Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer, Heike Schilling
Thanks to: Ashley Shepherd
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica
tion may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission
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Licensing SAS.
15Setting up audio
20Setting up MIDI
22Connecting a synchronizer
22Setting up video
22Optimizing audio performance
25VST Connections
26About this chapter
26The VST Connections window
26Setting up busses
29Setting up group and FX channels
30About monitoring
30External instruments/effects (Cubase only)
34Editing operations
36The Project window
37Window Overview
39The track list
39The Inspector
42The toolbar
43The status line
43The info line
44The overview line
44The ruler
45The Snap function
47Auto-Scroll
48Working with projects
49Creating new projects
50Opening projects
50Closing projects
50Saving projects
52The Archive and Backup functions
54Startup Options
54The Project Setup dialog
56Zoom and view options
58Audio handling
58Auditioning audio parts and events
59Scrubbing audio
59Editing parts and events
66Range editing
68Region operations
68The Edit History dialog
69The Preferences dialog
71Working with tracks and lanes
72Setting up tracks
74Editing tracks
76Working with lanes
79Organizing tracks in folder tracks
81Dividing the track list
82Playback and the Transport panel
83Background
84Operations
86Options and Settings
88The Virtual Keyboard
125Introduction
125Setting up the arranger track
126Working with arranger events
128Flattening the arranger chain
129Live mode
130Arranging your music to video
131 The transpose functions
132Introduction
132Transposing your music
135Other functions
173Virtual Control Room – The concept
173Configuring the Control Room
177The Control Room Mixer
182Studios and Studio Sends
185The Control Room Overview
186Direct Monitoring and latency
187 Audio effects
188About this chapter
188Overview
189Insert effects
194Send effects
198Using the side-chain input
200Using external effects (Cubase only)
200Editing effects
200Effect presets
203Installing and managing effect plug-ins
206 VST instruments and instrument
tracks
207Introduction
207VST instrument channels vs. instrument tracks
207VST instrument channels
209Instrument tracks
211What do I need? Instrument channel or instrument
track?
211Instrument Freeze
212VST instruments and processor load
212Using presets for VSTi configuration
215About latency
216External instruments (Cubase only)
217 Surround sound (Cubase only)
218Introduction
219Preparations
220Using the SurroundPanner V5
226Exporting a surround mix
227 Automation
228Introduction
228Working with automation curves
228Enabling and disabling the writing of automation
data
229Writing automation data
230Editing automation events
232Automation track operations
235The Automation panel (Cubase only)
241Automation Preferences
241Hints and further options
241MIDI controller automation
5
Table of Contents
244 Audio processing and functions
245Background
245Audio processing
253Applying plug-ins (Cubase only)
254The Offline Process History dialog
255Freeze Edits
256Detect Silence
257The Spectrum Analyzer
259Statistics
259About time stretch and pitch shift algorithms
261 The Sample Editor
262Window overview
266General functions
272Warping audio
276Working with hitpoints and slices
281VariAudio (Cubase only)
292Flattening realtime processing
294 The Audio Part Editor
295Background
295Opening the Audio Part Editor
295Window overview
296Operations
298Options and Settings
299 The Pool
300Background
300Window overview
302Operations
311 The MediaBay
312Introduction
313Working with the MediaBay
314The Define Locations section
315The Locations section
316The Results list
318Previewing files
321The Filters section
323The Attribute Inspector
327The Loop Browser, Sound Browser, and Mini
Browser windows
327Preferences
328Key commands
328Working with MediaBay-related windows
329Working with Volume databases
331 Working with track presets
332Introduction
332Types of track presets
333Applying track presets
335Creating a track preset
336Creating tracks from track presets or VST presets
337 Track Quick Controls
338Introduction
338Assigning parameters to quick controls
339Connecting quick controls with remote controllers
340Quick controls and automatable parameters
420Introduction
421Using expression maps in Cubase
424Creating and editing expression maps
428 Note Expression (Cubase only)
429Introduction
430Setting up the Note Expression Inspector tab
431Mapping controllers
432Recording
434Editing Note Expression data
437Note Expression and MIDI
439HALion Sonic SE
440 The Logical Editor, Transformer, and
Input Transformer
441Introduction
441Opening the Logical Editor
442Window overview
442Setting up filter conditions
447Selecting a function
447Specifying actions
450Applying the defined actions
450Working with presets
450The Input Transformer
452 The Project Logical Editor
(Cubase only)
453Introduction
453Opening the Project Logical Editor
453Window overview
454Setting up filter conditions
458Specifying actions
460Selecting a function
460Applying Macros
460Applying the defined actions
460Working with presets
462 Editing tempo and signature
463Background
463Tempo and signature display
465Editing tempo and signature
467Process Tempo (Cubase only)
467The Process Bars dialog (Cubase only)
468The Beat Calculator
469Merge Tempo From Tapping (Cubase only)
469The Time Warp tool (Cubase only)
473Tempo Detection (Cubase only)
476Adjusting the audio to the project tempo
477 The Project Browser (Cubase only)
478Window Overview
479Editing tracks
484 Export Audio Mixdown
485Introduction
485Mixing down to audio files
486The Export Audio Mixdown dialog
489The available file formats
493 Synchronization
494Background
494Timecode (positional references)
496Clock sources (speed references)
496The Project Synchronization Setup dialog
500Synchronized operation
500Example scenarios (Cubase only)
501Working with VST System Link
503Activating VST System Link
7
Table of Contents
509 Video
510Introduction
510Before you start
511Preparing a video project in Cubase
513Video files in the Project window
514Playing back video
516Editing video
516Extracting audio from a video file
516Replacing the audio in a video file
517 ReWire
518Introduction
518Launching and quitting
519Activating ReWire channels
519Using the transport and tempo controls
520How the ReWire channels are handled in Cubase
520Routing MIDI via ReWire2
520Considerations and limitations
521 File handling
522Importing audio
525Exporting and importing OMF files (Cubase only)
527Exporting and importing standard MIDI files
529Exporting and importing MIDI loops
529Exporting and importing track archives (Cubase
only)
531 Customizing
532Background
532Workspaces
534Using the Setup options
535Customizing track controls
536Appearance
537Applying colors in the Project window
539Where are the settings stored?
