KORG M3 User Manual

1E
IMPORTANT SAFETY INSTRUCTIONS
• Read these instructions.
• Keep these instructions.
• Heed all warnings.
• Follow all instructions.
• Do not use this apparatus near water.
• Mains powered apparatus shall not be exposed to dripping or splashing and that no objects filled with liquids, such as vases, shall be placed on the apparatus.
• Clean only with dry cloth.
• Do not block any ventilation openings. Install in accordance with the manufacturer’s instructions.
• Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
• Do not defeat the safety purpose of the polarized or grounding­type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. (for USA and Canada)
• Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
• Only use attachments/accessories specified by the manufacturer.
• Unplug this apparatus during lightning storms or when unused for long periods of time.
• Turning off the power switch does not completely isolate this product from the power line so remove the plug from the socket if not using it for extended periods of time.
• Install this product near the wall socket and keep the power plug easily accessible.
• WARNING—This apparatus shall be connected to a mains socket outlet with a protective earthing connection.
• Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
• Do not install this equipment on the far position from wall outlet and/or convenience receptacle.
• Do not install this equipment in a confined space such as a box for the conveyance or similar unit.
• Battery shall not be exposed to excessive heat such as sunshine, fire or the like.
• Excessive sound pressure from earphones and headphones can cause hearing loss.
• Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.
The lightning flash with arrowhead symbol within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
CAUTION
Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type.
THE FCC REGULATION WARNING (for USA)
This equipment has been tested and found to comply with the limits for a Class B digital device , pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. How e ver, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the user’s authority to operate this equipment.
Notice regarding disposal (for EU)
If this “crossed-out wheeled bin” symbol is shown on the product or in the operating manual, you must dispose of the product in an appropriate way. Do not dispose of this product along with your household trash. By disposing of this product correctly, you can avoid environmental harm or health risk. The correct method of disposal will depend on your locality, so please contact the appropriate local authorities for details.

Handling of this product

This product contains precision components, and may malfunction if you fail to observe the following precautions.
• Do not subject this product to vibration or impact. Doing so may damage internal components and cause
malfunctions.
• Do not use or store this product in locations of extremely low or high temperatures, such as outdoors in winter or in direct sunlight in summer. Avoid moving this product between locations of dramatically different temperatures.
If a temperature difference occurs, water droplets may form inside the product. Continuing to use the prod­uct in this state may cause malfunctions, so you should wait several hours before using the product.
• Do not use or store this product in locations of extremely high humidity.
• Do not use or store this product in excessively dusty or smoky locations.

Regarding the display

This M3’s display is a precision device created using extremely high technology, and careful attention has been paid to its product quality. Although you may notice some of the issues listed below, please be aware that these are due to the characteristics of LCD displays, and are not malfunctions.
• There may be pixels in the display that are always dark (unlit) or always bright (lit).
• Depending on the displayed content, the brightness of the display may appear uneven.
• Depending on the displayed content, horizontal stripes of shading may be visible.
• Depending on the displayed content, flickering or moire patterns may be visible.

Data handling

Incorrect operation or malfunction may cause the contents of memory to be lost, so we recommend that you save important data on a CD or other media. Please be aware that Korg will accept no responsibility for any damages which may result from loss of data.

COPYRIGHT WARNING

This professional device is intended only for use with works for which you yourself own the copyright, for which you have received permission from the copyright holder to publicly perform, record, broadcast, sell, and duplicate, or in connection with activities which constitute “fair use” under copyright law. If you are not the copyright holder, have not received permission from the copyright holder, or have not engaged in fair use of the works, you may be violating copyright law, and may be liable for damages and penalties. If you are unsure about your rights to a work, please consult a copyright attorney.
KORG TAKES NO RESPONSIBILITY FOR ANY INFRINGEMENT COMMITTED THROUGH USE OF KORG PRODUCTS.
* KARMA
Technology has been licensed from Stephen Kay, and is protected by U.S. Patents 5,486,647, 5,521,327, 6,084,171, 6,087,578, 6,103,964, 6,121,532, 6,121,533, 6,326,538, 6,639,141, and 7,169,997. Other patents pending.
* KARMA
marks, and Generated Effect™ (GE), Melodic Repeat™, Direct Index™, Manual Advance™, SmartScan™, Freeze Randomize™, Random Capture™, Random FF/REW™ and Scene Matrix™ are trademarks of Stephen Kay, Karma Lab LLC. This manual copyright © 1994-2004 by KORG Inc. and Stephen Kay. All rights reserved.
* Screen shots from the KARMA software that appear
throughout this guide are © 1994-2004 by Stephen Kay, Karma Lab LLC. Used by permission. All rights reserved.
* KARMA Technology can be located on the internet at:
www.karma-lab.com.
* This product uses the T-Kernel source code in compliance
with the T-License of the T-Engine forum (www.t­engine.org).
* Apple, Mac, FireWire and Audio Units are trademarks of
Apple Computer, Inc., registered in the US. and other countries.
*Windows XP is a registered trademark of Microsoft Cor-
poration in the U.S. and other counties.
* VST is a trademark of Steinberg Media Technologies
GmbH.
*RTAS is a registered trademark of Avid Technology, Inc.,
or its subsidiaries or divisions.
* All other product and company names are trademarks or
registered trademarks of their respective holders.
®
(Kay Algorithmic Realtime Music Architecture)
®
and the KARMA Logo are registered trade-
iii
( R
M
Thank you for purchasing the Korg M3 Music Workstation/Sampler. To help you get the most out of your new instrument, please read this manual carefully.

