Games PC MONOPOLY 3 User Manual

TABLE OF CONTENTS
First Things First . . . . . . . . . . . . . . . . . . . . .2
The ReadMe File . . . . . . . . . . . . . . . . .2
System Requirements . . . . . . . . . . . . . .2
Setup and Installation . . . . . . . . . . . . . . . . . .3
Getting Started . . . . . . . . . . . . . . . . . . . . . .3
Gameplay Setup Sequence . . . . . . . . . . . . . .4
The Official Rules . . . . . . . . . . . . . . . . . . . .6
The Gameplay Screen . . . . . . . . . . . . . . . .11
The Gameplay Buttons . . . . . . . . . . . . . . .11
The MONOPOLY Calculator . . . . . . . . . .12
The Trading Screen . . . . . . . . . . . . . . . . . .13
Options Menu . . . . . . . . . . . . . . . . . . . . .14
Custom Rules Options . . . . . . . . . . . . . . .14
The Short Game . . . . . . . . . . . . . . . . . . . .15
Playing a Network Game . . . . . . . . . . . . . .16
Network Chat . . . . . . . . . . . . . . . . . . . . . .18
GameSpy Arcade . . . . . . . . . . . . . . . . . . . .18
Infogrames Web Sites . . . . . . . . . . . . . . . . .20
Technical Support . . . . . . . . . . . . . . . . . . .21
License Agreement . . . . . . . . . . . . . . . . . . .23
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Multiplayer: Ethernet card and LAN with
TCP/IP protocols for LAN Play Internet access for GameSpy play
Modem: 28.8K baud or higher (for
online play)
* Indicates device should be compatible with
DirectX®version 8.1 or higher.
SETUP AND INSTALLATION
1. Start Windows®98/Me/XP.
2. Insert the MONOPOLY CD-ROM game
disc into your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. Click on the Install button. If AutoPlay is not enabled, double-click on the “My Computer” icon on your Windows
®
desktop. Next, double-click on your CD-ROM icon. If the install screen still does not appear at this point, locate the “setup.exe” file on the MONOPOLY CD-ROM and double-click on it to install the game.
4. Follow the remainder of the on-screen instructions to finish installing MONOPOLY.
5. Once installation is complete, click on the Start button at the bottom of the screen, and then choose Programs>Infogrames Interactive>Monopoly>Play Monopoly to start the game.
Note: You must have the MONOPOLY CD-ROM in the CD-ROM drive to play.
Installation of DirectX
®
The MONOPOLY CD-ROM requires DirectX®8.1 or higher in order to run. If you do not have DirectX®8.1 or higher installed on your computer, click “Yes” when asked if you would like to install it.
WELCOME TO THE MONOPOLY GAME!
MONOPOLY has fun features for everyone, including bright 3D graphics, cleverly animated tokens and 11 gameboard choices. Play against friends, with challenging computer opponents or over the Internet.
So, Advance to GO, collect $200 and get ready for an exciting MONOPOLY experience!
GETTING STARTED
You can play the MONOPOLY CD-ROM game with up to six players. Your opponents can either be human or AI (computer-controlled artificial intelligence), and human opponents can play alongside you at your computer or from a remote location.
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FIRST THINGS FIRST
The ReadMe File
The MONOPOLY CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print.
To view this file, double-click on it in the MONOPOLY directory found on your hard drive (usually C:\Program Files\Infogrames Interactive\Monopoly). You can also view the ReadMe file by first clicking on the Start button on your Win98/Me/XP taskbar, then on Programs, then on Infogrames Interactive, then on MONOPOLY, then on the ReadMe file.
System Requirements
Operating System: Windows®98/Me/XP Processor: Pentium®II 333 MHz Memory: 32 MB (64 MB for XP) Hard Disk Space: 140 MB Free CD-ROM Drive: 4X Speed Video: 8 MB Windows®98/Me/XP-
compatible video card*
Sound: Windows®98/Me/XP-
compatible sound card*
DirectX®: DirectX®version 8.1
(included) or higher
TOP PLAYERS SCREEN
When you first launch the game, an opening sequence will play and if previous scores exist, the Top Players screen will appear. From here you can view each player’s total number of wins and the greatest net worth they have achieved during play. When you’re done viewing this information, click on the “Play” button. This will take you to the start of the Gameplay Setup sequence.
Note: From the Top Players screen you can also access the game’s File Menu, Options Menu, Credits List, and Help Menu by clicking on the corresponding button at the bottom of the screen.
