SAITEK PRO BRIDGE 310 User Manual

Page 1
TABLE OF CONTENTS
AAA/AM4/RO3
Screen, keys and features
1. Introduction
2. Getting Started
Playing your first game
2.1 Installing the batteries
2.3 Bidding
2.4 Playing the hand
2.5 The result
3. Other features
3.1 Changing the bidding system
3.2 Hint
3.3 View Information
3.4 Claim
3.5 Replay hand
3.6 Redeal
3.7 View Hands
3.8 Numbered deals
3.9 Score
4. The Link to Pro Bridge 510
4.1 What it does
4.2 Connecting
4.3 Disconnecting the Link
5. Technical Details
6. Troubleshooting Guide
APPENDIX – Bidding System – Scoring
1
ENGLISH
Mini penlite
Page 2
∏
Œ
È
„
K
A 8
J
A
J
I
0
PRESS ENTER
NS VULNER EW
WEST NORTH EAST SOUTH
♣♣♣♣
9
Q
Q
I
0
J
A
I09
PRO BRIDGE 310
AKQJ
8765
2
3
1
ENTER
NO TRUMP
Screen, keys and features
LCD screen
Displays all the information needed to play.
3
4
8
4
SCORE
2
VIEW
DUMMY
ESCAPE
HANDS
INFO
VIEW
34
SCROLL
3
D
N
U
O
S
T
M
N
E
T
I
S
H
Y
S
D
I
B
E
R
P
O
T
S
/
O
M
I
G
A
L
C
PASS
LINK
8
10
9
4
DOUBLE
¤
⁄
‹
›
fi
Ø
fl ‡ ° ‚
· Â
Ê
Á
Ë 
¤SCORE
Press to see score of rubber.
VIEW HANDS
Press and hold to see NS or EW hands.
VIEW INFO
Shows number of tricks made so far, current
contract and current bidding systems.
SCROLL
Press to select number of remaining tricks to be claimed by NS and EW, or to view further information in VIEW INFO.
SOUND
Press to turn sound on/off.
HINT/SYSTEM
Press before dealing to change bidding systems. During playing/bidding, press to ask computer for suggestions.
° REBID
Press to replay the same deal.
·CLAIM
Lets you claim some or all of the remaining tricks.
GO/STOP
Press to turn computer on/off. Bidding systems, dealer and vulnerability remain the same when you switch on again.
2
Page 3
ŒValue keys
Each card value from the two to the Ace has a key. “1” is for use in bidding.
Suit keys
Each suit has its own key. Plus a NO TRUMP key.
ÂENTER
Press to confirm play/bid/hint/claim, move to the next round of cards being played and to receive a new deal.
ÊDOUBLE
Doubles the previous bid - indicated by a “d” on the screen. Also lets you redouble, indicated by an “R”.
ÁPASS
To pass on your turn to bid - indicated by “-” on the screen.
ËESCAPE
Press to exit CLAIM, VIEW INFO,SCORE and HINT modes. Press while playing or during bidding to return to DEAL SELECTION.
È Battery compartment
In base of unit.
ØACL
In base of unit. Used to discharge static after inserting a new battery.
Socket for connecting to Pro Bridge 510.
1. Introduction
Pro Bridge 310 is a handheld bridge computer ideal for anyone who likes a good game of bridge. If you are a beginner, the accompanying
Introduction to Bridge
understand how to play the game; read it before you begin.
Below are just some of the features of the computer:
• choose Standard American 5-card majors or ACOL bidding system (see section 3.1).
• choose random (shuffled) or numbered (preprogrammed) deals
• view all the hands
• take advice for the next bid or play
• claim some or all of the remaining tricks you think you are going to win (see section 3.4)
• check the current scores
3
manual can help you
ENGLISH
Page 4
2. Getting started
Playing your first game
2.1 Installing the batteries - (see diagram on page 1).
Insert 4 mini-penlite AAA/AM4/R03 alkaline batteries. Press GO, if appropriate, to switch on. If the computer does not respond, press a pin or other sharp object into the hole marked ACL in the base of the unit for a few seconds. This resets the computer and you are now ready to play.
