A
few special orders for special units exist,
but they’re fairly straightforward. For
example, the Detonate order for suicide
units and the Repair order for the Mobile
Constructible Repair vehicle are treated as
basic ‘targetting’ orders. Click on the unit,
then click on the unit/building you’d like it to
affect.
RESOURCE UNITS
Resource Units represent the level of energy you’ve collected. Everything you make
costs Resource Units to build, and some functions (such as Research) cost Resource
Units as well. You can see your current level
of Resource Units in the Resource Display
at the top of your screen.
How do you acquire Resource
Units? Keep readin’…
OIL
Oil (called Earth Blood by the more caring
Evolved) is great, and don’t you go listening
to what those nutritionists say. Oil is also the
richest source of Resource Units in the war,
and since Resource Units allow you to build
up a force, which allows you to wipe out the
enemy, which allows you to win the war,
which allows you to take over the whole
world, you can bet that oil’s pretty darned
important. You can
find out how much oil
is in each puddle by
holding the cursor
over a puddle and
looking at its Status
Bar.
An oil puddle.
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RESOURCES
L: Load Transport. As part of a series of
Waypoint commands for a Transport,
clicking the L key will set the most
recently clicked destination as a
pick up point. The Transport will set
down and remain for a short time so
that units can be piled in, then it will
fly to its next destination point.
U: Unload Transport. As part of a series
of Waypoint commands for a Transport, clicking the U key will set the
most recently clicked destination as
the point it will lay down its cargo.
ALT: Force Attack. Forces a unit to attack
an ally, terrain feature, bridge, etc.
See ‘Force Attack’.
SHIFT: Waypoint/Queue orders. Sets
Waypoints. See above.
SPACE:Cancel Order. Selected units will
stop moving or attacking, selected
buildings will forget their Marshalling
Points, Selected towers will stop
firing.
T: Auto Assign Tanker. Sets an idle
Tanker off to find an Oil Rig and
Power Station and start hauling oil.
CTRL: Move while attacking. Holding CTRL
and selecting a destination point will
make your units alert – they’ll
defend themselves against attacks,
then continue to their destination
once they’re no longer under direct
threat.
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WAYPOINTS
The units in KKND Krossfire have developed
better memories, and can now remember up
to 9 orders to complete in order. These
orders are called Waypoints. Usually you’ll
be using Waypoints to mark out specific
paths for the units to take (for example, an
aerial unit might be given a path that avoids
Anti-Aircraft towers to get to its destination
instead of taking the shorter, more dangerous, direct route). Sometimes, though,
you’ll give the units orders on the way, like
”Go here, fight whatever you see, return to
base for repairs, then return to your starting
point”. To find out how to set Waypoints,
keep reading.
Setting Waypoints
To set such Waypoint orders, select the
units, hold SHIFT and click out their path. A
dotted line will display their path. For orders
such as ”get repaired”, you’d click on the
Repair Bay as one of the steps. For a harassment order, you might hit the F (fight) key
after selecting a destination point.
Patrolling
Patrolling means a unit or group will travel
around in a continuing loop until an enemy
comes near, then they’ll attack it. To set up
a loop, set up a path of Waypoints, then
click the final destination point back on one
of the others. The Waypoint path turns red,
and the units will begin their ‘Marchin’ up ‘n’
down the square’.
Changing Waypoints
To change a set of Waypoints, select the
unit or group again, hold SHIFT and map out
the new set of orders.
Wait at Waypoints
This is an option available in your in-game
menu, designed for slow units. If ‘Wait at
Waypoints’ is active, your units will stop at
each Waypoint until all the members of the
group have caught up, and only then will
they wander off to the next Waypoint.
Marshalling Points
Units usually hang out the front of their creation building, but sometimes you’ll want your
fighting units to head straight into battle. To set
this up, click on the relevant creation building,
hold SHIFT, and click out some Waypoints
describing your desired path. New combat units
will follow this path upon creation. To cancel
this, select the building and hit SPACE (cancel
orders).
T
o inflate your ego as supreme commander
of the war, you now have more orders you
can lay on your poor little units. The
Keyboard commands are listed with the
descriptions below, and they also appear,
along with all Keyboard and Mouse
Commands, under the ‘Help’ button in the ingame options menu.
S: Stand Ground. Select units and hit
the S key and those units will remain
where they are and not attack
unless specifically ordered to do so.
D: Disperse. Selected units will imme-
diately scatter and move a short
distance from the current mousepointer position.
F: Fight. Selected units will attack any
enemy within visual range, and will
hunt what they’re best at killing if
there’s a choice.
G: Guard. Selected units will stay near
and Guard a building, unit, or area.
Select the units, hold the cursor over
that that requires guarding, and hit G.
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BOSSING THINGS ABOUT
Waypoints & Marshalling Points
Order List
Spezial Order
RESOURCES