Elenco XP trade User Manual

0 (0)
Elenco XP trade User Manual

Project A3

Copyright © 2011 by ELENCO®, All rights reserved. No part of this book shall be reproduced by

753154

any means; electronic, photocopying, or otherwise without written permission from the publisher.

Patent #‘s: 7,144,255, 7,273,377, & other patents pending

Table of Contents

Basic Troubleshooting

1

Project Listings

 

9

Parts List

2

How to Use Snap Circuits®

 

10

About Your Snap Circuits® Parts

3 - 5

Part A – Introductory Projects (A1-A30)

11 - 27

Introduction to Electricity

6

Part B – Microcontroller Projects (B1-B27)

28 - 58

DO’s and DON’Ts of Building Circuits

7

Part C – To Go Further

 

59

Advanced Troubleshooting

8

Other Snap Circuits® Products

 

62

!

WARNING TO ALL PROJECTS WITH A ! SYMBOL - Moving parts. Do not touch the motor or fan during operation. Do not

!

lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended.

 

 

 

 

 

 

 

WARNING: SHOCK HAZARD - Never connect Snap Circuits®

!

WARNING: CHOKING HAZARD - Small

to the electrical outlets in your home in any way!

parts. Not for children under 3 years.

Conforms to ASTM F963-96A

Requirements for your computer: Windows® XP (or later) or Mac OS X 10.2 (or later) or Linux, 512MB RAM, 500MB of hard-disk space, USB port, and CD-ROM drive.

Basic Troubleshooting

1.Most circuit problems are due to incorrect assembly, always double-check that your circuit exactly matches the drawing for it.

2.Be sure that parts with positive/negative markings are positioned as per the drawing.

3.Be sure that all connections are securely snapped.

4.Try replacing the batteries.

5.If the motor spins but does not balance the fan, check the black plastic piece with three prongs on the motor shaft.

ELENCO® is not responsible for parts damaged due to incorrect wiring.

Note: If you suspect you have damaged parts, you can follow the Advanced Troubleshooting procedure on page 8 to determine which ones need replacing.

WARNING: Always check your wiring before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.

!Batteries:

Use only 1.5V AA type, alkaline batteries (not incl.).

Insert batteries with correct polarity.

Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.

Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.

Do not mix old and new batteries.

Remove batteries when they are used up.

Do not short circuit the battery terminals.

Never throw batteries in a fire or attempt to open its outer casing.

Batteries are harmful if swallowed, so keep away from small children.

-1-

Parts List (Colors and styles may vary) Symbols and Numbers

Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at: help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A.

Qty.

 

ID

Name

Symbol

Part #

 

Qty.

 

ID

Name

Symbol

Part #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

 

 

Base Grid

 

6SCBG

 

r 1

 

 

 

Fan Blade

 

6SCM1F

 

 

 

(11.0” x 7.7”)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1-Snap Wire

 

6SC01

 

 

 

 

 

NPN Transistor

 

6SCQ2

r 6

 

1

 

 

 

r 2

 

Q2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

100Ω Resistor

 

 

r 9

 

2

 

2-Snap Wire

 

6SC02

 

r 1

 

R1

 

 

6SCR1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1kΩ Resistor

 

 

r 4

 

3

 

3-Snap Wire

 

6SC03

 

r 2

 

R2

 

 

6SCR2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4-Snap Wire

 

6SC04

 

 

 

 

 

10kΩ Resistor

 

6SCR4

r 3

 

4

 

 

 

r 2

 

R4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5-Snap Wire

 

6SC05

 

 

 

 

 

100kΩ Resistor

 

6SCR5

r 1

 

5

 

 

 

r 1

 

R5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6-Snap Wire

 

6SC06

 

 

 

 

 

Photoresistor

 

6SCRP

r 1

 

6

 

 

 

r 1

 

RP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

7

 

7-Snap Wire

 

6SC07

 

r 1

 

RV

 

Adjustable Resistor

 

6SCRV

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Battery Holder - uses

 

 

 

 

 

 

 

 

 

 

 

r 1

 

B3

 

 

6SCB3

 

r 1

 

S1

 

Slide Switch

 

6SCS1

 

 

3 1.5V type AA (not Included)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

470μF Capacitor

 

 

 

 

 

 

 

 

 

 

r 1

 

C5

 

 

6SCC5

 

r 1

 

S2

 

Press Switch

 

6SCS2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

 

 

Red Light Emitting

 

6SCD1

 

r 1

 

 

 

8 Ohm Speaker

 

