Yamaha QS300 User Manual

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Welcome to the QS300
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Congratulations and thank you for purchasing the Yamaha QS300 Music Pro­duction Synthesizer.
need to create and perform fully orchestrated and professional-sounding music. The QS300 features an advanced tone generator, plus a comprehensive sequencer for recording and editing your performances.
The tone generator of the QS300 provides 954 high-quality Voices, full General MIDI and new XG-MIDI compatibility, and three separate digital effects
sections for processing the Voices. To ensure playback of even the most sophisti­cated song data, the QS300 also has 16-channel multi-timbral capacity and full 32-note polyphony. The comprehensive, yet easy-to-use functions let you subtly change and customize the Voices, or create completely new and unique Voices of your own.
The sequencer section features 16 tracks for recording your own performances — either in real time or manually (by Step recording). Punch-in recording allows you to re-record any portion of an already recorded track. Sophisticated editing functions let you perform various transformations on the recorded data — such as transposing, quantizing, changing note length and velocity, copying, and much more.
More than just a performance recorder, the sequencer has flexible and conve­nient automatic accompaniment functions. These include special Phrases and Patterns that provide complete backing band parts (for example: drums/bass/ guitar/keyboards/strings) in a wide variety of musical styles. Plus, these backing parts change harmonically according to the chords you specify. You can even create your own original Phrases to be used with the automatic accompaniment. All of this gives you the means to easily create complete and musically appropri­ate rhythmic/chordal accompaniment in a fraction of the time it would take if you recorded all the parts yourself.
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Table of Contents
Precautions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
How to Use This Manual. . . . . . . . . . . . . . . . . . . . . . . 6
The QS300 — What It Is and What It Can Do . . . . . 7
Panel Controls and Terminals . . . . . . . . . . . . . . . . . . 10
GUIDED TOUR
Setting Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Playing the Demo Song . . . . . . . . . . . . . . . . . . . . . . . 18
Auto Load. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Selecting and Playing Voices. . . . . . . . . . . . . . . . . . . 20
Changing the Voice Bank . . . . . . . . . . . . . . . . . . . . . 21
Quick Selection of Voice Variations in Different
Banks — Variation Voice Auto-Search . . . . 22
Editing a Voice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Changing the Amount of Reverb. . . . . . . . . . . . . 23
Changing the Amount of Chorus. . . . . . . . . . . . . 24
Selecting a Variation Effect . . . . . . . . . . . . . . . . . 25
Setting the Pitch Bend . . . . . . . . . . . . . . . . . . . . . 26
Comparing the Edited Voice with the Original
. . . 27
Changing the Envelope Generator Setting . . . . . 28
Naming and Storing the New Voice . . . . . . . . . . 30
Recording a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Enter the Song Mode and Select an Empty Song
. . . 32
Record the Accompaniment Patterns . . . . . . . . . 33
Record the Accompaniment Chords . . . . . . . . . . 36
Record Your Own Keyboard Performance . . . . . 38
Naming and Saving the New Song . . . . . . . . . . . 39
Other Sequencer Features . . . . . . . . . . . . . . . . . . 40
REFERENCE
Voice Edit Mode 43
Voice Common
Overall Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Controller Parameters . . . . . . . . . . . . . . . . . . . . . . . . 46
Variation Effect Parameters . . . . . . . . . . . . . . . . . . . . 47
Voice Element
Wave Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Wave Parameters Element Copy . . . . . . . . . . . . . . . . 50
Amplitude Parameters . . . . . . . . . . . . . . . . . . . . . . . . 51
Filter EG Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 53
Pitch EG Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 54
Graphic EG Edit Parameters — Amp, Filter and Pitch
Template Copy — Amp, Filter and Pitch . . . . . . . . . 57
Tuning Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
LFO Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Other Voice Functions
Drum Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Voice Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Voice Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Voice Compare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Voice Job — Edit Recall . . . . . . . . . . . . . . . . . . . . . . 64
Song Mode 65
Loading a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Song Playback
Loop Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Transport/Location Controls . . . . . . . . . . . . . . . . . . . 67
Measure/Beat Parameter . . . . . . . . . . . . . . . . . . . . . . 68
Mark/Jump Function . . . . . . . . . . . . . . . . . . . . . . . . . 68
Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Play Effect Bypass . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Multi Controls
Storing the Multi Control Parameter Values . . . . . . . 72
Pages
Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Voice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Pages
Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Pages
Tuning/Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Mode/Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
EG Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Controller Edit
Portamento . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Real-time Controllers: MODULATION Wheel /
PITCH Wheel / After Touch / Foot Controller. . . 87
Song Playback Effects
Per Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Transpose/Clock Shift . . . . . . . . . . . . . . . . . . . . . . . . 92
Gate Time/Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Other Song Functions
Track Transmit Channel. . . . . . . . . . . . . . . . . . . . . . . 94
Song Chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Song Mode: Recording Operations 97
Realtime Recording . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Punch-in Recording . . . . . . . . . . . . . . . . . . . . . . . . . . 99
All-track Recording (Realtime and Punch-in) . . . . 100
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Measure/Beat/Clock Display . . . . . . . . . . . . . 102
The Note and Keyboard Displays . . . . . . . . . 103
Step Mode Function Keys . . . . . . . . . . . . . . . 103
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Pattern Mode 105
About Phrases, Sections, Patterns and Styles . . . . . 106
Selecting and Playing Patterns . . . . . . . . . . . . . . . . 107
Changing Chords . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Specifying the Bass Note For a Chord . . . . . 109
Specifying the Bass Phrase Chord Type
(Harmonization) . . . . . . . . . . . . . . . . . . . . . . . 109
Multi Controls
Pages
Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Voice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Page
Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
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Table of Contents
Pattern Playback Effects
Per Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Transpose/Clock Shift . . . . . . . . . . . . . . . . . . . . . . . 116
Gate Time/Velocity . . . . . . . . . . . . . . . . . . . . . . . . . 116
Other Pattern Functions
Track Transmit Channel. . . . . . . . . . . . . . . . . . . . . . 117
Track Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Accompaniment Recording 119
Realtime Accompaniment Recording . . . . . . . . . . . 120
Step Accompaniment Recording . . . . . . . . . . . . . . . 122
Pattern Entry . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Chord Entry . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Phrase Mode 125
Selecting and Playing Phrases . . . . . . . . . . . . . . . . . 126
Combining Phrases (in the Pattern Mode) . . . . . . . 127
Other Functions . . . . . . . . . . . . . . . . . . . . . . . 128
Recording Original Phrases . . . . . . . . . . . . . . . . . . . 129
Realtime Phrase Recording . . . . . . . . . . . . . . . . 129
Retrigger and Type Parameters . . . . . . . . 131
Step Phrase Recording . . . . . . . . . . . . . . . . . . . . 132
Measure/Beat/Clock Display . . . . . . . . . . 133
The Note and Keyboard Displays . . . . . . 134
Step Mode Function Keys . . . . . . . . . . . . 134
Disk Operations 135
Direct Load and Save Operations
Load Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Save Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Song Jobs 139
00: Undo/Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
01: Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
02: Modify Velocity . . . . . . . . . . . . . . . . . . . . . . . . 143
03: Modify Gate Time . . . . . . . . . . . . . . . . . . . . . . 144
04: Crescendo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
05: Transpose. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
06: Shift Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
07: Shift Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
08: Chord Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
09: Copy Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
10: Erase Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
11: Extract Event . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
12: Thin Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
13: Create Measure . . . . . . . . . . . . . . . . . . . . . . . . . 154
14: Delete Measure . . . . . . . . . . . . . . . . . . . . . . . . . 155
15: Copy Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
16: Mix Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
17: Clear Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
18: Expand Backing . . . . . . . . . . . . . . . . . . . . . . . . 158
19: Init (Initialize) Play Effect . . . . . . . . . . . . . . . . 159
20: Normalize Effect . . . . . . . . . . . . . . . . . . . . . . . . 159
21: Copy Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
22: Clear Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
23: Song Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Pattern Jobs 163
00: Undo/Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
01: Copy Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
02: Append Pattern . . . . . . . . . . . . . . . . . . . . . . . . . 166
03: Split Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
04: Init (Initialize) Play Effect . . . . . . . . . . . . . . . . 168
05: Clear Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
06: Style Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Phrase Jobs 169
00: Undo/Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
01: Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
02: Modify Velocity . . . . . . . . . . . . . . . . . . . . . . . . 171
03: Modify Gate Time . . . . . . . . . . . . . . . . . . . . . . 171
04: Crescendo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
05: Transpose. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
06: Shift Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
07: Shift Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
08: Copy Phrase . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
09: Append Phrase . . . . . . . . . . . . . . . . . . . . . . . . . 174
10: Split Phrase . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
11: Get Phrase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
12: Put Phrase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
13: Clear Phrase . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
14: Phrase Name . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Editing Songs and Phrases 179
Edit Change Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Other Functions . . . . . . . . . . . . . . . . . . . . . . . 183
Edit Insert Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Editing Tempo Track . . . . . . . . . . . . . . . . . . . 186
Utility Mode 187
Synthesizer Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
MIDI Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
MIDI Input Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Sequencer Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Fingered Chord Zone . . . . . . . . . . . . . . . . . . . . . . . . 193
Others Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Disk Mode 195
Save Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Load Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Delete Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Rename Operation . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Format Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Appendix 203
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Warning and Error Messages . . . . . . . . . . . . . . . . . . 206
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
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Precautions (PLEASE READ THIS BEFORE PROCEEDING!!)
Location
Keep the instrument away from locations where it is likely to be exposed to high temperatures (such as direct sunlight) or humidity. Also avoid locations which are subject to excessive dust accumulation or vibration which could cause me­chanical damage.
Power Supply
Avoid plugging the instrument into the same AC outlet as appliances with high power consumption, such as electric heaters or ovens. Also avoid using multi­plug adaptors since these can result in reduced sound quality and possibly damage.
MAKE SURE POWER IS OFF WHEN MAKING OR REMOVING
CONNECTIONS
To prevent damage to the instrument and other connected equipment, always turn off the power prior to connecting or disconnecting cables. Also, turn the power off when the instrument is not in use, and disconnect the power cord during electric storms.
MIDI CABLES
When connecting the QS300 to other MIDI equipment, be sure to use only high­quality cables made especially for MIDI data transmission. Also, avoid using cables longer than 15 meters, since long cables can result in data errors.
HANDLE THE INSTRUMENT WITH CARE
Although the instrument has been constructed to withstand the rigors of normal use for optimum sturdiness and reliability, avoid subjecting it to strong physical shocks (such as dropping or hitting it). Since the QS300 is a precision-made electronic device, also avoid applying excessive force to the various controls. When moving the instrument, first unplug the power adaptor and all other cables to prevent damage to cords and jacks. Always unplug cables by gripping the plug firmly, not by pulling on the cable.
CLEAN WITH A SOFT, DRY CLOTH
Never use solvents such as benzine or thinner to clean the instrument, since these will damage the cabinet finish or dull the keys. Wipe clean with a soft, dry cloth. If necessary, use a soft, clean, slightly moistened cloth — making sure to wipe the case off again with a dry cloth.
ELECTROMAGNETIC INTERFERENCE
Avoid using the unit near televisions, radios or other equipment generating electromagnetic fields. Proximity to such equipment may cause the unit to malfunction, and may generate interference noise in the other appliance as well.
Data Backup
The QS300 contains a special long-life battery that retains the contents of its internal memory (User Voice data and System data) even when the power is turned OFF. The backup battery should last for several years. When the backup battery needs to be replaced “Battery Low” will appear on the display when the
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Precautions
power is turned on. When this happens, have the backup battery replaced by qualified Yamaha service personnel. DO NOT ATTEMPT TO REPLACE THE BACKUP BATTERY YOURSELF!
Internal memory data can be corrupted due to incorrect operation. Be sure to save important data to floppy disk frequently so you have a backup to revert to if something happens to damage the data in memory. Also note that magnetic fields can damage data on the disk, so it is advisable to make a second back-up copy of disks that contain very important data, and keep backup disks in a safe place away from stray magnetic fields (i.e., away from speakers, appliances containing motors, etc.).
Handle Floppy Disks and the Disk Drive With Care
Use only 3.5” 2DD or 2HD floppy disks. (2HD disks having 2DD format cannot be used.)
Do not bend or apply pressure to the floppy disk. Do not open the shutter and touch the surface of the floppy disk inside.
Do not expose the disk to high temperatures (e.g., direct sunlight, a car interior, etc.).
Do not expose the disk to magnetic fields. Magnetic fields can partially or totally erase data on the disk, rendering the disk unreadable.
To eject a floppy disk, press the eject button slowly as far as it will go then, when the disk is fully ejected, remove it by hand.
Do not attempt to eject a disk while the disk-in-use indicator is lit.
The disk may not be ejected properly if the eject button is pressed too quickly, or it is not pressed in as far as it will go (the eject button may become stuck in a half-pressed position and the disk extends from the drive slot by only a few millimeters). If this happens, do not attempt to pull out the partially ejected disk. Using force in this situation can damage the disk-drive mechanism or the floppy disk. To remove a partially ejected disk, try pressing the eject button once again, or push the disk back into the slot and then repeat the eject procedure carefully.
Do not insert anything but floppy disks into the disk drive. Other objects may cause damage to the disk drive or the floppy disk.
DO NOT OPEN THE CASE OR TRY REPAIRING THE INSTRUMENT YOURSELF
The instrument contains no user-serviceable parts. Never open the case or tamper with the internal circuitry in any way, since doing so may result in damage to the instrument. Refer all servicing to qualified Yamaha service personnel.
Third-party Software
Yamaha cannot take any responsibility for software produced for this product by third-party manufacturers. Please direct any questions or comments about such software to the manufacturer or their agents.
YAMAHA is not responsible for damage caused by improper handling or operation.
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How to Use This Manual
You are probably eager to try out your new QS300 Music Production Synthe­sizer right away and hear what it can do, rather than have to read through a lot of instructions before you can even get a sound out of it.
However, to get the most out of your QS300, we strongly suggest that you read the following sections in the order given:
1) Precautions
This gives you important information on how to care for your new QS300, how to avoid damaging, and how to ensure long-term, reliable operation.
2) The QS300 — What It Is and What It Can Do
This briefly provides an overview of the functions and features of the QS300 and offers some important hints on how you can use it effectively.
3) Panel Controls and Terminals
This section introduces you to the panel controls and terminals, and reading through it is a good way to familiarize yourself with some of the basic opera­tions.
4) Tutorial
This very important section gets you started using your new QS300. It helps you set up the QS300, play it, and use some of the fundamental functions and features. The hands-on experience you gain in this section will help you navi­gate easily through more advanced sections of the manual later.
5) Reference
Once you’re familiar with everything above, skim through this comprehensive guide to all editing functions. You won’t need (or want) to read everything at once, but it is there for you to refer to when you need information about a certain feature or function.
6) Appendix
Use the sections in the Appendix as necessary. For example, the Index will come in handy when you need to quickly find information on a specific topic. Other sections, such as Troubleshooting and Error Messages provide additional useful information.
7) Sound Lists and MIDI Data Supplement
Finally, this separate supplement provides complete lists of the available Voices, Effects and Effect parameters, as well as detailed information concerning MIDI data.
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How to Use This Manual / The QS300 — What It Is and What It Can Do
The QS300 — What It Is and What It Can Do
As its name indicates, the QS300 Music Production Synthesizer is more than just a synthesizer — it is a fully equipped music production machine that has every­thing you need to play and produce professional-sounding music.
What It Is
Built into the QS300 are an advanced tone generator, with comprehensive editing functions, three digital multi-effect sections, and a full-featured sequencer for recording and editing your performances, and a flexible automatic accompaniment system that produces complete backing in a variety of styles. The QS300 also has a floppy disk drive, for storing and organizing your important data.
Tone Generator Section
The tone generator of the QS300 features 954 high­quality Voices, in 47 different Voice Banks. (See the separate “Sound Lists & MIDI Data” supplement.) It also provides complete compatibility with General MIDI and the new XG-MIDI format, and gives you full 32-note polyphony for even the most complex song data. A set of comprehensive Voice editing functions lets you create your own User Voices. (See Voice Editing below.) And there’s internal memory space for saving up to 128 User Voices — plus unlim­ited storage capacity with the floppy disk drive.
Effect Sections
The three effect sections of the QS300 — Reverb, Chorus and Variation — provide an enormous variety of tools for enhancing the Voices. There are 11 types of Reverb, 11 types of Chorus, and a full 42 different Variation effect types, including Delay, Rotary Speaker, Distortion and Auto Wah.
Voice Editing
The Voice editing functions give you an exceptionally wide range of controls for changing both the actual sound of a Voice and how that Voice responds to various real-time performance controls. Altogether, these functions give you the power to either subtly enhance a Voice, or completely change its basic character.
A single Voice can be created by combining up to four different waveforms, or “Elements.” These are the basic sonic building blocks of the QS300 and there are 205 waveforms available. These can be assigned to different sections of the keyboard, played at differ­ent velocities, with different envelopes, and be given completely independent filter, pitch EG, tuning and LFO settings (page 43). This flexibility allows you to create extremely complex Voices that can shift in texture and pitch, and change dynamically according to how you play.
