UU SS EE RR JJ OO UU RR NN AA LL
™™
UU SS EE RR JJ OO UU RR NN AA LL
™™
TT
AA BB LL EE OOFF CC OO NN TT EE NN TT SS
AA
,, MM
HHOOYY
IInnttrroodduuccttiioonn .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 22
CC
OOMMEE AA BBOOAARRDD
IInnssttaallllaattiioonn IInnssttrruuccttiioonnss .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 33
IIff YYoouu HHaavvee TTrroouubbllee IInnssttaalllliinngg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 55
RRuunnnniinngg tthhee GGaammee .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 55
TThhee LLaauunncchheerr .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 66
MMoonnkkeeyy oorr MMeeggaa--MMoonnkkeeyy??.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 77
!!
AATTIIEESS
!!
TT
HHEE GG AAMMEE
TThhee MM
OONNKKEEYY II SSLLAANNDD
TThhee CCrreeww .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 1122
SSttoorryy .. .. .. .. .. .. .. .. .. .. .. 1100
™™
TTaallkkiinngg ttoo OOtthheerr CChhaarraacctteerrss.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 1199
SShhiipp CCoommbbaatt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2200
TThhee SSaavvee//LLooaadd LLooggbbooookk .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2222
SSaavvee aa GGaammee .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2244
LLooaadd aa GGaammee .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2255
QQuuiittttiinngg tthhee GGaammee.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2255
PP
IIRRAATTEE WW EEAAPPOONNSS
HH
OOTT KK EEYYSS
WW
AALLKK
HHooww ttoo SSoollvvee PPuuzzzzllee OOnnee .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 3300
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2288
--TT
HHRROOUUGGHH
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2266
TT
AAKKEE TTHHEE HH EELLMM
PPllaayyiinngg tthhee GGaammee .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 1166
TThhee AAccttiioonn IInntteerrffaaccee .. .. .. .. .. .. .. .. .. .. .. .. 1166
TThhee IInnvveennttoorryy.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 1177
T T h h ee OObbjjeecctt LLiinnee .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 1199
!!
SS
TTEEAADDYY AASS SS HHEE GG OOEESS
OOuurr GGaammee DDeessiiggnn PPhhiilloossoopphhyy .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 3366
CCuussttoommeerr SSeerrvviiccee aanndd TTeecchhnniiccaall SSuuppppoorrtt .. .. .. .. .. .. .. .. .. 3377
PPrroodduucctt LLiicceennssee AAggrreeeemmeenntt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 3377
CCrreeddiittss.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 4400
WW
EELLCCOOMMEE TTOO
SSttaanndd bbyy ttoo cc oommee aabbooaarrdd......
MM
OONNKKEEYY
II
SSLLAANNDD
AA
HHOOYY
,, MM
AATTIIEESS
!!
Welcome aboard THE C URSE OF M ONKEY I SLAND !
If ye be seeking skullduggery, wenching, violence,
and foul language… go to a fraternity party! But if ye be in search
of humourous piratey adventure with a hapless hero, a vile villain,
perplexing puzzles and more anachronisms than ye can shake a
mizzenmast at, then ye have come to the right game! Settle your
†
CC
OOMMEE AA BBOOAARRDD
IInnssttaallllaattiioonn IInnssttrruuccttiioonnss
11
Close all open windows on your
desktop and quit all other applications.
22
Put THE CURSE OF M ONKEY I SLAND Disc
1 in your CD-ROM drive.
33
THE CURSE OF MONKEY ISLAND
Installation screen will appear. It has these
options:
††
IInnssttaallll TT
HHEE CC UURRSSEE OOFF MM OONNKKEEYY
II
::
SSLLAANNDD
Installs the game on your hard
drive.
††
IInnssttaallll DDiirreeccttXX 55..00::
5.0 on your system.
††
VViieeww RReeaaddmmee::
you open the Readme to view the most up-
to-date game information.
††
VViieeww TTrroouubblleesshhoooottiinngg GGuuiiddee::
the Troubleshooting Guide for detailed
installation and troubleshooting tips.
††
UUnniinnssttaallll TT
††
EExxiitt ttoo WWiinnddoowwss::
44
To install, click the Install THE CURSE OF M ONKEY I SLAND button. Follow the
onscreen instructions to setup and install.
55
Next, choose the destination for THE CURSE OF M ONKEY I SLAND installation. The
default CURSE OF M ONKEY I SLAND directory is:
letter of your hard drive may be different.) If this is not what you want, specify a
different drive or directory name.
Installs DIRECTX
We strongly suggest
See
HHEE CC UURRSSEE OOFF MM OONNKKEEYY II SSLLAANNDD
Returns you to your desktop.
::
Removes the game from your system.
CC::\\PPrrooggrraamm FFiilleess\\LLuuccaassAArrttss\\CCuurrssee..
!!
†
Installer Menu
(The
laptop firmly onto the starboard yardarm, make
sure your galley be fully provisioned with nacho-
flavoured hardtack nibbles, and we’ll set sail for fun!
2
3
66
You’ll be given the option to create a series of shortcuts. Creating a shortcut will
make it easier for you to launch the game. Click the tickboxes to deselect any shortcuts
you don’t want. You’ll also have another opportunity to view the Readme.
77
Setup will create a CURSE OF M ONKEY I SLAND Program Folder for the program icons.
Click NEXT to choose the default (PROGRAM F ILES\L UCASA RTS\C URSE OF M ONKEY
ISLAND ) or you can create a new folder or select an existing folder, then click NEXT.
88
If the game successfully installed, you will see a Setup Complete screen.
99
After installing THE CURSE OF M ONKEY I SLAND , you will be asked to install
Microsoft’s DIRECT X, which is necessary to run the game. If you have not installed
DIRECT X 5.0 on your machine before, then you will be prompted to do so.
1100
Now you are ready to play THE CURSE OF M ONKEY I SLAND.
IIff YYoouu HHaavvee TTrroouubbllee IInnssttaalllliinngg
If you are having trouble installing the game, see the Troubleshooting Guide for more
detailed installation and troubleshooting tips. To access the Troubleshooting Guide:
11
Insert Disc 1, then double-click the MY C OMPUTER icon.
22
In the window that opens, double-click the icon for your CD-ROM drive. This
opens the Launcher.
33
From the Launcher, click VIEW T ROUBLESHOOTING G UIDE.
RRuunnnniinngg tthhee GGaammee
11
To run the game, insert THE CURSE OF
MONKEY ISLAND Disc 1 into your CD-ROM
drive. The game’s Launcher will appear auto-
matically if Autoplay is active.
22
If Autoplay is disabled, you will have to find
THE CURSE OF MONKEY ISLAND directory on
your hard drive and double-click the CURSE
application icon, or double-click the CD-ROM
icon on MY C OMPUTER , then double-
click the CURSE. EXE file.
Select PLAY T HE CURSE OF M ONKEY
ISLAND in the Launcher to play the game.
33
Once THE CURSE OF M ONKEY I SLAND is
installed, the Launcher appears. This Launcher
appears whenever you insert your CURSE OF
MONKEY ISLAND Disc 1, when you double-click
the CD-ROM icon, or when you select THE CURSE OF M ONKEY I SLAND shortcut from
your Start menu, or when you double-click the CURSE. EXE file.
Launcher
4
5
TThhee LLaauunncchheerr
THE CURSE OF M ONKEY I SLAND Launcher has the following options:
††
PPllaayy TT
HHEE CC UURRSSEE OOFF MM OONNKKEEYY II SSLLAANNDD
††
IInnssttaallll DDiirreeccttXX 55..00::
††
VViieeww RReeaaddmmee::
to-date information.
††
VViieeww tthhee TTrroouubblleesshhoooottiinngg GGuuiiddee::
installation tips.
††
UUnniinnssttaallll TT
drive.
††
EExxiitt ttoo WWiinnddoowwss::
CC
UURRSSEE OOFF MM OONNKKEEYY II SSLLAANNDD
We strongly suggest you open the Readme to view the most up-
HHEE CC UURRSSEE OOFF MM OONNKKEEYY II SSLLAANNDD
Installs DIRECT X 5.0 on your system.
Returns you to the desktop. To play right away, click
button.
::
This button launches the game.
See for detailed troubleshooting and
::
Removes the game from your hard
PP
LLAAYY TT HHEE
WWhhaatt SShhaallll IItt BBee,, MMaatteeyy,,
MMoonnkkeeyy oorr MMeeggaa--MMoonnkkeeyy??
Difficulty Selection Menu
Once you have started the game, you are confronted with an important decision—do
you want to play the regular THE CURSE OF M ONKEY I SLAND , or THE CURSE OF M ONKEY
ISLAND : MEGA -MONKEY ? Most pirates should play THE CURSE OF MONKEY ISLAND —a
lovingly-crafted voyage of infinite adventure, with all the jokes, puzzles, glorious art,
and buccaneer-pleasing music ye have come to expect from the rapscallions at
LucasArts.
But if you are foolhardy, ye may decide to throw caution to the winds and try the
mind-numbing THE CURSE OF M ONKEY I SLAND : MEGA-M ONKEY , with even more sadistic
conundrums. Rash mortal, ye have been warned!
6
7
LL
EETT ’’ SS
TT
AAKKEE AA
IInn bbyyggoonnee ddaayyss,, tt hhaarr wwaass tthhiiss gguuyy......
LL
OO OOKK
BB
AACCKK
,, MM
AATTIIEE
†
TT
HHEE
MM
OONNKKEEYY II SSLLAANNDD SS TTOORRYY
†
MMoonnkkeeyy IIssllaanndd 22::
LLeeCChhuucckk’’ss RReevveennggee
o if this is your first MONKEY I SLAND game (or if your memory has been a little
S
spotty since that last alien abduction), you may be asking yourself, “Who is this
Threepwood guy, and how did he end up writing his journal in the middle
of the Caribbean?” Well, it all started on Mêlée Island…
TThhee SSeeccrreett ooff MMoonnkkeeyy IIssllaanndd
In the first game, THE S ECRET OF M ONKEY I SLAND , wannabe pirate Guybrush
Threepwood showed up on Mêlée Island seeking instruction in his chosen craft of
pirating. While passing the pirate entrance exam (treasure hunting, sword fighting,
and thievery), Guybrush met the love of his life, Governor Elaine Marley.
Unfortunately, he also ran into his archenemy, the Undead Pirate LeChuck, who
had kidnapped Elaine. With the help of the Voodoo Lady and some other friends—like
Stan, the obnoxious used galleon salesman—Guybrush defeated LeChuck, scattering his
spirit to the Caribbean winds.
In the next installment, MONKEY I SLAND 2: L EC HUCK’ S R EVENGE, Guybrush appeared on
Scabb Island and became obsessed with hunting for the legendary treasure of Big Whoop.
In the process, he nearly lost the love of the beautiful Elaine and unwittingly aided
LeChuck’s first mate, Largo LeGrande in the zombie resurrection of the Undead Pirate.
Only through the aid of the Voodoo Lady and the myopic cartographer, Wally, was
Guybrush able to survive. Nonetheless, Guybrush ended up hexed by LeChuck,
believing himself to be a little boy trapped in the Carnival of the Damned.
