2. Double-click on the “KING” icon to
start the game. The program will then
prompt you for Disk 2 when necessary.
Note: If you have two drives and
enough memory, then insert Disk 2
onto
DFl:.
Installing to Hard Drive;
1.
Insert disk 1 into
2. Double click on the disk icon for
“KINGl”.
3. From your Workbench screen choose
“New Drawer: and name the new
drawer “KING”.
4. Drag the icon for DFO: to the new
drawer named “KING”.
5. When the drive light has gone out,
insert Disk 2 and repeat step 4.
To play, open up the “KING” drawer
and double-click on the
DFO:.
DFO:.
“KING”
icon.
Creating a Save Game Disk
(Floppy Only):
1.
Insert a blank disk into
2. From your Workbench screen initialize (format) the disk and name it
“KINGSAVE".
DFO:.
PC/Compatibles
Installing to Hard Drive:
1. Insert disk 1 into your
Drive
2. Type “A:” or
“CD\KING”
[RETURN].
“B:”
(whichever refers to
your 3%” drive) [RETURN]. Type
“INSTALL”
the on-screen instructions. The game
will install to a default directory
named “KING:“.
To play the game at C>, type
[RETURN]. Now follow
[RETURN]. Now type
3 1/2”
Disk
IF THE GAME WILL NOT LOAD.. .
Your
computer
must have at least
-
600K of FREE RAM.
BASE MEMORY PROBLEMS:
After your system loads MS-DOS, your
mouse, sound drivers, and any menu programs,
you must have 600K remaining out of the original 640K of BASE MEMORY. This area of
memory has nothing to do with your HARD
DRIVE or the remainder of your RAM, should
64OK
you have more than
It is possible that your computer’s operating
system is not setup to allocate 600K of free
BASE
MEMORY.
son the program will not load. You can deter-
mine how much memory is available by typing
MEM.
This will tell you how much free RAM
exists. If the amount is less than 600,000 bytes,
then you will have to free up more BASE
MEMORY.
This event is usually the rea-
OPTION 1: FOR MS DOS
1) Type “CD C:\DOS”
move you to the directory where your DOS
files are stored.)
2) Type
tion. This will move your MS DOS and other
files to HIGH MEMORY and out of your BASE
MEMORY.
“MEMMAKBR”.
Follow the options for DEFAULT installa-
OPTION 2: FOR MS DOS 5 users
The simplest way to free up more BASE
MEMORY is to create a BOOT DISK. The fol-
lowing instructions will create a basic boot disk
that you can use to run the game.
1) Place a blank floppy disk in
of BASE MEMORY.
6.0, 6.1
[RETURN].
or 6.2 users
(This will
the
A DISK
2) Type
3)
Type “CD C:\DOS” [RETURN].
“C:”
[RETURN]
4) Type “FORMAT A: /S” (this will format a
blank floppy disk and transfer the MS DOS
operating system).
5) When asked for a volume label, hit the
RETURN KEY.
6) Type
7)
will not include your MOUSE DRIVERS or
your SOUND CARD DRIVERS.
To install
created is in the A DRIVE.
1)
“CD C:\KING” [RETURN].
Type
“MAKEBOOT” [RETURN].
This will make a basic BOOT DISK, but it
your
MOUSE DRIVERS:
Make sure that the BOOT DISK that you
Type
“CD C:\MOUSE” [RETURNI.
Note: Not all mice manufacturers setup their
software in the following manner. These directions
are
for a Microsoft Mouse or an OEM
Microsoft Mouse that has installed all of the
mouse software in
these instructions do not work, consult your
mouse installation instructions that accompanied
your mouse.
2) Type “INSTALL” [RETURN] (if INSTALL
does not work, try
3) Follow the instructions on the screen until it
asks you “Where do you want to install the
mouse drivers?” When prompted, tell it to
install the mouse drivers to you A FLOPPY.
After this is completed, your mouse drivers
will be installed on the BOOT DISK.
If you do not wish to install your sound card
drivers, or you do not have a sound card, skip
the next set of installation instructions and
proceed
to "PLAYING KINGMAKER WITH A
a
directory called MOUSE. If
“SETUP”).
To install
Make sure that the BOOT DISK that you
created is in the
1) Type
Note:
software
your
SOUND CARD DRIVERS;
came with your sound card.
A DRIVE.
“CD C:\SBPRO” [RETURN].
Not all sound card manufacturers set their
in the following manner. These direc-
the program that will test your sound card
(please refer to your sound card documentation
for the exact name to type in).
tions are for the CREATIVE LABS SOUND
BLASTER PRO sound card. These instructions
assume
installed in a directory called
2) Type
that your sound card software has been
SBPRO.
“INSTALL”
[RETURN].
3) Follow the instructions on the screen until is
puter should give you three settings:
Copy these setting down.
asks you “Where do you want to install the
sound drivers. When prompted, tell it to
install the mouse drivers to your A FLOPPY.
After this is complete your sound drivers
will be installed on the BOOT DISK.
Type INSTALL. Select the SOUND SETTINGS selection. When it asks for the numbers, enter them in the same order that you
copied them down.
The sound should work normally.
Playing
Kingmaker
After you have completed creating a BOOT
DISK, you are ready to begin playing
maker.
with the BOOT DISK:
King-
PROBLEM: ONLY PART OF MY SOUND
WORKS.
SOLUTION: If you have checked the settings
for your sound card and they seem to be
1)
Make sure that the BOOT DISK is inserted
in the
2) Reboot your computer by hitting the
button, or by holding down the
A DRIVE.
RESET
CONTROL,
ALT and the DELETE key at the same time.
3) When the system has finished booting up,
type
“C:\KING” [RETURN].
4)
Type KING and you are ready to begin!
rect, but your sounds are still only partially
working, you still do not have enough FREE
RAM. Return to the section called “BASE
MEMORY PROBLEMS”.
PROBLEM: MY 3.5” FLOPPY IS MY B:
DRIVE.
SOLUTION: You can install Kingmaker from
your B FLOPPY DRIVE by substituting “B:”
wherever the
patible computers can only RUN from your A:
TROUBLE SHOOTING
(PROBLEMS & SOLUTIONS):
PROBLEM:
THE
NARRATOR SPEAKS ONE
DRIVE or your INTERNAL HARD DRIVE. If
you have a
Drive, you will have to make your boot disk on
a 5%” floppy disk.
OR TWO WORDS AND THE VOICE STOPS.
SOLUTION: The SOUND CARD settings that
you have selected in the Kingmaker SETUP
... . .
Locate the SOUND CARD diskette that
Put the diskette in your A DRIVE and load
After you run the sound card test, the com-
1. The IRQ ADDRESS,
2. The INTERRUPT NUMBER, and
3.
The DMA
#.
Type C:\KING and hit the ENTER KEY.
Exit the install program and type KING.
cor-
“A:”
appears. However, IBM com-
5 1/4”
FLOPPY DRIVE as your A:
FACTION SYMBOLS
There are seven different screen elementsOffices (which you can give only
from which your Faction can be built.to a Titled Noble)
Untitled Nobles
Titles (which you can give to
Untitled Nobles, effectively making them Titled Nobles)
4517
(c)1994
Harford
Printed in USA
Road,
Baltimore,
l
All Rights Reserved
MD
21214
!
I
SYMBOLS MENU
VICTORY LEVELS
Advanced Battle Screen
Move to Engage the Enemy:
Engage a specific enemy.
Move to Target Area: Move
your troops to a designated area.
Advance to Attack: Attack a
specific battalion.
Stop/Shield:
further orders.
Hold your troops for
Other Keyboard Commands:
Alt-X:
Quit Game (return to DOS)
Space Bar:
Tab:
Skip to next Noble
End current Noble’s move
Arrow Keys:
Tactical Map
Scroll the
To win Kingmaker, one must control the
last surviving Royal Heir and crown him
Ring (or Queen) of England. Should you
achieve this, your name will be entered on
the “Roll of Honor”, along with a rank
based upon your demonstrated skill in the
recently completed game. These ranks,
from lowest to loftiest, are:
Peasant
Knight
Earl
Baron
Duke
Kingmaker
Scoring during the game is tracked automatically by the program. Beginning with
a base score of 100 points, each turn that
passes in which you do not win the game
deducts points from your score. In addition, points are gained for each battle won,
and lost for each battle in which your
forces are defeated. Finally, adjustments
are made to your score for a number of
other factors (such as, but not limited to,
number of factions, use of advanced plague
and/or weather, and order of set-up).
In short, the more difficulty you face in
winning the game, the higher your final
rank on the “Roll of Honor”.
Good luck!
SYMBOLS MENU
Main Menu Screen
Faction Build: Enter the Fac-
tion Build menu.
Family Tree: Shows the Royal
Heirs.
Secret Support: This is your
hidden hand in which new Nobles
and Titles are held until you wish
to play them.
Chronicle: This gives you specific information about various
topics.
Review: This allows you to
review the position of the Royal
Houses and the Enemy Factions.
Find:
various items are on the map.
Load/Save: This allows you to
load a Saved Game or Save your
current game.
This helps you find where
Faction Build Screen
Combine: This joins the high-
lighted items together with the
highlighted Noble.
Disperse: This splits the highlighted items from the high-
lighted Noble.
Review: This allows you to
review the positions of the Royal
Houses and the Enemy Factions.
Proceed: Takes you into the
game.
Scroll Up a Noble
Scroll Down a Noble
Scroll Up a line
Scroll Down a line
Game Options:
to view/change the game options,
or to “Restart” the game.
Fresh Horses:
ability to move your selected
Noble an extra four moves.
This allows you
This gives you the
(c)
1994 The Avalon Hill Game Company l All Rights Reserved
Shakespeare is one of high drama.
In this evocative scene, six powerful
lords of medieval England stand in
the Temple Gardens. Richard, Duke
of York, has just challenged his
rival, John Beaufort, Duke of Somerset, over matters of State.
fort-foremost of those who surround the Ring at Court and guide
his actions-can barely restrain his
anger. The two have recently
argued loudly in the Hall, each trying to persuade the other nobles of
England of the righteousness of
their case. But those present can-
not agree upon a clear winner in
the debate.
andplaywright William
Beau-
and calls for his supporters to do
the same.
In vain, an undistinguished noble
named Vernon pleads with both
headstrong lords to accept that “he
upon whose side the fewest roses
are cropp’d from the tree shall yield
the other in the right opinion”. The
nobles are drawn into their factions;
the Earl of Warwick, Vernon and an
unnamed lawyer take the white
rose, while the Earl of Suffolk alone
sides with Beaufort. Realizing how
matters have turned and too proud
to yield,
dagger there and then to end the
looming squabble. The scene ends
with these ominous words by
Richard to his own supporters:
Beaufort
almost draws his
Determined to resolve the issue,
York plucks a white rose from a
nearby bush, and declares that
those who support him should do
likewise. Echoing this emotional
display, Beaufort picks a red rose
4
In four linked plays, Shakespeare
portrays the “Wars of the Roses”
(1450 through 1490) as a period of
treachery, murder, fearsome
vengeance and bloody battle among
the great nobles of the land.
those who lived in Shakespeare’s
For
Elizabeth I, faced the opposition of
some powerful northern lords.
day-a century after these events
unfolded-the wars were viewed as
a time of
violence,
devastation
and
anarchy in their beloved England.
Only when Henry Tudor killed
Richard III at Bosworth did these
evil times come to an end.
royal Tudors claimed they were the
legitimate heirs of the Plantagenets. Henry Tudor was indeed
related to Henry VI (see the lineage
shown on the chart of family trees
found in the “Historical Manual”).
The victorious Tudors-whose
faithful propagandist Shakespeare
certainly was-had a vested inter-’
est in portraying the Wars of the
Roses in this way. His popular plays
reminded anyone considering rebellion that loyalty to the crown might
be the lesser of possible evils. Henry
Tudor had taken the crown from
Richard III’s head and his new
dynasty was precariously seated
upon the throne of England. This
new king, Henry VII, faced open
revolts in the field and his reign
was troubled by a succession of con-
Certainly, they were the last champions of the
others having fallen. Too, in fulfillment of pledges: to his Yorkist supporters, Henry married Elizabeth of
York, symbolically uniting the war-
ring factions. In this way, the culmination of the wars could be portrayed as the legitimate victory of
Lancaster over Yorkist usurpers,
along with a reconciliation with the
defeated through an act of dynastic
union. The Red and White roses,
and hence all England, were as one
at last.
spiracies; Henry VIII felt the grumblings of rebellion; even “Good
Queen Bess”, known to history as
To promote their right to rule, the
Lancastrian
cause, all
One of the great castles of the Northern
Marches and a seat of
the Percy family, the
fortress featured prominently in the northern
campaigns of 1461.64.
