©2001 Pyro Studios. Published by Eidos Interactive. Developed by Pyro Studios. Commandos 2: Men of Courage is a trademark of Pyro
Studios. The Pyro logo is a trademark of Pyro Studio. Eidos, Eidos Interactive, and the Eidos Interactive logo are registered trademarks of
Eidos Interactive, Inc. All rights reserved. The ratings icon is a registered trademark of the Interactive Digital Software Association.
®
All new 3D engine: rotate the environment 360
degrees, move seamlessly in/out of buildings,
submarines, planes and under water, and zoom
in/out of the environment
Interact like never before with the environment:
steal enemy uniforms and weapons, climb poles,
swing from cables, swim, utilize vehicles, and
climb in/out of buildings
Control nine commandos: including a green beret, sniper, demolitions expert,
seductress, thief, and even a dog
Authentic WWII scenarios: 10 missions spanning 9 different environments in
night and day with realistic weather effects
Multiplayer: Go to war in a cooperative multiplayer mode
From the heart of the Third Reich to the most remote islands
in the South Pacific, command Sergeant "Tiny" McHale and
his elite group of gritty soldiers and utilize their combined
expertise to venture deep into enemy territory in an attempt
to change the
course of WWII.
All new 3D engine: rotate the environment 360
degrees, move seamlessly in/out of buildings,
submarines, planes and under water, and zoom
in/out of the environment
Interact like never before with the environment:
steal enemy uniforms and weapons, climb poles,
swing from cables, swim, utilize vehicles, and
climb in/out of buildings
Control nine commandos: including a green beret, sniper, demolitions expert,
seductress, thief, and even a dog
Authentic WWII scenarios: 10 missions spanning 9 different environments in
night and day with realistic weather effects
Multiplayer: Go to war in a cooperative multiplayer mode
From the heart of the Third Reich to the most remote islands
in the South Pacific, command Sergeant "Tiny" McHale and
his elite group of gritty soldiers and utilize their combined
expertise to venture deep into enemy territory in an attempt
to change the
course of WWII.
INSTRUCTION BOOKLET
PEDENPUS03
• Click on Start
• Click on Run
• Type dxdiag
• Click on OK
• Click on the Save Information button and save the file to your computer.
• When you call our Technical Support line either have this file open or have a printed
copy. If you send an e-mail query you may attach the file to the e-mail.
• What error message(s), if any, you have had.
• How the game is currently configured.
NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME HINTS
STRATEGIES OR CODES
Product Return Procedure:
In the event our support agents determine that your game disk is defective, you will need
to forward material directly to us, please include a brief letter explaining what is enclosed
and why you are sending it to us. The agent you speak with will give you a authorization
number that must be included and you will need to include a daytime phone number so
that we may contact you if necessary. Any materials not containing this authorization
number will be returned to you unprocessed and unopened. Your postage paid package
should be sent to the following address:
Eidos Interactive Customer Services
651 Brannan Street, suite 400
San Francisco, CA 94107
RMA# (include your authorization number here)
Warranty Policy
If our technicians determine that the product storage medium is found to be defective with
ninety (90) days of original purchase (as described in Eidos Interactive’s Limited Warranty
and unless otherwise provided by applicable law) Eidos Interactive will replace the item,
free of charge, to the original purchaser, if the item is accompanied by the original dated
sales receipt, packaging and RMA#. If you do not have the original receipt or the warranty
period has expired. Eidos Interactive will replace the disk for a nominal fee.
Note: You are responsible for postage for your game to our service center.
Lost in the Abyss?
Call the EIDOS Interactive Hint Line
U.S.: 1-900-77EIDOS (773-4367)
Canada: 1900-64EIDOS (6434367)
Cost of call: $0.99/minute.
Must be 18 years of age or have parent’s premission
Touch-tone phone required.
Please Register your game at:
www.eidosregistration.com
19
EEPPIILLEEPPSSYY WWAARRNNIINNGG
Please read before using this video game or allowing your children to use it.
Some people are susceptible to epileptic seizures or loss of consciousness
when exposed to certain flashing lights or light patterns in everyday life. Such
people may have a seizure while watching certain monitor images or playing
certain video games. This may happen even if the person has no medical history
of epilepsy or has never had any epileptic seizures. If you or anyone in your
family has ever had symptoms related to epilepsy (seizures or loss of
consciousness) when exposed to flashing lights, consult your doctor prior to
playing. We advise that parents should monitor the use of video games by their
children. If you or your child experience any of the following symptoms:
dizziness, blurred vision, eye or muscle twitches, loss of consciousness,
disorientation, any involuntary movement or convulsion, while playing a video
game, IMMEDIATELY discontinue use and consult your doctor.
