Elenco Circuit Maker Skill Builder 125 User Manual

4 (1)

Copyright © 2014 by Elenco® Electronics, Inc. All rights reserved. No part of this book shall be reproduced by

753095

any means; electronic, photocopying, or otherwise without written permission from the publisher.

 

Table of Contents

Basic Troubleshooting

1

Advanced Troubleshooting

8

Parts List

2

Project Listings

9, 10

How to Use Circuit Maker Skill Builder 125

3

Projects 1 - 125

11-60

About Your Circuit Maker Skill Builder 125 Parts

4, 5

Other Circuit Maker Products

61

Introduction to Electricity

6

Project Shapes

62

DOs and DON’Ts of Building Circuits

7

 

 

 

 

 

 

WARNING: SHOCK HAZARD - Never connect Circuit Maker

WARNING: CHOKING HAZARD -

Conforms to all applicable

Skill Builder 125 to the electrical outlets in your home in any way!

! Small parts. Not for children under 3 years.

U.S. government

requirements.

WARNING FOR ALL PROJECTS WITH A

!

SYMBOL

 

!Moving parts. Do not touch the motor or fan during operation. Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended.

Basic Troubleshooting

1.Most circuit problems are due to incorrect assembly, always double-check that your circuit exactly matches the drawing for it.

2.Be sure the motor (M1) “+” marking is positioned as per the drawing.

3.Be sure that all connections are securely snapped.

4.Try replacing the batteries.

ELENCO® is not responsible for parts damaged due to incorrect wiring.

Note: If you suspect you have damaged parts, you can follow the Advanced Troubleshooting procedure on page 8 to determine which ones need replacing.

WARNING: Always check your wiring before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.

Adult Supervision: Because children’s abilities vary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the experiment’s suitability

!Batteries:

Use only 1.5V “AA” type, alkaline batteries (not included).

Insert batteries with correct polarity.

Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.

Do not mix old and new batteries.

Do not connect batteries or battery holders in parallel.

for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.

This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.

Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.

Do not mix alkaline, standard (carbonzinc), or rechargeable (nickel-cadmium) batteries.

Remove batteries when they are used up.

Do not short circuit the battery terminals.

Never throw batteries in a fire or attempt to open its outer casing.

Batteries are harmful if swallowed, so keep away from small children.

-1-

Parts List (Colors and styles may vary) Symbols and Numbers

Important: If any parts are missing or damaged in shipping, DO NOT RETURN TO Target. Call toll-free (800) 533-2441 or e-mail to help@elenco.com. Customer Service ● 150 Carpenter Ave. ● Wheeling, IL 60090 U.S.A.

Qty.

ID

Name

Symbol

Part #

 

Qty.

 

ID

Name

Symbol

Part #

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

 

Base Grid

 

6SCBG

 

r 1

 

M1

Motor

 

6SCM1

 

(11.0” x 7.7”)

 

 

r 1

 

Glow Fan

 

6SCM1FG

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 3

1

1-Snap Wire

 

6SC01

 

r 1

 

Q2

NPN Transistor

 

6SCQ2

 

 

 

 

 

 

 

 

 

 

 

 

 

r 6

2

2-Snap Wire

 

6SC02

 

r 1

 

R1

100Ω Resistor

 

6SCR1

 

 

 

 

 

 

 

 

 

 

 

 

 

r 3

3

3-Snap Wire

 

6SC03

 

r 1

 

R2

1KΩ Resistor

 

6SCR2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

4

4-Snap Wire

 

6SC04

 

r 1

 

RP

 

Photoresistor

 

6SCRP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

5

5-Snap Wire

 

6SC05

 

r 1

 

S1

Slide Switch

 

6SCS1

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

6

6-Snap Wire

 

6SC06

 

r 1

 

S2

Press Switch

 

6SCS2

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

B1

Battery Holder - uses

 

6SCB1

 

r 1

 

SP

Speaker

 

6SCSP

Two 1.5V type AA (not incl.)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

C5

470μF Capacitor

 

6SCC5

 

r 1

 

U1

Music

 

6SCU1

 

 

 

Integrated Circuit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

D1

Red Light Emitting

 

6SCD1

 

r 1

 

U2

Alarm

 

6SCU2

Diode (LED)

 

 

 

Integrated Circuit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r 1

L1

2.5V Lamp

 

6SCL1

 

r 1

 

U3

Space War

 

6SCU3

 

 

 

Integrated Circuit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-2-

How to Use Circuit Maker Skill Builder 125

Circuit Maker Skill Builder 125 uses building blocks with snaps to build the different electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.

