Tutorials by Steve Kostrey
Revision and Quality Control: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer, Heike Schilling
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of
Microsoft Corporation. Windows Vista is either a registered trademark or trademark of Microsoft Corporation in the
United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh
are registered trademarks.
6Welcome
6About the manuals and the help
7About the program versions
7Key command conventions
7How you can reach us
8System requirements and installation
9About this chapter
9Minimum requirements
10Hardware installation
12Installing Cubase Essential
12Defragmenting the hard disk (Windows only)
12Register your software
13Setting up your system
14Setting up audio
18Setting up MIDI
20Connecting a synchronizer
20Setting up video
20Optimizing audio performance
23Tutorial 1: Recording audio
24Creating a new project
25Setting up the VST connections
26Level settings and recording
28Playback
29Recording modes with cycle off
30Cycle recording
47Tutorial 4: Working with loops
48Loop Browser
48Adding loops
49Making copies
49Insert into Project
50Tutorial 5: Mixing and effects
51Introduction
51Setting levels
51Setting panorama
52Mute and solo
53Adding EQ
54Audio effects
56About automation
57Exporting
59Tutorial 6: Media management
60Background
60MediaBay, Loop Browser and Sound Browser
61Scanning with the browser
63Searching for media
63Auditioning media with the Scope
64Tagging
65Index
32Tutorial 2: Editing audio
33Event operations
37Processing audio
39Offline Process History
40Tutorial 3: Recording and editing MIDI
41Introduction
41Creating an instrument track
42Browsing sounds
42MIDI recording
43MIDI playback
43Recording modes with cycle off
44Cycle recording
45The Key Editor
46The Controller lane
Table of Contents
4
1
Introduction
Welcome
Congratulations and thank you for your purchase of Steinberg Cubase Essential. 2009 marks the 25th anniversary
of Steinberg Media Technologies GmbH and our key
message “Creativity First” has never had more meaning
than today. Over many years and many product generations Cubase has grown from a classic MIDI sequencer to
possibly the most powerful music production software
money can buy. And as a Cubase Essential user, you have
now become a member of the largest community of music
software users on the planet!
With Cubase Essential you have chosen a music production system which will take you from the very first idea to
the final mix. Whether you’re a keyboard player, a songwriter, an instrumentalist or a mixing engineer – Cubase
Essential has it all covered and gives you the tools you
need to record, edit, mix and master your music. The introduction of industry standards like VST and ASIO are good
examples for how Steinberg technology has always driven
music technology and paved ways for others to follow.
Designed by the software engineers at Steinberg and the
hardware experts at Yamaha, Steinberg Advanced Integration hardware is the ideal choice for you as a valued
Cubase Essential customer. Full plug&play connectivity
and True Integrated Monitoring™ are only two of the many
advantages that come with hardware and software that
have been made for each other.
Cubase Essential 5 puts new creative tools into your hands,
which allow you to realize your musical ideas more easily
and intuitively than ever before. The new Pitch Correct
plug-in in Cubase Essential 5 introduces easy and automatic intonation control and scale correction of vocal and
monophonic instrument recordings. And the Beat Designer
plug-in allows you to get hands-on with beats for step programming and designing drum patterns in an easy yet powerful way. The exceptional new synthesizer Prologue
combines multi-mode variable resonance filters, powerful
modulation capabilities and excellent onboard effects and
includes a library with 230 designed sounds with unique
character – from cutting leads to earthshaking basses and
ultra-expressive pads. These are just a few examples of
how Cubase Essential 5 supports and expands your creative vision.
Don’t forget to register at MySteinberg and get access to
online support offers and additional exclusive services.
We also welcome you to the Cubase community at our
online forum cubase.net.
See you around! Your Steinberg Cubase Essential Team
About the manuals and the help
The Cubase Essential documentation is divided into several sections, as listed below. Some of the documents are
in Adobe Acrobat format (extension “.pdf”) – these can be
accessed in the following ways:
• You can open the pdf documents from the Documentation
submenu on the Help menu in the program.
• Under Windows you can also open these documents from the
Cubase Essential Documentation subfolder on the Start menu.
• Under Mac OS X the pdf documents are located in the folder
“/Library/Documentation/Steinberg/Cubase Essential 5”.
Ö To read the pdf documents, you need to have a suitable pdf reader application installed on your computer.
An installer for Adobe Reader is provided on the program DVD.
The Getting Started manual
This is the manual you are reading now. It covers the following areas:
• Computer requirements.
• Installation issues.
• Setting up your system for audio, MIDI and/or video work.
• Tutorials describing the most common procedures for recording, playing back, mixing and editing in Cubase Essential.
In other words, this manual does not go into detail on any
Cubase Essential windows, functions or procedures.
The Operation Manual
The Operation Manual is the main Cubase Essential reference documentation, with detailed descriptions of Cubase
Essential operations, parameters, functions and techniques.
You should be familiar with the concepts and methods described in the Getting Started manual before moving on to
the Operation Manual.
6
Introduction
Plug-in Reference
This manual describes the features and parameters of the
included VST plug-ins, realtime audio effects, VST Instruments and the MIDI effects.
Remote Control Devices
This pdf document lists the supported MIDI remote control
devices.
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] under Windows or [Command] under Mac OS X, then press
[Z]”. Similarly, [Alt]/[Option]-[X] means “press [Alt] under
Windows or [Option] under Mac OS X, then press [X]”.
Ö Please note that this manual often refers to “rightclicking”, e.g. to open context menus. If you are using a
Macintosh computer with a single-button mouse, hold
down [Ctrl] and click.
Menu Reference
This pdf document provides a list of all menus and their
options with a brief description, for quick reference.
The dialog help
To get information about the active dialog, click its Help
button.
About the program versions
The documentation covers two different operating systems
or “platforms”; Windows and Mac OS X.
Some features and settings are specific to one of the platforms, Windows or Mac OS X. This is clearly stated in the
applicable cases. In other words:
Ö If nothing else is said, all descriptions and procedures
in the documentation are valid for both Windows and Mac
OS X.
The screenshots are taken from the Windows version.
Key command conventions
Many of the default key commands in Cubase Essential
use modifier keys, some of which are different depending
on the operating system. For example, the default key
command for Undo is [Ctrl]-[Z] under Windows and
[Command]-[Z] under Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
How you can reach us
On the Help menu in Cubase Essential you will find items
for getting additional information and help:
• On the “Steinberg on the Web” submenu, you can find
links to various Steinberg web sites. Selecting one will automatically launch your browser application and open the
page.
You can find support and compatibility information, answers to frequently
asked questions, links for downloading new drivers, etc. This requires
that you have a web browser application installed on your computer, and
a working Internet connection.
7
Introduction
2
System requirements and installation
About this chapter
!!
This chapter describes the requirements and installation
procedures for the Windows version and the Mac version
of Cubase Essential.
Minimum requirements
To use Cubase Essential, your computer must meet the
following minimum requirements:
Windows
• Windows XP (Home or Professional, Service Pack 2),
or Windows Vista (32-bit – see below)
• Windows DirectX compatible audio hardware; ASIO compatible audio hardware recommended for low latency performance.
• Display resolution of 1280x800 pixels recommended
• 4GB of free hard disk space
• USB-eLicenser and USB component connector
• DVD ROM drive with dual layer support required for installation
• Internet connection required for license activation
• Hard disk size – The size of the hard disk determines
how many minutes of audio you will be able to record.
Recording one minute of stereo CD quality audio requires 10 MB of hard
disk space. That is, eight stereo tracks in Cubase Essential use up at least
80 MB of disk space per recording minute.
• Hard disk speed – The speed of the hard drive also
determines the number of audio tracks you can run.
That is the quantity of information that the disk can read, usually expressed
as “sustained transfer rate”. Again, “the more the better” applies.
• Wheel mouse – Although a mouse without a wheel will
work fine with Cubase Essential, we recommend that you
use a wheel mouse.
This will speed up value editing and scrolling considerably.
MIDI requirements
If you intend to use the MIDI features of Cubase Essential,
you need the following:
• A MIDI interface to connect external MIDI equipment to your
computer.
•A MIDI instrument.
• Any audio equipment required to listen to the sound from your
MIDI devices.
Macintosh
• Mac OS X 10.5.5
• PowerPC G5 (Intel Core Duo processor recommended)
•1024MB RAM
• CoreAudio compatible audio hardware
• Display resolution of 1280x800 pixels
• 4GB of free hard disk space
• USB-eLicenser and USB component connector
• DVD ROM drive with dual layer support required for installation
• Internet connection required for license activation
General notes on how to set up your system
On the Steinberg web site, under “Support–DAW
Components”, you can find detailed information on
what to consider when setting up a computer system
dedicated to audio work.
• RAM – There is a direct relation between the amount of
available RAM and the number of audio channels that you
can have running.
The amount of RAM specified above is the minimum requirement, but as
a general rule “the more the better” applies.
System requirements and installation
Audio hardware
Cubase Essential will run with audio hardware that meets
the following specifications:
•Stereo.
•16 bit.
• Support of at least the 44.1kHz sampling rate.
• Windows – The audio hardware must be supplied with a special ASIO driver, or a DirectX compatible driver, see below.
• Windows Vista only – If there is no dedicated ASIO driver available, you can also use the Generic Low Latency ASIO Driver.
• Mac – The audio hardware must be supplied with Mac OS Xcompatible drivers (CoreAudio or ASIO).
9
Using the built-in audio hardware of the Macintosh
!!
!!
(Mac only)
As of this writing, all current Macintosh models provide at
least built-in 16 bit stereo audio hardware. For detailed
information, refer to the documentation describing your
computer.
Depending on your preferences and requirements, using
the built-in audio hardware may be sufficient for use with
Cubase Essential. It is always available for selection in
Cubase Essential – you don’t need to install any additional
drivers.
About drivers
A driver is a piece of software that allows a program to
communicate with a certain piece of hardware. In this
case, the driver allows Cubase Essential to use the audio
hardware. For audio hardware, there are two different
cases, requiring different driver configurations:
If the audio hardware has a specific ASIO driver
Professional audio cards often come with an ASIO driver
written especially for the card. This allows for communication directly between Cubase Essential and the audio card.
As a result, audio cards with specific ASIO drivers can provide lower latency (input-output delay), which is crucial
when monitoring audio via Cubase Essential or using VST
instruments. The ASIO driver may also provide special support for routing, synchronization, etc.
Audio card-specific ASIO drivers are provided by the card
manufacturers. Make sure to check the manufacturer’s
web site for the latest driver versions.
Ö Though the Generic Low Latency ASIO driver provides
low latency for all audio cards, you might get better results
with on-board audio cards than with external USB audio
devices.
If the audio card communicates via DirectX
(Windows only)
DirectX is a Microsoft “package” for handling various types
of multimedia data under Windows. Cubase Essential supports DirectX, or to be more precise, DirectSound, which is
a part of DirectX used for playing back and recording audio.
This requires two types of drivers:
• A DirectX driver for the audio card, allowing it to communicate
with DirectX. If the audio card supports DirectX, this driver
should be supplied by the audio card manufacturer. If it isn’t
installed with the audio card, please check the manufacturer’s
web site for more information.
• The ASIO DirectX Full Duplex driver, allowing Cubase Essential
to communicate with DirectX. This driver is included with Cubase Essential, and does not require any special installation.
Hardware installation
Copy protection
Please read the following section before installing
the Cubase Essential software.
Many Steinberg products use the USB-eLicenser (also referred to as a “dongle”), a hardware copy protection device.
Cubase Essential will not run if there is no USB-eLicenser
containing an activated license.
If your audio hardware comes with a specific ASIO
driver we strongly recommend that you use this.
If the audio card communicates via the Generic Low
Latency ASIO driver (Windows Vista only)
If you are working with Windows Vista, you can use the
Generic Low Latency ASIO driver. This is a generic ASIO
driver that provides ASIO support for all audio cards supported by Windows Vista, thus allowing for low latency.
