Roland Fantom G8 User Manual

WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.
IMPORTANT SAFETY INSTRUCTIONS
SAVE THESE INSTRUCTIONS
WARNING - When using electric products, basic precautions should always be followed, including the following:
1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with a dry cloth.
7. Do not block any of the ventilation openings. Install in accordance with the manufacturers instructions.
8. Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.
10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
11. Only use attachments/accessories specified by the manufacturer.
12. Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.
13. Unplug this apparatus during lightning storms or when unused for long periods of time.
14. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
For the U.K.
WARNING: IMPORTANT:
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured GREEN-AND-YELLOW must be connected to the terminal in the plug which is marked by the
letter E or by the safety earth symbol or coloured GREEN or GREEN-AND-YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
THIS APPARATUS MUST BE EARTHED THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE. GREEN-AND-YELLOW: EARTH, BLUE: NEUTRAL, BROWN: LIVE
Fantom-G6/G7/G8 Owner’s Manual
201b
Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS” (p. 2), “USING THE UNIT SAFELY” (p. 4), and “IMPORTANT NOTES” (p. 7). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
This Owner’s Manual applies to the Fantom-G6, the Fantom-G7 and the Fantom-G8. The manual uses the term “Fantom-G” to indicate all these three models.
985
The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.
962a
In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.
202
Copyright © 2008 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
3

USING THE UNIT SAFELY

Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.
* Material damage refers to damage or
other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.
001
Before using this unit, make sure to read the
• instructions below, and the Owner’s Manual.
..........................................................................................................
001-50
Connect mains plug of this model to a mains
• socket outlet with a protective earthing connection.
..........................................................................................................
002b
Do not open or perform any internal modifica­tions on the unit. (The only exception would be where this manual provides specific instructions which should be followed in order to put in place user-installable options; see p. 308, p. 312.)
..........................................................................................................
003
Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.
..........................................................................................................
004
Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
• Damp (e.g., baths, washrooms, on wet floors); or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
..........................................................................................................
005
This unit should be used only with a stand that is
• recommended by Roland.
The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
The symbol alerts the user to things that must be carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power­cord plug must be unplugged from the outlet.
006
When using the unit with a stand recommended
• by Roland, the stand must be carefully placed so it is level and sure to remain stable. If not using a stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.
..........................................................................................................
008a
• The unit should be connected to a power supply only of the type described in the operating instructions, or as marked on the unit.
..........................................................................................................
008e
Use only the attached power-supply cord. Also,
• the supplied power cord must not be used with any other device.
..........................................................................................................
009
Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!
..........................................................................................................
010
This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.
..........................................................................................................
011
• Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.
..........................................................................................................
4
..........................................................................................................
012a
Immediately turn the power off, remove the power cord from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page when:
• The power-supply cord or the plug has been damaged; or
• If smoke or unusual odor occurs
• Objects have fallen into, or liquid has been spilled onto the unit; or
• The unit has been exposed to rain (or otherwise has become wet); or
• The unit does not appear to operate normally or exhibits a marked change in performance.
..........................................................................................................
013
In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.
..........................................................................................................
014
• Protect the unit from strong impact. (Do not drop it!)
..........................................................................................................
015
• Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord’s outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.
..........................................................................................................
016
• Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.
..........................................................................................................
022a
Always turn the unit off and unplug the power
• cord before attempting installation of the circuit board (ARX series; p. 308, DIMM; p. 312).
..........................................................................................................
023
DO NOT play a CD-ROM disc on a conventional audio CD player. The resulting sound may be of a level that could cause permanent hearing loss. Damage to speakers or other system components may result.
..........................................................................................................
026
Do not put anything that contains water (e.g., flower vases) on this unit. Also, avoid the use of insecticides, perfumes, alcohol, nail polish, spray cans, etc., near the unit. Swiftly wipe away any liquid that spills on the unit using a dry, soft cloth.
..........................................................................................................
101a
The unit should be located so that its location or position does not interfere with its proper venti­lation.
..........................................................................................................
101c
This unit for use only with Roland stand KS-18Z (Fantom-G6/G7/G8), KS-G8 (Fantom-G8). Use with other stands (or carts) is capable of resulting in instability causing possible injury.
..........................................................................................................
102b
Always grasp only the plug on the power-supply
• cord when plugging into, or unplugging from, an outlet or this unit.
..........................................................................................................
103a
At regular intervals, you should unplug the power plug and clean it by using a dry cloth to wipe all dust and other accumulations away from its prongs. Also, disconnect the power plug from the power outlet whenever the unit is to remain unused for an extended period of time. Any accumulation of dust between the power plug and the power outlet can result in poor insulation and lead to fire.
..........................................................................................................
104
Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.
..........................................................................................................
106
Never climb on top of, nor place heavy objects on
• the unit.
..........................................................................................................
107b
• Never handle the power cord or its plugs with wet hands when plugging into, or unplugging from, an outlet or this unit.
..........................................................................................................
108d
If you need to move the Fantom-G8, take note of the precautions listed below. At least two persons are required to safely lift and move the unit. It should be handled carefully, all the while keeping it level. Make sure to have a firm grip, to protect yourself from injury and the instrument from damage.
• Disconnect the power cord.
• Disconnect all cords coming from external devices.
..........................................................................................................
109a
• Before cleaning the unit, turn off the power and unplug the power cord from the outlet (p. 25).
..........................................................................................................
110a
Whenever you suspect the possibility of lightning in your area, pull the plug on the power cord out of the outlet.
..........................................................................................................
115a
Install only the specified circuit board(s) (ARX
• Series, DIMM). Remove only the specified screws (p. 308, p. 312).
..........................................................................................................
5
118a
Should you remove screws from the bottom cover of the unit (p. 308, p. 312), keep them in a safe place out of children’s reach, so there is no chance of them being swallowed accidentally.
..........................................................................................................
120
Always turn the phantom power off when connecting any device other than condenser microphones that require phantom power. You risk causing damage if you mistakenly supply phantom power to dynamic microphones, audio playback devices, or other devices that don’t require such power. Be sure to check the specifica­tions of any microphone you intend to use by referring to the manual that came with it.
(This instrument’s phantom power: 48V DC, 10 mA Max)
..........................................................................................................
6

IMPORTANT NOTES

Power Supply
301
• Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a refrigerator, washing machine, microwave oven, or air conditioner), or that contains a motor. Depending on the way in which the electrical appliance is used, power supply noise may cause this unit to malfunction or may produce audible noise. If it is not practical to use a separate electrical outlet, connect a power supply noise filter between this unit and the electrical outlet.
307
• Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
308
• Although the LCD and LEDs are switched off when the POWER switch is switched off, this does not mean that the unit has been completely disconnected from the source of power. If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. For this reason, the outlet into which you choose to connect the power cord’s plug should be one that is within easy reach and readily acces­sible.
Placement
351
• Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of inter­ference.
352a
• This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.
352b
• Noise may be produced if wireless communications devices, such as cell phones, are operated in the vicinity of this unit. Such noise could occur when receiving or initi­ating a call, or while conversing. Should you experience such problems, you should relocate such wireless devices so they are at a greater distance from this unit, or switch them off.
354a
• Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.
355b
• When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may result if you attempt to use the unit in this condition. Therefore, before using the unit, you must allow it to stand for several hours, until the condensation has completely evaporated.
358
• Do not allow objects to remain on top of the keyboard. This can be the cause of malfunction, such as keys ceasing to produce sound.
360
• Depending on the material and temperature of the surface on which you place the unit, its rubber feet may discolor or mar the surface. You can place a piece of felt or cloth under the rubber feet to prevent this from happening. If you do so, please make sure that the unit will not slip or move accidentally.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.
Repairs and Data
452
• Please be aware that all data contained in the unit’s memory may be lost when the unit is sent for repairs. Important data should always be backed up on a USB memory, or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data. However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data.
Additional Precautions
551
• Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit’s memory on a USB memory.
552
• Unfortunately, it may be impossible to restore the contents of data that was stored on a USB memory or unit’s memory once it has been lost. Roland Corporation assumes no liability concerning such loss of data.
553
• Use a reasonable amount of care when using the unit’s buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
555
• A small amount of noise may be heard from the display during normal operation.
556
• When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable’s internal elements.
557
• A small amount of heat will radiate from the unit during normal operation.
7
IMPORTANT NOTES
558a
• To avoid disturbing your neighbors, try to keep the unit’s volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).
559a
• When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
562
• Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For information on cable specifications, contact the manufacturer of the cable.
566b
• The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensi­tivity as appropriate for the brightness of your location (p.
291).
• If you switch off the power to an external device that is connected to the DIGITAL AUDIO IN jack or disconnect the cable, noise may subsequently be heard in the input from DIGITAL AUDIO IN. If this occurs, correctly reconnect the external device, or turn off the Fantom-G’s [MIX IN] switch.
Handling CD-ROMs
801
• Avoid touching or scratching the shiny underside (encoded surface) of the disc. Damaged or dirty CD-ROM discs may not be read properly. Keep your discs clean using a commercially available CD cleaner.
Copyright
851
• Recording, duplication, distribution, sale, lease, perfor­mance, or broadcast of copyrighted material (musical works, visual works, broadcasts, live performances, etc.) belonging to a third party in part or in whole without the permission of the copyright owner is forbidden by law.
852a
• This product can be used to record or duplicate audio or visual material without being limited by certain techno­logical copy-protection measures. This is due to the fact that this product is intended to be used for the purpose of producing original music or video material, and is therefore designed so that material that does not infringe copyrights belonging to others (for example, your own original works) can be recorded or duplicated freely.
853
• Do not use this unit for purposes that could infringe on a copyright held by a third party. We assume no responsi­bility whatsoever with regard to any infringements of third-party copyrights arising through your use of this unit.
Before Using Cards
Using USB memory
704
• Carefully insert the USB memory all the way in—until it is firmly in place.
705
• Never touch the terminals of the USB memory. Also, avoid getting the terminals dirty.
708
• USB memorys are constructed using precision compo­nents; handle the cards carefully, paying particular note to the following.
• To prevent damage to the cards from static electricity, be sure to discharge any static electricity from your own body before handling the cards.
• Do not touch or allow metal to come into contact with the contact portion of the cards.
• Do not bend, drop, or subject cards to strong shock or vibration.
• Do not keep cards in direct sunlight, in closed vehicles, or other such locations (storage temperature: -25 to 85˚ C).
• Do not allow cards to become wet.
• Do not disassemble or modify the cards.
* MMP (Moore Microprocessor Portfolio) refers to a patent
portfolio concerned with microprocessor architecture, which was developed by Technology Properties Limited (TPL). Roland has licensed this technology from the TPL Group.
add
MatrixQuest™ 2008 TEPCO UQUEST,
*
LTD. All rights reserved. The Fantom-G’s USB functionality uses MatrixQuest middleware technology from TEPCO UQUEST, LTD.
add
* Harpsichord samples courtesy of the Hamamatsu
Museum of Musical Instruments.
204
* Microsoft and Windows are registered trademarks of
Microsoft Corporation.
206j
* Windows® is known officially as: “Microsoft® Windows®
operating system.”
207
* Apple and Macintosh are registered trademarks of Apple
Inc.
209
* Mac OS is a trademark of Apple Inc.
8

