Cristina Bachmann, Heiko Bischoff, Marion Bröer, Christina Kaboth, Insa Mingers, Sabine Pfeifer,
Benjamin Schütte
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10About the Program Versions
10Key Command Conventions
11Part I:
Getting into the details
12Setting up your system
12Setting up audio
19Setting up MIDI
21Connecting a synchronizer
21Setting up video
22Optimizing audio performance
24The VST Performance Window
25The ASIO-Guard Option
26VST Connections
26About this chapter
26The VST Connections window
27Setting up busses
31Setting up group and FX channels
31About monitoring
32External instruments/effects
(Cubase only)
37Editing operations
40The Project window
40Window Overview
42The track list
43The Inspector
47The toolbar
48The status line
48The info line
50The overview line
50The ruler
52The Snap function
54Auto-Scroll
55Working with projects
55Creating new projects
57Opening projects
57Closing projects
58Saving projects
60The Archive and Backup functions
62The Project Setup dialog
64Zoom and view options
69Audio handling
69Auditioning audio parts and events
70Scrubbing audio
70Editing parts and events
80Range editing
83Region operations
84The Edit History dialog
85The Preferences dialog
87Working with tracks and lanes
87Setting up tracks
91Editing tracks
94Working with lanes
97Organizing tracks in folder tracks
100Dividing the track list
101 Playback and the Transport panel
101Background
102Operations
106Options and Settings
108The Virtual Keyboard
152Introduction
152Setting up the arranger track
154Working with arranger events
157Flattening the arranger chain
159Live mode
160Arranging your music to video
161 The transpose functions
161Introduction
161Transposing your music
165Other functions
177Overview
179Configuring the MixConsole
183Keyboard Navigation in the MixConsole
185Working with the Fader Section
190Working with the Channel Racks
201Linking Channels (Cubase only)
203Metering (Cubase only)
205Using Channel Settings
208Saving and Loading Selected Channel
212Setting Up the Control Room Channels
214Opening the Control Room
215The Control Room Mixer
221The Setup Pane
224Cue Channels and Cue Sends
226The Control Room Overview
226Direct Monitoring and Latency
555Introduction
556Using expression maps in Cubase
560Creating and editing expression maps
565 Note Expression
565Introduction
567Setting up the Note Expression Inspector
tab
569Mapping controllers
570Recording
572Editing Note Expression data
576Note Expression and MIDI
579HALion Sonic SE
580 The Logical Editor, Transformer,
and Input Transformer
580Introduction
581Opening the Logical Editor
581Window overview
581Setting up filter conditions
590Selecting a function
591Specifying actions
594Applying the defined actions
594Working with presets
595The Input Transformer
597 The Project Logical Editor
(Cubase only)
597Introduction
598Opening the Project Logical Editor
598Window overview
598Setting up filter conditions
605Specifying actions
607Selecting a function
608Applying Macros
608Applying the defined actions
608Working with presets
610 Editing tempo and signature
610Background
611Tempo and signature display
613Editing tempo and signature
616Process Tempo (Cubase only)
617The Process Bars dialog (Cubase only)
618The Beat Calculator
619Merge Tempo From Tapping (Cubase
only)
619The Time Warp tool (Cubase only)
625Tempo Detection (Cubase only)
628Adjusting the audio to the project tempo
629 The Project Browser (Cubase only)
629Window Overview
630Editing tracks
638 Export Audio Mixdown
638Introduction
639Mixing down to audio files
640The Export Audio Mixdown dialog
645The available file formats
650 Synchronization
650Background
651Timecode (positional references)
653Clock sources (speed references)
653The Project Synchronization Setup dialog
658Synchronized operation
659Example scenario (Cubase only)
660Working with VST System Link
663Activating VST System Link
670 Video
670Introduction
670Before you start
672Preparing a video project in Cubase
674Video files in the Project window
675Playing back video
678Editing video
678Extracting audio from a video file
679Replacing the audio in a video file
680 ReWire
680Introduction
680Launching and quitting
681Activating ReWire channels
682Using the transport and tempo controls
682How the ReWire channels are handled in
Cubase
683Routing MIDI via ReWire2
683Considerations and limitations
6
684 File handling
684Importing audio
690Exporting and importing OMF files
(Cubase only)
692 Exporting and importing standard MIDI
files
695Exporting and importing MIDI loops
696Exporting and importing track archives
(Cubase only)
698 Customizing
698Background
698Workspaces
700Using the Setup options
702Customizing track controls
704Appearance
706Applying colors in the Project window
709Where are the settings stored?
711 Key commands
711Introduction
712Setting up key commands
716Setting up tool modifier keys
717The default key commands
724 Part II:
Score layout and printing
(Cubase only)
725 How the Score Editor works
725About this chapter
725Welcome!
