After unpacking the PCM 90, save all packing materials in case you ever need to ship the unit. Thoroughly inspect
the PCM 90 and packing materials for signs of damage. Report any shipment damage to the carrier at once; report
equipment malfunction to your dealer.
Precautions
Save these instructions for later use.
Follow all instructions and warnings marked on the unit.
Always use with the correct line voltage. Refer to the manufacturer's operating instructions for power requirements. Be advised that different
operating voltages may require the use of a different line cord and/or attachment plug.
Do not install the unit in an unventilated rack, or directly above heat producing equipment such as power amplifiers. Observe the maximum
ambient operating temperature listed in the product specification.
Slots and openings on the case are provided for ventilation; to ensure reliable operation and prevent it from overheating, these openings must
not be blocked or covered. Never push objects of any kind through any of the ventilation slots. Never spill a liquid of any kind on the unit.
This product is equipped with a 3-wire grounding type plug. This is a safety feature and should not be defeated.
Never attach audio power amplifier outputs directly to any of the unit's connectors.
To prevent shock or fire hazard, do not expose the unit to rain or moisture, or operate it where it will be exposed to water.
Do not attempt to operate the unit if it has been dropped, damaged, exposed to liquids, or if it exhibits a distinct change in performance indicating
the need for service.
This unit should only be opened by qualified service personnel. Removing covers will expose you to hazardous voltages.
This triangle, which appears on your
component, alerts you to the presence of uninsulated, dangerous voltage inside the enclosure... voltage
that may be sufficient to constitute a
risk of shock.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
This triangle, which appears on your
component, alerts you to important
operating and maintenance instructions in this accompanying literature.
Notice
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the
manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the
limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designated to provide
reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the
equipment OFF and ON, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient the receiving antenna
Relocate the computer with respect to the receiver
Move the computer away from the receiver
Plug the computer into a different outlet so that the computer and receiver are on different branch circuits.
If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find
the following booklet prepared by the Federal Communications Commission helpful:
"How to identify and Resolve Radio/TV Interference Problems."
This booklet is available from the U.S. Government Printing Office, Washington, DC 20402, Stock No. 004-000-00345-4.
Le présent appareil numérique n'émet pas de bruits radioélectriques dépassant les limites applicables aux appareils numériques de la class
B prescrites dans le Règlement sur le brouillage radioélectrique édicté par le ministère des Communications du Canada.
Copyright 1997
All Rights Reserved.
Lexicon Part # 070-10399 Rev 1
PCM 90
Digital
Reverberator
User Guide
Dansk
Vigtig information om sikkerhed
Gem denne vejledning til senere brug.
Følg alle anvisninger og advarsler på apparatet.
Apparatet skal altid tilsluttes den korrekte spænding. Der henvises til
brugsanvisningen, der indeholder specifikationer for strømforsyning. Der
gøres opmærksom på, at ved varierende driftsspændinger kan det blive
nødvendigt at bruge andre lednings- og/eller stiktyper.
Apparatet må ikke monteres i et kabinet uden ventilation eller lige over
andet udstyr, der udvikler varme, f.eks. forstærkere. Den maksimale
omgivelsestemperatur ved drift, der står opført i specifikationerne, skal
overholdes.
Der er ventilationsåbninger i kabinettet. For at sikre apparatets drift og
hindre overophedning må disse åbninger ikke blokeres eller tildækkes. Stik
aldrig noget ind igennem ventilationsåbningerne, og pas på aldrig at spilde
nogen form for væske på apparatet.
Dette apparat er forsynet med et stik med jordforbindelse. Denne
sikkerhedsforanstaltning må aldrig omgås.
Udgangsstik fra audioforstærkere må aldrig sættes direkte i apparatet.
Apparatet må ikke udsættes for regn eller fugt og må ikke bruges i
nærheden af vand for at undgå risiko for elektrisk stød og brand.
Apparatet må aldrig bruges, hvis det er blevet stødt, beskadiget eller vådt,
eller hvis ændringer i ydelsen tyder på, at det trænger til eftersyn.
Dette apparat må kun åbnes af fagfolk. Hvis dækslet tages af, udsættes
man for livsfarlig højspænding.
Denne mærkat på komponenten advarer om uisoleret, farlig spænding
i apparatet ... høj nok til at give elektrisk stød.
Denne mærkat på komponenten advarer om vigtig drifts- og
vedligeholdsinformation i den tilhørende litteratur.
Suomi
Tärkeitä turvallisuusohjeita
Säilytä nämä ohjeet tulevaa käyttöä varten.
Seuraa kaikkia yksikköön merkittyjä ohjeita ja varoituksia.
Käytä aina oikeaa verkkojännitettä. Tehovaatimukset selviävät valmistajan
käyttöohjeista. Huomaa, että eri käyttöjännitteet saattavat vaatia
toisenlaisen verkkojohdon ja/tai -pistokkeen käytön.
Älä asenna yksikköä telineeseen jossa ei ole tuuletusta, tai välittömästi
lämpöä tuottavien laitteiden, esim. tehovahvistimien, yläpuolelle.
Ympäristön lämpötila käytössä ei saa ylittää tuotespesifikaation
maksimilämpötilaa.
Kotelo on varustettu tuuletusreiillä ja -aukoilla. Luotettavan toiminnan
varmistamiseksi ja ylilämpenemisen välttämiseksi näitä aukkoja ei saa
sulkea tai peittää. Mitään esineitä ei saa työntää tuuletusaukkoihin. Mitään
nesteitä ei saa kaataa yksikköön.
Tuote on varustettu 3-johtimisella maadoitetulla verkkopistokkeella. Tämä
on turvallisuustoiminne eikä sitä saa poistaa.
Älä kytke audiotehovahvistimen lähtöjä suoraan mihinkään yksikön
liittimeen.
Sähköiskun ja palovaaran välttämiseksi yksikkö ei saa olla sateessa tai
kosteassa, eikä sitä saa käyttää märässä ympäristössä.
Älä käytä yksikköä jos se on pudonnut, vaurioitunut, kostunut, tai jos sen
suorituskyky on huomattavasti muuttunut, mikä vaatii huoltoa.
Yksikön saa avata vain laitteeseen perehtynyt huoltohenkilö. Kansien
poisto altistaa sinut vaarallisille jännitteille.
Tämä kolmio, joka esiintyy komponentissasi, varoittaa sinua
eristämättömän vaarallisen jännitteen esiintymisestä yksikön sisällä.
Tämä jännite saattaa olla riittävän korkea aiheuttamaan
sähköiskuvaaran.
Tämä kolmio, joka esiintyy komponentissasi, kertoo sinulle, että
tässä tuotedokumentoinnissa esiintyy tärkeitä käyttö- ja ylläpitoohjeita.
Norsk
Viktig informasjon om sikkerhet
Ta vare på denne veiledningen for senere bruk.
Følg alle anvisningene og advarslene som er angitt på apparatet.
Apparatet skal alltid anvendes med korrekt spenning. Produktbeskrivelsen
inneholder spesifikasjoner for strømkrav. Vær oppmerksom på at det ved
ulike driftsspenninger kan være nødvendig å bruke en annen ledning- og/
eller støpseltype.
Apparatet skal ikke monteres i skap uten ventilasjon, eller direkte over
varmeproduserende utstyr, som for eksempel kraftforsterkere. Den
maksimale romtemperaturen som står oppgitt i produktbeskrivelsen, skal
overholdes.
Apparatet er utstyrt med ventilasjonsåpninger. For at apparatet skal være
pålitelig i bruk og ikke overopphetes, må disse åpningene ikke blokkeres
eller tildekkes. Stikk aldri noe inn i ventilasjonsåpningene, og pass på at det
aldri søles noen form for væske på apparatet.
Dette apparatet er utstyrt med et jordet støpsel. Dette er en
sikkerhetsforanstaltning som ikke må forandres.
Utgangsplugger fra audioforsterkere skal aldri koples direkte til apparatet.
Unngå brannfare og elektrisk støt ved å sørge for at apparatet ikke utsettes
for regn eller fuktighet og ikke anvendes i nærheten av vann.
Apparatet skal ikke brukes hvis det har blitt utsatt for støt, er skadet eller blitt
vått, eller hvis endringer i ytelsen tyder på at det trenger service.
Dette apparatet skal kun åpnes av fagfolk. Hvis dekselet fjernes, utsettes
man for livsfarlig høyspenning.
Komponenten er merket med denne trekanten, som er en advarsel
om at det finnes uisolert, farlig spenning inne i kabinettet ... høy nok
til å utgjøre en fare for elektrisk støt.
Komponenten er merket med denne trekanten, som betyr at den
tilhørende litteraturen inneholder viktige opplysninger om drift og
vedlikehold.
Svenska
Viktiga säkerhetsföreskrifter
Spara dessa föreskrifter för framtida bruk.
Följ alla anvisningar och varningar som anges på enheten.
Använd alltid rätt nätspänning. Se tillverkarens bruksanvisningar för infor-
mation om effektkrav. Märkväl, att andra matningsspänningar eventuellt
kräver att en annan typs nätsladd och/eller kontakt används.
Installera inte enheten i ett oventilerat stativ, eller direkt ovanför utrustningar
som avger värme, t ex effektförstärkare. Se till att omgivningens temperatur
vid drift inte överskrider det angivna värdet i produktspecifikationen.
Behållaren är försedd med hål och öppningar för ventilering. För att
garantera tillförlitlig funktion och förhindra överhettning får dessa öppningar
inte blockeras eller täckas. Inga föremål får skuffas in genom ventilationshålen.
Inga vätskor får spillas på enheten.
Produkten är försedd med en jordad 3-trådskontakt. Detta är en
säkerhetsfunktion som inte får tas ur bruk.
Anslut aldrig audioeffektförstärkarutgångar direkt till någon av enhetens
kontakter.
För att undvika elstöt eller brandfara får enheten inte utsättas för regn eller
fukt, eller användas på ställen där den blir våt.
Använd inte enheten om den har fallit i golvet, skadats, blivit våt, eller om
dess prestanda förändrats märkbart, vilket kräver service.
Enheten får öppnas endast av behörig servicepersonal. Farliga spänningar
blir tillgängliga när locken tas bort.
Denna triangel, som visas på din komponent, varnar dig om en
oisolerad farlig spänning inne i enheten. Denna spänning är eventuellt
så hög att fara för elstöt föreligger.
Denna triangel, som visas på din komponent, anger att viktiga
bruksanvisningar och serviceanvisningar ingår i dokumentationen i
fråga.
Wichtige Sicherheitsanweisungen
Deutsch
Heben Sie sich diese Sicherheitsanweisungen auch für später auf.
Befolgen Sie alle auf der Vorrichtung stehenden Anweisungen und Warnungen.
Immer nur mit der richtigen Spannung verwenden! Die Gebrauchsanweisungen
des Herstellers informieren Sie über die elektrischen Anforderungen.
Vergessen Sie nicht daß bei verschiedenen Betriebsspannungen ggf. auch
verschiedene Leitungskabel und/oder Verbindungsstecker zu verwenden
sind.
Stellen Sie die Vorrichtung nicht in ein unbelüftetes Gestell oder unmittelbar
über wärmeerzeugende Geräte wie z.B. Tonverstärker. Halten Sie die in den
Produktspezifikationen angegebene maximale Umgebungstemperatur bei
Betrieb ein.
Schlitze und Öffnungen im Gehäuse dienen der Belüfung; um verläßlichen
Betrieb sicherzustellen und Überheizen zu vermeiden dürfen diese Öffnungen
nich verstopft oder abgedeckt werden. Stecken Sie nie irgend einen
Gegenstand durch die Belüftungsschlitze. Vergießen Sie keine Flüssigkeiten
auf den Apparat.
Dieses Produkt is mit einem 3-drahtigen Erdungsstecker ausgerüstet. Diese
Sicherheitsmaßnahme darf nicht unwirksam gemacht werden.
Schließen Sie nie Tonverstärker unmittelbar an einen Anschluß des Apparates
an.
Um elektrischen Schlag oder Feuer zu vermeiden, setzen Sie den Apparat
weder Regen noch Feuchtigkeit aus und betreiben Sie ihn nicht dort wo
Wasser eindringen könnte.
Versuchen Sie nicht den Apparat zu betreiben falls er fallen gelassen,
beschädigt, oder Flüssigkeiten ausgesetzt wurde, oder falls sich seine
Arbeitsweise derart ändert daß daraus ein Bedarf nach Raparatur zu schließen
ist.
Dieser Apparat sollte nur von qualifizierten Fachleuten geöffnet werden. Das
Abnehmen von Abdeckungen setzt Sie gefährlichen Spannungen aus.
Dieses Dreieck auf Ihrem Apparat warnt Sie vor nicht-isolierter,
gefährlicher Spannung im Gehäuse ... stark genug um eine
Berührungsgefahr darzustellen.
Dieses Dreieck auf Ihrem Apparat bedeutet daß wichtige Betriebsund Wartungsanweisungen in der mitgelieferten Dokumentation zu
finden sind.
Instrucciones importantes de seguridad
Español
Guarde esta instrucciones para uso posterior.
Utilice siempre el voltaje correcto. Diríjase a las instrucciones de operación
del fabricante para obtener las especificaciones de potencia. Esté al tanto
de que voltajes de operación distintos requieren el uso de cables y/o
enchufes distintos.
No instale esta unidad en un estante sin ventilación, ni tampoco directamente
encima de equipos que generen calor tales como amplificadores de
potencia. Fíjese en las temperaturas ambientales máximas de operación
que se mencionan en las especificaciones del producto.
Las aperturas y ranuras del chasis sirven para proveer la ventilación
necesaria para operar la unidad con seguridad y para prevenir
sobrecalentamiento, y por lo tanto no pueden ser obstruidas o cubiertas. No
introduzca objetos de ningún tipo a través de las ranuras de ventilación, y
nunca deje caer ningún líquido sobre la unidad.
Este producto está equipado con un enchufe de 3 clavijas con conexión a
tierra. Éste es un elemento de seguridad que no debe ser eliminado.
Nunca conecte ningún tipo de salida de amplificadores de sonido directamente
a los conectores de la unidad.
Para prevenir descargas eléctricas o incendios, mantenga la unidad alejada
de la lluvia, humedad o cualquier lugar en el que pueda entrar en contacto
con agua.
No trate de hacer funcionar la unidad si se ha caído, está dañada, ha entrado
en contacto con líquidos, o si nota cualquier cambio brusco en su
funcionamiento que indique la necesidad de hacerle un servicio de
mantenimiento.
Esta unidad deberá ser abierta únicamente por personal calificado. Si usted
quita las coberturas se expondrá a voltajes peligrosos.
Este triángulo que aparece en su componente le advierte sobre la
existencia dentro del chasis de voltajes peligrosos sin aislantes ...
voltajes que son lo suficientemente grandes como para causar
electrocución.
Este triángulo que aparece en su componente lo alerta sobre las
instrucciones de operación y mantenimiento importantes que están
en los materiales de lectura que se incluyen.
Instructions de Sûreté Importantes
Français
Gardez ces instructions pour réference future.
Observez toutes les instructions et tous les avertissements marqués sur
l’appareil.
Branchez uniquements sur un réseau de tension indiquée. Consultez le
manuel d’instruction du fabriquant pour les spécifications de courant.
N’oubliez pas que différentes tensions peuvent nécessiter l’utilisation de
cables et/ou de fiches de connexion différents.
N’installez pas l’appareil en un compartiment non-aéré ou directement audessus d’équipements générateurs de chaleur, tels qu’amplificateurs de
courants, etc. Ne dépassez pas la température ambiante maximale de
fonctionnement indiquée dans les spécifications du produit.
Des fentes et ouvertures sont prévues dans le boîtier pour l’aération; Pour
assurer le bon fonctionnement et pour prévenir l’échauffement, ces ouvertures
ne doivent pas être couvertes ou bloquées. N’insérez pas d’objets dans les
fentes d’aération. Empêchez tout liquide de se répandre sur l’appareil.
Ce produit est muni d’une fiche à trois fils pour la mise à terre. Ceci est une
mesure de sécurité et ne doit pas être contrariée.
Ne connectez jamais d’amplificateurs audio directement aux connecteurs
de l’appareil.
Pour empêcher les chocs électriques et le danger d’incendie, évitez d’exposer
l’appareil à la pluie ou à l’humidité, et ne le mettez pas en marche en un
endroit où il serait exposé aux éclaboussures d’eau.
N’essayez pas de faire fonctionner l’appareil s’il est tombé à terre, a été
endommangé, exposé à un liquide, ou si vous observez des différences
nettes dans son fonctionnement, indiquant la nécessité de réparations.
Cet appareil ne doit être ouvert que par un personnel de service qualifié. En
enlevant les couvercles vous vous exposez à des tensions électriques
dangereuses.
Ce triangle, sur votre appareil vous avertit de la présence de tension
dangereuse, non-isolée à l’intérieur du boîtier...une tension suffisante
pour représenter un danger d’électrocution.
Ce triangle sur sur votre appareil vous invite de suivre d’importantes
instructions d’utilisation et d’entretien dans la documentation livrée
avec le produit.
Importanti norme di sicurezza
Italiano
Conservare le presenti norme per l’utilizzo futuro.
Osservare tutte le istruzioni e le avvertenze apposte sull’unità.
Utilizzare esclusivamente con la tensione di rete corretta. Consultare le
istruzioni operative fornite dal fabbricante per i dati riguardanti la tensione e
l’assorbimento di corrente. Potrebbe essere necessario l’uso di cavi di rete
e/o di spine diverse a seconda della tensione utilizzata.
Non installare l’unità in uno scaffale privo di ventilazione oppure direttamente
sopra una fonte di calore, come, ad esempio, un amplificatore. Non superare
la temperatura ambientale massima di funzionamento riportata nei dati
tecnici del prodotto.
Le fessure e le altre aperture nella scatola servono alla ventilazione. Per un
funzionamento affidabile, e per evitare un eventuale surriscaldamento,
queste aperture non vanno ostruite o coperte in nessun modo. Evitare in tutti
i casi di inserire oggetti di qualsiasi genere attraverso le fessure di ventilazione.
Non versare mai del liquido di nessun tipo sull’unità.
Questo prodotto viene fornito con una spina a 3 fili con massa. Tale
dispositivo di sicurezza non va eliminato.
Evitare sempre di collegare le uscite dell’amplificatore audio direttamente ai
connettori dell’unità.
Per prevenire il pericolo di folgorazione e di incendio non esporre l’unità alla
pioggia o ad un’umidità eccessiva; evitare di adoperare l’unità dove potrebbe
entrare in contatto con acqua.
Evitare di adoperare l’unità se la stessa è stata urtata violentemente, se ha
subito un danno, se è stata esposta ad un liquido o in caso di un evidente
cambiamento delle prestazioni che indichi la necessità di un intervento di
assistenza tecnica.
Ogni intervento sull’unità va eseguito esclusivamente da personale qualificato.
La rimozione della copertura comporta l’esposizione al pericolo di
folgorazione.
Il presente triangolo impresso sul componente avverte della presenza
di tensioni pericolose non isolate all’interno della copertura... tali
tensioni rappresentano un pericolo di folgorazione
Il presente triangolo impresso sul componente avverte l’utente della
presenza nella documentazione allegata di importanti istruzioni relative
al funzionamento ed alla manutenzione.
Thank you for your purchase of the PCM 90 Digital Reverberator. The PCM 90
gives you Lexicon's renowned high-end reverb effects with a powerful new
interface that provides easy access to superbly crafted presets as well as a
wealth of programming capabilities for the sound designer.
Introduction
The PCM 90 contains a built-in library of 250 reverb effects that simulate realistic
halls, rooms and plates, and let you create completely natural, or other-worldly
spaces. The presets are organized into 5 Banks of 50, and are functionally
grouped for different applications. Be sure to experiment with all 250 presets to
get a feel for the full range of PCM 90 capabilities.
Bank P0 Halls
0.0-0.9 Orchestral
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Bank P1 Rooms
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P2 Plates
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P3 Post
0.0-0.9 Indoor Small
1.0-1.9 Indoor Large
2.0-2.9 Outdoor
3.0-3.9 Spatial
4.0-4.9 Custom
A program sorting function allows you to tag programs with KeyWords and
display only programs which have been tagged. (Press Program Banks or
Register Banks repeatedly to step through all available banks and then to the
KeyWord display.) The default KeyWord selection, A to Z, allows you to view all
of the presets in alphabetical order. Others allow you to view, for example, only
Acoustic or Spatial effects. Each preset has already been assigned from 1 to
4 KeyWords — you can easily change these assignments in Edit mode. The
selection of the KeyWord you want to use for sorting is accessed in Control
mode.
