PCM 80 Scott Martin Gershin Presets
1.7 Flopper Pan ADJUST: LFO Shape 0–4
ADJUST selects different LFO shapes, changing the feel of
the pan. Selecting the triangle wave makes the sound flop
from one side to the other.
1.8 Vibrato Verb ADJUST: Mid Rt 0–64
An LFO controlling FX Width creates a vibrato effect.
1.9 Slap Verb ADJUST: PreDelay 0–127
A high frequency rolloff on a delayed reverb creates a nice
subtle slap effect.
2.0 Cave Echo ADJUST: DelayTime 0–100
Hello...Is anybody there, there, there? A regenerting delay
with reverb simulates a large cave.
2.1 Delay Rise 1 ADJUST: DelayMstr 0–100
Multiple delays rise out of the source material.
2.2 Delay Rise 2 ADJUST: DelayMstr 0–100
Similar to Delay Rise 1 with a longer decay of the delays
following the end of the input signal.
2.3 MultiTap Dly ADJUST: HiCut 0–127
A multi tap delay with adjustable high frequency rolloff.
2.4 TriPan-Delay ADJUST: HiCut 0–127
Three delay voices, each separated by delay time and pan
location. Use ADJUST to roll off the high end.
2.5 MeasureDelay ADJUST: HiCut 0–127
Four voices of delay are used here to create a rhythmic
pattern. Press Tap to alter the tempo. T
2.6 Simple-Tap 1 ADJUST: HiCut 0–127
Just a simple delay created by tapping in a delay time
...Simple, but VERY useful. T
2.7 Simple-Tap 2 ADJUST: Feedback 0–127
Similar to Simple-Tap 1 with more regenerations. Press
Tap to alter the time between the delays. T
2.8 Stereo 1 ADJUST: Delay 0–100
Four voices of delay, panned at low levels across the
stereo field. This, along with some reverb, helps to add
width to the sound source.
2.9 Stereo 2 ADJUST: Delay 0–100
Similar to Stereo 1 with the addition of reflections. Use
ADJUST to alter the onset of the reflections.
3.0 L*R Delay C ADJUST: HiCut 0–127
Center speaker feeds the outputs of thePCM 80 into left
and right speakers. Great for big punches, guns ....
3.1 C*Dly Surrnd ADJUST: HiCut 0–127
Center speaker feeds your surround. Use on dialog, paced
mono fx, or solo instruments.
3.2 StringSurrnd ADJUST: HiCut 0–127
Feed your string or choir section in and feed this directly
into your split surrounds.
3.3 Auditorium 1 ADJUST: PreDelay 0–127
My fellow classmates, this is the room where we drank milk
out of a carton and had food fights.
3.4 Auditorium 2 ADJUST: PreDelay 0–127
Similar to Auditorium 1 with the addiiton of a late reflection.
3.5 Small Room ADJUST: Diffusion 0–127
A nice, tight room. Great for adding a little flavor to your
sound.
3.6 Tile Room ADJUST: Diffusion 0–127
A bathroom preset. Good for shower singing and snares.
3.7 Metal Tank ADJUST: Tank Size 0–127
Reverb from the inside of a septic tank or an empty oil
tanker.
3.8 Paper Plate ADJUST: RvbAttack 0–100
A standard plate reverb. Great for percussive sounds.
3.9 SmallChambr1 ADJUST: Low Rt 0–10
Extremely small chamber. Use it when you want to slightly
color a sound.
4.0 SmallChambr2 ADJUST: RvbCrsOvr 0–100
Slightly larger than SmallChamber1. Use ADJUST to vary
the frequency contour to match different reverb times.
4.1 SmallChambr3 ADJUST: PreDelay 0–127
Different tonal qualities from SmallChambers 1 and 2. Here,
ADJUST controls the predelay.
4.2 StringRoom 1 ADJUST: Diffusion 0–100
High end enhancement. Great for strings and choir reverb.
Long decay.
4.3 StringRoom 2 ADJUST: Diffusion 0–100
Similar to StringRoom 1, high end enhancement that's great
for strings and choir reverb.
4.4 Large Room 1 ADJUST: RT CrsOvr 0–127
A standard large room with long decay time. Use ADJUST
to vary the frequency contour to match different reverb
times.
4.5 Large Room 2 ADJUST: RT CrsOvr 0–127
When you need a really large room, this is it. Use a short
audio section to audition this preset.