6SCSP

 

D1

 

 

 

 

SP

 

 

 

 

Diode (LED)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

 

 

Green Light Emitting

 

6SCD2

 

r 1

 

 

 

Microcontroller IC

 

6SCU21

 

D2

 

 

 

 

U21

 

 

 

 

Diode (LED)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

 

 

Jumper Wire (Black)

 

6SCJ1

 

r 1

 

 

 

Microphone

 

6SCX1

 

 

 

 

 

 

X1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

 

 

Jumper Wire (Red)

 

6SCJ2

 

r 1

 

 

 

CD with Software

 

9CDXP50

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

 

DC Motor

 

6SCM1

 

r 1

 

 

 

Programming Cable

 

9TLSCXP

 

M1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You may order additional / replacement parts at our website: www.snapcircuits.net

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-2-

About Your Snap Circuits® XP Parts

(Part designs are subject to change without notice).

BASE GRID

The base grid is a platform for parts and wires.

It functions like the printed circuit boards used in most electronic products, or like how walls are used for mounting the electrical

wiring in your home.

BATTERY HOLDER

The batteries (B3) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows.

SNAP WIRES & JUMPER WIRES

The blue snap wires are wires used to connect components. They are used to electricity and do circuit performance. in different lengths to

arrangement of connections

on the base grid.

Battery Holder (B3)

The red and black jumper wires make flexible connections for times when using the

would be difficult. They also are

used to make connections off the base grid.

Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from getting in or out.

The motor (M1) converts electricity into mechanical motion. An electric current in the motor will turn the shaft and the motor blades, and the fan

the motor.

Fan

How does electricity turn the shaft in the motor? The answer is magnetism. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. This is called an electromagnet. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When electricity flows through the electromagnet, it repels from the magnet on the motor shell and the shaft spins. If the fan is on the motor shaft, then its blades will create airflow.

Power Contacts

Magnet

Shell

Shaft

Electromagnet

-3-

About Your Snap Circuits® XP Parts

RESISTORS

 

SLIDE & PRESS SWITCHES

 

RED & GREEN LEDs

Resistors “resist” the flow of electricity and are used to control or limit the current in a circuit. Snap Circuits® XP includes 100Ω (R1), 1kΩ (R2), 10kΩ (R4), and 100kΩ (R5) resistors (“K” symbolizes 1,000, so R4 is really 10,000Ω). Materials like metal have very low resistance (<1Ω), while materials like paper, plastic, and air have near-infinite resistance. Increasing circuit resistance reduces the flow of electricity.

The slide & press switches (S1 & S2) connect (pressed or “ON”) or disconnect (not pressed or “OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe.

Slide & Press Switches (S1 & S2)

SPEAKER

The red & green LED’s (D1 & D2) are light emitting diodes, and may be thought of as a special one-way light bulb. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn-on threshold (about 1.5V for red and a little higher for green); brightness then increases. A high current will burn out the LED, so the current must be limited by other components in the circuit. LED’s block electricity in the “reverse” direction.

Resistors (R1, R2, R4, & R5)

The adjustable resistor (RV) is a 50kΩ resistor but with a center tap that can be adjusted between 200Ω and 50kΩ.

The speaker (SP) converts electricity into sound by making mechanical

vibrations. These vibrations create variations in air pressure, which travel across the room. You “hear” sound when your ears feel these air pressure variations.

Speaker (SP)

Adjustable Resistor (RV)

The photoresistor (RP) is a light-sensitive resistor, its value changes from nearly infinite in total darkness to about 1000Ω when a bright light shines on it.

MICROPHONE

The microphone (X1) is actually a resistor that changes in value when changes in air pressure (sounds) apply pressure to its surface. Its resistance typically varies from around 1kΩ in silence to around 10kΩ when you blow on it

LED’s (D1 & D2)

CAPACITOR

The 470μF capacitor (C5) can store electrical pressure (voltage) for periods of time. This storage ability allows it to block stable voltage signals and pass changing ones. Capacitors are used for filtering and delay circuits.

Photoresistor (RP)

Microphone (X1)

Capacitor (C5)

-4-

About Your Snap Circuits® XPTM Parts

TRANSISTORS

The NPN (Q2) transistors are components that use a small electric current to control a large current, and are used in switching, amplifier, and buffering applications. They are easy to miniaturize, and are the main

building blocks of integrated circuits including the microprocessor and memory circuits in computers.