Contents

USING THE UNIT SAFELY......................................................................................... 4
IMPORTANT NOTES ..................................................................................................7
Contents......................................................................................................................9
01: Introduction (Overview and Basic Operation) ... 19
Main Features........................................................................................................... 20
Panel Descriptions................................................................................................... 22
Front Panel............................................................................................................................................................................. 22
Rear Panel ..............................................................................................................................................................................24
Making Connections................................................................................................ 25
Connecting an Amp and Speaker System......................................................................................................................... 25
Connecting a USB Mouse (sold separately)...................................................................................................................... 26
Placing the Fantom-G on a Stand....................................................................................................................................... 27
Turning On the Power..............................................................................................28
Turning Off the Power......................................................................................................................................................... 28
Listening to the Demo Songs .................................................................................29
Song Automatically Loaded at Power-on (When Loading a Project)............................................................. 29
Various Performance Features............................................................................... 30
Velocity/Aftertouch............................................................................................................................................... 30
Pitch Bend/Modulation Lever .............................................................................................................................30
Octave Shift (OCT) .................................................................................................................................................30
Transpose................................................................................................................................................................. 30
Hold Pedal............................................................................................................................................................... 31
Control Pedal...........................................................................................................................................................31
Overview of the Fantom-G ......................................................................................32
How the Fantom-G is Organized .......................................................................................................................................32
Basic Structure......................................................................................................................................................... 32
Different Units of Sound .......................................................................................................................................32
Single / Live / Studio Modes...............................................................................................................................33
About Polyphony ...................................................................................................................................................34
About Memory...................................................................................................................................................................... 35
About the Internal Effects.................................................................................................................................................... 36
Types of Effects....................................................................................................................................................... 36
About the Sequencer ............................................................................................................................................................36
Audio and MIDI .....................................................................................................................................................36
What is a Song?....................................................................................................................................................... 36
What is a Track?...................................................................................................................................................... 37
Songs and the State of the Sound Generator ......................................................................................................37
SMF (Standard MIDI File .MID)........................................................................................................................... 37
About the Sampling Section................................................................................................................................................ 38
Basic Operation of the Fantom-G...........................................................................39
Switching the Sound Generator Mode ..............................................................................................................................39
How the Function Buttons Work .......................................................................................................................................40
Moving the Cursor ...............................................................................................................................................................40
Editing a Value...................................................................................................................................................................... 41
Assigning a Name ................................................................................................................................................................42
Basic Pad Operations............................................................................................................................................................43
Switching the Pad Mode........................................................................................................................................ 43
Viewing the Pad Settings....................................................................................................................................... 43
Using the Pads as Numeric Keys .........................................................................................................................43
Shortcut Menu....................................................................................................................................................................... 44
9
Contents
02: Sound Generator, Section 1 (Playing Sounds) ...45
Playing in Single Mode............................................................................................ 46
About the Single Play Screen .............................................................................................................................................. 46
Displaying Single Play Screen ..............................................................................................................................46
Selecting a Patch ...................................................................................................................................................................47
Selecting Patches by Category (Patch Finder)....................................................................................................48
Selecting Patches from the List............................................................................................................................. 49
Auditioning Patches (Phrase Preview)................................................................................................................ 49
Selecting the Tones That Will Sound (Tone On/Off)......................................................................................................50
Playing Single Notes (Monophonic).................................................................................................................................. 50
Part Settings (Part View)...................................................................................................................................................... 51
Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting) ............51
Controller Reset ....................................................................................................................................................................51
Playing Percussion Instruments (Rhythm Set)................................................................................................................. 52
Selecting a Rhythm Set ..........................................................................................................................................52
Playing a Sample Set ............................................................................................................................................................53
Selecting a Sample Set............................................................................................................................................ 53
Creating a List of Frequently Used Sounds (Favorite).........................................54
Registering a Sound (Regist)................................................................................................................................. 54
Recalling a Sound ...................................................................................................................................................54
Specifying the Volume for Each Step (Favorite Level) .....................................................................................55
Changing the Step in Which You Registered a Sound...................................................................................... 55
Removing a Sound You Registered (Remove)................................................................................................... 55
Removing All Sound Registrations from a Bank (Remove Bank)...................................................................55
Registering a Song (Set Song) ...............................................................................................................................56
Importing a Text File (Import Text)..................................................................................................................... 56
Removing a Text File (Remove Text)................................................................................................................... 57
Switching the Display Font (Font) .......................................................................................................................57
Playing in Live Mode................................................................................................58
Displaying Live Play (Layer/Split) Screen ....................................................................................................................... 58
Functions in the Live Play (Layer/Split) Screen ..............................................................................................................59
Selecting a Live Set ...............................................................................................................................................................60
Selecting Live Sets from the List........................................................................................................................... 60
Using the Live Play (Layer/Split) Screen..........................................................................................................................61
Selecting a Part........................................................................................................................................................61
Selecting the Part that You want to Sound (Keyboard Switch)....................................................................... 61
Selecting the Part Played by the Pads.................................................................................................................. 61
Selecting the Sound for a Part............................................................................................................................... 61
Combining and Playing Sounds Together (Layer)............................................................................................62
Playing Different Sounds in Different Areas of the Keyboard (Split) ............................................................62
Using the Live Set Part Mixer Screen................................................................................................................................. 63
Editing the Part Settings ........................................................................................................................................ 63
Using the Layer Edit Screen................................................................................................................................................ 64
Selecting the Sound for a Part............................................................................................................................... 64
Editing the Part Settings ........................................................................................................................................ 64
Performing with the Arpeggio ...........................................................................................................................................65
Performing with the Realtime Controllers and D Beam Controller.............................................................................. 65
Setting Effects........................................................................................................................................................................ 65
Adjusting the Master Level................................................................................................................................................. 65
Making Detailed Settings for a Live Set ............................................................................................................................65
Playing in Studio Mode............................................................................................66
Displaying Studio Play Screen............................................................................................................................................ 66
Functions in the Studio Play Screen................................................................................................................................... 67
Switching the Displayed Part Group................................................................................................................... 67
Selecting a Studio Set ...........................................................................................................................................................67
Selecting Studio Sets from the List....................................................................................................................... 68
Using the Studio Play Screen .............................................................................................................................................. 68
Selecting a Part........................................................................................................................................................68
Selecting the Sound for a Part............................................................................................................................... 68
Selecting the Part that You Want to Sound (Keyboard Switch) ......................................................................69
Editing the Part Settings ........................................................................................................................................ 69
Performing with the Arpeggio ...........................................................................................................................................70
Performing with the Realtime Controllers and D Beam Controller.............................................................................. 70
Setting Effects........................................................................................................................................................................ 70
Adjusting the Master Level................................................................................................................................................. 70
Making Detailed Settings for a Studio Set ........................................................................................................................70
10
Contents
03: Sound Generator, Section 2 (Controlling Sounds)... 71
Modifying the Sound in Real Time .........................................................................72
Waving Your Hand Over the D Beam to Modify the Sound (D Beam Controller) ....................................................72
Making Settings for the D Beam Controller .......................................................................................................73
Using Knobs, Sliders or S1/S2 Buttons to Modify the Sound (Realtime Controller).................................................75
Changing Realtime Controller Settings............................................................................................................... 76
Using a Pedal to Modify the Sound (Control Pedal)....................................................................................................... 77
Making Control Pedal Settings............................................................................................................................. 77
Playing Arpeggios....................................................................................................78
About Arpeggio ....................................................................................................................................................................78
Playing Arpeggios ................................................................................................................................................................78
Turning Arpeggio On and Off.............................................................................................................................. 78
Determining the Tempo for Arpeggio Performances .......................................................................................78
Holding an Arpeggio............................................................................................................................................. 78
Arpeggio Settings .................................................................................................................................................................78
Importing SMF or Phrases to an Arpeggio Style ............................................................................................... 79
Saving the Arpeggio You Have Created (Write) .............................................................................................................80
Using the Chord Memory Function (Chord Memory) ...........................................81
About the Chord Memory Function .................................................................................................................................. 81
Performing with the Chord Memory Function................................................................................................................ 81
Turning Chord Memory Function On and Off ..................................................................................................81
Selecting Chord Forms........................................................................................................................................... 81
Sounding a Chord in the Order of Its Notes (Rolled Chord)........................................................................... 82
Creating Your Own Chord Forms...................................................................................................................................... 82
Saving the Chord Forms You Have Created ....................................................................................................................82
04: Sound Generator, Section 3 (Creating Sounds).. 83
Creating a Patch.......................................................................................................84
How to Make Patch Settings............................................................................................................................................... 84
Editing a Patch Quickly (Patch Zoom Edit)........................................................................................................ 84
Editing All Parameters of a Patch (Patch Pro Edit) ...........................................................................................86
Initializing Patch/Tone Settings (Patch Initialize/Tone Initialize)................................................................. 87
Copying Patch (Tone) Settings (Patch Tone Copy) ...........................................................................................87
Cautions When Selecting a Waveform................................................................................................................88
Saving Patches You’ve Created (Write).............................................................................................................................88
Auditioning the Save-Destination Patch (Compare)......................................................................................... 89
Functions of Patch Parameters............................................................................................................................................89
Settings Common to the Entire Patch (General) ................................................................................................89
Modifying Waveforms (Wave).............................................................................................................................91
Changing How a Tone Is Sounded (TMT).......................................................................................................... 92
Modifying Pitch (Pitch/Pitch Env) ...................................................................................................................... 96
Modifying the Brightness of a Sound with a Filter (TVF/TVF Env) ..............................................................98
Adjusting the Volume (TVA/TVA Env)........................................................................................................... 100
Output.................................................................................................................................................................... 102
Modulating Sounds (LFO1/2/Step LFO)......................................................................................................... 102
Apply Portamento or Legato to the Sound (Solo/Porta) ...............................................................................105
Miscellaneous Settings (Misc)............................................................................................................................. 107
Matrix Control Settings (Control 1–4) ...............................................................................................................109
Setting Effects for a Patch (PFX)......................................................................................................................... 111
Creating a Rhythm Set...........................................................................................112
How to Make Rhythm Set Settings ..................................................................................................................................112
Editing a Rhythm Set Quickly (Patch Zoom Edit)........................................................................................... 112
Editing All Parameters (Patch Pro Edit)............................................................................................................ 114
Initializing Rhythm Set/Key Settings (Rhythm Set Initialize/Rhythm Key Initialize) .............................115
Copying Rhythm Tone Settings (Rhythm Tone Copy)................................................................................... 115
Cautions When Selecting a Waveform..............................................................................................................116
Saving Rhythm Sets You’ve Created (Write)..................................................................................................................116
Auditioning the Save-Destination Rhythm Set (Compare)............................................................................ 117
Functions of Rhythm Set Parameters............................................................................................................................... 117
Making Settings Common to the Entire Rhythm Set (General)..................................................................... 117
Modifying Waveforms (Wave)...........................................................................................................................119
Changing How a Rhythm Tone Is Sounded (WMT)....................................................................................... 120
Modifying Pitch (Pitch/Pitch Env) .................................................................................................................... 121
11
Contents
Modifying the Brightness of a Sound with a Filter (TVF/TVF Env) ............................................................122
Adjusting the Volume (TVA/TVA Env)........................................................................................................... 124
Output Settings (Output) ....................................................................................................................................125
Setting Effects for a Rhythm Set (PFX) .............................................................................................................. 125
Creating a Sample Set ........................................................................................... 126
How to make Sample Set settings .................................................................................................................................... 126
Editing a Sample Set Quickly (Patch Zoom Edit)............................................................................................ 126
Editing All Parameters (Patch Pro Edit)............................................................................................................ 127
Initializing Sample Set Settings (Sample Set Initialize)................................................................................... 127
Saving Sample Sets You’ve Created (Write)...................................................................................................................128
Functions of Sample Set Parameters................................................................................................................................129
Making Settings Common to the Entire Sample Set (General)......................................................................129
Modifying Waveforms (Wave)...........................................................................................................................130
Modifying Pitch (Pitch)........................................................................................................................................ 130
Adjusting the Volume (Amp)............................................................................................................................. 131
Output Settings (Output) ....................................................................................................................................131
Setting Effects for a Sample Set (PFX) ...............................................................................................................131
Creating a Live/Studio Set.....................................................................................132
Common Settings (Utility) ................................................................................................................................................132
NAME ....................................................................................................................................................................132
Part Info..................................................................................................................................................................132
Part Settings (Part View).................................................................................................................................................... 133
Level/Pan (When the Part Group is Internal/EXP1/EXP2).......................................................................... 134
Level/Pan (When the Part Group is External)................................................................................................. 135
Key Range..............................................................................................................................................................135
Output/EFX ..........................................................................................................................................................136
Pitch........................................................................................................................................................................ 137
Scale Tune.............................................................................................................................................................. 138
Vibrato.................................................................................................................................................................... 139
Offset ......................................................................................................................................................................139
Mono/Poly/Legato.............................................................................................................................................. 140
Voice Reserve ........................................................................................................................................................ 141
MIDI Rx Filter .......................................................................................................................................................141
Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting) ..........142
Keyboard Mode ....................................................................................................................................................143
D Beam................................................................................................................................................................... 143
Knob .......................................................................................................................................................................145
Slider....................................................................................................................................................................... 145
Switch S1/S2 .........................................................................................................................................................146
Arpeggio ................................................................................................................................................................146
Chord Memory .....................................................................................................................................................146
Dynamic Pad......................................................................................................................................................... 146
Ctrl Switch ............................................................................................................................................................. 147
Changing the Settings of the Patch Assigned to a Part................................................................................................. 147
Initializing Live/Studio Set Settings (Init)......................................................................................................................148
Saving a Live/Studio Set You’ve Created (Write).........................................................................................................148
Adding Effects........................................................................................................150
Where Effect Settings are Saved ....................................................................................................................................... 150
Turning Effects On and Off...............................................................................................................................................150
Making Effect Settings .......................................................................................................................................................151
Applying Effects in Single Mode...................................................................................................................................... 151
Applying Effects in Live Mode......................................................................................................................................... 151
Specifying How the Sound will be Output (Routing)..................................................................................... 151
Signal Flow Diagram and Parameters...............................................................................................................152
Applying Effects in Studio Mode..................................................................................................................................... 154
Specifying How the Sound Will Be Output (Routing).................................................................................... 154
Signal Flow Diagram and Parameters...............................................................................................................154
Making Patch Multi-Effects Settings (PFX)..................................................................................................................... 157
Making Multi-Effects Settings (MFX1–2) ........................................................................................................................ 158
Making Chorus Settings (Chorus).................................................................................................................................... 159
Making Reverb Settings (Reverb)..................................................................................................................................... 159
Mastering Effect .................................................................................................................................................................. 160
Effects List..............................................................................................................161
MFX/PFX Parameter..........................................................................................................................................................161
Chorus Parameters .............................................................................................................................................................184
Reverb Parameters.............................................................................................................................................................. 185
Input Effect Parameters .....................................................................................................................................................186
12
Contents
05: Pads (Using the Pads)..................................... 187
Using the Pads ....................................................................................................... 188
Common Operations for Pads ..........................................................................................................................................188
Switching the Pad Mode (PAD MODE)............................................................................................................188
Using the Pads as Numeric Keys (NUMERIC) ................................................................................................ 188
Using the Hold Function to Sustain the Sounds (HOLD) ..............................................................................188
Using the Roll Function (ROLL)......................................................................................................................... 189
Switching Banks (BANK) ....................................................................................................................................189
Editing the Pad Settings (PAD SETTING)........................................................................................................ 190
Exchanging Pads (Pad Exchange)...................................................................................................................... 190
1 SAMPLE PAD (Using the Pads to Play Samples).......................................................................................................191
About Samples...................................................................................................................................................... 191
Editing the Pad Settings.......................................................................................................................................191
2 RHYTHM (Using the Pads to Play a Rhythm Set)...................................................................................................... 192
Editing the Pad Settings.......................................................................................................................................192
3 CHORD MEMORY (Using the Pads to Switch Chord Forms) .................................................................................193
Editing the Pad Settings.......................................................................................................................................193
4 ARPEGGIO (Using the Pads to Switch Arpeggio Styles).......................................................................................... 193
Editing the Pad Settings.......................................................................................................................................193
5 RPS (Using the Pads to Play Phrases)........................................................................................................................... 194
Specifying the Tempo for Phrase Playback ......................................................................................................194
Editing the Pad Settings.......................................................................................................................................194
6 RHYTHM PTN (Using the Pads to Play Rhythm Patterns) ......................................................................................196
Specifying the Tempo for Rhythm Pattern Playback...................................................................................... 196
Editing the Pad Settings.......................................................................................................................................196
7 TONE SEL/SW (Using the Pads to Select Tones or Switch Them On/Off) ........................................................... 197
Checking the Pad Status...................................................................................................................................... 197
8 TRACK MUTE (Using the Pads to Mute Tracks)........................................................................................................197
Checking the Pad Status...................................................................................................................................... 197
9 BOOKMARK (Using the Pads to Recall Frequently Used Screens).........................................................................198
Registering a Screen .............................................................................................................................................198
Recalling a Screen................................................................................................................................................. 198
10 MIDI TX SW (Using the Pads to Turn External MIDI Transmit Channels (1–16) On/Off) ...............................198
Checking the Pad Status...................................................................................................................................... 198
11 EFFECT SW (Using the Pads to Switch the Effects) .................................................................................................199
Checking the Pad Status...................................................................................................................................... 199
12 PATCH MFX SW (Using the Pads to Switch Patch Multi-effects) .........................................................................199
Checking the Pad Status...................................................................................................................................... 199
13 PART SELECT (Using the Pads to Select Parts)........................................................................................................200
Checking the Pad Status...................................................................................................................................... 200
14 PART MUTE (Using the Pads to Mute Parts)............................................................................................................ 200
Checking the Pad Status...................................................................................................................................... 200
15 USER GROUP (Using the Pads to Register/Recall User Groups)..........................................................................201
Recalling a User Group Sound ...........................................................................................................................201
Registering a Sound in a User Group................................................................................................................ 201
16 FAVORITE (Using the Pads to Register/Recall Favorite Settings)........................................................................202
Recalling a Favorite Sound (Setting)..................................................................................................................202
Registering a Favorite Sound (Setting).............................................................................................................. 202
13
Contents
06: Sequencer (Creating a Song) ..........................203
Playing Back a Song.............................................................................................. 204
Three Ways to Play Back .....................................................................................................................................204
Playing a Song (Song Play)................................................................................................................................................204
Loading a Song (Song List) .................................................................................................................................204
Playing a Song (Song Play) .................................................................................................................................205
Operations in the Song Play Screen................................................................................................................... 205
Selecting a Sound (Part or Patch) in the Song Screen...................................................................................... 206
Fast-forwarding or Rewinding during Playback............................................................................................. 206
Muting the Playback of a Track (MUTE) ..........................................................................................................206
Accessing the Mixer Screen................................................................................................................................. 207
Changing the Playback Tempo of the Song...................................................................................................... 207
Playing a Song Repeatedly (Loop).....................................................................................................................208
Placing Markers in a Song (Marker) .................................................................................................................. 208
Changing the Track Display Zoom and Display Order (Zoom/Track Order) ...........................................209
Naming a Track (Track Name)........................................................................................................................... 209
Specifying a Track’s Output Destination (Output Assign) ............................................................................210
Deleting a Song File (Song Delete)..................................................................................................................... 210
Song Automatically Loaded at Power-on (When Loading a Project)........................................................... 210
Erasing the Currently-open Song (Song Clear)................................................................................................ 211
Playing a Standard MIDI File (SMF)................................................................................................................................ 212
Copying a Standard MIDI File (SMF) from Your Computer to the Fantom-G........................................... 212
Playing a Standard MIDI File (SMF) (SMF List) .............................................................................................. 212
Importing an SMF into a Phrase (Import Phrase)............................................................................................ 213
Importing an SMF into a Song (Import Song)..................................................................................................213
Playing Phrases (MIDI Phrase).........................................................................................................................................214
Auditioning a Phrase (MIDI Phrase List)..........................................................................................................214
Loading a Phrase (Load)...................................................................................................................................... 214
Deleting a Phrase from the Project (Delete Phrase)......................................................................................... 215
Duplicating a Phrase (Duplicate) .......................................................................................................................215
Saving a Phrase (Save) ......................................................................................................................................... 216
Saving all Phrases (Save All)............................................................................................................................... 216
Recording MIDI.......................................................................................................217
Phrases and Songs ................................................................................................................................................ 217
Two Methods of Recording................................................................................................................................. 217
Undo function .....................................................................................................................................................................217
Recording into a Song ........................................................................................................................................................ 218
Selecting a Sound for Recording ........................................................................................................................218
Erasing the Song/Phrases from the Temporary Area (Song Clear)..............................................................218
Specifying the Time Signature (Beat Track) .....................................................................................................219
Specifying the Tempo ..........................................................................................................................................219
Selecting a MIDI Track and the Recording-start Measure .............................................................................219
Recording into a Phrase..................................................................................................................................................... 220
Selecting a Sound for Recording ........................................................................................................................220
Specifying the Tempo ..........................................................................................................................................220
Selecting the Phrase to Record............................................................................................................................ 221
Recording Your Performance Just as You Play It (Realtime Recording).................................................................... 222
Auto Track Function ............................................................................................................................................222
Basic Procedure for Realtime Recording........................................................................................................... 222
Realtime Rec Standby Parameters .....................................................................................................................223
Selecting the Sequencer Data that will Be Recorded (Recording Select)......................................................224
Erasing Unwanted Data While You Record (Realtime Erase)....................................................................... 225
Auditioning Sounds or Phrases While Recording (Rehearsal Function) .....................................................225
Inputting Data One Step at a Time (Step Recording)....................................................................................................226
Entering Notes and Rests ....................................................................................................................................226
Recording Audio .................................................................................................... 228
Samples and Songs............................................................................................................................................... 228
Recording into a Song ........................................................................................................................................................ 228
Selecting an Audio Track and the Recording-start Measure .........................................................................229
Audio Recording................................................................................................................................................................. 230
Basic Procedure for Audio Recording............................................................................................................... 230
Audio Rec Standby Parameters.......................................................................................................................... 231
14
Contents
Editing Songs......................................................................................................... 232
Three Ways to Edit............................................................................................................................................... 232
Editing a Song (Song Edit) ................................................................................................................................................232
Opening the Song Edit Screen ............................................................................................................................232
Moving a Sample/Phrase (Move)...................................................................................................................... 233
Inserting a Sample/Phrase at a Specified Location (Insert)........................................................................... 233
Deleting a Sample/Phrase from a Track (Delete)............................................................................................234
Copying a Sample/Phrase (Copy).....................................................................................................................234
Editing a Sample/Phrase (Edit) .........................................................................................................................234
Song Utility (Song Util)...................................................................................................................................................... 235
Changing the Track Display Zoom and Display Order (Zoom/Track Order) ...........................................235
Erasing the Currently-open Song (Song Clear)................................................................................................ 235
Clearing a Track (Track Clear)............................................................................................................................ 235
Naming a Track (Track Name)........................................................................................................................... 235
Changing the Tempo during the Song (Tempo Track)...................................................................................235
Changing the Time Signature during the Song (Beat Track) ......................................................................... 236
Track Edit Function ............................................................................................................................................................ 237
Inserting Blank Measures into a Track (Track Edit Insert)............................................................................. 237
Deleting Unwanted Measures from a Track (Track Edit Delete) ..................................................................237
Copying Measures of a Track (Track Edit Copy) ............................................................................................237
Editing a Phrase (Phrase Edit) ..........................................................................................................................................238
Opening the Phrase Edit Screen......................................................................................................................... 238
Playing a Phrase (Play) ........................................................................................................................................ 238
Erasing the Currently-edited Phrase (Clear) .................................................................................................... 239
Saving a Phrase (Save) ......................................................................................................................................... 239
Specifying the Time Signature of a Phrase (Phrase Beat)............................................................................... 239
Phrase Modify Menu.......................................................................................................................................................... 239
Aligning a Phrase’s Timing (Quantize)............................................................................................................. 240
Erasing Unwanted Performance Data (Erase).................................................................................................. 242
Deleting Unwanted Measures (Delete) .............................................................................................................243
Copying Phrases (Copy)...................................................................................................................................... 243
Inserting a Blank Measure (Insert).....................................................................................................................244
Transpose the Key (Transpose) ..........................................................................................................................244
Changing the Velocity (Change Velocity).........................................................................................................245
Changing the MIDI Channel (Change Channel) .............................................................................................246
Modifying the Length of Notes (Change Duration)........................................................................................ 247
Shifting Performance Data Forward and Back (Shift Clock)..........................................................................248
Thinning Out the Sequencer Data (Data Thin) ................................................................................................249
Deleting Blank Measures (Truncate) .................................................................................................................249
Editing Individual Items of Sequencer Data (Microscope) ..........................................................................................250
Editing Sequencer Data (Basic Procedure in the Microscope)....................................................................... 250
Sequencer Data Handled by Phrases................................................................................................................. 251
Viewing Sequencer Data (View) ........................................................................................................................252
Inserting Sequencer Data (Create) .....................................................................................................................252
Erasing Sequencer Data (Erase).......................................................................................................................... 252
Moving Sequencer Data (Move)......................................................................................................................... 253
Copying Sequencer Data (Copy)........................................................................................................................ 253
Saving a Song (Song Save)...................................................................................254
What the Saved Song Data Contains................................................................................................................. 254
What is Saved at the Same Time as the Song ...................................................................................................254
Saving a Song (Save) ..........................................................................................................................................................254
Resampling the Contents of All Tracks to a Single Sample .........................................................................................255
Copying a Resampled Sample to Your Computer to Create a CD or MP3 .................................................255
Save As an SMF File (Save As SMF) ................................................................................................................................256
15
Contents
07: Sampler ......................................................... 257
Sampling................................................................................................................. 258
Switching External Input On/Off ....................................................................................................................................258
Making Input Source Settings (Input Setting)................................................................................................................258
Functions of Input Setting Parameters ............................................................................................................................258
Input Effect Setup Settings ................................................................................................................................................ 259
Sampling Procedure........................................................................................................................................................... 260
Dividing a Sample During Sampling ................................................................................................................262
Sampling Earlier in Time (Skip Back Sampling)............................................................................................................ 262
Editing a Sample .................................................................................................... 263
Selecting a Sample (Sample List)...................................................................................................................................... 263
Selecting a Sample................................................................................................................................................ 263
Loading a Sample (Load) ....................................................................................................................................264
Loading All Samples (Load All).........................................................................................................................264
Unloading a Sample (Unload)............................................................................................................................ 264
Deleting a Sample (Delete)..................................................................................................................................265
Importing an Audio File (WAV/AIFF) from Your Computer ......................................................................265
Displaying Sample Edit Screen (Sample Edit)................................................................................................................266
Magnifying/Shrinking the Waveform Display (Zoom) ................................................................................. 266
Setting the Start/End Points of the Sample .................................................................................................................... 267
Using the Knobs to Edit the Points ....................................................................................................................267
Making Settings for Sample (Sample Parameters).........................................................................................................268
Sample BPM calculation function ....................................................................................................................................269
Removing Unwanted Portions of a Sample (Truncate) ................................................................................................269
Boosting or Limiting the High-frequency Range of the Sample (Emphasis)............................................................. 269
Maximizing the Volume of a Sample (Normalize)........................................................................................................ 270
Amp ...................................................................................................................................................................................... 270
Stretching or Shrinking a Sample (Time Stretch)...........................................................................................................271
Dividing a Sample into Notes (Chop) .............................................................................................................................272
Saving a Sample (Save)...................................................................................................................................................... 274
Saving all samples (Save All)............................................................................................................................................ 274
Multisample ............................................................................................................275
Creating a multisample...................................................................................................................................................... 275
Creating a multisample in the Patch Edit screen............................................................................................. 275
Editing a multisample........................................................................................................................................................276
About the Multisample Edit screen ...................................................................................................................276
Selecting the notes to edit....................................................................................................................................277
Changing the multisample assigned to a tone (List).......................................................................................277
Erasing the data from the selected region of notes (Erase) ............................................................................277
Assigning a sample to the selected region (Assign)........................................................................................ 277
Copying a sample from a key to another key (Copy) .....................................................................................277
Opening the Tone Switch/Select window (Tone Sw/Sel) ............................................................................. 277
Moving the split point (Split Point) ...................................................................................................................277
Returning a multisample to the last-written state (Reload) ........................................................................... 277
Erasing all notes (Erase All) ................................................................................................................................ 278
Replacing the sample of the current zone (Sample Select)............................................................................. 278
Specify the original key (Original Key) of the sample ....................................................................................278
Sorting samples in the order of their original key (Sort) ................................................................................278
Moving all samples to left or right (Shift).........................................................................................................278
Moving the data of the current zone to left or right (Move).......................................................................... 278
16
Contents
08: Various Settings (Menu and System)............... 279
Menu Reference .....................................................................................................280
Menus................................................................................................................................................................................... 280
Project-related Settings (Project)....................................................................................................................................... 280
Load Project...........................................................................................................................................................280
Save Project............................................................................................................................................................ 281
Save As Project......................................................................................................................................................281
Create Project ........................................................................................................................................................282
Backup Project....................................................................................................................................................... 282
Restore Project....................................................................................................................................................... 283
System Settings (System)................................................................................................................................................... 283
Reset to Default Factory Settings (Factory Reset) ..........................................................................................................284
Format USB Memory..........................................................................................................................................................284
Exchanging Files with Your Computer (USB Storage) .................................................................................................285
Connections........................................................................................................................................................... 285
Specify the Connection-Destination ..................................................................................................................285
Cautions Regarding Folders and Files ..............................................................................................................286
Exiting Storage Mode........................................................................................................................................... 286
Examples of Using Storage Mode ...................................................................................................................... 287
Import Audio.......................................................................................................................................................................289
System Settings (Settings Common to All Modes).............................................290
How to Make System Function Settings .........................................................................................................................290
Saving the System Settings (System Write) ....................................................................................................................290
Functions of System Parameters....................................................................................................................................... 291
Pedal/D Beam....................................................................................................................................................... 291
Keyboard................................................................................................................................................................ 292
Dynamic Pad......................................................................................................................................................... 292
Knob/Slider........................................................................................................................................................... 293
Magic Control........................................................................................................................................................294
Switch S1/S2 .........................................................................................................................................................294
Sync/Temp............................................................................................................................................................295
Metronome ............................................................................................................................................................297
Sound...................................................................................................................................................................... 297
MIDI .......................................................................................................................................................................299
USB .........................................................................................................................................................................300
Scale Tune.............................................................................................................................................................. 300
Preview ..................................................................................................................................................................300
System Ctrl ............................................................................................................................................................301
Screen Saver........................................................................................................................................................... 301
Input/Sampling....................................................................................................................................................301
Startup.................................................................................................................................................................... 302
System Information (Info) .................................................................................................................................................302
Changing the Wallpaper (Wallpaper) .............................................................................................................................303
Importing an Image as Wallpaper (Import) .....................................................................................................303
Delete Wallpaper .................................................................................................................................................. 303
Display-related Settings (Appearance)............................................................................................................................ 304
About V-LINK..........................................................................................................305
What is V-LINK?................................................................................................................................................................. 305
Connection Examples......................................................................................................................................................... 305
Turning the V-LINK ON/OFF .........................................................................................................................................305
V-LINK Settings..................................................................................................................................................................305
V-LINK Parameters..............................................................................................................................................306
Resetting the Image.............................................................................................................................................. 306
17
Contents
09: Appendix....................................................... 307
Installing the Expansion Board ............................................................................308
Cautions When Installing an Expansion Board .............................................................................................................308
How to Install an Expansion Board .................................................................................................................................308
Removing an Expansion Board ........................................................................................................................................309
Configuring the Newly-installed Expansion Board ...................................................................................................... 309
Installation de la carte d’expansion Wave........................................................... 310
Précautions à prendre lors de l’installation d’une carte d’expansion Wave.............................................................. 310
Installation d’une carte d’expansion Wave..................................................................................................................... 310
Retrait d’une carte d’expansion........................................................................................................................................311
Configuration de la carte d’expansion installée............................................................................................................. 311
Expanding the DIMM Memory............................................................................... 312
Precautions for Expanding Memory................................................................................................................................ 312
How to Expand the Memory ............................................................................................................................................312
Removing the Memory........................................................................................................................................ 313
Checking that Memory is Installed Correctly ................................................................................................................313
Ajouter de la mémoire ...........................................................................................314
Précautions à prendre lors de l’ajout de mémoire......................................................................................................... 314
Installation du module de mémoire.................................................................................................................................314
Retrait du module de mémoire ..........................................................................................................................315
Troubleshooting.....................................................................................................316
Problems Concerning the Entire Fantom-G .....................................................................................................316
Issues Related to Sound.......................................................................................................................................316
Issues Related to Effects....................................................................................................................................... 318
Issues Related to Saving Data.............................................................................................................................318
Issues Related to Sequencer ................................................................................................................................319
Issues Related to MIDI and External Devices ..................................................................................................320
Issues Related to Sampling .................................................................................................................................320
Issues Related to a USB memory........................................................................................................................ 321
Issues Related to a USB connection ...................................................................................................................321
Error Messages ...................................................................................................... 322
About MIDI .............................................................................................................. 323
About MIDI Connectors ...................................................................................................................................... 323
MIDI Channels and Multi-timbral Sound Generators.................................................................................... 323
Specifications......................................................................................................... 326
Index........................................................................................................................ 328
18
01: Introduction
This chapter explains the Fantom-G’s panels, provides an overview of the instrument, and explains basic operation.
• Main Features ............................................................p. 20
• Panel Descriptions.......................................................p. 22
• Making Connections ...................................................p. 25
• Overview of the Fantom-G ...........................................p. 32
• Basic Operation of the Fantom-G .................................. p. 39
(Overview and Basic Operation)

Main Features

Sound quality that’s a class above
The Fantom-G features a new sound engine that provides a patch multi-effect (PFX) for each sound (patch) at all times, allowing you to create lavish sounds in a way not possible until now.
In addition, there are two multi-effects (MFX) processors that can be used flexibly. Up to twenty-two types of effects, such as chorus and reverb, can be used simultaneously.
Of course the “integration of audio and MIDI” featured on the Fantom-X is also provided, letting you use sampled sounds as internal sounds.
Mode settings optimized for your situation
The Fantom-G provides modes optimized for your situation; use “Live mode” for live performances, and “Studio mode” for music production.
“Live mode” lets you freely create eight-part multitimbral layers and splits. With functions such as Patch Remain, which ensures that the notes you were playing before switching sounds are not cut off, this mode is designed to ensure the expression and speed you need for a live performances.
“Studio mode” lets the Fantom-G operate as a 16-part multitimbral instrument, and allows you to use all of its effects in your music productions.
“Single mode” is what you’ll want to choose when playing a single sound, such as when using the Fantom-G as a dedicated piano or organ. Choose this mode when you’re editing a sound.
Support for the new ARX series expansion boards featuring the SuperNATURAL sound generator
The Fantom-G features two slots that support the ARX series, which not only allows you to expand the existing sounds, but provides an optimal sound engine for each different sound (Roland’s new “SuperNATURAL” technology, which boasts amazing expressive power).
This new technology delivers the expressive power and quality of “the real thing,” surpassing even the high-quality internal sounds.
“SuperNATURAL” is proprietary Roland technology that realistically expresses the tonal changes and performance techniques that are distinctive to acoustic instruments and electric instruments, bringing you natural and rich expressive power.
New 152-track sequencer is a highly evolved fusion of audio and MIDI
The fusion of audio and MIDI has evolved to a new dimension. The new sequencer provides a graphical workflow with up to 128 tracks of MIDI and 24 tracks of audio available simultaneously. The easy to understand phrase-based interface lets you use a USB mouse for an even speedier music production environment.
The latest and greatest internal sounds
Starting with the 88-note multisampled piano that was acclaimed on the Fantom-X, all sounds have been renewed. The Fantom-G boasts the world’s best lineup of sounds, with an emphasis on quality. You’ll have immediately usable sounds for performance and creativity in every situation. It features 256 MB of internal waveform capacity (double that of the Fantom-X series), with broad coverage of everything from acoustic sounds to synth sounds.
Full-fledged sampler
The sampling functionality rivals dedicated samplers, offering not only detailed wave editing but also the ability to immediately play recorded samples from the pads or keyboard, or use them as material in audio tracks. Of course there’s also an Auto Sync function, which lets you match the current tempo without changing the pitch, or change the pitch without affecting the tempo.
* 32 MB of sampling memory is provided as standard, and you
can add DIMM memory (p. 312, p. 314) to expand this to a maximum of 1 GB.
20
Main Features
Skip Back Sampling function
The Skip Back Sampling function, which was so popular on the Fantom-X series, is also provided on the Fantom-G.
By constantly recording your performance on the Fantom-G, this function ensures that you can retroactively record an inspired improvisation at any time. Never again will you lose a great idea just because the recorder wasn’t running.
Favorites function
This function gives you one-touch call-up of settings for the songs in your live performance.
Using this, you can simply press a single button to change sounds and settings during performances that require quick changes. Each such setting includes master volume, so you’ll be able to prepare volume adjustments during your rehearsal to match the actual live performance environment.
Wide VGA color liquid crystal display
The large wide VGA color liquid crystal screen is a revolutionary leap that ensures superb visibility and operability in any situation.
V-LINK
V-LINK functionality opens up a new realm of expression for your performances because of the way it allows you to synchronize music and visual images. You can use controllers such as the D Beam and the Fantom-G’s knobs, sliders, and dynamic pads to control visual images as part of the process of performing your music.
Plug-in editor/librarian
The included dedicated editor and librarian software let you use your computer to edit and manage the Fantom-G’s sounds. The dedicated editor also supports operation as a VSTi/AU plug-in.
Support for GM/GM2
The Fantom-G supports GM/GM2. Any music data compatible with GM/GM2 (GM Scores) can be played by the Fantom-G.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
A full range of interfaces
USB functionality has been enhanced. The USB MEMORY connector lets you use USB memory to back up your data. The USB MOUSE connector lets you connect a two-button wheel mouse for an even more ideal user interface. The USB COMPUTER connector handles data transfer between the Fantom-G and your computer, and also supports USB MIDI and audio. This lets the Fantom-G connect to various computer­based software tools, and also lets you use the dedicated editor software to perform editing tasks.
In addition, the external audio inputs include dedicated LINE (STEREO) input jacks and a dedicated MIC/GUITAR jack.
Menu/System
21
AppendixSequencer

