Sequel Operation Manual by Steve Kostrey, Michael Baggley
Revision and Quality Control:
Cristina Bachmann, Heiko Bischoff, Sabine Pfeifer
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of
Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered
trademarks.
7Welcome
7About this manual
7Key command conventions
8System requirements and installation
9About this chapter
9Minimum requirements
9Installing Sequel
9Activating Sequel
9Register your software
10Read on…
11Tutorial 1: Recording
12The tutorials
12Recording audio
17Recording Instrument parts
19Tutorial 2: Editing
20Introduction
20Editing audio events
23Editing Instrument parts
26Tutorial 3: Mixing
27Introduction
27Setting levels
27Setting Pan
28Mute and Solo
28Adding EQ
29Audio Effects
31Adding Automation
32Exporting
34Tutorial 4: Live Pads and Chain Play
mode
35Introduction
35Arranger parts
35Live Mode
36Chain Play Mode
37The Pilot Zone
38Introduction
38The Sequel menu (Mac only)
38The File and Edit menus
38Minimizing, maximizing and closing
39The File button/menu
40The Edit button/menu
42About the Project, Automation and Edit buttons
43The Ruler Zone
44The Tuner
44The Transport controls
46The Metronome
46Computer Usage
46The Pilot Zone display
48The Arrange Zone
49Introduction
49Resizing the Arrange Zone
49About tracks and track controls
52Timeline and grid
52Zooming in the Arrange Zone
53Working with the Smart Tool
55The Multi Zone
56Introduction
56The Mixer page
58The Track Inspector page
62The Media Bay page
65The Editor page
70The Arranger page
71The Program Settings page
73Advanced features
74Introduction
74Adding silence
75Audio quantization and warp
77Smart Transpose
79One button record
80Setting up your system
81About this chapter
81General notes on how to set up your system
81Defragmenting the hard disk (Windows only)
81MIDI requirements
81Audio hardware
83Setting up audio
86Setting up MIDI
86Optimizing audio performance
Congratulations and thank you for your purchase of Steinberg Sequel. You have now become a member of the
world's largest community of music production software
users. Looking back at more than 20 years of innovation in
computer-based music production, Steinberg has always
been the driving force behind software technology.
Sequel is a new entry-level sequencer designed to be an
easy-to-use, all-inclusive music production platform. Sequel provides all of the tools needed to record, edit and
mix music.
Sequel can be used in the ‘traditional’ way to record, edit
and mix audio or virtual instruments. For example, a home
musician could record himself playing an instrument (either
an acoustic or a virtual instrument) or singing. An electric
guitar can be plugged directly into an audio interface and
then be recorded with Sequel’s on-board effects.
Music enthusiasts may want to take a wholly different approach to creating music. Their starting point is Sequel’s
extensive library of loops and phrases. Pieces of music can
be assembled based entirely on loops and without actually
playing a single note on a keyboard or instrument. Typically, this is a more DJ-oriented workflow and very popular
especially for current dance and electronic music styles.
Another key-application for Sequel is live performance.
The concept of mixing and remixing is familiar to practically
everyone today. Mixing and remixing has become a creative act in its own right and sometimes totally unrelated to
creating new music itself. Sequel provides all the tools
necessary to mixing and remixing (rearranging) music.
The act of performing music on stage using a computer
has become standard in today’s music and club scene.
The goal of performing music on stage might be someone’s primary motivation to use his/her computer for making music. Sequel puts a special focus on the live aspect
of making music, which separates it from traditional sequencers. Instead of linear playback, it has special tools to
perform and interact, by mixing and re-combining sections
of a song or project.
After you have registered Sequel online, take some time to
explore the community section at www.steinberg.net.
You will find lots of useful information and get to know
other users in our discussion forums. Registering at
www.mysteinberg.com also gives you access to special
offers from Steinberg in the future.
Have fun creating your own music!
The Steinberg Sequel Team
About this manual
This manual is divided into two sections. The first section
guides you through several tutorials showing you how to
use Sequel.
The second section gives you a brief description of every
feature in Sequel. At the end of this manual you will find
useful tips for your work with Sequel and information on
how to set up your computer.
