• Roland, BOSS, COSM, COMBO DRIVE, CRUNCH, FEEDBACKER,
HARMONIST, INTELLIGENT, METAL ZONE, OVERDRIVE, ROTARY SOUND,
SLICER, TOUCH WAH, Friend Jam, and BOSS Tone Central are either
registered trademarks or trademarks of Roland Corporation in the
United States and/or other countries.
• Company names and product names appearing in this document are
the registered trademarks or trademarks of their respective owners.
This document uses these names in order to appropriately describe the
sounds simulated by COSM technology.
These eects take a mono input and output it on two channels.
•
EFFECT
Editing the Eects
To edit the eect settings, use the value knob to select a page in the
display, and use knobs [1]–[4] to select the value of each parameter.
MEMO
• For details on basic operation for eects, refer to “Editing:
Editing the Eects” (p. 7) in the owner’s manual.
• In each edit screen, you can press the value knob to turn the
eect on/o.
COMP
This is an eect that produces a long sustain by evening out the
volume level of the input signal.
KnobParameterValueExplanation
ON/OFFOFF, ONTurns this eect on/o.
Page 1
BOSS
(BOSS COMP)
HI-BAND
LIGHT
D-COMPThis models a MXR DynaComp.
[1]TYPE
[2]SUSTAIN0–100
[3]ATTACK0–100
[4]LEVEL0–100Adjusts the volume.
Page 2
[1]TONE-50–+50This adjusts the tone.
ORANGE
FAT
MILD
STEREO
(STEREO COMP)
This models a BOSS CS-3.
This is a compressor that adds
an even stronger eect in the
high end.
This is a compressor with a light
eect.
This is modeled on the sound
of the Dan Armstrong ORANGE
SQUEEZER.
When applied heavily, this
compressor eect provides a fat
tone with a boosted midrange.
When applied heavily, this
compressor eect produces a
sweet tone with the high end
cut.
This selects a stereo compressor.
Adjusts the range (time) over
which low-level signals are
boosted. Larger values will
result in longer sustain.
Adjusts the strength of the
picking attack when the strings
are played. Higher values result
in s sharper attack, creating a
more clearly dened sound.
OD/DS
This eect distorts the sound to create long sustain.
KnobParameterValueExplanation
ON/OFFOFF, ONTurns this eect on/o.
Page 1
[1]TYPERefer to OD/DS TYPE
[2]DRIVE0–120Adjusts the depth of distortion.
[3]TONE-50–+50This adjusts the tone.
E.LEVEL
[4]
(EFFECT LEVEL)
Page 2
[1]BOTTOM-50–+50
DIR.MIX
[2]
(DIRECT MIX)
SOL.SW
[3]
(SOLO SW)
SOL.LV
[4]
(SOLO LEVEL)
0–100
0–100
OFF, ON
0–100
OD/DS TYPE
This is a list of distortion types that can be selected for OD/DS.
CategoryTypeExplanation
MID BST
(MID BOOST)
CLN BST
(CLEAN BOOST)
TRB BST
(TREBLE BOOST)
CRUNCH
NTRL OD
(NATURAL OD)
ADVANCED
WRM OD (WARM
OD)
FAT DSA distortion sound with thick distortion.
LEAD DS
METL DS
(METAL DS)
OCT FUZ
(OCT FUZZ)
A-DIST
* Only for OD/DS
and SUB OD/DS
in FX2
Adjusts the volume of the eect
sound.
Adjusts the tone for the low
frequency range. Turning this to the
left (counterclockwise) produces a
sound with the low end cut; turning
it to the right boosts the low end in
the sound.
Adjusts the volume of the direct
sound.
Switches to a tone that is suitable
for solos.
Adjusts the volume level when the
Solo Sw is ON.
This is a booster with unique characteristics
in the midrange.
Making the connection before the COSM
amp produces sound suitable for solos.
This not only functions as a booster, but
also produces a clean tone that has punch
even when used alone.
This is a booster that has bright
characteristics.
A lustrous crunch sound with an added
element of amp distortion.
This is an overdrive sound that provides
distortion with a natural feeling.
This is a warm overdrive.
Produces a distortion sound with both the
smoothness of an overdrive along with a
deep distortion.
This is distortion sound that is ideal for
performances of heavy ris.
A fuzz sound with rich harmonic content.
This eect uses MDP (Multi-Dimensional
Processing) to provide ideal distortion in all
pitch ranges of the guitar, from low to high.
3
EFFECT
CategoryTypeExplanation
This is a crunch sound of the BOSS BD-2.
This produces distortion that faithfully
reproduces the nuances of picking.
This models the sound of the BOSS OD-1.
This produces sweet, mild distortion.
This models an Ibanez TS-808.
This is the high-gain overdrive sound of the
BOSS OD-2.
This gives a basic, traditional distortion
sound.
This models the sound of the BOSS MT-2.
It produces a wide range of metal sounds,
from old style to slash metal.
This models a FUZZFACE.
It produces a fat fuzz sound.
This models an Electro-Harmonix Big
Mu π.
Custom OD/DS
You can customize it however you like to
match the sound you want.
VINTAGE
CUSTOM
BLUS OD
(BLUES OD)
OD-1
T-SCRM
(T-SCREAM)
TURB OD
(TURBO OD)
DIST
(DISTORTION)
RATThis models a Proco RAT.
GUV DSThis models a Marshall GUV’NOR.
DST+This models a MXR DISTORTION+.
MTL ZON
(METAL ZONE)
60S FUZ
('60S FUZZ)
MUF FUZ
(MUFF FUZZ)
CUSTOM OD/DS SETTING
KnobParameterValueExplanation
Page 3 (shown only if OD/DS TYPE is set to “CUSTOM”)
OD-1
OD-2
CRUNCHThis is a crunch sound.
TYPE
[1]
(CUSTOM TYPE)
CHAR
[2]
(CUSTOM CHARACTER)
BOTTOM
[3]
(CUSTOM BOTTOM)
TOP
[4]
(CUSTOM TOP)
Page 4 (shown only if OD/DS TYPE is set to “CUSTOM”)
[1]LOW (CUSTOM LOW)-50–+50
[2]HIGH (CUSTOM HIGH)-50–+50
DS-1
DS-2
METAL1
METAL2
FUZZ
-50–+50
-50–+50
-50–+50
This models the sound of
the BOSS OD-1.
This is a overdrive sound
with high gain.
This gives a basic,
traditional distortion
sound.
This creates a heavier
distortion sound.
This is a metal sound with a
characteristic midrange.
This gives a heavy metal
sound.
This gives a basic,
traditional fuzz sound.
+: For soloing
-: For backing
This controls the input
sound’s low-frequency
range and adjusts the
amount of distortion in the
low-frequency range
This controls the input
sound’s high-frequency
range and adjusts the
amount of distortion in the
high-frequency range.
Adjusts the low-range
tones after distortion is
applied.
Adjusts the high-range
tones after distortion is
applied.
Adjusts the tone for the ultra high
frequency range.
* The PRESENCE parameter
functions as a high-cut lter with
some PREAMP TYPEs.
Turns the bright setting on/o.
