Placing the FANTOM on a Stand ..................................23
If You’re Using the FANTOM-06/FANTOM-07 ......................23
If You’re Using the FANTOM-08 ..................................24
Turning on the Power............................................25
Turning o the Power ...........................................25
Making the Power Automatically Turn o After a Time (Auto O) ....26
Changing the Auto O Setting ..................................26
Panel Descriptions
Top Panel
1
2 3
Controller section
1
ControllerExplanation
You can assign various parameters or
functions to these wheels. To use the assigned
WHEEL1
WHEEL2
[S1] [S2] button
Pitch bend/
modulation lever
Zone section
2
function, move a wheel while you perform.
If you operate the controller while holding
down the [SHIFT] button, the setting screen
appears.
Various parameters or functions can be
assigned to these buttons.
Hold down the [SHIFT] button and press one
of these buttons to access a screen that lets
you assign a function.
This allows you to control pitch bend or apply
vibrato.
4
ControllerExplanation
[ZONE SELECT]
button
Control knobs [1]–[8]
ZONE INT/EXT
buttons
[1]–[8]
5
Select the zone that you want to control (the
current zone). The selected zone becomes the
current zone.
When ZONE SELECT is on, use the ZONE INT/
EXT [1]–[8] buttons to select the current zone.
Various parameters or functions can be
assigned to these knobs.
The parameters that can be controlled
depend on the function select buttons
located at the left.
Specify whether the applicable zone does
sound or does not sound when you play the
keyboard. In conjunction with the current
zone, this determines how the internal sound
engine (external sound module) produces
sound.
When ZONE SELECT is on, the buttons operate
as ZONE SELECT [1]–[8] buttons.
7
6
ControllerExplanation
[MASTER VOLUME]
knob
[PAN/LEVEL] button
[CTRL] button
[ASSIGN] button
[ZONE 9-16] button
Adjusts the volume that is output from the
MAIN OUT jacks and the PHONES jack.
If you press the button to make it light, control
knobs [1]–[8] adjust the pan of each zone, and
sliders [1]–[8] adjust the volume of each zone.
Press this button while holding down the
[SHIFT] button to display the MIXER screen.
Pressing the button to make it light up lets
you use control knobs [1]–[8] to control the
parameters of the current zone in real time.
Assign other functions to sliders [1]–[8] and
control knobs [1]–[8].
ASSIGN1 assigns parameters that you set for a
scene, and ASSIGN2 assigns parameters that
you edit in system settings.
Hold down the [SHIFT] button and press one
of these buttons to access a screen that lets
you assign a function.
How to switch between ASSIGN1 and
ASSIGN2
ASSIGN1
(SCENE)
ASSIGN2
(SYSTEM)
Switches the zones that you’re operating.
Unlit: 1–8
Lit: 9–16
[ASSIGN] button
[ASSIGN] button + [PAN/LEVEL]
button
88
Panel Descriptions
ControllerExplanation
ZONE INT/
EXT buttons
status
When the applicable
zone is the current zone
When the applicable
zone is not the current
zone
BASIC
Unlit
Lit red
(COMMON)
(INT)
The internal sound engine and
the external sound module both
produce sound when you play
the keyboard.
ADVANCED
The internal sound engine and
external sound module play only
when the ZONE INT/EXT buttons
for all zones are o (unlit) and
you play the keyboard.
BASIC
The internal sound engine
produces sound when you play
the keyboard.
Neither the internal sound
engine nor the external sound
module produce sound when
you play the keyboard.
* You can use the internal
sequencer or MIDI data from
an external device to play
the internal sound engine.
Only if the ZONE INT/EXT button
of another current zone is on (lit
red or green), the internal sound
engine produces sound when
you play the keyboard.
ADVANCED
The internal sound engine produces sound when you play the
keyboard.
Only if the ZONE INT/EXT button
of another current zone is on (lit
red or green), the external sound
module produces sound when
you play the keyboard.
Lit green
BASIC
The external sound module
produces sound when you play
the keyboard.
(EXT)
ADVANCED
The external sound module produces sound when you play the
keyboard.
Lit yellow
(BOTH)
ADVANCED only
Lit orange
(MUTE)
ADVANCED
The internal sound engine and the external sound module both
produce sound when you play the keyboard.
The sound engine is muted. The internal sound engine does not
produce sound.
MEMO
Set the operation mode (BASIC/ADVANCED) for the ZONE section in
“Zone Int/Ext Control” of the system parameters (p. 164).
BASIC
INT
ZONE INT/EXT
button
ADVANCED
Red
INT
COMMON
Red
COMMON
BOTH
[SHIFT] +
ZONE INT/EXT button
Unlit
Yellow
Unlit
Green
ZONE INT/EXT
button
Green
EXT
Orange
Set in the MIXER screen
[SHIFT] +
ZONE INT/EXT button
ZONE INT/EXT button
EXT
Orange
Set in the MIXER screen
MUTE
MUTE
ControllerExplanation
Various parameters or functions can be
assigned to these sliders.
Sliders [1]–[8]
The parameters that can be controlled
depend on the function select buttons
located at the left.
[SPLIT] buttonTurns the split function on/o.
[CHORD MEMORY]
button
Turns the chord memory function on/o.
[ARPEGGIO] buttonTurns the arpeggiator on/o.
Hold down this button and use the OCTAVE
[TRANSPOSE] button
[DOWN] [UP] buttons to raise or lower the
pitch range in semitone steps.
OCTAVE [DOWN] [UP]
button
Common section
3
Raise or lower the pitch range in steps of an
octave.
ControllerExplanation
[WRITE] button
The WRITE screen appears.
Saves a scene or tone.
The TFX ZOOM EDIT screen appears.
[MASTER FX] button
If you hold down the [SHIFT] button and press
this button, the routing screen appears.
[MOTIONAL PAD]
button
The MOTIONAL PAD screen appears.
[DAW CTRL] buttonLets you use this unit as a DAW controller.
[MENU] buttonThe MENU screen appears.
Display
Shows various information depending on
operation.
Turning a knob modies the function or
FUNCTION knobs
[E1]–[E6]
parameter value that is shown below in the
screen.
You can also press these knobs in to execute
an operation or conrm a value.
The TEMPO screen appears.
[TEMPO] button
You can set the tempo by repeatedly pressing
the button at the desired interval.
Changes a value.
[VALUE] dial
If you hold down the [SHIFT] button and turn
the [VALUE] dial, the value changes more
greatly.
Changes a value.
If you press one of these buttons while
holding down the other, the value changes
[DEC] [INC] button
more rapidly.
If you press one of these buttons while
holding down the [SHIFT] button, the value
changes more greatly.
Cursor [à] [á] [ã] [â]
buttons
[SHIFT] button
Move the cursor position up/down/left/right.
These buttons also switch between screens.
Accesses the corresponding edit screen when
pressed together with another button.
This button returns to the previous screen or
closes the open window.
If you press this button while holding down
[EXIT] button
the [SHIFT] button, an all note-o message is
output to the sound engine and via MIDI.
This is useful for muting sounds including the
sounds of external devices that keep playing,
and in other similar instances.
[ENTER] button
Used to conrm a value, execute an operation,
or view lists or other items.
99
Panel Descriptions
Type:LPF
Scene section
4
ControllerExplanation
[SCENE SELECT]
button
[CHAIN] button
[ZONE VIEW] button
[SINGLE TONE] button
SYNTH control section
5
ControllerExplanation
[OSC] button
[CUTOFF] knobSpecies the cuto frequency of lter.
The SCENE SELECT screen appears.
Here you can select a scene.
The SCENE CHAIN screen appears.
This lets you recall scenes in a specied order.
The ZONE VIEW screen appears.
Here you can check the state of each zone.
Recalls a piano sound to zone 1. Zones other
than 1 are turned o.
NOTE
Note that when you press this button,
unsaved scene settings are lost.
Accesses the OSC setting screen of the TONE
EDIT ZOOM screen.
Species the resonance of lter.
ControllerExplanation
Species the functions that are assigned to
the pads.
[PAD MODE] button
[CLIP BOARD] button
[BANK] buttonSwitches the pad bank.
[HOLD] button
Pads [1]–[16]
Hold down the [SHIFT] button and press
this button to access the edit screen for the
currently selected pad mode and related
screens.
Lets you move or copy a sample from one pad
to another.
Turns hold on/o (allowing the sound to
continue even after you release the pad).
Play the samples assigned to each pad.
You can make pad mode settings to assign
various functions to the pads.
RESONANCE
[RESONANCE] knob
CUTOFF
[FILTER TYPE] buttonSpecies the type of lter.
[PARAM] button
[AMP] buttonAccesses the AMP ENV screen.
[FX] buttonAccesses the MFX EDIT screen.
[LFO] buttonAccesses the LFO1 screen.
Sequencer section
6
ControllerExplanation
[PATTERN] buttonThe PATTERN screen appears.
[GROUP] buttonThe GROUP screen appears.
[SONG] buttonThe SONG screen appears.
[TR-REC] buttonEnables TR-REC. (p. 121)
[RHYTHM PTN] button The RHYTHM PATTERN screen appears.
[ðSTOP] button
[øPLAY] button
[óREC] button
Tone category
buttons [1]–[16]
Accesses the FILTER setting screen of the
TONE EDIT ZOOM screen.
Stops pattern playback or recording, or stops
playback of the group or song.
Plays the pattern, group, or song.
Enters the record-standby condition.
Select tones in each category.
Depending on the situation, these buttons
are also used for other things such as TR-REC
input or as a selector for the SCENE CHAIN
function.
Pad section
7
ControllerExplanation
[SAMPLING] buttonLets you sample.
1010
Panel Descriptions
1: GND2: HOT
1: GND2: HOT
Rear Panel
(Connecting the External Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
USB
C
Computer
USB ash drive
B
MIC/LINE INPUT
D
Dynamic
Microphone
Audio
equipment
SUB OUT
E
Monitor speaker
(built-in amplier)
MAIN OUT
F
Mixer
PHONES jack
G
Headphones
J K
I
H
A
PEDAL
Pedal unit
(RPU-3)
Expression pedal (EV-5)
or
Pedal switch (DP Series)
AC Adaptor
Ù to Power outlet
(included)
AC Adaptor
PEDAL jack
A
ControllerExplanation
HOLD jack
CTRL2 jack
CTRL1 jack
If you connect a pedal switch (DP series, sold
separately) to this jack, you can use it as a
damper pedal.
You can also assign various functions to the
pedals that are connected to the CTRL 1 and
CTRL 2 jacks.
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage
to the unit.
MIDI connectors
B
ControllerExplanation
MIDI OUT connector
MIDI IN connector
USB port
C
ControllerExplanation
USB EXT DEVICE jackConnect this to an external USB device.
USB COMPUTER port
USB MEMORY port
MIC/LINE INPUT jacks
D
Transmit or receive MIDI messages to or from
an external MIDI device connected here.
Connect this to your computer to transfer
performance data and audio signals.
Use a commercially available USB ash drive.
However, we cannot guarantee that all
commercially available USB ash drives will
work.
ControllerExplanation
MIC jackConnect your microphone here.
R, L/MONO jacks
SUB OUT jack
E
ControllerExplanation
R, L/MONO jacksThese are output jacks for sub-out audio.
STEREO (PHONES)
jack
MAIN OUT jack
F
ControllerExplanation
R, L/MONO jacks
(Balanced)
PHONES jack
G
Connect your audio device, external
synthesizer or other equipment to these jacks.
The SUB OUT audio signal is output in stereo.
You can also connect a pair of headphones
here with a stereo mini plug. When doing so,
set the volume from the MIXER screen, and
the source you want to hear from the OUTPUT
screen.
These are balanced output jacks for audio
signals. Connect them to your mixer.
* Pin assignment of MAIN OUT jack
TIP: HOT
RING: COLD
SLEEVE: GND
A set of headphones can be connected to this jack.
Even if headphones are connected, an audio signal is sent
from the OUTPUT jacks.
ControllerExplanation
LEVEL knob
Adjusts the input level of
the MIC jack.
Ground terminal
H
MAX
MIN
Connect this to an external earth or ground if necessary.
1111
Panel Descriptions
[POWER] switch
I
Turns the power on/o.
DC IN jack
J
Connect the included AC adaptor here.
Cord hook
K
If the included AC adaptor is connected to the DC IN jack,
secure the cord to this hook to prevent it from being
accidentally disconnected.
1212
Basic Operation
Here we explain basic operation of the buttons and knobs used to operate the FANTOM.
Display[VALUE] dial
[INC] [DEC] buttons
cursor buttons
Editing a Value
Use the following methods to modify a setting’s value.
[INC] [DEC] Button
Press the [INC] button to increase the value; press the [DEC] button
to decrease the value.
PurposeOperation
Modifying a value
continuously
Modifying a value
rapidly
Modifying a value more
greatly
Hold down the [DEC] button or [INC]
button.
Hold down the [INC] button and press the
[DEC] button.
Hold down the [DEC] button and press the
[INC] button.
Hold down the [SHIFT] button and press
the [DEC] button.
Hold down the [SHIFT] button and press
the [INC] button.
[SHIFT] button
[EXIT] button
Display
You can directly touch or drag an on/o icon, knob icon, or slider
icon in the screen to switch a setting on/o or to edit a value.
Turn the dial clockwise to increase the value, or counter-clockwise
to decrease the value.
PurposeOperation
Modifying a value more
greatly
Hold down the [SHIFT] button and turn the
[VALUE] dial.
OperationExplanation
Drag up or rightValue increases
Drag down or leftValue decreases.
NUMERIC Window
If you hold down the [SHIFT] button and press the [ENTER] button,
the numeric window appears. This is a convenient way to directly
enter a numeric parameter value from the touch panel.
NOTE
Some parameters don’t support numeric input.
1313
Basic Operation
Moves the Cursor
Multiple setting items (parameters) or selection items are shown
in a single screen or window. To edit them using the [INC] / [DEC]
buttons or the [VALUE] dial, move the cursor to the location of the
item you want to edit. You can move the cursor in the following
ways.
Cursor
Cursor
Cursor
Cursor
Cursor
Cursor [à] [á] [ã] [â] Buttons
Press a cursor button to move the cursor in the corresponding
direction.
PurposeOperation
Moving the cursor
continuously
Moving the cursor
rapidly
Hold down the cursor button.
While continuing to hold down one cursor
button, hold down the cursor button of the
opposite direction.
Cursor
Display
Indication such as <OK> or <SELECT> shown in a conrmation
screen have the same operation as the [ENTER] button, and <EXIT>
has the same operation as the [EXIT] button.
(Touch Panel)
[SHIFT] Button
This is used in conjunction with other buttons.
By holding down the [SHIFT] button and pressing another button,
you can move to the related edit screen for the button that you
pressed (shortcut).
[SHIFT] + [SPLIT]The Key Range setting screen appears.
[SHIFT] + [PAD MODE]
Holding down the [SHIFT]
button and touching an eect
switch icon shown in the
ZONE VIEW screen or MIXER
screen
The setting screen for the
corresponding controller appears.
The setting screen or related screen
for the currently selected pad mode
appears.
Jumps to the corresponding eect edit
screen.
Display
By directly touching a parameter value, knob icon, or slider icon in
the screen, you can move the cursor to that location.
NOTE
Some icons do not move the cursor.
(Touch Panel)
Conrming or Canceling the Value
[ENTER] Button
Use this button to conrm a value or execute an operation.
When you move the cursor to a tone or parameter and press the
[ENTER] button, a list appears, allowing you to change the setting.
[EXIT] Button
This button returns to the previous screen, or closes the open
window.
Stopping sounds that are playing
This transmits a MIDI All Note O message to all zones. It also stops
all samples that are being played by the sample pads.
(PANIC function)
FUNCTION Knobs [E1]–[E6]
These knobs perform the functions that are assigned to them in
each screen, such as editing parameters or scrolling lists or tabs.
By pressing a knob, you can edit a value with a button-like
operation.
Knob and Slider Operations
When you use a knob or slider to edit a setting, the edited
parameter and its value are shown in a popup screen.
The popup screen closes automatically after a time.
Some parameters don’t show a popup screen.
1. Hold down the [SHIFT] button and press the
[EXIT] button.
The PANIC function is executed.
1414
Basic Operation
[MENU] Button
Allows you to make detailed settings for a function, or system
settings.
You can also access the menu screen by touching the <
located in the upper left of the SCENE SELECT screen.
Operating procedures in this manual
On this unit, operations such as “editing a value”, “moving the
cursor”, “setting/cancelling a value”, or “moving to a screen”
can be performed on multiple ways, as explained earlier. (For
example, “button operations”, “touch panel operations”, “dial
operations”, etc.)
To prevent the explanations from becoming cluttered,
subsequent explanations in this document use a simplied
form such as “move the cursor to __ and edit the value” or
“choose __”, rather than describing all of the possible methods
for doing so. For actual operation, you can use your preferred
method of the various multiple methods described above.
> icon
SCENE SELECT Screen
Opens a menu.
Touch to select a
scene.
This shows information about the parameters that you can control using knobs [E1]–[E6].
Touch to move between screens.
Switches to the next
(previous) page.
TONE EDIT Screen 1
Switches to the
PRO EDIT screen.
Touch to
switch
between
tabs. Swipe
to scroll.
Touch to turn a switch on/o
or to select.
Touch to move the cursor.
Drag to edit a value.
Touch to show the UTILITY
Touch to select a
parameter.
window.
Operations in the Display
This unit’s display is a touch panel; you can perform various
operations by directly touching the display. There are many screens,
but here we explain the typical screen operations.
Text enclosed in square brackets [ ] indicates a button or knob on
the panel. Text enclosed in angle brackets < > indicates a button,
knob in the display.
NOTE
A light touch with your nger is sucient to operate the touch
panel. The touch panel might be damaged if you press it strongly,
or if you press it with a hard object. Do not use excessive force, and
use only your nger to operate it.
MEMO
If you lose track of which screen you’re in, you can return to the
SCENE SELECT screen by pressing the [EXIT] button several times or
by pressing the [SCENE SELECT] button.
This shows information about the parameters that you can control using knobs [E1]–[E6].
TONE EDIT Screen 2
Touch to close a
window.
Drag to edit a value.
1515
Basic Operation
ZONE VIEW Screen
Touch to move the cursor.
MENU Screen
Returns to the screen of the next-higher level.
Touch to move
between screens.
Touch to turn a switch on/o.
Touch to open
the list.
RENAME Screen
Touch to enter characters.
Cancel.Conrm.
REC STANDBY Screen
Touch to open the list.
From the menu, use the [E4] knob to select a parameter, and conrm.
1616
An Overview of FANTOM
Basic Structure
Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer, and sampler.
Controller
Controller
Keyboard
Pitch bendKnob
Pedal
Slider
Wheel
Pad
Synthesizer
Sequencer
Sampler
Sequencer
This lets you create patterns using a 16-track MIDI sequencer.
Tones of the 16 zones in the scene can be recorded directly using
the 16 tracks. Realtime recording, step recording, and TR-REC are
provided.
You can combine patterns to create groups, and place groups in a
desired order to create a song.
SynthesizerSequencer
Track 1
Track 2
Track 3
Track 4
Track 10
Track 16
Zone 1
Zone 2
Zone 3
Zone 4
Zone 10
Zone 16
Sampler
Audio signal
Performance data
Controller
This includes the keyboard, pads, pitch bend/modulation lever,
wheels, panel knobs, sliders, and pedals connected to the rear
panel. When you perform a performance operation such as pressing
or releasing a key or pressing the damper pedal, the operation
is converted into a MIDI message and transmitted to the sound
engine and to an external MIDI device.
Pattern
This is a unit of sequence data that records performance data for an
individual tone. There can be up to eight patterns in one track. You
can record up to 64 measures in one pattern.
Group
This records a combination of patterns for each track. You can
create up to 16 groups in one scene.
Song
By placing groups in the desired order you can create a “song” that
records that order. You can create one song in one scene.
Sampler
The sampler section lets you audio-record (sample) the sound of
your keyboard performance or the input sound from an audio
device or mic. The recorded pad sample can be played by pressing
a pad.
This instrument features a built-in sampler that supports
multisamples, whose sound can be heard via the sound engine.
“05: Sampler” (p. 79)
Ø
Pad sample
This is a piece of sampled sound. For each pad sample, you can
specify looping and other settings, and assign it to a pad.
Synthesizer
This is the section that generates and modies sound. In response
to the performance data from the controller, it produces an audio
signal that is output from the OUTPUT jacks and the PHONE jack.
This section produces sounds ranging from piano to organ, strings,
lead synths and drums.
1717
An Overview of FANTOM
Units of Sound
TONE
The “tone” is the smallest unit of sound. There are three types of tone, depending on the sound engine used by the tone.