We are sure that after you have completed both sections
you will be on your way to having a lot of fun and making
exciting music.
Key command conventions
Many of the default key commands in Sequel use modifier
keys, some of which are different depending on the operating system. For example, the default key command for
Undo is [Ctrl]+[Z] under Windows and [Command]+[Z]
under Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]+[key]
For example, [Ctrl]/[Command]+[Z] means “press [Ctrl] under Windows or [Command] under Mac OS X, then press
[Z]”. Similarly, [Alt]/[Option]+[X] means “press [Alt] under
Windows or [Option] under Mac OS X, then press [X]”.
7
Introduction
2
System requirements and installation
About this chapter
Installing Sequel
This chapter describes the requirements and installation
procedures for the Windows version and the Mac version
of Sequel.
Minimum requirements
The following requirements are based on performance
measurements for a typical project with an average 12
tracks (incl. 3 to 5 instrument tracks), global effects, compressor and EQ per track, measured at 512 samples
buffer size. Slower computers can still be used, but with
fewer tracks and/or higher buffer size.
To use Sequel, your computer must meet the following
minimum requirements:
Windows
• Windows XP (Home or Professional), compatible with Windows Vista Home Basic
• Intel Pentium or AMD Athlon 2 GHz processor
•1 GB RAM
• 6 GB of free hard disk space
• Windows DirectX compatible audio hardware; ASIO compatible audio hardware recommended for low latency performance.
• Display resolution of 1280x1024 pixels
• DVD ROM drive required for installation
• Internet connection required for license activation
Macintosh
• Mac OS X 10.4
• Power Mac G5 1.8 GHz or Core Solo 1.5 GHz
•1 GB RAM
• 6 GB of free hard disk space
• Display resolution of 1280x1024 pixels
• CoreAudio compatible audio hardware
• DVD ROM drive required for installation
• Internet connection required for license activation
The installation procedure puts all files in the right places,
automatically.
Windows
1. Insert the Sequel DVD into the DVD drive of your computer.
2. Locate and double-click the file called “Setup.exe” on
the Sequel installation DVD.
3. Follow the instructions on screen.
Macintosh
1. Double-click the file called “Sequel.mpkg”.
2. Follow the instructions on screen.
Whether you install Sequel on a Mac or Windows computer you will need to activate Sequel.
Activating Sequel
After installing Sequel you will have to activate the program on your computer.
• As the last step in the installation, the Syncrosoft License
Control Center is opened. The “License Download Wizard”
is displayed.
• Follow the instructions and enter your Sequel activation
code.
Register your software
We encourage you to register your software! By doing so
you are entitled to technical support and kept aware of updates and other news regarding Sequel. There are two
ways to register:
• In Sequel, open the File menu and select the “User
Registration...” option.
This is an Internet link that will open the Registration page of the Steinberg
web site. To register, follow the instructions on screen. When you launch
Sequel, you will also be prompted to launch the registration process.
• Included on the Sequel installation DVD you can find a
registration form in pdf format. To register, print out the
form, enter all required information and send it to Steinberg.
9
System requirements and installation
Read on…
…to learn how to use Sequel:
• First, you will find tutorials that will get you up and run-
ning quickly.
These tutorials refer to projects located in the default project folder, and
video files that you will find on the program DVD.
• Detailed descriptions of all program functions can be
found in the chapters covering the various Sequel “zones”.
• At the end of this manual you will find information on
more advanced techniques, tips on how to set up your
computer system for audio work, the effects reference,
and a list of the Sequel keyboard shortcuts.
10
System requirements and installation
3
Tutorial 1: Recording
The tutorials
The following chapters provide a quick introduction to Sequel. But first, please take a look at the figure below, as it
gives you an overview of the Sequel program interface:
The Pilot Zone is explained
in the chapter “The Pilot
Zone” on page 37.
Details on the Arrange
Zone can be found in the
chapter “The Arrange
Zone” on page 48.
The Multi Zone and its various
pages are described in the
chapter “The Multi Zone” on
page 55.
In this first tutorial, we are going to show you how the Pilot
Zone, Arrange Zone, and Multi Zone work together when
recording audio events and Instrument parts.
