a shock wave of anti-time which is
travelling back to the dawn of history.
The wave has nearly reached your
time already. We must return to
the beginning of time and bring
together the crystal fragments
from the future to create a
counter-shock wave.
TIMESHOCK! Rules
My time machine is crude –
the best I could do in the
circumstances. But it needs
two to pilot and navigate.
My co-pilot has… gone and
I am stuck in this time.
My past has gone already, but, if we succeed,
we can save your past… and your future…
3
TIMESHOCK! Rules
An experiment in the future with a Time Crystal went wrong. The
Crystal shattered, creating a Timeshock. Once the Timeshock reaches
the Dawn of Time, the universe will be destroyed. You must collect the
shattered crystal fragments from FOUR different time zones to rebuild
the Crystal, then travel to the Dawn of Time to use the Crystal to create
an Anti-Timeshock to save the universe...
Time Machine Frenzy: Shoot the spinner to light the Lock-O-Meter, then
lock three balls to start Three-Ball Time Machine Frenzy. Shoot the side
ramps to collect Jackpots and locate a Crystal fragment. Shoot the lit
middle shot to collect a Crystal fragment.
Time Travel: Complete both side ramps to enable the Time Drive. Once
enabled, lock three balls in The Time Machine and one in the middle
shot to Time Travel.
Explorations: Shoot the upper ramp to search continents for
Tachyonium. If lucky, you will find a continent worth exploring.
Complete the exploration to collect a piece of Tachyonium. Use
Tachyonium pieces to unlock other Time Zones.
Time Warp Frenzy: Complete W–A–R–P to light Time Warp at the
middle shot. Shoot the middle shot to start Two-Ball Time Warp Frenzy.
Complete W–A–R–P quickly to add extra balls into play. Shoot the
middle shot when lit to score Time Warp Jackpots.
HOW TO PLAY TIMESHOCK!
Progressive Awards: Complete the left bank of drop targets to light
awards. Shoot the left orbit to collect awards.
Souvenir Quickshot: Complete the right bank of drop targets to light
quickshots. Shoot the right orbit to start quickshot. Shoot the right
orbit again to collect the quickshot value and a souvenir. Souvenirs can
be combined to earn special features...
Scanner: Complete S–C–A–N to light Scanner at the middle shot. Shoot
the Scanner to collect a random award.
MagnoSave™: Balls can be saved from the right outlane by quickly
pressing the MagnoSave™ button. Complete M–A–G–N–E–T to re-light
MagnoSave™.
Timeshock! Frenzy:
1. Collect three pieces of Tachyonium to unlock all the Time Zones.
2. Collect all four crystal fragments from The Prehistoric Age,
Ancient Rome, The Present, and The Future to rebuild the Crystal.
3. Travel to the Dawn of Time to start Timeshock! Frenzy.
4. Complete all flashing shots, then use the Crystal to save the
Universe from the deadly Timeshock!
4
SKILL SHOT, SCANNER, AND BONUS MULTIPLIER
TIMESHOCK! Rules
SKILL SHOT
Shoot flashing Skill Shot
(1,2 or 3) immediately
after a ball launch to
collect a Skill Shot award.
SCANNER
Complete S–C–A–N
(4a, 4b, 4c, 4d)to
enable Scanner and light
Middle Scoop for Scan.
Shoot lit Middle Scoop to
activate Scanner and
collect a random award.
Flipper buttons cycle the
lit S–C–A–N lamps.
SUPER SCANNER
Every fifth* completed
S–C–A–N enables Super
Scanner and lights
Middle Scoop for
Super Scan.
*OPERATOR ADJUSTABLE FEATURE
Shoot lit Middle Scoop to
activate Super Scanner,
then use Flipper buttons
to select and collect one
of two special random
awards.
BONUS MULTIPLIER
Make + and X (6a, 6b)
to advance Bonus
Multiplier.
Flipper buttons cycle the
lit + and X lamps.
5
TIMESHOCK! Rules
Shoot Spinner (1) to
advance Lock-O-Meter.
When Lock is lit, shoot
Spinner Lane to activate
Magno Lock (2a, 2b)
and lock a ball.
