Games PC KINGMAKER User Manual

Quick-Start Reference Folder
Installation/Loading Instructions
Amiga
Playing from Floppy Disk:
Insert Disk 1 into
1.
2. Double-click on the “KING” icon to start the game. The program will then prompt you for Disk 2 when necessary. Note: If you have two drives and enough memory, then insert Disk 2 onto
DFl:.
Installing to Hard Drive;
1.
Insert disk 1 into
2. Double click on the disk icon for
“KINGl”.
3. From your Workbench screen choose
“New Drawer: and name the new
drawer “KING”.
4. Drag the icon for DFO: to the new
drawer named “KING”.
5. When the drive light has gone out, insert Disk 2 and repeat step 4.
To play, open up the “KING” drawer
and double-click on the
DFO:.
DFO:.
“KING”
icon.
Creating a Save Game Disk (Floppy Only):
1.
Insert a blank disk into
2. From your Workbench screen initial­ize (format) the disk and name it
“KINGSAVE".
DFO:.
PC/Compatibles
Installing to Hard Drive:
1. Insert disk 1 into your
Drive
2. Type “A:” or
“CD\KING”
[RETURN].
“B:”
(whichever refers to
your 3%” drive) [RETURN]. Type
“INSTALL”
the on-screen instructions. The game will install to a default directory named “KING:“.
To play the game at C>, type
[RETURN]. Now follow
[RETURN]. Now type
3 1/2”
Disk
IF THE GAME WILL NOT LOAD.. .
Your
computer
must have at least
-
600K of FREE RAM.
BASE MEMORY PROBLEMS:
After your system loads MS-DOS, your mouse, sound drivers, and any menu programs, you must have 600K remaining out of the origi­nal 640K of BASE MEMORY. This area of
memory has nothing to do with your HARD
DRIVE or the remainder of your RAM, should
64OK
you have more than
It is possible that your computer’s operating system is not setup to allocate 600K of free BASE
MEMORY.
son the program will not load. You can deter-
mine how much memory is available by typing
MEM.
This will tell you how much free RAM
exists. If the amount is less than 600,000 bytes, then you will have to free up more BASE
MEMORY.
This event is usually the rea-
OPTION 1: FOR MS DOS
1) Type “CD C:\DOS”
move you to the directory where your DOS
files are stored.)
2) Type
tion. This will move your MS DOS and other files to HIGH MEMORY and out of your BASE
MEMORY.
“MEMMAKBR”.
Follow the options for DEFAULT installa-
OPTION 2: FOR MS DOS 5 users
The simplest way to free up more BASE
MEMORY is to create a BOOT DISK. The fol-
lowing instructions will create a basic boot disk that you can use to run the game.
1) Place a blank floppy disk in
of BASE MEMORY.
6.0, 6.1
[RETURN].
or 6.2 users
(This will
the
A DISK
2) Type
3)
Type “CD C:\DOS” [RETURN].
“C:”
[RETURN]
4) Type “FORMAT A: /S” (this will format a
blank floppy disk and transfer the MS DOS operating system).
5) When asked for a volume label, hit the RETURN KEY.
6) Type
7)
will not include your MOUSE DRIVERS or your SOUND CARD DRIVERS.
To install
created is in the A DRIVE.
1)
“CD C:\KING” [RETURN].
Type
“MAKEBOOT” [RETURN].
This will make a basic BOOT DISK, but it
your
MOUSE DRIVERS:
Make sure that the BOOT DISK that you
Type
“CD C:\MOUSE” [RETURNI.
Note: Not all mice manufacturers setup their
software in the following manner. These direc­tions
are
for a Microsoft Mouse or an OEM Microsoft Mouse that has installed all of the mouse software in
these instructions do not work, consult your mouse installation instructions that accompanied
your mouse.
2) Type “INSTALL” [RETURN] (if INSTALL
does not work, try
3) Follow the instructions on the screen until it asks you “Where do you want to install the mouse drivers?” When prompted, tell it to install the mouse drivers to you A FLOPPY.
After this is completed, your mouse drivers
will be installed on the BOOT DISK.
If you do not wish to install your sound card
drivers, or you do not have a sound card, skip
the next set of installation instructions and
proceed
to "PLAYING KINGMAKER WITH A
a
directory called MOUSE. If
“SETUP”).
To install
Make sure that the BOOT DISK that you
created is in the
1) Type
Note:
software
your
SOUND CARD DRIVERS;
came with your sound card.
A DRIVE.
“CD C:\SBPRO” [RETURN].
Not all sound card manufacturers set their
in the following manner. These direc-
the program that will test your sound card (please refer to your sound card documentation for the exact name to type in).
tions are for the CREATIVE LABS SOUND BLASTER PRO sound card. These instructions
assume
installed in a directory called
2) Type
that your sound card software has been
SBPRO.
“INSTALL”
[RETURN].
3) Follow the instructions on the screen until is
puter should give you three settings:
Copy these setting down.
asks you “Where do you want to install the
sound drivers. When prompted, tell it to
install the mouse drivers to your A FLOPPY. After this is complete your sound drivers
will be installed on the BOOT DISK.
Type INSTALL. Select the SOUND SET­TINGS selection. When it asks for the num­bers, enter them in the same order that you
copied them down.
The sound should work normally.
Playing
Kingmaker
After you have completed creating a BOOT
DISK, you are ready to begin playing
maker.
with the BOOT DISK:
King-
PROBLEM: ONLY PART OF MY SOUND
WORKS.
SOLUTION: If you have checked the settings
for your sound card and they seem to be
1)
Make sure that the BOOT DISK is inserted
in the
2) Reboot your computer by hitting the button, or by holding down the
A DRIVE.
RESET
CONTROL,
ALT and the DELETE key at the same time.
3) When the system has finished booting up,
type
“C:\KING” [RETURN].
4)
Type KING and you are ready to begin!
rect, but your sounds are still only partially working, you still do not have enough FREE RAM. Return to the section called “BASE
MEMORY PROBLEMS”.
PROBLEM: MY 3.5” FLOPPY IS MY B:
DRIVE.
SOLUTION: You can install Kingmaker from
your B FLOPPY DRIVE by substituting “B:” wherever the patible computers can only RUN from your A:
TROUBLE SHOOTING (PROBLEMS & SOLUTIONS):
PROBLEM:
THE
NARRATOR SPEAKS ONE
DRIVE or your INTERNAL HARD DRIVE. If you have a Drive, you will have to make your boot disk on
a 5%” floppy disk.
OR TWO WORDS AND THE VOICE STOPS.
SOLUTION: The SOUND CARD settings that
you have selected in the Kingmaker SETUP
.. . . .
Locate the SOUND CARD diskette that Put the diskette in your A DRIVE and load
After you run the sound card test, the com-
1. The IRQ ADDRESS,
2. The INTERRUPT NUMBER, and
3.
The DMA
#.
Type C:\KING and hit the ENTER KEY.
Exit the install program and type KING.
cor-
“A:”
appears. However, IBM com-
5 1/4”
FLOPPY DRIVE as your A:
FACTION SYMBOLS
There are seven different screen elements Offices (which you can give only from which your Faction can be built. to a Titled Noble)
Untitled Nobles
Titles (which you can give to
Untitled Nobles, effectively mak­ing them Titled Nobles)
4517
(c)1994
Harford
Printed in USA
Road,
Baltimore,
l
All Rights Reserved
MD
21214
!
I
SYMBOLS MENU
VICTORY LEVELS
Advanced Battle Screen
Move to Engage the Enemy:
Engage a specific enemy.
Move to Target Area: Move your troops to a designated area.
Advance to Attack: Attack a
specific battalion.
Stop/Shield:
further orders.
Hold your troops for
Other Keyboard Commands:
Alt-X:
Quit Game (return to DOS)
Space Bar: Tab:
Skip to next Noble
End current Noble’s move
Arrow Keys:
Tactical Map
Scroll the
To win Kingmaker, one must control the last surviving Royal Heir and crown him Ring (or Queen) of England. Should you achieve this, your name will be entered on the “Roll of Honor”, along with a rank based upon your demonstrated skill in the recently completed game. These ranks, from lowest to loftiest, are:
Peasant Knight Earl Baron
Duke Kingmaker
Scoring during the game is tracked auto­matically by the program. Beginning with a base score of 100 points, each turn that passes in which you do not win the game deducts points from your score. In addi­tion, points are gained for each battle won,
and lost for each battle in which your
forces are defeated. Finally, adjustments
are made to your score for a number of other factors (such as, but not limited to,
number of factions, use of advanced plague
and/or weather, and order of set-up).
In short, the more difficulty you face in winning the game, the higher your final rank on the “Roll of Honor”.
Good luck!
SYMBOLS MENU
Main Menu Screen
Faction Build: Enter the Fac-
tion Build menu.
Family Tree: Shows the Royal Heirs.
Secret Support: This is your hidden hand in which new Nobles and Titles are held until you wish to play them.
Chronicle: This gives you spe­cific information about various topics.
Review: This allows you to review the position of the Royal
Houses and the Enemy Factions.
Find:
various items are on the map. Load/Save: This allows you to
load a Saved Game or Save your current game.
This helps you find where
Faction Build Screen
Combine: This joins the high-
lighted items together with the highlighted Noble.
Disperse: This splits the high­lighted items from the high-
lighted Noble. Review: This allows you to
review the positions of the Royal Houses and the Enemy Factions.
Proceed: Takes you into the game.
Scroll Up a Noble
Scroll Down a Noble
Scroll Up a line
Scroll Down a line
Game Options:
to view/change the game options, or to “Restart” the game.
Fresh Horses:
ability to move your selected Noble an extra four moves.
This allows you
This gives you the
(c)
1994 The Avalon Hill Game Company l All Rights Reserved
(c)
1993 U.S. Gold Limited. All Rights Reserved.
Original Board Game
Manufactured and distributed under license
2
(c)
1984 ANDREW McNEIL/T.M. GAMES.
INTRODUCTION..
You
Before
GETTING
Copy Security ............................................
OBJECT OF THE
THE ROYAL HEIRS ....................................
The Royal Houses .....................................
Capturing Royal Heirs..............................
Controlling Royal Heirs.. ..........................
Crowning Royal Heirs
FACTIONS..
The Build Faction Box & Controls..
Building Your Faction...............................
RAISING THE STANDARDS..
KNOW YOUR ENEMY................................
CONTROLLING THE ACTION..
The Area Map............................................
Start.. ........................................
STARTED.. ...................................
..................................................
.........................................
GAME ............................
..............................
......... .19
....................
................
.4 .9 .9
.ll
.12 .13 .13 .13 .16
.17 .18
.20 .24 .25 .27 .27
THE EVENTS PHASE THE MOVEMENT PHASE.
Inspect .......................................................
Movement..
THE COMBAT PHASE..
Choosing Mercy Advanced
Sieges.. .......................................................
THE PARLIAMENT PHASE
Summoning Parliament Parliament
THE CORONATION
Arranging a Coronation
THE REINFORCEMENT PHASE
Secret Support.. .........................................
................................................
to
Attack..
or
Vengence?.
Battle..
.................................................
...............................
.........................
..............................
..................................
.................................
...................................... .46
....................... .54
............................
PHASE
...................... .56
............................
.............. .57
..3 0
33
.33
.34 .40 .40
..4 4
.52
.54 .55
.56
.57
Game Controls..
THESEQUENCE OF PLAY..
Order of Play..
........................................
..........................................
..2 8
......................
.29
..3 0
Other Assets..............................................
GLOSSARY ...................................................
REFERENCE ...............................................
.58
.59 .61
3
INTRODUCTION
cene 4 of Act II of Henry VI,
Part
One by the English poet
S
Shakespeare is one of high drama. In this evocative scene, six powerful lords of medieval England stand in the Temple Gardens. Richard, Duke of York, has just challenged his rival, John Beaufort, Duke of Som­erset, over matters of State. fort-foremost of those who sur­round the Ring at Court and guide his actions-can barely restrain his
anger. The two have recently argued loudly in the Hall, each try­ing to persuade the other nobles of
England of the righteousness of their case. But those present can-
not agree upon a clear winner in
the debate.
and playwright William
Beau-
and calls for his supporters to do the same.