Your computer is automatically set to the 5-card majors system.To change the setting to ACOL, see section 3.1.
2.2 Dealing
WEST NORTH EAST SOUTH
D a1
appears on the LCD. Press ENTER for a random deal.
2.3 Bidding
SOUTH flashes when it is your turn to bid. Key in your bid, suit (or No Trumps) and level (number). The computer makes and displays the bids for the other hands. Continue bidding until there are 3 passes.
2.4 Playing the hand
As in a game played by four human players, the bids made decide who is to lead. The player to dummy's right plays the first card unless it is you (South) to lead, the computer plays the card from that hand. The value and suit of the card appear in the middle of the display.
Next dummy’s hand is displayed at the top of the screen (unless South is dummy, when dummy hand is displayed at the bottom of the screen). The word DUMMY appears on the LCD under either West, North, East or South. One of the card symbols on the left of the display is under­lined to indicate which suit is trumps, if any.
The computer plays the hands for East and West. It also plays North’s hand unless North is declarer
4
or dummy, when
you
play both North's and South's
Page 5
hands. The word SOUTH flashes on your turn to play.
If you are also playing North, NORTH flashes on its turn. Once the trick is complete the four cards are displayed until you press ENTER to start play for the next trick. If you have only one card in the suit being played, it is played automatically for you on your turn.
Press ESCAPE at any time while bidding or playing to terminate the hand and return to deal selection.
2.5 The result
The result is displayed after the last trick has been played. For example, with declarer playing West, in a contract of 4 spades bid and made, the display shows:
WEST
4
DUMMY
=
With declarer playing South, in a contract of 4 spades, bid and made with 1 overtrick:
DUMMY
SOUTH
4
P1
or declarer playing East, in a contract of 3 spades, bid but down two tricks:
DUMMY
3
EAST
-2
Press SCROLL To display the score below the line for the current game. (Declarer's if he made contract, otherwise Defenders') Press SCROLL again to display the score above the line for the current game. Press SCROLL once more to return to the Results display.
ENTER adds the result to the running score and returns to deal selection ESCAPE to go back to deal selection without adding the current result to the score and without changing the dealer.
Once the score reaches 20 000, the computer automatically subtracts 20 000 from your number.
5
ENGLISH
Page 6
3. Other features
3.1 Changing the bidding system
Your computer is automatically set to 5-card majors when you first start playing. To change to ACOL:
• DEAL appears on the display when you switch the computer on or go back to the Deal Selection menu. Before pressing
ENTER for a random deal, press HINT/ SYSTEM.
• The display shows:
WEST SOUTH
55
SOUTH flashes. To change South (NS) to ACOL, press “A” (the Ace key) followed by SCROLL. WEST begins to flash. Press A again. To change back to 5-card majors, press “5”. Use the SCROLL key to switch between the two pairs (EW and NS).
You can use different systems for EW and NS if you so wish.
Press ESCAPE to return to Deal Selection.
3.2 HINT
For advice during bidding or play, press HINT. Press ENTER to accept the suggested bid or play. Press HINT again (or ESCAPE) to go back to the game without using the hint.
3.3 VIEW INFORMATION
You can check the number of tricks made, the contract and the bidding systems at any time during the game by pressing VIEW INFO followed by SCROLL to step through the options. The display shows successively:
RECALL TRICKS RECALL CONTRACT RECALL (for bidding systems)
except during deal selection, bidding or when the result is displayed when it just shows
the bidding system in use. Press ESCAPE to return.
6
Page 7
3.4 CLAIM
To claim all the remaining tricks for NS during a game, press CLAIM followed by ENTER. You can claim part of the remaining tricks for NS and EW by pressing SCROLL after pressing CLAIM. Press ENTER when the desired number of tricks for each side appears on the LCD.