725How the Score Editor operates
726MIDI notes vs. score notes
726Display Quantize
729Entering notes by hand vs. recording
notes
730 The basics
730About this chapter
730Preparations
730Opening the Score Editor
731The project cursor
731Playing back and recording
731Page Mode
733Changing the zoom factor
734The active staff
734Making page setup settings
734Designing your work space
737About the Score Editor context menus
737About dialogs in the Score Editor
738Setting clef, key, and time signature
744Transposing instruments
744Printing from the Score Editor
745Exporting pages as image files
746Working order
746Force update
747 Transcribing MIDI recordings
747About this chapter
747About transcription
747Getting the parts ready
747Preparing parts for score printout
748Staff settings
749Situations which require additional
techniques
750Inserting Display Quantize changes
751The Explode function
752Using “Scores Notes To MIDI”
753 Entering and editing notes
753About this chapter
753Score settings
754Note values and positions
756Adding and editing notes
759Selecting notes
760Moving notes
762Duplicating notes
763Cut, copy, and paste
763Editing pitches of individual notes
765Changing the length of notes
766Splitting a note in two
766Working with the Display Quantize tool
766Split (piano) staves
767Strategies: Multiple staves
768Inserting and editing clefs, keys, or time
signatures
770Deleting notes
771 Staff settings
771About this chapter
771Staff settings
771Making settings
772Working with staff presets
772Staff names
773Key and clef
773Display Quantize and Interpretation
779About this chapter
779Background: Polyphonic voicing
781Setting up the voices
783Strategies: How many voices do I need?
783Entering notes into voices
784Checking which voice a note belongs to
784Moving notes between voices
785Handling rests
786Voices and Display Quantize
787Creating crossed voicings
788Automatic polyphonic voicing – Merge All
Staves
789Converting voices to tracks – Extract
Voices
790 Additional note and rest formatting
790About this chapter
790Background: Note stems
790Setting stem direction
792Stem length
793Accidentals and enharmonic shift
794Changing the note head shape
795Other note details
796Coloring notes
797Copying settings between notes
797Handling beaming
803About tied notes
805Graphic moving of notes
806Cue notes
807Grace notes
808Tuplets
811 Working with symbols
811About this chapter
811Background: The different layers
812The Symbols Inspector
815Important! – Symbols, staves, and voices
815Adding symbols to the score
825Selecting symbols
826Moving and duplicating symbols
830Changing length, size, and shape
831Deleting symbols
831Copy and paste
832Alignment
832Symbol details
841 Working with chords
841About this chapter
841Inserting chord symbols
844Global chord settings
845 Working with text
845About this chapter
845Adding and editing text symbols
848Different types of text
854Text functions
858 Working with layouts
858About this chapter
858Background: Layouts
859Creating a layout
859Opening a layout
859Layout operations
860Using layouts – an example
861Marker Track to Form
862 Working with MusicXML
862Introduction
863Importing and exporting MusicXML files
866 Designing your score: additional
techniques
866About this chapter
866Layout settings
868Staff size
868Hiding/showing objects
870Coloring notes
870Multiple rests
871Editing existing bar lines
872Creating upbeats
873Setting the number of bars across the
page
874Moving bar lines
876Dragging staves
878Adding brackets and braces
878Displaying the Chord Symbols from the
Chord Track
879Auto Layout
881Reset Layout
882Breaking bar lines
883 Scoring for drums
883About this chapter
883Background: Drum maps in the Score
Editor
884Setting up the drum map
886Setting up a staff for drum scoring
886Entering and editing notes
886Using “Single Line Drum Staff”
887 Creating tablature
887About this chapter
887Creating tablature automatically
888Creating tablature manually
889Tablature number appearance
890Editing
890Note head shape
891 The score and MIDI playback
891About this chapter
891Scores and the Arranger mode
891Working with mapped dynamics
8
895 Tips and Tricks
895Overview
895Useful editing techniques
897Frequently asked questions
900If you wish you had a faster computer
901 Index
9
About the Program Versions
The documentation covers two different operating systems or “platforms”, Windows
and Mac OS X. Some features and settings are specific to one of the platforms.
This is clearly stated in the applicable cases. If nothing else is said, all descriptions
and procedures in the documentation are valid for both Windows and Mac OS X.
The screenshots are taken from the Windows version of Cubase.
Key Command Conventions
Many of the default key commands in Cubase use modifier keys, some of which are
different depending on the operating system. For example, the default key command
for Undo is [Ctrl]-[Z] on Windows and [Command]-[Z] on Mac OS X systems.
When key commands with modifier keys are described in this manual, they are shown
with the Windows modifier key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
Introduction
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] on Windows or [Command]
on Mac OS X systems, then press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] on Windows or [Option] on Mac OS X
systems, then press [X]”.
Ö This manual often refers to right-clicking, for example, to open context menus. If you
are using a Mac with a single-button mouse, hold down [Ctrl] and click.
10
Part I:
Getting into the details
Setting up audio
!
Make sure that all equipment is turned off before making any connections!
Connecting audio
Exactly how to set up your system depends on many different factors, e. g. the kind of
project you wish to create, the external equipment you want to use, or the computer
hardware available to you. Therefore, the following sections can only serve as
examples.
How you connect your equipment, i. e. whether you use digital or analog connections,
also depends on your individual setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Cubase, you can connect your audio
hardware, e.
input source and the outputs to a power amplifier and speaker.
Setting up your system
g. the inputs of your audio card or your audio interface, directly to the
Simple stereo
audio setup
This is probably the simplest of all setups – once you have set up the internal input
and output busses, you can connect your audio source, e.
audio interface and start recording.
g. a microphone, to your
12
Multi-channel
audio setup
using an
external mixer
Setting up audio
Multi-channel input and output
Most likely however, you will have other audio equipment that you want to integrate
with Cubase, using several input and output channels. Depending on the equipment
available to you, there are two ways to go: either mixing using an external mixing desk,
or mixing using the MixConsole inside Cubase.
• External mixing means having a hardware mixing device with a group or bus system
that can be used for feeding inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the audio
hardware’s inputs. The four outputs are connected back to the mixer for monitoring
and playback. Remaining mixer inputs can be used for connecting audio sources
like microphones, instruments, etc.
