Roland FANTOM-07 Reference Manual

Reference Manual
This Manual explains the basic operations of the FANTOM-06/07/08 (Ver. 1.01 and later).
* You can check the instrument’s current version by accessing [MENU] Ó <SYSTEM> Ó INFO tab.
© 2022 Roland Corporation 01
01: Overview 7
Panel Descriptions
Top Panel .................................................
Rear Panel (Connecting the External Equipment) ..........
Basic Operation
Editing a Value ............................................
[INC] [DEC] Button .......................................
[VALUE] Dial .............................................
Display (Touch Panel) ....................................
NUMERIC Window .......................................
Moves the Cursor .........................................
Cursor [à] [á] [ã] [â] Buttons ............................
Display (Touch Panel) ....................................
Conrming or Canceling the Value ........................
[ENTER] Button ..........................................
[EXIT] Button ............................................
Display (Touch Panel) ....................................
[SHIFT] Button ............................................
FUNCTION Knobs [E1]–[E6] ................................
Knob and Slider Operations ...............................
[MENU] Button ............................................
Operations in the Display .................................
SCENE SELECT Screen ...................................
TONE EDIT Screen 1 .....................................
TONE EDIT Screen 2 .....................................
ZONE VIEW Screen ......................................
MENU Screen ...........................................
RENAME Screen .........................................
REC STANDBY Screen ....................................
An Overview of FANTOM
Basic Structure ............................................
Controller ...............................................
Synthesizer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sequencer ..............................................
Sampler .................................................
Units of Sound ............................................
TONE ...................................................
ZONE ...................................................
SCENE ..................................................
About the Eects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Memory ............................................
Getting Ready
Placing the FANTOM on a Stand ...........................
If You’re Using the FANTOM-06/FANTOM-07 ..............
If You’re Using the FANTOM-08 ...........................
Turning on the Power .....................................
Turning o the Power .....................................
Making the Power Automatically Turn o After a Time
(Auto O) .................................................
Changing the Auto O Setting ...........................
.....................................
........................................
..............................
..........................................
8 8
11
13 13
13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 15 15 15 15 16 16 16 16
17 17
17 17 17 17 18 18 19 19 20 22
23 23
23 24 25 25
26 26
02: Performing 27
Selecting a Sound (SCENE/TONE)
Selecting a Scene .........................................
Selecting a Bank .........................................
Scene Search Function ..................................
Quick Edit ...............................................
Selecting a Tone ..........................................
Selecting Tones in a Category (Category Lock) ............
Selecting Tones from a List ...............................
Tone Search Function ....................................
Performing
Playing One Tone in One Zone (Single) ....................
Layering Zones (Layer) ....................................
Selecting a Tone (Layer) ..................................
Dividing the Keyboard into Two Regions (Split) ...........
Changing the Keyboard’s Split Point .....................
Selecting a Tone (Split) ..................................
Playing Multiple Zones ....................................
Specifying the Range of Each Zone (KEY RANGE) .........
..............................................
Changing the Keyboard Settings
Raising/Lowering the Key Range in Semitones
(Transpose) ...............................................
Raising/Lowering the Key Range in Octaves (Octave) ......
....................
. . . . . . . . . . . . . . . . . . . . .
28 28
28 29 30 31 31 31 32
34 34
35 35 36 36 36 37 37
38
38 38
03: Performance Functions 39
Playing Arpeggios
Using the Arpeggiator ....................................
Setting the Arpeggiator Tempo You Can ...................
Holding the Arpeggio (Hold) ..............................
Using a Pedal Switch ....................................
Arpeggiator Settings ......................................
Playing Chords (Chord Memory)
Performing with the Chord Memory Function .............
Chord Memory Settings ...................................
Performing with Rhythm Patterns
Selecting/Playing Rhythm Patterns .......................
Editing a Rhythm Pattern Group ..........................
Saving a Rhythm Pattern Group ..........................
Changing the Tempo of the Rhythm Pattern ...............
Saving the Rhythm Pattern Settings .......................
Playing the General-Purpose Controllers
Using the Sliders and Control Knobs ......................
Using Other General-Purpose Controllers .................
Using the SYNTH CTRL
Using the SYNTH CTRL ....................................
.....................................
.....................
...................
...........
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Simultaneously Modifying the Volume of Multiple Zones (Motional Pad)
Using the Motional Pad ...................................
Editing the Motional Pad Settings .........................
Changing the Assigned Zones ...........................
Switching the Tone Assigned to a Zone. . . . . . . . . . . . . . . . . . .
Other Settings for Motional Pad ..........................
..........................................
40 40
41 41 41 42
43 43
43
44 44
45 46 46 46
47 47
48
49 49
50 50
50 50 51 51
22
Contents
04: Editing 53
Editing a Scene (Zone)
Editing the Overall Scene .................................
Initializing a Scene (UTILITY) .............................
Editing a Zone ............................................
Initializing a Zone (UTILITY) ..............................
Checking the Output Destination for All Zones at Once
(ZONE OUT ASSIGN Screen) ..............................
Editing a Scene’s Appearance .............................
Saving a Scene ............................................
Editing a Tone
Basic Tone Editing .........................................
ZEN-Core Tone (TONE TYPE: Z-Core) .......................
Selecting Partials ........................................
Editing in the TONE EDIT PRO Screen .....................
Drum Kit Tone (TONE TYPE: Drum) ........................
SuperNATURAL Acoustic Tone (TONE TYPE: SN-A) .........
VTW Organ (TONE TYPE: VTW) ............................
SuperNATURAL Acoustic Piano Tone (TONE TYPE: SN-AP) . SuperNATURAL Electric Piano Tone (TONE TYPE: SN-EP) ...
MODEL Tone (TONE TYPE: MODEL) ........................
Saving a Tone .............................................
Initializing a Tone (Tone Initialize) .........................
Initializing a Partial (Partial Initialize). . . . . . . . . . . . . . . . . . . . . .
Copying a Partial (Partial Copy) ...........................
Using the Edit Knobs ......................................
..........................................
Editing the Eects
Basic Procedure for Eect Editing .........................
Editing the Eects of Each Zone ...........................
Editing Eects Shared by All Zones ........................
Editing the System-Wide Eects ...........................
Adding a Multi-Eect to the Entire Sound (TFX) ...........
Editing the Sampling Input Eects ........................
Applying Eects to the Sampler ...........................
Specifying the Sampler Output Destination ..............
Setting the Pad Output Destination .......................
Specifying the Output Destination for USB Input ..........
Specifying the Click Tone Output Destination .............
Setting the OUTPUT ROUTING Destinations ...............
Using the Mixer Screen
Adjusting the Pan and Volume in the MIXER Screen .......
Making ZONE EQ Settings in the MIXER Screen ...........
.................................
......................................
................................
Recalling Scenes in the Order of Songs (Scene Chain)
Using Scene Chain ........................................
Switching Between Screen Content ......................
Creating a Chain Set ......................................
Editing a Chain Set ........................................
...........................................
54 54
54 54 55
55 56 56
58 58
58 59 59 60 61 61 62 63 63 64 64 65 65 65
66 66
66 68 69 70 70 70 71 71 71 71 71
72 72
73
74 74
75 76 77
05: Sampler 79
Sampling Functions
About the SAMPLING MENU
Sampling (To Keyboard). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sampling (To Storage) ....................................
Sampling (To Pad) .........................................
Importing an Audio File (To Keyboard) ....................
Importing an Audio File (To Pad) ..........................
Importing Multiple Audio Files (To Multisample) ..........
Editing Multisamples and Kbd Samples
Editing Parameters for Individual Keys
(MULTISAMPLE EDIT PRO) .................................
Managing Samples for Key Areas
(MULTISAMPLE MANAGER) ................................
Using the UTILITY Functions ..............................
Managing Samples (KBD SAMPLE) ........................
Editing Parameters (SAMPLE PARAMETER) ................
Using the KBD SAMPLE UTILITY Functions ................
Using the SAMPLE MODIFY Functions .....................
Creating a Tone with Multiple Multisamples
(MULTISAMPLE VIEW) .....................................
Displaying Internal Memory Usage as a Graph
(WAVE/EXPANSION MEMORY INFO) .......................
Optimizing the Sample Storage Area .....................
Importing Sample Data (IMPORT) .........................
Playing Pad Samples
Pressing Pads to Play Pad Samples ........................
Sustaining the Pad Sample Playback (Hold) ...............
Switching Banks ..........................................
Moving/Copying a Pad Sample ............................
Moving a Pad Sample. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Copying a Pad Sample ...................................
About the SAMPLE PAD Screen ............................
Sampling (To Pad)
Preparing for Sampling ...................................
Specifying the Input Volume (Input Setting) ..............
Sampling .................................................
Importing an Audio File (To Pad) ..........................
Editing a Pad Sample
Using Quick Edit ..........................................
Using Wave Edit ...........................................
Using the Sample Utility Functions ........................
Renaming the Pad Sample (RENAME)
Cutting Unwanted Regions from the Pad Sample (TRUNCATE)
.................................................
Deleting a Pad Sample (DELETE)
Deleting All Pad Samples (DELETE ALL)
.................................................
Exporting the Pad Sample in WAV Format (EXPORT WAV)
Exporting All Pad Samples in WAV Format (EXPORT ALL WAV)
.................................................
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
..........................
.............
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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80
81 81
83 83 84 84 85
87
87
87 88 88 88 89 90
90
91 91 91
93 93
93 93 94 94 94 94
95 95
96 97 97
99 99
99
100
100
101
101
101
101
102
33
Contents
06: Pads 103
Assigning Convenient Functions to the Pads (PAD MODE)
Basic PAD MODE Operations ..............................
Playing Samples (Sample Pad) ............................
Playing Tones (Note Pad) ..................................
Selecting Partials and Turning Them On/O
(Partial Sw/Sel) ............................................
Controlling a DAW (DAW Control) .........................
Switching Zone Mute (Zone Mute) ........................
Switching Zone Solo (Zone Solo) ..........................
Turning the Keyboard Switch Group On/O
(Kbd Sw Group) ...........................................
Playing Rhythm Patterns (Rhythm Pattern) ................
Selecting and Playing a Pattern (Pattern) ..................
Playing a Pattern’s Variations (Variation Play) .............
Playing Groups (Group Play) ..............................
Using the System Settings (System) .......................
............................................
104 104
104 104
105 105 106 106
106 107 107 107 107 107
07: Sequencer 109
How the Sequencer Is Structured
Pattern ....................................................
Group .....................................................
Song ......................................................
Playing the Sequencer
Playing Pattern ...........................................
Making Loop Settings (LOOP) ............................
Changing the Tempo ....................................
Muting a Track (MUTE) ...................................
Soloing a Track (SOLO) ...................................
Playing Group .............................................
Playing Song ..............................................
Showing the Timeline as Measures (MEAS) ...............
.................................
Song Production Workow
Recording a Pattern
Ways to Record a Pattern ..................................
Preparing for Recording ...................................
Realtime Recording (Real Time REC) .......................
Removing Unwanted Data During Recording
(Realtime Erase) .........................................
Step Recording (Step REC) ................................
TR-REC ....................................................
Editing a Pattern ..........................................
Using the Piano Roll to Edit a Pattern .....................
Automation Added to Piano Roll .........................
Selecting Multiple Notes .................................
Dragging a Note to Copy It ..............................
Operations of the [E1]–[E6] Knobs ........................
Microscope .............................................
Convenient Functions (Pattern Utility) ....................
Applying Various Edits (MODIFY) .........................
Importing SMF as a Pattern (IMPORT) .....................
Exporting a Pattern as SMF (EXPORT) .....................
Saving a Pattern ..........................................
....................................
....................
...........................
110 110
110 110
111 111
112 113 113 114 114 115 115
116
117 117
117 117
119 119 121 123 123 124 125 125 126 126 126 128 130 130 131
How to Create a Group
Creating a Group ..........................................
Naming a Group (RENAME) ..............................
Editing a Group ...........................................
Basic Operation in the GROUP Screen ....................
Specifying the Loop Settings (Length) ....................
Naming a Group (RENAME) ..............................
Initializing a Group (INITIALIZE) ..........................
Exporting a Group as SMF (EXPORT) ......................
Saving a Group ...........................................
How to Create a Song
Creating a Song ...........................................
Editing a Song ............................................
Basic Operation in the SONG Screen .....................
Skipping a Specic Group (SKIP) .........................
Editing the Song’s Structure (SONG EDIT) ................
Adjusting the Pan and Volume Balance ....................
Exporting a Song as SMF (EXPORT). . . . . . . . . . . . . . . . . . . . . . . .
Saving a Song .............................................
Using the SMF Player ......................................
Playing an SMF ..........................................
Using AB LOOP ..........................................
Changing the Tempo ....................................
Muting a Track (MUTE) ...................................
Soloing a Track (SOLO) ...................................
................................
..................................
132 132
132 133 133 133 133 134 134 134
135 135
135 135 135 136 138 138 138 139 139 139 140 140 140
08: Control 141
Connecting a Computer via USB
Connecting to Your Computer .............................
USB Driver Settings .......................................
Performing Live with a Plug-in Synthesizer ................
Using USB Audio ..........................................
Adjusting the USB Audio Input ...........................
Adjusting the USB Audio Output .........................
.....................
Controlling an External MIDI Device (EXT MIDI OUT)
Controlling an External MIDI Device (EXT MIDI OUT) ......
Using the Vocoder
Using an External Device or a Mic .........................
Using the Vocoder ........................................
Connecting a Mic ........................................
Making Vocoder Settings ................................
Preventing Acoustic Feedback ...........................
Editing the Vocoder .......................................
Saving the VOCODER SETTING ...........................
.........................................
.....................................
142 142
142 142 142 142 143
144 144
146 146
147 147 147 149 149 150
44
Contents
09: Settings 151
Convenient Functions (Utility)
WAVE/EXPANSION INFO Screen ...........................
Optimizing the Sample Storage Area .....................
Importing Tone Data (IMPORT) ............................
Importing Scene Data (IMPORT SCENE) ...................
Importing Sample Data (IMPORT SAMPLE) ................
Exporting Tone Data (EXPORT) ............................
Exporting Scene Data (EXPORT SCENE) ....................
Exporting Sample Data (EXPORT SAMPLE) ................
Safely Removing a USB Flash Drive
(USB MEMORY UNMOUNT) ................................
Basic Utility Operations ...................................
Backing Up User Data to a USB Flash Drive (BACKUP) ......
Restoring Backup Data into the FANTOM (RESTORE) ......
Formatting a USB Flash Drive (USB MEMORY FORMAT) ....
Returning to the Factory Settings (Factory Reset) .........
Returning the Contents of Internal Storage to the Factory
Settings (Internal Storage Initialize) .......................
Setting the Wallpaper .....................................
Convenient Functions (File Utility)
File Utilities ...............................................
Basic Procedure for File Utilities ...........................
Renaming a File or Folder (RENAME) ......................
Deleting a File or Folder (DELETE) .........................
Copying a File or Folder (COPY) ...........................
Moving a File or Folder (MOVE) ............................
Creating a New Folder (CREATE FOLDER) ..................
........................
...................
152 152
152 152 153 154 155 156 156
157 158 158 159 159 160
160 161
162 162
162 162 162 163 163 163
10: Appendix 175
Chord Memory List
Block Diagram
Error Message List
Troubleshooting
.....................................
..........................................
.....................................
.......................................
MIDI Implementation Chart
Main Specications
....................................
..........................
176
178
179
181
186
188
Settings for the Entire FANTOM
Basic Procedure for System Settings. . . . . . . . . . . . . . . . . . . . . . .
Saving the System Settings ...............................
System Parameter .........................................
Overall Settings (GENERAL) ..............................
Keyboard Settings (KEYBOARD) ..........................
Pedal Settings (PEDAL) ..................................
Wheel Settings (WHEEL 1/2) .............................
S1/S2 Settings (S1/S2) ...................................
Slider Settings (SLIDER) ..................................
Knob Settings (KNOB) ...................................
USB Audio Settings (USB AUDIO) .........................
MIDI Settings (MIDI) .....................................
Sound Settings (SOUND) ................................
Synchronization Settings (SYNC/TEMPO) .................
Sequencer Settings (SEQUENCER) ........................
Click Settings (CLICK) ....................................
Note Pad Settings (NOTE PAD) ...........................
Control Function Settings (CONTROL) ....................
Information About the FANTOM Itself (INFO) .............
Adding More Tones (EXPANSION) .........................
Adding Tones ...........................................
Removing a Tone ........................................
Optimizing the Tone Storage Area .......................
Selecting an Expansion Tone .............................
Deleting the License Information ........................
......................
164 164
164 164 164 165 165 166 166 167 167 167 167 169 169 169 169 170 170 170 171 171 171 171 171 173
55
MemoMemo
66

01: Overview01: Overview

Panel Descriptions ................................8
Top Panel .......................................................8
Rear Panel (Connecting the External Equipment)...................11
Basic Operation ................................. 13
Editing a Value..................................................13
[INC] [DEC] Button.............................................13
[VALUE] Dial ..................................................13
Display (Touch Panel) ..........................................13
NUMERIC Window.............................................13
Moves the Cursor ...............................................14
Cursor [à] [á] [ã] [â] Buttons ...................................14
Display (Touch Panel) ..........................................14
Conrming or Canceling the Value................................14
[ENTER] Button................................................14
[EXIT] Button .................................................14
Display (Touch Panel) ..........................................14
[SHIFT] Button ..................................................14
FUNCTION Knobs [E1]–[E6].......................................14
Knob and Slider Operations ......................................14
[MENU] Button..................................................15
Operations in the Display ........................................15
SCENE SELECT Screen..........................................15
TONE EDIT Screen 1 ...........................................15
TONE EDIT Screen 2 ...........................................15
ZONE VIEW Screen ............................................16
MENU Screen .................................................16
RENAME Screen ...............................................16
REC STANDBY Screen ..........................................16
An Overview of FANTOM......................... 17
Basic Structure..................................................17
Controller ....................................................17
Synthesizer ...................................................17
Sequencer....................................................17
Sampler......................................................17
Units of Sound ..................................................18
TONE ........................................................18
ZONE ........................................................19
SCENE .......................................................19
About the Eects................................................20
About Memory .................................................22
Getting Ready .................................. 23
Placing the FANTOM on a Stand ..................................23
If You’re Using the FANTOM-06/FANTOM-07 ......................23
If You’re Using the FANTOM-08 ..................................24
Turning on the Power............................................25
Turning o the Power ...........................................25
Making the Power Automatically Turn o After a Time (Auto O) ....26
Changing the Auto O Setting ..................................26