About this manual

The owner’s manuals and how to use them
The manuals and how to use them The M3 comes with the following operation manuals.
• M3 Operation Guide
• M3 Parameter Guide (PDF)
• M3 Voice Name List (PDF)
• Keyboard Assembly Operation Guide (included with the M3-61/73/88)
Using the M3-M Brackets (included only with M3-M sold by itself)
• M3 Editor/Plug-In Editor Operation Manual (PDF)
• EXB-RADIAS for M3 Operation Manual (PDF)
The above PDF files are located in the “MANUALS” folder of the included CD-ROM. Driver operating manuals such as for the KORG USB-MIDI driver are located in the same folder as the drivers.
M3 Operation Guide
Please read this first. It explains the names and functions of each part of the M3, how to make connections, basic operation, an overview of each mode, how to edit sounds, how to record on the sequencer, and how to sample. This guide also explains the KARMA function, effects, drum track, and drum kits.
This also explains items you should check before suspecting a malfunction, error messages, specifications, and installation of EXB options.
M3 Parameter Guide
This explains details of the M3’s parameters, organized by mode and page. Refer to this guide when you want to learn more about an unfamiliar parameter.
M3 Voice Name List
This lists the names of the multisamples, drum samples, the factory-set combinations, programs, drum kits, and KARMA settings. Refer to this list when you want to learn about this preloaded content.
Keyboard Assembly Operation Manual Using the M3-M Brackets
“Keyboard Assembly Manual” is included with the M3­61/73/88. It explains how to tilt the M3-M (sound generator module) upward from the keyboard assembly, and how to remove or attach the M3-M.
“Using the M3-M Brackets” is included only with the M3-M sold by itself. It explains how to attach the brackets to the M3-M so that it can be placed on a table or other surface at a comfortable angle.
M3 Editor/Plug-In Editor Manual
This explains setup and use of M3 Editor and M3 Plug-In Editor.
EXB-RADIAS for M3 Manual
This explains details of the parameters available when the optional EXB-RADIAS installed in the M3, organized by mode and page.
Conventions in this manual
References to the M3
The M3 is available as several models: the 88-key M3-88, the 73-key M3-73, the 61-key M3-61, and the sound module by itself as the M3-M. References in these manuals to “the M3” refer to all of these models collectively.
Abbreviations for the manuals: OG, PG
In the documentation, references to the manuals are abbreviated as follows.
OG: Operation Guide PG: Parameter Guide
Procedure steps 1. 2. 3. …
These indicate the steps of a procedure.
Symbols , , Note , Tips
These symbols respectively indicate a caution, a MIDI­related explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of this manual are only for explanatory purposes, and may not necessary match the values that appear in the Display of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number. In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
What is REMs * ?
esonant structure and E lectronic circuit
odeling S ystem) is Korg’s proprietary technology for digitally recreating the numerous factors that produce and influence a sound, ranging from the sound­production mechanisms of acoustic instruments and electric/electronic musical instruments, to the resonances of an instrument body or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the electrical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.
iv

