No part of this publication may be
reproduced, stored in a retrieval
system, or transmitted, in any form or
by any means, mechanical, electronic,
photocopying, recording, or
otherwise, without prior written
permission of Apple Computer, Inc.,
with the following exceptions: Any
person is hereby authorized to store
documentation on a single computer
for personal use only and to print
copies of documentation for personal
use provided that the documentation
contains Apple’s copyright notice.
The Apple logo is a trademark of
Apple Computer, Inc.
Use of the “keyboard” Apple logo
(Option-Shift-K) for commercial
purposes without the prior written
consent of Apple may constitute
trademark infringement and unfair
competition in violation of federal
and state laws.
No licenses, express or implied, are
granted with respect to any of the
technology described in this book.
Apple retains all intellectual property
rights associated with the technology
described in this book. This book is
intended to assist application
developers to develop applications
only for Apple-labeled or
Apple-licensed computers
Every effort has been made to ensure
that the information in this document
is accurate. Apple is not responsible
for typographical errors.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014
408-996-1010
Apple, the Apple logo, Mac, and
WebObjects are trademarks of Apple
Computer, Inc., registered in the
United States and other countries.
Enterprise Objects and Enterprise
Objects Framework are trademarks of
NeXT Software, Inc., registered in the
United States and other countries.
Java and all Java-based marks are
trademarks or registered trademarks
of Sun Microsystems, Inc. in the
United States and other countries.
Apple Computer, Inc. is independent
of Sun Microsystems, Inc.
Simultaneously published in the
United States and Canada
Even though Apple has reviewed this
manual, APPLE MAKES NO
WARRANTY OR REPRESENTATION,
EITHER EXPRESS OR IMPLIED, WITH
RESPECT TO THIS MANUAL, ITS
QUALITY, ACCURACY,
MERCHANTABILITY, OR FITNESS
FOR A PARTICULAR PURPOSE. AS A
RESULT, THIS MANUAL IS SOLD “AS
IS,” AND YOU, THE PURCHASER, ARE
ASSUMING THE ENTIRE RISK AS TO
ITS QUALITY AND ACCURACY.
IN NO EVENT WILL APPLE BE LIABLE
FOR DIRECT, INDIRECT, SPECIAL,
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DEFECT OR INACCURACY IN THIS
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possibility of such damages.
THE WARRANTY AND REMEDIES SET
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Some states do not allow the exclusion or
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damages, so the above limitation or
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warranty gives you specific legal rights,
and you may also have other rights which
vary from state to state.
Streamlined Database Access20
Separation of Presentation, Logic, and Data21
State Management21
Modular Development22
Pure Java22
Scalability and Performance22
9
13
Chapter 3
Enterprise Objects
What Is an Enterprise Object?25
Enterprise Objects and the Model-View-Controller Paradigm28
Mapping Your Enterprise Objects to Database Tables29
Apple Computer, Inc. January 2002
25
3
CONTENTS
WebObjects Support for Enterprise-Object Instances31
The Enterprise Objects Advantage34
Figure 3-1Connecting enterprise objects to data and the user interface27
Figure 3-2Mapping between an enterprise object class and a single table30
Figure 3-3Mapping relationships31
Figure 3-4Implementing business logic in enterprise objects34
Figure 3-5Implementing business logic in the user interface application35
Figure 3-6Implementing business logic in the database36
HTML-Based Applications
Figure 4-1The files of a WebObjects component39
Figure 4-2How enterprise objects relate to a WebObjects component42
Figure 4-3WebObjects HTML-based application communication chain43
Figure 4-4Project Builder45
Figure 4-5WebObjects Builder46
Table 4-1Example Dynamic Elements40
Figure 5-5An inspect page52
Figure 5-6An edit page53
Figure 5-7An edit relationship page53
Figure 5-8The menu header54
Figure 5-9An example Neutral look page54
Figure 5-10An example Basic look page55
Figure 5-11Determining attributes from the entity56
Figure 5-12The Direct to Web rule system57
Figure 5-13The Direct to Web Assistant59
Figure 5-14The Entities pane of the Direct to Web Assistant60
Figure 5-15The Rule Editor61
Chapter 6
WebObjects Desktop Applications
65
Figure 6-1A sample Java Client application66
Deployment Options68
When To Choose Java Client69
Figure 6-4Java Client’s distributed, multitier architecture76
Figure 6-5Architecture of a Java Client application77
Figure 6-6Architecture of a Direct to Java Client application78
Figure 6-7Data flow in a Java Client application80
Figure 6-8Composing a user interface with Interface Builder85
Table 6-1Comparison of Java Client and Direct to Java Client75
8
Apple Computer, Inc. January 2002
CHAPTER 1
1About This Book
WebObjects is an application server with tools, technologies and capabilities to
create Internet and intranet applications. It has an object-oriented architecture that
promotes quick development of reusable components. WebObjects is extremely
scalable and supports high transaction volumes.
This book introduces the architecture, technologies, development tools, and
development approaches of WebObjects to developers and others interested in how
WebObjects works.
Why Read This Book
WebObjects Overview
However, anyone interested in WebObjects technology will benefit by reading this
book.
For the most part, this book does not assume you have a background in
object-oriented programming. However, WebObjects is based on object-oriented
frameworks written in Java, an object-oriented language. You should be familiar
with object-oriented programming if you intend to write WebObjects applications.
There are many books available on the subject if you aren’t.
A hallmark advantage of WebObjects is the database connectivity it provides. To
fully appreciate this technology, you should have some understanding of databases
(although this book doesn’t require it). Again, there are many books available that
address database technology.
Why Read This Book
Apple Computer, Inc. January 2002
is written for developers who want to start using WebObjects.
9
CHAPTER 1
About This Book
Because WebObjects provides four distinct approaches to developing applications,
this book discusses them one by one, and compares their pros and cons to help you
decide which approach is appropriate for your application.
This book has the following chapters:
“What Is WebObjects?” (page 13) introduces the technologies of WebObjects
■
and how they fit together.
“Enterprise Objects” (page 25) describes the objects that lie at the heart of all
■
WebObjects applications and encapsulate your application’s business logic and
data.
“HTML-Based Applications” (page 37) describes the approach that allows you
■
to create HTML applications for the World Wide Web.
■
“Direct to Web Applications” (page 49) describes the rapid development
version of the HTML-based application approach.
“WebObjects Desktop Applications” (page 65) describes the approach with
■
which you can produce a graphical user interface application that runs on a
client machine.
“J2EE Integration” (page 87) explains how WebObjects implements Enterprise
■
JavaBeans and how it integrates with JavaServer Pages (JSP) and servlets.
“Choosing Your Approach” (page 91) summarizes the pros and cons of these
■
approaches, and then outlines the process you should go through to decide
which approach or combination of approaches is appropriate for your
environment.
Further Investigations
This book serves as a starting point. It surveys the technologies of WebObjects
without providing the details. This section lists sources of WebObjects information
for software developers. It is by no means an exhaustive list, and Apple’s
contribution to this list will grow.
10
Further Investigations
Apple Computer, Inc. January 2002
CHAPTER 1
About This Book
Installed Developer Documentation
When you install the WebObjects Developer package on your computer, the
Installer puts developer documentation into the following locations:
■
Frameworks.
installed in a localized subdirectory of the framework. This method of
packaging ensures that the documentation moves with the framework when it
is moved (or is copied) to another location. It also makes it possible to have
localized versions of the documentation (although development and
deployment tools are localized for English only).
Information inextricably associated with a framework is usually
Development tools.
■
Help information for applications such as Project Builder
and Interface Builder is installed with the application. When users request it
from the Help menu, the application launches Help Viewer to display it.
Windows 2000) showing you how to perform common tasks using WebObjects.
■
All information that is not specific to frameworks or development applications
is installed in
Documentation/Developer
/Developer/Documentation/WebObjects ($NEXT_ROOT/
on Windows 2000). On Mac OS X, the Installer also
creates symbolic links to the framework documentation in this location.
To access the developer documentation on Mac OS X, you open the
file in your Web browser. This file is located in the
WebObjects
directory.
/Developer/Documentation/
WOHomePage.html
To access the developer documentation on Windows 2000, you use the
WOInfoCenter application. To access the WOInfoCenter, go to the Start menu and
select Program > WebObjects > WOInfoCenter.
Online Documentation
You can find WebObjects documentation and resources at http://
developer.apple.com/webobjects.
Further Investigations
Apple Computer, Inc. January 2002
11
CHAPTER 2
2What Is WebObjects?
From an information technology perspective, WebObjects is a scalable,
high-availability, high-performance application server. From the viewpoint of a
developer, though, WebObjects is an extensible object-oriented platform upon
which you can rapidly develop and deploy Web applications that integrate existing
data and systems. WebObjects is especially suited to dynamically publishing data
on the Web and bringing the increased connectivity of the Web to traditional
client-server and desktop applications.
The Web was created to simplify access to electronically published documents.
Originally just static text pages with hyperlinks to other documents, Web pages
quickly evolved into highly graphical animated presentations. Along the way, a
degree of interactivity was introduced, allowing people browsing the Web to fill out
forms and thereby supply data to the server.
WebObjects allows you to take the next logical step. With it, you can produce
full-fledged Web-accessible applications, for use either across the Internet or within
a corporate intranet. These applications can be HTML-based, and thus accessible
through a Web browser, or can have the full interactivity of a stand-alone
application.
Dynamic HTML Publishing
Much of the content on the Web is textual or graphical material that doesn’t change
much over time. However, there is increasing demand for sites that publish
ever-changing data: breaking news stories, up-to-the-minute stock quotes, or the
current weather are good examples.
Dynamic HTML Publishing
Apple Computer, Inc. January 2002
13
CHAPTER 2
What Is WebObjects?
A typical website is organized like Figure 2-1. A user’s Web browser requests pages
using URLs (Uniform Resource Locators). These requests are sent over the network
to the HTTP server, which analyzes each request and selects the appropriate Web
page to return to the user’s browser. This Web page is simply a text file that contains
HTML code. Using the HTML tags embedded within the file received from the
HTTP server, the browser renders the page.
Figure 2-1
Web
browser
A static publishing site
Web
browser
Web server
browser
Web
Static HTML pages
Request
http://www.apple.com
Response
HTML page
<HTML>
<Head>
.
.
.
Static publishing sites are easy to maintain. There are a number of tools in the
market that allow you to create HTML pages with a relatively small amount of
effort. And as long as the content of your pages doesn’t change too often, it isn’t that
difficult to keep them up-to-date. Dynamic publishing sites, however, are a
different story. Without WebObjects it could take a small army to keep a breaking
news site up to date.
WebObjects was designed from the beginning to allow you to quickly and easily
publish dynamic data over the Web. You create HTML templates that indicate
where on the Web page the dynamic data is to be placed, and a WebObjects
application fills in the content when your application is accessed. The process is
much like a mail merge. The information your Web pages publish can reside in a
database or some other permanent data storage (files, perhaps), or it can even be
calculated or generated at the time a page is accessed. The pages are also highly
interactive—you can fully specify the way the user navigates through them.
14
Dynamic HTML Publishing
Apple Computer, Inc. January 2002
CHAPTER 2
What Is WebObjects?
Figure 2-2 shows a WebObjects-based dynamic publishing site. Again, the request
(in the form of a URL) originates with a client browser. If the HTTP server detects
that the request is to be handled by WebObjects, it passes the request to an HTTP
adaptor. The adaptor packages the incoming request in a form the WebObjects
application can understand and forwards it to the application. Based upon
templates you’ve defined and the relevant data from the data store, the application
generates an HTML page that it passes back through the adaptor to the Web server.
The Web server sends the page to the client browser, which renders it.
Figure 2-2
Web
browser
A dynamic publishing site
Web
browser
Web server
WebObjects
adaptor
WebObjects
application
Web
browser
Request
http://store.apple.com/...
Response
HTML page
Static
HTML
pages
Templates
Relational database
Dynamic HTML Publishing
Apple Computer, Inc. January 2002
15
CHAPTER 2
What Is WebObjects?
