Original Sequel Operation Manual by Steve Kostrey, Michael Baggley
Revision and Quality Control for this version:
Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of
Microsoft Corporation. Windows Vista is a registered trademark or trademark of Microsoft Corporation in the United
States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are
registered trademarks.
7Welcome
7About this manual
7Key command conventions
8System requirements and installation
9About this chapter
9Minimum requirements
9Installing Sequel
9Activating Sequel
10Register your software
10Read on…
11Tutorial 1: Recording
12The tutorials
12Recording audio
17Recording instrument parts
19Tutorial 2: Editing
20Introduction
20Editing audio events
23Editing instrument parts
26Tutorial 3: Mixing
27Introduction
27Setting levels
27Setting Pan
28Mute and Solo
28Adding EQ
29Audio effects
31Adding automation
33Exporting
35Tutorial 4: Live Pads and
Chain Play mode
36Introduction
36Arranger parts
36Live Mode
37Chain Play Mode
38The Pilot Zone
39Introduction
39The Sequel menu (Mac only)
39The File, Project and Edit menus
42The Automation buttons
43The Edit Remote Control Assignment button
43Minimizing, maximizing and closing
43The ruler
44The Tuner
44The Transport controls
46The Metronome
46Computer Usage
46The Pilot Zone display
48The Virtual Keyboard
49The Arrange Zone
50Introduction
50The Track list buttons
51Resizing the Arrange Zone
51About tracks and track controls
56Timeline and grid
56Zooming in the Arrange Zone
57Working with the Smart Tool
80Introduction
80Adding silence
81Audio quantization and warp
83Smart Transpose
85One button record
85Remote-controlling Sequel
4
Table of Contents
88Setting up your system
89About this chapter
89General notes on how to set up your system
89Defragmenting the hard disk (Windows only)
89MIDI requirements
89Audio hardware
91Setting up audio
94Setting up MIDI
94Optimizing audio performance
Congratulations and thank you for your purchase of Steinberg Sequel 2. You have now become a member of the
world's largest community of music production software
users. Looking back at more than 20 years of innovation in
computer-based music production, Steinberg has always
been the driving force behind software technology.
Sequel is an entry-level sequencer designed to be an
easy-to-use, all-inclusive music production platform. Sequel provides all of the tools needed to record, edit and
mix music.
Sequel 2 can be used in the ‘traditional’ way to record, edit
and mix audio or virtual instruments. For example, a home
musician could record himself playing an instrument (either
an acoustic or a virtual instrument) or singing. An electric
guitar can be plugged directly into an audio interface and
then be recorded with Sequel’s on-board effects.
Music enthusiasts may want to take a wholly different approach to creating music. Their starting point is Sequel’s
extensive library of loops and phrases. Pieces of music can
be assembled based entirely on loops and without actually
playing a single note on a keyboard or instrument. Typically, this is a more DJ-oriented workflow and very popular
especially for current dance and electronic music styles.
Another key-application of Sequel 2 is live performance.
The concept of mixing and remixing is familiar to practically
everyone today and has become a creative act in its own
right, sometimes totally unrelated to creating new music itself. Sequel provides all the tools necessary to mixing and
remixing music.
The act of performing music on stage using a computer
has become standard in today’s music and club scene.
The goal of performing music on stage might be someone’s primary motivation to use his/her computer for making music. Sequel puts a special focus on the live aspect
of making music, which separates it from traditional sequencers. Instead of linear playback, it has special tools to
perform and interact, by mixing and re-combining sections
of a song or project.
After you have registered Sequel online, take some time to
explore the community section at www.sequel-music.net.
You will find lots of useful information and get to know other
users in our discussion forums. Registering at www.steinberg.net/mysteinberg also gives you access to special offers from Steinberg in the future.
Have fun creating your own music!
The Steinberg Sequel Team
About this manual
This manual is divided into three sections. The first section
guides you through several tutorials showing you how to
use Sequel.
The second section gives you a brief description of every
feature in Sequel. At the end of this manual you will find
useful tips for your work with Sequel and information on
how to set up your computer.
We are sure that after you have completed these sections
you will be on your way to having a lot of fun and making
exciting music.
Key command conventions
Many of the default key commands in Sequel use modifier
keys, some of which are different depending on the operating system. For example, the default key command for
Undo is [Ctrl]+[Z] under Windows and [Command]+[Z]
under Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]+[key]
For example, [Ctrl]/[Command]+[Z] means “press [Ctrl] un-
der Windows or [Command] under Mac OS X, then press
[Z]”. Similarly, [Alt]/[Option]+[X] means “press [Alt] under
Windows or [Option] under Mac OS X, then press [X]”.
7
Introduction
2
System requirements and installation
About this chapter
Installing Sequel
This chapter describes the requirements and installation
procedures for the Windows version and the Mac version
of Sequel.
Minimum requirements
Ö The following requirements are based on performance
measurements for a typical project with an average 12
tracks (incl. 3 to 5 instrument tracks), global effects, compressor and EQ per track, measured at 512 samples buffer
size. Slower computers can still be used, but only using
fewer tracks and/or higher buffer size.
To use Sequel, your computer must meet the following
minimum requirements:
Windows
• Windows XP (Home SP2), Windows Vista (Home Basic)
• Intel Pentium or AMD Athlon 2 GHz Desktop, 1.7 GHz Mobile
or Dual Core 1.6 GHz
•1 GB RAM
• 6 GB of free hard disk space
• Windows DirectX compatible audio hardware; ASIO compatible audio hardware recommended for low latency performance.
• Display resolution of 1280x800 pixels
• DVD ROM drive required for installation
• Internet connection required for license activation
Macintosh
• Mac OS X 10.4
• Power Mac G5 1.8 GHz or Core Solo 1.5 GHz
•1 GB RAM
• 6 GB of free hard disk space
• Display resolution of 1280x800 pixels
• CoreAudio compatible audio hardware
• DVD ROM drive required for installation
• Internet connection required for license activation
The installation procedure puts all files in the right places,
automatically.
Windows
1. Insert the Sequel DVD into the DVD drive of your computer.
2. Locate and double-click the file called “Setup.exe” on
the Sequel installation DVD.
3. Follow the instructions on screen.
Macintosh
1. Insert the Sequel DVD into the DVD drive of your computer.
2. Double-click the file called “Sequel.mpkg”.
3. Follow the instructions on screen.
Whether you install Sequel on a Mac or Windows computer you will need to activate Sequel.
Activating Sequel
After installing Sequel you will have to activate the program on your computer.
• As the last step in the installation, the Syncrosoft License
Control Center is opened. The “License Download Wizard”
is displayed.
• If the Licencse Download Wizard is not opened automatically, open the Wizards menu and select the License
Download function to open it.
• Follow the instructions and enter your Sequel activation
code.
9
System requirements and installation
Register your software
We encourage you to register your software! By doing so
you are entitled to technical support and kept aware of updates and other news regarding Sequel. There are two
ways to register:
• In Sequel, open the File menu and select the “User
Registration…” option.
This is an Internet link that will open the Registration page of the Steinberg
web site. To register, follow the instructions on screen. When you launch
Sequel, you will also be prompted to launch the registration process.
• Included on the Sequel installation DVD you can find a
registration form in pdf format. To register, print out the
form, enter all required information and send it to Steinberg.
Read on…
…to learn how to use Sequel:
• First, you will find tutorials that will get you up and run-
ning quickly.
These tutorials refer to projects located in the default project folder, and
a video file that you will find on the program DVD.
• Detailed descriptions of all program functions can be
found in the chapters covering the various Sequel “zones”.
• At the end of this manual you will find information on
more advanced techniques, tips on how to set up your
computer system for audio work, the effects reference,
and a list of the Sequel keyboard shortcuts.
10
System requirements and installation
3
Tutorial 1: Recording
The tutorials
The Pilot Zone is described
in the chapter “The Pilot
Zone” on page 38.
Details on the Arrange
Zone can be found in the
chapter “The Arrange
Zone” on page 49.
The Multi Zone and its various
pages are described in the
chapter “The Multi Zone” on
page 59.
!
The following chapters provide a quick introduction to Sequel. But first, please take a look at the figure below, as it
gives you an overview of the Sequel program interface:
In this first tutorial, we are going to show you how the Pilot
Zone, Arrange Zone, and Multi Zone work together when
recording audio events and Instrument parts.
Recording audio
In this section, we are going to take a look at recording a
guitar line, adding a drum loop and playing it back. Make
sure that you have your audio card set up correctly, see
the chapter “Setting up your system” on page 88.
Creating a new project
By default, Sequel creates a new project when you boot
up the program. You can change this on the Program Settings Page. See the chapter “The Program Settings Page”
on page 77 for more details.
To create a new project if a project is already open
• Open the Project menu and select the option “New
Project”.
This will create a new project with nothing in it and close
the project that was already open. If this project contains
unsaved changes, you will be asked whether these
changes should be saved.
You’re not done yet! So far we’ve created a blank
Sequel project. We still need to save the project.
12
Tutorial 1: Recording
Setting the save folder
!
Click here to select a
different input.
In order to save projects in Sequel, it is important to make
sure you know where the projects are going to be saved.
1. Go to the Program Settings Page.
2. Click on the “Project Location” button.
3. A dialog opens allowing you to browse you computer
and find a suitable location. When you installed Sequel it
automatically created a location for saving projects.
4. You can click “Create” to create a new folder if you
would like to save your projects elsewhere.
5. Let’s leave it set to the default folder Sequel has cre-
ated. Click “OK”.
To save a project
Now let’s add an audio track to record onto. For our example we are going to record a guitar. You can also record
bass or whatever instrument you want. The method is the
same for any instrument you wish to record.
Ö By default, the audio input for the track is set to the
first input available in the “Input Selection” pop-up menu.
To be able to see the Input selection, make sure the track
height is set to Large at the bottom of the track list.
1. Click the “Add New Track” button above the track list.
2. In the dialog that appears, select the “Audio” button.
1. Open the Project menu and select the “Save Project”
option.
3. Select “empty” and click “OK”. This adds an audio
track to the project.
2. Type in a name for your project – you can use “First
Sequel Project” for example.
3. Click “OK”.
The project will automatically be saved in the folder you
specified on the Program Settings Page.
Adding an audio track
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Load the project called “Recording” found in the
“Sequel Tutorial 1” folder.
Tutorial 1: Recording
4. Double-click the track name and change it to “Guitar”.
13
Turning on the Metronome click
!
Choose a drum loop……and drag it into the Arrange Zone.
We’ll want to have a click or metronome play in the background as we record the guitar so that what we record
aligns with the bars and beats displayed in the ruler.
• Activate the Metronome button in the Pilot Zone.
The metronome is automatically set to add a two bars precount before recording starts.
We now need to set the speed or tempo of our project. This
directly affects the speed of the metronome click. You can
change the tempo in the Tempo display field. For more on
changing tempo, see “The Tempo (TEMPO)” on page 47.
We have a default setting of 120 which means 120 BPM
or beats per minute. We can leave it at that.
4. In the Style column, select a style that suits the style of
guitar line you would like to record.
5. Activate the Preview button and browse through the
list on the right until you find a suitable loop.
6. Drag the selected drum loop into the Arrange Zone
and line it up with bar 1, just below the guitar track.
You can adjust the metronome volume using the
“Metronome Level” slider on the Program Settings
Page in the Multi Zone.
Adding a drum loop
Let’s add some drums to the project.
Ö Adding a drum loop to your project is not only great for
supporting the metronome when you are recording bass
or guitar, it's also great if you aren’t a drummer or if you
don’t have the ability to record drums at home.
1. Select the MediaBay Page in the Multi Zone.
2. In the Category column, select “Drum&Perc”.
3. In the Sub Category column, select “Beats”.
14
Tutorial 1: Recording
7. Use the Repeat function to make the loop 4 bars long.
Indicator moves left and rightNote and octave
Just click in the middle of the right edge of the event and drag right until
the loop is repeated to the beginning of bar 5. See “Repeating events”
on page 57 for more detailed information on repeating.
8. Rename the track “Drums”.
Ö Note that the tempo of the project has now changed to
match the drum loop. When you drag a file into a project
and it is the first file to be added, its tempo will define the
project tempo.
Read more about defining or changing the project tempo in “The Tempo
(TEMPO)” on page 47.
Setting levels
In our example, we have a guitar playing through an amplifier with a microphone in front of the amplifier’s speaker.
This microphone is plugged directly into the Steinberg
MI|4 microphone input. We have set the level on the MI|4
so that we have enough volume without clipping.
Activating the Record Ready button will allow us to hear
the guitar. You should see the audio coming in to the right
of the track.
Do the best you can to send the maximum amount of volume to the audio inputs of your audio card before you hear
any distortion. Most audio cards show some kind of level
or volume indication. If yours doesn’t, don’t worry; we can
change the amount using the track volume slider.
Tuning your instrument
Sequel features a built-in tuner for tuning instruments like
guitar or bass.
1. Make sure that the guitar track is selected and that the
Record Ready button is activated so that we can hear the
input.
2. Activate the Tuner in the Pilot Zone.
3. Pluck a string on your guitar.
The Tuner automatically detects which string you are hitting as long as it is in fairly close proximity to the right tuning. The tuning indicator will move left or right. If it moves
to the left, the string is flat. If it moves to the right, the
string is sharp.
The Tuner also displays the current note and octave that
your string is tuned to. In our case, the D string is a little
flat, so the tuner is displaying “d 2”.
4. Tune up each of your instrument’s strings.
5. Deactivate the Tuner.
You are now ready to record!
15
Tutorial 1: Recording
Recording the guitar
!
1. Click in the ruler at the position where you want the re-
cording to start to move the project cursor to this position.
You can also click the the “Jump to Previous Marker” and “Jump to Next
Marker” buttons in the Pilot Zone to position the project cursor in the Arrange Zone.
2. Make sure that Cycle is deactivated (not highlighted).
3. Activate the “Record Ready” button for the track you
want to record on.
4. Click the “Record” button to record the guitar – you
will automatically get two bars of precount.
This is indicated by two cursors: a red cursor appears at the position
where you start recording and a black one jumps two bars back and advances towards the record position. This allows you to see the remaining
count in time and the record start position at the same time. The red cursor
will not be shown if the record start position is set to the first bar.
Playback
To listen to what you have just recorded, you have to play
it back. Playback in Sequel is easy, but there are a few
tricks to learn so that you’ll be playing back with precision!
Load the project “Playback” found in the “Sequel
Tutorial 1” folder.
To start playback
There are a few ways to start playback in Sequel.
• Click on the play button.
• Press the space bar on your computer keyboard – this toggles
between start and stop.
• Press the [Enter] key on the numerical computer keypad.
• Double-click in the lower half of the ruler.
To stop playback
• Click on the play button during playback.
• Press the space bar on your computer keyboard – this toggles
between start and stop.
• Press the [0] key on the numerical computer keypad.
Cycle playback
Sequel has the ability to cycle (or “loop”) a section of your
project. To set the cycle location, you need to use the left
and right locators.
1. Let’s draw in a cycle region from bar 2 to 3. This tells
Sequel that we want to cycle the section between bars 2
and 3. Turn snap on to help you create a precise region.
You can press [J] on your computer keyboard to toggle Snap on and off.
5. Press the space bar when you are finished, to stop recording.
Congratulations! You have just recorded your first piece of
audio in Sequel. Move ahead to the next section to learn
how to play it back.
2. Move the mouse pointer up to the top of the ruler. It will
turn into a pencil. Click and drag from bar 2 to bar 3.
16
Tutorial 1: Recording
3. Make sure the Cycle button is activated.
!
Recording
Now that we have a track and we have our sound, let’s
record something. Recording instrument parts is very similar to recording audio events. Make sure you read the beginning of this chapter where we discuss recording audio.
4. Click the “Jump to previous marker” or “Jump to next
marker” buttons until the song position cursor is sitting directly on bar 2.
5. Press the space bar to start playback. Sequel will play
looping over and over again until you press the space bar
a second time.
Recording instrument parts
In this section we are going to take a look at recording instrument parts into a project using instrument tracks.
Load the project called “Recording MIDI” found in
the “Sequel Tutorial 1” folder.
Creating an instrument track
Let’s start by adding an instrument track to our project.
1. Click the “Add New Track” button in the Pilot Zone.
2. In the dialog that appears, select the “Instrument” but-
ton.
3. Use the “Category” filter and choose a sound that fits in
with your song. We are going to select a Synth Pad sound.
Ö Sequel automatically finds and uses any MIDI devices
that we have on our computer.
Ö The MIDI input to an instrument track is always set to
“All Inputs”.
1. Activate the “Record Ready” button for the track and
press a few keys on your MIDI keyboard. You should see
and hear the MIDI signals coming in to the right of the track.
2. Make sure the Cycle button is turned off.
3. Press the [.] key on your numeric keypad to set the
song position to bar 1. This will ensure that we start recording at the start of the song.
4. Press the [*] key on your numeric keypad to start re-
cording. Record 4 bars.
5. Press the space bar when you are finished.
6. Turn off “Record Ready” so that we don’t hear the in-
put any more.
4. Rename the track “Synth”. Feel free to give this track a
different name if you chose a different type of sound.
17
Tutorial 1: Recording
Congratulations! You have just recorded your first instru-
!
ment part in Sequel.
Load the project “MIDI Playback” found in the “Sequel Tutorial 1” folder.
Press the [.] key on your numeric keypad to set the song
position cursor to bar 1 and press the space bar to listen
back.
Move ahead to the next chapter to learn how to edit the
audio events and instrument parts we’ve recorded.
18
Tutorial 1: Recording
4
Tutorial 2: Editing
Introduction
!
In this chapter, we are going to show you how the Pilot
Zone, Arrange Zone, and Multi Zone work together when
editing audio events and instrument parts. Refer to the
chapters “The Pilot Zone” on page 38, “The Arrange Zone”
on page 49 and “The Multi Zone” on page 59 if you aren’t
sure about a specific function.
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Editing audio events
In this section we are going to look at some of the audio
editing functions that are available in Sequel.
Let’s take a look at how to edit events. This includes rename, resize, move, copy, repeat, and erase.
Load the project “Event Operations” found in the
“Sequel Tutorial 2” folder.