NPN Transistor (Q2)

MICROCONTROLLER

The microcontroller IC (U21) includes the PICAXE® 08M integrated circuit. This is a mini computer which can be programmed to perform different tasks, including monitoring things and making things happen. The PICAXE® 08M has a special programming interface that makes it very easy to use.

CABLES

The programming cable is used to program and communicate with the U21 microcontroller.

Programming Cable

Microcontroller IC (U21)

Microcontroller outputs cannot control the motor or speaker directly, an interface transistor must be used. Microcontroller outputs can control Snap Circuits® LEDs directly.

Note: There is additional information for the PICAXE® 08M integrated circuit at www.picaxe.co.uk.

U21 Microcontroller IC:

(+) - power from batteries (GND) - power return to batteries S-In - Programming input snap S-Out /Snap 0 - Serial Output 0 Snap 1 - IN1/OUT1/ADC1

Snap 2 - IN2/OUT2/ADC2 Snap 3 - IN3

Snap 4 -IN4/OUT4/ADC4

Notes for using the PICAXE®-08M in other applications:

Power source:

This should be 4.5V or 5V. Higher voltages may damage the part.

S-In connection:

The U21 platform has an internal 10KΩ resistor between the S-In and GND snaps, and a 22KΩ resistor between the S-In snap and the microcontroller. These facilitate use of the programing cable.

Several snaps can be used as either inputs, outputs, or analog to digital converters:

as Outputs: Each output can supply or receive up to 20 mA. This is enough to light an LED, but an interface transistor must be used when controlling a motor or speaker.

as Inputs: An input should be above 80% of the power source voltage to be high, or below 20% of the power source voltage to be low.

as Analog to Digital Converters (ADC): The ADC range is the power source voltage range. Circuit resistance should be less than 20KΩ, or false readings may occur.

-5-

Introduction to Electricity

What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of sub-atomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery.

Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity.

The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity.

The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1000 of an ampere).

The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W).

The resistance of a component or circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (Ω), or kilo ohms (kΩ, 1000 ohms).

Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important aspect of electricity in our society is that it allows energy to be easily transported over distances.

Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small.

There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples:

Series Circuit

Parallel Circuit

Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lower value dominates.

The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits.

-6-

DO’s and DON’Ts of Building Circuits

After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, capacitor, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create “short circuits” (very lowresistance paths across the batteries, see examples at right) as this will damage components and/or quickly drain your batteries. Only connect the U21 microcontroller IC (the PICAXE 08M) using configurations given in the projects, incorrectly doing so may damage it. ELENCO® is not responsible for parts damaged due to incorrect wiring.

Here are some important guidelines:

ALWAYS USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR OWN.

ALWAYS include at least one component that will limit the current through a circuit, such as the speaker, capacitors, ICs (which must be connected properly), motor, microphone, photoresistor, or resistors.

ALWAYS use LEDs, transistors, and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.

ALWAYS connect capacitors so that the “+” side gets the higher voltage.

ALWAYS disconnect your batteries immediately and check your wiring if something appears to be getting hot.

ALWAYS check your wiring before turning on a circuit.

ALWAYS connect U21 microcontroller IC using configurations given in the projects or as per the connection description on page 5.

NEVER connect to an electrical outlet in your home in any way.

NEVER touch the motor when it is spinning at high speed.

Warning to Snap Circuits® owners: Do not use

`parts from other Snap Circuits® sets with this kit. Other sets use higher voltage which could damage the microcontroller and other parts.

You are encouraged to tell us about new programs and circuits you create. If they are unique, we will post them with your name and state on our website at www.snapcircuits.net/kidkreations.htm. Send your suggestions to ELENCO®: elenco@elenco.com.

ELENCO® provides a circuit designer so that you can make your own Snap Circuits® drawings. This Microsoft® Word document can be downloaded from www.snapcircuits.net/SnapDesigner.doc or through the www.snapcircuits.net website.

Examples of SHORT CIRCUITS - NEVER DO THESE!!!

Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.

`

NEVER

DO!

`

NEVER

DO!

is also a CIRCUIT.

When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.

`

 

 

 

 

 

 

 

 

 

 

 

 

`

 

NEVER

 

 

 

 

 

 

 

NEVER

DO!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DO!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WARNING: SHOCK HAZARD - Never connect Snap Circuits® _to the electrical outlets in your home in any way!

-7-

Advanced Troubleshooting (Adult supervision recommended)

ELENCO® is not responsible for parts damaged due to incorrect wiring.

