Please consult the safety instructions, copyright and license agreement on the
first pages of the manual.
ABOUT THIS MANUAL
This manual is destined to bring a precise aid for specific 3D construction
problems.
It is complementary to the ModEva User Guide manual.
The User Guide manual gives the procedure to be followed for creating a
3D product.
This manual is organized like a dictionary.
That is the items are in alphabetical order. If a subject is treated in a chapter
other than the one you are consulting you will find a cross-reference of the
new subject.
The index situated at the end of the manual will help the search for
information.
This manual only treats the 3D graphics relative to the ModEva
software.
The topics concerning other parts of the software are dealt with in the
ModEva 2D Reference manual.
A-C PAGE 3
This page has been left blank intentionally.
PAGE 4 3D REFERENCE MANUAL MODEVA
REFERENCE MANUAL
ABANDON
Field situated in the dimensioning table of the PRODUCT 3D pages.
Function
If the operation is not performed the right way round or as desired, click on
ABANDON in the dimensioning window and start again.
Attention, it is impossible if you click outsi de the dimensioning window.
► ABANDON only appears while it is still possible to annul the work being
done.
BEND: FORCED BEND
See Pictographs: Forced bends.
: cancels the current operation.
BEND: WITH / WITHOUT
See Pictographs: Rectangle and Pictographs: Trapezium
CHANGING THE BENDING ORDER
Bend 3D page
To change the bending order already established:
"Position" the product on the first bend to be modified using the
or
If you are satisfied with the bend, pass to the next one with
Click on
see also Pictographs: Bend: choice.
keys.
.
.
A-C PAGE 5
CHANGING THE LEGS
The ModEva software determines the bending order and the legs as a
function of the simulation criteria (BEND 3D, MULTI SIM, CRITERIA SIM). It is possible to modify the leg or the stop on a product already
simulated.
Bend 3D page
See Pictographs: Leg.
CHANGING THE STOPS
Function:
Allows to choose another stop than the one proposed by the simulation (as
long as another stop is available).
Bend 3D page
Procedure:
Position the cursor on the STOPfield.
Click left repeatedly to scroll the different stops.
or
Click right to display the list of stops
Select the stop required.
Leave the STOP field.
The software displays the new position and recalculates all the axes as a
function of the new stop.
PAGE 6 3D REFERENCE MANUAL MODEVA
CHOICE OF TOOLS
In PAGE mode: PRODUCT 3D or MODIFY 1W or MODIFY 2W, the user
can at any time modify the choice of the tools.
Procedure
:
Click on the PRODUCT DATA field by positioning the cursor with
the help of the mouse or the cursor keys. See Cursor.
Or position the cursor in the PRODUCT DATA field and press the
The following dialogue window is displayed:
Position the cursor on the field of your choice (PUNCH or DIE).
The following of the operations is described in details in the ModEva
User Guide.
or key.
CLICK
COLLINEAR
Action of pressing the left or right buttons on the mouse or tracksensor.
In this manual it should be understood that:
Mouse means a mouse for a PC
or a tracksensor for a DNC.
Click left press the left mouse button.
Click right press the right mouse button.
Click left/right press simultaneously the left and right mouse
buttons.
Collinear bends refers to forced bends.
They are in the flat pattern o n the same line and are realized in a single
operation.
See Pictographs: Forced bends.
Collinear segments: segments aligned end to end.
A-C PAGE 7
COLOURS:SIGNIFICATION
The colours represent different categories, that is:
BlueUsed for titles and headnotes.
Black Fixed information.
WhiteInformation displayed by the system which cannot be
modified by the user.
Black frame Field accessible to the user to designate data or to
introduce or modify information.
GreenField accessible to the user to choose between several
proposed options (scrolling field). The passage from one
operation to another is done by repeated clicks.
CONSTRUCTING A PRODUCT IN 3D
See Starting construction of a 3D product, PRODUCT 3D page, and
Pictographs.
You can also refer to the User Guide Manual.
CURSOR
The cursor is a graphic marker which allows you to localize the mouse
action. When it is positioned on a modifiable field, the whole field is
surrounded with a black frame.
To move the cursor from field to field, use the
keys.
