Games PC MVP BASEBALL 2004 User Manual

MVP BASEBALL™ 2004
PC-CD
209 Redwood Shores Parkway
Redwood City, CA 94065
1
GAMEPLAY CONTROLS
Here’s all you need to know to start your Major League Baseball™ career.
OFFENSE
With the new EA SPORTS™ Pure Swing System, you have more control to slap a single the other way, drill an extra-base hit down the line, or blast a hanging curve into the bleachers.
BATTING KEYBOARD GAMEPAD
Swing Right
Square to bunt Hold Number pad 0 Hold Button R3 (release to pull back) (release to pull back)
The strike zone is divided into nine colored squares. Red squares mark the batter’s hot zones.
Blue squares are the batter’s cold zones. Clear squares are neutral for the batter.
v
EA SPORTS™ PURE SWING SYSTEM
Take unprecedented control at the plate by pressing the Left Analog Stick during your swing. The results of your swing depend on your timing, the location of the pitch, and the
direction you press the Left Analog Stick.
To hit the ball in the air, press the Left Analog Stick // while swinging. This
increases the chances of hitting a fly ball, but also increases your chances of missing the ball if the pitch isn’t up in the zone.
To hit the ball on the ground, press the Left Analog Stick // while swinging. Keep
in mind that high pitches are very difficult to hit on the ground.
To hit the ball to the left, press the Left Analog Stick // while swinging. For the
best results, use this technique when the pitch is coming in on the left side of the plate.
To hit the ball to the right, press the Left Analog Stick // while swinging. Use this
technique when the pitch is coming in on the right side of the plate.
BASERUNNING KEYBOARD GAMEPAD
Control runner at 1st/2nd/3rd l, i,
Steal/Choose base Number pad 6, 8, 4, 2 D-Pad (toward destination base) destination (toward destination base)
Feet-first slide N/A
Control on p. 2
Head-First Slide N/A
Control on p. 2
Advance/Retreat all runners
Increase/Decrease leadoff N/A
NOTE :
If you do not select a runner, your baserunning command defaults
to the lead baserunner.
j
π/r
To steal, first press Button 3, Button 4, or Button 1 to select your runner, then press
the D-Pad to select the base to steal.
Button 2
Button 3/ Button 4/ Button 1
EA SPORTS™ Big Play
EA SPORTS™ Big Play
Button 5/ Button 6
Right Analog Stick
DEFENSE
PITCHING KEYBOARD GAMEPAD
Pitch location Number Pad 2, 4, 6, or 8 Left Analog Stick
Throw a pitch
Number pad
Aim outside the Right strike zone combination
Pickoff attempt Number pad 0 + l, i, Button 5 + Button 3, Button 4,
or
Pitchout Number pad 0 +
Intentionally walk a batter Number pad 0 + π Button 5 + Button R3
Intentionally hit a batter hold Number pad 0 + r hold Button 5 + Button L3
Choose infield/outfield \ + 2, 4, 6, 8 Button 8 (hold) + D-Pad alignment (before pitch) (D-Pad to choose a
category)
View pitch history Hold ]+ Number pad 4,6 Hold Button L3 + Button 5/6 to toggle at bats to toggle at bats
View Bullpen/Dugout menu Number pad + + 8, 2 Button 7 + D-Pad (Number pad 4, 6 to toggle (Left D-Pad to toggle between bullpens and dugouts) between bullpens and dugouts)
TO THROW A PITCH:
1.
Press and hold the button that corresponds to the pitch you want to throw. The bar
inside the pitch meter begins moving.
2.
Release the pitch button when the bar reaches the end of the pitch meter. The
closer your release point is to the end of the meter, the more effective the pitch is.
3.
Press the pitch button again when the bar is within the green accuracy zone near
the beginning of the pitch cycle to determine the pitch’s accuracy.
The effect of a bad pitch depends on the type of pitch. For example, ineffective
fastballs are slower than normal, and less effective breaking pitches are flatter.
If a pitcher misses the green accuracy zone by a considerable amount, an indicator
(red for hot zone, blue for cold zone, yellow for ball, white for neutral) appears to tip off the batter to the location of the pitch.
k, l, i, j
q
j
, or Button 1, Button 2, Button 3,
-
+ pitch location Left Analog Stick
k
Button 4, Button 6
Button 1
Button 5 + Button 2
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