5
The home of the
lan
family played no
major part in the Wars.
The castle on the site
today
is of a considerably more modem vintage.
Fitza-
It is typical of the Wars of the
Roses that this brief, simple explanation has passed into popular
belief. Much of what we know-or
believe weknow-has been
obscured behind symbols and leg-
end, without much basis in fact. The
emblems themselves, for example,
are primarily a playwright’s fancy.
The “War” of White and Red Roses
was not an allegory understood at
the time of the struggle itself. In
fact, the symbols were themselves
rarely used by the two
factionsEdward IV is better known for his
symbol of the “Sun In Splendor,”
while Richard II fought under the
banner of the “White Boar”.
It is equally confusing to the mod-
ern American student (or game
player) to discover that the Lancas-
trians held extensive estates in
Yorkshire, while the Yorkists were
strongest in the Midlands! In fact,
the entire history of the period is a
confusing jumble of names (there
are altogether too many Prince
Edwards!!!), titles, places and dates
presented against an ever-changing
background of treachery and politi-
cal chicanery. And barely half of
what you read is factual..
Since Shakespeare’s day, popular
perception of the Wars of the Roses
has been confused by the propaganda of partisan supporters of the
White or the Red, or by those who
see the whole affair as a minor
dynastic squabble. It is true that
their significance in the history of
the art or practice of warfare is
small. And while the Wars were not
the general bloodbath Shakespeare
described for the Elizabethan stage,
the royal house of Plantagenet was
wiped out...along with other noble
dynasties beside. Modern historical
research, however, has shown that
the era was no better nor worse than
those that came before and after.
6
But it is far too easy to trivialize
the Wars. Like all civil conflicts,
their revolt, both sides were cut
from the same political cloth.
they were savagely contested. They
were marked by a ferocity and brutality practically unknown in the
history of England before or since.
Although the various battles were
often small, and most victories owed
more to treachery or accident than
to skill or force of arms, blood was
spilled freely. (Though one foreign
commentator remarked that the
English fought very curious wars:
“...once
they have gained a battle,
they do no more killing, especially
of common people.“)
spanned the reigns of Henry VI,
Edward IV and Richard III was also
characterized by the way many local
disputes between various noble
Houses were fought under the banner of the continuing “Civil War”. In
the far north, the Nevilles and the
Percies
centuries. The victory of the
cause in the north was really the
triumph of the House of Neville at
the expense of the House of Percy.
In southwest England, an inter-
A number of victories were cele-
brated by the beheading of cap-
tured leaders, especially as the
Wars progressed. This can be
traced to the fact that the several
campaigns were primarily a strug-
minable feud between the
nay Earls of Devon and the upstart
Bonville family drew major players
into the Wars, who sided with their
supporters in a local dispute over
lands and titles.
gle between opposing factions,
vying for political power with no
sweeping or revolutionary ideals at
stake. Although the Yorkists
claimed a constitutional cause for
Wars of the Roses provided opportunities for advancement and accumulation of power as established families fell by the wayside and local
The intermittent struggle that
An unfortified town in
the Midlands, west of
Leicester.
had been bitter rivals for
Yorkist
Courte-
For those nobles bold enough, the
Another of the great
northern castles, this
fortress is given to
whichever noble is
granted the Office of
Warden of the Northern
Marches. The castle was
an important target dur-
ing the Northern Campaigns of
1461-64.
rivals were slain. The tragic story is
epitomized by the tale of Richard
Neville, Earl of Warwick, the man
immortalized as the “Kingmaker”.
Warwick used his power, the
patronage at the command of his
upheaval focused the growing dis-
satisfaction among the commoners
to hereditary loyalty to any nobility
and fostered a desire for a sound,
stable and effective central govern-
ment by the crown.
wealthy family, and the desperate
times to promote Neville interests,
even while he strove to put Edward
on the throne. Then, having
achieved all this-at the high point
of his career-Richard Neville and
Edward IV parted company. The
Kingmaker went to war against his
King, only to die on the battlefield
at Barnet in April 1471.
Powerful English nobles had
acted against the ruling house
before; indeed, when they had con-
spired together against King
John
they were called heroes. But the
convoluted plots and campaigns of
the likes of Warwick, Somerset, de
la Pole and Stanley marked the
beginning of the end for the feudal
spirit of the age is captured perfectly in a game of factional politics
and bloody warfare. The object is to
control the last of the eight rivals of
the royal houses of Lancaster and
York for the throne of England. To
accomplish this, you will maneuver
an ever-changing group of nobles in
order to seize and promote one of
these royal heirs while simultane-
ously eliminating all other rivals.
Can you place your candidate upon
the throne? Or will you end, as so
many nobles did, bent beneath the
headman’s axe.. .
barons, who had treated their kings
like puppets. On a social level, the
Q@
In KINGMAKER, the chaotic
8
his manual provides all the
information you need to play
T
assuming you are playing with a
mouse, in VGA, on an IBM-compatible
PC, with the game stored on your hard
drive. (For Amiga format, consult the
Quick-Start Reference Folder.)
KINGMAKER. It is written
Before You Start
Check that your game box contains
the following items:
l 3 Disks
l 2 Manuals
l Quick-Start Reference Folder
l Player Aid Sheet
GETTING STARTED
are also summarized on the Reference
Folder.1 All the game’s major functions
can be accessed with the mouse,
although you do need to use your keyboard as well. There is an on-line help
facility (termed “Autohelp” hereafter)
for use during play.
through a short introduction, conducted by William Shakespeare. You
can hit any key to escape.
his manual contains all the
instructions you need to play
KINGMAKER. [The basics
From Start-Up, you are taken
This famous Roman spa
in the
west
of England
lies close to Bristol.
You can now install
on your computer’s hard drive. [Please
follow the instructions on the
Start Reference Folder.]
Sound
Select the sound options appropriate
for your machine. The music will run
on
AdLib/SoundBlaster
FX run on
digitized speech is only available on
SoundBlaster.
SoundBlaster
KINGMAKER
Quick-
or Roland; the
or Roland;
New/Saved Game Menu
menu:
game previously saved to disk.
You are now presented with this
New Game
Saved Game
Select New
Select Saved Game to restore a
Game
to start afresh.
This is a Royal Castle
and port on the island
of Anglesey, off the
northwestern tip of
W&S.
Number of Factions
Selecting New Game brings up a
second menu, which asks you to select
the number of Factions you will face in
the game.
1 Faction (easy)
2 Factions
3 Factions
4 Factions
5 Factions(hard)
your Nobles on the map in ignorance of
the actions of the computer-controlled
Factions.
see the computer-controlled Faction(s)
appear on the map before you make
your own dispositions. This allows you
to see which Royal Heirs are most at
risk of capture by your opponents, and
where the enemy are strongest.
Allocate Blind
If
you select After Computer, you
forces you to place
10
The more Factions the computer con-
trols, the tougher the game
becomes-
Advanced Options
although the computer-controlled fac-
tions will compete against each other
just as fiercely as they compete against
you. The Roll of Honor rewards victory
against large numbers of Factions with
greater glory.
Advanced Game
Weather
the level of
Game options affect the way the game is
played, although neither adds to the difficulty. Use the buttons to toggle these
Difficulty Level
options on or off.
A third menu asks you to set one of
two difficulty levels:
the beginning of the player’s turn. The
computer determines whether this is to
Allocate
After Computer (easy-you see
where all other Factions have placed
their forces
Blind
before
(hard-you place first)
you place yours)
be a
Turn. In
ceeds as normal. In
following restrictions apply:
You are next asked to set or reject two
options-Advanced
and
Advanced Plague-and
Autohelp.
The Advanced
Advanced Weather is checked at
Fair Weather
Fair Weather,
or
Bad Weather
the game pro-
Bad Weather,
the
(a) Armies move only 3 areas per
Turn.
(b) No Combat or Sieges are possi-
ble.
pauses so that the player may read
these at his leisure. When ready to proceed with the game, click on the
Mouse Button.
(c) Storms at Sea occur more often,
and can sink Ships.
With
Advanced Plague,
infection
can break out anywhere, not just in
towns. Plague spreads along roads,
through ports, and into. Towns and
Cities. Death is no longer automatic,
but anyone caught in a Plague area has
Animation
toggle to suspend the on-screen animation for certain events (notably, the execution sequence). These graphics play
no role in the game, and are intended
for entertainment purposes only.
a 25% chance of being killed.
Select On/Off for each option.
click on the Exit button. KING-
MAKER
Right
Finally, players may use the On/Off
This
Having completed your game set-up,
now completes loading.
magnificent castle,
east
of Nottingham, is
one of
to
the
Roos
those belonging
family.
Autohelp
KINGMAKER
help facility. Before the game begins,
you must decide if you wish to activate
it. As with the Advanced Weather and
Advanced Plague options, use the
appropriate button to toggle
on or off. If activated, at select
moments during the game, messages
will appear on the screen offering you
instructions on how to play and sugges-
features an on-line
Autohelp
Copy Security
game, you may be asked to pass a
Copy Security
displays a picture of a City, Town or
Castle featured in the game, along with
a range of page numbers. All the Towns
and Castles featured in this way are
listed, with their pictures, in this manual.
enter its name at the
tions on how to play well. The action
At selected intervals during the
Check. Your computer
Find
the correct Town/Castle, and
prompt.
11
This vital city in the
west
of England is also
a major port.
OBJECT
OF THE GAME
n
KINGMAKER,
tion of power-hungry nobles and
I
their supporters. Your objective is to
control the last Royal Heir in the game,
and to crown him King (or Queen, in
the case of Margaret of
land. In other words, you’re not trying
to become King yourself, but to be the
power behind the throne, the ultimate
puppet-master.
To achieve this, you must:
(a) capture and control a Royal Heir;
(b)
eliminate all his/her rivals; and
(c) have your Heir crowned King in a
Cathedral Town or City by an Archbishop or two Bishops.
In addition to the Noble members of
your Faction, you may control “Assets”
(such as Offices of the Crown, Mercenaries and Ships). Other Nobles and
Assets are gained during the game,
which you may either bring into play at
once or keep hidden, ready to be produced at a vital moment.
you control a Fac-
Anjou)
of Eng
opposing (computer-controlled) Factions are trying to do the same thing.. .
Roll of Honor
Honor, which carries the names and
ranks of those players who have best
fulfilled their destiny. You may enter
your name on the Roll of Honor if you
successfully complete the game.
Of course,. in the meantime, the
KINGMAKER includes a Roll of
12
THE ROYAL HEIRS
ecause
key to success or failure in the
B
stand how they work before you deploy
your Assets at the beginning of the
game. The quick capture of a Royal
Heir can pay rich dividends as play
unfolds.
the Royal Heirs are the
game, it’s important you under-
Capturing Royal Heirs
Nobles from a Faction occupy the same
area on the map. If the Heir is accompanied by another Faction’s Nobles, the
enemy must be defeated in battle
before the Heir can be captured. (See
the chapter on
this works.)
The Royal Houses
Here are nine potential heirs to the
throne of England. These are:
House of Lancaster
*
Henry VI
Margaret of Anjou
Edward, Prince of Wales
Beaufort, Duke of Somerset”
House of York
0
Richard, Duke of York
Edward, Earl of March
Edmund, Earl of Rutland
George, Duke of Clarence
Richard, Duke of Gloucester
Town or Castle, that place may have to
be captured by Siege. (This is covered
in detail in the section on Sieges.) However, since you may need to overcome a
Castle early on in the game in order to
capture a Royal Heir, the basic idea is
presented here.
