Steinberg Sequel - 2.0 Operation Manual

Operation Manual
Original Sequel Operation Manual by Steve Kostrey, Michael Baggley Revision and Quality Control for this version: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica­tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. Windows Vista is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2008. All rights reserved.

Table of Contents

6 Introduction
7 Welcome 7 About this manual 7 Key command conventions
8 System requirements and installation
9 About this chapter 9 Minimum requirements 9 Installing Sequel 9 Activating Sequel 10 Register your software 10 Read on…
11 Tutorial 1: Recording
12 The tutorials 12 Recording audio 17 Recording instrument parts
19 Tutorial 2: Editing
20 Introduction 20 Editing audio events 23 Editing instrument parts
26 Tutorial 3: Mixing
27 Introduction 27 Setting levels 27 Setting Pan 28 Mute and Solo 28 Adding EQ 29 Audio effects 31 Adding automation 33 Exporting
35 Tutorial 4: Live Pads and
Chain Play mode
36 Introduction 36 Arranger parts 36 Live Mode 37 Chain Play Mode
38 The Pilot Zone
39 Introduction 39 The Sequel menu (Mac only) 39 The File, Project and Edit menus 42 The Automation buttons 43 The Edit Remote Control Assignment button 43 Minimizing, maximizing and closing 43 The ruler 44 The Tuner 44 The Transport controls 46 The Metronome 46 Computer Usage 46 The Pilot Zone display 48 The Virtual Keyboard
49 The Arrange Zone
50 Introduction 50 The Track list buttons 51 Resizing the Arrange Zone 51 About tracks and track controls 56 Timeline and grid 56 Zooming in the Arrange Zone 57 Working with the Smart Tool
59 The Multi Zone
60 Introduction 60 The Mixer Page 62 The Track Inspector Page 67 The MediaBay Page 70 The Editor Page 75 The Arranger Page 77 The Program Settings Page
79 Advanced features
80 Introduction 80 Adding silence 81 Audio quantization and warp 83 Smart Transpose 85 One button record 85 Remote-controlling Sequel
4
Table of Contents
88 Setting up your system
89 About this chapter 89 General notes on how to set up your system 89 Defragmenting the hard disk (Windows only) 89 MIDI requirements 89 Audio hardware 91 Setting up audio 94 Setting up MIDI 94 Optimizing audio performance
96 Key commands
97 Introduction 97 The available key commands
99 Effects reference
100 Introduction 100 Track/Global Effects 101 Instrument parameters
102 Index
5
Table of Contents
1

Introduction

Welcome

Congratulations and thank you for your purchase of Stein­berg Sequel 2. You have now become a member of the world's largest community of music production software users. Looking back at more than 20 years of innovation in computer-based music production, Steinberg has always been the driving force behind software technology.
Sequel is an entry-level sequencer designed to be an easy-to-use, all-inclusive music production platform. Se­quel provides all of the tools needed to record, edit and mix music.
Sequel 2 can be used in the ‘traditional’ way to record, edit and mix audio or virtual instruments. For example, a home musician could record himself playing an instrument (either an acoustic or a virtual instrument) or singing. An electric guitar can be plugged directly into an audio interface and then be recorded with Sequel’s on-board effects.
Music enthusiasts may want to take a wholly different ap­proach to creating music. Their starting point is Sequel’s extensive library of loops and phrases. Pieces of music can be assembled based entirely on loops and without actually playing a single note on a keyboard or instrument. Typi­cally, this is a more DJ-oriented workflow and very popular especially for current dance and electronic music styles.
Another key-application of Sequel 2 is live performance. The concept of mixing and remixing is familiar to practically everyone today and has become a creative act in its own right, sometimes totally unrelated to creating new music it­self. Sequel provides all the tools necessary to mixing and remixing music.
The act of performing music on stage using a computer has become standard in today’s music and club scene. The goal of performing music on stage might be some­one’s primary motivation to use his/her computer for mak­ing music. Sequel puts a special focus on the live aspect of making music, which separates it from traditional se­quencers. Instead of linear playback, it has special tools to perform and interact, by mixing and re-combining sections of a song or project.
After you have registered Sequel online, take some time to explore the community section at www.sequel-music.net. You will find lots of useful information and get to know other users in our discussion forums. Registering at www.stein­berg.net/mysteinberg also gives you access to special of­fers from Steinberg in the future.
Have fun creating your own music! The Steinberg Sequel Team

About this manual

This manual is divided into three sections. The first section guides you through several tutorials showing you how to use Sequel.
The second section gives you a brief description of every feature in Sequel. At the end of this manual you will find useful tips for your work with Sequel and information on how to set up your computer.
We are sure that after you have completed these sections you will be on your way to having a lot of fun and making exciting music.

Key command conventions

Many of the default key commands in Sequel use modifier keys, some of which are different depending on the oper­ating system. For example, the default key command for Undo is [Ctrl]+[Z] under Windows and [Command]+[Z] under Mac OS X.
When key commands with modifier keys are described in this manual, they are shown with the Windows modifier key first, in the following way:
[Win modifier key]/[Mac modifier key]+[key] For example, [Ctrl]/[Command]+[Z] means “press [Ctrl] un-
der Windows or [Command] under Mac OS X, then press [Z]”. Similarly, [Alt]/[Option]+[X] means “press [Alt] under Windows or [Option] under Mac OS X, then press [X]”.
7
Introduction
2

System requirements and installation

About this chapter

Installing Sequel

This chapter describes the requirements and installation procedures for the Windows version and the Mac version of Sequel.

Minimum requirements

Ö The following requirements are based on performance measurements for a typical project with an average 12 tracks (incl. 3 to 5 instrument tracks), global effects, com­pressor and EQ per track, measured at 512 samples buffer size. Slower computers can still be used, but only using fewer tracks and/or higher buffer size.
To use Sequel, your computer must meet the following minimum requirements:
Windows
• Windows XP (Home SP2), Windows Vista (Home Basic)
• Intel Pentium or AMD Athlon 2 GHz Desktop, 1.7 GHz Mobile or Dual Core 1.6 GHz
•1 GB RAM
• 6 GB of free hard disk space
• Windows DirectX compatible audio hardware; ASIO compati­ble audio hardware recommended for low latency performance.
• Display resolution of 1280x800 pixels
• DVD ROM drive required for installation
• Internet connection required for license activation
Macintosh
• Mac OS X 10.4
• Power Mac G5 1.8 GHz or Core Solo 1.5 GHz
•1 GB RAM
• 6 GB of free hard disk space
• Display resolution of 1280x800 pixels
• CoreAudio compatible audio hardware
• DVD ROM drive required for installation
• Internet connection required for license activation
The installation procedure puts all files in the right places, automatically.
Windows
1. Insert the Sequel DVD into the DVD drive of your com­puter.
2. Locate and double-click the file called “Setup.exe” on the Sequel installation DVD.
3. Follow the instructions on screen.
Macintosh
1. Insert the Sequel DVD into the DVD drive of your com­puter.
2. Double-click the file called “Sequel.mpkg”.
3. Follow the instructions on screen.
Whether you install Sequel on a Mac or Windows com­puter you will need to activate Sequel.

Activating Sequel

After installing Sequel you will have to activate the pro­gram on your computer.
As the last step in the installation, the Syncrosoft License Control Center is opened. The “License Download Wizard” is displayed.
If the Licencse Download Wizard is not opened auto­matically, open the Wizards menu and select the License Download function to open it.
Follow the instructions and enter your Sequel activation code.
9
System requirements and installation

Register your software

We encourage you to register your software! By doing so you are entitled to technical support and kept aware of up­dates and other news regarding Sequel. There are two ways to register:
In Sequel, open the File menu and select the “User
Registration…” option.
This is an Internet link that will open the Registration page of the Steinberg web site. To register, follow the instructions on screen. When you launch Sequel, you will also be prompted to launch the registration process.
Included on the Sequel installation DVD you can find a
registration form in pdf format. To register, print out the form, enter all required information and send it to Steinberg.

Read on…

…to learn how to use Sequel:
First, you will find tutorials that will get you up and run-
ning quickly.
These tutorials refer to projects located in the default project folder, and a video file that you will find on the program DVD.
Detailed descriptions of all program functions can be
found in the chapters covering the various Sequel “zones”.
At the end of this manual you will find information on
more advanced techniques, tips on how to set up your computer system for audio work, the effects reference, and a list of the Sequel keyboard shortcuts.
10
System requirements and installation
3

Tutorial 1: Recording

The tutorials

The Pilot Zone is described in the chapter “The Pilot
Zone” on page 38.
Details on the Arrange Zone can be found in the chapter “The Arrange
Zone” on page 49.
The Multi Zone and its various pages are described in the chapter “The Multi Zone” on
page 59.
!
The following chapters provide a quick introduction to Se­quel. But first, please take a look at the figure below, as it gives you an overview of the Sequel program interface:
In this first tutorial, we are going to show you how the Pilot Zone, Arrange Zone, and Multi Zone work together when recording audio events and Instrument parts.