541 Key commands
542Introduction
542Setting up key commands
545Setting up tool modifier keys
546The default key commands
550 Part II: Score layout and printing
(Cubase only)
551 How the Score Editor works
552About this chapter
552Welcome!
552How the Score Editor operates
552MIDI notes vs. score notes
553Display Quantize
555Entering notes by hand vs. recording notes
556 The basics
557About this chapter
557Preparations
557Opening the Score Editor
557The project cursor
557Playing back and recording
558Page Mode
558Changing the zoom factor
559The active staff
559Making page setup settings
559Designing your work space
561About the Score Editor context menus
561About dialogs in the Score Editor
562Setting clef, key, and time signature
565Transposing instruments
566Printing from the Score Editor
566Exporting pages as image files
567Working order
567Force update
568 Transcribing MIDI recordings
569About this chapter
569About transcription
569Getting the parts ready
569Preparing parts for score printout
570Staff settings
570Situations which require additional techniques
571Inserting Display Quantize changes
572The Explode function
572Using “Scores Notes To MIDI”
8
Table of Contents
573 Entering and editing notes
574About this chapter
574Score settings
575Note values and positions
576Adding and editing notes
578Selecting notes
579Moving notes
580Duplicating notes
580Cut, copy, and paste
581Editing pitches of individual notes
582Changing the length of notes
582Splitting a note in two
583Working with the Display Quantize tool
583Split (piano) staves
583Strategies: Multiple staves
584Inserting and editing clefs, keys, or time signatures
585Deleting notes
586 Staff settings
587About this chapter
587Staff settings
587Making settings
587Working with staff presets
588Staff names
588Key and clef
588Display Quantize and Interpretation Options
591Display Transpose
591The Options tab
592The Polyphonic tab
592The Tablature tab
603 Additional note and rest formatting
604About this chapter
604Background: Note stems
604Setting stem direction
605Stem length
606Accidentals and enharmonic shift
606Changing the note head shape
607Other note details
608Coloring notes
608Copying settings between notes
608Handling beaming
612About tied notes
614Graphic moving of notes
614Cue notes
615Grace notes
616Tuplets
618 Working with symbols
619About this chapter
619Background: The different layers
620The Symbols Inspector
621Important! – Symbols, staves, and voices
622Adding symbols to the score
628Selecting symbols
629Moving and duplicating symbols
632Changing length, size, and shape
633Deleting symbols
633Copy and paste
633Alignment
634Symbol details
593 Polyphonic voicing
594About this chapter
594Background: Polyphonic voicing
595Setting up the voices
597Strategies: How many voices do I need?
597Entering notes into voices
597Checking which voice a note belongs to
598Moving notes between voices
599Handling rests
599Voices and Display Quantize
600Creating crossed voicings
601Automatic polyphonic voicing – Merge All Staves
602Converting voices to tracks – Extract Voices
Table of Contents
640 Working with chords
641About this chapter
641Inserting Chord symbols
643Global chord settings
645 Working with text
646About this chapter
646Adding and editing text symbols
648Different types of text
652Text functions
9
655 Working with layouts
656About this chapter
656Background: Layouts
656Creating a layout
656Opening a layout
656Layout operations
657Using layouts – an example
658Marker Track to Form
659 Working with MusicXML
660Introduction
661Importing and exporting MusicXML files
663 Designing your score:
additional techniques
664About this chapter
664Layout settings
665Staff size
665Hiding/showing objects
666Coloring notes
667Multiple rests
667Editing bar lines
668Creating upbeats
669Setting the number of bars across the page
670Moving bar lines
670Dragging staves
672Adding brackets and braces
672Auto Layout
674Reset Layout
674Breaking bar lines
684 The score and MIDI playback
685About this chapter
685Scores and the Arranger mode
685Working with mapped dynamics
688 Tips and Tricks
689Overview
689Useful editing techniques
690Frequently asked questions
692If you wish you had a faster computer
693 Index
676 Scoring for drums
677About this chapter
677Background: Drum maps in the Score Editor
677Setting up the drum map
679Setting up a staff for drum scoring
679Entering and editing notes
679Using “Single Line Drum Staff”
680 Creating tablature
681About this chapter
681Creating tablature automatically
682Creating tablature manually
682Tablature number appearance
683Editing
683Note head shape
10
Table of Contents
Part I:
Getting into the details
1
About this manual
Welcome!
This is the Operation Manual for Steinberg’s Cubase.
Here you will find detailed information about all the features and functions in the program.
About the program versions
The documentation covers two program versions, Cubase
and Cubase Artist, for two different operating systems or
“platforms”, Windows and Mac OS X.
Some features described in the documentation are only
applicable to the Cubase version. Whenever this is the
case this will be clearly indicated in the heading of the re
lated subject.
Some features and settings are also specific to one of the
platforms. This is clearly stated in the applicable cases. If
nothing else is said, all descriptions and procedures in the
documentation are valid for all Cubase versions for both
Windows and Mac OS
The screenshots are taken from the Windows version of
Cubase.
Key command conventions
Many of the default key commands in Cubase use modifier
keys, some of which are different depending on the oper
ating system. For example, the default key command for
Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] under Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl]
under Windows or [Command] under Mac OS X, then
press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] under Windows or [Option] under Mac OS X, then press [X]”.
Ö This manual often refers to right-clicking, for example, to
open context menus. If you are using a Mac with a singlebutton mouse, hold down [Ctrl] and click.
X.
-
-
13
About this manual
2
Setting up your system
Setting up audio
!
Make sure that all equipment is turned off before
making any connections!
Connecting audio
Exactly how to set up your system depends on many different factors, e. g. the kind of project you wish to create,
the external equipment you want to use, or the computer
hardware available to you. Therefore, the following sec
tions can only serve as examples.
How you connect your equipment, i. e. whether you use
digital or analog connections, also depends on your indi
vidual setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Cubase, you
can connect your audio hardware, e. g. the inputs of your
audio card or your audio interface, directly to the input
source and the outputs to a power amplifier and speaker.
