Steinberg Cubase AI - 9.5 Operation Manual

Operation Manual
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please visit www.steinberg.net/trademarks.
©
Steinberg Media Technologies GmbH, 2018.
All rights reserved.
Cubase_9.5.20_en-US_2018-01-19

Table of Contents

7 Introduction
7 Platform-Independent Documentation 7 About the Documentation 8 Conventions 9 Key Commands
10 Setting Up Your System
10 Setting Up Audio 17 Setting Up MIDI 20 Connecting a Synchronizer
21 Audio Connections
21 Audio Connections Window 22 Renaming the Hardware Inputs and Outputs 23 Adding Input and Output Busses 24 Presets for Input and Output Busses 24 About Monitoring 25 Editing the Bus Configurations
26 Project Window
27 Showing/Hiding Zones 27 Project Zone 37 Left Zone 42 Lower Zone 47 Right Zone 51 Keyboard Focus in the Project Window 52 Zooming in the Project Window 56 Snap Function 59 Cross-Hair Cursor 59 Edit History Dialog
61 Project Handling
61 Creating New Projects 62 Hub 63 Project Assistant 63 About Project Files 64 About Template Files 65 Project Setup Dialog 68 Opening Project Files 69 Saving Project Files 70 Reverting to the Last Saved Version 70 Choosing a Project Location 70 Creating Self-Contained Projects
73 Tracks
73 Track Inspector Settings 74 Track Control Settings 76 Audio Tracks 80 Instrument Tracks 85 MIDI Tracks 89 Sampler Tracks(Cubase Elements only) 93 Arranger Track 95 Chord Track
96 FX Channel Tracks 100 Folder Tracks 102 Group Channel Tracks 106 Marker Track 107 Ruler Track 108 Video Track
109 Track Handling
109 Adding Tracks 111 Exporting MIDI Tracks as Standard MIDI File 113 Removing Tracks 113 Moving Tracks in the Track List 113 Renaming Tracks 114 Coloring Tracks 114 Showing Track Pictures 116 Setting the Track Height 117 Selecting Tracks 118 Duplicating Tracks 118 Disabling Tracks(Cubase Elements only) 118 Organizing Tracks in Folder Tracks 119 Handling Overlapping Audio 119 How Events are Displayed on Folder Tracks 119 Modifying Event Display on Folder Tracks 120 Track Presets
125 Parts and Events
125 Events 128 Parts 130 Editing Techniques for Parts and Events
141 Range Editing
141 Creating a Selection Range 142 Editing Selection Ranges
145 Playback and Transport
145 Transport Panel 147 Transport Menu 151 Transport 153 Transport Pop-Up Window 154 Time Display Window 155 Left and Right Locators 156 Setting the Project Cursor Position 157 Auto-Scroll 158 Time Formats 159 Pre-Roll and Post-Roll 159 Punch In and Punch Out 160 Metronome Click 165 Chase
166 On-Screen Keyboard
166 Recording MIDI With the On-Screen Keyboard 167 On-Screen Keyboard Options
3
Table of Contents 
168 Recording
168 Basic Recording Methods 171 Monitoring 173 Audio Recording Specifics 177 MIDI Recording Specifics 183 Remaining Record Time 183 Lock Record
184 Importing Audio and MIDI Files
184 Importing Audio Files 190 Importing MIDI Files
193 Quantizing MIDI and Audio
193 Quantize Functions 194 Quantizing MIDI Event Starts 194 Quantizing MIDI Event Lengths 195 Quantizing MIDI Event Ends 195 Quantizing Audio Event Starts 196 Quantize Panel
202 Fades and Crossfades
202 Event-Based Fades 206 Creating Clip-Based Fades 207 Crossfades 209 Auto Fades and Crossfades
213 Arranger Track(Cubase Elements only)
213 Adding Arranger Events on the Arranger Track 214 Arranger Editor 217 Setting up an Arranger Chain and Adding
