11
SETUP
10
SETUP
VIDEO MENU
SELECTION
Here are controls for changing your video driver, screen resolution
or video mode, brightness, screen size, window or full screen mode,
texture quality, and translucent settings.
Depending on the selected video driver, some video settings will not
take effect until you choose the Apply option from the menu.
When changing video settings, Quake II may blink from the screen,
or the game console may appear. This isn’t unusual. After a moment
of this, the game should resume normally.
Video Driver: You have four choices under Video Driver. These are
Software, 3Dfx OpenGL, PowerVR, OpenGL, Verite OpenGL, and
System OpenGL. As you can see, generally this breaks down into
two choices: Software or some form of OpenGL.
***IMPORTANT: Your system may not support many of the video
driver options provided by Quake II. If a selected video driver is
unavailable Quake II will return to your previous selection or to a safe
software mode.
Software: If you are running under Windows 95, and do not have
OpenGL supported hardware acceleration, Quake II will use this setting.
OpenGL: With the assistance of OpenGL drivers, Quake II runs in 16
or 24 bit colour, with coloured lighting effects, cleaner graphics, and
improved translucency.
3Dfx OpenGL: Use the 3Dfx OpenGL driver on systems that possess
a 3Dfx Voodoo and Voodoo Rush accelerator.
PowerVR OpenGL: Use the PowerVR OpenGL driver on systems running
Windows 95 with a PowerVR PCX2 board installed.
Verite OpenGL: Use the Rendition Verite OpenGL on systems running
Win95, with a Rendition V1000/V2x00 board installed.
VIDEO MENU
SELECTION
(continued)
System OpenGL: The System OpenGL driver allows Quake II to render
using the default OpenGL driver installed in the system. Select this if
running under Windows NT when using a 2D/3D accelerator other
than those specifically supported in this menu.
IMPORTANT: We do not recommend using OpenGL on systems that
do not have hardware acceleration of OpenGL installed.
This information is subject to change with different revisions of the
game. Please see the readme.txt file for further details.
Video Mode: Many video modes are available to you through this menu.
Your system may not support many of the video modes provided by
Quake II.
Screen Size: The screen size slider controls the size of the game area
on the screen. Reducing the screen size will usually result in higher
performance.
Brightness: The brightness slider controls the brightness of the
screen. Its effects are immediate under software. When using
OpenGL, select Apply after modifying the brightness.
Fullscreen: This selects fullscreen or windowed rendering. Fullscreen
mode availability is dependent upon the type of graphics adaptor
installed. Fullscreen software rendering requires the presence of
Microsoft DirectX. Under OpenGL, fullscreen rendering uses the current
colour depth of the desktop.
Texture Quality (OpenGL only): The texture quality slider determines
the overall crispness of textures with OpenGL renderers. Better quality
often results in lower performance.
8-Bit Textures (OpenGL only): 8-bit texture support is available on
some graphics chipsets such as the 3Dfx Voodoo. Enabling 8-bit
textures reduces visual quality in exchange for better overall
performance. IMPORTANT: We recommend you use this setting
if you have the appropriate hardware and want to increase the
performance of Quake II.