Games PC KINGMAKER User Manual

4.5 (11)

Quick-Start Reference Folder

Installation/Loading Instructions

Amiga

Playing from Floppy Disk:

1.Insert Disk 1 into DFO:.

2.Double-click on the “KING” icon to start the game. The program will then prompt you for Disk 2 when necessary.

Note: If you have two drives and enough memory, then insert Disk 2 onto DFl:.

Installing to Hard Drive;

1.Insert disk 1 into DFO:.

2.Double click on the disk icon for

“KINGl”.

3.From your Workbench screen choose “New Drawer: and name the new

drawer “KING”.

4. Drag the icon for DFO: to the new drawer named “KING”.

5. When the drive light has gone out, insert Disk 2 and repeat step 4.

To play, open up the “KING” drawer and double-click on the “KING” icon.

Creating a Save Game Disk

(Floppy Only):

1.Insert a blank disk into DFO:.

2.From your Workbench screen initialize (format) the disk and name it

“KINGSAVE".

PC/Compatibles

Installing to Hard Drive:

1.Insert disk 1 into your 3 1/2” Disk Drive [RETURN].

2.Type “A:” or “B:” (whichever refers to your 3%” drive) [RETURN]. Type “INSTALL” [RETURN]. Now follow the on-screen instructions. The game will install to a default directory named “KING:“.

To play the game at C>, type

“CD\KING” [RETURN]. Now type

IF THE GAME WILL NOT LOAD.. . -

Your computer must have at least

600K of FREE RAM.

BASE MEMORY PROBLEMS:

After your system loads MS-DOS, your mouse, sound drivers, and any menu programs, you must have 600K remaining out of the origi-

nal 640K of BASE MEMORY. This area of

memory has nothing to do with your HARD

DRIVE or the remainder of your RAM, should you have more than 64OK of BASE MEMORY.

It is possible that your computer’s operating system is not setup to allocate 600K of free BASE MEMORY. This event is usually the reason the program will not load. You can determine how much memory is available by typing M E M . This will tell you how much free RAM exists. If the amount is less than 600,000 bytes, then you will have to free up more BASE MEMORY.

OPTION

1: FOR MS DOS 6.0, 6.1

or 6.2 users

1) Type “CD C:\DOS” [RETURN].

(This will

move you to the directory where your DOS

files are stored.)

 

2) Type

“MEMMAKBR”.

 

Follow the options for DEFAULT installation. This will move your MS DOS and other files to HIGH MEMORY and out of your BASE MEMORY.

OPTION 2: FOR MS DOS 5 users

The simplest way to free up more BASE MEMORY is to create a BOOT DISK. The following instructions will create a basic boot disk that you can use to run the game.

1) Place a blank f l o p p y disk in the A DISK

2 ) Type “C:” [RETURN]

3) Type “CD C:\DOS” [RETURN].

4) Type “FORMAT A: /S” (this will format a blank floppy disk and transfer the MS DOS operating system).

5)When asked for a volume label, hit the RETURN KEY.

6)Type “CD C:\KING” [RETURN].

7)Type “MAKEBOOT” [RETURN].

This will make a basic BOOT DISK, but it will not include your MOUSE DRIVERS or your SOUND CARD DRIVERS.

To install your MOUSE DRIVERS:

Make sure that the BOOT DISK that you created is in the A DRIVE.

1)Type “CD C:\MOUSE” [RETURNI.

Note: Not all mice manufacturers setup their software in the following manner. These directions are for a Microsoft Mouse or an OEM Microsoft Mouse that has installed all of the mouse software in a directory called MOUSE. If these instructions do not work, consult your mouse installation instructions that accompanied your mouse.

2)Type “INSTALL” [RETURN] (if INSTALL does not work, try “SETUP”).

3)Follow the instructions on the screen until it asks you “Where do you want to install the mouse drivers?” When prompted, tell it to install the mouse drivers to you A FLOPPY.

After this is completed, your mouse drivers will be installed on the BOOT DISK.

If you do not wish to install your sound card drivers, or you do not have a sound card, skip the next set of installation instructions and proceed to "PLAYING KINGMAKER WITH A

To install your SOUND CARD DRIVERS;

Make sure that the BOOT DISK that you created is in the A DRIVE.

1) Type “CD C:\SBPRO” [RETURN].

Note: Not all sound card manufacturers set their software in the following manner. These directions are for the CREATIVE LABS SOUND BLASTER PRO sound card. These instructions assume that your sound card software has been installed in a directory called SBPRO.

