Sony ERFPC03 tutorial guide

4-659-404-11(1)
4-652-241-11(1)
© 2001 Sony Corporation
English Edition
Tutorial Guide
©2002 Sony Corporation
Table of contents
Introduction
About the Manuals .................................................................................................. 8
About the Online Manuals................................................................................ 8
Getting prepared ......................................................................................................8
Organization of the Tutorial Guide.........................................................................9
Let’s Create Behaviors!............................................................................................ 9
Let’s Create Actions!.............................................................................................. 10
Files in the Tutorial ................................................................................................. 12
Files of Action Composer...................................................................................... 12
Let’s Create Behaviors!
Lesson 1 Touch AIBO’s Sensor and AIBO stands up, sits down
and lies down ......................................................................................................... 14
Starting Quick Behavior Arranger....................................................................... 14
Creating a sequential-execution program .......................................................... 15
Saving the program to the “Memory Stick”....................................................... 16
Running the program on AIBO............................................................................17
Lesson 2 Press AIBO’s Head and It Sits; Say ”Start” and It Walks ...................... 18
Starting Quick Behavior Arranger....................................................................... 19
Creating a Stimulus-driven Execution program ............................................... 19
Saving the program to the “Memory Stick”....................................................... 21
Running the program on AIBO............................................................................21
2
Lesson 3 Walk and Bow ........................................................................................ 22
Getting ready .......................................................................................................... 22
Creating a new behavior.......................................................................................23
Making action boxes ..............................................................................................24
Making a “stand” action box .......................................................................... 24
Making a “walk and bow” action box........................................................... 26
Connecting action boxes ....................................................................................... 28
Saving the program and running it on AIBO .................................................... 30
Using a wireless LAN............................................................................................ 30
Lesson 4 AIBO Bows If Head Is Pressed ............................................................... 33
Opening the file created in Lesson 3 ................................................................... 34
Making boxes.......................................................................................................... 35
Connecting the boxes to loop the program ........................................................38
Saving the program and running it on AIBO .................................................... 41
Lesson 5 Say “AIBO” and AIBO Bows and Greets You........................................ 42
Preparing an action library...................................................................................43
Collecting boxes together to make a group........................................................ 45
Moving the TOUCH_HEAD? and WAIT_1SEC boxes into a Group ....... 45
Editing a branch box and an action box........................................................ 46
Embedding an action file into a program .....................................................51
Embedding the group and completing the program........................................ 52
Saving the program and running it on AIBO .................................................... 55
Lesson 6 Doing Several Actions Simultaneously ................................................ 56
Checking the current program............................................................................. 57
Executing several actions simultaneously.......................................................... 58
Saving the program and running it on AIBO .................................................... 61
Lesson 7 Mastering Advanced Techniques .......................................................... 63
Preparing the file.................................................................................................... 63
Checking the main program................................................................................. 63
Checking the program in the “Ball Searching” group box .............................. 64
Changing the action depending on the number of the running
command................................................................................................ 66
Checking the “Kick” group program.................................................................. 67
Rearranging the terminals .................................................................................... 68
3
Creating Actions!
Window Organization ........................................................................................... 70
Lesson 1 Let’s Create an Action Library!.............................................................. 72
Getting prepared ....................................................................................................73
Creating an action library ..................................................................................... 73
Creating an action .................................................................................................. 74
Adding a supplied action to the library ............................................................. 76
Saving to the Memory Stick”.............................................................................. 77
Saving the library via a wireless LAN ................................................................ 78
Lesson 2 Lets Preview a Created Action!............................................................ 80
Previewing an action and elements on the PC ..................................................81
Preview the motion ..........................................................................................82
Preview the sound............................................................................................ 83
Previewing LEDs.............................................................................................. 84
Testing an action on AIBO .................................................................................... 85
Checking an action or elements not registered to the action library.............. 86
Checking an action...........................................................................................86
Checking elements ........................................................................................... 87
Lesson 3 Let’s Edit Elements ................................................................................. 90
Preparing elements ................................................................................................ 91
Editing a motion..................................................................................................... 92
Editing a pose ................................................................................................... 92
Adding a key frame ......................................................................................... 93
Editing a sound ...................................................................................................... 94
Editing a sound................................................................................................. 94
Adjusting the starting point of the sound .................................................... 96
Editing the LEDs .................................................................................................... 96
Adding LED data ............................................................................................. 96
Making the LEDs flash .................................................................................... 98
Saving the action file ........................................................................................... 100
4
Lesson 4 Let’s Create Original Elements!........................................................... 101
Creating an action file ......................................................................................... 102
Creating a motion ................................................................................................ 102
Creating sounds ................................................................................................... 105
Combining elements............................................................................................ 107
Lesson 5 Let’s Light up the LEDs to the Music .................................................. 108
Lesson 6 Tips for creating actions ...................................................................... 112
General .................................................................................................................. 112
Motion ................................................................................................................... 112
Information about Each Model .......................................................................... 116
Sound: WAVE ....................................................................................................... 117
Sound: MIDI ......................................................................................................... 117
LEDs....................................................................................................................... 118
5
6
Introduction
Welcome to the Tutorial Guide! In this guide, you will find three courses—Beginner, Intermediate and Advanced—that will teach you how to make programs using AIBO Master Studio. We invite you to use this Tutorial Guide to learn programming methods in a fun and effective way!