, , ,
PAGE 8 3D REFERENCE MANUAL MODEVA
DELETING A BEND
It is understood by deleting a bend:
Annulling the position of the bend in the bending order, to reposition it
elsewhere.
It must not be confused with deleting a bend, operation which effectively
removes a bend from the product. See Pictograph: Eraser.
Bend 3D page
Position the cursor on the BENDfield.
Introduce the Nb of the bend to be deleted.
or
Press
Press
DELETE BEND and validate with click or
The bending order and the leg number of the bend are deleted, as well as all
the relative axis data’s (BEND NUM page).
or up to the Nb of the bend to be deleted.
and then or position the cursor on
key.
DELETING ALL THE BENDS OF A SECTION
Bend 3D page
Position the cursor on the SECTIONfield.
Introduce the Nb of the section concerned.
or
Press
or up to the Nb of the section concerned.
Press
ERASE SECTION and validate with click or
The bending order and the leg number of all the bends of the section
are deleted.
D-F PAGE 9
and then key or position the cursor on
key.
DELETING ALL THE BENDS OF A PRODUCT
Bend 3D page
Proceed as for a section, but for every section of the product.
DELETING THE WORK MEMORY
This operation is to be carried out before creating a new product. It empties
the work memory of all the previous data.
Procedure
Press and then key or position the cursor on CLEAR
DIMENSIONS
PRODUCT3D PAGE
There are 2 types of dimensioning, L(DIN) and L'(CUT).
The selection is made on the top right hand corner of the PRODUCT 3D
construction pages by clicking on the L(DIN) or L'(CUT) field.
L(DIN)
L(DIN) indicates that the construction dim ensions are the external values of
the finished product.
PRODUCT and CONFIRM with
.
PAGE 10 3D REFERENCE MANUAL MODEVA
Example:
20.0
80.0
20.0
The construction drawing is a sketch. The measurements are not the real
values of the outline.
80.0
The measurements made using the
, or symbols are
indicative construction values in external dimensions.
See Measuring.
L'(CUT)
L'(CUT) indicates that the construction dimensions are the real values of the
punched or cut product.
An operator possessing a "punching machine" drawing can program the
product with the values indicated.
The positioning of the bends must be done with the dimensions
corresponding to those used with the old "bending to a line" method.
Attention
Changing from L(DIN) to L'(CUT) or vice versa, does NOT convert the
dimensions from one mode to the other.
The L(DIN) or L'(CUT) field only indicates to the software which
dimensioning method is used for the introducti on of the data.
:
D-F PAGE 11
DIMENSIONING TABLE
The dimensioning table allows defining the dim ensions of the objects
brought to the construction using the pictographs.
Window’s diagram
FIELD
Zone accessible using the cursor, for entering or selecting data by clicking
successively.
FUNCTION KEYS
The function keys are those on the keyboard marked from to .
Pictograph’s column
Working wind ow
Dimensioning table
Each time it is necessary to press a function key, we will mention, for
example: press BEND 3D.
Example: BEND 3D invites you to press on
multichoice window in which you will find the BEND 3D function.
F1 F2 F3F4F5 F6
PAGE 12 3D REFERENCE MANUAL MODEVA
(BEND) and then opens a
FUNCTION KEYS:DEFINITIONS
In this paragraph, the following function keys will be defined:
to .
MENU
Allows to reach, from any page, directly the MENU page of the program.
PRODUCT LIST, PUNCH LIST, PRODUCT SEARCH, MACHINE
PARAMETERS, etc.
PRODUCT
Allows to reach, from any page, directly the PRODUCT page of the
program.
PRODUCT NUM, PRODUCT 3D, TOOLS POSITION, PRODUCT
PLAN, etc.
BEND
Allows to reach, from any page, directly the BEND page of the program.
BEND NUM, BEND 2D, BEND 3D, BEND PICTURE, etc.
CORRECTIONS
D-F PAGE 13
Allows to reach, from any page, directly the CORRECTIONS page of the
program.
CORRECTIONS, TOOLS BEND.
ACTIONS
Allows to reach, from any page, directly the ACTIONS page of the program,
which will appear in a different way, according to the page in which the
operator is.
