Games PC KINGMAKER User Manual

Quick-Start Reference Folder
Installation/Loading Instructions
Amiga
Playing from Floppy Disk:
Insert Disk 1 into
1.
2. Double-click on the “KING” icon to start the game. The program will then prompt you for Disk 2 when necessary. Note: If you have two drives and enough memory, then insert Disk 2 onto
DFl:.
Installing to Hard Drive;
1.
Insert disk 1 into
2. Double click on the disk icon for
“KINGl”.
3. From your Workbench screen choose
“New Drawer: and name the new
drawer “KING”.
4. Drag the icon for DFO: to the new
drawer named “KING”.
5. When the drive light has gone out, insert Disk 2 and repeat step 4.
To play, open up the “KING” drawer
and double-click on the
DFO:.
DFO:.
“KING”
icon.
Creating a Save Game Disk (Floppy Only):
1.
Insert a blank disk into
2. From your Workbench screen initial­ize (format) the disk and name it
“KINGSAVE".
DFO:.
PC/Compatibles
Installing to Hard Drive:
1. Insert disk 1 into your
Drive
2. Type “A:” or
“CD\KING”
[RETURN].
“B:”
(whichever refers to
your 3%” drive) [RETURN]. Type
“INSTALL”
the on-screen instructions. The game will install to a default directory named “KING:“.
To play the game at C>, type
[RETURN]. Now follow
[RETURN]. Now type
3 1/2”
Disk
IF THE GAME WILL NOT LOAD.. .
Your
computer
must have at least
-
600K of FREE RAM.
BASE MEMORY PROBLEMS:
After your system loads MS-DOS, your mouse, sound drivers, and any menu programs, you must have 600K remaining out of the origi­nal 640K of BASE MEMORY. This area of
memory has nothing to do with your HARD
DRIVE or the remainder of your RAM, should
64OK
you have more than
It is possible that your computer’s operating system is not setup to allocate 600K of free BASE
MEMORY.
son the program will not load. You can deter-
mine how much memory is available by typing
MEM.
This will tell you how much free RAM
exists. If the amount is less than 600,000 bytes, then you will have to free up more BASE
MEMORY.
This event is usually the rea-
OPTION 1: FOR MS DOS
1) Type “CD C:\DOS”
move you to the directory where your DOS
files are stored.)
2) Type
tion. This will move your MS DOS and other files to HIGH MEMORY and out of your BASE
MEMORY.
“MEMMAKBR”.
Follow the options for DEFAULT installa-
OPTION 2: FOR MS DOS 5 users
The simplest way to free up more BASE
MEMORY is to create a BOOT DISK. The fol-
lowing instructions will create a basic boot disk that you can use to run the game.
1) Place a blank floppy disk in
of BASE MEMORY.
6.0, 6.1
[RETURN].
or 6.2 users
(This will
the
A DISK
2) Type
3)
Type “CD C:\DOS” [RETURN].
“C:”
[RETURN]
4) Type “FORMAT A: /S” (this will format a
blank floppy disk and transfer the MS DOS operating system).
5) When asked for a volume label, hit the RETURN KEY.
6) Type
7)
will not include your MOUSE DRIVERS or your SOUND CARD DRIVERS.
To install
created is in the A DRIVE.
1)
“CD C:\KING” [RETURN].
Type
“MAKEBOOT” [RETURN].
This will make a basic BOOT DISK, but it
your
MOUSE DRIVERS:
Make sure that the BOOT DISK that you
Type
“CD C:\MOUSE” [RETURNI.
Note: Not all mice manufacturers setup their
software in the following manner. These direc­tions
are
for a Microsoft Mouse or an OEM Microsoft Mouse that has installed all of the mouse software in
these instructions do not work, consult your mouse installation instructions that accompanied
your mouse.
2) Type “INSTALL” [RETURN] (if INSTALL
does not work, try
3) Follow the instructions on the screen until it asks you “Where do you want to install the mouse drivers?” When prompted, tell it to install the mouse drivers to you A FLOPPY.
After this is completed, your mouse drivers
will be installed on the BOOT DISK.