For Example:

This is the switch block which is green and has the marking S2 on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them.

This is a wire block which is blue and comes in different wire lengths.

This one has the number 2 , 3 , 4 , 5 , or 6 on it depending on the length of the wire connection required.

There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.

You need a power source to build each circuit. This is labeled B1 and requires two (2) 1.5V “AA” batteries (not included).

A with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.

Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.

Usually when the motor M1 is used, the glow fan will be placed on it. On top of the motor shaft is a black plastic piece (the motor top) with three little tabs. Lay the fan on the black piece so the slots in its bottom “fall into place” around the three tabs in the motor top. If not placed properly, the fan will fall off when the motor starts to spin.

Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.

-3-

Elenco Circuit Maker Skill Builder 125 User Manual

About Your Circuit Maker Skill Builder 125 Parts

(Part designs are subject to change without notice).

BASE GRID

The base grid is a platform for mounting parts and wires. It functions like the printed circuit boards used in most electronic products, or like how the walls are used for mounting the electrical wiring in your home.

SNAP WIRES

The blue snap wires are wires used to connect components.

They are used to transport and do not affect performance. They come in to allow orderly

arrangement of connections on the base grid.

SLIDE & PRESS SWITCHES

The slide & press switches (S1 & S2) connect (pressed or “ON”) or disconnect (not pressed or “OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe.

Slide & Press Switches (S1 & S2)

BATTERY HOLDER

The batteries (B1) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows.

Battery Holder (B1)

LAMP

A light bulb, such as in the 2.5V lamp (L1), contains a special thin high-resistance wire. When a lot of electricity flows through, this wire gets so hot it glows bright. Voltages above the bulb’s rating can burn out the wire.

Lamp (L1)

RESISTORS

Resistors “resist” the flow of electricity and are used to control or limit the current in a circuit. Circuit Maker Skill Builder 125 includes 100Ω (R1) and 1KΩ (R2) resistors (“K” symbolizes 1,000, so R2 is really 1,000Ω). Materials like metal have very low resistance (<1Ω), while materials like paper, plastic, and air have nearinfinite resistance. Increasing circuit resistance reduces the flow of electricity.

Resistors (R1 & R2)

The photoresistor (RP) is a light-sensitive resistor, its value changes from nearly infinite in total darkness to about 1,000Ω when a bright light shines on it.

Photoresistor (RP)

CAPACITOR

The 470μF capacitor (C5) can store electrical pressure (voltage) for a period of time. This storage ability allows it to block stable voltage signals and pass changing ones. Capacitors are used for filtering and delay circuits.

Capacitor (C5)

-4-

SPEAKER
The speaker (SP) converts electricity into sound by making mech
anical vibrations. These vibrations create vari ations in air pressure, which travel across the room. You “hear” sound when your ears feel these air pressure
variations.
Speaker (SP)
TRANSISTOR
The NPN transistor (Q2) is a component that uses a small electric current to control a large current, and is used in switching, amplifier, and buffering applications. Transistors are easy to miniaturize, and are the
main building blocks of integrated circuits including the microprocessor and memory circuits in computers.
NPN Transistor (Q2)
LED
The red LED (D1) is a light emitting diode and may be thought of as a special one-way light bulb. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn-on threshold (about 1.5V); brightness then increases. A high current will burn out an LED, so the current must be limited by other components in the circuit. LEDs block electricity in the “reverse” direction.
LED (D1)

About Your Circuit Maker Skill Builder 125 Parts

MOTOR

The motor (M1) converts electricity into mechanical motion. An electric

current in the turn the shaft motor blades, and blade if it is on the motor.

Motor (M1)

How does electricity turn the shaft in the motor? The answer is magnetism. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. This is called an electromagnet. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When electricity flows through the electromagnet, it repels from the magnet on the motor shell and the shaft spins. If the fan is on the motor shaft, then its blades will create airflow.