The Generic Low Latency ASIO driver provides the Windows Vista Core Audio technology in Cubase Essential.
No additional driver is needed.
The USB-eLicenser
The USB-eLicenser is a USB device on which your Steinberg software licenses are stored. All hardware-protected
Steinberg products use the same type of device, and you
can store more than one license on one device. Also, licenses can (within certain limits) be transferred between
USB-Licensers – which is helpful, e.g. if you want to sell a
piece of software.
10
System requirements and installation
The License Control Center (which can be found on the
Start menu on Windows systems or the Applications
folder on a Mac) is the place where you can check the licenses installed on your USB-eLicenser.
• If you are using other copy-protected Steinberg products, you may want to transfer all licenses for your applications to only one USB-eLicenser, thus using up only one
USB port of your computer.
To transfer licenses between USB-Licensers, launch the License Transfer wizard of the License Control Center and follow the instructions.
• Cubase Essential is sold with an USB-eLicenser and an
Activation Code, which is found on the Essential Product
License Information card within the product package. The
USB-eLicenser already contains a time-limited license
that allows you to use Cubase Essential out-of-the-box for
a total of 25 non-consecutive hours. However, to be able
to make unlimited use of your version of Cubase Essential,
you must activate your permanent license manually, using
the activation code.
To do so, launch the License Download wizard of the License Control
Center and follow the instructions.
• Steinberg software products always come with a license
activation code, but not always with an USB-eLicenser.
If you want to activate a license for such a Steinberg software (e.g. an update/upgrade, or a VSTi) on the USB-eLicenser you received with your
original version of Cubase Essential, launch the License Download wizard
of the License Control Center and follow the instructions.
More information on the transfer or activation of licenses
can be found in the help for the License Control Center.
Installing the audio hardware and its driver
1. Install the audio card and related equipment in the
computer, as described in the card’s documentation.
2. Install the driver for the card.
Depending on the operating system of your computer, there are different
types of drivers that could apply: card-specific ASIO drivers, the Generic
Low Latency ASIO Driver (Windows Vista only), DirectX drivers (Windows) or Mac OS X (Mac) drivers.
Specific ASIO drivers
If your audio card has a specific ASIO driver, it may be included with the audio card, but you should always make
sure to check the audio card manufacturer’s web site for
the most recent drivers. For details on how to install the
driver, refer to the manufacturer’s instructions.
Generic Low Latency ASIO Driver (Windows Vista only)
On Windows Vista systems, you can also use the Generic
Low Latency ASIO Driver if there is no specific ASIO driver
available. This driver is included with Cubase Essential and
does not require any special installation.
DirectX drivers (Windows only)
If your audio card is DirectX compatible, its DirectX drivers
will most likely be installed when you install the card. If you
have downloaded special DirectX drivers for the audio
card, you should follow the manufacturer’s installation instructions.
Mac OS X drivers (Mac only)
If you are using a Macintosh computer, make sure you are
using the latest Mac OS X drivers for your audio hardware.
Follow the manufacturer’s instructions to install the driver.
Testing the card
To make sure the audio card will work as expected, perform
the following two tests:
• Use any software included with the audio card to make
sure you can record and play back audio without problems.
• If the card is accessed via a standard operating system
driver, try playing back audio using the computer’s standard audio application (e.g. Windows Media Player or
Apple iTunes).
Installing a MIDI interface/synthesizer card
Installation instructions for a MIDI interface should be included with the product. However, here’s an outline of the
necessary steps:
1. Install the interface (or MIDI synthesizer card) inside
your computer or connect it to a “port” (connector) on the
computer.
Which is right for you depends on which type of interface you have.
2. If the interface has a power supply and/or a power
switch, turn it on.
3. Install the driver for the interface, as described in the
documentation that comes with the interface.
You should also make sure to check the manufacturer’s web site for the
latest driver updates.
11
System requirements and installation
Installing Cubase Essential
!!
Register your software
The installation procedure puts all files in the right places,
automatically.
Depending on your system, the Cubase Essential 5 Start
Center program on the DVD may start automatically. If no
interactive start screen appears, open the DVD and doubleclick the file “Cubase Essential 5 Start Center” to launch
the interactive start screen. From there you can start the installation of Cubase Essential and browse through the additional options and information presented there.
In case you don’t want to install Cubase Essential via the
interactive start screen, follow the procedure below:
Windows
1. Double-click the file called Setup.exe.
2. Follow the instructions on screen.
Macintosh
1. Double-click the file called “Cubase Essential 5.mpkg”.
2. Follow the instructions on screen.
About the tutorials
The program DVD also contains several tutorial project files
and videos. These are not installed during the installation,
but can be added manually from the DVD.
The tutorial chapters in this manual all refer to these tutorial
projects. So, to be able to follow the instructions in this
manual, you have to drag the files to your computer.
You will find the tutorial projects in the folder “Additional
Content”.
We encourage you to register your software! By doing so
you are entitled to technical support and kept aware of updates and other news regarding Cubase Essential.
You can register in the following ways:
• In Cubase Essential, open the Help menu and select
the Registration option.
This option is an Internet link that will open the Registration page of the
Steinberg web site. To register, simply follow the instructions on screen.
• When you launch Cubase Essential, you will also be
prompted to launch the registration process.
Defragmenting the hard disk
(Windows only)
If you plan to record audio on a hard disk where you have
already stored other files, now is the time to defragment it.
Defragmentation reorganizes the physical allocation of
space on the hard disk in order to optimize its performance.
It is done with a special defragmentation program.
It is crucial to the audio recording performance that
your hard disk is optimized (defragmented). You
should make sure to defragment regularly.
12
System requirements and installation
3
Setting up your system
Setting up audio
!!
Make sure that all equipment is turned off before
making any connections!
Connecting audio
Exactly how to set up your system depends on many different factors, e.g. the kind of project you wish to create,
the external equipment you want to use, or the computer
hardware available to you. Therefore, the following sections can only serve as examples.
How you connect your equipment, i.e. whether you use digital or analog connections, also depends on your individual
setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Cubase Essential, you can connect your audio hardware, e.g. the inputs of your audio card or your audio interface, directly to
the input source and the outputs to a power amplifier and
speaker.
• External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding
inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the audio
hardware’s inputs. The four outputs are connected back to the mixer for
monitoring and playback. Remaining mixer inputs can be used for connecting audio sources like microphones, instruments, etc.
A multi-channel audio setup using an external mixer
Ö When connecting an input source (like a mixer) to the
audio hardware, you should use output busses, sends or
similar that are separate from the mixer’s master output to
avoid recording what you are playing back. You may also
have mixing hardware that can be connected via FireWire.
• When using the Mixer inside Cubase Essential, you can
use the inputs on your audio hardware to connect microphones and/or external devices. Use the outputs to connect your monitoring equipment.
A simple stereo audio setup
This is probably the simplest of all setups – once you have
set up the internal input and output busses, you can connect your audio source, e.g. a microphone, to your audio
interface and start recording.
Multi-channel input and output
Mixing inside Cubase Essential
Most likely however, you will have other audio equipment
that you want to integrate with Cubase Essential, using
several input and output channels. Depending on the
equipment available to you, there are two ways to go: either mixing using an external mixing desk, or mixing using
the mixer inside Cubase Essential.
14
Setting up your system
Recording from a CD player
!!
!!
!!
Most computers come with a CD-ROM drive that can also
be used as a regular CD player. In some cases the CD
player is internally connected to the audio hardware so
that you can record the output of the CD player directly
into Cubase Essential (consult the audio hardware documentation if you are uncertain).
• All routing and level adjustments for recording from a CD
(if available) are done in the audio hardware setup application
(see below).
• You can also grab audio tracks directly from a CD in Cubase
Essential (see the chapter “File Handling” in the Operation
Manual).
Word Clock connections
If you are using a digital audio connection, you may also
need a word clock connection between the audio hardware and external devices. Please refer to the documentation that came with the audio hardware for details.
It is very important that word clock synchronization is
done correctly or there might be clicks and crackles
in recordings that you make!
About recording levels and inputs
When you connect your equipment, you should make sure
that the impedance and levels of the audio sources and inputs are matched. Typically, different inputs may be designed for use with microphones, consumer line level
(-10dBV) or professional line level (+4dBV), or you may
be able to adjust input characteristics on the audio interface or in its control panel. Please check the audio hardware documentation for details.
Using the correct types of input is important to avoid distortion or noisy recordings.
Cubase Essential does not provide any input level
adjustments for the signals coming in to your audio
hardware, since these are handled differently for
each card. Adjusting input levels is either done in a
special application included with the hardware or
from its control panel (see below).
Making settings for the audio hardware
Most audio cards come with one or more small applications that allow you to configure the inputs of the hardware to your liking. This includes:
• Selecting which inputs/outputs are active.
• Setting up word clock synchronization (if available).
• Turning monitoring via the hardware on/off (see “About moni-
toring” on page 18).
• Setting levels for each input. This is very important!
• Setting levels for the outputs, so that they match the equipment you use for monitoring.
• Selecting digital input and output formats.
• Making settings for the audio buffers.
In many cases all available settings for the audio hardware
are gathered in a control panel, which can be opened from
within Cubase Essential as described below (or opened
separately, when Cubase Essential isn’t running). In some
cases, there may be several different applications and
panels – please refer to the audio hardware documentation for details.
Plug and Play support for ASIO devices
The Steinberg MR816 hardware series supports Plug and
Play in Cubase Essential. These devices can be plugged in
and switched on while the application is running. Cubase
Essential will automatically use the driver of the MR816 series and will re-map the VST connections accordingly.
• Please note that Steinberg cannot guarantee that this
will work with other hardware. If you are unsure of whether
your device supports plug and play, please consult its
documentation.
If a device that does not support Plug and Play is
connected/disconnected while the computer is running, it may get damaged.
15
Setting up your system
Selecting a driver and making audio settings
!!
!!
in Cubase Essential
The first thing you need to do is select the correct driver in
Cubase Essential to make sure that the program can communicate with the audio hardware:
1. Launch Cubase Essential, select Device Setup from
the Devices menu and click on VST Audio System in the
Devices list to the left.
The VST Audio System page in the Device Setup dialog
2. Select your audio hardware driver from the ASIO
Driver menu.
There may be several options here that all refer to the same audio hardware. When you have selected a driver, it is added to the Devices list.
Under Windows, we strongly recommend that you access your hardware via an ASIO driver written specifically for the hardware, if available. If no ASIO driver is
installed, we recommend that you check with your audio hardware manufacturer if they have an ASIO driver
available, for example for download via the Internet.
• Under Windows, you open the control panel by clicking
the Control Panel button.
The control panel that appears when you click this button is provided
by the audio hardware manufacturer – not Cubase Essential (unless you
use DirectX, see below). Hence it will be different for each audio card
brand and model.
The control panels for the ASIO DirectX driver and the Generic Low Latency ASIO Driver (Windows Vista only) are exceptions, in that they are
provided by Steinberg and described in the dialog help, opened by clicking the Help button in the dialog. See also the notes on DirectX below.
• Under Mac OS X, the control panel for your audio hard-
ware is opened by clicking the “Open Config App” button
on the settings page for your audio device in the Device
Setup dialog.
Note that this button is available only for some hardware products. If
“Open Config App” is not available in your setup, refer to the documentation that came with your audio hardware for information on where to
make hardware settings.
5. If you plan to use several audio applications simulta-
neously, you may want to activate the option “Release
Driver when Application is in Background” on the VST
Audio System page. This will allow another application to
play back via your audio hardware even though Cubase
Essential is running.
The application that is currently active (i.e. the “top window” on the desktop) will get access to the audio hardware. Make sure that any other audio application accessing the audio hardware is also set to release the
ASIO (or Mac OS X) driver so Cubase Essential can use it when it becomes the active application again.