If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:

(Note: Some of these tests connect an LED directly across the batteries without another component to limit the current. Normally this might damage the LED, however Snap Circuits® LEDs have internal resistors added to protect them incorrect wiring, and will not be damaged.)

1.LEDs (D1 & D2), motor (M1), speaker (SP), and battery holder (B3): Place batteries in holder. Place one of the LEDs directly across the battery holder (LED + to battery +), it should light. Do the same for the motor, it should spin. “Tap” the speaker across the battery holder contacts, you should hear static as it touches. If none work, then replace your batteries and repeat. If still bad, then the battery holder is damaged.

2.Jumper wires:

Use this minicircuit to test each jumper wire, the LED should light.

3.Snap wires: Use this mini-circuit to test each of the snap wires, one at a time. The LED should light.

4.Slide switch (S1) and Press switch (S2):

Use this mini-circuit; if the LED doesn’t light then the slide

switch is bad. Replace the slide switch with the press switch to test it.

5.100Ω (R1), 1kΩ (R2), and 10kΩ (R4)

resistors: Use the mini-circuit from test 4 but replace the switch with the 100Ω resistor

(R1); the LED will be bright if the resistor is good. Next use the 1kΩ and 10kΩ resistors in place of the 100Ω resistor; the LED should be dimmer but still light.

6.Microphone (X1) and Photoresistor (RP):

Use the mini-circuit from test 4 but replace the switch with the microphone (X1, + on right); if blowing into the microphone does not change the LED brightness then the microphone is bad. Replace the microphone with the photoresistor. Waving your hand over the photoresistor (changing the light that shines on it) should change the brightness of the LED or the photoresistor is bad.

7.Adjustable resistor (RV): Build Project #A16, the resistor control lever should turn the LED (D1) on and off; otherwise it is bad.

8.NPN transistor (Q2): Build the mini-circuit shown here. The LED (D2) should only be on if the press switch (S2) is pressed. If otherwise, then the NPN is damaged.

9.470μF capacitor (C5) and 100kΩ resistor (R5): Build the mini-circuit shown here. When you press the switch, the LED should be bright but then slowly get dim, otherwise the

capacitor is bad. Replace the 1kΩ

resistor (R2) with the 100kΩ resistor (R5); the LED should stay on much longer or R5 is bad.

10.Programming cable: Connect the cable to the red LED (D1), orange and yellow wires to (+) and black wire to the other side. Run the AXEpad for Snap Circuits® XP software. Open a terminal (press F8). Type something into the output buffer and press Send. The red LED should flash and what you typed should appear in the input buffer.

11.Microcontroller (U21): Use project B27 (Test the Microcontroller).

ELENCO®

150 Carpenter Avenue Wheeling, IL 60090 U.S.A. Phone: (847) 541-3800 Fax: (847) 520-0085 e-mail: help@elenco.com Website: www.elenco.com

You may order additional / replacement parts at: www.snapcircuits.net

-8-

Project Listings

Part A - Introductory Projects: These projects introduce you to the Snap Circuits® method of building circuits and show how electronic components work. No computer is needed for these projects (some projects use the U21 microcontroller, but with a factory-loaded program).

Part B - Microcontroller Projects: These projects are an introduction to microprocessors, and the flexibility they give by being

Project #

Title

Page #

A1

Electric Light

 

11

A2

Controlling Electricity

 

11

A3

Dancing Motor

 

12

A4

Electronic Counter

 

13

A5

Adding Sound to the Counter

 

14

A6

Daylight Alarm Clock

 

14

A7

Intruder Alarm

 

15

A8

Jukebox

 

16

A9

Counting to the Stars

 

17

A10

Angles and Distance

 

18

A11

Flip-Flop

 

19

A12

Adjustable Light Timer

 

19

A13

Light Sensitive Timer

 

20

A14

Shot in the Dark

 

20

A15

Microphone Control

 

21

A16

Adjustable Brightness

 

21

A17

Conduction Detector

 

21

A18

Slider

 

22

A19

Parallel Resistors

 

22

A20

Series Resistors

 

22

A21

Flying Saucer

 

23

A22

Transistor

 

23

A23

Capacitor Battery

 

24

A24

Blow Off Sound

 

24

A25

Capacitor Photo Control

 

25

A26

Capacitor Photo Control with Slow Shut-off

25

A27

Photo Switcher

 

26

A28

Blow On Sound

 

26

A29

Scratchy Amplifier

 

27

programmable. A computer is needed to load programs into the microcontroller, but no other programming knowledge is needed. The microcontroller re-programming procedure is explained in project B1.