The FANTOM produces tones using three sound engines: Z-Core and Drum.
TypeExplanation
These are tones that produces the sound of a
Z-Core
ZEN-Core Tone
Drum
Drum Kit Tone
SN-A
SuperNATURAL Acoustic
SN-AP
SuperNATURAL Acoustic
Piano Tone
single instrument such as piano, organ, or synth. A
single instrumental sound is created by combining
four partials (PWM waves or VA oscillators). These
tones consist of the ZEN-Core sound engine
together with eects (MFX+EQ).
These are tones that contain a collection of
multiple percussion instruments, and are called
“drum kits”. A drum kit produces dierent
percussion instrument sounds depending on
the key (note number) that you play. These tones
consist of the ZEN-Core sound engine together
with eects (MFX+EQ+COMP).
* COMP applies only for the one specied zone (the zone
specied by Drum Kit Comp Zone).
This sound engine not only reproduces the
sounds of acoustic instruments, but also provides
the expressive power that is unique to acoustic
instruments, such as the player’s performance
phrases and the dierence between chordal and
melodic playing.
Tone
For SuperNATURAL Acoustic tones, you can select
one instrument and edit parameters that are
specic to that instrument.
For SuperNATURAL Acoustic Piano tones, you can
select one instrument and edit parameters that are
specic to that instrument.
* To use the SN-AP tones, an SN-AP tone expansion must
be installed (p. 171).
* Pre-installed by factory default
TypeExplanation
For SuperNATURAL E.Piano tones, you can select
SN-EP
SuperNATURAL E.Piano
VTW
Virtual Tone Wheel Tone
MODEL
Model Tone
one instrument and edit parameters that are
specic to that instrument.
* To use the SN-EP tones, an SN-EP tone expansion must
Tone
be installed (p. 171).
* Pre-installed by factory default
Although you are limited to using just one part
of the keyboard (for ZONE 2 only), this feature
lets you use the latest in modeling technology to
recreate the sounds of the most highly acclaimed
tonewheel organs.
With the Model tones, you edit the parameters that
are unique to their respective model bank.
* To use the Model tones, a Model tone expansion must
be installed (p. 171).
What is the ZEN-Core engine?
This is a new synthesizer sound engine that was developed using
cutting-edge technology based on VA technology developed
for the V-Synth. It features analog-like response speed and high
resolution, allowing you to create a wide range of high-quality
sounds. It is also fused with the PCM sound engine developed
by Roland for many years, supporting even more sophisticated
sound design.
Type: Z-Core
PARTIAL
1
3
MFX
PRESET TONE
USER TONE
Type: SN-A
INST
Inst
MFX
PRESET TONE
USER TONE
2
4
EQ
Type: Drum
INST
INST1 (C-1)
MFX
PRESET DRUM KIT
USER DRUM KIT
EQ
COMP
Type: SN-AP
INST
Inst
MFX
PRESET TONE
USER TONE
Type: SN-EP
INST
Inst
MFX
PRESET TONE
USER TONE
Type: VTW
INST
VTW
MFX
PRESET TONE
USER TONE
Rotary
¹You can edit a tone and then save it as a user tone.
¹You can use tone category buttons [1]–[16] to select tones by category, or select them by Bank + number.
Type: MODEL
INST
Inst
MFX
PRESET TONE
USER TONE
1818
An Overview of FANTOM
ZONE
This is a container for playing a tone.
To play a tone, you assign it to a zone. For each zone, you can
specify whether it is connected to the keyboard, and make settings
such as its key range, volume, pan, and controller reception.
There are 16 zones; by combining zones you can create sounds that
consist of multiple tones, or create foundational performance (tone)
settings for each song.
You can also use specic zones to control an external sound module
(EXT ZONE) instead of the internal sound engine.
ZONE16
ZONE1
EXT
MIDI
USB
Controllers
Level
Pan
Key Range
etc.
INT
TONE
EQ
Level
Pan
Key Range
etc.
SCENE
A scene contains a favorite performing state, including settings for
each zone (tone, MFX, volume, etc.), settings common to all zones
(Reverb, Chorus, IFX, etc.), and sequence data for each zone.
You can store an idea for a song or phrase as a scene, and manage
scenes by switching them for each song.
You can freely recall saved scenes in the SCENE SELECT screen that
appears after startup.
By using the SCENE CHAIN function you can place and recall scenes
in the order of the songs that you’ll be playing live, or collect
frequently-used scenes for easy recall (p. 74).
SCENE: A001
ZONE16
ZONE1
EXT
ARPEGGIO
REVIFX2IFX1CHO
CHORD
PAD
INT
RHYTHM
TRACK16
TRACK1
PTN: APTN: H
GROUP
SEQUENCE DATA
SONG
1919
An Overview of FANTOM
About the Eects
The FANTOM is equipped with the following built-in eects, and settings can be made independently for each.
Eect typeEectExplanation
This is a general-purpose multi-eect that transforms the sound itself, giving it an
entirely dierent character. You can choose from 90 types as appropriate for your
needs.
These types include single eects such as distortion or anger, as well as a variety of
other types.
Each tone has settings for one multi-eect.
A drum kit can use six compressor units. These can be assigned to individual drum
instruments.
A drum kit can be assigned to all zones, but the six compressor units for a drum kit
apply only to the specied one zone (the zone specied by Drum Kit Comp Zone).
This is an equalizer that can be applied to each partial of tone.
You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each drum inst.
You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each zone.
You can independently adjust the high, mid, and low-frequency ranges.
Chorus is an eect that adds depth and spaciousness to the sound.
This eect is common to all zones.
Reverb is an eect that produces the reverberation that is characteristic of sounds
heard in a hall.
This eect is common to all zones.
These are general-purpose insert eects that can transform the sound itself, giving
it a completely dierent character.
There are 90 types, and you can select and use the type that’s appropriate for your
purpose. Use these when you want to apply a further eect in addition to the multieect. The insert eects provide two independent eect units, IFX 1 and 2, and
you can make routing settings to connect IFX 1 and 2 in series or in parallel. These
eects are common to all zones.
The mastering compressor compresses sound that is louder than the specied
volume level, making the volume more consistent.
It can be adjusted independently for the high, mid, and low-frequency regions.
The mastering EQ is an equalizer that is applied to the entire sound engine of the
FANTOM.
You can independently adjust the high, mid, and low-frequency ranges.
This is located after the mastering compressor and mastering EQ in the eects
chain. You can apply this multi-eect to the overall sound of the unit.
This cuts the unwanted low-frequency portion from the input sound of the AUDIO
INPUT jacks.
An eect that applies a human vocal character to the synth sound to produce a
sound like someone singing.
You can sample sounds inputted through the AUDIO INPUT jack with the MFX
applied, or apply the MFX to instrument tones you are playing that do not use
eects.
Tone eects
Scene (Zone) eects
System Eects
MASTER FX
Eects applied to the
AUDIO INPUT jack
Multi-eect (MFX)
DRUM KIT COMP
PARTIAL EQ
KIT PARTIAL EQ (KIT PTL EQ)
Zone EQ
Chorus
Reverb
Insert eect1 (IFX1)
Insert eect2 (IFX2)
Mastering Comp
Mastering EQ
Total Eect (TFX)
Low Cut
Vocoder
Noise SuppressorSuppresses background noise during silence.
Input MFX (IN MFX)
Input EQ (EQ)This equalizer is applied to the input sound from the AUDIO INPUT jacks.
Input Reverb (REV)This reverb is applied to the input sound from the AUDIO INPUT jacks.
2020
An Overview of FANTOM
ZONE (Type: Z-Core)
TONE
PARTIAL
PARTIAL
EQ
ZONE (Type: Drum)
DRUM KIT
KIT PTL
Inst
EQ
Comp x 6
for Drum Kit
Drum Kit Comp Zone
Audio Input
from Rev
from Cho
Low CutVocoderNSMFXInput EQ
MFX
MFX
to Sub
Zone EQ
to Rev
to Cho
to Rev
to Cho
Zone EQ
to Cho
IFX1
IFX2
to Rev
to Sub
Chorus
Reverb
Chorus Send
Reverb Send
Input
Reverb
to Cho
to Sub
to Rev
to Subto Sub
Master
Comp
Master FX
Master
EQ
Mixer
to Sub
to Sub
TFX
from Sub
Main Output
Sub Output
2121
An Overview of FANTOM
About Memory
“Memory” refers to locations where scenes, tones, and other settings are stored.
Memory can be categorized according to its function into three types: the temporary area, rewritable memory (user memory, system
memory, internal storage, and USB ash drive), and non-rewritable memory (preset memory).
FANTOM
Temporary area
Preset memory
Preset tone
Preset drum kit
Preset rhythm group
Preset rhythm pattern
Preset arpeggio style
(Temporary memory)
SelectSelect WriteWriteSelectSelect
User memory
Scene
Pattern
Group
Song
User tone
User drum kit
User rhythm group
Scene chain
BackupBackupRestoreRestore
USB ash drive
ROLAND folder
BACKUP folderSOUND folder
Backup
SMF le
System
memory
System
Setting
ImportImportExportExport
SVZ le
WAVE/
EXPANSION
memory
Wave Wave
DataData
ImportImport
ExportExport
Sample
memory
Pad Pad
SampleSample
ImportImport
ExportExport
EXPORT
Sample folder
WAV le
Internal
storage
ImportImport
CopyCopy
Temporary memory
The temporary area
This temporarily stores the data for the
scene, tones, and sequence data that you
selected using the panel buttons.
When you perform, the sounds are
produced according to the settings of the
temporary area. When you edit scenes,
tones, or sequence data, your changes
aect the data that has been recalled into
the temporary area; they do not directly
modify the data of that memory.
Settings in temporary memory are not
permanent; they will be lost when you turn
o the power or recall other settings.
If you want to keep the settings that are in
temporary memory, you must save them
to user memory or a USB ash drive.
Rewritable memory
System memory
This area stores system settings for the
entire FANTOM. To save system parameters,
execute the system save operation (p. 164).
2222
User memory
This memory stores data that is saved in
the FANTOM. To store data, execute the
appropriate Save operation.
¹Saving a scene.
¹Saving a tone.
¹Saving a rhythm pattern group.
¹Creating a chain set.
(p. 56)
(p. 64)
(p. 46)
(p. 76)
Sample memory
This memory stores samples in the
FANTOM.
Samples are saved automatically when you
stop sampling or when you exit the WAVE
EDIT screen.
WAVE/EXPANSION memory
This memory contains expansion and
Kbd sample data (p. 152).
Internal storage
This is storage memory inside the FANTOM.
You can use the le utility functions to
copy, delete, or move saved les between
this storage and a USB ash drive.
USB ash drive
¹The user memory data and the system
parameter settings can be backed up
(p. 158)
together to a USB ash drive
.
¹SMF or WAV les can be imported into
the FANTOM or exported from the
FANTOM.
Non-rewritable memory
Preset memory
Data in preset memory cannot be
rewritten.
However, you can call this data into the
temporary area, modify the settings, and
then save those modied settings in user
memory.
Getting Ready
Placing the FANTOM on a Stand
Be careful not to pinch your ngers when setting up the stand. Place the instrument on the stand as follows.
* When using the KS-10Z, ensure that the height of the unit is one meter or lower.
If You’re Using the FANTOM-06/FANTOM-07
If you want to place the FANTOM-06/FANTOM-07 on a stand, please use the KS-12, KS-10Z or KS-20X stands manufactured by Roland.
* The illustration shows the FANTOM-06.
KS-10Z
Adjust the width of the stand so that the
stand arms are lined up between the
rubber feet of the FANTOM.
Align the front
of the FANTOM
with the front of
the stand
Top view
KS-12
KS-20X
Line up the
FANTOM so that
it rests on the
rubber rings of
the stand.
Adjust the horizontal width of the
stand so that the rubber feet on the
keyboard side of the FANTOM t
into the holes that are provided to
accommodate them.
Top view
FANTOM-06: Open up the stand from closed
position past the fourth stop (with the rst stop
being the closed position, and the fth stop being
the fully open position).
FANTOM-07: Open up the stand from closed
position past the fth stop (with the rst stop
being the closed position, and the sixth stop
being the fully open position).
2323
Getting Ready
If You’re Using the FANTOM-08
If you want to place the FANTOM-08 on a stand, please use the KS-12, KS-10Z, KS-G8B, or KS-20X stands manufactured by Roland.
KS-10Z
Align the front of
the FANTOM with
the front of the
stand
KS-12
Adjust so that the
height does not
exceed 1 meter.
Adjust the width of the stand so that the
stand arms are lined up between the
rubber feet of the FANTOM.
Top view
Adjust the horizontal width of the
stand so that the rubber feet on the
keyboard side of the FANTOM t
into the holes that are provided to
accommodate them.
Top view
KS-G8B
Align the front of
the FANTOM with
the front of the
stand’s upper arm.
KS-20X
Line up the FANTOM
so that it rests on
the rubber rings of
the stand.
Align the center of the
FANTOM with the center of
the stand.
Open up the stand from closed position past
the fourth stop (with the rst stop being the
closed position, and the fth stop being the
fully open position).
2424
Getting Ready
Turning on the Power
Once everything is properly connected, be sure to follow the
procedure below to turn on their power. If you turn on equipment
in the wrong order, you risk causing malfunction or equipment
failure.
1. Minimize the volume of this unit.
Also completely turn down the volume of any connected
external devices.
2. Press the [POWER] switch.
The unit is turned on, and the display’s backlighting comes
on.
ON
OFF
3. Turn on the power to connected external devices.
Turning o the Power
1. Minimize the volume of this unit.
Also completely turn down the volume of any connected
external devices.
2. Turn o the power of the connected external
devices.
3. Press the [POWER] switch.
The unit is turned o.
NOTE
¹Before turning the unit on/o, always be sure to turn the
volume down. Even with the volume turned down, you might
hear some sound when switching the unit on/o. However,
this is normal and does not indicate a malfunction.
¹If you need to turn o the power completely, rst turn o the
unit, then unplug the power cord from the power outlet.
4. Adjust the volume of the connected external
devices.
5. Adjust the volume of this unit.
2525
Getting Ready
Making the Power Automatically Turn o After a
Time
(Auto O)
The power to this unit will be turned o automatically after a
predetermined amount of time has passed since it was last used for
playing music, or its buttons or controls were operated (Auto O
function).
If you do not want the power to be turned o automatically,
disengage the Auto O function.
NOTE
¹Unsaved data is lost when the power turns o. Any data that
you want to keep must be saved in advance.
¹To restore power, turn the power on again.
Changing the Auto O Setting
1. Press the [MENU] button.
The MENU screen appears.
5. If you want to store the auto-o setting, press the
[WRITE] button in the System screen.
When the save operation is completed, the indication
“Completed” appears.
2. Touch <SYSTEM>.
The SYSTEM screen appears.
3. Touch <GENERAL>.
4. Select “Auto O” and change the setting.
ParameterValueExplanation
The power will not turn o
automatically.
The power will automatically turn o
if no operation is performed for 30
minutes.
The power will automatically turn o
if no operation is performed for 240
minutes (four hours).
Auto O
O
30min
240min
(default)
2626
02: Performing02: Performing
Selecting a Sound (SCENE/TONE)................. 28
Selecting a Scene ...............................................28
Selecting a Bank ..............................................28
Scene Search Function.........................................29
Playing One Tone in One Zone (Single) ............................34
Layering Zones (Layer) ..........................................35
Selecting a Tone (Layer) ........................................35
Dividing the Keyboard into Two Regions (Split) ....................36
Changing the Keyboard’s Split Point .............................36
Selecting a Tone (Split) .........................................36
Playing Multiple Zones ..........................................37
Specifying the Range of Each Zone (KEY RANGE) ..................37
Changing the Keyboard Settings ................. 38
Raising/Lowering the Key Range in Semitones (Transpose) .........38
Raising/Lowering the Key Range in Octaves (Octave) ...............38
Selecting a Sound
(SCENE/TONE)
Scene Number: Scene Name
Memo
Menu
BeatStatus of scene remainTempoLocatorPlay/StopCurrent pad mode
Status of each eect
Edit
Selected scene
Show next 16 scenes
Quick Edit
Selecting a Scene
1. Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
Selecting a Bank
Scenes are organized in “banks” of 128 scenes.
BANK AA001–A128
BANK BB001–B128
BANK CC001–C128
BANK DD001–D128
Here’s how to switch banks.
1. Press the [ENTER] button.
The BANK SELECT screen appears.
2. Select the desired bank.
2. Touch a scene icon in the screen to select the
desired scene.
The icon of the selected scene
is colored.
Sixteen scene icons are arranged in the screen as a 4 x 4 grid,
and you can select one of these scenes. By touching the ã (â)
icon located at the left or right edge of the screen, you can
choose from the previous (or next) 16 scenes.
2828
Selecting a Sound (SCENE/TONE)
Scene Search Function
You can search for scenes.
Searching by text string
You can enter a text string to search for scenes.
1. In the SCENE SELECT screen, touch the search
symbol.
Search symbol
The keyboard screen appears.
Searching by rating
You can assign a rating to scenes that you like, and nd them quickly.
Adding a rating
1. In the SCENE SELECT screen, select the scene to
which you want to add a rating, and then touch
<EDIT>.
2. Turn the [E4] Scene Rating knob to assign a rating.
You can assign a rating in three levels ( –).
3. When you are nished making the setting, touch
<WRITE>.
The setting is overwritten onto the current scene, and you
return to the SCENE SELECT screen.
2. Enter text and select [E6] OK.
Only the scenes containing the text you entered are shown.
MEMO
¹Touch the search symbol to clear the search results.
¹If you select [E1] SONG/PTN before searching, only the scenes
that include a song or pattern are shown.
MEMO
If you decide not to save the rating, press the [EXIT] button.
Searching for a rated scene
1. In the SCENE SELECT screen, touch the rating symbol.
Rating symbol
Only the scenes to which a rating is assigned are shown.
MEMO
Touch the rating symbol to clear the search results.
2929
Selecting a Sound (SCENE/TONE)
Quick Edit
In the SCENE SELECT screen and the ZONE VIEW screen, you can
use FUNCTION knobs [E1]–[E6] located below the display to quickly
edit the sound. (Quick Edit)
Shows the name of the parameter corresponding to each knob
Press the knob to switch the parameter
¹The editable parameters dier depending on the tone type.
¹Depending on the tone type, you can press a knob to switch
parameters.
¹These quick edit operations edit the parameters of the
current zone. If the tone type is “Drum”, they edit the
parameters of the instrument that you specify by pressing a
key on the keyboard.
3030
Selecting a Sound (SCENE/TONE)
Back
1 ZONE VIEW
Scene Number: Scene Name
Zone Number
TypeBankCategory Name
Selecting a Tone
BeatTempoLocatorPlay/StopCurrent pad mode
Tone Number: Tone Name
Category Lock
Quick Edit
Turn each eect on/o
Cursor
Zone parameter settings
Selecting Tones in a Category
ZONE EQ
Switch the number
of zones shown
ON/OFF
Arpeggio
MFX
Target
Key Range
(Category Lock)
4 ZONE VIEW
8 ZONE VIEW
16 ZONE VIEW
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Each time you press the [ZONE VIEW] button, the
conguration alternates in the order of 1 ZONE Ó 4 ZONE Ó
8 ZONE Ó 16 ZONE.
2. Press the [ZONE SELECT] button to make it light.
3. Press a ZONE SELECT button [1]–[8] to select the
zone that you want to control.
To select zones 9–16, use the [ZONE 1-8/9-16] button to
switch groups, and then press a ZONE SELECT [1]–[8] button.
4. Press a tone category button [1]–[16] to select the
type (category) of tone.
If you move the cursor to the lock icon and use the [VALUE] dial or
the [DEC][INC] buttons to set it to “UNLOCK”, you can switch tones
across categories.
If this is set to “LOCK”, you can switch tones within the currently
selected category.
UNLOCKLOCK
Selecting Tones from a List
You can access the tone list and select tones from that list.
1. Move the cursor in the screen to the tone number:
tone name.
2. Press the [ENTER] button.
The TONE LIST screen appears.
Pulldown Menu
Category tab
5. Move the cursor to the tone name (number), and
use the [VALUE] dial or the [INC][DEC] buttons to
select a tone.
Cursor
Cursor
3131
Selecting a Sound (SCENE/TONE)
OperationExplanation
Touch a category tab
Pulldown MenuSelects a category from a list.
PAGE [E1] knob
[E6] OK
[ENTER] button
[E5] CANCEL
Selects another category in the same
category group
Switches the page of the selected
category.
Conrms the operation and returns to the
ZONE VIEW screen.
Cancels the operation and returns to the
ZONE VIEW screen.
3. Select a tone.
4. Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
You return to the ZONE VIEW screen.