Power Contacts

Magnet

Shell

Shaft

Electromagnet

INTEGRATED CIRCUITS (ICs)

Some types of electronic components can be super-miniaturized, allowing many thousands of parts to fit into an area smaller than your fingernail. These “integrated circuits” (ICs) are used in everything from simple electronic toys to the most advanced computers. The music, alarm, and space war ICs (U1, U2, and U3) in Circuit Maker Skill Builder 125 are actually modules containing specialized soundgeneration ICs and other supporting components (resistors, capacitors, and transistors) that are always needed with them. This was done to simplify the connections you need to make to use them. The descriptions for these modules are given here for those interested, see the projects for connection examples:

Music IC:

TRG (+) HLD

(–)OUT

Alarm IC:

IN1 IN2 IN3

(–) OUT

Space War IC:

(+) OUT

IN1 (–) IN2

Connections:

(+) - power from batteries

(–) - power return to batteries OUT - output connection HLD - hold control input TRG - trigger control input

Music for a few seconds on powerup, then hold HLD to (+) power or touch TRG to (+) power to resume music.

Connections:

IN1, IN2, IN3 - control inputs

(–) - power return to batteries OUT - output connection

Connect control inputs to (+) power to make five alarm sounds, see project 22 for configurations.

Connections:

(+) - power from batteries

(–) - power return to batteries OUT - output connection IN1, IN2 - control inputs

Connect each control input to (–) power to sequence through 8 sounds.

-5-

Introduction to Electricity

What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of sub-atomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery.

Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity.

The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity.

The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1,000 of an ampere).

The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W).

The resistance of a component or circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (Ω), or kilo ohms (KΩ, 1,000 ohms).

Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important aspect of electricity in our society is that it allows energy to be easily transported over distances.

Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small.

There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples:

Series Circuit

Parallel Circuit

Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lowest value dominates.

The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits.

-6-

DOs and DON’Ts of Building Circuits

After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, capacitor, speaker, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create “short circuits” (very low-resistance paths across the batteries, see examples at right) as this will damage components and/or quickly drain your batteries. Only connect the ICs using configurations given in the projects, incorrectly doing so may damage them. ELENCO® is not responsible for parts damaged due to incorrect wiring.

Here are some important guidelines:

ALWAYS USE EYE PROTECTION WHEN ExPERIMENTING ON YOUR OWN.

ALWAYS include at least one component that will limit the current through a circuit, such as the speaker, lamp, ICs (which must be connected properly), motor, photoresistor, or resistor.

ALWAYS use the LED, NPN transistor, and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.

ALWAYS disconnect your batteries immediately and check your wiring if something appears to be getting hot.

ALWAYS check your wiring before turning on a circuit.

ALWAYS connect capacitors so that the “+” side gets the higher voltage.

ALWAYS connect ICs using configurations given in the projects or as per the connection descriptions for the parts.

NEVER connect to an electrical outlet in your home in any way. NEVER leave a circuit unattended when it is turned on. NEVER touch the motor when it is spinning at high speed.

For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.

WARNING: SHOCK HAZARD - Never connect Circuit Maker

!Skill Builder 125 to the electrical outlets in your home in any way!

Warning to Circuit Maker owners: Do not connect

!additional voltage sources from other sets, or you may damage your parts. Contact ELENCO® if you have questions or need guidance.

Examples of SHORT CIRCUITS - NEVER DO THESE!!!

Placing a 3-snap wire directly across the batteries is a

SHORT CIRCUIT.

!

NEVER

DO!

This is also a

SHORT CIRCUIT.

NEVER ! DO!

When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.

!

NEVER

DO!

!

NEVER

DO!

-7-

Advanced Troubleshooting (Adult supervision recommended)

ELENCO® is not responsible for parts damaged due to incorrect wiring.

If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:

1.2.5V lamp (L1), motor (M1), speaker (SP), and battery holder (B1): Place batteries in holder. Place the 2.5V lamp directly across the battery holder, it should light. Do the same with the motor (motor + to battery +), it should spin to the right at high speed. “Tap” the speaker across the battery holder contacts, you should hear static as it touches. If none work then replace your batteries and repeat, if still bad then the battery holder is damaged. If the motor spins but does not balance the fan, check the black plastic piece on the motor shaft; it should have 3 prongs.

2.Snap wires: Use this mini-circuit to test the 5-snap and 6-snap wires. The lamp should light. Then test each of the 1- snap, 2-snap, 3-snap, and 4-snap wires by connecting them

b e t w e e n the ends of the 5-snap and 6-snap.