-
Multi-channel input and output
Most likely however, you will have other audio equipment
that you want to integrate with Cubase, using several input and output channels. Depending on the equipment
available to you, there are two ways to go: either mixing
using an external mixing desk, or mixing using the Mixer in
side Cubase.
• External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding
inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the audio hardware’s inputs. The four outputs are connected back to the mixer
for monitoring and playback. Remaining mixer inputs can be used for
-
connecting audio sources like microphones, instruments, etc.
-
A multi-channel audio setup using an external mixer
Ö When connecting an input source (like a mixer) to the
audio hardware, you should use output busses, sends or
similar that are separate from the mixer’s master output to
avoid recording what you are playing back. You may also
A simple stereo audio setup
have mixing hardware that can be connected via FireWire.
This is probably the simplest of all setups – once you have
set up the internal input and output busses, you can con
nect your audio source, e. g. a microphone, to your audio
interface and start recording.
15
Setting up your system
• When using the Mixer inside Cubase, you can use the
!
!
inputs on your audio hardware to connect microphones
and/or external devices. Use the outputs to connect your
monitoring equipment.
Cubase only: You can create very complex setups using external instruments and external effects, and integrate Cubase seamlessly with all
your external equipment using the Control Room feature (see the chap
ters “VST Connections” on page 25 and “Control Room (Cubase only)”
on page 172).
Mixing inside Cubase
Recording from a CD player
Most computers come with a CD-ROM drive that can also
be used as a regular CD player. In some cases the CD
player is internally connected to the audio hardware so
that you can record the output of the CD player directly
into Cubase (consult the audio hardware documentation if
-
you are uncertain).
• All routing and level adjustments for recording from a
CD (if available) are done in the audio hardware setup application (see below).
• You can also grab audio tracks directly from a CD in
Cubase (see the chapter
“File handling” on page 521).
Word clock connections
If you are using a digital audio connection, you may also
need a word clock connection between the audio hardware and external devices. Please refer to the documentation that came with the audio hardware for details.
Connecting for surround sound (Cubase only)
If you plan to mix for surround sound, you can connect the
audio outputs to a multi-channel power amplifier, driving a
set of surround channels.
A surround sound playback configuration
Cubase supports surround formats with up to 6 speaker
channels. The figure above shows a 5.1 surround setup.
It is very important that word clock synchronization is
done correctly or there might be clicks and crackles
in recordings that you make!
About recording levels and inputs
When you connect your equipment, you should make sure
that the impedance and levels of the audio sources and in
puts are matched. Typically, different inputs may be designed for use with microphones, consumer line level
dBV) or professional line level (+4 dBV), or you may
(-10
be able to adjust input characteristics on the audio interface or in its control panel. Please check the audio hardware documentation for details.
Using the correct types of input is important to avoid distortion or noisy recordings.
Cubase does not provide any input level adjustments
for the signals coming in to your audio hardware,
since these are handled differently for each card. Ad
justing input levels is either done in a special application included with the hardware or from its control
panel (see below).
-
-
16
Setting up your system
Making settings for the audio hardware
!
!
Most audio cards come with one or more small applications that allow you to configure the inputs of the hardware to your liking. This includes:
• Selecting which inputs/outputs are active.
• Setting up word clock synchronization (if available).
• Turning monitoring via the hardware on/off (see “About moni-
toring” on page 19).
• Setting levels for each input. This is very important!
• Setting levels for the outputs, so that they match the equip-
ment you use for monitoring.
• Selecting digital input and output formats.
• Making settings for the audio buffers.
In many cases all available settings for the audio hardware
are gathered in a control panel, which can be opened from
within Cubase as described below (or opened separately,
when Cubase isn’t running). In some cases, there may be
several different applications and panels – please refer to
the audio hardware documentation for details.
Plug and Play support for ASIO devices
The Steinberg MR816 hardware series supports Plug and
Play in Cubase. These devices can be plugged in and
switched on while the application is running. Cubase will
automatically use the driver of the MR816 series and will
re-map the VST connections accordingly.
Steinberg cannot guarantee that this will work with other
hardware. If you are unsure of whether your device sup
ports plug and play, please consult its documentation.
If a device that does not support Plug and Play is
connected/disconnected while the computer is run
ning, it may get damaged.
-
Selecting a driver and making audio settings
in Cubase
The first thing you need to do is select the correct driver in
Cubase to make sure that the program can communicate
with the audio hardware:
1. Launch Cubase and select Device Setup from the
Devices menu.
2. In the Devices list to the left, click on “VST Audio System”.
The VST Audio System page is shown.
3. On the ASIO Driver menu, select your audio hardware
driver.
There may be several options here that all refer to the same audio hardware. When you have selected a driver, it is added to the Devices list.
-
Under Windows, we strongly recommend that you access your hardware via an ASIO driver written specifically for the hardware. If no ASIO driver is installed,
we recommend that you check with your audio hardware manufacturer if they have an ASIO driver available, for example, for download via the Internet. You
can use the Generic Low Latency ASIO driver if no
specific ASIO driver is available.
4. Select the driver in the Devices list to open the driver
settings for your audio hardware.
5. Bring up the control panel for the audio hardware and
adjust the settings as recommended by the audio hardware manufacturer.
17
Setting up your system
• Under Windows, you open the control panel by clicking
!
the Control Panel button.
The control panel that opens when you click this button is provided
by
the audio hardware manufacturer – not Cubase (unless you use
DirectX, see below). Hence it will be different for each audio card brand
and model.
The control panels for the ASIO DirectX driver and the Generic Low Latency ASIO Driver (Windows only) are exceptions, in that they are provided by Steinberg and described in the dialog help, opened by clicking
the Help button in the dialog. See also the notes on DirectX below.
• Under Mac OS X, the control panel for your audio hardware is opened by clicking the “Open Config App” button
on the settings page for your audio device in the Device
Setup dialog.
Note that this button is available only for some hardware products. If
“Open Config App” is not available in your setup, refer to the documen
tation that came with your audio hardware for information on where to
make hardware settings.
6. If you plan to use several audio applications simultaneously, you may want to activate the “Release Driver when
Application is in Background” option on the VST Audio
System page. This will allow another application to play
back via your audio hardware even though Cubase is run
ning.
