Games PC PATRICIAN 3 User Manual

TABLE OF CONTENTS 1 1 PREFACE 9 2 INSTALLATION AND STARTING A GAME 9
2.1 INSTALLING THE
GAME 9
2.2 S
TARTING A GAME 10
3 SUPPORT 10
3.1 IF
YOU ARE EXPERIENCING PROBLEMS 10
3.2 C
ONTACTING US 10
3.2.1 Website 10
3.2.2 Forum 10
3.2.3 E-mail 10
3.2.4 Post 10
4 QUICK START 10
4.1 TUTORIAL 11
4.2 Q
UICK
START AND GAME CONTROLS
11
4.2.1 Playing Speed 11
4.2.2 Game Controls 11
4.2.3 Screen Layout 12
4.2.3.1 Sections of the Screen 12
4.2.3.2 Town View 12
4.2.3.3 Sea Map 12
4.2.3.4 Sea Battle View 12
4.3 TRADE 12
4.3.1 How to Trade 12
4.3.2 What to Trade 13
4.3.3 What Next? 13
5 THE GAME WORLD 13
5.1 TOWNS 13
5.1.1 Hanseatic Towns 14
5.1.2 Hanseatic Trading Offices 14
5.1.3 Hanseatic Trading Stations 14
5.1.4 Founding Towns 14
5.2 INSIDE A TOWN 14
5.2.1 The Town’s Citizens 14
5.2.2 Goods Supply 14
5.2.3 Infrastructure 15
5.2.4 Events 15
5.3 WEATHER 15
6 MAIN MENU 15
6.1 T
UTORIAL 15
1
6.2 CAMPAIGNS 15
6.3 S
INGLE-PLAYER GAME 15
6.3.1 Player Settings 15
6.3.2 Difficulty Level 16
6.3.3 Define your Goal 16
6.4 MULTI-PLAYER GAME 16
6.5 L
OADING
16
6.6 O
PTIONS 17
6.7 C
REDITS 17
6.8 E
XIT
17
7 CONTROLS 17
7.1 MOUSE CONTROL 17
7.2 M
ORE
CONTROLS 18
7.3 S
EA MAP 18
7.4 M
INI
-MAP AND TITLE BAR
19
7.4.1 Mini-map 19
7.4.2 Title Bar 19
7.4.2.1 Town View Title Bar 20
7.4.2.1 Sea View Title Bar 20
7.5 BUTTON
BAR 20
7.5.1 News Menu 20
8 TRADE AND GOODS PRODUCTION 21
8.1 BASIC CONCEPT 21
8.1.1 Towns and Supply Needs 21
8.1.2 Production and Prices 21
8.1.3 Information 21
8.1.4 Trading 22
8.1.5 Ships and Transport 22
8.2 YOUR TRADING OFFICE 22
8.2.1 The Trading Office Menu 22
8.2.1.1 Total 22
8.2.1.2 Stock of Goods 23
8.2.1.3 Stock of Weapons 23
8.2.1.4 Warehouse 23
8.2.1.5 Trading Office 23
8.2.1.6 Personal 23
8.2.1.7 Move 23
8.2.2 Limitations to building trading offices 23
8.2.3 Warehouse 23
8.3 G
OODS PRODUCTION 24
2
8.4 TRADE ROUTES
: AUTOMATIC TRADING 24
8.4.1 Selecting Towns 24
8.4.2 Choosing Goods and Trading Methods 24
8.4.3 Price Limits 24
8.4.4 Goods Quantities 24
8.4.5 Goods Priorities 24
8.4.6 Activating Trade 25
8.4.7 Loading and Saving 25
8.4.8 Blocking Towns and Repairs 25
8.4.9 Goods Menu 25
8.4.10 Prices 26
8.4.11 Town and Action Order 26
8.5 OTHER
TRADES 26
8.5.1 Loans 26
8.5.2 Trade with the Hinterland 26
8.5.3 Imports 26
9 SHIPS 26
9.1 SHIP TYPES 26
9.2 S
HIPBUILDING AND
REPAIRS 27
9.2.1 Repairing Ships 28
9.2.2 Building a Ship 28
9.2.3 Order List 28
9.2.4 Repair List 28
9.2.5 Upgrading your Ship 28
9.2.6 Changing a Ship’s Name 28
9.3 HIRING A CREW 28
9.3.1 Hiring Sailors 28
9.3.1.1 Crew’s Morale 28
9.3.1.2 Mutiny 29
9.3.2 Recruiting Captains 29
9.3.2.1 Special Skills of all Captains 29
9.3.2.2 A Captain’s Attributes 29
9.4 ARMING SHIPS 29
9.5 S
HIP MENU 29
9.6 S
PECIAL CASES 30
9.6.1 Transfer between two Ships 30
9.6.2 Blocked Ships 30
9.6.3 Wear and Tear 30
9.7 CONVOYS 30
9.7.1 Putting a Convoy Together 30
3
9.7.2 Public and Private Convoys 31
9.7.3 Dissolving a Convoy 31
9.7.4 Joining a Convoy 31
9.7.5 Leaving a Convoy 31
9.7.6 Blocked Convoys 31
10 ACTION BUILDINGS 31
10.1 YOUR
TRADING OFFICE 31
10.2 D
OCK CRANES 32
10.3 M
ARKET HALL 32
10.3.1 Stock 32
10.3.2 Production 32
10.3.3 Consumption 32
10.4 TOWN
GATE 32
10.4.1 Presents 32
10.4.2 Selling Goods 32
10.4.3 Delivery Agreements 32
10.4.4 Loans 32
10.4.5 Overland Route 32
10.4.6 War 32
10.5 BARN
32
10.6 T
AVERN 33
10.6.1 Contract Brokers 33
10.6.2 Ordinary Trader 33
10.6.3 Sailors and Captains 33
10.6.4 Weapons’ Dealers 33
10.6.5 Pirates 33
10.6.6 Thieves 33
10.6.7 Informers 33
10.6.8 Travellers 33
10.6.9 The Side Room 33
10.7 SHIPYARDS AND REPAIR DOCKS 34
10.8 W
EAPON SMITH 34
10.9 M
ONEY LENDER 34
10.9.1 Take out a Loan 34
10.9.2 Repay a Loan 34
10.9.3 Grant a Loan 34
10.9.4 Granted Loans 34
10.9.5 Buy Shares 34
10.9.6 Sell Shares 34
10.10 T
HE GUILD 34
4
10.10.1 Joining 34
10.10.2 Auctions 34
10.10.3 Auction Room 35
10.10.4 Convoys 35
10.10.5 Members 35
10.10.6 Goods Trading Centres 35
10.11 TOWN
HALL 35
10.11.1 Public Notices 35
10.11.2 Outrigger 35
10.11.3 Town Info 35
10.11.4 Hanseatic Info 36
10.11.5 Council Chamber 36
10.11.6 Town Hall Cellar 36
10.11.7 Town Coffers 36
10.11.8 Alderman’s Office 36
10.12 BATH H
OUSE 36
10.13 C
HURCH 36
10.13.1 Pray 36
10.13.2 Feeding the Poor 36
10.13.3 Donation for Church Interior 36
10.13.4 Extending the Church 36
10.14 MARKET
SQUARE 37
10.15 C
OMPETITIONS TRADING OFFICES 37
10.16 H
ARBOUR MASTER 37
10.17 A
RSENAL 37
11 BUILDING 37
11.1 BASICS OF BUILDING 37
11.1.1 Building Contracts 37
11.1.2 Construction 38
11.2 TRADING OFFICE BUILDINGS 38
11.2.1 Warehouses 38
11.2.2 Town Houses 38
11.3 CITY BUILDINGS 38
11.3.1 Wells 38
11.3.2 Roads 38
11.3.3 Hospitals 39
11.3.4 Chapel 39
11.3.5 School 39
11.3.6 Mint 39
11.3.7 Monument 39
5
11.4 PRODUCTION F
ACILITIES 40
11.4.1 Businesses Producing Raw Materials 40
11.4.2 Finishing Businesses 41
11.5 TOWN F
ORTIFICATIONS 43
11.5.1 Bombards (port and gate) 43
11.5.2 Cannons (port and gate) 43
11.5.3 TOWN
WALL 43
11.5.4 P
ITCH SHOOTS 43
12 CAREER AND POLITICS 43
12.1 RISE AND
REPUTATION 43
12.1.1 Career Development 43
12.1.2 Types of Reputation 44
12.1.3 Checking and Raising your Reputation 44
12.1.4 Your Reputation 45
12.1.5 A Family 45
12.2 COUNCILLOR 45
12.2.1 Member of the Town Council 45
12.2.2 Contacts with the Region’s Prince 45
12.3 PATRICIAN
46
12.4 L
ORD
MAYOR 46
12.4.1 Town Council Decisions 46
12.4.2 Vote 46
12.4.3 The Town Coffers 46
12.4.4 Troops 47
12.5 CANDIDATE FOR ALDERMAN 47
12.6 A
LDERMAN 48
12.6.1 Hanseatic League Day 48
12.6.2 Events 48
12.6.3 Calling a Hanseatic League Day 48
12.7 BRIBING 49
12.7.1 Influencing Elections 49
12.7.2 Trials 49
13 FIGHTS AND BATTLES 49
13.1 PREVENTATIVE MEASURES 49
13.1.1 Town Defences 49
13.2 SEA BATTLE 49
13.2.1 Identifying the Enemy 50
13.2.1.1 View Radius 50
13.2.1.2 Attack Radius 50
13.2.2 Sea Battle Commences 50
6
13.2.2.1 Automatic Battles 50
13.2.2.2 Manual Battles 50
13.2.2.3 Captain and Crew 50
13.2.3 Controlling your Ship Manually During Battle 50
13.2.3.1 Sail Automatically 51
13.2.3.2 Sail Manually 51
13.2.3.3 Weapons and Tactics 51
13.2.4 Damages sustained during Sea Battles 51
13.2.4.1 Ship Damage 51
13.2.4.2 Weapon Damage 51
13.2.4.3 Loss of Crew 51
13.2.5 Battles to Board another Ship 51
13.2.6 Taking a Ship over after a Sea battle 52
13.2.7 Attacking Convoys 52
13.3 PIRATES
52
13.3.1 Hiring Pirates 52
13.3.2 Turn Pirate Yourself! 52
13.3.3 Pirate Hunt 53
13.4 ATTACKS ON
TOWN (LAND SIEGE)53
13.4.1 First Skirmishes 53
13.4.1.1 The Besiegers Set Up Camp 53
13.4.1.2 The Town Reacts 53
13.4.2 The Town Gate Functions during a Siege 53
13.4.2.1 Attack 53
13.4.2.2 Surrender 53
13.4.2.3 Buy Freedom 53
13.4.3 The Attack Starts 53
13.4.3.1 Behaviour of the Attackers 53
13.4.3.2 Behaviour of the Defenders 54
13.4.4 Final Decision 54
13.4.4.1 Victory goes to the Besiegers 54
13.4.4.2 Victory goes to the Town 54
13.4.5 The Citizens’ Behaviour 54
13.5 ATTACKS ON TOWN FROM THE SEA 54
13.5.1 Opponents 54
13.5.2 Defenders 54
13.5.3 The Attack from Sea 55
14 EXPEDITIONS 55
14.1 DESTINATIONS 55
14.2 G
OODS AND GOLD 55
7
14.3 ORDERS 56
14.3.1 Explore 56
14.3.2 Trade 56
14.3.3 Contracts 56
14.4 RISKS 56
14.5 T
HE EXPEDITION RETURNS 56
15 MULTI-PPLAYER MODE 56
15.1 HOT SEAT 56
15.2 N
ETWORK GAME (LAN) 56
15.2.1 Setting up a Network Game 57
15.2.1.1 Game Description 57
15.2.1.2 Personal Settings 57
15.2.1.3 Players 57
15.2.1.4 Chat Area 57
15.2.2 Joining a Network Game 57
15.2.3 Loading a Game 57
15.2.4 Special Features of Network Games 58
15.2.4.1 Saving a Game 58
15.2.4.2 Removing or Adding Players 58
15.2.4.3 Chatting during Game 58
15.2.4.4 Fast Forward 58
15.3 PLAYING OVER THE
INTERNET 58
15.3.1 Connecting through the Main Program 58
15.3.2 Connect through Ascman 58
15.3.2.1 Ascman Interface 58
15.3.2.2 Starting a Game 59
16 CREDITS 60 17 APPENDIX 62
17.1 GAME HOTKEYS 62
17.2 P
RICE OF BUILDINGS IN GOODS 63
17.3 P
RICE OF SHIPS IN GOODS 63
17.4 T
YPES OF GOODS 64
8
1 Preface
The Hanseatic League was founded in the middle of the 13th century to protect its members trading interests. Initially it was a loose organisation of a few daring traders. Over time, however, it devel­oped into a very powerful trading concern. North Sea and Baltic traders had to be a part of the Hanseatic League if they wanted to have any chance of succeeding. In its heyday, the Hanseatic League was much more than a community of merchants or towns. It held strong political sway and was something of a predecessor of the European Union. In other words, it was one of the first glob­al players in the history of economics - even if only Europe and parts of Africa and Asia were known at that time, and America and Australia had not been discovered yet.
Of course, not everyone could join the Hanseatic League. This was usually restricted to the patricians. This class of wealthy and proud merchants ruled most towns in the Holy Roman Empire and even pushed the jealous nobility into the background.
Patrician III let’s you join this exciting world of discovery and new beginnings. Protected by the Hanseatic League, traders travel between Luebeck and London, Cologne and Bergen, Riga and Novgorod. You are a small, but ambitious trader, bent on succeeding and shaping your own empire. To this end you gather information, set up trading offices in other Hanseatic towns, take on various assignments for which you are not always best qualified, and indulge in as much bribery as your purse will withstand. However, it is not just base self-interest driving you in this. You also desire wealth for your home town and toil for recognition and prestige, dabble in local and national politics, ensure your competition is left standing and confront evil pirates and unreasonable princes. In a word, you are busy.
This is why Patrician III has really developed beyond being just a trading simulation. Apart from offer­ing the various elements of construction, you also get to take part in some real action and battles. Fight real-time sea battles or lay siege to a town - not a particularly genteel way of maintaining your interests, but highly effective and quite common for the times. Please take a look through this man­ual to learn what you need to do to become a successful and respected member of the Hanseatic League. We hope you have fun!
The Patrician III team wishes to thank all who have participated in the Patrician III forum on the ASCARON web site, shared their ideas with us and discussed them with us and others. They have made this game what it is now. This manual represents the current state of play. All additions and rule changes are incorporated.
2 Installation and Starting a Game
2.1 Installing the Game
MMiinniimmuumm ssyysstteemm rreeqquuiirreemmeennttss Pentium II - 233MHz, 32MB RAM, 4-speed CD-ROM, 4MB graphics card compatible with DirectX 8.1, OS Windows98/98se/ME/2000/XP. RReeccoommmmeennddeedd ssyysstteemm rreeqquuiirreemmeennttss
(for all graphics options to be available)
Pentium II - 450MHz, 128MB RAM, high-speed 32MB 3D accelerated graphics card compatible with DirectX
8.1 To install Patrician III insert the CD into your disk drive. The set-up program should start automatically. If you have deactivated the autorun option, you can start the program manually by double-clicking on Setup.exe on the CD. Follow the on-screen instructions. Patrician III has been optimised for DirectX 8 or higher. If you already have this installed, skip this part of the installation. The Patrician Setup program is launched after installation and tests possible graphics card resolutions for Patrician III. You can also run this program separately (e.g. after installing a new graphics card).
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2.2 Starting a Game
Please ensure your Patrician III CD is in the CD drive. Start the program from Programs > Autorun or dou­ble-click the Patrician III icon on the desktop. You can skip the intro by pressing ESC.
3 Support
Due to the large number of hardware and software components on the market and different system configu­rations, installation and software problems can never be completely eliminated. We would like to help you solve any difficulties you may encounter with our software. Ascaron offers you help via the website, forum or by e-mail (see below) if you need hints, tips or solutions for one of our games or if you have difficulties with our software.
3.1 If You are Experiencing Problems
Please refer to the Readme.txt file if you hit on any problems. It is installed along with the game and you will find solutions for any known configuration and networking issues in it.
3.2 Contacting Us
If the Readme does not contain the answer you need, you can contact us in one of the following ways.
