Steinberg Cubase Artist - 10.0 Operation Manual

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Operation Manual
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Cristina Bachmann, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specically allowed in the License Agreement. No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2018.
All rights reserved.
Cubase_10.0.0_en-US_2018-11-14
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Table of Contents

8 Introduction
8 Platform-Independent Documentation 8 PDF Documents and Online Documentation 9 Conventions 10 Key Commands
11 Setting up Your System
11 Setting up Audio 18 Setting up MIDI 20 Synchronizers
21 Audio Connections
21 Audio Connections Window 26 Renaming the Hardware Inputs and Outputs 28 Adding Input and Output Busses 28 Adding Child Busses (Cubase Pro only) 29 Presets for Input and Output Busses 29 Adding Group and FX Channels (Cubase Pro
only)
30 Monitoring Bus 30 External Instruments and Effects (Cubase Pro
only)
36 Bus Congurations
38 Project Window
39 Showing/Hiding Zones 39 Project Zone 54 Left Zone 63 Lower Zone 69 Right Zone 75 Keyboard Focus in the Project Window 76 Zooming in the Project Window 80 Snap Function 82 Cross-Hair Cursor 83 Edit History Dialog 84 Color Handling
89 Project Handling
89 Creating New Projects 89 Hub 91 Project Assistant Dialog 91 Project Files 92 Template Files 93 Project Setup Dialog 96 Opening Project Files 97 Saving Project Files 98 Reverting to the Last Saved Version 98 Choosing a Project Location 99 Self-Contained Projects
101 Tracks
101 Track Inspector Settings Dialog 102 Track Control Settings Dialog
104 Audio Tracks 112 Instrument Tracks 120 Sampler Tracks 126 MIDI Tracks 134 FX Channel Tracks 141 Group Channel Tracks 147 VCA Fader Track (Cubase Pro only) 151 Marker Track 153 Ruler Track 155 Folder Tracks 157 Other Tracks
170 Track Handling
170 Adding Tracks via the Add Track Dialog 170 Adding Other Tracks 171 Adding Tracks Using Track Presets 171 Adding Tracks by Dragging Files from the
MediaBay
172 Track Import (Cubase Pro only) 175 Track Export (Cubase Pro only) 176 Exporting MIDI Tracks as Standard MIDI Files 178 Merging Mono Audio Tracks to Multi-Channel
Tracks
179 Removing Selected Tracks 180 Removing Empty Tracks 180 Moving Tracks in the Track List 180 Renaming Tracks 180 Automatically Assigning Colors to New Tracks 180 Showing Track Pictures 182 Setting the Track Height 183 Selecting Tracks 184 Deselecting Tracks 184 Duplicating Tracks 184 Disabling Tracks 185 Organizing Tracks in Folder Tracks 185 Handling Overlapping Audio 186 Track Folding Menu 187 Events Display on Folder Tracks 187 Modifying Event Display on Folder Tracks 187 Lanes, Takes and Overlapping Events 190 Dening the Track Time Base 191 Track Versions 198 Track Presets
205 Parts and Events
205 Events 209 Parts 210 Editing Techniques for Parts and Events
225 Range Editing
225 Creating a Selection Range 226 Editing Selection Ranges
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230 Playback and Transport
230 Transport Panel 234 Transport Menu 239 Transport Bar 244 Transport Pop-Up Window 245 Time Display Window 246 Left and Right Locators 247 Setting the Project Cursor Position 248 Auto-Scroll Settings Menu 249 Time Formats 250 Pre-Roll and Post-Roll 251 Punch In and Punch Out 251 Metronome Click 260 Chase
262 On-Screen Keyboard
262 Recording MIDI With the On-Screen Keyboard 262 On-Screen Keyboard Options
264 Recording
264 Basic Recording Methods 268 Monitoring 271 Audio Recording Specics 275 MIDI Recording Specics 281 Remaining Record Time 281 Lock Record
283 Importing Audio and MIDI Files
283 Audio File Import 290 MIDI File Import
292 Quantizing MIDI and Audio
292 Quantize Functions 293 Quantizing MIDI Event Starts 294 Quantizing MIDI Event Lengths 294 Quantizing MIDI Event Ends 294 Quantizing Audio Event Starts 295 Quantizing Audio Event Lengths (AudioWarp
Quantizing) (Cubase Pro only)
295 Quantizing Multiple Audio Tracks (Cubase Pro
only)
297 Quantize Panel
306 Fades, Crossfades, and Envelopes
306 Event-Based Fades 310 Creating Clip-Based Fades 311 Crossfades 313 Auto Fades and Crossfades 316 Event Envelopes
318 Arranger Track
318 Adding Arranger Events on the Arranger Track 319 Arranger Editor 322 Setting up an Arranger Chain and Adding
Events
324 Jump Mode 326 Arranging Music to Video
327 Transpose Functions
327 Project Root Key 330 Transpose Track 332 Keep Transpose in Octave Range 333 Transpose on the Info Line 334 Excluding Individual Parts or Events from
Global Transpose
335 Markers
335 Position Markers
335 Cycle Markers 336 Markers Window 340 Marker Track 342 Importing and Exporting Markers
344 MixConsole
344 MixConsole in Lower Zone 347 MixConsole Window
412 VCA Faders (Cubase Pro only)
412 VCA Fader Settings 414 Creating VCA Faders in the MixConsole 415 Assigning VCA Faders to Link Groups 415 Removing VCA Faders from Link Groups 416 Nested VCA Faders 416 VCA Fader Automation
418 Control Room (Cubase Pro only)
418 Adding Channels to the Control Room 419 Output Routing 419 Exclusive Assignment of Monitor Channels 419 Control Room Channels 421 Control Room - Main Tab 426 Control Room - Inserts Tab 428 Setting up a Cue Mix 429 Adjusting the Overall Cue Send Level
431 Metering and Loudness (Cubase Pro only)
431 Metering 432 Loudness Measurement
437 Audio Effects
437 Insert Effects and Send Effects 439 Insert Effects 447 VST Effect Selector 448 Send Effects 453 Side-Chain Input 456 Dither Effects 456 External Effects (Cubase Pro only) 456 Effect Control Panel 459 Effect Presets 463 System Component Information Window
466 Direct Oine Processing
467 Direct Oine Processing Workow 467 Direct Oine Processing Window 478 Built-In Audio Processes 486 Direct Oine Processing Key Commands
488 Time Stretch and Pitch Shift Algorithms
488 élastique 489 MPEX 489 Standard 490 Limitations
491 Audio Functions
491 Detect Silence Dialog 494 Spectrum Analyzer Window 496 Statistics Window
499 Sample Editor
501 Sample Editor Toolbar 505 Info Line 506 Overview Line 506 Sample Editor Inspector 509 Ruler 510 Waveform Display 512 Range Editing 516 Regions List
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518 Snap Point
521 Hitpoints
521 Calculating Hitpoints 524 Locating to Hitpoints in the Project Window 524 Slices 527 Creating a Groove Quantize Map 527 Creating Markers 527 Creating Regions 528 Creating Events 528 Creating Warp Markers 528 Creating MIDI Notes
530 Tempo Matching Audio
530 Algorithm Presets 531 Stretching Audio Events to the Project Tempo 531 Musical Mode 533 Auto Adjust 534 Manual Adjust 535 Free Warp 537 Audio Alignment 540 Flattening Realtime Processing 540 Unstretching Audio Files
542 VariAudio (Cubase Pro only)
542 VariAudio and Oine Processes 543 VariAudio Inspector Section 544 Smart Controls 546 Segmenting Monophonic Audio 547 Segments and Gaps 548 Auditioning 548 Navigation and Zoom 549 Segment Editing 551 Pitch Changes 558 Timing Modications 559 Showing MIDI Reference Tracks 560 Formant Shifting 561 Editing Volume 561 Functions Menu 565 Harmony Voices for Audio
567 Audio Part Editor
569 Audio Part Editor Toolbar 573 Info Line 573 Ruler 574 Lanes 574 Operations
578 Sampler Tracks
578 Loading Audio Samples into Sampler Control 579 Loading MIDI Parts into Sampler Control 579 Creating Sampler Tracks 580 Sampler Control 589 Sample Editing and Playback Functions 591 Transferring Samples from Sampler Control to
VST Instruments
592 Pool
592 Pool Window 597 Working with the Pool
611 MediaBay and Media Rack
611 Media Rack in Right Zone 622 MediaBay Window 649 Working with Volume Databases 651 MediaBay Settings
653 Surround Sound (Cubase Pro only)
654 Deliverables 654 Available Surround Channel Congurations 655 Preparations for Creating Surround Mixes 658 VST MultiPanner 670 MixConvert V6 674 Surround Mix Export 674 3D Mixes for Ambisonics
686 Automation
686 Automation Curves 686 Static Value Line 686 Write/Read Automation 687 Writing Automation Data 689 Editing Automation Events 694 Automation Tracks 695 Virgin Territory vs. Initial Value (Cubase Pro
only)
696 Automation Panel (Cubase Pro only) 705 MIDI Controller Automation
708 VST Instruments
708 Adding VST Instruments 709 VST Instrument Control Panel 711 VST Instrument Selector 711 Creating Instrument Tracks 711 VST Instruments in the Right Zone 712 VST Instruments Window 712 VST Instruments Window Toolbar 713 VST Instrument Controls 715 Presets for Instruments 717 Playing Back VST Instruments 719 Latency 719 Import and Export Options 721 VST Quick Controls 722 Side-Chain Input for VST Instruments 724 External Instruments (Cubase Pro only)
725 Installing and Managing VST Plug-ins
725 Plug-ins and Collections 728 Adding New Plug-in Collections 729 Hiding Plug-ins 729 Reactivating Plug-ins from the Blacklist
731 Track Quick Controls
732 Parameter Assignment 735 Quick Controls and Automatable Parameters 736 Connecting Track Quick Controls with Remote
Controllers
738 Remote Controlling Cubase
738 Connecting Remote Devices 738 Removing the Remote Input from All MIDI
Inputs
739 Setting up Remote Devices 741 Remote Devices and Automation 741 Assigning Commands to Remote Devices 742 Generic Remote Page 747 Remote Control Editor 752 Joysticks 752 Apple Remote (macOS only) 753 Track Quick Controls 754 VST Quick Controls
755 MIDI Realtime Parameters and MIDI Effects
755 MIDI Track Parameters 757 MIDI Modiers
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762 MIDI Effects 765 Transpose and Velocity on the Info Line
766 Using MIDI Devices
766 Program Change Messages and Bank Select
Messages
767 Patch Banks 767 MIDI Device Manager 773 Device Panels (Cubase Pro only)
776 MIDI Functions
776 Transpose Setup Dialog 777 Merging MIDI Events into a New Part 779 Dissolve Part Dialog 780 Bouncing MIDI Parts 781 Repeating MIDI Events of Independent Track
Loops
781 Extending MIDI Notes 781 Fixing MIDI Note Lengths 782 Fixing MIDI Note Velocities 782 Rendering Sustain Pedal Data to Note Lengths 783 Deleting Overlaps 783 Editing Velocity 784 Deleting Double Notes 784 Deleting Controller Data 784 Deleting Continuous Controller Data 784 Restricting Polyphonic Voices 785 Thinning Out Controller Data 785 Extracting MIDI Automation 786 Reversing the Playback Order of MIDI Events 786 Inverting the Order of Selected MIDI Events 786 Creating a Tempo Track from Tapping (Cubase
Pro only)
787 MIDI Editors
787 Common MIDI Editor Functions 803 Key Editor 814 Key Editor Operations 822 Basic Score Editor (Cubase Artist only) 829 Score Editor Operations (Cubase Artist only) 836 Drum Editor 849 Drum Editor Operations 852 Drum Maps 856 List Editor 865 List Editor Operations 870 In-Place Editor
873 Expression Maps (Cubase Pro only)
874 Articulations 874 Expression Map Setup Window 875 Creating and Editing Expression Maps 882 Inserting Articulations
885 Note Expression
886 VST Note Expressions 886 MIDI Controllers 891 Note Expression Inspector Section 894 Note Expression Tools 895 Controller Mapping 896 Recording 899 Note Expression Event Editor 905 Trimming Note Expression Data 905 Removing All Note Expression Data 905 Note Expression MIDI Setup Dialog
909 Chord Functions
909 Chord Track
910 Chord Events 917 Scale Events 918 Voicings 920 Converting Chord Events to MIDI 921 Controlling MIDI or Audio Playback Using the
Chord Track
924 Assigning Voices to Notes 925 Extracting Chord Events from MIDI 926 Recording Chord Events with a MIDI Keyboard
927 Chord Pads
927 Chord Pads Zone 930 Functions Menu 931 Chord Assistant 933 Chord Assignment 936 Swapping Chord Assignments 937 Copying Chord Assignments 937 Playing Back and Recording Chords 940 Player Setup 947 Chord Pads Setup Dialog 952 Chord Pads Presets 953 Creating Chord Events from Chord Pads 953 Creating MIDI Parts from Chord Pads
954 Logical Editor
954 Window Overview 955 Filter Conditions 964 Selecting a Function 965 Specifying Actions 968 Applying the Dened Actions 968 Presets
970 Project Logical Editor (Cubase Pro only)
970 Project Logical Editor Window Overview 971 Filter Conditions 980 Specifying Actions 983 Selecting a Function 984 Applying Macros 984 Applying the Dened Actions 984 Presets
986 Editing Tempo and Time Signature
986 Project Tempo Modes 986 Track Time Base 987 Tempo Track Editor 990 Tempo Track 991 Tempo Changes for Projects 996 Setting up a Fixed Project Tempo 998 Beat Calculator 998 Tempo Detection (Cubase Pro only) 999 Exporting a Tempo Track (Cubase Pro only) 1000 Importing a Tempo Track (Cubase Pro only) 1000 Process Tempo Dialog (Cubase Pro only) 1001 Process Bars Dialog (Cubase Pro only) 1002 Time Warp (Cubase Pro only) 1003 Set Denition from Tempo Dialog 1004 Time Signature Events
1006 Project Browser (Cubase Pro only)
1006 Project Browser Toolbar 1007 Project Structure 1007 Event Display
1010 Rendering Audio and MIDI
1010 Render Tracks Dialog 1013 Render Selection Dialog
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1016 Export Audio Mixdown
1016 Export Audio Mixdown Dialog 1021 Mixing Down to Audio Files 1022 Available Channels for Export (Cubase Pro only) 1024 File Formats
1032 Synchronization
1032 Master and Slave 1033 Timecode Formats 1035 Clock Sources 1036 Project Synchronization Setup Dialog 1041 External Synchronization 1042 Setting up Synchronization for a Personal
Music Studio (Cubase Pro only)
1044 VST System Link
1044 Setting up VST System Link 1048 Activating VST System Link 1051 Application Examples
1054 Video
1054 Video File Compatibility 1055 Frame Rates 1055 Video Output Devices 1056 Preparations for Creating Video Projects 1058 Preparations for Video Playback 1060 Editing Video
1062 Exchanging Files with Other Applications
1062 OMF Files (Cubase Pro only) 1065 AAF Files
1070 ReWire
1070 Introduction 1070 Enabling ReWire Applications 1071 Launching and quitting 1072 Activating ReWire channels 1072 Using the transport and tempo controls 1073 How the ReWire channels are handled 1073 Routing MIDI via ReWire 1074 Considerations and limitations
1075 Key Commands
1075 Adding Key Commands 1076 Searching for Key Commands 1076 Removing Key Commands 1076 Setting up Macros 1077 Saving Key Commands Presets 1077 Loading Key Command Presets 1078 Importing Key Command Settings 1078 Resetting Key Commands 1079 Default Key Commands 1091 Setting up Tool Modier Keys
1092 Customizing
1092 Workspaces 1095 Setup Options 1097 Proles (Cubase Pro only) 1101 Where are the Settings Stored?
1103 Optimizing
1103 Optimizing Audio Performance
1107 Preferences
1107 Preferences Dialog 1109 Editing 1114 Editors 1114 Event Display 1117 General
1118 MIDI 1122 MediaBay 1122 Metering 1123 Record 1125 Scores (Cubase Pro only) 1127 Transport 1128 User Interface 1129 VST 1131 VariAudio (Cubase Pro only) 1132 Video
1133 Index
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Introduction