* The BRIGHT parameter setting
is available only with certain
PREAMP TYPEs.
Switches the amp’s amount of
distortion in three steps: LOW,
MIDDLE, and HIGH. The steps
LOW, MIDDLE, and HIGH provide
correspondingly increasing
amounts of distortion.
* The sound of each Type is
created on the basis that the
Gain is set to MIDDLE.
Adjusts the volume level when the
Solo Sw is ON.
4
EFFECT
KnobParameterValueExplanation
Page 4
Select the speaker type.
This turns o the speaker
simulator.
This is the built-in speaker of the
amp you selected with PREAMP
TYPE.
This is a compact open-back
speaker cabinet with one 8-inch
speaker.
This is a compact open-back
speaker cabinet with one 10-inch
speaker.
This is a compact open-back
speaker cabinet with one 12-inch
speaker.
This is a general open-back speaker
cabinet with two 12-inch speakers.
This is an optimal speaker cabinet
for a large enclosed amp with four
10-inch speakers.
This is an optimal speaker cabinet
for a large enclosed amp with four
12-inch speakers.
This is a double stack of two
cabinets, each with four 12-inch
speakers.
Custom speaker You can customize
it however you like to match the
sound you want.
This is the sound of the SHURE SM-
57. General dynamic mic used for
instruments and vocals. Optimal
for use in miking guitar amps.
Simulates the sound of the MD-
421. Dynamic mic with extended
low end.
Simulates the sound of the AKG
C451B. Small condenser mic for use
with instruments.
Simulates the sound of the
NEUMANN U87. Condenser mic
with at response.
Simulates a mic with perfectly at
response. Produces a sonic image
close to that of listening to the
sound directly from the speakers
(on site).
This setting points the mic away
from the speaker.
Provides conditions whereby the
mic is directed more towards the
speaker.
Simulates the condition that the
mic is set in the middle of the
speaker cone.
Simulates the condition that the
mic is moved away from the center
of the speaker cone.
Adjusts the volume of the direct
sound.
[1]
[2]
[3]
[4]
Page 5
[1]
[2]
SP.TYP
(SPEAKER TYPE)
*1
MIC.TYP
(MIC TYPE)
*1
MIC.DIS
(MIC DISTANCE)
*1
MIC.POS
(MIC POSITION)
*1
MIC.LVL
(MIC LEVEL) *1
DIR.MIX
(DIRECT MIX) *1
OFF
ORIGIN
(ORIGINAL)
1x8"
1x10"
1x12"
2x12"
4x10"
4x12"
8x12"
CUSTOM
This setting selects the simulated mic type.
DYN57
DYN421
CND451
CND87
FLAT
Simulates the distance between the mic and
speaker.
OFF MIC
ON MIC
This simulates the mic position.
CENTER
1–10 cm
0–100Adjusts the volume of the mic.
0–100
PREAMP TYPE
This is a list of the amp types that can be selected for PREAMP.
CategoryTypeExplanation
NtrlCLN
(NATURAL CLEAN)
FUL RNG
(FULL RANGE)
CB CRNC
(COMBO CRUNCH)
ST CRNC
(STACK CRUNCH)
ADVANCED
HiG STK
(HiGAIN STACK)
PwrDRV
(POWER DRIVE)
XTRM LD
(EXTREME LEAD)
COR MTL
(CORE METAL)
An unembellished, clean sound that
minimizes the amp’s idiosyncrasies,
such as its trebly character and
boomy low end.
An amp with a broad frequency
range and an extremely at response. Good for acoustic guitar.
Crunch sound that allows the
nuances of your picking to be
expressed even more faithfully than
on conventional combo amps.
Great-feeling crunch sound that
responds well to picking dynamics
while retaining all the dening
characteristics of a 4 x 12” speaker
cabinet.
High-gain sound of a vintage
Marshall specially revamped in a
way that is possible only with COSM
modeling technology.
A straightforward drive sound
that is suitable for a wide range of
situations from backing to lead, and
which could not be obtained from
previous combo amps or stack amps.
A new type of sound that smoothes
out the uneven frequency response
that is typical of existing large stack
amps.
A large stack sound that has been
tweaked extensively in the pursuit of
the ultimate metal sound.
*1 This is enabled when the OUTPUT SELECT parameter is set to LINE/PHONE.
5
EFFECT
CategoryTypeExplanation
This models the sound of the Roland
JC-120.
This models a Fender Twin Reverb.
This models a Fender Pro Reverb.
This models a Fender Bassman 4 x
10” Combo.
This models a Fender Deluxe Reverb.
This models the drive sound of a VOX
AC-30TB.
This is a sound that it suited to
sixties-style British rock.
This models the lead sound of the
VOX AC-30TB.
This models the sound input to left
input on a Matchless D/C-30.
A simulation of the latest tube amp
widely used in styles from blues and
rock.
This models the lead sound of the
MESA/ Boogie combo amp.
The sound of a tube amp typical of
the late ’70s to ’80s.
This models a MESA/Boogie with
TREBLE SHIFT SW on.
This models the sound input to Input
I on a Marshall 1959.
This is a trebly sound suited to hard
rock.
This models the sound of a Marshal
1959’s inputs I and II connected in
parallel. The sound emphasizes the
low end more than I.
Models the sound of the Channel 2
VINTAGE Mode on the MESA/Boogie
DUAL Rectier.
Models the sound of the Channel 2
MODERN Mode on the MESA/Boogie
DUAL Rectier.
This models a Hughes & Kettner
Triamp AMP3.
This models a Soldano SLO-100. This
is the typical sound of the eighties.
This models the lead channel of a
Peavey EVH 5150.
This is a heavily distorted sound that
models the high gain channel of a
Bogner Uberschall.
This models the dirty channel of an
ORANGE ROCKERVERB.
This is a custom preamp.
You can customize it however you
like to match the sound you want.
VINTAGE
CUSTOM
JC-120
CLN TWN
(CLEAN TWIN)
PR CRNC
(PRO CRUNCH)
TWEED
DxCRNC
(DELUXE CRUNCH)
VO DRIV
(VO DRIVE)
VO LEAD
MATCH
(MATCH DRIVE)
BG LEAD
BG DRIV
(BG DRIVE)
1959 I
(MS1959 I)
1959 I+II
(MS1959 I+II)
RFR VIN
(R-FIER VINTAGE)
RFR MDN
(R-FIER MODERN)
T-AMP
(T-AMP LEAD)
SLDN
5150
(5150 DRIVE)
BGNR UB
(BGNR UB METAL)
ORNG RV
(ORNG ROCK REVERB)
CUSTOM AMP SETTING
KnobParameterValueExplanation
Page 6 (shown only if PREAMP TYPE is set to “CUSTOM”)
JC CLEN
(JC CLEAN)
TW CLEN
(TW CLEAN)
CRUNCH
CMB DRV
TYPE
[1]
(CUSTOM TYPE)
CHAR
[2]
(CUSTOM
CHARACTER)
BOTTOM
[3]
(CUSTOM BOTTOM)
EDGE (CUSTOM
[4]
EDGE)
Page 7 (shown only if PREAMP TYPE is set to “CUSTOM”)
LOW
[1]
(CUSTOM PREAMP
LOW)
HIGH
[2]
(CUSTOM PREAMP
HIGH)
(COMBO DRIVE)
CMB LD
(COMBO LEAD)
MS HiG
(MS HiGAIN)
MDN STK
(MODERN
STACK)
-50–+50
-50–+50
-50–+50
-50–+50
-50–+50
This models the sound of the
Roland JC-120.