33..22..11 WWeebbssiittee
You will find product information, current updates, patches and solutions for all Ascaron games at: hhttttpp::////wwwwww..aassccaarroonn..ccoomm English fan sites are available at:
hhttttpp::////wwwwww..ppaattrriicciiaannwwoorrlldd..ccoomm
and
hhttttpp::////wwwwww..tthheeccrraayyeerr..ccoomm
. These
sites contain hints, tips, help with getting started and charts on the Hanseatic League’s world.
33..22..22 FFoorruumm
The Forum contains more hints & tips and technical assistance. Access it via: hhttttpp::////wwwwww..aassccaarroonn-ffoorruumm..ccoomm Or from the website by following the “Forum” link.
33..22..33 EE-mmaaiill
You can email us via: sseerrvviiccee__pp33@@aassccaarroonn..ccoomm Please send us a full description of your problem and we will reply with assistance as soon as we can. To assist us in providing you with technical support, please include the following information with any tech­nical query: title and, if known, version of your Ascaron product your system (processor, RAM, operating system) your computer hardware (make and model of sound card, graphics card, CD-ROM drive, etc.) software versions (DirectX, graphics driver, etc)
33..22..44 PPoosstt
If you wish to contact us by post, please do so using the following address details: Ascaron Entertainment UK Limited Chantry House High Street Coleshill Birmingham B46 3BP
4 Quick Start
The five-part tutorial explains the main aspects of operating the game. We recommend that you use this tuto­rial for all relevant topics. If you want to start a campaign or normal game straight away, the following pages will give you the most important information. For further details see the following chapters of this manual: 6 Main Menu different ways of playing, setting options and difficulty level 7 Controls buttons and operating the interface 8 Trade and Goods Production purchasing and selling goods, the trade interface 9 Ships ship types, equipment and crew Appendix all hotkeys
10
4.1 Tutorial
Click on Tutorial in the Main menu to select from one of the five sections: GGaammee IInntteerrffaaccee Describes the interface and different views, shows you how to switch views and demonstrates the main oper­ating elements. SShhiippss Explains how to interpret the information provided on the ships, how to control, repair or build a ship and how to hire your crew. TTrraaddee Provides a lot of general information on how the game works and shows you how to trade goods and obtain information. TToowwnnss Explains what the function of trade buildings, town houses and production facilities are, how to build and produce goods, and how these elements affect a town’s population. SSeeaa BBaattttlleess How to manoeuvre at sea, shoot and board ships. A commentator provides step by step instructions on playing the game. Each tutorial can be stopped at any time.
NNoottee:: The tutorial is best viewed at a resolution of 1024x768.
4.2 Quick Start and Game Controls
Click on Campaign in the Main menu and select the first campaign, “Rise”. Your task is to rise and become a patrician. You will receive regular hints on trading and information on your reputation. If you prefer to play independently select Single-player game from the Main menu. In the following screen, enter your playing name and click on Start. The other settings are not required yet (they are explained in Chapter 6).
44..22..11 PPllaayyiinngg SSppeeeedd
The game clock can be stopped or resumed by pressing Pause. When the clock is stopped, orders can be entered. A click on the Fast forward button forces time to jump forward to the next event.
44..22..22 GGaammee CCoonnttrroollss
More details are available in Chapter 7: Controls. The game starts in town view. You move and perform simple trade through the sea map. The town view allows you to trade, build, get more information and carry out many other actions. Simple commands can also be given via the mini-map. Hovering the cursor or mouse pointer over an object or button will display its tool tip.
MMoouussee CCoonnttrrooll
LLeefftt-cclliicckk oonn
RReessuullttiinngg AAccttiioonn Your own ship, convoy or building Selects it, shows commands available Action building Enter building, shows commands available Foreign objects (ships, buildings, citizens) Shows information Mini-map Main view jumps to map area selected RRiigghhtt-cclliicckk oonn
RReessuullttiinngg AAccttiioonn Sea, river or town (with ship selected) Moves to destination Town on the mini-sea map or sea map Trade window opens (with ship/trading office activated) Enemy ship (in ship view) Enemy ship is attacked Foreign convoy/ship (in ship view) Transfer window is opened (with info window open) Closes window To scroll the main view, move the mouse pointer to the edge of the screen or press the arrow keys.
11
44..22..33 SSccrreeeenn LLaayyoouutt
44..22..33..11 SSeeccttiioonnss ooff tthhee SSccrreeeenn
Icon menu/Title bar
Toggle Mini-map Upper and lower toolbar
Selection screen
Main view
44..22..33..22 TToowwnn VViieeww
The game starts in this view and in town you can make use of all the town’s amenities, as well as trade and build. Clicking
Own buildings
allows you to view your own houses and trade buildings in the town, by temporarily hiding the rest. Clicking
Leave town
on the toolbar or the mini-sea map switches you
over to the sea map.
44..22..33..33 SSeeaa MMaapp
Leaving town automatically switches you onto the sea map, showing the whole Hanseatic League region. This shows pirates, storms and all your ships, enabling you to continually monitor their routes and change them as required.
44..22..33..44 SSeeaa BBaattttllee VViieeww
You will automatically be switched to sea battle view whenever you engage in a sea battle. At the end of the battle, unsurprisingly, you will be automatically returned to the sea map!
4.3 Trade
And now to the central questions: how to trade and more importantly, how to make a healthy profit. Firstly: don’t start building production facilities straightaway. To begin with trade will offer you much high­er margins than production.