Recording audio

In this section, we are going to take a look at recording a guitar line, adding a drum loop and playing it back. Make sure that you have your audio card set up correctly, see the chapter “Setting up your system” on page 88.
Creating a new project
By default, Sequel creates a new project when you boot up the program. You can change this on the Program Set­tings Page. See the chapter “The Program Settings Page” on page 77 for more details.
To create a new project if a project is already open
Open the Project menu and select the option “New Project”.
This will create a new project with nothing in it and close the project that was already open. If this project contains unsaved changes, you will be asked whether these changes should be saved.
You’re not done yet! So far we’ve created a blank Sequel project. We still need to save the project.
12
Tutorial 1: Recording
Setting the save folder
!
Click here to select a different input.
In order to save projects in Sequel, it is important to make sure you know where the projects are going to be saved.
1. Go to the Program Settings Page.
2. Click on the “Project Location” button.
3. A dialog opens allowing you to browse you computer
and find a suitable location. When you installed Sequel it automatically created a location for saving projects.
4. You can click “Create” to create a new folder if you
would like to save your projects elsewhere.
5. Let’s leave it set to the default folder Sequel has cre-
ated. Click “OK”.
To save a project
Now let’s add an audio track to record onto. For our exam­ple we are going to record a guitar. You can also record bass or whatever instrument you want. The method is the same for any instrument you wish to record.
Ö By default, the audio input for the track is set to the first input available in the “Input Selection” pop-up menu. To be able to see the Input selection, make sure the track height is set to Large at the bottom of the track list.
1. Click the “Add New Track” button above the track list.
2. In the dialog that appears, select the “Audio” button.
1. Open the Project menu and select the “Save Project”
option.
3. Select “empty” and click “OK”. This adds an audio track to the project.
2. Type in a name for your project – you can use “First
Sequel Project” for example.
3. Click “OK”.
The project will automatically be saved in the folder you specified on the Program Settings Page.
Adding an audio track
Ö The following sections make references to tutorial projects, located in the default Sequel project folder.
Load the project called “Recording” found in the “Sequel Tutorial 1” folder.
Tutorial 1: Recording
4. Double-click the track name and change it to “Guitar”.
13
Turning on the Metronome click
!
Choose a drum loop… …and drag it into the Arrange Zone.
We’ll want to have a click or metronome play in the back­ground as we record the guitar so that what we record aligns with the bars and beats displayed in the ruler.
Activate the Metronome button in the Pilot Zone.
The metronome is automatically set to add a two bars pre­count before recording starts.
We now need to set the speed or tempo of our project. This directly affects the speed of the metronome click. You can change the tempo in the Tempo display field. For more on changing tempo, see “The Tempo (TEMPO)” on page 47.
We have a default setting of 120 which means 120 BPM or beats per minute. We can leave it at that.
4. In the Style column, select a style that suits the style of guitar line you would like to record.
5. Activate the Preview button and browse through the list on the right until you find a suitable loop.
6. Drag the selected drum loop into the Arrange Zone and line it up with bar 1, just below the guitar track.
You can adjust the metronome volume using the “Metronome Level” slider on the Program Settings Page in the Multi Zone.
Adding a drum loop
Let’s add some drums to the project.
Ö Adding a drum loop to your project is not only great for supporting the metronome when you are recording bass or guitar, it's also great if you aren’t a drummer or if you don’t have the ability to record drums at home.
1. Select the MediaBay Page in the Multi Zone.
2. In the Category column, select “Drum&Perc”.
3. In the Sub Category column, select “Beats”.
14
Tutorial 1: Recording
7. Use the Repeat function to make the loop 4 bars long.
Indicator moves left and right Note and octave
Just click in the middle of the right edge of the event and drag right until the loop is repeated to the beginning of bar 5. See “Repeating events” on page 57 for more detailed information on repeating.
8. Rename the track “Drums”.
