Lexicon PCM 90 - REV 1, PCM 90 User Manual

PCM 90
Digital
Reverberator
User Guide
After unpacking the PCM 90, save all packing materials in case you ever need to ship the unit. Thoroughly inspect the PCM 90 and packing materials for signs of damage. Report any shipment damage to the carrier at once; report equipment malfunction to your dealer.
Precautions
Save these instructions for later use. Follow all instructions and warnings marked on the unit. Always use with the correct line voltage. Refer to the manufacturer's operating instructions for power requirements. Be advised that different
operating voltages may require the use of a different line cord and/or attachment plug. Do not install the unit in an unventilated rack, or directly above heat producing equipment such as power amplifiers. Observe the maximum
ambient operating temperature listed in the product specification. Slots and openings on the case are provided for ventilation; to ensure reliable operation and prevent it from overheating, these openings must
not be blocked or covered. Never push objects of any kind through any of the ventilation slots. Never spill a liquid of any kind on the unit. This product is equipped with a 3-wire grounding type plug. This is a safety feature and should not be defeated. Never attach audio power amplifier outputs directly to any of the unit's connectors. To prevent shock or fire hazard, do not expose the unit to rain or moisture, or operate it where it will be exposed to water. Do not attempt to operate the unit if it has been dropped, damaged, exposed to liquids, or if it exhibits a distinct change in performance indicating
the need for service. This unit should only be opened by qualified service personnel. Removing covers will expose you to hazardous voltages.
This triangle, which appears on your component, alerts you to the pres­ence of uninsulated, dangerous volt­age inside the enclosure... voltage that may be sufficient to constitute a risk of shock.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
This triangle, which appears on your component, alerts you to important operating and maintenance instruc­tions in this accompanying litera­ture.
Notice
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designated to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment OFF and ON, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient the receiving antenna Relocate the computer with respect to the receiver Move the computer away from the receiver Plug the computer into a different outlet so that the computer and receiver are on different branch circuits.
If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communications Commission helpful:
"How to identify and Resolve Radio/TV Interference Problems."
This booklet is available from the U.S. Government Printing Office, Washington, DC 20402, Stock No. 004-000-00345-4.
Le présent appareil numérique n'émet pas de bruits radioélectriques dépassant les limites applicables aux appareils numériques de la class B prescrites dans le Règlement sur le brouillage radioélectrique édicté par le ministère des Communications du Canada.
Copyright 1997 All Rights Reserved.
Lexicon Part # 070-10399 Rev 1
PCM 90
Digital
Reverberator
User Guide
Dansk
Vigtig information om sikkerhed
Gem denne vejledning til senere brug. Følg alle anvisninger og advarsler på apparatet. Apparatet skal altid tilsluttes den korrekte spænding. Der henvises til
brugsanvisningen, der indeholder specifikationer for strømforsyning. Der gøres opmærksom på, at ved varierende driftsspændinger kan det blive nødvendigt at bruge andre lednings- og/eller stiktyper.
Apparatet må ikke monteres i et kabinet uden ventilation eller lige over andet udstyr, der udvikler varme, f.eks. forstærkere. Den maksimale omgivelsestemperatur ved drift, der står opført i specifikationerne, skal overholdes.
Der er ventilationsåbninger i kabinettet. For at sikre apparatets drift og hindre overophedning må disse åbninger ikke blokeres eller tildækkes. Stik aldrig noget ind igennem ventilationsåbningerne, og pas på aldrig at spilde nogen form for væske på apparatet.
Dette apparat er forsynet med et stik med jordforbindelse. Denne sikkerhedsforanstaltning må aldrig omgås.
Udgangsstik fra audioforstærkere må aldrig sættes direkte i apparatet. Apparatet må ikke udsættes for regn eller fugt og må ikke bruges i
nærheden af vand for at undgå risiko for elektrisk stød og brand. Apparatet må aldrig bruges, hvis det er blevet stødt, beskadiget eller vådt,
eller hvis ændringer i ydelsen tyder på, at det trænger til eftersyn. Dette apparat må kun åbnes af fagfolk. Hvis dækslet tages af, udsættes
man for livsfarlig højspænding.
Denne mærkat på komponenten advarer om uisoleret, farlig spænding i apparatet ... høj nok til at give elektrisk stød.
Denne mærkat på komponenten advarer om vigtig drifts- og vedligeholdsinformation i den tilhørende litteratur.
Suomi
Tärkeitä turvallisuusohjeita
Säilytä nämä ohjeet tulevaa käyttöä varten. Seuraa kaikkia yksikköön merkittyjä ohjeita ja varoituksia. Käytä aina oikeaa verkkojännitettä. Tehovaatimukset selviävät valmistajan
käyttöohjeista. Huomaa, että eri käyttöjännitteet saattavat vaatia toisenlaisen verkkojohdon ja/tai -pistokkeen käytön.
Älä asenna yksikköä telineeseen jossa ei ole tuuletusta, tai välittömästi lämpöä tuottavien laitteiden, esim. tehovahvistimien, yläpuolelle. Ympäristön lämpötila käytössä ei saa ylittää tuotespesifikaation maksimilämpötilaa.
Kotelo on varustettu tuuletusreiillä ja -aukoilla. Luotettavan toiminnan varmistamiseksi ja ylilämpenemisen välttämiseksi näitä aukkoja ei saa sulkea tai peittää. Mitään esineitä ei saa työntää tuuletusaukkoihin. Mitään nesteitä ei saa kaataa yksikköön.
Tuote on varustettu 3-johtimisella maadoitetulla verkkopistokkeella. Tämä on turvallisuustoiminne eikä sitä saa poistaa.
Älä kytke audiotehovahvistimen lähtöjä suoraan mihinkään yksikön liittimeen.
Sähköiskun ja palovaaran välttämiseksi yksikkö ei saa olla sateessa tai kosteassa, eikä sitä saa käyttää märässä ympäristössä.
Älä käytä yksikköä jos se on pudonnut, vaurioitunut, kostunut, tai jos sen suorituskyky on huomattavasti muuttunut, mikä vaatii huoltoa.
Yksikön saa avata vain laitteeseen perehtynyt huoltohenkilö. Kansien poisto altistaa sinut vaarallisille jännitteille.
Tämä kolmio, joka esiintyy komponentissasi, varoittaa sinua eristämättömän vaarallisen jännitteen esiintymisestä yksikön sisällä. Tämä jännite saattaa olla riittävän korkea aiheuttamaan sähköiskuvaaran.
Tämä kolmio, joka esiintyy komponentissasi, kertoo sinulle, että tässä tuotedokumentoinnissa esiintyy tärkeitä käyttö- ja ylläpito­ohjeita.
Norsk
Viktig informasjon om sikkerhet
Ta vare på denne veiledningen for senere bruk. Følg alle anvisningene og advarslene som er angitt på apparatet. Apparatet skal alltid anvendes med korrekt spenning. Produktbeskrivelsen
inneholder spesifikasjoner for strømkrav. Vær oppmerksom på at det ved ulike driftsspenninger kan være nødvendig å bruke en annen ledning- og/ eller støpseltype.
Apparatet skal ikke monteres i skap uten ventilasjon, eller direkte over varmeproduserende utstyr, som for eksempel kraftforsterkere. Den maksimale romtemperaturen som står oppgitt i produktbeskrivelsen, skal overholdes.
Apparatet er utstyrt med ventilasjonsåpninger. For at apparatet skal være pålitelig i bruk og ikke overopphetes, må disse åpningene ikke blokkeres eller tildekkes. Stikk aldri noe inn i ventilasjonsåpningene, og pass på at det aldri søles noen form for væske på apparatet.
Dette apparatet er utstyrt med et jordet støpsel. Dette er en sikkerhetsforanstaltning som ikke må forandres.
Utgangsplugger fra audioforsterkere skal aldri koples direkte til apparatet. Unngå brannfare og elektrisk støt ved å sørge for at apparatet ikke utsettes
for regn eller fuktighet og ikke anvendes i nærheten av vann. Apparatet skal ikke brukes hvis det har blitt utsatt for støt, er skadet eller blitt
vått, eller hvis endringer i ytelsen tyder på at det trenger service. Dette apparatet skal kun åpnes av fagfolk. Hvis dekselet fjernes, utsettes
man for livsfarlig høyspenning.
Komponenten er merket med denne trekanten, som er en advarsel om at det finnes uisolert, farlig spenning inne i kabinettet ... høy nok til å utgjøre en fare for elektrisk støt.
Komponenten er merket med denne trekanten, som betyr at den tilhørende litteraturen inneholder viktige opplysninger om drift og vedlikehold.
Svenska
Viktiga säkerhetsföreskrifter
Spara dessa föreskrifter för framtida bruk. Följ alla anvisningar och varningar som anges på enheten. Använd alltid rätt nätspänning. Se tillverkarens bruksanvisningar för infor-
mation om effektkrav. Märkväl, att andra matningsspänningar eventuellt kräver att en annan typs nätsladd och/eller kontakt används.
Installera inte enheten i ett oventilerat stativ, eller direkt ovanför utrustningar som avger värme, t ex effektförstärkare. Se till att omgivningens temperatur vid drift inte överskrider det angivna värdet i produktspecifikationen.
Behållaren är försedd med hål och öppningar för ventilering. För att garantera tillförlitlig funktion och förhindra överhettning får dessa öppningar inte blockeras eller täckas. Inga föremål får skuffas in genom ventilationshålen. Inga vätskor får spillas på enheten.
Produkten är försedd med en jordad 3-trådskontakt. Detta är en säkerhetsfunktion som inte får tas ur bruk.
Anslut aldrig audioeffektförstärkarutgångar direkt till någon av enhetens kontakter.
För att undvika elstöt eller brandfara får enheten inte utsättas för regn eller fukt, eller användas på ställen där den blir våt.
Använd inte enheten om den har fallit i golvet, skadats, blivit våt, eller om dess prestanda förändrats märkbart, vilket kräver service.
Enheten får öppnas endast av behörig servicepersonal. Farliga spänningar blir tillgängliga när locken tas bort.
Denna triangel, som visas på din komponent, varnar dig om en oisolerad farlig spänning inne i enheten. Denna spänning är eventuellt så hög att fara för elstöt föreligger.
Denna triangel, som visas på din komponent, anger att viktiga bruksanvisningar och serviceanvisningar ingår i dokumentationen i fråga.
Wichtige Sicherheitsanweisungen
Deutsch
Heben Sie sich diese Sicherheitsanweisungen auch für später auf. Befolgen Sie alle auf der Vorrichtung stehenden Anweisungen und Warnungen. Immer nur mit der richtigen Spannung verwenden! Die Gebrauchsanweisungen
des Herstellers informieren Sie über die elektrischen Anforderungen. Vergessen Sie nicht daß bei verschiedenen Betriebsspannungen ggf. auch verschiedene Leitungskabel und/oder Verbindungsstecker zu verwenden sind.
Stellen Sie die Vorrichtung nicht in ein unbelüftetes Gestell oder unmittelbar über wärmeerzeugende Geräte wie z.B. Tonverstärker. Halten Sie die in den Produktspezifikationen angegebene maximale Umgebungstemperatur bei Betrieb ein.
Schlitze und Öffnungen im Gehäuse dienen der Belüfung; um verläßlichen Betrieb sicherzustellen und Überheizen zu vermeiden dürfen diese Öffnungen nich verstopft oder abgedeckt werden. Stecken Sie nie irgend einen Gegenstand durch die Belüftungsschlitze. Vergießen Sie keine Flüssigkeiten auf den Apparat.
Dieses Produkt is mit einem 3-drahtigen Erdungsstecker ausgerüstet. Diese Sicherheitsmaßnahme darf nicht unwirksam gemacht werden.
Schließen Sie nie Tonverstärker unmittelbar an einen Anschluß des Apparates an.
Um elektrischen Schlag oder Feuer zu vermeiden, setzen Sie den Apparat weder Regen noch Feuchtigkeit aus und betreiben Sie ihn nicht dort wo Wasser eindringen könnte.
Versuchen Sie nicht den Apparat zu betreiben falls er fallen gelassen, beschädigt, oder Flüssigkeiten ausgesetzt wurde, oder falls sich seine Arbeitsweise derart ändert daß daraus ein Bedarf nach Raparatur zu schließen ist.
Dieser Apparat sollte nur von qualifizierten Fachleuten geöffnet werden. Das Abnehmen von Abdeckungen setzt Sie gefährlichen Spannungen aus.
Dieses Dreieck auf Ihrem Apparat warnt Sie vor nicht-isolierter, gefährlicher Spannung im Gehäuse ... stark genug um eine Berührungsgefahr darzustellen.
Dieses Dreieck auf Ihrem Apparat bedeutet daß wichtige Betriebs­und Wartungsanweisungen in der mitgelieferten Dokumentation zu finden sind.
Instrucciones importantes de seguridad
Español
Guarde esta instrucciones para uso posterior. Utilice siempre el voltaje correcto. Diríjase a las instrucciones de operación
del fabricante para obtener las especificaciones de potencia. Esté al tanto de que voltajes de operación distintos requieren el uso de cables y/o enchufes distintos.
No instale esta unidad en un estante sin ventilación, ni tampoco directamente encima de equipos que generen calor tales como amplificadores de potencia. Fíjese en las temperaturas ambientales máximas de operación que se mencionan en las especificaciones del producto.
Las aperturas y ranuras del chasis sirven para proveer la ventilación necesaria para operar la unidad con seguridad y para prevenir sobrecalentamiento, y por lo tanto no pueden ser obstruidas o cubiertas. No introduzca objetos de ningún tipo a través de las ranuras de ventilación, y nunca deje caer ningún líquido sobre la unidad.
Este producto está equipado con un enchufe de 3 clavijas con conexión a tierra. Éste es un elemento de seguridad que no debe ser eliminado.
Nunca conecte ningún tipo de salida de amplificadores de sonido directamente a los conectores de la unidad.
Para prevenir descargas eléctricas o incendios, mantenga la unidad alejada de la lluvia, humedad o cualquier lugar en el que pueda entrar en contacto con agua.
No trate de hacer funcionar la unidad si se ha caído, está dañada, ha entrado en contacto con líquidos, o si nota cualquier cambio brusco en su funcionamiento que indique la necesidad de hacerle un servicio de mantenimiento.
Esta unidad deberá ser abierta únicamente por personal calificado. Si usted quita las coberturas se expondrá a voltajes peligrosos.
Este triángulo que aparece en su componente le advierte sobre la existencia dentro del chasis de voltajes peligrosos sin aislantes ... voltajes que son lo suficientemente grandes como para causar electrocución.
Este triángulo que aparece en su componente lo alerta sobre las instrucciones de operación y mantenimiento importantes que están en los materiales de lectura que se incluyen.
Instructions de Sûreté Importantes
Français
Gardez ces instructions pour réference future. Observez toutes les instructions et tous les avertissements marqués sur
l’appareil. Branchez uniquements sur un réseau de tension indiquée. Consultez le
manuel d’instruction du fabriquant pour les spécifications de courant. N’oubliez pas que différentes tensions peuvent nécessiter l’utilisation de cables et/ou de fiches de connexion différents.
N’installez pas l’appareil en un compartiment non-aéré ou directement au­dessus d’équipements générateurs de chaleur, tels qu’amplificateurs de courants, etc. Ne dépassez pas la température ambiante maximale de fonctionnement indiquée dans les spécifications du produit.
Des fentes et ouvertures sont prévues dans le boîtier pour l’aération; Pour assurer le bon fonctionnement et pour prévenir l’échauffement, ces ouvertures ne doivent pas être couvertes ou bloquées. N’insérez pas d’objets dans les fentes d’aération. Empêchez tout liquide de se répandre sur l’appareil.
Ce produit est muni d’une fiche à trois fils pour la mise à terre. Ceci est une mesure de sécurité et ne doit pas être contrariée.
Ne connectez jamais d’amplificateurs audio directement aux connecteurs de l’appareil.
Pour empêcher les chocs électriques et le danger d’incendie, évitez d’exposer l’appareil à la pluie ou à l’humidité, et ne le mettez pas en marche en un endroit où il serait exposé aux éclaboussures d’eau.
N’essayez pas de faire fonctionner l’appareil s’il est tombé à terre, a été endommangé, exposé à un liquide, ou si vous observez des différences nettes dans son fonctionnement, indiquant la nécessité de réparations.
Cet appareil ne doit être ouvert que par un personnel de service qualifié. En enlevant les couvercles vous vous exposez à des tensions électriques dangereuses.
Ce triangle, sur votre appareil vous avertit de la présence de tension dangereuse, non-isolée à l’intérieur du boîtier...une tension suffisante pour représenter un danger d’électrocution.
Ce triangle sur sur votre appareil vous invite de suivre d’importantes instructions d’utilisation et d’entretien dans la documentation livrée avec le produit.
Importanti norme di sicurezza
Italiano
Conservare le presenti norme per l’utilizzo futuro. Osservare tutte le istruzioni e le avvertenze apposte sull’unità. Utilizzare esclusivamente con la tensione di rete corretta. Consultare le
istruzioni operative fornite dal fabbricante per i dati riguardanti la tensione e l’assorbimento di corrente. Potrebbe essere necessario l’uso di cavi di rete e/o di spine diverse a seconda della tensione utilizzata.
Non installare l’unità in uno scaffale privo di ventilazione oppure direttamente sopra una fonte di calore, come, ad esempio, un amplificatore. Non superare la temperatura ambientale massima di funzionamento riportata nei dati tecnici del prodotto.
Le fessure e le altre aperture nella scatola servono alla ventilazione. Per un funzionamento affidabile, e per evitare un eventuale surriscaldamento, queste aperture non vanno ostruite o coperte in nessun modo. Evitare in tutti i casi di inserire oggetti di qualsiasi genere attraverso le fessure di ventilazione. Non versare mai del liquido di nessun tipo sull’unità.
Questo prodotto viene fornito con una spina a 3 fili con massa. Tale dispositivo di sicurezza non va eliminato.
Evitare sempre di collegare le uscite dell’amplificatore audio direttamente ai connettori dell’unità.
Per prevenire il pericolo di folgorazione e di incendio non esporre l’unità alla pioggia o ad un’umidità eccessiva; evitare di adoperare l’unità dove potrebbe entrare in contatto con acqua.
Evitare di adoperare l’unità se la stessa è stata urtata violentemente, se ha subito un danno, se è stata esposta ad un liquido o in caso di un evidente cambiamento delle prestazioni che indichi la necessità di un intervento di assistenza tecnica.
Ogni intervento sull’unità va eseguito esclusivamente da personale qualificato. La rimozione della copertura comporta l’esposizione al pericolo di folgorazione.
Il presente triangolo impresso sul componente avverte della presenza di tensioni pericolose non isolate all’interno della copertura... tali tensioni rappresentano un pericolo di folgorazione
Il presente triangolo impresso sul componente avverte l’utente della presenza nella documentazione allegata di importanti istruzioni relative al funzionamento ed alla manutenzione.
Introduction
1. Product Overview
Block Diagram .................................................................................... 1-1
Front Panel Overview ......................................................................... 1-2
Rear Panel Overview.......................................................................... 1-3
Installation Notes ................................................................................ 1-4
Mounting ...................................................................................... 1-4
Power Requirements.................................................................... 1-4
Audio Connections ....................................................................... 1-4
Control Connections..................................................................... 1-4
Setting Audio Levels .................................................................... 1-5
Headroom Display • Overload • Setting Input Levels
Setting Analog Output Level
Configurations .............................................................................. 1-7
Memory Cards.............................................................................. 1-8
2. Basic Operation
Modes of Operation ............................................................................ 2-1
Navigating a Matrix ...................................................................... 2-2
Info ............................................................................................... 2-3
History of Effects Loaded ............................................................. 2-3
Control Mode ...................................................................................... 2-4
Program and Register Banks............................................................ 2-17
Tempo Mode .................................................................................... 2-20
Editing an Effect................................................................................ 2-23
The Soft Knob ............................................................................ 2-23
The Soft Row ............................................................................. 2-24
Compare .................................................................................... 2-25
Bypass ....................................................................................... 2-25
Store operations ......................................................................... 2-26
Turning Memory Protection On • Storing an Effect
Renaming the Effect • Selecting a Bank and Register
Location
The Full Edit Matrix .................................................................... 2-28
Creating a Soft Row
Patching ..................................................................................... 2-31
About Sources • The Patch Row • Assigning a Source
Patch Sources • Assigning a Destination • Assigning
Values • Jump
Patching Examples .................................................................... 2-35
Creating a patch with default values • Adjusting the
modulation source parameters • Changing the default
destination values • Adding an additional pivot point to
the patch • Multiple Patches with the Same Destination
Mod Row Patches
The Custom Row ....................................................................... 2-42
Setting Range Limits for ADJUST and the Custom
Controls • Labeling ADJUST, the Custom Controls and Their
Ranges • Assigning KeyWords to an Effect
Contents
Contents, cont'd.
3. The Algorithms and their Parameters
About the Algorithms .......................................................................... 3-1
Random Hall ................................................................................ 3-2
Ambience ..................................................................................... 3-4
Rich Plate ..................................................................................... 3-5
Concert Hall ................................................................................. 3-6
Chamber/Room ............................................................................ 3-7
The Parameters .................................................................................. 3-8
Compress ..................................................................................... 3-8
Controls ........................................................................................ 3-9
Custom ....................................................................................... 3-10
Delay .......................................................................................... 3-12
Design ........................................................................................ 3-12
Echo ........................................................................................... 3-14
Expand ....................................................................................... 3-14
Modulation.................................................................................. 3-15
Patches ...................................................................................... 3-20
Reflect ........................................................................................ 3-21
Spatial EQ .................................................................................. 3-21
Time ........................................................................................... 3-22
4. The Presets
Program Bank 0 Halls......................................................................... 4-2
Orchestral (0.0-0.9) ...................................................................... 4-2
Vocal (1.0-1.9).............................................................................. 4-3
Live Sound (2.0-2.9)..................................................................... 4-4
Instrument (3.0-3.9)...................................................................... 4-5
Custom (4.0-4.9) .......................................................................... 4-6
Program Bank 1 Rooms ..................................................................... 4-7
Instrument (0.0-0.9)...................................................................... 4-7
Vocal (1.0-1.9).............................................................................. 4-8
Live Sound (2.0-2.9)..................................................................... 4-9
Drums&Perc (3.0-3.9) ................................................................ 4-10
Custom (4.0-4.9) ........................................................................ 4-11
Program Bank 2 Plates..................................................................... 4-12
Instrument (0.0-0.9).................................................................... 4-12
Vocal (1.0-1.9)............................................................................ 4-13
Live Sound (2.0-2.9)................................................................... 4-14
Drums&Perc (3.0-3.9) ................................................................ 4-15
Custom (4.0-4.9) ........................................................................ 4-16
Program Bank 3 Post........................................................................ 4-17
Indoor Small (0.0-0.9) ................................................................ 4-17
Indoor Large (1.0-1.9) ................................................................ 4-18
Outdoor (2.0-2.9)........................................................................ 4-19
Spatial (3.0-3.9).......................................................................... 4-19
Custom (4.0-4.9) ........................................................................ 4-21
Program Bank 4 Splits ...................................................................... 4-22
Mono (0.0-0.9)............................................................................ 4-22
Stereo (1.0-1.9) .......................................................................... 4-23
Live Sound (2.0-2.9)................................................................... 4-24
Instrument (3.0-3.9).................................................................... 4-25
Custom (4.0-4.9) ........................................................................ 4-26
5. MIDI Operation
Selecting a MIDI Channel ................................................................... 5-1
Accessing Programs and Registers.................................................... 5-1
Controlling PCM 90 Tempo Rate with MIDI Clock .............................. 5-2
MIDI Tempo Control ..................................................................... 5-2
Using the PCM 90 as a MIDI Clock Source ................................. 5-2
Slaving two or more PCM 90s...................................................... 5-3
Controller Quirks................................................................................. 5-4
The ADJUST Knob, Custom Controls, Foot Pedal, Foot Sw 1
and Foot Sw 2 as MIDI controllers ............................................... 5-4
Controlling the Soft Knob with MIDI ............................................. 5-5
Controlling the Soft Knob with a Foot Pedal ................................ 5-5
Program Change Messages ............................................................... 5-6
Automation ......................................................................................... 5-7
SysEx Automation • Controller Automation • Reset All
Controllers • MIDI Clock and Clock Commands • Dynamic
®
MIDI
Bulk Data Dumps................................................................................ 5-8
MIDI Implementation Chart ................................................................. 5-9
6. Troubleshooting
Low Voltage ........................................................................................ 6-1
Overheating ........................................................................................ 6-1
Common MIDI Problems .................................................................... 6-1
Operational Problems ......................................................................... 6-2
Power On Behavior............................................................................. 6-3
Restoring Factory Default Settings ..................................................... 6-3
Reinitialization .................................................................................... 6-4
Contents, cont'd.