Panel Descriptions

Top Panel

1
2 3
Controller section
1
Controller Explanation
You can assign various parameters or functions to these wheels. To use the assigned
WHEEL1 WHEEL2
[S1] [S2] button
Pitch bend/ modulation lever
Zone section
2
function, move a wheel while you perform. If you operate the controller while holding
down the [SHIFT] button, the setting screen appears.
Various parameters or functions can be assigned to these buttons.
Hold down the [SHIFT] button and press one of these buttons to access a screen that lets you assign a function.
This allows you to control pitch bend or apply vibrato.
4
Controller Explanation
[ZONE SELECT] button
Control knobs [1]–[8]
ZONE INT/EXT buttons [1]–[8]
5
Select the zone that you want to control (the current zone). The selected zone becomes the current zone.
When ZONE SELECT is on, use the ZONE INT/ EXT [1]–[8] buttons to select the current zone.
Various parameters or functions can be assigned to these knobs.
The parameters that can be controlled depend on the function select buttons located at the left.
Specify whether the applicable zone does sound or does not sound when you play the keyboard. In conjunction with the current zone, this determines how the internal sound engine (external sound module) produces sound.
When ZONE SELECT is on, the buttons operate as ZONE SELECT [1]–[8] buttons.
7
6
Controller Explanation
[MASTER VOLUME] knob
[PAN/LEVEL] button
[CTRL] button
[ASSIGN] button
[ZONE 9-16] button
Adjusts the volume that is output from the MAIN OUT jacks and the PHONES jack.
If you press the button to make it light, control knobs [1]–[8] adjust the pan of each zone, and sliders [1]–[8] adjust the volume of each zone.
Press this button while holding down the [SHIFT] button to display the MIXER screen.
Pressing the button to make it light up lets you use control knobs [1]–[8] to control the parameters of the current zone in real time.
Assign other functions to sliders [1]–[8] and control knobs [1]–[8].
ASSIGN1 assigns parameters that you set for a scene, and ASSIGN2 assigns parameters that you edit in system settings.
Hold down the [SHIFT] button and press one of these buttons to access a screen that lets you assign a function.
How to switch between ASSIGN1 and ASSIGN2
ASSIGN1
(SCENE)
ASSIGN2
(SYSTEM)
Switches the zones that you’re operating.
Unlit: 1–8 Lit: 9–16
[ASSIGN] button
[ASSIGN] button + [PAN/LEVEL] button
88
Panel Descriptions
Controller Explanation
ZONE INT/ EXT buttons status
When the applicable zone is the current zone
When the applicable zone is not the current
zone
BASIC
Unlit
Lit red
(COMMON)
(INT)
The internal sound engine and the external sound module both produce sound when you play the keyboard.
ADVANCED
The internal sound engine and external sound module play only when the ZONE INT/EXT buttons for all zones are o (unlit) and you play the keyboard.
BASIC
The internal sound engine produces sound when you play the keyboard.
Neither the internal sound engine nor the external sound module produce sound when you play the keyboard.
* You can use the internal
sequencer or MIDI data from an external device to play the internal sound engine.
Only if the ZONE INT/EXT button of another current zone is on (lit red or green), the internal sound engine produces sound when you play the keyboard.
ADVANCED
The internal sound engine produces sound when you play the keyboard.
Only if the ZONE INT/EXT button of another current zone is on (lit red or green), the external sound module produces sound when you play the keyboard.
Lit green
BASIC
The external sound module produces sound when you play the keyboard.
(EXT)
ADVANCED
The external sound module produces sound when you play the keyboard.
Lit yellow
(BOTH)
ADVANCED only
Lit orange
(MUTE)
ADVANCED
The internal sound engine and the external sound module both produce sound when you play the keyboard.
The sound engine is muted. The internal sound engine does not produce sound.
MEMO
Set the operation mode (BASIC/ADVANCED) for the ZONE section in “Zone Int/Ext Control” of the system parameters (p. 164).
BASIC
INT
ZONE INT/EXT button
ADVANCED
Red
INT
COMMON
Red
COMMON
BOTH
[SHIFT] + ZONE INT/EXT button
Unlit
Yellow
Unlit
Green
ZONE INT/EXT button
Green
EXT
Orange
Set in the MIXER screen
[SHIFT] + ZONE INT/EXT button
ZONE INT/EXT button
EXT
Orange
Set in the MIXER screen
MUTE
MUTE
Controller Explanation
Various parameters or functions can be assigned to these sliders.
Sliders [1]–[8]
The parameters that can be controlled depend on the function select buttons located at the left.
[SPLIT] button Turns the split function on/o.
[CHORD MEMORY] button
Turns the chord memory function on/o.
[ARPEGGIO] button Turns the arpeggiator on/o.
Hold down this button and use the OCTAVE
[TRANSPOSE] button
[DOWN] [UP] buttons to raise or lower the pitch range in semitone steps.
OCTAVE [DOWN] [UP] button
Common section
3
Raise or lower the pitch range in steps of an octave.
Controller Explanation
[WRITE] button
The WRITE screen appears. Saves a scene or tone.
The TFX ZOOM EDIT screen appears.
[MASTER FX] button
If you hold down the [SHIFT] button and press this button, the routing screen appears.
[MOTIONAL PAD] button
The MOTIONAL PAD screen appears.
[DAW CTRL] button Lets you use this unit as a DAW controller.
[MENU] button The MENU screen appears.
Display
Shows various information depending on operation.
Turning a knob modies the function or
FUNCTION knobs [E1]–[E6]
parameter value that is shown below in the screen.
You can also press these knobs in to execute an operation or conrm a value.
The TEMPO screen appears.
[TEMPO] button
You can set the tempo by repeatedly pressing the button at the desired interval.
Changes a value.
[VALUE] dial
If you hold down the [SHIFT] button and turn the [VALUE] dial, the value changes more greatly.
Changes a value. If you press one of these buttons while
holding down the other, the value changes
[DEC] [INC] button
more rapidly. If you press one of these buttons while
holding down the [SHIFT] button, the value changes more greatly.
Cursor [à] [á] [ã] [â] buttons
[SHIFT] button
Move the cursor position up/down/left/right. These buttons also switch between screens.
Accesses the corresponding edit screen when pressed together with another button.
This button returns to the previous screen or closes the open window.
If you press this button while holding down
[EXIT] button
the [SHIFT] button, an all note-o message is output to the sound engine and via MIDI.
This is useful for muting sounds including the sounds of external devices that keep playing, and in other similar instances.
[ENTER] button
Used to conrm a value, execute an operation, or view lists or other items.
99
Panel Descriptions
Type:LPF
Scene section
4
Controller Explanation
[SCENE SELECT] button
[CHAIN] button
[ZONE VIEW] button
[SINGLE TONE] button
SYNTH control section
5
Controller Explanation
[OSC] button
[CUTOFF] knob Species the cuto frequency of lter.
The SCENE SELECT screen appears. Here you can select a scene.
The SCENE CHAIN screen appears. This lets you recall scenes in a specied order.
The ZONE VIEW screen appears. Here you can check the state of each zone.
Recalls a piano sound to zone 1. Zones other than 1 are turned o.
NOTE
Note that when you press this button, unsaved scene settings are lost.
Accesses the OSC setting screen of the TONE EDIT ZOOM screen.
Species the resonance of lter.
Controller Explanation
Species the functions that are assigned to the pads.
[PAD MODE] button
[CLIP BOARD] button
[BANK] button Switches the pad bank.
[HOLD] button
Pads [1]–[16]
Hold down the [SHIFT] button and press this button to access the edit screen for the currently selected pad mode and related screens.
Lets you move or copy a sample from one pad to another.
Turns hold on/o (allowing the sound to continue even after you release the pad).
Play the samples assigned to each pad. You can make pad mode settings to assign
various functions to the pads.
RESONANCE
[RESONANCE] knob
CUTOFF
[FILTER TYPE] button Species the type of lter.
[PARAM] button
[AMP] button Accesses the AMP ENV screen.
[FX] button Accesses the MFX EDIT screen.
[LFO] button Accesses the LFO1 screen.
Sequencer section
6
Controller Explanation
[PATTERN] button The PATTERN screen appears.
[GROUP] button The GROUP screen appears.
[SONG] button The SONG screen appears.
[TR-REC] button Enables TR-REC. (p. 121)
[RHYTHM PTN] button The RHYTHM PATTERN screen appears.
[ðSTOP] button
[øPLAY] button [óREC] button
Tone category buttons [1]–[16]
Accesses the FILTER setting screen of the TONE EDIT ZOOM screen.
Stops pattern playback or recording, or stops playback of the group or song.
Plays the pattern, group, or song.
Enters the record-standby condition.
Select tones in each category. Depending on the situation, these buttons
are also used for other things such as TR-REC input or as a selector for the SCENE CHAIN function.
Pad section
7
Controller Explanation
[SAMPLING] button Lets you sample.
1010
Panel Descriptions
1: GND2: HOT
1: GND 2: HOT
Rear Panel
(Connecting the External Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
USB
C
Computer
USB ash drive
B
MIC/LINE INPUT
D
Dynamic
Microphone
Audio
equipment
SUB OUT
E
Monitor speaker
(built-in amplier)
MAIN OUT
F
Mixer
PHONES jack
G
Headphones
J K
I
H
A
PEDAL
Pedal unit
(RPU-3)
Expression pedal (EV-5)
or
Pedal switch (DP Series)
AC Adaptor
Ù to Power outlet
(included)
AC Adaptor
PEDAL jack
A
Controller Explanation
HOLD jack
CTRL2 jack
CTRL1 jack
If you connect a pedal switch (DP series, sold separately) to this jack, you can use it as a damper pedal.
You can also assign various functions to the pedals that are connected to the CTRL 1 and CTRL 2 jacks.
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage to the unit.
MIDI connectors
B
Controller Explanation
MIDI OUT connector MIDI IN connector
USB port
C
Controller Explanation
USB EXT DEVICE jack Connect this to an external USB device.
USB COMPUTER port
USB MEMORY port
MIC/LINE INPUT jacks
D
Transmit or receive MIDI messages to or from an external MIDI device connected here.
Connect this to your computer to transfer performance data and audio signals.
Use a commercially available USB ash drive. However, we cannot guarantee that all commercially available USB ash drives will work.
Controller Explanation
MIC jack Connect your microphone here.
R, L/MONO jacks
SUB OUT jack
E
Controller Explanation
R, L/MONO jacks These are output jacks for sub-out audio.
STEREO (PHONES) jack
MAIN OUT jack
F
Controller Explanation
R, L/MONO jacks
(Balanced)
PHONES jack
G
Connect your audio device, external synthesizer or other equipment to these jacks.
The SUB OUT audio signal is output in stereo. You can also connect a pair of headphones
here with a stereo mini plug. When doing so, set the volume from the MIXER screen, and the source you want to hear from the OUTPUT screen.
These are balanced output jacks for audio signals. Connect them to your mixer.
* Pin assignment of MAIN OUT jack
TIP: HOT RING: COLD SLEEVE: GND
A set of headphones can be connected to this jack.
Even if headphones are connected, an audio signal is sent from the OUTPUT jacks.
Controller Explanation
LEVEL knob
Adjusts the input level of the MIC jack.
Ground terminal
H
MAX
MIN
Connect this to an external earth or ground if necessary.
1111
Panel Descriptions
[POWER] switch
I
Turns the power on/o.
DC IN jack
J
Connect the included AC adaptor here.
Cord hook
K
If the included AC adaptor is connected to the DC IN jack, secure the cord to this hook to prevent it from being accidentally disconnected.
1212

Basic Operation

Here we explain basic operation of the buttons and knobs used to operate the FANTOM.
Display [VALUE] dial
[INC] [DEC] buttons
cursor buttons

Editing a Value

Use the following methods to modify a setting’s value.
[INC] [DEC] Button
Press the [INC] button to increase the value; press the [DEC] button to decrease the value.
Purpose Operation
Modifying a value continuously
Modifying a value rapidly
Modifying a value more greatly
Hold down the [DEC] button or [INC] button.
Hold down the [INC] button and press the [DEC] button.
Hold down the [DEC] button and press the [INC] button.
Hold down the [SHIFT] button and press the [DEC] button.
Hold down the [SHIFT] button and press the [INC] button.
[SHIFT] button
[EXIT] button
Display
You can directly touch or drag an on/o icon, knob icon, or slider icon in the screen to switch a setting on/o or to edit a value.
Examples of on/o icons
Knob Slider Selection buttons
(Touch Panel)
[ENTER] buttonFUNCTION knobs [E1]–[E6][MENU] button
[VALUE] Dial
Turn the dial clockwise to increase the value, or counter-clockwise to decrease the value.
Purpose Operation
Modifying a value more greatly
Hold down the [SHIFT] button and turn the [VALUE] dial.
Operation Explanation
Drag up or right Value increases
Drag down or left Value decreases.
NUMERIC Window
If you hold down the [SHIFT] button and press the [ENTER] button, the numeric window appears. This is a convenient way to directly enter a numeric parameter value from the touch panel.
NOTE
Some parameters don’t support numeric input.
1313
Basic Operation

Moves the Cursor

Multiple setting items (parameters) or selection items are shown in a single screen or window. To edit them using the [INC] / [DEC] buttons or the [VALUE] dial, move the cursor to the location of the item you want to edit. You can move the cursor in the following ways.
Cursor
Cursor
Cursor
Cursor
Cursor
Cursor [à] [á] [ã] [â] Buttons
Press a cursor button to move the cursor in the corresponding direction.
Purpose Operation
Moving the cursor continuously
Moving the cursor rapidly
Hold down the cursor button.
While continuing to hold down one cursor button, hold down the cursor button of the opposite direction.
Cursor
Display
Indication such as <OK> or <SELECT> shown in a conrmation screen have the same operation as the [ENTER] button, and <EXIT> has the same operation as the [EXIT] button.
(Touch Panel)

[SHIFT] Button

This is used in conjunction with other buttons.
By holding down the [SHIFT] button and pressing another button, you can move to the related edit screen for the button that you pressed (shortcut).
Shortcut Explanation
[SHIFT] +WHEEL1, 2
[SHIFT] +S1, S2
[SHIFT] + [ASSIGN] The Assign setting screen appears.
[SHIFT] + [SPLIT] The Key Range setting screen appears.
[SHIFT] + [PAD MODE]
Holding down the [SHIFT] button and touching an eect switch icon shown in the ZONE VIEW screen or MIXER screen
The setting screen for the corresponding controller appears.
The setting screen or related screen for the currently selected pad mode appears.
Jumps to the corresponding eect edit screen.
Display
By directly touching a parameter value, knob icon, or slider icon in the screen, you can move the cursor to that location.
NOTE
Some icons do not move the cursor.
(Touch Panel)
Conrming or Canceling the Value
[ENTER] Button
Use this button to conrm a value or execute an operation.
When you move the cursor to a tone or parameter and press the [ENTER] button, a list appears, allowing you to change the setting.
[EXIT] Button
This button returns to the previous screen, or closes the open window.
Stopping sounds that are playing
This transmits a MIDI All Note O message to all zones. It also stops all samples that are being played by the sample pads.
(PANIC function)

FUNCTION Knobs [E1]–[E6]

These knobs perform the functions that are assigned to them in each screen, such as editing parameters or scrolling lists or tabs.
By pressing a knob, you can edit a value with a button-like operation.

Knob and Slider Operations

When you use a knob or slider to edit a setting, the edited parameter and its value are shown in a popup screen.
The popup screen closes automatically after a time.
Some parameters don’t show a popup screen.
1. Hold down the [SHIFT] button and press the
[EXIT] button.
The PANIC function is executed.
1414
Basic Operation

[MENU] Button

Allows you to make detailed settings for a function, or system settings.
You can also access the menu screen by touching the < located in the upper left of the SCENE SELECT screen.
Operating procedures in this manual
On this unit, operations such as “editing a value”, “moving the cursor”, “setting/cancelling a value”, or “moving to a screen” can be performed on multiple ways, as explained earlier. (For example, “button operations”, “touch panel operations”, “dial operations”, etc.)
To prevent the explanations from becoming cluttered, subsequent explanations in this document use a simplied form such as “move the cursor to __ and edit the value” or “choose __”, rather than describing all of the possible methods for doing so. For actual operation, you can use your preferred method of the various multiple methods described above.
> icon
SCENE SELECT Screen
Opens a menu.
Touch to select a
scene.
This shows information about the parameters that you can control using knobs [E1]–[E6].
Touch to move between screens.
Switches to the next
(previous) page.
TONE EDIT Screen 1
Switches to the
PRO EDIT screen.
Touch to
switch
between
tabs. Swipe
to scroll.
Touch to turn a switch on/o
or to select.
Touch to move the cursor.
Drag to edit a value.
Touch to show the UTILITY
Touch to select a
parameter.
window.

Operations in the Display

This unit’s display is a touch panel; you can perform various operations by directly touching the display. There are many screens, but here we explain the typical screen operations.
Text enclosed in square brackets [ ] indicates a button or knob on the panel. Text enclosed in angle brackets < > indicates a button, knob in the display.
NOTE
A light touch with your nger is sucient to operate the touch panel. The touch panel might be damaged if you press it strongly, or if you press it with a hard object. Do not use excessive force, and use only your nger to operate it.
MEMO
If you lose track of which screen you’re in, you can return to the SCENE SELECT screen by pressing the [EXIT] button several times or by pressing the [SCENE SELECT] button.
This shows information about the parameters that you can control using knobs [E1]–[E6].
TONE EDIT Screen 2
Touch to close a
window.
Drag to edit a value.
1515
Basic Operation
ZONE VIEW Screen
Touch to move the cursor.
MENU Screen
Returns to the screen of the next-higher level.
Touch to move
between screens.
Touch to turn a switch on/o.
Touch to open
the list.
RENAME Screen
Touch to enter characters.
Cancel. Conrm.
REC STANDBY Screen
Touch to open the list.
From the menu, use the [E4] knob to select a parameter, and conrm.
1616

An Overview of FANTOM

Basic Structure

Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer, and sampler.
Controller
Controller
Keyboard
Pitch bend Knob
Pedal
Slider
Wheel
Pad
Synthesizer
Sequencer
Sampler
Sequencer
This lets you create patterns using a 16-track MIDI sequencer.
Tones of the 16 zones in the scene can be recorded directly using the 16 tracks. Realtime recording, step recording, and TR-REC are provided.
You can combine patterns to create groups, and place groups in a desired order to create a song.
SynthesizerSequencer
Track 1
Track 2
Track 3
Track 4
Track 10
Track 16
Zone 1
Zone 2
Zone 3
Zone 4
Zone 10
Zone 16
Sampler
Audio signal
Performance data
Controller
This includes the keyboard, pads, pitch bend/modulation lever, wheels, panel knobs, sliders, and pedals connected to the rear panel. When you perform a performance operation such as pressing or releasing a key or pressing the damper pedal, the operation is converted into a MIDI message and transmitted to the sound engine and to an external MIDI device.
Pattern
This is a unit of sequence data that records performance data for an individual tone. There can be up to eight patterns in one track. You can record up to 64 measures in one pattern.
Group
This records a combination of patterns for each track. You can create up to 16 groups in one scene.
Song
By placing groups in the desired order you can create a “song” that records that order. You can create one song in one scene.
Sampler
The sampler section lets you audio-record (sample) the sound of your keyboard performance or the input sound from an audio device or mic. The recorded pad sample can be played by pressing a pad.
This instrument features a built-in sampler that supports multisamples, whose sound can be heard via the sound engine.
“05: Sampler” (p. 79)
Ø
Pad sample
This is a piece of sampled sound. For each pad sample, you can specify looping and other settings, and assign it to a pad.
Synthesizer
This is the section that generates and modies sound. In response to the performance data from the controller, it produces an audio signal that is output from the OUTPUT jacks and the PHONE jack.
This section produces sounds ranging from piano to organ, strings, lead synths and drums.
1717
An Overview of FANTOM

Units of Sound

TONE
The “tone” is the smallest unit of sound. There are three types of tone, depending on the sound engine used by the tone.
The FANTOM produces tones using three sound engines: Z-Core and Drum.
Type Explanation
These are tones that produces the sound of a
Z-Core
ZEN-Core Tone
Drum
Drum Kit Tone
SN-A
SuperNATURAL Acoustic
SN-AP
SuperNATURAL Acoustic
Piano Tone
single instrument such as piano, organ, or synth. A single instrumental sound is created by combining four partials (PWM waves or VA oscillators). These tones consist of the ZEN-Core sound engine together with eects (MFX+EQ).
These are tones that contain a collection of multiple percussion instruments, and are called “drum kits”. A drum kit produces dierent percussion instrument sounds depending on the key (note number) that you play. These tones consist of the ZEN-Core sound engine together with eects (MFX+EQ+COMP).
* COMP applies only for the one specied zone (the zone
specied by Drum Kit Comp Zone).
This sound engine not only reproduces the sounds of acoustic instruments, but also provides the expressive power that is unique to acoustic instruments, such as the player’s performance phrases and the dierence between chordal and melodic playing.
Tone
For SuperNATURAL Acoustic tones, you can select one instrument and edit parameters that are specic to that instrument.
For SuperNATURAL Acoustic Piano tones, you can select one instrument and edit parameters that are specic to that instrument.
* To use the SN-AP tones, an SN-AP tone expansion must
be installed (p. 171).
* Pre-installed by factory default
Type Explanation
For SuperNATURAL E.Piano tones, you can select
SN-EP
SuperNATURAL E.Piano
VTW
Virtual Tone Wheel Tone
MODEL
Model Tone
one instrument and edit parameters that are specic to that instrument.
* To use the SN-EP tones, an SN-EP tone expansion must
Tone
be installed (p. 171).
* Pre-installed by factory default
Although you are limited to using just one part of the keyboard (for ZONE 2 only), this feature lets you use the latest in modeling technology to recreate the sounds of the most highly acclaimed tonewheel organs.
With the Model tones, you edit the parameters that are unique to their respective model bank.
* To use the Model tones, a Model tone expansion must
be installed (p. 171).
What is the ZEN-Core engine?
This is a new synthesizer sound engine that was developed using cutting-edge technology based on VA technology developed for the V-Synth. It features analog-like response speed and high resolution, allowing you to create a wide range of high-quality sounds. It is also fused with the PCM sound engine developed by Roland for many years, supporting even more sophisticated sound design.
Type: Z-Core
PARTIAL
1
3
MFX
PRESET TONE USER TONE
Type: SN-A
INST
Inst
MFX
PRESET TONE USER TONE
2
4
EQ
Type: Drum
INST
INST1 (C-1)
MFX
PRESET DRUM KIT USER DRUM KIT
EQ
COMP
Type: SN-AP
INST
Inst
MFX
PRESET TONE USER TONE
Type: SN-EP
INST
Inst
MFX
PRESET TONE USER TONE
Type: VTW
INST
VTW
MFX
PRESET TONE USER TONE
Rotary
¹You can edit a tone and then save it as a user tone.
¹You can use tone category buttons [1]–[16] to select tones by category, or select them by Bank + number.
Type: MODEL
INST
Inst
MFX
PRESET TONE USER TONE
1818
An Overview of FANTOM
ZONE
This is a container for playing a tone.
To play a tone, you assign it to a zone. For each zone, you can specify whether it is connected to the keyboard, and make settings such as its key range, volume, pan, and controller reception.
There are 16 zones; by combining zones you can create sounds that consist of multiple tones, or create foundational performance (tone) settings for each song.
You can also use specic zones to control an external sound module (EXT ZONE) instead of the internal sound engine.
ZONE16
ZONE1
EXT
MIDI
USB
Controllers
Level
Pan
Key Range
etc.
INT
TONE
EQ
Level
Pan
Key Range
etc.
SCENE
A scene contains a favorite performing state, including settings for each zone (tone, MFX, volume, etc.), settings common to all zones (Reverb, Chorus, IFX, etc.), and sequence data for each zone.
You can store an idea for a song or phrase as a scene, and manage scenes by switching them for each song.
You can freely recall saved scenes in the SCENE SELECT screen that appears after startup.
By using the SCENE CHAIN function you can place and recall scenes in the order of the songs that you’ll be playing live, or collect frequently-used scenes for easy recall (p. 74).
SCENE: A001
ZONE16
ZONE1
EXT
ARPEGGIO
REVIFX2IFX1 CHO
CHORD
PAD
INT
RHYTHM
TRACK16
TRACK1
PTN: A PTN: H
GROUP
SEQUENCE DATA
SONG
1919
An Overview of FANTOM
About the Eects
The FANTOM is equipped with the following built-in eects, and settings can be made independently for each.
Eect type Eect Explanation
This is a general-purpose multi-eect that transforms the sound itself, giving it an entirely dierent character. You can choose from 90 types as appropriate for your needs.
These types include single eects such as distortion or anger, as well as a variety of other types.
Each tone has settings for one multi-eect.
A drum kit can use six compressor units. These can be assigned to individual drum instruments.
A drum kit can be assigned to all zones, but the six compressor units for a drum kit apply only to the specied one zone (the zone specied by Drum Kit Comp Zone).
This is an equalizer that can be applied to each partial of tone. You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each drum inst. You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each zone. You can independently adjust the high, mid, and low-frequency ranges.
Chorus is an eect that adds depth and spaciousness to the sound. This eect is common to all zones.
Reverb is an eect that produces the reverberation that is characteristic of sounds heard in a hall.
This eect is common to all zones.
These are general-purpose insert eects that can transform the sound itself, giving it a completely dierent character.
There are 90 types, and you can select and use the type that’s appropriate for your purpose. Use these when you want to apply a further eect in addition to the multi­eect. The insert eects provide two independent eect units, IFX 1 and 2, and you can make routing settings to connect IFX 1 and 2 in series or in parallel. These eects are common to all zones.
The mastering compressor compresses sound that is louder than the specied volume level, making the volume more consistent.
It can be adjusted independently for the high, mid, and low-frequency regions.
The mastering EQ is an equalizer that is applied to the entire sound engine of the FANTOM.
You can independently adjust the high, mid, and low-frequency ranges.
This is located after the mastering compressor and mastering EQ in the eects chain. You can apply this multi-eect to the overall sound of the unit.
This cuts the unwanted low-frequency portion from the input sound of the AUDIO INPUT jacks.
An eect that applies a human vocal character to the synth sound to produce a sound like someone singing.
You can sample sounds inputted through the AUDIO INPUT jack with the MFX applied, or apply the MFX to instrument tones you are playing that do not use eects.
Tone eects
Scene (Zone) eects
System Eects
MASTER FX
Eects applied to the AUDIO INPUT jack
Multi-eect (MFX)
DRUM KIT COMP
PARTIAL EQ
KIT PARTIAL EQ (KIT PTL EQ)
Zone EQ
Chorus
Reverb
Insert eect1 (IFX1)
Insert eect2 (IFX2)
Mastering Comp
Mastering EQ
Total Eect (TFX)
Low Cut
Vocoder
Noise Suppressor Suppresses background noise during silence.
Input MFX (IN MFX)
Input EQ (EQ) This equalizer is applied to the input sound from the AUDIO INPUT jacks.
Input Reverb (REV) This reverb is applied to the input sound from the AUDIO INPUT jacks.
2020
An Overview of FANTOM
ZONE (Type: Z-Core)
TONE
PARTIAL
PARTIAL
EQ
ZONE (Type: Drum)
DRUM KIT
KIT PTL
Inst
EQ
Comp x 6 for Drum Kit
Drum Kit Comp Zone
Audio Input
from Rev
from Cho
Low Cut Vocoder NS MFX Input EQ
MFX
MFX
to Sub
Zone EQ
to Rev to Cho
to Rev to Cho
Zone EQ
to Cho
IFX1
IFX2
to Rev
to Sub
Chorus
Reverb
Chorus Send
Reverb Send
Input
Reverb
to Cho
to Sub
to Rev
to Sub to Sub
Master
Comp
Master FX
Master
EQ
Mixer
to Sub
to Sub
TFX
from Sub
Main Output
Sub Output
2121
An Overview of FANTOM

About Memory

“Memory” refers to locations where scenes, tones, and other settings are stored.
Memory can be categorized according to its function into three types: the temporary area, rewritable memory (user memory, system memory, internal storage, and USB ash drive), and non-rewritable memory (preset memory).
FANTOM
Temporary area
Preset memory
Preset tone
Preset drum kit
Preset rhythm group
Preset rhythm pattern
Preset arpeggio style
(Temporary memory)
SelectSelect WriteWriteSelectSelect
User memory
Scene
Pattern
Group
Song
User tone
User drum kit
User rhythm group
Scene chain
BackupBackupRestoreRestore
USB ash drive
ROLAND folder
BACKUP folder SOUND folder
Backup
SMF le
System memory
System Setting
ImportImportExportExport
SVZ le
WAVE/ EXPANSION memory
Wave Wave
DataData
ImportImport
ExportExport
Sample memory
Pad Pad
SampleSample
ImportImport ExportExport
EXPORT Sample folder
WAV le
Internal storage
ImportImport
CopyCopy
Temporary memory
The temporary area
This temporarily stores the data for the scene, tones, and sequence data that you selected using the panel buttons.
When you perform, the sounds are produced according to the settings of the temporary area. When you edit scenes, tones, or sequence data, your changes aect the data that has been recalled into the temporary area; they do not directly modify the data of that memory.
Settings in temporary memory are not permanent; they will be lost when you turn o the power or recall other settings.
If you want to keep the settings that are in temporary memory, you must save them to user memory or a USB ash drive.
Rewritable memory
System memory
This area stores system settings for the entire FANTOM. To save system parameters, execute the system save operation (p. 164).
2222
User memory
This memory stores data that is saved in the FANTOM. To store data, execute the appropriate Save operation.
¹Saving a scene.
¹Saving a tone.
¹Saving a rhythm pattern group.
¹Creating a chain set.
(p. 56)
(p. 64)
(p. 46)
(p. 76)
Sample memory
This memory stores samples in the FANTOM.
Samples are saved automatically when you stop sampling or when you exit the WAVE EDIT screen.
WAVE/EXPANSION memory
This memory contains expansion and Kbd sample data (p. 152).
Internal storage
This is storage memory inside the FANTOM.
You can use the le utility functions to copy, delete, or move saved les between this storage and a USB ash drive.
USB ash drive
¹The user memory data and the system
parameter settings can be backed up
(p. 158)
together to a USB ash drive
.
¹SMF or WAV les can be imported into
the FANTOM or exported from the FANTOM.
Non-rewritable memory
Preset memory
Data in preset memory cannot be rewritten.
However, you can call this data into the temporary area, modify the settings, and then save those modied settings in user memory.

