Radio Shack E-Chess Owner's Manual

E-Chess
TM
Owner’s Manual
Please read before using this equipment.
ˆ
Features ........................................................................................................... 3
Preparation ...................................................................................................... 4
Installing/Replacing Batteries ........................................................................ 4
Resetting the Computer ................................................................................ 5
Turning the Computer On/Off ........................................................................ 5
Setting the Automatic Shut-Off Time ............................................................. 5
Turning the Sound On/Off ............................................................................. 6
Adjusting the Contrast ................................................................................... 6
Basic Chess Instructions ............................................................................... 6
The Chess Board .......................................................................................... 6
The Game Pieces ......................................................................................... 6
Game Rules .................................................................................................. 7
Basic Operation ........................................................ ....................................... 8
Starting a New Game .................................................................................... 8
Entering Moves ............................................................................................. 9
Having the Computer Suggest a Move ....................................................... 10
Changing Colors with the Computer ........................................................... 10
Showing All Legal Moves ............................................................................ 10
Displaying Game Information ...................................................................... 11
Game Indicators .......................................................................................... 12
Chess Play Levels ...................................................................................... 12
Advanced Chess Functions ......................................................................... 15
Undoing Moves ........................................................................................... 15
Selecting an Opponent ............................................................................... 16
Using Opening Books ................................................................................. 16
Playing Great Games .................................................................................. 17
Playing Mate-in-Problem Games ................................................................ 19
Using Teaching Modes ................................................................................ 19
Using Problem Setup .................................................................................. 20
Troubleshooting ............................................................................................ 21
Care ............................................................................................................ 22
RadioShack and RadioShack.com are trademarks used by RadioShack Corporation.
2
©
2001 RadioShack Corporation.
All Rights Reserved.
Contents
Features
ˆ
Your RadioShack E-Chess computer is one of the most versatile chess computers available. Your computer can play ches s at a relative stre ngth of 1700.
The computer's many features in­clude:
8 Teaching Modes
how to checkmate an opponent’s king.
73 Chess Play Levels
match the level of difficulty to your skill level.
Opponent Selection
against the computer or another per­son, or have the computer pl ay itself.
Chess Clocks
time for each move during a game or the total game time.
Liquid Crystal Display
current move, piece position and veri­fication, level, position set up, and chess clock information.
34-Strategy Opening Book Library
— contains most major opening strat­egies, so the computer can respond more rapidly during a game’s opening moves. This speeds up play and helps you play more profess ion all y.
Undo
— lets you take back the previ­ous move, to help you improve yo ur game.
— help you learn
— let you
— lets you play
— show the elapsed
— shows
Rule Enforcement
prevents illegal moves like a game referee, to help beginners learn the rules.
Power Off Option
the computer without interrupting the game in progress, so you can contin­ue playing later.
Help
— shows you all legal moves
you can make during a game.
Move Suggestion
computer to suggest your next move, teaching you the best response to an opponent’s move.
Great Game Library
contains 16 historic games in its memory, letting you practice your chess skills against the moves of the greatest players on earth.
Problem Setup
special chess problems so you can practice solving problems published in newspapers, chess literature, or history books.
Contrast Adjustment
just the display c on tras t t o the desired level for easier viewing.
Note:
We recommend that you read these instructions thoroughly before you use your computer.
— the computer
— lets you turn off
— lets you ask the
— the computer
— lets you set up
— lets you ad-
Features
3
Preparation
ˆ
INSTALLING/REPLACING BATTERIES
Your computer requires three AA bat­teries (not supplied) for power. For the best performanc e an d lo ngest life, we recommend RadioShack alkaline batteries.
Cautions:
• Use only fresh batteries of the required size and recommended type.
• Do not mix old and ne w bat teries, different ty pes of batter ies (stan­dard, alkaline, or rechargeable), or rechargeable batteries of dif­ferent capacities.
Important:
computer’s batteries, make sure you turn off the computer before opening the battery compartment cover. This saves the current game in the com­puter. Your computer saves any games in its memory for about 30 seconds after you remove the batter­ies.