3.Slide switch (S1) and Press switch (S2): Build Project #1, if the lamp (L1) doesn’t light then the slide switch is bad. Replace the slide switch with the press switch to test it.

4.100Ω resistor (R1), 1KΩ resistor (R2), and LED (D1): Build Project #11 except initially use the speaker (SP) in place of the resistor, the LED should light. Then, replace the speaker with the 100Ω resistor; the LED should still light. Then, replace the 100Ω resistor with the 1KΩ resistor; the LED should light but not as brightly.

5.Alarm IC (U2): Build Project #21, you should hear a siren. Then place a 3- snap wire between grid locations A1 and C1, the sound is different. Then move the 3-snap from A1-C1 to A3-C3 to hear a third sound.

6.Music IC (U1): Build Project #86 but use the press switch (S2) in place of the photoresistor (RP). Turn it on and the LED (D1) flickers for a while and stops, it resumes if you press and hold down the press switch. Then touch a 3- snap wire across base grid points A1 and C1 and the flickering resumes for a while.

7.Space war IC (U3) and photoresistor (RP): Build Project #4, both switches (S1 and S2) should change the sound. Then replace the slide switch (S1) with the photoresistor, waving your hand over it should change the sound.

8.NPN transistor (Q2): Build Project #31. When both switches are on, the lamp lights and motor spins. If one switch is off, nothing happens.

9.470μF capacitor (C5): Build Project #50, then press and release the switch. The LED should go off slowly.

Customer Service

Call toll-free: (800) 533-2441 e-mail: help@elenco.com

-8-

Project Listings

Project #

Description

Page #

 

Project #

Description

Page #

 

Project #

Description

Page #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

Turn on the Light

11

 

22

Laser Blaster

21

 

43

Motor Magic

 

28

 

 

2

Up, Up, and Away!

11

 

23

Mind Reader Game

22

 

44

Spin & Shoot

 

28

 

 

3

Super Circuit

12

 

24

Don’t Make a Sound

23

 

45

Spin Out Siren

 

28

 

 

4

Space War

13

 

25

Discover the Diode

23

 

46

Whirl Out Warning

 

28

 

 

5

Loud in Light

13

 

26

Shine On Siren

24

 

47

Turn a Tune

 

28

 

 

6

Paper Player

13

 

27

Shooting Sounds

24

 

48

Wave & Watch

 

29

 

 

7

Stick Around Saucer

14

 

28

Song & Siren

24

 

49

Switching Sounds

 

29

 

 

8

Rotate & Roar

14

 

29

Ambulance Melody

24

 

50

Lingering Light

 

30

 

 

9

Spin & Dim

15

 

30

Static Song

24

 

51

Current Splitter

 

30

 

 

10

Balanced Buddies

15

 

31

Transistor Control

25

 

52

Light Up & Listen

 

30

 

 

11

The Diode Dude

16

 

32

Slow & Bright

25

 

53

Auto-Off Night Light

 

31

 

 

12

One Way Works

16

 

33

Stop & Shine

25

 

54

Auto-Off Day Light

 

31

 

 

13

Clippy the Conductor

17

 

34

Murky Motor

25

 

55

Reflection Detector

 

32

 

 

14

Nifty Noises

17

 

35

Mixed Up Music

26

 

56

Music Reflection Detector

32

 

 

15

Mumbling Motor

18

 

36

Blaster Disaster

26

 

57

Laser Flasher

 

33

 

 

16

Lift Loss

18

 

37

Siren & Song

26

 

58

Flash & Flicker

 

33

 

 

17

Hi-Low Fan

19

 

38

Ambulance Song

26

 

59

Spinning Rings

 

34

 

 

18

Fuse or Lose

19

 

39

Space Battle

27

 

60

Strobe the House Lights

34

 

 

19

Magical Music

20

 

40

Bizarre Blinker

27

 

61

Race Game

 

35

 

 

20

Press & Play

20

 

41

Sporadic Sounds

27

 

62

Using Parts as Conductors

35

 

 

21

Simple Siren

21

 

42

Blinking Double Flashlight 27

 

63

Spin Draw

 

36

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-9-

 

 

 

 

 

 

 

 

 

 

 

 

Project Listings

 