Recording audio
In this section, we are going to take a look at recording a
guitar line into a project, adding in a drum loop and playing
it back. Make sure that you have your audio card set up.
For detailed information on the audio setup, see the chapter “Setting up your system” on page 80.
Creating a new project
By default, Sequel creates a new project when you boot
up the program. You can change this in the “Program Settings Page”. See the chapter “The Program Settings
page” on page 71 for more details.
Tutorial 1: Recording
To create a new project if a project is already open
• Click the “New Project” button in the Pilot Zone.
This will create a new project with nothing in it and close
the project that was already open. If this contains unsaved
changes, you will be asked whether these changes should
be saved.
!
You’re not done yet! So far we’ve created a blank
Sequel project. We still need to save the project.
12
Setting the default save folder
In order to save projects in Sequel, it is important to make
sure you know where the projects are going to be saved.
1. Go to the Program Settings page.
2. Click on the “Project Location” button.
3. A dialog pops up allowing you to browse you com-
puter and find a suitable location. When you installed Sequel it automatically made a location for saving projects.
4. You can click “Create” to make a new folder if you
would like to save your projects elsewhere.
5. Let’s leave it set to the default folder Sequel has cre-
ated. Click “OK”.
Adding an audio track
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
!
Load the project called “Recording” found in the
“Sequel Tutorial 1” folder.
Now let’s add an audio track to record onto. For our example we are going to record a guitar. You can also record
guitar or whatever instrument you want. The method is the
same for any instrument you wish to record.
1. Click the “Add New Track” button in the Pilot Zone.
To save a project
1. Click the “Save Project” button in the Pilot Zone.
2. Type in a name for your project – you can use “First
Sequel Project” for example.
3. Click “OK”.
The project will automatically be saved to the folder you
have specified in the Program Settings Page.
2. In the dialog that appears, select the “Audio” button.
3. Select “empty” and click “OK”. This adds an audio
track to the project.
4. Double-click the track name and change it to “Guitar”.
13
Tutorial 1: Recording
5. Select the desired input for the track from the “Input
Selection” pop-up menu.
To be able to see the Input selection, make sure the track height is set to
Medium track height at the bottom of the track list.
Click here to select an input.
Turning on the Metronome click
We’ll want to have a click or metronome play in the background as we record the guitar so that what we record
aligns with the bars and beats displayed in the Ruler.
• Activate the Metronome button in the Pilot Zone.
The metronome is automatically set to add two bars of
count-in before recording starts.
We now need to set the speed or tempo of our project. This
directly affects the speed of the metronome click. You can
change the tempo in the Tempo display field. For more on
changing tempo, see “The Tempo (TEMPO)” on page 46.
We have a default setting of 120 which means 120 BPM
or beats per minute. We can leave it at that.
Adding in a drum loop
Let’s add some drums to the project.
Ö Adding a drum loop to your project is not only great for
supporting the metronome when you are recording bass
or guitar, it's also great if you aren't a drummer or if you
don't have the ability to record drums at home.
1. Select the Media Bay page in the Multi Zone.
2. In the Category column, select “Drum & Perc”.
3. In the Sub Category column, select “Beats”.
4. In the “Style” column, select a style that suits the style
of guitar line that you would like to record.
5. Activate the Preview button and browse through the
results until you find something suitable.
14
Tutorial 1: Recording
6. Drag the selected drum loop into the Arrange Zone
and line it up at bar 1, just below the guitar track.
Choose a drum loop……and drag it to the Arrange Zone.
7. Use the Repeat function to make the loop 4 bars long.
Just click in the middle of the right edge of the event and drag right until
the loop is repeated to the beginning of bar 5. See “Repeating events”
on page 53 for more detailed information on repeating.
8. Rename the track “Drums”.
Ö Notice that the tempo of the project has now changed
to match the drum loop. When you drag a file into a project
and it is the first file to be added, its tempo will define the
project tempo.
Read more about defining or changing the project tempo in “The Tempo
(TEMPO)” on page 46.
Setting levels
In our example, we have a guitar playing through an amplifier with a microphone in front of the amplifier’s speaker.
