Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin
Schütte, Marita Sladek
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7Platform-Independent Documentation
7About the Documentation
8Conventions
9Key Commands
10Setting Up Your System
10Setting Up Audio
17Setting Up MIDI
20Connecting a Synchronizer
21Audio Connections
21Audio Connections Window
22Renaming the Hardware Inputs and Outputs
23Adding Input and Output Busses
24Presets for Input and Output Busses
24About Monitoring
25Editing the Bus Configurations
26Project Window
27Showing/Hiding Zones
27Project Zone
37Left Zone
42Lower Zone
47Right Zone
51Keyboard Focus in the Project Window
52Zooming in the Project Window
56Snap Function
59Cross-Hair Cursor
59Edit History Dialog
61Project Handling
61Creating New Projects
62Hub
63Project Assistant
63About Project Files
64About Template Files
65Project Setup Dialog
68Opening Project Files
69Saving Project Files
70Reverting to the Last Saved Version
70Choosing a Project Location
70Creating Self-Contained Projects
73Tracks
73Track Inspector Settings
74Track Control Settings
76Audio Tracks
80Instrument Tracks
85MIDI Tracks
89Sampler Tracks(Cubase Elements only)
93Arranger Track
95Chord Track
109Adding Tracks
111Exporting MIDI Tracks as Standard MIDI File
113Removing Tracks
113Moving Tracks in the Track List
113Renaming Tracks
114Coloring Tracks
114Showing Track Pictures
116Setting the Track Height
117Selecting Tracks
118Duplicating Tracks
118Disabling Tracks(Cubase Elements only)
118Organizing Tracks in Folder Tracks
119Handling Overlapping Audio
119How Events are Displayed on Folder Tracks
119Modifying Event Display on Folder Tracks
120Track Presets
125Parts and Events
125Events
128Parts
130Editing Techniques for Parts and Events
141Range Editing
141Creating a Selection Range
142Editing Selection Ranges
145Playback and Transport
145Transport Panel
147Transport Menu
151Transport
153Transport Pop-Up Window
154Time Display Window
155Left and Right Locators
156Setting the Project Cursor Position
157Auto-Scroll
158Time Formats
159Pre-Roll and Post-Roll
159Punch In and Punch Out
160Metronome Click
165Chase
166On-Screen Keyboard
166Recording MIDI With the On-Screen Keyboard
167On-Screen Keyboard Options
3
Table of Contents
168Recording
168Basic Recording Methods
171Monitoring
173Audio Recording Specifics
177MIDI Recording Specifics
183Remaining Record Time
183Lock Record
301Toolbar
304Info Line
305Overview Line
305Sample Editor Inspector
306Ruler
307Waveform Display
308Range Editing
310Regions List
312Snap Point
315Hitpoints
315Calculating Hitpoints
318Locating to Hitpoints in the Project Window
318Slices
320Creating a Groove Quantize Map
320Creating Markers
320Creating Regions
321Creating Events
321Creating MIDI Notes
323Tempo Matching Audio
323Algorithm Presets
324Stretching Audio Events to the Project Tempo
324Musical Mode
325Audio Part Editor
327Toolbar
331Info Line
331The Ruler
331About Lanes
332Operations
335Controlling Sample Playback with Sampler
Tracks(Cubase Elements only)
335Loading Audio Samples into Sampler Control
335Loading MIDI Parts into Sampler Control
336Creating Sampler Tracks
336Sampler Control
345Sample Editing and Playback Functions
347Transferring Samples from Sampler Control to
VST Instruments
348Pool
348Pool Window
352Working with the Pool
365MediaBay
365Media Rack in Right Zone(not in Cubase LE)
369MediaBay Window
386Working with MediaBay-Related Windows
388Working with Volume Databases
390MediaBay Settings
391MediaBay Key Commands
392Automation
392Recording your Actions
392Automation Curves
393Static Value Line
393Write/Read Automation
393MIDI Part Data vs. Track Automation
394Writing Automation Data
396Editing Automation Events
400Automation Tracks
402VST Instruments
402Adding VST Instruments(not in Cubase LE)
403Creating Instrument Tracks
4
Table of Contents
403VST Instruments in the Right Zone(not in
Cubase LE)
404VST Instruments Window(not in Cubase LE)
404VST Instruments Toolbar(not in Cubase LE)