Before You Start
The sections below describe the two manuals that are supplied with AIBO Master Studio and the preparations that are necessary prior to use.
About the Manuals
Two manuals are supplied with AIBO Master Studio.
Tutorial Guide (this manual)
The Tutorial Guide gives examples of AIBO Master Studio use. First-time users of AIBO Master Studio should try out all the operations by doing the tutorial in order to get acquainted with AIBO Master Studio. In the process, you will learn a variety of useful tips.
User’s Guide
The User’s Guide provides an overview of AIBO Master Studio: installation, setup and other information required to operate AIBO, and information on the use of the programs that make up AIBO Master Studio.
Note
The illustrations and images in these manuals are mostly of AIBO ERS-210, with some of the AIBO ERS-220 and ERS-310 series.
About the Online Manuals
The Tutorial Guide and the User’s Guide are also available online as PDF files. To view these files, see page 4 of the User’s Guide.
Getting prepared
Have you finished installing AIBO Master Studio and the “Memory Stick”? If you will be using a wireless LAN, you must set it up in advance. If you have not done the preparations, please refer to “Preparation” on page 17 of the User’s Guide.
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Organization of the Tutorial Guide
This Tutorial Guide is divided into the following two parts.
Lets Create Behaviors!
This part teaches you how to create programs with Quick Behavior Arranger and Behavior Arranger.
x Beginners Course
In Lesson 1 and 2, you will use Quick Behavior Arranger to create a program through the use of wizards. In Lesson 3, youll learn the basic operations of Behavior Arranger.
Lesson 1 Touch AIBOs Sensor to Make AIBO Stand, Sit and Lie Down
Using Quick Behavior Arranger, youll create a program in just a few simple steps that will make AIBO perform a series of specific actions!
Lesson 2 Press AIBOs Head and It Sits; Say ”Start” and It Walks
Using Quick Behavior Arranger, youll create a program that will make AIBO perform different actions when you touch its sensors or say something to it. Since youll be using wizards, it will be easy!
Lesson 3 Walking and Bowing
In this lesson, youll learn how to use Behavior Arranger to create a basic program and how to execute the program via a wireless LAN.
x Intermediate Course
This course is for users who understand basic Behavior Arranger operations. By creating programs that make use of voice recognition or unique actions, youll learn how to set branch conditions, create groups, and use parameters.
Lesson 4 Make AIBO Bow when You Press Its Head
In this lesson, youll edit the program that you made in Lesson 3 to create a program using branch boxes and sensor information. You will also learn how to loop the program so that it executes repeatedly.
Lesson 5 Make AIBO Bow and Greet Your Guests when You Call Out to It
In this lesson, youll learn how to create groups, use AIBOs voice recognition function, and embed actions made with Action Composer. This sounds a little complicated, but youll learn how to do all of this step by step!
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x Advanced Course
By mastering the advanced techniques, youll be able to create programs that allow AIBO to function as a pet or in games!
Lesson 6 Executing Several Actions Simultaneously
Youll learn how to program AIBO like a real robot in order to execute several commands at once. Youll create a program in which AIBO changes its walking direction from forward to backward in response to sensory information.
Lesson 7 Mastering Advanced Techniques
This lesson introduces advanced techniques for creating programs with Behavior Arranger. Youll learn programming methods by following a description of a program where AIBO searches for and plays with the pink ball.