TThhee CCuurrssee ooff MMoonnkkeeyy IIssllaanndd
Now, in THE CURSE OF M ONKEY I SL AND , somehow Guybrush has escaped and once
again found his true love… whose fort is under attack by the forces of the zombie pirate.
Can Guybrush defeat LeChuck? Will Elaine take him back?
Will Guybrush ever learn the secret of Monkey Island? And how come Guybrush looks
so much taller in this game?
Guybrush
Evolves
Monkey 1
Monkey 2
10
11
Monkey 3
†
TT
““II’’mm GGuuyybbrruusshh TThhrreeeeppwwoooodd,,
aanndd II’’mm aa MMiigghhttyy PPiirraattee……
WWhhoo aarree tthheessee ppeeooppllee,, aannyywwaayy??””
HHEE
CC
RREEWW
†
LLeeCChhuucckk
The Undead Pirate’s main problems are that he
can’t stay dead and he can’t get over Elaine. Add
to that a perpetual hygiene problem and a love of
sadistic torture, and you’ll understand why they
never made a musical about his life.
EEllaaiinnee MMaarrlleeyy
The popular governor rules the Caribbean tri-
island area of Mêlée, Scabb, and Plunder. Elaine
grew up around pirates and is more than capable
of taking care of herself. Although frequently
courted by the Undead Pirate LeChuck, Elaine’s sole
love interest (however sporadic), has always been
Guybrush. She loves him for his incompetence.
“Isn’t Elaine the most
beautiful woman
you’ve ever feasted
your eyes on?”
TThhee VVooooddoooo LLaaddyy
She is the mysterious wielder of uncanny
otherworldly power. She also makes a killer
gumbo. Whenever Guybrush is really stumped, she
usually comes through with the help he needs to
figure things out—sort of like a personal Tech Support
Line that sells shrunken heads.
BBllooooddnnoossee tthhee PPiirraattee
((TThhee CCaarrttooggrraapphheerr
FFoorrmmeerrllyy KKnnoowwnn aass
WWaallllyy))
Wally decided it was easier to make a career
change than spend the rest of his life as LeChuck’s
prisoner. Besides, this way he never has to attend another
cartographer convention nor go to workshops on “Latitude vs.
Longitude: The Great Debate” or “The Equator: More Than an Imaginary Line.”
12
13
SS
TThhaarr’’ss ssoommee tthhiinnggss yyoouu’’llll nneeeedd ttoo kknnooww......
OO
YY
EE
WW
AANNTTSS TTOO BBEE AA
PP
IIRRAATTEE
??
†
TT
AAKKEE TTHHEE HH EELLMM
PPllaayyiinngg tthhee ggaammee
he best approach to playing an adventure game like THE CURSE OF M ONKEY
T
ISLAND is to explore every location thoroughly. Move your cursor all over the
screen to see which things highlight, try different objects together (even improbable
ones) and talk to all the characters you meet.
TThhee AAccttiioonn IInntteerrffaaccee
You may already have noticed that
when you move your X-shaped
cursor over certain objects,
it turns red. To interact with these
things, move the cursor over the
desired object until the cursor turns
red. Click and hold the left mouse
button. The Verb Coin (also called
the Action Interface) will appear.
There are three animated icons
on the Verb Coin that represent different actions you can perform in the game. They are
a Hand, a Skull and a Parrot.
††
"push" or "use."
TThhee bbuugg--eeyyeedd SS
††
TThhee ggrraabbbbiinngg HH
AANNDD
represents the actions "pick up,"
KKUULLLL
represents the action "examine."
The Verb Coin Appears
!!
†
While holding down the left mouse button, select the appropriate Verb Coin icon
by moving the cursor over it. If you select the H
SKULL , its eyes will bulge. If you select the PARROT, its beak will open. Release the mouse
button to select one and trigger the interaction, for example: "examine door" or "pick up
cannon balls."
If you move your cursor to the
right or left side of the screen in
many parts of the game, your cursor
will become a red arrow. This shows
an exit to another room or location.
If you click it once, Guybrush will go
there. Double-click to take a shortcut.
When you first enter a room, it
is a good idea to run the cursor
around the room to see where it
turns red (showing objects you can interact with). Pick up anything you can and talk to
everyone… you never know what might just provide the clue to that obscure puzzle
that’s stumping you.
AND, it will close. If you select the
Cursor Turns Red
TThhee IInnvveennttoorryy
In an adventure game, your inventory is the collection of objects (tools, weapons, food,
etc.) that your character can pick up and use during the game.
YYoouurr iinnvveennttoorryy iiss aacccceesssseedd
††
by right-clicking the mouse or
pressing the TAB or I KEY . It appears
inside a wooden chest with icons
representing all of your inventory
items.
TThhee ttaallkkiinngg PP
††
"talk to," “eat,” “drink,” "taste," "blow" or "bite."
AARRRROOTT
represents the actions
16
17
TToo aadddd aann iitteemm ttoo yyoouurr iinnvveennttoorryy
††
item, then left-click and hold the mouse button to bring up the Verb Coin, then select
the HAND . If the item can be picked up, Guybrush will do it. If your inventory gets full,
you can scroll through its contents with the arrows that appear.
YYoouu mmaayy uussee aann iitteemm iinn yyoouurr
††
iinnvveennttoorryy
cursor over it and quickly left-
clicking.