Tone Search Function
You can search for a tone by text string or by rating.
Searching by text string
You can enter a text string to search for tones.
1. In the TONE LIST screen, touch the search symbol.
2. Enter text and select [E6] OK.
From the currently selected category of tones, only those
tones that include the entered text string are shown.
MEMO
¹Touch the search symbol to clear the search results.
¹If you touch a category tab to select a dierent category,
another search is done on the tones in the selected category.
¹If you use the pulldown menu to select a dierent category
group, a search is again done on the tones in the selected
category.
¹If you want to search from all categories, select “All Category”.
Searching by rating
By assigning a rating to your favorite tones, you can quickly nd a
desired tone.
Search symbol
The keyboard screen appears.
Adding a rating
1. In the TONE LIST screen, select the tone to which
you want to assign a rating.
2. Turn the [E4] Rating knob to assign a rating.
You can assign a rating in three levels ( –).
The rating value is automatically saved when you exit the
TONE LIST screen.
MEMO
Even if a rating is assigned, tones that can be selected only
for specic zones, such as VTW tones, will not appear in
search results unless the current zone uses the appropriate
tone.
3232
Searching for a rated tone
1. In the TONE LIST screen, touch the rating symbol.
Rating symbol
Only the tones to which a rating is assigned are shown.
Selecting a Sound (SCENE/TONE)
MEMO
¹Touch the rating symbol to clear the search results.
¹If you touch a category tab to select a dierent category,
another search is done on the tones in the selected category.
¹If you use the pulldown menu to select a dierent category
group, a search is again done on the tones in the selected
category.
¹If you want to search from all categories, select “All Category”.
3333
Performing
Playing One Tone in One Zone
Most of the scenes provided by the factory settings produce sound
using a combination of multiple zones. These are created so that
playing a key might sound multiple tones, or that dierent tones
might sound in dierent areas of the keyboard.
If you want to focus on a single tone and just use a single zone to
play that one tone, it is convenient to use the “Single Tone” function.
(Single)
1. Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
2. Select the scene whose settings you want to
change.
3. Press the [SINGLE TONE] button.
Now you can use the single tone play function.
In single play
¹Only the sound of ZONE 1 is heard when you play the
keyboard.
¹An acoustic piano tone is selected.
¹The ZONE VIEW screen (1 ZONE VIEW) appears.
MEMO
If you select [E5] NO, you return to the state of step 3.
7. Save the scene as described in “Saving a Scene”
(p. 56).
MEMO
As an alternative to this procedure, you can select the A:016 “Single
Tone Play” scene and use single tone play.
4. Select a tone and play it.
5. If you want to save the modied settings as a
scene, press the [SINGLE TONE] button once again.
The CONFIRM screen appears.
6. Select [E4] YES.
The SCENE WRITE screen appears.
If you decide to cancel, choose [E6] CANCEL.
3434
Performing
Layering Zones
You can layer multiple tones so that they are heard simultaneously
when you play the keyboard. This type of setup is called a “layer”.
The FANTOM lets you layer the desired zones and play them as
layers.
(Layer)
1. Press the [ZONE SELECT] button to make it go
dark, and then press the ZONE [INT/EXT] buttons
to make them light up red.
Switch between ZONE
1–8/9–16
For this example, press the ZONE INT/EXT buttons for ZONE 1,
2, and 3 to make them light red.
MEMO
To make a ZONE 9–16 light red, press the [ZONE 1-8/9-16] button to
switch the target range of zones.
NOTE
Zones whose ZONE [INT/EXT] buttons are lit green when the [ZONE
SELECT] button is dark are controlling an external MIDI sound
module.
To switch to the internal sound engine, once again hold down the
[SHIFT] button and press the corresponding ZONE INT/EXT button
to make the button light red (INT setting).
Selecting a Tone
(Layer)
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the zones that
are layered.
2. Switch the current zone and select a tone for each
zone.
Current Zone
Layered zone
2. Press the [ZONE SELECT] button to turn ZONE
SELECT on.
3. Of the zones that are lit, press the ZONE SELECT
button of one zone to specify it as the current
zone.
MEMO
If ZONE INT/EXT Control is set to “Advanced”, the current zone lights
up green.
For this example, we specify ZONE 1 as the current zone of
the three ZONE 1–3 that are lit red. You are free to specify
ZONE 2 or ZONE 3 if you like.
Zone 1
Zone 2
Zone 3
3. Save the scene as described in “Saving a Scene”
(p. 56).
When you play the keyboard in this state, the zones that are
lit red (ZONE 1–3) sound together.
3535
Performing
Dividing the Keyboard into Two Regions
You can divide the keyboard into left-hand and right-hand ranges,
and play a dierent tone in each range.
This type of setup is called a “split”, and the point at which the
keyboard is divided is called the “split point”.
(Split)
1. Select a scene for single play.
2. Press the [SPLIT] button to make it light.
Low range (ZONE4)
Split point
Split is enabled; you can play the ZONE 1 tone in the high
range, and the ZONE 4 tone in the low range.
High range (ZONE1)
3. To cancel split, press the [SPLIT] button to make it
go dark.
When you disable split, the high and low range settings (KEY
RANGE) are reset, and ZONE 1 and 4 are layered.
Selecting a Tone
(Split)
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number that’s appropriate for the number of
zones that are split.
2. Switch the current zone and select a tone for each
zone.
Current Zone
Split zones
Hold down ZONE SELECT [1] if you want to change the tone
of the high range, or hold down ZONE SELECT [4] if you want
to change the tone of the low range, and then select a tone.
3. Save the scene as described in “Saving a Scene”
(p. 56).
NOTE
On the FANTOM, the [SPLIT] button is lit whenever the high and
low range settings (KEY RANGE) of any zone are other than the
default values (low C-: high G9). Even if zones are layered, the
button is lit whenever the KEY RANGE settings are other than the
default. Making the [SPLIT] button go dark means that the KEY
RANGE settings of all zones are reset to the default values.
Changing the Keyboard’s Split Point
1. While holding down the [SPLIT] button, press the
key that is to become the new split point.
Split point
(included in ZONE 1)
When you press a key, the split point is shown.
When you release the [SPLIT] button, the previous display
will reappear.
The split-point key is included in the ZONE 1 section.
3636
Performing
Playing Multiple Zones
You can use layers and splits together to create and play more
complex combinations.
Specifying the Range of Each Zone
By using a combination of layers and split, you can create and play
more complex combinations. By using the KEY RANGE function,
you can freely specify the key range of each zone.
You can create splits that use numerous zones, or layer only a
specic key range.
Split using multiple zonesSpecic key ranges are layered
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number that’s appropriate for the number of
zones you’re using.
(KEY RANGE)
About unlit zones
(when Zone Int/Ext Control is set to “BASIC”) (p. 164)
If you play the keyboard when the ZONE INT/EXT button of the current
zone is unlit, only the current zone is heard regardless of the lit status of
other zones.
In this example, only ZONE 4 (the current zone) is heard when you play
the keyboard.
Normally, zones whose ZONE INT/EXT button is unlit do not respond
to your playing, and are used mainly to play MIDI messages from
a sequencer. If you want to hear the sound of such zones, you can
successively switch the current zone to each unlit zone and play the
keyboard to hear the sound of that zone.
Since the current zone is saved in the scene, take care to return the
current zone to its original setting before you save.
2. Layer the zones that you want to use (p. 35).
3. In the ZONE VIEW screen, move the cursor to KEY
RANGE, and set the key range (KEYBOARD RANGE
LOWER/UPPER) of each zone.
Current Zone
ParameterExplanation
KEYBOARD RANGE
LOWER
KEYBOARD RANGE
UPPER
Sets the lower limit of the key range.
Sets the upper limit of the key range.
When you edit the KEYBOARD RANGE LOWER/UPPER values,
the [SPLIT] button is automatically lit.
UPPERLOWER
MEMO
If you hold down the [SHIFT] button and press the [SPLIT] button,
the KEY RANGE screen of ZONE EDIT appears. The KEY RANGE
settings can also be edited in this screen. For details, refer to
“Parameter Guide” (PDF).
3737
Changing the Keyboard Settings
Raising/Lowering the Key Range in Semitones
(Transpose)
1. Hold down the [TRANSPOSE] button and press the
OCTAVE [DOWN] button or [UP] button.
When you press the button, the screen shows the value of
the setting.
ParameterValueExplanation
Transpose-5–+6
MEMO
¹To cancel transpose, press the [TRANSPOSE] button once
again to make it go dark. Once you have set transpose,
you can simply press the [TRANSPOSE] button to instantly
transpose to the previously-set value.
¹If you hold down the [TRANSPOSE] button and press the
OCTAVE [DOWN] and [UP] buttons simultaneously, the value
is returned to “0”.
Species the key range in
semitone steps.
Raising/Lowering the Key Range in Octaves
(Octave)
1. Press the OCTAVE [DOWN] button or [UP] button.
When you press the button, the screen shows the value of
the setting.
ParameterValueExplanation
Octave-3–+3Species the key range in octaves.
MEMO
If you press the OCTAVE [DOWN] and [UP] buttons simultaneously,
the value is returned to “0”.
Using the Motional Pad..........................................50
Editing the Motional Pad Settings ................................50
Changing the Assigned Zones ..................................50
Switching the Tone Assigned to a Zone ..........................51
Other Settings for Motional Pad.................................51
Playing Arpeggios
Using the Arpeggiator
The FANTOM has an arpeggiator that can automatically generate
arpeggios.
MEMO
Arpeggio settings are saved in the scene.
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the number of
zones you are using.
2. In the ZONE VIEW screen, turn ARP “ON” for the
zone that you want to arpeggiate.
NOTE
When the [ARPEGGIO] button is “ON”, arpeggios can be played in
zones whose ARP is “ON”.
1 ZONE VIEW4 ZONE VIEW
MenuExplanation
[E1] HOLDHolds the arpeggio.
[E6] EXITReturns to the previous screen.
MEMO
By setting the system parameter “Arpeggio Switch Mode” (p. 165),
you can turn the arpeggiator on without accessing the ARPEGGIO
screen.
4. Play a chord on the keyboard.
An arpeggio is sounded by the zone that is turned on,
according to the notes of the chord that you play.
5. Move the cursor to “STYLE” and change the style.
The arpeggio performance changes according to the style
that you select.
6. To turn the arpeggiator o, press the [ARPEGGIO]
button once again to make it go dark.
MEMO
By using this together with the chord memory function, you can
easily play a variety of arpeggio sounds with a single nger (p.
43).
16 ZONE VIEW8 ZONE VIEW
MEMO
You can turn ARP “ON” for multiple zones and make them play
arpeggios simultaneously.
3. Press the [ARPEGGIO] button to make it light.
The ARPEGGIO screen appears.
4040
Playing Arpeggios
Setting the Arpeggiator Tempo You Can
You can set the tempo of the arpeggios.
MEMO
¹The tempo that you specify here is used in common with the
rhythm pattern tempo (p. 107) and the sequencer tempo
(p. 111).
¹The tempo value is saved in the scene.
1. Press the [TEMPO] button.
The TEMPO screen appears.
Holding the Arpeggio
Here’s how to make the arpeggio continue sounding even after you
release the keyboard.
(Hold)
1. Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [ARPEGGIO]
button, you can access the ARPEGGIO screen without aecting the
arpeggio on/o status.
2. Select [E1] HOLD.
The hold function turns on.
3. Play a chord on the keyboard.
An arpeggio is sounded by the zone that is turned on,
according to the notes of the chord that you play.
If you play a dierent chord or key while the arpeggio is
being held, the arpeggio also changes.
4. To turn it o, select [E1] HOLD once again.
The hold function turns o.
MenuExplanation
[E5] CLICKIf this is on, a click is heard at the specied tempo.
[E6] CLOSECloses the screen.
2. Use the [VALUE] dial or the [INC] [DEC] buttons to
set the Tempo.
By holding down the [SHIFT] button while you perform this
operation, you can adjust the value of the two digits below
the decimal point.
MEMO
You can set the tempo by pressing the [TEMPO] button at the
desired interval (“tap tempo”). Press the button at least three times,
at quarter-note intervals of the desired tempo.
Using a Pedal Switch
If you hold down a pedal switch while playing a chord, the arpeggio
continues playing even if you release the keyboard.
1. Connect your pedal switch (e.g., DP series; sold
separately) to the HOLD jack.
2. Press the [ARPEGGIO] button to make it light.
3. Play a chord while holding down the pedal switch.
If you play a dierent chord or key while the arpeggio is
being held, the arpeggio also changes.
4141
Playing Arpeggios
Arpeggiator Settings
You can make detailed settings for the arpeggio’s performance
style, timing, and accent.
1. Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [ARPEGGIO]
button, you can access the ARPEGGIO screen without aecting the
arpeggio on/o status.
2. Select the desired parameter, and edit its value.
ParameterValueExplanation
STYLEP001–P128
HoldOFF, ONTurn the hold function on/o.
Variation1–
Sets the order in which notes of the chord will sound.
UP
DOWN
UP&DOWN
RANDOM
NOTE ORDER
Motif
Keyboard
Velocity
GLISSANDO
CHORD
AUTO1
AUTO2
PHRASE
REAL,
1–127
Species the basic way in which the
arpeggio will be played.
The arpeggiator provides several
variations (performance patterns) for
each arpeggio style.
This parameter selects the variation
number.
The number of variations will dier
according to the arpeggio style.
Notes you press will be sounded, from
low to high.
Notes you press will be sounded, from
high to low.
Notes you press will be sounded, from
low to high, and then back down from
high to low.
Notes you press will be sounded, in
random order.
Notes you press will be sounded in the
order in which you pressed them. By
pressing the notes in the appropriate
order you can produce melody lines.
Up to 128 notes will be remembered.
Each chromatic step between the
highest and lowest notes you press
will sound in succession, repeating
upward and downward. Press only the
lowest and the highest notes.
All notes you press will sound
simultaneously.
The timing at which keys will sound
will be assigned automatically, giving
priority to the lowest key that was
pressed.
The timing at which keys will sound
will be assigned automatically, giving
priority to the highest key that was
pressed.
Pressing a single key will sound the
phrase based on the pitch of that key.
If multiple keys are pressed, the lastpressed key will be valid.
Species the loudness of the notes
that you play. If you want the velocity
value of each note to depend on how
strongly you play the keyboard, set
this parameter to “REAL”. If you want
each note to have a xed velocity
regardless of how strongly you play
the keyboard, set this parameter to the
desired value (1–127).
ParameterValueExplanation
Sets the key range in octaves over
which arpeggio will take place. If you
want the arpeggio to sound using
only the notes that you actually play,
Octave Range -3–+3
Accent Rate0–100%
Shue Rate0–100%
Shue
Resolution
16TH, 8TH
set this parameter to “0”. To have the
arpeggio sound using the notes you
play and notes 1 octave higher, set
this parameter to “+1”. A setting of “-1”
will make the arpeggio sound using
the notes you play and notes 1 octave
lower.
Modies the strength of accents and
the length of the notes to adjust the
“groove” feel of the arpeggio. A setting
of “100%” will produce the most
pronounced groove feel.
This setting lets you modify the note
timing to create shue rhythms.
With a setting of “50%” the notes
will be spaced evenly. As the value is
increased, the note timing will have
more of a dotted” (shue) feel.
Shue Rate 50%
505050 50
Shue Rate 90%
90 1090 10
Species the timing (as a note value)
at which the notes will be heard.
The note value can be specied as
either a sixteenth note or an eighth
note.
4242
Playing Chords
(Chord Memory)
Performing with the Chord Memory Function
Chord memory is a function that lets you register chord forms and
then produce chords of that form simply by playing a single key.
MEMO
Chord memory settings are saved in the scene.
1. Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the number of
zones you are using.
2. In the ZONE VIEW screen, turn ARP “ON” for the
zone that you want to use.
NOTE
When the [CHORD MEMORY] button is “ON”, you can play arpeggios
in the zones whose ARP is “ON”.
1 ZONE VIEW4 ZONE VIEW
16 ZONE VIEW8 ZONE VIEW
MenuExplanation
[E6] EXITReturns you to the previous screen.
MEMO
By setting the system parameter “Chord Memory Switch Mode”
(p. 165), you can turn chord memory “on” without accessing the
Chord Memory screen.
4. Play the keyboard.
A chord is sounded according to the currently selected
chord form.
5. Move the cursor to “CHORD FORM” and change
the chord form.
This changes the way in which the chord is sounded.
For more about chord forms, refer to “Chord Memory List”
(p. 176).
6. To turn the function o, press the [CHORD
MEMORY] button once again to make it go dark.
Chord Memory Settings
Here’s how to edit the chord memory settings.
1. Press the [CHORD MEMORY] button.
The CHORD MEMORY screen appears.
MEMO
You can also turn ARP “ON” for multiple zones and play chords in
them simultaneously.
3. Press the [CHORD MEMORY] button to make it
light.
The CHORD MEMORY screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [CHORD
MEMORY] button, you can access the CHORD MEMORY screen
without aecting the chord memory on/o status.
2. Select the desired parameter, and edit its value.
ParameterValueExplanation
Selects the type of chord set that’s
CHORD FORM 01–17
Chord
Memory Key
Rolled
Chord Sw
Rolled Chord
Type
G–F#Changes the key of the chord.
ON
OFFThe notes sound as a chord.
UP
DOWN
ALTERNATE
assigned to the C–B keys.
For more about chord forms, refer to
“Chord Memory List” (p. 176).
The notes of the chord sound
sequentially rather than
simultaneously.
Since the speed of the performance
changes depending on the force with
which you play the keyboard, you can
produce a realistic simulation of guitar
playing just by varying your playing
dynamics.
Notes sound sequentially from low to
high.
Notes sound sequentially from high
to low.
The order in which the notes sound
alternates each time you play the
keyboard.
4343
Performing with Rhythm Patterns
What is a rhythm pattern?
The FANTOM can automatically play a variety of rhythms while you
perform.
The performance data for these rhythms are called “rhythm
patterns”.
In a band, the drums typically repeat xed patterns that are one or
two measures long. A wide variety of performance data used as the
basis of these repetitions is built-in and organized into categories
for uses such as intro, verse, ll, and ending. The type of each
pattern is indicated by its rhythm pattern name.
PatternExplanation
Intro
Verse1, 2
Fill-In1, 2
Ending
MEMO
Rhythm pattern settings are saved in the scene.
These are performance patterns used during
the introduction.
These are the main performance patterns. “1” is
the basic pattern, and “2” is a variation of it.
These are ornamental performance patterns
inserted between phrases. Choose either “1”
or “2” depending on the pattern that follows
the ll.
These are performance patterns used during
the ending of the song.
Selecting/Playing Rhythm Patterns
1. Press the [RHYTHM PTN] button.
The RHYTHM PATTERN screen appears.
Bank
Rhythm Group Number/Name
Zone
Drum Kit Number/Name
Current playback
position
Rhythm Pattern Number
Rhythm Pattern Name
Number of measures in the
rhythm pattern
What is a rhythm pattern group?
A “rhythm pattern group” contains a set of six rhythm patterns.
You can specify a rhythm pattern for Intro, Pattern A–Pattern D, and
Ending, and save them as a rhythm pattern group.
The FANTOM provides the following rhythm pattern group.
Rhythm Pattern
Group
(PRESET)
PRST
USER
Explanation
These are rhythm pattern groups that cannot
be rewritten.
Rhythm pattern settings that you edit can be
saved as a user group.
These are rhythm pattern groups that can be
saved in the FANTOM.
What is a drum kit?
The drum sounds played by the rhythm patterns are called a “drum
k it ”.
The ZONE 10 tone (Drum Kit tone) of the current scene is used as
the drum kit.
MEMO
When changing the zone that plays the rhythm pattern, move to
the zone you want to play.
MenuExplanation
[E1] KEY TRIGGER
[E6] LEVELSpecies the volume of the drum kit.
If this is on, the rhythm pattern starts the
moment that you play the keyboard.
2. Move the cursor to the “rhythm group number”,
and select a rhythm pattern group.
3. Move the cursor to the drum kit number, and
select a drum kit.
4444
Performing with Rhythm Patterns
4. Touch <Intro>–<Ending> and select the rhythm
pattern that will be played for each.
The [RHYTHM PATTERN] button is lit, and the rhythm pattern
you touch plays.
5. To stop, touch the icon of the rhythm pattern
that’s playing, or press the [STOP] button.
MEMO
¹The length of the pattern is shown below each rhythm
pattern name. If you select a dierent rhythm pattern while a
pattern is playing, the pattern switches at a measure division.
¹If you play a rhythm pattern that’s assigned as Intro, playback
automatically switches to Pattern A when the Intro has
nished playing.
¹If you play a rhythm pattern that’s assigned as Ending, the
rhythm pattern automatically stops when the Ending has
nished playing.
