Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer, Heike Schilling
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38Introduction
38Arpache 5
39Arpache SX
40Auto LFO
41Beat Designer
46Chorder
48Compressor
49Context Gate
50Density
50Micro Tuner
51MIDI Control
51MIDI Echo
52MIDI Modifiers
53MIDI Monitor
53Note to CC
54Quantizer
54Step Designer
56Track Control
58Transformer
64Index
4
Table of Contents
1
The included effect plug-ins
Introduction
Delay plug-ins
This chapter contains descriptions of the included plug-in
effects and their parameters.
In Cubase AI, the plug-in effects are arranged in a number
of different categories. This chapter is arranged in the
same fashion, with the plug-ins listed in separate sections
for each effect category.
Ö Most of the included effects are compatible with
VST3, this is indicated by an icon in front of the name of
the plug-in as displayed in plug-in selection menus (for
further information, see the chapter “Audio Effects” in the
Operation Manual).
This section contains descriptions of the plug-ins in the
“Delay” category.
MonoDelay
This is a mono delay effect that can either be tempo-based
or use freely specified delay time settings.
The parameters are as follows:
ParameterDescription
DelayThis is where you specify the base note value for the delay
Tempo sync
on/off
FeedbackThis sets the number of repeats for the delay.
Filter LoThis filter affects the feedback loop of the effect signal
Filter HiThis filter affects the feedback loop of the effect signal
MixSets the level balance between the dry signal and the ef-
if tempo sync is on (1/1–1/32, straight, triplet or dotted). If
tempo sync is off, it sets the delay time in milliseconds.
The button below the Delay Time knob is used to turn
tempo sync on or off. If set to off, the delay time can be set
freely with the Delay Time knob, without sync to tempo.
and allows you to roll off low frequencies from 10Hz up
to 800Hz. The button below the knob activates/deactivates the filter.
and allows you to roll off high frequencies from 20kHz
down to 1.2kHz. The button below the knob activates/
deactivates the filter.
fect. If MonoDelay is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
6
The included effect plug-ins
PingPongDelay
This is a stereo delay effect that alternates each delay repeat between the left and right channels. The effect can
either be tempo-based or use freely specified delay time
settings.
The parameters are as follows:
ParameterDescription
DelayThis is where you specify the base note value for the delay
Tempo sync
on/off
FeedbackThis sets the number of repeats for the delay.
Filter LoThis filter affects the feedback loop and allows you to roll
Filter HiThis filter affects the feedback loop and allows you to roll
SpatialThis parameter sets the stereo width for the left/right re-
MixSets the level balance between the dry signal and the
if tempo sync is on (1/1–1/32, straight, triplet or dotted). If
tempo sync is off, it sets the delay time in milliseconds.
The button below the Delay Time knob is used to turn
tempo sync on or off. If set to off, the delay time can be set
freely with the Delay Time knob, without sync to tempo.
off low frequencies up to 800 Hz. The button below the
knob activates/deactivates the filter.
off high frequencies from 20kHz down to 1.2kHz. The
button below the knob activates/deactivates the filter.
peats. Turn clockwise for a more pronounced stereo
“ping-pong” effect.
effect. If PingPongDelay is used as a send effect, this
should be set to maximum as you can control the dry/
effect balance with the send.
Distortion plug-ins
This section contains descriptions of the plug-ins in the
“Distortion” category.
AmpSimulator
AmpSimulator is a distortion effect, emulating the sound
of various types of guitar amp and speaker cabinet combinations. A wide selection of amp and cabinet models is
available.
The parameters are as follows:
ParameterDescription
DriveGoverns the amount of amp overdrive.
BassTone control for the low frequencies.
MiddleTone control for the mid frequencies.
TrebleTone control for the high frequencies.
PresenceUse this to boost or damp the higher frequencies.
7
The included effect plug-ins
ParameterDescription
VolumeThis controls the overall output level.
Amplifier
pop-up menu
Cabinet
pop-up menu
Damping Lo/Hi Further tone controls for shaping the sound of the selected
This allows you to select between various amplifier models. Click on the currently selected amplifier name to
open a pop-up with all the available amplifier models.
This section can be bypassed by selecting “No Amp”.
Various speaker cabinet models. Click on the currently selected cabinet name to open a pop-up with all the available
amplifier models. This section can be bypassed by selecting “No Speaker”.
speaker cabinet. Click on the values, enter a new value
and press the [Enter] key.
DaTube
This effect emulates the characteristic warm, lush sound
of a tube amplifier.
The parameters are as follows:
ParameterDescription
DriveRegulates the pre-gain of the “amplifier”. Use high values
BalanceThis controls the balance between the signal processed
OutputAdjusts the post-gain, or output level, of the “amplifier”.
if you want an overdriven sound just on the verge of
distortion.
by the Drive parameter and the dry input signal. For maximum drive effect, set this to its highest value.
Distortion
Distortion will add crunch to your tracks.
The parameters are as follows:
ParameterDescription
BoostIncreases the distortion amount.
FeedbackThis parameter feeds part of the output signal back to the
effect input, increasing the distortion effect.
ToneLets you select a frequency range to which to apply the
distortion effect.
SpatialChanges the distortion characteristics of the left and
right channel, thus creating a stereo effect.
OutputRaises or lowers the signal going out of the effect.
8
The included effect plug-ins
Dynamics plug-ins
This section contains descriptions of the plug-ins in the
“Dynamics” category.
Gate
Gating, or noise gating, silences audio signals below a
certain set threshold level. As soon as the signal level exceeds the set threshold, the gate opens to let the signal
through.
The available parameters are as follows:
ParameterDescription
Threshold
(-60–0dB)
State LEDThis indicates whether the gate is open (LED lights up in
Filter buttonsWhen the Side-Chain button (see below) is activated,
Side-Chain
on/off
Center
(50Hz–
20000Hz)
Q-Factor
(0.01–10000)
Monitor
(On/Off)
This setting determines the level where Gate is activated.
Signal levels above the set threshold trigger the gate to
open, and signal levels below the set threshold will close
the gate.
green), closed (LED lights up in red) or something in between (LED lights up in yellow).
you can use these buttons to set the filter type to either
Low Pass, Band Pass or High Pass.
This button (below the Center knob) activates the filter.
The input signal can then be shaped according to set
Center and Q-Factor parameters which may be useful in
tailoring how the Gate operates.
Sets the center frequency of the filter.
Sets the Resonance of the filter.
Allows you to monitor the filtered signal.
ParameterDescription
Attack
(0.1–1000ms)
Hold
(0–2000ms)
Release
(10–1000ms
or Auto mode)
Analysis
(0–100) (Pure
Peak to Pure
RMS)
Live mode
(On/Off)
This parameter sets the time it takes for the gate to open
after being triggered. If the Live button (see below) is deactivated, it will ensure that the gate will already be open
when a signal above the threshold level is played back.
Gate manages this by “looking ahead” in the audio material, checking for signals loud enough to pass the gate.
This determines how long the gate stays open after the
signal drops below the threshold level.
This parameter sets the amount of time it takes for the
gate to close (after the set hold time). If the Auto button is
activated, Gate will find an optimal release setting, depending on the audio material.
This parameter determines whether the input signal is analyzed according to Peak or RMS values (or a mixture of
both). A value of 0 is pure Peak and 100 pure RMS. RMS
mode operates using the average power of the audio signal as a basis, whereas Peak mode operates more on
peak levels. As a general guideline, RMS mode works
better on material with few transients such as vocals, and
Peak mode better for percussive material, with a lot of
transient peaks.
When activated, Live mode disengages the “look ahead”
feature of the Gate. Look ahead does produce more accurate processing but will add a certain amount of latency as a trade-off. When Live mode is activated, there
is no latency, which might be better for “live” processing.
Limiter
Limiter is designed to ensure that the output level never
exceeds a certain set output level, to avoid clipping in following devices. Limiter can adjust and optimize the Release parameter automatically according to the audio
material, or it can be set manually. Limiter also features
separate meters for the input, output and the amount of
limiting (middle meters).
9
The included effect plug-ins
The available parameters are the following:
ParameterDescription
Input
(-24–+24dB)
Output
(-24–+6dB)
Release
(0.1–1000ms
or Auto mode)
Allows you to adjust the input gain.
This setting determines the maximum output level.
This parameter sets the amount of time it takes for the gain
to return to its original level. If the Auto button is activated,
Limiter will automatically find an optimal release setting that
varies depending on the audio material.
MIDI Gate
Gating, in its fundamental form, silences audio signals below a certain set threshold level. That means, when a signal
rises above the set level, the Gate opens to let the signal
through while signals below the set level are cut off. MIDI
Gate, however, is a Gate effect that is not triggered by
threshold levels, but instead by MIDI notes. Hence it needs
both audio and MIDI data to function.
Setting up
MIDI Gate requires both an audio signal and a MIDI input
to function.
To set it up, proceed as follows:
1. Select the audio to be affected by the MIDI Gate.
This can be audio material from any audio track, or even a live audio input
(provided you have a low latency audio card).
2. Select the MIDI Gate as an insert effect for the audio
track.
The MIDI Gate control panel opens.
3. Select a MIDI track to control the MIDI Gate.
This can be an empty MIDI track, or a MIDI track containing data, it
doesn’t matter. However, if you wish to play the MIDI Gate in real-time –
as opposed to having a recorded part playing it – the track has to be
selected for the effect to receive the MIDI output.
4. Open the Output Routing pop-up menu for the MIDI
track and select the MIDI Gate option.
The MIDI Output from the track is now routed to the MIDI Gate.
What to do next depends on whether you are using live or
recorded audio and whether you are using real-time or recorded MIDI. We will assume for the purposes of this
manual that you are using recorded audio, and play the
MIDI in real-time.
Make sure the MIDI track is selected and start playback.
5. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material is affected by what you play on
your MIDI keyboard.
The following MIDI Gate parameters are available:
ParameterDescription
AttackThis is used for determining how long it should take for
HoldRegulates how long the Gate remains open after a Note
ReleaseThis determines how long it takes for the Gate to close
Note To Attack The value you specify here determines to which extent
Note To
Release
Velocity To
VCA
Hold ModeUse this switch to set the Hold Mode. In Note-On mode,
the Gate to open after receiving a signal that triggers it.
On or Note Off message (see Hold Mode below).
(in addition to the value set with the Hold parameter).
the velocity values of the MIDI notes should affect the Attack. The higher the value, the more the Attack time will
increase with high note velocities. Negative values will
give shorter Attack times with high velocities. If you do
not wish to use this parameter, set it to the 0 position.
The value you specify here determines to which extent the
velocity values of the MIDI notes should affect the Release.
The higher the value, the more the Release time will increase. If you do not wish to use this parameter, set it to
the 0 position.
This controls to which extent the velocity values of the
MIDI notes determine the output volume. A value of 127
means that the volume is controlled entirely by the velocity values, while a value of 0 means that velocities will
have no effect on the volume.
the Gate will only remain open for the time set with the
Hold and Release parameters, regardless of the length of
the MIDI note that triggered the Gate. In Note-Off mode
on the other hand, the Gate will remain open for as long
as the MIDI note plays, and then apply the Hold and Release parameters.
10
The included effect plug-ins
VSTDynamics
Limiter
Routing selector
GateCompressor
VSTDynamics is an advanced dynamics processor. It combines three separate processors: Gate, Compressor and
Limiter, covering a variety of dynamic processing functions.
The window is divided into three sections, containing controls and meters for each processor.
Activating the individual processors
You activate the individual processors using the buttons
at the bottom of the plug-in panel.
The Gate section
Gating, or noise gating, is a method of dynamic processing
that silences audio signals below a certain set threshold
level. As soon as the signal level exceeds the set threshold,
the gate opens to let the signal through. The Gate trigger
input can also be filtered using an internal side-chain.
The available parameters are as follows:
ParameterDescription
Threshold
(-60–0dB)
stateThis indicates whether the gate is open (LED lights up in
Side-Chain
on/off
LP (Low pass),
BP (Band
pass), HP
(High pass)
Center
(50–22000Hz)
This setting determines the level where Gate is activated.
Signal levels above the set threshold trigger the gate to
open, and signal levels below the set threshold will close
the gate.
green), closed (LED lights up in red) or something in between (LED lights up in yellow).
This button activates the internal side-chain filter. This
lets you filter out parts of the signal that might otherwise
trigger the gate in places you don’t want it to, or to boost
frequencies you wish to accentuate, allowing for more
control over the gate function.
These buttons set the basic filter mode.
This sets the center frequency of the filter.
ParameterDescription
Q-Factor
(0.001–
10000)
Monitor
(On/Off)
Attack
(0.1–100ms)
Hold
(0–2000ms)
Release
(10–1000ms
or Auto mode)
This sets the resonance or width of the filter.
Allows you to monitor the filtered signal.
This parameter sets the time it takes for the gate to open
after being triggered.
This determines how long the gate stays open after the
signal drops below the threshold level.
This parameter sets the amount of time it takes for the
gate to close (after the set hold time). If the Auto button
is activated, Gate will find an optimal release setting, depending on the audio material.
The Compressor section
Compressor reduces the dynamic range of the audio,
making softer sounds louder or louder sounds softer, or
both. Compressor functions like a standard compressor
with separate controls for threshold, ratio, attack, release
and make-up gain parameters. Compressor features a
separate display that graphically illustrates the compressor curve shaped according to the Threshold, Ratio and
MakeUp Gain parameter settings. Compressor also features a Gain Reduction meter that shows the amount of
gain reduction in dB, and a program dependent Auto feature for the Release parameter.
The available parameters work as follows:
ParameterDescription
Threshold
(-60–0dB)
Ratio
(1:1–8:1)
Make-Up
(0–24dB)
Attack
(0.1–100ms)
Release
(10–1000ms
or Auto
mode)
Graphic
display
This setting determines the level where Compressor “kicks
in”. Signal levels above the set threshold are affected, but
signal levels below are not processed.
Ratio determines the amount of gain reduction applied to
signals over the set threshold. A ratio of 3:1 means that for
every 3dB the input level increases, the output level will increase by only 1dB.
This parameter is used to compensate for output gain loss,
caused by compression. When Auto is on, gain loss will be
compensated automatically.
This determines how fast Compressor will respond to signals above the set threshold. If the attack time is long,
more of the early part of the signal (attack) will pass
through unprocessed.
Sets the amount of time it takes for the gain to return to its
original level when the signal drops below the Threshold
level. If the Auto button is activated, Compressor will automatically find an optimal release setting that varies depending on the audio material.
Use the graphic display to graphically set the Threshold or
the Ratio value.
11
The included effect plug-ins
The Limiter section
Limiter is designed to ensure that the output level never
exceeds a certain set output level, to avoid clipping in following devices. Conventional limiters usually require very
accurate setting up of the attack and release parameters,
to prevent the output level from going beyond the set
threshold level. Limiter adjusts and optimizes these parameters automatically, according to the audio material.
You can also adjust the Release parameter manually.
The available parameters are the following:
ParameterDescription
Output
(-24–+6dB)
Soft Clip
(On/Off)
Release
(10–1000ms
or Auto
mode)
This setting determines the maximum output level. Signal
levels above the set threshold are affected, but signal levels below are left unaffected.ì
Soft Clipper acts differently compared to the limiter. When
the signal level exceeds -6dB, SoftClip starts limiting (or
clipping) the signal “softly”, at the same time generating
harmonics which add a warm, tubelike characteristic to the
audio material.
This parameter sets the amount of time it takes for the gain
to return to its original level when the signal drops below
the threshold level. If the Auto button is activated, Limiter
will automatically find an optimal release setting that varies
depending on the audio material.
The Module Configuration button
Filter plug-ins
This section contains descriptions of the plug-ins in the
“Filter” category.
DualFilter
This effect filters out certain frequencies while allowing
others to pass through.
The following parameters are available:
ParameterDescription
PositionThis parameter sets the filter cutoff frequency. If you set
ResonanceSets the sound characteristic of the filter. With higher
this to a negative value, DualFilter will act as a low-pass
filter. Positive values cause DualFilter to act as a highpass filter.
values, a ringing sound is heard.
In the bottom right corner of the plug-in panel you will find
a button with which you can set the signal flow order for
the three processors. Changing the order of the processors can produce different results, and the available options allow you to quickly compare what works best for a
given situation. Simply click the Module Configuration button to change to a different configuration. There are three
routing options:
• C-G-L (Compressor-Gate-Limit)
• G-C-L (Gate-Compressor-Limit)
• C-L-G (Compressor-Limit-Gate)
The included effect plug-ins
12
StepFilter
StepFilter is a pattern-controlled multimode filter that can
create rhythmic, pulsating filter effects.
• By starting playback and editing the patterns for the cutoff and resonance parameters, you can hear how your filter
patterns affect the sound source connected to StepFilter
directly.
Selecting new patterns
• Created patterns are saved with the project, and up to 8
different cutoff and resonance patterns can be saved internally.
Both the cutoff and resonance patterns are saved together in the 8 Pattern
memories.
• To select new patterns you use the pattern selector.
New patterns are all set to the same step value by default.
General operation
StepFilter can produce two simultaneous 16-step patterns
for the filter cutoff and resonance parameters, synchronized
to the sequencer tempo.