(A longer click will bring up the
Action Interface.) You will notice
that your cursor has now become the
item you selected. (Pressing the
C KEY also does this.)
wwiitthh aannootthheerr iitteemm
inventory, position your cursor item
over the other item and left-click.
ccuurrssoorr iitteemm iinn tthhee ggaammee wwiinnddooww,,
move it outside the inventory chest
and the inventory chest will
disappear. You can then position
your cursor item over the object or
person you wish to use it with, and
left-click to activate it.
by positioning your
IIff yyoouu wwaanntt ttoo uussee tthhee iitteemm
††
in your
IIff wwaanntt ttoo uussee tthhee
††
Position Cursor Over
the Object/Person
You Want to Use
during gameplay, position the cursor over the
Transforming
into New Icon
IIff yyoouu wwiisshh ttoo rreettuurrnn
††
aa ccuurrssoorr iitteemm ttoo yyoouurr iinnvveennttoorryy,,
simply right-click and your cursor
will return to normal.
Object Line Appears
Along Bottom
TThhee OObbjjeecctt
LLiinnee
The OBJECT L INE is the sentence at
the bottom of the screen that
describes what you are doing. If you
pass your cursor over objects or use
the Action Interface, you will notice
that the OBJECT L INE reflects your
actions. For instance, if you position
your cursor over the cannon, bring up the Verb Coin, and select the Hand, the OBJECT
LINE will say, “Use the cannon.” If you find the OBJECT L INE intrusive, you can press the
F1 KEY and bring up the SAVE /LOA D logbook, then click the SHOW OBJECT LINE tickbox
to turn it on or off. (See The SAVE /LOAD Logbook section on page 22 for more details.)
TTaallkkiinngg ttoo OOtthheerr CChhaarraacctteerrss
If you want Guybrush to get anywhere in this game, he’s got to talk to people.
TToo ttaallkk ttoo ootthheerr cchhaarraacctteerrss,,
††
bring up the Action Interface. Frequently, after you have clicked the PARROT,you will be
presented with a series of possible
dialogue choices for Guybrush. If there
are additional dialogue choices, click
the arrows to scroll through them.
Click a line of dialogue to select it.
Keep clicking on different dialogue
choices until you have all the
information you need from the other
characters (or as much as they are
willing to volunteer; some folks are
just less talkative than others).
position the cursor on top of them, then left-click to
Clicking/Selecting
Dialogue Choices
18
19
SShhiipp CCoommbbaatt
At one point in the game, Guybrush will acquire a ship of his own. It will, however, be
necessary for him to engage in a series of naval battles along the way. At that point,
Captain Guybrush will be asked by a crew member if he wants help with his sea battles.
If he says he wants help, your sea battles will be ridiculously easy. Otherwise, you can
plunge wholeheartedly into a semi-authentic recreation of the age of tall ships and brave
manly pirates who wore earrings, silk shirts, and scarves on their heads.
If at any time you decide that this sea battle thing is very exciting and all, but you
paid for an adventure game, not a 17th century aquatic shooting gallery, you can talk to
the crew member and enlist help in getting through the sea battles.
The sea battles start with Guybrush at the navigational chart, with the little model
pirate ships. There should be three ships: Guybrush’s ship (which will be standing still), a
ship labelled “?” and a ship labelled “Rottingham.” Captain Rottingham has the highest
quality cannons, and our hero will not at first be ready to engage him, so double-click in
front of the ship marked “?” until Guybrush’s ship intercepts it.
Rottingham
?
Guybrush
At this point, you will get an aerial view of the two ships, with Guybrush’s appearing first
on screen, sailing on from the left. Your left mouse button will steer your ship, and your
right mouse button will fire your cannons (or use the LEFT ARROW KEY to move left, the
RIGHT ARROW KEY to move right, and the T AB KEY to fire). Remember that your cannons
are on the sides of your
ship, so steer so that the
side of your ship faces your
opponent, and (hopefully)
the side of his ship does
not directly face yours. You
have three cannons on
each side, which can be
damaged and stop working
if you are hit. Reloading
after you fire takes up to 10
seconds.
Cannons
Cannons
Guybrush
Enemy
Ship
Cannons
Cannons
20
21
If you lose the sea battle, Guybrush will be back on the deck of his own ship, and you
will have to once again look at the navigational chart. This time, the ship that was
formerly called “?” will now be called something like “Not Very Fearsome Pirates” and
must be attacked again until defeated in sea battle. If you find yourself in combat with
the wrong ship, press the E
Insult Sword Fight
Once he has won the duel and captured the ship’s treasure, he must then consult
his chart and return to Puerto Pollo (located in the upper left corner of the chart) and
purchase better cannons. With better cannons, he can return to the navigational chart
and look for a new “?” ship. Guybrush proceeds this way until he has the highest
possible grade of cannon, at which point he is ready to take on Rottingham’s ship.
SC KEY to get out of it.
If you win the sea battle, you
will then see Guybrush on the
deck of the enemy ship, ready
to engage his foe in a sword
duel. If he loses, Guybrush
must return to the
navigational chart and board
the same ship (he will not
have to engage in another sea
battle if it is the same ship)
until he defeats the enemy
captain in sword fighting.
TThhee SSaavvee//LLooaadd LLooggbbooookk
To save and load games and adjust other game settings, press the F1 KEY to open the
SAVE /LOAD logbook. You can perform the following options:
SSaavvee GGaammee::
††
LLooaadd GGaammee::
††
RReettuurrnn ttoo GGaammee::
††
QQuuiitt::
††
EEffffeeccttss VVoolluummee::
††
Move it left to make the sound softer.
VVooiiccee VVoolluummee::
††
louder or softer.
MMuussiicc VVoolluummee::
††
VVooiiccee::
††
TTeexxtt::
††
TTeexxtt SSppeeeedd::
††
both play out loud and appear onscreen. Move the slider either way to adjust how
quickly or slowly text appears onscreen. Moving the slider to the right speeds up text.
Click to save a game. See page 24 for details on saving.
Click to load a game. See page 25 for details on loading.
Click to close the SAVE /L OAD logbook and return to the game.