This models a Fender Twin Reverb.
This is a crunch sound that can
faithfully reproduce the nuances
of picking.
This is a combo amp sound that it
suited to sixties-style British rock.
This is a lead sound of a combo
tube amp typical of the late ’70s
to ’80s.
This models the sound input to
Input I on a Marshall 1959.
This is a trebly sound suited to
hard rock.
This original high-gain amp
delivers thick lows and intense
distortion while still preserving
the sound’s clear denition.
+: For soloing
-: For backing
This controls the input sound’s
low-frequency range and adjusts
the amount of distortion in the
low-frequency range
This controls the input sound’s
high-frequency range and adjusts
the amount of distortion in the
high-frequency range.
Adjusts the preamp section’s
low-frequency tone.
Adjusts the preamp section’s
high-frequency tone.
CUSTOM SPEAKER SETTING
KnobParameterValueExplanation
Page 8 (shown only if SPEAKER TYPE is set to “CUSTOM”)
SP.SIZE
[1]
(CUSTOM SPEAKER SIZE)
SP.NUM
[2]
(CUSTOM SPEAKER NUMBER)
CABINET
[3]
(CUSTOM CABINET)
Page 9 (shown only if SPEAKER TYPE is set to “CUSTOM”)
COLOR.L
[1]
(CUSTOM COLOR LOW)
COLOR.H
[2]
(CUSTOM COLOR HIGH)
5–15"Selects the size of speaker.
x1, x2, x4, x8
Selects the speaker cabinet type.
OPEN
CLOSE
-10–+10
-10–+10
Sets the number of
speakers.
This is an open-backed
cabinet
This type of cabinet
features an enclosed rear
panel.
Adjusts the speaker
section’s low-frequency
tone.
Adjusts the speaker
section’s high-frequency
tone.
6
EFFECT
EQ
This adjusts the tone. A parametric type is adopted for the highmiddle and low-middle range.
KnobParameterValueExplanation
ON/OFFOFF, ONTurns this eect on/o.
Page 1
LO.GAIN
[1]
(LOW GAIN)
HI.GAIN
[2]
(HIGH GAIN)
[4]LEVEL-20–+20 dB
Page 2
LM.FREQ
[1]
(LOW-MID
FREQUENCY)
LM.Q
[2]
(LOW-MID Q)
LM.GAIN
[3]
(LOW-MID GAIN)
Page 3
HM.FREQ
[1]
(HIGH-MID
FREQUENCY)
HM.Q
[2]
(HIGH-MID Q)
HM.GAIN
[3]
(HIGH-MID GAIN)
Page 4
LO.CUT
[1]
(LOW CUT)
HI.CUT
[4]
(HIGH CUT)
-20–+20 dB
-20–+20 dB
20 Hz–10.0 kHz
0.5–16
-20–+20 dB
20 Hz–10.0 kHz
0.5–16
-20–+20 dB
FLAT, 20
Hz–800 Hz
630 Hz–
12.5 kHz, FLAT
Adjusts the low frequency range
tone.
Adjusts the high frequency range
tone.
Adjusts the overall volume level
of the equalizer.
Species the center of the
frequency range that will be
adjusted by the LOW-MID GAIN.
Adjusts the width of the area
aected by the EQ centered
at the LOW-MID FREQ. Higher
values will narrow the area.
Adjusts the middle frequency
range tone.
Species the center of the
frequency range that will be
adjusted by the HIGH-MID GAIN.
Adjusts the width of the area
aected by the EQ centered
at the HIGH-MID FREQ. Higher
values will narrow the area.
Adjusts the low-middle
frequency range tone.
This sets the frequency at which
the low cut lter begins to take
eect. When “Flat” is selected, the
low cut lter will have no eect.
This sets the frequency at which
the high cut lter begins to take
eect. When “FLAT” is selected,
the high cut lter will have no
eect.
FX1/FX2
With FX1 and FX2, you can select the eect to be used from the
following. You can select the same eect for FX1 and FX2.
* Some eects can be selected only for FX2.
ParameterValueExplanation
ON/OFFOFF, ONTurns this eect on/o.
TYPERefer to FX1/FX2 TYPE
Selecting the TYPE
1. Choose [EFFECT]"”FX1” or “FX2.”
2. Select the type using the knob [4].
FX1/FX2 TYPE
This is a list of the eects that can be selected for FX1/FX2.
Eect NameTYPEExplanation
T. WAH( Touch Wah)
AUTO WAH(Auto Wah)
SUB WAH—
ADV. COMP
LIMITER—
SUB OD/DS—
GRAPHIC EQ
PARAMETRIC EQ
TONE MODIFY—
GUITAR SIM
AC.GUITAR SIM—
SLOW GEAR—
DEFRETTER—This simulates a fretless guitar.
WAVE SYNTH—
SITAR SIM(Sitar Simulator) This simulates the sound of the sitar.
OCTAVE—
PITCH SHIFTER—
(Advanced
Compressor)
(Graphic
Equalizer)
(Parametric
Equalizer)
(Guitar
Simulator)
You can produce a wah eect with the
lter changing in response to the guitar
level.
This changes the ltering over a periodic
cycle, providing an automatic wah eect.
You can use an expression pedal
connected to the CTL/EXP jack to control
the wah eect in real time.
This is an eect that produces a long
sustain by evening out the volume level
of the input signal. You can also use it as a
limiter to suppress only the sound peaks
and prevent distortion.
The limiter attenuates loud input levels to
prevent distortion.
This eect distorts the sound to create
long sustain.
This adjusts the tone. You can adjust the
sound quality in ten bands.
This adjusts the tone. You can adjust the
sound quality in four bands. You can
adjust the sound quality in four bands.
This changes the tone of the connected
guitar.
Simulation of the characteristics of
particular guitar components such as
pickups and dierent guitar bodies
allows you to switch among a number
of dierent guitar types all while using a
single guitar.
This transforms the sound of an electric
guitar into the sound of an acoustic guitar.
This produces a volume-swell eect
(“violin-like” sound).
This is a synth sound that processes the
guitar input signal.
This adds a note one octave lower,
creating a richer sound.
This eect changes the pitch of the
original sound (up or down) within a
range of two octaves.
7
EFFECT
Eect NameTYPEExplanation
Harmonist is an eect where the amount
HARMONIST—
OVERTONE
* FX2 only
SOUND HOLD—
AC. PROCESSOR
PHASER—
FLANGER—
TREMOLO—
ROTARY 1—
ROTARY 2—
UNI-V—
PAN—
SLICER—
VIBRATO—
RING MOD—
HUMANIZER—This can create human vowel-like sounds.
2X2 CHORUS—
SUB DELAY—
TERA ECHO
* FX2 only
—
(Acoustic
Processor)
—
of shifting is adjusted according to an
analysis of the guitar input, allowing you
to create harmony based on diatonic
scales.
