Press to select number of remaining tricks to be
claimed by NS and EW, or to view further
information in VIEW INFO.
flSOUND
Press to turn sound on/off.
‡HINT/SYSTEM
Press before dealing to change bidding systems.
During playing/bidding, press to ask computer for
suggestions.
°REBID
Press to replay the same deal.
·CLAIM
Lets you claim some or all of the remaining tricks.
‚GO/STOP
Press to turn computer on/off. Bidding systems,
dealer and vulnerability remain the same when
you switch on again.
2
ŒValue keys
Each card value from the two to the Ace has a
key. “1” is for use in bidding.
„Suit keys
Each suit has its own key. Plus a NO TRUMP
key.
ÂENTER
Press to confirm play/bid/hint/claim, move to the
next round of cards being played and to receive a
new deal.
ÊDOUBLE
Doubles the previous bid - indicated by a “d” on
the screen. Also lets you redouble, indicated by
an “R”.
ÁPASS
To pass on your turn to bid - indicated by “-” on
the screen.
ËESCAPE
Press to exit CLAIM, VIEW INFO,SCORE and
HINT modes. Press while playing or during
bidding to return to DEAL SELECTION.
È Battery compartment
In base of unit.
ØACL
In base of unit. Used to discharge static after
inserting a new battery.
∏ Socket for connecting to Pro Bridge 510.
1. Introduction
Pro Bridge 310 is a handheld bridge computer
ideal for anyone who likes a good game of
bridge. If you are a beginner, the accompanying
Introduction to Bridge
understand how to play the game; read it before
you begin.
Below are just some of the features of the
computer:
• choose Standard American 5-card majors or
ACOL bidding system (see section 3.1).
• choose random (shuffled) or numbered
(preprogrammed) deals
• view all the hands
• take advice for the next bid or play
• claim some or all of the remaining tricks you
think you are going to win (see section 3.4)
• check the current scores
3
manual can help you
ENGLISH
2. Getting started
Playing your first game
2.1 Installing the batteries - (see diagram on
page 1).
Insert 4 mini-penlite AAA/AM4/R03 alkaline
batteries. Press GO, if appropriate, to switch
on. If the computer does not respond, press a
pin or other sharp object into the hole marked
ACL in the base of the unit for a few seconds.
This resets the computer and you are now
ready to play.
Your computer is automatically set to the
5-card majors system.To change the setting to
ACOL, see section 3.1.
2.2 Dealing
WEST NORTH EAST SOUTH
Da1
appears on the LCD.
Press ENTER for a random deal.
2.3 Bidding
SOUTH flashes when it is your turn to bid. Key in
your bid, suit (or No Trumps) and level (number).
The computer makes and displays the bids for the
other hands. Continue bidding until there are 3
passes.
2.4 Playing the hand
As in a game played by four human players, the
bids made decide who is to lead. The player to
dummy's right plays the first card unless it is you
(South) to lead, the computer plays the card
from that hand. The value and suit of the card
appear in the middle of the display.
Next dummy’s hand is displayed at the top of the
screen (unless South is dummy, when dummy
hand is displayed at the bottom of the screen).
The word DUMMY appears on the LCD under
either West, North, East or South. One of the
card symbols on the left of the display is underlined to indicate which suit is trumps, if any.
The computer plays the hands for East and West.
It also plays North’s hand unless North is declarer
4
or dummy, when
you
play both North's and South's
hands.
The word SOUTH flashes on your turn to play.
If you are also playing North, NORTH flashes
on its turn. Once the trick is complete the four
cards are displayed until you press ENTER to
start play for the next trick. If you have only
one card in the suit being played, it is played
automatically for you on your turn.
Press ESCAPE at any time while bidding or
playing to terminate the hand and return to
deal selection.
2.5 The result
The result is displayed after the last trick has
been played. For example, with declarer
playing West, in a contract of 4 spades bid
and made, the display shows:
WEST
♠
4
DUMMY
=
With declarer playing South, in a contract of 4
spades, bid and made with 1 overtrick:
DUMMY
SOUTH
♠
4
P1
or declarer playing East, in a contract of 3
spades, bid but down two tricks:
DUMMY
3
♠
EAST
-2
Press SCROLL
To display the score below the line for the
current game. (Declarer's if he made contract,
otherwise Defenders') Press SCROLL again
to display the score above the line for the
current game. Press SCROLL once more to
return to the Results display.
ENTER adds the result to the running score
and returns to deal selection ESCAPE to go
back to deal selection without adding the
current result to the score and without
changing the dealer.
Once the score reaches 20 000, the computer
automatically subtracts 20 000 from your
number.
5
ENGLISH
3. Other features
3.1 Changing the bidding system
Your computer is automatically set to 5-card
majors when you first start playing. To change
to ACOL:
• DEAL appears on the display when you
switch the computer on or go back to the
Deal Selection menu. Before pressing
ENTER for a random deal, press HINT/
SYSTEM.
• The display shows:
WESTSOUTH
55
SOUTH flashes. To change South (NS) to
ACOL, press “A” (the Ace key) followed by
SCROLL. WEST begins to flash. Press A
again. To change back to 5-card majors, press
“5”. Use the SCROLL key to switch between
the two pairs (EW and NS).
You can use different systems for EW and NS
if you so wish.
Press ESCAPE to return to Deal Selection.
3.2 HINT
For advice during bidding or play, press HINT.
Press ENTER to accept the suggested bid or
play. Press HINT again (or ESCAPE) to go
back to the game without using the hint.
3.3 VIEW INFORMATION
You can check the number of tricks made, the
contract and the bidding systems at any time
during the game by pressing VIEW INFO
followed by SCROLL to step through the
options. The display shows successively: