GAMES PC AGE OF MYTHOLOGY-GOLD EDITION User Manual

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TO PRESS
Cycle through event notications Middle mouse button or HOME key Cycle through idle villagers PERIOD (.) key Cycle through idle military units COMMA (,) key Cycle through heroes SLASH (/) key Cycle through Barracks, Markets, Archery Ranges, etc. Center view on selected unit SPACEBAR Assign group number to units CTRL + 1-9 Select group assigned to this number 1-9 Select this group in addition to currently selected units Display detailed help F1 Display improvements F2 Display objectives F3 Display score F4 Display chat menu F5 Display tribute menu F6 Display diplomacy menu F7 Quicksave F8 Quickload F9 Display in-game menu F10 Display game time F11 Capture screenshots CTRL+F12 Select all units of one type Double-click a unit of that type Garrison selected unit(s) ALT + right-click building Delete selected unit or building DELETE key Pause game PAUSE key Display chat interface ENTER key Select Town Center H
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Safety Warning
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including  ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheaded­ness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are  ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© & p 2002 Microsoft Corporation. All rights reserved. Microsoft, Age of Mythology, Ensemble, the Microsoft Game Studios logo, the .NET connection logo, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions.
Developed by Microsoft Corporation.
Microsoft and the Microsoft logo are trademarks of Microsoft Corporation.
Age of Mythology uses Miles Sound System© 1991–2002 RAD Game Tools, Inc.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Table of Contents
Main Screen ...........................................................................2
Chapter 1: Getting Started ............................. 4
Installation .............................................................................4
Main Menu.............................................................................4
Getting Help ...........................................................................5
Options ..................................................................................5
Save and Exit..........................................................................6
Chapter 2: Playing Age of Mythology............. 7
Gameplay Basics ....................................................................7
Movement ..............................................................................8
Resources...............................................................................8
Buildings .............................................................................. 11
Population............................................................................ 11
Raising an Army ...................................................................12
Combat................................................................................. 12
Age Advancement................................................................. 13
Researching Improvements ................................................... 14
Winning the Game ............................................................... 14
Chapter 3: Game Types ................................15
Single-Player Games............................................................. 15
Multiplayer Games ............................................................... 16
Chapter 4: Mythology...................................18
Gods..................................................................................... 18
God Powers .......................................................................... 18
Myth Units ...........................................................................18
Heroes.................................................................................. 19
The Pantheons...................................................................... 20
Technical Support Options............................29
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Main Screen
God Power Display
Displays god powers
Unassigned Banner
Banner with no units assigned
Group Banners
Right-click to assign units to each banner
Rollover Help
Resource Panel
Shows current stock­piled resources and population limit
Food
Wood
Gold
Population
Favor
Command Panel
Displays available tasks, units, buildings, com­mands, and improvements
Player Name and Deity
Displays player name and main god
Stats
Displays the currently selected unit/building information
Production Queue
Shows unit/improvement progress and selected units
Mini Map
Displays the entire game map
Flare
Sends a distress signal seen by all players
Town Center
Focuses view on Town Center
Combat Filter
Displays military units and buildings on the mini map
Resource Filter
Displays economic units and buildings on the mini map
Default Filter
Displays all units and buildings on the mini map
• Civilization Chart
• Player Status
• Tribute
• Chat
• In-Game Menu
Idle Villager Banner
Click to  nd idle Villagers
Objective Banner
Click to view objectives
Hero Banner
Click to  nd Heroes
Age Advancement Bar
Tracks age advancement progress
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Chapter 1: Getting Started
In Age of Mythology you determine the fate of one of nine civiliza­tions. To be successful, you must gather resources, build your empire, research improvements, train an army, and appease the gods. Survive long enough and you will be able to advance your civilization through the ages.
Installation
To install Age of Mythology, insert the Age of Mythology CD 1 into your CD-ROM drive. Follow the onscreen instructions to complete the setup process. If installation fails to start automatically, complete the following steps:
1 Insert the Age of Mythology CD 1 into you CD-ROM drive.
2 On the Start menu, click RUN.
3 Type D:\setup.exe (where D: is your CD-ROM drive).
4 Click OK.
Follow the onscreen instructions to complete setup.