Each preset has one or more of its parameters patched to the front panel
ADJUST knob, giving you instant control over the primary aspect of the effect
— without going into Edit mode.
The Presets
Bank P4 Splits
0.0-0.9 Mono
1.0-1.9 Stereo
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Program Sorting
Soft Control
As many as four additional Custom Controls can be created for any effect,
allowing you to tailor presets for specific applications. We've created some
interesting Custom Controls in the presets, and assigned them descriptive
names. You can change both the parameter assignments and the names in Edit
mode.
The PCM 90 uses 5 stereo algorithms to create different types of reverb effects.
Each algorithm includes an uncompromised stereo reverb effect with selected
"tools" for ambience, post-processing, compression/expansion, as well as
modulation and patching parameters which are common to each algorithm.
The Algorithms
Tempo Control
The PCM 90 gives you a unique set of tempo controls.Tempos can be tapped
in with the front panel Tap button (or an assigned controller) or “dialed-in”, in
BPM (beats per minute) on the display. The PCM 90 also lets you generate MIDI
clock from your tempo, as well as receive MIDI tempo from an external
sequencer or drum machine. In the PCM 90, tempo can control LFO speeds and
Time Switch controls, as well as all delay parameters, ensuring that all of your
modulations are in tempo with your music. You can even set independent
rhythmic values for different parameters within a single program.
Tempo can be set and displayed in either rhythmic value or time values. Many
presets have delay times assigned to Tap tempo. Try loading some of these and
pressing Tap twice in rhythm to change tempo.
Editing
An enormous range of editing control is provided for each algorithm, with
parameters organized in an edit matrix. In addition to providing this powerful
sound design capability, the PCM 90 also allows you to customize these controls
for your day-to-day editing needs, or to use a subset of controls specially
designed for each preset.
The PCM 90 has two levels of Edit Mode control called Go mode and Pro mode.
In Go mode, the most useful parameters within an effect are grouped for instant
access via the front panel Edit button. Parameters can even be grouped for
control by a single master control. These master parameters, called Custom
Controls, can be labeled with names that describe their function. Each preset
has a specially selected set of Go mode parameters which let you make value
changes to the effect without losing the character of the sound. Pro mode gives
you access to the full parameter editing matrix for the algorithm of any loaded
effect when you press Edit. In this mode, you can access a complete set of
Modulation and Patching parameters, create your own ADJUST knob patch,
create Custom Controls, and assign your own Go mode parameters.
A unique Patching and Modulation system provides unprecedented control over
your effects, with a versatile set of internal modulators: two LFOs, AR Envelope,
Envelope Follower, Latch and Time Switches, MIDI Delay and Sample and Hold.
These allow you to create modulation sweeps which move in time with music,
or animated effects. You can create as many as 10 patches per effect, each with
as many as 8 pivot points. You can patch multiple parameters to a single
controller, or patch multiple sources to a single destination.
User Interface
For all of its programming power and flexibility, you’ll find the PCM 90 simple to
use. The large, 2-line fluorescent display is easy to see from any angle whether
the surroundings are bright or dark. Separate SELECT and ADJUST knobs
make program loading and editing quick and easy. We’ve even designed in a
special Info mode — press and hold any button to find out what its function is,
or to get status information such as the name of the running effect, current tempo
rate, etc.
To get the most out of the PCM 90, we suggest that you invest the time to explore
this manual. We think you’ll agree that the time spent investigating will reward
you with enjoyment of its full capabilities.
ProductOverview
1
Product Overview
Block Diagram
1-1
PCM 90 User Guide
Front Panel Overview
HEADROOM
5-position indicator for
analog and digital signal levels and overload conditions.
INPUT
Adjusts analog input
level.
Display
Two rows of 20 alphanumeric characters
display effect names
and ID numbers, and
parameter names and
values.
ADJUST
In Edit mode, changes
values of parameters
chosen with SELECT.
With Program Banks
or Register Banks selected, behaves as a
soft knob for patched
parameters.
SELECT
Scrolls through presets, registers or parameters. With Program Bank or Register
Bank selected, scrolls
through the 50 programs in the selected
bank, then begins
scrolling through the
programs in the next
bank. With Edit selected, scrolls through
matrix parameters.
Lexicon
POWER
On/Off.
Memory Card
Slot for optional preset
ROM or register RAM
cards. Press Eject
button to remove card.
Up/Down
Press to move up and
down through program
and register banks, or
a parameter matrix.
Program Banks
Enables selection of
factory presets. Press
repeatedly to cycle
selection of 5 internal
preset banks and a
KeyWord sorted display. Press and hold
to display the name
and algorithm of the
current program.
Load/✱
In Program or Register mode, loads the
selected program. In
Edit mode, scrolls
through any multi-field
parameter.
Register Banks
Enables selection of
user memory. If a RAM
card is loaded into the
Memory Card slot,
each press of this button selects a new register bank. Press and
hold to display the
name and algorithm of
the current program.
Store
Initiates register store
function.
Edit
Enables parameter
selection for editing of
values.
Compare
Active in Program,
Register, and Edit
modes. Press to compare the active version
of the current effect
with the most recently
stored version.
Control
Enables selection of
system and global parameters.
Bypass
Bypasses or mutes
audio, depending on
the setting of each
program's bypass parameter.
Tempo
Press to display tempo
rate and to initiate
tempo functions. LED
flashes in time with
current tempo rate.
Tap
Sets tempo. Press
twice in rhythm to establish tempo rate.
Press once to reset
LFO.
1-2
Product Overview
Rear Panel Overview
AC Power
Standard 3-pin IEC
power connector. 100240V, 50-60Hz automatic switching to correct voltage range.
S/PDIF In/Out
S/PDIF format digital
connectors conform to
CP-340 Type II and
IEC-958 consumer
standards.
MIDI
IN
Receives MIDI information from other
MIDI equipment such
as master keyboard
controllers, MIDI foot
controllers, sequencers and synthesizers.
THRU
Passes received MIDI
data without change.
OUT
Transmits MIDI data to
other equipment.
Balanced Outputs
Output impedance is
125Ω, each side, balanced, and levels up to
+18dBu maximum full
scale. 1/4" phone connectors and XLRs provided.
Footswitch
1/4" Tip/Ring/Sleeve
phone jack for two independent momentary footswitches
Input Level
2-position (In/Out)
switch for matching input gain to the source
being used. In position
adds 20dB of input
gain (unbalanced) to
the input stages. Out
position provides 0dB
of gain (balanced).
Foot Controller
1/4" Tip/Ring/Sleeve
phone jack provided
for footpedal with
10kΩ to 100Ω impedance.
Balanced Inputs
Combined 3 pole XLR
and 1/4" jacks, electronically balanced.
Input impedance is
50kΩ unbalanced,
and 100kΩ balanced.
Inputs accept input
levels from -22dBu to
+20dBu.
1-3
PCM 90 User Guide
Installation Notes
Lexicon
Mounting
Power Requirements
Audio Connections
The PCM 90 uses one EIA-standard rack space, and can be mounted on any
level surface or in a standard 19 inch (483 mm) rack. If the PCM 90 is mounted
in a rack or road case, support the rear of the chassis to prevent possible
damage from mechanical shock and vibration.
The maximum ambient operating temperature is 104°F (40°C). Provide adequate ventilation if the PCM 90 is mounted in a closed rack with heat-producing
equipment such as power amplifiers.
The PCM 90 is equipped with a 3-pin IEC power connector and detachable cord.
The PCM 90 will operate with power sources from 100 to 240 volts AC, 50-60Hz.
Power switching to actual line voltage is automatic.
Analog Audio
For best performance, maintain balanced connections, and use high-quality,
low-capacitance, twisted-shielded pair cable.
When connecting to single-ended, unbalanced devices, connect the low side to
signal ground at the unbalanced piece of equipment. Output level does not
change when connected to an unbalanced input.
Mono Applications
Use a Y-connector inserted at the analog inputs and outputs to have the signal
summed to mono.
Control Connections
1-4
NOTE
Be careful to keep input and output to all channels wired consistently. Out-ofphase wiring can produce audible effects.
Digital Audio
S/PDIF (CP-340 Type II) Consumer Digital Audio I/O. 75Ω coaxial cable suited
for digital audio or video signals is required. Audio grade cable is not suitable.
Dual Footswitch/Foot Controller
One 1/4 inch T/R/S phone jack is provided for 2 momentary footswitches.
Another 1/4 inch T/R/S phone jack is provided for a footpedal (minimum 100Ω
to maximum 10kΩ impedance). Normally open or normally closed momentary
switches are suitable. At power on, the PCM 90 assumes the switch is off. Use
shielded, twisted-pair cable with shield connected to sleeve. See diagram on
previous page.
MIDI
5-pin DIN connectors are provided for MIDI IN, THRU and OUT. Use standard
5-pin DIN MIDI cable assemblies, available from your local dealer.
Product Overview
The PCM 90, with both analog and digital input and output connections, requires
some attention to proper setting of signal level.
Analog inputs are first gain-conditioned by the rear panel input gain switch, and
then by the front panel INPUT knob. Proper setting of both the switch and knob
are important for best performance of the A/D converter.
Analog and digital sources are selected in Control mode (0.0 Audio InputSource). The selections are: Digital, Analog 48kHz and Analog 44.1kHz.
Proper setting of Input level on the PCM 90 is dependent on:
• Proper signal level into the analog front end to avoid signals causing overload
at the DSP input (rear panel Input Level button),
• Proper adjustment of the signal level into the analog-to-digital converter to
optimize noise and avoid overload (front panel INPUT knob),
• Proper setting of signal level into the digital signal processor to optimize noise
(InLvl parameter in each algorithm).
Headroom Display
The headroom display provides both headroom and overload information from
a variety of measurement points. The meters display analog or digital input data,
depending on the selected Audio Input Source (Control mode 0.0).
The chart below illustrates the adjustment range that will set input levels for both
balanced and unbalanced operation.When a choice can be made, it is best to
operate at the higher amplitude end of the recommended range to optimize
noise performance.
Setting Audio Levels
UnbalancedBalanced
overload:>+20dBu> 0dBu
acceptable:+20dBu to -2dBu0dBu to -22dBu
too low (noisy):<-2dBu<-22dBu
Overload
The 0db (overload) indicators will light under the following conditions:
• A/D overload
• overload at any point in effects processing
• input level within 1dB of maximum
For example, level buildup from certain reverberation modes can result in
overload, even when the input A/D or digital receiver data stream is not at full
scale. Such conditions are most often caused by a combination of extreme
parameter settings. Adjusting parameter/level settings can eliminate these
overload conditions.
1-5
PCM 90 User Guide
Lexicon
Setting Input Levels
1. Press Control.
2. Press Up or Down until the leftmost digit in the lower lefthand corner of the
display is 0.
3. Turn SELECT to 0.0 Audio Input Source.
4. Turn ADJUST to select Analog: 48kHz or Analog: 44.1kHz.
5. Adjust the front panel INPUT knob so that program material level peaks
cause the headroom display to reach the top of the column without lighting
the overload indicators. An occasional large signal peak causing momentary
flashing of the overload indicator is acceptable in most instances, but should
be validated by listening to the actual result.
6. Turn ADJUST to select Dig:. The display will show any valid digital format
which is properly connected to the PCM 90 rear panel digital input.
Setting Analog Output Level
While still in Control mode, turn SELECT to 0.3 Output Level. The Output Level
parameter has two range positions. The appropriate position depends on the
level handling capability of the device connected to the analog outputs. Devices
capable of handling outputs with peak levels of 18dBu require setting OutputLevel to the +4dBu setting. Devices which cannot handle peak levels greater
than +4dBu require the -10dBu setting.
1-6
Effects Send (R)
Effects Send (L)
Channel Input or
Effects Return (R)
Channel
Input or
Effects
Return (L)
Product Overview
Configurations
Connection to a
mixing console's
effects sends
If you will be using a PCM 90 as your primary effects unit, and your system
includes a console with one or more auxiliary (effects) sends, connect the PCM
90 as shown above. In most applications, it is preferable to connect the PCM
90 outputs to two of the console's input channel strips, panned full left and right,
rather than to the effects returns. This allows the greatest flexibility in routing and
equalization.
In this configuration the console controls are used to set the amount of effect
heard—the PCM 90's MIX control should be set for 100% wet. To assign a global
MIX setting:
1. Press Control.
2. Press Up or Down until 1.x is displayed in the lower left of the display and
System is displayed on the upper line.
3. Turn SELECT until System Mix Mode is displayed on the upper line. 1.1 will
be displayed in the lower left.
4. Turn ADJUST until the lower line reads:
1.1 ✱ Global
5. Press Load /✱ to show the current global setting of MIX; use ADJUST to set
it to 100% wet.
1-7
PCM 90 User Guide
Lexicon
Memory Cards
Memory cards can be used to store
PCM 90 registers, or setups.
You can use Memory cards to store as many as 1000 PCM 90 registers (20
banks of 50 — on a 1 Meg card). Registers stored on a properly formatted card
will be recognized whenever the card is inserted, and can be accessed via the
front panel Register Banks button, exactly as internal registers.
Memory cards can also be used to store "setups" (your system configuration,
as set in Control mode). As many as 5 PCM 90 setups can be stored on a card,
allowing you to transport not only your effects, but complete PCM 90 environments to another PCM 90. Cards also provide storage for additional program
maps and effect chains.
See Control Mode Store and Load functions for details on saving setups on a
card and reloading them.
Memory cards must be of the following type:
PCMCIA SRAM Memory Card — 68 pin, Type I
Usable densities: 64 kByte
128 kByte
256 kByte
1 MByte (Cards larger than 1MByte can be used,
but the PCM 90 will only make use of 1MByte.)
Access Time:250 nsec or faster
Conforms to PCMCIA 2.0/JEDIA 4.1. Can use either 8-bit or 8/16-bit bus configuration.
Attribute memory can be present, but is not used.
1-8
BasicOperation
2
The PCM 90 provides a wide range of control over an extraordinary set of reverb
effects. All of the controls are easily accessed from the front panel and are
described in detail in this section.
The PCM 90 has five basic modes of operation, each of which is selected by
pressing a front panel button (Program Banks, Register Banks, Edit, Control
and Tempo). Each of these first four mode buttons has an LED which lights when
the mode is active. The Tempo LED (unless you elect to have this function turned
off) flashes the current tempo. When Tempo mode is active, no other mode
LEDs will be lighted.
The PCM 90 is always operating in one of these modes.
Here, the lighted LED indicates that Control mode is active.
The five mode buttons give you the first level of access to all of the functions and
parameters in the PCM 90.
Basic Operation
Modes of Operation
•Press Program Banks repeatedly to access five banks of 50 factory presets
and a KeyWord mode where programs can be viewed according to type. The
PCM 90's KeyWord function is activated in Control mode.
•Press Register Banks repeatedly to access two banks of 50 memory
locations, called registers, where you can store your customized effects.
Memory cards can be used for storage of additional banks of registers. When
a formatted memory card containing stored registers is inserted, pressing
Register Banks repeatedly will cycle through both the internal and the card
banks. Registers can be sorted and viewed according to type when the PCM
90's KeyWord function is activated in Control mode.
•Press Edit to access all of the available parameters for the currently running
effect.
•Press Control to select system parameters, MIDI, card formatting, etc.
•Press Tempo to set tempo-related values that affect the delay time and LFO
rate parameters of the currently-running effect.
2-1
PCM 90 User Guide
Lexicon
Navigating a Matrix
Simultaneously pressing
Up and Down will always
return you to 0.0
↑
The Up and Down
buttons move you
vertically through
the rows of the
matrix.
↓
All of the controls available in a mode are arranged in a matrix of up to 10 columns
(numbered 0-9) and 10 rows (each numbered .0-.9). This arrangment allows any
one of as many as 100 parameters to be selected simply by using the SELECT
knob and the Up and Down buttons to select a position in the matrix.
The SELECT knob moves you
horizontally across the matrix.
←
In the Program and Register Banks, the ADJUST knob acts
as a soft knob for adjustment of one or more patched effect
parameters. In the other modes, ADJUST scrolls through the
range of available settings for the control you have selected.
→
An asterisk in the display indicates that
Load /✱ is active and, depending on themode, will load effects or display
additional parameters when pressed.
XXXXXXX ✱XXXXXXXXXX
3.6XXXXXXXXXXXXXXXXX
Your current location in the matrix is shown
in the lower lefthand corner of the display.
Go or Pro
2-2
The PCM 90 offers a choice between two levels of Edit mode parameter access.
We call these Go mode and Pro mode.
Go mode makes use of an extra row in the edit mode matrix called the Soft Row,
where you can assign as many as 10 effect parameters or Custom Controls for
easy access. Selecting Go mode (Control mode 1.0) limits the action of the Edit
button to displaying only the Soft Row parameters assigned to the current effect.
Each preset has a set of Soft Row assignments which we've selected for you (as
well as an assignment for the ADJUST knob and Custom Controls). When
shipped, the PCM 90 will power up in Go mode with the first preset (P0 0.0)
loaded. Press Edit to display the Soft Row of parameters. Press Up or Down
to access a Pro mode selection display.
Pro mode gives you access to the full parameter matrix, including the Soft Row.
Use this mode when you want to do in-depth effects editing or patching, or when
you want to customize Soft Row assignments.
Go mode and Pro mode selection is made in Control mode at matrix location 1.0.
Basic Operation
The PCM 90 offers an extensive set of informative display messages which can
be activated from the front panel.
The front panel switches perform various functions when pressed. Most of these
functions are activated on release of the button. If you want to know more about
the function of a particular button (without actually executing any action) pressand hold the button down. While you are holding down the button, an explanatory
message will appear on the display. The activation of an Info message overrides
the normal function of the button, so that no action is taken on release.
Info messages are displayed when a button is pressed andheld down. Generally, Info messages inform you of the
function of a button, or provide current status information.
Displays the currently loaded effect name,bank, and matrix
location. In Program Banks or Register Banks mode,
simultaneously press and release both buttons to display
the last ten effects loaded.
Displays the current function
assigned to the Up button and
the ADJUST knob.
Displays the current function
assigned to the Down button
and the SELECT knob.
Displays action needed to
perform a store operation or
Memory Protect message when
store function is disabled.
Inactive until an effect has been
altered, then displays "Press to
hear stored effect"
Info
Displays the current tempo and
the clock source (MIDI or
Internal).
Displays the type of system
bypass currently selected,
and the current status (on
or off).
The PCM 90 allows you to review the last ten effects loaded. This is useful when
you want to return to an effect you were using earlier, but can't remember its
name or location. This History view is accessed from Program Banks or Register
Banks mode by simultaneously pressing and releasing both the ProgramBanks and the Register Banks buttons. The following display will appear:
The top line of the display
shows the position in the review
list of the displayed effect.
History: 1 back
XX X.X ✱XXXXXXXXXX
The bottom line shows the
bank and matrix location and
the name of the effect.
The label 1 back in the example, means that the effect shown on the bottom line
was running just before the current effect. Turning SELECT to the right will scroll
you through the stored list of effects, all the way to 10 back. Press Load/✱ to load
any of the displayed programs. Press any key to exit.
Note that loading programs from the review display does not update the
historical record, nor does loading from MIDI, Chain or Map. Only program loads
from Programs Banks or Register Banks mode are recorded.
History of Effects Loaded
2-3
PCM 90 User Guide
Lexicon
Control Mode
Simultaneously press Up
and Down to return to 0.0.
An asterisk (✱) accompanying a parameter name indicates that there are subparameters available
at that matrix location. The Load /✱ LED will light whenever an asterisk appears in the display. PressLoad /✱ to step to the next subparameter. From any point in the matrix, press Up or Down together
with Load /✱ to backstep to the previous parameter.
Selections of various system states and conditions are made in Control Mode.
Press Control to enter this mode. The Control button LED will light to indicate
that the mode is active. Note that Control Mode functions are not available when
the Compare function is active.
The Control Mode matrix is shown below, followed by descriptions of each
available selection.
Row 0
Audio
Note: Although the PCM 90 will
detect AES professional format
signals, it is designed to be used
with S/PDIF input. If your digital
input is not S/PDIF, please be
alert for locking problems and
other potential errors, and be
prepared to take the necessary
steps to provide the correct format input signal.
2-4
0.0 Input Source
The PCM 90 can use its own internal clock as a timing reference, or it can
reference an external clock source from the rear panel S/PDIF jack. Use
ADJUST to select Dig, Analog: 48kHz or Analog: 44.1kHz. When either analog
rate is selected, the digital input is disabled. To process audio from the digital
input, you must select Dig.