Lock three balls to start
a Three-Ball Time
Machine Frenzy.
During Time Machine
Frenzy, shoot Left and
Right Ramps (3, 4)
to score Single, Double,
and Triple Jackpots and
light Continents. Light
all Continents to locate
a Crystal Fragment and
light Upper Ramp (5)
for Super Jackpot.
TIME MACHINE FRENZY
When a Crystal Fragment
is located, shoot Middle
Scoop to collect the
Fragment; shoot
Upper Ramp to
collect Super
Jackpot.
When a Crystal Fragment
is collected, shoot Middle
Scoop after the Frenzy
ends to Lock the
Fragment in a
Time Zone Lock
Point (A–D).
6
TIME WARP FRENZY
TIMESHOCK! Rules
Make W–A–R–P Spots
(1a–1d) in sequence to
light Middle Scoop (3)
for Time Warp.
Shoot lit Middle Scoop to
start a Two-Ball Time
Warp Frenzy.
During Time Warp
Frenzy, complete
W–A–R–P Spots
(1a–1d) or shoot
Upper Ramp (2)
to make W–A–R–P
again and add a
ball into play.
Shoot Middle Scoop
when lit to collect
Time Warp Jackpot.
7
TIMESHOCK! Rules
Shoot Upper Ramp (1) to
explore a Continent.
If lucky, some of the rare
compound Tachyonium
is located, the ball is
diverted to the Top
Scoop (2), and an
Exploration begins.
Complete an Exploration
(100%) to collect
Shoot Spinner (3) first
to double the chance
of an Exploration.
T
IP: If lock is lit and you
wish to go for a
spinner–ramp combo
(3, 1), trap the ball
on the right flipper
and press the left
flipper button.
EXPLORATIONS AND MAGNOSAVE™
Tachyonium.
8
EXPLORATIONS
CHANNEL TUNNEL: Shoot flashing shots to increase mining
power and mine out the Tachyonium, then shoot Left Orbit to
leave the Chunnel with the Tachyonium.
CHARIOT RACE: Shoot Left and Right Ramps and Orbits to
move up places. Win the race to collect the Tachyonium.
DINOSAUR STAMPEDE: Shoot flashing Orbits to avoid
dinosaurs and reach the meteorite to collect the Tachyonium.
MOUNT RUSHMORE: Shoot lit ramps to climb Mount Rushmore
and collect the Tachyonium.
POWER PLANT: Shoot Jet Bumpers to destroy Power Plant,
then shoot either Orbit to collect the Tachyonium.
PYRAMID: Shoot Middle Scoop to enter Pyramid, then shoot
flashing shots to locate main tomb and collect the Tachyonium.
ROBOT WAR: Shoot Drop Targets to defeat robot opponent
and collect the Tachyonium. If you are skilful enough, an
“uppercut” will finish him quickly.
TIMESHOCK! Rules
VOLCANO: Shoot Spinner repeatedly to scoop up water. Shoot
any Ramp to drop water and cool the volcano, then shoot
Middle Scoop to fly inside and collect the Tachyonium.
T
IP: If the ball ends up in the Jet Bumpers and you want it to
exit quickly, hold down both flipper buttons to disable the Jets.
MAGNOSAVE™
When MagnoSave™ is lit (4), press MagnoSave™ button
quickly to save balls from the right Outlane.
Complete M–A–G–N–E–T Drop Targets (5, 6) to relight
MagnoSave™.
9
TIMESHOCK! Rules
Light all I–V lamps on Left
and Right Ramps (1, 2) to
enable Time Drive. Shoot
Ramps alternately to
enable Time Drive
more rapidly and
collect more points.
When enabled, lock three
balls in Time Machine
(4a–4b) to activate
Time Zone selector.
Use Flipper and Launch
buttons to select a
destination.
NOTE: Some destinations
are not available until
you collect enough
Tachyonium.
TIME TRAVEL
When a destination
is selected, shoot
Middle Scoop (5)
to Time Travel.
10
SOUVENIR QUICKSHOTS AND ORBIT AWARDS
TIMESHOCK! Rules
SOUVENIR QUICKSHOTS
Make N–E–T (right Drop
Target bank 1) to light
Right Orbit for Quickshot.