2)Type “INSTALL” [RETURN].

3)Follow the instructions on the screen until is

asks you “Where do you want to install the sound drivers. When prompted, tell it to install the mouse drivers to your A FLOPPY.

After this is complete your sound drivers will be installed on the BOOT DISK.

Playing Kingmaker with the BOOT DISK:

After you have completed creating a BOOT DISK, you are ready to begin playing Kingmaker.

1)Make sure that the BOOT DISK is inserted in the A DRIVE.

2)Reboot your computer by hitting the RESET button, or by holding down the CONTROL,

ALT and the DELETE key at the same time.

3)When the system has finished booting up, type “C:\KING” [RETURN].

4)Type KING and you are ready to begin!

TROUBLE SHOOTING (PROBLEMS & SOLUTIONS):

PROBLEM: THE NARRATOR SPEAKS ONE

OR TWO WORDS AND THE VOICE STOPS.

SOLUTION: The SOUND CARD settings that

you have selected in the Kingmaker SETUP

.

.

. . .

Locate the SOUND CARD diskette that came with your sound card.

Put the diskette in your A DRIVE and load the program that will test your sound card (please refer to your sound card documentation for the exact name to type in).

After you run the sound card test, the computer should give you three settings:

1.The IRQ ADDRESS,

2.The INTERRUPT NUMBER, and

3.The DMA #.

Copy these setting down.

Type C:\KING and hit the ENTER KEY. Type INSTALL. Select the SOUND SETTINGS selection. When it asks for the numbers, enter them in the same order that you copied them down.

Exit the install program and type KING. The sound should work normally.

PROBLEM: ONLY PART OF MY SOUND

W O R K S .

SOLUTION: If you have checked the settings for your sound card and they seem to be correct, but your sounds are still only partially working, you still do not have enough FREE RAM. Return to the section called “BASE MEMORY PROBLEMS”.

PROBLEM: MY 3.5” FLOPPY IS MY B:

DRIVE.

SOLUTION: You can install Kingmaker from your B FLOPPY DRIVE by substituting “B:” wherever the “A:” appears. However, IBM compatible computers can only RUN from your A: DRIVE or your INTERNAL HARD DRIVE. If you have a 5 1/4” FLOPPY DRIVE as your A:

Drive,

you will have to make your boot disk on

a 5%”

floppy disk.

SYMBOLS MENU

Advanced Battle Screen

Move to Engage the Enemy:

Engage a specific enemy.

Move to Target Area: Move your troops to a designated area.

Advance to Attack: Attack a specific battalion.

Stop/Shield: Hold your troops for further orders.

Other Keyboard Commands: Alt-X: Quit Game (return to DOS) Space Bar: End current Noble’s move Tab: Skip to next Noble

Arrow Keys: Scroll the

Tactical Map

VICTORY LEVELS

To win Kingmaker, one must control the last surviving Royal Heir and crown him Ring (or Queen) of England. Should you achieve this, your name will be entered on the “Roll of Honor”, along with a rank based upon your demonstrated skill in the recently completed game. These ranks, from lowest to loftiest, are:

Peasant

Knight

Earl

Baron

Duke

Kingmaker

Scoring during the game is tracked automatically by the program. Beginning with a base score of 100 points, each turn that passes in which you do not win the game deducts points from your score. In addition, points are gained for each battle won, and lost for each battle in which your forces are defeated. Finally, adjustments are made to your score for a number of other factors (such as, but not limited to, number of factions, use of advanced plague and/or weather, and order of set-up).

In short, the more difficulty you face in winning the game, the higher your final rank on the “Roll of Honor”.

Good luck!

SYMBOLS MENU

Main Menu Screen

Faction Build: Enter the Faction Build menu.

Family Tree: Shows the Royal

Heirs.

Secret Support: This is your hidden hand in which new Nobles and Titles are held until you wish to play them.

Chronicle: This gives you specific information about various topics.

Review: This allows you to

review the position of the Royal Houses and the Enemy Factions.

Find: This helps you find where various items are on the map.

Load/Save: This allows you to load a Saved Game or Save your current game.

Game Options: This allows you to view/change the game options, or to “Restart” the game.

Fresh Horses: This gives you the ability to move your selected Noble an extra four moves.

Faction Build Screen

Combine: This joins the highlighted items together with the highlighted Noble.