If you want to continue playing the hand after pressing CLAIM, press ESCAPE (not ENTER).
3.5 Replay hand
Press REBID at any time during the game to play the hand again. The dealer rotates as if you pressed rebid when it was showing deal.
3.6 Redeal
If you don’t like your hand, press ESCAPE followed by ENTER for a random deal.
3.7 VIEW HANDS
Press and hold VIEW HANDS to see North/ South’s hands. Press and hold again to see
East/West’s hands.
3.8 Numbered deals
Would you like to try a prepared deal that you can recall anytime? When the screen displays deal, press any number between 1 and 9999999999 (the digits shift left as you enter more), then ENTER. If you enter a full 10 digits the computer automatically goes to the bidding phase.
3.9 SCORE
Press SCORE, then SCROLL repeatedly to see the score in the rubber to date. The display shows:
RECALL SCORE BELOW – the current score below the line before a rubber is made (NS then EW).
RECALL SCORE ABOVE – the current score above the line before a rubber is made (NS then EW).
RECALL TOTAL – the cumulative score of previous rubber (NS then EW).
7
ENGLISH
Page 8
To set the score to zero press SCROLL until “r s t” (short for “reset”) appears on the display then press ENTER. Press SCROLL to see the above again, or ESCAPE to return without resetting the score.
5. Technical Details
5.1 Weak batteries
Weak batteries can cause incorrect displays on the LCD or wrong bids and responses. Always use fresh batteries and replace regularly. Turn the computer off when not in use to conserve power energy.
5.2 ACL key
If the computer fails to respond after you have inserted a new set of batteries, your unit may have locked up due to static discharge. Turn off the computer, insert a pin or another sharp object into the hole marked ACL and press down for at least 2 seconds to reset the computer.
5.3 Care and maintenance
Your Pro Bridge 310 is a precision electronic
device and should not be subjected to extremes of temperature or rough handling. Use a clean, soft cloth to clean your computer. Do not use chemical cleaning agents as this may damage the casing.
5.4 Technical specifications
Processor speed: 3.5 MHz Screen: Liquid Crystal Display
(LCD) Keys: 32 Power consumption: 100mW max. Batteries: four 1.5V mini-penlite
AAA/AM4/R03; Alkaline
type recommended Dimensions: 198 108 34mm Weight: 0.28 Kg
Do not use rechargeable batteries.
8
Page 9
5. Troubleshooting Guide
SYMPTOMS POSSIBLE CAUSE WHAT YOU SHOULD DO
1. The unit will not turn on
2. Wrong display on LCD
3. Illegal bidding
4. No response or improper response
5. Display is dim
6. Computer rejects the
card you selected
Batteries weak or dead
Batteries not inserted properly Battery connectors contact poor Batteries exhausted
Batteries exhausted
Batteries exhausted Electrostatic discharge
Batteries weak You do not have that card (eg.
card in dummy’s hand) You are not following suit
9
Replace batteries. If problem persists, turn off computer and press a pin into the hole marked ACL (See sect. 5.2)
See page 1 Check battery connectors Replace batteries. If problem persists turn off
computer and press a pin into the hole marked ACL (see Sect. 5.2)
Replace batteries. If error persists, consult Distribution Center
Replace batteries Turn off computer. Press a pin into the hole
marked ACL (see sect. 5.2) Replace batteries Key in correct card
Key in correct card
ENGLISH
Page 10
4. CABLE CONNECTION
4.1 Introduction
4.2 Connecting Pro Bridge 310 to Pro Bridge
510
Included with every Pro Bridge 510 (and Pro Bridge 500 upgrade kit) is a cable to connect Pro Bridge 310 to Pro Bridge 510.
1. Switch off both computers.
3. Switch both computers on.
If your Pro Bridge 310 or 510 are already switched on and connected, switch off and switch on again before attempting to link the computers.