In vain, an undistinguished noble named Vernon pleads with both headstrong lords to accept that “he upon whose side the fewest roses
are cropp’d from the tree shall yield
the other in the right opinion”. The
nobles are drawn into their factions; the Earl of Warwick, Vernon and an unnamed lawyer take the white rose, while the Earl of Suffolk alone sides with Beaufort. Realizing how matters have turned and too proud to yield, dagger there and then to end the looming squabble. The scene ends with these ominous words by Richard to his own supporters:
Beaufort
almost draws his
Determined to resolve the issue,
York plucks a white rose from a nearby bush, and declares that
those who support him should do likewise. Echoing this emotional display, Beaufort picks a red rose
4
In four linked plays, Shakespeare portrays the “Wars of the Roses” (1450 through 1490) as a period of treachery, murder, fearsome vengeance and bloody battle among
the great nobles of the land. those who lived in Shakespeare’s
For
Elizabeth I, faced the opposition of
some powerful northern lords. day-a century after these events unfolded-the wars were viewed as a time of
violence,
devastation
and anarchy in their beloved England. Only when Henry Tudor killed
Richard III at Bosworth did these evil times come to an end.
royal Tudors claimed they were the legitimate heirs of the Planta­genets. Henry Tudor was indeed related to Henry VI (see the lineage
shown on the chart of family trees found in the “Historical Manual”).
The victorious Tudors-whose faithful propagandist Shakespeare certainly was-had a vested inter-’ est in portraying the Wars of the Roses in this way. His popular plays reminded anyone considering rebel­lion that loyalty to the crown might be the lesser of possible evils. Henry Tudor had taken the crown from Richard III’s head and his new dynasty was precariously seated upon the throne of England. This
new king, Henry VII, faced open
revolts in the field and his reign
was troubled by a succession of con-
Certainly, they were the last cham­pions of the others having fallen. Too, in fulfill­ment of pledges: to his Yorkist sup­porters, Henry married Elizabeth of
York, symbolically uniting the war-
ring factions. In this way, the culmi­nation of the wars could be por­trayed as the legitimate victory of Lancaster over Yorkist usurpers, along with a reconciliation with the
defeated through an act of dynastic union. The Red and White roses,
and hence all England, were as one
at last. spiracies; Henry VIII felt the grum­blings of rebellion; even “Good
Queen Bess”, known to history as
To promote their right to rule, the
Lancastrian
cause, all
One of the great cas­tles of the Northern Marches and a seat of the Percy family, the fortress featured promi­nently in the northern campaigns of 1461.64.
5
The home of the
lan
family played no major part in the Wars. The castle on the site today
is of a consider­ably more modem vin­tage.
Fitza-
It is typical of the Wars of the
Roses that this brief, simple expla­nation has passed into popular belief. Much of what we know-or believe we know-has been
obscured behind symbols and leg-
end, without much basis in fact. The
emblems themselves, for example,
are primarily a playwright’s fancy.
The “War” of White and Red Roses
was not an allegory understood at
the time of the struggle itself. In
fact, the symbols were themselves
rarely used by the two
factions­Edward IV is better known for his symbol of the “Sun In Splendor,” while Richard II fought under the banner of the “White Boar”.
It is equally confusing to the mod-
ern American student (or game
player) to discover that the Lancas-
trians held extensive estates in
Yorkshire, while the Yorkists were strongest in the Midlands! In fact,
the entire history of the period is a confusing jumble of names (there are altogether too many Prince
Edwards!!!), titles, places and dates
presented against an ever-changing
background of treachery and politi-
cal chicanery. And barely half of what you read is factual..
Since Shakespeare’s day, popular perception of the Wars of the Roses has been confused by the propa­ganda of partisan supporters of the White or the Red, or by those who
see the whole affair as a minor dynastic squabble. It is true that their significance in the history of the art or practice of warfare is small. And while the Wars were not the general bloodbath Shakespeare
described for the Elizabethan stage, the royal house of Plantagenet was wiped out...along with other noble dynasties beside. Modern historical research, however, has shown that the era was no better nor worse than those that came before and after.
6
But it is far too easy to trivialize
the Wars. Like all civil conflicts,
their revolt, both sides were cut
from the same political cloth.
they were savagely contested. They were marked by a ferocity and bru­tality practically unknown in the history of England before or since.
Although the various battles were
often small, and most victories owed more to treachery or accident than to skill or force of arms, blood was spilled freely. (Though one foreign commentator remarked that the English fought very curious wars: “...once
they have gained a battle,
they do no more killing, especially
of common people.“)
spanned the reigns of Henry VI, Edward IV and Richard III was also characterized by the way many local disputes between various noble Houses were fought under the ban­ner of the continuing “Civil War”. In the far north, the Nevilles and the Percies centuries. The victory of the cause in the north was really the triumph of the House of Neville at the expense of the House of Percy. In southwest England, an inter-
A number of victories were cele-
brated by the beheading of cap-
tured leaders, especially as the Wars progressed. This can be
traced to the fact that the several campaigns were primarily a strug-
minable feud between the nay Earls of Devon and the upstart Bonville family drew major players into the Wars, who sided with their
supporters in a local dispute over lands and titles.
gle between opposing factions, vying for political power with no
sweeping or revolutionary ideals at stake. Although the Yorkists
claimed a constitutional cause for
Wars of the Roses provided opportu­nities for advancement and accumu­lation of power as established fami­lies fell by the wayside and local
The intermittent struggle that
An unfortified town in the Midlands, west of Leicester.
had been bitter rivals for
Yorkist
Courte-
For those nobles bold enough, the
Another of the great northern castles, this fortress is given to whichever noble is granted the Office of Warden of the Northern
Marches. The castle was
an important target dur-
ing the Northern Cam­paigns of
1461-64.
rivals were slain. The tragic story is
epitomized by the tale of Richard Neville, Earl of Warwick, the man
immortalized as the “Kingmaker”.
Warwick used his power, the patronage at the command of his
upheaval focused the growing dis-
satisfaction among the commoners
to hereditary loyalty to any nobility
and fostered a desire for a sound, stable and effective central govern-
ment by the crown. wealthy family, and the desperate times to promote Neville interests, even while he strove to put Edward
on the throne. Then, having achieved all this-at the high point of his career-Richard Neville and Edward IV parted company. The Kingmaker went to war against his King, only to die on the battlefield
at Barnet in April 1471.
Powerful English nobles had
acted against the ruling house
before; indeed, when they had con-
spired together against King
John they were called heroes. But the convoluted plots and campaigns of the likes of Warwick, Somerset, de la Pole and Stanley marked the beginning of the end for the feudal
spirit of the age is captured per­fectly in a game of factional politics
and bloody warfare. The object is to control the last of the eight rivals of the royal houses of Lancaster and York for the throne of England. To accomplish this, you will maneuver
an ever-changing group of nobles in order to seize and promote one of these royal heirs while simultane-
ously eliminating all other rivals.
Can you place your candidate upon
the throne? Or will you end, as so
many nobles did, bent beneath the
headman’s axe.. .
barons, who had treated their kings like puppets. On a social level, the
Q@
In KINGMAKER, the chaotic
8
his manual provides all the
information you need to play
T
assuming you are playing with a mouse, in VGA, on an IBM-compatible PC, with the game stored on your hard drive. (For Amiga format, consult the
Quick-Start Reference Folder.)
KINGMAKER. It is written
Before You Start
Check that your game box contains
the following items:
l 3 Disks l 2 Manuals l Quick-Start Reference Folder l Player Aid Sheet
GETTING STARTED
are also summarized on the Reference Folder.1 All the game’s major functions
can be accessed with the mouse, although you do need to use your key­board as well. There is an on-line help facility (termed “Autohelp” hereafter) for use during play.
through a short introduction, con­ducted by William Shakespeare. You can hit any key to escape.
his manual contains all the
instructions you need to play KINGMAKER. [The basics
From Start-Up, you are taken
This famous Roman spa
in the
west
of England
lies close to Bristol.
You can now install on your computer’s hard drive. [Please follow the instructions on the
Start Reference Folder.]
Sound
Select the sound options appropriate
for your machine. The music will run
on
AdLib/SoundBlaster FX run on digitized speech is only available on SoundBlaster.
SoundBlaster
KINGMAKER
Quick-
or Roland; the
or Roland;
New/Saved Game Menu
menu:
game previously saved to disk.
You are now presented with this
New Game
Saved Game
Select New Select Saved Game to restore a
Game
to start afresh.
This is a Royal Castle
and port on the island of Anglesey, off the northwestern tip of W&S.
Number of Factions
Selecting New Game brings up a
second menu, which asks you to select the number of Factions you will face in the game.
1 Faction (easy)
2 Factions
3 Factions 4 Factions 5 Factions(hard)
your Nobles on the map in ignorance of
the actions of the computer-controlled Factions.
see the computer-controlled Faction(s) appear on the map before you make your own dispositions. This allows you
to see which Royal Heirs are most at
risk of capture by your opponents, and
where the enemy are strongest.
Allocate Blind
If
you select After Computer, you
forces you to place
10
The more Factions the computer con-
trols, the tougher the game
becomes-
Advanced Options
although the computer-controlled fac-
tions will compete against each other just as fiercely as they compete against
you. The Roll of Honor rewards victory
against large numbers of Factions with greater glory.
Advanced Game
Weather
the level of Game options affect the way the game is played, although neither adds to the dif­ficulty. Use the buttons to toggle these
Difficulty Level
options on or off.
A third menu asks you to set one of
two difficulty levels:
the beginning of the player’s turn. The computer determines whether this is to
Allocate
After Computer (easy-you see where all other Factions have placed their forces
Blind
before
(hard-you place first)
you place yours)
be a Turn. In ceeds as normal. In following restrictions apply:
You are next asked to set or reject two
options-Advanced
and
Advanced Plague-and
Autohelp.
The Advanced
Advanced Weather is checked at
Fair Weather
Fair Weather,
or
Bad Weather
the game pro-
Bad Weather,
the
(a) Armies move only 3 areas per
Turn.
(b) No Combat or Sieges are possi-
ble.
pauses so that the player may read these at his leisure. When ready to pro­ceed with the game, click on the
Mouse Button.
(c) Storms at Sea occur more often,
and can sink Ships.
With
Advanced Plague,
infection can break out anywhere, not just in towns. Plague spreads along roads, through ports, and into. Towns and Cities. Death is no longer automatic, but anyone caught in a Plague area has
Animation
toggle to suspend the on-screen anima­tion for certain events (notably, the exe­cution sequence). These graphics play
no role in the game, and are intended for entertainment purposes only.
a 25% chance of being killed.
Select On/Off for each option.
click on the Exit button. KING-
MAKER
Right
Finally, players may use the On/Off
This
Having completed your game set-up,
now completes loading.
magnificent castle,
east
of Nottingham, is one of to
the
Roos
those belonging
family.
Autohelp
KINGMAKER
help facility. Before the game begins,
you must decide if you wish to activate
it. As with the Advanced Weather and Advanced Plague options, use the appropriate button to toggle on or off. If activated, at select
moments during the game, messages
will appear on the screen offering you
instructions on how to play and sugges-
features an on-line
Autohelp
Copy Security
game, you may be asked to pass a
Copy Security
displays a picture of a City, Town or Castle featured in the game, along with a range of page numbers. All the Towns
and Castles featured in this way are listed, with their pictures, in this man­ual.
enter its name at the
tions on how to play well. The action
At selected intervals during the
Check. Your computer
Find
the correct Town/Castle, and
prompt.
11
This vital city in the west
of England is also
a major port.
OBJECT
OF THE GAME
n
KINGMAKER,
tion of power-hungry nobles and
I
their supporters. Your objective is to
control the last Royal Heir in the game,
and to crown him King (or Queen, in
the case of Margaret of
land. In other words, you’re not trying to become King yourself, but to be the
power behind the throne, the ultimate
puppet-master.
To achieve this, you must:
(a) capture and control a Royal Heir;
(b)
eliminate all his/her rivals; and
(c) have your Heir crowned King in a
Cathedral Town or City by an Arch­bishop or two Bishops.
In addition to the Noble members of
your Faction, you may control “Assets”
(such as Offices of the Crown, Merce­naries and Ships). Other Nobles and
Assets are gained during the game, which you may either bring into play at
once or keep hidden, ready to be pro­duced at a vital moment.
you control a Fac-
Anjou)
of Eng
opposing (computer-controlled) Fac­tions are trying to do the same thing.. .
Roll of Honor
Honor, which carries the names and ranks of those players who have best
fulfilled their destiny. You may enter
your name on the Roll of Honor if you
successfully complete the game.
Of course,. in the meantime, the
KINGMAKER includes a Roll of
12
THE ROYAL HEIRS
ecause
key to success or failure in the
B
stand how they work before you deploy your Assets at the beginning of the game. The quick capture of a Royal Heir can pay rich dividends as play unfolds.
the Royal Heirs are the
game, it’s important you under-
Capturing Royal Heirs
Nobles from a Faction occupy the same area on the map. If the Heir is accom­panied by another Faction’s Nobles, the enemy must be defeated in battle before the Heir can be captured. (See the chapter on this works.)
The Royal Houses
Here are nine potential heirs to the
throne of England. These are:
House of Lancaster
*
Henry VI Margaret of Anjou Edward, Prince of Wales Beaufort, Duke of Somerset”
House of York
0
Richard, Duke of York Edward, Earl of March
Edmund, Earl of Rutland George, Duke of Clarence Richard, Duke of Gloucester
Town or Castle, that place may have to be captured by Siege. (This is covered in detail in the section on Sieges.) How­ever, since you may need to overcome a
Castle early on in the game in order to capture a Royal Heir, the basic idea is presented here.