When Dig is selected, and the PCM 90 detects valid digital audio, the rate of the
external word clock will be displayed with a label indicating the digital audio
format type: Prf (Professional) or Cns (Consumer, also called S/PDIF).
Audio ✱Input Source
0.0 Dig: Prf 44.1kHz
When the PCM 90 is receiving valid digital audio, selecting Input Source
will display the audio format and the rate of the incoming signal.
Audio ✱Input Source
0.0 Dig: Cns 48kHz
When digital clock is selected, any loss of lock detected in the incoming digital
audio, or reception of non-audio data will cause the digital input to be muted. An
error message will be displayed if this occurs. The PCM 90 will repeatedly try to
establish lock. If a valid signal is detected, the PCM 90 will unmute and resume
passing audio. The PCM 90 will always generate a valid wordclock at its digital
output, even if no clock is detected at the input. The frequency of the generated
wordclock will match the most recent operating sample rate.
The following types of errors are detected when the PCM 90 is set to Dig:
No Lock: The PCM 90, at some point, lost lock to the incoming digital
audio signal. Digital audio input is muted.
Out of Range: The sampling rate of the incoming audio signal is outside of
acceptable tolerance limits of +4%. Digital audio input is
muted.
Non Audio: Indicates transmission of non-audio data, such as from a CD
ROM. Digital audio input is muted.
CRC: The error is reported, but incoming audio is accepted.
Dig In Status
Pressing Load/✱ from Input Source will display the current digital input status.
This status display is continuously updated, acting as a real-time monitor of the
PCM 90 digital input. This display is active even when the PCM 90 is set to
Internal clock. Note that in the case of an AES Pro format signal, "Emphasis"
means either CCITT or 50/15µs emphasis.
Basic Operation
If valid digital audio is detected, the display will show the external clock rate and
format information, along with the status of the Emphasis bit(s) in the incoming
audio signal. If the PCM 90 has lost lock, the display message will indicate "No
Lock" and parenthetically show the internal clock rate now in use.
Audio ✱Dig In Status
0.0 Prf 44.1 Emp:Yes
When the PCM 90 loses lock, it will mute the digital input.
Audio ✱Dig In Status
0.0 NoLock (Int:44.1)
Error Log
The following errors are continuously logged and are available for review by
pressing Load/✱ from the Dig In Status display and using ADJUST to scroll
through the error list.
Validity:A Validity error indicates that the Validity bit was set in a frame
of incoming data and that the data attached to it may be
corrupted. This bit may also be sent when the transmitting device
is paused.
Confidence:The PCM 90 is detecting excessive jitter or noise on the digital
SlipSample:Indicates that a single sample is misaligned with the window
audio line. No data has been corrupted, but corrective action
should be taken.
defined by the Input Source. This may occur when an external
master changes sample rate, or when it is just powering up, but
should not occur in normal operation. (This type of error is
reported for reference only, as the PCM 90 does not accept
digital data when using its own internal clock.)
Upon loss of lock, or reception of nonaudio data, the PCM 90 will mute the
digital input and display the following
messages when Input Source or Dig
In Status is selected:
Input SourceDig In Status
Not LockedNo Lock (Int 44.1)
Out of RangeNo Lock (Int 44.1)
Non Audio: 44.1 Non Audio: 44.1
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PCM 90 User Guide
Lexicon
CRC:Indicates a Cyclic Redundancy Check error in the incoming data.
Parity, Biphase:Indicate that at least one bit (and therefore at least one audio
sample) was corrupted.
Parity, Biphase, and Confidence errors are most often caused by
inappropriate cabling. Be sure to use 75Ω video-grade cable,
kept as short as possible — standard audio cable will not work
reliably.
Each error is reported by name, with the number of occurrences of that particular
type of error. The display might show, for example "CRC: 4752". As many as
9999 instances of each error can be shown. If the number of actual errors
exceeds 9999, the display will indicate ">9999". A special symbol (■) before the
error type indicates the most recently received error.
Press Load/✱ from the Dig In Status display and use ADJUST to scroll through the Error
Log.
A typical Error Log display showing that the last
error received was a CRC error (■ CRC) and
that there have been more than (>) 9999 instances of CRC errors since Word Clock was
last set to Ext.
Audio ✱Error Log
0.0 ■ CRC >9999
To clear the Error Log, reselect Dig from the Control Mode Input Source
display. This will cause the PCM 90 to attempt to lock to the current external
source and will reset the Error Log. The log is also cleared on power up, and
whenever it relocks (Auto Lock On).
2-6
0.1 SCMS
Digital audio signals, in order to comply with copyright standards, are encoded
with control information which can limit the ability to copy audio data. This control
information is generally known as SCMS (Serial Copy Management System).
Under this system, you can choose to have the audio material processed by the
PCM 90 encoded to allow one of three levels of copy restriction. To make your
selection, use ADJUST to select No Copy, One Copy, or Multi Copy.
0.2 Emphasis Bit
The Emphasis control allows you to explicitly set the emphasis "flag" in the digital
audio, or to pass along the incoming signal without changing its emphasis
coding. (The PCM 90 does not perform any emphasis or de-emphasis as part
of its signal processing.) The choices available with ADJUST are: Yes, No, and
Pass Thru.
0.3 Output Level
This control allows you to select the maximum output level at the PCM 90's
analog outputs. Use ADJUST to select +4 dBu, or –10 dBu.
Exercise care when switching this control, as a 14dB level change
instantly occurs when going from -10dBu to +4dBu.
1.0 Edit Mode
The PCM 90 has been designed with a "plug and play" feature called Go mode.
In this mode, the most useful parameters of each effect are grouped together in
a single row which is available whenever you press Edit.
Each PCM 90 preset has a set of Go mode parameters which we've selected for
you. When shipped, the PCM 90 will power up in Go mode, with the first preset
(P0 0.0) loaded. Press Edit to display the first available parameter in the Soft
Row.
If you want access to the full parameter matrix for any effect, including the Soft
Row parameters, use ADJUST to select Pro mode. Now, when Edit is pressed,
you can select any parameter for adjustment, and customize any effect with your
own Soft Row assignments. For more information about the Soft Row, see
Editing an Effect later in this chapter.
1.1 Mix Mode
Each PCM 90 effect has its own Mix parameter, with the Mix setting stored as
an integral part of the effect. Mix Mode allows you to override these individual
Mix settings and set a global Mix value for all effects. This is useful when using
a mixing console's controls to set the amount of wet signal in a mix. In such a
case, you can use this control to set all PCM 90 effects to 100% wet.
Basic Operation
Row 1
System
When shipped, the PCM 90 has the Mix Mode set to Pgm. This setting
determines that effects will be loaded with their stored Mix settings, and allows
the individual Mix controls in the edit matrix of each effect to be adjusted from
0-100% Wet. To set a global Mix value, use ADJUST to select Global, press
Load/✱ to display the current value, and use ADJUST to assign any value from
0-100% Wet.
1.2 Tempo Mode
The PCM 90 gives you an exciting new approach to working with delay times and
modulation parameters. Now you can set these parameters in beats, allowing
you to control your effects in a completely musical way. Each PCM 90 effect has
its own Tempo parameters, with tempo settings stored as an integral part of the
effect. These include: Tempo Rate, Tempo Beat, Tempo Source (internal or
MIDI), Tap Duration, and Tap Average. The Global setting here allows you to
override individual Tempo Rate settings with a global value which can then be
changed on the fly.
When shipped, the PCM 90 has the Tempo Mode set to Pgm, with each effect
driven by its own stored tempo rate. To change to a global Tempo Rate, use
ADJUST to select Global, press Load/✱ to display the current tempo in BPM
(beats per minute), then use ADJUST to assign a global tempo value of 40400BPM.
2-7
PCM 90 User Guide
Lexicon
Whether Tempo Mode is set to Global or Pgm, you can set a new tempo rate
by pressing the front panel Tap button twice. Alternatively, you can choose to
have tempo set automatically from incoming MIDI clock. The rate you tap, or the
MIDI tempo, will be displayed here.
For more information about working with the tempo parameters, see TempoMode later in this chapter.
1.3 Bypass Mode/Bypass Src
This control alows you to determine the behavior of the PCM 90 when the front
panel Bypass button is pressed. You can also assign an external controller to
perform identically to the front panel button. When the Bypass button is pressed,
the LED will light, and a message indicating bypass type will be displayed.
Pressing Bypass again will turn bypass off.
The choices available via ADJUST are:
AllMute:Mutes both the input and the output signal, giving com-
plete silence.
InputMute:Mutes the input to the PCM 90, allowing the tail of the
effect to ring out. (This is the default setting.)
OutputMute:Mutes the output. Audio signals are still being fed to the
PCM 90, so processed audio returns immediately when
Bypass is turned off.
Bypass:Completely bypasses the PCM 90, passing unproc-
essed audio directly through to the outputs.
2-8
To assign an external controller to perform the selected bypass function, press
Load/✱ to display Bypass Src. Use ADJUST to select a footswitch or any MIDI
controller (or Off). Once a source is selected, it will perform the same function
assigned to the front panel Bypass button.
1.4 Pgm Bypass
This control allows you to determine the behavior of the PCM 90 when a new
effect is loaded. The choices available are: AllMute or Bypass.
1.5 Mem Protect
The PCM 90 provides a memory protection feature to prevent accidental
overwriting of your stored effects. When this control is set to On, pressing the
front panel Store button will cause an error message to be displayed. The PCM
90 is shipped with the Memory Protection function turned Off.
1.6 Auto Load
This control allows you to choose whether PCM 90 effects will be loaded
immediately when selected with SELECT and the Up and Down buttons (On),
or whether they will require a press of the Load/✱ button (Off).
1.7 Patch Update
When a controller is patched to an effect parameter, this control determines
when the controller will take control of the parameter. If Immediate is selected,
stored parameter values will jump to the current controller position when the
effect is loaded. If Delayed is selected, the stored parameter value will remain
in effect until the controller is moved. See Patching later in this chapter.
1.8 KeyWord
For convenient effect sorting, the PCM 90 allows you to assign KeyWords (as
many as four) to each effect. The KeyWord function here allows you to display
effects according to type, or to turn this function off. Turn ADJUST to select an
effect type from the list shown in the sidebar. Press Load/✱ and use ADJUST
to turn the KeyWord function On or Off.
When shipped, the PCM 90 has the KeyWord function turned On, with A to Z
selected. This allows you to view all of the effects in the Program or Register
banks alphabetically. To access this display, press Program Banks or RegisterBanks repeatedly to step through all of the available banks. The KeyWord
display will appear after the last bank. Press Control to jump to Control mode,
where you can use ADJUST to select a different KeyWord for sorting. Press
Program Banks or Register Banks to return to the KeyWord display —
resorted according to your new selection.
Most KeyWords (except for User 1-4 which are reserved for your use) have been
assigned to several presets. KeyWords are assigned to effects in Edit mode.
(See Editing an Effect.)
1.9 Initialize
Selecting this control arms the PCM 90 to revert to its factory settings.
This will erase all registers and setups,
and return the PCM 90 to its default states.
If you press Store, the display will ask "Are you sure?" (Press STORE). If you
don't want to reinitialize your unit, press any button to cancel the operation. If you
press Store in response to this message, the display will flash "Restoring
original factory settings" and your unit will be reinitialized.
PCM 90 KeyWords
A to Z
Acoustic
Ambience
Ballad
Bright
Broadcast
Cascade
Chamber
Classical
Cncrt Hall
Custom
Dark
Dialog
Drums/Perc
Dynamic
Echo
Film-ADR
Gated
Guitar
Indoor
Instrument
Keyboard
Large
Live PA
Long
Basic Operation
Mastering
Medium
MIDI
Mono
Natural
Orchestral
Outdoor
Plate
RandomHall
Room
Short
Slap FX
Small
Spatial
Special FX
Splits
Stereo
Surround
Tempo
Unnatural
Vocal
User 1
User 2
User 3
User 4
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PCM 90 User Guide
Lexicon
Row 2
Card
2.0 Bank Copy
This control allows you to copy banks of effects from one location to another.
Banks can be copied internally, or to and from PCMCIA Memory Cards. Try, for
example, copying Preset Bank 0 into internal Register Bank R0.
1. Press Store. The following display will appear briefly.
Select and copy
effect banks
The display will then change to show:
Card Bank Copy
2.0 Src: ✱P0 Dst: R0
The asterisk indicates that Src is available for adjustment. ADJUST will
scroll through all available banks, including internal preset and register
banks, as well as any banks on inserted cards. Internal banks are labeled
"P0...P4" and "R0, R1". Card registers will be labeled "C0, C1, C2" etc.
2. Press Load/✱ to move the asterisk to Dst.
Card Bank Copy
2.0 Src: P0 Dst: ✱R0
Now, use ADJUST to select the destination of your copy. Selecting a
register bank here will cause its contents to be erased and overwritten
with the bank you have selected as the source when Store is pressed.
4. Press Store to copy the selected source (in this case Preset Bank 0) into
internal Register Bank R0. The display will ask "Are you sure?" (Press
STORE). Press any button to cancel. Press Store to complete the store
operation.
2.1 Load
This control is provided for future enhancement. It will allow you to load audio
software from a Memory Card simply by inserting the new card and responding
to the display prompts.
2-10
2.2 Format
This control allows you to format a Memory Card for PCM 90 use. (Make sure
the Write Protect switch on the card is set to Off.) Insert an unformatted card (or
one you don't mind erasing), then press Store. The display will ask "Are you
sure?" (Press STORE). Press Store. The following display will appear briefly.
The display will then change as shown below.
Format and name
memory card
This display allows you to assign a name (of 10 characters or less) to the card.
Name: New Card
(press STORE)
A blinking cursor indicates that a particular character is available for changing.
Use ADJUST to select the character you want in that position. Turn SELECT to
move the cursor to another character. Press Store to execute. The display will
ask "Are you sure?" (Press STORE). Press Store again to complete the
operation. Press any front panel button to cancel.
2.3 Name
This control allows you to rename a formatted card. Insert a formatted card and
press Store. The card name will be displayed with the blinking cursor as shown
above. Use ADJUST to select a new character at the location marked by the
cursor. Turn SELECT to move the cursor to another position. Press Store twice
to execute.
Basic Operation
2.4 Labels
This control allows you to rename Register bank and row labels. Any changes
made here are executed immediately. To rename bank and row labels, press
Store and use ADJUST to display any bank. Press Load/✱ to access the naming
function for the selected bank, then use ADJUST and SELECT to enter a new
bank name.
Press Load/✱ to display the first row in the selected bank. Use ADJUST to select
any other row within the bank. Press Load/✱ to access the naming function for
any displayed row, then use ADJUST and SELECT to enter a new bank name.
Pressing Load/✱ from the row label naming display will jump you back to bank
selection.
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5
6 7 8 9 : ; < = > ? @ A B C D E F G
H I J K L M N O P Q R S T U V W
X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l
m n o p q r s t u v w x y z { : } ~ ❚
(space)
The @ and the $ symbols are used to
represent Custom Control values.
2-11
PCM 90 User Guide
Lexicon
Row 3
MIDI
3.0 Reset
This control resets all patched parameters to their previously stored values.
When this control is activated, a MIDI "Reset All Controllers" message is also
transmitted on the current channel by the PCM 90.
3.1 Receive
Turn ADJUST to select OFF, 1-16, or OMNI for receipt of MIDI messages.
3.2 Transmit
Turn ADJUST to select OFF, or 1-16 for transmission of MIDI messages.
3.3 Pgm Change
This control specifies the PCM 90's response to incoming MIDI Program Change
messages. There are four selections available via ADJUST: On, Off, Map and
Chain.
Pgm+ and Pgm –, are available as subparameters in each location. Pgm+ will
load the next higher effect in the current bank, map , or chain. Pgm – will load
the next lower effect. You can select the following sources to activate Pgm+ andPgm –:
Off
Footswitch 1
Footswitch 2
•
•
•
MIDI Controller #119
On
Program Change messages 0-49 correspond to PCM 90 Effects 0.0-4.9 in the
current bank. Program Change messages 50—127 are ignored. The current
bank can be changed with MIDI Continuous Controller 32 and Bank Select
Messages as follows:
0–4:Program Banks 0–4
5-6:Internal Register Banks 0-1
7-11:reserved for ROM Card Banks
12-20:Memory Card Banks. The number of banks available on a given
card will vary with its size, as follows:
2-12
Card Size# Banks
641
2565
51210
1 Meg20
Off
All Program Change and Bank select messages are ignored.
Map
Program Change 0-127 can be mapped to any PCM 90 effect in any internal or
card bank. Two 128 element maps are stored internally, additional maps may be
stored on RAM cards. Once you have selected Map, press Load/✱ to display:
MIDI Pgm Change
3.3 ✱MapSelect 0
Turn ADJUST to select the desired Program Change Map.
Chain
Any Program Change number can be selected to load any one of ten customized
effect “chains". Additional chains can be stored on RAM cards. Once a chain is
loaded, effects in the chain are accessed by the controller patched to Pgm + and
Pgm – (program increment and program decrement). Once you have selected
Chain, press Load/✱ to display:
MIDI Pgm Change
3.3 ✱Chain MIDI
Turn ADJUST to select the desired Program Chain. When set to MIDI, Program
Chains will be loaded by MIDI Program Change messages according to the
settings of Chain Pgm Assign in Row 6.
Basic Operation
To load a specific Program Chain, without sending the PCM 90 a MIDI Program
Change message, use ADJUST to display the desired chain number.
MIDI Pgm Change
3.3 ✱Chain 3
3.4 Automation
This control is provided to allow one PCM 90 to act as a master for any number
of slaved PCM 90s. Select On to have values resulting from front panel
operations sent out as SysEx messages. Press Load/✱ to select the ID (0-126
or All) of the target PCM 90(s).
If Transmit is set to On these controls can transmit MIDI controller messages.
Press Load/✱ to cycle through the controller selections. Use ADJUST to select
the MIDI Controller message to transmit. Receipt of MIDI Controller messages
will affect the PCM 90 in the same manner as if the internal controls were
adjusted.
3.6 Int Clock
You can choose to have the PCM 90 transmit MIDI Clock at the current tempo
rate by setting this control to On and Tempo mode Source (0.2) to Internal. If
this control is set to Off, MIDI Clock will not be transmitted.
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PCM 90 User Guide
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3.7 SysEx
This control is provided for communication with one or more additional PCM 90s
or computer editor software. On (the default setting) allows SysEx messages
to be received by the PCM 90. Press Load/✱ to select device ID (0-126 ).
3.8 Dump
Press Store to configure the PCM 90 to execute MIDI dumps of single effects,
banks, maps, chains, or setups.
3.9 Dump Speed
Turn ADJUST to select dump speeds of Slow, Medium or Fast to achieve
compatibility with the connected MIDI device.
2-14
4.0 Store
Control mode Audio, System, and MIDI parameter settings, along with two
settings from the Tempo matrix, comprise a "Setup." Five setups can be stored
and named in the unit, or on a Memory Card, allowing you to transport not only
your effects, but complete PCM 90 environments to another PCM 90. Press
Store to initiate the Setup Store function.
When the PCM 90 is shipped (or when you reinitialize the unit) default values are
assigned to these parameters. The following table shows the Setup parameters
along with the factory default setting of each parameter.
This control allows you to load any of five stored setups, restore the factory
default setup shown above, or load a setup from a Memory Card. Press Load/✱ to cycle through the selections. (Memory Card selections will only appear
when an appropriate card is inserted.)
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PCM 90 User Guide
Lexicon
Row 5
Mapx
Map 0 and Map 1
When Control mode 3.3 is set to Map, received MIDI Program Change
messages will be mapped according to the selections made here. The selections available are: MIDI Program Change # (0-127), Bank # (PCM 90 preset,
register, or card bank) and Pgm # (PCM 90 effect number 0-49). When shipped,
the PCM 90 has the two internal maps configured to access all presets and
registers:
The PCM 90 has 10 internal program chains, numbered 0-9. (Ten additional
chains are available if a memory card is inserted.) Each chain is made up of 10
"links" (numbered 0-9). You can assign any program or register to any link in the
chain.
A chain can be loaded with a MIDI Program Change message, or by selecting
its number directly at Control mode 3.3. Once a chain is loaded, the source
assigned to Pgm+ and Pgm– will load the next higher or lower program in the
chain.