Noble(s) trying to capture the Royal
Heir must be equal to or greater than
the Town/Castle’s garrison. The exam-
ple on the following page should make
this clear:
Royal Heirs are captured when
Combat to
find out how
If the Royal Heir occupies a City,
The total Troop Strength of the
l The Duke of Somerset
is a Noble who can
become part of a Fac-
tion (either player or
computer-controlled).
all
the other Lancastrian
heirs to the
dead,
crownedKing. In
effect,Beaufort is
fourth in line in the
Lancastrian succession.
However, if the only
other heir still
crowned
the faction controlling
the Yorkist wins the
game,
Beaufort’s status
In all other respects,
Beaufort
a normal Noble.
throne
Beaufort
Yorkist
no
matter
performs like
may
alive
heir.
what
is.
If
are
be
is a
One of the many royal
castles built after the
subjugation of Wales.
On the northern
of the principality, it is
gained by whichever
Faction controls the
Office of Chancellor of
England.
coast
in the same places. These locations are
listed here, along with their garrison,
any other Troops who might be there,
and the name of any Office which
grants ownership of that place to the
Noble who possesses the Office. The
Royal Heirs at the beginning of the
game:
Henry VI (London): ‘The capital is
controlled by the Constable of the
Edward, Earl of March, is in Harlech,
which, like all Royal Castles, has a gar-
rison of 200 men. The Percy faction
wishes to capture him. Percy himself,
Earl of
of Dover Castle, is accompanied by
Stanley. Percy has 100 Troops from his
own household and 50 men
being Constable of
ley’s contribution is another 50 Troops.
That gives Percy a total
of
when it falls-will capture Edward.
Northumberland
200. He can besiege Harlech
and Constable
by
Dover,
while Stan-
Troop
virtue of
Strength
and--
Tower,
Otherwise, London must be besieged by
a force of at least 300 troops-more if
another faction has troops in the City
(and whoever controls the Constable of
the Tower has at least 250).
Margaret of
Fortified Town must be besieged by a
force of at least 200 troops-more if
another faction moves troops into it.
Edward, Prince of Wales
worth): this Royal Castle must be
besieged by a force of at least 200
troops-more if another Faction has
Note that every Castle, City and Forti-
troops in the Castle.
fied Town has a Garrison, although
strengths may vary.
In every game, the Royal Heirs start
who can seize Henry directly.
Anjou
(Coventry):
this
(Kenil-
14
Beaufort, Duke of Somerset: as men-
tioned above, Beaufort is a special case,
and enters the game as an ordinary
Noble.
Richard, Duke of York Work):
City is controlled by the Archbishop of
York, who can seize Richard directly.
Otherwise, York must be besieged by a
force of at least 300 troops-more if
another faction has troops there (and
anyone who controls the Archbishop
has at least 30).
Edward, Earl of March (Harlech):
This Royal Castle is controlled by the
Marshal of England, who can seize
Edward directly. Otherwise, Harlech
must be besieged by a force of at least
200 troops-more if another faction has
troops in the Castle (and whoever controls the Marshal has at least 100).
Edmund, Earl of Rutland (Ireland):
the “Emerald Isle” is controlled by the
Lieutenant of Ireland, who can seize
Edmund directly. If no faction controls
the Lieutenant, Edmund can be seized
with a minimum force (provided you
have a ship) since there is no garrison
protecting the Earl. However, if
another Faction controls the Lieu-
This
tenant of Ireland, and sends him over
to guard
least 250 troops at his disposal in Ireland, and must be defeated in Battle
before Edmund can be captured.
George, Duke of Clarence (Cardi-
gan): This is an Open Town, with no
garrison. Whoever reaches the town
first can seize Clarence.
Richard, Duke of Gloucester
(Calais): This Town is controlled by
the Captain of Calais, who can seize
Edmund directly. Otherwise, Calais
must be besieged by a force of at least
200 troops-more if another faction has
troops in the Town (and anyone who
controls the Captain of Calais has at
least 350). Furthermore, the besieging
force needs to be transported by Ship to
reach it. Because of these factors,
Richard is often not captured during
the game, but dies when the Plague
reaches Calais.
Edmund, that Noble has at
The seat of the most
important Archbishop
in the English Church,
it is also a vital
the road leading southeast from London, and
close to
is
town
on
several ports.
Initial Strategy
Planning the risk-free capture of a
Royal Heir is one of the most important
parts of the game’s opening Turns. Your
Faction’s opening dispositions and
moves should be geared primarily
ture Kenilworth and the Prince of
Wales. With 250 extra Troops, he can
capture York in the first Turn; or he
can enter the City freely if the Faction
controls the Archbishop. This flexibility
makes Neville a very powerful Noble.
towards the capture of at least one
Royal Heir. Choosing the right one is a
Controlling Royal Heirs
question of balancing a number of variables-how close are members of your
faction to the Heir? How close are the
forces of opposing Factions? How well
guarded is the Heir? Is there a Noble in
play who can capture the Heir easily by
virtue of an Office they hold?
tion can begin the process of eliminating their rivals and having that Heir
crowned King. Each faction may control more than one Royal Heir, but may
not control Heirs from both royal
houses (Lancaster and York) for more
than
For your first few games, the best
one or the other Heir must be executed.
strategy might seem bewilderingly
obscure. Until you get used to the
game, set yourself a simple goal, and
work for it. You’ll soon get used to the
advantages of certain combinations.
For example, Neville, Earl of Warwick,
can start the game close to Kenilworth,
Cardigan or York. He has 50 Troops
automatically. On his own, he can cap-
Heir it controls at any time. You are
asked if you wish to execute an Heir at
the point at which he or she is captured. Thereafter, click on the Heir’s
name in the Family Tree display and
you are asked if you wish to execute
him or her.
ture Clarence in Cardigan, unless Herbert can beat him there. With another
150
Troops assigned to him, he can cap-
are assigned to one of the Nobles in the
Army. The royal captive now follows
Having captured a Royal Heir, a Fac-
two
consecutive Turns. After that,
A Faction may execute any Royal
When you capture Royal Heirs, they
16
your army, and is in your control until
captured or killed. The presence of a
Royal Heir alongside your army brings
a small benefit to its combat abilities,
but otherwise he is just a target for the
other Factions to pursue. Make sure
you protect your Royal Heir(s) with
ample forces-allowing for even the
most unlikely mishap.
Crowning Royal Heirs
To win the game, you must control
the last, crowned Royal Heir. This
implies two actions. First, the last surviving Heir must have been crowned
Ring, and, second, you need to see the
other Heirs killed.
Some may die at the hands of your
enemies. Others may fall into your
hands through victory in Battle or
Siege. As you capture Royal Heirs, you
must judge when the moment is right
to execute them. Since you become
biased towards one of the Royal
Houses, some decisions are easy. On
the other hand, knowing when to “lose”
a second member of the same Royal
House is more tricky.
arrange the Coronation of one of your
Royal Heirs. Royal Heirs can be
crowned only in the order of succession
for their Houses. Margaret of Anjou, for
example, can only be crowned “Ring”
once Henry VI is dead, and Edward,
Prince of Wales can become Ring only
after she joins her husband in the
grave. Note that it is quite possible for
there to be two Rings, a
Lancastrian at the same time.
ity within each House, there are other
conditions which must be met for a
Coronation to take place.
(a) The Heir must occupy a Cathedral.
(b)
(c)
The second task ahead of you is to
Yorkist
In addition to this rule about senior-
Several Towns and Cities have
Cathedrals, from mighty London
and York, through lesser Towns like
Lincoln and Exeter, down to small
centers like Salisbury or St David’s
The Heir must be accompanied by
at least one Noble of your Faction.
The Heir must be accompanied by
at least one Archbishop or two
Bishops.
and a
17
If these conditions are met, your
Royal Heir is automatically crowned
King.
Once you control a crowned King,
you have the power to call Parliament.
This may allow you to give additional
Assets to your Faction’s Nobles. This
power only resides in a King’s Faction
when there is but one King-if there is
a rival monarch, the Chancellor has
this power instead.
On the minus side, a sole crowned
King can be pulled to different parts of
the country to meet Embassies from
foreign lands. This can be very awkward, since it can disrupt your plans
and divide a secure army into two
smaller, defeatable forces.
that Henry VI starts the game as the
sole crowned King can lead to a situation where he is called away from London to an unfortified town, making him
easy to capture.)
(The
fact
B
are, and what resources you have. At
the beginning of the game, you are presented with a display like this:
Crown can commence, you
to know who your supporters
associated with your Faction
the Nobles in your Faction
need
18
The All-Britain Map shows all of
England and Wales, the Scottish Bor-
tons in the first row under the Build
Faction Box. In order, these are:
ders, plus the Irish and French coasts.
This is where the action takes place.
Several Cities, Towns and Castles may
ma
be picked out in different colors. Gold
locations are Castles belonging to the
mm
Nobles of your Faction. White dots
mark various locations connected with
m
Assets under your control. The white
and red squares with black crosses
show the locations of Royal Heirs.
CM
clicking on one of the locations marked
in white or gold on the map. If London,
for example, is marked white, click on
In the Build Faction Box and
Controls
at the top right of the screen
there is a list of Nobles, some with
Titles, and others not. These are the
initial members of your Faction. The
it and the cursor moves to show the
Office of the Constable of the Tower, an
Asset which grants possession of the
City to whichever Noble is given the
Office.
display shows their name, their title (if
any) and the number of troops under
their immediate command at that
moment.
the
display by clicking on the Faction
Icon.
There should also be a cursor, which
you can position with the mouse
pointer. To scroll up or down, click the
Left Mouse Button on one of the but-
Scroll up a Noble
Scroll up a Line
Scroll down a Line
Scroll down a Noble
You can also position the Cursor by
During the game you can return to
Build Faction Box
and
Controls
A strategically vital
cathedral town in the
north
far
the furthest reaches of
the road network, it is
controlled by whichever
Faction gains the alle-
giance of its Bishop.
of England, at
19
Building Your Faction
Your first task as a Kingmaker is to
allocate the Assets you have been given
to these Nobles. Click on the
Noble Up
There are eight different elements
from which your Faction will be built.
These are:
Titled Nobles
button a few times, and you scroll up to
the list of your Assets.
An important cathedral
town in the northwest
of England, it is gained
by whichever Faction
controls the Office of
Chamberlain of the
County Palatine. The
town is connected-via
Shrewsbury-to the
main road network.
Each Faction begins with a random
assortment of forces. Depending on the
number of computer-controlled Factions you chose during the start-up
sequence, you have 6-18 Nobles and
other Assets available. Some, such as
the independent towns, are not fea-
tled Nobles, effectively making them a
Titled Noble)
tured on this list, but are in your pos-
session on the main map.
Number of Factions
(including Player’s) Assets
2
18
Titled Noble)
312
49
57
66
Titles
(which you can give to Unti-
Offices (which you can give only to a
Archbishops & Bishops
20
Mercenaries
understand the strength of the Assets
in your Faction, you must allocate
these to your Nobles. A Noble may only
have one Title, and only Titled Nobles
Ships
may have Offices. Apart from that, you
can combine these forces as you wish.
name with the mouse pointer; he
Each Asset is listed by its name, and
several have a numerical value
attached-these are the Troops which
becomes highlighted, and the Castles
which he possesses flash on the
Britain map.
that Asset automatically and perma-
nently bestows on the Faction. Other
benefits may also come from possessing
that Asset.
Independent Towns under your control are not shown in the Faction Box.
Instead, your Faction’s flag is placed
above the town on the Area Map.
to capture Royal Heirs and to frustrate
the enemy. No one strategy in
MAKER works better than others, so
you should group your resources in
pursuit of a number of key goals- the
rapid capture of Royal Heirs, regional
supremacy, and security.
You can learn more about any Noble
or Asset by positioning the mouse
pointer over its icon (the pointer
changes shape to a Question Mark as
you do sol. Click the Left Mouse But-
ton. You
can now read the Chronicle
information about that item.
Once you are satisfied that you
Select a Noble by clicking on his
All-
Now you can allocate your resources
KING-
An unfortified town and
port
of the south
of England.
coast
Locating Royal Heirs
Allocating Assets
A
castle
on the Welsh
border belonging to the
Fitzalan family.