Mixing inside
Cubase
Ö When connecting an input source (like a mixer) to the audio hardware, you should use
output busses, sends or similar that are separate from the mixer’s master output, to
avoid recording what you are playing back. You may also have mixing hardware that
can be connected via FireWire.
• When using the MixConsole inside Cubase, you can use the inputs on your audio
hardware to connect microphones and/or external devices. Use the outputs to
connect your monitoring equipment.
Cubase only: You can create very complex setups using external instruments and
external effects, and integrate Cubase seamlessly with all your external equipment
using the Control Room feature (see the chapters
“VST Connections” on page 26
and “The Control Room (Cubase only)” on page 211).
13
Setting up your system
Surround
!
!
sound
playback
configuration
Setting up audio
Connecting for surround sound (Cubase only)
If you plan to mix for surround sound, you can connect the audio outputs to a multichannel power amplifier, driving a set of surround channels.
Cubase supports a number of surround formats.
Recording from a CD player
Most computers come with a CD-ROM drive that can also be used as a regular CD
player. In some cases the CD player is internally connected to the audio hardware so
that you can record the output of the CD player directly into Cubase (consult the
audio hardware documentation if you are uncertain).
• All routing and level adjustments for recording from a CD (if available) are done in
the audio hardware setup application (see below).
• You can also grab audio tracks directly from a CD in Cubase (see the chapter “File
handling” on page 684).
Word clock connections
If you are using a digital audio connection, you may also need a word clock
connection between the audio hardware and external devices. Please refer to the
documentation that came with the audio hardware for details.
It is very important that word clock synchronization is set up correctly, or you may
experience clicks and crackles in your recordings.
About recording levels and inputs
When you connect your equipment, you should make sure that the impedance and
levels of the audio sources and inputs are matched. Typically, different inputs may be
designed for use with microphones, consumer line level (-10
level (+4
dBV), or you may be able to adjust input characteristics on the audio
dBV) or professional line
interface or in its control panel. Please check the audio hardware documentation for
details.
Using the correct types of input is important to avoid distortion or noisy recordings.
Cubase does not provide any input level adjustments for the signals coming in to your
audio hardware, since these are handled differently for each card. Adjusting input
levels is either done in a special application included with the hardware or from its
control panel (see below).
14
Setting up your system
Making settings for the audio hardware
!
Most audio cards come with one or more small applications that allow you to
configure the inputs of the hardware to your liking. This includes:
- Selecting which inputs/outputs are active.
- Setting up word clock synchronization (if available).
- Turning monitoring via the hardware on/off (see “About monitoring” on page 18).
- Setting levels for each input. This is very important!
- Setting levels for the outputs, so that they match the equipment you use for
monitoring.
- Selecting digital input and output formats.
- Making settings for the audio buffers.
In many cases all available settings for the audio hardware are gathered in a control
panel, which can be opened from within Cubase as described below (or opened
separately, when Cubase isn’t running). In some cases, there may be several different
applications and panels – please refer to the audio hardware documentation for
details.
Plug and Play support for ASIO devices
Setting up audio
The Steinberg UR824 hardware series supports Plug and Play in Cubase. These
devices can be plugged in and switched on while the application is running. Cubase
will automatically use the driver of the UR824 series and will re-map the VST
connections accordingly.
Steinberg cannot guarantee that this will work with other hardware. If you are unsure
of whether your device supports plug and play, please consult its documentation.
If a device that does not support Plug and Play is connected/disconnected while the
computer is running, it may get damaged.
Selecting a driver and making audio settings in Cubase
The first thing you need to do is select the correct driver in Cubase to make sure that
the program can communicate with the audio hardware:
1. Launch Cubase and select Device Setup from the Devices menu.
2. In the Devices list to the left, click on “VST Audio System”.
The VST Audio System page is shown.
15
Setting up your system
Setting up audio
!
3. On the ASIO Driver menu, select your audio hardware driver.
There may be several options here that all refer to the same audio hardware. When
you have selected a driver, it is added to the Devices list.
Under Windows, we strongly recommend that you access your hardware via an ASIO
driver written specifically for the hardware. If no ASIO driver is installed, we
recommend that you check with your audio hardware manufacturer if they have an
ASIO driver available, for example, for download via the Internet. You can use the
Generic Low Latency ASIO driver if no specific ASIO driver is available.
4. Select the driver in the Devices list to open the driver settings for your audio
hardware.
5. Bring up the control panel for the audio hardware and adjust the settings as
recommended by the audio hardware manufacturer.
• Under Windows, you open the control panel by clicking the Control Panel button.
The control panel that opens when you click this button is provided by the audio
hardware manufacturer – not Cubase (unless you use DirectX, see below). Hence
it will be different for each audio card brand and model.
The control panels for the ASIO DirectX driver and the Generic Low Latency ASIO
Driver (Windows only) are exceptions, in that they are provided by Steinberg and
described in the dialog help, opened by clicking the Help button in the dialog. See
also the notes on DirectX below.
• Under Mac OS X, the control panel for your audio hardware is opened by clicking
the “Open Config App” button on the settings page for your audio device in the
Device Setup dialog.
Note that this button is available only for some hardware products. If “Open Config
App” is not available in your setup, refer to the documentation that came with your
audio hardware for information on where to make hardware settings.
6. If you plan to use several audio applications simultaneously, you may want to
activate the “Release Driver when Application is in Background” option on the VST
Audio System page. This will allow another application to play back via your audio
hardware even though Cubase is running.
