Waves Audio Brauer Motion User Guide

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Brauer Motion

User Guide

 

Waves Brauer Motion

 

User Guide

Welcome......................................................................................................................................................................

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About Brauer Motion ...................................................................................................................................................

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A Note from Michael H. Brauer ....................................................................................................................................

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Suggested Uses ............................................................................................................................................................

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Components.................................................................................................................................................................

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Brauer Motion Interface...............................................................................................................................................

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Interface Sections ..................................................................................................................................................................................

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Getting Started...........................................................................................................................................................

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Controls......................................................................................................................................................................

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Panner Controls ...................................................................................................................................................................................

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Panner Select Panel.......................................................................................................................................................................................

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Mode Select ..................................................................................................................................................................................................

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Path Type.......................................................................................................................................................................................................

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Modulator Select...........................................................................................................................................................................................

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Path Speed Controls ......................................................................................................................................................................................

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Sphere Range Markers ..................................................................................................................................................................................

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Trigger Controls ...................................................................................................................................................................................

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Dynamics Controls ...............................................................................................................................................................................

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Motion Filter ........................................................................................................................................................................................

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Mixer Section .......................................................................................................................................................................................

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Global Section......................................................................................................................................................................................

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Display Legend .....................................................................................................................................................................................

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Brauer Motion / User Guide

 

Welcome

Thank you for choosing Waves! In order to get the most out of your Waves processor, please take some time to read this user guide. We also suggest that you become familiar with http://www.waves.com/support. There you will find an extensive answer base, the latest tech specs, detailed installation guides, new software updates, and current information about licensing and registration. By signing up with Waves Support, you’ll receive personalized information about your registered products, reminders when updates are available, and information on your authorization status.

About Brauer Motion

Waves Brauer Motion is an innovative auto-panner that moves an audio signal within the twoor three-dimensional space between the listener and the loudspeakers. It was created in close collaboration with Grammy-winning mix engineer Michael H. Brauer (Coldplay, John Mayer, Florence and the Machine). It combines his signature panning methods with Waves plugin engineering expertise. The result is a processor with limitless imaging possibilities and innovative visual feedback about the signal’s position and path.

Brauer Motion pans, spins, and bounces mono or stereo signals in or around a visual sphere that’s located in front of you. It allows you to choose various methods of movement, path ranges and types. You can control the movement of the signal, determine how it will start and stop, and use dynamic effects to emphasize its position and movement. It can be used in many creative ways, such as bringing dull shakers to life, making lifeless synths move and breathe, and much more. It is also a mixing tool that can be used, among other things, to help an instrument pop out of a crowded mix.

Brauer Motion lets you move sound objects in a complex manner by using several processors that interact with each other. You can adjust the dynamics of the dry and processed signals separately, while controlling the path, modulator, range, and direction of the panned signal. There are several methods of selecting how panning is triggered. Each control section influences the others, so there are nearly limitless possibilities.

Important Note: Brauer Motion is intended to be used while monitoring with stereo loudspeakers, not with headphones. The spatial effect and movement introduced by the plugin will not be perceived properly on headphones.

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A Note from Michael H. Brauer

When I first heard Eddie Kramer panning Jimi Hendrix’s solo around the stereo space, it had a huge impact on me. The music sounded so alive and emotional. Since then I’ve always wanted to have movement in my mixes. A mix sounded more spontaneous and alive to me when I moved the faders. It wasn’t long before I had in my head 3D images of sounds moving around, inside and outside of the mix.

Unfortunately, there was no easy way to bring those ideas to life until the Cyclosonic Panner came out. Once I got hold of that toy there was no turning back; just about every one of my mixes had an instrument moving around. Eventually I found myself wanting to go beyond what the Cyclosonic could offer. When Waves approached me to design a plugin, I presented the idea of creating a spatial dimension on a whole new level. Three years in the making, the Brauer Motion plugin is visually and sonically everything I could ever imagine, and more.

This is a tool that feeds your imagination. It allows movement to reach new levels. There are the three traditional pan positions: left, center and right. But even the standard left/right panner has a more spatial feel. There are also fourth and fifth panning positions for things like auto panning and static placement outside the stereo image. The plugin has two stereo panners. This gives you the ability to have two different modes while working on one stereo instrument.

Besides the classic and circle mode, I’ve designed one that’s called X-Lights. It’s like the lights at a railroad crossing where the two red lights flash back and forth, except here it’s a sound that flashes back and forth between left and right.

The plugin was designed to have endless options. For example, you can have a synth circling just around your left ear and then automate it so that it moves over to your right ear as it increases in speed, or manually position a stereo image that sits on the outer edge of one or both ears. Turn a mono loop into a stereo groove with the hi hat moving to the left and other elements moving to the right, all being controlled by its input signal or side-chained by another instrument.