Part C - To Go Further: This section is intended for users who would like to develop their own programs for the microcontroller. It also has bonus circuits for owners of other Snap Circuits® models.

Project #

Title

Page #

A30

One Shot

27

B1

Blinker (Programming the Microcontroller)

29

B2

Blinkers

33

B3

Four Outputs

34

B4

Play a Tune

35

B5

Computer Music Box

36

B6

Random Sounds

38

B7

Sloppy Switches

39

B8

Bounceless Switches

40

B9

Jukebox with Terminal

41

B10

Launch Pad

42

B11

Adjustable Blinker

43

B12

Basic Light Meter

44

B13

Capacitor Discharge

45

B14

Sunrise Alarm

46

B15

Photon Counter

47

B16

Photon Kazoo

47

B17

Click Counter

48

B18

Super Click Counter

49

B19

Data Logger

50

B20

Data Logger with Cost

51

B21

24 Hour Data Logger

52

B22

Digital Voltmeter

53

B23

Battery Tester (4V or less)

54

B24

Battery Tester (20V or less)

55

B25

Clap Light

56

B26

Clap Music

57

B27

Test the Microcontroller

58

-9-

PART A - Introductory Projects

How to Use Snap Circuits®

Snap Circuits® uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.

For Example:

This is the switch block which is green and has the marking S2 on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them.

This is a wire block which is blue and comes in different wire lengths.

This one has the number 2 , 3 , 4 , 5 , 6 or 7 on it depending on the length of the wire connection required.

There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.

You need a power source to build each circuit. This is labeled B3 and requires three (3) “AA” batteries (not included).

A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.

Next to each part in every circuit drawing is a small number in black. This tells you which

level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc. Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.

Usually when the motor M1 is used, the fan will be placed on it.

No computer is needed for introductory projects (some projects use the U21 microcontroller, but with a factory-loaded program).

Occasionally you may feel static electricity if you touch a circuit when the programming cable is connected, usually when humidity is very low. Don’t worry; this is harmless. It occurs because the cable makes an easy electrical path between your body and the ground, allowing static that has built up on you to dissipate. Sometimes this static electricity may reset the microcontroller (U21), causing it to re-start its program.

Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.

-10-

Project A1

+

+

Placement Level

Numbers

Project A2

Electric Light

Snap Circuits® uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.

Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install three (3) “AA” batteries (not included) into the battery holder (B3) if you have not done so already.

When you turn on the slide switch (S1), current flows from the batteries through the switch, red LED (D1), and 100Ω resistor (R1), and back to the batteries. Turning on the switch completes the circuit. When the switch is off, the current can no longer flow back to the battery, so the red LED goes out.

The red LED is just like the ones used in electronic products throughout your home.

Controlling Electricity

Use the circuit built in project A1, but replace the 100Ω resistor (R1) with the 1kΩ resistor (R2). The circuit works the same, but the red LED (D1) will not be as bright.

Now replace the 1kΩ resistor with the 10kΩ resistor (R4). The LED will be dim now.

Now replace the 10kΩ resistor (R4) with the 100kΩ resistor (R5). The 100kΩ has very high resistance, so you may not see any light from the LED.

Take the circuit into a really dark room or curl your fingers around the LED to block the surrounding light. Now you see that the LED is on, though very dim.

Snappy says resistors are used to control or limit the flow of electricity in a circuit. Higher resistor values reduce the flow of electricity in a circuit.

In this circuit, the resistors are used to adjust the LED brightness, to limit the current so the batteries last longer, and to protect the LED from being damaged by the batteries.

What is Resistance? Take your hands and rub them together very fast. Your hands should feel warm. The friction between your hands converts your effort into heat. Resistance is the electrical friction between an electric current and the material it is flowing through.

-11-

 

 

 

Project

A3

 

+

 

 

 

+

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

+

Placement Level

 

WARNING: Moving parts.

Numbers

!

Do not touch the fan or

 

motor during operation. Do

 

not lean over the motor.

This complex circuit is pictured on the front cover, use that as a guide to help build it.

The program in the microcontroller IC (U21) controls power to the motor (M1), flashes the LED (D2), and sends music to the speaker (SP). The microcontroller is like an electronic brain running the circuit.

Dancing Motor

Note: This circuit requires program Electronic Brain to be in microcontroller U21’s memory. This is loaded into U21 at the Snap Circuits® factory and should still be there, unless you already reprogrammed it. If it has been reprogrammed, you must use project B1 (on page 29) to load program Electronic Brain back into U21 before building this circuit.