The All-Britain Map shows the
starting locations of the Royal
white dots for the Yorkists, pink dots
for the Lancastrians. You’ll see the
Yorkist
Rutland
in Ireland, and two
Lancastrians in the Midlands-Prince
Edward and Margaret of Anjou.
Heirs-
through-the list of your Faction’s
Assets (or select white locations on the
map which are close to your Noble’s
castles). Click on an Asset; it is highlighted and any places on the map
associated with that Asset start flash-
ing. You can select further Assets in
As discussed above, if one of your
Nobles starts the game close to a Royal
Heir, you may wish to ensure he has
sufficient strength to capture the Heir
the same fashion. When you have
selected the Assets you wish to allocate
to that Noble, click on the Combine
button.
at the beginning of the game. For
Clarence, just 10 men can do it; for
Prince Edward, you need at least 200
to overcome the garrison at Kenilworth. You can ‘tour’ these locations
using the
Review
button (see page 23).
so that the Assets you have allocated to
a Noble are listed directly under his
name. Do the same for the other Nobles
in your Faction. If you make a mistake,
or you’re unhappy with the way your
forces are allocated, you can click on a
Noble and the Disperse button to
break up that grouping.
Having selected a Noble, scroll
The list automatically reconfigures
22
The aim is to allocate all of your
Assets to the Nobles in your Faction.
However, you may not be able to allocate all the forces at your disposal. For
example, you may have an Office left
over, and no Titled Noble to give it to.
This is unfortunate, and there’s nothing you can do about it. The Asset is
placed in Chancery when you finish
building your Faction. In all other
cases, you see a warning if you try to
leave the Build Faction Phase without
having allocated all your forces.
your plans. You might also want to
avoid starting a Noble in a part of the
country swarming with enemy troops.
Reviewing Enemy Factions
the computer-controlled Factions by
pressing the
tion is only available if you chose to
deploy after the computer.
You can review the dispositions of
Review
icon. This func-
Enemy Factions
If you selected
pregame option, you must place your
forces in ignorance of the whereabouts
of the enemy. Your first chance to see
what opposition you face will come during the first turn.
If, however, you selected
puter, you will have seen the other
Factions place their forces before you
start. This could affect your choices. If
it looks as though an enemy Faction
has the means to capture a Royal Heir
before you, then you should change
Allocate Blind
After Com-
as a
tions, or the Royal Heirs. You are given
a “guided tour” of each Faction you
select, working through the Nobles one-
by-one.
enemy Nobles are, and where their
strengths lie. What Royal Heirs are
they likely to move after? How easy is
it for them to combine their forces? Is
there an option for your faction to
pounce on an isolated Noble?
return to the view.
Select to view one of the enemy Fac-
Use Review to take note of where
Click the
Right Mouse Button
to
This castle in Yorkshire,
south of York and commanding both the roads
leading
city, is the home of the
Clifford family.
south
from that
Starting Locations
When you have completed allocating
your forces, click
ton. Select a starting location for each
Noble in turn-their Home Castles are
the flashing [gold] “spots” (other locations associated with them through
Offices, etc are shown in [white]). Position the cursor on it and click the
mouse button to select a Castle.
on
the
Proceed
but-
dards likewise. Depending on which
option you selected at the start, they
show their hand either before or after
you have deployed your forces.
Observing the Enemy
Factions using the All-Britain Map
(which shows the location of each army
with a dot of its Faction color) and the
Review
RAISING
THE STANDARDS
fter you click on the Proceed
Icon, your Faction raises its
A
didacy for power. It is 1453 and Margaret of Anjou has just produced an
heir for Henry VI. The Yorkists see
their chance to seize the throne slipping away. The times are out of joint;
“let slip the dogs of war.
in the race for power, raise their stan-
standard, proclaiming its can-
."
The other Factions, your opponents
corner of the small map in the Information Box (click the
ton
up the All-Britain Map, showing the
location of enemy forces and unclaimed
Royal Heirs.
icon on the main panel (see page 28).
This works exactly the same as the
Review in the Build Faction display
(see page 23).
You can keep an eye on the other
option.
•B
Click on the arrow in the bottom left
Right Mouse But-
to make this visible). This brings
You can also click on the Review
24
The Family Tree
You can also gain intelligence about
the Royal Heirs through the Family
Tree
icon.
KNOW YOUR ENEMY
epending on the option you
selected at the beginning of the
ID
by 1-5 other Factions, equally determined to seize unchallenged power.
game, your Faction is opposed
Identifying Factions
This lists the Royal Heirs, by House,
in their order of precedence. Where a
Royal Heir has been killed, his or her
name is “crossed-out”. Where a Royal
Heir has been captured by a Faction,
this is indicated by a bar in the color of
that Faction under the Heir’s name. If
a Royal Heir has been crowned Ring,
this is indicated by a Crown beside his
or her name.
resources are marked by a single color.
The player’s Faction is always green.
Each Faction’s color is used to signify:
(a) The Faction to which a Noble
(b)
(c)
the Faction gives his name to the Fac-
tion as a whole-messages will speak
of “Percy’s Faction”, or “Mowbray’s Faction”, for instance.
Throughout the game, each Faction’s
belongs; the background color
behind their shields is the same as
their Faction’s,
Cities, Towns and Castles con-
trolled by that Faction, which are
marked by a flag of the appropriate
color on the map.
Royal Heirs captured by the Faction
(on the Family Tree).
In addition, the most senior Noble of
Another of the great
Royal Castles of northern Wales, this fortress
is gained by whichever
Faction controls the
Office of Chancellor of
the Duchy of Lancaster.
The extra troops gained
by the Noble holding
office
this
three areas allows him
to
command this pan of
Wales, and may provide enough troops to
seize
from Harlech.
when within
Edward of
March
south
coast
of
England,
near Weymouth, is the
bastion of the
family.
Beaufort
Computer-controlled
Factions
towards his opponents. This particularly affects how the Noble deals with
prisoners.
Computer-controlled Factions have
the same goals as you. They try to control
one
Royal Heir, and eliminate all
others. To do this they need to defeat
enemy Factions.
senior Noble in a Faction seeks and
uses the instruments of State-Coronations and Parliament-in pursuit of his
goal.
Each Noble in a computer-controlled
Faction is rated for his Aggressiveness,
Mercy and Ambition. As you play, you’ll
appreciate how Nobles display different
degrees of each attribute. If you read
of Faction Leaders or local commanders
whenever it is deciding how the Fac-
tions it controls will behave.
through the historical information in
the Historical Manual, you can work
What are they up to?
out for yourself who are the bloodthirsty, grasping ego-maniacs.,
Aggression
measures the extent to
which the Noble is prepared to take
risks in seeking battle. Aggressive
the whereabouts of all or some of the
Nobles in different enemy Factions by
clicking on the Review icon of the
Build Faction
Nobles fight more battles when the
odds are less heavily stacked in their
Faction Rivalry
favor. They also take greater personal
risks in combat.
Mercy
measures the extent to which
the Noble is prepared to temper his
Ambition and Aggression with a mea-
sured and less bloodthirsty attitude
have their programmed priorities
(which aren’t so very different from the
player’s). However, during the game,
these may become unbalanced by specific rivalries between Factions.
Ambition
dictates how readily the
The computer checks the attributes
As previously stated, you can Review
display.
The computer-controlled Factions
26
Each computer-controlled Faction
records the injuries done to it by other
Factions (including the player’s). Each
Battle fought in&eases
the
Rivalry
between its participants. The execution
of a Noble can increase it even more.
These Rivalries become sharper and
more intense as the game goes on. The
computer-controlled Factions seek out
the computer Faction’s Turn, you will
see their forces move.
The Area Map
enemy Factions with whom they have
the most intense Rivalry, looking for
revenge.. .
display.
CONTROLLING
THE ACTION
During the any phase of the player
Turn
you
-
inspect
Play now switch
appears as follows:
This
have the option
areas in
es
to the Area Map
to
detail. During
This Royal Castle and
port on
southeast England is
controlled by whichever Faction gains the
office of Constable of
Dover Castle.
the coast
nf
Game Controls
On the right of the screen, there is
an Information Box, and the following
icons.
Where a Royal Heir has been killed,
that character’s name will be “crossed-
out”. Where a Royal Heir has been captured by a Faction, this is indicated by
a bar in the color of that Faction. If a
Royal Heir has been crowned Ring, this
is indicated by the Crown beside his
name.
3 Secret Support
the game, Factions may be joined by
additional Nobles. These can be brought
into play on later turns through the
1 Faction Build
This returns you to the Faction Box,
Secret Support
ter on Reinforcement.
where you can make changes to your
4 Chronicle
Faction’s line-up. You can also use
the Review function to observe where
other Factions have their armies, and
where the Royal Heirs are.
information about various parts of the
game. Click on the item you wish to
read.
2 Family Tree
5
You can gain intelligence about the
Review
Royal Heirs through the Family Tree
icon. This lists the Royal Heirs, by
House, in their order of precedence.
whereabouts of Royal Heirs and enemy
Nobles. (See page 24.)
During the Reinforcement Phase of
button. See the chap-
Use the menus to discover detailed
This allows you to discover the
28
6 Find
Use this to track down Nobles, Royal
Heirs, Bishops, Towns or any other
item.
7 Load/Save Options
You can store up to eight saved
games on your hard disk. Click on a
line to highlight it, type in a unique
name, and Return. Click on “Save this
Game” and return to play.
You can also “Load a Saved Game”
from here.
8 Game Ootions
From here you can Restart the game
(return to the New Game option), Quit,
Toggle the Sound and Animation (see
page 11) On/Off and alter the AutoHelp setting (click on the button to
cycle through the options).
Fresh Horses
9
This records how many Fresh Horses
your Faction has. See Movement for
the way to use Fresh Horses in the
game.
THE SEQUENCE
OF PLAY
lay continues in turns, until one
Faction achieves the Victory
P
the sole remaining Royal Heir,
Crowned King of England.
through up to six phases, namely:
Events Phase: the vagaries of chance.
Movement Phase: your chance to
move all or some of your forces.
Combat Phase: all battles and sieges
are resolved.
Parliament Phase: The King (if there
is only one) or the Chancellor may
summon Parliament (see page 54).
Coronation Phase: The first Royal
Heir in order of succession from either
Royal House may be Crowned.
Reinforcement Phase: Each Faction receives additional forces, which
may be allocated immediately or kept
hidden.
Conditions-namely, control of
In each Turn, each Faction proceeds
This, near Ipswich in
Suffolk. is one of the
five castles possessed
by the
Mowbray
family.
29
Order of Play
The Faction controlling the Office of
Chancellor of England moves first, followed by the others in rotation. Should
the Chancellor’s
the most senior cleric from the following list determines which Faction
starts first.
Archbishop of Canterbury
Archbishop of York
Bishop of Durham
Bishop of Carlisle
Bishop of Lincoln
Bishop of Norwich
If this does not decide the issue, the
faction with the greatest number of
permanent troops moves first.
Office
not be in play,
E EVENTS PHASE
in the kingdom through the Information Window in the top right of the
screen.
rob a well-planned strategy of a vital
component. Watch them carefully. It is
possible for there to be No Event during a Faction’s Turn. Some Events
affecting enemy Factions are kept
secret from you.
listed here, along with their effects.
Plague
and Towns. Any Noble and/or Royal
Heir in that Town is killed immedi-
ately. The Plague does not affect the
surrounding countryside, though it will
affect any Port attached to the Town.
Events can create opportunities, or
The different types of Events are
Plague strikes at one or more Cities
30
lagues, emissaries from foreign
lands, storms at sea, raids,
P
turning while you and your rivals
squabble over the throne.
Turn, you are kept informed of Events
revolts...a turbulent world is
During this phase of each Faction’s
the
these Rules, Plague can break out in a
Port at any time. Once it does, it
spreads widely, area by area. It moves
fastest along the coast, port to port,
and into areas which contain armies.
Before the game, you can toggle on
Advanced Plague
Rules. Under
Any Noble, Royal Heir, Archbishop
or Bishop who spends any part of a
turn in an area affected by Plague
under the Advanced rules may contract
the disease and be slain. In addition,
Mercenaries may desert if their leaders
insist on trying to pass through plague-
infested regions.