Editing a Rhythm Pattern Group
You can edit a rhythm pattern group and freely assign rhythm
patterns to it.
1. Press the [RHYTHM PTN] button.
The RHYTHM PATTERN screen appears.
2. Use the cursor [à] [á] [ã] [â] buttons to move the
cursor to one of the Intro–Ending elds.
Cursor
3. Use the [VALUE] dial or the [INC] [DEC] buttons to
select the rhythm pattern that you want to assign.
4. Repeat steps 2–3 to specify other rhythm
patterns.
4545
Performing with Rhythm Patterns
Saving a Rhythm Pattern Group
The edited rhythm pattern group is temporary, and will be lost
when you turn o the power or select another rhythm pattern
group.
If you want to keep the edited rhythm pattern group, write it to a
user pattern group in the FANTOM.
NOTE
When you execute the write operation, the existing data in the
write destination is overwritten.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Touch <RHYTHM PATTERN GROUP>.
The RHYTHM PATTERN GROUP WRITE screen appears.
Changing the Tempo of the Rhythm Pattern
Here’s how to change the tempo of the rhythm pattern.
MEMO
¹The tempo that you specify here is common with the
arpeggio tempo (p. 41) and the sequencer tempo (p. 111).
¹The tempo value is stored in the scene.
1. Press the [TEMPO] button.
The TEMPO screen appears.
3. If you want to edit the name, select [E1] RENAME.
After editing the name, select [E6] OK to close the window.
4. Use the [VALUE] dial or the [DEC][INC] buttons to
select the write-destination.
5. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
6. Select [E5] OK.
The rhythm pattern group is saved.
MenuExplanation
[E5] CLICKIf this is on, a click is heard at the specied tempo.
[E6] CLOSECloses the screen.
2. Use the [VALUE] dial or the [INC][DEC] buttons to
edit the tempo.
By holding down the [SHIFT] button while you perform this
operation, you can edit the two digits below the decimal
point.
MEMO
You can set the tempo by pressing the [TEMPO] button at the
desired interval (“tap tempo”). Press the button at least three times,
at quarter-note intervals of the desired tempo.
Saving the Rhythm Pattern Settings
Settings related to the rhythm pattern, such as the currently
selected rhythm pattern group, drum kit settings, KEY TRIGGER
settings, and tempo etc. are stored together in the current scene. If
you want to keep these settings, save the scene (p. 56).
4646
Playing the General-Purpose Controllers
Using the Sliders and Control Knobs
You can use the sliders and control knobs to control the pan and
volume of each zone, or assign various functions and parameters to
them as general-purpose controllers.
1. Use the [ZONE 1-8/9-16] button to switch the
zones that you want to control (ZONE 1–ZONE 8 or
ZONE 9–ZONE 16).
ZONE9–16
ZONE1–8
2. Press a function select button to select the
parameter that you want to control.
To control PAN/LEVEL
3. Press the [PAN/LEVEL] button to make it light.
4. Move a control knob or slider.
The pan or volume of the corresponding zone changes.
When you use a control knob or slider to edit a setting, the
edited parameter and its value appears in a popup window.
The popup window automatically closes after a time.
For some parameters, a popup window does not appear.
MEMO
When controlling [PAN/LEVEL], the control knob or slider numbers
correspond to the zone numbers.
To control ASSIGN1
ButtonExplanation
[PAN/LEVEL] button
[ASSIGN] button
MEMO
¹The function assignments of ASSIGN 1 are made individually
for each scene.
¹The function assignments of ASSIGN 2 are common to the
entire system.
When this is lit, the control knobs adjust
the pan of each zone, and the sliders
adjust the volume of each zone.
When one of these is lit, the control knobs
and sliders adjust the parameters that
are assigned to them by the scene or the
system.
ASSIGN1
(SCENE)
ASSIGN2
(SYSTEM)
[ASSIGN] button
[ASSIGN] button + [PAN/
LEVEL] button
3. Press the [ASSIGN] button to make it light.
4. Select the current zone.
As necessary, specify the layer as well.
5. Move a control knob or slider.
The sound changes according to the assigned function.
MEMO
¹When using [ASSIGN], operating a control knob or slider
aects the zone(s) that are heard when you play the
keyboard.
¹If you’re using layered settings, multiple zones are aected.
¹If you’re not using layered settings, the current zone is
aected.
By holding down the [SHIFT] button and pressing the
[ASSIGN] button, you can access a setting screen for
assigning parameters or functions. For details, refer to
“Parameter Guide” (PDF) or “System Parameter” (p. 164).
4747
Playing the General-Purpose Controllers
Using Other General-Purpose Controllers
In addition to the sliders and control knobs, the pitch bend/
modulation lever, pedal switches and expression pedals connected
to the PEDAL jacks, WHEEL 1–2, and the [S1]/[S2] buttons can
be used as general-purpose controllers. You can assign various
functions or parameters to these controllers.
* The functions operated by the pitch bend/modulation lever and
the HOLD jack are xed.
1. Use the [ZONE 1-8/9-16] button to select the
zones that you want to work with (ZONE 1–ZONE
8 or ZONE 9–ZONE 16).
2. Select the current zone.
If necessary, make layer settings as well.
3. Operate a general-purpose controller.
The sound changes according to the assigned function.
ParameterExplanation
Species whether the functions controlled
Pedal Assign Source
Wheel Assign Source
S1-S2 Assign Source
by a pedal connected to the PEDAL CTRL 1,
2 jacks are specied by the system settings
(SYS) or by the settings of the scene
(SCENE).
Species whether the functions controlled
by the wheels are specied by the system
settings (SYS) or by the settings of the
scene (SCENE).
Species whether the functions controlled
by the [S1], and [S2] buttons are specied
by the system settings (SYS) or by the
settings of the scene (SCENE).
* Because the functions of the pitch bend/modulation lever and
the PEDAL HOLD jack are xed, there is no setting screen for their
assignments.
For details on the setting screens and their operation, refer
to “System Parameter” (p. 164).
MEMO
By holding down the [SHIFT] button and operating the WHEEL
1–2, [S1]–[S2] button, or a pedal connected to the PEDAL CTRL 1,
2 jack you can access the setting screen for assigning a parameter
or function. For details, refer to “Parameter Guide” (PDF) or “System
Parameter” (p. 164).
ButtonExplanation
Pitch bend lever
Modulation lever
PEDAL jack
PEDAL jack
WHEEL1
WHEEL2
[S1] button
[S2] button
(CTRL 1, CTRL 2)
(HOLD)
Varies the pitch. Other functions cannot be
assigned.
Generates control change message CC#1.
Use the “System Control Source” system
parameter to set the control target
(p. 170).
Other functions cannot be assigned.
Connect pedal switches or expression
pedals to these jacks to use them. Various
functions can be assigned.
Operate a pedal to use the assigned
function.
Connect a pedal switch to this jack to use
it. This can be used as a damper pedal.
Other functions cannot be assigned.
Various parameters and functions can be
assigned. To use the assigned function,
move the wheel while you play.
Various parameters and functions can be
assigned.
To use the assigned function, press the
button.
MEMO
¹Operating these general-purpose controllers aects the
zone(s) that are heard when you play the keyboard. (If you’re
using layered settings, multiple zones are aected. If you’re
not using layered settings, the current zone is aected.)
¹The functions assigned to these general-purpose controllers
can be specied for the entire system or individually for each
scene. A system setting determines whether the system-wide
settings or the individual scene settings are used.
4848
Using the SYNTH CTRL
Type:LPF
Using the SYNTH CTRL
Use the FILTER section knobs and buttons to change the sound
in real time. You can use the buttons in the OSC, AMP, FX and LFO
sections to jump to the settings screen for each section.
1. Select the scene that you want to play.
2. Operate the edit knobs and buttons to edit the
sound.
The edited parameter and its value appear in a popup
window.
OSC (Oscillator) section
This selects the waveform that determines the character of
the sound.
AMP section
This species time-varying changes in pitch, tonal character,
and volume.
ControllerExplanation
[AMP] buttonDisplays AMP ENV in the TONE EDIT screen.
FX section
This applies various eects to the sound.
ControllerExplanation
[FX] buttonAccess the MFX EDIT screen.
ControllerExplanation
[OSC] buttonDisplays OSC PRM in the TONE EDIT screen.
FILTER section
This species the brightness and thickness of the sound.
ControllerExplanation
[CUTOFF] knob
[RESONANCE] knob
[FILTER TYPE] button
[PARAM] button
Adjusts the cuto
frequency of the
lter.
Species the
resonance of lter.
This adds a
distinctive
character to the
sound.
Species the type of lter.
The lter response changes according to
the type you select.
Accesses the FILTER setting screen of the
TONE EDIT ZOOM screen.
CUTOFF
NOTE
Unlike when using the general-purpose controllers, the changes
that you make using the edit knobs always apply only to the tone
of the current zone.
If you’re using the keyboard to play multiple layered tones, select
the zone that you want to edit as the current zone before you
operate the knobs.
Depending on the tone type, the tone might consist of multiple
partials, but the changes you make using the knobs apply to the
partial that is selected.
For details on how to select a partial and use the various TONE EDIT
screens, refer to “Editing a Tone” (p. 58).
MEMO
¹If you want to keep an edited tone, save the tone (p. 64).
¹For details on each parameter, refer to “Parameter Guide”
(PDF).
RESONANCE
4949
Simultaneously Modifying the Volume of Multiple Zones
(Motional Pad)
Using the Motional Pad
The motional pad function lets you simultaneously modify the
volume of four zones by dragging in the screen. By using the
motional pad function, you can produce diverse tonal changes with
a single nger.
MEMO
¹Motional pad settings are saved in the scene.
¹By holding down the [SHIFT] button and pressing the
[MOTIONAL PAD] button, you can access the MOTIONAL PAD
screen without aecting the motional pad on/o status.
1. Press the [MOTIONAL PAD] button.
The [MOTIONAL PAD] button is lit, and the MOTIONAL PAD
screen appears.
The numbers of the zones being used with the motional pad
function are shown in the zone number areas at the four
corners of the screen. If an applicable zone is o, press the
ZONE INT/EXT button [1]–[8] to turn the zone on.
Zone NumberZone Number
Pointer
Editing the Motional Pad Settings
In the MOTIONAL PAD screen, you can change the assigned zones
and switch tones.
Changing the Assigned Zones
1. Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2. Touch one of the <ZONE> areas located in the four
corners of the screen.
Area1
Area3
The MOTIONAL PAD ZONE SELECT screen appears.
3. Touch the number of the zone that you want to
assign.
Area2
Area4
Zone NumberZone Number
MenuExplanation
<EDIT>Moves to the edit screen.
<MOTIONAL PAD>
<AUTO>
<HOLD>
[EXIT] Returns you to the previous screen.
Switches the motional pad function on/o
in the same way as the [MOTIONAL PAD]
button.
If this is on, the pointer moves
automatically.
If this is on, the most recent pointer
position is held when you take your nger
o the screen. If this is o, the pointer
position is reset when you take your nger
o the screen.
2. While holding down a key, drag the circle (pointer)
in the center of the screen to move it.
The volume balance of the four zones changes according to
the position of the pointer, and the sound changes in real
time.
The zone assignment is changed, and you return to the
MOTIONAL PAD screen.
5050
Simultaneously Modifying the Volume of Multiple Zones (Motional Pad)
Switching the Tone Assigned to a Zone
1. Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2. Touch one of the tone names in the areas located
in the four corners of the screen.
The TONE LIST screen appears.
3. Select a tone, and then select [E6] OK.
Other Settings for Motional Pad
1. Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2. Touch <EDIT>.
The MOTIONAL PAD EDIT screen appears.
3. Select the desired parameter, and edit its value.
ParameterValueExplanation
Motional Pad
Cross Fade Range
Motional Pad
Area1–4 Min
Motional Pad
Area1–4 Max
0–127
0–127
0–127
Species the extent to which
the sound is mixed between
adjacent areas.
Species the minimum value
for the variable range of each
area.
Species the maximum value
for the variable range of each
area.
4. When you have nished editing, select [E6] EXIT
to return to the previous screen.
5151
MemoMemo
5252
04: Editing04: Editing
Editing a Scene (Zone)........................... 54
Editing the Overall Scene ........................................54
Initializing a Scene (UTILITY) ....................................54
Editing a Zone ..................................................54
Initializing a Zone (UTILITY).....................................55
Checking the Output Destination for All Zones at Once (ZONE
OUT ASSIGN Screen)...........................................55
Editing a Scene’s Appearance ....................................56
Saving a Scene..................................................56
Editing a Tone................................... 58
Basic Tone Editing...............................................58
ZEN-Core Tone (TONE TYPE: Z-Core)...............................58
Using Scene Chain ..............................................74
Switching Between Screen Content..............................75
Creating a Chain Set.............................................76
Editing a Chain Set ..............................................77
Editing a Scene
(Zone)
Editing the Overall Scene
Scene parameters are common to all zones, and apply to the entire
scene.
1. Select a scene.
2. Press the [MENU] button.
The MENU screen appears.
3. Touch <SCENE EDIT>.
The SCENE EDIT screen appears.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]Scrolls the cursor up or down.
[E6]
<UTILITY>Accesses the UTILITY window.
4. Select the desired parameter and edit its value.
NOTE
Edits the value of the parameter selected by the
cursor.
Initializing a Scene
(UTILITY)
1. On the SCENE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
MenuExplanation
SCENE
INITIALIZE
SOUND
CONTROL
INITIALIZE
Initializes all settings of the current scene.
Initializes only the current scene’s parameters that
are related to sound control.
MEMO
The parameters in question (CUTOFF, RESONANCE,
ATTACK, DECAY, RELEASE, VIB RATE, VIB DEPTH, VIB
DELAY) are in the OFFSET and VIBRATO tabs on the
ZONE EDIT screen.
2. Select the function that you want to execute, and
then select [E6] SELECT.
Alternatively, you can directly touch a menu item.
A conrmation message appears.
3. Select [E5] OK.
Initialization is executed, and you return to the SCENE EDIT
screen.
If you decide to cancel, choose [E6] CANCEL.
Editing a Zone
Zone parameters are the parameters related to the zones, and are
set individually for each zone. There are 16 zones, and each zone
has its own settings for volume (Level), equalizer (EQ), and Key
Range (KBD) etc.
The edited scene is temporary. It is lost when you turn o the
power or select another scene. If you want to keep the settings,
save the scene (p. 56).
Scene Parameter
TabExplanation
GENERALSpecies the scene volume and tempo.
CONTROL
PEDAL
KNOB
SLIDER
S1/S2
WHEEL1/2
VOCODER
SONG
Species the MIDI messages that control
parameters when using Tone Control 1–4.
Species the MIDI messages that control
parameters when using pedals connected to the
PEDAL jacks.
Species the MIDI messages that control
parameters when using the control knobs with
ASSIGN 1.
Species the MIDI messages that control
parameters when using the sliders with ASSIGN 1.
Species the MIDI messages that control
parameters when using the [S1]/[S2] buttons.
Species the MIDI messages that control
parameters when using WHEEL 1 and 2.
Congures the vocoder parameters.
* AUDIO IN must be turned on to use this.
Sets whether to use the sequencer or the SMF
player.
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
5454
1. Select a scene.
2. Press the [MENU] button.
The MENU screen appears.
3. Touch <ZONE EDIT>.
The ZONE EDIT screen appears.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]Scrolls the cursor up or down.
[E3]Scrolls left or right through the parameters.
[E5] NUMERIC Accesses the NUMERIC window.
[E6]
<UTILITY>Accesses the UTILITY window.
Edits the value of the parameter selected by the
cursor.
Editing a Scene (Zone)
4. Select the desired parameter, and edit its value.
NOTE
The edited scene is temporary. It is lost if you turn o the power or
select another scene. If you want to keep the edited settings, save
the scene (p. 56).
Zone Parameter
TabExplanation
INT settings
TONE
LEVEL/PAN
KEY RANGESpecies each zone’s Key Range settings.
VEL RANGESpecies each zone’s velocity range settings.
EQSpecies each zone’s equalizer (ZONE EQ) settings.
Pitch
SCALE TUNESpecies each zone’s scale tune settings.
VIBRATOSpecies each zone’s vibrato settings.
OFFSET
MONO/POLY
PEDAL CTRLSpecies each zone’s connection with the pedals.
BEND CTRL
S1S2 CTRL
ASSIGN KNOB
ASSIGN
SLIDER
VOICE
RESERVE
MIDI Rx
FILTER
EXT settings
NAME
OUT/PC
LEVEL/PAN
KEY RANGE
VEL RANGE
PitchSpecies pitch-related settings sent by each zone.
OFFSET
MONO/POLY
PEDAL CTRLSpecies pedal messages sent by each zone.
BEND CTRL
S1S2 CTRL
ASSIGN KNOB
ASSIGN
SLIDER
(settings used when controlling the internal sound engine)
Species each zone’s assigned tone and output
destination.
Species each zone’s level, pan, send level, and
MIDI receive settings.
Species each zone’s pitch and portamento
settings.
Species oset values for parameters such as cuto
and resonance.
Species each zone’s mono/poly and bend
settings.
Species each zone’s connection with the pitch
bend lever.
Species each zone’s connection with the [S1]/[S2]
buttons.
Species each zone’s connection with the control
knobs.
Species each zone’s connection with the sliders.
Species the number of voices reserved for each
zone.
Species the types of MIDI messages received by
each zone.
(settings used when controlling an external sound module)
Species the name of the external sound module
being controlled.
Species the channel and port for MIDI messages
sent by each zone.
Species settings for the level, pan, and send level
sent by each zone.
Species settings for the key range sent by each
zone.
Species settings for the velocity range sent by
each zone.
Species oset values for parameters such as cuto
and resonance sent by each zone.
Species mono/poly and bend settings sent by
each zone.
Species bend and wheel messages sent by each
zone.
Species [S1]/[S2] button messages sent by each
zone.
Species control knob messages sent by each
zone.
Species slider messages sent by each zone.
MEMO
¹For details on the parameters, refer to “Parameter Guide”
(PDF).
¹Depending on the tone, some parameters might not have
any eect even if edited.
Initializing a Zone
(UTILITY)
1. On the ZONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
MenuExplanation
ZONE
INITIALIZE
Initializes the zone parameters of the current zone.
2. Select [E6] SELECT.
Alternatively, you can touch the menu item directly.
A conrmation message appears.
3. Select [E5] OK.
Initialization is executed, and you return to the ZONE EDIT
screen.
If you decide to cancel, choose [E6] CANCEL.
Checking the Output Destination for All Zones at Once
(ZONE OUT ASSIGN Screen)
This lets you check all of the output destinations at once for each
zone.
1. Hold down the [SHIFT] button and press the
SYNTH CTRL [FX] button.
The ZONE OUT ASSIGN screen appears.
2. Touch the screen to change the outputs for each
zone.
MEMO
Touch the output destinations on the left side of the screen to
switch the settings for all zones at once. This is useful when you
want to apply the IFX to all zones.
5555
Editing a Scene (Zone)
Editing a Scene’s Appearance
Here you can use a dedicated screen to make various settings such
as the appearance and a memo for each scene.
1. Select a scene.
2. Touch <EDIT>.
Memo
The edit screen appears.
MenuExplanation
[E3] MEMO
[E4] Scene
Rating
[E5] Scene
Color
[E6] Scene
Level
<WRITE>Overwrites the settings onto the current scene.
Enter a memo that is shown below the scene
name. You can enter up to 64 characters.
Adds star symbols to the scene icon. You can add
stars to rate your favorite scenes. (Range: 0–3)
Changes the color of the scene icon. (Range: 1–16)
Species the volume of the scene. This is the same
as the “Scene Level” in the GENERAL tab of the
scene parameters. The Scene Level value is shown
on the scene icon. (Range: 0–127)
RatingLevel
Color
Saving a Scene
The edited zone and tone settings, and the recorded data, are
temporary. They will be lost if you turn o the power or select
another scene or tone. If you want to keep your edited settings or
recorded data, save them as follows.
NOTE
When you save, the data previously located in the save-destination
is overwritten.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Touch <SCENE>.
The SCENE WRITE screen appears.
3. Select the desired parameter, and edit its value.
To enter a memo, select [E3] MEMO and the RENAME screen
appears.
Enter a memo as described in the directions for the RENAME
screen (p. 16).
4. When you have nished editing, touch <WRITE>.
The settings are overwritten onto the current scene, and you
return to the SCENE screen.
3. If you want to edit the name, select [E1] RENAME
and edit the name.
Enter a name as described in the directions for the RENAME
screen.
When you have nished editing the name, select [E6] OK to
close the window.
4. Use the [VALUE] dial or the [DEC] [INC] buttons to
select the save-destination.
5. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
6. Select [E5] OK.
The scene is saved.
5656
Items that are saved as scene data
The following settings and data are saved in the scene.
¹Overall settings for the entire scene (scene parameters)
¹Settings for each zone (zone parameters)
¹Settings related to the appearance of a scene, such as
memo and rating.
¹Arpeggio settings
¹Chord memory settings
¹Rhythm pattern settings
¹Pad settings
¹Eect settings shared by all zones (IFX1, IFX2, REVERB,
CHORUS)
¹Vocoder settings
¹Sequencer pattern data
¹Sequencer group data
¹Sequencer song data
Editing a Scene (Zone)
5757
Editing a Tone
Basic Tone Editing
Here’s how to edit the tone that’s assigned to a zone.
1. Select the current zone.
2. As described in “Selecting a Tone” (p. 31), select
the tone that you want to edit.
3. Press the [MENU] button.
4. Touch <TONE EDIT>.
The appropriate TONE EDIT screen opens, depending on the
“tone type” of the tone that’s selected for the zone.
NOTE
The edited tone is temporary. It is lost if you turn o the power or
select another tone. If you want to keep the settings, save the tone
(p. 64). An editing indicator is shown above or at the left of the
tone name.
ZEN-Core Tone
Partial 4
Partial 3
Partial 2
Partial 1
OSCOSCFilterFilter
Pitch
(TONE TYPE: Z-Core)
LFO 1 / Step LFO1
LFO 1 / Step LFO1
Env
Filter
Env
Matrix Control
AmpAmp
Amp
Env
Partial Partial
EQEQ
MFXMFX
1. Select a tone whose tone type is “Z-Core”, then
press the [MENU] button and touch <TONE EDIT>.
The TONE EDIT ZOOM screen appears.
The TONE EDIT ZOOM shows the main parameters
graphically and lets you edit them intuitively.
5858
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]–[E6]
Partial Sw
Partial Select
Selected Deselec ted
<To PRO>Accesses the TONE EDIT PRO screen.
<UTILITY>Accesses the UTILITY window.
Edit the corresponding parameters. (The
corresponding parameters change depending on
the cursor location.)
Turn a partial on/o. Partials that are o do not
produce sound.
Select a partial to edit. If multiple partials are
selected, you can edit their parameter values
simultaneously.
* You can’t deselect Partial Select for all partials.
2. Move the cursor to the desired parameter and edit
the value.
¹You can touch an icon directly to edit parameters that are
shown as button icons, or for Partial Sw and Partial Select.
¹The screen shows the contents of the lowest-numbered
partial that is selected by Partial Select.
Editing a Tone
Explanation
Tab
COMMONSettings for the entire tone.
STRUCTURE
KEYBOARDKEYBOARDSettings for key range and velocity range.Settings for key range and velocity range.
OSC
PitchSettings related to pitch.
PITCH ENVSettings for the pitch envelope.
FILTERSettings related to the lter.
FILTER ENVSettings for the lter envelope.
AMPSettings related to volume.
AMP ENVSettings for the amp envelope.
LFO DestLFO DestSettings for the LFO that modulates the sound.Settings for the LFO that modulates the sound.
LFO1–2
STEP LFO1–2Settings for modulating the sound in 1–16 steps.
PARTIAL EQSettings for the equalizer of the partial.
OUTPUTOUTPUTSettings related to output.Settings related to output.
CONTROLCONTROLSettings for the controllers.Settings for the controllers.
MATRIX
CTRL1–4
MFXMFXSettings related to multi-eects.Settings related to multi-eects.
MFX MFX
CONTROLCONTROL
Black: common
Blue: PRO screen onlyBlue: PRO screen only
Green: ZOOM screen onlyGreen: ZOOM screen only
Settings that specify how the partials are
combined.
Settings for the waveform that is the basis of the
tone.
Settings for the LFO waveform and modulation
speed.
Settings for matrix control 1–4.
Settings for controlling MFX via MIDI.Settings for controlling MFX via MIDI.
* For details on the tone parameters, refer to “Parameter Guide”
(PDF).
Selecting Partials
Select the partial.
TONE EDIT screen
Editing in the TONE EDIT PRO Screen
The TONE EDIT PRO screen shows all parameters, allowing you to
edit in greater detail.
1. On the TONE EDIT ZOOM screen, touch <To PRO>.
The TONE EDIT PRO screen appears.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]
[E3]–[E6]
Partial Sw
Partial Select
Selected Deselec ted
<To ZOOM>Accesses the TONE EDIT ZOOM screen.
<UTILITY>Accesses the UTILITY window.
Scrolls the cursor up/down to select a
parameter.
Edit the partial selected by the cursor
separately for each partial.
[E3]–[E6] correspond to Partial 1–4
respectively.
Turn a partial on/o. Partials that are o do
not produce sound.
Select a partial to edit. If multiple partials
are selected, you can edit their parameter
values simultaneously.
* You can’t deselect Partial Select for all
partials.
OperationExplanation
Touch the Partial 1–4
tab
Touch the [SHIFT] +
Partial 1–4 tab
Selects the partial you press.
Selects multiple partials that you press.
When PAD MODE is set to “Partial Sw/Sel”
OperationExplanation
Press the pad [5]–[8]Selects the partial you press.
Press pads [5]–[8]
together
Press the [SHIFT] +
pad [5]–[8]
Selects the partials you press together.
Selects multiple partials that you press.
2. Move the cursor to the desired parameter, and
edit the value.
You can use the [INC] [DEC] buttons and the [VALUE] dial
to edit the value while maintaining the value dierence
between partials.
5959
Editing a Tone
Drum Kit Tone
Key 88
Key 1
(Note Number = 21: A0)
Inst
Wave1Wave1
Pitch
Env
(TONE TYPE: Drum)
(Note Number = 108: C8)
FilerFiler
Filter
Env
AmpAmp
Amp
Env
Kit Comp 1Kit Comp 1Kit Comp4Kit Comp4
Kit Comp 2Kit Comp 2
Kit Comp3Kit Comp3Kit Comp6Kit Comp6
MFXMFX
Key EQKey EQ
Kit Comp5Kit Comp5
1. Select a tone whose tone type is “Drum”, then
press the [MENU] button and touch <TONE EDIT>.
The ZOOM EDIT screen appears.
Touch the icon above the tab list to switch to the Pro Edit
screen.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]Scrolls the cursor up/down to select a parameter.
[E3]–[E6]
Wave Sw
Wave Select
Selected Deselected
<UTILITY>Accesses the UTILITY window.
Edit the parameter that is selected by the cursor. In
the “INST WAVE” tab and the “INST WMT” tab, [E3]–
[E6] correspond to editing Wave 1–4 respectively.
Turn the wave on/o. Waves that are o do not
produce sound.
Select a wave to edit. If multiple waves are
selected, you can edit their parameter values
simultaneously.
* You can’t deselect Wave Select for all waves.
MEMO
When using the PRO Edit screen, you can move the cursor to the
note number and select the key to edit.
3. Move the cursor to “Inst Number” and select an
instrument.
Change the instrument if necessary. Instruments are preset
drum sounds, and changing the instrument aects the
parameters below the “INST COMMON” tab. It’s useful to
select an instrument that’s close to what you have in mind,
and then edit it individually.
4. Move the cursor to the desired parameter and edit
the value.
TabExplanation
KIT COMMON Settings for the entire kit.
KIT MFX
KIT MFX CTRL Settings for controlling MFX via MIDI.
KIT COMP1–6
KEY PARAMBasic settings for each key.
KEY EQEqualizer settings for each key.
INST
COMMON
INST WAVE
INST WMT
PITCH ENVSettings for the pitch envelope.
INST FILTERSettings related to the lter.
FILTER ENVSettings for the lter envelope.
INST AMPSettings related to volume.
AMP ENVSettings for the amp envelope.
You can use the [INC] [DEC] buttons and the [VALUE] dial
to edit the value while maintaining the value dierence
between waves.
Settings for the multi-eect applied to the entire
kit.
Settings for compressors 1–6 applied to the kit.
* These are valid only when using a Drum Kit tone
in a zone that is assigned as the Drum Kit Comp
Zone.
Basic settings for each instrument.
Settings for the waveform that is the basis of the
instrument.
Settings for playing dierent instruments
depending on velocity.
2. Play the key on the keyboard that you want to
edit.
Drum Kit tones assign a dierent drum sound (instrument)
to each of the 88 keys A0–C8. You can select and edit each
key individually. The currently selected key is called the
“Current Note”, and you can change the current note by
pressing a key on the keyboard.
6060
Editing a Tone
SuperNATURAL Acoustic Tone
(TONE TYPE: SN-A)
For SuperNATURAL Acoustic tones, you can select one instrument
and edit parameters that are specic to that instrument.
InstInst
MFXMFX
1. Select a tone whose TONE TYPE is “SN-A”, and then
touch [MENU] button Ó <TONE EDIT>.
The TONE EDIT SN-A screen appears.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]Scrolls the cursor up/down to select a parameter.
[E6]Edits the parameter selected by the cursor.
<UTILITY>Accesses the UTILITY window.
VTW Organ
(TONE TYPE: VTW)
Use TONE EDIT or the [PARAM] buttons to edit the VTW.
ZOOM EDIT (WHEEL) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown on
Tab
the right side.
Drag the bars shown onscreen to edit the parameters. You can
Knobs [E2]–[E6]
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
also use sliders 1–8 to do this.
Harmonic bars
Harmonic bars and the pitch of the sound
When the middle C (C4) note is pressed, each harmonic bar will
sound the following notes.
<UTILITY>
Touch this to show the tone
initialization menu.
2. Move the cursor to the desired parameter and edit
the value.
TabExplanation
COMMONSettings for the entire tone.
INST
MFXSettings related to multi-eects.
MFX
CONTROL
Settings for the instrument and its corresponding
parameters.
Settings for controlling MFX via MIDI.
16’8’4’2’1’5
one octave
below
1
’2
/3
5throot8th12th
8’ =
2
’1
/3
15th
3
1
’1
’
/5
/3
17th 19th 22nd
There are three dierent colors of harmonic bars. The octave bars
are shown in white, centered around the 8’ stop. The bars for
non-octave harmonics are shown in black, and the bars for the low
range are shown in brown.
6161
Editing a Tone
ZOOM EDIT (OVERDRIVE) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown
Tab
on the right side.
Knobs [E2]–[E6]
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
ZOOM EDIT (ROTARY) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown
Tab
on the right side.
Overdrive type
01: VK Overdrive
02: Tube Distortion
03: Guitar Amp Simulator
SuperNATURAL Acoustic Piano Tone
(TONE TYPE: SN-AP)
For SuperNATURAL Acoustic Piano tones, you can select one
instrument and edit parameters that are specic to that instrument.
InstInst
MEMO
To use the SN-AP tones, an SN-AP tone expansion must be installed
(p. 171).
The SN-AP expansion is pre-installed by factory default.
1. Select a tone whose TONE TYPE is “SN-AP”, and
then touch [MENU] button Ó <TONE EDIT>.
The TONE EDIT SN-AP screen appears.
MFXMFX
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
ZOOM EDIT (MFX) screen
When using the [E1] knob to scroll and
select, the parameters to set are shown
Tab
on the right side.
The parameters in this area are assigned.
Press or turn the knobs to edit a parameter.
Knobs [E2]–[E6]
Knobs [E2]–[E6]
Touch to switch
between parameters.
You can also use the
[à] and [á] cursor
buttons for this.
Touch to switch
between parameters.
You can also use the
[à] and [á] cursor
buttons for this.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]Scrolls the cursor up/down to select a parameter.
[E6]Edits the parameter selected by the cursor.
<UTILITY>Accesses the UTILITY window.
2. Move the cursor to the desired parameter and edit
the value.
TabExplanation
COMMONSettings for the entire tone.
INST
MFXSettings related to multi-eects.
MFX
CONTROL
Settings for the instrument and its corresponding
parameters.
Settings for controlling MFX via MIDI.
6262
Editing a Tone
SuperNATURAL Electric Piano Tone
For SuperNATURAL E.Piano tones, you can select one instrument
and edit parameters that are specic to that instrument.
InstInst
(TONE TYPE: SN-EP)
MFXMFX
MEMO
To use the SN-EP tones, an SN-EP tone expansion must be installed
(p. 171).
The SN-EP expansion is pre-installed by factory default.
1. Select a tone whose TONE TYPE is “SN-EP”, and
then touch [MENU] button Ó <TONE EDIT>.
The TONE EDIT SN-EP screen appears.
MODEL Tone
With the Model tones, you edit the parameters that are unique to
their respective model bank.
Model Bank: JP8
VCO-1VCO-1
VCO-2VCO-2
(TONE TYPE: MODEL)
HPFHPF
LFOLFO
VCFVCF
ENV-1ENV-1
VCAVCA
ENV-2ENV-2
MFXMFX
MEMO
To use the Model tones, a Model tone expansion must be installed.
For details on how to install, refer to “Adding More Tones
(EXPANSION)” (p. 171).
1. Select a tone for which the tone type is “MODEL”,
and touch the [MENU] button Ó <TONE EDIT>.
The TONE EDIT screen appears.
MenuExplanation
[E1]Scrolls up or down through the tabs.
[E2]Scrolls the cursor up/down to select a parameter.
[E6]Edits the parameter selected by the cursor.
<UTILITY>Accesses the UTILITY window.
2. Move the cursor to the desired parameter and edit
the value.
TabExplanation
COMMONSettings for the entire tone.
INST
MFXSettings related to multi-eects.
MFX
CONTROL
Settings for the instrument and its corresponding
parameters.
Settings for controlling MFX via MIDI.
MenuExplanation
[E1]Scrolls the tab up/down.
[E2]–[E6]
<To PRO>Displays the TONE EDIT PRO screen.
<UTILITY>Displays the UTILITY window.
Edits the corresponding parameters. (The
corresponding parameter changes depending on
the cursor position.)
2. Move the cursor to the desired parameter, and
edit the value.
The tabs and parameters dier depending on the model bank
selected.
For details on the parameters, see the Owner’s Manual for each
expansion.
6363
Editing a Tone
Saving a Tone
An edited tone is temporary. It is lost if you turn o the power or
select another tone. If you want to keep the edited tone, save the
tone.
NOTE
When you save, the data that had been in the save-destination is
overwritten.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Touch <TONE>.
The TONE WRITE screen appears.
Initializing a Tone
Here’s how to initialize the settings of the current tone.
(Tone Initialize)
1. On the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2. Touch <TONE INITIALIZE>.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
3. Select [E5] OK.
The tone is initialized.
3. If you want to edit the name, select [E1] RENAME
and edit the name.
Enter a name as described in the explanation of the RENAME
screen.
When you have nished editing the name, select [E6] OK to
close the window.
4. Use the [VALUE] dial or the [DEC] [INC] buttons to
select the save-destination.
5. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
6. Select [E5] OK.
The tone is saved.
NOTE
Never turn o the power while data is being saved.
NOTE
Never turn o the power while data is being saved.
6464
Editing a Tone
Initializing a Partial
Here’s how to initialize a partial (a key) of a ZEN-Core tone or Drum
Kit tone.
(Partial Initialize)
1. On the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2. Touch <PARTIAL INITIALIZE>.
The PARTIAL INIT window appears.
3. Select the partial that you want to initialize.
In the case of a Drum Kit tone, select the key.
4. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
5. Select [E5] OK.
The partial is initialized.
NOTE
Copying a Partial
Here’s how to copy the settings of a partial (a key) in a ZEN-Core
tone or Drum Kit tone.
(Partial Copy)
1. On the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2. Select <PARTIAL COPY>.
The PARTIAL COPY window appears.
3. Select the copy-source (SOURCE) partial and the
copy-destination (DEST) partial.
In the case of a Drum Kit tone, select the key.
4. Select [E6] OK.
A conrmation message appears.
If you decide to cancel, choose [E5] CANCEL.
5. Select [E5] OK.
The partial is copied.
Never turn o the power while initialization is in progress.
Using the Edit Knobs
In addition to editing in the TONE EDIT ZOOM screen, you can edit
a tone by directly operating the knobs and buttons of the OSC
section, FILTER section, and AMP section in the right side of the
panel (p. 10).
6565
Editing the Eects
Basic Procedure for Eect Editing
The FANTOM is equipped with a variety of eect processors such
as the eects for each tone (MFX, Partial EQ, Kit Comp), eects that
can be set for each scene (IFX1, IFX2, Chorus, Reverb, Zone EQ,
Vocoder), and eects that can be set for the entire system (Master
FX, Input FX).
An example of routing for the internal sound
engine’s eects
IFX1
ZONE16
ZONE1
TONE
MFX
ZONE
EQ
Drum Kit Comp Zone
IFX2
Chorus
Reverb
Comp x 6 for
Drum Kit
Mixer
In addition to these eects for the internal sound engine, the
“EFFECT” menu lets you make overall settings for eects and
routing, including the sampling input eect, the on/o status
of eects when the sampler pads are operated, and the output
destinations of each section including USB and click.
Master
Comp
Master
EQ
TFX
Master FX
Editing the Eects of Each Zone
Here’s how to edit the eects that can be specied for each zone,
such as a tone’s MFX or ZONE EQ.
Output
1. On the EFFECTS EDIT screen, touch the INTERNAL
tab.
INTERNAL tab
2. Select the zone that you want to edit.
1. Press the [MENU] button.
The MENU screen appears.
2. Touch <EFFECTS EDIT>.
The EFFECTS EDIT screen appears.
3. Touch the desired tab to switch screens as
needed.
MenuExplanation
INTERNAL
AUDIO INSettings for the sampling input eect.
PADSettings for sampler pad routing.
USBSettings for routing the input from USB.
CLICKSettings for routing the click audio output.
OUTPUTSettings for output routing.
Settings for the internal sound engine’s eects and
routing.
Zoom edit on eect screens
Zoom edit is available on the MFX, AUDIO IN MFX1/2, IFX1/2 and
TFX edit screens.
Touch the To PRO/To ZOOM icon to switch to the Pro Edit screen.
Turning each eect on/o
3. In the screen, touch <MFX>, <EQ>, or <COMP> to
switch the eect on/o.
6666
Editing the Eects
Editing the parameters
1. Touch <EDIT> of the section that you want to edit.
The EFFECTS EDIT ZOOM screen appears.
NOTE
The DRUM KIT COMP icon
is shown if a Drum Kit tone
is selected for a zone that is
assigned as the Drum Kit Comp
Zone.
The EFFECTS EDIT ZOOM screen appears.
ZONE EFFECTS
In this screen, you can edit the main parameters such as MFX
on/o, change the eect type, adjust the ZONE EQ Gain, and
adjust the Send Level from MFX.
DRUM KIT COMP
3. If you want to make detailed edits, touch <EDIT>
in the section that you want to edit.
The EFFECT PRO EDIT screen appears.
MenuExplanation
[E1]Scrolls the cursor up or down.
[E6]Edits the parameter that is selected by the cursor.
MEMO
These parameters can also be edited in the TONE EDIT PRO screen’s
MFX/KIT MFX/KIT COMP tab or ZONE EDIT’s EQ tab.
4. Move the cursor to the desired parameter, and
edit the value.
NOTE
In this screen you can edit the main parameters for the six
compressors provided for the drum kit, such as turning each
on/o and specifying its output destination.
NOTE
This is valid only for one specied zone (the zone specied as the
Drum Kit Comp Zone).
2. Move the cursor to the desired parameter, and
edit the value.
The edited eect settings are temporary. They will be lost if you
turn o the power, or if you select another scene or tone. If you
want to keep the settings, save the scene (ZONE EQ) or tone (MFX/
KIT MFX/KIT COMP) respectively.
MEMO
For details on each parameter, refer to “Parameter Guide” (PDF).
6767
Editing the Eects
Editing Eects Shared by All Zones
Here’s how to edit the eect units that are shared by all zones, such
as IFX 1–2, CHORUS, and REVERB.
1. On the EFFECTS EDIT screen, touch the
<INTERNAL> tab.
INTERNAL tab
2. Select a zone.
CHORUS/REVERB
In this screen, you can edit major parameters such as
the CHORUS/REVERB on/o status, the send levels from
the zone, the eect type, the eect level, and the output
destination.
4. Move the cursor to the desired parameter, and
edit the value.
5. If you want to make detailed edits, touch <EDIT>
in the section that you want to edit.
Turning each eect on/o
3. In the screen, touch <IFX1>, <IFX2>, <CHORUS>,
or <REVERB> to turn each eect on/o.
Editing the parameters
3. In the section that you want to edit, touch <EDIT>.
The EFFECTS EDIT ZOOM screen appears.
IFX1/IFX2
The EFFECT PRO EDIT screen appears.
MenuExplanation
[E1]Scrolls the cursor up or down.