Main Menu
Learn to Play—Start the learning campaign or watch brief cinematics that explain playing a Norse or Egyptian civilization.
Campaign—Play the single-player campaign or load a saved campaign game.
Single Player—Start a random map game, play a scenario, or load a saved single-player game.
Multiplayer—Start an ESO, LAN, or Direct IP game.
Options—Customize game settings.
More—View recorded games, start the scenario editor, view
history, and list in-game credits.
Exit—Leave Age of Mythology.
Getting Help
There are three ways to get help while playing Age of Mythology.
Tooltips—Pause your mouse pointer over an icon to open a brief description in the lower-left corner of the screen. Pause your pointer over a resource to display the number of villagers tasked to gather it.
Detailed Help—Right-click any icon to display detailed help or press F1. Help shows the attributes and improvements available for the
unit, building, improvement, or god power.
Civilization Chart—Press F2 to access the online civilization chart. Click any icon on the chart to access detailed help.
Online Manual
Information on Age of Mythology features such as improvements, market and diplomacy, tactics, military units, and buildings is also available in the online manual. The online manual can be viewed or printed before the game starts from the autorun screen.
Options
You can change your graphics, audio, and other settings through Options. On the main menu, or the in-game menu, click Options.
User Pro les
Each user can store game settings in a unique pro le. To create a personal pro le, click Add then type a user name. Option settings will now be saved under your user name.
Select a screen size and graphics detail level. Selecting a smaller screen size and lower graphics detail will improve performance.
Move the audio slider to adjust sound and music volume. Mouse scroll speed and screen brightness can also be adjusted using sliders.
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Additional Options
Friend or Foe Colors—Select to display your units and buildings green, allies yellow, and enemies in red.
Allow Audio Taunts—Select to hear scripted audio taunts between players.
Allow Camera Rotation—Select to enable rotation of the mini map. Press <CTRL> and the arrow keys or the mouse wheel to rotate the mini map.
Full Rollover Help—Select to view help in the rollover help panel.
Show Idle Military Banner—Select to display a banner whenever
military units are idle.
One-Click Garrison—Select to garrison selected units by right­clicking a building.
Attack Move—Select to attack enemy units along movement path.
Play in a Window—Select to play Age of Mythology in a window,
rather than full screen.
Show Build Status Messages—Select for noti cation whenever buildings, research, or unit production is completed.
Edit Hotkeys
Click to set up or change hotkeys.
Click Save when all options have been set.
Save and Exit
Save Game—On the in-game menu, click Save Game. In the Save Game dialog box, type a name for the game, and then click OK.
Load Saved Game—On the main menu, click Single Player, and then click Load Saved Game. In the Load Saved Game dialog box, select a previously saved game.
Load Scenario—On the main menu, click Single Player, and then click Load Scenario. In the Load Scenario dialog box, select the scenario to load.
Exit Game—On the in-game menu, click Quit Game.
Chapter 2: Playing Age of Mythology
Gameplay Basics
The easiest way to learn to play Age of Mythology is to use the learning campaign provided with the game.
Tutorial
The learning campaign tutorial teaches the basics of playing Age of Mythology. Movement, resources, combat, and construction along with gods, favor, and myth units are taught.
To start the learning campaign, on the main menu, click Learn to Play, and then click Tutorial.
Campaign
The single-player campaign follows the battles of the hero Arkantos. To complete the campaign, guide Arkantos through each scenario against the enemies of Atlantis.
To start a campaign, on the main menu, click Campaign, and then click Play Campaign.
Random Map Game
Players familiar with Age of Mythology can start a Random Map Game to quickly play a new game against up to eleven computer opponents.
To start a Random Map Game
On the main menu, click Single Player, and then click Random Map. When all game settings have been selected, click Start to begin play.
