Cristina Bachmann, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer,
Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number
of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specically allowed in the License Agreement. No
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
8Platform-Independent Documentation
8PDF Documents and Online Documentation
9Conventions
10Key Commands
11Setting up Your System
11Setting up Audio
18Setting up MIDI
20Synchronizers
21Audio Connections
21Audio Connections Window
26Renaming the Hardware Inputs and Outputs
28Adding Input and Output Busses
28Adding Child Busses (Cubase Pro only)
29Presets for Input and Output Busses
29Adding Group and FX Channels (Cubase Pro
only)
30Monitoring Bus
30External Instruments and Effects (Cubase Pro
only)
36Bus Congurations
38Project Window
39Showing/Hiding Zones
39Project Zone
54Left Zone
63Lower Zone
69Right Zone
75Keyboard Focus in the Project Window
76Zooming in the Project Window
80Snap Function
82Cross-Hair Cursor
83Edit History Dialog
84Color Handling
89Project Handling
89Creating New Projects
89Hub
91Project Assistant Dialog
91Project Files
92Template Files
93Project Setup Dialog
96Opening Project Files
97Saving Project Files
98Reverting to the Last Saved Version
98Choosing a Project Location
99Self-Contained Projects
101Tracks
101Track Inspector Settings Dialog
102Track Control Settings Dialog
170Adding Tracks via the Add Track Dialog
170Adding Other Tracks
171Adding Tracks Using Track Presets
171Adding Tracks by Dragging Files from the
MediaBay
172Track Import (Cubase Pro only)
175Track Export (Cubase Pro only)
176Exporting MIDI Tracks as Standard MIDI Files
178Merging Mono Audio Tracks to Multi-Channel
Tracks
179Removing Selected Tracks
180Removing Empty Tracks
180Moving Tracks in the Track List
180Renaming Tracks
180Automatically Assigning Colors to New Tracks
180Showing Track Pictures
182Setting the Track Height
183Selecting Tracks
184Deselecting Tracks
184Duplicating Tracks
184Disabling Tracks
185Organizing Tracks in Folder Tracks
185Handling Overlapping Audio
186Track Folding Menu
187Events Display on Folder Tracks
187Modifying Event Display on Folder Tracks
187Lanes, Takes and Overlapping Events
190Dening the Track Time Base
191Track Versions
198Track Presets
205Parts and Events
205Events
209Parts
210Editing Techniques for Parts and Events
225Range Editing
225Creating a Selection Range
226Editing Selection Ranges
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Table of Contents
230Playback and Transport
230Transport Panel
234Transport Menu
239Transport Bar
244Transport Pop-Up Window
245Time Display Window
246Left and Right Locators
247Setting the Project Cursor Position
248Auto-Scroll Settings Menu
249Time Formats
250Pre-Roll and Post-Roll
251Punch In and Punch Out
251Metronome Click
260Chase
262On-Screen Keyboard
262Recording MIDI With the On-Screen Keyboard
262On-Screen Keyboard Options
264Recording
264Basic Recording Methods
268Monitoring
271Audio Recording Specics
275MIDI Recording Specics
281Remaining Record Time
281Lock Record
318Adding Arranger Events on the Arranger Track
319Arranger Editor
322Setting up an Arranger Chain and Adding
Events
324Jump Mode
326Arranging Music to Video
327Transpose Functions
327Project Root Key
330Transpose Track
332Keep Transpose in Octave Range
333Transpose on the Info Line
334Excluding Individual Parts or Events from
Global Transpose
335Markers
335Position Markers
335Cycle Markers
336Markers Window
340Marker Track
342Importing and Exporting Markers
344MixConsole
344MixConsole in Lower Zone
347MixConsole Window
412VCA Faders (Cubase Pro only)
412VCA Fader Settings
414Creating VCA Faders in the MixConsole
415Assigning VCA Faders to Link Groups
415Removing VCA Faders from Link Groups
416Nested VCA Faders
416VCA Fader Automation
418Control Room (Cubase Pro only)
418Adding Channels to the Control Room
419Output Routing
419Exclusive Assignment of Monitor Channels
419Control Room Channels
421Control Room - Main Tab
426Control Room - Inserts Tab
428Setting up a Cue Mix
429Adjusting the Overall Cue Send Level
431Metering and Loudness (Cubase Pro only)
431Metering
432Loudness Measurement
437Audio Effects
437Insert Effects and Send Effects
439Insert Effects
447VST Effect Selector
448Send Effects
453Side-Chain Input
456Dither Effects
456External Effects (Cubase Pro only)
456Effect Control Panel
459Effect Presets
463System Component Information Window
501Sample Editor Toolbar
505Info Line
506Overview Line
506Sample Editor Inspector
509Ruler
510Waveform Display
512Range Editing
516Regions List
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Table of Contents
518Snap Point
521Hitpoints
521Calculating Hitpoints
524Locating to Hitpoints in the Project Window
524Slices
527Creating a Groove Quantize Map
527Creating Markers
527Creating Regions
528Creating Events
528Creating Warp Markers
528Creating MIDI Notes
530Tempo Matching Audio
530Algorithm Presets
531Stretching Audio Events to the Project Tempo
531Musical Mode
533Auto Adjust
534Manual Adjust
535Free Warp
537Audio Alignment
540Flattening Realtime Processing
540Unstretching Audio Files
542VariAudio (Cubase Pro only)
542VariAudio and Oine Processes
543VariAudio Inspector Section
544Smart Controls
546Segmenting Monophonic Audio
547Segments and Gaps
548Auditioning
548Navigation and Zoom
549Segment Editing
551Pitch Changes
558Timing Modications
559Showing MIDI Reference Tracks
560Formant Shifting
561Editing Volume
561Functions Menu
565Harmony Voices for Audio
567Audio Part Editor
569Audio Part Editor Toolbar
573Info Line
573Ruler
574Lanes
574Operations
578Sampler Tracks
578Loading Audio Samples into Sampler Control
579Loading MIDI Parts into Sampler Control
579Creating Sampler Tracks
580Sampler Control
589Sample Editing and Playback Functions
591Transferring Samples from Sampler Control to
VST Instruments
592Pool
592Pool Window
597Working with the Pool
611MediaBay and Media Rack
611Media Rack in Right Zone
622MediaBay Window
649Working with Volume Databases
651MediaBay Settings
686Automation Curves
686Static Value Line
686Write/Read Automation
687Writing Automation Data
689Editing Automation Events
694Automation Tracks
695Virgin Territory vs. Initial Value (Cubase Pro
only)
696Automation Panel (Cubase Pro only)
705MIDI Controller Automation
708VST Instruments
708Adding VST Instruments
709VST Instrument Control Panel
711VST Instrument Selector
711Creating Instrument Tracks
711VST Instruments in the Right Zone
712VST Instruments Window
712VST Instruments Window Toolbar
713VST Instrument Controls
715Presets for Instruments
717Playing Back VST Instruments
719Latency
719Import and Export Options
721VST Quick Controls
722Side-Chain Input for VST Instruments
724External Instruments (Cubase Pro only)
725Installing and Managing VST Plug-ins
725Plug-ins and Collections
728Adding New Plug-in Collections
729Hiding Plug-ins
729Reactivating Plug-ins from the Blacklist
731Track Quick Controls
732Parameter Assignment
735Quick Controls and Automatable Parameters
736Connecting Track Quick Controls with Remote
Controllers
738Remote Controlling Cubase
738Connecting Remote Devices
738Removing the Remote Input from All MIDI
Inputs
739Setting up Remote Devices
741Remote Devices and Automation
741Assigning Commands to Remote Devices
742Generic Remote Page
747Remote Control Editor
752Joysticks
752Apple Remote (macOS only)
753Track Quick Controls
754VST Quick Controls
755MIDI Realtime Parameters and MIDI Effects
755MIDI Track Parameters
757MIDI Modiers
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Table of Contents
762MIDI Effects
765Transpose and Velocity on the Info Line
766Using MIDI Devices
766Program Change Messages and Bank Select
Messages
767Patch Banks
767MIDI Device Manager
773Device Panels (Cubase Pro only)
776MIDI Functions
776Transpose Setup Dialog
777Merging MIDI Events into a New Part
779Dissolve Part Dialog
780Bouncing MIDI Parts
781Repeating MIDI Events of Independent Track
Loops
781Extending MIDI Notes
781Fixing MIDI Note Lengths
782Fixing MIDI Note Velocities
782Rendering Sustain Pedal Data to Note Lengths
783Deleting Overlaps
783Editing Velocity
784Deleting Double Notes
784Deleting Controller Data
784Deleting Continuous Controller Data
784Restricting Polyphonic Voices
785Thinning Out Controller Data
785Extracting MIDI Automation
786Reversing the Playback Order of MIDI Events
786Inverting the Order of Selected MIDI Events
786Creating a Tempo Track from Tapping (Cubase
910Chord Events
917Scale Events
918Voicings
920Converting Chord Events to MIDI
921Controlling MIDI or Audio Playback Using the
Chord Track
924Assigning Voices to Notes
925Extracting Chord Events from MIDI
926Recording Chord Events with a MIDI Keyboard
927Chord Pads
927Chord Pads Zone
930Functions Menu
931Chord Assistant
933Chord Assignment
936Swapping Chord Assignments
937Copying Chord Assignments
937Playing Back and Recording Chords
940Player Setup
947Chord Pads Setup Dialog
952Chord Pads Presets
953Creating Chord Events from Chord Pads
953Creating MIDI Parts from Chord Pads
954Logical Editor
954Window Overview
955Filter Conditions
964Selecting a Function
965Specifying Actions
968Applying the Dened Actions
968Presets
970Project Logical Editor (Cubase Pro only)
970Project Logical Editor Window Overview
971Filter Conditions
980Specifying Actions
983Selecting a Function
984Applying Macros
984Applying the Dened Actions
984Presets
986Editing Tempo and Time Signature
986Project Tempo Modes
986Track Time Base
987Tempo Track Editor
990Tempo Track
991Tempo Changes for Projects
996Setting up a Fixed Project Tempo
998Beat Calculator
998Tempo Detection (Cubase Pro only)
999Exporting a Tempo Track (Cubase Pro only)
1000Importing a Tempo Track (Cubase Pro only)
1000Process Tempo Dialog (Cubase Pro only)
1001Process Bars Dialog (Cubase Pro only)
1002Time Warp (Cubase Pro only)
1003Set Denition from Tempo Dialog
1004Time Signature Events
1016Export Audio Mixdown Dialog
1021Mixing Down to Audio Files
1022Available Channels for Export (Cubase Pro only)
1024File Formats
1032Synchronization
1032Master and Slave
1033Timecode Formats
1035Clock Sources
1036Project Synchronization Setup Dialog
1041External Synchronization
1042Setting up Synchronization for a Personal
Music Studio (Cubase Pro only)
1044VST System Link
1044Setting up VST System Link
1048Activating VST System Link
1051Application Examples
1054Video
1054Video File Compatibility
1055Frame Rates
1055Video Output Devices
1056Preparations for Creating Video Projects
1058Preparations for Video Playback
1060Editing Video
1062Exchanging Files with Other Applications
1062OMF Files (Cubase Pro only)
1065AAF Files
1070ReWire
1070Introduction
1070Enabling ReWire Applications
1071Launching and quitting
1072Activating ReWire channels
1072Using the transport and tempo controls
1073How the ReWire channels are handled
1073Routing MIDI via ReWire
1074Considerations and limitations
1118MIDI
1122MediaBay
1122Metering
1123Record
1125Scores (Cubase Pro only)
1127Transport
1128User Interface
1129VST
1131VariAudio (Cubase Pro only)
1132Video
1133Index
7
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Introduction
The documentation covers the following Steinberg products: Cubase Pro and Cubase Artist.
Functions that are only available in Cubase Pro and not in Cubase Artist are clearly indicated. The
screenshots are taken from Cubase Pro.
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specic to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for
Some points to consider:
●
The screenshots are taken from Windows.
●
Some functions that are available on the File menu on Windows can be found in the
program name menu on macOS.
Windows and macOS.
PDF Documents and Online Documentation
The documentation consists of several documents. You can read them online or download them
from steinberg.help. To visit steinberg.help, do one of the following:
●
Enter www.steinberg.help in the address bar of your web browser.
●In the program, select Help > Cubase Help.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations,
parameters, functions, and techniques.
Score Layout and Printing (Cubase Pro only)
Describes the professional music notation, score editing, and printing features
included in the Score Editor.
Remote Control Devices
Lists the supported MIDI remote control devices.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins, VST
instruments, and MIDI effects.
Steinberg Library Manager
Describes how you can register and manage your VST Sound libraries.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic
SE.
8
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Introduction
Conventions
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent
SE.
Retrologue
Describes the features and parameters of the included VST instrument Retrologue.
MIDI Devices
Describes how to manage MIDI devices and device panels.
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulll a condition before starting a
procedure.
Markup
Procedure
Lists the steps that you must take to achieve a specic result.
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Example
Provides you with an example.
Result
Shows the result of the procedure.
After Completing This Task
Informs you about actions or tasks that you can perform after completing the
procedure.