The application that is currently active (i. e. the “top window” on the desktop) gets access to the audio hardware. Make sure that any other audio
application accessing the audio hardware is also set to release the ASIO
(or Mac OS X) driver so Cubase can use it when it becomes the active
application again.
7. If your audio hardware receives clock signals from an
external sample clock source, you may want to activate
the “Externally Clocked” option on the page for the driver.
This is described in detail in the section “If your hardware setup is based
on an external clock source” on page 18.
8. If your audio hardware and its driver support ASIO
Direct Monitoring, you may want to activate the Direct
Monitoring checkbox on the page for the driver.
Read more about monitoring later in this chapter and in the chapter “Re-
cording” on page 89.
9. Click Apply and then OK to close the dialog.
If your hardware setup is based on an external clock
source
For proper audio playback and recording, it is essential
that you set the project’s sample rate to the sample rate of
the incoming clock signals. If you load a project with a
sample rate that is different from your clock source, the
program will try to change the settings of the clock
source, which may not be what you want.
By activating the “Externally Clocked” option, you “tell”
Cubase that it receives external clock signals and there
fore derives its speed from that source. The program will
not try to change the hardware sample rate any longer.
The sample rate mismatch is accepted and playback will
therefore be faster or slower. For more information about
-
the Sample Rate setting, see
“The Project Setup dialog”
on page 54.
Ö When a sample rate mismatch occurs, the Record
Format field on the status line is highlighted in a different
color.
If you are using audio hardware with a DirectX driver
-
(Windows only)
A DirectX driver is the next best option to a specific
ASIO driver and the Generic Low Latency ASIO
driver.
Cubase comes with a driver called ASIO DirectX Full Duplex, available for selection on the ASIO Driver pop-up
menu (VST Audio System page).
Ö To take full advantage of DirectX Full Duplex, the audio
hardware must support WDM (Windows Driver Model) in
combination with DirectX version 8.1 or higher. In all other
cases, the audio inputs will be emulated by DirectX (see
the dialog help for the ASIO DirectX Full Duplex Setup di
alog for details about how this is reported).
Ö During the installation of Cubase, the latest DirectX
version will be installed on your computer.
-
-
18
Setting up your system
When the ASIO DirectX Full Duplex driver is selected in
!
the Device Setup dialog, you can open the ASIO Control
Panel and adjust the following settings (for more details,
click the Help button in the control panel):
• Direct Sound Output and Input Ports
In the list on the left in the window, all available Direct Sound output and
input ports are listed. In many cases, there will be only one port in each
list. To activate or deactivate a port in the list, click the checkbox in the
left column. If the checkbox is ticked, the port is activated.
• You can edit the Buffer Size and Offset settings in this
list if necessary, by double-clicking on the value and typing in a new value.
In most cases, the default settings will work fine. Audio buffers are used
when audio data is transferred between Cubase and the audio card.
While larger buffers ensure that playback will occur without glitches, the
latency (the time between the moment Cubase sends out the data and
when it actually reaches the output) will be higher.
• Offset
If a constant offset is audible during playback of Audio and MIDI recordings, you can adjust the output or input latency time using this value.
Setting up the input and output ports
Once you have selected the driver and made the settings
as described above, you need to specify which inputs and
outputs will be used and name these:
1. In the Device Setup dialog, select your driver in the
Devices list on the left to display the driver settings for
your audio hardware.
2. To hide a port, click in the “Visible” column for the port
(deselecting the checkbox).
Ports that are not visible cannot be selected in the VST Connections
window where you set up your input and output busses – see the chap
ter “VST Connections” on page 25.
If you attempt to hide a port that is already used by a
bus you will be asked whether this is really what you
want – note that this will disable the port!
3. To rename a port, click on its name in the “Show as”
column and type in a new name.
• It is a good idea to give your ports names that are related to the channel configuration (rather than to the actual hardware model)!
For example, if you are using a 5.1 surround audio setup (Cubase only),
you could name the six ports Left, Right, Center, Lfe, Left Surround, and
Right Surround. This makes it easier to transfer your projects between
different computers, e.g. in different studios – if the same port names are
used on both computers, Cubase will automatically handle the bus con
nections properly when you open the project on the other computer.
4. Click OK to close the Device Setup dialog and apply
your changes.
About monitoring
In Cubase, monitoring means listening to the input signal
while preparing to record or while recording. There are
three ways to monitor:
External monitoring
External monitoring (listening to the input signal before it
goes into Cubase) requires an external mixer for mixing
the audio playback with the input signal. This can be a
classic mixing desk or a mixer application for your audio
hardware, if this has a mode in which the input audio is
sent back out again (usually called “Thru”, “Direct Thru” or
similar).
-
-
Via Cubase
In this case, the audio passes from the input into Cubase,
possibly through Cubase effects and EQ and then back to
the output. You control monitoring via settings in Cubase.
This allows you to control the monitoring level from Cubase and add effects to the monitored signal only.
All input and output ports on the audio hardware are listed.
19
Setting up your system
ASIO Direct Monitoring
!
!
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring (this feature may also be
available for audio hardware with Mac OS X drivers). In
this mode, the actual monitoring is done in the audio hard
ware, by sending the input signal back out again. However, monitoring is controlled from Cubase. This means
that the audio hardware’s direct monitoring feature can be
turned on or off automatically by Cubase.
Monitoring is described in detail in the chapter “Record-
ing” on page 89. However, when setting up, there is one
thing to note:
• If you want to use the external monitoring via your audio
hardware, make sure that the corresponding functions are
activated in the card’s mixer application.
Ö If you are using RME Audio Hammerfall DSP audio
hardware, make sure that the pan law is set to -3
dB in the
card’s preferences.
ule is used for playback only. Using Cubase’s MIDI Thru
feature (described later) you will be able to hear the correct sound from the sound module while playing the keyboard or recording.
-
Setting up MIDI
Make sure that all equipment is turned off before
making any connections!
This section describes how to connect and set up MIDI
equipment. If you have no MIDI equipment, you can skip
this section. Note that this is only an example – you might
need or want to hook things up differently!