7. Specifications
Thank you for your purchase of the PCM 90 Digital Reverberator. The PCM 90 gives you Lexicon's renowned high-end reverb effects with a powerful new interface that provides easy access to superbly crafted presets as well as a wealth of programming capabilities for the sound designer.
Introduction
The PCM 90 contains a built-in library of 250 reverb effects that simulate realistic halls, rooms and plates, and let you create completely natural, or other-worldly spaces. The presets are organized into 5 Banks of 50, and are functionally grouped for different applications. Be sure to experiment with all 250 presets to get a feel for the full range of PCM 90 capabilities.
Bank P0 Halls
0.0-0.9 Orchestral
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Bank P1 Rooms
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P2 Plates
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P3 Post
0.0-0.9 Indoor Small
1.0-1.9 Indoor Large
2.0-2.9 Outdoor
3.0-3.9 Spatial
4.0-4.9 Custom
A program sorting function allows you to tag programs with KeyWords and display only programs which have been tagged. (Press Program Banks or Register Banks repeatedly to step through all available banks and then to the KeyWord display.) The default KeyWord selection, A to Z, allows you to view all of the presets in alphabetical order. Others allow you to view, for example, only Acoustic or Spatial effects. Each preset has already been assigned from 1 to 4 KeyWords — you can easily change these assignments in Edit mode. The selection of the KeyWord you want to use for sorting is accessed in Control mode.
Each preset has one or more of its parameters patched to the front panel ADJUST knob, giving you instant control over the primary aspect of the effect — without going into Edit mode.
The Presets
Bank P4 Splits
0.0-0.9 Mono
1.0-1.9 Stereo
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Program Sorting
Soft Control
As many as four additional Custom Controls can be created for any effect, allowing you to tailor presets for specific applications. We've created some interesting Custom Controls in the presets, and assigned them descriptive names. You can change both the parameter assignments and the names in Edit mode.
The PCM 90 uses 5 stereo algorithms to create different types of reverb effects. Each algorithm includes an uncompromised stereo reverb effect with selected "tools" for ambience, post-processing, compression/expansion, as well as modulation and patching parameters which are common to each algorithm.
The Algorithms
Tempo Control
The PCM 90 gives you a unique set of tempo controls.Tempos can be tapped in with the front panel Tap button (or an assigned controller) or “dialed-in”, in BPM (beats per minute) on the display. The PCM 90 also lets you generate MIDI clock from your tempo, as well as receive MIDI tempo from an external sequencer or drum machine. In the PCM 90, tempo can control LFO speeds and Time Switch controls, as well as all delay parameters, ensuring that all of your modulations are in tempo with your music. You can even set independent rhythmic values for different parameters within a single program.
Tempo can be set and displayed in either rhythmic value or time values. Many presets have delay times assigned to Tap tempo. Try loading some of these and pressing Tap twice in rhythm to change tempo.
Editing
An enormous range of editing control is provided for each algorithm, with parameters organized in an edit matrix. In addition to providing this powerful sound design capability, the PCM 90 also allows you to customize these controls for your day-to-day editing needs, or to use a subset of controls specially designed for each preset.
The PCM 90 has two levels of Edit Mode control called Go mode and Pro mode. In Go mode, the most useful parameters within an effect are grouped for instant access via the front panel Edit button. Parameters can even be grouped for control by a single master control. These master parameters, called Custom Controls, can be labeled with names that describe their function. Each preset has a specially selected set of Go mode parameters which let you make value changes to the effect without losing the character of the sound. Pro mode gives you access to the full parameter editing matrix for the algorithm of any loaded effect when you press Edit. In this mode, you can access a complete set of Modulation and Patching parameters, create your own ADJUST knob patch, create Custom Controls, and assign your own Go mode parameters.
A unique Patching and Modulation system provides unprecedented control over your effects, with a versatile set of internal modulators: two LFOs, AR Envelope, Envelope Follower, Latch and Time Switches, MIDI Delay and Sample and Hold. These allow you to create modulation sweeps which move in time with music, or animated effects. You can create as many as 10 patches per effect, each with as many as 8 pivot points. You can patch multiple parameters to a single controller, or patch multiple sources to a single destination.
User Interface
For all of its programming power and flexibility, you’ll find the PCM 90 simple to use. The large, 2-line fluorescent display is easy to see from any angle whether the surroundings are bright or dark. Separate SELECT and ADJUST knobs make program loading and editing quick and easy. We’ve even designed in a special Info mode — press and hold any button to find out what its function is, or to get status information such as the name of the running effect, current tempo rate, etc.
To get the most out of the PCM 90, we suggest that you invest the time to explore this manual. We think you’ll agree that the time spent investigating will reward you with enjoyment of its full capabilities.
Product Overview
1
Product Overview
Block Diagram
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PCM 90 User Guide
Front Panel Overview
HEADROOM
5-position indicator for analog and digital sig­nal levels and over­load conditions.
INPUT
Adjusts analog input level.
Display
Two rows of 20 alpha­numeric characters display effect names and ID numbers, and parameter names and values.
ADJUST
In Edit mode, changes values of parameters chosen with SELECT. With Program Banks or Register Banks se­lected, behaves as a soft knob for patched parameters.
SELECT
Scrolls through pre­sets, registers or pa­rameters. With Pro­gram Bank or Register Bank selected, scrolls through the 50 pro­grams in the selected bank, then begins scrolling through the programs in the next bank. With Edit se­lected, scrolls through matrix parameters.
Lexicon
POWER
On/Off.
Memory Card
Slot for optional preset ROM or register RAM cards. Press Eject button to remove card.
Up/Down
Press to move up and down through program and register banks, or a parameter matrix.
Program Banks
Enables selection of factory presets. Press repeatedly to cycle selection of 5 internal preset banks and a KeyWord sorted dis­play. Press and hold to display the name and algorithm of the current program.
Load/
In Program or Regis­ter mode, loads the selected program. In Edit mode, scrolls through any multi-field parameter.
Register Banks
Enables selection of user memory. If a RAM card is loaded into the Memory Card slot, each press of this but­ton selects a new reg­ister bank. Press and hold to display the name and algorithm of the current program.
Store
Initiates register store function.
Edit
Enables parameter selection for editing of values.
Compare
Active in Program, Register, and Edit modes. Press to com­pare the active version of the current effect with the most recently stored version.
Control
Enables selection of system and global pa­rameters.
Bypass
Bypasses or mutes audio, depending on the setting of each program's bypass pa­rameter.
Tempo
Press to display tempo rate and to initiate tempo functions. LED flashes in time with current tempo rate.
Tap
Sets tempo. Press twice in rhythm to es­tablish tempo rate. Press once to reset LFO.
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Product Overview
Rear Panel Overview
AC Power
Standard 3-pin IEC power connector. 100­240V, 50-60Hz auto­matic switching to cor­rect voltage range.
S/PDIF In/Out
S/PDIF format digital connectors conform to CP-340 Type II and IEC-958 consumer standards.
MIDI
IN
Receives MIDI infor­mation from other MIDI equipment such as master keyboard controllers, MIDI foot controllers, sequen­cers and synthesizers.
THRU
Passes received MIDI data without change.
OUT
Transmits MIDI data to other equipment.
Balanced Outputs
Output impedance is 125, each side, bal­anced, and levels up to +18dBu maximum full scale. 1/4" phone con­nectors and XLRs pro­vided.
Footswitch
1/4" Tip/Ring/Sleeve phone jack for two in­dependent momen­tary footswitches
Input Level
2-position (In/Out) switch for matching in­put gain to the source being used. In position adds 20dB of input gain (unbalanced) to the input stages. Out position provides 0dB of gain (balanced).
Foot Controller
1/4" Tip/Ring/Sleeve phone jack provided for footpedal with 10k to 100 imped­ance.
Balanced Inputs
Combined 3 pole XLR and 1/4" jacks, elec­tronically balanced.
Input impedance is 50k unbalanced, and 100k balanced. Inputs accept input levels from -22dBu to +20dBu.
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PCM 90 User Guide
Installation Notes
Lexicon
Mounting
Power Requirements
Audio Connections
The PCM 90 uses one EIA-standard rack space, and can be mounted on any level surface or in a standard 19 inch (483 mm) rack. If the PCM 90 is mounted in a rack or road case, support the rear of the chassis to prevent possible damage from mechanical shock and vibration.
The maximum ambient operating temperature is 104°F (40°C). Provide ade­quate ventilation if the PCM 90 is mounted in a closed rack with heat-producing equipment such as power amplifiers.
The PCM 90 is equipped with a 3-pin IEC power connector and detachable cord. The PCM 90 will operate with power sources from 100 to 240 volts AC, 50-60Hz.
Power switching to actual line voltage is automatic.
Analog Audio
For best performance, maintain balanced connections, and use high-quality, low-capacitance, twisted-shielded pair cable.
When connecting to single-ended, unbalanced devices, connect the low side to signal ground at the unbalanced piece of equipment. Output level does not change when connected to an unbalanced input.
Mono Applications
Use a Y-connector inserted at the analog inputs and outputs to have the signal summed to mono.
Control Connections
1-4
NOTE
Be careful to keep input and output to all channels wired consistently. Out-of­phase wiring can produce audible effects.
Digital Audio
S/PDIF (CP-340 Type II) Consumer Digital Audio I/O. 75 coaxial cable suited for digital audio or video signals is required. Audio grade cable is not suitable.
Dual Footswitch/Foot Controller
One 1/4 inch T/R/S phone jack is provided for 2 momentary footswitches. Another 1/4 inch T/R/S phone jack is provided for a footpedal (minimum 100 to maximum 10k impedance). Normally open or normally closed momentary switches are suitable. At power on, the PCM 90 assumes the switch is off. Use shielded, twisted-pair cable with shield connected to sleeve. See diagram on previous page.
MIDI
5-pin DIN connectors are provided for MIDI IN, THRU and OUT. Use standard 5-pin DIN MIDI cable assemblies, available from your local dealer.
Product Overview
The PCM 90, with both analog and digital input and output connections, requires some attention to proper setting of signal level.
Analog inputs are first gain-conditioned by the rear panel input gain switch, and then by the front panel INPUT knob. Proper setting of both the switch and knob are important for best performance of the A/D converter.
Analog and digital sources are selected in Control mode (0.0 Audio Input Source). The selections are: Digital, Analog 48kHz and Analog 44.1kHz.
Proper setting of Input level on the PCM 90 is dependent on:
• Proper signal level into the analog front end to avoid signals causing overload at the DSP input (rear panel Input Level button),
• Proper adjustment of the signal level into the analog-to-digital converter to optimize noise and avoid overload (front panel INPUT knob),
• Proper setting of signal level into the digital signal processor to optimize noise (InLvl parameter in each algorithm).
Headroom Display
The headroom display provides both headroom and overload information from a variety of measurement points. The meters display analog or digital input data, depending on the selected Audio Input Source (Control mode 0.0).
The chart below illustrates the adjustment range that will set input levels for both balanced and unbalanced operation.When a choice can be made, it is best to operate at the higher amplitude end of the recommended range to optimize noise performance.
Setting Audio Levels
Unbalanced Balanced
overload: >+20dBu > 0dBu
acceptable: +20dBu to -2dBu 0dBu to -22dBu
too low (noisy): <-2dBu <-22dBu
Overload
The 0db (overload) indicators will light under the following conditions:
• A/D overload
• overload at any point in effects processing
• input level within 1dB of maximum For example, level buildup from certain reverberation modes can result in
overload, even when the input A/D or digital receiver data stream is not at full scale. Such conditions are most often caused by a combination of extreme parameter settings. Adjusting parameter/level settings can eliminate these overload conditions.
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Setting Input Levels
1. Press Control.
2. Press Up or Down until the leftmost digit in the lower lefthand corner of the display is 0.
3. Turn SELECT to 0.0 Audio Input Source.
4. Turn ADJUST to select Analog: 48kHz or Analog: 44.1kHz.
5. Adjust the front panel INPUT knob so that program material level peaks cause the headroom display to reach the top of the column without lighting the overload indicators. An occasional large signal peak causing momentary flashing of the overload indicator is acceptable in most instances, but should be validated by listening to the actual result.
6. Turn ADJUST to select Dig:. The display will show any valid digital format which is properly connected to the PCM 90 rear panel digital input.
Setting Analog Output Level
While still in Control mode, turn SELECT to 0.3 Output Level. The Output Level
parameter has two range positions. The appropriate position depends on the level handling capability of the device connected to the analog outputs. Devices capable of handling outputs with peak levels of 18dBu require setting Output Level to the +4dBu setting. Devices which cannot handle peak levels greater than +4dBu require the -10dBu setting.
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Effects Send (R) Effects Send (L)
Channel Input or Effects Return (R)
Channel Input or Effects Return (L)
Product Overview
Configurations
Connection to a mixing console's effects sends
If you will be using a PCM 90 as your primary effects unit, and your system includes a console with one or more auxiliary (effects) sends, connect the PCM 90 as shown above. In most applications, it is preferable to connect the PCM 90 outputs to two of the console's input channel strips, panned full left and right, rather than to the effects returns. This allows the greatest flexibility in routing and equalization.
In this configuration the console controls are used to set the amount of effect heard—the PCM 90's MIX control should be set for 100% wet. To assign a global MIX setting:
1. Press Control.
2. Press Up or Down until 1.x is displayed in the lower left of the display and System is displayed on the upper line.
3. Turn SELECT until System Mix Mode is displayed on the upper line. 1.1 will be displayed in the lower left.
4. Turn ADJUST until the lower line reads:
1.1 Global
5. Press Load /✱ to show the current global setting of MIX; use ADJUST to set it to 100% wet.
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Memory Cards
Memory cards can be used to store PCM 90 registers, or setups.
You can use Memory cards to store as many as 1000 PCM 90 registers (20 banks of 50 — on a 1 Meg card). Registers stored on a properly formatted card will be recognized whenever the card is inserted, and can be accessed via the front panel Register Banks button, exactly as internal registers.
Memory cards can also be used to store "setups" (your system configuration, as set in Control mode). As many as 5 PCM 90 setups can be stored on a card, allowing you to transport not only your effects, but complete PCM 90 environ­ments to another PCM 90. Cards also provide storage for additional program maps and effect chains.
See Control Mode Store and Load functions for details on saving setups on a card and reloading them.
Memory cards must be of the following type:
PCMCIA SRAM Memory Card — 68 pin, Type I
Usable densities: 64 kByte
128 kByte 256 kByte 1 MByte (Cards larger than 1MByte can be used, but the PCM 90 will only make use of 1MByte.)
Access Time: 250 nsec or faster
Conforms to PCMCIA 2.0/JEDIA 4.1. Can use either 8-bit or 8/16-bit bus configuration. Attribute memory can be present, but is not used.
1-8
Basic Operation
2
The PCM 90 provides a wide range of control over an extraordinary set of reverb effects. All of the controls are easily accessed from the front panel and are described in detail in this section.
The PCM 90 has five basic modes of operation, each of which is selected by pressing a front panel button (Program Banks, Register Banks, Edit, Control and Tempo). Each of these first four mode buttons has an LED which lights when the mode is active. The Tempo LED (unless you elect to have this function turned off) flashes the current tempo. When Tempo mode is active, no other mode LEDs will be lighted.
The PCM 90 is always operating in one of these modes. Here, the lighted LED indicates that Control mode is active.
The five mode buttons give you the first level of access to all of the functions and parameters in the PCM 90.
Basic Operation
Modes of Operation
Press Program Banks repeatedly to access five banks of 50 factory presets and a KeyWord mode where programs can be viewed according to type. The PCM 90's KeyWord function is activated in Control mode.
Press Register Banks repeatedly to access two banks of 50 memory locations, called registers, where you can store your customized effects. Memory cards can be used for storage of additional banks of registers. When a formatted memory card containing stored registers is inserted, pressing Register Banks repeatedly will cycle through both the internal and the card banks. Registers can be sorted and viewed according to type when the PCM 90's KeyWord function is activated in Control mode.
Press Edit to access all of the available parameters for the currently running effect.
Press Control to select system parameters, MIDI, card formatting, etc.
Press Tempo to set tempo-related values that affect the delay time and LFO rate parameters of the currently-running effect.
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PCM 90 User Guide
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Navigating a Matrix
Simultaneously pressing Up and Down will always return you to 0.0
The Up and Down buttons move you vertically through the rows of the matrix.
All of the controls available in a mode are arranged in a matrix of up to 10 columns (numbered 0-9) and 10 rows (each numbered .0-.9). This arrangment allows any one of as many as 100 parameters to be selected simply by using the SELECT knob and the Up and Down buttons to select a position in the matrix.
The SELECT knob moves you horizontally across the matrix.
In the Program and Register Banks, the ADJUST knob acts as a soft knob for adjustment of one or more patched effect parameters. In the other modes, ADJUST scrolls through the range of available settings for the control you have selected.
An asterisk in the display indicates that Load /✱ is active and, depending on the mode, will load effects or display additional parameters when pressed.
XXXXXXX XXXXXXXXXX
3.6 XXXXXXXXXXXXXXXXX
Your current location in the matrix is shown in the lower lefthand corner of the display.
Go or Pro
2-2
The PCM 90 offers a choice between two levels of Edit mode parameter access. We call these Go mode and Pro mode.
Go mode makes use of an extra row in the edit mode matrix called the Soft Row, where you can assign as many as 10 effect parameters or Custom Controls for easy access. Selecting Go mode (Control mode 1.0) limits the action of the Edit button to displaying only the Soft Row parameters assigned to the current effect.
Each preset has a set of Soft Row assignments which we've selected for you (as well as an assignment for the ADJUST knob and Custom Controls). When shipped, the PCM 90 will power up in Go mode with the first preset (P0 0.0) loaded. Press Edit to display the Soft Row of parameters. Press Up or Down to access a Pro mode selection display.
Pro mode gives you access to the full parameter matrix, including the Soft Row. Use this mode when you want to do in-depth effects editing or patching, or when you want to customize Soft Row assignments.
Go mode and Pro mode selection is made in Control mode at matrix location 1.0.
Basic Operation
The PCM 90 offers an extensive set of informative display messages which can be activated from the front panel.
The front panel switches perform various functions when pressed. Most of these functions are activated on release of the button. If you want to know more about the function of a particular button (without actually executing any action) press and hold the button down. While you are holding down the button, an explanatory message will appear on the display. The activation of an Info message overrides the normal function of the button, so that no action is taken on release.
Info messages are displayed when a button is pressed and held down. Generally, Info messages inform you of the function of a button, or provide current status information.
Displays the currently loaded effect name,bank, and matrix location. In Program Banks or Register Banks mode, simultaneously press and release both buttons to display the last ten effects loaded.
Displays the current function assigned to the Up button and the ADJUST knob.
Displays the current function assigned to the Down button and the SELECT knob.
Displays action needed to perform a store operation or Memory Protect message when store function is disabled.
Inactive until an effect has been altered, then displays "Press to hear stored effect"
Info
Displays the current tempo and the clock source (MIDI or Internal).
Displays the type of system bypass currently selected, and the current status (on or off).
The PCM 90 allows you to review the last ten effects loaded. This is useful when you want to return to an effect you were using earlier, but can't remember its name or location. This History view is accessed from Program Banks or Register Banks mode by simultaneously pressing and releasing both the Program Banks and the Register Banks buttons. The following display will appear:
The top line of the display shows the position in the review list of the displayed effect.
History: 1 back XX X.X ✱XXXXXXXXXX
The bottom line shows the bank and matrix location and the name of the effect.
The label 1 back in the example, means that the effect shown on the bottom line was running just before the current effect. Turning SELECT to the right will scroll you through the stored list of effects, all the way to 10 back. Press Load/ to load any of the displayed programs. Press any key to exit.
Note that loading programs from the review display does not update the historical record, nor does loading from MIDI, Chain or Map. Only program loads from Programs Banks or Register Banks mode are recorded.
History of Effects Loaded
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Control Mode
Simultaneously press Up and Down to return to 0.0.
An asterisk (✱) accompanying a parameter name indicates that there are subparameters available at that matrix location. The Load /✱ LED will light whenever an asterisk appears in the display. Press Load /✱ to step to the next subparameter. From any point in the matrix, press Up or Down together with Load /✱ to backstep to the previous parameter.
Selections of various system states and conditions are made in Control Mode. Press Control to enter this mode. The Control button LED will light to indicate that the mode is active. Note that Control Mode functions are not available when the Compare function is active.
The Control Mode matrix is shown below, followed by descriptions of each available selection.
Row 0
Audio
Note: Although the PCM 90 will detect AES professional format signals, it is designed to be used with S/PDIF input. If your digital input is not S/PDIF, please be alert for locking problems and other potential errors, and be prepared to take the necessary steps to provide the correct for­mat input signal.
2-4
0.0 Input Source
The PCM 90 can use its own internal clock as a timing reference, or it can reference an external clock source from the rear panel S/PDIF jack. Use ADJUST to select Dig, Analog: 48kHz or Analog: 44.1kHz. When either analog rate is selected, the digital input is disabled. To process audio from the digital input, you must select Dig.
When Dig is selected, and the PCM 90 detects valid digital audio, the rate of the external word clock will be displayed with a label indicating the digital audio format type: Prf (Professional) or Cns (Consumer, also called S/PDIF).
Audio ✱Input Source
0.0 Dig: Prf 44.1kHz
When the PCM 90 is receiving valid digital audio, selecting Input Source will display the audio format and the rate of the incoming signal.