In addition, each Voice that you create can be given its own volume, velocity response and portamento settings (page 45).
Sequencer Section — Song Playback and
Recording
The sequencer section features 16 tracks for recording your own performances (page 97) — either in real time or manually, by Step recording. Three additional tracks — Pattern, Chord, and Tempo — let you record fully automatic backing tracks and tempo changes (page 119). You can use Punch-in recording to re­record any part of an already recorded track (page 99). In addition to independent Voice, pan, volume, tuning and effect send settings, each track’s Voice can have different filter and vibrato settings, velocity response, and even be given independent EG and MIDI control­ler settings (page 71). And all controls are available in a “mixing console” layout for exceptional ease of use. Moreover, there are a host of editing functions — in the Song Jobs (page 139) — for transforming the recorded data — such as transposing, quantizing, changing note length and velocity, copying, and much more.
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Automatic Accompaniment
What sets the QS300’s sequencer apart is its versatile automatic accompaniment functions, which give you complete backing band parts in a wide variety of musical styles (page 33). Plus, these backing parts change harmonically according to the chords you specify. You can even create your own original parts to be used with the automatic accompaniment. This means you can create complete rhythmic/chordal accompaniment for your song more quickly and easily than ever before.
Comprehensive Compatibility and Playback
Controls
Thanks to full compatibility with the General MIDI and new XG-MIDI formats, the QS300 ensures high­quality playback and reproduction of virtually any song data. And the QS300 provides extensive play­back-only controls (page 89), allowing you to change various aspects of how the song data is played back, including quantization, transposition/tuning, gate time, and velocity response.
Editing Recorded Data
The QS300 also features comprehensive and flexible editing controls that make it easy to correct mistakes or change recorded tracks, and generally help you to refine your sound. These controls let you individually modify the timing, pitch (note), gate time (length) and velocity (loudness) of each recorded note. They also allow you to change the data values of other recorded events, such as pitch bend, program change and after touch. A special Edit Insert mode lets you insert specific note, pitch bend, program change, control change, after touch, or exclusive events at any point in the recorded data. (See page 179.)
Disk Operations and Utility Mode
The QS300 has a built-in floppy disk drive that provides easy storage and retrieval of all data. It also facilitates data management, allowing you to create a well-organized personal floppy disk data library. (See page 195.)
The Utility mode includes a number of functions that are important for general operation. These functions include MIDI data handling, interfacing with external equipment, global sequencer settings and controls, ABC system operation, and more. (See page 187.)
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The QS300 — What It Is and What It Can Do
What It Can Do
Here are a few ideas on how you can use the QS300. This section is not comprehensive, but gives you a good general guide to the overall possibilities and provides a starting point or springboard for your own creative ideas and explorations.
Live Performance — Including Solo Gigs
The huge number of high-quality Voices and profes­sional-level effects makes the QS300 a perfect key­board for live performance. Add the 16-track se­quencer and the sophisticated automatic accompani­ment, and you’ve got a single, easy-to-use instrument that can take the place of an entire band! Moreover, the GM and XG compatibility let you take advantage of the vast library of song files on the market, allow­ing you to cover virtually any tune in any style of music.
Home Studio
For an all-in-one music production instrument, the QS300 also has amazing depth. The comprehensive editing controls, MIDI implementation, 16-part multitimbral capacity — and, of course, the stunning Voices and effects — make the QS300 an ideal center­piece for the recording or project studio.
All-in-one Practice Instrument
The automatic accompaniment features of the QS300 give you authentic sounding rhythm, bass and chordal backing in a wide variety of musical styles — which are perfect for practicing and playing along with. Use material from the vast library of GM- and XG-com­patible song data, or create your own songs — then, play the keyboard while the songs play back. Com­pared to a metronome, it’s a much more exciting and effective way of practicing.
Composing & Arranging Tool
The accompaniment features can also be used to quickly and easily flesh out your own musical ideas. With the wealth of chords, Phrases and Patterns — and the comprehensive Song and Phrase editing functions — the QS300 makes it exceptionally easy to instantly turn your inspirations into complete compo­sitions. Plus, the quality of the sounds and the au­thentic backing let you create polished versions of your ideas to others.
Multimedia Sound & Music Creation
With the explosive growth in multimedia software and applications, the QS300 serves as a handy computer sound and music tool, as well. Since it’s fully com­patible with the GM and new XG formats, song data that you create on the QS300 can be used with any GM-compatible application. And there’s even a special SFX Bank of sound effect Voices to add sonic realism and power to your next multimedia presenta­tion.
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Panel Controls and Terminals
The QS300 is exceptionally easy to use and features a simple, consistent and highly intuitive control interface. Even so, we recommend that you take the time to look through this section and familiarize yourself with the controls and terminals of the instrument.
Front Panel
r
MODE
q
PITCH MODULATION
CHORD ROOT
e
VOLUME
VOICESONG
PATTERN
PHRASE
UTILITY
COMPARE
STORE
M M7 6 7 m m7 m6 mM7 m7 dim aug sus4 Madd9 M7 6 7 madd9 m7 m7 7 7 7 7 7 7 7sus4 7
SHIFT EXIT
DISK
JOBEDIT
RECORD TOP
( 5) (9) (9) (9) (9) (11) ( 5) ( 5) ( 9) ( 9) (13) ( 13) ( 11)
w
q PITCH and MODULATION Wheels ..................
F1 F2 F3 F4 F5 F6 F7 F8
SEQUENCER
RUN
STOP
w Floppy Disk Drive ................................................
This is used for storing important data to a floppy disk. (For more information, refer to the section “Handle Floppy Disks and the Disk Drive with Care” in the Precaution on Page 5, and the Disk Mode Section on Page 195.)
y
u
3 3
3
789
INTRO ENDING
456
MAIN A MAIN B
1
23
FILL AA FILL BB
ENTER
0
FILL AB FILL BA
NO YES
t
INCDEC
Disk drive door
PITCH MODULATION
PITCH Wheel
For continuously raising or lowering the pitch of a Voice.
MODULATION Wheel
For continuously changing the amount of modulation in a Voice. (The actual modulation effect depends
Disk-in-use indicator
Eject button
on the Voices settings;see page 46.)
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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Panel Controls and Terminals
e VOLUME Slider .................................................................................................
VOLUME
VOLUME Slider
For adjusting the volume of the sound output (in both the OUTPUT and PHONES jacks).
r MODE Buttons ..................................................................................................
These buttons call up the main operating modes of the QS300. When the Song, Voice, Pattern, or Phrase mode is selected, the lamp of the corresponding button lights.
s
Calls up the Song mode, for se­quencer recording & playback operations. (See page 65.)
p
Calls up the Pattern mode, for combining Phrases to create accom­paniment Patterns. (See page 105.)
u
Calls up the Utility mode, for perform­ing various functions related to the overall operation. (See page 187.)
e
When the Song, Voice, or Phrase mode is selected, this calls up the corresponding Edit mode. (See page
23.)
PATTERN
UTILITY
COMPARE
STORE
MODE
VOICESONG
PHRASE
DISK
JOBEDIT
v
Calls up the Voice mode, for selecting and playing the Voices. (See page
43.)
P
Calls up the Phrase mode, for selecting, playing back and creating accompaniment Phrases used in Patterns. (See page 125.)
d
Calls up the Disk mode, for performing all data storage and disk-related operations. (See page 195.)
j
When the Song, Voice, Pattern, or Phrase mode is selected, this calls up the corresponding set of Jobs (important functions related to each mode). (See page 139.)
S
Not strictly a MODE button, this calls up the Voice Store operation (when the Voice mode is selected). (See page 31.)
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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t Data Entry Controls: .......................................................................................
• Numeric Keypad
E Button
• Rotary Dial
D/I Buttons
• Cursor Buttons
The keypad can also be used (in certain editing and recording operations) to enter specific note lengths and dynamic (velocity) values, as indicated above each button. (See page 102.)
In addition, some of the keypad buttons can be used to change Pattern sections (Intro, Fills, Ending, etc.) in Pattern playback and Song recording. (See page 102.)
These controls are used to move the cursor (highlight) in the display and change or set values (e.g., Voice numbers, parameter settings, etc.).
The numeric keypad is generally used for typing in specific values. The E button is used to actually enter values, and execute certain functions and opera­tions. The rotary dial lets you quickly increment or decrement values, and is especially handy for covering large value ranges. The D/I buttons respectively decrement or increment values. The cursor buttons move the cursor (highlight) around in the display, letting you select available parameters for editing.
3 3 3
789
INTRO ENDING
456
MAIN A MAIN B
1
FILL AA FILL BB
23
The rotary dial is used for incrementing/ decrementing values. It is handy for quickly scrolling through a large range of values.
0
FILL AB FILL BA
The minus button is for entering negative values. (Press before or after typing a value on the keypad.)
The cursor buttons are used to move the cursor or highlight around in the display.
The D/I buttons are used to decrement or increment through values. Hold either button down to continuously move through values.
ENTER
The E button is used to actually enter a specified value. It is also used to execute certain functions.
YESNO INCDEC
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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Panel Controls and Terminals
y ( Button / Function Buttons (! - *) / ) Button ............
The ( button is used with some buttons (in certain situations) to access some secondary or alternate functions. The function buttons — ! through * — are special “soft” keys that change in function depending on the current display. They select the corresponding menu items that appear directly above them in the display. The ) button allows you to return to the previously selected display page, or to “escape” from a particular operation or function.
The ( button is used to access certain secondary functions.
SHIFT F1 F2 F3 F4 F5 F6 F7 F8 EXIT
The ) button allows you to return to the previous display page, or leave a particular function.
The function buttons (! - *) are used to select corresponding menu items and pages from the display.
u Sequencer Controls ........................................................................................
These are used to control recording and playback, as well as perform certain location functions, in the Song, Pattern, and Phrase modes.
The R button starts recording or playback (depending on
whether or not recording is The t button returns to the beginning of the current Song or Phrase.
enabled). The lamp flashes at
the current tempo during
recording or playback.
SEQUENCER
RECORD TOP
The r button enables recording (sets to standby). The lamp lights when recording is enabled.
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
STOP
The T button stops playback or recording.
RUN
These are used to move through the measures of a Song, Pattern, or Phrase.
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Rear Panel
RISK OF ELECTRIC SHOCK
DO NOT OPEN
: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR. TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS PRODUCT TO RAIN OR MOISTURE.
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1)THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE, AND (2)THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.
POWER
ON/ OFF
MODEL SER.NO.
AC INLET
qw iuryte
q POWER Switch .....................................................
Push this in to turn the power on, and push again to turn it off.
w AC INLET ................................................................
Plug one end of the included power cable to this terminal and the other end to an appropriate AC electrical outlet.
e MIDI IN/OUT/THRU Terminals...........................
For connection to other MIDI devices, such as a MIDI keyboard, tone generator, sequencer, or to a computer (with MIDI interface). MIDI IN is for input of MIDI data. MIDI OUT is for output of MIDI data; connect this to the MIDI IN of another device, when you want to control/play/record to that device from the QS300. MIDI THRU is for “daisy-chain” connections of additional QS300s or other MIDI instruments.
r SUSTAIN Jack .......................................................
For connecting a pedal switch (such as the optional Yamaha FC4 or FC5). When connected, the switch controls sustain on/off.
THRU OUT
MIDI
IN
SUSTAIN
FOOT
CONTROLLER
VOLUME
FOOT
PHONES
OUTPUT
L/MONO
R
y FOOT VOLUME Jack ...........................................
For connecting a foot controller (such as the optional Yamaha FC7). When connected, the foot controller is used to continuously change the overall volume of the instrument.
u OUTPUT (L/MONO, R) Jacks ............................
For mono or stereo output. Connect these to the inputs of a mixer or amplifier. When only the L/ MONO jack is connected, a mono mix of the stereo signal is output though the jack.
CAUTION To avoid possible damage to your equipment (and ears!), make sure that both the QS300 and your sound system are turned off when making connections.
i PHONES Jack........................................................
For connection to a set of stereo headphones. Con­necting headphones to this jack does not cancel the output through the OUTPUT jacks.
t FOOT CONTROLLER Jack ................................
For connecting a foot controller (such as the optional Yamaha FC7). When connected, the foot controller can be used to continuously change various functions and aspects of the sound, depending on settings made in the Voice and Song modes. (See pages 46 and 87.)
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QS300
GUIDED TOUR
GUIDED TOUR
This short but important part of the manual will guide you through the basics of operating your QS300. In the sections that follow, you’ll learn how to:
Properly set up the QS300.
Play the Demo Song.
Select and play Voices.
Make changes to (or “edit”) a Voice, then save that Voice for future recall.
Record a Song using the Patterns and automatic ac­companiment as well as your own keyboard perfor­mance.
Use some of the other convenient features of the se­quencer.
Save your original song for future recall.
Master the basics in these sections, and you’ll have the experience and know-how necessary to confidently use any of the more advanced functions covered later in the Reference section.
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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Page 20
Setting Up
Here, you’ll learn how to set up the QS300 — either by itself or as part of your current system. We strongly recommend that you follow the instructions to the letter to avoid damaging any of your equipment.
What You’ll Need
The QS300 and the included power cord.
An amplifier/speaker system, preferably stereo. Alternately, you can use a set of stereo headphones.
Audio connecting cables.
Making the Connections
Operation
................................................................................................................
CAUTION! Before making any connections, make sure that all equipment to be connected is turned off, and that the QS300 power cord is not connected to an electrical outlet.
Connect the audio cables from the R and L/MONO OUTPUT jacks of the
1.
QS300 to the appropriate inputs on the amplifier speaker system (as shown in the illustration below).
Amplifier
Speaker System
L/MONO PHONES
MIDI Keyboard
FOOT CONTROLLER/ FOOT VOLUME
R
SUSTAIN
MIDI OUT
MIDI IN
AC INLET
3 3
MODE
VOLUME
VOICESONG
PATTERN
PHRASE
F1 F2 F3 F4 F5 F6 F7 F8
SHIFT EXIT
UTILITY
DISK
JOBEDIT
COMPARE
STORE
CHORD ROOT
M M7 6 7 m m7 m6 mM7 m7 dim aug sus4 Madd9 M7 6 7 madd9 m7 m7 7 7 7 7 7 7 7sus4 7
PITCH MODULATION
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
16
SEQUENCER
RUN
STOP
RECORD TOP
( 5) (9) (9) (9) (9) (11) ( 5) ( 5) ( 9) ( 9) (13) ( 13) ( 11)
789
INTRO ENDING
456
MAIN A MAIN B
1
FILL AA FILL BB
0
FILL AB FILL BA
NO YES
23
3
ENTER
INCDEC
Page 21
If the amplifier has only one input, use the L/MONO jack on the QS300. If you are using stereo headphones, connect them to the rear panel PHONES jack.
Connect the power cord to the AC INLET terminal on the QS300 and plug
2.
the other end of the cord into an appropriate electrical outlet.
Make sure that all volume controls (on the QS300 and the connected ampli-
3.
fier) are turned down. Then, turn on the power of the QS300.
After the greeting display, one of the following displays will appear (depend­ing on the mode last selected):
Voice mode:
Setting Up
GUIDED TOUR
CAUTION! To a v o i d possible damage to your amplifier/speaker system, use this simple rule of thumb: The amplifier is the last thing you should turn on and the first thing you should turn off.
Song mode:
Pattern mode:
Phrase mode:
Finally, set the volume control on the QS300 to roughly the 3/4 position, set
4.
the volume on the amplifier to a suitable level, and then turn on the ampli­fier.
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Page 22
Playing the Demo Song
Now that you’ve set everything up properly, try playing the built-in Demo Song. This showcases the high-quality Voices and the AWM2 tone generation system of the QS300.
Operation
Insert the included Demo Disk into the disk drive.
1.
Press the d button.
2.
The following display is shown:
................................................................................................................
Select Load by pressing @.
3.
Select “1 All Data” with the cursor buttons or the rotary dial and press
4.
E.
Press E again and answer the prompt below by using the D
5.
(No) and I (Yes) buttons.
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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Page 23
Press the s button to return to the Song mode.
6.
Playing the Demo Song
NOTE: During Demo Song playback, no panel controls (with the excep­tion of the ) button and the VOLUME control) can be used.
NOTE: If you wish to playback all Demo Songs continuously, use the Song Chain function by pressing ^ (Chain). (See page 95 for details.)
Select the desired Demo Song number (highlight the Song number and
7.
change the value), then press the R button to start playback of the selected Song.
The Demo Song starts playing immediately and repeats indefinitely until
8
stopped (in step
To stop playback of the song, press the T button.
8.
RECORD TOP
below).
STOP
RUN
To return to the Voice Play mode, press the v button.
GUIDED TOUR
CAUTION:
Do not attempt to eject the disk or otherwise interrupt the Auto Load operation while it is in progress.
Any User Voices contained in memory will be erased by the Auto Load operation. Make sure that any necessary User Voices have been properly saved to disk before using Auto Load.
Auto Load
The Auto Load function automatically loads the contents of a floppy disk to internal memory when the power is turned on.