PPRREECCAAUUTTIIOONNSS TTOO TTAAKKEE DDUURRIINNGG UUSSEE
• Do not stand too close to the screen. Sit a good distance away from the
monitor, as far away as the length of the cable allows.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.
IINNSSTTAALLLLAATTIIOONN
Quit all applications and close all windows on your desktop. Place the Project
Eden CD in your CD-ROM drive. Upon closing your drive the Project Eden
installation menu will appear. If AutoPlay is disabled the menu will not appear, to
manually access the installation menu follow these simple instructions: Doubleclick on the ‘My Computer’ icon on your desktop, and then double-click on the
CD-ROM icon that appears in the newly opened window. Finally double-click
‘autorun.exe’ to open the installation menu.
From this point please follow the on-screen prompts to guide you through the
installation process.
At the completion of Installation you will be presented with the options to: Launch
the game, quit without playing the game or read the Readme text file. Refer to the
Readme file for updates, manual alterations and troubleshooting.
2
CCOONNTTEENNTTSS
INTRODUCTION 4
UPA PROFILES 5
GETTING STARTED 6
MULTIPL AYER GAMES 7
CONFIGURATION MENU 8
PLAYING THE GAME 9
GAME INTERFACE 11
RESOURCE MENU 12
SYSTEM MENU 12
EQUIPMENT 13
SWITCHING BETWEEN 15
UPA TEAM MEMBERS
CREDITS 17
WARRANTY 18
CUSTOMER SUPPORT 19
3
CCRREEDDIITTSS
Core Design
Programming:
Gavin Rummery
Phil Callaghan
Duncan Hopkins
Additional programming:
Neil Duffin
Graphic Artists & level design:
Heather Gibson, Neil Boyd
Caroline Evans, John Lilley
FMV / Cut scene sequences:
Peter Barnard
Human animation & models:
Stuart Atkinson
Enemy animation & models:
Joss Charmet
Additional artwork:
Mark Donald,Damon Godley
Script and Original concept:
Gavin Rummery
Music and SFX:
Martin Iveson
Producer and button pusher UK:
Andy Watt
Voice-over casting & production:
All in the Game Ltd.
QA:
Dave Ward, Nick Connelly, Hayos Fatunmbi
Paul Field, Benjamin Twose, Stuart Abrahart
Richard Apperley
Special thanks:
Mike Schmitt
Executive Producers:
Jeremy Heath-Smith, Adrian Smith
17
Eidos Interactive
Producer:
Mike Schmitt
QA Manager:
Brian King
Test Lead:
Beau Teora
Assistant Lead:
Colby McCracken
Testers:
Ryan Natale, Alex Strayer
Stephen Cavoretto, Jeffrey Lowe
Matt Ranalli, Andy Tully
Brian Falls, Jesse Andrews
Compatibility:
Chris Lovenguth
VP Product Development:
Nick Earl
VP Marketing:
Paul Baldwin
Marketing Director:
Sean Amann
Product Manager:
Matt Gorman
PR Manager:
Michelle Seebach
PR Specialist:
Kjell Vistad
Special Thanks:
Rob Dyer, Dave Cox,
Mike Kelly, Michael Minson,
Greg Wu, Kevin Weston,
Christian Chatterjee,
Kim Pendleton, Li Shen,
Frankie Palmer, Randy Stukes,
and Kevin Gill.
IINNTTRROODDUUCCTTIIOONN
Due to severe overpopulation, the planet Earth’ s diameter is increasing with the growth
of towering mega-cities, each inhabited by millions of humans. Buildings are growing
ever-upwards, interconnected with a thick web of roads, walkways and service
channels. In these giant human hives, only the affluent may feel the rays of the sun and
breathe the cleaner air.
Descending thousands of feet through the echelons, conditions steadily decline to slum
level. The inhabitants of these squalid areas barely glimpse the murky sunlight that
filters through the dense infrastructure above. And below the
slums lie even more repugnant conditions… an underworld
occupied by criminals, cultists, the wretched and
deranged. Assumed derelict, the very lowest of these areas
is visited only by structural engineering teams
when foundations require strengthening - in
order to accommodate yet further
elevations.