The documentation covers the following Steinberg products: Cubase Pro and Cubase Artist.
Functions that are only available in Cubase Pro and not in Cubase Artist are clearly indicated. The screenshots are taken from Cubase Pro.

Platform-Independent Documentation

The documentation applies to the operating systems Windows and macOS.
Features and settings that are specic to one of these platforms are clearly indicated. In all other cases, the descriptions and procedures in the documentation are valid for
Some points to consider:
The screenshots are taken from Windows.
Some functions that are available on the File menu on Windows can be found in the program name menu on macOS.
Windows and macOS.

PDF Documents and Online Documentation

The documentation consists of several documents. You can read them online or download them from steinberg.help. To visit steinberg.help, do one of the following:
Enter www.steinberg.help in the address bar of your web browser.
In the program, select Help > Cubase Help.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations, parameters, functions, and techniques.
Score Layout and Printing (Cubase Pro only)
Describes the professional music notation, score editing, and printing features included in the Score Editor.
Remote Control Devices
Lists the supported MIDI remote control devices.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins, VST instruments, and MIDI effects.
Steinberg Library Manager
Describes how you can register and manage your VST Sound libraries.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic SE.
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Introduction Conventions
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent SE.
Retrologue
Describes the features and parameters of the included VST instrument Retrologue.
MIDI Devices
Describes how to manage MIDI devices and device panels.

Conventions

In our documentation, we use typographical and markup elements to structure information.

Typographical Elements

The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulll a condition before starting a procedure.

Markup

Procedure
Lists the steps that you must take to achieve a specic result.
Important
Informs you about issues that might affect the system, the connected hardware, or that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Example
Provides you with an example.
Result
Shows the result of the procedure.
After Completing This Task
Informs you about actions or tasks that you can perform after completing the procedure.
Related Links
Lists related topics that you can nd in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus to open.
EXAMPLE
Select Project > Add Track.
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Introduction Key Commands

Key Commands

Many of the default key commands, also known as keyboard shortcuts, use modier keys, some of which are different depending on the operating system.
When key commands with modier keys are described in this manual, they are indicated with the Windows modier key rst, followed by the macOS modier key and the key.
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
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Setting up Your System

To use Cubase, you must set up your audio, and if required, your MIDI system.

Setting up Audio

IMPORTANT
Make sure that all equipment is turned off before making any connections.

Simple Stereo Input and Output Setup

If you only use a stereo input and output from Cubase, you can connect your audio hardware, for example, the inputs of your audio card or your audio interface, directly to the input source and the outputs to a power
amplier and speaker.

Audio Connections

Your system setup depends on many different factors, for example, on the kind of project that you want to create, on the external equipment that you want to use, or on the computer hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also depends on your setup.
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Setting up Your System Setting up Audio
Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the audio sources and inputs are matched. Using the correct type of input is important to avoid distortion or noisy recordings. For example, different inputs can be used, such as consumer line level (-10  dBV) or professional line level (+4 dBu).
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your audio hardware, since these are handled differently for each card. Adjusting input levels is either done in a special application that is included with the hardware or its control panel.
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock connection between the audio hardware and external devices. For details, refer to the documentation that came with the audio hardware.
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your recordings.

Selecting an Audio Driver

By selecting an audio driver, you allow Cubase to communicate with the audio hardware. Normally, when you start Cubase, a dialog opens that prompts you to select a driver, but you can also select your audio hardware driver as described below.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO driver developed specically for the hardware. If no ASIO driver is installed, contact the manufacturer of your audio hardware for information on available ASIO drivers. If no specic ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
Setting up Audio Hardware
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
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Setting up Your System Setting up Audio
3. Do one of the following to open the control panel for your audio hardware:
On Windows, click Control Panel.
On macOS, click Open Cong App.
This button is available only for some hardware products. If it is not available in your setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different for each audio interface brand and model. However, control panels for the Generic Low Latency ASIO Driver
4. Set up your audio hardware as recommended by the manufacturer.
VST Audio System Page
On the VST Audio System page you can select an ASIO driver for your audio hardware.
To open the VST Audio System page, select Studio > Studio Setup and select VST Audio System in the Devices list.
(Windows only) are provided by Steinberg.
The following options are available:
ASIO Driver
Allows you to select a driver.
Release Driver when Application is in Background
Releases the driver and allows other applications to play back via your audio hardware even though Cubase is running.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
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Setting up Your System Setting up Audio
ASIO-Guard Latency
HW Sample Rate
HW Pull Up/Down
Set to Defaults
Processing Precision
Shows the ASIO-Guard latency.
Shows the sample rate of your audio hardware.
Shows the pull up/down status of the audio hardware.
Allows you to restore the default settings.
Allows you to set the audio processing precision to 32 bit oat or 64 bit oat. Depending on this setting, all channels are processed and mixed in 32-bit oating- point or 64-bit oating-point format.
NOTE
A processing precision of 64 bit oat can increase CPU load and memory consumption.
To show all plug-ins that support 64-bit oat processing, open the VST Plug-in
Manager and activate Show Plug-ins That Support 64-Bit Float Processing in the Display Options pop-up menu.
NOTE
VST 2 plug-ins and instruments are always processed with 32-bit precision.
Activate Multi Processing
Allows you to distribute the processing load evenly to all available CPUs. This way, Cubase can make full use of the combined power of multiple processors.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is activated.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the processing stability and audio processing performance. However, higher levels also lead to an increased ASIO-Guard latency and memory usage.
Audio Priority (Windows only)
This setting should be set to Normal if you work with audio and MIDI. If you do not use MIDI at all, you can set this to Boost.
Activate Steinberg Audio Power Scheme
If this option is activated, all power safe modes that have an impact on real time processing are deactivated. Note that this is only effective for very low latencies, and that it increases the power consumption.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to starting playback. This allows for smooth playback.
Adjust for Record Latency
If this is activated, the plug-in latencies are taken into account during recording.
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Setting up Your System Setting up Audio
Record Shift
Allows you to shift the recordings by the specied value.
RELATED LINKS
VST Plug-in Manager Window on page 726
ASIO Driver Setup Page
This page allows you to set up your ASIO driver.
To open the page where you can set up the ASIO driver, select Studio > Studio Setup and select the audio driver in the Devices list.
The following options are available:
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from Cubase.
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Setting up Your System Setting up Audio
Ports Reset
Allows you to reset all port names and visibilities.
I/O
The port input/output status.
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Using External Clock Sources
If you are using an external clock source, Cubase must be notied that it receives external clock signals and derives its speed from that source.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally Clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Format eld on the Project window status line is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is therefore faster or slower.
Using Several Audio Applications Simultaneously
You can allow other applications to play back via your audio hardware even though Cubase is running.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Activate Release Driver when Application is in Background.
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Setting up Your System Setting up Audio
RESULT
The application that has the focus gets access to the audio hardware.
Audio Hardware Conguration
Most audio cards provide one or more small applications that allow you to customize your hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
Selecting which inputs/outputs are active.
Setting up word clock synchronization.
Turning on/off monitoring via the hardware.
Setting levels for each input.
Setting levels for the outputs so that they match the equipment that you use for monitoring.
Selecting digital input and output formats.
Making settings for the audio buffers.

Setting up Input and Output Ports

Once you have selected the driver for your audio hardware and have set it up, you must specify which inputs and outputs to use.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your settings.
4. Click OK.
RELATED LINKS
ASIO Driver Setup Page on page 15

Audio Bus Setup

Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware.
Input busses let you route audio from the inputs of your audio hardware into Cubase. This
● means that audio is always recorded through one or several input busses.
Output busses let you route audio from Cubase to the outputs of your audio hardware.
● This means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source, for example, a microphone, to your audio interface and start recording, playing back, and mixing.
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Setting up Your System Setting up MIDI
RELATED LINKS
Audio Connections on page 21

Monitoring

In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available:
Externally by listening to the signal before it reaches Cubase.
Via Cubase.
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 269 Monitoring via Cubase on page 269 ASIO Direct Monitoring on page 269

Setting up MIDI

IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.

MIDI Connections

To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware. This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware. This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record the audio that is coming out of the keyboard for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
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Setting up Your System Setting up MIDI
4. Click OK.
Setting up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track should use. However, you can also record any MIDI data from any MIDI input. You can specify which inputs are included when you select
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from the remote control when
4. Click OK.
All MIDI Inputs for a MIDI track.
All MIDI Inputs is selected as input for a MIDI track.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the Inspector, the MIDI track uses all MIDI inputs that you specied in the MIDI Port Setup.
MIDI Port Setup Page
The MIDI Port Setup page in the Studio Setup dialog displays the connected MIDI devices and allows you to set up their ports.
To open the MIDI Port Setup page, select Studio > Studio Setup and activate MIDI Port Setup in the Devices list.
The following columns are displayed:
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Setting up Your System Synchronizers
Device
I/O
Port System Name
Show As
Visible
State
In 'All MIDI Inputs'
The connected MIDI devices.
The port input/output status.
The system name of the port.
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Allows you to activate/deactivate MIDI ports.
The state of the MIDI port.
Allows you to record MIDI data from all MIDI inputs.
NOTE
Deactivate this option if you use remote control devices.
The following options are available:
Use System Timestamp for 'Windows MIDI' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If this is activated, the system timestamp is used as a time reference.
Use Device 'DirectMusic'
If you do not use a device with a DirectMusic device driver, you can leave this option deactivated. This enhances the system performance.
Use System Timestamp for 'DirectMusic' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If this is activated, the system timestamp is used as a time reference.
Plug and Play Support for USB MIDI Devices
Cubase supports plug and play of USB MIDI devices. These devices can be plugged in and switched on while the application is running.

Synchronizers

When using Cubase with external tape transports, you most likely must add a synchronizer to your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of your synchronizer.
RELATED LINKS
Synchronization on page 1032
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Audio Connections

To play back and record in Cubase, you must set up input and output busses in the Audio Connections window. Here, you can also set up group and FX channels, external effects, external
instruments, and the Control Room (Cubase Pro only).
The bus types that you need depend on your audio hardware, on your general audio setup, for example your surround speaker setup, and on the projects that you use.