This type of WebObjects application is referred to as “HTML-based,” since the
result is a series of dynamically generated HTML pages.
Instead of using an HTTP adaptor, you can deploy applications through servlet
containers. This approach allows you take advantage of your servlet server’s
application deployment facilities. For more information on this approach, see “JSP
and Servlets” (page 89).
Web-Enabled Client-Server Applications
Although the majority of websites primarily publish static data, the number of sites
that publish dynamic content is growing rapidly. Many corporations use intranets,
the Internet, or both to provide easy access to internal applications and data. An
online store selling books, music, or even computers is one example of a
Web-enabled client-server application.
Web-enabled applications can have huge advantages over traditional applications.
Clients don’t have to install the application, which not only saves client disk space
but ensures that the user always has the most up-to-date version of the application.
As well, the client computers can be Macintosh computers, PCs, or workstations—
anything that can run a Web browser with the necessary capabilities.
WebObjects allows you to develop two different flavors of Web-enabled
application: HTML-based applications and Java Client applications. HTML-based
applications are analogous to Common Gateway Interface (CGI) applications and
consist of dynamically-generated HTML pages accessed through a Web browser.
Java Client moves part of your application to the client-side computer and enlists
Sun’s Java Foundation Classes (JFC) to give it the rich user interface found in a more
traditional desktop application.
HTML-Based WebObjects Applications
When you need to develop an HTML-based application like a shopping cart, you
can create it quickly and easily with the WebObjects development tools.
WebObjects supplies a large number of prebuilt components—Web pages, or
portions of Web pages, from which you can build your Web application’s interface.
These components range from simple user interface widgets (for example, submit
16
Web-Enabled Client-Server Applications
Apple Computer, Inc. January 2002
CHAPTER 2
What Is WebObjects?
buttons, checkboxes, and tables) to complex ones (for example, toolbars). The set of
components that you can use with WebObjects is extensible, so you can create
components that can be reused across all of your Web applications.
Your application isn’t entirely built out of components. You create WebObjects
applications from a combination of components and Java classes. You put your
application-specific business logic in some of these classes. WebObjects provides
the rest of them.
The basic structure of an HTML-based Web application matches that of a dynamic
publishing site that uses WebObjects. Thus, Figure 2-2 (page 15) applies to
HTML-based Web applications as well.
Java Client Applications
When you need the fast and rich user interface of desktop client-server applications,
you can partition your application so that a portion of it—including all or part of the
user interface—runs in Java directly on the client. Client-server communication is
handled by WebObjects. WebObjects applications that are partitioned in this way
are known as
Java Client
applications.
Java Client distributes the objects of your WebObjects application between the
application server and one or more clients—typically Java applications. It is based
on a distributed multi-tier client-server architecture where processing duties are
divided between a client, an application server, a database server, and an HTTP
server. With a Java Client application, you can partition business objects containing
business logic and data into a client side and a server side. This partitioning can
improve performance and at the same time help to secure legacy data and business
rules.
Figure 2-3 (page 18) illustrates a Java Client application in which the client portion
is running as an application installed on the user’s computer. As with an
HTML-based WebObjects application, the application can communicate with the
server side using HTTP. In addition, Java Client passes objects between a portion of
your application residing on the user’s computer and the portion of your
application that remains on the application server.
Web-Enabled Client-Server Applications
Apple Computer, Inc. January 2002
17
CHAPTER 2
What Is WebObjects?
Figure 2-3
WebObjects
application
(client portion)
WebObjects
application
(server portion)
A website running Java Client applications
WebObjects
application
(client portion)
Web server
WebObjects
adaptor
WebObjects
application
(server portion)
WebObjects
application
(client portion)
HTTP
<HTML>
<Head>
.
.
.
Static HTML pages
WebObjects
application
(server portion)
18
Relational database
Java Client allows your application to look and feel like a traditional desktop
application and still take full advantage of the power of WebObjects.
Web-Enabled Client-Server Applications
Apple Computer, Inc. January 2002
CHAPTER 2
What Is WebObjects?
Rapid Development
WebObjects is both powerful and flexible. With that power and flexibility, however,
comes a certain degree of complexity. For many applications, whether HTML-based
or Java Client–based, it’s more important to develop the application quickly than
strive for maximum flexibility or polish. As an example, a simple data-browsing
and editing application, intended only for internal use by a system administrator,
probably wouldn’t warrant the same degree of effort you would put into an
Internet-enabled application accessible by the general public. To simplify the
development of applications like the former, WebObjects includes a set of
rapid-development technologies: Direct to Web and Direct to Java Client.
Direct to Web and Direct to Java Client are similar in approach. Their primary
difference is in how the application interacts with the end user. Direct to Web
creates HTML-based WebObjects applications, whereas Direct to Java Client creates
WebObjects applications that employ Java Client to partition the application
between server and client. Both are useful not only for creating simple database
browser applications, but in many situations can also serve as rapid prototyping
tools. Because Direct to Web and Direct to Java Client both allow customization on
various levels, they are well-suited for bootstrapping and creating your
mission-critical applications.
Direct to Web
Direct to Web is a system for creating HTML-based WebObjects applications that
access a database. All Direct to Web needs to create the application is a model of the
database, which you can build using EOModeler (a data-modeling tool).
Direct to Web applications are not a set of static Web pages. Instead, Direct to Web
uses information from the data model available at runtime to dynamically generate
the pages. Consequently, you can modify your application’s configuration at
runtime—using the Direct to Web Assistant—to hide objects of a particular class,
hide their properties, reorder properties, and change the way they are displayed
without recompiling or relaunching the application.
Rapid Development
Apple Computer, Inc. January 2002
19
CHAPTER 2
What Is WebObjects?
Out of the box, Direct to Web generates Web pages for nine common database tasks,
including querying, editing, and listing. To do this, Direct to Web uses a
task-specific component called a template that can perform the task on any entity.
The templates, in conjunction with a set of rules (which you can customize), are the
essential elements of your Direct to Web application.
Direct to Web is highly customizable. For example, you can change the appearance
of the standard templates, mix traditional HTML-based WebObjects components
with Direct to Web pages, and create custom components and templates that
implement specialized behavior.
Direct to Java Client
Like Direct to Web, Direct to Java Client generates a user interface for common
database tasks using rules to control program flow and it has an assistant that
allows you to modify your applications at runtime. The primary difference between
Direct to Web and Direct to Java Client is the type of application each produces:
Direct to Java Client produces Java Client applications that have the fast and rich
user interfaces associated with desktop applications. Thus, Direct to Java Client
applications have the same client-side requirements that other Java Client
applications do.
The WebObjects Advantage
WebObjects encapsulates a number of key technologies that give it a significant
advantage over other application servers.
Streamlined Database Access
Much of the data that is (or could be) presented on the Web already exists in
electronic form. Not only can it be a challenge to create a website or Web application
to present your data using conventional tools, it can also be a challenge just to access
the data itself. Some products rely on hand- or assistant-generated SQL (Structured
Query Language), leading to database-specific code that is difficult to optimize.
WebObjects avoids these problems by using Enterprise Objects, a model-based
20
The WebObjects Advantage
Apple Computer, Inc. January 2002
CHAPTER 2
What Is WebObjects?
mechanism for cleanly instantiating business objects directly from database tables.
WebObjects handles all the interactions with the database including fetching,
caching, and saving. This allows you to write your business logic against actual
objects independent of the underlying datasource. You can modify schemas, add or
change databases, or even use totally a different storage mechanism without
needing to rewrite your application.
WebObjects applications can access any database with a JDBC 2.0 driver. JDBC is an
interface between Java platforms and databases.
Separation of Presentation, Logic, and Data
An ideal Web application development system simplifies maintenance and
encourages code reuse by enforcing a clean separation of presentation (HTML),
logic (Java), and data (SQL). This modularity is inherent in the WebObjects
programming model, which uses reusable components to generate Web pages
directly from enterprise objects without the need to embed scripts or Java code
inside your HTML. A component contains a template, which you—or a professional
Web designer—can lay out and edit using standard Web authoring tools. A
component can also implement custom behavior using a separate Java source file.
Neither the template nor the Java source file includes model-specific information.
State Management
The HTTP protocol used on the Web is inherently stateless; that is, each HTTP
request arrives independently of earlier requests, and it is up to Web applications
to recognize which ones come from an individual user or session. Therefore, most
Web applications of consequence—as well as some of the more interesting dynamic
publishing sites—need to keep state information, such as login information or a
shopping basket, associated with each user session.
Without using cookies, WebObjects provides objects that allow you to maintain
information for the life of a particular client session, or longer. This makes it
particularly easy to implement an application like a Web-based online store: you
don’t have to do anything special to maintain the contents of the user’s shopping
cart or other data over the life of the session. In addition, your online store could
even monitor individual customer buying patterns and then highlight items they’re
more likely to be interested in the next time they visit your site.
The WebObjects Advantage
Apple Computer, Inc. January 2002
21
CHAPTER 2
What Is WebObjects?
Modular Development
The power of WebObjects comes from a tightly integrated set of tools and
frameworks, facilitating the rapid assembly of complex applications. At the heart of
this system is Project Builder, an integrated development environment (IDE) that
manages your Java business logic and tracks all the supporting models and
components. As mentioned above, WebObjects also includes powerful assistants
and frameworks that allow the rapid creation of HTML or Java Client applications
directly from the database. Advanced developers can tap into the Java APIs
underlying WebObjects’ frameworks, allowing virtually unlimited customization
and expandability.
Pure Java
WebObjects applications are 100% Pure Java, which means they can be deployed on
any platform with a certified Java 2 virtual machine.
Scalability and Performance
22
Static websites and traditional client-server applications have one strong suit: they
both leverage the power of the client platform, minimizing the load on the server. It
doesn’t take all that much processing power to serve up a set of static Web pages.
Dynamic Web applications, although a tremendous advance over static pages,
require additional server power to access the dynamic data and construct the Web
pages or Java Client user interface on the fly.
The WebObjects application server is both efficient and scalable. With WebObjects,
if more power, reliability, or failover protection is needed, you can run multiple
instances of your application, either on one or on multiple application servers (see
Figure 2-4 (page 23)). You can choose from one of several load-balancing algorithms
(or create your own) to determine which application instance each new user should
connect to. And, either locally or from a remote location, you can analyze site loads
and usage patterns and then start or stop additional application instances as
necessary. Load balancing is a very powerful feature of WebObjects that allows you
to add more server capacity as the need arises without needing to implement a
load-balancing algorithm yourself.
The WebObjects Advantage
Apple Computer, Inc. January 2002
CHAPTER 2
What Is WebObjects?
Figure 2-4
Application 1
Instance 2
Application 1
Instance 1
Application server 1
Multiple instances, multiple applications
Web server
WebObjects
adaptor
Application 2
Instance 3
Application 2
Instance 2
Application 1
Instance 1
Application 1
Instance 4
Application 1
Instance 3
Application server 2
Application 2
Instance 5
Application 1
Instance 4
The WebObjects Advantage
Apple Computer, Inc. January 2002
23
CHAPTER 3
3Enterprise Objects
As mentioned in “What Is WebObjects?” (page 13), WebObjects applications gain
much of their usefulness by interacting with a persistent data store, that is, a
datasource, which is usually a database. In WebObjects, database tables are
represented as collections of Java classes called
objects contain the bulk of your application’s
application you write regardless of which of the four approaches you take.
This chapter introduces enterprise objects, describes how they map to a database,
outlines how WebObjects supports and interacts with them, and enumerates the
advantages of the Enterprise Objects approach over other approaches available in
the industry. You may wish to read the first section,“What Is an Enterprise Object?”
(page 25), and the last section, “The Enterprise Objects Advantage” (page 34), and
skip the rest of the chapter, which is written for those familiar with relational
databases.
enterprise objects
business logic
. Enterprise
, the part of the
What Is an Enterprise Object?