The default position is a great start. It’s a combination of circular and classic panning and is intended as an insert. I think you’ll have a lot of fun with Brauer Motion.

Emotion in motion kids!

Michael H. Brauer

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Suggested Uses

Brauer Motion can be used to create effects that enhance a performance or to draw focus and clarity to an instrument that’s otherwise lost in the mix. It can be used as an insert on any type of track or on an aux return.

As a creative sound design tool

There are many ways to use Brauer Motion to create special effects. Here are a few examples:

Pan the two channels of a stereo signal in a mirrored fashion, between their natural positions and the center.

Use rhythmic panning to enhance the performance of an instrument or voice.

Create a “planetary” system with the dry signal at the center and a dramatically processed signal orbiting around it.

As a tool to emphasize tracks or instruments while mixing

An instrument can be moved, subtly or not, to change how it relates to other parts of the mix. Here are a few examples:

Move mix elements to reveal tracks that would otherwise be masked, without increasing their levels.

Use a side chain to control the panning motion of an instrument or voice.

Spin and move naturally rhythmic tracks around the mix while other tracks remain steady.

Move your backing vocals around the sides of your mix while freeing up space in the center for your lead vocal.

Important Note: A primary process of Brauer Motion’s panning effect is gain change. To reliably match plugin output when the processor is engaged and when in bypass, Brauer Motion introduces up to 6dB of gain compensation to its output. Feeding a particularly “hot” signal to the plugin may result in clipping. Adjust the input accordingly.

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Brauer Motion / User Guide

 

Components

The Waves Brauer Motion plugin has two components.

1.Brauer Motion Mono-to-Stereo

2.Brauer Motion Stereo

The two components use the same interface and operate identically. The difference is that the stereo component processes the two sides of a stereo input signal separately, each with its own panner. The mono-to-stereo component duplicates the mono input signal and sends it to both panners.

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Brauer Motion / User Guide

 

Waves Audio Brauer Motion User Guide

Brauer Motion Interface

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Brauer Motion / User Guide

 

Interface Sections

Signal panning and treatment of the signal are controlled on the left side of the plugin. With stereo components, there are two identical panners. When a panner is selected, all controls in the Panning section relate to that panner. For the sake of clarity, we refer to the panners as “Panner 1” and “Panner 2,” not “left” and “right.”

 

Panner Section

 

Two independent, linkable panners with identical functions. Normally these are the two channels of a

 

 

 

 

 

Panner

 

 

 

Selector

 

stereo signal (the mono component has one panner). This section includes controls that set the overall

 

 

 

 

means of panning control and the type of motion.

 

 

 

 

 

 

Mode Selector

 

This sets the means by which panning is controlled and establishes the controls and modulators that

 

 

 

 

are available on the interface. There are four modes.

 

 

 

 

 

 

 

 

 

 

 

Path

 

Sets the type of path the signal will follow. The path is the route along which the panned signal will

 

 

 

 

move in a twoor three-dimensional plane or space. There are several types of paths.

 

 

 

 

 

 

 

 

 

 

 

Modulator

 

Sets what shape of signal is applied to the panner signal. This affects the way the panned signal will

 

 

 

 

move. Modulation is represented by waveform shapes: Sine, Triangle, Sawtooth, and Square.

 

 

 

 

 

 

 

 

 

 

 

Range Markers

 

Defines the extent of motion within the sphere: overall path description, limit of travel, location where

 

 

(in the Sphere display)

 

panning action begins.

 

 

 

 

 

 

Trigger Section

Sets the triggering mechanism that automatically starts, stops, and changes the signal’s movement

 

 

 

direction in relation to the incoming (or side chained) signal’s behavior.

 

 

 

Dynamics Section

 

Controls the dynamics processing of a signal that’s sent through the panner.

 

 

 

 

 

 

Motion Filter Section

Controls high-shelf filter settings of the signal as it moves along the selected path.

 

 

 

Sphere

 

The globe-shaped display provides a conceptual model of the width and depth of your speakers and

 

 

 

 

listening environment. It displays the markers, which define the path, range, and motion of panning,

 

 

 

 

and exhibits how each of these affect the signal.

 

 

 

 

 

 

 

 

 

 

 

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Display Legend

Show/hide the Panning Paths and Direct Signal’s visualizations on the sphere.

 

 

Mixer Section

Controls the levels of the paths and the dry/wet mix. Beneath the mixer is the Global section for

 

controlling tempo and side chain.

 

 

Global Section

Controls means of sync and control such as Auto Reset, manual BPM and External Side Chain

 

assignments.

These sections are described in detail in the Controls chapter of this user guide.

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