44..33..11 HHooww ttoo TTrraaddee
The trading interface is described in much more detail in Chapter 8. In order to trade you need to select a ship, a convoy or a trading office. Initially, the main differences between ships lies in their storage capacity. Patrician III has two units of measurement: load and barrel. One load equals 10 barrels. So a 15-load snaikka will hold 15 loads or 150 barrels. When you are in town view you can open the trading window by clicking (left mouse button) on the dock crane or if you are on the sea map or mini-map you just right-click on a town. When starting to trade with a ship from a town with a trading office, the selection window (right) allows you to select whether to trade with the town or move goods between trading office and ship. The trade window (see page XX) displays the trading parties, goods in stock and the current purchase and
12
selling prices. You can adjust the number of items per transaction at the bottom of the screen. After this has been adjusted, each click on the price button will be purchasing or selling the set number of items. The average purchase price for your goods is displayed in the right margin. This allows you quickly verify whether you are still making a profit or whether the price is too high. The fewer goods a town has in stock, the more it will pay for them. In the same way, if you purchase scarce goods you have to pay more. The effects: Selling goods lowers their price, as every sold unit contributes to satisfying demand. When purchasing goods, on the other hand, their price rises, as every unit purchased makes the goods more difficult to obtain in town. Frequent problems: You are trying to buy, but nothing is happening.
- Do you still have enough storage space on board (see top right in the trading window) and enough money for the transaction? The ship sets sail but the goods you have purchased have disappeared.
- Maybe you forgot to select the ship and you purchased the goods with the trading office? The prices displayed in the trading window aren’t right.
- When you set a large number of items per transaction the average price sinks.
44..33..22 WWhhaatt ttoo TTrraaddee
Buy cheap and sell high! You may well be thinking to yourself “well that’s easier said than done, right now I wouldn’t know a bargain if it came up and bit me.” So here are a few hints while you are familiarising your­self with trading the high seas: On route planning: Look at the sea map and you will notice demand icons next to town names. These indicate which goods are in high demand and are therefore likely sell at a good price. Towns generally have some stocks of the goods they produce locally, but there will be demand for all other goods. To find out what is produced locally, simply left-click on the town button in the sea map or on the statue in the town centre. Purchasing and selling: The difference between the buying and selling price can tell you lots. A small differential (< 10%) indicates the goods are readily available. It is also seldom wise to buy goods with a high differential, as it is often dif­ficult to sell these goods at a profit. Check out what goods are in stock at the town’s market hall. If there are sufficient supplies for several weeks you can purchase at a low price. If there are only enough supplies to last a few days, prices will be high. The average price of your own goods can serve as a fast reference point. It shows your own purchase price. Sell your goods at a higher price than this and you will have at least made a profit.
44..33..33 WWhhaatt NNeexxtt??
Now you know enough to start trading. Your wealth and fleet will grow, and soon you will start building workshops and houses and send expeditions to far-away lands. And then? In order to gain the reputation you need to attain political power; you need to invest your hard-earned money for the benefit of the people. You may also choose to live a double-life as a pirate. Because if you want to be known and respected in your hometown and all over the Hanseatic League region, being a clever trader alone will not suffice.
5 The Game World
Patrician III is set in all twenty-four of the big towns in the Hanseatic League era. The town’s surrounding countryside only plays a minor role. If the town is doing well, people will migrate from the countryside to the town. If the town is low on supplies, citizens will migrate to the countryside. Wars and greedy princes often pose challenges to the Hanseatic League, but on the whole hold little sway on the game engine. The Mediterranean holds more towns just waiting to be discovered and enter trade with you. These towns differ from game to game.
5.1 Towns
Not all the towns of the Hanseatic League have the same importance. Although you can set up trading offices
13
and buildings on all twenty-four sites, a career is only possible in the larger towns. You need to make one of these your hometown to get anywhere. Inland towns such as Cologne, Novgorod and Torun play a special role, as they can only be reached via a long river journey with small snaikkas and crayers.
55..11..11 HHaannsseeaattiicc TToowwnnss
Choose your home from amongst the twelve Hanseatic towns. This is where you will be able to trade and build, strive to improve your reputation or seek to be elected lord mayor. The Hanseatic towns include the North German cities of Hamburg, Bremen, Rostock and Luebeck as well as Cologne, Stettin, Gdansk, Visby, Riga, Reval, Torun and Stockholm.
55..11..22 HHaannsseeaattiicc TTrraaddiinngg OOffffiicceess
Bergen, London, Bruges and Novgorod basically offer you the same opportunities as the Hanseatic towns, but you cannot become lord mayor there.
55..11..33 HHaannsseeaattiicc TTrraaddiinngg SSttaattiioonnss
The eight trading stations of Malmö, Edinburgh, Scarborough, Groningen, Ripen, Oslo, Aalborg and Ladoga only play a minor role. They have neither guilds nor shipyards, and only offer small docks for repairs.
55..11..44 FFoouunnddiinngg TToowwnnss
If you become an experienced lord mayor at a later stage of the game you will be offered the opportunity to establish production sites for the Hanseatic League (see Chapter 12.5, Candidate for Alderman). These are historical places where you can set up further production facilities. However you will have to start from scratch, erecting the entire town’s key buildings, as well as houses and businesses so that the town attracts new residents. The town will automatically be passed over to the Hanseatic League once it has reached a certain size. This means you have fulfilled your mission. Your reputation will be greatly enhanced, but the downside is that you have to finance all the building work yourself. The new town will however earn you a tidy profit. Bear in mind that the Hanseatic Council has selected the site according to which goods are most in demand. In contrast to other towns, founding towns offer fewer production possibilities and therefore have more or less the status of a Hanseatic League Branch. The one difference is that is no lord mayor in these towns and the builder remains the town manager and thus has privileges resembling those of a mayor. (You can also be a mayor in another town at the same time.)