To use Auto Load:...............................................................................................
With the power off, insert an appropriate disk into the disk drive, then turn on the power of the QS300.
An “Auto Loading...” message appears in the display, along with a moving bar graph that indicates the progress of the operation.
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Page 24
Selecting and Playing Voices
The QS300 features a total of 954 high-quality Voices, created by the AWM2 (Advanced Wave Memory 2) tone generation system.
Press the v button.
1.
This calls up the normal Voice display.
Use the rotary dial, D/I buttons or numeric keypad to select the
2.
desired Voice.
Indicates the category or general type of Voice. (Here, “Pf” means Pianoforte or Piano category.)
Program number
Voice name
Quick Program Change
You can use the Quick Program Change function to quickly select program numbers within a group of ten from the numeric keypad.
To do this:
Press v from the Voice Play mode, so that the Quick Program
1.
Change indication below appears.
Press the button on the numeric keypad corresponding to the last digit
2.
of the program you wish to select.
For example, from the condition above, pressing 0 - 9 directly selects Voices 030 - 039, respectively.
..................................................................................................................
Indicates Quick Program Change.
Press v again to cancel the function. You can call up another “bank” of ten (with any data entry method) and repeat steps 1 and 2 above to select Voices in that “bank.”
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Page 25
Changing the Voice Bank
You can also change the Voice Bank of the QS300. Each Bank can contain up to 128 different Voices. There are a total of 47 Banks: XG 001-101, SFX (sound effects), Pre (Preset) and Usr (User). Though not all of the Banks have a completely different set of Voices, there are 954 Voices available in the 105 Banks.
Selecting and Playing Voices / Changing the Voice Bank
GUIDED TOUR
To select a Bank:
Use the Bank </> controls (^ and &).
Press !, @ or # to directly select the XG, Preset or User Bank, respectively.
Hold down the ( button and simultaneously press one of the Bank </> controls (^ or &) to quickly select the XG, SFX (sound effect), Preset and User Banks.
SHIFT F1 F2 F3 F4 F5 F6 F7 F8
Hold this down and press ^ or & to quickly select the XG, SFX, Preset and User Banks.
.......................................................................................................
Voice Bank and number.
Press one of these to directly select the corre­sponding Bank:
• !: XG
@: Preset
#: User
Press ^ or & to step through the Banks.
Press * to call up the Voice directory (see below).
To browse through the Voice directory and call up different Voices in a specific Bank:
...........................................................................................................................
Press * (Dir).
Use the cursor buttons or the rotary dial to move through the list, highlighting different Voices and then playing them. The highlighted Voice is automatically selected for playing.
Indicates scrolling position of displayed Voice names.
Selected Voice.
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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Page 26
Quick Selection of Voice Variations in Different Banks — Variation Voice Auto-Search
F1 F2 F3 F4 F5 F6 F7 F8
The 47 Banks contain different Voice variations for many of the program num­bers. However, for some program numbers, the Voice is the same for many of the Banks. You can quickly skip over duplicate programs in the Banks, to find and call up only those Voices that are different by using the Variation Voice Auto-Search function.
To use Variation Voice Auto-Search:
.......................................................................
Select the desired program number, then press and hold down either ^ or &, depending on whether you want to skip backward or forward through the
Banks. The QS300 searches through successive Banks at the selected program number, and automatically stops at the first Voice it finds that is different (from preceding ones in the search).
Voice Categories
You can also browse through the Voices according to their general categories. To do this, press * (Catg), then use $ and % to step through the Voice categories. Remember that you can still use ^ and & from this display page to select different Banks, if you wish.
Each press of $ or % selects the first Voice in a different Voice category. These make it easy to quickly browse through the Voices, according to the type of Voice you want.
To return from any of the Directory pages above to the normal Voice display:
Press ) (or v).
22
........................................................................................................................
Use these to step through the Voice categor ies.
Page 27
Editing a Voice
Changing the Voice Bank / Editing a Voice
This short section introduces you to some of the Voice editing functions of the QS300. These allow you to change the sound of a Voice, or “customize” it for your own purposes.
The QS300 packs a huge variety of editable settings (also referred to as “param­eters”). This section explores but a few of them. In this section you’ll learn how to:
Change the amount of Reverb and Chorus applied to the Voice.
Change the Variation effect type.
Set the amount of Pitch Bend.
Compare the newly edited Voice with the original.
Change the Envelope Generator setting (the shape of the sound in time).
Store the newly created Voice for future recall.
GUIDED TOUR
Changing the Amount of Reverb
Built into the QS300 are three separate effect sections: Reverb, Chorus and Variation. Here, you’ll learn how to change the amount of Reverb that is applied to the Voice.
From the Voice mode display, press the e button.
1.
If the display above is not shown, press ! (Overall) to select the Overall page above.
From this page, select the Reverb Send “dial” — use the cursor buttons
2.
to move around in the display.
Selected parameter name and value.
Reverb Send dial.
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With the Reverb “dial” highlighted, use the rotary dial to turn the
3.
Reverb Send parameter down to about 0.
Play the Voice and hear the difference in the Reverb sound; notice how “dry” it is. Note also that the dial setting in the display also changes to reflect the new value.
Now, use the rotary dial to turn Reverb Send up to about 110.
4.
Play the Voice again and hear the difference in the Reverb sound.
Changing the Amount of Chorus
The Chorus effects of the QS300 modulate the sound, and are capable either of adding subtle enhancement or creating wild, special effects.
Just as you did with Reverb above, try changing the Chorus Send setting. First (from the display page in the last section), select Chorus Send with the cursor keys.
Chorus Send.
Then set the value to about the halfway point or higher, using the rotary dial. Finally, play the Voice again to hear how Chorus affects the sound.
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Editing a Voice
Selecting a Variation Effect
The third set of effects on the QS300 are the Variation effects. Variation pro­vides all of the effects found in Reverb and Chorus, plus many additional effects such as Distortion, Delay, Rotary Speaker, and others. In this short section, you’ll learn how to change the Variation effect.
From the display page in the last section, press # (Effect).
1.
The following display (or one similar) appears:
Current Variation effect.
GUIDED TOUR
Effect parameters and values.
Use the D/I buttons or the rotary dial to select Auto Wah.
2.
Play the Voice and hear how the sound has changed once again. Try select­ing other Variation effects and hearing how they sound as well.
For more details on Variation and how to change the Variation settings, see page 47 in the Reference section.
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Setting the Pitch Bend
The PITCH wheel at the left of the keyboard lets you bend the pitch of a Voice up or down as you play. With the Pitch Bend controls, you can change how the wheel affects the sound in a variety of ways. In this short section, we’ll explore two of them. For more details on the Pitch Bend controls, see page 46 in the
Reference section.
From the display page in the last section (or from the Overall page),
1.
press @ (Control).
The following display appears:
Using the cursor keys, select the “Pch” (Pitch Bias) dial in the Pitch
2.
Bend controls.
Pitch Bend controls.
Pitch Bias dial.
Try playing the Voice at this setting, while moving the PITCH wheel up and down, and notice how the Voice sounds.
Now, change the setting (with the D/I buttons or the rotary dial).
3.
Try a setting of +12. Play with the PITCH wheel again, and notice how the Pitch Bend has changed.
Current parameter and value.
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Editing a Voice
HINT Using the Numeric Keypad
You can quickly enter parameter values by using the numeric keypad. For example, to enter a value of 12:
1. Type 1-2. (The value will flash in the display.)
2. Press
Some parameters, such as Pitch Bias above, also allow for negative values. To enter a negative value:
1. Press -, then type the number on the numeric keypad (or vice versa).
2. Press
While you’re still in the Pitch Bend controls, try changing another Pitch
4.
Bend parameter: Pitch Modulation.
To do this, select the Pitch Modulation slider in the display by pressing the down cursor button (>), and change the value to around 100 or so.
E
to actually enter the value.
E
.
GUIDED TOUR
Pitch Modulation slider.
Now play the Voice again, and move the PITCH wheel up. Notice how the original sound completely changes character as you play with the wheel.
Comparing the Edited Voice with the Original
.....................................
The QS300 has a convenient Compare function that allows you to hear the changes you’ve made to a Voice and instantly compare them with the sound of the original Voice. To use Compare, you must be in the Edit mode and have made at least one change to a parameter.
When you’ve made any change to a Voice, the letter “V” (Edit) appears at the top left of the display:
V indicates Edit condition.
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From a Voice display in which “V” is shown at the top, simply press the e button to use Compare. When in the Compare condition, the VOICE lamp flashes and the letter “C” (Compare) appears at the top of the display, replacing “V”. The original parameter values are also shown.
NOTE In the Compare condition, all parameters are locked and cannot be changed.
MODE
VOICESONG
C indicates Compare condition.
Lamp flashes.
Pressing e again returns to the newly edited Voice (and “C” changes to “V”). You can continue editing other parameters, pressing the e button as needed to compare the edited sound with the original. (Pressing e toggles between the original Voice and edited Voice.)
Changing the Envelope Generator Setting
Before we save the new Voice, let’s make a couple of final edits. Here, we’ll change the Rate parameters of the sound level — which make up what is called the Envelope Generator (EG). These parameters allow you to shape the sound of the Voice, or in other words, set how the sound changes over time.
In the steps below, we’ll make the attack of the sound slower and the release longer.
From the display page in the last section, press * (Element).
1.
The following display appears:
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Then, press @ (Amp).
2.
The following display appears:
Editing a Voice
GUIDED TOUR
From the above page (Element Amp), select the first Rate dial for Ele-
3.
ment 1 (EG Attack Rate), and change the value to around 15.
Amplitude (level) EG Attack Rate parameter/value.
Element 1, Rate dial 1 (EG Attack Rate).
Use the cursor buttons to select the fourth Rate dial of Element 1 (EG
4.
Release Rate), and also change this value to around 15.
Amplitude (level) EG Release Rate parameter/value.
Element 1, Rate dial 4 (EG Release Rate).
Now, play the Voice again. Use the e button to turn the Compare function on and off, and listen to how much the sound has changed from the original Voice.
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Naming and Storing the New Voice
Now that you’ve created a new Voice, you’ll want to give it a different name and store it to internal memory, so that you can call it up again when you want it.
Naming the Voice
From the last display page (Element), press * (Common).
1.
This returns you to the Common page.
From the above page, press & (Name).
2.
The following display with the list of characters appears:
..................................................................................................
Change the character at the highlight by using the rotary dial or the
3.
D/I buttons.
Here, we’ll select a capital “W” for the first letter, by moving the highlight in the character set to “W.”
Select the other characters in the name by pressing the right cursor
4.
(.) button. Then use the rotary dial (as in step 3 above) to change the character at the highlight.
Use the left and right cursor buttons to move among the characters in the Voice Name box. Let’s name this Voice “WaverPno.”
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Storing the Voice
Editing a Voice
..................................................................................................
Once you’ve named the Voice, press S.
1.
JOBEDIT
COMPARE
STORE
You can select another number here (by using the rotary dial or the D/ I buttons); for this example, however, let’s store the Voice to User (Usr)
number 001.
GUIDED TOUR
Press E to store your new Voice to the selected User memory
2.
number.
Answer the prompt above by pressing the I button for “Yes” or the
3.
D button for “No.”
Pressing the I button stores the Voice. When the operation is finished, a “Completed” message appears, and the display returns to the Voice Play mode.
All the settings you’ve made in the above sections, including the amount of Reverb/Chorus and the Variation effect, are saved with the Voice to the new User location.
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Recording a Song
This section guides you through the basic steps of recording a song using the sequencer and accompaniment functions of the QS300. These extremely versa­tile features let you quickly and easily record complete songs and compositions using the high-quality Voices of the QS300.
In this section you’ll learn how to:
Enter the Song Mode and Select an Empty Song
1.
Enter the Song mode and select an empty song for recording.
Record some accompaniment Patterns and chords.
Record your own keyboard performance.
Press s to enter the Song mode.
MODE
SONG lamp lights.
VOICESONG
Select an empty song.
2.
Move the highlight to the Song number with the cursor buttons and use the D/I buttons or rotary dial to change the number. Empty songs are indicated by a line of asterisks after the song number.
Song number and name. (Line of asterisks indicates empty song.)
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NOTE: Using patterns in a recording is optional you can record your own performance to any of the 16 numbered tracks without using the accom­paniment Patterns.
Recording a Song
Record the Accompaniment Patterns
Select the Pattern (Pat) track for recording.
1.
Move the highlight to the Pattern (Pat) track with the cursor buttons. The track name is shown just below the Song number and name.
Pattern track.Track name.
Move the highlight to the Pattern number (in the Pattern window) and
2.
select a number other than 0.
GUIDED TOUR
Doing this calls up the User bank of Patterns (which is currently empty).
Pattern number and name. (Line of asterisks indicates blank pattern.)
Pattern bank (User).
Move the highlight to the Pattern bank (Usr) and change it to Preset
3.
(Pre).
Preset Pattern bank.
Now, select the musical style of the Pattern.
4.
For this example, we’ll select 007, “Casa.” First, move the highlight back to the Pattern number. You can then select the style quickly by pressing num­ber 7 on the numeric keypad, and then E.
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Select the section of the style (Intro, Main, Fill or Ending).
5.
We’ll select Intro here, since this is to be the beginning of the song. Move the highlight to the bracketed section in the Pattern window and select [Intro].
Section name (Intro, Main A/B, Fill AA/BB/AB/BA, and Ending).
HINT Auditioning the Patterns
You can audition the styles and sections before actually recording with them. To do this, highlight the desired parameter, change it, then press R. Change styles and sections as the pattern is playing back if you wish. To stop, simply press
HINT Setting a Different Tempo for Recording
You may want to set the tempo to a slower speed, to give you more time to make the pattern and chord changes you will be recording. To do this, highlight the tempo parameter in the display and enter an appropriate tempo. Press R to play the pattern and feel your way to the desired tempo.
T
.
Now you’re ready to record the patterns. Press r. (The lamp
6.
lights.) Then, press R to start recording. (The lamp flashes.)
RECORD lamp lights. RUN lamp flashes.
RECORD TOP
STOP
RUN
The metronome sounds, and after a two-measure lead-in, the selected pattern is recorded. When Intro is selected in a song, it is immediately and auto­matically followed by the Main A section, which then repeats until another section or style is selected (or until the T button is pressed).
As long as you don’t mind using the Main A section for the first few mea­sures of the song, you can let the sequencer run for a while without making any changes.
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Recording a Song
Change to other sections as the sequencer records. The selected section
7.
starts playing at the start of the next measure.
During recording, move the highlight to the section parameter, and then select the other sections. The Fill sections (AA, BB, AB and BA) are used as one-measure transitions between the Main A and B sections. (The last letter of the Fill section indicates which section is to follow, Main A or Main B; for example, Main B automatically follows the Fill AB section.) The Ending section, as its name suggests, plays one time and then automatically stops the recording, ending the song.
Though you can use the D/I buttons or rotary dial to change sections, the easiest method is to use the numeric keypad. While the section param­eter is highlighted, simply press the appropriate button (as shown below) to change to the desired section.
3 3 3
GUIDED TOUR
NOTE: Recording an Ending section to a Song (or entering an End mark in Step Recording, page
123) automatically stops the Song at that point, even when there is recorded data past that point on tracks 1 - 16.
Intro
Main A
Fill AA
Fill AB
To end the song, select the Ending section, or press T.
8.
789
INTRO ENDING
456
MAIN A MAIN B
1
FILL AA FILL BB
0
FILL AB FILL BA
23
ENTER
Ending
Main B
Fill BB
Fill BA
The Mute dot in the display for the Pattern track is now solid, indicating that the track has recorded data.
Solid Mute dot indicates that the track contains data.
Note that the sequencer also returns to the first measure (or “top”) of the song, so that you can immediately play it back from the beginning, or record additional tracks.
To play back what you’ve recorded, press R.
9.
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Erasing Song Data
If you make a mistake in recording the patterns and want to start over, you’ll have to clear (erase) the song first.
To do this:
Press j.
1.
Use the cursor buttons to select Job number 22 (Clear Song). (If you want
2.
to clear only one recorded track, you can use Job number 17, Clear Track.) Press E once to call up the Job, and press it again to actually execute
3.
the function. When the operation is completed, press s to return to the Song mode,
4.
and start recording again.
If you only need to make some minor changes to the recorded track, you can use the Step Recording functions to edit the track manually. (See page 101.)
...........................................................................................
Record the Accompaniment Chords
Now that you have recorded some basic accompaniment sections, you can add some chord changes to your song. We’ll suggest some simple chord changes to use here, but feel free to try out your own ideas, using these instructions as a guide.
If necessary, press t to return to the beginning of the new song.
1.
Select the Chord (Chd) track for recording.
2.
Chord track.
Select the Chord window in the display.
3.
Fingering setting. (See HINT below.)
Chord window.
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HINT Using Fingering
MM7
CHORD ROOT
You can play the full chords yourself (in the Fingered Zone at lower part of the keyboard) by turning Fingering to on. Or turn Fingering off and enter the chords by “typing” them in as described in the steps below. (For more about the Fingering function and Fingered Zone, see page 193.)