If you do not wish to install your sound card
drivers, or you do not have a sound card, skip
the next set of installation instructions and
proceed
to "PLAYING KINGMAKER WITH A
a
directory called MOUSE. If
“SETUP”).
To install
Make sure that the BOOT DISK that you
created is in the
1) Type
Note:
software
your
SOUND CARD DRIVERS;
came with your sound card.
A DRIVE.
“CD C:\SBPRO” [RETURN].
Not all sound card manufacturers set their
in the following manner. These direc-
the program that will test your sound card (please refer to your sound card documentation for the exact name to type in).
tions are for the CREATIVE LABS SOUND BLASTER PRO sound card. These instructions
assume
installed in a directory called
2) Type
that your sound card software has been
SBPRO.
“INSTALL”
[RETURN].
3) Follow the instructions on the screen until is
puter should give you three settings:
Copy these setting down.
asks you “Where do you want to install the
sound drivers. When prompted, tell it to
install the mouse drivers to your A FLOPPY. After this is complete your sound drivers
will be installed on the BOOT DISK.
Type INSTALL. Select the SOUND SET­TINGS selection. When it asks for the num­bers, enter them in the same order that you
copied them down.
The sound should work normally.
Playing
Kingmaker
After you have completed creating a BOOT
DISK, you are ready to begin playing
maker.
with the BOOT DISK:
King-
PROBLEM: ONLY PART OF MY SOUND
WORKS.
SOLUTION: If you have checked the settings
for your sound card and they seem to be
1)
Make sure that the BOOT DISK is inserted
in the
2) Reboot your computer by hitting the button, or by holding down the
A DRIVE.
RESET
CONTROL,
ALT and the DELETE key at the same time.
3) When the system has finished booting up,
type
“C:\KING” [RETURN].
4)
Type KING and you are ready to begin!
rect, but your sounds are still only partially working, you still do not have enough FREE RAM. Return to the section called “BASE
MEMORY PROBLEMS”.
PROBLEM: MY 3.5” FLOPPY IS MY B:
DRIVE.
SOLUTION: You can install Kingmaker from
your B FLOPPY DRIVE by substituting “B:” wherever the patible computers can only RUN from your A:
TROUBLE SHOOTING (PROBLEMS & SOLUTIONS):
PROBLEM:
THE
NARRATOR SPEAKS ONE
DRIVE or your INTERNAL HARD DRIVE. If you have a Drive, you will have to make your boot disk on
a 5%” floppy disk.
OR TWO WORDS AND THE VOICE STOPS.
SOLUTION: The SOUND CARD settings that
you have selected in the Kingmaker SETUP
.. . . .
Locate the SOUND CARD diskette that Put the diskette in your A DRIVE and load
After you run the sound card test, the com-
1. The IRQ ADDRESS,
2. The INTERRUPT NUMBER, and
3.
The DMA
#.
Type C:\KING and hit the ENTER KEY.
Exit the install program and type KING.
cor-
“A:”
appears. However, IBM com-
5 1/4”
FLOPPY DRIVE as your A:
FACTION SYMBOLS
There are seven different screen elements Offices (which you can give only from which your Faction can be built. to a Titled Noble)
Untitled Nobles
Titles (which you can give to
Untitled Nobles, effectively mak­ing them Titled Nobles)
4517
(c)1994
Harford
Printed in USA
Road,
Baltimore,
l
All Rights Reserved
MD
21214
!
I
SYMBOLS MENU
VICTORY LEVELS
Advanced Battle Screen
Move to Engage the Enemy:
Engage a specific enemy.
Move to Target Area: Move your troops to a designated area.
Advance to Attack: Attack a
specific battalion.
Stop/Shield:
further orders.