Storms At Sea
Storms drive all Ships at sea into the
nearest Port at once (obviously, if a
Ship is already in Port, there is no
effect), a friendly one if possible, a neutral one as a second choice. A Ship
forced into a neutral or hostile Port
may have difficulty leaving again,.
If the Advanced Weather option
(see Page 11) has been selected, a
Storm at Sea may sink-rather than
drive ashore-ships. In this case, the
ship, and all passengers aboard it at
the time, are lost. Even worse, Storms
occur with more frequency.
Raids, Revolts & Piracy
Because of unrest in different parts
of the Realm, Nobles may be forced to
leave the armies they march with, in
order to meet the threat. Nobles may be
summoned because of their Title, or
because of an Office or Bishop they
hold. All forces associated with the
summoned Noble move with him. Other
Nobles in the same army do not move.
If an Heir is present in an army split up
through a summons of this kind, the
Royal Heir remains with the Noble
commanding the army
The Noble moves immediately into
the place named on the summons. If
the location is no longer friendly, the
Noble remains outside instead.
If a Noble is summoned to two separate locations by virtue of (for example)
his Title and his Office, he goes to the
first location named by the Event.
Nobles in besieged castles, at sea, on
an island or in Calais cannot respond
even if they have a Ship close at hand.
Events can play a
part
egy--or
reversal of fortune.
Beware Embassies and
Raids; they can drag
key members of your
Faction off to distant
parts of
perhaps dividing your
forces info
enough to be destroyed
piecemeal.
Fresh
Amy to a
your favor.
Smart Moves
large
in a
winning strat-
in a sudden
the
country,
groups small
Horses are a vital
resource. Don’t squander them for small
advantages. The sudden shift of a large
decisive
battlefield can change the
course
of
the
game in
31
This noble castle in
Yorkshire belongs
the Roos Family.
Embassy
News of the arrival of an Embassy
causes the King to move at once to the
place where the meeting is to take
place. Embassies do not arrive when
there is no King, or when there are
two. Any Nobles accompanying the
to
King when the Embassy is announced
must move to the meeting-place with
him.
If the King is besieged in a Town or
Castle, or if he is at sea, on an island or
in Calais, he cannot respond even if he
has a Ship close-at-hand.
Fresh Horses
Factions may receive Fresh Horses.
These are recorded in the icon on the
control panel.
Number indicates fresh
q
to move twice in a single Turn. To use
Fresh Horses, Inspect an Army. If
your Faction has sufficient Fresh
Horses, you will be offered the option to
use them, and to move four extra areas.
Fresh Horses
horses available
allow a single Army
32
Parliamentary Summons
A Faction which includes the Chancellor may receive a Writ of Parlia-mentary Summons. The Faction
retains this Summons, and can play it
at an appropriate time to summon a
session of Parliament. (See Parlia-
ment,
Chancellor, all the Summonses they
hold are discarded.
Attendance. Their use also is
described in the section on “Parlia-
ment”
Mercenaries
page 54.)
If a Faction loses control of the
Factions may also receive a
(page 54).
Writ of
Go Home
MOVEMENT PHASE
A
to show that he is waiting for orders.
Map by their heraldic shields. If two or
more Nobles are grouped together in an
Army, only the most senior is shown.
Inspect
can be gathered by clicking on them
with the Right Mouse Button.
Details appear in the Information
Box.
THE
t the beginning of your Turn, the
Area map centers on one of
your Nobles. His shield flashes,
Nobles are represented on the Area
Basic intelligence about most items
This town
border is an “Open”
Town. It cannot be
controlled
tion. However, while
occupied by any Army,
the citizens will provide
a 200 man garrison to
help defend the Town.
on
the
by any
Welsh
Fac-
Finally, a Faction’s foreign Merce-
naries may be called home. This affects
all Mercenaries, except the Scots and
Irish.
Britain using the large-scale map in
the top right window. Click the pointer
on any part of this map, and the main
Area Map centers on the selected area.
Click on the button in the bottom left
corner to bring up the All-Britain Map.
If you click on that map, the display
returns to the detailed view.
You can look at different parts of
33
Smart Moves
Get used
garrisons of Towns,
Nobk
Castles.
phases of
ability
Heirs depends on you
having a large enough
army
son
This
Clarence very
capture, since he has no
defenders. If
in your Faction, with
Noble castle close to
Cardigan, you can be
reasonably sure of capturing Clarence.
Use the Inspect
to check out a Town
Castle before you
attack. Use the
efficient force you
to the
different
Castles
and Royal
In the opening
the
game, your
to
capture
Royal
to defeat
that
makes George of
the garri-
protects them.
easy to
Herbert
his
function
or
most
have.
Nobles/Armies
Click the
Right Mouse
Button on a
Noble’s shield, and the Information Box
displays the names of the Noble leading the army, any lesser Nobles or
Royal Heirs with him, and this summary:
Castles, Cities & Towns
When you Inspect a Castle, Town or
City, you are shown an illustration, the
place’s name, and three pieces of infor-
mation:
C = Capacity:
the maximum number
of Troops the location can hold (excluding its own garrison);
=
@ii
B = Archbishops/Bishops;
is
R= Royal Heirs;
S = Ships
If the Noble occupies a City, Fortified
Town or Castle, his Troop Strength is
strengthened by its garrison. This is
shown by a
Troop Strength
(controlled by a member of
that Army).
“+”
sign after the Troop
G = Garrison: the number of Troops
the location adds to a defending Army;
S = The current total of Troops present.
Ships
When you Inspect a Ship, you are
shown its name, any passengers
aboard, and whether it is At Sea or In
Port.
Strength number. (Garrisons are discussed in the
Sieges
section.)
Movement
During your turn’s Movement Phase,
you may move each of your Nobles and
Ships along with all forces stacked with
them.
Each Noble can command an Army,
consisting of the Assets he controls
directly, plus any lesser Nobles
placed under his command (see
Com-
Not to be confused
with the modem city in
Yorkshire, this noble
castle in Kent belongs
to the Stafford family.
estuaries.
Sea:
Only Ships may enter Sea areas.
Nobles require Ships to make sea
crossings.
Rivers have no effect on the game,
except where they act as area bound-
aries.
If you try to make an illegal move,
an audible warning sounds.
Whenever it passes over an area to
which there is a direct, unblocked Road
connection. Click on the area, and the
Army moves directly there.
Not all Road areas will be accessible.
Road Movement is blocked by Neutral
or Unfriendly Fortified Towns, Cities or
Castles. It is not blocked by the presence of enemy forces.
You cannot combine Road with ordi-
nary movement.
Castles, Towns & Cities
36
Road Movement
In addition, an Army may move by
Road,
provided it starts the Movement
Phase in an area bisected by a Road.
As you move the pointer over the
map, beyond the normal range of land
movement, the pointer changes shape
to look like this:
area they occupy. When selecting an
area to move into, click either on the
open area, or directly on the Castle,
City or Town you wish to enter. If a
force enters an area containing a Town
or Castle, it may pass by or remain out-
side the place freely. If, however, you
wish the Army to occupy the Town or
Castle, click directly on its symbol.
Towns and Castles are part of the
Status of Towns & CitiesControl of Castles, Towns & Cities
Your ability to enter a Town or Cas-
tle depends on its Status. Towns can be
Open, Fortified or Unfortified.
Cities are Fortified. Naturally, so are
all Castles.
of key locations becomes vital. From
any Faction’s perspective, all
All
Cities
Friendly, Neutral or Hostile.
Open Towns (Cardigan, Hereford
and Kingston) are friendly to all Factions. They can be occupied and
besieged, but never controlled. As soon
by the moving Faction. They may be
freely entered, and place no restriction
on Road or other Movement.
as an occupying army moves out, an
Open Town reverts to its original status. Unless defended by a Factional
Army, they pose no hindrance to move-
ment. Cardigan-where George, Duke
Faction. No Noble or army may enter
them; they must first be captured by
Siege. They do block Road Movement.
of Clarence, starts the game-is a particularly important Open Town.
Unfortified Towns
have no major
effect on the game, though they may
to other Factions. They block Road
Movement and can only be captured by
Siege.
also be Ports and/or Cathedrals. They
can be defended, but without advantage to the defender. They can never be
controlled. Unless defended, they pose
Chapter. Obviously, once a place is captured by Siege, it becomes Friendly to
the Faction which captures it.
no hindrance to movement.
As the game progresses, the control
Castles,
and
Fortified Towns
Friendly
Neutral
Hostile
places are those controlled
places are controlled by no
places are those belonging
are either
Sieges are covered in the Combat
An unfortified town on
the road from London
to
Shrewsbury.
37
Capacity of Castles, Towns & Cities
Combining/Dividing Armies
An
important
town in the
land, control is gained
by whichever Faction
gains
the Bishop.
cathedral
east
of Eng-
the
allegiance of
The only other restriction on entering Castles, Towns or Cities is that the
Capacity of the place must not be
exceeded by the Troop Strength of the
visitors. Different places have different
capacities:
Type
Unfortified Towns
Towns
(incl.
Open Towns)
Cities
Noble Castles
Royal Castles
If an army’s Troop Strength is too
great to enter the Town or Castle, the
army must be split up to allow a portion to enter. The remainder are left
outside.
SymbolCapacity
q
n/a
400
q
300
300
tion can be combined by moving one
onto the other during the Movement
Phase. The forces combine automatically.
Left Mouse Button on its shield. You
are shown a list of the Nobles and
Royal Heirs in that army. Select those
you wish to stay together by clicking on
their name with the Left Mouse But-
ton, then click on the
Then hit the
continues. This is, in effect, a simpler
version of the
allowing you to “allocate” Nobles to different Armies.
Enemv Armies
movement. If an Army ends its movement in the same area as an enemy
army, a message explains that you are
skirmishing with the opposing force.
You are given the option to attack in
the
Nobles and Armies of the same Fac-
To divide an army, double-click the
Combine
Proceed
Build Faction
Enemy forces pose no hindrance to
Combat
Phase.
button, and play
button.
routine,
38
Sea Movement
Armies may
also be moved by
Ship.
Any Noble moved into a Friendly or
Unfortified Port in which the faction
also has a ship may embark. Click on
the ship as you would click on any
Ports count as separate areas, as
shown by the shading. A Ship can leave
Port and move into the adjacent Sea
area, or from a Sea area to a port on its
periphery, including along estuaries.
other destination and the Noble/Army
moves to the Ship and boards it. All
Fair Winds
Ships move later in a Faction’s turn,
after the armies, and can move independently, without passengers
Any number of Nobles may travel
together by Ship, but they must be
combined into one army before they
board the ship. Only one army can
Ship and all its passengers an extra
five areas (three during Bad Weather).
You only discover if the weather is fair
once you start moving.
Entering Port
travel on a ship. If loaded with passen-
gers, a red dot will appear in the upper
left-hand corner of the ship marker.
Ships can be inspected (by clicking on
movement ceases and all passengers
automatically disembark. They cannot
move until the next turn.
the Ship’s marker with the Right
Mouse Button).
tral or Unfriendly Ports unless forced
Sea Movement is conducted in the
same manner as land movement.
When the Ship is flashing, it is waiting
for orders. Move the pointer over an
adjacent sea area and it changes
shape. Click on the area for the Ship to
to by an Event (sheltering from a
Storm, for example). A Ship which
occupies a Neutral port is free to leave
in the following turn. A Ship which
occupies a Port controlled by another
Faction may not be allowed to leave.
move there.
Ships may move up to five areas.
Fair Winds allow you to move one
As soon as a Ship enters a Port,
Ships may not enter Fortified, Neu-
The capital city of the
realm, it is also a cathedral, a port and the
starting location of King
Henry VI. Access to the
city-and the opportunity
to capture the King
without a siege-is
gained through the
Office of Constable of
the Tower.
39
q
Found on the Welsh
border,this is the
haven of the Earls of
Shrewsbury, the Talbot
family.
If a Faction loses control of a Ship
while it is at Sea (through the loss, for
example, of the Office to which the
Ship is attached or the seizure of its
home port), the Ship may complete its
journey before it is lost.
Ships cannot block the movement of
other Ships, nor do they engage in
combat.