PRODUCT, ERASE PRODUCT, etc.
Page BEND 3D: SEARCH BENDING ORDER, SIMULATE BEND,
DELETE SECTION, INSERT BEND, SIMULATION CRITERIA, etc.
EXECUTE
Function
Generally, this key can be used as a validation function, equivalent to a click
or the
In the BEND NUM, PRODUCT NUM and BEND 3D pages, if the cursor
is on the PRODUCT field, it is used to make a search. By entering de
number of the product, this one is loaded in the work memory.
In the PRODUCT NUM page, if outside of the PRODUCT field, it carries
out the calculation mode.
:
key.
PAGE 14 3D REFERENCE MANUAL MODEVA
L(DIN),L'(CUT)
See Dimensions.
MEASURING
At the bottom of the dimensioning table, PRODUCT 3D pages (MODIFY
1W and MODIFY 2W), you will find the symbols to be used for measuring
the dimensions of the product.
See also Dimensions.
By clicking on the symbol, its appearance changes depending on the type of
measurement (3 possible selections).
The 3 types of symbols:
Cartesian co-ordinates (in the text = ).
Polar co-ordinates (in the text = ).
"Callipers" type of measurement.
The co-ordinate measurements are always made between the origin of
the product (displayed by a small square) and the origin of the active
violet segment (displayed by a small violet circle).
The calliper mode of measurement is made from face to point, as callipers
would.
To change the place of the active segment, press the
To change the origin of the product, click on the
click on the required vertex.
It is possible to make several successive measurements at different points by
leaving the
You can then simply use the graphic cursor to position the origin of the
product (
) and use the or keys to displace the current segment.
pictograph active.
or keys.
pictograph and then
L-P 15
Cartesian co-ordinates
By default the method is applied.
This method gives in the relevant fields the co-ordinates of the origi n (b) of
the active segment (violet).
Ex:
b
a
+
+
140.00
70.00
Polar co-ordinates
Ex.
b
c
a
The length is that measured between a and b. The angle displayed is c.
+
156.52
26.57°
PAGE 16 3D REFERENCE MANUAL MODEVA
Callipers
Ex.
c
a
The calliper measurements are made perpendicularly between the line, which
is drawn at the origin of the product (a) and the origin of the active
segment (b).
The measurement displayed is c.
MODIFYING BEND DATA
b
+
120.00
OUTLINE
If you wish to modify an angle, the internal radius of a product bend already
programmed or if you wish to use another tool for this bend.
Select the PRODUCT 3D page.
Select MODIFY 1W or MODIFY 2W.
Click on the bend to be modified.
Change the values
Leave the field to validate the new values.
Perimeter of the product, formed by the segments.
See Segment.
Ri, CR, P or D in the dimensioning table.
L-P 17
PAGE:BEND3D
On this page it is possible to simu late and display the feasib ili ty of the
product in 3 dimensions.
The pictographs and fields allow to:
Generate a proposition of a set of bends (see Simulation).
Display the product in its tools and detect collisions.
(see Pictographs: 4 views and Pictographs: Rotation: horizontal).
Realize modifications to the bending order.
(see Changing the bending order).
Modify the choice and the position of the stops.
(see Changing the legs and Changing the stops).
Choose the workstation (see Pictographs: Punch).
BEND 3D page
To display the bends one after another, use the
To see the finished bend:
Press
PAGE 18 3D REFERENCE MANUAL MODEVA
(ACTION) and then (SIMULATE BEND).
or keys.
PAGE :PRODUCT3D
The PRODUCT 3D page allows controlling the construction and the
appearance of a product in 3 dimensions.
It includes 2 sub-pages used for the construction of the product.
3DVISUALIZATION PAGE
The PRODUCT 3D page
is used by the operator to
examine a finished
product.
ZOOM,
3 AXES ROTATION
and
IMAGE
DISPLACEMENT
functions are available.
These sub-pages are called by the function keys
MODIFY 1W and
, then to MODIFY 2W.
, then to
MODIFY 1W allows you to gain access to th e 1
(modification/creation), below.
L-P 19
st
construction page
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