An enterprise object is like any other object in that it couples data with the methods
for operating on that data. However, an enterprise object class has certain
characteristics that distinguish it from other classes:
■ It has properties that map to stored or persistent data; an enterprise object
instance typically corresponds to a single row or record in a database table.
■ It knows how to interact with other parts of WebObjects to give and receive
values for its properties. This is done through a mechanism known as key-value
coding, which enables the setting and getting of these properties.
What Is an Enterprise Object?
Apple Computer, Inc. January 2002
25
CHAPTER 3
Enterprise Objects
In addition to providing classes that manage a set of enterprise-object instances in
memory, WebObjects defines an API to which enterprise objects must conform, as
well as default implementations for this API. As a result, you only need to
concentrate on the parts of your enterprise-object classes specific to your
application.
To maximize the reusability and extensibility of your objects, they shouldn’t embed
knowledge of the user interface or database alongside the business logic. For
example, if you embed knowledge of your user interface, you can’t reuse the objects
because each application’s user interface is different. Similarly, if you embed
knowledge of your database, you’ll have to update your objects every time you
modify the database’s schema.
If not in the business objects, then where does this knowledge go? It’s handled by
WebObjects as shown in Figure 3-1 (page 27).
26What Is an Enterprise Object?
Apple Computer, Inc. January 2002
CHAPTER 3
Enterprise Objects
Figure 3-1Connecting enterprise objects to data and the user interface
Model
WebObjects
Enterprise objects
Relational database
WebObjects provides a database-to-objects mapping, called a model, so your
objects are independent of the database. WebObjects also provides an
objects-to-interface mapping so they are independent of the user interface. This
approach allows you to create libraries of enterprise objects that can be used in as
What Is an Enterprise Object?27
Apple Computer, Inc. January 2002
CHAPTER 3
Enterprise Objects
many applications as you need, with any user interface, and with any database
server. Therefore, you can concentrate on coding the logic of your business while
WebObjects takes care of the rest.
For example, you could create an enterprise object called Customer that defines
such business rules as customers must have a work or home phone number, or customers cannot spend more than their credit limit. Without rewriting your business logic, you
could use these objects in a public, Web-based application and an internal customer
service application. You could also switch the database that serves the customer
data.
Enterprise Objects and the Model-View-Controller
Paradigm
A common and useful paradigm for object-oriented applications, particularly
business applications, is Model-View-Controller (MVC). Derived from
Smalltalk-80, MVC proposes three types of objects in an application, separated by
abstract boundaries, and communicating with each other across those boundaries.
Model objects represent special knowledge and expertise. For example, model
objects can hold a company's data and define the logic that manipulates that data.
Model objects are not directly displayed. They often are reusable, distributed,
persistent, and portable to a variety of platforms.
Note: WebObjects uses the term model differently from MVC. In WebObjects, a
model establishes and maintains a correspondence between an enterprise object
class and data stored in a relational database. In MVC, model objects represent the
special knowledge of the application.
View objects represent things visible on the user interface (for example, windows,
buttons, and so on). A view object is ignorant of the data it displays. View objects in
general are reusable, which helps in providing consistency between applications.
Acting as a mediator between model and view objects in an application is the
controller object. There is usually one per application or window. A controller object
communicates data back and forth between the model objects and view objects.
Since what a controller does is very specific to an application, it is generally not
reusable even though it often constitutes much of an application's code.
28What Is an Enterprise Object?
Apple Computer, Inc. January 2002
CHAPTER 3
Enterprise Objects
Because of the controller's central mediating role, model objects need not know
about the state and events of the user interface, and view objects need not know
about the programmatic interfaces of model objects.
From the perspective of this paradigm, enterprise objects are model objects.
However, WebObjects also extends the MVC paradigm. Enterprise objects are also
independent of their persistent storage mechanism. Enterprise objects do not need
to know about the database that holds their data, and the database doesn’t need to
know about the enterprise objects.
Mapping Your Enterprise Objects to Database Tables
Enterprise objects make use of a separate file, known as a model, to specify a
mapping between tables in the database and your enterprise-object classes. This is
formally called an entity-relationship (E-R) model. You use EOModeler to create
and maintain these models. With EOModeler you can
■ read the data dictionary from a database to create a default model, which can
then be tailored to suit the needs of your application
■ define data entities that represent the tables in your database
■ define the attributes of each entity; these attributes usually correspond to
columns on a table
■ specify relationships between entities and referential integrity rules for these
relationships
■ generate source code files (enterprise-object classes) for the entities you specify
■ define fetch specifications (queries) that you can invoke by name in your
applications
■ create, modify, or delete tables or databases
A model represents a level of abstraction above the database. The
database-to-objects mapping embodied in a model sets up a correspondence
between database tables and the model’s entities; frequently, table rows map to
instances of the appropriate data entity, as shown in Figure 3-2 (page 30).
Mapping Your Enterprise Objects to Database Tables29
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Figure 3-2 Mapping between an enterprise object class and a single table
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In actual practice, the mapping is more flexible than this. For example:
■ You can map an entity to a single table, a subset of a table, or to more than one
table. For instance, you can map a Person entity’s firstName and lastName
attributes to a PERSON table but its streetAddress, city, state and zipCode
attributes to an ADDRESS table.
■ Generally, an attribute is mapped to a single column, but the
column-to-attribute correspondence is similarly flexible. You can map an
attribute to a derived column, such as price * discount or salary * 12.
■ You can map an entity to one or more tables.
In addition to mapping tables to entities and columns to attributes, WebObjects
maps primary and foreign key columns to relationships between objects.
WebObjects defines two types of relationships—to-ones and to-manys—which are
both illustrated in Figure 3-3. The relationship a MovieRole has to its Movie is a
to-one relationship, while the relationship a Movie has to its MovieRoles is a
to-many.
30Mapping Your Enterprise Objects to Database Tables
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CHAPTER 3
Enterprise Objects
Figure 3-3Mapping relationships
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WebObjects Support for Enterprise-Object Instances
After your program has accumulated changes to enterprise-object instances,
WebObjects analyzes the instances, generates the necessary database operations
(SQL code), and executes those operations to synchronize the database with
WebObjects Support for Enterprise-Object Instances31
Apple Computer, Inc. January 2002
CHAPTER 3
Enterprise Objects
in-memory enterprise-object instances. WebObjects has mechanisms for ensuring
the integrity of your data is maintained between your application and the
datasource without sacrificing performance or flexibility:
Validation
A good part of your application’s business logic is usually validation
(for example, verifying that customers don’t exceed their credit limits,
return dates don’t come before their corresponding check-out dates, and
so on). In your enterprise-object classes, you implement methods that
check for invalid data, and WebObjects automatically invokes them
before saving anything to the datasource.
Referential-integrity enforcement
In your model you can specify rules governing the relationships
between entities, such as whether a to-one relationship is optional or
mandatory. You can also specify delete rules—actions that must occur
when an enterprise-object instance is deleted. For example, if you have
a Department entity, you can specify that when instances of it are
deleted, all the related employees in that department are also deleted (a
cascading delete), all the employees in that department are updated to
have no department (nullify), or the department deletion is rejected if it
has any employees (deny).
Automatic primary and foreign key generation
You do not need to maintain database artifacts such as primary and
foreign key values in your application; WebObjects keeps track of them
for you. Primary and foreign keys aren’t usually meaningful parts of a
business model; rather, they’re attributes created in a relational
database to express relationships between entities. Key values can be
generated and propagated automatically.
Transaction management
Most transactions are handled for you, using the native transaction
management features of your database to group database operations
that correspond to the changes that have been made to enterprise-object
instances in memory. You don’t have to worry about beginning,
committing, or rolling back transactions unless you want to fine-tune
transaction-management behavior. WebObjects also provides a separate
in-memory transaction management feature that allows you to create
nested contexts in which a child context’s changes are folded into the
parent context only upon successful completion of an in-memory
operation.
32WebObjects Support for Enterprise-Object Instances
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Locking
WebObjects offers three types of locking: pessimistic, optimistic, and
on-demand. Pessimistic locking uses your database server’s native
locking mechanism to lock rows as they’re fetched and prevents update
conflicts by never allowing two users to look at the same
enterprise-object instance at the same time. Optimistic locking doesn’t
detect update conflicts until you try to save changes to the database; if a
row has changed since it was originally fetched, the save operation is
cancelled. On-demand locking is a mixture of the other two: it locks a
row after you fetch it but before you attempt to modify it. The lock can
fail for one of two reasons: either the row has changed since you fetched
it (optimistic locking), or because someone else already has a lock on the
row (pessimistic locking).
Faulting
When WebObjects fetches a row, it creates enterprise-object instances
representing the destinations of the corresponding entity’s
relationships. By default, WebObjects doesn’t immediately fetch data
for the destination objects of relationships, however. Fetching is fairly
expensive, and further, if WebObjects fetched rows related to the one
explicitly asked for, it would also have to fetch the rows related to those,
and so on, until all of the interrelated rows in the database had been
retrieved. For many applications, this would be a waste of time and
resources. To avoid this, WebObjects creates empty destination objects,
called faults, that fetch their data the first time they’re accessed. This
process, known as faulting, is automatic.
Uniquing
In marrying relational databases to object-oriented programming, one
of the key requirements is that a row in the database be associated with
only one enterprise object in a given context in your application.
WebObjects maintains the mapping of each enterprise-object instance to
its corresponding table row, and uses this information to ensure that,
within a given context, your object set does not include two (possibly
inconsistent) objects for the same row. Uniquing of enterprise-object
instances, as this process is called, reduces memory usage and allows
you to know with confidence that the object you’re interacting with
represents the true state of its associated row as it was last fetched.
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The Enterprise Objects Advantage
A hallmark feature of WebObjects, especially in comparison to other solutions, is
the separation of the business logic from the datasource and the user interface. In
WebObjects, you put the business logic in the enterprise objects, as shown in Figure
3-4.
Figure 3-4Implementing business logic in enterprise objects
Application
WebObjects
Relational database
Another approach (Figure 3-5) is to implement business logic in the Web or desktop
application. The WebObjects approach betters this approach in the following ways:
■ It offers greater reuse. In WebObjects, you code your business logic once, and
each application that accesses your database can use it. You don’t have to
re-code your business logic into each screen or Web page.
34The Enterprise Objects Advantage
Apple Computer, Inc. January 2002
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.................
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■ It’s more maintainable. With WebObjects, you don’t have to duplicate your
business logic. Thus you can easily make substantial changes to your rules
without resorting to finding and fixing every affected page in every affected
application. You can also easily track changes to your schema.
■ It improves data integrity. In WebObjects, you don’t need to rely on all
application developers to implement the business rules correctly. If one
application has an error, it is less likely to corrupt your database.
■ It scales better. In WebObjects, you can improve your application’s
performance without having to provide your users with faster systems. Instead,
you can simply move some computation-intensive processing to fast computers.
Figure 3-5Implementing business logic in the user interface application
Application
Business logic
Relational database
Another approach (Figure 3-6) is to implement your business rules in the
database—with stored procedures, rules, constraints, and triggers, for example. The
WebObjects approach betters this approach in the following ways:
■ It offers improved interactivity. If you implement your business rules in the
datasource, you need to make a round trip to the database every time the user
performs an action. Alternatively, you can batch up database changes, which
prevents the user from receiving immediate feedback. In WebObjects
applications, changes immediately appear in the user interface, but you access
the database only when saving these changes or fetching data.
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Enterprise Objects
■ It improves back-end portability. Database vendors have different ways of
implementing logic. If you have to support more than one database and you’re
using WebObjects, you don’t have to implement the logic multiple times and
thus suffer maintenance problems.
■ Java is a good development language. With WebObjects, you program in Java,
an industrial-strength language designed from the ground up to be
object-oriented. The programmable variants of SQL usually have some
object-oriented features, but are basically procedural languages.
