Lexicon PCM NATIVE User Manual

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PCM NATIVE REVERB BUNDLE
OWNER’S MANUAL
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The Lexicon® Legacy continues...
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...with the PCM Native Reverb Bundle
For over 35 years Lexicon® has been recognized as the golden standard of digital reverb and effects processing and has con­tinuously introduced leading edge technology for the audio industry. Lexicon has again rocked the audio industry with a complete collec­tion of the finest reverb plug-ins available. The PCM Native Re­verb Plug-In Bundle is the ultimate bundle for creating professional, inspirational mixes within popular DAWs like Pro Tools any other VST®, Audio UnitTM, or RTAS® compatible platform.
With all the flexibility you would expect from native plug-ins, this powerhouse Bundle delivers 7 legendary Lexicon reverb plug-ins with hundreds of the most versatile and finely-crafted studio presets. Designed to bring the highest level of sonic quality and function to all your audio applications, the PCM Native Reverb Bundle will take cen­ter stage in your DAW.
, Logic®, and
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Congratulations and thank you
for purchasing the PCM Native Reverb Plug-in Bundle, an artful blend of seven celebrated Lexicon® reverb plug-ins. With decades of legacy products to pull
from, the PCM Native Reverb Bundle includes the nest collection of Factory
Presets available. Designed to bring the highest level of sonic quality and func­tion to all of your audio applications, the PCM Native Reverb Bundle will take center stage in your DAW.
Quick Start
Choose one of the seven Lexicon plug-ins. Each plug-in contains a different algorithm:
Chamber (LexChamber) Hall (LexHall) Random Hall (LexRandomHall) Plate (LexPlate) Vintage Plate (LexVintagePlate) Concert Hall (LexConcertHall)
Room (LexRoom) In the plug-in’s window, select a category Select a preset Adjust parameters (optional) Save the preset (optional)
It can be as simple or as in-depth as you’d like. The hundreds of included presets work well for most situations, but you can easily adjust any parameter and save any preset. See page 12 for more information on editing presets, and page 20 for more about saving and loading presets.
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Included Items
PCM Native Reverb Bundle software CD
iLok license code
This manual
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Table of Contents
Installation ................................................................ 1
Install the Plug-in Bundle ................................... 1
iLok License ....................................................... 1
First Look .................................................................. 2
Preset Category ........................................... 3
Preset Selector ............................................ 3
Realtime Display .......................................... 3
EQ Window .................................................. 3
Level Meters ................................................ 3
Help Button .................................................. 3
Fader Area ................................................... 3
Control Buttons ........................................... 3
Realtime Display ................................................ 4
Off ................................................................ 5
Multiband .................................................... 5
Frequency ................................................... 5
Impulse ........................................................ 5
EQ Window ....................................................... 6
Graphic Display ........................................... 7
Early/Late Selectors .................................... 7
EQ Type Selector ........................................ 7
Level Control ............................................... 7
EQ Parameters ............................................ 7
The Fader Area .................................................. 8
Parameter Name ........................................ 9
Parameter Value ......................................... 9
Modier Button ........................................... 9
Fader .......................................................... 9
The Control Buttons ........................................... 10
Edit .............................................................. 11
Compare ..................................................... 11
Store ............................................................ 11
Edit Navigation and Full Edit Mode .................... 12
The Soft Row ..................................................... 13
Customizing the Soft Row ........................... 13
Input and Mix ..................................................... 14
Reverb ............................................................... 15
Reections and Echoes ..................................... 16
Master Time Control .................................... 17
Absolute/Tempo Switch ............................... 17
Gain/Polarity Switch .................................... 17
Room Control ..................................................... 18
Predelay ..................................................... 19
Room Scale ................................................. 19
Bass Xover .................................................. 19
Bass Boost .................................................. 19
Factory Presets ........................................................ 20
Loading a Preset ................................................ 20
Storing and Managing Presets ........................... 21
Portable Presets ................................................ 22
Where are presets stored? ................................ 24
Getting the most out of your computer ..................... 24
Reverb Tail Behavior ................................................ 25
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Tempo Mode Presets................................................ 25
The Algorithms.......................................................... 28
Chamber ............................................................ 29
Hall ..................................................................... 31
Random Hall ...................................................... 33
Plate ................................................................... 35
Vintage Plate ...................................................... 37
Concert Hall ....................................................... 39
Room ................................................................. 41
The Parameters ........................................................ 42
Bandwidth .......................................................... 42
Bass Boost (Room) ............................................ 42
BassRT .............................................................. 43
Bass XOV (Bass Crossover) .............................. 43
Category (Room) ............................................... 43
Chorus ............................................................... 43
Chorus Depth ..................................................... 43
Denition ............................................................ 44
Delay Feedback Master ..................................... 44
Delay Level Master ............................................ 44
Delay Time Master ............................................. 44
Diffusion ............................................................. 44
Bass Crossover (Bass XOver) (Room) .............. 44
Echo Parameters ............................................... 45
Eko Delay ................................................... 45
Eko FBack ................................................... 45
Eko Gain ...................................................... 45
Eko Time Mast ............................................. 45
Eko Fbck Mast ............................................. 45
Feedback ........................................................... 45
Frequency .......................................................... 46
Front Early Level ................................................ 46
Innite ................................................................ 46
Mix (Wet Dry Mix)............................................... 46
Output Level ....................................................... 47
Pattern (Room) .................................................. 47
Predelay ............................................................. 47
Reection Parameters ....................................... 47
R Delay ..................................................... 47
R Gain ........................................................ 47
R Time Mast ............................................... 47
Reverb Time ....................................................... 48
Reverb Wander .................................................. 48
RT Hi Cut ........................................................... 48
RtHC Damping ................................................... 48
Scale (Room) ..................................................... 49
Shape and Spread ............................................. 49
Shelf ................................................................... 51
Size (Reverb Size) ............................................. 51
Spread ............................................................... 51
Spin (and Wander) ............................................. 51
Tail Width ........................................................... 52
Tap Slope ........................................................... 53
Wander ............................................................... 54
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Installation
Install the Plug-in Bundle
Insert the CD into your CD-ROM drive. The Installer should start automatically. 1.