Noble(s) trying to capture the Royal
Heir must be equal to or greater than
the Town/Castle’s garrison. The exam-
ple on the following page should make
this clear:
Royal Heirs are captured when
Combat to
find out how
If the Royal Heir occupies a City,
The total Troop Strength of the
l The Duke of Somerset
is a Noble who can
become part of a Fac-
tion (either player or computer-controlled).
all
the other Lancastrian heirs to the dead, crowned King. In effect, Beaufort is fourth in line in the Lancastrian succession. However, if the only
other heir still
crowned
the faction controlling the Yorkist wins the game, Beaufort’s status
In all other respects, Beaufort a normal Noble.
throne
Beaufort
Yorkist
no
matter
performs like
may
alive
heir.
what
is.
If
are
be
is a
One of the many royal
castles built after the subjugation of Wales. On the northern of the principality, it is gained by whichever Faction controls the Office of Chancellor of England.
coast
in the same places. These locations are listed here, along with their garrison,
any other Troops who might be there, and the name of any Office which grants ownership of that place to the Noble who possesses the Office. The Royal Heirs at the beginning of the game:
Henry VI (London): ‘The capital is controlled by the Constable of the
Edward, Earl of March, is in Harlech,
which, like all Royal Castles, has a gar-
rison of 200 men. The Percy faction
wishes to capture him. Percy himself,
Earl of
of Dover Castle, is accompanied by Stanley. Percy has 100 Troops from his own household and 50 men being Constable of ley’s contribution is another 50 Troops.
That gives Percy a total
of
when it falls-will capture Edward.
Northumberland
200. He can besiege Harlech
and Constable
by
Dover,
while Stan-
Troop
virtue of
Strength
and--
Tower,
Otherwise, London must be besieged by a force of at least 300 troops-more if another faction has troops in the City (and whoever controls the Constable of the Tower has at least 250).
Margaret of
Fortified Town must be besieged by a force of at least 200 troops-more if another faction moves troops into it.
Edward, Prince of Wales worth): this Royal Castle must be
besieged by a force of at least 200
troops-more if another Faction has
Note that every Castle, City and Forti-
troops in the Castle.
fied Town has a Garrison, although
strengths may vary.
In every game, the Royal Heirs start
who can seize Henry directly.
Anjou
(Coventry):
this
(Kenil-
14
Beaufort, Duke of Somerset: as men-
tioned above, Beaufort is a special case,
and enters the game as an ordinary
Noble.
Richard, Duke of York Work):
City is controlled by the Archbishop of York, who can seize Richard directly.
Otherwise, York must be besieged by a
force of at least 300 troops-more if
another faction has troops there (and anyone who controls the Archbishop
has at least 30).
Edward, Earl of March (Harlech):
This Royal Castle is controlled by the Marshal of England, who can seize Edward directly. Otherwise, Harlech
must be besieged by a force of at least
200 troops-more if another faction has
troops in the Castle (and whoever con­trols the Marshal has at least 100).
Edmund, Earl of Rutland (Ireland):
the “Emerald Isle” is controlled by the Lieutenant of Ireland, who can seize
Edmund directly. If no faction controls
the Lieutenant, Edmund can be seized
with a minimum force (provided you
have a ship) since there is no garrison
protecting the Earl. However, if another Faction controls the Lieu-
This
tenant of Ireland, and sends him over to guard
least 250 troops at his disposal in Ire­land, and must be defeated in Battle before Edmund can be captured.
George, Duke of Clarence (Cardi-
gan): This is an Open Town, with no
garrison. Whoever reaches the town
first can seize Clarence.
Richard, Duke of Gloucester
(Calais): This Town is controlled by
the Captain of Calais, who can seize
Edmund directly. Otherwise, Calais
must be besieged by a force of at least 200 troops-more if another faction has
troops in the Town (and anyone who
controls the Captain of Calais has at least 350). Furthermore, the besieging force needs to be transported by Ship to reach it. Because of these factors, Richard is often not captured during the game, but dies when the Plague reaches Calais.
Edmund, that Noble has at
The seat of the most
important Archbishop in the English Church,
it is also a vital the road leading south­east from London, and
close to
is
town
on
several ports.
Initial Strategy
Planning the risk-free capture of a Royal Heir is one of the most important parts of the game’s opening Turns. Your Faction’s opening dispositions and
moves should be geared primarily
ture Kenilworth and the Prince of
Wales. With 250 extra Troops, he can
capture York in the first Turn; or he can enter the City freely if the Faction controls the Archbishop. This flexibility makes Neville a very powerful Noble.
towards the capture of at least one Royal Heir. Choosing the right one is a
Controlling Royal Heirs
question of balancing a number of vari­ables-how close are members of your faction to the Heir? How close are the forces of opposing Factions? How well guarded is the Heir? Is there a Noble in
play who can capture the Heir easily by virtue of an Office they hold?
tion can begin the process of eliminat­ing their rivals and having that Heir crowned King. Each faction may con­trol more than one Royal Heir, but may
not control Heirs from both royal houses (Lancaster and York) for more than
For your first few games, the best
one or the other Heir must be executed.
strategy might seem bewilderingly obscure. Until you get used to the game, set yourself a simple goal, and work for it. You’ll soon get used to the advantages of certain combinations. For example, Neville, Earl of Warwick,
can start the game close to Kenilworth, Cardigan or York. He has 50 Troops automatically. On his own, he can cap-
Heir it controls at any time. You are asked if you wish to execute an Heir at the point at which he or she is cap­tured. Thereafter, click on the Heir’s name in the Family Tree display and you are asked if you wish to execute
him or her. ture Clarence in Cardigan, unless Her­bert can beat him there. With another
150
Troops assigned to him, he can cap-
are assigned to one of the Nobles in the
Army. The royal captive now follows
Having captured a Royal Heir, a Fac-
two
consecutive Turns. After that,
A Faction may execute any Royal
When you capture Royal Heirs, they
16
your army, and is in your control until captured or killed. The presence of a
Royal Heir alongside your army brings a small benefit to its combat abilities, but otherwise he is just a target for the
other Factions to pursue. Make sure you protect your Royal Heir(s) with ample forces-allowing for even the most unlikely mishap.
Crowning Royal Heirs
To win the game, you must control the last, crowned Royal Heir. This implies two actions. First, the last sur­viving Heir must have been crowned
Ring, and, second, you need to see the other Heirs killed.
Some may die at the hands of your enemies. Others may fall into your hands through victory in Battle or Siege. As you capture Royal Heirs, you must judge when the moment is right to execute them. Since you become biased towards one of the Royal
Houses, some decisions are easy. On the other hand, knowing when to “lose”
a second member of the same Royal
House is more tricky.
arrange the Coronation of one of your Royal Heirs. Royal Heirs can be
crowned only in the order of succession for their Houses. Margaret of Anjou, for example, can only be crowned “Ring” once Henry VI is dead, and Edward,
Prince of Wales can become Ring only
after she joins her husband in the grave. Note that it is quite possible for there to be two Rings, a Lancastrian at the same time.
ity within each House, there are other
conditions which must be met for a Coronation to take place.
(a) The Heir must occupy a Cathedral.
(b)
(c)
The second task ahead of you is to
Yorkist
In addition to this rule about senior-
Several Towns and Cities have Cathedrals, from mighty London and York, through lesser Towns like Lincoln and Exeter, down to small centers like Salisbury or St David’s
The Heir must be accompanied by
at least one Noble of your Faction.
The Heir must be accompanied by
at least one Archbishop or two Bishops.
and a
17
If these conditions are met, your Royal Heir is automatically crowned King.
Once you control a crowned King, you have the power to call Parliament.
This may allow you to give additional Assets to your Faction’s Nobles. This
power only resides in a King’s Faction when there is but one King-if there is
a rival monarch, the Chancellor has
this power instead.
On the minus side, a sole crowned King can be pulled to different parts of the country to meet Embassies from foreign lands. This can be very awk­ward, since it can disrupt your plans and divide a secure army into two smaller, defeatable forces. that Henry VI starts the game as the
sole crowned King can lead to a situa­tion where he is called away from Lon­don to an unfortified town, making him easy to capture.)
(The
fact
B
are, and what resources you have. At the beginning of the game, you are pre­sented with a display like this:
Key:
1 All-Britain Map, showing places 2 The Build Faction Box, showing 3 Faction Build controls
FACTIONS
efore the bloody struggle for the
Crown can commence, you to know who your supporters
associated with your Faction the Nobles in your Faction
need
18
The All-Britain Map shows all of
England and Wales, the Scottish Bor-
tons in the first row under the Build
Faction Box. In order, these are:
ders, plus the Irish and French coasts.
This is where the action takes place.
Several Cities, Towns and Castles may
ma
be picked out in different colors. Gold
locations are Castles belonging to the
mm
Nobles of your Faction. White dots mark various locations connected with
m
Assets under your control. The white
and red squares with black crosses show the locations of Royal Heirs.
CM
clicking on one of the locations marked in white or gold on the map. If London,
for example, is marked white, click on
In the Build Faction Box and
Controls
at the top right of the screen
there is a list of Nobles, some with Titles, and others not. These are the initial members of your Faction. The
it and the cursor moves to show the
Office of the Constable of the Tower, an
Asset which grants possession of the
City to whichever Noble is given the
Office. display shows their name, their title (if any) and the number of troops under their immediate command at that moment.
the
display by clicking on the Faction
Icon.
There should also be a cursor, which
you can position with the mouse
pointer. To scroll up or down, click the Left Mouse Button on one of the but-
Scroll up a Noble
Scroll up a Line
Scroll down a Line
Scroll down a Noble
You can also position the Cursor by
During the game you can return to
Build Faction Box
and
Controls
A strategically vital cathedral town in the
north
far
the furthest reaches of the road network, it is controlled by whichever
Faction gains the alle-
giance of its Bishop.
of England, at
19
Building Your Faction
Your first task as a Kingmaker is to
allocate the Assets you have been given
to these Nobles. Click on the
Noble Up
There are eight different elements
from which your Faction will be built.
These are:
Titled Nobles
button a few times, and you scroll up to
the list of your Assets.
An important cathedral town in the northwest of England, it is gained by whichever Faction controls the Office of Chamberlain of the County Palatine. The town is connected-via
Shrewsbury-to the main road network.
Each Faction begins with a random
assortment of forces. Depending on the number of computer-controlled Fac­tions you chose during the start-up sequence, you have 6-18 Nobles and other Assets available. Some, such as the independent towns, are not fea-
tled Nobles, effectively making them a
Titled Noble)
tured on this list, but are in your pos-
session on the main map.
Number of Factions
(including Player’s) Assets
2
18
Titled Noble)
3 12 4 9 5 7
6 6
Titles
(which you can give to Unti-
Offices (which you can give only to a
Archbishops & Bishops
20
Mercenaries
understand the strength of the Assets in your Faction, you must allocate these to your Nobles. A Noble may only have one Title, and only Titled Nobles
Ships
may have Offices. Apart from that, you can combine these forces as you wish.
name with the mouse pointer; he
Each Asset is listed by its name, and
several have a numerical value attached-these are the Troops which
becomes highlighted, and the Castles which he possesses flash on the Britain map.
that Asset automatically and perma-
nently bestows on the Faction. Other benefits may also come from possessing that Asset.
Independent Towns under your con­trol are not shown in the Faction Box. Instead, your Faction’s flag is placed
above the town on the Area Map.
to capture Royal Heirs and to frustrate
the enemy. No one strategy in
MAKER works better than others, so
you should group your resources in
pursuit of a number of key goals- the rapid capture of Royal Heirs, regional supremacy, and security.
You can learn more about any Noble or Asset by positioning the mouse pointer over its icon (the pointer changes shape to a Question Mark as you do sol. Click the Left Mouse But-
ton. You
can now read the Chronicle
information about that item.
Once you are satisfied that you
Select a Noble by clicking on his
All-
Now you can allocate your resources
KING-
An unfortified town and
port
of the south
of England.
coast
Locating Royal Heirs
Allocating Assets
A
castle
on the Welsh
border belonging to the
Fitzalan family.
The All-Britain Map shows the starting locations of the Royal white dots for the Yorkists, pink dots for the Lancastrians. You’ll see the Yorkist
Rutland
in Ireland, and two Lancastrians in the Midlands-Prince Edward and Margaret of Anjou.