405VST Instrument Controls(not in Cubase LE)
406Presets for Instruments
408Playing Back VST Instruments
409Latency
410Import and Export Options
411VST Quick Controls(not in Cubase LE)
414Installing and Managing Plug-Ins
414Installing VST Plug-Ins
414VST Plug-In Manager
417Compiling a New Effects Collection
418Remote Controlling Cubase
418Setting Up
420Operations
421The Generic Remote Device
425The Remote Control Editor(Cubase Elements
only)
431Apple Remote (macOS only)
433MIDI Realtime Parameters
433MIDI Track Parameters
433MIDI Modifiers
438Transpose and Velocity on the Info Line
439Using MIDI devices
439MIDI devices – general settings and patch
handling
446MIDI Functions
446Transpose Setup
447Merging MIDI Events into a New Part
448Dissolve Part
450Repeating MIDI Events of Independent Track
Loops
450Extending MIDI Notes
451Fixing MIDI Note Lengths
451Fixing MIDI Note Velocities
451Rendering Sustain Pedal Data to Note Lengths
452Deleting Overlaps
452Editing Velocity
453Deleting Double Notes
453Deleting Controller Data
453Deleting Continuous Controller Data
454Restricting Polyphonic Voices
454Thinning Out Controller Data
454Extracting MIDI Automation
455Reversing the Playback Order of MIDI Events
455Inverting the Order of Selected MIDI Events
530Voicings
532Converting Chord Events to MIDI
533Controlling MIDI Playback Using the Chord
Track
536Assigning Voices to Notes
536Extracting Chord Events from MIDI
537Recording Chord Events with a MIDI Keyboard
538Chord Pads
538Chord Pads
541Functions Menu
541Preparations
542Chord Assistant
543Assigning Chords to Chord Pads
545Moving and Copying Chord Pads
546Playing Back and Recording Chords
547Chord Pad Settings – Remote Control
550Chord Pad Settings – Players
553Chord Pad Settings – Pad Layout
553Chord Pads Presets
554Creating Events from Chord Pads
555Editing Tempo and Time Signature
555Project Tempo Modes
555Tempo Track Editor
557Setting up Tempo Changes for Projects
558Setting up a Fixed Project Tempo
560Beat Calculator
561Set Definition From Tempo
562Time Signature Events
563Export Audio Mixdown
564Mixing Down to Audio Files
565Available Channels for Export
565File Location
567File Format
574Audio Engine Output
575Import Into Project
576Post Process
577Synchronization
577Background
577Timecode (positional references)
579Clock sources (speed references)
580The Project Synchronization Setup dialog
582Synchronized operation
583Working with VST System Link
586Activating VST System Link
594Video
594Video File Compatibility
595Frame Rates
595Video Output Devices
596Preparations for Creating Video Projects
598Preparations for Video Playback
600Editing Video
602ReWire(not in Cubase LE)
602Introduction
602Launching and quitting
603Activating ReWire channels
603Using the transport and tempo controls
604How the ReWire channels are handled
604Routing MIDI via ReWire
605Considerations and limitations
621Using the Setup Options
623Customizing the Meter Colors
624Customizing the User Interface Colors
624Color Selector Pane
624Coloring Tracks, Parts, or Events Manually
625Auto Track Color Mode
626Colorizing Track Controls
627Project Colors Dialog
629Where are the Settings Stored?
The documentation covers the following Steinberg products: Cubase Elements, Cubase AI, and
Cubase LE.
Functions that are only available in Cubase Elements and not in Cubase AI or Cubase LE are
clearly indicated. The screenshots are taken from Cubase Elements.
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specific to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for Windows and macOS.
Some points to consider:
●
The screenshots are taken from Windows.
●
Some functions that are available on the File menu on Windows can be found in the
program name menu on macOS.
About the Documentation
The documentation consists of several documents. You can read them online or download them
from steinberg.help. To visit steinberg.help, do one of the following:
●
Enter www.steinberg.help in the address bar of your web browser.
