Sony HDS-7100 User Manual

Operation Software
HZS-7060
User’s Guide
HD Digital Video Switcher
HDS-7100
Volume 2 1st Edition Software Version 1.00 and Later
NOTICE TO USERS
© 2000 Sony Corporation. All rights reserved. This manual or the software described herein, in whole or in part, may not be reproduced, translated or reduced to any machine readable form without prior written approval from Sony Corporation.
SONY CORPORATION PROVIDES NO WARRANTY WITH REGARD TO THIS MANUAL, THE SOFTWARE OR OTHER INFORMATION CONTAINED HEREIN AND HEREBY EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE WITH REGARD TO THIS MANUAL, THE SOFTWARE OR SUCH OTHER INFORMATION. IN NO EVENT SHALL SONY CORPORATION BE LIABLE FOR ANY INCIDENTAL, CONSEQUENTIAL OR SPECIAL DAMAGES, WHETHER BASED ON TORT, CONTRACT, OR OTHERWISE, ARISING OUT OF OR IN CONNECTION WITH THIS MANUAL, THE SOFTWARE OR OTHER INFORMATION CONTAINED HEREIN OR THE USE THEREOF.
Sony Corporation reserves the right to make any modification to this manual or the information contained herein at any time without notice. The software described herein may also be governed by the terms of a separate user license agreement.
Table of Contents
Chapter 1 Overview
Chapter 2 Location and Function of Parts
Chapter 3 Three­Dimensional Transformations
(Continued)
HDS-7100 System Introduction............................................... 1-2
System Configuration...................................................... 1-2
Operation Software ......................................................... 1-3
Features ........................................................................... 1-5
Channel Assignments ............................................................... 1-7
Starting Up and Powering Off................................................. 1-8
Examples of DME Effects ........................................................ 1-9
Three-Dimensional Transformations .............................. 1-9
Background and Edge Effects ....................................... 1-10
Freeze and Afterimage Effects...................................... 1-10
Overall Image Effects ................................................... 1-11
Video Signal Effects ..................................................... 1-11
Nonlinear Effects .......................................................... 1-12
Control Panel ............................................................................ 2-2
Transformation Operation Section......................................... 2-3
Keyframe Operation Section ................................................... 2-6
Channel Selection Section...................................................... 2-10
Menu Operation Section ........................................................ 2-12
Numeric Keypad Section ....................................................... 2-14
Transformation Basics ............................................................. 3-2
Basic Procedure............................................................... 3-2
Source Coordinate Frame and Target Coordinate
Frame....................................................................... 3-4
Three-Dimensional Coordinates ..................................... 3-5
Specializing the Effect of the Trackball and Z-Ring ...... 3-7
Moving the Image ..................................................................... 3-9
Moving in the Source Coordinate Frame ........................ 3-9
Moving in the Target Coordinate Frame....................... 3-11
Rotating the Image ................................................................. 3-13
Rotating in the Source Coordinate Frame ..................... 3-13
Rotating in the Target Coordinate Frame...................... 3-15
Moving the Axes of Rotation ................................................. 3-17
Moving the Axes of Rotation in the Source Coordinate
Frame..................................................................... 3-17
Moving the Axes of Rotation in the Target Coordinate
Frame..................................................................... 3-19
Table of Contents
i
Table of Contents
Chapter 3 Three­Dimensional Transformations
(Continued)
Chapter 4 Menu Operations
Magnifying or Shrinking the Image ..................................... 3-21
Magnifying or Shrinking in the Source Coordinate
Frame..................................................................... 3-21
Magnifying or Shrinking in the Target Coordinate
Frame..................................................................... 3-22
Changing the Skew, Aspect Ratio or Perspective
of the Image..................................................................... 3-23
Changing the Skew or Aspect Ratio of the Image ........ 3-23
Changing the Perspective of the Image......................... 3-26
Setting the Number of Rotations (Spin Function) ............... 3-28
Menu Tree ................................................................................. 4-2
Menu Display and Basic Operations....................................... 4-4
Menu Display .................................................................. 4-4
Basic Menu Screen Operations ....................................... 4-5
Initial Screen ............................................................................. 4-8
Example Screen............................................................... 4-8
Basic Operations in the Initial Screen ............................. 4-8
Top Menu Screens .................................................................... 4-9
Example Screen............................................................... 4-9
Basic Operations in a Top Menu................................... 4-10
Parameter Setting Screens..................................................... 4-11
Example Screen............................................................. 4-11
Basic Operations in a Parameter Setting Screen ........... 4-12
Chapter 5 Special Effects Operations
(Continued)
Table of Contents
ii
Quick Enabler........................................................................... 5-3