Disperse: This splits the highlighted items from the highlighted Noble.

Review: This allows you to review the positions of the Royal Houses and the Enemy Factions.

Proceed: Takes you into the game.

Scroll Up a Noble

Scroll Down a Noble

Scroll Up a line

Scroll Down a line

Games PC KINGMAKER User Manual

(c) 1994 The Avalon Hill Game Company All Rights Reserved

(c) 1993 U.S. Gold Limited. All Rights Reserved.

Original Board Game (c) 1984 ANDREW McNEIL/T.M. GAMES. Manufactured and distributed under license

2

INTRODUCTION.. .........................................

.4

Before Y o u Start..........................................

.9

GETTING

STARTED.. ...................................

.9

Copy

Security ............................................

. l l

OBJECT

OF

THE GAME ............................

.12

THE

ROYAL

HEIRS ....................................

.13

The

Royal

Houses .....................................

.13

Capturing

Royal Heirs.. ............................

.13

Controlling

Royal Heirs.. ..........................

.16

Crowning

Royal Heirs ..............................

.17

FACTIONS.. ..................................................

.18

The

Build

Faction Box & Controls.. ......... .19

Building

Your Faction.. .............................

.20

RAISING

THE STANDARDS.. ....................

.24

KNOW YOUR ENEMY................................

.25

CONTROLLING THE ACTION.. ................ .27

The Area Map.. .......................................... .27

Game

Controls..........................................

..2 8

THE SEQUENCE O F PLAY.. ......................

.29

Order

of

Play.. ..........................................

..3 0

THE EVENTS PHASE ...............................

..3 0

THE MOVEMENT PHASE. .........................

33

Inspect .......................................................

.33

Movement.. ................................................

.34

THE COMBAT PHASE.. ..............................

.40

Choosing t o Attack.. ..................................

.40

Mercy o r Vengence?. .................................

..4 4

Advanced Battle.. ......................................

.46

Sieges.........................................................

.52

THE PARLIAMENT PHASE .......................

.54

Summoning Parliament............................

.54

Parliament .................................................

.55

THE CORONATION PHASE ......................

.56

Arranging a Coronation ............................

.56

THE REINFORCEMENT PHASE ..............

.57

Secret Support.. .........................................

.57

Other Assets.. ............................................ .58

GLOSSARY ...................................................

.59

REFERENCE ...............................................

.61

3

INTRODUCTION

cene 4 of Act II of Henry VI, S Part One by the English poet and playwright William Shakespeare is one of high drama. In this evocative scene, six powerful lords of medieval England stand in the Temple Gardens. Richard, Duke of York, has just challenged his rival, John Beaufort, Duke of Som-

erset, over matters of State. Beau- fort-foremost of those who surround the Ring at Court and guide his actions-can barely restrain his anger. The two have recently argued loudly in the Hall, each trying to persuade the other nobles of England of the righteousness of their case. But those present cannot agree upon a clear winner in the debate.

Determined to resolve the issue, York plucks a white rose from a nearby bush, and declares that those who support him should do likewise. Echoing this emotional display, Beaufort picks a red rose

and calls for his supporters to do the same.

In vain, an undistinguished noble named Vernon pleads with both headstrong lords to accept that “he upon whose side the fewest roses are cropp’d from the tree shall yield the other in the right opinion”. The nobles are drawn into their factions; the Earl of Warwick, Vernon and an unnamed lawyer take the white rose, while the Earl of Suffolk alone sides with Beaufort. Realizing how matters have turned and too proud to yield, Beaufort almost draws his dagger there and then to end the looming squabble. The scene ends w i t h t h e s e o m i n o u s w o r d s b y Richard to his own supporters:

In four linked plays, Shakespeare portrays the “Wars of the Roses” (1450 through 1490) as a period of t r e a c h e r y , m u r d e r , f e a r s o m e vengeance and bloody battle among

4

the great nobles of the land. For those who lived in Shakespeare’s day-a century after these events unfolded-the wars were viewed as a time of violence, devastation and anarchy in their beloved England. Only when Henry Tudor killed Richard III at Bosworth did these evil times come to an end.