Getting Ready

Placing the FANTOM on a Stand

Be careful not to pinch your ngers when setting up the stand. Place the instrument on the stand as follows.
* When using the KS-10Z, ensure that the height of the unit is one meter or lower.
If You’re Using the FANTOM-06/FANTOM-07
If you want to place the FANTOM-06/FANTOM-07 on a stand, please use the KS-12, KS-10Z or KS-20X stands manufactured by Roland.
* The illustration shows the FANTOM-06.
KS-10Z
Adjust the width of the stand so that the stand arms are lined up between the rubber feet of the FANTOM.
Align the front of the FANTOM with the front of the stand
Top view
KS-12
KS-20X
Line up the FANTOM so that it rests on the rubber rings of the stand.
Adjust the horizontal width of the stand so that the rubber feet on the keyboard side of the FANTOM t into the holes that are provided to accommodate them.
Top view
FANTOM-06: Open up the stand from closed
position past the fourth stop (with the rst stop being the closed position, and the fth stop being the fully open position).
FANTOM-07: Open up the stand from closed
position past the fth stop (with the rst stop being the closed position, and the sixth stop being the fully open position).
2323
Getting Ready
If You’re Using the FANTOM-08
If you want to place the FANTOM-08 on a stand, please use the KS-12, KS-10Z, KS-G8B, or KS-20X stands manufactured by Roland.
KS-10Z
Align the front of the FANTOM with the front of the stand
KS-12
Adjust so that the height does not exceed 1 meter.
Adjust the width of the stand so that the stand arms are lined up between the rubber feet of the FANTOM.
Top view
Adjust the horizontal width of the stand so that the rubber feet on the keyboard side of the FANTOM t into the holes that are provided to accommodate them.
Top view
KS-G8B
Align the front of the FANTOM with the front of the stand’s upper arm.
KS-20X
Line up the FANTOM so that it rests on the rubber rings of the stand.
Align the center of the FANTOM with the center of the stand.
Open up the stand from closed position past the fourth stop (with the rst stop being the closed position, and the fth stop being the fully open position).
2424
Getting Ready

Turning on the Power

Once everything is properly connected, be sure to follow the procedure below to turn on their power. If you turn on equipment in the wrong order, you risk causing malfunction or equipment failure.
1. Minimize the volume of this unit.
Also completely turn down the volume of any connected external devices.
2. Press the [POWER] switch.
The unit is turned on, and the display’s backlighting comes on.
ON
OFF
3. Turn on the power to connected external devices.
Turning o the Power
1. Minimize the volume of this unit.
Also completely turn down the volume of any connected external devices.
2. Turn o the power of the connected external
devices.
3. Press the [POWER] switch.
The unit is turned o.
NOTE
¹Before turning the unit on/o, always be sure to turn the
volume down. Even with the volume turned down, you might hear some sound when switching the unit on/o. However, this is normal and does not indicate a malfunction.
¹If you need to turn o the power completely, rst turn o the
unit, then unplug the power cord from the power outlet.
4. Adjust the volume of the connected external
devices.
5. Adjust the volume of this unit.
2525
Getting Ready
Making the Power Automatically Turn o After a Time
(Auto O)
The power to this unit will be turned o automatically after a predetermined amount of time has passed since it was last used for playing music, or its buttons or controls were operated (Auto O function).
If you do not want the power to be turned o automatically, disengage the Auto O function.
NOTE
¹Unsaved data is lost when the power turns o. Any data that
you want to keep must be saved in advance.
¹To restore power, turn the power on again.
Changing the Auto O Setting
1. Press the [MENU] button.
The MENU screen appears.
5. If you want to store the auto-o setting, press the
[WRITE] button in the System screen.
When the save operation is completed, the indication “Completed” appears.
2. Touch <SYSTEM>.
The SYSTEM screen appears.
3. Touch <GENERAL>.
4. Select “Auto O” and change the setting.
Parameter Value Explanation
The power will not turn o automatically.
The power will automatically turn o if no operation is performed for 30 minutes.
The power will automatically turn o if no operation is performed for 240 minutes (four hours).
Auto O
O
30min
240min
(default)
2626

02: Performing02: Performing

Selecting a Sound (SCENE/TONE)................. 28
Selecting a Scene ...............................................28
Selecting a Bank ..............................................28
Scene Search Function.........................................29
Quick Edit ....................................................30
Selecting a Tone ................................................31
Selecting Tones in a Category (Category Lock) ....................31
Selecting Tones from a List .....................................31
Tone Search Function ..........................................32
Performing ..................................... 34
Playing One Tone in One Zone (Single) ............................34
Layering Zones (Layer) ..........................................35
Selecting a Tone (Layer) ........................................35
Dividing the Keyboard into Two Regions (Split) ....................36
Changing the Keyboard’s Split Point .............................36
Selecting a Tone (Split) .........................................36
Playing Multiple Zones ..........................................37
Specifying the Range of Each Zone (KEY RANGE) ..................37
Changing the Keyboard Settings ................. 38
Raising/Lowering the Key Range in Semitones (Transpose) .........38
Raising/Lowering the Key Range in Octaves (Octave) ...............38
Selecting a Sound
(SCENE/TONE)
Scene Number: Scene Name
Memo
Menu
BeatStatus of scene remain Tempo Locator Play/Stop Current pad mode
Status of each eect
Edit
Selected scene
Show next 16 scenes
Quick Edit

Selecting a Scene

1. Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
Selecting a Bank
Scenes are organized in “banks” of 128 scenes.
BANK A A001–A128
BANK B B001–B128
BANK C C001–C128
BANK D D001–D128
Here’s how to switch banks.
1. Press the [ENTER] button.
The BANK SELECT screen appears.
2. Select the desired bank.
2. Touch a scene icon in the screen to select the
desired scene.
The icon of the selected scene is colored.
Sixteen scene icons are arranged in the screen as a 4 x 4 grid, and you can select one of these scenes. By touching the ã (â) icon located at the left or right edge of the screen, you can choose from the previous (or next) 16 scenes.
2828
Selecting a Sound (SCENE/TONE)
Scene Search Function
You can search for scenes.
Searching by text string
You can enter a text string to search for scenes.
1. In the SCENE SELECT screen, touch the search
symbol.
Search symbol
The keyboard screen appears.
Searching by rating
You can assign a rating to scenes that you like, and nd them quickly.
Adding a rating
1. In the SCENE SELECT screen, select the scene to
which you want to add a rating, and then touch <EDIT>.
2. Turn the [E4] Scene Rating knob to assign a rating.
You can assign a rating in three levels ( – ).
3. When you are nished making the setting, touch
<WRITE>.
The setting is overwritten onto the current scene, and you return to the SCENE SELECT screen.
2. Enter text and select [E6] OK.
Only the scenes containing the text you entered are shown.
MEMO
¹Touch the search symbol to clear the search results.
¹If you select [E1] SONG/PTN before searching, only the scenes
that include a song or pattern are shown.
MEMO
If you decide not to save the rating, press the [EXIT] button.
Searching for a rated scene
1. In the SCENE SELECT screen, touch the rating symbol.
Rating symbol
Only the scenes to which a rating is assigned are shown.
MEMO
Touch the rating symbol to clear the search results.
2929
Selecting a Sound (SCENE/TONE)
Quick Edit
In the SCENE SELECT screen and the ZONE VIEW screen, you can use FUNCTION knobs [E1]–[E6] located below the display to quickly edit the sound. (Quick Edit)
Shows the name of the parameter corresponding to each knob
Press the knob to switch the parameter
¹The editable parameters dier depending on the tone type.
¹Depending on the tone type, you can press a knob to switch
parameters.
¹These quick edit operations edit the parameters of the
current zone. If the tone type is “Drum”, they edit the parameters of the instrument that you specify by pressing a key on the keyboard.
3030
Selecting a Sound (SCENE/TONE)
Back
1 ZONE VIEW
Scene Number: Scene Name
Zone Number
Type Bank Category Name

Selecting a Tone

Beat Tempo Locator Play/Stop Current pad mode
Tone Number: Tone Name
Category Lock
Quick Edit
Turn each eect on/o
Cursor
Zone parameter settings
Selecting Tones in a Category
ZONE EQ
Switch the number
of zones shown
ON/OFF
Arpeggio
MFX
Target
Key Range
(Category Lock)
4 ZONE VIEW
8 ZONE VIEW
16 ZONE VIEW
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Each time you press the [ZONE VIEW] button, the conguration alternates in the order of 1 ZONE Ó 4 ZONE Ó 8 ZONE Ó 16 ZONE.
2. Press the [ZONE SELECT] button to make it light.
3. Press a ZONE SELECT button [1]–[8] to select the
zone that you want to control.
To select zones 9–16, use the [ZONE 1-8/9-16] button to switch groups, and then press a ZONE SELECT [1]–[8] button.
4. Press a tone category button [1]–[16] to select the
type (category) of tone.
If you move the cursor to the lock icon and use the [VALUE] dial or the [DEC][INC] buttons to set it to “UNLOCK”, you can switch tones across categories.
If this is set to “LOCK”, you can switch tones within the currently selected category.
UNLOCK LOCK
Selecting Tones from a List
You can access the tone list and select tones from that list.
1. Move the cursor in the screen to the tone number:
tone name.
2. Press the [ENTER] button.
The TONE LIST screen appears.
Pulldown Menu
Category tab
5. Move the cursor to the tone name (number), and
use the [VALUE] dial or the [INC][DEC] buttons to select a tone.
Cursor
Cursor
3131
Selecting a Sound (SCENE/TONE)
Operation Explanation
Touch a category tab
Pulldown Menu Selects a category from a list.
PAGE [E1] knob
[E6] OK
[ENTER] button
[E5] CANCEL
Selects another category in the same category group
Switches the page of the selected category.
Conrms the operation and returns to the ZONE VIEW screen.
Cancels the operation and returns to the ZONE VIEW screen.
3. Select a tone.
4. Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
You return to the ZONE VIEW screen.
Tone Search Function
You can search for a tone by text string or by rating.
Searching by text string
You can enter a text string to search for tones.
1. In the TONE LIST screen, touch the search symbol.
2. Enter text and select [E6] OK.
From the currently selected category of tones, only those tones that include the entered text string are shown.
MEMO
¹Touch the search symbol to clear the search results.
¹If you touch a category tab to select a dierent category,
another search is done on the tones in the selected category.
¹If you use the pulldown menu to select a dierent category
group, a search is again done on the tones in the selected category.
¹If you want to search from all categories, select “All Category”.
Searching by rating
By assigning a rating to your favorite tones, you can quickly nd a desired tone.
Search symbol
The keyboard screen appears.
Adding a rating
1. In the TONE LIST screen, select the tone to which
you want to assign a rating.
2. Turn the [E4] Rating knob to assign a rating.
You can assign a rating in three levels ( – ).
The rating value is automatically saved when you exit the TONE LIST screen.
MEMO
Even if a rating is assigned, tones that can be selected only for specic zones, such as VTW tones, will not appear in search results unless the current zone uses the appropriate tone.
3232
Searching for a rated tone
1. In the TONE LIST screen, touch the rating symbol.
Rating symbol
Only the tones to which a rating is assigned are shown.
Selecting a Sound (SCENE/TONE)
MEMO
¹Touch the rating symbol to clear the search results.
¹If you touch a category tab to select a dierent category,
another search is done on the tones in the selected category.
¹If you use the pulldown menu to select a dierent category
group, a search is again done on the tones in the selected category.
¹If you want to search from all categories, select “All Category”.
3333

Performing

Playing One Tone in One Zone
Most of the scenes provided by the factory settings produce sound using a combination of multiple zones. These are created so that playing a key might sound multiple tones, or that dierent tones might sound in dierent areas of the keyboard.
If you want to focus on a single tone and just use a single zone to play that one tone, it is convenient to use the “Single Tone” function.
(Single)
1. Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
2. Select the scene whose settings you want to
change.
3. Press the [SINGLE TONE] button.
Now you can use the single tone play function.
In single play
¹Only the sound of ZONE 1 is heard when you play the
keyboard.
¹An acoustic piano tone is selected.
¹The ZONE VIEW screen (1 ZONE VIEW) appears.
MEMO
If you select [E5] NO, you return to the state of step 3.
7. Save the scene as described in “Saving a Scene”
(p. 56).
MEMO
As an alternative to this procedure, you can select the A:016 “Single Tone Play” scene and use single tone play.
4. Select a tone and play it.
5. If you want to save the modied settings as a
scene, press the [SINGLE TONE] button once again.
The CONFIRM screen appears.
6. Select [E4] YES.
The SCENE WRITE screen appears.
If you decide to cancel, choose [E6] CANCEL.
3434
Performing
Layering Zones
You can layer multiple tones so that they are heard simultaneously when you play the keyboard. This type of setup is called a “layer”. The FANTOM lets you layer the desired zones and play them as layers.
(Layer)
1. Press the [ZONE SELECT] button to make it go
dark, and then press the ZONE [INT/EXT] buttons to make them light up red.
Switch between ZONE
1–8/9–16
For this example, press the ZONE INT/EXT buttons for ZONE 1, 2, and 3 to make them light red.
MEMO
To make a ZONE 9–16 light red, press the [ZONE 1-8/9-16] button to switch the target range of zones.
NOTE
Zones whose ZONE [INT/EXT] buttons are lit green when the [ZONE SELECT] button is dark are controlling an external MIDI sound module.
To switch to the internal sound engine, once again hold down the [SHIFT] button and press the corresponding ZONE INT/EXT button to make the button light red (INT setting).
Selecting a Tone
(Layer)
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the zones that are layered.
2. Switch the current zone and select a tone for each
zone.
Current Zone
Layered zone
2. Press the [ZONE SELECT] button to turn ZONE
SELECT on.
3. Of the zones that are lit, press the ZONE SELECT
button of one zone to specify it as the current zone.
MEMO
If ZONE INT/EXT Control is set to “Advanced”, the current zone lights up green.
For this example, we specify ZONE 1 as the current zone of the three ZONE 1–3 that are lit red. You are free to specify ZONE 2 or ZONE 3 if you like.
Zone 1
Zone 2
Zone 3
3. Save the scene as described in “Saving a Scene”
(p. 56).
When you play the keyboard in this state, the zones that are lit red (ZONE 1–3) sound together.
3535
Performing
Dividing the Keyboard into Two Regions
You can divide the keyboard into left-hand and right-hand ranges, and play a dierent tone in each range.
This type of setup is called a “split”, and the point at which the keyboard is divided is called the “split point”.
(Split)
1. Select a scene for single play.
2. Press the [SPLIT] button to make it light.
Low range (ZONE4)
Split point
Split is enabled; you can play the ZONE 1 tone in the high range, and the ZONE 4 tone in the low range.
High range (ZONE1)
3. To cancel split, press the [SPLIT] button to make it
go dark.
When you disable split, the high and low range settings (KEY RANGE) are reset, and ZONE 1 and 4 are layered.
Selecting a Tone
(Split)
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number that’s appropriate for the number of zones that are split.
2. Switch the current zone and select a tone for each
zone.
Current Zone
Split zones
Hold down ZONE SELECT [1] if you want to change the tone of the high range, or hold down ZONE SELECT [4] if you want to change the tone of the low range, and then select a tone.
3. Save the scene as described in “Saving a Scene”
(p. 56).
NOTE
On the FANTOM, the [SPLIT] button is lit whenever the high and low range settings (KEY RANGE) of any zone are other than the default values (low C-: high G9). Even if zones are layered, the button is lit whenever the KEY RANGE settings are other than the default. Making the [SPLIT] button go dark means that the KEY RANGE settings of all zones are reset to the default values.
Changing the Keyboard’s Split Point
1. While holding down the [SPLIT] button, press the
key that is to become the new split point.
Split point
(included in ZONE 1)
When you press a key, the split point is shown.
When you release the [SPLIT] button, the previous display will reappear.
The split-point key is included in the ZONE 1 section.
3636
Performing

Playing Multiple Zones

You can use layers and splits together to create and play more complex combinations.
Specifying the Range of Each Zone
By using a combination of layers and split, you can create and play more complex combinations. By using the KEY RANGE function, you can freely specify the key range of each zone.
You can create splits that use numerous zones, or layer only a specic key range.
Split using multiple zones Specic key ranges are layered
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number that’s appropriate for the number of zones you’re using.
(KEY RANGE)
About unlit zones
(when Zone Int/Ext Control is set to “BASIC”) (p. 164)
If you play the keyboard when the ZONE INT/EXT button of the current zone is unlit, only the current zone is heard regardless of the lit status of other zones.
In this example, only ZONE 4 (the current zone) is heard when you play the keyboard.
Normally, zones whose ZONE INT/EXT button is unlit do not respond to your playing, and are used mainly to play MIDI messages from a sequencer. If you want to hear the sound of such zones, you can successively switch the current zone to each unlit zone and play the keyboard to hear the sound of that zone.
Since the current zone is saved in the scene, take care to return the current zone to its original setting before you save.
2. Layer the zones that you want to use (p. 35).
3. In the ZONE VIEW screen, move the cursor to KEY
RANGE, and set the key range (KEYBOARD RANGE LOWER/UPPER) of each zone.
Current Zone
Parameter Explanation
KEYBOARD RANGE LOWER
KEYBOARD RANGE UPPER
Sets the lower limit of the key range.
Sets the upper limit of the key range.
When you edit the KEYBOARD RANGE LOWER/UPPER values, the [SPLIT] button is automatically lit.
UPPERLOWER
MEMO
If you hold down the [SHIFT] button and press the [SPLIT] button, the KEY RANGE screen of ZONE EDIT appears. The KEY RANGE settings can also be edited in this screen. For details, refer to “Parameter Guide” (PDF).
3737

Changing the Keyboard Settings

Raising/Lowering the Key Range in Semitones
(Transpose)
1. Hold down the [TRANSPOSE] button and press the
OCTAVE [DOWN] button or [UP] button.
When you press the button, the screen shows the value of the setting.
Parameter Value Explanation
Transpose -5–+6
MEMO
¹To cancel transpose, press the [TRANSPOSE] button once
again to make it go dark. Once you have set transpose, you can simply press the [TRANSPOSE] button to instantly transpose to the previously-set value.
¹If you hold down the [TRANSPOSE] button and press the
OCTAVE [DOWN] and [UP] buttons simultaneously, the value is returned to “0”.
Species the key range in semitone steps.
Raising/Lowering the Key Range in Octaves
(Octave)
1. Press the OCTAVE [DOWN] button or [UP] button.
When you press the button, the screen shows the value of the setting.
Parameter Value Explanation
Octave -3–+3 Species the key range in octaves.
MEMO
If you press the OCTAVE [DOWN] and [UP] buttons simultaneously, the value is returned to “0”.
3838

03: Performance Functions03: Performance Functions

Playing Arpeggios .............................. 40
Using the Arpeggiator...........................................40
Setting the Arpeggiator Tempo You Can ...........................41
Holding the Arpeggio (Hold) .....................................41
Using a Pedal Switch...........................................41
Arpeggiator Settings ............................................42
Playing Chords (Chord Memory) ................. 43
Performing with the Chord Memory Function......................43
Chord Memory Settings .........................................43
Performing with Rhythm Patterns................ 44
Selecting/Playing Rhythm Patterns ...............................44
Editing a Rhythm Pattern Group..................................45
Saving a Rhythm Pattern Group .................................46
Changing the Tempo of the Rhythm Pattern .......................46
Saving the Rhythm Pattern Settings ..............................46
Playing the General-Purpose Controllers ......... 47
Using the Sliders and Control Knobs ..............................47
Using Other General-Purpose Controllers .........................48
Using the SYNTH CTRL........................... 49
Using the SYNTH CTRL...........................................49
Simultaneously Modifying the Volume of Multiple Zones
(Motional Pad) .................................. 50
Using the Motional Pad..........................................50
Editing the Motional Pad Settings ................................50
Changing the Assigned Zones ..................................50
Switching the Tone Assigned to a Zone ..........................51
Other Settings for Motional Pad.................................51