Audio Connections Window

The Audio Connections window allows you to set up input and output busses, group and FX channels, external effects, and external instruments. Furthermore, you can use this window to access and congure the Control Room (Cubase Pro only).
To open the Audio Connections window, select Studio > Audio Connections.
Inputs/Outputs Tab
The Inputs and Outputs tabs allow you to set up and congure input and output busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus conguration.
Presets
Opens the Presets menu, where you can select bus conguration presets. Store allows you to save a bus conguration as preset. Delete deletes the selected preset.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro only)) of each bus.
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Audio Connections Audio Connections Window
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus. Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only the rst port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is already assigned to 3 stereo busses plus 2 additional busses.
Group/FX Tab (Cubase Pro only)
This tab allows you to create group and FX channels/tracks and to make output assignments for these.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Group
Opens the Add Group Channel Track dialog, where you can create a new group channel track.
Add FX
Opens the Add FX Channel Track dialog, where you can create a new FX channel track.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro only)) of each bus.
Output Routing
Lets you select the output routing for the corresponding bus.
External FX Tab (Cubase Pro only)
This tab allows you to create send effect or return busses. You can use these to connect external effects which can then be selected via the effect pop-up menus from inside the program.
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Audio Connections Audio Connections Window
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add External FX
Opens the Add External FX dialog, where you can congure a new external FX.
Favorites
Lets you store external effect congurations as favorites that you can recall.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro only)) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus. Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only the
rst port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is already assigned to 3 stereo busses plus 2 additional busses.
Delay
Allows you to enter a value to compensate for an inherent delay (latency) of your hardware effect device during playback. You can right-click the Delay column for the effect and select Check User Delay to automatically determine the delay value.
NOTE
The latency of the audio hardware is handled automatically by Cubase.
Send Gain
Allows you to adjust the level of the signal that is sent to the external effect.
Return Gain
Allows you to adjust the level of the signal that the external effect sends.
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Audio Connections Audio Connections Window
NOTE
Excessive output levels from an external effect device can cause clipping in the audio hardware. You cannot use the Return Gain setting to compensate for this. You must lower the output level on the effect device instead.
MIDI Device
When you click in this column, a pop-up menu opens where you can disconnect the effect from the associated MIDI device, select a MIDI device, create a new device, or open the
Used
Whenever you insert an external effect into an audio track, this column shows a checkmark (x) to indicate that the effect is being used.
External Instruments Tab (Cubase Pro only)
This tab allows you to create input/output busses that can be used to connect external instruments.
MIDI Device Manager to edit the MIDI device.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add External Instrument
Opens the Add External Instrument dialog, where you can congure a new external instrument.
Favorites
Lets you store external instrument congurations as favorites that you can recall.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro only)) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus. Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only the rst port that is used by this bus is visible.
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Audio Connections Audio Connections Window
The Device Port pop-up menu displays how many busses are connected to a given port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is already assigned to 3 stereo busses plus 2 additional busses.
Delay
Allows you to enter a value to compensate for an inherent delay (latency) of your hardware effect device during playback. You can right-click the instrument and select Check User Delay to automatically determine the delay value that is used for delay compensation.
NOTE
The latency of the audio hardware is handled automatically by Cubase.
Return Gain
Allows you to adjust the level of the signal coming in from the external instrument.
NOTE
Delay column for the
Excessive output levels from an external effect device can cause clipping in the audio hardware. The lower the output level on the effect device instead.
MIDI Device
When you click in this column, a pop-up menu opens where you can disconnect the instrument from the associated MIDI device, select a MIDI device, create a new device, or open the
Used
Whenever you insert the external instrument into a VST instrument slot, this column shows a checkmark (
Return Gain setting cannot be used to compensate for this. You must
MIDI Device Manager to edit the MIDI device.
x) to indicate that the instrument is being used.
Control Room Tab (Cubase Pro only)
This tab allows you to enable and congure the Control Room.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
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Audio Connections Renaming the Hardware Inputs and Outputs
Add Channel
Opens a menu where you can select the type of channel that you want to add. You can add the following channels:
External Input
Talkback
Cue
Headphone
Monitor
Presets
Opens the Presets menu, where you can select bus conguration presets. Store allows you to save a bus conguration as preset. Delete deletes the selected preset.
Enable/Disable Control Room
Enables/Disables the Control Room.
Open Control Room
Opens the Control Room window.
Conguration
Displays the selected channel conguration.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo, surround formats (Cubase Pro only)) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus. Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only the rst port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is already assigned to 3 stereo busses plus 2 additional busses.
RELATED LINKS
Control Room (Cubase Pro only) on page 418

Renaming the Hardware Inputs and Outputs

Before you set up busses, you should rename the default inputs and outputs of your audio hardware. This allows transferring projects between different computers and setups.
For example, if you move your project to another studio, the audio hardware may be of a different model. But if you and the other studio owner have agreed on identical names for your inputs and outputs, Cubase corrects inputs and outputs for your busses.
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Audio Connections Renaming the Hardware Inputs and Outputs
NOTE
If you open a project that was created on another computer and the port names do not match or the port conguration is not the same, the Missing Ports dialog appears. This allows you to manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 97

Hiding Ports

You can hide ports that you are not using. Hidden ports are not displayed in the Audio Connections window.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.

Activating and Deactivating Ports (macOS only)

On macOS you can specify which input and output ports are active. This allows you to use the microphone input instead of the line input or to deactivate the audio card input or output.
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain number of other audio cards.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.
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Audio Connections Adding Input and Output Busses

Adding Input and Output Busses

PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, congure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel conguration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a port of your audio hardware.

Setting the Default Output Bus (Main Mix)

The Main Mix is the default output bus to which each new audio, group, or FX channel is automatically routed. If only one bus is available, this bus is automatically used as the default output bus.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default output bus.
2. Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its name.
RELATED LINKS
Inputs/Outputs Tab on page 21

Adding Child Busses (Cubase Pro only)

Child busses allow you to route tracks to particular channels within a bus.
For example, you can route a stereo track to a stereo channel pair within a surround bus. Or you can record a stereo channel pair in the surround bus to a separate stereo track.
PROCEDURE
1. On the Inputs tab, Outputs tab, or Group/FX tab, right-click a surround bus.
2. Click Add Child Bus and select a channel conguration.
RESULT
The child bus is created and can be used for routing.
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Audio Connections Presets for Input and Output Busses

Presets for Input and Output Busses

For input and output bus congurations, you can use different kinds of presets.
A number of standard bus congurations.
Automatically created presets tailored to your specic hardware conguration.
On startup, Cubase analyzes the physical inputs and outputs that are provided by your audio hardware and creates a number of hardware-dependent presets.
Your own presets.
NOTE
You can create default presets for input and output bus congurations. If you create a new empty project, these default presets are applied. To create default presets, save your preferred input and output bus congurations under the name Default. If you have not dened default presets, the last used input and output bus conguration is applied when creating a new empty project.
Saving a Bus Conguration Preset
You can save your own input and output bus conguration and the studio conguration as presets.
PROCEDURE
1. Select Studio > Audio Connections.
2. Set up your bus conguration.
3. Click Store.
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.
Deleting a Bus Conguration Preset
PROCEDURE
1. Select Studio > Audio Connections.
2. From the Presets menu, select the preset that you want to delete.
3. Click Delete.
RESULT
The preset is deleted.

Adding Group and FX Channels (Cubase Pro only)

Group channels and FX channels allow you to group bus congurations.
Adding group and FX channels in the Audio Connections window is identical to creating group channel tracks or FX channel tracks in the Project window.
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Audio Connections Monitoring Bus
PROCEDURE
1. In the Audio Connections dialog, click the Group/FX tab.
2. Do one of the following:
To create a group channel, click Add Group.
To create an FX channel, click Add FX.
3. Congure the channel.
4. Optional: Enter a name for the group channel track.
5. Click OK.
The group channel or FX channel is added to the bus list.
6. For each of the speaker channels in the bus, click in the Output Routing column and select a port of your audio hardware.
RELATED LINKS
Audio Effects on page 437

Monitoring Bus

In the Audio Connections window, you can set up the busses that are used for monitoring, activate/deactivate and open the Control Room.
When the Control Room is disabled on the Control Room tab of the Audio Connections window, the Main Mix bus is used for monitoring. In this case, you can adjust the monitoring level in the MixConsole.
In Cubase Artist, the Main Mix bus is always used for monitoring.
RELATED LINKS
Control Room (Cubase Pro only) on page 418 MixConsole on page 344

External Instruments and Effects (Cubase Pro only)

You can integrate external effect devices and external instruments, for example, hardware synthesizers, into the sequencer signal ow.
Requirements
To use external effects, you need audio hardware with multiple inputs and outputs.
An external effect requires at least one input and one output or input/output pairs for stereo effects in addition to the input/output ports that you use for recording and monitoring.
To use external instruments, a MIDI interface must be connected to your computer.
Audio hardware with low-latency drivers.
Cubase compensates for the input/output latency and ensures that the audio that is processed through external effects is not shifted in time.

Connecting an External Instrument/Effect

PREREQUISITE
The hardware device has stereo inputs and outputs.
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Audio Connections External Instruments and Effects (Cubase Pro only)
PROCEDURE
1. Connect an unused output pair on your audio hardware to the input pair on your external hardware device.
2. Connect an unused input pair on your audio hardware to the output pair on your hardware device.
IMPORTANT
If you select input/output ports for external instruments/effects that are already used, the existing port assignment breaks without warning.
AFTER COMPLETING THIS TASK
Once the external device is connected to the audio hardware of your computer, you must set up the input/output busses in
Cubase.

Setting up External Effects

PROCEDURE
1. In the Audio Connections window, click the External FX tab.
2. Click Add External FX.
3. In the Add External FX dialog, enter a name for the external effect and specify the send
and return
Depending on the type of effect, you can specify mono, stereo, or surround congurations.
4. Click Associate MIDI Device and select a MIDI device.
congurations.
You can also select MIDI Devices > Create Device and create a new MIDI device association.
NOTE
Delay compensation is only applied for the effect when you use MIDI devices.
5. Click OK.
This adds a new external FX bus.
6. Click in the Device Port column for the left and right ports of the send bus and select the outputs of your audio hardware that you want to use.
7. Click in the Device Port column for the left and right ports of the return bus and select the inputs of your audio hardware that you want to use.
8. Make additional settings for the bus.
You can also adjust the settings while using the external effect. This allows you to hear the result.
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Audio Connections External Instruments and Effects (Cubase Pro only)
RELATED LINKS
Using MIDI Devices on page 766 Delay Compensation on page 719
Adding External Effects
You can use the external FX bus as an insert effect or as a send effect, which is an insert effect on an FX channel track.
PREREQUISITE
Set up your external effects in the Audio Connections window.
PROCEDURE
1. In the Inspector, open the Inserts panel.
2. Open the Select Insert menu.
3. Select an external effect from the External Plug-ins submenu.
External effects are indicated by an x icon in the list next to their names in the Select Insert pop-up menu.
RESULT
The external FX bus is loaded into the effect slot.
A parameter window opens, showing the Delay, Send Gain, and Return Gain settings for the external FX bus. You can adjust these settings while playing back.
The audio signal from the channel is sent to the outputs on the audio hardware, through your external effect device, and back to the program via the inputs on the audio hardware.
RELATED LINKS
Setting up External Effects on page 31
External Effect Parameter Window
This window allows you to make delay and gain settings for the selected external effect.
To open the External Effect Parameter window, select an external effect from the Select Insert menu in the Inspector.
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Audio Connections External Instruments and Effects (Cubase Pro only)
Activate Effect
Activates/Deactivates the external effect.
Bypass Effect
Allows you to bypass the external effect.
Measure Effect’s Loop Delay for Delay Compensation
If this option is activated, Cubase automatically determines the delay value that is used for delay compensation. This is the same function as the Check User Delay option in the Audio Connections window.
When you have dened a MIDI device for the effect, the corresponding device window opens.
Delay
Allows you to adjust the delay for the external effect.
Send Gain
Allows you to adjust the send gain for the external effect.
Return Gain
Allows you to adjust the return gain for the external effect.

Setting up External Instruments

PROCEDURE
1. In the Audio Connections window, click the External Instruments tab.
2. Click Add External Instrument.
3. In the Add External Instrument dialog, enter a name for the external instrument and
specify the number of required mono and/or stereo returns.
Depending on the type of instrument, a specic number of mono and/or stereo return channels is required.
4. Click Associate MIDI Device and select a MIDI device.
5. Click OK.
This adds a new external instrument bus.
6. Click in the Device Port column for the left and right ports of the return bus and select the inputs of your audio hardware to which you connected the external instrument.
7. Make additional settings for the bus.
You can also adjust the settings while using the external instrument. This allows you to hear the result.
RELATED LINKS
Using MIDI Devices on page 766
Adding External Instruments
PREREQUISITE
Set up your external instruments in the Audio Connections window.
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Audio Connections External Instruments and Effects (Cubase Pro only)
PROCEDURE
1. Select Studio > VST Instruments.
2. Click Add Track Instrument.
3. Select an external instrument from the Instrument pop-up menu.
External instruments are indicated by an x icon in the list next to their names in the Instrument pop-up menu.
4. Click OK.
RESULT
The external instrument is added to the VST instruments list.
A parameter window for the external instrument opens. This can either be the device window that allows you to create a generic device panel, an OPT editor window, or a default editor.
RELATED LINKS
VST Instruments Window on page 712
External Instruments Parameter Window
This window allows you to make delay and gain settings for the selected external instrument.
To open the External Instrument Parameter window, select an external instrument in the VST Instruments window.
Activate External Instrument
Activates/Deactivates the external instrument.
Bypass External Instrument
Allows you to bypass the external instrument.
Delay
Allows you to adjust the delay for the external instrument.
Return Gain
Allows you to adjust the return gain for the external instrument.
Sending MIDI Notes to External Instruments
PREREQUISITE
Set up your external instruments in the Audio Connections window and add a MIDI track.
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Audio Connections External Instruments and Effects (Cubase Pro only)
PROCEDURE
1. In the Inspector, open the Output Routing pop-up menu for the corresponding MIDI track.
2. Select the MIDI device to which the external instrument is connected.
RESULT
The instrument plays any MIDI notes that it receives from the track and returns them to Cubase through the return channels that you have set up. Delay compensation is used.
The external instrument behaves like any other VST instrument in Cubase.
RELATED LINKS
Delay Compensation on page 719
Saving External Instrument and Effect Congurations as Favorites
You can save external instruments and external effects as favorites. Favorites are device congurations that you can recall. They also allow you to save different congurations for the same device, for example, a multi-effect board or an effect that provides both a mono and a stereo mode.
PROCEDURE
1. Select Studio > Audio Connections.
2. Open the External Instruments or the External FX tab.
3. Select the bus in the list, and click Favorites.
4. Select Add Selected Instrument/Effect to Favorites.
RESULT
The external instrument or effect conguration is saved as a favorite. You can recall a favorite by clicking
Favorites and selecting the conguration that you want to recall.