If the Installer doesn’t start automatically, you can start it manually by open­ing the approprate le on the CD:
Mac®: PCM Native Reverb Plug-in.mpkg Windows®: setup.exe
Once the Installer is open, follow the on-screen instructions to install the software you wish to use.
iLok License
You must download a license to your iLok USB smart key before running any program that might use these plug-ins. If a valid iLok license is not present, the initial plug-in validation scan will fail and you may not be able to run the plug-ins
without digging into your system. For more information go to www.iLok.com.
Important! Your PCM Native Reverb Bundle will not work without an autho­rized iLok USB smart key inserted in your computer’s USB port!
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Level Meters
Fader
Area
Control Buttons
Algorithm Name
Preset
Category
Preset
Selector
Realtime
Display
EQ Window
Help
Button
First Look
When the plug-in is instantiated, you will see a window that looks something like this:
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Preset Category
Presets for the algorithm are grouped into categories to make them easier to nd. For example, the Hall algorithm is broken into Small Halls, Medium Halls and so
on. Clicking in this area will show the list of categories. Selecting a category will load the presets for that category in the Preset Selector.
Preset Selector
Displays the list of presets within the selected category. Selecting a preset from the list will cause the preset to be loaded into the plug-in.
Realtime Display
Three unique visualizations help you to see inside the reverb. This is explained in greater depth on page 4.
EQ Window
Allows you to see the type of EQ lters that are applied to the early and late
reverb signals. This is explained in greater depth on page 6.
Level Meters
Show the input and output levels.
Help Button
Click on the Help button to enable tooltip help. Then hover your mouse cursor over the button or parameter you want to know about. An explanation will appear onscreen.
Fader Area
Parameter values are shown and controlled in this area. This is explained in more depth on page 8.
Control Buttons
These let you access all of a preset’s parameters, manage presets, and compare changes you’ve made to the original settings. This is explained in more detail on page 10.
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Realtime Display
The realtime display window allows you to visualize the reverberation in three ways. While your ears will always be the primary tool in choosing and adjusting presets, the displays provide a direct way to see what’s going on. Click any­where in the realtime display window to change the view.
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Off
This mode shows only the algorithm name. It is the default view for the plug-in and requires the least amount of CPU cycles.
Multiband
This display shows the reverb in ve frequency bands,
with the lowest frequency in the rear. The image moves from right to left as it ages.
Frequency
This display shows the reverb as a more traditional RTA image, with lower frequencies on the left.
Impulse
This display shows the signal as a single impulse re­sponse, The image moves to the left as it ages.
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Graphic Display
Early/Late Selectors
Level Control EQ Parameters
EQ Type Selector
EQ Window
This window provides control of the output equalization:
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Graphic Display
Shows the EQ in a graphic form. The active section (Early or Late) is in the forefront.
Early/Late Selectors
These buttons select which EQ section is currently being edited. ‘Early’ includes
reections, direct echo outputs and room patterns. ‘Late’ includes the reverb tail.
EQ Type Selector
Allows any of six types of EQ to be applied to the active section. Those types are:
Single-pole lowpass (6db / Octave) Single-pole highpass (6db / Octave) Double-pole lowpass (12db /Octave) Double-pole highpass (12db / Octave) Bandpass Notch
Level Control
Overall output level of the active section. These may be edited by holding the mouse down and moving up and down over the knob. Alternatively, the value
eld may be directly edited.
EQ Parameters
Frequency, shelf and bandwidth parameters of the active section. To edit these,
click and hold on the knob, then move the mouse up or down. Alternatively, the
value eld may be directly edited. The bandwidth knob is only available when the lter type is Bandpass or Notch.
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Parameter
Name
Modifier
Button
Parameter
Value
Fader
The Fader Area
The fader area may be populated by up to nine faders. This illustration shows what may be found for each fader.
:
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Parameter Name
Shows the parameter being adjusted.
Parameter Value
Shows the current value of the parameter. This eld may be directly edited.
Modifier Button
This button only appears for certain types of parameter. It controls aspects of the param-
eter. In this illustration, it serves as a button to send the reverb into innite reverberation.