Hold your troops for
Other Keyboard Commands:
Alt-X:
Quit Game (return to DOS)
Space Bar: Tab:
Skip to next Noble
End current Noble’s move
Arrow Keys:
Tactical Map
Scroll the
To win Kingmaker, one must control the last surviving Royal Heir and crown him Ring (or Queen) of England. Should you achieve this, your name will be entered on the “Roll of Honor”, along with a rank based upon your demonstrated skill in the recently completed game. These ranks, from lowest to loftiest, are:
Peasant Knight Earl Baron
Duke Kingmaker
Scoring during the game is tracked auto­matically by the program. Beginning with a base score of 100 points, each turn that passes in which you do not win the game deducts points from your score. In addi­tion, points are gained for each battle won,
and lost for each battle in which your
forces are defeated. Finally, adjustments
are made to your score for a number of other factors (such as, but not limited to,
number of factions, use of advanced plague
and/or weather, and order of set-up).
In short, the more difficulty you face in winning the game, the higher your final rank on the “Roll of Honor”.
Good luck!
SYMBOLS MENU
Main Menu Screen
Faction Build: Enter the Fac-
tion Build menu.
Family Tree: Shows the Royal Heirs.
Secret Support: This is your hidden hand in which new Nobles and Titles are held until you wish to play them.
Chronicle: This gives you spe­cific information about various topics.
Review: This allows you to review the position of the Royal
Houses and the Enemy Factions.
Find:
various items are on the map. Load/Save: This allows you to
load a Saved Game or Save your current game.
This helps you find where
Faction Build Screen
Combine: This joins the high-
lighted items together with the highlighted Noble.
Disperse: This splits the high­lighted items from the high-
lighted Noble. Review: This allows you to
review the positions of the Royal Houses and the Enemy Factions.
Proceed: Takes you into the game.
Scroll Up a Noble
Scroll Down a Noble
Scroll Up a line
Scroll Down a line
Game Options:
to view/change the game options, or to “Restart” the game.
Fresh Horses:
ability to move your selected Noble an extra four moves.
This allows you
This gives you the
(c)
1994 The Avalon Hill Game Company l All Rights Reserved
(c)
1993 U.S. Gold Limited. All Rights Reserved.
Original Board Game
Manufactured and distributed under license
2
(c)
1984 ANDREW McNEIL/T.M. GAMES.
INTRODUCTION..
You
Before
GETTING
Copy Security ............................................
OBJECT OF THE
THE ROYAL HEIRS ....................................
The Royal Houses .....................................
Capturing Royal Heirs..............................
Controlling Royal Heirs.. ..........................
Crowning Royal Heirs
FACTIONS..
The Build Faction Box & Controls..
Building Your Faction...............................
RAISING THE STANDARDS..
KNOW YOUR ENEMY................................
CONTROLLING THE ACTION..
The Area Map............................................
Start.. ........................................
STARTED.. ...................................
..................................................
.........................................
GAME ............................
..............................
......... .19
....................
................
.4 .9 .9
.ll
.12 .13 .13 .13 .16
.17 .18
.20 .24 .25 .27 .27
THE EVENTS PHASE THE MOVEMENT PHASE.
Inspect .......................................................
Movement..
THE COMBAT PHASE..
Choosing Mercy Advanced
Sieges.. .......................................................
THE PARLIAMENT PHASE
Summoning Parliament Parliament
THE CORONATION
Arranging a Coronation
THE REINFORCEMENT PHASE
Secret Support.. .........................................
................................................
to
Attack..
or
Vengence?.
Battle..
.................................................
...............................
.........................
..............................
..................................
.................................
...................................... .46
....................... .54
............................
PHASE
...................... .56
............................
.............. .57
..3 0
33
.33
.34 .40 .40
..4 4
.52
.54 .55
.56
.57
Game Controls..
THESEQUENCE OF PLAY..
Order of Play..
........................................
..........................................
..2 8
......................
.29
..3 0
Other Assets..............................................
GLOSSARY ...................................................
REFERENCE ...............................................
.58
.59 .61
3
INTRODUCTION
cene 4 of Act II of Henry VI,
Part
One by the English poet
S
Shakespeare is one of high drama. In this evocative scene, six powerful lords of medieval England stand in the Temple Gardens. Richard, Duke of York, has just challenged his rival, John Beaufort, Duke of Som­erset, over matters of State. fort-foremost of those who sur­round the Ring at Court and guide his actions-can barely restrain his
anger. The two have recently argued loudly in the Hall, each try­ing to persuade the other nobles of
England of the righteousness of their case. But those present can-
not agree upon a clear winner in
the debate.
and playwright William
Beau-
and calls for his supporters to do the same.
