considerably. If you do not have enough memory to support the enlargement you
wish, the program limits the map to the appropriate maximum size.
The program remembers your settings from session to session. For example, if
you increase the size of the map window and minimize the size of the world and
status windows, the game starts that way the next time you play. This is true
whether you load a saved game or start a new game.
Map Scrolling: Click the LMB on any map square to center it in the display.
Click the LMB on any part of the world map in the world window to center the
map display on that part of the world.
In the Windows version, the map window scroll bars work normally except for
one feature. The horizontal slider (the scroll box on the horizontal scroll bar at
the bottom of the window) always resets to the middle of the scroll bar. This
happens because the world wraps continuously to the left and right.
Current Unit: The unit on the map that is blinking is the current unit that is
waiting for you to give it orders. It can be moved by using the keypad number
keys corresponding to the map direction you wish it to move. In the Windows
version, when the mouse pointer is placed on the edge of the blinking unit the
pointer changes into a direction arrow. If you click the LMB while the pointer is a
direction arrow, the unit moves one map square in that direction.
City Display Interface
The city display interface is explained in detail in the manual section, The City
Display, page 51. A few important commands are included below.
Opening/Closing City Display: Click the LMB on a city on the map to open its
city display. Push the exit button to close the display and return to the map.
Production: For the DOS version, press the Change button above the
production box to open the Production menu which lists items that can be built.
For the Windows version, open this menu by choosing “Change Production”,
found in the City menu on the menu bar. For either version, the C key is the
shortcut key to open the Production menu. You can also double click on the
name or icon of the item being produced currently to open the Production
menu. The city display must be open for the C key to work.
In the Windows version, selected menu options may also be chosen by clicking
on the “OK” button.
Pushing Buttons: To push any labeled button in the DOS version or any
command button in the Windows version, click on it with the LMB.
In the Windows version, option buttons often appear in dialog boxes. Option
buttons represent mutually exclusive options. You can select only one option at a
time by clicking on the button with the mouse or by using the arrow keys. The
selected option button contains a black dot. When the option you wish is
selected, press the OK button or press the Enter key.
Shortcut Keys: For a number of commonly used commands, shortcut keys have
been provided to bypass menus and save several steps. A shortcut key is listed to
the right of an option’s name on many of the game menus. For example, on the
Orders menu a Settlers unit has the option of founding a new city. Instead of
selecting this option from the menu, you can press the B key which is the
shortcut key for this command. These shortcut keys are listed in the Technical
Supplement for each version.
Map Interface
The map interface is explained in detail in the manual section, (The Map
Display). However, a few important commands are included here to help you get
started.
Map Windows: In the Windows version, the map display is now in three parts
and each is a functioning window. The world and map window are separate, while
the palace, status, and unit identification windows are combined into one status
window. Within limits, these windows may be sized, dragged, scrolled, and
closed.
Each of these windows may be closed from the Edit menu or by using the
respective “close” box (Control menu box). Once closed, these windows may be
opened only from the Edit menu.
When the game begins, the three menus are sized to fit your monitor. The
world and status windows may not be enlarged beyond this size, but may be
reduced. If your monitor has a large screen, you can increase the size of the map
window. Be aware, however, that the larger you make the map window, the more
processing time is needed for each map update and this may slow the game
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CIVILIZATION
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CIVILIZATION
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