Playing Arpeggios

Using the Arpeggiator

The FANTOM has an arpeggiator that can automatically generate arpeggios.
MEMO
Arpeggio settings are saved in the scene.
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the number of zones you are using.
2. In the ZONE VIEW screen, turn ARP “ON” for the
zone that you want to arpeggiate.
NOTE
When the [ARPEGGIO] button is “ON”, arpeggios can be played in zones whose ARP is “ON”.
1 ZONE VIEW 4 ZONE VIEW
Menu Explanation
[E1] HOLD Holds the arpeggio.
[E6] EXIT Returns to the previous screen.
MEMO
By setting the system parameter “Arpeggio Switch Mode” (p. 165), you can turn the arpeggiator on without accessing the ARPEGGIO screen.
4. Play a chord on the keyboard.
An arpeggio is sounded by the zone that is turned on, according to the notes of the chord that you play.
5. Move the cursor to “STYLE” and change the style.
The arpeggio performance changes according to the style that you select.
6. To turn the arpeggiator o, press the [ARPEGGIO]
button once again to make it go dark.
MEMO
By using this together with the chord memory function, you can easily play a variety of arpeggio sounds with a single nger (p.
43).
16 ZONE VIEW8 ZONE VIEW
MEMO
You can turn ARP “ON” for multiple zones and make them play arpeggios simultaneously.
3. Press the [ARPEGGIO] button to make it light.
The ARPEGGIO screen appears.
4040
Playing Arpeggios

Setting the Arpeggiator Tempo You Can

You can set the tempo of the arpeggios.
MEMO
¹The tempo that you specify here is used in common with the
rhythm pattern tempo (p. 107) and the sequencer tempo (p. 111).
¹The tempo value is saved in the scene.
1. Press the [TEMPO] button.
The TEMPO screen appears.
Holding the Arpeggio
Here’s how to make the arpeggio continue sounding even after you release the keyboard.
(Hold)
1. Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [ARPEGGIO] button, you can access the ARPEGGIO screen without aecting the arpeggio on/o status.
2. Select [E1] HOLD.
The hold function turns on.
3. Play a chord on the keyboard.
An arpeggio is sounded by the zone that is turned on, according to the notes of the chord that you play.
If you play a dierent chord or key while the arpeggio is being held, the arpeggio also changes.
4. To turn it o, select [E1] HOLD once again.
The hold function turns o.
Menu Explanation
[E5] CLICK If this is on, a click is heard at the specied tempo.
[E6] CLOSE Closes the screen.
2. Use the [VALUE] dial or the [INC] [DEC] buttons to
set the Tempo.
By holding down the [SHIFT] button while you perform this operation, you can adjust the value of the two digits below the decimal point.
MEMO
You can set the tempo by pressing the [TEMPO] button at the desired interval (“tap tempo”). Press the button at least three times, at quarter-note intervals of the desired tempo.
Using a Pedal Switch
If you hold down a pedal switch while playing a chord, the arpeggio continues playing even if you release the keyboard.
1. Connect your pedal switch (e.g., DP series; sold
separately) to the HOLD jack.
2. Press the [ARPEGGIO] button to make it light.
3. Play a chord while holding down the pedal switch.
If you play a dierent chord or key while the arpeggio is being held, the arpeggio also changes.
4141
Playing Arpeggios

Arpeggiator Settings

You can make detailed settings for the arpeggio’s performance style, timing, and accent.
1. Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [ARPEGGIO] button, you can access the ARPEGGIO screen without aecting the arpeggio on/o status.
2. Select the desired parameter, and edit its value.
Parameter Value Explanation
STYLE P001–P128
Hold OFF, ON Turn the hold function on/o.
Variation 1–
Sets the order in which notes of the chord will sound.
UP
DOWN
UP&DOWN
RANDOM
NOTE ORDER
Motif
Keyboard Velocity
GLISSANDO
CHORD
AUTO1
AUTO2
PHRASE
REAL, 1–127
Species the basic way in which the arpeggio will be played.
The arpeggiator provides several variations (performance patterns) for each arpeggio style.
This parameter selects the variation number.
The number of variations will dier according to the arpeggio style.
Notes you press will be sounded, from low to high.
Notes you press will be sounded, from high to low.
Notes you press will be sounded, from low to high, and then back down from high to low.
Notes you press will be sounded, in random order.
Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered.
Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes.
All notes you press will sound simultaneously.
The timing at which keys will sound will be assigned automatically, giving priority to the lowest key that was pressed.
The timing at which keys will sound will be assigned automatically, giving priority to the highest key that was pressed.
Pressing a single key will sound the phrase based on the pitch of that key. If multiple keys are pressed, the last­pressed key will be valid.
Species the loudness of the notes that you play. If you want the velocity value of each note to depend on how strongly you play the keyboard, set this parameter to “REAL”. If you want each note to have a xed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127).
Parameter Value Explanation
Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play,
Octave Range -3–+3
Accent Rate 0–100%
Shue Rate 0–100%
Shue Resolution
16TH, 8TH
set this parameter to “0”. To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to “+1”. A setting of “-1” will make the arpeggio sound using the notes you play and notes 1 octave lower.
Modies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A setting of “100%” will produce the most pronounced groove feel.
This setting lets you modify the note timing to create shue rhythms. With a setting of “50%” the notes will be spaced evenly. As the value is increased, the note timing will have more of a dotted” (shue) feel.
Shue Rate 50%
50 5050 50
Shue Rate 90%
90 10 90 10
Species the timing (as a note value) at which the notes will be heard.
The note value can be specied as either a sixteenth note or an eighth note.
4242
Playing Chords
(Chord Memory)

Performing with the Chord Memory Function

Chord memory is a function that lets you register chord forms and then produce chords of that form simply by playing a single key.
MEMO
Chord memory settings are saved in the scene.
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the number of zones you are using.
2. In the ZONE VIEW screen, turn ARP “ON” for the
zone that you want to use.
NOTE
When the [CHORD MEMORY] button is “ON”, you can play arpeggios in the zones whose ARP is “ON”.
1 ZONE VIEW 4 ZONE VIEW
16 ZONE VIEW8 ZONE VIEW
Menu Explanation
[E6] EXIT Returns you to the previous screen.
MEMO
By setting the system parameter “Chord Memory Switch Mode” (p. 165), you can turn chord memory “on” without accessing the Chord Memory screen.
4. Play the keyboard.
A chord is sounded according to the currently selected chord form.
5. Move the cursor to “CHORD FORM” and change
the chord form.
This changes the way in which the chord is sounded.
For more about chord forms, refer to “Chord Memory List” (p. 176).
6. To turn the function o, press the [CHORD
MEMORY] button once again to make it go dark.

Chord Memory Settings

Here’s how to edit the chord memory settings.
1. Press the [CHORD MEMORY] button.
The CHORD MEMORY screen appears.
MEMO
You can also turn ARP “ON” for multiple zones and play chords in them simultaneously.
3. Press the [CHORD MEMORY] button to make it
light.
The CHORD MEMORY screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [CHORD MEMORY] button, you can access the CHORD MEMORY screen without aecting the chord memory on/o status.
2. Select the desired parameter, and edit its value.
Parameter Value Explanation
Selects the type of chord set that’s
CHORD FORM 01–17
Chord Memory Key
Rolled Chord Sw
Rolled Chord Type
G–F# Changes the key of the chord.
ON
OFF The notes sound as a chord.
UP
DOWN
ALTERNATE
assigned to the C–B keys. For more about chord forms, refer to
“Chord Memory List” (p. 176).
The notes of the chord sound sequentially rather than simultaneously.
Since the speed of the performance changes depending on the force with which you play the keyboard, you can produce a realistic simulation of guitar playing just by varying your playing dynamics.
Notes sound sequentially from low to high.
Notes sound sequentially from high to low.
The order in which the notes sound alternates each time you play the keyboard.
4343

Performing with Rhythm Patterns

What is a rhythm pattern?
The FANTOM can automatically play a variety of rhythms while you perform.
The performance data for these rhythms are called “rhythm patterns”.
In a band, the drums typically repeat xed patterns that are one or two measures long. A wide variety of performance data used as the basis of these repetitions is built-in and organized into categories for uses such as intro, verse, ll, and ending. The type of each pattern is indicated by its rhythm pattern name.
Pattern Explanation
Intro
Verse1, 2
Fill-In1, 2
Ending
MEMO
Rhythm pattern settings are saved in the scene.
These are performance patterns used during the introduction.
These are the main performance patterns. “1” is the basic pattern, and “2” is a variation of it.
These are ornamental performance patterns inserted between phrases. Choose either “1” or “2” depending on the pattern that follows the ll.
These are performance patterns used during the ending of the song.

Selecting/Playing Rhythm Patterns

1. Press the [RHYTHM PTN] button.
The RHYTHM PATTERN screen appears.
Bank
Rhythm Group Number/Name
Zone
Drum Kit Number/Name
Current playback
position
Rhythm Pattern Number
Rhythm Pattern Name
Number of measures in the
rhythm pattern
What is a rhythm pattern group?
A “rhythm pattern group” contains a set of six rhythm patterns.
You can specify a rhythm pattern for Intro, Pattern A–Pattern D, and Ending, and save them as a rhythm pattern group.
The FANTOM provides the following rhythm pattern group.
Rhythm Pattern Group
(PRESET)
PRST
USER
Explanation
These are rhythm pattern groups that cannot be rewritten.
Rhythm pattern settings that you edit can be saved as a user group.
These are rhythm pattern groups that can be saved in the FANTOM.
What is a drum kit?
The drum sounds played by the rhythm patterns are called a “drum k it ”.
The ZONE 10 tone (Drum Kit tone) of the current scene is used as the drum kit.
MEMO
When changing the zone that plays the rhythm pattern, move to the zone you want to play.
Menu Explanation
[E1] KEY TRIGGER
[E6] LEVEL Species the volume of the drum kit.
If this is on, the rhythm pattern starts the moment that you play the keyboard.
2. Move the cursor to the “rhythm group number”,
and select a rhythm pattern group.
3. Move the cursor to the drum kit number, and
select a drum kit.
4444
Performing with Rhythm Patterns
4. Touch <Intro>–<Ending> and select the rhythm
pattern that will be played for each.
The [RHYTHM PATTERN] button is lit, and the rhythm pattern you touch plays.
5. To stop, touch the icon of the rhythm pattern
that’s playing, or press the [STOP] button.
MEMO
¹The length of the pattern is shown below each rhythm
pattern name. If you select a dierent rhythm pattern while a pattern is playing, the pattern switches at a measure division.
¹If you play a rhythm pattern that’s assigned as Intro, playback
automatically switches to Pattern A when the Intro has nished playing.
¹If you play a rhythm pattern that’s assigned as Ending, the
rhythm pattern automatically stops when the Ending has nished playing.

Editing a Rhythm Pattern Group

You can edit a rhythm pattern group and freely assign rhythm patterns to it.
1. Press the [RHYTHM PTN] button.
The RHYTHM PATTERN screen appears.
2. Use the cursor [à] [á] [ã] [â] buttons to move the
cursor to one of the Intro–Ending elds.
Cursor
3. Use the [VALUE] dial or the [INC] [DEC] buttons to
select the rhythm pattern that you want to assign.
4. Repeat steps 2–3 to specify other rhythm
patterns.
4545
Performing with Rhythm Patterns
Saving a Rhythm Pattern Group
The edited rhythm pattern group is temporary, and will be lost when you turn o the power or select another rhythm pattern group.
If you want to keep the edited rhythm pattern group, write it to a user pattern group in the FANTOM.
NOTE
When you execute the write operation, the existing data in the write destination is overwritten.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Touch <RHYTHM PATTERN GROUP>.
The RHYTHM PATTERN GROUP WRITE screen appears.

Changing the Tempo of the Rhythm Pattern

Here’s how to change the tempo of the rhythm pattern.
MEMO
¹The tempo that you specify here is common with the
arpeggio tempo (p. 41) and the sequencer tempo (p. 111).
¹The tempo value is stored in the scene.
1. Press the [TEMPO] button.
The TEMPO screen appears.
3. If you want to edit the name, select [E1] RENAME.
After editing the name, select [E6] OK to close the window.
4. Use the [VALUE] dial or the [DEC][INC] buttons to
select the write-destination.
5. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
6. Select [E5] OK.
The rhythm pattern group is saved.
Menu Explanation
[E5] CLICK If this is on, a click is heard at the specied tempo.
[E6] CLOSE Closes the screen.
2. Use the [VALUE] dial or the [INC][DEC] buttons to
edit the tempo.
By holding down the [SHIFT] button while you perform this operation, you can edit the two digits below the decimal point.
MEMO
You can set the tempo by pressing the [TEMPO] button at the desired interval (“tap tempo”). Press the button at least three times, at quarter-note intervals of the desired tempo.

Saving the Rhythm Pattern Settings

Settings related to the rhythm pattern, such as the currently selected rhythm pattern group, drum kit settings, KEY TRIGGER settings, and tempo etc. are stored together in the current scene. If you want to keep these settings, save the scene (p. 56).
4646

Playing the General-Purpose Controllers

Using the Sliders and Control Knobs

You can use the sliders and control knobs to control the pan and volume of each zone, or assign various functions and parameters to them as general-purpose controllers.
1. Use the [ZONE 1-8/9-16] button to switch the
zones that you want to control (ZONE 1–ZONE 8 or ZONE 9–ZONE 16).
ZONE9–16
ZONE1–8
2. Press a function select button to select the
parameter that you want to control.
To control PAN/LEVEL
3. Press the [PAN/LEVEL] button to make it light.
4. Move a control knob or slider.
The pan or volume of the corresponding zone changes.
When you use a control knob or slider to edit a setting, the edited parameter and its value appears in a popup window.
The popup window automatically closes after a time.
For some parameters, a popup window does not appear.
MEMO
When controlling [PAN/LEVEL], the control knob or slider numbers correspond to the zone numbers.
To control ASSIGN1
Button Explanation
[PAN/LEVEL] button
[ASSIGN] button
MEMO
¹The function assignments of ASSIGN 1 are made individually
for each scene.
¹The function assignments of ASSIGN 2 are common to the
entire system.
When this is lit, the control knobs adjust the pan of each zone, and the sliders adjust the volume of each zone.
When one of these is lit, the control knobs and sliders adjust the parameters that are assigned to them by the scene or the system.
ASSIGN1
(SCENE)
ASSIGN2
(SYSTEM)
[ASSIGN] button
[ASSIGN] button + [PAN/ LEVEL] button
3. Press the [ASSIGN] button to make it light.
4. Select the current zone.
As necessary, specify the layer as well.
5. Move a control knob or slider.
The sound changes according to the assigned function.
MEMO
¹When using [ASSIGN], operating a control knob or slider
aects the zone(s) that are heard when you play the keyboard.
¹If you’re using layered settings, multiple zones are aected.
¹If you’re not using layered settings, the current zone is
aected.
By holding down the [SHIFT] button and pressing the [ASSIGN] button, you can access a setting screen for assigning parameters or functions. For details, refer to “Parameter Guide” (PDF) or “System Parameter” (p. 164).
4747
Playing the General-Purpose Controllers

Using Other General-Purpose Controllers

In addition to the sliders and control knobs, the pitch bend/ modulation lever, pedal switches and expression pedals connected to the PEDAL jacks, WHEEL 1–2, and the [S1]/[S2] buttons can be used as general-purpose controllers. You can assign various functions or parameters to these controllers.
* The functions operated by the pitch bend/modulation lever and
the HOLD jack are xed.
1. Use the [ZONE 1-8/9-16] button to select the
zones that you want to work with (ZONE 1–ZONE 8 or ZONE 9–ZONE 16).
2. Select the current zone.
If necessary, make layer settings as well.
3. Operate a general-purpose controller.
The sound changes according to the assigned function.
Parameter Explanation
Species whether the functions controlled
Pedal Assign Source
Wheel Assign Source
S1-S2 Assign Source
by a pedal connected to the PEDAL CTRL 1, 2 jacks are specied by the system settings (SYS) or by the settings of the scene (SCENE).
Species whether the functions controlled by the wheels are specied by the system settings (SYS) or by the settings of the scene (SCENE).
Species whether the functions controlled by the [S1], and [S2] buttons are specied by the system settings (SYS) or by the settings of the scene (SCENE).
* Because the functions of the pitch bend/modulation lever and
the PEDAL HOLD jack are xed, there is no setting screen for their assignments.
For details on the setting screens and their operation, refer to “System Parameter” (p. 164).
MEMO
By holding down the [SHIFT] button and operating the WHEEL 1–2, [S1]–[S2] button, or a pedal connected to the PEDAL CTRL 1, 2 jack you can access the setting screen for assigning a parameter or function. For details, refer to “Parameter Guide” (PDF) or “System Parameter” (p. 164).
Button Explanation
Pitch bend lever
Modulation lever
PEDAL jack
PEDAL jack
WHEEL1 WHEEL2
[S1] button [S2] button
(CTRL 1, CTRL 2)
(HOLD)
Varies the pitch. Other functions cannot be assigned.
Generates control change message CC#1. Use the “System Control Source” system parameter to set the control target (p. 170).
Other functions cannot be assigned.
Connect pedal switches or expression pedals to these jacks to use them. Various functions can be assigned.
Operate a pedal to use the assigned function.
Connect a pedal switch to this jack to use it. This can be used as a damper pedal. Other functions cannot be assigned.
Various parameters and functions can be assigned. To use the assigned function, move the wheel while you play.
Various parameters and functions can be assigned.
To use the assigned function, press the button.
MEMO
¹Operating these general-purpose controllers aects the
zone(s) that are heard when you play the keyboard. (If you’re using layered settings, multiple zones are aected. If you’re not using layered settings, the current zone is aected.)
¹The functions assigned to these general-purpose controllers
can be specied for the entire system or individually for each scene. A system setting determines whether the system-wide settings or the individual scene settings are used.
4848

Using the SYNTH CTRL

Type:LPF

Using the SYNTH CTRL

Use the FILTER section knobs and buttons to change the sound in real time. You can use the buttons in the OSC, AMP, FX and LFO sections to jump to the settings screen for each section.
1. Select the scene that you want to play.
2. Operate the edit knobs and buttons to edit the
sound.
The edited parameter and its value appear in a popup window.
OSC (Oscillator) section
This selects the waveform that determines the character of the sound.
AMP section
This species time-varying changes in pitch, tonal character, and volume.
Controller Explanation
[AMP] button Displays AMP ENV in the TONE EDIT screen.
FX section
This applies various eects to the sound.
Controller Explanation
[FX] button Access the MFX EDIT screen.
Controller Explanation
[OSC] button Displays OSC PRM in the TONE EDIT screen.
FILTER section
This species the brightness and thickness of the sound.
Controller Explanation
[CUTOFF] knob
[RESONANCE] knob
[FILTER TYPE] button
[PARAM] button
Adjusts the cuto frequency of the lter.
Species the resonance of lter.
This adds a distinctive character to the sound.
Species the type of lter. The lter response changes according to
the type you select.
Accesses the FILTER setting screen of the TONE EDIT ZOOM screen.
CUTOFF
NOTE
Unlike when using the general-purpose controllers, the changes that you make using the edit knobs always apply only to the tone of the current zone.
If you’re using the keyboard to play multiple layered tones, select the zone that you want to edit as the current zone before you operate the knobs.
Depending on the tone type, the tone might consist of multiple partials, but the changes you make using the knobs apply to the partial that is selected.
For details on how to select a partial and use the various TONE EDIT screens, refer to “Editing a Tone” (p. 58).
MEMO
¹If you want to keep an edited tone, save the tone (p. 64).
¹For details on each parameter, refer to “Parameter Guide”
(PDF).
RESONANCE
4949
Simultaneously Modifying the Volume of Multiple Zones
(Motional Pad)

Using the Motional Pad

The motional pad function lets you simultaneously modify the volume of four zones by dragging in the screen. By using the motional pad function, you can produce diverse tonal changes with a single nger.
MEMO
¹Motional pad settings are saved in the scene.
¹By holding down the [SHIFT] button and pressing the
[MOTIONAL PAD] button, you can access the MOTIONAL PAD screen without aecting the motional pad on/o status.
1. Press the [MOTIONAL PAD] button.
The [MOTIONAL PAD] button is lit, and the MOTIONAL PAD screen appears.
The numbers of the zones being used with the motional pad function are shown in the zone number areas at the four corners of the screen. If an applicable zone is o, press the ZONE INT/EXT button [1]–[8] to turn the zone on.
Zone Number Zone Number
Pointer

Editing the Motional Pad Settings

In the MOTIONAL PAD screen, you can change the assigned zones and switch tones.
Changing the Assigned Zones
1. Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2. Touch one of the <ZONE> areas located in the four
corners of the screen.
Area1
Area3
The MOTIONAL PAD ZONE SELECT screen appears.
3. Touch the number of the zone that you want to
assign.
Area2
Area4
Zone Number Zone Number
Menu Explanation
<EDIT> Moves to the edit screen.
<MOTIONAL PAD>
<AUTO>
<HOLD>
[EXIT] Returns you to the previous screen.
Switches the motional pad function on/o in the same way as the [MOTIONAL PAD] button.
If this is on, the pointer moves automatically.
If this is on, the most recent pointer position is held when you take your nger o the screen. If this is o, the pointer position is reset when you take your nger o the screen.
2. While holding down a key, drag the circle (pointer)
in the center of the screen to move it.
The volume balance of the four zones changes according to the position of the pointer, and the sound changes in real time.
The zone assignment is changed, and you return to the MOTIONAL PAD screen.
5050
Simultaneously Modifying the Volume of Multiple Zones (Motional Pad)
Switching the Tone Assigned to a Zone
1. Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2. Touch one of the tone names in the areas located
in the four corners of the screen.
The TONE LIST screen appears.
3. Select a tone, and then select [E6] OK.
Other Settings for Motional Pad
1. Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2. Touch <EDIT>.
The MOTIONAL PAD EDIT screen appears.
3. Select the desired parameter, and edit its value.
Parameter Value Explanation
Motional Pad Cross Fade Range
Motional Pad Area1–4 Min
Motional Pad Area1–4 Max
0–127
0–127
0–127
Species the extent to which the sound is mixed between adjacent areas.
Species the minimum value for the variable range of each area.
Species the maximum value for the variable range of each area.
4. When you have nished editing, select [E6] EXIT
to return to the previous screen.
5151
MemoMemo
5252

04: Editing04: Editing

Editing a Scene (Zone)........................... 54
Editing the Overall Scene ........................................54
Initializing a Scene (UTILITY) ....................................54
Editing a Zone ..................................................54
Initializing a Zone (UTILITY).....................................55
Checking the Output Destination for All Zones at Once (ZONE
OUT ASSIGN Screen)...........................................55
Editing a Scene’s Appearance ....................................56
Saving a Scene..................................................56
Editing a Tone................................... 58
Basic Tone Editing...............................................58
ZEN-Core Tone (TONE TYPE: Z-Core)...............................58
Selecting Partials ..............................................59
Editing in the TONE EDIT PRO Screen ............................59
Drum Kit Tone (TONE TYPE: Drum) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
SuperNATURAL Acoustic Tone (TONE TYPE: SN-A) ..................61
VTW Organ (TONE TYPE: VTW) ...................................61
SuperNATURAL Acoustic Piano Tone (TONE TYPE: SN-AP) ...........62
SuperNATURAL Electric Piano Tone (TONE TYPE: SN-EP).............63
MODEL Tone (TONE TYPE: MODEL)................................63
Saving a Tone...................................................64
Initializing a Tone (Tone Initialize) ................................64
Initializing a Partial (Partial Initialize) .............................65
Copying a Partial (Partial Copy)...................................65
Using the Edit Knobs ............................................65
Editing the Eects............................... 66
Basic Procedure for Eect Editing.................................66
Editing the Eects of Each Zone ..................................66
Editing Eects Shared by All Zones ...............................68
Editing the System-Wide Eects ..................................69
Adding a Multi-Eect to the Entire Sound (TFX) ....................70
Editing the Sampling Input Eects................................70
Applying Eects to the Sampler ..................................70
Specifying the Sampler Output Destination ......................71
Setting the Pad Output Destination...............................71
Specifying the Output Destination for USB Input...................71
Specifying the Click Tone Output Destination......................71
Setting the OUTPUT ROUTING Destinations .......................71
Using the Mixer Screen .......................... 72
Adjusting the Pan and Volume in the MIXER Screen ................72
Making ZONE EQ Settings in the MIXER Screen....................73
Recalling Scenes in the Order of Songs (Scene
Chain) .......................................... 74
Using Scene Chain ..............................................74
Switching Between Screen Content..............................75
Creating a Chain Set.............................................76
Editing a Chain Set ..............................................77
Editing a Scene
(Zone)

Editing the Overall Scene

Scene parameters are common to all zones, and apply to the entire scene.
1. Select a scene.
2. Press the [MENU] button.
The MENU screen appears.
3. Touch <SCENE EDIT>.
The SCENE EDIT screen appears.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2] Scrolls the cursor up or down.
[E6]
<UTILITY> Accesses the UTILITY window.
4. Select the desired parameter and edit its value.
NOTE
Edits the value of the parameter selected by the cursor.
Initializing a Scene
(UTILITY)
1. On the SCENE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
Menu Explanation
SCENE INITIALIZE
SOUND CONTROL INITIALIZE
Initializes all settings of the current scene.
Initializes only the current scene’s parameters that are related to sound control.
MEMO
The parameters in question (CUTOFF, RESONANCE, ATTACK, DECAY, RELEASE, VIB RATE, VIB DEPTH, VIB DELAY) are in the OFFSET and VIBRATO tabs on the ZONE EDIT screen.
2. Select the function that you want to execute, and
then select [E6] SELECT.
Alternatively, you can directly touch a menu item.
A conrmation message appears.
3. Select [E5] OK.
Initialization is executed, and you return to the SCENE EDIT screen.
If you decide to cancel, choose [E6] CANCEL.