In vain, an undistinguished noble named Vernon pleads with both headstrong lords to accept that “he upon whose side the fewest roses
are cropp’d from the tree shall yield
the other in the right opinion”. The
nobles are drawn into their factions; the Earl of Warwick, Vernon and an unnamed lawyer take the white rose, while the Earl of Suffolk alone sides with Beaufort. Realizing how matters have turned and too proud to yield, dagger there and then to end the looming squabble. The scene ends with these ominous words by Richard to his own supporters:
Beaufort
almost draws his
Determined to resolve the issue,
York plucks a white rose from a nearby bush, and declares that
those who support him should do likewise. Echoing this emotional display, Beaufort picks a red rose
4
In four linked plays, Shakespeare portrays the “Wars of the Roses” (1450 through 1490) as a period of treachery, murder, fearsome vengeance and bloody battle among
the great nobles of the land. those who lived in Shakespeare’s
For
Elizabeth I, faced the opposition of
some powerful northern lords. day-a century after these events unfolded-the wars were viewed as a time of
violence,
devastation
and anarchy in their beloved England. Only when Henry Tudor killed
Richard III at Bosworth did these evil times come to an end.
royal Tudors claimed they were the legitimate heirs of the Planta­genets. Henry Tudor was indeed related to Henry VI (see the lineage
shown on the chart of family trees found in the “Historical Manual”).
The victorious Tudors-whose faithful propagandist Shakespeare certainly was-had a vested inter-’ est in portraying the Wars of the Roses in this way. His popular plays reminded anyone considering rebel­lion that loyalty to the crown might be the lesser of possible evils. Henry Tudor had taken the crown from Richard III’s head and his new dynasty was precariously seated upon the throne of England. This
new king, Henry VII, faced open
revolts in the field and his reign
was troubled by a succession of con-
Certainly, they were the last cham­pions of the others having fallen. Too, in fulfill­ment of pledges: to his Yorkist sup­porters, Henry married Elizabeth of
York, symbolically uniting the war-
ring factions. In this way, the culmi­nation of the wars could be por­trayed as the legitimate victory of Lancaster over Yorkist usurpers, along with a reconciliation with the
defeated through an act of dynastic union. The Red and White roses,
and hence all England, were as one
at last. spiracies; Henry VIII felt the grum­blings of rebellion; even “Good
Queen Bess”, known to history as
To promote their right to rule, the
Lancastrian
cause, all
One of the great cas­tles of the Northern Marches and a seat of the Percy family, the fortress featured promi­nently in the northern campaigns of 1461.64.
5
The home of the
lan
family played no major part in the Wars. The castle on the site today
is of a consider­ably more modem vin­tage.
Fitza-
It is typical of the Wars of the
Roses that this brief, simple expla­nation has passed into popular belief. Much of what we know-or believe we know-has been
obscured behind symbols and leg-
end, without much basis in fact. The
emblems themselves, for example,
are primarily a playwright’s fancy.
The “War” of White and Red Roses
was not an allegory understood at
the time of the struggle itself. In
fact, the symbols were themselves
rarely used by the two
factions­Edward IV is better known for his symbol of the “Sun In Splendor,” while Richard II fought under the banner of the “White Boar”.
It is equally confusing to the mod-
ern American student (or game
player) to discover that the Lancas-
trians held extensive estates in
Yorkshire, while the Yorkists were strongest in the Midlands! In fact,
the entire history of the period is a confusing jumble of names (there are altogether too many Prince
Edwards!!!), titles, places and dates
presented against an ever-changing
background of treachery and politi-
cal chicanery. And barely half of what you read is factual..