Importing
You can import audio events by simply dragging them
from the MediaBay Page or your desktop and dropping
them in the Arrange Zone.
Resizing
You can resize an event by adjusting start and/or end of
the event. Used in combination with splitting and repeating, this is usually all the editing you’ll need.
1. Click on the event you would like to resize. In our case
let’s resize the “Guitar” and “Synth” events.
2. Position the cursor over one of the triangles at the
lower left or right of the event. Click and adjust the “Guitar” and “Synth” events so that there isn’t as much empty
space on the left and right of the event.
Renaming
Renaming events is easy in Sequel. It’s important to rename
your audio files to keep your project clean and organized.
Let’s rename the audio event on the drum track “Drums”:
1. Double-click the name field on the event.
2. Type in “Drums” and when you are done, press [Enter]/
[Return].
The name has now changed to “Drums”.
Tutorial 2: Editing
Splitting
Splitting is used to cut events.
You can split or cut an event wherever you want or you
can split them evenly at positions defined by the bars and
beats position grid displayed in the Arrange Zone.
20
Splitting with Snap off
Splitting with Snap off allows you to cut the event anywhere you like, without locking to the grid.
1. Make sure that Snap is deactivated. You can now split
the event anywhere you like.
You can press [J] on your computer keyboard to toggle Snap on and off.
2. Select the “Synth” event.
3. Hover the cursor along the bottom of the event. The
cursor turns into the Split tool.
4. Click anywhere along the bottom of the event to split
it. Create as many splits as you like.
5. Undo your actions by selecting the Undo Split option
from the Edit menu. Make sure there are no splits in the
“Synth” event any more.
4. Cut on bar 1 beat 3, bar 2 beat 3, bar 3 beat 3, and
bar 4 beat 3.
5. Undo your actions by selecting the Undo Split option
from the Edit menu. Make sure there are no splits in the
“Drums” event any more.
Moving
Let’s move all of the events in the project so that all the
events on all tracks line up with bar 2.
1. Make sure that Snap is activated.
You can press [J] on your computer keyboard to toggle Snap on and off.
2. Click and hold the mouse in an empty area of the Ar-
range Zone. Drag to create a selection of all the events.
When you release the mouse button, all of the events will
be selected.
3. With all of the events selected, click and drag them so
that the events line up with bar 2.
Splitting with Snap on
Having the Snap button activated allows you to split or cut
with precision, directly on bars or beats.
1. Make sure that the Snap button is activated.
You can press [J] on your computer keyboard to toggle Snap on and off.
2. Let’s split the “Drums” event on the third beat of every
bar.
3. If you can’t see beats in the grid, zoom in using the [H]
key on your keyboard until you can see them.
Tutorial 2: Editing
4. Click on an empty area of the Arrange Zone so that no
events are selected.
All of the events have moved together, and have stayed in
the same relative position.
5. Select all of the events again, and drag them back to
bar 1.
21
Muting
Muting an event stops you from hearing just that event.
You may want to mute events on a track so that the track
continues to play except for the muted events.
Ö Note that this is different from muting a track.
1. Hover the cursor over the event you wish to mute. The
mute button will appear in the top right hand corner of the
event.
2. Click on the Mute button. The event will turn gray. This
means that the event in muted.
3. To unmute the event click on the “Mute” button again.
Repeating
The Repeat function is great for repeating something over
and over directly after the event you want to repeat. This
function is built right into events in Sequel.
Let’s repeat the “Drums” event:
1. Click on the “Repeat handle” on the middle right side
of the event and drag until the “Repeat Count” is three.
Copying
Copying can be used to copy an event to another area in
the Arrange Zone.
Using copy and paste
1. To copy an event, click on the desired event and choose
“Copy” from the Edit menu. In our case, let’s copy the “Guitar” event.
2. Position the cursor at the point in the project where
you would like the copy to be made. We’ll place the cursor
at bar 5 beat 2.
3. Select the track that you want the event to be copied
to by clicking on it in the track list.
4. Choose “Paste” from the Edit menu.
Ö If a different track is selected, the Paste command will
paste the event to this track instead. Therefore, always
make sure that the right track is selected before choosing
Paste.
5. We have now two “Guitar” events.
Using the [Ctrl]/[Command] key
1. Place the cursor in the center of the Synth event and
hold down [Ctrl]/[Command].
2. We are going to copy the “Synth” event. Click and
hold the selected event and drag to the position you wish
the copy to be made. In this case, drag until the copy is
lined up with bar 5.
3. Release the mouse button.
4. Now we have two “Synth” events.
2. We now have five “Drums” events. Two original ones
and three repeats.
Tutorial 2: Editing
Erasing
1. Select an event to erase.
2. Press [Delete] or [Backspace] to delete the event.
You can also select the Delete option on the Edit menu.
22
About the Sample Editor
!
The Sample Editor is used for detailed editing. It can be
used for the following:
• Quantization
•Time Warp
• Adding Silence
• Reversing
These features are described in the chapter “Advanced
features” on page 79.
1. To open the Sample Editor, select an audio event and
then select the Editor Page in the Multi Zone.
You can also double click the event in the Arrange Zone to display it in
the Sample Editor.
Editing instrument parts
In this section, we are going to look at some of the editing
functions for instrument parts that are available in Sequel.
Key Editor
The Key Editor is where we can make changes to the instrument data on our instrument tracks.
Load the project “Key Editor” found in the “Sequel
Tutorial 2” folder.
Importing
You can import Instrument parts by simply dragging them
from the MediaBay Page or your desktop and dropping
them in the Arrange Zone.
Deleting notes
Select the “Synth” event and go to the Editor Page in the
Multi Zone to view the Key Editor. Here you can see the
synth notes lined up with a keyboard or piano roll on the
left. At the bottom the velocity of each of the notes is
shown and at the top we can see the time ruler.
Let’s delete all the notes in bar 1.
1. Click once and hold the mouse while dragging a selec-
tion rectangle over the first bar.
A common term for this is to “lasso” the notes.
2. The selected audio event is displayed in the center of
the Editor Page. Here you can see a detailed waveform
rendering of the audio file.
The functions along the left side of the window such as Volume, Mute, Transpose, Transpose lock and Reverse are described in the section “The Editor Page” on page 70.
2. Press [Delete] or [Backspace] on your computer key-
board to delete all the notes in the first bar.
23
Tutorial 2: Editing
Copying notes
!
Let’s copy all of the notes from the second bar into the
first bar.
1. Lasso all the notes in bar 2.
2. Hold down [Ctrl]/[Command] and drag the notes from
bar 2 to bar 1 to copy them.
Resizing notes
We can shorten or lengthen notes using the Key Editor.
Let’s make all the eighth notes in the first two bars into
quarter notes.
1. Lasso all the notes in the first two bars.
2. Put the mouse pointer at the end of any of the lassoed
notes. It changes to look like two arrows pointing away
from each other.
Creating or drawing in notes
We can use the Key Editor to draw in notes. This is great
for creating instrument arrangements that you are having
trouble playing in yourself.
Let’s add some notes to the first two bars of the song:
1. Make the Key Editor larger by clicking on the bar along
the top of the Multi Zone and dragging upwards.
2. Make the notes in the Key Editor larger by adjusting
the zoom slider along the right hand side of the Key Editor.
3. Let’s draw in a G above the first C in bar 1 so that two
notes will be played instead of one.
4. Hold down [Alt]/[Option] so that the cursor becomes a
pencil.
5. Click and drag to draw in an eighth note G.
6. Next, draw in notes above the rest of the notes in bar 1
and 2.
Have fun and experiment with different note placements.
Pressing [Alt]/[Option] is the magic way to get the
Pencil tool, for drawing in instrument parts in the Arrange Zone or events in the Key Editor!
3. Click and drag right to resize the notes.
24
Tutorial 2: Editing
The Controller lane
The controller lane
Pop-up menu
The Controller Lane allows us to add in or modify instrument data such as velocity and controller information. The
most common use for this is to edit velocity or pitch bend.
If you find that the velocity is too strong or weak on certain
notes, you can view and edit them at the bottom of the Key
Editor.
1. On the pop-up menu, select the information you wish
to view or change; in this example, choose “Velocity”.
Along the bottom, you can see the velocity setting for each note contained in the instrument part.
2. Hold down [Alt]/[Option] so that the cursor becomes a
pencil.
3. Click and drag to move the velocity information for a
note up or down.
4. You can also click and move the cursor across the
controller lane in a wave-type motion to draw in curves or
ramps in the information.
Move ahead to the next chapter where we will discuss
mixing, EQs, automation, effects, and exporting.
25
Tutorial 2: Editing
5
Tutorial 3: Mixing
Introduction
!
!
In this chapter, we’ll show you how to get to a mix ready
with proper levels, EQs and effects. Automation will be
added and then we’ll export the audio.
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Setting levels
The first thing that we need to do is set the levels for our
project. This helps us get a great starting point for the mix
so we can add EQ and effects later.
Load the project “Mixing 1” found in the “Sequel
Tutorial 3” folder.
1. Select the Mixer Page in the Multi Zone.
2. Press the space bar on your computer keyboard to
start playing back the project and listen to your mix.
3. Move the faders on each track so that you hear everything the way you like it.
That’s it for setting levels. Let’s check out pan next.
Setting Pan
Load the project “Mixing 2” found in the “Sequel
Tutorial 3” folder.
Setting the pan for each track moves its position in the stereo mix. You can either keep the signal balanced in the middle of the left and right speaker, slightly to the left or slightly
to the right or be completely in the left or right speaker.
Keep the “Drums” track in the middle. Move the “Bass”
track slightly to the left and move the “Guitar” track almost
all the way left and the “Synth” track almost all the way to
the right. This will give the mix a little bit more of a feeling
of space.
Ö If for any reason you need to reset a fader back to its
default position of 100, [Ctrl]/[Command]-click directly in
the fader area.
Ö Be careful how high you raise the faders. Make sure
that everything is at a good volume without clipping or distortion or any other unpleasant sounds. You will know that
your tracks are too loud when the Master fader area turns
red. If this happens, lower the levels and click the red Audio Overload indicator to reset it.
Tutorial 3: Mixing
Ö If you need to get the panner back to the center, [Ctrl]/
[Command]-click directly in the panner area.
That’s it for pan, let’s move on to Mute and Solo.
27
Mute and Solo
!
!
The different sections where Lo, Mid and Hi EQ are shown
Load the project “Mixing 3” found in the “Sequel
Tutorial 3” folder.
For each track, there are buttons for Mute and Solo. Mute
will prevent you from hearing the track, and Solo will only
play that track or tracks that have Solo enabled.
Ö You can have several tracks muted or soloed at a time.
Ö When you Solo a track, the other tracks become
muted.
To disable a Solo or Mute simply click the button again.
To simultaneously mute a track that is soloed and solo an-
other track, [Ctrl]/[Command]-click on the solo button of
the track that you wish to solo.
That’s it for Solo and Mute. Let’s move on to adding EQ.
3. Click on the “Equalizers” tab.
Ö Make sure that you have a section of your project playing that features the “Drums” track so that you can hear
your EQ changes.
Each track in Sequel has a 3-band EQ. The low shelf or
bass frequency sets the frequency at which the low tones
will be affected. The parametric mid or middle frequency
sets the frequency at which the middle tones will be
affected. The high shelf or treble frequency sets the frequency at which the high tones will be affected.
Adding EQ
Load the project “Mixing 4” found in the “Sequel
Tutorial 3” folder.
EQ or equalization adds or subtracts frequencies, so that
you can place each instrument correctly in the mix. EQ is
subjective and can be influenced by the kind of music you
are mixing or the kind of music that you like to listen to.
We are going to run through the EQ features that Sequel
has to offer, but feel free to experiment and try our different presets on your mix.
1. Select the “Drums” track in the Arrange Zone.
2. Solo the Drums track and select the Track Inspector
Page in the Multi Zone.
You can adjust the frequency of each EQ by clicking on the
corresponding frequency slider and dragging left or right.
The exact frequency that is being affected is displayed in
the EQ settings display.
28
Tutorial 3: Mixing
The middle EQ is a parametric EQ. That means that the
!
!
Track Effects tab
frequency range of this EQ can be widened or shortened.
To do this, click on the middle width or “Q” slider and drag
right to widen the range and left to shorten it.
You can adjust the EQs level by raising or lowering the
bass, middle, or treble gain slider. To do this, click and
drag up or down on the desired slider.
To bypass the EQ, click the Bypass button.
You can reset any slider by [Ctrl]/[Command]-clicking on
it. You can also reset the EQ from the EQ Presets pop-up.
Simply click in the EQ Presets field and select “Reset”.
Experiment with the EQs on all your tracks.
Ö A good tip when using EQ is that it’s usually better to
take away EQ (lower the gain) than to add it.
Audio effects
Load the project “Mixing 6” found in the “Sequel
Tutorial 3” folder.
Let’s add some effects to our project. In Sequel, there are
three types of effects that we can manipulate:
• Track Effects
• Global Effects
•Output Effects.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 99.
• You can also add effects to instrument parts. This is
described in detail in the section “The Event Effects tab
(instrument tracks only)” on page 64.
Track effects
Track effects are commonly referred to as insert effects.
This is because they are inserted into the signal flow.
1. Select the “Bass” track.
2. Make sure you have the Track Inspector Page se-
lected and click on the “Track Effects” tab.
Listen to, and see the changes we made to the EQ
by loading the project “Mixing 5” found in the “Sequel Tutorial 3” folder.
Now let’s move on to effects.
3. Begin playback and loop (or “cycle”) a section of music
so that you can hear everything.
The tutorial project has its locators and cycle already set for this. Feel free
to change this if you like.
4. Let’s use the Compression fixed insert on the “Bass”
track to smooth it out a little bit.
29
Tutorial 3: Mixing
5. Adjust the Threshold slider until the bass sounds
!
Effect Preset
menu
Send effect 1Send effect 2Amount 1 enabled
smoother and there isn’t such a big difference between
the notes that were played quieter versus the notes that
were played a little louder.
9. Make changes to the effect manually, or select a pre-
set from the “Effect Preset” menu.
6. Raise the “Channel Level” to compensate for the reduction in Gain that the compression has caused on the
“Bass” track.
7. Next let’s add some flange to the “Synth” track to
make it stand out a little bit more. Select the “Synth” track
in the Arrange Zone.
8. Click on the first insert slot and choose “Flanger” from
the Modulation submenu.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 99.
At the end of this section, you can load the next tutorial
that will contain all of the changes we have made.
Global effects
Load the project “Mixing 7” found in the “Sequel
Tutorial 3” folder.
Each project can have two send effects. These are referred
to as Global Effects.
1. Make sure you have the Track Inspector Page selected
and click on the “Global Effects” tab.
Reverb and StereoDelay are set as the default send effects.
You can change them if you like, but remember you only
have two slots that will be used for all tracks.
Let’s add some reverb to the drums:
2. Select the “Drums” track and make sure “Amount 1” is
enabled. This will send the “Drums” to the “Reverb” effect
which is in the Send 1 spot.
3. Move the “Amount 1” slider until you hear the desired
amount of the “Reverb” effect.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 99.
30
Tutorial 3: Mixing
Output effects
!
Edit/Write Automation
Make sure Volume is selected here.
Show Automation
Output Effects, like track effects, are inserts, but in this
case, they are applied to the Master channel. The “Output
Effects” tab features two changeable effects and two fixed
effects.
The two fixed effects are Maximizer and StereoEnhancer.
Both are controllable via sliders and a Bypass button.
Let’s use the “Maximizer” to raise the overall volume of the
project and the “StereoEnhancer” to create a more spread
effect of the mix.
1. Move the “Maximizer” slider until the effect is at a suitable level.
2. You can bypass the effect by clicking on the button
above the effect slider.
3. Crank up the “StereoEnhancer” a little bit to add some
spread to your project.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 99.
That’s it for effects. Let’s move on to automation.
Let’s make the whole song fade out by changing the volume automation on the Master track.
1. Activate the “Edit/Write Automation” button in Pilot
Zone.
The “Show Automation” button will be activated automatically and the
Master track will appear in the Arrange Zone.
2. Make sure that “Volume” is selected on the automation
pop-up menu of the Master track.
Let’s create a fade-out in the last bar of the project.
3. Create two anchor points by clicking on the volume
automation line – one at the beginning of the last bar and
one at the end of the last bar.
To delete an anchor point that you may have created by mistake, select it
and press [Delete] or [Backspace] on your computer keyboard.
Adding automation
Automation allows us to make things like faders, pan,
knobs, and effects be adjusted automatically. This is very
handy, especially when you have a lot of tracks in your
project. Any changes you make will be remembered and
occur again automatically without you having to worry
about them.
Load the project “Mixing 8” found in the “Sequel
Tutorial 3” folder.
31
Tutorial 3: Mixing
4. Drag the anchor point at the end of the song down until you can’t drag it any further.
Listen to the fade out automation you have created.
Ö You can also create automation during playback or recording, simply by wiggling a fader or knob.
Let’s select a parameter to automate. In this case, let’s use
the “Panner” on the “Synth” track.
1. Make sure that the “Edit/Write Automation” button is
activated.
2. Select “Panner - Left-Right” from the automation popup menu on the Synth track so that you can see the automation writing itself to the track.
3. Start playback using the space bar and move the panner back and forth.
Experiment more with this exciting tool! It is so helpful in
making your project sound great. Remember that pretty
much any knob, slider or fader can be automated in Sequel.
Removing and disabling automation
To remove automation, proceed as follows:
• To remove the track automation for the current parame-
ter select the first option (“Remove Volume Automation”,
or “Remove Panner – Left-Right Automation”, etc.) from
the automation pop-up menu.
Note that this will also delete any automation events for this parameter.
• To remove all automation data from the selected track,
select “Remove all Automation of Track” from the automation pop-up menu.
All automation events will be removed from the selected track.
• To remove all effect automation data from the selected
track, select “Remove Effect Automation” from the automation pop-up menu.
All effect automation data will be removed from the selected track.
• To remove all EQ automation data from the selected
track, select “Remove EQ Automation” from the automation pop-up menu.
All EQ automation data will be removed from the selected track.
• To enable/disable the master automation, click on the
“Disable Automation” button on the master track or in the
Master channel of the mixer.
The Read and Write functions as well as all automation on the master
track will be disabled. The initial automation value will be used as a fixed
value for the whole project. You can still modify this value using the master automation controls in the track list. If you deactivate the button again,
the master automation will be enabled again.
4. Stop playback when you are done.
Ö Sequel automatically smoothes out the automation for
you.
If you don’t like the automation you created, press [Ctrl]/
[Command]+[Z] on your computer keyboard to undo it.
Tutorial 3: Mixing
32
Exporting
!
!
Now that we have our project mixed, we’ll want to export it
so that we can send it to others, burn it to a CD, or listen
to it on our iPod.
Load the project “Mixing 9” found in the “Sequel
Tutorial 3” folder.
Exporting to iTunes
To export your project directly to iTunes, open the Project
menu and select “Export Project to iTunes”.
Your project will be exported from start to finish in the default file format of iTunes. This will launch iTunes and you
will find your exported project is already part of your library
for easy transfer to your iPod. In iTunes, the project name
will be shown as the title and your computer user name as
artist name.
Ö Note that iTunes must be installed on your computer
for this function to be available.
Exporting audio files
1. To export your project in a different format, open the
Project menu and select “Export Project as Audio file”.
2. A dialog opens where you can choose a file name.
Let’s name ours “First Mixdown”.
Ö The Export Location is where you wish to save the exported file on your computer. Click in the field to the right
to select a destination. Make sure you choose a destination that is easy to remember. Choosing the Project folder
is recommended so that your file won’t become erased or
lost.
Ö Normally you’ll want to save your exported file as a
“Wave File”. This is the most universally compatible file
type for audio. If the application you need the file for demands a different format, you can choose one from the
pop-up menu.
3. A bit depth of 16 bit is common for CD burning. Let’s
use 16 bit.
24 bit will give a higher (better than CD) audio quality, but the file will
also use up more hard disk space.
4. When you are finished choosing all of your settings,
select “Export” to begin exporting the file.
The progress bar along the bottom will let you see your progress.
Load the project “Mixing 10” found in the “Sequel
Tutorial 3” folder to hear the results of our export.
Exporting mp3 files
Using advanced audio compression algorithms, mp3 files
can be made very small, yet maintaining good audio quality.
This version of Sequel provides a function for exporting your
projects as mp3 files. This function is limited to 20 trial encodings or a period of 30 trial days from the installation date
(whichever comes first). After this period, the function will
be disabled until you purchase the mp3 encoder for Sequel.
• When the MP3 format is selected, and you click the Ex-
port button, a window opens showing you how many trial
encodings you have left. You can upgrade to an unlimited
MP3 export function by clicking the “Go to Online Shop”
button in the dialog.
This will take you to Steinberg’s online shop where you can purchase the
upgrade. Note that a working internet connection is required.
33
Tutorial 3: Mixing
In the Write Project to Audio File dialog, specify the export
location and the file name in the corresponding fields and
activate/deactivate the following options for mp3 files:
OptionDescription
Bit RateIn this field you can select a bit rate for the mp3 file. As a
Sample RateDetermines the frequency range of the audio – the lower
High Quality
Mode
Insert ID3 Tag When you activate this option, the ID3 tags that you
Edit ID3 Tag
button
rule, the higher the bit rate, the better the audio quality
and the larger the file. For stereo audio, 128kBit/s is often considered to result in “good” audio quality.
the sample rate, the lower the highest audible frequency
in the audio.
When this is activated, the encoder will use a different resampling mode, which can give better results depending
on your settings. In this mode, you cannot specify the
Sample Rate, but only the Bit Rate for the mp3 file.
specified in the ID3 Tag dialog will be included in the file.
When you click this button, the ID3 Tag dialog opens, in
which you can enter information about the file. These text
strings (tags) can be displayed in most mp3 playback applications.
Audio Mixdown of selected tracks (bouncing)
Sometimes it may be necessary to combine multiple tracks
of a project into one or to convert CPU-hungry instrument
tracks to audio. This is called “bouncing tracks”. In order to
do this, follow these simple steps:
1. Activate solo on the tracks you want to bounce. Bypass
any global or output effects. You can add them again later.
2. Open the Project menu, choose “Export Project as
Audio File…” and pick a name and format (preferably
24-bit WAV but 16-bit will do as well).
3. Locate the newly created audio file and drag it into the
open project into the empty space below the last track. A
new track will be created with the bounced file.
4. You can now mute or delete the original tracks and
adjust your mix.
34
Tutorial 3: Mixing
6
Tutorial 4: Live Pads and
Chain Play mode
Introduction
!
!
Live Mode
In this chapter, we’ll show you how to use Sequel to make
Live Performances fun and easy. We’ll take you through
creating Arranger parts and using the Arranger Page.
Arranger parts
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Load the project “Live Mode 1” found in the “Sequel
Tutorial 4” folder.
Let’s use Arranger parts to separate intro, verse, chorus,
and extro into different sections.
1. Activate the Show Arranger Track button above the
track list.
2. Place the cursor within the Arranger track and press
and hold [Alt]/[Option] on your computer keyboard. The
cursor will turn into a pencil.
3. Click and drag to create an Arranger part from bar 1 to
bar 5.
4. Create three more parts from bar 5 to 13, 13 to 17,
and 17 to 25. New parts will be labeled alphabetically
from A to Z.
You can create up to 26 parts – one for each letter of the alphabet. If you
want to use a different project, feel free to create as many Arranger parts
as you like.
Load the project “Live Mode 2” found in the “Sequel
Tutorial 4” folder.
Now that we have Arranger parts set up, let’s use them to
play back our project.
1. Select the Arranger Page in the Multi Zone.
2. Make sure that the Pad Mode is set to “Live Pads”
mode. This is represented by four small pads in the shape
of a box.
3. Below the Pad Mode button you can select the Jump
mode. Make sure it is set to “End”.
4. Click on “Pad A” and it will begin looping the intro.
You can also press the [A] key on your computer keyboard.
Notice that the pad is highlighted. This signifies that the pad is currently
playing back or active.
5. Click on “Pad B”.
Notice that pad B starts flashing. This signifies that this pad is next in line
to be played.
The order in which the pads will be played and the exact
time at which a pad is played depend on the settings to
the left of the pads.
Option Description
NowJumps to the next section immediately.
4 bars,
When one of these modes is selected, a grid of 4 or 2 bars (de-
2 bars
pending on the setting) will be placed on the active Arranger part.
Whenever the respective grid line is reached, playback will jump
to the next Arranger part. An example:
Let’s say you have an Arranger part which is 8 bars long and
Jump mode is set to 4 bars. If the cursor is anywhere within the
first 4 bars of the Arranger part when you hit the next pad, playback will jump to the next part as soon as the end of the fourth
bar of the Arranger part is reached. If the cursor is anywhere
within the last 4 bars of the Arranger part, playback will jump to
the next part at the end of the part.
If a part is shorter than 4 (or 2) bars when this mode is selected,
playback will jump to the next section at the part end.
1 barJumps to the next section at the next bar line.
1 beat Jumps to the next section at the next beat.
EndPlays the current section to the end, then jumps to the next section.
36
Tutorial 4: Live Pads and Chain Play mode
6. [Alt]/[Option]-click along the bottom of pad A and name
!
Current
Chain
it “Intro”.
7. Let’s also name pad B “Verse”, pad C “Chorus”, and
pad D “Extro”.
8. Click on the “Stop” pad to stop playback.
9. Now you can use the pads to play live. Just click on a
pad to play it and click on the pad you want to play next to
queue it up.
Experiment with the Jump modes and have fun creating
different arrangements with your project.
Ö Using remote controllers together with this mode allows
for even more flexibility, see “Remote-controlling Sequel”
on page 85.
Chain Play Mode
2. Click on “Pad A”. Notice that an “A” appears in the
“Current Chain” display.
3. Add B, C, and D to the Current Chain display.
You can also drag parts from the Arranger track onto the current chain.
4. Press the space bar on your computer keyboard to
start playback. Each Arranger part will play in the sequence found in the “Current Chain” display.
Right now the “Current Chain” is playing back our project
in its original arrangement, so let’s change things a bit.
5. Click on the “Play” button to stop playback.
6. Click the “Reset” button to clear the “Current Chain”
display.
You can also move the insert cursor in the “Current Chain” and then
press [Delete] or [Backspace] until the chain is empty.
Load the project “Live Mode 3” found in the “Sequel
Tutorial 4” folder.
When using the “Live pads” mode, you have to physically
click each pad as you would like it to be played. This is
great for a more spontaneous performance, but what if
you want things planned out a little more? That’s where
“Chain Play” mode really comes in handy.
1. Change the pad mode to “Chain Play” mode. This is
represented by three small pads with an arrow underneath.
7. Use the pads to enter a pattern. We’ll use A, B, C, C,
B, C, C, D.
Feel free to enter any pattern you like!
8. Click “Play” in the Pilot Zone to start playback.
9. Activate the Cycle button.
If Cycle is activated, the Current Chain will loop when it gets to the end.
If Cycle is off, playback will stop when it reaches the end.
• Click and drag to change the order of the parts in the
current chain.
• To delete a part, you can use [Backspace] or [Delete]
on your computer keyboard. Note that the cursor must be
placed at the position where you want the part deleted.
Tutorial 4: Live Pads and Chain Play mode
37
7
The Pilot Zone
Introduction
Pilot ZoneArrange Zone
Multi Zone
File menu Project menu
Edit menu
The Sequel window is divided into three main sections: the
Pilot Zone (explained below), the Arrange Zone (see the
chapter “The Arrange Zone” on page 49), and the Multi
Zone (see the chapter “The Multi Zone” on page 59).
The Pilot Zone in Sequel puts you in the pilot seat so that
you can control all of Sequel’s main functions.
In this chapter, we are going to take you through the layout
and functions of the Pilot Zone.
Preferences
Not used. You will find the main preferences of Sequel on
the Program Settings Page, see “The Program Settings
Page” on page 77.
The rest of the functions on this menu are related to the
Mac OS and are the same as the functions you would find
in any other program you run on a Mac.
The File, Project and Edit menus
On the Mac, the File, Project and Edit menus appear
along the top left of the screen.
On the PC, these menus are opened via the three buttons
in the top left corner of the screen.
This chapter is great to use as a reference if you aren’t
sure what a button is or does in the Pilot Zone.
The Sequel menu (Mac only)
The Sequel menu is only found in the Mac version of Sequel and contains a few options related to the Mac OS.
About Sequel
This option allows you to view the exact version of Sequel
you have installed and also take a look at some of the people involved in putting it together.
The File button/menu
The File menu (opened by clicking the File button in the
top left corner of the Sequel window under Windows)
contains the following options:
Help
Selecting this option will open the manual which you are
viewing now.
• The key command for this is [F1].
39
The Pilot Zone
About Sequel (Windows only)
This option allows you to view the exact version of Sequel
you have installed and also take a look at some of the people involved in putting it together.
Credits and Copyrights
Lists credits and copyright information. This menu also
contains links to the Steinberg website, e.g. to the Sequel
merchandise shop.
User Registration…
Selecting this option opens your computer’s web browser
and takes you to Steinberg’s online registration service.
We encourage you to register your software! By doing so,
you are entitled to technical support and being kept aware
of updates and other news regarding Sequel.
Quit
Selecting this option will exit the program. A dialog will
open asking you to save your project if you haven’t done
so already.
• Click “Save” to save your project before you quit.
• Click “Don’t Save” to quit without saving.
• Click “Cancel” if you aren’t sure.
• The key command to quit is [Ctrl]/[Command]+[Q].
Open Project…
Selecting this option allows you to open an existing project.
• The key command for this is [Ctrl]/[Command]+[O].
Save Project
Selecting this option allows you to save your project.
• The key command for this is [Ctrl]/[Command]+[S].
Save As…
Selecting this option allows you to save your project under
a different name.
• The key command for this is [Ctrl]/[Command]+[Shift]+[S].
Manage Projects…
Selecting this option opens a dialog which allows you
manage all of your Sequel projects.
The Project button/menu
The Project menu (opened by clicking the Project button in
the top left corner of the Sequel window under Windows)
contains the following options:
New Project
Selecting this option creates a new blank project.
• The key command for this is [Ctrl]/[Command]+[N].
The Pilot Zone
Along the bottom of the dialog you will find a pop-up
menu where you can select the location of your projects.
Any projects located within that location will appear in the
list on the left side of the dialog. You can then click on a
project to select it and perform the following functions.
OptionDescription
Rename…This allows you to change the name of a project.
Delete…Click this button to permanently remove a project from
Pack…This packs (or compresses) all of the components of your
Unpack…This will open packed files and restore file and directory
OpenOpens the selected project.
40
the specified location.
project into one file for transfer or backup.
structure for editing.
• You can also use the key command [Ctrl]/[Command]+[Shift]+[M] to access the Manage Projects dialog.
Export Project as Audio File…
Selecting this option opens a dialog which allows you to
export your project, e.g. for burning to CD. To burn a CD
you will need the appropriate software on your computer.
You can specify the file name, the path to save the file to,
the file format and the bit depth. See also “Exporting audio
files” on page 33.
Undo
Selecting this option will undo the last action that you performed. You can undo any action that you have performed
since opening the project.
• The key command for this is [Ctrl]/[Command]+[Z].
Redo
Selecting this option will redo any action that you deleted
using undo. When there is nothing left to redo, the option
will be grayed out.
• The key command for this is [Ctrl]/[Command]+
[Shift]+[Z].
Cut
Cut can be used to move an event or a group of events to
another area in the Arrange Zone.
• The key command for this is [Ctrl]/[Command]+[X].
Export Project to iTunes
Selecting this option allows you to export your project to
an iTunes compatible format for easy uploading to your
iPod, see “Exporting to iTunes” on page 33.
Recent Projects
This allows you to quickly access the projects you recently
worked on.
The Edit button/menu
The Edit menu (opened by clicking the Edit button in the
top left corner of the Sequel window under Windows)
contains the following editing functions:
Copy
Copy can be used to copy an event or group of events to
another area in the Arrange Zone.
• The key command for this is [Ctrl]/[Command]+[C].
Paste
Paste is used to insert cut or copied material at the new
location.
• The key command for this is [Ctrl]/[Command]+[V].
Delete
Delete is used to remove an event or a group of events
from your project.
• The key command for this is [Delete] or [Backspace].
Duplicate
Duplicate is used to create copies of an event. The copy
will be pasted in the project directly after the selected
event.
• The key command for this is [Ctrl]/[Command]+[D].
41
The Pilot Zone
Split at Cursor
!
Project name
Edit/Write Automation
Show Automation
Split at cursor allows you to split the selected event at the
cursor location.
If no event is selected, all events (on all tracks) that are
intersected by the project cursor will be split.
• The key command for this is [Ctrl]/[Command]+[T].
The Reset Instruments function
In some cases, problems e.g. hanging notes or a constant
vibrato may occur after loading an instrument preset and
hitting a key on your keyboard. If this is the case, use the
Reset Instruments function on the Edit menu. This sends
out note-off messages and resets controllers on all instrument channels.
Select All
Selecting this option will select all events in the Arrange
Zone. This is useful for performing large scale editing.
• The key command for this is [Ctrl]/[Command]+[A].
Select None
Select None will clear any selection you have made in the
Arrange Zone.
• The key command for this is [Ctrl]/[Command]+
[Shift]+[A].
Add Track…
Selecting this option will bring up a dialog which allows
you to add tracks to your project. You can create audio
tracks or instrument tracks.
• The key command for this is [Ctrl]/[Command]+[+].
The project name
Below the File, Project and Edit buttons, the project name
is shown.
The Automation buttons
Show Automation
Activating this button will reveal your project’s track automation. Deactivate it to hide all automation.
• The key command for showing/hiding the automation
data is [A].
Remove selected tracks
Selecting this option will remove any tracks that you have
selected in the Arrange Zone.
• The key command for this is [Ctrl]/[Command]+[Delete]
or [Ctrl]/[Command]+[Backspace].
• To select multiple tracks, hold down [Ctrl]/[Command]
and click on them.
Edit/Write Automation
Activating this button will allow you to edit and write track
automation. Deactivating it will lock the automation and
you won’t be able to perform any editing.
Note that any automation you have created will always be reproduced during playback, even if both
automation buttons are tuned off. If you do not want
the automation to be reproduced, you have to delete
all automation data you recorded/wrote into your
track(s).
42
The Pilot Zone
The Edit Remote Control
Edit Remote Control Assignment
MinimizeMaximizeClose
MinimizeMaximizeClose
Ruler
Assignment button
Macintosh
In the top left hand corner the program window, there are
buttons for minimizing, maximizing and closing Sequel.
It is possible to remote-control certain Sequel functions
by assigning external controllers, i.e. small mixers or keyboard controllers with USB or MIDI connection and the
ability to send MIDI messages.
If you activate this button the main user interface becomes
dimmed, so that you can clearly see which elements can be
assigned to remote controls (indicated by black frames).
Click on the button again to switch into “normal” mode.
For further information, see “Remote-controlling Sequel”
on page 85.
Minimizing, maximizing and closing
This works slightly differently for Windows and Macintosh:
Windows
In the top right hand corner the program window, there are
buttons for minimizing, maximizing and closing Sequel.
• Selecting the Minimize button will hide the window in
the dock.
• Selecting the Maximize button will stretch out the program window to fill your screen.
Selecting the Maximize button again will shrink the window and allow you
to manually resize it by clicking and holding the bottom right corner of the
program window and dragging until you find a window size that feels
comfortable.
The ruler
The ruler is located just above the Arrange Zone. It displays the project’s timeline as numbers corresponding to
the bars and beats of your song.
• Selecting the Minimize button will hide the window in
the system tray.
• Selecting the Maximize button will stretch out the program window to fill your screen.
Selecting the Maximize button again will shrink the window and allow you
to manually resize it by clicking and holding the bottom right corner of the
program window and dragging until you find a window size that feels
comfortable.
Next to being a useful display the ruler also is a great tool
for editing.
• You can use the ruler to move the cursor around by
clicking in the lower portion of the ruler bar at the position
you would like to move the cursor to.