QUICK ENABLER Settings – 1..................................... 5-3
Auto Cube Function ................................................................. 5-5
Number of Channels ....................................................... 5-5
Creating, Moving, and Rotating a Cube.......................... 5-5
Creating, Moving, and Rotating a Slab ........................... 5-8
Background and Edge Effects ............................................... 5-10
Effect Selection – 10 ..................................................... 5-10
BKGD (Background) Settings – 11 .............................. 5-11
BORDER Settings – 12................................................. 5-13
CROP Settings – 13 ...................................................... 5-16
DROP SHADOW Settings – 14.................................... 5-18
Chapter 5 Special Effects Operations
(Continued)
(Continued)
Freeze and Afterimage Effects .............................................. 5-20
Effect Selection – 20 ..................................................... 5-21
INPUT FREEZE Settings – 21 ..................................... 5-22
MOTION DECAY Settings – 22 .................................. 5-24
TRAIL Settings – 23 ..................................................... 5-27
WIND Settings – 24 ...................................................... 5-29
KEYFRAME STROBE Settings – 25........................... 5-31
MULTI FREEZE Settings – 26..................................... 5-32
Overall Image Effects............................................................. 5-34
Effect Selection – 30 ..................................................... 5-34
MULTI MOVE Settings – 31 ....................................... 5-35
DEFOCUS Settings – 32............................................... 5-36
BLUR Settings – 33 ...................................................... 5-37
DIM Settings – 34 ......................................................... 5-38
Video Signal Effects................................................................ 5-39
Effect Selection – 40 ..................................................... 5-39
POSTER (Posterization) & NEGA (Negative) Settings
– 41........................................................................ 5-40
SEPIA & MONO (Monochrome) Settings – 42 ........... 5-42
CONTRAST Settings – 43............................................ 5-43
MOSAIC Settings – 44 ................................................. 5-45
MASK Settings – 45 .................................................... 5-46
Nonlinear Effects .................................................................... 5-48
Effect Selection – 100 ................................................... 5-48
WAVE Settings – 101 ................................................... 5-51
MOSAIC GLASS Settings – 102.................................. 5-56
FLAG Settings – 103 .................................................... 5-56
RIPPLE Settings – 104.................................................. 5-57
RINGS Settings – 105 ................................................... 5-59
BROKEN GLASS Settings – 106................................. 5-60
FLYING BARS Settings – 107..................................... 5-61
SPLIT Settings – 108 .................................................... 5-62
SPLIT SLIDE Settings – 109 ........................................ 5-63
CHARACTER TRAIL Settings – 110 .......................... 5-65
MIRROR Settings – 111 ............................................... 5-66
LENS Settings – 112 ..................................................... 5-67
CIRCLE Settings – 113................................................. 5-68
PANORAMA Settings – 114 ........................................ 5-69
Table of Contents
iii
Table of Contents
Chapter 5 Special Effects Operations
(Continued)
Chapter 6 Input/Output Signal Operations
Chapter 7 Keyframe Effects
(Continued)
PAGETURN Settings – 120.......................................... 5-70
ROLL Settings – 121 .................................................... 5-72
CYLINDER Settings – 122........................................... 5-73
SPHERE Settings – 123 ................................................ 5-75
RIPPLE 2 Settings – 130............................................... 5-76
TWIST Settings – 131................................................... 5-78
EXPLOSION Settings – 132......................................... 5-80
SWIRL Settings – 133 .................................................. 5-82
BLIND Settings – 134................................................... 5-84
KALEIDOSCOPE Settings – 135................................. 5-86
MULTI MIRROR Settings – 136 ................................. 5-88
MELT Settings – 137 .................................................... 5-89
Lighting ................................................................................... 5-92
Effect Selection – 300 ................................................... 5-93
LIGHTING Settings – 301............................................ 5-93
DME Selection and Input/Output Signals.............................. 6-2
Selecting Input/Output Operations – 50................................. 6-3
Video Signal and Key Signal Settings – 51 ............................. 6-4
Inverting the Input Signal – 55................................................ 6-6
Overview.................................................................................... 7-2
Keyframes and Effects .................................................... 7-2
Basic Procedure............................................................... 7-3
Registers and Channels ............................................................ 7-4
Accessing Registers ........................................................ 7-4
Channel Selection............................................................ 7-6
Generating and Editing Keyframes ........................................ 7-7
Creating New Keyframes ................................................ 7-7
Parameter Settings Which Can Be Included in
Keyframes ............................................................... 7-8
