Placing the FANTOM on a Stand ..................................23
If You’re Using the FANTOM-06/FANTOM-07 ......................23
If You’re Using the FANTOM-08 ..................................24
Turning on the Power............................................25
Turning o the Power ...........................................25
Making the Power Automatically Turn o After a Time (Auto O) ....26
Changing the Auto O Setting ..................................26
Panel Descriptions
Top Panel
1
2 3
Controller section
1
ControllerExplanation
You can assign various parameters or
functions to these wheels. To use the assigned
WHEEL1
WHEEL2
[S1] [S2] button
Pitch bend/
modulation lever
Zone section
2
function, move a wheel while you perform.
If you operate the controller while holding
down the [SHIFT] button, the setting screen
appears.
Various parameters or functions can be
assigned to these buttons.
Hold down the [SHIFT] button and press one
of these buttons to access a screen that lets
you assign a function.
This allows you to control pitch bend or apply
vibrato.
4
ControllerExplanation
[ZONE SELECT]
button
Control knobs [1]–[8]
ZONE INT/EXT
buttons
[1]–[8]
5
Select the zone that you want to control (the
current zone). The selected zone becomes the
current zone.
When ZONE SELECT is on, use the ZONE INT/
EXT [1]–[8] buttons to select the current zone.
Various parameters or functions can be
assigned to these knobs.
The parameters that can be controlled
depend on the function select buttons
located at the left.
Specify whether the applicable zone does
sound or does not sound when you play the
keyboard. In conjunction with the current
zone, this determines how the internal sound
engine (external sound module) produces
sound.
When ZONE SELECT is on, the buttons operate
as ZONE SELECT [1]–[8] buttons.
7
6
ControllerExplanation
[MASTER VOLUME]
knob
[PAN/LEVEL] button
[CTRL] button
[ASSIGN] button
[ZONE 9-16] button
Adjusts the volume that is output from the
MAIN OUT jacks and the PHONES jack.
If you press the button to make it light, control
knobs [1]–[8] adjust the pan of each zone, and
sliders [1]–[8] adjust the volume of each zone.
Press this button while holding down the
[SHIFT] button to display the MIXER screen.
Pressing the button to make it light up lets
you use control knobs [1]–[8] to control the
parameters of the current zone in real time.
Assign other functions to sliders [1]–[8] and
control knobs [1]–[8].
ASSIGN1 assigns parameters that you set for a
scene, and ASSIGN2 assigns parameters that
you edit in system settings.
Hold down the [SHIFT] button and press one
of these buttons to access a screen that lets
you assign a function.
How to switch between ASSIGN1 and
ASSIGN2
ASSIGN1
(SCENE)
ASSIGN2
(SYSTEM)
Switches the zones that you’re operating.
Unlit: 1–8
Lit: 9–16
[ASSIGN] button
[ASSIGN] button + [PAN/LEVEL]
button
88
Panel Descriptions
ControllerExplanation
ZONE INT/
EXT buttons
status
When the applicable
zone is the current zone
When the applicable
zone is not the current
zone
BASIC
Unlit
Lit red
(COMMON)
(INT)
The internal sound engine and
the external sound module both
produce sound when you play
the keyboard.
ADVANCED
The internal sound engine and
external sound module play only
when the ZONE INT/EXT buttons
for all zones are o (unlit) and
you play the keyboard.
BASIC
The internal sound engine
produces sound when you play
the keyboard.
Neither the internal sound
engine nor the external sound
module produce sound when
you play the keyboard.
* You can use the internal
sequencer or MIDI data from
an external device to play
the internal sound engine.
Only if the ZONE INT/EXT button
of another current zone is on (lit
red or green), the internal sound
engine produces sound when
you play the keyboard.
ADVANCED
The internal sound engine produces sound when you play the
keyboard.
Only if the ZONE INT/EXT button
of another current zone is on (lit
red or green), the external sound
module produces sound when
you play the keyboard.
Lit green
BASIC
The external sound module
produces sound when you play
the keyboard.
(EXT)
ADVANCED
The external sound module produces sound when you play the
keyboard.
Lit yellow
(BOTH)
ADVANCED only
Lit orange
(MUTE)
ADVANCED
The internal sound engine and the external sound module both
produce sound when you play the keyboard.
The sound engine is muted. The internal sound engine does not
produce sound.
MEMO
Set the operation mode (BASIC/ADVANCED) for the ZONE section in
“Zone Int/Ext Control” of the system parameters (p. 164).
BASIC
INT
ZONE INT/EXT
button
ADVANCED
Red
INT
COMMON
Red
COMMON
BOTH
[SHIFT] +
ZONE INT/EXT button
Unlit
Yellow
Unlit
Green
ZONE INT/EXT
button
Green
EXT
Orange
Set in the MIXER screen
[SHIFT] +
ZONE INT/EXT button
ZONE INT/EXT button
EXT
Orange
Set in the MIXER screen
MUTE
MUTE
ControllerExplanation
Various parameters or functions can be
assigned to these sliders.
Sliders [1]–[8]
The parameters that can be controlled
depend on the function select buttons
located at the left.
[SPLIT] buttonTurns the split function on/o.
[CHORD MEMORY]
button
Turns the chord memory function on/o.
[ARPEGGIO] buttonTurns the arpeggiator on/o.
Hold down this button and use the OCTAVE
[TRANSPOSE] button
[DOWN] [UP] buttons to raise or lower the
pitch range in semitone steps.
OCTAVE [DOWN] [UP]
button
Common section
3
Raise or lower the pitch range in steps of an
octave.
ControllerExplanation
[WRITE] button
The WRITE screen appears.
Saves a scene or tone.
The TFX ZOOM EDIT screen appears.
[MASTER FX] button
If you hold down the [SHIFT] button and press
this button, the routing screen appears.
[MOTIONAL PAD]
button
The MOTIONAL PAD screen appears.
[DAW CTRL] buttonLets you use this unit as a DAW controller.
[MENU] buttonThe MENU screen appears.
Display
Shows various information depending on
operation.
Turning a knob modies the function or
FUNCTION knobs
[E1]–[E6]
parameter value that is shown below in the
screen.
You can also press these knobs in to execute
an operation or conrm a value.
The TEMPO screen appears.
[TEMPO] button
You can set the tempo by repeatedly pressing
the button at the desired interval.
Changes a value.
[VALUE] dial
If you hold down the [SHIFT] button and turn
the [VALUE] dial, the value changes more
greatly.
Changes a value.
If you press one of these buttons while
holding down the other, the value changes
[DEC] [INC] button
more rapidly.
If you press one of these buttons while
holding down the [SHIFT] button, the value
changes more greatly.
Cursor [à] [á] [ã] [â]
buttons
[SHIFT] button
Move the cursor position up/down/left/right.
These buttons also switch between screens.
Accesses the corresponding edit screen when
pressed together with another button.
This button returns to the previous screen or
closes the open window.
If you press this button while holding down
[EXIT] button
the [SHIFT] button, an all note-o message is
output to the sound engine and via MIDI.
This is useful for muting sounds including the
sounds of external devices that keep playing,
and in other similar instances.
[ENTER] button
Used to conrm a value, execute an operation,
or view lists or other items.
99
Panel Descriptions
Type:LPF
Scene section
4
ControllerExplanation
[SCENE SELECT]
button
[CHAIN] button
[ZONE VIEW] button
[SINGLE TONE] button
SYNTH control section
5
ControllerExplanation
[OSC] button
[CUTOFF] knobSpecies the cuto frequency of lter.
The SCENE SELECT screen appears.
Here you can select a scene.
The SCENE CHAIN screen appears.
This lets you recall scenes in a specied order.
The ZONE VIEW screen appears.
Here you can check the state of each zone.
Recalls a piano sound to zone 1. Zones other
than 1 are turned o.
NOTE
Note that when you press this button,
unsaved scene settings are lost.
Accesses the OSC setting screen of the TONE
EDIT ZOOM screen.
Species the resonance of lter.
ControllerExplanation
Species the functions that are assigned to
the pads.
[PAD MODE] button
[CLIP BOARD] button
[BANK] buttonSwitches the pad bank.
[HOLD] button
Pads [1]–[16]
Hold down the [SHIFT] button and press
this button to access the edit screen for the
currently selected pad mode and related
screens.
Lets you move or copy a sample from one pad
to another.
Turns hold on/o (allowing the sound to
continue even after you release the pad).
Play the samples assigned to each pad.
You can make pad mode settings to assign
various functions to the pads.
RESONANCE
[RESONANCE] knob
CUTOFF
[FILTER TYPE] buttonSpecies the type of lter.
[PARAM] button
[AMP] buttonAccesses the AMP ENV screen.
[FX] buttonAccesses the MFX EDIT screen.
[LFO] buttonAccesses the LFO1 screen.
Sequencer section
6
ControllerExplanation
[PATTERN] buttonThe PATTERN screen appears.
[GROUP] buttonThe GROUP screen appears.
[SONG] buttonThe SONG screen appears.
[TR-REC] buttonEnables TR-REC. (p. 121)
[RHYTHM PTN] button The RHYTHM PATTERN screen appears.
[ðSTOP] button
[øPLAY] button
[óREC] button
Tone category
buttons [1]–[16]
Accesses the FILTER setting screen of the
TONE EDIT ZOOM screen.
Stops pattern playback or recording, or stops
playback of the group or song.
Plays the pattern, group, or song.
Enters the record-standby condition.
Select tones in each category.
Depending on the situation, these buttons
are also used for other things such as TR-REC
input or as a selector for the SCENE CHAIN
function.
Pad section
7
ControllerExplanation
[SAMPLING] buttonLets you sample.