43
The Pilot Zone
• You can zoom in and out to see your project in more de-
The Play button
tail by clicking and holding in the lower portion of the ruler
bar and dragging up or down.
Dragging up zooms out and dragging down zooms in.
• You can also create a loop region for Cycle mode by
clicking and dragging the mouse in the upper portion of
the ruler.
You’ll notice that the pointer turns into a pencil, if you position the mouse
in this ruler area.
The Tuner
Sequel features a built-in tuner used for tuning instruments
like a guitar or bass before recording.
When the Tuner is activated for the selected track, that
track will become soloed. All track effects are bypassed
and sends are disabled and the Pilot Zone display is replaced by the Tuner display.
Grid Snap Status
The Grid Snap Status is displayed on the right-hand side
of the ruler.
When the Grid Snap Status icon is green, grid snap is activated. This is will cause all editing you do to snap to the
grid. The grid resolution is determined by how far in or out
you are zoomed. See “Zooming in the Arrange Zone” on
page 56 for more information.
Click on the Grid Snap Status icon to deactivate grid
snap. The icon will turn red meaning that the grid status is
in free mode. In free mode, events and event edits will no
longer snap to the grid.
Ö You can also press [J] on your computer keyboard to
toggle between snap and free mode.
When deactivated, solo is cancelled and all instruments,
EQ, and effects are returned to normal.
Ö See “Tuning your instrument” on page 15 to find out
how the Tuner works.
The Transport controls
The Transport Controls in Sequel
The transport controls are similar to those you would find
on a VCR or DVD player.
The Play button
The Play button allows you to listen back to your project.
44
The Pilot Zone
To start playback
The Record button
The Locate buttons
The Cycle button
• Click on the Play button.
• Press the space bar on your computer keyboard – this
toggles between start and stop.
• Press the [Enter] key on the numeric keypad.
• Double-click in the lower half of the ruler.
To stop playback
• Click on the Play button during playback.
• Press the space bar on your computer keyboard – this
toggles between start and stop.
• Press the [0] key on the numeric keypad.
The Record button
The Record button allows you to record audio events or
instrument parts.
To start recording
• Click on the Record button at any time during playback.
• Press the [*] key on the numeric keypad during playback
or while stopped.
To locate the previous marker or go to the beginning of
the project
• Click on the “Locate Previous Marker” button.
• Press [Shift]+[B] on your computer keyboard.
To locate the next marker or go to the end of the project
• Click on the “Locate Next Marker” button.
• Press [Shift]+[N] on your computer keyboard.
About Cycle mode
The Cycle button activates/deactivates Cycle mode. Cycle mode allows you to loop a section of your song so that
you can hear it again and again.
• To create a cycle region, move your mouse to the top
edge of the ruler (the pointer turns into a pencil), click and
drag.
To activate/deactivate Cycle mode
• Click on the Cycle button.
• Press the [/] key on the numeric keypad.
• Press the [-] key on you computer keyboard.
To stop recording
• Click on the Record button during recording.
• Press the [*] key on the numeric keypad.
The Locate buttons
The Locate buttons are used to switch between marker
positions or to go to the beginning or end of your project.
45
The Pilot Zone
The Metronome
Sound Input Activity indicator
Musical Keyboard Input Activity indicator
The Pilot Zone display
To add a click sound to playback and/or recording (as
specified on the Program Settings Page, see “The Pro-
gram Settings Page” on page 77), activate the Metro-
nome button. The metronome will follow the project tempo
and time signature.
Deactivating this button will turn off the metronome click.
Ö You can also adjust the Metronome volume. For more
information on the Metronome and its setting, see “Turn-
ing on the Metronome click” on page 14.
Computer Usage
On the right side of the Pilot Zone, there is a Computer
Usage indicator.
The Pilot Zone display contains important information
about your project. Displayed from left to right are the
Song Position, the Tempo, the Time Signature and the
Project Root Key.
The Pilot Zone display.
Sound Input Activity
This indicator shows upon any input activity of connected
audio sources.
Musical Keyboard Input Activity
This indicator shows upon any input activity of connected
USB/MIDI keyboards, including controller activities.
If your computer is trying to do too many things at once, it
may overload. The indicator shows the current processor
load of your computer. If two or three bars light up, the
workload is quite high. In case of an overload, the circle to
the far right will also light up. If this happens, you should
try to reduce the processor load, e.g. by freezing tracks,
see “Freezing Audio tracks” on page 52 and “Freezing in-
strument tracks” on page 52.
The Song Position (POS)
The Song Position shows the current position of the cursor in your project.
The Song Position can be displayed in the time formats
“Bars and Beats” or “Seconds”. To set the time format,
click in the top right corner of the Song Position field.
To change the Song Position, you have the following possibilities:
• Double-click the Song Position field and type in the desired position.
• Click in the song position field, keep the mouse button
pressed and drag up or down.
• Click in the lower half of the ruler at the desired position.
46
The Pilot Zone
The Tempo (TEMPO)
The tempo display shows the current project tempo at the
cursor position.
To change the tempo, you have the following possibilities:
• Double-click the tempo field and type in the desired
tempo.
• Click in the tempo field, keep the mouse button pressed
and drag up or down.
• Select a loop within your project that has the desired
tempo and drag it onto the Tempo field.
This will change the tempo to the tempo set in the loop file.
Using Tap Tempo
The Tap Tempo function allows you to specify a tempo by
tapping:
1. Click the Learn button in the upper left corner of the
Tempo display to activate the Learn mode.
The button turns red to indicate that you can now tap the tempo.
2. If you want to tap the tempo of some recorded material
with unknown tempo, activate playback.
3. Tap the tempo on the space bar of the computer keyboard or on a connected MIDI keyboard.
4. When you stop tapping, the program calculates the
average tempo of the taps and displays it.
The tapped tempo is now shown in the Tempo display.
• To activate Rehearsal tempo, click in the top right corner of the tempo field.
Rehearsal tempo is activated.
• To use the normal project tempo again, click again in
the top right corner of the Tempo field.
The Time Signature (T.SIGN)
Your project time signature is displayed here.
To change the time signature, you have the following pos-
sibilities:
• Double-click the Time Signature field and type in the
desired time signature.
• Click in the time signature field, keep the mouse button
pressed and drag up or down.
The Project Root Key (KEY)
The root key of your project is displayed here. You can
change this in the following ways:
• To change the project root key, click on the value and
select a key from the pop-up menu.
• Select a loop in your project that has the desired key
and drag it onto the key field.
This will only work if the key information was saved with the original file.
Ö When you create a new project, the first audio event
that you drag into your project will define the key, provided
that the audio event’s data contains key information.
Using the Rehearsal tempo
If you are recording an instrument with Sequel and you
find that at some moments, it is impossible for you to keep
up with the project tempo, try activating Rehearsal mode.
This reduces the project tempo, making it easier for you to
record even tricky parts with Sequel.
The Pilot Zone
47
The Virtual Keyboard
!
The Virtual Keyboard allows you to play and record MIDI
notes by using your computer keyboard or mouse. This is
useful if you have no external MIDI instrument at hand and
you do not want to draw in notes with the pencil tool.
1. Create or choose an instrument track and activate the
“Record Ready” button for it.
Which type of sound is played depends on the selected preset.
2. Activate the Virtual Keyboard by clicking on the “Activate Virtual Keyboard” button or by using the key command
[Ctrl]/[Command] + [K].
3. You can now choose between two different keyboard
display modes: computer keyboard and piano roll. To
switch between these two modes, click the “Change Virtual Keyboard Display Type” button or use the [Tab] key.
The Virtual Keyboard in computer keyboard display mode
• In piano roll display mode you have two full octaves at
your disposal. That way you can enter two voices simultaneously: for example bass and lead voice or bass drums
and HiHats.
Hit the second and third row (“z”, “s”, “x”, etc.) for the lower octave and the
forth and fifth row (“q”, “2”, “w” etc.) for the higher octave.
When the Virtual Keyboard is active, the usual key
commands are blocked. The only exceptions are: [*]
(“multiply” on the numeric keypad) for recording,
[Space] for start/stop and [Home]/[Command]+
[Home] to jump to the project start.
5. Use the fader “Note velocity level” to the right of the
virtual keyboard to adjust the volume.
You can also adjust the volume using the up and down arrow keys.
6. Use the “Octave Offset” icons to the left and the right of
the virtual keyboard to offset the octave range of the keyboard.
You can also use the left and right arrow keys to switch the keyboard range
to a lower or higher octave, respectively.
Ö You can also use the Virtual Keyboard for previewing
instrument presets on the MediaBay Page.
The Virtual Keyboard in piano roll display mode
4. Strike one key at a time or several keys simultaneously
if you want to enter polyphonic parts.
Note that the maximum number of notes that can be played at one time varies between the different operating systems and hardware configurations.
48
The Pilot Zone
8
The Arrange Zone
Introduction
Track list
Audio events and instrument parts
Show Transpose
Track
Show Arranger Track
Add New Track
Show/Hide
Track Pictures
Click here to show the Transpose track.
The Transpose track with transpose values.
The Arrange Zone is where all of the main elements of
your project will reside. This is also where all of your recording, editing, and arranging will take place.
To the left of the program window you will find the track list.
The Arrange Zone in the center displays the instrument
parts and audio events of the project along the timeline.
The Track list buttons
Show Transpose Track
The Transpose track allows you to set global key changes.
Activating the “Show Transpose Track” button reveals the
Transpose Track just below the ruler.
• [Alt]/[Option]-click to add a global transpose change.
You can add as many as you like.
• To change a transpose value, click in the Transpose
Value field and drag up or down.
• To hide the transpose track, deactivate the “Show
Transpose Track” button.
Add New Track
Clicking this button will open the Add Track dialog, see
“Add Track…” on page 42.
Ö Even when hidden, the transpose track will still affect
your project.
If you do not want the transpose settings to affect your project, you have
to delete all transpose parts on the transpose track.
Show Arranger Track
Activating the “Show Arranger Track” button will reveal
the Arranger track just below the ruler.
• To add an Arranger part, hold down [Alt]/[Option] and
click.
Ö Even when hidden, the Arranger track will still affect
your project.
If you do not want the Arranger track to affect your project, you have to
manually delete all parts from the Arranger track.
For more information, see the chapter “Tutorial 4: Live
Pads and Chain Play mode” on page 35.
50
The Arrange Zone
Show/Hide Track Pictures
Click here to resize the Arrange Zone.
Track name
Track number
Track height
buttons
When you activate this button, the track list will be expanded to the right to make room for the Track Pictures.
These are set up on the Track Inspector Page in the Multi
Zone, see “The Pictures tab” on page 62. To hide the
Track Picture section, click on the button again.
Resizing the Arrange Zone
Selecting tracks
You can select tracks by clicking on the track name. You
can select multiple tracks at once by [Ctrl]/[Command]clicking on each track you wish to select.
Renaming tracks
You can rename tracks by double-clicking on the Track
Name field and typing in the desired name.
The Arrange Zone can be resized by clicking on the divider, i.e. the bar at the bottom of the Arrange Zone and
dragging up or down.
The cursor will change letting you know when you can resize. If you want to reset the Arrange Zone to its default
size, just double-click on the divider.
About tracks and track controls
There are two types of tracks in Sequel: audio tracks and
instrument tracks. All of the tracks reside along the left hand
side of the Arrange Zone. In the retail version of Sequel,
there is no limit to the amount of tracks you can create.
Track numbering
Tracks are automatically numbered based on the order they
are arranged in. You can rearrange tracks by clicking on the
track name field, holding the mouse button pressed and
dragging up or down.
When you move the track, the track number will change
according to its new position in the track list.
Track height
In the lower left corner of the Arrange Zone track list are
four buttons for controlling the track height.
• The first button, “Minimal Tracks”, sets all tracks to
“Small”. You can also use the key command [Shift]+[1].
Only the Mute button, the Track name and the Track meter will be visible.
• The second button, “Normal Tracks”, sets all tracks to
“Normal”. You can also use the key command [Shift]+[2].
The following controls become visible: Solo, Track Number, Color Selector, Volume, Record Ready, Freeze, Musical Keyboard Input Activity (instrument tracks only), Automatic Fades (audio tracks only) and the Panner.
• The third button, “Large Tracks”, sets all tracks to
“Large”. You can also use the key command [Shift]+[3].
The Automation pop-up (in Automation mode) and the Input Selection
pop-up (audio tracks only) are displayed.
• The forth button “Maximal Tracks” sets all tracks to maximal size. You can also use the key command [Shift]+[4].
The events on the track are displayed in maximum size.
51
The Arrange Zone
Track controls
!
Mute
Solo
Record Ready
Click on the button “Large Tracks” to display all
available track controls.
Each track includes a set of track controls. These are described next.
Freezing Audio tracks
Effect plug-ins (see “Effects reference” on page 99) can
sometimes require a lot of processor power. If you are using
a large number of track effects, you may eventually reach a
point where the computer cannot play back the track properly (the Computer Overload indicator lights up, you get
crackling sounds, etc.).
To remedy this, you can freeze the track by clicking the
Freeze button in the Inspector.
Mute
Mute will stop all output from any track that it is activated
on.
To mute a track, you have the following possibilities:
• Activate the “Mute” button.
• Select the track you wish to mute and press [M] on your
computer keyboard.
Solo
Solo will stop all output from any track other than the one
with Solo activated on it.
To solo a track, you have the following possibilities:
• Activate the “Solo” button.
• Select the track you wish to solo and press [S] on your
computer keyboard.
Record Ready
Record Ready will enable recording on the respective
track. You can record on up to 8 tracks at once.
To enable recording, you have the following possibilities:
• Activate the Record Ready button.
• Select the track you wish to record on and press [R] on
your computer keyboard – this toggles Record Ready on
and off.
The Freeze button is activated for this track.
• The program now renders the output of the track, including all track effects, to an audio file.
This file is placed in the Freeze folder within the project folder.
• The frozen track is locked for editing in the Arrange
Zone.
Frozen track effects cannot be edited, added or removed.
• On playback, the rendered audio file is played back.
You can still adjust the level and panning, make EQ settings and adjust the Global and Output Effects.
After freezing, you hear the track play back as before but
the track effects don’t have to be calculated in real time,
easing the load on the computer processor. Typically, you
would freeze a track when it’s finished and you don’t need
to edit it anymore.
If you need to edit the events on a frozen track or make settings for the track effects, you can unfreeze the track by
clicking the corresponding Freeze button again. This reactivates the frozen track effects and the freeze files will disappear. After editing you can freeze the track again.
Freezing instrument tracks
Instrument track presets may require a lot of processor
power. If you are using a moderately powerful computer or
if you are using a large number of instrument tracks, you
may come to a point where your computer cannot handle
all instrument tracks playing back in real time (the Com-
52
The Arrange Zone
puter Overload indicator lights up, you get crackling
sounds, etc.). In this case you should consider freezing the
instrument track. This is also useful for sounds that use a
lot of RAM, e.g. for pre-loading samples. By freezing the
instrument track, the RAM becomes available for other
processes or plug-ins, etc.
This is how it works:
• When you freeze an instrument track, the program renders an audio file of the instrument track output (taking into
account all unmuted instrument parts on that track). This
file is placed in the “Freeze” folder within the Project folder.
• The frozen instrument track is locked for editing in the
Arrange Zone.
Frozen instrument settings and track effects cannot be edited, added or
or removed.
• When you start playback, the rendered audio file is
played back from an “invisible” audio track, routed to the
instrument track’s mixer channel. Thus, any effects, EQ or
mixing automation will still be applied.
The result of the Freeze is that you get exactly the same
sound as before, but the computer doesn’t have to calculate the sound of the instrument track in real time.
The instrument track freeze function is available in the
track controls section.
1. Set up the instrument track so that it plays back the
way you want it to.
This includes making parameter settings in the Instrument tab of the
Track Inspector Page.
3. A progress dialog is shown while the program renders
the Instrument track to an audio file on your hard disk.
The Freeze button lights up and the instrument parts on the frozen track
are locked and cannot be moved.
4. Play back the project.
You will hear exactly the same sound as before freezing the instrument
track – but the CPU load will be considerably less!
• Any track effects and instrument settings for the Instrument track are frozen. However, you can always adjust
Global and Output Effects, level, pan, and EQ for frozen
Instrument tracks.
If you need to make adjustments (either to the Instrument
tracks or to the Instrument settings on the Instrument tab in
the Track Inspector Page) you need to unfreeze the instrument track by clicking the Freeze button again. The instrument track and the Instrument settings are restored and the
rendered “freeze file” is deleted.
Color Selector
You can change the track color by clicking on the Color
Selector button and choosing a color from the Color palette that appears. All events and parts on that track will
change their color accordingly. Note that you can also
change the color on the Mixer Page, see “Setting the
color” on page 61.
2. Click the Freeze button in the track controls section.
You will still be able to edit, replace or remove event effects on the Instrument track channel after the Freeze, but you will not be able to
change the settings on the Instrument tab.
The Arrange Zone
53
Automatic Fades (audio tracks only)
The Automatic Fades Function is disabled.
The Automatic Fades Function is enabled.
The Musical Keyboard Input Activity
Track meter
Track pan
Track volume
Found next to the Freeze button, the “Automatic Fades”
button applies a short fade to the edges of all the events in
the track.
Ö This button is only visible when the corresponding audio track is selected.
This is useful for eliminating pops or clicks that can occur
when playing over event boundaries.
Track volume and pan
The track output volume and pan can be controlled directly
on the track itself. When your mouse is positioned over the
volume or pan control, the respective values will be shown
to the left.
To adjust volume or pan
• Click and hold and drag left or right to adjust the volume
or pan.
• Double-click on the volume or pan values and enter a
new value – for volume the range is from 0 to 120, for pan
the range is from -100 to 100. Negative values represent
left values and positive values represent right values. You
can also enter L for all left, C for center, or R for all right.
• [Ctrl]/[Command]-click to set the volume to 100 or the
pan to 0, which is C.
The indicator lights up upon any input activities of connected USB/MIDI keyboards including controller activities. It also lights up when you play the Virtual Keyboard,
see “The Virtual Keyboard” on page 48.