Freezing External Instruments/Effects

You can freeze external instruments or effects to save processing power.
PROCEDURE
1. Select the audio track that uses the external effect or the instrument track the uses the external instrument.
2. In the Inspector, click Freeze Audio Channel or Freeze Instrument Channel.
3. In the dialog, adjust the Tail Size value.
When the Tail Size is set to 0 s, freezing only takes into account the data within the part boundaries.
RESULT
The freeze function is performed in real time to ensure that external effects are taken into account.
RELATED LINKS
VST Instruments on page 708 Audio Effects on page 437 Freezing Instruments on page 718 Freezing Insert Effects on page 444
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Audio Connections Bus Congurations

Missing Plug-ins

Cubase shows a message if a plug-in cannot be found. This happens in the following situations:
When you remove an external device from the Audio Connections window although it is
● used in a saved project.
When you transfer a project to another computer on which the external device is not
dened.
When you open a project that is created with an earlier version of Cubase.
In the Audio Connections window, the broken connection to the external device is indicated by an icon in the Bus Name column.
To reestablish the broken connection to the external device, right-click the entry for the device in the Bus Name column and select Connect External Effect.
NOTE
Busses that are set up for external instruments or external effects are saved globally, that is, for your particular computer setup.
Bus Congurations
After you have set up all the required busses for a project you can edit the names and change port assignments. The bus conguration is saved with the project.

Removing Busses

PROCEDURE
In the Audio Connections window, right-click a bus in the list and select Remove Bus.
You can also select the bus and press Backspace.

Changing Port Assignments

You can change the port assignment of busses.
PROCEDURE
1. Select Studio > Audio Connections.
2. Do one of the following:
To change the assignment of a single bus, open the Device Port pop-up menu, and
select a new port.
To assign subsequent busses to several selected busses, open the Device Port pop-
up menu for the rst selected entry, press Shift, and select a device port.
NOTE
Cubase Pro only: Exclusive ports, for example, ports that are already assigned to Control Room channels, are skipped.
To assign the same port to several selected busses, open the Device Port pop-up
menu for the rst selected entry, press Shift-Alt, and select a device port.
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Audio Connections Bus Congurations

Renaming Multiple Busses

You can rename all the selected busses at once using incrementing numbers or letters.
PROCEDURE
1. Select Studio > Audio Connections.
2. Select the busses that you want to rename.
3. Do one of the following:
Enter a new name for one of the busses, followed by a number.
Enter a new name for one of the busses, followed by a space and a capital letter.
4. Press Return.
RESULT
The busses are renamed automatically using either incrementing numbers or letters.
NOTE
The renaming starts from the bus where you edit the name until the bottom, and then continues from the top until all selected busses have been renamed.

Exclusive Port Assignments

For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus, otherwise the connection to the
The corresponding ports are marked in the Audio Connections window on the Device Port pop­up menu.
rst bus will be broken.
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Project Window

The Project window provides an overview of the project, and allows you to navigate and perform large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or create a new project.
To open a project, select File > Open.
To create a new project, select File > New Project.
The Project window is divided into several zones:
1 Left Zone
The left zone shows the Track Inspector for the selected track or the Editor Inspector for the editor in the lower zone.
The Visibility Inspector allows you to show or hide individual tracks from the track list.
2 Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line, and the Transport Bar.
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Project Window Showing/Hiding Zones
3 Lower Zone
The lower zone shows the Chord Pads, the Editor, the Sampler Control, and the MixConsole.
4 Right Zone
The right zone shows the VSTi rack, the Media rack, the Control Room rack (Cubase Pro only), and the Meter rack (Cubase Pro only).
RELATED LINKS
Project Zone on page 39 Left Zone on page 54 Lower Zone on page 63 Right Zone on page 69 Project Window Toolbar on page 40

Showing/Hiding Zones

You can show/hide the zones in the Project window according to your needs.
PROCEDURE
Do one of the following:
To show/hide the left zone, click Show/Hide Left Zone on the Project window
toolbar.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window
toolbar.
To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
RELATED LINKS
Project Window Toolbar on page 40

Project Zone

The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can activate/deactivate the status line, the info line, the overview line, and the Transport Bar for the project zone.
NOTE
The project zone is always shown.
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Project Window Project Zone
RELATED LINKS
Track List on page 48 Event Display on page 49 Global Track Controls on page 49 Ruler on page 51 Status Line on page 52 Info Line on page 52 Overview Line on page 53 Transport Bar on page 53

Project Window Toolbar

The toolbar contains tools and shortcuts for opening other windows and various project settings and functions.
To show/hide tools, open the toolbar context menu by right-clicking in an empty area of the toolbar and activate the tools that you want to display. To show all tools, select Show All.
NOTE
The number of elements that are shown also depends on the size of the Project window and the screen resolution.
The following options are available:
Activate Project
NOTE
Only available if more than one project is open.
Activates a project.
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Project Window Project Zone
Project History
Undo/Redo
Undoes/Redoes actions in the Project window.
Constrain Delay Compensation
Constrain Delay Compensation
Minimizes the latency effects of the delay compensation.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Media & MixConsole Windows
Open MediaBay
Opens/Closes the MediaBay.
Open Pool Window
Opens/Closes the Pool window.
Open MixConsole
Opens/Closes the MixConsole.
Open Control Room
Opens/Closes the Control Room (Cubase Pro only).
Open Direct Oine Processing Window
Opens/Closes the Direct Oine Processing window (Cubase Pro only).
Track Visibility Congurations
Track Visibility Congurations
Allows you to create congurations that are useful for switching between different visibility setups.
Set Track Type Filter
Allows you to lter the tracks by track type. Alt-click to reset the track type lter.
Reset Track Visibility Agents
Resets all track visibility agents.
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Project Window Project Zone
Set Track Visibility Agents
Allows you to set a visibility agent to lter the tracks.
State Buttons
Deactivate All Mute States
Deactivates all mute states.
Deactivate All Solo States
Deactivates all solo states.
Deactivate All Listen States
Deactivates all listen states.
Activate/Deactivate Read for All Tracks
Activates/Deactivates read automation for all tracks.
Activate/Deactivate Write for All Tracks
Activates/Deactivates write automation for all tracks.
Suspend All Read/Write Automation
Suspends all read/write automation.
Automation Mode (Cubase Pro only)
Automation Follows Events
Lets your automation events follow automatically when you move an event or part on a track.
Global Automation Mode
Allows you to select the global automation mode.
Open Automation Panel
Opens the Automation Panel.
Auto-Scroll
Auto-Scroll
Keeps the project cursor visible during playback.
Select Auto-Scroll Settings
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Project Window Project Zone
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Locators
Go to Left Locator Position
Allows you to go to the left locator position.
Left Locator Position
Shows the left locator position.
Go to Right Locator Position
Allows you to go to the right locator position.
Right Locator Position
Shows the right locator position.
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Go to Next Marker/Project End
Moves the project cursor to the next marker/project end.
Rewind
Moves backward.
Forward
Moves forward.
Activate Cycle
Activates/Deactivates cycle mode.
Stop
Stops playback.
Start
Starts playback.
Transport Record
Activates/Deactivates record mode.
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Project Window Project Zone
Time Displays
Select Primary Time Format
Allows you to select a time format for the primary time display.
Primary Time Display
Shows the position of the project cursor in the selected time format.
Select Secondary Time Format
Allows you to select a time format for the secondary time display.
Secondary Time Display
Shows the position of the project cursor in the selected time format.
Markers
Jump to Marker
Allows you to set and locate marker positions.
Tool Buttons
Object Selection
Selects events and parts.
Range Selection
Selects ranges.
Draw
Draws events.
Erase
Erases events.
Split
Splits events.
Glue
Glues events together.
Mute
Mutes events.
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Project Window Project Zone
Zoom
Zooms in. Hold Alt and click to zoom out.
Lane Comping
Assembles takes.
Time Warp
Adjusts musical positions of events to time positions.
Line
Creates a series of contiguous events.
Play
Allows you to play back events.
Color Menu
Colorize Selected Tracks or Events
Opens the Colorize pane that allows you to colorize the selected tracks or events.
Nudge Palette
Trim Start Left
Increases the length of the selected event by moving its start to the left.
Trim Start Right
Decreases the length of the selected event by moving its start to the right.
Move Left
Moves the selected event to the left.
Move Right
Moves the selected event to the right.
Trim End Left
Decreases the length of the selected event by moving its end to the left.
Trim End Right
Increases the length of the selected event by moving its end to the right.
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Project Window Project Zone
Project Root Key
Project Root Key
Changes the root key of the project.
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
Restricts horizontal movement and positioning to the positions specied by the Snap Type.
Snap Type
Allows you to specify to what positions you want events to snap.
Grid
Grid Type
Allows you to specify a grid type for the Snap function. This setting only has effect if Snap Type is set to one of the grid options.
Quantize
Iterative Quantize On/Off
Activates/Deactivates iterative quantize.
AudioWarp Quantize On/Off
Activates/Deactivates AudioWarp quantize.
Quantize Presets
Allows you to select a quantize preset.
Apply Quantize
Applies the quantize settings.
Open Quantize Panel
Opens the Quantize Panel.
Audio Alignment
Open Audio Alignment Panel
Opens the Audio Alignment Panel.
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Project Window Project Zone
System Performance Meter
System Performance Meter
Shows the meters for average audio processing load and the disk cache load.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
Window Zone Controls
Show/Hide Left Zone
Shows/Hides the left zone of the window.
Show/Hide Lower Zone
Shows/Hides the lower zone of the window.
Show/Hide Right Zone
Shows/Hides the right zone of the window.
Set up Window Layout
Allows you to set up the window layout.
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 47 Snap Types Menu on page 80 Markers on page 335 Automation on page 686 Synchronization on page 1032
Left/Right Toolbar Divider
The left and right toolbar dividers allow you to lock the position of specic tools at the left or at the right side of the toolbar, so that they are always shown.
All other items are shown in the center of the toolbar. When you reduce the width of the Project window, these toolbar items are hidden successively. When you increase the width, they are shown again.
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Project Window Project Zone
Toolbox

Track List

The toolbox makes the editing tools from the toolbar available at the mouse pointer position. It can be opened instead of the standard context menus in the event display and editors.
To activate the toolbox function, activate Pop-up Toolbox on Right-Click in the Preferences dialog (Editing—Tools page).
To open the toolbox, right-click in the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, the context menu opens.
To open the context menu instead of the toolbox, press any modier key and right-click in the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, press any modier key to open the toolbox instead of the context menu.
The track list shows the tracks that are used in the project. When a track is added and selected, it contains name
elds and settings for this track.
To decide which controls are visible for each track type, right-click the track list and open the Track Controls Settings dialog.
RELATED LINKS
Track Control Settings Dialog on page 102
Dividing the Track List
You can divide the track list into an upper track list and a lower track list. These track lists can have independent zoom and scroll controls. Dividing the track list is useful if you are working with a video track and multi-track audio, for example. It allows you to place the video track in the upper track list and to scroll the audio tracks separately in the lower track list, so that they can be arranged with the video.
PROCEDURE
Do one of the following:
Select Project > Divide Track List.
Click Divide Track List in the top right corner of the Project window below the
ruler.
RESULT
The track list is divided and video, marker, or arranger tracks are automatically moved to the upper track list. All other track types are moved to the lower track list.
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Project Window Project Zone
AFTER COMPLETING THIS TASK
To move any type of track from the lower track list to the upper and vice versa, right-click it
To resize the upper part of the track list, click and drag the divider between the track list
To revert to a single track list, click Divide Track List again.

Event Display

The event display shows the parts and events that are used in the project. They are positioned along the timeline.
in the track list and select Toggle Track List from the context menu.
sections.