Panel Descriptions

Front Panel

1 8 9 12 15 2 3
5 6
10
11
4
7
16
17
1
D BEAM
Here you can switch the D Beam function on/off. This lets you apply various effects to the sound by moving your hand above the sensor.
(p. 72)
[PAD TRIGGER]
This lets you use the D Beam controller to play the pads, as an alternative to striking them by hand. → (p. 73)
[SOLO SYNTH]
This lets you use the D Beam controller as a monophonic synthesizer. → (p. 73)
* By holding down [SHIFT] and pressing the appropriate button,
you can access the D Beam setting screen.
[ASSIGNABLE]
This lets you assign various parameters or functions to the D Beam controller, and use it to modify the sound in real time. → (p. 75)
[V-LINK]
2
This switches V-LINK on/off. The V-LINK setting screen will appear when you turn this button on. → (p. 305)
3
INPUT
PEAK Indicator
This will light when the external input volume is too high.
[MIX IN]
This turns the external input on/off. → (p. 258)
* By holding down [SHIFT] and pressing this button you can
access the input setting screen. → (p. 258)
4
VOLUME
VOLUME Knob
This adjusts the overall volume that is output from the rear panel OUTPUT A (MIX) jacks and PHONES jack. → (p. 28)
5
MODE
[STUDIO]
This puts the Fantom-G in Studio mode. Choose this setting for song production. → (p. 66)
[LIVE]
This puts the Fantom-G in Live mode. Choose this setting when you want to play multiple sounds layered together or split across the keyboard. → (p. 58)
[SINGLE]
This puts the Fantom-G in Single mode. Choose this setting when you want to play a single sound at a time. → (p. 46)
13 14
[FAVORITE]
This lets you register favorite sounds for immediate call-up — a convenient capability for live performances. → (p. 54)
6
KEYBOARD
[ARPEGGIO]
This turns the arpeggiator on/off. → (p. 78)
[HOLD]
This switches the arpeggiator’s Hold function on/off. → (p. 78)
[CHORD MEMORY]
This switches Chord Memory on/off. → (p. 81)
* By holding down [SHIFT] and pressing these buttons, you can
access the setting screens for chord memory and the arpeggiator.
[-OCT], [+OCT]
These raise or lower the key range in one-octave steps. (-3– +3)
* By pressing the [-OCT] and [+OCT] buttons simultaneously you
can reset the setting to its original value.
[TRANSPOSE]
If this is on, you can use [-OCT] [+OCT] to raise or lower the key range in semitone steps. (-5– +6)
* By pressing the [-OCT] and [+OCT] buttons simultaneously you
can reset the setting to its original value.
7
SEQUENCER
Here you can perform sequencer operations such as playback and recording.
]
[
This moves the song position to the beginning of the song. If you press this during playback, you will return to the beginning of the song and stop. → (p. 206)
] [ ]
[
These move the song position to the first beat of the previous or next measure. → (p. 206)
* By holding down [SHIFT] and pressing these buttons, you can
move the song position to the previous or next marker.
[LOOP]
This turns Loop Playback on/off. → (p. 208)
* By holding down [SHIFT] and pressing this button, you can
access the Loop setting screen.
[JUMP]
This jumps to the JUMP marker. If no marker has been set, it jumps to the beginning of the song. → (p. 208)
* By holding down [SHIFT] and pressing this button, you can
access the Marker setting screen.
22
Panel Descriptions
[PLAY]
This plays back the song. → (p. 204) It will blink in time with the tempo and time signature. → (p. 297)
[STOP]
This stops playback.
[REC]
This accesses the Recording Standby screen. → (p. 222) Pressing this during recording will activate the Rehearsal function.
(p. 225)
8
CONTROL
Control Knobs 1–4 Control Sliders 1–8
These provide realtime control of the parameters or functions assigned to them. → (p. 75)
* By holding down [SHIFT] and moving one of the above knobs
(sliders), you can access the setting screen for that control.
(p. 76)
MAGIC CTRL (Magic Control)
Magic Control is a function that automatically changes the role of knob 4 and slider 8 according to the screen. For example, in the Patch List screen (p. 49), knob 4 selects the category and slider 8 scrolls the list.
9
TEMPO/VALUE
This indicates the tempo. When you move a control knob or slider, this will indicate its value.
[TEMPO]
You can adjust the tempo by pressing this button and turning the VALUE dial. → (p. 78, p. 207)
10
LIST/EDIT
[PATCH]
Press this to edit a patch. Press it once to access the Patch Zoom Edit screen (p. 84), or twice in succession to access the Patch Pro Edit (p. 86).
screen
[SONG]
Press this to edit a song. Press it once to access the Song Play screen (p. 205), or twice in succession to access the Song Edit screen (p. 232).
[SAMPLE]
Press this to edit a sample. Press it once to access the Sample Edit screen (p. 266), or twice in succession to access the Sample List (p.
263).
[EFFECTS (ROUTING)]
Press this to make effect-related settings. → (p. 150)
11
DISPLAY
A variety of information is shown here according to the operations you perform.
[MENU]
Opens the MENU. → (p. 280)
Function buttons ([F1]–[F8])
When you’re editing, these buttons execute various functions that will differ depending on the screen.
[DISPLAY]
Displays the shortcut menu. → (p. 44)
12
VALUE
[WRITE]
Writes the modified content into memory.
(p. 80, p. 82, p. 88, p. 116, p. 148, p. 254, p. 274, p. 290)
VALUE Dial
Modifies a value. By holding down [SHIFT] and turning the VALUE dial, you can modify the value in larger steps.
[CURSOR] Buttons
These move the cursor up/down/left/right.
[EXIT]
This returns you to the previous screen or closes an opened window. In some screens, it cancels the currently executing function.
[ENTER]
Use this to finalize a value or to execute an operation.
[DEC], [INC]
These modify a value. The value will change more rapidly if you hold down one button and press the other. If you hold down [SHIFT] while pressing these buttons, the value will change more rapidly.
[SHIFT]
This button is used in conjunction with other buttons to execute various functions.
13
EXPANSION
[EXP 1], [EXP 2]
These access the screens for expansion boards installed in the Fantom-G.
* For details on operation, refer to the owner’s manual of the
expansion board you’ve installed.
14
SAMPLING
[SKIPBACK]
This retroactively samples your performance for a specified period of time prior to when you pressed the button. → (p. 262)
[SAMPLING]
This accesses the Sampling menu screen. → (p. 260)
15
DYNAMIC PAD
[PAD SETTING]
This accesses the setting and information screen for the currently selected Pad mode. → (p. 190)
[NUMERIC]
Lets you use the pads as numeric keys. → (p. 41)
[PAD MODE]
Switches the pad mode. → (p. 188)
[ROLL]
Turns the Roll function on/off. → (p. 189)
* Depending on the Pad mode, this will switch banks.
[HOLD]
Turns the Hold function (which causes the pad to continue sounding even after it’s released) on/off. → (p. 188)
[PAD 1–16]
You can use these to play sounds just like the keyboard. They will also perform various functions depending on the Pad mode. → (p. 188)
16
[S1] [S2] (Assignable Switches)
You can assign various parameters or functions to these buttons. They will turn on/off the assigned parameter or function in real time to modify the sound. → (p. 77)
* By holding down [SHIFT] and pressing one of the above buttons,
you can access the corresponding setting screen. → (p. 77)
17
Pitch Bend/Modulation Lever
You can use this to modify the pitch or apply vibrato.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Menu/System
AppendixSequencer
23
Panel Descriptions
4

Rear Panel

1 2 3 4 5 6 7 8 9
1
POWER ON Switch
Press to turn the power on/off. → (p. 28)
2
AC Inlet
Connect the included power cord to this inlet.
3
USB USB MEMORY Slot
A USB memory (sold separately) can be inserted here.
* Never insert or remove a USB memory while this unit’s power is
on. Doing so may corrupt the unit’s data or the data on the USB memory.
* Carefully insert the USB memory all the way in—until it is
firmly in place.
USB MOUSE Connector
Connect the USB mouse (sold separately). → (p. 26)
USB COMPUTER Connector
This connector lets you use a USB cable to connect your computer to the Fantom-G. → (p. 285)
DIGITAL AUDIO IN/OUT Connectors (S/P DIF COAXIAL)
These are coaxial-type S/P DIF format digital in/out connectors. These connectors input and output a digital audio signal (stereo). The output signal is identical to the signal that is output from the OUTPUT A (MIX) jacks.
* S/P DIF is a digital interface format used for consumer digital
audio devices.
* If you switch off the power to an external device that is
connected to the DIGITAL AUDIO IN jack or disconnect the cable, noise may subsequently be heard in the input from DIGITAL AUDIO IN. If this occurs, correctly reconnect the external device, or turn off the Fantom-G’s [MIX IN] switch.
5
MIDI Connectors (IN, OUT, THRU)
These connectors can be connected to other MIDI devices to receive and transmit MIDI messages.
6
FOOT PEDAL CTRL (CONTROL) 1, 2 Jacks
You can connect optional expression pedals (EV-5, etc.) or optional pedal switches (DP series etc.) to these jacks. By assigning a desired function to a pedal, you can use it to select or modify sound or perform various other control. → (p. 31)
925
* Use only the specified expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
HOLD Jack
An optional pedal switch (DP series, FS-5U etc.) can be connected to this jack for use as a hold pedal. → (p. 31)
This can also be set so it supports the use of half-pedaling techniques. So, after connecting an optional pedal switch (DP series etc.), you can employ pedal work to achieve even finer control in performances in which piano tones are used.
7
AUDIO INPUT MIC/GUITAR Jack
You can connect either a mic or guitar. Set the Switch as appropriate for the device you’ve connected to the MIC/GUITAR jack.
GUITAR (Hi-Z) PHANTOM OFF
PHANTOM ON
* This instrument is equipped with balanced (XLR/TRS) type
jacks. Wiring diagrams for these jacks are shown below. Make connections after first checking the wiring diagrams of other equipment you intend to connect.
fig.XLR/TRSJack.eps
Guitar (High impedance supported) Dynamic Mic: 1/4“phone plug (balanced or
unbalanced), XLR connector Condenser Mic: XLR connector (48 V phan-
tom power supported)
* If you don’t need phantom power supply,
select the PHANTOM OFF position.
MIC/GUITAR LEVEL knob
Controls the volume of the mic/guitar input.
LINE Jacks (L, R)
Connect a line-level device such as an audio device (e.g., portable music player) or keyboard. If you want to use mono input, connect to the L jack (p. 258).
LINE LEVEL knob
Controls the volume of the line input.
8
OUTPUT OUTPUT A (MIX) Jacks (L (MONO), R)
These jacks output the audio signal to the connected mixer/ amplifier system in stereo. For mono output, use the L jack.
(p. 26)
OUTPUT B Jacks (L, R)
These jacks output the audio signal to the connected mixer/ amplifier system in stereo.
INDIVIDUAL 1–4 Jacks
These jacks output audio signals in mono to an amp or mixer.
* The setting determining whether these jacks are used as stereo
OUTPUT jacks or monaural INDIVIDUAL jacks is made with the Output Assign setting. → (p. 152)
9
PHONES Jack
This is the jack for connecting headphones (sold separately).
(p. 26)
MinMax
MinMax
24

Making Connections

921
to Power outlet
Stereo headphones
Monitor speakers
(powered)
Power amp
Mixer etc.
In order to fully experience the Fantom-G’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono system, however, make your connections to the Fantom-G’s OUTPUT A (MIX) jack L (MONO).

Connecting an Amp and Speaker System

Since the Fantom-G contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use headphones to hear its sound.
1.
Before hooking anything up, make sure that the power on all of your gear is turned OFF.
2.
Connect one end of the supplied power cable to the Fantom-G, and the other end to a power outlet.
3.
Connect the Fantom-G to your amp/speaker system as shown in the diagram.
fig.02-002.e
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
To prevent malfunction and/ or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
Audio cables are not included with the Fantom-G. You’ll need to provide them.
For details on how to install a Expansion Board (sold separately), refer to “Installing the Expansion Board” (p. 308, p. 310).
The OUTPUT A [MIX] jacks support balanced output. Use a correctly wired cable so that the HOT, COLD, and GND as printed on the rear panel of the Fantom-G are correct for the mixer or other input device you’re using.
25
Menu/System
AppendixSequencer
Making Connections

Connecting a USB Mouse (sold separately)

If you connect a commercially available USB mouse to the Fantom-G’s rear panel USB MOUSE connector, a mouse cursor will be shown in the display, and you’ll be able to use the mouse.
Action
Left-click Right-click [ENTER] button / list display Wheel VALUE dial / scroll Drag (move while hold-
ing down left button)
Click the button
Click the button
Click the button
Operation
Select (move the cursor)
Drag the mouse on the area or knob for which you want to input a value. Dragging upward or to the right will increase the value, and dragging downward or to the left will decrease it.
Opens the menu (p. 280)
[EXIT] button
Opens the shortcut menu (p. 44)
26
Making Connections

Placing the Fantom-G on a Stand

* Be careful not to pinch your fingers when setting up the stand.
For Fantom-G6/G7 user
If you want to place the Fantom-G6/G7 on a stand, use the Roland KS-18Z. Place the instrument on the stand as follows.
fig.02-001.e
KS-18Z
Align the front of the Fantom-G6/G7 with the front of the stand
WARNING:
Use of stand not according to the instructions above will result in instability causing possible injury.
For Fantom-G8 user
If you want to place the Fantom-G8 on a stand, use the Roland KS-18Z or KS-G8. Place the instrument on the stand as follows.
fig.02-001.e
Adjust so that the height does not exceed 1 meter (Adjust the stand to a level no higher than the fourth level from the bottom)
Adjust the width of the stand so that the rubber feet of the Fantom-G6/G7 straddle the stand
Top view
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
KS-18Z
KS-G8
Align the screws of the Fantom-G8 with the front of the stand
Adjust the width of the stand so that
Align the back of the Fantom-G8 with the back of the stand
the rubber feet of the Fantom-G8 are on the inside of the stand
Top view
Place the Fantom-G8 so that it’s rubber feet are in the inner side of the stand
Top view
WARNING:
Use of stand not according to the instructions above will result in instability causing possible injury.
Menu/System
AppendixSequencer
27

Turning On the Power

Once the connections have been completed (p. 25), turn on power to your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.
fig.bender.e
1.
Before turning on the Fantom’s power, consider these two questions:
• Are all peripheral devices connected correctly?
• Have the volume controls of the Fantom-G and all connected audio devices been turned to their lowest settings?
2.
Turn on the POWER ON switch located on the rear panel of the Fantom-G.
fig.02-003
* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power
up is required before the unit will operate normally.
3.
Turn on the power for any connected amplifiers or speakers.
4.
Play the Fantom-G’s keyboard, gradually increasing the setting of its volume control, and then carefully raise the volume of your connected amplifiers or speakers to the desired listening level.
fig.02-004
941
To ensure proper operation of the pitch bend lever, make sure not to touch the lever when turning the Fantom-G’s power on.
Do not touch!
Be careful not to set your listening volume too high to avoid damage to your amp/ speaker system or your hearing.
942

Turning Off the Power

1.
Before you turn off the power, consider these two questions:
• Have the volume controls for the Fantom-G and all connected audio devices been turned to their lowest settings?
• Have you saved your Fantom-G sounds or other data you’ve created?
2.
Turn off the power for all connected audio devices.
3.
Turn off the POWER ON switch of the Fantom-G.
28
If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. Refer to “Power Supply” (p. 7).

Listening to the Demo Songs

981
The Fantom-G has a demo song that will be loaded at start-up. Here’s how to play the demo.
1.
Press [PLAY].
The demo song will play.
2.
Press [STOP] to stop demo song playback.
.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
a
All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a violation of applicable laws.

Song Automatically Loaded at Power-on (When Loading a Project)

When the Fantom-G is powered-on (when loading a project), song 001 (the top song in the Song List) will be loaded automatically.
If you don’t want a song to be loaded automatically at power-on (when loading a project), delete song 001 as described in “Deleting a Song File (Song Delete)” (p. 210).
When you execute a Factory Reset (p. 284), the demo song will be written to song 001.
Menu/System
AppendixSequencer
29

Various Performance Features

Velocity/Aftertouch

The force with which you play the keyboard, or the “velocity” with which you play, can affect the volume or timbre of a sound. Aftertouch—downward pressure you apply to a key after playing a note—can also affect the sound.
fig.02-008
For details on the setting, refer to p. 292.
There are two types of aftertouch: Polyphonic Aftertouch, which applies aftertouch to individual notes, and Channel Aftertouch, which applies aftertouch to an entire MIDI channel (p. 251). The Fantom-G can output the MIDI data for Polyphonic Aftertouch using the pads, and Channel Aftertouch using the keyboard.

Pitch Bend/Modulation Lever

While playing the keyboard, move the lever to the left to lower the pitch of the currently selected patch, or to the right to raise its pitch. This is known as vibrato by gently pushing the lever away from you. This is known as
If you push the lever away from you and at the same time move it to the right or left, you can apply both effects at once.
fig.02-009.e
ModulationPitch Bend

Octave Shift (OCT)

You can shift the pitch of the keyboard in one-octave units over a range of +/-3 octaves. Use KEYBOARD [-OCT] or [+OCT] at the left of the screen to make the desired setting. To return to the original setting, press both buttons simultaneously.

Transpose

You can transpose the pitch of the keyboard in semitone units (-5– +6). At the left of the display, turn on the KEYBOARD [TRANSPOSE] button, and then use the
[-OCT] or [+OCT] button to specify the desired transposition. To return to the original setting, press both buttons simultaneously.
pitch bend
modulation
. You can also apply
.
You can set the amount of pitch change for each patch (p.
96).
30

Hold Pedal

Roland
The way in which the sound changes will depend on the settings. For details on settings for parameters controlled by the pedal, refer to “Making Control Pedal Settings” (p.
77).
If an optional pedal switch (DP series) is connected to the rear panel PEDAL HOLD jack, you can press the pedal switch to cause notes to sustain or “hold” even after their keys have been released.
fig.02-010

Control Pedal

If an optional expression pedal or pedal switch (EV-5, DP series.) is connected to the rear panel PEDAL CONTROL jack (1, 2), you can use the pedal to control the volume or various functions.
fig.02-011
Various Performance Features
For details on the setting, refer to p. 291.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Use only the specified expression pedal or pedal switch (EV-5, DP series, BOSS FS-5U; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
Menu/System
AppendixSequencer
31

Overview of the Fantom-G

WG
Pitch
Envelope
TVF
TVF
Envelope
TVA
Envelope
TVA
LFO 1 LFO 2
Control signal
Tone
Audio signal

How the Fantom-G is Organized

Basic Structure
Broadly speaking, the Fantom-G consists of a
sound generator section, sequencer section section
.
fig.04-001.j
Audio input
Sequencer section
128 MIDI tracks
24 audio tracks
Recording
(controllers such as the keyboard, pads, and pitch bend lever)
Playback
Controller section
Sampler section
Sound generator
Controller section
controller section
, and
SamplingRecording
section
Performance
,
sampler
Different Units of Sound
When using the Fantom-G, you’ll encounter various units of sound. Here we’ll provide a simple explanation of these units.
Tone
A Tone is the smallest unit of sound in the Fantom-G. However, you can’t play a tone by itself. The smallest unit of sound that you can play is the “Patch,” so you can think of tones as the sonic material that makes up each patch.
fig.04-002.j
This section includes the keyboard, pads, pitch bend / modulation lever, the panel knobs, sliders, and D Beam controller, and pedals connected to the rear panel.
Sound generator section
This section generates sound in response to performance data from the controller section or sequencer section.
Sequencer section
This is a sequencer with 128 MIDI tracks and 24 audio tracks. The MIDI tracks record performance data (MIDI) from the keyboard, pads, and other controllers. The audio tracks record sound (audio) from a mic or guitar connected to the Fantom-G’s audio input jacks.
Sampler section
A sampler is a device that captures (samples) sound from a CD player or mic connected to the audio input or digital input, and saves this sample as a wave file.
A captured sample can be used in the same way as the waveforms of the sound generator section. You can also sample the sound of the internal sound generator section itself (p. 258).
The Fantom-G can load WAV/AIFF format wave files from your computer via USB as samples.
A tone consists of the following five elements.
WG (Wave Generator)
This selects the PCM waveform (wave) that is the basis of the sound, and specifies how its pitch will change.
All of the patches built into the Fantom-G consist of combinations of tones that are based on PCM waveforms (waves).
A rhythm tone (percussion instrument sound) contains four wave generators.
TVF (Time Variant Filter)
This specifies how the frequency components of the sound will change over time.
TVA (Time Variant Amplifier)
This specifies volume change and panning.
Envelope
An envelope specifies a change over time. Dedicated envelopes are provided for Pitch, TVF (filter), and TVA (volume). For example, if you want to modify the time over which the sound starts or decays, you would use the TVA Envelope settings to specify the desired time-variant volume change.
LFO (Low Frequency Oscillator)
An LFO creates cyclic change (modulation). There are two LFOs, and each can be applied to one aspect of the sound; WG (pitch), TVF (filter), or TVA (volume). Applying an LFO to the WG pitch will produce vibrato, applying it to the TVF cutoff frequency will produce wah, and applying it to the TVA volume will produce tremolo.
32
A rhythm tone (percussion instrument sound) does not have an LFO.
Overview of the Fantom-G
Live set
Part 1
Patch / Rhythm set / Sample set
Part 2
Patch / Rhythm set / Sample set
Part 3
Patch / Rhythm set / Sample set
Part 4
Patch / Rhythm set / Sample set
Part 5
Patch / Rhythm set / Sample set
Part 6
Patch / Rhythm set / Sample set
Part 7
Patch / Rhythm set / Sample set
Part 8
Patch / Rhythm set / Sample set
Patch
Patches are the basic unit of sound on the Fantom-G; they correspond to an individual instrument such as “piano,” “organ,” or “guitar.” A patch can consist of up to four tones. The Structure 1&2 and 3&4 parameters (p. 92) determine how the four tones are combined. You can apply a “PFX (Patch MFX)” effect to each patch.
fig.04-003.j
Patch
Tone 4
Tone 3
Tone 2
Tone 1
WG
Pitch
Envelope
LFO 1 LFO 2
TVF
TVF
Envelope
TVA
TVA
Envelope
PFX
(PATCH MFX)
Rhythm set
A rhythm set is a group of percussion instrument sounds. Since percussion instrument sounds are not usually used to play melodies, there’s no need for them to produce different pitches when played from the keyboard. Rather, it’s important that you have simultaneous access to as many percussion instrument sounds as possible. This is why in a rhythm set, each note (note number) of the keyboard will play a different percussion instrument sound. You can apply a “PFX (Patch MFX)” effect to each rhythm set.
fig.04-004.j
Rhythm set
Single / Live / Studio Modes
The Fantom-G can operate in the following three modes.
Single mode
Single mode is when you play a single patch (or rhythm set or sample set), using the Fantom-G as a single piano, organ, etc. Choose this mode when you want to edit a patch to create your own original sound.
Live mode
Live mode is designed for live performance. It lets you play up to eight patches (or either rhythm sets or sample sets) simultaneously. For example, you can create layers (p. 62) in which a piano sound and strings sound are heard simultaneously, or splits (p. 62) in which your right hand plays a piano sound while your left hand plays a bass sound.
Live set
Settings for Live mode can be saved as a “live set.”
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Note number 98 (D7)
Note number 97 (C#7)
Note number 36 (C2)
Note number 35 (B1)
Rhythm tone (percussion instrument sound)
WG (1-4)
Pitch
Envelope
TVF
TVF
Envelope
Envelope
TVA
TVA
PFX
(PATCH MFX)
Sample set
On the Fantom-G, a piece of wave data obtained by audio recording or sampling is called a Sample. A sample set is a collection of sixteen samples handled as a set. You can specify how each sample will play when you press a pad or key.
Studio mode
Studio mode is designed to let you record a song. It provides sixteen parts, and you can assign a patch (or rhythm set or sample set) to each part, letting you use sixteen different sounds at the same time.
You can use the mixer screen to adjust the level and pan for each of the sixteen parts.
Menu/System
Studio set
Settings for Studio mode can be saved as a “studio set.”
AppendixSequencer
33
Overview of the Fantom-G
fig.04-005.j
Studio set
Part 16
About Polyphony
The Fantom-G has a maximum polyphony of 128 simultaneous notes. Here we’ll explain how the polyphony is counted, and what happens when the limit of 128 notes is exceeded.
Part 1
Patch /
Rhythm set /
Sample set
Part
On the Fantom-G, a “Part” is a kind of location or slot to which you can assign a patch, rhythm set, or sample set.
Live mode gives you eight parts, and you can assign a patch, rhythm set, or sample set to each part. This means that you can play up to eight sounds together.
Studio mode gives you sixteen parts, and you can assign a patch, rhythm set, or sample set to each part.
Part group
In addition to the internal parts (the internal sound generator), the Fantom-G provides part groups for expansion boards 1 and 2, and for the external MIDI output.
Part group
Internal
EXP 1 Expansion board 1 Up to 16
EXP 2
External
Explanation Number of parts
Internal
(internal sound generator)
Expansion board 2 Up to 16
External MIDI output 16
Live mode: 8 Studio mode: 16
* Depends on the expansion
board
* Depends on the expansion
board
How polyphony is counted
The Fantom-G can produce up to 128 notes simultaneously. This number of notes will vary depending not only on the number of notes you’re actually playing, but also on the number of tones used by each patch, and the number of waves used by each tone. When playing a patch, the polyphony is calculated as follows.
(number of patches that are sounding) x (number of tones used in the currently sounding patches) x (number of waves used by those tones)
For example, if a patch consists of four tones, and each of these tones uses two waves, it will use a total of eight notes of polyphony. If you’re playing in Live mode (multi) or in Studio mode, count the polyphony for each part to obtain the total polyphony of all parts.
* If you’re using realtime time stretch, twice as much polyphony will be
used.
Patch polyphony
If you attempt to play more than 128 notes simultaneously on the Fantom-G, existing notes will be turned off, starting with the note having the lowest priority of the currently sounding notes. This priority is specified by the
You can choose either “LAST” or “LOUDEST” as the patch priority. If you choose “LAST,” notes will be turned off starting with the first­played of the currently sounding notes when you exceed the 128 note limit. If you choose “LOUDEST,” notes will be turned off starting with the note whose volume is least. Normally, you will probably want to select “LAST.”
If you’re using multiple patches to play an ensemble, it’s important to specify which part gets priority for its notes over the others. This is specified by the setting (p. 90) will determine how the notes of a patch are turned off.
Voice Reserve
Patch Priority
setting (p. 141). The
setting (p. 90).
patch priority
34
Voice reserve
The Fantom-G provides a reserve a minimum number of notes for each part. For example, if you specify a voice reserve setting of “10” for part 16, ten notes of polyphony will be guaranteed to be available for the sound being played by part 16 even when the overall Fantom-G reaches its 128 note limit. When making voice reserve settings, you’ll need to consider the number of notes you actually want to play and the number of tones in the patches you’re using (p. 141).
You can make voice reserve settings for up to a total of 64 notes for all parts.
When the audio tracks of a song are playing back, the audio tracks take priority over the voice reserve settings.
Voice Reserve
setting, which lets you
Overview of the Fantom-G
EXP 2
Fantom-G
Factory data
Internal memory (50 MB)
Factory reset
USB storage
Temporary area
Project
Project
USB memory
(sold separately)
Expansion boards
(sold separately)
Project
Computer
SoundsSamples
System
Sequencer
Patches
USER: 512
EXP 1
Live sets
USER: 512
Studio sets
USER: 128
Rhythm sets
USER: 64
Sample sets
128
2000
samples
2000
phrases
50
songs
64
RPS sets
64
rhythm
pattern sets
Preset data
cannot be overwritten
Patches
PRESET: 1668
GM: 256
Live sets
PRESET: 512
Studio sets
PRESET: 8
Rhythm sets
PRESET: 64
GM: 9
Waves
2230
(overwritable)
Load Save
LoadSave
Select
Expandable to 1 GB with DIMM memory (sold separately)
( )

About Memory

Temporary area
When you switch on the Fantom-G’s power or load a project, the project data is placed in an area of memory called the “temporary area.”
When you edit a patch or song, you are modifying the data in this temporary area.
These edits will be lost if you simply turn off the power; if you want to keep the changes you made, you must save them (SAVE/WRITE).
DIMM memory (sold separately)
You can install up to 1 GB of DIMM memory. Installing DIMM memory will allow you to record or sample for a longer period of time. For details on installing DIMM, refer to
Memory”
(p. 312, p. 314).
“Expanding the DIMM
USB memory (sold separately)
Internal memory can hold only one project, but commercially available USB memory can hold multiple projects. Connect your USB memory to the rear panel USB MEMORY connector (p. 24). For details on how to format USB memory, refer to p. 284.
* If the USB memory is formatted using something other than FAT, it
will not be recognized by the Fantom-G. Use your computer to format
the USB memory with the “FAT” or “FAT32” file system. (If you’re
using Mac OS X, format the USB memory using the “MS-DOS file
system (FAT32).”)
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Project
The largest unit of memory handled by the Fantom-G is the “project.” As shown in the illustration, a project contains sequencer data, samples, sounds, and various system settings. On the Fantom­G you can use one project at a time.
Preset data
This is read-only data for patches, live sets, studio sets, rhythm sets, and waves.
Internal memory
The Fantom-G has internal memory in which you can save a project. A project can be overwritten at will. You can also restore the memory to the factory-set condition (Factory Reset) (p. 284).
The internal memory is approximately 50 MB in size. If you need to save a project that is larger than 50 MB, you’ll need to save it on USB memory.
USB storage
You can use a USB cable to connect the Fantom-G to your hard disk, and save (back up) projects from internal memory or USB memory to the hard disk of your computer (p. 285).
Samples created using the Fantom-G can also be used by software on your computer; or conversely, you can use your computer software to create wave data and use it as samples in the Fantom-G.
Factory data
The factory data is memory that holds the factory-set state of the internal memory. If you have deleted the factory-set patches or other data from internal memory, and would like to use this data again, you can execute the Factory Reset operation (p. 284).
* If you’ve created important data and saved it in the Fantom-G’s
internal memory, be aware that your data will be lost if you execute a
Factory Reset. (
also be lost
The data you’re in the process of editing will
.)
Expansion boards (ARX series; sold separately)
Up to two expansion boards (ARX series; sold separately) can be installed in the Fantom-G. An expansion board includes a sound generator engine, and will expand both the number of available sounds and the polyphony. For details on installing expansion boards, refer to
“Installing the Expansion Board”
(p. 308, p. 310).
Menu/System
AppendixSequencer
35
Overview of the Fantom-G
MIDI track 128
MIDI track 2
MIDI track 1
Audio track 24
Audio track 2
Audio track 1
Tempo track
Beat track
Phrase
1
Phrase
2000
Song
Phrases
Sample
1
Sample
2000
Samples

About the Internal Effects

Types of Effects
The Fantom-G contains the following effects units. You can make settings independently for each one.
PFX (Patch MFX) (Patch multi-effect)
This is a dedicated multi-effect unit for the patch. You can use it as part of the sound of the patch itself.
You can choose from 76 types including distortion and rotary.
MFX (Multi-effect)
This is a general-purpose multi-effect that can apply various modifications to the sound.
You can choose from 78 types including distortion and rotary.
Chorus
Chorus is an effect that adds depth and spaciousness to the sound. You can choose whether to use this as chorus or as delay.