●
In the program, select Help> Cubase Help.
Quick Start Guide
Covers the following areas without going into details:
●
System requirements, installation procedure, and license activation.
●
Setting up your system.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations,
parameters, functions, and techniques.
Remote Control Devices
Lists the supported MIDI remote control devices.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins and VST
instruments.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic
SE.
7
Introduction
Conventions
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent
SE.
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
PREREQUISITE
Requires you to complete an action or to fulfill a condition before starting a
procedure.
PROCEDURE
Lists the steps that you must take to achieve a specific result.
IMPORTANT
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Markup
NOTE
Informs you about issues that you should consider.
EXAMPLE
Provides you with an example.
RESULT
Shows the result of the procedure.
AFTER COMPLETING THIS TASK
Informs you about actions or tasks that you can perform after completing the
procedure.
RELATED LINKS
Lists related topics that you can find in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select Project> Add Track.
8
Introduction
Key Commands
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modifier keys, some
of which are different depending on the operating system.
When key commands with modifier keys are described in this manual, they are shown with the
Windows modifier key first followed by the macOS and the key:
●
Windows modifier key/macOS modifier key-Z
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
9
Setting Up Your System
To use Cubase, you must set up your audio, and if required, your MIDI system.
Setting Up Audio
IMPORTANT
Make sure that all equipment is turned off before making any connections.
Simple Stereo Input and Output Setup
If you only use a stereo input and output from Cubase, you can connect your audio hardware, for
example, the inputs of your audio card or your audio interface, directly to the input source and
the outputs to a power amplifier and speaker.
Audio Connections
Your system setup depends on many different factors, for example, on the kind of project
that you want to create, on the external equipment that you want to use, or on the computer
hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also
depends on your setup.
10
Setting Up Your System
Setting Up Audio
About Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the audio
sources and inputs are matched. Using the correct type of input is important to avoid distortion
or noisy recordings. For microphones, for example, different inputs can be used, such as
consumer line level (-10 dBV) or professional line level (+4 dBu).
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For
details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your
audio hardware, since these are handled differently for each card. Adjusting input levels is either
done in a special application that is included with the hardware or its control panel.
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock connection between
the audio hardware and external devices. For details, refer to the documentation that came with
the audio hardware.
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your
recordings.
Selecting an Audio Driver
By selecting an audio driver, you allow Cubase to communicate with the audio hardware.
Normally, when you start Cubase, a dialog opens that prompts you to select a driver, but you can
also select your audio hardware driver as described below.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO
driver developed specifically for the hardware. If no ASIO driver is installed, contact the
manufacturer of your audio hardware for information on available ASIO drivers. If no specific
ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select VST Audio System.
3.Open the ASIO Driver pop-up menu and select your audio hardware driver.
4.Click OK.
Setting Up Audio Hardware
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select your audio hardware driver.
11
Setting Up Your System
Setting Up Audio
3.Do one of the following to open the control panel for your audio hardware:
4.Set up your audio hardware as recommended by the manufacturer.
VST Audio System
In the VST Audio System section you can select an ASIO driver for your audio hardware.
●To open the VST Audio System section, select Studio> Studio Setup and select VST Audio
●
On Windows, click Control Panel.
●
On macOS, click Open Config App.
This button is available only for some hardware products. If it is not available in your
setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different
for each audio interface brand and model. However, control panels for the Generic Low
Latency ASIO Driver (Windows only) are provided by Steinberg.
System in the Devices list.
The following options are available:
ASIO Driver
Allows you to select a driver.
Release Driver when Application is in Background
Releases the driver and allows other applications to play back via your audio
hardware even though Cubase is running.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
12
Setting Up Your System
Setting Up Audio
ASIO-Guard Latency
HW Sample Rate
HW Pull Up/Down
Set to Defaults
Processing Precision
Shows the ASIO-Guard latency.
Shows the sample rate of your audio hardware.
Shows the pull up/down status of the audio hardware.
Allows you to restore the default settings.