Lets Create Actions!
In this section, youll learn how to use Action Composer to create an action library, action files and elements used with Behavior Arranger.
x Beginners Course
Youll learn the basics of Action Composer operations by using and combining supplied elements.
Lesson 1 Creating an Action Library
In this lesson, youll learn how to combine the supplied files to create action files and an action library for use with Behavior Arranger.
Lesson 2 Previewing the Created Action
In this lesson, youll preview the action file that you created by viewing it on the PC or by having AIBO actually perform the action. When creating an action, its important to verify the sounds and actions with your own eyes and ears!
Lesson 3 Editing Elements
Youll learn how to edit elements and action files by modifying the supplied action files.
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x Intermediate Course
This course introduces you to the creation of elements.
Lesson 4 Creating Original Elements
Youll learn how to create elements from scratch. Once youve mastered these techniques, you will be a proficient AIBO content creator!
Lesson 5 Lighting Up LEDs to Music
This lesson takes you further by allowing you to synchronize elements. For instance, have fun by synchronizing AIBOs winks and mouth movements with the sounds that it makes, or its dance movements with music.
x Advanced Course
In this course, youll learn techniques for creating actions with greater effectiveness and higher efficiency.
Lesson 6 Tips on Creating Actions
In this lesson, youll polish your skills by creating original actions. Tips are presented on how to further enhance the presentation of your AIBO programs.
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Files in the Tutorial
All the files you’ll be using are in the “Sample” folder.
\AIBO Master Studio installed folder\Sample
For Behavior Arranger
Sample\XXX*E
Folders for Action Composer
TutorialX**.be
\Tutorial \Materials folder
Lesson materials
\LX**_Starter folder
Folder for those who start from a later lesson
\LX**_Reference folder
Completed files
Files of Action Composer
Before you start the tutorial, please copy the “Materials” folder to the My Documents folder, and then use the copied files.
Please do not overwrite the files used in this tutorial so that they can be used again in the future.
* The folder has a name consisting
of your AIBO‘s model and “E” (Separate folders are provided for each model). The E indicates that English words are recognized.
** Lesson number
x For those who want to start from a later lesson
Copy the files in the “LX**_Starter” folder to the My Documents folder and start from the desired lesson. For instance, if you want to start from Lesson 2, use the “L2_Starter” file. (Please note that some file names may differ from those used in the lesson.)
x To check what you’ve created
The finished files (with the same contents as the files that you create during a lesson) are placed in the “LX**_Reference” folder. Please refer to these files to check that results are correct or not.
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Let’s Create Behaviors!
In this section, you will master programming with Quick Behavior Arranger and Behavior Arranger. To help you learn these skills effectively, seven lessons are provided. Lessons 1 to 3 are the beginner’s course, Lessons 4 and 5 are the intermediate course, and Lessons 6 and 7 are the advanced course. Please refer to the “Introduction” for an overview of the contents and start with the lesson that is appropriate for you.
Now, let’s start the lessons!
Lesson 1 Beginner’s Course
Touch AIBO’s Sensor and AIBO stands up, sits down and lies down
GOAL: To learn how to use Quick Behavior Arranger* to
create a sequential-execution program
Overview of the program: When you touch AIBO’s sensor, AIBO executes specific actions in sequential order.
Touch Sensor
Sit
Procedures
1 Starting Quick Behavior Arranger (page 14) 2 Creating a sequential-execution program (page 15) 3 Saving the program to the “Memory Stick” (page 16) 4 Running the program on AIBO (page 17)
Stand
Lie
* If you use Quick Behavior
Arranger, you can create programs easily through the use of wizards. See page 25 of the User’s Guide.
Starting Quick Behavior Arranger
1 Click the Start button in Windows, select
Programs - AIBO Master Studio and click Quick Behavior Arranger.
Quick Behavior Arranger starts up. A window for selecting the AIBO model appears.
14
Lesson 1 Beginners Course
2 Select the model name and click Next.
A window for selecting the type of program appears.
Creating a sequential-execution program
1 Select Sequential Execution Type and click
Next.
A window for selecting the actions appears.
The (E) indicates that English words are recognized.
You will learn about stimulus­driven execution programs in Lesson 2.
2 Select SIT in the first box.
In this step, youve selected the first action that AIBO does when you touch its sensor.