Editing Keyframes .......................................................... 7-9
Time Settings ................................................................ 7-16
Path Settings............................................................................ 7-18
Selecting Settings – 60 .................................................. 7-18
Basic Operations for Path Settings – 61 to 68............... 7-20
Spline Curve Settings .................................................... 7-22
Table of Contents
iv
Chapter 7 Keyframe Effects
(Continued)
Executing Effects .................................................................... 7-27
Saving Effects.......................................................................... 7-28
Effect Run Mode Settings – 71 .............................................. 7-29
Chapter 8 Effect Utilities
Chapter 9 Status Displays
Effect Utility Selection – 70...................................................... 8-2
Register Utilities........................................................................ 8-4
Register Operations – 72 ................................................. 8-4
Changing Register Names – 73..................................... 8-10
Channel-to-Channel Register Copy – 74 ...................... 8-12
Disk Utilities ............................................................................ 8-14
Overview ....................................................................... 8-14
Floppy Disk Operations – 77 ........................................ 8-15
Color Mattes – 78.................................................................... 8-25
Snapshots................................................................................. 8-27
Overview ....................................................................... 8-27
Snapshot Operations – 75.............................................. 8-28
Changing Snapshot Names – 76 ................................... 8-32
Channel-to Channel Snapshot Copy – 79 ..................... 8-33
Memory Recall........................................................................ 8-34
Memory Recall Selection – 500 .................................... 8-34
Memory Recall Panel Operations – 501 ....................... 8-35
Memory Recall Setup Operations – 502 ....................... 8-37
Selecting Status Display – 600 ................................................. 9-2
Three-Dimensional Transformation Status
Display – 601 ..................................................................... 9-3
Keyframe Three-Dimensional Transformation
Parameter Display – 602 .................................................. 9-4
Mouse-Driven Three-Dimensional Transformation
Operations – 606 ............................................................... 9-6
Keyframe Effect Timeline Status Display – 610 .................... 9-8
Table of Contents
v
Table of Contents
Chapter 10 Setup Operations
Selecting Setup Items – 700 ................................................... 10-2
Global Channel Settings – 701............................................... 10-5
Settings Related to Operation – 702...................................... 10-7
Adjusting the Trackball and Z-Ring – 703 ........................ 10-10
Setting Up the GPI – 704...................................................... 10-13
FREZE Button Settings – 705 ............................................. 10-16
Screen Saver Setting – 706................................................... 10-18
Settings Related to Operation 2 – 707................................. 10-19
Automatic Key Selection Settings – 713 ............................. 10-21
Signal Processing Settings – 716.......................................... 10-23
Signal Processing Settings 2 – 717....................................... 10-25
System Settings – 721 ........................................................... 10-26
System Configuration Screen – 722 .................................... 10-28
Displaying the Software Version – 723 ............................... 10-29
Software Installation ............................................................ 10-30
Installing the Software in the Control Panel ............... 10-31
Installing the Software in the Processor – 724............ 10-32
Settings for the DME LINK™ Function – 725 .................. 10-34
Spare Port Settings – 726 ..................................................... 10-35
Index ........................................................................................... I-1
Table of Contents
vi
Chapter 1 Overview
HDS-7100 System Introduction............................................... 1-2
System Configuration ......................................................... 1-2
Operation Software............................................................. 1-3
Features............................................................................... 1-5
Channel Assignments ............................................................... 1-7
Starting Up and Powering Off................................................. 1-8
Examples of DME Effects ........................................................ 1-9
Three-Dimensional Transformations.................................. 1-9
Background and Edge Effects .......................................... 1-10
Freeze and Afterimage Effects ......................................... 1-10
Overall Image Effects ....................................................... 1-11
Video Signal Effects ......................................................... 1-11
Nonlinear Effects .............................................................. 1-12
1 Overview
HDS-7100 System Introduction
This manual is Volume 2 of the User’s Guide for the HZS-7060 Operation Software. The User’s Guide consists of two volumes, and this volume covers control of the HDS-7100 internal DME (option) from the BKDM­3010 DME Control Panel Unit.
System Configuration
The following figure shows an example configuration of an HDS­7100 system.
BKDS-2010 Switcher Control Panel For details of operations from this panel,
refer to Volume 1.