This microphone is plugged directly into the Steinberg
MI|4 microphone input. We have set the level on the MI|4
so that we have enough volume without clipping.
Activating the “Record Ready” button will allow us to hear
the guitar. You should see and hear the audio coming in to
the right of the track.
Do the best you can to send the maximum amount of volume to the audio inputs of your audio card before you hear
any distortion. Most audio cards show some kind of level
or volume indication. If yours doesn’t, don’t worry we can
change the amount using the track volume slider.
Tuning your instrument
Sequel features a built in tuner for tuning instruments like
guitar or bass.
1. Make sure that the guitar track is selected and that the
Record Ready button is activated so that we can hear the
input.
2. Activate the Tuner in the “Pilot Zone”.
Indicator moves left and rightNote and octave
3. Pluck a string on your guitar.
The Tuner automatically detects which string you are hitting as long as it is in fairly close proximity to the right tuning. The tuning indicator will move left or right. If it moves
to the left, the string is flat. If it moves to the right, the
string is sharp.
15
Tutorial 1: Recording
The Tuner also displays the current note and octave that
your string is tuned to. In our case, the D string is a little
flat, so the tuner is displaying “d 2”.
4. Tune up each string until all your strings are in tune.
5. Deactivate the tuner.
You are now ready to record!
Recording the guitar
1. Click the “Jump to Previous Marker” button a few times
in the Pilot Zone to make sure that we start recording at
bar 1.
2. Make sure that cycle is deactivated (not highlighted).
3. Click the “Record” button to record the guitar – you
will automatically get two bars of precount.
4. Press the space bar when you are finished, to stop re-
cording.
Playback
To listen to what you have just recorded, you have to play
it back. Playback in Sequel is easy, but there are a few
tricks to learn so that you’ll be playing back with precision!
!
Load the project “Playback” found in the “Sequel
Tutorial 1” folder.
To start playback
There are a few ways to start playback in Sequel.
• Click on the play button.
• Press the space bar on your computer keyboard – this toggles
between start and stop.
• Press the [Enter] key on the numerical computer keypad.
• Double-click in the lower half of the ruler zone.
To stop playback
• Click on the play button during playback.
• Press the space bar on your computer keyboard – this toggles
between start and stop.
• Press the [0] key on the numerical computer keypad.
Cycle playback
Sequel has the ability to loop (or “cycle”) a section of your
project. To set the cycle location, you need to use the left
and right locators.
1. Let’s draw in a cycle region from bar 2 to 3. This tells
Sequel that we want to loop or cycle between bars 2 and 3.
Turn snap on to help you create a precise region.
Congratulations! You have just recorded your first piece of
audio into Sequel. Move ahead to the next section to learn
how to play it back.
Tutorial 1: Recording
2. Move the mouse pointer up to the top of the ruler zone.
It will turn into a pencil. Click and drag from bar 2 to bar 3.
16
3. Make sure the Cycle button is activated.
Recording
Now that we have a track and we have our sound, let's
record something. Recording Instrument parts is very similar to recording audio events. Make sure you read the beginning of this chapter where we discuss recording audio.
4. Click the “Jump to previous marker” and “Jump to next
marker” buttons until the song position cursor is sitting directly on bar 2.
5. Press the space bar to start playback and Sequel will
play looping over and over again until you press the space
bar again.
Recording Instrument parts
In this section we are going to take a look at recording Instrument parts into a project using instrument tracks.
!
Load the project called “Recording MIDI” found in
the “Sequel Tutorial 1” folder.
Creating an instrument track
Let’s start by adding an instrument track to our project.
1. Click the “Add New Track” button in the Pilot Zone.
2. In the dialog that appears, select the “Instruments”
button.
3. Use the “Category” filter and choose a sound that fits in
with your song. We are going to select a Synth Pad sound.
Ö Sequel automatically finds and uses any MIDI devices
that we have on our computer.
Ö The MIDI input to an instrument track is always set to
“All Inputs”.
1. Activate the “Record Ready” button for the track and
press a few keys on your MIDI keyboard. You should see
and hear the MIDI signals coming in to the right of the track.