Heirs-
through-the list of your Faction’s
Assets (or select white locations on the
map which are close to your Noble’s castles). Click on an Asset; it is high­lighted and any places on the map
associated with that Asset start flash-
ing. You can select further Assets in
As discussed above, if one of your
Nobles starts the game close to a Royal
Heir, you may wish to ensure he has
sufficient strength to capture the Heir
the same fashion. When you have selected the Assets you wish to allocate to that Noble, click on the Combine button.
at the beginning of the game. For Clarence, just 10 men can do it; for Prince Edward, you need at least 200 to overcome the garrison at Kenil­worth. You can ‘tour’ these locations using the
Review
button (see page 23).
so that the Assets you have allocated to a Noble are listed directly under his
name. Do the same for the other Nobles in your Faction. If you make a mistake, or you’re unhappy with the way your
forces are allocated, you can click on a
Noble and the Disperse button to break up that grouping.
Having selected a Noble, scroll
The list automatically reconfigures
22
The aim is to allocate all of your
Assets to the Nobles in your Faction.
However, you may not be able to allo­cate all the forces at your disposal. For example, you may have an Office left over, and no Titled Noble to give it to. This is unfortunate, and there’s noth­ing you can do about it. The Asset is placed in Chancery when you finish building your Faction. In all other cases, you see a warning if you try to
leave the Build Faction Phase without having allocated all your forces.
your plans. You might also want to
avoid starting a Noble in a part of the country swarming with enemy troops.
Reviewing Enemy Factions
the computer-controlled Factions by
pressing the
tion is only available if you chose to
deploy after the computer.
You can review the dispositions of
Review
icon. This func-
Enemy Factions
If you selected pregame option, you must place your forces in ignorance of the whereabouts of the enemy. Your first chance to see what opposition you face will come dur­ing the first turn.
If, however, you selected puter, you will have seen the other
Factions place their forces before you
start. This could affect your choices. If it looks as though an enemy Faction
has the means to capture a Royal Heir before you, then you should change
Allocate Blind
After Com-
as a
tions, or the Royal Heirs. You are given a “guided tour” of each Faction you
select, working through the Nobles one-
by-one.
enemy Nobles are, and where their strengths lie. What Royal Heirs are they likely to move after? How easy is it for them to combine their forces? Is there an option for your faction to pounce on an isolated Noble?
return to the view.
Select to view one of the enemy Fac-
Use Review to take note of where
Click the
Right Mouse Button
to
This castle in Yorkshire,
south of York and com­manding both the roads leading city, is the home of the Clifford family.
south
from that
Starting Locations
When you have completed allocating your forces, click ton. Select a starting location for each Noble in turn-their Home Castles are
the flashing [gold] “spots” (other loca­tions associated with them through
Offices, etc are shown in [white]). Posi­tion the cursor on it and click the
mouse button to select a Castle.
on
the
Proceed
but-
dards likewise. Depending on which option you selected at the start, they show their hand either before or after you have deployed your forces.
Observing the Enemy
Factions using the All-Britain Map (which shows the location of each army with a dot of its Faction color) and the
Review
RAISING
THE STANDARDS
fter you click on the Proceed
Icon, your Faction raises its
A
didacy for power. It is 1453 and Mar­garet of Anjou has just produced an heir for Henry VI. The Yorkists see
their chance to seize the throne slip­ping away. The times are out of joint; “let slip the dogs of war.
in the race for power, raise their stan-
standard, proclaiming its can-
."
The other Factions, your opponents
corner of the small map in the Informa­tion Box (click the
ton
up the All-Britain Map, showing the location of enemy forces and unclaimed Royal Heirs.
icon on the main panel (see page 28). This works exactly the same as the
Review in the Build Faction display (see page 23).
You can keep an eye on the other
option.
•B
Click on the arrow in the bottom left
Right Mouse But-
to make this visible). This brings
You can also click on the Review
24
The Family Tree
You can also gain intelligence about
the Royal Heirs through the Family
Tree
icon.
KNOW YOUR ENEMY
epending on the option you
selected at the beginning of the
ID
by 1-5 other Factions, equally deter­mined to seize unchallenged power.
game, your Faction is opposed
Identifying Factions
This lists the Royal Heirs, by House, in their order of precedence. Where a Royal Heir has been killed, his or her
name is “crossed-out”. Where a Royal Heir has been captured by a Faction, this is indicated by a bar in the color of that Faction under the Heir’s name. If a Royal Heir has been crowned Ring, this is indicated by a Crown beside his or her name.
resources are marked by a single color.
The player’s Faction is always green.
Each Faction’s color is used to signify:
(a) The Faction to which a Noble
(b)
(c)
the Faction gives his name to the Fac-
tion as a whole-messages will speak of “Percy’s Faction”, or “Mowbray’s Fac­tion”, for instance.
Throughout the game, each Faction’s
belongs; the background color
behind their shields is the same as
their Faction’s,
Cities, Towns and Castles con-
trolled by that Faction, which are marked by a flag of the appropriate color on the map.
Royal Heirs captured by the Faction
(on the Family Tree).
In addition, the most senior Noble of
Another of the great
Royal Castles of north­ern Wales, this fortress is gained by whichever Faction controls the Office of Chancellor of the Duchy of Lancaster. The extra troops gained
by the Noble holding
office
this three areas allows him to
command this pan of Wales, and may pro­vide enough troops to seize
from Harlech.
when within
Edward of
March
south
coast
of
England,
near Weymouth, is the bastion of the family.
Beaufort
Computer-controlled Factions
towards his opponents. This particu­larly affects how the Noble deals with prisoners.
Computer-controlled Factions have the same goals as you. They try to con­trol
one
Royal Heir, and eliminate all others. To do this they need to defeat enemy Factions.
senior Noble in a Faction seeks and uses the instruments of State-Corona­tions and Parliament-in pursuit of his goal.
Each Noble in a computer-controlled
Faction is rated for his Aggressiveness,
Mercy and Ambition. As you play, you’ll appreciate how Nobles display different degrees of each attribute. If you read
of Faction Leaders or local commanders
whenever it is deciding how the Fac-
tions it controls will behave. through the historical information in the Historical Manual, you can work
What are they up to?
out for yourself who are the blood­thirsty, grasping ego-maniacs.,
Aggression
measures the extent to which the Noble is prepared to take risks in seeking battle. Aggressive
the whereabouts of all or some of the Nobles in different enemy Factions by clicking on the Review icon of the
Build Faction
Nobles fight more battles when the odds are less heavily stacked in their
Faction Rivalry
favor. They also take greater personal risks in combat.
Mercy
measures the extent to which the Noble is prepared to temper his Ambition and Aggression with a mea-
sured and less bloodthirsty attitude
have their programmed priorities (which aren’t so very different from the player’s). However, during the game, these may become unbalanced by spe­cific rivalries between Factions.
Ambition
dictates how readily the
The computer checks the attributes
As previously stated, you can Review
display.
The computer-controlled Factions
26
Each computer-controlled Faction records the injuries done to it by other Factions (including the player’s). Each Battle fought in&eases
the
Rivalry
between its participants. The execution
of a Noble can increase it even more.
These Rivalries become sharper and
more intense as the game goes on. The
computer-controlled Factions seek out
the computer Faction’s Turn, you will
see their forces move.
The Area Map
enemy Factions with whom they have
the most intense Rivalry, looking for revenge.. .
display.
CONTROLLING
THE ACTION
During the any phase of the player
Turn
you
-
inspect
Play now switch
appears as follows:
This
have the option
areas in
es
to the Area Map
to
detail. During
This Royal Castle and
port on
southeast England is controlled by which­ever Faction gains the
office of Constable of Dover Castle.
the coast
nf
Game Controls
On the right of the screen, there is an Information Box, and the following icons.
Where a Royal Heir has been killed, that character’s name will be “crossed-
out”. Where a Royal Heir has been cap­tured by a Faction, this is indicated by a bar in the color of that Faction. If a Royal Heir has been crowned Ring, this
is indicated by the Crown beside his
name.
3 Secret Support
the game, Factions may be joined by
additional Nobles. These can be brought into play on later turns through the
1 Faction Build
This returns you to the Faction Box,
Secret Support
ter on Reinforcement.
where you can make changes to your
4 Chronicle
Faction’s line-up. You can also use the Review function to observe where other Factions have their armies, and where the Royal Heirs are.
information about various parts of the game. Click on the item you wish to
read.
2 Family Tree
5
You can gain intelligence about the
Review
Royal Heirs through the Family Tree icon. This lists the Royal Heirs, by House, in their order of precedence.
whereabouts of Royal Heirs and enemy Nobles. (See page 24.)
During the Reinforcement Phase of
button. See the chap-
Use the menus to discover detailed
This allows you to discover the
28
6 Find
Use this to track down Nobles, Royal Heirs, Bishops, Towns or any other item.
7 Load/Save Options
You can store up to eight saved games on your hard disk. Click on a line to highlight it, type in a unique name, and Return. Click on “Save this Game” and return to play.
You can also “Load a Saved Game” from here.
8 Game Ootions
From here you can Restart the game (return to the New Game option), Quit, Toggle the Sound and Animation (see page 11) On/Off and alter the Auto­Help setting (click on the button to cycle through the options).
Fresh Horses
9
This records how many Fresh Horses your Faction has. See Movement for the way to use Fresh Horses in the game.
THE SEQUENCE
OF PLAY
lay continues in turns, until one
Faction achieves the Victory
P
the sole remaining Royal Heir, Crowned King of England.
through up to six phases, namely:
Events Phase: the vagaries of chance. Movement Phase: your chance to
move all or some of your forces. Combat Phase: all battles and sieges
are resolved. Parliament Phase: The King (if there
is only one) or the Chancellor may summon Parliament (see page 54).
Coronation Phase: The first Royal Heir in order of succession from either Royal House may be Crowned.
Reinforcement Phase: Each Fac­tion receives additional forces, which
may be allocated immediately or kept
hidden.
Conditions-namely, control of
In each Turn, each Faction proceeds
This, near Ipswich in
Suffolk. is one of the five castles possessed by the
Mowbray
family.
29
Order of Play
The Faction controlling the Office of Chancellor of England moves first, fol­lowed by the others in rotation. Should the Chancellor’s the most senior cleric from the follow­ing list determines which Faction starts first.
Archbishop of Canterbury
Archbishop of York
Bishop of Durham Bishop of Carlisle Bishop of Lincoln Bishop of Norwich
If this does not decide the issue, the
faction with the greatest number of
permanent troops moves first.
Office
not be in play,
E EVENTS PHASE
in the kingdom through the Informa­tion Window in the top right of the screen.
rob a well-planned strategy of a vital component. Watch them carefully. It is possible for there to be No Event dur­ing a Faction’s Turn. Some Events
affecting enemy Factions are kept secret from you.
listed here, along with their effects.
Plague
and Towns. Any Noble and/or Royal
Heir in that Town is killed immedi-
ately. The Plague does not affect the surrounding countryside, though it will affect any Port attached to the Town.
Events can create opportunities, or
The different types of Events are
Plague strikes at one or more Cities
30
lagues, emissaries from foreign
lands, storms at sea, raids,
P
turning while you and your rivals squabble over the throne.
Turn, you are kept informed of Events
revolts...a turbulent world is
During this phase of each Faction’s
the these Rules, Plague can break out in a Port at any time. Once it does, it spreads widely, area by area. It moves fastest along the coast, port to port,
and into areas which contain armies.
Before the game, you can toggle on
Advanced Plague
Rules. Under
Any Noble, Royal Heir, Archbishop or Bishop who spends any part of a turn in an area affected by Plague under the Advanced rules may contract the disease and be slain. In addition, Mercenaries may desert if their leaders insist on trying to pass through plague-
infested regions.
Storms At Sea
Storms drive all Ships at sea into the nearest Port at once (obviously, if a Ship is already in Port, there is no effect), a friendly one if possible, a neu­tral one as a second choice. A Ship
forced into a neutral or hostile Port may have difficulty leaving again,.
If the Advanced Weather option (see Page 11) has been selected, a Storm at Sea may sink-rather than drive ashore-ships. In this case, the
ship, and all passengers aboard it at the time, are lost. Even worse, Storms occur with more frequency.
Raids, Revolts & Piracy
Because of unrest in different parts of the Realm, Nobles may be forced to leave the armies they march with, in order to meet the threat. Nobles may be
summoned because of their Title, or because of an Office or Bishop they hold. All forces associated with the
summoned Noble move with him. Other Nobles in the same army do not move.
If an Heir is present in an army split up
through a summons of this kind, the
Royal Heir remains with the Noble
commanding the army
The Noble moves immediately into
the place named on the summons. If the location is no longer friendly, the Noble remains outside instead.
If a Noble is summoned to two sepa­rate locations by virtue of (for example) his Title and his Office, he goes to the first location named by the Event.
Nobles in besieged castles, at sea, on an island or in Calais cannot respond even if they have a Ship close at hand.
Events can play a
part
egy--or
reversal of fortune.
Beware Embassies and Raids; they can drag
key members of your
Faction off to distant
parts of
perhaps dividing your
forces info
enough to be destroyed
piecemeal.