Snap Circuits® uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.

Build the circuit shown above by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Then, assemble parts marked with a 3. Install three (3) “AA” batteries (not included) into the battery holder (B3) if you have not done so already.

Turn on slide switch (S1) and wait for the red LED (D1) to come on. Push the press switch (S2) and hold it down until music starts. Set the lever on the adjustable resistor (RV) for best sound. The motor (M1) will spin while you push S2, and then will follow the music as it plays. The red & green LEDs (D1 & D2) will blink in time with the music. The fan blade is not necessary and may be removed.

To change the song, push and release S2, then push it again but hold it down until music starts. For more songs, turn S1 off and on, slowly push and release S2 four times, then push and hold down S2 until music starts.

If you flip the motor around then the fan will rise into the air like a flying saucer.

-12-

Project A4

Electronic Counter

We measure many things in quarters. This picture shows only a few of them. How many more can you think of that uses a system like this?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Note:

This

circuit

requires

switch S2 up to 255 times; the

red LED will flash 2 times (12 + 2

 

Part B: 64 second timer

 

 

program Electronic Brain to be in

red LED (D1) flashes each time.

= 14).

 

 

 

 

Turn slide switch S1 off and on

 

 

microcontroller

U21’s

memory.

Then wait 10 seconds.

 

 

 

 

 

 

 

 

 

 

 

When

the

microcontroller

 

to reset the circuit, and wait for

 

 

This is

loaded

into U21 at the

 

 

 

 

 

 

 

 

 

After

10

seconds,

 

the

finishes displaying the count, the

 

the green LED to come on. Push

 

 

Snap Circuits® factory and should

 

 

 

 

microcontroller

(U21)

recog-

green LED will stay on, indicating

 

press switch S2 and hold it down

 

 

still be there, unless you already

 

 

 

nizes that it is time to display the

the microcontroller is ready for

 

until the green LED turns off.

 

 

reprogrammed it. If it has been

 

 

 

count. The green LED will turn

you to press S2 more.

 

After a short pause, the red LED

 

 

reprogrammed,

you

must use

 

 

 

off, and then the green & red

The total is cumulative, and so

 

will come on and stay on for

 

 

project B1 (on page 29) to load

 

 

 

LEDs

will

flash based

on

the

 

about 64 seconds.

 

 

includes

earlier

presses in

 

 

 

program Electronic Brain back into

 

 

 

number of S2 presses. The green

 

 

 

 

counting mode. Turn slide switch

 

 

 

 

U21 before building this circuit.

 

 

 

 

LED will flash first and each flash

 

 

 

 

S1 off and on to reset the count

 

 

 

 

 

 

 

 

 

 

 

 

The circuit will count how many

counts as 4, then the red LED

 

 

 

 

to zero.

 

 

 

 

 

 

 

times you press switch S2, then

will flash and each flash counts

 

 

 

 

 

 

 

When pressing S2 to count, do

 

 

 

 

announce the answer by flashing

as 1.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

not press it rapidly on and off, or

 

 

 

 

LEDs.

 

 

 

For example, if you pressed S2

 

 

 

 

 

 

 

the microcontroller

may miss

 

 

 

 

 

 

 

 

 

 

 

 

Turn on slide switch (S1) and wait

14 times,

the

green LED

will

 

 

 

 

counts. The red LED should blink

 

 

 

 

a moment for

the green LED

flash 3 times (representing 12,

 

 

 

 

after each count.

 

 

 

 

 

 

(D2) to come on. Slowly press

since each counts as 4) and the

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-13-

Project A5 Adding Sound to the Counter

Note: This circuit requires program Electronic Brain to be in microcontroller U21’s memory. This is loaded into U21 at the Snap Circuits® factory and should still be there, unless you already reprogrammed it. If it has been reprogrammed, you must use project B1 to load program Electronic Brain back into U21 before building this circuit.

Turn off the slide switch (S1). Use the circuit from the preceding project, but add parts to it so it matches the one shown here. Set the lever on the adjustable resistor (RV) to the middle.

Turn on the slide switch (S1), and wait a moment for the green LED (D2) to come on. Slowly press the press switch (S2) six times, then press it again but hold it down until music starts. The red & green LEDs blink in time as a song plays. You can adjust the sound volume using the lever on the adjustable resistor. The green LED will stay on when the song is finished.

The microcontroller can produce other tunes. Push the press switch several times (not six times), and then hold it down until an alarm plays. The green LED will come on when the alarm is finished.