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Lesson 1 Beginners Course
3 Select STAND in the second box and LIE in
the third.
4 Click Next.
Program creation is complete! appears.
Saving the program to the Memory Stick”.
In this step, youve selected the action that follows the first action set in step 2.
1 Insert the supplied Memory Stick into the
drive and click Write.
The Save with a new name dialog box appears.
2 Name the file and save it.
Type Lesson1.be as a new file name and save it to the My Documents folder. This file can be edited with Behavior Arranger.
3 Save the program to the Memory Stick.
A confirmation dialog box appears. Click Yes.
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You should make it habit to copy the necessary system files to the Memory Stick before you save programs to it. With Quick Behavior Arranger, when you copy your program to the Memory Stick, the system files are also copied, if they have not been copied yet.
CAUTION
If the Memory Stick drive has not been set, a dialog box appears asking you to set it. Type the drive name in the box. For details, see page 20 of the Users Guide.
When you save the program youve created to the Memory Stick, it becomes possible to run it on AIBO.
Lesson 1 Beginners Course
Files saved to the Memory Stick cannot be edited with Behavior Arranger. After the copying has finished, the next dialog box appears.
4 Click No.
The procedure for creating and saving the program is finished.
Running the program on AIBO
Lets run the program youve created on AIBO.
1 Insert the Memory Stick into AIBO and start
up AIBO by pressing the pause button.
Wait until AIBO finishes booting and stretches his arms.
2 Press any of AIBOs touch sensors.
AIBO sits, stands, and then lies down in the programmed sequence. AIBO stops when it has executed all the actions.
3 Press the touch sensor again.
The program runs again from the start.
In this lesson, you will not edit the program with Behavior Arranger, so click No.
You can press any touch sensor.
If you press a sensor while AIBO is in motion, it stops. Touch the sensor again and AIBO executes the program from the beginning.
Did everything go well?
Making a program with Quick Behavior Arranger is easier than you thought. The Sequential-execution program allows you to make AIBO perform a series of consecutive actions whenever you touch its touch sensor. In the next lesson, youll make a program using another Quick Behavior Arranger tool, the Stimulus-driven Execution program.
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Lesson 2 Beginner’s Course
Press AIBO’s Head and It Sits; Say ”Start” and It Walks
GOAL: To learn how to make a Stimulus-driven Execution
program using Quick Behavior Arranger
Overview of the program: AIBO performs specific actions according to the sensory input or voice command.
Sensor Input
Touch Head
Other Input
Show the pink ball
Procedure
1 Starting up Quick Behavior Arranger (page 19) 2 Making a Stimulus-driven Execution program (page 19) 3 Saving the program to the “Memory Stick” (page 21) 4 Running the program on AIBO (page 21)
Sits
Stands
Voice Command
“Go forward”
“Left leg kick”
“Lie down”
Walks for
50 cm
Kicks
Lies
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Lesson 2 Beginners Course
Starting Quick Behavior Arranger
Start up Quick Behavior Arranger and select the AIBO model to be used. A window for selecting the program type appears.
Creating a Stimulus-driven Execution program
1 Select Stimulus-Driven Execution Type and click
Next.
A window for selecting events and actions appears.
For details, see Lesson 1 (page 14).
2 Select the items below and click Next.
Sensor Input Action
ERS-210 Head sensor was pressed lightly SIT[SIT] ERS-220 Head sensor was pressed lightly SIT[SIT] ERS-310 series Head is pushed downward SIT[SIT]
When AIBO detects the input selected in the left box, it performs the action indicated in the right box.
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Lesson 2 Beginner’s Course
3 Select the items below and click Next.
Voice Command Action
Go forward WALK:0:500 [walks 50cm] Left leg kick KICK:30:1000 [Left kick] Lie down LIE [Lies]
When you say the word indicated in the left box, AIBO performs the action indicated in the right box. In this step, you’ve set the following commands.
• “Go forward” t Walks 50 cm
• “Left leg kick” t Kicks
• “Lie down” t Lies down
4 Set “if it finds a pink ball” in the “Other Input”
box and “STAND” in the “Action” box, and then click Next.
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If the condition in the left box are satisfied, AIBO performs the action indicated in the right box. In this step, you’ve set the command “if you show a pink ball to AIBO, AIBO sits.”
Lesson 2 Beginners Course
Saving the program to the “Memory Stick”
Save the program to the Memory Stick as in Lesson 1. Save the file with the file name “Lesson2.be”.