1-2
HKDS-7695 Power Supply Unit
HDS-7100 High Definition Digital Video Switcher
Chapter 1 Overview
Internal DME (option)
HKDS-7061 Video Modifier Board
HKDS-7071 Digital Multi Effects Board
BKDM-3010 DME Control Panel This manual (Volume 2) covers operations
from this panel.
Terms used in this manual
In this manual the following terms (other than product names) are used to refer to this software product and related devices.
Term used in this manual Corresponding device and function
“Internal DME” or “DME” DME functions provided by installing HKDS-
“External DME” HDME-7000 High Definition Digital Multi
“DME control panel” or “control panel”
“Switcher” HDS-7100 High Definition Digital
Menu monitor
7061 and HKDS-7071 in the switcher
Effects connected to the switcher BKDM-3010 DME Control Panel Unit
Video Switcher VGA Data Display Unit
Operation Software
The HZS-7060 Operation Software provides for control of an HDS-7100 High Definition Digital Video Switcher and internal DME function.
ROM packs, disks and manuals included in the HZS-7060
The following ROM packs, disks and User’s Guide volumes are included in the product.
1 Overview
Label Contents
SYSTEM ROM PACK 1
SYSTEM ROM PACK 2 Switcher control panel software SYSTEM DISK 1 SYSTEM DISK 2 User’s Guide Volume 1 User’s Guide Volume 2
(this manual)
Switcher processor software (including software for the HKDS-7061)
Internal DME software (for the HKDS-7071) Software for the BKDM-3010 DME Control Panel Description of switcher operating procedures Description of operating procedures for the
internal DME controlled from the BKDM-3010 DME Control Panel
Chapter 1 Overview
1-3
1 Overview
HDS-7100 System Introduction
Installing software, and User’s Guide volumes used
Use the disks and User’s Guide volumes included in the HZS-7060 according to the following table of objectives.
Objective Control
Operating the switcher
Operating the internal DME
panel
BKDS-2010
BKDM-3010 DISK 1 and
ROM packs or disks used
ROM PACK 1 and ROM PACK 2
DISK 2
Software installation destination
BKDS-2010 Switcher Control Panel
BKDM-3010 DME Control Panel
User’s Guide volume for reference
Volume 1
Volume 2
For details of the method of installing DISK 1 and DISK 2 in the BKDM-3010, see page 10-30 in this manual.
For ROM PACK installation procedure, refer to Volume 1.
Note
With the HDS-7100, you can use either an internal DME (HKDS­7061 and HKDS-7071) or an external DME (HDME-7000 or similar connected to the EXT DME 1 connector). However, it is not possible to use both together. To use an internal DME, in “PERIPH” of the SETUP menu, set “DME” to “INT” (see Volume 1).
For the operations when an external DME is selected (“EXT”), refer to the HZDM-7020 User’s Guide.
1-4
Chapter 1 Overview
Features
Installing the HKDS-7061 and HKDS-7071 in the HDS-7100 switcher allows you to use the internal DME function. This provides the following features.
Three-dimensional image transformations
The system offers a range of three-dimensional processes both with respect to the source coordinates (that is, the input video space) and the target coordinates (that is, the video space of the output), including shifting, rotation, and zoom functions. Smooth and accurate manipulation is provided by the x-y track ball and Z­ring.
Special effects functions
The following are some of the special effects you can apply to a video image:
• Background coloring and edge effects
• Freeze and strobe effects, using recursive memory functions, and afterimage effects
• Overall image effects (“multi move,” and defocusing, for example)
• Video and key signal transformations (negative image, mosaic effects, etc.)
• Various nonlinear effects (waves, page turns, and so forth)
• Lighting effects
1 Overview
Keyframe effects
You can save DME image states and special effects as keyframes. By building a series of keyframes for appropriate points on the time axis, you can build and save an effect, for which the system automatically provides the interpolation between each successive pair of keyframes.
Simultaneous display of two menus
You can display two menus simultaneously on the screen. This allows parallel display of the settings for two effects, or operations in one menu while watching the status in another.
Chapter 1 Overview
1-5
1 Overview
HDS-7100 System Introduction
Quick menu access
The menus are arranged in a shallow hierarchy, with each group of logically associated menus accessible from a single top-menu button. Most on/off functions and parameter settings can be made from a menu within one layer of top menu. Each menu also has a page number, which makes it possible to access any menu directly from menus in the other menu groups by entering its page number from the numeric keypad.
Editor interfaces
It is possible to use an editing control unit such as the BVE-2000 or BVE-9100 connected to either the Sony 9-pin remote interface or the GPI interface, for execution of key frame and other effects.