Events
219 Jump Mode 221 Arranging Music to Video
222 Markers
222 Position Markers 222 Cycle Markers 223 Markers Window 226 Marker Track 228 Importing and Exporting Markers
229 MixConsole
229 MixConsole in Lower Zone 230 MixConsole Window
261 Audio Effects
261 Insert Effects and Send Effects 263 Insert Effects 267 Send Effects 271 Dither Effects(Cubase Elements only) 272 Effect Control Panel 273 Effect Presets 278 System Component Information Window
280 Direct Offline Processing
281 Direct Offline Processing Workflow 281 Direct Offline Processing Window 284 Built-In Audio Processes 290 Applying Direct Offline Processing Using Key
Commands
291 Time Stretch Algorithms
291 Standard 292 Limitations
293 Audio Functions
293 Detect Silence 295 Spectrum Analyzer 298 Statistics
299 Sample Editor
301 Toolbar 304 Info Line 305 Overview Line 305 Sample Editor Inspector 306 Ruler 307 Waveform Display 308 Range Editing 310 Regions List 312 Snap Point
315 Hitpoints
315 Calculating Hitpoints 318 Locating to Hitpoints in the Project Window 318 Slices 320 Creating a Groove Quantize Map 320 Creating Markers 320 Creating Regions 321 Creating Events 321 Creating MIDI Notes
323 Tempo Matching Audio
323 Algorithm Presets 324 Stretching Audio Events to the Project Tempo 324 Musical Mode
325 Audio Part Editor
327 Toolbar 331 Info Line 331 The Ruler 331 About Lanes 332 Operations
335 Controlling Sample Playback with Sampler
Tracks(Cubase Elements only)
335 Loading Audio Samples into Sampler Control 335 Loading MIDI Parts into Sampler Control 336 Creating Sampler Tracks 336 Sampler Control 345 Sample Editing and Playback Functions 347 Transferring Samples from Sampler Control to
VST Instruments
348 Pool
348 Pool Window 352 Working with the Pool
365 MediaBay
365 Media Rack in Right Zone(not in Cubase LE) 369 MediaBay Window 386 Working with MediaBay-Related Windows 388 Working with Volume Databases 390 MediaBay Settings 391 MediaBay Key Commands
392 Automation
392 Recording your Actions 392 Automation Curves 393 Static Value Line 393 Write/Read Automation 393 MIDI Part Data vs. Track Automation 394 Writing Automation Data 396 Editing Automation Events 400 Automation Tracks
402 VST Instruments
402 Adding VST Instruments(not in Cubase LE) 403 Creating Instrument Tracks
4
Table of Contents 
403 VST Instruments in the Right Zone(not in
Cubase LE)
404 VST Instruments Window(not in Cubase LE) 404 VST Instruments Toolbar(not in Cubase LE) 405 VST Instrument Controls(not in Cubase LE) 406 Presets for Instruments 408 Playing Back VST Instruments 409 Latency 410 Import and Export Options 411 VST Quick Controls(not in Cubase LE)
414 Installing and Managing Plug-Ins
414 Installing VST Plug-Ins 414 VST Plug-In Manager 417 Compiling a New Effects Collection
418 Remote Controlling Cubase
418 Setting Up 420 Operations 421 The Generic Remote Device 425 The Remote Control Editor(Cubase Elements
only)
431 Apple Remote (macOS only)
433 MIDI Realtime Parameters
433 MIDI Track Parameters 433 MIDI Modifiers 438 Transpose and Velocity on the Info Line
439 Using MIDI devices
439 MIDI devices – general settings and patch
handling
446 MIDI Functions
446 Transpose Setup 447 Merging MIDI Events into a New Part 448 Dissolve Part 450 Repeating MIDI Events of Independent Track