About the Sequencer

Audio and MIDI
The Fantom-G’s sequencer can record audio and MIDI.
Audio (samples)
Audio is a “recording” of the sound from a mic or portable audio player connected to the Fantom-G’s input jacks. The recorded audio data is called a “sample.” You can create a song simply by placing samples in an audio track.
MIDI (phrases)
MIDI records performance data from the keyboard or pads. The recorded MIDI data is called a “phrase.” You can create a song simply by placing phrases in a MIDI track.
In the sense that both types of recording can be used to capture a performance, MIDI is similar to audio, but while audio recording captures the “sound” of a performance, MIDI recording captures the notes and other control data of a performance, and allows you to freely make detailed edits even to the individual note data.
Reverb
Reverb is an effect that simulates the reverberation that characterizes sounds heard in a hall or other acoustic environment. You can choose from 10 types of reverb.
Mastering effect
This is a stereo compressor (limiter) applied to the final output of the Fantom-G. It operates independently for high, mid, and low frequency bands, compressing sounds that exceed the specified volume level, and making the overall sound more consistent.
Input effect
This is a dedicated effect for the external input. You can choose from six types, including equalizer and compressor.
What is a Song?
Performance data for one composition is called a “ consists of audio tracks 1–24, MIDI tracks 1–128, a tempo track, and a beat track.
fig.04-009.j
song
.” This
36
Overview of the Fantom-G
What is a Track?
A track is an area in which performance data can be recorded.
Audio tracks 1–24
There are twenty-four tracks for recording audio.
Samples
A piece of recorded audio data is called a “sample.” You can create up to 2,000 samples in one project. The Fantom-G can capture samples by sampling (p. 258), or by importing WAV/AIFF format wave files via USB from your computer (p. 287). You can also create a song by placing samples in an audio track.
Samples also support the Sample Pad function (p. 191) which lets you play samples simply by pressing a pad.
MIDI tracks 1–128
There are 128 MIDI tracks that can record MIDI performances. A MIDI track can be assigned to the Fantom-G’s 16 parts (Studio mode), to the two sets of up to 16 parts for the expansion boards (the number of parts will depend on the expansion board), or to the 16 parts of the external MIDI connector. You can also assign multiple tracks to a single part (for example, tracks 1 and 2 could be assigned to the Fantom-G’s part 1.)
Phrases
The MIDI data recorded in a MIDI track is called a “phrase.” Up to 2,000 phrases can be created in a single project. Just like a track, each phrase can record a performance of 16 MIDI channels. You can also create a song simply by placing phrases in a MIDI track.
Phrases also support the RPS function that lets you instantly play a phrase simply by pressing a pad (p. 194), and the Rhythm Pattern function that lets you play rhythm patterns by pressing a pad (p.
196). This means that you can use phrases to record performance data for use in a live performance.
You can also use phrases to record your musical ideas.
Tempo track
The tempo track records tempo changes for the song. Use it when you want the tempo to change during the song. If the tempo is going to stay the same from the beginning to the end of the song, you can ignore the tempo track.
When you record a song on the Fantom-G, the tempo you specify at the time of recording is stored at the beginning of the tempo track. This means that this tempo will always be used every time you play back the song.
In this way, songs are played back according to the data in their tempo track, but if you change the tempo during playback, the overall tempo of the entire song will change accordingly.
Beat track
The beat track records time signature information for each measure of the song. You’ll make beat track settings when recording a new song, or when you want the time signature to change during the song.
Songs and the State of the Sound Generator
The Fantom-G’s sequencer is available at all times, regardless of the sound generator mode (Single, Live, or Studio).
In Studio mode, you can record separate performances for each part using up to sixteen sounds. This makes Studio mode the ideal choice when you want to record or play back a song using an ensemble of multiple instruments such as drums, bass, and piano.
SMF (Standard MIDI File .MID)
SMF (Standard MIDI File) is a file format that allows performance data to be exchanged between music applications. Songs created on the Fantom-G can be saved as standard MIDI files (p. 256). The Fantom-G can also play back commercially available music data that is compatible with the GM/GM2 system (GM Scores).
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
37
Menu/System
AppendixSequencer
Overview of the Fantom-G

About the Sampling Section

The sampling section “samples” (records) audio input from an external source such as an audio device or mic. You can play these sampled sounds as a patch or rhythm set. You can also import WAV/AIFF format files and use them in the same way.
Samples
A “sample” refers to a waveform (wave) produced by sampling on the Fantom-G. A sample consists of waveform data together with parameters such as a start point, loop start, and loop end. The Fantom-G can hold up to 2,000 samples for a single project.
fig.04-011.j
Sample
Sample list
0001
User Sample
0002
added
2000
Drum sound
Sampling
Wave
(sample)
Automatically
38

Basic Operation of the Fantom-G

Switching the Sound Generator Mode

The Fantom-G provides three sound generator modes: Single, Live, and Studio. You can switch to the sound generator mode that’s most appropriate for the way you’re using the Fantom-G.
Single mode
This mode is for playing one sound (patch, rhythm set, sample set) at a time.
< To select Single mode >
1.
Press [SINGLE].
fig.04-014_50
Live mode
This mode is for combining multiple sounds (patches, rhythm sets, sample sets) so that you can play them in a live performance.
You can layer patches so that they sound simultaneously, or split them across the keyboard so that they can be played by separate hands.
< To select Live mode >
1.
Press [LIVE].
fig.04-015_50
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
“Playing in Single Mode”
(p. 46)
“Playing in Live Mode”
(p. 58)
Studio mode
This mode is for recording a song using multiple sounds (patches, rhythm sets, sample sets).
This mode is ideal when you need to adjust mixing parameters such as level and pan for the sixteen parts.
< To select Studio mode >
1.
Press [STUDIO].
fig.04-016_50
Menu/System
“Playing in Studio Mode”
AppendixSequencer
(p. 66)
39
Basic Operation of the Fantom-G
Windows
A small screen displayed within the normal screen is called a “
window.” Various types of windows will appear as you
operate the Fantom-G. Some windows display lists, others allow you to make settings or confirm operations.
fig.04-018.j
To close a window, press [EXIT]. Some windows will close automatically when you perform an operation.
Cursor

How the Function Buttons Work

The eight buttons [F1]–[F8] located below the display (the function buttons) are used to execute various functions. Their function will depend on the screen that’s currently shown. The current functions of these buttons are indicated in the bottom of the screen.
fig.04-017

Moving the Cursor

A single screen or window can contain multiple items (parameters) to set or select. If you want to modify the setting of a parameter, move the cursor to the value of that parameter. To select an item, move the cursor to the desired item. The value or item selected by the cursor will be highlighted.
fig.04-019.j
Use
fig.04-020
/ / / (cursor buttons) to move the cursor.
: Moves the cursor upward. : Moves the cursor downward.
: Moves the cursor to the left.
: Moves the cursor to the right.
If you hold down a cursor button and then press the opposite cursor button, the cursor will move more rapidly in the direction of the button you pressed first.
In some cases, pressing [ENTER] while the cursor is displayed will show a list of the parameters you can select. This is a convenient way to see the choices you have. When a list is displayed, you can also use the pads to input your choice (p. 41).
Using the mouse for selection
If you’re using a USB mouse, you can move the cursor by clicking the mouse on a parameter value.
40
Basic Operation of the Fantom-G
Numerals

Editing a Value

To edit a value, you can use either the VALUE dial or [INC] [DEC].
In each of the Fantom-G’s screens, move the highlighted cursor to the value you want to edit, and then edit the value.
VALUE dial
Turn the VALUE dial toward the right to increase the value, or toward the left to decrease it. The value will change in larger steps if you hold down [SHIFT] while turning the VALUE dial.
When the cursor is located at a parameter value, pressing [ENTER] (or right-clicking the USB mouse) will open a window where you can specify the value. You can easily select a value by pressing or to select the desired value and then pressing [ENTER].
Using the pad for numeric input
If you press the [NUMERIC] pad button, the pads will operate as numeric keys.
Each pad will enter the following values
Pad
1–9 10 0 11 + 12 ­15 , (comma) 16 BS (backspace) ROLL Cancel HOLD Enter
When you’ve entered the value, press [ENTER] to finalize your input. If you decide to cancel, press [EXIT].
Value entered
1–9
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
[INC], [DEC]
Press [INC] to increase a value, or [DEC] to decrease it. To make the value continue increasing (or decreasing), hold down the button. To make the value increase rapidly, hold down [INC] and then press [DEC]. Conversely, to make the value decrease rapidly, hold down [DEC] and then press [INC].
The value will change in larger steps if you hold down [SHIFT] while you press [INC] or [DEC].
Using the mouse for input
Drag up/down or left/right on the value or knob. Dragging up or to the right will increase the value, and dragging down or to the left will decrease the value.
Using the knobs for input
If the display shows small numerals ( can use knobs 1–4 to edit the corresponding parameters.
, , , ), you
Menu/System
AppendixSequencer
41
Basic Operation of the Fantom-G

Assigning a Name

On the Fantom-G you can assign a name to each patch, rhythm set, live set, studio set, song, phrase, or sample when you save it. Regardless of the type of object you’re naming, the procedure is the same.
1.
Use [CURSOR] to move the cursor to the position at which you want to enter a character.
fig.04-022a
2.
Turn the VALUE dial or use [INC] [DEC] to specify the character that you want to enter.
• [F5 (Delete)]: Deletes the character at the cursor, and moves the subsequent characters one place forward.
• [F6 (Insert)]: Inserts a space at the cursor location.
• [F7 (Cancel)]: Cancels the name entry procedure.
• [F8 (OK)]: Confirms the name.
•[ ] [ ]: Move the cursor.
•[ ] [ ]: Switch between uppercase and lowercase letters.
Using a mouse to input characters
If you’re using a USB mouse, you can enter characters using a virtual keyboard.
1.
Click the mouse on the keyboard icon the name entry screen.
The virtual keyboard will appear.
2.
Click the mouse on the keyboard to enter characters.
3.
Press [F8 (OK)] or click it with the mouse to finalize the input.
If you use the virtual keyboard for entry, it will be shown again the next time you enter a name.
shown in
You can use the following characters, space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ `
{ | }
When assigning a name to a song file, you can’t use spaces, lowercase letters, or certain symbols (\ / : , ; * ? ” < > |).
42
Basic Operation of the Fantom-G

Basic Pad Operations

For details on using the pads, refer to
Switching the Pad Mode
The pads have sixteen modes. Press [PAD MODE] to switch the pad mode.
1.
Press [PAD MODE].
[PAD MODE] will blink, and the currently selected pad mode (pad [1]–[16]) will blink.
If you decide not to switch the pad mode, press [PAD MODE] once again. [PAD MODE] will go out and you will return to the previous state.
2.
Press a pad [1]–[16].
The pad mode will be switched. The following table shows what the pads do in each mode, and a page reference where you can learn more.
“Using the Pads”
(p. 188).
Viewing the Pad Settings
Press [PAD SETTING], and the setting/information screen for the currently selected pad mode will appear.
To go back to where you were, press [PAD SETTING] once again so its light goes out.
Using the Pads as Numeric Keys
If you press PAD [NUMERIC], the pads will operate as numeric keys. →
“Using the pad for
numeric input”
(p. 41)
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Pad number
Pad mode Explanation
SAMPLE PAD Play a sample set p. 191
1 2 RHYTHM Play a rhythm set p. 192 3 CHORD MEMORY Switch the chord form of the
4 ARPEGGIO Switch the style of the Arpeggio
5 RPS Play phrases p. 194 6 RHYTHM PTN Play rhythm patterns p. 196 7 TONE SEL/SW Act as tone select and on/off
8 TRACK MUTE Switch the mute status of the se-
9 BOOKMARK Call up frequently used screens
10 MIDI TX SW Act as on/off switches for exter-
11 EFFECT SW Act as effect switches (except for
12 PATCH MFX SW Act as multi-effect switches for
13 PART SELECT Select parts (1–16) and banks
14 PART MUTE Switch the mute status of parts
15 USER GROUP Store/load user group patches,
16 FAVORITE Store/load favorite settings p. 202
Chord Memory function (p. 81)
function (p. 78)
switches
quencer tracks
you’ve registered for each pad
nal MIDI transmit channels (1–
16)
patch multi-effect)
each part
(INT/EXP1/EXP2/EXT)
(1–16) and banks (INT/EXP1/ EXP2/EXT)
live sets, or studio sets
Page reference
p. 193
p. 193
p. 197
p. 197
p. 198
p. 198
p. 199
p. 199
p. 200
p. 200
p. 201
Menu/System
AppendixSequencer
43
Basic Operation of the Fantom-G

Shortcut Menu

By pressing the [ most important screens.
1.
Press [DISPLAY].
The Shortcut menu will appear.
You can also open the Shortcut menu by clicking your USB mouse on the shortcut icon.
2.
Press jump, then press [F8 (Select)].
If you decide to cancel, press [F7 (Cancel)].
DISPLAY
or to select the screen to which you want to
] button, you can jump directly to the
List of shortcut menu
Menu
Studio Play/Live Play/Single Play Patch Zoom Edit p. 84 Patch Pro Edit p. 86 Song Play/Song Edit p. 205, p. 232 Sample Edit p. 266 Effects Routing p. 151 Sampling p. 260 Input Setting p. 258 Digital/USB Input Level p. 301 Master Level p. 297 Pad Setting p. 190
Page
p. 66, p. 58. p. 46
44
02: Sound Generator, Section 1
This chapter explains the three modes in which the Fantom-G’s sound generator can operate.
• Single Mode ..............................................................p. 46
• Live Mode.................................................................. p. 58
• Studio Mode .............................................................. p. 66
(Playing Sounds)

Playing in Single Mode

6
7
9
10 11
8
5
1 2 3 4
5
In Single mode, the keyboard and the pads are each used to play a single sound (patch/rhythm set/sample set).

About the Single Play Screen

Displaying Single Play Screen
To access the Single Play screen, use the following procedure.
1.
Press [SINGLE].
You will enter Single mode, and the Single Play screen appears.
F-key operations in the Single Play screen
F-key
F1 Patch List
F3 Part View
F4 Control
F5 PFX
F6 User Group
F7 Patch Edit
F8 Tone Sw/Sel
Explanation Page
Select a sound (patch). p. 49
Make detailed settings for each part (key­board, sample pad, rhythm part).
Select the parameters that will be controlled by the realtime controllers and D Beam con­troller.
Access the PFX (Patch Multi-effect) editing screen.
Access the user group list screen, where you can register frequently-used patches.
Edit a patch. p. 84
Select the tones that will be heard. p. 50
p. 51
p. 51
p. 157
p. 201
Functions in the Single Play screen
fig.05-005.e
Number
1
2
3
4
6
7
8
9
10
11
Explanation
Indicates the current sound generator mode.
Indicates the on/off status of each effect.
PFX Patch multi-effect MFX1 Multi-effect 1 MFX2 Multi-effect 2 IFX Input effect CHO Chorus REV Reverb MAS Mastering effect
Indicates the current location of the song, and the status of the sequencer.
The Menu/Exit/Shortcut buttons for the USB mouse.
Indicates/selects the part group, part number, patch type, bank, number, and name of the selected patch, rhythm set, or sample set.
Indicates/selects the patch category, and specifies whether the category will be locked.
Indicates the pad mode. p. 188
Indicates/selects the part group, part, pad type, bank, number, and name of the rhythm set or sample set selected for the pads.
Indicates the functions assigned to the realtime con­troller sliders (1–8), knobs (1–4) and the S1/S2 switches.
Indicates the lever.
Indicates the function assigned to the D Beam con­troller and the state of D Beam controller response.
“Bend Mode”
(p. 97) of the pitch bend
Page
p. 39
p. 150
p. 205
p. 26
p. 47
p. 48
p. 52
p. 51
p. 97
p. 72
46

Selecting a Patch

The Fantom-G has four patch banks, including the User, Preset, User Sample and GM.
USER
This is the bank inside the Fantom-G which can be rewritten. Patches you create can be stored in this bank. You can store 512 patches.
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten. However you may modify the settings of the currently selected patch, and then store the modified patch in user bank.
Playing in Single Mode
1.
Press [SINGLE] to access the Single Play screen.
fig.05-001.e
Patch type Patch bank Patch category
Patch number / Patch name
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
GM (GM2)
This is an internal bank of patches compatible with General MIDI 2, a system of MIDI function specifications designed to transcend differences between makers and types of devices; these patches cannot be overwritten. However you may modify the settings of the currently selected patch, and then store the modified patch in user bank. The Fantom-G includes 256 preset patches.
USAM (User Sample)
This bank lets you play the Fantom-G’s internal samples.
2.
Press [CURSOR] to move the cursor to the patch bank. Turn the VALUE dial or use [INC] [DEC] to choose the patch bank.
USER: PRST: GM: USAM:
* Make sure that the patch type is set to “Patch.”
If this is set to “Rhythm” or “Sample,” use [CURSOR] to move the
cursor to the patch type, and turn the VALUE dial or press [DEC] to
select “Patch.”
3.
Press [CURSOR] to move the cursor to the patch number.
4.
Turn the VALUE dial, or press [INC] [DEC] to select a patch number.
You can also use the pads as numeric keys to enter numbers (patch numbers). → “Using the pad for numeric input”
5.
Play the keyboard to hear the sound.
You can also use the following methods to select a patch.
“Selecting Patches by Category (Patch Finder)” “Selecting Patches from the List”
User Preset
GM (GM2)
User Sample
(p. 48)
(p. 49)
(p. 41)
47
Menu/System
AppendixSequencer
Playing in Single Mode
Selecting Patches by Category (Patch Finder)
The Fantom-G provides a “Patch Search function” (Patch Finder) which allows you to specify a type (category) of patch so that you can quickly find the desired patch. There are a total of 38 categories.
1.
Press [SINGLE] to access the Single Play screen.
fig.05-001.e
Patch type Patch bank Patch category
Patch number / Patch name
* Make sure that the patch type is set to “Patch.”
If this is set to “Rhythm” or “Sample,” use [CURSOR] to move the
cursor to the patch type, and turn the VALUE dial or press [DEC] to
select “Patch.”
2.
Use [CURSOR] to move the cursor to the “Patch Category,” and turn the VALUE dial, or press [INC] [DEC] to select the desired category.
3.
Press VALUE dial or press [INC] to turn “ON”.
4.
Use [CURSOR] to move the cursor to the patch bank or patch number, and turn the VALUE dial or use [INC] [DEC] to select the patch.
When the cursor is located at the Patch bank, you can select the bank. When the cursor is located at the Patch number, you can specify the number.
You are free to change the category of a patch by editing the Patch Pro Edit screen (p. 86) parameter
89).
to move the cursor to “Categ Lock,” and turn the
“Patch Category”
(p.
The following categories can be selected.
Category
- - ­PNO AC.Piano Acoustic Piano EP EL.Piano Electric Piano KEY Keyboards Other Keyboards (Clav,
BEL Bell Bell, Bell Pad MLT Mallet Mallet ORG Organ Electric and Church Organ ACD Accordion Accordion HRM Harmonica Harmonica, Blues Harp AGT AC.Guitar Acoustic Guitar EGT EL.Guitar Electric Guitar DGT DIST.Guitar Distortion Guitar BS Bass Acoustic & Electric Bass SBS Synth Bass Synth Bass STR Strings Strings ORC Orchestra Orchestra Ensemble HIT Hit&Stab Orchestra Hit, Hit WND Wind Winds (Oboe, Clarinet etc.) FLT Flute Flute, Piccolo BRS AC.Brass Acoustic Brass SBR Synth Brass Synth Brass SAX Sax Sax HLD Hard Lead Hard Synth Lead SLD Soft Lead Soft Synth Lead TEK Techno Synth Techno Synth PLS Pulsating Pulsating Synth FX Synth FX Synth FX (Noise etc.) SYN Other Synth Poly Synth BPD Bright Pad Bright Pad Synth SPD Soft Pad Soft Pad Synth VOX Vox Vox, Choir PLK Plucked Plucked (Harp etc.) ETH Ethnic Other Ethnic FRT Fretted Fretted Inst (Mandolin etc.) PRC Percussion Percussion SFX Sound FX Sound FX BTS Beat&Groove Beat and Groove DRM Drums Drum Set CMB Combination Other patches which use
No Assign No assign
You can’t select categories for rhythm sets or sample sets.
Contents
Harpsichord etc.)
Split and Layer
48
Playing in Single Mode
Selecting Patches from the List
You can display a list of patches and select a patch from that list.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
fig.05-008_50
You can use [F3 (Patch)], [F4 (Rhythm Set)], and [F5 (Sample Set)] to switch between patch types (patches, rhythm sets, samples sets).
3.
Use [F1] [F2] or
You can also use the front panel [Knob 4] to select a category, and use [Slider 8] to scroll the list.
→ “Magic Control”
/ to select a category.
(p. 294)
Auditioning Patches (Phrase Preview)
The Fantom-G allows you to preview patches by hearing a phrase appropriate for each type of patch.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F1 (Patch List)] to access the Patch List screen.
fig.05-009_50
3.
Press and hold [F7 (Preview)].
The patch selected in the Patch List screen will be sounded.
4.
Release your finger from [F7 (Preview)], and the phrase will stop playing.
If you wish to change how the phrase is played by Phrase Preview, you can edit the Preview Mode parameter (p. 300).
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
You can’t select categories for rhythm sets or sample sets.
4.
Turn the VALUE dial or use [DEC] [INC] or select a patch.
You can press [F7 (Preview)] to audition the patch using an appropriate phrase that is preset for each category (Phrase Preview).
By pressing [F6 (User Group)] you can register a frequently used sound in the user group. For details, refer to
a sound in the User Group screen”
If you’re using a USB mouse, you can click the keyboard symbol
in the screen, and search using the virtual keyboard
that appears in the screen.
5.
Press [F8 (Select)] to confirm your patch selection.
(p. 201).
/ to
“Registering
Menu/System
AppendixSequencer
49
Playing in Single Mode

Selecting the Tones That Will Sound (Tone On/Off)

Since a patch is a combination of up to four tones, you can switch unwanted (tones out of the four) off and get just the sound of a specific tone.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F8 (Tone Sw/Sel)].
The Tone Switch/Select window appears.
fig.05-014_50
3.
Press [F1 (Tone Sw)]–[F4 (Tone Sw)] to turn each tone on/ off. The setting will switch on/off each time you press the button.
4.
Press [EXIT] to close the window.