Note
The photographs and figures of screen examples in this User’s Guide illustrate the case where the aspect ratio is set to the 4:3 mode. When the 16:9 mode is selected, the screen aspect ratio is 16:9.
1-6
Chapter 1 Overview
Channel Assignments
Channels which can be used
For the HDS-7100 internal DME function, the available DME channels are automatically assigned as follows, depending on the configuration of the HKDS-7061 Video Modifier Board and HKDS-7071 Digital Multi Effects Board installation.
1 Overview
Channel
DME channel 1 Can be used.
DME channel 2 Can be used. This channel provides input freeze, picture
Global channel Can be used for the channel 1. Cannot be used.
Input video selection
Use the auxiliary buses of the switcher for input video to the internal DME as follows.
Channel number
DME 1
DME 2
1) Tha same signal is input to DME 1 and DME 2.
Option Configuration
HKDS-7061 and HKDS-7071 HKDS-7061 only
Cannot be used.
This channel provides three­dimensional transformations, background and edge effects, picture modifiers, video modifiers, nonlinear effects, and so on.
modifiers, video modifiers, and other effects.
Application
Video input
Key input
External video input Video input
Key input
External video input
Bus used
DME V (Press the VM V DME V button.)
DME K (Press the VM K DME K button.)
1)
DME VM EXT VM V (Hold down the SHIFT
button and press the VM V DME V button.)
VM K (Hold down the SHIFT button and press the VM K DME K button.)
1)
DME VM EXT
Chapter 1 Overview
1-7
1 Overview
Starting Up and Powering Off
Starting up
Powering on the processor and menu monitor starts the system, and the initial screen (see page 4-8) appears on the menu monitor. The system is now ready for control panel and menu operations.
Start-up state
It is possible to save function on/off settings and parameter values in nonvolatile memory, and arrange to recall these settings automatically when the system is started. If no such setting is made, the system starts up with the factory default settings.
For details see “OPERATION menu” on page 10-7.
Powering off
You can power off the system regardless of the current display on the menu monitor.
Note
Do not power the unit off during any of the following operations.
• While a floppy disk is being accessed (see “Floppy Disk
Operations – 77” on page 8-15)
This may cause files on the floppy disk, or backup copies of data in the processor (contents of effect registers or snapshot registers) to be corrupted.
• During installation of the software (see “Installing the Software
in the Processor – 724” on page 10-32)
• While writing setup data
If the unit is powered off during operation, the data being written may be corrupted. If you power the unit off inadvertently, restart the system with the factory default settings, then make the required settings or restore the settings by loading again from the floppy disk.
1-8
Chapter 1 Overview
Examples of DME Effects
This section illustrates some of the effects which the internal DME can produce, using photographs. It also refers to the page numbers (in parentheses) on which the corresponding procedures are described. The following screen examples illustrate the case where the aspect ratio is set to the 4:3 mode. When the 16:9 mode is selected, the screen aspect ratio is 16:9. (See page 10-27.)
Three-Dimensional Transformations
kk
Displacement in 3-D space (page 3-9)
1 Overview
kk
Rotation in 3-D space (page 3-13)
kk
Perspective deformation (page 3-26)
Chapter 1 Overview
1-9
1 Overview
Examples of DME Effects
Background and Edge Effects
BORDER (page 5-13) CROP (page 5-16)
DROP SHADOW (page 5-18)
Freeze and Afterimage Effects
MOTION DECAY (page 5-24) TRAIL (page 5-27)
WIND (page 5-29)
1-10
Chapter 1 Overview
Overall Image Effects
MULTI MOVE (page 5-35) DEFOCUS (page 5-36)
Video Signal Effects
1 Overview
k
NEGA (page 5-40)
MOSAIC (page 5-45)
Chapter 1 Overview
1-11
1 Overview
Examples of DME Effects
Nonlinear Effects
WAVE (page 5-51) FLAG (page 5-56)
RIPPLE (page 5-57) RINGS (page 5-59)
1-12
BROKEN GLASS (page 5-60) FLYING BARS (page 5-61)
SPLIT (page 5-62) CHARACTER TRAIL (page 5-65)
Chapter 1 Overview
MIRROR (page 5-66) LENS (page 5-67)
CIRCLE (page 5-68) PANORAMA (page 5-69)
PAGETURN (page 5-70) CYLINDER (page 5-73)
1 Overview
SPHERE (page 5-75)
Chapter 1 Overview
1-13
Chapter 2 Location and Function of Parts
Control Panel ............................................................................ 2-2
Transformation Operation Section......................................... 2-3
Keyframe Operation Section ................................................... 2-6
Channel Selection Section ...................................................... 2-10
Menu Operation Section ........................................................ 2-12
Numeric Keypad Section ....................................................... 2-14
Control Panel
The control panel is divided into a number of blocks, as shown in the following figure. A page number in parenthesis after a block name indicates the page on which a more detailed description starts.
