Games PC PRO PINBALL-TIMESHOCK User Manual

TIMESHOCK! Rules
Welcome to TIMESHOCK!
Using the Operator’s Menu
Tips for Mastering Pro Pinball
TIMESHOCK! Rules
2
I do not know exactly what
cannot tell in what dark age of
pre-science you dwell, but you probably
don't even know that time is crystalline.
It flows from the future and crystallizes
at the door of the present. The future
is fluid and changeable. The past is
solid and cannot be altered.
But it can be shattered. And my work on the
fluid future threatens to destroy the solid past.
I have created – God help us –
a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your
time already. We must return to the beginning of time and bring
together the crystal fragments
from the future to create a
counter-shock wave.
TIMESHOCK! Rules
My time machine is crude –
the best I could do in the
circumstances. But it needs
two to pilot and navigate.
My co-pilot has… gone and
I am stuck in this time.
My past has gone already, but, if we succeed,
we can save your past… and your future…
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TIMESHOCK! Rules
An experiment in the future with a Time Crystal went wrong. The Crystal shattered, creating a Timeshock. Once the Timeshock reaches the Dawn of Time, the universe will be destroyed. You must collect the shattered crystal fragments from FOUR different time zones to rebuild the Crystal, then travel to the Dawn of Time to use the Crystal to create an Anti-Timeshock to save the universe...
Time Machine Frenzy: Shoot the spinner to light the Lock-O-Meter, then lock three balls to start Three-Ball Time Machine Frenzy. Shoot the side ramps to collect Jackpots and locate a Crystal fragment. Shoot the lit middle shot to collect a Crystal fragment.
Time Travel: Complete both side ramps to enable the Time Drive. Once enabled, lock three balls in The Time Machine and one in the middle shot to Time Travel.
Explorations: Shoot the upper ramp to search continents for Tachyonium. If lucky, you will find a continent worth exploring. Complete the exploration to collect a piece of Tachyonium. Use Tachyonium pieces to unlock other Time Zones.
Time Warp Frenzy: Complete W–A–R–P to light Time Warp at the middle shot. Shoot the middle shot to start Two-Ball Time Warp Frenzy. Complete W–A–R–P quickly to add extra balls into play. Shoot the middle shot when lit to score Time Warp Jackpots.
HOW TO PLAY TIMESHOCK!
Progressive Awards: Complete the left bank of drop targets to light
awards. Shoot the left orbit to collect awards. Souvenir Quickshot: Complete the right bank of drop targets to light
quickshots. Shoot the right orbit to start quickshot. Shoot the right orbit again to collect the quickshot value and a souvenir. Souvenirs can be combined to earn special features...
Scanner: Complete S–C–A–N to light Scanner at the middle shot. Shoot the Scanner to collect a random award.
MagnoSave™: Balls can be saved from the right outlane by quickly pressing the MagnoSave™ button. Complete M–A–G–N–E–T to re-light MagnoSave™.
Timeshock! Frenzy:
1. Collect three pieces of Tachyonium to unlock all the Time Zones.
2. Collect all four crystal fragments from The Prehistoric Age, Ancient Rome, The Present, and The Future to rebuild the Crystal.
3. Travel to the Dawn of Time to start Timeshock! Frenzy.
4. Complete all flashing shots, then use the Crystal to save the Universe from the deadly Timeshock!
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SKILL SHOT, SCANNER, AND BONUS MULTIPLIER
TIMESHOCK! Rules
SKILL SHOT
Shoot flashing Skill Shot (1,2 or 3) immediately after a ball launch to collect a Skill Shot award.
SCANNER
Complete S–C–A–N (4a, 4b, 4c, 4d)to enable Scanner and light Middle Scoop for Scan.
Shoot lit Middle Scoop to activate Scanner and collect a random award.
Flipper buttons cycle the lit S–C–A–N lamps.
SUPER SCANNER
Every fifth* completed S–C–A–N enables Super Scanner and lights Middle Scoop for Super Scan.
*OPERATOR ADJUSTABLE FEATURE
Shoot lit Middle Scoop to activate Super Scanner, then use Flipper buttons to select and collect one of two special random awards.
BONUS MULTIPLIER
Make + and X (6a, 6b) to advance Bonus Multiplier.
Flipper buttons cycle the lit + and X lamps.
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TIMESHOCK! Rules
Shoot Spinner (1) to
advance Lock-O-Meter.