Loops
450 Extending MIDI Notes 451 Fixing MIDI Note Lengths 451 Fixing MIDI Note Velocities 451 Rendering Sustain Pedal Data to Note Lengths 452 Deleting Overlaps 452 Editing Velocity 453 Deleting Double Notes 453 Deleting Controller Data 453 Deleting Continuous Controller Data 454 Restricting Polyphonic Voices 454 Thinning Out Controller Data 454 Extracting MIDI Automation 455 Reversing the Playback Order of MIDI Events 455 Inverting the Order of Selected MIDI Events
456 MIDI Editors
456 Common MIDI Editor Functions 462 Key Editor 473 Key Editor Operations 489 Score Editor 495 Score Editor Operations 502 Drum Editor 515 Drum Editor Operations 519 Drum Maps
524 Chord Functions
524 Chord Track 525 Chord Events 529 Scale Events
530 Voicings 532 Converting Chord Events to MIDI 533 Controlling MIDI Playback Using the Chord
Track
536 Assigning Voices to Notes 536 Extracting Chord Events from MIDI 537 Recording Chord Events with a MIDI Keyboard
538 Chord Pads
538 Chord Pads 541 Functions Menu 541 Preparations 542 Chord Assistant 543 Assigning Chords to Chord Pads 545 Moving and Copying Chord Pads 546 Playing Back and Recording Chords 547 Chord Pad Settings – Remote Control 550 Chord Pad Settings – Players 553 Chord Pad Settings – Pad Layout 553 Chord Pads Presets 554 Creating Events from Chord Pads
555 Editing Tempo and Time Signature
555 Project Tempo Modes 555 Tempo Track Editor 557 Setting up Tempo Changes for Projects 558 Setting up a Fixed Project Tempo 560 Beat Calculator 561 Set Definition From Tempo 562 Time Signature Events
563 Export Audio Mixdown
564 Mixing Down to Audio Files 565 Available Channels for Export 565 File Location 567 File Format 574 Audio Engine Output 575 Import Into Project 576 Post Process
577 Synchronization
577 Background 577 Timecode (positional references) 579 Clock sources (speed references) 580 The Project Synchronization Setup dialog 582 Synchronized operation 583 Working with VST System Link 586 Activating VST System Link
594 Video
594 Video File Compatibility 595 Frame Rates 595 Video Output Devices 596 Preparations for Creating Video Projects 598 Preparations for Video Playback 600 Editing Video
602 ReWire(not in Cubase LE)
602 Introduction 602 Launching and quitting 603 Activating ReWire channels 603 Using the transport and tempo controls 604 How the ReWire channels are handled 604 Routing MIDI via ReWire 605 Considerations and limitations
606 Key Commands
606 Adding Key Commands
5
Table of Contents 
607 Searching for Key Commands 607 Removing Key Commands 607 Saving Key Commands Presets 608 Loading Key Command Presets 608 Importing Key Command Settings 608 Resetting Key Commands 609 The Default Key Commands 619 Setting Up Tool Modifier Keys
621 Customizing
621 Using the Setup Options 623 Customizing the Meter Colors 624 Customizing the User Interface Colors 624 Color Selector Pane 624 Coloring Tracks, Parts, or Events Manually 625 Auto Track Color Mode 626 Colorizing Track Controls 627 Project Colors Dialog 629 Where are the Settings Stored?
631 Optimizing
631 Optimizing Audio Performance
635 Preferences
635 Preferences Dialog 637 Editing 643 Editors 643 Event Display 647 General 648 MIDI 652 MediaBay 652 Metering 653 Record 655 Transport 656 User Interface 657 VST 659 Video
660 Index
6