1. To save the current game and
2. Use a Phillips screwdriver to
If you are replacing the
turn off the computer, press
ING/OFF
remove the screw from the bat­tery compartment cover, then lift off the cover.
.
RAT-
3. Place the batteries in the com­partment as indicated by the polarity symbols (+ and –) marked inside.
When you install the batteries,
9>;II
9>;II
appears, pieces appear on
9>;II9>;II
the chess board display, and the computer sounds a tone.
Note:
If the computer does not operate properly, you might need to reset it. See “Resetting the Computer” on Page 5.
4. Replac e the cover and secure it with the screw.
When the disp lay dims, the sound be­comes weak or distorted, or the com­puter stops operating properly, replace the batteries.
Warning:
promptly and properly. Do not burn or bury them.
Caution:
computer for a month or more, re­move the batteries. Batteries can leak
Dispose of old batteries
If you do not plan to use the
&'
&'
&'&'
4
Preparation
chemicals that can destroy electronic parts.
RESETTING THE COMPUTER
If your computer does not work prop­erly after you re pla ce th e batteries, in­sert a pointed object, such as a straightened paper clip, into the
SET
hole on the front of the computer.
The computer sounds a tone and
9>;II
9>;II
appears.
9>;II9>;II
Note:
Resetting the computer clea rs
any game you stored.
CLEAR/ON — Turns the computer on.
RE-
computer resets itself to Level 01. For more information, see “Chess Play Levels” on Page12.
To save the current game and turn off the computer, press
Important:
ing, it might not turn off when you press press computer to make its move, then
&'
&'
&'&'
press The computer stores all of the game
positions and any next-move calcula­tions it ha s computed.
To continue playing the cu rrent gam e, press
If the computer is think-
RATING/OFF
OPTIONS/MOVE
RATING/OFF
CLEAR/ON
RATING/OFF
. If this happens,
to force the
.
again.
SETTING THE AUTOMATIC SHUT-OFF TIME
The computer automatically turns it­self off if you do not press a button for 8 minutes. Follow these steps to change the automatic shut-off time.
.
RATING/OFF — Turns the computer off.
RESET Hole
TURNING THE COMPUTER ON/OFF
CLEAR/ON
Press puter.
Note:
If you replace the batteries
without saving the current game or
RESET
press self to a new game. After that, the
to turn on the com-
, the computer resets it-
Preparation
SHIFT
CCCCEZ
1. Press
2. Repeatedly press
MOVE
until
3. Repeatedly press
LAST PIECE
appears. The time is displayed in minutes.
To turn off the automatic shut-off function, set the time to
EZ;;;;
.
appears.
EZEZ
OPTIONS/
IB;;F
IB;;F
appears.
IB;;FIB;;F
NEXT PIECE
until the desired tim e
&&
&&
.
&&&&
or
5
To continue playin g the curre nt game , press
CLEAR/ON
.
TURNING THE SOUND ON/OFF
The computer norma ll y soun ds bee ps during a game and every time you press a butt on. Follow these ste ps to turn the sound on or off.
SHIFT
CEZ;
CEZ;
.
1. Press
2. Repeatedly press
MOVE
until
CEZ;CEZ;
IEKdZ
IEKdZ
IEKdZIEKdZ
appears.
OPTIONS/
appears.
except error beep),
((((
sound), or appears.
To continue playing the cu rrent gam e,
CLEAR/ON
press
(all sounds on)
again.
''''
(no key
ADJUSTING THE CONTRAST
SHIFT
CEZ;
1. Press
2. Repeatedly press until the contrast you want to see appears.
CEZ;
.
CEZ;CEZ;
appears.
/UNDO
until
NEXT PIECE
&&&&
(no sound
3. Repeatedly press
LAST PIECE
Basic Chess Instructions
ˆ
or
THE CHESS BOARD
Following international chess nota­tion, the chess board is made up of 8 vertical rows called files, and 8 hori­zontal rows called ranks.
Each file (left to right) is designated by a letter of the alphabet (A through H), and consists of 8 squares alter­nately colored green and silver.
Each rank (bottom to top) is designat­ed by a number (1 through 8), and also consists of 8 squares alternately colored green and silver.