Editing a Zone

Zone parameters are the parameters related to the zones, and are set individually for each zone. There are 16 zones, and each zone has its own settings for volume (Level), equalizer (EQ), and Key Range (KBD) etc.
The edited scene is temporary. It is lost when you turn o the power or select another scene. If you want to keep the settings, save the scene (p. 56).
Scene Parameter
Tab Explanation
GENERAL Species the scene volume and tempo.
CONTROL
PEDAL
KNOB
SLIDER
S1/S2
WHEEL1/2
VOCODER
SONG
Species the MIDI messages that control parameters when using Tone Control 1–4.
Species the MIDI messages that control parameters when using pedals connected to the PEDAL jacks.
Species the MIDI messages that control parameters when using the control knobs with ASSIGN 1.
Species the MIDI messages that control parameters when using the sliders with ASSIGN 1.
Species the MIDI messages that control parameters when using the [S1]/[S2] buttons.
Species the MIDI messages that control parameters when using WHEEL 1 and 2.
Congures the vocoder parameters.
* AUDIO IN must be turned on to use this.
Sets whether to use the sequencer or the SMF player.
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
5454
1. Select a scene.
2. Press the [MENU] button.
The MENU screen appears.
3. Touch <ZONE EDIT>.
The ZONE EDIT screen appears.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2] Scrolls the cursor up or down.
[E3] Scrolls left or right through the parameters.
[E5] NUMERIC Accesses the NUMERIC window.
[E6]
<UTILITY> Accesses the UTILITY window.
Edits the value of the parameter selected by the cursor.
Editing a Scene (Zone)
4. Select the desired parameter, and edit its value.
NOTE
The edited scene is temporary. It is lost if you turn o the power or select another scene. If you want to keep the edited settings, save the scene (p. 56).
Zone Parameter
Tab Explanation
INT settings
TONE
LEVEL/PAN
KEY RANGE Species each zone’s Key Range settings.
VEL RANGE Species each zone’s velocity range settings.
EQ Species each zone’s equalizer (ZONE EQ) settings.
Pitch
SCALE TUNE Species each zone’s scale tune settings.
VIBRATO Species each zone’s vibrato settings.
OFFSET
MONO/POLY
PEDAL CTRL Species each zone’s connection with the pedals.
BEND CTRL
S1S2 CTRL
ASSIGN KNOB
ASSIGN SLIDER
VOICE RESERVE
MIDI Rx FILTER
EXT settings
NAME
OUT/PC
LEVEL/PAN
KEY RANGE
VEL RANGE
Pitch Species pitch-related settings sent by each zone.
OFFSET
MONO/POLY
PEDAL CTRL Species pedal messages sent by each zone.
BEND CTRL
S1S2 CTRL
ASSIGN KNOB
ASSIGN SLIDER
(settings used when controlling the internal sound engine)
Species each zone’s assigned tone and output destination.
Species each zone’s level, pan, send level, and MIDI receive settings.
Species each zone’s pitch and portamento settings.
Species oset values for parameters such as cuto and resonance.
Species each zone’s mono/poly and bend settings.
Species each zone’s connection with the pitch bend lever.
Species each zone’s connection with the [S1]/[S2] buttons.
Species each zone’s connection with the control knobs.
Species each zone’s connection with the sliders.
Species the number of voices reserved for each zone.
Species the types of MIDI messages received by each zone.
(settings used when controlling an external sound module)
Species the name of the external sound module being controlled.
Species the channel and port for MIDI messages sent by each zone.
Species settings for the level, pan, and send level sent by each zone.
Species settings for the key range sent by each zone.
Species settings for the velocity range sent by each zone.
Species oset values for parameters such as cuto and resonance sent by each zone.
Species mono/poly and bend settings sent by each zone.
Species bend and wheel messages sent by each zone.
Species [S1]/[S2] button messages sent by each zone.
Species control knob messages sent by each zone.
Species slider messages sent by each zone.
MEMO
¹For details on the parameters, refer to “Parameter Guide”
(PDF).
¹Depending on the tone, some parameters might not have
any eect even if edited.
Initializing a Zone
(UTILITY)
1. On the ZONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
Menu Explanation
ZONE INITIALIZE
Initializes the zone parameters of the current zone.
2. Select [E6] SELECT.
Alternatively, you can touch the menu item directly.
A conrmation message appears.
3. Select [E5] OK.
Initialization is executed, and you return to the ZONE EDIT screen.
If you decide to cancel, choose [E6] CANCEL.
Checking the Output Destination for All Zones at Once
(ZONE OUT ASSIGN Screen)
This lets you check all of the output destinations at once for each zone.
1. Hold down the [SHIFT] button and press the
SYNTH CTRL [FX] button.
The ZONE OUT ASSIGN screen appears.
2. Touch the screen to change the outputs for each
zone.
MEMO
Touch the output destinations on the left side of the screen to switch the settings for all zones at once. This is useful when you want to apply the IFX to all zones.
5555
Editing a Scene (Zone)

Editing a Scene’s Appearance

Here you can use a dedicated screen to make various settings such as the appearance and a memo for each scene.
1. Select a scene.
2. Touch <EDIT>.
Memo
The edit screen appears.
Menu Explanation
[E3] MEMO
[E4] Scene Rating
[E5] Scene Color
[E6] Scene Level
<WRITE> Overwrites the settings onto the current scene.
Enter a memo that is shown below the scene name. You can enter up to 64 characters.
Adds star symbols to the scene icon. You can add stars to rate your favorite scenes. (Range: 0–3)
Changes the color of the scene icon. (Range: 1–16)
Species the volume of the scene. This is the same as the “Scene Level” in the GENERAL tab of the scene parameters. The Scene Level value is shown on the scene icon. (Range: 0–127)
Rating Level
Color

Saving a Scene

The edited zone and tone settings, and the recorded data, are temporary. They will be lost if you turn o the power or select another scene or tone. If you want to keep your edited settings or recorded data, save them as follows.
NOTE
When you save, the data previously located in the save-destination is overwritten.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Touch <SCENE>.
The SCENE WRITE screen appears.
3. Select the desired parameter, and edit its value.
To enter a memo, select [E3] MEMO and the RENAME screen appears.
Enter a memo as described in the directions for the RENAME screen (p. 16).
4. When you have nished editing, touch <WRITE>.
The settings are overwritten onto the current scene, and you return to the SCENE screen.
3. If you want to edit the name, select [E1] RENAME
and edit the name.
Enter a name as described in the directions for the RENAME screen.
When you have nished editing the name, select [E6] OK to close the window.
4. Use the [VALUE] dial or the [DEC] [INC] buttons to
select the save-destination.
5. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
6. Select [E5] OK.
The scene is saved.
5656
Items that are saved as scene data
The following settings and data are saved in the scene.
¹Overall settings for the entire scene (scene parameters)
¹Settings for each zone (zone parameters)
¹Settings related to the appearance of a scene, such as
memo and rating.
¹Arpeggio settings
¹Chord memory settings
¹Rhythm pattern settings
¹Pad settings
¹Eect settings shared by all zones (IFX1, IFX2, REVERB,
CHORUS)
¹Vocoder settings
¹Sequencer pattern data
¹Sequencer group data
¹Sequencer song data
Editing a Scene (Zone)
5757

Editing a Tone

Basic Tone Editing

Here’s how to edit the tone that’s assigned to a zone.
1. Select the current zone.
2. As described in “Selecting a Tone” (p. 31), select
the tone that you want to edit.
3. Press the [MENU] button.
4. Touch <TONE EDIT>.
The appropriate TONE EDIT screen opens, depending on the “tone type” of the tone that’s selected for the zone.
NOTE
The edited tone is temporary. It is lost if you turn o the power or select another tone. If you want to keep the settings, save the tone (p. 64). An editing indicator is shown above or at the left of the tone name.
ZEN-Core Tone
Partial 4
Partial 3
Partial 2
Partial 1
OSCOSC FilterFilter
Pitch
(TONE TYPE: Z-Core)
LFO 1 / Step LFO1
LFO 1 / Step LFO1
Env
Filter
Env
Matrix Control
AmpAmp
Amp
Env
Partial Partial
EQEQ
MFXMFX
1. Select a tone whose tone type is “Z-Core”, then
press the [MENU] button and touch <TONE EDIT>.
The TONE EDIT ZOOM screen appears.
The TONE EDIT ZOOM shows the main parameters graphically and lets you edit them intuitively.
5858
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2]–[E6]
Partial Sw
Partial Select
Selected Deselec ted
<To PRO> Accesses the TONE EDIT PRO screen.
<UTILITY> Accesses the UTILITY window.
Edit the corresponding parameters. (The corresponding parameters change depending on the cursor location.)
Turn a partial on/o. Partials that are o do not produce sound.
Select a partial to edit. If multiple partials are selected, you can edit their parameter values simultaneously.
* You can’t deselect Partial Select for all partials.
2. Move the cursor to the desired parameter and edit
the value.
¹You can touch an icon directly to edit parameters that are
shown as button icons, or for Partial Sw and Partial Select.
¹The screen shows the contents of the lowest-numbered
partial that is selected by Partial Select.
Editing a Tone
Explanation
Tab
COMMON Settings for the entire tone.
STRUCTURE
KEYBOARDKEYBOARD Settings for key range and velocity range.Settings for key range and velocity range.
OSC
Pitch Settings related to pitch.
PITCH ENV Settings for the pitch envelope.
FILTER Settings related to the lter.
FILTER ENV Settings for the lter envelope.
AMP Settings related to volume.
AMP ENV Settings for the amp envelope.
LFO DestLFO Dest Settings for the LFO that modulates the sound.Settings for the LFO that modulates the sound.
LFO1–2
STEP LFO1–2 Settings for modulating the sound in 1–16 steps.
PARTIAL EQ Settings for the equalizer of the partial.
OUTPUTOUTPUT Settings related to output.Settings related to output.
CONTROLCONTROL Settings for the controllers.Settings for the controllers.
MATRIX CTRL1–4
MFXMFX Settings related to multi-eects.Settings related to multi-eects.
MFX MFX CONTROLCONTROL
Black: common
Blue: PRO screen onlyBlue: PRO screen only Green: ZOOM screen onlyGreen: ZOOM screen only
Settings that specify how the partials are combined.
Settings for the waveform that is the basis of the tone.
Settings for the LFO waveform and modulation speed.
Settings for matrix control 1–4.
Settings for controlling MFX via MIDI.Settings for controlling MFX via MIDI.
* For details on the tone parameters, refer to “Parameter Guide”
(PDF).
Selecting Partials
Select the partial.
TONE EDIT screen
Editing in the TONE EDIT PRO Screen
The TONE EDIT PRO screen shows all parameters, allowing you to edit in greater detail.
1. On the TONE EDIT ZOOM screen, touch <To PRO>.
The TONE EDIT PRO screen appears.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2]
[E3]–[E6]
Partial Sw
Partial Select
Selected Deselec ted
<To ZOOM> Accesses the TONE EDIT ZOOM screen.
<UTILITY> Accesses the UTILITY window.
Scrolls the cursor up/down to select a parameter.
Edit the partial selected by the cursor separately for each partial.
[E3]–[E6] correspond to Partial 1–4 respectively.
Turn a partial on/o. Partials that are o do not produce sound.
Select a partial to edit. If multiple partials are selected, you can edit their parameter values simultaneously.
* You can’t deselect Partial Select for all
partials.
Operation Explanation
Touch the Partial 1–4 tab
Touch the [SHIFT] + Partial 1–4 tab
Selects the partial you press.
Selects multiple partials that you press.
When PAD MODE is set to “Partial Sw/Sel”
Operation Explanation
Press the pad [5]–[8] Selects the partial you press.
Press pads [5]–[8] together
Press the [SHIFT] + pad [5]–[8]
Selects the partials you press together.
Selects multiple partials that you press.
2. Move the cursor to the desired parameter, and
edit the value.
You can use the [INC] [DEC] buttons and the [VALUE] dial to edit the value while maintaining the value dierence between partials.
5959
Editing a Tone
Drum Kit Tone
Key 88
Key 1
(Note Number = 21: A0)
Inst
Wave1Wave1
Pitch
Env
(TONE TYPE: Drum)
(Note Number = 108: C8)
FilerFiler
Filter
Env
AmpAmp
Amp
Env
Kit Comp 1Kit Comp 1 Kit Comp4Kit Comp4
Kit Comp 2Kit Comp 2
Kit Comp3Kit Comp3 Kit Comp6Kit Comp6
MFXMFX
Key EQKey EQ
Kit Comp5Kit Comp5
1. Select a tone whose tone type is “Drum”, then
press the [MENU] button and touch <TONE EDIT>.
The ZOOM EDIT screen appears.
Touch the icon above the tab list to switch to the Pro Edit screen.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2] Scrolls the cursor up/down to select a parameter.
[E3]–[E6]
Wave Sw
Wave Select
Selected Deselected
<UTILITY> Accesses the UTILITY window.
Edit the parameter that is selected by the cursor. In the “INST WAVE” tab and the “INST WMT” tab, [E3]– [E6] correspond to editing Wave 1–4 respectively.
Turn the wave on/o. Waves that are o do not produce sound.
Select a wave to edit. If multiple waves are selected, you can edit their parameter values simultaneously.
* You can’t deselect Wave Select for all waves.
MEMO
When using the PRO Edit screen, you can move the cursor to the note number and select the key to edit.
3. Move the cursor to “Inst Number” and select an
instrument.
Change the instrument if necessary. Instruments are preset drum sounds, and changing the instrument aects the parameters below the “INST COMMON” tab. It’s useful to select an instrument that’s close to what you have in mind, and then edit it individually.
4. Move the cursor to the desired parameter and edit
the value.
Tab Explanation
KIT COMMON Settings for the entire kit.
KIT MFX
KIT MFX CTRL Settings for controlling MFX via MIDI.
KIT COMP1–6
KEY PARAM Basic settings for each key.
KEY EQ Equalizer settings for each key.
INST COMMON
INST WAVE
INST WMT
PITCH ENV Settings for the pitch envelope.
INST FILTER Settings related to the lter.
FILTER ENV Settings for the lter envelope.
INST AMP Settings related to volume.
AMP ENV Settings for the amp envelope.
You can use the [INC] [DEC] buttons and the [VALUE] dial to edit the value while maintaining the value dierence between waves.
Settings for the multi-eect applied to the entire kit.
Settings for compressors 1–6 applied to the kit.
* These are valid only when using a Drum Kit tone
in a zone that is assigned as the Drum Kit Comp Zone.
Basic settings for each instrument.
Settings for the waveform that is the basis of the instrument.
Settings for playing dierent instruments depending on velocity.
2. Play the key on the keyboard that you want to
edit.
Drum Kit tones assign a dierent drum sound (instrument) to each of the 88 keys A0–C8. You can select and edit each key individually. The currently selected key is called the “Current Note”, and you can change the current note by pressing a key on the keyboard.
6060
Editing a Tone
SuperNATURAL Acoustic Tone
(TONE TYPE: SN-A)
For SuperNATURAL Acoustic tones, you can select one instrument and edit parameters that are specic to that instrument.
InstInst
MFXMFX
1. Select a tone whose TONE TYPE is “SN-A”, and then
touch [MENU] button Ó <TONE EDIT>.
The TONE EDIT SN-A screen appears.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2] Scrolls the cursor up/down to select a parameter.
[E6] Edits the parameter selected by the cursor.
<UTILITY> Accesses the UTILITY window.
VTW Organ
(TONE TYPE: VTW)
Use TONE EDIT or the [PARAM] buttons to edit the VTW.
ZOOM EDIT (WHEEL) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown on
Tab
the right side.
Drag the bars shown onscreen to edit the parameters. You can
Knobs [E2]–[E6]
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
also use sliders 1–8 to do this.
Harmonic bars
Harmonic bars and the pitch of the sound
When the middle C (C4) note is pressed, each harmonic bar will sound the following notes.
<UTILITY>
Touch this to show the tone
initialization menu.
2. Move the cursor to the desired parameter and edit
the value.
Tab Explanation
COMMON Settings for the entire tone.
INST
MFX Settings related to multi-eects.
MFX CONTROL
Settings for the instrument and its corresponding parameters.
Settings for controlling MFX via MIDI.
16’ 8’ 4’ 2’ 1’5
one octave
below
1
2
/3
5th root 8th 12th
8’ =
2
1
/3
15th
3
1
1
/5
/3
17th 19th 22nd
There are three dierent colors of harmonic bars. The octave bars are shown in white, centered around the 8’ stop. The bars for non-octave harmonics are shown in black, and the bars for the low range are shown in brown.
6161
Editing a Tone
ZOOM EDIT (OVERDRIVE) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown
Tab
on the right side.
Knobs [E2]–[E6]
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
ZOOM EDIT (ROTARY) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown
Tab
on the right side.
Overdrive type
01: VK Overdrive
02: Tube Distortion
03: Guitar Amp Simulator
SuperNATURAL Acoustic Piano Tone
(TONE TYPE: SN-AP)
For SuperNATURAL Acoustic Piano tones, you can select one instrument and edit parameters that are specic to that instrument.
InstInst
MEMO
To use the SN-AP tones, an SN-AP tone expansion must be installed (p. 171).
The SN-AP expansion is pre-installed by factory default.
1. Select a tone whose TONE TYPE is “SN-AP”, and
then touch [MENU] button Ó <TONE EDIT>.
The TONE EDIT SN-AP screen appears.
MFXMFX
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
ZOOM EDIT (MFX) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown
Tab
on the right side.
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
Knobs [E2]–[E6]
Knobs [E2]–[E6]
Touch to switch
between parameters.
You can also use the
[à] and [á] cursor
buttons for this.
Touch to switch
between parameters.
You can also use the
[à] and [á] cursor
buttons for this.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2] Scrolls the cursor up/down to select a parameter.
[E6] Edits the parameter selected by the cursor.
<UTILITY> Accesses the UTILITY window.
2. Move the cursor to the desired parameter and edit
the value.
Tab Explanation
COMMON Settings for the entire tone.
INST
MFX Settings related to multi-eects.
MFX CONTROL
Settings for the instrument and its corresponding parameters.
Settings for controlling MFX via MIDI.
6262
Editing a Tone
SuperNATURAL Electric Piano Tone
For SuperNATURAL E.Piano tones, you can select one instrument and edit parameters that are specic to that instrument.
InstInst
(TONE TYPE: SN-EP)
MFXMFX
MEMO
To use the SN-EP tones, an SN-EP tone expansion must be installed (p. 171).
The SN-EP expansion is pre-installed by factory default.
1. Select a tone whose TONE TYPE is “SN-EP”, and
then touch [MENU] button Ó <TONE EDIT>.
The TONE EDIT SN-EP screen appears.
MODEL Tone
With the Model tones, you edit the parameters that are unique to their respective model bank.
Model Bank: JP8
VCO-1VCO-1
VCO-2VCO-2
(TONE TYPE: MODEL)
HPFHPF
LFOLFO
VCFVCF
ENV-1ENV-1
VCAVCA
ENV-2ENV-2
MFXMFX
MEMO
To use the Model tones, a Model tone expansion must be installed.
For details on how to install, refer to “Adding More Tones (EXPANSION)” (p. 171).
1. Select a tone for which the tone type is “MODEL”,
and touch the [MENU] button Ó <TONE EDIT>.
The TONE EDIT screen appears.
Menu Explanation
[E1] Scrolls up or down through the tabs.
[E2] Scrolls the cursor up/down to select a parameter.
[E6] Edits the parameter selected by the cursor.
<UTILITY> Accesses the UTILITY window.
2. Move the cursor to the desired parameter and edit
the value.
Tab Explanation
COMMON Settings for the entire tone.
INST
MFX Settings related to multi-eects.
MFX CONTROL
Settings for the instrument and its corresponding parameters.
Settings for controlling MFX via MIDI.
Menu Explanation
[E1] Scrolls the tab up/down.
[E2]–[E6]
<To PRO> Displays the TONE EDIT PRO screen.
<UTILITY> Displays the UTILITY window.
Edits the corresponding parameters. (The corresponding parameter changes depending on the cursor position.)
2. Move the cursor to the desired parameter, and
edit the value.
The tabs and parameters dier depending on the model bank selected.
For details on the parameters, see the Owner’s Manual for each expansion.
6363
Editing a Tone

Saving a Tone

An edited tone is temporary. It is lost if you turn o the power or select another tone. If you want to keep the edited tone, save the tone.
NOTE
When you save, the data that had been in the save-destination is overwritten.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Touch <TONE>.
The TONE WRITE screen appears.
Initializing a Tone
Here’s how to initialize the settings of the current tone.
(Tone Initialize)
1. On the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2. Touch <TONE INITIALIZE>.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
3. Select [E5] OK.
The tone is initialized.
3. If you want to edit the name, select [E1] RENAME
and edit the name.
Enter a name as described in the explanation of the RENAME screen.
When you have nished editing the name, select [E6] OK to close the window.
4. Use the [VALUE] dial or the [DEC] [INC] buttons to
select the save-destination.
5. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
6. Select [E5] OK.
The tone is saved.
NOTE
Never turn o the power while data is being saved.
NOTE
Never turn o the power while data is being saved.
6464
Editing a Tone
Initializing a Partial
Here’s how to initialize a partial (a key) of a ZEN-Core tone or Drum Kit tone.
(Partial Initialize)
1. On the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2. Touch <PARTIAL INITIALIZE>.
The PARTIAL INIT window appears.
3. Select the partial that you want to initialize.
In the case of a Drum Kit tone, select the key.
4. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
5. Select [E5] OK.
The partial is initialized.
NOTE
Copying a Partial
Here’s how to copy the settings of a partial (a key) in a ZEN-Core tone or Drum Kit tone.
(Partial Copy)
1. On the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2. Select <PARTIAL COPY>.
The PARTIAL COPY window appears.
3. Select the copy-source (SOURCE) partial and the
copy-destination (DEST) partial.
In the case of a Drum Kit tone, select the key.
4. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
5. Select [E5] OK.
The partial is copied.
Never turn o the power while initialization is in progress.