Table of Contents

Handling of this product . . . . . . . . . . . . . . . . . . . . . . . . . iii
Regarding the display. . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
Data handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
COPYRIGHT WARNING . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
Quick Start. . . . . . . . . . . . . . . . . . . . . 1
Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Playing Programs and Combinations . . . . . . . . . . . . . .2
Listening to the demo songs . . . . . . . . . . . . . . . . . . . . . .5
Introduction to the M3. . . . . . . . . . 7
Main Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Front and rear panels . . . . . . . . . . . . . . . . . . . . . . 9
Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Rear panel/Bottom panel. . . . . . . . . . . . . . . . . . . . . . . . .15
Objects in the display . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Basic Information. . . . . . . . . . . . . . . . . . . . . . . . . 20
About the M3’s modes . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Basic operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Setup. . . . . . . . . . . . . . . . . . . . . . . . . 25
Playing and editing Programs . . 37
Playing Programs. . . . . . . . . . . . . . . . . . . . . . . . . 37
Selecting Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Performing with KARMA and the Drum Track . . . . .40
Using Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Controller settings for the program. . . . . . . . . . . . . . .46
Easy Program editing . . . . . . . . . . . . . . . . . . . . . 47
Simple editing using the sliders and switches. . . . .47
Using COMPARE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Saving your edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Detailed Editing with Programs . . . . . . . . . . . 51
Overview of editing pages . . . . . . . . . . . . . . . . . . . . . . .51
Basic oscillator settings . . . . . . . . . . . . . . . . . . . . . . . . . .51
Using LFOs and Envelopes (EGs). . . . . . . . . . . . . . . . . .54
Using Alternate Modulation (AMS) and the
AMS Mixers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Controlling Pitch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Using Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Using the Amp section. . . . . . . . . . . . . . . . . . . . . . . . . . .60
X–Y control settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
KARMA settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Drum Track settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Automatically importing a Program into
Sequence mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Turning the power on/off. . . . . . . . . . . . . . . . . . 25
Connecting the AC cable. . . . . . . . . . . . . . . . . . . . . . . . .25
Turning the power on. . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Turning the power off. . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Connecting audio equipment . . . . . . . . . . . . . . . . . . . .27
Connecting a damper pedal, foot switch, or foot
pedal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Connecting a computer. . . . . . . . . . . . . . . . . . . . . . . . . .30
Connecting MIDI devices. . . . . . . . . . . . . . . . . . . . . . . . .33
Connecting a USB device (HDD, CD-R/RW, etc.) . . .33
Installing the software. . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Playing and editing
Combinations . . . . . . . . . . . . . . . . .65
Playing combinations. . . . . . . . . . . . . . . . . . . . . 65
Selecting Combinations. . . . . . . . . . . . . . . . . . . . . . . . . .65
Performing with KARMA and the Drum Track . . . . .67
Using controllers to modify the sound. . . . . . . . . . . .67
Easy Combination editing. . . . . . . . . . . . . . . . . 68
Changing the programs within the Combination .68
Adjusting the mix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Simple editing using the Sliders and Switches . . . .69
Saving a Combination you’ve edited . . . . . . . . . . . . .69
Detailed Editing with Combinations . . . . . . . 70
Overview of editing pages . . . . . . . . . . . . . . . . . . . . . . .70
A suggested approach for editing . . . . . . . . . . . . . . . .71
Layers, Splits, and Velocity Switches . . . . . . . . . . . . . .71
MIDI settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Altering Programs to fit within a Combination . . . .74
Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Automatically importing a Combination
into Sequencer mode. . . . . . . . . . . . . . . . . . . . . . . . . . . .75
v
Table of Contents
Creating songs
(Sequencer mode) . . . . . . . . . . . . .77
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
About the M3’s Sequencer . . . . . . . . . . . . . . . . . . . . . . .77
Sequencer mode structure . . . . . . . . . . . . . . . . . . . . . . .77
Playing Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Control using the sliders and switches . . . . . . . . . . . .82
MIDI recording . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Preparations for recording . . . . . . . . . . . . . . . . . . . . . . .83
Recording MIDI in real-time . . . . . . . . . . . . . . . . . . . . . .85
Step recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Recording variation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89
Recording patterns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Song editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Using RPPR (Realtime Pattern Play/Record). 97
Creating RPPR data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Recording an RPPR performance . . . . . . . . . . . . . . . . .98
Sampling in Sequencer mode. . . . . . . . . . . . . 100
Creating and playing a Cue List. . . . . . . . . . . 101
Creating a cue list. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Converting a cue list into a song. . . . . . . . . . . . . . . . 102
Saving your song . . . . . . . . . . . . . . . . . . . . . . . . 103
Cautions and other functions in Sequencer
mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
M3 sequencer file formats. . . . . . . . . . . . . . . . . . . . . . 104
The Compare function . . . . . . . . . . . . . . . . . . . . . . . . . 104
Memory Protect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
About MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Sampling in Program, Combination, and
Sequencer modes . . . . . . . . . . . . . . . . . . . . . . . 122
Resampling a phrase generated by the KARMA
function. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122
Sampling only an external guitar sound while listening to phrases generated by the KARMA
function. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Sampling a mix of the phrases generated by the KARMA function together with an external guitar
sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125
In-Track Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Resampling a song to create a WAVE file. . . . . . . . .127
Settings for the entire M3
(Global mode) . . . . . . . . . . . . . . . 129
How Global mode is structured. . . . . . . . . . . 129
Global settings. . . . . . . . . . . . . . . . . . . . . . . . . . 129
Basic setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
System preference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Audio input settings . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
MIDI Basic/Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
External control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Pedal and other controller settings . . . . . . . . . . . . . .132
Assigning MIDI CC#s to KARMA, X–Y, and Pad
controllers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Creating user scales. . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Setting Category Names . . . . . . . . . . . . . . . . . . . . . . . .134
Using Drum Kits. . . . . . . . . . . . . . . . . . . . . . . . . 135
Drum Kit Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Editing Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Saving Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138
Sampling (Open Sampling
System) . . . . . . . . . . . . . . . . . . . . . .107
Sampling Overview. . . . . . . . . . . . . . . . . . . . . . 107
About sampling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Compare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Sampling and editing in Sampling mode . . 110
Creating multisample indexes and sampling –
P0: Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Basic sampling procedure. . . . . . . . . . . . . . . . . . . . . . 112
Loop Edit – P2: Loop Edit. . . . . . . . . . . . . . . . . . . . . . . 116
Sample (waveform data) editing –
P1: Sample Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Multisample editing – P3: Multisample Edit . . . . . 119
Ripping – P5: Audio CD. . . . . . . . . . . . . . . . . . . . . . . . . 120
Converting a multisample to a program . . . . . . . . 120
Using a sample in a drum kit. . . . . . . . . . . . . . . . . . . . 121
Saving multisamples and samples . . . . . . . . . . . . . . 121
vi
Loading & saving data, and
creating CDs . . . . . . . . . . . . . . . . . 139
Saving data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Types of data that can be saved . . . . . . . . . . . . . . . . .139
Writing to internal memory . . . . . . . . . . . . . . . . . . . . .140
Saving to media (Media–Save) . . . . . . . . . . . . . . . . . .142
Using the M3 as a data filer. . . . . . . . . . . . . . . . . . . . . .144
Loading data. . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Data that can be loaded. . . . . . . . . . . . . . . . . . . . . . . . .145
Loading data from media (Media–Load) . . . . . . . . .145
Media utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
File copying, deleting, and formatting (Media–
Utility). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Creating audio CDs. . . . . . . . . . . . . . . . . . . . . . 150
Creating and playing audio CDs
(Media– Make Audio CD, Play Audio CD). . . . . . . . .150
Creating audio CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Viewing information about media – Media Info . .152
Using Effects . . . . . . . . . . . . . . . . . 153
An overview of the M3’s effects. . . . . . . . . . . 153
Effect types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Effect I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Effects in each mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Routing effect settings . . . . . . . . . . . . . . . . . . . 155
Program Effects settings . . . . . . . . . . . . . . . . . . . . . . . 155
Using effects in Combinations and Songs. . . . . . . 157
Effect settings in Sampling mode. . . . . . . . . . . . . . . 158
Effect settings for the audio inputs . . . . . . . . . . . . . 159
Dynamic modulation, MIDI/Tempo Sync, and
Common FX LFO . . . . . . . . . . . . . . . . . . . . . . . . . 161
Dynamic modulation (Dmod) . . . . . . . . . . . . . . . . . . 161
Common FX LFO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Using KARMA . . . . . . . . . . . . . . . . 163
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
What is KARMA? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
The structure of the KARMA function . . . . . . . . . . . 163
Performing with KARMA . . . . . . . . . . . . . . . . . 167
Performing with KARMA in Program mode. . . . . . 167
Performing with the KARMA function in
Combination mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
KARMA function settings. . . . . . . . . . . . . . . . .172
KARMA function settings in Program mode. . . . . 172
KARMA function settings in Combination mode. 176 KARMA function settings in Sequencer mode . . . 180
Synchronizing the KARMA function. . . . . . . . . . . . . 182
Drum Track function. . . . . . . . . . 185
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
What is the Drum Track function?. . . . . . . . . . . . . . . 185
Performing with the Drum Track function .185
Using the Drum Track function in
Program mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Using the Drum Track function in
Combination mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Drum Track function settings. . . . . . . . . . . . . 189
Drum Track function settings in
Program mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Drum Track function settings in
Combination mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Drum Track function settings in
Sequencer mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Using the KARMA and Drum Track functions
together. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Synchronizing the Drum Track function. . . . . . . . . 193
Other functions common to all
modes . . . . . . . . . . . . . . . . . . . . . . .197
Editing names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197
Setting the functions of SW1 and SW2. . . . . . . . . . .198
Setting the functions of Realtime Controls
Slider 5–8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198
Using tap tempo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199
Resetting controller values. . . . . . . . . . . . . . . . . . . . . .199
Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
Appendices. . . . . . . . . . . . . . . . . . .201
Restoring the factory settings . . . . . . . . . . . . 201
Loading the preloaded data. . . . . . . . . . . . . . . . . . . . .201
Installing options. . . . . . . . . . . . . . . . . . . . . . . . 202
Cautions when installing an option board . . . . . . .202
Available option boards for the M3. . . . . . . . . . . . . .203
Verifying installation. . . . . . . . . . . . . . . . . . . . . . . . . . . .203
Installing the options and replacing the calendar
battery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . 208
Power supply. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Audio input and output. . . . . . . . . . . . . . . . . . . . . . . . .208
Programs and Combinations. . . . . . . . . . . . . . . . . . . .210
Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210
Sampling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211
KARMA function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211
Drum Track function. . . . . . . . . . . . . . . . . . . . . . . . . . . .212
X–Y control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
Drum Kits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
Pads or damper pedal do not respond correctly. .213
USB Media, and CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213
WAVE files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .214
Connections with a computer. . . . . . . . . . . . . . . . . . .214
Included CD-ROM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .214
Error messages . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Error and confirmation messages. . . . . . . . . . . . . . . .215
Media that can be used with the M3. . . . . . . 223
Types of media supported by the M3. . . . . . . . . . . .223
Operations that the M3 can perform on media. . .223
Specifications and options . . . . . . . . . . . . . . . 224
Specifications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
MIDI Implementation Chart . . . . . . . . . . . . . . 228
Creating a Drum Track pattern. . . . . . . . . . . . 195
Preparing a user pattern. . . . . . . . . . . . . . . . . . . . . . . . 195
Converting to a Drum Track pattern . . . . . . . . . . . . 195
vii
Table of Contents
viii