Setting step values
• Setting step values is done by clicking in the pattern
grid windows.
• Individual step entries can be freely dragged up or down
the vertical axis, or directly set by clicking in an empty grid
box. By click-dragging left or right, consecutive step entries
will be set to the pointer position.
Setting filter cutoff values in the grid window.
• The horizontal axis shows the pattern steps 1–16 from
left to right, and the vertical axis determines the (relative)
filter cutoff frequency and resonance setting.
The higher up on the vertical axis a step value is entered, the higher the
relative filter cutoff frequency or filter resonance setting.
Pattern Selector
Using pattern copy and paste to create variations
You can use the Copy and Paste buttons below the pattern
selector to copy a pattern to another pattern memory location, which is useful for creating variations on a pattern.
• Select the pattern you wish to copy, click the Copy button, select another pattern memory location and click Paste.
The pattern is copied to the new location, and can now be edited to create variations using the original pattern as a starting point.
StepFilter parameters
Parameter/
Value
Base CutoffThis sets the base filter cutoff frequency. Cutoff values
Base Resonance This sets the base filter resonance. Resonance values
GlideThis will apply glide between the pattern step values,
Filter Mode This slider selects between low pass (LP), band pass
Sync 1/1 to 1/32
(Straight, Triplet
or Dotted)
Description
set in the Cutoff grid window are values relative to the
Base Cutoff value.
set in the Resonance grid window are values relative to
the Base Resonance value. Note that very high Base
Resonance settings can produce loud ringing effects at
certain frequencies.
causing values to change more smoothly.
(BP) or high pass (HP) filter modes (from left to right
respectively).
This sets the pattern beat resolution, i.e. what note values the pattern will play in relation to the tempo.
13
The included effect plug-ins
Parameter/
!
Value
OutputSets the overall volume.
MixAdjusts the mix between dry and processed signal.
Description
ToneBooster
ToneBooster is a filter that allows you to raise the gain in a
selected frequency range. It is particularly useful when inserted before AmpSimulator in the plug-in chain (see
“AmpSimulator” on page 7), greatly enhancing the tonal
varieties available.
The following parameters are available:
ParameterDescription
ToneThis sets the center filter frequency.
GainAllows you to adjust the gain of the selected frequency
WidthThis sets the resonance of the filter.
ModeThis sets the basic operational mode of the filter; Peak or
range by up to 24dB.
Band pass.
WahWah
WahWah is a variable slope band pass filter that can be
auto-controlled via MIDI modeling the well-known analog
pedal effect (see below). You can independently specify
the frequency, width and the gain for the Lo and Hi Pedal
positions. The crossover point between the Lo and Hi
Pedal positions is at 50.
The parameters are as follows:
ParameterDescription
PedalThis controls the filter frequency sweep.
Freq Lo/HiSets the frequency of the filter for the Lo and Hi Pedal
Width Lo/HiSets the width (resonance) of the filter for the Lo and Hi
Gain Lo/HiSets the gain of the filter for the Lo and Hi Pedal positions.
Filter SlopeSpecifies the slope of the filter; 6dB or 12dB.
positions.
Pedal positions.
MIDI control
For real-time MIDI control of the Pedal parameter, MIDI
must be directed to the WahWah plug-in.
• Whenever the WahWah has been added as an insert
effect (for an audio track or an FX channel), it will be available on the Output Routing pop-up menu for MIDI tracks.
If WahWah is selected on the Output Routing menu, MIDI will be directed
to the plug-in from the selected track.
Mastering – UV22HR
The UV22HR is a dithering plug-in, based on an advanced
algorithm developed by Apogee. For an introduction to the
concept of dithering, see the chapter “Audio Effects” in the
Operation Manual.
The following options can be set in the UV 22 HR control
panel:
OptionDescription
HiTry this first, it is the most “all-round” setting.
LowThis applies a lower level of dither noise.
Auto blackWhen this is activated, the dither noise is gated (muted)
Bit Resolution The UV22HR supports dithering to multiple resolutions:
Dither should always be applied post output bus
fader.
during silent passages in the material.
8, 16, 20 or 24 bits. You select the desired resolution by
clicking the corresponding button.
14
The included effect plug-ins
Modulation plug-ins
This section contains descriptions of the plug-ins in the
“Modulation” category.
AutoPan
Chorus
This is a simple autopan effect. It can use different waveforms to modulate the left-right stereo position (pan), either
using tempo sync or manual modulation speed settings.
The parameters are as follows:
ParameterDescription
RateIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
WidthSets the depth of the AutoPan effect.
ShapeSets the modulation waveform. Sine and Triangle wave-
Side-Chain
on/off
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the auto-pan speed can be set freely
with the Rate knob, without sync to tempo.
The button below the Rate knob is used to switch tempo
sync on (the button lights up) or off.
forms are available.
A signal routed to the Side-Chain input of the effect can
control the Width parameter when this is activated. For a
description of how to set up Side-Chain routing, see the
chapter “Audio effects” in the Operation Manual.
This is a single stage chorus effect. It works by doubling
whatever is sent into it with a slightly detuned version.
The parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
WidthThis determines the depth of the chorus effect. Higher
SpatialThis sets the stereo width of the effect. Turn clockwise
MixSets the level balance between the dry signal and the ef-
DelayThis parameter affects the frequency range of the modu-
ShapeThis changes the shape of the modulating waveform, al-
Filter Lo/HiThese parameters allow you to roll off low and high fre-
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the chorus sweep (1/1 to
1/32, straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
settings produce a more pronounced effect.
for a wider stereo effect.
fect. If Chorus is used as a send effect, this should be set
to maximum as you can control the dry/effect balance
with the send.
lation sweep, by adjusting the initial delay time.
tering the character of the chorus sweep. Sine and triangle waveforms are available.
quencies of the effect signal, respectively.
15
The included effect plug-ins
Flanger
Metalizer
Flanger is a classic flanger effect with added stereo
enhancement.
The parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base
Range Lo/HiThis sets the frequency boundaries for the flanger sweep.
FeedbackThis determines the character of the flanger effect. Higher
SpatialThis sets the stereo width of the effect. Turn clockwise
MixSets the level balance between the dry signal and the ef-
ShapeThis changes the shape of the modulating waveform, al-
DelayThis parameter affects the frequency range of the modu-
ManualIf this is activated, the flanger sweep will be static, i.e. no
Filter Lo/HiThese parameters allow you to roll off low and high fre-
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the flanger sweep (1/1 to
1/32, straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
settings produce a more “metallic” sounding sweep.
for a wider stereo effect.
fect. If the Flanger is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
tering the character of the flanger sweep.
lation sweep, by adjusting the initial delay time.
modulation. You can instead change the sweep position
manually by turning this knob.
quencies of the effect signal, respectively.
The Metalizer feeds the audio signal through a variable
frequency filter, with tempo sync or time modulation and
feedback control.
ParameterDescription
FeedbackThe higher the value, the more “metallic” the sound.
SharpnessGoverns the character of the filter effect. The higher the
ToneGoverns the feedback frequency. The effect of this will
On buttonTurns filter modulation on and off. When turned off, the
Mono buttonWhen this is on, the output of the Metalizer will be in mono.
SpeedIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
OutputSets the overall volume.
MixSets the level balance between the dry signal and the ef-
value, the narrower the affected frequency area, producing sharper sound and a more pronounced effect.
be more noticeable with high Feedback settings.
Metalizer will work as a static filter.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted). Note that there is no note value
modifier for this effect.
If tempo sync is off, the modulation speed can be set
freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
fect. If Metalizer is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
16
The included effect plug-ins
Phaser
Phaser produces the well-known “swooshing” phasing
effect with additional stereo enhancement.
The parameters are as follows:
ParameterDescription
Tempo sync
on/off
RateIf tempo sync is on, this is where you specify the base note
WidthThe width of the modulation effect between higher and
FeedbackThis determines the character of the phaser effect.
SpatialWhen using multi-channel audio, Spatial creates a 3-di-
MixSets the level balance between the dry signal and the ef-
ManualIf this is activated, the phaser sweep will be static, i.e. no
Filter Lo/HiThese parameters allow you to roll off low and high fre-
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
value for tempo syncing the phaser sweep (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the sweep rate can be set freely with
the Rate knob, without sync to tempo.
lower frequencies.
Higher settings produce a more pronounced effect.
mensional impression by delaying modulation in each
channel.
fect. If the Phaser is used as a send effect, this should be
set to maximum as you can control the dry/effect balance
with the send.
modulation. You can instead change the sweep position
manually by turning this knob.
quencies of the effect signal, respectively.
Ringmodulator
The Ringmodulator can produce complex, bell-like enharmonic sounds. Ring modulators work by multiplying two
audio signals. The ring modulated output contains added
frequencies generated by the sum of, and the difference
between, the frequencies of the two signals.
The Ringmodulator has a built-in oscillator that is multiplied with the input signal to produce the effect.
ParameterDescription
Oscillator LFO
Amount
Oscillator Env.
Amount
Oscillator
Wave
Oscillator
Range
Oscillator
Frequency
Oscillator
Roll-Off
LFO SpeedSets the LFO Speed.
LFO Env.
Amount
Controls how much the oscillator frequency is affected
by the LFO.
Controls how much the oscillator frequency is affected
by the envelope (which is triggered by the input signal).
Positive and negative values can be set, with center position representing no modulation. Left of center, a loud input signal will decrease the oscillator pitch, whereas right
of center the oscillator pitch will increase when fed a loud
input.
Selects the oscillator waveform; square, sine, saw or
triangle.
Determines the frequency range of the oscillator in Hz.
Sets the oscillator frequency +/- 2 octaves within the selected range.
Cuts high frequencies in the oscillator waveform, to
soften the overall sound. This is best used when harmonically rich waveforms are selected (e.g. square or saw).
Controls how much the input signal level – via the envelope generator – affects the LFO speed. Positive and negative values can be set, with center position representing
no modulation. Left of center, a loud input signal will slow
down the LFO, whereas right of center a loud input signal
will speed it up.
17
The included effect plug-ins
ParameterDescription
LFO Waveform
Invert StereoThis inverts the LFO waveform for the right channel of the
Envelope
Generator
(Attack and
Decay dials)
Lock L<RWhen this button is enabled, the L and R input signals
OutputSets the overall volume.
MixAdjusts the mix between dry and processed signal.
Selects the LFO waveform; square, sine, saw or triangle.
oscillator, which produces a wider stereo perspective for
the modulation.
The Envelope Generator section controls how the input
signal is converted to envelope data, which can then be
used to control oscillator pitch and LFO speed. It has two
main controls:
Attack sets how fast the envelope output level rises in response to a rising input signal.
Decay controls how fast the envelope output level falls in
response to a falling input signal.
are merged, and produce the same envelope output level
for both oscillator channels. When disabled, each channel has its own envelope, which affects the two channels
of the oscillator independently.
Rotary
The Rotary plug-in simulates the classic effect of a rotary
speaker. A rotary speaker cabinet features variable speed
rotating speakers to produce a swirling chorus effect, commonly used with organs. Rotary features all the parameters
associated with the real thing.
The parameters are as follows:
ParameterDescription
Speed (Stop/
Slow/Fast)
ModeSelects whether the Slow/Fast setting is a switch or a
Speed ModSelects the Rotary speed from 0 (Stop) to 100 (Fast).
OverdriveApplies a soft overdrive or distortion.
CrossOverSets the crossover frequency (200–3000Hz) between
This controls the speed of the Rotary in three steps.
variable control. When switch mode is selected and
Pitchbend is the controller, the speed will switch with an
up or down flick of the bender. Other controllers switch
at 64.
the low and high frequency loudspeakers.
ParameterDescription
SlowFine adjustment of the high rotor Slow speed.
FastFine adjustment of the high rotor Fast speed.
Accel.Fine adjustment of the high rotor acceleration time.
Amp ModHigh rotor amplitude modulation.
Freq ModHigh rotor frequency modulation.
SlowFine adjustment of the low rotor Slow speed.
FastFine adjustment of the low rotor Fast speed.
Accel.Fine adjustment of the low rotor acceleration time.
Amp ModAdjusts amplitude modulation depth.
LevelAdjusts overall bass level.
PhaseAdjusts the phasing amount in the sound of the high rotor.
AngleSets the simulated microphone angle. 0 = mono, 180 =
DistanceSets the simulated microphone distance from the
OutputAdjusts the overall output level.
MixAdjusts the mix between dry and processed signals.
one mic on each side.
speaker in inches.
Directing MIDI to the Rotary
For real-time MIDI control of the Speed parameter, MIDI
must be directed to the Rotary.
• Whenever the Rotary has been added as an insert effect (for an audio track or an FX channel), it will be available on the Output Routing pop-up menu for MIDI tracks.
If Rotary is selected on the “out:” menu, MIDI will be directed to the plugin from the selected track.
18
The included effect plug-ins
Tranceformer
Tranceformer is a ring modulator effect, in which the incoming audio is ring modulated by an internal, variable frequency oscillator, producing new harmonics. A second
oscillator can be used to modulate the frequency of the
first oscillator, in sync with the Song tempo if needed.
ParameterDescription
Waveform
buttons
ToneSets the frequency (pitch) of the modulating oscillator
DepthGoverns the depth of the pitch modulation.
SpeedIf tempo sync is on, this is where you specify the base note
Tempo sync
on/off
On buttonTurns modulation of the pitch parameter on or off.
Mono buttonGoverns whether the output will be stereo or mono.
OutputAdjusts the output level of the effect.
MixSets the level balance between the dry signal and the
Ö Note that clicking and dragging in the display allows
you to adjust the Tone and Depth parameters at the same
time!
Sets the pitch modulation waveform.
(1 to 5000Hz).
value for tempo-syncing the effect (1/1 to 1/32, straight,
triplet or dotted). Note that there is no note value modifier
for this effect. If tempo sync is off, the modulation speed
can be set freely with the Speed knob, without sync to
tempo.
The button above the Speed knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
effect.
Tremolo
Tremolo produces amplitude (volume) modulation.
Parameters are as follows:
ParameterDescription
RateIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
DepthThis governs the depth of the amplitude modulation.
SpatialThis will add a stereo effect to the modulation.
OutputAdjusts the output volume.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the modulation speed can be set
freely with the Rate knob, without sync to tempo.
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
Vibrato
The Vibrato plug-in produces pitch modulation.
ParameterDescription
RateIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
DepthThis governs the depth of the pitch modulation.
SpatialThis will add a stereo effect to the modulation.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted).
If tempo sync is off, the modulation speed can be set
freely with the Rate knob, without sync to tempo.
The button below the Rate knob is used to switch tempo
sync on or off. The button is lit when tempo sync is on.
19
The included effect plug-ins
Other plug-ins
This section contains descriptions of the plug-ins in the
“Others” category.
Bitcrusher
If you’re into lo-fi sound, Bitcrusher is the effect for you. It
offers the possibility of decimating and truncating the input audio signal by bit reduction, to get a noisy, distorted
sound. You can for example make a 24-bit audio signal
sound like an 8 or 4-bit signal, or even render it completely
garbled and unrecognizable. The parameters are:
ParameterDescription
ModeSelect one of four operating modes for the Bitcrusher.
Sample Divider This sets the amount by which the audio samples are
DepthUse this to set the desired bit resolution. A setting of 24
OutputGoverns the output level from the Bitcrusher. Drag the
MixThis slider regulates the balance between the output from
Each mode will produce a result sounding a bit different.
Modes I and III are nastier and noisier, while modes II and
IV are more subtle.
decimated. At the highest setting (65), nearly all of the information describing the original audio signal will be eliminated, turning the signal into unrecognizable noise.
gives the highest audio quality, while a setting of 1 will
create mostly noise.
slider upwards to increase the level.
the Bitcrusher and the original audio signal. Drag the slider
upwards for a more dominant effect, and drag it downwards if you want the original signal to be more prominent.
Chopper
Chopper is a combined tremolo and autopan effect. It can
use different waveforms to modulate the level (tremolo) or
left-right stereo position (pan), either using tempo sync or
manual modulation speed settings. The parameters are as
follows:
ParameterDescription
Waveform
buttons
DepthSets the depth of the Chopper effect. This can also be
SpeedIf tempo sync is on, this is where you specify the base
Tempo sync
on/off
Stereo/Mono
button
MixSets the level balance between the dry signal and the ef-
Sets the modulation waveform.
set by clicking in the graphic display.
note value for tempo-syncing the effect (1/1 to 1/32,
straight, triplet or dotted). Note that there is no note value
modifier for this effect.
If tempo sync is off, the tremolo/auto-pan speed can be
set freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch
tempo sync on (the button lights up) or off.
Determines whether the Chopper will work as an autopanner (button set to “Stereo”) or a tremolo effect (button set to “Mono”).
fect. If Chopper is used as a send effect, this should be
set to maximum.
20
The included effect plug-ins
Octaver
Tuner
This plug-in can generate two additional voices that track
the pitch of the input signal one octave and two octaves
below the original pitch, respectively. Octaver is best used
with monophonic signals. The parameters are as follows:
ParameterDescription
DirectThis adjusts the mix of the original signal and the gener-
Octave 1This adjusts the level of the generated signal one octave
Octave 2This adjusts the level of the generated signal two octaves
ated voice(s). A value of 0 means only the generated and
transposed signal is heard. By raising this value, more of
the original signal is heard.
below the original pitch. Set to 0 means the voice is
muted.
below the original pitch. Set to 0 means the voice is
muted.