Ö Note that the tempo of the project has now changed to match the drum loop. When you drag a file into a project and it is the first file to be added, its tempo will define the project tempo.
Read more about defining or changing the project tempo in “The Tempo
(TEMPO)” on page 47.
Setting levels
In our example, we have a guitar playing through an ampli­fier with a microphone in front of the amplifier’s speaker. This microphone is plugged directly into the Steinberg MI|4 microphone input. We have set the level on the MI|4 so that we have enough volume without clipping.
Activating the Record Ready button will allow us to hear the guitar. You should see the audio coming in to the right of the track.
Do the best you can to send the maximum amount of vol­ume to the audio inputs of your audio card before you hear any distortion. Most audio cards show some kind of level or volume indication. If yours doesn’t, don’t worry; we can change the amount using the track volume slider.
Tuning your instrument
Sequel features a built-in tuner for tuning instruments like guitar or bass.
1. Make sure that the guitar track is selected and that the Record Ready button is activated so that we can hear the input.
2. Activate the Tuner in the Pilot Zone.
3. Pluck a string on your guitar.
The Tuner automatically detects which string you are hit­ting as long as it is in fairly close proximity to the right tun­ing. The tuning indicator will move left or right. If it moves to the left, the string is flat. If it moves to the right, the string is sharp.
The Tuner also displays the current note and octave that your string is tuned to. In our case, the D string is a little flat, so the tuner is displaying “d 2”.
4. Tune up each of your instrument’s strings.
5. Deactivate the Tuner.
You are now ready to record!
15
Tutorial 1: Recording
Recording the guitar
!
1. Click in the ruler at the position where you want the re-
cording to start to move the project cursor to this position.
You can also click the the “Jump to Previous Marker” and “Jump to Next Marker” buttons in the Pilot Zone to position the project cursor in the Ar­range Zone.
2. Make sure that Cycle is deactivated (not highlighted).
3. Activate the “Record Ready” button for the track you
want to record on.
4. Click the “Record” button to record the guitar – you
will automatically get two bars of precount.
This is indicated by two cursors: a red cursor appears at the position where you start recording and a black one jumps two bars back and ad­vances towards the record position. This allows you to see the remaining count in time and the record start position at the same time. The red cursor will not be shown if the record start position is set to the first bar.
Playback
To listen to what you have just recorded, you have to play it back. Playback in Sequel is easy, but there are a few tricks to learn so that you’ll be playing back with precision!
Load the project “Playback” found in the “Sequel Tutorial 1” folder.
To start playback
There are a few ways to start playback in Sequel.
• Click on the play button.
• Press the space bar on your computer keyboard – this toggles between start and stop.
• Press the [Enter] key on the numerical computer keypad.
• Double-click in the lower half of the ruler.
To stop playback
• Click on the play button during playback.
• Press the space bar on your computer keyboard – this toggles between start and stop.
• Press the [0] key on the numerical computer keypad.
Cycle playback
Sequel has the ability to cycle (or “loop”) a section of your project. To set the cycle location, you need to use the left and right locators.
1. Let’s draw in a cycle region from bar 2 to 3. This tells
Sequel that we want to cycle the section between bars 2 and 3. Turn snap on to help you create a precise region.
You can press [J] on your computer keyboard to toggle Snap on and off.
5. Press the space bar when you are finished, to stop re­cording.
Congratulations! You have just recorded your first piece of audio in Sequel. Move ahead to the next section to learn how to play it back.
2. Move the mouse pointer up to the top of the ruler. It will
turn into a pencil. Click and drag from bar 2 to bar 3.
16
Tutorial 1: Recording
3. Make sure the Cycle button is activated.
!
Recording
Now that we have a track and we have our sound, let’s record something. Recording instrument parts is very sim­ilar to recording audio events. Make sure you read the be­ginning of this chapter where we discuss recording audio.
4. Click the “Jump to previous marker” or “Jump to next marker” buttons until the song position cursor is sitting di­rectly on bar 2.
5. Press the space bar to start playback. Sequel will play looping over and over again until you press the space bar a second time.