Audio ✱Input Source
0.0 Dig: Cns 48kHz
When digital clock is selected, any loss of lock detected in the incoming digital audio, or reception of non-audio data will cause the digital input to be muted. An error message will be displayed if this occurs. The PCM 90 will repeatedly try to establish lock. If a valid signal is detected, the PCM 90 will unmute and resume passing audio. The PCM 90 will always generate a valid wordclock at its digital output, even if no clock is detected at the input. The frequency of the generated wordclock will match the most recent operating sample rate.
The following types of errors are detected when the PCM 90 is set to Dig:
No Lock: The PCM 90, at some point, lost lock to the incoming digital
audio signal. Digital audio input is muted.
Out of Range: The sampling rate of the incoming audio signal is outside of
acceptable tolerance limits of +4%. Digital audio input is muted.
Non Audio: Indicates transmission of non-audio data, such as from a CD
ROM. Digital audio input is muted.
CRC: The error is reported, but incoming audio is accepted.
Dig In Status
Pressing Load/✱ from Input Source will display the current digital input status. This status display is continuously updated, acting as a real-time monitor of the PCM 90 digital input. This display is active even when the PCM 90 is set to Internal clock. Note that in the case of an AES Pro format signal, "Emphasis" means either CCITT or 50/15µs emphasis.
Basic Operation
If valid digital audio is detected, the display will show the external clock rate and format information, along with the status of the Emphasis bit(s) in the incoming audio signal. If the PCM 90 has lost lock, the display message will indicate "No Lock" and parenthetically show the internal clock rate now in use.
Audio ✱Dig In Status
0.0 Prf 44.1 Emp:Yes
When the PCM 90 loses lock, it will mute the digital input.
Audio ✱Dig In Status
0.0 NoLock (Int:44.1)
Error Log
The following errors are continuously logged and are available for review by pressing Load/from the Dig In Status display and using ADJUST to scroll through the error list.
Validity: A Validity error indicates that the Validity bit was set in a frame
of incoming data and that the data attached to it may be corrupted. This bit may also be sent when the transmitting device is paused.
Confidence: The PCM 90 is detecting excessive jitter or noise on the digital
SlipSample: Indicates that a single sample is misaligned with the window
audio line. No data has been corrupted, but corrective action should be taken.
defined by the Input Source. This may occur when an external master changes sample rate, or when it is just powering up, but should not occur in normal operation. (This type of error is reported for reference only, as the PCM 90 does not accept digital data when using its own internal clock.)
Upon loss of lock, or reception of non­audio data, the PCM 90 will mute the digital input and display the following messages when Input Source or Dig
In Status is selected:
Input Source Dig In Status
Not Locked No Lock (Int 44.1)
Out of Range No Lock (Int 44.1)
Non Audio: 44.1 Non Audio: 44.1
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CRC: Indicates a Cyclic Redundancy Check error in the incoming data.
Parity, Biphase: Indicate that at least one bit (and therefore at least one audio
sample) was corrupted. Parity, Biphase, and Confidence errors are most often caused by
inappropriate cabling. Be sure to use 75 video-grade cable, kept as short as possible — standard audio cable will not work reliably.
Each error is reported by name, with the number of occurrences of that particular type of error. The display might show, for example "CRC: 4752". As many as 9999 instances of each error can be shown. If the number of actual errors exceeds 9999, the display will indicate ">9999". A special symbol () before the error type indicates the most recently received error.
Press Load/✱ from the Dig In Status display and use ADJUST to scroll through the Error Log.
A typical Error Log display showing that the last error received was a CRC error ( CRC) and that there have been more than (>) 9999 in­stances of CRC errors since Word Clock was last set to Ext.
Audio ✱Error Log
0.0 CRC >9999
To clear the Error Log, reselect Dig from the Control Mode Input Source display. This will cause the PCM 90 to attempt to lock to the current external source and will reset the Error Log. The log is also cleared on power up, and whenever it relocks (Auto Lock On).
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0.1 SCMS
Digital audio signals, in order to comply with copyright standards, are encoded with control information which can limit the ability to copy audio data. This control information is generally known as SCMS (Serial Copy Management System). Under this system, you can choose to have the audio material processed by the PCM 90 encoded to allow one of three levels of copy restriction. To make your selection, use ADJUST to select No Copy, One Copy, or Multi Copy.
0.2 Emphasis Bit
The Emphasis control allows you to explicitly set the emphasis "flag" in the digital audio, or to pass along the incoming signal without changing its emphasis coding. (The PCM 90 does not perform any emphasis or de-emphasis as part of its signal processing.) The choices available with ADJUST are: Yes, No, and
Pass Thru.
0.3 Output Level
This control allows you to select the maximum output level at the PCM 90's analog outputs. Use ADJUST to select +4 dBu, or –10 dBu.
Exercise care when switching this control, as a 14dB level change instantly occurs when going from -10dBu to +4dBu.
1.0 Edit Mode
The PCM 90 has been designed with a "plug and play" feature called Go mode. In this mode, the most useful parameters of each effect are grouped together in a single row which is available whenever you press Edit.
Each PCM 90 preset has a set of Go mode parameters which we've selected for you. When shipped, the PCM 90 will power up in Go mode, with the first preset (P0 0.0) loaded. Press Edit to display the first available parameter in the Soft Row.
If you want access to the full parameter matrix for any effect, including the Soft Row parameters, use ADJUST to select Pro mode. Now, when Edit is pressed, you can select any parameter for adjustment, and customize any effect with your own Soft Row assignments. For more information about the Soft Row, see Editing an Effect later in this chapter.
1.1 Mix Mode
Each PCM 90 effect has its own Mix parameter, with the Mix setting stored as an integral part of the effect. Mix Mode allows you to override these individual Mix settings and set a global Mix value for all effects. This is useful when using a mixing console's controls to set the amount of wet signal in a mix. In such a case, you can use this control to set all PCM 90 effects to 100% wet.
Basic Operation
Row 1 System
When shipped, the PCM 90 has the Mix Mode set to Pgm. This setting determines that effects will be loaded with their stored Mix settings, and allows the individual Mix controls in the edit matrix of each effect to be adjusted from 0-100% Wet. To set a global Mix value, use ADJUST to select Global, press Load/✱ to display the current value, and use ADJUST to assign any value from 0-100% Wet.
1.2 Tempo Mode
The PCM 90 gives you an exciting new approach to working with delay times and modulation parameters. Now you can set these parameters in beats, allowing you to control your effects in a completely musical way. Each PCM 90 effect has its own Tempo parameters, with tempo settings stored as an integral part of the effect. These include: Tempo Rate, Tempo Beat, Tempo Source (internal or MIDI), Tap Duration, and Tap Average. The Global setting here allows you to override individual Tempo Rate settings with a global value which can then be changed on the fly.
When shipped, the PCM 90 has the Tempo Mode set to Pgm, with each effect driven by its own stored tempo rate. To change to a global Tempo Rate, use ADJUST to select Global, press Load/ to display the current tempo in BPM (beats per minute), then use ADJUST to assign a global tempo value of 40­400BPM.
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Whether Tempo Mode is set to Global or Pgm, you can set a new tempo rate by pressing the front panel Tap button twice. Alternatively, you can choose to have tempo set automatically from incoming MIDI clock. The rate you tap, or the MIDI tempo, will be displayed here.
For more information about working with the tempo parameters, see Tempo Mode later in this chapter.
1.3 Bypass Mode/Bypass Src
This control alows you to determine the behavior of the PCM 90 when the front panel Bypass button is pressed. You can also assign an external controller to perform identically to the front panel button. When the Bypass button is pressed, the LED will light, and a message indicating bypass type will be displayed. Pressing Bypass again will turn bypass off.
The choices available via ADJUST are:
AllMute: Mutes both the input and the output signal, giving com-
plete silence.
InputMute: Mutes the input to the PCM 90, allowing the tail of the
effect to ring out. (This is the default setting.)
OutputMute: Mutes the output. Audio signals are still being fed to the
PCM 90, so processed audio returns immediately when
Bypass is turned off.
Bypass: Completely bypasses the PCM 90, passing unproc-
essed audio directly through to the outputs.
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To assign an external controller to perform the selected bypass function, press Load/✱ to display Bypass Src. Use ADJUST to select a footswitch or any MIDI controller (or Off). Once a source is selected, it will perform the same function assigned to the front panel Bypass button.
1.4 Pgm Bypass
This control allows you to determine the behavior of the PCM 90 when a new effect is loaded. The choices available are: AllMute or Bypass.
1.5 Mem Protect
The PCM 90 provides a memory protection feature to prevent accidental overwriting of your stored effects. When this control is set to On, pressing the front panel Store button will cause an error message to be displayed. The PCM 90 is shipped with the Memory Protection function turned Off.
1.6 Auto Load
This control allows you to choose whether PCM 90 effects will be loaded immediately when selected with SELECT and the Up and Down buttons (On), or whether they will require a press of the Load/ button (Off).
1.7 Patch Update
When a controller is patched to an effect parameter, this control determines when the controller will take control of the parameter. If Immediate is selected, stored parameter values will jump to the current controller position when the effect is loaded. If Delayed is selected, the stored parameter value will remain in effect until the controller is moved. See Patching later in this chapter.
1.8 KeyWord
For convenient effect sorting, the PCM 90 allows you to assign KeyWords (as many as four) to each effect. The KeyWord function here allows you to display effects according to type, or to turn this function off. Turn ADJUST to select an effect type from the list shown in the sidebar. Press Load/ and use ADJUST to turn the KeyWord function On or Off.
When shipped, the PCM 90 has the KeyWord function turned On, with A to Z selected. This allows you to view all of the effects in the Program or Register banks alphabetically. To access this display, press Program Banks or Register Banks repeatedly to step through all of the available banks. The KeyWord display will appear after the last bank. Press Control to jump to Control mode, where you can use ADJUST to select a different KeyWord for sorting. Press Program Banks or Register Banks to return to the KeyWord display — resorted according to your new selection.
Most KeyWords (except for User 1-4 which are reserved for your use) have been assigned to several presets. KeyWords are assigned to effects in Edit mode. (See Editing an Effect.)
1.9 Initialize
Selecting this control arms the PCM 90 to revert to its factory settings.
This will erase all registers and setups,
and return the PCM 90 to its default states.
If you press Store, the display will ask "Are you sure?" (Press STORE). If you don't want to reinitialize your unit, press any button to cancel the operation. If you press Store in response to this message, the display will flash "Restoring original factory settings" and your unit will be reinitialized.
PCM 90 KeyWords
A to Z Acoustic Ambience Ballad Bright Broadcast Cascade Chamber Classical Cncrt Hall Custom Dark Dialog Drums/Perc Dynamic Echo Film-ADR Gated Guitar Indoor Instrument Keyboard Large Live PA Long
Basic Operation
Mastering Medium MIDI Mono Natural Orchestral Outdoor Plate RandomHall Room Short Slap FX Small Spatial Special FX Splits Stereo Surround Tempo Unnatural Vocal User 1 User 2 User 3 User 4
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Row 2
Card
2.0 Bank Copy
This control allows you to copy banks of effects from one location to another. Banks can be copied internally, or to and from PCMCIA Memory Cards. Try, for example, copying Preset Bank 0 into internal Register Bank R0.
1. Press Store. The following display will appear briefly.
Select and copy effect banks
The display will then change to show:
Card Bank Copy
2.0 Src: ✱P0 Dst: R0
The asterisk indicates that Src is available for adjustment. ADJUST will scroll through all available banks, including internal preset and register banks, as well as any banks on inserted cards. Internal banks are labeled "P0...P4" and "R0, R1". Card registers will be labeled "C0, C1, C2" etc.
2. Press Load/ to move the asterisk to Dst.
Card Bank Copy
2.0 Src: P0 Dst: ✱R0
Now, use ADJUST to select the destination of your copy. Selecting a register bank here will cause its contents to be erased and overwritten with the bank you have selected as the source when Store is pressed.
4. Press Store to copy the selected source (in this case Preset Bank 0) into internal Register Bank R0. The display will ask "Are you sure?" (Press STORE). Press any button to cancel. Press Store to complete the store operation.
2.1 Load
This control is provided for future enhancement. It will allow you to load audio software from a Memory Card simply by inserting the new card and responding to the display prompts.
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2.2 Format
This control allows you to format a Memory Card for PCM 90 use. (Make sure the Write Protect switch on the card is set to Off.) Insert an unformatted card (or one you don't mind erasing), then press Store. The display will ask "Are you sure?" (Press STORE). Press Store. The following display will appear briefly.
The display will then change as shown below.
Format and name memory card
This display allows you to assign a name (of 10 characters or less) to the card.
Name: New Card
(press STORE)
A blinking cursor indicates that a particular character is available for changing. Use ADJUST to select the character you want in that position. Turn SELECT to move the cursor to another character. Press Store to execute. The display will ask "Are you sure?" (Press STORE). Press Store again to complete the operation. Press any front panel button to cancel.
2.3 Name
This control allows you to rename a formatted card. Insert a formatted card and press Store. The card name will be displayed with the blinking cursor as shown above. Use ADJUST to select a new character at the location marked by the cursor. Turn SELECT to move the cursor to another position. Press Store twice to execute.
Basic Operation
2.4 Labels
This control allows you to rename Register bank and row labels. Any changes made here are executed immediately. To rename bank and row labels, press Store and use ADJUST to display any bank. Press Load/✱ to access the naming function for the selected bank, then use ADJUST and SELECT to enter a new bank name.
Press Load/✱ to display the first row in the selected bank. Use ADJUST to select any other row within the bank. Press Load/ to access the naming function for any displayed row, then use ADJUST and SELECT to enter a new bank name.
Pressing Load/ from the row label naming display will jump you back to bank selection.
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l m n o p q r s t u v w x y z { : } ~ (space)
The @ and the $ symbols are used to represent Custom Control values.
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Row 3
MIDI
3.0 Reset
This control resets all patched parameters to their previously stored values. When this control is activated, a MIDI "Reset All Controllers" message is also transmitted on the current channel by the PCM 90.
3.1 Receive
Turn ADJUST to select OFF, 1-16, or OMNI for receipt of MIDI messages.
3.2 Transmit
Turn ADJUST to select OFF, or 1-16 for transmission of MIDI messages.
3.3 Pgm Change
This control specifies the PCM 90's response to incoming MIDI Program Change messages. There are four selections available via ADJUST: On, Off, Map and
Chain. Pgm+ and Pgm –, are available as subparameters in each location. Pgm+ will
load the next higher effect in the current bank, map , or chain. Pgm – will load the next lower effect. You can select the following sources to activate Pgm+ and Pgm –:
Off Footswitch 1 Footswitch 2
• MIDI Controller #119
On
Program Change messages 0-49 correspond to PCM 90 Effects 0.0-4.9 in the current bank. Program Change messages 50—127 are ignored. The current bank can be changed with MIDI Continuous Controller 32 and Bank Select Messages as follows:
0–4: Program Banks 0–4
5-6: Internal Register Banks 0-1
7-11: reserved for ROM Card Banks
12-20: Memory Card Banks. The number of banks available on a given
card will vary with its size, as follows:
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Card Size # Banks
64 1 256 5 512 10
1 Meg 20
Off
All Program Change and Bank select messages are ignored.
Map
Program Change 0-127 can be mapped to any PCM 90 effect in any internal or card bank. Two 128 element maps are stored internally, additional maps may be stored on RAM cards. Once you have selected Map, press Load/✱ to display:
MIDI Pgm Change
3.3MapSelect 0
Turn ADJUST to select the desired Program Change Map.
Chain
Any Program Change number can be selected to load any one of ten customized effect “chains". Additional chains can be stored on RAM cards. Once a chain is loaded, effects in the chain are accessed by the controller patched to Pgm + and
Pgm – (program increment and program decrement). Once you have selected Chain, press Load/to display:
MIDI Pgm Change
3.3Chain MIDI
Turn ADJUST to select the desired Program Chain. When set to MIDI, Program Chains will be loaded by MIDI Program Change messages according to the settings of Chain Pgm Assign in Row 6.
Basic Operation
To load a specific Program Chain, without sending the PCM 90 a MIDI Program Change message, use ADJUST to display the desired chain number.
MIDI Pgm Change
3.3Chain 3
3.4 Automation
This control is provided to allow one PCM 90 to act as a master for any number of slaved PCM 90s. Select On to have values resulting from front panel operations sent out as SysEx messages. Press Load/ to select the ID (0-126 or All) of the target PCM 90(s).
3.5 Send (Foot Pedal, Foot Sw 1, Foot Sw 2, ADJUST, Custom 1-4)
If Transmit is set to On these controls can transmit MIDI controller messages. Press Load/✱ to cycle through the controller selections. Use ADJUST to select the MIDI Controller message to transmit. Receipt of MIDI Controller messages will affect the PCM 90 in the same manner as if the internal controls were adjusted.
3.6 Int Clock
You can choose to have the PCM 90 transmit MIDI Clock at the current tempo rate by setting this control to On and Tempo mode Source (0.2) to Internal. If this control is set to Off, MIDI Clock will not be transmitted.
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3.7 SysEx
This control is provided for communication with one or more additional PCM 90s or computer editor software. On (the default setting) allows SysEx messages to be received by the PCM 90. Press Load/ to select device ID (0-126 ).
3.8 Dump
Press Store to configure the PCM 90 to execute MIDI dumps of single effects, banks, maps, chains, or setups.
3.9 Dump Speed
Turn ADJUST to select dump speeds of Slow, Medium or Fast to achieve compatibility with the connected MIDI device.
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4.0 Store
Control mode Audio, System, and MIDI parameter settings, along with two settings from the Tempo matrix, comprise a "Setup." Five setups can be stored and named in the unit, or on a Memory Card, allowing you to transport not only your effects, but complete PCM 90 environments to another PCM 90. Press Store to initiate the Setup Store function.
When the PCM 90 is shipped (or when you reinitialize the unit) default values are assigned to these parameters. The following table shows the Setup parameters along with the factory default setting of each parameter.
Control Mode
Matrix Location System Parameter Default Setting
Audio 0.0 Input Source Analog: 48kHz
0.1 SCMS Multi Copy
0.2 Emphasis Bit Pass Thru
0.3 Output Level +4dBu
System 1.0 Edit Mode Go
1.1 Mix Mode Pgm Global Mix Value 100% Wet
1.2 Tempo Mode Pgm Global Tempo Value 120 BPM
1.3 Bypass Mode InputMute Bypass Src Off
1.4 Pgm Bypass AllMute
1.5 Mem Protect Off
1.6 Auto Load Off
1.7 Patch Update Delayed
1.8 KeyWord On (A to Z)
MIDI 3.1 Receive OMNI
3.2 Transmit 1
3.3 Pgm Change On
Pgm+ Off Pgm– Off Map select 0 Chain MIDI
3.4 Automation Off
3.5 Footpedal None Sw 1 None Sw 2 None ADJUST None Custom 1-4 None
3.6 Int Clock Transmit Off
3.7 SysEx Receive On Device ID 0
3.8 MIDI Dump Current Program
3.9 Dump Speed Slow
Basic Operation
Row 4 Setup
Tempo Mode
Matrix Location System Parameter Default Setting
Tempo 0.2 Source Internal
Tap 1.3 Display On
4.1 Load
This control allows you to load any of five stored setups, restore the factory default setup shown above, or load a setup from a Memory Card. Press Load/ to cycle through the selections. (Memory Card selections will only appear when an appropriate card is inserted.)
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Row 5
Mapx
Map 0 and Map 1
When Control mode 3.3 is set to Map, received MIDI Program Change messages will be mapped according to the selections made here. The selec­tions available are: MIDI Program Change # (0-127), Bank # (PCM 90 preset, register, or card bank) and Pgm # (PCM 90 effect number 0-49). When shipped, the PCM 90 has the two internal maps configured to access all presets and registers:
Map 0 Map 1
MIDI 0 = P0 0.0 MIDI 0 = P2 2.8 MIDI 127 = P2 2.7 MIDI 121 = P4 4.9
Row 6
Chain
The PCM 90 has 10 internal program chains, numbered 0-9. (Ten additional chains are available if a memory card is inserted.) Each chain is made up of 10 "links" (numbered 0-9). You can assign any program or register to any link in the chain.
A chain can be loaded with a MIDI Program Change message, or by selecting its number directly at Control mode 3.3. Once a chain is loaded, the source assigned to Pgm+ and Pgm– will load the next higher or lower program in the chain.
Pgm Assign
When Control mode 3.3 is set to Chain, received MIDI Program Change messages will be mapped according to the selections made here. Two assign­ments are available: MIDI Program Change # (0-127) and Chain # (0-9). When the PCM 90 is shipped, all program numbers are mapped to Chain #0. To change assignments, set Pgm#, with ADJUST, press Load/✱ to move the ✱ to Chain# and set it with ADJUST. (You cannot assign more than one chain/MIDI #.)
Chain Pgm Assign Pgm# : ✱ 3 Chain# : 3
Chain 0-9
Use SELECT to choose a chain. Once a chain is selected, any PCM 90 program or register can be assigned to any link in the chain. Press Load/ to move the from Link# to the Bank ID, to the program number. Depending on the field marked with the , ADJUST will select link numbers 0-9, Banks (Pn or Rn), or the desired program within the displayed bank.
Chain 3 Deep Blue Link# : 0 P0 0.0
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Basic Operation
The PCM 90 has 250 factory-designed programs, organized into five Program Banks of 50 each, and 100 memory locations, called registers, for storing your customized effects. Two Register Banks are available in the PCM 90 itself. Additional Register Banks can be stored on PCMCIA cards.
The PCM 90 has 5 Program Banks, each with 50 factory-designed programs
Two Register Banks provide 100 memory locations
All PCM 90 programs have one or more parameters patched to the ADJUST knob.
In Program Banks or Register Banks mode, turn ADJUST to change the sound of the currently running effect. While ADJUST is turned, the patch name and value are displayed. Custom Controls allow you to create additional group parameter controls.
for storing your own effects.
Program and Register Banks
The procedure for loading effects is the same, whether you are choosing from banks of factory presets, or from your own banks of registers. When first turned on, the PCM 90 will load whatever effect was running when it was last turned off. When shipped from the factory, the first effect in the first Program Bank (P0 0.0 Deep Blue) is loaded. The Bank ID (P0, P1, P2, P3, P4 ), matrix location, program name, and bank and row labels are all displayed.
Bank label Row label
Turn SELECT to display another effect.
Halls: Orchestral
Program Bank ID
Halls: Orchestral P0 0.0 Deep Blue
P0 0.1 Large Hall
Matrix Location
Program Name
An asterisk in the display indicates that the displayed effect is not loaded.
Press Program Banks repeatedly to cycle through the program banks. Simul- taneously press Program Banks along with either Up or Down to backstep.
SELECT will scroll sequentially through all of the effects in one bank and then begin scrolling through the next bank. Press Program Banks to reselect the last displayed effect in another bank. Press Load/ to load any displayed effect.
Selecting Effects
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In the Program and Register Banks, ADJUST is a Soft Knob. Each of the factory­designed programs has one or more parameters patched to this knob, providing a quick way to make useful changes to the effect.