This eect uses MDP technology to add
new harmonics to the sound, producing
resonance and richness that was not
present in the original sound.
You can have sound played on the guitar
be held continuously. This eect allows
you to perform the melody in the upper
registers while holding a note in the lower
registers.
This processor allows you to change the
sound produced by the pickup on an
acoustic electric guitar, creating a richer
sound similar to that obtained with a
microphone placed close to the guitar.
By adding varied-phase portions to the
direct sound, the phaser eect gives a
whooshing, swirling character to the
sound.
The anging eect gives a twisting,
jet-airplane-like character to the sound.
Tremolo is an eect that creates a cyclic
change in volume.
This produces an eect like the sound of a
rotary speaker.
This provides rotation that has a dierent
feel than Rotary 1.
This models a Uni-Vibe.
Although this resembles a phaser eect,
it also provides a unique undulation that
you can’t get with a regular phaser.
With the volume level of the left and right
sides alternately changing, when playing
sound in stereo, you can get an eect that
makes the guitar sound appear to y back
and forth between the speakers.
This consecutively interrupts the sound
to create the impression that a rhythm
backing phrase is being played.
This eect creates vibrato by slightly
modulating the pitch.
This creates a bell-like sound by
ring-modulating the guitar sound with
the signal from the internal oscillator.
The sound can be unmusical and lack
distinctive pitches.
This allows you to achieve a more natural
chorus sound.
This is a delay with the maximum delay
time of 1,000 ms. This eect is useful for
making the sound fatter.
This eect uses MDP technology to create
a unique ambience and a spaciousness
that changes according to your picking
dynamics.
T. WAH
You can produce a wah eect with the lter changing in response
to the guitar level.
KnobParameterValueExplanation
Page 1
Selects the wah mode.
[1]MODE
[2]POLAR
[3]SENS0–100
[4]FREQ0–100
Page 2
[1]PEAK0–100
E.LEVEL
[3]
(EFFECT
LEVEL)
DIR.MIX
[4]
(DIRECT MIX)
LPF
BPF
Selects the direction in which the lter will change in
response to the input.
DOWNThe frequency of the lter will fall.
UPThe frequency of the lter will rise.
0–100Adjusts the volume of the eect sound.
0–100Adjusts the volume of the direct sound.
Low pass lter. This provides a wah eect
over a wide frequency range.
Band pass lter. This provides a wah eect in
a narrow frequency range.
Species the sensitivity with which the lter
changes in the direction specied by the
POLAR setting.
Higher values will produce a stronger tone
which emphasizes the wah eect more. With
a setting of 0, the strength of picking will
have no eect.
Adjusts the center frequency of the Wah
eect.
Adjusts the way in which the wah eect
applies to the area around the center
frequency.
Higher values will produce a stronger tone
which emphasizes the wah eect more. With
a value of 50 a standard wah sound will be
produced.
AUTO WAH
This changes the ltering over a periodic cycle, providing an
automatic wah eect.
KnobParameterValueExplanation
Page 1
Selects the wah mode.
[1]MODE
[2]RATE
[3]DEPTH0–100Adjusts the depth of the eect.
[4]FREQ0–100
Page 2
LPF
BPF
0–100,
BPM
–
Low pass lter. This provides a wah eect
over a wide frequency range.
Band pass lter. This provides a wah eect in
a narrow frequency range.
Adjusts the frequency (speed) of the change.
* When set to BPM, the value of each
parameter will be set according to the
value of the “MASTER BPM” specied for
each patch. This makes it easier to achieve
eect sound settings that match the
tempo of the song.
* If, due to the tempo, the time is longer
than the range of allowable settings, it is
then synchronized to a period either 1/2 or
1/4 of that time.
Adjusts the center frequency of the Wah
eect.
8
EFFECT
KnobParameterValueExplanation
Adjusts the way in which the wah eect
applies to the area around the center
[1]PEAK0–100
E.LEVEL
[3]
[4]
(EFFECT
LEVEL)
DIR.MIX
(DIRECT MIX)
0–100Adjusts the volume of the eect sound.
0–100Adjusts the volume of the direct sound.
frequency.
Higher values will produce a stronger tone
which emphasizes the wah eect more. With
a value of 50 a standard wah sound will be
produced.
SUB WAH
You can control the wah eect in real time by adjusting the
expression pedal connected to the CTL/EXP jack.
KnobParameterValueExplanation
Page 1
Selects the wah mode.
This models the sound of the
CRY BABY wah pedal popular
in the ’70s.
This models the sound of the
VOX V846.
This is a wah sound featuring
a bold tone.
This wah has a rened
sound with no unusual
characteristics.
This expanded wah features
a variable range compatible with seven-string and
baritone guitars.
This completely original eect
oers enhancements on the
characteristic resonances
produced by analog synth
lters.
Adjusts the position of the
wah pedal.
* This parameter is used after
it’s been assigned to an EXP
Pedal or similar controller.
Selects the tone produced
when the heel of the EXP
Pedal is depressed.
Selects the tone produced
when the toe of the EXP Pedal
is depressed.
Adjusts the volume of the
eect sound.
Adjusts the volume of the
direct sound.
[1]TYPE
PD.POS
[2]
(PEDAL POSITION)
PD.MIN
[3]
(PEDAL MIN)
PD.MAX
[4]
(PEDAL MAX)
Page 2
E.LEVEL
[1]
(EFFECT LEVEL)
DIR.MIX
[2]
(DIRECT MIX)
CRY
(CRY WAH)
VO
(VO WAH)
FAT (FAT WAH)
LIGHT
(LIGHT WAH)
7STRING
(7STRING WAH)
RESO
(RESO WAH)
0–100
0–100
0–100
0–100
0–100
ADV. COMP
This is an eect that produces a long sustain by evening out the
volume level of the input signal. You can also use it as a limiter to
suppress only the sound peaks and prevent distortion.
KnobParameterValueExplanation
Page 1
Selects the compressor type.
BOSS
(BOSS COMP)
HI-BAND
LIGHT
D-COMPThis models a MXR DynaComp.
[1]TYPE
[2]SUSTAIN0–100
[3]ATTACK0–100Adjusts the attack time.
[4]LEVEL0–100Adjusts the volume.
Page 2
[1]TONE-50–+50This adjusts the tone.
ORANGE
FAT
MILD
STEREO
(STEREO COMP)
This models a BOSS CS-3.
This is a compressor that adds an
even stronger eect in the high
end.
This is a compressor with a light
eect.
This is modeled on the sound
of the Dan Armstrong ORANGE
SQUEEZER.
When applied heavily, this compressor eect provides a fat tone with a
boosted midrange.
When applied heavily, this
compressor eect produces a sweet
tone with the high end cut.
This selects a stereo compressor.
Adjusts the range (time) over which
low-level signals are boosted. Larger
values will result in longer sustain.
LIMITER
The limiter attenuates loud input levels to prevent distortion.
KnobParameterValueExplanation
Page 1
Selects the limiter type.