This is a guitar tuner. Simply connect a guitar or other instrument to an audio input and select the Tuner as an insert effect (make sure you deactivate any other effect that
alters pitch, like chorus or vibrato). When the instrument is
connected, proceed as follows:
• Play a note.
The key is shown in the middle of the display. In addition, the frequency in
Hz is shown in the bottom left corner and the octave range in the bottom
right corner. If the key is wrong (e.g. if you wish to tune the E string and the
key is shown as Fb), first tune the string so that the correct key is shown.
• The two arrows indicate any deviation in pitch by their
position. If the pitch is flat, they will be positioned in the
left half of the display, if the pitch is sharp they will be in
the right half.
The deviation is also shown (in Cent) in the upper area of the display.
• Tune the instrument so that the two arrows are in the
middle.
Repeat this procedure for each string.
21
The included effect plug-ins
Pitch Shift – Pitch Correct
Pitch Correct automatically detects, adjusts and fixes
slight pitch and intonation inconsistencies in monophonic
vocal and instrumental performances in real time. The advanced algorithms of this plug-in preserve the formants of
the original sound thus allowing for natural sounding pitch
correction without the typical “Micky Mouse” effect.
Furthermore, you can use Pitch Correct creatively. You
could e.g. create backing vocals by modifying the lead vocals or vocoder sounds by using extreme values. You can
use an external MIDI controller, a MIDI track or the virtual
keyboard to “play” a note or a scale of target pitches that
determine the current scale notes to which the audio
should be shifted. This allows you to change your audio in
a very quick and easy way, which is extremely useful for live
performances. In the keyboard display, the original audio
will be displayed in blue while the changes are displayed in
orange.
The parameters are:
ParameterDescription
Correction –
Tolerance
Correction –
Speed
Correction –
Transpose
(-12 to 12)
This parameter determines the sensitivity of analysis. A
low Tolerance value lets Pitch Correct find pitch changes
quickly. When the Tolerance value is high, pitch variations in the audio (e.g. vibrato) will not be immediately interpreted as note changes.
With this parameter, you can determine the smoothness
of the pitch change. Higher values cause the pitch shift to
occur immediately. 100 is a very drastic setting that is
designed mainly for special effects (e.g. the famous
“Cher” effect).
With this parameter you can adjust (or “retune”) the pitch
of the incoming audio in semitone steps. You can set
positive and negative values from -12 to 12. A value of
zero means the signal is not Transposed.
ParameterDescription
Scale Source
– Internal
Scale Source
– External MIDI
Scale
Scale Source
– External MIDI
Note
Formant –
Shift (-60 to
60)
Formant –
Optimize
(General, Male,
Female)
Formant –
Preservation
(On/Off)
Master Tuning Detunes the output signal. The default setting is 440 Hz.
If you choose the Internal option from the Scale Source
pop-up, another pop-up menu will be shown to the right,
where you can choose the key to which the source audio
will be adapted. The available options are:
Chromatic: The audio will be pitched to the closest semitone.
Major/minor: The audio will be pitched to the major/minor
scale specified in the pop-up menu to the right. This will
be reflected on the keyboard display.
Custom: The audio will be pitched to the notes that you
specify by clicking the desired keys on keyboard display.
If you want to reset the keyboard, click on the orange line
below the display.
Here you can specify how the audio should be changed by
your external MIDI controller, the virtual keyboard or your
MIDI track. The audio will be shifted to a scale of target
pitches.
Note that you have to assign the audio track as output for
your MIDI track and that the Speed parameter has to be
set to a value other than Off.
Here you can specify how the audio should be changed by
your external MIDI controller, the virtual keyboard or your
MIDI track. The audio will be shifted to a target note.
Note that you have to assign the audio track as output for
your MIDI track and that the Speed parameter has to be
set to a value other than Off.
With this parameter you can change the natural timbre,
i.e. the characteristic frequency components of the
source audio.
With this parameter, you can specify the sound characteristics of the sound sources. While General is the default
setting, Male is designed for low pitches and Female for
high pitches.
If you deactivate this button, formants are raised and lowered with the pitch, provoking strange vocal effects.
Higher pitch correction values result in “Micky Mouse” effects, lower pitch correction values in “Monster” sounds. If
you activate this button, the formants will be kept, maintaining the character of the audio.
22
The included effect plug-ins
Restoration – Grungelizer
The Grungelizer adds noise and static to your recordings
– kind of like listening to a radio with bad reception, or a
worn and scratched vinyl record. The available parameters
are as follows:
ParameterDescription
CrackleThis adds crackle to create that old vinyl record sound.
RPM switchWhen emulating the sound of a vinyl record, this switch
NoiseThis dial regulates the amount of static noise added.
DistortUse this dial to add distortion.
EQTurn this dial to the right to cut off the low frequencies,
ACThis emulates a constant, low hum of AC current.
Frequency
switch
TimelineThis dial regulates the amount of overall effect. The far-
The farther to the right you turn the dial, the more crackle
is added.
lets you set the RPM (revolutions per minute) speed of
the record (33/45/78 RPM).
and create a more hollow, lo-fi sound.
This sets the frequency of the AC current (50 or 60Hz),
and thus the pitch of the AC hum.
ther to the right (1900) you turn this dial, the more noticeable the effect.
Reverb – RoomWorks SE
RoomWorks SE is a high-quality reverb plug-in. This plugin has the following parameters:
ParameterDescription
Pre-DelayThe amount of time before the onset of reverb. This al-
Reverb TimeReverb Time in seconds.
DiffusionThis affects the character of the reverb tail. Higher diffu-
High Level
Amount
Low Level
Amount
MixDetermines the blend of dry (unprocessed) signal to wet
lows you to simulate larger spaces by increasing the time
it takes for first reflections to reach the listener.
sion is smoother while less diffusion can be clearer. This
emulates changing the types of surfaces in a room (brick
vs. carpet for instance).
This affects the decay time of high frequencies. Normal
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause high frequencies to decay quicker. Values above
100% will cause high frequencies to decay longer than
the midrange.
This affects the decay time of low frequencies. Normal
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause low frequencies to decay quicker. Values above
100% will cause low frequencies to decay longer than the
midrange.
(processed) signal. When using RoomWorks SE inserted
in an FX channel, you will most likely want to set this to
100% or use the Send button.
23
The included effect plug-ins
Spatial plug-ins
This section contains descriptions of the plug-ins in the
“Spatial” category.
MonoToStereo
This effect will turn a mono signal into a “pseudo-stereo”
signal. The plug-in must be inserted on a stereo track
playing a mono file to work.
The parameters are as follows:
ParameterDescription
WidthThis controls the width or depth of the stereo enhance-
DelayThis parameter increases the amount of differences be-
ColorThis parameter also generates differences between the
MonoThis switches the output to mono, to check for possible
ment. Turn clockwise to increase the enhancement.
tween the left and right channels to further increase the
stereo effect.
channels to increase the stereo effect.
unwanted coloring of the sound which sometimes can
occur when creating an artificial stereo image.
StereoEnhancer
This plug-in will expand the stereo width of (stereo) audio
material. It cannot be used with mono files.
The parameters are as follows:
ParameterDescription
WidthThis controls the width or depth of the stereo enhance-
DelayThis parameter increases the amount of differences be-
ColorThis parameter also generates differences between the
MonoThis switches the output to mono, to check for possible
ment. Turn clockwise to increase the enhancement.
tween the left and right channels to further increase the
stereo effect.
channels to increase the stereo enhancement.
unwanted coloring of the sound which sometimes can
occur when enhancing the stereo image.
24
The included effect plug-ins
2
The included VST Instruments
Introduction
Sound parameters
This chapter contains descriptions of the included VST instruments and their parameters.
Prologue
Prologue is modelled on subtractive synthesis, the method
used in classic analog synthesizers. It has the following basic features:
• Multimode filter
Variable slope low pass and high pass, plus band pass and notch filter
modes – see “About the filter types” on page 30.
• Three oscillators, each with 4 standard waveforms plus
an assortment of specialized waveforms.
See “Selecting Waveforms” on page 26.
• Frequency modulation.
See “About frequency modulation” on page 28.
• Ring Modulation.
See “Ring modulation” on page 29.
• Built-in effects.
See “Effects (EFX) page” on page 34.
• Prologue receives MIDI in Omni mode (on all MIDI
channels).
You don’t need to select a MIDI channel to direct MIDI to the Prologue.
Oscillator section
This section contains parameters affecting the 3 oscillators.
These are located in upper half of the instrument panel.
Selecting Waveforms
Each oscillator has a number of waveforms which are selectable by clicking on the waveform name in the box located in each oscillator section.
Selecting waveforms.
The following waveforms are available:
WaveformDescription
SawtoothThis waveform contains all harmonics and produces a
ParabolicThis could be described as a “rounded” sawtooth wave-
SquareSquare waveforms only contain odd number harmonics,
TriangleThe Triangle waveform generates only a few harmonics,
bright and rich sound.
form, producing a softer timbre.
which produces a distinct, hollow sound.
spaced at odd harmonic numbers, which produces a
slightly hollow sound.
26
The included VST Instruments
WaveformDescription
SineThe sine wave is the simplest possible waveform, with no
Formant 1–12 Formant waveforms emphasizes certain frequency
Vocal 1–7These are also formant waveforms, but specifically vocal-
Partial 1–7Partials, also called harmonics or overtones, are a series
Reso Pulse
1–12
Slope 1–12This waveform category begins with a complex waveform
Neg Slope
1–9
harmonics (overtones). The sine wave produces a neutral, soft timbre.
bands. Like the human voice, musical instruments have a
fixed set of formants, which give it a unique, recognizable
tonal color or timbre, regardless of pitch.
oriented. Vowel sounds (A/E/I/O/U) are among the
waveforms found in this category.
of tones which accompany the prime tone (fundamental).
These waveforms could be described as producing intervals with two or more frequencies heard simultaneously
with equal strength.
This waveform category begins with a complex waveform
(Reso Pulse 1), that emphasizes the fundamental frequency (prime). For each consecutive waveform in this
category, the next harmonic in the harmonic series is emphasized.
(Slope 1), with gradually decreasing harmonic complexity
the higher the number selected. Slope 12 produces a
sine wave (no harmonics).
This category also begins with a complex waveform
(NegSlope 1), but with gradually decreasing low frequency content the higher the number selected.
• To hear the signal generated by the oscillator(s), the
corresponding Osc dial in the oscillator sections must be
turned clockwise to a suitable value.
OSC 1 parameters
Oscillator 1 acts as a master oscillator. It determines the
base pitch for all three oscillators. Oscillator 1 features the
following parameters:
ParameterValueDescription
Osc 10–100This controls the output level of the oscil-
Coarse+/- 48
Fine+/- 50 centFine tunes the oscillator pitch in cent in-
Wave Mod+/- 50This parameter dial is only active if the
Phase button On/OffWhen Phase synchronization is activated,
Tracking
button
Wave Mod
button
Waveform
pop-up
semitones
On/OffWhen Tracking is activated, the oscillator
On/OffThis switches wave modulation on or off.
See “Selecting
Waveforms”
on page 26.
lator.
This determines the base pitch used by
all oscillators.
crements (100th of a semitone). This also
affects all oscillators.
Wave Mod button is activated beside the
waveform selection box. Wave modulation works by adding a phase-shifted
copy of the oscillator output to itself,
which produces waveform variations. For
example if a sawtooth waveform is used,
activating WM will produce a pulse
waveform. By modulating the WM parameter with for example a LFO, classic
PWM (pulse width modulation) is produced. Wave modulation can, however,
be applied to any waveform.
all oscillators will restart their waveform
cycles with every note played. With
Phase deactivated, the oscillators generate a waveform cycle continuously, which
produces slight variations when playing
as each note will start from a random
phase in the cycle, adding warmth to the
sound. But when synthesizing bass
sounds or drum sounds, it is usually desired that the attack of every note played
sounds the same, so for these purposes
you should activate Phase sync. Phase
sync also affects the noise generator.
pitch will track the notes played on the
keyboard. If Tracking is deactivated the
oscillator pitch remains constant, regardless of what note is played.
Sets the basic waveform for the oscillator.
27
The included VST Instruments
OSC 2 parameters
Oscillator 2 has the following parameters:
ParameterValueDescription
Osc 20–100This controls the output level of the oscil-
Coarse+/- 48
Fine+/- 50 centFine tunes the oscillator pitch in cent in-
Wave Mod+/- 50This parameter dial is only active if the
Ratio1–16This parameter dial (which is only active
Sync buttonOn/OffWhen Sync is activated, Osc 2 is slaved
Tracking
button
Freq Mod
button
Wave Mod
button
Waveform
selector
pop-up
semitones
On/OffWhen Tracking is activated, the oscillator
On/OffThis switches frequency modulation on
On/OffThis switches wave modulation on or off.
See “Selecting
Waveforms” on
page 26.
lator.
This determines the coarse pitch for Osc
2. If FM is enabled, this determines frequency ratio of the oscillator regarding
Osc 1.
crements (100th of a semitone). If FM is
enabled, this determines the frequency
ratio of the oscillator regarding Osc 1.
Wave Mod button is activated beside the
waveform selection box. Wave modulation works by adding a phase-shifted
copy of the oscillator output to itself,
which produces waveform variations. For
example if a sawtooth waveform is used,
activating WM will produce a pulse
waveform. By modulating the WM parameter with for example a LFO, classic
PWM (pulse width modulation) is produced. Wave modulation can, however,
be applied to any waveform.
if the Freq Mod button is activated) adjusts the amount of frequency modulation applied to oscillator 2, see “About
frequency modulation” on page 28. Is
normally referred to as FM index.
to Osc 1. This means that every time Osc
1 completes its cycle, Osc 2 is forced to
reset (start its cycle from the beginning).
This produces a characteristic sound,
suitable for lead playing. Osc 1 determines the pitch, and varying the pitch of
Osc 2 produces changes in timbre. For
classic sync sounds, try modulating the
pitch of Osc 2 with an envelope or a LFO.
The Osc 2 pitch should also be set
higher than the pitch of Osc 1.
pitch will track the notes played on the
keyboard. If Tracking is deactivated the
oscillator pitch remains constant, regardless of what note is played.
or off.
Sets the basic waveform for the oscillator.
OSC 3 parameters
Oscillator 3 has the following parameters:
ParameterValueDescription
Osc 30–100This controls the output level of the oscil-
Coarse+/- 48
Fine+/- 50 centFine tunes the oscillator pitch in cent in-
Ratio1–16This parameter dial (which is only active if
Sync buttonOn/OffWhen Sync is activated, Osc 3 is slaved
Tracking
button
Freq Mod
button
Wave Mod
button
Waveform
selector
pop-up
semitones
On/OffWhen Tracking is activated, the oscillator
On/OffThis switches frequency modulation on
On/OffThis switches wave modulation on or off.
See “Selecting
Waveforms” on
page 26.
lator.
This determines the coarse pitch for Osc
3. If FM is enabled, this determines the
frequency ratio of the oscillator regarding
Osc 1/2.
crements (100th of a semitone). If FM is
enabled, this determines the frequency
ratio of the oscillator regarding Osc 1/2.
the Freq Mod button is activated) adjusts
the amount of frequency modulation applied to oscillator 3, see “About frequency
modulation” on page 28. Is normally re-
ferred to as FM index.
to Osc 1. This means that every time Osc
1 completes its cycle, Osc 3 is forced to
reset (start its cycle from the beginning).
This produces a characteristic sound,
suitable for lead playing. Osc 1 determines the pitch, and varying the pitch of
Osc 3 produces changes in timbre. For
classic sync sounds, try modulating the
pitch of Osc 3 with an envelope or a
LFO. The Osc 3 pitch should also be set
higher than the pitch of Osc 1.
pitch will track the notes played on the
keyboard. If Tracking is deactivated the
oscillator pitch remains constant, regardless of what note is played.
or off.
Sets the basic waveform for the oscillator.
About frequency modulation
Frequency modulation or FM means that the frequency of
one oscillator (called the carrier) is modulated by the frequency of another oscillator (called the modulator).
• In Prologue, Osc 1 is the modulator, and Osc 2 and 3
are carriers.
Osc 2 could be said to be both carrier and modulator as if Freq Mod is
applied to Osc 2 it is modulated by Osc 3. If Osc 2 also uses frequency
modulation, Osc 3 will be modulated by both Osc 1 and Osc 2.
28
The included VST Instruments
• The “pure” sound of frequency modulation is output
through the modulator oscillator(s).
This means that you should turn off the Osc 1 output when using frequency modulation.
• The Freq Mod button switches frequency modulation on
or off.
• The Ratio parameter determines the amount of frequency
modulation.
Portamento
This parameter makes the pitch glide between the notes
you play. The parameter setting determines the time it
takes for the pitch to glide from one note to the next. Turn
the knob clockwise for longer glide time.
The “Mode” switch allows you to apply glide only when
you play a legato note (when switch is set to Legato). Legato is when you play a note without releasing the previously played note. Note that Legato mode only works with
monophonic Parts.