Reinforcements
Reinforcements can be made active
at any time during the Movement
Phase. Nobles are brought into play
through the Secret Support icon. Other
Assets can be assigned to a Noble
through the Build Faction screen once
it has been brought into play.
Faction’s forces, a message appears to
tell you that you are skirmishing with
the enemy. If it was your intention to
attack, and you do not get this message
when you move, try moving your army
within the area.
only attack once per turn. If the
defending force occupies a City, Fortitied Town or Castle, they can only be
attacked by Siege. (This is covered in
the next chapter.)
Choosing to Attack
tion ends its movement in the same
area as an enemy force, a box appears,
detailing the forces present in the area,
and asking if you wish to attack or
evade it:
THE
An individual Noble or Army may
When an army of the player’s Fac-
40
COMBAT PHASE
ny army which ends its move-
ment in the same area as an
A
attack the enemy during the Combat
Phase. If you move an army onto the
heraldic shield representing another
opposing Faction’s army can
(Control is covered in Advanced
Battle,
page 46.)
If you Evade, and there is more
there is a battle between two computercontrolled Factions, heralds bring word
of the outcome.
than one army present in the area, you
will be offered the chance to attack the
second. If not, your army has com-
pleted its turn. Evading doesn’t mean
that there can’t still be a battle here;
the enemy Faction might attack you
Bad Weather. In the Basic Game, there
is a small chance of a Storm preventing
battle. Using the
option, combat is impossible during a
Bad Weather
during its turn.
Computer-controlled Nobles are
rated for their aggression. Some, such
as Warwick, seek battle at almost any
odds. Others, such as Fitzalan, only
attack when they know they can win.
Experience will expose the more
aggressive Nobles.
a simple calculation. The Troop
Strength of the attacker is compared to
the Troop Strength of the defender, and
expressed as a ratio. This can be: a
simple majority,
The ratio is always rounded down in
favor of the smaller force.
All Nobles in an army contribute
their Troop Strength to a grand total.
As has been shown, you can Inspect
an enemy force by clicking the Right
Mouse Button on its heraldic shield
attacked an army of just 280, the ratio
would be 1.95:1, which falls between
32 and 2:1. The Battle Ratio is there-
fore
during the Movement Phase.
Battle Resolution
If you elect to Attack, if you are
for the larger army, or Inconclusive.
The odds on either outcome depend on
the ratio between the two forces.
attacked by an enemy Faction, or if
Battles can be delayed by Storms or
Advanced Weather
turn.
A battle’s outcome is decided through
For
5:4, 3:2, 2:1,
example,
3:2
in the attacker’s
if a force of
favor.
3:l or 4:l.
410
Troops
Each battle can either be a Victory
gained by whichever
Faction gains the allegiance of its Bishop.
41
Attacking with a Smaller Army
Casualties
An independent fortified
town
in the Midlands,
this is also the home of
the Royal Guild of Manual
Writers.
Small forces can attack larger ones
in the hope of killing one or more
Nobles in the opposing army. The odds
are calculated in the same manner as
for an attack by a larger army, but
reversed.
there can be critical losses on either
side. The Battle Result names those
Nobles killed in the affray. Each Noble
has a variable chance of becoming a
fatality, the more aggressive Nobles
having the highest chance. On average,
The Outcome
The following are the
odds against a decisive victory for the
larger army.
BattleOutcome
RatioVictoryIndecisive
1:l
5:4
3:2
2:l
3:l
4:1+
15%
25%75%
40%60%
55%45%
70%30%
85%
Having calculated the outcome, the
computer displays the result on the
screen. In a decisive battle the smaller
approximate
85%
15%
the odds are about l-in-12 (8%).
no major victory is scored by either
side, those Nobles who cheated death
leave the field of battle with their lives
and other Assets intact.
the loser’s surviving Nobles are captured, and many of the forces they controlled may be lost through Ransom.
those between computer-controlled
Factions-are shown. The Herald bring
news of the deaths of Royal Heirs or
your deadly rivals, be it on the battlefield or through execution.
army is destroyed. An indecisive outcome means it has escaped to fight
another day.
Even in an Inconclusive Battle,
In
an
Inconclusive Battle,
In
a Victory,
on the other hand, all
where
The outcome of all battles-even
42
Ambush
If a small Army attacks a larger one
at odds of worse than
1:4,
it will cer-
tainly be decisively defeated. The only
point in such a suicidal attack is that it
might just lead to the death of a more
important Noble in the larger army.
Only one Noble in the larger Army can
from his Faction, along with any Assets
he held. Titles and Offices are placed in
Chancery; all other Assets are removed.
All Towns, Cities and Castles con-
trolled by that Noble, either directly or
through his Assets, become Neutral
and all occupants are expelled.
be killed in this way.
An Ambush is a desperate tactic,
but it might just mean that you kill off
a Noble controlling 300 men for the loss
of a minor pawn like Audley..
with all his Assets intact. Why would
you do this? Remember Faction
Rivalry. Killing a Noble may take him
out of the game, but his Faction may
never forgive or forget your action.
If executed, the Noble is removed
If set Free, the Noble returns to play
Executing Captured Nobles
Ransoming Captured Nobles
To the victor. the spoils. The victorious Faction decides how to deal with
captured Nobles and their possessions.
If you are the victorious party in
a Bat-
tle, a box appears, listing the Nobles
you have captured one by one. The
Information Box
displays the Assets
to Ransom all or some of its captives. If
successful, the Faction takes control of
all or some of the Assets of the cap-
tured Noble’s Faction in exchange for
his freedom.
available for Ransom. For each Noble,
you are asked whether he is to be exe-
cuted, ransomed or set free.
Nor can any Asset gained as part of
another Asset (for example, the town of
Lincoln, which is part of the holding of
the Bishop of Lincoln).
Alternatively, a Faction can attempt
Titles and Offices cannot be taken.
43
A fortified
road west from London,
if is gained through con-
trol of the Office of
Chancellor
of Cornwall.
town
of the
on the
Duchy
Royal Heirs, Archbishops & Bishops,
Mercy or Vengeance?
Ships and certain Towns which are not
attached to Offices or other Assets can
be taken as Ransom, along with all
Troops or other Assets connected with
them.
Select one or more of the items dis-
played in the
then click on the
Information Box,
Ransom
button. You
and
will be told either that the Ransom is
agreed, in which case your army gains
control of these Assets and the captured Noble is set free, or that the
demand is refused. In the latter case,
the computer displays the extent of
captor’s malice or mercy. It may allow
you to ransom your Nobles. You must
decide whether the Ransom is worth
paying. Sometimes, a Noble is set free
even without a Ransom being paid.
told which Noble is being considered,
and which of your Assets the enemy
demands. You may either Accept or
Reject
you are offered the choice to either set
the Noble free, or to execute him.
Naturally, the
more
you demand, the
less likely it is that the other faction
will agree to your demands.
If a Royal Heir is captured, the
option is given to execute him at once.
You can not Ransom Royalty.
own rationale for deciding when to set
a Noble free, when to execute him, and
when to demand Ransom. As part of
this, through Faction Rivalry, they
keep note of how you treat the prisoners you capture. The more generous
you are, the more likely they are to be
generous with you. On the other hand,
if you execute prisoners regularly, you
All Mercenaries in the defeated army
are destroyed, and are removed from
can be sure you will be at the center of
every other Faction’s vengeful plans.
the Faction’s strength immediately.
If the player’s Faction is the loser,
If a Ransom is demanded, you will be
the demand.
The computer-Factions have their
44
Heirs
Nobles killed in battle or executed
afterwards are removed from play.
Their heirs may appear later through
the
Reinforcement Phase.
Chancery
The Titles (where these are not permanently attached to a Titled Noble)
and Offices of Nobles who die as a consequence of Battle are placed in
Chancery (see
ter). They only re-enter play through
the summoning of Parliament.
Executing Royal Heirs
As has been previously mentioned,
when Royal Heirs are captured, you
are given the choice of whether to execute them immediately or hold them
prisoner. You must decide if the Royal
Heir has any potential place in your
plans; if not, then you must act with
appropriate brutality. .
the
Parliament
chap-
if you capture Heirs from both the
opposed Royal Houses. You can only sit
on the fence in the dispute between
York and Lancaster for a short while.
But after two turns, you are asked to
choose which Royal Heir you will continue to support, and which will meet
his inevitable fate.
Royal Heir you have been holding pris-
oner becomes superfluous, then click on
the Family Tree button. From this
display, select the name of the Royal
Heir you have decided you no longer
need. You are given the opportunity to
execute the poor wretch. If you select
“Yes”, the headsman will be summoned
at once.
are making the same kinds of decisions. Ambitious Nobles find it easier
to kill Royal Heirs than more reserved
characters. Sooner or later, though, the
Royal Heirs
and die, until but one remains..
You are faced with the same decision
During play, if you decide that a
The computer-controlled Factions
must
decline in number
45
This a castle
ham belonging to the
Neville family.
near Dur-
Advanced Battle
At any time in the game, you may
fight a battle using the Advanced Battle rules. Simply select “Control” when
the option to attack or defend is offered
to you. Instead of the normal resolution
of the conflict, you are taken to the bat-
tlefield, to take command of your army
personally.
By superior generalship and good
any Royal Heirs and Mercenaries) are
listed in the
them one-by-one and place them in one
of the six “slots” available. You might,
for example (and this would be normal
practice), place your most senior Noble
in the Center of the Front Rank. Continue to do this until all your forces
have been allocated to a place on the
battlefield.
fortune, you may find that you can
achieve a greater level of success than
the normal resolution brings.
The Plan of Battle
Before the battle, you must allocate
your forces, under the command of the
Nobles you have in that army, to their
places on the battlefield.
Your army will consist of two lines, a
Front Rank and a Reserve, and each
line is divided into a Right Wing,
Cen-
tre and Left Wing, according to the
accepted military practice of the period.
shield appears in that position, and the
box underneath records their Troop
Strength. Mercenaries, likewise, add
their strength to that “battalion”. A
The Nobles in your army (along with
Information Box.
Select
As you allocate your Nobles, their
46
Royal Heir merely adds himself, but he
gives that battalion an edge in the com-
the field (for example, if one Noble controls 200 troops out of an Army of 220).
ing fight.
Scaling
To make things easier to handle on
screen, the computer automatically
scales larger forces down (equally on
both sides), so that each man on the
screen equals 2, 5 or even 10 actual
troops. As your Nobles are placed in
position, the Troop Strength given in
maximum of 30 figures (after scaling
has been taken into account). If a Noble
is placed in command of a battalion,
and he has more than 30 men, the
excess will “spill” into a neighboring
battalion. Unless another Noble is then
placed in command of this neighboring
battalion, these troops remain under
the direct command of their lord.
the box shows their actual size.
Command
The first Noble placed in each position commands that “battalion” once
fighting begins. It pays to have a Noble
in command of each battalion, since
certain that as many of your battalions
as possible have a Noble to command
them. Your troops are an unwieldy
bunch, and once the fighting starts it’s
very difficult to maneuver them around
the battlefield.
they will relay your orders more successfully. More than one Noble can be
placed in a battalion, adding his Troop
Strength, but he has no command role.
Nobles, you can’t place a Noble in com-
mand of each battalion, so there may be
battalions who take their orders from a
“Spilling”
Sometimes, even having taken scaling into account, one Noble brings a
disproportionate number of troops to
distant Noble. They will suffer from
delays and errors accordingly An army
of 200 men with six Nobles involved
will be easier to command than an
army of 200 commanded by one Noble.
Each of the “battalions” can hold a
A castle near Durham,
in northern England,
owned hy the Neville
family.
Naturally, it makes sense to make
Of course, if you have less than six
47
Thii castle, near Leices-
ter in the Midlands, is
owned by the Grey
family.
The Battlefield
Having laid out vour forces. the
action
now
shifts to the battlefield
itself. Your Army, dressed in red, and
horses under a banner. Any Royal
Heirs you have are mounted on White
Horses.
with its green banners prominent, will
be arrayed opposite the host of your
opponent (dressed in blue, with banners of its Faction’s color).
the mouse pointer and press the
Mouse Button. The view centers on
the pointer.