Channel selection section
2 Location and Function of Parts
EDIT
ENABL
RUN REW REVS
CNST DUR
SHIFT
Keyframe operation section
KF
RECAL
EFF
KF DUR EFF
PREVKFNEXT
(page 2-6)
(page 2-10)
STORE
EFF
STP
NEXT
KF
MOD
DEL
ALL
TC
GOTO
KF
KF
SWITCH WINDW
CLR WORK BUFF
UNDEL UNDO
MOD
BEFR INSRT
Menu operation section
(page 2-12)
F1 F2 F3 F4 F5 F6 F7 F8 EXIT
10
20
30
GLBL CH1 CH2
ASP SKEW PERS
ORTHG
BKGD
FREZE
EDGE
RECUR
100
MON–
GRAPH
LINEAR
RUN
CURSR
CTRL
TRGTSRCE
LOC
LOC
SIZE
XYZ
AXIS
ROT
LOC
40
PIX
VIDEO
MOD
MOD
200
300
400 500
LIGHT
EFF
XYZ
VELO
CTR
HOLD
SEL/FINE
Transformation
operation
section (page 2-14)
section (page 2-3)
50
60
70
IN
PATH
EFF
OUT
CTRL
UTLTY
600
700
SHOT
BOX
STATS
KNOB LEFT
*
78
/
45
+
12
0
FREZE
SET/ DIAG
KNOB
KNOB
CTR
RIGHT
9 +/–
6 CLR
3
ENTER
Numeric keypad
LAST MENU
PAGE
TRIM
2-2
Control panel blocks
Chapter 2 Location and Function of Parts
T ransformation Operation Section
The transformation operation section is used for three-dimensional image
manipulation and cursor movement on menu screens.
1 Function allocation section
2 Trackball
RUN
CURSR
CTRL
TRGTSRCE
ASP
LOC
LOC
SKEW
SIZE
XYZ
PERS
AXIS
ORTHG
ROT
LOC
XYZ
VELO
CTR
HOLD
3 Z-ring
SEL/FINE
2 Location and Function of Parts
4 SEL/FINE button 5 Transformation mode selection section
Transformation Operation Section
1 Function allocation section
Press any one of these buttons, turning it on, to allocate the trackball 2 and Z-ring 3 as follows.
RUN CTRL (control) button: Allocates
CURSR (cursor) button: Allocates the
trackball to cursor movement on the menu screens.
1)
This also allocates the Z-ring to adjust
the parameter at the cursor position. the trackball and Z-ring to effect execution.
SRCE (source) button: Allocates the
trackball and Z-ring to transformation operation in the source coordinate frame, that is, the coordinates based on the video image itself.
1)
TRGT (target) button: Allocates the
2 Trackball
Depending on the state of the buttons in the function allocation section 1, trackball operation can be allocated to effect execution, x- and y-axis movement in transformation operations, or cursor
movement on the menu screens. trackball and Z-ring to transformation operation in the target coordinate frame, that is, the coordinates based on the output video space on the main
.................................................................................................................................................................................................................................................
monitor.
1) The rate of movement of image or cursor can be varied in the TRACK BALL menu (page 10-10).
1)
Chapter 2 Location and Function of Parts
2-3
Transformation Operation Section
3 Z-ring
Depending on the state of the buttons in the function allocation section 1, Z-ring operation can be allocated to effect execution, z-axis movement in transformation operations, or to adjustment of the parameter at the cursor position.
controls the skew of the image, and the Z-ring controls the aspect ratio. When the SRCE button is lit, pressing this button while holding down the SHIFT button in the keyframe operation section displays the X, Y, and RATE parameters in the three­dimensional parameter display section of the menu screen. You can then
4 SEL/FINE (select/fine) button
The function of this button depends on the
2 Location and Function of Parts
selection made in the function allocation section, as follows.
• When the CURSR button is lit, the SEL/
FINE button selects the item at the cursor position, or toggles a function on or off. When the cursor is indicating a parameter value, pressing the SEL/FINE button enables parameter input from the numeric keypad.
