Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht,
Sabine Pfeifer, Kevin
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complexity and number of images in this document, it is not possible to include text
descriptions of images.
The information in this document is subject to change without notice and does not represent
a commitment on the part of Steinberg Media Technologies GmbH. The software described
by this document is subject to a License Agreement and may not be copied to other media
except as specifically allowed in the License Agreement. No part of this publication may be
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product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective holders. For more
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55Recently Used Files
55Save and Save As
58File Renaming
58Deleting Files
59Temporary Files
59Work Folders vs. Document Folders
61Exporting to SoundCloud
61Setting the Focus on the Current File
62Playback
62Transport Bar
65Starting Playback From the Ruler
66Using the Play Tool
66Playback Scrubbing
67Scroll During Playback
67Playback in the Audio Montage Window
69Audio File Editing
69Wave Window
72Audio Editor Tabs
81File Handling in the Audio Editor
96Changing the Audio Properties
97Meta-Data
99Silence Generator Dialog
112Montage Window
114Audio Montage Tabs
123Signal Flow in the Audio Montage
123Creating New Audio Montages
124Audio Montage Duplicates
125Creating an Audio Montage from an Audio
File
126Import Options for Audio Montages
126Missing Files in the Audio Montage Dialog
127Assembling the Audio Montage
132Rearranging Clips
134Clip Editing
139Track Activity Indicator
139Envelopes for Clips
141Fades and Crossfades in Audio Montages
144Mixing Down – The Render Function
145Notes Window
146Recording
146Setting Up the Recording Dialog
147Dropping Markers During Recording
147Recording Dialog
165Markers Window
168About Creating Markers
169Deleting Markers
170Moving Markers
170Navigating to Markers
170Hiding Markers of a Specific Type
170Converting Marker Types
171Renaming Markers
171Selecting Markers
172Selecting the Audio Between Markers
172Binding Markers to Clips in the Audio
Montage
173How Marker Information is Saved
174Importing Audio CD Tracks
174Import Audio CD Dialog
176Importing Audio CD Tracks
177Podcasts
177Podcast Editor
180Creating a Podcast
181Setting Up a FTP for Podcast Publishing
181Publishing a Podcast
181FTP Settings Dialog
183Checking the Podcast
The detailed help system of WaveLab LE enables you to look up interface features
and get information from within the program.
Accessing the Help System
There are several ways of accessing the help system.
•To open the WaveLab LE help, select Help > Contents.
Introduction
•To open the manual in PDF format, select Help > PDF Documentation.
•To show tooltips, move the mouse over an interface icon.
•To open the help for an active dialog, click the question mark icon on the title
bar (Windows) or in the dialog (Mac OS) to show the Help button, and then
click the Help button, or press [F1] (Windows) or [Command]-[?] (Mac OS).
•To use the menu help, move the mouse over a menu item.
•To see information on what kind of editing can be performed when using the
mouse and modifier keys in the Audio Montage window, move the mouse
over the montage window. The help text is displayed on the info line at the
bottom of the window.
To open the “What’s This” help, you have the following possibilities:
•In any window, press [Shift]-[F1] and move the mouse over an interface item,
or select Help > What’s This?.
•In a dialog, select the question mark icon on any title bar (Windows) or in the
dialog (Mac OS), and move the mouse over an interface item or a menu
option.
•Some “What’s this” tooltips include a link to a dedicated help topic.
RELATEDLINKS
Info Line on page 132
5
Introduction
About the Program Versions
About the Program Versions
The documentation covers the operating systems Windows and Mac OS X.
Features and settings that are specific to one of these platforms are clearly
indicated. In all other cases, the descriptions and procedures in the documentation
are valid for Windows and Mac OS X.
Some points to consider:
•The screenshots are taken from a Windows operating system.
•Some functions that are available on the File menu on Windows operating
systems can be found in the program name menu on Mac OS X operating
systems.
Conventions
In our documentation, we use typographical elements and mark-ups to structure
information.
Typographical Elements
The following typographical elements mark the following purposes.
PREREQUISITE
Requires you to complete an action or to fulfill a condition before starting a
procedure.
PROCEDURE
Lists the steps that you must take to achieve a specific result.
IMPORTANT
Informs you about issues that might affect the system, the connected
hardware, or that might bring a risk of data loss.
NOTE
Informs you about issues that you should consider.
EXAMPLE
Provides you with an example.
RESULT
Shows the result of the procedure.
AFTER COMPLETING THIS TASK
Informs you about actions or tasks that you can undertake after completing
the procedure.
6
Introduction
EXAMPLE
EXAMPLE
EXAMPLE
How You Can Reach Us
Mark-Ups
RELATED LINKS
Lists related topics that you can find in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
To open the Layout Options pop-up menu, click Layout Options in the top right
corner of the Audio Editor.
If bold text is separated by a greater-than symbol, this indicates a sequence of
different menus to open.
Select File > Save As.
Key Commands
Many of the default key commands use modifier keys, some of which are different
depending on the operating system.
For example, the default key command for Undo is [Ctrl]-[Z] on Windows and
[Command]-[Z] on Mac OS X. When key commands with modifier keys are
described in this manual, they are shown with the Windows modifier key first, in the
following way:
•[Win modifier key]/[Mac modifier key]-[key]
[Ctrl]/[Command]-[Z] signifies: press [Ctrl] on Windows or [Command] on Mac OS
X, then press [Z].
Similarly, [Alt]/[Option]-[X] signifies: press [Alt] on Windows or [Option] on Mac OS
X, then press [X].
How You Can Reach Us
On the Help menu in WaveLab LE, you find items linking to additional information.
7
Introduction
How You Can Reach Us
The menu contains links to various Steinberg web pages. Selecting a menu item
automatically launches your browser and opens the page. On these pages, you can
find support and compatibility information, answers to frequently asked questions,
information about updates and other Steinberg products, etc. This requires that you
have a web browser installed on your computer, and a working Internet connection.
8
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
PROCEDURE
Before you start working, you need to make some settings.
Make sure that all equipment is turned off before making any connections.
Connecting Audio
Your system setup depends on many different factors, for example, the kind of
project that you want to create, the external equipment that you want to use, or the
computer hardware available to you.
Audio Cards and Background Playback
When you activate playback or recording in WaveLab LE, other applications cannot
access the audio card. Likewise, if another application uses the audio card,
WaveLab
this.
You can run WaveLab LE together with other applications and always give the
active application access to the audio card.
3.Activate Release Driver when WaveLab LE is in Background.
LE is unable to play back. The Windows MME driver is an exception from
9
Setting Up Your System
PROCEDURE
Latency
Latency
Latency is the delay between when audio is sent from the program and when you
actually hear it. While a very low latency can be crucial in a real-time DAW
application such as Steinberg Nuendo or Cubase, this is not strictly the case with
WaveLab
When working with WaveLab LE, the important issues are optimum and stable
playback and editing precision.
The latency in an audio system depends on the audio hardware, its drivers, and
settings. In case of dropouts, crackles, or glitches during playback, raise the Buffer Number setting on the Options tab in the VST Audio Connections, or increase
the buffer size in the ASIO control panel, specific to the audio card.
RELATEDLINKS
LE.
VST Audio Connections Tab on page 11
Defining VST Audio Connections
To be able to play back and record audio in WaveLab LE, you must specify how the
internal input and output channels in WaveLab
card and which device you intend to use for audio playback and recording.
You can define the buffer settings for your device as well as set up connections to
external gear, such as external effects units. You should select at least two channels
for stereo playback and recording.
If you have no third-party audio card, you can select the Windows MME driver or
Built-in Audio (Mac) options. You can also use MME with most third party audio
cards, with the advantage that you can record and play at different sample rates.
However, Windows MME drivers do not allow audio monitoring in the Recording
dialog or multichannel operation, and other drivers generally offer better sound
quality and performance.
RELATEDLINKS
VST Audio Connections Tab on page 11
Selecting an ASIO Driver
LE are connected to your sound
Audio Stream Input/Output (ASIO) is a computer device driver protocol for digital
audio specified by Steinberg. It provides a low-latency and high fidelity interface
between a software application and the soundcard of a computer.
2.Open the Audio Device pop-up menu and select your ASIO driver.
The ASIO Plug-ins tab and the Control Panel button are activated.
10
Setting Up Your System
PROCEDURE
Defining VST Audio Connections
3.Optional: Click Control Panel and make your settings.
4.On the ASIO Plug-ins tab, select the audio ports that are used for recording
and monitor input of the ASIO plug-ins.
Selecting a Windows MME Driver
1.Select File > Options > VST Audio Connections.
2.Open the Audio Device pop-up menu and select Windows MME.
3.On the Playback tab, select the audio ports that are used for playback.
4.On the Recording tab, select the audio ports that used for recording and
monitor input.
VST Audio Connections Tab
This tab allows you to specify how the internal input and output channels in
WaveLab
for audio playback and recording.
•To open the VST Audio Connections tab, select File > Options > VST
Global Settings
Audio Device
Control Panel
LE are connected to your sound card and which device you want to use
Audio Connections.
Allows you to select the audio device that you want to use for playback and
recording audio. If you do not have a third-party audio card, you can select the
Windows MME driver or Built-in Audio (Mac) options.
When you select an ASIO driver, the Control Panel button is activated. Click
the button to open the settings application of your sound card, which is
usually installed with the sound card. Depending on your sound card and
driver, this provides settings for buffer size, digital formats, additional I/O
connections, etc.
Refresh
This button causes audio devices to be evaluated again to reflect device
changes.
11
Setting Up Your System
Defining VST Audio Connections
Playback Tab
This tab allows you to select and name audio ports that are used for playback.
Recording Tab
This tab allows you to select and name your audio ports that are used for recording
and input monitoring. The inputs that you define here are then available in the
Recording dialog.
Options Tab
This tab allows you to specify the number of buffers and the control driver
functionality.
Buffer Number
Increasing this value improves the elasticity of audio streaming to avoid
dropouts.
MME Specific – Buffer Size
Increasing this value improves the elasticity of audio streaming to avoid
dropouts. This is only available when an MME driver is selected.
Reset Driver When Changing Sample Rate
Resets the driver when sample rate is changed. When playback or recording
must be set to a new sample rate, some audio device drivers must be fully
reset to work properly. This operation takes some time.
Perform Short Fade In/Out When Starting/Stopping Playback
Performs a short fade in when starting playback and a short fade out when
stopping playback. This avoids clicks that are caused by waveforms that are
not starting on a zero-crossing point.
Release Driver When WaveLab LE is in Background
Closes the audio device when WaveLab LE is no longer the front application.
This allows other audio applications to use the same audio device.
12
Setting Up Your System
Remote Devices
Remote Devices
You can use remote devices to remote-control WaveLab LE.
Several commands can be controlled with knobs and sliders of your remote control
device.
Remote Devices Tab
This tab allows you to select a device to remote-control WaveLab LE, and see the
control map of MIDI control devices.
•To open the Remote Devices tab, select File > Preferences > Remote Devices.
Device Editing Tab
This tab lets you select a MIDI control device and see the control map.
Active
In-Port/Out-Port
Name
Expand/Collapse
Activates the selected device and scans the MIDI ports.
Select the MIDI input/output ports of the device that you want to use.
Lets you enter a map name.
Expands/collapses the folder tree of the control map.
13
Setting Up Your System
Remote Devices
Options Tab
WaveLab LE Action List
This folder tree lists the parameters that you can remote-control. The top
folder represent contexts. The related parameters can only be controlled if the
context is active. For example, if an audio file is active.
A remote control can be used in several contexts if these are exclusive. For
example, parameters that can be used for an active audio file or an active
audio montage.
The Global folder contain the parameters that can always be controlled.
This tab lets you use the MIDI Learn function to assign a control of a MIDI remote
control device to a function.
Emulate Mouse Wheel
If this option is activated, the AI knob of Steinberg controllers acts as a mouse
wheel in the WaveLab
LE user interface, except for plug-ins.
Edit Focused Numeric Field
If this option is activated, the AI knob Steinberg controllers can be used to edit
the focused numeric field that you find in many WaveLab
dialogs.
CC121 Advanced Integration Controller
You can use Steinberg’s CC121 Advanced Integration Controller to control
WaveLab
This section describes the WaveLab LE factory preset for the CC121. For detailed
information on how to use the controller, refer to the manual that came with the
CC121. Note that the CC121 was originally designed for Cubase. The following
mapping combines the WaveLab
controls that are not listed in the following paragraph are not assigned to a
parameter.
Channel Section
You can use all controls of the CC121 channel section, except the fader, to control
the elements of the selected track in a WaveLab
the fader for the Master Section.
LE.
LE functionality with the CC121 controls. The
LE windows and
LE audio montage. You can use
Fader
Controls the Master Section fader.
PAN knob
Controls the gain of the selected track.
14
Setting Up Your System
Remote Devices
EQ Section
Mute
Mutes/Unmutes the selected track.
Solo
Activates/Deactivates solo for the selected track.