[E6]
Edits the value of the parameter selected by the
cursor.
6. Move the cursor to the desired parameter, and
edit the value.
NOTE
The edited eect settings are temporary. They will be lost if you
turn o the power, or if you select another scene. If you want to
keep the settings, save the scene.
In this screen you can edit major parameters such as the IFX
on/o status, the IFX connection order, the eect type, and
the send level and output destination from the IFX.
6868
Editing the Eects
Editing the System-Wide Eects
Here’s how to edit the MASTER FX (M.COMP, M.EQ) that are common
to the entire system.
1. In the EFFECTS EDIT screen, touch the INTERNAL
tab.
INTERNAL tab
2. Select a zone.
Editing the parameters
3. In the section that you want to edit, touch <EDIT>.
The EFFECTS EDIT ZOOM screen appears.
In this screen, you can edit major parameters such as the
M.COMP/M.EQ/TFX on/o status.
Turning each eect on/o
3. In the screen, touch <M.COMP> or <M.EQ> to turn
the eect on/o.
4. Move the cursor to the desired parameter, and
edit the value.
5. If you want to make detailed edits, touch <EDIT>
in the section that you want to edit.
MenuExplanation
[E1]Scrolls the cursor up or down.
[E6]
(M.COMP)
[E2]–[E6]
Edits the parameter that is selected by the cursor.
Edits the corresponding parameter. (The
(M.EQ)
corresponding parameter changes depending on
the position of the cursor.)
6. Move the cursor to the desired parameter, and
edit the value.
NOTE
The edited eect settings are temporary. They will be lost if you
turn o the power, or if you select another scene. If you want to
keep the settings, save the system settings.
6969
Editing the Eects
Adding a Multi-Eect to the Entire Sound
The TFX is located after the mastering compressor and mastering
EQ in the eects chain. This is a multi-eect that can be applied to
the overall sound of this unit.
¹The eect types you can select on the TFX are the same as
with the usual MFX, and you can apply eects just as with the
MFX.
¹The TFX is a system eect. To save the settings, you must save
the system settings.
(TFX)
Editing the Sampling Input Eects
Here’s how to edit the eects that are applied to the audio input
when you sample.
Editing the parameters
1. In the section that you want to edit, touch <EDIT>.
Either the INPUT FX screen or the INPUT REVERB EDIT screen
appears.
To edit the various eects in INPUT FX, touch <EDIT> for the
section you want to edit.
MEMO
For details, refer to “Parameter Guide” (PDF).
Applying Eects to the Sampler
The sampled sounds are assigned to pads [1]–[16], and for each
pad you can specify whether it is connected to MASTER FX (M.COMP,
M.EQ, TFX).
1. On the EFFECTS EDIT screen, touch the AUDIO IN
tab.
In this screen, you can turn the eects on/o, and edit
the level, pan, and output destination settings, as well as
make various sampling-related settings. For details on
the parameters not related to eects, refer to “Sampling”
(p. 97).
Turning each eect on/o
2. In the screen, touch <LOWCUT>, <EQ>, or <REV>
to turn each eect on/o.
1. On the EFFECTS EDIT screen, touch the PAD tab.
In this screen, you can also specify the sample output
destination and make settings for M.COMP, M.EQ, and TFX.
For details of the eect parameters, refer to “Editing the
System-Wide Eects” (p. 69).
2. Touch one of <BANK1>–<BANK4> to select a
bank.
3. Touch the box of the pad to which you want to
apply eects.
The cursor moves.
7070
Editing the Eects
4. Use the [VALUE] dial or the [DEC] [INC] buttons to
specify “FX:ON”.
In this example, BANK 1 Pad 8 is connected to MASTER FX.
5. Repeat steps 2–4 to connect the desired pads to
MASTER FX.
Specifying the Sampler Output Destination
Here’s how to specify the output destination for the entire sampler.
1. On the EFFECTS EDIT screen, touch the PAD tab.
2. Select the output destination for the entire
sampler (Sample Output Assign).
Specifying the Output Destination for USB Input
The FANTOM can input two stereo pairs of audio signals via its
USB COMPUTER port. Of these, the output destination of USB
SUB is xed as the SUB OUT jacks, but you can choose the output
destination jacks to which USB MASTER is routed.
1. On the EFFECTS EDIT screen, touch the <USB> tab.
2. Select the USB MASTER output destination (USB
Audio Input Destination 1).
The output destination changes according to this setting.
Specifying the Click Tone Output Destination
Here’s how to specify the output destination for the click that is
used when recording into the sequencer or when sampling.
The output destination changes according to this setting.
Setting the Pad Output Destination
INPUT has been added as a pad output destination (Sample Output
Assign).
You can use this to apply the Input FX to a pad’s output, or as a
carrier signal for the vocoder.
1. On the EFFECTS EDIT screen, touch the <CLICK>
tab.
In this screen you can also set the tempo.
2. Select the click tone output destination (Click
Output Assign).
The output destination changes according to this setting.
Setting the OUTPUT ROUTING Destinations
Use these parameters to set the output destinations for Master
Output Assign and SUB Output Assign that are congured in the
OUTPUT tab of EFFECTS EDIT.
ParameterValueExplanation
Master Output
Assign
SUB Output
Assign
MAIN, SUB,
MAIN+SUB
Determines the output destination
for signals from the MAIN Bus.
Determines the output destination
for signals from the SUB Bus.
7171
Using the Mixer Screen
Adjusting the Pan and Volume in the MIXER Screen
The MIXER screen provides unied access to frequently-edited
parameters such as each zone’s pan, level, and eects. This screen
is ideal when you want to adjust the major parameters while
maintaining the balance between zones.
1. Press the [MENU] button.
The MENU screen appears.
2. Touch <MIXER>.
The MIXER screen appears.
3. Edit the parameters as needed.
Scene Name
Current Zone
Tone Name
Main level meter
On/o of each eect
Zone area
Level meter
ParameterValueExplanation
CHO SEND
[E3] knob *1
REV SEND
[E4] knob *1
PAN [E5]
knob *1
LEVEL [E6]
knob *1
LEVEL [E6]
knob *2
0–127
0–127
L64–R63
0–127
0–127
Species the chorus send amount
of the current zone.
Species the reverb send amount
of the current zone.
Species the pan (stereo position)
of the current zone.
Species the level (volume) of the
current zone.
Species the level of MAIN and
SUB output.
<MFX>OFF, ONTurns MFX on/o for each zone.
<IFX1>,
<IFX2>,
<CHO>,
<REV>,
OFF, ONTurn each eect on/o.
<CMP>,
<MEQ>
<SOLO>OFF, ONSolo setting for each zone.
<MUTE>OFF, ONMute setting for each zone.
Tone name-Selects the tone of each zone.
*1: When using 16 VIEW/8 VIEW
*2: When the OUT/USB view
You can switch between three screens by pressing the
buttons: “16 VIEW”, “8 VIEW” and “OUT/USB” on the MIXER
screen.
VIEW 8ZONEVIEW 16ZONE
ZONE MUTE, SOLO
ZONE EQ screen
CHO/REV
PAN/LEV
MFX ON/OFF
CHO/REV indicationPAN/LEV indication
VIEW OUT
Scene Name
Tone Name
Main level meter
Solo and mute of each output
Level mater
Each output level
ParameterValueExplanation
PAGE [E1]
(Push)
knob
Switches the zones that are shown (VIEW).
16 VIEWShow 16 zones.
8 VIEWShow 8 zones.
Switches between zone (view) and OUT/USB.
OUT/USB [E2]
knob
(Push)
OUT/USB
Show the volume of MAIN OUT,
SUB OUT, USB IN, and USB OUT.
16 VIEWShow 16 zones.
CHORUS
REVERB
PAN
LEVEL
On/o of each eect
MIXER 16 screen
MIXER OUT/USB screenMIXER 8 screen
NOTE
The “solo” and “mute” settings that can be edited in the MIXER
screen refer to “zone solo and mute”. Be aware that these are
dierent functions than the “track solo and mute” that are accessed
in the PATTERN screen, and operate independently. Zones that
are muted in the MIXER screen do not sound when you play the
keyboard, but muting a zone in the PATTERN screen does not aect
how it can be played by the keyboard.
MEMO
By using the PAD MODE Zone Solo and Zone Mute functions, the
“solo” and “mute” settings of the MIXER screen can also be operated
by pressing pads (p. 106).
7272
Making ZONE EQ Settings in the MIXER Screen
A simplied EQ curve is shown in the ZONE EQ area, and from here
you can access an edit screen and edit the ZONE EQ settings.
1. In the MIXER screen, touch the ZONE EQ eld of
the zone whose EQ you want to edit.
The ZONE EQ screen appears.
Using the Mixer Screen
EQ on/o
Cursor
2. Edit the parameters as necessary.
ParameterValueExplanation
<EQ>OFF, ONTurns the ZONE EQ on/o.
[E1] knob–Moves the cursor up/down.
Edit the corresponding
parameters depending
on the cursor position.
[E2]–[E4] knob–
Input Gain [E5] knob-24–+24dBSpecies the input gain.
[E6] CLOSE–Closes the screen.
MEMO
For details on the ZONE EQ parameters, refer to “Parameter Guide”
(PDF).
For the example shown in
the illustration above, [E2]
corresponds to LOW Gain,
[E3] to MID Gain, and [E4] to
HIGH Gain respectively.
7373
Recalling Scenes in the Order of Songs
(Scene Chain)
Using Scene Chain
Use the SCENE CHAIN function when you want to recall scenes in
the order of the songs that you’ll be playing live.
A scene chain lets you specify the desired order of the scenes
that you’ll be using, without changing the numbers of the scenes
themselves. The order of scenes can be saved as a chain set, and by
switching the chain set you can change the order of the scenes.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
Name of the selected scene
Memo of the selected scene
2. Touch the “CHAIN SET” name.
4. Press a tone category button [1]–[16] to select a
scene.
The 16 scenes arranged horizontally in the screen
correspond to tone category buttons [1]–[16] respectively.
¹You can also select a scene by directly touching a scene icon
in the screen.
¹You can also use the [INC] [DEC] buttons, [ã] [â] buttons,
[VALUE] dial, and a pedal switch (p. 11) to select scenes.
¹The icon of the selected scene is highlighted.
¹Up to 512 scenes (16 x 32 pages) can be registered in a chain
set. If more than 16 scenes are registered, a ã â symbol is
shown at each end of the scene icon in the screen. Touch the
) symbol to switch to the next (previous) page.
â (ã
3. Switch chain sets.
MenuExplanation
[E4]Scrolls up/down to select a chain set.
[E5] CANCELCancels.
[E6] OKSelects a chain set.
ParameterValueExplanation
CHAIN SET001–100Chain set number.
Page number
7474
Recalling Scenes in the Order of Songs (Scene Chain)
Switching Between Screen Content
In SCENE CHAIN, you can now select between two screens with
dierent items displayed.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
Marker pulldown menu
Selected scene name
Selected scene memo
2. Press the [CHAIN] button again.
The content shown on screen changes.
Chain set: useful functions
You can copy, swap and initialize chain sets.
MenuExplanation
CHAIN SET COPYCopies the chain set.
CHAIN SET SWAPSwaps chain sets.
CHAIN SET INITIALIZE Initializes the chain set.
Marker pulldown menu
Scene list
Selected scene name
Selected scene memo
The screen display changes each time you press the [CHAIN]
button.
MenuExplanation
[ã], [DEC],
[E1] BWD
[â], [INC],
[E3] FWD
[à],
[E5] <-MARKER
[á],
[E6] MARKER->
[SHIFT] + [à]
[SHIFT] + [á]
Returns to the previous chain.
Advances to the next chain.
Jumps to the previous marker.
Jumps to the next marker.
Selects the previous chain set.
Selects the next chain set.
7575
Recalling Scenes in the Order of Songs (Scene Chain)
Creating a Chain Set
Here’s how to create an original chain set.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
2. Touch the <CHAIN SET> name to switch to an
empty chain set.
3. Touch <EDIT>.
The SCENE CHAIN EDIT screen appears.
6. Select [E6] OK to conrm the selected scene.
Return to the SCENE CHAIN EDIT screen.
Note that the selected scene is registered as the rst scene.
If you want to re-select a dierent scene for the registered
position, you can touch <Select Scene> from this state, and
reselect the scene.
7. To register the next scene, touch the box that
contains the word <Next>.
The position to be registered moves one place to the right,
and the Next box is highlighted.
4. Touch <Select Scene>.
The SCENE SELECT screen appears.
MenuExplanation
[E1]Switches the scene bank.
[E5] CANCELCancels.
[E6] OKConrms the selected scene.
8. Repeat steps 4–7 to register the necessary scenes.
Scenes are registered consecutively from the left edge
toward the right. Register as many scenes as necessary. Up
to 512 scenes can be registered in a chain set.
9. If you want to edit the name of the chain set,
touch <RENAME> and edit the name.
When you have edited the name, select [E6] OK to close the
window.
10.
To save the scene, touch <WRITE>.
The chain set is saved, and you return to the SCENE CHAIN
screen.
5. Highlight the scene that you want to register.
7676
NOTE
When you save, the data previously located in the save-destination
is overwritten.
Recalling Scenes in the Order of Songs (Scene Chain)
Editing a Chain Set
Here’s how to edit the arrangement of a previously-created chain
set.
1. Press the [CHAIN] button.
The SCENE CHAIN screen appears.
2. Select the chain set that you want to edit.
3. Touch <EDIT>.
The SCENE CHAIN EDIT screen appears.
Touch the box at the position that you want to edit,
highlighting it.
NOTE
When you save, the data previously located in the save-destination
is overwritten.
¹You can use the [ã] [â] buttons to move the highlighted box.
4. Touch the menu icons in the screen to edit the
chain set.
MenuExplanation
<Select Scene>
<Delete>Deletes the highlighted scene.
<Copy>Copies the highlighted scene.
<Cut>Cuts the highlighted scene.
<Paste>
<Insert>
<Swap>
MARKER [E1]
[SHIFT] + [à]
[SHIFT] + [á]
<ã>, [à]
<â>, [á]
Re-selects the highlighted scene, replacing
it with a dierent scene.
Overwrites the copied or cut scene onto
the highlighted position.
Inserts the copied or cut scene at the
highlighted position.
Swaps the positions of two scenes.
INDIVIDUAL
MARKER
SELECTION
Sets a marker at the highlighted scene.
You can use 62 markers from 0–9, A–Z and
a–z.
Selects the previous chain set.
Selects the next chain set.
Jumps to the previous marker.
Jumps to the next marker.
Selects and swaps the two
scenes.
Selects a given marker
and all the scenes leading
up to the next marker, and
swaps them together.
¹You can use the [INC] [DEC] buttons or the [VALUE] dial to
directly change the number of the highlighted scene.
¹You can highlight multiple boxes by holding down the [SHIFT]
button and using the [ã] [â] buttons or touching a box.
To add to the existing Sample Pad feature that lets you use the pads to play the samples you’ve recorded, the FANTOM lets you bring in
sampled sounds as waves that you can use to create tones and play those sounds in dierent pitches across the keyboard, or assign multiple
waves to the keyboard (using the multisample function).
User Sample
Data that you sample on this unit or import as audio les is called “user samples”. There are two kinds of user samples: “Pad” samples and “Kbd”
(keyboard) samples.
Pad Sample
Pad samples are eective for playing long phrases, adding sound eects and so on.
Kbd Sample
Kbd samples are eective for playing samples back in dierent pitches using the keyboard. Samples are treated as tone oscillators.
Multisample
Multisamples combine multiple waves, treating them as one sound.
8080
About the SAMPLING MENU
1. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
Use the icons on the screen and the FUNCTION knobs
according to your objective when you perform tasks on this
unit.
MenuExplanation
SAMPLING
<To Pad>
SAMPLING
<To Keyboard>
SAMPLING
<To Storage>
IMPORT
<To Pad>
IMPORT
<To Keyboard>
IMPORT
<To Multisample>
[E1] WAVE/EXP
MEMORY INFO
[E4] PAD SAMPLEEdits the Pad samples.
[E5] KBD SAMPLEEdits the Kbd samples.
[E6] MULTISAMPLEEdits the multisamples.
This lets you sample and play back sounds
using the pads, including the sounds you
make when playing this unit or sounds
from external devices.
This lets you sample and play back sounds
using the keyboard, including the sounds
you make when playing this unit or sounds
from external devices.
This only saves samples without assigning
them to the pads or keyboard.
Imports an audio le for you to play using
the pads.
Imports an audio le for you to play using
the keyboard.
Creates a multisample using multiple
audio les.
Use this to check the status of data used
by the Kbd samples or Expansio
as the EXZ series). You can also use this to
optimize Kbd sample data that needs to be
consolidated.
n (such
Refer to “05 Sampler: Sampling” for details on the parameters
and so forth along with the explanations that follow.
Sampling
(To Keyboard)
Read the “Sampling (To Pad)” (p. 95) section for explanations and
other information on the detailed parameters.
NOTE
Before sampling, make sure that there is enough memory
remaining. You can still record samples all the way up the maximum
length even if there is not enough memory, but the samples may
not save, depending on how much memory is left.
1. Connect the device (audio device or mic) you
want to sample as necessary to the MIC/LINE
INPUT jack.
MEMO
To sample an audio device in stereo, connect the left channel to L/
MONO jack, and the right channel to R jack.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch SAMPLING <To Keyboard>.
The SAMPLING STANDBY (TO KBD) screen appears.
Level meter
Time counter
Parameter display area
Recording status
Click on/o
4. Touch <Sampling Mode> to select the sampling
mode.
5. Set the input volume as necessary.
6. Congure the sampling settings.
ParameterValueExplanation
Destination
Tone
Loop Mode
Original Key
Save To
Internal
Storage
Assign To
Keyboard
EmphasisOFF, ON
0001–
FWD
ONE-SHOT
REV
REV-ONE
0 (C -1) –127
(G 9)
OFF, ON
OFF, ON
Select the number of the user
tone that uses the wave you
sampled.
After the sample
plays back
from its start to
end points, it
repeatedly plays
back from its loop
start point to its
end point.
The sample plays
back only once
from its start to
end point.
The sample plays
back repeatedly
from its end to
start point (in
reverse). The loop
point is disabled
in this case even if
you have set it.
The sample plays
back only once
from its end to
start point (in
reverse).
Sets the note number that plays
back the sample at the same pitch
at which it was recorded.
The sampled wave is saved in WAV
format on internal storage (in the
INT:KBD_SMPL folder).
When this is “OFF”, the sound is
imported as a Kbd sample, but is
not assigned to the tone of the
current zone.
When this is “ON”, pre-emphasis
(which emphasizes the high end
of the sample) is applied to the
imported sound.
Start LoopEnd
Start LoopEnd
StartLoop End
Start LoopEnd
8181
About the SAMPLING MENU
7. Play the device that you’ve connected to this
unit, and touch <START> when you want to begin
sampling.
“NOW SAMPLING” displays while you are sampling, and the time
counter advances.
8. Touch <STOP> when you want to stop sampling.
Sampling stops, and a dialog box appears.
MenuExplanation
[E1] PREVIEW
[E4] RETRYThis is used to redo the sampling.
[E5] CANCEL
[E6] OK
Lets you listen to the wave you sampled to
make sure it sounds the way you want.
Interrupts the sampling and returns to the
previous screen.
Conrms the sampling and goes to the
next screen.
9. Select [E6] OK.
The KBD SAMPLE WAVE EDIT screen appears.
10.
Edit the desired parameters.
ParameterValueExplanation
This is the playback start
START POINT 000000000–
LOOP START
POINT
END POINT000000010–
Gain0, +6, +12 [dB]
Fine Tune
Level0–127Adjusts the sample volume.
11.
When you have nished making settings, select
000000000–
-50.0–+50.0
[cent]
position. Use this setting to
skip unnecessary parts at the
beginning of the waveform when
it plays back.
This is the position where the
sample starts again during
repeating playback.
This is the playback end
position. Use this setting to skip
unnecessary parts of the at the
end of the waveform when it plays
back.
Adjusts the sample gain. Use this
to raise the volume if the level of
the recorded sample seems too
low.
Sets the pitch of the sampled
sound in one-cent steps (±50
cents).
the [EXIT] button.
A user tone is created using the sound you sampled, and the
ZONE VIEW1 screen is shown with the current zone selected.
12.
Play the keyboard.
You can play the sampled sound in the current zone, with
the pitches matching the notes you play.
MenuExplanation
SAMPLESelects another sample.
[E1] START POINTChanges the start point.
[E2] LOOP START
POINT
[E3] END POINTChanges the end point.
[E4] ZOOM HORZ
[E5] ZOOM VERT
[E6] PREVIEW
<WRITE>Saves the sample parameters.
<RELOAD>Reloads the sample parameters.