Your men are arrayed in their “battalions”, as you deployed them. The
Front Rank is nearest the enemy, with
the Center separated from the Left and
the screen. Use this to command the
action. The first thing you will want to
do is to issue Orders.
the Right.
In each battalion, there is a mix of
Orders
Spearmen, Archers and Men-at-Arms,
normally in three ranks. The numbers
Bar.
of each type are decided by the source
of the Troop Strength you placed in the
battalion. For example, the Noble’s own
household troops contribute one-third
Spearmen, one-third Archers and onethird Men-at-Arms (which means that
the 30 Troop Strength Talbot commands supply 10 of each). Most Troops
“companies” of up to 15 men. You can
give orders to each company individu-
ally, or-by giving orders to the
Noble-to the whole battalion. You can
also give individual orders to Royal
Heirs, who have no command role.
supplied by virtue of Office or by Bish-
ops are one-third
thirds Archers. Some Mercenary units
Spearmen
and
two-
of its soldiers using the
Button. If you move the pointer
are all Archers.
Your Nobles appear mounted on dark
To move round the battlefield, move
Left
There is a menu bar across the top of
Select the
Orders
box in the Menu
Each battalion is divided into two
Select a company by clicking on one
Right Mouse
48
around the battlefield, you will now see
a yellow line appear. Select a
target-
this can be either a place or an enemy
soldier. If you select an open area on
the map, your selected company
marches in that direction. If you select
an enemy Noble or soldier to be the target, when you release the button, you
are presented with a pair of icons like
this:
your Archers open fire on the enemy.
They have a limited supply of
once these have gone, they become
spearmen. Your men will also melee
automatically if they come into contact
with enemy troops. Normally, once this
occurs they will be virtually impossible
to control again, and will ignore any
fresh orders you try to give them.
ey come into range,
arrows-
A beautiful unfortified
cathedral town in the
south of England, just
northwest of Southamp-
ton.
If you select the ‘man’ icon, your
chosen company will attempt to engage
Review
that target in combat, tracking them
across the battlefield if need be. If you
select the
‘area’
icon, your men move
to the target area.
When you give orders to the whole
unit has been given by clicking on the
Review
unit. You will see where it has been
ordered to march.
battalion through their commanding
Noble, you are given an additional pair
Status
of icons to select from. Select the
Arrow icon if you wish your troops to
advance to the attack. Select the
to see how healthy your forces are.
Select the
Shield if you want them to halt in
place immediately.
You can Review which Orders each
box in the Menu Bar. Select a
Once the battle begins, you may wish
Status
box in the Menu Bar.
49
A small, unfortified
town north of
astride the roads
York and Shrewsbury.
This
was the site of two
major battles in the
Wars of the Roses.
London,
Select a unit with the
Right Mouse
Continue
Button. You will see the name of its
commander, its type (Spearman,
Archer or Man-at-Arms or Noble) and
its Status.
Status is a measure of the unit’s
cohesion, how well it is capable of performing its duties. Nobles and Men-at-
to
Arms start as Elite forces; all other
start as Firm. The presence of a Royal
Heir in a Battalion makes all units in
that Battalion start as Elite troops.
As a unit takes missile fire, or is battered in a melee, it loses Status, falling
to
Shaken
A
Shaken
and then
Routed.
unit tries to retreat out of
melee and missile range.
A
Routed
unit flees the battlefield.
Having inspected your Army and
given your orders, select the
Continue
box in the Menu Bar.
The battle commences. Your men
attempt to obey their orders. If you
want to give your troops additional
Orders, click the
ton
to recover the Menu Bar.
Right Mouse But-
Once a battalion is deeply engaged in
battle, they become incapable of obeying fresh orders. Commanding a
medieval army was an imprecise science, at best.
You will also find that your battalion
commanders may exercise a little “discretion” if they feel they should be taking a more active or passive role.
Under fire, or faced with an opponent
against whom the Faction has a strong
Faction Rivalry, an Aggressive Noble
might ignore your order to stand firm,
and charge into the fray. On the other
hand, a less Aggressive Noble might be
slow in obeying an order to attack.
50
Noble Casualties
Victory!
During
an Advanced Battle,
Nobles
and Royal Heirs can be killed. Each
arrow strike or melee blow has a small
The battle continues until one of the
following occurs:
(a) One
chance of killing one of these promi-
nent figures. The battle continues, but
all units in a Battalion commanded by
a Noble who is slain, or who were
(b) 50% or more of each army routs, in
accompanied by a Royal Heir who fell,
suffer an immediate fall in Status.
of the armies completely Routs
from the battlefield. This counts as
a decisive Victory for the other side.
which case the battle is Inconclusive.
51
An unfortified
town
on the
of Wales.
cathedral
west coast
With the battle over, the game
returns to the normal display. If the
Victory was a decisive one, all the
defeated army’s Nobles will be prisoners, and can be ransomed, executed or
set free in the usual fashion.
You can speed up the conclusion of a
battle by using either of the other but-
tons on the Menu Bar.
battle into a Quicker Mode. You won’t
be able to access the Menu Bar any
longer, and all combat damage is
bled. Click on Surrender when your
position is to hopeless to continue. This
at least means your remaining Nobles
survive until the Ransom routine..
Fight
places the
dou-
Garrisons
no other troops of their Faction are present. This is particularly important
when considering Neutral Towns.
depends on the location.
Type
Unfortified Towns
Towns
(incl.
Cities
Garrisons resist Sieges, even when
The number of Garrison Troops
Symbol Garrison
none
II
200
Open Towns)
300
52
Sieges
If an army belonging to one Faction
attacks another Faction’s forces occupying a City, Town or Castle, a Siege must
take place. In order to declare a Siege,
the attacking army must have a Troop
Strength of at least an equal size to the
opposing army, including the Garrison.
Noble Castles
Royal Castles
son while occupied by a Faction’s
forces. At other times they have a Garrison strength of 0, and can be freely
entered.
I
L
Open Towns only provide
200
100
a
Garri-
When you Inspect an army, the
presence of additional Garrison Troops
is signified by a
a place, the size of its garrison is given
after the ‘G’, and the total Troop
Strength (including any Nobles’ forces)
after the ‘S’.
If the Troop Strength of the attacking army falls below the size of the
defender’s army (including the garrison), ‘the siege is lifted. This can happen if the attack is delayed and the
attacker is weakened by Events. During the Movement Phase, the besieger
may voluntarily raise the Siege simply
by moving away.
Siege Resolution
Each turn after a Siege is declared,
there is an 85% chance that the defenders will capitulate. In the meantime, as
in battle, Nobles can be killed in the
fighting. A display shows all Nobles
who perish in this way.
‘+’ sign. If
you Inspect
ately, or it may take a number of turns
to be successful. This largely depends
on good weather; a Siege cannot proceed during Storms (Basic Game) or a
Bad Weather Turn (Advanced Weather).
(excluding the Garrison) may sally
forth to give battle (particularly if the
odds aren’t too much against them).
They can join forces with a relieving
army, but they can’t move away from
the Castle itself.
der, the outcome is shown on screen. All
those within are captured, and may be
dealt with in the same way as Nobles
captured after a victorious battle.
this way becomes Friendly to the victor,
even if it is associated with an Office or
other Asset. It only becomes Neutral if
the Faction is destroyed.
Town or Castle under siege.
The Siege may be successful immedi-
During their turn, the defenders
Once the besieged defenders surren-
A City, Town or Castle captured in
No-one may get in or out of a City,
Summoning Parliament
Found on the east coast
of England, near the
Wash, this is the home
castle of the Cromwell
family.
ing the Parliament Phase of any Fac-
tion’s turn It is summoned in one of
two ways.
(a) If there is one Crowned King (or
returned to play by Parliament.
Chancery
(b) If there is no Crowned King/Queen,
Titles and Offices appear in
Chancery through one of two methods.
(a)
Some Factions may not be able to
allocate all the Assets they begin
the game with (because they did
not have enough Nobles). The
excess is placed in Chancery.
(b) Any Offices or separate Titles held
by a Noble killed through Plague,
Battle or execution are placed in
Chancery.
Not all Titles can be separated from
lor must occupy a Town or City (exclud-
ing Calais or anywhere under siege),
and must also possess at least one
of Attendance (likewise gained
through the Events Phase).
their Nobles, even by death. Some
Nobles have a Title permanently asso-
ciated with them. If they are killed,
and their Heir appears later in the
game, the Heir automatically has the
Title.
Faction controlling the King or Chan-
cellor is told how many Assets are in
Chancery, and is offered the opportu-
nity to call Parliament.
Parliament may be summoned
dur-
Queen), the Faction controlling that
Royal Heir may call Parliament.
or if there are two, the Chancellor
can Summon Parliament. The Faction controlling the Chancellor must
also issue a Writ of Parliamentary
Summons (these are gained through
the Events Phase and stored among
the Faction’s secret Assets).
In either case, the King or Chancel-
Writ
If all these conditions are met, the
54
Writs of Attendance
Voluntary Attendance
Haying decided to call a Parliament,
the Faction must first serve a
Attendance
on a Noble in one of the
Writ of
of their Nobles attend Parliament voluntarily.
other Factions. You are asked to select
which Noble receives a Writ from a list
in the Information Box of all the Nobles
in play. Use the scroll buttons to move
through the list, and click on the
selected Noble. Naturally, the computer
handles this choice automatically for
its factions. You are told if one of your
Nobles is selected.
unteer to attend if they are in a
besieged City or Town. Nor can they
attend if they are in Calais or some
other location separated from mainland
Britain by the sea, unless the Faction
they are part of controls a Ship with
sufficient capacity to transport the
Noble and his followers.
Each Faction which possesses
Writs
of Attendance is then asked if they
too wish to serve these on Nobles in
other Factions. If your Faction holds
any additional Writs, you will be asked
with their presence then make their
way there, regardless of normal Movement rules and without Combat.
if you wish to play them. Either select
Nobles from the list, or select
Cancel.
All Nobles summoned to Parliament
by a Writ
must
attend.
Attending Parliament
Once
Faction which summoned it is entitled
to reallocate Titles or Offices which
have been placed in Chancery.
Finally, each Faction is asked if any
Nobles cannot be summoned or vol-
Those Nobles who grace Parliament
Parliament has assembled, the
An unfortified
the west of England,
and the site of the batthe
at which the last
hope of the old Lancastrian cause. Prince
Edward, was killed,
town
in
One Title or Office can be reallocated
for each Noble attending Parliament
(assuming there are sufficient in
Chancery).
55
Smart Moves
As far as possible, try to
arrange things so that
only those Offices and
Titles
you
want for
Nobles
are released
from Chancery. Tbis
means
Nobles present as you
require. Since
tion Summoning Parliament always selects
its participants first, this
means second-guessing
the opposition. It goes
without
should never summon
Parliament
have
Nobles without Offices.
having
saying
Untitled Nobles, or
as few
the
that you
if you
your
Fac-
don’t
Titles and Offices may be given to
THE CORONATION
any Noble and not just to those actu-
ally present, subject to the usual rules
concerning combinations of Nobles,
Titles and Offices. If the player controls
Parliament, you are asked to combine a
Noble with each Title or Office in turn.
Any Titles or Offices which cannot be
allocated are returned to Chancery.
You can give a new Title or Office to
one of your Nobles who already con-
P
surviving Royal Heir, but must also
have that Heir crowned as King (or
Queen) of England. Coronations, therefore, play a central part in the game. In
addition, a Crowned Heir may be able
to Summon Parliament.
trols such an Asset. His old Asset will
have to be given to someone else. This
Arranging a Coronation
is the only time Offices may be transferred.
Once Parliament dissolves, the Fac-
tions move away during the Movement
met before a Faction can Crown a
Royal Heir:
(a) They must control the most senior
Phase of their turn as normal. No Battle may take place in the Town or City
either during Parliament or for a full
turn thereafter. The “King’s Peace” for-
(b)
bids any transgression of this law.
automatically Crowns its Royal Heir.
PHASE
art of the Victory Conditions for
KINGMAKER is that a Faction
must not only control the last
The following conditions must be
Yorkist or Lancastrian Royal Heirs,
according to the Order of Succes-
sion of that House.