1010
Panel Descriptions
1: GND2: HOT
1: GND2: HOT
Rear Panel
(Connecting the External Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
USB
C
Computer
USB ash drive
B
MIC/LINE INPUT
D
Dynamic
Microphone
Audio
equipment
SUB OUT
E
Monitor speaker
(built-in amplier)
MAIN OUT
F
Mixer
PHONES jack
G
Headphones
J K
I
H
A
PEDAL
Pedal unit
(RPU-3)
Expression pedal (EV-5)
or
Pedal switch (DP Series)
AC Adaptor
Ù to Power outlet
(included)
AC Adaptor
PEDAL jack
A
ControllerExplanation
HOLD jack
CTRL2 jack
CTRL1 jack
If you connect a pedal switch (DP series, sold
separately) to this jack, you can use it as a
damper pedal.
You can also assign various functions to the
pedals that are connected to the CTRL 1 and
CTRL 2 jacks.
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage
to the unit.
MIDI connectors
B
ControllerExplanation
MIDI OUT connector
MIDI IN connector
USB port
C
ControllerExplanation
USB EXT DEVICE jackConnect this to an external USB device.
USB COMPUTER port
USB MEMORY port
MIC/LINE INPUT jacks
D
Transmit or receive MIDI messages to or from
an external MIDI device connected here.
Connect this to your computer to transfer
performance data and audio signals.
Use a commercially available USB ash drive.
However, we cannot guarantee that all
commercially available USB ash drives will
work.
ControllerExplanation
MIC jackConnect your microphone here.
R, L/MONO jacks
SUB OUT jack
E
ControllerExplanation
R, L/MONO jacksThese are output jacks for sub-out audio.
STEREO (PHONES)
jack
MAIN OUT jack
F
ControllerExplanation
R, L/MONO jacks
(Balanced)
PHONES jack
G
Connect your audio device, external
synthesizer or other equipment to these jacks.
The SUB OUT audio signal is output in stereo.
You can also connect a pair of headphones
here with a stereo mini plug. When doing so,
set the volume from the MIXER screen, and
the source you want to hear from the OUTPUT
screen.
These are balanced output jacks for audio
signals. Connect them to your mixer.
* Pin assignment of MAIN OUT jack
TIP: HOT
RING: COLD
SLEEVE: GND
A set of headphones can be connected to this jack.
Even if headphones are connected, an audio signal is sent
from the OUTPUT jacks.
ControllerExplanation
LEVEL knob
Adjusts the input level of
the MIC jack.
Ground terminal
H
MAX
MIN
Connect this to an external earth or ground if necessary.
1111
Panel Descriptions
[POWER] switch
I
Turns the power on/o.
DC IN jack
J
Connect the included AC adaptor here.
Cord hook
K
If the included AC adaptor is connected to the DC IN jack,
secure the cord to this hook to prevent it from being
accidentally disconnected.
1212
Basic Operation
Here we explain basic operation of the buttons and knobs used to operate the FANTOM.
Display[VALUE] dial
[INC] [DEC] buttons
cursor buttons
Editing a Value
Use the following methods to modify a setting’s value.
[INC] [DEC] Button
Press the [INC] button to increase the value; press the [DEC] button
to decrease the value.
PurposeOperation
Modifying a value
continuously
Modifying a value
rapidly
Modifying a value more
greatly
Hold down the [DEC] button or [INC]
button.
Hold down the [INC] button and press the
[DEC] button.
Hold down the [DEC] button and press the
[INC] button.
Hold down the [SHIFT] button and press
the [DEC] button.
Hold down the [SHIFT] button and press
the [INC] button.
[SHIFT] button
[EXIT] button
Display
You can directly touch or drag an on/o icon, knob icon, or slider
icon in the screen to switch a setting on/o or to edit a value.
Turn the dial clockwise to increase the value, or counter-clockwise
to decrease the value.
PurposeOperation
Modifying a value more
greatly
Hold down the [SHIFT] button and turn the
[VALUE] dial.
OperationExplanation
Drag up or rightValue increases
Drag down or leftValue decreases.
NUMERIC Window
If you hold down the [SHIFT] button and press the [ENTER] button,
the numeric window appears. This is a convenient way to directly
enter a numeric parameter value from the touch panel.
NOTE
Some parameters don’t support numeric input.
1313
Basic Operation
Moves the Cursor
Multiple setting items (parameters) or selection items are shown
in a single screen or window. To edit them using the [INC] / [DEC]
buttons or the [VALUE] dial, move the cursor to the location of the
item you want to edit. You can move the cursor in the following
ways.
Cursor
Cursor
Cursor
Cursor
Cursor
Cursor [à] [á] [ã] [â] Buttons
Press a cursor button to move the cursor in the corresponding
direction.
PurposeOperation
Moving the cursor
continuously
Moving the cursor
rapidly
Hold down the cursor button.
While continuing to hold down one cursor
button, hold down the cursor button of the
opposite direction.
Cursor
Display
Indication such as <OK> or <SELECT> shown in a conrmation
screen have the same operation as the [ENTER] button, and <EXIT>
has the same operation as the [EXIT] button.
(Touch Panel)
[SHIFT] Button
This is used in conjunction with other buttons.
By holding down the [SHIFT] button and pressing another button,
you can move to the related edit screen for the button that you
pressed (shortcut).