Playing Single Notes (Monophonic)

When using a patch for a naturally monophonic instrument such as sax or flute, it is effective to play in mono.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [PATCH] twice to access the Patch Pro Edit screen.
If you want just one or two tones to sound in a patch, turn the others off and store that setting on a patch. This cuts nonessential use of the Fantom-G’s simultaneous voices.
You can also use the pads to select tones and switch them on/ off (p. 197).
3.
Press [F1 (Up)] or [F2 (Down)] to select the “Solo/Porta” tab.
A screen like the one shown below appears.
fig.05-015_50
4.
Press or to move the cursor to “Mono/Poly.”
5.
Turn the VALUE dial or press [DEC] to select “MONO.”
Now you can play in mono mode.
If you assign “MONO/POLY” as a function to be controlled by the assignable switch ([S1] [S2]), you can easily switch between mono/poly by pressing a button (p. 77).
50
Playing in Single Mode

Part Settings (Part View)

Single mode has the following three parts.
Part
1
Keyboard The part that is heard when you play the
7 Sample
Pad
8 Rhythm
Pad
In the Part View screen you can view and edit the volume and pan settings of these three parts.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F3 (Part View)].
The Part View screen will appear.
fig.08-017_50
Explanation
keyboard The part that is heard when you set the
pads to
“1 SAMPLE PAD (Using the
Pads to Play Samples)”
The part that is heard when you set the pads to
“2 RHYTHM (Using the Pads to
Play a Rhythm Set)”
(p. 191) mode
(p. 192) mode
Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting)
The Fantom-G lets you assign the parameters that will be affected when you operate the 1–4 knobs, 1–8 sliders, S1/S2 switches, D Beam, pitch bend, or modulation lever. This lets you modify the sound in a variety of ways by operating the controllers.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F4 (Control)].
The Control Setting screen will appear.
3.
Press [F1 (Up)] or [F2 (Down)] to select the parameter group.
4.
Use [CURSOR] to move the cursor to the parameter.
5.
Either turn the VALUE dial or use [INC] [DEC] to set the value.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
3.
Press [F1 (Up)] or [F2 (Down)] to select the parameter group.
4.
Use [CURSOR] to move the cursor to the parameter.
5.
Either turn the VALUE dial or use [INC] [DEC] to set the value.
6.
If you want to keep the settings, press [F7 (Sys Write)].
When Single mode is selected, part settings cannot be saved for each individual patch. Part settings are saved as system settings.
7.
When you have finished making settings, press [EXIT] to return to the Single Play screen.
See
“Level/Pan (When the Part Group is Internal/EXP1/
EXP2)”
(p. 134)–
functions.
“MIDI Rx Filter”
(p. 141) for each parameter’s
6.
If you want to keep the settings, press [F7 (Sys Write)].
When Single mode is selected, controller settings cannot be saved for each individual patch. Controller settings are saved as system settings.
7.
When you have finished making settings, press [EXIT] to return to the Single Play screen.
See
“Keyboard Mode”
parameter’s functions.
(p. 143)–
“Ctrl Switch”
(p. 147) for each

Controller Reset

In Single mode, you can hold down [SHIFT] and press [SINGLE] to reset the controllers.
In addition to controllers such as bender, modulation, and pedals, the values of the following part parameters will also be initialized.
Cutoff Offset, Resonance Offset, Attack Time Offset, Release Time Offset, Decay Time Offset, Vibrato Rate, Vibrato Depth, Vibrato Delay
Menu/System
AppendixSequencer
51
Playing in Single Mode

Playing Percussion Instruments (Rhythm Set)

In Single mode, you can play percussion instruments from the keyboard by selecting a rhythm set.
You can also use the pads to play a rhythm set. → p. 192
Pad Mode (Rhythm)
Rhythm set bank
Rhythm set number
1.
Press [SINGLE] to access the Single Play screen.
fig.05-023.e
fig.05-023.e
Patch Type
Rhythm set number
* Make sure that the Patch Type is set to “Rhythm.” If this is set to
“Patch” or “Sample,” use [CURSOR] to move the cursor to the patch
type, and turn the VALUE dial or press [INC] [DEC] to select
“Rhythm.”
Rhythm set bank
Selecting a Rhythm Set
The Fantom-G has three rhythm set banks, including the User bank, Preset bank and GM bank, with 64 rhythm sets in the User bank, 64 rhythm sets in Preset bank, and 9 rhythm sets in GM bank.
USER
This is the bank inside the Fantom-G which can be rewritten. The rhythm sets you create can be stored in this bank. You can store 64 rhythm sets.
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten. However, you can modify the settings of the currently selected rhythm set, and then save the modified settings in User bank. The Fantom-G contains 64 preset rhythm sets.
GM (GM2)
This is an internal bank of rhythm sets compatible with General MIDI 2, a system of MIDI function specifications designed to transcend differences between makers and types of devices; these rhythm sets cannot be overwritten. However, you can modify the settings of the currently selected rhythm set, and then save the modified settings in User bank. The Fantom-G includes nine preset rhythm sets.
2.
Press [CURSOR] to move the cursor to the rhythm set bank.
3.
Turn the VALUE dial or press [INC] [DEC] to select the rhythm set bank.
USER: PRST: GM:
4.
Press [CURSOR] to move the cursor to the rhythm set number.
5.
Turn the VALUE dial or press [INC] [DEC] to select the rhythm set number.
6.
Play the keyboard to hear the sound.
User Preset GM (GM2)
52
Playing in Single Mode

Playing a Sample Set

In Single mode you can select a sample set and play the samples from the keyboard.
You can also use the pads to play a sample set. → p. 191
Pad Mode (Sample Pad)
Sample set number
Selecting a Sample Set
1.
Press [SINGLE] to access the Single Play screen.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
fig.05-023.e
Patch Type
Sample set number
* Make sure that the Patch Type is set to “Sample.” If this is set to
“Patch” or “Rhythm,” use [CURSOR] to move the cursor to the patch
type, and turn the VALUE dial or press [INC] [DEC] to select
“Sample.”
2.
Press [CURSOR] to move the cursor to the sample set number.
3.
Turn the VALUE dial or press [INC] [DEC] to select the sample set number.
4.
Play the keyboard to hear the sound.
* For a sample set, the sixteen sample tones are mapped to keys B3–D5.
Menu/System
AppendixSequencer
53

Creating a List of Frequently Used Sounds (Favorite)

You can make a list of sounds that you frequently use in live performance, and recall these sounds instantly. You are free to register any type of sound — patches, rhythm sets, sample sets, live sets, studio sets, or songs — so you’ll be able to instantly recall any sound you need for your performance.
You can register sixteen sounds (steps) in a bank, and you can create sixteen of these banks.
For example, up to sixteen sounds (steps) that you use in the first song of your live performance could be registered in bank 1, in the order in which they appear in the song.

Registering a Sound (Regist)

1.
Access the screen for the patch (or rhythm set, sample set, live set, or studio set) that you want to register.
2.
Press [FAVORITE] twice so it’s blinking.
The Favorite Edit screen will appear.
Each time you press [FAVORITE], you will alternate between the Favorite Play screen ([FAVORITE] lit) and the Favorite Edit screen ([FAVORITE] blinking).
fig.05-001c_50
Step
Currently selected sound
Volume of each step
3.
Press [F1 Bank which you want to register the sound.
4.
Use the cursor buttons (step) in which you want to register the sound.
You can register the sound in any of the sixteen steps. You’ll want to register each sound in the order that’s appropriate for the progression of your song or live performance.
5.
Press [F8 (Regist)] to register the sound.
For example if you registered the sound to number 02 of bank 1, the display will indicate “Regist to 1-02”.
] or [F2 Bank ] to select the bank in
or to select the number

Recalling a Sound

Using the Favorite Play screen to recall sounds
1.
Press [FAVORITE] so it’s lit.
Each time you press [FAVORITE], you will alternate between the Favorite Play screen ([FAVORITE] lit) and the Favorite Edit screen ([FAVORITE] blinking).
2.
Press
3.
Use [F1 (1)]–[F8 (8)] to select the step number that you want to recall.
If you want to select 9--16, hold down [SHIFT] and press [F1 (9)]–[F8 (16)].
The selected sound will be recalled.
or to select the bank that you want to recall.
Bank
F-key operations in the Favorite Edit screen
F-key
F1 Bank
F2 Bank
F3 Step
F4 Step
F5 Dynamic Pad
F6 Util Menu
F7 Remove
F8 Regist
Text display area
Explanation Page
Selects the bank.
Selects the bank.
Selects the step and recalls the sound. p. 54
Selects the step and recalls the sound. p. 54
Sets the pads in Favorite mode. p. 54
Font Switches the display
Set Song Registers a song p. 56 Import Text Imports text p. 56 Remove Text Deletes text p. 57 Remove Bank Deletes a bank p. 55 Deletes the registration of a sound. p. 55
Registers a sound. p. 54
font
p. 57
As an alternative to step 3, you can also press the he step number. In this case, the sound will not be switched until you press [ENTER].
or to select
Using the Favorite Edit screen to recall sounds
1.
Press [FAVORITE] twice so it’s blinking.
The Favorite Edit screen will appear.
2.
Press [F1 Bank from which you want to recall sounds.
3.
Press [F3 Step number (1–16) that you want to recall.
The selected sound will be recalled immediately.
As an alternative to step 3, you can also press the he step number. In this case, the sound will not be switched until you press [ENTER].
] or [F2 Bank ] to select the bank
] or [F4 Step ] to select the step
or to select
54
Creating a List of Frequently Used Sounds (Favorite)
Using the pads to recall sounds
1.
In the Favorite Edit screen, press [F5 (Dynamic Pad)].
The pads will be set to Favorite mode.
• Now you can press pads
[1]–[16] to select the sound (step) that’s registered for each pad.
• You can press
[ROLL](BANK) to switch banks (1–6). → p. 189
If you want to use the pads to successively switch between live sets (or studio sets), set the system parameter
Source”
mode will change to the setting of that particular live set (or studio set) when you switch to a live set (or studio set).
(p. 292) to “SYS.” If this is set to “TEMP,” the pad
“Pad Assign

Specifying the Volume for Each Step (Favorite Level)

Here’s how to specify the volume (Favorite Level) for each step. Use this to adjust the volume of each sound in your live performance.
1.
In the Favorite Edit screen, press cursor to the step whose volume you want to adjust.
2.
Use knob 4 or [INC] [DEC] to specify the volume (Favorite Level).
Range:
0–127
or to move the

Changing the Step in Which You Registered a Sound

Here’s how to move a registered sound to a different step.
1.
In the Favorite Edit screen, press cursor to the step at which the sound you want to move is registered.
2.
While holding down [SHIFT], press sound.
or to move the
or to move the
Overview Sound 1 Sound 2 Sound 3 Pad Sampler

Removing a Sound You Registered (Remove)

Here’s how to remove a registered sound from the favorites list.
1.
In the Favorite Edit screen, press cursor to the step whose registration you want to remove.
2.
Press [F7 (Remove)].
For example if you remove the registration from step number 02 of bank 1, the display will indicate “Remove 1-02,” and that step will be empty.
or to move the

Removing All Sound Registrations from a Bank (Remove Bank)

Here’s how to remove all sound registrations from a bank.
1.
In the Favorite Edit screen, press [F1 Bank Bank want to remove.
2.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
3.
Press [F8 (Select)].
If you removed all registrations from bank 1, the display will indicate “Remove Bank 1,” and that bank will be empty.
] to select the bank whose sound registrations you
or to select “Remove Bank,” and then press
] or [F2
Menu/System
AppendixSequencer
55
Creating a List of Frequently Used Sounds (Favorite)

Registering a Song (Set Song)

Here’s how to register a song instead of a sound.
1.
In the Favorite Edit screen, press [F1 Bank Bank ] to select the bank in which you want to register a song.
2.
Press want to register a song.
3.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
4.
Press (Select)].
The Song Select screen will appear.
5.
Press
6.
Press [F8 (Select)] to register the song.
For example if you register the song in number 02 of bank 1, the display will indicate “Regist to 1-02.”
Songs can be recalled in the same way as recalling sounds.
or to select the number (step) in which you
or to select “Set Song,” and press [F8
or to select a song.
] or [F2

Importing a Text File (Import Text)

You can create a text file on your computer, and import it into the Fantom-G so that it can be displayed in the Favorite screen.
1.
Use the USB Storage function to place the text file in the “IMPORT” folder of the Fantom-G’s internal memory or the USB memory.
“Exchanging Files with Your Computer (USB Storage)”
285)
2.
Access the Favorite Edit screen, and press [F1 Bank ] or [F2 Bank ] to select the bank in which you want to display the text.
3.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
4.
Press [F8 (Select)].
5.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the import-source area (either internal memory or USB memory).
6.
Press
or to select “Import Text,” and then press
or to select the file that you want to import.
(p.
7.
Press [F8 (Import Text)].
The file to be imported will appear.
* If you decide to cancel, press [F7 (Cancel)].
8.
Press [F8 (Execute)].
The file will be imported.
* If you decide to cancel, press [F7 (Cancel)].
You can scroll the screen by pressing
or .
56
Creating a List of Frequently Used Sounds (Favorite)

Removing a Text File (Remove Text)

Here’s how to remove a text file that you imported.
1.
Access the Favorite Edit screen, and press [F1 Bank [F2 Bank ] to select the bank whose text you want to remove.
2.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
3.
Press [F8 (Select)].
A message will appear, and the text will be removed from the selected bank.
or to select “Remove Text,” and then press
] or

Switching the Display Font (Font)

Here’s how to switch the display font of the imported text. The display font will switch each time you perform the following steps.
1.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
2.
Press
The display font will be switched.
or to select “Font,” and press [F8 (Select)].
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
57
Menu/System
AppendixSequencer

Playing in Live Mode

Live mode is designed for live performances; it lets you play up to eight patches (or rhythm sets or sample sets) at the same time. For example you can layer (p. 62) a piano sound with strings, or split (p.
62) sounds across the keyboard so that your right hand plays a piano sound while your left hand plays a bass sound.
In addition, Live mode lets you play the parts of any installed expansion boards (the number of parts will depend on the type of expansion board) and any external MIDI output parts at the same time as the eight parts of the internal sound generator.
Part group Number of parts
Internal 8 Expansion board 1 Maximum 16
* Depends on the expansion board
Expansion board 2 Maximum 16
* Depends on the expansion board
External MIDI output 16
A “live set” contains a patch (or rhythm set or sample set) assignment as well as volume and pan for each part.
When you play the keyboard, parts whose keyboard switch is on will be sounded. If none are on, the current part will sound.
In addition to the settings of each part, the following settings can also be stored for each live set.
• Controller settings such as the D Beam, 1–4 knobs, 1–8 sliders,
[S1] [S2] buttons, and pads
If the keyboard switch of the part group (INT, EXP1, EXP2, EXT) is turned on for even one part, the current part will not sound. If you want to sound the current part, turn off the keyboard switch for all parts.

Displaying Live Play (Layer/ Split) Screen

To access the Live Play (Layer/Split) Screen, use the following procedure.
1.
Press [LIVE].
You will enter Live Mode, and the Live Play (Layer/Split) Screen appears.
fig.04-015_50
F-key operations in the Live Play (Layer/Split) screen
F-key
F1 Patch List
F2 Utility
F3 Part View
F4 Control
F5 LiveSet List
F6 Switches between the normal screen and a
F7 Mixer
F8 Layer Edit
Explanation Page
Selects the patch sound that’s assigned to each part.
Makes settings common to the entire live set. p. 132
Makes detailed settings for each part of the live set.
Selects the parameters that will be controlled by the realtime controllers or the D Beam con­troller.
Selects a live set. p. 60
screen that shows only the parts whose key­board switch is on.
Displays the mixer screen. p. 63
Displays the Layer Edit screen. p. 64
p. 61
p. 133
p. 142
p. 61
58
Playing in Live Mode
3

Functions in the Live Play (Layer/Split) Screen

fig.08-002.j
1 2 3 4
5
11
Number
1
2
4
5
6
7
8
9
10
11
12
13
14
7 8 9
10
Explanation Page
Indicates the current sound generator mode. p. 39
Indicates the on/off status of each effect.
PFX Patch multi-effect MFX1 Multi-effect 1 MFX2 Multi-effect 2 IFX Input effect CHO Chorus REV Reverb MAS Mastering effect
Indicates the current location of the song, and the status of the sequencer.
The Menu/Exit/Shortcut buttons for the USB mouse.
Indicates/selects the bank, name, and number of the currently selected live set.
Indicates the pad mode. p. 188
Indicates/selects the type, bank, number, and name of the patch, rhythm set, or sample set for each part.
Indicates/changes the keyboard switch setting. p. 61
Indicates/changes the key range. p. 62
Indicates the key range that the Fantom-G6/G7/G8 can play.
Indicates the functions assigned to the realtime con­trol sliders (1–8), knobs (1–4) and the S1/S2 switch­es. In Live mode, the sliders (1–8) indicate the levels of the 8 internal parts. (p. 62)
Indicates the function assigned to the D Beam con­troller and the response state of the D Beam control­ler.
Indicates the lever.
Specifies the arpeggio part and pad part. p. 61
“Bend Mode”
(p. 97) of the pitch bend
14
12 13
6
p. 150
p. 205
p. 26
p. 60
p. 61
p. 142
p. 142
p. 97
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Menu/System
AppendixSequencer
59
Playing in Live Mode
Live set number
Live set bank

Selecting a Live Set

The Fantom-G has two live set banks, including the User bank and Preset banks.
USER
This is the bank inside the Fantom-G which can be rewritten. Live Sets you create can be stored in this bank. You can store 512 live sets.
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten. However you may modify the settings of the currently selected live set, and then store the modified live set in User memory. The Fantom-G contains 512 preset live sets.
1.
Press [LIVE].
2.
Press [CURSOR] to move the cursor to the live set bank.
fig.08-003.e
Selecting Live Sets from the List
You can display a list of live sets and select a live set from that list.
1.
Press [LIVE].
2.
Press [F5 (LiveSet List)].
The Live Set List screen appears.
fig.08-004_50
3.
Turn the VALUE dial or press set.
4.
Press [F8 (Select)] to close the Live Set List screen.
Pressing [F6 (User Group)] will access the user group list screen, where you can register frequently-used studio sets.
→ “Registering a sound in the User Group screen”
or to select the live
(p. 201)
3.
Turn the VALUE dial, or press [INC] [DEC] to select a live set bank.
USER: PRST:
4.
Press [CURSOR] to move the cursor to the live set number.
5.
Turn the VALUE dial or press [INC] [DEC] to select the live set number.
User Preset
If you’re using a USB mouse, you can click the keyboard symbol in the screen to access a virtual keyboard, which allows you to perform a keyword search.
60
Playing in Live Mode

Using the Live Play (Layer/ Split) Screen

When you modify the settings of a Live Set, the Live Play screen will indicate “ .” The settings you modify are temporary, and will be lost when you turn off the power, switch the sound generator mode, or select a different sound. If you want to keep the modified sound, you must save it in the User bank (
a Live/Studio Set You’ve Created (Write)”
(p. 148)).
Selecting a Part
The currently selected part is called the “
1.
Press [LIVE] to access the Live Play (Layer/Split) Screen.
2.
Use or to select the part.
The part number is shown in red for the selected part.
fig.08-007_50
current part
“Saving
.”
The current part will not sound if even one keyboard switch is on. If you want to hear the current part, turn off the keyboard switch for all parts.
Selecting the Part Played by the Pads
Use the pad switch to select the part whose rhythm set or sample set will be played by the pads.
1.
As described in the procedure for “Switching the Pad Mode (PAD MODE)” (p. 188), set the pad mode to either “1 SAMPLE PAD” or “2 RHYTHM.”
2.
In the Live Play (Layer/Split) screen, use [CURSOR] to move the cursor to the “SAM” or “RHY” field, and press [INC] to turn on the pad switch for the part that you want to play from the pads.
When you press the pads, you’ll hear the part whose pad switch is on.
Patch Type
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
As you continue pressing allowing you to select expansion board parts (if an expansion board is installed) or external MIDI output parts.
, the screen will scroll downward,
Selecting the Part that You want to Sound (Keyboard Switch)
Here’s how to select the parts whose patch, rhythm set or sample set will sound. For each part, use the switch to specify whether that part will be played from the keyboard; this is called the “keyboard switch.”
1.
In the Live Play (Layer/Split) screen, use [CURSOR] to move the cursor to the “KBD” area, and press [INC] to turn on the keyboard switch for the part(s) you want to play.
When you play the keyboard, you’ll hear the part(s) whose keyboard switch you turned on. If all of the keyboard switches are off, you’ll hear the current part.
fig.08-008_50
Make sure that the Patch Type is set to “SAMPLE“ or “RHYTHM.” If this is set to “PATCH,” use [CURSOR] to move the cursor to the patch type, and turn the VALUE dial or press [INC] [DEC] to select “SAMPLE“ or “RHYTHM.”
In the same way, you can use the “ARP” switch to specify the
“Arpeggio Part Number”
(p. 146).
Selecting the Sound for a Part
If you don’t like the patch that is assigned to a part, it’s easy to switch the patch.
1.
Select the part whose sound you want to switch.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
fig.05-008_50
Menu/System
You can turn on the keyboard switch for more than one part.
By pressing [F6 the parts whose keyboard switch is on.
] you can switch to a screen that shows only
For details on using the Patch List screen, refer to
Patches from the List”
(p. 49).
AppendixSequencer
“Selecting
61
Playing in Live Mode
Combining and Playing Sounds Together (Layer)
In live mode you can play the sounds of all parts whose Keyboard Switch is on. Combining the parts will produce, thicker, fatter sounds.
You can create layers in the Live Play (Layer/Split) screen.
fig.08-009.e
Part 1
(Rx ch.1)
Rx ch.: Receive Channel Tx ch.: Transmit Channel
1.
Press [LIVE] to access the Live Play (Layer/Split) Screen.
2.
Use [CURSOR] to move the cursor to “KBD,” and press [INC] to turn on the keyboard switch for the parts that you want to hear.
If you press [DEC], the keyboard switch will turn off. The displayed keyboard shows the key range that will sound.
When you play the keyboard, you’ll hear the parts whose keyboard switch is on.
3.
Repeat steps 2. to turn the Keyboard Switch on for all parts you want to play.
Part 2
(Rx ch.2)
KBD Switch: On
1 (Tx ch.1)
2 (Tx ch.2)
7 (Tx ch.7)
8(Tx ch.10)
Part 7
(Rx ch.7)
Part 8
(Rx ch.10)
Playing Different Sounds in Different Areas of the Keyboard (Split)
In Live mode you can play (split) as many as 56 different patches across the keyboard.
Part group
Internal Expansion board 1 Maximum 16
Expansion board 2
External MIDI output 16
For instance, you can play strings in the lower range, piano in the upper range, and both sounds in the middle range.
fig.08-010.e
Part 1: Strings
A split performance is one application of a layer. Changing the key range of each part in the layer results in a split.
1.
Press [LIVE] to access the Live Play (Layer/Split) Screen.
2.
Use [CURSOR] to move the cursor to “KBD,” and press [INC] to turn on the keyboard switch for the parts you want to hear.
3.
Move the cursor to “Lower” and set the lower limit of the keys that will play the part. Move the cursor to “Upper” and set the upper limit of the keys that will play the part.
To specify the key range, you can turn the VALUE dial or use [INC] [DEC]. The displayed keyboard indicates the range of keys for which each part will sound.
fig.08-011_50
Number of parts
8
* Depends on the expansion board
Maximum 16
* Depends on the expansion board
Part 1 + Part 2:
(Strings + Piano)
Part 2: Piano
The eight sliders in the Live Play (Layer/Split) screen correspond to the levels of the eight internal parts. You can control these by using the eight sliders on the Fantom-G’s panel.
62
Value:
Key Range Lower: C-1–UPPER Key Range Upper: LOWER–G9
By specifying sections for different parts so that they overlap each other, you can combine two or more parts only in a specific section.
Playing in Live Mode

Using the Live Set Part Mixer Screen

The Live Set Part Mixer screen lets you adjust the level and effect settings of each part just as if you were using a mixer.
Here’s how to access the Live Set Part Mixer screen.
1.
Press [LIVE].
You will enter Live Mode, and the Live Play (Layer/Split) Screen appears.
2.
Press [F7 (Mixer)].
The Live Set Part Mixer screen will appear.
F-key operations in the Live Set Part Mixer screen
F-key
F1 Patch List
F4 Exit
F5 LiveSet List
F6 Switches between the Mixer 1/2 screens.
F7 Selects the eight parts that will be con-
F8
In this screen, the name of the parameter selected by the cursor
is shown in the “ screen. Here you can also check the value of the current setting.
By pressing the [F7 move the screen to the left or right, switching the displayed part group.
Part Group Explanation
Audio Track Audio tracks of the song Internal Internal (internal sound generator) EXP 1 Expansion board 1 EXP 2 Expansion board 2 External External MIDI output
You can switch the part group by holding down [SHIFT] and
pressing
Explanation Page
Selects the patch sound assigned to each part.
Returns to the previous screen.
Selects a live set. p. 60
trolled by the sliders. A frame is shown around the currently selected parts. By moving this frame outside the screen, you can switch the part group that is dis­played.
” area at the lower left of the
] or [F8 ] key several times, you can
or .
p. 61
Editing the Part Settings
In the Live Set Part Mixer screen you can set the following parameters for each part.
Use [F6
1.
Use [CURSOR] to move the cursor to the parameter you want to edit.
2.
Turn the VALUE dial or use [INC] [DEC] to set the desired value.
Mixer1/2 Internal
Mixer1
Mixer2 Part Output Level p. 136
EXP 1, EXP 2
Mixer1
Mixer2 Part Output Level p. 136
External
Mixer1
Mixer2 Keyboard Switch p. 135
Audio Track
Mixer1
Mixer2 Part Output Assign
*1 Parts whose Recording Switch is off will not be recorded to audio tracks of the
sequencer. (Nor will they be sampled.) You can turn this off for a part that you want to hear, but not record as audio. Normally you will leave this turned on. Effects will not be applied to a part whose Recording Switch is off.
] to switch between Mixer 1/2.
Parameter Page
Mute Switch p. 134 Part Chorus Send Level p. 136 Part Reverb Send Level p. 137 Part Pan p. 134 Part Level p. 134
Part Output Assign p. 136 Recording Switch *1 Keyboard Switch p. 135 Arpeggio Part p. 146 Sample Pad Part p. 146 Rhythm Pad Part p. 146
Mute Switch p. 134 Part EFX1 Send Level p. 137 Part EFX2 Send Level p. 137 Part Pan p. 134 Part Level p. 134 Exp.1/2 Master Chorus Send Level Exp.1/2 Master Reverb Send Level Exp.1/2 Master Pan Exp.1/2 Master Level
Part Output Assign p. 136 Keyboard Switch p. 135 Arpeggio Part p. 146 Rhythm Pad Part p. 146 Exp.1/2 Master Output Level Exp.1/2 Master Output Assign Exp.1/2 Master Recording Switch
External Pan p. 135 External Level p. 135
Arpeggio Part p. 146 Rhythm Pad Part p. 146
Mute Switch Part Chorus Send Level Part Reverb Send Level Part Pan Part Level
Recording Switch *1
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Menu/System
AppendixSequencer
63
Playing in Live Mode

Using the Layer Edit Screen

In general, the Layer Edit screen operates in the same way as the Live Play (Layer/Split) screen, but you can use the F3–F6 keys to instantly switch between the displayed part groups.
F-key
F3 Internal F4 EXP 1 Expansion board 1 F5 EXP 2 Expansion board 2 F6 External External MIDI output
Here’s how to access the Layer Edit screen.
1.
Press [LIVE].
You will enter Live Mode, and the Live Play (Layer/Split) Screen appears.
fig.04-015_50
Explanation
Internal (internal sound generator)
Selecting the Sound for a Part
If you don’t like the patch that is assigned to a part, it’s easy to switch the patch.
1.
Select the part whose sound you want to switch.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
fig.05-008_50
For details on using the Patch List screen, refer to
Patches from the List”
(p. 49).
“Selecting
Editing the Part Settings
2.
Press [F8 (Layer Edit)].
The Layer Edit screen will appear.
In the Layer Edit screen you can set the following parameters for each part.
Parameter
Keyboard Switch (p. 135) Patch Type (p. 134) Type Patch Bank (p. 134) Bank Patch Number (p. 134) Patch Name Keyboard Range Lower (p. 135) Lower Keyboard Range Upper (p. 135) Upper Arpeggio Part (p. 146) ARP Sample Pad Part / Rhythm Pad Part (p. 146) SAM/RHY
1.
Press [LIVE], and then press [F8 (Layer Edit)] to access the Layer Edit screen.
Shown in the screen as
KBD
64
2.
Use [CURSOR] to move the cursor to the parameter you want to edit.
3.
Turn the VALUE dial or use [INC] [DEC] to set the desired value.
Playing in Live Mode

Performing with the Arpeggio

For details on using the Arpeggio, refer to
Arpeggios”
(p. 78)
.
“Playing

Performing with the Realtime Controllers and D Beam Controller

For details on the setting, refer to
Controlled by the Realtime Controllers or D Beam Controller (Control Setting)”
“Selecting the Parameter
(p. 142).