Turning ADJUST will display the patch name and the current value, as well as any name assigned to the current value. Continue turning ADJUST to alter the patched parameter's value. You can create your own ADJUST knob parameter assignments for your registers. (See Editing, later in this chapter.)
Turn ADJUST to briefly display the Soft Knob assignment
ADJUST is patched to
Soft Knob name
Decay 30
Current Soft Knob parameter setting. Turn ADJUST to al­ter this value.
Note that scrolling through the effects in the Program or Register banks will not load the effects, but will merely display them (unless you have specifically turned on the Auto Load function in Control Mode). Displayed effect names will be preceded by an indicating that they can be loaded by pressing Load/. (The Load / ✱ LED will light to indicate that the load function is available.) To find out at any time what the currently running effect is, press and hold Program Banks or Register Banks. An Info message will be displayed providing the name of the currently running effect, as well as the algorithm from which it is derived.
To select an effect stored in a register, press Register Banks. If you have registers stored on a memory card, and have the card inserted, pressing Register Banks repeatedly will cycle through all of your stored bank selections. Simultaneously press Register Banks along with either Up or Down to backstep. Turn SELECT to scroll through all of the effects in the bank. As in Program Banks mode, an asterisk in front of the effect name indicates that the displayed effect is not loaded. Press Register Banks to reselect the last displayed effect in another bank. Unused registers are indicated by the message "available" on the display. Press Load/ to load the displayed effect.
Register Bank ID The PCM 90's internal register banks are labeled R0 and R1; register banks created on memory cards will be labeled C0, C1, C2, etc.
R0 0.0 available
Matrix Location
User Effects
The name you assign to a stored effect will appear here. "available" indicates that no effect has been stored at this location.
The organization of programs in the five program banks and descriptions of the 250 preset programs are given in Chapter 3.
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Basic Operation
Each bank and row in the Program and Register Banks has a descriptive name to help you locate different types of effects. For instance, if you want to process dialog to sound as though it's in a shower stall, the Rooms bank is a good place to start. Bank and row labels appear on the top line of the display in Program and Register modes.
Banks and rows that you create yourself can be renamed at Control 2.4.
To make finding the effects you want even easier, the PCM 90 has an effect sorting function called KeyWord which lets you display only a selected type of effect. When the KeyWord function is activated (at Control 1.8), pressing Program Banks or Register Banks one push beyond the available banks will access a list of effects sorted by one of the KeyWords shown in the sidebar. SELECT will scroll you through the effects in that category. When shipped, the PCM 90 has the KeyWord function turned on, with A to Z selected. This displays all of the effects in alphabetical order. Each preset has at least one KeyWord assignment.
The KeyWord categories cover a wide variety of effect types. To select a different KeyWord for sorting, go to Control 1.8. (If you are in the KeyWord section of the Program Banks or Register Banks mode, pressing Control will jump you directly to this location.) Turn ADJUST to select any KeyWord from the list. Now, when you return to Program Banks or Register Banks mode, the display of programs will be limited to those which have been tagged with that particular KeyWord.
KeyWords are assigned to effects in Edit mode. As many as four KeyWords can be assigned to a single effect to allow sorting into more than one group. An effect might, for example, be assigned the KeyWords: Acoustic, Ballad, Guitar and Small. The effect would then be displayed when any of these KeyWords was selected.
To turn the KeyWord function off, go to Control 1.8 System *KeyWord. Press
Load/ and use ADJUST to select On or Off.
Bank and Row Labels
Sorting Effects
PCM 90 KeyWords
A to Z Acoustic Ambience Ballad Bright Broadcast Cascade Chamber Classical Cncrt Hall Custom Dark Dialog Drums/Perc Dynamic Echo Film-ADR Gated Guitar Indoor Instrument Keyboard Large Live PA Long
Mastering Medium MIDI Mono Natural Orchestral Outdoor Plate RandomHall Room Short Slap FX Small Spatial Special FX Splits Stereo Surround Tempo Unnatural Vocal User 1 User 2 User 3 User 4
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Tempo Mode
The PCM 90 gives you unique control over tempo. In the PCM 90, tempo is not just a matter of setting echo rates. Any delay parameter and any time-based modulator (LFO1, LFO2, Sw 1, Sw 2 and Mod: Delay) can be individually assigned to an absolute time value, or assigned to a tempo value.
For example, a delay time can be set to a specific number of milliseconds, and you will always get a delay of that number of milliseconds, regardless of tempo changes. Alternatively, a delay time can be set to a specific ratio of echoes to beats. Now, if you create a rhythmic echo pattern, delay times will be linked to tempo. When you change tempo, the delay time will change to maintain the same rhythm at the new tempo.
With the LFOs, time-based switches, and Mod: Delay, the rate of change can be an absolute value (such as once per second), or it can be linked to tempo (for example, once every four beats). Almost any delay parameter, or time-based modulator, can be set to its own individual rhythm, allowing you to set up an effect which will change in a rhythmically interesting way — evolving over time, for example, as opposed to being a mere series of repetitions. Once delays and time-based modulators are assigned, tempo rate can be easily changed in a variety of useful ways.
Tempo Rate can be set internally or via MIDI. If Tempo Source is set to Internal, you can dial in any tempo from 40-400 BPM at location 0.0 in the Tempo mode matrix. Alternatively, you can press the front panel Tap button twice in rhythm to establish the rate you want, or you can have the value of a patch source act as a tap trigger. (See Patching.) The tap function, whether performed by the front panel Tap button, or by an assigned controller, is always active, allowing you to change tempo on the fly from any mode. You can also choose to have your tempo transmitted as a MIDI Clock signal to control the tempo of connected MIDI devices (Control mode 3.6). If Source is set to MIDI Clock, PCM 90 tempo will sync to incoming MIDI Clock. Whether tempo is set internally or via MIDI, the LED in the Tempo button will flash at the current rate. (You can disable the Tempo LED flashing under Tempo mode 1.3.) Press and hold the Tempo button at any time to display the current Tempo Rate and Source.
When Compare is on, Tap will not alter the tempo, but will still reset the LFOs. See Chapter 3 Modulation.
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Each effect in the PCM 90 has its own tempo rate setting which is stored with the effect. You can override these individual tempo rates with a global tempo rate at Control Mode 1.2. Tempo is also available as an independent patch source which can control any effect parameter. (See Patching later in this chapter.)
Basic Operation
Press Tempo to access the following tempo parameters:
Simultaneously press Up and Down to return to 0.0.
An asterisk () accompanying a parameter name indicates that there are subparameters available at that matrix location. The Load /✱ LED will light whenever an asterisk appears in the display. Press Load /✱ to step to the next subparameter.
From any point in the matrix, press Up or Down together with Load /✱ to backstep to the previous parameter.
0.0 Rate
This is the current tempo (in Beats Per Minute). When 0.2 is set to Internal, turning ADJUST allows you to select a different rate (40-400 BPM). The Tempo LED will flash at the new rate. Note that fractional tempos can be tapped in, but are not available via ADJUST. The display will always show the nearest whole number value.
The Tempo Mode Matrix
Row 0 Tempo
0.1 BeatValue
Tempo is expressed in BPM. This control allows you to specify the value of the beat. Eighth, dotted-eighth, quarter, dotted-quarter, half, dotted-half, and whole­note values are available. If, for example, the rate is 120 BPM, and you select eighth-note here, the tempo will be 120 eighth-notes per minute. If you select quarter-note here, the tempo will be 120 quarter-notes per minute. (The factory default is quarter-note.)
0.2 Source
You can choose to have tempo determined by the PCM 90 Tap and Rate controls (Internal), or by MIDI Clock. When MIDI Clock is selected as the tempo source, Tap acts as a reset, setting the downbeat of the LFO and the time-based switches.
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Row 1
Tap
1.0 Tap Duration
This control determines how many beats will occur in a tap interval. The default setting (1 beat) is probably adequate for most applications. With the default setting of 1 beat, if the tempo is set to 120 bpm, and the beat value is set to quarter-note, each TAP = 1 quarter-note = 1 beat. Available values are: 1/8, 1/7, 1/6, 1/5, 1/4, 1/3, 1/2, 1-8 beats
1.1 Tap Source and Tap Level Press Load/ to toggle between these two controls.
Tap Source allows you to assign the Tap function to any of the PCM 90’s Internal, MIDI, or MIDI controllers as listed under Patching.
Tap Level allows you to set the level at which the Tap function is triggered.
1.2 Average
This control allows you to average the last 2-8 taps. Higher numbers mean that the response to incoming taps will be more gradual. (The tempo is updated on every tap, but with a value which is the average of the last 2-8 taps.) Higher average values are more useful if you're trying to lock into a pre-recorded track.
1.3 Display
This control allows you to disable the flashing of the Tempo LED. Turn ADJUST to select Off. The Tempo LED will turn off.
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Basic Operation
With 5 algorithms and 250 preset effects, the PCM 90 gives you a lot to play with right out of the box. An enormous range of editing control is provided for each algorithm, with parameters organized into a simple edit matrix. In addition to providing this powerful sound design capability, the PCM 90 is also designed to allow you to customize these controls for your day-to-day editing needs, or to simply use a subset of controls specially designed for each preset.
This section will describe three basic levels of editing, from the simplest "plug and play" method, through the full edit matrix.
Every preset in the PCM 90 has one or more of its available parameters patched to the front panel ADJUST knob. This Soft Knob provides the first level of editing control. Once you have loaded a preset, simply turn ADJUST to alter the effect.
When shipped, the PCM 90 will power up with the first preset (P0 0.0 Deep Blue) loaded. The following display will appear:
Row
Program Name
Program Bank ID
Bank
Halls: Orchestral P0 0.0 Deep Blue
Matrix Location
Editing an Effect
The Soft Knob
Turn ADJUST. The display will change to show the name assigned to the ADJUST patch, and the current value of the patch. Continue turning ADJUST to change the value of the patch along its entire range. The range of ADJUST knob control can be limited in the Custom row of the edit matrix, making it possible, for example, to have a range of only 0...1, in order to have the ADJUST knob behave as an Off/On control. Many of the presets have range limits to make them more convenient to use, and some have text assigned to range values for even greater clarity. In some of the presets, the changes effected by ADJUST will be as simple as altering the wet/dry mix. In others, turning ADJUST will affect multiple parameters over the complete control range of 0-127.
Details on how to create your own ADJUST knob patches are given at the end of this chapter under Patching.
Controlling the Soft Knob with a
Foot Pedal
If you have a foot pedal connected to the PCM 90 rear panel Foot Control­ler jack, you can use it to control the soft knob patch. (Note that no MIDI connections are required to do this.)
To assign a foot pedal control over the soft knob patches, set both Con­trol mode 3.5 ADJUST and Control mode 3.5 Foot Pedal to the same MIDI Controller. See Chapter 5 MIDI
Operation.
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Beyond simple ADJUST knob editing, the PCM 90 offers two levels of editing control, called Go mode and Pro mode. Go mode is designed to be a basic "plug and play" mode, with easy access to a specific set of preset parameters. For each of the 250 presets, we have designed a Soft Row containing those parameters which allow you to make value changes to the effect without losing the character of the sound.
The Soft Row
When shipped, the PCM 90 will power up in Go mode with the first preset (P0
0.0 Deep Blue) loaded. Press Edit to display the Soft Row of parameters which
have been designed for this preset. In this example, 10 soft row parameters have been assigned. The name of each Soft Row parameter is displayed, along with a reference to its row in the Edit matrix.
Turn SELECT to scroll all of the available parameters in the Soft Row. Turn ADJUST to change the value of any displayed parameter along its entire range.
Each preset has a Soft Row of parameters which have been specifically selected to provide everything you need to play with the effect. This example shows the Soft Row for P0 0.0 Deep Blue.
An asterisk in front of a displayed parameter indicates additional parameters are available when you press Load/.
Soft Row parameters are derived from the full Edit matrix (with the exception of the Patch row). In the presets, they are arranged according to their numerical order in the matrix after Mix and any Custom Controls.
Turn SELECT to move horizontally across the Soft Row.
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Use ADJUST to change the value of a displayed parameter.
The Soft Row display shows: an Edit matrix row label...
Design Size
38.3 M
... and the current parameter value.
... the name of the parameter...
Each effect has four available Custom Controls which can be patched to one or more parameters and assigned to the Soft Row. Like the ADJUST knob, Custom Controls can be individually named and can have customized range limits to make them more useful. In the presets, Custom Controls are assigned to the Soft Row in sequence after Mix, so that their positions in the Soft Row will always relate to their Control number. This is a convention you may want to follow in creating your own Soft Rows.
Basic Operation
Whenever you edit a PCM 90 effect from the front panel, the LED in the Compare button will light. This lets you know that the effect has been altered since the last store operation, and that the edit compare function is active. Whenever this light is on, you can press Compare to hear the original version of the effect. A message will be displayed to inform you that the stored version of the effect is being loaded. Although this message is only displayed briefly, the Compare LED will flash to let you know the effect you are hearing is the stored version. While Compare is on, you can use the SELECT knob and the Up and Down buttons to view parameter values in the stored effect.
Press Compare again to reload your edited version. Another message will be displayed, and the Compare LED will stop flashing and remain lit until you store your edited version, or select and load another effect.
Note: Altering parameter values with patched sources other than ADJUST or Custom Controls will not light the LED.
The Compare light is off until you make changes to an effect.
As soon as you alter an effect, the Compare light will go on.
If you press Compare while the light is on, a message will be displayed ...
Compare is on stored effect active
Compare
...and you will hear the original (stored) version of the effect. You can display the parameter values of the stored effect with SELECT and Up and Down.
The Compare light will flash until you press Compare again to reload the edited version of the effect. While Compare is on, you cannot select another effect.
The front panel Bypass button is always active, and will turn on the type of bypass (AllMute, InputMute, OutputMute, or Bypass) selected in Control Mode 1.3.
When you press Bypass, the button LED will light and a message will be displayed to inform you that bypass is on. The display message will also indicate the type of bypass which is in effect. Press Bypass again to turn both the LED and the bypass condition off. A brief display message will inform you that bypass is off.
Press and hold Bypass to display the current state and type of bypass.
Bypass
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Store Operations
Turning Memory Protection On
The PCM 90 is shipped with its Memory Protection option off. To turn Memory Protection on, press Control and use Up and Down and SELECT to display matrix location 1.5. The display should read:
System Mem Protect
1.5 Off
Turn ADJUST to select On. With Mem Protect on, when you press the front panel Store button, the following message will be displayed:
Store not active Mem Protect is on
The PCM 90 will then jump to the Mem Protect display (Control 1.5) where you can use ADJUST to turn Mem Protect off.
Storing an Effect
With Memory Protection disabled, pressing Store will cause a message like the following one to be displayed:
An asterisk () is positioned in front of the display label which is available for changing — in this case, the name of the effect.
"available" means that
The default Bank and register location will appear here.
Name: Deep Blue R0 0.0 available
this location is empty. If an effect is stored at this location, its name will appear here.
How the PCM 90 selects a default Bank and Register
If a register is loaded when Store is pressed, the default location will be the same as the loaded effect. If a preset is loaded when Store is pressed, the default location is de­termined as follows:
The PCM 90 always uses the last­stored register location as a starting point. Its default choice is the next "available" register within that bank. If there are no available registers at a higher location number within the same bank, the default location will be that of the last stored register.
If the last stored register is on a RAM card, and the RAM card is not in­serted, the PCM 90 will search for available registers starting at 0.0 in the Internal Register Bank R0.
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Press Load/to move the cursor from the name, to the register bank, and again to select the register location within the selected bank.
If you press Store again, the display will ask "Are you sure?" (Press STORE). Pressing Store will cause the currently running effect to be saved, as is, in the location shown in the lower lefthand corner of the display. A brief message will inform you that the effect is being stored, then the PCM 90 will revert to the mode it was in before Store was pressed, with the newly-stored effect loaded.
When you store an effect, the following things are saved:
• Values of all Edit matrix parameters. This includes the initial values for any patch destinations when Patch Update (Control mode 1.7) is set to Delayed.
• Soft Row parameter assignments.
• Value of ADJUST when the effect was stored.
• Last parameter selected when the effect was stored.
• Tempo Rate and BeatValue.
• Tap Duration and Average.
• All names, labels and values for ADJUST and Custom Controls.
• Effect name.
Renaming the Effect
Renaming an effect is straightforward. With the asterisk and the cursor posi­tioned as shown, turn ADJUST to select a new character. Press Up or Down to select a new type of character (upper case, lower case, numeric, symbolic, or blank). Simultaneously press Up and Down to clear all characters from the cursor to the end of the line. Turn SELECT to reposition the cursor over another character, and use ADJUST to change it. Continue in this manner until you have finished entering the new name. A maximum of 12 characters (including spaces) may be used.
Use ADJUST to select a new character. Turn SELECT to move the cursor to another position.
Name: Deep Blue R0 0.0 available
Selecting a Bank and Register Location Press Load/to move the asterisk to the Register Bank ID.
Basic Operation
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l m n o p q r s t u v w x y z { : } ~ (space)
The @ and the $ symbols are used to represent Custom Control values.
When the asterisk is positioned in front of the Bank ID, ADJUST or SELECT will scroll through the available register banks.
Name: Deep Blue R0 0.0 available
Press Load/again to move the asterisk to the register matrix location.
When the asterisk is positioned in front of the register matrix location, ADJUST or SELECT will scroll through the available registers.
Name: Deep Blue R0 0.0 available
Once you have made all the changes you want to an effect, and have selected a register location, press Store. If you press Store, the display will ask "Are you sure?" (Press STORE). If you don't want to save the effect as shown, press any button to cancel the operation. Press Store to complete the operation.
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The Full Edit Matrix
Concert Hall
Setting Edit Mode to Pro (Control Mode 1.0) gives you access to the full parameter matrix of the algorithm for any loaded effect whenever you press the front panel Edit button.
To select any parameter for adjustment, use SELECT to move horizontally across the matrix and the Up and Down buttons to move vertically. An asterisk () appearing before a displayed parameter indicates that more than one parameter is available at that location. Press Load/ ✱ to display these additional parameters.
Each of the five PCM 90 algorithms has a unique matrix, but many parameters are common to all effects, and their placement within the matrix is consistent. For example, all parameters within a given row of any matrix are related. This type of grouping is immediately apparent from the name of the row. For example the "Time" row in any matrix will contain all of the available duration controls for the effect's reverberator.
As far as possible, rows with similar controls will always appear in the same position in the matrix and, within each row, parameters will generally appear in the same position. For example, the first row (0) in every algorithm is "Controls". The Mix parameter, which is available in all effects, is always located in position 0 in this row. Similarly, the last three rows of every matrix are "Modulation," Patches" and "Custom". This makes it very easy to find your way around the large number of available parameters, and to anticipate where to find the controls you are looking for when you switch between effects.
Rich Plate
Ambience
Similar parameters can be found in similar positions in every effect matrix. Once you are familiar with one edit matrix, you will find it easy to anticipate where to find controls in another matrix.
Detailed information about each individual edit matrix, as well as parameter and effect descriptions are given in Chapter 3.
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Creating a Soft Row
In Pro mode you still have complete access to the Soft Row, which appears above row 0 of the full edit matrix. The parameters assigned here are duplicates of selected parameters in the matrix and can be adjusted from Row S (Soft Row), or from their matrix location.
The following example shows the edit matrix for the preset, P 0.0 Deep Blue (Random Hall algorithm). As you can see, parameters from locations throughout the matrix have been assigned to this Soft Row. In this preset (and in every preset) we have designed the Soft Row by assigning the Mix control first, followed by any Custom Controls, then the parameters in numerical order. Parameters from the Controls row are assigned in order to the first locations, followed by assignments from the Time row, and so on. As Soft Row parameters are also labeled with the name of the row from which they were taken, this makes it relatively easy to find the source parameter for any Soft Row assignment.
In the presets, the convention of assigning Custom Controls 1-4 to Soft Row positions 1-4 allows you to identify the original control by its corresponding number, even when a name has been assigned to it.
The Soft Row assigned to an effect appears above Row 0 in the full Edit matrix.
Basic Operation
We have highlighted those parameters in the Edit matrix which have been assigned to the Soft Row of P 0.0 Deep Blue, for example: Pre Delay, and Control 1 (named StereoWidth in the Soft Row).
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Modifying the Soft Row, or creating a completely new Soft Row for an effect is easy:
1. From the full Edit matrix, press Up until you get to the Soft Row, indicated by an S in the lower left corner of the display.
2. With any Soft Row parameter displayed, press and hold down the Edit button. The following display will appear briefly.
Entering Soft Row
assign . . .
When you release the Edit button, the display will change to the Soft Row Assignment display shown below. The Edit button LED will begin flashing and will continue to flash as long as you are in Soft Row Assign.
Soft Row param : 0
Controls Mix
Here we show the first Soft Row parameter in our example — the actual Soft Row parameter selected will correspond to whichever one was displayed when you pressed and held Edit.
3. Turn ADJUST to scroll through all of the available parameters in the Edit matrix row by row, in numerical order. The entry "available" can be selected (at the fully counterclockwise position of ADJUST) to indicate that no assignment has been made at that position. Custom Controls are available for assignment at the end of the parameter list.
4. Turn SELECT to display another Soft Row position (0-9) for assignment. For each position, you can choose any effect parameter, including one(s) you have already assigned to a Soft Row position.
5. When you have arranged the Soft Row assignments as you want them, press Edit to exit Soft Row Assign and return to your last position in the Edit matrix. Pressing Up or Down once will also cause you to exit Soft Row Assign. Another push of either of these buttons will move you vertically through the Edit matrix.
When you return to Go mode, you will see the parameters in the order you assigned them — the spaces from any unassigned row positions will not appear.
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Basic Operation
Patching is the ability to assign a control (Source) to any PCM 90 parameter (Destination). This allows you to alter the value of the parameter by manipulating the control Source. For example, you can select the front panel ADJUST knob as a Source and an effect's Mix parameter as a Destination. This simple patch will allow you to dynamically alter the mix of the effect whenever you turn ADJUST. You can create as many as 10 patches, each with as many as 8 pairs of pivot points. You can patch multiple parameters to a single controller, or patch multiple Sources to a single Destination.
About Sources
All Sources are the same in the sense that each generates an output value in the range of 0-127. The output value is used to increase or decrease the setting of a Destination parameter. Sources differ in the manner in which they generate an output. Some generate values continuously (they’re always “on”); some gener­ate output based on the position of a particular external MIDI controller, or an external footpedal, or footswitch. Some Sources generate output based on aspects of physical performance such as how loud, how fast, or how hard you play. The PCM 90 allows you to choose from a selection of Sources as shown for each Destination. A list of the available Sources is shown on the following page.
The Patch Row
Each PCM 90 effect has an identical Patch row in its Edit matrix where you can make as many as 10 patches.
Patching
To make a patch, use SELECT and the Down button to move down through the Edit matrix to the Patch row. A display such as the following will appear.
The asterisk () indicates that Sources will be selected when you turn ADJUST. Press Load /✱ to change the selection to Dst. Press Load /✱ again to bring up the Values display where
SELECT will move you across the Patch row (0-9).
The Source type is indicated here. (Int, MIDI or 001-119 to indicate a MIDI Controller.)
you can select Src Value and Dst Value.