Select the root note for the first chord of
4.
the song.
Press the lowest D key (D1) to select D as the root note. (The Chord name in the display flashes.)
Recording a Song
GUIDED TOUR
Select the chord type from the key-
5.
aug sus4 Madd9 madd9 7sus4M7
(9) 6(9) 7(9) m7(9) m7(11)
(b9)
(b9) 7(#5) 7(#9)
7
7
board, and press E to actually enter the new chord.
Press the C#3 key to select M7
(9)
(major
seventh/ninth).
Now, press r and then R to start recording.
6.
Enter chord changes “on the fly,” changing the chord type and/or root note as the pattern plays back. For this example song, try changing between M7 and 6 chords (keys: C #3 and D2). Also try changing the root note to G and use 6 and m6 chords for that root (keys: D2 and F#2).
(13)
(b13)
7
7
(9)
HINT
Chord changes normally occur on quarter-note divisions, so try to press the
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to enter each chord either exactly on the beat or just before the beat on which you want the chord change to occur. Syncopated chord changes can be recorded by entering the chord an eighth or sixteenth note before the beat. (Syncopated changes can also be pro­grammed in the Step Record mode; see page 124.)
E
button
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If you make a mistake or want to record a different chord progression, simply press t to go back to the beginning, and then start recording the Chord track again.
If you want to make minor changes to the recorded track without having to record the entire track over again, use Step Recording (page 101) to edit the track manually, or use Punch-in Recording (page 99) to selectively record a certain section of the song.
Record Your Own Keyboard Performance
Now that you’ve recorded some accompaniment backing parts with a chord progression, try recording your own keyboard performance over the backing.
Select one of the numbered tracks.
1.
Here, we’ll select track 1.
Select a Voice for the track
2.
Move the highlight to the Voice number in the Voice window and select 012, Vibes.
Voice window (with Voice number/name).
HINT Turning Off the Metronome Once you have the basic rhythm tracks recorded (as you did in the section Recording the Accompaniment Patterns above), you may want to turn off the metronome click. For
more details, see the Click parameter in the Utility mode, page 192.
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Recording a Song
Start recording.
3.
Play the keyboard along with the backing tracks. Recording begins at the first beat of the first measure (001:1) — after the two-measure lead-in. Keep recording until the end of the song, or press T to stop recording.
IMPORTANT
Recording with the method above realtime recording is replace recording, meaning that any previous data in the track will be erased and replaced when new data is recorded to that track. This differs from “overdub” recording in which new data is recorded over the existing data and the existing data remains intact. Another method of recording step recording (page 101) allows new material to be added to a track without erasing the previous data. You can also use the Mix Track Job (page 157) to mix data from two tracks and place the result on a single track.
If you’re satisfied with the newly recorded track, go on and record to
4.
other tracks, as desired.
GUIDED TOUR
Repeat steps 1 through 3 above to record additional tracks.
HINT Tempo Changes Within a Song
The sequencer also has a Tempo track that allows you to make tempo (speed) changes within a song. This lets you create a more “human” feel in your recorded tracks, or set up sudden, dramatic shifts in tempo within a single song.
Naming and Saving the New Song
Once you’ve recorded a Song, you’ll want to give it a unique name and save it to floppy disk, so that you can call it up again for playback or further recording.
Use the Song Name Job (page 161) to name your new Song. (For instructions on calling up the Song Jobs, refer to page 140.) For instructions on saving the Song, refer to page 197.
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Other Sequencer Features
Once you’ve had some experience in recording your own songs, you may want to explore some of the convenient features of the QS300’s sequencer, briefly mentioned below. Also, be sure to look through the Reference section for details on all the sequencer functions.
Using the
In addition to the r, T and R buttons, the t and k/l buttons give you controls for moving around in a Song.
t
and
k/l
Buttons
RECORD TOP
Pressing this returns to the beginning of the Song.
STOP
RUN
Press or hold either of these down to move through the measures of a Song.
Pressing the t button returns to the “top” or beginning of a Song. Pressing either of the k/l buttons steps backward or forward through the mea­sures of a Song; holding either button down allows you to “rewind” or “fast­forward” through the measures of a Song, and the operation increases in speed the longer the button is held. The k/l buttons can also be used during playback.
Mark/Jump
The Mark/Jump function lets you “mark” (memorize) up to 10 locations within the current song and “jump” to any one of the marked locations in one easy step.
For instructions on using the Mark/Jump function, see page 68.
Punch-in Recording
Punch-in recording lets you record over a specific range of measures in an already recorded track, leaving all other material on the track intact. This is useful for fixing small mistakes or changing a short segment of a track — without having to re-record the entire track.
For instructions on using Punch-in recording, refer to page 99.
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Recording a Song
Muting/Unmuting Tracks
During playback, you can selectively mute or unmute specific tracks. This is useful since it allows you to “isolate” certain tracks for playback. Keep in mind that it can also be used in recording, letting you monitor the tracks that you most want to hear (and shutting off the ones you don’t) when recording a new track.
For instructions on using the Mute function, refer to page 69.
Song Jobs
The Song Jobs contain various functions for changing the recorded data in a Song. For example, Copy Track (page 156) allows you to duplicate a recorded track. Once you’ve copied a track, you can give it a different Voice from the original, or change it in other ways to make it complement the original — such as by changing its pitch with the Transpose Job (page 146).
GUIDED TOUR
For more details and instructions on the Song Jobs, refer to page 139.
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REFERENCE
Voice Edit Mode
The Voice Edit mode provides a wide range of controls and parameters for changing the sound and performance response of the Voices. These controls allow you to either subtly enhance a Voice, or com­pletely alter its character.
Voice Edit
Voice Common
Overall Parameters..................................... 44
Controller Parameters ................................ 46
Var iation Effect Parameters........................ 47
Voice Name ................................................ 63
Voice Element
NOTE: The Voice Edit mode is not available when the
System Mode parameter (in Utility mode) is set to TG-B. (See page 189.)
Voice Edit Mode
Wave Parameters ....................................... 48
Element Copy ........................... 50
Amplitude Parameters ................................ 51
Filter EG Parameters .................................. 53
Pitch EG Parameters .................................. 54
Graphic EG Edit Parameters ..................... 55
Template Copy............................................ 57
Tuning Parameters ..................................... 58
LFO Parameters ......................................... 59
Drum Set..................................................... 60
Voice Store ................................................. 63
Voice Compare ........................................... 64
Voice Job Edit Recall............................. 64
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Voice Common
○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○
Voice Common Overall Parameters
Path: v e ** (Comon) *! (Overall)
* Press this only if the page shown below is not currently selected.
Voice Categor y
Voice Category
Settings:
- - (No assignment) Pf Piano Cp Chromatic percussion Or Organ Gt Guitar Ba Bass St Strings/Orchestra En Ensemble instruments Br Brass Rd Reed Pi Pipe (Woodwinds)
Volume Portamento
Effect Send
Velocity
Sc Synth comping Vo Vocal Co Combination Wv Material Wave
This determines the Voice category under which the Voice is to be stored. Grouping your original Voices according to categories helps in organizing the Voices and makes it easier to select the Voice you need when calling up User Voices.
Voice Volume (Vol)
Range: 0 127
This determines the volume of the Voice.
Mode (number of available notes)
Ld Synth lead Pd Synth pad Fx Synth sound effects Et Ethnic instruments Pc Percussive instruments Se Sound effects Dr Drums
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Voice Common
○○○○○○○○○○○○○
Effect Send Parameters (Send)
L Reverb Send
Range: 0 127
This determines the level of the selected Voice that is sent to the Reverb effect. A value of 0 results in a completely “dry” Voice sound (no Reverb effect).
NOTE: Keep in mind that the Reverb effect must be properly enabled and set for this parameter to work as intended. (See page 47.)
L Chorus Send
Range: 0 127
This determines the level of the selected Voice that is sent to the Chorus effect. A value of 0 results in a completely “dry” Voice sound (no Chorus effect).
NOTE: Keep in mind that the Chorus effect must be properly enabled and set for this parameter to work as intended. (See page 47.)
L Chorus Send to Reverb
Range: 0 127
This determines the level of the Chorus signal sent to and processed by the Reverb effect. A setting of 0 results in none of the Chorus-processed signal going to the Reverb.
HINT: Setting this to a relatively high level gives you a more natural sound, since the Chorus-processed sound is also being processed by the Reverb. More unusual effects can be created by having a long Reverb and setting this to 0, so that the Chorus sound is dry (no Reverb) and the original sound is drenched in Reverb.
Velocity Parameters (Velocty)
HINT: For best results, set this parameter after setting Velocity
Depth (below). NOTE: Depending on the Voice used, if Velocity Offset is set
to too low of a value, the Voice may not sound, no matter how strong the velocity.
L Velocity Depth
Range: 0 127
This determines the degree to which velocity affects the Voice. Higher values make the Voice more sensitive to changes in velocity.
Portamento Parameters (Portmnt)
Portamento is a function that creates a smooth pitch glide from one note to another.
NOTE: Portamento may have little or no effect on some percussive Voices.
L Portamento Switch
Settings: off, on
This determines whether Portamento is on or off for the Voice.
L Portamento Time
Range: 0 127
This determines the time of the Portamento effect, or how long it takes to glide the pitch from one note to the next. Higher values result in a longer pitch glide time. (This parameter is not available when Portamento Switch above is set to off.)
Voice Edit Mode
L Velocity Offset
Range: 0 127
This determines the volume range over which velocity affects. For lower values, the velocity affects a volume range from minimum to medium-loud. For higher values, velocity affects a range from medium-soft to maximum.
127
at 96
96
Level
64
0
32
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
at 64
at 32
Velocity
127
Mode
Settings: mono, poly
This determines whether the Voice is played monophoni­cally (only one note at a time) or polyphonically (up to 32 notes at a time).
HINT: The mono setting works well for certain synth lead sounds and fretless bass Voices. Unless you’re after an unusual effect, acoustic instrument Voices (such as piano and guitar) work best with the poly setting.
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Voice Common Controller Parameters
Path: v e ** (Comon) *@ (Contrl)
* Press this only if the page shown below is not currently selected.
Modulation Wheel
Pitch Bend
The Controller parameters determine how the various performance controllers affect the sound. The four control­lers are: MODULATION wheel, PITCH wheel (PitchBend), After Touch (AfterToch), and Foot Controller (FootCntrl).
These controllers can be used to change three different aspects of the sound: volume (Amp), pitch (Pch), or timbre/filter (Fltr). The Bias parameters (shown as dials in the display) control the depth of the effect. The Modula- tion parameters (shown as sliders below the Bias parameter dials) control the modulation — creating a wavering vibrato/wah type of effect. Each controller has the same five parameters, and they are explained together below.
After Touch
Foot Controller
Bias parameters Modulation
parameters
Pitch Modulation Depth (Pch slider)
Range: 0 127
This determines how widely the pitch is modulated by the LFO (low frequency oscillator), producing a vibrato effect. The higher the value, the deeper the pitch modulation, and hence, the more pronounced the vibrato effect.
Filter Cutoff Bias (Fltr dial)
Range: -64 (-100%) +63 (+100%)
This determines how the controller changes the filter setting, which affects the timbre or tonal quality of the sound. For positive values, the tone becomes brighter as the controller is moved toward the maximum. For negative values, the effect is reversed: moving the controller to the maximum results in a warmer, more round sound.
Amplitude EG Bias Depth (Amp dial)
Range: -64 (-100%) +63 (+100%)
This determines how the controller affects the Amplitude or volume of the sound. For positive values, the volume level increases as the controller is moved toward the maximum. For negative values, the effect is reversed: moving the controller to the maximum results in a decrease in volume.
Pitch Bias Depth (Pch dial)
Range: -24 +24 semitones
This determines how the controller affects the pitch of the sound. For positive values, the pitch is raised as the
Filter Modulation Depth (Fltr slider)
Range: 0 127
This determines how widely the filter is modulated by the LFO (low frequency oscillator), producing a regular “wah­wah” filter sweep effect. The higher the value, the deeper the filter modulation, and hence, the more pronounced the filter sweep effect.
NOTE: The default settings for the above parameters are as follows:
MODULATION wheel Pitch Modulation Depth: +10
PITCH wheel Pitch Bias Depth: +2
All other parameters are set to a default value of 0.
controller is moved toward the maximum. For negative values, the effect is reversed: moving the controller to the maximum results in a lowering of the pitch.
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Voice Common Variation Effect Parameters
Path: v e ** (Comon) *# (Effect)
* Press this only if the page shown below is not currently selected.
Wet/Dry (Available depending on selected effect.)
Variation Effect Type
Other effect parameters
Voice Common
○○○○○○○○○○○○○
Voice Edit Mode
MODULATION Wheel Depth
The Variation effects are separate from the Reverb and Chorus effects, and provide a wealth of additional and unusual ways to change the sound of a Voice. It features some of the same effects found in the Reverb and Chorus sections. This is not mere redundancy; it allows you to use one type of Reverb or Chorus for a special effect for the selected Voice. Naturally, this Variation effect can be saved as part of the Voice data. Variation also gives you many special effects not found in the other sections, such as Delay, Gate Reverb and Wah.
Explanations of the parameters that are common to all Variation types are given below. For individual descrip­tions of the Variation types and explanations for all other Variation parameters, refer to the separate “Sound Lists and MIDI Data” supplement.
Variation Effect Type
Settings:
No Effect; Reverb (Rev) Hall 1 & 2; Reverb (Rev) Room 1 - 3; Reverb (Rev) Stage 1 & 2; Reverb (Rev) Plate; Delay L-C-R; Delay L,R; Echo; Cross Delay; Early Reflection (Ref.) 1 & 2; Gate Reverb; Reverse Gate (ReversGate); Reverb Karaoke (RevKaraok) 1 - 3; Chorus 1 - 4; Celeste 1 - 4; Flanger 1 - 3; Symphonic; Rotary Speaker (Sp.); Tremolo; Auto Pan; Phaser 1 & 2; Distortion; Overdrive; Guitar Amp Simulator (G-Amp.Sim.); 2-Band EQ; Auto Wah; THRU
3-Band EQ;
This determines the Variation effect type for the Voice. For details on specific effect types and parameters, refer to the separate “Sound Lists and MIDI Data” supplement.
Foot Controller Depth
NOTE: When the Type is set to No Effect, no sound is output. When set to THRU, the Variation effect is canceled and the sound of the Voice is output without any Variation effect.
Wet/Dry
Range: W<D63 (0) W=D (64) W63>D (127)
NOTE: Numbers in parentheses indicate the corresponding values, which can be entered directly from the numeric keypad to change the settings. (Range: 0 - 127.)
This determines the balance between the original sound (dry, or D) and the processed sound (wet, or W). A setting of W=D results in an equal balance of dry and wet sound. The Wet/Dry parameter is not available for some of the effect types.
MODULATION Wheel Depth (Mod.Whl)
Range: -63 +63
This determines the depth of the effect that is controlled by the MODULATION Wheel. This allows you to use the MODULATION Wheel as a kind of effect level control for the Variation effect. A setting of 0 results in no MODULA­TION Wheel control. This parameter is not available for the 3-band EQ and 2-band EQ effect types.
Foot Controller Depth (Foot Cnt)
Range: -63 +63
This determines the depth of the effect that is controlled by the Foot Controller. This allows you to use the Foot Controller as a kind of effect level control for the Variation effect. A setting of 0 results in no Foot Controller control. This parameter is not available for the 3-band EQ and 2­band EQ effect types.
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Voice Element
○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○
About Elements
Elements are the basic building blocks of the Voices. An Element is a basic waveform of a certain sound (such as an acoustic piano or violin), and there are a total of 205 different waveforms available. Up to four different Ele­ments can be used to create a single Voice. In the Voice Element pages, these can be assigned to different sections of the keyboard, played at different velocities, with differ­ent envelopes, and be given completely independent filter, pitch EG, tuning and LFO settings. This flexibility allows you to create extremely complex Voices that can shift in
Voice Element Wave Parameters
Path: v e ** (Elmnt) *! (Wave)
* Press this only if the page shown below is not currently selected.
Element numbers 1 - 4. Dashes (--) indicate element is disabled or off.
Element Mute
texture and pitch, and change dynamically according to how you play.
There is a limit to the total amount of Elements that can be used for all User Voices — specifically, if all of the User Voices use the maximum four Elements, only 70 Voices will be available for playing. Practically however, this should not be a problem, since the individual Elements are rich and complex sounds in themselves. For most Voices, one Element is all you will need.
Element Enable Wave Group/Number
Note Limit Low/High
F1 F2 F3 F4 F5 F6 F7 F8
In this page you should:
1) Select an Element number. Or, copy an Element from an existing Voice (by pressing & and using the Element Copy page).
2) Turn the Element on (with Element Enable).
3) Un-mute it, if necessary (with Element Mute).
4) Select the desired waveform for the Element (with Wave Group and Number).
5) Change the Note Limit parameters, if desired.
Mode (number of available notes)
Pressing & from the Wave menu selects the Element Copy page. (See page 57.)