GAMEPLAY SETUP SEQUENCE
Before you can begin play, you must first set up your game. It’s easy! Just follow the steps outlined on the next few pages.
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If you are a new player, click on the “New Player” button and then type in your name. Press the “Enter” key on your keyboard when you are done. This will take you to the next step.
STEP 3: SELECT A TOKEN
Click on the picture of the token that you would like to represent you during play; then click on the “Next” button to continue.
STEP 4: ADD/REMOVE PLAYERS
You need at least one opponent in order to play. There can be a total of two to six players in a game. At least one play­er must be human. To add or remove a player, click on one of the following:
Add Human Player – Click here to add another human player to the game.
Remove Player – Players, either human or AI, can be removed from a game before the game begins. Click here to remove a player from the game; then click on the name of the player you wish to remove.
Add Computer Player – Click here to add a computer opponent to the game. You must then select a “strength” for that player. Click on the strength level that you want to assign to that computer player — “First-time Buyer,” “Entrepreneur” or “Tycoon.”
After you have added all of the players you want to the game, click on the “Start” button to continue.
STEP 5: CHOOSE A GAMEBOARD
Classic Board
– Click here if you wish to play the game on the famil­iar classic gameboard.
Select City – Click here if you wish to play on a gameboard that features actual landmarks from a well-known North American city. Click on the arrow buttons to scroll through the list of available cities. After you’ve selected a city, click on the “Next” button to continue.
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STEP 1: SELECT THE TYPE OF GAME YOU
WANT TO PLAY
Play a Game
– Click here if you want to start a brand new game on your computer. This will take you directly
to Step 2.
Play Game Online – Click here if you want to play a network game. See “Playing a Network Game” on page 16.
Load Saved Game – Click here to continue playing a previously saved game. This will take you to the “Load Game” screen. From there, click on the game you wish to load. The game will automatically be loaded and play will begin at the point where the game was last saved.
STEP 2: SELECT OR ENTER A PLAYER NAME
If you have previously signed in,
select your name by click­ing on it. If your name is not immedi­ately visible, click on the “More Names” button to reveal additional player names.
STEP 6: CHOOSE THE GAMEPLAY RULES
Standard Rules – Click
here to play the game using the standard rules from the classic
MONOPOLY
board game.
Custom Rules – Click here to play the game with your own custom rules. This will take you to the Custom Rules screen. From there, click on the individual options to change their set­ting. See “Custom Rules Options” on page 14. If you change your mind and would like to play with the standard rules, click on the “Restore Standard Rules” button. When done, click on the “OK” button to continue. Note: If you want to play a shortened game, click on the “Short Game” button. For details, see “The Short Game” on page 15.
Congratulations! Now you’re ready to play!
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On your turn, roll the dice and move forwards around the board in the direction of the arrow. The space you land on will determine what you have to do next. (Two or more tokens may rest on the same space at the same time.)
The space you land on may require you to do one of the following:
• Buy properties (if you choose)
• Pay rent (if you land on an owned property)
• Pay taxes
• Draw a Chance or Community Chest card
• Go to Jail
• Rest on the Free Parking space
• Collect $200 salary
Rolling Doubles
Take your regular turn; then roll the dice again for another turn. If you roll doubles for a third time in succession, you will be sent directly to Jail.
Passing “GO”
Every time you either land on or pass “GO,” you receive $200 from the Bank.
Buying Property
If you land on an unowned property, you may buy it if you so choose. If you decide to buy, the price of the property will be deducted from your cash funds. You will receive in exchange, as proof of ownership, that property’s Title Deed.
If you decide not to buy, you must immediately auction the property to the highest bidder. Even though you declined the option of buying
at the original price, you may join in the bid­ding. (See “Auction” on page 12.)
Owning Property
Owning property entitles you to collect rent from any “tenants” (other players) who land on that space. It is an advantage to own all the properties within a color-group — in other words to own a monopoly. You can build on any properties for which you own the complete color-group (as long as no properties within that color-group are mortgaged).
Landing on Owned Property
If you land on a property that has previously been bought by another player, you may be required to pay rent. The amount payable is shown on the Title Deed for that proper­ty and will vary according to the number of buildings on it. If a player owns all properties within a color-group, the rent payable is doubled on any property of that group not yet developed. Note: You cannot collect double rent if any one site in a color-group is mortgaged. Where houses or hotels have been built on a property, the rent will increase and will be shown on that property’s Title Deed. Rent is not payable on mortgaged properties.