4.6 Large Solo ADJUST: RT CrsOvr 0–127
Shorter decay times and a darker tonal quality than the
previous rooms. Try a flute sound with this preset.
4.7 Cool Verb ADJUST: RT CrsOvr 0–127
My favorite all around PCM 80 general reverb patch.
4.8 Sting Verb ADJUST: RT CrsOvr 0–127
Stingers that reverberate over a cut !!!!
4.9 HiKhzVerb ADJUST: Diffusion 0–100
A chamber preset with long predelay and excessive
amounts of high frequency content. Adds sizzle.
PCM 80 Presets
The 100 Scott Martin Gershin presets are organized in 2 Banks (C0-C1) of 50 presets/Bank (numbered
0.0 – 4.9). Press Program Banks repeatedly to cycle through the Banks. Turn SELECT to view the
presets in the selected Bank. Press Load/✱ to load any displayed preset. Each preset has one or more
parameters patched to the front panel ADJUST knob to give you instant access to some of the most
interesting aspects of the effect.
Note: Due to large variations in EQ, some presets have considerable differences in level.
Scott Martin Gershin
Lexicon is proud to present this set of presets, crafted especially for the PCM 80
by Scott Martin Gershin of Soundelux Media Labs — a company dedicated to
creating illusions with sound for film and interactive entertainment.
“Our job is to create emotional illusions in audio — and Lexicon’s
PCM 80 is a powerful tool to get us there. The presets I've put together
for this card have become an integral part of my sound design and
mixing arsenal, and I hope you'll enjoy using them to create interesting textures in audio. Some of the presets are very simple, such as
Simple-Tap 1 (C1 2.6) which allows you to just tap in a delay —
simple, but needed often. Others provide complex EQ and special
effects. The presets are organized along several themes, such as Sound
Design and Surround delays for film, Reverbs for orchestras, and new
manipulations of sounds. Variations on each theme get you closer to
what you need when time is short.
I feel I have only scratched the surface of what can be created on the
PCM 80, and encourage you to explore the depths of this processor.
Good Luck.”
Scott
3 Oak Park • Bedford, MA 01730 USA • Tel 781-280-0300 • Fax 781-280-0490 • www.lexicon.com
Lexicon Part No. 070-11251
© Lexicon, Inc. 1995
Printed in U.S.A.
Program Bank C0
0.0 Phone Futz 1 ADJUST: Bandsweep 0–100
This preset is great for simulating music or dialog coming
through a telephone or small speaker. Use ADJUST to
select different band pass frequencies.
0.1 Phone Futz 2 ADJUST: Notch Q 0–100
You will notice a wider band width on this phone — If it’s too
wide, use ADJUST to change the Notch Q. ...but wait,
there’s more!
0.2 Phone Futz 3 ADJUST: Notch Q 0–100
Now what would you pay? The frequency band has been
shifted down to provide a darker tonal quality to the phone
conversation.
0.3 SpeakerPhone ADJUST: Location 0–100
Use this preset to simulate a speaker phone in a room. Turn
ADJUST to move the speaker phone around.
0.4 Phone Machine ADJUST: FX Mix 0–100
Ahh! The dreaded Phone Machine. Similar to
SpeakerPhone, but with more room amb. Use ADJUST to
control the room size.
0.5 PhoneSqueez 1 ADJUST: Bandsweep 0–127
A slightly different type of futz which can be used as a
phone, walkie talkie, CB.... Use ADJUST to change the
bandpass frequencies.
0.6 PhoneSqueez 2 ADJUST: Bandsweep 0–127
The phone, walkie talkie, CB....,from PhoneSqueez 1,
placed in a reverberant space. Look to the Soft Row for
easy access of the important reverb parameters.
0.7 Radio Futz ADJUST: Location 0–100
Music & dialog coming over AM airwaves (in the olden
days). Crank ADJUST to move the radio from one side of
the room to the other.
0.8 Lopass Futz ADJUST: LowCut 0–127
Now, simply add a subwoofer to the old AM radio from
Radio Futz, and presto, you have Lopass Futz.
0.9 TV Speaker ADJUST: Rev Shape 0–100
“Can you turn it down — I’m tryin to sleep” simulator. Great
for simulating a TV playing in the background. ADJUST
alters the shape of the room.