Related Links
Lists related topics that you can nd in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select Project > Add Track.
9
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Introduction
Key Commands
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modier keys, some
of which are different depending on the operating system.
When key commands with modier keys are described in this manual, they are indicated with the
Windows modier key rst, followed by the macOS modier key and the key.
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
10
Page 11
Setting up Your System
To use Cubase, you must set up your audio, and if required, your MIDI system.
Setting up Audio
IMPORTANT
Make sure that all equipment is turned off before making any connections.
Simple Stereo Input and Output Setup
If you only use a stereo input and output from Cubase, you can connect your audio hardware, for
example, the inputs of your audio card or your audio interface, directly to the input source and
the outputs to a power
amplier and speaker.
Audio Connections
Your system setup depends on many different factors, for example, on the kind of project that
you want to create, on the external equipment that you want to use, or on the computer
hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also
depends on your setup.
11
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Setting up Your System
Setting up Audio
Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the audio
sources and inputs are matched. Using the correct type of input is important to avoid distortion
or noisy recordings. For example, different inputs can be used, such as consumer line level (-10
dBV) or professional line level (+4 dBu).
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For
details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your
audio hardware, since these are handled differently for each card. Adjusting input levels is either
done in a special application that is included with the hardware or its control panel.
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock connection between
the audio hardware and external devices. For details, refer to the documentation that came with
the audio hardware.
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your
recordings.
Selecting an Audio Driver
By selecting an audio driver, you allow Cubase to communicate with the audio hardware.
Normally, when you start Cubase, a dialog opens that prompts you to select a driver, but you can
also select your audio hardware driver as described below.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO
driver developed specically for the hardware. If no ASIO driver is installed, contact the
manufacturer of your audio hardware for information on available ASIO drivers. If no specic
ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
Setting up Audio Hardware
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
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Setting up Your System
Setting up Audio
3. Do one of the following to open the control panel for your audio hardware:
●On Windows, click Control Panel.
●On macOS, click Open Cong App.
This button is available only for some hardware products. If it is not available in your
setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different
for each audio interface brand and model. However, control panels for the Generic Low
Latency ASIO Driver
4. Set up your audio hardware as recommended by the manufacturer.
VST Audio System Page
On the VST Audio System page you can select an ASIO driver for your audio hardware.
●To open the VST Audio System page, select Studio > Studio Setup and select VST Audio System in the Devices list.
(Windows only) are provided by Steinberg.
The following options are available:
ASIO Driver
Allows you to select a driver.
Release Driver when Application is in Background
Releases the driver and allows other applications to play back via your audio
hardware even though Cubase is running.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
13
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Setting up Your System
Setting up Audio
ASIO-Guard Latency
HW Sample Rate
HW Pull Up/Down
Set to Defaults
Processing Precision
Shows the ASIO-Guard latency.
Shows the sample rate of your audio hardware.
Shows the pull up/down status of the audio hardware.
Allows you to restore the default settings.
Allows you to set the audio processing precision to 32 bit oat or 64 bit oat.
Depending on this setting, all channels are processed and mixed in 32-bit oating-point or 64-bit oating-point format.
NOTE
A processing precision of 64 bit oat can increase CPU load and memory
consumption.
To show all plug-ins that support 64-bit oat processing, open the VST Plug-in
Manager and activate Show Plug-ins That Support 64-Bit Float Processing in the
Display Options pop-up menu.
NOTE
VST 2 plug-ins and instruments are always processed with 32-bit precision.
Activate Multi Processing
Allows you to distribute the processing load evenly to all available CPUs. This way,
Cubase can make full use of the combined power of multiple processors.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is
activated.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the
processing stability and audio processing performance. However, higher levels also
lead to an increased ASIO-Guard latency and memory usage.
Audio Priority (Windows only)
This setting should be set to Normal if you work with audio and MIDI. If you do not
use MIDI at all, you can set this to Boost.
Activate Steinberg Audio Power Scheme
If this option is activated, all power safe modes that have an impact on real time
processing are deactivated. Note that this is only effective for very low latencies, and
that it increases the power consumption.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to
starting playback. This allows for smooth playback.
Adjust for Record Latency
If this is activated, the plug-in latencies are taken into account during recording.
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Setting up Your System
Setting up Audio
Record Shift
Allows you to shift the recordings by the specied value.
RELATED LINKS
VST Plug-in Manager Window on page 726
ASIO Driver Setup Page
This page allows you to set up your ASIO driver.
●To open the page where you can set up the ASIO driver, select Studio > Studio Setup and
select the audio driver in the Devices list.
The following options are available:
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from
Cubase.
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Setting up Your System
Setting up Audio
Ports Reset
Allows you to reset all port names and visibilities.
I/O
The port input/output status.
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Using External Clock Sources
If you are using an external clock source, Cubase must be notied that it receives external clock
signals and derives its speed from that source.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally Clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the
sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Formateld on the Project window status line
is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is
therefore faster or slower.
Using Several Audio Applications Simultaneously
You can allow other applications to play back via your audio hardware even though Cubase is
running.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Activate Release Driver when Application is in Background.
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Setting up Your System
Setting up Audio
RESULT
The application that has the focus gets access to the audio hardware.
Audio Hardware Conguration
Most audio cards provide one or more small applications that allow you to customize your
hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
●
Selecting which inputs/outputs are active.
●
Setting up word clock synchronization.
●
Turning on/off monitoring via the hardware.
●
Setting levels for each input.
●
Setting levels for the outputs so that they match the equipment that you use for
monitoring.
●
Selecting digital input and output formats.
●Making settings for the audio buffers.
Setting up Input and Output Ports
Once you have selected the driver for your audio hardware and have set it up, you must specify
which inputs and outputs to use.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your settings.
4. Click OK.
RELATED LINKS
ASIO Driver Setup Page on page 15
Audio Bus Setup
Cubase uses a system of input and output busses to transfer audio between the program and
the audio hardware.
Input busses let you route audio from the inputs of your audio hardware into Cubase. This
●
means that audio is always recorded through one or several input busses.
Output busses let you route audio from Cubase to the outputs of your audio hardware.
●
This means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source,
for example, a microphone, to your audio interface and start recording, playing back, and
mixing.
17
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Setting up Your System
Setting up MIDI
RELATED LINKS
Audio Connections on page 21
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available:
Externally by listening to the signal before it reaches Cubase.
●
●Via Cubase.
●
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 269
Monitoring via Cubase on page 269
ASIO Direct Monitoring on page 269
Setting up MIDI
IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
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Setting up Your System
Setting up MIDI
4. Click OK.
Setting up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track should use.
However, you can also record any MIDI data from any MIDI input. You can specify which inputs
are included when you select
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from the
remote control when
4. Click OK.
All MIDI Inputs for a MIDI track.
All MIDI Inputs is selected as input for a MIDI track.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the Inspector,
the MIDI track uses all MIDI inputs that you specied in the MIDI Port Setup.
MIDI Port Setup Page
The MIDI Port Setup page in the Studio Setup dialog displays the connected MIDI devices and
allows you to set up their ports.
●To open the MIDI Port Setup page, select Studio > Studio Setup and activate MIDI Port Setup in the Devices list.
The following columns are displayed:
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Setting up Your System
Synchronizers
Device
I/O
Port System Name
Show As
Visible
State
In 'All MIDI Inputs'
The connected MIDI devices.
The port input/output status.
The system name of the port.
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Allows you to activate/deactivate MIDI ports.
The state of the MIDI port.
Allows you to record MIDI data from all MIDI inputs.
NOTE
Deactivate this option if you use remote control devices.
The following options are available:
Use System Timestamp for 'Windows MIDI' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Use Device 'DirectMusic'
If you do not use a device with a DirectMusic device driver, you can leave this option
deactivated. This enhances the system performance.
Use System Timestamp for 'DirectMusic' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Plug and Play Support for USB MIDI Devices
Cubase supports plug and play of USB MIDI devices. These devices can be plugged in and
switched on while the application is running.
Synchronizers
When using Cubase with external tape transports, you most likely must add a synchronizer to
your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of
your synchronizer.
RELATED LINKS
Synchronization on page 1032
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Audio Connections
To play back and record in Cubase, you must set up input and output busses in the Audio
Connections window. Here, you can also set up group and FX channels, external effects, external
instruments, and the Control Room (Cubase Pro only).
The bus types that you need depend on your audio hardware, on your general audio setup, for
example your surround speaker setup, and on the projects that you use.
Audio Connections Window
The Audio Connections window allows you to set up input and output busses, group and FX
channels, external effects, and external instruments. Furthermore, you can use this window to
access and congure the Control Room (Cubase Pro only).
●To open the Audio Connections window, select Studio > Audio Connections.
Inputs/Outputs Tab
The Inputs and Outputs tabs allow you to set up and congure input and output busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus conguration.
Presets
Opens the Presets menu, where you can select bus conguration presets. Store
allows you to save a bus conguration as preset. Delete deletes the selected preset.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro
only)) of each bus.
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Audio Connections
Audio Connections Window
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the rst port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
Group/FX Tab (Cubase Pro only)
This tab allows you to create group and FX channels/tracks and to make output assignments for
these.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Group
Opens the Add Group Channel Track dialog, where you can create a new group
channel track.
Add FX
Opens the Add FX Channel Track dialog, where you can create a new FX channel
track.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro
only)) of each bus.
Output Routing
Lets you select the output routing for the corresponding bus.
External FX Tab (Cubase Pro only)
This tab allows you to create send effect or return busses. You can use these to connect external
effects which can then be selected via the effect pop-up menus from inside the program.
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Audio Connections
Audio Connections Window
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add External FX
Opens the Add External FX dialog, where you can congure a new external FX.
Favorites
Lets you store external effect congurations as favorites that you can recall.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro
only)) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the
rst port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
Delay
Allows you to enter a value to compensate for an inherent delay (latency) of your
hardware effect device during playback. You can right-click the Delay column for the
effect and select Check User Delay to automatically determine the delay value.
NOTE
The latency of the audio hardware is handled automatically by Cubase.
Send Gain
Allows you to adjust the level of the signal that is sent to the external effect.
Return Gain
Allows you to adjust the level of the signal that the external effect sends.
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Audio Connections
Audio Connections Window
NOTE
Excessive output levels from an external effect device can cause clipping in the audio
hardware. You cannot use the Return Gain setting to compensate for this. You must
lower the output level on the effect device instead.
MIDI Device
When you click in this column, a pop-up menu opens where you can disconnect the
effect from the associated MIDI device, select a MIDI device, create a new device, or
open the
Used
Whenever you insert an external effect into an audio track, this column shows a
checkmark (x) to indicate that the effect is being used.
External Instruments Tab (Cubase Pro only)
This tab allows you to create input/output busses that can be used to connect external
instruments.
MIDI Device Manager to edit the MIDI device.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add External Instrument
Opens the Add External Instrument dialog, where you can congure a new external
instrument.
Favorites
Lets you store external instrument congurations as favorites that you can recall.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro
only)) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the rst port that is used by this bus is visible.
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Audio Connections
Audio Connections Window
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
Delay
Allows you to enter a value to compensate for an inherent delay (latency) of your
hardware effect device during playback. You can right-click the
instrument and select Check User Delay to automatically determine the delay value
that is used for delay compensation.
NOTE
The latency of the audio hardware is handled automatically by Cubase.
Return Gain
Allows you to adjust the level of the signal coming in from the external instrument.
NOTE
Delay column for the
Excessive output levels from an external effect device can cause clipping in the audio
hardware. The
lower the output level on the effect device instead.
MIDI Device
When you click in this column, a pop-up menu opens where you can disconnect the
instrument from the associated MIDI device, select a MIDI device, create a new
device, or open the
Used
Whenever you insert the external instrument into a VST instrument slot, this column
shows a checkmark (
Return Gain setting cannot be used to compensate for this. You must
MIDI Device Manager to edit the MIDI device.
x) to indicate that the instrument is being used.
Control Room Tab (Cubase Pro only)
This tab allows you to enable and congure the Control Room.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
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Audio Connections
Renaming the Hardware Inputs and Outputs
Add Channel
Opens a menu where you can select the type of channel that you want to add. You
can add the following channels:
●External Input
●Talkback
●Cue
●Headphone
●Monitor
Presets
Opens the Presets menu, where you can select bus conguration presets. Store
allows you to save a bus conguration as preset. Delete deletes the selected preset.
Enable/Disable Control Room
Enables/Disables the Control Room.
Open Control Room
Opens the Control Room window.
Conguration
Displays the selected channel conguration.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro
only)) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the rst port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
RELATED LINKS
Control Room (Cubase Pro only) on page 418
Renaming the Hardware Inputs and Outputs
Before you set up busses, you should rename the default inputs and outputs of your audio
hardware. This allows transferring projects between different computers and setups.
For example, if you move your project to another studio, the audio hardware may be of a
different model. But if you and the other studio owner have agreed on identical names for your
inputs and outputs, Cubase corrects inputs and outputs for your busses.
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Audio Connections
Renaming the Hardware Inputs and Outputs
NOTE
If you open a project that was created on another computer and the port names do not match or
the port conguration is not the same, the Missing Ports dialog appears. This allows you to
manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 97
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the Audio
Connections window.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.