These Cities are Policed by the UPA
(Urban Protection Agency), one such
team is called in to investigate
problems at the ‘Real Meat’ factory, in
which all the equipment has started to
simultaneously malfunction. T echnicians
sent to repair the machinery have
gone missing without explanation…
Here begins The UPA’s sinister
trail of inquiry…
4
UUPPAA PPRROOFFIILLEESS
Carter – 36 year old male. UPA Squad
Leader. Has plenty of experience and has
worked his way up through the UPA
ranks to his present position. Takes his
job and position seriously. Not looking
forward to ‘retirement’ to a desk job at 40
as is standard in the UPA. Serious, incommand and in-control.
Minoko – 20 year old female. UPA Tech
Division. An orphan who was taken onto
the UPA youth training program at 9
after showing high levels of aptitude
with computers her ability to hack into almost any system was
noticed by the UPA as a skill that would benefit their organization. She has trained
ever since, and became a full UPA operative at 17 – the youngest age possible.
Limited in-the-field experience; has only been working with Carter and his team for
1 year. Young, cheerful and optimistic.
Andre– 32 year old male. UPA Engineering Division. A skilled engineer with a natural
ability to understand and repair mechanical and electrical systems. Joined the UP A
at 25 looking for excitement after growing restless in his previous job as a SkyLift
engineer. Considered by his superiors to have a slight attitude problem, but still
expected to fill Carter’s shoes when he ‘retires’.
Amber – 27 year old female. UPA Cyborg Division. Suffered horrific injuries in a
Skyway accident at the age of 19 and chose to become one of the ‘Metal Heads’ of
the UPA rather than have normal human-cyborg reconstructive surgery. Has
become increasingly withdrawn and machine-like as the years have gone by as
seems to happen with members of the Cyborg Division. When she does speak it is
quiet, calm and morose. She is capable of operating in hazardous environments.
Control – 48 year old male. UPA Control. Retired field operative who has taken up
position as the 5th member of Carter’s 4 man squad. Although the Control for a
team often varies depending on the mission, he and Carter have worked together
many times before. Experienced and serious – Carter’s future.
5
SSWWIITTCCHHIINNGG BBEETTWWEEEENN UUPPAA
TTEEAAMM MMEEMMBBEERRSS
There are three ways of switching between team members:
QUICK KEYS:
Directly switch team members as follows: Carter 1, Minoko 2, Andre 3, Amber 4. Scroll
through team members using P or O.
RESOURCE MENU:
Click on the icon of the desired team member within the Status bar to transfer control.
IN GAME:
Use either Quick keys – as described above, alternatively when passing the Action Cursor
over another character their name will appear on screen and a status box around their
person, clicking the Action button will transfer control to that Team member. Unless
weapon is drawn.
USING AND ACTIVATING ITEMS IN THE GAME WORLD
Whenever an object in the game world can be interacted with, a Target Box will appear
around it as you move the Targeting Cursor near it. The action you can perform will be
displayed at the bottom of the screen. Pressing Action will perform that action.
REGEN POINTS
These points are where team members are regenerated should their health bar deplete
to zero. As a team member walks past a Regen Point they will be automatically tagged,
this then becomes that particular characters regeneration point. If follow me mode is
activated then the other team members under your order will have the same Regen Point
set. Regen Points can also be used to recharge your health. As you stand by the unit you
will notice a blue energy field surrounding you; remain within the field for recharge to take
place.
RECHARGE POINTS
At various points in the level the team will discover Recharge Points. These points when
activated will recharge your currently held weaponry.
15
GGEETTTTIINNGG SSTTAARRTTEEDD
Following installation launch the game and a short introductory sequence will play, when
this is completed you will be presented with the MAIN MENU, your options here are as
follows:
START MENU
Here the following options are available:
START Select to display MAIN MENU (Single player)
MULTIPLAYER Select to display MULTIPLAYER MENU
CONFIGURE Select to display CONFIGURATION MENU
QUIT Select to quit to OS
NEW GAME Select to commence new single player game
LOAD GAME Select to display the list of previously Saved Games, click on the
game you wish to load and the game will restart from the save point
SELECT LEVEL Select to display list of unlocked levels that can be played at any time
BACK Returns you to the MAIN MENU
6