When Lock is lit, shoot
Spinner Lane to activate
Magno Lock (2a, 2b)
and lock a ball.
Lock three balls to start
a Three-Ball Time
Machine Frenzy.
During Time Machine
Frenzy, shoot Left and
Right Ramps (3, 4) to score Single, Double, and Triple Jackpots and
light Continents. Light all Continents to locate a Crystal Fragment and
light Upper Ramp (5)
for Super Jackpot.
TIME MACHINE FRENZY
When a Crystal Fragment
is located, shoot Middle
Scoop to collect the
Fragment; shoot
Upper Ramp to
collect Super
Jackpot.
When a Crystal Fragment is collected, shoot Middle
Scoop after the Frenzy
ends to Lock the
Fragment in a
Time Zone Lock
Point (A–D).
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TIME WARP FRENZY
TIMESHOCK! Rules
Make W–A–R–P Spots (1a–1d) in sequence to light Middle Scoop (3) for Time Warp.
Shoot lit Middle Scoop to start a Two-Ball Time Warp Frenzy.
During Time Warp Frenzy, complete W–A–R–P Spots (1a–1d) or shoot Upper Ramp (2) to make W–A–R–P again and add a ball into play.
Shooting W–A–R–P Spots or Upper Ramp advances Warp Jackpot value; completing W–A–R–P Spots increases Warp Jackpot multiplier.
Shoot Middle Scoop when lit to collect Time Warp Jackpot.
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TIMESHOCK! Rules
Shoot Upper Ramp (1) to
explore a Continent.
If lucky, some of the rare
compound Tachyonium
is located, the ball is
diverted to the Top
Scoop (2), and an
Exploration begins.
Complete an Exploration
(100%) to collect
Shoot Spinner (3) first
to double the chance
of an Exploration.
T
IP: If lock is lit and you
wish to go for a
spinner–ramp combo
(3, 1), trap the ball
on the right flipper
and press the left
flipper button.
EXPLORATIONS AND MAGNOSAVE™
Tachyonium.
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EXPLORATIONS
CHANNEL TUNNEL: Shoot flashing shots to increase mining power and mine out the Tachyonium, then shoot Left Orbit to leave the Chunnel with the Tachyonium.
CHARIOT RACE: Shoot Left and Right Ramps and Orbits to move up places. Win the race to collect the Tachyonium.
DINOSAUR STAMPEDE: Shoot flashing Orbits to avoid dinosaurs and reach the meteorite to collect the Tachyonium.
MOUNT RUSHMORE: Shoot lit ramps to climb Mount Rushmore and collect the Tachyonium.
POWER PLANT: Shoot Jet Bumpers to destroy Power Plant, then shoot either Orbit to collect the Tachyonium.
PYRAMID: Shoot Middle Scoop to enter Pyramid, then shoot flashing shots to locate main tomb and collect the Tachyonium.
ROBOT WAR: Shoot Drop Targets to defeat robot opponent and collect the Tachyonium. If you are skilful enough, an uppercutwill finish him quickly.
TIMESHOCK! Rules
VOLCANO: Shoot Spinner repeatedly to scoop up water. Shoot any Ramp to drop water and cool the volcano, then shoot Middle Scoop to fly inside and collect the Tachyonium.
T
IP: If the ball ends up in the Jet Bumpers and you want it to
exit quickly, hold down both flipper buttons to disable the Jets.
MAGNOSAVE
When MagnoSave™ is lit (4), press MagnoSave™ button quickly to save balls from the right Outlane.
Complete M–A–G–N–E–T Drop Targets (5, 6) to relight MagnoSave™.
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TIMESHOCK! Rules
Light all I–V lamps on Left
and Right Ramps (1, 2) to
enable Time Drive. Shoot
Ramps alternately to
enable Time Drive
more rapidly and
collect more points.
When enabled, lock three
balls in Time Machine
(4a–4b) to activate
Time Zone selector.
Use Flipper and Launch
buttons to select a
destination.
NOTE: Some destinations
are not available until
you collect enough
Tachyonium.
TIME TRAVEL
When a destination
is selected, shoot
Middle Scoop (5)
to Time Travel.
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SOUVENIR QUICKSHOTS AND ORBIT AWARDS
TIMESHOCK! Rules
SOUVENIR QUICKSHOTS
Make N–E–T (right Drop Target bank 1) to light Right Orbit for Quickshot.
Shoot lit Right Orbit (2)to start Quickshot. Shoot Right Orbit again quickly to collect a Souvenir and Quickshot value.