Since Shakespeare’s day, popular perception of the Wars of the Roses has been confused by the propa­ganda of partisan supporters of the White or the Red, or by those who
see the whole affair as a minor dynastic squabble. It is true that their significance in the history of the art or practice of warfare is small. And while the Wars were not the general bloodbath Shakespeare
described for the Elizabethan stage, the royal house of Plantagenet was wiped out...along with other noble dynasties beside. Modern historical research, however, has shown that the era was no better nor worse than those that came before and after.
6
But it is far too easy to trivialize
the Wars. Like all civil conflicts,
their revolt, both sides were cut
from the same political cloth.
they were savagely contested. They were marked by a ferocity and bru­tality practically unknown in the history of England before or since.
Although the various battles were
often small, and most victories owed more to treachery or accident than to skill or force of arms, blood was spilled freely. (Though one foreign commentator remarked that the English fought very curious wars: “...once
they have gained a battle,
they do no more killing, especially
of common people.“)
spanned the reigns of Henry VI, Edward IV and Richard III was also characterized by the way many local disputes between various noble Houses were fought under the ban­ner of the continuing “Civil War”. In the far north, the Nevilles and the Percies centuries. The victory of the cause in the north was really the triumph of the House of Neville at the expense of the House of Percy. In southwest England, an inter-
A number of victories were cele-
brated by the beheading of cap-
tured leaders, especially as the Wars progressed. This can be
traced to the fact that the several campaigns were primarily a strug-
minable feud between the nay Earls of Devon and the upstart Bonville family drew major players into the Wars, who sided with their
supporters in a local dispute over lands and titles.
gle between opposing factions, vying for political power with no
sweeping or revolutionary ideals at stake. Although the Yorkists
claimed a constitutional cause for
Wars of the Roses provided opportu­nities for advancement and accumu­lation of power as established fami­lies fell by the wayside and local
The intermittent struggle that
An unfortified town in the Midlands, west of Leicester.
had been bitter rivals for
Yorkist
Courte-
For those nobles bold enough, the
Another of the great northern castles, this fortress is given to whichever noble is granted the Office of Warden of the Northern
Marches. The castle was
an important target dur-
ing the Northern Cam­paigns of
1461-64.
rivals were slain. The tragic story is
epitomized by the tale of Richard Neville, Earl of Warwick, the man
immortalized as the “Kingmaker”.
Warwick used his power, the patronage at the command of his
upheaval focused the growing dis-
satisfaction among the commoners
to hereditary loyalty to any nobility
and fostered a desire for a sound, stable and effective central govern-
ment by the crown. wealthy family, and the desperate times to promote Neville interests, even while he strove to put Edward
on the throne. Then, having achieved all this-at the high point of his career-Richard Neville and Edward IV parted company. The Kingmaker went to war against his King, only to die on the battlefield
at Barnet in April 1471.
Powerful English nobles had
acted against the ruling house
before; indeed, when they had con-
spired together against King
John they were called heroes. But the convoluted plots and campaigns of the likes of Warwick, Somerset, de la Pole and Stanley marked the beginning of the end for the feudal
spirit of the age is captured per­fectly in a game of factional politics
and bloody warfare. The object is to control the last of the eight rivals of the royal houses of Lancaster and York for the throne of England. To accomplish this, you will maneuver
an ever-changing group of nobles in order to seize and promote one of these royal heirs while simultane-
ously eliminating all other rivals.
Can you place your candidate upon
the throne? Or will you end, as so
many nobles did, bent beneath the
headman’s axe.. .
barons, who had treated their kings like puppets. On a social level, the
Q@
In KINGMAKER, the chaotic
8
his manual provides all the
information you need to play
T
assuming you are playing with a mouse, in VGA, on an IBM-compatible PC, with the game stored on your hard drive. (For Amiga format, consult the
Quick-Start Reference Folder.)
KINGMAKER. It is written
Before You Start
Check that your game box contains
the following items:
l 3 Disks l 2 Manuals l Quick-Start Reference Folder l Player Aid Sheet
GETTING STARTED
are also summarized on the Reference Folder.1 All the game’s major functions
can be accessed with the mouse, although you do need to use your key­board as well. There is an on-line help facility (termed “Autohelp” hereafter) for use during play.
through a short introduction, con­ducted by William Shakespeare. You can hit any key to escape.
his manual contains all the
instructions you need to play KINGMAKER. [The basics
From Start-Up, you are taken
This famous Roman spa
in the
west
of England
lies close to Bristol.
