their army. If you’re wanting to ally with your
friend, an Evolved, then hold the cursor over
the Evolved buttons until you find the one with
your friend’s name and colour. The little face
will look happy if you’re allied or angry if
you’re not. And clicking on that button will
reverse the current status. So there. If you ally
with someone, they will receive an info window
letting them know that you’re waving the selective white flag. Note that they don’t automatically ally with you, that’s their choice!
BREAKING ALLIANCES
There’s nothing quite as fun as imagining
the expression of betrayal on your friend’s
face when you start laying into the units
that, up until a second ago, were happy little allies, and the tiny message ‘<player>
has broken alliance’ pops up! There are two
ways to break alliances, the nice way and
the nasty way. With the nice way, you click
the Alliance button, find your allied friend’s
button, and click it. No blood spilled. Yet.
The nasty way is more fun – you just storm in
and start shooting up the unsuspecting
army. You’ll need to use a Force Attack (select your units, hold ALT, then click on the
targets), but once the alliance is broken,
you can just attack in the regular ol’ way.
One cool thing to note, though – Suicide
Units (Kamikaze/Martyr/Michaelangelo) operate under their own laws. You can make
them Force Attack an ally, and the Alliance
won’t be broken! Sneaky or what?
D
epending on the Host’s choice of Victory
Conditions in the Host Screen, the game
will end, (for you at least) if you or your allied
collective win or if your whole army is wiped
out. If you win, then you’ll go to the Debriefing
Screen, which gives you a ranking and details
of the game. If you die, then the game ain’t
necessarily over! If at least two other armies
are still alive, then you’ll become a bit of a
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CLIENT SCREEN
The Client Screen is identical to the Host screen (above), but you only have control over a
few things. You can pick your Team, your
team’s Colour and your Ally number, and you
can use the Chat feature (see Chatting
above). As a Client, you wait for the Host to
begin the game, then play it as per usual.
Okay?
PLAYING THE MULTIPLAYER GAME
And once you’ve got it all happening, then it’s
just a matter of building up your army and
blowing everyone else to pieces. Unless, of
course, you’re allies. And there’s really
nothing stopping you from blowing them to
pieces, either. Remember... the Geneva
Convention blew up along with Geneva over
100 years ago in the Great Nuclear War. Yeah.
Y
ou want to exercise your right as a
bully? Well, gang up on someone in a
war – it’s great! Forming an alliance is easy,
and the results can be a real LAFF! Two
ways exist to ally:
FORMING ALLIANCES, PRE-GAME
Before the Multiplayer Game starts, you can
click on your ALLY button. Keep hitting it
until the number beside that button matches
the number of your soon-to-be ally in the
window above. Matching numbers mean alliances! Note that this is the only place the
CPU will agree to be your friend. Break an
alliance mid-game and try reforming the link
and you’ll be wearing your blood-soaked
white flag to your funeral. Dig?
FORMING ALLIANCES, MID-GAME
You can ally (and break an alliance – more
on that soon!) during a game by clicking on
the Alliance button (or pressing the A key). A
number of buttons pop out, each representing one of the other players and showing
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CPU players are possible from this screen by
repeatedly clicking the CPU’s Alliance
Number button until it matches the number of
the desired player.
CHATTING DURING SETUP
Pre-game chats take place via the little Chat
box. To chat to other players, click the cursor
in the box, type your message, then hit
ENTER. Your message will appear in the
Players Window, and all other players will be
able to read it and respond. Chatting in-game
is covered in Chatting, below.
THE OPTIONS:
Team: Pick an army, any army. If you don’t know
the icons yet, the blue fist represents
Survivors, the Red head is the Evolved and
the yellow and red logo is the Series 9.
Colour: Pick a colour for your army from the
available colours.
Ally: Pick an alliance number. Picking the
same number as another player (you can
see their numbers in the Players Window
above) will create an immediate alliance
with that player.
RUs: Sets the amount of Resources with which
everyone begins. Clicking repeatedly cycles
through the available starting amounts.
CPU Diff: You got CPU players fighting in this
war? Set their aggressiveness here.
Max Tech: Sets the maximum Tech Level possi-
ble (Global Tech Level) for everyone in the
game.
Bunkers: Tech Bunkers will exist if this is set to
‘on’. This will allow a random element into the
game – where’s the Tech Bunker going to be,
who’s going to find it first, and what’s it gonna
contain? Could unbalance the war. But it
could be in your favour! Note that in multi-
player games, the Tech Bunkers will remain
locked to all units until a set time has
elapsed. Find ‘em. Guard ‘em. Hoard ‘em.
Unit Stats: This shows which library of unit statis-
tics the game will use. If you have created
your own library through the Unit Editor (from
the Main Menu), then you will have the option
of using standard ‘Units’ or your own. The button cycles through all available unit libraries.
Oil Avail.: The number of Oil Puddles will be the
same regardless of this setting, but they will
contain an amount dependant on your
choice here, ranging from Scarce to Infinite.
Lotsa oil means a bigger war, less oil means
a more skillful one.
Fog: Choose the level of Fog and Shroud you
want in the game (see under Visibility above
to find out more about Fog and Shroud).
Victory: Two settings exist here. A Death Match
will not end until only one army remains. Ally
Win will finish when only one allied group (or
one army) remains.
Map: Pick the map where you want your war to
take place.
Map Display: If you turn this on, you’ll see a
miniaturised version of the map where you’re
about to fight. You’ll also see where all the
other armies will be, and you can scroll
around this using the cursor keys. If you prefer this left to chance and mystery, then leave
the map off. Note: If you see the map, all the
players see the map, so don’t think of being
sneaky, awright? At least not yet…
Start Pos: Starting Position. Toggles between
Random and Group. Random will set up your
armies all over the map. Group will set up
allies close to each other, and you’ll be able
to see the starting positions on the little map.
Note: Changing alliance numbers will affect
positioning of your armies on the map!
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Alliances
The End Of Multiplayer Game
MULTIPLAYER GAMING MULTIPLAYER GAMING