Quits the game.
Move this slider to the right to make the sound effects louder.
Move this slider to adjust the volume of the characters’ voices
Move this slider to adjust the music volume.
Click to make the characters speak out loud.
Click this tickbox to make the written dialogue appear onscreen.
If you check both the VOICE and TEXT tickboxes, the dialogue will
22
23
SShhooww OObbjjeecctt LLiinnee::
††
that appears at the bottom of your screen to reflect your actions during the game.
Uncheck the box if you do not want the OBJECT L INE to appear.
EEnnaabbllee 33DD AAcccceelleerraattiioonn::
††
Click this tickbox to activate the OBJECT L INE , the sentence
Click the tickbox to see what happens.
SSaavvee aa GGaammee
To save a game (some-thing we
recommend you do often), press
the F1 KEY .This will bring up the
SAVE /LOAD logbook.
11
To save, click SAVE G AME in
the SAVE /L OAD logbook. You will
see six numbered boxes on the
pages of Guybrush’s log. If all the
boxes are full, click the red
arrows to turn the pages.
22
Move your cursor onto the
numbered box where you wish to save the game and click there. You should see a snapshot
of your location in the game appear in the box.
33
Now, type in a name for
your saved game.
This should be a name that will
help you remember what was
going on in that part of the
game, such as “Sword Fighting”
or “Treasure Map Puzzle.”
44
When you have typed in the
saved game name, press the
ENTER KEY to save it, or the ESC
KEY to cancel.
55
Any setting adjustments
you’ve made (volume, text, game
difficulty) are independent of
saved games and do not need
readjustment.
LLooaadd aa GGaammee
To load a game press the
F1 KEY . This will bring up the
SAVE /LOAD logbook.
11
To load, click LOAD G AME in the
logbook.
22
Click on the game
title you wish to load.
33
If you do not see the saved
game you wish to load, move your
cursor to the right or left side of
the logbook page until your cursor
becomes a red arrow. Then, click on the arrow to turn pages until you find the right
saved game.
44
Click the red bookmark to go to the Table of Contents page.
QQuuiittttiinngg tthhee GGaammee
To quit the game, you may either use the F1 KEY to bring up the SAV E /LOAD logbook
and click QUIT, or use the ALT+X KEY combination. Click the Y KEY to quit, the N KEY to
cancel.
24
25
†
irates lead a rough and
P
adventurous life, and
this calls for weapons…
and not just conventional
weapons like the cutlass,
pistol, or cannon. In a
tight spot, the clever
(or desperate) pirate could
turn ordinary household
items into weapons… and
given pirate hygiene (or
lack thereof), even a paper
cut might prove fatal.
PP
IIRRAATTEE
WW
EEAAPPOONNSS
†
TThhee CCaannnnoonn
At this time, cannons are pretty much the ultimate weapon.
They can sink a ship or demolish a fortress. Even an
impoverished pirate could probably afford a generic model
cannon for his ship, but high-grade weaponry demands a major
hunk of booty. Aspiring buccaneers must work their way up, preying on ships with
DD
::
inferior cannons to boost their armament budget.
Depends on the grade of cannon and wind resistance, but once these are factored in, the
range can be determined easily by using the following formula: Distance = (2v2Cos F
Sin F)/ G. Or, as Rampaging Rucksack Newton, the pirate physicist, once said, “Ya keeps
firing at ‘em till they falls down.”
AAMMAAGGEE
A hole in one.
TThhee SSeerrrraatteedd KKnniiffee
RR
AANNGGEE
::
TThhee CCuuttllaassss
Any pirate worth his salt carries a sword because
he never knows when some other brigand will challenge him. Of
course, in Guybrush’s part of the Caribbean, sword fighting is
always accompanied by insults. The pirate must have a tongue as sharp
DD
::
as his blade if he wants to hang onto his treasure.
the blade… get it?)
AAMMAAGGEE
TThhee PPiissttooll
Firearms are still pretty primitive at the time of our story, so
they are mostly used for one-shot situations like a duel of
DD
honour.
AAMMAAGGEE
::
Either .45 or .38.
RR
AANNGGEE
::
About ten paces.
26
One point (It’s on the end of
Guybrush finds that though the serrated knife is of little use
when defending himself, he can do some major property damage
DD
::
with a knife sharp enough to saw wood.
AAMMAAGGEE
See Cutlass.
TThhee SScciissssoorrss
Only pirate barbers would think of using these
as a weapon, but they might be useful if you were attacked by a hydrangea or a
DD
::
bougainvillea.
AAMMAAGGEE
A really bad hair day.
TThhee CCrreeaamm PPiiee
Only a rat would use this as a weapon.
DD
::
AAMMAAGGEE
Sugar Rush.
of egg white meringue and weight of pie pan.
RR
::
AANNGGEE
Depends on fluffiness
27
HHoott KKeeyyss
== GGaammee CCoonnttrroollss ((SSaavviinngg,, LLooaaddiinngg,,
¡
†
c
t
QQuuiittttiinngg,, TTeexxtt aanndd VVoolluummee CCoonnttrrooll))
OORR
== PPuutt IInnvveennttoorryy OObbjjeecctt UUnnddeerr tthhee
CCuurrssoorr oonn tthhee CCuurrssoorr
== TTaallkk TToo,, TTaassttee,, EEaatt
== UUssee,, PPiicckk UUpp,, PPuusshh,, PPuullll,, OOppeenn
== OOppeenn//CClloossee IInnvveennttoorryy
i
u
== EExxaammiinnee,, LLooookk AAtt,, RReeaadd
e
== CChheecckk ttoo SSeeee IIff YYoouu’’rree PPllaayyiinngg
D
RReegguullaarr MMoonnkkeeyy oorr MMeeggaa--MMoonnkkeeyy
== SSkkiipp aa CCuuttsscceennee
ç
== VViieeww tthhee EEnndd CCrreeddiittss
ß++ w
†
== FFiirree CCaannnnoonn DDuurriinngg SShhiipp CCoommbbaatt
WW
AARRNNIINNGG!!