Fresh
Amy to a
your favor.
Smart Moves
large
in a
winning strat-
in a sudden
the
country,
groups small
Horses are a vital resource. Don’t squan­der them for small advantages. The sud­den shift of a large
decisive
bat­tlefield can change the course
of
the
game in
31
This noble castle in
Yorkshire belongs the Roos Family.
Embassy
News of the arrival of an Embassy causes the King to move at once to the place where the meeting is to take place. Embassies do not arrive when there is no King, or when there are two. Any Nobles accompanying the
to
King when the Embassy is announced must move to the meeting-place with him.
If the King is besieged in a Town or Castle, or if he is at sea, on an island or in Calais, he cannot respond even if he has a Ship close-at-hand.
Fresh Horses
Factions may receive Fresh Horses. These are recorded in the icon on the control panel.
Number indicates fresh
q
to move twice in a single Turn. To use
Fresh Horses, Inspect an Army. If
your Faction has sufficient Fresh
Horses, you will be offered the option to use them, and to move four extra areas.
Fresh Horses
horses available
allow a single Army
32
Parliamentary Summons
A Faction which includes the Chan­cellor may receive a Writ of Parlia- mentary Summons. The Faction retains this Summons, and can play it at an appropriate time to summon a
session of Parliament. (See Parlia-
ment,
Chancellor, all the Summonses they
hold are discarded.
Attendance. Their use also is described in the section on “Parlia-
ment”
Mercenaries
page 54.)
If a Faction loses control of the
Factions may also receive a
(page 54).
Writ of
Go Home
MOVEMENT PHASE
A
to show that he is waiting for orders. Map by their heraldic shields. If two or
more Nobles are grouped together in an Army, only the most senior is shown.
Inspect
can be gathered by clicking on them with the Right Mouse Button. Details appear in the Information
Box.
THE
t the beginning of your Turn, the
Area map centers on one of your Nobles. His shield flashes,
Nobles are represented on the Area
Basic intelligence about most items
This town
border is an “Open”
Town. It cannot be
controlled tion. However, while occupied by any Army, the citizens will provide a 200 man garrison to
help defend the Town.
on
the
by any
Welsh
Fac-
Finally, a Faction’s foreign Merce-
naries may be called home. This affects
all Mercenaries, except the Scots and Irish.
Britain using the large-scale map in the top right window. Click the pointer on any part of this map, and the main Area Map centers on the selected area. Click on the button in the bottom left
corner to bring up the All-Britain Map. If you click on that map, the display returns to the detailed view.
You can look at different parts of
33
Smart Moves
Get used
garrisons of Towns,
Nobk
Castles.
phases of
ability Heirs depends on you having a large enough army son
This
Clarence very capture, since he has no defenders. If in your Faction, with
Noble castle close to
Cardigan, you can be reasonably sure of cap­turing Clarence.
Use the Inspect
to check out a Town
Castle before you attack. Use the
efficient force you
to the
different
Castles
and Royal
In the opening
the
game, your
to
capture
Royal
to defeat
that
makes George of
the garri-
protects them.
easy to
Herbert
his
function
or
most
have.
Nobles/Armies
Click the
Right Mouse
Button on a
Noble’s shield, and the Information Box
displays the names of the Noble lead­ing the army, any lesser Nobles or Royal Heirs with him, and this sum­mary:
Castles, Cities & Towns
When you Inspect a Castle, Town or City, you are shown an illustration, the place’s name, and three pieces of infor-
mation:
C = Capacity:
the maximum number of Troops the location can hold (exclud­ing its own garrison);
=
@ii
B = Archbishops/Bishops;
is
R= Royal Heirs;
S = Ships
If the Noble occupies a City, Fortified Town or Castle, his Troop Strength is strengthened by its garrison. This is shown by a
Troop Strength
(controlled by a member of
that Army).
“+”
sign after the Troop
G = Garrison: the number of Troops the location adds to a defending Army;
S = The current total of Troops present.
Ships
When you Inspect a Ship, you are
shown its name, any passengers aboard, and whether it is At Sea or In Port.
Strength number. (Garrisons are dis­cussed in the
Sieges
section.)
Movement
During your turn’s Movement Phase,
you may move each of your Nobles and
Ships along with all forces stacked with
them.
Each Noble can command an Army,
consisting of the Assets he controls directly, plus any lesser Nobles placed under his command (see
Com-
Not to be confused with the modem city in Yorkshire, this noble
castle in Kent belongs to the Stafford family.
estuaries.
Sea:
Only Ships may enter Sea areas. Nobles require Ships to make sea crossings.
Rivers have no effect on the game,
except where they act as area bound-
aries.
If you try to make an illegal move,
an audible warning sounds.
Whenever it passes over an area to
which there is a direct, unblocked Road connection. Click on the area, and the Army moves directly there.
Not all Road areas will be accessible. Road Movement is blocked by Neutral or Unfriendly Fortified Towns, Cities or Castles. It is not blocked by the pres­ence of enemy forces.
You cannot combine Road with ordi-
nary movement.
Castles, Towns & Cities
36
Road Movement
In addition, an Army may move by
Road,
provided it starts the Movement
Phase in an area bisected by a Road.
As you move the pointer over the
map, beyond the normal range of land
movement, the pointer changes shape to look like this:
area they occupy. When selecting an area to move into, click either on the open area, or directly on the Castle, City or Town you wish to enter. If a force enters an area containing a Town or Castle, it may pass by or remain out-
side the place freely. If, however, you wish the Army to occupy the Town or
Castle, click directly on its symbol.
Towns and Castles are part of the
Status of Towns & Cities Control of Castles, Towns & Cities
Your ability to enter a Town or Cas-
tle depends on its Status. Towns can be
Open, Fortified or Unfortified.
Cities are Fortified. Naturally, so are all Castles.
of key locations becomes vital. From any Faction’s perspective, all
All
Cities
Friendly, Neutral or Hostile.
Open Towns (Cardigan, Hereford and Kingston) are friendly to all Fac­tions. They can be occupied and besieged, but never controlled. As soon
by the moving Faction. They may be
freely entered, and place no restriction
on Road or other Movement. as an occupying army moves out, an Open Town reverts to its original sta­tus. Unless defended by a Factional Army, they pose no hindrance to move-
ment. Cardigan-where George, Duke
Faction. No Noble or army may enter
them; they must first be captured by
Siege. They do block Road Movement.
of Clarence, starts the game-is a par­ticularly important Open Town.
Unfortified Towns
have no major
effect on the game, though they may
to other Factions. They block Road
Movement and can only be captured by Siege.
also be Ports and/or Cathedrals. They can be defended, but without advan­tage to the defender. They can never be controlled. Unless defended, they pose
Chapter. Obviously, once a place is cap­tured by Siege, it becomes Friendly to the Faction which captures it.
no hindrance to movement.
As the game progresses, the control
Castles,
and
Fortified Towns
Friendly
Neutral
Hostile
places are those controlled
places are controlled by no
places are those belonging
are either
Sieges are covered in the Combat
An unfortified town on the road from London to
Shrewsbury.
37
Capacity of Castles, Towns & Cities
Combining/Dividing Armies
An
important
town in the land, control is gained by whichever Faction gains
the Bishop.
cathedral
east
of Eng-
the
allegiance of
The only other restriction on enter­ing Castles, Towns or Cities is that the Capacity of the place must not be exceeded by the Troop Strength of the visitors. Different places have different capacities:
Type
Unfortified Towns
Towns (incl.
Open Towns)
Cities
Noble Castles
Royal Castles
If an army’s Troop Strength is too
great to enter the Town or Castle, the army must be split up to allow a por­tion to enter. The remainder are left outside.
Symbol Capacity
q
n/a
400
q
300
300
tion can be combined by moving one onto the other during the Movement Phase. The forces combine automati­cally.
Left Mouse Button on its shield. You
are shown a list of the Nobles and Royal Heirs in that army. Select those you wish to stay together by clicking on
their name with the Left Mouse But-
ton, then click on the
Then hit the
continues. This is, in effect, a simpler
version of the
allowing you to “allocate” Nobles to dif­ferent Armies.
Enemv Armies
movement. If an Army ends its move­ment in the same area as an enemy army, a message explains that you are skirmishing with the opposing force.
You are given the option to attack in
the
Nobles and Armies of the same Fac-
To divide an army, double-click the
Combine
Proceed
Build Faction
Enemy forces pose no hindrance to
Combat
Phase.
button, and play
button.
routine,
38
Sea Movement
Armies may
also be moved by
Ship.
Any Noble moved into a Friendly or Unfortified Port in which the faction also has a ship may embark. Click on the ship as you would click on any
Ports count as separate areas, as
shown by the shading. A Ship can leave Port and move into the adjacent Sea area, or from a Sea area to a port on its periphery, including along estuaries.
other destination and the Noble/Army
moves to the Ship and boards it. All
Fair Winds
Ships move later in a Faction’s turn, after the armies, and can move inde­pendently, without passengers
Any number of Nobles may travel
together by Ship, but they must be
combined into one army before they board the ship. Only one army can
Ship and all its passengers an extra five areas (three during Bad Weather).
You only discover if the weather is fair
once you start moving.
Entering Port
travel on a ship. If loaded with passen-
gers, a red dot will appear in the upper left-hand corner of the ship marker.
Ships can be inspected (by clicking on
movement ceases and all passengers
automatically disembark. They cannot
move until the next turn.
the Ship’s marker with the Right
Mouse Button).
tral or Unfriendly Ports unless forced
Sea Movement is conducted in the same manner as land movement. When the Ship is flashing, it is waiting for orders. Move the pointer over an
adjacent sea area and it changes shape. Click on the area for the Ship to
to by an Event (sheltering from a Storm, for example). A Ship which occupies a Neutral port is free to leave in the following turn. A Ship which occupies a Port controlled by another
Faction may not be allowed to leave.
move there.
Ships may move up to five areas.
Fair Winds allow you to move one
As soon as a Ship enters a Port,
Ships may not enter Fortified, Neu-
The capital city of the realm, it is also a cathe­dral, a port and the starting location of King Henry VI. Access to the
city-and the opportu­nity
to capture the King
without a siege-is
gained through the Office of Constable of the Tower.
39
q
Found on the Welsh border, this is the haven of the Earls of Shrewsbury, the Talbot family.
If a Faction loses control of a Ship while it is at Sea (through the loss, for example, of the Office to which the Ship is attached or the seizure of its home port), the Ship may complete its
journey before it is lost.
Ships cannot block the movement of other Ships, nor do they engage in combat.
Reinforcements
Reinforcements can be made active at any time during the Movement Phase. Nobles are brought into play through the Secret Support icon. Other Assets can be assigned to a Noble
through the Build Faction screen once
it has been brought into play.
Faction’s forces, a message appears to tell you that you are skirmishing with the enemy. If it was your intention to attack, and you do not get this message when you move, try moving your army within the area.
only attack once per turn. If the defending force occupies a City, Forti­tied Town or Castle, they can only be
attacked by Siege. (This is covered in
the next chapter.)
Choosing to Attack
tion ends its movement in the same
area as an enemy force, a box appears,
detailing the forces present in the area,
and asking if you wish to attack or evade it:
THE
An individual Noble or Army may
When an army of the player’s Fac-
40
COMBAT PHASE
ny army which ends its move-
ment in the same area as an
A
attack the enemy during the Combat Phase. If you move an army onto the heraldic shield representing another
opposing Faction’s army can
(Control is covered in Advanced
Battle,
page 46.)
If you Evade, and there is more
there is a battle between two computer­controlled Factions, heralds bring word of the outcome.
than one army present in the area, you will be offered the chance to attack the second. If not, your army has com-
pleted its turn. Evading doesn’t mean that there can’t still be a battle here; the enemy Faction might attack you
Bad Weather. In the Basic Game, there is a small chance of a Storm preventing battle. Using the option, combat is impossible during a
Bad Weather
during its turn.
Computer-controlled Nobles are
rated for their aggression. Some, such
as Warwick, seek battle at almost any odds. Others, such as Fitzalan, only
attack when they know they can win. Experience will expose the more aggressive Nobles.
a simple calculation. The Troop Strength of the attacker is compared to the Troop Strength of the defender, and expressed as a ratio. This can be: a simple majority, The ratio is always rounded down in favor of the smaller force.
All Nobles in an army contribute their Troop Strength to a grand total. As has been shown, you can Inspect
an enemy force by clicking the Right Mouse Button on its heraldic shield
attacked an army of just 280, the ratio
would be 1.95:1, which falls between 32 and 2:1. The Battle Ratio is there-
fore
during the Movement Phase.
Battle Resolution
If you elect to Attack, if you are
for the larger army, or Inconclusive. The odds on either outcome depend on
the ratio between the two forces.
attacked by an enemy Faction, or if
Battles can be delayed by Storms or
Advanced Weather
turn.