Global Track Controls

The global track controls allow you to manage the tracks in the track list.
The global track controls are shown above the track list.
1 Add Track
Opens the Add Track dialog.
2 Add Other Track or Use Track Preset
Allows you to add other tracks or to add a track using a track preset.
3 Number of Visible Tracks
Displays how many tracks are hidden. Click this to show all tracks that are ltered out with the Track Visibility.
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Project Window Project Zone
NOTE
If the track was outside the view or hidden, it is now shown. Tracks that are hidden using
Set Track Type Filter are not shown.
4 Set Track Type Filter
Determines which track types are shown in the track list.
5 Find Tracks
Finds and selects specic tracks in the track list.
RELATED LINKS
Opening the Track Visibility on page 60
Filtering Track Types
PROCEDURE
1. Click Set Track Type Filter above the track list.
This opens the track types lter.
2. Uncheck a track type to hide it.
RESULT
Tracks of the ltered type are removed from the track list and the color of the Set Track Type
Filter button changes to indicate that a track type is hidden.
Finding Tracks
The Find Tracks function allows you to nd specic tracks. This is useful if you have a large project with many tracks or if you have hidden tracks using the
PROCEDURE
1. Click Find Tracks above the track list to open a selector that lists all tracks.
2. In the search eld, enter the name of the track.
3. In the selector, select the track and press Return.
RESULT
The selector closes and the track is selected in the track list.
Track Visibility features.
As you type, the selector updates automatically.
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Project Window Project Zone

Ruler

NOTE
If the track was outside the view or hidden, it is now shown. Tracks that are hidden using Set Track Type Filter are not shown.
The ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specied in the Project Setup dialog.
To select an independent display format for the ruler, click the arrow button to the right of the ruler and select an option from the pop-up menu.
To set the display format globally for all windows, use Select Primary Display Format pop-up menu on the Transport panel, or hold down Ctrl/Cmd and select a display format in any ruler.
RELATED LINKS
Project Setup Dialog on page 93
Ruler Display Format Menu
You can select a display format for the ruler.
To show the ruler display formats, click the arrow button to the right of the ruler.
The selection that you make affects the time display formats in the following areas:
Ruler
Info line
Tooltip position values
The following options are available:
Bars+Beats
Sets the ruler to display bars, beats, sixteenth notes, and ticks. By default, there are 120 ticks per sixteenth note. To change this, adjust the MIDI Display Resolution setting in the Preferences dialog (MIDI page).
Seconds
Sets the ruler to display hours, minutes, seconds, and milliseconds.
Timecode
Sets the ruler to display hours, minutes, seconds, and frames. The number of frames per second (fps) is set in the Project Setup dialog with the Project Frame Rate pop­up menu. To display subframes, activate Show Timecode Subframes in the Preferences dialog (Transport page).
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Project Window Project Zone

Status Line

Samples
Sets the ruler to display samples.
fps (User)
Sets the ruler to display hours, minutes, seconds, and frames, with a user-denable number of frames per second. To display subframes, activate Show Timecode Subframes in the Preferences dialog (Transport page). You can also set the number of frames per second.
Time Linear
Sets the ruler linear to time.
Bars+Beats Linear
Sets the ruler linear to bars and beats.
The status line shows the most important project settings.
To activate the status line, click Set up Window Layout on the toolbar and activate Status Line.
The following information is shown on the status line:
Audio Inputs/Audio Outputs
These elds are shown if the audio device ports are not connected. Click to open the
Audio Connections dialog and connect the ports.
Max. Record Time
Displays the remaining time for recording, depending on your project settings and the available hard disk space. Click in this in a separate window.
Record Format
Displays the sample rate and the bit depth used for recording. Click in this eld to open the
Project Frame Rate
Displays the frame rate used in the project. Click in this eld to open the Project Setup dialog.
Project Pan Law
Displays the current pan law setting. Click in this eld to open the Project Setup dialog.
Project Setup dialog.
eld to display the remaining record time

Info Line

RELATED LINKS
Project Window Toolbar on page 40
The info line shows information about the event or part that you selected in the project zone.
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Project Window Project Zone
To activate the info line, click Set up Window Layout on the toolbar and activate Info Line.
RELATED LINKS
Project Window Toolbar on page 40
Value Editing Rules on the Info Line
You can edit almost all event or part data on the info line using regular value editing.
If you select several events or parts, the info line is shown in another color and only the information about the
Value changes are applied to all selected elements, relative to the current values.
For example, you have selected two audio events. The rst event has a length of 1 bar, the second of 2 bars. If you change the info line value to 3, the rst event is resized to 3 bars and the second event to 4 bars.
Value changes are applied absolutely to the current values if you press Ctrl/Cmd while modifying the value on the info line.
In the example above, both events are resized to 3 bars.
NOTE
rst item in the selection is displayed. The following rules apply:

Overview Line

The overview line allows you to zoom and navigate to other sections in the project.
To activate the overview line, click Set up Window Layout on the toolbar and activate Overview.
In the overview line, events and parts are displayed as boxes. A rectangle indicates the section of the project that is displayed in the event display.
To zoom the event display in or out horizontally, resize the rectangle by dragging the
To navigate to another section of the event display, drag the rectangle to the left or right,
RELATED LINKS
Project Window Toolbar on page 40

Transport Bar

To change the modier, select a new modier in the Info Line category of the Preferences dialog (Editing—Tool Modiers page).
edges.
or click in the upper part of the overview.
The Transport Bar allows displaying the transport functions in an integrated and xed zone of the Project window.
To activate the Transport Bar, click Set up Window Layout on the Project window toolbar and activate Transport Bar.
To show/hide tools, open the Transport Bar context menu by right-clicking in an empty area of the Transport Bar and activate the tools that you want to display. To show all tools, select Show All.
RELATED LINKS
Common Record Modes Menu on page 268 Audio Record Modes on page 273
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Project Window Left Zone

Left Zone

MIDI Record Modes on page 279 Left/Right Toolbar Divider on page 47 Project Window Toolbar on page 40
The left zone of the Project window allows you to display the Inspector and the Visibility.
To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.
The top of the left zone features the following tabs:

Inspector

Visibility
Inspector
RELATED LINKS
Inspector on page 54 Visibility on page 60 Project Window Toolbar on page 40
The Inspector allows you to show controls and parameters for either the selected track in the track list or the event or part that is shown in the editor in the lower zone.
If the Inspector tab is activated at the top of the left zone, the bottom of the left zone features two tabs: Track and Editor.
Click the Track tab to open the Track Inspector for the selected track.
Click the Editor tab to open the Editor Inspector for the event or part that is shown in the
● editor in the lower zone.
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Project Window Left Zone
RELATED LINKS
Opening the Track Inspector on page 55 Opening the Editor Inspector on page 56 Opening the Editor in the Lower Zone on page 66
Opening the Track Inspector
The Track Inspector shows controls and parameters for the selected track in the track list.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Track tab.
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Project Window Left Zone
RESULT
The Track Inspector for the selected track in the track list is opened. If more than one track is selected, the controls and parameters for the topmost selected track are shown.
Opening the Editor Inspector
The Editor Inspector shows controls and parameters for the event or part that is shown in the editor in the lower zone.
PREREQUISITE
The Sample Editor, the Key Editor, the Drum Editor or the Score Editor is shown in the lower zone.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Editor tab.
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Project Window Left Zone
RESULT
The Editor Inspector for the event or part that is shown in the editor in the lower zone is opened.
NOTE
The Editor Inspector only contains information if the lower zone shows an editor. Otherwise, it is empty.
RELATED LINKS
Opening the Editor in the Lower Zone on page 66
Selecting a different Inspector for the Score Editor (Cubase Pro only)
The Score Editor Inspector allows you to select the following tabs: Inspector and Symbols.
PREREQUISITE
The Score Editor is shown in the lower zone.
PROCEDURE
1. At the bottom of the left zone, click the Editor tab.
2. Select an option from the Switch Score Editor Inspector Content pop-up menu.
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Project Window Left Zone
RESULT
The selected Inspector is shown.
RELATED LINKS
Key Editor Inspector on page 812
Inspector Sections
The Track Inspector and the Editor Inspector are divided into a number of sections that each contain different controls for the track, event or part.
Not all Inspector sections are shown by default. The available sections depend on the type of the selected track, event, or part, and on the settings in the setup dialog for the Track Inspector/ Editor Inspector.
To open/close sections, click their names.
Opening one section closes the other sections.
To open a section without closing the other sections, Ctrl/Cmd-click the section name.
RELATED LINKS
Inspector Settings Dialogs on page 58 Audio Track Inspector on page 106 Instrument Track Inspector on page 113 MIDI Track Inspector on page 128 Sampler Track Inspector on page 121 Arranger Track Inspector on page 158 Marker Track Inspector on page 152 Signature Track Inspector on page 164 Tempo Track Inspector on page 165 Transpose Track Inspector on page 166 VCA Fader Track Inspector on page 148 Video Track Inspector on page 168 Key Editor Inspector on page 812 Drum Editor Inspector on page 845 Sample Editor Inspector on page 506
Inspector Settings Dialogs
The Inspector settings dialogs allow you to set up the sections that are available in the Track Inspector and the Editor Inspector.
To open the Setup dialog for the Track Inspector settings, click Setup Inspector in the Track Inspector, and from the pop-up menu select Setup.
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Project Window Left Zone
To open the Setup dialog for the Editor Inspector settings, click Setup Inspector in the Editor Inspector, and from the pop-up menu select Setup.
NOTE
This is only available for the Key Editor, the Drum Editor and the Score Editor.
Hidden Items
Displays sections that are hidden in the Inspector.
Visible Items
Displays sections that are visible in the Inspector.
Pin
If you activate Pin by clicking the column for a section the open/close status of the selected
Add
Allows you to move an item selected in the hidden sections list to the list of visible sections.
Inspector section is pinned.
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Project Window Left Zone

Visibility

Remove
Allows you to move an item selected in the visible sections list to the list of hidden sections.
Move Up/Move Down
Allows you to change the position of an item in the list of visible sections.
Presets
Allows you to save Inspector settings as presets.
Reset All
Allows you to restore the default Inspector settings.
The Visibility Inspector allows you to show or hide individual tracks from the track list and to determine the position of certain MixConsole channels in the lower zone.
If the Visibility tab is selected at the top of the left zone, the bottom of the left zone features two tabs: Track and Zones.
Select the Track tab to open the Track Visibility that allows you to show or hide individual tracks from the track list.
Select the Zones tab to open the Zones Visibility that allows you to determine and lock the position of certain MixConsole channels in the lower zone.
RELATED LINKS
Opening the MixConsole in the Lower Zone on page 65
Opening the Track Visibility
The Track Visibility allows you to show or hide individual tracks from the track list.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
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Project Window Left Zone
2. At the top of the left zone, click the Visibility tab.
3. At the bottom of the left zone, click the Track tab.
RESULT
The Track Visibility for your project is shown.
RELATED LINKS
Showing/Hiding Individual Tracks on page 61
Showing/Hiding Individual Tracks
The Track Visibility shows a list of all tracks of your project. This list allows you to show and hide individual tracks.
To show/hide a track in the track list, check/uncheck it by clicking to the left of the track
● name.
To activate/deactivate several tracks at the same time, select them and press Return.
To show a hidden track exclusively, check it by Shift-clicking to the left of the track name.
To expand or collapse a folder, click the triangle to the left of a folder track.
NOTE
The channels of the MixConsole in the lower zone are updated accordingly. This means
● that if you hide a track with the Track Visibility, the channel corresponding to that track is also hidden in the MixConsole in the lower zone.
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Project Window Left Zone
If you want to synchronize the track and the channel visibility in a separate MixConsole window, you must use the Sync Visibility of Project and MixConsole function.
RELATED LINKS
Synchronizing Track and Channel Visibility on page 62
Synchronizing Track and Channel Visibility
You can synchronize the track visibility in the Project window with the channel visibility in a separate MixConsole window.
PROCEDURE
1. At the top of the left zone, select the Visibility tab.
2. At the bottom of the left zone, select the Track tab.
3. Click the equals sign to open the Sync Visibility of Project and MixConsole: On/Off
menu.
4. Select Sync Project and MixConsole to synchronize the track visibility with the channel visibility.
RESULT
The track and channel visibility are synchronized.
NOTE
You can only synchronize the track visibility in the Project window with the channel visibility of one MixConsole. If you enable Sync Visibility of Project and MixConsole: On/Off for a second MixConsole, the rst link is lost.
If you divide the track list, the top part of the list is not affected. Likewise, channels in the left or right zones of the
RELATED LINKS
Synchronizing Channel and Track Visibility on page 350
Opening the Zones Visibility
The Zones Visibility allows you to determine and lock the position of certain MixConsole channels in the lower zone.
PROCEDURE
1. At the top of the left zone, click the Visibility tab.
2. At the bottom of the left zone, click the Zones tab.
MixConsole are not synchronized.
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Project Window Lower Zone
RESULT
The MixConsole is opened in the lower zone, and the Zones Visibility for the MixConsole in the lower zone is shown in the left zone.
RELATED LINKS
Opening the MixConsole in the Lower Zone on page 65

Lower Zone

The lower zone of the Project window allows you to display specic windows and editors in an integrated and systems and notebooks, for example.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window toolbar.
The lower zone features the following tabs: Chord Pads, MixConsole, Sampler Control, and Editor.
xed zone of the Project window. This is useful if you work on single screen
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Project Window Lower Zone
To close the lower zone, click Close Lower Zone to the left of the tabs.
RELATED LINKS
Opening Chord Pads on page 64 Opening the MixConsole in the Lower Zone on page 65 Opening Sampler Control on page 66 Opening the Editor in the Lower Zone on page 66 Project Window Toolbar on page 40

Setting up the Lower Zone

In the lower zone, the MixConsole, Editor, Sampler Control, and Chord Pads tabs are shown. You can change their order, and you can hide tabs that you do not need.
PROCEDURE
1. Click Set up Lower Zone in the bottom right of the lower zone.
2. Do one of the following:
Activate/Deactivate the options in the pop-up menu to show/hide tabs in the lower
zone.
Select Setup to open a dialog where you can activate/deactivate the tabs and
change their position.
NOTE
In the Presets section of this dialog you can also save a preset of your
conguration.
RESULT
The tabs in the lower zone are shown according to your conguration.
RELATED LINKS
Setup Dialogs on page 1096