BOSS
(BOSS LIMITER)
[1]TYPE
THRESH
[2]
(THRESHOLD)
[3]RATIO1:1–INF:1
[4]LEVEL0–100Adjusts the volume.
Page 2
[1]ATTACK0–100
[2]RELEASE0–100Adjusts the release time.
160D
(RACK 160D)
RACK U
(VINAGE RACK U)
0–100
This selects a stereo limiter.
This models a dbx 160X.
This models a UREI 1178.
Adjust this as appropriate for
the input signal from your
guitar. When the input signal
level exceeds this threshold
level, limiting will be applied.
This selects the compression
ratio used with signals in
excess of the threshold level.
Adjusts the strength of the
picking attack when the
strings are played. Higher
values result in s sharper
attack, creating a more clearly
dened sound.
9
EFFECT
SUB OD/DS
This eect distorts the sound to create long sustain.
KnobParameterValueExplanation
Page 1
Refer to “OD/DS TYPE” (p. 3).
[1]TYPE
[2]DRIVE0–120Adjusts the depth of distortion.
[3]TONE-50–+50Adjusts the tone.
E.LEVEL
[4]
(EFFECT LEVEL)
Page 2
[1]BOTTOM-50–+50
DIR.MIX
[2]
(DIRECT MIX)
SOL.SW
[3]
(SOLO SW)
SOL.LV
[4]
(SOLO LEVEL)
* “CUSTOM” is not available.
* “A-DIST” can be used only with FX2.
0–100
0–100
OFF, ONThe tone to one suitable for solos.
0–100
Adjusts the volume of the eect
sound.
Adjusts the tone for the low
frequency range. Turning this to the
left (counterclockwise) produces a
sound with the low end cut; turning
it to the right boosts the low end in
the sound.
Adjusts the volume of the direct
sound.
Adjusts the volume level when the
Solo Sw is ON.
GRAPHIC EQ
This adjusts the tone. You can adjust the sound quality in ten bands.
KnobParameterValueExplanation
LM.FREQ
[1]
(LOW-MID FREQUENCY)
[2]LM.Q (LOW-MID Q)0.5–16
LM.GAIN
[3]
(LOW-MID GAIN)
Page 3
HM.FREQ
[1]
(HIGH-MID FREQUENCY)
HM.Q
[2]
(HIGH-MID Q)
HM.GAIN
[3]
(HIGH-MID GAIN)
Page 4
LO.CUT
[1]
(LOW CUT)
HI.CUT
[4]
(HIGH CUT)
20 Hz–10.0 kHz
-20–+20 dB
20 Hz–10.0 kHz
0.5–16
-20–+20 dB
FLAT, 20 Hz–800 Hz
630 Hz–
12.5 kHz, FLAT
Species the center of
the frequency range that
will be adjusted by the
LOW-MID GAIN.
Adjusts the width of the
area aected by the EQ
centered at the LOW-MID
FREQ. Higher values will
narrow the area.
Adjusts the low-middle
frequency range tone.
Species the center of
the frequency range that
will be adjusted by the
HIGH-MID GAIN.
Adjusts the width of the
area aected by the EQ
centered at the HIGH-MID
FREQ. Higher values will
narrow the area.
Adjusts the high-middle
frequency range tone.
This sets the frequency
at which the low cut lter
begins to take eect. When
“Flat” is selected, the low
cut lter will have no
eect.
This sets the frequency at
which the high cut lter
begins to take eect. When
“FLAT” is selected, the
high cut lter will have no
eect.
KnobParameterValue
Page 1
[1]31 Hz
[2]62 Hz
[3]125 Hz
[4]250 Hz
Page 2
[1]500 Hz
[2]1 kHz
[3]2 kHz
[4]4 kHz
Page 3
[1]8 kHz
[2]16 kHz
[4]LEVEL-20–+20 dB
-20–+20 dB
PARAMETRIC EQ
This adjusts the tone. You can adjust the sound quality in four
bands.
KnobParameterValueExplanation
Page 1
LO.GAIN
[1]
(LOW GAIN)
HI.GAIN
[2]
(HIGH GAIN)
[4]LEVEL-20–+20 dB
Page 2
-20–+20 dB
-20–+20 dB
Adjusts the low frequency
range tone.
Adjusts the high frequency
range tone.
Adjusts the overall volume
level of the equalizer.
TONE MODIFY
This changes the tone of the connected guitar.
KnobParameterValueExplanation
Page 1
Selects the type of tone modication.
FAT
PRES (PRESENCE)
MILD
[1]TYPE
[2]LOW-50–+50
[3]HIGH-50–+50
[4]LEVEL0–100
Page 2
[1]RESO0–100
TIGHT
ENHANC (ENHANCE)
RESO1 – 3
(RESONATOR1–3)
Fat tone with boosted mid
range.
Bright tone with boosted
high-mid range.
Mild tone with the high end
cut back.
Tone with the low frequencies
cut.
Tone with the high frequencies
boosted.
This produces a tone with
greater power and punch
by adding resonance in the
low-frequency range and
midrange.
Adjusts the tone for the low
frequency range.
Adjusts the tone for the high
frequency range.
Adjusts the volume of the
eect sound.
This adjusts the strength of
the low-end and midrange
resonance when TYPE is set to
RESO 1, 2, or 3.
10
EFFECT
GUITAR SIM
Simulation of the characteristics of particular guitar components
such as pickups and dierent guitar bodies allows you to switch
among a number of dierent guitar types all while using a single
guitar.
KnobParameterValueExplanation
Page 1
Selects the type of the guitar simulator.
S"H
H"S
H"HF
(HALF TONE)
S"HLW
(HOLLOW)
[1]TYPE
H"HLW
S"AC
(ACOUSTIC)
H"AC
(ACOUSTIC)
P"AC
(PIEZO
"ACOUSTIC)
[2]LOW-50–+50Adjusts the low frequency range tone.
[3]HIGH-50–+50
[4]LEVEL0–100
Page 2
[1]BODY0–100
Changes from a single-coil pickup
tone to a humbucking pickup tone.
Changes from a humbucking pickup
tone to a single-coil pickup tone.
Changes from a humbucking pickup
tone to a single-coil pickup half tone.
Changes a single-coil pickup tone to
a hollow body tone with the body
resonance added.
Changes a humbucking pickup tone
to a hollow body tone with the body
resonance added.
Changes a single-coil pickup tone to
an acoustic guitar tone.
Changes a humbucking pickup tone
to an acoustic guitar tone.
Changes a piezo pickup tone to an
acoustic guitar tone.
Adjusts the high frequency range
tone.
Adjusts the volume of the eect
sound.
Adjusts the way the body sounds
when TYPE is set to SHLW, HHLW, SAC,
HAC or PAC.
The body sound increases as the value
is raised; reducing the value produces
a tone similar to that from a piezo
pickup.
SLOW GEAR
This produces a volume-swell eect (“violin-like” sound).
KnobParameterValueExplanation
Adjusts the sensitivity of the slow gear. When
it is set to a lower value, the eect of the slow
[1]SENS0–100
RISE.TM
[2]
(RISE TIME)
[4]LEVEL0–100Adjusts the volume of the eect sound.