Input Selection (audio tracks only)
The Input Selection pop-up menu allows you to switch between the inputs on your audio interface. Click in the Input
selection field to reveal the pop-up menu. All of the available inputs on your audio interface are shown here.
For more information on setting up your interface, see the
chapter “Setting up your system” on page 88.
Track meter
On the right hand side of the track controls you can find a
meter. This is a visual representation of the output level of
audio and instrument tracks.
54
The Arrange Zone
Track Pictures
Track automation controls
Automation pop-up menu
Master automation
If the “Show Track Pictures” button is activated above the
track list, and track pictures are assigned, they are displayed to the right of the track controls. Track pictures are
set up on the Pictures tab of the Track Inspector Page,
see “The Pictures tab” on page 62.
Track automation
Track automation allows you to make things such as volume, panning, and various other settings be adjusted automatically while the project is playing.
An example would be if you wanted the drums to be quieter
at the start of the song and then get louder at the end. You
can make Sequel do this automatically.
When the “Show Automation” button is activated in the
Pilot Zone, you’ll notice that new track controls appear.
These are the track automation controls.
Ö You can only edit automation events if you activate the
“Edit/Write Automation” button in the Pilot Zone, see “The
Automation buttons” on page 42 and “Adding automation” on page 31.
Note that the Master track is now visible at the bottom of
the Arrange Zone and you can automate parameters there,
too. One of the most popular parameters to automate is volume, for example to fade out at the end of a song.
Clicking on the control on the top will open a pop-up
menu. Here you can choose which setting you would like
to automate. You can automate multiple track settings, but
you can only view one automation parameter at a time.
The Arrange Zone
Ö You’ve been introduced to the automation features of
Sequel. For more detailed information on creating and editing automation, see “Adding automation” on page 31.
55
Timeline and grid
TimelineGridAt this zoom level, we can split on
quarter notes. If we zoom in, we can
split on eights and sixteenths.
Zoom In
Zoom Out
Zoom Commands
Horizontal scroll barVertical scroll bar
The timeline and grid serve as tools to help editing be
more precise and to help lock events to time.
The resolution of the grid depends on how far zoomed in
or out you are.
The Zoom Commands
To the right of the “+” and “-” buttons you can find the
“Zoom Commands” pop-up menu with three quick zoom
settings:
OptionDescription
Zoom FullZoom full will zoom out so that all of the events in the Ar-
range Zone are visible.
Zoom Part Zoom part will zoom in and center the event that you have
selected in the Arrange Zone.
Zoom Last Zoom last will return you to the last zoom setting you used.
Scrolling
After you have zoomed in you will most likely want to use
the scroll bars to get around.
Zooming in the Arrange Zone
There are a couple of ways to zoom in and out in Sequel.
• Click in the bottom half of the ruler, hold the mouse button and drag up to zoom out or down to zoom in.
• Click the “+” or “-” buttons in the bottom right corner of
the Arrange Zone. “+” zooms in and “-” zooms out.
• Press the [H] key on your computer keyboard to zoom in
and the [G] key to zoom out.
• The vertical scroll bar is located along the right side of the
Arrange Zone. This will scroll your project up and down.
• The horizontal scroll bar is located along the bottom of
the Arrange Zone. This will scroll your project left and right.
• You can also use your mouse wheel to scroll up and
down or use [Shift]+Mouse wheel to scroll left and right.
56
The Arrange Zone
Working with the Smart Tool
Click here to
mute the event.
Repeat button
Resize event handles
The events in Sequel have a bunch of functions built right
on to them. When you hover your mouse over an event,
the functions appear. We refer to this behavior as the
Smart Tool.
Changing the event name
Along the top is the event name. To change the name,
double-click on it and type in the new name.
Muting events
In the top right corner there are two lines that look like a
pause button. Clicking this will mute the event. The event
will turn gray. Click again to unmute.
While clicking and holding, drag to repeat the event.
When you let go of the mouse button the event will be repeated.
Resizing events
In the bottom left and right corners are handles for lengthening or shortening the event. Click and hold either one of
them and drag left or right to lengthen or shorten the event.
Repeating events
Just below the Mute button is the repeat handle. Click and
hold, and drag to the right to create multiple copies of the
selected event.
Click and hold the repeat handle on the event.
The Arrange Zone
When you are resizing an event, the tool tip beside the cursor displays
the bar position and length of the event.
You can’t make an event any longer than it was when it
was first created.
57
Splitting events
Position the mouse over the line to get the Split tool
Two events after using the Split tool
Also notice the line going across the bottom of the event.
When you hover the mouse over it, it changes to the Split
tool. Just click to split the event.
58
The Arrange Zone
9
The Multi Zone
Introduction
Mixer Page
Track Inspector Page
MediaBay Page
Editor Page
Arranger Page
Program Settings Page
Click here to resize the Multi Zone.
The Multi Zone is where all of your project’s mixing, effects
processing and advanced editing will take place. The Multi
Zone includes a media browser for finding all of the audio
and MIDI loops and an Arranger Page for taking your
project out to the world to play live. This is also where you
will find all of the program preferences.
There are six buttons along the left-hand side of the Multi
Zone. Only one button can be activated at a time. The
Multi Zone changes depending on which button is activated. To activate a button, simply click on it.
• Note that you can completely hide the Multi Zone by
clicking the button in the middle of the lower edge of the
Sequel program window. Click the button a second time to
show the Multi Zone again. You can also press [E] on your
computer keyboard to hide or show the Multi Zone.
The Mixer Page
The Mixer Page is where most of the mixing in Sequel will
take place. The Multi Zone becomes a horizontal track
mixer when the Mixer Page is activated. Any track that you
have created in the project will be represented here.
Resizing the Multi Zone
The Multi Zone can be resized by clicking on the bar at the
top of the Multi Zone and dragging up or down.
60
The Multi Zone
Channels
Mute
Solo
Record Ready
Channel Level (Volume)
Panner
Track Number
Track Name
Hover mouse here to display
the Color Selector.
Master channel
with normal levels
Master channel
with clipping
(overload)
Disable
Automation
Each track has its own channel which includes a Record
Ready button, a Mute button and a Solo button. These
buttons have the same functionality as the respective buttons in the track controls area in the Arrange Zone.
Each channel is labelled and numbered. These labels and
numbers correspond to the ones found on the tracks in
the Arrange Zone.
Channel Level (volume) and Pan
Each channel has a fader for controlling the track volume
and a panner. The controls work in parallel with the ones
found in the track controls. If you lower the volume here,
the volume is also lowered in the track controls section
and vice-versa. Remember that you can reset these controls to their default settings by [Ctrl]/[Command]-clicking
on them.
Setting the color
When you set up a track by dragging a loop or instrument
preset into the Arrange Zone, Sequel will automatically assign a track color. Which color is assigned, depends on
the type of instrument, i.e. drum sounds will be assigned
one color, guitar sounds another and so on.
Each channel on the Mixer Page also features the option
to change the track color. To do so, hover the mouse over
the right-hand side of the channel. A Color Selector in the
form of a small box appears.
Click on the Color Selector to choose from a range of colors. All events on the track will also change color.
Scrolling
When you have multiple tracks in your project, you may
not be able to see them all at once on the Mixer Page. Use
the scroll bar along the bottom to scroll left or right to find
a specific track.
The Master channel
The Master channel is the output of all of the tracks combined. It is found on the right-hand side of the Mixer Page.
This channel features a volume fader, a panner and a button
to disable the master automation (see “Removing and dis-
abling automation” on page 32).
61
The Multi Zone
If you are clipping the Master channel, the channel will be-
…and on the Mixer Page (you might
have to resize the Multi Zone in order to see the pictures).
…in the track list…
The selected picture is displayed on the Pictures tab…
come red. Lower the fader to return the channel to normal,
or alternatively lower all track faders by the same amount
to reduce the level going into the Master channel. Click
the Audio Overload button to reset the clipping indicator.
The Track Inspector Page
The Track Inspector Page is where you find the track-related settings in Sequel, including all of the effect settings.
The Track Inspector Page has a few similarities to the
Mixer Page in that the Master channel is still present on
the right hand side. This time however, there is only one
channel strip present, which represents the selected track
in the Arrange Zone.
You can only edit one track’s settings at a time. To edit a
certain track, select it in the Arrange Zone to make its settings appear on the Track Inspector Page.
The Track Inspector Page features seven tabs. You can
click on a tab to access its controls and see what settings
you have already applied to it.
Adding Factory Track Pictures
Proceed as follows:
1. Select the track on which you want to insert a track
picture and open the Pictures tab.
The track pictures available in the included Factory content are displayed.
2. Choose one of the pictures from the Factory content
by clicking on it.
The Picture will be displayed on the Pictures tab, in the corresponding
channel strip on the Mixer Page, and in the track list for the selected track
in the Arrange Zone (if the Show Track Pictures button is activated).
The Pictures tab
On the Pictures tab of the Track Inspector Page you can
choose a Track Picture for the selected track. This is useful
if you want to be able to recognize your tracks at a quick
glance, e.g. in live performances. You can choose pictures
of the Factory content or add new ones to the User Library.
You can also change the size and the tinting of the pictures
or even rotate them.
The Multi Zone
62
On the Pictures tab, you can now edit the track picture in
Zoom slider
Tinting slider
Rotate Picture
button
Clear Picture
button
Remove selected pictures from library button
Library content
the following ways:
• Increase the tinting of the picture in the track color, or
reduce the tinting to zero by moving the slider up or down.
• Change the size of the track picture by using the Zoom
slider and click and drag the picture in the Track Picture
display to show the desired part of the image.
• Change the orientation by clicking on the Rotate Picture
button.
3. If you do not like the assigned track picture, you can
either select a different one or click on the Clear Picture
button.
• You can also hide all track pictures by clicking on the
Show/Hide Track Pictures button above the track list.
Adding custom Track Pictures
You can also add your own pictures, which will then become available in the Library selection on the Pictures tab.
The following formats are supported: *.bmp, *.jpeg and
*.png.
Proceed as follows:
1. Go to the location on your computer where you store
the picture you want to assign, click on it to select it and
drag it to the Track Picture display.
As soon as you release the mouse button, the chosen picture will be displayed in the track list, in the mixer and in
the Library content on the Pictures tab.
The assigned track picture is stored in the User content
folder specified on the Program Settings Page, see “User
Content Location” on page 77.
2. To delete a picture from your library, select it and click
the Remove selected pictures from library button. To delete several pictures at once, you can select these by
[Ctrl]/[Command]-clicking on them.
Note that this is only possible for your own pictures, Factory content cannot be deleted.
63
The Multi Zone
The Event Effects tab (instrument tracks only)
Click here to
access the
presets
The Event Effects tab only works with instrument tracks. It
includes two effects: a Chorder and an Arpeggiator.
Adjust the effect parameters until you get the desired result.
Chorder
The Chorder automatically plays chords when you press a
single note on your MIDI keyboard. This is great if you
have trouble playing in keyboard parts.
Use the “Bypass Chorder” button to bypass the effect.
You can select the type of chords you would like to be
generated from the pop-up menu.
Arpeggiator
The Arpeggiator automatically creates patterns based on
the notes you play, creating great rhythm and a really cool
effect. It creates this pattern as long as a note is held.
Once the note is released, the pattern stops.
Transpose Play Direction determines whether the pattern’s
key will go up, down, or a combination of the two.
Arpeggiator Play Mode determines what type of patterns
will be played back. When it is in Phrase Mode, pressing a
single note will play a scale and the Arpeggiator will not
recognize chords.
Use the “Bypass Arpeggiator” button to deactivate the
effect.
The Instrument tab (instrument tracks only)
The Instrument tab only works with instrument tracks. It
contains eight controls that are fixed for each preset.
• You can change the value of a control by clicking and
dragging left or right.
For details on what each a parameter does, see the chapter “Effects ref-
erence” on page 99.
• You can apply an instrument preset by clicking on the
preset button to open the preset pop-up menu.
The Quantize value allows you to set the resolution of the
patterns the Arpeggiator creates.
The Octave Range value allows you to determine how
many octaves the pattern will go above or below the note
you are playing.
Transpose Step determines how many steps the pattern
will change each time it starts again.
The Multi Zone
• You can then use the Category and Sub Category filters
to find a suitable preset. Select a preset along the right
hand side and click the Close button to close the menu.
For more details on category filters see the section “The MediaBay
Page” on page 67.
The Reset button will switch the instrument back to the
original preset and settings made prior to opening the
pop-up menu.
64
The Track Effects tab
Effect PresetsSelect Effect TypeEffects list
Effect parameters
Bypass Effect
Bypass Compressor
Treble (Hi EQ)
Middle (Parametric Mid EQ)
Bass (Low EQ)
Each track can have two insert effects, which are prefader. That means that raising or lowering the track fader
doesn’t affect how much audio signal is sent to the effect.
Use the “Select Effect Type” pop-up menu to select an effect and apply it to the track. Every effect also features
presets which can be accessed by clicking in the effect
preset field. Select a preset from the menu and click the
Close button to close the preset window.
The Track Effects can be bypassed by activating the
“Bypass Effect” button.
Each track also features a built-in compressor which is
also pre-fader, but is post EQ, meaning that the audio is
routed through the two insert effects, then the EQ, and
then the compressor.
The Equalizers tab
The Equalizers tab features a three band EQ. It features a
low shelf or bass frequency, a parametric mid or middle
frequency, and a high shelf or treble frequency.
The low shelf or bass frequency sets the frequency at which
the low tones will be affected. The parametric mid or middle
frequency sets the frequency at which the middle tones will
be affected. The high shelf or treble frequency sets the frequency at which the high tones will be affected.
The Threshold slider determines how much compression
will be added to the signal. This sets a threshold level.
When the signal goes above this level, the Compressor reduces the signal. Or in other words: the further to the right
you drag, the more compression you get. Gain Reduction
reflects how much gain or volume is being attenuated.
Ö You can also select a preset from the Compressor
presets pop-up menu.
The Compressor can be bypassed by activating the
“Bypass Compressor” button.
Adjusting frequency
You can adjust the frequency of each EQ by clicking on
the frequency slider and dragging left or right.
65
The Multi Zone
Adjusting level (gain)
Bypass Equalizers
You can adjust the EQs level by raising or lowering the
bass, middle, or treble gain slider.
To do this, click and drag up or down on the desired slider.
Adjusting width
The middle EQ is a parametric EQ. That means that the
frequency range of this EQ can be widened or shortened.
To do this, click on the Middle Width slider and drag right
to widen the range, and left to shorten it.
EQ Presets and Bypass Equalizers
Sequel has built-in EQ presets which you can access by
clicking in the presets field and selecting a preset from the
pop-up menu. Select Reset to clear all EQ settings.
To bypass the EQ, click the “Bypass Equalizers” button.
The Global Effects tab
Each project can have two send effects. These are referred to as “Global Effects”. You can select any of the
available effects as global effects.
Using global effects can help reduce CPU load on your
computer. If e.g. you find you are using the same reverb
on every track, you can create a “Global Effects” reverb
and use the Amount fader (see below) to send signals to
that reverb.
Every global effect also features presets which can be accessed by clicking in the “Effect Preset” field.
Here you can select a preset from the menu. Click the
Close button to close the preset window.
Ö Note that the global effects exist only once for your
project, i.e. the effects on this page will not change when
changing to another track.
For details on each effect and its parameters, see “Effects
reference” on page 99.
The Amount fader
To adjust the amount of signal to apply to the send, use
the Amount fader. You can deactivate a send for a particular track by clicking on the respective Bypass button.
66
The Multi Zone
The Output Effects tab
You can apply two custom and two fixed output effects to
the Master channel. These effects are similar to the track
effects in that they are pre-fader.
The two fixed effects are Maximizer and StereoEnhancer.
Both are controllable via one fader and a Bypass button.
The “Maximizer” raises the overall volume level without
clipping the output.
The MediaBay Page
The MediaBay Page is a browser for audio and instrument
loops, instrument presets, and track presets. This page is
extremely useful because not only can you manually enter
a name to search for at the top of the page, but you can
also define so called tags, i.e. attributes for each of your
media files to narrow down the result list.
Filtering media files
The tags predefined for the included media files include
items like Category/Sub Category, Style/Sub Style, Character, Rating, Tempo, Bars & Beats and many others.
The “StereoEnhancer” spreads the stereo image out to
give a project a larger sense of space.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 99.
The MediaBay Page is made up of five columns (or “filters”) for narrowing down the list of media files. Click on
one of the items in the column list to only show files containing this attribute. The results will appear on the far right
of the MediaBay Page. When you set up the category filter, only the sub categories, styles and sub styles for which
files were found will be available, all others will be grayed
out. The number displayed before a filter name indicates
how many files match this criteria.
If the MediaBay Page has the focus, you can use the arrow keys to step through the different columns and press
[Ctrl]/[Command]+[Space] to select or deselect the current filter item.
67
The Multi Zone
At the top left of the MediaBay Page you will find the con-
Show
Loops
Show Sounds
Show Tracks
Search field
Search results
tent selection pop-up menu. Here you can decide which
content you would like to use the MediaBay Page to
search through.
Although Sequel comes with thousands of great loops,
you may want to add loops from other libraries or content
you created yourself. In order to separate factory content
from your own libraries, Sequel has a folder structure for a
clean organization of media files. To add a new library from
a CD or DVD, create a new subfolder inside the “VST
Sound” folder on your hard drive, pick a meaningful name
for this library and copy all its files into this subfolder. If
your content is located elsewhere, create a shortcut/alias
for this subfolder. You can later browse this folder by selecting it from the content selection pop-up menu on the
MediaBay Page.
Selecting “User Content” will only show files that you have
added to the User Content folder on your hard drive. Loops
that you add to the MediaBay Page by drag&drop will automatically be saved in the User Content folder, see “Adding
Content” on page 70. You can specify the User Content
Location on the Program Settings Page, see “The Program
Settings Page” on page 77.
Showing Loops, Sounds and Tracks
Using the Show Loops, Sounds, and Tracks buttons you
can decide what kind of files you want to search for.
By activating the “Show Loops” button only audio and instrument loops will be shown. With the “Show Sounds”
button only instrument presets and instrument track presets are shown, and the “Show Tracks” button is used to
show audio track presets.