4. To start the electronic link:
On Pro Bridge 510:
2. Connect Pro Bridge 310 to Pro Bridge
510 using the cable (see diagram).
4.1 Press ESCAPE until the first menu PCLSD appears on the LCD. Move (change setting), press ENTER.
4.2 Pro Bridge 310 always plays South and is always operated by a human player. appears on the LCD. If you are playing on your own, check that North, East and West are computer players. If more than one person is playing, change North, East or West to a human player, as required, (see
5.1 of Pro Bridge 510 manual).
4.3 To start up the electronic link , go to the setting menu as in 4.2. With
1010
cursor
cursor
under C
under
Page 11
H, press ENTER. The LCD shows:
H L Players
C South : Human.
cursor
Move
under L and press ENTER.
The display shows:
YN start link Yes – South ready.
Press ENTER. The word LINK appears on Pro Bridge 310's LCD to show that the computers are ready to be played together.
4.4 Press ENTER (or ESCAPE), followed by ESCAPE on Pro Bridge 510 to start playing by pressing ESCAPE (see manual
3.1 Pro Bridge 510 ). When it is South’s (Pro Bridge 310's) turn to bid or play you cannot operate Pro Bridge 510 (and vice versa). When it is Pro Bridge 510's turn to play, the word LINK flashes on Pro Bridge 310's LCD.
• When the connection is up and running
some of the functions of Pro Bridge 310 cannot be used. For example, VIEW BIDDING SYSTEMS, CLAIM, SETTING BIDDING SYSTEMS, REBID, can only be operated via Pro Bridge 510. The VIEW HANDS feature depends on the settings for Pro Bridge 510 (see manual 5.7 Pro Bridge 510).
• You can still use Pro Bridge 310's HINT function, VIEW CONTRACT and TRICKS on your turn when bidding or playing; the VIEW SCORE (for rubber or TOF de­pending on the level setting of Pro Bridge
510) and SOUND functions also operate.
• To claim the remaining tricks after any round of play before pressing ENTER, press CLAIM on Pro Bridge 510. Adjust the number of tricks claimed for each side using the SCROLL key and press ENTER (sect. 7.6 of your Pro Bridge 510 manual). Press ENTER on Pro Bridge 310 to confirm, or ESCAPE to refuse.
11
11
cursor
, then
ENGLISH
ENGLISH
Page 12
• At the end of a trick press ENTER on both computers before proceeding to the next round.
• The vulnerability shown on Pro Bridge 310 matches that of Pro Bridge 510 as long as it is in the bidding or playing phases.
To redeal, enter South’s bid first (on Pro Bridge
310) followed by ESCAPE, ENTER on Pro Bridge 510.
If you have problems linking up the computers, switch off both computers and repeat this entire process from the beginning.
4.3 Disconnecting the Link
Turn both machines off; remove the cable. When you next switch on Pro Bridge 510, the menu shows
YN start link Yes – South ready
Move LCD under link], press ENTER once more.
Pro Bridge 310 plays only rubber bridge. If you were playing duplicate bridge before you disconnected, reset the score on Pro Bridge 310 before you begin (see section 3.9). This ensures that the appropriate rubber bridge scores are displayed on the LCD.
12
12
N [YN start link. No abort
Page 13
Cable Connection Troubleshooting Guide
SYMPTOMS POSSIBLE CAUSE ACTION
1. Pro Bridge 310's CLAIM key will not operate.
2. You cannot set the bidding system for NS on Pro Bridge 310.
3. Pro Bridge 310's VIEW HANDS function will not operate.
4. Pro Bridge 310's REBID key will not operate.
5. Pro Bridge 510/Pro Bridge 310's keys will not operate.
Pro Bridge 310 is linked to Pro Bridge 510: When the cable is in operation CLAIM can only be operated via Pro Bridge
510. Pro Bridge 310 is linked to Pro
Bridge 510: bidding system must be set via Pro Bridge
510. Pro Bridge 310 is linked to Pro
Bridge 510: Pro Bridge 510's viewing option has been disabled.