The next pages contain explicit
hints and puzzle solutions for the
first puzzle in The
Curse of Monkey
Island
. To show you how to use
various game features and to give
you a head start, we have included
this Walk-Through. If you want
to be thoroughly challenged and
solve everything yourself,
skip to page 36.
å++ x
== PPoorrtt
…
((TThhaatt’’ss ttuurrnn yyoouurr sshhiipp lleefftt oorr rriigghhtt,,
ffoorr yyoouu llaannddlluubbbbeerrss!!))
OORR
å++ Q
== SSttaarrbbooaarrdd
‘
28
== QQuuiitt
†
WW
HHooww ttoo SSoollvvee PPuuzzzzllee OOnnee
o here is poor Guybrush,
S
trapped in the hold of
LeChuck’s ship. If you try to use the
door or other possible exits, you
will soon see that there doesn’t
seem to be any way out. And
besides, Guybrush is being guarded
by that menacing-looking pirate.
Well, actually, he’s a rather wimpy-
looking pirate, but he’s got a gun,
and he’s quick on the draw. Maybe it
would be better to just talk to him.
To talk to him, place the cursor over the small pirate, left-click and hold the mouse
button to bring up the Verb Coin. Select the Parrot to talk to him. Select one of the
dialogue choices to start the conversation. To move through the dialogue as quickly as
possible, select line numbers 2, 2, 6, 5, and 5. Of course, if you are feeling chatty, you can
choose others, but those lines in that order will make it quick.
AALLKK
--TT
HHRROOUUGGHH
†
So Wally has lost his hook. Now
one of the rules of adventure
gaming is to pick up anything that
isn’t nailed down, so have
Guybrush pick up the hook, which
will be added to your inventory. To
pick up the hook, place the cursor
over the hook, then left-click and
hold to bring up the Verb Coin,
then select the Hand.
If you look at your inventory
(right-click to open it), you will see
the hook, Wally’s pirate literature,
and some helium balloons.
If you want to have fun with
Guybrush now or at any point
during the game, have him use his
mouth with the helium balloons. To
use his mouth, right-click to open
the inventory, place the cursor over
the balloons, then left-click and
hold to bring up the Verb Coin.
Select the Parrot to make Guybrush
hold his mouth to the balloons.)
CCOOOOLL..
Another item you can pick up in
this room is that cannon ramrod
on the back wall. Wally won’t need
it since the cannon is self-loading.
30
31
You can use the hook with the
ramrod to make a gaff which will be
useful if you need to fish anything
out of the water. (Right-click to
open the inventory. Place your cur-
sor over the hook, then left-click
quickly. The cursor becomes the
hook, and you can drag it on top of
the ramrod. The two items
combine to create a gaff which
appears in your inventory.)
Since Wally seems to be busy
wrestling with his corporate
identity, why don’t you take
advantage of the situation to use
the cannon… you’ve always
wanted to fire one, haven’t you?
(Place the cursor over the cannon,
left-click to open Verb Coin, then
use the Hand.) Once you are
looking out through the cannon
port, you have four boats to sink.
(Use the mouse to aim the cannon and the left mouse button to fire.) Once the boats are
sunk and you are back in the cannon room, move your cursor over to the port. When it
becomes a red arrow, click to move Guybrush there.
As Guybrush looks out the
cannon port after sinking the
four boats, he will see a skull and
some debris floating in the water.
You never know when debris can
be useful, so use the gaff to pick
up the debris, which will add a
cutlass to your inventory. (Right-
click to open the inventory, then
quickly left-click the gaff. Drag the
gaff outside the chest into the scene, then left-click on the debris.) If Murray, the floating
skull, gives you trouble, you can use the gaff with him too.
Move back inside the ship by
rolling your mouse around until
it becomes the red arrow cursor.
Back inside, notice that the
cannon is held in place by a
restraining rope. It might be
interesting to see what would
happen if the cannon weren’t
restrained. Use the cutlass with
the cannon restraining rope.
(Right-click to open inventory, then left-click the cutlass. Drag the cutlass outside the
chest and place it over the
restraining rope, then left-
click the mouse.) Now once
more use the cannon.
BB
AA--
OO MM !!
OO
KK
32
33
You will see a diamond ring,
which you should also pick up.
What stands between our hero and
freedom at this point is that glass
porthole. Now think... what can a
diamond do to glass?
Guybrush should now be in the
treasure hold. There are many
interesting objects in this room
for Guybrush to look at and try to
pick up. Behind Guy-brush’s
original position in the room and
a little to the left is a small brown
bag of nickels. Pick this up (left-
click the bag to bring up the Verb
Coin, then use the Hand).
FF
RROOMM HH EERREE OONN
YY
OOUU ’’ RREE OONN YY OOUURR OO WWNN
GG
OOOODD SS AAIILLIINNGG
!!
..
Right... use the diamond ring
with the porthole, (right-click to
open inventory, left-click the ring,
then drag it out of the chest and
over the porthole, then left-click)
and you will wash Guybrush
ashore and into Part II.
34
35
†
SS
TTEEAADDYY AASS SS HHEE GG OOEESS
OOuurr GGaammee DDeessiiggnn PPhhiilloossoopphhyy
e believe that you buy games to be entertained, not tossed overboard every time
W
you make a mistake.
So we don’t run you up on the beach and bring the game to a screeching halt when you
(in the best pirate fashion) swagger into a place you’ve never been before or devastate
your opponent with your lightning wit. Any messes Guybrush gets into are messes you
can get him out of.
We do recommend, however, that you save the game on a regular basis because 1)
it’s a long game…you probably should eat at some point, and 2) you may want to go back
and see what happened if you had said other things or taken other actions. This is why
computer games are so superior to real life!
†
For support via the web please visit http://support.lucasarts.com
CCuussttoommeerr aanndd
TTeecchhnniiccaall SSuuppppoorrtt iinn EEuurrooppee
For Customer Support you can contact Activision in the UK on +44 (0)990 143 525
between the hours of 8.00am and 7.00pm
†
PP
RROODDUUCCTT LL IICCEENNSSEE AA GGRREEEEMMEENNTT
IMPORTANT - READ CAREFULLY: USE OF THIS PRODUCT IS SUBJECT TO THE SOFTWARE
LICENSE TERMS SET FORTH BELOW. "PRODUCT" INCLUDES THE SOFTWARE INCLUDED
WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND
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WITH ACTIVISION, INC. ("ACTIVISION").
LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right
and license to use one copy of this Product solely and exclusively for your personal use. All rights
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licensors may protect their rights in the event of any violation of this Agreement.
YOU SHALL NOT:
• Exploit this Program or any of its parts commercially, including but not limited to use at a
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• Sell, rent, lease, license, distribute or otherwise transfer this Product, or any copies of this
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†
36
37
LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Product that
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event that the Product is no longer available, Activision retains the right to substitute a similar
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This warranty is limited to the recording medium containing the Product as originally provided by
Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and
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EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY
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When returning the Program for warranty replacement please send the original product discs only
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WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire SL1 2BW,
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Disc Replacement: +44 (0)990 143 525
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GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH
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INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates,
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MISCELLANEOUS. This Agreement represents the complete agreement concerning this license
between the parties and supersedes all prior agreements and representations between them. It may
be amended only by a writing executed by both parties. If any provision of this Agreement is held to
be unenforceable for any reason, such provision shall be reformed only to the extent necessary to
make it enforceable and the remaining provisions of this Agreement shall not be affected.
This Agreement shall be construed under California law as such law is applied to agreements
between California residents entered into and to be performed within California, except as governed
by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los
Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park
Boulevard, Santa Monica, California 90405,+ 1 (310) 255-2000, Attn. Business and Legal Affairs,
legal@activision.com.
© 1997 LucasArts Entertainment Company LLC. All rights reserved.The Curse of Monkey Island
and iMuse are trademarks of LucasArts Entertainment Company LLC. The LucasArts logo is a
trademark of Lucasfilm Ltd.,used under authorisation.
38
39
†
AA
AAllll tthhee ““LLiittttllee PPeeooppllee”” BBeelloowwddeecckkss
PROJECT LEADS
Larry Ahern
Jonathan Ackley
P
ROGRAMMERS
Chuck Jordan
Chris Purvis
Jonathan Ackley
L
EAD B ACKGROUND A RTIST
Bill Tiller
B
ACKGROUND
ARTISTS
Maria Bowen
Kathy Hsieh
L
EAD ANIMATOR
Marc Overney
2D A
NIMATION
Derek Sakai
Kevin Micallef
Graham Annable
Anson Jew
Yoko Ballard
Charlie Ramos
Chris Miles
Vamberto Maduro
3
D A
NIMATION
Daniel Colon, Jr.
2D C
LEANUP AND
IN -BETWEENS
Oliver Sin
A
RT & A NIMATION
DIRECTOR
Larry Ahern
L
EAD R ENDER A RTIST
Kim Balestreri
R
ENDER A RTISTS
Marcia Thomas
Thomas Arndt
Roger Tholloug
A
RT T ECHNICIANS
Livia Mackin
Michelle Harrell
Kim Gresko
C. Andrew Nelson
P
OST P RODUCTION V ISUAL
EFFECTS
C. Andrew Nelson
HH
LLLL
M
Michael Land
M
Michael Land
Hans Christian
Reumschuessel
M
Hans Christian
Reumschuessel
V
OICE D IRECTOR &
P
RODUCER
Darragh O'Farrell
S
ENIOR V OICE E DITOR
Khris Brown
V
OICE E DITORS
Coya Elliott
Cindy Wong
V
OICE D EPARTMENT
COORDINATOR
Peggy Bartlett
S
OUND D ESIGN
Clint Bajakian
Julian Kwasneski
S
YSTEM P ROGRAMMING
Aric Wilmunder
S
CUMM S YSTEM
Aric Wilmunder
Aaron Giles
Brad P. Taylor
I
NSANE A NIMATION S YSTEM
Vince Lee
Matt Russell
iMUSE M
Michael McMahon
Michael Land
Peter McConnell
L
EAD T ESTER
Dan Pettit
T
ESTING
Deedee Anderson
Matthew Azeveda
Jo 'Capt. Tripps'
Ashburn
John Buzolich
John Castillo
Tim Chen
AANNDDSS OONN DD EECCKK
USIC COMPOSER
USIC P RODUCERS
USIC E NGINEER/ M IXER
USIC S YSTEM
Leyton Chew
Scott Douglas
Morgan Gray
Greg Land
Colin Munson
Theresa O'Connor
Charles Smith
Lee Susen
Scott Tingley
Randy Tudor
Paul Zabierek
S
ENIOR C OMPATI- BILITY
TECHNICIAN
Chip Hinnenberg
C
OMPATIBILITY
TECHNICIANS
James Davison
Lynn Selk
Kevin Von Aspern
Jason Lauborough
P
RODUCTION M ANAGER
Camela Boswell
P
RODUCTION C OORDINATOR
Kellie Tauzin
P
RODUCT M ARKET- ING
MANAGER
Tom Byron
B
ASED ON C HARAC- TERS
CREATED BY
Ron Gilbert
S
CRIPT W RITERS
Jonathan Ackley
Larry Ahern
Chuck Jordan
Chris Purvis
A
DDITIONAL D ESIGN
Chuck Jordan
Chris Purvis
Tim Schafer
S
TORYBOARDS
Marc Overney
Bill Tiller
C
ONCEPT A RT
Derek Sakai
Marc Overney
Kevin Micallef
!!