2. Make sure the Cycle button is turned off.
3. Press the [.] key on your numerical keypad to set the
song position to bar 1. This will ensure that we start recording at the start of the song.
4. Press the [*] key on your numerical keypad to start re-
cording. Record 4 bars.
5. Press the space bar when you are finished.
4. Rename the track “Synth”. Feel free to give this track a
different name if you chose a different type of sound.
Tutorial 1: Recording
17
6. Turn off “Record Ready” so that we don’t hear the input any more.
Congratulations! You just recorded your first Instrument
part in Sequel.
!
Load the project “MIDI Playback” found in the “Sequel Tutorial 1” folder.
Press the [.] key on your numerical keypad to set the song
position to bar 1 and press the space bar to listen back.
Move ahead to the next chapter to learn how to edit the
audio events and Instrument parts we’ve recorded.
18
Tutorial 1: Recording
4
Tutorial 2: Editing
Introduction
In this chapter, we are going to show you how the Pilot
Zone, Arrange Zone, and Multi Zone work together when
editing audio events and Instrument parts. Refer to the
chapters “The Pilot Zone” on page 37, “The Arrange Zone”
on page 48 and “The Multi Zone” on page 55 if you aren’t
sure about a specific function.
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Editing audio events
In this section we are going to look at some of the audio
editing functions that are available in Sequel.
Let’s take a look at how to edit events. This includes rename, resize, move, copy, repeat, and erase.
!
Load the project “Event Operations” found in the
“Sequel Tutorial 2” folder.
Renaming
Renaming events is easy in Sequel. It’s important to rename
your audio files to keep your project clean and organized.
Let’s rename the audio event on the drum track to “Drums”:
1. Double-click the name field on the event.
2. Type in “Drums” and when you are done, press [Enter]/
[Return].
Resizing
You can resize an event by adjusting start and/or end of
the event. Used in combination with splitting and repeating, this is usually all the editing you’ll need.
1. Click on the event you would like to resize. In our case
let's resize the “Guitar” and “Synth” events.
2. Position the cursor over one of the triangles at the bot-
tom left or right of the event. Click and adjust the “Guitar”
and “Synth” events so that there isn’t as much empty
space on the left and right of the event.
The name has now changed to “Drums”.
20
Tutorial 2: Editing
Splitting
Splitting is used to cut events.
You can split or cut an event wherever you want to or you
can split them evenly at positions defined by the bars and
beats position grid displayed in the Arrange Zone.
Splitting with Snap off
Splitting with Snap off allows you to cut the event anywhere you like, without locking to the grid.
5. Undo your actions by using the “Undo Last Action”
button in the Pilot Zone. Make sure there are no splits in
the “Synth” event any more.
Splitting with Snap on
Having the Snap button activated allows you to split or cut
with precision, directly on bars or beats.
1. Make sure that the Snap button is activated.
2. Let’s split the “Drums” event on the third beat of every
bar.
3. If you can’t see beats in the grid, zoom in using the [H]
key on your keyboard until you can see them.
4. Cut on bar 1 beat 3, bar 2 beat 3, bar 3 beat 3, and
bar 4 beat 3.
5. Undo you actions by using the “Undo Last Action”
button in the Pilot Zone. Make sure there are no splits in
the “Drums” event any more.
1. Make sure that Snap is deactivated. You can now split
the event anywhere you like.
2. Select the “Synth” event.
3. Hover the cursor along the bottom of the event. The
cursor turns into the Split tool.
4. Click anywhere along the bottom of the event to split
it. Create as many splits as you like.
Tutorial 2: Editing
Moving
Let’s move all of the events in the project so that all the
events on all tracks lines up with bar 2.
1. Make sure that Snap is activated.
2. Click and hold the mouse in an empty area of the
project window. Drag to create a selection of all the
events. When you release the mouse button, all of the
events will be selected.
21
3. With all of the events selected, click and drag them so
that the events line up with bar 2.
4. Click on an empty area of the project window so that
no events are selected.
All of the events have moved together, and have stayed in
the same relative position.
5. Select all of the events again, and drag them back to
bar 1.
Muting
Muting an event stops you from hearing just that event.
You may want to mute events on a track so that the track
continues to play except for the events you mute.