5.2 Inside a Town
55..22..11 TThhee TToowwnnss CCiittiizzeennss
Every town has poor, well-off and rich people, and each of the three strata of society has its own interests and needs. Even a very wealthy town still has poor elements of society, who typically do the hard work. A growing town will attract migrant beggars from the surrounding countryside. In order to rise from beggar to citizen the migrant needs work and a home, otherwise he will move on. New workers may only be recruit­ed from this group. Clicking on the Inhabitants button in the icon menu shows information about each social group’s size and level of satisfaction. The citizen’s level of satisfaction will change very slowly, as a prolonged period of need tends to stick in people’s minds. If you want to expand you need to focus on satisfying the needs of the poor, as they are the foundation the town’s population is built upon. The number of workers in the town indicates the degree of economic activity. Click on individual citizens to find out any needs they might have and your reputation with this group. The roads that lead in and out of town can also provide you with helpful information. Watch who is arriving and who is leaving the town. The people will tell you their reasons for travelling if you click on them.
55..22..22 GGooooddss SSuuppppllyy
Whether or not a town does well depends essentially on whether it receives the required amount of goods. People will leave if there aren’t enough goods in the town, even if plenty of work and housing are available. Different groups have different requirements for basic food items and consumer goods: Poor citizens need plenty of grain, beer, fish and wood. Once that is covered, they are interested in pottery, oil, leather and wool. Well-off citizens are more interested in beer, fish and wool, and then meat, grain, wood, oil and cloth. The rich want meat, wine and cloth as their main priority, and then quite like to have wood, furs, pottery and oil. The good citizens are very keen to see several days’ worth of supplies in stock; after all, deliveries don’t come
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every day. Clicking on the market hall will show you the quantities the citizens and businesses consume per week. This will enable you to judge how long supplies will last.
55..22..33 IInnffrraassttrruuccttuurree
As long as supplies are abundant, the population’s satisfaction level is dependent on development and enlargement of the town. Chapter 11 on Building covers the various building options in more detail. If you want the town to grow, you need to provide enough housing for all sections of society to thrive. The larger the town, the greater its need for good, paved roads, wells to provide for better hygiene and to help fight fires, as well as hospitals and chapels for preventing epidemics. The citizens also like the church to reflect their wealth. The costs for these things are usually covered through voluntary donations and donors are always highly respected for their generosity. Finally, a town also needs enough guards and soldiers to protect the population and a town wall to shield the majority of businesses and houses from outside enemies. Which is also part of the lord mayor’s task...
55..22..44 EEvveennttss
A celebration can often raise a town’s spirits. The people will honour you high­ly for this, especially after the successful survival of a famine, an epidemic or a siege. You may prepare for such a celebration in the Market Square. War and famine will make everyone within the town walls very depressed. It may also come to pass that you are held personally responsible. The citizens have a special dislike for sieges, be they from land or sea. However, if the town manages to survive a siege unscathed, the general mood rises very quickly.
5.3 Weather
The town view now shows several different weather effects (rain, frost, frozen port, snowfall and snow on the ground), each of which affect game play in their own particular way: Rain in town indicates that there is a storm not very far out at sea. Frost: The ground in all towns is prone to freezing from December through to February. Agricultural produc­tion is reduced over this period. Frozen port: During particularly hard winters it is known for ports freeze up, especially in towns lying fur­ther east. No ships will be able to dock in or sail from the port. During this time you will see small icebergs floating in the harbour.
6 Main Menu
6.1 Tutorial
The Tutorial gives step-by-step introductions for playing Patrician III. For more detailed instructions see Chapter 4, Quick Start.
6.2 Campaigns
There are seven scenarios to choose from. When you have clicked on a campaign you will see a short task description appear in the window below. Select the difficulty level under Details (see next section) and begin the game by clicking Start.
6.3 Single-pplayer Game
Patrician III is usually played in Single-player mode. Enter your char­acter’s information, select the game type and then click on Start. The data entered here will be used for the entire game. The only parame­ter you can adjust later is game speed. Further settings can be made via the menu options as follows.
66..33..11 PPllaayyeerr SSeettttiinnggss
You entries under first and last name will determine how you are addressed in the game.
Your gender will determine the gender of prospective spouses. World map: Choose from the standard map or a map created by you or somebody else. Under Hometown you can choose from all Hanseatic towns in the map. This option provides a rough overview of what goods are produced where. Your start year influences the town size and the number of facilities already built by other traders. From 1350
15
onwards you have the added advantage that Hulks are available right from the start - any earlier and the Hulk is only just starting to be built by a few experienced shipyards.
66..33..22 DDiiffffiiccuullttyy LLeevveell
You can choose between five different difficulty levels: small shop-
keeper (very easy) through trader, merchant, and councillor up to
patrician (very difficult). The Details option shows the settings of dif-
ferent game aspects. They can be changed manually.
The player can usually select from the options low, normal or high.
TTrraaddee
This difficulty level reduces the trade margin. It lowers the sales prices
by approx. 10% per increment and raises the purchase prices by 10%.
Note: After changing this setting you may have to become used to the
new prices! RReeppuuttaattiioonn Your efforts towards maintaining the town’s supply of required goods or giving donations will ensure your reputation rises. The higher you set this difficulty level the more efforts you will need to make for your recog­nition to increase amongst the citizens.
Citizens’ needs
This indicates the amount of goods the citizens need in order to be satisfied. The higher their requirements, the more different goods you need, and slower the towns will grow.
Sea battles
This option determines the ship’s manoeuvrability and the cannons’ targeting accuracy.
Pirates activity
Allows you to adjust the number of pirates that roam the seven seas and the rate at which new pirates join them.