Connecting the MIDI equipment
In this example we assume that you have a MIDI keyboard
and an external MIDI sound module. The keyboard is used
both for feeding the computer with MIDI messages for re
cording and for playing back MIDI tracks. The sound mod-
A typical MIDI Setup
If you want to use even more instruments for playback, simply connect MIDI Thru on the sound module to MIDI In on
the next instrument, and so on. In this hook-up, you will al
ways play the first keyboard when recording. But you can
still use all your devices for providing sounds on playback.
If you plan to use more than three sound sources, we
recommend that you either use an interface with
more than one output, or a separate MIDI Thru box
instead of the Thru jacks on each unit.
Setting MIDI Thru and Local On/Off
On the MIDI page in the Preferences dialog (located on
the File menu under Windows and on the Cubase menu
under Mac OS X), you will find a setting called “MIDI Thru
Active”. This is related to a setting in your instrument
called “Local On/Off” or “Local Control On/Off”.
• If you use a MIDI keyboard instrument, as described earlier in
this chapter, MIDI Thru should be activated and that instru
ment should be set to Local Off (sometimes called Local Control Off – see the instrument’s operation manual for details).
-
-
20
Setting up your system
The MIDI signal from the keyboard will be recorded in Cubase
When “MIDI Thru” is active in
Cubase, MIDI data received is
immediately “echoed” back out.
When you press a key, it is sent out via MIDI to Cubase.
MIDI data coming in to
the instrument is played
by the “Synth” inside it.
When Local Control is turned on in the instrument, the keys you press
will be played by the “Synth” inside the instrument. When Local Control
is turned off, this connection is cut off.
“Synth”
and at the same time be re-routed back to the instrument so
that you hear what you are playing, without the keyboard “trig
gering” its own sounds.
• If you use a separate MIDI keyboard – one that does not produce any sounds itself – MIDI Thru in Cubase should also be
activated, but you don’t need to look for any Local On/Off setting in your instruments.
• The only case where MIDI Thru should be deactivated is if you
use Cubase with only one keyboard instrument and that instrument cannot be set to Local Off mode.
• MIDI Thru will be active only for MIDI tracks that are record enabled and/or have the Monitor button activated. See the chapter “Recording” on page 89 for more information.
Setting up MIDI ports in Cubase
The Device Setup dialog lets you set up your MIDI system
as follows:
Ö When you change MIDI port settings in the Device
Setup dialog, these are automatically applied.
Showing or hiding MIDI Ports
The MIDI ports are listed in the Device Setup dialog on the
MIDI Port Setup page. By clicking in the “Visible” column
for a MIDI input or output, you can specify whether or not
it is listed on the MIDI pop-up menus in the program.
If you are trying to hide a MIDI port which is already selected for a track or a MIDI device, a warning message will
appear, allowing you to hide – and disconnect – the port
or to cancel the operation and keep the MIDI port visible.
Setting up the “All MIDI Inputs” option
When you record MIDI in Cubase, you can specify which
MIDI input each recording MIDI track should use. How
ever, you can also select the “In ‘All MIDI Inputs’” option
for an input port, which causes any MIDI data from any
MIDI input to be recorded.
The “In ‘All MIDI Inputs’” option on the MIDI Port Setup
page allows you to specify which inputs are included when
you select All MIDI Inputs for a MIDI track. This can be es
pecially useful if your system provides several instances of
the same physical MIDI input – by deactivating the dupli
cates you make sure only the desired MIDI data is recorded.
Ö If you have a MIDI remote control unit connected, you
should also make sure to deactivate the “In ‘All MIDI Inputs’” option for that MIDI input. This will avoid accidentally
recording the data from the remote control when the “All
MIDI Inputs” option is selected as input for a MIDI track.
-
-
-
21
Setting up your system
Connecting a synchronizer
!
!
Make sure that all equipment is turned off before
making any connections!
When using Cubase with external tape transports, you will
most likely need to add a synchronizer to your system. All
connections and setup procedures for synchronization are
described in the chapter
“Synchronization” on page 493.
Setting up video
Cubase plays back video files in a number of formats,
such as AVI, QuickTime, or MPEG. QuickTime is used as
playback engine. Which formats can be played back de
pends on the video codecs installed on your system, see
the chapter
There are several ways to play back video, e. g. without any
special hardware, using a FireWire port, or using dedicated
video cards, see
If you plan to use special video hardware, install it and set
it up as recommended by the manufacturer.
Before you use the video hardware with Cubase, we recommend that you test the hardware installation with the
utility applications that came with the hardware and/or the
QuickTime Player application.
“Video” on page 509.
“Video output devices” on page 511.
-
Optimizing audio performance
This section gives you some hints and tips on how to get
the most out of your Cubase system, performance-wise.
Some of this text refers to hardware properties and can be
used as a guide when upgrading your system. This text is
very brief. Look for details and current information on the
Cubase web site!
Two aspects of performance
There are two distinct aspects of performance with respect to Cubase.
Short response times (latency)
Another aspect of performance is response time. The term
“latency” refers to the “buffering”, i. e. the temporary storing, of small chunks of audio data during various steps of
the recording and playback process on a computer. The
more and larger those chunks, the higher the latency.
High latency is most irritating when playing VST instruments and when monitoring through the computer, i. e.
when listening to a live audio source via the Cubase Mixer
and effects. However, very long latency times (several
hundred milliseconds) can also affect other processes like
mixing, e.
only after a noticeable delay.
While Direct Monitoring and other techniques reduce the
problems associated with very long latency times, a sys
tem that responds fast will always be more convenient to
work with.
• Depending on your audio hardware, it may be possible
to “trim” your latency times, usually by lowering the size
and the number of buffers.
For details, refer to the audio hardware documentation, or, if you are using a DirectX driver under Windows, the dialog help.
g. when the effect of a fader movement is heard
-
System factors that affect performance
RAM
Generally speaking, the more RAM is installed in your
computer, the better.
On computers running a Windows 32-bit operating
system, a running application can address a maximum of 2 GB of RAM. On a Macintosh computer
running Mac OS
The 64-bit versions of Windows and Mac OS X are
able to assign considerably more than 4
to a running 64-bit application.
This limitation is imposed by the operating system, and it
is independent of the amount of RAM that you may have
installed in your computer!