Running the program on AIBO
Run the program on AIBO and verify that AIBO does what it was programmed to do!
Press its head* t sit Say Go forward t walks 50cm Say Left leg Kick t kicks Say Lie down t lies Show AIBO the pink ball t stands
With the above procedure, you can program AIBO to perform different actions by sensory input or voice command.
Now you have mastered using Quick Behavior Arranger! In the next lesson, you will make another program to learn the basic operations of Behavior Arranger.
See Running the program on AIBO in Lesson 1 (page 17).
* For details on settings, see page
19.
AIBO will not hear your voice while it is making a sound. It is also difficult for AIBO to hear voices when it is moving.
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Lesson 3 Beginner’s Course
Walk and Bow
GOAL: To learn the following two things.
• Basic Behavior Arranger* operations and how to create a program that causes AIBO to do a sequence of actions.
• Using a wireless LAN
Overview of the Program: When AIBO is activated, it stands up, walks 10 cm (4 inches) and bows.
* Behavior Arranger is a tool for
programming AIBO actions by stringing together boxes containing commands. For details, see page 29 of the User’s Guide.
Turn on AIBO
Procedure
1 Preparation (page 22) 2 Creating a new behavior (page 23) 3 Defining commands in action boxes** (page 24)
1 Stand command 2 Walk and bow command
4 Connecting the actions (page 28) 5 Saving and running the program (page 30) 6 Running the program via a wireless LAN (page 30)
Stands up
to walk
Walks forward
10 cm and bows
End
Getting ready
• Prepare the “Memory Stick” that you used in Lesson 1 and 2.
• If you use a wireless LAN, set it up in advance. For details, see page 23 of the User’s Guide.
**For details on action boxes, see
page 32 of the User’s Guide.
A wireless LAN cannot be used with Quick Behavior Arranger.
If you started this tutorial from Lesson 3, copy the relevant system files for your AIBO’s model to the “Memory Stick.”
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Lesson 3 Beginners Course
Creating a new behavior
In this lesson, youll create a new behavior from scratch, and then use the behavior to create a program.
1 Click the Start button in Windows, select
Programs-AIBO Master Studio and click Behavior Arranger.
Behavior Arranger starts up and an editing window appears.
2 From the menu, select File-New.
A window for selecting the AIBO model appears.
3 Select the AIBO model to be used.
The START and END terminal boxes* appear in the window.
The model name that you selected appears here.
This selection is for creating a new behavior.
For details about the meaning of (E), see page 12.
* For details on terminal boxes, see
page 33 of the Users Guide.
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Lesson 3 Beginners Course
Making action boxes
Commands are entered in action boxes. First youll make a “stand” action box, and then a walk and bow action box.
Making a “stand” action box
1 Click the Action box button .
2 Click between the START and END terminal
boxes in the window.
The Action box appears where you clicked. The Action Properties dialog box is what you use to define commands.
3 Type a name and comment for the action box.
Comment: Make AIBO stand up.Name: Stand
To make AIBO walk, it must first be in a standing position. For this reason, youll make a “stand” action box.
The name that you specified in the Name box will be displayed in the action box. (If you enter a name over 7 letters, it will be shortened) It is best to add a comment if the contents are not clearly understood by the name of the action box.
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Lesson 3 Beginners Course
4 Define a command to play back the supplied
“STAND” system action.
Sub: ACTION (system action)
Main: PLAY (action)
Name: STAND
5 Click Add to enter the command.
The PLAY ACTION STAND command defined in the previous step appears at the bottom.
6 Next, define the following command and click
Add.
Main Time#[ms] WAIT (blank)
The WAIT command appears at the bottom.
System actions are actions that are provided in AIBO Master Studio.
Selecting PLAY-ACTION allows you to select a system action.
To change the command after clicking the Add button, select the command in the bottom window and enter another one.
Now youve defined a “stand” action.
AIBO sometimes executes several commands simultaneously. As a result, some of the commands are canceled mid-way or AIBO executes an unexpected action. If you want AIBO to postpone executing the next command until the previous one has completed, then make sure the Time#[ms] box of the WAIT command is blank. A blank box is the same as a “0” setting, which in programming means do not execute the next command until the previous one has completed. It does not mean wait 0 second (a zero-second waiting time in programming is the same as immediate execution).