Ring modulation
Ring modulators multiply two audio signals. The ring-modulated output contains added frequencies generated by
the sum of, and the difference between, the frequencies of
the two signals. In Prologue, Osc 1 is multiplied with Osc
2 to produce sum and difference frequencies. Ring modulation is often used to create bell-like sounds.
• To hear the ring modulation, you should turn down the
output level for Osc 1 and 2, and turn up the “R.Mod” level
all the way.
• If Osc 1 and 2 are tuned to the same frequency, and no
modulation is applied to the Osc 2 pitch, nothing much
will happen.
If you change the pitch of Osc 2, however, drastic changes in timbre can
be heard. If the oscillators are tuned to a harmonic interval such as a fifth
or octave, the ring modulated output will sound harmonic, other intervals
will produce inharmonious, complex timbres.
• Oscillator Sync should be deactivated when using ring
modulation.
• To hear only the sound of the noise generator, you
should turn down the output level for the oscillators, and
turn up the Noise parameter.
• The Noise generator level is routed to Envelope 1 by
default.
See “Envelope page” on page 32 for a description of the Envelope generators.
Filter section
The circle in the middle contains the filter parameters. The
central dial sets the filter cutoff parameter and the outer
ring the filter type:
ParameterDescription
Filter typeSets the filter type to either low pass, high pass, band
CutoffThis dial controls the filter frequency or “cutoff”. If a low
EmphasisThis is the resonance control for the filter. For low pass
DriveThis can be used to adjust the filter input level. Levels
pass or notch. The filter types are described in the table
below.
pass filter is used, it could be said to control the opening
and closing of the filter, producing the classic “sweeping” synthesizer sound. How this parameter operates is
governed by the filter type mode (see the table below).
and high pass filters, raising the Emphasis value will emphasize the frequencies around the set cutoff frequency.
This produces a generally thinner sound, but with a
sharper, more pronounced cutoff sweep. The higher the
filter Emphasis value, the more resonant the sound becomes until it starts to ring (self-oscillate), generating a
distinct pitch. For Band pass or Notch filters, the Emphasis setting adjusts the width of the band. When you raise
the value, the band where frequencies are let through
(Band pass), or cut (Notch) will become narrower.
above 0dB will gradually introduce a soft distortion of the
input signal, and a decrease of the filter resonance.
Noise Generator
A noise generator generates noise (all frequencies at
equal levels). Applications include simulating drum
sounds and breath sounds for wind instruments.
The included VST Instruments
29
ParameterDescription
ShiftInternally, each filter consists of two or more “subfilters”
TrackingIf this parameter is set to values over the 12 o’clock posi-
connected in series. This parameter shifts the cutoff frequency of the subfilters. The result depends on the selected filter type: For Low pass and High pass filter types
it changes the filter slope. For Band pass and Notch filter
types it changes the bandwidth. The Shift parameter has
no effect if either the 12dB LP or 12 dB HP filter type is
selected.
tion, the filter cutoff frequency will increase the further up
on the keyboard you play. Negative values invert this relationship.
If the Tracking parameter is set fully clockwise, the cutoff
frequency will track the keyboard by a semitone per key.
About the filter types
You select which filter type to use using the buttons
around the filter cutoff knob. The following filter types are
available (listed clockwise from 9 o’clock):
TypeDescription
12db LPLow pass filters let low frequencies pass and cut out the
18dB LPThis low pass filter also has a cascade design, attenuat-
24dB LPThis filter type attenuates frequencies above the cutoff
24dB LP IIThis low pass filter has a cascade design which attenu-
12dB BandThis band pass filter cuts both high and low frequencies
12dB NotchThis notch filter cuts off frequencies near the cutoff fre-
12dB HPA high pass filter is the opposite of a low pass filter, cut-
24dB HPThis filter has a 24dB/Octave slope, giving a bright and
high frequencies. This low pass filter has a gentler slope
(12dB/Octave above the cutoff frequency), leaving more
of the harmonics in the filtered sound.
ing frequencies above the cutoff frequency with a 18dB/
Octave slope, as used in the classic TB 303 synth.
frequency with a 24dB/Octave slope, which produces a
warm and fat sound.
ates frequencies above the cutoff frequency with a
24dB/Octave slope, which produces a warm and dark
sound.
above and below the cutoff frequency with a 12dB/Octave slope, producing a nasal and thin sound.
quency by 12dB/Octave, letting the frequencies below
and above through. This produces a phaser-like sound.
ting out the lower frequencies and letting the high frequencies pass. This high pass filter has a 12dB/Octave
slope, giving a bright and thin sound.
sharp sound.
Master Volume and Pan
The master Volume controls the master volume (amplitude) of the instrument. By default this parameter is controlled by Envelope 1, to generate an amplitude envelope
for the oscillators.
The Pan dial controls the position in the stereo spectrum
for the instrument. You can use Pan as a modulation destination.
Modulation and controllers
The lower half of the control panel displays the various
modulation and controller assignment pages available as
well as the effect page. You switch between these pages
using the buttons below the Filter section.
The following pages are available:
• The LFO page has two low frequency oscillators (LFOs)
for modulating parameters – see below.
• The Envelope page contains the four Envelope generators which can be assigned to control parameters – see
“Envelope page” on page 32.
• The Event page contains the common MIDI controllers
(Mod wheel, Aftertouch, etc.) and their assignments – see
“Event page” on page 33.
• The Effect page has three separate effect types available; Distortion, Delay and Modulation – see “Effects
(EFX) page” on page 34.
30
The included VST Instruments
LFO page
Click here…
…to open the modulation
destination pop-up.
This is opened by clicking the LFO button at the top of the
lower half of the control panel. The page contains all parameters and the modulation and velocity destinations for
two independent LFOs. Depending on the currently selected Preset, there may already be modulation destinations assigned, in which case these are listed in the “Mod
Dest” box for each LFO – see “Assigning LFO modulation
destinations” on page 31. A low frequency oscillator
(LFO) is used for modulating parameters, for example the
pitch of an oscillator (to produce vibrato), or for any parameter where cyclic modulation is desired.
The two LFOs have identical parameters:
ParameterDescription
SpeedThis governs the rate of the LFO. If MIDI Sync is activated
DepthThis controls the amount of modulation applied by the
WaveformThis sets the LFO waveform.
Sync mode
(Part/MIDI/
Voice/Key)
(see below), the available rate values are selectable as
note values, e.g. beat increments of the sequencer
tempo in Cubase AI.
LFO. If set to zero, no modulation is applied.
This sets the sync mode for the LFO. See below for a description.
ple for random modulation. The Sample waveform is different. In this mode, one LFO actually samples and holds the
values of the other LFO at the chosen frequency.
Assigning LFO modulation destinations
To assign a modulation destination for a LFO, proceed as
follows:
1. Click in the “Mod Dest” box for one of the LFOs.
A pop-up appears in which all possible modulation destinations are
shown. All Sound parameters as well as most LFO and Envelope parameters are available as destinations.
About the sync modes
The Sync modes determine how the LFO cycle affects the
notes you play:
ParameterDescription
PartIn this mode, the LFO cycle is free running and will affect
MIDIIn this mode the LFO rate is synced in various beat incre-
VoiceIn this mode each voice in the Part has its own indepen-
KeySame as Voice except that it is not free running – for
all the voices in sync. “Free running” means that the LFO
cycles continuously, and doesn’t reset when a note is
played.
ments to MIDI clock.
dent LFO cycle (the LFO is polyphonic). These cycles are
also free running – each key down starts anywhere in the
LFO cycle phase.
each key down the LFO cycle starts over.
About the waveforms
Most standard LFO waveforms are available for LFO modulation. You use Sine and Triangle waveforms for smooth
modulation cycles, Square and Ramp up/down for different
types of stepped modulation cycles and Random or Sam-
The included VST Instruments
2. Select a destination, e.g. Filter Cut Off.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable LFO Waveform, Speed, Depth and
Sync mode.
You should now hear the filter cutoff being modulated by the LFO.
4. Using the same basic method, you can add any number of modulation destinations for the LFO.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
31
Assigning LFO velocity destinations
You can also assign LFO modulation that is velocity controlled (i.e. governed by how hard or soft you strike a key).
This is done as follows:
1. Click in the “Vel Dest” box for one of the LFOs.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of velocity destinations for the LFO.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
LFO modulation velocity control – an example:
If you follow the steps above and select the filter cutoff pa-
rameter as a Velocity destination, the following happens:
• The harder you strike the key, the more the filter cutoff
parameter will be modulated by the LFO.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the filter cutoff is modulated by the LFO.
On the Envelope page, the parameters for one of the four
envelope generators is shown at a time.
• You switch between the four envelopes in the section to
the left.
Clicking on either of the four mini curve displays 1 to 4 will select it and
display the corresponding envelope parameters to the right. The mini
curve displays also reflect the envelope settings for each corresponding
envelope.
• Envelope generators have four parameters; Attack, Decay, Sustain and Release (ADSR).
See below for a description of these.
• You can set envelope parameters in two ways; either by
using the sliders or by click-dragging the curve in the Envelope curve display.
You can also do this in the mini curve displays.
• By default Envelope 1 is assigned to the master volume,
and therefore acts as an amplitude envelope. The amplitude envelope is used to adjust how the volume of the
sound should change from the time you press a key until
the key is released.
If no amplitude envelope were assigned, there would be no output.
The Envelope parameters are as follows:
Attack
The attack phase is the time it takes from zero to the maximum value. How long this should take, depends on the
Attack setting. If the Attack is set to “0”, the maximum
value is reached instantly. If this value is raised, it will take
time before the maximum value is reached. Range is from
0.0 milliseconds to 91.1 seconds.
Envelope page
The Envelope page is opened by clicking the ENV button at
the top of the lower half of the control panel. The page contains all parameters and the modulation and velocity destinations for the four independent envelope generators.
Envelope generators govern how a parameter value will
change when a key is pressed, when a key is held and finally when a key is released.
The included VST Instruments
Decay
After the maximum value has been reached, the value
starts to drop. How long this should take is governed by
the Decay time parameter. The Decay time has no effect if
the Sustain parameter is set to maximum. Range is from
0.0 milliseconds to 91.1 seconds.
Sustain
The Sustain parameter determines the level the envelope
should rest at, after the Decay phase. Note that Sustain
represents a level, whereas the other envelope parameters represent times. Range is from 0 to 100.
32
Release
Release determines the time it takes for the value to fall
back to zero after releasing the key. Range is from 0.0 milliseconds to 91.1 seconds.
Punch
When Punch is activated, the start of the decay phase is
delayed by a few milliseconds (i.e. the envelope remains at
the top level for a moment before moving on to the decay
phase). The result is a punchier attack similar to a compressor effect. This effect is more pronounced with short
attack and decay times.
Retrigger
When Retrigger is activated, the envelope will re-trigger
each time you play a new note. However, with certain textures/pad sounds and a limited number of voices it is recommended to leave the button deactivated, due to click
noises that might occur, when the envelope is ended up
abruptly. This is caused by the incoming re-trigger that
forces the envelope to start over again.
Assigning Envelope modulation destinations
To assign a modulation destination for an Envelope, proceed as follows:
1. Click in the “Mod Dest” box for one of the Envelopes.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
2. Select a destination, e.g. Filter Cut Off.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Select a suitable envelope curve for the modulation.
You should now hear the filter cutoff being modulated by the envelope as
you play.
4. Using the same basic method, you can add any number of modulation destinations for the envelope.
They will all be listed in the “Mod Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Assigning Envelope velocity destinations
You can also assign Envelope modulation that is velocity
controlled (i.e. governed by how hard or soft you strike a
key). This is done as follows:
1. Click in the “Vel Dest” box for one of the envelopes.
A pop-up appears with all possible velocity destinations are shown.
2. Select a destination.
The selected velocity destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount. See below for an example of how velocity modulation works.
• You can set positive and negative values by clicking on
the value in the list, typing in a new value and pressing the
Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of velocity destinations for the Envelope.
They will all be listed in the “Vel Dest” box.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Envelope modulation velocity control – an example:
If you follow the steps above and select the filter cutoff pa-
rameter as a Velocity destination, the following happens:
• The harder you strike the key, the more the filter cutoff
parameter will be modulated by the Envelope.
• If you enter a negative value for the velocity modulation
amount, the opposite happens; the harder you play the
less the filter cutoff is modulated by the Envelope.
Event page
The Event page is opened by clicking the EVENT button
at the top of the lower half of the control panel. This page
contains the most common MIDI controllers and their respective assignments.
33
The included VST Instruments
The following controllers are available:
ControllerDescription
Modulation
Wheel
VelocityVelocity is used to control parameters according to how
AftertouchAftertouch, or channel pressure, is MIDI data sent when
Key Pitch
Tracking
The modulation wheel on your keyboard can be used to
modulate parameters.
hard or soft you play notes on your keyboard. A common
application of velocity is to make sounds brighter and
louder if you strike the key harder.
pressure is applied to a keyboard after the key has been
struck, and while it is being held down or sustained. Aftertouch is often routed to control filter cutoff, volume,
and other parameters to add expression. Most (but not
all) MIDI keyboards send Aftertouch.
This can change parameter values linearly according to
where on the keyboard you play.
To assign any of these controllers to one or several parameters, proceed as follows:
1. Click in the “Mod Dest” box for one of the controllers.
A pop-up appears with all possible modulation destinations are shown.
All Sound parameters as well as most LFO and Envelope parameters are
available as destinations.
2. Select a destination.
The selected modulation destination is now shown in the list. Beside the
destination, a default value (50) has been set. The value represents the
modulation amount when the controller is at its full range.
• You can set positive and negative modulation values by
clicking on the value in the list, typing in a new value and
pressing the Enter key.
To enter negative values type a minus sign followed by the value.
3. Using the same basic method, you can add any number of modulation destinations for the controllers.
They will all be listed in the “Mod Dest” box for the respective controller.
• To remove a modulation destination click on its name in
the list and select “Off” from the pop-up.
Effects (EFX) page
This page features three separate effect units: Distortion,
Delay and Modulation (Phaser/Flanger/Chorus). The Effect page is opened by clicking the EFX button at the top
of the lower half of the control panel.
• Each separate effect section is laid out with a row of
buttons that determine the effect type or characteristic
and a row of sliders for making parameter settings.
• To activate an effect, click the “Active” button so that a
dot appears.
Clicking again deactivates the effect.
Distortion
You can select between 4 basic distortion characteristics:
• Tape Emulation produces distortion similar to magnetic tape
saturation.
• Tube Emulation produces distortion similar to valve amplifiers.
The parameters are as follows:
ParameterDescription
FilterThis parameter sets the crossover frequency of the dis-
ToneThis parameter controls the relative amount of low pass
DriveSets the amount of distortion by amplifying the input sig-
LevelThis controls the output level of the effect.
tortion filter. The distortion filter consists of a low pass filter and a high pass filter with a cutoff frequency equal to
the crossover frequency.
and high-pass filtered signal.
nal.
Delay
You can select between 3 basic delay characteristics:
• Stereo Delay has two separate delay lines panned left and
right.
• In Mono Delay the two delay lines are connected in series for
monophonic dual tap delay effects.
• In Cross Delay the delayed sound bounces between the stereo channels.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the delay times on or off.
Delay 1Sets the delay time ranging from 0ms to 728ms. If MIDI
Delay 2Same as Delay 1.
FeedbackThis controls the decay of the delays. With higher set-
sync is activated the range is from 1/32 to 1/1; straight,
triplet or dotted.
tings the echoes repeat longer.
34
The included VST Instruments
ParameterDescription
FilterA low pass filter is built into the feedback loop of the de-
LevelThis controls the output level of the effect.
lay. This parameter controls the cutoff frequency of this
feedback filter. Low settings result in successive echoes
sounding darker.
Modulation
You can select between 3 basic modulation characteristics:
• The Phaser uses an 8-pole allpass filter to produce the classic
phasing effect.
• The Flanger is composed of two independent delay lines with
feedback for the left and the right channel respectively. The
delay time of both delays is modulated by one LFO with adjustable frequency.
• Chorus produces a rich chorus effect with 4 delays modulated
by four independent LFOs.
The parameters are as follows:
ParameterDescription
Song SyncThis switches tempo sync of the Rate parameter on or
RateSets the rate of the LFOs modulating the delay time. If
DepthThis parameter controls the depth of the delay time mod-
DelayThis parameter sets the delay time of the four delay lines.
FeedbackThe feedback parameter controls the amount of positive
LevelThis controls the output level of the effect.
off.
Song Sync is activated the rate will be synced to various
beat increments.
ulation.
or negative feedback for all four delay lines. The adjustable range is from -1 to 1.
SR parameters
With these buttons you can change the sample rate.
Lower sample rates basically reduces the high frequency
content and sound quality, but the pitch isn’t altered. This
is a great way to emulate the “lo-fi” sounds of older digital
synths!
• If button “F” is active, the selected Part’s program will play
back with the sample rate set in the host application.
• If button “1/2” is active, the selected Part’s program will play
back with half the original sample rate.
• If button “1/4” is active, the selected Part’s program will play
back with a quarter of the original sample rate.
• A bonus effect of using lower sample rates is that it reduces the load on the computer CPU, allowing more simultaneous voices to be played etc.