Ö Note that this is different from muting a track.
1. Hover the cursor over the event you wish to mute. The
mute button will appear in the top right hand corner of the
event.
2. Click on the Mute button. The event will turn gray. This
means that the event in muted.
Let’s repeat the “Drums” event:
1. Click on the “Repeat handle” on the middle right side
of the event and drag until the “Repeat Count” is three.
2. We now have five “Drums” events. Two original and
three repeats.
Copying
Copying can be used to copy an event to another area in
the project window.
Using copy and paste
1. To copy an event, click on the desired event and
choose “Copy” from the Edit menu. In our case, let’s
choose the “Guitar” event.
2. Position the cursor at the point in the project where
you would like the copy to be made. We’ll place the cursor
at bar 5 beat 2.
3. Make sure you click on the track that you want the
copied event to be copied to.
4. Choose “Paste” from the Edit menu.
Ö It is possible that you may have another track selected.
If so the “Paste” command would paste it to a different
track. Always note the track you have selected before
choosing “Paste”.
5. Now we have two “Guitar” events.
3. To unmute the event click on the “Mute” button again.
Repeating
The Repeat function is great for repeating something over
and over directly after the event you want to repeat. This
function is built right onto events in Sequel.
Tutorial 2: Editing
Using the [Ctrl]/[Command] key
1. Place the cursor in the center of the Synth event and
hold down [Ctrl]/[Command].
2. We are going to copy the “Synth” event. Click and
hold the selected event and drag to the position you wish
the copy to be made. In this case, drag until the copy is
lined up with bar 5.
3. Then release the mouse button.
4. Now we have two “Synth” events.
22
Erasing
1. Select an event to erase.
2. Press [Delete] or [Backspace] to delete the event.
You may also select the Delete option on the Edit menu.
About the Sample Editor
The Sample Editor is used for detailed editing. It can be
used for the following functions:
• Quantization
•Time Warp
• Adding Silence
These features will be explained in the chapter “Advanced
features” on page 73.
1. To open the Sample Editor, select an audio event and
then select the Editor page in the Multi Zone.
Editing Instrument parts
In this section, we are going to look at some of the editing
functions for Instrument parts that are available in Sequel.
Key Editor
The Key Editor is where we can make changes to the Instrument data on our instrument tracks.
!
Load the project “Key Editor” found in the “Sequel
Tutorial 2” folder.
Deleting notes
Select the “Synth” event and go to the Editor page in the
Multi Zone to view the Key Editor. Here you can see the
synth notes lined up with a keyboard or piano roll on the
left. At the bottom is the velocity of each of the notes and
at the top we can see the time ruler.
Let's delete all the notes in bar 1.
1. Click once and hold the mouse while dragging a selec-
tion over the first Bar.
A common term for this is to “lasso” the notes.
2. The selected audio event is displayed in the center of
the Editor page. Here you can see a detailed waveform
render of the audio file.
The functions along the left side of the window such as
volume, mute, transpose and transpose lock are described in the section “The Editor page” on page 65.
Tutorial 2: Editing
2. Press [Delete] or [Backspace] on your computer key-
board to delete all the notes in the first bar.
23
Copying notes
Let’s copy the all of the notes in the second bar into the
first bar.
1. Lasso all the notes in bar 2.
2. Hold down [Ctrl]/[Command] and drag the notes from
bar 2 to bar 1. This copies them.
Resizing notes
We can shorten or lengthen notes using the Key Editor.
Let’s make all the eighth notes in the first two bars into
quarter notes.
1. Lasso all the notes in the first two bars.
2. Put your cursor at the end of any of the lassoed notes.
The cursor changes to look like two arrows pointing away
from each other.
Creating or drawing in notes
We can use the Key Editor to draw in notes. This is great
for creating Instrument arrangements that you are having
trouble playing in yourself.
Let’s add some notes to the first two bars of the song:
1. Make the Key Editor larger by clicking on the bar along
the top of the Multi Zone and dragging upwards.
2. Make the notes in the Key Editor larger by adjusting
the zoom slider along the right hand side of the Key Editor.
3. Let’s draw in a G overtop of the first C in bar 1 so that
two notes will be played instead of one.