Activating and Deactivating Ports (macOS only)
On macOS you can specify which input and output ports are active. This allows you to use the
microphone input instead of the line input or to deactivate the audio card input or output.
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain
number of other audio cards.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.
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Audio Connections
Adding Input and Output Busses
Adding Input and Output Busses
PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, congure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel conguration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a
port of your audio hardware.
Setting the Default Output Bus (Main Mix)
The Main Mix is the default output bus to which each new audio, group, or FX channel is
automatically routed. If only one bus is available, this bus is automatically used as the default
output bus.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default
output bus.
2. Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its
name.
RELATED LINKS
Inputs/Outputs Tab on page 21
Adding Child Busses (Cubase Pro only)
Child busses allow you to route tracks to particular channels within a bus.
For example, you can route a stereo track to a stereo channel pair within a surround bus. Or you
can record a stereo channel pair in the surround bus to a separate stereo track.
PROCEDURE
1. On the Inputs tab, Outputs tab, or Group/FX tab, right-click a surround bus.
2. Click Add Child Bus and select a channel conguration.
RESULT
The child bus is created and can be used for routing.
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Audio Connections
Presets for Input and Output Busses
Presets for Input and Output Busses
For input and output bus congurations, you can use different kinds of presets.
●A number of standard bus congurations.
●Automatically created presets tailored to your specic hardware conguration.
On startup, Cubase analyzes the physical inputs and outputs that are provided by your
audio hardware and creates a number of hardware-dependent presets.
Your own presets.
●
NOTE
You can create default presets for input and output bus congurations. If you create a new
empty project, these default presets are applied. To create default presets, save your preferred
input and output bus congurations under the name Default. If you have not dened default
presets, the last used input and output bus conguration is applied when creating a new empty
project.
Saving a Bus Conguration Preset
You can save your own input and output bus conguration and the studio conguration as
presets.
PROCEDURE
1. Select Studio > Audio Connections.
2. Set up your bus conguration.
3. Click Store.
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.
Deleting a Bus Conguration Preset
PROCEDURE
1. Select Studio > Audio Connections.
2. From the Presets menu, select the preset that you want to delete.
3. Click Delete.
RESULT
The preset is deleted.
Adding Group and FX Channels (Cubase Pro only)
Group channels and FX channels allow you to group bus congurations.
Adding group and FX channels in the Audio Connections window is identical to creating group
channel tracks or FX channel tracks in the Project window.
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Audio Connections
Monitoring Bus
PROCEDURE
1. In the Audio Connections dialog, click the Group/FX tab.
2. Do one of the following:
●To create a group channel, click Add Group.
●To create an FX channel, click Add FX.
3. Congure the channel.
4. Optional: Enter a name for the group channel track.
5. Click OK.
The group channel or FX channel is added to the bus list.
6. For each of the speaker channels in the bus, click in the Output Routing column and
select a port of your audio hardware.
RELATED LINKS
Audio Effects on page 437
Monitoring Bus
In the Audio Connections window, you can set up the busses that are used for monitoring,
activate/deactivate and open the Control Room.
When the Control Room is disabled on the Control Room tab of the Audio Connections
window, the Main Mix bus is used for monitoring. In this case, you can adjust the monitoring
level in the MixConsole.
In Cubase Artist, the Main Mix bus is always used for monitoring.
RELATED LINKS
Control Room (Cubase Pro only) on page 418
MixConsole on page 344
External Instruments and Effects (Cubase Pro only)
You can integrate external effect devices and external instruments, for example, hardware
synthesizers, into the sequencer signal ow.
Requirements
●To use external effects, you need audio hardware with multiple inputs and outputs.
An external effect requires at least one input and one output or input/output pairs for
stereo effects in addition to the input/output ports that you use for recording and
monitoring.
●To use external instruments, a MIDI interface must be connected to your computer.
●Audio hardware with low-latency drivers.
Cubase compensates for the input/output latency and ensures that the audio that is
processed through external effects is not shifted in time.
Connecting an External Instrument/Effect
PREREQUISITE
The hardware device has stereo inputs and outputs.
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Audio Connections
External Instruments and Effects (Cubase Pro only)
PROCEDURE
1. Connect an unused output pair on your audio hardware to the input pair on your external
hardware device.
2. Connect an unused input pair on your audio hardware to the output pair on your
hardware device.
IMPORTANT
If you select input/output ports for external instruments/effects that are already used, the
existing port assignment breaks without warning.
AFTER COMPLETING THIS TASK
Once the external device is connected to the audio hardware of your computer, you must set up
the input/output busses in
Cubase.
Setting up External Effects
PROCEDURE
1. In the Audio Connections window, click the External FX tab.
2. Click Add External FX.
3. In the Add External FX dialog, enter a name for the external effect and specify the send
and return
Depending on the type of effect, you can specify mono, stereo, or surround congurations.
4. Click Associate MIDI Device and select a MIDI device.
congurations.
You can also select MIDI Devices > Create Device and create a new MIDI device
association.
NOTE
Delay compensation is only applied for the effect when you use MIDI devices.
5. Click OK.
This adds a new external FX bus.
6. Click in the Device Port column for the left and right ports of the send bus and select the
outputs of your audio hardware that you want to use.
7. Click in the Device Port column for the left and right ports of the return bus and select the
inputs of your audio hardware that you want to use.
8. Make additional settings for the bus.
You can also adjust the settings while using the external effect. This allows you to hear the
result.
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Audio Connections
External Instruments and Effects (Cubase Pro only)
RELATED LINKS
Using MIDI Devices on page 766
Delay Compensation on page 719
Adding External Effects
You can use the external FX bus as an insert effect or as a send effect, which is an insert effect on
an FX channel track.
PREREQUISITE
Set up your external effects in the Audio Connections window.
PROCEDURE
1. In the Inspector, open the Inserts panel.
2. Open the Select Insert menu.
3. Select an external effect from the External Plug-ins submenu.
External effects are indicated by an x icon in the list next to their names in the Select
Insert pop-up menu.
RESULT
The external FX bus is loaded into the effect slot.
A parameter window opens, showing the Delay, Send Gain, and Return Gain settings for the
external FX bus. You can adjust these settings while playing back.
The audio signal from the channel is sent to the outputs on the audio hardware, through your
external effect device, and back to the program via the inputs on the audio hardware.
RELATED LINKS
Setting up External Effects on page 31
External Effect Parameter Window
This window allows you to make delay and gain settings for the selected external effect.
●To open the External Effect Parameter window, select an external effect from the Select Insert menu in the Inspector.
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Audio Connections
External Instruments and Effects (Cubase Pro only)
Activate Effect
Activates/Deactivates the external effect.
Bypass Effect
Allows you to bypass the external effect.
Measure Effect’s Loop Delay for Delay Compensation
If this option is activated, Cubase automatically determines the delay value that is
used for delay compensation. This is the same function as the Check User Delay
option in the Audio Connections window.
When you have dened a MIDI device for the effect, the corresponding device
window opens.
Delay
Allows you to adjust the delay for the external effect.
Send Gain
Allows you to adjust the send gain for the external effect.
Return Gain
Allows you to adjust the return gain for the external effect.
Setting up External Instruments
PROCEDURE
1. In the Audio Connections window, click the External Instruments tab.
2. Click Add External Instrument.
3. In the Add External Instrument dialog, enter a name for the external instrument and
specify the number of required mono and/or stereo returns.
Depending on the type of instrument, a specic number of mono and/or stereo return
channels is required.
4. Click Associate MIDI Device and select a MIDI device.
5. Click OK.
This adds a new external instrument bus.
6. Click in the Device Port column for the left and right ports of the return bus and select the
inputs of your audio hardware to which you connected the external instrument.
7. Make additional settings for the bus.
You can also adjust the settings while using the external instrument. This allows you to
hear the result.
RELATED LINKS
Using MIDI Devices on page 766
Adding External Instruments
PREREQUISITE
Set up your external instruments in the Audio Connections window.
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Audio Connections
External Instruments and Effects (Cubase Pro only)
PROCEDURE
1. Select Studio > VST Instruments.
2. Click Add Track Instrument.
3. Select an external instrument from the Instrument pop-up menu.
External instruments are indicated by an x icon in the list next to their names in the
Instrument pop-up menu.
4. Click OK.
RESULT
The external instrument is added to the VST instruments list.
A parameter window for the external instrument opens. This can either be the device window
that allows you to create a generic device panel, an OPT editor window, or a default editor.
RELATED LINKS
VST Instruments Window on page 712
External Instruments Parameter Window
This window allows you to make delay and gain settings for the selected external instrument.
●To open the External Instrument Parameter window, select an external instrument in
the VST Instruments window.
Activate External Instrument
Activates/Deactivates the external instrument.
Bypass External Instrument
Allows you to bypass the external instrument.
Delay
Allows you to adjust the delay for the external instrument.
Return Gain
Allows you to adjust the return gain for the external instrument.
Sending MIDI Notes to External Instruments
PREREQUISITE
Set up your external instruments in the Audio Connections window and add a MIDI track.
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Audio Connections
External Instruments and Effects (Cubase Pro only)
PROCEDURE
1. In the Inspector, open the Output Routing pop-up menu for the corresponding MIDI
track.
2. Select the MIDI device to which the external instrument is connected.
RESULT
The instrument plays any MIDI notes that it receives from the track and returns them to Cubase
through the return channels that you have set up. Delay compensation is used.
The external instrument behaves like any other VST instrument in Cubase.
RELATED LINKS
Delay Compensation on page 719
Saving External Instrument and Effect Congurations as Favorites
You can save external instruments and external effects as favorites. Favorites are device
congurations that you can recall. They also allow you to save different congurations for the
same device, for example, a multi-effect board or an effect that provides both a mono and a
stereo mode.
PROCEDURE
1. Select Studio > Audio Connections.
2. Open the External Instruments or the External FX tab.
3. Select the bus in the list, and click Favorites.
4. Select Add Selected Instrument/Effect to Favorites.
RESULT
The external instrument or effect conguration is saved as a favorite. You can recall a favorite by
clicking
Favorites and selecting the conguration that you want to recall.
Freezing External Instruments/Effects
You can freeze external instruments or effects to save processing power.
PROCEDURE
1. Select the audio track that uses the external effect or the instrument track the uses the
external instrument.
2. In the Inspector, click Freeze Audio Channel or Freeze Instrument Channel.
3. In the dialog, adjust the Tail Size value.
When the Tail Size is set to 0 s, freezing only takes into account the data within the part
boundaries.
RESULT
The freeze function is performed in real time to ensure that external effects are taken into
account.
RELATED LINKS
VST Instruments on page 708
Audio Effects on page 437
Freezing Instruments on page 718
Freezing Insert Effects on page 444
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Audio Connections
Bus Congurations
Missing Plug-ins
Cubase shows a message if a plug-in cannot be found. This happens in the following situations:
When you remove an external device from the Audio Connections window although it is
●
used in a saved project.
●When you transfer a project to another computer on which the external device is not
dened.
●When you open a project that is created with an earlier version of Cubase.
In the Audio Connections window, the broken connection to the external device is indicated by
an icon in the Bus Name column.
●
To reestablish the broken connection to the external device, right-click the entry for the
device in the Bus Name column and select Connect External Effect.
NOTE
Busses that are set up for external instruments or external effects are saved globally, that is, for
your particular computer setup.
Bus Congurations
After you have set up all the required busses for a project you can edit the names and change
port assignments. The bus conguration is saved with the project.
Removing Busses
PROCEDURE
●In the Audio Connections window, right-click a bus in the list and select Remove Bus.
You can also select the bus and press Backspace.
Changing Port Assignments
You can change the port assignment of busses.
PROCEDURE
1. Select Studio > Audio Connections.
2. Do one of the following:
●To change the assignment of a single bus, open the Device Port pop-up menu, and
select a new port.
To assign subsequent busses to several selected busses, open the Device Port pop-
●
up menu for the rst selected entry, press Shift, and select a device port.
NOTE
Cubase Pro only: Exclusive ports, for example, ports that are already assigned to
Control Room channels, are skipped.
To assign the same port to several selected busses, open the Device Port pop-up
●
menu for the rst selected entry, press Shift-Alt, and select a device port.
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Audio Connections
Bus Congurations
Renaming Multiple Busses
You can rename all the selected busses at once using incrementing numbers or letters.
PROCEDURE
1. Select Studio > Audio Connections.
2. Select the busses that you want to rename.
3. Do one of the following:
●Enter a new name for one of the busses, followed by a number.
●
Enter a new name for one of the busses, followed by a space and a capital letter.
4. Press Return.
RESULT
The busses are renamed automatically using either incrementing numbers or letters.
NOTE
The renaming starts from the bus where you edit the name until the bottom, and then continues
from the top until all selected busses have been renamed.
Exclusive Port Assignments
For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus,
otherwise the connection to the
The corresponding ports are marked in the Audio Connections window on the Device Port popup menu.
rst bus will be broken.
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Project Window
The Project window provides an overview of the project, and allows you to navigate and perform
large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or
create a new project.