Project #

Description

Page #

 

Project #

Description

Page #

 

Project #

Description

Page #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

64

Singing Motor

36

 

85

Electron Warehouse

44

 

106

Lagging Light

 

52

 

 

65

Visual Volume

37

 

86

Light Makes Light

45

 

107

Sonic Flasher

 

53

 

 

66

Daylight Alarm

37

 

87

Go & Glow

45

 

108

Stay or Blink

 

53

 

 

67

Bang-Bang Bright

37

 

88

Spin & Stop

45

 

109

Glow & Go

 

54

 

 

68

Daylight Danger

37

 

89

Flashing Flare

46

 

110

Fading Siren

 

54

 

 

69

Crooks & Cars

37

 

90

Touch & Go

46

 

111

Light the Motor

 

55

 

 

70

Pop On, Pop Off

38

 

91

Two-Tone Twinkler

46

 

112

Motor Space Sounds

 

55

 

 

71

Little R Rules

38

 

92

Fan Flash Energy

47

 

113

Twist & Blink

 

55

 

 

72

Big R Rules

38

 

93

Photo Timer Light

47

 

114

Morse Code

 

56

 

 

73

Little to Big

39

 

94

Room Light to Red Light 47

 

115

Light to Dark

 

56

 

 

74

Luminate & Rotate

39

 

95

Fun with the Alarm IC

48

 

116

Power Shifter

 

56

 

 

75

Light to Light

39

 

96

Dancing Motor

48

 

117

Touch of Light

 

57

 

 

76

Switch & Store

40

 

97

Musical Light

48

 

118

Change & Charge

 

57

 

 

77

Crazy Combo

40

 

98

Music Alarm Combo

49

 

119

Electricity You Can Wear

58

 

 

78

Alien Alarm

41

 

99

Hit the Target

49

 

120

Electricity In Your Hair

58

 

 

79

Same or “NOT”

41

 

100

Many Missiles

49

 

121

Bending Water

 

59

 

 

80

This OR That

42

 

101

Sing & Fling

50

 

122

Static Tricks

 

59

 

 

81

This AND That

42

 

102

Power Pitch

50

 

123

Sunrise Light

 

60

 

 

82

Neither This NOR That 43

 

103

Long Gone Light

51

 

124

Light-controlled Lamp

 

60

 

 

83

NOT This AND That

43

 

104

Slow Siren Changer

51

 

125

Motor-controlled Lamp

60

 

 

84

Two-way Light Switch

44

 

105

The Dark Dimmer

52

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-10-

 

Project #1

Turn on the Light

Snappy says the lamp contains a special thin high-resistance

wire. When a lot of electricity Placement Level Numbers flows through it, it gets so hot it

glows bright.

Circuit Maker Skill Builder 125 uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.

Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into the battery holder (B1) if you have not done so already.

When you turn on the slide switch (S1), electricity flows from the batteries through the lamp (L1) and back to the batteries through the switch. The switch completes the circuit. The lamp gets bright as electricity flows through it.

 

 

 

 

Project #2

Up, Up, and Away!

 

 

+

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Build the circuit shown on the left by placing the parts

 

 

 

 

 

 

 

 

 

 

 

 

The air is being blown down through the blade

with a black 1 next to them on the base grid first.

 

 

 

 

 

 

and the motor rotation locks the fan on the shaft.

Then, assemble parts marked with a 2. Place the

 

 

 

 

 

 

 

 

 

 

 

 

When the motor is turned off, the blade unlocks

glow fan on the motor. New alkaline batteries are

 

 

 

 

 

 

from the shaft and is free to act as a propeller

recommended for this project.

 

 

 

 

 

 

 

 

 

 

 

 

and fly through the air. If speed of rotation is too

Turn on the slide switch (S1), wait for the motor to

 

 

 

 

 

 

slow, the fan will remain

on the motor shaft

 

 

 

 

 

 

reach full speed, then turn off the switch. The glow

 

 

 

 

 

 

because it does not have enough lift to propel it.

 

 

 

 

 

 

fan should rise and float through the air like a flying

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

saucer. Be careful not to look directly down on the

 

 

 

 

 

 

 

 

glow fan when it is spinning.

 

 

 

 

 

 

 

 

If the fan doesn’t fly off, then turn the switch on and

 

 

 

 

 

 

 

 

off several times rapidly when it is at full speed.