Fader
Changes the value of the parameter. May be dragged, control-dragged (for higher resolution) or may be controlled by the mouse wheel.
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The Control Buttons
These buttons let you access all of a preset’s parameters, manage presets, and compare changes you’ve made to the original settings.
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Edit
The Edit button makes the Navigation buttons visible. These buttons allow all of the algorithm’s parameters to be edited. See page 12 for more detailed information.
Compare
The Compare button temporarily restores the plug-in to the selected preset. It gives you a chance to see what was changed. While in compare mode, the plug­in is not editable. Click Compare again to restore your edits.
Store
This allows the you to create and manage your own presets. See page 20 for more information.
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Edit Navigation and Full Edit Mode
Click
Edit
When the “Edit” button is clicked, an additional row of buttons appears along the lower right portion of the plug-in. The names and number of buttons varies among algorithms. Clicking one of the buttons will bring up an edit page holding parameters related to the button name. Those parameters may be edited until the desired sound is achieved.
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The Soft Row
1. Click Edit
2. Click
Soft Row
3. Modifier
button area.
Click to assign
soft row
parameter.
When the plug-in is rst instantiated, a number of parameters appear. This page
of parameters is called the “Soft Row”. These parameters were chosen as being the most useful parameter for a particular preset. In most cases, we’ve tried to make a consistent set of choices, but many presets call for different parameters.
For most people, the soft row is all that’s needed.
Customizing the Soft Row
The Soft Row assignments are part of the preset. You can change the Soft Row assignments and store the preset as a User preset. To do this, press the “Edit” key to go into edit mode and press the button for “Soft Row”. The plug-in will look something like this:
In the modier button area, just above the fader, you will see the name of the
parameter that is assigned to that position in the soft row. Click on the parameter and a list of all the algorithm parameters will appear. Select a parameter (or “no selection”) from the list, and that parameter is assigned to the soft row. The as­signed parameter is still available on its original edit page, but now it appears in the soft row as well.
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1. Click Edit
2. Click
Input & Mix
Absolute/
Tempo Button
You can assign any parameter, whether it’s on an edit page or in the EQ window. You can even assign the same parameter more than once. When you’re done, store it as a User Preset and you’ll always be able to recall the preset with your customized soft row.
Input and Mix
Clicking the Input Mix button reveals a straightforward group of parameters, all of which are described in the Parameters section starting on page 42. The Prede­lay parameter includes an Absolute/Tempo button. In Absolute Mode, a delay is shown in milliseconds. In Tempo Mode, a rhythmic value is shown and the delay time responds to changes in the tempo using this plug-in. If tempo slows down, delays get longer.
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Reverb
1. Click Edit
2. Click Reverb
Infinite Button
Damping
Button
The Reverb button opens a selection of parameters that are pertinent to the selected algorithm. Each parameter is described in the Parameters section start-
ing on page 42. This edit page also includes an Innite button (which lets the
reverb echoes continue endlessly) and a Damping button, which controls the high frequency damping of the signal during the reverb tail. It may be conisdered analagous to air absorption.
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Master Time Control
Absolute/Tempo
Switch
Gain Polarity Switch
2. Click Reflections or Echoes
1. Click Edit
Reflections and Echoes
There are two types of delay voices in the Lexicon® plug-ins:
Reections are simple delay voices leading from one of the input channels to one of the output channels. Their delay time may be modied, as well as
the output level and polarity. Echoes are similar to reections but they have an additional control that al- lows them to feed a delayed signal back into the input.
Both types of voices pass through the input diffusors.
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Master Time Control
Scales all reection voices by a percentage value. Once individual voices are
set, this is a handy method for quickly changing the effect of the reverb.
Absolute/Tempo Switch
Nearly all delays (including predelays) have this switch. In Absolute Mode, a de­lay is shown in milliseconds. In Tempo Mode, a rhythmic value is shown and the delay time responds to changes in the tempo using this plug-in. If tempo slows down, delays get longer.
Gain/Polarity Switch
Changes the gain from normal to inverted.
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Room Control
Early
Predelay
Reverb
Predelay
Room
Scale
Bass
Xover
Bass
Boost
Select room impulse category
Select impulse
Normal/Reverse impulse
Click Room
Most of the Room algorithm’s parameters are self-explanatory, and you can nd their
descriptions starting on page 42. Here are a few parameters unique to this algorithm:
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NOTE: Though the term “impulse” is used in this manual, these algorithms are NOT convolution reverbs!
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Predelay
You will notice that there are two predelay parameters:
Early Predelay
Is an overall predelay that delays all of the signal. As with a more typical reverb, it’s often used to create some separation between the wet and dry portions of the signal.
Reverb Predelay
Is an additional delay that comes between the room impulse and the reverberation section. It can have a large effect on the perception of size and/or liveness. A small value means that reverb will begin while the room impulse is still being output. A larger value will delay the reverb until nearer the end of the room impulse. An even larger value will create actual separa­tion and may be perceived as a slapback.
Room Scale
Is used to change the size of a room impulse.
Bass Xover
Controls the frequency of a lter that is applied to the room impulse. It works in
conjunction with Bass Boost.
Bass Boost
Can boost or cut the signal below the Bass Xover value.