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THE OFFICIAL RULES
The Game in Brief
MONOPOLY
is the game of buying, rent­ing or selling properties so profitably that players increase their wealth — the wealthiest becom­ing the eventual winner. Starting from the “GO” space, your token moves around the board according to your dice roll. When you land on a space that is not already owned by someone else, you may buy it from the Bank. If you choose not to buy it, you must auction it off to the highest bidder. Players who own properties collect rents from opponents landing there. The construction of houses and hotels greatly increases the rent you can collect on properties, so it is wise to build on as many sites as possible. If you need to raise more money, the Bank can give mortgages on prop­erties. You must always obey the instructions given on Chance and Community Chest cards. Sometimes you will be sent to Jail.
Object
To be the only player left in the game that is not bankrupt.
Playing the Game
At the start of the game you will be given $1,500.
Landing on the Utilities
If you land on a utility, and it is not already owned, you may buy it. If, however, the utility is already owned, you may be asked to pay rent to the owner. Rent amount is determined by your already rolled dice. If the owner has only one of the utilities, the rent will be four times your dice roll. If, however, the same player owns both utilities, you must pay ten times the amount of your dice roll. If you are sent to the utility as a result of a Chance or Community Chest card, you must roll the dice to determine how much you should pay. If you decide not to buy, you must auction the utility to the highest bidder.
Landing on the Railroads
If you are the first to land on the railroad, you may buy it. If you decide not to buy, you must auction it to the highest bidder. Even though you declined to buy at the original price, you may join in the bidding. If the railroad is already owned when you land on it, you must pay the amount stated on the Title Deed. The amount payable will vary according to the num­ber of other railroads owned by that player.
Landing on “CHANCE” and “COMMUNITY CHEST”
These cards may ask you to do one of the following:
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To get out of Jail you can:
Pay a fine of $50 and continue on your next turn, or
• Purchase a “Get Out of Jail Free” card from
another player at a mutually agreed upon price and use it to get out, or
• Use a “Get Out of Jail Free” card if you
already have one, or
• Wait there for three turns, rolling the dice on
each turn to try to roll doubles. If you roll doubles on any turn, move out of Jail using this dice roll. After you have waited three turns, you must pay $50 and then move out of Jail.
Note: While in Jail you can collect rent on properties, provided they are not mortgaged.
Just Visiting
If you are not “sent to Jail” but, during the course of play, land on the Jail space, you are “Just Visiting” and incur no penalty. On your next turn, move ahead as usual.
Houses
Once you own all properties of a color-group, you can buy houses to put on any of those spaces. This increases the rent you can charge to passing tenants. The price of a house is shown on the relevant Title Deed.
You can only buy houses on your turn, and you must build evenly. You cannot build a second house on any one site of a color-group until you have built one house on every site of that
group, and so on, up to a maximum of four houses per property. Selling houses must also be done evenly. You can buy or sell at any time, and as many buildings as your judgment and financial standing will allow.
Note: Houses may not be built if any site of the same color-group is mortgaged.
If you own all properties of a color-group, and only one or two of them have been built on, you can still collect double rent from another player who lands on one of your unimproved properties in that color-group.
Hotels
You must have four houses on each site of a complete color-group before you can buy a hotel. Hotels are bought in the same way as houses and cost four houses, which are returned to the Bank, plus the price shown on the Title Deed. Only one hotel may be erected on any one site.
Building Shortages
If there are no houses left in the Bank, you must wait for other players to return theirs before you can buy any. Similarly, when selling hotels, you cannot replace them with houses if there are none available.
Selling Property
You may sell undeveloped properties, railroads and utilities to any other player as a private transaction for a sum agreeable to both of you. (See “The Trading Screen” on page 13.) No property, however, may be sold to
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• Move your token
• Pay money – for example, in taxes
• Receive money
• Go to Jail
• Get Out of Jail Free
If you pick a “Get Out of Jail Free” card, you may keep it until you wish to use it, or sell it at a mutually agreed upon price.
Landing on “INCOME TAX” and “LUXURY TAX”
When you land on either one of these spaces, the corresponding amount will be deducted from your cash funds and paid to the Bank.
Free Parking
When you land on “Free Parking,” you must rest here until your next turn. There is no penalty for landing here.
Jail
You will be sent to Jail if:
• You land on the “GO TO JAIL” space, or
• You pick a Chance or Community Chest card which tells you to “GO DIRECTLY TO JAIL,” or
• You roll doubles three times in succession on your turn.
Your turn ends when you are sent to Jail. If you are sent there, you will not collect $200 for passing GO, regardless of where you are on the board.
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