Using the Edit Knobs

In addition to editing in the TONE EDIT ZOOM screen, you can edit a tone by directly operating the knobs and buttons of the OSC section, FILTER section, and AMP section in the right side of the panel (p. 10).
6565
Editing the Eects
Basic Procedure for Eect Editing
The FANTOM is equipped with a variety of eect processors such as the eects for each tone (MFX, Partial EQ, Kit Comp), eects that can be set for each scene (IFX1, IFX2, Chorus, Reverb, Zone EQ, Vocoder), and eects that can be set for the entire system (Master FX, Input FX).
An example of routing for the internal sound engine’s eects
IFX1
ZONE16
ZONE1
TONE
MFX
ZONE
EQ
Drum Kit Comp Zone
IFX2
Chorus
Reverb
Comp x 6 for Drum Kit
Mixer
In addition to these eects for the internal sound engine, the “EFFECT” menu lets you make overall settings for eects and routing, including the sampling input eect, the on/o status of eects when the sampler pads are operated, and the output destinations of each section including USB and click.
Master
Comp
Master
EQ
TFX
Master FX
Editing the Eects of Each Zone
Here’s how to edit the eects that can be specied for each zone, such as a tone’s MFX or ZONE EQ.
Output
1. On the EFFECTS EDIT screen, touch the INTERNAL
tab.
INTERNAL tab
2. Select the zone that you want to edit.
1. Press the [MENU] button.
The MENU screen appears.
2. Touch <EFFECTS EDIT>.
The EFFECTS EDIT screen appears.
3. Touch the desired tab to switch screens as
needed.
Menu Explanation
INTERNAL
AUDIO IN Settings for the sampling input eect.
PAD Settings for sampler pad routing.
USB Settings for routing the input from USB.
CLICK Settings for routing the click audio output.
OUTPUT Settings for output routing.
Settings for the internal sound engine’s eects and routing.
Zoom edit on eect screens
Zoom edit is available on the MFX, AUDIO IN MFX1/2, IFX1/2 and TFX edit screens.
Touch the To PRO/To ZOOM icon to switch to the Pro Edit screen.
Turning each eect on/o
3. In the screen, touch <MFX>, <EQ>, or <COMP> to
switch the eect on/o.
6666
Editing the Eects
Editing the parameters
1. Touch <EDIT> of the section that you want to edit.
The EFFECTS EDIT ZOOM screen appears.
NOTE
The DRUM KIT COMP icon is shown if a Drum Kit tone is selected for a zone that is assigned as the Drum Kit Comp Zone.
The EFFECTS EDIT ZOOM screen appears.
ZONE EFFECTS
In this screen, you can edit the main parameters such as MFX on/o, change the eect type, adjust the ZONE EQ Gain, and adjust the Send Level from MFX.
DRUM KIT COMP
3. If you want to make detailed edits, touch <EDIT>
in the section that you want to edit.
The EFFECT PRO EDIT screen appears.
Menu Explanation
[E1] Scrolls the cursor up or down.
[E6] Edits the parameter that is selected by the cursor.
MEMO
These parameters can also be edited in the TONE EDIT PRO screen’s MFX/KIT MFX/KIT COMP tab or ZONE EDIT’s EQ tab.
4. Move the cursor to the desired parameter, and
edit the value.
NOTE
In this screen you can edit the main parameters for the six compressors provided for the drum kit, such as turning each on/o and specifying its output destination.
NOTE
This is valid only for one specied zone (the zone specied as the Drum Kit Comp Zone).
2. Move the cursor to the desired parameter, and
edit the value.
The edited eect settings are temporary. They will be lost if you turn o the power, or if you select another scene or tone. If you want to keep the settings, save the scene (ZONE EQ) or tone (MFX/ KIT MFX/KIT COMP) respectively.
MEMO
For details on each parameter, refer to “Parameter Guide” (PDF).
6767
Editing the Eects
Editing Eects Shared by All Zones
Here’s how to edit the eect units that are shared by all zones, such as IFX 1–2, CHORUS, and REVERB.
1. On the EFFECTS EDIT screen, touch the
<INTERNAL> tab.
INTERNAL tab
2. Select a zone.
CHORUS/REVERB
In this screen, you can edit major parameters such as the CHORUS/REVERB on/o status, the send levels from the zone, the eect type, the eect level, and the output destination.
4. Move the cursor to the desired parameter, and
edit the value.
5. If you want to make detailed edits, touch <EDIT>
in the section that you want to edit.
Turning each eect on/o
3. In the screen, touch <IFX1>, <IFX2>, <CHORUS>,
or <REVERB> to turn each eect on/o.
Editing the parameters
3. In the section that you want to edit, touch <EDIT>.
The EFFECTS EDIT ZOOM screen appears.
IFX1/IFX2
The EFFECT PRO EDIT screen appears.
Menu Explanation
[E1] Scrolls the cursor up or down.
[E6]
Edits the value of the parameter selected by the cursor.
6. Move the cursor to the desired parameter, and
edit the value.
NOTE
The edited eect settings are temporary. They will be lost if you turn o the power, or if you select another scene. If you want to keep the settings, save the scene.
In this screen you can edit major parameters such as the IFX on/o status, the IFX connection order, the eect type, and the send level and output destination from the IFX.
6868
Editing the Eects
Editing the System-Wide Eects
Here’s how to edit the MASTER FX (M.COMP, M.EQ) that are common to the entire system.
1. In the EFFECTS EDIT screen, touch the INTERNAL
tab.
INTERNAL tab
2. Select a zone.
Editing the parameters
3. In the section that you want to edit, touch <EDIT>.
The EFFECTS EDIT ZOOM screen appears.
In this screen, you can edit major parameters such as the M.COMP/M.EQ/TFX on/o status.
Turning each eect on/o
3. In the screen, touch <M.COMP> or <M.EQ> to turn
the eect on/o.
4. Move the cursor to the desired parameter, and
edit the value.
5. If you want to make detailed edits, touch <EDIT>
in the section that you want to edit.
Menu Explanation
[E1] Scrolls the cursor up or down.
[E6]
(M.COMP)
[E2]–[E6]
Edits the parameter that is selected by the cursor.
Edits the corresponding parameter. (The
(M.EQ)
corresponding parameter changes depending on the position of the cursor.)
6. Move the cursor to the desired parameter, and
edit the value.
NOTE
The edited eect settings are temporary. They will be lost if you turn o the power, or if you select another scene. If you want to keep the settings, save the system settings.
6969
Editing the Eects
Adding a Multi-Eect to the Entire Sound
The TFX is located after the mastering compressor and mastering EQ in the eects chain. This is a multi-eect that can be applied to the overall sound of this unit.
¹The eect types you can select on the TFX are the same as
with the usual MFX, and you can apply eects just as with the MFX.
¹The TFX is a system eect. To save the settings, you must save
the system settings.
(TFX)
Editing the Sampling Input Eects
Here’s how to edit the eects that are applied to the audio input when you sample.
Editing the parameters
1. In the section that you want to edit, touch <EDIT>.
Either the INPUT FX screen or the INPUT REVERB EDIT screen appears.
To edit the various eects in INPUT FX, touch <EDIT> for the section you want to edit.
MEMO
For details, refer to “Parameter Guide” (PDF).
Applying Eects to the Sampler
The sampled sounds are assigned to pads [1]–[16], and for each pad you can specify whether it is connected to MASTER FX (M.COMP, M.EQ, TFX).
1. On the EFFECTS EDIT screen, touch the AUDIO IN
tab.
In this screen, you can turn the eects on/o, and edit the level, pan, and output destination settings, as well as make various sampling-related settings. For details on the parameters not related to eects, refer to “Sampling” (p. 97).
Turning each eect on/o
2. In the screen, touch <LOWCUT>, <EQ>, or <REV>
to turn each eect on/o.
1. On the EFFECTS EDIT screen, touch the PAD tab.
In this screen, you can also specify the sample output destination and make settings for M.COMP, M.EQ, and TFX.
For details of the eect parameters, refer to “Editing the System-Wide Eects” (p. 69).
2. Touch one of <BANK1>–<BANK4> to select a
bank.
3. Touch the box of the pad to which you want to
apply eects.
The cursor moves.
7070
Editing the Eects
4. Use the [VALUE] dial or the [DEC] [INC] buttons to
specify “FX:ON”.
In this example, BANK 1 Pad 8 is connected to MASTER FX.
5. Repeat steps 2–4 to connect the desired pads to
MASTER FX.
Specifying the Sampler Output Destination
Here’s how to specify the output destination for the entire sampler.
1. On the EFFECTS EDIT screen, touch the PAD tab.
2. Select the output destination for the entire
sampler (Sample Output Assign).

Specifying the Output Destination for USB Input

The FANTOM can input two stereo pairs of audio signals via its USB COMPUTER port. Of these, the output destination of USB SUB is xed as the SUB OUT jacks, but you can choose the output destination jacks to which USB MASTER is routed.
1. On the EFFECTS EDIT screen, touch the <USB> tab.
2. Select the USB MASTER output destination (USB
Audio Input Destination 1).
The output destination changes according to this setting.

Specifying the Click Tone Output Destination

Here’s how to specify the output destination for the click that is used when recording into the sequencer or when sampling.
The output destination changes according to this setting.

Setting the Pad Output Destination

INPUT has been added as a pad output destination (Sample Output Assign).
You can use this to apply the Input FX to a pad’s output, or as a carrier signal for the vocoder.
1. On the EFFECTS EDIT screen, touch the <CLICK>
tab.
In this screen you can also set the tempo.
2. Select the click tone output destination (Click
Output Assign).
The output destination changes according to this setting.

Setting the OUTPUT ROUTING Destinations

Use these parameters to set the output destinations for Master Output Assign and SUB Output Assign that are congured in the OUTPUT tab of EFFECTS EDIT.
Parameter Value Explanation
Master Output Assign
SUB Output Assign
MAIN, SUB, MAIN+SUB
Determines the output destination for signals from the MAIN Bus.
Determines the output destination for signals from the SUB Bus.
7171

Using the Mixer Screen

Adjusting the Pan and Volume in the MIXER Screen

The MIXER screen provides unied access to frequently-edited parameters such as each zone’s pan, level, and eects. This screen is ideal when you want to adjust the major parameters while maintaining the balance between zones.
1. Press the [MENU] button.
The MENU screen appears.
2. Touch <MIXER>.
The MIXER screen appears.
3. Edit the parameters as needed.
Scene Name
Current Zone
Tone Name
Main level meter
On/o of each eect
Zone area
Level meter
Parameter Value Explanation
CHO SEND [E3] knob *1
REV SEND [E4] knob *1
PAN [E5] knob *1
LEVEL [E6] knob *1
LEVEL [E6] knob *2
0–127
0–127
L64–R63
0–127
0–127
Species the chorus send amount of the current zone.
Species the reverb send amount of the current zone.
Species the pan (stereo position) of the current zone.
Species the level (volume) of the current zone.
Species the level of MAIN and SUB output.
<MFX> OFF, ON Turns MFX on/o for each zone.
<IFX1>, <IFX2>, <CHO>, <REV>,
OFF, ON Turn each eect on/o.
<CMP>, <MEQ>
<SOLO> OFF, ON Solo setting for each zone.
<MUTE> OFF, ON Mute setting for each zone.
Tone name - Selects the tone of each zone.
*1: When using 16 VIEW/8 VIEW
*2: When the OUT/USB view
You can switch between three screens by pressing the buttons: “16 VIEW”, “8 VIEW” and “OUT/USB” on the MIXER screen.
VIEW 8ZONE VIEW 16ZONE
ZONE MUTE, SOLO
ZONE EQ screen
CHO/REV
PAN/LEV
MFX ON/OFF
CHO/REV indication PAN/LEV indication
VIEW OUT
Scene Name
Tone Name
Main level meter
Solo and mute of each output
Level mater
Each output level
Parameter Value Explanation
PAGE [E1]
(Push)
knob
Switches the zones that are shown (VIEW).
16 VIEW Show 16 zones.
8 VIEW Show 8 zones.
Switches between zone (view) and OUT/USB.
OUT/USB [E2] knob
(Push)
OUT/USB
Show the volume of MAIN OUT, SUB OUT, USB IN, and USB OUT.
16 VIEW Show 16 zones.
CHORUS
REVERB
PAN
LEVEL
On/o of each eect
MIXER 16 screen
MIXER OUT/USB screenMIXER 8 screen
NOTE
The “solo” and “mute” settings that can be edited in the MIXER screen refer to “zone solo and mute”. Be aware that these are dierent functions than the “track solo and mute” that are accessed in the PATTERN screen, and operate independently. Zones that are muted in the MIXER screen do not sound when you play the keyboard, but muting a zone in the PATTERN screen does not aect how it can be played by the keyboard.
MEMO
By using the PAD MODE Zone Solo and Zone Mute functions, the “solo” and “mute” settings of the MIXER screen can also be operated by pressing pads (p. 106).
7272
Making ZONE EQ Settings in the MIXER Screen
A simplied EQ curve is shown in the ZONE EQ area, and from here you can access an edit screen and edit the ZONE EQ settings.
1. In the MIXER screen, touch the ZONE EQ eld of
the zone whose EQ you want to edit.
The ZONE EQ screen appears.
Using the Mixer Screen
EQ on/o
Cursor
2. Edit the parameters as necessary.
Parameter Value Explanation
<EQ> OFF, ON Turns the ZONE EQ on/o.
[E1] knob Moves the cursor up/down.
Edit the corresponding parameters depending on the cursor position.
[E2]–[E4] knob
Input Gain [E5] knob -24–+24dB Species the input gain.
[E6] CLOSE Closes the screen.
MEMO
For details on the ZONE EQ parameters, refer to “Parameter Guide” (PDF).
For the example shown in the illustration above, [E2] corresponds to LOW Gain, [E3] to MID Gain, and [E4] to HIGH Gain respectively.
7373
Recalling Scenes in the Order of Songs
(Scene Chain)

Using Scene Chain

Use the SCENE CHAIN function when you want to recall scenes in the order of the songs that you’ll be playing live.
A scene chain lets you specify the desired order of the scenes that you’ll be using, without changing the numbers of the scenes themselves. The order of scenes can be saved as a chain set, and by switching the chain set you can change the order of the scenes.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
Name of the selected scene
Memo of the selected scene
2. Touch the “CHAIN SET” name.
4. Press a tone category button [1]–[16] to select a
scene.
The 16 scenes arranged horizontally in the screen correspond to tone category buttons [1]–[16] respectively.
¹You can also select a scene by directly touching a scene icon
in the screen.
¹You can also use the [INC] [DEC] buttons, [ã] [â] buttons,
[VALUE] dial, and a pedal switch (p. 11) to select scenes.
¹The icon of the selected scene is highlighted.
¹Up to 512 scenes (16 x 32 pages) can be registered in a chain
set. If more than 16 scenes are registered, a ã â symbol is shown at each end of the scene icon in the screen. Touch the
) symbol to switch to the next (previous) page.
â (ã
3. Switch chain sets.
Menu Explanation
[E4] Scrolls up/down to select a chain set.
[E5] CANCEL Cancels.
[E6] OK Selects a chain set.
Parameter Value Explanation
CHAIN SET 001–100 Chain set number.
Page number
7474
Recalling Scenes in the Order of Songs (Scene Chain)
Switching Between Screen Content
In SCENE CHAIN, you can now select between two screens with dierent items displayed.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
Marker pulldown menu
Selected scene name
Selected scene memo
2. Press the [CHAIN] button again.
The content shown on screen changes.
Chain set: useful functions
You can copy, swap and initialize chain sets.
Menu Explanation
CHAIN SET COPY Copies the chain set.
CHAIN SET SWAP Swaps chain sets.
CHAIN SET INITIALIZE Initializes the chain set.
Marker pulldown menu
Scene list
Selected scene name
Selected scene memo
The screen display changes each time you press the [CHAIN] button.
Menu Explanation [ã], [DEC],
[E1] BWD [â], [INC],
[E3] FWD [à],
[E5] <-MARKER [á],
[E6] MARKER-> [SHIFT] + [à] [SHIFT] + [á]
Returns to the previous chain.
Advances to the next chain.
Jumps to the previous marker.
Jumps to the next marker.
Selects the previous chain set.
Selects the next chain set.
7575
Recalling Scenes in the Order of Songs (Scene Chain)

Creating a Chain Set

Here’s how to create an original chain set.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
2. Touch the <CHAIN SET> name to switch to an
empty chain set.
3. Touch <EDIT>.
The SCENE CHAIN EDIT screen appears.
6. Select [E6] OK to conrm the selected scene.
Return to the SCENE CHAIN EDIT screen.
Note that the selected scene is registered as the rst scene.
If you want to re-select a dierent scene for the registered position, you can touch <Select Scene> from this state, and reselect the scene.
7. To register the next scene, touch the box that
contains the word <Next>.
The position to be registered moves one place to the right, and the Next box is highlighted.
4. Touch <Select Scene>.
The SCENE SELECT screen appears.
Menu Explanation
[E1] Switches the scene bank.
[E5] CANCEL Cancels.
[E6] OK Conrms the selected scene.
8. Repeat steps 4–7 to register the necessary scenes.
Scenes are registered consecutively from the left edge toward the right. Register as many scenes as necessary. Up to 512 scenes can be registered in a chain set.
9. If you want to edit the name of the chain set,
touch <RENAME> and edit the name.
When you have edited the name, select [E6] OK to close the window.
10.
To save the scene, touch <WRITE>.
The chain set is saved, and you return to the SCENE CHAIN screen.
5. Highlight the scene that you want to register.
7676
NOTE
When you save, the data previously located in the save-destination is overwritten.
Recalling Scenes in the Order of Songs (Scene Chain)

Editing a Chain Set

Here’s how to edit the arrangement of a previously-created chain set.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
2. Select the chain set that you want to edit.
3. Touch <EDIT>.
The SCENE CHAIN EDIT screen appears.
Touch the box at the position that you want to edit, highlighting it.
NOTE
When you save, the data previously located in the save-destination is overwritten.
¹You can use the [ã] [â] buttons to move the highlighted box.
4. Touch the menu icons in the screen to edit the
chain set.
Menu Explanation
<Select Scene>
<Delete> Deletes the highlighted scene.
<Copy> Copies the highlighted scene.
<Cut> Cuts the highlighted scene.
<Paste>
<Insert>
<Swap>
MARKER [E1]
[SHIFT] + [à] [SHIFT] + [á] <ã>, [à] <â>, [á]
Re-selects the highlighted scene, replacing it with a dierent scene.
Overwrites the copied or cut scene onto the highlighted position.
Inserts the copied or cut scene at the highlighted position.
Swaps the positions of two scenes.
INDIVIDUAL
MARKER SELECTION
Sets a marker at the highlighted scene. You can use 62 markers from 0–9, A–Z and
a–z.
Selects the previous chain set.
Selects the next chain set.
Jumps to the previous marker.
Jumps to the next marker.
Selects and swaps the two scenes.
Selects a given marker and all the scenes leading up to the next marker, and swaps them together.
¹You can use the [INC] [DEC] buttons or the [VALUE] dial to
directly change the number of the highlighted scene.
¹You can highlight multiple boxes by holding down the [SHIFT]
button and using the [ã] [â] buttons or touching a box.
5. When you have nished editing, touch <WRITE>
to save the chain set.
7777
MemoMemo
7878

05: Sampler05: Sampler

Sampling Functions ............................. 80
About the SAMPLING MENU ..................... 81
Sampling (To Keyboard) .........................................81
Sampling (To Storage)...........................................83
Sampling (To Pad)...............................................83
Importing an Audio File (To Keyboard) ............................84
Importing an Audio File (To Pad) .................................84
Importing Multiple Audio Files (To Multisample) . . . . . . . . . . . . . . . . . . .85
Editing Multisamples and Kbd Samples........... 87
Editing Parameters for Individual Keys (MULTISAMPLE EDIT PRO) ....87
Managing Samples for Key Areas (MULTISAMPLE MANAGER)........87
Using the UTILITY Functions .....................................88
Managing Samples (KBD SAMPLE) ................................88
Editing Parameters (SAMPLE PARAMETER)........................88
Using the KBD SAMPLE UTILITY Functions .........................89
Using the SAMPLE MODIFY Functions.............................90
Creating a Tone with Multiple Multisamples (MULTISAMPLE VIEW)...90
Displaying Internal Memory Usage as a Graph (WAVE/EXPANSION
MEMORY INFO) .................................................91
Optimizing the Sample Storage Area ............................91
Importing Sample Data (IMPORT) ................................91
Playing Pad Samples ............................ 93
Pressing Pads to Play Pad Samples................................93
Sustaining the Pad Sample Playback (Hold)........................93
Switching Banks ................................................93
Moving/Copying a Pad Sample ...................................94
Moving a Pad Sample..........................................94
Copying a Pad Sample .........................................94
About the SAMPLE PAD Screen...................................94
Sampling (To Pad)............................... 95
Preparing for Sampling ..........................................95
Specifying the Input Volume (Input Setting) ......................96
Sampling.......................................................97
Importing an Audio File (To Pad) .................................97
Editing a Pad Sample ............................ 99
Using Quick Edit ................................................99
Using Wave Edit.................................................99
Using the Sample Utility Functions ............................. 100
Renaming the Pad Sample (RENAME)
........................................... 100
Cutting Unwanted Regions from the Pad Sample (TRUNCATE)
................................................... 101
Deleting a Pad Sample (DELETE)
........................................... 101
Deleting All Pad Samples (DELETE ALL)
................................................... 101
Exporting the Pad Sample in WAV Format (EXPORT WAV)
........................................... 101
Exporting All Pad Samples in WAV Format (EXPORT ALL WAV)
................................................... 102