0–100
gear can be obtained only with a stronger
picking, while no eect is obtained with a
weaker picking. When the value is set higher,
the eect is obtained even with a weak
picking.
Adjusts the time needed for the volume to
reach its maximum from the moment you
begin picking.
DEFRETTER
This simulates a fretless guitar.
KnobParameterValueExplanation
Page 1
[1]SENS0–100
[2]DEPTH0–100
[3]TONE-50–+50
E.LEVEL
[4]
(EFFECT LEVEL)
Page 2
[1]ATTACK0–100
[2]RESO0–100
DIR.MIX
[4]
(DIRECT MIX)
0–100
0–100
This controls the input sensitivity of
the defretter.
This controls the rate of the
harmonics.
Adjusts the amount of blurring
between the notes.
Adjusts the volume of the eect
sound.
Adjusts the attack of the picking
sound.
Adds a characteristically resonant
quality to the sound.
Adjusts the volume of the direct
sound.
AC. GUITAR SIM
This eect simulates the tonal character of an acoustic guitar.
KnobParameterValueExplanation
[1]BODY0–100Adjusts the body resonance.
[2]LOW-50–+50
[3]HIGH-50–+50
[4]LEVEL0–100Species the volume of the eect.
Species the sense of volume for the
low-frequency range.
Species the sense of volume for the
high-frequency range.
WAVE SYNTH
This is a synth sound that processes the guitar input signal.
* When you use a wave synthesizer, observe the following points.
• Because of the need to analyze the pitch, chords (two or more sounds
played simultaneously) cannot be played. Be sure to mute all the
other strings and play only one note at a time.
• If the unit cannot detect the attack, it may not sound correctly. If the
unit cannot detect the attack, it may not sound correctly.
• The sensitivity may vary according to the guitar’s TONE knob and
pickup type.
KnobParameterValueExplanation
Page 1
Selects a wave type which the synth sound is based.
[1]WAVE
[2]CUTOFF0–100
SAW
SQUARE
Creates a synth sound with a saw
waveform (
Creates a synth sound with the
square waveform (
Adjusts the frequency where the
harmonics contents of the sound are
cut o.
).
).
11
EFFECT
KnobParameterValueExplanation
This adjusts the amount of resonance
[3]RESO0–100
SENS
[4]
Page 2
[1]
[2]
[3]
[4]
(FILTER SENS)
DECAY
(FILTER DECAY)
DEPTH
(FILTER DEPTH)
SYN.LVL
(SYNTH LEVEL)
DIR.MIX
(DIRECT MIX)
0–100
0–100
0–100
0–100Adjusts the volume of the synth sound.
0–100Adjusts the volume of the direct sound.
(and the tone coloration) in the synth
sound. The higher the value, the
more the synth tone coloration is
emphasized.
This adjusts the amount of ltering
applied in response to the input.
This sets the time needed for the lter
to nish its sweep.
Adjusts the depth of the lter. When
the value is higher, the lter will change
more drastically.
SITAR SIM.
This simulates the sound of the sitar.
KnobParameterValueExplanation
Page 1
Adjusts the sensitivity of the sitar.
When it is set to a lower value, no
eect of the sitar is obtained with
[1]SENS0–100
[2]DEPTH0–100
[3]TONE-50–+50
E.LEVEL
[4]
(EFFECT LEVEL)
Page 2
[1]RESO0–100
[2]BUZZ0–100
DIR.MIX
[4]
(DIRECT MIX)
0–100Adjust the volume of the sitar sound.
0–100
weaker picking, while stronger
picking produces the eect. When it
is set to a higher value, the eect of
the sitar can be obtained whether the
picking is weak or strong.
This adjusts the amount of eect
applied.
This adjusts the tone. The high end is
boosted as the value increases.
This adjusts the undulation of the
resonance.
Adjusts the amount of characteristic
buzz produced by the “buzz bridge”
when the strings make contact with it.
Adjusts the volume of the direct
sound.
OCTAVE
This adds a note one octave lower, creating a richer sound.
KnobParameterValueExplanation
This selects the register to which the eect is
applied.
B1 (corresponds to the sound
RANGE 1 (B1–E6)
RANGE 2 (B1–E5)
[1]RANGE
RANGE 3 (B1–E4)
RANGE 4 (B1–E3)
12
of an open 7th string) to E6
(corresponds to the 1st string
played at the 24th fret)
B1 (corresponds to the sound
of an open 7th string) to E5
(corresponds to the 1st string
played at the 12th fret)
B1 (corresponds to the sound
of an open 7th string) to E4
(corresponds to the sound of
an open 1st string)
B1 (corresponds to the sound
of an open 7th string) to E3
(corresponds to the 4th string
played at the 2nd fret)
KnobParameterValueExplanation
[3]
[4]
E.LEVEL
(EFFECT LEVEL)
DIR.MIX
(DIRECT MIX)
0–100
0–100
Adjusts the volume of the
sound one octave below.
Adjusts the volume of the
direct sound.
PITCH SHIFTER
This eect changes the pitch of the original sound (up or down)
within a range of two octaves.
KnobParameterValueExplanation
Page 1
Selects the number of voices for the pitch shift sound.
1VOICE
[1]VOICE
[2]
1:PITCH
[3]
2:PITCH
DIR.MIX
[4]
(DIRECT MIX)
Page 2/Page 3 (if VOICE is set to “1VOICE”: page 2 only)
1:MODE
[1]
2:MODE
1:FINE
[2]
2:FINE
1:P-DLY
(1:PRE DELAY)
[3]
2:P-DLY
(2:PRE DELAY)
1:LEVEL
[4]
2:LEVEL
Page 4 (if VOICE is set to “1VOICE”: page 3)
1:F-BAK
[1]
(1:FEEDBACK)
2MONO
2STEREO
-24–+24
0–100
Selection for the pitch shifter mode.
FAST,
MEDIUM,
SLOW
MONO
-50–+50
0 ms–300 ms,
–
BPM
0–100
0–100
One-voice pitch-shifted sound
output in monaural.
Two-voice pitch-shifted sound
(PS1, PS2) output in monaural.
Two-voice pitch-shifted sound
(PS1, PS2) output through left and
right channels.
Adjusts the amount of pitch
shift (the amount of interval) in
semitone steps.
Adjusts the volume of the direct
sound.
The response is slower in the
order of FAST, MEDIUM and SLOW,
but the modulation is lessened in
the same order.
MONO is used for inputting single
notes.
* You may be unable to produce
the intended eect when
playing chords (two or more
notes played simultaneously).
Make ne adjustments to
the interval. The amount of
the change in the Fine 100 is
equivalent to that of the Pitch 1.
Adjusts the time from when the
direct sound is heard until the
pitch shifted sounds are heard.
Normally you can leave this set
at 0 ms.
* When set to BPM, the value
of each parameter will be set
according to the value of the
“MASTER BPM” specied for
each patch. This makes it easier
to achieve eect sound settings
that match the tempo of the
song.
* If, due to the tempo, the time
is longer than the range of
allowable settings, it is then
synchronized to a period either
1/2 or 1/4 of that time.
Adjusts the volume of the pitch
shifter.