6. If your audio hardware and its driver support ASIO
Direct Monitoring, you may want to activate the Direct
Monitoring checkbox on the page for the driver.
Read more about monitoring later in this chapter and in the chapter
“Recording” in the Operation Manual.
7. Click Apply and then OK to close the dialog.
On Windows Vista systems, you can also use the
Generic Low Latency ASIO driver if no specific
ASIO driver is available.
3. Select the driver in the Devices list to open the driver
settings for your audio hardware.
4. Bring up the control panel for the audio hardware and
adjust the settings as recommended by the audio hardware
manufacturer.
16
Setting up your system
If you are using audio hardware with a DirectX driver
!!
!!
(Windows only)
If your audio hardware does not have a specific ASIO
driver and your Windows version does not support the
Generic Low Latency ASIO driver, a DirectX driver is
the next best option.
Cubase Essential comes with a driver called ASIO DirectX
Full Duplex, available for selection on the ASIO Driver popup menu (VST Audio System page).
Ö To be able to take full advantage of DirectX Full Duplex,
the audio hardware must support WDM (Windows Driver
Model) in combination with DirectX version 8.1 or higher.
In all other cases, the audio inputs will be emulated by DirectX (see the
dialog help for the ASIO DirectX Full Duplex Setup dialog for details
about how this is reported).
Ö During the installation of Cubase Essential, the latest
DirectX version will be installed on your computer.
When the ASIO DirectX Full Duplex driver is selected in
the Device Setup dialog, you can open the ASIO Control
Panel and adjust the following settings (for more details,
click the Help button in the control panel):
• Direct Sound Output and Input Ports
In the list on the left in the window, all available Direct Sound output and
input ports are listed. In many cases, there will be only one port in each
list. To activate or deactivate a port in the list, click the checkbox in the
left column. If the checkbox is ticked, the port is activated.
• You can edit the Buffer Size and Offset settings in this
list if necessary, by double-clicking on the value and typing in a new value.
In most cases, the default settings will work fine. Audio buffers are used
when audio data is transferred between Cubase Essential and the audio
card. While larger buffers ensure that playback will occur without glitches,
the latency (the time between the moment Cubase Essential sends out
the data and when it actually reaches the output) will be higher.
• Offset
If a constant offset is audible during playback of Audio and MIDI recordings, you can adjust the output or input latency time using this value.
Setting up the input and output ports
Once you have selected the driver and made the settings
as described above, you need to specify which inputs and
outputs should be used and name these:
1. In the Device Setup dialog, select your driver in the De-
vices list on the left to display the driver settings for your
audio hardware.
All input and output ports on the audio hardware are listed.
2. To hide a port, click in the “Visible” column for the port
(deselecting the checkbox).
Ports that aren’t visible cannot be selected in the VST Connections window where you set up your input and output busses – see “Setting up
the VST connections” on page 25 and the chapter “VST Connections:
Setting up input and output busses” in the Operation Manual.
If you attempt to hide a port that is already used by a
bus you will be asked whether this is really what you
want – note that this will disable the port!
3. To rename a port, click on its name in the “Show as”
column and type in a new name.
Ö It is a good idea to give your ports names that are related to the channel configuration (rather than to the actual
hardware model)!
4. Click OK to close the Device Setup dialog and apply
your changes.
17
Setting up your system
About monitoring
!!
!!
In Cubase Essential, monitoring means listening to the
input signal while preparing to record or while recording.
There are three ways to monitor:
External monitoring
External monitoring (listening to the input signal before it
goes into Cubase Essential) requires an external mixer for
mixing the audio playback with the input signal. This can
be a classic mixing desk or a mixer application for your audio hardware, if this has a mode in which the input audio is
sent back out again (usually called “Thru”, “Direct Thru” or
similar).
Via Cubase Essential
In this case, the audio passes from the input into Cubase
Essential, possibly through Cubase Essential effects and
EQ and then back to the output. You control monitoring
via settings in Cubase Essential.
This allows you to control the monitoring level from Cubase
Essential and add effects to the monitored signal only.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring (this feature may also be available for audio hardware with Mac OS X drivers). In this
mode, the actual monitoring is done in the audio hardware,
by sending the input signal back out again. However, monitoring is controlled from Cubase Essential. This means that
the audio hardware’s direct monitoring feature can be
turned on or off automatically by Cubase Essential.
Monitoring is described in detail in the chapter “Recording” in the Operation Manual. However, when setting up,
there’s one thing to note:
• If you want to use the external monitoring via your audio
hardware, make sure the corresponding functions are activated in the card’s mixer application.
Ö If you are using RME Audio Hammerfall DSP audio
hardware, make sure that the pan law is set to -3dB in the
card’s preferences.
Setting up MIDI
Make sure that all equipment is turned off before
making any connections!
This section describes how to connect and set up MIDI
equipment. If you have no MIDI equipment, you can skip
this section. Note that this is only an example – you might
need or want to hook things up differently!
Connecting the MIDI equipment
In this example we assume that you have a MIDI keyboard
and an external MIDI sound module. The keyboard is used
both for feeding the computer with MIDI messages for recording and for playing back MIDI tracks. The sound module is used for playback only. Using Cubase Essential’s
MIDI Thru feature (described later) you will be able to hear
the correct sound from the sound module while playing
the keyboard or recording.
A typical MIDI Setup
If you want to use even more instruments for playback, simply connect MIDI Thru on the sound module to MIDI In on
the next instrument, and so on. In this hook-up, you will always play the first keyboard when recording. But you can
still use all your devices for providing sounds on playback.
If you plan to use more than three sound sources, we
recommend that you either use an interface with more
than one output, or a separate MIDI Thru box instead
of the Thru jacks on each unit.
18
Setting up your system
Setting MIDI Thru and Local On/Off
When “MIDI Thru” is active in
Cubase Essential, MIDI data received is immediately “echoed”
back out.
When you press a key, it is sent out via MIDI to Cubase Essential.
MIDI data coming in to
the instrument is played
by the “Synth” inside it.
When Local Control is turned on in the instrument, the keys you press
will be played by the “Synth” inside the instrument. When Local Control
is turned off, this connection is cut off.
“Synth”
On the MIDI page in the Preferences dialog (located on the
File menu under Windows and on the Cubase Essential
menu under Mac OS X), you will find a setting called “MIDI
Thru Active”. This is related to a setting in your instrument
called “Local On/Off” or “Local Control On/Off”.
• If you use a MIDI keyboard instrument, as described earlier in
this chapter, MIDI Thru should be activated and that instrument
should be set to Local Off (sometimes called Local Control Off
– see the instrument’s operation manual for details). The MIDI
signal from the keyboard will be recorded in Cubase Essential
and at the same time be re-routed back to the instrument so
that you hear what you are playing, without the keyboard “triggering” its own sounds.
Setting up MIDI ports in Cubase Essential
The Device Setup dialog lets you set up your MIDI system
in the following ways:
Ö When you change MIDI port settings in the Device
Setup dialog, these are automatically applied.
Showing or hiding MIDI Ports
The MIDI ports are listed in the Device Setup dialog on the
MIDI Port Setup page. By clicking in the “Visible” column
for a MIDI input or output, you can specify whether or not it
should be listed on the MIDI pop-up menus in the program.
If you are trying to hide a MIDI port which is already selected for a track or a MIDI device, a warning message will
appear, allowing you to hide – and disconnect – the port
or to cancel the operation and keep the MIDI port visible.
Setting up the “All MIDI Inputs” option
When you record MIDI in Cubase Essential, you can specify which MIDI input each recording MIDI track should use.
However, you can also select the “In ‘All MIDI Inputs’” option for an input port, which causes any MIDI data from any
MIDI input to be recorded.
The “In ‘All MIDI Inputs’” option on the MIDI Port Setup
page allows you to specify which inputs should be included
when you select All MIDI Inputs for a MIDI track. This can be
especially useful if your system provides several instances
of the same physical MIDI input – by deactivating the duplicates you make sure only the desired MIDI data is recorded.
• If you use a separate MIDI keyboard – one that does not produce any sounds itself – MIDI Thru in Cubase Essential should
also be activated, but you don’t need to look for any Local On/
Off setting in your instruments.
• The only case where MIDI Thru should be deactivated is if you
use Cubase Essential with only one keyboard instrument and
that instrument cannot be set to Local Off mode.
• MIDI Thru will be active only for MIDI tracks that are record enabled and/or have the Monitor button activated. See the chapter “Recording” in the Operation Manual for more information.
Ö If you have a MIDI remote control unit connected, you
should also make sure to deactivate the “In ‘All MIDI Inputs’” option for that MIDI input.
This will avoid accidentally recording the data from the remote control
when the “All MIDI Inputs” option is selected as input for a MIDI track.
19
Setting up your system
Connecting a synchronizer
!!
!!
Make sure that all equipment is turned off before
making any connections!
When using Cubase Essential with external tape transports, you will most likely need to add a synchronizer to
your system. All connections and setup procedures for
synchronization are described in the chapter “Synchronization” in the Operation Manual.
Setting up video
Always make all connections with all equipment
turned off!
Cubase Essential plays back video files in a number of formats, including AVI, QuickTime or MPEG. Under Windows,
video can be played back using one of the following playback engines: Video for Windows, DirectShow or QuickTime. This ensures compatibility with as wide a range of
video files as possible. Under Mac OS X, QuickTime is always used as playback engine. Which formats can be
played back depends on the video player and the installed
codecs.
Generally there are two ways to play back video:
• Without any special hardware at all, using the computer
CPU.
In this case, the “codec” is in software. While this will be fine in many situations it does put a limit on the size of the video window as well as the
quality of the image.
• Using video hardware that for example connects to an
external monitor.
Mac OS X: Using a FireWire port, you can play back video on an external
monitor using a DV-to-analog converter or a DV camera (see also the
chapter “Video” in the Operation Manual). This is valid for DV video and
QuickTime is used for playback.
Windows: Multi-head graphics cards which support overlay functionality
can be used to display the video picture on an external monitor. The following manufacturers have working (and tested) solutions available:
nVIDIA and Matrox.
If you plan to use special video hardware, install it and set
it up as recommended by the manufacturer.
Before you use the video hardware with Cubase Essential,
you should test the hardware installation with the utility
applications that came with the hardware and/or the
Windows Media Player or QuickTime Player (Mac OS X)
applications.
Optimizing audio performance
This section gives you some hints and tips on how to get
the most out of your Cubase Essential system, performance-wise. Some of this text refers to hardware properties and can be used as a guide when upgrading your
system. This text is very brief. Look for details and current
information on the Cubase Essential web site (see “How
you can reach us” on page 7)!
Two aspects of performance
There are two distinct aspects of performance with respect to Cubase Essential.
Tracks and effects
Simply put: the faster your computer, the more tracks, effects and EQ you will be able to play. Exactly what constitutes a “fast computer” is almost a science in itself, but
some hints are given below.
Short response times (latency)
Another aspect of performance is response time. The term
“latency” refers to the “buffering”, i.e. the temporary storing, of small chunks of audio data during various steps of
the recording and playback process on a computer. The
more and larger those chunks, the higher the latency.
High latency is most irritating when playing VST Instruments and when monitoring through the computer, i.e.
when listening to a live audio source via the Cubase Essential mixer and effects. However, very long latency times
(several hundred milliseconds) can also affect other processes like mixing, e.g. when the effect of a fader movement is heard only after a noticeable delay.
While Direct Monitoring and other techniques reduce the
problems associated with very long latency times, a system that responds fast will always be more convenient to
work with.
20
Setting up your system
• Depending on your audio hardware, it may be possible
!!
to “trim” your latency times, usually by lowering the size
and the number of buffers.
For details, refer to the audio hardware documentation, or, if you are using
a DirectX driver under Windows, the dialog help.