CHANNEL SELECT
Selects the previous/next track in the audio montage.
To move the cursor to the previous/next clip edge in the audio montage, hold
[Alt]/[Option]. To move the cursor to the previous/next region edge, hold
[Shift]. To move the cursor to the previous/next marker in the Audio Editor,
hold [Ctrl]/[Command].
With the EQ section you can easily control the Steinberg Studio EQ plug-in.
If the EQ TYPE button is activated on the CC121, you can adjust the parameters
of the focused Studio-EQ. All necessary EQ parameters, such as Q/F/G of each
band, EQ TYPE selection, and ALL BYPASS on/off can be set. You can switch to
WaveLab
LE navigation mode by turning off the EQ TYPE button. In WaveLab LE
navigation mode, you get access to alternative functions, such as scrolling,
zooming, and switching between windows.
EQ TYPE activated:
Bandwidth knobs (Q)
Adjusts the Q (bandwidth) of each EQ band.
Frequency knobs (F)
Adjusts the center frequency of each EQ band.
Gain knobs (G)
Adjusts the gain of each EQ band.
ON
Activates/Deactivates the EQ bands.
ALL BYPASS
Activates/Deactivates bypass for all plug-ins in the Master Section.
EQ TYPE deactivated:
LOW ON
Opens the Audio Editor.
LOW-MID ON
Opens the Audio Montage window.
HIGH ON
Opens the preferences tab.
15
Setting Up Your System
Remote Devices
EQ-1 knob for the EQ Gain (G)
Scrolls left/right on the timeline.
EQ-2 knob for the EQ Gain (G)
Adjusts the horizontal zoom on the timeline.
EQ-3 knob for the EQ Gain (G)
Adjusts the vertical zoom on the timeline.
EQ-4 knob for the EQ Gain (G)
Scrolls tracks on the Audio Montage window or scrolls vertically on the
Audio Editor.
EQ-1 knob for the EQ Frequency (F)
Scrolls left/right on the overview timeline of the Audio Editor.
EQ-2 knob for the EQ Frequency (F)
Horizontally zooms in/out on the overview timeline of the Audio Editor.
Transport Section
EQ-3 knob for the EQ Frequency (F)
Vertically zooms in/out on the overview timeline of the Audio Editor.
EQ-4 knob for the EQ Frequency (F)
Vertically scrolls on the overview timeline of the Audio Editor.
In this section you can control the transport functions of WaveLab LE.
Previous button
Moves the cursor position to the left.
Rewind button
Moves the edit cursor position to the left.
Forward button
Moves the edit cursor position to the right.
Next button
Moves the cursor position to the right.
Cycle button
Activates/Deactivates Cycle mode.
Stop button
Stops playback. Press again to move the cursor to the previous start position.
Press a third time to move the cursor to the beginning of the project.
Play button
Starts playback.
16
Setting Up Your System
NOTE
Remote Devices
Function Section
Record button
Press once to open the Recording dialog. Press again to start the recording.
Press a third time to stop recording. The recorded file opens in the Audio Editor.
In this section, you can adjust functions, such as fades and envelope level, by using
the VALUE knob.
VALUE knob
Rotate this knob to adjust the assigned function. Press the knob to reset the
parameter to its default value.
FUNCTION button 1
Adjusts the fade in settings of the active clip.
FUNCTION button 2
AI Knob Section
Adjusts the fade out settings of the active clip.
FUNCTION button 3
Adjusts the envelope level of the active clip.
FUNCTION button 4
The element clicked last in the Nudge section of the Edit tab in the Audio
Montage window is assigned to this button.
WaveLab LE can be controlled with the AI knob of Steinberg’s CC121, CI2+, and
CMC-AI controllers. With the AI knob, you can control the parameter that the
mouse points to.
The AI knob only works on parameters that are automatable.
In this section you can control parameters via the AI knob.
AI KNOB
Controls the VST 3 plug-in parameters, emulates the mouse wheel, for
example, for scrolling, and lets you edit a focused numeric field. To control a
parameter with the AI knob, move the mouse cursor over the parameter that
you want to control, and move the AI knob. You can activate/deactivate the
emulation of the mouse wheel and the editing of the focused numeric field in
the Options tab.
LOCK
When the mouse cursor points to a parameter, press LOCK to control this
parameter regardless of the position of the mouse cursor.
17
Setting Up Your System
Remote Devices
CUBASE READY Indicator
The CUBASE READY indicator has no function in WaveLab LE.
Foot Switch Section
The foot switch has the same function as [Shift]. Press and hold the foot switch
while turning the AI knob to fine tune parameters.
18
WaveLab LE Concepts
NOTE
This chapter describes general concepts that you will use when working with
WaveLab
effectively with the program.
General Editing Rules
The common editing operations apply to any Steinberg product.
•To select and move interface items, and to select ranges, click and drag with
LE. Getting accustomed with these procedures allows you to work more
the mouse.
•Use the keys of your computer keyboard to enter numeric values and text, to
•Common operations like cut, copy, paste, or the selection of multiple items
The behavior of your product is also governed by your preference settings.
Startup Dialog
When WaveLab LE starts, the Startup dialog opens where you can select which
file you want to open.
navigate lists and other selectable interface items, and to control the transport
functions.
can be performed using standard keyboard shortcuts.
19
WaveLab LE Concepts
Basic Window Handling
Create
Open
Empty Window
Creates an empty WaveLab LE window.
Last Files
Opens the files that you last used in WaveLab LE.
Recent Files
Allows you to open a recently used file.
Browse
Allows you to select the files that you want to open.
Use as Default (Do Not Show This Dialog Again)
If this option is activated, the option that you select is used from now on and
the startup screen does not open anymore. To display the Startup dialog,
even if this option has been activated, press [Ctrl]/[Command] when starting
WaveLab
LE.
Basic Window Handling
WaveLab LE follows the basic guidelines for the Windows/Mac OS interface,
which means that Windows/Mac OS standard procedures apply.
20
WaveLab LE Concepts
Selecting Audio
Closing Windows
•To close a file tab, click the X button of the corresponding tab or press
[Ctrl]/[Command]-[W].
•To close a file tab without saving your changes, hold [Ctrl]/[Command]-[Shift],
and click the X button of the tab. This avoids having to confirm a warning
message whenever you want to close an unsaved tab.
•To close all file tabs but the selected file tab, right-click a file tab and select
Close All But This.
Switching Between Files
You can have multiple files open and switch between them.
•To bring a file to the front, click the corresponding tab.
•To cycle between the files, hold [Ctrl]/[Command], and press [Tab]
continuously.
•To cycle back and forth between the last two active files, press
[Ctrl]/[Command]-[Tab]. Between each step you have to release all keys.
•To toggle between the active file and the last edited file, press [F5].
Selecting Audio
Almost all types of editing and processing that you perform in WaveLab LE operate
on the audio selection. There are numerous ways to make an audio selection.
•To select the whole audio file, double-click it. If the audio file contains markers,
triple-click it.
Selecting a Range by Dragging
The standard way to select a range in the wave window is to click and drag.
If you drag all the way to the left or right side of the wave window, it scrolls
automatically, allowing you to select larger sections than what can be shown in the
wave window. The speed of the scrolling depends on how far from the wave
window edge you are.
Audio Range Selection in an Audio File
You can edit, process, or play back selections of an audio file.
21
WaveLab LE Concepts
Selecting Audio
•To access the audio range selection options, in the Audio Editor, select the
Edit tab.
The following selection options are available in the Time Selection section:
All
Selects the entire waveform.
Toggle
Toggles the selection range on/off.
Extend
Opens a menu where you can select the following options:
•Extend to Start of File extends the selection to the start of the audio
file. If there is no selection, a selection is created from the edit cursor
position.
•Extend to End of File extends the selection to the end of the audio file.
If there is no selection, a selection is created from the edit cursor
position.
•Extend to Previous Marker extends the left edge of the selection to the
nearest marker to the left or the start of the audio file. If there is no
selection, a selection is extended until the edit cursor position.
•Extend to Next Marker extends the right edge of the selection to the
nearest marker to the right or the end of the audio file. If there is no
selection, a selection is extended until the next marker position.
•Extend to Cursor extends the selection to the edit cursor position.
•From Start of File Until Cursor selects the range between the start of
the audio file and the edit cursor position.
•From Cursor to End of File selects the range between the edit cursor
position and the end of the audio file.
•From Cursor to Previous Marker selects the range between the edit
cursor position and the previous marker or the start of the audio file.
•From Cursor to Next Marker selects the range between the edit
cursor position and the next marker or the end of the audio file.
•From Playback Position to End of Audio File creates a selection
range from the playback position to the end of the audio file. If no
playback is taking place, the position of the edit cursor is used.
•From Playback Position to Start of Audio File creates a selection
range from the playback position to start of the audio file. If no playback
is taking place, the position of the edit cursor is used.
•Double Selection Length doubles the length of the current selection
range.
•Halve Selection Length halves the length of the current selection
range.
22
WaveLab LE Concepts
PROCEDURE
Selecting Audio
Channels
Opens are menu where you can select the following options:
•Extend to All Channels extends the current selection range to all
channels.
•Left Channel Only reduces the current selection range to the left
channel only.
•Right Channel Only reduces the current selection range to the right
channel only.
Regions
Opens are menu where you can select the following option:
•Generic Region selects the range between the two generic markers
that encompass the edit cursor.
Selecting in Stereo Files
If you are working on stereo material in the Audio Editor, you can apply an operation
to one channel only or to the entire stereo material.
Which channel is selected when you click and drag in the wave window depends
on where you position the mouse cursor. The pointer shape indicates which channel
will be affected.
The following pointer shapes are available:
Select left channel
Clicking in the upper half of the left channel selects the left channel.
Select both channels
Clicking in the middle area between the left and the right channel selects both
channels.
Select right channel
Clicking in the lower half of the right channel selects the right channel.
Switching the Selection Between Channels
You can switch the channel selection that you have made for a channel to all
channels or switch the selection to the other channel.
1.In the wave window of the Audio Editor, select a range.
2.Select the Edit tab.
3.In the Time Selection section, click Channels and select one of the following
options:
•Extend to All Channels
23
WaveLab LE Concepts
PROCEDURE
PROCEDURE
Selecting Audio
•Left Channel Only
•Right Channel Only
You can press [Tab] to switch between the different channel selections.
Selecting in the Overview of the Audio Editor
The ranges that you select in the overview of the Audio Editor also apply to the main
view.
•In the wave window of the Audio Editor, hold down [Ctrl]/[Command] and
click and drag in the overview.
Moving a Selection Range
If a selection range has the correct length, but the wrong position, you can move it.
1.In the wave window, hold down [Ctrl]/[Command]-[Shift].
2.Click in the middle of the selection and drag to the left/right.
Extending and Reducing the Selection
You can resize a selection range in the wave window.
There are several ways to extend/reduce the selection:
•Select a range, [Shift]-click outside the selection range, and drag to the
left/right, or click and drag the edges of the selection range to the left/right.
•To extend the selection to the previous/next boundary (marker or start/end of
file), press [Shift] and double-click the non-selected area between the
boundaries.
Extending and Reducing the Selection Using the Cursor Keys
•To move the start/end of a selection in the wave window to the left/right, hold
down [Shift] and press the left/right cursor keys. To move it in bigger steps,
press the [Page Up]/[Page Down] keys.
•To extend a selection to the previous/next boundary in the wave window
(marker or start/end of the audio file), hold down [Ctrl]/[Command]+[Shift]
and press the left/right cursor keys.
24
WaveLab LE Concepts
Sliders
Deleting Selections
There are several options for deleting a selected range.
Audio Editor
The following options can be found on the Edit tab in the Cutting section.
Crop
Removes the data outside the selection.
Delete
Removes the selection. The audio to the right of the selection is moved to the
left to fill the gap.
Sliders
At various places in WaveLab LE, slider controls are available to change
parameters. There are a number of ways to change the value of a slider.
•Position the mouse over the slider and use the mouse wheel without clicking.
Hold [Ctrl]/[Command] while using the mouse wheel to scroll faster. This
modifier also applies to the zoom wheels. To move a slider, click and drag it.
•To move the slider handle to a position, click the slider at any position.
•To move the slider handle in smaller steps, right-click or click below the
handle. Keep the mouse button pressed to automatically step to the next
value.
•To reset the slider to the default value, if available, [Ctrl]/[Command]-click the
slider, or click using the third mouse button, or double-click the handle.
Renaming Items in Tables
You can rename items in tables in the Markers window, and in the Clips window.
•To rename an item, double-click it or select it, and press [Return], and enter
the new name.
•To rename the previous/next item, press [Up Arrow] or [Down Arrow]. This
way you move the focus on the previous/next item, while staying in the edit
mode.
25
WaveLab LE Concepts
File Browser
File Browser
The File Browser window allows you to browse files from within WaveLab LE. The
Auto Play Mode is useful for speeding up the process of auditioning sound files.