Figure 3-6Implementing business logic in the database
Application
Relational
Business logic
Database
36The Enterprise Objects Advantage
Apple Computer, Inc. January 2002
CHAPTER 4
4HTML-Based Applications
The HTML-based application approach allows you to create applications that
dynamically generate HTML pages. WebObjects provides graphical tools and a set
of flexible frameworks with which you can develop elaborate applications. This
chapter describes how a WebObjects HTML application works, the parts of a
WebObjects application the programmer sees, the advantages of using this
approach, and what the development process is like.
A Programmer’s View of WebObjects
The following features of WebObjects ease the development of HTML-based Web
applications:
■ The HTML and code reside in separate files. An object called a component
represents a Web page and consists of separate files for HTML and Java code.
■ WebObjects provides dynamic versions of static HTML elements. These are
called dynamic elements.
■ You can reuse HTML and Java code. Components can be embedded within
other components as if they were dynamic elements.
■ WebObjects automatically maintains state information. WebObjects
overcomes the inherent statelessness of HTTP and maintains session state (like
a shopping cart) and application state (like application statistics).
■ Your presentation code remains separate from your business logic. Enterprise
objects, discussed in “Enterprise Objects” (page 25), contain all of your business
logic. This allows you to reuse your business logic in multiple Web pages and
even multiple applications.
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These advantages are discussed in more detail in the sections that follow.
Separating Presentation Code from Event-Handling
Logic
In WebObjects, a Web page is represented by a component, an object that has both
content and behavior. A component can also represent a portion of a page but
usually represents an entire page, so the word page is used interchangeably with the
word component.
Components consist of
■ a template in HTML code that specifies how the component looks. This file
can be edited by any HTML editor or text editor.
■ event-handling logic that specifies how the component acts. You specify this
with a standard Java source file.
■ bindings that associate the component’s layout specification (HTML code)
with its event-handling methods. These bindings are stored in a text file.
Separating the presentation code, event-handling logic, and bindings makes it
much easier to maintain a Web application. A graphic artist can modify the
presentation code, thus modifying the appearance of the page, without breaking its
event-handling logic. A programmer can completely rewrite the event-handling
logic without accidentally changing the page’s layout.
You do not need to edit all three files separately. WebObjects Builder, a graphical
component editing tool provided with WebObjects Development, edits the
template, bindings, and event-handling code files simultaneously, relieving you of
having to manually synchronize them. WebObjects Builder is described in more
detail in “WebObjects Builder” (page 46).
Figure 4-1 (page 39) shows the three files in an example component.
public class Greeting extends WOComponent {
protected String userName;
public Greeting(WOContext context) {
super(context);
}
public String userName() {
return userName;
}
public void setUserName(String newUserName) {
userName = newUserName;
}
}
Bindings (Greeting.wod)
String1 : WOString {
value = userName;
}
Dynamic Elements
The template file in Figure 4-1 looks like any other HTML file except for the element
with the <WEBOBJECT> tag. In this example, this tag represents a dynamic element.
Dynamic elements are the basic building blocks of a WebObjects HTML application.
They link an application’s behavior with the HTML page shown in the Web
browser, and their contents are defined at runtime. A dynamic element appears in
the template as a <WEBOBJECT> tag with a corresponding </WEBOBJECT> closing tag.
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Some dynamic elements have no HTML counterpart; WORepetition and
WOConditional are examples. Table 4-1 lists some of the more commonly used
dynamic elements.
Table 4-1Example Dynamic Elements
Element NameDescription
WOBrowserselection list that displays multiple items at a time
WOCheckBoxcheckbox user interface control
WOConditionaldetermines whether a portion of the component (or Web
page) is generated
WOFormcontainer element that generates a fill-in form
WOHyperlinkgenerates a hypertext link
WOImagedisplays an image
WORadioButtonrepresents a toggle switch
WORepetitioncontainer element that repeats its contents (that is,
everything between the <WEBOBJECT...> and </WEBOBJECT...>
tags in the template file) a given number of times
WOResetButtonbutton that clears a form
WOStringdynamically generated string
WOSubmitButton submit button
WOTextmultiline field for text input and display
WOTextFieldsingle-line field for text input and display
Reusing Components
You can embed a component within another component. For example, a component
might represent only the header or footer of a page; you can nest it inside of a
component that represents the rest of the page. A component designed to be nested
within another component is called a reusable component, shared component, or
40A Programmer’s View of WebObjects
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CHAPTER 4
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subcomponent. Like dynamic elements, reusable components appear in the
template as a <WEBOBJECT> tag with a corresponding </WEBOBJECT> closing tag,
allowing you to extend WebObjects’s repertoire of dynamic elements.
The WOExtensions framework provided with WebObjects contains many useful
reusable components like tables, radio button matrices, tab panels, and collapsible
content. In addition, Direct to Web provides reusable components for editing,
listing, selecting, inspecting, and querying enterprise-object instances.
Maintaining State
In addition to the components, each WebObjects application has a number of
sessions and an application object.
A session represents a period during which a particular user is accessing your
application. Because users on different client computers (or multiple browser
windows) may be accessing your application at the same time, a single application
typically hosts more than one session at a time. Session objects encapsulate the state
of a single session. These objects persist beyond the HTTP request-response cycle,
and store (and restore) the pages of a session, the values of session variables, and
any other state that components need to persist throughout a session. In addition,
each session has its own copy of the components that its user has requested.
Session variables can be used in shopping cart applications to represent the items in
the shopping cart. Email applications can use session variables to keep track of
whether the user has logged in or not.
The application object is responsible for interfacing with an HTTP adaptor and
forwarding HTTP requests to a dispatcher that, in turn, passes them to the
appropriate session and component. The application object also passes the HTML
response from the active component back to the adaptor. In addition, the
application object manages sessions, application resources, and components.
Separating Presentation Code from Business Logic
In HTML-based WebObjects applications (as in all WebObjects applications),
enterprise objects encapsulate the application’s business logic and provide the
connection with the application’s databases. Since enterprise objects are objects,
they can appear as variables in components, sessions, or the application object. A
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component’s bindings file relates the component’s enterprise-object instances to the
attributes of its dynamic elements. Figure 4-2 shows how enterprise objects relate to
a component in a WebObjects application.
Figure 4-2How enterprise objects relate to a WebObjects component
Server
Component
Template
Bindings
Code
42A Programmer’s View of WebObjects
Apple Computer, Inc. January 2002
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The WebObjects Architecture
When you run a WebObjects application, it communicates with the Web browser
using the process illustrated in Figure 4-3.
Figure 4-3WebObjects HTML-based application communication chain
Web
browser
Web server
WebObjects
adaptor
WebObjects
application
WebObjects
SQL
Relational database
Data
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Here is a brief description of the elements involved in the communication process:
■ A Web browser. WebObjects supports all Web browsers that conform to HTML
3.2. Of course, if your application uses more advanced features like JavaScript or
QuickTime, the users’ browsers must support these features.
■ A Web server. WebObjects supports any HTTP server that uses the Common
Gateway Interface (CGI), the Netscape Server API (NSAPI), the Internet Server
API (ISAPI), or the Apache module API. Although necessary for deployment,
you don’t actually need a Web server while you develop your WebObjects
applications. Alternatively, you can deploy WebObjects applications as servlets
inside a servlet container. See “JSP and Servlets” (page 89) for more information.
■ An HTTP adaptor. The HTTP adaptor connects WebObjects applications to the
Web by acting as an intermediary between Web applications and HTTP servers.
Note that the HTTP adaptor may not be a separate process but a Web server
plugin. An HTTP adaptor is not needed when an application is deployed as a
servlet.
■ A WebObjects application instance. The application instance receives
incoming requests and responds to them, usually by returning a dynamically
generated HTML page. You can run multiple instances of an application when
one instance is insufficient to handle the application’s user load. The application
process is made up of your business code and the WebObjects frameworks.
Developing a WebObjects HTML Application
Developing a WebObjects application is a matter of creating your templates,
bindings, and Java code files. Although these files are text based and thus could be
created using a text editor, WebObjects provides graphical tools that simplify the
entire process. The sequence of tasks used to create a WebObjects HTML
application with these tools is as follows:
■ Create a model using EOModeler.
■ Create a project using Project Builder.
■ Edit your components with WebObjects Builder.
You have already been introduced to EOModeler. Project Builder and WebObjects
Builder are discussed in the following sections.
44Developing a WebObjects HTML Application
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Project Builder
As its name implies, Project Builder manages all of the constituent parts of your
application, including source code files, WebObjects components, frameworks,
makefiles, graphics and sound files, and the like. You use Project Builder to edit
your code files, compile, debug, and launch your application for development
testing. Project Builder’s assistant helps you create new WebObjects components.
You also can launch the other development tools from within Project Builder.
Figure 4-4 (page 45) shows Project Builder in use.
Figure 4-4Project Builder
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WebObjects Builder
You use WebObjects Builder to edit your application’s components. WebObjects
Builder allows you to graphically edit a component’s HTML template. If you prefer,
you can switch to the source view from which you can edit the template as an
HTML text file. WebObjects Builder also allows you to graphically bind the
dynamic elements on your template to variables and methods within your code;
you simply drag from a variable to the dynamic element as shown in Figure 4-5
(page 46).
Figure 4-5WebObjects Builder
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HTML-Based Applications
Guidelines for Choosing the HTML-Based Approach
The WebObjects HTML approach has the following advantages:
■ Portability. Any user with a Web browser can access a WebObjects HTML
application.
■ Flexibility. You can create intricate HTML-based applications with relative
ease.
■ Reduced system administration. With the HTML-based application approach,
you can publish data such as breaking news and stock prices without having to
rewrite the HTML code each time, reducing the number of people necessary to
keep the website up-to-date.
In some cases, you can use the Direct to Web rapid development system to create an
HTML-based application. Direct to Web works particularly well for data-driven
applications, prototypes, and internal applications. See “Direct to Web
Applications” (page 49) for more information.
Guidelines for Choosing the HTML-Based Approach47
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CHAPTER 5
5Direct to Web Applications
Direct to Web is a technology that creates HTML-based Web applications that use
enterprise objects and consequently access databases. All you need to provide is the
model that specifies the database-to-objects mapping and Direct to Web instantly
creates an application.
Direct to Web applications have a particular structure. Every Direct to Web
application begins on a login page (Figure 5-1). By default, this page provides an
interface to authenticate the user but does not actually perform any authentication.
Because the login page is a standard WebObjects component, you can change its
behavior.
Figure 5-1A login page
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CHAPTER 5
Direct to Web Applications
After the user logs in, Direct to Web displays its first dynamically generated page:
a query-all page (Figure 5-2). This page allows the user to specify the enterprise
objects he or she wants to work with. The user can query for any type of enterprise
object that is visible in the application (the developer decides which types are visible
and which are not).
Figure 5-2A query-all page
50
If the query-all page is not specific enough, the user can click one of the hyperlinks
labeled “more..”, which brings up a query page specific to the corresponding type
of enterprise object (Figure 5-3). In this page, the user can specify the values for
several properties at the same time. The resulting query is the logical “and” of the
individual queries for the properties.
Apple Computer, Inc. January 2002
CHAPTER 5
Direct to Web Applications
Figure 5-3A query page
When the user clicks the Query button on the query page or the magnifying glass
icon on the query-all page, Direct to Web displays the enterprise objects matching
the query on a list page (Figure 5-4). This page presents the enterprise objects in
batches; the user can change the batch size and navigate from batch to batch.
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Direct to Web Applications
Figure 5-4A list page
Note that each Movie enterprise object on the list page in Figure 5-4 has an Edit
button, which indicates that Movie objects are read-write. The developer can
configure whether a type of enterprise object is read-only or read-write.
52
If the Movie objects are read-only, an Inspect button appears on each row instead of
an Edit button. If the user clicks the Inspect button next to one of the enterprise
objects, Direct to Web displays an inspect page for the object (Figure 5-5) that
reveals more detailed information about the object.
Figure 5-5An inspect page
If the objects displayed on the list page are writable and the user clicks the Edit
button next to one of them, Direct to Web displays an edit page for the object (Figure
5-6). On the edit page, the user can edit the attributes for the object or click the Edit
button next to one of the relationships to edit the relationship.