<MODIFY>Adds various eects to the sample.
<UTILITY>Displays the “Kbd Sample Utility” (p. 89).
Changes the loop start point.
Changes the zoom factor of the horizontal
axis (waveform time).
(1/65536-1/1)
Changes the zoom factor of the vertical
axis (waveform amplitude).
(x1–x128)
You can preview the sample while pressing
this knob.
8282
About the SAMPLING MENU
Sampling
After you sample a sound, SAMPLING To Storage saves your
samples to internal storage without assigning them to the pads or
keyboard.
NOTE
Before sampling, make sure that there is enough memory
remaining. You can still record samples all the way up the maximum
length even if there is not enough memory, but the samples may
not save, depending on how much memory is left.
(To Storage)
1. Connect the device (audio device or mic) you
want to sample as necessary to the MIC/LINE
INPUT jack.
MEMO
To sample an audio device in stereo, connect the left channel to L/
MONO jack, and the right channel to R jack.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch SAMPLING <To Storage>.
The SAMPLING STANDBY (TO STORAGE) screen appears.
Changes where
samples are stored
Time counter
Level meter
8. Touch <STOP> when you want to stop sampling.
Sampling will stop and a dialog box appears.
9. Select [E6] OK.
If the [E1] CONTINUE check box is selected, the unit returns
to the SAMPLING STANDBY screen and you can continue
sampling. If the check box is not selected, the unit returns to the
SAMPLING MENU screen.
Sampling
“SAMPLING To Pad” combines all of the steps you need to make the
samples playable using the pads.
Refer to “Sampling (To Pad)” (p. 95) for details on how to do this.
(To Pad)
Name of le created
Rec status
Click on/o
MEMO
Touch <INT STORAGE> to change where you want to save the
sample.
4. Touch <Sampling Mode> to select the sampling
mode.
5. Set the input volume as necessary.
6. Congure the sampling settings.
ParameterExplanation
This is the lename used to save the wave
after sampling. Touch <RENAME> to
change the lename.
Destination
You can change the rst 12 characters of
the lename. A four-digit number starting
with “0001” and counting up is appended
to the 12-character name after you change
it.
7. Play the device that you’ve connected to this
unit, and touch <START> when you want to begin
sampling.
“NOW SAMPLING” will display while you are sampling, and the
time counter will advance.
8383
About the SAMPLING MENU
Importing an Audio File
“IMPORT To Keyboard” combines all of the steps you need to make
the audio les you imported playable from the keyboard.
Use these steps to create a user tone at the same time that uses the
audio les you import.
(To Keyboard)
1. To begin, put the audio les you want to import
into the folder you choose on a USB ash drive.
NOTE
¹Use a USB ash drive that you’ve already formatted on the
FANTOM.
¹This operation might take some time, depending on the size
of the le to import.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch IMPORT <To Keyboard>.
The IMPORT SAMPLE TO KBD (SELECT SOURCE) screen
appears.
5. Select [E6] IMPORT.
The IMPORT SAMPLE TO KBD (SETTING) screen appears.
Name of le to be imported
6. Edit the desired parameters.
MenuExplanation
Destination Tone
Emphasis
[E1] PREVIEW
[E2] Loop Mode
[E3] Original Key
[E4] APPLY EMPHASIS
[E5] SAVE TO
STORAGE
[E6] EXECUTEExecutes the operation.
Select the number of the user tone that
uses the audio le you imported.
When this is “ON”, pre-emphasis
(which emphasizes the high end of the
sample) is applied to the imported sound.
You can preview the audio le while
pressing this knob.
Selects how the sample is played back
(p. 103).
Sets the note number that plays back the
sample at the same pitch at which it was
recorded.
When this is “ON”, the high end of the
imported sample’s sound is emphasized.
The sampled wave is saved in WAV format
on internal storage (in the INT:KBD_SMPL
folder).
MenuExplanation
[E2] PREVIEW
[E3] Preview Level
[E6] IMPORTAdvances to the next operation.
You can preview the audio le while
pressing this knob.
Sets the volume used for previewing.
This is a system parameter. You can also set
this from MENUÓSYSTEMÓSOUND.
4. Select the le to be used.
MEMO
You can select the INTERNAL STORAGE tab and import the audio
les in the LIBRARY folder.
NOTE
If a lename contains the following characters, that le cannot be
imported into the FANTOM.
Also, les with double-byte characters and other special characters
cannot be imported.
7. When you are nished making settings, select [E6]
EXECUTE.
A conrmation message appears.
8. Select [E5] OK.
The IMPORT operation is executed.
If you decide to cancel, select [E6] CANCEL.
This creates a user tone that uses the imported waveform.
The user tone that was created is selected in the current
zone and shown on the screen (ZONE VIEW1 display).
9. Play the keyboard.
You can play the imported sound in the current zone, with
the pitches matching the notes you play.
Importing an Audio File
“IMPORT To Pad” combines all of the steps you need to make the
audio les you imported playable from the pad.
For details, refer to “Importing an Audio File (To Pad)” (p. 97).
MEMO
A preview is available in the le selection screen.
(To Pad)
8484
About the SAMPLING MENU
Importing Multiple Audio Files
“IMPORT To Multisample” combines the steps used to create a
“multisample”. This includes simultaneous importing of multiple
audio les, assigning the audio les to the desired notes on the
keyboard, and playing dierent waves for each note.
(To Multisample)
1. To begin, put the audio les you want to import
into the folder you choose on a USB ash drive.
MEMO
It’s useful to rst know the pitch of the sample that you are
importing.
NOTE
¹Use a USB ash drive that you’ve already formatted on the
FANTOM.
¹This operation might take some time, depending on the size
of the le to import.
2. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
3. Touch IMPORT <To Multisample>.
The IMPORT SAMPLE TO MULTISAMPLE (SELECT SOURCE)
screen appears.
5. Select [E6] IMPORT.
The IMPORT SAMPLE TO MULTISAMPLE (SETTING) screen
appears.
Information of le to import
Name of tone where the le is written to
6. Edit the desired parameters.
MenuExplanation
Destination Tone
Create Tone
[E1] RENAME
[E2] Loop Mode
[E3] APPLY
NORMALIZE
[E4] APPLY EMPHASIS
[E5] SAVE TO
STORAGE
[E6] EXECUTEExecutes the operation.
If “Create Tone” is on, select the number of
the user tone that uses the audio le you
imported.
When this is on, a user tone is created with
the multisample that is generated set as
partial 1.
Use this to assign a name to the
multisample that is created by the import.
When “Create Tone” is on, this also applies
to the user tone that is generated at the
same time.
Selects how the sample is played back
(p. 81).
When this is “ON”, the imported sample’s
sound is normalized.
When this is “ON”, the high end of the
imported sample’s sound is emphasized.
The sampled wave is saved in WAV format
on internal storage (in the INT:KBD_SMPL
folder).
MenuExplanation
[E2] PREVIEW
[E3] Audio File
Preview Level
[E6] IMPORTAdvances to the next operation.
Lets you listen to the audio le to make
sure it sounds the way you want.
Sets the volume used for previewing.
4. Touch the lename of the le you imported to
select it.
You can select multiple les at once by touching the lenames
while holding down the [SHIFT] button, or by turning the VALUE
dial while holding down the [SHIFT] button. When you select
multiple les, the rst le is previewed.
MEMO
You can select the INTERNAL STORAGE tab and import the audio
les in the LIBRARY folder.
7. Select [E6] EXECUTE.
A conrmation message appears.
8. Select [E5] OK.
The IMPORT operation is executed.
If you decide to cancel, select [E6] CANCEL.
When the import nishes, the IMPORTED SAMPLE LIST screen is
shown.
8585
About the SAMPLING MENU
9. Edit the parameters as needed.
MEMO
¹If you set the “Original Key” here for each sample, the samples
are automatically assigned to the keys on the keyboard you
set in the MULTISAMPLE EDIT screen. For this reason, we
recommend that you set the approximate “Original Key” here
on this screen.
¹Play a key on the keyboard while pressing [SHIFT] to set the
original key.
¹You’ll hear the currently selected tone when you play the
keyboard. This is useful for checking the original key, along
with the preview function.
10.
Select [E6] NEXT.
The MULTISAMPLE EDIT screen appears.
Displays when the multisample is edited
Current note information
Area bar
Multisample name
Keyboard display area
Shows the sample’s
original key
MenuExplanation
[E4]
[E5]
[E6]
<WRITE>Saves the multisample.
<MANAGER>
<UTILITY>This is the UTILITY menu for multisamples.
11.
Edit the parameters as needed.
12.
When you are nished making settings, press the
Shifts the sample of the current area left
or right.
Shifts only the bottom note of the sample
of the current area.
Shifts only the top note of the sample of
the current area.
Accesses the MULTISAMPLE MANAGER
screen.
[EXIT] button.
Return to the MULTISAMPLE VIEW screen.
NOTE
Any multisample that you have not saved is erased when the power
is turned o. Use the WRITE operation to save your multisamples.
Waveform display area
MenuExplanation
Displays information for the sample/area
Area bar
Keyboard display area
Waveform display
area
Area list
[E1]
[E2] To Pro/To Zoom
[E3]
currently assigned to the multisample.
Touch the area to make it the current area.
The color changes to orange. You can
select multiple keys at the same time.
Upper row
Lower row
Red keys: current note
Green keys: range of multiple notes
selected. This represents the area used for
“Assign” or “No Assign” (p. 87).
Shows the sample waveform assigned to
the selected area.
Displays information for the samples/areas
currently assigned to the multisample.
Touch this to show the area where samples
are assigned in the keyboard display area.
Changes the scale of the onscreen
keyboard.
Press down on this knob while turning it
to scroll the keyboard display area when
zooming in.
Switches between the Pro Edit and Zoom
Edit screens.
Shifts all samples assigned to the keyboard
left or right.
Area list
This shows the portion
of the keyboard to which
you zoomed-in by turning
the [E1] knob. Drag the
screen with your nger to
select a range of keys.
A 128-note keyboard is
always shown. The lighter
area turns into a scrollbar
when the keyboard is
magnied.
8686
Editing Multisamples and Kbd Samples
Editing Parameters for Individual Keys
(MULTISAMPLE EDIT PRO)
You can edit the parameters for individual keys in detail from the
MULTI SAMPLE EDIT PRO screen.
MenuExplanation
Changes the scale of the onscreen
keyboard.
[E1]
[E2] To Pro/To Zoom
[E3] Wave Number
[E4] Level
[E5] Fine Tune
[E6] Original Key
<WRITE>Saves the multisample.
<MANAGER>
<UTILITY>This is the UTILITY menu for multisamples.
Press down on this knob while turning it
to scroll the keyboard display area when
zooming in.
Switches between the Pro Edit and Zoom
Edit screens.
Changes all sample numbers in the
selected area. Turn the knob while pushing
it down to make only the sample number
for the key shown at the cursor point
change.
Changes the Level for all samples in the
selected area. Turn the knob while pushing
it down to change only the sample level
for the key shown at the cursor point.
Changes the Fine Tune for all samples in
the selected area. Turn the knob while
pushing it down to change only the “Fine
Tune” of the sample belonging to the key
shown at the cursor point.
Changes the Original Key for all samples
in the selected area. Turn the knob while
pushing it down to change only the
Original Key for the key shown at the
cursor point.
Pressing this knob while playing the
keyboard changes the Original Key for all
samples in the selected area to the note
number you play on the keyboard.
Accesses the MULTISAMPLE MANAGER
screen.
Managing Samples for Key Areas
(MULTISAMPLE MANAGER)
You can call up this screen from the MULTISAMPLE EDIT/PRO EDIT
screens. Here you can set the individual parameters of each sample
that was assigned when the multisample was created.
You can also add, delete or change samples that are assigned to the
keyboard.
KBD Sample List
MenuExplanation
Changes the scale of the onscreen
keyboard.
[E1]
[E2] PREVIEW
[E3]Scrolls the list up/down.
[E4] WAVE EDITAccesses the WAVE EDIT screen.
[E5] NO ASSIGN
[E6] ASSIGN
<WRITE>Saves the sample parameters.
<RELOAD>Reloads the sample parameters.
<MODIFY>Adds various eects to the sample.
<UTILITY>Displays the “Kbd Sample Utility” (p. 89).
MEMO
You can select more than one sample in the Sample List
(found in screens such as the MULTISAMPLE MANAGER and
KBD SAMPLE) by tapping the check boxes at the far left of
each sample row. Select the check box in the topmost (title)
row to select or deselect all samples at once.
Press down on this knob while turning it
to scroll the keyboard display area when
zooming in.
You can preview the samples selected in
the KBD Sample List while pressing this
knob.
Cancels the assignment of the selected
sample to the keyboard.
Assigns the selected sample to the
keyboard.
Check boxes selected for all samples
Check boxes selected for specic samples
Check boxes cleared for all samples
8787
Editing Multisamples and Kbd Samples
Using the UTILITY Functions
The <UTILITY> button found in the MULTISAMPLE EDIT/PRO
EDIT screens shows a UTILITY menu where you can manage
multisamples.
MenuExplanation
<RELOAD>
<INITIALIZE>
<SORT>
Restores the multisample currently being
edited to the way it was when it was last
saved.
Initializes the current multisample settings.
This removes the assignments for all
samples.
All samples assigned to the multisample
are reassigned according to the Original
Key settings (the results being the same as
“Create Multisample”).
MenuExplanation
[E3] PARAM EDIT
[E4] WAVE EDIT
[E6] PREVIEW
<WRITE>Saves the sample parameters.
<RELOAD>Reloads the sample parameters.
<MODIFY>Adds various eects to the sample.
<UTILITY>Displays the “Kbd Sample Utility” (p. 89).
Switches to the SAMPLE PARAMETER
screen.
Switches to the KBD SAMPLE WAVE EDIT
screen.
Previews the sample selected by the
cursor.
3. Execute the desired operation.
Editing Parameters
You can edit the sample parameters in the list from the KBD
SAMPLE LIST screen.
(SAMPLE PARAMETER)
1. Display the KBD SAMPLE LIST screen.
2. Select the [E3] PARAM EDIT check box.
The SAMPLE PARAMETER screen appears.
Managing Samples
You can freely edit the parameters of samples that you created
using SAMPLING To Keyboard or IMPORT To Keyboard, resort the
samples or edit their waveforms after the fact.
(KBD SAMPLE)
1. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
2. Select [E5] KBD SAMPLE.
The KBD SAMPLE LIST screen appears.
Stereo
Mono
MenuExplanation
[E1]Scrolls the list up/down.
Selects the check box of the sample
indicated by the cursor, and moves the
cursor to the next sample. If the check box
is already selected, it is cleared and the
[E2] MARK
cursor moves forward one item.
If you press the knob while holding down
the [SHIFT] button, the check boxes of
samples marked for editing are selected
as well.
Edit Mark
MenuExplanation
[E1]Scrolls the cursor up/down.
Selects the check box of the sample
indicated by the cursor, and moves the
cursor forward one item. If the check box
is already selected, this clears it and moves
[E2] MARK
[E3] PARAM EDITSwitches to the KBD SAMPLE LIST screen.
[E4] WAVE EDIT
[E6] PREVIEWPreviews the sample.
<WRITE>Saves the sample parameters.
<RELOAD>Reloads the sample parameters.
<MODIFY>Adds various eects to the sample.
<UTILITY>
the cursor forward one item.
If you press the knob while holding down
the [SHIFT] button, the check boxes of
samples marked for editing are selected
as well.
Switches to the KBD SAMPLE WAVE EDIT
screen.
Displays the “KBD SAMPLE UTILITY” (p. 89).
8888
Editing Multisamples and Kbd Samples
3. Edit the desired parameters.
ParameterValueExplanation
After the sample
plays back
from its start to
FWD
ONE-SHOT
Loop Mode
REV
REV-ONE
Original Key
Gain0, +6, +12 [dB]
Fine Tune
Level0–127Adjusts the sample volume.
0 (C -1) –127
(G 9)
-50.0–+50.0
[cent]
end points, it
repeatedly plays
back from its loop
start point to its
end point.
The sample plays
back only once
from its start to
end point.
The sample plays
back repeatedly
from its end to
start point (in
reverse). The loop
point is disabled
in this case even if
you have set it.
The sample plays
back only once
from its end to
start point (in
reverse).
Sets the note number that plays
back the sample at the same pitch
at which it was recorded.
Adjusts the sample gain. Use this
to raise the volume if the level of
the recorded sample seems too
low.
Sets the pitch of the sampled
sound in one-cent steps (±50
cents).
MEMO
Parameters that have been changed are marked with an edit mark.
Start LoopEnd
Start LoopEnd
StartLoop End
Start LoopEnd
Using the KBD SAMPLE UTILITY Functions
On some screens such as KBD SAMPLE WAVE EDIT, KBD SAMPLE
LIST and SAMPLE PARAMETER, you can use the SAMPLE UTILITY
function to perform various tasks like changing the names of
samples, moving, copying and so on. The menu is dierent for each
screen.
1. In a screen where the utility functions are
available, select the desired sample(s).
You can select the check boxes of samples for multiple
selections.
2. Touch <UTILITY>.
The KBD SAMPLE UTILITY screen appears.
3. Select and execute the desired function.
MenuExplanation
CREATE
MULTISAMPLE
ASSIGN TO KEYBOARD
DELETE
MOVE
COPY
IMPORT
RENAMERenames the sample.
Creates a multisample using samples
whose check boxes are selected. Switches
to the CREATE MULTISAMPLE screen.
Lets you use the keyboard to play the
sample indicated by the cursor.
Specify the Destination Tone in the
window that is displayed.
Deletes the sample selected by the cursor.
All samples whose check boxes are
selected are deleted at once.
Moves the sample selected by the cursor.
Specify the destination in the window that
is displayed.
Copies the sample selected by the cursor.
Specify the copy destination in the
window that is displayed.
Imports an audio le into the KBD SAMPLE
LIST.
* The menu items that can be selected are dierent for each
screen. Also, the menu items change depending on how many
samples are selected.
8989
Editing Multisamples and Kbd Samples
Using the SAMPLE MODIFY Functions
On some screens such as KBD SAMPLE WAVE EDIT, KBD SAMPLE
LIST and SAMPLE PARAMETER, you can use the SAMPLE MODIFY
function to add various eects to the samples.
MEMO
The sample parameters are automatically saved after you execute
each function.
NOTE
You cannot undo this operation. If you are working on an important
sample, copy it to a dierent sample number before executing the
function.
1. Select the sample in question on each screen.
NOTE
None of the SAMPLE MODIFY functions work when you have
selected multiple samples (their icons will be grayed out). When
using SAMPLE MODIFY, clear all of the sample check boxes and
make sure the cursor is on the sample in question.
2. Touch <SAMPLE MODIFY> or <MODIFY>.
The SAMPLE MODIFY screen appears.
Creating a Tone with Multiple Multisamples
(MULTISAMPLE VIEW)
You can combine more than one multisample that you created to
make a single tone.
For example, you can create a tone using up to four multisamples,
which captures the character of softly or strongly played notes on
an instrument. Assign each multisample to a dierent partial, and
then specify a dierent velocity range for each partial so that the
keyboard velocity determines which multisample is heard. This
gives you a high-quality sound that responds naturally to your
playing.
1. Press the [SAMPLING] button.
The SAMPLING MENU screen appears.
2. Touch [E6] MULTI SAMPLE.
The MULTISAMPLE VIEW screen appears.
Status of samples assigned to keyboard,
for multisamples of partials 1–4
Velocity ranges for
partials 1–4
Partial switch
Edit Mark
Multisample number
3. Select and execute the desired function.
MenuExplanation
Sets the range over which the sample
TRUNCATE
EMPHASIS
NORMALIZE
sounds (using the start and end points)
and erases the unnecessary portions. Set
the start and end points beforehand.
Emphasizes the high-end range of the
sample.
This can only be done from the “Kbd
Sample Wave Edit” screen.
Raises the level of the entire sample
without exceeding the maximum level.
MenuExplanation
[E1] EDIT1
[E2] EDIT2
[E3] EDIT3
[E4] EDIT4
[E5] TONE LISTOpens the Tone List.
[E6] TONE INITIALIZE
FOR MULTISAMPLE
Switches to the MULTISAMPLE EDIT screen
for the multisample selected in each
partial.
Initializes the optimum settings to create a
tone using multisamples.
MEMO
¹You can also access this screen from Tone Edit Ó UTILITY Ó
MULTISAMPLE EDIT for the Z-Core tone.
¹You can also assign multisamples to partials 2–4. On the
FANTOM, you can assign multisample waveforms to all four
partials.