Setting Effects

For details regarding effect settings, refer to the pages shown below.
“Making Effect Settings”
“Applying Effects in Live Mode”
(p. 151)
(p. 151)
Overview Sound 1 Sound 2 Sound 3 Pad Sampler

Adjusting the Master Level

For details, refer to
“How Do I Adjust the Volume?”
(p. 298)

Making Detailed Settings for a Live Set

Refer to
“Creating a Live/Studio Set”
(p. 132)
.
Menu/System
AppendixSequencer
65

Playing in Studio Mode

Studio mode is what you’ll use when recording a song. It provides sixteen parts, and allows you to assign a patch (or rhythm set or sample set) to each of these parts, thus allowing you to use sixteen different sounds simultaneously.
You can use the mixer screen to adjust the level and pan for each of the sixteen parts.
In addition to sixteen parts of the internal sound generator, Studio mode allows you to simultaneously use parts of an expansion board (the number of parts depends on the expansion board) and external MIDI output parts.
Number of parts
Internal 16 Expansion board 1 Maximum 16
* Depends on the expansion board
Expansion board 2 Maximum 16
* Depends on the expansion board
External MIDI output
A Studio set contains a patch (rhythm set, sample set) assignment for each part, as well as settings such as volume and pan for each part.
When you play the keyboard, you’ll hear the current part.
16

Displaying Studio Play Screen

The Studio Play screen allows you to adjust the level and effect settings of each part just as if you were using a mixer.
To access the Studio Play Screen, use the following procedure.
1.
Press [STUDIO].
You will enter Studio Mode, and the Studio Play Screen appears.
fig.04-015_50
Every part whose keyboard switch (p. 69) is on will sound. We recommend that you leave the keyboard switch turned off. If it is on, parts other than the current part will also sound, and this is probably not what you want when you’re creating a song.
Recording a song
For details on recording a song, refer to
217).
“Recording MIDI”
(p.
F-key operations in the Studio Play screen
F-key
F1 Patch List
F2 Utility
F3 Part View
F4 Control
F5 Studio List
F6 Switches between the Mixer1/2 screens.
F7 Selects the eight parts that will be controlled
F8
In the Studio Play screen, pressing the [F6
Explanation Page
Selects the patch assigned to each part. p. 68
Makes settings common to the entire studio set.
Makes detailed settings for each part of the studio set.
Selects the parameters that will be controlled by the realtime controllers and the D Beam controller.
Selects a studio set. p. 68
by the slider. A frame is shown around the currently selected parts. By moving this frame outside the screen, you can switch the part group that is displayed.
p. 132
p. 133
p. 70
] a number of times will display the controller status (the functions assigned to sliders 1–8, knobs 1–4, switches S1/S2, and the D Beam controller, and the Bend Mode of the pitch bend lever).
Pressing [F6 ] cycles you through the screens as follows.
MIXER 1➔MIXER 2➔Controller display➔MIXER 1
...
* The controller display will not appear if audio tracks are shown in the
mixer.
66
Playing in Studio Mode
3
Studio set number
Studio set bank

Functions in the Studio Play Screen

fig.08-002.j
1 2 3 4
5 6
7
Number
Explanation
Indicates the current sound generator mode.
1
Indicates the on/off status of each effect.
2
4
5
6
7
8
PFX Patch multi-effect MFX1 Multi-effect 1 MFX2 Multi-effect 2 IFX Input effect CHO Chorus REV Reverb MAS Mastering effect
Indicates the current location of the song, and the status of the sequencer.
The Menu/Exit/Shortcut buttons for the USB mouse.
Indicates/selects the bank, number, and name of the currently selected studio set.
Indicates/selects the part group, part number, bank, number, and name of the patch, rhythm set, or sam­ple set for the current part.
Accesses the mixer screen. p. 69
Indicates the pad mode. p. 188
Switching the Displayed Part Group
In addition to the internal (internal sound generator) parts, the Studio Play screen allows you to switch the view to see audio tracks, expansion board parts, or external MIDI output parts.
8
Page
p. 39
p. 150
p. 205
p. 26
p. 67
p. 68

Selecting a Studio Set

The Fantom-G has two studio set banks, including the User bank and Preset banks.
USER
This is the bank inside the Fantom-G which can be rewritten. Studio Sets you create can be stored in this bank. You can store 128 studio sets.
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten. However you may modify the settings of the currently selected studio set, and then store the modified studio set in User memory. The Fantom-G contains 8 preset studio sets.
1.
Press [STUDIO].
2.
Press [CURSOR] to move the cursor to the studio set bank.
fig.08-003.e
3.
Turn the VALUE dial, or press [INC] [DEC] to select a studio set bank.
USER: PRST:
4.
Press [CURSOR] to move the cursor to the studio set number.
5.
Turn the VALUE dial or press [INC] [DEC] to select the studio set number.
User Preset
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
1.
Press [STUDIO] to access the Studio Play screen.
2.
Press the [F7 screen to left or right, selecting the part group that is displayed.
Part group
Audio Track Internal Internal (internal sound generator) EXP 1 Expansion board 1 EXP 2 Expansion board 2 External External MIDI output
You can switch the part group by holding down [SHIFT] and
pressing
] or [F8 ] key several times to move the
Explanation
Audio tracks in the song
or .
Menu/System
AppendixSequencer
67
Playing in Studio Mode
Selecting Studio Sets from the List
You can display a list of studio sets and select a studio set from that list.
1.
Press [STUDIO].
2.
Press [F5 (Studio List)].
The Studio Set List screen appears.
fig.08-004_50
3.
Turn the VALUE dial or press studio set.
or to select the

Using the Studio Play Screen

When you modify the settings of a Studio Set, the Studio Play screen will indicate “ .” Settings you modify are temporary, and will be lost if you turn off the power, switch the tone generator mode, or select a different sound. If you want to keep the modified sound, you must save it in the User bank (
a Live/Studio Set You’ve Created (Write)”
Selecting a Part
The currently selected part is called the “
1.
Press [STUDIO].
The Studio Play screen appears.
2.
Use [CURSOR] to select the part.
The selected part is highlighted.
fig.08-007_50
current part
(p. 148)).
“Saving
.”
4.
Press [F8 (Select)] to close the Studio Set List screen.
By pressing [F6 (User Group)] you can access the user group list screen, where you can register frequently-used studio sets.
→ “Registering a sound in the User Group screen”
If you’re using a USB mouse, you can click the keyboard symbol in the screen, and then use the virtual keyboard in the screen to perform a keyword search.
(p. 201)
3.
Play the keyboard, and you’ll hear the current part.
Selecting the Sound for a Part
If you don’t like the patch that is assigned to a part, it’s easy to switch the patch.
1.
Select the part whose sound you want to switch.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
For details on using the Patch List screen, refer to
Patches from the List”
(p. 49).
“Selecting
68
Playing in Studio Mode
Selecting the Part that You Want to Sound (Keyboard Switch)
Here’s how to select the part that you want to play from the keyboard. Each part has a setting called the “keyboard switch” that determines whether that part will sound in response to the keyboard. If this is turned off for all parts, the current part will sound.
When you’re recording a song, we recommend that you turn the keyboard switch off for all parts. If this is turned on for any parts, the keyboard will not play the current part, which would not be convenient for song production.
1.
Press [STUDIO].
2.
Press [F6
3.
Use [CURSOR] to move the cursor to the “Keyboard Sw”
].
field, and press [INC] to turn the keyboard switch on.
When you play the keyboard, you’ll hear the parts whose keyboard switch is on. If the keyboard switch is turned off for all parts, you’ll hear the current part.
fig.08-008_50
You can turn on the keyboard switch for multiple parts.
Editing the Part Settings
In the Studio Play screen you can set the following parameters for each part.
1.
Press [STUDIO].
2.
Use [CURSOR] to move the cursor to the parameter you want to edit.
3.
Turn the VALUE dial or use [INC] [DEC] to set the desired value.
Use [F6
Mixer1/2 Internal
Mixer1
Mixer2 Part Output Level p. 136
EXP 1, EXP 2
Mixer1
Mixer2 Part Output Level p. 136
External
Mixer1
Mixer2 Keyboard Switch p. 135
Audio Track
Mixer1
Mixer2 Part Output Assign
*1 Parts whose Recording Switch is off will not be recorded to audio tracks of the
sequencer. (Nor will they be sampled.) You can turn this off for a part that you want to hear, but not record as audio. Normally you will leave this turned on. Effects will not be applied to a part whose Recording Switch is off.
] to switch between Mixer 1/2.
Parameter Page
Mute Switch p. 134 Part Chorus Send Level p. 136 Part Reverb Send Level p. 137 Part Pan p. 134 Part Level p. 134
Part Output Assign p. 136 Recording Switch *1 Keyboard Switch p. 135 Arpeggio Part p. 146 Sample Pad Part p. 146 Rhythm Pad Part p. 146
Mute Switch p. 134 Part EFX1 Send Level p. 137 Part EFX2 Send Level p. 137 Part Pan p. 134 Part Level p. 134 Exp.1/2 Master Chorus Send Level Exp.1/2 Master Reverb Send Level Exp.1/2 Master Pan Exp.1/2 Master Level
Part Output Assign p. 136 Keyboard Switch p. 135 Arpeggio Part p. 146 Rhythm Pad Part p. 146 Exp.1/2 Master Output Level Exp.1/2 Master Output Assign Exp.1/2 Master Recording Switch
External Pan p. 135 External Level p. 135
Arpeggio Part p. 146 Rhythm Pad Part p. 146
Mute Switch Part Chorus Send Level Part Reverb Send Level Part Pan Part Level
Recording Switch *1
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Menu/System
In this screen, the name of the parameter selected by the cursor
is shown in the “
” area at the lower left of the
screen. The current value is also shown here.
For details on how to switch between part groups, refer to
“Switching the Displayed Part Group”
(p. 67).
AppendixSequencer
69
Playing in Studio Mode

Performing with the Arpeggio

For details on using the Arpeggio, refer to
Arpeggios”
(p. 78)
.
“Playing

Performing with the Realtime Controllers and D Beam Controller

For details on the setting, refer to
Controlled by the Realtime Controllers or D Beam Controller (Control Setting)”
“Selecting the Parameter
(p. 142).

Setting Effects

For details regarding effect settings, refer to the pages shown below.
“Making Effect Settings”
“Applying Effects in Studio Mode”
(p. 151)
(p. 154)

Adjusting the Master Level

For details, refer to
“How Do I Adjust the Volume?”
(p. 298).

Making Detailed Settings for a Studio Set

Refer to
“Creating a Live/Studio Set”
(p. 132)
.
70
03: Sound Generator, Section 2
This chapter explains the realtime controllers, the arpeggiator, and the chord memory function.
• Real Time Controller ....................................................p. 72
• Arpeggios..................................................................p. 78
• Chord Memory ...........................................................p. 81
(Controlling Sounds)

Modifying the Sound in Real Time

The usable range of the D Beam controller
The following diagram shows the usable range of the D Beam controller. Waving your hand outside this range will produce no effect.
fig.10-003
The response of the D Beam Controller can also be checked in the “D Beam” area of the display. This is displayed graphically as a bar that lengthens as you move your hand closer, and shortens as you move your hand away.
fig.10-002
You can use the D Beam controller, realtime controllers, assignable switches or a pedal to modify the sound while you perform.
Here we will explain the procedures and settings for using these functions in Single mode. The operations are the same in Live Mode/Studio Mode.

Waving Your Hand Over the D Beam to Modify the Sound (D Beam Controller)

The
D Beam controller
over it. It can be used to apply various effects, depending on the function that is assigned to it. You can also create effects in which the sound changes instantaneously, in a way that would not be possible by operating a knob or the bender lever. On the Fantom-G, the D Beam controller can be used not only to modify the sounds assigned to the Keyboard part or Pad part, but also to control the pitch of a monophonic (solo) synthesizer sound.
can be used simply by waving your hand
1.
Access the Single Play screen (p. 46).
The following area of the screen is the D Beam controller display area.
fig.10-001
2.
Press either the D BEAM [PAD TRIGGER], [SOLO SYNTH], or [ASSIGNABLE] button to turn on the D Beam controller.
PAD TRIGGER button:
SOLO SYNTH button:
ASSIGNABLE button:
3.
While you play the keyboard or pads to produce sound, place your hand above the D Beam controller and move it slowly up and down.
An effect will be applied to the sound, depending on the function that is assigned to the D Beam controller.
4.
To turn off the D Beam controller, once again press the button you pressed in step 2 so the indicator goes out.
Use the D Beam controller to play sounds instead of striking the pads.
Lets you use the D Beam as a monophonic synthesizer.
Operates the function assigned to the D Beam controller.
The usable range of the D Beam controller will become extremely small when used under strong direct sunlight. Please be aware of this when using the D Beam controller outside.
The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location. Increase this value will raise the sensitivity (p. 291).
If live mode is selected, the D Beam controller on/off setting is saved for each live set as part of the live set settings. Similarly in studio mode, this setting is saved as part of the studio set.
72
Modifying the Sound in Real Time
Making Settings for the D Beam Controller
Pad Trigger (Pad-related settings)
You can use the D Beam controller to control the pads as an alternative to striking the pads themselves.
1.
Hold down [SHIFT] and press D BEAM [PAD TRIGGER].
2.
Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC] [DEC] to make the setting.
3.
Press [EXIT] to close the window.
Beam Trigger Pad
Specifies the pad number affected by the D Beam.
Value:
Pad 1–Pad 16
Beam Trigger Velo (Beam Trigger Velocity)
Specifies the strength of the pad sound played by the D Beam controller.
Value:
1–127
Solo Synth
On the Fantom-G you can play a monophonic synthesizer whose pitch is controlled by the D Beam.
1.
Hold down [SHIFT] and press D BEAM [SOLO SYNTH].
2.
Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC] [DEC] to make the setting.
3.
If you want to save the settings, press [F7 (Sys Write)].
Press [EXIT] to close the Solo Synth window.
Setting for the Solo Synth are saved for system settings.
In this screen, the name of the parameter selected by the cursor
is shown in the “ screen. The current value of the setting is also shown here.
OSC 1/2 Waveform
Select the waveform. wave.
Value:
SAW, SQR
SAW
is a sawtooth wave, and
” area in the lower left of the
SQR
is a square
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Beam Trigger Mode
This specifies how the D Beam will behave when it is obstructed. If this is set to MOMENTARY, the parameter will be on only while the D Beam is obstructed, and will turn off when you stop obstructing it. If this is set to LATCH, the parameter will alternately be switched on/off each time you obstruct the D Beam.
Value:
MOMENTARY, LATCH
If Live mode is selected, PAD trigger settings are saved independently for each live set as part of the live set settings. This lets you create live sets that make effective use of controller settings. Similarly in studio mode, this setting is saved as part of the studio set.
If Single mode is selected, this is saved as part of the system settings. If you want to save the settings, press [F7 (Sys Write)].
OSC 1/2 Pulse Width
Specifies the pulse width of the waveform. By cyclically modifying the pulse width you can create subtle changes in the tone.
* The Pulse Width is activated when “SQR” is selected with OSC1/2
waveform.
Value:
0–127
LFO Osc 1 Pulse Width Depth
Specifies the depth to which the LFO will modulate the pulse width of the OSC1 waveform.
* The Pulse Width is activated when “SQR” is selected with waveform.
Value:
-63– +63
LFO Osc 2 Pulse Width Depth
Specifies the depth to which the LFO will modulate the pulse width of the OSC2 waveform.
* The Pulse Width is activated when “SQR” is selected with waveform.
Value:
-63– +63
Menu/System
73
AppendixSequencer
Modifying the Sound in Real Time
LFO Osc 1 Pitch Depth
Specifies the depth to which the LFO will modulate the OSC1 pitch.
Value:
-63– +63
LFO Osc 2 Pitch Depth
Specifies the depth to which the LFO will modulate the OSC2 pitch.
Value:
-63– +63
OSC 1/2 Coarse Tune
Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 octaves).
Value:
-48– +48
OSC 1/2 Fine Tune
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/­50 cents).
Value:
-50– +50
OSC Sync Switch
Turning this switch on produces a complex sound with many harmonics. This is effective when the OSC1 pitch is higher than the OSC2 pitch.
Value:
ON, OFF
OSC2 Level
Adjust the OSC2 level.
Value:
0–127
Filter Type
Selects the type of filter. A filter modifies the brightness or thickness of the sound by cutting a specific frequency range.
Value OFF: LPF:
BPF:
HPF:
PKG:
No filter is used. Low Pass Filter. This reduces the volume of all
frequencies above the cutoff frequency (Cutoff Freq). Band Pass Filter. This leaves only the frequencies in
the region of the cutoff frequency, and cuts the rest. High Pass Filter. This cuts the frequencies in the
region below the cutoff frequency. Peaking Filter. This emphasizes the frequencies in
the region of the cutoff frequency.
Cutoff
Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components.
Value:
0–127
Resonance
Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound.
Value:
0–127
LFO Rate
Adjusts the modulation rate, or speed, of the LFO.
Value:
0–127
Range (Solo synth range)
Specifies the range in which the pitch of the solo synth will vary.
Value:
2 OCT, 4 OCT, 8 OCT
Chorus Send Level
Sets the level of the signal sent to chorus.
Value:
0–127
Reverb Send Level
Sets the level of the signal sent to reverb.
Value:
0–127
Level
Sets the volume.
Value:
0–127
74
Modifying the Sound in Real Time
Assignable
You can assign various functions to the D Beam controller and apply a wide range of effects to the sound in real time.
1.
Hold down [SHIFT] and press D BEAM [ASSIGNABLE].
2.
Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC] [DEC] to make the setting.
3.
Press [EXIT] to close the window.
Type (Assignable Type)
Specifies the function controlled by the D Beam controller.
Value OFF: CC01–31, CC32(OFF), 33–95:
AFTERTOUCH: BEND UP:
BEND DOWN:
ARPEGGIO ACCENT: ARPEGGIO SHUFFLE: ARPEGGIO OCT UP:
ARPEGGIO OCT DOWN:
Off
Control Change Aftertouch Controls the pitch as specified by the
“Pitch Bend Range Up” setting (p. 96). Controls the pitch as specified by the
“Pitch Bend Range Down” setting (p.
96). Arpeggio accent rate Arpeggio shuffle rate The range in which the arpeggio is
sounded will rise in steps of an octave. The range in which the arpeggio is
sounded will lower in steps of an octave.

Using Knobs, Sliders or S1/S2 Buttons to Modify the Sound (Realtime Controller)

You can use the knobs, sliders and [S1] [S2] buttons to modify the sound in real time.
1.
Access the Single Play screen (p. 46).
The “Realtime Control” area shows the function that is assigned to each realtime controller knob, slider and [S1] [S2] button.
fig.10-007.e
2.
While playing the keyboard to produce sound, operate the knobs, sliders or [S1] [S2] buttons.
The sound will change according to the function assigned to each knob, slider or button.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Range Min
Specify the lower limit of the range of the D Beam controller.
Value:
0–127
Range Max
Specify the upper limit of the range of the D Beam controller. By setting Range Max below Range Min you can invert the range of change.
Value:
0–127
If Live mode is selected, The settings for the ASSIGNABLE are saved independently for each live set as part of the live set settings. This lets you create live sets that make effective use of controller settings. Similarly in studio mode, this setting is saved as part of the studio set.
If Single mode is selected, this is saved as part of the system settings. If you want to save the settings, press [F7 (Sys Write)].
Menu/System
AppendixSequencer
75
Modifying the Sound in Real Time
Changing Realtime Controller Settings
Knob 1–4 Settings
1.
Hold down [SHIFT] and rotate one of the knobs.
The Knob screen appears.
2.
Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC] [DEC] to set it.
3.
If you want to save your settings, press [F7 (Sys Write)]. Press [Exit] to return to the previous screen.
Realtime controller settings are saved independently for each live set as part of the live settings. This lets you create live sets that make effective use of controller settings. Similarly in studio mode, this setting is saved as part of the studio set.
Knob 1–4 Assign
Specify the functions that will be controlled by the knobs.
Value OFF: CC01–31, CC32(OFF), 33–95:
AFTERTOUCH: PITCH BEND: ARPEGGIO ACCENT: ARPEGGIO SHUFFLE: ARPEGGIO OCT UP:
ARPEGGIO OCT DOWN:
MASTER LEVEL: DIGITAL/USB INPUT LEVEL:
* If the system setting
“System,” the system settings will be used. If it is set to “TEMP,” the
settings of the live set or studio set will be used.
Off
Control Change Aftertouch Pitch Bend Arpeggio accent rate Arpeggio shuffle rate The range in which the arpeggio is
sounded will rise in steps of an octave. The range in which the arpeggio is
sounded will lower in steps of an octave. Master Level (p. 297)
Digital/USB Input Level (p. 258)
“Knob Assign Source”
(p. 293) is set to
Slider 1–8 Settings
1.
Hold down [SHIFT] and move one of the sliders.
The Slider screen appears.
2.
Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC] [DEC] to set it.
3.
If you want to save your settings, press [F7 (Sys Write)]. Press [Exit] to return to the previous screen.
Realtime controller settings are saved independently for each live set as part of the live settings. This lets you create live sets that make effective use of controller settings. Similarly in studio mode, this setting is saved as part of the studio set.
Slider 1–8 Assign
Specify the functions that will be controlled by the sliders.
Value OFF: CC01–31, CC32(OFF), 33–95:
AFTERTOUCH: PITCH BEND: ARPEGGIO ACCENT: ARPEGGIO SHUFFLE: ARPEGGIO OCT UP:
ARPEGGIO OCT DOWN:
* If the system setting
“System,” the system settings will be used. If it is set to “TEMP,” the
settings of the live set or studio set will be used.
Off
Control Change Aftertouch Pitch Bend Arpeggio accent rate Arpeggio shuffle rate The range in which the arpeggio is
sounded will rise in steps of an octave. The range in which the arpeggio is
sounded will lower in steps of an octave.
“Slider Assign Source”
(p. 293) is set to
76
Modifying the Sound in Real Time
S1/S2 Switch Settings
1.
Hold down [SHIFT] and press [S1] [S2].
The Switch screen appears.
2.
Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC] [DEC] to make the setting.
3.
If you want to save your settings, press [F7 (Sys Write)]. Press [Exit] to return to the previous screen.
Realtime controller settings are saved independently for each live set as part of the live settings. This lets you create live sets that make effective use of controller settings. Similarly in studio mode, this setting is saved as part of the studio set.
Switch S1/S2 Assign
Specify the functions that will be controlled by the [S1] [S2] switches.
Value
Switch 1/2 Assign Mode
Specify the functions that will be controlled by the [S1] [S2] switches.
Value LATCH:
MOMENTARY:
OFF, CC01 - CC31, CC32 (OFF), CC33 - CC95, AFTERTOUCH, MONO/POLY, PFX SWITCH, MFX SWITCH, RESERVE, CHORUS SWITCH, REVERB SWITCH, MASTERING SWITCH, MASTER KEY UP, MASTER KEY DOWN, SCALE TUNE SWITCH
The on/off status will alternate each time you press [S1] [S2].
The status will be on only while you hold down [S1] [S2].

Using a Pedal to Modify the Sound (Control Pedal)

You can modify the sound by pressing a pedal that is connected to the rear panel PEDAL CONTROL 1, 2 jacks.
Pedal such as expression pedals (DP-8; available separately), pedal switches (DP series; available separately), or foot switches (BOSS FS­U; available separately) can be connected to the Fantom-G.
1.
Access the Single Play screen (p. 46).
2.
While playing the keyboard to produce sound, operate a pedal.
The sound will change according to the function that is assigned to the control pedal.
Making Control Pedal Settings
1.
Press [MENU].
2.
Turn the VALUE dial or use [CURSOR] to select “System,” and then press [ENTER].
The System Setup screen appears.
3.
Press [F1 (Up)] or [F2 (Down)] to select “Pedal/D Beam.”
4.
Turn the VALUE dial or press [INC] [DEC] to make the setting.
5.
If you want to save your settings, press [F7 (Sys Write)]. Press [Exit] to return to the Single Play screen.
See
“Pedal/D Beam”
(p. 291) for each parameter’s functions.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
If Single mode is selected, assignable switches are available when the keyboard part is selected.
Menu/System
AppendixSequencer
77

Playing Arpeggios

About Arpeggio

The Fantom-G’s Arpeggio function lets you produce arpeggios automatically; simply hold down some keys, and a corresponding arpeggio will be played automatically.