Quick Start

This Quick Start is provided for those who just want to get started trying out the sounds right away.
It explains how to set up the M3, how to select programs and control the sound, and how to listen to the demo songs.
After you’ve finished reading this Quick Start section, please also take a look at the full explanations that follow.
Headphones
PHONES
L/ MONO
INPUT INPUT
R
Powered monitors
Quick Start
Introduction
SetupProgram

Setup

Here’s how to connect the power cable and audio cables, and how to turn on the power.
1. If you purchased the M3-61/73/88 (the M3-M with the KYBD-61/73/88 keyboard assembly), you can use your system with the M3-M (module) tilted upward relative to the KYBD-61/73/88. Refer to the “Keyboard assembly Manual” included with the M3-61/73/88.
If you purchased the M3-M (module) by itself, you can connect the included brackets and place the module at an angle on a tabletop or other surface. Refer to the “Connecting the brackets” document included with the M3-M.
2. Connect the included power cable.
First connect the included power cable to the M3’s power connector.
3. Connect the M3 to your mix or monitor system.
Connect the M3’s AUDIO OUTPUT (MAIN) L/ MONO and R jacks to your mixer or amplified monitor speakers.
If you’re monitoring through headphones, connect them to the headphone jack located on the rear of the M3. The headphones will output the same sound as the AUDIO OUTPUT (MAIN) L/MONO and R jacks.
M3-61/73/88
If you’re using the M3-M by itself, connect your MIDI master keyboard to it.
Headphones
INPUT INPUT
L/
PHONES
M3-M
MIDI master keyboard
4. Lower the M3’s VOLUME MAIN slider.
Turn on your audio monitor system and set the volume to a normal level.
5. Turn on the M3 by pressing the power switch located on the rear panel.
6. Raise the volume of the connected equipment to an appropriate level. Then gradually raise the M3’s VOLUME MAIN slider to adjust the volume as desired.
MONO
R
MIDI IN
MIDI OUT
Powered monitors
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
VOLUME MAIN slider POWER switch
AC POWER
connector
Drum Track
Other
Appendices
1
Quick Start