The application that is currently active (i. e. the “top window” on the desktop) gets
access to the audio hardware. Make sure that any other audio application
accessing the audio hardware is also set to release the ASIO (or Mac OS X) driver
so Cubase can use it when it becomes the active application again.
7. If your audio hardware receives clock signals from an external sample clock
source, you may want to activate the “Externally Clocked” option on the page for
the driver.
This is described in detail in the section “If your hardware setup is based on an
external clock source” on page 17.
8. If your audio hardware and its driver support ASIO Direct Monitoring, you may
want to activate the Direct Monitoring checkbox on the page for the driver.
Read more about monitoring later in this chapter and in the chapter “Recording”
on page 110.
9. Click Apply and then OK to close the dialog.
16
Setting up your system
Setting up audio
!
If your hardware setup is based on an external clock source
For proper audio playback and recording, it is essential that you set the project’s
sample rate to the sample rate of the incoming clock signals. If you load a project with
a sample rate that is different from your clock source, the program will try to change
the settings of the clock source, which may not be what you want.
By activating the “Externally Clocked” option, you “tell” Cubase that it receives
external clock signals and therefore derives its speed from that source. The program
will not try to change the hardware sample rate any longer. The sample rate mismatch
is accepted and playback will therefore be faster or slower. For more information
about the Sample Rate setting, see
“The Project Setup dialog” on page 62.
Ö When a sample rate mismatch occurs, the Record Format field on the status line is
highlighted in a different color.
If you are using audio hardware with a DirectX driver (Windows only)
A DirectX driver is the next best option to a specific ASIO driver and the Generic Low
Latency ASIO driver.
Cubase comes with a driver called ASIO DirectX Full Duplex, available for selection
on the ASIO Driver pop-up menu (VST Audio System page).
Ö To take advantage of DirectX Full Duplex, the audio hardware must support WDM
(Windows Driver Model).
When the ASIO DirectX Full Duplex driver is selected in the Device Setup dialog, you
can open the ASIO Control Panel and adjust the following settings (for more details,
click the Help button in the control panel):
• Direct Sound Output and Input Ports
In the list on the left in the window, all available Direct Sound output and input
ports are listed. In many cases, there will be only one port in each list. To activate
or deactivate a port in the list, click the checkbox in the left column. If the checkbox
is ticked, the port is activated.
• You can edit the Buffer Size and Offset settings in this list if necessary, by doubleclicking on the value and typing in a new value.
In most cases, the default settings will work fine. Audio buffers are used when
audio data is transferred between Cubase and the audio card. While larger buffers
ensure that playback will occur without glitches, the latency (the time between the
moment Cubase sends out the data and when it actually reaches the output) will
be higher.
• Offset
If a constant offset is audible during playback of Audio and MIDI recordings, you
can adjust the output or input latency time using this value.
17
Setting up your system
Setting up the input and output ports
!
Once you have selected the driver and made the settings as described above, you
need to specify which inputs and outputs will be used and name these:
1. In the Device Setup dialog, select your driver in the Devices list on the left to
display the driver settings for your audio hardware.
Setting up audio
All input and output ports on the audio hardware are listed.
2. To hide a port, click in the “Visible” column for the port (deselecting the checkbox).
Ports that are not visible cannot be selected in the VST Connections window
where you set up your input and output busses – see the chapter
Connections” on page 26.
If you attempt to hide a port that is already used by a bus you will be asked whether
this is really what you want – note that this will disable the port!
3. To rename a port, click on its name in the “Show as” column and type in a new
name.
• It is a good idea to give your ports names that are related to the channel
configuration (rather than to the actual hardware model)!
For example, if you are using a 5.1 surround audio setup (Cubase only), you could
name the six ports Left, Right, Center, LFE, Left Surround, and Right Surround.
This makes it easier to transfer your projects between different computers, e.g. in
different studios – if the same port names are used on both computers, Cubase
will automatically handle the bus connections properly when you open the project
on the other computer.
4. Click OK to close the Device Setup dialog and apply your changes.
About monitoring
In Cubase, monitoring means listening to the input signal while preparing to record or
while recording. There are three ways to monitor:
“VST
External monitoring
External monitoring (listening to the input signal before it goes into Cubase) requires
an external mixer for mixing the audio playback with the input signal. This can be a
classic mixing desk or a mixer application for your audio hardware, if this has a mode
in which the input audio is sent back out again (usually called “Thru”, “Direct Thru” or
similar).
18
Setting up your system
Setting up MIDI
!
Via Cubase
In this case, the audio passes from the input into Cubase, possibly through Cubase
effects and EQ and then back to the output. You control monitoring via settings in
Cubase.
This allows you to control the monitoring level from Cubase and add effects to the
monitored signal only.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring
(this feature may also be available for audio hardware with Mac OS X drivers). In this
mode, the actual monitoring is done in the audio hardware, by sending the input signal
back out again. However, monitoring is controlled from Cubase. This means that the
audio hardware’s direct monitoring feature can be turned on or off automatically by
Cubase.
Monitoring is described in detail in the chapter “Recording” on page 110. However,
when setting up, there is one thing to note:
• If you want to use the external monitoring via your audio hardware, make sure that
the corresponding functions are activated in the card’s mixer application.
Ö If you are using RME Audio Hammerfall DSP audio hardware, make sure that the pan
law is set to -3
dB in the card’s preferences.
Setting up MIDI
Make sure that all equipment is turned off before making any connections!
This section describes how to connect and set up MIDI equipment. If you have no
MIDI equipment, you can skip this section. Note that this is only an example – you
might need or want to hook things up differently!