Element Mute
Settings: mute, off
This determines whether the selected Element (1 - 4) is muted or not. When set to off, the Element sounds (or is unmuted). (This parameter has no effect for Elements not enabled in the Element Enable parameter below.)
Element Enable (El.Enabl)
Settings: off, on
This determines whether the Element (1 - 4) is enabled for the Voice or not.
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Voice Element
○○○○○○○○○○○○
Wave Group (Grp.)
Settings:
Ap Acoustic pianos Ep Electric pianos Mk Misc. keyboards Cp Chromatic percussion Ao Acoustic organs Eo Electric organs Ag Acoustic guitars Eg Electric guitars Ab Acoustic basses Eb Electric basses Mb Misc. basses Bw Bowed strings Oe Orchestra ensemble Ch Choir Ar Acoustic brass Sr Synthesizer brass
Wave Number (No.)
Range: 000 204
This determines the waveform used for the Element. For a complete list of individual Elements available, refer to the separate “Sound Lists and MIDI Data” supplement.
Voice Edit Mode
Note Limit Low/High (NoteL/H)
Range: C-2 G8
This determines the range of notes over which an Element can be played. Notes played outside the range will not be sounded by the Element.
In the display, the left parameter is Note Limit Low (which determines the lowest responding note), and the right is Note Limit High (which determines the highest responding note). You can use the D/I buttons or rotary dial to change the setting, or use the keyboard to enter the desired note directly.
HINT: You can use the Note Limit Low/High parameter to set up keyboard splits among the Elements.
NOTE: After changing the Note Limit settings, be sure to move the highlight away from the parameters before playing the keyboard, to avoid inadvertently changing the setting again.
Rd Reeds Pi Pipes (woodwinds) Et Ethnic instruments Pc Percussive instruments Me Musical sound effects Ne Natural sound effects Ow One-cycle waves Lw Long-loop waves Mw Misc. waves
This allows you to select the basic sound group or category for the Element. If you know which group of sounds contains the desired waveform, this parameter lets you quickly select it.
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Voice Element Wave Parameters Element Copy
Path: v e ** (Elmnt) *! (Wave) *& (ElCopy)
* Pressing this may not be necessary if the appropriate page has already been called up.
Currently selected Element number (1 - 4) of the Voice.
Voice Bank Voice Number/Category/Name
F1 F2 F3 F4 F5 F6 F7 F8
Selects User Voice Bank.
Selects Preset Voice Bank.
Selects XG Voice Bank.
The Element Copy function allows you to copy an Element from an existing Voice to the Voice currently being edited.
To use Element Copy:...........................................................
From the Element Wave page, select the destination
1.
Element number.
This is the Element number to which the existing Voice’s Element will be copied.
Press &.
2.
Select the desired Voice Bank.
3.
Use !, @, and # to select the XG, Preset, and User Banks, respectively. Use ^ and & to step through the Bank numbers.
Select the desired Voice number.
4.
Use any data entry method to select the Voice.
Use ^ and & to step through Voice Banks.
F1 F2 F3 F4 F5 F6 F7 F8
Press E to call up the Elements of the selected
5.
Voice.
Calls up the controls for selecting Voice categor ies. (See step 3 below.)
Use $ and % to step through the Voice categories.
In this page, you can audition (or individually listen to) each Element before you actually copy it. To do this, highlight the desired Element number and play the keyboard.
You can also browse through the Voices according to their general categories. To do this, press * (Catg), then use $ and % to step through the first Voices in the various Voice categories.
Press E again to actually copy the selected
6.
Element.
The display automatically returns to the Element Wave page after the operation is completed.
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Voice Element Amplitude Parameters
Path: v e ** (Elmnt) *@ (Amp)
* Pressing this may not be necessary if the appropriate page has already been called up.
Mute status for each Element (1 - 4).
Voice Element
○○○○○○○○○○○○
Element Level Amplitude EG Rate Pan Velocity Limit Low/High
Velocity Cur ve
F1 F2 F3 F4 F5 F6 F7 F8
Pressing & from the Amp menu selects the graphic Amp EG Edit page. (See page 55.)
Amplitude EG Rate Parameters (Rate)
The Amplitude EG (envelope generator) parameters allow you to shape how the level of the Voice changes over time.
L Release Rate (Amp EG Rel Rate)
Range: 0 63
This determines the Release rate of the EG, or how long the sound sustains after a note is released.
By pressing & from this page, you can select the graphic Amp EG Edit page, for more detailed editing of the EG parameters. (See page 55.)
Keep in mind that the EG parameters affect each other, and are affected by how long a note is held. For example, if Decay is set to a low value and the note is held for a long time, you may not be able to hear changes made to the Release parameter. Also keep in mind that the EG param­eters may have little or no effect, depending on the particu­lar Voice selected.
Pan
Range: -7 (left) 0 (center) 7 (right); 8 (scaling)
This determines the pan setting for the Element, or its placement in the stereo image. A setting of 8 (scaling) results in the pan setting being tracked across the keyboard, with left - right corresponding to low - high. In other words, the lower the note, the greater the sound is panned to the left; the higher the note, the greater the sound is panned to the right.
L Attack Rate (Amp EG Atk Rate)
Range: 0 63
This determines the Attack rate of the EG, or how long it takes for the sound to reach full volume when a note is played.
Velocity Limit Low/High (Vel.Lim L/H)
Range: 0 127
This determines the velocity range over which an Element can be played. Velocities played outside the range will not be sounded by the Element. This can be used to set up
L Decay 1 Rate (Amp EG Dcy1 Rate)
Range: 0 63
This determines the first Decay rate of the EG, or how rapidly the sound goes to the Decay 1 Level setting. (See page 56.)
velocity splits among the Elements, in which different Elements sound depending on how hard or soft you play the keyboard.
In the display, the left parameter dial is Velocity Limit Low (which determines the softest responding velocity), and the right is Velocity Limit High (which determines the
L Decay 2 Rate (Amp EG Dcy2 Rate)
Range: 0 63
hardest responding velocity).
This determines the second Decay rate of the EG, or how rapidly the sound goes to the Decay 2 Level setting. (See page 56.)
Voice Edit Mode
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Velocity Curve (Vel.Crv)
Settings:
normal, hard 1, hard 2, soft 1, soft 2, cross 1, cross 2
This determines how the strength of your playing affects the volume of the selected Element. The various curves let you tailor the velocity response to your particular needs or technique. By assigning different curves to different Elements, you can set up velocity crossfades — letting you crossfade between different Elements depending on how softly or strongly you play.
Each curve is represented by a corresponding icon in the display, as shown below. The Hard 1 and 2 curves are good for when you want to have strong volume even at medium playing strength. The Soft 1 and 2 curves are good for when you want greater, more subtle control when playing softly. The Cross 1 and 2 curves are specifically for crossfade applications; to use them, assign Cross 1 to one Element and Cross 2 to the other.
normal
hard 1 hard 2
soft 1 soft 2
cross 1 cross 2
Element Level (Level)
Range: 0 127
This determines the volume of the Element.
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Voice Element Filter EG Parameters
Path: v e ** (Elmnt) *# (Filter)
* Pressing this may not be necessary if the appropriate page has already been called up.
Mute status for each Element (1 - 4).
Voice Element
○○○○○○○○○○○○
Cutoff Frequency
Filter EG Rate Resonance Rate Velocity
Sensitivity Level Velocity
Sensitivity
Filter EG Rate Parameters (Rate)
The Filter EG (envelope generator) parameters allow you to shape how the tone or timbre of the Voice changes over time. By pressing & from this page, you can select the graphic Filter EG Edit page, for more detailed editing of the Filter EG parameters. (See page 55.)
F1 F2 F3 F4 F5 F6 F7 F8
Pressing & from the Filter menu selects the graphic Filter EG Edit page. (See page 55.)
Resonance
Range: 0 63
This determines the amount of filter resonance or emphasis of the Filter Cutoff Frequency parameter below. Higher values increase the emphasis of the Filter Cutoff Frequency, producing a higher resonant peak, while lower values produce a relatively flat response.
Keep in mind that the EG parameters affect each other, and are affected by how long a note is held. For example, if Decay is set to a low value and the note is held for a long time, you may not be able to hear changes made to the Release parameter. Also keep in mind that the EG param­eters may have little or no effect, depending on the particu­lar Voice selected.
Rate Velocity Sensitivity (Sens.Rate)
Range: -7 +7
This determines the degree to which the Filter EG Rate is affected by velocity. For a setting of 0, velocity has no effect on the Filter EG Rate. For positive settings, the stronger you play, the faster the filter changes (shorter EG
L Attack Rate (Flt EG Atk Rate)
Range: 0 63
rates). For negative settings, the softer you play, the faster the filter changes.
This determines the Attack rate of the Filter EG, or how long it takes for the filter to “open up” or reach full effect, after a note is played.
L Decay 1 Rate (Flt EG Dcy1 Rate)
Range: 0 63
This determines the first Decay rate of the Filter EG. This determines how rapidly the filter setting goes to the Decay 1 Level value. (See page 56.)
L Decay 2 Rate (Flt EG Dcy2 Rate)
Range: 0 63
This determines the second Decay rate of the Filter EG. This determines how rapidly the filter setting goes to the Decay 2 Level value. (See page 56.)
L Release Rate (Flt EG Rel Rate)
Range: 0 63
This determines the Release rate of the Filter EG, or how
Level Velocity Sensitivity (Sens.Level)
Range: -7 +7
This determines the degree to which the Filter EG Level is affected by velocity. For a setting of 0, velocity has no effect on the Filter EG Level. For positive settings, the stronger you play, the more effect the filter has on the sound (higher EG levels). For negative settings, the softer you play, the more effect the filter has on the sound (lower EG levels).
Cutoff Frequency
Range: 0 127
This determines the cutoff frequency of the filter, or the frequency point above which other frequencies are filtered out. Lower cutoff values create a deeper, more rounded tone, while higher values create a thinner, brighter tone.
long the filter effect sustains after a note is released.
Voice Edit Mode
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Voice Element Pitch EG Parameters
Path: v e ** (Elmnt) *$ (Pitch)
* Pressing this may not be necessary if the appropriate page has already been called up.
Mute status for each Element (1 - 4).
Pitch EG Depth
Pitch EG Rate
Rate Velocity Sensitivity
Level Velocity Sensitivity
F1 F2 F3 F4 F5 F6 F7 F8
Pressing & from the Pitch menu selects the graphic Pitch EG Edit page. (See page 55.)
Pitch EG Rate Parameters (Rate)
The Pitch EG (envelope generator) parameters allow you to shape how the pitch of the Voice changes over time. By pressing & from this page, you can select the graphic Pitch EG Edit page, for more detailed editing of the Pitch EG parameters. (See page 55.)
Keep in mind that the EG parameters affect each other, and are affected by how long a note is held. For example, if Decay is set to a low value and the note is held for a long time, you may not be able to hear changes made to the Release parameter.
L Attack Rate (Pch EG Atk Rate)
Range: 0 63
This determines the Attack rate of the Pitch EG, or how long it takes for the pitch to change after a note is played.
L Decay 1 Rate (Pch EG Dcy1 Rate)
Range: 0 63
This determines the first Decay rate of the Pitch EG, or how rapidly the pitch goes to the Decay 1 Level value. (See page 56.)
L Release Rate (Pch EG Rel Rate)
Range: 0 63
This determines the Release rate of the Pitch EG, or how long the Pitch EG effect sustains after a note is released.
Rate Velocity Sensitivity (Sens.Rate)
Range: -7 +7
This determines the degree to which the Pitch EG Rate is affected by velocity. For a setting of 0, velocity has no effect on the Pitch EG. For positive settings, the stronger you play, the faster the Pitch changes (shorter EG rates). For negative settings, the softer you play, the faster the Pitch changes (longer EG rates).
Level Velocity Sensitivity (Sens.Lvl)
Range: -7 +7
This determines the degree to which the Pitch EG Level is affected by velocity. For a setting of 0, velocity has no effect on the Pitch EG Level. For positive settings, the stronger you play, the the greater the amount of pitch change (higher EG levels). For negative settings, the softer you play, the greater the amount of pitch change.
L Decay 2 Rate (Pch EG Dcy2 Rate)
Range: 0 63
This determines the second Decay rate of the Pitch EG, or how rapidly the pitch goes to the Decay 2 Level value.
Depth (Pch EG Depth)
Range: 1/2, 1, 2, 4 octaves
This determines the overall pitch range (in octaves) of the Pitch EG.
(See page 56.)
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Voice Element
○○○○○○○○○○○○
Voice Element Graphic EG Edit Parameters — Amp, Filter and Pitch
Path: v ➞ e** (Elmnt) ➞ **@ (Amp) or # (Filter) or $ (Pitch) ➞ *& ( )
*! (Parm)
* Pressing this may not be necessary if the appropriate page has already been called up. **Press one of these Amp, Filter, or Pitch to select the desired corresponding set of EG controls.
These parameters give you fine control over the EG param­eters. With the graphic display, the controls are very intuitive and easy to understand. Moreover, a set of pre­programmed EG Templates make it easy and quick to get suitable EG settings. Once you’ve copied a Template, you can then “tweak” it with the individual edit controls.
Mute status for each Element (1 - 4). Also selects Element for editing.
Rate parameters
Level parameters
F1 F2 F3 F4 F5 F6 F7 F8
Selects Template Copy page.
Moves to previous EG segment.
EG pages are provided for the three main aspects of the sound: volume (Amp), tone (Filter), and pitch. To select one of the three, press the appropriate button — @ (Amp), # (Filter) or $ (Pitch) — from any of the Voice Element pages described above.
Zoom in.
Zoom out.
Moves to next EG segment.
Voice Edit Mode
In this page you should:
1) Select an Element number (by moving the highlight to the Mute status oval in the display). This calls up the entire set of EG parameters for the Element.
2) Select and adjust the parameters as desired.
3) Use % and ^ to select different segments of the graphic EG for viewing (see About the EG Segments
Attack Rate (At Rate)
Range: 0 63
For the Amplitude EG, this determines how long it takes for the sound to reach full volume when a note is played. For the Filter and Pitch EGs, this determines how long it takes the tone/pitch to go from the EG Initial Level setting to the EG Attack Level.
below). Also, use & and * to zoom in and out of the graphic EG — displaying as much or as little of the EG as desired.
About the EG Segments
For display purposes and ease of editing, the EG graphic is divided into four segments: Segments (Seg) 1 - 3, and Release (Rel). Segment 1 corresponds to the Attack portion of the EG, Segment 2 to the Decay 1 portion, Segment 3 to the Decay 2 portion, and Release to the Release.
Decay 1 Rate (D1 Rate)
Range: 0 63
This determines the first Decay rate of the EG. This determines how rapidly the sound/tone/pitch goes to the Decay 1 Level setting. (See page 56.)
Decay 2 Rate (D2 Rate)
Range: 0 63
This determines the second Decay rate of the EG. This determines how rapidly the sound/tone/pitch goes to the Decay 2 Level setting. (See page 56.)
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Release Rate (Rl Rate)
Range: 0 63
For the Amplitude EG, this determines the Release rate of the EG, or how long the level of the sound sustains after a note is released. For the Filter and Pitch EGs, this deter­mines how long it takes the tone/pitch to reach the EG Release Level setting.
Initial Level (Int Lvl)
(Filter EG and Pitch EG only)
Range: -63 +63
This determines the initial setting of the filter or pitch, before the note is played.
Attack Level (At Lvl)
(Filter EG and Pitch EG only)
Range: -63 +63
This determines the filter/pitch level setting that follows the Initial Level.
Decay 1 Level (D1 Lvl)
Range: 0 127 (Amplitude EG)
-63 +63 (Filter EG and Pitch EG)
For the Amplitude EG, this determines the level setting that follows the maximum level reached at the end of the Attack. For the Filter and Pitch EGs, this determines the level setting that follows the Attack Level.
Decay 2 Level (D2 Lvl)
Range: 0 127 (Amplitude EG)
-63 +63 (Filter EG and Pitch EG)
This determines the level setting that follows the Decay 1 Level.
NOTE: Regarding the Decay 1 and Decay 2 Level parameters, Decay 2 can set to a higher value than Decay 1, yet the actual levels of the two remain equal. (In other words, the actual level of Decay 2 cannot be greater than that of Decay 1.)
Release Level (Rl Lvl)
(Filter EG and Pitch EG only)
Range: -63 +63
This determines the final setting of the filter or pitch, after the note is released.
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Voice Element
○○○○○○○○○○○○
Voice Element Template Copy — Amp, Filter and Pitch
Path: v ➞ e** (Elmnt) ➞ **@ (Amp) or # (Filter) or $ (Pitch) ➞ *& ( )
*@ (Temp)
* Pressing this may not be necessary if the appropriate page has already been called up. **Press one of these Amp, Filter, or Pitch to select the desired corresponding set of EG controls.
Mute status for each Element (1 - 4). Also selects Element for Template Copy.
F1 F2 F3 F4 F5 F6 F7 F8
Selects EG parameter page.
Moves to previous EG segment.