Playing Programs and Combinations

By default, Combination mode will be selected when you turn on the power. Play the keyboard, and you will hear the sound of bank I-A combination number
000. A combination consists of up to sixteen programs that are split and/or layered. It also uses up to four KARMA modules simultaneously (a program can use only one KARMA module), letting you produce far more complex sounds than a program.
Although you could simply continue selecting different combinations and playing them, let’s start by selecting and listening to the “basic” sounds of the M3 – programs.
Note:
If you don’t hear any sound when you play the keyboard or pads: Check the connections once again. Also make sure that the M3’s VOLUME MAIN slider and the volume of your powered speakers or stereo amp are turned up appropriately.
With the factory settings, numbers 0–127 of INT-A– INT-D contain preloaded programs. Select and play these programs to hear their sounds.
For details on the programs in each bank, please see “Overview: Program Banks” on page 38.
5. Press the popup button located at the left of “Program Select” in the display.
A list of the programs in each bank will appear. Use the tabs located at the left and right to select the
desired bank. Then press a program within the menu to select it. By
using the scroll bar located below the menu you can view the other programs in that bank that are not currently displayed.
You can press the q switch or u switch to select the program of the previous or next number.
When you’ve chosen the program you want to play, press the OK button or the ENTER switch.
Selecting Programs
1. Press the MODE PROG switch (the LED will light) to enter Program mode.
2. The upper left of the display shows the name of the current page, Prog P0: Play. This is the page in which you will normally play programs.
Play the keyboard or strike the pads to hear the sound.
Note:
If you moved to another page etc. by pressing the display, pressing the EXIT switch a maximum of three times will take you back to the program name selection.
3. The large characters in the upper part of the
display will be highlighted.
These are the program number and program name (“Program Select”).
In this state, you can press the select the next or previously numbered program.
You can turn the VALUE dial to rapidly scroll through the programs.
4. Use the BANK SELECT I-A–I-G and U-A–U-G
switches to select other banks of programs.
q
switch or
u
switch to
6. There are several other ways to select programs, but here we’ll explain how to select programs using categories such as “keyboard,” “organ,” “bass,” or “drums.”
Press the Category Select popup button in the display. This is the rectangular button located above the program name.
q/u switches
Bank number
Program Select popup button
PROG P0: Play
Program Select
Category Select popup button
MODE PROG switches
EXIT switch
VALUE dial
BANK SELECT I-A–U-G switches
2
3
Playing Programs and Combinations
The Category/Program Select menu will appear, showing a list of the programs for each category. Press the tabs located at the left and right to select the desired category.
Then press a program in the menu to select it. You can press the
q
switch or
u
switch to select the
program of the next or previous number. When you’ve chosen the program you want to play,
press the OK button or the ENTER switch. Categories also have sub-categories, and you can press
the Jump to Sub button of the Category/Program Select menu to choose programs from a sub-category list.
Bank number
COMBI P : Play
Combination Select
Combination Select popup button
Category Select popup button
3. The large characters in the upper part of the display will be highlighted.
These are the combination number and combination name (“Combination Select”).
In this state, you can press the q switch or u switch to select the next or previously numbered combination.
You can turn the VALUE dial to rapidly scroll through the programs.
4. Use the BANK SELECT I-A–I-G and U-A–U-G switches to select combinations of other banks.
With the factory settings, numbers 0–127 of INT-A– INT-C contain preloaded programs. Select and play these combinations to hear their sounds.
5. As in Program mode, you can select combinations from the menu by bank or by category.
As described in steps 5 and 6 of “Selecting Programs” on page 2, go ahead and select and play combinations in the same way as you did for programs.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
Selecting combinations
1. Press the MODE COMBI switch (the LED will light) to enter Combination mode.
2. The upper left of the display shows the name of the current page, Combi P0: Play. This is the page in which you will normally play combinations.
Play the keyboard or strike the pads to hear the sound.
Note:
If you moved to another page etc. by pressing the display, pressing the EXIT switch a maximum of three times will take you back to the combination name selection.
Control surface
REALTIME CONTROL switch
X–Y control X–Y MODE switch
Using controllers to modify the sound
The M3 has numerous controllers.
1. The keyboard section of the M3-61/73/88 (the KYBD-61/73/88 keyboard assembly) provides a joystick, ribbon controller, and SW1/SW2 switches in addition to the keyboard, and you can use these to modify the sound.
The result will differ for each Program and Combination, so try them out to hear what happens. For details on these controllers, please see “Using Controllers” on page 41.
2. At the left side of the M3-M (the M3’s sound module), there is a group of sliders and switches that looks somewhat like a mixer.
This is called the “control surface,” and lets you perform various types of control such as editing
M3-M
MOTION switch
SamplingGlobalMediaEffectKARMA
SW1 and SW2
Joystick
Ribbon controller
Pads 1–8
Drum Track
Other
Appendices
* The diagram shown is for M3-61Keyboard assembly (KYBD-61/73/88)
Quick Start
sounds, operating the KARMA function, or sending MIDI messages to external devices.
For example, go ahead and press the CONTROL ASSIGN REALTIME CONTROL switch (the LED will light).
Now you can use the switches of the control surface to turn the effects on/off.
Operating the sliders will control the frequency cutoff, resonance, and intensity, or any other parameters you specify.
The display can show the function and values of the control surface. To view this, press the Control Surface tab located in the lower right of the display.
When you operate the controllers, the objects in the display will move accordingly.
Press the X–Y MODE switch (the LED will light). The color of the display will change. While you play the keyboard, touch the display with your finger and make a motion. The color of the display will change, and you’ll hear the volume balance or sound change simultaneously.
If you hold down the MOTION switch, the captured motion will be reproduced; you’ll see the display change color, and hear the volume balance or sound change.
For details on operation and capturing motions, please see “X–Y controller” on page 43.
If the X–Y MODE switch is on (the LED will light), you won’t be able to select parameters in the display. If you need to select a program or combination, or change a setting, turn the X–Y MODE switch off (the LED will go dark).
4. Located below the display are eight velocity­sensitive trigger pads.
You can use these to trigger single notes or chords (of up to eight notes).
This is a useful way to play drums, chords, or the KARMA function. You can easily assign notes or chords to the pads (see page 44).
Note: Even if you’ve modified the sound, you can restore the program to its saved condition.
Press the COMPARE switch (the LED will light) to recall the saved settings from before you modified the sound. Press the COMPARE switch once again and you’ll return to your modified settings (the LED will go dark).
You can load previously-saved settings by holding down the RESET CONTROLS switch and operating a control surface slider or switch, or pressing a CONTROL ASSIGN switch (see page 199).
3. X–Y control is a particularly interesting capability of the M3.
This lets you modify the volume balance or sound by sliding your finger across the display. You can also capture this motion and play it back during your performance to modify the volume balance or sound.
RESET
CONTROLS
Performing with the KARMA function
KARMA is an extremely powerful performance tool that allows a broad range of musical expression.
1. Select Combination mode or Program mode.
2. Press the KARMA ON/OFF switch (the LED will light).
3. If you press the KARMA LATCH switch (the LED will light), the KARMA function will continue generating the pattern or phrase even after you stop playing the keyboard or pads, or after all MIDI note-on/off messages are received.
For example, this is convenient when you want to play the keyboard while listening to the phrases generated by KARMA.
4. Play the keyboard or pads to trigger KARMA.
KARMA will begin generating its performance. Note: If the KARMA LINKED LED is lit, the
performance will not begin when you simply play the
KARMA Switch (SWITCHES 1–8)
KARMA Slider (SLIDERS 1–8)
KARMA
DRUM
TRACK
ON/OFF
KARMA LINKED
LED
KARMA
ON/OFF
KARMA
LATCH
SCENES 1/5–4/8
PADS 1–8
4
keyboard or pads. You must also press the DRUM TRACK ON/OFF switch and then press a key or pad to start the drum track phrase. The KARMA performance will begin simultaneously.
5. KARMA has up to eight scenes. When you press one of the SCENES 1/5–4/8 switches to change scenes, the KARMA parameter values assigned to the KARMA switches and KARMA sliders will change instantly, giving you a wide range of variety in the generated phrases and patterns.
The KARMA sliders and KARMA switches are assigned to the parameters that will be most effective in varying the phrases and patterns.
The KARMA SCENES 1/5–4/8 switches can select either KARMA scenes 1–4 or scenes 5–8. When you press the CONTROL ASSIGN KARMA switch that is already lit, the 1–4 or 5–8 LED will blink to indicate the scene that will be selected next. Then press one of the 1/5–4/8 switches to select the corresponding KARMA scene (see page 11).
6. You can view the KARMA scene settings in the display.
Press the EXIT switch three times to access the P0: Play page, and press the Control Surface tab located in the lower right of the display. Then press the CONTROL ASSIGN KARMA switch.
7. By operating SLIDERS 1–8 and SWITCHES 1–8 of the control surface, you can edit the parameters assigned to the KARMA switches and KARMA sliders of a KARMA scene in realtime.
The parameters that are assigned will differ depending on the Program or Combination.
Note: Even if you’ve modified the sound, you can restore the program to its saved condition. The same is true for KARMA settings (see page 3).
8. The KARMA GE page and KARMA RTC page within the P0: Play page let you see these settings in greater detail. In the KARMA GE page you can select the GE (Generated Effect) used by a KARMA module, and view settings such as the time signature of the patterns that are generated.