1.0 Mic Check ADJUST: Location 0–100
Check..one.. two.. three! (Aren’t audio people original) Has
slight feedback quality.
1.1 Radio Mic 1 ADJUST: Room 0–100
A deep radio microphone simulator for that close-up dry
radio jock sound.
1.2 Radio Mic 2 ADJUST: Room 0–100
A “not as deep” radio microphone simulator. Use ADJUST
to add space.
1.3 Radio Mic 3 ADJUST: Location 0–100
A totally different tonal quality than Radio Mic 1 or 2.
Different space for a different place. Use ADJUST to
change the location of the microphone.
Presets 1.4–1.8 are designed for speech and music over
bullhorns and institutional PA systems.
1.4 PA Echo 1 ADJUST: Dly Time 0–100
I reccommend this one for the old baseball announcers.
“Now batting, batting, batting...” ADJUST changes the delay
times.
1.5 PA Echo 2 ADJUST: Dly Time 0–100
Similar to PA Echo 1 with fewer echoes and different
tonality. Use ADJUST to change the delay times.
1.6 PA Echo 3 ADJUST: Dly Time 0–100
Tailored to resemble bingo halls across the country. Shorter
delay times along with reverb help to define the auditorium’s
size. ADJUST changes the delay times.
1.7 PA Echo 4 ADJUST: Dly Time 0–100
In this preset you’ll notice the onset of the initial echoes is
longer. This helps to create the perception of a PA in a larger
environment.
1.8 PA Echo 5 ADJUST: Dly Time 0–100
Similar to PA Echo 4, with longer delay times and more
reverb.
1.9 Room/Phone ADJUST: Source 0–1
Scene one: You’re in a room listening to someone talking on
the phone. Click ADJUST to the right for Scene two, where
you’re listening in through the phone. Turn ADJUST the
other way to go back to Scene one.
2.0 In/Out Room ADJUST: On/Out 0–1
Great for spy movies. With ADJUST at zero, you’re in a room
listening to a conversation. Click ADJUST to 1 and you’re
outside the room, listening in.
2.1 Other Room ADJUST: Location 0–100
For the conversation that takes place off screen or in
another room. Use ADJUST to change the location of the
conversation.
2.2 Wider Image ADJUST: Delay V2 0–127
Use this preset to widen the image of a mono source. Use
ADJUST to change the relation of the right channel to the left
channel.
2.3 XplodEnhan 1 ADJUST: Bomb Size 0–127
Great for stingers, explosion, hits ... Adds a slap verb and
enhances the effects.
2.4 XplodEnhan 2 ADJUST: Feedback 0–100
Similar to XplodEnhan1 with more distinct reflections.
2.5 XplodEnhan 3 ADJUST: DelayMstr 0–100
LFO control of the FX Width parameter creates the illusion
of shockwaves from an explosion. Hit this preset with a solid
percussion sound.
Presets 2.6–3.3 are design presets that work great for
flashback sequences or for special effects like poltergeist
voices. Each Flashback has different qualities. Use approximately 2 seconds of audio (I recommend using vocals) to
audition each one and take note of the attack and delay
variations.
2.6 Flashback 1 ADJUST: Duration 14–70
2.7 Flashback 2 ADJUST: MstrFdBk 0–100
2.8 Flashback 3 ADJUST: PreDelay 0–127
2.9 Flashback 4 ADJUST: DelayMstr 0–100
3.0 Flashback 5 ADJUST: DelayMstr 0–100
3.1 Flashback 6 ADJUST: Voice Pan 0–50
3.2 Flashback 7 ADJUST: Voice Pan 0–50
3.3 Flashback 8 ADJUST: PreDelay 0–127
3.4 Fantasy ADJUST: DelayMstr 0–100
The typically weird effect that comes with all presets.
Presets 3.5–4.3 are great for special vocal effects, as well
as for instrument effects.
3.5 Vox Sweep ADJUST: FlashTime 0–127
A different twist on a common sound. A sweep filter helps
create a mechanical-sounding effect. Turn ADJUST to vary
the AR Release time.
3.6 SweeperSaw 1 ADJUST: FlashTime 0–127
Use a vocal source to get the most from this effect.
3.7 SweeperSaw 2 ADJUST: FlashTime 0–127
The sweep time is slower in this preset, allowing more of the
source material to be heard.