Patch 0 ✱Src Int LFO1
The name of the current Source assignment is shown here. (The default Source assignment is Int...Off.)
Pressing the Load /✱ button will change the display to allow you to sequentially select: Src, Dst, Src Value and Dst Value. Press Up or Down together with Load /✱ to backstep to the previous parameter.
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Assigning a Source
Three types of sources are available: Internal, MIDI and MIDI Controller. These types are indicated in the Source list by the labels: Int, MIDI, or a number (001-
119). Turn ADJUST to scroll through the entire list of available sources.
PCM 90 Patch Sources
LFO1 Sine1 Cosine1 Square1 Sawtooth1 Pulse1 Triangle1 Random1 LFO2 Sine2 Cosine2 Square2 Sawtooth2 Pulse2 Triangle2 Random2 Env L Env R Env L+R AR Env
P Bend A Touch Velocity Last Note Low Note High Note Clk Cmnds
Internal
MIDI
Latch Sw 1 Sw 2 Sw 1 & 2 Delay S&Hold Mono Lvl Left Lvl Right Lvl FootPedal Foot Sw 1 Foot Sw 2 ADJUST Custom 1 Custom 2 Custom 3 Custom 4 Tempo On Off
MIDI Controller Numbers
000 Ignored 001 Mod Wheel 002 Breath 003 Ctl 3 004 Foot Ctl 005 PortaTime 006 Data Entry 007 Volume 008 Balance 009 Ctl 9 010 Pan 011 Xpression 012 Effect 1 013 Effect 2 014 Ctl 14 015 Ctl 15 016 General 1 017 General 2 018 General 3 019 General 4 020 Ctl 20
... ...
031 Ctl 31
(PCM 90 interprets 032 as Bank Select)
033 Ctl 33
... ...
063 Ctl 63 064 Sustain 065 Porta On 066 Sostenuto 067 SoftPedal 068 Legato 069 Hold 2
070 Sound Var 071 Timbre 072 Release 073 Attack 074 Bright 075 Sound 6 076 Sound 7 077 Sound 8 078 Sound 9 079 Sound 10 080 General 5 081 General 6 082 General 7 083 General 8 084 Porta Ctl 085 Ctl 85
... ...
090 Ctl 90 091 FX1 Depth 092 FX2 Depth 093 FX3 Depth 094 FX4 Depth 095 FX5 Depth 096 Data Inc 097 Data Dec 098 NRPN LSB 099 NRPN MSB 100 RPN LSB 101 RPN MSB 102 Ctl 102
... ...
119 Ctl 119
SELECT will move you across the Patch row (0-9).
The Edit matrix row label for the currently assigned parameter is shown here.
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Assigning a Destination
Once you have selected a Source, press Load /✱ and the display will change to allow you to assign a Destination (Dst).
The asterisk () indicates that Destinations will be se­lected when you turn ADJUST. Press Load /✱ to bring up the Values display where you can assign Src Value and Dst Value. Press Load /✱ again to return to Source selection, etc.
Patch 0 ✱Dst Reflect Lvl L
The name of the current Destination assign­ment is shown here. (✱✱✱Unassigned✱✱✱ will appear across the bottom display line if no assignment is selected.)
Turn ADJUST to scroll through all of the parameters in the Edit matrix of the currently loaded effect, including the Modulation parameters.
Once you have assigned a parameter as a Destination, the controller you have assigned “owns” that parameter. Adjustments made to this parameter from the Edit matrix, will only affect the initial value of the parameter when the program is loaded.
The behavior of the parameter on program load is determined by the setting of the Patch Update parameter in Control mode (1.7). This parameter can be set to Immediate or Delayed.
When Immediate is selected, the initial value of the parameter value will correspond to the controller position.
When Delayed is selected, the stored value of the parameter will continue to be in effect until the controller is moved. (It is, therefore, a good idea to set a sensible value to the parameter in the Edit matrix.)
Mod Row parameters that can be assigned as Patch Destinations
LFO1 Rate, Shape, P Width, Depth LFO2 Rate, Shape, P Width, Depth
AR ENV Attack, Release, Mode
Env L Release
Env R Release
Sw 1 Rate, P Width, Mode Sw 2 Rate, P Width, Mode
Delay Delay Time
Basic Operation
Assigning Values
Once you have assigned a Destination, press Load / to get to the Values display.
Patch 0 Values 000: Off
Src values are shown here. The asterisk () indicates
that this field is available for control with the ADJUST knob (and that additional parameters are available by pressing Load /).
The current Dst value is displayed here. When you press Load /✱ again, the asterisk will move to indicate that this value is available to be changed by turning ADJUST.
This display allows you to assign Destination values to specific Source values. These assignments are made in pairs, each with a value for the Source and a value for the Destination. For example, the default is two pairs mapped as follows:
minimum Src value (0) = minimum Dst value maximum Src value (127) = maximum Dst value
This establishes a linear relationship between the parameter and the controller. Inverse control is accomplished easily by reversing these settings. As many as eight pairs of Destination/Source values, or pivot points, can be assigned here, providing an exciting new level of dynamic control.
Patch 0 Values 000: Off
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Jump
When creating patches, there are situations in which you will want to leave the Patch row to adjust parameters. To make this convenient, a Jump command is available. Jumping is dependent on the current Patch display, and is activated simply by pressing Edit while a certain display is active. This will jump you out of the Patch row and to the location where you can make the necessary adjustments. Pressing Edit again will jump you back to the Patch Row. (Note that using any front panel controls other than those required to adjust the parameter to which you have jumped, will disable the jump. This is not catastrophic, but it will require you to return by using Up and Down and SELECT.) The following Jumps are available:
From the Patch row Src display:
• With ADJUST or Custom 1-4 selected as the Source, press Edit to jump to the Controls row, where you can specify range limits. Press Edit again to return to the Patch row.
• With any modulation parameter selected as a Source, press Edit to jump to the Modulation row position of the Source. For example, if the Patch source LFO is displayed, press Edit to jump to Modulation row position 0 (LFO) where you can edit any LFO parameter value. Press Edit again to return to the Patch row.
From the Patch row Dst selection display:
• Press Edit to jump to the Edit controls for the parameter you have selected as the Destination. You will have complete access to all parameter controls, including any subparameters at that location. Press Edit again to return to the Patch row.
Patching Examples
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From the Patch row Values display:
• Press Edit to jump to the next Src or Dst value. Default values are
0...minimum, 127...maximum.
The following examples illustrate how to create a patch, use the patch jump features, modify the default patch values and add an additional pivot point to the example patch values.
Creating a patch with default values Load program P0 0.0 Deep Blue. Press Edit to enter Edit mode, then press Up to move to the Patch Row. Press Load/ until the display looks like this:
Patch 0 ✱ Src
Int ADJUST
Turn SELECT to select Patch 2 (which is set to Off).
Patch 2 ✱ Src Int Off
Turning ADJUST will scroll through the entire list of available patch Sources. Turn ADJUST counterclockwise until LFO1 is displayed in the lower right.
Patch 2 ✱ Src Int LFO1
LFO1 is now assigned as a patch Source. Press Load/✱ to bring up patch Destinations for selection. The display should
show that Destination is unassigned.
Patch 2 ✱ Dst
✱✱✱ Unassigned ✱✱✱
The ADJUST knob will now scroll through all of the available parameters of Deep Blue. The lower line of the display will show the edit matrix row label on the left,
and the parameters in that row on the right.
Basic Operation
Turn ADJUST clockwise until High Cut (in the effect's Design row) is displayed in the lower right corner of the display.
Patch 2 ✱ Dst
Design High Cut
The High Cut parameter is now assigned as the patch Destination. Now, press Load/ to bring up the Values display. This will show the default
Destination value setting (0.1kHz). This is the value assigned to High Cut when LFO1 is at its minimum value (000).
Patch 2 Values
000 0.1kHz
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Turn ADJUST one click counterclockwise to display the default Destination value (FLAT) assigned to High Cut when LFO1 is at its maximum value (127).
Patch 2 Values
127 FLAT
That’s all there is to setting up a default patch— select a Source and Destination, and the minimum and maximum patch values are set automatically.
Of course, you will often want to modify the patch further, either by adjusting the modulation source parameters, changing the default values or adding additional pivot points. In the following sections, we’ll continue using this patch to demonstrate examples of these modifications. When we’re done, the new patch will add dynamic spatialization to the Deep Blue program.
Adjusting the modulation source parameters
Continuing the previous example, we’ll adjust the rate of LFO1 by jumping to it from the Patch row.
Press Load/ repeatedly to return to the Patch 2 Source selection display.
Patch 2 ✱ Src
Int LFO1
Press Edit to jump directly to the LFO1 parameters in the Mod row.
The asterisk () indicates that LFO1 Rate will be altered when you turn ADJUST. Press Load /✱ to change the selection to the other LFO1 parameters ( Shape, P Width and Depth).
Mod : LFO1 Rate
5.0 0.00 Hz
The display now shows position 5.0 in the Edit matrix Mod Row. Turn ADJUST to change the rate of LFO1 to 0.30Hz.
Mod : LFO1 Rate
5.0 0.30 Hz
Now, press Edit to jump back to your previous position in the Patch row.
Patch 2 ✱ Src Int LFO1
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Changing the default destination values
Let’s modify the patch further by adjusting the Destination values to a more useful range.
Press Load/ repeatedly until the Patch 2 Values screen is displayed.
Patch 2 Values
000 –360 MONO
Notice that the ✱ is to the left of the Source value. This indicates that the Source value is selected and its value will be changed when you turn ADJUST.
Press Load/ once to move the to the right of the Source value. When the is in this position, ADJUST will change the Destination value.
Patch 2 Values
000 –360 MONO
The asterisk () indicates that the Source value will be altered when you turn ADJUST.
Press Load /✱ to move the asterisk to this position, where it indicates that Destination values will be altered when you turn ADJUST.
Patch 2 Values
000 : –360 MONO
Basic Operation
With the Destination value selected, turn ADJUST clockwise to set the value to
+0.
Patch 2 Values
000 : +0 MONO
Next, we’ll want to adjust the Destination value when LFO1 is at its maximum value. One way to do this is to press Load/✱ three times to cycle the ✱ to the display of the Source value, and continue on from there — but we’ve provided a short cut! Press Edit to jump to the next assigned value ( in our example, the maximum value for LFO1).
Patch 2 Values
127 : +360 MONO
Note that the ✱ remains in the same position, so you can just turn ADJUST to set the new Destination value. Set the value to +90.
Patch 2 Values
127 : +90 L-R, R-L
Now our example has been modified so that LFO1 sweeps the Out Width Value from 0 to 90. This creates a dynamic alteration of the effect’s spatial character­istics. Its stereo image changes smoothly from mono to stereo, to surround, and back again.
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Adding an additional pivot point to the patch
So far, our example uses only two pairs of patch values. The Destination parameter moves linearly between the value assigned at 000 and the value asssigned at 127.
You can watch this change by displaying the Destination parameter. Here’s how to jump directly to it from the patch:
Press Load/✱ repeatedly to return to the Patch 2 Destination selection display.
Patch 2 ✱ Dst Controls Out Width
Press Edit to jump directly to the Out Width parameter in the Controls Row.
Patch Destination Indicator
Controls Out Width
0.3 +0...90 MONO
The Out Width value will be changing from 0 to 90 and back again.
The display will change to show position 0.3 in the Controls Row. Note that the value is changing continuously from 0 to 90 and back again. Notice also the small square in the upper right corner of the display. This patch destination indicator appears whenever a parameter has been assigned as a patch Destination in the effect being edited.
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Now let’s return to the Patch row to add a pivot point to the effect. Press Edit to jump back to the Patch row.
Patch 2 ✱ Dst Controls Out Width
Press Load/ to bring up the Values display. The last value edited will be displayed, so you will see either the minimum or maximum value.
Patch 2 Values
000 +0 MONO
OR
Patch 2 Values
127 : +90 L-R, R-L
If the ✱ is not at the left of the Source value, press Load/✱ three times to move it there. (You can take a short cut instead — simultaneously press Down and Load/✱ to back-step.)
Basic Operation
Patch 2 Values
000 +0 MONO
OR
Patch 2 Values
127 : +90 L-R, R-L
Turn ADJUST to display 64. This will be the Source value of our new pivot point. The string of dots in the destination value portion of the display indicate that there is no Destination value assigned when the source value is 64.
Patch 2 Values
064 : . . . . . . . . . . . . . .
Press Load/✱ to move the ✱ to the right of the Source value, and turn ADJUST clockwise to set the Destination value for this point to –45.
Patch 2 Values
064 : -45 R, L
By adding this pivot point, we have put a “kink” in the patch. The value of the Destination parameter no longer moves in a straight line between 0 and 90. Instead it moves from 0 to –45, and then from –45 to 90. This will produce a very different sounding spatial change from the original patch. You can see the difference by pressing Load/ twice to display the patch Destination, then pressing Edit to jump back to the Destination parameter to watch its value change.
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Multiple Patches with the Same Destination
If you create two or more patches with the same Destination, the Destination value will be the sum of all of the patches assigned to it.
For example, if Footpedal and ADJUST are both assigned to Mix, the Mix value will be the sum of the patch Destination values for those two patches. When creating multiple patches to the same Destination, you should set the individual Destinations to values which, when added together, are less than or equal to the maximum value for the parameter. Footpedal and ADJUST, for example, could each have a maximum value of 50%, or they could be assigned values of 25% and 75%, 60% and 40%, etc.
When the sum of multiple patched parameter Destination values is greater than the maximum value of the parameter, the parameter value will remain at maximum until the sum of the patches falls below it.
Mod Row Patches AR ENV, Latch, Sw 1, Sw 2 , Delay and S&Hold are each activated by
assigning a threshold source to T Src that is used to turn them on and off. This assignment is a subparameter in the Mod row — not in the Patch row.
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The Custom row of the full edit matrix allows you to customize an effect by adding defining ranges, as well as adding meaningful names and labels to the ADJUST knob and the Custom Controls. It also provides controls for assigning KeyWords to effects for sorting purposes.
Setting Range Limits for ADJUST and the Custom Controls
The first five positions in the Custom row: ADJUST and Control 1-4 allow customization of the ADJUST knob and any Custom Controls you want to place in the Soft Row. The controls for each of these behave identically.
The first set of controls allows you to set range limits. Press Load/ and turn SELECT to display Low Limit, High Limit and MidPoint. Use ADJUST to select values from 0-127.
Low Limit is the minimum value that the control will output. In most cases this will be 0 (or 127 for inverted control). If ADJUST or the Custom Control is also mapped to a MIDI controller, incoming MIDI values below this minimum value will be treated as equivalent to the Low Limit.
High Limit is the maximum value that the control will output. This can be set to any value above the Low Limit and effectively establishes the total range of the controller. If ADJUST or the Custom Control is also mapped to a MIDI controller, MIDI values above this maximum value will be treated as equivalent to the High Limit.
Basic Operation
The Custom Row
In many cases, where the control is to have full range (0-127) or where it is to behave as an off/on switch (0-1) these two values (Low and High) are the only ones which have to be specified. In other cases, the control can be enhanced by adding more than just these simple range limits.
MidPoint allows you to establish a fixed reference point between the Low and High Limits you have selected. The MidPoint has no effect on the range you have established, but does determine the number of positions within the controller's range which can be labeled with text.
Labeling ADJUST, the Custom Controls and their ranges
Press and hold down the Edit button to access a submode which allows you to name the control, as well as any points you have assigned. While you are holding down Edit, the message: Entering Custom label assign ... will be displayed, followed by the current name of the control with a cursor positioned over the first character of the name. Use ADJUST to select a new character. Press Up or Down to select a new type of character (upper case, lower case, numeric, symbolic, or blank). Simultaneously press Up and Down to clear all characters from the cursor to the end of the line. Turn SELECT to move the cursor to a new position. Continue in this manner until you have finished entering the new name. A maximum of 20 characters (including spaces) may be used.
Press Load/ repeatedly to cycle through the remaining choices: LowLabel, HighLabel, MidLabel, LowRange and HighRange. Names are entered using ADJUST and SELECT in exactly the same manner.
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l m n o p q r s t u v w x y z { : } ~ (space)
The @ and the $ symbols are used to represent Custom Control values.
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LowLabel: The name you assign will appear on the bottom line of the display when the control reaches the value you have set as the Low limit.
HighLabel: The name you assign will appear on the bottom line of the display when the control reaches the value you have set as the High Limit.
MidLabel: The name you assign will appear on the bottom line of the display when the control reaches the value you have set as the MidPoint. (This naming display is not available if you have not assigned a MidPoint within the range established by the Low and High Limits.)
LowRange: The name you assign here will be displayed whenever the control­ler is between the MidPoint and the Low Limit.
HighRange: The name you assign here will be displayed whenever the controller is between the MidPoint and the High Limit.
You can display numerical values anywhere along the bottom line of the display by entering the characters @ or $ where you want values to appear. As many as three digits can be displayed, representing absolute distance from the Low Limit (@@@), or relative distance from the selected MidPoint ($$$). If the MidPoint is at or below the Low Limit, this range will be equivalent to the entire range of the controller. The default status of the label displays includes @@@ already entered at the beginning of the entry line. Check out the presets in the Custom row of any bank for examples of Custom Controls.
Assignable KeyWords
Acoustic Ambience Ballad Bright Broadcast Cascade Chamber Classical Cncrt Hall Custom Dark Dialog Drums/Perc Dynamic Echo Film-ADR Gated Guitar Indoor Instrument Keyboard Large Live PA Long Mastering
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Medium MIDI Mono Natural Orchestral Outdoor Plate RandomHall Room Short Slap FX Small Spatial Special FX Splits Stereo Surround Tempo Unnatural Vocal User 1 User 2 User 3 User 4
Assigning KeyWords to an Effect
The last four positions of the Custom row allow as many as four KeyWords to be assigned to the current effect. At each position (KeyWord 1-4), use ADJUST to select a representative KeyWord from the list shown in the sidebar — or "none".
Effect sorting by KeyWord is accomplished in Control mode at location1.8. To view the sorted list, repeatedly press either Program Banks or Register Banks through all of the available banks, then to the KeyWord display. In Control mode, A to Z is available as a viewing selection. All effects are internally tagged to allow this option of alphabetical sorting.
The PCM 90 uses five algorithms to create different types of reverberation effects. Each of these algorithms and its associated parameters are described in detail in this section.
When you select any effect, the bank and row label will appear on the upper display line. The matrix location and the effect name will appear on the lower line. Press and hold Program Banks or Register Banks to display the algorithm from which the currently loaded effect is derived. Press Edit to display the last edited parameter in that algorithm's parameter matrix.
Halls: Orchestral
The Algorithms and Their Parameters
3
The Algorithms and Their Parameters
P0 0.0 Deep Blue
The five PCM 90 algorithms, Random Hall, Ambience, Rich Plate, Concert Hall and Chamber/Room, share the same general structure, shown below. The shaded area of the diagram is detailed in the individual effect descriptions that follow.
The five algorithms share a common set of controls and parameters built around one of the five stereo reverb effects.
Input levels and hardwired pans determine the signal flow to left and right pairs of delay voices, and also to the reverb effect. Some delay voices have individually adjustable level, delay, and feedback controls, as well as master voice controls. A High Cut parameter provides high end rolloffl. InWidth and OutWidth controls allow the creation of spatial effects.
Press Edit to access the parameter matrix.
About the Algorithms
In this chapter, diagrams and descriptions of each algorithm are presented first, along with pictures of each edit matrix. The diagrams are followed by a glossary of parameter descriptions, organized alphabetically by matrix row name. Within each matrix row, parameters are organized as far as possible in the sequence in which they appear in the row.
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Random Hall The Random Hall algorithm gives recorded music a sense of being performed
in a real acoustic location. The Size, Spread and Shape controls allow adjust­ment of the buildup and decay of the initial part of the reverberation envelope. Shape controls the shape of the envelope, while Spread and Size set the time over which this shape is active.
Size acts as a master control for the apparent size of the space being created. Both Spread and Reverb Time vary linearly with the setting of Size. Thus maximum reverb time and spread require high settings of Size. To find an appropriate reverb sound, start with a preset with a similar sound to what you want to end up with, turn ADJUST to see what effect it has, then investigate the parameters, starting with Size. Until you are familiar with the PCM 90, we recommend that you edit any patch driving a parameter rather than editing the parameter directly.
Once a size has been selected, Spread and Shape are used to adjust the shape and duration of the initial reverb envelope, which together provide the major sonic impression of room size.
When Shape is at minimum, the reverberation envelope builds up very quickly to a maximum amplitude, and then dies away quickly at a smooth rate. This envelope is characteristic of small reverberation chambers and reverberation plates. There are few (if any) size cues in this envelope, so it is ineffective in creating ambience. With this Shape setting, Spread has no effect. The density is set by the Size control, and the rate of decay is set by the reverb time controls.
As Shape is raised to about 1/8 of its range, the initial sharp attack of the reverberation is reduced, and reverberation builds more slowly. The envelope then sustains briefly before it begins to die away at the rate set by Mid Rt. Spread has little or no effect on this shape. When Shape is at 1/4 of its range, buildup is even slower and the sustain is longer. Now Spread affects the length of both the buildup and the sustain. As a rough estimate, the sustain will be approximate­ly the time value indicated by the Spread display (in milliseconds).
As Shape is raised further, the buildup and sustain remain similar, but now a secondary sustain appears in the envelope, at a lower level than the first. This secondary plateau simulates a very diffused reflection off the back wall of a hall, and is effective in creating a sense of size and space. This reflection becomes stronger and stronger, reaching an optimal loudness when Shape is at about 1/ 2 of its range.
The highest Shape settings are typically used for effects. Near the top of the scale the back wall reflection becomes stronger than the earlier part of the envelope, resulting in an inverse sound.
Note that none of these shape effects are audible unless Mid Rt is set short enough. Generally, this control should be set to a value of about 1.2 seconds for small rooms, and up to 2.4 seconds or so for halls. Size should also be set to a value appropriate to the desired hall size (note, however, that small sizes color the reverberation).15 meters makes a very small room, and 38 meters is useful for a large hall.
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Random Hall incorporates random delay elements which have several effects. First, there is a reduction of long-lived modes in the reverberant decay, which makes the decay less metallic and reduces the apparent reverb time. The random elements also improve the steady-state timbre of the program.
The speed at which the delay elements move is controlled by Spin. Values of Spin which are higher than about 40% can cause audible pitch wobble in very critical material (such as classical guitar or piano) and can also cause noise on pure tones. This noise is not audible in speech, however, and, for mixed music or speech, values up to 50% will give an improved sound. Wander is typically set to about 10ms at larger settings of Size. Smaller values of Wander should be used when smaller Sizes are used.
This algorithm also offers the option of adding early reflections which have been made into diffused clusters of pre-echoes. The density of the cluster is set by the Diffusion control. We recommend that these pre-echoes be used with caution, unless you are trying to match the sound of the reverberation to a particular location where such reflections are strong.
An output width control affects the stereo image of the signal leaving the reverb effect. OutWidth can add width to a signal, or move a reverb into a surround channel. Either control can be used statically or dynamically, but in certain positions may be mono-incompatible.