Recording instrument parts

In this section we are going to take a look at recording in­strument parts into a project using instrument tracks.
Load the project called “Recording MIDI” found in the “Sequel Tutorial 1” folder.
Creating an instrument track
Let’s start by adding an instrument track to our project.
1. Click the “Add New Track” button in the Pilot Zone.
2. In the dialog that appears, select the “Instrument” but-
ton.
3. Use the “Category” filter and choose a sound that fits in with your song. We are going to select a Synth Pad sound.
Ö Sequel automatically finds and uses any MIDI devices that we have on our computer.
Ö The MIDI input to an instrument track is always set to “All Inputs”.
1. Activate the “Record Ready” button for the track and
press a few keys on your MIDI keyboard. You should see and hear the MIDI signals coming in to the right of the track.
2. Make sure the Cycle button is turned off.
3. Press the [.] key on your numeric keypad to set the
song position to bar 1. This will ensure that we start re­cording at the start of the song.
4. Press the [*] key on your numeric keypad to start re-
cording. Record 4 bars.
5. Press the space bar when you are finished.
6. Turn off “Record Ready” so that we don’t hear the in-
put any more.
4. Rename the track “Synth”. Feel free to give this track a different name if you chose a different type of sound.
17
Tutorial 1: Recording
Congratulations! You have just recorded your first instru-
!
ment part in Sequel.
Load the project “MIDI Playback” found in the “Se­quel Tutorial 1” folder.
Press the [.] key on your numeric keypad to set the song position cursor to bar 1 and press the space bar to listen back.
Move ahead to the next chapter to learn how to edit the audio events and instrument parts we’ve recorded.
18
Tutorial 1: Recording
4

Tutorial 2: Editing

Introduction

!
In this chapter, we are going to show you how the Pilot Zone, Arrange Zone, and Multi Zone work together when editing audio events and instrument parts. Refer to the chapters “The Pilot Zone” on page 38, “The Arrange Zone” on page 49 and “The Multi Zone” on page 59 if you aren’t sure about a specific function.
Ö The following sections make references to tutorial projects, located in the default Sequel project folder.

Editing audio events

In this section we are going to look at some of the audio editing functions that are available in Sequel.
Let’s take a look at how to edit events. This includes re­name, resize, move, copy, repeat, and erase.
Load the project “Event Operations” found in the “Sequel Tutorial 2” folder.
Importing
You can import audio events by simply dragging them from the MediaBay Page or your desktop and dropping them in the Arrange Zone.
Resizing
You can resize an event by adjusting start and/or end of the event. Used in combination with splitting and repeat­ing, this is usually all the editing you’ll need.
1. Click on the event you would like to resize. In our case
let’s resize the “Guitar” and “Synth” events.
2. Position the cursor over one of the triangles at the
lower left or right of the event. Click and adjust the “Gui­tar” and “Synth” events so that there isn’t as much empty space on the left and right of the event.
Renaming
Renaming events is easy in Sequel. It’s important to rename your audio files to keep your project clean and organized. Let’s rename the audio event on the drum track “Drums”:
1. Double-click the name field on the event.
2. Type in “Drums” and when you are done, press [Enter]/
[Return].
The name has now changed to “Drums”.
Tutorial 2: Editing
Splitting
Splitting is used to cut events.
You can split or cut an event wherever you want or you can split them evenly at positions defined by the bars and beats position grid displayed in the Arrange Zone.
20
Splitting with Snap off
Splitting with Snap off allows you to cut the event any­where you like, without locking to the grid.
1. Make sure that Snap is deactivated. You can now split the event anywhere you like.
You can press [J] on your computer keyboard to toggle Snap on and off.
2. Select the “Synth” event.
3. Hover the cursor along the bottom of the event. The
cursor turns into the Split tool.
4. Click anywhere along the bottom of the event to split it. Create as many splits as you like.
5. Undo your actions by selecting the Undo Split option from the Edit menu. Make sure there are no splits in the “Synth” event any more.
4. Cut on bar 1 beat 3, bar 2 beat 3, bar 3 beat 3, and
bar 4 beat 3.
5. Undo your actions by selecting the Undo Split option
from the Edit menu. Make sure there are no splits in the “Drums” event any more.
Moving
Let’s move all of the events in the project so that all the events on all tracks line up with bar 2.
1. Make sure that Snap is activated.
You can press [J] on your computer keyboard to toggle Snap on and off.
2. Click and hold the mouse in an empty area of the Ar-
range Zone. Drag to create a selection of all the events. When you release the mouse button, all of the events will be selected.
3. With all of the events selected, click and drag them so
that the events line up with bar 2.
Splitting with Snap on
Having the Snap button activated allows you to split or cut with precision, directly on bars or beats.
1. Make sure that the Snap button is activated.
You can press [J] on your computer keyboard to toggle Snap on and off.
2. Let’s split the “Drums” event on the third beat of every bar.
3. If you can’t see beats in the grid, zoom in using the [H] key on your keyboard until you can see them.
Tutorial 2: Editing
4. Click on an empty area of the Arrange Zone so that no
events are selected. All of the events have moved together, and have stayed in
the same relative position.
5. Select all of the events again, and drag them back to
bar 1.
21
Muting
Muting an event stops you from hearing just that event. You may want to mute events on a track so that the track continues to play except for the muted events.
Ö Note that this is different from muting a track.
1. Hover the cursor over the event you wish to mute. The mute button will appear in the top right hand corner of the event.
2. Click on the Mute button. The event will turn gray. This means that the event in muted.
3. To unmute the event click on the “Mute” button again.
Repeating
The Repeat function is great for repeating something over and over directly after the event you want to repeat. This function is built right into events in Sequel.
Let’s repeat the “Drums” event:
1. Click on the “Repeat handle” on the middle right side of the event and drag until the “Repeat Count” is three.
Copying
Copying can be used to copy an event to another area in the Arrange Zone.
Using copy and paste
1. To copy an event, click on the desired event and choose
“Copy” from the Edit menu. In our case, let’s copy the “Gui­tar” event.
2. Position the cursor at the point in the project where
you would like the copy to be made. We’ll place the cursor at bar 5 beat 2.
3. Select the track that you want the event to be copied
to by clicking on it in the track list.
4. Choose “Paste” from the Edit menu.
Ö If a different track is selected, the Paste command will paste the event to this track instead. Therefore, always make sure that the right track is selected before choosing Paste.
5. We have now two “Guitar” events.
Using the [Ctrl]/[Command] key
1. Place the cursor in the center of the Synth event and
hold down [Ctrl]/[Command].
2. We are going to copy the “Synth” event. Click and
hold the selected event and drag to the position you wish the copy to be made. In this case, drag until the copy is lined up with bar 5.
3. Release the mouse button.
4. Now we have two “Synth” events.
2. We now have five “Drums” events. Two original ones
and three repeats.
Tutorial 2: Editing
Erasing
1. Select an event to erase.
2. Press [Delete] or [Backspace] to delete the event.
You can also select the Delete option on the Edit menu.
22
About the Sample Editor
!
The Sample Editor is used for detailed editing. It can be used for the following:
• Quantization
•Time Warp
• Adding Silence
• Reversing These features are described in the chapter “Advanced
features” on page 79.
1. To open the Sample Editor, select an audio event and then select the Editor Page in the Multi Zone.
You can also double click the event in the Arrange Zone to display it in the Sample Editor.