 

 

Placement Level Numbers

 

 

The glow fan will glow in the dark. It will glow best

 

 

 

 

 

 

 

 

after absorbing sunlight for a while. The glow fan is

 

 

WARNING: Moving parts. Do not touch the

 

!

 

made of plastic, so be careful not to let it get hot

fan or motor during operation. Do not lean

 

 

 

over the motor.

 

enough to melt. The glow looks best in a dimly lit

!

released.WARNING: Fan may not rise until switch is

 

room.

 

 

 

 

-11-

Project #3

Super Circuit

 

Placement Level Numbers

 

 

 

 

This complex circuit is pictured on the box cover. Use that as a guide to help in building it.

+

!WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor.

!WARNING:released. Fan may not rise until switch is

Placement

Level

Numbers

Circuit Maker Skill Builder 125 uses electronic

Place the glow fan on the motor (M1).

If the fan doesn’t fly off, then push and release

blocks that snap onto a clear

plastic grid to

Turn on the slide switch (S1). You hear music

the press switch several times rapidly when it is

build different circuits. These

blocks have

at full speed.

and alarm sounds, and the red LED (D1) lights.

different colors and numbers on them so that

 

The lamp (L1) may light briefly before the red

If the 470μF capacitor (C5) is discharged when

you can easily identify them.

 

 

LED turns on. Cover the photoresistor (RP) to

you turn on the slide switch, then the lamp will

 

 

Build the circuit shown above by placing all the

change the sound a little.

light for a few seconds as the circuit charges up

parts with a black 1 next to them on the board

Push the press switch (S2) to spin the motor

C5. L1 will not light again until C5 is

first. Then, assemble parts marked with a 2.

discharged. To discharge C5, remove it from

and glow fan. Release the press switch when

Then, assemble parts marked with a 3. Then,

the circuit and place it directly on the 4-snap

the motor is spinning at full speed. The glow fan

assemble the part marked with a 4 (the alarm

wire for an instant, then move it back to its

should float through the air like a flying saucer.

IC (U2), which should be placed directly over

normal spot in the circuit.

Be careful not to look directly down on the glow

the music IC (U1)). Install two (2) “AA” batteries

fan when it is spinning.

(not included) into the battery holder (B1).

 

-12-

Project #4

 

Space War

 

 

 

 

Build the circuit shown on the left, which uses the space war integrated

 

 

circuit. Activate it by flipping the slide switch (S1) or pressing the press

 

 

switch (S2), do both several times and in combination. You will hear an

 

 

exciting range of sounds, as if a space war is raging!

 

 

The space war IC (U3) is a super-miniaturized electronic circuit that

 

 

can play a variety of cool sounds stored in it by using just a few extra

 

 

components.

 

 

In movie studios, technicians are paid to insert these sounds at the

 

 

precise instant a gun is fired. Try making your sound occur at the same

 

 

time an object hits the floor. It is not as easy as it sounds.

 

 

 

 

 

 

 

 

 

 

 

The Space War, Alarm, and Music ICs contain

 

 

specialized ICs combined with other electrical

 

 

components (resistors, capacitors, transistors)

 

 

designed to produce various cool sounds and music.

 

 

 

 

Project #5

Loud in Light

Use the circuit from Project #4 above, but replace the slide switch (S1) with the photoresistor (RP). The circuit immediately makes noise. Try turning it off. If you experiment, then you can see that the only ways to turn it off are to cover the photoresistor, or to turn off the lights in the room (if the room is dark). Since light is used to turn on the circuit, you might say it is a “light switch”.

The photoresistor contains material that changes its resistance when it is exposed to light; as it gets more light, the resistance of the photoresistor decreases. Parts like this are used in a number of ways that affect our lives. For example, you may have streetlights in your neighborhood that turn on when it starts getting dark and turn off in the morning.

-13-

Project #6

Paper Player

Use the same circuit as for Project #5. Find a piece of white paper that has a lot of large black or dark areas on it, and slowly slide it over the photosensitive resistor. You may need to shine a flashlight over the paper. You should hear the sound pattern constantly changing, as the white and dark areas of the paper control the light to the photosensitive resistance. You can also try the pattern below or something similar to it.