The victorious Tudors-whose faithful propagandist Shakespeare certainly was-had a vested inter-’ est in portraying the Wars of the Roses in this way. His popular plays

reminded

anyone

considering

rebel-

lion that

loyalty

to the crown

might

be the lesser of possible evils. Henry Tudor had taken the crown from Richard III’s head and his new dynasty was precariously seated upon the throne of England. This new king, Henry VII, faced open revolts in the field and his reign was troubled by a succession of conspiracies; Henry VIII felt the grumblings of rebellion; even “Good Queen Bess”, known to history as

Elizabeth I, faced the opposition of some powerful northern lords.

To promote their right to rule, the royal Tudors claimed they were the legitimate heirs of the Plantagenets. Henry Tudor was indeed related to Henry VI (see the lineage shown on the chart of family trees found in the “Historical Manual”). Certainly, they were the last champions of the Lancastrian cause, all others having fallen. Too, in fulfillment of pledges: to his Yorkist supporters, Henry married Elizabeth of York, symbolically uniting the warring factions. In this way, the culmination of the wars could be portrayed as the legitimate victory of Lancaster over Yorkist usurpers, along with a reconciliation with the defeated through an act of dynastic

union. The Red and White roses, and hence all England, were as one at last.

One of the great castles of the Northern Marches and a seat of the Percy family, the fortress featured prominently in the northern campaigns of 1461.64.

5

The home of the Fitzalan family played no major part in the Wars. The castle on the site today is of a considerably more modem vintage.

It is typical of the Wars of the Roses that this brief, simple explanation has passed into popular belief. Much of what we know-or believe we k n o w - h a s b e e n obscured behind symbols and legend, without much basis in fact. The emblems themselves, for example, are primarily a playwright’s fancy. The “War” of White and Red Roses was not an allegory understood at the time of the struggle itself. In fact, the symbols were themselves rarely used by the two factionsEdward IV is better known for his symbol of the “Sun In Splendor,” while Richard II fought under the banner of the “White Boar”.

It is equally confusing to the modern American student (or game player) to discover that the Lancastrians held extensive estates in Yorkshire, while the Yorkists were strongest in the Midlands! In fact, the entire history of the period is a confusing jumble of names (there are altogether too many Prince

Edwards!!!), titles, places and dates presented against an ever-changing background of treachery and political chicanery. And barely half of what you read is factual..

Since Shakespeare’s day, popular perception of the Wars of the Roses has been confused by the propaganda of partisan supporters of the White or the Red, or by those who see the whole affair as a minor dynastic squabble. It is true that their significance in the history of the art or practice of warfare is small. And while the Wars were not the general bloodbath Shakespeare described for the Elizabethan stage, the royal house of Plantagenet was wiped out...along with other noble dynasties beside. Modern historical research, however, has shown that the era was no better nor worse than those that came before and after.

6

But it is far too easy to trivialize the Wars. Like all civil conflicts,

they were savagely contested. They were marked by a ferocity and brutality practically unknown in the history of England before or since. Although the various battles were often small, and most victories owed more to treachery or accident than to skill or force of arms, blood was spilled freely. (Though one foreign commentator remarked that the English fought very curious wars: “...once they have gained a battle, they do no more killing, especially of common people.“)

A number of victories were celebrated by the beheading of captured leaders, especially as the Wars progressed. This can be traced to the fact that the several campaigns were primarily a struggle between opposing factions, vying for political power with no sweeping or revolutionary ideals at stake. Although the Yorkists claimed a constitutional cause for

their revolt, both sides were cut from the same political cloth.

The intermittent struggle that spanned the reigns of Henry VI, Edward IV and Richard III was also characterized by the way many local disputes between various noble Houses were fought under the banner of the continuing “Civil War”. In the far north, the Nevilles and the Percies had been bitter rivals for centuries. The victory of the Yorkist cause in the north was really the

triumph of

the

House of

Neville at

the expense

of

the House

of Percy.

In southwest England, an interminable feud between the Courtenay Earls of Devon and the upstart Bonville family drew major players into the Wars, who sided with their supporters in a local dispute over lands and titles.

For those nobles bold enough, the Wars of the Roses provided opportunities for advancement and accumulation of power as established families fell by the wayside and local

An unfortified town in the Midlands, west of Leicester.

T his manual provides all the information you need to play KINGMAKER. It is written assuming you are playing with a mouse, in VGA, on an IBM-compatible PC, with the game stored on your hard drive. (For Amiga format, consult the

Quick-Start Reference Folder.)

Before You Start

Check that

your game box contains

the following

items:

3 Disks

2 Manuals

Quick-Start Reference Folder

Player Aid Sheet

You can now install KINGMAKER on your computer’s hard drive. [Please follow the instructions on the QuickStart Reference Folder.]