The Algorithms and Their Parameters
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Ambience
While Random Hall effects are designed to add a cushion of reverberance to recorded music, while leaving the clarity of the direct sound unaffected, Ambience is intended to become a part of the direct sound — to give it both better blend and a definite position in space. Ambience gives warmth, spaciousness and depth to a performance without coloring the direct sound at all.
This algorithm generates primarily the strong reflections which appear in the first few hundred milliseconds of the reverberation process. These early reflections constitute the primary audible effect, giving you the impression of a hall surrounding you while the music is playing. To avoid any coloration from these strong reflections, the time delays and amplitudes are random functions.
Ambience is very useful for adding a room sound to recorded music or speech. It is particularly easy to match a studio recording of dialog to a typical room environment. In music recording, it allows you to realistically add distance to a close-miked signal. If an ensemble has been recorded with close-mikes and pan pots, Ambience can provide the missing blend and depth. The apparent position of the instruments is preserved in the reverb while the apparent distance is increased. This algorithm is also useful in matching a closely miked accent microphone to the overall ambience of a recording. This allows a soloist to be increased in level without changing the apparent distance. Ambience can be used in a recording situation any time a close-miked sound is undesireable.
To use the algorithm with a console, it is best to use a stereo send to the PCM 90, carefully matching the panning of the various close-miked sources to their positions in the mix. Leave the Mix control at 100%. The apparent distance of each source can be controlled by the level of its feed.
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The Algorithms and Their Parameters
The Rich Plate algorithm mimics the sound of metal plates. It has a dense, smooth, colored sound that makes it a good choice for enhancing any type of percussion. Larger sizes and longer reverb times are particularly effective on vocals and brass, but this algorithm can be optimized for use on virtually any source.
Rich Plate
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Concert Hall
This algorithm emulates a real concert hall. The reverberation is very clean, and designed to remain behind the direct sound — adding ambience, but leaving the source unchanged. This effect has a relatively low initial echo density which builds up gradually over time.
This algorithm also features a post-reverb compressor which can be used to shape the reverb tail in unusual ways. Spatial EQ controls, following the compressor, can be used to widen or narrow low-frequency stereo separation. A dry signal path allows you to process material with or without reverberation. This is useful in live recordings.
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Note that the compressor and expander controls are computed simultaneously.
The Algorithms and Their Parameters
This algorithm provides two independent reverbs which can be used in mono in/ stereo out, or stereo in/stereo out configuration. Chamber provides an even, relatively dimensionless reverberation, with little change in color as the sound decays. Its unobtrusive character makes it useful on a wide range of program material. Room produces an excellent simulation of a very small room which is useful for dialog and voiceover applications, but which may be too colored for some sustained musical tones. Increasing the Size/Shape/Spread parameters produces an excellent reverb and an Infinite control allows you to freeze a signal for as long as you like. The outputs of the two reverbs are summed into a single stereo output.
Chamber/Room
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The Parameters
Compress
PCM 90 parameters are organized into labeled rows within each edit matrix. Although there are similarities among all matrixes, such as having a row of Controls first, and Modulation, Patching and Custom Control rows last, some of the parameters within each row, and some entire rows are unique to specific algorithms.
This section contains descriptions for all PCM 90 parameters, organized alphabetically by row label as follows:
Compress Controls
Custom Delay Design Echo Expand Modulation Patches Spatial EQ Reflect Time
Individual parameter descriptions within each row are presented, as far as possible, in the order in which they appear from left to right in the edit matrix.
Row 4 of the Concert Hall algorithm contains compression controls for a built­in compressor/expander. Remember that, in some ways, a digital compressor is the opposite of an analog compressor. An analog compressor reduces gain when the incoming signal is above a certain threshold; a digital compressor increases gain when the signal is below the threshold. The end result — lower dynamic range— is the same, but it's easy to become confused if you are familiar only with analog equipment.
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Ratio
Ratio controls the slope of the gain curve or the ratio of input level versus output level.
Threshold
Threshold sets the level below which gain is increased. This should normally be set fairly high (-10dB or more).
Gain
Gain adjusts the gain of low level signals (below the compression threshold).
LookAhead
LookAhead sets the predelay of the audio before the digital VCA. If the source material has many strong transients, proper adjustment of this parameter can reduce the possibility of clipping.
Attack
Attack adjusts the attack time constant, determining how quickly the compres­sor responds to increasing input level. This should normally be set quite low to allow the compressor to react to sharp transients.
Release
Release allows adjustment of the release time constant, determining how quickly the compresor responds to decreasing input level. This should normally be set long. Short release times may cause an effect similar to "pumping" in an analog compressor.
The Algorithms and Their Parameters
Row 0 of every algorithm contains parameters that provide overall control of both the reverb and voice effects.
Mix
Mix controls the ratio of dry and wet signal present at the PCM 90 outputs. When the PCM 90 is patched into a console or an instrument amplifier through an auxiliary or effects loop, this control should always be set to 100% wet. (Control Mode 1.1 allows you to select a global Mix setting.)
In Lvl
InLvl controls the level of the unprocessed (dry) signal into the effect. The range of this parameter in the Chamber/Room algorithm is +5.0dB, to –7.2dB, to Off. In all other algorithms the range is from +6dB, to -73dB, to Off. Individual controls for the A and B effects in the Chamber/Room algorithm are labeled A InLvl and B InLvl.
RvbOutLvl
RvbOutLvl controls the output level of the reverberator before it is mixed with the dry signal and any reflections or delays. The range is from Full (0dB) to -24dB, to Off. Individual controls for the A and B effects in the Chamber/Room algorithm are labeled A OutLvl and B OutLvl.
Out Width
Out Width controls the width of the entire processed signal. This can be thought of as an extension of typical mono to stereo imaging controls. The range of this parameter is -360 to +360, in single digit increments. Values of -360, 0, or +360 cause the effect's audio output to be mono. Values of -315 and +45 cause the output to be normal left/right stereo. Values of -45 and +315 cause "swapped", or right/left stereo.
Controls
Value Display Label Description
360 MONO Phase Normal Mono 315 R, L Phase Normal R/L stereo 270 R–L, L–R R–L, L–R surround* 225 STEREO INV Phase Inverted L/R Stereo 180 MONO INV Phase Inverted Mono 135 R, L INV Phase Inverted R/L Stereo
90 L–R, R–L L–R, R–L surround 45 STEREO Phase Normal L/R stereo
0 MONO Phase Normal Mono
-45 R,L Phase Normal R/L Stereo
-90 R–L, L–R Phase Inverted R–L, L–R surround*
-135 STEREO INV Phase Inverted L/R Stereo
-180 MONO INV Phase Inverted Mono
-225 R, L INV Phase Inverted R/L Stereo
-270 L–R, R–L L–R, R–L surround
-315 STEREO Phase Normal L/R Stereo
-360 MONO Phase Normal Mono
* Disappears in mono
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Controls cont'd.
Custom
The large and duplicated range of the Out Width parameter allows smooth glides from any Left/Right Mix, Phase, Mono/Stereo image point to any other. Of particular interest are: 0 MONO, 45 STEREO, and 90 L–R, R–L (surround channel). This parameter can be changed in real-time for fascinating spatial effects.
In Width
In Width provides a width control for the input signal before it is fed to the reverberator. Careful use of this control can provide fascinating results. For example, a setting of 45 will provide a normal stereo reverberation effect, while a setting of 90 will exclude any mono (center) signal from the reverberator. Modulation of this control can result in the illusion of various parts of the input moving forward and backward in the reverberant field.
InRouting
Available in the Chamber/Room algorithm, InRouting controls the routing of the input signal to the reverberators. MonoSplit routes the left input to the Chamber and the right input to the Room, RevMonoSplit routes the right input to the Chamber and the left input to the Room, Stereo Split routes both inputs to both the Chamber and the Room. In each case the outputs from the two reverberators are summed and sent to the stereo output of the PCM 90.
The last row of each algorithm edit matrix allows customization and labeling of ADJUST, and four custom controls. It also allows the assignment of KeyWords for effect sorting.
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l m n o p q r s t u v w x y z { : } ~ (space)
The @ and the $ symbols are used to represent Custom Control values.
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ADJUST, Control 1, Control 2, Control 3, Control 4
These controls allow names and ranges to be specified for ADJUST and for four other Custom Controls. Press Load/ to display: Low Limit, High Limit and MidPoint for the displayed control. Turn ADJUST to select values from 0-127.
Low Limit: This is the lowest value that the controller will output (or accept, if connected to MIDI).
High Limit: This is the maximum value that the controller will output. MidPoint:This allows you to set a fixed point within the range you have
established between the high and low limits.
Pressing and holding Edit accesses a submode which allows you to name the control, as well as any points you have assigned. Pressing Load/will cycle through the following choices. From any of the displays, use ADJUST to select a character for the space marked by the flashing cursor. Use SELECT to move the cursor to another position.
Name: The name you assign here will appear on the top line of the display whenever the control is adjusted.
LowLabel: The name you assign will appear on the bottom line of the display when the control reaches the value you have set as the Low Limit.
HighLabel: The name you assign will appear on the bottom line of the display when the control reaches the value you have set as the High Limit.
MidLabel: The name you assign will appear on the bottom line of the display when the control reaches the value you have set as the MidPoint (not available if you have not assigned a MidPoint within the established range.)
LowRange: The name you assign here will be displayed whenever the controller is between the Midpoint and the Low Limit.
HighRange: The name you assign here will be displayed whenever the controller is between the Midpoint and the High Limit.
You can display numerical values anywhere along the bottom line of the display by entering the characters @ or $ where you want these values to appear. As many as 3 digits can be displayed, representing absolute distance from the the Low Point (@@@) or relative distance from the selected Midpoint ($$$). If the Midpoint is at or below the Low Limit, this range will be equivalent to the entire range of the controller. The default status of the naming displays is to have @@@ already entered at the beginning of the entry line.
For additional information on Custom Controls, see Chapter 2: Basic Operation.
The Algorithms and Their Parameters
KeyWord 1-4
The last four controls in the Custom row allow assignment of as many as four KeyWords to the effect. Each of the controls behaves identically — simply turn ADJUST to select a KeyWord from the list shown in the sidebar. All effects are tagged internally for alphabetical (A to Z) sorting, but this is shown in the list for completeness. For specialized sorting, four User KeyWords are provided at the end of the list.
PCM 90 KeyWords
A to Z Acoustic Ambience Ballad Bright Broadcast Cascade Chamber Classical Cncrt Hall Custom Dark Dialog Drums/Perc Dynamic Echo Film-ADR Gated Guitar Indoor Instrument Keyboard Large Live PA Long
Mastering Medium MIDI Mono Natural Orchestral Outdoor Plate RandomHall Room Short Slap FX Small Spatial Special FX Splits Stereo Surround Tempo Unnatural Vocal User 1 User 2 User 3 User 4
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Delay
You can set and display delay val­ues in units of time, or with tempo values. Press Up and Tempo simul­taneously to toggle between these two options. When time units are selected, delay times are set and displayed in milliseconds or seconds (from 0ms to the maximum available delay for that parameter). When tempo values are selected, delay values are set and displayed as a ratio of echoes to beats (from 24:1 to 1:24). This will automatically syn­chronize the delay to the current tempo (MIDI, Internal, or TAP — see Tempo Mode in Chapter 2.) For ex­ample, a delay setting of 1:2 (1 echo for every 2 beats) will produce half­note delay rhythms synchronized to the current tempo.
In each the Random Hall and Rich Plate algorithms, a Delay row contains parameters for delay, feedback and level settings of each voice. Press Load/ to cycle through selections.
Mstr Dly, Dly L, Dly R
These controls provide delay voices to the left and right channels. The delays are routed to the output (through the Lvl controls) and also through a feedback path. The master delay control allows you to simultaneously change the delay times of both voices. The available range is from 0-200%. This provides a simple way to expand or close in the voice delay times. If a voice's delay time is set to 500ms, changing the setting of Mstr Dly to 200% will change the delay time to
1.000sec. Setting this parameter to 0% is an easy way to set both delays to 0 from a single control.
When display of values in BPM has been selected, these are set as fractions of a beat. The smallest fraction is 1/24th beat. Delay times can also be tempo modulated.
Mstr Lvl, Lvl L, Lvl R
These controls modify the levels of the delay voices (Dly L and R) as they are routed to the output. The range of the left and right controls is from Full (0dB), to -85dB, to Off. Mstr Lvl provides grouped control from 0-100%. With low or moderate settings, small changes in Mstr Lvl may not have any effect.
Mstr Fbk L, Fbk R
These controls modify the levels of the delay feedback path. The range of the left and right controls is from -100% to +100% in 1% increments. Mstr Fbk provides grouped control from 0-100%. With low or moderate settings, small changes in Mstr Fbk may not have any effect.
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Design
The Design row, available in every algorithm, contains parameters that affect the structural aspects of the reverb effect. In the Chamber/Room algorithm, indi­vidual Design rows are available for Effect A and B.
Size
Size sets the rate of build-up of diffusion after the initial period (which is controlled by Diffusion). The Size control changes a reverb sound from very large to very small. Generally, you should set this control to approximate the size of the acoustic space you are trying to create, before adjusting anything else. The size in meters is roughly equal to the longest dimension of the space. Audio is temporarily muted when Size is changed.
Diffusion
A Diffusion control is provided in all algorithms. It controls the degree to which initial echo density increases over time. High settings of Diffusion result in initial build-up of echo density, and low settings cause low initial build-up. Echo density is also affected by Size; smaller spaces will sound denser. To enhance percussion, use high settings of Diffusion. For clearer and more natural vocals, mixes, and piano music, use low or moderate settings of Diffusion. Note that, at some extreme input levels, high settings of Diffusion may trigger the overload indicators on the headroom display.
Attack
Attack is provided in the Plate algorithm to set the sharpness of the initial response to an input signal. High settings cause an explosive sound, while low settings cause the sound to build up more slowly with time. Attack only affects the level of sound within the first 50 milliseconds.
Shape, Spread
In Random Hall, Concert Hall and Chamber/Room, Shape and Spread work together to control the overall ambience of the reverberation. Shape determines the contour of the reverberation envelope. With Shape all the way down, reverberation builds explosively, and decays quickly. As Shape is advanced, reverberation builds up more slowly and sustains for the time set by Spread. With Shape in the middle, the build-up and sustain of the reverberation envelope emulates a large concert hall (assuming that Spread is at least halfway up, and that Size is 30 meters or larger). Low Spread settings result in a rapid onset of reverberation at the beginning of the envelope, with little or no sustain. Higher settings spread out both the buildup and sustain.
Def
In the Concert Hall algorithm, Definition affects the echo density buildup rate during the latter part of the decay period. When set to Off, the rate is determined by the program material. Raising Definition through its range (1-99%) causes the sound to become choppier — the decrease in echo density creates increasingly distinct, repetitive echo trails.
The Algorithms and Their Parameters
Depth
In the Concert Hall algorithm, Depth sets the output amplitude envelope, changing the listener's perspective from the front to the rear of the hall.
Spin
Spin affects the movement of the reverberation tail. The object of Spin is to continuously alter the timbre of the reverberant sound. This makes the result more natural, without making the position of instruments unstable. Spin should typically be set to values between 10% and 50%. Higher values may make the timbre of piano or guitar unstable.
Chorus
In the Concert Hall algorithm, Chorus randomizes delay times and introduces modulation to make reverberation sound less metallic. Increasing Chorus increases the rate of modulation. Because Chorusing can cause pitch variation, this parameter should be set with care when using sources with very little pitch wobble (such as guitar or piano). A good practice is to increase the setting until pitch wobble becomes noticeable, then lower it slightly.
Link
This control is available in all algorithms except Ambience. When Link is set to On, the reverb time (Mid Rt) and Spread scale linearly as the Size control is varied. For some special effects, Mid Rt, Spread and Size can be unlinked.
High Cut
High Cut sets the high frequency cutoff of a low-pass filter. This parameter affects both channels.
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Design cont'd.
Echo
Range and Rate
Range and Rate controls in the Room algorithm in Chamber/Room can be used to reduce coloration for small room sizes or to reduce the sense of periodicity when the Infinite control is on. These controls allow you to set the range of a moving delay and the speed at which it moves. High settings of either control may be unsuitable for sustained tones, like piano.
Wander
Wander sets the distance (in time) that early reflections will move. For best results with larger sizes, this control should be set to about 10ms.
Mstr Dly, Dly L, Dly R
In Rich Plate and Chamber/Room, Dly L and Dly R provide echoes to the left and right channels. Unlike Delay and Reflect, which are isolated left and right delays, left and right echoes are blended in the diffusor. The echoes are routed both to the outputs and through a feedback path. Mstr Dly provides a simple grouped control that modifies the left and right values from 0-200%.
Mstr Fbk, Fbk L, Fbk R
Fbk L and Fbk R modify the levels of the echo feedback path. The range is from
-100% to 0 to +100%. Mstr Fbk has a range of 0-100%. With low or moderate settings, small changes of Mstr Fbk may not have an effect.
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Expand
Row 5 of the Concert Hall algorithm contains expansion controls for a built-in compressor/expander. (See also Compress at the beginning of this section.)
Ratio
Ratio controls the slope of the expander circuit.
Threshold
Threshold sets the threshold below which gain is reduced.
Gain
Gain sets the amount of negative gain.
The Algorithms and Their Parameters
The Modulation row, which is the same for every algorithm, contains the parameters for the PCM 90's internal modulation sources. Use the Patch row to assign these modulators to any PCM 90 effect parameter.
Mod: LFO1 and Mod:LFO2 Four parameters are available: Shape, P Width, Depth, and Rate.
Shape allows you to select the wave shape which will be used when "LFO" is selected as a patch Source. The choices are:
Sine Cosine Square Sawtooth Pulse Triangle Random (outputs a new value on each cycle of the LFO)
P Width determines the proportion of each pulse wave cycle for which the LFO is on (1-99%). For example, setting P Width to 50% means that the LFO is on for half of its cycle. The effect of this control will only be heard if you are using the Pulse shape.
Depth scales the output of the LFO from 0 to 100%. This control affects the output of the LFO only. It has no effect on the outputs of the individual waveforms.
Rate sets the speed (0-10Hz) at which the LFO cycles. It can be set in time values (such as 1.5Hz) or in tempo values (such as 3:2 cycles per beat). Simultaneously pressing Up and Tempo will toggle these two display options.
Modulation
Note: The PCM 90 allows six LFO shapes (sine, cosine, sawtooth, triangle, square and pulse) or a random shape to be selected as patch sources, as well as the LFO itself. All of these are generated by a single LFO, and are controlled by the single Rate control. When "LFO1" is selected, for example, as a patch source, the output will be the Shape selected here. The amplitude of the LFO output is controlled by Depth. Both Shape and Depth are available as patch destinations and can be controlled externally. Shape, Pulse Width, Depth, and Rate are all available as patch destination parameters, and can be controlled externally. See Patching in Chapter 2.
Shape, Rate and Depth can be controlled by a patch.
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Modulation cont'd.
Mod: AR Env
This envelope generator's output, when turned on, will go from 0 to127. How quickly it goes from 0 to 127 is determined by the setting of Attack (0-10 seconds). Once the envelope generator has reached 127, it remains there as long as it is turned on. When it is turned off, it goes from 127 to 0, at the rate determined by Release (0 to 10 seconds).
T Src allows you to select a Source to turn the envelope generator on and off. T Lvl allows you to select a specific threshold value which the T Src must reach
to turn the envelope generator on. The Mode parameter allows you to determine the behavior of the envelope
controller in relation to the threshold value. Four settings are available: Off, One
Shot, Retrigger and Repeat.
Off This control turns the AR envelope off (and frees up proces-
sor time). To optimize PCM 90 real-time response, set AR Env to Off when it is not being used.
One Shot Once T Lvl is reached, the envelope will go through its
entire attack cycle. Once the attack cycle is completed, if Source value is below T Lvl, the envelope will immediately fall at the specified Release rate. The envelope will go through its entire release cycle, even if the source subse­quently rises above T Lvl. If the Source value is at or above
T Lvl, the envelope will remain at 127 until the T Src falls.
Retrigger As long as the level is at or above T Lvl, the envelope will
go through its attack cycle. If the level falls below T Lvl before attack is completed, the envelope immediately be­gins to release.Likewise, if the T Lvl is crossed again before the release is completed, the attack cycle will begin again.
Repeat As long as the threshold source remains at or above T Lvl,
the envelope cycles from attack to release. If A=R, the output of the envelope is a triangle wave.
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Mod: Follow
This control provides three input signal envelope followers. Press Load/ to select Env L, Env R or Env L+R. The only available parameter is Release which is set in milliseconds. This control allows you to specify the release rate (0-10 seconds) when the input level drops.
The Algorithms and Their Parameters
Mod: Latch
The latch is a very flexible modulation source. It can be used to do such things as derive a switch from a continuous “return to zero” source (like MIDI After Touch). It can turn a momentary (on/off) footswitch into a latching footswitch (push on/ push off), and it can divide the switching rates of sources in half or thirds.
Modulation cont'd.
The latch has three parameters: Src, High and Low. Any patch source can be the Src (See Source listing under Patching.) High and Low are threshold values. The latch works as follows:
There is no output from the latch until the Src value falls within the range defined by the settings of High and Low. While the source value is between these thresholds, the output of the latch is the same value as the source. When the source value reaches or passes either threshold, the output of the latch holds at the limit value until the source value passes through the threshold twice. The latch can be set to hold at either the low threshold, the high threshold, or both. Setting Low to 0 disables latching at the low threshold. Setting High to 127 disables latching at the high threshold.
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PCM 90 User Guide
Lexicon
Modulation cont'd.
Mod: Sw 1 and Mod: Sw 2 These are identical time switches. Each has five parameters: Rate, P Width, Mode, T Lvl and T Src.
Rate sets the speed (0-10Hz) at which the switch cycles. It can
be set in time values (such as 1.5 Hz) or tempo values (such as 3:2 Cycles per Beat). Simultaneously pressing
Up and Tempo will toggle these display options.
P Width determines the proportion of each switch cycle during
which the switch is on. For example, setting P Width to 50% means that the switch is on for one-half of a cycle.
Mode determines the “shape” of the switch output. Three set-
tings are available: Off, Switch, and Ramp. Off turns the switch off (and frees up processor time). To optimize real time response, set switch to Off when it is not being used. When Switch is selected, the transition from on to off is instantaneous, i.e. the switch output resembles a pulse wave. When Ramp is selected, the transition from on to off is continuous, i.e. the switch output resembles a triangle or sawtooth wave.
T Lvl sets the threshold value at which the switch will begin to
cycle.
T Src selects a patch source to drive the switch. The output of the
switch is 0 as long as T Src is set to a value below T Lvl. Once the source value reaches or passes T Lvl, the switch will begin to cycle between on (127) and off (0) at the speed set by Rate.
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Note that both Rate and P Width are available as patch Destinations, allowing them to be dynamically controlled by other patch sources. Switches are reset to the begin­ning of their cycles whenever Tap is pressed.
patch source. The value of Sw 1&2 alternates between the output of Sw 1 and the output of Sw 2. The alternation occurs on the transition from on to off. Note that both Sw 1 and Sw 2 must be active for the alternation to occur.