The File Browser window provides you with all the standard browsing functions. It
features additional controls to audition audio files and any marker defined regions.
You can use it to open or insert files by dragging them to another location.
You can also choose to only view specific file types.
File Browser Window
In this window, you can browse files and open them in WaveLab LE.
•To open the File Browser window, select Tool Windows > File Browser.
Back/Forward/Parent Directory
Allows you to navigate through the list and file hierarchy.
Location
This menu lets you select a file location to browse and lists the recently used
locations.
Auto-Play Mode
Automatically starts playback of the selected file.
Play Selected Audio File
Plays the selected audio file.
Search
If this button is activated, you can enter text in the search field.
File format list
Allows you to select which file format to display.
Folder tree
Shows the folders that are available on your computer.
26
WaveLab LE Concepts
PROCEDURE
Peak Files
Peak Files
Favorite folders
You can add your favorite folders by dragging them from the folder tree.
File list
Shows the file name, size, type, modification date, and other information about
the file.
Create Folder
Allows you to create a new folder. Right-click in the file list and select Create
Folder.
Audio Regions
If the selected file contains region markers, the regions are displayed in the
Audio Regions section. You can drag regions onto a track.
A peak file (extension .gpk) is automatically created by WaveLab LE each time an
audio file is modified or opened in WaveLab
contains information about the waveform and determines how it is drawn in the
wave window or the montage window.
Peak files speed up the time it takes to draw the corresponding waveform. By
default, the peak file is saved in the same location as the audio file.
Rebuilding Peak Displays
Normally, peak files are automatically updated when the date of the peak file is older
than the date of the audio file. However, it can happen that the date of the audio file
is not automatically updated. In this case you can force a rebuild of the peak file.
1.In the Audio Editor, select the View tab.
2.In the Peaks section, click Rebuild Files.
LE for the first time. The peak file
27
Workspace Window
The Workspace window provides an editing and playback environment for each
particular file type. Each environment allows functions according to the specific
purpose of each file type.
•Audio Editor for viewing and editing audio files.
•Audio Montage window for assembling and editing audio montages.
•Podcast Editor for preparing and uploading podcasts.
The Workspace window is highly customizable to match your workflow.
Elements of the Workspace Window
The Workspace window contains the following elements:
•A menu bar
•Tab groups to host the files to edit. You can move the content of a tab to
•A set of tool windows. Which tools are available depends on the file type you
Audio Editor
The Audio Editor provides tools and functions for sample-accurate audio editing.
The Audio Editor includes various metering tools.
The wave window gives you a graphical representation of the audio file and allows
you to view, play back, and edit the file.
RELATEDLINKS
another tab, create a new empty tab, display the file path, and access other
functions by right-clicking.
are working on. The tool windows can be activated/deactivated individually.
Audio File Editing on page 69
28
Workspace Window
Audio Montage
Audio Montage
In the Audio Montage, you assemble audio clips into a montage. You can arrange,
edit, and play back clips on both stereo or mono tracks.
You can place any number of clips on an audio track. A clip contains a reference to
a source audio file on your hard disk, as well as start and end positions in the file.
The montage window gives you a graphical representation of clips on tracks. In it
you can view, play back, and edit the tracks and clips.
RELATEDLINKS
Podcast Editor
In the Podcast Editor, you assemble, define, and publish your podcast to the
Internet.
Audio Montage on page 112
File Tab
RELATEDLINKS
Podcasts on page 177
The File tab is the control center of WaveLab LE. Here, you can save, open, render,
import, and export files. It also gives you detailed information about your files and
allows you to set up the WaveLab
LE preferences.
29
Workspace Window
File Tab
Info
Provides information about the active file and allows you to edit the audio
properties of audio files and audio montages.
New
Allows you to create an audio file, audio montage, or podcast.
Open
Allows you to open audio files, audio montages, or podcasts.
You can also open files that you have previously copied to the clipboard in the
File Explorer/Mac OS Finder.
Import
Allows you to import audio files to an audio montage and audio CD tracks
from an audio CD.
Save As
Allows you to save the active file or the project. You can specify the name, file
format, and location. You can also save a copy of the active file.
Save All
Allows you to save all changed files of your project at once. The file list gives
you an overview of all files that have been changed.
You can use the filter to show all changed files, only audio files, or only audio
montages.
Export
Allows you to render the active file and upload the audio file to SoundCloud.
Preferences
Allows you to view and change the preferences of WaveLab LE. You can set
up the preferences for the following parts of WaveLab
LE:
•Global
•VST Audio Connections
•Shortcuts
•Plug-ins
•Remote Devices
•Folders
•Audio Files
•Audio Montages
ELATEDLINKS
R
Info Tab on page 31
Configuring the Software on page 193
30
Workspace Window
Info Tab
Info Tab
The Info tab provides information about the active file and allows you to edit the
audio properties of audio files and audio montages.
•To open the Info tab, select the File tab, and click Info.
Depending on the selected file, different information and options are available.
Name
Displays the name, file extension, and file location of the active file. You can
edit these attributes.
File Properties
Displays the size, date, and file format of the active file.
Audio Properties
For audio files, this displays the bit resolution, channels, and sample rate of
the active file.
For audio montages, this displays the mode, channels, and sample rate of the
active file.
You can edit these attributes.
Sample Attributes (audio files only)
Displays the musical attributes tune, key range, and velocity range.
31
Workspace Window
Tool Windows
Meta-Data
Copy to Clipboard
Reveal in File Explorer/Mac OS Finder
Delete
Tool Windows
Throughout WaveLab LE there are various tool windows available that allow you to
view, analyze, and edit the active file.
Displays the meta data of the active file.
Opens a menu from which you can select which information about the active
file you want to copy to the clipboard.
Opens the File Explorer/Mac OS Finder to show the location of the active file.
Deletes the active file.
Generally, the content of a tool window is synchronized with the active file, with the
exception of the audio meters which displays the audio file being played back. Tool
windows can be docked and undocked, and saved in your custom layouts. Some
tool windows are only available for specific file types.
The tool windows can be accessed via the Tool Windows menu.
Opening and Closing Tool Windows
You can close all tool windows that you do not need for your project.
•To open a tool window, select Tool Windows and select a tool window.
•To close a docked tool window, right-click the tool window tab and select
Hide.
•To close an undocked tool window, click its X button.
Slide-Out Windows
Slide-out windows are hidden in the frame of the Workspace window. When you
hover the mouse pointer over the window name, the window slides out. It is hidden
again, when you click anywhere else.
Slide-out window tab
32
Workspace Window
Docking and Undocking Tool Windows and Meter Windows
An open slide-out window
Docking and Undocking Tool Windows and Meter
Windows
Tool windows and meter windows can be used as docked windows, as floating
windows, or as a slide-out window. You can freely drag around the windows and
dock them at various locations.
•To undock a tool window or meter window, drag the corresponding tab to
another position.
Now the tool window or meter window is a floating window which can be
freely moved.
•To dock a tool window or meter window, click and hold the caption bar or click
the Options button on the right of the caption bar and select Dock Tab Group Elsewhere.
Yellow symbols indicate locations for docked windows, pink symbols indicate
locations for slide-out windows. Drag the window to one of the locations.
33
Workspace Window
Command Bar
•To dock a floating tool window or meter window at its last docked position,
click the Options to Last Place Again.
R
ELATEDLINKS
Slide-Out Windows on page 32
button on the right of the caption bar and select Dock
Setting the Transparency for Floating Windows
You can make the tool windows and meter windows become transparent if they are
not the active window. For this, specify the transparency value in the global
preferences and activate the transparency for each window individually.
•To specify the transparency value, select File
•To activate the transparency for a tool window or meter window, click the Tab
ELATEDLINKS
R
Command Bar
The command bar of file windows allows you to create, open, and save files, and
undo/redo changes. You can also use the text field to quickly find and access open
files, and to trigger keywords.
New
> Preferences > Global, and select the Display tab. In the Tool Windows section, specify the value in the
Window Transparency field.
oup button at the top right of the window, and select Auto Transparency.
Gr
Global Preferences on page 193
Allows you to create an audio file, audio montage, or podcast.
Open
Allows you to open an audio file,
Save
Saves the active file.
audio montage, or podcast.
34
Workspace Window
Status Bar
Save As
Allows you to save the active file. You can specify the name, file format, and
location. You can also save a copy of the active file.
Undo
Allows you to undo changes.
Redo
Allows you to redo changes that were undone.
Navigate Backwards/Navigate Forwards
In the Audio Editor and Audio Montage window, this allows you to navigate
to the previous/next cursor position, zoom factor, or selection range without
undoing/redoing the edit operation.
Customize Command Bar
Allows you to select the buttons that you want to display on the command bar.
Maximize Window
Status Bar
Maximizes the window. To restore the window size, click the button again.
Layout Options
Allows you to determine the position of the command bar and transport bar.
The status bar at the bottom of the screen of the Audio Editor and the Audio Montage window shows information about the active window using the units
specified in the rulers.
The information displayed on the status bar is updated depending on the cursor
position and on the audio selection that you have made.
Time/Level (dB)
Displays the time of the audio file at the mouse cursor position. In the Audio
Editor, it also displays the level.
Audio Information at Edit Cursor
Displays the time at the position of the edit cursor. This information changes
if you reposition the cursor.
•To define the cursor position, click the Audio Information at Edit
Cursor field to open the Cursor Position dialog.
35
Workspace Window
Context Menus
•To focus the cursor position, right-click the Audio Information at Edit
Cursor field.
Audio Selection Indicator (Audio Editor)/Audio Range Indicator (Audio
Montage)
In the Audio Editor, this displays the length of the current selection, or the
total length of the audio file if no selection has been made.
In the Audio Montage window, this displays the length of the audio selection
if a clip is selected, or the size of the audio montage.
If you have zoomed in, you can right-click the indicator to display the selected
audio range, the active clip, or the whole file. Left-click the indicator to open
the Audio Range dialog, where you can define or refine a selection.
Zoom Indicator
Displays the current zoom factor.
•To open a pop-up menu, that allows you to make additional zoom
settings, click the indicator.
•To open the Zoom Factor dialog, that allows you to edit the zoom
factor, right-click the indicator.
Audio Properties Indicator
In the Audio Editor, this displays the bit resolution and the sample rate. It also
indicates whether the audio file is mono or stereo. Click the indicator to open
the Audio Properties dialog.
In the Audio Montage window, this displays the number of audio channels
and the sample rate of the audio montage. Click the indicator to open the
Audio Montage Properties dialog.
Bypass Master Section
If this button is activated, the Master Section is bypassed. If the button is
deactivated, the audio is played through the Master Section.
Background Information
The status bar shows the progress of some background operations, such as
rendering an effect. The operation can be paused or canceled using the
provided buttons.
Context Menus
Throughout WaveLab LE, various context menus are available. These menus group
the commands and/or options that are specific to the active window.
The context menus appear if you right-click specific areas and are useful for
speeding up your workflow.
36
Workspace Window
Time Ruler and Level Ruler
For example, right-click a file tab to open a context menu with some relevant file
options. Right-clicking the ruler of the waveform window brings up the Time Ruler
context menu that allows you to access a number of options for changing the time
ruler display format.
You can find most context menu commands in the tabs, in the file window and in the
main menus, but some commands are only available in context menus. If you search
for a function, right-click the current working window to check if it has a context
menu.
Context menu in the montage window
Time Ruler and Level Ruler
In the Audio Editor, you can display a time and a level ruler in the wave window. In
the Audio Montage window, you can display a time ruler in the montage window.
You can also determine which time and level units the rulers show.
Time Ruler
Level Ruler (Audio Editor only)
37
Workspace Window
Time Ruler and Level Ruler
Time Ruler and Level Ruler Options
You can specify the time and level (amplitude) formats for each ruler in each wave
window and the time formats for each ruler in the montage window separately by
right-clicking the ruler and selecting a format from the pop-up menu.
Time Ruler Menu
Timecode
Displays frames per second for various SMPTE timecode types and for CD
resolution.
You can specify the timecode type in the Time Format dialog.
Clock
Displays time units.
Samples
Displays positions as number of samples. The number of samples per second
depends on the sample rate of the audio file. For example, at 44.1
are 44100 samples per second.
Bars and Beats
Displays bars and beats.
File Size (Audio Editor only)
Displays positions in megabytes. Decimals represent kilobytes.
Show grid (Audio Montage window only)
Displays vertical lines in the montage window, aligned with time ruler marks.
Time Format
Opens the Time Format dialog, that allows you to edit the appearance of the
time ruler formats.
Save Current Settings as Default
If this option is activated, the time ruler uses the current time format in all new
wave windows or montage windows.
Set Ruler’s Origin to Start of File
kHz, there
If this option is activated, the ruler’s zero position is set to the beginning of the
first sample.
Set Ruler’s Origin at Cursor
If this option is activated, the ruler’s zero position is set to the current edit
cursor position.