On the right side of the fader eld, you will see a pair of drop-down menus and a but­ton. The upper menu allows you to select a category of room impulses. The lower menu allows you to select an impulse from the active category. The bottom button is
used to switch the impulse from Normal to Reversed, a rather signicant effect.
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Click here
to select
a category
Click here
to select
a preset
Factory Presets
Each plug-in comes with a large complement of Factory Presets. These presets
are grouped in categories (Medium Halls, Large Halls, etc) that make it easier for
you to nd the sound you need. Most presets also come with several variants that may save you a lot of editing time. For example, most of the reverb presets
have dark, light, bandpass and notch variants. These variants share the same basic characteristics, but are EQ’ed differently.
Loading a Preset
The preset category is chosen from the drop-down menu in the upper-left part of the edit window. When you select a category, the preset menu is updated to show availability of the new presets. An initial preset will be loaded from the cat-
egory. It will be the rst preset in the list unless you have previously visited the
category. In that case, it will be the last preset you loaded from that category.
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Storing and Managing Presets
When you load a Lexicon® plug-in, the overall appearance may be something like this:
You will notice that the Lexicon plug-in (with the gold border) is embedded within a larger window provided by the DAW. Appearance will differ from host to host (this example is from LogicTM). Oftentimes, the DAW itself provides the ability to save presets. The presets saved by the DAW can only be used with the DAW that saved them. If you work with multiple DAWs, this could be a problem.
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Portable Presets
1. Click Store
2. Click to edit name
3. Click Store to save
Lexicon® has provided a solution by providing portable User Presets. When you store presets with the Lexicon “Store” button (shown below), your presets are available to all DAWs on your machine. With only a little effort, you can also share them with other machines, even when going between Mac and PC.
If you’ve made some edits you’d like to save as a plug-in, press the “Store” but­ton on the lower left corner of the plug-in editor. You’ll see a screen that looks like this:
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The upper eld contains the list of User Presets that have already been created
2. Preset name appears here
Click to delete
1. Click on a preset
3. Click to replace, or
for this algorithm. Presets appear in alphabetical order.
The lower eld contains the name of the preset that was loaded before you began editing. You can easily click in this eld and change the name to anything
you like. Once you have the appropriate name, click the “Store” button and the preset will be saved. If you decide not to save it, then the “Cancel” button will return you to the editor.
If you select one of the existing presets in the library, you can replace or delete that preset.
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Where are presets stored?
On the Mac, User Presets are stored in:
/Home/Library/Application Support/LexiconPro/Native/User Presets/Algo­rithmName
Home is the name of the account you’re logged in under. AlgorithmName is the name of the plug-in.
On Windows Vista, presets are stored in:
Users/”username”/appdata/”usertype”/Lexicon PCM Native/User Presets/ AlgorithmName
On Windows XP it’s:
Documents and Settings/”username”/Application Data/Lexicon PCM Native/ User Presets/AlgorithmName
Getting the most out of your computer
These plug-in reverbs are written to be efcient, and most computers will run more copies than you may need. But if you nd yourself needing to squeeze a
little bit more out of your CPU, you can take the following simple steps:
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Turn off the active displays. The central window can represent your reverb in real time in several ways. This display consumes some of your computer’s processing power. If you click until you reach the static display, your com­puter will have more time for audio.
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Close the plug-in editor. Unless you’re actively controlling your mix in real- time, you don’t need the editor after you’ve made the appropriate settings. All those knobs, faders and displays require processing power. You can always reopen the editor if you need to edit.
Reverb Tail Behavior
Each host treats plug-ins a little bit differently. You’ll notice this especially when you stop, loop or relocate. You may notice that the tail stops immediately on one platform and continues to ring on another. You may also notice that the behavior changes when the plug-in is inserted on an audio track, an instrument track or an aux track. We’d like to behave as consistently as we can, but some things are beyond our control.
Tempo Mode Presets
In some of the plug-ins, you will nd presets with ‘(T)’ in the preset name. These
are tempo mode presets. These presets have some characteristic (predelay time, delay time, etc) that responds to the tempo of the DAW. They are best
used when the tempo of the project actually reects the tempo of the musical
material (MIDI sequences and such). In those cases, the tempo component of the preset will reinforce the tempo in some way.
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The
Heritage
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Lexicon® occupies a unique position as a leading innovator in both professional and consumer audio industries. Since the release of the rst digital delay, Lexi­con has stood at the forefront of digital audio with a reputation as a manufacturer of exceptional professional audio and home theater products and an inventor of new technologies. Years of research, development, and learning allow us to continue expanding the boundaries of the listening experience.
Our professional products are prominent in the creation of worldwide music, televi-
sion and  lm productions. These products have won numerous awards, including
an Emmy® and numerous TEC awards, including a TEC Hall of Fame award for the
Lexicon Delta T-101, the world’s rst digital delay. Lexicon processors have been
embraced as the standard in professional signal processing since the introduction of the 480L Digital Effects Processor, which has retained tremendous popularity for the past 22 years. It has since been replaced as the standard in professional signal processing by the 960L Multi-channel Digital Effects System and the PCM96 series Reverb/Effects Processors, which have themselves garnered an impressive follow­ing of producers, artists, and engineers.