Introduction

The documentation covers the following Steinberg products: Cubase Elements, Cubase AI, and Cubase LE.
Functions that are only available in Cubase Elements and not in Cubase AI or Cubase LE are clearly indicated. The screenshots are taken from Cubase Elements.

Platform-Independent Documentation

The documentation applies to the operating systems Windows and macOS.
Features and settings that are specific to one of these platforms are clearly indicated. In all other cases, the descriptions and procedures in the documentation are valid for Windows and macOS.
Some points to consider:
The screenshots are taken from Windows.
Some functions that are available on the File menu on Windows can be found in the program name menu on macOS.

About the Documentation

The documentation consists of several documents. You can read them online or download them from steinberg.help. To visit steinberg.help, do one of the following:
Enter www.steinberg.help in the address bar of your web browser.
In the program, select Help> Cubase Help.
Quick Start Guide
Covers the following areas without going into details:
System requirements, installation procedure, and license activation.
Setting up your system.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations, parameters, functions, and techniques.
Remote Control Devices
Lists the supported MIDI remote control devices.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins and VST instruments.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic SE.
7
Introduction Conventions
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent SE.

Conventions

In our documentation, we use typographical and markup elements to structure information.

Typographical Elements

The following typographical elements mark the following purposes.
PREREQUISITE
Requires you to complete an action or to fulfill a condition before starting a procedure.
PROCEDURE
Lists the steps that you must take to achieve a specific result.
IMPORTANT
Informs you about issues that might affect the system, the connected hardware, or that might bring a risk of data loss.

Markup

NOTE
Informs you about issues that you should consider.
EXAMPLE
Provides you with an example.
RESULT
Shows the result of the procedure.
AFTER COMPLETING THIS TASK
Informs you about actions or tasks that you can perform after completing the procedure.
RELATED LINKS
Lists related topics that you can find in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus to open.
EXAMPLE
Select Project> Add Track.
8
Introduction Key Commands

Key Commands

Many of the default key commands, also known as keyboard shortcuts, use modifier keys, some of which are different depending on the operating system.
When key commands with modifier keys are described in this manual, they are shown with the Windows modifier key first followed by the macOS and the key:
Windows modifier key/macOS modifier key-Z
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
9

Setting Up Your System

To use Cubase, you must set up your audio, and if required, your MIDI system.

Setting Up Audio

IMPORTANT
Make sure that all equipment is turned off before making any connections.

Simple Stereo Input and Output Setup

If you only use a stereo input and output from Cubase, you can connect your audio hardware, for example, the inputs of your audio card or your audio interface, directly to the input source and the outputs to a power amplifier and speaker.

Audio Connections

Your system setup depends on many different factors, for example, on the kind of project that you want to create, on the external equipment that you want to use, or on the computer hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also depends on your setup.
10
Setting Up Your System Setting Up Audio
About Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the audio sources and inputs are matched. Using the correct type of input is important to avoid distortion or noisy recordings. For microphones, for example, different inputs can be used, such as consumer line level (-10 dBV) or professional line level (+4 dBu).
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your audio hardware, since these are handled differently for each card. Adjusting input levels is either done in a special application that is included with the hardware or its control panel.
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock connection between the audio hardware and external devices. For details, refer to the documentation that came with the audio hardware.
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your recordings.