Set Ruler’s Origin to BWF Reference (Audio Editor only)
If this option is activated, the first sample matches the BWF time reference,
provided that the time reference is available.
38
Workspace Window
PROCEDURE
Time Ruler and Level Ruler
RELATEDLINKS
Time Format Dialog on page 40
Level Ruler Menu (Audio Editor only)
dB
Sets the level format to decibels.
+-100 %
Sets the level format to percentage.
Normalized +1/-1
Sets the level format to a ruler gradation corresponding to 32-bit float audio.
16-bit Range
Sets the level format to a ruler gradation corresponding to 16-bit audio.
24-bit Range
Sets the level format to a ruler gradation corresponding to 24-bit audio.
Save Current Settings as Default
If this option is activated, the level ruler uses the current level format in all new
wave windows.
Working With a Meter-Based Display
If your working material is tempo-based, you can select the meter format (bars,
beats, and ticks) for the ruler legend. This makes it easier to find musically related
cutting points.
1.In the wave window or the montage window, right-click the time ruler, and
select Bars and Beats.
2.Right-click the time ruler, and select Time Format.
3.On the Meter tab, set the Time Signature and Tempo to values that match
your audio file.
4.Set the Ticks per Quarter Note setting to a number that you feel comfortable
with.
For example, this can be the same value that is used by your MIDI sequencer.
5.Click OK.
39
Workspace Window
Time Ruler and Level Ruler
Setting the Edit Cursor Position
Many operations, such as playback and selection, depend on the current edit cursor
position. For example, playback often starts at the edit cursor position. The current
edit cursor position is indicated by a vertical flashing line.
There are various ways to move the edit cursor:
•Click somewhere in the wave window, the montage window, or the time ruler.
If you have made a selection, click the time ruler to prevent deselecting.
•Click and drag in the time ruler.
•Use the transport controls.
•In the Audio Editor and Audio Montage window, select the View tab and use
the options in the Cursor section.
•Use the cursor keys.
•Double-click a marker.
Time Format Dialog
In this dialog, you can customize the time format of the ruler. The time format of the
ruler is also used in various time fields, for example, the status bar and some dialogs.
•To open the Time Format dialog, right-click the ruler in the Audio Editor or
Audio Montage window, and select Time Format.
In the Audio Editor, you can set different time formats for the overview display
and the main display.
Timecode Tab
On this tab, you can configure the appearance of the Timecode option.
Frames per Second
Lists standard frame rates. From the pop-up menu, select Other to enter a
custom frame rate. You can also choose which frames or units are displayed.
40
Workspace Window
Managing Tabs
Clock Tab
Show Absolute Frames
Shows the time format as a number of frames, without other time elements.
Show Quarter Frames
Adds the quarter frame number to the time format.
Show Hundredth Frames
Adds the number of a hundredth of a frame to the time format.
Show Units
Adds time units to the time format of the ruler.
On this tab, you can configure the appearance of the Clock option.
Show Units
Adds time units to the time format of the ruler.
Meter Tab
Compact
Shows the time without unit indicators.
On this tab, you can configure the appearance of the Bars and Beats option.
Time Signature
Lets you edit the time signature used to display the time represented as a
musical notation.
Tempo
Lets you edit the tempo used to display the time represented as a musical
notation.
Ticks per Quarter Note
Lets you edit the number of ticks per quarter note. These are used to display
times that are compatible with your sequencer.
Managing Tabs
A tab is a container for a file in WaveLab LE. You can open several tabs, but only
one can be active at a time. The Tabs context menu offer tab related options.
File Tabs
The following options are available when you right-click a file tab.
41
Workspace Window
PROCEDURE
Activating Full Screen Mode
Add to
Close
Close All But This
Info
Reveal in File Explorer/Mac OS Finder
Copy to Clipboard
Allows you to add the active file to another editor.
Closes the active tab.
Closes all files but the active file.
Displays information about the active file.
Opens the File Explorer/Mac OS Finder to show the location of the file.
Opens a menu, from which you can select which information about the file you
want to copy to the clipboard.
Recent Files
Allows you to open recently used files.
Activating Full Screen Mode
•Select Workspace > Full Screen.
42
Opening Files
PROCEDURE
PROCEDURE
1.Select File > Open.
2.Select the file type that you want to open.
3.From the file browser, select the file that you want to open.
4.Click Open.
Project Handling
For example, Audio File.
Opening Files from the Clipboard
You can open files in WaveLab LE that you have previously copied to the clipboard
in the File Explorer/Mac OS Finder.
1.In the File Explorer/Mac OS Finder, copy the files that you want to open to the
clipboard.
2.In WaveLab LE, select File > Open.
3.Click Open Files from Clipboard.
RESULT
The files open in new file tabs.
Value Editing
At various places in the program, numerical values can be edited by using a
combination of text fields and knobs.
Values are sometimes composed of several elements, for example, 12 mn 30 sec
ms. Each value can be edited by using any of the following methods:
120
43
Project Handling
NOTE
Drag Operations
•To change a value, click in a value field and type a new value, or click the small
arrows in the value field.
•To change the value by one unit at a time, press the [Left Arrow] and [Right
Arrow] keys.
•To change the value by several units, press the [Page Up] and [Page Down]
keys.
•To change the value using the mouse wheel, position the mouse cursor over
a value, and use the mouse wheel, or use the AI knob of your MIDI controller.
•To change the value with the mouse, click a value and drag the mouse up or
down.
•To jump to the maximum and minimum values, press the [Home] and [End]
keys.
•To move from one element of the value to another, press the [Left Arrow] and
[Right Arrow] keys.
Drag Operations
WaveLab LE makes much use of drag-and-drop techniques to perform various
operations, some of which can only be performed this way. These are referred to as
drag operations in this documentation.
•To drag an object, click and hold with the mouse when positioned on the
object and drag it. Drop the object by releasing the button.
Many types of objects can be dragged between different source and destination
locations, for example, files, text, clips, items in a list, and markers.
It is also possible to drag and drop files from WaveLab LE to Steinberg’s Nuendo.
•To reorder a tab within its own tabbed group, drag horizontally. To move a tab
to another window, drag vertically.
•To open a file, drag it from the File Browser window of WaveLab LE, from the
file browser of your operating system, or from another application to the tab
bar.
•To create a copy of a file, drag its tab vertically to another position of the tab
bar, then press [Ctrl]/[Command], and release the mouse button.
•You can dock and undock tool windows and meter windows via dragging.
RELATEDLINKS
Docking and Undocking Tool Windows and Meter Windows on page 33
44
Project Handling
Drag Operations
Dragging in the Audio Editor and Audio Montage Window
•To insert an audio file in another audio file, drag the title bar of the file onto the
waveform of another file. You can also drag an audio file from the File Browser window, the file browser of your operating system, or from another
application into the Audio Editor.
•To move a marker, drag it to another position on the time ruler.
•To create a copy of a marker, press [Shift], and drag it to another position on
the time ruler.
•To delete a marker, drag it upwards outside the time ruler.
•To copy an audio selection, drag a selected region of audio onto the waveform
area of the same file or another file.
•To change the extent of a selection range, position the edit cursor at the
start/end of the selection range, and drag to the left or right.
•To move the edit cursor without losing the current selection, and to snap it to
an anchor, press [Shift], and move the mouse near the audio file/montage
cursor. The mouse cursor shape changes and you can drag the cursor left and
right.
•To move the edit cursor without changing or losing the current selection,
press [Shift], click the edit cursor, and drag it to another position.
•To scroll the waveform horizontally, click the bar above the time ruler and drag
left or right. You can also click anywhere on the waveform using the 3rd
mouse button, and drag left or right.
•To create a generic marker from a selected text, drop the text that you have
selected in an external application onto the time ruler. The text becomes the
marker name.
•To create a stereo copy of a mono file, or a mixed copy of a stereo file, drag a
tab to another position of the tab bar, press [Ctrl]-[Alt] (Windows) or
[Option]-[Ctrl] (Mac), and release the mouse button.
Dragging in the Podcast Window
•To reorder episodes in the episodes list, drag them to another position.
Dragging in the Master Section
•To change the order of processing, drag effects between different effects
slots.
45
Project Handling
PROCEDURE
Undoing and Redoing Actions
Undoing and Redoing Actions
You can undo and redo as many steps as you like. The only limitation is the available
hard disk space.
When undoing or redoing any operation in the Aud
window, the zoom factor, cursor position, scroll position, clip selection status, and
time range are restored to the state before the operation.
•To undo or redo a step, click Und
Editor or Audio
Montage window.
Navigating Backwards and Forwards
In audio files and audio montages, you can navigate to the previous/next cursor
position, zoom factor, and selection range without undoing/redoing the edit
operation.
1.In the Audio Editor or Audio Montage window, select the View tab.
2.In the Navigate section, click Backwards or Forwards.
Zooming
io Editor or the Audio Montage
o or Redo in the title bar of the Audio
Horizontal Zooming
•When you zoom out as far as possible, the entire file fits in the window.
•When you zoom in as far as possible, each sample occupies several pixels on
Vertical Zooming
•When you zoom out as far as possible, the height of the wave fits in the
•As you progressively zoom in, the display o
•To optimize the vertical zoom of the waveform, press [Ctrl]/[Command], the
screen. This allows for sample-accurate editing of waveforms.
the
window.
nly shows a part of the total height.
The vertical scrollbar lets you adjust exactly which section is shown. Check
the ruler to see which part of the waveform is shown in the display.
ruler, keep the mouse button pressed, and drag the mouse up or down.
time
46
Project Handling
Zooming
High Zoom Level
•When the zooming level is very high, each sample is shown with a step and a
bullet. The steps show the real digitized state, while the bullets make it easier
to see the samples, especially for zeroed samples.
•The curve also represents an estimation of the analog reconstructed signal to
give hints on true peaks.
Zooming in the Overview and Main View Sections (Audio Editor Only)
•You can have different zoom levels in the overview and in the main view
section. In the overview, a range indicator on the time ruler indicates which
section of the file is displayed in the main view.
•To adjust the zoom level, drag the edges of the range indicator.
•To scroll in the main view, drag the range indicator. The range indicator is
located at the top of the overview display.
•To adjust the zoom level using the scrollbar, drag the edges of the scrollbar.
Zooming Using the Zoom Controls
Both the main view and the overview have horizontal and vertical zoom controls.
47
Project Handling
PROCEDURE
PROCEDURE
Zooming
•To zoom horizontally, click the Horizontal Zoom control, and drag left or right,
or use the mouse wheel.
•To zoom vertically, click the Vertic
use the mouse wheel.
•To fully zoom-out, double-click the zoom controls.
Zooming Using the Zoom Tool
The Zoom tool is used to zoom in a specific section of the waveform so that it
occupies the entire wave window. This is only available in the Audio Editor.
Using the Zoom Tool in the Main View
The selection that you make in the main view of the wave window is magnified and
fills up the entire main view.
al Zoom control, and drag up or down, or
1.In the Audio Editor, select the View tab.
2.In the Tools section, click Zoom .
3.In the main view of the wave window, click and drag left or right, and release
the
mouse button.
The selected part of the wave now occupies the entire main view.
Using the Zoom Tool in the Overview
The selection that you make in the overview of the wave window is displayed in the
main view.
•In the overview of the wave window, click and drag left or right, and release
the mouse button.
RESULT
The selected range of the waveform is shown in the main view.
48
Project Handling
Zooming
Zooming Using the Mouse
With the mouse, you can change the zoom factor by clicking and dragging or by
using the mouse wheel.
•To zoom horizontally, in the wave window or the montage window, position
the mouse cursor over the time ruler, click, and drag up or down.
•To zoom horizontally while maintaining the cursor position, position the mouse
cursor over the time ruler, press [Shift], and drag up or down.
For this, you can also use the mouse wheel. Press [Ctrl]/[Command]-[Shift],
point at a waveform, and use the mouse wheel.
•To zoom horizontally around the mouse cursor position using the mouse
wheel, press [Ctrl]/[Command], point at a waveform, and use the mouse
wheel.
•To zoom horizontally around the edit cursor position, press
[Ctrl]/[Command]-[Shift], point at a waveform, and use the mouse wheel.
•To zoom vertically using the mouse wheel, press [Shift], point at a waveform,
and use the mouse wheel.
Audio Editor Only
•To zoom vertically, in the wave window, position the mouse cursor over the
level ruler, click, and drag left or right.
•To reset the vertical zoom to 0 dB, double-click the level ruler.
•To set the vertical zoom to the best value, that is, the current minimum and
maximum displayed samples, make sure that the level ruler is set to 0
double-click the level ruler.
Zooming Using the Keyboard
A quick way to zoom the active wave or montage window is to use the arrow keys
on the computer keyboard.
•To zoom horizontally in the active wave window or montage window, press
[Up Arrow] or [Down Arrow].
dB, and
•To zoom vertically in the active wave/montage window, hold [Shift], and press
[Up Arrow] or [Down Arrow].