X, this limit is 4 GB.
GB of RAM
Tracks and effects
Simply put: the faster your computer, the more tracks, effects and EQ you will be able to play. Exactly what constitutes a “fast computer” is almost a science in itself, but
some hints are given below.
22
Setting up your system
Some program functions may “eat up” all the available
!
!
memory, e. g. recording, the use of effect plug-ins, and the
pre-loading of samples (see also
“RAM requirements for
recording” on page 92 and “Smart plug-in processing” on
page 188).
When a function has used up all the memory made
available by the operating system, the computer will
crash.
Always keep in mind the RAM limitation of your operating
system when setting up your projects.
CPU and processor cache
It goes without saying that the faster the computer processor, the better. But there are a number of factors that affect
the apparent speed of a computer: the bus speed and type
(PCI is strongly recommended), the processor cache size
and of course, the processor type and brand. Cubase relies
heavily on floating point calculations. When shopping for a
processor, please make sure that you get one that is pow
erful in calculating floating point arithmetics.
Note also that Cubase features full support for multi-processor systems. So, if you own a computer system with
more than one processor, Cubase can take advantage of
the total capacity and evenly distribute the processing
load to all available processors. For further information,
“Multi processing” on page 24.
see
Hard disk and controller
The number of hard disk tracks you can record and play
back at the same time also depends on the speed of your
hard disk and hard disk controller. If you use E-IDE disks
and controllers, make sure that the transfer mode is DMA
Busmaster. Under Windows, you can check the current
mode by launching the Windows Device Manager and
looking for properties of the IDE ATA/ATAPI Controller’s
primary and secondary channel. DMA transfer mode is en
abled by default, but may be turned off by the system
should hardware problems occur.
Audio hardware and driver
The hardware and its driver can have some effect on regular performance. A badly written driver can reduce the
performance of your computer. But where the hardware
driver design makes the most difference is with latency.
Again, we strongly recommend that you use audio
hardware for which there is a specific ASIO driver!
This is especially true when using Cubase for Windows:
• Under Windows, ASIO drivers written specifically for
the hardware are more efficient than the Generic Low Latency ASIO Driver or a DirectX driver and produce shorter
latency times.
• Under Mac OS X, audio hardware with properly written
Mac OS X (Core Audio) drivers can be very efficient and
produce very low latency times.
However, there are additional features currently only available with ASIO
drivers, such as the ASIO Positioning Protocol.
-
Making settings that affect performance
Audio buffer settings
Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both
the latency and the audio performance. Generally, the
smaller the buffer size, the lower the latency. On the other
hand, working with small buffers can be demanding for the
computer. If the audio buffers are too small, you may get
clicks, pops or other audio playback problems.
• Under Mac OS X, you can adjust the size of the buffers
on the VST Audio System page in the Device Setup dia
log.
You may also find buffer settings in the control panel for the audio hardware.
• Under Windows, you adjust the buffer size settings in
-
the control panel for the audio hardware (opened by click
ing the Control Panel button on the driver page in the Device Setup dialog).
-
-
23
Setting up your system
Optimizing processor scheduling (Windows only)
To get the lowest possible latencies when using ASIO under Windows (on a single-CPU system), the “system performance” has to be optimized for background tasks:
1. Open the Control Panel and select the System settings.
2. On the left, select the “Advanced system settings”
option.
The System Properties dialog opens.
3. Select the Advanced tab and click the “Settings…”
button in the Performance section.
The Performance Options dialog opens.
4. Select the Advanced tab and activate the “Adjust for
best performance of: Background services” option.
5. Click OK to close the dialogs.
Multi processing
On the VST Audio System page you will find the “Advanced options” section. Here you find advanced settings
for the VST Engine, including a Multi Processing option.
When this is activated and there is more than one CPU in
your system, the processing load is distributed evenly to
all available CPUs, allowing Cubase to make full use of the
combined power of the multiple processors.
• The ASIO meter (at the top) shows the ASIO time usage, i. e. the time required to complete the current processing tasks. The more tracks, effects, EQ, etc. you use
in your project, the longer processing will take, and the
longer the ASIO meter will show activity.
If the overload indicator (on the far right) lights up, you need to decrease
the number of EQ modules, active effects, and/or audio channels playing
back simultaneously.
• The lower bar graph shows the hard disk transfer load.
If the overload indicator (on the far right) lights up, the hard disk is not
supplying data fast enough to the computer. You may need to reduce the
number of tracks playing back by using the Disable Track function (see
“About track disable/enable” on page 86). If this does not help, you need
a faster hard disk.
Ö The overload indicator may occasionally blink, e. g.
when you locate during playback. This does not indicate a
problem, but happens because the program needs a mo
ment for all channels to load data for the new playback position.
Ö The ASIO and Disk load meters can also be shown on
the Transport panel (as “Performance”) and on the Project
window toolbar (as “Performance Meter”). There they are
shown as two miniature vertical meters (by default at the
left side of the panel/toolbar).
-
About the VST Performance window
The VST Performance window is opened from the Devices menu. The window shows two meter displays: The
ASIO meter, which indicates CPU load, and the Disk me
ter, which shows the hard disk transfer rate. It is recommended that you check this from time to time, or keep it
always open. Even if you have been able to activate a
number of audio channels in the project without getting
any warning, you may run into performance problems
when adding EQ or effects.
Setting up your system
-
24
3
VST Connections
About this chapter
Setting up busses
This chapter focuses on the settings you can perform in
the VST Connections window. Here you can set up input
and output busses, group and FX channels, external effects, and external instruments. Furthermore you can use
this window to configure the Control Room (Cubase only)
and access the Control Room itself.
Since input and output busses are vital for working with
Cubase, a large part of this chapter concentrates on busses and this is also the reason why you find this chapter at
the beginning of the Operation Manual. How to use the
busses is described in detail in the section
page 164.
“Routing” on
The VST Connections window
The VST Connections window is opened from the Devices menu. It contains the following tabs:
• The Inputs and Outputs tabs allow you to set up and configure
input and output busses, see
• The Group/FX tab allows you to create group and FX chan-
nels/tracks and to make output assignments for these, see
“Setting up group and FX channels” on page 29.