Playing Arpeggios

Use
“Arpeggio Part Number”
will use the Arpeggio function. The Chord Memory function (p. 81) will also apply to the parts selected by the
If you want to play arpeggios in Live mode or Studio mode, you’ll also need to check the the live set or studio set.
In Live mode or Studio mode, if the keyboard switch is turned off for all part groups, the current part will be the arpeggio part.
(p. 146) to specify the parts that
“Arpeggio”
Arpeggio Part
(p. 146) parameter of
setting.
2.
Press VALUE dial or [INC], [DEC] to set the tempo value (5.00–300.00), or set the value by tapping [F6 (Tap Tempo)] a number of times with the same rhythm (Tap Tempo). By holding down [SHIFT] and turning the VALUE dial you can adjust the value below the decimal point.
* If you press [F7 (Click)] to turn on, the click will sound.
3.
When you have made the setting, press [F8 (Close)].
Holding an Arpeggio
By using the following procedure, you can produce arpeggios even without continuing to press the keyboard.
1.
Press [HOLD].
The indicator will light.
2.
Play a chord on the keyboard.
3.
If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly.
4.
To cancel Arpeggio Hold, press [HOLD] once again.
When Using a Hold Pedal
Turning Arpeggio On and Off
1.
Press [ARPEGGIO] to turn it on.
The button will light.
2.
Play a chord on the keyboard.
The Fantom-G will play an arpeggio, according to the notes forming the chord you have just voiced.
3.
To finish playing arpeggios, press [ARPEGGIO] again to turn it off.
For details regarding each parameter, refer to
Settings”
(p. 78).
Using in Combination with the Chord Memory Function
When performing with the Arpeggio, you can also use it along with the Chord Memory function (p. 81). After first storing complex Chord Forms in memory, you can then call them up when Arpeggio function is on, and you can easily play complex arpeggio sounds just by pressing a single key.
“Arpeggio
If you play an arpeggio while pressing the hold pedal, the arpeggio will continue to be played even if you release the chord.
1.
Connect an optional pedal switch (DP series etc.) to the HOLD PEDAL jack.
2.
Press [ARPEGGIO] to turn on the arpeggio.
3.
Play a chord while pressing the hold pedal.
4.
If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly.

Arpeggio Settings

1.
Hold down [SHIFT] and press [ARPEGGIO].
2.
Press [CURSOR] to move the cursor to each parameter, and either turn the VALUE dial or press [INC] or [DEC] to make the setting.
3.
When you have made the setting, press [EXIT].
Style (Arpeggio Style)
Specifies the basic way in which the arpeggio will be played.
Determining the Tempo for Arpeggio Performances
This sets the arpeggio/rhythm tempo.
1.
Press [TEMPO].
The current tempo value appears in the display.
78
You can create your own original Arpeggio Style by importing SMF or phrase data into an arpeggio user style. For details, refer to
“Importing SMF or Phrases to an Arpeggio Style”
(p. 79).
Playing Arpeggios
Variation (Arpeggio Variation)
The arpeggiator provides several variations (performance patterns) for each arpeggio style. This parameter selects the variation number. The number of variations will differ according to the arpeggio style.
Motif (Arpeggio Motif)
Sets the order in which notes of the chord will sound.
Value UP:
Notes you press will be sounded, beginning from
low to high.
DOWN:
Notes you press will be sounded, from high to low.
UP&DOWN:
RANDOM: NOTE ORDER:
GLISSANDO:
CHORD: AUTO1:
AUTO2:
PHRASE:
Notes you press will be sounded, from low to high,
and then back down from high to low.
Notes you press will be sounded, in random order.
Notes you press will be sounded in the order in
which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered.
Each chromatic step between the highest and
lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes.
All notes you press will sound simultaneously.
The timing at which keys will sound will be
assigned automatically, giving priority to the lowest key that was pressed.
The timing at which keys will sound will be
assigned automatically, giving priority to the highest key that was pressed.
Pressing a single key will sound the phrase based
on the pitch of that key. If multiple keys are pressed, the last-pressed key will be valid.
Accent Rate (Arpeggio Accent Rate)
Modifies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A setting of “100%” will produce the most pronounced groove feel.
Value:
0–100%
Shuffle Rate (Arpeggio Shuffle Rate)
This setting lets you modify the note timing to create shuffle rhythms.
With a setting of “50%” the notes will be spaced evenly. As the value is increased, the note timing will have more of a “dotted” (shuffle) feel.
Value:
0–100%
fig.Shuffle Rate
Shuffle Rate = 50%
Shuffle Rate = 90%
Keyboard Velocity (Arpeggio Keyboard Velocity)
Specifies the loudness of the notes that you play. If you want the velocity value of each note to depend on how
strongly you play the keyboard, set this parameter to “REAL.” If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–
127).
Value:
REAL, 1–127
Octave Range (Arpeggio Octave Range)
Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to “0.” To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to “+1.” A setting of “-1” will make the arpeggio sound using the notes you play and notes 1 octave lower.
Value:
-3– +3
Key Trigger (Arpeggio Key Trigger)
Turn this “ON” if you want the arpeggio to start at the moment that you press the key. If you want the arpeggio to start playing in synchronization with the sequencer, turn this “OFF.”
Value:
OFF, ON
Importing SMF or Phrases to an Arpeggio Style
You can create your own original Arpeggio Style by importing SMF or phrase data into an arpeggio user style.
If you want to import SMF data, you must first copy the Standard MIDI File (SMF) from your computer to the Fantom-G as described in
Your Computer to the Fantom-G”
1.
Hold down [SHIFT] and press [ARPEGGIO].
2.
Press [F1 (Import Style)].
3.
Press [F2 (SMF List)] or [F3 (Phrase List)] to switch the list from which you want to import.
4.
Turn the VALUE dial to select the SMF or phrase that you want to import.
By pressing [F7 (Preview)] you can audition the selected SMF or phrase.
If you decide not to import, press [F8 (Exit)].
“Copying a Standard MIDI File (SMF) from
(p. 212).
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Menu/System
50 50 50 50
90 10 90 10
Shuffle Resolution (Arpeggio Shuffle Resolution)
Specify the timing resolution in terms of a note value. The note value can be specified as either an 16th note or a eighth note.
Value:
,
5.
Press [F6 (Import)].
6.
Assign a name to the Arpeggio Style that you want to import. After you’ve assigned a name, press [F8 (OK)].
For details on how to enter a name, refer to
Name”
(p. 42).
“Assigning a
AppendixSequencer
79
Playing Arpeggios
7.
Select the desired Import Destination. Turn the VALUE dial to make your choice, and then press the [F8 (Write)] button.
A confirmation message will appear.
8.
Press [F7 (OK)] to execute.
The SMF or phrase will be imported into the arpeggio user style.
Please note the following points regarding importing an arpeggio.
• Only SMF Format 0 is supported. If the data is incorrect, the screen will indicate
“Illegal File!”
• Only the note data will be imported from the original data into the arpeggio.
• Up to 500 events (with a note on/off counting as one event) can be imported. If there are more than 500 events, the screen will indicate
“Too Many Data!”
“Cannot Import SMF Format 1!”
.
.
or

Saving the Arpeggio You Have Created (Write)

The Arpeggios you create are temporary; they are deleted as soon as you turn off the power or select some other Arpeggio. You can store 128 arpeggios in the User memory.
1.
Confirm that the current Arpeggio is the one you want to save.
2.
Press [F7 (Write)].
The Arpeggio name entry screen will appear (p. 42).
3.
When you have finished entering the name, press [F8 (OK)].
A screen in which you can select the destination for the write will appear.
4.
Turn the VALUE dial or use [INC] [DEC] to select the write destination.
5.
Press [F8 (Write)].
A message will ask you for confirmation.
6.
To write the data, press [F7 (OK)].
Never switch off the Fantom-G while data is being saved. To cancel, press [F8 (EXIT)].
80

Using the Chord Memory Function (Chord Memory)

About the Chord Memory Function

Chord Memory is a function that allows you to play chords based on pre-programmed keyboard. The Fantom-G can store 128 user chord forms.
When you use the Chord Memory function with a tone for which the Mono/Poly Parameters (p. 105) is Mono, only one sound in the chord is played. When using the Chord Memory function to turn Poly the Mono/Poly Parameters.
Using in Combination with the Arpeggio Function
When performing with the Chord Form function, you can also use it along with the Arpeggio function (p. 78). After first storing complex Chord Forms in memory, you can then call them up when Arpeggio is on, and you can easily create complex arpeggio sounds just by pressing a single key.
Chord Forms
, just by pressing a single key on the

Performing with the Chord Memory Function

Use
“Arpeggio Part Number”
will use the Chord Memory function. The Arpeggio function (p.
78) will also apply to the pats selected by the setting.
Turning Chord Memory Function On and Off
1.
Press [CHORD MEMORY] to turn it on.
The button will light.
2.
Play the keyboard.
A chord will sound according to the currently selected chord form.
When you press the C4 key (Middle C), the chord is played using the exact chord structure recorded in the Chord Form. This is referenced to the C4 key; parallel chords are played by pressing other keys.
(p. 146) to specify the parts that
Arpeggio Part
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
3.
To finish the chord Memory Function, press [CHORD MEMORY] again to turn it off.
Selecting Chord Forms
Changing the chord form will change the notes in the chord.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
The following screen appears.
fig.12-001_50
2.
Either turn the VALUE dial or use [INC] [DEC] to select a Chord Form number.
The notes of the chord will be displayed.
3.
When you have finished selecting a Chord Form, press [Exit].
Menu/System
81
AppendixSequencer
Using the Chord Memory Function (Chord Memory)
Sounding a Chord in the Order of Its Notes (Rolled Chord)
This causes the notes within a chord to be sounded consecutively, rather than simultaneously. Since the playback speed will change according to the force with which you play the keyboard, you can vary your playing dynamics to create a realistic simulation of playing a guitar.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
The Chord Memory screen appears.
2.
Press [F1 (Rolled Chord)] to turn on.
With this setting, the notes of the chord will be sounded consecutively when you play the keyboard.
Changing the order in which notes are sounded (Rolled Chord Type)
You can change the order in which the notes of a chord are sounded.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
The Chord Memory screen appears.
2.
Use
3.
Either turn the VALUE dial or use [INC] [DEC] to change a value.
Value UP:
DOWN:
ALTERNATE:
L-DOWN:
U-UP:
or to select “Rolled Chord Type.”
Notes will be sounded in order from bottom
to top.
Notes will be sounded in order from top to
bottom.
The order in which the notes are sounded
will change each time you play the keyboard.
The lowest note will be sounded first, and then notes will be sounded in order from the top down.
* If you press C E G B, the notes will be sounded
as C B G E.
The highest note will be sounded first, and then notes will be sounded in order from the bottom up.
* If you press C E G B, the notes will be sounded
as B C E G.

Creating Your Own Chord Forms

Not only can you use the prepared internal Chord Forms, which determine the constituent notes of chords played using the Chord Memory function, but you can also freely create and rewrite them as well.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
2.
Turn the VALUE dial to select a chord form.
3.
Press [F6 (Chord Edit)].
The Chord Form Edit screen appears.
4.
Use the keyboard to input the chord that you want to play.
When you press a key, the note will be added in the screen. If you input a note by mistake, press [F5 (Del Note)]. You can also erase a note you input by pressing the same key. You can press [F6 (Preview)] to hear the chord that you are
inputting.
5.
If you want to save the chord form you created, proceed to step 3 of “Saving the Chord Forms You Have Created” (p.
82). If you don’t want to save it, press [F8 (Exit)].

Saving the Chord Forms You Have Created

The Chord Form you create are temporary; they are deleted as soon as you turn off the power or select some other Style. If you want to keep a Chord Form you have made, save it to the Fantom-G’s user memory.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
Confirm that the chord form is selected that you want to save.
2.
Press [F7 (Write)].
The Chord Form name entry screen will appear (p. 42).
3.
When you have finished entering the name, press [F8 (OK)].
A screen will appear, allowing you to select the write destination.
4.
Use
or to select the write destination.
82
5.
Press [F8 (Write)].
A message will ask you confirm.
6.
To save the chord form, press [F7 (OK)].
Never switch off the Fantom-G while data is being saved.
* To cancel, press [F8 (EXIT)].
04: Sound Generator, Section 3
This chapter explains how to create sounds such as patches, live sets, and effects.
• Patch......................................................................... p. 84
• Rhythm Set ............................................................... p. 112
• Sample Set............................................................... p. 126
• Live Set/Studio Set....................................................p. 132
• Adding Effects ..........................................................p. 150
• Effects List ................................................................p. 161
(Creating Sounds)

Creating a Patch

Four Tips for Editing Patches
Select a patch that is similar to the sound you wish to create (p. 47).
It’s hard to create a new sound that’s exactly what you want if you just select a patch and modify its parameters at random. It makes sense to start with a patch whose sound is related to what you have in mind.
With the Fantom-G, you have total control over a wide variety of settings. Each item that can be set is known as a you change the values of parameters, you are doing what is referred to as
Editing
. This chapter explains the procedures used in creating
patches, and the functions of the patch parameters.

How to Make Patch Settings

Start with an existing patch and edit it to create a new patch. Since a patch is a combination of up to any four tones, you should listen to how the individual tones sound before you edit.
parameter
. When
Editing a Patch Quickly (Patch Zoom Edit)
The Patch Zoom Edit screen allows you to edit the most important parameters of a patch. If you want to have access to all of the parameters, use the Patch Pro Edit screen (p. 86).
1.
Select the patch whose settings you want to edit (p. 47).
2.
Press [PATCH].
The Patch Zoom Edit screen appears.
fig.05-015_50
Groups
Parameters
Decide which tones will sound (p. 50). When creating a patch, it is important to decide which
tones you are going to use. In the Patch Pro Edit screen, set Tone Switch 1–4 to specify whether each tone will sound (on), or not (off). It is also important to turn off unused tones to avoid wasting voices, unnecessarily reducing the number of simultaneous notes you can play.
Check the Structure setting (p. 92).
The important Structure parameter determines how the four tones combine. Before you select new tones, make sure you understand how the currently selected tones are affecting each other.
Turn Effects off (p. 150).
Since the Fantom-G effects have such a profound impact on its sounds, turn them off to listen to the sound itself so you can better evaluate the changes you’re making. Since you will hear the original sound of the patch itself when the effects are turned off, the results of your modifications will be easier to hear. Actually, sometimes just changing effects settings can give you the sound you want.
F-key operations in the Patch Zoom Edit screen
F-key
F1 Group/Up
F2 Group/Down
F4 Util Menu
F5 PFX
F6 Pro Edit
F7 Part Select
F8 Tone Sw/Sel
Explanation
Moves the edit group tab upward.
Moves the edit group tab downward.
Patch Initialize
Tone Initialize
Tone Copy
Accesses the PFX (Patch Multi-effect) ed­iting screen.
Accesses the Patch Pro Edit screen, where you can edit all of the parameters.
Selects the part to be edited.
Selects the tones that will sound. p. 85
Initializes the settings of the currently selected patch.
Initializes the settings of the currently selected tone.
Copies tone settings from a patch to the specified tone of the currently se­lected patch.
Page
p. 87
p. 87
p. 87
p. 157
p. 86
84
3.
The parameters are organized into several editing groups. Press [F1 (Up)] or [F2 (Down)] to select the tab for the editing group that contains the parameter you wish to edit.
For details on each parameter, refer to the following pages.
Parameter name
Pitch Envelope p. 97 Structure Type p. 92 TVF p. 98 LFO1/2 p. 103 TVF Envelope p. 100 Step LFO p. 104 TVA Envelope p. 101
To change the part that you want to edit
Press [F7 (Part Select)].
4.
Press [CURSOR] button to move the cursor to the parameter you wish to modify.
5.
Press [F8 (Tone Sw/Sel)] to select the tone that you want to edit.
The Tone Switch/Select window appears.
fig.06-001_50
Page
Parameter name
Page
Creating a Patch
9.
If you wish to save the changes you’ve made, press [WRITE] to perform the Save operation (p. 88). If you do not wish to save changes, press [EXIT].
If you return to the Single Play screen without saving, the “ symbol will be displayed at the right of the patch name,
indicating that the patch settings have been edited.
The settings you edit are temporary, and will be lost if you turn off the power, switch the sound generator mode, or select a different sound.
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Press any one of the [F5 (Select 1)]–[F8 (Select 4)] buttons to select the tone that you want to edit.
Simultaneously editing the same parameter of multiple tones
To select the tones you want to edit at the same time, simultaneously press two or more of the [F5 (Select 1)]–[F8 (Select 4)] buttons, making them light.
To switch a tone on/off
Press a [F1 (Sw 1)]–[F4 (Sw 4)] button to switch the corresponding tone on/off.
You can also use the pads to select tones and switch them on/off.
→ “7 TONE SEL/SW (Using the Pads to Select Tones or
Switch Them On/Off)”
6.
When you have made your selection, press [EXIT].
7.
Turn the VALUE dial or press [INC] [DEC] to get the value you want.
If you’ve selected two or more tones, your editing will modify the parameter values for all selected tones by the same amount.
8.
Repeat steps 3–7 to set each parameter you want to edit.
(p. 197)
Menu/System
85
AppendixSequencer
Creating a Patch
Groups
Parameters
Editing All Parameters of a Patch (Patch Pro Edit)
3.
The parameters are organized into several editing groups. Press [F1 (Up)] or [F2 (Down)] to select the tab for the editing group that contains the parameter you wish to edit.
The Patch Pro Edit screen allows you to edit all parameters of a patch.
1.
Select the patch whose settings you want to edit (p. 47).
If you want to create a patch from scratch (rather than starting from an existing patch), execute the
2.
Press [PATCH] twice.
Initialize
operation (p. 87).
The Patch Pro Edit screen appears.
fig.05-015_50
F-key operations in the Patch Pro Edit screen
F-key
F1 Group/Up
F2 Group/Down
F3 Set Stereo
F4 Util Menu
F5 PFX
F6 Zoom Edit
F7 Part Select
F8 Tone Sw/Sel
Explanation Page
Moves the edit group tab upward.
Moves the edit group tab downward.
This is shown if you’re editing the WAVE group. It recalls the right wave (R) from the left wave (L) of a stereo wave.
Patch Initialize
Tone Initialize
Tone Copy
Accesses the PFX (Patch Multi-effect) ed­iting screen.
Accesses the Zoom Edit screen, where you can edit the most important parame­ters.
Selects the part to be edited.
Selects the tones that will sound. p. 85
Initializes the settings of the currently selected patch.
Initializes the settings of the currently selected tone.
Copies tone settings from a patch to the specified tone of the currently se­lected patch.
p. 91
p. 87
p. 87
p. 87
p. 157
p. 84
See
“Functions of Patch Parameters”
(p. 89) for each
parameter’s functions.
To change the part that you want to edit
Press [F7 (Part Select)].
4.
Press [CURSOR] button to move the cursor to the parameter you wish to modify.
5.
Press [F8 (Tone Sw/Sel)] to select the tone that you want to edit.
The Tone Switch/Select window appears.
fig.06-001_50
Press any one of the [F5 (Select 1)]–[F8 (Select 4)] buttons to select the tone that you want to edit.
Simultaneously editing the same parameter of multiple tones
To select the tones you want to edit at the same time, simultaneously press two or more of the [F5 (Select 1)]–[F8 (Select 4)] buttons, making them light.
To switch a tone on/off
Press a [F1 (Sw 1)]–[F4 (Sw 4)] button to switch the corresponding tone on/off.
You can also use the pads to select tones and switch them on/off.
→ “7 TONE SEL/SW (Using the Pads to Select Tones or
Switch Them On/Off)”
6.
When you have made your selection, press [EXIT].
7.
Turn the VALUE dial or press [INC] [DEC] to get the value
(p. 197)
you want.
If you’ve selected two or more tones, your editing will modify the parameter values for all selected tones by the same amount.
8.
Repeat steps 3–7 to set each parameter you want to edit.
9.
If you wish to save the changes you’ve made, press [WRITE] to perform the Save operation (p. 88). If you do not wish to save changes, press [EXIT] to return to the Single Play screen.
If you return to the Single Play screen without saving, the “ symbol will be displayed at the right of the patch name,
indicating that the patch settings have been edited.
86
The settings you edit are temporary, and will be lost if you turn off the power, switch the sound generator mode, or select a different sound.
Creating a Patch
Initializing Patch/Tone Settings (Patch Initialize/Tone Initialize)
“Initialize” means to return the settings of the currently selected sound to a standard set of values.
Patch Initialize will initialize the settings of the currently selected patch.
Tone Initialize will initialize the settings of the currently selected tone.
The Initialize operation will affect only the currently selected sound; the sounds that are stored in user memory will not be affected. If you wish to restore all of the Fantom-G’s settings to their factory values, perform a Factory Reset (p. 284).
1.
Select the patch that you want to initialize (p. 47).
2.
Press [PATCH].
3.
Press [F4 (Util Menu)].
The Patch Utility Menu window appears.
Copying Patch (Tone) Settings (Patch Tone Copy)
This operation copies the settings of any desired patch to the currently selected patch. You can use this feature to make the editing process faster and easier.
1.
Select that you want to edit and the copy-destination patch (p. 47).
2.
Press [PATCH].
3.
Press [F4 (Util Menu)].
The Patch Utility Menu window appears.
4.
Press press [F8 (Select)].
If you decide to cancel the operation, press [F7 (Cancel)]. The Patch Tone Copy window appears.
5.
Press [CURSOR] to move the cursor, select the “Source (copy-source)” bank and number, and patch tone.
6.
Turn the VALUE dial or use [INC] [DEC] to make settings.
7.
Press [CURSOR] to move the cursor, select the “Destination (copy-destination)” patch tone number.
or to choose “Patch Tone Copy,” and then
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
4.
Press (Patch Initialize or Tone Initialize), and then press [F8 (Select)].
If you decide to cancel the operation, press [F7 (Cancel)]. A message will ask you for confirmation.
5.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
or to choose what you want to initialize
8.
Turn the VALUE dial or use [INC] [DEC] to make settings.
9.
Press [F8 (Execute)].
A message will ask you for confirmation.
10.
Press [F7 (OK)] to return to execute.
To cancel, press [F8 (EXIT)].
The Compare Function
For the Patch Tone Copy operations, you can use the Compare function.
The Compare function allows you to hear the copy-source patch in order to verify it.
If you want to play the copy-source patch, press [F6 (Compare)].
The patch auditioned using the Compare function may sound slightly different than when it is played normally.
Menu/System
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AppendixSequencer
Creating a Patch
Cautions When Selecting a Waveform
The sounds of the Fantom-G are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect.
The internal waveforms of the Fantom-G fall into the following two banks.
One-shot:
A one-shot waveform records the initial rise and fall of the sound. Some of the Fantom-G’s one-shot waveforms are sounds that are complete in themselves, such as percussive instrument sounds. The Fantom-G also contains many other one-shot waveforms that are elements of other sounds. These include attack components such as piano-hammer sounds and guitar fret noises.
Looped:
as sustained sounds. Loop waveforms repeatedly play back (loop) the portion of the waveform after the sound has reached a relatively steady state. The Fantom-G’s looped waveforms also include components of other sounds, such as piano-string resonant vibrations and the hollow sounds of brass instruments.
The following diagram shows an example of sound (electric organ) that combines one-shot and looped waveforms.
fig.06-005.e
TVA ENV for looped Organ waveform
These waveforms contain sounds that have short decays.
These waveforms include sounds with long decays as well
Level
TVA ENV for one-shot Key-click waveform
Resulting TVA ENV change
+=

Saving Patches You’ve Created (Write)

Edits you make to the settings are temporary, and will be lost if you turn off the power, switch the sound generator mode, or select a different sound. If you want to keep the modified sound, you must save it in the USER bank.
When you edit the patch settings, the “ ” symbol will appear in the Single Play screen. When you save the patch, the “ ” symbol will disappear.
When you perform the save procedure, the data that previously occupied the save destination will be lost.
1.
Make sure that the patch you wish to save is selected.
2.
Press [WRITE].
The WRITE MENU window appears.
Time
Note off
Note off
Cautions When Using a One-shot Waveform
It is not possible to use the envelope to modify a one-shot waveform to create a decay that is longer than the original waveform, or to turn it into a sustaining sound. If you were to program such an envelope, you would be attempting to shape a portion of the sound that simply doesn’t exist, and the envelope would have no effect.
Cautions When Using a Loop Waveform
With many acoustic instruments such as piano and sax, extreme timbral changes occur during the first few moments of each note. This initial attack is what defines much of the instrument’s character. For such waveforms, it is best to use the complex tonal changes of the attack portion of the waveform just as they are, and to use the envelope only to modify the decay portion. If you attempt to use the envelope to modify the attack portion as well, the characteristics of the original waveform may prevent you from getting the sound that you intend.
fig.06-006.e
Level
Tone change stored
with the wave
Envelope
for the TVF filter
Resulting
tone change
Looped portion
Time
3.
Select “Patch / Rhythm / Sample Set.”
Press then press [F8 (Select)].
The Patch Name window appears.
fig.06-008_50
4.
Assign a name to the patch.
For details on assigning names, refer to (p. 42)
5.
When you have finished inputting the name, press [F8 (OK)].
A screen will appear, allowing you to select the write­destination patch.
or to select “Patch / Rhythm / Sample Set,” and
“Assigning a Name”
88
6.
Turn the VALUE dial or use [INC] [DEC] to select the patch number.
Creating a Patch