Connecting the MIDI equipment
In this example we assume that you have a MIDI keyboard and an external MIDI sound
module. The keyboard is used both for feeding the computer with MIDI messages for
recording and for playing back MIDI tracks. The sound module is used for playback
only. Using Cubase’s MIDI Thru feature (described later) you will be able to hear the
correct sound from the sound module while playing the keyboard or recording.
A typical MIDI
Setup
19
Setting up your system
If you want to use even more instruments for playback, simply connect MIDI Thru on
!
When “MIDI Thru” is active in Cubase, MIDI
data received is immediately “echoed” back out.
When you press a key, it is sent out via MIDI to
Cubase.
MIDI data coming in to the instrument is
played by the “Synth” inside it.
When Local Control is turned on in the
instrument, the keys you press will be played
by the “Synth” inside the instrument. When
Local Control is turned off, this connection is
cut off.
“Synth”
the sound module to MIDI In on the next instrument, and so on. In this hook-up, you
will always play the first keyboard when recording. But you can still use all your
devices for providing sounds on playback.
If you plan to use more than three sound sources, we recommend that you either use
an interface with more than one output, or a separate MIDI Thru box instead of the
Thru jacks on each unit.
Setting MIDI Thru and Local On/Off
On the MIDI page in the Preferences dialog (located on the File menu under Windows
and on the Cubase menu under Mac OS X), you will find a setting called “MIDI Thru
Active”. This is related to a setting in your instrument called “Local On/Off” or “Local
Control On/Off”.
- If you use a MIDI keyboard instrument, as described earlier in this chapter, MIDI
Thru should be activated and that instrument should be set to Local Off
(sometimes called Local Control Off – see the instrument’s operation manual for
details). The MIDI signal from the keyboard will be recorded in Cubase and at the
same time be re-routed back to the instrument so that you hear what you are
playing, without the keyboard “triggering” its own sounds.
Setting up MIDI
- If you use a separate MIDI keyboard – one that does not produce any sounds
itself
for any Local On/Off setting in your instruments.
- The only case where MIDI Thru should be deactivated is if you use Cubase with
only one keyboard instrument and that instrument cannot be set to Local Off
mode.
- MIDI Thru will be active only for MIDI tracks that are record enabled and/or have
the Monitor button activated. See the chapter
information.
– MIDI Thru in Cubase should also be activated, but you don’t need to look
“Recording” on page 110 for more
20
Setting up your system
Setting up MIDI ports in Cubase
!
The Device Setup dialog lets you set up your MIDI system as follows:
Ö When you change MIDI port settings in the Device Setup dialog, these are
automatically applied.
Showing or hiding MIDI Ports
The MIDI ports are listed in the Device Setup dialog on the MIDI Port Setup page. By
clicking in the “Visible” column for a MIDI input or output, you can specify whether or
not it is listed on the MIDI pop-up menus in the program.
If you are trying to hide a MIDI port which is already selected for a track or a MIDI
device, a warning message will appear, allowing you to hide – and disconnect – the
port or to cancel the operation and keep the MIDI port visible.
Setting up the “All MIDI Inputs” option
When you record MIDI in Cubase, you can specify which MIDI input each recording
MIDI track should use. However, you can also select the “In ‘All MIDI Inputs’” option
for an input port, which causes any MIDI data from any MIDI input to be recorded.
The “In ‘All MIDI Inputs’” option on the MIDI Port Setup page allows you to specify
which inputs are included when you select All MIDI Inputs for a MIDI track. This can be
especially useful if your system provides several instances of the same physical MIDI
input – by deactivating the duplicates you make sure only the desired MIDI data is
recorded.
Ö If you have a MIDI remote control unit connected, you should also make sure to
deactivate the “In ‘All MIDI Inputs’” option for that MIDI input. This will avoid
accidentally recording the data from the remote control when the “All MIDI Inputs”
option is selected as input for a MIDI track.
Connecting a synchronizer
Connecting a synchronizer
Make sure that all equipment is turned off before making any connections!
When using Cubase with external tape transports, you will most likely need to add a
synchronizer to your system. All connections and setup procedures for
synchronization are described in the chapter
Setting up video
Cubase plays back video files in a number of formats, such as AVI, QuickTime, or
MPEG. QuickTime is used as playback engine. Which formats can be played back
depends on the video codecs installed on your system, see the chapter
page 670.
There are several ways to play back video, e. g. without any special hardware, using a
FireWire port, or using dedicated video cards, see
671.
If you plan to use special video hardware, install it and set it up as recommended by
the manufacturer.
Before you use the video hardware with Cubase, we recommend that you test the
hardware installation with the utility applications that came with the hardware and/or
the QuickTime Player application.
“Synchronization” on page 650.
“Video” on
“Video output devices” on page
21
Setting up your system
Optimizing audio performance
!
!
This section gives you some hints and tips on how to get the most out of your Cubase
system, performance-wise. Some of this text refers to hardware properties and can be
used as a guide when upgrading your system. This text is very brief. Look for details
and current information on the Cubase web site.
Two aspects of performance
There are two distinct aspects of performance with respect to Cubase.
Tracks and effects
Simply put: the faster your computer, the more tracks, effects and EQ you will be able
to play. Exactly what constitutes a “fast computer” is almost a science in itself, but
some hints are given below.
Short response times (latency)
Another aspect of performance is response time. The term “latency” refers to the
“buffering”, i.
steps of the recording and playback process on a computer. The more and larger
those chunks, the higher the latency.
High latency is most irritating when playing VST instruments and when monitoring
through the computer, i.