You can still use the circuit as a counter like in the preceding project. To count, press switch S2 several times then wait 10 seconds (don’t hold S2 down). The LEDs will display the count as before, without music.

Project A6

Use the preceding circuit, but replace the press switch (S2) with the photoresistor (RP). Place the circuit in a dark room and turn on the slide switch (S1). The green LED (D2) will come on, indicating the circuit is working.

When a room light is turned on for more than 10 seconds, or sunlight makes the room bright, an alarm will sound. The warning will repeat approximately every minute until the slide switch is turned off or the

room is made dark again.

Daylight Alarm Clock

In darkness, the photoresistor has high resistance, like a switch that is turned off. When light shines on it, the photoresistor has much lower resistance, like a switch that is turned on.

-14-

Project A7

Trigger Thread

The green LED uses about 20mA of electricity when it is lit. This isn’t much, but it will drain the batteries after several days when it is left on for 24 hours a day. Batterypreserving shutdown modes are an important feature of microcontrollers.

Intruder Alarm

Use the circuit from project A5, but replace the press switch (S2) with the 100Ω resistor (R1). Place a business card or old playing card under one end of the 100Ω resistor, as shown.

Tie a fine black trigger thread on the card and the other end of the thread to a fixed object in the room. Make sure the trigger thread stretches across a walk path or in front of a door that will catch the trigger thread when opened. Turn on the slide switch (S1). The green LED will come on indicating the alarm is active.

When an intruder trips on the trigger thread, the red light will come on for a few seconds and then the alarm will sound. The warning will repeat every minute until the slide switch is turned off or the card is placed back under the 100Ω resistor. You can adjust the sound volume using the lever on the adjustable resistor (RV).

Note: After the circuit has been on for several minutes without being triggered by an intruder, the green LED will turn off. Don’t worry, your alarm circuit is still working. The software running the microcontroller (U21) has a shutdown feature, which preserves battery life when there isn’t much happening. The microcontroller is sleeping, but it will wake up if an intruder triggers the alarm. Turn off the slide switch (S1) to turn off the circuit completely.

Note: This circuit requires program Electronic Brain to be in microcontroller U21’s memory. This is loaded into U21 at the Snap Circuits® factory and should still be there, unless you already reprogrammed it. If it has been reprogrammed, you must use project B1 to load program Electronic Brain back into U21 before building this circuit.

-15-

Project A8

Jukebox

Note: This circuit requires program Electronic Brain to be in microcontroller U21’s memory. This is loaded into U21 at the Snap Circuits® factory and should still be there, unless you already reprogrammed it. If it has been reprogrammed, you must use project B1 to load program Electronic Brain back into U21 before building this circuit.

CAN YOU PLAY

THREE BLIND MICE?

Set the lever on the adjustable resistor (RV) to the middle. Turn on the slide switch (S1), and wait a moment for the green LED (D2) to come on. Push the press switch (S2) and hold it down until music starts. The red & green LEDs blink in time as a song plays. You can adjust the sound volume using the lever on the adjustable resistor. The green LED will stay on when the song is finished.

The microcontroller (U21) contains four songs that are built into memory and cannot be erased. Each of these can be programmed to play and flash lights. The machines that play songs on command are called “jukeboxes”. A jukebox is a partially automated music-playing device, usually a coin-operated machine, that can play specially selected songs from self-contained media.You just made a simple jukebox!

Select a song to play when the green LED is on and not flashing. S2 presses are cumulative, unless you turn the slide switch on and off between songs.

1)Press and hold down S2 to play “Birthday Song”.

2)Press S2 once, then press it again and hold it down for “Jingle Bells”.

3)Press S2 twice, then press it again and hold it down for “Silent Night”.

4)Press S2 three times, then press it again and hold it down for “Rudolph the Red Nose Reindeer”.

5)Press S2 four times, then press it again and hold it down for all of the above songs in reverse order.

6)Press S2 five or more times, then press it again and hold it down to play another familiar song.

-16-

Project A9 Counting To The Stars

 

 

 

 

 

 

This

complex

circuit

is

+

 

 

 

 

 

pictured on the box cover, use

 

 

 

 

 

that as a guide to help build it.

 

 

 

 

 

The

program

in

the

 

 

 

 

 

 

microcontroller

IC (U21)

 

 

 

 

 

 

 

 

 

 

 

 

controls power to the motor

 

 

 

 

 

 

(M1), flashes the LEDs (D1 &

 

 

 

 

 

 

 

 

 

 

 

 

D2), and sends music to the

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

speaker (SP).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The microcontroller is like an

 

 

 

 

 

 

electronic brain

running

the

 

 

 

 

 

 

circuit.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WARNING: Moving parts.