Activities of the Prince
Determine how often the Prince approaches the Hanseatic towns with demands. You can also configure the army size during sieges.
Start-uup Capital
Your start-up capital can be 1,000, 10,000 or 30,000 gold pieces.
Number of Ships
At the start of the game you can choose between having either just a snaikka or a snaikka and a crayer. Clicking on
OOKK
returns you to the game settings. You will now see the difficulty level resulting from your set-
tings displayed.
66..33..33 DDeeffiinnee yyoouurr GGooaall
Define the objective of your game: NNoonnee
Play with no particular goal in mind. LLoorrdd MMaayyoorr
Become lord mayor within a given time. AAllddeerrmmaann
Become alderman within a given time. BBaallaannccee ooff PPooiinnttss
The game ends after a set amount of time and each trader’s success is
calculated. The trader with the highest point score wins. BBaallaannccee ooff WWeeaalltthh
The game ends after a set amount of time and the wealth of the traders
are compared. HHaannsseeaattiicc LLeeaagguuee PPooppuullaattiioonn
The game ends as soon as the game world reaches a certain popula
tion count. The first trader fulfilling the game’s goal wins. This can be a player or computer-controlled trader. You are then asked whether you want to continue playing.
6.4 Multi-PPlayer Game
This allows you to play Patrician III with friends. For more details see Chapter 15, Multi-Player Mode.
6.5 Loading
You will see a list of all save games appear in the right hand window. On the left you can toggle between sin­gle player save games and campaigns. Click on the game you want to play to display a short description of it in the left-hand window. The left-hand window allows you to delete or resume a game with
Delete Game
and
Load
, respectively.
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6.6 Options
You can choose between many different display options: RReessoolluuttiioonn
Choose between 800 x 600, 1024 x 768 and 1280 x 1024 pixels.
CCoolloouurr ddeepptthh
Choose between 16-bit and 32-bit.
DDeettaaiillss
Adjusts the level of detail. The options are Off, Low, Normal and High. The higher the detail the more system resources will be required.
WWeeaatthheerr eeffffeeccttss
You will see rain, snow falling and frozen ports during game play. Please note that this option requires a high power computer. If the game display is jerky on your com puter, please try deactivating this option.
VVoolluummee:: MMuussiicc,, SSoouunndd,, VViiddeeoo
Adjust the volume by moving the sliders!
GGaammee ssppeeeedd
Normal makes a day last 60 seconds, on Very fast it will be over in approx. 20 seconds.
EEvveenntt vviiddeeooss oonn//ooffff
The game has a movie for every special event. Activate this option to watch them.
TTooooll ttiippss oonn//ooffff
Activate this to have tips displayed, when you hover the mouse pointer over an object.
CCoonnvvooyy sshhiippss
Choose whether all a convoy’s ships are displayed when docked in town or just the lead ship. The latter setting enables you to maintain an overview in town view if you have lots of ships or large convoys.
AAuuttoossaavvee
Set how often the game is saved automatically. Choose between ‘Off’ to every 30 minutes.
Clicking on
Cancel
deletes your changes and OKconfirms them. Whatever you select you will be returned to
the Main Menu.
6.7 Credits
Find out the team behind Patrician III.
6.8 Exit
Quits the game.
7 Controls
Controls and an overview of the game screens are also contained in Chapter 4, Quick Start. All hotkeys are listed in the appendix.
7.1 Mouse Control
Select objects on the main screen by clicking on them. Usually a menu or information will appear. Clicking on an empty spot on the map deselects the object. LLeefftt-bbuuttttoonn cclliicckk oonn
RReessuullttiinngg AAccttiioonn Own ship or convoy selects the ship. Route of own ship or convoys in the sea map denote the route by click and dragging the mouse, e.g. to
pass around a storm.
Foreign ship displays information on the foreign ship (this information
may not always be reliable).
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Own convoy in town view selects whole convoy (clicking on one ship in the convoy
selects it and displays its goods). Own ship while pressing Ctrl allows you to select several of your own ships Pull square around several ships selects several ships Action building enter building Business or town house displays information
Citizen find out their opinion
Mini-map main view jumps to selected map area Use the right mouse button to perform certain actions. A summary of the most common ones is provided here: RRiigghhtt-cclliicckk oonn
RReessuullttiinngg AAccttiioonn WWiitthh sshhiipp sseelleecctteedd any position on sea or navigable river ship travels to this position and waits there (with Ctrl pressed) any point on sea or sets a way point, route is then continued (a route navigable river can have up to 8 way points) town in the mini-map or on the sea map ship sails towards the town and calls at the port. (if the
selected ship is already at anchor, this opens the trading
window) enemy ship during a sea battle enemy ship is attacked automatically own ship in town view move captains, sailors and cutlasses convoy in town view adds the ship to convoy WWiitthhoouutt sshhiipp sseelleecctteedd town with trading office in mini-sea map trading window opens or sea map In contrast to normal windows, movies cannot be closed by right clicking. Moving the mouse pointer to the edge of the screen scrolls the main view in this direction.
7.2 More Controls
Almost all icons are buttons: you can recognise them, because when you move the mouse pointer over them they have a white frame and a tool tip will appear. Clicking on an icon will do something. For instance if you click on the ship icons in the icon menu, you can toggle through all the ships/convoys. Several clicks on the news icon retrieves all news. Clicking on labelled buttons in the game will also have an effect. By clicking on the arrow buttons in the ship list (in front of the ship names) you jump directly to the ship. Names appearing on lists (usually ship names) also allow you to select the object. To select several ships press Ctrl and left-click on the names in the list.