Sound

Select the sound options appropriate for your machine. The music will run on AdLib/SoundBlaster or Roland; the FX run on SoundBlaster or Roland; digitized speech is only available on SoundBlaster.

GETTING STARTED

his manual contains all the instructions you need to play

KINGMAKER. [The basics are also summarized on the Reference Folder.1 All the game’s major functions can be accessed with the mouse, although you do need to use your keyboard as well. There is an on-line help facility (termed “Autohelp” hereafter) for use during play.

From Start-Up, you are taken through a short introduction, conducted by William Shakespeare. You can hit any key to escape.

New/Saved Game Menu

You are now presented with this menu:

New Game

Saved Game

Select New Game to start afresh.

Select Saved Game to restore a game previously saved to disk.

This famous Roman spa in the west of England lies close to Bristol.

This is a Royal Castle and port on the island of Anglesey, off the northwestern tip of W & S .

Number of Factions

Selecting New Game brings up a second menu, which asks you to select the number of Factions you will face in the game.

1 Faction (easy)

2 Factions

3Factions

4Factions

5Factions(hard)

The more Factions the computer controls, the tougher the game becomesalthough the computer-controlled factions will compete against each other just as fiercely as they compete against you. The Roll of Honor rewards victory against large numbers of Factions with greater glory.

Difficulty Level

A third menu asks you to set one of two difficulty levels:

Allocate Blind (hard-you place first)

After Computer (easy-you see where all other Factions have placed their forces before you place yours)

Allocate Blind forces you to place your Nobles on the map in ignorance of the actions of the computer-controlled Factions.

If you select After Computer, you see the computer-controlled Faction(s) appear on the map before you make your own dispositions. This allows you to see which Royal Heirs are most at risk of capture by your opponents, and where the enemy are strongest.

Advanced Options

You are next asked to set or reject two Advanced Game options-Advanced Weather and Advanced Plague-and the level of Autohelp. The Advanced Game options affect the way the game is played, although neither adds to the difficulty. Use the buttons to toggle these options on or off.

Advanced Weather is checked at the beginning of the player’s turn. The computer determines whether this is to be a Fair Weather or Bad Weather

Turn. In Fair Weather, the game proceeds as normal. In Bad Weather, the following restrictions apply:

10

(a)Armies move only 3 areas per Turn.

(b)No Combat or Sieges are possible.

(c)Storms at Sea occur more often, and can sink Ships.

With Advanced Plague, infection can break out anywhere, not just in towns. Plague spreads along roads, through ports, and into. Towns and Cities. Death is no longer automatic, but anyone caught in a Plague area has a 25% chance of being killed.

Select On/Off for each option.

Autohelp

KINGMAKER features an on-line

help

facility. Before the game

begins,

you

must decide if you wish to

activate

it. As with the Advanced Weather and Advanced Plague options, use the appropriate button to toggle Autohelp on or off. If activated, at select moments during the game, messages will appear on the screen offering you instructions on how to play and suggestions on how to play well. The action

pauses so that the player may read these at his leisure. When ready to proceed with the game, click on the Right

Mouse Button.

Animation

Finally, players may use the On/Off toggle to suspend the on-screen animation for certain events (notably, the execution sequence). These graphics play no role in the game, and are intended for entertainment purposes only.

Having completed your game set-up, click on the Exit button. KINGMAKER now completes loading.

Copy Security

At selected intervals during the game, you may be asked to pass a Copy Security Check. Your computer displays a picture of a City, Town or Castle featured in the game, along with a range of page numbers. All the Towns and Castles featured in this way are listed, with their pictures, in this manual. Find the correct Town/Castle, and

enter itsname attheprompt.

This magnificent castle, east of Nottingham, is one of those belonging to the Roos family.

11

One of the many royal castles built after the subjugation of Wales. On the northern coast of the principality, it is gained by whichever Faction controls the Office of Chancellor of England.

Edward, Earl of March, is in Harlech, which, like all Royal Castles, has a garrison of 200 men. The Percy faction wishes to capture him. Percy himself, Earl of Northumberland and Constable of Dover Castle, is accompanied by Stanley. Percy has 100 Troops from his own household and 50 men by virtue of being Constable of Dover, while Stanley’s contribution is another 50 Troops. That gives Percy a total Troop Strength of 200. He can besiege Harlech and-- when it falls-will capture Edward.