Mod: Delay
This control allows a copy of the output of any other patch source to be delayed. The delay time can be set as an absolute amount of time (0-5 seconds) or it can be related to tempo. The delayed value specified here can then be selected as a patch source.
Mod: S&Hold
The Sample & Hold control allows you to select an input source, a trigger for sampling the source, and a trigger threshold. Anything on the Patch Source list (shown on the following page) can be selected as an input source (Src). The trigger (Trigger) can be any other Patch Source. Each time the trigger rises above the threshold specified for T Lvl, the PCM 90 snaps a sample of the source and holds its value until the trigger once again exceeds the threshold. In example shown below, a sine wave is the source and Mono Lvl is the trigger. The threshold has been set at 90. Each time Mono Lvl rises above 90, the sine wave is sampled and held.
The Algorithms and Their Parameters
Modulation cont'd.A special, composite output of these switches, called Sw 1&2 is available as a
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PCM 90 User Guide
Lexicon
Patches
PCM 90 Patch Sources
LFO1 Sine1 Cosine1 Square1 Sawtooth1 Pulse1 Triangle1 Random1 LFO2 Sine2 Cosine2 Square2 Sawtooth2 Pulse2 Triangle2 Random2 Env L Env R Env L+R AR Env
P Bend A Touch Velocity Last Note Low Note High Note Clk Cmnds
Internal
MIDI
MIDI Controller Numbers
Latch Sw 1 Sw 2 Sw 1 & 2 Delay S&Hold Mono Lvl Left Lvl Right Lvl FootPedal Foot Sw 1 Foot Sw 2 ADJUST Custom 1 Custom 2 Custom 3 Custom 4 Tempo On Off
000 Ignored 001 Mod Wheel 002 Breath 003 Ctl 3 004 Foot Ctl 005 PortaTime 006 Data Entry 007 Volume 008 Balance 009 Ctl 9 010 Pan 011 Xpression 012 Effect 1 013 Effect 2 014 Ctl 14 015 Ctl 15 016 General 1 017 General 2 018 General 3 019 General 4 020 Ctl 20
... ...
031 Ctl 31
(PCM 90 interprets 032 as Bank Select)
033 Ctl 33
... ...
063 Ctl 63 064 Sustain 065 Porta On 066 Sostenuto 067 SoftPedal 068 Legato 069 Hold 2
070 Sound Var 071 Timbre 072 Release 073 Attack 074 Bright 075 Sound 6 076 Sound 7 077 Sound 8 078 Sound 9 079 Sound 10 080 General 5 081 General 6 082 General 7 083 General 8 084 Porta Ctl 085 Ctl 85
... ...
090 Ctl 90 091 FX1 Depth 092 FX2 Depth 093 FX3 Depth 094 FX4 Depth 095 FX5 Depth 096 Data Inc 097 Data Dec 098 NRPN LSB 099 NRPN MSB 100 RPN LSB 101 RPN MSB 102 Ctl 102
... ...
119 Ctl 119
Following the Modulation row in each algorithm's edit matrix is the Patch row. This row provides parameters for creating as many as ten patches in each effect. Each row position (Patch 0-9) has three controls available: Src, Dst, and Values. Press Load/✱ to cycle among these selections.
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Src
Use ADJUST to select any of the sources listed.
Dst
Use ADJUST to select any effect parameter except those on the Patch row.
Values
Use ADJUST to assign Destination values to specific Source values. These assignments are made in pairs, each with a value for the Source and a value for the Destination. For example, the default is two pairs mapped as follows:
minimum Source value (0) = minimum Destination value maximum Source value (127) = maximum Destination value
This gives you a linear relationship between the parameter and the controller. Inverse control is accomplished easily by reversing these settings. As many as eight pairs of Destination/ Source values can be assigned here, providing an exciting new level of dynamic control.
See Chapter 2 for a complete description of the Patching System.
The Algorithms and Their Parameters
Mstr Dly, Dly L, Dly R
Dly L and Dly R provide pre-echoes to the left and right channels. Mstr Dly provides a simple grouped control that modifies the left and right values from 0­200%.
Mstr Lvl, Lvl L, Lvl R
In Random Hall, Concert Hall and Rich Plate, Lvl L and Lvl R modify the levels of the reflections (Dly L and R). The range of each is from Full (0dB) to -85dB, to Off. Mstr Lvl has a range of 0-100%.
Spatial EQ, when used to enhance the spaciousness of stereo material, increases low frequency differences between left and right channels. An effect called "negative cross-feed" is created by subtracting a copy of low frequency on the left from the right channel, and vice-versa. This effect can be dramatic when used judiciously on live stereo recordings.
Spatial EQ can also be used to reduce low frequency differences and steer the bass into mono. This might be used in mastering LPs to keep the stylus in the groove, in TV mixing, or in any situation in which the low frequency load should be shared by both speakers. Spatial EQ used in this manner is said to have "positive cross-feed".
In the PCM 90,Spatial EQ is placed in the signal path where it can process the dry signal, the reverberation, or both.
Reflect
Spatial EQ
Premix
In Concert Hall, Spatial EQ is placed in the signal path after the reverberator. An additional dry signal is also provided so that the dry input can be sent to the Spatial EQ. In this case, we recommend setting the value of Mix in the Controls row to 100% so that Premix controls the wet/dry mix.
Crossover
Crossover sets the frequency below which the Spatial EQ effect takes place. Setting this frequency too high may result in unusual imaging.
Gain
Gain sets the amount of crossfeed between channels. The signal first goes through a 6 dB/octave low-pass filter whose frequency is set with Crossover. When Gain is set positive (above 0) the crossfeed has a negative sign. This increases the sense of spaciousness. When Gain is set negative (below 0), the crossfeed has a positive sign. This reduces the sense of spaciousness. When the control is set to either maximum or minimum, the gain in the crossfeed circuit is unity. At maximum, low frequency mono signals are completely removed. This represents an extreme setting which should seldom be needed in practice.
Raising Gain may reduce the bass level. This effect can be compensated for by raising the overall bass level with BassBoost. Since both controls use the same Crossover setting, this compensation will be quite accurate as long as Gain is set to less than 3 dB boost. With Gain at its lowest setting, low frequency signals are competely mono. This may increase the bass level, which can then be cut by lowering the BassBoost control.
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PCM 90 User Guide
Lexicon
BassBoost
A positive value for Gain may reduce low frequencies in program material. Conversely, a negative value for Gain may increase low frequencies. BassBoost allows compensation for this effect by boosting or cutting frequencies below Crossover. The amount of boost or cut required is highly dependent on the material being processed. Start by setting this control to the same value as the Gain control, and then adjust it as necessary.
Time
The Time row, available in every algorithm, contains parameters that affect the time-based aspects of the reverb effect.
Mid Rt and Low Rt Mid Rt sets the reverb time for mid-frequency signals. Because low frequency reverb time (Low Rt) is a multiplier of Mid Rt, Mid Rt acts as a master control for the reverb time.
Low Rt sets the reverb time for low-frequency signals, as a multiplier of the Mid Rt parameter. For example, if Low Rt is set to 2X, and Mid Rt is set to two seconds, the low frequency reverb time will be four seconds. For a natural­sounding hall ambience, we recommend values of 1.5X or less.
Crossover
Crossover sets the frequency at which the transition from Mid Rt to Low Rt takes place. This control should be set at least two octaves higher than the low frequency you want to boost. For example, to boost a signal at 100Hz, set Crossover to 400Hz. (This setting works well for classical music.) Crossover works best around 400Hz for boosting low frequencies, and around 1.5 kHz for cutting low frequencies.
Rt HC
Rt HC sets the frequency above which a 6dB/octave low-pass filter attenuates the reverberated signal. It does not attenuate the reflections. High frequencies are often rolled off with this parameter, resulting in more natural-sounding reverberation. Setting a low frequency for this parameter can actually shorten the reverb time, as it damps the audio as it recirculates.
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Pre Delay
Pre Delay adjusts an additional time delay between the input of signal and the onset of reverberation. The maximum range is 1000ms. This control is not intended to mimic the time delays in natural spaces. In real rooms, the build-up of reverberation is gradual, and the initial time gap is usually relatively short. Natural spaces are best emulated by adjusting Spread for the desired effective predelay. This parameter is available for tempo control in all algorithms except Ambience.
Shelf
In Random Hall, Shelf modifies the lowpass characteristic of Rt HC, turning it into a shelving filter. Shelf sets the gain of an output patch which is mixed with the output of Rt HC to form the main reverberant output. Both the pre-echoes and the reverberation are affected. For example, if Shelf is set to -6dB, frequencies below approximately Rt HC/2 will be boosted by 3.5dB. Above approximately Rt HC/2, the response will be flat.
Shelf provides a method for making the spectral content of the reverberation match the ideal spectrum for musical acoustics in rooms. For this application, Rt HC should be set between 700 and 1.5kHz, with Shelf set between -12 and -6dB.
Decay
In Ambience, Decay controls the length of the ambience "tail".
Decay Lvl
In Ambience, Decay Lvl controls the level of the ambience "tail". When Decay Lvl is off, ambience consists entirely of the early reflection signal.
Dry Dly
Dry Dly is used to add fine control to Ambience. An additional dry path is created "inside" the ambience effect. When necessary, this path can be delayed slightly to match an ambience.
The Algorithms and Their Parameters
DryDlyMix
In Ambience, DryDlyMix is used to control the relative levels of the internal dry path and the ambience effect itself. A value of 100% indicates a completely dry path. This is identical to the normal external dry path, except that it is delayed by DryDly. If this control is used to vary the wet/dry mix, it is recommended that the value of Mix on the Controls row be set to 100%.
Infinite
In the Room algorithm, this control is provided to turn the Infinite effect On or Off.
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PCM 90 User Guide
Lexicon
3-24
The Presets
4
The PCM 90 has 250 factory-designed presets which are organized into five banks of 50 each (labeled P0, P1, P2, P3 and P4). Each bank is organized in a matrix of 5 rows of 10. Press the front panel Program Banks button to display the first bank. Press it again to switch to another bank. Simultaneously press Program Banks and either the Up or Down button to backstep through the banks. The display will show the bank label and the matrix location, the preset name, and the algorithm from which the effect is derived.
Turn SELECT to scroll through all of the presets in a bank in numerical order. Use Up or Down to jump forward or backward by 10. Press Load/✱ to load any displayed preset.
In the Program Banks mode (as in the Register Banks mode), ADJUST is a soft knob. Each preset has one or more parameters patched to this knob, providing a quick way to make useful changes to the effect.When you turn ADJUST, the display will show the name assigned to ADJUST, as well as the patch value. Continue turning ADJUST to alter the patch value along its available range. Many of the presets also have Custom Controls assigned to provide easy access to even more parameters. Look for these in the Soft row.
The program banks are organized as follows:
Bank P0 Halls
0.0-0.9 Orchestral
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Bank P1 Rooms
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P2 Plates
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P3 Post
0.0-0.9 Indoor Small
1.0-1.9 Indoor Large
2.0-2.9 Outdoor
3.0-3.9 Spatial
4.0-4.9 Custom
The Presets
Bank P4 Splits
0.0-0.9 Mono
1.0-1.9 Stereo
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Each preset is described in this section with a header which indicates the matrix location, the program name, the name assigned to the ADJUST knob, as well as any KeyWords assigned for sorting. This header is followed by a brief description of the effect and a list of any Custom Controls assigned.
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PCM 90 User Guide
Program Bank P0
Halls
Lexicon
Orchestral
0.0 Deep Blue ADJUST: Decay
Keywords: Large, Tempo, RandomHall
This is an all-purpose hall with moderate size and delay time. The reflection delays are set at 36 and 34 ms, but the master level is off. Set to desired level for initial reflections. The master delays are set to beat 3 against 2, but their levels are also off. Set the master delay level to hear the delays. You can also set the tempo of these delays with Tap. Custom 1 allows control of the source from stereo to a narrow setting just a bit wider than mono.
0.1 Large Hall ADJUST: Decay
Keywords: Large, Long, RandomHall
A classic reverb preset. The hall size is large, with a gentle bloom in the reverberation envelope. The first set of pre-echoes are set to 14 and 20 ms, but are turned off in the preset. Use ADJUST to add some initial reflections.
0.2 Medium Hall ADJUST: Decay
Keywords: Medium, Indoor, RandomHall, Orchestral
A natural sounding hall, with moderate decay time. Similar to Large Hall, but a smaller room with proportionately shorter decay time.
0.3 Small Hall ADJUST: Predelay
Keywords: Small, RandomHall, Orchestral, Short
A natural sounding environment with bright initial reverb that decays quickly. Turn ADJUST up for a small early reflection or down for a more diffused decay.
Presets 0.4-0.6 are similar in texture to the first 3 presets in this row, with added reflections from a stage. In each, ADJUST is designed to allow you to change the size of the stage.
0.4 L Hall+Stage ADJUST: Stage Size
Keywords: Large, RandomHall, Long, Orchestral
0.5 M Hall+Stage ADJUST: Stage Size
Keywords: Medium, RandomHall, Orchestral, Indoor
0.6 S Hall+Stage ADJUST: Stage Size
Keywords: Small, Short, RandomHall, Orchestral
0.7 Gothic Hall ADJUST: Decay
Keywords: Large, Long, RandomHall, Orchestral
A large, spacious and filtered medium-bright reverb, as in a space made of stone. Smaller room sizes add density to the sound.
0.8 Concert Hall ADJUST: Decay
Keywords: Large, Instrument, Cncrt Hall, Orchestral
A large,smooth, dark and lush concert hall. Very dense with reflections added to reinforce the sound. Classic Lexicon!
0.9 Small Church ADJUST: Decay
Keywords: Small, Film-ADR, RandomHall, Orchestral
A smaller version of Large Church with no reflections and much shorter decay time.
4-2
The Presets
Vocal
1.0 Choir Hall ADJUST: Decay Keywords: Large, Short, RandomHall, Vocal
A medium sized space with lots of reflections. Fairly dark timbre and a bit of predelay make it more suitable for a group of voices rather than a soloist.
1.1 Vocal Hall ADJUST: Liveness Keywords: Medium, Natural, RandomHall, Vocal
This medium-sized hall has a short, clear reverb decay that doesn’t get in the way of the source. Great for vocals or any other instrument with a very defined pitch, such as piano. ADJUST varies the room’s tonal characteristics.
1.2 Vocal Hall2 ADJUST: Liveness Keywords: Short, Natural, RandomHall, Vocal
This is a fairly large hall with a generous reverb decay. A flat high cut keeps the tail from muddying the source. ADJUST varies the room’s tonal characteristics.
1.3 VocalConcert ADJUST: Seating Keywords: Short, Large, Concert Hall, Vocal
An enormous slightly reflective room. When ADJUST is low, the source is clear and close. Increasing ADJUST creates a longer decay and makes the source more diffuse and the higher frequencies roll off. This creates the illusion of moving the listener’s vantage point further back, away from the stage.
1.4 Rise’n Hall ADJUST: Decay Keywords: Vocal, Medium, RandomHall, Long
A strange hall with a long early reflection rise and a short decay, creating an echo verb effect on leads.
P0 Halls cont'd.
1.5 Good Ol’Verb ADJUST: Attitude Keywords: Large, Natural, RandomHall, Vocal
A quick solution when you’re looking for a well rounded reverb. ADJUST is patched to stereo width, predelay, and the reverb’s high cut parameter, giving you extensive control over the sound of the effect.
1.6 Deep Verb ADJUST: Decay Keywords: Large, Short, RandomHall, Vocal
A large, washy, chorused space.
1.7 Vocal Magic ADJUST: Decay Keywords: Cncrt Hall, Vocal, Large, Long
A lovely reverb with a short decay that is perfect as a vocal reverb.
1.8 Wide Vox ADJUST: Width Arc Keywords: Medium, Unnatural, RandomHall, Vocal
This preset doubles the source with close delays and widens the stereo signal. ADJUST controls width, the delay feedbacks, Shelf, and Mid reverb time to alter the apparent width of the source on the sound stage.
1.9 Slap Hall ADJUST: Decay Keywords: Cncrt Hall, Vocal, Dark, Slap FX
Provides a dense reverb with a soft initial double tap of the source, before darkening and decaying.
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PCM 90 User Guide
Lexicon
P0 Halls cont'd.
Live Sound
2.0 Live Arena ADJUST: Seating Keywords: RandomHall, Live PA, Large, Long
A very large hall with moderate reverb decay time. ADJUST allows you control the apparent distance from the sound source. Best suited for non-percussive sources.
2.1 Real Hall ADJUST: Decay Keywords: Cncrt Hall, Live PA, Dark, Medium
A small, relatively bright sounding hall, good for all program material.
2.2 Great Hall ADJUST: Decay Keywords: Cncrt Hall, Live PA, Long, Bright
A great hall reverb that works well with all program material.
2.3 Brick Wallz ADJUST: Decay Keywords: RandomHall, Live PA, Unnatural, Dark,
A wide and abrupt sounding, gated effect.
2.4 Cannon Gate ADJUST: Decay Keywords: Ambience, Live PA, Gated, Short
This medium-sized room has a sharp, medium long decay. Great on percussive and lead sounds.
2.5 Spatial Hall ADJUST: Decay Keywords: Cncrt Hall, Live PA, Spatial, Surround,
A strange hall with an LFO controlling spatial EQ. The reverb tail moves in and out of the stereo field.
2.6 Nonlin Wrhse ADJUST: Decay Level Keywords: Ambience, Live PA, Gated, Unnatural
A large nonlinear reverb that sounds like a gated warehouse.
4-4
2.7 Sizzle Hall ADJUST: Decay Keywords: RandomHall, Live PA, Medium, Bright
A bright, close hall with medium short decay with a very live reverb quality.
2.8 Bright Hall ADJUST: Tail Brightness Keywords: Medium, Bright, RandomHall, Live PA
A light reverb with a great deal of high end activity. A short decay time keeps the reverb tail from muddying the effect. This hall was designed to provide a lush, bright reverb ideal for cutting through the darkness in live settings.
2.9 Utility Hall ADJUST: Decay Keywords: RandomHall, Live PA, Dark, Medium
A truly useful large hall with very little high frequency content. Adds spaciousness to all sounds without getting in the way.
The Presets
Instrument
3.0 Horns Hall ADJUST: Timbre Keywords: Cncrt Hall, Instrument, Natural, Acoustic
A very large space, ideal for horns. ADJUST optimizes the timbre of the horn for a bright, or warm sound.
3.1 Snare Gate ADJUST: Release & Threshold Keywords: Cncrt Hall, Instrument, Gated, Drums/Perc
A very tight, gated hall reverb. Roomy and dense when open but slams shut abruptly. Perfect for snare drums and other percussive instruments.
3.2 Guitar Cave ADJUST: Decay Keywords: Instrument, RandomHall, Guitar, Dark
Long predelay with recirculating echoes. The main delay taps give it a lot of left and right bouncing activity. Great solo preset.
3.3 Drum Cave ADJUST: Decay Keywords: Drums/Perc, Small, RandomHall, Instrument
A medium sized cave with short decay time. Use ADJUST to vary reverb decay time to suit the tempo of the music.
3.4 Saxy Hangar ADJUST: Out Width Keywords: Ambience, Instrument, Long, Acoustic
A large hall that sounds like an airplane hangar designed for a spacious sax solo.
3.5 Gated Hall ADJUST: Room Size Keywords: Instrument, Large, RandomHall, Gated
If it were possible to have a gated hall, it would sound like this.
P0 Halls cont'd.
3.6 For The Toms ADJUST: Room Type Keywords: Ambience, Instrument, Short, Drums/Perc
A large, dense room reverb for toms and other percussives.
3.7 Synth Hall ADJUST: Decay Keywords: Cncrt Hall, Instrument, Keyboard, Long
A chorused hall with long decay time for all synth type pads and washes. Also good on strings. Pitched sound sources may seem to sway from center pitch. This can be made more or less dramatic dependent upon the chorus value.
3.8 ShortReverse ADJUST: Shape Keywords: Cncrt Hall, Instrument, Special FX, Unnatural
A short reverse reverb with a quick build up and short decay. Good for leads and percussives.
3.9 GtrBalladBPM ADJUST: High Cut Keywords: Instrument, RandomHall, Tempo, Ballad
This medium-sized room blends a 2-second reverb decay with delay taps that beat according to the tempo you Tap in.
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PCM 90 User Guide
Lexicon
P0 Halls cont'd.
Custom
4.0 Tidal Hall ADJUST: LFO1 Rate Keywords: Cncrt Hall, Custom, Dynamic, Unnatural
A strange hall with an LFO controlling the high cut of the reverb as well as the output width, creating an “in and out” kind of washing action on the verb.
Custom 1: Wash Density Custom 2: Liveness Custom 3: Reverb Density Custom 4: Yank the Inputs
4.1 Dream Hall ADJUST: LFO1 & LFO2 Rates Keywords: RandomHall, Custom, Bright, Slap FX
A bright, crystalline hall with potent but subtle delay taps that pan randomly from left to right, then fade. ADJUST controls the pan rate.
Custom 1: Dream Taps Custom 2: Reverb Density Custom 3: Shape & Spread
4.2 PumpVerb ADJUST: Decay Keywords: Cncrt Hall, Custom, Large, Long
A strange, semi-gated reverb with pumping from the compressor, which is following the input signal. Sounds cool on drums and percussives.
Custom 1: Expander Gate Custom 2: Reverb Density Custom 3: Spatial Bass EQ Custom 4: Liveness
4.3 PanHallBPM ADJUST: Tap Rate Keywords: RandomHall, Custom, Spatial, Tempo
This unique hall patches LFO1 to OutWidth, creating a subtle sweeping sensation. The sweep rate is dependent upon either tempo set through Tap or ADJUST.
Custom 1: Spiral Depth Custom 2: Reverb Density Custom 3: Liveness Custom 4: Brightness
4-6
4.4 Utility Verb ADJUST: Out Width Keywords: Unnatural, Gated, Concert Hall, Custom
A general, all purpose reverb with medium parameter settings.
Custom 1: Effect Gate Release Custom 2: Liveness Custom 3: Width/EQ Custom 4: Wah-Wah Speed
4.5 Museum Hall ADJUST: Reflective Material Keywords: Cncrt Hall, Custom, Indoor, Bright
A large reverberant hall like a large room in a museum. ADJUST selects the physical characteristics of the walls.
Custom 1: Source Proximity Custom 2: Width EQ Custom 3: Reverb Tail Custom 4: Room Size
The Presets
4.6 Nonlinear#1 ADJUST: Room Size Keywords: Ambience, Custom, Gated, Short,
A dense, medium long, nonlinear gated verb. Good for all sorts of program material, especially percussive sounds.
Custom 1: Tail Environment Custom 2: High Cut Custom 3: Decay Custom 4: Decay Level
4.7 Tap BrickBPM ADJUST: Tap Rate Keywords: RandomHall, Custom, Tempo, Spatial
This preset has a very reflective sound, as if the source is pounding against a hard brick wall. The LFO opens up the Mid RT and controls OutWidth in cycles that are tempo dependent. Use Tap or ADJUST to control the rate.