Selecting an Audio Driver

By selecting an audio driver, you allow Cubase to communicate with the audio hardware. Normally, when you start Cubase, a dialog opens that prompts you to select a driver, but you can also select your audio hardware driver as described below.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO driver developed specifically for the hardware. If no ASIO driver is installed, contact the manufacturer of your audio hardware for information on available ASIO drivers. If no specific ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
Setting Up Audio Hardware
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select your audio hardware driver.
11
Setting Up Your System Setting Up Audio
3. Do one of the following to open the control panel for your audio hardware:
4. Set up your audio hardware as recommended by the manufacturer.
VST Audio System
In the VST Audio System section you can select an ASIO driver for your audio hardware.
To open the VST Audio System section, select Studio> Studio Setup and select VST Audio
On Windows, click Control Panel.
On macOS, click Open Config App.
This button is available only for some hardware products. If it is not available in your setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different for each audio interface brand and model. However, control panels for the Generic Low Latency ASIO Driver (Windows only) are provided by Steinberg.
System in the Devices list.
The following options are available:
ASIO Driver
Allows you to select a driver.
Release Driver when Application is in Background
Releases the driver and allows other applications to play back via your audio hardware even though Cubase is running.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
12
Setting Up Your System Setting Up Audio
ASIO-Guard Latency
HW Sample Rate
HW Pull Up/Down
Set to Defaults
Processing Precision
Shows the ASIO-Guard latency.
Shows the sample rate of your audio hardware.
Shows the pull up/down status of the audio hardware.
Allows you to restore the default settings.
Allows you to set the audio processing precision to 64 bit. This way, all channels are processed and mixed in 64-bit floating point.
NOTE
A processing precision of 64 bit can increase CPU load and memory consumption.
VST2 plug-ins and instruments are always processed with 32-bit precision.
To show all plug-ins that support 64-bit processing, open the VST Plug-in Manager and activate Show Plug-ins That Support 64-Bit Processing in the Display Options pop-up menu.
Activate Multi Processing
Allows you to distribute the processing load evenly to all available CPUs. This way, Cubase can make full use of the combined power of multiple processors.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is activated too.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the processing stability and audio processing performance. However, higher levels also lead to an increased ASIO-Guard latency and memory usage.
Audio Priority (Windows only)
This setting should be set to Normal if you work with audio and MIDI. If you do not use MIDI at all, you can set this to Boost.
Activate Steinberg Audio Power Scheme
If this option is activated, all power safe modes that have an impact on realtime processing are deactivated. Note that this is only effective for very low latencies, and that it increases the power consumption.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to starting playback. This allows for smooth playback.
Adjust for Record Latency
If this is activated, the plug-in latencies are taken to account during recording.
Record Shift
Allows you to shift the recordings by the specified value.
RELATED LINKS
VST Plug-In Manager Window on page 414
13
Setting Up Your System Setting Up Audio
ASIO Driver Setup
This section allows you to set up your ASIO driver.
To open the section where you can set up the ASIO driver, select Studio> Studio Setup and select the audio driver in the Devices list.
The following options are available:
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from Cubase.
Ports Reset
Allows you to reset all port names and visibilities.
I/O
The port input/output status.
14
Setting Up Your System Setting Up Audio
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Using External Clock Sources
If you are using an external clock source, Cubase must be notified that it receives external clock signals and derives its speed from that source.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Format field on the status line is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is therefore faster or slower.
Using Several Audio Applications Simultaneously
You can allow other applications to play back via your audio hardware even though Cubase is running.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select VST Audio System.
3. Activate Release Driver when Application is in Background.
RESULT
The application that has the focus gets access to the audio hardware.
15
Setting Up Your System Setting Up Audio

Audio Hardware Configuration

Most audio cards provide one or more small applications that allow you to customize your hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
Selecting which inputs/outputs are active.
Setting up word clock synchronization.
Turning on/off monitoring via the hardware.
Setting levels for each input.
Setting levels for the outputs so that they match the equipment that you use for monitoring.
Selecting digital input and output formats.
Making settings for the audio buffers.
Plug and Play Support for ASIO Devices
The Steinberg UR hardware series supports plug and play in Cubase. These devices can be plugged in and switched on while the application is running. Cubase automatically uses the driver of the UR series and re-maps the Audio Connections accordingly.
Steinberg cannot guarantee that this works with other hardware. If you are unsure of whether your device supports plug and play, refer to the documentation of your device.
IMPORTANT
If a device that does not support plug and play is connected or disconnected while the computer is running, it can get damaged.