Searching by file name
At the top right of the MediaBay Page you will find the Text
Filter field. Here you can type in a name to search for.
Pressing [Return] will show the results to the right.
Ö After you added new content to Sequel, the MediaBay
Page has to learn about which content has been added
and scan for this new content. On the PC, this happens
automatically when the transport is stopped, so make sure
Sequel is not playing when you add loops. On the Mac,
you will have to restart Sequel after adding new content.
To specify attributes for your media files, select the file so
that it is displayed to the right on the MediaBay Page, click
in the tag columns and select a tag value from the pop-up
menu, or enter a new numerical value (depending on the
type of the tag value).
The Multi Zone
Setting a rating filter
Next to this there is the Rating Filter setting. You can use
this to automatically get rid of loops and patches that you
have given a low rating to. Any files with a lower rating
than the one you specify here will be filtered out.
68
Show Family Items
Show Family Items
Go Back
Family Name
Preview Volume slider
Activate Preview Mode button
When you select a loop, the “Show Family Items” button at
the far right becomes available. Activating this button filters
the results to only show loops that are part of the same
family.
The Family Name menu also appears, allowing you to
browse all of Sequel’s loop families.
Use the Go Back button in the top left hand corner to return to the previous menu.
Delete Selected Media
Next to the “Show Family Items” button there is the “Delete Selected Media” button. To delete a media file (a
loop, track preset, or effect preset), select it and click this
button. A dialog will appear where you have to confirm
that you want to delete this media. Select “Delete” to continue or “Cancel” to close the dialog without deleting.
Reset Filters
To reset all of the filters, click the “Reset Filters” button in
the top left hand corner of the page.
Adding Media to the project
Once you have found the media you are looking for you
can click on one of the results and either drag and drop it
directly into the Arrange Zone or preview it to hear it first
(see below).
Previewing media
At the top center of the MediaBay Page you will find the
“Preview Volume” slider and the “Activate Preview Mode”
button. If the Preview Mode is active and you click on a
loop or sound, you will hear it play. To stop the preview,
click again. When you preview while playing back your
project, the project’s tempo and key will be used for preview. When you wish to preview the media file in its original tempo and key, make sure that playback is stopped.
The “Preview Volume” slider controls the preview volume.
Click and drag it left or right to lower or raise the volume.
When you drag a file from the MediaBay Page into the Arrange Zone, the preview volume will be adopted, but only
if you drag it to an empty area, creating a new track. You
can click on the “Activate Preview Mode” button to deactivate the Preview function.
Ö This button only appears for user content. Loops from
the Factory content cannot be deleted.
69
The Multi Zone
Changing media file attributes
You can also change the attributes that are associated
with a file. To do this, click on the corresponding Loop,
Sound or Track file in the MediaBay Page and do one of
the following:
• To change the rating, click in the corresponding field to highlight it, then drag with the mouse in the rating field to the desired value.
• To change the Name, Tempo, or Bars & Beats attributes click
in the corresponding field to highlight it, then click again and
type in the new value.
• To change the Key, Sub Style and Sub Category attributes click
in the corresponding field to highlight it and click again to open
a pop-up menu where you can choose a new value.
• To change the Character attribute, click in the corresponding
field to highlight it, then click again to open a dialog where you
can change the settings.
Ö Note that you can select several files simultaneously
and change their tags all in one go holding down [Shift] or
[Ctrl]/[Command].
Here you can apply meta data to the loops based on the attributes listed along the left-hand side of the window. Click
beside the attribute and select a value from the pop-up
menu that appears. Setting these attributes will make it easier for you to organize and find the files later.
You can name the loops at the bottom of the window.
Click “OK” to add the loops to your user content.
The Editor Page
The Editor Page allows you to perform advanced editing of
your audio events and instrument parts, including audio
warp, reverse and quantize. The Editor Page will be blank
unless an event is selected in the Arrange Zone. If you
have an audio event selected, the Editor Page will become
a Sample Editor. If an Instrument part is selected, the Key
Editor will be shown.
Adding Content
You can drag and drop your own events, parts and even
entire folders onto the MediaBay Page. A duplicate of the
corresponding files will be saved in the “User Content Location” specified on the Program Settings Page.
Select an event and drag it onto the MediaBay Page. If you
are dragging an audio event, the “Save Audio Loop” dialog
opens. If you are dragging an instrument part, the “Save
MIDI Loop” dialog opens.
The Multi Zone
70
The Sample Editor
!
Zoom in and out
Volume
Mute
Transpose Lock
Transpose
The Sample Editor allows you to edit audio files. The selected audio event is displayed in the center of the Editor
Page. Here you can see a detailed waveform rendering of
the audio file.
You can zoom in and out using the plus and minus buttons
in the bottom right corner. You can also click in the ruler
along the top of the Editor Page and drag up to zoom out
and down to zoom in. Once you are zoomed in, you can
use the scroll bar along the bottom to scroll left or right.
Adding silence
You can add silence to an event by selecting a section of
the event (by clicking and dragging) and then pressing [Delete] or [Backspace] on your computer keyboard. This is
non-destructive and will not affect the audio file in any way.
Note that if you change the event settings for Stretch
Mode, Optimization, Quantize and Swing, or use the
Transpose Lock function, all copies of this event in the
Arrange Zone will be modified as well. However, the
original file in the MediaBay Page will not be affected.
The Multi Zone
Volume
You can adjust the event volume. This is not connected to
the track volume in any way.
• To adjust the volume, click and drag up or down.
• You can also double-click and enter a value from -64 to
24. Zero is the default.
Mute
You can mute the event by activating the “Mute” button.
Deactivate it to unmute the event.
Transpose
You can change the key of the event by adjusting the
transpose value.
• To change the key click in the value field and drag up or
down.
• You can also double-click and enter a value from -24 to
24. Zero is the default.
71
Transpose Lock
Stretch Mode
Optimization
!
Free Warp
Reverse
Root Key
Quantize
Warp Beats
Activating transpose lock will lock the original transpose
value of the event. The event will no longer follow any global transpose changes throughout the project.
Stretch Mode
Here you can switch between either the “Song Tempo” or
“Original” stretch modes. Simply click to switch between
them.
• Activating “Song Tempo” will lock the event’s tempo to
the project tempo. This function does not quantize the audio, but adjusts the size of the event so that it is playing
back at the project tempo.
• “Original” allows the event to stay in its original tempo.
Any changes you make to the file in “Song Tempo” mode
will be reverted when you switch to “Original”. When you
go back to “Song Tempo” mode, the changes you made
there will return.
Please note that this does not include any settings you made with the
Free Warp tool, see “Free Warp (“Song Tempo” mode)” on page 73.
Reverse
This function reverses the selected audio, as when playing
a tape backwards. You can also select a region and apply
the Reverse function only to this selection. Note that if you
click the Reverse button, all warp tabs (see below) you
have made until then will be discarded.
If you have several copies of one event and use the
Reverse function for one of them, only this event will
be modified. All other copies will leave as they are. The
modified event will change its color.
Quantize (“Song Tempo” mode)
Select a quantize value from the pop-up, used for all quantize related functions such as swing and triplets. It also
determines the grid resolution for the sample editor.
Warp Beats (“Song Tempo” mode)
Warp Beats will auto quantize the audio event to the project
tempo based on the “Quantize” value. See the chapter “Ad-
vanced features” on page 79 for more information.
Optimization
Depending on the type of instrument recorded in your audio file, you can set a different option to achieve the best
possible stretch result. For example, select the “Drums”
option for percussive sounds or try “Solo” for solo wind instruments. “Mix” is the default, but it might be worth to try
any of the other options if you are not happy with the result
of a tempo adjustment.
72
The Multi Zone
Swing (“Song Tempo” mode)
Warp Beats
activated
Swing
Number of Bars
Reset Warping
Free Warp
!
Horizontal zoom Vertical zoom
Quantize grid (which varies depending on the value set in
the Quantize pop-up menu) and change it with the Warp
tool. See “Audio quantization and warp” on page 81 for
more information.
Ö The warp settings are saved with the project.
If you have several copies of one event and use the
Free Warp function for one of them, only this event will
be modified. All other copies will leave as they are. The
modified event will change its color.
Number of Bars
This allows you to manually enter the length of the audio
event in bars. This is helpful if the length of the audio event
has not been detected, but you know its length in bars.
Swing appears when “Warp Beats” has been activated.
Swing allows you to add a more human feel to an audio
event. Click and drag the slider left or right to add or remove swing. The effect of using swing is dependent on
the “Quantize” value. If the “Quantize” value is set to
eighth notes for example, only eighth notes will be affected by changing the swing amount.
Free Warp (“Song Tempo” mode)
“Free Warp” allows you to manually adjust how the audio
lines up to bars and beats and essentially “warp” the audio. You can draw Warp tabs and move them left or right
to change the timing and to timestretch the audio. By
clicking the “Warp beats” button, you can display the
Reset Warping
Reset Warping will reset any changes that you made with
Free Warp activated. This function deletes all warp tabs,
and restores bars and beats to their original settings. The
Warp Beats mode will also be deactivated.
When the Stretch mode/Optimization section is highlighted, free warping has been applied to the active audio
event.
Root Key
This indicates the key (A, Bb, C#, etc.) that the event is in.
If this information is not contained in the meta data, nothing will show up here.
The Key Editor
The Key Editor allows you to make various changes to the
instrument part. The Instrument part selected in the Arrange Zone is displayed in the center of the Key Editor.
Here you can move, edit, and even draw in data.
73
The Multi Zone
You can zoom in and out using the plus and minus buttons
Mute
Transpose
Lock
Transpose
Quantize
Perform Quantize
Swing
Legato Slider
Triplets On
in the bottom right corner. You can also click in the ruler
along the top of the Editor Page and drag up to zoom out
and down to zoom in. Once you are zoomed in, you can
use the scroll bar along the bottom to scroll left or right
and the little scroll bar on the right hand side to scroll up
and down. You can also use the mouse wheel to scroll up
and down and [Shift]+mouse wheel to scroll left and right.
The slider along the right-hand side zooms the Key Editor
in and out. This makes the notes and the piano roll on the
left hand side larger and smaller.
You can click on the piano roll to hear a specific pitch.
The most important editing functions in the Key Editor are
described in the section “Key Editor” on page 23.
Mute
You can mute the instrument part by activating the “Mute”
button. Deactivate it to unmute the part.
Quantize value
You select a quantize value from the pop-up menu. This
will be used for all quantize-related functions such as
swing and triplets. It also determines the grid resolution
for the Key Editor.
Triplets On
When activated, Triplets On allows you to enter triplets in
an Instrument part. The resolution of the Triplets that can
be entered is determined by the Quantize value.
Perform Quantize
Activating “Perform Quantize” (or pressing [Q] on the
computer keyboard) will move all the notes to the nearest
bar or beat, depending on the Quantize value. If this is set
to quarter notes, all notes will be moved to the nearest
quarter note.
Transpose
You can change the key of the event by adjusting the
transpose value.
To change the key, click and drag up or down.
You can also double click and enter a value from -24 to 24.
Zero is the default.
Transpose Lock
Activating transpose lock will lock the original transpose
value of the event. The event will no longer follow any global transpose changes throughout the project.
The Multi Zone
Swing
Swing allows you to add a more human feel to instrument
data. Click and drag the slider left or right to move the
notes. Which notes are affected depends on the Quantize
value. If the Quantize value is set to eighth notes, only
eighth notes will be affected when changing the swing
amount.
Legato Slider
This slider increases or decreases the amount of legato in
the selected Instrument part. Legato is defined as a
smooth, even style without any noticeable break between
notes. Therefore, when increasing Legato, you are stretching out the notes such that there is no noticeable attack between two notes. Decreasing this value will create shorter
notes, sounding more “staccato”.
74
Activated Step Input
Nudge left
Root Key
Activated Step Input
Nudge right
Controller LaneController Lane pop up
“Activated Step Input” allows you to enter instrument data
note by note and beat by beat, using a MIDI keyboard or
controller. It’s great for quick entry of instrument parts.
When activated, this button puts Sequel into step input
mode. A blue vertical position line appears. Each time you
press a key, a note will be entered at the vertical position
line. The length of the note is determined by the Quantize
value.
You can use the left/right arrow keys on your keyboard to
move the position of the vertical position line.
Nudge Left
This moves the selected note left based on the Quantize
value.
Clicking on the Controller Lane pop-up menu allows you
to decide what specific controller data you would like to
view or modify.
For more information about editing controller data, see
“The Controller lane” on page 25.
The Arranger Page
The Arranger Page allows you to change the project by
creating different arrangements. This allows you to play
back the project in a non-linear way and is great for live
performance.
Nudge Right
This moves the selected note right based on the Quantize
value.
Root Key
This indicates the key (A, Bb, C# etc.) that the part is in. If
this information is not available (i.e. if there is no “key” attribute), nothing will show up here. Newly recorded parts
should show the key defined for the project.
Controller Lane (Velocity, Pitch Bend, etc.)
The Controller Lane allows us to add or modify instrument
data such as velocity and controller information. The most
common use for this is to edit velocity, pitch bend and
controller numbers for things like sustain, etc.
The Multi Zone
75
In order to do this, you first need to create Arranger parts.
Show Arranger Track
Pad “A”
Arranger part “A”
Scroll left and right
Make sure that the “Show Arranger Track” button above
the track list is activated, see “Show Arranger Track” on
page 50.
Pad assignment
[Alt]/[Option]-click along the top of a pad to open a pop-up
menu allowing you to choose which part will be linked to
that pad. You can also set this to “None” or to “Stop”.
Pad name
[Alt]-click along the bottom of the pad to name the pad.
Pad modes
There are two Pad modes in Sequel which you can actually switch during playback. You can choose between
“Live Pads” or “Chain Play” mode (for a detailed description of these modes, see “Tutorial 4: Live Pads and Chain
Play mode” on page 35).
Live Pads
Hold down [Alt]/[Option] and move the mouse cursor over
the Arranger track. The mouse will turn into a pencil. You
can then click and drag to create an Arranger part.
Pads
The 16 rounded squares in the center of the Arranger
Page are known as pads. Every Arranger part that you create in the Arranger track can be represented by one of
these pads. There are only 16 pads though, so you can
only access 16 Arranger parts at a time.
In this playback mode you can click on a pad at any time to
play it. The part will loop until you click on another pad or
hit stop. You can also press the corresponding key on
your computer keyboard to activate the pad.
Chain Play
In Chain Play mode, you can create a preset order for the
parts to play in.
76
The Multi Zone
Just select each pad in the order that you want them played.
Insert Cursor
History menu
Reset
You can also press the corresponding key on your computer keyboard to add the pad to “The Current Chain”. As
you select them “The Current Chain” will begin filling up.
“The Current Chain” resides along the top of the Arranger
Page and is only active in “Chain Play” mode.
Scroll left/right
You can scroll left and right through the current chain using
the buttons on the left hand side.
Insert Cursor
The insert cursor allows you to decide where to insert an
Arranger part into the “Current Chain”. Click and drag to
move the cursor left or right to the desired position and
then click on a pad to enter it into the current chain at the
cursor location.
The Program Settings Page
The Program Settings Page is where you define all of the
main settings in Sequel.
Sequel Projects
History menu
The History menu will save various chain configurations you
have made for future use. Click to reveal a pop-up menu.
You can then select a number, enter a chain. Then select
another number. The previous chain will be saved.
Reset
Select “Reset” to clear the current chain.
See the chapter “Tutorial 4: Live Pads and Chain Play
mode” on page 35 for more details on the Arranger Page
and parts.
The Multi Zone
Project Location
Click in this field to select the directory to store projects on
the hard drive. A dialog opens allowing you to browse the
hard drives and find a suitable location or select Create to
make a new folder.
User Content Location
Click in this field to set where you would like user created
content to be stored. A dialog opens allowing you to
browse the hard drives and find a suitable location or select Create to make a new folder.
Once set, this is where any content that you create will be
stored. If you own media files that you wish to use in Sequel, copy the files to this location, and they will be displayed on the MediaBay Page.
You can drag and drop your own events, parts and even
entire folders onto the MediaBay Page. These will then automatically be added to the User Content Location folder,
see “Adding Content” on page 70.
77
Start-up Action
This pop-up menu allows you to decide whether Sequel
will create a new project when you load up or load the last
project you were working on.
Audio Settings
Audio Connection
Clicking here brings up a pop-up menu where you can select which ASIO driver you would like to use for audio
playback.
• Click the “Setup…” button to bring up the control panel
for you audio interface.
• Click “Reset” to reset the ASIO driver settings.
Output Selector
Clicking here brings up a pop-up menu where you can select the output on the interface that you would like to use
as the output for the project.
Record Format
Here you can select the bit rate you would like to use for
recording. There are two options:
• 16 Bit is the format used for CDs.
• 24 Bit provides noticeably better quality than 16 Bit, but
it also requires more storage space on your hard disk.
Show Tips
Show tips, when activated, will display tips when you
hover over a button or object.
Options
Instrument Recording – Auto Quantize
If this option is activated, anything recorded on a track will
automatically be quantized.
Instrument Recording – Record Placement Method
(Windows only)
When a MIDI interface sends notes to the application, this
data includes timing information (so-called “timestamps”)
to correctly position the MIDI events on the Sequel timeline. There may be situations in which these timestamps
are not in sync with the internal timing information of Sequel, so recorded MIDI events will not be positioned correctly (usually, they occur “too late”).
If timing problems with the recorded MIDI events occur
with your operating system, try changing the Record
Placement Method from “A” (uses timing information of
Sequel) to “B” (uses MIDI timestamp) or vice versa.
Metronome – Record/Playback
You can activate or deactivate the Metronome buttons so
that the click will only be active during Record, Playback,
or Playback and Record.
User Interface
Panel Color
Use the slider to apply different colors to the main Sequel
program window.
The Multi Zone
Metronome – Level
You can also adjust the Metronome volume using the
Level slider in the Metronome section.
Remote Controller Source
If you have connected more than one external controller,
use this pop-up menu to select the corresponding input.
78
10
Advanced features
Introduction
!