Project #7

Stick Around Saucer

+

 

 

 

 

Build the circuit shown on the left which is the same as the circuit in

 

 

 

Project #2 but with the motor part reversed. Place the glow fan on the

 

 

 

motor.

 

 

 

Turn on the slide switch (S1), wait for the motor to reach full speed,

 

 

 

 

 

 

then turn off the switch. This time, the glow fan does not fly because

 

 

 

the fan is now rotating in the opposite direction such that the airflow is

 

 

 

pushing the fan downward.

 

 

 

 

WARNING: Moving parts. Do not touch the fan or ! motor during operation.

 

Project #8

 

Rotate & Roar

 

 

 

 

 

 

 

Build the circuit shown on the left, but leave the fan off the motor (M1).

 

 

When you turn on the slide switch (S1), the music may play for a short

 

 

time and then stop. After the music has stopped, spin the motor with

 

 

your fingers. The music should play again for a short time, then stop.

 

 

Now replace the 100Ω resistor (R1) with a 3-snap wire, and notice how

 

 

the sound is affected.

 

 

In this project, you changed the amount of current that goes through

 

 

the speaker (SP) and increased the sound output of the speaker.

 

 

 

 

 

 

 

 

 

 

 

 

Resistors are used throughout electronics

 

 

 

 

to limit the amount of current that flows.

 

 

 

 

 

 

-14-

Project #9

Spin & Dim

The parts are arranged as a series circuit. You can swap the locations of any of the parts without affecting circuit operation.

Build the circuit shown on the left.

When you turn on the slide switch (S1), the fan will spin and the lamp (L1) should turn on. The fan will take a while to start turning due to inertia. Inertia is the property that tries to keep a body at rest from moving and tries to keep a moving object from stopping.

The lamp helps protect the motor from getting the full voltage when the switch is turned on. Part of the voltage goes across the lamp and the rest goes across the motor. Remove the fan and notice how the lamp gets dimmer when the motor does not have to spin the fan blade.

WARNING: Moving parts. Do not touch the fan or ! motor during operation.

Project #10

The parts are arranged as a + parallel circuit. Parallel circuits are often used in residential homes so that turning on one device doesn’t limit the current to

other devices.

Balanced Buddies

Build the circuit shown on the left.

When you turn on the slide switch (S1), both the fan and the lamp (L1) should turn on. The fan will take a while to start turning due to inertia. In this connection, the lamp does not change the current to the motor (M1). The motor should start a little faster than in Project #9.

Remove the fan and notice how the lamp does not change in brightness as the motor picks up speed. It has its own path to the battery (B1).

WARNING: Moving parts. Do not touch the fan or ! motor during operation.

-15-

Project #11

The Diode Dude

 

 

 

Build the circuit shown on the left.

 

When you turn on the slide switch (S1), current flows from the batteries

 

(B1) through the switch, through the 100Ω resistor (R1), through the

 

LED (D1, light emitting diode) and back to the battery. The turned on

 

switch completes the circuit. The resistor limits the current and prevents

 

damage to the LED. NEVER PLACE AN LED DIRECTLY ACROSS

 

THE BATTERY! If no resistor is in the circuit, the battery may push

 

enough current through the LED to damage the semiconductor that is

 

used to produce the light.

 

 

+

 

 

LEDs are used in all types of electronic

 

 

equipment to indicate conditions

and

 

 

 

pass information to the user of

that

 

 

 

equipment. Can you think of something

 

 

 

 

 

 

you use everyday that has an LED in it?

 

 

 

 

 

 

 

 

 

 

Project #12

+

One Way Works

Rebuild the circuit used in Project #11 but put the LED in as shown on the left.

This time when you turn on the slide switch (S1), current does not flow from the batteries (B1) through the 100Ω resistor (R1) or through the LED (D1), and hence the LED does not light up. This is because the LED is in backwards. The LED is like a check valve that lets current flow in only one direction (into the + end and out the other end).

An electronic component that needs to be connected in one direction is said to have polarity. Other parts like this will be discussed in future projects. Placing the LED in backwards does not harm it because the voltage is not large enough to break down this electronic component.

-16-

Project #13

Clippy the Conductor

 

Rebuild the circuit from Project #11 but leave the slide switch (S1) out

 

as shown on the left.