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The typical Random Map Game starts in the Archaic Age with a Town Center, several Sentry Towers, a military or scout unit, and Villagers. The area surrounding your settlement is revealed, but areas out of your or your allies line of sight are cloaked in darkness. To reveal more of the surrounding terrain, move a unit into the unexplored areas.
Movement
Click a unit to select it. To select multiple units, drag the mouse pointer over multiple units. With the unit(s) selected, right-click the game or mini map location to move units.
Exploration of the map reveals the surrounding terrain and resources vital to the expansion of your civilization.
Explore the map early to locate resources,  nd strategic positions, and monitor your enemies’ progress.
Resources
In Age of Mythology there are four types of resources to gather: food, wood, gold, and favor. You must be able to balance the collection of these resources for your civilization to prosper. Resources are gathered by Laborers (Egyptian), Villagers (Greek), and Gatherers/ Dwarves (Norse), and are stockpiled in the Town Center, Granaries, Storehouses, Lumber Camps, Mining Camps, and Ox Carts. Fishing ships deposit their food at the Dock. To simplify resource descrip­tions, all resource gathering units are referred to as Villagers.
The Norse civilization can create a Dwarf unit that specializes in mining gold.
Creating Villagers
To gather resources, you need Villagers. Create enough Villagers to quickly collect each resource.
To create a Villager
Click the Town Center to select it. The command panel displays the units your Town Center can produce as well as any improve­ments available for research. Click Villager. The unit appears in the production queue with a completion percentage tracking its creation progress. You can add more Villagers to the production queue by clicking Villager multiple times.
Food
Villagers collect food from hunting, foraging, farming,  shing, or shepherding livestock.
Hunting—Select a Villager and then right-click an animal. Some wild animals, such as boar and bear, require many Villagers, or even military units, to hunt successfully.
Foraging—Select a Villager and then right-click a forage bush.
Farming—Select a Villager and then click Farm on the command
panel. Click the map where you want the Farm built. In Age of Mythology, Farms never need to be replanted. Farming and  shing
generate food at a slower rate than hunting or foraging.
Greek and Norse civilizations cannot farm until they reach the Classical Age.
Fishing—Fishing ships (built at the Dock) are used to harvest food from  sh shoals.
Fish shoals are never depleted.
Shepherding—Capture herd animals by moving one of your units close to the animal. The animal changes to your color and can be selected and moved like any unit. To harvest food, select a Villager and then click the herd animal.
Cows, goats, and pigs fatten over time.
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Wood
Wood is gathered from trees and is a primary building material for Greek and Norse civilizations. Egyptians do not use wood to build. To gather wood, select a Villager and then right-click a tree.
Gold
This precious yellow metal is found in deposits near the earth’s surface. Gold serves as currency for  nancing your units, buildings, and technology research. To gather gold, select a Villager and then right-click a gold mine.
Favor
The goodwill—or favor—of the gods is required for the creation of mythical units as well as researching mythical improvements that advance your culture. There is a 100-point limit on favor for all civi­lizations, with one exception: a Greek civilization worshiping Zeus has a favor limit of 200.
Greeks—Earn favor by assigning Villagers to pray at a temple. Select a Villager and then right-click a temple to pray.
Egyptians—Earn favor by building monuments to the gods. Egyp­tians can build  ve different monuments, but they must be built one at a time. Each monument increases in size, resource cost, build time, and favor generation.
The monuments of Isis prevent your enemies from using their god powers against you within a certain radius of the monument.
Norse—Earn favor by engaging in battle. All damage dealt to oppos­ing units, buildings, and animals by Norse military units increases favor. Norse Gatherers who are assigned to hunt animals for food also generate favor. Norse heroes earn more favor than other units. Norse mythological units never earn favor.
Buildings
Greeks and Norse use wood and gold for building construction. The Egyptians do not use wood for construction. Assign Villagers to construct buildings.
To construct a building
1 Select a Villager (or a group of Villagers).
2 On the command panel, click the desired building.
3 Click the map to build.
If the building outline is red, you cannot build on that location. Move the building to try construction in another spot.