•To zoom vertically to fit the available height, press
[Ctrl]/[Command]-[Shift]-[Up Arrow].
•To zoom out fully, press [Ctrl]/[Command]-[Down Arrow].
•To zoom in fully, press [Ctrl]/[Command]-[Up Arrow].
49
Project Handling
NOTE
Zooming
You can increase or decrease the zoom steps with the Interval for Zoom Key
Command option. You can set this option in the Global Preferences on the
Options tab.
RELATEDLINKS
Zoom Options
The zoom options allow you to quickly access various zoom settings.
The zoom options are available in the Audio Editor and the Audio Montage
window on the View tab in the Zoom section.
Time
Global Preferences on page 193
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•Set Time Range allows you to specify the time range that you want to
display.
•Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Display Whole Clip (Audio Montage window only)
Adjusts the view to display the active clip.
Microscope
Zooms in as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
50
Project Handling
Zooming
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom (Audio Editor only)
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Zooming in the Audio Montage
Zooming options in the Audio Montage window are almost similar to those in the
Audio Editor. However, there are additional zooming options for tracks.
Zoom Buttons in the Audio Montage
The zoom buttons in the Audio Montage window allow you to apply zoom presets.
•To only display the selected track, or also the tracks below and/or above the
selected track, click the corresponding buttons.
•To set the zoom setting to fit the active clips in 25 %, 50 %, or 100 % of the
available space, click the corresponding buttons.
•To select a specific area, click [Ctrl]/[Command], and drag the rectangle over
the tracks and clips that you want to zoom in on.
51
Project Handling
PROCEDURE
Presets
Displaying More or Less Tracks
The number of tracks that are displayed in the Audio Montage window can be
changed with the zoom controls in the lower right corner of the montage window.
•To display more tracks, click the smaller magnifying glass icon.
•To display fewer tracks, click the larger magnifying glass icon.
•To make a single track fit the whole montage window, click the numbered
button in the track control area, and select Zoom from the pop-up menu.
You can also right-click the lower area of a track, and select Display Whole Clip from the pop-up menu.
Presets
You can create presets to save commonly used settings. WaveLab LE provides a
selection of factory presets that can be used by most dialogs.
You can save customized presets. The next time that you load the program, the
presets are available.
Presets are saved as single files and can be organized in subfolders. The root folder
of the preset is different for each type of preset and cannot be changed.
Saving a Preset
1.Open the dialog that you want to use and modify the parameters.
2.Open the Presets pop-up menu and select Save As.
3.Optional: Click the folder icon and enter a name for the subfolder that you
4.Type in a name.
want to use as the location for this preset.
5.Click Save.
52
Project Handling
PROCEDURE
PROCEDURE
PROCEDURE
Presets
Loading Presets
To apply a saved preset or a factory preset to a dialog or plug-in, you must load the
preset.
1.In the dialog, open the Presets pop-up menu.
2.Select the preset that you want to apply.
Modifying a Preset
You can modify a preset and save the changes.
1.Open the dialog that you want to use.
2.Load the preset that you want to modify.
3.Modify the parameters of the dialog.
4.Open the Presets pop-up menu and select Save.
Deleting a Preset
1.Open the dialog that you want to use.
2.Select the preset that you want to delete.
3.Open the Presets pop-up menu and select Organize Presets.
4.In the File Explorer/Mac OS Finder, select the preset file that you want to
delete, and press [Delete].
Saving and Restoring Temporary Presets
Some dialogs allow you to save and load up to 5 temporary presets. This is useful
if you want to quickly test and compare different settings.
53
Project Handling
PROCEDURE
PROCEDURE
Presets
Saving Presets Temporarily
1.Open the dialog that you want to use and make your settings.
2.Open the Presets pop-up menu.
3.From the Store Temporarily submenu, select a slot.
Restoring Temporary Presets
1.Open the dialog in which you have saved a preset.
2.Open the Presets pop-up menu.
3.From the Restore submenu, select a preset.
54
File Operations
PROCEDURE
NOTE
Recently Used Files
All files that you have recently used in WaveLab LE are saved in a list. This helps
you to gain fast access to recent projects. You can open recently used files via the
File menu.
Setting the Number of Recently Used Files to Display
1.Select File > Preferences > Global.
2.In the Global Preferences window, select the Display tab.
3.In the History section, set the maximum number of items to be listed on the Recent File menu.
Save and Save As
•Once a file has been saved, select File > Save, or press
[Ctrl]/[Command]-[S] to update the file and make the changes permanent.
•If you want to specify a new name, location, and/or file format, select File > Save As.
In the Audio Editor, all save operations except Save Copy clear the undo history,
which means that after saving you cannot undo or redo.
Tab Colors
The line above tabs gives information on whether a file is saved or not.
55
File Operations
PROCEDURE
PROCEDURE
Save and Save As
White
The file is not modified.
Green (Audio Editor only)
The file uses a decoded file format and is saved.
Red
The file has been modified and changes have not been saved yet.
Unsaved Changes Indicator
When you have made changes to a file, an asterisk is displayed next to the file name
until you save the file.
Saving Multiple Files at Once
You can save some or all open files at once.
1.Open the File window and click Save All.
2.Select the files that you want to save.
3.Click Save.
Saving a Copy of a File
You can save copies of files that you are working on.
1.Select File > Save As.
2.Specify a name and location.
3.Right-click Save and select Save Copy.
56
File Operations
PROCEDURE
Save and Save As
Reverting to Saved File
You can revert the file that you are working on back to its last saved state. This
undoes all the changes made to the file since it was last saved.
1.Select File > Open.
2.Select the file type that you want to open.
3.Click Revert to Saved File.
4.In the warning dialog, click Yes to revert to the last saved state.
RESULT
The last saved version of the file is loaded from disk.
Automatic Backups
You can automatically create backups of your files.
For example, if you select Save As and specify a file name that is already used in
that folder, you will be asked if you want to replace the existing file or replace the
existing file and rename the old file. If you click Replace and Keep Old, the backup
name of the audio file that is replaced will be the original name, with .bak added at
the end.
About Saving Audio Montages
The saving operations for audio montages are the same as for audio files. However,
there are things to note when saving audio montages.
•Audio montage files only contain references to audio files. If you want to
rename audio files that are referenced by audio montages, rename the audio
files in the Info window of the Audio Editor. All clip references are updated
automatically.
•If the audio montage contains clips that refer to untitled audio files, save these
audio files before saving the audio montage.
RELATEDLINKS
Renaming Files on page 58
57
File Operations
PROCEDURE
PROCEDURE
File Renaming
File Renaming
You can rename a file and update all references automatically. For example, if you
rename an audio file named India to Sitar, all open files that reference the file
India are updated to reference the file as Sitar.
Audio files, peak files, and marker files are also renamed accordingly.
Renaming Files
PREREQUISITE
If you want to rename a file that is referenced by other files, open the files that
reference the file that you are about to rename in WaveLab LE.
1.Open the file that you want to rename.
2.Select the File tab.
3.Click Info.
4.In the Name section, enter the new name and/or a new file location.
5.Select a file suffix from the drop-down list.
6.Click Apply Changes.
Deleting Files
You can delete the active file from within WaveLab LE.
PREREQUISITE
The file that you want to delete is not copied to the clipboard, is not pasted into
another file that is open, and is not open in another application.
1.Open the file that you want to delete.
2.Select the File tab.
3.Click Info.
4.Click Delete.
5.Click OK.
RESULT
The file, including its peak and marker files, is deleted.
58
File Operations
PROCEDURE
Temporary Files
Temporary Files
Temporary files are used for specific operations, such as the undo/redo functions.
You can specify where WaveLab
For example, if your source files are located on the C: drive, you could specify
D:\temp and E:\temp as temporary folders. This improves the performance and
reduces disc fragmentation.
RELATEDLINKS
Specifying Folders on page 59
LE saves its temporary files.
Work Folders vs. Document Folders
WaveLab LE distinguishes between two types of folders: work folders and
document folders.
•In work folders, temporary files are saved.
•Document folders contain WaveLab LE-specific files, such as audio files,
audio montages, etc.
Specifying Folders
You can specify which document folder should open when you perform an open or
save operation. You can also specify up to three work folders for temporary files.
1.Open the file for which you want to specify folders.
2.Select File > Preferences > Folders.
3.On the Folders tab, click the type of folder for which you want to specify a
location.
4.Specify a location in the Folder field.
5.Optional: Depending on the selected type of folder, you can make additional
settings.
Folders Tab
On this tab, you can specify default document folders and work folders for each file
type.
•To open the Folders tab, select File > Preferences > Folders.
59
File Operations
Work Folders vs. Document Folders
In the list on the left, you specify the folder type that you want to make settings for.
Folder for Temporary Files
Specify a folder for saving temporary files.
Cache Folder
Activate Use Cache Folder for Decoded Files to specify a cache folder. The
cache folder contains wave files that are created when you are working with
files in compressed file formats, such as MP3 files. To prevent the cache
folder from growing indefinitely, WaveLab
this folder and deletes files that were created before a specific number of
days.
LE checks the date of each file in
If Use Cache Folder for Decoded Files is deactivated, the compressed files
are decoded each time they are opened.
Audio File – Open Folder/Save Folder
The default open and save folders for audio files.
Audio Montage – Open Folder/Save Folder
The default open and save folders for audio montage files.
Depending on the selected item, different settings are available on the right side of
the dialog.
Current Folder
In this field, the folder that is used as default is displayed. You can click the
folder button to the right to navigate to a folder, or to create a new folder.
Keep Last Used
Uses the last folder for saving or opening files of the selected type.
Change When Save Folder Changes/Change When Open Folder Changes
Updates the default open folder when you change the default save folder, and
vice versa. Activate this option for both the save folder and the open folder if
you want a specific file type to use the same folder for saving and for opening
this type of file.
On Opening the Application, Revert to This Folder
Activate this option to restore a specific folder each time you open
WaveLab
and are reset when you restart WaveLab
LE. This way, any changes to save/open folders are only temporary
LE.
60
File Operations
PROCEDURE
PROCEDURE
Exporting to SoundCloud
Exporting to SoundCloud
SoundCloud is an online platform for uploading and sharing your audio recordings.
You can export an audio file from WaveLab
If you do not have a SoundCloud account, visit www.soundcloud.com to register.
1.Select File > Export
2.Click Export to SoundCloud.
3.Once you have logged in to your SoundCloud account, the file upload starts.
AFTER COMPLETING THIS TASK
After uploading the audio file, you can edit the privacy settings and add meta data
in SoundCloud.
LE to your SoundCloud account.
Setting the Focus on the Current File
If you are editing inside a floating window or a tool window and you want to switch
the focus back to a wave/montage window, you can use the Set Focus on Current File option.
•In any window, press [Ctrl]/[Command]-[F12], to set the focus on the
wave/montage window.
61
Transport Bar
With this command bar you can control playback of an audio file or audio montage,
navigate between various positions in an audio file or audio montage, and open the
Recording dialog.
The transport bar is available in the Audio Editor and in the Audio Montage
window.
Move Cursor to Start of File/Move Cursor to End of File
Playback
Moves the edit cursor to the start/end of the file.
Move Playback Position Backwards/Move Playback Position Forwards
Moves the edit cursor position to the left/right. If you click during playback,
playback jumps to the new edit cursor position.
To move the edit cursor to the start/end of the file, press [Ctrl]/[Command],
and click the Move Playback Position Backwards/Forwards button.
Navigation anchors allow you to move the edit cursor to specific positions in
the audio file or audio montage. Right-click the
Backwards/Forwards buttons to open the Navigation Anchors pop-up
menu. Here, you can set the type of navigation anchor. If you click during
playback, playback continues from the anchor position.
Loop
Activates the loop mode. Right-click the loop button to select whether to loop
continuously or only a few times.
Stop Playback
Stops playback. If playback is already stopped, the edit cursor is moved to the
previous start position.
Start Playback from Cursor
Move Playback Position
Starts playing back the active audio file or audio montage from the edit cursor
position.
If the audio being played back is not the active audio file, the Play button has
a different color. This happens if you switch to another file window during
playback, for example.
62
Playback
Transport Bar
The playback button when playing back in the active window (left) and when
playing in another window (right).
Record
Opens the Recording dialog.
Time Display
Displays the edit cursor or playback position. Click to select another time unit.
Transport Bar in the Podcast Editor
In the Podcast Editor, a simplified transport bar allows you to play back the
selected podcast episode.
Play Button
Stop Button
Clicking the Play button on the transport bar starts playing back the active audio file
or audio montage from the edit cursor position.
You can also use the Space bar or the [Enter] key on your keyboard to start
playback. Pressing [Space] during playback stops playback, pressing [Enter] during
playback makes playback restart from the last start position.
If the Loop button is activated, the audio selection is looped, if available. If there is
no selection range, the entire file is looped.
The result of clicking the Stop button or on the transport bar or [0] on your numeric
keypad depends on the current situation.