Allows you to set the audio processing precision to 64 bit. This way, all channels are
processed and mixed in 64-bit floating point.
NOTE
A processing precision of 64 bit can increase CPU load and memory consumption.
VST2 plug-ins and instruments are always processed with 32-bit precision.
To show all plug-ins that support 64-bit processing, open the VST Plug-in Manager
and activate Show Plug-ins That Support 64-Bit Processing in the Display Options
pop-up menu.
Activate Multi Processing
Allows you to distribute the processing load evenly to all available CPUs. This way,
Cubase can make full use of the combined power of multiple processors.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is
activated too.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the
processing stability and audio processing performance. However, higher levels also
lead to an increased ASIO-Guard latency and memory usage.
Audio Priority (Windows only)
This setting should be set to Normal if you work with audio and MIDI. If you do not
use MIDI at all, you can set this to Boost.
Activate Steinberg Audio Power Scheme
If this option is activated, all power safe modes that have an impact on realtime
processing are deactivated. Note that this is only effective for very low latencies, and
that it increases the power consumption.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to
starting playback. This allows for smooth playback.
Adjust for Record Latency
If this is activated, the plug-in latencies are taken to account during recording.
Record Shift
Allows you to shift the recordings by the specified value.
RELATED LINKS
VST Plug-In Manager Window on page 414
13
Setting Up Your System
Setting Up Audio
ASIO Driver Setup
This section allows you to set up your ASIO driver.
●To open the section where you can set up the ASIO driver, select Studio> Studio Setup
and select the audio driver in the Devices list.
The following options are available:
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from
Cubase.
Ports Reset
Allows you to reset all port names and visibilities.
I/O
The port input/output status.
14
Setting Up Your System
Setting Up Audio
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Using External Clock Sources
If you are using an external clock source, Cubase must be notified that it receives external clock
signals and derives its speed from that source.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select your audio hardware driver.
3.Activate Externally clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the
sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Format field on the status line is highlighted
in a different color. Cubase accepts a sample rate mismatch, and playback is therefore faster or
slower.
Using Several Audio Applications Simultaneously
You can allow other applications to play back via your audio hardware even though Cubase is
running.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select VST Audio System.
3.Activate Release Driver when Application is in Background.
RESULT
The application that has the focus gets access to the audio hardware.
15
Setting Up Your System
Setting Up Audio
Audio Hardware Configuration
Most audio cards provide one or more small applications that allow you to customize your
hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
●
Selecting which inputs/outputs are active.
●
Setting up word clock synchronization.
●
Turning on/off monitoring via the hardware.
●
Setting levels for each input.
●
Setting levels for the outputs so that they match the equipment that you use for
monitoring.
●
Selecting digital input and output formats.
●
Making settings for the audio buffers.
Plug and Play Support for ASIO Devices
The Steinberg UR hardware series supports plug and play in Cubase. These devices can be
plugged in and switched on while the application is running. Cubase automatically uses the
driver of the UR series and re-maps the Audio Connections accordingly.
Steinberg cannot guarantee that this works with other hardware. If you are unsure of whether
your device supports plug and play, refer to the documentation of your device.
IMPORTANT
If a device that does not support plug and play is connected or disconnected while the computer
is running, it can get damaged.
Setting Up Input and Output Ports
Once you have selected the driver for your audio hardware and have set it up, you must specify
which inputs and outputs to use.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select your audio hardware driver.
3.Make your settings.
4.Click OK.
RELATED LINKS
ASIO Driver Setup on page 14
16
Setting Up Your System
Setting Up MIDI
Audio Bus Setup
Cubase uses a system of input and output busses to transfer audio between the program and
the audio hardware.
●
Input busses let you route audio from the inputs of your audio hardware into Cubase. This
means that audio is always recorded through one or several input busses.
●
Output busses let you route audio from Cubase to the outputs of your audio hardware.
This means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source,
for example a microphone, to your audio interface and start recording, playing back, and mixing.
RELATED LINKS
Audio Connections on page 21
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available.
●
Externally by listening to the signal before it reaches Cubase.
●
Via Cubase.