Pgm Assign
When Control mode 3.3 is set to Chain, received MIDI Program Change
messages will be mapped according to the selections made here. Two assignments are available: MIDI Program Change # (0-127) and Chain # (0-9). When
the PCM 90 is shipped, all program numbers are mapped to Chain #0. To change
assignments, set Pgm#, with ADJUST, press Load/✱ to move the ✱ to Chain#
and set it with ADJUST. (You cannot assign more than one chain/MIDI #.)
Chain Pgm Assign
Pgm# : ✱ 3 Chain# : 3
Chain 0-9
Use SELECT to choose a chain. Once a chain is selected, any PCM 90 program
or register can be assigned to any link in the chain. Press Load/✱ to move the
✱ from Link# to the Bank ID, to the program number. Depending on the field
marked with the ✱ , ADJUST will select link numbers 0-9, Banks (Pn or Rn), or
the desired program within the displayed bank.
Chain 3 Deep Blue
Link# : ✱ 0P0 0.0
2-16
Basic Operation
The PCM 90 has 250 factory-designed programs, organized into five Program
Banks of 50 each, and 100 memory locations, called registers, for storing your
customized effects. Two Register Banks are available in the PCM 90 itself.
Additional Register Banks can be stored on PCMCIA cards.
The PCM 90 has 5 Program Banks, each with
50 factory-designed programs
Two Register Banks provide 100 memory locations
All PCM 90 programs have one or more parameters
patched to the ADJUST knob.
In Program Banks or Register Banks mode, turn
ADJUST to change the sound of the currently
running effect. While ADJUST is turned, the patch
name and value are displayed. Custom Controls
allow you to create additional group parameter
controls.
for storing your own effects.
Program and
Register Banks
The procedure for loading effects is the same, whether you are choosing from
banks of factory presets, or from your own banks of registers. When first turned
on, the PCM 90 will load whatever effect was running when it was last turned off.
When shipped from the factory, the first effect in the first Program Bank (P0 0.0Deep Blue) is loaded. The Bank ID (P0, P1, P2, P3, P4 ), matrix location,
program name, and bank and row labels are all displayed.
Bank labelRow label
Turn SELECT to display another effect.
Halls: Orchestral
Program Bank ID
Halls: Orchestral
P0 0.0 Deep Blue
P0 0.1 ✱Large Hall
Matrix Location
Program Name
An asterisk in the display indicates that
the displayed effect is not loaded.
Press Program Banks repeatedly to cycle through the program banks. Simul-
taneously press Program Banks along with either Up or Down to backstep.
SELECT will scroll sequentially through all of the effects in one bank and then
begin scrolling through the next bank. Press Program Banks to reselect the last
displayed effect in another bank. Press Load/✱ to load any displayed effect.
Selecting Effects
2-17
PCM 90 User Guide
Lexicon
In the Program and Register Banks, ADJUST is a Soft Knob. Each of the factorydesigned programs has one or more parameters patched to this knob, providing
a quick way to make useful changes to the effect.
Turning ADJUST will display the patch name and the current value, as well as
any name assigned to the current value. Continue turning ADJUST to alter the
patched parameter's value. You can create your own ADJUST knob parameter
assignments for your registers. (See Editing, later in this chapter.)
Turn ADJUST to briefly display the Soft Knob assignment
ADJUST is patched to
Soft Knob name
Decay30
Current Soft Knob parameter
setting. Turn ADJUST to alter this value.
Note that scrolling through the effects in the Program or Register banks will not
load the effects, but will merely display them (unless you have specifically turned
on the Auto Load function in Control Mode). Displayed effect names will be
preceded by an ✱ indicating that they can be loaded by pressing Load/✱. (The
Load / ✱ LED will light to indicate that the load function is available.) To find out
at any time what the currently running effect is, press and hold Program Banks
or Register Banks. An Info message will be displayed providing the name of the
currently running effect, as well as the algorithm from which it is derived.
To select an effect stored in a register, press Register Banks. If you have
registers stored on a memory card, and have the card inserted, pressing
Register Banks repeatedly will cycle through all of your stored bank selections.
Simultaneously press Register Banks along with either Up or Down to
backstep. Turn SELECT to scroll through all of the effects in the bank. As in
Program Banks mode, an asterisk in front of the effect name indicates that the
displayed effect is not loaded. Press Register Banks to reselect the last
displayed effect in another bank. Unused registers are indicated by the message
"available" on the display. Press Load/✱ to load the displayed effect.
Register Bank ID
The PCM 90's internal
register banks are
labeled R0 and R1;
register banks created
on memory cards will be
labeled C0, C1, C2, etc.
R0 0.0 ✱ available
Matrix Location
User Effects
The name you assign to a stored effect will
appear here. "available" indicates that no
effect has been stored at this location.
The organization of programs in the five program banks and descriptions of the
250 preset programs are given in Chapter 3.
2-18
Basic Operation
Each bank and row in the Program and Register Banks has a descriptive name
to help you locate different types of effects. For instance, if you want to process
dialog to sound as though it's in a shower stall, the Rooms bank is a good place
to start. Bank and row labels appear on the top line of the display in Program and
Register modes.
Banks and rows that you create yourself can be renamed at Control 2.4.
To make finding the effects you want even easier, the PCM 90 has an effect
sorting function called KeyWord which lets you display only a selected type of
effect. When the KeyWord function is activated (at Control 1.8), pressing
Program Banks or Register Banks one push beyond the available banks will
access a list of effects sorted by one of the KeyWords shown in the sidebar.
SELECT will scroll you through the effects in that category. When shipped, the
PCM 90 has the KeyWord function turned on, with A to Z selected. This displays
all of the effects in alphabetical order. Each preset has at least one KeyWord
assignment.
The KeyWord categories cover a wide variety of effect types. To select a
different KeyWord for sorting, go to Control 1.8. (If you are in the KeyWord
section of the Program Banks or Register Banks mode, pressing Control will
jump you directly to this location.) Turn ADJUST to select any KeyWord from the
list. Now, when you return to Program Banks or Register Banks mode, the
display of programs will be limited to those which have been tagged with that
particular KeyWord.
KeyWords are assigned to effects in Edit mode. As many as four KeyWords can
be assigned to a single effect to allow sorting into more than one group. An effect
might, for example, be assigned the KeyWords: Acoustic, Ballad, Guitar and
Small. The effect would then be displayed when any of these KeyWords was
selected.
To turn the KeyWord function off, go to Control 1.8 System *KeyWord. Press
Load/✱ and use ADJUST to select On or Off.
Bank and Row Labels
Sorting Effects
PCM 90 KeyWords
A to Z
Acoustic
Ambience
Ballad
Bright
Broadcast
Cascade
Chamber
Classical
Cncrt Hall
Custom
Dark
Dialog
Drums/Perc
Dynamic
Echo
Film-ADR
Gated
Guitar
Indoor
Instrument
Keyboard
Large
Live PA
Long
Mastering
Medium
MIDI
Mono
Natural
Orchestral
Outdoor
Plate
RandomHall
Room
Short
Slap FX
Small
Spatial
Special FX
Splits
Stereo
Surround
Tempo
Unnatural
Vocal
User 1
User 2
User 3
User 4
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PCM 90 User Guide
Lexicon
Tempo Mode
The PCM 90 gives you unique control over tempo. In the PCM 90, tempo is not
just a matter of setting echo rates. Any delay parameter and any time-based
modulator (LFO1, LFO2, Sw 1, Sw 2 and Mod: Delay) can be individually
assigned to an absolute time value, or assigned to a tempo value.
For example, a delay time can be set to a specific number of milliseconds, and
you will always get a delay of that number of milliseconds, regardless of tempo
changes. Alternatively, a delay time can be set to a specific ratio of echoes to
beats. Now, if you create a rhythmic echo pattern, delay times will be linked to
tempo. When you change tempo, the delay time will change to maintain the
same rhythm at the new tempo.
With the LFOs, time-based switches, and Mod: Delay, the rate of change can be
an absolute value (such as once per second), or it can be linked to tempo (for
example, once every four beats). Almost any delay parameter, or time-based
modulator, can be set to its own individual rhythm, allowing you to set up an effect
which will change in a rhythmically interesting way — evolving over time, for
example, as opposed to being a mere series of repetitions. Once delays and
time-based modulators are assigned, tempo rate can be easily changed in a
variety of useful ways.
Tempo Rate can be set internally or via MIDI. If Tempo Source is set to Internal,
you can dial in any tempo from 40-400 BPM at location 0.0 in the Tempo mode
matrix. Alternatively, you can press the front panel Tap button twice in rhythm
to establish the rate you want, or you can have the value of a patch source act
as a tap trigger. (See Patching.) The tap function, whether performed by the front
panel Tap button, or by an assigned controller, is always active, allowing you to
change tempo on the fly from any mode. You can also choose to have your
tempo transmitted as a MIDI Clock signal to control the tempo of connected MIDI
devices (Control mode 3.6). If Source is set to MIDI Clock, PCM 90 tempo will
sync to incoming MIDI Clock. Whether tempo is set internally or via MIDI, the
LED in the Tempo button will flash at the current rate. (You can disable the
Tempo LED flashing under Tempo mode 1.3.) Press and hold the Tempo button
at any time to display the current Tempo Rate and Source.
When Compare is on, Tap
will not alter the tempo, but
will still reset the LFOs. See
Chapter 3 Modulation.
2-20
Each effect in the PCM 90 has its own tempo rate setting which is stored with the
effect. You can override these individual tempo rates with a global tempo rate
at Control Mode 1.2. Tempo is also available as an independent patch source
which can control any effect parameter. (See Patching later in this chapter.)
Basic Operation
Press Tempo to access the following tempo parameters:
Simultaneously press Up
and Down to return to 0.0.
An asterisk (✱) accompanying a parameter name indicates that there are
subparameters available at that matrix location. The Load /✱ LED will light whenever
an asterisk appears in the display. Press Load /✱ to step to the next subparameter.
From any point in the matrix, press Up or Down together with Load /✱ to backstep to
the previous parameter.
0.0 Rate
This is the current tempo (in Beats Per Minute). When 0.2 is set to Internal,
turning ADJUST allows you to select a different rate (40-400 BPM). The Tempo
LED will flash at the new rate. Note that fractional tempos can be tapped in, but
are not available via ADJUST. The display will always show the nearest whole
number value.
The Tempo Mode Matrix
Row 0
Tempo
0.1 BeatValue
Tempo is expressed in BPM. This control allows you to specify the value of the
beat. Eighth, dotted-eighth, quarter, dotted-quarter, half, dotted-half, and wholenote values are available. If, for example, the rate is 120 BPM, and you select
eighth-note here, the tempo will be 120 eighth-notes per minute. If you select
quarter-note here, the tempo will be 120 quarter-notes per minute. (The factory
default is quarter-note.)
0.2 Source
You can choose to have tempo determined by the PCM 90 Tap and Rate
controls (Internal), or by MIDI Clock. When MIDI Clock is selected as the tempo
source, Tap acts as a reset, setting the downbeat of the LFO and the time-based
switches.
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PCM 90 User Guide
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Row 1
Tap
1.0 Tap Duration
This control determines how many beats will occur in a tap interval. The default
setting (1 beat) is probably adequate for most applications. With the default
setting of 1 beat, if the tempo is set to 120 bpm, and the beat value is set to
quarter-note, each TAP = 1 quarter-note = 1 beat. Available values are: 1/8,
1/7, 1/6, 1/5, 1/4, 1/3, 1/2, 1-8 beats
1.1 Tap Source and Tap Level
Press Load/✱ to toggle between these two controls.
Tap Source allows you to assign the Tap function to any of the PCM 90’s
Internal, MIDI, or MIDI controllers as listed under Patching.
Tap Level allows you to set the level at which the Tap function is triggered.
1.2 Average
This control allows you to average the last 2-8 taps. Higher numbers mean that
the response to incoming taps will be more gradual. (The tempo is updated on
every tap, but with a value which is the average of the last 2-8 taps.) Higher
average values are more useful if you're trying to lock into a pre-recorded track.
1.3 Display
This control allows you to disable the flashing of the Tempo LED. Turn ADJUST
to select Off. The Tempo LED will turn off.
2-22
Basic Operation
With 5 algorithms and 250 preset effects, the PCM 90 gives you a lot to play with
right out of the box. An enormous range of editing control is provided for each
algorithm, with parameters organized into a simple edit matrix. In addition to
providing this powerful sound design capability, the PCM 90 is also designed to
allow you to customize these controls for your day-to-day editing needs, or to
simply use a subset of controls specially designed for each preset.
This section will describe three basic levels of editing, from the simplest "plug
and play" method, through the full edit matrix.
Every preset in the PCM 90 has one or more of its available parameters patched
to the front panel ADJUST knob. This Soft Knob provides the first level of editing
control. Once you have loaded a preset, simply turn ADJUST to alter the effect.
When shipped, the PCM 90 will power up with the first preset (P0 0.0 DeepBlue) loaded. The following display will appear:
Row
Program Name
Program Bank ID
Bank
Halls: Orchestral
P0 0.0 Deep Blue
Matrix Location
Editing an Effect
The Soft Knob
Turn ADJUST. The display will change to show the name assigned to the
ADJUST patch, and the current value of the patch. Continue turning ADJUST to
change the value of the patch along its entire range. The range of ADJUST knob
control can be limited in the Custom row of the edit matrix, making it possible,
for example, to have a range of only 0...1, in order to have the ADJUST knob
behave as an Off/On control. Many of the presets have range limits to make them
more convenient to use, and some have text assigned to range values for even
greater clarity. In some of the presets, the changes effected by ADJUST will be
as simple as altering the wet/dry mix. In others, turning ADJUST will affect
multiple parameters over the complete control range of 0-127.
Details on how to create your own ADJUST knob patches are given at the end
of this chapter under Patching.
Controlling the Soft Knob with a
Foot Pedal
If you have a foot pedal connected to
the PCM 90 rear panel Foot Controller jack, you can use it to control the
soft knob patch. (Note that no MIDI
connections are required to do this.)
To assign a foot pedal control over
the soft knob patches, set both Control mode 3.5 ADJUST and Control
mode 3.5 Foot Pedal to the same
MIDI Controller. See Chapter 5 MIDI
Operation.
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PCM 90 User Guide
Lexicon
Beyond simple ADJUST knob editing, the PCM 90 offers two levels of editing
control, called Go mode and Pro mode. Go mode is designed to be a basic
"plug and play" mode, with easy access to a specific set of preset parameters.
For each of the 250 presets, we have designed a Soft Row containing those
parameters which allow you to make value changes to the effect without losing
the character of the sound.
The Soft Row
When shipped, the PCM 90 will power up in Go mode with the first preset (P0
0.0 Deep Blue) loaded. Press Edit to display the Soft Row of parameters which
have been designed for this preset. In this example, 10 soft row parameters have
been assigned. The name of each Soft Row parameter is displayed, along with
a reference to its row in the Edit matrix.
Turn SELECT to scroll all of the available parameters in the Soft Row. Turn
ADJUST to change the value of any displayed parameter along its entire range.
Each preset has a Soft Row of parameters which have been
specifically selected to provide everything you need to play with the
effect. This example shows the Soft Row for P0 0.0 Deep Blue.
An asterisk in front of a displayed parameter
indicates additional parameters are available when
you press Load/✱.
Turn SELECT to move
horizontally across the
Soft Row.
2-24
→
Use ADJUST to change the
value of a displayed parameter.
The Soft Row display shows:
an Edit matrix row label...
DesignSize
38.3 M
... and the current parameter value.
... the name of the parameter...
Each effect has four available Custom Controls which can be patched to one or
more parameters and assigned to the Soft Row. Like the ADJUST knob, Custom
Controls can be individually named and can have customized range limits to
make them more useful. In the presets, Custom Controls are assigned to the Soft
Row in sequence after Mix, so that their positions in the Soft Row will always
relate to their Control number. This is a convention you may want to follow in
creating your own Soft Rows.
Basic Operation
Whenever you edit a PCM 90 effect from the front panel, the LED in the
Compare button will light. This lets you know that the effect has been altered
since the last store operation, and that the edit compare function is active.
Whenever this light is on, you can press Compare to hear the original version
of the effect. A message will be displayed to inform you that the stored version
of the effect is being loaded. Although this message is only displayed briefly, the
Compare LED will flash to let you know the effect you are hearing is the stored
version. While Compare is on, you can use the SELECT knob and the Up andDown buttons to view parameter values in the stored effect.
Press Compare again to reload your edited version. Another message will be
displayed, and the Compare LED will stop flashing and remain lit until you store
your edited version, or select and load another effect.
Note: Altering parameter values with patched sources other than ADJUST or
Custom Controls will not light the LED.
The Compare light is off until
you make changes to an effect.
As soon as you alter an effect,
the Compare light will go on.
If you press Compare while the light
is on, a message will be displayed ...
Compare is on
stored effect active
Compare
...and you will hear the original (stored)
version of the effect. You can display the
parameter values of the stored effect with
SELECT and Up and Down.
The Compare light will flash until you press
Compare again to reload the edited version of
the effect. While Compare is on, you cannot
select another effect.
The front panel Bypass button is always active, and will turn on the type of
bypass (AllMute, InputMute, OutputMute, or Bypass) selected in Control
Mode 1.3.
When you press Bypass, the button LED will light and a message will be
displayed to inform you that bypass is on. The display message will also indicate
the type of bypass which is in effect. Press Bypass again to turn both the LED
and the bypass condition off. A brief display message will inform you that bypass
is off.
Press and hold Bypass to display the current state and type of bypass.
Bypass
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Store Operations
Turning Memory Protection On
The PCM 90 is shipped with its Memory Protection option off. To turn Memory
Protection on, press Control and use Up and Down and SELECT to display
matrix location 1.5. The display should read:
System Mem Protect
1.5Off
Turn ADJUST to select On. With Mem Protect on, when you press the front panel
Store button, the following message will be displayed:
Store not active
Mem Protect is on
The PCM 90 will then jump to the Mem Protect display (Control 1.5) where you
can use ADJUST to turn Mem Protect off.
Storing an Effect
With Memory Protection disabled, pressing Store will cause a message like the
following one to be displayed:
An asterisk (✱) is positioned in front of the display
label which is available for changing — in this
case, the name of the effect.
"available" means that
The default Bank and
register location will
appear here.
Name:✱Deep Blue
R0 0.0available
this location is empty. If
an effect is stored at this
location, its name will
appear here.
How the PCM 90 selects a
default Bank and Register
If a register is loaded when Store is
pressed, the default location will be
the same as the loaded effect. If a
preset is loaded when Store is
pressed, the default location is determined as follows:
The PCM 90 always uses the laststored register location as a starting
point. Its default choice is the next
"available" register within that bank.
If there are no available registers at
a higher location number within the
same bank, the default location will
be that of the last stored register.
If the last stored register is on a RAM
card, and the RAM card is not inserted, the PCM 90 will search for
available registers starting at 0.0 in
the Internal Register Bank R0.
2-26
Press Load/✱ to move the cursor from the name, to the
register bank, and again to select the register location
within the selected bank.
If you press Store again, the display will ask "Are you sure?" (Press STORE).
Pressing Store will cause the currently running effect to be saved, as is, in the
location shown in the lower lefthand corner of the display. A brief message will
inform you that the effect is being stored, then the PCM 90 will revert to the mode
it was in before Store was pressed, with the newly-stored effect loaded.
When you store an effect, the following things are saved:
• Values of all Edit matrix parameters. This includes the initial values for any patch
destinations when Patch Update (Control mode 1.7) is set to Delayed.
• Soft Row parameter assignments.
• Value of ADJUST when the effect was stored.
• Last parameter selected when the effect was stored.
• Tempo Rate and BeatValue.
• Tap Duration and Average.
• All names, labels and values for ADJUST and Custom Controls.
• Effect name.
Renaming the Effect
Renaming an effect is straightforward. With the asterisk and the cursor positioned as shown, turn ADJUST to select a new character. Press Up or Down to
select a new type of character (upper case, lower case, numeric, symbolic, or
blank). Simultaneously press Up and Down to clear all characters from the
cursor to the end of the line. Turn SELECT to reposition the cursor over another
character, and use ADJUST to change it. Continue in this manner until you have
finished entering the new name. A maximum of 12 characters (including spaces)
may be used.
Use ADJUST to select a new character. Turn
SELECT to move the cursor to another position.
Name:✱Deep Blue
R0 0.0available
Selecting a Bank and Register Location
Press Load/✱ to move the asterisk to the Register Bank ID.