To build more than one of the same building, press and hold Shift, and then click multiple locations on the map.
Buildings that produce units have designated gather points. Gather points determine where units produced in that building gather. To choose a new gather point, select the building, then right-click a location on the map. Or click New Gather Point on the command panel then right-click the location on the map for units to gather.
Population
Population is based on Town Centers and Houses. Each civiliza­tion can build ten Houses. To expand your population beyond this amount, you must capture a settlement.
To capture a settlement, build a Town Center on it.
Settlements are the only place a Town Center can be built. If the settlement already has a Town Center controlled by another player, you must destroy it before you can build on that settlement. Settle­ments cannot be destroyed.
Before building a Town Center your civilization must advance to the Heroic Age. Additional Town Centers support more population.
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Raising an Army
To defend your civilization, you need an army.
Egyptians train soldiers in the Barracks and Migdol Stronghold. Greek civilizations train soldiers in the Academy, Archery Range, Stable, and Fortress. Norse civilizations train soldiers in the Longhouse and Hill Fort.
To create a military unit
Select the building and then click a military unit on the command panel. The unit is added to the production queue if you have the required amount of resources in your stockpile. To add multiple units to the production queue, click the unit button multiple times.
Combat
Now that you have assembled a  ghting force, it’s time to test it on the battle eld. Select a military unit and then right-click an enemy unit or building to attack.
In Age of Mythology you can group units into armies by using group banners. Group banners give quick control over units.
To assign units to group banners
Select the units to group, and then right-click a furled group banner in the top-left corner of the screen. The selected units are now grouped under the banner that has unfurled. To select these units collectively, click the group banner to which you have assigned them. To add more units to a banner, select them, hold down <SHIFT> and right-click the banner.
To send your army into battle, click their group banner, and then right-click an enemy unit or building to attack.
As your civilization advances, new military buildings can be built and more powerful military units can be created.
Age Advancement
To gain better military units, myth units, improvements, and build­ings, advance your civilization through the ages. Age advancement costs resources and requires that buildings from the previous age have been constructed. Select the Town Center and then pause your pointer over the Age Advance icon to see the buildings or resources required to advance. If all requirements are met, click Age Advance to research the next age. Progress of the age research is shown above the god powers panel in the top-center of the screen.
To advance, choose a minor god to worship. The minor god selec­tion box contains a portrait of two minor gods. It also shows the myth unit, improvements, and god power for each minor god.
Place the pointer over a god’s portrait to view a description of how that god bene ts your civilization.
Archaic Age
This is the typical starting age in Age of Mythology. In this age, your civilization is very basic. Constructing a temple allows you to advance to the Classical Age.
Classical Age
Advancing to the Classical Age means that you have begun assem­bling your pantheon. To advance to the Heroic Age, you need to build an Armory.
Heroic Age
Advancing to the Heroic Age means your civilization can expand its population limit by constructing Town Centers on settlements. Stockpile more food and gold and build a Market to advance.
Mythic Age
The Mythic Age is the pinnacle of your civilization. All buildings and improvements are available, including a Wonder.
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Researching Improvements
Improvements can give your civilization an edge over your enemies. Technological advances can give your troops better armor and weapons, allow your Villagers to gather resources faster, and make your buildings stronger. Food, wood, and/or gold may be required to research improvements. You can also research mythological improvements, but these may cost favor as well.
Resource Improvements
These improvements can make your Villagers gather resources faster or carry more. They are typically researched at resource-related buildings such as the Granary, Lumber Camp, Mining Camp, Store­house, Ox Cart, and Town Center.
Military Improvements
You can improve your military unit performance in battle by researching military improvements. They can increase your armor, movement rate, and attack.
Military improvements can be researched at any building where military units are created, or at buildings that support your forces (such as the Armory).
Winning the Game
Victory conditions vary based on which of the four game modes you choose. Supremacy is the default and encompasses all three winning conditions. Conquest is military victory, deathmatch is the same as conquest with very high starting resources, and lightning is suprem­acy at  ve times the normal game speed.
Military Victory—Destroy all the units and buildings of your opponents.