The above command causes the program to wait until AIBO finishes the PLAY-ACTION-STAND (stand) command defined in steps 4 and 5. This means that the next command is not executed until AIBO has finished standing up.
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Lesson 3 Beginners Course
7 Click OK.
The Action Properties dialog box closes and a STAND action box appears between the START and END terminal boxes in the window.
The box name specified in step 4
The STAND action box has now been completed!
Making a walk and bow action box
Lets make another action box.
1 Click the END terminal box and drag it
downward.
To make more space for another action box between a STAND action box and the END terminal box, move the END terminal box downward.
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Lesson 3 Beginners Course
2 Click , and click between the STAND action
box and the END terminal box in the window.
The Action Properties dialog box appears.
3 Enter a name and a comment for the action
box.
Name: WALK_BOW Comment: Walks 10cm and bows.
4 Define a command for walking straight for
10 cm and click Add.
Main Sub Name arg1 arg2 PLAY ACTION WALK 0 100
This commands causes AIBO to walk for 100 mm at the angle of 0° (straight forward).
5 Enter a WAIT command and click Add.
Main Time#[ms] WAIT blank
This command causes AIBO postpone executing the next command until it has finished walking 10 cm.
6 Define a command for bowing the head
(straight downward at an angle of –50°) and click Add.
Main Sub Name arg1 arg2 PLAY ACTION MOVE_HEAD 0 –50*
7 As in step 5, enter a WAIT command so AIBO
does not execute the next command until it finishes lowering its head.
8 Define a command for resetting the head to its
original position, and then click Add.
Main Sub Name arg1 arg2 PLAY ACTION MOVE_HEAD 0 0
* Fifty is not included in the list, so
type the number into the box.
This command causes AIBO to move its head at the horizontal angle of 0° and a vertical angle of –50°; i.e., AIBO lowers its head 50°.
This command causes AIBO to move its head at a horizontal angle of 0° and a vertical angle of 0°; i.e., it returns its head back to the original position.
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Lesson 3 Beginners Course
9 As in step 5, specify a WAIT command so that
AIBO does not execute the next command until it finishes raising its head.
10 Click OK.
The walk for 10 cm and bow action box has been completed.
Both action boxes are completed.
Connecting action boxes
You have used system actions for lowering and raising AIBOs head and making AIBO bow. You could have also have made AIBO bow by creating the action and applying it with Action Composer.
Lets connect all the action boxes to make it a series of actions consisting of stand, walk 10 cm, and bow.
1 Click the Link mode button .
The mouse changes to link mode.
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By connecting the boxes containing commands with lines, you link them as a series of consecutive actions.
Till now, you have used the mouse in Normal mode. For connecting boxes, you change the mouse to Link mode. At all other times, it should be kept in Normal mode.
Lesson 3 Beginners Course
2 Click the START terminal box and drag it
toward the STAND action box.
The two boxes are connected with a line.
3 Connect the STAND and WALK_BOW boxes, as
in step 2.
4 Connect the WALK_BOW and END boxes.
All the boxes are now connected and have become a series of consecutive actions.
In Lesson 3, you created 2 boxes, but the same program can be made by placing all the commands into one action box.
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Lesson 3 Beginners Course
Saving the program and running it on AIBO
Save the program youve created to the hard disk and then save it to the Memory Stick. Afterwards, run the program on AIBO.
1 From the menu, select File- Save As.
Save the file as “Lesson3.be”.
2 Insert the Memory Stick into the “Memory
Stick drive.
3 From the menu, select File-Save to the
Memory Stick.
When the saving process is finished, a confirmation dialog box appears. Click OK. Insert the Memory Stick containing the program and start up AIBO. The program will run and AIBO will stand up. To execute the program again, restart AIBO.
Using a wireless LAN
Saving the program to the hard disk is convenient since it allows you to use the program again when creating other behaviors.
If you do not use a wireless LAN, then this completes Lesson 3.
If you use a wireless LAN, you can wireless transfer the program from the PC to AIBO for execution.
1 Insert the Memory Stick into AIBO, start up
AIBO and place it within communication distance of the PC.
30
By using a wireless LAN, you can execute the program you created in Lesson 3 repeatedly without having to restart AIBO. Moreover, whenever you create or modify a program, you can upload the results to the Memory Stick from the PC, even while it is inserted in AIBO.
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