HALionOne
HALionOne is a sample player that can play sound content
in the *.hsb (HALion Sound Bank) format. These samples
have associated preset files that store the panel settings
and reference the HSB samples. Included are several presets (as *.vstpreset and *.trackpreset files).
The operation of HALionOne is very simple; load a preset (a *.vstpreset or a *.trackpreset file for an Instrument
Track) and start playing! You do, however, have the option to tweak the basic parameters to tailor the sound to
your liking.
HALionOne parameters
The HALionOne differs from other VST Instruments in that
the panel parameters shown can vary according to which
parameters are stored in the HSB file. HSB files cannot
be created with HALionOne, and HALionOne reads only
the HSB files supplied with Cubase AI. In these files, certain parameters are assigned as part of the file and the associated program (or preset). This means that for each
preset, only these assigned parameters are shown on the
instrument panel. Typically, these are filter cutoff, DCA
and DCF parameters and any assigned effect parameters
(the effects are “built in”).
35
The included VST Instruments
If you load HALionOne for an Instrument track and select,
for example, the “Draw Organ” preset, the following parameters are shown:
ParameterDescription
CutoffThis allows you to adjust filter frequency or cutoff. The fil-
ResonanceRaising the filter resonance value will emphasize the fre-
DCF AmountControls the amount of the DCF (filter) envelope.
DCA AttackControls the time it takes for the DCA signal to reach its
DCA DecayControls the time it takes the DCA signal to decay to the
DCA SustainControls the DCA signal level after the Decay phase, as
DCA ReleaseControls the DCA signal after a key is released.
DCA AmountControls the amount of the DCA (amplifier) envelope.
ter used is a Waldorf Low Pass filter with a 24dB slope.
quencies around the set filter frequency.
highest level.
sustain level.
long as you press the key on your MIDI keyboard.
These parameter assignments are used for many of the
HALionOne presets, but not for all. As stated above, other
parameters may be shown; these will be clearly labelled
on the panel. For most of the presets there are also associated effects – the effect parameters are usually assigned to the quick controls on the right and typically
control the dry/wet mix of the effect.
Effects Usage
• This button, located at the bottom right in the box dis-
playing the preset name, allows you to bypass any effects.
The blue LED beside the button is lit if any effects are used in the preset.
MIDI and Disk activity LEDs
The MIDI activity LED indicates received MIDI input. The
Disk LED will light up green when samples are streamed
from disk, and red when samples cannot be loaded from
disk in time. In such a case you should consider lowering
the Efficiency slider. When the disk LED doesn’t light up,
samples are read from memory.
Locate Contents
If you have moved the HALionOne content files to a different location (i.e. any other location than the folder in which
it was stored at installation time), you need to use the Locate Contents function to inform HALion One about
where to find its files. This is done as follows:
• Right-click anywhere on the control panel and select
“Locate contents”.
A file dialog opens where you can navigate to the folder location.
HALionOne and MIDI files
When the Preferences option “Import to Instrument Tracks”
is activated (on the MIDI–MIDI File page), importing a MIDI
file into Cubase AI will automatically set up instrument
tracks, with HALionOne as the associated instrument. This
allows you to quickly audition any imported MIDI files, to
change parameter settings or to add effects, etc.
Efficiency slider
The Efficiency slider provides a way of balancing audio
quality vs. conservation of computer power. The lower the
setting, the more voices are available. As a trade-off,
sound quality is reduced.
Voices allocated
• The Voices field dynamically displays the number of
voices currently used.
The included VST Instruments
36
3
MIDI effects
Introduction
This chapter describes the included MIDI realtime effects
and their parameters.
How to apply and handle MIDI effects is described in the
chapter “MIDI realtime parameters and effects” in the Operation Manual.
Arpache 5
A typical arpeggiator accepts a chord (a group of MIDI
notes) as input, and plays back each note in the chord separately, with the playback order and speed set by the user.
The Arpache 5 arpeggiator does just that, and more. Before
describing the parameters, let’s look at how to create a simple, typical arpeggio:
1. Select a MIDI track and activate monitoring (or record
enable it) so that you can play “thru” the track.
Make sure that the track is properly set up for playback to a suitable MIDI
instrument.
2. Select and activate the arpeggiator.
For now, use it as an insert effect for the selected track.
3. In the arpeggiator panel, use the Step Size setting to
set the arpeggio speed.
The speed is set as a note value, relative to the project tempo. For example, setting Step Size to “16” means the arpeggio will be a pattern of sixteenth notes.
4. Use the Length setting to set the length of the arpeggio
notes.
This allows you to create staccato arpeggios (Length value smaller than
the Step Size setting) or arpeggio notes that overlap each other (Length
value greater than Step Size).
5. Set the Key Range parameter to 12.
This will make the notes arpeggiate within an octave.
6. Play a chord on your MIDI instrument.
Now, instead of hearing the chord, you will hear the notes of the chord
played one by one, in an arpeggio.
7. Try the different arpeggio modes by clicking the Play
Order buttons.
The symbols on the buttons indicate the playback order for the notes (Invert, Up Only, etc.). The settings are described below.
Parameters
The Arpache 5 has the following settings:
SettingDescription
Play Order
buttons
Step SizeDetermines the speed of the arpeggio, as a note value re-
LengthSets the length of the arpeggio notes, as a note value re-
Key RangeDetermines the arpeggiated note range, in semitones
Allows you to select the playback order for the arpeggiated notes. The options are Normal, Invert, Up only,
Down only, Random, User. If you select User, you can set
the playback order manually using the 12 Play Order
slots that are now shown at the bottom of the dialog.
lated to the project tempo. The range is 32T (1/32 note
triplets) to “1.” (dotted note values).
lated to the project tempo. The range is the same as for
the Step Size setting.
counted from the lowest key you play. This works as
follows:
– Any notes you play that are outside this range will be
transposed in octave steps to fit within the range.
– If the range is more than one octave, octave-transposed
copies of the notes you play will be added to the arpeggio
(as many octaves as fit within the range).
38
MIDI effects
SettingDescription
Play Order
slots
MIDI ThruIf this is activated, the notes sent to the arpeggiator (i.e.
If the User play order is selected, you can use these “slots”
to specify a custom playback order for the arpeggio notes:
Each of the 12 slots corresponds to a position in the arpeggio pattern. For each slot, you specify which note
should be played on that position by selecting a number.
The numbers correspond to the keys you play, counted
from the lowest pressed key.
So, if you play the notes C3-E3-G3 (a C major chord),
“1” would mean C3, “2” would mean E3, and “3” would
mean G3. Note that you can use the same number in several slots, creating arpeggio patterns that are not possible using the standard play modes.
Please note that you need to begin with the left-most slot
and then fill the slots to the right.
the chord you play) will pass through the plug-in (sent out
together with the arpeggiated notes).
Arpache SX
This is an even more versatile and advanced arpeggiator,
capable of creating anything from traditional arpeggios to
complex, sequencer-like patterns. The Arpache SX has
two different modes: Classic and Sequence.
Classic vs. Sequence mode
The Classic mode determines the basic behavior of the Arpache SX. When Sequence mode is selected, the Arpache
SX uses the events of an additional MIDI part as a pattern.
This pattern then forms the basis for the arpeggio, in conjunction with the MIDI input.
Classic mode
The following parameters are available:
ParameterDescription
DirectionThis allows you to choose how the notes in the chord you
One Shot
Mode
TransposeWhen a setting other than “Off” is selected, the arpeggio
RepeatsThe “Repeats” setting sets the number of transposed re-
Pitch ShiftThe “Pitch Shift” setting determines the transposition of
MIDI ThruIf this is activated, the notes sent to the arpeggiator (i.e.
Step SizeDetermines the resolution of the arpeggio, i.e. its “speed”
LengthDetermines the length of the arpeggio notes (in fixed note
Max.
Polyphony
Sort byWhen you play a chord into the Arpache SX, the arpeg-
VelocityDetermines the velocity of the notes in the arpeggio. Us-
play should be arpeggiated. In Classic mode you can
choose a value from a pop-up menu, in Sequence mode
you will find additional options, see below.
Activate this option if you want the phrase to be played
only once. When this option is deactivated, the phrase
will be looped.
will be expanded upwards, downwards or both (depending on the mode). This is done by adding transposed repeats of the basic arpeggio pattern.
peats.
each repeat.
the chord you play) will pass through the plug-in (sent out
together with the arpeggiated notes).
(in fixed note values or PPQ, if the PPQ button is activated). In Sequence mode you can also activate the “from
sequence” option, see below.
values or PPQ, if the PPQ button is activated). In Sequence mode you can also activate the “from sequence”
option, see below.
Determines how many notes should be accepted in the
input chord. The “All” setting means there are no limitations.
giator will sort the notes in the chord in the order specified here. For example, if you play a C-E-G chord, with
“Note Lowest” selected, C will be the first note, E will be
the second and G the third. This affects the result of the
Arp Style setting.
ing the slider you can set a fixed velocity, or you can activate the “via Input” button to use the velocity values of the
corresponding notes in the chord you play. In Sequence
mode you can also activate the “from sequence” option,
see below.
39
MIDI effects
Sequence mode
In Sequence mode you can import a MIDI part into the Arpache SX by dragging it from the Project window and dropping it in the “Drop MIDI Sequence” field on the right of the
Arpache SX panel.
Now, the notes in the dropped MIDI part will be sorted internally, either according to their pitch (“MIDI Seq. sort by
pitch” checkbox activated) or according to their play order
in the part. This results in a list of numbers. For example, if
the notes in the MIDI part are C E G A E C and they are
sorted according to pitch, the list of numbers will read 1 2
3 4 2 1. Here, there are 4 different notes/numbers and 6
trigger positions.
The MIDI input (the chord you send into the Arpache SX)
will generate a list of numbers, with each note in the chord
corresponding to a number depending on the “Sort by”
setting.
Furthermore, the two lists of numbers will be matched –
the Arpache SX tries to play back the pattern from the
dropped MIDI part but using the notes from the MIDI input
(chord). The result depends on the Play Mode setting:
OptionDescription
TriggerThe whole pattern from the dropped MIDI file will be
Trigger Cnt.As above, but even when all keys are released, the
Sort NormalMatches the notes in the MIDI input with the notes in the
Sort FirstAs above, but if there are fewer notes in the MIDI input,
Sort AnyAs above, but if there are fewer notes in the MIDI input,
Arp. StyleAs above, but if there are fewer notes in the MIDI input,
RepeatIn this mode, the chords played will not be separated into
played back, but transposed according to one of the
notes in the MIDI input. Which note is used for transposing depends on the Sort by setting.
phrase continues playing from the last position (where it
stopped), when a new key is pressed on the keyboard.
This is typically used when playing “live” through the Arpache SX.
dropped MIDI part. If there are fewer notes (numbers) in
the MIDI input, some steps in the resulting arpeggio will
be empty.
the missing notes will be replaced by the first note.
the missing notes will be replaced by any (random) note.
the missing notes will be replaced by the last valid note in
the arpeggio.
notes. Instead they will be used as is, and only the rhythm
of the dropped MIDI part is used for playback.
Note also that you can choose to keep the original note timing, note length and note velocities from the dropped MIDI
part, by selecting “from sequence” for the Step Size,
Length and Velocity options.
Auto LFO
This plug-in works like an LFO in a synthesizer, allowing you
to send out continuously changing MIDI controller messages. One typical use for this is automatic MIDI panning,
but you can select any MIDI continuous controller event
type. The Auto LFO effect has the following parameters:
Waveform
These settings determine the shape of the controller
curves sent out. You can click on a waveform symbol, or
choose a value from the pop-up menu.
Wavelength
This is where you set the speed of the Auto LFO, or rather
the length of a single controller curve cycle. Using the slider
or by choosing an entry from the pop-up menu, you can set
this to rhythmically exact note values (or PPQ values if the
PPQ button is activated). The lower the note value, the
slower the speed. For example, if you set this to “1/8”, the
waveform will be repeated every eighth note.
40
MIDI effects
Controller Type
Step
display
Flam position
settings, see
“Adding flams”
on page 44.
Pattern display. Here the
12 patterns are displayed
for the 4 subbanks. Click
on a “key” to select a pattern and on a number to
select a subbank.
Swing settings, see
“The Swing setting”
on page 43.
Swing and
Offset controls
Lane Name
fields
Jump mode
Determines which continuous controller type is sent out.
Typical choices would include pan, volume and brightness,
but your MIDI instrument may have controllers mapped to
various settings, allowing you to modulate the synth parameter of your choice – check the MIDI implementation chart
for your instrument for details!
Density
This determines the density of the controller curves sent
out. The value can be set to “small”, “medium”, or “large”,
or to rhythmically exact note values (by choosing from the
pop-up menu). The higher the note value, the smoother
the controller curve. For example, if you set this to “1/16”,
a new controller event will be sent out at every 1/16 note
position.
Value Range
These two sliders are used to determine the range of controller values sent out, i.e. the “bottom” and “top” of the
controller curves.
Beat Designer
Overview
When you open the control panel for the Beat Designer
for the first time, it shows a display with 8 empty lanes,
each containing 16 steps.
The Beat Designer is a MIDI pattern sequencer that allows
you to create your own drum parts or “patterns” for a
project. With the Beat Designer, you can quickly and easily set up the drums for a project, by experimenting and
creating new drum sequences from scratch.
Normally, you will work on a short sequence, adjusting and
modifying it while playing it back in a loop until you get the
desired result. The drum patterns can then either be converted to MIDI parts on a track or triggered using MIDI
notes during playback, see “Converting patterns into MIDI
parts” on page 45 and “Triggering patterns” on page 45.
To use the Beat Designer, select it as MIDI insert effect for
a MIDI track (routed to a VSTi or an external device) or an
instrument track.
MIDI effects
Patterns and subbanks
The Beat Designer patterns are saved as pattern banks.
One pattern bank contains 4 subbanks which in turn contain 12 patterns each.
In the pattern display in the lower part of the Beat Designer,
subbanks and patterns are displayed graphically. To select
a subbank, click on a number (1 to 4) at the top of the display. To select a pattern within this subbank, click on a “key”
in the keyboard display below.
Initial settings
The steps represent the beat positions in the pattern. You
can specify the number of steps and the step resolution
globally for a pattern:
• Click in the “Number of steps for this pattern” value field
and enter the desired value.
The maximum number of steps is 64. By default, 16 steps are shown.
41
• The playback length, i.e. the note value for the steps,
Step resolutionNumber of steps for this pattern
can be specified in the Step resolution pop-up menu next
to the Number of Steps setting.
On this menu, you can also set triplet values. These also affect the Swing
setting, see “The Swing setting” on page 43. The default setting is 1/16.
Selecting drum sounds
To specify a drum sound, click in the drum name field for a
lane and select the desired drum sound from the pop-up
menu. The available drum sounds depend on the selected
drum map. If no drum map is selected for the track, the
GM (General MIDI) drum names are used.
• To find the right sound, you can audition the selected
drum sound by clicking the Preview Instrument button (the
speaker icon).
Entering drum steps
To enter a drum step, click on the step field where you
want to add a beat. You could e.g. add a snare drum on
each downbeat for a lane and a bass drum on a second
lane. When you click in an empty field, it becomes “filled”,
indicating that you will hear a drum beat on this step.
You can also click and drag to enter a continuous range of
drum steps.
Ö When working on drum patterns, it is a good idea to
play back a section of the project in a loop while inserting
the drum sounds, as this allows you to hear the result immediately.
Removing steps
• To remove a drum step, simply click on the correspond-
ing field again.
• To remove a range of drum steps, click and drag over
them.
Setting the velocity
When entering a drum step, the velocity setting of this step
is determined by where you click: Click in the upper part of
a step for the highest velocity setting, in the middle section
for a medium velocity and in the lower part for the lowest
velocity setting. This is a quick way of roughly setting the
velocity on the fly while entering drum sounds. In the display, the different velocity settings are indicated by different colors.
• You can fine-tune the velocity setting for an existing
drum step by clicking on it and dragging up or down.
The current velocity is indicated numerically while you drag, allowing you
to find the desired setting easily. The available range is from 1 to 127.
• You can also fine-tune the velocity for a range of drum
steps. Click on the first step, drag up or down to enter into
velocity edit mode, and then drag sideways and up or
down to modify the velocity for all the steps.
• If you hold down [Shift] while dragging up or down, you
can change the velocity for all steps on a lane.
Ö If you change the velocity for several steps at the same
time, the relative velocity differences will be kept for as long
as possible (until the minimum or maximum setting is
reached).
The velocity for the steps will be increased or decreased by the same
amount.
• You can also create a crescendo (or decrescendo) for
an existing range of drum steps by holding down [Alt]/
[Option], clicking on the first step, dragging up or down
and then dragging to the left or right.
Editing operations
• You can move all drum steps on a lane by holding down
[Shift], clicking on the lane and dragging to the left or right.
• You can also “invert” a lane, i.e. add drum sounds for all
steps that were empty while removing all existing drum
steps. This lets you create unusual rhythmic patterns. To
do so, hold down [Alt]/[Option] and drag the mouse over
the lane.
• You can copy the content of a lane onto another lane by
holding down [Alt]/[Option], clicking in the section to the
left of the lane you want to copy and dragging to the desired position.
When you drag, a vertical line and a plus symbol will be displayed.
42
MIDI effects
Lane handling
!
If you find that you have too many or too few lanes in the
Beat Designer, you can add or remove them.
• To add a lane, click on the “Add Instrument Lane” button
at the bottom right of the last lane shown.
• To remove a lane, click on the “Remove Instrument Lane”
button in the controls section at the far right of the lane.
• You can change the order of the drum lanes by clicking
in an empty area in the section to the left of a lane (i.e. not
on a button) and dragging it to another position.
• You can mute or solo a lane by clicking the respective
buttons to the left of the step display.
The lane operations always affect all patterns in the
Beat Designer instance, not only the one you edit.
The Edit menu
This menu contains the following editing functions:
OptionDescription
Shift LeftThis moves all steps of the current pattern (all steps on all
Shift RightThis moves all steps of the current pattern (all steps on all
ReverseReverses the pattern, so that it plays backwards.
Copy
Pattern
Paste
Pattern
Clear
Pattern
Insert
Pattern at
Cursor
lanes) to the left.
lanes) to the right.
This copies the pattern to the clipboard.
Copied patterns can be pasted into another pattern subbank (see below), and even directly into the project.
The default key command for this is [Ctrl]/[Command]-[C].
Allows you to paste a complete pattern, e.g. into another
pattern subbank, even into another instance of the Beat Designer. This is handy when you want to create variations
based on existing patterns.
The default key command for this is [Ctrl]/[Command]-[V].
This resets the current pattern.
This creates a MIDI part for the current pattern and inserts it
in the Project window, at the position of the project cursor
(see also “Converting patterns into MIDI parts” on page 45).
OptionDescription
Insert
Subbank at
Cursor
Insert Pattern at Left
Locator
Insert
Subbank at
Left Locator
Fill Loop with
Pattern
This creates a number of MIDI parts (one for each used pattern in the subbank) and inserts them one after the other,
starting at the project cursor (see also “Converting patterns
into MIDI parts” on page 45).
This creates a MIDI part for the current pattern and inserts it
in the Project window, at the left locator (see also “Convert-
ing patterns into MIDI parts” on page 45).
This creates a number of MIDI parts (one for each used pattern in the subbank) and inserts them one after the other,
starting at the left locator (see also “Converting patterns
into MIDI parts” on page 45).
This creates a MIDI part for the current pattern and inserts it
in the Project window as often as needed to fill the current
loop area (the space between the left and right locators),
see also “Converting patterns into MIDI parts” on page 45.
• You can set up key commands for the Insert options
and the Fill Loop command in the Key Commands dialog.
How to set up and use key commands is described in the chapter “Key
Commands” in the Operation Manual.
The Swing setting
This parameter can be used to create a swing or shuffle
rhythm, which allows you to add a more human feel to
drum patterns that might otherwise be too static. This is
done by offsetting every second drum step for a lane. If a
triplet step resolution is used, every third drum step will be
offset instead.
In the lower right section of the Beat Designer panel, you
can find two Swing sliders. Dragging a slider to the right
will delay every second (or third, see above) drum step in
the pattern. Dragging to the left will make them play a little
earlier.
You can set up two swing settings with these sliders and
then quickly switch between these during playback. By default, the first swing setting is used (activated) in all lanes,
but the slider is set to zero (middle position). Change the
setting for this slider to hear how the pattern’s feel
changes.
Drag the upper fader to set swing setting I and the lower fader to set
swing setting II.
43
MIDI effects
You can switch between the two swing settings using the
Click here to add up to three flams to the step.
With these sliders, you can specify the velocity for the separate flams.
Here, you can specify the flam positions for all steps containing one,
two and three flams, respectively.
Swing buttons to the right of the step display.
Click on the buttons to select the respective swing setting
or click on a selected button to deactivate swing for this
lane.
• When you add flams before the very first drum step in a
pattern, this is indicated in the display by a small arrow in
the top left corner of this step. This indicates that you have
to treat this pattern with special care in playback and arranging. Starting playback at the normal pattern start
would result in these flams not being played.
• Use the vertical sliders to the right of the flam sliders to
set the velocity for the flams.
4. Start playback to hear the flams you created.
Adding flams
The Flam parameter lets you add flams (short secondary
drum hits just before or after the actual main drum beat).
You can add up to three flams for each pattern step:
1. Click in the lower left corner of the step you want to
add a flam to.
Little squares appear in the step when you point with the mouse at the
step. After you clicked, the first square becomes filled to indicate that
you added a flam.
2. Click again to add the second and third flam, if needed.
3. In the lower left section of the Beat Designer panel
you can make settings for the flams you created.
• The first (topmost) Position slider specifies the flam po-
sition for all steps containing one single flam, the second
slider the flam positions for all steps containing two flams,
and the third slider the flam position for all steps containing three flams.
• Drag a Position slider to the left to add the flams before
the drum step and to the right to add them after the step.
Offsetting lanes
To the right of the step display, you can find the Offset
sliders for the lanes. These allow you to offset all drum
steps on this lane. Drag a slider to the left to make the
drum steps start a little earlier and to the right to let them
start later.
Playing e.g. the bass drum or snare a little earlier allows
you to add more “urgency” to the drums, delaying these
drum sounds will result in a more relaxed drum pattern.
Experiment with the settings to find out which fit best in
your project.
Note that this function can also be used to correct faulty
drum samples: If a drum sound has an attack that is slightly
late, simply adjust the Offset slider for the lane.
Saving and loading presets
You can save all 48 Beat Designer patterns as a pattern
bank. This can then be loaded in other projects. Pattern
banks contain all the step and lane settings for a pattern
(Mute and Solo, number and order of the lanes, pitch, etc.).
To save a pattern bank, proceed as follows:
1. In the Beat Designer, click on the Preset Management
button to the right of the preset name field.
2. On the pop-up menu select “Save Preset”.
A dialog appears.
3. Enter a name for the preset and click OK.
The preset will now be available on the Preset browser, in
the MediaBay and on the Apply Track preset pop-up
menu in the Track list.
44
MIDI effects
Pattern banks are handled much like Track presets in the
!
Click here and drag to convert this subbank into separate MIDI parts.
Click here and drag to convert this pattern into a MIDI part.
!
Click here to activate Jump mode.
MediaBay. For further information, refer to the chapters
“The MediaBay” and “Track Presets” in the Operation
Manual.
Using the drum patterns in your project
You can use the drum patterns created with the Beat
Designer in two ways: either by converting them to MIDI
parts on a MIDI or Instrument track or by triggering the different patterns using MIDI notes.
Converting patterns into MIDI parts
You can convert the drum patterns created in the Beat
Designer into a MIDI part by dragging them into the
Project window.
Proceed as follows:
1. Set up one or more patterns of the same subbank.
2. In the lower part of the window, click on a pattern or
subbank and drag it at the desired position onto a MIDI or
instrument track in the Project window.
If you drag the pattern or subbank to an empty area in the Project window, a new MIDI track is created. This will be an exact copy of the original track for which you opened the Beat Designer.
• If you drag a single pattern into the Project window, one
MIDI part is created containing the drum sounds of the pattern.
• If you drag a subbank into the Project window, several
MIDI parts (one for each used pattern in the subbank) are
created and inserted one after the other in the project.
Only the used patterns in a subbank are inserted, i.e.
if you did not enter drum steps in a pattern, this will
not be converted into a MIDI part.
You can also use the Edit menu to insert patterns or subbanks into the project, see “The Edit menu” on page 43.
When you have created MIDI parts for your drum patterns this way, make sure to deactivate the Beat
Designer, to avoid doubling of the drums. The Beat
Designer will continue to play as long as it is activated.
• If you import patterns that sound before the first step
(due to flams or lane offsets), the MIDI part will be lengthened accordingly.
The inserted MIDI parts can now be edited as usual in the
project. You can e.g. fine-tune your settings in the Drum
Editor.
Ö Once a pattern is converted into a MIDI part, it cannot
be opened in the Beat Designer again.
Triggering patterns
When you want to be able to modify your drum patterns in
the Beat Designer while working on the project, you cannot convert them into parts, as these cannot be opened
again in the Beat Designer. Instead, you can trigger the
patterns from within the project.
You can trigger the patterns in the Beat Designer using
Note On events. These can either be events on a MIDI track
or be played live via a MIDI keyboard. Which pattern will be
triggered depends on the pitch of the MIDI notes. The trigger range is four octaves starting with C1 (i.e. C1 to B4).
Proceed as follows:
1. Open the Beat Designer for a track.
Again, this can be a MIDI or an instrument track.
2. Click to the left of the Jump field to activate Jump
mode.
In this mode, a MIDI note-on event will trigger a new pattern.
• When you want to trigger the patterns using a MIDI part
containing trigger events, you can specify whether the
pattern will be switched directly (at the moment the event
is received) or at the next bar: Click in the field to the right
(where it says “Now”) to activate the immediate switching
of patterns. When this is activated, the word Now is displayed in white. When the word Now is black, patterns will
switch at the beginning of the next bar in the project.
45
MIDI effects
• When you want to trigger the patterns “live” via a MIDI
The chord indicator lane in One Octave mode with
chords set up for 5 of the 12 available trigger keys.
keyboard, the new patterns are always played when the
next bar in the project is reached.
Switching immediately would always produce an undesirable interruption
in playback.
Now, you can trigger the patterns in the following way:
1. Play back the project and press a key on your MIDI key-
board to trigger the next pattern.
The pattern will start at the next bar line.
2. Create a MIDI part and enter notes at the positions in
the project where you want to switch patterns.
Depending on the Jump mode setting, the new pattern will be played directly or start at the following bar.
• You can also drag a pattern or subbank into the Project
when Jump mode is active to automatically create MIDI
parts containing the trigger events.
Ö When triggering a pattern that contains sound before
the first step (due to flams or lane offsets), these are taken
into account as well.
Chorder
The Chorder is a MIDI chord processor, allowing you to assign complete chords to single keys in a multitude of variations. These can then be played back live or using recorded
notes on a MIDI track.
There are three main operating modes: “All Keys”, “One
Octave”, and “Global Key”. You can switch between
these modes using the Chords pop-up, see below.
For every key you can record up to eight different chords
or variations on so-called “layers”. This is described in detail in the section “Using Layers” on page 47.
Operating modes
In the lower left section of the Chorder window, you can
choose an option from the Chords pop-up menu to decide which keys in the keyboard display will be used to
record your chords.
Global Key
In this mode, you can assign chords to each key on the
keyboard display. When you play any of these keys, you
will hear the assigned chords instead.
One Octave
The One Octave mode is similar to the All Keys mode, but
you can only set up chords for each key of a single octave
(that is, up to eight different chords on twelve keys). When
you play a note (e.g. C) on a different octave, you will hear
a transposed version of the chords set up for this key.
Global Key
In Global Key mode, you can set up chords for a single key
only. These chords (that you recorded on C3) are then
played by all keys on the keyboard, but transposed according to the note you play.
The chord indicator lane
At the top of the keyboard display you will find a thin lane
with a small rectangle for each key that you can use to
record a chord. These rectangles are shown in blue for all
keys that already have chords assigned to them.
Ö In Global Key mode the C3 key has a special marking
instead since this is the only key used in this mode.
46
MIDI effects
Entering chords
To enter chords you need to switch to Learn mode. In this
mode a transparent red bar indicates which element is
ready for “learning” a note or chord. When you choose the
trigger note for a chord, for example, the keyboard display
is shown in red.
The keyboard display in Learn mode
The second layer in Learn mode
Proceed as follows:
1. Click the Learn button at the top of the Chorder win-
dow to activate Learn mode.
The chord indicator lane is now tinted red, indicating that it is active.
2. Select the key to which you want to assign a chord by
clicking on it on the keyboard display, or by pressing the
key on a connected MIDI keyboard.
The red bar will now move to the first layer, indicating that you are ready
to record the first chord.
Ö In Global Key mode you do not have to choose a trigger key. The first layer is activated directly.
3. Play a chord on the MIDI keyboard and/or use the
mouse to enter or change the chord in the layer display.
Any notes you enter are immediately shown in the Chorder display. The
notes are shown in different colors, depending on the pitch.
• If you are entering chords via a MIDI keyboard, the
Chorder will learn the chord as soon as you release all
keys of your MIDI keyboard simultaneously.
As long as a key is pressed, you can continue looking for the right chord.
• If more than one layer is shown, the Chorder will jump
automatically to the next layer where you can record another chord.
When all the layers for a key are filled, the red bar will jump back to the
keyboard display so that you can choose a different trigger key (in Global
Key mode the Learn mode is deactivated instead).
• If you are entering chords with the mouse, the Chorder
will not jump to the next layer automatically.
You can select/deselect as many notes as you wish and then click on another layer or deactivate the Learn mode to continue.
4. Repeat the above with any other keys you wish to use.
Using Layers
The Layers pop-up menu at the bottom right of the window allows you to set up chord variations in the layer display above the keyboard. This works with all three modes
and provides up to eight variations for each assignable
key (that is, a maximum of 8 different chords in Global Key
mode, 12 x 8 chords in One Octave mode and 128 x 8
chords in All Keys mode).
The different layers can be triggered by velocity or interval.
Proceed as follows to set up your layers:
1. Open the Layers pop-up menu and select Velocity or
Interval. Set this to Single Mode if you want to set up only
one chord per key.
2. Use the slider below the Layers pop-up menu to specify how many variations (layers) you want to use.
3. Enter the chords as described above.
4. Now you can play the keyboard and trigger the varia-
tions according to the selected layer mode.
The layer modes work as follows:
Trigger mode Description
VelocityThe full velocity range (1–127) is divided into “zones”,
according to the number of layers you specified. For example, if you’re using two variations (Number of Layers is
set to 2) there will be two velocity “zones”: 1–63 and
64–127. Playing a note with velocity 64 or higher will
trigger the second layer, while playing a softer note will
trigger the first layer.
Using the “Velocity spread” slider at the bottom right of
the window, you can change the velocity ranges of the
layers so that a different layer will be activated using the
same velocity value.
47
MIDI effects
Trigger mode Description
IntervalIn this mode, the Chorder will play one chord at a time –
Single ModeSelect this if you do not wish to use different layers.
you cannot play several different chords simultaneously.
When the Interval mode is selected, you press two keys on
your keyboard to trigger the desired layer, with the lower
key determining the base note for the chord. The layer
number will be the difference, i.e. the interval, between the
two keys. To select layer 1, press a key one semitone
higher than the base note, for layer 2, press a key two
semitones higher, and so on.
Empty layers
If you enter less chords than layers present for a key, these
layers will be filled automatically when you end the Learn
mode.
This works according to the following rules:
• Empty layers are filled from bottom to top.
• If there are empty layers below the first layer with a
chord, these are filled from top to bottom.
An example:
If you have a setup with 8 layers, and you enter the chord
C in layer 3 and G7 in layer 7, you get the following result:
chord C in layers 1 to 6 and G7 in layers 7 and 8.
Resetting layers
In Learn mode, you can use the “Reset layers” button at
the top left of the Chorder window to delete all notes in
the different layers for the selected trigger key.
Playstyle
From the Playstyle pop-up menu at the bottom of the pane
you can choose one of seven different styles that determine in which order the individual notes of the chords are
played back.
The options are as follows:
PlaystyleDescription
simultaneousIn this mode all notes are played back simultaneously.
fast upIn this mode a small arpeggio is added, starting with
slow upSimilar to “fast up”, but using a slower arpeggio.
the lowest note.
PlaystyleDescription
fast downSimilar to “fast up”, but starting with the highest note.
slow downSimilar to “slow up”, but starting with the highest note.
fast randomIn this mode the notes are played back in a rapidly
slow randomSimilar to “fast random”, but the note changes occur
changing random order.
more slowly.
Compressor
This MIDI compressor is used for evening out or expanding
differences in velocity. Though the result is similar to what
you get with the Velocity Compression track parameter, the
Compress plug-in presents the controls in a manner more
like regular audio compressors. The parameters are:
ParameterDescription
ThresholdOnly notes with velocities above this value will be affected
RatioThis determines the rate of compression applied to the
GainThis adds or subtracts a fixed value from the velocities.
by the compression/expansion.
velocity values above the threshold level. Ratios greater
than 1:1 result in compression (i.e. less difference in velocity) while ratios lower than 1:1 result in expansion (i.e.
greater difference in velocity).
What actually happens is that the part of the velocity
value that is above the threshold value is divided by the
ratio value.
Since the maximum range for velocity values is 0–127,
you may need to use the Gain setting to compensate,
keeping the resulting velocities within the range. Typically, you would use negative Gain settings when expanding and positive Gain settings when compressing.
48
MIDI effects
Context Gate
The Context Gate allows for selective triggering/filtering
of MIDI data. It features two modes: in Poly Mode the
Context Gate recognizes certain chords that are played
and in Mono Mode only certain MIDI notes are let through.
These modes can be used for context selective control of
MIDI devices and are, for example, very useful in certain
live scenarios.
The following parameters are available:
Poly Mode – Polyphony Gate
This allows you to filter MIDI according to the number of
pressed keys within a given key range. This can be used
independently or in conjunction with the Chord Gate
function.
• The Key Range Limit sliders are used to set the key
range.
Only notes within this range will be let through.
• The “Minimum Polyphony” value field allows you to spec-
ify the minimum number of notes required to open the gate.
Mono Mode – Channel Gate
When this is activated, only single note events in a specified MIDI channel are let through, which can be used with
MIDI controllers that can send MIDI over several channels
simultaneously, for example guitar controllers which send
data for each string over a separate channel.
• You can set Mono Channel to a specific channel (1–16),
or to “Any”, i.e. no channel gating.
Mono Mode – Velocity Gate
This can be used independently or in conjunction with the
Channel Gate function. Played notes will sound (no noteoff message) until a note is played inside the set range (and
additionally the set Channel Gate channel, if checked).
• The Key Range Limit sliders are used to set the key
range.
Only notes within this range will be let through.
• Notes below the Minimum Velocity threshold value will
be gated.
Auto Gate Time
If there is no input activity, all resounding notes are sent a
note-off message after the set time, in seconds or milliseconds.
Panic Reset button
Sends an “All Notes Off” message over all channels, in
case of hanging notes.
Learn Reset button
When this is activated, you can specify a Reset trigger
event via MIDI. Whenever this specific MIDI event is sent,
it triggers an “All Notes Off” message. When you have set
the Reset event, the Learn button should be deactivated.
Poly Mode – Chord Gate
When Chord Gate is activated, only notes in recognized
chords are let through.
• Two Recognition modes are available: Simple and Nor-
mal. In Simple mode, all standard chords (major/minor/b5/
dim/sus/maj7 etc.) are recognized, whereas Normal mode
takes more tensions into account.
MIDI effects
49
Application examples
Poly Mode
In Poly mode, you could use the Context Gate to accompany yourself during a live guitar performance using a VST
instrument. To do this, you might use a guitar to MIDI converter: You could then program the Context Gate, for example, to allow only those notes to pass the gate that are part
of a four-note chord. During your performance you would
then play a four-note chord every time that you want to trigger the VST instrument. The instrument will play until the
Auto Gate Time is reached and fade out. For more complex
performances this can be combined with an arpeggiator,
without having to use external pedals to trigger the effect.
Mono Mode
In Mono Mode you could use the Context Gate to trigger
variations played with a drum machine/VST instrument. To
do this, you will need a guitar to MIDI converter: You could
then filter the MIDI channel using the Input Transformer
(optional) and program the Context Gate to allow only
certain notes on your guitar to pass the gate (e.g. beginning at the 12th band). When you now play one of these
notes, the note-off command will not be send out and the
corresponding note will sound until the note is played
again, a new note is let through, or the Auto Gate Time is
reached. This way you can trigger lots of different effects
or notes using the high notes on you guitar without having
to use an additional MIDI instrument.
Density
This generic control panel affects the “density” of the notes
being played from (or thru) the track. When this is set to
100%, the notes are not affected. Lowering the Density
setting below 100% will randomly filter out or “mute” notes.
Raising the setting above 100% will instead randomly add
notes that have been played before.
Micro Tuner
The Micro Tuner lets you set up a different microtuning
scheme for the instrument, by detuning each key.
• Each Detune slider corresponds to a key in an octave (as indicated by the keyboard display). Adjust a Detune field to raise or
lower the tuning of that key, in cents (hundreds of a semitone).
• By keeping the [Alt]/[Option] key pressed, you can adjust all
keys by the same amount.
The Micro Tuner comes with a number of presets, including both classical and experimental microtuning scales.
50
MIDI effects
MIDI Control
This generic control panel allows you to select up to eight
different MIDI controller types, and use the value fields or
sliders (which are displayed when you click on a value field
while holding down the [Alt]/[Option] key) to set values for
these. A typical use for this would be if you’re using a MIDI
instrument with parameters that can be controlled by MIDI
controller data (e.g. filter cutoff, resonance, levels, etc.). By
selecting the correct MIDI controller types, you can use the
plug-in as a control panel for adjusting the sound of the instrument from within Cubase Essential, at any time.
• To select a controller type, use the pop-up menus to the right.
• To deactivate a controller slider, set it to “Off” (drag the slider
all the way down).
This is an advanced MIDI Echo, which will generate additional echoing notes based on the MIDI notes it receives.
It creates effects similar to a digital delay, but also features
MIDI pitch shifting and much more. As always it is important to remember that the effect doesn’t “echo” the actual
audio, but the MIDI notes which will eventually produce
the sound in the synthesizer.
The following parameters are available:
Velocity Offset
This parameter allows you to raise or lower the velocity
values for each repeat so that the echo fades away or increases in volume (provided that the sound you use is velocity sensitive). For no change of velocity, set this to 0
(middle position).
Pitch Offset
If you set this to a value other than 0, the repeating (echoing) notes will be raised or lowered in pitch, so that each
successive note has a higher or lower pitch than the previous. The value is set in semitones.
For example, setting this to -2 will cause the first echo
note to have a pitch two semitones lower than the original
note, the second echo note two semitones lower than the
first echo note, and so on.
MIDI Echo
Repeats
This is the number of echoes (1 to 12) from each incoming note.
Beat Align
During playback, the Beat Align parameter quantizes the
position of the first echo note. You can either set this to
“rhythmically exact” values (displayed as note values – see
the table below) or activate the PPQ button and choose a
PPQ value.
Setting this to “1/8”, for example, will cause the first echo
note to sound on the first eighth position after the original
note.
Ö The echo time can also be affected by the Delay Decay parameter.
Ö During live mode, this parameter has no effect since
the first echo will always be played together with the note
event itself.
51
MIDI effects
Delay
The echoed notes will be repeated as set up with this parameter. You can either set this to “rhythmically exact” values (displayed as note values – see the table below) or
activate the PPQ button and choose a PPQ value. This
makes it easy to find rhythmically relevant delay values, but
still allows experimental settings in between.
Delay Decay
This parameter lets you adjust how the echo time should
be changed with each successive repeat. The value is set
as a percentage.
• When set to 100% (middle position) the echo time will be the
same for all repeats (as set with the Delay parameter).
• If you raise the value above 100%, the echoing notes will play
with gradually longer intervals (i.e. the echo will become
slower).
• If you lower the value below 100%, the echoing notes will become gradually faster, like the sound of a bouncing ball.
Length
This sets the length of the echoed notes. This can either
be identical with the length of the original notes (parameter set to its lowest value) or the length you specify manually. You can either set this to “rhythmically exact” values
(displayed as note values – see the table below) or activate
the PPQ button and choose a PPQ value.
tween the rhythmically relevant values (displayed as note
values), the following table can also be of help, showing
you the most common note values and their corresponding number of ticks:
This plug-in is essentially a duplicate of the MIDI Modifiers
section in the Inspector. This can be useful, for example, if
you need extra Random or Range settings.
The MIDI Modifiers effect also includes an additional function that isn’t available among the track parameters:
Scale Transpose
Ö The length can also be affected by the Length Decay
parameter.
Length Decay
This parameter lets you adjust how the length of the echoed notes should change with each successive repeat.
The higher the setting (25–100), the longer the echoed
notes will be, compared to their original notes.
About ticks and note values
The timing and position-related parameters (Delay, Length
and Beat Align) can all be set in ticks (or PPQ which denotes the same thing here). There are 480 ticks to each
quarter note. While the parameters allow you to step be-
MIDI effects
This allows you to transpose each incoming MIDI note, so
that it fits within a selected musical scale. The scale is
specified by selecting a key (C, C#, D, etc.) and a scale
type (major, melodic or harmonic minor, blues, etc.).
Ö To turn Scale Transpose off, select “No Scale” from
the Scale pop-up menu.
52
MIDI Monitor
!
The MIDI Monitor is used to monitor incoming MIDI events.
You can choose whether to analyze live or playback events
and which types of MIDI data are to be monitored. Use this,
for example, to analyze which MIDI events are being generated by a MIDI track, or to find “suspicious” events, such as
notes with velocity 0 that certain MIDI devices might fail to
interpreted as note-off events.
Inputs section
In this section you can choose whether to monitor Live
Events or Playback Events.
Show section
Here, you can activate/deactivate the different types of
MIDI events, e.g. notes or program change events. If you
choose the Controller option you can also define which
type of controller to monitor.
Data table
In the table in the lower section of the window, you will see
detailed information about the monitored MIDI events.
Buffer pop-up menu
In the Buffer pop-up menu you can set the buffer size to
100, 1000 or 10000 events. This is the maximum number
of events that is kept in the list of monitored events. Once
this list is full, the oldest entries will be deleted when new
events are received.
Ö The larger the buffer, the more processing resources
are required. To avoid a negative impact on your system’s
performance, make sure to use the smallest possible buffer
size.
Export function
Click the Export button to export the monitoring data as a
simple text file.
Record events button
Use this button to the left of the Inputs section to start or
stop the monitoring of MIDI events.
Clear list button
The Clear List button to the left of the Show section allows you to clear the table of recorded MIDI events.
Note to CC
This effect will generate a MIDI continuous controller
event for each incoming MIDI note. The value of the controller event corresponds to the velocity of the MIDI note,
which is then used to control the selected MIDI controller
(by default CC 7, Main Volume). For each note end, another controller event with the value 0 is sent. The incoming MIDI notes pass through the effect unaffected.
The purpose of this plug-in is to generate a gate effect. This
means that the notes played are used to control something
else. For example, if Main Volume (CC 7) is selected, notes
with low velocity will lower the volume in the MIDI instrument, while notes with a high velocity will raise the volume.
Note that a controller event is sent out each time a
new note is played. If high and low notes are played
simultaneously, this may lead to confusing results.
Therefore, the Note to CC effect is best applied to
monophonic tracks (playing one note at a time).
53
MIDI effects
Number of
steps
SwingStep
size
Pattern selector
Controller pop-up menu
Shift octave
up/down
Shift steps
left/right
Quantizer
Quantizing is a function that changes the timing of notes
by moving them towards a “quantize grid”. This grid may
consist of e.g. straight sixteenth notes (in which case the
notes would all get perfect sixteenth note timing), but
could also be more loosely related to straight note value
positions (applying a “swing feel” to the timing, etc.).
Ö The main Quantize function in Cubase Essential is described in the Operation Manual.
While the Quantize function on the MIDI menu applies the
timing change to the actual notes on a track, the Quantizer
effect allows you to apply quantizing “on the fly”, changing
the timing of the notes in real time. This makes it easier to
try out different settings when creating grooves and
rhythms. Note however, that the main Quantize function
contains settings and features that are not available in the
Quantizer.
The Quantizer has the following parameters:
ParameterDescription
Quantize Note This sets the note value on which the quantize grid is
SwingThis allows you to offset every second position in the
StrengthThis determines how close the notes should be moved to
DelayThis delays (positive values) or advances (negative val-
Realtime
quantize
based. Straight notes, triplets and dotted notes are available. For example, “16” means straight sixteenth notes
and “8T” means eighth note triplets.
grid, creating a swing or shuffle feel. The value is a percentage – the higher you set this, the farther to the right
every even grid position is moved.
the quantize grid. When set to 100%, all notes will be
forced to the closest grid position; lowering the setting
will gradually loosen the timing.
ues) the notes in milliseconds. Unlike the Delay setting in
the Track Parameters, this delay can be automated.
During live mode this option can be used to change the
timing of the notes played so that they fit the quantize grid.
Step Designer
The Step Designer is a MIDI pattern sequencer that sends
out MIDI notes and additional controller data according to
the pattern you set up. It does not make use of the incoming MIDI, other than automation data (such as recorded
pattern changes).
Creating a basic pattern
1. Use the Pattern selector to choose which pattern to
create.
Each Step Designer can hold up to 200 different patterns.
2. Use the “Step size” setting to specify the “resolution”
of the pattern.
In other words, this setting determines how long each step is. For example, if this is set to “1/16” each step will be a sixteenth note.
3. Specify the number of steps in the pattern with the
“Number of steps” setting.
As you can see in the note display, the maximum number of steps is 32.
For example, setting “Step size” to 16 and “Number of steps” to 32
would create a two bar pattern with sixteenth note steps.
4. Click in the note display to insert notes.
You can insert notes on any of the 32 steps, but the Step Designer will
only play back the number of steps set with the Step size parameter.
54
MIDI effects
• The display spans one octave (as indicated by the pitch
list to the left). You can scroll the displayed octave up or
down by clicking in the pitch list and dragging up or down.
This way you can insert notes at any pitch. Note that each step can contain
one note only – the Step Designer is monophonic.
Click and drag to view other octaves.
• To remove a note from the pattern, click on it again.
5. On the Controller pop-up menu, select Velocity.
This pop-up menu determines what is shown in the lower controller
display.
6. Adjust the velocity of the notes by dragging the veloc-
ity bars in the controller display.
7. To make notes shorter, select “Gate” on the Controller
pop-up menu and lower the bars in the controller display.
When a bar is set to its maximum value (fully up), the corresponding note
will be the full length of the step (as set with the Step size parameter).
8. To make notes longer, you can tie two notes together.
This is done by inserting two notes and clicking in the Tie
column for the second note.
When two notes are tied, the second note will not be triggered – the
previous note is lengthened instead. Also, the tied (second) note will automatically get the same pitch as the first note. You can add more notes
and tie them in the same way, creating longer notes.
9. If you now start playback in Cubase Essential, the pat-
tern will play as well, sending out MIDI notes on the track’s
MIDI output and channel (or, if you have activated the
Step Designer as a send effect, on the MIDI output and
channel selected for the send in the Inspector).
Adding controller curves
The Controller pop-up menu has two more items: two
controller types.
• You can select which two controller types (filter cutoff,
resonance, volume, etc.) should be available on the popup menu by clicking the Setup button and selecting controllers from the lists that appears.
This selection is global, i.e. it applies to all patterns.
• To insert controller information in a pattern, select the
desired controller from the pop-up menu and click in the
controller display to draw events.
The MIDI controller events will be sent out during playback along with the
notes.
Ö If you drag a controller event bar all the way down, no
controller value is sent out on that step.
Other pattern functions
The following functions make it easier to edit, manipulate
and manage patterns:
FunctionDescription
Shift Octave
up/down
Shift Steps
left/right
ReverseReverses the pattern, so that it plays backwards.
Copy/PasteAllows you to copy the current pattern and paste it in an-
ResetClears the pattern, removing all notes and setting con-
RandomizeGenerates a completely random pattern – useful for ex-
SwingThe Swing parameter allows you to offset every second
PresetsHandling of presets is described in the chapter “MIDI re-
These buttons allow you to shift the entire pattern up or
down in octave steps.
Moves the pattern one step to the left or right.
other pattern location (in the same Step Designer instance or another).
troller values to default.
perimenting.
step, creating a swing or shuffle feel. The value is a percentage – the higher you set this, the farther to the right
every even step is moved.
altime settings” in the Operation Manual. Note that a
stored Preset contains all 200 patterns in the Step Designer.
55
MIDI effects
Automating pattern changes
You can create up to 200 different patterns in each Step
Designer – just select a new pattern and add notes and
controllers as described above.
Typically, you want the pattern selection to change during
the project. You can accomplish this by automating the
Pattern selector, either in real time by activating the Write
automation and switching patterns during playback or by
drawing in the automation track for the Step Designer’s
MIDI track. Note that you can also press a key on your MIDI
keyboard to change patterns. For this, you have to set up
the Step Designer as an insert effect for a record enabled
MIDI track. Press C1 to select pattern 1, C#1 to select pattern 2, D1 to select pattern 3, D#1 to select pattern 4 and
so on. If you want, you can record these pattern changes as
note events on a MIDI track. Proceed as follows:
1. Select the desired MIDI track or create a new one and
activate the Step Designer as an insert effect.
2. Set up several patterns as described above.
3. Press the Record button and press the desired keys
on your keyboard to select the corresponding patterns.
The pattern changes will be recorded on the MIDI track.
4. Stop recording and play back the MIDI track.
You will now hear the recorded pattern changes.
Ö This will only work for the first 92 patterns.
Track Control
The Track Control effect contains three ready-made control
panels for adjusting parameters on a GS or XG compatible
MIDI device. The Roland GS and Yamaha XG protocols are
extensions of the General MIDI standard, allowing for more
sounds and better control of various instrument settings. If
your instrument is compatible with GS or XG, the Track
Controls effect allows you to adjust sounds and effects in
your instrument from within Cubase Essential.
Selecting a control panel
At the top of the Track Controls effect window you will
find a pop-up menu. This is where you select which of the
available control panels to use:
Control panel Description
GS 1Effect sends and various sound control parameters for
XG 1Effect Sends and various sound control parameters for
XG 2Global settings (affecting all channels) for instruments
use with instruments compatible with the Roland GS
standard.
use with instruments compatible with the Yamaha XG
standard.
compatible with the Yamaha XG standard.
56
MIDI effects
About the Reset and Off buttons
Regardless of the selected mode, you will find two buttons
labelled “Off” and “Reset” at the top of the control panel:
• Clicking the Off button will set all controls to their low-
est value, without sending out any MIDI messages.
• Clicking the Reset button will set all parameters to their
default values, and send out the corresponding MIDI messages.
For most parameters, the default values will be zero or “no adjustment”,
but there are exceptions to this. For example, the default “Send 1” setting
is 64.
GS 1
The following controls are available when the GS 1 Controls mode is selected:
ControlDescription
Send 1Send level for the reverb effect.
Send 2Send level for the chorus effect.
Send 3Send level for the “variation” effect.
AttackAdjusts the attack time of the sound. Lowering the value
DecayAdjusts the decay time of the sound. Lowering the value
ReleaseAdjusts the release time of the sound. Lowering the value
CutoffAdjusts the filter cutoff frequency.
ResonanceAdjusts the filter resonance.
ExpressAllows you to send out expression pedal messages on
Ch. Press.Allows you to send out aftertouch (channel pressure)
BreathAllows you to send breath control messages on the
Modul.Allows you to send modulation messages on the track’s
shortens the attack, while raising it gives a slower attack.
Middle position (64) means no adjustment is made.
shortens the decay, while raising it makes the decay
longer.
shortens the release, while raising it makes the release
time longer.
the track’s MIDI channel.
messages on the track’s MIDI channel. This is useful if
your keyboard cannot send aftertouch, but you have
sound modules that respond to aftertouch. The default
value for this parameter is zero.
track’s MIDI channel.
MIDI channel (just as you normally do with a modulation
wheel on a MIDI keyboard).
XG 1
The following controls are available when the XG 1 mode
is selected:
ControlDescription
Send 1Send level for the reverb effect.
Send 2Send level for the chorus effect.
Send 3Send level for the “variation” effect.
AttackAdjusts the attack time of the sound. Lowering this value
ReleaseAdjusts the release time of the sound. Lowering this value
Harm.ContAdjusts the harmonic content of the sound.
BrightAdjusts the brightness of the sound.
CutOffAdjusts the filter cutoff frequency.
ResonanceAdjusts the filter resonance.
shortens the attack, while raising it gives a slower attack.
Middle position means no adjustment is made.
shortens the release, while raising it makes the release
time longer. Middle position means no adjustment is made.
XG 2
In this mode, the parameters affect global settings in the
instrument(s). Changing one of these settings for a track
will in fact affect all MIDI instruments connected to the
same MIDI output, regardless of the MIDI channel setting
of the track. Therefore, to avoid confusion it might be a
good idea to create an empty track and use this only for
these global settings.
The following controls are available:
ControlDescription
Eff. 1This allows you to select which type of reverb effect should
Eff. 2This allows you to select which type of chorus effect
Eff. 3This allows you to select one of a large number of “varia-
ResetSends an XG reset message.
MastVolThis is used to control the Master Volume of an instru-
be used: No effect (the reverb turned off), Hall 1–2, Room
1–3, Stage 1–2 or Plate.
should be used: No effect (the chorus turned off), Chorus
1–3, Celeste 1–3 or Flanger 1–2.
tion” effect types. Selecting “No Effect” is the same as
turning off the variation effect.
ment. Normally you should leave this in its highest position and set the volumes individually for each channel
(with the volume faders in the Cubase Essential mixer or
in the Inspector).
57
MIDI effects
Transformer
With the Transformer you can perform very powerful MIDI
processing on the fly, without affecting the actual MIDI
events on the track.
Setting up filter conditions
The upper list is where you set up the filter conditions, determining which elements to find. The list can contain one
or several conditions, each on a separate line.
• To add a new condition, click the Add button (+) below
the list.
A new line is added at the bottom of the list. If there are many lines, you
may need to use the scrollbar to the right to view them.
• To remove a condition, select it and click the Delete
button (-) below the list.
Ö If you have already defined filter conditions and/or applied a preset, but want to start again from scratch, you
can initialize the settings by selecting the Init option from
the Presets pop-up menu.
You set up a filter condition line by clicking in the columns
and selecting options from the pop-up menus that appear.
Here is a brief description of the columns:
ColumnDescription
Left bracketThis is used for “bracketing” several lines together when
Filter TargetHere you select which property to look for when finding
creating conditions with multiple lines and the boolean
operators And/Or, see “Combining multiple condition
lines” on page 60.
events. Your choice here affects the available options in
the other columns as well, see below.
ColumnDescription
ConditionThis determines how the Transformer should compare
Parameter 1Here you set which value the event properties should be
Parameter 2This column is only used if you have selected one of the
Right bracketThis is used for “bracketing” several lines together, see
boolThis allows you to insert the boolean operators And/Or,
the property in the Filter Target column to the values in
the Parameter columns (Equal, Unequal, Bigger, etc. –
see the separate table below). The available options depend on the Filter Target setting.
compared to (a numeric value or a choice from a pop-up
menu, depending on the Filter Target).
“Range” options in the Condition column. Typically, this
allows you to find all events with values inside (or outside) the range between Parameter 1 and Parameter 2.
“Combining multiple condition lines” on page 60.
when creating conditions with multiple lines, see “Com-
bining multiple condition lines” on page 60.
Conditions
Depending on the Filter Target setting, the following options can be selected in the Condition column:
Condition Events will be found if their Filter Target property…
Equal…has the exact same value as set up in the Parameter 1
Unequal…has any value other than the one set up in the Parameter 1
Bigger…has a value higher than the one set up in the Parameter 1
Bigger or
Equal
Less…has a value lower than the one set up in the Parameter 1
Less or
Equal
Inside
Range
Outside
Range
Note is
equal to
column.
column.
column.
…has a value that is the same as or higher than the one set
up in the Parameter 1 column.
column.
…has a value that is the same as or lower than the one set
up in the Parameter 1 column.
…has a value that is between the values set up in the Para-
meter 1 and Parameter 2 columns. Note that Parameter 1
should be the lower value and Parameter 2 the higher.
…has a value that is not between the values set up in the Parameter 1 and Parameter 2 columns.
…is the note specified in the Parameter 1 column, regardless of octave (Pitch only). Lets you find e.g. all C notes, in all
octaves.
Ö The Conditions for the “Property” filter target are different, see “Searching for properties” on page 60.
Below, the different Filter Targets (and their corresponding Condition and Parameter options) are described in
more detail.
58
MIDI effects
Searching for Value 1 or Value 2
!
A MIDI event is composed of several values. What is displayed for Value 1 and 2 depends on the type of event:
Event typeValue 1Value 2
NotesThe Note Number/Pitch.The velocity of the note.
PolyPressureThe key that was
ControllerThe type of Controller,
Program
Change
AftertouchThe amount of pressure.Not used.
PitchbendThe “fine tune” of the
pressed.
displayed as a number.
The Program Change
number.
bend. Not always used.
Ö System Exclusive events are not included in the table
above, since they do not use value 1 and 2.
Since value 1 and 2 have different meanings for different
events, searching for value 2 = 64, for example, would both
find notes with the velocity 64 and controllers with the
amount 64, etc. If this is not what you want, you can add an
additional filter condition line with the Filter Target “Type”,
specifying which type of events to find (see below).
This is particularly useful when searching for note
pitch or velocity values, as described below.
The general procedures when searching for value 1 or 2
are:
• If you select any Condition other than the Range options,
you set up a specific value in the Parameter 1 column.
Here, the Transformer will find all events with a value 2 less than 80.
• If you select Inside Range or Outside Range in the Con-
dition column, the range consists of the values between
Parameter 1 and Parameter 2.
Note that Parameter 1 should have the lower value.
Searching for note pitch or velocity
If you add another condition line with the Filter Target
“Type”, Condition “Equal” and Parameter 1 set to “Note”,
the Transformer will “know” you are searching for pitch or
velocity. This has the following benefits:
The amount of pressure for
the key.
The amount of Control
Change.
Not used.
The coarse amount of
bend.
• The Filter Targets Value 1 and Value 2 will be displayed as
“Pitch” and “Velocity” respectively, making it easier to grasp
the function of the filter condition.
• Pitch values in the Parameter columns will be displayed as
note names (C3, D#4, etc.). When entering pitch values you
can either type a note name or a MIDI note number (0–127).
• When Value 1 (pitch) is selected as Filter Target, an additional
option appears in the Condition column: “Note is equal to”.
When this is selected, you specify a note name in the Parameter 1 column but without any octave number (C, C#, D, D#,
etc.). The Transformer can then find all notes of a certain key,
in all octaves.
See “Combining multiple condition lines” on page 60 for
more info on working with multiple filter condition lines.
Searching for controllers
There is similar extended functionality when searching for
controllers: If you’ve added an additional “Type = Controller” condition line, the Transformer will “know” you are
searching for controllers. The Parameter 1 column will
then show the names of the MIDI controllers (Modulation,
Volume, etc.) when Value 1 is selected as Filter Target.
Searching for MIDI channels
Each MIDI event contains a MIDI channel setting (1–16).
Normally, these settings are not used, since the MIDI event
plays back on the MIDI channel set for its track. However,
you can come across MIDI parts with events set to different channels, for example in the following scenarios:
• If you have recorded MIDI from an instrument sending on several different channels (e. g. a master keyboard with different
key zones).
• If you have imported a MIDI file of type 0 (with a single track,
containing MIDI events with different channel settings).
Searching for MIDI channel values is straightforward; you
select a Condition and enter a MIDI channel (1–16) in the
Parameter 1 column (and, if you’ve selected one of the
Range Conditions, a higher channel in the Parameter 2
column, creating a value range).
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Searching for element types
!
Selecting Type as the Filter Target allows you to find elements of a certain type only.
• The Condition column contains only three options: Equal, Unequal and All Types.
• Clicking the Parameter 1 column displays a pop-up menu, listing the available types (Note, Poly Pressure, Controller, etc.).
The Transformer will find all elements matching or not
matching the selected type (depending on the Condition).
As mentioned above, selecting Type = Note or Type
= Controller adds some additional functionality to
the Transformer. You should make it a habit to add a
Type condition when applicable.
Searching for properties
On the Filter Target pop-up menu, you will find an option
called Property. This allows you to search for properties
that are not part of the MIDI standard but rather Cubase
Essential-specific settings.
When the Property option is selected, the Condition column has two options: “Property is set” and “Property is not
set”. Which property to look for is selected in the Parameter 1 column. The options are “muted” and “selected”. Two
examples:
Here, the Transformer will find all muted events.
Here, the Transformer will find all events that are selected and muted.
Searching for event contexts
On the Filter Target pop-up menu, you will find an option
called “Last Event”. This can be used to perform contextdependent searches.
“Last Event” indicates the state of an event which has already passed the Transformer. The condition has to be
combined with Parameter 1 and Parameter 2.
Below, you will find a few examples on how the Last Event
filter target can be used.
Here, the action will only be performed when the sustain
pedal is down:
Filter TargetConditionParameter 1Parameter 2
Last EventEqualMIDI Status176/Controller
Last EventEqualValue 164
Last EventBiggerValue 264
In this example, the action will be performed when the
note C1 is playing:
Filter TargetConditionParameter 1Parameter 2
Type isEqualNote
Last EventEqualNote is playing36/C1
In this example, the action will be performed after playing
the C1 note:
Filter TargetConditionParameter 1Parameter 2
Last EventEqualValue 136/C1
Combining multiple condition lines
As described above, you can add condition lines by clicking the Add (+) button below the list. The result of combining condition lines depends on the boolean And/Or
operators and the brackets.
The bool column
• By clicking in the “bool” column to the right in the list, you
can select a boolean operator: “And” or “Or”. A boolean
operator combines two condition lines and determines the
result in the following way:
• If two condition lines are combined with a boolean And,
both conditions must be fulfilled for an element to be found.
The Transformer will only find events that are notes and are muted.
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MIDI effects
If two condition lines are combined with a boolean Or, one
of the conditions (or both) must be fulfilled for an element
to be found.
The Transformer will find all events that are notes (regardless of mute
status) and all events that are muted (regardless of their type).
When you add a new condition line, the boolean setting
defaults to And. Therefore, if all you want to do is set up
two or more conditions that all must be met for an element
to be found, you do not have to think about the boolean
column – just add the required lines and make the usual
filter settings.
Using brackets
The bracket (parenthesis) columns let you enclose two or
more condition lines, dividing the conditional expression
into smaller units. This is only relevant when you have three
or more condition lines and want to use the boolean Or operator. This is how it works:
• Without brackets, the conditional expressions are eval-
uated according to their order in the list.
In this case we have the expression Type = Note AND Event is muted
OR Channel = 1, without brackets. This means that the Transformer will
find all muted MIDI notes, as well as events (regardless of their type) set
to MIDI channel 1.
Maybe you wanted to find all notes that are either muted
or use the MIDI channel 1 (but no non-note events)? Then
you need to add some brackets:
Selecting a function
The Function pop-up menu at the bottom of the Transformer is where you select the function – the basic type of
editing to be performed.
The following options are available:
Delete
This function will remove (or “mute”) all found elements
from the “output stream” – the actual elements on the
track are not affected.
Transform
Changes one or several aspects of the found elements.
You set up exactly what should be changed in the action
list, see “Specifying actions” on page 62.
Insert
This will create new elements and insert these into the
output stream. The new elements will be based on the elements found by the Transformer effect’s filter conditions,
but with any changes you have set up in the action list applied.
Another way of expressing this is that the Insert function
copies the found elements, transforms them according to
the action list and inserts the transformed copies among
the existing elements.
Here the expression is Type = Note AND (Event is muted OR Channel
= 1), which will find what you want. The rule behind this is:
• Expressions within brackets are evaluated first.
If there are several layers of brackets, these are evaluated “from the inside out”, starting with the innermost brackets.
You add brackets by clicking in the bracket columns and
selecting an option. Up to triple brackets can be selected.
MIDI effects
Insert Exclusive
This will transform the found elements according to the
action list. Then, all elements that were not found (that did
not meet the filter conditions) are removed from the output
stream.
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Specifying actions
The lower list in the Transformer window is the action list.
This is where you specify any changes that should be
made to the found events (relevant for all function types
except Delete).
The handling of the action list is similar to the filter condition list, but without the brackets and booleans. You simply add lines by clicking the Add button (+) below the list,
and fill out the columns as required. To remove a superfluous action line, select it and click the Delete button (-).
Action Target
This is where you select the property that should be
changed in the events:
OptionDescription
Value 1This adjusts value 1 in the events. As described in the
Value 2This adjusts value 2 in the events. As described in the
ChannelAllows you to change the MIDI channel setting, see
TypeAllows you to change an event from one type to another,
Value 3This adjusts value 3 in the events, which is used for han-
section “Searching for Value 1 or Value 2” on page 59,
the property of value 1 depends on the event type. For
notes, value 1 is the pitch.
section “Searching for Value 1 or Value 2” on page 59,
the property of value 2 depends on the event type. For
notes, value 2 is the velocity value.
“Searching for MIDI channels” on page 59.
e.g. transform aftertouch events to modulation events.
dling note-off velocity when searching for properties, see
“Searching for properties” on page 60.
Operation
This setting determines what to do with the Action Target.
The options on this pop-up menu are different depending
on the selected Action Target. Below, all available operations are listed:
Add
Adds the value specified in the Parameter 1 column to the
Action Target.
Subtract
Subtracts the value specified in the Parameter 1 column
from the Action Target.
Multiply by
Multiplies the Action Target value with the value specified
in the Parameter 1 column.
Divide by
Divides the Action Target value by the value specified in
the Parameter 1 column.
Round by
This “rounds” the Action Target value using the value
specified in the Parameter 1 column. In other words, the
Action Target value is changed to the closest value that
can be divided by the Parameter 1 value.
Set Random Values between
This will set the Action Target value to a random value
within the range specified with Parameter 1 and 2.
Set Relative Random Values between
This will add a random value to the current Action Target
value. The added random value will be within the range
specified with Parameter 1 and 2. Note that these can be
set to negative values.
For example, if you set Parameter 1 to -20 and Parameter
2 to +20, the original Action Target value will get a random variation, never exceeding ±20.
Set to fixed value
This sets the Action Target to the value specified in the
Parameter 1 column.
Transpose to Scale
This is only available when Action Target is set to Value 1,
and when the filter conditions are specifically set up to
find notes (a “Type = Note” filter condition line has been
added). When “Transpose to Scale” is selected, you can
specify a musical scale using the Parameter 1 and 2 columns. Parameter 1 is the key (C, C#, D, etc.) while Parameter 2 is the type of scale (major, melodic or harmonic
minor, etc.).
Each note will be transposed to the closest note in the selected scale.
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MIDI effects
Use Value 2
This is only available when Action Target is set to Value 1.
If this option is selected, the Value 2 setting in each event
will be copied to the Value 1 setting.
For example, this would be useful if you are transforming
all Modulation controllers to Aftertouch events (since controllers use Value 2 for their amount, while Aftertouch uses
Value 1 – see “Searching for Value 1 or Value 2” on page
59).
Use Value 1
This is only available when Action Target is set to Value 2.
If this option is selected, the Value 1 setting in each event
will be copied to the Value 2 setting.
Mirror
This is only available when Action Target is set to Value 1 or
Value 2. When this option is selected, the values will be
“mirrored” around the value set in the Parameter 1 column.
In the case of notes, this will invert the scale, with the key
set in the Parameter 1 column as “center point”.
Applying the defined actions
When using the Transformer effect, the processing is applied to the events played back from the track (or played
live “thru” the track) as soon as you set it up.
Since no existing events on the track are affected by the
Transformer setting, there is no need for undo.