●To open a project, select File > Open.
●To create a new project, select File > New Project.
The Project window is divided into several zones:
1 Left Zone
The left zone shows the TrackInspector for the selected track or the EditorInspector for
the editor in the lower zone.
The VisibilityInspector allows you to show or hide individual tracks from the track list.
2 Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the
parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line,
and the Transport Bar.
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Project Window
Showing/Hiding Zones
3 Lower Zone
The lower zone shows the Chord Pads, the Editor, the Sampler Control, and the
MixConsole.
4 Right Zone
The right zone shows the VSTi rack, the Media rack, the Control Room rack (Cubase Pro
only), and the Meter rack (Cubase Pro only).
RELATED LINKS
Project Zone on page 39
Left Zone on page 54
Lower Zone on page 63
Right Zone on page 69
Project Window Toolbar on page 40
Showing/Hiding Zones
You can show/hide the zones in the Project window according to your needs.
PROCEDURE
●Do one of the following:
●To show/hide the left zone, click Show/Hide Left Zone on the Project window
toolbar.
●To show/hide the lower zone, click Show/Hide Lower Zone on the Project window
toolbar.
●To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
RELATED LINKS
Project Window Toolbar on page 40
Project Zone
The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can
activate/deactivate the status line, the info line, the overview line, and the Transport Bar for the
project zone.
NOTE
The project zone is always shown.
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Project Window
Project Zone
RELATED LINKS
Track List on page 48
Event Display on page 49
Global Track Controls on page 49
Ruler on page 51
Status Line on page 52
Info Line on page 52
Overview Line on page 53
Transport Bar on page 53
Project Window Toolbar
The toolbar contains tools and shortcuts for opening other windows and various project settings
and functions.
●To show/hide tools, open the toolbar context menu by right-clicking in an empty area of
the toolbar and activate the tools that you want to display. To show all tools, select Show All.
NOTE
The number of elements that are shown also depends on the size of the Project window
and the screen resolution.
The following options are available:
Activate Project
NOTE
Only available if more than one project is open.
Activates a project.
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Project Window
Project Zone
Project History
Undo/Redo
Undoes/Redoes actions in the Project window.
Constrain Delay Compensation
Constrain Delay Compensation
Minimizes the latency effects of the delay compensation.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Media & MixConsole Windows
Open MediaBay
Opens/Closes the MediaBay.
Open Pool Window
Opens/Closes the Pool window.
Open MixConsole
Opens/Closes the MixConsole.
Open Control Room
Opens/Closes the Control Room (Cubase Pro only).
Open Direct Oine Processing Window
Opens/Closes the Direct Oine Processing window (Cubase Pro only).
Track Visibility Congurations
Track Visibility Congurations
Allows you to create congurations that are useful for switching between different
visibility setups.
Set Track Type Filter
Allows you to lter the tracks by track type. Alt-click to reset the track type lter.
Reset Track Visibility Agents
Resets all track visibility agents.
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Project Window
Project Zone
Set Track Visibility Agents
Allows you to set a visibility agent to lter the tracks.
State Buttons
Deactivate All Mute States
Deactivates all mute states.
Deactivate All Solo States
Deactivates all solo states.
Deactivate All Listen States
Deactivates all listen states.
Activate/Deactivate Read for All Tracks
Activates/Deactivates read automation for all tracks.
Activate/Deactivate Write for All Tracks
Activates/Deactivates write automation for all tracks.
Suspend All Read/Write Automation
Suspends all read/write automation.
Automation Mode (Cubase Pro only)
Automation Follows Events
Lets your automation events follow automatically when you move an event or part
on a track.
Global Automation Mode
Allows you to select the global automation mode.
Open Automation Panel
Opens the Automation Panel.
Auto-Scroll
Auto-Scroll
Keeps the project cursor visible during playback.
Select Auto-Scroll Settings
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Project Window
Project Zone
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Locators
Go to Left Locator Position
Allows you to go to the left locator position.
Left Locator Position
Shows the left locator position.
Go to Right Locator Position
Allows you to go to the right locator position.
Right Locator Position
Shows the right locator position.
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Go to Next Marker/Project End
Moves the project cursor to the next marker/project end.
Rewind
Moves backward.
Forward
Moves forward.
Activate Cycle
Activates/Deactivates cycle mode.
Stop
Stops playback.
Start
Starts playback.
Transport Record
Activates/Deactivates record mode.
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Project Window
Project Zone
Time Displays
Select Primary Time Format
Allows you to select a time format for the primary time display.
Primary Time Display
Shows the position of the project cursor in the selected time format.
Select Secondary Time Format
Allows you to select a time format for the secondary time display.
Secondary Time Display
Shows the position of the project cursor in the selected time format.
Markers
Jump to Marker
Allows you to set and locate marker positions.
Tool Buttons
Object Selection
Selects events and parts.
Range Selection
Selects ranges.
Draw
Draws events.
Erase
Erases events.
Split
Splits events.
Glue
Glues events together.
Mute
Mutes events.
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Project Window
Project Zone
Zoom
Zooms in. Hold Alt and click to zoom out.
Lane Comping
Assembles takes.
Time Warp
Adjusts musical positions of events to time positions.
Line
Creates a series of contiguous events.
Play
Allows you to play back events.
Color Menu
Colorize Selected Tracks or Events
Opens the Colorize pane that allows you to colorize the selected tracks or events.
Nudge Palette
Trim Start Left
Increases the length of the selected event by moving its start to the left.
Trim Start Right
Decreases the length of the selected event by moving its start to the right.
Move Left
Moves the selected event to the left.
Move Right
Moves the selected event to the right.
Trim End Left
Decreases the length of the selected event by moving its end to the left.
Trim End Right
Increases the length of the selected event by moving its end to the right.
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Project Window
Project Zone
Project Root Key
Project Root Key
Changes the root key of the project.
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
Restricts horizontal movement and positioning to the positions specied by the Snap
Type.
Snap Type
Allows you to specify to what positions you want events to snap.
Grid
Grid Type
Allows you to specify a grid type for the Snap function. This setting only has effect if
Snap Type is set to one of the grid options.
Quantize
Iterative Quantize On/Off
Activates/Deactivates iterative quantize.
AudioWarp Quantize On/Off
Activates/Deactivates AudioWarp quantize.
Quantize Presets
Allows you to select a quantize preset.
Apply Quantize
Applies the quantize settings.
Open Quantize Panel
Opens the Quantize Panel.
Audio Alignment
Open Audio Alignment Panel
Opens the Audio Alignment Panel.
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Project Window
Project Zone
System Performance Meter
System Performance Meter
Shows the meters for average audio processing load and the disk cache load.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
Window Zone Controls
Show/Hide Left Zone
Shows/Hides the left zone of the window.
Show/Hide Lower Zone
Shows/Hides the lower zone of the window.
Show/Hide Right Zone
Shows/Hides the right zone of the window.
Set up Window Layout
Allows you to set up the window layout.
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 47
Snap Types Menu on page 80
Markers on page 335
Automation on page 686
Synchronization on page 1032
Left/Right Toolbar Divider
The left and right toolbar dividers allow you to lock the position of specic tools at the left or at
the right side of the toolbar, so that they are always shown.
All other items are shown in the center of the toolbar. When you reduce the width of the Project
window, these toolbar items are hidden successively. When you increase the width, they are
shown again.
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Project Window
Project Zone
Toolbox
Track List
The toolbox makes the editing tools from the toolbar available at the mouse pointer position. It
can be opened instead of the standard context menus in the event display and editors.
●To activate the toolbox function, activate Pop-up Toolbox on Right-Click in the
Preferences dialog (Editing—Tools page).
●To open the toolbox, right-click in the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, the context menu opens.
●
To open the context menu instead of the toolbox, press any modier key and right-click in
the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, press any modier key to open the
toolbox instead of the context menu.
The track list shows the tracks that are used in the project. When a track is added and selected, it
contains name
elds and settings for this track.
●To decide which controls are visible for each track type, right-click the track list and open
the Track Controls Settings dialog.
RELATED LINKS
Track Control Settings Dialog on page 102
Dividing the Track List
You can divide the track list into an upper track list and a lower track list. These track lists can
have independent zoom and scroll controls. Dividing the track list is useful if you are working
with a video track and multi-track audio, for example. It allows you to place the video track in the
upper track list and to scroll the audio tracks separately in the lower track list, so that they can be
arranged with the video.
PROCEDURE
●Do one of the following:
Select Project > Divide Track List.
●
Click Divide Track List in the top right corner of the Project window below the
●
ruler.
RESULT
The track list is divided and video, marker, or arranger tracks are automatically moved to the
upper track list. All other track types are moved to the lower track list.
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Project Window
Project Zone
AFTER COMPLETING THIS TASK
●To move any type of track from the lower track list to the upper and vice versa, right-click it
●To resize the upper part of the track list, click and drag the divider between the track list
●To revert to a single track list, click Divide Track List again.
Event Display
The event display shows the parts and events that are used in the project. They are positioned
along the timeline.
in the track list and select Toggle Track List from the context menu.
sections.
Global Track Controls
The global track controls allow you to manage the tracks in the track list.
●The global track controls are shown above the track list.
1 Add Track
Opens the Add Track dialog.
2 Add Other Track or Use Track Preset
Allows you to add other tracks or to add a track using a track preset.
3 Number of Visible Tracks
Displays how many tracks are hidden. Click this to show all tracks that are ltered out with
the TrackVisibility.
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Project Window
Project Zone
NOTE
If the track was outside the view or hidden, it is now shown. Tracks that are hidden using
Set Track Type Filter are not shown.
4 Set Track Type Filter
Determines which track types are shown in the track list.
5 Find Tracks
Finds and selects specic tracks in the track list.
RELATED LINKS
Opening the Track Visibility on page 60
Filtering Track Types
PROCEDURE
1. Click Set Track Type Filter above the track list.
This opens the track types lter.
2. Uncheck a track type to hide it.
RESULT
Tracks of the ltered type are removed from the track list and the color of the Set Track Type
Filter button changes to indicate that a track type is hidden.
Finding Tracks
The Find Tracks function allows you to ndspecic tracks. This is useful if you have a large
project with many tracks or if you have hidden tracks using the
PROCEDURE
1. Click Find Tracks above the track list to open a selector that lists all tracks.
2. In the search eld, enter the name of the track.
3. In the selector, select the track and press Return.
RESULT
The selector closes and the track is selected in the track list.
Track Visibility features.
As you type, the selector updates automatically.
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Project Window
Project Zone
Ruler
NOTE
If the track was outside the view or hidden, it is now shown. Tracks that are hidden using Set Track Type Filter are not shown.
The ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specied in the Project Setup
dialog.
●
To select an independent display format for the ruler, click the arrow button to the right of
the ruler and select an option from the pop-up menu.
●
To set the display format globally for all windows, use Select Primary Display Format
pop-up menu on the Transport panel, or hold down Ctrl/Cmd and select a display format
in any ruler.
RELATED LINKS
Project Setup Dialog on page 93
Ruler Display Format Menu
You can select a display format for the ruler.
●To show the ruler display formats, click the arrow button to the right of the ruler.
The selection that you make affects the time display formats in the following areas:
●Ruler
●Info line
●Tooltip position values
The following options are available:
Bars+Beats
Sets the ruler to display bars, beats, sixteenth notes, and ticks. By default, there are
120 ticks per sixteenth note. To change this, adjust the MIDI Display Resolution
setting in the Preferences dialog (MIDI page).
Seconds
Sets the ruler to display hours, minutes, seconds, and milliseconds.
Timecode
Sets the ruler to display hours, minutes, seconds, and frames. The number of frames
per second (fps) is set in the Project Setup dialog with the Project Frame Rate popup menu. To display subframes, activate Show Timecode Subframes in the
Preferences dialog (Transport page).
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Project Window
Project Zone
Status Line
Samples
Sets the ruler to display samples.
fps (User)
Sets the ruler to display hours, minutes, seconds, and frames, with a user-denable
number of frames per second. To display subframes, activate Show Timecode Subframes in the Preferences dialog (Transport page). You can also set the number
of frames per second.
Time Linear
Sets the ruler linear to time.
Bars+Beats Linear
Sets the ruler linear to bars and beats.
The status line shows the most important project settings.
●To activate the status line, click Set up Window Layout on the toolbar and activate Status Line.
The following information is shown on the status line:
Audio Inputs/Audio Outputs
These elds are shown if the audio device ports are not connected. Click to open the
Audio Connections dialog and connect the ports.
Max. Record Time
Displays the remaining time for recording, depending on your project settings and
the available hard disk space. Click in this
in a separate window.
Record Format
Displays the sample rate and the bit depth used for recording. Click in this eld to
open the
Project Frame Rate
Displays the frame rate used in the project. Click in this eld to open the Project
Setup dialog.
Project Pan Law
Displays the current pan law setting. Click in this eld to open the Project Setup
dialog.
Project Setup dialog.
eld to display the remaining record time
Info Line
RELATED LINKS
Project Window Toolbar on page 40
The info line shows information about the event or part that you selected in the project zone.
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Project Window
Project Zone
To activate the info line, click Set up Window Layout on the toolbar and activate Info Line.