• The External FX tab (Cubase only) allows you to create effect
send/return busses for connecting external effects which can
then be selected via the effect pop-up menus from inside the
program. For further information, see
fects (Cubase only)” on page 30 and “Using external effects
(Cubase only)” on page 200.
• The External Instruments tab (Cubase only) allows you to cre-
ate input/output busses for connecting external instruments.
For further information, see “External instruments/effects (Cu-
base only)” on page 30 and the chapter “VST instruments and
instrument tracks” on page 206.
• The Studio tab (Cubase only) is where you enable and config-
ure the Control Room, see “VST Connections – Studio tab”
on page 174.
“Setting up busses” on page 26.
“External instruments/ef-
Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware.
• Input busses let you route audio from the inputs on your audio
hardware into the program. This means that when you record
audio, you will always do this through one or several input
busses.
• Output busses let you route audio from the program to the
outputs on your audio hardware. When you play back audio,
you will always do this through one or several output busses.
Once you understand the bus system and know how to
set up the busses properly, it will be easy to go on with
recording, playing back, mixing, and doing surround work
(Cubase only).
Strategies
The bus configuration is saved with the project – therefore
it is a good idea to add and set up the busses you need
and save these in a template project (see “Save as Tem-
plate” on page 51).
When you start working on new projects, you start from
this template. That way you get your standard bus config
uration without having to make new bus settings for each
new project. If you need to work with different bus configurations in different projects, you can either create several
different templates or store your configurations as presets
(see “Presets” on page 29). The templates can of course
also contain other settings that you regularly use – sample
rate, record format, a basic track layout, etc.
So, which type of busses do you need? This depends on
your audio hardware, your general audio setup (e. g. surround speaker setup) and what kind of projects you work
with.
-
26
VST Connections
Let’s say you are using audio hardware with eight analog
!
inputs and outputs and digital stereo connections (10 inputs and outputs all in all). Furthermore, you work with a
surround setup in 5.1 format (Cubase only). In this scenario, you may want to add the following busses:
Input busses
• Most likely you need at least one stereo input bus assigned to
an analog input pair. This will let you record stereo material. If
you want to be able to record in stereo from other analog input
pairs as well, you add stereo input busses for these, too.
• Although you can record mono tracks from one side of a stereo input, it may be a good idea to add a dedicated mono input bus. This can be assigned to an analog input to which you
have connected a dedicated microphone pre-amp, for exam
ple. Again, you can have several different mono busses.
• You probably want a dedicated stereo input bus assigned to
the digital stereo input, for digital transfers.
• Cubase only: If you want to transfer surround material directly
to a surround track, e.
g. from surround-configured location recording equipment, you need an input bus in that surround
format – in this example, this will be a 5.1 input bus.
Output busses
• You probably want one or several stereo output busses for
monitoring and listening to stereo mixes.
• For digital transfers, you need a stereo bus assigned to the
digital stereo output as well.
• Cubase only: You need a surround bus in the format of your
speaker configuration (in this example, 5.1) assigned to the
correct outputs (which in turn are connected to the correct
speakers). You may want additional surround busses if you
tend to work in different surround formats.
Different busses can use the same inputs/outputs on
the audio hardware! For example, you may want a
stereo output bus assigned to the same outputs as
the front stereo channels in your surround bus – this
enables you to listen to stereo mixes without having
to reconnect your speakers.
Preparations
Before you set up busses, you should name the inputs
and outputs on your audio hardware. For example, if you
are using a 5.1 surround speaker setup, you should name
the outputs according to which speaker they are con
nected to (Left, Right, Center, and so on).
The reason for this is compatibility – it makes it easier to
transfer projects between different computers and setups.
For example, if you move your project to another studio,
the audio hardware may be of a different model. But if
both you and the other studio owner have given your in
puts and outputs names according to the surround setup
(rather than names based on the audio hardware model),
Cubase will automatically find the correct inputs and out
puts for your busses and you will be able to play and re-
cord without having to change the settings.
To assign names to the inputs and outputs of your audio
hardware, proceed as follows:
1. Open the Device Setup dialog from the Devices menu.
2. On the VST Audio System page, make sure that the
correct driver for your audio hardware is selected.
If this is the case, your audio card is listed in the Devices list on the left of
the Device Setup window.
3. In the Devices list, select your audio card.
The available input and output ports on your audio hardware are listed on
the right.
4. To rename a port, click on its name in the Show As
column and enter a new name.
• If needed, you can also disable ports by deactivating
them in the Visible column.
Disabled ports are not shown in the VST Connections window. If you attempt to disable a port that is used by a bus, you will be asked whether
this is really what you want – note that this will remove the port from the
bus!
5. Click OK to close the Device Setup dialog.
Ö If you open a project created on another computer and
the port names do not match (or the port configuration is
not the same – e.
with multi-channel i/o and you open it on a stereo in/out
system), the Missing Ports dialog will appear. This allows
you to manually re-route ports used in the project to ports
available in your system.
g. the project is created on a system
-
-
-
27
VST Connections
Mac OS X only: Port selection and activation
!
On the settings page for your audio card (opened via the
Device Setup dialog, see above), you can specify which
input and output ports are active. This allows you to use
the Microphone input instead of the Line input or even to
deactivate the audio card input or output completely, if re
quired.
Ö This function is only available for Built-In Audio, standard USB audio devices and a certain number of other
audio cards.
Adding input and output busses
Depending on whether you have selected the Inputs or
the Outputs tab in the VST Connections window, the corresponding busses are listed, with the following information:
ColumnDescription
Bus NameLists the busses. You can select and rename busses by
SpeakersIndicates the speaker configuration (mono, stereo, sur-
Audio DeviceThis shows the currently selected ASIO driver.
Device PortIf a bus entry is expanded to show all speaker channels,
Click (Outputs
tab only)
clicking on them in this column.
round formats (Cubase only)) of each bus.
this column shows which physical inputs/outputs on your
audio hardware are used by the bus. If the bus entry is
collapsed, only the first port used by this bus is visible
here.
You can route the click to a specific output bus, regardless of the actual Control Room output, or even when the
Control Room is disabled.