Note:
The silver and green squares
are referred to as “white” and “black,”
To continue playing the cu rrent gam e,
CLEAR/ON
press
respectively, throughout the rest of this manual.
again.
THE GAME PIECES
There are 16 white and 16 black piec­es, 32 in all. Each color has these pieces.
Each kind of piece moves in a differ­ent way.
«#/ ª
number of squares vertically or hori­zontally, but it c annot move through a square occupied by another piece.
¥#/ ¤
shaped pattern. It moves 2 squares
(rook)
(knight)
— can move any
— moves in an L-
6
Basic Chess Instructions
horizontally or vertically, then moves 1 additional square at a right angle from its first move. At the end of its move, the knight must land on a square of a different color than the one it started from.
The knight can move even if the squares it moves through are occu­pied. (It is the only piece that can “jump” another piece.)
GAME RULES
Checkmate — The Object of the Game
The objec t of the ga me is to po sition your pieces so your next move would capture the opponent's king, and your opponent cannot move, protect the king, or capture your piece. This is called checkmate.
#
/ ¦
(bishop)
(queen)
(king)
(pawn)
— can move any
— can move any
— can move only 1
— can move only 1
¡#/
number of squares diagonally, but it cannot move through a square occu­pied by another piece.
-#/ ¨
number of squares vertically, horizon­tally, or diagonally. (The queen's moves are a combination of the rook's and bishop's moves.) The queen cannot move through a square occupied by another piece.
£#/ ¢
square vertically, horizontally, or diag­onally.
§
(or 2) squares dir ectly fo rward, e xcep t when capturing another piece. It cap­tures a piece by moving diagonally forward 1 square, except when cap­turing en passant. (See “Capturing En Passant”). When it moves from its original position, it can move 1 or 2 squares forward. On subsequent moves, it can only move 1 square.
A pawn can be promoted to a pie ce of higher rank . Se e “Pro moti ng a Pa wn” on Page 8.
Check
Check occurs when a player's piece directly threatens to capture the op­ponent's king, but the opponent can move the king, or another piece, to escape capture.
Capturing
To capture a piece, you move your piece into the square occupied by the piece you ar e cap turi ng, exce pt wh en capturing an opponent's pawn en passant (see “Capturing En Pas­sant”). Remove the captured piece from the board.
Capturing En Passant
A pawn can capture an opponent's pawn that has ju st moved 2 squares from its original position.
Here's an example of an en passant capture.
1. The white pawn advances from E4 to E5. The black pawn is still in its original position (D7).
Basic Chess Instructions
7
2. The black pawn advances from D7 to D5.
3. The white pawn advances to D6 (one square behind the black pawn's position). The blac k pawn is captured by the white pawn, even though the exact square it is on is not occupied by the white pawn.
Promoting a Pawn
When your pawn crosses the entire board, you can promote it to a queen or anothe r piece, even if the queen or other piece is still on the board.
Castling
• The rook that you want to move by castling has not moved from its original position.
• The king is not placed in check on its current square, the square to which it is going, or a square it passes over.
• The squares between the king and the rook are not occupied.
In castling, the king moves 2 sq uares in the direction of either rook. The rook that is closest to the king after the king has mov ed no w mo ve s to the square right next to and on the other side of the king. Castling counts as 1 move.
Castling protects the king from a po­tential check or checkmate situation by hiding it behind a fortified position or moving it out of immediate danger of attack. You can castle if:
• The king has not moved from his original position.
Basic Operation
ˆ
STARTING A N E W G A M E
To start a new game and erase any
&'ý 9>;II
&'ý 9>;II
&'ý 9>;II&'ý 9>;II
SHIFT
ap-
Basic Operation
game stored in memory, press
NEW GAME/HELP.
then pears and the computer sounds a tone.
8
Notes:
• If a rook is on the same side of the board as the king's square, this is call ed a If the rook is on the same side of the board as the queen's square, this is called a
• In castling, the king always moves first, then the rook.
Note:
The compu ter always starts a new game with you playing the white pieces and your opponent playing the black pieces.
king's side castle
queen's side castle
.
.
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