You can now install on your computer’s hard drive. [Please follow the instructions on the
Start Reference Folder.]
Sound
Select the sound options appropriate
for your machine. The music will run
on
AdLib/SoundBlaster FX run on digitized speech is only available on SoundBlaster.
SoundBlaster
KINGMAKER
Quick-
or Roland; the
or Roland;
New/Saved Game Menu
menu:
game previously saved to disk.
You are now presented with this
New Game
Saved Game
Select New Select Saved Game to restore a
Game
to start afresh.
This is a Royal Castle
and port on the island of Anglesey, off the northwestern tip of W&S.
Number of Factions
Selecting New Game brings up a
second menu, which asks you to select the number of Factions you will face in the game.
1 Faction (easy)
2 Factions
3 Factions 4 Factions 5 Factions(hard)
your Nobles on the map in ignorance of
the actions of the computer-controlled Factions.
see the computer-controlled Faction(s) appear on the map before you make your own dispositions. This allows you
to see which Royal Heirs are most at
risk of capture by your opponents, and
where the enemy are strongest.
Allocate Blind
If
you select After Computer, you
forces you to place
10
The more Factions the computer con-
trols, the tougher the game
becomes-
Advanced Options
although the computer-controlled fac-
tions will compete against each other just as fiercely as they compete against
you. The Roll of Honor rewards victory
against large numbers of Factions with greater glory.
Advanced Game
Weather
the level of Game options affect the way the game is played, although neither adds to the dif­ficulty. Use the buttons to toggle these
Difficulty Level
options on or off.
A third menu asks you to set one of
two difficulty levels:
the beginning of the player’s turn. The computer determines whether this is to
Allocate
After Computer (easy-you see where all other Factions have placed their forces
Blind
before
(hard-you place first)
you place yours)
be a Turn. In ceeds as normal. In following restrictions apply:
You are next asked to set or reject two
options-Advanced
and
Advanced Plague-and
Autohelp.
The Advanced
Advanced Weather is checked at
Fair Weather
Fair Weather,
or
Bad Weather
the game pro-
Bad Weather,
the
(a) Armies move only 3 areas per
Turn.
(b) No Combat or Sieges are possi-
ble.
pauses so that the player may read these at his leisure. When ready to pro­ceed with the game, click on the
Mouse Button.
(c) Storms at Sea occur more often,
and can sink Ships.
With
Advanced Plague,
infection can break out anywhere, not just in towns. Plague spreads along roads, through ports, and into. Towns and Cities. Death is no longer automatic, but anyone caught in a Plague area has
Animation
toggle to suspend the on-screen anima­tion for certain events (notably, the exe­cution sequence). These graphics play
no role in the game, and are intended for entertainment purposes only.
a 25% chance of being killed.
Select On/Off for each option.
click on the Exit button. KING-
MAKER
Right
Finally, players may use the On/Off
This
Having completed your game set-up,
now completes loading.
magnificent castle,
east
of Nottingham, is one of to
the
Roos
those belonging
family.
Autohelp
KINGMAKER
help facility. Before the game begins,
you must decide if you wish to activate
it. As with the Advanced Weather and Advanced Plague options, use the appropriate button to toggle on or off. If activated, at select
moments during the game, messages
will appear on the screen offering you
instructions on how to play and sugges-
features an on-line
Autohelp
Copy Security
game, you may be asked to pass a
Copy Security
displays a picture of a City, Town or Castle featured in the game, along with a range of page numbers. All the Towns
and Castles featured in this way are listed, with their pictures, in this man­ual.
enter its name at the
tions on how to play well. The action
At selected intervals during the
Check. Your computer
Find
the correct Town/Castle, and
prompt.
11
This vital city in the west
of England is also
a major port.