Listening to the demo songs

Pattern Bank/No.
Drum Track Program
2. Press the DRUM TRACK ON/OFF switch.
The ON/OFF switch will be lit or blinking. This will depend on the setting of the program.
If it’s lit, the Drum Track pattern will begin. Press the ON/OFF switch once again to stop.
If it’s blinking, the Drum Track pattern will be waiting to begin. It will start when you play the keyboard or when a MIDI note-on is received.
If the front panel KARMA LINKED and KARMA ON/ OFF switches are lit, the KARMA performance will be linked with Drum Track start/stop. The way to stop the drum track will depend on the program settings; it will stop either when you press the DRUM TRACK ON/OFF switch or when you take your hand off the keyboard.
3. To change the Drum Track pattern, use “Pattern Bank” and “Pattern No.” to select the desired pattern.
Note: You can create your own original Drum Track patterns (see page 195).
4. Use “Drum Track Program” to select the program that will be played by the Drum Track pattern.
Note: Only programs of category number 15 (Drums) can be selected.
Listening to the demo songs
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Performing with the Drum Track function
The Drum Track function gives you an easy way to play a wide variety of Drum Track patterns using the M3’s high-quality drum programs. Playing a Program or Combination along with Drum Track patterns is a convenient way to come up with phrases or work out the structure of your song.
1. Select Combination mode or Program mode.
For this example, press the MODE PROG switch to select Program mode, and access the Prog P0: Play– Main page. If another page is displayed, you’ll need to press the EXIT switch up to three times.
Loading the demo song data in Global mode
1. Press the MODE GLOBAL switch (the LED will light) to enter Global mode.
2. Access the Global P0: Basic Setup page.
If another page is displayed, press the EXIT switch.
3. Press the menu button in the upper right of the display, and choose “Load Preload/Demo Data.”
Drum Track
Other
Appendices
5
Quick Start
4. In the “Kind” field, choose “All (Preload PCG and Demo Songs).”
When you execute loading, the preloaded data and the demo song data will be loaded.
If you’ve edited a preloaded program or combination, or created one from scratch, executing this Load operation will overwrite your data; i.e., your changes will be lost. If you want to keep your changes, you must first save them on a USB storage device (commercially available) connected to the M3’s USB A connector.
5. Press the OK button or ENTER switch.
A dialog box will ask you for confirmation. Press the OK button or ENTER switch once again to
load the data.
Never turn off the power while data is being loaded.
If the Memory Protected dialog appears, press the System Pref. tab and clear the check mark from the Memory Protect Song setting. Then load the data again.
Listening to the demo songs in Sequencer mode
Alternatively, you can press the round button (Song Select popup) located at the left of the song name, and a list of song names will appear. Select a song, and press the OK button or ENTER switch.
7. Press the SEQUENCER START/STOP switch to begin playback. To stop playback, press the START/STOP switch once again.
The demo song will not be retained when the power is turned off, but you can load it again at any time.
Playing back a cue list
Songs can be assigned to a cue list, and will playback in the specified order. You can also specify the number of times that each song will be repeated. Here’s how to play back the demo songs assigned to a cue list.
1. Access the P11: Cue List page.
Press the PAGE SELECT switch to access the Seq Page Select page. Press “P11 Cue List” in the display.
1. Press the MODE SEQ switch (the LED will light) to enter Sequencer mode.
2. Access the P0: Play/REC– Program T01–08 page.
If this page is not displayed, you’ll need to press the EXIT switch up to three times.
Meter Tempo
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Track 1 Track 2
3. Let’s start by listening to song S000.
Verify that song S000 is selected. If another song is selected, press the song name display area (Song Select) to highlight it. Then press the numeric key 0, and then the ENTER switch.
4. Press the SEQUENCER START/STOP switch.
The LED will blink, and the song will begin playing back.
5. If you want to stop playback mid-way through the song, press the START/STOP switch once again.
6. Let’s listen to the next song.
Press the song name display area (Song Select). Press numeric key 1, and then press the ENTER switch. (Song “S001” will be selected.)
2. Press the SEQUENCER START/STOP switch.
You will hear the songs in the list in the assigned order . If you want to stop playback before you reach the end of the list, press the START/STOP switch once again.
This completes our quick start. Of the M3’s wide range of functionality, this operation
guide explains how to use some of the most typical operations. We highly recommend that you take the time to read it completely.
6