●
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 171
Monitoring via Cubase on page 171
ASIO Direct Monitoring on page 172
Setting Up MIDI
IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1.Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2.Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
17
Setting Up Your System
Setting Up MIDI
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select MIDI Port Setup.
3.To hide a MIDI port, deactivate its Visible column.
4.Click OK.
Setting Up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track should use.
However, you can also record any MIDI data from any MIDI input. You can specify which inputs
are included when you select All MIDI Inputs for a MIDI track.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select MIDI Port Setup.
3.Activate In ‘All MIDI Inputs’ for a port.
4.Click OK.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the Inspector,
the MIDI track uses all MIDI inputs that you specified in the MIDI Port Setup.
MIDI Port Setup
The MIDI Port Setup page in the Studio Setup dialog displays the connected MIDI devices and
allows you to set up their ports.
●To open the MIDI Port Setup page, select Studio> Studio Setup and activate MIDI Port
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘AllMIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from the
remote control when All MIDI Inputs is selected as input for a MIDI track.
Setup in the Devices list.
18
Setting Up Your System
Setting Up MIDI
The following colums are displayed:
Device
The connected MIDI devices.
I/O
The port input/output status.
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate MIDI ports.
State
The state of the MIDI port.
In 'All MIDI Inputs'
Allows you to record MIDI data from all MIDI inputs.
NOTE
Deactivate this option if you use remote control devices.
The following options are available:
Use System Timestamp for 'Windows MIDI' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Use Device 'DirectMusic'
If you do not use a device with a DirectMusic device driver, you can leave this option
deactivated. This enhances the system performance.
19
Setting Up Your System
Connecting a Synchronizer
Use System Timestamp for 'DirectMusic' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Plug and Play Support for USB MIDI Devices
Cubase supports plug and play of USB MIDI devices. These devices can be plugged in and
switched on while the application is running.
Connecting a Synchronizer
When using Cubase with external tape transports, you most likely must add a synchronizer to
your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of
your synchronizer.
RELATED LINKS
Synchronization on page 577
20
Audio Connections
To play back and record in Cubase, you must set up input and output busses in the Audio
Connections window.
The bus types that you need depend on your audio hardware, on your general audio setup, and
on the projects that you use.
Audio Connections Window
The Audio Connections window allows you to set up input and output busses.
●To open the Audio Connections window, select Studio> Audio Connections.
Inputs/Outputs Tab
The Input and Output tabs allow you to set up and configure input and output busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus configuration.
Presets
Opens the Presets menu, where you can select bus configuration presets. Store
allows you to save a bus configuration as preset. Delete deletes the selected
preset.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo) of each bus.
Audio Device
Shows the selected ASIO driver.
21
Audio Connections
Renaming the Hardware Inputs and Outputs
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
Renaming the Hardware Inputs and Outputs
Before you set up busses, you should rename the default inputs and outputs of your audio
hardware. This allows transferring projects between different computers and setups.
For example, if you move your project to another studio, the audio hardware may be of a
different model. But if you and the other studio owner have agreed on identical names for your
inputs and outputs, Cubase corrects inputs and outputs for your busses.
NOTE
If you open a project that was created on another computer and the port names do not match
or the port configuration is not the same, the Missing Ports dialog appears. This allows you to
manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select VST Audio System.
3.Open the ASIO Driver pop-up menu and select your audio hardware driver.
4.In the Devices list, select your audio hardware driver.
5.In the Show As column, click on a port name and enter a new name.
6.Repeat the previous step until you have renamed all required ports.
7.Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 69
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the Audio
Connections window.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select your audio hardware driver.
3.In the Visible column, deactivate the ports that you want to hide.
4.Click OK.
22
Audio Connections
Adding Input and Output Busses
Activating and Deactivating Ports (macOS only)
On macOS you can specify which input and output ports are active. This allows you to use the
microphone input instead of the line input or to deactivate the audio card input or output.
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain
number of other audio cards.
PROCEDURE
1.Select Studio> Studio Setup.
2.In the Devices list, select your audio hardware driver.
3.Click Control Panel.
4.Activate/Deactivate ports.
5.Click OK.