System factors that affect performance
CPU and processor cache
It goes without saying that the faster the computer processor, the better. But there are a number of factors that affect
the apparent speed of a computer: the bus speed and type
(PCI is strongly recommended), the processor cache size
and of course, the processor type and brand. Cubase Essential relies heavily on floating point calculations. When
shopping for a processor, please make sure you get one
that is powerful in calculating floating point arithmetics.
Note also that Cubase Essential features full support for
multi-processor systems. So, if you own a computer system with more than one processor, Cubase Essential can
take advantage of the total capacity and evenly distribute
the processing load to all available processors. See “The
advanced options” on page 22.
Hard disk and controller
The number of hard disk tracks you can record and play
back at the same time also depends on the speed of your
hard disk and hard disk controller. If you use E-IDE disks
and controllers, make sure that the transfer mode is DMA
Busmaster. Under Windows, you can check the current
mode by launching the Windows Device Manager and
looking for properties of the IDE ATA/ATAPI Controller’s
primary and secondary channel. DMA transfer mode is enabled by default, but may be turned off by the system
should hardware problems occur.
Audio hardware and driver
The hardware and its driver can have some effect on regular performance. A badly written driver can reduce the
performance of your computer. But where the hardware
driver design makes the most difference is with latency.
Again, we strongly recommend that you use audio
hardware for which there is a specific ASIO driver!
This is especially true when using Cubase Essential for
Windows:
• Under Windows, ASIO drivers written specifically for the
hardware are more efficient than the Generic Low Latency
ASIO Driver or a DirectX driver and produce shorter latency
times.
• Under Mac OS X, audio hardware with properly written
Mac OS X (Core Audio) drivers can be very efficient and
produce very low latency times.
However, there are additional features currently only available with ASIO
drivers, such as the ASIO Positioning Protocol.
Optimizing processor scheduling (Windows only)
To get the lowest possible latencies when using ASIO under Windows XP (on a single-CPU system), the “system
performance” has to be optimized for background tasks:
1. Open the Windows Control Panel from the Start menu
and select System.
2. Select the Advanced tab and click the Settings button
in the Performance section.
The Performance Options dialog appears.
3. Select the Advanced tab.
4. In the Processor Scheduling section, select “Adjust
for best performance of: Background services”.
5. Click OK to close the dialogs.
21
Setting up your system
Making settings that affect performance
Audio buffer settings
Audio buffers affect how audio is sent to and from the audio
hardware. The size of the audio buffers affects both the latency and the audio performance. Generally, the smaller the
buffer size, the lower the latency. On the other hand, working with small buffers can be demanding for the computer.
If the audio buffers are too small, you may get clicks, pops
or other audio playback problems.
• Under Mac OS X, you can adjust the size of the buffers
on the VST Audio System page in the Device Setup dialog.
You may also find buffer settings in the control panel for the audio hardware.
• Under Windows, you adjust the buffer size settings in
the control panel for the audio hardware (opened by clicking the Control Panel button on the driver page in the Device Setup dialog).
The advanced options
On the VST Audio System page you will find the “Advanced
options” section. Here you find advanced settings for the
VST Engine, including a Multi Processing option. When this
is activated and there is more than one CPU in your system,
the processing load is distributed evenly to all available
CPUs, allowing Cubase Essential to make full use of the
combined power of the multiple processors. See the dialog
help for details.
22
Setting up your system
4
Tutorial 1: Recording audio
Creating a new project
!!!
The name of the project
In this section we are going to explain how to create a new
project, save a project and open a saved project.
When you first open Cubase Essential, an empty screen
appears before you. You need to either create a new
project or open an existing one.
To create a new project
1. Let’s create a new project by selecting “New Project”
from the “File” menu.
2. The Templates dialog opens.
Templates are described in the “File Handling” chapter in the Operation
Manual.
3. Select “Empty”.
This will create a new project with nothing in it.
4. Click “OK”.
5. Cubase Essential now wants to create a folder on the
hard drive so that your Cubase Essential project file and
all of its related files are stored in one safe place.
It is important that every project gets stored in its own folder. Having many
different projects stored in the same folder only leads to confusion later on.
6. Navigate to where you would like this project to be
created.
Ö You are not saving the project at this point! You are
creating a folder on the hard drive that your project will get
saved into later. This will be explained very shortly.
7. Click “Make New Folder” on the PC or “New Folder”
on the Mac to create a new folder for your project.
8. Follow the usual procedure for your operating system
(Windows or Mac) to give your new folder a name.
If your are going to name your project “My First Project” then you could
call this folder “My First Project” or “First Project”. What’s important here
is that you are creating a folder on the hard drive to store your project
into it. This folder should have a unique name.
9. Click “OK” on the PC or “Open” on the Mac.
10. You should be looking at your very first project in
Cubase Essential now. Congratulations!
If you look at the top of the window in Cubase Essential (called the Project
window) you’ll see the name of this project is “Untitled1”.
You’re not done yet!
So far we’ve created a blank Cubase Essential
project. We have a folder sitting on the hard drive
but we haven’t saved the actual Cubase Essential
project yet.
To save a project
1. Select “Save” from the File menu.
If you select the Save command for a project that has not been saved before, this opens the Save As dialog, where you can change the project
path and name, if needed. The difference between Save and Save As is
discussed in the chapter “File Handling” in the Operation Manual.
2. You will notice that Cubase Essential is in the “My
First Project” folder that you created earlier. This is where
you want to save your project. Type in a name for your
project – you can use “My First Cubase Essential Project”
for example.
3. Click “Save” – and that’s it!
24
Tutorial 1: Recording audio
To close a project
!!!
1. Make sure the Project window is selected.
The Project window is the main window that you work in. See the chapter
“The Project window” in the Operation Manual.
2. Select Close from the File menu.
If you have made any changes to the project since you last saved it, you
will be prompted to “Save”, “Don’t Save” or “Cancel”. Click Save if you
want your changes saved.
To open a project
Now that we have saved and closed your project, let’s
show you how to open it.
Open a project using the “Open” command
1. Select “Open…” from the File menu.
Here you can navigate to the folder that has the project you wish to open.
2. Once you have found the project click “Open” and the
project will load.
Open a project using the “Recent Projects” submenu
Cubase Essential remembers recently opened projects
and lists them in the “Recent Projects” submenu of the
File menu.
1. Select “Recent Projects” from the File menu.
2. Select the project you wish to open by clicking on it.
Setting up the VST connections
The VST Connections window allows you to set up the input and output signals of Cubase Essential to your audio
card. Cubase Essential calls these “busses”. This section
will show you how to set the busses up so that you can
get playback and recording working.
Make sure you read the chapters “System requirements
and installation” on page 8 and “Setting up your system”
on page 13, so that your audio hardware is properly set up
before proceeding.
Adding outputs
1. Open the Devices menu and select “VST Connections”.
The default key command for this is [F4].
• You’ll see several tabs at the top of the window. We’re
only going to cover Input and Output right now. See the
chapter “VST Connections” in the Operation Manual for
more details.
2. Let’s choose “Output” first. We want to start from
scratch and remove anything that is currently there, just in
case it’s set up incorrectly. If you see anything in the “Bus
Name” column, right-click with the mouse and select “Remove Bus”.
3. Now click the “Add Bus” button. Choose “Stereo” for
configuration and “1” for count and click OK.
This has now added a new stereo bus (Left and Right) allowing us to
have audio in Cubase Essential routed to our audio hardware.
4. Since we mainly listen to our music as a stereo mix, all
we need is a stereo output.
5. Depending on your audio hardware, your outputs
should be set up now. You can however select the outputs
of your choice from the “Device Port” pull down menu.
Normally you’ll want to choose the main stereo outputs of your audio card.
More sophisticated setups may require you to choose different outputs
and even add more busses.
Load the project called “VST Connections” found in
the “Tutorial 1” folder.
Ö By default, the tutorial projects are not installed during
the installation of Cubase Essential. You will find these
projects on the program DVD, in the folder “Additional
Content”.
25
Tutorial 1: Recording audio
Adding Inputs
!!!
…to open the Inspector.
Click here…
Now let’s open the “Input” tab and set up the inputs we
are going to use for recording into Cubase Essential.
1. Do the same as mentioned above for the outputs.
Right-click and select “Remove Bus”.
2. Click the “Add Bus” button. Choose “Stereo” for con-
figuration and “1” for count and click “OK”.
This has now added a new stereo bus (Left and Right) allowing us to have
audio from our audio card’s input routed to Cubase Essential for recording.
• Having a stereo input is useful for recording audio with
two channels. An example of this is recording a keyboard
with a left and right audio channel. If we wanted to record
in mono or with one channel we can make separate busses. Let’s do this now.
1. Click the “Add Bus” button. Choose “Mono” for con-
figuration and “2” for count and click “OK”.
This has now added two new mono busses allowing us to have audio
from our audio card’s input routed to Cubase Essential for recording.
2. Next, click in the “Device Port” column to select the
audio inputs of your audio card for the stereo and mono
inputs.
Level settings and recording
For this section, we are going to record a bass guitar in
mono from the input “Mono In”. Make sure you have your
audio card set up and you have read through the section
“Setting up the VST connections” on page 25.
Load the project called “Recording” found in the
“Tutorial 1” folder.
Adding a mono track
1. Now let’s add an audio track to record to. Open the
Project menu and choose “Audio” from the “Add Track”
submenu.
2. Choose “Mono” for Configuration and “1” for Count.
Click “OK”.
This adds a mono audio track to our Project window.
3. Click on the new track you’ve created and make sure
the Inspector is shown.
The Inspector allows us to see and manipulate a lot of information for the
selected track.
That’s it! You should now be ready to record audio in Cubase Essential and then play it back.
26
Tutorial 1: Recording audio
4. Make sure that “Mono In” is selected for the audio
Audio coming into
this track.
track’s input and that “Stereo Out” is selected for the
audio tracks output.
You may have different inputs and outputs depending on your audio hardware. See the chapter “VST Connections” in the Operation Manual for
more detailed information. By setting “Mono In”, we will be able to record
the audio from the left input of our audio card into a track in Cubase Essential. Setting the output to “Stereo Out” allows us to hear what we are recording.
Turning on the metronome click
We’ll want to have a click or metronome play in the background as we record the bass guitar so that what we record
aligns with the bars and beats in Cubase Essential.
1. Activate the “Metronome/Click” button on the Transport
panel.
3. We now need to set the speed or the tempo of our
project. This will directly affect how fast the click plays.
You can set the tempo just below the click.
In this picture, we have a setting of 125, which means 125bpm (beats
per minute).
Setting levels
We have a bass guitar playing through an amplifier with a
microphone in front of the amplifier’s speaker. This microphone is plugged directly into the audio card’s input. We
have set the level so that we have enough volume without
clipping.
1. Clicking the Monitor button will allow us to hear the
bass guitar.
You should see and hear the audio coming in to the right of the track.
2. Now click the “Record Enable” button on the track.
Setting the track to Record Enable lets Cubase Essential know that you
want to record on this track and no other one. You can have many tracks
Record Enabled at a time.
2. If you would like a two bar count in before you record,
also activate the “Precount/Click” button.
Tutorial 1: Recording audio
27
3. In the Inspector, open the “Channel” tab.
Click here to display the
channel fader.
This is the safe area for recording.
Do not allow the audio level to go
past this line!
!!!
This will display the channel fader for the selected track.
• Do the best you can to send the maximum amount of
volume to the audio inputs of your audio card before you
hear any distortion. Most audio cards show some kind of
level or volume indication. If yours doesn’t, don’t worry, we
can change the amount here.
4. Move the fader up or down so that the volume is loud
enough without going into the red on the channel meter. If
you go into the red you may cause clipping or distortion.
You will see a line near the top of the channel meter – make
sure the level does not go over this line!
Recording bass guitar
1. Position the cursor at the beginning of the project.
This will make sure we start recording on bar 1.
2. Click the Record button to record the bass guitar.
Since the “Precount/Click” button is activated, we’ll hear two bars of
click before recording begins.