Introduction to the M3

Main Features

Quick Start
Rich and vivid sound produced by new EDS (Enhanced Definition Synthesis) sound gen­erator
The new “EDS” (Enhanced Definition Synthesis) sound generation system is based on PCM sources refined using Korg’s proprietary voicing technology, and delivers rich and vivid sounds.
Each voice has oscillators (two oscillators allowing four-stage velocity switching/crossfading/layering) that can use up to eight (stereo) multisamples, up to four filters (two filters each with four modes and four routings), two amps, five LFOs, and five EGs, all available simultaneously. Maximum polyphony is 120 voices.
The oscillator section provides a total of 1,032 multisamples (including seven stereo multisamples) sampled at 48 kHz, as well as 1,606 drum samples (including 116 stereo dr um samples), giving you a total of 256 Mbytes of sample data (when considered as 16­bit linear data). These PCM sources are available for use in the oscillator section via four-way velocity switching/crossfading/layering to create a broad range of expressive, high-quality sounds.
The filter section that’s so vital to creative sound­making lets you simultaneously use two filters for each oscillator. Filter types include low-pass, high-pass, band-pass, and band-reject (notch). You can use the two filters in any of four routings: single, serial, parallel, or 24 dB mode.
The amp section provides a driver circuit that adds edge and character to the sound.
The key tracking generator allows the filtering to vary according to the keyboard range; you can apply subtle filtering for convincing simulation sounds, or aggressive filtering that produces drastic changes in filtering as you play up or down the keyboard.
The M3 takes advantage of its lavish amount of available processing power to produce ultra-fast and ultra-smooth EGs (envelope generators) and LFOs.
EGs allow you to specify how the sound develops over time, from its onset to its end. The each EG stage (attack, decay, slope, and release), giving you detailed control over how the tone and volume change over time, and making it possible to program anything from simulated acoustic sounds to vintage synthesizer sounds in the utmost detail.
Korg’s AMS (Alternate Modulation Sources) give you a rich array of modulation possibilities, with 50 different modulation sources you can use to control the sound in complex ways. The M3 takes this classic Korg feature even further, via the AMS Mixers. These let you create even more detailed modulation designs, such as mixing two modulation sources together, multiplying one modulation source by another, or modifying the shape of the modulation source in various ways.
Programs, Drum Tracks, and each of the sixteen timbres/tracks has its three-band EQ, letting you make detailed adjustments to the tonal character.
To let you shape the final character of the overall sound, the effect section provides up to five insert effects, two master effects, and one total effect. In addition to delay and reverb, the total of 170 high­quality effects includes modulation-type effects such as chorus, phaser, and flanger, dynamic-type effects such as compressor and limiter, and amp-modeling effects generated using Korg’s proprietary “REMS” modeling technology. There are also two common LFOs that can be shared between different modulation effects. For example, you can create sophisticated effects such as using a single common LFO to synchronize the modulation frequency of a phaser and a flanger used on different timbres. Effect dynamic modulation (Dmod) lets you control the sound or effects in a wide variety of ways, ranging from the subtle to the dramatic.
Use the KARMA function, Drum Track func­tion, Open Sampling System, and 16-track MIDI sequencer to bring your ideas into com­pletion in this seamless new production envi­ronment
The M3 provides many new functions that help you turn your ideas into songs quickly and intuitively.
The Drum Track function lets you listen to drum patterns while you construct the outline of your song. You can easily select the M3’s built-in patterns or patterns that you’ve created, and start the pattern from a specified region of the keyboard or by playing a velocity higher than a specified threshold.
This function is also useful for anything from realtime performance to generating sketches for song production
The M3 also provides the amazing KARMA function, giving you an enormous amount of musically expressive potential. This provides a powerful boost to your music production power, letting you can use up to four KARMA modules to create complex layered textures or produce natural performance gestures that are idiomatic to a wide range of instruments.
Sampling functionality is provided by the Open Sampling System which lets you sample or resample while in any mode (Program or Combination, etc.). You can also perform a rich array of sample editing commands including Time Stretch and Time Slice. In Sequencer mode you can perform in-track sampling, letting you sample while your song plays back, just as if you were recording an audio track. In addition to Korg format sample data, you can also load sample data in a wide range of formats including W AVE, AIFF, Akai S1000/S3000, and SoundFont 2.0 formats for music production or performance.
Auto Song Setup is a function that makes it easy to record programs, drum tracks, or combinations along with KARMA performances as a multi-track recording to create the basic tracks at the core of your song.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
7
Introduction to the M3
At the heart of any music production is the M3’s sequencer, which lets you record 16 MIDI tracks, up to 128 songs, and 210,000 notes. With a high resolution of 1/480, every timing nuance of your performance will be captured accurately. You can use the Cue List function to create your song section by section and then play it back as a medley in the form you want.
Superb operability and expressiveness, with X–Y Control that lets the display operate as a controller, eight multi-pads, and a control surface
The M3 features a clear, color 320 x 240 pixel display for excellent visibility and operability. It features the Touch-View graphical user interface that lets you operate the system by touching the display directly, allowing efficient access to the M3’s enormous amount of parameters.
This display also operates as an X–Y touchpad controller (similar to Korg’s KOASS technology), allowing you to vary the volume balance or sound in realtime by moving your finger across the display (X–Y Mode). You can also record the movements of your finger and play back these movements to vary the sound (X–Y Motion).
The eight multi-pads can trigger single notes or chords (up to eight notes), and are a useful way to play drums, chords, or to control the KARMA performance. You can easily assign notes or chords to the pads as desired.
The eight sliders and switches of the control surface provide a high degree of expressive operability, and can be used to adjust the volume of oscillators or timbres/tracks, to control the realtime performance generated by KARMA, or to modify your sounds via the Realtime Control or Tone Adjust functions. You can also use these sliders and switches along with the pads as external controllers for your external MIDI equipment.
The keyboard assembly (KYBD-61/73/88) features a joystick newly designed for ease of use, as well as a convenient ribbon controller for detailed control over the nuances of your sound. The 61-key and 73-key models provide a great-feeling keyboard with aftertouch, allowing expressive control over any type of sound. The 88-key model features the RH3 (Real Weighted Hammer Action 3) keyboard with a heavier feel in the lower register that lightens as you play upward, allowing expressive performance with the same keyboard playing feel as a grand piano.
Excellent connectivity with up to four chan­nels of audio input, six channels of audio out­put, and USB A and B
As audio inputs, the M3 provides two channels of analog and two channels of digital (S/P DIF) input.
As audio outputs, it provides the two main analog channels (L/MONO, R), four independent outputs, and two digital channels (S/P DIF).
There’s one type-B USB connector that allows MIDI to be sent and received between your computer and the M3, and two type-A USB connectors for connecting USB memory or other storage media. USB 2.0 is supported for high-speed transfer of large amount of data. You can resample to a USB storage device (such as a hard disk), or edit WAVE files. If you connect a
USB CD-RW drive, you can resample the songs you create and then use then to burn an original audio CD.
If the optional EXB-FW is installed, you can start up the included M3 Plug-In Editor in your DAW application, allowing you to send and receive MIDI messages as well as two-in/six-out streams of digital audio data between your software and the M3.
KKS (KORG Komponent System) allows flexi­ble construction of your hardware system
The M3 uses “KKS” (KORG Komponent System), in which the sound module and the keyboard assembly (KYBD-61/73/88) are joined by a detachable mechanism. This lets you mount other sound modules on the keyboard assembly, or mount two sound modules at the same time on the keyboard assembly for flexible system creation. Of course you can detach the sound module from the keyboard assembly and use it as a stand-alone unit. You can also tilt the sound module upward for convenient operation.
You’ll be able to create flexible systems with future products that utilize the KKS standard.
Virtualized hardware functionality that lets you assign sounds just like plug-in instru­ments within your DAW software
The bundled “M3 Editor” and “M3 Plug-In Editor” software are applications that let you edit M3 sounds such as programs, combinations, and drum kits from your computer.
“M3 Editor” is a stand-alone editor. “M3 Plug-In Editor” supports VST, Audio Units, and RTAS formats, allowing you to use the M3 as if it were a plug-in instrument in your DAW (Digital Audio Workstation) software or other host application.
If you install the optional EXB-FW FireWire board, you’ll be able to connect a single FireWire (IEEE 1394) cable to route the M3’s audio signals and MIDI messages to and from your DAW tracks via the M3 Plug-In Editor. This “Virtualized Hardware” functionality means that you can use the M3 as though it were a plug-in software instrument.
Expandable by a rich variety of separately sold options
You can expand the M3’s power by installing an EXB­RADIAS analog modeling synthesizer board (one timbre, maximum 24-voice polyphony), by adding the EXB-M256 to expand the internal PCM multisample and sampling capacity to 320 Mbytes (64 Mbytes internal + 256 Mbytes), the EXB-FW that allows single­cable FireWire (IEEE 1394) connection for creating a virtualized hardware environment, and EX-USB-PCM series libraries that will become available in the future.
8