Growing demand for proprietary Lexicon technologies has led to its appearance in numerous applications – with dramatic results. Our processing is relied upon to enhance the sound of prestigious live halls and venues. Our critically acclaimed LOGIC7® technologies have been successfully incorporated in several world­renowned automobiles, including select models from BMW® and Mercedes®. LOGIC7 technologies have also been licensed to other audio companies such as harman/kardon® and AKG®.
Knowingly or unknowingly – you experience Lexicon products and technologies on a daily basis. Chances are that Lexicon processing was involved in the televi-
sion program you watch at home, the lm you see at the cinema, or the song you listen to on the radio. From the initial tracks to your listening room or automobile,
Lexicon is part of the process that brings these recordings to life. Our commit­ment to the audio professional and content delivery ensures an unbroken chain between the artist and the audience. Now hear this…
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The Algorithms
You’ve just received a package with seven plug-ins, each one controlling a dif- ferent algorithm. Why would you choose one over another? Experience will eventually give you a feeling, but in the meantime a little description won’t hurt.
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Chamber
The echo chamber was the original high-end reverberator. It was a small-to me-
dium-sized space with highly reective and irregularly-shaped walls. Inside this
space would be a microphone or two and a speaker or two. The input signal was sent to the speakers and picked up by the microphones. With careful design and setup, a highly satisfying reverb could be generated. There are still a number of
rst-rate echo chambers in operation around the world.
The principal characteristics of the chamber algorithm include a rapid high den­sity and avoidance of noticeable wall slaps. This complex miniature-space effect resembles an echo chamber at its smaller settings and, at its larger ones, a small
performance space with a more rapid build-up of reection density than a hall.
Reverberant tails are randomized.
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Hall
The highly acclaimed Lexicon® Hall, Concert Hall, and Random Hall reverb algo­rithms have regularly been used by live sound and recording engineers because of their exceptional ability to reproduce the musical ambience of large, wide, panoramically wonderful spaces.
A hall is the principal venue for classical ensembles, but has proven to be useful for all types of music. A hall is comparatively large, with wall-to-wall distances that are typically several tens of meters. Smaller halls may be used for smaller
ensembles. The characteristic sound of a hall includes very low initial reection density, with little reection energy before 60-100 milliseconds. Density buildup is more gradual, because of the larger distances between reecting surfaces. Re­verberation time is somewhat longer as well. Finally, in most halls lower frequen-
cies reverberate longer than higher frequencies.
This new hall algorithm shares these basic characteristics with Random Hall and Concert Hall, but is smoother with a more even decay. Its initial density is also lower than Random Hall so it may be a better choice when the reverberation needs to be unobtrusive.
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Random Hall
The highly acclaimed Lexicon® Hall, Concert Hall, and Random Hall reverb algo­rithms have regularly been used by live sound and recording engineers because of their exceptional ability to reproduce the musical ambience of large, wide, panoramically wonderful spaces.
Random Hall is similar to Hall, with gradual build-up, well suited to complex sounds like orchestral music. Its reverberators change over time in controlled random ways to avoid the buildup of tinny, grainy, metallic, or other colorations. The modulation can be noticeable and is often a desirable effect. This is one of the classic Lexicon® sounds.
The early reections are user adjustable in amplitude and delay. Some skill is needed to set useful reection patterns. The pattern can be expanded or con-
tracted in time using the “Delay Master” control, and the overall level of the pat­tern can be set with the “Early Level” control.
A hall is the principal venue for classical ensembles, but has proven to be useful for all types of music. A hall is comparatively large, with wall-to-wall distances that are typically several tens of meters. Smaller halls may be used for smaller
ensembles. The characteristic sound of a hall includes very low initial reection density, with little reection energy before 60-100 milliseconds. Density buildup is more gradual, because of the larger distances between reecting surfaces. Re­verberation time is somewhat longer as well. Finally, in most halls lower frequen-
cies reverberate longer than higher frequencies.
One of its charms is a bit of irregularity in the decay. In some cases (very small rooms with precisely-pitched instruments), this modulation may not be the best choice. But in general, this is a time-tested reverberator.
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Plate
A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs. Transducers attached to the plate transmit a signal that makes the plate vibrate, causing sounds to appear to be occurring in a large, open space.
The Plate plug-in mimics the sound of plate reverberators, with high initial dif-
fusion and a relatively bright, colored sound. For this reason, they are good
choices for percussion. They are designed to be heard as part of the music, mellowing and thickening the initial sound itself. The Plate sound is what many people associate with the word reverb, and it is useful for all popular music.
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Vintage Plate
This version of the Plate algorithm has the new equalization touches from the PCM96 plate, but also has characteristics of older plate implementations. It “speaks” differently, with different input diffusion and it also has an additional pair of echo voices.
A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs. Transducers attached to the plate transmit a signal that makes the plate vibrate, causing sounds to appear to be occurring in a large, open space.
The Plate plug-in mimics the sound of plate reverberators, with high initial dif-
fusion and a relatively bright, colored sound. For this reason, they are good
choices for percussion. They are designed to be heard as part of the music, mellowing and thickening the initial sound itself. The Plate sound is what many people associate with the word reverb, and it is useful for all popular music.