[SHIFT] + [SPLIT]The Key Range setting screen appears.
[SHIFT] + [PAD MODE]
Holding down the [SHIFT]
button and touching an eect
switch icon shown in the
ZONE VIEW screen or MIXER
screen
The setting screen for the
corresponding controller appears.
The setting screen or related screen
for the currently selected pad mode
appears.
Jumps to the corresponding eect edit
screen.
Display
By directly touching a parameter value, knob icon, or slider icon in
the screen, you can move the cursor to that location.
NOTE
Some icons do not move the cursor.
(Touch Panel)
Conrming or Canceling the Value
[ENTER] Button
Use this button to conrm a value or execute an operation.
When you move the cursor to a tone or parameter and press the
[ENTER] button, a list appears, allowing you to change the setting.
[EXIT] Button
This button returns to the previous screen, or closes the open
window.
Stopping sounds that are playing
This transmits a MIDI All Note O message to all zones. It also stops
all samples that are being played by the sample pads.
(PANIC function)
FUNCTION Knobs [E1]–[E6]
These knobs perform the functions that are assigned to them in
each screen, such as editing parameters or scrolling lists or tabs.
By pressing a knob, you can edit a value with a button-like
operation.
Knob and Slider Operations
When you use a knob or slider to edit a setting, the edited
parameter and its value are shown in a popup screen.
The popup screen closes automatically after a time.
Some parameters don’t show a popup screen.
1. Hold down the [SHIFT] button and press the
[EXIT] button.
The PANIC function is executed.
1414
Basic Operation
[MENU] Button
Allows you to make detailed settings for a function, or system
settings.
You can also access the menu screen by touching the <
located in the upper left of the SCENE SELECT screen.
Operating procedures in this manual
On this unit, operations such as “editing a value”, “moving the
cursor”, “setting/cancelling a value”, or “moving to a screen”
can be performed on multiple ways, as explained earlier. (For
example, “button operations”, “touch panel operations”, “dial
operations”, etc.)
To prevent the explanations from becoming cluttered,
subsequent explanations in this document use a simplied
form such as “move the cursor to __ and edit the value” or
“choose __”, rather than describing all of the possible methods
for doing so. For actual operation, you can use your preferred
method of the various multiple methods described above.
> icon
SCENE SELECT Screen
Opens a menu.
Touch to select a
scene.
This shows information about the parameters that you can control using knobs [E1]–[E6].
Touch to move between screens.
Switches to the next
(previous) page.
TONE EDIT Screen 1
Switches to the
PRO EDIT screen.
Touch to
switch
between
tabs. Swipe
to scroll.
Touch to turn a switch on/o
or to select.
Touch to move the cursor.
Drag to edit a value.
Touch to show the UTILITY
Touch to select a
parameter.
window.
Operations in the Display
This unit’s display is a touch panel; you can perform various
operations by directly touching the display. There are many screens,
but here we explain the typical screen operations.
Text enclosed in square brackets [ ] indicates a button or knob on
the panel. Text enclosed in angle brackets < > indicates a button,
knob in the display.
NOTE
A light touch with your nger is sucient to operate the touch
panel. The touch panel might be damaged if you press it strongly,
or if you press it with a hard object. Do not use excessive force, and
use only your nger to operate it.
MEMO
If you lose track of which screen you’re in, you can return to the
SCENE SELECT screen by pressing the [EXIT] button several times or
by pressing the [SCENE SELECT] button.
This shows information about the parameters that you can control using knobs [E1]–[E6].
TONE EDIT Screen 2
Touch to close a
window.
Drag to edit a value.
1515
Basic Operation
ZONE VIEW Screen
Touch to move the cursor.
MENU Screen
Returns to the screen of the next-higher level.
Touch to move
between screens.
Touch to turn a switch on/o.
Touch to open
the list.
RENAME Screen
Touch to enter characters.
Cancel.Conrm.
REC STANDBY Screen
Touch to open the list.
From the menu, use the [E4] knob to select a parameter, and conrm.
1616
An Overview of FANTOM
Basic Structure
Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer, and sampler.
Controller
Controller
Keyboard
Pitch bendKnob
Pedal
Slider
Wheel
Pad
Synthesizer
Sequencer
Sampler
Sequencer
This lets you create patterns using a 16-track MIDI sequencer.
Tones of the 16 zones in the scene can be recorded directly using
the 16 tracks. Realtime recording, step recording, and TR-REC are
provided.
You can combine patterns to create groups, and place groups in a
desired order to create a song.
SynthesizerSequencer
Track 1
Track 2
Track 3
Track 4
Track 10
Track 16
Zone 1
Zone 2
Zone 3
Zone 4
Zone 10
Zone 16
Sampler
Audio signal
Performance data
Controller
This includes the keyboard, pads, pitch bend/modulation lever,
wheels, panel knobs, sliders, and pedals connected to the rear
panel. When you perform a performance operation such as pressing
or releasing a key or pressing the damper pedal, the operation
is converted into a MIDI message and transmitted to the sound
engine and to an external MIDI device.