3.8 Strange FX ADJUST: FlashTime 0–127
Input a signal to activate a crazy highpass filter effect.
Things really get interesting when the input is removed.
ADJUST controls the AR Release time.
3.9 StacatoVocod ADJUST: Pitch 0–127
Just what the name says. Use ADJUST to alter the Pitch
Assign parameter.
4.0 Bubble Vocal ADJUST: FlashTime 0–127
Designed to create that under water effect on vocals.
4.1 Comput Vocal ADJUST: MstrDepth 0–100
HAL ..HAL..wake up !!!! Yes, it’s the doubling detuned
computer vocal effect.
4.2 Skitzo Vocal ADJUST: MstrDepth 0–100
Hearing those voices again are we? Multiple modulated
voices pannned to the left with the original voice in a
reverberant space to the right. Use ADJUST to increase the
depth of the modulated voices.
4.3 Skitz2 Vocal ADJUST: MstrDepth 0–100
The Skitzo Vocal placed in the center of a large room.
4.4 Heart Pulse ADJUST: Resonance 0–100
Play a sustained sound in, it will dynamically pulse. Great for
those Star Trek engines.
4.5 Sci-Fi Delay ADJUST: HiCut 0–127
You are now entering a dimension of time and space... This
filtered delay effect is similar to those used in old Sci Fi
movies.
4.6 Bad Connect ADJUST: LineBreak 0–1
Add some static noise to a voice and turn ADJUST to create
the bad connection.
4.7 Bad Mic Cble ADJUST: Short 0–1
Use ADJUST to simulate a bad microphone cable. Hello, Is
this thing on??
PCM 80 Scott Martin Gershin Presets
4.8 Car Boom Box ADJUST: Car Wndow 0–1
Use some dance music with big bass to simulate music
coming from inside the car. ADJUST opens and closes the
window. A foot controller can be used to pan the signal.
4.9 DJ Ptch Skip ADJUST: Measures 1–4
Resonance skips a perfect fifth every measure. Hit Tap
twice to set the tempo. Hit Tap once to sync the measure
to the song. Use ADJUST to switch from 4 beats to 8, 12,
or 16 beats.
Program Bank C1
Presets 0.0-0.7 are Cyber fx — great futuristic ambient
sounds. Note that each has a unique timbre, modulation,
resonance frequency, etc. Be careful not to overload the
input. Use a short (1 second) piece of audio to trigger these
effects.
0.0 Dreamscape 1 ADJUST: Surround 0–127
0.1 Dreamscape 2 ADJUST: Surround 0–127
0.2 Dreamslinger ADJUST: Surround 0–127
0.3 Dreamsizzle ADJUST: Surround 0–127
0.4 CyberFdbak 1 ADJUST: Surround 0–127
0.5 CyberFdbak 2 ADJUST: Surround 0–127
0.6 Cybermare 1 ADJUST: Surround 0–127
0.7 Cybermare 2 ADJUST: Surround 0–127
0.8 Tap Panner ADJUST: Mid Rt 0–64
An LFO tied to Voice 1 creates the autopanning. Use Tap
to alter the LFO Rate. T
0.9 TapRotate1:1 ADJUST: LFO Shape 0–5
Once each beat, the LFO pans source “1” a full rotation.
Press Tap to change the tempo. T
1.0 TapRotate3:1 ADJUST: LFO Shape 0–5
Full rotation panning every 3 beats. Press Tap to change
the tempo. T
1.1 TapRotate3:2 ADJUST: LFO Shape 0–5
The LFO pans the source two full rotations every 3 beats.
Press Tap to change the tempo. T
1.2 EnvPanner 1 ADJUST: EnvAttack 0–127
Panning is controlled by the level of the mono input.
Whenever the input crosses the selected threshold, the AR
Env triggers the FX Width to cycle for approximately 1
second.
1.3 EnvPanner 2 ADJUST: EnvAttack 0–127
Similar to EnvPanner 1 with a cycle time of 1.4 seconds.
1.4 TapPanDelay ADJUST: Feedback 0–100
A standard delay preset with the input level controlling the
speed of the pan. As the input level decreases, the pan
speeds up. Press Tap to set the delay times. T
1.5 Suspanner ADJUST: Panner 0–127
A sustained panner. Use ADJUST to control the rate of the
pan.
1.6 PannerW/verb ADJUST: Panner 0–127
Similar to Suspanner with reverb added.