3. Click “Stop” when you are finished.
4. Turn off the Monitor and Record Enable buttons on the
track so that we don’t hear the input or record on the track
any more.
Congratulations! You have just recorded your first piece of
audio in Cubase Essential. Move ahead to the next section
to learn how to play back audio.
Playback
We are going to learn how to play back audio in Cubase
Essential. You might think this is very simple – just hit “Play”.
It is actually this simple but there are a few tricks to learn so
that you’ll be playing back what you want with precision.
Load the project called “Playback” found in the
“Tutorial 1” folder.
To start playback
There are a few ways you can play back in Cubase Essential:
• Click the “Play” button on the Transport panel.
• Once the level is set, you are ready to record!
Tutorial 1: Recording audio
• Press [Space] on your computer keyboard.
This toggles between start and stop.
• Press the [Enter] key of the numerical computer keypad.
28
• Double-click in the lower half of the ruler.
!!!
The left locator set to “1”.
The right locator set to “5”.
Cycle activated.
!!!
3. Click the Play button on the Transport panel and
Cubase Essential will play looping over and over until you
click “Stop”.
Don’t forget – you can set the locators to encompass the selected event, turn on “Cycle” and begin
playback all by the key command [Shift]-[G].
Recording modes with cycle off
• Select the event and choose “Loop Selection” from the
Transport menu.
The default key command for this is [Shift]-[G]. This
is the quickest way to loop an audio event and start
playback!
To stop playback
• Click the “Stop” button on the Transport panel.
• Clicking the “Stop” button twice moves the cursor to
the position in the project where you started playback.
• Press [Space] on your computer keyboard.
This toggles between stop and start.
• Press the “0” key of the numerical computer keypad.
Cycle playback
Cubase Essential has the ability to loop or cycle a section
of your project. To set the cycle location you need to use
the left and right locator.
1. On the Transport panel, set the left locator to “1” and
the right locator to “5”.
This tells Cubase Essential that we want to loop or cycle between bars 1
and 5. Meaning we will have a 4 bar loop since the end of bar 4 is the beginning of bar 5.
There are three different modes for recording when the
cycle is turned off. This is called linear recording. The
three modes are:
• Normal
• Merge
• Replace
When recording audio, “Normal” and “Merge” are the
same. Selecting either of these will allow you to record over
the top of another audio event and it will appear as an overlap. You can then select between the overlapping events
and determine which one will play. This is discussed in the
following section.
When recording in “Replace” mode, audio that was previously recorded on the same track is cut or split to make
room for the new audio data. However, the “old” recording
that is being replaced is not permanently deleted. It is only
cut or trimmed away allowing you to recover it later.
2. Make sure that the “Cycle” button is activated.
29
Tutorial 1: Recording audio
Cycle recording
!!!
!!!
Cycle Record Mode
You can record audio while “cycle” is on.
Load the project called “Cycle Recording” found in
the “Tutorial 1” folder.
So far we’ve shown you how to add tracks, record and
playback. Now we are going to add an electric guitar to
our bass guitar using cycle recording. Recording with cycle on allows us to make multiple passes of our recording
and then pick the best take.
If you haven’t reviewed the previous sections in this tutorial, please do as we are going to move a little faster now.
Recording electric guitar
1. Let’s add another “Mono” audio track.
This is described in the section “Adding a mono track” on page 26.
2. You can see now that we have a track called “Audio
01” and “Audio 02”. Up to now we haven’t been concerned about naming the tracks but let’s do this now.
5. Make sure “Cycle” is activated, set the left locator to 2
and the right locator to 18.
This will loop or cycle between bars 2 and 18.
6. On the Transport panel, make sure “Mix (MIDI)” is selected for the “Cycle Record Mode”.
This will allow us to record the electric guitar, and as each cycle repeats
a new take will be created. We will then choose the best take to keep as
our guitar line.
3. Double-click on “Audio 01” and rename it “Bass”.
4. Double-click on “Audio 02” and rename it “Elec Guitar”.
That looks a lot better now.
• It’s always good to name your tracks before you start to
record. This way the audio event too will take this name.
Since “Audio 01” was the name of our first track the audio
event is named “Audio 01_01”. The suffix “_01” being the
first event recorded on the “Audio 01” track. We’ll show
you how to rename your audio files in the chapter “Tutorial
2: Editing audio” on page 32.
7. Activate the Record Enable and Monitor buttons on
the “Elec Guitar” track.
8. Click the “L” button on the Transport panel once.
This will make sure we start recording at the left locator.
9. Click the “Record” button on the Transport panel.
As you record the guitar, let the cycle repeat three times so we have
three different guitar takes.
10. Click “Stop” when you’re finished. We’ve just recorded
three different guitar takes. Now let’s figure out how to select the best sounding one.
Load the tutorial called “Cycle Recording 2” found in
the “Tutorial 1” folder.
30
Tutorial 1: Recording audio
Selecting different takes
Current take
Available takes
1. Holding [Alt]/[Option], right-click on the new guitar au-
dio event that we just recorded and choose a take from the
“To Front” submenu.
If you right-click without holding a modifier key, you will see the toolbox
instead of the context menu. This behavior is determined by the “Popup
Toolbox on Right Click” option in the Preferences dialog (Editing–Tools
page).
Cubase Essential has recorded all of the passes we made
when we were recording in loop mode (Cycle Recording).
These passes are called “Takes”. In our example we have
three different guitar takes. We can pick between them and
choose which one sounds best.
2. Listen to the different takes and when you are done,
choose “Take 1”.
31
Tutorial 1: Recording audio
5
Tutorial 2: Editing audio
Event operations
!!!
The name has changed from
“Audio 01_01” to “Bass”.
There is extra space on either side of the Bass audio event that we
don’t want.
White squares appear on the bottom left and bottom right of the event.
Resize the event with these.
In this section we’ll learn how to edit events or parts. This
includes rename, resize, split, glue, move, copy, repeat,
mute, erase and adding a fade.
Load the project called “Event Operations” found in
the “Tutorial 2” folder.
Renaming
If we look at the audio events that we recorded earlier, we
notice that the bass track has an audio event on it called
“Audio 01_01”. This is because the name of the track was
originally “Audio 01” and the suffix “_01” means that it is
the 1st audio file to be recorded on the track. The second
audio file would be called “Audio 01_02”.
Naming your audio files keeps your project clean and easy
to understand. Let’s rename “Audio 01_01” to “Bass”:
1. Choose the Object Selection tool.
2. Click on the event “Audio 01_01”.
3. Make sure “Show Event Info Line” is activated on the
toolbar.
5. Notice that our audio event now says “Bass”.
Resizing
You resize an event by adjusting the start and/or end of
the event. Used in combination with the split tool this is
usually all the editing you’ll need.
1. Choose the Object Selection tool.
2. Click on the event you wish to resize.
In our case let’s change the “Bass” event.
3. Position the mouse pointer over one of the squares at
the bottom right or bottom left of the event. Click and adjust
the “Bass” event so that it lines up with “Elec Guitar_01”.
• The “Event Info Line” gives us detailed information
about an object or objects that are currently selected in
the event display.
4. Change “Audio 01_01” to “Bass” underneath the
word “File”.
This changes the audio file’s name directly on the hard drive – easy!
33
Tutorial 2: Editing audio
Splitting
The vertical lines
indicate where
the Bass event
was split.
There is more to
see but your
screen resolution may prevent
you from seeing
everything.
Right-click in the toolbar.
Splitting is used to cut events. You can split or cut an event
wherever you want or split them evenly to bars and beats.
Splitting with “Snap” off
Splitting with “Snap” off allows you to cut anywhere without locking to any kind of reference like bars and beats.
1. Choose the Split tool.
2. Make sure “Snap” is off (not highlighted).
3. You can now split or cut the audio anywhere by click-
ing on the event.
3. If you are having trouble seeing anything beyond the
“Tool Buttons”, right-click in the toolbar (the top bar that
the “Tool Buttons” are on).
This allows you to change what you see at the top of the Project window.
Customization is in the heart of Cubase Essential.
4. Choose “Default” so that if you changed anything it
will return to the default settings.
5. Choose “Grid” from the Snap mode pop-up menu to
the right of the Snap button.
4. Undo your actions by choosing “Undo Split” from the
Edit menu as many times as you used the Split tool.
Make sure there are no splits in the “Bass” event any more.
Splitting with “Snap” on
Having “Snap” on allows you to split or cut to a time reference. For example, if you want to cut the “Elec Guitar” track
to bars or beats.
1. Choose the Split tool.
2. Make sure “Snap” is on.
Snap allows you to edit to various time frames. The most common one is
bars and beats. Meaning you can cut exactly to the bar with “Snap” turned
on. With it turned off you can cut anywhere. See more about “Snap” in the
chapter “The Project window” in the Operation Manual.
This means we’ll be snapping to a grid.
6. Next choose “Bar” as the “Grid Type”.
This means you will split to bars.
34
Tutorial 2: Editing audio
7. You can now split the “Elec Guitar_01” event precisely
to the bar. Cut on bars 6, 10 and 14.
Splitting with [Alt]/[Option]
1. Choose the Split tool.
2. Hold down [Alt]/[Option] and click on the bass event
at bar 3 and the length of the split will be repeated until
the end of the event.
You can try this with “Snap” on or off.
3. Select “Undo Split” from the Edit menu and return the
bass to the way it was.
Moving events
Let’s now move all the events in the Project window from
bar 2 to bar 1.
1. Choose the Object Selection tool.
2. Click and hold the mouse on an empty area of the
Project window. Drag to create a selection of all the events.
When you release the mouse button, all the events will be
selected.
3. With all the events selected, click and drag them to
bar 1.
Gluing or joining events
Using the Glue tool allows you to join events together that
have been cut using the Split tool.
1. Choose the Glue tool.
2. Glue together the split events in the “Elec Guitar”
track by clicking just before each split.
Let’s make sure we glue all of them.
Tutorial 2: Editing audio
4. Click on an empty area of the Project window so that
no event is selected.
35
Copying events
Copying can be used to copy an event to another area in
the Project window. If you want to make several copies in
one go, see “Repeating” on page 36.
Using Copy and Paste
1. To copy an audio event, click on the desired event and
choose “Copy” from the Edit menu.
In our case let’s choose the “Elec Guitar_01” event.
2. Position the cursor at the point in the project that you
wish the copy to be made.
We’ll put our cursor at bar 17.
3. Make sure you click on the track that you want the
copied event to be copied to. Choose “Paste” from the
Edit menu.
It is possible that you may have another track selected. If so the “Paste”
command would paste it to a different track. Always note the track you
have selected before choosing “Paste”.
4. Now we have two guitar events.
Using the [Alt]/[Option] key
1. Choose the Object Selection tool and hold down [Alt]/
[Option].
2. We are going to copy the “Guitar 2” events. Remem-
ber that there are three events. Select all of the “Guitar 2”
events by clicking and dragging as described above.
3. Click and hold the selected events and drag to the
position you wish the copy to be made. Then release the
mouse button.
Don’t worry about the “Scissor” icon that appears. As soon as you click
and hold on the event you are copying it switches to an arrow with a “+”
sign indicating that you are copying.
Repeating
Repeats are great for repeating something over and over
directly after the event you want to repeat.
1. Click the bass event with the Object Selection tool.
2. Choose “Repeat…” from the Edit menu.
3. In the dialog that opens, choose how many copies you
wish to make by increasing the value in the “Count” field.
• You can choose to select “Shared Copies” if you want.
Shared copies allow you to make aliases to the original
event. This means that if you make changes to the original
event (such as processing or editing), the copies will reflect
those changes. This is a big time saver!
4. Click “OK” and the repeat will be placed directly after
the Bass event.
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Tutorial 2: Editing audio
Muting
Notice the blue triangles that appear at the top left
and top right of the event.
!!!
!!!
Double-click in this area to open the fade dialog.
Muting an event stops you from hearing just that event.
You may want to mute events on a track so that the track
continues to play except for the events you mute. Note
that this is different from muting a track.