Shoot lit Right Orbit (2)to
start Quickshot. Shoot
Right Orbit again quickly
to collect a Souvenir and
Quickshot value.
Souvenirs from different
Time Zones combine to
enable special features.
Collect special features by
activating the Scanner.
AWARDS
Make M–A–G (left Drop
Target bank 5) to light
Left Orbit for Award.
Shoot lit Left Orbit (6)
to collect Award.
HOLD X: Bonus Multiplier
value is held over to
next ball.
HOLD JETS: Jet Hits (for
Super Jets) are held
over to next ball.
LIGHT VIDEO: Lights
Middle Scoop for
Video Mode.
SUPER WARP: Starts a
Four-Ball Time
Warp Frenzy.
MYSTERY:
Self-explanatory.
11
TIMESHOCK! Rules
Once all four Crystal
Fragments have been
found and locked, and
at least three pieces of
Tachyonium have been
collected, travel to
The Dawn of Time to
attempt to Save
the Universe!
Travel to ‘The Dawn of
Time’ to start a Five-Ball
Timeshock! Frenzy.
Re-build the Crystal
within 120 seconds
or the Universe will
be destroyed!
Shoot any flashing shot
(1–4) to enable a Crystal
Lock Point (A–D), then
shoot Middle Scoop
(5) to lock a ball and
re-build one–fourth
of the Crystal.
TIMESHOCK! FRENZY
Lock four balls into
Crystal Lock Points
(A–D) to re-build
the crystal.
When the Crystal is
re-built, shoot Middle
Scoop to detonate
Crystal and Save
the Universe!
12
Welcome to TIMESHOCK!
INTRODUCTION
Welcome to TIMESHOCK!, the second in the PRO PINBALL series of pinball machine
simulation programs. As pinball machine owners ourselves, the aim of everyone on
the PRO PINBALL team is to bring you the closest experience possible to actually
owning and playing an arcade pinball machine, without the distractions of scrolling
or split screens. This manual is an important part of that experience.
Because the TIMESHOCK! simulation program contains operator features identical to
those on real machines, this manual is written in the same style as operator manuals
for arcade pinball machines. So if, like us, you own an electronic pinball machine,
we’re sure you’ll find the TIMESHOCK! simulation program (and this manual)
genuinely faithful to the real thing.
TIMESHOCK! is a constantly challenging and sometimes frustrating game, and though
the default settings have been carefully chosen to give balanced gameplay, you can
fine tune the machine to suit your preferences and playing style. You can even
examine the machine’s audit information and adjust the difficulty of individual
features exactly as you would on a real machine. The third section of this
manual explains all these features in detail.
NOTE: The complete list of TIMESHOCK! control buttons
or control keys for your system is in the separate
Technical Manual.
We sincerely believe that you’ll find the playfield
design, mechanics, music, features, sound effects,
depth of rules, animations, and gameplay in
TIMESHOCK! are truly the equal of a typical
modern pinball machine. The major differences
are that you don’t have to find house room for
the machine, there is zero maintenance, and it
only costs one per cent of the price of the real
thing to own!
We hope you enjoy playing TIMESHOCK! and
welcome your feedback. If you have an Internet
connection, you can visit the PRO PINBALL
website at http://www.empire.co.uk/propinball.
If you prefer to use e-mail, please send this to us
at the address propinball@fat.cix.co.uk.
Manual written by Cad Delworth,
The Manual Works, Edinburgh.
email:caddelworth@cix.compulink.co.uk
13
Welcome to TIMESHOCK!
CONTENTS
INTRODUCTION16
GAME CONTROL LOCATIONS16
Cabinet Switches16
Coin Door Switches16
GAME OPERATION17
Powering Up17
Attract Mode17
Starting a Game18
Tilts18
End of Game18
Extra Ball Buy-In19
High-Score Initials Entry19
Game Over Mode19
Novice, Tournament, and
Challenge Modes20
Temporarily Restoring
Factory Settings20
MENU SYSTEM OPERATION21
Menu System21
Main Menu23
Book Keeping23
Adjustments27
Tests34
Utilities41
Quit42