Pattern
This is a unit of sequence data that records performance data for an
individual tone. There can be up to eight patterns in one track. You
can record up to 64 measures in one pattern.
Group
This records a combination of patterns for each track. You can
create up to 16 groups in one scene.
Song
By placing groups in the desired order you can create a “song” that
records that order. You can create one song in one scene.
Sampler
The sampler section lets you audio-record (sample) the sound of
your keyboard performance or the input sound from an audio
device or mic. The recorded pad sample can be played by pressing
a pad.
This instrument features a built-in sampler that supports
multisamples, whose sound can be heard via the sound engine.
“05: Sampler” (p. 79)
Ø
Pad sample
This is a piece of sampled sound. For each pad sample, you can
specify looping and other settings, and assign it to a pad.
Synthesizer
This is the section that generates and modies sound. In response
to the performance data from the controller, it produces an audio
signal that is output from the OUTPUT jacks and the PHONE jack.
This section produces sounds ranging from piano to organ, strings,
lead synths and drums.
1717
An Overview of FANTOM
Units of Sound
TONE
The “tone” is the smallest unit of sound. There are three types of tone, depending on the sound engine used by the tone.
The FANTOM produces tones using three sound engines: Z-Core and Drum.
TypeExplanation
These are tones that produces the sound of a
Z-Core
ZEN-Core Tone
Drum
Drum Kit Tone
SN-A
SuperNATURAL Acoustic
SN-AP
SuperNATURAL Acoustic
Piano Tone
single instrument such as piano, organ, or synth. A
single instrumental sound is created by combining
four partials (PWM waves or VA oscillators). These
tones consist of the ZEN-Core sound engine
together with eects (MFX+EQ).
These are tones that contain a collection of
multiple percussion instruments, and are called
“drum kits”. A drum kit produces dierent
percussion instrument sounds depending on
the key (note number) that you play. These tones
consist of the ZEN-Core sound engine together
with eects (MFX+EQ+COMP).
* COMP applies only for the one specied zone (the zone
specied by Drum Kit Comp Zone).
This sound engine not only reproduces the
sounds of acoustic instruments, but also provides
the expressive power that is unique to acoustic
instruments, such as the player’s performance
phrases and the dierence between chordal and
melodic playing.
Tone
For SuperNATURAL Acoustic tones, you can select
one instrument and edit parameters that are
specic to that instrument.
For SuperNATURAL Acoustic Piano tones, you can
select one instrument and edit parameters that are
specic to that instrument.
* To use the SN-AP tones, an SN-AP tone expansion must
be installed (p. 171).
* Pre-installed by factory default
TypeExplanation
For SuperNATURAL E.Piano tones, you can select
SN-EP
SuperNATURAL E.Piano
VTW
Virtual Tone Wheel Tone
MODEL
Model Tone
one instrument and edit parameters that are
specic to that instrument.
* To use the SN-EP tones, an SN-EP tone expansion must
Tone
be installed (p. 171).
* Pre-installed by factory default
Although you are limited to using just one part
of the keyboard (for ZONE 2 only), this feature
lets you use the latest in modeling technology to
recreate the sounds of the most highly acclaimed
tonewheel organs.
With the Model tones, you edit the parameters that
are unique to their respective model bank.
* To use the Model tones, a Model tone expansion must
be installed (p. 171).
What is the ZEN-Core engine?
This is a new synthesizer sound engine that was developed using
cutting-edge technology based on VA technology developed
for the V-Synth. It features analog-like response speed and high
resolution, allowing you to create a wide range of high-quality
sounds. It is also fused with the PCM sound engine developed
by Roland for many years, supporting even more sophisticated
sound design.
Type: Z-Core
PARTIAL
1
3
MFX
PRESET TONE
USER TONE
Type: SN-A
INST
Inst
MFX
PRESET TONE
USER TONE
2
4
EQ
Type: Drum
INST
INST1 (C-1)
MFX
PRESET DRUM KIT
USER DRUM KIT
EQ
COMP
Type: SN-AP
INST
Inst
MFX
PRESET TONE
USER TONE
Type: SN-EP
INST
Inst
MFX
PRESET TONE
USER TONE
Type: VTW
INST
VTW
MFX
PRESET TONE
USER TONE
Rotary
¹You can edit a tone and then save it as a user tone.
¹You can use tone category buttons [1]–[16] to select tones by category, or select them by Bank + number.
Type: MODEL
INST
Inst
MFX
PRESET TONE
USER TONE
1818
An Overview of FANTOM
ZONE
This is a container for playing a tone.
To play a tone, you assign it to a zone. For each zone, you can
specify whether it is connected to the keyboard, and make settings
such as its key range, volume, pan, and controller reception.
There are 16 zones; by combining zones you can create sounds that
consist of multiple tones, or create foundational performance (tone)
settings for each song.
You can also use specic zones to control an external sound module
(EXT ZONE) instead of the internal sound engine.
ZONE16
ZONE1
EXT
MIDI
USB
Controllers
Level
Pan
Key Range
etc.
INT
TONE
EQ
Level
Pan
Key Range
etc.