7.3 Sea Map
Even experienced sailors need good maps. The main map shows the whole North European sea and land area and includes all towns of importance to the Hanseatic League. This map provides an overview of the towns you can travel to and trade with. To scroll through the whole map touch the edge of the screen with the mouse pointer. You can also use the arrow buttons on your keyboard or click on the desired area in the overview map. Apart from your hometown you can also select and enter any other town by left clicking on it. This only works if you have at least one trading office or a ship docked there. If this is the case, both maps switch to the town view and you can carry out your business or got to your meetings in peace. Every town has a red button, which you have to press to enter the town. However you may only enter if you have at least one trading office or ship docked there. If this is not the case, clicking will just display general information on the town. You can obtain a lot of information without needing to click the mouse once – just use your eyes! You will see various icons displayed next to the town names on the main map. These provide you with information on the town’s current situation. Move the mouse pointer over the icons to see a short message (such as “Beer required”). The following icons are available:
If this icon is displayed, the town is suffering a famine and will be more than happy about your food delivery.
This icon indicates that an epidemic is raging in the town. To be avoided at all costs.
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There is a fire in this town.
This town is suffering from a lack of beer. For a complete list of the goods icons and their meaning look in the appendix.
This town is being besieged, and the port may be closed. Peaceful trading will be impossible.
A convoy is waiting for permission to leave from this town’s port. The colour of the icon shows you who it belongs to. Blue indicates your own convoy, red the convoy of another player, and any white ones are controlled by the computer. Beware! A pirate ship is patrolling the waters outside this town’s port. Seek refuge or start polishing your cannons and get ready for battle. If you see a pirate ship docked at port, you might like to con­sider delaying your little promenade along the front. Pirates are invading the town!
One glance at the mini-map shows whether you have a ship or ships at anchor in this town.
Red dots in the sea map indicate towns.
Your hometown is marked by a contrasting blue dot.
You will see a blue dot appearing in the middle of the red, in towns in which you have opened a trad­ing office.
7.4 Mini-mmap and Title Bar
7.4.1 Mini-mmap
The mini-map displays a small version of the current town or the Hanseatic League trading area. The rectangle on the map indicates the section currently displayed in the main view. The mini-map has the following functions: Clicking on any point in the mini-map changes the area shown on the main view. By right clicking you can send any selected ship to somewhere else and trade in towns. This map essentially offers the same functions as the main sea map. The Toggle map arrow next to the mini-map switches between town view and sea map, so that you can carry out trade in the town, whilst being able to see
how your ships are progressing on the mini-map. The mini-map’s icons allow you to keep a check on where your ships are and in which towns you are trading. Slow blinking icons indicate your selected ships. Fast blinking squares indicate something happening, e.g. one of your ships docking or been caught in a storm. MMiinnii-mmaapp IIccoonnss IIccoonn
SSyymmbboolliisseess Squares (blue, white, red, black) Ships or convoys (own, computer-controlled, other players, pirates) Red diamond Town without trading office Blue diamond Town with your own trading office Diamond with blue dot Town with one of your ships at port Diamond with white frame Town currently in view Blinking black diamond Storm
77..44..22 TTiittllee BBaarr
The title bar above the mini-map always displays the following:
Your current cash quantity is displayed next to the pile of gold. Clicking on the pile will give you vari­ous statistics on your enterprise. For details on these see Chapter 8, Trade and Goods Production.
The chronicle contains official news on towns, events and traders.
The variable part of the icon menu above the main view is toggled along with the mini-map.
19
77..44..22..11 TToowwnn VViieeww TTiittllee BBaarr
This displays the population of the town you are currently in. Clicking on the icon displays further
information on how many of the three social groups and beggars are present. The satisfaction level of each group is also shown. The town name tells you where you are.
Displays the number of buildings in the town. Clicking here hides all buildings that are not yours from
the main map (only shown as outlines).
77..44..22..22 SSeeaa VViieeww TTiittllee BBaarr
The icon menu has four additional buttons in the mini-map’s sea view: “Ships in port” shows the number of your ships currently docked in port. Clicking on this but­ton will “jump’ to the first of these ships. Clicking again jumps through all ships at anchor.
Note:
Ships in convoys are not shown.
Ships at sea shows how many of your ships are currently sailing on their own. Selecting these ships works the same as with the Ships in port command.
‘Convoys in port’ gives information about your docked convoys. Select by clicking.
‘Convoys at sea’ displays your convoys currently at sea. Select by clicking.
7.5 Button Bar
This toolbar is situated between the mini-map and the selection window. The following are available (other icons are explained in the respective sec-
tions): Ship overview displays information on all your ships. The icon bottom right allows toggling between weapons and trade information. Clicking the arrow icon takes you directly to the ship, clicking on the name selects it.
Fast forward. The map is displayed, while time elapses. The fast forward mode ends automatically, when an event occurs. Left clicking at any time stops the clock immediately.
News menu - these options are explained in the News Menu section below.
Build Menu is explained in Chapter 11, Building. This icon is not available in the sea map and will appear greyed out.
Clicking on the town gate transports you away from the town view and switches you to the sea map. This icon is not available in the sea map and will appear greyed out.
During the game the options only differ slightly from those of the Main menu. Apart from the options for
Resolution, Colour Depth
and
Volume
already covered, you will also have
Save Game, Load Game
and
Exit Game
available.
77..55..11 NNeewwss MMeennuu
These icons give access to the following information:
Displays official documents such as tax statements, fees, charges, court decisions as well as elections and letters.
Displays your personal news, including data about your business and family.
The trade icon shows special information and any offers you have received.
There are also filter options for you to determine how the news items are saved.
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