RELATED LINKS
Project Window Toolbar on page 40
Value Editing Rules on the Info Line
You can edit almost all event or part data on the info line using regular value editing.
If you select several events or parts, the info line is shown in another color and only the
information about the
●
Value changes are applied to all selected elements, relative to the current values.
For example, you have selected two audio events. The rst event has a length of 1 bar, the
second of 2 bars. If you change the info line value to 3, the rst event is resized to 3 bars
and the second event to 4 bars.
●
Value changes are applied absolutely to the current values if you press Ctrl/Cmd while
modifying the value on the info line.
In the example above, both events are resized to 3 bars.
NOTE
rst item in the selection is displayed. The following rules apply:
Overview Line
The overview line allows you to zoom and navigate to other sections in the project.
To activate the overview line, click Set up Window Layout on the toolbar and activate Overview.
In the overview line, events and parts are displayed as boxes. A rectangle indicates the section of
the project that is displayed in the event display.
●To zoom the event display in or out horizontally, resize the rectangle by dragging the
●To navigate to another section of the event display, drag the rectangle to the left or right,
RELATED LINKS
Project Window Toolbar on page 40
Transport Bar
To change the modier, select a new modier in the Info Line category of the Preferences
dialog (Editing—Tool Modiers page).
edges.
or click in the upper part of the overview.
The Transport Bar allows displaying the transport functions in an integrated and xed zone of
the Project window.
●To activate the Transport Bar, click Set up Window Layout on the Project window toolbar
and activate Transport Bar.
●To show/hide tools, open the Transport Bar context menu by right-clicking in an empty
area of the Transport Bar and activate the tools that you want to display. To show all tools,
select Show All.
RELATED LINKS
Common Record Modes Menu on page 268
Audio Record Modes on page 273
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Project Window
Left Zone
Left Zone
MIDI Record Modes on page 279
Left/Right Toolbar Divider on page 47
Project Window Toolbar on page 40
The left zone of the Project window allows you to display the Inspector and the Visibility.
To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.
The top of the left zone features the following tabs:
●
Inspector
●
Visibility
Inspector
RELATED LINKS
Inspector on page 54
Visibility on page 60
Project Window Toolbar on page 40
The Inspector allows you to show controls and parameters for either the selected track in the
track list or the event or part that is shown in the editor in the lower zone.
If the Inspector tab is activated at the top of the left zone, the bottom of the left zone features
two tabs: Track and Editor.
Click the Track tab to open the TrackInspector for the selected track.
●
Click the Editor tab to open the EditorInspector for the event or part that is shown in the
●
editor in the lower zone.
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Project Window
Left Zone
RELATED LINKS
Opening the Track Inspector on page 55
Opening the Editor Inspector on page 56
Opening the Editor in the Lower Zone on page 66
Opening the Track Inspector
The TrackInspector shows controls and parameters for the selected track in the track list.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Track tab.
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Project Window
Left Zone
RESULT
The TrackInspector for the selected track in the track list is opened. If more than one track is
selected, the controls and parameters for the topmost selected track are shown.
Opening the Editor Inspector
The EditorInspector shows controls and parameters for the event or part that is shown in the
editor in the lower zone.
PREREQUISITE
The Sample Editor, the Key Editor, the Drum Editor or the Score Editor is shown in the lower
zone.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Editor tab.
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Project Window
Left Zone
RESULT
The EditorInspector for the event or part that is shown in the editor in the lower zone is
opened.
NOTE
The EditorInspector only contains information if the lower zone shows an editor. Otherwise, it is
empty.
RELATED LINKS
Opening the Editor in the Lower Zone on page 66
Selecting a different Inspector for the Score Editor (Cubase Pro only)
The Score EditorInspector allows you to select the following tabs: Inspector and Symbols.
PREREQUISITE
The Score Editor is shown in the lower zone.
PROCEDURE
1. At the bottom of the left zone, click the Editor tab.
2. Select an option from the Switch Score Editor Inspector Content pop-up menu.
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Project Window
Left Zone
RESULT
The selected Inspector is shown.
RELATED LINKS
Key Editor Inspector on page 812
Inspector Sections
The TrackInspector and the EditorInspector are divided into a number of sections that each
contain different controls for the track, event or part.
Not all Inspector sections are shown by default. The available sections depend on the type of the
selected track, event, or part, and on the settings in the setup dialog for the TrackInspector/
EditorInspector.
●
To open/close sections, click their names.
Opening one section closes the other sections.
●
To open a section without closing the other sections, Ctrl/Cmd-click the section name.
RELATED LINKS
Inspector Settings Dialogs on page 58
Audio Track Inspector on page 106
Instrument Track Inspector on page 113
MIDI Track Inspector on page 128
Sampler Track Inspector on page 121
Arranger Track Inspector on page 158
Marker Track Inspector on page 152
Signature Track Inspector on page 164
Tempo Track Inspector on page 165
Transpose Track Inspector on page 166
VCA Fader Track Inspector on page 148
Video Track Inspector on page 168
Key Editor Inspector on page 812
Drum Editor Inspector on page 845
Sample Editor Inspector on page 506
Inspector Settings Dialogs
The Inspector settings dialogs allow you to set up the sections that are available in the Track
Inspector and the Editor Inspector.
●To open the Setup dialog for the Track Inspector settings, click Setup Inspector in the
Track Inspector, and from the pop-up menu select Setup.
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Project Window
Left Zone
●To open the Setup dialog for the EditorInspector settings, click Setup Inspector in the
EditorInspector, and from the pop-up menu select Setup.
NOTE
This is only available for the Key Editor, the Drum Editor and the Score Editor.
Hidden Items
Displays sections that are hidden in the Inspector.
Visible Items
Displays sections that are visible in the Inspector.
Pin
If you activate Pin by clicking the column for a section the open/close status of the
selected
Add
Allows you to move an item selected in the hidden sections list to the list of visible
sections.
Inspector section is pinned.
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Project Window
Left Zone
Visibility
Remove
Allows you to move an item selected in the visible sections list to the list of hidden
sections.
Move Up/Move Down
Allows you to change the position of an item in the list of visible sections.
Presets
Allows you to save Inspector settings as presets.
Reset All
Allows you to restore the default Inspector settings.
The VisibilityInspector allows you to show or hide individual tracks from the track list and to
determine the position of certain MixConsole channels in the lower zone.
If the Visibility tab is selected at the top of the left zone, the bottom of the left zone features two
tabs: Track and Zones.
●
Select the Track tab to open the TrackVisibility that allows you to show or hide individual
tracks from the track list.
●Select the Zones tab to open the ZonesVisibility that allows you to determine and lock
the position of certain MixConsole channels in the lower zone.
RELATED LINKS
Opening the MixConsole in the Lower Zone on page 65
Opening the Track Visibility
The TrackVisibility allows you to show or hide individual tracks from the track list.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
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Project Window
Left Zone
2. At the top of the left zone, click the Visibility tab.
3. At the bottom of the left zone, click the Track tab.
RESULT
The TrackVisibility for your project is shown.
RELATED LINKS
Showing/Hiding Individual Tracks on page 61
Showing/Hiding Individual Tracks
The TrackVisibility shows a list of all tracks of your project. This list allows you to show and hide
individual tracks.
To show/hide a track in the track list, check/uncheck it by clicking to the left of the track
●
name.
To activate/deactivate several tracks at the same time, select them and press Return.
●
To show a hidden track exclusively, check it by Shift-clicking to the left of the track name.
●
To expand or collapse a folder, click the triangle to the left of a folder track.
●
NOTE
The channels of the MixConsole in the lower zone are updated accordingly. This means
●
that if you hide a track with the TrackVisibility, the channel corresponding to that track is
also hidden in the MixConsole in the lower zone.
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Project Window
Left Zone
●If you want to synchronize the track and the channel visibility in a separate MixConsole
window, you must use the Sync Visibility of Project and MixConsole function.
RELATED LINKS
Synchronizing Track and Channel Visibility on page 62
Synchronizing Track and Channel Visibility
You can synchronize the track visibility in the Project window with the channel visibility in a
separate MixConsole window.
PROCEDURE
1. At the top of the left zone, select the Visibility tab.
2. At the bottom of the left zone, select the Track tab.
3. Click the equals sign to open the Sync Visibility of Project and MixConsole: On/Off
menu.
4. Select Sync Project and MixConsole to synchronize the track visibility with the channel
visibility.
RESULT
The track and channel visibility are synchronized.
NOTE
●You can only synchronize the track visibility in the Project window with the channel
visibility of one MixConsole. If you enable Sync Visibility of Project and MixConsole: On/Off for a second MixConsole, the rst link is lost.
●If you divide the track list, the top part of the list is not affected. Likewise, channels in the
left or right zones of the
RELATED LINKS
Synchronizing Channel and Track Visibility on page 350
Opening the Zones Visibility
The ZonesVisibility allows you to determine and lock the position of certain MixConsole
channels in the lower zone.
PROCEDURE
1. At the top of the left zone, click the Visibility tab.
2. At the bottom of the left zone, click the Zones tab.
MixConsole are not synchronized.
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Project Window
Lower Zone
RESULT
The MixConsole is opened in the lower zone, and the ZonesVisibility for the MixConsole in the
lower zone is shown in the left zone.
RELATED LINKS
Opening the MixConsole in the Lower Zone on page 65
Lower Zone
The lower zone of the Project window allows you to display specic windows and editors in an
integrated and
systems and notebooks, for example.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window toolbar.
The lower zone features the following tabs: Chord Pads, MixConsole, Sampler Control, and
Editor.
xed zone of the Project window. This is useful if you work on single screen
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Project Window
Lower Zone
To close the lower zone, click Close Lower Zone to the left of the tabs.
RELATED LINKS
Opening Chord Pads on page 64
Opening the MixConsole in the Lower Zone on page 65
Opening Sampler Control on page 66
Opening the Editor in the Lower Zone on page 66
Project Window Toolbar on page 40
Setting up the Lower Zone
In the lower zone, the MixConsole, Editor, Sampler Control, and Chord Pads tabs are shown.
You can change their order, and you can hide tabs that you do not need.
PROCEDURE
1. Click Set up Lower Zone in the bottom right of the lower zone.
2. Do one of the following:
●Activate/Deactivate the options in the pop-up menu to show/hide tabs in the lower
zone.
●Select Setup to open a dialog where you can activate/deactivate the tabs and
change their position.
NOTE
In the Presets section of this dialog you can also save a preset of your
conguration.
RESULT
The tabs in the lower zone are shown according to your conguration.
RELATED LINKS
Setup Dialogs on page 1096
Opening Chord Pads
Chord Pads allow you to play with chords, and to change their voicings and tensions.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Chord Pads tab.
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Project Window
Lower Zone
RESULT
The Chord Pads are opened.
RELATED LINKS
Chord Pads on page 927
Setting up the Lower Zone on page 64
Project Window Toolbar on page 40
Opening the MixConsole in the Lower Zone
The MixConsole in the lower zone allows you to perform all basic mixing procedures from within
the lower zone of the Project window, and at the same time to see the context of your tracks and
events.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the MixConsole tab.
RESULT
The MixConsole is opened in the lower zone.
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Project Window
Lower Zone
RELATED LINKS
MixConsole in Lower Zone on page 344
Project Window Toolbar on page 40
Opening Sampler Control
Sampler Control allows you to display and edit the waveform of an audio sample on a sampler
track.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Sampler Control tab.
RESULT
Sampler Control is opened.
RELATED LINKS
Sampler Tracks on page 578
Project Window Toolbar on page 40
Opening the Editor in the Lower Zone
The Editor in the lower zone allows you to perform event editing procedures from within the
lower zone of the Project window, and at the same time to see the context of your tracks and
events.
NOTE
By default, double-clicking an audio event/part or a MIDI part in the event display or selecting it
and pressing Return opens the corresponding editor in the lower zone of the Project window.
Using a menu command opens a separate editor window. You can change this in the
Preferences dialog (Editors page).
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Editor tab.
3. In the event display, do one of the following:
Select a MIDI part.
●
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Project Window
Lower Zone
●Select an audio event.
●Select an audio part.
RESULT
Depending on your event or part selection, the lower zone shows either the Audio Part Editor,
the Sample Editor, or one of the MIDI editors.
NOTE
To change the default MIDI editor, select MIDI > Set up Editor Preferences, and select an option
from the Default MIDI Editor pop-up menu.
NOTE
If you open the editor and no event or part is selected, the editor in the lower zone is empty.
RELATED LINKS
Selecting a different MIDI Editor on page 67
Project Window Toolbar on page 40
Selecting a different MIDI Editor
You can display the MIDI part that is opened in the editor in the lower zone in a different MIDI
editor. You can do this without changing the default MIDI editor.
PROCEDURE
1. On the Editor tab in the editor in the lower zone, click Select MIDI Editor.
2. Select an editor from the pop-up menu.
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Project Window
Lower Zone
RESULT
The MIDI part is displayed in the selected editor.
NOTE
This selection is temporary. Next time you open the MIDI part, the default MIDI editor is used.