SCENE
A scene contains a favorite performing state, including settings for
each zone (tone, MFX, volume, etc.), settings common to all zones
(Reverb, Chorus, IFX, etc.), and sequence data for each zone.
You can store an idea for a song or phrase as a scene, and manage
scenes by switching them for each song.
You can freely recall saved scenes in the SCENE SELECT screen that
appears after startup.
By using the SCENE CHAIN function you can place and recall scenes
in the order of the songs that you’ll be playing live, or collect
frequently-used scenes for easy recall (p. 74).
SCENE: A001
ZONE16
ZONE1
EXT
ARPEGGIO
REVIFX2IFX1CHO
CHORD
PAD
INT
RHYTHM
TRACK16
TRACK1
PTN: APTN: H
GROUP
SEQUENCE DATA
SONG
1919
An Overview of FANTOM
About the Eects
The FANTOM is equipped with the following built-in eects, and settings can be made independently for each.
Eect typeEectExplanation
This is a general-purpose multi-eect that transforms the sound itself, giving it an
entirely dierent character. You can choose from 90 types as appropriate for your
needs.
These types include single eects such as distortion or anger, as well as a variety of
other types.
Each tone has settings for one multi-eect.
A drum kit can use six compressor units. These can be assigned to individual drum
instruments.
A drum kit can be assigned to all zones, but the six compressor units for a drum kit
apply only to the specied one zone (the zone specied by Drum Kit Comp Zone).
This is an equalizer that can be applied to each partial of tone.
You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each drum inst.
You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each zone.
You can independently adjust the high, mid, and low-frequency ranges.
Chorus is an eect that adds depth and spaciousness to the sound.
This eect is common to all zones.
Reverb is an eect that produces the reverberation that is characteristic of sounds
heard in a hall.
This eect is common to all zones.
These are general-purpose insert eects that can transform the sound itself, giving
it a completely dierent character.
There are 90 types, and you can select and use the type that’s appropriate for your
purpose. Use these when you want to apply a further eect in addition to the multieect. The insert eects provide two independent eect units, IFX 1 and 2, and
you can make routing settings to connect IFX 1 and 2 in series or in parallel. These
eects are common to all zones.
The mastering compressor compresses sound that is louder than the specied
volume level, making the volume more consistent.
It can be adjusted independently for the high, mid, and low-frequency regions.
The mastering EQ is an equalizer that is applied to the entire sound engine of the
FANTOM.
You can independently adjust the high, mid, and low-frequency ranges.
This is located after the mastering compressor and mastering EQ in the eects
chain. You can apply this multi-eect to the overall sound of the unit.
This cuts the unwanted low-frequency portion from the input sound of the AUDIO
INPUT jacks.
An eect that applies a human vocal character to the synth sound to produce a
sound like someone singing.
You can sample sounds inputted through the AUDIO INPUT jack with the MFX
applied, or apply the MFX to instrument tones you are playing that do not use
eects.
Tone eects
Scene (Zone) eects
System Eects
MASTER FX
Eects applied to the
AUDIO INPUT jack
Multi-eect (MFX)
DRUM KIT COMP
PARTIAL EQ
KIT PARTIAL EQ (KIT PTL EQ)
Zone EQ
Chorus
Reverb
Insert eect1 (IFX1)
Insert eect2 (IFX2)
Mastering Comp
Mastering EQ
Total Eect (TFX)
Low Cut
Vocoder
Noise SuppressorSuppresses background noise during silence.
Input MFX (IN MFX)
Input EQ (EQ)This equalizer is applied to the input sound from the AUDIO INPUT jacks.
Input Reverb (REV)This reverb is applied to the input sound from the AUDIO INPUT jacks.
2020
An Overview of FANTOM
ZONE (Type: Z-Core)
TONE
PARTIAL
PARTIAL
EQ
ZONE (Type: Drum)
DRUM KIT
KIT PTL
Inst
EQ
Comp x 6
for Drum Kit
Drum Kit Comp Zone
Audio Input
from Rev
from Cho
Low CutVocoderNSMFXInput EQ
MFX
MFX
to Sub
Zone EQ
to Rev
to Cho
to Rev
to Cho
Zone EQ
to Cho
IFX1
IFX2
to Rev
to Sub
Chorus
Reverb
Chorus Send
Reverb Send
Input
Reverb
to Cho
to Sub
to Rev
to Subto Sub
Master
Comp
Master FX
Master
EQ
Mixer
to Sub
to Sub
TFX
from Sub
Main Output
Sub Output
2121
An Overview of FANTOM
About Memory
“Memory” refers to locations where scenes, tones, and other settings are stored.
Memory can be categorized according to its function into three types: the temporary area, rewritable memory (user memory, system
memory, internal storage, and USB ash drive), and non-rewritable memory (preset memory).