 

 

!

Do not touch the fan or

 

 

motor during operation. Do

 

 

 

not lean over the motor.

 

 

 

 

 

 

 

 

 

 

Note: This circuit requires program Electronic

(about 10 seconds after you press S2). When

Each green flash equals 1 second and each

 

 

Brain to be in microcontroller U21’s memory.

the green LED comes back on, press and hold

red flash equals 1/4 second, so the motor

 

 

This is loaded into U21 at the Snap Circuits®

down S2 until music starts. The motor (M1) will

should spin for 2 and 1/2 seconds. Press and

 

 

factory and should still be there, unless you

spin for 1/4 second and stop. The green LED

hold down switch S2 until the music starts. The

 

 

already reprogrammed it. If it has been

will come back on, indicating the time has been

motor should spin for 2 and 1/2 seconds, and

 

 

reprogrammed, you must use project B1 to load

reset.

the fan will rise into the air.

 

 

program Electronic Brain back into U21 before

Part B. Now press switch S2 three times, and

Part D. For each time you push the switch, the

 

 

building this circuit.

 

 

wait for the green LED to go off. The red LED

motor will spin for 1/4 second. Press switch S2

 

 

 

 

 

The circuit will count how many times you

will flash three times, indicating the motor will

up to fifty times, and wait for the green LED to

 

 

press switch S2, play some music, and then

spin for 3/4 seconds. Press and hold down

go off. The green & red LEDs will flash based

 

 

spin the fan for a duration based on how many

switch S2 until the music starts. The motor

on the motor spin time you entered; each green

 

 

times you pressed the switch.

should spin for 3/4 seconds, and the fan may

flash equals 1 second and each red flash

 

 

Part A. Turn on slide switch (S1) and wait a

rise into the air.

equals 1/4 second. Press and hold down switch

 

 

 

S2 until the music starts. The motor should spin

 

 

moment for the green LED (D2) to come on.

Part C. Now press switch S2 ten times, and

 

 

for the duration you entered; if the time is long

 

 

Press switch S2 once; the red LED (D1)

wait for the green LED to go off. The green LED

 

 

enough then the fan will rise into the air.

 

 

flashes. Wait for the green LED (D2) to turn off

will flash twice and the red LED will flash twice.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-17-

Project A10

Angles and Distance

+

WARNING: Moving parts. Do not touch the fan or ! motor during operation. Do

not lean over the motor.

Note: This circuit requires program Electronic Brain to be in microcontroller U21’s memory. This is loaded into U21 at the Snap Circuits® factory and should still be there, unless you already reprogrammed it. If it has been reprogrammed, you must use project B1 to load program Electronic Brain back into U21 before building this circuit.

Use the same circuit as project A9, but place a book or other object under the base to create a launch angle as shown. Place a piece of paper or short box on the floor approximately three feet in front of the snap circuit base. This paper/box is the target area landing zone.

Turn on slide switch (S1) and wait a moment for the green LED (D2) to come on. Push the press switch (S2) as many times as desired, then press it again and hold it down. When an alarm starts, release S2. When the alarm stops, the motor (M1) should spin for a while, and then the fan should launch toward the target. Repeat, pressing S2 more or less times. The more times you press S2, the higher/farther the fan should fly. See who can land the fan on the paper/box with the fewest launches.

BOOK

CIRCUIT

TARGET

-18-

Project A11

Flip-Flop

This circuit is known as a “flip-flop” due to the way it operates. Variations of this circuit form one of the basic building blocks for computers. This circuit can be thought of as a memory because it only changes states when you tell it to, it “remembers” what you told it to do, even though you removed the loose wire. By combining several of these circuits, you can remember a letter or number. A typical computer has thousands of flip-flops, in miniaturized form.

Build the circuit, leaving one end of the black jumper wire unconnected. Turn on the switch (S1). One LED (D1 or D2) will be on, the other off.

Alternately touch the loose end of the black jumper wire to the snaps marked “A” and “B” in the drawing. When you do, both LEDs change between on and off. One LED “flips” on and the other “flops” off.

Project A12 Adjustable Light Timer

Build the circuit, turn on the slide switch (S1), and push the press switch (S2). The red LED (D1) will be on for a little while. Push the press switch again to turn the LED back on. Move the lever on the adjustable resistor (RV) to adjust how long the LED stays on for.

-19-

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