4. Hold down [Alt]/[Option] and the cursor becomes a
pencil.
5. Click and drag to draw in an eighth note G.
6. Next, draw in notes over top of the rest of the notes in
bar 1 and 2.
3. Click and drag right to resize the notes.
Have fun and experiment with different note placements.
!
24
Tutorial 2: Editing
Pressing [Alt]/[Option] is the magic way to get the
Pencil tool, for drawing instrument parts in the Arrange Zone or events in the Key Editor!
The Controller lane
The Controller Lane allows us to add in or modify Instrument data such as velocity and controller information. The
most common use for this is to edit velocity or pitch bend.
If you find that the velocity is too loud or quiet on certain
notes, you can view and edit them at the bottom of the Key
Editor.
Pop-up menu
The controller lane
1. On the pop-up menu, select the information you wish
view or change, in this example, choose “Velocity”.
Along the bottom, you can see the velocity setting for each note contained in the Instrument part.
2. Hold down [Alt]/[Option] and the cursor becomes a
pencil.
3. Click and drag to move the velocity information for a
note up or down.
4. You can also click and move the cursor across the
controller lane in a wave-type motion to draw in curves or
ramps in the information.
Move ahead to the next chapter where we will discuss
mixing, EQs, automation, effects, and exporting.
25
Tutorial 2: Editing
5
Tutorial 3: Mixing
Introduction
In this chapter, we’ll show you how to get to a mix ready
with proper levels, EQs and effects. Automation will be
added and then we'll export the audio.
Ö The following sections make references to tutorial
projects, located in the default Sequel project folder.
Setting levels
The first thing that we need to do is set the levels for our
project. This helps us get a great starting point for the mix
so we can add EQ and effects later.
!
Load the project “Mixing 1” found in the “Sequel
Tutorial 3” folder.
1. Select the Mixer page in the Multi Zone.
2. Press the space bar on your computer keyboard to
start playing back the project and listen to your mix.
3. Move the faders on each track so that you can hear
everything the way you like it.
That’s it for setting levels. Let’s check out pan next.
Setting Pan
!
Load the project “Mixing 2” found in the “Sequel
Tutorial 3” folder.
Setting the pan for each track moves its position in the stereo mix. You can either keep the signal balanced in the middle of the left and right speaker, slightly to the left or slightly
to the right or be completely in the left or right speaker.
Keep the “Drums” track in the middle. Move the “Bass”
track slightly to the left and move the “Guitar” track almost
all the way left and the “Synth” track almost all the way to
the right. This will give the mix a little bit more of a feeling
of space.
Ö If for any reason you need to reset a fader back to its
default position of 100, [Ctrl]/[Command]-click directly in
the fader area.
Ö Be careful how high you raise the faders. Make sure
that everything is at a good volume without clipping or distortion or any other unpleasant sounds. You will know if
your tracks are too loud if the Master fader area turns red.
If this happens, lower the levels and click the red Audio
Overload indicator to reset it.
Tutorial 3: Mixing
Ö In case you need to get the panner back to the middle,
you can [Ctrl]/[Command]-click directly in the panner area.
That’s it for pan, let’s move on to Mute and Solo.
27
Mute and Solo
!
Load the project “Mixing 3” found in the “Sequel
Tutorial 3” folder.
For each track, there is a button for Mute and Solo. Mute
will prevent you from hearing the track, and Solo will only
play that track or tracks that have Solo enabled.
Ö You can have several tracks muted or soloed at a time.
Ö When you Solo a track, the other tracks become
muted.
To disable a Solo or Mute simply click the button again.
To simultaneously mute a track that is soloed and solo another track, [Ctrl]/[Command]-click on the solo button of
the track that you wish to solo.
That’s it for Solo and Mute. Let’s move on to adding EQ.
Adding EQ
1. Select the “Drums” track in the Arrange Zone.
2. Solo the Drums track and select the Track Inspector
page in the Multi Zone.
3. Click on the “Equalizers” tab.
Ö Make sure that you have a section of your project playing that features the “Drums” track so that you can hear
the EQ changes that you are making.