Wonder—Complete a Wonder and defend it until the timer expires.
All Settlements—The winning player, or team, builds a Town Center
on every settlement on the map simultaneously.
Chapter 3: Game Types
There are several ways to play Age of Mythology. Random map games provide a quick game against computer opponents. The campaign allows you to play as the hero Arkantos, and multiplayer games provide the challenge of live opponents.
Single-Player Games
Campaign
To complete the campaign, guide Arkantos and other heroes from mythology through each scenario against the enemies of Atlantis. The heroes of the story are not created in any building and cannot be killed in combat. Mortally wounded heroes will fall to the earth unconscious and are only revived when the area around them is cleared of enemy units or buildings that could attack the fallen hero.
There are four levels of dif culty in the single-player campaign.
Standard—The default dif culty level. New players should start here.
Veteran—Recommended for experienced players.
Hard—For veteran players looking for a greater challenge.
Titan—The ultimate challenge.
To start a campaign, on the main menu, click Campaign, and then click Play Campaign.
Random Map Game
Age of Mythology players commonly use the Random Map Game to quickly play a new game against up to eleven computer opponents.
To start a single-player Random Map Game, on the main menu, click Play, and then click Random Map Game.
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Multiplayer Games
Playing multiplayer Age of Mythology games requires an Internet, LAN, or direct connection. To start a multiplayer game, on the main menu, click Multiplayer to start the game login.
Multiplayer Login
There are three types of multiplayer games available: Ensemble Studios Online (ESO), LAN, and Direct IP.
To log on to ESO, players must enter a nickname and password at the login screen.
First-time users must click New Account and complete the simple registration process. Once registration is successful, the user will be automatically logged on to ESO.
Select LAN/Direct IP connection to join or host local area network games. Direct IP is for advanced users and requires the IP address of the person you wish to play against.
Quick Setup
Age of Mythology  nds your teammates and opponents — Select game settings (number of players, major god, map type, etc.) and click Start. Age of Mythology uses its player rating system to  nd opponents of your same skill level.
Create your team, Age of Mythology  nds an opposing team — Create your own team using Create Team and Invite Friends. Age of Mythology then selects appropriate opponents, based on their player rating, and the game begins.
Advanced Setup
Join a game on the games list — Select a game on the list and click Join.
Host a game to the games list — Click Host on the Games List screen and select game settings. Anyone can now join your game from the Games List. You can also click Invite Friends to populate this game.
Host a private game — To host an invitation-only game that you do not want added to the Games List screen, click Host and select Private. Use Invite Friends to populate a private game.
Advanced Setup games do not affect player ratings.
Chat
To exchange messages or set up games with other players, click Chat. Players waiting for games are listed in the chat channels. To change chat channels, click the channel scroll, and then select a new channel. Click on any name in chat to add them to your friends list or invite them into your room.
Friends List
Use the friends list to invite your friends to join a game. To add or remove friends, send chat messages, or invite friends, click Invite
Friends. To invite a friend to play, select their name, and then click Invite. The selected friend is added to your room when the invitation
is accepted.
In addition to the friends list there is a pest list. Players on your pest list will be unable to send you messages or invitations to play.
Click on the Stats tab to search for players or view rankings and player statistics.
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Chapter 4: Mythology
Gods
At the start of each game you choose a primary deity for your civili­zation. There are three Greek, Egyptian, and Norse major gods. Each of the major gods bene ts a different part of your civilization.
God Powers
Deities grant one special power in each age. God powers can only be used once and they can be saved from one age to the next. God powers can be offensive, defensive, or economic, and can vary depending on the minor gods chosen. Available god powers are displayed in the top-center of the screen.
Invoking God Powers
To invoke a god power, click the god power button, and then click a location on the map to invoke the god power.
Most god powers require line of sight to invoke. Others are global and can be invoked anywhere on the map. If line of sight is required, you must have a unit or building nearby that can see the location.