The potential King must occupy a
Town or City which is also a
Cathedral, and must be accompanied by either an Archbishop or
two Bishops.
If these conditions apply, the Faction
66
THE
REINFORCEMENT
PHASE
n the final Phase of each Faction’s
Turn, it receives one Asset as a
Iti
reinforcement, so long as there are
Assets available. All the Nobles, Titles,
Offices, Bishops, Ships, etc which were
not distributed at the beginning of the
game are available, as are all Nobles
killed during the game, and any other
Assets removed during play. Titles and
Offices, as we have seen, are placed in
Chancery when they are removed,
and return to play through Parliament.
A message appears to tell you which
Asset has become available. Nobles
who join a Faction are automatically
added to the Faction’s Secret
Support. Other Assets are placed in
the
Faction Build
box.
Secret Support
those supporters of your Faction who
have not yet come into the open, declaring their allegiance. Computer Factions
determine when to bring their supporters into play automatically. You must
activate your secret reinforcements as
you see fit.
appears.
his name, and select
him into a home castle. Nobles start in
their home castle unless it has been
captured by another Faction, in which
case the Noble starts instead in the
nearest Friendly Castle, Town or City.
Secret Support can be thought of as
Select the
The list of your secret supporters
Secret Support
Select a Noble
Proceed
icon:
by clicking on
to bring
This imposing castle is
one of the seats of the
Earls of Warwick. the
Nevilles.
As usual, you can learn more about
the Noble by positioning the mouse
pointer over his icon. Click the Left
Mouse Button.
Chronicle
You can now read the
information about
him.
57
Other Assets
All other Assets are brought into play
through the
cating an asset to a Noble activates that
asset. This is done in the same way as
in the original Faction Build stage (see
page
you wish to give him, click on
Combine,
play. Any assets you have not allocated
20);
by the time you click on
returned remain in reserve.
Until a Noble declares his allegiance
to your Faction, or an Asset is assigned
to one of your Nobles, they are completely secret-the other Factions do
not know of their existence. The computer-controlled Factions likewise
develop their “secret reserves”.
Rebuilding Your Faction
During the game, Nobles in your
Faction may be killed. Any Titles or
Offices they control are returned to
Chancery (see Parliament). Towns,
Cities or Castles which they controlled
become Neutral.
Build Faction
select a Noble and the asset
and the asset is brought into
box. Allo-
Proceed are
enlarged through Reinforcement, you
may wish to reshape your Faction,
redistributing your assets. Return to
the Build Faction Box display by
clicking on the
Offices in this way-this must be done
at
Mercenaries or Bishops, can only be
exchanged between two or more Nobles
in the same army.
Parliamentary Summonses
Writs of Attendance
receive
and
automatically stored, and can be
played in the Parliament Phase, as outlined above.
As your Faction suffers losses,
Faction Icon.
You cannot reallocate Titles or
Parliament.
During the Events Phase, you may
Parliamentary Summonses
Writs of Attendance.
Other assets, such as
or
&
These are
is
58
GLOSSARY
Faction.
groups of Nobles, each group vying
Archbishops.
the Church in England. Control of an
Archbishop allows you to crown a Royal
Heir. There are two Archbishops. Canterbury is the most senior; York provides the Faction with extra Troops.
Armies. Two or more Nobles in the
same Faction can be combined together,
along with all their Assets, to form an
army, commanded by the more senior
The senior members of
against the others for the ultimate
prize-the government of England. The
player controls one Faction, the computer controls the others. Each is identified by the name of its leader and a
color. The player’s Faction is always
green.
Mercenaries.
nary bands in the game, and any number may be controlled by any Noble.
of the Nobles. They are represented on
the map by the shield of the senior
Noble.
Bishops.
Lesser Clerics of the Church
in England. There are four Bishops in
the game, and any Noble can control
any number of them. You need two
Bishops to stage a Coronation. Most
Bishops bring other Assets with them.
Nobles.
piece of the game composing your Faction’s armies. They can be Titled or
Untitled. Each Noble is shown on the
map by his heraldic shield. They can be
combined together to form armies.
Offices. These provide additional
power. Each Titled Noble (or Untitled
Nobles granted a Title) can be given
Cathedrals. Found in Towns and
Cities, Cathedrals are sites where
Coronations take place.
one Office. They confer extra troop
strengths (sometimes tied to one part
of the country), Towns or Castles.
There are twelve Offices. A Titled
Cities.
cities of London, York, Bristol and Nor-
Larger versions of Towns, the
Noble with an Office is a potent combi-
nation
wich have garrisons of 300 Troops.
One of between two and six
An unfortified cathedral
town in the west of
England.
There are nine merce-
Nobles are the basic playing-
59
A Royal Castle west of
London.
Royal Castles.
cations in key parts of the country.
Only one-Carisbrooke-can be controlled in this way. It can be given to
any Noble.
Ships. These provide vital transport,
particularly if your faction has a base
in Calais, Ireland or the Isle of Man.
There are twelve in the game, and any
Noble may control any number of them.
Titled Nobles. These are the primary
members of a Faction. There are nine
in all, and even the least powerful has
a respectable number of Troop Strength
points.
Well-garrisoned fortifi-
Towns. These are the key locations in
England. Fortified Towns provide a
defensive Garrison of 200 men for the
Faction which controls them. Unforti-
fied Towns do not, and they cannot be
controlled. Open Towns (namely Cardigan, Hereford and Kingston) cannot be
controlled, but do provide Garrisons if
occupied. Control of certain independent towns is gained either at the start
of the game or through Reinforcement.
Others can be gained by control of
Offices, Bishops or Titles. Towns can be
also captured by Siege. As far as any
Faction is concerned, a Town is either
Friendly (occupied and/or controlled by
the Faction), Neutral (controlled by no
Titles. These are high honors which
can be given to your Untitled Nobles.
Obviously, only one can be allotted to
faction) or Unfriendly (controlled by an
enemy faction). A Fortified Town can
shelter up to 400 Troops.
each Untitled Noble. This effectively
makes them the same as Titled Nobles,
though not as permanent. There are
eight Titles available.
Untitled Nobles. These are less pow-
erful Nobles, but they can be built up
to be as powerful as their titled
cousins.
Le Swan of Berwick. Le Rose of
mouth, Le Lucas of
of Bristol, Le Nicholas of London
Whitby, Le
Ply-
Michael
Bishops:
Archbishop of Canterbury
Canterbury
Archbishop of York
Troop Strength 30 north of the River
Trent; York
Bishop of Norwich
Norwich
Mercenaries:
100 French Foot Soldiers; two 30 Burgundian Crossbowmen; two 20 Flemish
Crossbowmen; two 20
two 10 Saxons
Royal Castle:
Carisbrooke
Scots
Archers;
63
REPLACEMENT GUARANTEE
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After 30 days, we will replace defective diskettes for $12 per disk, providing the original diskettes are
sent with the
replacement
request.
MAIL TO:The Avalon Hill Game Company
ATTN: DISK REPLACEMENT
4517
Harford
Road
Baltimore, MD 21214
TECHNICAL SUPPORT
If you have a technical problem concerning the operation of our software, please contact our technical
support staff. Please be at your computer, if possible, when you call.
TECHNICAL SUPPORT l-410-426-9600
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64
H 3970
21330-7
8185441
As in the original boardgame, to win
you
of England. To achieve this,
Capture
1)
2) Eliminate all the other Heirs;
3) Crown the controlled Heir
At
the final screens leading
claim the victory--being at sea or in exile will not
So, in as succinct as terms as possible,
to
capture one of
One must then eliminate (capture and execute) all the other heirs
some
at
the computer if all members of the same line ahead of
army
where all these criteria are met by any one
a Royal Heir;
the
point that all three of the above conditions are fulfilled,
the
Royal Heirs (oftentimes an office will give one access without the need to overcome the
point in the play, one
as the heir, and one ends the player turn in a city or town with a cathedral (indicated by a
must:
(in
to
the “Roll of Honor” will be displayed,
must crown
you
must
control
the last living Royal Heir in the game and he/she must be
a Cathedral City/Town; requires an Archbishop or
the
game will end
Note
that, however,
serve to
secure the throne.
to
win KINGMAKER the human player needs to amass enough forces in one place
to the
throne, while keeping ““e’s own heir in England. Finally,
one’s heir (keeping in mind the order of succession). This is handled automatically by
the
heir are dead, one has two bishops or one archbishop with the same
faction--human-
or computer-controlled--the game ends.
two
Bishops).
upon
the conclusion of the
your
crowned king must be in England
city/castle
cross
on
the
map). At the point
crowned
current turn
defenses).
DEVIATION FROM THE BOARDGAME:
In the
course
of devising this computer adaptation of the classic
rules were required. Those who are familiar with the
fect
strategy. The following is a brief summary-in no particular order--of these:
or
1) If a noble is killed (through battle
castle is currently controlled by another faction (they are considered outside the castle in this instance).
2) If summoned by piracy or raid, the Admiral of England and/or the Warden of the Cinque Ports are not accompanied by their
ships. Only the noble himself is placed in the named location.
3) Upon being summoned, a” affected noble that is called to
tomatically
4) A noble that has been summoned will be placed in
faction
5) A noble will
6) If in an Army, any controlled Royal Heir is automatically assigned
noble present.
7) It costs all movement points to enter a
8)
If driven ashore by
whichever
or
9) Ships have variable
is no longer given added the moment
While there may be other minor variations in the computer version from the
so trivial as not to affect strategy in any manner.
down and send them (along with a self-addressed, stamped envelop) to
assigned to the last location mentioned.
(in
which case, he will be placed in the same space but outside the location).
always
respond to a
“Storms
is
friendly.
If neither is controlled by your faction, it will be placed in whichever is neutral, if neither is friendly
neutral, the
choice is randomly made by
troop-carrying
plague),
summons,
at Sea”, and more
capacities. Remember, however, that a location-specific bonus associated with an office
the
original
upon return to
the
unless at sea in a ship.
Woods
space, and further movement ceases for the moving
than
one
the program.
noble boards a ship.
Should
you have a question on the rules of the game, please feel free to jot them
boardgame,
may wish to make
play they will
two or
more places (due to titles, offices or bishoprics held) is au-
city,
town or
port
is equidistant to the ship, the ship is automatically placed in
some deviations from the original
note
of the following deviations, as they can
always
be placed at their home castle, even if that
castle named unless it is currently controlled by another
to
the most “senior” (not necessarily the most powerful)
noble(s)
original
McNeil design, these are rarely seen and
The
Avalon Hill Game Company.
KINGMAKER
immediately.
King
and
to
af-
TECHNICAL NOTES
LOGITECH MOUSE OWNERS: Some Logitech mouse drivers may
a LOGITECH
In your AUTOEXEC.BAT or CONFIG.SYS file, add the following parameter to the end of the line where your mouse
driver is loaded: NOVCI.
According to LOGITECH, this should alleviate any lockups, mouse conflicts, or graphic problems your machine may be
experiencing. After you have added the fix
CORRUPTED FILES: If you reset your machine during a computer player’s turn, some of the data tiles may become
corrupted. IF you are experiencing unexplained problems with a particular noble, this should solve the problem.
SOUND CARD DOES NOT WORK: When installing KINGMAKER, pay close attention to the setting for the sound
card. It is a common mistake to leave the settings in the DEFAULT position, which may not match yours. You can check
the
sound card settings by typing the following:
The file will have 3 values; e.g., “220 5 1”. The First number is the address, the second is the IRQ number, and
Third is the DMA setting. If these numbers do not match, re-install the sound settings.
mouse
and your KINGMAKER game is experiencing problems, LOGITECH has provided the following fix:
to
the
mouse
line, delete all the KINGMAKER files and re-install from scratch.
CD\KING (RETURN)
TYPE DMA.CFG (RETURN)
If you like the computer version of KINGMAKER
cause
a conflict with KINGMAKER. If you have
the
. .
counters. two decks
page
you 'll
rulebook.
love our KINGMAKER boardgame!
as a boardgaming classic called KINGMAKER which gave
1s
satisfying as besting that silicon opponent may be, nothing
The Avalon Hill Game Company
4517 Harford Road * Baltimore, MD * 21214
Call Toll Free to order: 1 (800) 999-3222
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