• When the RUN CTRL, SRCE or TRGT
button is lit, holding down the SEL/FINE button changes the effect of the trackball or Z-ring to a fine adjustment.
1)
2)
change the image sizes in the x- and y­directions separately by using the trackball, and adjust the aspect ratio using the Z-ring. When the TRGT button is lit, the trackball and Z-ring vary the perspective of the image.
2)
LOC (location) SIZE button: The Z-ring
changes the size of the image, and the trackball moves the image in the x­and y-directions.
LOC (location) XYZ button: The
trackball moves the image in the x­and y-directions and the Z-ring moves the image in the z-direction.
ORTHG (orthogonal) button: When
5 Transformation mode selection section
When either of the SRCE and TRGT buttons in the function allocation section 1 is lit, the buttons in this section determine the nature of the transformation carried out in the corresponding set of coordinates.
ASP/SKEW/PERS (aspect/skew/
this button is lit, the image moves only in the one of the x- and y-directions in which the trackball is moved more. In other words, this button can be used for movement in the x- or y-direction only. When this button is off, the movement of the image directly reflects the movement of the trackball.
perspective) button: When the SRCE button is lit, the trackball
.................................................................................................................................................................................................................................................
1) In this manual, the operation of pressing the SEL/ FINE button with the cursor on a particular item is referred to as “clicking” on that item. Equally, if the mouse is used to place the cursor on an item, pressing and releasing a mouse button once is also referred to as “clicking” on the item.
2) The rate of fineness or the function of the buttons can be varied in the TRACK BALL menu (page 10-10).
2-4
Chapter 2 Location and Function of Parts
AXIS LOC (location) button: When this
button is lit, the axis of rotation of the image is moved, in the x- and y­directions by the trackball, and in the z-direction by the Z-ring.
ROT (rotation) button: The trackball
rotates the image about the x- and y­axes, and the Z-ring about the z-axis. Pressing this button while holding down the SHIFT button in the keyframe operation section changes the three-dimensional parameter display section of the menu screen to the TRGT SPIN display or SRCE SPIN display according to the setting of the function allocation section. This enables you to use the spin function.
X, Y, Z buttons: Use these buttons to
restrict the axes affected by movement of the trackball and Z-ring. Additionally, when one of these buttons is lit, the numeric keypad can be used to input coordinate data for that axis.
CTR (center) button: Pressing this
button changes the current data values for the trackball or Z-ring positions to closest system-specified values (i.e. provides a detent function). Immediately pressing this button once more reverts to the system default
1)
values.
VELO (velocity) HOLD button: If you
hold down this button, then move the trackball or Z-ring, the movement continue when you release the
2 Location and Function of Parts
trackball or Z-ring as long as you hold down the button.
2)
.................................................................................................................................................................................................................................................
1) Using the spin function (page 3-28) in place of the ROT button enables you to specify the number of rotations when creating an effect.
2) The rate of movement can be varied in the TRACK BALL menu (page 10-10).
Chapter 2 Location and Function of Parts
2-5
Keyframe Operation Section
The keyframe operation section is used for creating, editing and executing keyframe effects.
1 Effect store and recall section
8 Floppy disk drive
2 Location and Function of Parts
2 KF EDIT ENABL button
3 Effect execution section
4 Duration setting section
5 SHIFT button
6 Keyframe shift section
1 Effect store and recall section
RECAL EFF (recall effect) button:
Pressing this button then entering a register number recalls the effect stored in that register. Entering a period “.” in place of the number selects the next vacant register after the currently recalled register. Pressing this button then entering 0 returns to the state before recalling the current effect, that is, to the state before carrying out the edit.
KF
RECAL
EDIT
ENABL
RUN REW REVS
CNST
DUR
SHIFT
STORE
EFF
EFF
KF
DUR
DEL
EFF
PREVKFNEXT
STP
NEXT
KF
MOD
ALL
TC
GOTO
KF
KF
Keyframe operation section
STORE EFF (effect) button: Pressing
CLR
WORK
BUFF
UNDEL UNDO
7 Keyframe editing
MOD
BEFR
INSRT
section
this button then entering a register number saves a keyframe effect in the corresponding register. Again, entering a period “.” in place of the number selects the next vacant register after the currently recalled register.
2-6
Chapter 2 Location and Function of Parts
2 KF (keyframe) EDIT ENABL (enable) button
When this button is lit, the system is in edit mode; that is, keyframes can be created and edited. During effect execution, however, creating and editing is inhibited, regardless of the state of this button. When this button is off, the BEFR/INSRT, MOD, DEL, UNDEL/UNDO, MOD ALL and KF/DUR EFF buttons are disabled.