•If you trigger Stop in stop mode, the edit cursor moves either to the previous
playback start marker, or to the selection start (whatever is closer), until the
start of the file is reached.
•If there is no selection or if the edit cursor is positioned to the left of the
selection, it is moved to the beginning of the file instead.
63
Playback
PROCEDURE
Transport Bar
Playing Back Audio Ranges
You can play back audio ranges using the Play Audio Range options on the
transport bar.
1.On the transport bar, right-click Play Audio Range and select the range type
that you want to play back.
2.Position the edit cursor inside the range that you want to play back or make a
selection range.
3.To play back the selected range, click Play Audio Range on the transport bar
or press [F6].
RESULT
The selected range is played back.
Loop Playback
Loop points are updated continuously during playback. If you change the loop start
or end during playback, the loop changes. This way, you can audition selection
points for rhythmic material.
If you loop a section in an audio montage, playback loops within the boundaries of
the current selection range. This selection range may be on any track, even if it is
empty. The vertical position of the selection range is of no relevance for loop
playback, only the left and right selection boundaries matter.
Playback Shortcuts
In addition to the buttons on the transport bar, there are shortcuts to control the
playback.
Space bar
Start/Stop playback. This shortcut can be used even when the wave window
or montage window is not the active window.
0 on numeric keypad
Stops playback. If the playback is stopped and you press this shortcut, the
edit cursor moves either to the previous playback start marker, or to the
selection start (whatever is closer), until the start of the file is reached. This is
the same as clicking Stop on the transport bar. This shortcut can be used
even if the wave window or montage window is not the active window.
64
Playback
PROCEDURE
PROCEDURE
Starting Playback From the Ruler
Enter
Starts playback. If pressed during playback, playback restarts from the
previous start position. This is the same as clicking Start Playback from
Cursor on the transport bar.
[F6]
Starts playback of the selected range, depending on the selected option in
the Ranges section of the transport bar.
Changing the Position of the Transport Bar
You can position the transport bar at the top, middle, or bottom of the file window.
1.In the title bar of the Audio Editor or Audio Montage window, click Layout Options.
2.In the Transport Bar section, select whether to position the transport bar at
the Top, Middle, or Bottom.
Hiding the Transport Bar
1.In the title bar of the Audio Editor or Audio Montage window, click Layout
Options.
2.In the Transport Bar section, select Hidden.
Starting Playback From the Ruler
You can use the ruler to jump to a position and start playback from there.
•Double-clicking the ruler starts playback from that position. Playback
continues until you click Stop Playback or until the end of the audio file or
audio montage.
•To set the playback position to a specific position, click the ruler during
playback. This also applies for clicking the time rulers of another audio file or
audio montage, which allows you to quickly switch playback between audio
files or audio montages.
•To start playback from a marker position, press [Ctrl]/[Command] and
double-click the marker.
65
Playback
PROCEDURE
PROCEDURE
PROCEDURE
Using the Play Tool
Using the Play Tool
This tool allows you to play back from any position on one or both stereo channels.
1.In the Audio Editor, select the Edit tab.
2.In the Tools section, select the Play tool, or press and hold [Alt]/[Option].
3.In the wave window, click at the position where you want playback to start.
The cursor shape indicates whether the left (L) or the right (R) channel is played back.
Using the Play tool in the middle of the channels plays back both channels.
RESULT
Playback continues for as long as you keep the mouse button pressed, or until the
audio file ends. After playback has stopped, the cursor is moved to the playback
start position.
Playback Scrubbing
Playback scrubbing helps you find a specific position in an audio file, by restarting
playback repeatedly when you click and drag on the time ruler during playback or
when using the Play tool.
Scrubbing Using the Play Tool
1.In the Audio Editor, select the Edit tab.
2.In the Tools section, select the Play tool, or press and hold [Alt]/[Option].
3.Click in the wave window.
Playback starts at the position where you clicked.
RELATEDLINKS
Playback Scrubbing Preferences on page 67
Scrubbing Using the Time Ruler
1.Start playback.
2.Click the time ruler and hold the mouse button pressed, and drag left or right.
66
Playback
Scroll During Playback
3.When you are done scrubbing, release the mouse button.
The audio is played back from the edit cursor position and a small section is looped
once.
Playback Scrubbing Preferences
You can define the behavior of the Play tool in the Audio Files Preferences.
Select File > Preferences > Audio Files. The following options are available in the
Playback Scrubbing section.
•If Restrict to Play Tool is activated, scrubbing is not available when you click
and drag on the time ruler during playback.
•The Sensitivity setting determines the length of the audio loop that is played
once when click and drag on the time ruler with the Play tool.
Scroll During Playback
You can determine how the view should be scrolled in Play mode.
•To set the scroll mode, open the Audio Editor or the Audio Montage
window, select the View tab, and activate one of the options in the Playback
section.
Steady View
Disables scrolling.
View Follows Cursor
The view automatically scrolls to keep the playback cursor visible.
Playback in the Audio Montage Window
Playback in the Audio Montage window works the same way as in the Audio
Editor. However, there are some things to note.
Mute and Solo Tracks
You can mute or solo tracks in an audio montage by using the corresponding menu
in the track control area.
67
Playback
PROCEDURE
Playback in the Audio Montage Window
Click the number, and select Mute and/or Solo.
RELATEDLINKS
Track Control Area on page 113
Playing Back Individual Clips
You can play back an individual clip on a track. Overlapping clips or clips on other
tracks are muted.
1.In the montage window, right-click the lower part of the clip that you want to
play back.
2.On the menu, select one of the following play options:
•To play back the clip, select Play Clip.
•To play back the clip with pre-roll, select Play Clip with Pre-Roll.
68
Audio file editing refers to opening, editing, and saving audio files.
Wave Window
The wave window displays audio files graphically. Here, you view, play back, and
edit individual audio files.
Audio File Editing
The wave window consists of two displays. You can use one display as an overview
to navigate through the project and the other as the main view for editing.
You can synchronize the waveform displays so that they display the same part of
the audio file, by clicking Sync with Other View.
69
Audio File Editing
Wave Window
Magnetic Bounds in Audio Files
Some positions, such as markers or selection edges, can be defined as magnetic.
Dragged elements can snap to these positions. This makes it easier to position
items accurately.
For example, if you move a marker and it gets close to one of the magnetic bounds,
the marker snaps to this position. A label is displayed, indicating the snap position.
To place the cursor at a magnetic position, click the time line and keep the mouse
button pressed. When you now move the cursor, it jumps to the next magnetic
bound.
Magnets Menu
On this pop-up menu, you can specify which positions should be magnetic. If Snap
to Magnets is activated, items that you move snap to these positions.
•To open the Magnets pop-up menu, select the Edit tab in the Audio Editor,
and click Magnets.
You can let items snap to the following positions:
Start of File/End of File
Elements snap to the start/end of the file when they are moved near these
positions.
Time Ruler Marks
Elements snap to the time ruler grid when they are moved near these
positions.
Markers
Elements snap to marker positions when they are moved near these positions.
Selection Edges
Elements snap to the selection edges when they are moved near these
positions.
Cursor
Elements snap to the edit cursor when they are moved near the cursor.
70
Audio File Editing
PROCEDURE
Wave Window
Zero Crossing
A zero crossing is a point where the waveform crosses the zero level axis. When you
perform editing operations, such as cutting, pasting, or dragging, make sure that the
material is inserted at a zero crossing.
If you do not perform these operations at zero crossings, this can result in
discontinuities in the wave, which are perceived as clicks or pops in the sound.
Activate Zero-Crossing on the Edit tab of the Audio Editor to make sure that the
selections that you make are always adjusted so that they start and end at the
nearest zero crossing.
Setting Up the Zero Crossing Detection
You can let selection edges automatically snap to the nearest zero crossing point.
In the Audio Files Preferences dialog, you can specify whether to allow snap at
high zoom factors, and specify the scan range for the zero crossing detection.
1.In the Audio Editor, select the Edit tab.
2.In the Snapping section, activate Zero-Crossing.
3.Select File > Preferences > Audio Files.
4.In the Audio Files Preferences tab, select the Editing tab.
5.Make your settings in the Snap Selection to Zero-Crossing section.
6.Click OK.
71
Audio File Editing
PROCEDURE
Audio Editor Tabs
Moving the Cursor Position to the Closest Zero Crossing
You can automatically move the cursor position to the closest zero crossing.
1.In the Audio Editor, select the View tab.
2.In the Cursor section, click Snap to Zero-Crossing.
Audio Editor Tabs
The tabs in the Audio Editor give you access to the tools and options you need to
edit audio files.
View Tab
Navigate
Zoom
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection
range.
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•Set Time Range allows you to specify the time range that you want to
display.
•Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
72
Audio File Editing
Audio Editor Tabs
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
View All
Zooms out as far as possible.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Cursor
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
Previous Marker/Next Marker
Moves the cursor to the previous/next marker.
Start of Selection/End of Selection
Moves the cursor to the start/end of the selected time range.
Previous Region Edge/Next Region Edge
Moves the cursor to the previous/next region edge.
Snap to Zero-Crossing
Moves the edit cursor to the nearest zero crossing point.
73
Audio File Editing
Audio Editor Tabs
Scroll
Playback
Edit Cursor Position
Opens the Cursor Position dialog where you can edit the cursor position.
Start/End
Displays the start/end of the audio without moving the cursor.
Start of Selection/End of Selection
Displays the start/end of the audio selection without moving the cursor.
Cursor
Displays the cursor position.
Steady View
Analysis
Peaks
Deactivates scrolling.
View Follows Cursor
Automatically scrolls the view to keep the playback cursor visible.
Scroll View
Scrolls the view to keep the playback cursor centered.
3D Frequency Analysis
Opens the 3D Frequency Analysis dialog where you can define which
frequency range is analyzed and modify the appearance of the graph for the
3D frequency analysis.
Rebuild Peak Display
Normally, peak files are automatically updated when the date of the peak file
is older than the date of the audio file. However, it can happen that the date
of the audio file is wrong and therefore not automatically updated. In this
option allows you to rebuild the peak file.
74
Audio File Editing
Audio Editor Tabs
Edit Tab
Tools
Time Selection
Tool that allows you to select a time range.
Play
Tool that allows you to play back the audio file at the position where you click.
Time Selection
Extend
This pop-up menu contains various options for creating or extending selection
ranges.
Toggle
Toggles the current audio selection.
All
Selects the entire waveform.
Channels
This pop-up menu allows you to change the channel selection.
•Extend to All Channels extends the current selection range to all
channels.
•Left Channel Only reduces the current selection range to the left
channel only.
•Right Channel Only reduces the current selection range to the right
channel only.
Clipboard
Regions
This pop-up menu allows you to select a range between two markers.
•Generic Region selects the range between the two generic markers
that encompass the edit cursor.
Cut
Cuts the active clip to the clipboard.
75
Audio File Editing
Audio Editor Tabs
Copy
Copies the active clip to the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu that allows you to select a paste
type.
•Overwrite replaces the audio at the paste position.
•Append adds the pasted audio after the end of the file.
•Prepend adds the pasted audio before the beginning of the file.
•Multiple Copies opens a dialog in which you can enter the number of
copies that you want to create.
•Mix blends two files into each other, starting at the selection or, if there
is no selection, at the cursor position.
If you select Mix, a dialog opens, allowing you to specify the gain for the
audio on the clipboard and at the destination. All the data on the
clipboard is always mixed in, regardless of the length of the selection.
Cutting
Paste and Crossfade
Pastes the clipboard content and creates a crossfade.
Right-click Paste and Crossfade to open a pop-up menu that allows you to
select a crossfade type for pasting.
•Linear (Equal Gain) changes the level linearly.
•Sinus (Equal Power) changes the level according to a sine curve, the
power of the mix remains constant.
•Square-Root (Equal Power) changes the level according to a
square-root curve, the power of the mix remains constant.
Crop
Deletes the data outside the selection.
Delete
Deletes the selection. The audio to the right of the selection is moved to the
left to fill the gap.
Mute Selection
Replaces the audio selection with silence.
Silence Generator
Opens the Silence Generator dialog that allows you to insert silence or
background noise in an audio file.
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Audio File Editing
Audio Editor Tabs
Nudge
Snapping
Swap Stereo Channels
Moves the audio in the left channel to the right channel, and vice versa.
Nudge Left
Nudges the audio selection to the left.
Nudge Right
Nudges the audio selection to the right.
Zero-Crossing
If this option is activated, the start and the end of a selected range always
snap to a zero-crossing point of the waveform.
Insert Tab
Markers
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection
edges, cursor, and markers snap to the magnets that are activated on the
Magnets pop-up menu.
Marker Name
Lets you enter the name of the start and end marker. If nothing is entered, a
generic name is used.
To edit the default names, open the Markers window, and select Functions
> Default Marker Names.
Different Name for End Marker
If this option is activated, you can enter a different name for the end marker.
If this option is deactivated, the name of the start marker is also used for the
end marker.
Create Marker
Allows you to create markers and marker pairs at the edit cursor position.