Opening Chord Pads

Chord Pads allow you to play with chords, and to change their voicings and tensions.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Chord Pads tab.
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Project Window Lower Zone
RESULT
The Chord Pads are opened.
RELATED LINKS
Chord Pads on page 927 Setting up the Lower Zone on page 64 Project Window Toolbar on page 40

Opening the MixConsole in the Lower Zone

The MixConsole in the lower zone allows you to perform all basic mixing procedures from within the lower zone of the Project window, and at the same time to see the context of your tracks and events.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the MixConsole tab.
RESULT
The MixConsole is opened in the lower zone.
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Project Window Lower Zone
RELATED LINKS
MixConsole in Lower Zone on page 344 Project Window Toolbar on page 40

Opening Sampler Control

Sampler Control allows you to display and edit the waveform of an audio sample on a sampler
track.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Sampler Control tab.
RESULT
Sampler Control is opened.
RELATED LINKS
Sampler Tracks on page 578 Project Window Toolbar on page 40

Opening the Editor in the Lower Zone

The Editor in the lower zone allows you to perform event editing procedures from within the lower zone of the Project window, and at the same time to see the context of your tracks and events.
NOTE
By default, double-clicking an audio event/part or a MIDI part in the event display or selecting it and pressing Return opens the corresponding editor in the lower zone of the Project window. Using a menu command opens a separate editor window. You can change this in the Preferences dialog (Editors page).
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Editor tab.
3. In the event display, do one of the following:
Select a MIDI part.
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Project Window Lower Zone
Select an audio event.
Select an audio part.
RESULT
Depending on your event or part selection, the lower zone shows either the Audio Part Editor, the Sample Editor, or one of the MIDI editors.
NOTE
To change the default MIDI editor, select MIDI > Set up Editor Preferences, and select an option from the Default MIDI Editor pop-up menu.
NOTE
If you open the editor and no event or part is selected, the editor in the lower zone is empty.
RELATED LINKS
Selecting a different MIDI Editor on page 67 Project Window Toolbar on page 40
Selecting a different MIDI Editor
You can display the MIDI part that is opened in the editor in the lower zone in a different MIDI editor. You can do this without changing the default MIDI editor.
PROCEDURE
1. On the Editor tab in the editor in the lower zone, click Select MIDI Editor.
2. Select an editor from the pop-up menu.
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Project Window Lower Zone
RESULT
The MIDI part is displayed in the selected editor.
NOTE
This selection is temporary. Next time you open the MIDI part, the default MIDI editor is used.
Link Project and Lower Zone Editor Cursors
You can link cursors and zoom factors of the project zone and the Key Editor, Drum Editor, and the
Audio Part Editor in the lower zone.
NOTE
Link Project and Lower Zone Editor Cursors is not available in the Sample Editor.
NOTE
The ruler display format setting is not affected by this function. You can still select different ruler display formats for the project zone and the editor in the lower zone.
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Project Window Right Zone
If you activate Link Project and Lower Zone Editor Cursors , the cursors and zoom factors are linked in the event displays of the project zone and the lower zone. This is useful if you edit in both zones and you want to keep the same position in view.
NOTE
In the Key Commands dialog in the Edit category, you can assign a key command for this.
RELATED LINKS
Ruler on page 51 Ruler Display Format Menu on page 51 Zooming in the Project Window on page 76

Right Zone

The right zone of the Project window allows you to display the VSTi rack, the Media rack, the Control Room rack (Cubase Pro only), and the Meter rack (Cubase Pro only).
To show/hide the right zone, click Show/Hide Right Zone on the Project window toolbar.
The top of the right zone features the following tabs: VSTi, Media, CR (Cubase Pro only), and Meter (Cubase Pro only).
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Project Window Right Zone
NOTE
You can show/hide specic tabs in the right zone by right-clicking a tab and activating/ deactivating the options in the context menu.
RELATED LINKS
VSTi Rack in the Right Zone on page 71 Media Rack in the Right Zone on page 73 Project Window Toolbar on page 40

Opening the VSTi Rack in the Right Zone

You can show the VSTi rack in the right zone of the Project window. This allows you to add and edit VST instruments, and at the same time to see the context of your tracks and events.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the VSTi tab.
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Project Window Right Zone
RESULT
The VSTi rack is opened in the right zone of the Project window.
RELATED LINKS
VSTi Rack in the Right Zone on page 71 VST Instruments on page 708 Project Window Toolbar on page 40
VSTi Rack in the Right Zone
The VSTi rack in the right zone of the Project window allows you to add and edit VST instruments in the context of the Project window.
The following sections are available:
Track
Shows the associated VST instrument for an instrument track.
Rack
Shows a VST instrument.
The following controls are available:
Add Track Instrument
Opens the Add Track dialog that allows you to select an instrument and add an instrument track that is associated to this instrument.
Find Instruments
Opens a selector that allows you to nd a loaded instrument.
Set Remote-Control Focus for VST Quick Controls to Previous Instrument
Allows you to set the remote-control focus to the previous instrument.
Set Remote-Control Focus for VST Quick Controls to Next Instrument
Allows you to set the remote-control focus to the next instrument.
Show/Hide all VST Quick Controls
Shows/Hides the default quick controls for all loaded instruments.
Settings
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Project Window Right Zone
Opens the Settings menu where you can activate/deactivate the following modes:
Show VST Quick Controls for One Slot Only shows the VST Quick Controls
exclusively for the selected instrument.
MIDI Channel follows track selection ensures that the Channel selector
follows the MIDI track selection in the Project window. Use this mode if you work with multitimbral instruments.
Remote-Control Focus for VST Quick Controls follows track selection
ensures that the VST Quick Controls remote-control focus follows the track selection.
RELATED LINKS
VST Instruments Window on page 712

Opening the Media Rack in the Right Zone

You can show the Media rack in the right zone of the Project window. This allows you to see the context of your tracks and events when you drag audio events, MIDI parts, presets, or instruments into the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Media tab.
RESULT
The Media rack is opened in the right zone of the Project window.
RELATED LINKS
Media Rack in the Right Zone on page 73 MediaBay and Media Rack on page 611
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Project Window Right Zone
Project Window Toolbar on page 40
Media Rack in the Right Zone
The Media rack in the right zone of the Project window allows you to drag audio events, MIDI parts, or instrument presets into the event display. It lists Steinberg factory content and any installed Steinberg content sets.
The Media rack Home tab shows the following tiles:
VST Instruments
Shows all included VST instruments.
VST Effects
Shows all included VST effects.
Loops & Samples
Shows audio loops, MIDI loops, or instrument sounds ordered by content set.
Presets
Shows track presets, strip presets, pattern banks, FX chain presets, and VST FX presets.
User Presets
Shows track presets, strip presets, pattern banks, FX chain presets, VST FX presets, and instrument presets that are listed in the User folder.
Favorites
Shows your favorite folders and allows you to add new favorites. The folder content is automatically added to the MediaBay database.
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Project Window Right Zone
File Browser
Shows your le system and the pre-dened folders Favorites, This Computer, VST Sound, Factory Content, and User Content where you can search for media les
and access them immediately.
RELATED LINKS
Media Rack in Right Zone on page 611 MediaBay and Media Rack on page 611

Opening the Control Room in the Right Zone (Cubase Pro only)

You can show the Control Room in the right zone of the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the CR tab.
RESULT
The Control Room is opened in the right zone of the Project window. It has exactly the same features as the Control Room that you open from the Studio menu as a separate window.
RELATED LINKS
Control Room (Cubase Pro only) on page 418 Project Window Toolbar on page 40

Opening the Meter in the Right Zone (Cubase Pro only)

You can show the Meter in the right zone of the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Meter tab.
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Project Window Keyboard Focus in the Project Window
RESULT
The Meter is opened in the right zone of the Project window. It has exactly the same features as the
Meter that you open in the right zone of the MixConsole.
RELATED LINKS
Metering and Loudness (Cubase Pro only) on page 431 Project Window Toolbar on page 40

Keyboard Focus in the Project Window

The different zones in the Project window can be controlled by using key commands. To make sure that a key command has effect on a the keyboard focus.
The following Project window zones can have the keyboard focus:
Project zone
Left zone
Lower zone
Right zone
If a zone has the keyboard focus, the border that surrounds it is highlighted in a specic color.
NOTE
specic zone, you must make sure that this zone has
You can change the focus color in the Preferences dialog (User Interface—Custom Colors page).
RELATED LINKS
Project Zone on page 39 Left Zone on page 54 Lower Zone on page 63 Right Zone on page 69
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Project Window Zooming in the Project Window
Project Window on page 38

Activating Keyboard Focus for a Zone

You can activate the keyboard focus for a zone by clicking with the mouse and by using key commands.
PROCEDURE
Do one of the following:
To activate any zone, click in it.
To activate the next zone, press Tab. This allows you to cycle forward through the zones.
To activate the previous zone, press Shift-Tab.
NOTE
The editor in the lower zone automatically gets the keyboard focus if you double-click an event or part in the event display, if you select an event or part and press Return, or if you use key commands to open the zone.
RESULT
The keyboard focus is activated for this zone and the border of the zone is highlighted.
NOTE
The project zone and the lower zone have separate toolbars and info lines. If you use the toolbar or the info line for one of these zones, the corresponding zone automatically gets the focus.

Zooming in the Project Window

You can zoom in the Project window according to the standard zoom techniques.
NOTE
If screen redraws are slow on your system, consider activating Quick Zoom in the Preferences dialog (Editing page).
Zooming Horizontally
Select the Zoom tool and click in the event display to zoom in. To zoom out, hold down Alt and click.
Use the horizontal zoom sliders to zoom in and out.
Click the lower half of the ruler and drag down to zoom in horizontally. Click the lower half of the ruler and drag up to zoom out horizontally.
Click H to zoom in horizontally. Click G to zoom out horizontally.
NOTE
If the Grid Type in the Project window toolbar is set to Adapt to Zoom, the horizontal zoom level affects the grid and snap resolution in the event display.
Zooming Vertically
Select the Zoom tool, click in the event display, and drag a selection rectangle to zoom in vertically and horizontally.
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Project Window Zooming in the Project Window
NOTE
For this to work, you must deactivate the Zoom Tool Standard Mode: Horizontal Zooming Only option in the Preferences dialog (Editing—Tools page).
Use the vertical zoom sliders to zoom in and out. If you have made any individual track height adjustments, the relative height differences are maintained.
Click Shift-H to zoom in vertically. Click Shift-G to zoom out vertically.
RELATED LINKS
Zoom Submenu on page 77 Zoom Presets on page 78 Zooming in on Cycle Markers on page 79 Zoom History on page 79 Link Project and Lower Zone Editor Cursors on page 68 Grid Type Menu on page 81

Zooming in on Audio Contents

You can zoom in vertically on the contents of audio parts and events. This is useful when viewing quiet audio passages.
PROCEDURE
Click the waveform zoom slider in the top right corner of the event display and drag up.
RESULT
The contents of audio parts and events in your project are zoomed in vertically.
AFTER COMPLETING THIS TASK
To get an approximate reading on the level of the audio events by viewing the waveforms, zoom out by dragging the slider all the way down again. Otherwise, zoomed waveforms may be mistaken for clipped audio.

Zoom Submenu

The Zoom submenu contains options for zooming in the Project window.
To open the Zoom submenu, select Edit > Zoom.
The following options are available:
Zoom In/Zoom Out
Zooms in/out one step, centering on the project cursor.
Zoom Full
Zooms out so that the whole project is visible. The whole project means the timeline from the project start to the length set in the Project Setup dialog.
Zoom to Selection
Zooms in horizontally and vertically so that the current selection lls the screen.
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Project Window Zooming in the Project Window
Zoom to Selection (Horiz.)
Zooms in horizontally so that the current selection lls the screen.
Zoom to Event
Zooms in to show the currently selected event. This option is available in the Sample Editor and in some MIDI editors.
Zoom In Vertically/Zoom Out Vertically
Zooms in/out one step vertically.
Zoom In Tracks/Zoom Out Tracks
Zooms the selected tracks in/out one step vertically.
Zoom Selected Tracks
Zooms in vertically on the selected tracks and minimizes the height of all other tracks.
Undo Zoom/Redo Zoom
These options allow you to undo/redo the last zoom operation.
RELATED LINKS
Zoom Submenu on page 511

Zoom Presets

You can create zoom presets that allow you to set up different zoom settings. For example, one where the whole project is displayed in the for detailed editing. The Zoom Presets pop-up menu allows you to select, create, and organize zoom presets.
To open the Zoom Presets pop-up menu, click the button to the left of the horizontal
Project window and another with a high zoom factor
zoom control.
The upper part of the menu lists the zoom presets.
To save the current zoom setting as a preset, open the Zoom Presets pop-up menu and
● select Add. In the Type In Preset Name dialog that opens, type in a name for the preset and click OK.
To select and apply a preset, select it from the Zoom Presets pop-up menu.
To zoom out so that the whole project is visible, open the Zoom Presets pop-up menu and
● select Zoom Full.
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Project Window Zooming in the Project Window
This displays the project from the Project Start Time to the Project Length that is set in the Project Setup dialog.
To delete a preset, open the Zoom Presets pop-up menu and select Organize. In the dialog that opens, select the preset in the list and click
To rename a preset, open the Zoom Presets pop-up menu and select Organize. In the dialog that opens, select a preset in the list and click Rename. In the dialog that opens, type in a new name for the preset. Click
IMPORTANT
Zoom presets are global for all projects. They are available in all projects that you open or create.