Functions of Patch Parameters

Overview Sound 1 Sound 2 Sound 3 Pad Sampler
By pressing [F6 (Compare)] you can check the save-destination patch (Compare function).
7.
Press [F8 (Write)].
A message will ask you for confirmation.
Never switch off the Fantom-G while data is being saved.
8.
Press [F7 (OK)] to execute the save operation.
To cancel the operation, press [F8 (EXIT)].
Auditioning the Save-Destination Patch (Compare)
Before you save a patch, you can audition the patch which currently occupies the save destination to make sure that it is one you don’t mind overwriting. This can help prevent important patches from being accidentally overwritten and lost.
1.
Follow the procedure in “Saving Patches You’ve Created (Write)” through step 6 to select the save destination.
2.
Press [F6 (Compare)] to turn on.
3.
Play the keyboard or pad to sound the save destination patch, then check whether you really want to overwrite it.
This section explains the functions the different patch parameters have, as well as the composition of these parameters.
Parameters marked with a “★” can be controlled using specified MIDI messages (Matrix Control). Settings in Matrix Ctrl screen will determine how these parameters are controlled (p. 109).
If a number is displayed for the parameter name, ( , , ,
), you can use the realtime controller knob of the corresponding number (the left most knob is number 1, the right most knob is number 4) to set the value.
fig.06-010
Settings Common to the Entire Patch (General)
Patch Name
Specifies the name of the patch. By pressing [ENTER], you can assign a name to the patch.
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | }
Value:
The patch auditioned using the Compare function may sound slightly different than when it is played normally.
4.
If you wish to change the save destination, re-specify the save-destination patch by turning the VALUE dial.
5.
Press [F8 (Write)].
A message will ask you for confirmation.
6.
Press [F7 (OK)] once again to execute the Save operation.
For details on entering a name, refer to (p. 42).
“Assigning a Name”
Patch Category
Specifies the type (category) of the patch. It also determines the phrase that will be sounded when using the
Phrase Preview function.
For details on the possible category names, refer to (p. 48).
Patch Level
Specifies the volume of the patch.
Value:
0–127
Patch Pan
Specifies the pan of the patch. “L64” is far left, “0” is center, and “63R” is far right.
Value:
L64–0–63R
Menu/System
AppendixSequencer
89
Creating a Patch
1
2
3
OFF
2
1
OFF
3
High note range
Pitch difference from equal temperament
Parameter value
Low note range
Patch Priority
This determines how notes will be managed when the maximum polyphony is exceeded (128 voices).
Value LAST:
LOUDEST:
The last-played voices will be given priority, and currently sounding notes will be turned off in order, beginning with the first-played note.
The voices with the loudest volume will be given priority, and currently sounding notes will be turned off, beginning with the lowest-volume voice.
Octave Shift
Adjusts the pitch of the patch’s sound up or down in units of an octave (+/-3 octaves).
Value:
-3– +3
Patch Coarse Tune
Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 octaves).
Value:
-48– +48
Patch Fine Tune
Adjusts the pitch of the patch’s sound up or down in 1-cent steps (+/
-50 cents).
Value:
-50– +50
Stretch Tune Depth
This setting allows you to apply “stretched tuning” to the patch. (Stretched tuning is a system by which acoustic pianos are normally tuned, causing the lower range to be lower and the higher range to be higher than the mathematical tuning ratios would otherwise dictate.) With a setting of “OFF,” the patch’s tuning will be equal temperament. A setting of “3” will produce the greatest difference in the pitch of the low and high ranges.
Value:
OFF, 1–3
The diagram shows the pitch change relative to equal temperament that will occur in the low and high ranges. This setting will have a subtle effect on the way in which chords resonate.
fig.06-011.e
One cent is 1/100th of a semitone.
Analog Feel (Analog Feel Depth)
Specifies the depth of 1/f modulation that is to be applied to the patch. (1/f modulation is a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or rustling wind.)
By adding this “1/f modulation,” you can simulate the natural instability characteristic of an analog synthesizer.
Value:
0–127
Cutoff Offset
Cutoff Frequency Offset alters the cutoff frequency of the overall patch, while preserving the relative differences between the cutoff frequency values set for each tone in the Cutoff Frequency parameters (p. 98).
Value:
-63– +63
This value is added to the cutoff frequency value of a tone, so if the cutoff frequency value of any tone is already set to “127” (maximum), positive “+” settings here will not produce any change.
90
Creating a Patch
Resonance Offset
Resonance Offset alters the resonance of the overall patch, while preserving the relative differences between the resonance values set for each tone in the Resonance parameter (p. 98).
Range:
-63– +63
*
Resonance:
frequency, adding character to the sound.
This value is added to the resonance value of a tone, so if the resonance value of any tone is already set to “127” (maximum), positive “+” settings here will not produce any change.
emphasizes the overtones in the region of the cutoff
Attack Time Offset
Attack Time Offset alters the attack time of the overall patch, while preserving the relative differences between the attack time values set for each tone in the TVA Env Time 1 parameters (p. 102), TVF Env Time 1 parameters (p. 100).
Range:
-63– +63
*
Attack Time:
volume after the key is pressed and sound begun.
This value is added to the attack time value of a tone, so if the attack time value of any tone is already set to “127” (maximum), positive “+” settings here will not produce any change.
The time it takes for a sound to reach maximum
Release Time Offset
Release Time Offset alters the release time of the overall patch, while preserving the relative differences between the release time values set for each tone in the TVA Env Time 4 parameters (p. 102), TVF Env Time 4 parameters (p. 100).
Range:
-63– +63
*
Release Time:
until the sound disappears.
The time from when you take your finger off the key
Modifying Waveforms (Wave)
Wave Group
Selects the group for the waveform that is to be the basis of the tone.
Value INT:
Waveforms stored in internal
SAMP: MSAM:
Wave Number L (Mono) Wave Number R
Selects the basic waveform for a tone. Along with the Wave number, the Wave name appears at the lower part of the display.
When in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified.
Value:
OFF, 1– (The upper limit will depend on the wave group.)
If you specify only the right side (R), there will be no sound.
If you want to select a left/right pair of Waves, select the left (L) Wave number and then press [F3 (Set Stereo)]; the right (R) (Wave) will be recalled.
* When using a sample in stereo, you must specify the same number for
L and R.
Sample waveforms Multisample waveforms
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
This value is added to the release time value of a tone, so if the release time value of any tone is already set to “127” (maximum), positive “+” settings here will not produce any change.
Velocity Sens Offset
Velocity Sensitivity Offset alters the Velocity Sensitivity of the overall patch while preserving the relative differences between the Velocity Sensitivity values set for each tone in the parameters below.
Cutoff Velocity Sens parameter (p. 99) Level Velocity Sens parameter (p. 100)
Range:
-63– +63
*
Velocity:
This value is added to the velocity sensitivity value of a tone, so if the velocity sensitivity value of any tone is already set to “+63” (maximum), positive “+” settings here will not produce any change.
Pressure with which the key is pressed.
Menu/System
AppendixSequencer
91
Creating a Patch
Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s been pulled out of a song (e.g., by using a sampler). One technique involving the use of Phrase Loops is the excerpting of a Phrase from a pre-existing song in a certain genre, for example dance music, and then creating a new song with that Phrase used as the basic motif. This is referred to as “Break Beats.”
TONE 1 (3)
TONE 2 (4)
TVATVF
WG
WG
TVF TVA
TYPE 1
Wave Gain
Sets the gain (amplification) of the waveform. The value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain. If you intend to use the Booster to distort the waveform’s sound, set this parameter to its maximum value (p. 94).
Value:
-6, 0, +6, +12
Wave Tempo Sync
When you wish to synchronize a Phrase Loop to the clock (tempo), set this to “ON.” This is valid only when selected as the sample for a tone.
Value:
OFF, ON
• If a sample is selected for a tone, you must first set the BPM (tempo) parameter of the sample.
• If a sample is selected for a tone, Wave Tempo Sync will require twice the normal number of voices.
• When the Wave Tempo Sync parameter is set to “ON,” set the Delay Time parameter (p. 108) to “0.” With other settings, a delay effect will be applied, and you will be not be able to play as you expect.
FXM Color
Specifies how FXM will perform frequency modulation. Higher settings result in a grainier sound, while lower settings result in a more metallic sound.
Value:
1–4
FXM Depth ★
Specifies the depth of the modulation produced by FXM.
Value:
0–16
Changing How a Tone Is Sounded (TMT)
You can use the force with which keys are played, or MIDI messages to control the way each Tone is played. This is referred to as the Tone Mix Table (TMT).
Structure Type 1 & 2, 3 & 4
Determines how tone 1 and 2, or tone 3 and 4 are connected.
Value:
1–10
The following 10 different Types of combination are available.
fig.06-014
Realtime Time Stretch
If the wave group is “SAMP,” and the Wave Tempo Sync parameter is turned “ON,” you can vary the playback speed of the waveform without affecting the pitch.
FXM Switch
This sets whether FXM will be used (ON) or not (OFF).
Value:
OFF, ON
FXM
FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex overtones. This is useful for creating dramatic sounds or sound effects.
With this type, tones 1 and 2 (or 3 and 4) are independent. Use this type when you want to preserve PCM sounds or create and combine sounds for each tone.
fig.06-015
TYPE 2
TONE 1 (3)
TONE 2 (4)
This type stacks the two filters together to intensify the characteristics of the filters. The TVA for tone 1 (or 3) controls the volume balance between the two tones.
fig.06-016
TYPE 3
TONE 1 (3)
TONE 2 (4)
This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter, and then applies a booster to distort the waveform.
WG
WG
WG
WG
TVA
TVA TVF
TVF
TVF TVA
B: Booster
B
TVF TVA
92
Creating a Patch
TONE 1 (3)
TONE 2 (4)
TVATVF
WG
WG
TVF TVA
R
TYPE 10
R: Ring Modulator
fig.06-017
TYPE 4
TONE 1 (3)
TONE 2 (4)
WG
TVA TVF
WG
B
B: Booster
TVF TVA
This type applies a booster to distort the waveform, and then combines the two filters. The TVA for tone 1 (or 3) controls the volume balance between the two tones and adjusts booster level.
fig.06-018
TYPE 5
TONE 1 (3)
TONE 2 (4)
WG
TVA TVF
WG
R
R: Ring Modulator
TVF TVA
This type uses a ring modulator to create new overtones, and combines the two filters. The tone 1 (3) TVA will control the volume balance of the two tones, adjusting the depth of ring modulator.
fig.06-019
TYPE 6
TONE 1 (3)
TONE 2 (4)
WG
TVA TVF
WG
R
R: Ring Modulator
TVF TVA
fig.06-021
TYPE 8
TONE 1 (3)
TONE 2 (4)
WG
WG
TVATVF
R: Ring Modulator
R
TVF TVA
This type sends the filtered tone 1 (3) and tone 2 (4) through a ring modulator, and then mixes in the sound of tone 2 (4) and applies a filter to the result.
fig.06-022
TYPE 9
TONE 1 (3)
TONE 2 (4)
WG
WG
TVATVF
TVF TVA
R: Ring Modulator
R
This type passes the filtered sound of each tone through a ring modulator to create new overtones. The tone 1 (3) TVA will control the volume balance of the two tones, adjusting the depth of ring modulator.
fig.06-023
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
This type uses a ring modulator to create new overtones, and in addition mixes in the sound of tone 2 (4) and stacks the two filters. Since the ring-modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the ring-modulated sound.
fig.06-020
TYPE 7
TONE 1 (3)
TONE 2 (4)
WG
WG
TVATVF
R: Ring Modulator
R
TVF TVA
This type applies a filter to tone 1 (3) and ring-modulates it with tone 2 (4) to create new overtones.
This type passes the filtered sound of each tone through a ring modulator to create new overtones, and also mixes in the sound of tone 2 (4). Since the ring-modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the ring-modulated sound.
• When TYPE 2–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 1 regardless of the displayed setting.
• If you limit the keyboard area in which a tone will sound (Keyboard Range p. 94) or limit the range of velocities for which it will sound (Velocity Range p. 95), the result in areas or ranges where the tone does not sound is just as if the tone had been turned off. This means that if TYPE 2–10 is selected and you create a keyboard area or velocity range in which one tone of a pair does not sound, notes played in that area or range will be sounded by the other tone as TYPE 1 regardless of the displayed setting.
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AppendixSequencer
93
Creating a Patch
Booster
The Booster is used to distort the incoming signal.
fig.06-024.e
In addition to using this to create distortion, you can use the waveform (WG1) of one of the tones as an LFO which shifts the other waveform (WG2) upward or downward to create modulation similar to PWM (pulse width modulation). This parameter works best when you use it in conjunction with the Wave Gain parameter (p. 92).
fig.06-025.e
Booster 1&2, 3&4 (Booster Gain 1&2, 3&4)
When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the depth of the booster. The booster increases the input signal in order to distort the sound. This creates the distortion effect frequently used with electric guitars. Higher settings will produce more distortion.
Value:
0, +6, +12, +18
Booster level
Ring Modulator
A ring modulator multiplies the waveforms of two tones with each other, generating many new overtones (in harmonic partials) which were not present in either waveform. (Unless one of the waveforms is a sine wave, evenly-spaced frequency components will not usually be generated.)
As the pitch difference between the two waveforms changes the harmonic structure, the result will be an unpitched metallic sound. This function is suitable for creating metallic sounds such as bells.
fig.06-026
Uses WG1 as LFO
WG1
TVA
Adjusts WG1 output
Booster
WG2
WG2
Adds to WG1
Distorted area of the
Waveform changes
Shift in waveform by WG1
Keyboard Fade Width Lower
This determines what will happen to the tone’s level when a note that’s lower than the tone’s specified keyboard range is played. Higher settings produce a more gradual change in volume. If you don’t want the tone to sound at all when a note below the keyboard range is played, set this parameter to “0.”
Value:
0–127
Keyboard Range Lower
Specifies the lowest note that the tone will sound for each tone.
Value:
C-1–UPPER
Keyboard Range Upper
Specifies the highest note that the tone will sound for each tone.
Value:
LOWER–G9
If you attempt to raise the lower key higher than the upper key, or to lower the upper key below the lower key, the other value will be automatically modified to the same setting.
94
Creating a Patch
Range Lower
Range Upper
Fade Lower
Fade Upper
Level
Velocity
Keyboard Fade Width Upper
This determines what will happen to the tone’s level when a note that’s higher than the tone’s specified keyboard range is played. Higher settings produce a more gradual change in volume. If you don’t want the tone to sound at all when a note above the keyboard range is played, set this parameter to “0.”
Value:
0–127
fig.06-027.e
Level
Pitch
Fade Lower
Range Lower
Fade Upper
Range Upper
TMT Velocity Control (TMT Velocity Control Switch)
TMT Velocity Control determines whether a different tone is played (ON) or not (OFF) depending on the force with which the key is played (velocity).
When set to “RANDOM,” the patch’s constituent tones will sound randomly, regardless of any Velocity messages.
When set to “CYCLE,” the patch’s constituent tones will sound consecutively, regardless of any Velocity messages.
Value:
OFF, ON, RANDOM, CYCLE
Velocity Range Upper
This sets the highest velocity at which the tone will sound. Make these settings when you want different tones to sound in response to notes played at different strengths.
Value:
LOWER–127
If you attempt to set the Lower velocity limit above the Upper, or the Upper below the Lower, the other value will automatically be adjusted to the same setting.
When using the Matrix Control (p. 109) to have different tones played, set the lowest value (Lower) and highest value (Upper) of the value of the MIDI message used.
Velocity Fade Width Upper
This determines what will happen to the tone’s level when the tone is played at a velocity greater than its specified velocity range. Higher settings produce a more gradual change in volume. If you want notes played outside the specified key velocity range to not be sounded at all, set this to “0.”
Value:
0–127
fig.06-028.e
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Use
“Velocity Range Lower”
Upper”
(p. 95) to specify the range of keyboard dynamics.
(p. 95) and
“Velocity Range
If Velocity Range Lower and Velocity Range Upper are set to the same values, you won’t be able to obtain any effect by setting TMT Velocity Control to “RANDOM” or “CYCLE.”
Instead of using Velocity, you can also have tones substituted using the Matrix Control (p. 109, p. 95). However, the keyboard velocity and the Matrix Control cannot be used simultaneously to make different tones to sound. When using the Matrix Control to switch tones, set the Velocity Control parameter to “OFF.”
Velocity Fade Width Lower
This determines what will happen to the tone’s level when the tone is played at a velocity lower than its specified velocity range. Higher settings produce a more gradual change in volume. If you want notes played outside the specified key velocity range to not be sounded at all, set this to “0.”
Value:
0–127
Velocity Range Lower
This sets the lowest velocity at which the tone will sound. Make these settings when you want different tones to sound in response to notes played at different strengths.
Value:
1–UPPER
TMT Control Switch
Use the Matrix Control (p. 109) to enable (ON), or disable (OFF) sounding of different tones.
Value:
OFF, ON
You can also cause different tones to sound in response to notes played at different strengths (velocity) on the keyboard (p. 95). However, the Matrix Control and the keyboard velocity cannot be used simultaneously to make different tones to sound. When you want to make the different tones to sound, set the Velocity Control parameter (p. 95) to “OFF.”
Menu/System
AppendixSequencer
95
Creating a Patch
Modifying Pitch (Pitch/Pitch Env)
Pitch
Tone Coarse Tune ★
Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 octaves).
Value:
-48– +48
Tone Fine Tune ★
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/­50 cents).
Value:
-50– +50
Wave Pitch Key Follow
This specifies the amount of pitch change that will occur when you play a key one octave higher (i.e., 12 keys upward on the keyboard).
If you want the pitch to rise one octave as on a conventional keyboard, set this to “+100.” If you want the pitch to rise two octaves, set this to “+200.” Conversely, set this to a negative value if you want the pitch to fall. With a setting of “0,” all keys will produce the same pitch.
Value:
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100, +110, +120, +130, +140, +150, +160, +170, +180, +190, +200
fig.06-030.e
Pitch
+200
+100
One cent is 1/100th of a semitone.
Random Pitch Depth
This specifies the width of random pitch deviation that will occur each time a key is pressed. If you do not want the pitch to change randomly, set this to “0.” These values are in units of cents (1/100th of a semitone).
Value:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90,
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200
+50
0
-50
C4C3C2C1 C5 C6 C7
-100-200
Key
Pitch Bend Range Up
Specifies the degree of pitch change in semitones when the Pitch Bend lever is all the way right. For example, if this parameter is set to “12,” the pitch will rise one octave when the pitch bend lever is moved to the right-most position.
Value:
0– +48
Pitch Bend Range Down
Specifies the degree of pitch change in semitones when the Pitch Bend lever is all the way left. For example if this is set to “-48” and you move the pitch bend lever all the way to the left, the pitch will fall 4 octaves.
Value:
-48–0
96
Pitch Env Velocity Sens
Keyboard playing dynamics can be used to control the depth of the pitch envelope. If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value. If you want the pitch envelope to have less effect for strongly played notes, set this to a negative (-) value.
Value:
-63– +63
Pitch Env Time 1 Velocity Sens
This allows keyboard dynamics to affect the Time 1 of the Pitch envelope. If you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
Value:
-63– +63
Creating a Patch
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
Key
Time
T1 T2 T3 T4
L3
L4
L2
L1
L0
Note off
Pitch
Time
Note on
T: Time L: Level
Pitch Env Time 4 Velocity Sens
Use this parameter when you want key release speed to affect the Time 4 value of the pitch envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
Value:
-63– +63
Pitch Env Time Key Follow
Use this setting if you want the pitch envelope times (Time 2–Time
4) to be affected by the keyboard location. Based on the pitch envelope times for the C4 key, positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change.
Value:
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
fig.06-031.e
+20, +30, +40, +50, +60, +70, +80, +90, +100
Bend Mode Control
This specifies the CC (control change) whose value is used to switch the pitch bend lever’s operation between the mode specified by Bend Mode (control values 64 or higher) and conventional operation (control values 63 or lower).
Value
: CC01–31, CC32(OFF), CC33–95
Pitch Env (Pitch Envelope)
Pitch Env Depth
Adjusts the effect of the Pitch Envelope. Higher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the envelope.
Value:
-12– +12
Pitch Env Time 1–4
Specify the pitch envelope times (Time 1–Time 4). Higher settings will result in a longer time until the next pitch is reached. (For example, Time 2 is the time over which the pitch changes from Level 1 to Level 2.)
Value:
0–127
fig.06-032.e
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Hold Bend
This specifies whether pitch bend will be disabled (ON) or enabled (OFF) while it’s being held by the pedal and during the release portion of the sound.
Value:
OFF, ON
Bend Mode
Specifies what will happen when you operate the pitch bend lever.
Value NORMAL:
TOUCH:
CATCH:
LAST:
CATCH+LAST:
The pitch bend lever will apply in the conventional way.
Moving the pitch bend lever will change the pitch smoothly, but the pitch will instantly return to center if you return the lever even slightly.
If you play a note-on with the pitch bend lever already moved, the pitch will sound at the center position. The pitch will change only after the lever has passed through the center position.
The pitch bend lever will apply only to the last­played note.
The operation of “CATCH” and “LAST” will be combined.
Pitch Env Level 0–4
Specify the pitch envelope levels (Level 0–Level 4). It determines how much the pitch changes from the reference pitch (the value set with Coarse Tune or Fine Tune on the Pitch screen) at each point. Positive (+) settings will cause the pitch to be higher than the standard pitch, and negative (-) settings will cause it to be lower.
Value:
-63– +63
Menu/System
AppendixSequencer
97
Creating a Patch
LPF BPF HPF PKG
parameter value
Level
Cutoff frequency
Frequency
High
Low
Modifying the Brightness of a Sound with a Filter (TVF/TVF Env)
TVF
Filter Type
Selects the type of filter. A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities.
Value OFF: LPF:
BPF:
HPF:
PKG:
LPF2:
LPF3:
No filter is used. Low Pass Filter. This reduces the volume of all
frequencies above the cutoff frequency (Cutoff Freq) in order to round off, or un-brighten the sound. This is the most common filter used in synthesizers.
Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency (Cutoff Freq), and cuts the rest. This can be useful when creating distinctive sounds.
High Pass Filter. This cuts the frequencies in the region below the cutoff frequency (Cutoff Freq). This is suitable for creating percussive sounds emphasizing their higher tones.
Peaking Filter. This emphasizes the frequencies in the region of the cutoff frequency (Cutoff Freq). You can use this to create wah-wah effects by employing an LFO to change the cutoff frequency cyclically.
Low Pass Filter 2. Although frequency components above the Cutoff frequency (Cutoff Freq) are cut, the sensitivity of this filter is half that of the LPF. This makes it a comparatively warmer low pass filter. This filter is good for use with simulated instrument sounds such as the acoustic piano.
Low Pass Filter 3. Although frequency components above the Cutoff frequency (Cutoff Freq) are cut, the sensitivity of this filter changes according to the Cutoff frequency. While this filter is also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings.
Cutoff Frequency ★
Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components.
Value:
0–127
With “LPF/LPF2/LPF3” selected for the Filter Type parameter, lower cutoff frequency settings reduce a tone’s upper harmonics for a more rounded, warmer sound. Higher settings make it sound brighter.
If “BPF” is selected, harmonic components will change depending on the TVF Cutoff Frequency setting. This can be useful when creating distinctive sounds.
With “HPF” selected, higher Cutoff Frequency settings will reduce lower harmonics to emphasize just the brighter components of the sound.
With “PKG” selected, the harmonics to be emphasized will vary depending on Cutoff Frequency setting.
To edit the overall patch while preserving the relative differences in the Cutoff Frequency values set for each tone, set the Cutoff Offset parameter (p. 90).
Resonance ★
Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound. Excessively high settings can produce oscillation, causing the sound to distort.
Value:
0–127
To edit the overall patch while preserving the relative differences in the Resonance values set for each tone, set the Resonance Offset parameter (p. 91).
fig.06-034.e
98
If you set “LPF2” or “LPF3,” the setting for the Resonance parameter will be ignored (p. 98).
Creating a Patch
1234567
TVF Cutoff Key follow
Use this parameter if you want the cutoff frequency to change according to the key that is pressed. Relative to the cutoff frequency at the C4 key (center C), positive (+) settings will cause the cutoff frequency to rise for notes higher than C4, and negative (-) settings will cause the cutoff frequency to fall for notes higher than C4. Larger settings will produce greater change.
Value:
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100, +110, +120, +130, +140, +150, +160, +170, +180, +190, +200
fig.06-035.e
Cutoff frequency (Octave)
+200
+2
+1
o
-1
-2
C4C3C2C1 C5 C6 C7
+100
+50
0
-50
-100-200
Key
Resonance Velocity Sens
This allows keyboard velocity to modify the amount of Resonance. If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings. If you want strongly played notes to have less Resonance, use negative (-) settings.
Value:
-63– +63
TVF Env Velocity Curve
Selects one of the following 7 curves that will determine how keyboard playing dynamics will affect the TVF envelope. Set this to “FIXED” if you don’t want the TVF Envelope to be affected by the keyboard velocity.
Value:
FIXED, 1–7
fig.06-036
TVF Env Velocity Sens
Specifies how keyboard playing dynamics will affect the depth of the TVF envelope. Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less.
Value:
-63– +63
Overview Sound 1 Sound 2 Sound 3 Pad Sampler
Cutoff Velocity Curve
Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency. Set this to “FIXED” if you don’t want the Cutoff frequency to be affected by the keyboard velocity.
Value:
FIXED, 1–7
fig.06-036
1234567
Cutoff Velocity Sens
Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity. If you want strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings. If you want strongly played notes to lower the cutoff frequency, use negative (-) settings.
Value:
-63– +63
To edit the overall patch while preserving the relative differences in the Cutoff Frequency Velocity Sensitivity values set for each tone, set the Velocity Sens Offset parameter (p. 91). However, this setting is shared by the Level Velocity Sens parameter (p. 100).
TVF Env Time 1 Velocity Sens
This allows keyboard dynamics to affect the Time 1 of the TVF envelope. If you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
Value:
-63– +63
TVF Env Time 4 Velocity Sens
The parameter to use when you want key release speed to control the Time 4 value of the TVF envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
Value:
-63– +63
Menu/System
AppendixSequencer
99
Creating a Patch
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
Key
Time
1234567
TVF ENV (TVF Envelope)
TVF Env Depth
Specifies the depth of the TVF envelope. Higher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the envelope.
Value:
-63– +63
TVF Env Time Key Follow
Use this setting if you want the TVF envelope times (Time 2–Time 4) to be affected by the keyboard location. Based on the TVF envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change.
Value:
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100
fig.06-031.e
Adjusting the Volume (TVA/TVA Env)
TVA
Tone Level ★
Sets the volume of the tone. This setting is useful primarily for adjusting the volume balance between tones.
Value:
0–127
Level Velocity Curve (TVA Level Velocity Curve)
You can select from seven curves that determine how keyboard playing strength will affect the volume. If you do not want the volume of the tone to be affected by the force with which you play the key, set this to “FIXED.”
Value:
FIXED, 1–7
fig.06-036
Level Velocity Sens (TVA Level Velocity Sensitivity)
Set this when you want the volume of the tone to change depending on the force with which you press the keys. Set this to a positive (+) value to have the changes in tone volume increase the more forcefully the keys are played; to make the tone play more softly as you play harder, set this to a negative (-) value.
Value:
-63– +63
TVF Env Time 1–4 ★
Specify the TVF envelope times (Time 1–Time 4). Higher settings will lengthen the time until the next cutoff frequency level is reached. (For example, Time 2 is the time over which Level 1 will change to Level 2.)
Value:
0–127
fig.06-037.e
T1 T2 T3 T4
Cutoff
Frequency
TVF Env Level 0–4
Specify the TVF envelope levels (Level 0–Level 4). These settings specify how the cutoff frequency will change at each point, relative to the standard cutoff frequency (the cutoff frequency value specified in the TVF screen).
Value:
T: Time L: Level
0–127
L0
Note on
L3
L2 L4
L1
Note off
If you wish to make adjustments to the entire patch while maintaining the relative values of TVA Level Velocity Sensitivity among tones, adjust the Velocity Sens Offset parameter (p. 91). However, this setting is shared by the Cutoff Velocity Sens parameter (p. 99).
Time
100
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