Basic Operation
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5
6 7 8 9 : ; < = > ? @ A B C D E F G
H I J K L M N O P Q R S T U V W
X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l
m n o p q r s t u v w x y z { : } ~ ❚
(space)
The @ and the $ symbols are used to
represent Custom Control values.
When the asterisk is positioned in front of
the Bank ID, ADJUST or SELECT will scroll
through the available register banks.
Name:Deep Blue
✱R0 0.0 available
Press Load/✱ again to move the asterisk to the register matrix location.
When the asterisk is positioned in
front of the register matrix location,
ADJUST or SELECT will scroll
through the available registers.
Name:Deep Blue
R0 ✱ 0.0 available
Once you have made all the changes you want to an effect, and have selected
a register location, press Store. If you press Store, the display will ask "Are you
sure?" (Press STORE). If you don't want to save the effect as shown, press any
button to cancel the operation. Press Store to complete the operation.
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The Full Edit Matrix
Concert Hall
Setting Edit Mode to Pro (Control Mode 1.0) gives you access to the full
parameter matrix of the algorithm for any loaded effect whenever you press the
front panel Edit button.
To select any parameter for adjustment, use SELECT to move horizontally
across the matrix and the Up and Down buttons to move vertically. An asterisk
(✱) appearing before a displayed parameter indicates that more than one
parameter is available at that location. Press Load/ ✱ to display these additional
parameters.
Each of the five PCM 90 algorithms has a unique matrix, but many parameters
are common to all effects, and their placement within the matrix is consistent.
For example, all parameters within a given row of any matrix are related. This
type of grouping is immediately apparent from the name of the row. For example
the "Time" row in any matrix will contain all of the available duration controls for
the effect's reverberator.
As far as possible, rows with similar controls will always appear in the same
position in the matrix and, within each row, parameters will generally appear in
the same position. For example, the first row (0) in every algorithm is "Controls".
The Mix parameter, which is available in all effects, is always located in position
0 in this row. Similarly, the last three rows of every matrix are "Modulation,"
Patches" and "Custom". This makes it very easy to find your way around the
large number of available parameters, and to anticipate where to find the
controls you are looking for when you switch between effects.
Rich Plate
Ambience
Similar parameters can be found in similar positions in
every effect matrix. Once you are familiar with one edit
matrix, you will find it easy to anticipate where to find
controls in another matrix.
Detailed information about each individual edit matrix, as well as parameter and
effect descriptions are given in Chapter 3.
2-28
Creating a Soft Row
In Pro mode you still have complete access to the Soft Row, which appears
above row 0 of the full edit matrix. The parameters assigned here are duplicates
of selected parameters in the matrix and can be adjusted from Row S (Soft Row),
or from their matrix location.
The following example shows the edit matrix for the preset, P 0.0 Deep Blue
(Random Hall algorithm). As you can see, parameters from locations throughout
the matrix have been assigned to this Soft Row. In this preset (and in every
preset) we have designed the Soft Row by assigning the Mix control first,
followed by any Custom Controls, then the parameters in numerical order.
Parameters from the Controls row are assigned in order to the first locations,
followed by assignments from the Time row, and so on. As Soft Row parameters
are also labeled with the name of the row from which they were taken, this makes
it relatively easy to find the source parameter for any Soft Row assignment.
In the presets, the convention of assigning Custom Controls 1-4 to Soft Row
positions 1-4 allows you to identify the original control by its corresponding
number, even when a name has been assigned to it.
The Soft Row assigned to an effect appears
above Row 0 in the full Edit matrix.
Basic Operation
We have highlighted those
parameters in the Edit matrix
which have been assigned to the
Soft Row of P 0.0 Deep Blue,
for example: Pre Delay, and
Control 1 (named StereoWidth
in the Soft Row).
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Modifying the Soft Row, or creating a completely new Soft Row for an effect is
easy:
1. From the full Edit matrix, press Up until you get to the Soft Row, indicated by
an S in the lower left corner of the display.
2. With any Soft Row parameter displayed, press and hold down the Edit
button. The following display will appear briefly.
Entering Soft Row
assign . . .
When you release the Edit button, the display will change to the Soft Row
Assignment display shown below. The Edit button LED will begin flashing
and will continue to flash as long as you are in Soft Row Assign.
Soft Row param : 0
Controls Mix
Here we show the first Soft Row parameter in our example — the actual Soft
Row parameter selected will correspond to whichever one was displayed
when you pressed and held Edit.
3. Turn ADJUST to scroll through all of the available parameters in the Edit
matrix row by row, in numerical order. The entry "available" can be selected
(at the fully counterclockwise position of ADJUST) to indicate that no
assignment has been made at that position. Custom Controls are available
for assignment at the end of the parameter list.
4. Turn SELECT to display another Soft Row position (0-9) for assignment. For
each position, you can choose any effect parameter, including one(s) you
have already assigned to a Soft Row position.
5. When you have arranged the Soft Row assignments as you want them,
press Edit to exit Soft Row Assign and return to your last position in the Edit
matrix. Pressing Up or Down once will also cause you to exit Soft Row
Assign. Another push of either of these buttons will move you vertically
through the Edit matrix.
When you return to Go mode, you will see the parameters in the order you
assigned them — the spaces from any unassigned row positions will not appear.
2-30
Basic Operation
Patching is the ability to assign a control (Source) to any PCM 90 parameter
(Destination). This allows you to alter the value of the parameter by manipulating
the control Source. For example, you can select the front panel ADJUST knob
as a Source and an effect's Mix parameter as a Destination. This simple patch
will allow you to dynamically alter the mix of the effect whenever you turn
ADJUST. You can create as many as 10 patches, each with as many as 8 pairs
of pivot points. You can patch multiple parameters to a single controller, or patch
multiple Sources to a single Destination.
About Sources
All Sources are the same in the sense that each generates an output value in the
range of 0-127. The output value is used to increase or decrease the setting of
a Destination parameter. Sources differ in the manner in which they generate an
output. Some generate values continuously (they’re always “on”); some generate output based on the position of a particular external MIDI controller, or an
external footpedal, or footswitch. Some Sources generate output based on
aspects of physical performance such as how loud, how fast, or how hard you
play. The PCM 90 allows you to choose from a selection of Sources as shown
for each Destination. A list of the available Sources is shown on the following
page.
The Patch Row
Each PCM 90 effect has an identical Patch row in its Edit matrix where you can
make as many as 10 patches.
Patching
To make a patch, use SELECT and the Down button to move down through the
Edit matrix to the Patch row. A display such as the following will appear.
The asterisk (✱) indicates that Sources will be selected when
you turn ADJUST. Press Load /✱ to change the selection toDst. Press Load /✱ again to bring up the Values display where
SELECT will move you across
the Patch row (0-9).
The Source type is indicated here.
(Int, MIDI or 001-119 to indicate a
MIDI Controller.)
you can select Src Value and Dst Value.
Patch 0 ✱Src
IntLFO1
The name of the current Source assignment is
shown here. (The default Source assignment is
Int...Off.)
Pressing the Load /✱ button will change the display to allow you to sequentially
select: Src, Dst, Src Value and Dst Value. Press Up or Down together with
Load /✱ to backstep to the previous parameter.
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Assigning a Source
Three types of sources are available: Internal, MIDI and MIDI Controller. These
types are indicated in the Source list by the labels: Int, MIDI, or a number (001-
119). Turn ADJUST to scroll through the entire list of available sources.
PCM 90 Patch Sources
LFO1
Sine1
Cosine1
Square1
Sawtooth1
Pulse1
Triangle1
Random1
LFO2
Sine2
Cosine2
Square2
Sawtooth2
Pulse2
Triangle2
Random2
Env L
Env R
Env L+R
AR Env
P Bend
A Touch
Velocity
Last Note
Low Note
High Note
Clk Cmnds
Internal
MIDI
Latch
Sw 1
Sw 2
Sw 1 & 2
Delay
S&Hold
Mono Lvl
Left Lvl
Right Lvl
FootPedal
Foot Sw 1
Foot Sw 2
ADJUST
Custom 1
Custom 2
Custom 3
Custom 4
Tempo
On
Off
The Edit matrix row label for the
currently assigned parameter is
shown here.
2-32
Assigning a Destination
Once you have selected a Source, press Load /✱ and the display will change
to allow you to assign a Destination (Dst).
The asterisk (✱) indicates that Destinations will be selected when you turn ADJUST. Press Load /✱ to bring up
the Values display where you can assign Src Value and
Dst Value. Press Load /✱ again to return to Source
selection, etc.
Patch 0 ✱Dst
ReflectLvl L
The name of the current Destination assignment is shown here. (✱✱✱Unassigned✱✱✱
will appear across the bottom display line if no
assignment is selected.)
Turn ADJUST to scroll through all of the parameters in the Edit matrix of the
currently loaded effect, including the Modulation parameters.
Once you have assigned a parameter as a Destination, the controller you have
assigned “owns” that parameter. Adjustments made to this parameter from the
Edit matrix, will only affect the initial value of the parameter when the program
is loaded.
The behavior of the parameter on program load is determined by the setting of
the Patch Update parameter in Control mode (1.7). This parameter can be set
to Immediate or Delayed.
When Immediate is selected, the initial value of the parameter value will
correspond to the controller position.
When Delayed is selected, the stored value of the parameter will continue to be
in effect until the controller is moved. (It is, therefore, a good idea to set a sensible
value to the parameter in the Edit matrix.)
Mod Row parameters that can be assigned as Patch Destinations
LFO1Rate, Shape, P Width, Depth
LFO2Rate, Shape, P Width, Depth
AR ENVAttack, Release, Mode
Env LRelease
Env RRelease
Sw 1Rate, P Width, Mode
Sw 2Rate, P Width, Mode
DelayDelay Time
Basic Operation
Assigning Values
Once you have assigned a Destination, press Load /✱ to get to the Values
display.
Patch 0 Values
✱000:Off
Src values are shown here. The asterisk (✱) indicates
that this field is available for control with the ADJUST
knob (and that additional parameters are available by
pressing Load /✱).
The current Dst value is displayed here. When you press
Load /✱ again, the asterisk will move to indicate that this value
is available to be changed by turning ADJUST.
This display allows you to assign Destination values to specific Source values.
These assignments are made in pairs, each with a value for the Source and a
value for the Destination. For example, the default is two pairs mapped as
follows:
minimum Src value (0) = minimum Dst value
maximum Src value (127) = maximum Dst value
This establishes a linear relationship between the parameter and the controller.
Inverse control is accomplished easily by reversing these settings. As many as
eight pairs of Destination/Source values, or pivot points, can be assigned here,
providing an exciting new level of dynamic control.
Patch 0 Values
000: ✱Off
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Jump
When creating patches, there are situations in which you will want to leave the
Patch row to adjust parameters. To make this convenient, a Jump command is
available. Jumping is dependent on the current Patch display, and is activated
simply by pressing Edit while a certain display is active. This will jump you out
of the Patch row and to the location where you can make the necessary
adjustments. Pressing Edit again will jump you back to the Patch Row. (Note
that using any front panel controls other than those required to adjust the
parameter to which you have jumped, will disable the jump. This is not
catastrophic, but it will require you to return by using Up and Down and
SELECT.) The following Jumps are available:
From the Patch row Src display:
• With ADJUST or Custom 1-4 selected as the Source, press Edit to jump to
the Controls row, where you can specify range limits. Press Edit again to
return to the Patch row.
• With any modulation parameter selected as a Source, press Edit to jump
to the Modulation row position of the Source. For example, if the Patch
source LFO is displayed, press Edit to jump to Modulation row position 0
(LFO) where you can edit any LFO parameter value. Press Edit again to
return to the Patch row.
From the Patch row Dst selection display:
• Press Edit to jump to the Edit controls for the parameter you have selected
as the Destination. You will have complete access to all parameter controls,
including any subparameters at that location. Press Edit again to return to
the Patch row.
Patching Examples
2-34
From the Patch row Values display:
• Press Edit to jump to the next Src or Dst value. Default values are
0...minimum, 127...maximum.
The following examples illustrate how to create a patch, use the patch jump
features, modify the default patch values and add an additional pivot point to
the example patch values.
Creating a patch with default values
Load program P0 0.0 Deep Blue. Press Edit to enter Edit mode, then press
Up to move to the Patch Row. Press Load/✱ until the display looks like this:
Patch 0 ✱ Src
IntADJUST
Turn SELECT to select Patch 2 (which is set to Off).
Patch 2 ✱ Src
IntOff
Turning ADJUST will scroll through the entire list of available patch Sources.
Turn ADJUST counterclockwise until LFO1 is displayed in the lower right.
Patch 2 ✱ Src
IntLFO1
LFO1 is now assigned as a patch Source.
Press Load/✱ to bring up patch Destinations for selection. The display should
show that Destination is unassigned.
Patch 2 ✱ Dst
✱✱✱ Unassigned ✱✱✱
The ADJUST knob will now scroll through all of the available parameters of Deep
Blue. The lower line of the display will show the edit matrix row label on the left,
and the parameters in that row on the right.
Basic Operation
Turn ADJUST clockwise until High Cut (in the effect's Design row) is displayed
in the lower right corner of the display.
Patch 2 ✱ Dst
DesignHigh Cut
The High Cut parameter is now assigned as the patch Destination.
Now, press Load/✱ to bring up the Values display. This will show the default
Destination value setting (0.1kHz). This is the value assigned to High Cut when
LFO1 is at its minimum value (000).
Patch 2 Values
✱ 0000.1kHz
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Turn ADJUST one click counterclockwise to display the default Destination
value (FLAT) assigned to High Cut when LFO1 is at its maximum value (127).
Patch 2 Values
✱ 127FLAT
That’s all there is to setting up a default patch— select a Source and Destination,
and the minimum and maximum patch values are set automatically.
Of course, you will often want to modify the patch further, either by adjusting the
modulation source parameters, changing the default values or adding additional
pivot points. In the following sections, we’ll continue using this patch to
demonstrate examples of these modifications. When we’re done, the new patch
will add dynamic spatialization to the Deep Blue program.
Adjusting the modulation source parameters
Continuing the previous example, we’ll adjust the rate of LFO1 by jumping to it
from the Patch row.
Press Load/✱ repeatedly to return to the Patch 2 Source selection display.
Patch 2 ✱ Src
IntLFO1
Press Edit to jump directly to the LFO1 parameters in the Mod row.
The asterisk (✱) indicates that LFO1 Rate will be altered when
you turn ADJUST. Press Load /✱ to change the selection to
the other LFO1 parameters ( Shape, P Width and Depth).
Mod : LFO1 ✱ Rate
5.00.00 Hz
The display now shows position 5.0 in the Edit matrix Mod Row.
Turn ADJUST to change the rate of LFO1 to 0.30Hz.
Mod : LFO1 ✱ Rate
5.00.30 Hz
Now, press Edit to jump back to your previous position in the Patch row.
Patch 2 ✱ Src
IntLFO1
2-36
Changing the default destination values
Let’s modify the patch further by adjusting the Destination values to a more
useful range.
Press Load/✱ repeatedly until the Patch 2 Values screen is displayed.
Patch 2 Values
✱ 000–360 MONO
Notice that the ✱ is to the left of the Source value. This indicates that the Source
value is selected and its value will be changed when you turn ADJUST.
Press Load/✱ once to move the ✱ to the right of the Source value. When the
✱ is in this position, ADJUST will change the Destination value.
Patch 2 Values
✱ 000–360 MONO
The asterisk (✱) indicates that the Source value
will be altered when you turn ADJUST.
Press Load /✱ to move the asterisk to this position,
where it indicates that Destination values will be
altered when you turn ADJUST.
Patch 2 Values
000 : ✱–360 MONO
Basic Operation
With the Destination value selected, turn ADJUST clockwise to set the value to
+0.
Patch 2 Values
000 : ✱+0 MONO
Next, we’ll want to adjust the Destination value when LFO1 is at its maximum
value. One way to do this is to press Load/✱ three times to cycle the ✱ to the
display of the Source value, and continue on from there — but we’ve provided
a short cut! Press Edit to jump to the next assigned value ( in our example, the
maximum value for LFO1).
Patch 2 Values
127 : ✱+360 MONO
Note that the ✱ remains in the same position, so you can just turn ADJUST to
set the new Destination value. Set the value to +90.
Patch 2 Values
127 : ✱+90 L-R, R-L
Now our example has been modified so that LFO1 sweeps the Out Width Value
from 0 to 90. This creates a dynamic alteration of the effect’s spatial characteristics. Its stereo image changes smoothly from mono to stereo, to surround, and
back again.
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Adding an additional pivot point to the patch
So far, our example uses only two pairs of patch values. The Destination
parameter moves linearly between the value assigned at 000 and the value
asssigned at 127.
You can watch this change by displaying the Destination parameter. Here’s how
to jump directly to it from the patch:
Press Load/✱ repeatedly to return to the Patch 2 Destination selection display.
Patch 2 ✱ Dst
Controls Out Width
Press Edit to jump directly to the Out Width parameter in the Controls Row.
Patch Destination Indicator
Controls Out Width ■
0.3 +0...90 MONO
The Out Width value will be changing
from 0 to 90 and back again.
The display will change to show position 0.3 in the Controls Row. Note that the
value is changing continuously from 0 to 90 and back again. Notice also the small
square in the upper right corner of the display. This patch destination indicator
appears whenever a parameter has been assigned as a patch Destination in the
effect being edited.
2-38
Now let’s return to the Patch row to add a pivot point to the effect.
Press Edit to jump back to the Patch row.
Patch 2 ✱ Dst
Controls Out Width
Press Load/✱ to bring up the Values display. The last value edited will be
displayed, so you will see either the minimum or maximum value.
Patch 2 Values
✱ 000+0 MONO
OR
Patch 2 Values
127 : ✱+90 L-R, R-L
If the ✱ is not at the left of the Source value, press Load/✱ three times to move
it there. (You can take a short cut instead — simultaneously press Down and
Load/✱ to back-step.)
Basic Operation
Patch 2 Values
✱ 000+0 MONO
OR
Patch 2 Values
✱127 :+90 L-R, R-L
Turn ADJUST to display 64. This will be the Source value of our new pivot point.
The string of dots in the destination value portion of the display indicate that there
is no Destination value assigned when the source value is 64.
Patch 2 Values
✱ 064 : . . . . . . . . . . . . . .
Press Load/✱ to move the ✱ to the right of the Source value, and turn ADJUST
clockwise to set the Destination value for this point to –45.
Patch 2 Values
064 : ✱-45 R, L
By adding this pivot point, we have put a “kink” in the patch. The value of the
Destination parameter no longer moves in a straight line between 0 and 90.
Instead it moves from 0 to –45, and then from –45 to 90. This will produce a very
different sounding spatial change from the original patch. You can see the
difference by pressing Load/✱ twice to display the patch Destination, then
pressing Edit to jump back to the Destination parameter to watch its value
change.
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Multiple Patches with the Same Destination
If you create two or more patches with the same Destination, the Destination
value will be the sum of all of the patches assigned to it.
For example, if Footpedal and ADJUST are both assigned to Mix, the Mix value
will be the sum of the patch Destination values for those two patches. When
creating multiple patches to the same Destination, you should set the individual
Destinations to values which, when added together, are less than or equal to the
maximum value for the parameter. Footpedal and ADJUST, for example, could
each have a maximum value of 50%, or they could be assigned values of 25%
and 75%, 60% and 40%, etc.
When the sum of multiple patched parameter Destination values is greater than
the maximum value of the parameter, the parameter value will remain at
maximum until the sum of the patches falls below it.
Mod Row Patches
AR ENV, Latch, Sw 1, Sw 2 , Delay and S&Hold are each activated by
assigning a threshold source to T Src that is used to turn them on and off. This
assignment is a subparameter in the Mod row — not in the Patch row.
2-40
The Custom row of the full edit matrix allows you to customize an effect by adding
defining ranges, as well as adding meaningful names and labels to the ADJUST
knob and the Custom Controls. It also provides controls for assigning KeyWords
to effects for sorting purposes.
Setting Range Limits for ADJUST and the Custom Controls
The first five positions in the Custom row: ADJUST and Control 1-4 allow
customization of the ADJUST knob and any Custom Controls you want to place
in the Soft Row. The controls for each of these behave identically.
The first set of controls allows you to set range limits. Press Load/✱ and turn
SELECT to display Low Limit, High Limit and MidPoint. Use ADJUST to
select values from 0-127.
Low Limit is the minimum value that the control will output. In most cases this
will be 0 (or 127 for inverted control). If ADJUST or the Custom Control is also
mapped to a MIDI controller, incoming MIDI values below this minimum value
will be treated as equivalent to the Low Limit.