Zooming in on Cycle Markers

You can zoom in on the area between cycle markers in the project.
PREREQUISITE
You created at least one cycle marker for the project.
PROCEDURE
Click the button to the left of the horizontal zoom control to open the Zoom Presets pop­up menu, and select a cycle marker.
Delete.
OK to close the dialogs.
RESULT
The event display is zoomed in to encompass the marker area.
RELATED LINKS
Markers Window on page 336

Zoom History

You can undo and redo zoom operations. This way, you can zoom in several steps and then easily go back to the zoom stage at which you started.
You can undo and redo zoom operations in the following ways:
The middle part of the pop-up menu lists any cycle markers that you have added to the project.
To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the zoom tool.
To redo zoom, select Edit > Zoom > Redo Zoom or press Alt and double-click with the zoom tool.
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Project Window Snap Function

Snap Function

The Snap function helps you to nd exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected
Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
by
To activate/deactivate Snap, activate/deactivate Snap on the toolbar.

Setting the Snap Point

You can set the snap point at any position of the audio event.
PROCEDURE
1. Select an event.
2. Place the project cursor at a position within the selected audio event.
3. Select Audio > Snap Point to Cursor.
RESULT
The snap point is set at the cursor position. The snap point for an event is displayed as a vertical line in the
Project window.
NOTE
You can also set the snap point in the Sample Editor.
RELATED LINKS
Adjusting the Snap Point on page 519

Snap to Zero Crossing

When splitting and sizing audio events, sudden amplitude changes can cause pops and clicks. To avoid this, you can activate Snap to Zero Crossing to snap to points where the amplitude is zero.
To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.

Snap Types Menu

You can select between different snap types to determine the snap point.
To open the Snap Type pop-up menu, click Snap Type on the toolbar.
The following snap types are available:
Grid
If this option is activated, the snap points are set with the Grid Type pop-up menu. The options depend on the display format that is selected for the ruler.
If you select Seconds as ruler format, time-based grid options are available.
If you select Bars+Beats as ruler format, musical grid options are available.
Grid Relative
If this option is activated, events and parts are not magnetic to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event keeps its original position relative to the grid.
For example, if an event starts at the position 3.04.01, Snap is set to Grid Relative, and the Grid Type pop-up menu is set to Bar, you can move the event in steps of one bar to the positions 4.04.01, 5.04.01, and so on.
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Project Window Snap Function
NOTE
This only applies when dragging existing events or parts. When you create new events or parts, this Snap Type works like Grid.
Events
If this option is activated, the start and end positions of other events and parts become magnetic. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event.
For audio events, the position of the snap point is also magnetic. This includes marker events on the marker track.
Shue
Shue is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the rst one to the right, past the second event, the two events change places.
The same principle works when changing the order of more than two events.
Cursor
This grid type lets the project cursor become magnetic. Dragging an event near the cursor causes the event to be aligned with the cursor position.
Grid + Cursor
This is a combination of Grid and Cursor.
Events + Cursor
This is a combination of Events and Cursor.
Events + Grid + Cursor
This is a combination of Events, Grid, and Cursor.

Grid Type Menu

Allows you to specify a grid type that determines the grid and snap resolution in the event display.
NOTE
This setting only has an effect if Snap Type is set to one of the grid options.
To open the Grid Type pop-up menu, click Grid Type on the toolbar.
If you select Bars+Beats as ruler format, the following grid types are available:
Bar
Sets the grid and snap resolution to bars.
Beat
Sets the grid and snap resolution to beats.
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Project Window Cross-Hair Cursor
Use Quantize
Sets the grid and snap resolution to the value that is activated in the Quantize Presets pop-up menu.
Adapt to Zoom
Sets the grid and snap resolution to the horizontal zoom level. The more you zoom in on the event display, the 64th notes, low zoom levels allow you to snap to bars.
NOTE
Adapt to Zoom is only available if Bars+Beats is set as ruler display format.
If you activate Time Linear in the ruler context menu, the distances between the grid lines are still constant but based on musical values such as bars and beats.
If you select Seconds as ruler format, the following grid types are available:
1 ms
Sets the grid and snap resolution to 1 ms.
10 ms
Sets the grid and snap resolution to 10 ms.
ner the resolution. High zoom levels allow you to snap to
100 ms
Sets the grid and snap resolution to 100 ms.
1000 ms
Sets the grid and snap resolution to 1000 ms.
RELATED LINKS
Snap Types Menu on page 80 Zooming in the Project Window on page 76 Ruler Display Format Menu on page 51

Cross-Hair Cursor

The cross-hair cursor is displayed when working in the Project window and in the editors, facilitating navigation and editing, especially when arranging large projects.
You can set up the cross-hair cursor in the Preferences dialog (Editing—Tools page).
You can set up the colors for the line and the mask of the cross-hair cursor, and dene its width.
The cross-hair cursor works as follows:
When the Object Selection tool or one of its subtools is selected, the cross-hair cursor
● appears when you start moving/copying a part/event, or when using the event trim handles.
Cross-hair cursor when moving an event.
When the Object Selection tool, the Cut tool, or any other tool that makes use of this
● function is selected, the cross-hair cursor appears as soon as you move the mouse over the event display.
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Project Window Edit History Dialog
The cross-hair cursor is only available for tools where such a function is of any use. The Mute tool, for example, does not use a cross-hair cursor, as you have to click directly on an event to mute it.
NOTE
If the Key Editor, Drum Editor or the Audio Part Editor is open in the lower zone of the Project window and Link Project and Lower Zone Cursors is activated, the cross-hair cursor is shown in the editor in the lower zone and in the Project window.

Edit History Dialog

The Edit History dialog contains a list of all your edits. This allows you to undo all actions in the Project window as well as in the editors.
To open the Edit History dialog, select Edit > History.
Action
Shows the name of the action.
Time
Shows the time when this action was performed.
State
Shows the state of the action.
Details
Shows further details, and allows you to enter new text.
Separator
Move the separator upwards to undo your actions. To redo an action again, move the separator down.
NOTE
You can also undo applied plug-in effects (Cubase Pro only) or audio processes. However, we recommend to modify or delete these using the Direct Oine Processing window.
All oine processing that you have applied permanently to the audio using the Make Direct Oine Processing Permanent function cannot be undone. Therefore, it is not shown in the Edit History dialog.
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Project Window Color Handling
RELATED LINKS
Direct Oine Processing on page 466 Applying Oine Processing Permanently on page 477

Setting the Number of Maximum Undo Steps

You can limit the number of maximum undo steps. This is useful if you run out of memory, for example.
PROCEDURE
1. In the Preferences dialog, select General.
2. Set the number in the Maximum Undo Steps eld.

Color Handling

You can colorize events and tracks in Cubase.

Colorizing Single Tracks

You can colorize single selected tracks.
PROCEDURE
1. Select the track that you want to colorize.
2. In the Inspector, click Colorize Selected Track.
3. In the Choose Track Color pane, click one of the color elds.
RESULT
The selected track is colorized.
RELATED LINKS
Automatically Assigning Colors to New Tracks on page 180

Colorizing Selected Events or Tracks

You can apply colors to selected tracks and events/parts for an easier overview in the Project window.
PROCEDURE
1. In the Project window, do one of the following:
Select the event or part that you want to colorize.
Select the track that you want to colorize, and deselect all events or parts in the
Project window.
2. On the Project window toolbar, click Colorize Selected Tracks or Events.
3. In the Colorize pane, click one of the color elds.
RESULT
The selected events or tracks are colorized. If you colorize a track, its events and parts get the same color.
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Project Window Color Handling
NOTE
If you assign a different color to individual parts or events, they no longer follow color changes of the track.

Automatically Assigning Colors to New Tracks

You can automatically assign colors to newly added tracks.
PROCEDURE
1. In the Preferences dialog, select Event Display > Tracks.
2. Open the Auto Track Color Mode pop-up menu and select one of the options.
3. Click OK.
4. Do one of the following to add new tracks:
Use Add Track or Add Other Track or Use Track Preset in the global track controls area of the track list to add a track.
Drag some les from the Media rack to the event display.
RESULT
The new tracks are automatically colorized according to your settings.
RELATED LINKS
Event Display - Tracks on page 1117

Resetting the Default Color

You can reset the color of a track, part, or event to the default color.
PROCEDURE
1. In the Project window, select the track, event or part that you want to reset to the default color.
2. Select Project > Colorize Selected Tracks or Events.
3. In the Colorize pane click Use Default Color.
RESULT
The default color is assigned to the selected track, part, or event.
NOTE
If you select a part or event whose color differs from its track, and you click Use Default Color, this part or event is set back to the track color.

Project Colors Dialog

The Project Colors dialog allows you to set up a different set of colors for the tracks, events or parts.
To open the Project Colors dialog, click Colorize Selected Tracks or Events on the Project window toolbar, and select Set up Colors from the menu.
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Project Window Color Handling
Color elds
Click a eld to open the Color Picker that allows you to specify a new color.
The following options are available in the Options pop-up menu:
Append New Color
Adds a new color button at the bottom of the color list.
Insert New Color before Selection
Adds a new color button above the selected color button.
Remove Selected Color
Removes the selected color button.
Reset Selected Color
Resets the selected color to the factory settings.
Increase/Reduce Intensity of all Colors
Increases/Reduces the intensity of all colors.
Increase/Reduce Brightness of all Colors
Increases/Reduces the brightness of all colors.
Save Current Set as Program Defaults
Saves the current set of colors as default.
Load Program Defaults to Current Set
Applies the default set of colors.
Reset Current Set to Factory Settings
Returns to the standard color palette.
RELATED LINKS
Color Picker on page 87
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Project Window Color Handling
Adding and Editing Individual Colors
You can add new colors to the Project Colors dialog. This allows you to apply custom colors for events, tracks, and channels.
PROCEDURE
1. On the Project window toolbar, click Colorize Selected Tracks or Events.
2. In the Colorize pane, click Set up Colors.
3. In the Project Colors dialog, click Options and select Append New Color.
4. Click the newly created color eld to open the Color Picker.
5. Pick a color and click OK.
RESULT
The color is applied to the selected color eld.
RELATED LINKS
Color Picker on page 87

Color Picker

The Color Picker allows you to dene new custom colors.
To open the Color Picker, do one of the following:
Click Colorize Selected Tracks or Events on the Project window toolbar, click Set up
Select Edit > Preferences, select one of the User Interface entries, and click a color eld.
Colors, and in the Project Colors dialog, click a color eld.
This allows you to dene custom project colors.
This allows you to dene custom user interface colors.
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Project Window Color Handling
Color selectors
Allow you to select a color.
Context menu
Allows you to copy, paste or reset colors.
Current Color/New Color
Shows the current color and the new color.
Hue/Saturation/Value
Allows you to edit the colors numerically.
Red/Green/Blue
Allows you to edit the colors numerically.
OK
Conrms the color changes.
NOTE
You must restart the application for some changes to take effect.
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Project Handling

In Cubase, projects are the central documents. You must create and set up a project to work with the program.

Creating New Projects

You can create empty projects or projects that are based on a template.
PROCEDURE
1. Select File > New Project.
Depending on your settings, either the Hub or the Project Assistant dialog opens.
2. In the location options section, select where to store the new project.
To use the default location, select Use default location.
To choose another location, select Prompt for project location.
3. Do one of the following:
To create an empty new project, click Create Empty.
To create a new project from a template, select a template and click Create.
Hub
RESULT
A new, untitled project is created. If you selected a template, the new project is based on this template and includes the corresponding tracks, events, and settings.
NOTE
If you create an empty project, your default presets for the input and output bus congurations are applied. If you have not dened default presets, the last used congurations are applied.
RELATED LINKS
Presets for Input and Output Busses on page 29
Hub keeps you up to date with the latest information and assists you with organizing your projects.
To open the Hub, do one of the following:
Select Hub > Open Hub.
Select File > New Project.
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Project Handling Hub
News and Tutorials Section
The News and Tutorials section displays Steinberg news, tutorial videos as well as links to the user forum, downloads, and the Help Center.
NOTE
Ensure that you have an active Internet connection to access this material.
Projects Section
The Projects section lets you create new projects, which can either be empty or based on a template. It lets you specify where to save the projects. It also allows you to access recently opened projects or projects that are stored in other locations. This section offers the same functionality as the Project Assistant dialog.
Category bar
In this section, the available factory templates are sorted into the predened categories Recording, Scoring, Production, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are not assigned to any of the other categories.
Template list
When you click on one of the category items, the list below the category bar shows the available templates for this category. Any new templates that you create are added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project le on your system. This is identical to using the Open command on the File menu.
RELATED LINKS
Project Assistant Dialog on page 91
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Project Handling Project Assistant Dialog

Deactivating the Hub

To start Cubase or to create new projects without the Hub, you can deactivate it.
PROCEDURE
1. In the Preferences dialog, select General.
2. Deactivate Use Hub.
RESULT
Cubase starts without opening a project and opens the Project Assistant dialog when you create a new project using the File menu. However, you can still open the Hub through the Hub menu.