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Audio File Editing
Audio Editor Tabs
Audio File
Process Tab
At Start
Allows you to insert an audio file at the start of the active audio file.
At End
Allows you to insert an audio file at the end of the active audio file.
At Cursor
Allows you to insert an audio file at the cursor position.
Level
Normalizing
Gain
Opens the Gain dialog where you can apply a gain to change the level of an
audio file.
Envelope
Opens the Envelope dialog where you can create a level envelope which can
be applied to a selected range or a entire audio file.
This is useful if you want to even out loud and quiet parts or create a
sophisticated fade in/fade out, for example.
Remove DC Offset
DC offset in a file affects the loudness. Remove DC Offset sets the DC offset
to zero.
Level
Opens the Level Normalizer dialog where you can change the peak level of
an audio file.
Fading
Fade In/Fade Out
Allows you to apply a fade in or fade out. Right-click the button to open the
Curve pop-up menu.
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Audio File Editing
Audio Editor Tabs
Other
Curve
Allows you to select preset fade curves.
•Linear changes the level linearly.
•Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
•Square-Root (*) changes the level according to a square-root curve.
When used in a crossfade, the loudness (RMS) remains constant
during the transition.
•Sinusoid changes the level according to a sine curve.
•Logarithmic changes the level according to a logarithmic curve.
•Exponential changes the level according to an exponential curve.
•Exponential+ changes the level according to a more pronounced
exponential curve.
Render Tab
Source
Invert Phase
Turns the signal upside down.
Reverse
Creates a backwards-tape effect.
Resample
Opens the Sample Rate dialog where you can change the sample rate of a
recording.
The Source pop-up menu allows you to select which part of the audio file you want
to process. The following options are available:
Whole File
Processes and renders the whole audio range.
Specific Region
Processes and renders a specific audio range to an independent file.
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Audio File Editing
Audio Editor Tabs
Result
Output
Specify the region to process on the pop-up menu.
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
Unnamed File
If this option is activated, the rendered file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
Name
Options
Allows you to enter a name for the rendered file. Clicking the arrow icon opens
a pop-up menu that offers you several naming options.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a file format.
Depending on the selected source, different options are available.
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed in the Master
Section during playback are not used for rendering.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not transfer information on the tail duration to WaveLab. In
this case, this option has no effect. For such plug-ins, you can add the
Silence plug-in to add extra samples at the end of the file.
Copy Markers
If this option is activated, the markers that are included in the range to process
are copied to the rendered file.
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Audio File Editing
NOTE
File Handling in the Audio Editor
Skip Exclusion Region
Open Resulting Audio File
Bypass Master Section on Resulting Audio File
Upload to SoundCloud
If this option is activated, muted audio ranges are skipped and not included in
the result.
If this option is activated, every rendered file is opened in a new window.
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section. This setting can be toggled by clicking the button at
the bottom right of the wave window or montage window.
It is recommended to activate this option, because this way, you do not
monitor new files through the effects that have already been applied to them.
If this option is activated, the rendered file is uploaded to SoundCloud.
Render
Start
Starts the rendering process.
File Handling in the Audio Editor
Mono/Stereo Handling
WaveLab LE is very flexible in its handling of stereo. All editing operations can be
performed on either one channel or on both.
Supported File Formats
WaveLab LE can open and save audio files in a number of file formats.
Wave (.wav)
The following bit resolutions are supported: 8 bit, 16 bit, 20 bit, 24 bit, and
bit (float).
32
WavPack (.wv/.wvc)
This file format allows digital audio to be losslessly compressed, including
32
bit float audio files.
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Audio File Editing
NOTE
NOTE
File Handling in the Audio Editor
AIFF (.aif, .aiff, .snd)
MPEG-1 Layer 3 (.mp3)
Original Sound Quality (.osq, read only)
Ogg Vorbis (.ogg)
Audio Interchange File Format, a standard defined by Apple Computers Inc.
The following bit resolutions are supported: 8
bit, 16 bit, 20 bit, and 24 bit.
The most common audio compression format. The major advantage of MPEG
compression is that the file size is significantly reduced, while there is little
degradation of sound quality.
When you open an MPEG compressed file in WaveLab LE, the file is
converted to a temporary wave file. On saving, the temporary wave file is
converted back to MP3.
This is the proprietary lossless compressed audio format of WaveLab LE.
Ogg Vorbis is a compressed file format that is open, patent-free, and which
creates very small audio files maintaining comparatively high audio quality.
Windows Media Audio (.wma, .asf)
Microsoft’s own compressed format. WaveLab LE lets you import/export
audio in this format (Windows only). To import/export audio in WMA surround
format, Windows Media Player 9 or later must be installed on your system.
Ensoniq Paris (.paf)
Used by the Ensoniq Paris™ system. The following bit resolutions are
supported: 16
bit and 24 bit.
FLAC (.flac)
Free Lossless Audio Codec (FLAC) is a codec which allows digital audio to
be losslessly compressed.
Apple formats (.caf, .3gp, .3g2, .caf)
If Quicktime is installed on your system, these formats are available (read-only
and only on 32-bit Windows or Mac systems).
AAC (.aac, read-only)
Advanced Audio Coding (AAC) is a codec that allows lossy compression and
encoding scheme for digital audio.
The “$$$” file type is a temporary file format of WaveLab LE. If you experience a
computer crash, you may restore some of your work by opening any “$$$” files on
your hard disk.
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Audio File Editing
PROCEDURE
PROCEDURE
PROCEDURE
File Handling in the Audio Editor
20-bit, 24-bit, and 32-bit Float Files
You do not need a 20-bit or 24-bit audio card to take advantage of the fact that
WaveLab
performed on the files is always done at full r esol utio n (3 2-bi t float), even if y our c ard
does not support the full resolution.
For playback, WaveLab LE automatically adapts to the card that you have installed.
LE can handle 20-bit and 24-bit audio files. Any processing or editing
Creating a New Audio File
You can create an empty audio file, to assemble material from other audio files, for
example.
1.Select File > New.
2.Click Audio File > Custom.
3.Specify the audio properties and click Create.
Saving an Audio File
1.Do one of the following:
•To save an audio file that has never been saved before, select File > Save As.
•To save an audio file that has been saved before, click the Save button, or
select File > Save.
2.In the Save As window, specify a file name and location.
3.Click Save.
Saving in Another Format
You can change the file format, sampling frequency, bit resolution, and stereo/mono
status when saving.
1.Select File > Save As.
2.In the Save As window, specify a file name and location.
3.Click in the Format field and select Edit.
4.In the Audio File Format dialog, set the file format and specify the properties.
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File Handling in the Audio Editor
5.Click OK.
6.Click Save.
RESULT
A new file is created. The original file is not affected by the operation.
Audio File Format Dialog
In this dialog, you can change various file settings when saving.
•To open the Audio File Format dialog, select File > Export, and select
Render. Then activate Named File, click in the Format field, and select Edit
Single Format.
This dialog can also be opened from various other locations in WaveLab LE.
Type
Select an audio file type. This affects which options are available on the Audio
Format menu.
File Extension
Select a file extension that is compatible with the current file type.
Audio Format
Select an audio format that is compatible with the current file type.
Channels
Specify the number of audio channels for the files to be created.
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Audio File Editing
IMPORTANT
IMPORTANT
File Handling in the Audio Editor
Sample Rate
Bit Resolution
Meta-Data
Select a sample rate for the audio file. If you change this setting, a sample rate
conversion takes place.
Use this only for simple conversions. For professional results, use the
Resample plug-in and add limiting and dithering.
Select a bit resolution for the audio file. This option is only available for
specific file types.
Reducing the bit resolution is only advised for simple conversions. For
professional results, it is recommended to add dithering in the Master Section.
Lets you make meta-data settings that are saved with the file. This option is
only available for some file types.
•If Do Not Save Anything is selected, no meta-data are saved with the
•If Inherit from Source File is selected, the meta-data of the source file
•If selecting Specific to This Configuration is selected, you can edit the
Changing the Format
When changing the sample rate, bit resolution, and number of channels of an audio
file, several operations are performed.
file.
are used. If the source meta-data is empty, the default meta-data is
used, if available.
meta-data, or replace it with a meta-data preset. To edit the meta-data,
open the meta-data pop-up menu again, and select Edit.
Sample Rate
If a new sample rate is specified, a sample rate conversion is performed.
Bit Resolution
If a different bit resolution is specified, the file is either truncated down to 8
bits, or padded up to 64 bits. If you are converting to a lower bit resolution,
you should consider adding dithering.
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Audio File Editing
NOTE
PROCEDURE
PROCEDURE
File Handling in the Audio Editor
Mono/Stereo
If the file is converted from mono to stereo, the same material is used in both
channels. If the conversion is from stereo to mono, a mix of the two channels
is created.
•If you only want to change the bit resolution, you can do this in the Audio Properties section of the Info window instead, and then save the audio file.
•For high quality mastering purposes, it is not recommended to change the
sample rate and number of channels using the Audio Properties section, but
instead use plug-ins and functions of the Master Section.
Saving a Selection as an Audio File
You can save a selection in the open audio file as a new audio file.
1.In the wave window, make a selection range.
2.In the Audio Editor, select the Render tab.
3.In the Source section, open the pop-up menu and select Selected Audio Range.
4.In the Output section, specify a file name and location.
5.Open the Format menu and select Edit Single Format.
6.In the Audio File Format dialog, specify the output format and click OK.
7.In the Render section, click Start.
Saving Left/Right Channel as Audio File
You can save each channel individually into a separate file. Use this option when
editing dual mono files, for example.
1.In the Audio Editor, select the Render tab.
2.In the Output section, specify a file name and location.
3.Open the Format menu and select Edit Single Format.
4.In the Audio File Format dialog, open the Channels pop-up menu, and
select Left Channel or Right Channel.
5.Make additional output settings and click OK.
6.In the Render section, click Start.
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Audio File Editing
File Handling in the Audio Editor
Encoding Audio Files
Audio can be saved in different formats. The process of converting audio to another
format is called encoding. When saving audio files, you can specify various
encoding options for some file formats.
Ogg Vorbis Dialog
You can edit the encoding options when you save an Ogg Vorbis audio file.
You can open the Ogg Vorbis dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in
the Format field, and select Edit. In the Audio File Format dialog, select Ogg
Vorbis as type, click the Encoding field, and select Edit.
Average Bit Rate
If this option is activated, the average bit rate in the file remains constant
during encoding. Because the file size is proportional to time, the localization
of a given point is easier, but it can result in a lower quality compared to the
Variable Bit Rate option.
Variable Bit Rate
If this option is activated, the bit rate in the file will vary during encoding,
depending on the complexity of the material. This can give a better quality/size
ratio in the resulting file.
In the Quality field, select the quality. Lower quality settings result in smaller
files.
Windows Media Audio Encoding Dialog
You can edit the encoding options when you save a Windows Media Audio (WMA)
audio file. This dialog is only available in on Windows systems.
You can open the Windows Media Audio dialog from most places where you can
select an output file format. For example, open an audio file, select File > Save As,
click in the Format field, and select Edit. In the Audio File Format dialog, select
Windows Media Audio (WMA) as type, click the Encoding field, and select Edit.
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File Handling in the Audio Editor
Encoder
Output Sample Rate
Sets the encoder.
Sets the output sample rate of the encoded file. The higher the sample rate,
the higher the quality, but the larger the output file.
Output Bit Resolution
Sets the output bit resolution of the encoded file. This parameter is not
available for all encoders.
Channels and Bit Rate
The available items here depend on the selected encoding method and the
output sample rate.
VBR (Variable Bit Rate)
If this option is activated, the bit rate in the file will vary during the encoding,
depending on the complexity of the material. This can produce a better
quality/size ratio in the output file.
In the Quality field, select the quality. Lower quality settings result in smaller
files.
Two-Pass Encoding
If this option is activated, the encoding quality increases, but the process
takes twice as long.
Constrained Bit Rate
This option is available when the VBR and Two-Pass Encoding options are
activated. This is used to maintain the bit rate within limits to avoid peaks. This
is recommended for media, such as CD or DVD.
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Audio File Editing
PROCEDURE
PROCEDURE
File Handling in the Audio Editor
Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have
set in the audio file.
1.In the Audio Editor, open the audio file that you want export to an audio
montage.
2.Optional: If you want to use a specific time range of the audio file, create a
selection range in the wave window.
3.Select File > New.
4.Select Audio Montage > From Current File.
5.In the From Current Audio File section, click Insert Audio File in New Montage.
6.Click Create.
7.In the Create Audio Montage from Audio File dialog, select whether to
import the whole file or the selected audio range.
8.Optional: Decide if you want to perform any of the following marker
operations:
•Import Markers
•Split at Generic Region Markers
9.Click OK.
Inserting Audio Files into Another Audio File
You can assemble an audio file from several audio files.
1.In the Audio Editor, open the audio file in which you want to insert another
audio file.