Sampling Functions

To add to the existing Sample Pad feature that lets you use the pads to play the samples you’ve recorded, the FANTOM lets you bring in sampled sounds as waves that you can use to create tones and play those sounds in dierent pitches across the keyboard, or assign multiple waves to the keyboard (using the multisample function).
User Sample
Data that you sample on this unit or import as audio les is called “user samples”. There are two kinds of user samples: “Pad” samples and “Kbd” (keyboard) samples.
Pad Sample
Pad samples are eective for playing long phrases, adding sound eects and so on.
Kbd Sample
Kbd samples are eective for playing samples back in dierent pitches using the keyboard. Samples are treated as tone oscillators.
Multisample
Multisamples combine multiple waves, treating them as one sound.
8080

About the SAMPLING MENU

1. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
Use the icons on the screen and the FUNCTION knobs according to your objective when you perform tasks on this unit.
Menu Explanation
SAMPLING <To Pad>
SAMPLING <To Keyboard>
SAMPLING <To Storage>
IMPORT <To Pad>
IMPORT <To Keyboard>
IMPORT <To Multisample>
[E1] WAVE/EXP MEMORY INFO
[E4] PAD SAMPLE Edits the Pad samples.
[E5] KBD SAMPLE Edits the Kbd samples.
[E6] MULTISAMPLE Edits the multisamples.
This lets you sample and play back sounds using the pads, including the sounds you make when playing this unit or sounds from external devices.
This lets you sample and play back sounds using the keyboard, including the sounds you make when playing this unit or sounds from external devices.
This only saves samples without assigning them to the pads or keyboard.
Imports an audio le for you to play using the pads.
Imports an audio le for you to play using the keyboard.
Creates a multisample using multiple audio les.
Use this to check the status of data used by the Kbd samples or Expansio
as the EXZ series). You can also use this to
optimize Kbd sample data that needs to be consolidated.
n (such
Refer to “05 Sampler: Sampling” for details on the parameters and so forth along with the explanations that follow.
Sampling
(To Keyboard)
Read the “Sampling (To Pad)” (p. 95) section for explanations and other information on the detailed parameters.
NOTE
Before sampling, make sure that there is enough memory remaining. You can still record samples all the way up the maximum length even if there is not enough memory, but the samples may not save, depending on how much memory is left.
1. Connect the device (audio device or mic) you
want to sample as necessary to the MIC/LINE INPUT jack.
MEMO
To sample an audio device in stereo, connect the left channel to L/ MONO jack, and the right channel to R jack.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch SAMPLING <To Keyboard>.
The SAMPLING STANDBY (TO KBD) screen appears.
Level meter
Time counter
Parameter display area
Recording status
Click on/o
4. Touch <Sampling Mode> to select the sampling
mode.
5. Set the input volume as necessary.
6. Congure the sampling settings.
Parameter Value Explanation
Destination Tone
Loop Mode
Original Key
Save To Internal Storage
Assign To Keyboard
Emphasis OFF, ON
0001–
FWD
ONE-SHOT
REV
REV-ONE
0 (C -1) –127 (G 9)
OFF, ON
OFF, ON
Select the number of the user tone that uses the wave you sampled.
After the sample plays back from its start to end points, it repeatedly plays back from its loop start point to its end point.
The sample plays back only once from its start to end point.
The sample plays back repeatedly from its end to start point (in reverse). The loop point is disabled in this case even if you have set it.
The sample plays back only once from its end to start point (in reverse).
Sets the note number that plays back the sample at the same pitch at which it was recorded.
The sampled wave is saved in WAV format on internal storage (in the INT:KBD_SMPL folder).
When this is “OFF”, the sound is imported as a Kbd sample, but is not assigned to the tone of the current zone.
When this is “ON”, pre-emphasis (which emphasizes the high end of the sample) is applied to the imported sound.
Start Loop End
Start Loop End
Start Loop End
Start Loop End
8181
About the SAMPLING MENU
7. Play the device that you’ve connected to this
unit, and touch <START> when you want to begin sampling.
“NOW SAMPLING” displays while you are sampling, and the time counter advances.
8. Touch <STOP> when you want to stop sampling.
Sampling stops, and a dialog box appears.
Menu Explanation
[E1] PREVIEW
[E4] RETRY This is used to redo the sampling.
[E5] CANCEL
[E6] OK
Lets you listen to the wave you sampled to make sure it sounds the way you want.
Interrupts the sampling and returns to the previous screen.
Conrms the sampling and goes to the next screen.
9. Select [E6] OK.
The KBD SAMPLE WAVE EDIT screen appears.
10.
Edit the desired parameters.
Parameter Value Explanation
This is the playback start
START POINT 000000000–
LOOP START POINT
END POINT 000000010–
Gain 0, +6, +12 [dB]
Fine Tune
Level 0–127 Adjusts the sample volume.
11.
When you have nished making settings, select
000000000–
-50.0–+50.0 [cent]
position. Use this setting to skip unnecessary parts at the beginning of the waveform when it plays back.
This is the position where the sample starts again during repeating playback.
This is the playback end position. Use this setting to skip unnecessary parts of the at the end of the waveform when it plays back.
Adjusts the sample gain. Use this to raise the volume if the level of the recorded sample seems too low.
Sets the pitch of the sampled sound in one-cent steps (±50 cents).
the [EXIT] button.
A user tone is created using the sound you sampled, and the ZONE VIEW1 screen is shown with the current zone selected.
12.
Play the keyboard.
You can play the sampled sound in the current zone, with the pitches matching the notes you play.
Menu Explanation
SAMPLE Selects another sample.
[E1] START POINT Changes the start point.
[E2] LOOP START POINT
[E3] END POINT Changes the end point.
[E4] ZOOM HORZ
[E5] ZOOM VERT
[E6] PREVIEW
<WRITE> Saves the sample parameters.
<RELOAD> Reloads the sample parameters.
<MODIFY> Adds various eects to the sample.
<UTILITY> Displays the “Kbd Sample Utility” (p. 89).
Changes the loop start point.
Changes the zoom factor of the horizontal axis (waveform time).
(1/65536-1/1)
Changes the zoom factor of the vertical axis (waveform amplitude).
(x1–x128)
You can preview the sample while pressing this knob.
8282
About the SAMPLING MENU
Sampling
After you sample a sound, SAMPLING To Storage saves your samples to internal storage without assigning them to the pads or keyboard.
NOTE
Before sampling, make sure that there is enough memory remaining. You can still record samples all the way up the maximum length even if there is not enough memory, but the samples may not save, depending on how much memory is left.
(To Storage)
1. Connect the device (audio device or mic) you
want to sample as necessary to the MIC/LINE INPUT jack.
MEMO
To sample an audio device in stereo, connect the left channel to L/ MONO jack, and the right channel to R jack.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch SAMPLING <To Storage>.
The SAMPLING STANDBY (TO STORAGE) screen appears.
Changes where
samples are stored
Time counter
Level meter
8. Touch <STOP> when you want to stop sampling.
Sampling will stop and a dialog box appears.
9. Select [E6] OK.
If the [E1] CONTINUE check box is selected, the unit returns to the SAMPLING STANDBY screen and you can continue sampling. If the check box is not selected, the unit returns to the SAMPLING MENU screen.
Sampling
“SAMPLING To Pad” combines all of the steps you need to make the samples playable using the pads.
Refer to “Sampling (To Pad)” (p. 95) for details on how to do this.
(To Pad)
Name of le created
Rec status
Click on/o
MEMO
Touch <INT STORAGE> to change where you want to save the sample.
4. Touch <Sampling Mode> to select the sampling
mode.
5. Set the input volume as necessary.
6. Congure the sampling settings.
Parameter Explanation
This is the lename used to save the wave after sampling. Touch <RENAME> to change the lename.
Destination
You can change the rst 12 characters of the lename. A four-digit number starting with “0001” and counting up is appended to the 12-character name after you change it.
7. Play the device that you’ve connected to this
unit, and touch <START> when you want to begin sampling.
“NOW SAMPLING” will display while you are sampling, and the time counter will advance.
8383
About the SAMPLING MENU
Importing an Audio File
“IMPORT To Keyboard” combines all of the steps you need to make the audio les you imported playable from the keyboard.
Use these steps to create a user tone at the same time that uses the audio les you import.
(To Keyboard)
1. To begin, put the audio les you want to import
into the folder you choose on a USB ash drive.
NOTE
¹Use a USB ash drive that you’ve already formatted on the
FANTOM.
¹This operation might take some time, depending on the size
of the le to import.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch IMPORT <To Keyboard>.
The IMPORT SAMPLE TO KBD (SELECT SOURCE) screen appears.
5. Select [E6] IMPORT.
The IMPORT SAMPLE TO KBD (SETTING) screen appears.
Name of le to be imported
6. Edit the desired parameters.
Menu Explanation
Destination Tone
Emphasis
[E1] PREVIEW
[E2] Loop Mode
[E3] Original Key
[E4] APPLY EMPHASIS
[E5] SAVE TO STORAGE
[E6] EXECUTE Executes the operation.
Select the number of the user tone that uses the audio le you imported.
When this is “ON”, pre-emphasis (which emphasizes the high end of the sample) is applied to the imported sound.
You can preview the audio le while pressing this knob.
Selects how the sample is played back (p. 103).
Sets the note number that plays back the sample at the same pitch at which it was recorded.
When this is “ON”, the high end of the imported sample’s sound is emphasized.
The sampled wave is saved in WAV format on internal storage (in the INT:KBD_SMPL folder).
Menu Explanation
[E2] PREVIEW
[E3] Preview Level
[E6] IMPORT Advances to the next operation.
You can preview the audio le while pressing this knob.
Sets the volume used for previewing. This is a system parameter. You can also set
this from MENUÓSYSTEMÓSOUND.
4. Select the le to be used.
MEMO
You can select the INTERNAL STORAGE tab and import the audio les in the LIBRARY folder.
NOTE
If a lename contains the following characters, that le cannot be imported into the FANTOM.
Also, les with double-byte characters and other special characters cannot be imported.
7. When you are nished making settings, select [E6]
EXECUTE.
A conrmation message appears.
8. Select [E5] OK.
The IMPORT operation is executed.
If you decide to cancel, select [E6] CANCEL.
This creates a user tone that uses the imported waveform. The user tone that was created is selected in the current zone and shown on the screen (ZONE VIEW1 display).
9. Play the keyboard.
You can play the imported sound in the current zone, with the pitches matching the notes you play.
Importing an Audio File
“IMPORT To Pad” combines all of the steps you need to make the audio les you imported playable from the pad.
For details, refer to “Importing an Audio File (To Pad)” (p. 97).
MEMO
A preview is available in the le selection screen.
(To Pad)
8484
About the SAMPLING MENU
Importing Multiple Audio Files
“IMPORT To Multisample” combines the steps used to create a “multisample”. This includes simultaneous importing of multiple audio les, assigning the audio les to the desired notes on the keyboard, and playing dierent waves for each note.
(To Multisample)
1. To begin, put the audio les you want to import
into the folder you choose on a USB ash drive.
MEMO
It’s useful to rst know the pitch of the sample that you are importing.
NOTE
¹Use a USB ash drive that you’ve already formatted on the
FANTOM.
¹This operation might take some time, depending on the size
of the le to import.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch IMPORT <To Multisample>.
The IMPORT SAMPLE TO MULTISAMPLE (SELECT SOURCE) screen appears.
5. Select [E6] IMPORT.
The IMPORT SAMPLE TO MULTISAMPLE (SETTING) screen appears.
Information of le to import
Name of tone where the le is written to
6. Edit the desired parameters.
Menu Explanation
Destination Tone
Create Tone
[E1] RENAME
[E2] Loop Mode
[E3] APPLY NORMALIZE
[E4] APPLY EMPHASIS
[E5] SAVE TO STORAGE
[E6] EXECUTE Executes the operation.
If “Create Tone” is on, select the number of the user tone that uses the audio le you imported.
When this is on, a user tone is created with the multisample that is generated set as partial 1.
Use this to assign a name to the multisample that is created by the import.
When “Create Tone” is on, this also applies to the user tone that is generated at the same time.
Selects how the sample is played back (p. 81).
When this is “ON”, the imported sample’s sound is normalized.
When this is “ON”, the high end of the imported sample’s sound is emphasized.
The sampled wave is saved in WAV format on internal storage (in the INT:KBD_SMPL folder).
Menu Explanation
[E2] PREVIEW
[E3] Audio File Preview Level
[E6] IMPORT Advances to the next operation.
Lets you listen to the audio le to make sure it sounds the way you want.
Sets the volume used for previewing.
4. Touch the lename of the le you imported to
select it.
You can select multiple les at once by touching the lenames while holding down the [SHIFT] button, or by turning the VALUE dial while holding down the [SHIFT] button. When you select multiple les, the rst le is previewed.
MEMO
You can select the INTERNAL STORAGE tab and import the audio les in the LIBRARY folder.
7. Select [E6] EXECUTE.
A conrmation message appears.
8. Select [E5] OK.
The IMPORT operation is executed.
If you decide to cancel, select [E6] CANCEL.
When the import nishes, the IMPORTED SAMPLE LIST screen is shown.
8585
About the SAMPLING MENU
9. Edit the parameters as needed.
MEMO
¹If you set the “Original Key” here for each sample, the samples
are automatically assigned to the keys on the keyboard you set in the MULTISAMPLE EDIT screen. For this reason, we recommend that you set the approximate “Original Key” here on this screen.
¹Play a key on the keyboard while pressing [SHIFT] to set the
original key.
¹You’ll hear the currently selected tone when you play the
keyboard. This is useful for checking the original key, along with the preview function.
10.
Select [E6] NEXT.
The MULTISAMPLE EDIT screen appears.
Displays when the multisample is edited
Current note information
Area bar
Multisample name
Keyboard display area
Shows the sample’s
original key
Menu Explanation
[E4]
[E5]
[E6]
<WRITE> Saves the multisample.
<MANAGER>
<UTILITY> This is the UTILITY menu for multisamples.
11.
Edit the parameters as needed.
12.
When you are nished making settings, press the
Shifts the sample of the current area left or right.
Shifts only the bottom note of the sample of the current area.
Shifts only the top note of the sample of the current area.
Accesses the MULTISAMPLE MANAGER screen.
[EXIT] button.
Return to the MULTISAMPLE VIEW screen.
NOTE
Any multisample that you have not saved is erased when the power is turned o. Use the WRITE operation to save your multisamples.
Waveform display area
Menu Explanation
Displays information for the sample/area
Area bar
Keyboard display area
Waveform display area
Area list
[E1]
[E2] To Pro/To Zoom
[E3]
currently assigned to the multisample. Touch the area to make it the current area. The color changes to orange. You can select multiple keys at the same time.
Upper row
Lower row
Red keys: current note Green keys: range of multiple notes
selected. This represents the area used for “Assign” or “No Assign” (p. 87).
Shows the sample waveform assigned to the selected area.
Displays information for the samples/areas currently assigned to the multisample.
Touch this to show the area where samples are assigned in the keyboard display area.
Changes the scale of the onscreen keyboard.
Press down on this knob while turning it to scroll the keyboard display area when zooming in.
Switches between the Pro Edit and Zoom Edit screens.
Shifts all samples assigned to the keyboard left or right.
Area list
This shows the portion of the keyboard to which you zoomed-in by turning the [E1] knob. Drag the screen with your nger to select a range of keys.
A 128-note keyboard is always shown. The lighter area turns into a scrollbar when the keyboard is magnied.
8686

Editing Multisamples and Kbd Samples

Editing Parameters for Individual Keys
(MULTISAMPLE EDIT PRO)
You can edit the parameters for individual keys in detail from the MULTI SAMPLE EDIT PRO screen.
Menu Explanation
Changes the scale of the onscreen keyboard.
[E1]
[E2] To Pro/To Zoom
[E3] Wave Number
[E4] Level
[E5] Fine Tune
[E6] Original Key
<WRITE> Saves the multisample.
<MANAGER>
<UTILITY> This is the UTILITY menu for multisamples.
Press down on this knob while turning it to scroll the keyboard display area when zooming in.
Switches between the Pro Edit and Zoom Edit screens.
Changes all sample numbers in the selected area. Turn the knob while pushing it down to make only the sample number for the key shown at the cursor point change.
Changes the Level for all samples in the selected area. Turn the knob while pushing it down to change only the sample level for the key shown at the cursor point.
Changes the Fine Tune for all samples in the selected area. Turn the knob while pushing it down to change only the “Fine Tune” of the sample belonging to the key shown at the cursor point.
Changes the Original Key for all samples in the selected area. Turn the knob while pushing it down to change only the Original Key for the key shown at the cursor point.
Pressing this knob while playing the keyboard changes the Original Key for all samples in the selected area to the note number you play on the keyboard.
Accesses the MULTISAMPLE MANAGER screen.
Managing Samples for Key Areas
(MULTISAMPLE MANAGER)
You can call up this screen from the MULTISAMPLE EDIT/PRO EDIT screens. Here you can set the individual parameters of each sample that was assigned when the multisample was created.
You can also add, delete or change samples that are assigned to the keyboard.
KBD Sample List
Menu Explanation
Changes the scale of the onscreen keyboard.
[E1]
[E2] PREVIEW
[E3] Scrolls the list up/down.
[E4] WAVE EDIT Accesses the WAVE EDIT screen.
[E5] NO ASSIGN
[E6] ASSIGN
<WRITE> Saves the sample parameters.
<RELOAD> Reloads the sample parameters.
<MODIFY> Adds various eects to the sample.
<UTILITY> Displays the “Kbd Sample Utility” (p. 89).
MEMO
You can select more than one sample in the Sample List (found in screens such as the MULTISAMPLE MANAGER and KBD SAMPLE) by tapping the check boxes at the far left of each sample row. Select the check box in the topmost (title) row to select or deselect all samples at once.
Press down on this knob while turning it to scroll the keyboard display area when zooming in.
You can preview the samples selected in the KBD Sample List while pressing this knob.
Cancels the assignment of the selected sample to the keyboard.
Assigns the selected sample to the keyboard.
Check boxes selected for all samples
Check boxes selected for specic samples
Check boxes cleared for all samples
8787
Editing Multisamples and Kbd Samples

Using the UTILITY Functions

The <UTILITY> button found in the MULTISAMPLE EDIT/PRO EDIT screens shows a UTILITY menu where you can manage multisamples.
Menu Explanation
<RELOAD>
<INITIALIZE>
<SORT>
Restores the multisample currently being edited to the way it was when it was last saved.
Initializes the current multisample settings. This removes the assignments for all
samples.
All samples assigned to the multisample are reassigned according to the Original Key settings (the results being the same as “Create Multisample”).
Menu Explanation
[E3] PARAM EDIT
[E4] WAVE EDIT
[E6] PREVIEW
<WRITE> Saves the sample parameters.
<RELOAD> Reloads the sample parameters.
<MODIFY> Adds various eects to the sample.
<UTILITY> Displays the “Kbd Sample Utility” (p. 89).
Switches to the SAMPLE PARAMETER screen.
Switches to the KBD SAMPLE WAVE EDIT screen.
Previews the sample selected by the cursor.
3. Execute the desired operation.
Editing Parameters
You can edit the sample parameters in the list from the KBD SAMPLE LIST screen.
(SAMPLE PARAMETER)
1. Display the KBD SAMPLE LIST screen.
2. Select the [E3] PARAM EDIT check box.
The SAMPLE PARAMETER screen appears.
Managing Samples
You can freely edit the parameters of samples that you created using SAMPLING To Keyboard or IMPORT To Keyboard, resort the samples or edit their waveforms after the fact.
(KBD SAMPLE)
1. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
2. Select [E5] KBD SAMPLE.
The KBD SAMPLE LIST screen appears.
Stereo
Mono
Menu Explanation
[E1] Scrolls the list up/down.
Selects the check box of the sample indicated by the cursor, and moves the cursor to the next sample. If the check box is already selected, it is cleared and the
[E2] MARK
cursor moves forward one item. If you press the knob while holding down
the [SHIFT] button, the check boxes of samples marked for editing are selected as well.
Edit Mark
Menu Explanation
[E1] Scrolls the cursor up/down.
Selects the check box of the sample indicated by the cursor, and moves the cursor forward one item. If the check box is already selected, this clears it and moves
[E2] MARK
[E3] PARAM EDIT Switches to the KBD SAMPLE LIST screen.
[E4] WAVE EDIT
[E6] PREVIEW Previews the sample.
<WRITE> Saves the sample parameters.
<RELOAD> Reloads the sample parameters.
<MODIFY> Adds various eects to the sample.
<UTILITY>
the cursor forward one item. If you press the knob while holding down
the [SHIFT] button, the check boxes of samples marked for editing are selected as well.
Switches to the KBD SAMPLE WAVE EDIT screen.
Displays the “KBD SAMPLE UTILITY” (p. 89).
8888
Editing Multisamples and Kbd Samples
3. Edit the desired parameters.
Parameter Value Explanation
After the sample plays back from its start to
FWD
ONE-SHOT
Loop Mode
REV
REV-ONE
Original Key
Gain 0, +6, +12 [dB]
Fine Tune
Level 0–127 Adjusts the sample volume.
0 (C -1) –127 (G 9)
-50.0–+50.0 [cent]
end points, it repeatedly plays back from its loop start point to its end point.
The sample plays back only once from its start to end point.
The sample plays back repeatedly from its end to start point (in reverse). The loop point is disabled in this case even if you have set it.
The sample plays back only once from its end to start point (in reverse).
Sets the note number that plays back the sample at the same pitch at which it was recorded.
Adjusts the sample gain. Use this to raise the volume if the level of the recorded sample seems too low.
Sets the pitch of the sampled sound in one-cent steps (±50 cents).
MEMO
Parameters that have been changed are marked with an edit mark.
Start Loop End
Start Loop End
Start Loop End
Start Loop End

Using the KBD SAMPLE UTILITY Functions

On some screens such as KBD SAMPLE WAVE EDIT, KBD SAMPLE LIST and SAMPLE PARAMETER, you can use the SAMPLE UTILITY function to perform various tasks like changing the names of samples, moving, copying and so on. The menu is dierent for each screen.
1. In a screen where the utility functions are
available, select the desired sample(s).
You can select the check boxes of samples for multiple selections.
2. Touch <UTILITY>.
The KBD SAMPLE UTILITY screen appears.
3. Select and execute the desired function.
Menu Explanation
CREATE MULTISAMPLE
ASSIGN TO KEYBOARD
DELETE
MOVE
COPY
IMPORT
RENAME Renames the sample.
Creates a multisample using samples whose check boxes are selected. Switches to the CREATE MULTISAMPLE screen.
Lets you use the keyboard to play the sample indicated by the cursor.
Specify the Destination Tone in the window that is displayed.
Deletes the sample selected by the cursor. All samples whose check boxes are
selected are deleted at once.
Moves the sample selected by the cursor. Specify the destination in the window that
is displayed.
Copies the sample selected by the cursor. Specify the copy destination in the
window that is displayed.
Imports an audio le into the KBD SAMPLE LIST.
* The menu items that can be selected are dierent for each
screen. Also, the menu items change depending on how many samples are selected.
8989
Editing Multisamples and Kbd Samples