1. Choose the Mute tool.
2. Click on the event you wish to mute.
3. To unmute an event, click on the muted event with the
Mute tool again and it returns to normal.
• If you drag with the Mute tool you can mute a number of
events at a time. Equally this will unmute events that are
muted.
3. Click on one of the blue triangles and move it so that a
fade appears.
4. For more advanced fades you can double-click on the
fade area to open up the fade dialog. See the chapter
“Fades and Crossfades” in the Operation Manual for more
information.
Erasing
1. Choose the Erase tool.
2. Click on the events you wish to erase.
Adding a fade
You can add a fade to an event to give the effect that the
event is fading in or fading out.
1. Choose the Object Selection tool.
2. Click on the event you wish to add a fade to.
Load the project called “Event Operations 2” found
in the “Tutorial 2” folder. This project has all the event
operation changes you’ve learned so far.
Processing audio
Cubase Essential has the ability to make changes to the
audio in more ways than splitting and resizing. You can normalize, reverse and time stretch, to name a few. For a full
explanation on processing audio, see the chapter “Audio
processing and Functions” in the Operation Manual.
Load the project called “Processing Audio” found in
the “Tutorial 2” folder.
You can process the whole audio event or use the Range
Selection tool and select just the section of audio you want.
Let’s show you how to Normalize and Reverse an audio
event.
37
Tutorial 2: Editing audio
Normalize
Normalize raises the volume of the audio to the desired
amount. Usually you adjust the slider to “0” dB or “-1” dB
so that you get the maximum volume without clipping your
audio. A common use for Normalizing is to raise the level
of audio that was recorded at too low an input level.
Ö Please note that in some situations, this function may
lead to distortion. Therefore, you should use it carefully
and listen to the audio material afterwards, to make sure it
sounds as intended.
1. With the Object Selection tool, click on the audio
event you wish to change. Let’s pick the Bass audio event.
You can also use the Range Selection tool and select the section of audio
you want.
2. On the Audio menu–Process submenu, select “Nor-
malize”.
3. Adjust the slider to the amount you desire. A setting of
“0” db or “-1” db is common.
4. Click the Process button and your audio is now normalized.
For a description of the “More” and “Preview” buttons, see the chapter
“Audio Processing and Functions” in the Operation Manual.
Reverse
The “Reverse” command reverses the audio selection.
This will sound as if you were playing a tape backwards.
1. With the Object Selection tool, click on the audio event
you wish to change. In our case, let’s pick the bass audio
event.
You can also use the “Range Selection” tool and select the section of
audio you want.
2. On the Audio menu–Process submenu, select “Reverse”.
3. If you have copied events in the Project window, this dialog box will open. It asks if you want all the copied events
changed (Continue) or if a new version is to be created so
that only your selection is affected (New Version).
4. Clicking either “Continue” or “New Version” will reverse
your audio.
38
Tutorial 2: Editing audio
Offline Process History
!!!
When you process audio, the audio is not permanently
changed. Instead, Cubase Essential remembers the
changes and stores backups of your files. You can then
come back to the processing, make changes, swap the
processing with other effects or remove all the processing
entirely. This is done behind the scenes and can be accessed through the “Offline Process History” dialog.
Load the project called “Offline Process History”
found in the “Tutorial 2” folder.
We have processed the bass audio event with “Normalize”
and “Reverse”. Click on the bass event to select it and
choose “Offline Process History…” from the Audio menu.
The Offline Process History dialog shows you the processing that has been applied to this audio event.
• You can click “Modify” to change the settings of “Nor-
malize”.
• You can replace “Normalize” with another process by
selecting the function from the pop-up menu and clicking
“Replace By”.
• “Remove” is used to delete a process from the list.
Ö For more information, see the chapter “Audio Processing and Functions” in the Operation Manual.
39
Tutorial 2: Editing audio
6
Tutorial 3: Recording and editing MIDI
Introduction
!!!
In this chapter, we are going to add some more instruments to our song. In the previous tutorials, we have recorded audio. Now we are going to record using MIDI.
There are two ways in which we can have MIDI sounds
appear in Cubase Essential: via virtual instruments, that is
a synthesizer inside your computer or through the use of a
traditional hardware keyboard.
This tutorial will focus on virtual instruments.
3. Make sure the Inspector is shown.
Creating an instrument track
Load the project called “Recording MIDI 1” found in
the “Tutorial 3” folder.
1. Let’s start by adding a string part to our song. From the
Project menu on the Add Track submenu, select “Instrument”.
2. From the “Instrument” pop-up menu, choose “HALion-
One”, then click “OK”.
An instrument track is created below the selected track in the Project
window.
4. Click in the name field of the instrument track. It should
be the only instrument track you created, so the name
should be “HALionOne 01”. We can double-click on this
and change it to “Strings”.
5. Click on the “Edit Instrument” button to open the control panel for “HALionOne”.
41
Tutorial 3: Recording and editing MIDI
6. If you want “HALionOne” to stay always on top while
!!!
Right-click here to select “Always on Top”.
CategorySub CategoryFiltered List
The MIDI Input Routing
pop-up menu
Record EnableMonitor
you are working you can right-click on the bar near the top
of the instrument and select “Always on Top”.
Browsing sounds
We are now going to load sounds into our virtual instrument
“HALionOne”.
Load the project called “Recording MIDI 2” found in
the “Tutorial 3” folder.
1. Click the “Preset” button in “HALionOne” and choose
“Load Preset” from the pop-up menu.
MIDI recording
Now that we have our sound, let’s record something. Recording MIDI is very similar to recording audio, see the
chapter “Tutorial 1: Recording audio” on page 23.
1. Make sure you have a MIDI keyboard connected to your
computer either directly through USB or a MIDI interface.
See the chapter “Setting up your system” on page 13 for information on
setting up MIDI in your computer.
2. We want to have our MIDI keyboard routed to this
track and play “HALionOne”. Make sure the Inspector is
shown so we can see our MIDI input and output routing.
3. Next, on the Input Routing pop-up menu, choose the
MIDI input you wish to use.
Most people leave this on “All MIDI Inputs” since you don’t have to worry
about which input is which. “All MIDI Inputs” takes the MIDI signal from all
your inputs and routes it to this track. There are some cases where you
wouldn’t want this but for 99% of the time you’ll be safe with this option
selected.
2. In the window that appears, click the Categories but-
ton to display the Filter section.
3. In the “Category” column, make sure only “Strings” is
selected by deselecting anything else and clicking on
“Strings”. You have filtered the list to only show strings.
Choose a string sound from the list on the right.
4. Below the MIDI Input Routing pop-up menu, you can
set the MIDI output. This is set to our virtual instrument
“HALionOne”. If for any reason you need to change this to
another instrument you can do this here.
5. Activate the Record Enable and Monitor buttons on
the track and play some notes on your MIDI keyboard.
You should see and hear the MIDI signals coming in to the right of the
track.
Record enabling the track lets Cubase Essential know that you want to
record on this track. You can have many tracks record enabled at a time.
42
Tutorial 3: Recording and editing MIDI
6. Set the left locator to bar “1” and the right locator to
!!!
!!!
The left locator set to “1”.
The right locator set to “5”.
Cycle activated
bar “57”.
7. Make sure Cycle is turned off.
We are going to record without looping. We’ll cover MIDI cycle recording
in the section “Cycle recording” on page 44.
8. Press [1] on the numeric keypad of your computer
keyboard.
This will move the cursor to the left locator.
9. Click the Record button and record a few bars of
music.
10. Click the Stop button when you are finished.
11. Turn off the Monitor and Record Enable buttons on the
track so that we don’t hear the input or record on the track
any more.
Congratulations! You have just created your first MIDI
recording in Cubase Essential. Move ahead to the next
section to learn how to play back MIDI.
MIDI playback
We are now going to learn how to play back MIDI in Cubase Essential. You might think this is very simple – just hit
“Play”. It is actually this simple, but there are a few tricks to
learn so that you’ll be playing back what you want with precision.
• Double-click in the lower half of the ruler.
• Select the MIDI event and choose “Loop Selection”
from the Transport menu.
The default key command for this is [Shift]-[G]. This
is the quickest way to loop the selected MIDI event
and start playback!
To stop playback
• Click the Stop button on the Transport panel.
• Clicking the Stop button twice moves the cursor to the
position in the project, where you started playback.
• Press [Space] on your computer keyboard.
This toggles between stop and start.
• Press the “0” key of the numerical computer keypad.
Cycle playback
Cubase Essential has the ability to loop or cycle a section
of your project. To set the cycle location you need to use
the left and right locator.
1. On the Transport panel, set the left locator to “1” and
the right locator to “5”.
This tells Cubase Essential that we want to loop or cycle between bars 1
and 5. Meaning we will have a 4 bar loop since the end of bar 4 is the beginning of bar 5.
For this section, make sure you load the project
“MIDI Playback” found in the “Tutorial 3” folder.
To start playback
• Click the Play button on the Transport panel.
• Press [Space] on your computer keyboard.
This toggles between start and stop.
• Press the [Enter] key of the numerical computer keypad.
2. Make sure that the Cycle button is activated.
3. Click the Play button on the Transport panel and Cu-
base Essential will play looping over and over until you click
Stop.
Recording modes with cycle off
There are three different modes for recording when the
cycle is turned off. This is called linear recording.
• Normal
“Normal” allows you to record on top of previously recorded MIDI. You
will be able to see both MIDI parts on the screen overlapping each other.
43
Tutorial 3: Recording and editing MIDI
• Merge
!!!
“Merge” joins or merges any MIDI data previously recorded on the track.
An example of this is when recording drums – adding the kick drum on
one pass and then the snare drum on another pass. The MIDI data is
then joined together as one MIDI part.
• Replace
“Replace” mode will replace or overwrite any previous MIDI recording
that was on the track.
Cycle recording
You can record MIDI while the Cycle is activated.
Load the project called “Cycle Recording MIDI”
found in the “Tutorial 3” folder.
Recording MIDI drums
1. Let’s add another “Instrument” track and choose
“HALionOne” as our instrument.
This is described in the section “Creating an instrument track” on page 41.
2. Click in the program field in the Inspector and load a
drum sound of your choice found under the category
“Drums&Perc”, sub-category “Drumset”.
3. Rename this new track to “Drums”.
4. Make sure the Cycle button is activated and set the
left locator to “9” and the right locator to “13”.
This will loop or cycle between bars 9 and 13.
5. On the Transport panel, make sure “Mix (MIDI)” is selected for the “Cycle Record Mode”.
This will allow us to record the drums, and as each cycle repeats, the
MIDI will mix together into one part. This makes it easy to create complex
drum rhythms.
6. Activate the “AUTO Q” button. This is the automatic
quantize function which will lock our MIDI to the beat as
we record it. Great if we play off time a bit.
7. Next we have to set the value of our quantize. This is so
Cubase Essential knows what to lock our MIDI notes to.
Choose “1/8” notes from the “Quantize Type” pop-up
menu.
8. Activate the Record Enable and Monitor buttons on
the “Drums” track.
9. Click the “L” button on the Transport panel once.
This will make sure we start recording at the left locator.
10. Activate the Record button on the Transport panel and
let’s record hi-hat on the first pass, kick on the second
pass and then finally snare on the third.
11. Hit “Stop” when you’re finished.
44
Tutorial 3: Recording and editing MIDI
12. Now move and copy this drum part so that the rest of
!!!
The Drum MIDI notesThe Drum MIDI velocities
Keyboard displayTime ruler
the song has a drum beat.
This is described in the chapter “Tutorial 2: Editing audio” on page 32.
13. Glue all the parts together as one.
This is described in the chapter “Tutorial 2: Editing audio” on page 32.
The Key Editor
In the Key Editor we can make changes to our MIDI data.
Load the project called “Key Editor” found in the
“Tutorial 3” folder.