Adding Input and Output Busses
PROCEDURE
1.In the Audio Connections dialog, click the Inputs or Outputs tab.
2.Click Add Bus.
3.In the Add Input Bus dialog, configure the bus.
4.Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel configuration.
5.Click Add Bus.
The new bus is added to the bus list.
6.For each of the speaker channels in the bus, click in the Device Port column and select a
port of your audio hardware.
Setting the Default Output Bus (Main Mix)
The Main Mix is the default output bus to which each new audio, group, or FX channel is
automatically routed. If only one bus is available, this bus is automatically used as the default
output bus.
PREREQUISITE
Add an output bus.
PROCEDURE
1.In the Audio Connections dialog, right-click the output bus that you want to use as default
output bus.
2.Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its
name.
23
Audio Connections
Presets for Input and Output Busses
Presets for Input and Output Busses
For input and output bus configurations, you can use different kinds of presets.
●
A number of standard bus configurations.
●
Automatically created presets tailored to your specific hardware configuration.
On startup, Cubase analyzes the physical inputs and outputs that are provided by your
audio hardware and creates a number of hardware-dependent presets.
●
Your own presets.
NOTE
You can create default presets for input and output bus configurations. If you create a new
empty project, these default presets are applied. To create default presets, save your preferred
input and output bus configurations under the name Default. If you have not defined default
presets, the last used input and output bus configuration is applied when creating a new empty
project.
Saving a Bus Configuration Preset
You can save your own input and output bus configuration as presets.
PROCEDURE
1.Select Studio> Audio Connections.
2.Set up your bus configuration.
3.Click Store .
4.In the Type in Preset Name dialog, enter a name.
5.Click OK.
RESULT
The preset is available in the Presets menu.
Deleting a Bus Configuration Preset
PROCEDURE
1.Select Studio> Audio Connections.
2.From the Presets menu, select the preset that you want to delete.
3.Click Delete .
RESULT
The preset is deleted.
About Monitoring
The default output bus (Main Mix) is used for monitoring. You can adjust the monitoring level in
the MixConsole.
RELATED LINKS
Setting the Default Output Bus (Main Mix) on page 23
24
Audio Connections
Editing the Bus Configurations
Editing the Bus Configurations
After you have set up all the required busses for a project you can edit the names and change
port assignments. The bus configuration is saved with the project.
Removing Busses
PROCEDURE
●In the Audio Connections window, right-click a bus in the list and select Remove Bus.
You can also select the bus and press Backspace.
Changing Port Assignments
You can change the port assignment of busses in the Audio Connections window.
●
To change a port assignment, click in the Device Port column of a bus and select a new
port.
●
To assign different ports to the selected busses, open the Device Port pop-up menu for
the first selected entry, press Shift, and select a device port.
All subsequent busses are automatically connected to the next available port.
●
To assign the same port to all selected busses, open the Device Port pop-up menu for the
first selected entry, press Shift-Alt, and select a device port.
Renaming Multiple Busses
You can rename all the selected busses at once using incrementing numbers or letters.
●
To use incrementing numbers, select the busses that you want to rename and enter a new
name for one of the busses, followed by a number.
For example, if you have 8 inputs that you want to be named “In 1, In 2, …, In 8”, you
select all the busses and enter the name In 1 for the first bus. All other busses are then
renamed automatically.
●
To use letters from the alphabet, select the busses that you want to rename and enter a
new name for one of the busses, followed by a space and a capital letter.
For example, if you have 3 FX channels that you want to be named “FX A, FX B, and FX C”,
you select all the channels and enter the name FX A for the first. All other channels are
renamed automatically. The last letter that can be used is Z. If you have more selected
entries than there are letters available, the remaining entries are skipped.
NOTE
You can begin renaming from any position in the list. The renaming starts from the bus where
you edit the name, goes down the list to the bottom, and then continues from the top until all
selected busses have been renamed.
Identifying Exclusive Port Assignments
For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus,
otherwise the connection to the first bus will be broken.
The corresponding ports are marked in the Audio Connections window on the Device Port popup menu.
25
Project Window
The Project window provides an overview of the project, and allows you to navigate and perform
large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or
create a new project.