Apple Computer, Inc. January 2002
CHAPTER 5
Direct to Web Applications
Figure 5-6An edit page
The user edits a relationship using an edit-relationship page (Figure 5-7), which
edits to-many and to-one relationships.
Figure 5-7An edit relationship page
With the exception of the login page, every Direct to Web page has an area
containing a menu and buttons that assist in navigating around the application
(Figure 5-8). This is called the menu header.
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CHAPTER 5
Direct to Web Applications
Figure 5-8The menu header
Every Direct to Web application appears in one of three looks. A look is a visual
theme, and affects the layout and appearance of the pages. The example pages you
have seen are in the Basic look. Direct to Web also supports two other looks: the
Neutral look (Figure 5-9) and the WebObjects look (Figure 5-10 (page 55)).
Figure 5-9An example Neutral look page
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Direct to Web Applications
Figure 5-10An example Basic look page
How Direct to Web Works
As you have seen, Direct to Web applications have a fixed structure. They consist of
a set of task pages (for example, query, list, and edit pages) that work for any type
of enterprise object. These task pages are created using special WebObjects
components called Direct to Web templates.
A Direct to Web template uses information from the entities of the enterprise objects
it displays. An entity is the piece of the model that specifies how a table maps to a
specific enterprise object. The Direct to Web template takes advantage of the entity’s
property information (that is, information about the entity’s attributes and
relationships) and determines the properties it needs to display. For example, a
How Direct to Web Works55
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Direct to Web template displaying a list page for Movie objects can determine that
it needs to display the title, release date, category, and other attributes for each
movie on the page (Figure 5-11).
Direct to Web applications can be configured using a Java applet called the Direct
to Web Assistant. The configuration information is stored as a database of rules.
Rules say something like “if the task page is a list page and the entity is the Movie
entity, do not display the banner.” Each rule has a priority and rules with higher
priority override rules with lower priority. Direct to Web defines a set of default
rules that define the basic application behavior. You can define higher priority rules
56How Direct to Web Works
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that override the default rules for special cases. This is exactly what the Direct to
Web Assistant does. Figure 5-12 shows the relationship between the Direct to Web
template, the rule system, the rule database, and the Direct to Web Assistant.
Figure 5-12The Direct to Web rule system
Web Assistant
Server
Direct to Web
template
Template
Rules
Bindings
Code
Rule system
Note that when you configure your application with the Direct to Web Assistant,
you don’t need to recompile your code to try your changes. Direct to Web is not a
code generation wizard. It generates Web pages at runtime based on the templates
and the rules.
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Developing a Direct to Web Application
There are four steps to creating a Direct to Web application:
■ Create a Direct to Web project using Project Builder.
■ Create a model using EOModeler.
■ Customize your Direct to Web application using the Direct to Web Assistant
(optional).
■ Further customize your Direct to Web application (optional).
Of the four steps, the last two are unique to Direct to Web and are discussed in more
detail below.
The Direct to Web Assistant
The Direct to Web Assistant is a Java applet that runs at the same time as your
application. It communicates directly with Direct to Web and allows you to
reconfigure your application in many ways. Figure 5-14 (page 60) shows the Direct
to Web Assistant in use.
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Direct to Web Applications
Figure 5-13The Direct to Web Assistant
With the assistant, you can designate which entities are read-write, read-only, or
hidden, as shown in Chapter Figure 5-14 (page 60). You can also set appearance
parameters for most of the pages that Direct to Web generates. For example, you can
control whether or not the page displays with a banner. You can also change the
background color for the table the page displays, if applicable. The assistant also
permits you to configure the way properties (attributes and relationships) appear
on list, edit, and inspect pages.
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Figure 5-14The Entities pane of the Direct to Web Assistant
As mentioned earlier, the assistant defines a set of rules that override the default
Direct to Web rules. Thus, the assistant is the preferred way to modify rules.
However, sometimes you need to change the default rules or override the default
rules in ways the assistant can’t. You can use an application called the Rule Editor
to edit the rules directly. Figure 5-15 shows the Rule Editor.
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Figure 5-15The Rule Editor
Further Customizing Your Direct to Web Application
If you need to customize your application beyond what you can do with the Direct
to Web Assistant, you can use these methods:
■ Freeze a page. When you want to change the appearance or function of a single
page in your Direct to Web application, you can freeze the page with the Direct
to Web Assistant. The page becomes a WebObjects component in your project
with an HTML template, a Java source file, and a bindings file. You can edit it
with WebObjects Builder just as you would any other component. The
downside is that you can’t customize frozen pages with the Direct to Web
Assistant.
■ Generate a Direct to Web template. Sometimes you need to change the way
every page for a particular task appears in your application. For example, you
might want to put an extra hyperlink at the bottom of every list page. To do so,
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you instruct the Direct to Web Assistant to generate a Direct to Web template,
modify the template, and tell the assistant to use your customized template
instead of the standard one. As mentioned earlier, a Direct to Web template is an
ordinary WebObjects component and can be edited using WebObjects Builder.
Unlike frozen pages, Direct to Web pages based your custom template can be
customized with the assistant.
■ Modify the page wrapper and menu header. The page wrapper component is
included in your project and determines the text and elements that are common
to every page in your application except the login page. It contains the menu
header appropriate for the look. Figure 5-8 (page 54) shows the menu header for
the Basic look. The menu header is another component in your project.
■ Mix WebObjects and Direct to Web pages. You can navigate to a Direct to Web
page from a WebObjects page and vice versa. You can also embed certain Direct
to Web functions within a WebObjects page. These capabilities extend the
flexibility of Direct to Web considerably.
■ Perform other customizations. You can change almost anything in a Direct to
Web application because it is just a WebObjects application with some extra
functionality. However, you need to know the details of the Direct to Web
architecture.
Advantages of the Direct to Web Approach
Direct to Web applications are just specialized HTML-based WebObjects
applications and so they have the same advantages: portability and reduced system
administration. What Direct to Web adds to the HTML-based WebObjects approach
is the ability to dynamically generate all of the Web pages, relieving you of
designing and coding them yourself. As a consequence, Direct to Web has the
following advantages over the HTML-based WebObjects approach:
■ It flattens the learning curve for developing applications.
■ It reduces the time required to develop applications.
■ It reduces the likelihood of errors.
■ It increases the maintainability and adaptability of applications.
■ It increases prototyping capabilities.
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■ It allows you to focus on business logic instead of on the user interface.
Also, Direct to Web applications are constructed using well-tested Apple
technology, which increases the stability of applications and reduces the time
required to test applications before deploying them.
Limitations
Direct to Web is an HTML-based technology. As a result, Direct to Web user
interfaces are highly portable but suffer the limited interactivity provided by HTML
forms.
Because Direct to Web generates your applications for you, the applications have a
number of additional limitations.
First, the programming model is indirect. You provide a model and Direct to Web
assembles the application for you. The Web page generation is performed by a
“magic box.” You don’t have to know what’s going on. This makes it really easy to
get started programming with Direct to Web. But for certain customizations, the
learning curve gets very steep very fast.
The machinery for generating Web pages is an entirely new layer on top of the
WebObjects HTML-based application technology. This layer adds complexity that
regular HTML-based applications don’t have, and you might have to learn the
details of it to get certain results. In fact, making fundamental changes to a Direct to
Web application can be a lot of work. Note, however, that you can typically reuse
this work in later applications.
Another disadvantage is that modifying the layout of a Direct to Web template is
more involved and harder to do than laying out a WebObjects component because
Direct to Web templates are more complex than most WebObjects components.
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Guidelines for Choosing Direct to Web
If your application requires a fast graphical user interface similar to that of a
desktop application, you need to use one of the Java Client approaches (Java Client
or Direct to Java Client). Direct to Web produces HTML-based applications.
Direct to Web is particularly suited for mission-critical applications, prototypes,
and intranet applications where development time is critical and the limitations that
Direct to Web imposes on the flow and user interface are not an issue. Although you
can customize the application, you first need to familiarize yourself with the
WebObjects HTML-based application approach and possibly Direct to Web.
Once you are familiar with how Direct to Web works, you can also use the Direct to
Web reusable components in a standard WebObjects HTML-based website. This
technique can dramatically reduce the development time for certain types of pages
like forms and list pages.
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6WebObjects Desktop
Applications
WebObjects recognizes the need for distributed, three-tier application solutions
with more complex, rich, and responsive user interfaces than HTML allows. So, in
addition to HTML-based WebObjects applications, you can also write Java-based
WebObjects desktop applications which use Swing for the user interface. These
applications can be deployed either as applets running in a web browser or as real
desktop applications running in the client’s Java Virtual Machine (though
deploying as desktop applications is highly recommended). This feature of
WebObjects is called Java Client.
In the sample Java Client application shown in Figure 6-1, the user interface is like
the interfaces you see in traditional desktop applications.
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Figure 6-1A sample Java Client application
WebObjects Java Client is a three-tier network application solution that allows you
to develop platform-agnostic desktop applications with database access and rich
user interfaces. Java Client applications are WebObjects applications: they share
much of their API with traditional HTML-based WebObjects applications, such as
Enterprise Objects for database access and the Foundation APIs that supply data
structures and other core functionality to applications.
Java Client Features
If you’re looking for a three-tier Java application platform with robust data access,
rapid development tools, and powerful, innovative customization capabilities, Java
Client is the perfect solution. Consider the features it offers.
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Better User Experience
Java Client applications differ from HTML-based WebObjects applications in that
the user interface is built on Sun's JFC/Swing classes, rather than on HTML. This
allows Java Client applications to take advantage of the rich user interface elements
the Swing toolkit offers. This is perhaps the primary reason why you'd want to
choose to build a WebObjects application using Java Client: the need for a rich, more
interactive user interface.
Rich user interfaces allow you to build more complex and interactive applications
than HTML allows. As the user interface becomes more robust, it is easier to display
and manipulate complex data. The more active feel of desktop applications gives
users the ability to work more efficiently: desktop applications feel like they are
closer to the data store.
Object Distribution
Java Client is built on the paradigm of object distribution. It distributes Enterprise
Objects between an application server and one or more clients—Java applications
or applets. It is up to the developer to control how this distribution occurs.
In all multi-tier intranet applications, it’s vitally important that the developer has
control over where the business logic sits. Some information, such as credit card
numbers and passwords, are important elements of business logic but should never
be sent to the client. Likewise, certain algorithms represent confidential business
logic and should live only on the application server. By partitioning your business
logic into a client side and a server side, you can improve performance and secure
business rules and legacy data.
In pure Java applications, object distribution is crucial in protecting business rules.
Since Java byte code can quite easily be decompiled, it's important that you have
control over the objects which live on the client. Object distribution, coupled with
remote method invocation, lets you build secure, high-performance applications.
The Best of WebObjects
As with any type of WebObjects application, Java Client gives you a lot for free. Its
tight integration with Enterprise Objects takes care of many basic database access
tasks for you. Without writing a single line of code, Java Client allows you to
connect user interface widgets to database actions such as saving, retrieving,
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reverting, undoing, adding objects, editing objects, and more. Furthermore, Java
Client's integration with Enterprise Objects abstracts development above the need
to ever write a line of SQL. And the development tools you use to build Java Client
applications let you build complex user interfaces in Swing without writing any
code.
It is the WebObjects philosophy that the technology should take care of all the tasks
fundamental to three-tier applications: database access, user interface coding,
deployment, and client-server communication. That way, you can focus on writing
business logic that best leverages the powerful data access mechanisms all
WebObjects applications offer.
Deployment Options
WebObjects Java Client offers two deployment options—you can deploy as applets
in a web browser or as real Java desktop applications. Since the Java Client
architecture isolates the application from any particular data access mechanisms,
you are not tied to any particular deployment scheme.
Rapid Application Development
In addition to the powerful data modeling, project development, and interface
building tools, Java Client includes a sophisticated Rapid Development
Environment based on the WebObjects Rule System.
The Java Client Rapid Development Environment, called Direct to Java Client,
generates application user interfaces by analyzing your application’s data model.