Erasing MIDI notes
1. Double-click on the “Drums” to open the Key Editor.
Here we can see our drum notes lined up with a keyboard on the left. At
the bottom we have the velocity of each of the MIDI notes and at the top
we can see the time ruler.
2. We want the song to start off with hi-hat and kick drum.
Erase the snare by clicking once and holding the mouse
while dragging a selection over the snare drum. Make your
selection from bars 1 through 8.
A common term for this is to “lasso” the notes.
3. Press the [Delete] key to delete the snare notes.
4. Zoom in on the bar 1 and delete all the hit-hat notes
with the Erase tool of the Key Editor so that you only hear
1/4 notes.
5. Now erase all the other hi-hat notes from bar 2 through
8 using any method you like.
Copying MIDI notes
Let’s copy the MIDI notes in bar 1 to bars 2 through 8.
1. Lasso the hi-hat notes in bar 1. Hold down [Alt]/[Option]
and drag the notes in bar 1 to bar 2. This copies them.
2. Continue copying until bar 9.
45
Tutorial 3: Recording and editing MIDI
Creating or drawing in MIDI notes
Click and drag with the Pencil tool.
Pick one from the list or
choose “Setup…” for
more controllers.
Now we need to draw in a cymbal crash in bar 25.
1. Scroll over to bar 25 and click on the piano roll on the
left hand side of the Key Editor. Click on the notes until you
hear a crash cymbal that you like. There is a good one at
C#2.
2. Select the Pencil tool of the Key Editor and draw in the
crash cymbal note at bar 25 by clicking and dragging for a
full bar.
1. Make sure you can see the Controller Lane by clicking
on the “Controller Lane Presets” button at the bottom left
of the Key Editor.
2. Choose “Velocity Only” to view the velocity.
3. You can choose the MIDI information you wish view or
change from the pop-up menu.
4. You can also select “Setup…” to view more controllers.
The Controller lane
The “Controller Lane” allows us to add in or modify MIDI
data such as velocity and controller information. The most
common use for this is to edit velocity, pitchbend and controller numbers for things like filter etc.
If you find that the MIDI velocity is too loud or quiet on certain notes, you can view and edit them at the bottom of the
Key Editor.
5. Click and drag in the Controller lane to draw in new
velocities for the notes.
You can even draw in curves and ramps using the Line tool in its various
modes.
46
Tutorial 3: Recording and editing MIDI
7
Tutorial 4: Working with loops
Loop Browser
!
Search for sounds here.
Your LoopsAudition controls
Audition controls (Play, Stop, Pause, Cycle and level slider)
Play in Project context button
Auto Play – this automatically starts playback for the selected file.
Sync to Main Transport button
Drag from the Loop
Browser into your
project.
The Loop Browser allows you to have a single window
that gives you quick and easy access to all your loops. In
the Loop Browser you can search for audio files, use tags
to categorize, audition the audio in the open project’s
tempo and a whole lot more.
Load the project called “Loops” found in the
“Tutorial 4” folder.
Adding loops
4. Click the Play button to listen to the loop. The “Play in
Project context” option allows you to audition the loop in
the project’s tempo. This is handy if the loop you are auditioning has a tempo that is different from the one you are
using in your project.
1. Select “Open Loop Browser” from the Media menu.
2. Once the Loop Browser has finished scanning your
hard disk(s) for loop files, they will be displayed in the
Viewer section.
3. Selecting a loop file in the Viewer section will display it
graphically below in the Scope section.
5. If you have many loops, you can search for them using
the Text Search field at the top of the Viewer section.
6. Once you have found the loop you like, drag and drop it
into your project. If you haven’t created an extra audio track
for the loop, one will be created automatically for you.
7. Rename the new track “Loop 1”.
48
Tutorial 4: Working with loops
Making copies
Now that we have our loop let’s copy it using the “Repeat”
function.
1. In the Project window, click on the loop event to select it.
2. Choose “Repeat” from the Edit menu.
3. In the dialog that opens, set the “Count” field to “13”.
4. Click “OK”. The loop will be copied 13 times and all
repeats will be placed one after the other.
Insert into Project
5. Use the “Repeat” command to repeat the loop until the
end of the project.
Make sure you read up on the Loop Browser in the chapter
“The MediaBay” in the Operation Manual.
We are now going to add one more loop. This time we’ll
use the “Insert into Project” command.
1. Create a new stereo audio track.
2. Rename the track to “Loop 2” and make sure it is se-
lected, as “Insert into Project” works using a selected track.
3. Position the Project cursor where you would like the
loop to be inserted. In our case, let’s choose bar 9.
4. In the Loop Browser right-click on the loop you would
like to use and choose “Insert into Project at cursor”. This
will drop the loop into the Project window at bar 9 on the
“Loop 2” track.
Tutorial 4: Working with loops
49
8
Tutorial 5: Mixing and effects
Introduction
!!!
Channel meters
Channel fader
Channel Level
Peak Meter Value
!!!
Panner
Pan amount
In this section we’ll draw from the last tutorials and finally
get a mix ready with proper levels, EQs and effects. Automation will be added and then we’ll export the audio.
Load the project called “Mixing 1” found in the “Tutorial 5” folder.
Setting levels
The first thing we want to do is to set the levels for our
project. This helps us get a preliminary balance of the mix
so we can add EQ and effects later.
1. Select the Mixer from the Devices menu.
The default key command for this is [F3].
2. Click the Play button on the Transport panel and listen
to your mix.
3. Move the faders for each track so that you can hear all
of the mix the way you like it.
5. You can also change the fader setting by doubleclicking in the “Channel Level” area and entering the level
manually.
6. Be careful when it comes to how loud you raise the
faders. Make sure you keep levels at a good volume so
that they are as loud as possible without clipping. You will
always know when you are clipping: when the “CLIP” indicator lights up on the output channel. If it does, lower your
levels and click on “CLIP”. This will reset the warning light.
• That’s it for setting the levels. Let’s look at the panorama
next.
Setting panorama
Load the project called “Mixing 2” found in the “Tutorial 5” folder.
1. Setting the panorama (pan) for each track moves its po-
4. If for any reason you need to get the fader back to 0dB
(default setting), you can [Ctrl]/[Command]-click directly
in the fader area.
Tutorial 5: Mixing and effects
sition in the stereo mix. It will either keep the signal balanced
in the middle of the left and right speaker, lean to the left or
lean to the right or be completely in the left or right speaker.
• To get the panner back to the center (the default position), [Ctrl]/[Command]-click anywhere in the panner area.
51
2. Let’s pan our two guitars slightly left and slightly right.
!!!
Solo
Mute
Deactivate all Mute
Deactivate all Solo
This will spread them out a bit.
Mute and solo
Load the project called “Mixing 3” found in the “Tutorial 5” folder.
• For each track there is an “M” for mute and “S” for solo
button. Mute will prevent you from hearing the track and
solo will only play that track or tracks which have “S” highlighted.
3. Keep the “Drums” track in the middle but let’s move
“Loop 1” a bit to the left and “Loop 2” a bit to the right.
This will give our rhythm section a larger, more spacious sound.
That’s it for pan, let’s move on to Mute and Solo.
• You can have several tracks muted or soloed at a time.
• When you solo a track, the other tracks become muted.
• If you want to clear or deactivate all the mutes or solos,
click on the “Deactivate all Mute” or “Deactivate all Solo”
buttons in the common panel to the left of the Mixer.
• There may be times when you want certain tracks to always play even if another track has solo active. If you [Alt]/
[Option]-click on the “S” button, this will place the track in
“Solo Defeat” mode. This allows the track to always play
even if you solo another track.
• To take a track out of “Solo Defeat” mode simply [Alt]/
[Option]-click it again.
That’s it for mute and solo, let’s move on to adding EQ.
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Tutorial 5: Mixing and effects
Adding EQ
!!!
Click the “EQ Band Active” button to turn on an EQ.
Click in the EQ curve area to turn on an EQ.
Move the EQ up or down to
raise or lower the gain.
“EQ Band Gain” amount
Load the project called “Mixing 4” found in the “Tutorial 5” folder.
EQ or equalization amplifies or attenuates frequencies so
that we can place each instrument correctly in the mix. EQ
is subjective and can be influenced greatly by the style of
music that you are mixing.
We’re going to run through the EQ features that Cubase
Essential has to offer, but feel free to experiment and try
out the different presets on your mix.
1. Solo the Drums track and click the “Edit Instrument
Channel Settings” button.
2. This will open the Channel Settings window, where
you can e.g. make EQ settings. Make sure you have a
section of music looping so that you can hear the EQ
changes you are making.
• There are four bands of EQ on each track.
3. In the Equalizers section, click the “EQ Band Active”
button for each of the EQs to turn them on. You can also
click in the EQ curve area to turn on an EQ.
4. Click and move the EQ point up, down, right or left.
Moving the EQ point up or down raises or lowers the gain
of the EQ. The gain makes that particular EQ louder or
softer. The “EQ Band Gain” at the bottom of the EQ window gives you the value of gain.
If you hold down [Ctrl]/[Command], you can restrict the movement of the
EQ to just up and down.
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Tutorial 5: Mixing and effects
5. Moving the EQ point right or left changes the frequency
“EQ Band Freq” amount
Move the EQ left or right to
change the frequency.
“EQ Band Q” amount
Moving the EQ up or down while
holding down [Shift] changes the Q.
!!!
!!!
of the EQ. The “EQ Band Freq” setting at the bottom of the
EQ window gives you the value of the frequency.
If you hold down [Alt]/[Option], you can restrict the movement of the EQ
to just right or left.
8. You can bypass the EQs by clicking on the “Bypass
Equalizers” button. If you [Alt]/[Option]-click, you can reset
the EQ. A dialog window will open to confirm if you are sure
you want to reset the EQs. If you are sure, click “Yes”.
Experiment with the EQs on all your tracks in this tutorial.
A good tip when using EQ is that it’s usually better to take
away EQ (lower the gain) than to add it.
6. Holding down [Shift] while moving the EQ point up or
down changes the quality (Q) of the EQ. Many people refer
to this as the width of the EQ. The “EQ Band Q” setting at
the bottom of the EQ window gives you the value of the
quality.
7. The “Preset Management” button allows you to recall
and store presets. Choose from the list to get a sound
that’s close to what you want and then adjust it slightly.
You can then store it as a new preset.
We’ve made a whole bunch of EQ changes to this
tutorial. Listen and see the changes by loading the
project “Mixing 5” found in the “Tutorial 5” folder.
Now let’s move on to effects.
Audio effects
Load the project called “Mixing 6” found in the “Tutorial 5” folder.
Now let’s start using some effects. We can add effects by
inserting the effect directly on a track or we can create an
FX channel and use the auxiliary sends of each track to
send to that FX channel.
Insert effects
1. Make sure the Mixer is open.
You can open the Mixer from the Devices menu or by pressing [F3].
2. Begin playback and loop or cycle a section of music
so that you can hear everything.
The tutorial project has its locators and cycle already set for this. Feel
free to change this if you like.
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Tutorial 5: Mixing and effects
3. Click on the “Edit Audio Channels Settings” button on
the Bass track to open the VST Audio Channel Settings
window.
4. Let’s add compression to the Bass track to smooth it
out. Click on the “Select Insert Type 1” slot and choose
“VSTDynamics” from the Dynamics submenu.
5. Make changes to the settings in the Compressor sec-
tion. At the end of this section, you can load the next tutorial that will contain all of the changes we have made.
FX channels
Now let’s show you how to create and use FX channels.
1. Close the Mixer and choose “FX Channel” from the
Add Track submenu of the Project menu.
2. Choose “Stereo” for “Configuration”, select the “PingPongDelay” effect and click OK.
3. We are going to put delay on the “Elec Guitar” track.
Experiment until you find the best effect settings.
The included effects are described in detail in the separate pdf document
Plug-In Reference.
4. With the delay set, click the “Edit Channels Settings”
button of the “Elec Guitar” track.