A battle’s outcome is decided through
For
5:4, 3:2, 2:1,
example,
3:2
in the attacker’s
if a force of
favor.
3:l or 4:l.
410
Troops
Each battle can either be a Victory
gained by whichever Faction gains the alle­giance of its Bishop.
41
Attacking with a Smaller Army
Casualties
An independent fortified town
in the Midlands, this is also the home of the Royal Guild of Man­ual
Writers.
Small forces can attack larger ones
in the hope of killing one or more Nobles in the opposing army. The odds
are calculated in the same manner as for an attack by a larger army, but reversed.
there can be critical losses on either side. The Battle Result names those Nobles killed in the affray. Each Noble has a variable chance of becoming a fatality, the more aggressive Nobles having the highest chance. On average,
The Outcome
The following are the odds against a decisive victory for the larger army.
Battle Outcome
Ratio Victory Indecisive
1:l
5:4 3:2 2:l 3:l
4:1+
15%
25% 75% 40% 60% 55% 45% 70% 30% 85%
Having calculated the outcome, the
computer displays the result on the
screen. In a decisive battle the smaller
approximate
85%
15%
the odds are about l-in-12 (8%).
no major victory is scored by either side, those Nobles who cheated death leave the field of battle with their lives and other Assets intact.
the loser’s surviving Nobles are cap­tured, and many of the forces they con­trolled may be lost through Ransom.
those between computer-controlled Factions-are shown. The Herald bring news of the deaths of Royal Heirs or your deadly rivals, be it on the battle­field or through execution.
army is destroyed. An indecisive out­come means it has escaped to fight another day.
Even in an Inconclusive Battle,
In
an
Inconclusive Battle,
In
a Victory,
on the other hand, all
where
The outcome of all battles-even
42
Ambush
If a small Army attacks a larger one
at odds of worse than
1:4,
it will cer-
tainly be decisively defeated. The only
point in such a suicidal attack is that it
might just lead to the death of a more
important Noble in the larger army. Only one Noble in the larger Army can
from his Faction, along with any Assets he held. Titles and Offices are placed in
Chancery; all other Assets are removed.
All Towns, Cities and Castles con-
trolled by that Noble, either directly or
through his Assets, become Neutral
and all occupants are expelled.
be killed in this way.
An Ambush is a desperate tactic, but it might just mean that you kill off a Noble controlling 300 men for the loss of a minor pawn like Audley..
with all his Assets intact. Why would you do this? Remember Faction Rivalry. Killing a Noble may take him out of the game, but his Faction may never forgive or forget your action.
If executed, the Noble is removed
If set Free, the Noble returns to play
Executing Captured Nobles
Ransoming Captured Nobles
To the victor. the spoils. The victori­ous Faction decides how to deal with captured Nobles and their possessions. If you are the victorious party in
a Bat-
tle, a box appears, listing the Nobles
you have captured one by one. The
Information Box
displays the Assets
to Ransom all or some of its captives. If successful, the Faction takes control of all or some of the Assets of the cap-
tured Noble’s Faction in exchange for
his freedom.
available for Ransom. For each Noble, you are asked whether he is to be exe-
cuted, ransomed or set free.
Nor can any Asset gained as part of another Asset (for example, the town of Lincoln, which is part of the holding of the Bishop of Lincoln).
Alternatively, a Faction can attempt
Titles and Offices cannot be taken.
43
A fortified road west from London,
if is gained through con-
trol of the Office of
Chancellor of Cornwall.
town
of the
on the
Duchy
Royal Heirs, Archbishops & Bishops,
Mercy or Vengeance?
Ships and certain Towns which are not attached to Offices or other Assets can
be taken as Ransom, along with all
Troops or other Assets connected with them.
Select one or more of the items dis-
played in the
then click on the
Information Box,
Ransom
button. You
and
will be told either that the Ransom is
agreed, in which case your army gains control of these Assets and the cap­tured Noble is set free, or that the
demand is refused. In the latter case,
the computer displays the extent of
captor’s malice or mercy. It may allow
you to ransom your Nobles. You must
decide whether the Ransom is worth paying. Sometimes, a Noble is set free even without a Ransom being paid.
told which Noble is being considered,
and which of your Assets the enemy demands. You may either Accept or
Reject
you are offered the choice to either set
the Noble free, or to execute him.
Naturally, the
more
you demand, the less likely it is that the other faction will agree to your demands.
If a Royal Heir is captured, the
option is given to execute him at once. You can not Ransom Royalty.
own rationale for deciding when to set a Noble free, when to execute him, and
when to demand Ransom. As part of
this, through Faction Rivalry, they keep note of how you treat the prison­ers you capture. The more generous you are, the more likely they are to be
generous with you. On the other hand,
if you execute prisoners regularly, you
All Mercenaries in the defeated army
are destroyed, and are removed from
can be sure you will be at the center of every other Faction’s vengeful plans.
the Faction’s strength immediately.
If the player’s Faction is the loser,
If a Ransom is demanded, you will be
the demand.
The computer-Factions have their
44
Heirs
Nobles killed in battle or executed afterwards are removed from play. Their heirs may appear later through the
Reinforcement Phase.
Chancery
The Titles (where these are not per­manently attached to a Titled Noble) and Offices of Nobles who die as a con­sequence of Battle are placed in
Chancery (see
ter). They only re-enter play through the summoning of Parliament.
Executing Royal Heirs
As has been previously mentioned, when Royal Heirs are captured, you are given the choice of whether to exe­cute them immediately or hold them prisoner. You must decide if the Royal
Heir has any potential place in your plans; if not, then you must act with
appropriate brutality. .
the
Parliament
chap-
if you capture Heirs from both the opposed Royal Houses. You can only sit on the fence in the dispute between York and Lancaster for a short while.
But after two turns, you are asked to choose which Royal Heir you will con­tinue to support, and which will meet his inevitable fate.
Royal Heir you have been holding pris-
oner becomes superfluous, then click on the Family Tree button. From this display, select the name of the Royal Heir you have decided you no longer need. You are given the opportunity to execute the poor wretch. If you select “Yes”, the headsman will be summoned
at once.
are making the same kinds of deci­sions. Ambitious Nobles find it easier
to kill Royal Heirs than more reserved characters. Sooner or later, though, the Royal Heirs
and die, until but one remains..
You are faced with the same decision
During play, if you decide that a
The computer-controlled Factions
must
decline in number
45
This a castle ham belonging to the
Neville family.
near Dur-
Advanced Battle
At any time in the game, you may fight a battle using the Advanced Bat­tle rules. Simply select “Control” when the option to attack or defend is offered to you. Instead of the normal resolution of the conflict, you are taken to the bat-
tlefield, to take command of your army personally.
By superior generalship and good
any Royal Heirs and Mercenaries) are listed in the them one-by-one and place them in one of the six “slots” available. You might, for example (and this would be normal practice), place your most senior Noble
in the Center of the Front Rank. Con­tinue to do this until all your forces have been allocated to a place on the battlefield.
fortune, you may find that you can
achieve a greater level of success than
the normal resolution brings.
The Plan of Battle
Before the battle, you must allocate
your forces, under the command of the
Nobles you have in that army, to their places on the battlefield.
Your army will consist of two lines, a Front Rank and a Reserve, and each line is divided into a Right Wing,
Cen-
tre and Left Wing, according to the
accepted military practice of the period.
shield appears in that position, and the box underneath records their Troop Strength. Mercenaries, likewise, add their strength to that “battalion”. A
The Nobles in your army (along with
Information Box.
Select
As you allocate your Nobles, their
46
Royal Heir merely adds himself, but he gives that battalion an edge in the com-
the field (for example, if one Noble con­trols 200 troops out of an Army of 220).
ing fight.
Scaling
To make things easier to handle on screen, the computer automatically scales larger forces down (equally on both sides), so that each man on the screen equals 2, 5 or even 10 actual troops. As your Nobles are placed in position, the Troop Strength given in
maximum of 30 figures (after scaling has been taken into account). If a Noble is placed in command of a battalion,
and he has more than 30 men, the excess will “spill” into a neighboring battalion. Unless another Noble is then placed in command of this neighboring battalion, these troops remain under the direct command of their lord.
the box shows their actual size.
Command
The first Noble placed in each posi­tion commands that “battalion” once fighting begins. It pays to have a Noble in command of each battalion, since
certain that as many of your battalions as possible have a Noble to command them. Your troops are an unwieldy bunch, and once the fighting starts it’s very difficult to maneuver them around
the battlefield. they will relay your orders more suc­cessfully. More than one Noble can be placed in a battalion, adding his Troop Strength, but he has no command role.
Nobles, you can’t place a Noble in com-
mand of each battalion, so there may be
battalions who take their orders from a
“Spilling”
Sometimes, even having taken scal­ing into account, one Noble brings a disproportionate number of troops to
distant Noble. They will suffer from delays and errors accordingly An army of 200 men with six Nobles involved
will be easier to command than an
army of 200 commanded by one Noble.
Each of the “battalions” can hold a
A castle near Durham,
in northern England, owned hy the Neville family.
Naturally, it makes sense to make
Of course, if you have less than six
47
Thii castle, near Leices-
ter in the Midlands, is owned by the Grey family.
The Battlefield
Having laid out vour forces. the
action
now
shifts to the battlefield
itself. Your Army, dressed in red, and
horses under a banner. Any Royal
Heirs you have are mounted on White Horses.
with its green banners prominent, will be arrayed opposite the host of your opponent (dressed in blue, with ban­ners of its Faction’s color).
the mouse pointer and press the
Mouse Button. The view centers on
the pointer.
Your men are arrayed in their “bat­talions”, as you deployed them. The Front Rank is nearest the enemy, with the Center separated from the Left and
the screen. Use this to command the
action. The first thing you will want to do is to issue Orders.
the Right.
In each battalion, there is a mix of
Orders
Spearmen, Archers and Men-at-Arms, normally in three ranks. The numbers
Bar.
of each type are decided by the source
of the Troop Strength you placed in the
battalion. For example, the Noble’s own
household troops contribute one-third
Spearmen, one-third Archers and one­third Men-at-Arms (which means that the 30 Troop Strength Talbot com­mands supply 10 of each). Most Troops
“companies” of up to 15 men. You can give orders to each company individu-
ally, or-by giving orders to the Noble-to the whole battalion. You can
also give individual orders to Royal Heirs, who have no command role.
supplied by virtue of Office or by Bish-
ops are one-third
thirds Archers. Some Mercenary units
Spearmen
and
two-
of its soldiers using the Button. If you move the pointer
are all Archers.
Your Nobles appear mounted on dark
To move round the battlefield, move
Left
There is a menu bar across the top of
Select the
Orders
box in the Menu
Each battalion is divided into two
Select a company by clicking on one
Right Mouse
48
around the battlefield, you will now see
a yellow line appear. Select a
target-
this can be either a place or an enemy
soldier. If you select an open area on
the map, your selected company
marches in that direction. If you select an enemy Noble or soldier to be the tar­get, when you release the button, you
are presented with a pair of icons like
this:
your Archers open fire on the enemy. They have a limited supply of
once these have gone, they become
spearmen. Your men will also melee automatically if they come into contact with enemy troops. Normally, once this occurs they will be virtually impossible to control again, and will ignore any fresh orders you try to give them.
ey come into range,
arrows-
A beautiful unfortified
cathedral town in the
south of England, just northwest of Southamp-
ton.
If you select the ‘man’ icon, your
chosen company will attempt to engage
Review
that target in combat, tracking them across the battlefield if need be. If you select the
‘area’
icon, your men move
to the target area.
When you give orders to the whole
unit has been given by clicking on the
Review
unit. You will see where it has been ordered to march.
battalion through their commanding Noble, you are given an additional pair
Status
of icons to select from. Select the
Arrow icon if you wish your troops to
advance to the attack. Select the
to see how healthy your forces are.
Select the Shield if you want them to halt in place immediately.
You can Review which Orders each
box in the Menu Bar. Select a
Once the battle begins, you may wish
Status
box in the Menu Bar.
49
A small, unfortified town north of astride the roads York and Shrewsbury. This
was the site of two major battles in the Wars of the Roses.
London,
Select a unit with the
Right Mouse
Continue
Button. You will see the name of its
commander, its type (Spearman, Archer or Man-at-Arms or Noble) and its Status.
Status is a measure of the unit’s cohesion, how well it is capable of per­forming its duties. Nobles and Men-at-
to
Arms start as Elite forces; all other
start as Firm. The presence of a Royal Heir in a Battalion makes all units in that Battalion start as Elite troops.
As a unit takes missile fire, or is bat­tered in a melee, it loses Status, falling to
Shaken
A
Shaken
and then
Routed.
unit tries to retreat out of
melee and missile range.
A
Routed
unit flees the battlefield.
Having inspected your Army and
given your orders, select the
Continue
box in the Menu Bar.