MixConsole and effects. However, very long latency times (several hundred
milliseconds) can also affect other processes like mixing, e.
fader movement is heard only after a noticeable delay.
While Direct Monitoring and other techniques reduce the problems associated with
very long latency times, a system that responds fast will always be more convenient to
work with.
e. the temporary storing, of small chunks of audio data during various
e. when listening to a live audio source via the Cubase
Optimizing audio performance
g. when the effect of a
• Depending on your audio hardware, it may be possible to “trim” your latency times,
usually by lowering the size and the number of buffers.
For details, refer to the audio hardware documentation, or, if you are using a
DirectX driver under Windows, the dialog help.
System factors that affect performance
RAM
Generally speaking, the more RAM is installed in your computer, the better.
On computers running a Windows 32-bit operating system, a running application can
address a maximum of 2
this limit is 4
considerably more than 4
This limitation is imposed by the operating system, and it is independent of the amount
of RAM that you may have installed in your computer.
Some program functions may “eat up” all the available memory, e. g. recording, the
use of effect plug-ins, and the pre-loading of samples (see also
for recording” on page 114 and “Smart plug-in processing” on page 228).
When a function has used up all the memory made available by the operating system,
the computer will crash.
GB.The 64-bit versions of Windows and Mac OS X are able to assign
GB of RAM. On a Macintosh computer running Mac OS X,
GB of RAM to a running 64-bit application.
“RAM requirements
Always keep in mind the RAM limitation of your operating system when setting up your
projects.
22
Setting up your system
Optimizing audio performance
!
CPU and processor cache
It goes without saying that the faster the computer processor, the better. But there are
a number of factors that affect the apparent speed of a computer: the bus speed and
type (PCI is strongly recommended), the processor cache size and of course, the
processor type and brand. Cubase relies heavily on floating point calculations. When
shopping for a processor, please make sure that you get one that is powerful in
calculating floating point arithmetics.
Note also that Cubase features full support for multi-processor systems. So, if you
own a computer system with more than one processor, Cubase can take advantage of
the total capacity and evenly distribute the processing load to all available processors.
For further information, see
“Multi processing” on page 24.
Hard disk and controller
The number of hard disk tracks you can record and play back at the same time also
depends on the speed of your hard disk and hard disk controller. If you use E-IDE
disks and controllers, make sure that the transfer mode is DMA Busmaster. Under
Windows, you can check the current mode by launching the Windows Device
Manager and looking for properties of the IDE ATA/ATAPI Controller’s primary and
secondary channel. DMA transfer mode is enabled by default, but may be turned off
by the system should hardware problems occur.
Audio hardware and driver
The hardware and its driver can have some effect on regular performance. A badly
written driver can reduce the performance of your computer. But where the hardware
driver design makes the most difference is with latency.
Again, we strongly recommend that you use audio hardware for which there is a
specific ASIO driver!
This is especially true when using Cubase for Windows:
• Under Windows, ASIO drivers written specifically for the hardware are more
efficient than the Generic Low Latency ASIO Driver or a DirectX driver and
produce shorter latency times.
• Under Mac OS X, audio hardware with properly written Mac OS X (Core Audio)
drivers can be very efficient and produce very low latency times.
However, there are additional features currently only available with ASIO drivers,
such as the ASIO Positioning Protocol.
Making settings that affect performance
Audio buffer settings
Audio buffers affect how audio is sent to and from the audio hardware. The size of the
audio buffers affects both the latency and the audio performance. Generally, the
smaller the buffer size, the lower the latency. On the other hand, working with small
buffers can be demanding for the computer. If the audio buffers are too small, you may
get clicks, pops or other audio playback problems.
• Under Mac OS X, you can adjust the size of the buffers on the VST Audio System
page in the Device Setup dialog.
You may also find buffer settings in the control panel for the audio hardware.
• Under Windows, you adjust the buffer size settings in the control panel for the
audio hardware (opened by clicking the Control Panel button on the driver page in
the Device Setup dialog).
23
Setting up your system
The VST Performance Window
Optimizing processor scheduling (Windows only)
To get the lowest possible latencies when using ASIO under Windows (on a singleCPU system), the “system performance” has to be optimized for background tasks:
1. Open the Control Panel and select the System settings.
2. On the left, select the “Advanced system settings” option.
The System Properties dialog opens.
3. Select the Advanced tab and click the “Settings…” button in the Performance
section.
The Performance Options dialog opens.
4. Select the Advanced tab and activate the “Adjust for best performance of:
Background services” option.
5. Click OK to close the dialogs.
Multi processing
On the VST Audio System page you will find the “Advanced options” section. Here
you find advanced settings for the VST Engine, including a Multi Processing option.
When this is activated and there is more than one CPU in your system, the processing
load is distributed evenly to all available CPUs, allowing Cubase to make full use of
the combined power of the multiple processors.
The VST Performance Window
The VST Performance window shows the audio processing load and the hard disk
transfer rate. This allows you to verify that you do not run into performance problems
when adding effects or plug-ins, for example.
• To open the VST Performance window, open the Devices menu and select “VST
Performance”.
• The “Average Load” indicator shows how much of the available CPU power is
used for audio processing.
• The “Real-time Peak” indicator shows the processing load in the realtime path of
the audio engine.
The higher this value, the higher the risk that drop outs might occur.
• The Overload indicator to the right indicates overloads of the average or real-time
indicator.
If it lights up, try decreasing the number of EQ modules, active effects, and audio
channels that play back simultaneously. You can also activate the ASIO-Guard,
see
“The ASIO-Guard Option” on page 25.