5. Select “FX 1-PingPongDelay” from the “Select Send
Destination” pop-up menu.
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Tutorial 5: Mixing and effects
6. Click the “Activate Send 1” button to turn on the send.
!!!
This will allow you to send the guitar to the “PingPongDelay”.
About automation
Automation allows us to make objects such as faders and
knobs move by themselves. This is very handy in that we
can tell Cubase Essential to make changes over a period
of time and those changes will be remembered and will
occur again without our attention.
7. Move the slider to the right to raise the level of the send
to the “PingPongDelay” effect. You will begin to hear the
guitar being delayed. Clicking the “S” (solo) button on the
track will allow you to hear this more clearly.
8. The great thing about FX Channels is that the channel
looks and feels just like a regular audio channel. When you
set an EQ for an FX Channel, only this effect will be
changed by the EQ. In our case changing the EQ on the
“FX 1–PingPongDelay” FX channel will only change the
EQ of the delay.
Load the project called “Mixing 7” found in the “Tutorial 5” folder.
1. We created a fade-in on the “Elec Guitar” track earlier.
Let’s remove the fade on this audio event and create some
automation instead. Zoom in so that you can see the first
audio event more clearly.
2. Select the event and choose “Remove Fades” from
the Audio menu.
3. Click the “Show/Hide Automation” button at the far
left of the track.
You may need to hover your mouse over the far left bottom area until you
see the button appear as this is only shown when you need it.
4. Select the Pencil tool.
5. In the subtrack that appears below the audio event use
the Pencil tool to draw in automation so that it resembles a
fade in.
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Tutorial 5: Mixing and effects
6. You can also use the “Line” tool to draw in automation
!!!
Left LocatorRight Locator
in a straight line. Perfect for fade in automation.
7. Listen to the fade in automation we created.
• You may have noticed that when we used the Pencil
tool to place in automation, the “R” button (Read Enable)
for the track became highlighted. This means that the automation on this track is being read or played back. You
can turn this off and the automation will not be read. In our
case we drew in volume automation, and so in turning it off
the volume will not fade in but stay at one level.
Exporting
Now that we have our project mixed we will want to export
it so that we can import it into another program such as a
CD burning application.
Load the project “Mixing 8” found in the “Tutorial 5”
folder.
• Before we can export our mix we need to tell Cubase
Essential how many bars to export. We accomplish this by
setting the locators.
1. On the Transport panel, make sure that the left and
right locators are set to bar 1 and 57, respectively. This will
ensure we have all the music for export.
There are so many examples to show when it comes to automation. For example we could have automated our effects
or our send levels. We could have even automated objects
while Cubase Essential was playing back. The automation
can be placed into write mode and moving almost any thing
will create automation that we can edit for fine tuning later!
Make sure you read the chapter “Automation” in the Operation Manual to fully realize how exciting automation can be.
2. Open the File menu, and on the Export submenu select
“Audio Mixdown…”.
3. The “Export Audio Mixdown” dialog opens.
This dialog is described in detail in the chapter “Export Audio Mixdown” in
the Operation Manual.
4. “Name” is for naming the file for export. Let’s name
our’s “Mixing Mixdown”.
5. The “Path” is where you wish to save the exported file
on your computer. Open the “Path Options” pop-up menu
to the right of the Path field and select “Choose…” to navigate to the folder you wish to save to. For convenience
there is the option “Use Project Audio Folder” which will
store the exported file in your project’s audio folder. This is
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Tutorial 5: Mixing and effects
one of the best places to keep it so it won’t accidentally
!!!
become erased or lost. Make sure “Use Project Audio
Folder” is activated for this export.
6. Normally you’ll want to save your exported file as a
“Wave File” under “File Format”. This of course chiefly depends on what file format the other application such as a
CD burning program requires.
7. In the Channel Selection section choose the main out-
put channel “Stereo Out” for export.
The exported file will be generated through the main stereo output that
you can see in the Mixer.
8. In the Audio Engine Output section, choose the “Sam-
ple Rate” and “Bit Depth” that will be required for your export. 44.100 kHz and 16 bit are common for CD burning.
9. Activate the “Pool” and “Audio Track” options at the
bottom of the dialog, as these will import the audio back
into Cubase Essential after you export it and automatically
create an audio track. If you activate the “Close dialog after Export” option, the “Export Audio Mixdown” window
will also close after export.
10. When you are done making all the settings, click the
Export button.
11. You will now see the exported stereo mix on a new
stereo track.
12. You can check to see if the audio mixdown sounds the
way you want it by soloing the mixdown track.
Load the project called “Mixing 9” found in the “Tutorial 5” folder to see the results of this export.
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Tutorial 5: Mixing and effects
9
Tutorial 6: Media management
Background
!
Browser and Scope
The MediaBay is an area in Cubase Essential that helps to
find, identify, tag and organize your sounds (VST 3 presets
and track presets), audio loops, video and project files.
You’ll hear and read about two different terms associated
with managing media files: VST Sound and MediaBay.
VST Sound is the overall concept of managing the evergrowing number of plug-ins, instruments, presets, etc. The
tool that links all of the plug-ins, instruments and presets
together is the MediaBay.
Why is the MediaBay important to me?
The MediaBay:
• Provides different views allowing you to find and tag media files,
quickly import media files into projects. Media files include: audio, MIDI and video files.
• Allows you to find sounds easily so that you can begin working
on your music quickly without endlessly searching for the ‘right’
instrument.
• Allows you to find and apply audio, MIDI and instrument presets
quickly to your tracks.
• Shows you all of the Cubase Essential project files that are on
your computer to quickly load them.
• Frees you from thinking in a folder structure or by instrument.
Just think about the sound you are looking for and find it
across your entire library.
MediaBay, Loop Browser and Sound
Browser
It really doesn’t matter which one you pick as they all provide the same functionality. The reason you would pick
one from the other is that they have various buttons and
features turned on or off so that you can easily find what
you are looking for.
For example, if you are looking for loops you would select
the Loop Browser as this has been pre-configured for
searching specifically for loops. Or if you were looking for
track presets or VST plug-in presets, the Sound Browser
would suit you best.
Load the project “Media Management” found in the
“Tutorial 6” folder.
To open the MediaBay
We are going to use the MediaBay view as this view has
been pre-configured to allow all of the controls by default
to be visible. Everything we learn in the MediaBay can be
applied to the Loop or Sound Browser.
• On the Media menu, select “Open MediaBay” (or press
[F5] on your computer keyboard).
Making visible the different sections of the
MediaBay
At the bottom left hand side of the MediaBay window
there are 2 buttons allowing you to show/hide the different
MediaBay sections, these are:
•Browser
•Scope
There are three menu options on the Media menu that allow
you to call up the various MediaBay views.
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Tutorial 6: Media management
1. Hide the Browser and Scope sections.
Viewer display
Filter section
Browser section
Click here to show/hide the Browser section.
Click here to show/hide the Scope section.
Scope section
We are left with the Viewer display and Filter section. These two sections
allow us to view and find files.
2. Show the Browser section.
This is where you can specify locations on your computer so that the
MediaBay can find all of your media files.
3. Show the Scope section.
The Scope section allows you to view and play back files selected in the
Viewer section.
Scanning with the browser
When you open the MediaBay, the Loop Browser or the
Sound Browser, a scan for the media files is performed.
Specify which folders or directories should be included in
the scan by activating their checkboxes to the left of the
name. The result of the scan is saved in the MediaBay
database.
Physical and virtual scanning locations
There are 2 different locations that you can scan for media
files on your computer. The File system location and the
VST Sound location.
File System
The File system locations are the physical or actual locations on your computer. These locations include local and
removable disks such as hard drives, external drives, CD
or DVD-ROM drives, etc.
By default “File system” is checked, however, it contains
many locations you would not want scanned. Be sure to
check which areas/folders you want MediaBay to manage.
The areas/folders that you pick will automatically be
scanned and the result of that scan can be seen in the
Viewer section.
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Tutorial 6: Media management
VST Sound
Deep Results
The VST Sound locations are the virtual locations on your
computer to any factory content or user presets created
for plug-ins, instruments or MIDI loops. Make sure that this
is not turned off.
Choosing scanning locations
Generally you’ll want to make sure that VST Sound is always checked since this is the factory content or content
that either came with Cubase Essential or other compatible product such as Steinberg’s Sequel. This is also the
location of any user presets that were created.
1. Click the plus symbol for “File system” to reveal its
scanning locations.
These are the physical locations on your computer that you can specify so
that MediaBay will search for media content. Be sure to check the areas/
folders that you want the MediaBay to scan.
Selecting a location (folder) automatically initiates a scan
and updates the database.
Deep Results
Before we begin the scan of all our media on the computer, make sure the “Deep Results” button is activated.
Activating “Deep Results” will show any files inside the currently selected folder, as well as any sub folder in a “flat”
view – as if they were inside the same folder. This allows
you to look at your media files sorted by attributes, even if
they reside in a complex folder structure.
• Right-click on Media and select “Rescan” from the context menu to begin scanning.
This starts the scanning process and now the MediaBay is looking for
media on your computer within the locations you have specified.
2. Click the plus symbol for “VST Sound” to reveal the
scanning locations found there.
There are many locations that do not need to be checked.
Spend the time un-checking the locations you feel do not
need to be searched. By doing this the MediaBay is kept
clean of any useless information which speeds up searches
and general handling.
If you are in doubt about any of the locations, don’t worry
– just leave them checked.
Tutorial 6: Media management
62
Searching for media
!
Viewer display
Filter section
Text Search field
The Scope section displaying an audio file
Preview Level (Volume)
Play, Stop, Pause and Cycle
Now that we have selected the folders on our computer
and scanned for media, we can search for an audio file
and drop it into our project.
You should still have the project called “Media
Management” loaded for this tutorial.
We are now going to shift our attention to the Viewer section. The Viewer section consists of two panes: the filter
section at the top and below it, the Viewer display.
1. Choose a main category from the filter section (e.g.
Drum/Perc).
This will show us any files that have been tagged with the category Drum
& Perc, see “Tagging” on page 64.
2. Choose a sub category if appropriate (like “Beats”).
This allows us to narrow down our search even more. Alternatively we
could use the Text Search field and search for a media file by name.
There is a list of drum loops that are now available to us in
the Viewer display with our filter criteria. We can simply
drag and drop any of these audio files into our project.
Auditioning media with the Scope
We have narrowed down our search to just drum beats
and now we want to audition our results before we drop a
file into our project.
1. Show the Scope section and select an audio file from
the Viewer display.
You will see the Scope display the audio file as a waveform.
You can start, stop, pause and cycle the audio file to hear
what it sounds like. You can also set the preview level.
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Tutorial 6: Media management
It’s a good idea to hear our project playing while we audi-
Play in Project context
Auto Play
tion our audio loop.
2. Activate Play in Project context.
The loop will now play along with our project in the project tempo.
3. Activate Auto Play.
With Auto Play activated we can click on many different audio files in the
Viewer display and audition them quickly.
4. Click Play on the Transport panel.
The project will begin to play and the audio files you have selected in the
Viewer display will play along in time with the project.
5. Click on different audio files to find the one that works
best with the project.
You can use the up and down arrow keys on your computer keyboard to
quickly audition many files.
6. When you have selected the file you wish to use, drag
and drop it right into the project.
You don’t have to click Stop, the project will continue to play and the
MediaBay will stop auditioning the file automatically.
Tagging
You can also add musical tags to your media files so that
you are able to quickly organize and find your media files for
later use. Tagging also helps you to group large amounts of
media into a more usable and searchable format.
For further details refer to the MediaBay chapter in the
Operation Manual.
Tutorial 6: Media management
64
Index
A
Adding
EQ 53
Fades 37
Loops 48
Mono Track 26
Advanced settings 22
All MIDI Inputs 19
ASIO 2.0 18
ASIO Direct Monitoring 18
ASIO driver