Adjusts the feedback amount of
the pitch shift sound.
EFFECT
HARMONIST
Harmonist is an eect where the amount of shifting is adjusted
according to an analysis of the guitar input, allowing you to create
harmony based on diatonic scales.
* Because of the need to analyze the pitch, chords (two or more
sounds played simultaneously) cannot be played. Be sure to
mute all the other strings and play only one note at a time.
* If the unit cannot detect the attack, it may not sound correctly. If
the unit cannot detect the attack, it may not sound correctly.
* The sensitivity may vary according to the guitar’s TONE knob
and pickup type.
* For the USB SECONDARY audio routing (p. 34), the harmonist
eect cannot be used on audio from USB IN.
KnobParameterValueExplanation
Page 1
Selects the number of voices for the pitch shift sound.
1VOICE
[1]VOICE
[2]
1:HARM
[3]
2:HARM
KEY
[4]
(MASTER KEY)
Page 2/Page 3 (if VOICE is set to “1VOICE”: page 2 only)
1:P-DLY
(1:PRE DELAY)
[1]
2:P-DLY
(2:PRE DELAY)
1:F-BAK
[2]
(1:FEEDBACK)
1:LEVEL
[3]
2:LEVEL
DIR.MIX
[4]
(DIRECT MIX)
2MONO
2STEREO
-2 oct–+2
oct, USER
C (Am)–B
(G#m)
0 ms–300
ms,
BPM
0–100
0–100
0–100
One pitch-shifted voice is output in
monaural.
Two pitch-shifted voices are output in
monaural.
Two pitch-shifted voices are output
to the L-channel and the R-channel
respectively.
This determines the pitch of the sound
added to the input sound, when you
are making a harmony.
It allows you to set it by up to 2 octaves
higher or lower than the input sound.
When the scale is set to USER, this
parameter sets the user scale number
to be used.
The key setting corresponds to the key
of the song (#, b) as follows.
Major
Minor
Major
Minor
Adjusts the time from when the direct
sound is heard until the harmonist
sounds are heard. Normally you can
leave this set at 0 ms.
* When set to BPM, the value of each
parameter will be set according
to the value of the “MASTER BPM”
specied for each patch. This makes
–
it easier to achieve eect sound
settings that match the tempo of
the song.
* If, due to the tempo, the time is
longer than the range of allowable
settings, it is then synchronized to a
period either 1/2 or 1/4 of that time.
Adjusts the feedback amount of the
harmonist sound.
Adjusts the volume of the harmony
sound.
Adjusts the volume of the direct
sound.
KnobParameterValueExplanation
For 1VOICE: pages 3–5
For 2MONO or 2STEREO: pages 4–6 (1:HARM), 7–9 (2:HARM)
[1]
[2]Db
[3]D
[4]Eb
[1]E
[2]F
USER SCALE
*1 *2
[3]F#
[4]G
[1]Ab
[2]A
[3]Bb
[4]B
*1 This can be specied if 1:HARM or 2:HARM is “USER.”
*2 The correspondence between the note names and the knobs diers depending
on the specied KEY. Knob [1] of the rst page is the tonic (root note) of the
specied KEY. The table shows the example of when KEY is set to C (Am).
C
-24
-24
-24
-24
-24
-24
-24
-24
-24
-24
-24
-24
C–+24 C
D²–+24 D²
D–+24 D
E²–+24 E²
E–+24 E
F–+24 F
F¾–+24 F¾
G–+24 G
A²–+24 A²
A–+24 A
B²–+24– B²
B–+24 B
You can specify a
pitch in the range
two octaves
above or below
the direct sound.
OVERTONE (FX2 Only)
This eect uses MDP technology to add new harmonics to the
sound, producing resonance and richness that was not present in
the original sound.
KnobParameterValueExplanation
Page 1
LWR.LVL
[1]
(LOWER LEVEL)
UPR.LVL
[2]
(UPPER LEVEL)
DIR.MIX
[3]
(DIRECT MIX)
[4]DETUNE0–100
Page 2
[1]TONE-50–+50This adjusts the tone.
0–100
0–100
0–100Adjusts the volume of the direct sound.
Adjusts the volume of the harmonic
one octave below.
Adjusts the volume of the harmonic
one octave above.
Adjusts the amount of the detune
eect that adds depth to the sound.
SOUND HOLD
You can have sound played on the guitar be held continuously.
This eect allows you to perform the melody in the upper registers
while holding a note in the lower registers.
* This function will not work properly when two or more notes are
played simultaneously.
KnobParameterValueExplanation
Switches the hold sound on and o.
Normally, this is controlled with the
CTL pedals.
[1]HOLDOFF, ON
RISE.TM
[2]
[4]
(RISE TIME)
E.LEVEL
(EFFECT LEVEL)
0–100
0–120Adjusts the volume of the hold sound.
• It is assumed that this parameter will
be assigned to the footswitch.
• Patches are written with the HOLD
parameter set to O.
Adjusts how rapidly the Sound Hold
sound is produced.
13
EFFECT
AC. PROCESSOR
This processor allows you to change the sound produced by the
pickup on an acoustic electric guitar, creating a richer sound similar
to that obtained with a microphone placed close to the guitar.
KnobParameterValueExplanation
Page 1
Selects the modeling type.
SMALL
[1]TYPE
[2]BASS-50–+50
[3]MIDDLE-50–+50Adjusts the midrange balance.
M.FREQ
[4]
(MIDDLE FREQ)
Page 2
[1]TREBLE-50–+50
PRES
[2]
(PRESENCE)
[4]LEVEL0–100Adjusts the volume.
MEDIUM
BRIGHTThis is a bright acoustic guitar sound.
POWERThis is a powerful acoustic guitar sound.
20.0 Hz–10.0
kHz
-50–+50
This is the sound of a small-bodied
acoustic guitar.
This is a standard, unadorned acoustic
guitar sound.
Adjusts the tone for the low frequency
range.
Species the frequency range to be
adjusted with Middle.
Adjusts the tone for the high frequency
range.
Adjusts the balance in the extended
upper range.
KnobParameterValueExplanation
Page 2
[1]MANUAL0–100
[2]
[3]
[4]
STEP.RT
(STEP RATE)
E.LEVEL
(EFFECT LEVEL)
DIR.MIX
(DIRECT MIX)
OFF, 0–100,
BPM
0–100Adjusts the volume of the phaser.
0–100
Adjusts the center frequency of the
phaser eect.
This sets the cycle of the step function
that changes the rate and depth.
When it is set to a higher value, the
change will be ner. Set this to “O ”
when not using the Step function.
* When set to BPM, the value of each
parameter will be set according
to the value of the “MASTER BPM”
–
specied for each patch. This makes
it easier to achieve eect sound
settings that match the tempo of
the song.
* If, due to the tempo, the time is
longer than the range of allowable
settings, it is then synchronized to a
period either 1/2 or 1/4 of that time.
Adjusts the volume of the direct
sound.
FLANGER
The anging eect gives a twisting, jet-airplane-like character to
the sound.
PHASER
By adding varied-phase portions to the direct sound, the phaser
eect gives a whooshing, swirling character to the sound.