2.If you want to insert an audio file at the edit cursor position, make sure that
Snap to Magnets is activated, and that Cursor is activated on the Magnet
pop-up menu.
The edit cursor snaps to the nearest zero crossing. This avoids glitches.
3.Select the Insert tab.
4.In the Audio File section, select one of the following insert options:
•At Start
•At End
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Audio File Editing
PROCEDURE
PROCEDURE
File Handling in the Audio Editor
•At Cursor
If you select At Cursor, the audio file is cut at the insert position. The part after the
cut is moved to the right.
5.On the pop-up menu, select the audio file that you want to insert.
RELATEDLINKS
Magnetic Bounds in Audio Files on page 70
Turning Selections Into New Files
You can turn selections into new files via drag and drop or by using the Render tab
in the Audio Editor.
Turning Selections Into New Files By Dragging
1.Make a selection in the wave window.
2.Drag the selection to the tab bar above the wave window and release the
mouse button.
RESULT
The selection opens in a new stereo window.
Turning Selections Into New Files Using the Menu
1.Make a selection in the wave window.
2.Right-click the selection and select Copy Selection to New Window.
3.From the submenu, select one of the following options:
•Exact Copy
•Stereo Version
•Mono Mixdown
•Mono Mixdown (Subtract Right Channel from Left Channel)
RESULT
The selection opens in a new stereo or mono window.
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Audio File Editing
PROCEDURE
PROCEDURE
File Handling in the Audio Editor
Converting From Stereo to Mono and From Mono to Stereo
You can convert audio files from mono to stereo and from stereo to mono.
Converting a mono file into a stereo file produces an audio file that contains the
same material in both channels, for example for further processing into real stereo.
Converting a stereo file into a mono file mixes the stereo channels to a mono
channel.
Converting a Selection From Stereo to Mono
1.Make a stereo selection in the wave window.
2.Select File > New.
3.Select Audio File > From Current File.
4.Select one of the following options:
•To mix the left and right stereo channels when converting to mono, click Mono
Mixdown.
•To mix the left channel with the inverse of the right channel when converting to
mono, click Mono Mixdown (Subtract Right Channel from Left Channel).
The resulting mono wave contains the difference between the channels. For
example, this allows you to verify that a wave file really is a true stereo file rather
than a mono file converted to stereo format.
RESULT
The selection opens in a new mono window.
Converting From Stereo to Mono While Saving
1.Make a stereo selection in the wave window.
2.Select File > Save As.
3.In the Save As window, specify a file name and location.
4.Click in the Format field and select Edit.
5.In the Audio File Format dialog, open the Channels menu and select one of
the mono settings.
For example, when selecting Mono (Mix -3 dB), the resulting audio file is attenuated
by 3
dB.
6.Click OK.
7.Click Save.
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Audio File Editing
PROCEDURE
File Handling in the Audio Editor
Converting a Selection From Mono to Stereo
1.Make a mono selection in the wave window.
2.Select File > New.
3.Select Audio File > From Current File.
4.Click Stereo Version.
5.Click Create.
RESULT
The selection opens in a new stereo window.
Swapping Channels in a Stereo File
You can swap the two channels in an audio file, that is, you can move the audio in
the left channel to the right channel, and the audio in the right channel to the left
channel.
•To swap the channels of the whole audio file in the Audio Editor, select the
Edit tab, and in the Cutting section, click Swap Stereo Channels.
•To swap the channels only a selected range of the audio file, make a selection
range in the wave window, select the Edit tab, and in the Cutting section,
click Swap Stereo Channels.
Special Paste Options
On the Paste pop-up menu in the Audio Editor, you find additional paste options.
•To access the special paste option, open the Audio Editor, select the Edit
tab, and in the Clipboard section, right-click Paste.
Overwrite
Overwrites data in the destination file, rather than moving data to make room
for the inserted audio. How much is overwritten depends on the selection in
the destination file:
•If there is no selection in the destination file, a section with the same
length as the pasted selection is overwritten.
•If there is a selection in the destination file, the pasted selection
replaces that selection.
Append
Adds the pasted audio after the end of the file.
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Audio File Editing
PROCEDURE
NOTE
File Handling in the Audio Editor
Prepend
Multiple Copies
Mix
Moving Audio
Adds the pasted audio before the beginning of the file.
Opens a dialog in which you can enter the number of copies that you want to
create.
Blends two files into each other, starting at the selection or, if there is no
selection, at the cursor position.
•When you select the Mix option, a dialog opens, allowing you to specify
the gain for the audio on the clipboard and at the destination.
•All the data on the clipboard is always mixed in, regardless of the length
of the selection.
You can rearrange the order of the audio in a file by dragging, and cutting and
pasting.
Moving Audio by Dragging
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
1.In the wave window, make a selection.
2.Drag the selection to a position outside the selection in the same file, or to
another wave window.
RESULT
The selection is removed from its original position and inserted where you drop it.
To undo a move between two files you must first undo the paste in the destination
window and then undo the cut operation in the source window.
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Audio File Editing
PROCEDURE
NOTE
PROCEDURE
File Handling in the Audio Editor
Moving Audio Using Cut and Paste
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
1.In the wave window, make a selection.
2.Use one of the following copy methods:
•In the Audio Editor, select the Edit tab, and click Cut.
•Press [Ctrl]/[Command]-[X].
3.Select how you want to insert the selection:
•If you want to insert the audio, click once at the position in the same file or in
another file.
•If you want to replace a section of audio, select it.
4.To paste the selection, do one of the following:
•In the Audio Editor, select the Edit tab, and click Paste.
•Press [Ctrl]/[Command]-[V].
RESULT
The selection is removed from its original position and inserted where you drop it.
To undo a move between two files you must first undo the paste in the destination
window and then undo the cut operation in the source window.
Moving Audio by Nudging
The nudge left/right tools can be used to move the audio in small steps within a file.
1.In the wave window, make a selection.
2.In the Audio Editor, select the Edit tab.
3.In the Nudge section, click Nudge Left or Nudge Right.
RESULT
The audio is moved one pixel. Exactly how much this is depends on how far you are
zoomed in. For example, if the status bar displays x1:256, the selection is moved
256 samples. The moved section overwrites the audio at that position.
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Audio File Editing
File Handling in the Audio Editor
Copying Audio
You can copy sections of audio within the same file or between audio files.
Stereo/Mono Handling
When you drag or copy stereo or mono files to other locations, the target location
determines how the files are inserted.
Stereo/Mono is handled as follows when you drag between files:
Dragged sectionDrop waveAction
StereoStereoThe dragged audio is always inserted into both
StereoMonoOnly the left channel is inserted.
MonoStereoWhat happens depends on the vertical drop position.
channels.
This is indicated by the cursor shape. The selection
can be inserted into only one of the channels, or the
same material can be inserted into both channels.
Stereo/Mono is handled as follows when you copy and paste files:
Copied sectionPaste wave Action
StereoStereoIf the wave cursor extends across both channels of the
StereoStereoIf the wave cursor is only in one channel, the audio is
StereoMonoOnly the left channel is pasted.
MonoStereoWhat happens depends on whether the wave cursor
Sample Rate Conflicts
If you copy or move audio from one window to another, and the sample rates of the
two files are not the same, the copied/moved sound plays back at the wrong pitch
(speed). The program warns you if this is about to happen.
destination file, the material is inserted into both
channels.
only pasted in that channel. Material from the left
channel is pasted in the left channel and material from
the right channel is pasted in the right channel.
is in one channel or both. The audio is either pasted in
one of the channels, or the same material is inserted
into both channels.
While mixing sample rates can be used as an effect, it is most often not intended.
There are two ways to get around this:
•Convert the sample rate of the source file to the same rate as the destination
file before editing.
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Audio File Editing
PROCEDURE
PROCEDURE
Changing the Audio Properties
•Convert the sample rate of the destination file to the same rate as the source
file before adding the audio.
Copying Audio Using Copy and Paste
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
1.In the wave window, make a selection.
2.Use one of the following copy methods:
•In the Audio Editor, select the Edit tab, and click Copy.
•Press [Ctrl]/[Command]-[C].
3.Select how you want to insert the selection:
•If you want to insert the audio, click once at the position in the same file or in
another file.
•If you want to replace a section of audio, select it.
4.To paste the selection, do one of the following:
•In the Audio Editor, select the Edit tab, and click Paste.
•Press [Ctrl]/[Command]-[V].
Copying Audio by Dragging
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
1.In the wave window, make a selection.
2.Click the middle of the selection, and drag it to a position outside the selection
in the same file, or to another wave window.
RESULT
The selection is inserted at the indicated point. The audio that previously began at
that point is moved to the right.
Changing the Audio Properties
You can change the sample rate and bit resolution of audio files.
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Audio File Editing
NOTE
PROCEDURE
Meta-Data
Changing these values does not process the audio file in any way (in contrast to
using Save As). However, the following rules apply:
•If you change the sample rate, the file plays back at a new pitch.
•If you change the bit resolution, the file is converted to the new resolution the
next time you save it.
There is no undo for this. If you save a file with a lower bit resolution, the file is
converted permanently.
1.In the Audio Editor, open an audio file.
2.Select the File tab.
3.Click Info.
4.In the Audio Properties section, specify a new Sample Rate and/or Bit Resolution.
Meta-Data
5.Click Apply Changes.
RELATEDLINKS
Info Tab on page 31
Meta-data consists of attributes that describe the audio contents, for example, the
title of the track, the author, or the date the track was recorded. Depending on the
file format of the selected audio file, this data varies.
When opening an audio file or audio montage, the meta-data found in the file is
loaded. You can create different meta-data presets for audio files and audio
montages.
A preview of the meta-data is displayed in the Meta-Data window. To view the
complete meta-data of a file and to be able to edit the meta-data, select Tool Windows > Meta-Data and click the Edit button.
Not all file formats can save meta-data. Depending on the output file format, all
meta-data or only part of the meta-data is saved in an audio file. The following file
formats can contain meta-data:
•.wav
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Audio File Editing
Meta-Data
•.mp3
•.ogg
•.wma
•.flac
For MP3, the following meta-data types are available:
•ID3 v1 and ID3 v2, including picture support
For WAV, the following meta-data types are available:
•RIFF
•BWF
•ID3, including picture support
When saving or recording an audio file in the Audio File Format dialog, you can
specify whether not to use any meta-data, inherit the meta-data from the source file,
or edit the meta-data of the file.
Meta-data can be entered manually or generated automatically.
The following options can be generated automatically:
•USID (BWF, Basics tab)
WaveLab LE includes several meta-data presets. They are used as examples and
can be customized to your needs. You can load meta-data presets from the
Meta-Data Presets pop-up menu in the Audio File Format dialog, or from the
Meta-Data dialog.
RELATEDLINKS
Audio File Format Dialog on page 84
Meta-Data Dialog
This dialog allows you to define the meta-data to be embedded in your audio file.
•To open the Meta-Data dialog, open the Meta-Data window and click Edit.
Depending on the file type, the meta-data is handled differently.
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Audio File Editing
Silence Generator Dialog
Meta-Data dialog for WAV files
When opening the Meta-Data dialog for files in the Audio Editor, you can edit the
meta-data that is saved in the audio file. This meta-data is saved to disk later.
When opening the Meta-Data dialog for files in the Audio Montage window, you
can edit the meta-data for the audio files that are created when rendering the audio
montage. If you render to WAV format, the meta-data will be associated to these
files.
Meta-Data Presets
In the Meta-Data dialog, you can save meta-data presets and apply these presets
to other files. Meta-data presets can be applied to WAV, MP3, and AAC files.
The Use as Default for New .wav Files option allows you to define a set of
meta-data as default.
When you create a new file, and do not add any meta-data, this default meta-data
is applied to the file when saving it. For example, you can save or record WAV files
with BWF meta-data and automatically add a Unique Material Identifier.
To edit the default meta-data preset, select Load Default, and edit the preset.
Silence Generator Dialog
This dialog allows you to insert silence or background noise in an audio file.
•To open the Silence Generator dialog, select the Edit tab in the Audio
Editor, and click Silence Generator.
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Audio File Editing
PROCEDURE
Silence Generator Dialog
Silence Duration
As Selection uses the duration of the active audio selection as the duration
of the silent section. Specify the duration of the silent section in the value field
below.
Edges
Fade In/Fade Out performs a crossfade at the start and end of the silent
section for smoother transitions. Specify the fade time in the value field below.
Destination
•Replace Selection replaces the current audio selection with the silent
section.
•Insert at Cursor inserts the silent section at the cursor position.
•From End of File Until Cursor extends the audio file with silence up to
the cursor position. Activating this option also defines the silence
duration and ignores the Silence Duration setting.
Replacing a Selection with Silence
You can replace a section of an audio file with silence.
1.In the Audio Editor, make a selection.
2.Select the Edit tab.
3.In the Cutting section, click Silence Generator.
4.Set the silence duration to As Selection, and the destination to Replace Selection.
5.Click Apply.
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