Souvenirs from different Time Zones combine to enable special features.
Collect special features by activating the Scanner.
AWARDS
Make M–A–G (left Drop Target bank 5) to light Left Orbit for Award.
Shoot lit Left Orbit (6) to collect Award.
HOLD X: Bonus Multiplier value is held over to next ball.
HOLD JETS: Jet Hits (for Super Jets) are held over to next ball.
LIGHT VIDEO: Lights Middle Scoop for Video Mode.
SUPER WARP: Starts a Four-Ball Time Warp Frenzy.
MYSTERY: Self-explanatory.
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TIMESHOCK! Rules
Once all four Crystal
Fragments have been found and locked, and at least three pieces of
Tachyonium have been
collected, travel to
The Dawn of Time to
attempt to Save
the Universe!
Travel to The Dawn of
Timeto start a Five-Ball
Timeshock! Frenzy.
Re-build the Crystal
within 120 seconds
or the Universe will
be destroyed!
Shoot any flashing shot
(1–4) to enable a Crystal
Lock Point (A–D), then
shoot Middle Scoop
(5) to lock a ball and
re-build one–fourth
of the Crystal.
TIMESHOCK! FRENZY
Lock four balls into
Crystal Lock Points
(A–D) to re-build
the crystal.
When the Crystal is
re-built, shoot Middle
Scoop to detonate
Crystal and Save
the Universe!
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Welcome to TIMESHOCK!
INTRODUCTION
Welcome to TIMESHOCK!, the second in the PRO PINBALL series of pinball machine simulation programs. As pinball machine owners ourselves, the aim of everyone on the PRO PINBALL team is to bring you the closest experience possible to actually owning and playing an arcade pinball machine, without the distractions of scrolling or split screens. This manual is an important part of that experience.
Because the TIMESHOCK! simulation program contains operator features identical to those on real machines, this manual is written in the same style as operator manuals for arcade pinball machines. So if, like us, you own an electronic pinball machine, we’re sure you’ll find the TIMESHOCK! simulation program (and this manual) genuinely faithful to the real thing.
TIMESHOCK! is a constantly challenging and sometimes frustrating game, and though the default settings have been carefully chosen to give balanced gameplay, you can fine tune the machine to suit your preferences and playing style. You can even examine the machine’s audit information and adjust the difficulty of individual features exactly as you would on a real machine. The third section of this manual explains all these features in detail.
NOTE: The complete list of TIMESHOCK! control buttons or control keys for your system is in the separate Technical Manual.
We sincerely believe that you’ll find the playfield design, mechanics, music, features, sound effects, depth of rules, animations, and gameplay in TIMESHOCK! are truly the equal of a typical modern pinball machine. The major differences are that you don’t have to find house room for the machine, there is zero maintenance, and it only costs one per cent of the price of the real thing to own!
We hope you enjoy playing TIMESHOCK! and welcome your feedback. If you have an Internet connection, you can visit the PRO PINBALL website at http://www.empire.co.uk/propinball. If you prefer to use e-mail, please send this to us at the address propinball@fat.cix.co.uk.
Manual written by Cad Delworth, The Manual Works, Edinburgh. email:caddelworth@cix.compulink.co.uk
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Welcome to TIMESHOCK!
CONTENTS
INTRODUCTION 16 GAME CONTROL LOCATIONS 16 Cabinet Switches 16 Coin Door Switches 16 GAME OPERATION 17 Powering Up 17 Attract Mode 17 Starting a Game 18 Tilts 18 End of Game 18 Extra Ball Buy-In 19 High-Score Initials Entry 19 Game Over Mode 19 Novice, Tournament, and
Challenge Modes 20 Temporarily Restoring
Factory Settings 20 MENU SYSTEM OPERATION 21 Menu System 21 Main Menu 23 Book Keeping 23 Adjustments 27 Tests 34 Utilities 41 Quit 42
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TABLES
Table 1. TIMESHOCK! Main Menu 22 Table 2. Standard Audits 24 Table 3. Feature Audits 25 Table 4. Histograms 26 Table 5. Time Stamps 26 Table 6. Standard Adjustments 27 Table 7. Feature Adjustments 30 Table 8. High-Score Adjustments 33 Table 9. Switches 35 Table 10. Solenoids 36 Table 11. Flashlamps 37 Table 12. Controlled Lamps 37
Welcome to TIMESHOCK!
Table 13. Flipper Coils 40
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