High Limit is the maximum value that the control will output. This can be set to
any value above the Low Limit and effectively establishes the total range of the
controller. If ADJUST or the Custom Control is also mapped to a MIDI controller,
MIDI values above this maximum value will be treated as equivalent to the High
Limit.
Basic Operation
The Custom Row
In many cases, where the control is to have full range (0-127) or where it is to
behave as an off/on switch (0-1) these two values (Low and High) are the only
ones which have to be specified. In other cases, the control can be enhanced
by adding more than just these simple range limits.
MidPoint allows you to establish a fixed reference point between the Low and
High Limits you have selected. The MidPoint has no effect on the range you have
established, but does determine the number of positions within the controller's
range which can be labeled with text.
Labeling ADJUST, the Custom Controls and their ranges
Press and hold down the Edit button to access a submode which allows you to
name the control, as well as any points you have assigned. While you are holding
down Edit, the message: Entering Custom label assign ... will be displayed,
followed by the current name of the control with a cursor positioned over the first
character of the name. Use ADJUST to select a new character. Press Up or
Down to select a new type of character (upper case, lower case, numeric,
symbolic, or blank). Simultaneously press Up and Down to clear all characters
from the cursor to the end of the line. Turn SELECT to move the cursor to a new
position. Continue in this manner until you have finished entering the new name.
A maximum of 20 characters (including spaces) may be used.
Press Load/✱ repeatedly to cycle through the remaining choices: LowLabel,
HighLabel, MidLabel, LowRange and HighRange. Names are entered using
ADJUST and SELECT in exactly the same manner.
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5
6 7 8 9 : ; < = > ? @ A B C D E F G
H I J K L M N O P Q R S T U V W
X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l
m n o p q r s t u v w x y z { : } ~ ❚
(space)
The @ and the $ symbols are used to
represent Custom Control values.
2-41
PCM 90 User Guide
Lexicon
LowLabel: The name you assign will appear on the bottom line of the display
when the control reaches the value you have set as the Low limit.
HighLabel: The name you assign will appear on the bottom line of the display
when the control reaches the value you have set as the High Limit.
MidLabel: The name you assign will appear on the bottom line of the display
when the control reaches the value you have set as the MidPoint. (This naming
display is not available if you have not assigned a MidPoint within the range
established by the Low and High Limits.)
LowRange: The name you assign here will be displayed whenever the controller is between the MidPoint and the Low Limit.
HighRange: The name you assign here will be displayed whenever the
controller is between the MidPoint and the High Limit.
You can display numerical values anywhere along the bottom line of the display
by entering the characters @ or $ where you want values to appear. As many
as three digits can be displayed, representing absolute distance from the Low
Limit (@@@), or relative distance from the selected MidPoint ($$$). If the
MidPoint is at or below the Low Limit, this range will be equivalent to the entire
range of the controller. The default status of the label displays includes @@@
already entered at the beginning of the entry line. Check out the presets in the
Custom row of any bank for examples of Custom Controls.
Assignable KeyWords
Acoustic
Ambience
Ballad
Bright
Broadcast
Cascade
Chamber
Classical
Cncrt Hall
Custom
Dark
Dialog
Drums/Perc
Dynamic
Echo
Film-ADR
Gated
Guitar
Indoor
Instrument
Keyboard
Large
Live PA
Long
Mastering
2-42
Medium
MIDI
Mono
Natural
Orchestral
Outdoor
Plate
RandomHall
Room
Short
Slap FX
Small
Spatial
Special FX
Splits
Stereo
Surround
Tempo
Unnatural
Vocal
User 1
User 2
User 3
User 4
Assigning KeyWords to an Effect
The last four positions of the Custom row allow as many as four KeyWords to be
assigned to the current effect. At each position (KeyWord 1-4), use ADJUST to
select a representative KeyWord from the list shown in the sidebar — or "none".
Effect sorting by KeyWord is accomplished in Control mode at location1.8. To
view the sorted list, repeatedly press either Program Banks or Register Banks
through all of the available banks, then to the KeyWord display. In Control mode,
A to Z is available as a viewing selection. All effects are internally tagged to allow
this option of alphabetical sorting.
The PCM 90 uses five algorithms to create different types of reverberation
effects. Each of these algorithms and its associated parameters are described
in detail in this section.
When you select any effect, the bank and row label will appear on the upper
display line. The matrix location and the effect name will appear on the lower line.
Press and hold Program Banks or Register Banks to display the algorithm
from which the currently loaded effect is derived. Press Edit to display the last
edited parameter in that algorithm's parameter matrix.
Halls: Orchestral
TheAlgorithmsandTheirParameters
3
The Algorithms and
Their Parameters
P0 0.0Deep Blue
The five PCM 90 algorithms, Random Hall, Ambience, Rich Plate, Concert Hall
and Chamber/Room, share the same general structure, shown below. The
shaded area of the diagram is detailed in the individual effect descriptions that
follow.
The five algorithms share a common set of controls and parameters built around
one of the five stereo reverb effects.
Input levels and hardwired pans determine the signal flow to left and right pairs
of delay voices, and also to the reverb effect. Some delay voices have
individually adjustable level, delay, and feedback controls, as well as master
voice controls. A High Cut parameter provides high end rolloffl. InWidth and
OutWidth controls allow the creation of spatial effects.
Press Edit to access the
parameter matrix.
About the Algorithms
In this chapter, diagrams and descriptions of each algorithm are presented first,
along with pictures of each edit matrix. The diagrams are followed by a glossary
of parameter descriptions, organized alphabetically by matrix row name. Within
each matrix row, parameters are organized as far as possible in the sequence
in which they appear in the row.
3-1
PCM 90 User Guide
Lexicon
Random HallThe Random Hall algorithm gives recorded music a sense of being performed
in a real acoustic location. The Size, Spread and Shape controls allow adjustment of the buildup and decay of the initial part of the reverberation envelope.
Shape controls the shape of the envelope, while Spread and Size set the time
over which this shape is active.
Size acts as a master control for the apparent size of the space being created.
Both Spread and Reverb Time vary linearly with the setting of Size. Thus
maximum reverb time and spread require high settings of Size. To find an
appropriate reverb sound, start with a preset with a similar sound to what you
want to end up with, turn ADJUST to see what effect it has, then investigate the
parameters, starting with Size. Until you are familiar with the PCM 90, we
recommend that you edit any patch driving a parameter rather than editing the
parameter directly.
Once a size has been selected, Spread and Shape are used to adjust the shape
and duration of the initial reverb envelope, which together provide the major
sonic impression of room size.
When Shape is at minimum, the reverberation envelope builds up very quickly
to a maximum amplitude, and then dies away quickly at a smooth rate. This
envelope is characteristic of small reverberation chambers and reverberation
plates. There are few (if any) size cues in this envelope, so it is ineffective in
creating ambience. With this Shape setting, Spread has no effect. The density
is set by the Size control, and the rate of decay is set by the reverb time controls.
As Shape is raised to about 1/8 of its range, the initial sharp attack of the
reverberation is reduced, and reverberation builds more slowly. The envelope
then sustains briefly before it begins to die away at the rate set by Mid Rt. Spread
has little or no effect on this shape. When Shape is at 1/4 of its range, buildup
is even slower and the sustain is longer. Now Spread affects the length of both
the buildup and the sustain. As a rough estimate, the sustain will be approximately the time value indicated by the Spread display (in milliseconds).
As Shape is raised further, the buildup and sustain remain similar, but now a
secondary sustain appears in the envelope, at a lower level than the first. This
secondary plateau simulates a very diffused reflection off the back wall of a hall,
and is effective in creating a sense of size and space. This reflection becomes
stronger and stronger, reaching an optimal loudness when Shape is at about 1/
2 of its range.
The highest Shape settings are typically used for effects. Near the top of the
scale the back wall reflection becomes stronger than the earlier part of the
envelope, resulting in an inverse sound.
Note that none of these shape effects are audible unless Mid Rt is set short
enough. Generally, this control should be set to a value of about 1.2 seconds for
small rooms, and up to 2.4 seconds or so for halls. Size should also be set to a
value appropriate to the desired hall size (note, however, that small sizes color
the reverberation).15 meters makes a very small room, and 38 meters is useful
for a large hall.
3-2
Random Hall incorporates random delay elements which have several effects.
First, there is a reduction of long-lived modes in the reverberant decay, which
makes the decay less metallic and reduces the apparent reverb time. The
random elements also improve the steady-state timbre of the program.
The speed at which the delay elements move is controlled by Spin. Values of
Spin which are higher than about 40% can cause audible pitch wobble in very
critical material (such as classical guitar or piano) and can also cause noise on
pure tones. This noise is not audible in speech, however, and, for mixed music
or speech, values up to 50% will give an improved sound. Wander is typically set
to about 10ms at larger settings of Size. Smaller values of Wander should be
used when smaller Sizes are used.
This algorithm also offers the option of adding early reflections which have been
made into diffused clusters of pre-echoes. The density of the cluster is set by the
Diffusion control. We recommend that these pre-echoes be used with caution,
unless you are trying to match the sound of the reverberation to a particular
location where such reflections are strong.
An output width control affects the stereo image of the signal leaving the reverb
effect. OutWidth can add width to a signal, or move a reverb into a surround
channel. Either control can be used statically or dynamically, but in certain
positions may be mono-incompatible.
The Algorithms and Their Parameters
3-3
PCM 90 User Guide
Lexicon
Ambience
While Random Hall effects are designed to add a cushion of reverberance to
recorded music, while leaving the clarity of the direct sound unaffected,
Ambience is intended to become a part of the direct sound — to give it both better
blend and a definite position in space. Ambience gives warmth, spaciousness
and depth to a performance without coloring the direct sound at all.
This algorithm generates primarily the strong reflections which appear in the first
few hundred milliseconds of the reverberation process. These early reflections
constitute the primary audible effect, giving you the impression of a hall
surrounding you while the music is playing. To avoid any coloration from these
strong reflections, the time delays and amplitudes are random functions.
Ambience is very useful for adding a room sound to recorded music or speech.
It is particularly easy to match a studio recording of dialog to a typical room
environment. In music recording, it allows you to realistically add distance to a
close-miked signal. If an ensemble has been recorded with close-mikes and pan
pots, Ambience can provide the missing blend and depth. The apparent position
of the instruments is preserved in the reverb while the apparent distance is
increased. This algorithm is also useful in matching a closely miked accent
microphone to the overall ambience of a recording. This allows a soloist to be
increased in level without changing the apparent distance. Ambience can be
used in a recording situation any time a close-miked sound is undesireable.
To use the algorithm with a console, it is best to use a stereo send to the PCM
90, carefully matching the panning of the various close-miked sources to their
positions in the mix. Leave the Mix control at 100%. The apparent distance of
each source can be controlled by the level of its feed.
3-4
The Algorithms and Their Parameters
The Rich Plate algorithm mimics the sound of metal plates. It has a dense,
smooth, colored sound that makes it a good choice for enhancing any type of
percussion. Larger sizes and longer reverb times are particularly effective on
vocals and brass, but this algorithm can be optimized for use on virtually any
source.
Rich Plate
3-5
PCM 90 User Guide
Lexicon
Concert Hall
This algorithm emulates a real concert hall. The reverberation is very clean, and
designed to remain behind the direct sound — adding ambience, but leaving the
source unchanged. This effect has a relatively low initial echo density which
builds up gradually over time.
This algorithm also features a post-reverb compressor which can be used to
shape the reverb tail in unusual ways. Spatial EQ controls, following the
compressor, can be used to widen or narrow low-frequency stereo separation.
A dry signal path allows you to process material with or without reverberation.
This is useful in live recordings.
3-6
Note that the compressor and expander
controls are computed simultaneously.
The Algorithms and Their Parameters
This algorithm provides two independent reverbs which can be used in mono in/
stereo out, or stereo in/stereo out configuration. Chamber provides an even,
relatively dimensionless reverberation, with little change in color as the sound
decays. Its unobtrusive character makes it useful on a wide range of program
material. Room produces an excellent simulation of a very small room which is
useful for dialog and voiceover applications, but which may be too colored for
some sustained musical tones. Increasing the Size/Shape/Spread parameters
produces an excellent reverb and an Infinite control allows you to freeze a signal
for as long as you like. The outputs of the two reverbs are summed into a single
stereo output.
Chamber/Room
3-7
PCM 90 User Guide
Lexicon
The Parameters
Compress
PCM 90 parameters are organized into labeled rows within each edit matrix.
Although there are similarities among all matrixes, such as having a row of
Controls first, and Modulation, Patching and Custom Control rows last, some of
the parameters within each row, and some entire rows are unique to specific
algorithms.
This section contains descriptions for all PCM 90 parameters, organized
alphabetically by row label as follows:
Individual parameter descriptions within each row are presented, as far as
possible, in the order in which they appear from left to right in the edit matrix.
Row 4 of the Concert Hall algorithm contains compression controls for a builtin compressor/expander. Remember that, in some ways, a digital compressor
is the opposite of an analog compressor. An analog compressor reduces gain
when the incoming signal is above a certain threshold; a digital compressor
increases gain when the signal is below the threshold. The end result — lower
dynamic range— is the same, but it's easy to become confused if you are familiar
only with analog equipment.
3-8
Ratio
Ratio controls the slope of the gain curve or the ratio of input level versus output
level.
Threshold
Threshold sets the level below which gain is increased. This should normally be
set fairly high (-10dB or more).
Gain
Gain adjusts the gain of low level signals (below the compression threshold).
LookAhead
LookAhead sets the predelay of the audio before the digital VCA. If the source
material has many strong transients, proper adjustment of this parameter can
reduce the possibility of clipping.
Attack
Attack adjusts the attack time constant, determining how quickly the compressor responds to increasing input level. This should normally be set quite low to
allow the compressor to react to sharp transients.
Release
Release allows adjustment of the release time constant, determining how
quickly the compresor responds to decreasing input level. This should normally
be set long. Short release times may cause an effect similar to "pumping" in an
analog compressor.
The Algorithms and Their Parameters
Row 0 of every algorithm contains parameters that provide overall control of
both the reverb and voice effects.
Mix
Mix controls the ratio of dry and wet signal present at the PCM 90 outputs. When
the PCM 90 is patched into a console or an instrument amplifier through an
auxiliary or effects loop, this control should always be set to 100% wet. (Control
Mode 1.1 allows you to select a global Mix setting.)
In Lvl
InLvl controls the level of the unprocessed (dry) signal into the effect. The range
of this parameter in the Chamber/Room algorithm is +5.0dB, to –7.2dB, to Off.
In all other algorithms the range is from +6dB, to -73dB, to Off. Individual controls
for the A and B effects in the Chamber/Room algorithm are labeled A InLvl and
B InLvl.
RvbOutLvl
RvbOutLvl controls the output level of the reverberator before it is mixed with the
dry signal and any reflections or delays. The range is from Full (0dB) to -24dB,
to Off. Individual controls for the A and B effects in the Chamber/Room algorithm
are labeled A OutLvl and B OutLvl.
Out Width
Out Width controls the width of the entire processed signal. This can be thought
of as an extension of typical mono to stereo imaging controls. The range of this
parameter is -360 to +360, in single digit increments. Values of -360, 0, or +360
cause the effect's audio output to be mono. Values of -315 and +45 cause the
output to be normal left/right stereo. Values of -45 and +315 cause "swapped",
or right/left stereo.
Controls
ValueDisplay LabelDescription
360MONOPhase Normal Mono
315R, LPhase Normal R/L stereo
270R–L, L–RR–L, L–R surround*
225STEREO INVPhase Inverted L/R Stereo
180MONO INVPhase Inverted Mono
135R, L INVPhase Inverted R/L Stereo
90L–R, R–LL–R, R–L surround
45STEREOPhase Normal L/R stereo
0MONOPhase Normal Mono
-45R,LPhase Normal R/L Stereo
-90R–L, L–RPhase Inverted R–L, L–R surround*
-135STEREO INVPhase Inverted L/R Stereo
-180MONO INVPhase Inverted Mono
-225R, L INVPhase Inverted R/L Stereo
-270L–R, R–LL–R, R–L surround
-315STEREOPhase Normal L/R Stereo
-360MONOPhase Normal Mono
* Disappears in mono
3-9
PCM 90 User Guide
Lexicon
Controls cont'd.
Custom
The large and duplicated range of the Out Width parameter allows smooth
glides from any Left/Right Mix, Phase, Mono/Stereo image point to any other. Of
particular interest are: 0 MONO, 45 STEREO, and 90 L–R, R–L (surround
channel). This parameter can be changed in real-time for fascinating spatial
effects.
In Width
In Width provides a width control for the input signal before it is fed to the
reverberator. Careful use of this control can provide fascinating results. For
example, a setting of 45 will provide a normal stereo reverberation effect, while
a setting of 90 will exclude any mono (center) signal from the reverberator.
Modulation of this control can result in the illusion of various parts of the input
moving forward and backward in the reverberant field.
InRouting
Available in the Chamber/Room algorithm, InRouting controls the routing of the
input signal to the reverberators. MonoSplit routes the left input to the Chamber
and the right input to the Room, RevMonoSplit routes the right input to the
Chamber and the left input to the Room, Stereo Split routes both inputs to both
the Chamber and the Room. In each case the outputs from the two reverberators
are summed and sent to the stereo output of the PCM 90.
The last row of each algorithm edit matrix allows customization and labeling of
ADJUST, and four custom controls. It also allows the assignment of KeyWords
for effect sorting.
PCM 90 Character Set
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5
6 7 8 9 : ; < = > ? @ A B C D E F G
H I J K L M N O P Q R S T U V W
X Y Z [ ¥ ] ^ _ ‘ a b c d e f g h i j k l
m n o p q r s t u v w x y z { : } ~ ❚
(space)
The @ and the $ symbols are used to
represent Custom Control values.
3-10
ADJUST, Control 1, Control 2, Control 3, Control 4
These controls allow names and ranges to be specified for ADJUST and for four
other Custom Controls. Press Load/✱ to display: Low Limit, High Limit and
MidPoint for the displayed control. Turn ADJUST to select values from 0-127.
Low Limit: This is the lowest value that the controller will output (or
accept, if connected to MIDI).
High Limit: This is the maximum value that the controller will output.
MidPoint:This allows you to set a fixed point within the range you have
established between the high and low limits.
Pressing and holding Edit accesses a submode which allows you to name the
control, as well as any points you have assigned. Pressing Load/✱ will cycle
through the following choices. From any of the displays, use ADJUST to select
a character for the space marked by the flashing cursor. Use SELECT to move
the cursor to another position.
Name: The name you assign here will appear on the top line of the
display whenever the control is adjusted.
LowLabel: The name you assign will appear on the bottom line of the
display when the control reaches the value you have set as the Low
Limit.
HighLabel: The name you assign will appear on the bottom line of the
display when the control reaches the value you have set as the High
Limit.
MidLabel: The name you assign will appear on the bottom line of the
display when the control reaches the value you have set as the MidPoint
(not available if you have not assigned a MidPoint within the established
range.)
LowRange: The name you assign here will be displayed whenever the
controller is between the Midpoint and the Low Limit.
HighRange: The name you assign here will be displayed whenever the
controller is between the Midpoint and the High Limit.
You can display numerical values anywhere along the bottom line of the
display by entering the characters @ or $ where you want these values
to appear. As many as 3 digits can be displayed, representing absolute
distance from the the Low Point (@@@) or relative distance from the
selected Midpoint ($$$). If the Midpoint is at or below the Low Limit, this
range will be equivalent to the entire range of the controller. The default
status of the naming displays is to have @@@ already entered at the
beginning of the entry line.
For additional information on Custom Controls, see Chapter 2: Basic Operation.
The Algorithms and Their Parameters
KeyWord 1-4
The last four controls in the Custom row allow assignment of as many as four
KeyWords to the effect. Each of the controls behaves identically — simply turn
ADJUST to select a KeyWord from the list shown in the sidebar. All effects are
tagged internally for alphabetical (A to Z) sorting, but this is shown in the list for
completeness. For specialized sorting, four User KeyWords are provided at the
end of the list.