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Concert Hall
The highly acclaimed Lexicon® Hall, Concert Hall, and Random Hall reverb algo­rithms have regularly been used by live sound and recording engineers because of their exceptional ability to reproduce the musical ambience of large, wide, panoramically wonderful spaces.
This reverb is an updated version of one of Lexicon’s oldest algorithms. It was an essential part of many of the mixes of the late seventies and eighties. It is a less-dense reverb, allowing it to add lushness to a mix without stepping on the dry source material. It also has quite noticeable modulation, causing strong pitch effects at higher settings. The reverb tail has a life of its own, desirable in pop music, less so in jazz or classical applications.
A hall is the principal venue for classical ensembles, but has proven to be useful for all types of music. A hall is comparatively large, with wall-to-wall distances that are typically several tens of meters. Smaller halls may be used for smaller
ensembles. The characteristic sound of a hall includes very low initial reection density, with little reection energy before 60-100 milliseconds. Density buildup is more gradual, because of the larger distances between reecting surfaces. Re­verberation time is somewhat longer as well. Finally, in most halls lower frequen-
cies reverberate longer than higher frequencies.
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Room
The Room algorithm was introduced in the PCM96 and is one of the most ex­ible algorithms we’ve ever invented. Reection patterns can be easily selected,
scaled and equalized all while simultaneously passing audio, and the room size can be instantly changed or reversed. It is similar to other Lexicon® reverbs in that it is used to create the illusion of space. However it differs in important ways. A room is comprised of a selectable early impulse taken from actual room mea­surements. There are several categories of responses, including small rooms, large rooms and odd rooms (impulses from unconventional sources). There are parameters to allow adjustments to this response, including scaling and reversing
the response. In many cases this is sufcient.
There are three primary applications for the Room algorithm:
Post Production - Lexicon® reverbs are renowned for smooth tails and con- trolled frequency response. However, in many cases the earlier components are more important. This may be true for some forms of popular music and is
even more true for post-production. In these cases, specic types of spaces
need to be invoked for convincing dialog and effects. Reverbs – This algorithm can also be used to generate large reverberant spaces that have a very different character from the more traditional Lexicon reverbs. These reverbs provide a high-quality counterpoint to the original “Lexicon Sound”. There are a number of presets which take advantage of this. Effects – Because room patterns can be reversed, there are many additional sounds available, such as backwards reverb and gated sounds.
!
NOTE: Though the term “impulse” is used in this manual, these algorithms are NOT convolution reverbs!
The Room algorithm provides the inherent realism of the actual space with all the precise control and manipulation that is only possible with a reverb synthesizer.
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The Parameters
The seven plug-in reverbs contain hundreds of presets, covering just about every possible need. But you can rene and customize any preset by adjusting its pa­rameters. Parameters are the building blocks within each preset that determine how it sounds and behaves.
Each algorithm contains a set of parameters, and a variety of those parameters are combined to create a preset.
Below are all the algorithm parameters you can edit in the PCM Native Plug­ins. Note that sometimes parameter names are abbreviated when they appear
onscreen, and they may have prexes indicating what channel they control (for
example, Level may appear as RightInLvl).
Bandwidth
This parameter lets you set the bandwidth of a multimode lter. Bandwidth is specied in octaves or fractions thereof. This parameter is available only when it
has an effect (bandpass and notch modes). In all other cases, it is hidden.
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!
NOTE: Though the term “impulse” is used in this manual, these algorithms are NOT convolution reverbs!
Bass Boost (Room)
This parameter is closely tied to the Bass Crossover parameter. It controls the boost (or cut) of signal below that crossover.
Depending on the type of impulse response selected, the listener may become
aware of an excess or insufciency of low frequency output. This parameter may
be used to correct the frequency response.
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BassRT
This parameter controls bass reverb time. It is closely associated with the Bass Crossover and Reverb Time parameters. BassRT is a multiple of Reverb Time that applies to signal below the frequency described by Bass Crossover. If BassRT is less than 1.0, then the low frequency part of the reverb tail will be shorter than the midrange part. If BassRT is greater than 1.0, then the low fre­quency part of the tail is longer.
Bass XOV (Bass Crossover)
The Bass XOV parameter is closely tied to the BassRT parameter. It represents the frequency below which BassRT has an effect. Note that there are two of these parameters in the Room algorithm. One is tied to BassRT, the other is found in the Pattern settings menu and affects the BassBoost.
Category (Room)
This parameter lets you select a specic category from which a room response may
be chosen. Changes here have a direct effect on the Pattern Selector parameter.
Chorus
This parameter (in the Concert Hall algorithm) controls the rate at which the re­verb chorus is run. Low values may cause a barely-noticeable undulation. Higher
values will cause noticeable wobble in xed-pitch instruments such as piano. It is
closely tied to the Reverb Chorus Depth parameter.
Chorus Depth
This parameter (in the Concert Hall algorithm) controls the amount of randomization of the chorus tap. Higher values are generally preferred in order to minimize reverb coloration. Pitch effects may result and are closely tied to the Chorus parameter.
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Definition
Denition controls the density of the Concert Hall reverb. Higher values result in
lower density.