The battle commences. Your men attempt to obey their orders. If you want to give your troops additional Orders, click the
ton
to recover the Menu Bar.
Right Mouse But-
Once a battalion is deeply engaged in battle, they become incapable of obey­ing fresh orders. Commanding a medieval army was an imprecise sci­ence, at best.
You will also find that your battalion
commanders may exercise a little “dis­cretion” if they feel they should be tak­ing a more active or passive role.
Under fire, or faced with an opponent
against whom the Faction has a strong
Faction Rivalry, an Aggressive Noble
might ignore your order to stand firm,
and charge into the fray. On the other
hand, a less Aggressive Noble might be
slow in obeying an order to attack.
50
Noble Casualties
Victory!
During
an Advanced Battle,
Nobles and Royal Heirs can be killed. Each arrow strike or melee blow has a small
The battle continues until one of the following occurs:
(a) One
chance of killing one of these promi-
nent figures. The battle continues, but
all units in a Battalion commanded by a Noble who is slain, or who were
(b) 50% or more of each army routs, in
accompanied by a Royal Heir who fell, suffer an immediate fall in Status.
of the armies completely Routs from the battlefield. This counts as a decisive Victory for the other side.
which case the battle is Inconclusive.
51
An unfortified
town
on the
of Wales.
cathedral
west coast
With the battle over, the game
returns to the normal display. If the
Victory was a decisive one, all the
defeated army’s Nobles will be prison­ers, and can be ransomed, executed or set free in the usual fashion.
You can speed up the conclusion of a
battle by using either of the other but-
tons on the Menu Bar. battle into a Quicker Mode. You won’t be able to access the Menu Bar any longer, and all combat damage is bled. Click on Surrender when your
position is to hopeless to continue. This
at least means your remaining Nobles
survive until the Ransom routine..
Fight
places the
dou-
Garrisons
no other troops of their Faction are pre­sent. This is particularly important
when considering Neutral Towns.
depends on the location. Type
Unfortified Towns Towns
(incl. Cities
Garrisons resist Sieges, even when
The number of Garrison Troops
Symbol Garrison
none
II
200
Open Towns)
300
52
Sieges
If an army belonging to one Faction attacks another Faction’s forces occupy­ing a City, Town or Castle, a Siege must take place. In order to declare a Siege,
the attacking army must have a Troop Strength of at least an equal size to the opposing army, including the Garrison.
Noble Castles
Royal Castles
son while occupied by a Faction’s forces. At other times they have a Gar­rison strength of 0, and can be freely entered.
I
L
Open Towns only provide
200
100
a
Garri-
When you Inspect an army, the presence of additional Garrison Troops is signified by a a place, the size of its garrison is given
after the ‘G’, and the total Troop Strength (including any Nobles’ forces) after the ‘S’.
If the Troop Strength of the attack­ing army falls below the size of the defender’s army (including the garri­son), ‘the siege is lifted. This can hap­pen if the attack is delayed and the attacker is weakened by Events. Dur­ing the Movement Phase, the besieger may voluntarily raise the Siege simply by moving away.
Siege Resolution
Each turn after a Siege is declared, there is an 85% chance that the defend­ers will capitulate. In the meantime, as in battle, Nobles can be killed in the fighting. A display shows all Nobles who perish in this way.
‘+’ sign. If
you Inspect
ately, or it may take a number of turns to be successful. This largely depends on good weather; a Siege cannot pro­ceed during Storms (Basic Game) or a Bad Weather Turn (Advanced Weather).
(excluding the Garrison) may sally forth to give battle (particularly if the odds aren’t too much against them).
They can join forces with a relieving
army, but they can’t move away from the Castle itself.
der, the outcome is shown on screen. All
those within are captured, and may be
dealt with in the same way as Nobles captured after a victorious battle.
this way becomes Friendly to the victor, even if it is associated with an Office or other Asset. It only becomes Neutral if the Faction is destroyed.
Town or Castle under siege.
The Siege may be successful immedi-
During their turn, the defenders
Once the besieged defenders surren-
A City, Town or Castle captured in
No-one may get in or out of a City,
Summoning Parliament
Found on the east coast of England, near the Wash, this is the home
castle of the Cromwell
family.
ing the Parliament Phase of any Fac-
tion’s turn It is summoned in one of two ways.
(a) If there is one Crowned King (or
returned to play by Parliament.
Chancery
(b) If there is no Crowned King/Queen,
Titles and Offices appear in
Chancery through one of two methods.
(a)
Some Factions may not be able to
allocate all the Assets they begin
the game with (because they did
not have enough Nobles). The excess is placed in Chancery.
(b) Any Offices or separate Titles held
by a Noble killed through Plague,
Battle or execution are placed in Chancery.
Not all Titles can be separated from
lor must occupy a Town or City (exclud-
ing Calais or anywhere under siege),
and must also possess at least one
of Attendance (likewise gained
through the Events Phase). their Nobles, even by death. Some Nobles have a Title permanently asso-
ciated with them. If they are killed, and their Heir appears later in the game, the Heir automatically has the Title.
Faction controlling the King or Chan-
cellor is told how many Assets are in
Chancery, and is offered the opportu-
nity to call Parliament.
Parliament may be summoned
dur-
Queen), the Faction controlling that Royal Heir may call Parliament.
or if there are two, the Chancellor can Summon Parliament. The Fac­tion controlling the Chancellor must
also issue a Writ of Parliamentary Summons (these are gained through
the Events Phase and stored among
the Faction’s secret Assets).
In either case, the King or Chancel-
Writ
If all these conditions are met, the
54
Writs of Attendance
Voluntary Attendance
Haying decided to call a Parliament,
the Faction must first serve a
Attendance
on a Noble in one of the
Writ of
of their Nobles attend Parliament vol­untarily.
other Factions. You are asked to select
which Noble receives a Writ from a list in the Information Box of all the Nobles in play. Use the scroll buttons to move through the list, and click on the
selected Noble. Naturally, the computer handles this choice automatically for
its factions. You are told if one of your Nobles is selected.
unteer to attend if they are in a
besieged City or Town. Nor can they
attend if they are in Calais or some other location separated from mainland Britain by the sea, unless the Faction they are part of controls a Ship with sufficient capacity to transport the
Noble and his followers.
Each Faction which possesses
Writs
of Attendance is then asked if they
too wish to serve these on Nobles in
other Factions. If your Faction holds
any additional Writs, you will be asked
with their presence then make their way there, regardless of normal Move­ment rules and without Combat.
if you wish to play them. Either select Nobles from the list, or select
Cancel.
All Nobles summoned to Parliament
by a Writ
must
attend.
Attending Parliament
Once Faction which summoned it is entitled to reallocate Titles or Offices which have been placed in Chancery.
Finally, each Faction is asked if any
Nobles cannot be summoned or vol-
Those Nobles who grace Parliament
Parliament has assembled, the
An unfortified
the west of England, and the site of the bat­the
at which the last hope of the old Lancas­trian cause. Prince Edward, was killed,
town
in
One Title or Office can be reallocated for each Noble attending Parliament (assuming there are sufficient in Chancery).
55
Smart Moves
As far as possible, try to
arrange things so that only those Offices and
Titles
you
want for
Nobles
are released
from Chancery. Tbis
means
Nobles present as you
require. Since tion Summoning Par­liament always selects
its participants first, this means second-guessing
the opposition. It goes
without should never summon Parliament
have
Nobles without Offices.
having
saying
Untitled Nobles, or
as few
the
that you
if you
your
Fac-
don’t
Titles and Offices may be given to
THE CORONATION
any Noble and not just to those actu-
ally present, subject to the usual rules concerning combinations of Nobles,
Titles and Offices. If the player controls
Parliament, you are asked to combine a Noble with each Title or Office in turn.
Any Titles or Offices which cannot be
allocated are returned to Chancery.
You can give a new Title or Office to
one of your Nobles who already con-
P
surviving Royal Heir, but must also have that Heir crowned as King (or Queen) of England. Coronations, there­fore, play a central part in the game. In
addition, a Crowned Heir may be able
to Summon Parliament.
trols such an Asset. His old Asset will
have to be given to someone else. This
Arranging a Coronation
is the only time Offices may be trans­ferred.
Once Parliament dissolves, the Fac-
tions move away during the Movement
met before a Faction can Crown a Royal Heir:
(a) They must control the most senior
Phase of their turn as normal. No Bat­tle may take place in the Town or City
either during Parliament or for a full turn thereafter. The “King’s Peace” for-
(b)
bids any transgression of this law.
automatically Crowns its Royal Heir.
PHASE
art of the Victory Conditions for
KINGMAKER is that a Faction
must not only control the last
The following conditions must be
Yorkist or Lancastrian Royal Heirs,
according to the Order of Succes-
sion of that House.
The potential King must occupy a
Town or City which is also a
Cathedral, and must be accompa­nied by either an Archbishop or two Bishops.
If these conditions apply, the Faction
66
THE
REINFORCEMENT
PHASE
n the final Phase of each Faction’s Turn, it receives one Asset as a
Iti
reinforcement, so long as there are
Assets available. All the Nobles, Titles,
Offices, Bishops, Ships, etc which were not distributed at the beginning of the game are available, as are all Nobles killed during the game, and any other
Assets removed during play. Titles and
Offices, as we have seen, are placed in Chancery when they are removed, and return to play through Parliament.
A message appears to tell you which Asset has become available. Nobles who join a Faction are automatically added to the Faction’s Secret Support. Other Assets are placed in the
Faction Build
box.
Secret Support
those supporters of your Faction who have not yet come into the open, declar­ing their allegiance. Computer Factions
determine when to bring their support­ers into play automatically. You must activate your secret reinforcements as you see fit.
appears. his name, and select him into a home castle. Nobles start in their home castle unless it has been captured by another Faction, in which
case the Noble starts instead in the nearest Friendly Castle, Town or City.
Secret Support can be thought of as
Select the
The list of your secret supporters
Secret Support
Select a Noble
Proceed
icon:
by clicking on
to bring
This imposing castle is one of the seats of the Earls of Warwick. the
Nevilles.
As usual, you can learn more about the Noble by positioning the mouse pointer over his icon. Click the Left
Mouse Button. Chronicle
You can now read the
information about
him.
57
Other Assets
All other Assets are brought into play through the cating an asset to a Noble activates that
asset. This is done in the same way as in the original Faction Build stage (see page you wish to give him, click on
Combine,
play. Any assets you have not allocated
20);
by the time you click on returned remain in reserve.
Until a Noble declares his allegiance to your Faction, or an Asset is assigned to one of your Nobles, they are com­pletely secret-the other Factions do
not know of their existence. The com­puter-controlled Factions likewise
develop their “secret reserves”.
Rebuilding Your Faction
During the game, Nobles in your
Faction may be killed. Any Titles or
Offices they control are returned to Chancery (see Parliament). Towns, Cities or Castles which they controlled become Neutral.
Build Faction
select a Noble and the asset
and the asset is brought into
box. Allo-
Proceed are
enlarged through Reinforcement, you may wish to reshape your Faction, redistributing your assets. Return to the Build Faction Box display by clicking on the
Offices in this way-this must be done at
Mercenaries or Bishops, can only be
exchanged between two or more Nobles
in the same army.
Parliamentary Summonses Writs of Attendance
receive and automatically stored, and can be played in the Parliament Phase, as out­lined above.
As your Faction suffers losses,
Faction Icon.
You cannot reallocate Titles or
Parliament.
During the Events Phase, you may
Parliamentary Summonses
Writs of Attendance.
Other assets, such as
or
&
These are
is
58
GLOSSARY
Faction.
groups of Nobles, each group vying
Archbishops.
the Church in England. Control of an Archbishop allows you to crown a Royal Heir. There are two Archbishops. Can­terbury is the most senior; York pro­vides the Faction with extra Troops.
Armies. Two or more Nobles in the
same Faction can be combined together, along with all their Assets, to form an army, commanded by the more senior
The senior members of
against the others for the ultimate prize-the government of England. The player controls one Faction, the com­puter controls the others. Each is iden­tified by the name of its leader and a color. The player’s Faction is always green.
Mercenaries.
nary bands in the game, and any num­ber may be controlled by any Noble.
of the Nobles. They are represented on
the map by the shield of the senior
Noble.
Bishops.
Lesser Clerics of the Church in England. There are four Bishops in the game, and any Noble can control
any number of them. You need two
Bishops to stage a Coronation. Most
Bishops bring other Assets with them.
Nobles.
piece of the game composing your Fac­tion’s armies. They can be Titled or Untitled. Each Noble is shown on the
map by his heraldic shield. They can be combined together to form armies.