• The disk indicator shows the hard disk transfer load.
24
Setting up your system
• The overload indicator to the right of the disk indicator lights up, if the hard disk
does not supply data fast enough.
Try using the Disable Track function to reduce the number of tracks playing back.
If this does not help, you need a faster hard disk.
Ö You can show a simple view of the performance meter on the Transport panel and on
the Project window toolbar. These meters only feature the average and the disk
indicator.
The ASIO-Guard Option
The ASIO-Guard option in the VST Audio System page of the Device Setup dialog
allows you to shift as much processing as possible from the ASIO realtime path to the
ASIO-Guard processing path. This results in a more stable system.
The ASIO-Guard allows you to preprocess all audio channels that do not need to be
calculated in realtime. This leads to less drop-outs, the ability to process more tracks
or plug-ins, and the ability to use smaller buffer sizes.
To activate ASIO-Guard, proceed as follows:
1. Open the Devices menu, and select “Device Setup…”.
2. Open the VST Audio System page and activate the ASIO-Guard option.
This is only available if the Multi Processing option is activated, see “Multi
processing” on page 24.
The ASIO-Guard Option
Restrictions
Only the audio channels with their plug-ins as well as VST instruments support the
ASIO-Guard technology. To get an overview of the plug-ins that support it, open the
Devices menu and select “Plug-in Information” to open the Plug-in Information
window. To activate or deactivate the processing of a plug-in in the ASIO-Guard path,
check or uncheck it in the ASIO-Guard column.
The ASIO-Guard cannot be used for:
- Realtime-dependent signals
- VST instruments with more than on e MIDI source
- External effects and instruments
- Plug-ins that have a different bit version than the operating system
If you activate the monitoring for an input channel, the audio channel is
automatically switched from ASIO-Guard to realtime processing and vice versa.
This results in a gentle fade out and fade in of the audio channel.
25
Setting up your system
About this chapter
This chapter focuses on the settings you can perform in the VST Connections
window. Here you can set up input and output busses, group and FX channels,
external effects, and external instruments. Furthermore you can use this window to
configure the Control Room (Cubase only) and access the Control Room itself.
Since input and output busses are vital for working with Cubase, a large part of this
chapter concentrates on busses and this is also the reason why you find this chapter
at the beginning of the Operation Manual. How to use the busses is described in
detail in the section
“Setting up the Routing” on page 190.
The VST Connections window
VST Connections
The VST Connections window is opened from the Devices menu. It contains the
following tabs:
- The Inputs and Outputs tabs allow you to set up and configure input and output
busses, see
- The Group/FX tab allows you to create group and FX channels/tracks and to make
output assignments for these, see
- The External FX tab (Cubase only) allows you to create send effect/return busses
for connecting external effects which can then be selected via the effect pop-up
menus from inside the program. For further information, see
instruments/effects (Cubase only)” on page 32 and “Using external effects
(Cubase only)” on page 242.
- The External Instruments tab (Cubase only) allows you to create input/output
busses for connecting external instruments. For further information, see
instruments/effects (Cubase only)” on page 32 and the chapter “VST instruments
and instrument tracks” on page 252.
- The Studio tab (Cubase only) is where you enable and configure the Control
Room, see
“Setting up busses” on page 27.
“Setting up group and FX channels” on page 31.
“External
“External
“Setting Up the Control Room Channels” on page 212.
26
Setting up busses
Cubase uses a system of input and output busses to transfer audio between the
program and the audio hardware.
- Input busses let you route audio from the inputs on your audio hardware into the
program. This means that when you record audio, you will always do this through
one or several input busses.
- Output busses let you route audio from the program to the outputs on your audio
hardware. When you play back audio, you will always do this through one or
several output busses.
Once you understand the bus system and know how to set up the busses properly, it
will be easy to go on with recording, playing back, mixing, and doing surround work
(Cubase only).
Strategies
The bus configuration is saved with the project – therefore it is a good idea to add and
set up the busses you need and save these in a template project (see
Template” on page 58).
When you start working on new projects, you start from this template. That way you
get your standard bus configuration without having to make new bus settings for each
new project. If you need to work with different bus configurations in different projects,
you can either create several different templates or save your configurations as
presets (see
settings that you regularly use – sample rate, record format, a basic track layout, etc.
So, which type of busses do you need? This depends on your audio hardware, your
general audio setup (e.
with.
Setting up busses
“Save as
“Presets” on page 31). The templates can of course also contain other
g. surround speaker setup) and what kind of projects you work
Let’s say you are using audio hardware with eight analog inputs and outputs and
digital stereo connections (10 inputs and outputs all in all). Furthermore, you work
with a surround setup in 5.1 format (Cubase only). In this scenario, you may want to
add the following busses:
Input busses
- Most likely you need at least one stereo input bus assigned to an analog input pair.
This will let you record stereo material. If you want to be able to record in stereo
from other analog input pairs as well, you add stereo input busses for these, too.
- Although you can record mono tracks from one side of a stereo input, it may be a
good idea to add a dedicated mono input bus. This can be assigned to an analog
input to which you have connected a dedicated microphone pre-amp, for example.
Again, you can have several different mono busses.
- You probably want a dedicated stereo input bus assigned to the digital stereo
input, for digital transfers.
- Cubase only: If you want to transfer surround material directly to a surround track,
e.
g. from surround-configured location recording equipment, you need an input
bus in that surround format – in this example, this will be a 5.1 input bus.