 

When you place a paper clip across the terminals as shown in the

 

picture on the left, current flows from the batteries (B1) through the

 

100Ω resistor (R1), through the LED (D1), and back to the battery. The

 

paper clip completes the circuit and current flows through the LED.

 

Place your fingers across the terminals and the LED does not light.

 

Your body is too high of a resistance to allow enough current to flow to

 

light the LED. If the voltage, which is electrical pressure, was higher,

 

current could be pushed through your fingers and the LED would light.

 

 

 

 

 

 

This detector can be used to see if a material like plastic is a

 

 

good conductor or a poor conductor. Materials that make the

 

 

LED bright pass electricity easily, and are called conductors.

 

 

Most metals are good conductors, and copper is used in

 

 

most house wiring. Materials that block the flow of electricity

 

 

are called insulators. Plastic, paper and air are insulators.

 

 

 

 

 

 

 

 

 

 

 

Project #14

 

Nifty Noises

 

Build the circuit shown. Turn it on, press the press switch (S2) several

 

times, and wave your hand over the photoresistor (RP) to hear all the

 

sound combinations. You can make the sound from the alarm IC (U2)

 

louder by replacing the 100Ω resistor (R1) with the 2.5V lamp (L1).

A photoresistor is a light-controlled variable resistor. The resistance of the photoresistor decreases with increasing light intensity.

-17-

 

 

 

Project #15

 

Mumbling Motor

 

 

 

 

 

 

 

 

 

+

 

 

 

Place the fan on the motor (M1). Press the press switch (S2) and listen

 

 

 

to the motor. Why does the motor make sound?

 

 

 

If you replace the motor with the 2.5V lamp (L1), then it will work the

 

 

 

 

 

same as the “Hear the Motor” project, but only make noise when the

 

 

 

 

 

lamp is turned ON or OFF.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A motor uses magnetism to convert electrical

 

 

 

 

 

 

energy into mechanical spinning motion. As the

 

 

 

 

 

 

motor shaft spins around it connects / disconnects

 

 

 

 

 

 

several sets of electrical contacts to give the best

 

 

 

 

 

 

magnetic properties. As these contacts are

 

 

 

 

 

 

switched, an electrical disturbance is created,

 

 

 

 

 

 

which the speaker (SP) converts into sound.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

!

WARNING: Moving parts. Do not touch the

 

 

 

 

 

 

 

fan or motor during operation.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Project #16

 

Lift Loss

 

 

Build the circuit to the left.

Cover the photoresistor (RP) and turn on the slide switch (S1). The motor (M1) should spin. If not, give it a push to get it started. Now uncover the photoresistor or get a flashlight and shine it on the photoresistor. The motor will slow down as more light reaches the photoresistor, and will stop spinning if enough light reaches the photoresistor. This circuit demonstrates how darkness can be used to control a fan. Try this circuit with and without the fan on the motor.

WARNING: Moving parts. Do not touch the ! fan or motor during operation.

-18-

Project #17

WARNING:

! Moving parts. Do not touch the fan or motor during operation.

Hi-Low Fan

Build the circuit shown on the left.

When you close the slide switch (S1), current flows from the batteries through the slide switch (S1), motor (M1), the lamp (L1), and back to the battery (B1). When the press switch (S2) is closed, the lamp is shorted and motor speed increases.

The principle of removing resistance to increase motor speeds is only one way of changing the speed of the motor. Commercial fans do not use this method because it would produce heat in the resistor and fans are used to cool circuits by moving air over them. Commercial fans change the amount of voltage that is applied to the motor using a transformer or other electronic device.

Project #18

Fuse or Lose

WARNING:

! Moving parts. Do not touch the fan or motor during operation.

Many electronic products in your home have a fuse that will open when too much current is drawn. Can you name some?

Use the circuit built in Project #17.

When you close the slide switch (S1), current flows from the batteries through the slide switch (S1), the lamp (L1), motor (M1), and back to the battery (B1). Pretend the 2-snap wire marked fuse in the drawing on the left is a device that will open the circuit if too much current is taken from the battery. When press switch (S2) is closed, the light is shorted and motor speed increases due to an increase in current to the motor. While still holding press switch (S2) down, remove the 2-snap wire marked fuse and notice how everything stops. Until the fuse is replaced, the open circuit path protects the electronic parts. If fuses did not exist, many parts could get hot and even start fires. Replace the 2-snap wire and the circuit should return to normal.

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