Link Project and Lower Zone Editor Cursors
You can link cursors and zoom factors of the project zone and the Key Editor, Drum Editor, and
the
Audio Part Editor in the lower zone.
NOTE
Link Project and Lower Zone Editor Cursors is not available in the Sample Editor.
NOTE
The ruler display format setting is not affected by this function. You can still select different ruler
display formats for the project zone and the editor in the lower zone.
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Project Window
Right Zone
If you activate Link Project and Lower Zone Editor Cursors , the cursors and zoom factors are
linked in the event displays of the project zone and the lower zone. This is useful if you edit in
both zones and you want to keep the same position in view.
NOTE
In the Key Commands dialog in the Edit category, you can assign a key command for this.
RELATED LINKS
Ruler on page 51
Ruler Display Format Menu on page 51
Zooming in the Project Window on page 76
Right Zone
The right zone of the Project window allows you to display the VSTi rack, the Media rack, the
Control Room rack (Cubase Pro only), and the Meter rack (Cubase Pro only).
To show/hide the right zone, click Show/Hide Right Zone on the Project window toolbar.
The top of the right zone features the following tabs: VSTi, Media, CR (Cubase Pro only), and
Meter (Cubase Pro only).
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Project Window
Right Zone
NOTE
You can show/hide specic tabs in the right zone by right-clicking a tab and activating/
deactivating the options in the context menu.
RELATED LINKS
VSTi Rack in the Right Zone on page 71
Media Rack in the Right Zone on page 73
Project Window Toolbar on page 40
Opening the VSTi Rack in the Right Zone
You can show the VSTi rack in the right zone of the Project window. This allows you to add and
edit VST instruments, and at the same time to see the context of your tracks and events.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the VSTi tab.
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Project Window
Right Zone
RESULT
The VSTi rack is opened in the right zone of the Project window.
RELATED LINKS
VSTi Rack in the Right Zone on page 71
VST Instruments on page 708
Project Window Toolbar on page 40
VSTi Rack in the Right Zone
The VSTi rack in the right zone of the Project window allows you to add and edit VST instruments
in the context of the Project window.
The following sections are available:
●Track
Shows the associated VST instrument for an instrument track.
●Rack
Shows a VST instrument.
The following controls are available:
Add Track Instrument
Opens the Add Track dialog that allows you to select an instrument and add an
instrument track that is associated to this instrument.
Find Instruments
Opens a selector that allows you to nd a loaded instrument.
Set Remote-Control Focus for VST Quick Controls to Previous Instrument
Allows you to set the remote-control focus to the previous instrument.
Set Remote-Control Focus for VST Quick Controls to Next Instrument
Allows you to set the remote-control focus to the next instrument.
Show/Hide all VST Quick Controls
Shows/Hides the default quick controls for all loaded instruments.
Settings
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Project Window
Right Zone
Opens the Settings menu where you can activate/deactivate the following modes:
●Show VST Quick Controls for One Slot Only shows the VST Quick Controls
exclusively for the selected instrument.
●MIDI Channel follows track selection ensures that the Channel selector
follows the MIDI track selection in the Project window. Use this mode if you
work with multitimbral instruments.
●Remote-Control Focus for VST Quick Controls follows track selection
ensures that the VST Quick Controls remote-control focus follows the track
selection.
RELATED LINKS
VST Instruments Window on page 712
Opening the Media Rack in the Right Zone
You can show the Media rack in the right zone of the Project window. This allows you to see the
context of your tracks and events when you drag audio events, MIDI parts, presets, or
instruments into the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Media tab.
RESULT
The Media rack is opened in the right zone of the Project window.
RELATED LINKS
Media Rack in the Right Zone on page 73
MediaBay and Media Rack on page 611
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Project Window
Right Zone
Project Window Toolbar on page 40
Media Rack in the Right Zone
The Media rack in the right zone of the Project window allows you to drag audio events, MIDI
parts, or instrument presets into the event display. It lists Steinberg factory content and any
installed Steinberg content sets.
The Media rack Home tab shows the following tiles:
VST Instruments
Shows all included VST instruments.
VST Effects
Shows all included VST effects.
Loops & Samples
Shows audio loops, MIDI loops, or instrument sounds ordered by content set.
Presets
Shows track presets, strip presets, pattern banks, FX chain presets, and VST FX
presets.
User Presets
Shows track presets, strip presets, pattern banks, FX chain presets, VST FX presets,
and instrument presets that are listed in the User folder.
Favorites
Shows your favorite folders and allows you to add new favorites. The folder content
is automatically added to the MediaBay database.
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Project Window
Right Zone
File Browser
Shows your le system and the pre-dened folders Favorites, This Computer, VST
Sound, Factory Content, and User Content where you can search for media les
and access them immediately.
RELATED LINKS
Media Rack in Right Zone on page 611
MediaBay and Media Rack on page 611
Opening the Control Room in the Right Zone (Cubase Pro only)
You can show the Control Room in the right zone of the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the CR tab.
RESULT
The Control Room is opened in the right zone of the Project window. It has exactly the same
features as the Control Room that you open from the Studio menu as a separate window.
RELATED LINKS
Control Room (Cubase Pro only) on page 418
Project Window Toolbar on page 40
Opening the Meter in the Right Zone (Cubase Pro only)
You can show the Meter in the right zone of the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Meter tab.
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Project Window
Keyboard Focus in the Project Window
RESULT
The Meter is opened in the right zone of the Project window. It has exactly the same features as
the
Meter that you open in the right zone of the MixConsole.
RELATED LINKS
Metering and Loudness (Cubase Pro only) on page 431
Project Window Toolbar on page 40
Keyboard Focus in the Project Window
The different zones in the Project window can be controlled by using key commands. To make
sure that a key command has effect on a
the keyboard focus.
The following Project window zones can have the keyboard focus:
●Project zone
●Left zone
●Lower zone
Right zone
●
If a zone has the keyboard focus, the border that surrounds it is highlighted in a specic color.
NOTE
specic zone, you must make sure that this zone has
You can change the focus color in the Preferences dialog (User Interface—Custom Colors
page).
RELATED LINKS
Project Zone on page 39
Left Zone on page 54
Lower Zone on page 63
Right Zone on page 69
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Project Window
Zooming in the Project Window
Project Window on page 38
Activating Keyboard Focus for a Zone
You can activate the keyboard focus for a zone by clicking with the mouse and by using key
commands.
PROCEDURE
●Do one of the following:
●To activate any zone, click in it.
●
To activate the next zone, press Tab. This allows you to cycle forward through the
zones.
●
To activate the previous zone, press Shift-Tab.
NOTE
The editor in the lower zone automatically gets the keyboard focus if you double-click an
event or part in the event display, if you select an event or part and press Return, or if you
use key commands to open the zone.
RESULT
The keyboard focus is activated for this zone and the border of the zone is highlighted.
NOTE
The project zone and the lower zone have separate toolbars and info lines. If you use the toolbar
or the info line for one of these zones, the corresponding zone automatically gets the focus.
Zooming in the Project Window
You can zoom in the Project window according to the standard zoom techniques.
NOTE
If screen redraws are slow on your system, consider activating Quick Zoom in the Preferences
dialog (Editing page).
Zooming Horizontally
●Select the Zoom tool and click in the event display to zoom in. To zoom out, hold down Alt
and click.
●Use the horizontal zoom sliders to zoom in and out.
●Click the lower half of the ruler and drag down to zoom in horizontally. Click the lower half
of the ruler and drag up to zoom out horizontally.
●Click H to zoom in horizontally. Click G to zoom out horizontally.
NOTE
If the Grid Type in the Project window toolbar is set to Adapt to Zoom, the horizontal zoom
level affects the grid and snap resolution in the event display.
Zooming Vertically
●Select the Zoom tool, click in the event display, and drag a selection rectangle to zoom in
vertically and horizontally.
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Project Window
Zooming in the Project Window
NOTE
For this to work, you must deactivate the Zoom Tool Standard Mode: Horizontal Zooming Only option in the Preferences dialog (Editing—Tools page).
●Use the vertical zoom sliders to zoom in and out. If you have made any individual track
height adjustments, the relative height differences are maintained.
●Click Shift-H to zoom in vertically. Click Shift-G to zoom out vertically.
RELATED LINKS
Zoom Submenu on page 77
Zoom Presets on page 78
Zooming in on Cycle Markers on page 79
Zoom History on page 79
Link Project and Lower Zone Editor Cursors on page 68
Grid Type Menu on page 81
Zooming in on Audio Contents
You can zoom in vertically on the contents of audio parts and events. This is useful when viewing
quiet audio passages.
PROCEDURE
●Click the waveform zoom slider in the top right corner of the event display and drag up.
RESULT
The contents of audio parts and events in your project are zoomed in vertically.
AFTER COMPLETING THIS TASK
To get an approximate reading on the level of the audio events by viewing the waveforms, zoom
out by dragging the slider all the way down again. Otherwise, zoomed waveforms may be
mistaken for clipped audio.
Zoom Submenu
The Zoom submenu contains options for zooming in the Project window.
●To open the Zoom submenu, select Edit > Zoom.
The following options are available:
Zoom In/Zoom Out
Zooms in/out one step, centering on the project cursor.
Zoom Full
Zooms out so that the whole project is visible. The whole project means the timeline
from the project start to the length set in the Project Setup dialog.
Zoom to Selection
Zooms in horizontally and vertically so that the current selection lls the screen.
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Project Window
Zooming in the Project Window
Zoom to Selection (Horiz.)
Zooms in horizontally so that the current selection lls the screen.
Zoom to Event
Zooms in to show the currently selected event. This option is available in the Sample
Editor and in some MIDI editors.
Zoom In Vertically/Zoom Out Vertically
Zooms in/out one step vertically.
Zoom In Tracks/Zoom Out Tracks
Zooms the selected tracks in/out one step vertically.
Zoom Selected Tracks
Zooms in vertically on the selected tracks and minimizes the height of all other
tracks.
Undo Zoom/Redo Zoom
These options allow you to undo/redo the last zoom operation.
RELATED LINKS
Zoom Submenu on page 511
Zoom Presets
You can create zoom presets that allow you to set up different zoom settings. For example, one
where the whole project is displayed in the
for detailed editing. The Zoom Presets pop-up menu allows you to select, create, and organize
zoom presets.
●To open the Zoom Presets pop-up menu, click the button to the left of the horizontal
Project window and another with a high zoom factor
zoom control.
The upper part of the menu lists the zoom presets.
To save the current zoom setting as a preset, open the Zoom Presets pop-up menu and
●
select Add. In the Type In Preset Name dialog that opens, type in a name for the preset
and click OK.
To select and apply a preset, select it from the Zoom Presets pop-up menu.
●
To zoom out so that the whole project is visible, open the Zoom Presets pop-up menu and
●
select Zoom Full.
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Project Window
Zooming in the Project Window
This displays the project from the Project Start Time to the Project Length that is set in
the Project Setup dialog.
●To delete a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select the preset in the list and click
●To rename a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select a preset in the list and click Rename. In the dialog that opens,
type in a new name for the preset. Click
IMPORTANT
Zoom presets are global for all projects. They are available in all projects that you open or create.
Zooming in on Cycle Markers
You can zoom in on the area between cycle markers in the project.
PREREQUISITE
You created at least one cycle marker for the project.
PROCEDURE
●Click the button to the left of the horizontal zoom control to open the Zoom Presets popup menu, and select a cycle marker.
Delete.
OK to close the dialogs.
RESULT
The event display is zoomed in to encompass the marker area.
RELATED LINKS
Markers Window on page 336
Zoom History
You can undo and redo zoom operations. This way, you can zoom in several steps and then easily
go back to the zoom stage at which you started.
You can undo and redo zoom operations in the following ways:
●
●
The middle part of the pop-up menu lists any cycle markers that you have added to the
project.
To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the zoom tool.
To redo zoom, select Edit > Zoom > Redo Zoom or press Alt and double-click with the
zoom tool.
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Project Window
Snap Function
Snap Function
The Snap function helps you to nd exact positions when editing in the Project window. It does
this by restricting horizontal movement and positioning to certain positions. Operations affected
Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
by
To activate/deactivate Snap, activate/deactivate Snap on the toolbar.
●
Setting the Snap Point
You can set the snap point at any position of the audio event.
PROCEDURE
1. Select an event.
2. Place the project cursor at a position within the selected audio event.
3. Select Audio > Snap Point to Cursor.
RESULT
The snap point is set at the cursor position. The snap point for an event is displayed as a vertical
line in the
Project window.
NOTE
You can also set the snap point in the Sample Editor.
RELATED LINKS
Adjusting the Snap Point on page 519
Snap to Zero Crossing
When splitting and sizing audio events, sudden amplitude changes can cause pops and clicks. To
avoid this, you can activate Snap to Zero Crossing to snap to points where the amplitude is zero.
●To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.
Snap Types Menu
You can select between different snap types to determine the snap point.
●To open the Snap Type pop-up menu, click Snap Type on the toolbar.
The following snap types are available:
Grid
If this option is activated, the snap points are set with the Grid Type pop-up menu.
The options depend on the display format that is selected for the ruler.
If you select Seconds as ruler format, time-based grid options are available.