Direct to Java Client allows you to immediately see how changes in your data model
affect your application’s user interface.
Direct to Java Client lets you focus on writing custom business logic and provides
customization techniques that allow you to build sophisticated user interfaces
without writing any code. Best of all, Direct to Java Client applications are
completely integrated with Enterprise Objects technology, so they take full
advantage of the rich data access and persistence mechanisms that technology
offers.
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When To Choose Java Client
Java Client is a great technology for developing and deploying desktop applications
with powerful database access in controlled network environments where the end
users are known and are willing to install parts of the client application. It is not
suitable, however, for use in uncontrolled Internet environments, or for mass
markets. Typically, Java Client applications, when deployed as desktop
applications, are practical only in intranet environments.
Consider the case of a software company’s bug-tracking system. Perhaps the
company wants to give premium support customers access to the system through a
Java Client application. These customers are assumed to be knowledgeable users
and would have no problem downloading and installing certain parts of the client
application. However, providing the client application as a desktop application to a
large number of novice end-users would be impractical due to the support those
users would need installing and maintaining a current version of the client
application
When deployed as desktop applications, Java Client applications have special
deployment requirements because part of the application runs on the user's
machine. Unlike HTML-based applications, it is not enough to have a browser
application to run a Java Client application as a desktop application. You either
need to install the client-side application on the user's machine, which requires
system administration, or the user needs to download the client-side application.
This makes Java Client applications too complex for the average Internet
application user who expects to type a URL in a browser and enter an application
within seconds of hitting the web site.
However, you can also deploy Java Client applications as applets that run in
browsers. Deploying as applets alleviates many of the issues encountered when
running Java Client applications as desktop applications since the user doesn’t need
to download or install the client application. However, applets introduce other
usability and deployment issues.
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In WebObjects 5.1, the Java Client Class Loader eases applet deployment and
improves usability. Likewise, future enhancements to the JDK such as Java Web
Start will ease application deployment and usability by providing caching and
other mechanisms to ease client-side class management.
In deciding to use Java Client, you should evaluate the technology with these
criteria in mind: portability, performance, network environment, administration,
security, and user experience.
■ Portability: Java Client applications are 100% Pure Java applications, requiring
a JRE 1.3 or higher system. Java Client applications running on Mac OS X take
advantage of platform-specific interface features such as the global menu and
the dirty window marker.
■ Performance: After the initial download of Java classes to the client, Java Client
applications don’t exchange large chunks of data between client and server.
Rather, compact business objects are exchanged over the network. Also, the Java
Client architecture separates the user interface layer from the data exchange
layer, so data flows across the network independent of user interface data. This
allows Java Client applications to scale well, and a WebObjects application
server should scale just as well serving Java Client applications or HTML-based
applications.
■ Network environment: Java Client applications can be deployed across the
Internet; they are not inherently constrained to intranet environments.
However, they are not appropriate for high-volume, high-visibility applications
because of the long initial download and other system administration
requirements (presence of JRE 1.3 or higher).
■ System administration: The presence of JRE 1.3 or higher is not ubiquitous
amongst desktop operating systems. Mac OS X includes JRE 1.3 out-of-the-box;
JRE 1.3 is not available for Mac OS 9 or earlier; Sun provides the JRE for all
Windows platforms, but it does not ship in the box; JRE 1.3 is available for many
UNIX platforms. So, while the JRE is widely available, it must often be
downloaded and installed by the end user. You should evaluate your target
market, keeping in mind that some customers will be put off by the proposition
of installing the JRE.
■ Security: If you take careful steps to partition your business logic, Java Client
applications offer security equal to that of HTML-based applications. By default,
Java Client uses HTTP as the transport protocol between client and server, but it
can be replaced with another, more secure protocol such as SSL.
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■ Client-side processing: Web applications do the majority of their processing on
the server, while Java Client moves much of an application’s processing to the
client. This reduces the amount of client-server communication considerably,
making Java Client applications much snappier than their Web counterparts.
■ User experience: These criteria all affect user experience in some way. If your
application demands a rich user interface, the manipulation of complex data,
and long sessions, Java Client is an excellent choice.
Two Approaches to Java Client
For both HTML and Java Client applications, WebObjects offers rapid development
environments that are useful both for prototyping applications and for building
full-featured, usable applications. The Java Client rapid development environment
is called Direct to Java Client.
Direct to Java Client and non-direct Java Client are very similar in that they use the
Enterprise Objects technology the same way to access data stores. They only differ
at the user interface level.
Think of the relationship this way: a Java Client application is a completely
customized Direct to Java Client application. Whereas the user interface in Direct to
Java Client applications is generated dynamically at run time, the user interface in
Java Client applications is built by hand.
If you need the precise user interface customization that the non-direct approach
allows, it’s much easier to integrate a custom interface file in a Direct to Java Client
application than to develop a completely custom Java Client application (though
this is possible and supported). That way, you get the best of both worlds: the
advantages of Direct to Java Client and the advantages of custom interfaces built
with the non-direct approach.
The primary advantage of Direct to Java Client is that its not necessary to write
source code to generate or manage an application’s user interface. This allows you
to focus on writing business logic instead. Although the direct approach lets you
manage user interfaces without writing much source code, the approach offers a
number of mechanisms to customize user interfaces:
■ Java Client Assistant
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■ Rule Editor
■ freezing XML
■ freezing .nib files
■ using custom controller classes
■ using factory delegates
The user interfaces for the two approaches to Java Client development each have a
particular character. However, keep in mind that it’s possible to customize each
type of interface to look like the other.
Typically, user interfaces built in Interface Builder for non-direct Java Client
applications or for use as frozen interface files in Direct to Java Client applications
resemble (page 68).
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Figure 6-2A typical Java Client application
The dynamic user interface generation provided in Direct to Java Client
applications yields interfaces which resemble (page 69). However, advanced Direct
to Java Client applications will likely include other, non-dynamically generated
user interfaces such as custom controller classes or frozen interface files (either built
in Interface Builder or in raw Swing).
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Figure 6-3A typical Direct to Java Client application
Choosing an Approach
Direct to Java Client simplifies many parts of the development process, and
facilitates the addition of features such as localization, data access, and data model
synchronization. The direct approach to Java Client is a great way to start
developing Java Client applications.
However, you will most likely want to customize your Direct to Java Client
application, which requires learning some of the customization methods listed
above. Although this most likely requires you to learn about the Rule System, the
controller hierarchy, and XML user interface generation, the customization
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techniques work at a higher level than raw Swing. You’ll also save time by learning
the Direct to Java Client customization techniques rather than rolling your own Java
Client interfaces in Interface Builder or in raw Swing.
Table 6-1Comparison of Java Client and Direct to Java Client
Rapid. User interfaces are
automatically generated but
Moderate to heavy depending
on user interface design.
are also easily customizable.
User interface
synchronization
with data model
Difficult. User interface not
synchronized with data
model once user interface
Synchronization happens
throughout much of the
customization process.
building begins.
LocalizationMust use different interface
files.
More automatic using
localizable strings tables.
Although it is possible to build and use completely custom Java Client applications
(thus not using the eogeneration package or XML user interface generation), there
is little benefit in doing so. Using custom interfaces (.nib files) in Direct to Java
Client applications is the most sensible way to integrate completely custom
interfaces in your Java Client applications.
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Java Client Architecture
The Java Client architecture differs from the HTML-based WebObjects architecture
in that it’s distributed across client and server systems as shown in Figure 6-4. The
server-side portion interacts with a database server as in HTML-based WebObjects
applications, and the client-side portion, in addition to providing the application’s
user interface, can also contain non-sensitive business logic.
Figure 6-5 (page 77) elaborates the architecture of Java Client applications.
Figure 6-5Architecture of a Java Client application
Client
JFC
Custom code
WebObjects
Web server
Server
Model
WebObjects
JDBC
Relational database
Custom code
The architecture of Direct to Java Client applications is slightly more complex than
that of non-direct Java Client applications, as illustrated in Figure 6-6 (page 78). It
includes the Rule System—the part of the server-side application responsible for
dynamically generating the user interface and defining its behaviors.
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Figure 6-6Architecture of a Direct to Java Client application
Client
JFC
Custom code
WebObjects
Web server
Server
Model
Rules
WebObjects
JDBC
Relational database
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The client and server applications have duties other than merely providing the user
interface and database access—for example, each can contain business logic and
each communicates with the other through a Web server. However, the database
access/user interface division is significant because it provides a richness of user
interface without compromising security or performance.
Sensitive business logic and database connection logic is provided only by the
server application. Because compiled Java on the client side can be decompiled, the
client application is limited to user interface code and nonsensitive business logic.
At the same time, the ability to put some of the business logic on the client (any
nonsensitive logic) improves performance. By performing as much processing as
possible on the client (such as field validation), round trips to the server are limited.
To be clear, the Java Client architecture duplicates the graph of enterprise objects on
the client application so the graph and its management occur on both server and
client. WebObjects handles all client-server communication and distributes the
object graph across client and server.
Managing the User Interface
The user interface itself is implemented using Java Foundation Classes (JFC). This
is what gives a Java Client application the appearance and functionality of a
traditional desktop application. WebObjects maps data between the application’s
user interface and the graph of enterprise objects. Changes to the object graph are
automatically synchronized with the user interface and user-entered data is
automatically reflected in the object graph.
Data Synchronization Between Client and Server
Figure 6-7 (page 80) shows the flow of data between the client and server
applications for the Java Client architecture.
Starting in the upper left of the diagram and working down, when the client
application initiates a fetch, the client application forwards the corresponding fetch
specification to the server application. From there the normal mechanisms take over
and an SQL query is performed in the database server.
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Working back up the diagram on the right side, the database server returns the rows
of requested data and, as usual, this data is converted to enterprise objects. The
server then sends copies of the requested objects to the client. When the client
receives the objects, it updates its user interface with values from the requested
objects.
Although requested objects are copied from the server to the client, and these
objects exist in parallel object graphs on both server and client, the enterprise objects
on the client usually do not exactly mirror the enterprise objects on the server. The
objects on the client usually have a subset of the properties of the objects on the
server. You can partition your application’s enterprise objects so the objects that
exist on the client have a restricted set of data and behaviors. This ability allows you
to restrict sensitive data and business logic to the server. For example, in Figure 6-7,
the client side enterprise objects don’t have the “whole” property, the price the
seller paid to the manufacturer.
Once the client has fetched data, this data is cached and is represented internally by
the client’s object graph. As users modify the data (or delete or add “rows” of data),
the client application updates the client’s object graph to reflect the new state. When
the client application initiates a save, the changed objects are “pushed” to the server.
If the business logic on the server validates these changes, the changes are
committed to the database.
Note that Java Client automatically updates the client with changes that have
occurred on the server. Whenever the client makes a request, the server passes
updates along to the client with whatever information the client requested.
Similarly, Java Client has the opportunity to update the client before client-side
objects remotely invoke methods on server-side objects.
Dynamic User Interface Generation
Using the Direct to Java Client approach, the Swing user interface is generated
dynamically by the Rule System on the server. The Rule System analyzes an
applications’s data models (EOModel files) and generates XML descriptions of the
user interface. These XML descriptions are sent to the client where they are parsed
into Swing widgets to create the user interface.
Java Client and Other Three-Tier Systems
There are many distributed multi-tier Java-based architectures on the market today.
So how do they compare to WebObjects Java Client?
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Client JDBC applications use a fat-client architecture. Custom code invokes JDBC
on the client, which in turn goes through a driver to communicate with a JDBC
proxy on the server. This proxy makes the necessary client-library calls on the
server.
The shortcoming of this architecture are typical of all fat-client architectures.
Security is a problem because the bytecodes on the client are easily decompiled,
leaving both sensitive data and business rules at risk. In addition, this architecture
doesn’t scale; it is expensive to move data over the channel to the client. Also, client
JDBC applications access the datasource directly—there is server layer to validate
data or control access to the datasource.