Myth Units
As you gain favor you can create myth units in Temples. Naval myth units, such as the Kraken, are created at the Dock. Myth unit attacks are strongest against human soldiers. They are weaker against heroes. Myth units have special attacks that they use periodically.
To create a myth unit
Select a Temple (or other building that can create myth units). On the command panel, click the myth unit to create.
Heroes
Hero units, including Priests and Pharaohs, do bonus damage against myth units and are more powerful than normal units. These units radiate a divine aura that makes them easy to locate on the battle eld. Each civilization has different hero units and conditions for creating heroes.
Greek
The Greek civilizations can have a total of four heroes on land, and one hero on the sea by the Mythic Age. They are created in the Town Center or Fortress. Only one of each Greek hero may exist at a time.
If Greek heroes are killed, their spirits return to the gods and they can be created again.
Egyptian
Pharaohs and Priests are the Egyptian equivalent to the other civilizations’ heroes. The Pharaoh exists from the beginning of the game and if he is killed a new Pharaoh is anointed at the Town Center to take his place. Only one Pharaoh may exist at a time unless followers of Osiris research the New Kingdom improvement.
The Pharaoh can empower buildings by tasking on them. Empow­ering makes the building gather resources faster, train faster, build faster, and attack faster. The Pharaoh can only empower one building at a time.
To empower a building
Select your Pharaoh and then right-click the building to empower.
The Priests of Ra can also empower buildings and, unlike the Pha­raoh, you can have any number of Priests simultaneously. Egyptian priests also heal nearby allied units.
Norse
The Norse have only one hero unit—the Hersir. The Norse can have any number of them simultaneously. Hersirs are created in the Long­house or Temple, and they generate the most favor in combat.
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The Pantheons
Egyptian Gods
Ra
The Egyptian god of the sun was one of the most important gods to the ancient Egyptians.
God Power Rain—This global god power makes all Villagers on the map gather food from farms faster.
Civilization Bonuses:
• Priests can empower buildings
• Chariots and camels have more hitpoints and move faster
• Monuments cost less and are stronger
Isis
The wife of Osiris and mother of Horus is a protective goddess who helps people in need.
God Power Prosperity—Laborers gather gold faster.
Civilization Bonuses:
• Monuments protect against god powers
• +3 population cap for Town Centers
• Improvements cost less
Set
Set was the god of evil, chaos, the desert, and foreign lands. He had a close af nity with animals.
God Power Vision—Reveals an unexplored section of the map.
Civilization Bonuses:
• Priests can convert animals
• Slinger and chariots train faster
• Migdol Stronghold units cost less
• Pharaoh can summon animals
Egyptian Minor Gods
Ptah—God of creation
Bene ts Military units
God Power Shifting Sands—Teleport enemy or allied
units anywhere on the map.
Myth Unit Wadjet—Mythical cobra that spits venom.
Bast—Goddess of fertility
Bene ts Laborers
God Power Eclipse—Turns the day to night, reducing
the range of archer and siege units.
Myth Unit Sphinx—Fast myth unit, rides a whirl-
wind to attack.
Anubis—God of the dead
Bene ts Infantry and myth units
God Power Plague of Serpents—Summon serpents
to defend an area.
Myth Unit Anubite—Fast-moving infantry unit that
leaps into combat.
Hathor—Goddess of the sky
Bene ts Buildings
God Power Locust Swarm—Ravages enemy farms.
Myth Units Petsuchos—A jeweled crocodile that  res
a beam of focused sunlight.
Roc—A  ying transport.
Sekhmet—Goddess of war
Bene ts Archers and siege units
God Power Citadel—Transforms a Town Center into
a mighty citadel.
Myth Unit Scarab—Slow-moving siege unit.
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Nephthys—Goddess of death
Bene ts Priests
God Power Ancestors—Resurrect an army of dead
soldiers to  ght.
Myth Units Leviathian—Naval transport unit.
Scorpion Man—Myth infantry unit with a
venomous sting attack.
Horus—God of vengeance
Bene ts Infantry
God Power Tornado—Summon powerful winds to
destroy buildings and units.