Each track in Sequel has a 3-band EQ. The low shelf or
bass frequency sets the frequency at which the low tones
will be affected. The parametric mid or middle frequency
sets the frequency at which the middle tones will be
affected. The high shelf or treble frequency sets the frequency at which the high tones will be affected.
Lo, Mid and Hi EQ
!
Load the project “Mixing 4” found in the “Sequel
Tutorial 3” folder.
EQ or equalization adds or subtracts frequencies, so that
you can place each instrument correctly in the mix. EQ is
subjective and can be influenced by the kind of music you
are mixing or the kind of music that you like to listen to.
We are going to run through the EQ features that Sequel
has to offer, but feel free to experiment and try our different presets on your mix.
Tutorial 3: Mixing
You can adjust the frequency of each EQ by clicking on
the frequency slider and dragging left or right.
The exact frequency that is being affected is displayed in
the EQ settings display.
28
Ö You can also see a visual representation of the EQ
settings you are changing.
Ö You can adjust the EQs level by raising or lowering the
bass, middle, or treble gain slider. To do this, click and
drag up or down on the desired slider.
The middle EQ is a parametric EQ. That means that the
frequency range of this EQ can be widened or shortened.
To do this, click on the middle width or “Q” slider and drag
right to widen the range and left to shorten it.
To bypass the EQ, click the Bypass button.
You can reset any slider by [Ctrl]/[Command]-clicking on
it. You can also reset the EQ from the EQ Presets pop-up.
Simply click in the EQ Presets field and select “Reset”.
Experiment with the EQs on all your tracks.
Audio Effects
!
Load the project “Mixing 6” found in the “Sequel
Tutorial 3” folder.
Let’s add some effects to our project. In Sequel, there are
three types of effects that we can manipulate:
• Track Effects
• Global Effects
•Output Effects.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
• You can also add effects to instrument parts. This is
described in detail in the section “The Event Effects tab
(instrument tracks only)” on page 58.
Track Effects
Track Effects are commonly referred to as Insert Effects.
This is because they are inserted into the signal flow.
1. Select the “Bass” track.
2. Make sure you have the Track Inspector page selected
and click on the “Track Effects” tab.
Ö A good tip when using EQ is that it’s usually better to
take away EQ (lower the gain) than to add it.
!
Listen to, and see the changes we made to the EQ
by loading the project “Mixing 5” found in the “Sequel Tutorial 3” folder.
Now let’s move on to effects.
Tutorial 3: Mixing
Track Effects Tab
3. Begin playback and loop (or “cycle”) a section of music
so that you can hear everything.
The tutorial project has its locators and cycle already set for this. Feel free
to change this if you like.
4. Let’s use the Compression fixed insert on the “Bass”
track to smooth it out a little bit.
29
5. Adjust the Threshold slider until the bass sounds
smoother and there isn’t such a big difference between
the notes that were played quieter versus the notes that
were played a little louder.
9. Make changes to the effect manually, or select a pre-
set from the “Effect Preset” menu.
Effect Preset
6. Raise the “Channel Level” to compensate for the reduction in Gain that the compression has caused on the
“Bass” track.
7. Next let’s add some flange to the “Synth” track to
make it stand out a little bit more. Select the “Synth” track
in the Arrange Zone.
8. Click on the first insert slot and choose “Flanger” from
the Modulation submenu.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
At the end of this section, you can load the next tutorial
that will contain all of the changes we have made.
Global Effects
!
Load the project “Mixing 7” found in the “Sequel
Tutorial 3” folder.
Each project can have two send effects. These are referred
to as Global Effects.
1. Make sure you have the Track Inspector page selected
and click on the “Global Effects” tab.
Reverb and StereoDelay are set as the default send effects. You can change them if you like, but remember you
only have two slots that will be used for all tracks.
Let’s add some reverb to the drums:
2. Select the “Drums” track and make sure “Amount 1” is
enabled. This will send the “Drums” to the “Reverb” effect
which is in the Send 1 spot.
3. Move the “Amount 1” slider until you hear the desired
amount of the “Reverb” effect.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
30
Tutorial 3: Mixing
Send Effect 1Send Effect 2Amount 1 enabled
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