JDBC three-tier applications (with CORBA as the transport) are a big improvement
over client JDBC applications. In this architecture the client can be thin since all that
is required on the client side are the Java Foundation Classes, nonsensitive custom
code (usually for managing the user interface), and CORBA stubs for
communicating with the server. Sensitive business logic and database connection
logic are stored on the server. In addition, the server handles all data-intensive
computations.
The JDBC three-tier architecture has its own weaknesses. First, it results in too much
network traffic. Because this architecture uses proxy business objects on the client
as handles to real objects on the server, each client request for an attribute is
forwarded to the server, causing a separate round trip. Second, JDBC three-tier
requires developers to write much of the code themselves, from code for database
access and data packaging, to code for user-interface synchronization and change
tracking. Finally JDBC three-tier does not provide much of the functionality
associated with application servers, such as application monitoring and load
balancing, nor does it provide HTML integration.
The Java Client architecture, however, scales well since real data objects live on the
client and roundtrips are made to the server only for database commits and new
data fetches. Also, Java Client applications are designed to leverage custom
business logic which lets you to control which business objects are sent to the client
and to validate data from the client before committing it to the data store.
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Development Tasks and Tools
The most basic tasks of creating a Java Client application are as follows:
■ Create a project using Project Builder.
■ Create a model using EOModeler.
■ Write source code for enterprise object classes.
■ Create your application’s user interface with Interface Builder (non-direct
approach).
■ Customize your application’s user interface (Direct to Java Client approach)
■ Write source code for any application-level logic.
The tasks have much in common with those for developing HTML-based
WebObjects applications. The major differences are the way you design your
enterprise object classes and the way you create your application’s user interface.
Designing Enterprise Objects for Java Client
Java Client allows you to specify two enterprise object classes for each entity: one
for the server and one for the client. The client and server classes can have different
sets of properties and business logic. This means that programming a Java Client
WebObjects application requires a specific design technique that isn’t necessary in
HTML-based development: object partitioning. Simply put, you have to determine
whether you need different enterprise object classes for the client and the server and
also what data and business logic to put in each class.
Usually, client objects have the more restricted set of data and behaviors, but it is
really up to you to decide based on the requirements of the application and your
business. As noted earlier, the primary criteria for partitioning are performance and
security.
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Creating the User Interface (Non-Direct)
A Java Client WebObjects application gives you considerable flexibility in how you
compose its user interface. Ideally you provide an application’s entire user interface
in a single Java application that runs on the client. But you can also combine Java
Client applets and static and dynamic (WebObjects) HTML elements in various
ways. You can have pages with or without Java Client applets or pages with
multiple Java Client applets. For example, you could have a login page that takes
the user to one of many Java Client pages based on some piece of account data. In
addition, Java Client applets are not limited to the downloaded JFC components; as
with any applet, they can create dialogs and secondary windows on the fly.
If your application’s user interface uses static and dynamically generated HTML,
you create those parts of the user interface in the normal way with WebObjects
Builder (as described in “HTML-Based Applications” (page 37)). The process is
different for creating a Java Client application or applet. Instead of using
WebObjects Builder to create the user interface, you use an application called
Interface Builder.
Note: If you’re familiar with Cocoa development, the process for creating a Java
Client user interface is nearly the same as the one for creating a Cocoa user
interface for Mac OS X applications.
In Interface Builder, you typically construct a user interface by dragging widgets
from a palette and dropping them into a window, as shown in Figure 6-8. It does
more, however, than simple user interface layout. Interface Builder also lets you
create, edit, and connect objects so they can communicate with one another at
runtime.
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Figure 6-8Composing a user interface with Interface Builder
Customizing the User Interface (Direct Approach)
Writing custom rules is another way to customize your Direct to Java Client
application. It’s very similar to writing custom rules for Direct to Web applications.
As with Direct to Web applications, all the information about how to configure a
Direct to Java Client application is stored in the form of rules. The default rules
generate the default Direct to Java Client application. Adding new rules that
override or supplement the default rules is an easy-to-maintain approach that
doesn’t interfere with your use of the assistant. You write rules with the Rule Editor,
the same application used for writing rules in Direct to Web applications. For more
information, see “Developing a Direct to Web Application” (page 58).
There are also some more specialized ways to change the way Direct to Java Client
works. For example, you can get the precise user interface layout for a particular
window by freezing the interface and supplying a nib file (created in Interface
Builder the way you do for regular Java Client applications). As another example,
Direct to Java Client provides hooks you can use to introduce custom commands
Development Tasks and Tools85
Apple Computer, Inc. January 2002
into an application’s main menu. Additionally, you can also subclass Direct to Java
Client classes to change the way an application performs a particular task or to add
new functionality to the default set.
Direct to Java Client was designed to be flexible and extensible, so there are
numerous customization approaches. There are simple approaches that are
code-free and maintainable (using the assistant and writing custom rules), there are
more specialized approaches that are complex and require a lot of work, and there’s
everything in between. You can achieve almost any effect that you need. It’s
generally simply a question of which technique to use and what trade-offs you’re
willing to make.
CHAPTER 7
7J2EE Integration
Sun’s J2EE (Java 2, Enterprise Edition) platform aims at laying out an infrastructure
on which solutions (components or applications) from different vendors can work
together and share resources. In addition, it provides a framework on with n-tier
applications can be seamlessly deployed.
Enterprise JavaBeans (EJB) is an important part of J2EE. It provides an environment
in which components from several manufacturers can be assembled into a working
application. The application assembler, with deep knowledge of the requirements
of the business, can choose the component that best matches the task at hand. For
instance, she could use transaction-processing beans from one company; customer,
order, and product beans from another vendor; and shipping beans from a third
provider. She would then end up with an application capable of accepting orders,
charging the customer, and process shipments without having to write code.
JavaServer Pages (JSP) and servlets are also part of the J2EE architecture. JSP is a
specification that defines interfaces that vendors can implement to provide
developers the ability to create dynamic Web pages, which are files with the
extension
servlets to process HTTP requests and produce responses. Servlets are server
plugins (specialized applications) that extend the capabilities of your HTTP server.
They provide a straightforward deployment mechanism for your applications.
Java Naming and Directory Service (JNDI) provides a mechanism through wich
components and applications can locate shared resources. For example, it allows
you to place a server-side resource anywhere in your system, while the application
that uses the resource only needs to know its name, not the name or IP address of
the host in which it resides.
The following sections give a more detailed explanation of each of these
technologies.
Apple Computer, Inc. January 2002
.jsp. HTTP servers that support JSP, interpret these files and create
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CHAPTER 7
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Enterprise JavaBeans
Enterprise JavaBeans (EJB) is a specification that provides an infrastructure through
which vendors can develop solutions that can be used by other vendors. The major
part of these solutions are enterprise beans. Enterprise beans are business objects
that contain logic used to perform specific tasks. They are similar to enterprise
objects in WebObjects, but can be used in application servers by multiple vendors.
When an application uses enterprise beans, it’s said that the application is a client of
the bean. (Beans can themselves be clients of other beans.) Client applications don’t
access enterprise-bean instances directly. Instead, they interact with bean stubs.
These stubs contain only the bean’s methods that are to be accessed by client
applications. Other implementation-specific methods are hidden from the client,
facilitating changes and updates to the bean’s business logic.
Enterprise beans are deployed in an EJB container (or bean container). The EJB
container manages the lifecycle of enterprise-bean instances. In addition, the bean
container can perform any database work required by the bean, allowing the bean
developer to concentrate on business problems. When necessary, however,
enterprise beans can execute database transactions themselves. Because client
applications interact with bean stubs, not the bean instances themselves, bean
containers are free to implement the EJB specification in a way that maximizes
efficiency and performance, without affecting the functionality of client
applications or the enterprise beans they contain.
To make enterprise beans available to WebObjects applications, you need to create
a bean framework. Project Builder can assist you in creating such frameworks. You
can create a bean framework using third-party enterprise beans, either from source
code or JAR (Java archive) files, or you can write your beans from scratch.
For more information on Enterprise JavaBeans in WebObjects, see Developing EJB Applications.
88Enterprise JavaBeans
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CHAPTER 7
J2EE Integration
JSP and Servlets
Servlets are generic server extensions that expand the functionality of a server. By
deploying WebObjects applications as servlets running inside servlet containers,
you can take advantage of the features that your servlet container offers.
Alternatively, you can deploy your applications using an HTTP adaptor that talks
to your HTTP server.
Deploying applications as servlets can be more efficient that using HTTP adaptors.
A servlet is loaded once inside a servlet container. Concurrent requests are handled
by separate threads, providing you with a high degree of scalability.
JSP is a technology that allows you to write dynamic Web pages that use JavaBeans
or WebObjects components. JSPs are compiled into servlets when users access
them. The servlets then process the request and typically return a Web page to the
user’s browser.
JNDI
For more information on JSP and servlets, see JavaServer Pages and Servlet Integration.
WebObjects implements the Java Naming and Directory Interface (JNDI) API.
Through it WebObjects applications can access multiple naming and directory
services, including Lightweight Directory Access Protocol (LDAP), Netware
Directory Services (NDS), Domain Name System (DNS), and Network Information
Service (NIS).
JNDI is used in EJB applications to locate beans, datasources, and other resources.
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CHAPTER 8
8Choosing Your Approach
Choosing between the four WebObjects approaches is the first task you face as a
WebObjects programmer. To make the choice you need to consider the following
issues:
■ Are you planning to deploy over the Internet or an intranet?
■ What are your user interface requirements?
■ How quickly do you need to develop the application?
The following sections, “Internet and Intranet Deployment” (page 91), “User
Interface Requirements” (page 92), and “Rapid Development Considerations”
(page 93) explore the approaches in more detail from the perspective of each of
these issues. You can also combine approaches as described in “Combining
Approaches” (page 94).
Internet and Intranet Deployment
The WebObjects HTML approach is the best approach for deploying internet
applications, especially those for highly visible websites. A user on any
internet-enabled computer with a Web browser can access a WebObjects HTML
application.
You can also use Direct to Web to create your application, but the user interface is
generally not flexible enough for public websites. If you’re familiar with
WebObjects and Direct to Web, you can use Direct to Web reusable components to
accelerate the development process. See “Combining Approaches” (page 94) for
more information.
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CHAPTER 8
Choosing Your Approach
Java Client and Direct to Java Client applications are generally unsuitable for public
websites because they contain client code that runs on the user’s computer. Not only
must the user wait for this code to download, but also the quality of the user’s Java
Virtual Machine determines whether the application runs correctly, efficiently, and
attractively.
User Interface Requirements
The WebObjects development approaches differ in the richness and response times
of the user interfaces and the ease in which you can make user interfaces with
specific layout and flow requirements.
Rich Widget Selection and Fast Response Times
The Java Client and Direct to Java Client approaches offer user interfaces with
multiple windows and a large selection of widgets, features commonly found in
client-server applications. If your application needs these features, you should use
one of these approaches. The HTML user interface used by the WebObjects
HTML-based and Direct to Web approaches offers much more limited possibilities.
When you need fast response times from your user interface (if you’re displaying
and updating real time data, for example), you should use the Java Client or Direct
to Java Client approaches. The user’s computer manages the highly interactive user
interface.
The drawback of the Java Client approaches is you need to be sure the client code is
on the user’s computer when the user runs your application. You can either install
it on the user’s computer in advance like a standalone application, which can be
inconvenient, or download it as an applet, which can take a long time.
Specific Layout and Flow Requirements
If you plan to create an HTML application with specific page design and flow
requirements, you should use the WebObjects HTML approach. The alternative,
Direct to Web, creates applications with a predefined structure that limits the user
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CHAPTER 8
Choosing Your Approach
interface’s flexibility. Direct to Web is highly customizable, but you need to have a
strong understanding of WebObjects before you can effectively customize the flow
of a Direct to Web application.
Your decision is similar if your application needs the rich and fast user interface the
Java Client approaches offer. If the user interface has specific layout and flow
requirements, you should use the Java Client approach over the Direct to Java
Client approach.