The EG Templates are pre-programmed Amp/Filter/Pitch EG settings that let you quickly and easily get the type of EG you need. Once you’ve copied a Template, you can return to the page of EG parameters (! — Parm), then “tweak” it with the individual edit controls.
Zoom in.
Zoom out.
Moves to next EG segment.
Operation ...........................................................................
Move the highlight to the Template type.
1.
Select a Template. (Use the rotary dial or D/I
2.
buttons.)
Voice Edit Mode
Refer to EG Template List in the separate “Sound Lists and MIDI Data” supplement.
If you want to restore the original edited EG setting, select User.
Press E to actually copy the Template.
3.
Press ) to return to the previous Voice Edit
4.
page.
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
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Voice Element Tuning Parameters
Path: v e ** (Elmnt) *% (Tuning)
* Pressing this may not be necessary if the appropriate page has already been called up.
Mute status for each Element (1 - 4).
Detune
Note Shift
Pitch Scaling Center Note
Pitch Scaling Depth
Note Shift (Shift)
Range: -32 +32 (semitones)
This determines the coarse pitch setting for the Element in semitones. (Fine pitch adjustments can be made in Detune below.)
Pitch Scaling Center Note (Center)
Range: C-2 G8
This determines the central note around which the Pitch Scaling is based. For example, when this is set to C3, the C3 key (middle C) plays at conventional pitch, and all other notes around it are scaled in pitch according to the Pitch Scaling Depth setting below.
Pitch Scaling Depth (Scaling)
Settings: 0%, 5%, 10%, 20%, 50%, 100%
This determines the Pitch Scaling, or how pitch is tracked across the keyboard. A setting of 0% results in normal scaling; in other words, conventional pitch intervals are used. A setting of 100% results in constant pitch across the keyboard; all notes sound at the same pitch. Intermediate settings provide microtonal scaling. For example, a 5% setting results in a 24-note octave; in other words, a one­octave interval corresponds to two octaves on the keyboard.
Detune
Range: -50 +50 cents (approx. +/- 1 semitone)
This determines the fine pitch setting for the Element in cents. (Coarse pitch adjustments can be made in Note Shift above.)
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Voice Element LFO Parameters
Path: v e ** (Elmnt) *^ (LFO)
* Pressing this may not be necessary if the appropriate page has already been called up.
Mute status for each Element (1 - 4).
Voice Element
○○○○○○○○○○○○
LFO Delay Time
LFO Speed
LFO Wave
Amplitude Modulation Depth
Pitch Modulation Depth
About LFO
The LFO (low frequency oscillator) is a low frequency waveform that is used to modulate, or regularly waver, some aspect of the sound. This modulation can be applied to the level (Amplitude), pitch, or tone (Filter).
The LFO here is separate from the modulation found in the Common page’s Control menu. (See page 46.) The LFO modulation here is applied constantly and is not affected by the controllers (MODULATION wheel, after touch, PITCH wheel, or Foot Controller).
Voice Edit Mode
Filter Modulation Depth
Amplitude Modulation Depth (AM)
Range: 0 31
This determines how widely the level (Amplitude) is modulated by the LFO. The higher the value, the greater the modulation of the sound level .
Pitch Modulation Depth (PM)
Range: 0 63
This determines how widely the pitch is modulated by the LFO. The higher the value, the greater the pitch modula­tion.
Delay Time
Range: 0 127
This determines the amount of time before the onset of the LFO modulation. (This only affects Pitch modulation.)
Wave
Settings: sawtooth, triangle, sample & hold (S&H)
This determines the particular waveform for the LFO. The modulation characteristics differ depending on the wave­form selected. The sample & hold setting produces a random modulation effect.
Speed
Range: 0 63
This determines the speed of the LFO modulation. Higher values result in faster modulation.
Filter Modulation Depth (FM)
Range: 0 15
This determines how widely the tone (Filter) is modulated by the LFO. The higher the value, the greater the tone modulation.
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Other Voice Functions
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Voice Drum Set
Note Number
Drum Map
Volume (Pan, Volume)
Amplitude EG (Attack, Decay, Release)
Reverb Send
Currently selected parameter/value.
Mode (Alternate Switch, Assign Mode)
Selected instrument name.
The Drum Set controls allow you to change a wide variety of settings of the drum/percussion sounds in the User Drum Kit. These settings include pitch, level, panning, Reverb send, filter controls and EG (Envelope Generator), among others. Moreover, these parameters can be set to com­pletely independent values for each of the drum sounds in the User Kit.
Operation ...........................................................................
Select the User Kit (D12 or program #140).
1.
(None of the other Drum Voices can be selected for editing.)
Press e.
2.
Select the type of Drum Voice.
3.
Note On/Off Receive Filters
Tuning (Note Shift, Detune)
Filter (Resonance, Cutoff)
Select the note number/instrument for editing.
4.
This can also be done directly from the keyboard, no matter which other parameter is highlighted. Simply play a key, and the note number changes and the instrument name appears at the bottom of the display.
Edit the drum sound as desired.
5.
Edit other sounds by repeating steps 4 and 5.
NOTE: There is no Store operation for the User Kit; the Kit is saved to internal memory automatically. Also, for this reason, there is no Compare function in Drum Set editing.
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Other Voice Functions
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Note Number/Instrument (Inst)
Range: C0 C5
This determines the Note Number in the Kit, and hence, the specific drum/percussion instrument assigned to the note. You can also select the desired note number by simply pressing the appropriate key on the keyboard.
NOTE: You should avoid playing the keyboard while editing an instrument sound, since doing so will automatically select a different Note Number/Instrument, depending on the key you press.
Drum Map
Settings:
Standard, Room, Rock, Electronic (Electrnic), Analog, Jazz, Brush, Classic, SFX 1, SFX 2
This determines the basic type of drum kit that will be used for the User Kit. Selecting a particular Drum Map calls up a certain set of drum sounds and key assignment. (For a list of the drum sounds and key assignments in each Drum Map, refer to the separate “Voice Lists and MIDI Data” supplement.)
NOTE: Be careful not to switch Drum Maps in the middle of editing a User Kit, otherwise all your parameter edits will be reset to the default values of the newly selected kit.
Amplitude EG Decay Rate (Amp Dcy)
Range: 0 127
This determines the Decay Rate of the level EG, or how rapidly the sound dies down as the note is held. Higher values result in a longer Decay rate. (For more information about EG parameters, see page 55.)
NOTE: This parameter may little or no effect for certain short percussion sounds.
Amplitude EG Release Rate (Amp Rls)
Range: 0 127
This determines the Release Rate of the level EG, or how rapidly the sound dies out after the note is released. (For more information about EG parameters, see page 55.)
NOTE: This parameter may little or no effect for certain short percussion sounds.
Reverb Send (Send Rev)
Range: 0 127
This determines the level of the selected drum sound that is sent to the Reverb effect. A value of 0 results in a com­pletely “dry” drum sound, no matter how much Reverb is applied to the User Kit.
NOTE: Keep in mind that the Reverb effect must be properly enabled and set for this parameter to work as intended. Also, the Reverb Send parameter (page 45) must be set to an appropriate value.
Voice Edit Mode
Pan
Range: random, Left 63 (-63) Right 63 (+63)
This determines the stereo position of the selected drum sound. The random setting randomly assigns the drum to a pan position. This is useful when you want to quickly assign different drum sounds to be heard from different random parts of the stereo image.
Volume (Vol)
Range: 0 127
This determines the volume of the selected drum sound.
Amplitude EG Attack Rate (Amp Atk)
Range: 0 127
This determines the Attack Rate of the level EG, or how long it takes for the sound of the selected drum sound to reach full volume when a note is played. (For more information about EG parameters, see page 55.)
Filter Cutoff (Filter Cut)
Range: 0 127
This determines the cutoff frequency of the filter applied to the selected drum sound, or the frequency point around which other frequencies are filtered out. Lower cutoff values create a deeper, more rounded tone, while higher values create a thinner, brighter tone.
Filter Resonance (Filter Res)
Range: -64 +63
This determines the amount of filter resonance or emphasis of the Filter Cutoff parameter above. Higher values increase the emphasis of the cutoff frequency, producing a higher resonant peak, while lower values produce a rela­tively flat response.
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Note Shift (Tuning Shft)
Range: -64 +63
This determines the coarse pitch setting of the selected drum sound.
Detune (Tuning Detn)
Range: -64 +63
This determines the fine pitch setting of the selected drum sound.
Note On Receive Filter (Note RcvOn)
Settings: off, on
This determines how the selected drum sound responds to MIDI Note On messages. Normally, this should be set to on so that the corresponding drum sound plays when a MIDI Note On message is received. Set this to off when you want to keep the selected drum sound from playing.
Note Off Receive Filter (Note RcvOff)
Settings: off, on
This determines how the selected drum sound responds to MIDI Note Off messages. When this is set to on, the selected sound will stop in response to the corresponding MIDI Note Off message. An on setting is good for some sustained sounds (like a whistle), or for key-controlled cymbal “chokes.” For most drum sounds, however, this should be set to off so that the drum sound plays back in its entirety (is not cut off).
Instrument Assign Mode (Mode Asign)
Settings: single (sgl), multi (mlt)
This determines how the Voices are sounded when two or more notes are played from the same key. When this is set to single and the same key is played twice, the first note is cut off as soon as the second note is played. When set to multi and the same key is played twice, the first note continues to sound and is overlapped by the second note.
Alternate Group (Mode Alter)
Range: off, 1 127
This determines the group assignment of the selected drum sound. Drums assigned to the same group cannot be sounded simultaneously. In other words, if one drum in a group is sounding while a second in the same group is played, the first drum sound will be cut off and the second will sound.
HINT: The main use for this parameter is in creating realistic hi-hat sounds. By assigning an open hi-hat and a closed hi-hat to the same group, you can “choke” or stop the open hi-hat sound by simply playing the closed hi-hat just like pressing the pedal on an actual hi-hat set.
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Voice Name
Path: v e ** (Comon) *& (Name)
* Pressing this may not be necessary if the appropriate page has already been called up.
F1 F2 F3 F4 F5 F6 F7 F8
Press & to insert a space at the highlight.
Other Voice Functions
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Press * to delete the character at the highlight.
Voice Edit Mode
Operation ...........................................................................
Move the highlight in the name to the desired posi-
1.
tion with the left/right cursor buttons (,/.). Change the character at the highlight by using the
2.
rotary dial. After entering the name, press ) to leave the
3.
Name page.
Once you leave the Name page, further editing can be done, or you can store the newly named Voice.
Voice Store
Path: v e S
Other functions
& — Insert
This inserts a blank space at the highlight position.
* — Delete
This deletes the character at the highlight position.
Destination Voice Number.
Number of free Elements.Newly edited Voice Number/Name.
Operation ...........................................................................
Once you’ve edited and named a Voice, press
1.
S.
Select the User Voice number to which you want to
2.
store the newly created Voice.
The default number is the same as the Voice you called up for editing.
Press E.
3.
Answer the “Are you sure?” prompt by pressing the
4.
I button for “Yes” or the D button for “No.”
Press the I button to store the Voice, or press D to cancel. When the operation is finished, a “Com­pleted” message appears, and the display returns to the Voice Play mode. Pressing D returns operation to the Store page.
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Voice Compare
The Compare function allows you to hear the changes you’ve made to a Voice and instantly compare them with the sound of the original Voice. To use Compare, you must be in the Edit mode and have made at least one change to a parameter.
Normally, after editing, the letter “V” (Edit) appears at the top left of the display, indicating the Edit condition:
V indicates Edit condition.
From this condition to use Compare, press the e button. In Compare, the VOICE lamp flashes and the letter “C” (Compare) appears at the top of the display, replacing “V.” The original parameter values are also shown.
MODE
VOICESONG
C indicates Compare condition.
Lamp flashes.
Pressing e again returns to the newly edited Voice (and “C” changes to “V”). You can continue editing other parameters, pressing the e button as needed to compare the edited sound with the original. (Pressing e toggles between the original Voice and edited Voice.)
NOTE: In the Compare condition, all parameters are locked and cannot be changed.
Voice Job — Edit Recall
The Edit Recall Job (the only Voice Job) allows you to recall the last edited Voice. For example, if you have edited a Voice and then switched to other Voices without storing the one you were editing to internal memory, you can still call the edited Voice back up again by using this function.
To use Edit Recall: ................................................................
From the Voice Play mode, press the j button.
1.
Press E to recall the last edited Voice, or press
2.
) to cancel.
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Song
REFERENCE
Song Mode
Song Playback
Multi Controls
Controller Edit
Song Mode
Loop Playback ............................................ 67
Transpor t/Location Controls ....................... 67
Measure/Beat Parameter ........................... 68
Mark/Jump Function ................................... 68
Tempo ......................................................... 69
Mute ............................................................ 69
Play Effect Bypass ..................................... 70
pages ............................................... 73
pages .............................................. 76
pages...................................... 82
Portamento ................................................. 86
Real-time Controllers:................................. 87
MODULATION Wheel / PITCH Wheel / After Touch / Foot Controller
Song Playback Effects
Per Track .................................................... 89
Quantize...................................................... 90
Swing .......................................................... 91
Transpose/Clock Shift................................. 92
Gate Time/Velocity...................................... 93
Tr ack Transmit Channel ............................. 94
Song Chain ................................................. 95
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Loading a Song
Song loading is done from the Disk mode (page 198). However, Songs also be loaded directly from within the Song mode, without having to enter the Disk mode.
Operation ...........................................................................
Make sure a proper floppy disk (with Song data) is
1.
in the disk drive. Then, from the main Song mode page, press & (Load).
From the Load page, select the desired Song, then
2.
press E.
After the operation is completed, the display returns to the Load page. Press s or ) to return to the main Song page.
If a Song is already in memory and the display below appears, answer the prompt with the D (“No”) or I (“Yes”) buttons.
Pressing I loads the Song and pressing D cancels the operation. In either case, the display returns to the Load page. Press s or ) to return to the main Song page.
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Song Playback
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Song Playback involves much more than simply starting and stopping the Song. The Song mode contains a wide variety of parameters that give you extensive control over playback, allowing you to dramatically change the final sound.
Loop Playback
Loop playback allows you to continuously “loop” or repeat playback of the Song. Playback repeats indefinitely until the Song is stopped manually.
To Loop playback a Song: ...................................................
Simultaneously hold down the ( button and
1.
press the R button.
Loop playback starts immediately, and is indicated by the loop playback symbol ( ) at the right of the song name.
To enter the Song mode, make sure a Song is loaded (see page 198) or has been recorded, then press s.
Stop playback by pressing the T button.
2.
Song Mode
Transport/Location Controls
Returns to the beginning of the Song. Also recalls the User-stored Multi settings (except when pressed during playback). (See page 72.)
RECORD TOP
Enables record stand-by. (See pages 98 and 101 for details on recording.)
The r, T and R buttons are self-explana­tory, and their use is covered elsewhere. The other trans­port controls are explained below.
t button
Pressing this instantly returns to the beginning (or “top”) of the Song or phrase. This button can also be used for the same purpose during playback. (If you press R too soon after pressing t, the sequencer may not return to the beginning of the Song.)
STOP
Stops playback or recording.
Starts playback (or recording, when RECORD lamp is lit).
SEQUENCER
RUN
Rewind Fast forward
k / l buttons Pressing either of these once reverses or advances one measure (when playback is stopped). Holding either down rewinds or fast-forwards continuously through the song. These can also be used during playback.
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Measure/Beat Parameter
Beat numberMeasure number
To use the Measure/Beat parameter for location: ............
Highlight the measure number (in the main Song Play display shown above), and use the following controls:
D/I buttons — to step through the measures.
Rotary dial — to quickly move through the mea-
sures.
Numeric keypad (then E) — to directly go to
a specific measure number.
Mark/Jump Function
The mark/jump function lets you “mark” (memorize) up to 10 locations within the current song and “jump” to any one of the marked locations in one easy step.
To mark a location:...............................................................
Press # (Mark) from the main Song Play display.
1.
This calls up the Mark/Jump display.
Measure/Beat of Mark/Jump number 1.
Currently selected Mark/Jump number.
The beat number always resets to 1 when locating a new measure.
To jump to a marked location:............................................
Press # (Mark).
1.
Move the highlight to the appropriate Mark/Jump
2.
number (or enter the number via the numeric keypad), and press E.
The display immediately returns to Song Play at the specified location.
To clear a marked location: .................................................
Press # (Mark).
1.
Move the highlight to the desired Mark/Jump
2.
number (or enter the number via the numeric keypad), and press ! (Clear).
From the above display, move the highlight to an
2.
empty number (for example, “2” above) and press E.
This records the current measure/beat location to the specified Mark/Jump number, and returns you to the Song mode.
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Tempo
Song Playback
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The QS300 allows precise tempo settings from 25 to 300 beats per minute in fine one-tenth of a quarter-note incre­ments.
Tenths of a beat/minute.
Tempo (in beats/minute)
Recorded tracks can be muted (turned off) during playback or recording, allowing you to selectively hear individual tracks. This lets you single out important tracks you want to hear, or temporarily silence tracks that you don’t want to hear.