Using the SAMPLE MODIFY Functions

On some screens such as KBD SAMPLE WAVE EDIT, KBD SAMPLE LIST and SAMPLE PARAMETER, you can use the SAMPLE MODIFY function to add various eects to the samples.
MEMO
The sample parameters are automatically saved after you execute each function.
NOTE
You cannot undo this operation. If you are working on an important sample, copy it to a dierent sample number before executing the function.
1. Select the sample in question on each screen.
NOTE
None of the SAMPLE MODIFY functions work when you have selected multiple samples (their icons will be grayed out). When using SAMPLE MODIFY, clear all of the sample check boxes and make sure the cursor is on the sample in question.
2. Touch <SAMPLE MODIFY> or <MODIFY>.
The SAMPLE MODIFY screen appears.
Creating a Tone with Multiple Multisamples
(MULTISAMPLE VIEW)
You can combine more than one multisample that you created to make a single tone.
For example, you can create a tone using up to four multisamples, which captures the character of softly or strongly played notes on an instrument. Assign each multisample to a dierent partial, and then specify a dierent velocity range for each partial so that the keyboard velocity determines which multisample is heard. This gives you a high-quality sound that responds naturally to your playing.
1. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
2. Touch [E6] MULTI SAMPLE.
The MULTISAMPLE VIEW screen appears.
Status of samples assigned to keyboard,
for multisamples of partials 1–4
Velocity ranges for
partials 1–4
Partial switch
Edit Mark
Multisample number
3. Select and execute the desired function.
Menu Explanation
Sets the range over which the sample
TRUNCATE
EMPHASIS
NORMALIZE
sounds (using the start and end points) and erases the unnecessary portions. Set the start and end points beforehand.
Emphasizes the high-end range of the sample.
This can only be done from the “Kbd Sample Wave Edit” screen.
Raises the level of the entire sample without exceeding the maximum level.
Menu Explanation
[E1] EDIT1
[E2] EDIT2
[E3] EDIT3
[E4] EDIT4
[E5] TONE LIST Opens the Tone List.
[E6] TONE INITIALIZE FOR MULTISAMPLE
Switches to the MULTISAMPLE EDIT screen for the multisample selected in each partial.
Initializes the optimum settings to create a tone using multisamples.
MEMO
¹You can also access this screen from Tone Edit Ó UTILITY Ó
MULTISAMPLE EDIT for the Z-Core tone.
¹You can also assign multisamples to partials 2–4. On the
FANTOM, you can assign multisample waveforms to all four partials.
9090
Editing Multisamples and Kbd Samples
Displaying Internal Memory Usage as a Graph
(WAVE/EXPANSION MEMORY INFO)
WAVE/EXPANSION MEMORY INFO screen
This shows a graph of how much of the internal memory the Kbd Samples and EXPANSION samples are using.
Menu Explanation
[E1] KBD SMPL OPTIMIZE
[E6] EXPANSION INFO Accesses the EXPANSION INFO screen.
EXPANSION INFO screen
This displays information for the EXPANSION samples installed.
Optimizes the memory used by the samples that were sampled using “Sampling To Keyboard”.
Importing Sample Data
This imports FANTOM sample data from an .svz le on a USB ash drive.
(IMPORT)
1. Copy the le (with the “.svz” extension) to import
onto your USB ash drive.
2. Insert the USB ash drive into the USB MEMORY
port of the FANTOM.
3. Press the [MENU] button.
The MENU screen appears.
4. Touch <UTILITY>.
The UTILITY screen appears.
5. Touch <IMPORT>.
6. Touch <IMPORT SAMPLE>.
The folders and les on the USB ash drive are displayed.
NOTE
You may not be able to install some contents, even if free memory is available.
Optimizing the Sample Storage Area
You may nd that you can’t add new Kbd samples, as the free memory might be fragmented after many Kbd samples have been added and deleted.
Optimizing the memory improves the condition of the sample storage area.
1. Select [E1] KBD SMPL OPTIMIZE from the WAVE/
EXPANSION MEMORY INFO screen.
A conrmation message appears.
If you decide to cancel, select [E6] CANCEL.
Number of samples in
the .svz le
Menu Explanation
[E1] Scrolls the screen up/down.
[E6] SELECT Selects the .svz le.
7. Touch the .svz le to import.
8. Select [E6] SELECT.
The IMPORT SAMPLE (SELECT SOURCE) screen appears.
No. marked/no. of items
2. Select [E5] OK.
This optimizes the Kbd sample storage area.
NOTE
Never turn o the power while you see the message “working..” on the screen.
9. Touching the check box to the left of a sample
selects it for import.
Menu Explanation
[E1] Scrolls the screen up/down.
[E2] CLEAR ALL Clears all of the check boxes.
[E3] SELECT ALL Selects all of the check boxes.
9191
Editing Multisamples and Kbd Samples
Menu Explanation
[E4] PREVIEW
[E6] NEXT Moves to the next operation.
Touching a check box while holding the [SHIFT] button
10.
Select [E6] NEXT.
The IMPORT SAMPLE (SELECT DESTINATION) screen is displayed. This list shows the samples in the FANTOM.
Previews the sample selected by the cursor.
Selects the check boxes for multiple samples all at once, from the sample at the cursor position to the sample you touch while holding down the [SHIFT] button.
No. marked/no. of items
Samples used by ZEN-Core/
drum tones
Imported samples
11.
Touch the check box to the left of a sample to select it as the import destination.
* You can’t select the check box if there is already a sample at that
import destination.
12.
Select [E6] EXECUTE.
A conrmation message appears.
13.
Select [E5] OK.
The sample is imported, and the unit returns to the IMPORT MENU screen.
If you decide to cancel, choose [E6] CANCEL.
9292

Playing Pad Samples

The FANTOM can audio-record (sample) the sound of your keyboard performance or an audio input such as an audio device or mic. You can press the pads to record the recorded pad samples.

Pressing Pads to Play Pad Samples

Here we explain how to use pads [1]–[16] to play sampled sounds (the sample pad function).
Before you continue, select “SAMPLE PAD” as the pad function as described in “Assigning Convenient Functions to the Pads (PAD MODE)” (p. 104).
1. Press a pad [1]–[16].

Switching Banks

The pad samples are assigned to four banks that each contain 16 samples. By switching banks, you can change the pad samples that are assigned to each pad.
1. Press the [BANK] button.
The PAD BANK screen appears.
The pad sample plays.
You can also press multiple pads simultaneously to play them.
Since an unlit pad contains no pad sample, pressing it will not produce sound.
MEMO
The number of samples that can play back simultaneously is a maximum of eight for mono samples and a maximum of four for stereo samples.
Sustaining the Pad Sample Playback
(Hold)
1. While you hold down a pad, press the [HOLD]
button.
2. Press a pad [1]–[4] to select a bank.
The pad number corresponds to the bank number.
When a bank is selected, you automatically return to the previous screen.
MEMO
You can also select a bank by directly touching an icon in the PAD BANK screen.
The pad sample continues playing even after you take your nger o the pad. To stop the pad sample, press the pad once again.
MEMO
The hold function is available only for samples whose “GATE” parameter is turned on (p. 99).
If the sound won’t stop?!
Rapidly press the [HOLD] button four times in succession. This stops all sounds being played by the pads.
9393
Playing Pad Samples

Moving/Copying a Pad Sample

You can move or copy a pad sample to another pad.
Moving a Pad Sample
1. While holding down the pad that contains the pad
sample you want to move, press the [CLIP BOARD] button.
2. While holding down the [CLIP BOARD] button,
press the move-destination pad.
The pad sample is moved.
* If there is a pad sample in the move-destination pad, the
message “Overwrite?” appears. Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you want to cancel.

About the SAMPLE PAD Screen

In the SAMPLE PAD screen, you can view information about the currently selected bank and the pad samples that are assigned to each pad in that bank.
1. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
Pad number
GATE ON/
LOOP ON/
OFF
Stereo/mono
FX
OFF
ON/OFF
Sample name
Sample size
Copying a Pad Sample
1. While holding down the [SHIFT] button and the
pad that contains the pad sample you want to copy, press the [CLIP BOARD] button.
2. While holding down the [CLIP BOARD] button,
press the copy-destination pad.
The pad sample is copied.
* If there is a pad sample in the copy-destination pad, the message
“Overwrite?” appears. Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you want to cancel.
Menu Explanation
[E1] WAVE EDIT Accesses the WAVE EDIT screen (p. 99).
[E2] QUICK EDIT Accesses the QUICK EDIT screen (p. 99).
[E6] IMPORT Accesses the IMPORT screen (p. 84).
<BANK1–4> Switch banks (p. 93).
<SAMPLING>
<SAMPLE UTILITY>
PAD SAMPLER LEV
Accesses the SAMPLING STANDBY screen (p. 95).
Accesses the SAMPLE UTILITY screen (p. 100).
Species the pad sample playback level common to all pads.
9494
Sampling
(To Pad)
The FANTOM lets you create samples by sampling the following sounds.
¹Keyboard performance
¹Sound input from MIC/LINE INPUT L (MONO), R jacks (an
audio device or microphone)
¹Sound input from the USB COMPUTER port

Preparing for Sampling

1. As necessary, connect the device that you want
to sample (an audio device or mic) to MIC/LINE INPUT L (MONO), R jacks.
2. Press the [SAMPLING] button to make it light.
The SAMPLING MENU appears.
3. Touch <SAMPLING To Pad>.
The SAMPLING STANDBY screen appears.
MEMO
If there is already a pad sample in the pad to which you’re sampling, the message “Sample Already Exists. Overwrite?” appears. Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you want to cancel.
Level meter
Time counter
SAMPLE PAD display area
Rec status
Click ON/OFF
AUDIO IN ON/OFF
4. Note that the bank and number of the sample pad
you’re sampling are shown in the SAMPLE PAD display area.
In this example, the BANK 1-1 pad is selected.
5. If you want to change the bank and number of the
sample pad, touch <SAMPLE PAD>.
In the SAMPLING DESTINATION (PAD) screen, select the bank and number of the pad to which you want to sample, and then select [E6] SELECT.
MEMO
If there is already a pad sample in the pad to which you are sampling, the message “Sample Already Exists. Overwrite?” appears. Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you want to cancel.
6. Touch <Sampling Mode> and select the sampling
mode.
Parameter Explanation
Samples the keyboard performance and
KBD+INPUT
KBD Samples the keyboard performance.
INPUT
the audio input from MIC/LINE INPUT L (MONO), R jacks and the USB COMPUTER port.
Samples the audio input from MIC/LINE INPUT jacks 1, 2 and the USB COMPUTER port.
Menu Explanation
[E1] TRIG/IN
[E2]
[E3]
[E4]
[E5] CANCEL Cancels the sampling standby state.
[E6] START Starts sampling.
<Click> Turns the click tone on/o.
<Sampling Mode> Selects the sampling mode (input source).
<Format> Selects the sampling format.
Selects which parameters are set by using [E2]–[E4].
[E1] = TRIG: AUTO TRIG
Turns AUTO TRIGGER on/o
[E1] = IN: MIC/LINE
Selects the input jack to use.
[E1] = TRIG: AUTO TRIGGER LEVEL
Species the AUTO TRIGGER LEVEL
[E1] = IN: (None)
[E1] = TRIG: TEMPO
Changes the click tempo
[E1] = IN: REC LEVEL
Set the sampling level.
9595
Sampling (To Pad)
Specifying the Input Volume
(Input Setting)
Specifying the input volume of an audio device or mic
Here’s how to specify the input volume of an audio device or mic connected to MIC/LINE INPUT jacks.
1. On the SAMPLING STANDBY screen, touch [E1]
SETTING so that “IN” is selected.
This sets [E2]–[E4] to input settings mode.
2. Press [E2] MIC/LINE to select the jack for the
connected device.
3. Touch <AUDIO IN> to set AUDIO IN to ON.
4. Adjust the input level on the SAMPLING STANDBY
screen.
Adjust the level shown on the level meter on the right side of the screen as high as possible, without letting the level meter clip.
Parameter Explanation
Audio device
Microphone
Adjust using the volume control on the external device and [E4] REC LEVEL.
Adjust using the MIC LEVEL knob on the rear panel and [E4] REC LEVEL.
Specifying the input volume of the keyboard performance
Here’s how to specify the input volume of the keyboard performance. Input eects such as Low Cut and EQ do not apply to the audio input from the keyboard performance.
1. In the SAMPLING STANDBY screen, adjust the
input volume.
Adjust the volume as high as possible without allowing the level meter in the right of the screen to clip.
Connected device Explanation
Keyboard performance
It’s a good idea to adjust the input volume by editing the Scene Level and the zone level parameters.
Adjust using [E4] REC LEVEL and the scene settings.
MEMO
You can use eects on the input signal coming from the MIC/LINE jacks.
For details, refer to “Using an External Device or a Mic”
Ø
(p. 146).
Specifying the input volume of the USB COMPUTER port
Here’s how to specify the input volume of the USB COMPUTER port. Input eects such as Low Cut and EQ do not apply to the audio input from the USB COMPUTER port.
1. In the SAMPLING STANDBY screen, adjust the
input volume.
Adjust the volume as high as possible without allowing the level meter in the right of the screen to clip.
Connected device Explanation
Computer
It’s a good idea to leave the USB Audio Input Level at 127 and adjust the level setting on your computer. Be sure that the USB Audio Input Switch is “ON”. For details on USB audio input settings, refer to “Adjusting the USB Audio Input” (p. 142).
Adjust using [E4] REC LEVEL, the level control on your computer and the USB Audio Input Level parameter.
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Sampling (To Pad)

Sampling

When you are nished adjusting the input volume, make sampling settings in the SAMPLING STANDBY screen.
1. Make settings for sampling.
In the screen, touch parameters to turn them on/o or then use the [VALUE] dial to edit the setting.
Parameter Value Explanation
Sample as one waveform. Choose this if you’re using one mic
and are sampling in mono. If the input is stereo, the L and R
sound is mixed and sampled.
Sample as two waveforms, L and R.
Choose this if you’re sampling in stereo from an audio device, etc.
If Auto Trig is “ON”, sampling starts when the input signal level exceeds the value specied here.
If this is “ON”, sampling starts when the input signal level exceeds the value of the AUTO TRIGGER LEVEL setting.
If this is “OFF”, sampling starts immediately when you touch <START>.
Format
AUTO TRIGGER LEVEL
AUTO TRIGGER
MONO
STEREO
0–15
OFF, ON
Importing an Audio File
In addition to sampling on the FANTOM itself, audio les from your computer can be imported as pad samples via a USB ash drive.
(To Pad)
Audio les that can be imported
WAV/AIFF
MP3
Sampling frequency 44.1/48/96 kHz Bit rate 8/16/24 bit Format MPEG-1 audio layer 3 Sampling frequency 44.1/48 kHz
64/80/96/112/128/160/
Bit rate
192/224/256/320 kbps, VBR (Variable Bit Rate)
1. In advance, put the audio les to be imported in
the desired folder on your USB ash drive.
NOTE
¹Use a USB ash drive that has been formatted by the FANTOM
itself.
¹The process might take some time depending on the size of
the les being imported.
If you want to hear a click while you sample, touch <Click> to turn on the click tone. If you want to change the tempo of the click, use the [E4] knob to adjust the Tempo setting.
2. Produce sound on the device that’s connected to
the FANTOM, and then touch <START> when you want to start sampling.
The indication “NOW SAMPLING” appears during sampling, and a time counter advances.
If you specied AUTO TRIGGER “OFF” in step 1
Sampling starts the moment that you touch <START>.
Produce sound on the device that’s connected to the FANTOM.
If you specied AUTO TRIGGER “ON” in step 1
Produce sound on the device that’s connected to the FANTOM.
Sampling starts when the input signal exceeds the level specied by AUTO TRIGGER LEVEL.
3. Touch <STOP> at the moment that you want to
stop sampling.
Sampling stops, and the sample is saved to the sampling­destination pad.
2. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
3. Select IMPORT [E6].
The PAD SAMPLE IMPORT screen appears.
MEMO
¹Samples are saved in sample memory inside the FANTOM.
¹Samples are saved automatically. You don’t need to execute a
specic operation to save them.
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Sampling (To Pad)
4. Select the le or folder that you want to import.
The selected le or folder is highlighted.
You can use the following controllers to select the le or folder.
Operation Explanation
Touch a le name, folder name, or tab in the screen
[E1] knob [à] button, [á] button
[ENTER] button
[â] button
[ã] button
[EXIT] button Returns to the previous screen.
Directly selects the le or folder that you touch.
Switches tabs.
Selects a le or folder while scrolling up/ down.
Expands the contents of a folder. Press again to collapse the expanded content.
Expands the contents of a folder to be visible.
Collapses the expanded content.
5. Select the import method.
Menu Explanation
[E4] AUTO IMPORT
[E3] IMPORT
The pad samples are automatically imported consecutively to pads that have not been assigned samples.
The samples are imported to the specied pad. If a sample has already been assigned to the pad, it is overwritten.
To execute IMPORT
1. Touch a le name to select the le that you want
to import.
To execute IMPORT, select only one le.
2. Select [E6] IMPORT.
The SAMPLE IMPORT (SELECT DESTINATION) screen appears.
Import-destination pad
3. Touch an icon in the screen to select the import-
destination bank and pad.
The icon of the selected pad is framed in red. In this example, the BANK 1-6 pad is selected.
4. Select [E6] EXECUTE.
A conrmation message appears.
To execute AUTO IMPORT
1. To select the le(s) that you want to import, touch
the le name.
By touching a le name while you hold down the [SHIFT] button, you can select multiple les simultaneously.
2. Select [E4] AUTO IMPORT.
A conrmation message appears.
3. Select [E5] OK.
To execute AUTO IMPORT
If you decide to cancel, choose [E6] CANCEL.
MEMO
If there are not enough empty pads for the import operation, the message “Not Found! Empty PAD was not found”. appears. In advance, use the DELETE function to prepare a sucient number of empty pads before you execute the import operation.
5. Select [E5] OK.
IMPORT is executed.
If you decide to cancel, choose [E6] CANCEL.
MEMO
If there is a pad sample in the import-destination pad, the message “A Sample Already Exists. Overwrite?” appears. If you want to overwrite, select [E5] OK.
NOTE
Never turn o the power while import is in progress.
MEMO
In addition to importing audio les from your computer, you can import audio les from a folder such as “EXPORT SAMPLE”. You can also switch the tab to “INTERNAL LIBRARY” and import audio les from the library.
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Editing a Pad Sample

Here’s how to edit a recorded pad sample. There are two types of editing: “Quick Edit” and “Wave Edit”.

Using Quick Edit

Quick Edit lets you make basic settings for each pad sample.
1. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
2. Select [E2] QUICK EDIT.
The SAMPLE PAD (QUICK EDIT) screen appears.

Using Wave Edit

Wave Edit lets you make detailed settings for each pad sample.
1. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
2. Touch a <BANK> tab to select a bank.
3. Touch the desired pad to select its pad sample.
4. Select [E1] WAVE EDIT.
The WAVE EDIT screen appears.
3. Touch a <BANK> tab to select a bank.
4. Touch the parameters of each pad to edit their
values.
Parameter Value Explanation
Species whether the pad sample stops playing when you release the pad (ON) or continues playing
GATE OFF, ON
LOOP OFF, ON
FX SW OFF, ON
even after you release the pad (OFF).
If this is ON, you can use the [HOLD] button to hold the sound.
Species whether the pad sample plays as a loop (ON) or does not play as a loop (OFF).
Species whether eects are applied to the pad sample (ON) or not applied (OFF).
MEMO
Master FX can be applied to the sample.
Start point
Menu Explanation
SAMPLE Selects another pad sample.
[E1] START POINT Changes the start point.
[E2] END POINT Changes the end point.
[E3] ZOOM HORZ
[E4] ZOOM VERT
[E5] LEVEL Changes the level.
[E6] PREVIEW
<SAMPLE UTILITY>
End point
Changes the display magnication of the horizontal axis (the waveform’s time).
(1/65536–1/1)
Changes the display magnication of the vertical axis (the waveform’s amplitude)
(x1–x128)
Auditions the sample while you continue pressing the knob.
Accesses the SAMPLE UTILITY window (p. 100).
5. When you have nished editing, select [E2] QUICK
EDIT once again to return to the SAMPLE PAD screen.
9999
Editing a Pad Sample
MEMO
As an alternative to using the [E1] [E2] knobs, you can also change the start point and end point by directly dragging the START POINT icon and END POINT icon in the screen to left or right. You can also scroll the waveform display by dragging left or right on a location other than an icon.
5. Edit the desired parameter.
Parameter Value Explanation
This is the playback start point. Adjust this to skip any unwanted
START POINT 000000000–
END POINT 000001000–
LEVEL 0–127 Adjusts the volume of the sample.
GATE OFF, ON
LOOP OFF, ON
FX SW OFF, ON
portion of the waveform at the beginning of the sample, so that the desired sound plays immediately.
This is the playback end point. Adjust this to omit any unwanted portion of the waveform at the end of the sample, so that it does not play.
* The distance between the start
point and the end point cannot be 999 or less.
Species whether the sample will stop playing when you release the pad (ON) or will continue playing even after you release the pad (OFF).
If this is ON, you can use the [HOLD] button to hold the playback.
Species whether the sample will (ON) or will not (OFF) play as a loop.
Species whether the eect will (ON) or will not (OFF) be applied to the sample.
MEMO
You can apply Master FX to the sample.

Using the Sample Utility Functions

In addition to “Quick Edit” and “Wave Edit”, you can use the Sample Utility functions to do various things such as rename a pad sample or export it as a WAV le. You can execute the Sample Utility functions from the SAMPLE PAD screen or the WAVE EDIT screen. The menus dier for each screen.
MEMO
The pad sample is automatically saved after each function is executed.
Using Sample Utility functions in the SAMPLE PAD screen
The operation applies to the pad sample that is selected by the pads.
The operations DELETE ALL and EXPORT ALL (WAV) apply to all pad samples.
Using Sample Utility functions in the WAVE EDIT screen
The operation applies to the pad sample that is selected in the WAVE EDIT screen.
Renaming the Pad Sample
Here’s how to change the name of the pad sample.
1. In the SAMPLE PAD screen, touch <SAMPLE
UTILITY>. Alternatively, in the WAVE EDIT screen, touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2. Touch <RENAME>.
The RENAME screen appears.
3. Edit the sample name as described in the
explanation for the RENAME screen (p. 16).
4. Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
(RENAME)
6. When you have nished editing, press the [EXIT]
button to return to the SAMPLE PAD screen.
MEMO
The pad sample is saved automatically.
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