Myth Unit Avenger—Fast-moving unit attacks
multiple enemies at once.
Osiris—God of judgment
Bene ts Camels
God Power Son of Osiris—Transforms your
Pharaoh into a demigod with a lightning bolt attack.
Myth Unit Mummy—Undead Pharaohs. Convert
enemy units into minions.
Thoth—God of wisdom
Bene ts Migdol Stronghold
God Power Meteor—Decimate entire cities with this
meteor storm.
Myth Units Phoenix—Aerial attack unit. Can only be
damaged by ranged units.
Sea Turtle—Destroy enemy navies with
this massive myth unit.
Greek Gods
Zeus
Zeus was the supreme god of the Olympians. Poseidon and Hades were his brothers. These three brothers divided all of creation between them. Zeus was god of the sky.
God Power Bolt—Kills a single enemy unit.
Civilization Bonuses:
• Hoplite move faster and infantry do bonus damage to buildings
• Starts with 25 favor and has a limit of 200 favor
• Faster favor generation
Poseidon
Poseidon was the brother of Zeus and the god of the sea, horses, and earthquakes.
God Power Lure—A stone that draws wild animals.
Civilization Bonuses:
• Cavalry cost less to produce
• Militia appear at destroyed buildings
• Fishing ships and caravans travel faster
• Using Markets costs less
Hades
Hades was the god of the dead and ruler of the underworld. Precious minerals came from his realm.
God Power Sentinel—Protects a Town Center with four sentinels.
Civilization Bonuses:
• Dead soldiers may generate shades (undead)
• Buildings have increased hitpoints
• Archers and buildings have greater attack
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Greek Minor Gods
Athena—Goddess of warfare
Bene ts Infantry defense
God Power Restoration—Heals units and repairs
buildings and siege units in the area.
Myth Unit Minotaur—Myth infantry with a
gore attack.
Hermes—God of messengers
Bene ts Cavalry units
God Power Cease re—A global power that forces all
players to stop combat.
Myth Unit Centaur—Fast-moving cavalry archer.
Ares—God of battle
Bene ts Military attack
God Power Pestilence—Prevent an enemy from
training new military units.
Myth Unit Cyclops—One-eyed infantry myth unit
that hurls foes from combat.
Apollo—God of the sun
Bene ts Archers
God Power Underworld Passage—Creates a passage
that troops can pass through.
Myth Unit Manticore—Ranged myth unit  res a
volley of spikes from its tail.
Aphrodite—Goddess of love
Bene ts Villagers
God Power Curse—Turns enemy units into swine.
Myth Unit Nemean Lion—Myth unit with a
roar attack.
Dionysus—God of celebration
Bene ts Cavalry
God Power Bronze—Turns the skin of human sol-
diers to bronze, increasing their armor.
Myth Units Hydra—Good against buildings and
grows more heads during battle.
Scylla—Naval myth unit that grows
heads during battles.
Hephaestus—God of labor
Bene ts Armor and weapons
God Power Plenty—Creates a vault where the
bounty of the heavens  ows into your coffers.
Myth Unit Colossus—Giant construct that can
heal itself by consuming resources.
Hera—Goddess of the home
Bene ts Buildings and myth units
God Power Lightning Storm—Smite enemies with
a storm from Olympus.
Myth Units Medusa—Myth archer can petrify
your enemies.
Carcinos—A naval myth unit that
crushes ships.
Artemis—Goddess of the hunt
Bene ts Archers
God Power Earthquake—Destroys enemy build-
ings, throws armies to the ground.
Myth Unit Chimera—Immolate enemy units by
breathing  re.
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Norse Gods
Odin
Odin was the leader of the Aesir (the race of Norse gods). He was the god of war, poetry, wisdom, and death.
God Power Great Hunt—Increase the population of a group of animals.
Civilization Bonuses:
• Human units regenerate
• Ravens for exploration
• Hill Fort units have more hitpoints
• Improves gatherer hunting rate
Thor
The god of thunder, Thor was the son of Odin and wielded a mighty hammer named Mjolnir.