9090
Editing Multisamples and Kbd Samples
Displaying Internal Memory Usage as a Graph
(WAVE/EXPANSION MEMORY INFO)
WAVE/EXPANSION MEMORY INFO screen
This shows a graph of how much of the internal memory the Kbd
Samples and EXPANSION samples are using.
MenuExplanation
[E1] KBD SMPL
OPTIMIZE
[E6] EXPANSION INFO Accesses the EXPANSION INFO screen.
EXPANSION INFO screen
This displays information for the EXPANSION samples installed.
Optimizes the memory used by the
samples that were sampled using
“Sampling To Keyboard”.
Importing Sample Data
This imports FANTOM sample data from an .svz le on a USB ash
drive.
(IMPORT)
1. Copy the le (with the “.svz” extension) to import
onto your USB ash drive.
2. Insert the USB ash drive into the USB MEMORY
port of the FANTOM.
3. Press the [MENU] button.
The MENU screen appears.
4. Touch <UTILITY>.
The UTILITY screen appears.
5. Touch <IMPORT>.
6. Touch <IMPORT SAMPLE>.
The folders and les on the USB ash drive are displayed.
NOTE
You may not be able to install some contents, even if free memory
is available.
Optimizing the Sample Storage Area
You may nd that you can’t add new Kbd samples, as the free
memory might be fragmented after many Kbd samples have been
added and deleted.
Optimizing the memory improves the condition of the sample
storage area.
1. Select [E1] KBD SMPL OPTIMIZE from the WAVE/
EXPANSION MEMORY INFO screen.
A conrmation message appears.
If you decide to cancel, select [E6] CANCEL.
Number of samples in
the .svz le
MenuExplanation
[E1]Scrolls the screen up/down.
[E6] SELECTSelects the .svz le.
7. Touch the .svz le to import.
8. Select [E6] SELECT.
The IMPORT SAMPLE (SELECT SOURCE) screen appears.
No. marked/no. of items
2. Select [E5] OK.
This optimizes the Kbd sample storage area.
NOTE
Never turn o the power while you see the message “working..” on
the screen.
9. Touching the check box to the left of a sample
selects it for import.
MenuExplanation
[E1]Scrolls the screen up/down.
[E2] CLEAR ALLClears all of the check boxes.
[E3] SELECT ALLSelects all of the check boxes.
9191
Editing Multisamples and Kbd Samples
MenuExplanation
[E4] PREVIEW
[E6] NEXTMoves to the next operation.
Touching a check box
while holding the
[SHIFT] button
10.
Select [E6] NEXT.
The IMPORT SAMPLE (SELECT DESTINATION) screen is
displayed. This list shows the samples in the FANTOM.
Previews the sample selected by the
cursor.
Selects the check boxes for multiple
samples all at once, from the sample at the
cursor position to the sample you touch
while holding down the [SHIFT] button.
No. marked/no. of items
Samples used by ZEN-Core/
drum tones
Imported samples
11.
Touch the check box to the left of a sample to
select it as the import destination.
* You can’t select the check box if there is already a sample at that
import destination.
12.
Select [E6] EXECUTE.
A conrmation message appears.
13.
Select [E5] OK.
The sample is imported, and the unit returns to the IMPORT
MENU screen.
If you decide to cancel, choose [E6] CANCEL.
9292
Playing Pad Samples
The FANTOM can audio-record (sample) the sound of your
keyboard performance or an audio input such as an audio
device or mic. You can press the pads to record the recorded
pad samples.
Pressing Pads to Play Pad Samples
Here we explain how to use pads [1]–[16] to play sampled
sounds (the sample pad function).
Before you continue, select “SAMPLE PAD” as the pad function
as described in “Assigning Convenient Functions to the Pads
(PAD MODE)” (p. 104).
1. Press a pad [1]–[16].
Switching Banks
The pad samples are assigned to four banks that each contain
16 samples. By switching banks, you can change the pad
samples that are assigned to each pad.
1. Press the [BANK] button.
The PAD BANK screen appears.
The pad sample plays.
You can also press multiple pads simultaneously to play them.
Since an unlit pad contains no pad sample, pressing it will not
produce sound.
MEMO
The number of samples that can play back simultaneously is a
maximum of eight for mono samples and a maximum of four for
stereo samples.
Sustaining the Pad Sample Playback
(Hold)
1. While you hold down a pad, press the [HOLD]
button.
2. Press a pad [1]–[4] to select a bank.
The pad number corresponds to the bank number.
When a bank is selected, you automatically return to the
previous screen.
MEMO
You can also select a bank by directly touching an icon in the PAD
BANK screen.
The pad sample continues playing even after you take your nger o
the pad. To stop the pad sample, press the pad once again.
MEMO
The hold function is available only for samples whose “GATE”
parameter is turned on (p. 99).
If the sound won’t stop?!
Rapidly press the [HOLD] button four times in succession. This
stops all sounds being played by the pads.
9393
Playing Pad Samples
Moving/Copying a Pad Sample
You can move or copy a pad sample to another pad.
Moving a Pad Sample
1. While holding down the pad that contains the pad
sample you want to move, press the [CLIP BOARD]
button.
2. While holding down the [CLIP BOARD] button,
press the move-destination pad.
The pad sample is moved.
* If there is a pad sample in the move-destination pad, the
message “Overwrite?” appears. Press [E5] OK if you want to
overwrite, or press [E6] CANCEL if you want to cancel.
About the SAMPLE PAD Screen
In the SAMPLE PAD screen, you can view information about the
currently selected bank and the pad samples that are assigned
to each pad in that bank.
1. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
Pad number
GATE ON/
LOOP ON/
OFF
Stereo/mono
FX
OFF
ON/OFF
Sample name
Sample size
Copying a Pad Sample
1. While holding down the [SHIFT] button and the
pad that contains the pad sample you want to
copy, press the [CLIP BOARD] button.
2. While holding down the [CLIP BOARD] button,
press the copy-destination pad.
The pad sample is copied.
* If there is a pad sample in the copy-destination pad, the message
“Overwrite?” appears. Press [E5] OK if you want to overwrite, or
press [E6] CANCEL if you want to cancel.
MenuExplanation
[E1] WAVE EDITAccesses the WAVE EDIT screen (p. 99).
[E2] QUICK EDITAccesses the QUICK EDIT screen (p. 99).
[E6] IMPORTAccesses the IMPORT screen (p. 84).
<BANK1–4>Switch banks (p. 93).
<SAMPLING>
<SAMPLE UTILITY>
PAD SAMPLER LEV
Accesses the SAMPLING STANDBY screen
(p. 95).
Accesses the SAMPLE UTILITY screen
(p. 100).
Species the pad sample playback level
common to all pads.
9494
Sampling
(To Pad)
The FANTOM lets you create samples by sampling the following
sounds.
¹Keyboard performance
¹Sound input from MIC/LINE INPUT L (MONO), R jacks (an
audio device or microphone)
¹Sound input from the USB COMPUTER port
Preparing for Sampling
1. As necessary, connect the device that you want
to sample (an audio device or mic) to MIC/LINE
INPUT L (MONO), R jacks.
2. Press the [SAMPLING] button to make it light.
The SAMPLING MENU appears.
3. Touch <SAMPLING To Pad>.
The SAMPLING STANDBY screen appears.
MEMO
If there is already a pad sample in the pad to which you’re
sampling, the message “Sample Already Exists. Overwrite?” appears.
Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you
want to cancel.
Level meter
Time counter
SAMPLE PAD display area
Rec status
Click ON/OFF
AUDIO IN ON/OFF
4. Note that the bank and number of the sample pad
you’re sampling are shown in the SAMPLE PAD
display area.
In this example, the BANK 1-1 pad is selected.
5. If you want to change the bank and number of the
sample pad, touch <SAMPLE PAD>.
In the SAMPLING DESTINATION (PAD) screen, select the bank
and number of the pad to which you want to sample, and
then select [E6] SELECT.
MEMO
If there is already a pad sample in the pad to which you are
sampling, the message “Sample Already Exists. Overwrite?” appears.
Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you
want to cancel.
6. Touch <Sampling Mode> and select the sampling
mode.
ParameterExplanation
Samples the keyboard performance and
KBD+INPUT
KBDSamples the keyboard performance.
INPUT
the audio input from MIC/LINE INPUT L
(MONO), R jacks and the USB COMPUTER
port.
Samples the audio input from MIC/LINE
INPUT jacks 1, 2 and the USB COMPUTER
port.
MenuExplanation
[E1] TRIG/IN
[E2]
[E3]
[E4]
[E5] CANCELCancels the sampling standby state.
[E6] STARTStarts sampling.
<Click>Turns the click tone on/o.
<Sampling Mode>Selects the sampling mode (input source).
<Format>Selects the sampling format.
Selects which parameters are set by using
[E2]–[E4].
[E1] = TRIG: AUTO TRIG
Turns AUTO TRIGGER on/o
[E1] = IN: MIC/LINE
Selects the input jack to use.
[E1] = TRIG: AUTO TRIGGER LEVEL
Species the AUTO TRIGGER LEVEL
[E1] = IN: (None)
[E1] = TRIG: TEMPO
Changes the click tempo
[E1] = IN: REC LEVEL
Set the sampling level.
9595
Sampling (To Pad)
Specifying the Input Volume
(Input Setting)
Specifying the input volume of an audio device or mic
Here’s how to specify the input volume of an audio device or mic
connected to MIC/LINE INPUT jacks.
1. On the SAMPLING STANDBY screen, touch [E1]
SETTING so that “IN” is selected.
This sets [E2]–[E4] to input settings mode.
2. Press [E2] MIC/LINE to select the jack for the
connected device.
3. Touch <AUDIO IN> to set AUDIO IN to ON.
4. Adjust the input level on the SAMPLING STANDBY
screen.
Adjust the level shown on the level meter on the right side
of the screen as high as possible, without letting the level
meter clip.
ParameterExplanation
Audio device
Microphone
Adjust using the volume control on the
external device and [E4] REC LEVEL.
Adjust using the MIC LEVEL knob on the
rear panel and [E4] REC LEVEL.
Specifying the input volume of the keyboard performance
Here’s how to specify the input volume of the keyboard
performance. Input eects such as Low Cut and EQ do not apply to
the audio input from the keyboard performance.
1. In the SAMPLING STANDBY screen, adjust the
input volume.
Adjust the volume as high as possible without allowing the
level meter in the right of the screen to clip.
Connected deviceExplanation
Keyboard
performance
It’s a good idea to adjust the input volume by editing the
Scene Level and the zone level parameters.
Adjust using [E4] REC LEVEL and the scene
settings.
MEMO
You can use eects on the input signal coming from the
MIC/LINE jacks.
For details, refer to “Using an External Device or a Mic”
Ø
(p. 146).
Specifying the input volume of the USB COMPUTER port
Here’s how to specify the input volume of the USB COMPUTER port.
Input eects such as Low Cut and EQ do not apply to the audio
input from the USB COMPUTER port.
1. In the SAMPLING STANDBY screen, adjust the
input volume.
Adjust the volume as high as possible without allowing the
level meter in the right of the screen to clip.
Connected deviceExplanation
Computer
It’s a good idea to leave the USB Audio Input Level at 127
and adjust the level setting on your computer. Be sure that
the USB Audio Input Switch is “ON”. For details on USB audio
input settings, refer to “Adjusting the USB Audio Input”
(p. 142).
Adjust using [E4] REC LEVEL, the level
control on your computer and the USB
Audio Input Level parameter.
9696
Sampling (To Pad)
Sampling
When you are nished adjusting the input volume, make sampling
settings in the SAMPLING STANDBY screen.
1. Make settings for sampling.
In the screen, touch parameters to turn them on/o or then
use the [VALUE] dial to edit the setting.
ParameterValueExplanation
Sample as one waveform.
Choose this if you’re using one mic
and are sampling in mono.
If the input is stereo, the L and R
sound is mixed and sampled.
Sample as two waveforms, L and
R.
Choose this if you’re sampling in
stereo from an audio device, etc.
If Auto Trig is “ON”, sampling
starts when the input signal level
exceeds the value specied here.
If this is “ON”, sampling starts when
the input signal level exceeds the
value of the AUTO TRIGGER LEVEL
setting.
If this is “OFF”, sampling starts
immediately when you touch
<START>.
Format
AUTO
TRIGGER
LEVEL
AUTO
TRIGGER
MONO
STEREO
0–15
OFF, ON
Importing an Audio File
In addition to sampling on the FANTOM itself, audio les from your
computer can be imported as pad samples via a USB ash drive.
(To Pad)
Audio les that can be imported
WAV/AIFF
MP3
Sampling frequency44.1/48/96 kHz
Bit rate8/16/24 bit
FormatMPEG-1 audio layer 3
Sampling frequency44.1/48 kHz
64/80/96/112/128/160/
Bit rate
192/224/256/320 kbps,
VBR (Variable Bit Rate)
1. In advance, put the audio les to be imported in
the desired folder on your USB ash drive.
NOTE
¹Use a USB ash drive that has been formatted by the FANTOM
itself.
¹The process might take some time depending on the size of
the les being imported.
If you want to hear a click while you sample, touch <Click>
to turn on the click tone. If you want to change the tempo of
the click, use the [E4] knob to adjust the Tempo setting.
2. Produce sound on the device that’s connected to
the FANTOM, and then touch <START> when you
want to start sampling.
The indication “NOW SAMPLING” appears during sampling,
and a time counter advances.
If you specied AUTO TRIGGER “OFF” in step 1
Sampling starts the moment that you touch <START>.
Produce sound on the device that’s connected to the
FANTOM.
If you specied AUTO TRIGGER “ON” in step 1
Produce sound on the device that’s connected to the
FANTOM.
Sampling starts when the input signal exceeds the level
specied by AUTO TRIGGER LEVEL.
3. Touch <STOP> at the moment that you want to
stop sampling.
Sampling stops, and the sample is saved to the samplingdestination pad.
2. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
3. Select IMPORT [E6].
The PAD SAMPLE IMPORT screen appears.
MEMO
¹Samples are saved in sample memory inside the FANTOM.
¹Samples are saved automatically. You don’t need to execute a
specic operation to save them.
9797
Sampling (To Pad)
4. Select the le or folder that you want to import.
The selected le or folder is highlighted.
You can use the following controllers to select the le or
folder.
OperationExplanation
Touch a le name,
folder name, or tab in
the screen
[E1] knob
[à] button,
[á] button
[ENTER] button
[â] button
[ã] button
[EXIT] buttonReturns to the previous screen.
Directly selects the le or folder that you
touch.
Switches tabs.
Selects a le or folder while scrolling up/
down.
Expands the contents of a folder. Press
again to collapse the expanded content.
Expands the contents of a folder to be
visible.
Collapses the expanded content.
5. Select the import method.
MenuExplanation
[E4] AUTO IMPORT
[E3] IMPORT
The pad samples are automatically
imported consecutively to pads that have
not been assigned samples.
The samples are imported to the specied
pad. If a sample has already been assigned
to the pad, it is overwritten.
To execute IMPORT
1. Touch a le name to select the le that you want
to import.
To execute IMPORT, select only one le.
2. Select [E6] IMPORT.
The SAMPLE IMPORT (SELECT DESTINATION) screen appears.
Import-destination pad
3. Touch an icon in the screen to select the import-
destination bank and pad.
The icon of the selected pad is framed in red. In this example,
the BANK 1-6 pad is selected.
4. Select [E6] EXECUTE.
A conrmation message appears.
To execute AUTO IMPORT
1. To select the le(s) that you want to import, touch
the le name.
By touching a le name while you hold down the [SHIFT]
button, you can select multiple les simultaneously.
2. Select [E4] AUTO IMPORT.
A conrmation message appears.
3. Select [E5] OK.
To execute AUTO IMPORT
If you decide to cancel, choose [E6] CANCEL.
MEMO
If there are not enough empty pads for the import operation,
the message “Not Found! Empty PAD was not found”. appears. In
advance, use the DELETE function to prepare a sucient number of
empty pads before you execute the import operation.
5. Select [E5] OK.
IMPORT is executed.
If you decide to cancel, choose [E6] CANCEL.
MEMO
If there is a pad sample in the import-destination pad, the message
“A Sample Already Exists. Overwrite?” appears. If you want to
overwrite, select [E5] OK.
NOTE
Never turn o the power while import is in progress.
MEMO
In addition to importing audio les from your computer, you can
import audio les from a folder such as “EXPORT SAMPLE”. You can
also switch the tab to “INTERNAL LIBRARY” and import audio les
from the library.
9898
Editing a Pad Sample
Here’s how to edit a recorded pad sample. There are two types of
editing: “Quick Edit” and “Wave Edit”.
Using Quick Edit
Quick Edit lets you make basic settings for each pad sample.
1. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
2. Select [E2] QUICK EDIT.
The SAMPLE PAD (QUICK EDIT) screen appears.
Using Wave Edit
Wave Edit lets you make detailed settings for each pad sample.
1. Hold down the [SHIFT] button and press the
[SAMPLING] button.
The SAMPLE PAD screen appears.
2. Touch a <BANK> tab to select a bank.
3. Touch the desired pad to select its pad sample.
4. Select [E1] WAVE EDIT.
The WAVE EDIT screen appears.
3. Touch a <BANK> tab to select a bank.
4. Touch the parameters of each pad to edit their
values.
ParameterValueExplanation
Species whether the pad sample
stops playing when you release
the pad (ON) or continues playing
GATEOFF, ON
LOOPOFF, ON
FX SWOFF, ON
even after you release the pad
(OFF).
If this is ON, you can use the
[HOLD] button to hold the sound.
Species whether the pad sample
plays as a loop (ON) or does not
play as a loop (OFF).
Species whether eects are
applied to the pad sample (ON) or
not applied (OFF).
MEMO
Master FX can be applied to the
sample.
Start point
MenuExplanation
SAMPLESelects another pad sample.
[E1] START POINTChanges the start point.
[E2] END POINTChanges the end point.
[E3] ZOOM HORZ
[E4] ZOOM VERT
[E5] LEVELChanges the level.
[E6] PREVIEW
<SAMPLE UTILITY>
End point
Changes the display magnication of the
horizontal axis (the waveform’s time).
(1/65536–1/1)
Changes the display magnication of the
vertical axis (the waveform’s amplitude)
(x1–x128)
Auditions the sample while you continue
pressing the knob.
Accesses the SAMPLE UTILITY window
(p. 100).
5. When you have nished editing, select [E2] QUICK
EDIT once again to return to the SAMPLE PAD
screen.
9999
Editing a Pad Sample
MEMO
As an alternative to using the [E1] [E2] knobs, you can also change
the start point and end point by directly dragging the START POINT
icon and END POINT icon in the screen to left or right. You can also
scroll the waveform display by dragging left or right on a location
other than an icon.
5. Edit the desired parameter.
ParameterValueExplanation
This is the playback start point.
Adjust this to skip any unwanted
START POINT 000000000–
END POINT000001000–
LEVEL0–127Adjusts the volume of the sample.
GATEOFF, ON
LOOPOFF, ON
FX SWOFF, ON
portion of the waveform at the
beginning of the sample, so
that the desired sound plays
immediately.
This is the playback end point.
Adjust this to omit any unwanted
portion of the waveform at the
end of the sample, so that it does
not play.
* The distance between the start
point and the end point cannot
be 999 or less.
Species whether the sample will
stop playing when you release the
pad (ON) or will continue playing
even after you release the pad
(OFF).
If this is ON, you can use the
[HOLD] button to hold the
playback.
Species whether the sample will
(ON) or will not (OFF) play as a
loop.
Species whether the eect will
(ON) or will not (OFF) be applied
to the sample.
MEMO
You can apply Master FX to the
sample.
Using the Sample Utility Functions
In addition to “Quick Edit” and “Wave Edit”, you can use the Sample
Utility functions to do various things such as rename a pad sample
or export it as a WAV le. You can execute the Sample Utility
functions from the SAMPLE PAD screen or the WAVE EDIT screen.
The menus dier for each screen.
MEMO
The pad sample is automatically saved after each function is
executed.
Using Sample Utility functions in the SAMPLE PAD screen
The operation applies to the pad sample that is selected by the
pads.
The operations DELETE ALL and EXPORT ALL (WAV) apply to all pad
samples.
Using Sample Utility functions in the WAVE EDIT screen
The operation applies to the pad sample that is selected in the
WAVE EDIT screen.
Renaming the Pad Sample
Here’s how to change the name of the pad sample.
1. In the SAMPLE PAD screen, touch <SAMPLE
UTILITY>. Alternatively, in the WAVE EDIT screen,
touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2. Touch <RENAME>.
The RENAME screen appears.
3. Edit the sample name as described in the
explanation for the RENAME screen (p. 16).
4. Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
(RENAME)
6. When you have nished editing, press the [EXIT]
button to return to the SAMPLE PAD screen.
MEMO
The pad sample is saved automatically.
100100
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