KnobParameterValueExplanation
Page 1
Selects the number of stages that the phaser eect
will use.
4 STAGE
[1]TYPE
[2]RATE
[3]DEPTH0–100
RESO
[4]
(RESONANCE)
8 STAGE
12 STAGE
BiPHASE
0–100,
BPM
0–100
This is a four-phase eect. A light
phaser eect is obtained.
This is a eight-phase eect. It is a
popular phaser eect.
This is a twelve-phase eect. A deep
phase eect is obtained.
This is the phaser with two phase shift
circuits connected in series.
This sets the rate of the phaser eect.
* When set to BPM, the value of each
parameter will be set according
to the value of the “MASTER BPM”
specied for each patch. This makes
it easier to achieve eect sound
–
settings that match the tempo of
the song.
* If, due to the tempo, the time is
longer than the range of allowable
settings, it is then synchronized to a
period either 1/2 or 1/4 of that time.
Determines the depth of the phaser
eect.
Determines the amount of resonance
(feedback). Increasing the value will
emphasize the eect, creating a more
unusual sound.
KnobParameterValueExplanation
Page 1
This sets the rate of the anging
eect.
* When set to BPM, the value of
each parameter will be set according to the value of the “MASTER
[1]RATE
[2]DEPTH0–100
RESO
[3]
(RESONANCE)
[4]MANUAL0–100
Page 2
SEPARAT
[1]
(SEPARATION)
LO.CUT
[2]
(LOW CUT)
E.LEVEL
[3]
(EFFECT LEVEL)
DIR.MIX
[4]
(DIRECT MIX)
0–100,
BPM
0–100
0–100
FLAT,
55 Hz–800 Hz
0–100Adjusts the volume of the anger.
0–100
–
BPM” specied for each patch. This
makes it easier to achieve eect
sound settings that match the
tempo of the song.
* If, due to the tempo, the time
is longer than the range of
allowable settings, it is then
synchronized to a period either
1/2 or 1/4 of that time.
Determines the depth of the
anging eect.
Determines the amount of
resonance (feedback). Increasing
the value will emphasize the eect,
creating a more unusual sound.
Adjusts the center frequency at
which to apply the eect.
Adjusts the diusion. The diusion
increases as the value increases.
This sets the frequency at which the
low cut lter begins to take eect.
When “Flat” is selected, the low cut
lter will have no eect.
Adjusts the volume of the direct
sound.
14
EFFECT
TREMOLO
Tremolo is an eect that creates a cyclic change in volume.
KnobParameterValueExplanation
WAVE
[1]
(WAVE SHAPE)
[2]RATE
[3]DEPTH0–100Adjusts the depth of the eect.
[4]LEVEL0–100Adjusts the volume.
0–100
0–100,
BPM
Adjusts changes in volume level.
A higher value will steepen wave’s
shape.
Adjusts the frequency (speed) of the
change.
* When set to BPM, the value of each
parameter will be set according
to the value of the “MASTER BPM”
specied for each patch. This
makes it easier to achieve eect
–
sound settings that match the
tempo of the song.
* If, due to the tempo, the time is
longer than the range of allowable
settings, it is then synchronized to
a period either 1/2 or 1/4 of that
time.
ROTARY 1/ROTARY 2
This produces an eect like the sound of a rotary speaker.
ROTARY 1 and ROTARY 2 provide a dierent-feeling sense of
rotation.
UNI-V
This models a Uni-Vibe.
Although this resembles a phaser eect, it also provides a unique
undulation that you can’t get with a regular phaser.
KnobParameterValueExplanation
Adjusts the rate of the UNI-V eect.
* When set to BPM, the value of each
parameter will be set according to the
value of the “MASTER BPM” specied
[1]RATE
[2]DEPTH0–100Adjusts the depth of the UNI-V eect.
[4]LEVEL0–100Adjusts the volume.
0–100,
BPM
–
for each patch. This makes it easier
to achieve eect sound settings that
match the tempo of the song.
* If, due to the tempo, the time is longer
than the range of allowable settings, it
is then synchronized to a period either
1/2 or 1/4 of that time.
PAN
With the volume level of the left and right sides alternately
changing, when playing sound in stereo, you can get an eect that
makes the guitar sound appear to y back and forth between the
speakers.
KnobParameterValueExplanation
Page 1
[1]SPEEDSLOW, FAST
RATE.S
[2]
(RATE-SLOW)
RATE.F
[3]
(RATE-FAST )
[4]DEPTH0–100
Page 2
RISE.TM
[1]
(RISE TIME)
FALL.TM
[2]
(FALL TIME)
B/H.BAL
[3]
(BASS/HORN
BALANCE) *1
[4]LEVEL0–100Adjusts the volume.
Page 3
DIR.MIX
[1]
(DIRECT MIX*1
1 ROTARY 2 only.
0–100,
–
BPM
0–100,
BPM
–
0–100
0–100
100:0–0:100
0–100
This parameter changes the
simulated speaker’s rotating
speed (SLOW or FAST).
This parameter adjusts the SPEED
SELECT of rotation when set to
“SLOW.”
This parameter adjusts the SPEED
SELECT of rotation when set to
“FAST.”
* When set to BPM, the value
of each parameter will be set
according to the value of the
“MASTER BPM” specied for
each patch. This makes it easier
to achieve eect sound settings
that match the tempo of the
song.
* If, due to the tempo, the time
is longer than the range of
allowable settings, it is then
synchronized to a period either
1/2 or 1/4 of that time.
This parameter adjusts the
amount of depth in the rotary
eect.
This parameter adjusts the time
it takes for the rotation SPEED
SELECT to change when switched
from “SLOW” to “FAST.”
This parameter adjusts the time
it takes for the rotation SPEED
SELECT to change when switched
from “FAST” to “SLOW.”
Adjusts the volume balance
between the BASS rotor and the
HORN rotor.
Adjusts the volume of the direct
sound.
KnobParameterValueExplanation
Page 1
This varies the volume level on
AUTO
[1]TYPE
MANUAL
WAVE
[2]
(WAVE SHAPE) *1
[3]RATE *1
[4]DEPTH *10–100Adjusts the depth of the eect.
POS
[2]
(POSITION) *2
Page 2
[4]LEVEL *30–100Adjusts the volume.
*1 Setting available when TYPE is set to AUTO
*2 Setting available when TYPE is set to MANUAL.
*3 If TYPE is set to MANUAL, this is shown in page 1.
0–100
0–100,
–
BPM
L 100–CENTER–
R 100
the left and right according to
the settings for WAVE SHAPE,
RATE, and DEPTH.
Output uses the volume balance
set with POS.
Adjusts changes in volume level.
A higher value will steepen
wave’s shape.
Adjusts the frequency (speed) of
the change.
* When set to BPM, the value
of each parameter will be
set according to the value of
the “MASTER BPM” specied
for each patch. This makes it
easier to achieve eect sound
settings that match the tempo
of the song.
* If, due to the tempo, the time
is longer than the range of
allowable settings, it is then
synchronized to a period either
1/2 or 1/4 of that time.
This adjusts the volume balance
between the left and right
channels.
15
Loading...
+ 33 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.