Delay Feedback Master
Controls all delays in the algorithm. Each voice has its nominal feedback gain adjusted by this percentage.
Delay Level Master
Controls all delays in the algorithm. Each voice has its nominal gain value ad­justed by this percentage.
Delay Time Master
Controls all delays in the algorithm. Each voice has its nominal delay time ad­justed by this percentage.
Diffusion
Input diffusion is the rst part of processing for any signal entering a reverb or
delay. It can be described as a smearing or softening of the signal and is typically used to lessen the impact of strong transients.
Bass Crossover (Bass XOver) (Room)
This parameter is closely tied to the Early Bass Boost parameter. It represents the frequency below which early bass boost has an effect.
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Echo Parameters
Eko Delay
Controls the delay time of an echo that comes from the indicated input (L or R) and goes to the same output. It may also recirculate back into the same input. This can be toggled to Tempo Mode, in which case its delay time will be related to tempo.
Eko FBack
Controls the feedback of an echo that comes from the indicated input (L or
R) and goes back into the same input. The sign of the gain coefcient by be
optionally inverted.
Eko Gain
Controls the gain of an echo that comes from the indicated input (L or R) and goes
to the same output. The sign of the gain coefcient by be optionally inverted.
Eko Time Mast
Controls all echo voices in the algorithm. Each echo delay has its nominal time adjusted by this percentage.
Eko Fbck Mast
Controls all echo voices in the algorithm. Each echo feedback has its nomi­nal gain adjusted by this percentage.
Feedback
This controls the amount of echo output that is fed back to the input of the echo buffer.
The actual feedback level is modied by the Master Echo Feedback parameter,
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if present. The master value is a percentage (0-100%) that is applied to the Echo
Feedback level.
Frequency
This parameter lets you set the cutoff frequency of the multimode lter. The au­dible effect of this is determined by the Type parameter.
Front Early Level
This parameter acts as a master control for any early signals going to the output
channels. Early signals include echoes, reections, and the room reection patterns.
Infinite
This parameter captures the reverb tail as an innite loop. This may be useful in
music, where a note or chord can be extended. It is also useful in post-production for creating ambience backgrounds.
Mix (Wet Dry Mix)
Mix is the proportion of wet (processed) signal to dry (unprocessed) signal. This must be used with care. If the plug-in is used as an insert on a single track, then it is probably appropriate to use the mix control directly in the plug-in. However, reverbs are often used on Aux tracks and may be sourced over internal busses in the DAW. In this case, it may be better to control the level on the Aux track rather than wet/dry mix. Not all DAWs feature delay compensation, so it’s important not to have a dry signal in more than one path (cancellation being a possible outcome).
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The mix parameter is “sticky”. Like other parameters, it is saved and restored by the DAW. But after the plug-in is loaded, the mix value will stay where you put it--even if you load another preset in the same plug-in. This makes it easier to preview presets and choose the one you want, since the mix won’t spring back to 100% every time you load another preset.
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Output Level
Output Level controls the amount of post-mix signal emitted onto a channel of output.
Pattern (Room)
Selects a space available in the selected Category (see Category parameter).
Predelay
This is used to add a small amount of delay to a signal before it enters the rever­berator. This is used to create a little separation between the wet and dry signals, in turn creating greater clarity in the mix. This delay can also be toggled into Tempo Mode, causing the delay value to be related to the tempo of the music.
Reflection Parameters
Rfl Delay
Controls the delay time of a reection. This can be toggled to Tempo Mode,
in which case its delay time will be related to tempo. Note that this parameter
can have different routing congurations, indicated in its name. For example, if its name appears as “L R Delay” or “L-L R Delay,” the signal comes in from the left and goes out the left. If the name appears as “L-R R Delay,” the
signal comes in from the left and goes out the right.
Rfl Gain
Controls the gain of a reection. The sign of the gain coefcient by be option­ally inverted. Note that this parameter can have different routing congura­tions, indicated in its name. For example, if its name appears as “L R Gain” or “L-L R Gain,” the signal comes in from the left and goes out the left. If the name appears as “L-R R Gain,” the signal comes in from the left and goes
out the right.
Rfl Time Mast
This parameter is used to scale all reection times at once.
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Reverb Time
Reverb Time is the mid frequency reverb time (in the frequency above Bass XOV and below RT Hicut). As such, it is one of the primary controls affecting the length
of the reverb tail. It may be considered to model the reectivity of the walls in the
reverberant space.
The parameter most closely associated with Reverb Time is Size. A large room size with a small Reverb Time can easily have the same decay time as a small room with a large Reverb Time. Even though the two solutions may result in the same reverb time, they will sound quite different from one another. The value that is actually displayed is an approximate reverb time based on both of those values. The actual time is also highly-dependent on other parameters as well as the audio material.
Reverb Wander
This parameter (also known as just Wander), along with Reverb Spin, is used to control the reverb randomizer. It controls the maximum size of randomizer steps, and is expressed in a time value (typically milliseconds).
RT Hi Cut
This parameter, also known as Hicut or RTHC is a low-pass lter in the recirculat­ing part of the reverb. It represents a frequency above which the tail dies away more quickly. In some ways, it represents the opposite end of the scale from BassRT, and may be considered an analog of air absorption. It is also closely tied to the RTHC Damping parameter.