Editing instrument parts

In this section, we are going to look at some of the editing functions for instrument parts that are available in Sequel.
Key Editor
The Key Editor is where we can make changes to the in­strument data on our instrument tracks.
Load the project “Key Editor” found in the “Sequel Tutorial 2” folder.
Importing
You can import Instrument parts by simply dragging them from the MediaBay Page or your desktop and dropping them in the Arrange Zone.
Deleting notes
Select the “Synth” event and go to the Editor Page in the Multi Zone to view the Key Editor. Here you can see the synth notes lined up with a keyboard or piano roll on the left. At the bottom the velocity of each of the notes is shown and at the top we can see the time ruler.
Let’s delete all the notes in bar 1.
1. Click once and hold the mouse while dragging a selec-
tion rectangle over the first bar.
A common term for this is to “lasso” the notes.
2. The selected audio event is displayed in the center of the Editor Page. Here you can see a detailed waveform rendering of the audio file.
The functions along the left side of the window such as Vol­ume, Mute, Transpose, Transpose lock and Reverse are de­scribed in the section “The Editor Page” on page 70.
2. Press [Delete] or [Backspace] on your computer key-
board to delete all the notes in the first bar.
23
Tutorial 2: Editing
Copying notes
!
Let’s copy all of the notes from the second bar into the first bar.
1. Lasso all the notes in bar 2.
2. Hold down [Ctrl]/[Command] and drag the notes from
bar 2 to bar 1 to copy them.
Resizing notes
We can shorten or lengthen notes using the Key Editor. Let’s make all the eighth notes in the first two bars into quarter notes.
1. Lasso all the notes in the first two bars.
2. Put the mouse pointer at the end of any of the lassoed
notes. It changes to look like two arrows pointing away from each other.
Creating or drawing in notes
We can use the Key Editor to draw in notes. This is great for creating instrument arrangements that you are having trouble playing in yourself.
Let’s add some notes to the first two bars of the song:
1. Make the Key Editor larger by clicking on the bar along
the top of the Multi Zone and dragging upwards.
2. Make the notes in the Key Editor larger by adjusting
the zoom slider along the right hand side of the Key Editor.
3. Let’s draw in a G above the first C in bar 1 so that two
notes will be played instead of one.
4. Hold down [Alt]/[Option] so that the cursor becomes a
pencil.
5. Click and drag to draw in an eighth note G.
6. Next, draw in notes above the rest of the notes in bar 1
and 2.
Have fun and experiment with different note placements.
Pressing [Alt]/[Option] is the magic way to get the Pencil tool, for drawing in instrument parts in the Ar­range Zone or events in the Key Editor!
3. Click and drag right to resize the notes.
24
Tutorial 2: Editing
The Controller lane
The controller lane
Pop-up menu
The Controller Lane allows us to add in or modify instru­ment data such as velocity and controller information. The most common use for this is to edit velocity or pitch bend. If you find that the velocity is too strong or weak on certain notes, you can view and edit them at the bottom of the Key Editor.
1. On the pop-up menu, select the information you wish to view or change; in this example, choose “Velocity”.
Along the bottom, you can see the velocity setting for each note con­tained in the instrument part.
2. Hold down [Alt]/[Option] so that the cursor becomes a pencil.
3. Click and drag to move the velocity information for a note up or down.
4. You can also click and move the cursor across the controller lane in a wave-type motion to draw in curves or ramps in the information.
Move ahead to the next chapter where we will discuss mixing, EQs, automation, effects, and exporting.
25
Tutorial 2: Editing
5