If you select Bars+Beats as ruler format, musical grid options are available.
Grid Relative
If this option is activated, events and parts are not magnetic to the grid. Rather, the
grid determines the step size for moving the events. This means that a moved event
keeps its original position relative to the grid.
For example, if an event starts at the position 3.04.01, Snap is set to Grid Relative,
and the Grid Type pop-up menu is set to Bar, you can move the event in steps of one
bar to the positions 4.04.01, 5.04.01, and so on.
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Project Window
Snap Function
NOTE
This only applies when dragging existing events or parts. When you create new
events or parts, this Snap Type works like Grid.
Events
If this option is activated, the start and end positions of other events and parts
become magnetic. This means that if you drag an event to a position near the start
or end of another event, it is automatically aligned with the start or end of the other
event.
For audio events, the position of the snap point is also magnetic. This includes
marker events on the marker track.
Shue
Shue is useful when you want to change the order of adjacent events. If you have
two adjacent events and drag the rst one to the right, past the second event, the
two events change places.
The same principle works when changing the order of more than two events.
Cursor
This grid type lets the project cursor become magnetic. Dragging an event near the
cursor causes the event to be aligned with the cursor position.
Grid + Cursor
This is a combination of Grid and Cursor.
Events + Cursor
This is a combination of Events and Cursor.
Events + Grid + Cursor
This is a combination of Events, Grid, and Cursor.
Grid Type Menu
Allows you to specify a grid type that determines the grid and snap resolution in the event
display.
NOTE
This setting only has an effect if Snap Type is set to one of the grid options.
●To open the Grid Type pop-up menu, click Grid Type on the toolbar.
If you select Bars+Beats as ruler format, the following grid types are available:
Bar
Sets the grid and snap resolution to bars.
Beat
Sets the grid and snap resolution to beats.
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Project Window
Cross-Hair Cursor
Use Quantize
Sets the grid and snap resolution to the value that is activated in the Quantize
Presets pop-up menu.
Adapt to Zoom
Sets the grid and snap resolution to the horizontal zoom level. The more you zoom in
on the event display, the
64th notes, low zoom levels allow you to snap to bars.
NOTE
Adapt to Zoom is only available if Bars+Beats is set as ruler display format.
If you activate Time Linear in the ruler context menu, the distances between the grid lines are
still constant but based on musical values such as bars and beats.
If you select Seconds as ruler format, the following grid types are available:
1 ms
Sets the grid and snap resolution to 1 ms.
10 ms
Sets the grid and snap resolution to 10 ms.
ner the resolution. High zoom levels allow you to snap to
100 ms
Sets the grid and snap resolution to 100 ms.
1000 ms
Sets the grid and snap resolution to 1000 ms.
RELATED LINKS
Snap Types Menu on page 80
Zooming in the Project Window on page 76
Ruler Display Format Menu on page 51
Cross-Hair Cursor
The cross-hair cursor is displayed when working in the Project window and in the editors,
facilitating navigation and editing, especially when arranging large projects.
●You can set up the cross-hair cursor in the Preferences dialog (Editing—Tools page).
You can set up the colors for the line and the mask of the cross-hair cursor, and dene its
width.
The cross-hair cursor works as follows:
When the Object Selection tool or one of its subtools is selected, the cross-hair cursor
●
appears when you start moving/copying a part/event, or when using the event trim
handles.
Cross-hair cursor when moving an event.
When the Object Selection tool, the Cut tool, or any other tool that makes use of this
●
function is selected, the cross-hair cursor appears as soon as you move the mouse over
the event display.
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Project Window
Edit History Dialog
●The cross-hair cursor is only available for tools where such a function is of any use. The
Mute tool, for example, does not use a cross-hair cursor, as you have to click directly on an
event to mute it.
NOTE
If the Key Editor, Drum Editor or the Audio Part Editor is open in the lower zone of the Project
window and Link Project and Lower Zone Cursors is activated, the cross-hair cursor is shown in
the editor in the lower zone and in the Project window.
Edit History Dialog
The Edit History dialog contains a list of all your edits. This allows you to undo all actions in the
Project window as well as in the editors.
●To open the Edit History dialog, select Edit > History.
Action
Shows the name of the action.
Time
Shows the time when this action was performed.
State
Shows the state of the action.
Details
Shows further details, and allows you to enter new text.
Separator
Move the separator upwards to undo your actions. To redo an action again, move the
separator down.
NOTE
●You can also undo applied plug-in effects (Cubase Pro only) or audio processes. However,
we recommend to modify or delete these using the Direct Oine Processing window.
●All oine processing that you have applied permanently to the audio using the Make Direct Oine Processing Permanent function cannot be undone. Therefore, it is not
shown in the Edit History dialog.
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Project Window
Color Handling
RELATED LINKS
Direct Oine Processing on page 466
Applying Oine Processing Permanently on page 477
Setting the Number of Maximum Undo Steps
You can limit the number of maximum undo steps. This is useful if you run out of memory, for
example.
PROCEDURE
1. In the Preferences dialog, select General.
2. Set the number in the Maximum Undo Steps eld.
Color Handling
You can colorize events and tracks in Cubase.
Colorizing Single Tracks
You can colorize single selected tracks.
PROCEDURE
1. Select the track that you want to colorize.
2. In the Inspector, click Colorize Selected Track.
3. In the Choose Track Color pane, click one of the color elds.
RESULT
The selected track is colorized.
RELATED LINKS
Automatically Assigning Colors to New Tracks on page 180
Colorizing Selected Events or Tracks
You can apply colors to selected tracks and events/parts for an easier overview in the Project
window.
PROCEDURE
1. In the Project window, do one of the following:
Select the event or part that you want to colorize.
●
Select the track that you want to colorize, and deselect all events or parts in the
●
Project window.
2. On the Project window toolbar, click Colorize Selected Tracks or Events.
3. In the Colorize pane, click one of the color elds.
RESULT
The selected events or tracks are colorized. If you colorize a track, its events and parts get the
same color.
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Project Window
Color Handling
NOTE
If you assign a different color to individual parts or events, they no longer follow color changes of
the track.
Automatically Assigning Colors to New Tracks
You can automatically assign colors to newly added tracks.
PROCEDURE
1. In the Preferences dialog, select Event Display > Tracks.
2. Open the Auto Track Color Mode pop-up menu and select one of the options.
3. Click OK.
4. Do one of the following to add new tracks:
●
Use Add Track or Add Other Track or Use Track Preset in the global track
controls area of the track list to add a track.
●
Drag some les from the Media rack to the event display.
RESULT
The new tracks are automatically colorized according to your settings.
RELATED LINKS
Event Display - Tracks on page 1117
Resetting the Default Color
You can reset the color of a track, part, or event to the default color.
PROCEDURE
1. In the Project window, select the track, event or part that you want to reset to the default
color.
2. Select Project > Colorize Selected Tracks or Events.
3. In the Colorize pane click Use Default Color.
RESULT
The default color is assigned to the selected track, part, or event.
NOTE
If you select a part or event whose color differs from its track, and you click Use Default Color,
this part or event is set back to the track color.
Project Colors Dialog
The Project Colors dialog allows you to set up a different set of colors for the tracks, events or
parts.
●To open the Project Colors dialog, click Colorize Selected Tracks or Events on the
Project window toolbar, and select Set up Colors from the menu.
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Project Window
Color Handling
Color elds
Click a eld to open the Color Picker that allows you to specify a new color.
The following options are available in the Options pop-up menu:
Append New Color
Adds a new color button at the bottom of the color list.
Insert New Color before Selection
Adds a new color button above the selected color button.
Remove Selected Color
Removes the selected color button.
Reset Selected Color
Resets the selected color to the factory settings.
Increase/Reduce Intensity of all Colors
Increases/Reduces the intensity of all colors.
Increase/Reduce Brightness of all Colors
Increases/Reduces the brightness of all colors.
Save Current Set as Program Defaults
Saves the current set of colors as default.
Load Program Defaults to Current Set
Applies the default set of colors.
Reset Current Set to Factory Settings
Returns to the standard color palette.
RELATED LINKS
Color Picker on page 87
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Project Window
Color Handling
Adding and Editing Individual Colors
You can add new colors to the Project Colors dialog. This allows you to apply custom colors for
events, tracks, and channels.
PROCEDURE
1. On the Project window toolbar, click Colorize Selected Tracks or Events.
2. In the Colorize pane, click Set up Colors.
3. In the Project Colors dialog, click Options and select Append New Color.
4. Click the newly created color eld to open the Color Picker.
5. Pick a color and click OK.
RESULT
The color is applied to the selected color eld.
RELATED LINKS
Color Picker on page 87
Color Picker
The Color Picker allows you to dene new custom colors.
To open the Color Picker, do one of the following:
●Click Colorize Selected Tracks or Events on the Project window toolbar, click Set up
●Select Edit > Preferences, select one of the User Interface entries, and click a color eld.
Colors, and in the Project Colors dialog, click a color eld.
This allows you to dene custom project colors.
This allows you to dene custom user interface colors.
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Project Window
Color Handling
Color selectors
Allow you to select a color.
Context menu
Allows you to copy, paste or reset colors.
Current Color/New Color
Shows the current color and the new color.
Hue/Saturation/Value
Allows you to edit the colors numerically.
Red/Green/Blue
Allows you to edit the colors numerically.
OK
Conrms the color changes.
NOTE
You must restart the application for some changes to take effect.
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Project Handling
In Cubase, projects are the central documents. You must create and set up a project to work with
the program.
Creating New Projects
You can create empty projects or projects that are based on a template.
PROCEDURE
1. Select File > New Project.
Depending on your settings, either the Hub or the Project Assistant dialog opens.
2. In the location options section, select where to store the new project.
●
To use the default location, select Use default location.
●
To choose another location, select Prompt for project location.
3. Do one of the following:
●
To create an empty new project, click Create Empty.
●
To create a new project from a template, select a template and click Create.
Hub
RESULT
A new, untitled project is created. If you selected a template, the new project is based on this
template and includes the corresponding tracks, events, and settings.
NOTE
If you create an empty project, your default presets for the input and output bus congurations
are applied. If you have not dened default presets, the last used congurations are applied.
RELATED LINKS
Presets for Input and Output Busses on page 29
Hub keeps you up to date with the latest information and assists you with organizing your
projects.
To open the Hub, do one of the following:
●Select Hub > Open Hub.
●Select File > New Project.
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Project Handling
Hub
News and Tutorials Section
The News and Tutorials section displays Steinberg news, tutorial videos as well as links to the
user forum, downloads, and the Help Center.
NOTE
Ensure that you have an active Internet connection to access this material.
Projects Section
The Projects section lets you create new projects, which can either be empty or based on a
template. It lets you specify where to save the projects. It also allows you to access recently
opened projects or projects that are stored in other locations. This section offers the same
functionality as the Project Assistant dialog.
Category bar
In this section, the available factory templates are sorted into the predened
categories Recording, Scoring, Production, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are
not assigned to any of the other categories.
Template list
When you click on one of the category items, the list below the category bar shows
the available templates for this category. Any new templates that you create are
added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project le on your system. This is identical to
using the Open command on the File menu.
RELATED LINKS
Project Assistant Dialog on page 91
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Project Handling
Project Assistant Dialog
Deactivating the Hub
To start Cubase or to create new projects without the Hub, you can deactivate it.
PROCEDURE
1. In the Preferences dialog, select General.
2. Deactivate Use Hub.
RESULT
Cubase starts without opening a project and opens the Project Assistant dialog when you create
a new project using the File menu. However, you can still open the Hub through the Hub menu.
Project Assistant Dialog
The Project Assistant dialog assists you with organizing your projects.
●To open the Project Assistant dialog, deactivate Use Hub in the Preferences dialog
(General page), and select File > New Project.
Category bar
In this section, the available factory templates are sorted into the predened
categories Recording, Production, Scoring, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are
not assigned to any of the other categories.
Template list
Location options
Open Other
Project Files
A project le (extension *.cpr) is the central document in Cubase. A project le contains
references to media data that can be saved in the project folder.
NOTE
We recommend to save les only in the project folder, even though you can save them in any
other location to which you have access.
The project folder contains the project le and the following folders that Cubase automatically
creates when necessary:
When you click on one of the category items, the list below the category bar shows
the available factory templates for this category. Any new templates that you create
are added at the top of the corresponding list.
This section allows you to specify where the project is stored.
This button allows you to open any project le on your system. This is identical to
using the Open command from the File menu.
●
●
●
●
Audio
Edits
Images
Track Pictures
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Project Handling
Template Files
Template Files
Templates can be a good starting point for new projects. Templates are projects where you can
save all settings that you regularly use, such as bus congurations, sample rates, record formats,
basic track layouts, VSTi setups, drum map setups, etc.
The following template types are available from within the Hub:
●Factory templates for specic scenarios. These are listed in the Recording, Scoring,
Production, or Mastering categories.
The default template. This is listed in the More category.
●
●
Any new user templates that you create and save. These are listed in the More category.
Template projects are not saved in project folders and therefore contain no subfolders and no
media les.
●
To open the location of a specic template, right-click a template in the template list and
select
Show in Explorer (Windows only) or Reveal in Finder (macOS only).