●To open a project, select File> Open.
●To create a new project, select File> New Project.
The Project window is divided into several zones:
1Left Zone
The left zone shows the TrackInspector for the selected track or the EditorInspector for
the editor in the lower zone.
2Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the
parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line,
and the transport.
3Lower Zone
26
Project Window
Showing/Hiding Zones
The lower zone shows the Chord Pads, the Editor, the Sampler Control(Cubase Elements
only), and the MixConsole.
4Right Zone
The right zone shows the VST Instruments rack, and the Media rack(not in Cubase LE).
RELATED LINKS
Project Zone on page 27
Left Zone on page 37
Lower Zone on page 42
Right Zone on page 47
Toolbar on page 28
Showing/Hiding Zones
You can show/hide the zones in the Project window according to your needs.
PROCEDURE
●Do one of the following:
●
To show/hide the left zone, click Show/Hide Left Zone on the Project window
toolbar.
Project Zone
The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you
can activate/deactivate the status line, the info line, the overview line, and the transport for the
project zone.
●
To show/hide the lower zone, click Show/Hide Lower Zone on the Project
window toolbar.
●
To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
NOTE
The project zone is always shown.
27
Project Window
Project Zone
RELATED LINKS
Track List on page 31
Event Display on page 32
Ruler on page 32
Status Line on page 33
Info Line on page 34
Overview Line on page 35
Transport on page 35
Toolbar
The toolbar contains tools and shortcuts for opening other windows and various project settings
and functions.
●To show/hide tools, open the toolbar context menu by right-clicking in an empty area of
the toolbar and activate the tools that you want to display. To show all tools, select ShowAll.
NOTE
The number of elements that are shown also depends on the size of the Project window
and the screen resolution.
The following options are available:
Activate Project
NOTE
This button is only available if more than one project is open.
Allows you to activate a project.
Project History
Allows you to undo/redo actions in the Project window.
28
Project Window
Project Zone
Constrain Delay Compensation
Allows you to minimize the latency effects of the delay compensation.
Left Divider
Allows you to use the left divider. Tools that are placed to the left of the divider are
always shown.
Media & MixConsole Windows
These buttons allow you to open or close the MediaBay, the Pool, and the
MixConsole.
State Buttons
These buttons show the mute, solo, listen, and automation states.
Auto-Scroll
Allows you to keep the project cursor visible during playback.
Transport Buttons
Shows the main transport controls.
External Sync State
Allows you to activate/deactivate external synchronization and to open the Project
Synchronization Setup dialog.
Arranger Controls
Shows the controls for the arranger track.
Tool Buttons
Shows the buttons for editing in the project zone.
Color Menu
Allows you to define the project colors.
Nudge Palette
Allows you to nudge or trim events or parts.
Snap to Zero Crossing
If this option is activated, it finds zero crossings when you split and size audio events.
29
Project Window
Project Zone
Snap On/Off
Allows you to activate/deactivate snap to restrict horizontal movement and
positioning to certain positions.
Snap Type
Allows you to specify to what positions you want events to snap.
Grid Type
Allows you to specify a grid type for the snap function. This setting only has effect if
Snap Type is set to one of the grid options.
Quantize
Allows you to move recorded audio or MIDI to musical relevant positions.
System Performance Meter
Shows the meters for ASIO time usage and hard disk transfer load.
Right Divider
Allows you to use the right divider. Tools that are placed to the right of the divider
are always shown.
Window Zone Controls
Allows you to show or hide the left zone, the lower zone, and the right zone of the
Project window. The Setup Window Layout pop-up menu allows you to show or
hide the status line, the info line, the overview line, and the Transport.
Set Up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 30
Snap Types on page 57
Arranger Track(Cubase Elements only) on page 213
Markers on page 222
Automation on page 392
Synchronization on page 577
Left/Right Toolbar Divider
The left and right toolbar dividers allow you to lock the position of specific tools at the left or at
the right side of the toolbar, so that they are always shown.
All other items are shown in the center of the toolbar. When you reduce the width of the Project
window, these toolbar items are hidden successively. When you increase the width, they are
shown again.
30
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