Tutorial 3: Mixing

Introduction

!
!
In this chapter, we’ll show you how to get to a mix ready with proper levels, EQs and effects. Automation will be added and then we’ll export the audio.
Ö The following sections make references to tutorial projects, located in the default Sequel project folder.

Setting levels

The first thing that we need to do is set the levels for our project. This helps us get a great starting point for the mix so we can add EQ and effects later.
Load the project “Mixing 1” found in the “Sequel Tutorial 3” folder.
1. Select the Mixer Page in the Multi Zone.
2. Press the space bar on your computer keyboard to
start playing back the project and listen to your mix.
3. Move the faders on each track so that you hear every­thing the way you like it.
That’s it for setting levels. Let’s check out pan next.

Setting Pan

Load the project “Mixing 2” found in the “Sequel Tutorial 3” folder.
Setting the pan for each track moves its position in the ste­reo mix. You can either keep the signal balanced in the mid­dle of the left and right speaker, slightly to the left or slightly to the right or be completely in the left or right speaker.
Keep the “Drums” track in the middle. Move the “Bass” track slightly to the left and move the “Guitar” track almost all the way left and the “Synth” track almost all the way to the right. This will give the mix a little bit more of a feeling of space.
Ö If for any reason you need to reset a fader back to its default position of 100, [Ctrl]/[Command]-click directly in the fader area.
Ö Be careful how high you raise the faders. Make sure that everything is at a good volume without clipping or dis­tortion or any other unpleasant sounds. You will know that your tracks are too loud when the Master fader area turns red. If this happens, lower the levels and click the red Au­dio Overload indicator to reset it.
Tutorial 3: Mixing
Ö If you need to get the panner back to the center, [Ctrl]/ [Command]-click directly in the panner area.
That’s it for pan, let’s move on to Mute and Solo.
27

Mute and Solo

!
!
The different sections where Lo, Mid and Hi EQ are shown
Load the project “Mixing 3” found in the “Sequel Tutorial 3” folder.
For each track, there are buttons for Mute and Solo. Mute will prevent you from hearing the track, and Solo will only play that track or tracks that have Solo enabled.
Ö You can have several tracks muted or soloed at a time.
Ö When you Solo a track, the other tracks become
muted. To disable a Solo or Mute simply click the button again. To simultaneously mute a track that is soloed and solo an-
other track, [Ctrl]/[Command]-click on the solo button of the track that you wish to solo.
That’s it for Solo and Mute. Let’s move on to adding EQ.
3. Click on the “Equalizers” tab.
Ö Make sure that you have a section of your project play­ing that features the “Drums” track so that you can hear your EQ changes.
Each track in Sequel has a 3-band EQ. The low shelf or bass frequency sets the frequency at which the low tones will be affected. The parametric mid or middle frequency sets the frequency at which the middle tones will be affected. The high shelf or treble frequency sets the fre­quency at which the high tones will be affected.