In this chapter, we are going to go over some of the advanced features found in Sequel. Make sure you have gone
through all of the previous chapters before proceeding.
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Adding silence
Adding silence allows you to strip out or mute sections of
an audio event to erase unwanted clicks or glitches. This is
great for removing headphone bleed from vocal tracks or
any other extraneous noise when there should be silence.
4. Find an area where the guitarist wasn’t playing. There
is an area right at the beginning and in between the first
and second bar. Click and drag to highlight a section of
the event. You may want to zoom in.
Notice that the selection area becomes gray.
Ö The process is non-destructive. It only mutes the selected section of audio.
Load the project “Adding Silence 1” found in the
“Sequel Tutorial 5” folder.
Here we have a simple project with drums, bass, guitar
and an organ track.
The guitar track was recorded by placing a mic in front of
the amp. Therefore, there is a lot of noise present when
the guitarist wasn’t playing anything. Let’s clean it up.
1. Select the “Guitar” event.
2. In the Multi Zone, select the Editor Page.
3. Notice that, when you hover the cursor over the sam-
ple editor, it changes to a selection tool.
Let’s make sure that the selection doesn’t contain any audio that we want to keep.
5. Place your cursor at the left and right edge of the selection. The cursor changes allowing us to adjust the size
of the selection by clicking and dragging.
Adjust the selection so that it is as tight as possible to the audio that you
want to keep.
6. When you are done, press [Delete] or [Backspace] on
your computer keyboard to remove the selection and create silence.
80
Advanced features
Add silence to any other areas in the Guitar event that you
!
!
Turn the Metronome on to hear the poor timing.
Quantize set to 1/4
think might need it.
Load the project “Adding Silence 2” found in the
“Sequel Tutorial 5” folder to hear the project now
that silence has been added.
Audio quantization and warp
4. Change the Stretch Mode to “Song Tempo” and
change the optimization to “Mix”.
Audio Quantization
Audio quantization and warp allow you to lock events to
the project tempo. This is great for correcting audio that
has bad timing.
The quantize function in Sequel is automatic and is great
for quickly locking drum tracks to tempo.
Load the project “Audio Quantize” found in the “Sequel Tutorial 5” folder.
Here we have a “Drums” event that has a few timing issues.
1. Start playback using the space bar to hear how the
drum beat strays off time.
2. Turn on the metronome to hear the mistakes more
clearly.
3. Double-click on the “Drums” event to view it in the
sample editor.
• First of all, make sure that the right number of bars is set
and that the grid lines are positioned at the visible beats.
In our example, these settings should be OK, so leave everything as it is.
5. Make sure that the Quantize value is set to “1/4”.
You can see the audio file locking to the nearest quarter note.
6. Click on the “Warp Beats” button.
This will automatically snap the audio to the selected Quantize value.
7. Play back the project and you will find that it is now in
perfect time.
81
Advanced features
Free Warp
!
!
Sometimes, an event might need a bit of manual adjustment as well. That’s where “Free Warp” comes in handy.
Free Warp tabs are a kind of anchor that can be attached
to musically relevant time positions in the audio, e.g. the
first beat of every bar. They allow you to effortlessly stretch
and warp audio as you please.
Ö Make sure to read the entire section “Audio Quantiza-
tion” on page 81 above before moving on.
Load the project “Audio Warp” found in the “Sequel
Tutorial 5” folder.
1. Double-click on the “Drums” event to view it in the
Sample Editor.
2. Make sure that the Stretch Mode “Song Tempo” is se-
lected and activate the “Free Warp” button.
In this mode, we can adjust the timing of the audio file by creating Warp
tabs and dragging them to match up properly with the bars and beats in
the ruler. Warp tabs are a kind of marker or anchor that can be attached
to musically relevant time positions in an audio event, e.g. the first beat of
every bar, and dragged to the corresponding time positions. The audio
will be stretched accordingly.
3. Determine where the first beat of a bar in the audio
event does not match the corresponding ruler position in
the waveform. Click at the beginning of this beat to create
a warp tab.
The Stretch mode/Optimization section is highlighted to indicate that
free warping has been applied to the active audio event.
The warp tabs you draw will always snap to bar and
beat positions.
4. Once set, the position of a warp tab relative to a beat
is fixed. If you didn’t hit the desired position (i.e. the beginning of the offset beat) in the first go, you need to delete
the warp tab, and create a new one by clicking at the right
position. (Zooming in might be useful.) Moving a warp tab
in the waveform always affects the timing.
5. Drag the Warp tab left or right to the ruler time position you want it to be in order to adjust the timing.
The audio will be stretched accordingly.
82
Advanced features
6. Repeat this procedure for any drum beats that appear
!
Enter “Bb guitar” in the search field.Search Results
Project Root Key
off time. Keep listening back to make sure that you are
getting the desired result.
If you are not satisfied, you have two options:
• You can delete a warp tab by clicking on the triangle at
the top of the ruler.
By deleting the Warp tab the stretched audio will also be reset.
• You can click the “Reset Warping” button.
This way, all manually adjusted Warp tabs will be reset.
Smart Transpose
When you set the Project Root Key in the Pilot Zone, it
becomes the reference that any audio file or MIDI loop will
follow when it is added to a project. What this means is
that when you add a file to your project that has a defined
key, it will be changed to match the root key of the project.
What Smart Transpose does is make sure that the loop is
transposed to the nearest interval or pitch. This way, no
loop will be transposed by more than six semitones. This
ensures that loops never sound too unnatural because the
pitch was raised too high or too low.
Let’s see this in action.
Load the project “Smart Transpose” found in the
“Sequel Tutorial 5” folder.
1. Go to the MediaBay Page in the Multi Zone.
2. In the search field, type in “Bb guitar”. Press [Enter]/
[Return] on your computer keyboard. Sequel will filter the
results for us.
• You can also perform a new auto-quantization by se-
lecting a new quantize value from the Quantize pop-up.
Note that any manual changes of grid lines you have made will be lost
when you click the “Warp Beats” button.
• If you activate the Free Warp function with the “Warp
Beats” button activated, the Quantize grid will be displayed by Warp tabs.
You can now adjust these Warp tabs with the Free Warp tool.
Congratulations! You have just successfully warped an audio file to fit the bars and beats of your project. It doesn’t
matter how off your audio is, because you can always warp
it on time.
Advanced features
3. Drag the “03 105 Bb Guitar” loop to bar 1.
4. Notice that the project’s “Tempo” and the “Project
Root Key” changed to match the loop. The Project Root
Key is now “A#” which is the same thing (enharmonic
equivalent) as “Bb”.
5. Go back to the MediaBay Page. This time enter “D
horns” in the search field.
83
6. Drag the “02 112 D horns” loop to bar 1 underneath
Transpose = 0
Root Key = A#
Transpose = -4
Root Key = D
the guitar.
7. Click on the “03 105 Bb Guitar” event and go to the
Editor Page. Notice that the Root Key is “A#” and Transpose is set to “0”.
8. Now click on the “02 112 D horns” event. Notice that
the Root Key is “D” and Transpose is set to “-4”. Smart
Transpose has automatically transposed the “02 112 D
horns” loop to the closest interval.
9. Play what we have so far and hear that the guitar and
horns are in the same key without any extraneous transposition.
Let’s add a drum loop to the project. Drum loops aren’t
affected by the Project Root Key or Smart Transpose.
They can only be transposed using the “Transpose” feature in the Sample Editor.
1. Go back to the MediaBay Page and enter “Bb drums”
in the search field. Drag “03 105 Bb drums 03” into the
project at bar 1 underneath the “02 112 D horns” event.
2. Select the “03 105 Bb drums 03” event and press the
[P] key on your computer keyboard to create a cycle region that is the exact length of the event.
3. Activate the Cycle button and press “Play” to listen to
the project. Notice that the “03 105 Bb drums 03” event
was not transposed – that’s Smart Transpose!
Ö Another great thing about Smart Transpose is that
when you use the Transpose track for global transpose
(see “Show Transpose Track” on page 50) or change the
Project Root Key, the loops won’t all transpose in parallel,
which usually results in a more natural sounding transposition.
4. Keep the project looping and try changing the Project
Root Key around to test this out.
Ö Remember, if you want to transpose a loop manually,
you can do so using the Transpose feature in the Sample
Editor, which is not “smart” but absolute.
84
Advanced features
Locking transpose
Transpose Lock
Transpose
You can also lock the key of the loop using the “Transpose
Lock” feature.
• Drum, percussion and FX loops are transpose locked by
default.
One button record
Normally, when you want to record something you need to
record enable a track and click the Record button in the
Pilot Zone. Recording will start after a two-bar precount,
and will end when you deactivate the Record button or
stop playback.
Sequel provides a second recording mode that allows you
to record only in the area defined by the cycle markers. This
is very handy, e.g. if you have just one little inaccuracy in an
otherwise perfect recording: you can simply re-record that
little section, and don’t have to record everything all over
again.
1. Set up a track to record on, and make sure that it is
record enabled.
2. Set up a cycle that exactly encompasses the area in
which you wish to record.
3. Press [Ctrl]/[Command]+[R].
The project cursor jumps to a position exactly two bars before the left locator, and playback starts.
4. After the normal two bar precount, recording will start
automatically as soon as the project cursor reaches the
left locator, and will stop when the cursor reaches the
right locator.
Playback will continue until you stop it.
• You have three options to start this recording mode:
• By pressing [Ctrl]/[Command]+[R]
• By pressing [Ctrl]/[Command]+[*] (“multiply” on the numeric
keypad)
• By [Ctrl]/[Command]-clicking the Record button.
Remote-controlling Sequel
It is possible to remote-control certain Sequel functions by
assigning external controllers, i.e. small mixers or keyboard
controllers with USB or MIDI connection and the ability to
send MIDI messages. This way, you can control special
program parameters using the assigned faders and knobs
on your external controller. The control assignment is saved
for the application and will be available for all projects.
You can map the following Sequel parameters and functions to your external controller:
• The transport controls
• The page selection in the Multi Zone (except for the Program
Settings Page)
• The Mixer Page controls
• The controls on the Track Inspector Page tabs (except for the
Pictures tab)
• The tab selection
• The Pads on the Arranger Page
•Metronome on/off
Ö The remote assignment will only be active if the
mapped controls are displayed.
Ö If you assign a MIDI controller or a key on your keyboard
to a Sequel function, this controller or key will be filtered, i.e.
it will not be available as input for Instrument tracks.
If e.g. you assign the note C-3 on your keyboard to remote control an on/
off function in Sequel, you will no longer be able to trigger the C-3 note
with this key. Note that this filter will only be active, if the corresponding
controls are displayed.
Ö If you have connected more than one external controller, use the Remote Controller Source pop-up menu in the
Options section of the Program Settings Page to select
the corresponding input.
85
Advanced features
Assigning Controllers using the mouse
Sticky
Browser
Reset Remote
Assignment
Remote Object
List button
The name of the
Sequel function
The default or user-defined name
for the assigned remote control.
Assigned Remote
controllers
Additional
Info
Proceed as follows:
1. Connect your remote device with the USB or MIDI port
on your computer and start Sequel.
2. Click the Edit Remote Control Assignment button in
the Sequel Pilot Zone.
The main user interface becomes dimmed, so that you can clearly see
which elements can be assigned to remote controls (indicated by black
frames).
3. Select the function you would like to control with your
remote device by clicking on it in the user interface.
The button turns red and the assignment browser appears to indicate
that you can now assign a remote control to this function.
The assignment browser consists of the following elements:
• The Sticky Browser button in the top left corner of the assignment browser indicates if the browser is fixed (closed padlock
symbol) or closes automatically after a few seconds (open
padlock symbol). Click on the button to change its status.
• Click on the small button in the additional Info column to let
the program know that the assigned control is an endless
fader (two arrows forming a circle will appear).
• The Reset Remote Assignment button allows you to remove a
controller assignment from a specific control.
• The default name for the assigned remote control (at the bottom of the list) can be changed allowing you to keep an overview of the assigned controls. Just click on the name and enter
a new descriptive and unique name, e.g. the name of the control on your external device.
5. Move the desired control on your external device to
map the physical control to the program function.
The selected function is now assigned to the control on the remote device. This is indicated by the corresponding program control turning blue.
At the bottom of the assignment browser it is now indicated which Remote item has been assigned to the selected function.
4. Click on the Remote Object List button in the right
corner of the assignment browser to show all elements of
the assignment browser.
86
Advanced features
Ö Each time you assign a new remote controller to a Sequel function, a new entry appears in the list of available
Remote Items. By default, these entries are named Remote Item x, where x represents an incrementing number.
6. To assign another remote controller, click on the next
program function with the mouse.
You can also step through the assignable functions with the arrow keys,
see below.
Ö If you assign the Multi Zone pages first, you can use
the controls on your remote device to switch between the
different pages.
7. To get an overview of the assigned remote objects,
click the Remote Object List button in the lower right corner of the assignment browser.
All remote controls that have been assigned are now shown.
8. When you are done, click the green button at the top
of the page to switch back to normal mode.
Congratulations! You can now use your remote device to
control the assigned Sequel functions.
Assigning Controllers using key commands
You also assign controllers to Sequel functions using key
commands. Proceed as follows:
1. Press [F] to enter the Edit Remote Control Assignment
mode.
The main user interface becomes dimmed, so that you can clearly see
which elements can be assigned to remote controls (indicated by black
frames).
2. Use the arrow keys to step through the assignable
functions.
The selected control element turns red and the assignment browser appears to indicate that you can assign a remote control to this function.
3. Move the desired control on your external device to
map the physical control to the program function.
• Use the arrow keys on your computer keyboard to step
through the available parameters.
• Use the [Enter] key on the numeric keypad to make selections, activate functions or to confirm your settings.
• Press [Esc] to exit a List or browser window or deactivate the Edit Remote Control Assignment mode.
87
Advanced features
11
Setting up your system
About this chapter
!
MIDI requirements
In this chapter, you will find information on the basic computer setup (audio card and drivers, etc.) and on more advanced audio and MIDI system setups.
General notes on how to set up your
system
On the Steinberg web site, under “Support-DAW
Components”, you can find detailed information on
what to consider when setting up a computer system
dedicated to audio work.
• RAM – There is a direct relation between the amount of
available RAM and the number of audio channels that you
can have running.
The amount of RAM specified above is the minimum requirement, but as
a general rule “the more the better” applies.
• Hard disk size – The size of the hard disk determines
how many minutes of audio you will be able to record.
Recording one minute of stereo CD quality audio requires 10 MB of hard
disk space. That is, eight stereo tracks in Sequel use up at least 80 MB
of disk space per recording minute.
• Hard disk speed – The speed of the hard drive also determines the number of audio tracks you can run.
That is the quantity of information that the disk can read, usually expressed
as “sustained transfer rate”. Again, “the more the better” applies.
• Wheel mouse – We recommend that you use a wheel
mouse.
This will speed up value editing and scrolling considerably.
Defragmenting the hard disk
(Windows only)
If you plan to record audio on a hard disk where you have
already stored other files, now is the time to defragment it.
Use the Windows Defragmentation tool to optimize your
system’s performance.
If you intend to use the MIDI features of Sequel, you need
the following:
• A MIDI interface to connect external MIDI equipment to your
•A MIDI instrument
• Any audio equipment required to listen to the sound from your
Installing a MIDI interface/synthesizer card
Installation instructions for a MIDI interface should be included with the product. However, here’s an outline of the
necessary steps:
1. Install the interface (or MIDI synthesizer card) inside
your computer or connect it to a “port” (connector) on the
computer.
Which is right for you depends on which type of interface you have.
2. If the interface has a power supply and/or a power
switch, turn it on.
3. Install the driver for the interface, as described in the
documentation that comes with the interface.
You should also make sure to check the manufacturer’s web site for the
latest driver updates.
Audio hardware
Sequel will run with audio hardware that meets the following specifications:
•Stereo.
•16 bit.
• Sampling rate: 44.1kHz.
• Windows – The audio hardware must be supplied with a spe-
• Mac – The audio hardware must be supplied with Mac OS X
computer
MIDI devices
cial ASIO driver, or a DirectX compatible driver, see below.
compatible drivers (CoreAudio or ASIO).
89
Setting up your system
Using the built-in audio hardware of the
!
!
Macintosh
As of this writing, all current Macintosh models provide at
least built-in 16 bit stereo audio hardware. For detailed information, refer to the documentation describing your computer.
Depending on your preferences and requirements, using
the built-in audio hardware may be sufficient for use with
Sequel. It is always available for selection in Sequel – you
don’t need to install any additional drivers.
Some Macintosh models have audio outputs but no
inputs. This means that you can only play back audio
– recording is not possible without additional audio
hardware.
About drivers
A driver is a piece of software that allows a program to
communicate with a certain piece of hardware. In this
case, the driver allows Sequel to use the audio hardware.
For audio hardware, there are different cases, requiring
different driver configurations:
• A DirectX driver for the audio card, allowing it to communicate
with DirectX. If the audio card supports DirectX, this driver
should be supplied by the audio card manufacturer. If it isn’t
installed with the audio card, please check the manufacturer’s
web site for more information.
• The ASIO DirectX Full Duplex driver, allowing Sequel to communicate with DirectX. This driver is included with Sequel, and
does not require any special installation.
If the audio card communicates via the Generic Low
Latency ASIO driver (Windows Vista only)
If you are working with Windows Vista, you can use the
Generic Low Latency ASIO driver. This is a generic ASIO
driver that provides ASIO support for all audio cards supported by Windows Vista, thus allowing for low latency.
The Generic Low Latency ASIO driver provides the Windows Vista Core Audio technology in Sequel. No additional driver is needed.
Ö Though the Generic Low Latency ASIO driver provides low latency for all audio cards, you might get better
results with on-board audio cards than with external USB
audio devices.
If the audio hardware has a specific ASIO driver
Professional audio cards often come with an ASIO driver
written especially for the card. This allows for communication directly between Sequel and the audio card. As a result, audio cards with specific ASIO drivers can provide
lower latency (input-output delay). The ASIO driver may
also provide special support for multiple inputs and outputs, routing, synchronization, etc.
Audio card-specific ASIO drivers are provided by the card
manufacturers. Make sure to check the manufacturer’s
web site for the latest driver versions.