OBJECT
OF THE GAME
n
KINGMAKER,
tion of power-hungry nobles and
I
their supporters. Your objective is to
control the last Royal Heir in the game,
and to crown him King (or Queen, in
the case of Margaret of
land. In other words, you’re not trying to become King yourself, but to be the
power behind the throne, the ultimate
puppet-master.
To achieve this, you must:
(a) capture and control a Royal Heir;
(b)
eliminate all his/her rivals; and
(c) have your Heir crowned King in a
Cathedral Town or City by an Arch­bishop or two Bishops.
In addition to the Noble members of
your Faction, you may control “Assets”
(such as Offices of the Crown, Merce­naries and Ships). Other Nobles and
Assets are gained during the game, which you may either bring into play at
once or keep hidden, ready to be pro­duced at a vital moment.
you control a Fac-
Anjou)
of Eng
opposing (computer-controlled) Fac­tions are trying to do the same thing.. .
Roll of Honor
Honor, which carries the names and ranks of those players who have best
fulfilled their destiny. You may enter
your name on the Roll of Honor if you
successfully complete the game.
Of course,. in the meantime, the
KINGMAKER includes a Roll of
12
THE ROYAL HEIRS
ecause
key to success or failure in the
B
stand how they work before you deploy your Assets at the beginning of the game. The quick capture of a Royal Heir can pay rich dividends as play unfolds.
the Royal Heirs are the
game, it’s important you under-
Capturing Royal Heirs
Nobles from a Faction occupy the same area on the map. If the Heir is accom­panied by another Faction’s Nobles, the enemy must be defeated in battle before the Heir can be captured. (See the chapter on this works.)
The Royal Houses
Here are nine potential heirs to the
throne of England. These are:
House of Lancaster
*
Henry VI Margaret of Anjou Edward, Prince of Wales Beaufort, Duke of Somerset”
House of York
0
Richard, Duke of York Edward, Earl of March
Edmund, Earl of Rutland George, Duke of Clarence Richard, Duke of Gloucester
Town or Castle, that place may have to be captured by Siege. (This is covered in detail in the section on Sieges.) How­ever, since you may need to overcome a
Castle early on in the game in order to capture a Royal Heir, the basic idea is presented here.
Noble(s) trying to capture the Royal
Heir must be equal to or greater than
the Town/Castle’s garrison. The exam-
ple on the following page should make
this clear:
Royal Heirs are captured when
Combat to
find out how
If the Royal Heir occupies a City,
The total Troop Strength of the
l The Duke of Somerset
is a Noble who can
become part of a Fac-
tion (either player or computer-controlled).
all
the other Lancastrian heirs to the dead, crowned King. In effect, Beaufort is fourth in line in the Lancastrian succession. However, if the only
other heir still
crowned
the faction controlling the Yorkist wins the game, Beaufort’s status
In all other respects, Beaufort a normal Noble.
throne
Beaufort
Yorkist
no
matter
performs like
may
alive
heir.
what
is.
If
are
be
is a
One of the many royal
castles built after the subjugation of Wales. On the northern of the principality, it is gained by whichever Faction controls the Office of Chancellor of England.
coast
in the same places. These locations are listed here, along with their garrison,
any other Troops who might be there, and the name of any Office which grants ownership of that place to the Noble who possesses the Office. The Royal Heirs at the beginning of the game:
Henry VI (London): ‘The capital is controlled by the Constable of the
Edward, Earl of March, is in Harlech,
which, like all Royal Castles, has a gar-
rison of 200 men. The Percy faction
wishes to capture him. Percy himself,
Earl of
of Dover Castle, is accompanied by Stanley. Percy has 100 Troops from his own household and 50 men being Constable of ley’s contribution is another 50 Troops.
That gives Percy a total
of
when it falls-will capture Edward.
Northumberland
200. He can besiege Harlech
and Constable
by
Dover,
while Stan-
Troop
virtue of
Strength
and--
Tower,
Otherwise, London must be besieged by a force of at least 300 troops-more if another faction has troops in the City (and whoever controls the Constable of the Tower has at least 250).
Margaret of
Fortified Town must be besieged by a force of at least 200 troops-more if another faction moves troops into it.
Edward, Prince of Wales worth): this Royal Castle must be
besieged by a force of at least 200
troops-more if another Faction has
Note that every Castle, City and Forti-
troops in the Castle.
fied Town has a Garrison, although
strengths may vary.
In every game, the Royal Heirs start
who can seize Henry directly.
Anjou
(Coventry):
this
(Kenil-
14
Beaufort, Duke of Somerset: as men-
tioned above, Beaufort is a special case,
and enters the game as an ordinary
Noble.
Richard, Duke of York Work):
City is controlled by the Archbishop of York, who can seize Richard directly.
Otherwise, York must be besieged by a
force of at least 300 troops-more if
another faction has troops there (and anyone who controls the Archbishop
has at least 30).
Edward, Earl of March (Harlech):
This Royal Castle is controlled by the Marshal of England, who can seize Edward directly. Otherwise, Harlech
must be besieged by a force of at least
200 troops-more if another faction has
troops in the Castle (and whoever con­trols the Marshal has at least 100).
Edmund, Earl of Rutland (Ireland):
the “Emerald Isle” is controlled by the Lieutenant of Ireland, who can seize
Edmund directly. If no faction controls
the Lieutenant, Edmund can be seized
with a minimum force (provided you
have a ship) since there is no garrison
protecting the Earl. However, if another Faction controls the Lieu-
This
tenant of Ireland, and sends him over to guard
least 250 troops at his disposal in Ire­land, and must be defeated in Battle before Edmund can be captured.
George, Duke of Clarence (Cardi-
gan): This is an Open Town, with no
garrison. Whoever reaches the town
first can seize Clarence.
Richard, Duke of Gloucester
(Calais): This Town is controlled by
the Captain of Calais, who can seize
Edmund directly. Otherwise, Calais
must be besieged by a force of at least 200 troops-more if another faction has
troops in the Town (and anyone who
controls the Captain of Calais has at least 350). Furthermore, the besieging force needs to be transported by Ship to reach it. Because of these factors, Richard is often not captured during the game, but dies when the Plague reaches Calais.
Edmund, that Noble has at
The seat of the most
important Archbishop in the English Church,
it is also a vital the road leading south­east from London, and
close to
is
town
on
several ports.
Initial Strategy
Planning the risk-free capture of a Royal Heir is one of the most important parts of the game’s opening Turns. Your Faction’s opening dispositions and
moves should be geared primarily
ture Kenilworth and the Prince of
Wales. With 250 extra Troops, he can
capture York in the first Turn; or he can enter the City freely if the Faction controls the Archbishop. This flexibility makes Neville a very powerful Noble.
towards the capture of at least one Royal Heir. Choosing the right one is a
Controlling Royal Heirs
question of balancing a number of vari­ables-how close are members of your faction to the Heir? How close are the forces of opposing Factions? How well guarded is the Heir? Is there a Noble in
play who can capture the Heir easily by virtue of an Office they hold?
tion can begin the process of eliminat­ing their rivals and having that Heir crowned King. Each faction may con­trol more than one Royal Heir, but may
not control Heirs from both royal houses (Lancaster and York) for more than
For your first few games, the best
one or the other Heir must be executed.
strategy might seem bewilderingly obscure. Until you get used to the game, set yourself a simple goal, and work for it. You’ll soon get used to the advantages of certain combinations. For example, Neville, Earl of Warwick,
can start the game close to Kenilworth, Cardigan or York. He has 50 Troops automatically. On his own, he can cap-
Heir it controls at any time. You are asked if you wish to execute an Heir at the point at which he or she is cap­tured. Thereafter, click on the Heir’s name in the Family Tree display and you are asked if you wish to execute
him or her. ture Clarence in Cardigan, unless Her­bert can beat him there. With another
150
Troops assigned to him, he can cap-
are assigned to one of the Nobles in the
Army. The royal captive now follows
Having captured a Royal Heir, a Fac-
two
consecutive Turns. After that,
A Faction may execute any Royal
When you capture Royal Heirs, they
16
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