Adding EQ

Load the project “Mixing 4” found in the “Sequel Tutorial 3” folder.
EQ or equalization adds or subtracts frequencies, so that you can place each instrument correctly in the mix. EQ is subjective and can be influenced by the kind of music you are mixing or the kind of music that you like to listen to.
We are going to run through the EQ features that Sequel has to offer, but feel free to experiment and try our differ­ent presets on your mix.
1. Select the “Drums” track in the Arrange Zone.
2. Solo the Drums track and select the Track Inspector
Page in the Multi Zone.
You can adjust the frequency of each EQ by clicking on the corresponding frequency slider and dragging left or right.
The exact frequency that is being affected is displayed in the EQ settings display.
28
Tutorial 3: Mixing
The middle EQ is a parametric EQ. That means that the
!
!
Track Effects tab
frequency range of this EQ can be widened or shortened. To do this, click on the middle width or “Q” slider and drag right to widen the range and left to shorten it.
You can adjust the EQs level by raising or lowering the bass, middle, or treble gain slider. To do this, click and drag up or down on the desired slider.
To bypass the EQ, click the Bypass button.
You can reset any slider by [Ctrl]/[Command]-clicking on it. You can also reset the EQ from the EQ Presets pop-up. Simply click in the EQ Presets field and select “Reset”.
Experiment with the EQs on all your tracks.
Ö A good tip when using EQ is that it’s usually better to take away EQ (lower the gain) than to add it.

Audio effects

Load the project “Mixing 6” found in the “Sequel Tutorial 3” folder.
Let’s add some effects to our project. In Sequel, there are three types of effects that we can manipulate:
• Track Effects
• Global Effects
•Output Effects.
For details on each effect and its parameters, see the chapter “Effects reference” on page 99.
You can also add effects to instrument parts. This is
described in detail in the section “The Event Effects tab
(instrument tracks only)” on page 64.
Track effects
Track effects are commonly referred to as insert effects. This is because they are inserted into the signal flow.
1. Select the “Bass” track.
2. Make sure you have the Track Inspector Page se-
lected and click on the “Track Effects” tab.
Listen to, and see the changes we made to the EQ by loading the project “Mixing 5” found in the “Se­quel Tutorial 3” folder.
Now let’s move on to effects.
3. Begin playback and loop (or “cycle”) a section of music
so that you can hear everything.
The tutorial project has its locators and cycle already set for this. Feel free to change this if you like.
4. Let’s use the Compression fixed insert on the “Bass”
track to smooth it out a little bit.
29
Tutorial 3: Mixing
5. Adjust the Threshold slider until the bass sounds
!
Effect Preset menu
Send effect 1 Send effect 2Amount 1 enabled
smoother and there isn’t such a big difference between the notes that were played quieter versus the notes that were played a little louder.
9. Make changes to the effect manually, or select a pre-
set from the “Effect Preset” menu.
6. Raise the “Channel Level” to compensate for the re­duction in Gain that the compression has caused on the “Bass” track.
7. Next let’s add some flange to the “Synth” track to make it stand out a little bit more. Select the “Synth” track in the Arrange Zone.
8. Click on the first insert slot and choose “Flanger” from the Modulation submenu.
For details on each effect and its parameters, see the chapter “Effects reference” on page 99.
At the end of this section, you can load the next tutorial that will contain all of the changes we have made.
Global effects
Load the project “Mixing 7” found in the “Sequel Tutorial 3” folder.
Each project can have two send effects. These are referred to as Global Effects.
1. Make sure you have the Track Inspector Page selected
and click on the “Global Effects” tab. Reverb and StereoDelay are set as the default send effects.
You can change them if you like, but remember you only have two slots that will be used for all tracks.
Let’s add some reverb to the drums:
2. Select the “Drums” track and make sure “Amount 1” is
enabled. This will send the “Drums” to the “Reverb” effect which is in the Send 1 spot.
3. Move the “Amount 1” slider until you hear the desired
amount of the “Reverb” effect. For details on each effect and its parameters, see the
chapter “Effects reference” on page 99.
30
Tutorial 3: Mixing
Loading...
+ 76 hidden pages