Larry Ahern
Bill Tiller
Steve Purcell
Ken Macklin
A
DDITIONAL 2D
A
NIMATION
David Bogan
Chris Schultz
Oliver Sin
David DeVan
A
DDITIONAL B ACKGROUNDS
Chris Hockabout
Bill Eaken
I
NSTALLER & L AUNCHER
Darren Johnson
A
DDITIONAL P ROGRAMMING
Livia Mackin
Gary Keith
Brubaker
Aaron Giles
A
DDITIONAL T ESTING
Tabitha Tosti
Bob McGehee
Thomas Scott
Beau Kayser
I
NTERNATIONAL
PROGRAMMING
Judith Lucero
I
NTERNATIONAL L EAD
TESTER
Adam Pasztory
B
URNING
GODDESSES
Wendy Kaplan
Kellie Walker
M
ANUAL W RITERS
Jo 'Capt. Tripps'
Ashburn
Mollie Boero
M
ANUAL D ESIGNER
Patty Hill
P
ACKAGE D ESIGN
Soo Hoo Design
P
ACKAGE C OVER A RT
Bill Tiller
Larry Ahern
†
TECHNICAL WRITERS
Chip Hinnenberg
Lynn Selk
S
TRATEGY G UIDE
Jo 'Capt. Tripps'
Ashburn
A
DDITIONAL A RT
TECHNICIANS
Tabitha Tosti
Stephen Kalning
Doug Shannon
Aaron Muszalski
Michael Levine
S
HIP M ODEL
CONSTRUCTION
Wesley Anderson
“S
TAN'S T HEME” BY
Peter McConnell
V
OICE R ECORDING
ENGINEERS
Ernie Sheesley
Elliot Anders
A
SSISTANT E NGINEER
Laurie Bean
V
OICE R ECORD L OCATION
Screenmusic
Studios
L
UCASA RTS V OICE
ENGINEER
Jeff Kliment
A
DDITIONAL P RODUCTION
COORDINATION
Susan Upshaw
Linda Grisanti
V
ARIABLE B IT R AT E
ADAPTIVE PULSE
CODE /MODULATION WIT H
DYNAMIC ERROR
CORRECTION
Steve Splinter
Paul Wenker
“M
ONKEYS A RE L ISTENING”
C
ONCEPT
Casey Ackley
PECIAL T HANKS TO
S
Kristi Dechairo
Casey Donahue
Ackley
CCaasstt ooff CChhaarraacctteerrss
Guybrush Threepwood:
D
OMINIC A RMATO
Governor Elaine Marley/Son Pirate:
A
LEXANDRA B OYD
LeChuck:EARL BOEN
Murray/Skully/Father Pirate:
D
ENNY D ELK
Wally: NEIL R OSS
Haggis McMutton: ALANY OUNG
Edward VanHelgen/Ghost Groom: M
Cutthroat Bill: GREGG B ERGER
Kenny Falmouth: GARY C OLEMAN
Wharf Rat: JOE N IPOTE
Madame Xima: KATHLEEN FREEMAN
Dinghy Dog: DAVE M ADDEN
Captain Blondebeard/Cruff:
T
ERRY MC G OVERN
Captain Rottingham/The Flying Welshman: TOM K ANE
Cabana Boy/LaFoot: HARVEY J ASON
Lemonhead/Pirate 2: S. SCOTT B ULLOCK
ICHAEL S ORICH
Laura, Michael &
Nancy Ackley
Mark Petersen &
Dr. Janet Halesbo
Lisa Hansen
Cherie Micallef
Peter Hively
Stephanie Colon
Charles, Pat, &
Skip Jordan
Amy Tiller
Alfredo Ignacio
Lee Ballard
Dee Overney
John Lyons
Peter McConnell
David Levison
Collette Michaud
Steve Purcell
Everyone at Trans-
action Software
Technologies
Tim Schafer
Sean Clark
Michael Stemmle
Slappy Cromwell/Snowcone Guy:
V
ICTOR R AIDER W EXLER
Griswold Goodsoup: KAY K UTER
King Andre/Pirate 3: DAVE F ENNOY
Voodoo Lady: LEILANI J ONES W ILMORE
Palido Domingo/Pirate 1:
G
EORGE D EL H OY O
Ghost Bride: MARY K AY BERGMAN
Mr. Fossey: QUINTON F LYNN
Stan: PAT P INNEY
Mort/Stu Boyle/Pirate 4: ROGER B EHR
Pirate 5: G
LEN
QUINN
Pirate 6: BRENDAN
HOLMES
Thin Pirate: C
SENA
Fat Pirate: JAN
EDDY
HRIS
Hal Barwood
Tony Hsieh
Stephen R. Shaw
Bret Mogilefsky
Garry Gaber
Melissa Gaber
Mark Christiansen
Gabriel McDonald
Donald Ago
Bob Roden
Krista Hand
Annita Motte
Angie Brown
Jeff Grunden
Dave Grossman
Tami Borowick
Ron Gilbert
V
ERY S PECIAL THANKS TO
George Lucas
EDICATED TO the
D
Memory of Bret Barrett
AAppppllaauussee!!
40
41