Keep in mind that the Direct to Java Client approach—including the user interface
it generates—is designed expressly for viewing and editing databases, especially
large ones. If your application requires this capability, you will probably find Direct
to Java Client’s user interface extremely well-suited for the task.
Rapid Development Considerations
Using the Direct to Web and Direct to Java Client approaches, you can build an
application with far less time and effort than the WebObjects HTML and Java Client
approaches. You only need to provide the database-to-enterprise objects mapping
(the model) and WebObjects creates your application from it. However, the rapid
development approaches also impose a user interface on your application and you
must be adept at WebObjects and Direct to Web to override it.
There are several types of applications at which the rapid development approaches
excel because their user interface limitations aren’t an issue:
■ Database maintenance tools. These approaches create user interfaces optimized
for administering databases and are therefore well-suited for this type of
application.
■ Prototypes. You can quickly and easily test a model by creating a Direct to Web
or Direct to Java Client application based on the model. Using this application,
you can test whether the relationships and database integrity rules are correct.
■ Internal data driven applications. Direct to Web has been used to develop
in-house applications for bug and feature tracking, customer account
management, and writing online help. Direct to Java Client can be used for such
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CHAPTER 8
Choosing Your Approach
applications as well. For internal applications, the user interface polish is not as
important as development time, making these applications ideal candidates for
the WebObjects rapid development approaches.
Combining Approaches
WebObjects does not confine you to a single approach. You can switch your
approach as you develop your application or combine it with another approach.
This is possible in WebObjects because the business logic is encapsulated in
enterprise objects and not in the application.
Combining HTML-based and Java Client
Approaches
In general, you shouldn’t combine a HTML-based approach (WebObjects
HTML-based or Direct to Web) with a Java Client approach (Java Client or Direct to
Java Client) because the combination has none of the advantages and all of the
drawbacks of the individual approaches. The speed and interactivity of their user
interfaces are major advantages of Java Client applications. These advantage are
lost when the applications also use inherently less-interactive HTML-based
interfaces.
Similarly, a major advantage of HTML-based applications is that any computer
with a Web browser can use them. When combined with Java Client, these
applications depend on the quality of the browser’s Java Virtual Machine, if the
browser even implements one. In addition, you must install the client code on the
user’s computer or force the user to wait for it to download. The extra interactivity
Java Client adds to the HTML-based approaches is usually outweighed by the
concomitant loss of portability.
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Apple Computer, Inc. January 2002
CHAPTER 8
Choosing Your Approach
Adding Rapid Development
The WebObjects HTML-based and Direct to Web approaches can be combined in
many ways. You can start with a Direct to Web application, freeze and customize
pages, and add your own pages. You can also start with a HTML-based application
and link its components with Direct to Web pages.
Direct to Web also provides reusable components, of which the edit and list
components are used the most. If your application employs forms and lists that
work with enterprise objects, these components can save you a tremendous amount
of time.
You can also mix Java Client and Direct to Java Client applications. If you’re
developing a Java Client application and you need a Direct to Java Client controller
(a window that edits an enterprise object, for example), you can easily instantiate
one. Also, you can freeze an interface in Direct to Java Client and edit it with
Interface Builder.
Summary
The advantages and disadvantages of the four WebObjects development
approaches are summarized in the following paragraphs.
The primary advantage of the WebObjects HTML-based approach is its portability.
Any user with a Web-enabled computer and a Web browser can use the application.
Its disadvantages are the limitations of the HTML-based user interface—delays due
to round trips to the server and a limited widget set.
Direct to Web has the same advantages and limitations of the WebObjects
HTML-based approach. However, it also allows you to develop data-driven
applications extremely quickly. The downside of Direct to Web is that it generates
a particular user interface that may not be suitable for your application.
Java Client applications provide the rich and fast user interfaces of client-server
desktop applications. The disadvantage of this approach is portability. You need to
install or download the application on the user’s computer.
Summary95
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CHAPTER 8
Choosing Your Approach
Direct to Java Client allows you to quickly develop data-driven Java Client
applications and therefore has the advantages and disadvantages of Java Client.
However, like Direct to Web, Direct to Java Client imposes a particular user
interface that may not be suitable for your application.
Where to Go From Here
Once you have decided upon an approach, you can go to companion documents
that cover the creation of WebObjects applications for each approach. These
documents are
■ Discovering WebObjects for HTML
■ WebObjects Desktop Applications
96Where to Go From Here
Apple Computer, Inc. January 2002
9Glossary
adaptor, WebObjects A process (or a part
of one) that connects WebObjects
applications to an HTTP server.
application object An object (of the
WOApplication class) that represents a
single instance of a WebObjects application.
The application object’s main role is to
coordinate the handling of HTTP requests,
but it can also maintain application-wide
state information.
attribute In Entity-Relationship modeling,
an identifiable characteristic of an entity. For
example, lastName can be an attribute of an
Employee entity. An attribute typically
corresponds to a column in a database table.
See also entity; relationship.
business logic The rules associated with
the data in a database that typically encode
business policies. An example is
automatically adding late fees for overdue
items.
CGI A standard for interfacing external
applications with information servers, such
as HTTP or Web servers. Short for Common
Gateway Interface.
same types of instance variables and have
access to the same methods belong to the
same class.
column In a relational database, the
dimension of a table that holds values for a
particular attribute. For example, a table that
contains employee records might have a
column titled “LAST_NAME” that contains
the values for each employee’s last name. See
also attribute.
component An object (of the
WOComponent class) that represents a web
page or a reusable portion of one.
database server A data storage and
retrieval system. Database servers typically
run on a dedicated computer and are
accessed by client applications over a
network.
Direct to Java Client A WebObjects
development approach that can generate a
Java Client application from a model.
Direct to Java Client Assistant A tool used
to customize a Direct to Java Client
application.
class In object-oriented languages such as
Java, a prototype for a particular kind of
object. A class definition declares instance
variables and defines methods for all
members of the class. Objects that have the
Apple Computer, Inc. January 2002
Direct to Web A WebObjects development
approach that can generate a HTML-based
Web applications from a model.
Direct to Web Assistant A tool that used to
customize a Direct to Web application.
97
GLOSSARY
Direct to Web template A component used
in Direct to Web applications that can
generate a web page for a particular task (for
example, a list page) for any entity.
dynamic element A dynamic version of an
HTML element. WebObjects includes a list of
dynamic elements with which you can build
your component.
EJB container The execution environment
of EJB components. It's managed by an EJB
server.
enterprise object A Java object that
conforms to the key-value coding protocol
and whose properties (instance data) can
map to stored data. An enterprise object
brings together stored data with methods for
operating on that data. See also key-value
coding; property.
entity In Entity-Relationship modeling, a
distinguishable object about which data is
kept. For example, you can have an
Employee entity with attributes such as
lastName, firstName, address, and so on. An
entity typically corresponds to a table in a
relational database; an entity’s attributes, in
turn, correspond to a table’s columns. See
also attribute; table.
faulting A mechanism used by WebObjects
to increase performance whereby destination
objects of relationships are not fetched until
they are explicitly accessed.
fetch In Enterprise Objects Framework
applications, to retrieve data from the
database server into the client application,
usually into enterprise objects.
foreign key An attribute in an entity that
gives it access to rows in another entity. This
attribute must be the primary key of the
related entity. For example, an Employee
entity can contain the foreign key deptID,
which matches the primary key in the entity
Department. You can then use deptID as the
source attribute in Employee and as the
destination attribute in Department to form a
relationship between the entities. See also
primary key; relationship.
HTML-based application approach A
WebObjects development approach that
allows you to create HTML-based Web
applications.
inheritance In object-oriented
programming, the ability of a superclass to
pass its characteristics (methods and instance
variables) on to its subclasses.
Entity-Relationship modeling A
Discipline for examining and representing
the components and interrelationships in a
database system. Also known as E-R
modeling, this discipline factors a database
system into entities, attributes, and
relationships.
EOModeler A tool used to create and edit
models.
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instance In object-oriented languages such
as Java, an object that belongs to (is a member
of) a particular class. Instances are created at
runtime according to the specification in the
class definition.
Interface Builder A tool used to create and
edit graphical user interfaces like those used
in Java Client applications.
GLOSSARY
Java Client A WebObjects development
approach that allows you to create graphical
user interface applications that run on the
user’s computer and communicate with a
WebObjects server.
Java Foundation Classes A set of graphical
user interface components and services
written in Java. The component set is known
as Swing.
JDBC Informally stands for “Java Database
Connectivity.” An interface between Java
platforms and databases.
JNDI (Java Naming and Directory
Service) Protocol that provides a standard
API to naming and directory services.
key An arbitrary value (usually a string)
used to locate a datum in a data structure
such as a dictionary.
key-value coding The mechanism that
allows the properties in enterprise objects to
be accessed by name (that is, as key-value
pairs) by other parts of the application.
locking A mechanism to ensure that data
isn’t modified by more than one user at a
time and that data isn’t read as it is being
modified.
model An object (of the EOModel class)
that defines, in Entity-Relationship terms, the
mapping between enterprise object classes
and the database schema. This definition is
typically stored in a file created with the
EOModeler application. A model also
includes the information needed to connect
to a particular database server.
Model-View-Controller An
object-oriented programming paradigm in
which the functions of an application are
separated into the special knowledge (Model
objects), user interface elements (View
objects), and the interface that connects them
(the Controller object).
object A programming unit that groups
together a data structure (instance variables)
and the operations (methods) that can use or
affect that data. Objects are the principal
building blocks of object-oriented programs.
primary key An attribute in an entity that
uniquely identifies rows of that entity. For
example, the Employee entity can contain an
EmpID attribute that uniquely identifies each
employee.
Project Builder A tool used to manage the
development of a WebObjects application or
framework.
look In Direct to Web applications, one of
three user interface styles. The looks differ in
both layout and appearance.
method In object-oriented programming, a
procedure that can be executed by an object.
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property In Entity-Relationship modeling,
an attribute or relationship. See also
attribute; relationship.
record The set of values that describes a
single instance of an entity; in a relational
database, a record is equivalent to a row.
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GLOSSARY
referential integrity The rules governing
the consistency of relationships.
relational database A database designed
according to the relational model, which uses
the discipline of Entity-Relationship
modeling and the data design standards
called normal forms.
relationship A link between two entities
that’s based on attributes of the entities. For
example, the Department and Employee
entities can have a relationship based on the
deptID attribute as a foreign key in
Employee, and as the primary key in
Department (note that although the join
attribute deptID is the same for the source
and destination entities in this example, it
doesn’t have to be). This relationship would
make it possible to find the employees for a
given department. See also to-one; to-many;
many-to-many; primary key; foreign key.
reusable component A component that can
be nested within other components and acts
like a dynamic element. Reusable
components allow you to extend the
WebObject’s selection of dynamically
generated HTML elements.
request A message conforming to the
Hypertext Transfer Protocol (HTTP) sent
from the user’s Web browser to a Web server
that asks for a resource like a Web page. See
also response.
response A message conforming to the
Hypertext Transfer Protocol (HTTP) sent
from the Web server to the user’s Web
browser that contains the resource specified
by the corresponding request. The response
is typically a web page. See also request.
row In a relational database, the dimension
of a table that groups attributes into records.
rule In the Direct to Web and Direct to Java
Client approaches, a specification used to
customize the user interfaces of applications
developed with these approaches.
Rule Editor A tool used to edit the rules in
Direct to Web and Direct to Java Client
applications.
session A period during which access to a
WebObjects application and its resources is
granted to a particular client (typically a
browser). Also an object (of the WOSession
class) representing a session.
table A two-dimensional set of values
corresponding to an entity. The columns of a
table represent characteristics of the entity
and the rows represent instances of the
entity.
template In a WebObjects component, a file
containing HTML that specifies the overall
appearance of a web page generated from the
component.
to-many relationship A relationship in
which each source record has zero to many
corresponding destination records. For
example, a department has many employees.
to-one relationship A relationship in
which each source record has exactly one
corresponding destination record. For
example, each employee has one job title.
transaction A set of actions that is treated
as a single operation.
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