Pro Bridge 310 is linked to Pro Bridge 510: Rebid must be operated via Pro Bridge 510.
It is not your turn.
13
Ask Pro Bridge 510's human player to claim for you on his/her turn.
Set the bidding system for NS on Pro Bridge 510.
Enable the viewing option via Pro Bridge 510 (see section 5.7 of your Pro Bridge 510 manual).
Continue playing until it is Pro Bridge 510's human player's turn. Press ESCAPE and choose "same deal".
Wait until your turn.
ENGLISH
Page 14
LinkTroubleshooting Guide
SYMPTOMS POSSIBLE CAUSE ACTION
6. Pro Bridge 310 or Pro Bridge 510 hang up.
7. Pro Bridge 310 and 510 will not link up : Pro Bridge 510's display shows: "
RA link failure
Retry".
The cable has disconnected in the middle of a game.
One of the computers has been switched off or switched off and on again after the computers were linked.
The cable is not connected to both computers.
The cable is loose.
Pro Bridge 310 is not ready.
14
Check the cable. If it is loose, switch off both computers, reconnect cable and switch on again. When Pro Bridge 510's menu shows "
YN start link", press ENTER on Pro
Bridge 510. Switch off both computers and switch on
again. If Pro Bridge 510's menu shows " start link", press ENTER on Pro Bridge 510. Otherwise follow the procedure described in the CABLE CONNECTION section.
Switch off both computers. Connect the cable. Switch on both computers and follow the procedure described in the CABLE CONNECTION section. If error persists, consult your Disribution Center.
Switch off Pro Bridge 310, then switch it on again. Press ENTER on Pro Bridge 510 when Pro Bridge 510's menu shows " start link".
YN
YN
Page 15
APPENDIX - Bidding System
1.Hand evaluation
a. High card points (H): Ace = 4; King = 3;
Queen = 2; Jack = 1
b. Distribution points (D): Add 1 point for each
card in excess of four in suits not bid by opponents. Add 3 for a void; 2 for a single­ton; 1 for a doubleton not bid by partner.
c. Playing tricks: tricks expected to be made in
one's own hand as declarer, with a reason­able distribution of the outstanding cards.
2. Major differences between 5-Card Major and ACOL systems:
a. 5-Card Majors:
•opening of 1 in a major promises at least 5 cards in that suit
•1 major – 1NT is forcing
•opening of 1NT 16-18 points (H) and a balanced hand
b. ACOL: Opening of 1NT promises 12-14
points (H) and a balanced hand.
3. Opening bids
a. With 13 HD or above, open one in longest
suit. With two suits of the same length, bid the higher ranking first. In 5-Card Majors, with no 5 card or longer major, bid the better minor suit.
b. With a balanced hand, open 1NT if the high
card point count (H) is:
• 16-18 in 5-Card Majors; or
• 12-14 in ACOL
c. With 21 to 22 (H) and a balanced hand, bid
2NT
d. With 23 (H) or above and a balanced hand
or with 24 (HD) or above and an unbalanced hand, bid strong (HD) 2C.
e. With around 20HD and a strong 6 card or
longer suit in Diamonds, Hearts or Spades, bid a strong 2 in that suit.
f. With less than 10 (H), a 7 card or longer suit
and 6-7 playing tricks according to the vulnerability situation, preemptive bid 3 in a suit.
4. Responder bids
a. Responses to an opening of 1 in a suit:
• With less than 6 points, pass
• With 6 points or more, bid 1 in a new suit if
15
ENGLISH
Page 16
possible (one over one).
This bid is forcing
for 1 round.
• With a fit of 8 cards (between you and your partner) in the suit opened, bid that suit at level 2 with 6-10 points, 3 with 11­12 points, 4 in a major with 13-17 points.
points are needed for a support at 2 in a major in 5-Card Majors
• With at least 10 honor points and the best suit, which cannot be bid at level 1, and has 5 cards or more, bid two of that suit.