Offices. These provide additional power. Each Titled Noble (or Untitled Nobles granted a Title) can be given
Cathedrals. Found in Towns and
Cities, Cathedrals are sites where Coronations take place.
one Office. They confer extra troop
strengths (sometimes tied to one part of the country), Towns or Castles. There are twelve Offices. A Titled
Cities.
cities of London, York, Bristol and Nor-
Larger versions of Towns, the
Noble with an Office is a potent combi-
nation
wich have garrisons of 300 Troops.
One of between two and six
An unfortified cathedral town in the west of
England.
There are nine merce-
Nobles are the basic playing-
59
A Royal Castle west of London.
Royal Castles.
cations in key parts of the country. Only one-Carisbrooke-can be con­trolled in this way. It can be given to any Noble.
Ships. These provide vital transport,
particularly if your faction has a base in Calais, Ireland or the Isle of Man. There are twelve in the game, and any Noble may control any number of them.
Titled Nobles. These are the primary
members of a Faction. There are nine in all, and even the least powerful has a respectable number of Troop Strength points.
Well-garrisoned fortifi-
Towns. These are the key locations in
England. Fortified Towns provide a defensive Garrison of 200 men for the Faction which controls them. Unforti-
fied Towns do not, and they cannot be
controlled. Open Towns (namely Cardi­gan, Hereford and Kingston) cannot be
controlled, but do provide Garrisons if occupied. Control of certain indepen­dent towns is gained either at the start of the game or through Reinforcement. Others can be gained by control of Offices, Bishops or Titles. Towns can be also captured by Siege. As far as any Faction is concerned, a Town is either Friendly (occupied and/or controlled by the Faction), Neutral (controlled by no
Titles. These are high honors which
can be given to your Untitled Nobles. Obviously, only one can be allotted to
faction) or Unfriendly (controlled by an enemy faction). A Fortified Town can
shelter up to 400 Troops.
each Untitled Noble. This effectively
makes them the same as Titled Nobles,
though not as permanent. There are
eight Titles available.
Untitled Nobles. These are less pow-
erful Nobles, but they can be built up to be as powerful as their titled cousins.
60
REFERENCE
The following are references to all
the forces in the game:
Titled Nobles: Percy, Earl
of Northumberland
Troop Strength 100; Alnwick and Cock-
ermouth Castles
Mowbray, Duke of Norfolk
Troop Strength 50; Castle Rising, Den­bigh, Framlingham, Usk and Wressle Castles
Neville, Earl of Warwick
Grey
Troop Strength 20; Chillingham and Rockingham Castles
Holland
Troop Strength 20; Kimbolton and
Compton Castles
Troop Strength 50; Ogmore, Richmond,
Warwick and Raby Castles
Beaufort, Duke of Somerset
Troop Strength 30; Corfe Castle
Stafford, Duke of Buckingham
Troop Strength 30; Leeds and Newcas­tle Castles
Pole, Duke of Suffolk
Troop Strength 30; Ludlow Castle
Cromwell
Troop Strength 10; Tattershall Castle
Howard
Troop Strength 10; Farnham Castle
Bourchier
Troop Strength 10; Pleshy Castle
Greystoke
Troop Strength 10; Appleby Castle
Talbot, Earl of Shrewsbury
Troop Strength 30; Ludlow Castle
Courtenay, Earl of Devon
Troop Strength 30; Okehampton Castle
Fitzalan, Earl of Arundel
Scrope
Troop Strength 10; Masham Castle
Clifford
Troop
Troop Strength 30; Arundel and Chirk
This Suffolk castle is
the home of the de la Pole family.
Strength 10; Conisborough Castle
61
An important cathedral
north
city in the land, it is gained by whichever Faction con­trols its Archbishop. Richard. the most senior
member of his Royal House, begins the game in this
city.
of Eng-
Audley
Troop Strength 10; Tickhill Castle
Berkeley
Troop Strength 10; Berkeley Castle
Hastings
Troop Strength 10; Tutbury Castle
Herbert
Troop Strength 10; Llanstephan Castle
Titles:
Offices:
Marshal of England
Troop Strength 100; Harlech Castle
Chancellor of England
Troop Strength 50; Caernarvon Castle
Captain of Calais
Troop
Calais; Calais
Chamberlain of the County Pala­tine of Chester
Earl of Richmond
Troop Strength 40
Earl of Westmoreland
Troop Strength 40
Earl of Kent
Troop Strength 30
Earl of Salisbury
Troop Strength 30
Earl of Worcester
Troop Strength 30
Earl of Wiltshire
Troop Strength 30
Duke of Exeter
Troop Strength 20; Exeter
Earl of Essex
Troop Strength 20
Troop Strength 50; 200 extra troops in
Wales; Rhuddlan, Chester
Lieutenant of Ireland
Troop Strength 50; 200 extra troops in
Ireland
Chancellor of the Duchy of Cornwall
Troop Strength
Devon and Cornwall; Oxford, Plymouth
Chancellor of the Duchy of Lancaster
Troop Strength 50; 100 extra troops within three areas of Conway; Conway
Castle
Warden Of the Northern Marches
Troop Strength 50; 100 extra troops north of the River Tees; Bamburgh,
Berwick
Strength 50; 300 extra troops in
50;
100 extra troops in
62
Constable of Dover Castle
Troop Strength 50; Dover
Constable of the Tower of London
Troop Strength 50; 200 extra troops within two areas of London; London
Steward of the Royal Household
Troop Strength 50; Newark
Treasurer of England
Troop Strength 50; Wallingford and Beaumaris
Admiral of England
Troop Strength 50; Lynn, Southamp­ton; Le Margaret of Rye, Le Christo-
pher of Southampton
Warden of the Cinque Ports
Troop Strength 50; Pevensey; Le Trin-
ity of Rye, Le George of Rye
Bishop of Carlisle
Troop Strength 30 north of the River Trent; Carlisle
Bishop of Durham
Troop Strength 30 north of the River Trent; Durham
Bishop of Lincoln
Lincoln
Independent Towns:
Bristol, Coventry, Ipswich, Lancaster,
Leicester, Newcastle, Northampton, Nottingham, Shrewsbury, Swansea
Independent Ships:
Le Swan of Berwick. Le Rose of mouth, Le Lucas of of Bristol, Le Nicholas of London
Whitby, Le
Ply-
Michael
Bishops: Archbishop of Canterbury
Canterbury
Archbishop of York
Troop Strength 30 north of the River Trent; York
Bishop of Norwich
Norwich
Mercenaries:
100 French Foot Soldiers; two 30 Bur­gundian Crossbowmen; two 20 Flemish Crossbowmen; two 20 two 10 Saxons
Royal Castle:
Carisbrooke
Scots
Archers;
63
REPLACEMENT GUARANTEE
The Avalon Hill Game Company will replace any defective diskette free of charge within 30 days of origi­nal purchase. Diskettes must be accompanied by proof of purchase.
After 30 days, we will replace defective diskettes for $12 per disk, providing the original diskettes are sent with the
replacement
request.
MAIL TO: The Avalon Hill Game Company
ATTN: DISK REPLACEMENT 4517
Harford
Road
Baltimore, MD 21214
TECHNICAL SUPPORT
If you have a technical problem concerning the operation of our software, please contact our technical
support staff. Please be at your computer, if possible, when you call.
TECHNICAL SUPPORT l-410-426-9600
If you have a modem and would like to contact us on-line, you can find us ON-LINE at the following services: CompuServe: You can receive a free introductory membership, $15 usage credit, and a month’s worth of
basic services free by calling l-800-524-3388 and ask for Operator #537. Once you are on-line, type “GO
GAMEPUB” and select section C. GEnie: Sign-up for GEnie can be obtained by calling l-800-638-9636. There is no charge for the initial
sign on. After you are signed up, at the prompt, type “SCORPIA”, then change to section 21, AVALON HILL. You can also Email us at AVALON.HILL2
America On-line: AOL introductory subscriptions can be obtained FREE by calling l-800-827-6364.
Five hours of free time are provided with the first month. After you are on-line, go to the computer soft­ware section. You can Email us at AH GAMES.
64
H 3970
21330-7
8185441
As in the original boardgame, to win
you
of England. To achieve this,
Capture
1)
2) Eliminate all the other Heirs;
3) Crown the controlled Heir At
the final screens leading
claim the victory--being at sea or in exile will not
So, in as succinct as terms as possible,
to
capture one of
One must then eliminate (capture and execute) all the other heirs
some
at the computer if all members of the same line ahead of army where all these criteria are met by any one
a Royal Heir;
the
point that all three of the above conditions are fulfilled,
the
Royal Heirs (oftentimes an office will give one access without the need to overcome the
point in the play, one
as the heir, and one ends the player turn in a city or town with a cathedral (indicated by a
must:
(in
to
the “Roll of Honor” will be displayed,
must crown
you
must
control
the last living Royal Heir in the game and he/she must be
a Cathedral City/Town; requires an Archbishop or
the
game will end
Note
that, however,
serve to
secure the throne.
to
win KINGMAKER the human player needs to amass enough forces in one place
to the
throne, while keeping ““e’s own heir in England. Finally,
one’s heir (keeping in mind the order of succession). This is handled automatically by
the
heir are dead, one has two bishops or one archbishop with the same
faction--human-
or computer-controlled--the game ends.
two
Bishops).
upon
the conclusion of the
your
crowned king must be in England
city/castle
cross
on
the
map). At the point
crowned
current turn
defenses).
DEVIATION FROM THE BOARDGAME:
In the
course
of devising this computer adaptation of the classic
rules were required. Those who are familiar with the fect
strategy. The following is a brief summary-in no particular order--of these:
or
1) If a noble is killed (through battle castle is currently controlled by another faction (they are considered outside the castle in this instance).
2) If summoned by piracy or raid, the Admiral of England and/or the Warden of the Cinque Ports are not accompanied by their ships. Only the noble himself is placed in the named location.
3) Upon being summoned, a” affected noble that is called to tomatically
4) A noble that has been summoned will be placed in faction
5) A noble will
6) If in an Army, any controlled Royal Heir is automatically assigned noble present.
7) It costs all movement points to enter a
8)
If driven ashore by
whichever or
9) Ships have variable
is no longer given added the moment
While there may be other minor variations in the computer version from the so trivial as not to affect strategy in any manner. down and send them (along with a self-addressed, stamped envelop) to
assigned to the last location mentioned.
(in
which case, he will be placed in the same space but outside the location).
always
respond to a
“Storms
is
friendly.
If neither is controlled by your faction, it will be placed in whichever is neutral, if neither is friendly
neutral, the
choice is randomly made by
troop-carrying
plague),
summons,
at Sea”, and more
capacities. Remember, however, that a location-specific bonus associated with an office
the
original
upon return to
the
unless at sea in a ship.
Woods
space, and further movement ceases for the moving
than
one
the program.
noble boards a ship.
Should
you have a question on the rules of the game, please feel free to jot them
boardgame,
may wish to make
play they will
two or
more places (due to titles, offices or bishoprics held) is au-
city,
town or
port
is equidistant to the ship, the ship is automatically placed in
some deviations from the original
note
of the following deviations, as they can
always
be placed at their home castle, even if that
castle named unless it is currently controlled by another
to
the most “senior” (not necessarily the most powerful)
noble(s)
original
McNeil design, these are rarely seen and
The
Avalon Hill Game Company.
KINGMAKER
immediately.
King
and
to
af-
TECHNICAL NOTES
LOGITECH MOUSE OWNERS: Some Logitech mouse drivers may
a LOGITECH
In your AUTOEXEC.BAT or CONFIG.SYS file, add the following parameter to the end of the line where your mouse
driver is loaded: NOVCI.
According to LOGITECH, this should alleviate any lockups, mouse conflicts, or graphic problems your machine may be
experiencing. After you have added the fix
CORRUPTED FILES: If you reset your machine during a computer player’s turn, some of the data tiles may become
corrupted. IF you are experiencing unexplained problems with a particular noble, this should solve the problem.
SOUND CARD DOES NOT WORK: When installing KINGMAKER, pay close attention to the setting for the sound
card. It is a common mistake to leave the settings in the DEFAULT position, which may not match yours. You can check
the
sound card settings by typing the following:
The file will have 3 values; e.g., “220 5 1”. The First number is the address, the second is the IRQ number, and
Third is the DMA setting. If these numbers do not match, re-install the sound settings.
mouse
and your KINGMAKER game is experiencing problems, LOGITECH has provided the following fix:
to
the
mouse
line, delete all the KINGMAKER files and re-install from scratch.
CD\KING (RETURN)
TYPE DMA.CFG (RETURN)
If you like the computer version of KINGMAKER
cause
a conflict with KINGMAKER. If you have
the
. .
counters. two decks
page
you 'll
rulebook.
love our KINGMAKER boardgame!
as a boardgaming classic called KINGMAKER which gave 1s
satisfying as besting that silicon opponent may be, nothing
The Avalon Hill Game Company
4517 Harford Road * Baltimore, MD * 21214
Call Toll Free to order: 1 (800) 999-3222
Loading...