Setting Up Input and Output Ports

Once you have selected the driver for your audio hardware and have set it up, you must specify which inputs and outputs to use.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your settings.
4. Click OK.
RELATED LINKS
ASIO Driver Setup on page 14
16
Setting Up Your System Setting Up MIDI

Audio Bus Setup

Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware.
Input busses let you route audio from the inputs of your audio hardware into Cubase. This means that audio is always recorded through one or several input busses.
Output busses let you route audio from Cubase to the outputs of your audio hardware. This means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source, for example a microphone, to your audio interface and start recording, playing back, and mixing.
RELATED LINKS
Audio Connections on page 21

Monitoring

In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available.
Externally by listening to the signal before it reaches Cubase.
Via Cubase.
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 171 Monitoring via Cubase on page 171 ASIO Direct Monitoring on page 172

Setting Up MIDI

IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.

MIDI Connections

To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware. This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware. This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
17
Setting Up Your System Setting Up MIDI
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record the audio that is coming out of the keyboard for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
4. Click OK.
Setting Up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track should use. However, you can also record any MIDI data from any MIDI input. You can specify which inputs are included when you select All MIDI Inputs for a MIDI track.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
4. Click OK.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the Inspector, the MIDI track uses all MIDI inputs that you specified in the MIDI Port Setup.
MIDI Port Setup
The MIDI Port Setup page in the Studio Setup dialog displays the connected MIDI devices and allows you to set up their ports.
To open the MIDI Port Setup page, select Studio> Studio Setup and activate MIDI Port
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from the remote control when All MIDI Inputs is selected as input for a MIDI track.
Setup in the Devices list.
18
Setting Up Your System Setting Up MIDI
The following colums are displayed:
Device
The connected MIDI devices.
I/O
The port input/output status.
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Visible
Allows you to activate/deactivate MIDI ports.
State
The state of the MIDI port.
In 'All MIDI Inputs'
Allows you to record MIDI data from all MIDI inputs.
NOTE
Deactivate this option if you use remote control devices.
The following options are available:
Use System Timestamp for 'Windows MIDI' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If this is activated, the system timestamp is used as a time reference.
Use Device 'DirectMusic'
If you do not use a device with a DirectMusic device driver, you can leave this option deactivated. This enhances the system performance.
19
Setting Up Your System Connecting a Synchronizer
Use System Timestamp for 'DirectMusic' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If this is activated, the system timestamp is used as a time reference.
Plug and Play Support for USB MIDI Devices
Cubase supports plug and play of USB MIDI devices. These devices can be plugged in and switched on while the application is running.

Connecting a Synchronizer

When using Cubase with external tape transports, you most likely must add a synchronizer to your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of your synchronizer.
RELATED LINKS
Synchronization on page 577
20

Audio Connections

To play back and record in Cubase, you must set up input and output busses in the Audio Connections window.
The bus types that you need depend on your audio hardware, on your general audio setup, and on the projects that you use.

Audio Connections Window

The Audio Connections window allows you to set up input and output busses.
To open the Audio Connections window, select Studio> Audio Connections.
Inputs/Outputs Tab
The Input and Output tabs allow you to set up and configure input and output busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus configuration.
Presets
Opens the Presets menu, where you can select bus configuration presets. Store
allows you to save a bus configuration as preset. Delete deletes the selected
preset.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo) of each bus.
Audio Device
Shows the selected ASIO driver.
21
Audio Connections Renaming the Hardware Inputs and Outputs
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus. Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is already assigned to 3 stereo busses plus 2 additional busses.

Renaming the Hardware Inputs and Outputs

Before you set up busses, you should rename the default inputs and outputs of your audio hardware. This allows transferring projects between different computers and setups.
For example, if you move your project to another studio, the audio hardware may be of a different model. But if you and the other studio owner have agreed on identical names for your inputs and outputs, Cubase corrects inputs and outputs for your busses.
NOTE
If you open a project that was created on another computer and the port names do not match or the port configuration is not the same, the Missing Ports dialog appears. This allows you to manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 69

Hiding Ports

You can hide ports that you are not using. Hidden ports are not displayed in the Audio Connections window.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.
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Audio Connections Adding Input and Output Busses

Activating and Deactivating Ports (macOS only)

On macOS you can specify which input and output ports are active. This allows you to use the microphone input instead of the line input or to deactivate the audio card input or output.
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain number of other audio cards.
PROCEDURE
1. Select Studio> Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.