Project Assistant Dialog

The Project Assistant dialog assists you with organizing your projects.
To open the Project Assistant dialog, deactivate Use Hub in the Preferences dialog (General page), and select File > New Project.
Category bar
In this section, the available factory templates are sorted into the predened categories Recording, Production, Scoring, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are not assigned to any of the other categories.
Template list
Location options
Open Other

Project Files

A project le (extension *.cpr) is the central document in Cubase. A project le contains references to media data that can be saved in the project folder.
NOTE
We recommend to save les only in the project folder, even though you can save them in any other location to which you have access.
The project folder contains the project le and the following folders that Cubase automatically creates when necessary:
When you click on one of the category items, the list below the category bar shows the available factory templates for this category. Any new templates that you create are added at the top of the corresponding list.
This section allows you to specify where the project is stored.
This button allows you to open any project le on your system. This is identical to using the Open command from the File menu.
Audio
Edits
Images
Track Pictures
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Template Files

Templates can be a good starting point for new projects. Templates are projects where you can save all settings that you regularly use, such as bus congurations, sample rates, record formats, basic track layouts, VSTi setups, drum map setups, etc.
The following template types are available from within the Hub:
Factory templates for specic scenarios. These are listed in the Recording, Scoring, Production, or Mastering categories.
The default template. This is listed in the More category.
Any new user templates that you create and save. These are listed in the More category.
Template projects are not saved in project folders and therefore contain no subfolders and no media les.
To open the location of a specic template, right-click a template in the template list and select
Show in Explorer (Windows only) or Reveal in Finder (macOS only).

Saving a Project Template File

You can save the current project as a template. When you create a new project, you can select this template as a starting point for your new project.
PREREQUISITE
Remove all clips from the Pool before you save the project as a template. This ensures that references to media data from the original project folder are deleted.
PROCEDURE
1. Set up a project.
2. Select File > Save as Template.
3. In the New Preset section of the Save as Template dialog, enter a name for the new
project template.
4. In the Attribute Inspector section, double-click the Value eld of the Content Summary attribute to enter a description for the template.
5. Click the Value eld of the Template Category attribute and select a template category from the pop-up menu.
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If you do not select a category, the new template will be listed in the Hub in the More category.
6. Click OK to save the template.

Renaming Templates

PROCEDURE
1. In the Hub or the Project Assistant, right-click a template and select Rename.
2. In the Rename dialog, enter a new name and click OK.

Project Setup Dialog

You can perform general settings for your project in the Project Setup dialog.
To open the Project Setup dialog, select Project > Project Setup.
To open the Project Setup dialog automatically when you create a new project, activate the Run Setup on Create New Project option in the Preferences dialog (General page).
IMPORTANT
While most Project Setup settings can be changed at any time, you must set the sample rate directly after creating a new project. If you change the sample rate at a later stage, you must convert all audio les in the project to the new sample rate to make them play back properly.
In the Project Duration section, the following options are available:
Project Start Time
Allows you to specify the start time of the project in timecode format. This also determines the sync start position when synchronizing to external devices.
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Project Length
Project Frame Rate
In the Project Frame Rate section, the following options are available:
Project Frame Rate
Get Frame Rate From Video
Project Time Displays
In the Project Time Displays section, the following options are available:
Display Format
Allows you to specify the length of the project.
Allows you to specify the timecode standard and frame rate for the project. When synchronizing to an external device, this setting must correspond to the frame rate of any incoming timecode.
Allows you to set the project frame rate to the frame rate of an imported video le.
Allows you to specify the global display format that is used for all rulers and position displays in the program, except the ruler tracks. However, you can make independent display format selections for the individual rulers and displays.
Display Time Offset
Allows you to specify an offset for the time positions that are displayed in the rulers and position displays to compensate for the
Display Bar Offset
This setting is only used if you select the Bars+Beats display format. Allows you to specify an offset for the time positions that are displayed in the rulers and position displays to compensate for the
Project Start Time setting.
Project Start Time setting.
Record File Format
In the Record File Format section, the following options are available:
Sample Rate
Allows you to specify the sample rate at which Cubase records and plays back audio.
If your audio hardware generates the sample rate internally and you select a
non-supported sample rate, this is indicated by a different color. In this case, you must set a different sample rate to make your audio les play back properly.
If you select a sample rate that your audio hardware supports, but that differs
from its current sample rate setting, it is automatically changed to the project sample rate.
If your audio hardware is externally clocked and receives external clock
signals, sample rate mismatches are accepted.
Bit Depth
Allows you to specify the bit depth of the audio les that you record in Cubase. Select the record format according to the bit depth that is delivered by your audio hardware. The available options are 16 bit, 24 bit, 32 bit, 32 bit
NOTE
If your audio interface supports a bit depth of 32 bit, and you want to maintain
this precision in your recordings, you must select a Processing Precision of 64 bit oat in the Studio Setup dialog.
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oat, and 64 bit oat.
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Project Handling Project Setup Dialog
Record File Type
When you record with effects, consider setting the bit depth to 32 bit oat or
64 bit oat. This prevents clipping (digital distortion) in the recorded les and keeps the audio quality very high. Effect processing and level or EQ changes in the input channel are done in 32-bit the Processing Precision setting in the Studio Setup dialog. If you record at 16 bit or 24 bit, the audio will be converted to this lower bit depth when it is written to a actual bit depth of your audio hardware. Even if the signal from the audio hardware has a bit depth of 16 bit, the signal will be 32 bit oat or 64 bit oat after the effects are added to the input channel.
The higher the bit depth value, the larger the les and the more strain is put
on the disk system. If this is an issue, you can lower the record format setting.
Allows you to specify the le type of the audio les that you record in Cubase.
NOTE
For wave le recordings larger than 4 GB, the EBU RIFF standard is used. If a
FAT 32 disk is used (not recommended), audio the Preferences dialog, you can specify what happens if your recorded Wave le is larger than 4 GB.
You can set up embedded strings in the Preferences dialog.
le. As a result, the signal may degrade. This is independent of the
oat or 64-bit oat format, depending on
les are split automatically. In
Project Ownership
In the Project Ownership section, the following options are available:
Author
Allows you to specify a project author that is written into the le, when you export audio les and activate the Insert iXML chunk option. You can specify a default author in the Default Author Name eld in the Preferences dialog (General—
Personalization page).
Company
Allows you to specify a company name that is written into the le, when you export audio les and activate the Insert iXML chunk option. You can specify a default company in the Default Company Name eld in the Preferences dialog (General—
Personalization page).
Other Project Settings
In the Other Project Settings section, the following options are available:
Stereo Pan Law
If you pan a channel left or right, the sum of the left and right side is higher (louder), than if this channel is panned center. These modes allow you to attenuate signals panned center. 0 dB turns off constant-power panning. Equal Power means that the power of the signal remains the same regardless of the pan setting.
Volume Max
Allows you to specify the maximum fader level. By default, this is set to +12 dB. If you load projects that were created with Cubase versions older than 5.5, this value is set to the old default value of +6 dB.
Hermode Tuning
In the Hermode Tuning section, the following options are available:
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HMT Type (MIDI only)
Allows you to specify a mode for Hermode tuning of MIDI notes.
HMT Depth (MIDI only)
Allows you to specify the overall degree of retuning.
RELATED LINKS
VST Audio System Page on page 13 Record - Audio on page 1123

Opening Project Files

You can open one or several saved project les at the same time.
IMPORTANT
If you open a project saved with a different program version that contains data for functions that are not available in your version, this data may be lost when you save the project with your version.
NOTE
If you open an external project, the last used view that was saved on your computer is used.
You can change this setting in the Preferences dialog (General page).
External projects are automatically connected to the input and output busses. If you open a project that was created on a computer with an ASIO port conguration different from the conguration of your computer, this can result in unwanted audio connections. You can deactivate the automatic connection of input and output busses in the dialog (VST page).
PROCEDURE
1. Select File > Open.
2. In the le dialog that opens, select the project that you want to open and click Open.
3. If there already is an open project, you are asked if you want to activate the new project.
Do one of the following:
To activate the project, click Activate.
To open the project without activating it, click No.
This reduces load times for projects.
RELATED LINKS
Workspaces for External Projects on page 1093 Do Not Connect Input/Output Busses When Loading External Projects on page 1129 Activating Projects on page 97
Preferences
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Activating Projects

If you have several projects opened at the same time in Cubase, only one project can be active. The active project is indicated by the lit Project window. If you want to work on another project, you have to activate the other project.
PROCEDURE
To activate a project, click Activate Project .

Opening Recent Projects

You can open recent projects directly from the recent projects list.
PROCEDURE
Do one of the following:
In the category bar of the Hub or the Project Assistant dialog, click Recent, select a project from the projects list, and click Open.
Select File > Recent Projects and select a recently opened project.
Activate Project button in the upper left corner of the

Re-Routing Missing Ports

If you open a Cubase project that was created on a different system with other audio hardware, Cubase tries to nd matching audio inputs and outputs for the input/output busses. If Cubase cannot resolve all audio/MIDI inputs and outputs that are used in the project, the Missing Ports dialog opens.
This allows you to manually re-route any ports specied in the project to ports that are available in your system.
NOTE
To improve the search for matching audio inputs and outputs for the input/output busses, you should use descriptive, generic names for your input and output ports.
RELATED LINKS
Renaming the Hardware Inputs and Outputs on page 26

Saving Project Files

You can save the active project as a project le. To keep your projects as manageable as possible, make sure that you save project les and all related les in the respective project folders.
To save the project and specify a le name and location, open the File menu and select
Save As.
To save the project with its current name and location, open the File menu and select
Save.
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Auto Save

Cubase can automatically save backup copies of all open project les with unsaved changes.
NOTE
Only the project les are backed up. If you want to include the les from the Pool and save your project in a different location, you must use the
Cubase can automatically save backup copies of all open projects with unsaved changes. To set this up, activate the Auto Save option in the Preferences dialog (General page). The backup copies are named “<project name>-xx.bak” where xx is an incremental number. Unsaved projects are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for unsaved projects. All backup
To specify the time intervals in which a backup copy is created, use the Auto Save Interval setting.
To specify how many backup les are created with the Auto Save function, use the Maximum Backup Files option. When the maximum number of backup les is reached, the existing les are overwritten, starting with the oldest le.
Back up Project function.
les are saved in the project folder.

Saving Project Files As a New Version

You can create and activate a new version of an active project le. This is useful if you are experimenting with edits and arrangements and want to be able to go back to a previous version at any time.
PROCEDURE
Do one of the following:
Select File > Save New Version.
Press Ctrl/Cmd-Alt-S.
RESULT
The new le is saved with the same name as the original project and an attached incremental number. For example, if your project is called “My Project”, new versions are called “My Project-01”, “My Project-02”, and so on.

Reverting to the Last Saved Version

You can return to the last saved version and discard all changes that have been introduced.
PROCEDURE
1. Select File > Revert.
2. In the warning message, click Revert.
If you have recorded or created new audio les since the last version was saved, you are prompted to delete or keep the les.

Choosing a Project Location

You can specify a project location for saving projects in the Hub and in the Project Assistant.
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PROCEDURE
1. Do one of the following:
2. Do one of the following:
RESULT
The project is created and saved in the specied location.
Select Use default location to create a project in the default project location, and in
the Project folder eld, specify a name for the project folder. If you do not specify a project folder here, the project is saved in a folder named Untitled.
Click in the path eld to change the default project location, and specify the new
default location in the le dialog that opens.
Activate Prompt for project location to open a le dialog where you can specify the project folder location.
Click Create Empty to create a new empty project.
Select one of the template projects and click Create to create a project based on a template.

Self-Contained Projects

If you want to share your work or transfer it to another computer, your project must be self­contained.
The following functions facilitate this task:
Select Media > Prepare Archive to verify that every clip that is referenced in the project is located in the project folder, and to take actions if that is not the case.
Select File > Back up Project to create a new project folder where you can save the project le and the necessary work data. The original project remains unchanged.
RELATED LINKS
Preparing Archives on page 99 Backing up Projects on page 100

Preparing Archives

The Prepare Archive function allows you to gather all les that are referenced by your project to ensure that these are in the project folder. This is useful if you want to move or archive your project.
PROCEDURE
1. Select Media > Prepare Archive.
If your project references external les, you are prompted if you want to copy them to your working directory. If any processing has been applied, you must decide if you want to atten edits.
2. Click Proceed.
RESULT
Your project is ready to be archived. You can move or copy the project folder to another location.
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AFTER COMPLETING THIS TASK
You must copy audio les that reside within the project folder to the Audio folder or save them separately. You must also move your video clips manually, as videos are only referenced and not saved in the project folder.

Backing up Projects

You can create a backup copy of your project. Backups only contain the necessary work data. All media les except the les from VST Sound archives are included as a copy.
PROCEDURE
1. Select File > Back up Project.
2. Select an empty folder or create a new one.
3. Make your settings in the Back up Project Options dialog and click OK.
RESULT
A copy of the project is saved in the new folder. The original project remains unaffected.
NOTE
VST Sound content provided by Steinberg is copy-protected and is not included in the backup project. If you want to use a backup copy that uses VST Sound content on a different computer, make sure that the corresponding content is also available on that computer.
Back up Project Options Dialog
This dialog allows you to create a backup copy of your project.
To open the Back up Project Options dialog, select File > Back up Project.
Project Name
Allows you to change the name of the backed up project.
Keep Current Project Active
Allows you to keep the current project active after clicking OK.
Minimize Audio Files
Allows you to include only the audio le portions that are actually used in the project. This can signicantly reduce the size of the project folder if you are using small sections of large les. It also means that you cannot use other parts of the audio les if you continue working with the project in its new folder.
Make Direct Oine Processing Permanent
Allows you to atten all edits and make all processing and applied effects permanent to each clip in the Pool.
Remove Unused Files
Allows you to remove unused les and to back up only the les that are actually used.
Do Not Back up Video
Allows you to exclude video clips on the video track or in the Pool of the current project.
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