3. Select a (channel) configuration.
The Configuration pop-up menu contains a Mono and a Stereo option as
well as several surround formats (Cubase only). Additional surround for
mats are listed on the “More…” submenu.
• Alternatively, you can right-click in the VST Connections
window and add a bus in the desired format directly from
the context menu.
The new bus appears with the ports visible.
4. For each of the speaker channels in the bus, click in
the Device Port column to select a port on your audio
hardware.
The pop-up menu that opens lists the ports with the names you have assigned in the Device Setup dialog.
Setting the Main Mix bus (the default output
bus)
The Main Mix is the output bus that each new audio, group
or FX channel is automatically routed to.
Any of the output busses in the VST Connections window
can be the default output bus. By right-clicking on the
name of an output bus, you can set it as the Main Mix bus.
-
To add an input or output bus, proceed as follows:
1. Open the Inputs or Outputs tab depending on the type
of bus that you want to add.
2. Click the Add Bus button.
A dialog opens.
VST Connections
Setting the default output bus.
The Main Mix is indicated by an orange colored
speaker icon next to its name.
28
Adding child busses (Cubase only)
A surround bus is essentially a set of mono channels –
6 channels in the case of the 5.1 format. If you have a
mono track in the project, you can route it to a separate
speaker channel in the bus (or route it to the parent sur
round bus and use the SurroundPanner to position it in
the surround image). But what if you have a stereo track
that you simply want to route to a stereo channel pair
within the bus (Left and Right or Left Surround and Right
Surround, for example)? For this you need to create a
child bus.
Proceed as follows:
1. In the Bus Name column, select the surround bus and
right-click on it to open the context menu.
-
Presets
On the Inputs and Outputs tabs you will find a Presets
menu. Here you can find three different types of presets:
• A number of standard bus configurations.
• Automatically created presets tailored to your specific
hardware configuration.
On startup, Cubase analyzes the physical inputs and outputs provided
by your audio hardware and creates a number of hardware-dependent
presets with the following possible configurations:
• One stereo bus.
• Various combinations of stereo and mono busses.
• A number of mono busses.
• Cubase only: one 5.1 bus (if you have 6 or more inputs).
• Cubase only: various combinations of 5.1 and stereo busses
(if you have 6 or more inputs).
• Cubase only: various combinations of 5.1 and mono busses (if
you have 6 or more inputs).
• Your own user presets that you can save by clicking the
Store button (“+” symbol). You can then select the stored
configuration directly from the Presets pop-up menu at
any time. To remove a stored preset, select it and click the
Delete button (“-” symbol).
Setting up group and FX channels
2. Select a channel configuration from the “Add Child
Bus” submenu.
As you can see, you can create stereo child busses (routed to various
speaker channel pairs in the surround bus) or other surround bus formats
(with fewer channels than the “parent bus”).
The child bus that you created will be available for routing
in the Mixer. It is a part of the parent surround bus, which
means that it has no separate channel strip.
Although child busses are probably most useful in output
busses, you can also create child busses within a sur
round input bus – for example if you want to record a stereo channel pair (e. g. front left-right) in the surround bus
to a separate stereo track.
VST Connections
The Group/FX tab in the VST Connections window shows
all group channels and FX channels in your project. You
can create new group or FX channels by clicking the cor
responding Add button. This is the same as creating
group channel tracks or FX channel tracks in the Project
window (see
“Using group channels” on page 165 and
the chapter “Audio effects” on page 187).
However, the VST Connections window also allows you
to create child busses for group and FX channels (Cubase only). This is useful if you have group or FX channels
in surround format and want to route stereo channels to
specific channel pairs in these.
Creating a child bus for a group or FX channel in surround
format is similar to creating a child bus for input and out
put busses, see “Adding child busses (Cubase only)” on
page 29.
29
-
-
About monitoring
!
!
The VST Connections window allows you to set up the
busses used for monitoring, activate/deactivate the Control Room and open the Control Room Mixer. For details
about using the Control Room and setting up the Studio
tab in the VST Connections window, see the chapter
“Control Room (Cubase only)” on page 172.
When the Control Room is disabled on the Studio tab of
the VST Connections window, the Main Mix bus is used
for monitoring. In this case you can adjust the monitoring
level in the regular Project Mixer, see the chapter
Mixer” on page 145.
Ö In Cubase Artist, the Main Mix bus is always used for
monitoring.
“The
External instruments/effects
(Cubase only)
Cubase supports the integration of external effect devices
and external instruments, e. g. hardware synthesizers, into
the sequencer signal flow.
You can use the External Instruments tab and the External
FX tab in the VST Connections window to define the
necessary send and return ports and access the instru
ments/effects through the VST Instruments window.
External instruments and effects are indicated by an
“x” icon in the list next to their names in the respective pop-up menus.
-
Connecting the external effect/instrument
To set up an external effect or instrument, proceed as
follows:
1. Connect an unused output pair on your audio hardware to the input pair on your external hardware device.
In this example, we assume that the hardware device has stereo inputs
and outputs.
2. Connect an unused input pair on your audio hardware
to the output pair on your hardware device.
Please note that it is possible to select input/output
ports for external effects/instruments that are already
used (i.
e. that have been selected as inputs/outputs
in the VST Connections window). If you select a
used port for an external effect/instrument, the exist
ing port assignment will be broken. Note that you will
not get a warning message!
Once the external device is connected to the audio hardware of your computer, you have to set up the input/output busses in Cubase.
Setting up external effects
To set up an external effect in the VST Connections window, proceed as follows:
1. Open the External FX tab and click the “Add External
FX” button.
A dialog opens.
-
Requirements
• To use external effects, you need audio hardware with
multiple inputs and outputs. To use external instruments, a
MIDI interface must be connected to your computer.
An external effect will require at least one input and one output (or input/
output pairs for stereo effects) in addition to the input/output ports you
use for recording and monitoring.
• As always, audio hardware with low-latency drivers is a
good thing to have.
Cubase will compensate for the input/output latency and ensure that the
audio processed through external effects is not shifted in time.
VST Connections
2. Enter a name for the external effect and specify the
send and return configurations.
Depending on the type of effect, you can specify mono, stereo or surround configurations.
30
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