Note that every Castle, City and Fortified Town has a Garrison, although strengths may vary.

In every game, the Royal Heirs start in the same places. These locations are listed here, along with their garrison, any other Troops who might be there, and the name of any Office which grants ownership of that place to the Noble who possesses the Office. The Royal Heirs at the beginning of the game:

Henry VI (London): ‘The capital is controlled by the Constable of the Tower, who can seize Henry directly.

Otherwise, London must

be

besieged by

a force of at least 300

troops-more if

another faction

has troops

in the City

(and

whoever

controls

the

Constable of

the

Tower has

at least

250).

 

Margaret of Anjou (Coventry): this Fortified Town must be besieged by a force of at least 200 troops-more if another faction moves troops into it.

Edward, Prince of Wales (Kenilworth): this Royal Castle must be besieged by a force of at least 200 troops-more if another Faction has troops in the Castle.

14

Beaufort, Duke of Somerset: as men- tioned above, Beaufort is a special case, and enters the game as an ordinary Noble.

Richard, Duke of York Work): This City is controlled by the Archbishop of York, who can seize Richard directly. Otherwise, York must be besieged by a force of at least 300 troops-more if another faction has troops there (and anyone who controls the Archbishop has at least 30).

Edward, Earl of March (Harlech):

This Royal Castle is controlled by the Marshal of England, who can seize Edward directly. Otherwise, Harlech must be besieged by a force of at least 200 troops-more if another faction has troops in the Castle (and whoever controls the Marshal has at least 100).

Edmund, Earl of Rutland (Ireland): the “Emerald Isle” is controlled by the

Lieutenant of Ireland, who can seize Edmund directly. If no faction controls the Lieutenant, Edmund can be seized with a minimum force (provided you have a ship) since there is no garrison protecting the Earl. However, if another Faction controls the Lieu-

tenant of

Ireland, and sends him over

to guard

Edmund, that Noble has at

least 250

troops at his disposal in Ire-

land, and must be defeated in Battle before Edmund can be captured.

George, Duke of Clarence (Cardigan): This is an Open Town, with no garrison. Whoever reaches the town first can seize Clarence.

Richard, Duke of Gloucester (Calais): This Town is controlled by the Captain of Calais, who can seize Edmund directly. Otherwise, Calais must be besieged by a force of at least 200 troops-more if another faction has troops in the Town (and anyone who controls the Captain of Calais has at least 350). Furthermore, the besieging force needs to be transported by Ship to reach it. Because of these factors, Richard is often not captured during the game, but dies when the Plague reaches Calais.

The seat of the most important Archbishop in the English Church, it is also a vital town on the road leading southeast from London, and is close to several ports.

Initial Strategy

Planning the risk-free capture of a Royal Heir is one of the most important parts of the game’s opening Turns. Your Faction’s opening dispositions and moves should be geared primarily towards the capture of at least one Royal Heir. Choosing the right one is a question of balancing a number of vari- ables-how close are members of your faction to the Heir? How close are the forces of opposing Factions? How well guarded is the Heir? Is there a Noble in play who can capture the Heir easily by virtue of an Office they hold?

For your first few games, the best strategy might seem bewilderingly obscure. Until you get used to the game, set yourself a simple goal, and work for it. You’ll soon get used to the advantages of certain combinations.

For example, Neville, Earl of Warwick, can start the game close to Kenilworth,

Cardigan or York. He has 50 Troops automatically. On his own, he can capture Clarence in Cardigan, unless Herbert can beat him there. With another 150 Troops assigned to him, he can cap-

ture Kenilworth and the Prince of Wales. With 250 extra Troops, he can capture York in the first Turn; or he can enter the City freely if the Faction controls the Archbishop. This flexibility makes Neville a very powerful Noble.

Controlling Royal Heirs

Having captured a Royal Heir, a Faction can begin the process of eliminating their rivals and having that Heir crowned King. Each faction may control more than one Royal Heir, but may not control Heirs from both royal houses (Lancaster and York) for more than two consecutive Turns. After that, one or the other Heir must be executed.

A Faction may execute any Royal Heir it controls at any time. You are asked if you wish to execute an Heir at the point at which he or she is captured. Thereafter, click on the Heir’s name in the Family Tree display and you are asked if you wish to execute him or her.

When you capture Royal Heirs, they are assigned to one of the Nobles in the Army. The royal captive now follows

16

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