Custom 1: Liveness Custom 2: Size Custom 3: Tap Depth Custom 4: Outwidth Tap Sweep
4.8 Gen. Concert ADJUST: not patched KeyWords: Cncrt Hall
A generic concert hall. Use this as a starting place to make your own concert hall effects.
4.9 Gen. RHall ADJUST: not patched KeyWords: RandomHall
A generic hall with random reflections. Use this as a starting place to make your own random hall effects.
P0 Halls cont'd.
Instrument
0.0 Large Room ADJUST: Decay Keywords: Large, Room, Instrument, RandomHall
A perfectly smooth listening room with high diffusion. Very natural sounding on any sound source.
0.1 Medium Room ADJUST: Decay Keywords: Medium, Room, Instrument, RandomHall
A smaller version of the Large Room preset.
0.2 Small Room ADJUST: Decay Keywords: Small, Room, Instrument, RandomHall
Use ADJUST to quickly change the reverb decay time on this typically tight sounding room. Like its two larger counterparts, Small Room is smooth and natural sounding.
0.3 Guitar Room ADJUST: High Cut Keywords: Guitar, Room, Instrument, Ambience
A tight and punchy ambience effect, combining the smallest of sizes and reverb times. Use the ADJUST knob to roll off the higher frequencies.
0.4 Organ Room ADJUST: Low Rt Keywords: Keyboard, Room, Splits, Instrument
This Chamber/Room effect is ideally suited for organ and other keyboards with its medium size, natural reverb, and a bit of predelay.
Program Bank P1 Rooms
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PCM 90 User Guide
Lexicon
P1 Rooms cont'd.
0.5 LargeChamber ADJUST: Decay Keywords: Large, Chamber, RandomHall, Instrument
A smooth, large reverberant space using Shape and Spread to add some definition.
0.6 SmallChamber ADJUST: Decay
Keywords: Small, Chamber, RandomHall, Instrument
Just like its bigger predecessor, but with a tighter Mid Rt and a smaller size.
0.7 SpinningRoom ADJUST: Speed Keywords: Room, Instrument, Spatial, Ambience
A nice Ambience reverb with a circular sweep of Out Width. Great as a special effect or for adding some movement to your mix. ADJUST controls the rate of the circular sweep.
0.8 Wide Chamber ADJUST: Decay Keywords: Chamber, Orchestral, Instrument, RandomHall
A big and wide sounding space with a preset medium Mid Rt. A dark, somber reverb.
0.9 Tiled Room ADJUST: Rt HC Keywords: Room, Bright, Instrument, Cncrt Hall
Just what you’d expect — an incredibly sibilant and bright reverberant space. Use ADJUST to soften the brightness of this short reverb.
Vocal
1.0 Brite Vocal ADJUST: High Cut Keywords: Bright, Room, Vocal, Ambience
This effect is ideal for vocalists using a bit of predelay to separate the bright reverb from the source for definition and clarity. ADJUST controls brightness.
1.1 Vocal Space ADJUST: Size Keywords: Room, Vocal, Small, RandomHall
A short Mid RT and small Size — an ideal space for vocals due to the use of Shape and Spread.
1.2 Vocal Amb ADJUST: Diffusion Keywords: Dark, Natural, Vocal , Ambience
Short and soft. A very realistic small room.
1.3 VerySmallAmb ADJUST: Width Keywords: Small, Vocal, Ambience, Ballad
Just like Vocal Amb, but smaller and tighter. ADJUST provides mono to stereo OutWidth control.
1.4 S VocalSpace ADJUST: High Cut Keywords: Vocal, Ambience, Small, Ballad
A small, smooth space, well-suited for vocals. A Decay Level of -8dB keeps the reverb from becoming overpowering.
1.5 L VocalSpace ADJUST: High Cut Keywords: Large, Vocal, Ambience, Ballad
A bigger version of S VocalSpace.
1.6 S Vocal Amb ADJUST: Diffusion Keywords: Small, Vocal, Ambience, Custom
Use Custom 1 to choose the right studio for your vocalist.
Custom 1: Choose the Studio
4-8
The Presets
1.7 L Vocal Amb ADJUST: Diffusion Keywords: Large, Vocal, Ambience, Custom
A more spacious version of S Vocal Amb. Already set to Studio “A”. Customize your vocals with ADJUST and the three studio settings on Custom 1.
Custom 1:Choose the Studio
1.8 AmbientSus ADJUST: Size Keywords: Ambience, Natural, Vocal
A bit of dry delay makes this a sweet selection for your vocal tracks. You’ll find the subtleties of this preset will perfectly suit instruments as well.
1.9 Vocal Booth ADJUST: Walls/Size Keywords: Vocal, Cncrt Hall, Small, Dialog
The most confining of isolation booths. ADJUST lets you select wall materials and booth size.
Live Sound
2.0 LargeSpace ADJUST: Decay Keywords: RandomHall, Live PA, Large, Bright
Designed for live sound reinforcement in all situations.
2.1 Med. Space ADJUST: Decay Keywords: RandomHall, Live PA, Medium, Instrument
For a more intimate and small setting, choose this preset with its smooth reverb and softer timbre.
2.2 Delay Space ADJUST: Decay Keywords: RandomHall, Live PA, Small, Tempo
Attitude for live drums, guitar, or vocals with a less dominating reverb, punchier sound, and lots of delay. Tap in delay time, or dial in the BPM of the song.
P1 Rooms cont'd.
2.3 BigBoom Room ADJUST: Blend Keywords: Split Rvb, Live PA, Custom, Large
This preset is saturated with bottom-heavy, dense reverb. Configure the input as stereo or mono to get your sound sources to this dense room. Use ADJUST to blend between rooms and to adjust distance from the sound source.
Custom 1: Bass Boost
2.4 Tight Space ADJUST: Proximity Keywords: Ambience, Live PA, Gated, Drums/Perc
An effect to give your live drums that extra push. Vibrancy and attitude with a gated feel. Use ADJUST to add space and reverb, or to bring the effect up to the front with less reverb.
2.5 Reflect Room ADJUST: Arena Size Keywords: Concert Hall, Live PA, Large, Unnatural
Super-saturated, atmospheric quality. Great for creating a dreamy landscape for the solo instrument or vocalist.
2.6 RockRoom ADJUST: Liveness Keywords: RandomHall, Live PA, Small, Drums/Perc
A great preset for live drum sound. Extremely bright with no RT HC.
2.7 Real Room ADJUST: Size Keywords: Ambience, Live PA, Natural, Acoustic
A bit more natural reverb for a live setting. Smooth and subtle, perfect for anything you throw at it.
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P1 Rooms cont'd.
2.8 Spatial Bass ADJUST: High Cut Keywords: Cncrt Hall, Live PA, Short, Spatial
A Spatial EQ bass boost enhances the lower frequencies of your sound source and combines it with a bright reverb on top.
2.9 Great Room ADJUST: Liveness Keywords: Cncrt Hall, Live PA, Instrument, Acoustic
The same warm, smooth reverb as Real Room, with more decay time and an overall warmer timbre.
Drums&Perc
3.0 Drum Room ADJUST: Size Keywords: Ambience, Drums/Perc, Instrument, Short
With the whole kit in mind, the staple for this dark drum preset is its dense, saturated reverb.
3.1 Snare Trash ADJUST: Rt HC Keywords: Cncrt Hall, Drums/Perc, Instrument, Medium
The large room size, short Mid Rt, and cut of the Spatial EQ bass boost all play a significant role in the search for the perfect snare reverb.
3.2 MetallicRoom ADJUST: Decay Lvl Keywords: Ambience, Drums/Perc, Instrument, Small
The resonant quality of this drum preset comes from its very small Size and Mid Rt settings. You’ll find this preset works best on individual drums rather than the whole kit.
3.3 Slap Place ADJUST: Pre Delay Keywords: Ambience, Drums/Perc, Instrument, Medium
A dark and wet reverb. Medium room size and long reverb tail make this a good choice for a big drum sound. For a bit of space before your reverb kicks in, dial in the Pre Delay you want with ADJUST.
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3.4 PercussPlace ADJUST: Decay Lvl Keywords: Ambience, Drums/Perc, Instrument, Medium
Congas, bongos, bells, and whistles are all at home with this preset. A full and resonant reverb accentuates the transients as well as the pitch material in percussive instruments.
3.5 PercussRoom ADJUST: Decay Lvl Keywords: Ambience, Drums/Perc, Instrument, Short
Similar to PercussPlace with slightly smaller Mid Rt and Size settings for a more intimate effect.
3.6 Room 4 Drums ADJUST: Decay Lvl Keywords: Ambience, Drums/Perc, Instrument, Short
All you could ever want for drums — punch, attitude, and a tight, beefy reverb. Crank it up!
3.7 Sloppy Place ADJUST: Sloppiness Keywords: Ambience, Drums, Dark, Unnatural
An unnatural room reverb that will enhance any drum track.
3.8 WideSlapDrum ADJUST: Spatial Enhance Keywords: Cncrt Hall, Drums, Slap FX, Spatial
Perfect as a special drum effect. ADJUST takes you from narrow and dry to wide and slap happy.
The Presets
3.9 InverseDrums ADJUST: Spread Keywords: RandomHall, Drums, Special FX, Unnatural
A backwards effect. Great as a special effect for one drum, or the whole kit. ADJUST lets you smooth out or tighten up the time it takes to get that perfect backwards sound.
Custom
4.0 PCM 60 Room ADJUST: Reverb Time Keywords: Plate, Large, Custom, Natural
Let this preset take you back to the good old days of 1984 when life was simple, and so were the reverbs. Use ADJUST to choose the color and reverb time that was your favorite, then use the Customs 1 and 2 to set Size and exercise that wonderful feeling of power with the Bass/Treble Contour control. Customs 3 & 4 offer effects you thought not possible in 1984 — backwards effects and adjustable echoes.
Custom 1: Size Custom 2: Contour Custom 3: Inverse Effects Custom 4: Echoes
4.1 InverseRoom2 ADJUST: Width Keywords: RandomHall, Drums/Perc, Unnatural, Custom
Lots of options via ADJUST and the Customs to create a great backwards effect.
Custom 1: High Cut Custom 2: Reflections Custom 3: Liveness Custom 4: Input Pulse
4.2 BeeBeeSlapz ADJUST: Feedback Keywords: Cncrt Hall, Slap FX, Unnatural, Custom
Perfect for creating dreamy soundscapes, and atmospheric moods dripping with reverb. ADJUST takes you from dry delay taps to complete reverb abandon, Custom Controls set the atmosphere.
Custom 1: Comp/Ratio Thrshld Custom 2: Spatial EQ Custom 3: Moving Reflections
P1 Rooms cont'd.
4.3 Storeroom ADJUST: Amount of Boxes Keywords: Cncrt Hall, Dark, Indoor, Custom
A storeroom where ADJUST lets you customize how empty or full it is, and hear how it affects the sound. Customs let you further define the space.
Custom 1: BassBoost Custom 2: Delay Taps Custom 3: Width
4.4 Split Rooms ADJUST: Reverb Balance Keywords: Split Rvb, Special FX, Dynamic, Custom
A Chamber/Room where both the small room and the big, bright chamber are patched with the AR Envelope to Mono InLvl. Below a certain point, only the Room reverb is heard. When the threshold is crossed, the Room drops out and the Chamber reverb kicks in. ADJUST lets you blend or separate the two rooms.
Custom 1: In Routing Custom 2: Inverse HighPass Custom 3: Reverb Density
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P1 Rooms cont'd.
4.5 Spatial Room ADJUST: Spatial Movement Keywords: Ambience, Spatial, Unnatural, Custom
Similar to SpinningRoom, but with a different parameters, and more Custom Controls.
Custom 1: LFO Shape Custom 2: HighPass Custom 3: Gliding Chorus Custom 4: Verb Proximity
4.6 Hole Room ADJUST: Decay Keywords: Cncrt Hall, Special FX, Custom, Unnatural
A dense ConcertHall reverb. Customize your decay time with ADJUST, Bass Boost with Custom 1, Liveness with Custom 2, throw in some backwards effects with Custom 3, and control the Wet/Dry mix with Custom 4.
Custom 1: BassBoost Custom 2: Liveness Custom 3: Inverse Effects Custom 4: Dry/Wet Mix
4.7 Storage Tank ADJUST: Fullness/Size Keywords: Ambience, Dark, Indoor, Custom
A storage tank with a metallic sound and bright, resonant reverb. Change the Fullness and the Size of the tank with ADJUST, and the density of the Ambience with Custom 1. The AR Envelope is patched to OutWidth and triggered by the Mono InLvl. When the threshold is crossed, the effect changes from Mono to Stereo.
Custom 1: Amb Density Custom 2: TriggerRelease Width
4.8 StrangePlace ADJUST: Chorus Keywords: Cncrt Hall, Spatial, Custom, Unnatural
A super-tight ConcertHall effect with lots of spatial enhancement.
Custom 1: Psychorus Custom 2: Comp Ratio/Thrshld Custom 3: Expand ratio/Thrshld Custom 4: High Cut
Program Bank P2
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4.9 Gen. Ambi ADJUST: None Keywords: Ambience
A generic ambience effect. Use this as a starting place to make your own ambience effects.
Instrument
Plates
0.0 Just Plate ADJUST: Liveness Keywords: Plate, Instrument, Large
A basic plate, good for any kind of sound source.
0.1 Rich Plate ADJUST: Decay Keywords: Plate, Instrument
An old standard, bright and diffuse.
0.2 Gold Plate: ADJUST: Size & Decay Keywords: Plate, Instrument
A classic plate with a long decay and medium high end response.
0.3 Plate4Brass ADJUST: Rt HC Keywords: Plate, Instrument
A good plate for brass sounds.
The Presets
0.4 Rock Plate ADJUST: Out Width Keywords: Plate, Instrument, Large
A big boomy dark plate with a moderate reverb tail great for high frequency sound sources where you do not want to add more high end.
0.5 Eko Plate ADJUST: Mstr Delay Keywords: Plate, Instrument, Echo, Guitar
A sweet combination of recirculating pre-echoes and bright sounding reverb, great for guitar and keys.
0.6 A.Gtr Plate ADJUST: Dly Lvls Keywords: Plate, Instrument, Guitar
A really smooth plate with a slow reverb build that great for acoustic guitar. ADJUST allows you to mix in delay.
0.7 SynthLdBPM ADJUST: Delay Lvl Keywords: Plate, Keyboard, Echo, Tempo
A medium bright plate with tempo delays optimized for use with synth patches. Tap allows you to tap in the tempo of the delays.
0.8 Floyd Wash ADJUST: In Width:OutWidth Keywords: Plate, Instrument, Echo, Guitar
A big plate reverb with long predelay and repeating echo delays adds a spacey wash to slow program material. Great for guitar and synth sounds. ADJUST controls a custom In Width/Out Width parameter that changes the spatial feel.
0.9 GtrPlateBPM ADJUST: Dry Dly Keywords: Plate, Guitar, Echo, Tempo
A moderate size dark plate reverb optimized for guitar with tempo driven delays to fatten up the sound. Tap in the tempo of the delays.
P2 Plates cont'd.
Vocal
1.0 Vocal Plate ADJUST: Decay Keywords: Plate, Vocal, Short
A short plate with low diffusion great for a solo vocal track.
1.1 Vocal Plate2 ADJUST: Liveness Keywords: Plate, Vocal, Large
A large plate with a moderate decay time, great for backing vocals.
1.2 SmVoxPlate ADJUST: Decay Keywords: Plate, Vocal, Small
A small bright plate that’s good for vocals.
1.3 VoclEkoPlate ADJUST: PreDelay Keywords: Plate, Vocal, Echo
A large dark plate with just the right amount of delay to enhance vocal tracks.
1.4 Choir Plate ADJUST: Choir Size & Type Keywords: Plate, Vocal, Large
A large silky plate with a long decay time, great for background vocals. ADJUST controls the choir from big and breathy to small and short.
1.5 Multi Vox ADJUST: Size & Decay Keywords: Plate, Vocal, Short
A small short plate great for gang vocals. ADJUST simutaneously controls Size and Decay from small and short, small and long, medium and short, medium and long, and large and long.
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P2 Plates cont'd.
1.6 Bright Vox ADJUST: Darkknob Keywords: Plate, Vocal, Bright
A large bright plate with a long decay time, great for various vocals. ADJUST controls the high and low frequency response of the plate.
1.7 VoclEcho BPM ADJUST: Dry Signal Pan Keywords: Plate, Vocal, Echo, Tempo
A silky smooth plate with moderate decay time and recirculating delays, great for all vocals.
1.8 VocalTapBPM ADJUST: Reverb Level Keywords: Plate, Vocal, Echo, Tempo
Similar to VocalEchoBPM with different delay taps.
1.9 VocalTapBPM2 ADJUST: Size Keywords: Plate, Vocal, Echo, Tempo
Similar to VocalEcho BPM with a more linear straight BPM delay. ADJUST lets you choose from five room sizes.
Live Sound
2.0 Live Plate ADJUST: Decay Keywords: Plate,Live PA, Bright
A crisp clean basic plate with medium decay time and low bass response optimized for live PA applications.
2.1 Clean Plate ADJUST: Diffusion Keywords: Plate, Live PA, Bright
A clean plate with ADJUST control of diffusion.
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2.2 Live Gate ADJUST: Gate or Inverse Keywords: Plate, Live PA, Gated, Special FX
Change from a tight gate or crisp inverse sounds on the fly. ADJUST controls the choice from Gate to Inverse.
2.3 Bright Plate ADJUST: Liveness Keywords: Plate, Live PA, Bright
A small bright plate with short decay time. Great for enhancing an instrument without overpowering it.
2.4 Hot Plate ADJUST: Plate Temperature Keywords: Plate, Live PA, Bright
A medium sizzling plate optimized for live sound mixing, good for all material. ADJUST allows you to modify the high frequency of the plate.
2.5 Ever Plate ADJUST: Decay Keywords: Plate, Large, Dynamic
Mono Level is patched to Attack and Spread making this an ever-changing plate.
2.6 Warm Plate ADJUST: Decay Keywords: Plate, Live PA, Dark
A slightly warmer plate for those situations where you don’t want as much edge. Try on a solo acoustic guitar performance.
2.7 Live Drums ADJUST: High Cut Keywords: Plate, Live PA, Drums/Perc, Bright
A medium plate with short reverb time great for a full kit! ADJUST gives you a high cut filter with five EQ choices.
The Presets
2.8 Great Plate ADJUST: Decay Keywords: Plate, Live PA, Instrument
A basic plate that will work well with most any sound source. Not too dark and not too bright!
2.9 PlateDlyBPM ADJUST: Reverb Lvl Keywords: Plate, Live PA, Echo, Tempo
This preset can be a plate reverb, a tap tempo delay or both!
Drums&Perc.
3.0 Big Drums ADJUST: Size Keywords: Plate, Live PA, Drums/Perc
A medium size plate with high diffusion and moderate decay time.
3.1 Drum Plate ADJUST: Decay Keywords: Plate, Live PA, Drums/Perc, Dark
A large dark plate with high diffusion and a long decay time. This is the ultimate drum plate!
3.2 Fat Drums ADJUST: Reverb Attack Keywords: Plate, Drums/Perc
A moderate sized deep sounding plate with a high attack time. ADJUST controls a combination of predelay, reflections and Rt HC.
3.3 Cool Plate ADJUST: Liveness Keywords: Plate, Drums/Perc, Short, Dark
A short dull plate good for percussion.
3.4 Tight Plate ADJUST: Decay Keywords: Plate, Drums/Perc, Small
Small and tight with moderate diffusion. Use this to add punch to any percussion track.
P2 Plates cont'd.
3.5 Short Plate ADJUST: Decay Keywords: Plate, Drums/Perc, Short
A short plate reverb with a fairly short decay time and good high end, great for a full kit.
3.6 Dark Plate ADJUST: Diffusion Keywords: Plate, Drums/Perc, Dark, Long
A classic! Dark and smooth with a long decay time. This fattens any percussion track.
3.7 Plate Gate ADJUST: Pre Delay Keywords: Plate, Drums/Perc, Gated
A gate with the tonal qualities of a plate. The ultimate drum gate!
3.8 Plate Gate 2 ADJUST: Size Keywords: Plate, Drums, Gated
A heavy dense and short nonlinear reverb designed to emulate a plate. ADJUST gives you five different size settings to choose from.
3.9 Bongo Plate ADJUST: Diffusion Keywords: Ambience, Drums/Perc, Bright
Give bongo and native drums thickness with this preset. ADJUST allows you to smooth out the sound.
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P2 Plates cont'd.
Custom
4.0 Plate 90 ADJUST: Attitude Keywords: Plate, Dark, Instrument, Custom
A general purpose, dark plate. ADJUST gives you attitude which ranges from soft and short to harsh and dry. Custom Controls allow you to control the Reverb Density and delay levels. Play with all three of these controls to make your own plate
Custom 1: Reverb Density Custom 2: Delay Lvls
4.1 WhatTheHeck?: ADJUST: LFO2 Keywords: Plate, Spatial, Tempo, Custom
Need we say more? A tap tempo-controlled LFO 1 modulates the High Cut parameter. ADJUST controls the speed of LFO 2 which modulates the OutWidth parameter.
Custom 1: Dly Lvls Custom 2: Reverb Density
4.2 GtrDlyPlate: ADJUST: Delay Separation Keywords: Plate, Guitar, Echo, Custom
A basic guitar delay with some plate reverb mixed in. ADJUST lets you choose 100ms, 150ms, 250ms, 500ms, and 1 second delays. Custom 1 allow you to control the Width, from mono to stereo.
Custom 1: Width
4.3 Patterns BPM: ADJUST: LFO Rate Keywords: Plate, Spatial, Tempo, Custom
A tempo-driven spatial effect that moves delays around the room. ADJUST controls the LFO rate which is patched to Out Width. Slow it down or speed it up for more dramatic spatial effects Works great with any sound source!
Custom 1: Dly Lvls
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4.4 MultPlateDly: ADJUST: Tap Delay Speed Keywords: Plate, Echo, Instrument, Custom
A multi-purpose plate delay. ADJUST control the tap speed of the echo delays. Custom Control 1 simultaneously controls InWidth and OutWidth for some unique spatial effects. Custom 2 controls the delay levels for the reflections and the dry delays. Custom 3 controls the reverb liveness.
Custom 1: In Width:Out Width Custom 2: Dly Lvls Custom 3: Liveness
4.5 MonoOrStereo: ADJUST: Mono or Stereo Keywords: Plate, Instrument, Custom
A general plate that can be run in mono, stereo or 3 choices in between.
Custom 1: Liveness
4.6 TapDelayBPM: ADJUST: Eko Feedback Decay Keywords: Plate, Echo, Tempo
An all purpose tap tempo delay with a small amount of plate reverb.
Custom 1: Dly & Ref Lvls
4.7 Spatial Plate: ADJUST: LFO 1 & 2 Keywords: Plate, Spatial, Custom
A spatial plate reverb with LFO 1 & 2 each independently controlling InWidth and OutWidth scaled inversely. ADJUST gives you three choices for LFO speed.
Custom 1: Reverb Density
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