FANTOM
Temporary area
Preset memory
Preset tone
Preset drum kit
Preset rhythm group
Preset rhythm pattern
Preset arpeggio style
(Temporary memory)
SelectSelect WriteWriteSelectSelect
User memory
Scene
Pattern
Group
Song
User tone
User drum kit
User rhythm group
Scene chain
BackupBackupRestoreRestore
USB ash drive
ROLAND folder
BACKUP folderSOUND folder
Backup
SMF le
System
memory
System
Setting
ImportImportExportExport
SVZ le
WAVE/
EXPANSION
memory
Wave Wave
DataData
ImportImport
ExportExport
Sample
memory
Pad Pad
SampleSample
ImportImport
ExportExport
EXPORT
Sample folder
WAV le
Internal
storage
ImportImport
CopyCopy
Temporary memory
The temporary area
This temporarily stores the data for the
scene, tones, and sequence data that you
selected using the panel buttons.
When you perform, the sounds are
produced according to the settings of the
temporary area. When you edit scenes,
tones, or sequence data, your changes
aect the data that has been recalled into
the temporary area; they do not directly
modify the data of that memory.
Settings in temporary memory are not
permanent; they will be lost when you turn
o the power or recall other settings.
If you want to keep the settings that are in
temporary memory, you must save them
to user memory or a USB ash drive.
Rewritable memory
System memory
This area stores system settings for the
entire FANTOM. To save system parameters,
execute the system save operation (p. 164).
2222
User memory
This memory stores data that is saved in
the FANTOM. To store data, execute the
appropriate Save operation.
¹Saving a scene.
¹Saving a tone.
¹Saving a rhythm pattern group.
¹Creating a chain set.
(p. 56)
(p. 64)
(p. 46)
(p. 76)
Sample memory
This memory stores samples in the
FANTOM.
Samples are saved automatically when you
stop sampling or when you exit the WAVE
EDIT screen.
WAVE/EXPANSION memory
This memory contains expansion and
Kbd sample data (p. 152).
Internal storage
This is storage memory inside the FANTOM.
You can use the le utility functions to
copy, delete, or move saved les between
this storage and a USB ash drive.
USB ash drive
¹The user memory data and the system
parameter settings can be backed up
(p. 158)
together to a USB ash drive
.
¹SMF or WAV les can be imported into
the FANTOM or exported from the
FANTOM.
Non-rewritable memory
Preset memory
Data in preset memory cannot be
rewritten.
However, you can call this data into the
temporary area, modify the settings, and
then save those modied settings in user
memory.
Getting Ready
Placing the FANTOM on a Stand
Be careful not to pinch your ngers when setting up the stand. Place the instrument on the stand as follows.
* When using the KS-10Z, ensure that the height of the unit is one meter or lower.
If You’re Using the FANTOM-06/FANTOM-07
If you want to place the FANTOM-06/FANTOM-07 on a stand, please use the KS-12, KS-10Z or KS-20X stands manufactured by Roland.
* The illustration shows the FANTOM-06.
KS-10Z
Adjust the width of the stand so that the
stand arms are lined up between the
rubber feet of the FANTOM.
Align the front
of the FANTOM
with the front of
the stand
Top view
KS-12
KS-20X
Line up the
FANTOM so that
it rests on the
rubber rings of
the stand.
Adjust the horizontal width of the
stand so that the rubber feet on the
keyboard side of the FANTOM t
into the holes that are provided to
accommodate them.
Top view
FANTOM-06: Open up the stand from closed
position past the fourth stop (with the rst stop
being the closed position, and the fth stop being
the fully open position).
FANTOM-07: Open up the stand from closed
position past the fth stop (with the rst stop
being the closed position, and the sixth stop
being the fully open position).
2323
Getting Ready
If You’re Using the FANTOM-08
If you want to place the FANTOM-08 on a stand, please use the KS-12, KS-10Z, KS-G8B, or KS-20X stands manufactured by Roland.
KS-10Z
Align the front of
the FANTOM with
the front of the
stand
KS-12
Adjust so that the
height does not
exceed 1 meter.
Adjust the width of the stand so that the
stand arms are lined up between the
rubber feet of the FANTOM.
Top view
Adjust the horizontal width of the
stand so that the rubber feet on the
keyboard side of the FANTOM t
into the holes that are provided to
accommodate them.
Top view
KS-G8B
Align the front of
the FANTOM with
the front of the
stand’s upper arm.
KS-20X
Line up the FANTOM
so that it rests on
the rubber rings of
the stand.
Align the center of the
FANTOM with the center of
the stand.
Open up the stand from closed position past
the fourth stop (with the rst stop being the
closed position, and the fth stop being the
fully open position).
2424
Getting Ready
Turning on the Power
Once everything is properly connected, be sure to follow the
procedure below to turn on their power. If you turn on equipment
in the wrong order, you risk causing malfunction or equipment
failure.
1. Minimize the volume of this unit.
Also completely turn down the volume of any connected
external devices.
2. Press the [POWER] switch.
The unit is turned on, and the display’s backlighting comes
on.
ON
OFF
3. Turn on the power to connected external devices.
Turning o the Power
1. Minimize the volume of this unit.
Also completely turn down the volume of any connected
external devices.
2. Turn o the power of the connected external
devices.
3. Press the [POWER] switch.
The unit is turned o.