Output busses
- You probably want one or several stereo output busses for monitoring and
listening to stereo mixes.
- For digital transfers, you need a stereo bus assigned to the digital stereo output as
well.
27
VST Connections
!
Different busses can use the same inputs/outputs on the audio hardware! For
example, you may want a stereo output bus assigned to the same outputs as the front
stereo channels in your surround bus – this enables you to listen to stereo mixes
without having to reconnect your speakers.
Preparations
Before you set up busses, you should name the inputs and outputs on your audio
hardware. For example, if you are using a 5.1 surround speaker setup, you should
name the outputs according to which speaker they are connected to (Left, Right,
Center, and so on).
The reason for this is compatibility – it makes it easier to transfer projects between
different computers and setups. For example, if you move your project to another
studio, the audio hardware may be of a different model. But if both you and the other
studio owner have given your inputs and outputs names according to the surround
setup (rather than names based on the audio hardware model), Cubase will
automatically find the correct inputs and outputs for your busses and you will be able
to play and record without having to change the settings.
Setting up busses
- Cubase only: You need a surround bus in the format of your speaker configuration
(in this example, 5.1) assigned to the correct outputs (which in turn are connected
to the correct speakers). You may want additional surround busses if you tend to
work in different surround formats.
To assign names to the inputs and outputs of your audio hardware, proceed as
follows:
1. Open the Device Setup dialog from the Devices menu.
2. On the VST Audio System page, make sure that the correct driver for your audio
hardware is selected.
If this is the case, your audio card is listed in the Devices list on the left of the
Device Setup window.
3. In the Devices list, select your audio card.
The available input and output ports on your audio hardware are listed on the right.
4. To rename a port, click on its name in the Show As column and enter a new name.
• If needed, you can also disable ports by deactivating them in the Visible column.
Disabled ports are not shown in the VST Connections window. If you attempt to
disable a port that is used by a bus, you will be asked whether this is really what
you want – note that this will remove the port from the bus!
5. Click OK to close the Device Setup dialog.
Ö If you open a project created on another computer and the port names do not match
(or the port configuration is not the same – e.
g. the project is created on a system
with multi-channel i/o and you open it on a stereo in/out system), the Missing Ports
dialog will appear. This allows you to manually re-route ports used in the project to
ports available in your system.
Mac OS X only: Port selection and activation
On the settings page for your audio card (opened via the Device Setup dialog, see
above), you can specify which input and output ports are active. This allows you to
use the Microphone input instead of the Line input or even to deactivate the audio
card input or output completely, if required.
Ö This function is only available for Built-In Audio, standard USB audio devices and a
certain number of other audio cards.
28
VST Connections
Adding input and output busses
Depending on whether you have selected the Inputs or the Outputs tab in the VST
Connections window, the corresponding busses are listed, with the following
information:
ColumnDescription
Bus NameLists the busses. You can select and rename busses by clicking
SpeakersIndicates the speaker configuration (mono, stereo, surround
Audio DeviceThis shows the currently selected ASIO driver.
Device PortIf a bus entry is expanded to show all speaker channels, this
Click (Outputs tab only) You can route the click to a specific output bus, regardless of
Setting up busses
on them in this column.
formats (Cubase only)) of each bus.
column shows which physical inputs/outputs on your audio
hardware are used by the bus. If the bus entry is collapsed, only
the first port used by this bus is visible here.
the actual Control Room output, or even when the Control
Room is disabled.
To add an input or output bus, proceed as follows:
1. Open the Inputs or Outputs tab depending on the type of bus that you want to
add.
2. Click the Add Bus button.
A dialog opens.
3. Select a (channel) configuration.
The Configuration pop-up menu contains a Mono and a Stereo option as well as
several surround formats (Cubase only). Additional surround formats are listed on
the “More…” submenu.
4. Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel
configuration.
5. Click the Add Bus button.
The new bus appears with the ports visible.
6. For each of the speaker channels in the bus, click in the Device Port column to
select a port on your audio hardware.
The pop-up menu that opens lists the ports with the names you have assigned in
the Device Setup dialog.
29
VST Connections
Setting the Main Mix bus (the default output bus)
!
The Main Mix is the output bus that each new audio, group or FX channel is
automatically routed to.
Any of the output busses in the VST Connections window can be the default output
bus. By right-clicking on the name of an output bus, you can set it as the Main Mix bus.
The Main Mix is indicated by an orange colored speaker icon next to its name.
Adding child busses (Cubase only)
Setting up busses
A surround bus is essentially a set of mono channels – 6 channels in the case of the
5.1 format. If you have a mono track in the project, you can route it to a separate
speaker channel in the bus (or route it to the parent surround bus and use the
SurroundPanner to position it in the surround image). But what if you have a stereo
track that you simply want to route to a stereo channel pair within the bus (Left and
Right or Left Surround and Right Surround, for example)? For this you need to create
a child bus.
Proceed as follows:
1. In the Bus Name column, select the surround bus and right-click on it to open the
context menu.
2. Select a channel configuration from the “Add Child Bus” submenu.
As you can see, you can create stereo child busses (routed to various speaker
channel pairs in the surround bus) or other surround bus formats (with fewer
channels than the “parent bus”).
The child bus that you created will be available for routing in the MixConsole. It is a
part of the parent surround bus, which means that it has no separate channel.
Although child busses are probably most useful in output busses, you can also create
child busses within a surround input bus – for example if you want to record a stereo
channel pair (e.
g. front left-right) in the surround bus to a separate stereo track.
30
VST Connections
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