Saving a Project Template File
You can save the current project as a template. When you create a new project, you can select
this template as a starting point for your new project.
PREREQUISITE
Remove all clips from the Pool before you save the project as a template. This ensures that
references to media data from the original project folder are deleted.
PROCEDURE
1. Set up a project.
2. Select File > Save as Template.
3. In the New Preset section of the Save as Template dialog, enter a name for the new
project template.
4. In the Attribute Inspector section, double-click the Valueeld of the Content Summary
attribute to enter a description for the template.
5. Click the Valueeld of the Template Category attribute and select a template category
from the pop-up menu.
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Project Handling
Project Setup Dialog
If you do not select a category, the new template will be listed in the Hub in the More
category.
6. Click OK to save the template.
Renaming Templates
PROCEDURE
1. In the Hub or the Project Assistant, right-click a template and select Rename.
2. In the Rename dialog, enter a new name and click OK.
Project Setup Dialog
You can perform general settings for your project in the Project Setup dialog.
●To open the Project Setup dialog, select Project > Project Setup.
●To open the Project Setup dialog automatically when you create a new project, activate
the Run Setup on Create New Project option in the Preferences dialog (General page).
IMPORTANT
While most Project Setup settings can be changed at any time, you must set the sample rate
directly after creating a new project. If you change the sample rate at a later stage, you must
convert all audio les in the project to the new sample rate to make them play back properly.
In the Project Duration section, the following options are available:
Project Start Time
Allows you to specify the start time of the project in timecode format. This also
determines the sync start position when synchronizing to external devices.
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Project Handling
Project Setup Dialog
Project Length
Project Frame Rate
In the Project Frame Rate section, the following options are available:
Project Frame Rate
Get Frame Rate From Video
Project Time Displays
In the Project Time Displays section, the following options are available:
Display Format
Allows you to specify the length of the project.
Allows you to specify the timecode standard and frame rate for the project. When
synchronizing to an external device, this setting must correspond to the frame rate
of any incoming timecode.
Allows you to set the project frame rate to the frame rate of an imported video le.
Allows you to specify the global display format that is used for all rulers and position
displays in the program, except the ruler tracks. However, you can make
independent display format selections for the individual rulers and displays.
Display Time Offset
Allows you to specify an offset for the time positions that are displayed in the rulers
and position displays to compensate for the
Display Bar Offset
This setting is only used if you select the Bars+Beats display format. Allows you to
specify an offset for the time positions that are displayed in the rulers and position
displays to compensate for the
Project Start Time setting.
Project Start Time setting.
Record File Format
In the Record File Format section, the following options are available:
Sample Rate
Allows you to specify the sample rate at which Cubase records and plays back audio.
●If your audio hardware generates the sample rate internally and you select a
non-supported sample rate, this is indicated by a different color. In this case,
you must set a different sample rate to make your audio les play back
properly.
●If you select a sample rate that your audio hardware supports, but that differs
from its current sample rate setting, it is automatically changed to the project
sample rate.
●If your audio hardware is externally clocked and receives external clock
signals, sample rate mismatches are accepted.
Bit Depth
Allows you to specify the bit depth of the audio les that you record in Cubase. Select
the record format according to the bit depth that is delivered by your audio
hardware. The available options are 16 bit, 24 bit, 32 bit, 32 bit
NOTE
●If your audio interface supports a bit depth of 32 bit, and you want to maintain
this precision in your recordings, you must select a Processing Precision of
64 bit oat in the Studio Setup dialog.
94
oat, and 64 bit oat.
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Project Handling
Project Setup Dialog
Record File Type
●When you record with effects, consider setting the bit depth to 32 bit oat or
64 bit oat. This prevents clipping (digital distortion) in the recorded les and
keeps the audio quality very high. Effect processing and level or EQ changes in
the input channel are done in 32-bit
the Processing Precision setting in the Studio Setup dialog. If you record at
16 bit or 24 bit, the audio will be converted to this lower bit depth when it is
written to a
actual bit depth of your audio hardware. Even if the signal from the audio
hardware has a bit depth of 16 bit, the signal will be 32 bit oat or 64 bit oat
after the effects are added to the input channel.
●The higher the bit depth value, the larger the les and the more strain is put
on the disk system. If this is an issue, you can lower the record format setting.
Allows you to specify the le type of the audio les that you record in Cubase.
NOTE
●For wave le recordings larger than 4 GB, the EBU RIFF standard is used. If a
FAT 32 disk is used (not recommended), audio
the Preferences dialog, you can specify what happens if your recorded Wave
le is larger than 4 GB.
●You can set up embedded strings in the Preferences dialog.
le. As a result, the signal may degrade. This is independent of the
oat or 64-bit oat format, depending on
les are split automatically. In
Project Ownership
In the Project Ownership section, the following options are available:
Author
Allows you to specify a project author that is written into the le, when you export
audio les and activate the Insert iXML chunk option. You can specify a default
author in the Default Author Nameeld in the Preferences dialog (General—
Personalization page).
Company
Allows you to specify a company name that is written into the le, when you export
audio les and activate the Insert iXML chunk option. You can specify a default
company in the Default Company Nameeld in the Preferences dialog (General—
Personalization page).
Other Project Settings
In the Other Project Settings section, the following options are available:
Stereo Pan Law
If you pan a channel left or right, the sum of the left and right side is higher (louder),
than if this channel is panned center. These modes allow you to attenuate signals
panned center. 0 dB turns off constant-power panning. Equal Power means that the
power of the signal remains the same regardless of the pan setting.
Volume Max
Allows you to specify the maximum fader level. By default, this is set to +12 dB. If you
load projects that were created with Cubase versions older than 5.5, this value is set
to the old default value of +6 dB.
Hermode Tuning
In the Hermode Tuning section, the following options are available:
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Project Handling
Opening Project Files
HMT Type (MIDI only)
Allows you to specify a mode for Hermode tuning of MIDI notes.
HMT Depth (MIDI only)
Allows you to specify the overall degree of retuning.
RELATED LINKS
VST Audio System Page on page 13
Record - Audio on page 1123
Opening Project Files
You can open one or several saved project les at the same time.
IMPORTANT
If you open a project saved with a different program version that contains data for functions that
are not available in your version, this data may be lost when you save the project with your
version.
NOTE
●If you open an external project, the last used view that was saved on your computer is
used.
You can change this setting in the Preferences dialog (General page).
●External projects are automatically connected to the input and output busses. If you open
a project that was created on a computer with an ASIO port conguration different from
the conguration of your computer, this can result in unwanted audio connections. You
can deactivate the automatic connection of input and output busses in the
dialog (VST page).
PROCEDURE
1. Select File > Open.
2. In the le dialog that opens, select the project that you want to open and click Open.
3. If there already is an open project, you are asked if you want to activate the new project.
Do one of the following:
●To activate the project, click Activate.
●To open the project without activating it, click No.
This reduces load times for projects.
RELATED LINKS
Workspaces for External Projects on page 1093
Do Not Connect Input/Output Busses When Loading External Projects on page 1129
Activating Projects on page 97
Preferences
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Project Handling
Saving Project Files
Activating Projects
If you have several projects opened at the same time in Cubase, only one project can be active.
The active project is indicated by the lit
Project window. If you want to work on another project, you have to activate the other project.
PROCEDURE
●To activate a project, click Activate Project .
Opening Recent Projects
You can open recent projects directly from the recent projects list.
PROCEDURE
●Do one of the following:
●
In the category bar of the Hub or the Project Assistant dialog, click Recent, select a
project from the projects list, and click Open.
●
Select File > Recent Projects and select a recently opened project.
Activate Project button in the upper left corner of the
Re-Routing Missing Ports
If you open a Cubase project that was created on a different system with other audio hardware,
Cubase tries to nd matching audio inputs and outputs for the input/output busses. If Cubase
cannot resolve all audio/MIDI inputs and outputs that are used in the project, the Missing Ports
dialog opens.
This allows you to manually re-route any ports specied in the project to ports that are available
in your system.
NOTE
To improve the search for matching audio inputs and outputs for the input/output busses, you
should use descriptive, generic names for your input and output ports.
RELATED LINKS
Renaming the Hardware Inputs and Outputs on page 26
Saving Project Files
You can save the active project as a project le. To keep your projects as manageable as possible,
make sure that you save project les and all related les in the respective project folders.
To save the project and specify a le name and location, open the File menu and select
●
Save As.
To save the project with its current name and location, open the File menu and select
●
Save.
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Project Handling
Reverting to the Last Saved Version
Auto Save
Cubase can automatically save backup copies of all open project les with unsaved changes.
NOTE
Only the project les are backed up. If you want to include the les from the Pool and save your
project in a different location, you must use the
Cubase can automatically save backup copies of all open projects with unsaved changes. To set
this up, activate the Auto Save option in the Preferences dialog (General page). The backup
copies are named “<project name>-xx.bak” where xx is an incremental number. Unsaved projects
are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for
unsaved projects. All backup
●
To specify the time intervals in which a backup copy is created, use the Auto Save Interval
setting.
●
To specify how many backup les are created with the Auto Save function, use the
Maximum Backup Files option. When the maximum number of backup les is reached,
the existing les are overwritten, starting with the oldest le.
Back up Project function.
les are saved in the project folder.
Saving Project Files As a New Version
You can create and activate a new version of an active project le. This is useful if you are
experimenting with edits and arrangements and want to be able to go back to a previous version
at any time.
PROCEDURE
●Do one of the following:
●Select File > Save New Version.
●Press Ctrl/Cmd-Alt-S.
RESULT
The new le is saved with the same name as the original project and an attached incremental
number. For example, if your project is called “My Project”, new versions are called “My
Project-01”, “My Project-02”, and so on.
Reverting to the Last Saved Version
You can return to the last saved version and discard all changes that have been introduced.
PROCEDURE
1. Select File > Revert.
2. In the warning message, click Revert.
If you have recorded or created new audio les since the last version was saved, you are
prompted to delete or keep the les.
Choosing a Project Location
You can specify a project location for saving projects in the Hub and in the Project Assistant.
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Project Handling
Self-Contained Projects
PROCEDURE
1. Do one of the following:
2. Do one of the following:
RESULT
The project is created and saved in the specied location.
Select Use default location to create a project in the default project location, and in
●
the Project foldereld, specify a name for the project folder. If you do not specify a
project folder here, the project is saved in a folder named Untitled.
Click in the path eld to change the default project location, and specify the new
●
default location in the le dialog that opens.
●
Activate Prompt for project location to open a le dialog where you can specify the
project folder location.
●
Click Create Empty to create a new empty project.
●
Select one of the template projects and click Create to create a project based on a
template.
Self-Contained Projects
If you want to share your work or transfer it to another computer, your project must be selfcontained.
The following functions facilitate this task:
●Select Media > Prepare Archive to verify that every clip that is referenced in the project is
located in the project folder, and to take actions if that is not the case.
●Select File > Back up Project to create a new project folder where you can save the project
le and the necessary work data. The original project remains unchanged.
RELATED LINKS
Preparing Archives on page 99
Backing up Projects on page 100
Preparing Archives
The Prepare Archive function allows you to gather all les that are referenced by your project to
ensure that these are in the project folder. This is useful if you want to move or archive your
project.
PROCEDURE
1. Select Media > Prepare Archive.
If your project references external les, you are prompted if you want to copy them to
your working directory. If any processing has been applied, you must decide if you want to
atten edits.
2. Click Proceed.
RESULT
Your project is ready to be archived. You can move or copy the project folder to another location.
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Project Handling
Self-Contained Projects
AFTER COMPLETING THIS TASK
You must copy audio les that reside within the project folder to the Audio folder or save them
separately. You must also move your video clips manually, as videos are only referenced and not
saved in the project folder.
Backing up Projects
You can create a backup copy of your project. Backups only contain the necessary work data. All
media les except the les from VST Sound archives are included as a copy.
PROCEDURE
1. Select File > Back up Project.
2. Select an empty folder or create a new one.
3. Make your settings in the Back up Project Options dialog and click OK.
RESULT
A copy of the project is saved in the new folder. The original project remains unaffected.
NOTE
VST Sound content provided by Steinberg is copy-protected and is not included in the backup
project. If you want to use a backup copy that uses VST Sound content on a different computer,
make sure that the corresponding content is also available on that computer.
Back up Project Options Dialog
This dialog allows you to create a backup copy of your project.
●To open the Back up Project Options dialog, select File > Back up Project.
Project Name
Allows you to change the name of the backed up project.
Keep Current Project Active
Allows you to keep the current project active after clicking OK.
Minimize Audio Files
Allows you to include only the audio le portions that are actually used in the project.
This can signicantly reduce the size of the project folder if you are using small
sections of large les. It also means that you cannot use other parts of the audio les
if you continue working with the project in its new folder.
Make Direct Oine Processing Permanent
Allows you to atten all edits and make all processing and applied effects permanent
to each clip in the Pool.
Remove Unused Files
Allows you to remove unused les and to back up only the les that are actually
used.
Do Not Back up Video
Allows you to exclude video clips on the video track or in the Pool of the current
project.
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