Adding Input and Output Busses

PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, configure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel configuration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a port of your audio hardware.

Setting the Default Output Bus (Main Mix)

The Main Mix is the default output bus to which each new audio, group, or FX channel is automatically routed. If only one bus is available, this bus is automatically used as the default output bus.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default output bus.
2. Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its name.
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Audio Connections Presets for Input and Output Busses

Presets for Input and Output Busses

For input and output bus configurations, you can use different kinds of presets.
A number of standard bus configurations.
Automatically created presets tailored to your specific hardware configuration.
On startup, Cubase analyzes the physical inputs and outputs that are provided by your audio hardware and creates a number of hardware-dependent presets.
Your own presets.
NOTE
You can create default presets for input and output bus configurations. If you create a new empty project, these default presets are applied. To create default presets, save your preferred input and output bus configurations under the name Default. If you have not defined default presets, the last used input and output bus configuration is applied when creating a new empty project.

Saving a Bus Configuration Preset

You can save your own input and output bus configuration as presets.
PROCEDURE
1. Select Studio> Audio Connections.
2. Set up your bus configuration.
3. Click Store .
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.

Deleting a Bus Configuration Preset

PROCEDURE
1. Select Studio> Audio Connections.
2. From the Presets menu, select the preset that you want to delete.
3. Click Delete .
RESULT
The preset is deleted.

About Monitoring

The default output bus (Main Mix) is used for monitoring. You can adjust the monitoring level in the MixConsole.
RELATED LINKS
Setting the Default Output Bus (Main Mix) on page 23
24
Audio Connections Editing the Bus Configurations

Editing the Bus Configurations

After you have set up all the required busses for a project you can edit the names and change port assignments. The bus configuration is saved with the project.

Removing Busses

PROCEDURE
In the Audio Connections window, right-click a bus in the list and select Remove Bus.
You can also select the bus and press Backspace.

Changing Port Assignments

You can change the port assignment of busses in the Audio Connections window.
To change a port assignment, click in the Device Port column of a bus and select a new port.
To assign different ports to the selected busses, open the Device Port pop-up menu for the first selected entry, press Shift, and select a device port.
All subsequent busses are automatically connected to the next available port.
To assign the same port to all selected busses, open the Device Port pop-up menu for the first selected entry, press Shift-Alt, and select a device port.

Renaming Multiple Busses

You can rename all the selected busses at once using incrementing numbers or letters.
To use incrementing numbers, select the busses that you want to rename and enter a new name for one of the busses, followed by a number.
For example, if you have 8 inputs that you want to be named “In 1, In 2, …, In 8”, you select all the busses and enter the name In 1 for the first bus. All other busses are then renamed automatically.
To use letters from the alphabet, select the busses that you want to rename and enter a new name for one of the busses, followed by a space and a capital letter.
For example, if you have 3 FX channels that you want to be named “FX A, FX B, and FX C”, you select all the channels and enter the name FX A for the first. All other channels are renamed automatically. The last letter that can be used is Z. If you have more selected entries than there are letters available, the remaining entries are skipped.
NOTE
You can begin renaming from any position in the list. The renaming starts from the bus where you edit the name, goes down the list to the bottom, and then continues from the top until all selected busses have been renamed.