3 Effect execution section RUN button: Pressing this button
executes a keyframe effect from the current position to the last keyframe. Pressing the button while the effect is being executed pauses the effect, and pressing it a third time resumes execution. If the current position is the last keyframe, the system returns to the initial keyframe and executes the whole effect. While the effect is being executed, this button lights green.
REW (rewind) button: This rewinds the
currently recalled effect to the initial keyframe, unless the REVS button is lit, in which case it winds forward to the last keyframe.
REVS (reverse) button: When this
button is lit, you can execute the effect in the reverse direction, using the RUN button.
STP (stop) NEXT KF (keyframe)
button: When this button is lit,
pressing the RUN button executes the effect from the current position to the next keyframe.
4 Duration setting section CNST DUR (constant duration) button:
When this button is lit, inserting a keyframe or deleting a keyframe does not change the total duration of the effect. Also, inserting or deleting a keyframe does not change the position on the time axis of any other keyframes.
KF/DUR EFF(keyframe/effect duration)
button: Press this button on its own
to enter the total effect duration from the numeric keypad. Press this button while holding down the SHIFT button 5 to enter a keyframe duration from the numeric keypad.
5 SHIFT button
Holding down this button while pressing one of the buttons with two function indications written on it (for example UNDEL and UNDO) carries out the upper function (for example UNDEL).
2 Location and Function of Parts
Chapter 2 Location and Function of Parts
2-7
Keyframe Operation Section
6 Keyframe shift section PREV KF (previous keyframe) button:
Moves to the keyframe immediately before the position at which the effect is currently stopped.
NEXT KF (next keyframe) button:
Moves to the keyframe immediately after the position at which the effect is currently stopped.
TC/GO TO KF (time code/go to
keyframe) button: Press this button
2 Location and Function of Parts
on its own to move to a keyframe whose number you enter from the numeric keypad. Press this button while holding down the SHIFT button 5 to move to a position specified by entering a time code from the numeric keypad.
7 Keyframe editing section CLR (clear) WORK BUFF (buffer)
button: Pressing this button once
clears only the three-dimensional transformation parameters held in the working keyframe buffer. Pressing it immediately a second time clears the remainder of the information held in the working keyframe buffer, and returns it to the initial state. You can make the initial state in the setup menu (see page 10-7). The working keyframe buffer is an area of memory which holds the instantaneous state of the effect. While the effect is positioned on a keyframe, this corresponds to the contents of the keyframe, and while the effect is between keyframes, to a result of interpolation.
Pressing this button while holding down the SHIFT button 5 in the keyframe operation section resets all parameter values in the active window displayed on the menu screen to their default values.
UNDEL/UNDO (undelete/undo) button:
Pressing this button on its own returns the working keyframe buffer to the state before it was last overwritten. To remove a keyframe inserted with the BEFR/INS button, for example, press this button before carrying out any other operation. This button affects operations with the BEFR/INS, DEL, MOD, KF /DUR EFF buttons. Pressing this button while holding down the SHIFT button 5 inserts the last deleted keyframe at the position where the effect is currently stopped.
DEL (delete) button: This deletes the
current keyframe. If the effect is currently stopped between two keyframes, this deletes the immediately previous keyframe.
MOD (modify) ALL button: When
amending, deleting or copying keyframes, you can specify the range of keyframes to which the operation applies.
For details of how to specify the range of keyframes to which the operation applies, see page 7-12.
2-8
Chapter 2 Location and Function of Parts
MOD (modify) button: Rewrites the
current keyframe to be the same as the current state of the working keyframe buffer. If the effect is currently stopped between two keyframes, this overwrites the immediately previous keyframe.
BEFR/INSRT (before/insert) button:
Inserts the contents of the working keyframe buffer as a new keyframe. Pressing this button on its own inserts the new keyframe after the current keyframe, if the effect is currently stopped on a keyframe. Pressing this button while holding down the SHIFT button 5 inserts the new keyframe before the current keyframe. If the effect is stopped between keyframes, the new keyframe is inserted at the current position.
8 Floppy disk drive
This accepts a 3.5-inch floppy disk for loading or saving the contents of registers. It is also used when upgrading the system to load new software from disk into the flash memory. The indicator below and to the left of the floppy disk drive lights during a disk access.
2 Location and Function of Parts
Chapter 2 Location and Function of Parts
2-9
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