PCM 90 KeyWords
A to Z
Acoustic
Ambience
Ballad
Bright
Broadcast
Cascade
Chamber
Classical
Cncrt Hall
Custom
Dark
Dialog
Drums/Perc
Dynamic
Echo
Film-ADR
Gated
Guitar
Indoor
Instrument
Keyboard
Large
Live PA
Long
Mastering
Medium
MIDI
Mono
Natural
Orchestral
Outdoor
Plate
RandomHall
Room
Short
Slap FX
Small
Spatial
Special FX
Splits
Stereo
Surround
Tempo
Unnatural
Vocal
User 1
User 2
User 3
User 4
3-11
PCM 90 User Guide
Lexicon
Delay
You can set and display delay values in units of time, or with tempo
values. Press Up and Tempo simultaneously to toggle between these
two options. When time units are
selected, delay times are set and
displayed in milliseconds or seconds
(from 0ms to the maximum available
delay for that parameter). When
tempo values are selected, delay
values are set and displayed as a
ratio of echoes to beats (from 24:1 to
1:24). This will automatically synchronize the delay to the current
tempo (MIDI, Internal, or TAP — see
Tempo Mode in Chapter 2.) For example, a delay setting of 1:2 (1 echo
for every 2 beats) will produce halfnote delay rhythms synchronized to
the current tempo.
In each the Random Hall and Rich Plate algorithms, a Delay row contains
parameters for delay, feedback and level settings of each voice. Press Load/✱
to cycle through selections.
Mstr Dly, Dly L, Dly R
These controls provide delay voices to the left and right channels. The delays
are routed to the output (through the Lvl controls) and also through a feedback
path. The master delay control allows you to simultaneously change the delay
times of both voices. The available range is from 0-200%. This provides a simple
way to expand or close in the voice delay times. If a voice's delay time is set to
500ms, changing the setting of Mstr Dly to 200% will change the delay time to
1.000sec. Setting this parameter to 0% is an easy way to set both delays to 0
from a single control.
When display of values in BPM has been selected, these are set as fractions of
a beat. The smallest fraction is 1/24th beat. Delay times can also be tempo
modulated.
Mstr Lvl, Lvl L, Lvl R
These controls modify the levels of the delay voices (Dly L and R) as they are
routed to the output. The range of the left and right controls is from Full (0dB),
to -85dB, to Off. Mstr Lvl provides grouped control from 0-100%. With low or
moderate settings, small changes in Mstr Lvl may not have any effect.
Mstr Fbk L, Fbk R
These controls modify the levels of the delay feedback path. The range of the
left and right controls is from -100% to +100% in 1% increments. Mstr Fbk
provides grouped control from 0-100%. With low or moderate settings, small
changes in Mstr Fbk may not have any effect.
3-12
Design
The Design row, available in every algorithm, contains parameters that affect the
structural aspects of the reverb effect. In the Chamber/Room algorithm, individual Design rows are available for Effect A and B.
Size
Size sets the rate of build-up of diffusion after the initial period (which is
controlled by Diffusion). The Size control changes a reverb sound from very
large to very small. Generally, you should set this control to approximate the size
of the acoustic space you are trying to create, before adjusting anything else.
The size in meters is roughly equal to the longest dimension of the space. Audio
is temporarily muted when Size is changed.
Diffusion
A Diffusion control is provided in all algorithms. It controls the degree to which
initial echo density increases over time. High settings of Diffusion result in initial
build-up of echo density, and low settings cause low initial build-up. Echo density
is also affected by Size; smaller spaces will sound denser. To enhance
percussion, use high settings of Diffusion. For clearer and more natural vocals,
mixes, and piano music, use low or moderate settings of Diffusion. Note that, at
some extreme input levels, high settings of Diffusion may trigger the overload
indicators on the headroom display.
Attack
Attack is provided in the Plate algorithm to set the sharpness of the initial
response to an input signal. High settings cause an explosive sound, while low
settings cause the sound to build up more slowly with time. Attack only affects
the level of sound within the first 50 milliseconds.
Shape, Spread
In Random Hall, Concert Hall and Chamber/Room, Shape and Spread work
together to control the overall ambience of the reverberation. Shape determines
the contour of the reverberation envelope. With Shape all the way down,
reverberation builds explosively, and decays quickly. As Shape is advanced,
reverberation builds up more slowly and sustains for the time set by Spread. With
Shape in the middle, the build-up and sustain of the reverberation envelope
emulates a large concert hall (assuming that Spread is at least halfway up, and
that Size is 30 meters or larger). Low Spread settings result in a rapid onset of
reverberation at the beginning of the envelope, with little or no sustain. Higher
settings spread out both the buildup and sustain.
Def
In the Concert Hall algorithm, Definition affects the echo density buildup rate
during the latter part of the decay period. When set to Off, the rate is determined
by the program material. Raising Definition through its range (1-99%) causes the
sound to become choppier — the decrease in echo density creates increasingly
distinct, repetitive echo trails.
The Algorithms and Their Parameters
Depth
In the Concert Hall algorithm, Depth sets the output amplitude envelope,
changing the listener's perspective from the front to the rear of the hall.
Spin
Spin affects the movement of the reverberation tail. The object of Spin is to
continuously alter the timbre of the reverberant sound. This makes the result
more natural, without making the position of instruments unstable. Spin should
typically be set to values between 10% and 50%. Higher values may make the
timbre of piano or guitar unstable.
Chorus
In the Concert Hall algorithm, Chorus randomizes delay times and introduces
modulation to make reverberation sound less metallic. Increasing Chorus
increases the rate of modulation. Because Chorusing can cause pitch variation,
this parameter should be set with care when using sources with very little pitch
wobble (such as guitar or piano). A good practice is to increase the setting until
pitch wobble becomes noticeable, then lower it slightly.
Link
This control is available in all algorithms except Ambience. When Link is set to
On, the reverb time (Mid Rt) and Spread scale linearly as the Size control is
varied. For some special effects, Mid Rt, Spread and Size can be unlinked.
High Cut
High Cut sets the high frequency cutoff of a low-pass filter. This parameter
affects both channels.
3-13
PCM 90 User Guide
Lexicon
Design cont'd.
Echo
Range and Rate
Range and Rate controls in the Room algorithm in Chamber/Room can be used
to reduce coloration for small room sizes or to reduce the sense of periodicity
when the Infinite control is on. These controls allow you to set the range of a
moving delay and the speed at which it moves. High settings of either control
may be unsuitable for sustained tones, like piano.
Wander
Wander sets the distance (in time) that early reflections will move. For best
results with larger sizes, this control should be set to about 10ms.
Mstr Dly, Dly L, Dly R
In Rich Plate and Chamber/Room, Dly L and Dly R provide echoes to the left and
right channels. Unlike Delay and Reflect, which are isolated left and right delays,
left and right echoes are blended in the diffusor. The echoes are routed both to
the outputs and through a feedback path. Mstr Dly provides a simple grouped
control that modifies the left and right values from 0-200%.
Mstr Fbk, Fbk L, Fbk R
Fbk L and Fbk R modify the levels of the echo feedback path. The range is from
-100% to 0 to +100%. Mstr Fbk has a range of 0-100%. With low or moderate
settings, small changes of Mstr Fbk may not have an effect.
3-14
Expand
Row 5 of the Concert Hall algorithm contains expansion controls for a built-in
compressor/expander. (See also Compress at the beginning of this section.)
Ratio
Ratio controls the slope of the expander circuit.
Threshold
Threshold sets the threshold below which gain is reduced.
Gain
Gain sets the amount of negative gain.
The Algorithms and Their Parameters
The Modulation row, which is the same for every algorithm, contains the
parameters for the PCM 90's internal modulation sources. Use the Patch row to
assign these modulators to any PCM 90 effect parameter.
Mod: LFO1 and Mod:LFO2
Four parameters are available: Shape, P Width, Depth, and Rate.
Shape allows you to select the wave shape which will be used when "LFO" is
selected as a patch Source. The choices are:
Sine
Cosine
Square
Sawtooth
Pulse
Triangle
Random (outputs a new value on each cycle of the LFO)
P Width determines the proportion of each pulse wave cycle for which the LFO
is on (1-99%). For example, setting P Width to 50% means that the LFO is on
for half of its cycle. The effect of this control will only be heard if you are using
the Pulse shape.
Depth scales the output of the LFO from 0 to 100%. This control affects the
output of the LFO only. It has no effect on the outputs of the individual
waveforms.
Rate sets the speed (0-10Hz) at which the LFO cycles. It can be set in time
values (such as 1.5Hz) or in tempo values (such as 3:2 cycles per beat).
Simultaneously pressing Up and Tempo will toggle these two display options.
Modulation
Note: The PCM 90 allows six LFO shapes (sine, cosine, sawtooth, triangle,
square and pulse) or a random shape to be selected as patch sources, as well
as the LFO itself. All of these are generated by a single LFO, and are controlled
by the single Rate control. When "LFO1" is selected, for example, as a patch
source, the output will be the Shape selected here. The amplitude of the LFO
output is controlled by Depth. Both Shape and Depth are available as patch
destinations and can be controlled externally. Shape, Pulse Width, Depth, and
Rate are all available as patch destination parameters, and can be controlled
externally.See Patching in Chapter 2.
Shape, Rate and Depth can be controlled by a patch.
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PCM 90 User Guide
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Modulation cont'd.
Mod: AR Env
This envelope generator's output, when turned on, will go from 0 to127. How
quickly it goes from 0 to 127 is determined by the setting of Attack (0-10
seconds). Once the envelope generator has reached 127, it remains there as
long as it is turned on. When it is turned off, it goes from 127 to 0, at the rate
determined by Release (0 to 10 seconds).
T Src allows you to select a Source to turn the envelope generator on and off.
T Lvl allows you to select a specific threshold value which the T Src must reach
to turn the envelope generator on.
The Mode parameter allows you to determine the behavior of the envelope
controller in relation to the threshold value. Four settings are available: Off, One
Shot, Retrigger and Repeat.
Off This control turns the AR envelope off (and frees up proces-
sor time). To optimize PCM 90 real-time response, set AR
Env to Off when it is not being used.
One Shot Once T Lvl is reached, the envelope will go through its
entire attack cycle. Once the attack cycle is completed, if
Source value is below T Lvl, the envelope will immediately
fall at the specified Release rate. The envelope will go
through its entire release cycle, even if the source subsequently rises above T Lvl. If the Source value is at or above
T Lvl, the envelope will remain at 127 until the T Src falls.
Retrigger As long as the level is at or above T Lvl, the envelope will
go through its attack cycle. If the level falls below T Lvl
before attack is completed, the envelope immediately begins to release.Likewise, if the T Lvl is crossed again before
the release is completed, the attack cycle will begin again.
Repeat As long as the threshold source remains at or above T Lvl,
the envelope cycles from attack to release. If A=R, the
output of the envelope is a triangle wave.
3-16
Mod: Follow
This control provides three input signal envelope followers. Press Load/✱ to
select Env L, Env R or Env L+R. The only available parameter is Release which
is set in milliseconds. This control allows you to specify the release rate (0-10
seconds) when the input level drops.
The Algorithms and Their Parameters
Mod: Latch
The latch is a very flexible modulation source. It can be used to do such things
as derive a switch from a continuous “return to zero” source (like MIDI After
Touch). It can turn a momentary (on/off) footswitch into a latching footswitch
(push on/ push off), and it can divide the switching rates of sources in half or
thirds.
Modulation cont'd.
The latch has three parameters: Src, High and Low. Any patch source can be
the Src (See Source listing under Patching.) High and Low are threshold
values. The latch works as follows:
There is no output from the latch until the Src value falls within the range defined
by the settings of High and Low. While the source value is between these
thresholds, the output of the latch is the same value as the source. When the
source value reaches or passes either threshold, the output of the latch holds at
the limit value until the source value passes through the threshold twice. The
latch can be set to hold at either the low threshold, the high threshold, or both.
Setting Low to 0 disables latching at the low threshold. Setting High to 127
disables latching at the high threshold.
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PCM 90 User Guide
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Modulation cont'd.
Mod: Sw 1 and Mod: Sw 2
These are identical time switches. Each has five parameters: Rate, P Width,
Mode, T Lvl and T Src.
Ratesets the speed (0-10Hz) at which the switch cycles. It can
be set in time values (such as 1.5 Hz) or tempo values
(such as 3:2 Cycles per Beat). Simultaneously pressing
Up and Tempo will toggle these display options.
P Widthdetermines the proportion of each switch cycle during
which the switch is on. For example, setting P Width to
50% means that the switch is on for one-half of a cycle.
Modedetermines the “shape” of the switch output. Three set-
tings are available: Off, Switch, and Ramp. Off turns the
switch off (and frees up processor time). To optimize real
time response, set switch to Off when it is not being used.
When Switch is selected, the transition from on to off is
instantaneous, i.e. the switch output resembles a pulse
wave. When Ramp is selected, the transition from on to off
is continuous, i.e. the switch output resembles a triangle or
sawtooth wave.
T Lvlsets the threshold value at which the switch will begin to
cycle.
T Srcselects a patch source to drive the switch. The output of the
switch is 0 as long as T Src is set to a value below T Lvl.
Once the source value reaches or passes T Lvl, the switch
will begin to cycle between on (127) and off (0) at the speed
set by Rate.
3-18
Note that both Rate and P Width are available as patch
Destinations, allowing them to be dynamically controlled
by other patch sources. Switches are reset to the beginning of their cycles whenever Tap is pressed.
patch source. The value of Sw 1&2 alternates between the output of Sw 1 and
the output of Sw 2. The alternation occurs on the transition from on to off. Note
that both Sw 1 and Sw 2 must be active for the alternation to occur.
Mod: Delay
This control allows a copy of the output of any other patch source to be delayed.
The delay time can be set as an absolute amount of time (0-5 seconds) or it can
be related to tempo. The delayed value specified here can then be selected as
a patch source.
Mod: S&Hold
The Sample & Hold control allows you to select an input source, a trigger for
sampling the source, and a trigger threshold. Anything on the Patch Source list
(shown on the following page) can be selected as an input source (Src). The
trigger (Trigger) can be any other Patch Source. Each time the trigger rises
above the threshold specified for T Lvl, the PCM 90 snaps a sample of the
source and holds its value until the trigger once again exceeds the threshold. In
example shown below, a sine wave is the source and Mono Lvl is the trigger. The
threshold has been set at 90. Each time Mono Lvl rises above 90, the sine wave
is sampled and held.
The Algorithms and Their Parameters
Modulation cont'd.A special, composite output of these switches, called Sw 1&2 is available as a
3-19
PCM 90 User Guide
Lexicon
Patches
PCM 90 Patch Sources
LFO1
Sine1
Cosine1
Square1
Sawtooth1
Pulse1
Triangle1
Random1
LFO2
Sine2
Cosine2
Square2
Sawtooth2
Pulse2
Triangle2
Random2
Env L
Env R
Env L+R
AR Env
P Bend
A Touch
Velocity
Last Note
Low Note
High Note
Clk Cmnds
Internal
MIDI
MIDI Controller Numbers
Latch
Sw 1
Sw 2
Sw 1 & 2
Delay
S&Hold
Mono Lvl
Left Lvl
Right Lvl
FootPedal
Foot Sw 1
Foot Sw 2
ADJUST
Custom 1
Custom 2
Custom 3
Custom 4
Tempo
On
Off
Following the Modulation row in each algorithm's edit matrix is the Patch row.
This row provides parameters for creating as many as ten patches in each effect.
Each row position (Patch 0-9) has three controls available: Src, Dst, and
Values. Press Load/✱ to cycle among these selections.
3-20
Src
Use ADJUST to select any of the sources listed.
Dst
Use ADJUST to select any effect parameter except those on the Patch row.
Values
Use ADJUST to assign Destination values to specific Source values. These
assignments are made in pairs, each with a value for the Source and a value for
the Destination. For example, the default is two pairs mapped as follows:
minimum Source value (0) = minimum Destination value
maximum Source value (127) = maximum Destination value
This gives you a linear relationship between the parameter and the controller.
Inverse control is accomplished easily by reversing these settings. As many as
eight pairs of Destination/ Source values can be assigned here, providing an
exciting new level of dynamic control.
See Chapter 2 for a complete description of the Patching System.
The Algorithms and Their Parameters
Mstr Dly, Dly L, Dly R
Dly L and Dly R provide pre-echoes to the left and right channels. Mstr Dly
provides a simple grouped control that modifies the left and right values from 0200%.
Mstr Lvl, Lvl L, Lvl R
In Random Hall, Concert Hall and Rich Plate, Lvl L and Lvl R modify the levels
of the reflections (Dly L and R). The range of each is from Full (0dB) to -85dB,
to Off. Mstr Lvl has a range of 0-100%.
Spatial EQ, when used to enhance the spaciousness of stereo material,
increases low frequency differences between left and right channels. An effect
called "negative cross-feed" is created by subtracting a copy of low frequency
on the left from the right channel, and vice-versa. This effect can be dramatic
when used judiciously on live stereo recordings.
Spatial EQ can also be used to reduce low frequency differences and steer the
bass into mono. This might be used in mastering LPs to keep the stylus in the
groove, in TV mixing, or in any situation in which the low frequency load should
be shared by both speakers. Spatial EQ used in this manner is said to have
"positive cross-feed".
In the PCM 90,Spatial EQ is placed in the signal path where it can process the
dry signal, the reverberation, or both.
Reflect
Spatial EQ
Premix
In Concert Hall, Spatial EQ is placed in the signal path after the reverberator. An
additional dry signal is also provided so that the dry input can be sent to the
Spatial EQ. In this case, we recommend setting the value of Mix in the Controls
row to 100% so that Premix controls the wet/dry mix.
Crossover
Crossover sets the frequency below which the Spatial EQ effect takes place.
Setting this frequency too high may result in unusual imaging.
Gain
Gain sets the amount of crossfeed between channels. The signal first goes
through a 6 dB/octave low-pass filter whose frequency is set with Crossover.
When Gain is set positive (above 0) the crossfeed has a negative sign. This
increases the sense of spaciousness. When Gain is set negative (below 0), the
crossfeed has a positive sign. This reduces the sense of spaciousness. When
the control is set to either maximum or minimum, the gain in the crossfeed circuit
is unity. At maximum, low frequency mono signals are completely removed. This
represents an extreme setting which should seldom be needed in practice.
Raising Gain may reduce the bass level. This effect can be compensated for by
raising the overall bass level with BassBoost. Since both controls use the same
Crossover setting, this compensation will be quite accurate as long as Gain is
set to less than 3 dB boost. With Gain at its lowest setting, low frequency signals
are competely mono. This may increase the bass level, which can then be cut
by lowering the BassBoost control.
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PCM 90 User Guide
Lexicon
BassBoost
A positive value for Gain may reduce low frequencies in program material.
Conversely, a negative value for Gain may increase low frequencies. BassBoost
allows compensation for this effect by boosting or cutting frequencies below
Crossover. The amount of boost or cut required is highly dependent on the
material being processed. Start by setting this control to the same value as the
Gain control, and then adjust it as necessary.
Time
The Time row, available in every algorithm, contains parameters that affect the
time-based aspects of the reverb effect.
Mid Rt and Low Rt
Mid Rt sets the reverb time for mid-frequency signals. Because low frequency
reverb time (Low Rt) is a multiplier of Mid Rt, Mid Rt acts as a master control for
the reverb time.
Low Rt sets the reverb time for low-frequency signals, as a multiplier of the Mid
Rt parameter. For example, if Low Rt is set to 2X, and Mid Rt is set to two
seconds, the low frequency reverb time will be four seconds. For a naturalsounding hall ambience, we recommend values of 1.5X or less.
Crossover
Crossover sets the frequency at which the transition from Mid Rt to Low Rt takes
place. This control should be set at least two octaves higher than the low
frequency you want to boost. For example, to boost a signal at 100Hz, set
Crossover to 400Hz. (This setting works well for classical music.) Crossover
works best around 400Hz for boosting low frequencies, and around 1.5 kHz for
cutting low frequencies.
Rt HC
Rt HC sets the frequency above which a 6dB/octave low-pass filter attenuates
the reverberated signal. It does not attenuate the reflections. High frequencies
are often rolled off with this parameter, resulting in more natural-sounding
reverberation. Setting a low frequency for this parameter can actually shorten
the reverb time, as it damps the audio as it recirculates.
3-22
Pre Delay
Pre Delay adjusts an additional time delay between the input of signal and the
onset of reverberation. The maximum range is 1000ms. This control is not
intended to mimic the time delays in natural spaces. In real rooms, the build-up
of reverberation is gradual, and the initial time gap is usually relatively short.
Natural spaces are best emulated by adjusting Spread for the desired effective
predelay. This parameter is available for tempo control in all algorithms except
Ambience.
Shelf
In Random Hall, Shelf modifies the lowpass characteristic of Rt HC, turning it into
a shelving filter. Shelf sets the gain of an output patch which is mixed with the
output of Rt HC to form the main reverberant output. Both the pre-echoes and
the reverberation are affected. For example, if Shelf is set to -6dB, frequencies
below approximately Rt HC/2 will be boosted by 3.5dB. Above approximately Rt
HC/2, the response will be flat.