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RtHC Damping
The damping parameter is closely tied to the RTHC parameter. It controls the strength of the hi frequency absorption and has three values: Light, Normal, and
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Heavy. The normal value gives lter response identical to previous Lexicon®
reverbs. The other values should be self-descriptive.
Scale (Room)
This parameter is used to modify the overall time of the selected early impulse. It is a multiplier that goes from 0.5x to 2.0x. The actual time of the responses varies from response to response. The Early Scale parameter simply scales that amount of time. It’s fair to describe this as “rubber-banding” the impulse response.
Shape and Spread
The Shape parameter is closely tied to the Spread parameter. Shape controls how energy is injected into the reverberator. A low value means that sound enters the reverb at the beginning of the spread window. A high value means that most sound moves into the reverb at the end of the spread window. A value somewhere in the middle means that sound enters the reverb evenly across the spread window.
Tip: Shape will not have this effect if spread is at its minimum value. But even then, it can make a difference. In this case, it affects reverb timbre and density. Higher values of shape may be both darker and denser, although the effect is subtle.
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The Spread parameter is closely tied to the Shape parameter. Spread is a
Shape = 32, Spread = 20%
Shape = Anything, Spread = 0%
Shape = 64, Spread = 75%
Reverb Tail
Early Reverb
window of time during which a signal is injected into the reverb. Shape controls just how the signal is injected during this window. Together, the two parameters create an envelope for the early portion of the reverb, as shown in this illustration:
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Shelf
This parameter effects all lter types. The shelf species the audio level below which the lter has no effect. For example, let’s imagine we’re using a one-pole lowpass with shelf set at -12 dB. The lowpass lter affects only the strongest 12 dB of the signal. Below the shelf, the signal is unltered. This is easy to under-
stand by viewing the EQ window.
Size (Reverb Size)
Size corresponds roughly to the length of the longest wall of a rectangular room. In a more general sense, it corresponds to the overall dimension of some mythi­cal space. This space has a geometry that causes sound to bounce around. When the room size is small, the “walls” of this space are closer together and the
resultant reection density increases. When the room size is large, that density
decreases. The most natural reverbs use room sizes that vary from about 24 meters to 45 meters or so, but there are many useful reverbs that are outside of this range.
There is a relationship between this parameter and the Reverb Time parameter.
Please see the Reverb Time parameter for clarication.
Spread
See Shape
Spin (and Wander)
These two parameter control randomization effects within the reverb. Random­ization is used to control the spectral purity of the reverb. It can also—at some
settings—create a more noticeable modulation effect. Articial reverbs some­times create audible artifacts with some types of signals. For example, a voi-
ceover in a very small room might sound a little metallic. Randomization works to minimize these effects and remove the sense of ringiness.
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Spin controls the rate of randomization. In most cases, values between 1 - 2 Hz are appropriate. Wander controls the amount by which various delay values may be modulated. Typically, these values should be smaller for plates and chambers or for very small rooms. But it’s always best to listen with the material you’re us­ing.
Tail Width
This parameter is present in all stereo reverbs and rooms. The reverb tail (all
components of the reverb except for early reections, etc.) is passed through a
simple 2x2 matrix. This provides an encoding of the tail that dramatically changes its spatial characteristics. The tail can be changed to feel narrower (even down to mono) or wider than normal stereo. There are values for the parameter to encode the tail in such a way that it decodes into surround channels.
The parameter operates in the range of 0 to 360 degrees, with an incremental change of 1 degree. The matrix uses Sine/Cosine rules so that power distribution remains constant. This may be acceptible—even highly desirable—but the mix engineer must fully understand the process and its implications. It is possible to compromise the mono compatibility of a mix by using this parameter carelessly.
This is a powerful tool for audio whose release format is two-channel. It is not
useful in any other format. Formats include compact disc and radio/television
broadcast. Some of these effects are clear and noticeable without any sort of decoder. Many are even more dramatic when a decoder is in place, such as in a home theater.
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It is strongly recommended that you monitor in all possible formats (stereo, mono, matrix surround) when using this parameter.
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Tap Slope = 0
Positive Tap Slope
Negative Tap Slope
Overall Decay trend
Impulses
Tap Slope
This is an unusual parameter which affects the relative gain of impulses coming from the reverb. While this parameter does not (as it might appear) make the reverb sound ‘bumpy’, it may affect timbre or the overall sense of spaciousness.
It can also be used to create inverse and gated effects. In this case, Reverb Time should be at 0. Spread should be fairly high. Shape should be fairly high. Size should be fairly high. TapSlope should be in the range of (5 to 10). Play with spread, shape and size to vary the effect.
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Wander
See Spin.
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Harman Music Group 8760 South Sandy Parkway, Sandy, Utah 84070, U.S.A. Phone: 801.568.7660 | Fax: 801.568.7662 Questions or comments? Visit us at www.lexiconpro.com
©2009 Harman International, Inc. All rights reserved. Lexicon is a registered trademark of Harman International, Inc. All other trademarks are property of their respective owners. All features and specifications are subject to change.
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