If your audio hardware comes with a specific ASIO
driver we strongly recommend that you use this.
If the audio card communicates via DirectX (Windows
only)
DirectX is a Microsoft “package” for handling various
types of multimedia data under Windows. Sequel supports DirectX, or to be more precise, DirectSound, which
is a part of DirectX used for playing back and recording
audio. This requires two types of drivers:
Setting up your system
Installing the audio hardware and its driver
1. Install the audio card and related equipment in the
computer, as described in the card’s documentation.
2. Install the driver for the card.
Depending on the operating system of your computer, there are different
types of drivers that could apply: card-specific ASIO drivers, DirectX
drivers (Windows) or Mac OS X (Mac) drivers.
Even if the drives are included with the card, you should
always make sure to check the manufacturer’s website for
most recent drivers.
Testing the card
To make sure the audio card will work as expected, perform
the following two tests:
• Use any software included with the audio card to make
sure you can record and play back audio without problems.
• If the card is accessed via a standard operating system
driver, try playing back audio using the computer’s standard
audio application (e.g. Windows Media Player or Apple
iTunes).
90
Setting up audio
!
Always make all connections with all equipment
turned off!
Connecting audio
Exactly how to set up your system depends on many different factors, e.g. the kind of project you wish to create,
the external equipment you want to use, the computer
hardware available to you, etc. Therefore, the following
sections can only serve as examples.
How you connect your equipment, i.e. whether you use
digital or analog connections, also depends on your individual setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Sequel, you
can connect your audio hardware, e.g. the inputs of your
audio card or your audio interface, directly to the input
source and the outputs to a power amplifier and speaker.
A simple stereo audio setup.
This is probably the simplest of all setups – once you have
set up the internal input and output busses, you can connect your audio source, e.g. a microphone, to your audio
interface and start recording.
• External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding
inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the audio hardware’s inputs. The four outputs are connected back to the mixer
for monitoring and playback. Remaining mixer inputs can be used for
connecting audio sources like microphones, instruments, etc.
A multi-channel audio setup using an external mixer.
Ö When connecting an input source (like a mixer) to the
audio hardware, you should use output busses, sends or
similar that are separate from the mixer’s master output to
avoid recording what you are playing back. You may also
have mixing hardware that can be connected via FireWire.
• When using the Mixer inside Sequel, you can use the in-
puts on your audio hardware to connect microphones
and/or external devices. Use the outputs to connect your
monitoring equipment.
Multi-channel input and output
You may have other audio equipment that you want to integrate with Sequel, using several input and output channels. Depending on the equipment available to you, there
are two ways to go: either mixing using an external mixing
Mixing inside Sequel
desk, or mixing using the mixer inside Sequel.
91
Setting up your system
Recording from a CD player
!
!
Most computers come with a CD-ROM drive that can also
be used as a regular CD player. In some cases the CD
player is internally connected to the audio hardware so
that you can record the output of the CD player directly
into Sequel (consult the audio hardware documentation if
you are uncertain).
• All routing and level adjustments for recording from a CD (if
available) are done in the audio hardware setup application,
see below.
About recording levels and inputs
When you connect your equipment, you should make sure
that the impedance and levels of the audio sources and inputs are matched. Typically, different inputs may be designed for use with microphones, consumer line level (-10
dBV) or professional line level (+4 dBV), or you may be
able to adjust input characteristics on the audio interface
or in its control panel. Please check the audio hardware
documentation for details.
Ö Using the correct types of input is important to avoid
distortion or noisy recordings.
Sequel does not provide any input level adjustments
for the signals coming in to your audio hardware,
since these are handled differently for each card. Adjusting input levels is either done in a special application included with the hardware or from its control
panel (see below).
In many cases all available settings for the audio hardware
are gathered in a control panel, which can be opened from
within Sequel as described below (or opened separately,
when Sequel isn’t running). In some cases, there may be
several different applications and panels – please refer to
the audio hardware documentation for details.
Selecting a driver and making audio settings in Sequel
The first thing you need to do is select the correct driver in
Sequel to make sure that the program can communicate
with the audio hardware:
1. Launch Sequel.
2. Select the Program Settings Page from the Multi
Zone.
Making settings for the audio hardware
Most audio cards come with one or more small applications that allow you to configure the inputs of the hard-
The Audio Settings section of the Program Settings Page.
3. Click in the Audio Connection field to open the driver
pop-up menu and select your audio hardware driver.
ware to your liking. This includes:
• Selecting which inputs/outputs are active.
• Setting up word clock synchronization (if available).
• Setting levels for each input. This is very important!
• Setting levels for the outputs, so that they match the equipment you use for monitoring.
• Selecting digital input and output formats.
• Making settings for the audio buffers.
Under Windows, we strongly recommend that you
access your hardware via an ASIO driver written
specifically for the hardware, if available. If no ASIO
driver is installed, we recommend that you check
with your audio hardware manufacturer if they have
an ASIO driver available, for example for download
via the Internet.
Bring up the control panel for the audio hardware and adjust the settings as recommended by the audio hardware
manufacturer.
92
Setting up your system
• Under Windows, you open the control panel by clicking
!
the “Setup…” button.
The control panel that appears when you click this button is provided by
the audio hardware manufacturer and not Sequel (unless you use DirectX, see below). Hence it will be different for each audio card brand
and model.
The Control panel for the ASIO DirectX driver is an exception, as it is
provided by Steinberg, and is described in the dialog help, opened by
clicking the Help button in the dialog. See also the notes below.
• Under Mac OS X, you will find the control panel for your
audio hardware in the System Preferences (“Other” section), opened from the Apple menu or from the Dock.
If you are using the built-in audio hardware of the Macintosh, you use the
“Sound” control panel in the System Preferences to set levels, balance,
etc. If you are using ASIO audio hardware, you can click the Control
Panel button to bring up its panel.
4. Click Apply and OK to close the dialog.
If you are using audio hardware with a DirectX driver
(Windows only)
• You can edit the Buffer Size setting in this list if necessary, by double-clicking on the value and typing in a new
value.
In most cases, the default settings will work fine. Audio buffers are used
when audio data is transferred between Sequel and the audio card.
While larger buffers ensure that playback will occur without glitches, the
latency (the time between the moment Sequel sends out the data and
when it actually reaches the output) will be higher.
• Offset
If a constant offset is audible during playback of Audio and MIDI recordings, you can adjust the output or input latency time using this value.
Setting up the input and output ports
Setting the inputs and outputs primarily depends on the
configuration settings of your audio card. You can check
the configuration by clicking on “Setup…” on the Program
Settings Page.
If you have a stereo in/out audio card this will most likely
be set up automatically.
If your Windows audio hardware doesn’t have a specific ASIO driver, a DirectX driver is the next best option.
Sequel comes with a driver called “ASIO DirectX Full Duplex Driver” available for selection on the Audio Connection pop-up menu on the Program Settings Page.
Ö To be able to take full advantage of DirectX Full Duplex, the audio hardware must support WDM (Windows
Driver Model) in combination with DirectX version 8.1 or
higher.
In all other cases, the audio inputs will be emulated by DirectX (see the
dialog help for the ASIO DirectX Full Duplex Setup dialog for details
about how this is reported).
Ö During the installation of Sequel, the latest DirectX
driver will be installed on your computer.
When ASIO DirectX Full Duplex Driver is selected on the
Audio Connections pop-up menu, you can click
“Setup…” to open the ASIO Direct Sound Full Duplex
Setup control panel and adjust the following settings:
• Direct Sound Output and Input Ports
In the list to the left in the window, all available Direct Sound output and
input ports are listed. In many cases, there will be only one port in each
list. To activate or deactivate a port in the list, click the checkbox in the
left column.
Inputs
Setting the recording input for Sequel is discussed in
“Adding an audio track” on page 13.
Outputs
Audio outputs can be selected on the Program Settings
Page from the Output Selector pop-up.
Retrieving channel names (Mac only)
For some audio cards, it is possible to automatically retrieve the “ASIO” channel names for the ports of your audio hardware:
1. Open the Program Settings Page in the Multi Zone.
2. In the Audio Settings section, select your audio card
from the “Audio connection” pop up menu.
3. Open the control panel for your audio hardware.
4. Activate the “Use CoreAudio Channel Names” option.
5. When you now open the Output selector pop-up in the
Audio Settings section or the Input pop-up in track list for
audio tracks, you will find that the port names correspond to
the names that are used by the CoreAudio driver.
93
Setting up your system
Port selection and activation (Mac only)
!
On the settings page for your audio card, you can specify
which input and which output port should be active. This
allows you e.g. to use the Microphone input instead of the
Line input or even to deactivate the audio card input or
output completely, if required.
Ö This function is only available for Built-In Audio, standard USB audio devices and a certain number of other audio cards (e. g. Pinnacle CineWave).
About monitoring
In Sequel, monitoring means listening to the input signal
while preparing to record or while recording. Sequel always monitors the signal in real-time.
The audio passes from the input into Sequel, possibly
through Sequel effects and EQ and then back to the output. You control monitoring via settings in Sequel. This allows you to control the monitoring level from Sequel and
add effects to the monitored signal only.
A typical MIDI Setup
Setting up MIDI
Always make all connections with all equipment
turned off!
This section describes how to connect and set up MIDI
equipment. If you have no MIDI equipment you can skip
this section. Note that this is only an example – you might
need or want to hook things up differently!
Connecting the MIDI equipment
In this example we assume that you have a MIDI keyboard.
The keyboard is used for feeding the computer with MIDI
messages for recording. Using Sequel’s automatic MIDI
Thru feature you will be able to hear the correct sound
from the instrument track while playing the keyboard or recording.
Setting up your system
Setting up MIDI ports in Sequel
Sequel automatically finds any MIDI devices connected to
your computer and allows them to be MIDI inputs for recording.
Optimizing audio performance
This section gives you some hints and tips on how to get
the most out of your Sequel system, audio performancewise. Some of this text refers to hardware properties and
can be used as a guide when upgrading your system.
Two aspects of performance
There are two distinct aspects of performance in respect
to Sequel:
Tracks and effects
Simply put: the faster your computer, the more tracks, effects and EQ you will be able to play. Exactly what constitutes a “fast computer” is almost a science in itself, but
some hints are given below.
94
Short response times (latency)
!
Another aspect of performance is response time. The term
“latency” refers to the “buffering”, i.e. the temporary storing, of small chunks of audio data during various steps of
the recording and playback process on a computer. The
more and larger those chunks, the higher the latency.
High latency is most irritating when using software instruments and when monitoring through the computer, i.e.
when listening to a live audio source via the Sequel mixer
and effects. However, very long latency times (several
hundred milliseconds) can also affect other processes like
mixing, e.g. when the effect of a fader movement is heard
only after a noticeable delay.
A system that responds fast will always be more convenient
to work with.
• Depending on your audio hardware, it may be possible
to “trim” your latency times, usually by lowering the size
and the number of buffers.
For details, refer to the audio hardware documentation, or, if you are using
a DirectX driver under Windows, the dialog help.
System factors that affect performance
CPU and processor cache
It goes without saying that the faster the computer’s processor, the better. But there are a number of factors that
affect the apparent speed of a computer: the bus speed
and type (PCI is strongly recommended), the processor
cache size and of course, the processor type and brand.
Sequel relies heavily on floating point calculations. When
shopping for a processor, please make sure you get one
that is powerful in calculating floating point arithmetics.
Note also that Sequel features full support for multi-processor systems. So if you own a computer system with
more than one processor, Sequel can take advantage of
the total capacity and evenly distribute the processing
load to all available processors.
Hard disk and controller
The number of hard disk tracks you can record and play
back at the same time also depends on the speed of your
hard disk and hard disk controller. If you use E-IDE disks
and controllers, make sure that the transfer mode is DMA
Busmaster. Under Windows, you can check the current
mode by launching the Windows Device Manager and
looking for properties of the IDE ATA/ATAPI Controller’s
primary and secondary channel. DMA transfer mode is enabled by default, but may be turned off by the system
should hardware problems occur.
Ö In Sequel you can record up to eight stereo tracks at a
time.
Audio hardware and driver
The hardware and its driver can have some effect on regular performance. A badly written driver can reduce the
performance of your computer. But where the hardware
driver design makes the most difference is with latency.
Again, we strongly recommend that you use audio
hardware for which there is a specific ASIO driver!
This is especially true when using Sequel for Windows.
• Under Windows, ASIO drivers written specifically for
the hardware are more efficient than a DirectX driver and
produce shorter latency times.
• Under Mac OS X, audio hardware with properly written
Mac OS X (Core Audio) drivers can be very efficient and
produce very low latency times.
Optimizing processor scheduling (Windows
only)
To get the lowest possible latencies when using ASIO under Windows XP (on a single CPU system), the system
performance has to be optimized for “Background services”:
1. Open the Windows Control Panel from the “Start”
menu and select “System”.
2. Select the “Advanced” tab and click the “Settings”
button in the “Performance” section. The “Performance
Options” dialog is opened.
3. Select the “Advanced” tab.
4. In the “Processor Scheduling” section, select “Adjust
for best performance of: Background services”.
5. Click “OK” to close the dialogs.
95
Setting up your system
12
Key commands
Introduction
This chapter contains a list of the available key commands
in Sequel, structured according to the different edit categories in the program.
The available key commands
File commands
OptionKey command
New Project[Ctrl]/[Command] + [N]
Open Project[Ctrl]/[Command] + [O]
Save Project[Ctrl]/[Command] + [S]
Save As[Ctrl]/[Command] + [Shift] + [S]
Manage Projects[Ctrl]/[Command] + [Shift] + [M]
Help[F1]
Quit[Ctrl]/[Command] + [Q]
Add Track[Ctrl]/[Command] + [+]
Remove Track[Ctrl]/[Command] + [Delete] or [Backspace]
Toggle Automation Mode [A]
Show Mixer[1]
Show Inspector[2]
Show Media[3]
Show Editor[4]
Show Arranger Page[5]
Show/Hide Multi Zone[E]
Show/Hide Virtual
Keyboard
Change Virtual Keyboard
Display Type
Metronome on[C]
Show/Hide Tuner[T]
Show/Hide Track Pictures
in Track List
Enter the Edit Remote Con-
trol Assignment mode
Show Program Setttings [6]
Set Cycle to Selection[P]
Ö When the Virtual Keyboard is active, the usual key
commands are blocked. The only exceptions are: [*] (“multiply” on the numeric keypad) for recording, [Space] for
start/stop and [Home]/[Command]+ [Home] to jump to
the project start.
OptionKey command
One Octave down[Left Arrow]
One Octave up [Right Arrow]
One Volume step up [Up Arrow]
One Volume step down[Down Arrow]
Zoom commands
OptionKey command
Zoom In[H]
Zoom Out [G]
Zoom Last[Shift] + [H]
Zoom Full[Shift] + [G]
Zoom to Parts[Shift] + [P]
Transport commands
OptionKey command
Locate Selection[L]
To Left Locator[Home] (PC)/[Command]+ [Home] (Mac)/
Start[Enter] (numeric keypad)
Stop[0] (numeric keypad)
Start / Stop[Space]
Record[*] (“multiply” on the numeric keypad) or [Ins]
Rewind[-] (“subtract” on the numeric keypad)
Forward[+] (“add” on the numeric keypad)
Return to Zero[.] or [,] on the numeric keypad
Cycle[/] (“divide” on the numeric keypad)
Locate next Marker[Shift] + [N]
Locate Previous Marker[Shift] + [B]
One Button Record[Ctrl]/[Command] + [R],
[.] (Notebooks)
[Ctrl]/[Command] + [*] (Num)
98
Key commands
13
Effects reference
Introduction
This chapter describes the effects and instruments included with Sequel. How to use these is described in the
section “The Track Inspector Page” on page 62.
Distortion
Distortion is great for adding crunch to your tracks. This effect is easy to use with only two parameters, but it is extremely effective. “Boost” cranks up the distortion amount.
“Output” raises or lowers the signal going out of the effect.
Track/Global Effects
Delay Effects
PingPongDelay
As the name implies, PingPongdelay creates a bouncing effect. This will bounce the signal between left and right.
“SyncNote” allows you to sync the bouncing effect to the
tempo. “Feedback” determines how long the delay will last.
Using the “Spatial” parameter you can increase the distance between the bounces. This sounds great on solos.
The “Mix” parameter determines how much original signal
you hear versus the affected signal.
StereoDelay
StereoDelay is great for giving your tracks a sense of space.
It includes two delays. One for the left channel and one for
the right channel. “SyncNote” allows you to sync the delay
effect to the tempo. “Feedback” determines how long the
delay will last. The “Mix” parameter determines how much
original signal you hear versus the affected signal.
Distortion Effects
AmpSimulator
The AmpSimulator allows you to make it sound like your
tracks were recorded through an electric guitar or bass
amplifier.
“Drive” gives a boost to the signal and simulates an overdrive pedal. “Bass” adds low end to the signal. “Mid”
boosts the middle frequencies of the signal. “Treble” adds
high end to the signal. “Volume” allows you to give that extra boost to the signal without adding any distortion.
• There are a number of AmpSimulator presets available.
Try out the different presets to find the desired amp sound.
Dynamics Effects
Gate
Gate, as the name implies, allows you to create a “gate”
which will let only audio through if it meets a volume requirement that you control. “Threshold” sets the volume
level that the signal has to reach in order to be heard. “Release” controls how quickly the “gate” will close after it
has been opened.
Maximizer
Maximizers are commonly used in the mastering stage to
raise the overall level of the mix. The Optimize setting raises
the level of your tracks without clipping the output. Turning
this up all the way creates a “brick wall” type effect that is
often used on drum tracks in electronic music.
Filter Effects
DualFilter
This effect filters out certain frequencies while allowing others to pass through. Moving the Position slider changes the
focus frequency of the filter. If the position is higher, only
high frequencies are heard. If the position is lower, only low
frequencies are heard. “Resonance” adds a ringing effect
to the filtered sound.
Modulation Effects
AutoPan
AutoPan automatically moves the track’s signal from left to
right and back again. “Rate” determines how quickly the
signal moves back and forth. “Width” adjusts how far to
the left and right the signal will go.
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Effects reference
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