Shelf provides a method for making the spectral content of the reverberation
match the ideal spectrum for musical acoustics in rooms. For this application, Rt
HC should be set between 700 and 1.5kHz, with Shelf set between -12 and -6dB.
Decay
In Ambience, Decay controls the length of the ambience "tail".
Decay Lvl
In Ambience, Decay Lvl controls the level of the ambience "tail". When Decay
Lvl is off, ambience consists entirely of the early reflection signal.
Dry Dly
Dry Dly is used to add fine control to Ambience. An additional dry path is created
"inside" the ambience effect. When necessary, this path can be delayed slightly
to match an ambience.
The Algorithms and Their Parameters
DryDlyMix
In Ambience, DryDlyMix is used to control the relative levels of the internal dry
path and the ambience effect itself. A value of 100% indicates a completely dry
path. This is identical to the normal external dry path, except that it is delayed
by DryDly. If this control is used to vary the wet/dry mix, it is recommended that
the value of Mix on the Controls row be set to 100%.
Infinite
In the Room algorithm, this control is provided to turn the Infinite effect On or Off.
3-23
PCM 90 User Guide
Lexicon
3-24
ThePresets
4
The PCM 90 has 250 factory-designed presets which are organized into five
banks of 50 each (labeled P0, P1, P2, P3 and P4). Each bank is organized in
a matrix of 5 rows of 10. Press the front panel Program Banks button to display
the first bank. Press it again to switch to another bank. Simultaneously press
Program Banks and either the Up or Down button to backstep through the
banks. The display will show the bank label and the matrix location, the preset
name, and the algorithm from which the effect is derived.
Turn SELECT to scroll through all of the presets in a bank in numerical order. Use
Up or Down to jump forward or backward by 10. Press Load/✱ to load any
displayed preset.
In the Program Banks mode (as in the Register Banks mode), ADJUST is a soft
knob. Each preset has one or more parameters patched to this knob, providing
a quick way to make useful changes to the effect.When you turn ADJUST, the
display will show the name assigned to ADJUST, as well as the patch value.
Continue turning ADJUST to alter the patch value along its available range.
Many of the presets also have Custom Controls assigned to provide easy access
to even more parameters. Look for these in the Soft row.
The program banks are organized as follows:
Bank P0 Halls
0.0-0.9 Orchestral
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Bank P1 Rooms
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P2 Plates
0.0-0.9 Instrument
1.0-1.9 Vocal
2.0-2.9 Live Sound
3.0-3.9 Drums&Perc
4.0-4.9 Custom
Bank P3 Post
0.0-0.9 Indoor Small
1.0-1.9 Indoor Large
2.0-2.9 Outdoor
3.0-3.9 Spatial
4.0-4.9 Custom
The Presets
Bank P4 Splits
0.0-0.9 Mono
1.0-1.9 Stereo
2.0-2.9 Live Sound
3.0-3.9 Instrument
4.0-4.9 Custom
Each preset is described in this section with a header which indicates the matrix
location, the program name, the name assigned to the ADJUST knob, as well
as any KeyWords assigned for sorting. This header is followed by a brief
description of the effect and a list of any Custom Controls assigned.
4-1
PCM 90 User Guide
Program Bank P0
Halls
Lexicon
Orchestral
0.0 Deep BlueADJUST:Decay
Keywords: Large, Tempo, RandomHall
This is an all-purpose hall with moderate size and delay time. The reflection delays are
set at 36 and 34 ms, but the master level is off. Set to desired level for initial reflections.
The master delays are set to beat 3 against 2, but their levels are also off. Set the master
delay level to hear the delays. You can also set the tempo of these delays with Tap.
Custom 1 allows control of the source from stereo to a narrow setting just a bit wider than
mono.
0.1 Large HallADJUST:Decay
Keywords: Large, Long, RandomHall
A classic reverb preset. The hall size is large, with a gentle bloom in the reverberation
envelope. The first set of pre-echoes are set to 14 and 20 ms, but are turned off in the
preset. Use ADJUST to add some initial reflections.
0.2 Medium HallADJUST:Decay
Keywords: Medium, Indoor, RandomHall, Orchestral
A natural sounding hall, with moderate decay time. Similar to Large Hall, but a smaller
room with proportionately shorter decay time.
0.3 Small HallADJUST:Predelay
Keywords: Small, RandomHall, Orchestral, Short
A natural sounding environment with bright initial reverb that decays quickly. Turn
ADJUST up for a small early reflection or down for a more diffused decay.
Presets 0.4-0.6 are similar in texture to the first 3 presets in this row, with added reflections
from a stage. In each, ADJUST is designed to allow you to change the size of the stage.
0.4 L Hall+StageADJUST:Stage Size
Keywords: Large, RandomHall, Long, Orchestral
0.5 M Hall+StageADJUST:Stage Size
Keywords: Medium, RandomHall, Orchestral, Indoor
0.6 S Hall+StageADJUST:Stage Size
Keywords: Small, Short, RandomHall, Orchestral
0.7 Gothic HallADJUST:Decay
Keywords: Large, Long, RandomHall, Orchestral
A large, spacious and filtered medium-bright reverb, as in a space made of stone. Smaller
room sizes add density to the sound.
A medium sized space with lots of reflections. Fairly dark timbre and a bit of predelay
make it more suitable for a group of voices rather than a soloist.
This medium-sized hall has a short, clear reverb decay that doesn’t get in the way of the
source. Great for vocals or any other instrument with a very defined pitch, such as piano.
ADJUST varies the room’s tonal characteristics.
This is a fairly large hall with a generous reverb decay. A flat high cut keeps the tail from
muddying the source. ADJUST varies the room’s tonal characteristics.
An enormous slightly reflective room. When ADJUST is low, the source is clear and close.
Increasing ADJUST creates a longer decay and makes the source more diffuse and the
higher frequencies roll off. This creates the illusion of moving the listener’s vantage point
further back, away from the stage.
1.4 Rise’n HallADJUST:Decay
Keywords: Vocal, Medium, RandomHall, Long
A strange hall with a long early reflection rise and a short decay, creating an echo verb
effect on leads.
P0 Halls cont'd.
1.5 Good Ol’VerbADJUST:Attitude
Keywords: Large, Natural, RandomHall, Vocal
A quick solution when you’re looking for a well rounded reverb. ADJUST is patched to
stereo width, predelay, and the reverb’s high cut parameter, giving you extensive control
over the sound of the effect.
1.6 Deep VerbADJUST:Decay
Keywords: Large, Short, RandomHall, Vocal
A large, washy, chorused space.
1.7 Vocal MagicADJUST:Decay
Keywords: Cncrt Hall, Vocal, Large, Long
A lovely reverb with a short decay that is perfect as a vocal reverb.
This preset doubles the source with close delays and widens the stereo signal. ADJUST
controls width, the delay feedbacks, Shelf, and Mid reverb time to alter the apparent width
of the source on the sound stage.
1.9 Slap HallADJUST:Decay
Keywords: Cncrt Hall, Vocal, Dark, Slap FX
Provides a dense reverb with a soft initial double tap of the source, before darkening and
decaying.
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PCM 90 User Guide
Lexicon
P0 Halls cont'd.
Live Sound
2.0 Live ArenaADJUST:Seating
Keywords: RandomHall, Live PA, Large, Long
A very large hall with moderate reverb decay time. ADJUST allows you control the
apparent distance from the sound source. Best suited for non-percussive sources.
2.1 Real HallADJUST:Decay
Keywords: Cncrt Hall, Live PA, Dark, Medium
A small, relatively bright sounding hall, good for all program material.
2.2 Great HallADJUST:Decay
Keywords: Cncrt Hall, Live PA, Long, Bright
A great hall reverb that works well with all program material.
2.3 Brick WallzADJUST:Decay
Keywords: RandomHall, Live PA, Unnatural, Dark,
A wide and abrupt sounding, gated effect.
2.4 Cannon GateADJUST:Decay
Keywords: Ambience, Live PA, Gated, Short
This medium-sized room has a sharp, medium long decay. Great on percussive and lead
sounds.
2.5 Spatial HallADJUST:Decay
Keywords: Cncrt Hall, Live PA, Spatial, Surround,
A strange hall with an LFO controlling spatial EQ. The reverb tail moves in and out of the
stereo field.
2.6 Nonlin WrhseADJUST:Decay Level
Keywords: Ambience, Live PA, Gated, Unnatural
A large nonlinear reverb that sounds like a gated warehouse.
4-4
2.7 Sizzle HallADJUST:Decay
Keywords: RandomHall, Live PA, Medium, Bright
A bright, close hall with medium short decay with a very live reverb quality.
2.8 Bright HallADJUST:Tail Brightness
Keywords: Medium, Bright, RandomHall, Live PA
A light reverb with a great deal of high end activity. A short decay time keeps the reverb
tail from muddying the effect. This hall was designed to provide a lush, bright reverb ideal
for cutting through the darkness in live settings.
2.9 Utility HallADJUST:Decay
Keywords: RandomHall, Live PA, Dark, Medium
A truly useful large hall with very little high frequency content. Adds spaciousness to all
sounds without getting in the way.
If it were possible to have a gated hall, it would sound like this.
P0 Halls cont'd.
3.6 For The TomsADJUST:Room Type
Keywords: Ambience, Instrument, Short, Drums/Perc
A large, dense room reverb for toms and other percussives.
3.7 Synth HallADJUST:Decay
Keywords: Cncrt Hall, Instrument, Keyboard, Long
A chorused hall with long decay time for all synth type pads and washes. Also good on
strings. Pitched sound sources may seem to sway from center pitch. This can be made
more or less dramatic dependent upon the chorus value.
3.8 ShortReverseADJUST:Shape
Keywords: Cncrt Hall, Instrument, Special FX, Unnatural
A short reverse reverb with a quick build up and short decay. Good for leads and
percussives.
A strange hall with an LFO controlling the high cut of the reverb as well as the output width,
creating an “in and out” kind of washing action on the verb.
Custom 1: Wash Density
Custom 2: Liveness
Custom 3: Reverb Density
Custom 4: Yank the Inputs
4.3 PanHallBPMADJUST:Tap Rate
Keywords: RandomHall, Custom, Spatial, Tempo
This unique hall patches LFO1 to OutWidth, creating a subtle sweeping sensation. The
sweep rate is dependent upon either tempo set through Tap or ADJUST.
4.7 Tap BrickBPMADJUST:Tap Rate
Keywords: RandomHall, Custom, Tempo, Spatial
This preset has a very reflective sound, as if the source is pounding against a hard brick
wall. The LFO opens up the Mid RT and controls OutWidth in cycles that are tempo
dependent. Use Tap or ADJUST to control the rate.
Custom 1: Liveness
Custom 2: Size
Custom 3: Tap Depth
Custom 4: Outwidth Tap Sweep
4.8 Gen. ConcertADJUST:not patched
KeyWords: Cncrt Hall
A generic concert hall. Use this as a starting place to make your own concert hall effects.
4.9 Gen. RHallADJUST:not patched
KeyWords: RandomHall
A generic hall with random reflections. Use this as a starting place to make your own
random hall effects.
P0 Halls cont'd.
Instrument
0.0 Large RoomADJUST:Decay
Keywords: Large, Room, Instrument, RandomHall
A perfectly smooth listening room with high diffusion. Very natural sounding on any sound
source.
0.1 Medium RoomADJUST:Decay
Keywords: Medium, Room, Instrument, RandomHall
A smaller version of the Large Room preset.
0.2 Small RoomADJUST:Decay
Keywords: Small, Room, Instrument, RandomHall
Use ADJUST to quickly change the reverb decay time on this typically tight sounding
room. Like its two larger counterparts, Small Room is smooth and natural sounding.
A nice Ambience reverb with a circular sweep of Out Width. Great as a special effect or
for adding some movement to your mix. ADJUST controls the rate of the circular sweep.
This effect is ideal for vocalists using a bit of predelay to separate the bright reverb from
the source for definition and clarity. ADJUST controls brightness.
A bit of dry delay makes this a sweet selection for your vocal tracks. You’ll find the
subtleties of this preset will perfectly suit instruments as well.
The most confining of isolation booths. ADJUST lets you select wall materials and booth
size.
Live Sound
2.0 LargeSpaceADJUST:Decay
Keywords: RandomHall, Live PA, Large, Bright
Designed for live sound reinforcement in all situations.
2.1 Med. SpaceADJUST:Decay
Keywords: RandomHall, Live PA, Medium, Instrument
For a more intimate and small setting, choose this preset with its smooth reverb and softer
timbre.
2.2 Delay SpaceADJUST:Decay
Keywords: RandomHall, Live PA, Small, Tempo
Attitude for live drums, guitar, or vocals with a less dominating reverb, punchier sound,
and lots of delay. Tap in delay time, or dial in the BPM of the song.
P1 Rooms cont'd.
2.3 BigBoom RoomADJUST:Blend
Keywords: Split Rvb, Live PA, Custom, Large
This preset is saturated with bottom-heavy, dense reverb. Configure the input as stereo
or mono to get your sound sources to this dense room. Use ADJUST to blend between
rooms and to adjust distance from the sound source.
Custom 1: Bass Boost
2.4 Tight SpaceADJUST:Proximity
Keywords: Ambience, Live PA, Gated, Drums/Perc
An effect to give your live drums that extra push. Vibrancy and attitude with a gated feel.
Use ADJUST to add space and reverb, or to bring the effect up to the front with less reverb.
A Spatial EQ bass boost enhances the lower frequencies of your sound source and
combines it with a bright reverb on top.
2.9 Great RoomADJUST:Liveness
Keywords: Cncrt Hall, Live PA, Instrument, Acoustic
The same warm, smooth reverb as Real Room, with more decay time and an overall
warmer timbre.
Drums&Perc
3.0 Drum RoomADJUST:Size
Keywords: Ambience, Drums/Perc, Instrument, Short
With the whole kit in mind, the staple for this dark drum preset is its dense, saturated
reverb.
3.1 Snare TrashADJUST:Rt HC
Keywords: Cncrt Hall, Drums/Perc, Instrument, Medium
The large room size, short Mid Rt, and cut of the Spatial EQ bass boost all play a
significant role in the search for the perfect snare reverb.
3.2 MetallicRoomADJUST:Decay Lvl
Keywords: Ambience, Drums/Perc, Instrument, Small
The resonant quality of this drum preset comes from its very small Size and Mid Rt
settings. You’ll find this preset works best on individual drums rather than the whole kit.
3.3 Slap PlaceADJUST:Pre Delay
Keywords: Ambience, Drums/Perc, Instrument, Medium
A dark and wet reverb. Medium room size and long reverb tail make this a good choice
for a big drum sound. For a bit of space before your reverb kicks in, dial in the Pre Delay
you want with ADJUST.
4-10
3.4 PercussPlaceADJUST:Decay Lvl
Keywords: Ambience, Drums/Perc, Instrument, Medium
Congas, bongos, bells, and whistles are all at home with this preset. A full and resonant
reverb accentuates the transients as well as the pitch material in percussive instruments.
3.5 PercussRoomADJUST:Decay Lvl
Keywords: Ambience, Drums/Perc, Instrument, Short
Similar to PercussPlace with slightly smaller Mid Rt and Size settings for a more intimate
effect.
3.6 Room 4 DrumsADJUST:Decay Lvl
Keywords: Ambience, Drums/Perc, Instrument, Short
All you could ever want for drums — punch, attitude, and a tight, beefy reverb. Crank it
up!
Perfect as a special drum effect. ADJUST takes you from narrow and dry to wide and slap
happy.
The Presets
3.9 InverseDrumsADJUST:Spread
Keywords: RandomHall, Drums, Special FX, Unnatural
A backwards effect. Great as a special effect for one drum, or the whole kit. ADJUST lets
you smooth out or tighten up the time it takes to get that perfect backwards sound.
Custom
4.0 PCM 60 RoomADJUST:Reverb Time
Keywords: Plate, Large, Custom, Natural
Let this preset take you back to the good old days of 1984 when life was simple, and so
were the reverbs. Use ADJUST to choose the color and reverb time that was your favorite,
then use the Customs 1 and 2 to set Size and exercise that wonderful feeling of power
with the Bass/Treble Contour control. Customs 3 & 4 offer effects you thought not possible
in 1984 — backwards effects and adjustable echoes.
Perfect for creating dreamy soundscapes, and atmospheric moods dripping with reverb.
ADJUST takes you from dry delay taps to complete reverb abandon, Custom Controls set
the atmosphere.
A Chamber/Room where both the small room and the big, bright chamber are patched
with the AR Envelope to Mono InLvl. Below a certain point, only the Room reverb is heard.
When the threshold is crossed, the Room drops out and the Chamber reverb kicks in.
ADJUST lets you blend or separate the two rooms.
Custom 1: In Routing
Custom 2: Inverse HighPass
Custom 3: Reverb Density
4-11
PCM 90 User Guide
Lexicon
P1 Rooms cont'd.
4.5 Spatial RoomADJUST:Spatial Movement
Keywords: Ambience, Spatial, Unnatural, Custom
Similar to SpinningRoom, but with a different parameters, and more Custom Controls.
4.6 Hole RoomADJUST:Decay
Keywords: Cncrt Hall, Special FX, Custom, Unnatural
A dense ConcertHall reverb. Customize your decay time with ADJUST, Bass Boost with
Custom 1, Liveness with Custom 2, throw in some backwards effects with Custom 3, and
control the Wet/Dry mix with Custom 4.
A storage tank with a metallic sound and bright, resonant reverb. Change the Fullness
and the Size of the tank with ADJUST, and the density of the Ambience with Custom 1.
The AR Envelope is patched to OutWidth and triggered by the Mono InLvl. When the
threshold is crossed, the effect changes from Mono to Stereo.
Custom 1: Amb Density
Custom 2: TriggerRelease Width
A big plate reverb with long predelay and repeating echo delays adds a spacey wash to
slow program material. Great for guitar and synth sounds. ADJUST controls a custom In
Width/Out Width parameter that changes the spatial feel.
0.9 GtrPlateBPMADJUST:Dry Dly
Keywords: Plate, Guitar, Echo, Tempo
A moderate size dark plate reverb optimized for guitar with tempo driven delays to fatten
up the sound. Tap in the tempo of the delays.
P2 Plates cont'd.
Vocal
1.0 Vocal PlateADJUST:Decay
Keywords: Plate, Vocal, Short
A short plate with low diffusion great for a solo vocal track.
1.1 Vocal Plate2ADJUST:Liveness
Keywords: Plate, Vocal, Large
A large plate with a moderate decay time, great for backing vocals.
1.2 SmVoxPlateADJUST:Decay
Keywords: Plate, Vocal, Small
A large dark plate with just the right amount of delay to enhance vocal tracks.
1.4 Choir PlateADJUST:Choir Size & Type
Keywords: Plate, Vocal, Large
A large silky plate with a long decay time, great for background vocals. ADJUST controls
the choir from big and breathy to small and short.
1.5 Multi VoxADJUST:Size & Decay
Keywords: Plate, Vocal, Short
A small short plate great for gang vocals. ADJUST simutaneously controls Size and
Decay from small and short, small and long, medium and short, medium and long, and
large and long.
A general purpose, dark plate. ADJUST gives you attitude which ranges from soft and
short to harsh and dry. Custom Controls allow you to control the Reverb Density and
delay levels. Play with all three of these controls to make your own plate
Need we say more? A tap tempo-controlled LFO 1 modulates the High Cut parameter.
ADJUST controls the speed of LFO 2 which modulates the OutWidth parameter.
A basic guitar delay with some plate reverb mixed in. ADJUST lets you choose 100ms,
150ms, 250ms, 500ms, and 1 second delays. Custom 1 allow you to control the Width,
from mono to stereo.
A tempo-driven spatial effect that moves delays around the room. ADJUST controls the
LFO rate which is patched to Out Width. Slow it down or speed it up for more dramatic
spatial effects Works great with any sound source!
A multi-purpose plate delay. ADJUST control the tap speed of the echo delays. Custom
Control 1 simultaneously controls InWidth and OutWidth for some unique spatial effects.
Custom 2 controls the delay levels for the reflections and the dry delays. Custom 3
controls the reverb liveness.
A spatial plate reverb with LFO 1 & 2 each independently controlling InWidth and
OutWidth scaled inversely. ADJUST gives you three choices for LFO speed.
Custom 1: Reverb Density
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