.
This bid is forcing for 1 round.
• With a very strong hand of more than 17 points; make a jump in your best suit.
bid is forcing to game.
• With a good, balanced hand, bid 2NT with 11-12 points; 3NT with more.
• In all other situations with 6 points or more, bid 1NT.
Note that 1NT in response to a major opening is forcing for 1 round in 5-Card Majors
b. Responses to an opening of INT
• With a 5-Card Major, make a "transfer bid": with 5 hearts, bid 2D, with 5 spades, bid 2H, opener will "rectify" on rebid.
.
This
• With one or two 4-Card Majors, and with at least 8 points in 5-Card Majors or 12 in ACOL, bid 2C "stayman". Opener will rebid: 2D with no 4-Card Major suit, 2NT with both, and 2H or 2S with one.
8
• With a balanced hand, support NT if it has enough points.
• With a strong hand and a good suit, make a jump to 3 in this suit. This bid is forcing to game.
• With a very strong balanced hand, ask for aces by 4C Gerber. Opener bids 4D with no or four Aces; 4H with one Ace; 4S with two Aces; 4NT with three Aces.
c. Responses to an opening of 2C
• With less than 8 points: 2D.
• Otherwise, bid the best suit or NT with a
balanced hand.
5. Rebids by the Opener
a. Rebid the first suit, usually you need a 6 card
or good 5 card suit.
b. Bid a second suit of 4 cards or more. If the
new suit (at the 2 level) is higher ranking than the first, 18 points are needed. eg After
16
Page 17
1D/1S, a rebid of 2H requires more dia­monds than hearts and 18 points. This is because partner has to bid at the 3 level if he or she prefers the first suit.
c. Bid NT according to point count (H) with no
clear suit fit.
d. Make a forcing or invitational rebid if the
hand is strong enough.
opened, double an opening bid for take-out.
c. Penalty double. Double for penalties with a
strong hand
• if partner has bid and/or
• if the opponent's opening bid was 1NT and/or
• if the bidding has reached the 3 level and/ or you have many cards in the suit bid by the opponents.
ENGLISH
6. Blackwood
a. When a slam is hoped for, bid 4NT to check
the number of Aces in partner's hand. Answers are: 5C with 0 or 4 Aces, 5D with 1, 5H with 2, 5S with 3.
7. Doubles:
a. Negative double or “sputnik”: after an
opening in a minor by partner and an intervention of 1S, respond with a negative double to indicate that you would have bid 1H without an intervention and you are not strong enough to bid 2H.
b. Take-out double: if partner has not bid, with
support for every suit other than the one
8. Pro Bridge 310 has an aggressive bidding style: In most cases, it automatically bids
17
Page 18
the “limit bid”, especially when it has found a fit.
APPENDIX - Scoring
Rubber Bridge Scoring Score below the line for tricks bid and made:
Spades or hearts: 30 per trick; Diamonds or Clubs: 20 per trick; No trumps: 40 for first trick and 30 for each additional trick; If doubled: multiply by two If redoubled: multiply by four
One hundred points wins game.
Score above the line:
Overtricks
Not vulnerable Vulnerable
Undoubled Ordinary trick value Ordinary trick value Doubled 100 per trick 200 per trick
Redoubled 200 per trick 400 per trick
Making doubled or redoubled contracts: Add 50 to all other scores.
Slams
Not vulnerable Vulnerable
Small Slam 500 750 Grand Slam 1,000 1,500
Penalties
Undertricks
Not vulnerable Vulnerable
Undoubled 50 each trick 100 each trick Doubled 100 for first trick 200 for first trick
200 for each 300 for each additional trick additional trick
Redoubled Twice the above Twice the above
Rubber bonus When the rubber is won in two games: 700 When the rubber is won in three games: 500
Saitek reserves the right to make technical changes without notice in the interest of progress.
18
Loading...