The number to the left of the period in the tempo parameter is the number of quarter-note beats per minute, and the number to the right of the period represents tenths of a quarter note. Move the highlight to the desired part of the tempo (the ones or tenths section) and change the tempo as required.
Song Mode
Mute
Pattern (Pat) contain data and are on, while the rest contain no data.
NOTE: The Chord (Chd) and Tempo (Tmp) tracks cannot be muted.
Mute dots. (Tracks 1 and 2 are currently muted.)
To mute/un-mute a recorded track: ...................................
Move the highlight to the desired mute dot in the
1.
display.
Press the I button (once or twice) until the letter
2.
M” appears in the mute dot.
To un-mute the track (or turn it on), press the D button. The letter “M” disappears and the mute dot is solid, indicating the track can be heard.
The mute dots appear as white blocks with a dotted outline rather than solid dark dots. In the display above, for example, tracks 1 and 2 are muted, tracks 3, 4 and
To simultaneously mute/un-mute all tracks: .....................
Move the highlight to any mute dot in the display.
1.
Simultaneously hold down the ( button and
2.
press the D or I button — I to mute and D to un-mute.
HINT: This function can be very handy when you want to
solo monitor a track: First mute all tracks, then turn on only the track you want to hear.
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Play Effect Bypass
Play Effect Bypass allows you to turn play effects on and off for indivdual recorded tracks during playback or record­ing.
Minus sign (_) in mute dots indicates Play Effect Bypass is on for the track.
To use Play Effect Bypass on a recorded track: ...............
Move the highlight to the desired mute dot in the
1.
display.
Press the D button (once or twice) until a minus
2.
sign (_) appears in the mute dot.to turn off the effects for the selected track.
A minus sign (_) appears in the mute dot in the display, indicating that the play effects for the selected track are turned off. To turn the effects back on, press the I button.
To use Play Effect Bypass on all tracks at once: ..............
Move the highlight to any mute dot in the display.
1.
Simultaneously hold down the ( button and
2.
press the D or I button — D to effect­bypass all tracks or I to set the track for normal playback.
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Multi Controls
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The Multi controls give you extensive control over a wide variety of parameters for the Voices of all of the individual tracks. These parameters include Voice Bank and Voice, volume, panning, tuning, filter, velocity, EG (for Ampli­tude), and vibrato — plus all effect settings, including Send, Type and all effect parameters. The Multi pages also feature an easy-to-use “mixing console” layout that shows you all relevant parameters at a glance.
F1 F2 F3 F4 F5 F6 F7 F8
To call up the Multi controls: ..............................................
Press s to enter the Song mode. Then, from the main Song Play display (shown below), press $ (Multi).
Multi Controls
pages
Volume ........................................................ 73
Voice ........................................................... 74
Search......................................................... 75
pages
Song Mode
The tree chart below shows all parameter pages for the Multi controls. The three main paths are the Mixer pages (which include Voice and volume settings), the Effect pages, and the Instrument pages (which include tuning, filter, velocity, EG and vibrato settings).
Send............................................................ 76
Type ............................................................ 77
Effect Parameters
Reverb......................................... 79
Chorus......................................... 79
Variation ...................................... 80
pages
Tuning/Filter ................................................ 82
Mode/Velocity.............................................. 83
EG Time...................................................... 84
Vibrato......................................................... 85
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Storing the Multi Control Parameter Values
The settings for all Multi control parameters (listed in the chart on the previous page) are automatically saved as you make changes to them. However, many of these settings may change during playback of a Song, such as when the Song contains different Program Change or Control Change settings. For this reason, you may want to have an “initial” or “reset” set of Multi values that can be recalled (particu­larly at the start of a Song), or you may want to assign a particular set of Multi values for instant recall. The func­tion below lets you store all current Multi values to a single User set, which can be instantly recalled each time the t button is pressed.
To store a User set of Multi parameter values: ................
After changing any of the Multi parameters, return
1.
to the main Song display (by pressing s or )).
To call up the function, simultaneously hold down
2.
the ( button and press S.
Press I (“Yes”) to store the Multi settings, or
3.
press D (“No”) to cancel.
To recall the settings (if you’ve made changes in the course of Song playback or recording), simply press the t button (when playback is stopped). This not only returns to the beginning of the Song, but resets all Multi parameter values to the settings you stored in the operation above.
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Song Multi Volume
Path: s $ (Multi) *! (Mixer) *^ (Volume)
* Pressing this may not be necessary if the appropriate page has already been called up.
Voice category (Voice number and name appear at top right when this is highlighted).
Master (all channels/tracks).
Multi Controls
○○○○○○○○○○○
Channel/Track numbers.
Master Volume
Voice
Range: 1 128, D1 D12 (129 140), off (141)
This determines the Voice for the individual channel/track. (To set the bank, use the Mixer Voice page below.) Only the Voice category is displayed at the channel number; the Voice number and name are shown at the top right of the display.
Pan
Range: random (-64), left 63 (-63) right 63 (+63)
This determines the stereo position for the individual channel/track. The random setting randomly assigns the pan position. This is useful when you want to quickly assign different instrument tracks to be heard from different random parts of the stereo image.
Pan (for each channel/track).
Volume (for each channel/track).
Song Mode
Volume
Range: 0 127
This determines the volume setting for the individual channel/track.
Master Volume
Range: 0 127
This determines the overall volume setting of all channels/ tracks.
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Song Multi Voice
Path: s $ (Multi) *! (Mixer) *& (Voice)
* Pressing this may not be necessary if the appropriate page has already been called up.
Voice
Range: 1 128, D1 D12 (129 140), off (141)
This determines the Voice for the individual channel/track.
Voice category (Voice number/ name appear at top right).
Channel/Track numbers.
Voice bank
Bank
Range: Normal (XG) mode: XG 0 101, Fx (SFX), Pr
(Preset), Us (User) TG300B mode: TB 0 60
This determines the Voice bank for the individual channel/ track.
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Song Multi Search
Path: s $ (Multi) *! (Mixer) ** (Srch)
* Pressing this may not be necessary if the appropriate page has already been called up.
Multi Controls
○○○○○○○○○○○
Voice Bank
F1 F2 F3 F4 F5 F6 F7 F8
The Search pages provide an easy and quick way to browse through and select different Voice banks and Voices.
From the page shown above, you can:
Use !, @ and # to directly select the XG,
Preset and User banks, respectively.
Use ^ and & (Bank </>) to select the bank.
Hold down the ( button and simultaneously
press either ^ or & (Bank </>) to quickly select the XG, SFX, Preset and User Banks.
Channel/Track
Song Mode
Use the rotary dial or D/I buttons to select Voices within the current bank.
Press * (Catg) to call up the Category page (below), then use $ and % to browse through the Voices according to their general categories.
SHIFT F1 F2 F3 F4 F5 F6 F7 F8
Press one of these to directly select the corresponding Bank:
• !: XG
@: Preset
#: User
Hold this down and press ^ or & to quickly select the XG, SFX, Preset and User Banks.
Use these to select the Voice category.
Use these to change to different Banks.
Press this to return to previous Search page.
To return to the previous Mixer page press ).
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Song Multi Send
Path: s $ (Multi) *@ (Effect) *^ (Send)
* Pressing this may not be necessary if the appropriate page has already been called up.
When Variation Mode is set to Insertion:
Dry Level
When Variation Mode is set to System:
Variation Mode
Dry Level
Range: 0 127
This determines the level of the direct or unprocessed sound for the individual channel/track. Use this to adjust the “dry/wet” balance of the direct signal and the effect­processed signal. The Dry Level parameter can be set only when Variation Mode (below) is set to System. When Variation Mode is set to Insertion, this value is fixed for all channels at 127.
Reverb Send
Range: 0 127
This determines the level of the Voice (for the individual channel/track) that is sent to the Reverb effect.
Chorus Send
Range: 0 127
This determines the level of the Voice (for the individual channel/track) that is sent to the Chorus effect.
Channel/Track
Reverb Send Chorus Send
Variation Send
Variation Mode
Settings: Insertion (Ins), System (Sys)
This determines how the Variation effect is connected in the signal chain. When set to Ins (Insertion), the Variation effect is applied to only one of the channels. When set to Sys (System), the Variation effect is applied to all channels, according to the amount of Variation Send (below) set for each channel.
Variation Send
Range: Insertion mode: off, on
System mode: 0 127
This determines the level of the Voice (for the individual channel/track) that is sent to the Variation effect. When Variation Mode (above) is set to Insertion, this can only be turned off or on (the dials do not appear in the display). Also, it can only be applied to a single channel/track. When Variation Mode is set to System, the dials appear in the display and the Send amount can be set from 0 — 127.
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Song Multi Type
Path: s $ (Multi) *@ (Effect) *& (Type)
* Pressing this may not be necessary if the appropriate page has already been called up.
Reverb Type Chorus Type Variation Type
Multi Controls
○○○○○○○○○○○
Reverb Pan Reverb Return
Chorus Pan
Chorus Return
Send Chorus to Reverb
Reverb Type
Settings:
No Effect, Rev Hall 1 & 2, Rev Room 1 - 3, Rev Stage 1 & 2, Rev Plate, Rev White Room (WhiteRm), Rev Tunnel, Rev Basement (Basemnt)
This determines the effect type used for the Reverb effect. The Reverb Type can also be selected from the Effect Parameters pages (page 79). (For more details on the Reverb effects, refer to the separate “Sound Lists and MIDI Data” supplement.)
Reverb Pan
Range: left 63 (-63) center (0) right 63 (+63)
This determines the stereo position for the Reverb effect sound of the individual channel/track.
Reverb Return
Range: 0 127
This determines the level of the Reverb sound (for the individual channel/track) in the overall mix.
Send Variation to Chorus*
Variation Pan*
* These parameters are availabe only when Variation
Mode is set to System.
Send Variation to Reverb*
Variation Return*
Chorus Type
Settings:
No Effect, Chorus 1 4, Celeste 1 4, Flanger 1 — 3
This determines the effect type used for the Chorus effect. The Chorus Type can also be selected from the Effect Parameters pages (page 79). (For more details on the Chorus effects, refer to the separate “Sound Lists and MIDI Data” supplement.)
Chorus Pan
Range: left 63 (-63) center (0) right 63 (+63)
This determines the stereo position for the Chorus effect sound of the individual channel/track.
Chorus Return
Range: 0 127
This determines the level of the Chorus sound (for the individual channel/track) in the overall mix.
Send Chorus to Reverb
Range: 0 127
This determines the level of the Chorus signal that is sent to and processed by the Reverb effect.
Song Mode
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Variation Type
Settings:
No Effect; Reverb (Rev) Hall 1 & 2; Reverb (Rev) Room 1 - 3; Reverb (Rev) Stage 1 & 2; Reverb (Rev) Plate; Delay L-C-R; Delay L,R; Echo; Cross Delay; Early Reflection (Ref.) 1 & 2; Gate Reverb; Reverse Gate (ReversGate); Reverb Karaoke (RevKaraok) 1 - 3; Chorus 1 - 4; Celeste 1 - 4; Flanger 1 - 3; Symphonic; Rotary Speaker (Sp.); Tremolo; Auto Pan; Phaser 1 & 2; Distortion; Overdrive; Guitar Amp Simulator (G-Amp.Sim.); 2-Band EQ; Auto Wah; THRU
3-Band EQ;
This determines the Variation effect type for the Voice. The Variation Type can also be selected from the Effect Param­eters pages (page 79). For details on specific effect types and parameters, refer to the separate “Sound Lists and MIDI Data” supplement.
NOTE: When No Effect or THRU is selected for the Type, no Variation effect is applied. The No Effect setting cancels the Variation effect. When set to THRU, the sound of the Voice is output without any Variation effect.
Variation Pan
Range: left 63 (-63) center (0) right 63 (+63)
This determines the stereo position for the Variation effect sound of the individual channel/track. This parameter is available only when Variation Mode (in the Effect Send page) is set to System.
Variation Return
Range: 0 127
This determines the level of the Variation effect sound (for the individual channel/track) in the overall mix. This parameter is available only when Variation Mode (in the Effect Send page) is set to System.
Send Variation to Reverb
Range: 0 127
This parameter is available only when Variation Mode (in the Effect Send page) is set to System.
Send Variation to Chorus
Range: 0 127
This parameter is available only when Variation Mode (in the Effect Send page) is set to System.
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Multi Controls
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Song Multi Effect Parameters
Path: s $ (Multi) *@ (Effect) ** (Parm) *! (Rev) / *@ (Chors) / *# (Vari)
* Pressing this may not be necessary if the appropriate page has already been called up.
! Reverb (Rev)
Reverb Type Reverb Parameters
Song Mode
Reverb Type
This parameter is the same as that in the Effect Type page above (page 77).
@ Chorus (Chors)
Reverb Parameters
These various parameters let you adjust and change the sound of the Reverb effect. (For more details on the Reverb effects and descriptions of these parameters, refer to the separate “Sound Lists and MIDI Data” supplement.)
Chorus Type Chorus Parameters
Chorus Type
This parameter is the same as that in the Effect Type page above (page 77).
Chorus Parameters
These various parameters let you adjust and change the sound of the Chorus effect. (For more details on the Chorus effects and descriptions of these parameters, refer to the separate “Sound Lists and MIDI Data” supplement.)
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Wet/Dry MODULATION
Wheel Depth
# Variation (Vari)
Variation Type Variation Parameters
F1 F2 F3 F4 F5 F6 F7 F8
Foot Controller Depth
Variation Type
This parameter is the same as that in the Effect Type page above (page 77).
Wet/Dry
Range: W<D63 (0)* W=D (64) W63>D (127)
* Values in parentheses can be entered from the numeric keypad.
This determines the balance between the original sound (dry, or D) and the processed sound (wet, or W). A setting of W=D results in an equal balance of dry and wet sound.
The Wet/Dry parameter is not available when Variation Mode is set to System (the Dry level is set for each channel in the Effect Send page; see page 76). It is also not avail­able for some of the effect types when Variation Mode is set to Insertion.
MODULATION Wheel Depth (Mod.Whl)
Range: -63 +63
This determines the depth of the effect that is controlled by the MODULATION Wheel. This allows you to use the MODULATION Wheel as a kind of effect level control for the Variation effect. A setting of 0 results in no MODULA­TION Wheel control. This parameter is not available when Variation Mode is set to System. It is also not available for the 3-band EQ and 2-band EQ effect types when Variation Mode is set to Insertion.
Press this to copy Voice’s Variation effect data.
Foot Controller Depth (Foot Ctr)
Range: -63 +63
This determines the depth of the effect that is controlled by the Foot Controller. This allows you to use the Foot Controller as a kind of effect level control for the Variation effect. A setting of 0 results in no Foot Controller control. This parameter is not available when Variation Mode is set to System. It is also not available for the 3-band EQ and 2­band EQ effect types when Variation Mode is set to Inser­tion.
Variation Parameters
These various parameters let you adjust and change the sound of the Variation effect. (For more details on the Variation effects and descriptions of these parameters, refer to the separate “Sound Lists and MIDI Data” supplement.)
All the above parameters in the display are the same as those in the Voice mode. (See page 47 for details.)
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Multi Controls
○○○○○○○○○○○
* Copy (Variation Effect Data) From Voice (CpyVc)
Song Mode
This copies the Variation effect type and parameters from the Voice to the channels for which Variation Send is set to on. This function is only available when:
The Variation Mode is set to Insertion. (See page
76.)
The Variation Send for a channel is set to on. (See page 76.)
Pressing * calls up the Copy From Voice function. Use the D/I buttons to execute or cancel the operation.
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Song Multi Tuning/Filter
Path: s $ (Multi) *@ (Inst) *% (Tun/Fl)
* Pressing this may not be necessary if the appropriate page has already been called up.
Note Shift
Channel/Track
Detune Filter Cutoff Frequency
Resonance
Note Shift (Shift)
Range: -24 +24 semitones (+/- 2 octaves)
This determines the coarse pitch setting for the selected channel’s Voice in semitones. (Fine pitch adjustments can be made in Detune below.)
Detune
Range: -100 +99 (at 440 Hz: -10 +9.9 Hz)
This determines the fine pitch setting for the selected channel’s Voice. (Coarse pitch adjustments can be made in Note Shift above.)
Filter Cutoff Frequency (Cutoff)
Range: -64 +63
This determines the cutoff frequency of the low pass filter, or the frequency point above which other frequencies are filtered out. Lower cutoff values create a deeper, more rounded tone, while higher values create a thinner, brighter tone.
Filter Resonance (Resonance)
Range: -64 +63
This determines the amount of filter resonance or emphasis of the Filter Cutoff Frequency parameter above. Higher values increase the emphasis of the Cutoff Frequency, producing a higher resonant peak, while lower values produce a relatively flat response.
Level
Cutoff Frequency
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High (+63)Low (-64)
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Song Multi Mode/Velocity
Path: s $ (Multi) *@ (Inst) *^ (Md/Vel)
* Pressing this may not be necessary if the appropriate page has already been called up.
Multi Controls
○○○○○○○○○○○
Mono Mode Assign Mode Velocity Sensitivity Offset
Velocity Sensitivity Depth
Song Mode
Mono Mode
Settings: off, on
This determines whether the selected channel’s Voice is played monophonically (only one note at a time) or poly­phonically (up to 32 notes at a time).
Assign Mode
Settings: single, multi, inst
This determines how the Voices are sounded when two or more notes are played from the same key. When this is set to single and the same key is played twice, the first note is cut off as soon as the second note is played. When set to multi and the same key is played twice, the first note continues to sound and is overlapped by the second note. When set to inst (instrument) and a drum kit is selected, each instrument sounds according to its own settings. For normal Voices, the inst setting is the same as multi.
Velocity Sensitivity Offset (Offset)
Range: 0 127
This determines the volume range over which velocity affects. For lower values, the velocity affects a volume range from minimum to medium-loud. For higher values, velocity affects a range from medium-soft to maximum.
127
at 96
96
Level
64
0
32
HINT: For best results, set this parameter after setting Velocity Sensitivity Depth (below).
NOTE: Depending on the Voice used, if Velocity Sensitivity Offset is set to too low of a value, the Voice may not sound, no matter how strong the velocity.
at 64
at 32
Velocity
127
Velocity Sensitivity Depth (Depth)
Range: 0 127
This determines the degree to which velocity affects the selected channel’s Voice. Higher values make the Voice more sensitive to changes in velocity.
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Song Multi EG Time
Path: s $ (Multi) *@ (Inst) *& (EgTim)
* Pressing this may not be necessary if the appropriate page has already been called up.
Amplitude EG Attack Time (Attack)
Range: -64 +63
This determines the Attack Time of the level EG, or how long it takes for the Voice of the selected channel to reach full volume when a note is played. (For more information about EG parameters, see page 55.)
EG Attack Time
Channel/Track
EG Decay Time EG Release Time
Amplitude EG Decay Time (Decay)
Range: -64 +63
This determines the Decay Time of the level EG, or how rapidly the sound of the selected channel’s Voice dies down as the note is held. Higher values result in a longer Decay rate. (For more information about EG parameters, see page
55.)
Amplitude EG Release Time (Release)
Range: -64 +63
This determines the Release Time of the level EG, or how rapidly the sound of the selected channel’s Voice dies out after the note is released. (For more information about EG parameters, see page 55.)
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Song Multi Vibrato
Path: s $ (Multi) *@ (Inst) ** (Vibrat)
* Pressing this may not be necessary if the appropriate page has already been called up.
Multi Controls
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Vibrato Rate
Vibrato Rate
Range: -64 +63
This determines the speed of the Vibrato effect. Higher values result in a faster Vibrato sound.
Vibrato Delay
Range: -64 +63
This determines the delay in the onset of the Vibrato effect. Delay is effective especially on stringed instrument Voices. For example, violin players often use delayed vibrato, especially while playing long notes. The Delay parameter is useful in recreating this effect, producing a more natural, lifelike sound. Higher values result in a longer Delay time.
Vibrato Delay
Vibrato Depth
Song Mode
Vibrato Depth
Range: -64 +63
This determines the depth of the Vibrato effect. Higher values result in a stronger, more pronounced Vibrato sound.
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Controller Edit
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The Controller Edit pages allow you to independently set various controller parameters for each channel/track. Settings can be made for Portamento and the four real-time performance controllers: MODULATION wheel, PITCH wheel, after touch, and Foot Controller.
Song Controller Portamento
Path: s % (Contrl) *! (Porta)
* Pressing this may not be necessary if the appropriate page has already been called up.
Portamento Switch
Channel/Track
Portamento is a function that creates a smooth pitch glide from one note to another.
NOTE: Por tamento has no effect on Drum Voices.
Portamento Switch
Settings: off, on
This determines whether Portamento is on or off for the selected channel’s Voice.
Portamento Time
Range: 0 127
This determines the time of the Portamento effect, or how long it takes to glide the pitch from one note to the next. Higher values result in a longer pitch glide time.
Portamento Time
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Controller Edit
○○○○○○○○○○○○
Song Controller Real-time Controllers:
MODULATION Wheel / PITCH Wheel / After Touch / Foot Controller
Path: s % (Contrl) *@ (ModWhl) / *# (PchBnd) / *$ (AftTch) / *% (FotCnt)
*& (Bias) / ** (Mod)
* Pressing this may not be necessary if the appropriate page has already been called up.
The four real-time controllers of the QS300 let you dynami­cally change virtually any aspect of the sound as you play. These pages let you determine:
`Which controller is used for real-time control.
Which aspects of the sound are controlled: level (Amp), pitch (Pch) or timbre (Flt).
The amount or depth of control (Bias).
The amount of modulation (Mod) — creating a wavering vibrato/wahwah type of effect.
& Bias Parameters
F1 F2 F3 F4 F5 F6 F7 F8
Naturally, all these real-time changes can be recorded to a song and played back exactly as you performed them.
From the pages shown below, you can:
Use @ (ModWhl), # (PchBnd), $ (AftTch), or % (FotCnt) to select the desired controller.
Use & (Bias) and * (Mod) to select the Bias or Modulation parameter pages.
Amplitude EG Bias Depth Pitch Bias Depth
Filter Cutoff Bias Depth
Song Mode
Use these to select the desired controller.
Amplitude EG Bias Depth (AmpBias)
Range: -64 (-100%) +63 (+100%)
This determines how the controller affects the Amplitude or volume of the sound. For positive values, the volume level increases as the controller is moved toward the maximum. For negative values, the effect is reversed: moving the controller to the maximum results in a decrease in volume.
Filter Cutoff Bias Depth (Flt Bias)
Range: -64 (-100%) +63 (+100%)
This determines how the controller changes the filter setting, which affects the timbre or tonal quality of the sound. For positive values, the tone becomes brighter as the controller is moved toward the maximum. For negative values, the effect is reversed: moving the controller to the
Use this to call up the Modulation parameter page.
maximum results in a warmer, more round sound.
Pitch Bias Depth (Pch Bias)
Range: -24 +24 semitones
This determines how the controller affects the pitch of the sound. For positive values, the pitch is raised as the controller is moved toward the maximum. For negative values, the effect is reversed: moving the controller to the maximum results in a lowering of the pitch.
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* Modulation Parameters
F1 F2 F3 F4 F5 F6 F7 F8
Pitch Modulation Depth Filter Cutoff Modulation
Depth
Use these to select the desired controller.
Pitch Modulation Depth (Pch Mod)
Range: 0 127
This determines how widely the pitch is modulated by the LFO (low frequency oscillator), producing a vibrato effect. The higher the value, the deeper the pitch modulation, and hence, the more pronounced the vibrato effect.
Filter Cutoff Modulation Depth (Flt Mod)
Range: 0 127
This determines how widely the filter is modulated by the LFO (low frequency oscillator), producing a regular “wah­wah” filter sweep effect. The higher the value, the deeper the filter modulation, and hence, the more pronounced the filter sweep effect.
NOTE: The default settings for the above controller parameters are as follows:
MODULATION wheel Pitch Modulation Depth: +10
PITCH wheel Pitch Bias Depth: +2
All other parameters are set to a default value of 0.
Use this to call up the Bias parameter page.
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Song Playback Effects
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The QS300 provides a number of playback-only effects which allow the playback data to be modified in a number of ways. The actual data in memory is not changed — the only thing modified is the way the data is played back.
The Playback Effects include:
Quantization — for cleaning up the timing of recorded tracks.
Swing — for introducing a “swing” feel to the tracks.
Transpose — for changing the key of a track.
Clock Shift — for advancing or delaying the notes of a recorded track in time.
Gate Time — for adjusting all the note durations in a track.
Velocity — for adjusting all the note velocities in a track.
Song Playback Effect Per Track
Path: s ! (P.Efct) *! (perTR)
* Pressing this may not be necessary if the appropriate page has already been called up.
Channel/Track
Song Mode
Quantize window:
Quantize Value
Strength
Swing window:
Swing Velocity
Swing Gate Time
Swing Rate
The Per Track page shows and allows you to modify all Playback Effect parameters for a single track at a time. The Per Track page contains all the same Playback Effect parameters that are in the other four pages. The reason for this duplication is that in the Per Track page you can see at a glance all settings for a single particular track; in the other pages (described below) you can see at a glance how two or three settings are for all tracks.
Transpose/Clock Shift window:
Transpose
Clock Shift
Gate Time/Velocity window:
Gate Time Rate
Velocity Rate
Velocity Offset
To use the Per Track page:..................................................
Select the desired channel/track from the bar at the
1.
top of the display.
Select and edit the desired parameters.
2.
Play back the song to hear how the changes have
3.
affected the track.
NOTE: Only the sound of the selected track will be monitored when this display is selected. To hear how the modified track sounds in context with the other tracks of the song, use the other Playback Effect pages described below.
For descriptions and other details on the Per Track param­eters, refer to the specific Playback Effect pages below.
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Song Playback Effect Quantize
Path: s ! (P.Efct) *@ (Quant)
* Pressing this may not be necessary if the appropriate page has already been called up.
Quantize Value
Strength
The Quantize function aligns notes in the specified track to the nearest specified beat — usually to tighten up sloppy timing. Use this judiciously, however, because timing that is too perfect can sound cold and mechanical — unless, of course, you’re specifically aiming for a cold, mechanical feel.
Quantiz e Value (Val)
Settings:
Setting Effect Off No quantization. Swing settings also ignored.
Aligns to the nearest 32nd note. Aligns to the nearest 16th note triplet. Aligns to the nearest 16th note. Aligns to the nearest 8th note triplet. Aligns to the nearest 8th note. Aligns to the nearest quarter note triplet. Aligns to the nearest quarter note. Aligns to the nearest 16th note + 16th note triplet.
Strength (Str)
Range: 0 100%
This determines how “strongly” the notes are attracted to the specified quantize value. At a setting of 0%, no quanti­zation will occur, while a setting of 100% will cause all notes to be aligned precisely to the nearest specified beat value. Intermediate settings produce a corresponding shift in the position of all off-beat notes to the nearest specified beat value. With a value setting of “ ” and a strength setting of 50%, for example, a note that does not fall precisely on an 8th-note beat will be shifted about halfway to the nearest 8th-note beat. To set all tracks to the same value, simultaneously hold down ( and change the value.
Aligns to the nearest 8th note + 8th note triplet.
This determines to what beats the note data in the corre­sponding track will be aligned. If you select “ ,” for example, all notes in the track will be aligned to the nearest 16th-note beat, to a degree determined by the Strength parameter below.
Numeric keypad buttons 3 - 9 can also be used to directly enter quantize values (corresponding to the note symbol above each button). To set all tracks to the same value, simultaneously hold down ( and change the value.
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Song Playback Effect Swing
Path: s ! (P.Efct) *# (Swing)
* Pressing this may not be necessary if the appropriate page has already been called up.
Song Playback Effects
○○○○○○○○○○○○○○○○○○
Swing Velocity Swing Gate Time
The Swing effect can only be used when Quantize (above) is set to a value other than off. This effect produces a “swing” feel by shifting the timing of “back beats,” as specified by the Quantize setting. For example, if the specified Quantize value is 8th notes, then the Swing effect will shift the 2nd, 4th, 6th, and 8th beats of each measure forward to create a swing feel. If the Quantize value is set to a triplet note length, the last note in each triplet group will be shifted. If the Quantize value is set to a compound note length (e.g. 8th note + 8th note triplet), then the even­numbered back beats will be shifted. To set all tracks to the same value, simultaneously hold down SHIFT and change the value.
Swing Velocity (Vlc)
Range: 0 200%
This determines how much the note velocities are affected by the Swing effect. This parameter sets the ratio between the lower and higher velocity values. A setting of 100% maintains the original relationship between the notes, while lower values produce a narrower dynamic range, and higher values produce a broader dynamic range. To set all tracks to the same value, simultaneously hold down ( and change the value.
Swing Rate
Swing Rate (Rat)
Range:
50% (no swing) to 75% (maximum swing) for even
note lengths
66% to 83% for triplet note lengths
50% to 66% for even-plus-triplet note lengths (e.g.,
8th note + 8th note triplet)
This determines the strength of the swing feel, or how much the timing of the affected notes will be shifted. To set all tracks to the same value, simultaneously hold down ( and change the value.
Song Mode
Swing Gate Time (Gat)
Range: 0 200%
This determines how much the note durations are affected by the Swing effect. This parameter sets the ratio between the shorter and longer gate time values. A setting of “100%” maintains the original relationship between the notes, lower values produce a narrower gate time range, and higher values produce a broader gate time range. To set all tracks to the same value, simultaneously hold down ( and change the value.
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Song Playback Effect Transpose/Clock Shift
Path: s ! (P.Efct) *$ (Trn/Sft)
* Pressing this may not be necessary if the appropriate page has already been called up.
Transpose (Trans)
Range: -99 +99 semitones
This determines the pitch transposition of the track’s Voice, up or down in semitone increments. To set all tracks to the same value, simultaneously hold down ( and change the value.
Transpose
Clock Shift
Clock Shift (Shift)
Range: -999 0 +999
This determines the amount by which the all notes in a track are shifted in time, forward or backward, by the specified number of clocks (96 clocks per 1/4 note). To set all tracks to the same value, simultaneously hold down ( and change the value.
HINT: Since the Clock Shift parameters shift the timing of all notes and other events in the specified track forward or backward, they can significantly alter the feel of the song. You could move the notes forward (“+” settings) to create a more laid back feel, or backward (“-” settings) to produce a more driving feel. Of course, you can also use Clock Shift to correct timing that is consistently off in the first place.
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Song Playback Effect Gate Time/Velocity
Path: s ! (P.Efct) *% (GT/Vel)
* Pressing this may not be necessary if the appropriate page has already been called up.
Song Playback Effects
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Gate Time Rate Velocity Rate
Gate Time Rate (G. Rat)
Range: 0 200%
This determines the ratio between the shorter and longer gate time values. A setting of “100%” maintains the origi­nal relationship between the notes, lower values produce a narrower gate time range (minimum 1%), and higher values produce a broader gate time range (maximum 200%). To set all tracks to the same value, simultaneously hold down ( and change the value.
HINT: Use Gate Time to give the entire pattern a more staccato or legato feel as required.
Velocity Rate (V. Rat)
Range: 0 200%
This determines the ratio between the lower and higher velocity values. A setting of “100%” maintains the original relationship between the notes, lower values produce a narrower dynamic range (minimum 1%), and higher values produce a broader dynamic range (maximum 200%). To set all tracks to the same value, simultaneously hold down ( and change the value.
Velocity Offset
Song Mode
Velocity Offset (V. Ofs)
Range: -99 +99
This determines the amount of velocity change. Negative settings reduce the velocity while positive settings increase the velocity. To set all tracks to the same value, simulta­neously hold down ( and change the value.
HINT: Modifying the velocity is a great way to soften the sound of a track that has too great a variation between the softest and loudest notes, or, conversely, to add extra punch to a dull-sounding track. Experiment with the parameters to get a feel for what they do and how you can use them.
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Other Song Functions
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Song Track Transmit Channel
Path: s @ (TxCh)
Tone Generator Channel
MIDI Channel
The Track Transmit Channel page allows you to set the track-to-channel assignments for a recorded song.
Tone Generator Channel
Range: off, 1 16
This determines which internal tone generator channel (this is unrelated to the MIDI channel) will be controlled by the corresponding sequencer track. This setting is provided because in some cases it may be necessary to control a single channel of the internal tone generator from two or more sequencer tracks.
MIDI Channel
Range: off, 1 16
This determines which MIDI channels are assigned to the corresponding tracks for both reception and transmission.
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Song Song Chain
Path: s ^ (Chain)
Other Song Functions
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By using the Song Chain function, you can specify a sequence of up to 10 songs to play back automatically. Each song within the chain can be repeated up to 99 times.
Operation ...........................................................................
From the main Song display, press ^ (Chain) to
1.
call up the Chain function.
The display shows the chain numbers from 1 to 10.
Program the Chain.
2.
To program a sequence of songs for playback, place the cursor at the appropriate chain numbers and use any data entry method to enter the required song numbers. The number following the song name is the number of times that song is to be repeated. Place the cursor at the repeat number and use any data entry method to set the number of repeats for each song.
You can also use loop playback to continuously “loop” or repeat playback of the entire Song Chain. To do this, simultaneously hold down the ( button and press the R button (instead of step 3 above). Playback repeats indefinitely until the playback is stopped manually by pressing the T button.
Song Mode
Deleting Songs From the Chain
To delete a song from the chain and move all subsequent songs up to fill the gap, place the cursor at the song to be deleted and press @ (Delete).
Inserting New Songs In the Chain
To insert a new song in the middle of a chain and move all subsequent songs down to make room, place the cursor at the poing at which the song is to be inserted and press ! (Insert). You can then enter a new song number at the insert point.
Song number/name Number of repeats
In the example chain shown here, the first two songs in the chain will play through in sequence, then the third song will be repeated twice.
Play the Chain.
3.
While still in the Chain page above, press the R button to play back the programmed chain. Playback will stop after the last song. You can also press T to stop playback at any time.
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