Identifying Exclusive Port Assignments

For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus, otherwise the connection to the first bus will be broken.
The corresponding ports are marked in the Audio Connections window on the Device Port pop­up menu.
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Project Window

The Project window provides an overview of the project, and allows you to navigate and perform large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or create a new project.
To open a project, select File> Open.
To create a new project, select File> New Project.
The Project window is divided into several zones:
1 Left Zone
The left zone shows the Track Inspector for the selected track or the Editor Inspector for the editor in the lower zone.
2 Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line, and the transport.
3 Lower Zone
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Project Window Showing/Hiding Zones
The lower zone shows the Chord Pads, the Editor, the Sampler Control(Cubase Elements only), and the MixConsole.
4 Right Zone
The right zone shows the VST Instruments rack, and the Media rack(not in Cubase LE).
RELATED LINKS
Project Zone on page 27 Left Zone on page 37 Lower Zone on page 42 Right Zone on page 47 Toolbar on page 28

Showing/Hiding Zones

You can show/hide the zones in the Project window according to your needs.
PROCEDURE
Do one of the following:
To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.

Project Zone

The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can activate/deactivate the status line, the info line, the overview line, and the transport for the project zone.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window toolbar.
To show/hide the right zone, click Show/Hide Right Zone on the Project window toolbar.
NOTE
The project zone is always shown.
27
Project Window Project Zone
RELATED LINKS
Track List on page 31 Event Display on page 32 Ruler on page 32 Status Line on page 33 Info Line on page 34 Overview Line on page 35 Transport on page 35

Toolbar

The toolbar contains tools and shortcuts for opening other windows and various project settings and functions.
To show/hide tools, open the toolbar context menu by right-clicking in an empty area of the toolbar and activate the tools that you want to display. To show all tools, select Show All.
NOTE
The number of elements that are shown also depends on the size of the Project window and the screen resolution.
The following options are available:
Activate Project
NOTE
This button is only available if more than one project is open.
Allows you to activate a project.
Project History
Allows you to undo/redo actions in the Project window.
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Project Window Project Zone
Constrain Delay Compensation
Allows you to minimize the latency effects of the delay compensation.
Left Divider
Allows you to use the left divider. Tools that are placed to the left of the divider are always shown.
Media & MixConsole Windows
These buttons allow you to open or close the MediaBay, the Pool, and the MixConsole.
State Buttons
These buttons show the mute, solo, listen, and automation states.
Auto-Scroll
Allows you to keep the project cursor visible during playback.
Transport Buttons
Shows the main transport controls.
External Sync State
Allows you to activate/deactivate external synchronization and to open the Project Synchronization Setup dialog.
Arranger Controls
Shows the controls for the arranger track.
Tool Buttons
Shows the buttons for editing in the project zone.
Color Menu
Allows you to define the project colors.
Nudge Palette
Allows you to nudge or trim events or parts.
Snap to Zero Crossing
If this option is activated, it finds zero crossings when you split and size audio events.
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Project Window Project Zone
Snap On/Off
Allows you to activate/deactivate snap to restrict horizontal movement and positioning to certain positions.
Snap Type
Allows you to specify to what positions you want events to snap.
Grid Type
Allows you to specify a grid type for the snap function. This setting only has effect if
Snap Type is set to one of the grid options.
Quantize
Allows you to move recorded audio or MIDI to musical relevant positions.
System Performance Meter
Shows the meters for ASIO time usage and hard disk transfer load.
Right Divider
Allows you to use the right divider. Tools that are placed to the right of the divider are always shown.
Window Zone Controls
Allows you to show or hide the left zone, the lower zone, and the right zone of the Project window. The Setup Window Layout pop-up menu allows you to show or hide the status line, the info line, the overview line, and the Transport.
Set Up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 30 Snap Types on page 57 Arranger Track(Cubase Elements only) on page 213 Markers on page 222 Automation on page 392 Synchronization on page 577
Left/Right Toolbar Divider
The left and right toolbar dividers allow you to lock the position of specific tools at the left or at the right side of the toolbar, so that they are always shown.
All other items are shown in the center of the toolbar. When you reduce the width of the Project window, these toolbar items are hidden successively. When you increase the width, they are shown again.
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