NOTE
¹Before turning the unit on/o, always be sure to turn the
volume down. Even with the volume turned down, you might
hear some sound when switching the unit on/o. However,
this is normal and does not indicate a malfunction.
¹If you need to turn o the power completely, rst turn o the
unit, then unplug the power cord from the power outlet.
4. Adjust the volume of the connected external
devices.
5. Adjust the volume of this unit.
2525
Getting Ready
Making the Power Automatically Turn o After a
Time
(Auto O)
The power to this unit will be turned o automatically after a
predetermined amount of time has passed since it was last used for
playing music, or its buttons or controls were operated (Auto O
function).
If you do not want the power to be turned o automatically,
disengage the Auto O function.
NOTE
¹Unsaved data is lost when the power turns o. Any data that
you want to keep must be saved in advance.
¹To restore power, turn the power on again.
Changing the Auto O Setting
1. Press the [MENU] button.
The MENU screen appears.
5. If you want to store the auto-o setting, press the
[WRITE] button in the System screen.
When the save operation is completed, the indication
“Completed” appears.
2. Touch <SYSTEM>.
The SYSTEM screen appears.
3. Touch <GENERAL>.
4. Select “Auto O” and change the setting.
ParameterValueExplanation
The power will not turn o
automatically.
The power will automatically turn o
if no operation is performed for 30
minutes.
The power will automatically turn o
if no operation is performed for 240
minutes (four hours).
Auto O
O
30min
240min
(default)
2626
02: Performing02: Performing
Selecting a Sound (SCENE/TONE)................. 28
Selecting a Scene ...............................................28
Selecting a Bank ..............................................28
Scene Search Function.........................................29
Playing One Tone in One Zone (Single) ............................34
Layering Zones (Layer) ..........................................35
Selecting a Tone (Layer) ........................................35
Dividing the Keyboard into Two Regions (Split) ....................36
Changing the Keyboard’s Split Point .............................36
Selecting a Tone (Split) .........................................36
Playing Multiple Zones ..........................................37
Specifying the Range of Each Zone (KEY RANGE) ..................37
Changing the Keyboard Settings ................. 38
Raising/Lowering the Key Range in Semitones (Transpose) .........38
Raising/Lowering the Key Range in Octaves (Octave) ...............38
Selecting a Sound
(SCENE/TONE)
Scene Number: Scene Name
Memo
Menu
BeatStatus of scene remainTempoLocatorPlay/StopCurrent pad mode
Status of each eect
Edit
Selected scene
Show next 16 scenes
Quick Edit
Selecting a Scene
1. Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
Selecting a Bank
Scenes are organized in “banks” of 128 scenes.
BANK AA001–A128
BANK BB001–B128
BANK CC001–C128
BANK DD001–D128
Here’s how to switch banks.
1. Press the [ENTER] button.
The BANK SELECT screen appears.
2. Select the desired bank.
2. Touch a scene icon in the screen to select the
desired scene.
The icon of the selected scene
is colored.
Sixteen scene icons are arranged in the screen as a 4 x 4 grid,
and you can select one of these scenes. By touching the ã (â)
icon located at the left or right edge of the screen, you can
choose from the previous (or next) 16 scenes.
2828
Selecting a Sound (SCENE/TONE)
Scene Search Function
You can search for scenes.
Searching by text string
You can enter a text string to search for scenes.
1. In the SCENE SELECT screen, touch the search
symbol.
Search symbol
The keyboard screen appears.
Searching by rating
You can assign a rating to scenes that you like, and nd them quickly.
Adding a rating
1. In the SCENE SELECT screen, select the scene to
which you want to add a rating, and then touch
<EDIT>.
2. Turn the [E4] Scene Rating knob to assign a rating.
You can assign a rating in three levels ( –).
3. When you are nished making the setting, touch
<WRITE>.
The setting is overwritten onto the current scene, and you
return to the SCENE SELECT screen.
2. Enter text and select [E6] OK.
Only the scenes containing the text you entered are shown.
MEMO
¹Touch the search symbol to clear the search results.
¹If you select [E1] SONG/PTN before searching, only the scenes
that include a song or pattern are shown.
MEMO
If you decide not to save the rating, press the [EXIT] button.
Searching for a rated scene
1. In the SCENE SELECT screen, touch the rating symbol.
Rating symbol
Only the scenes to which a rating is assigned are shown.
MEMO
Touch the rating symbol to clear the search results.
2929
Selecting a Sound (SCENE/TONE)
Quick Edit
In the SCENE SELECT screen and the ZONE VIEW screen, you can
use FUNCTION knobs [E1]–[E6] located below the display to quickly
edit the sound. (Quick Edit)
Shows the name of the parameter corresponding to each knob
Press the knob to switch the parameter
¹The editable parameters dier depending on the tone type.
¹Depending on the tone type, you can press a knob to switch
parameters.
¹These quick edit operations edit the parameters of the
current zone. If the tone type is “Drum”, they edit the
parameters of the instrument that you specify by pressing a
key on the keyboard.
3030
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