son guards accompany each shipment. You can determine how much you want to spend on the guards.
However we recommend optimum protection at all times.
10.6 Tavern
The tavern is always situated close to the port. It’s easily recognised by the large barrels lying in front
of it. Once you’ve entered the tavern you can choose to talk to a variety of people. Not all the people listed here may be present at any one time.
To those of you who like conversing with pirates, thieves or weapon dealers – be warned - you are
not the only person in the tavern. If one of the town guards catches you chatting with an outlaw, you
may be charged.
1100..66..11 CCoonnttrraacctt BBrrookkeerrss
Contract brokers will always be named and will appear whenever you have accepted an order from the
Notices in the Town Hall that includes meeting with a certain trader. The trader will remain in the tavern until
you have completed the order.
1100..66..22 OOrrddiinnaarryy TTrraaddeerr
Sometimes traders will offer you a fairly large quantity of goods, which they are having trouble offloading in
town due to an oversupply. You may also be approached to rent out storage space at one of your trading
office.
1100..66..33 SSaaiilloorrss aanndd CCaappttaaiinnss
For details on hiring sailors or a captain see Chapter 9, Ships.
1100..66..44 WWeeaappoonnss’’ DDeeaalleerrss
Your best chance of meeting one of the highly dodgy weapons dealers is in the pub. Beware: this is strictly
illegal! You should try to restrict your weapon’s purchases to buying from the weapon smith.
1100..66..55 PPiirraatteess
Please refer to Chapter 13.3, Pirates for information on hiring pirates.
This isn’t as silly as it might at first appear. Once you’ve hired a pirate, you select the region he’ll operate in
(the window gives this option) and he will cause considerable unrest with his raids. This at the least will damage a competitor’s business or possibly be his ruin. However, if the pirate is caught, the long arm of the law
will catch you - and this can prove very expensive.
1100..66..66 TThhiieevveess
During your travels you may find that you come across one of these low life characters. Cross such a character’s palm with some money and they will break into another local trader’s office and destroy some goods
for you. Quite handy if you really want to make an annoying competitor’s life a bit more difficult.
1100..66..77 IInnffoorrmmeerrss
Informers will offer to sell you information about unusual events affecting supply and demand. They will also
be happy to impart special events such as famine, shortage of certain goods or weapons, fires, epidemics,
sieges and the presence of pirates to you – as long as you pay handsomely for the pleasure.
If you are willing to oblige, the amount demanded will be paid from your account, and the news item will
appear in Personal News in the News menu.
1100..66..88 TTrraavveelllleerrss
You won’t meet travellers very often, but whenever you do they are likely to be in quite a hurry.
Most of the time they will want to get to some far-flung place and will be willing to pay through the nose to
get to this destination. Travellers will always tell you exactly how long they have to get there. If you take the
job on, you will have to get a move on.
1100..66..99 TThhee SSiiddee RRoooomm
In this room you can occasionally meet with individuals wanting to conduct business with you. You can make
deals to purchase treasure maps, hunt down pirates for a bounty, escort endangered citizens, transport
goods, smuggle some goods, or just rent out free space in your warehouses.
You never know quite what you may find!
10.7 Shipyards and Repair Docks
The shipyard is one of the most important buildings in town, as the ships built,
repaired or upgraded here form the basis of your whole enterprise. You can watch
the work being carried out on current orders in the repair dock.
Hanseatic League trading posts have no shipyards capable of building new ships,
just repair docks to carry out repairs or upgrades.
You will find more information about shipyards in Chapter 9, Ships.
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