God Power Dwarven Mine—Creates a gold mine anywhere on the map.
Civilization Bonuses:
• Cavalry produce gold when attacking buildings
• Dwarves cost less
• Dwarves gather food and wood faster
Loki
Loki was a god of  re and trickery who eventually became an enemy to the other gods.
God Power Spy—Target an enemy unit to see what it sees.
Civilization Bonuses:
• Heroes in combat summon myth units
• Myth units cost less favor
• Ox Carts cost less, move faster, and have fewer hitpoints
Norse Minor Gods
Freyja—Goddess of beauty
Bene ts Cavalry
God Power Forest Fire—Burn an enemy forest to
the ground.
Myth Unit Valkyrie—Warrior maidens who also
heal injured units.
Heimdall—God of vigilance
Bene ts Buildings
God Power Undermine—Crumble the walls and
towers of your enemies.
Myth Unit Einherjar—Slow myth unit that increases
allies’ morale in battle with a great horn blow.
Forseti—God of Justice
Bene ts Infantry
God Power Healing Spring—Creates a spring that
heals all nearby units.
Myth Unit Troll—Slow but strong archer. Heal as
they damage enemies.
Skadi–Goddess of winter and hunting
Bene ts Throwing Axemen
God Power Frost—Freeze an enemy army in ice for
a short time.
Myth Unit Frost Giant—Strong myth unit that
freezes enemy units with icy breath.
Njord—God of the sea and storms
Bene ts Ships and Hill Forts
God Power Walking Woods—Animate trees near an
enemy to attack.
Myth Units Mountain Giant—A massive myth unit
who crushes foes and buildings alike.
Kraken—Sea creature who attacks
enemy naval units.
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Bragi—God of poetry and skalds
Bene ts Ulfsark (infantry)
God Power Flaming Weapons—Grants soldiers  am-
ing weapons, which improves attack.
Myth Unit Battle Boar—Fast-moving myth unit,
good against enemy formations.
Baldr—God of beauty
Bene ts Cavalry and siege
God Power Ragnarok—Turn your gatherers and
dwarves into mighty heroes.
Myth Unit Fire Giant—Fireball-hurling engine
of destruction.
Hel—Goddess of the underworld
Bene ts Myth units
God Power Nidhogg—Summon the mighty Norse
dragon from its lair.
Myth Units Fire Giant—Fireball-hurling engine
of destruction.
Frost Giant—Strong myth unit that
freezes enemy units with icy breath.
Mountain Giant—A massive myth unit
who crushes foes and buildings alike.
Tyr—God of warfare
Bene ts Infantry
God Power Fimbulwinter—Summon a pack of
wolves to attack enemy towns.
Myth Units Fenris Wolf Brood—Group this myth unit
into packs for maximum destruction.
Jormund Elver—Steam-breathing
sea serpent.
Technical Support Options
For all of our support offerings, visit http://microsoft.com/support/. In Canada, visit http://microsoft.ca/support/. To get started, try the following:
• For articles targeted at speci c issues, visit the Microsoft Knowledge Base at http://microsoft.com/support/.
• Get game tips, hints, and help from other experienced users on public newsgroups. You can view a list of newsgroups for Microsoft games at http://support.microsoft.com/newsgroups. For more help reading newsgroups, visit http://support.microsoft.com/support/news/howto/default.asp.
• To work with a Microsoft Support Professional over the Internet, submit your issue at http://support.microsoft.com/directory/ onlinesr.asp.
• For your product’s general support policy, visit http://support.microsoft.com/directory/productsupportoption.asp.
Phone Support: In the U.S., call (425) 637-9308. In Canada, call (905) 568-3503 (toll charges may apply). These numbers are for technical issues only—do not use them to request game hints, codes, or cheats.
TTY Users: Microsoft text telephone (TTY/TDD) services are available at (425) 635-4948 in Washington State, (800) 892-5234 in the U.S., and (905) 568-9641 in Canada.
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Conditions: Microsoft’s support services are subject to then current prices, terms, and conditions, which are subject to change without notice.
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