Front and rear panels

Front panel

Front and rear panels Front panel
Quick Start
M3 Front panel
The M3 music workstation/sampler uses the “KORG Komponent System,” with the KYBD-61/73/88 keyboard assembly and the M3-M sound module in a detachable configuration.
2. Joystick
B. Keyboard assembly3. Ribbon controller * The diagram shown is for M3-61
Introduction
SetupProgram
A. M3-M (sound module section)1. SW1 and SW2 4. TO KYBD connector/TO MODULE connector
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
A. M3-M (sound module section)
This is the M3-M sound module. You can use the M3-M attached to the KYBD-61/73/88
keyboard assembly, or use the M3-M by itself as a MIDI sound module with an external MIDI keyboard or controlled from your computer.
B. KYBD-61/73/88 keyboard assembly
This is the KYBD-61/73/88 keyboard assembly. Connect it to the M3-M. For details on how to connect this to the M-3M and how to use it, please see “Keyboard assembly Manual.”
1. SW1 and SW2
These are used to control the M3-M’s programs or effect parameters, or to turn the joystick or ribbon controller’s lock function on/off.
The actual functions that are being controlled will depend on various program and effect parameters.
2. Joystick
You can control the M3-M’s program parameters or effect parameters by moving the joystick up/down/ left/right.
The actual functions that are being controlled will depend on various program and effect parameters.
They will do something like the functions shown below:
Standard Joystick functions
Move the joystick…
Left JS–X Pitch bend down Right JS+X Pitch bend up Up (away from yourself) JS+Y Vibrato Backwards
(towards yourself)
Controller
Name
JS–Y Filter LFO (wah)
Normally controls…
3. Ribbon controller
You can control the M3-M’s program parameters and effect parameters by touching or sliding your finger on the ribbon controller.
The actual functions that are being controlled will depend on various program and effect parameters.
4. TO MODULE , TO MODULE (2nd) connectors
Use the included cable to connect the M3-M and the keyboard assembly. When they are connected, you can use the keyboard assembly’s keyboard, SW1 and SW2 switches, joystick, and ribbon controller to control the M3-M. The KYBD-61/73/88 keyboard assembly has two TO MODULE connectors (main and sub), allowing you to connect two devices that are compatible with the KORG Komponent System. For details on connections, please see “Keyboard assembly Manual.”
Drum Track
Other
Appendices
9
Introduction to the M3
M3-M Front panel
11
1 2 6 9 1078
3 4 5 13 12 14 15 16
1. VOLUME MAIN slider
This adjusts the volume of the (MAIN OUTPUT) L/ MONO, R outputs, as well as the volume of the headphone jack.
It does not affect any of the other outputs, including S/ P DIF OUT (MAIN), the AUDIO OUTPUT (INDIVIDUAL) 1–4, or the optional EXB-FW output.
2. Control Surface (MIXER & MODULATION)
The Control Surface is located at the left of the display, and consists of eight sliders, eight switches, and a control assign section that selects the function to be controlled.
You can use the Control Surface to perform a wide range of control, such as adjusting the oscillator, timbre, track, and audio input mixers, editing sounds, controlling the KARMA function, and transmitting MIDI messages to external devices. You can freely switch the Control Surface between these functions without losing the contents of your editing.
As explained below, you can use the front panel CONTROL ASSIGN switches to switch between the various control surface functions. You can also view and edit the control surface settings on the display (P0– Control Surface page in each mode).
CONTROL ASSIGN:
The LEDs at the right of this switch indicate whether you’ve selected timbres or tracks 1–8 or 9–16, or INPUTS. Press the MIXER switch to change the selection.
REALTIME CONTROL switch
Switches 1–8 will turn the effects on/off. Sliders 1–8 will modify the sound or effects.
EXTERNAL
EXTERNAL lets you use the control surface to transmit MIDI messages to external MIDI devices.
TONE ADJUST
TONE ADJUST gives you hands-on access to sound editing, using the sliders 1–8, and switches 1–8. In Combination and Sequencer modes, it also lets you edit Programs within the context of the Combination or Song, without making any changes to the original Program data.
KARMA switch
Sliders 1–8 and switches 1–8 will control the KARMA function.
Alternatively, they will switch between KARMA SCENES 1–4 and 5–8. (see
page 11)
MIX PLAY/MUTE (SOLO), IFX 1...5, MFX1, 2, TFX
MIXER switch
T1–8, T9–16: In Program mode, the control surface will control the volume, play/mute, and solo of oscillators 1 and 2 and the Drum Track.
In Sampling mode, the control surface will control the volume, play/mute, and solo of the multisamples (oscillators).
In Combination and Sequencer modes, the control surface will control volume, play/mute, and solo of the sixteen timbres or MIDI tracks.
INPUTS: The control surface will control the volume, play/mute, and solo of the analog audio input and the S/P DIF audio input (and the FireWire L/R audio input if the optional EXB-FW is installed).
10
SWITCHES 1–8
These switches will control the function you’ve selected in the CONTROL ASSIGN section.
Note: Use the menu command Panel-SW Solo Mode On to switch these between the PLAY/MUTE function
and SOLO On/Off function.
MIX VOLUMES, CUTOFF...EG RELEASE, USER1...4
SLIDERS 1/9–8/16
These sliders will control the function you’ve selected in the CONTROL ASSIGN section.
Front and rear panels Front panel
There will be a slight discrepancy between the value and the controller position when you move a controller near the minimum or maximum
position of the slider. For details, please see: Program mode: “0–8: Control Surface” on page 14 of
the Parameter Guide Combination mode: “0–8: Control Surface” on
page 130 of the Parameter Guide Sequencer mode: “0–2–8: Control Surface” on page 207
of the Parameter Guide Sampling mode: “0–8: Control Surface” on page 309 of
the Parameter Guide
RESET CONTROLS switch
This switch resets the controllers of the control surface, or returns the settings to stored values.
To reset a single control, hold down RESET CONTROLS switch and then move a Control Surface slider, press one of the control surface switches.
To reset an entire page of the control surface all at once, including all sliders, and switches, hold down RESET CONTROLS switch and then touch any of the CONTROL ASSIGN switches, such as REALTIME CONTROL or TONE ADJUST.
For details, please see “Resetting controller values” on page 199.
LINKED LED
This will light if Link to DT of each KARMA module is on. If this is lit, the KARMA function on/off status will be controlled in synchronization with the on/off status of the Drum Track function.
LATCH switch
When LATCH is turned on, KARMA will continue to play even after you’ve stopped holding notes on the keyboard, drum/chord pads, or MIDI In.
This is convenient when you want to play on top of a KARMA-generated groove, for instance.
MODULE CONTROL switch
In Combination and Sequencer modes, KARMA has four independent Modules, each of which can be generating a different musical effect. When used to control KARMA, the Control Surface sliders and switches are five layers deep: one for each Module (A- D), and then a Master Layer which controls selected parameters from all of the Modules at once.
The MODULE CONTROL switch selects whether the KARMA Sliders, Switches, and Scenes will control either a single Module independently, or the Master Layer. In Program mode, only a single Module is available, and the Master Layer is used to control it; you cannot select other settings).
SCENES
Quick Start
Introduction
SetupProgram
Combination
Sequencer
3. DRUM TRACK
DRUM TRACK ON/OFF switch
This switch turns the Drum Track function on or off. When the DRUM TRACK ON/OFF switch is off (the
LED will go dark), pressing this switch will make the LED light or blink.
If the LED lights, the Drum Track pattern will start simultaneously. When you turn it off, the pattern will stop.
If the LED is blinking, the Drum Track pattern will be in ready mode; it will start when you play the keyboard or receive a MIDI note-on message.
4. KARMA
KARMA stands for “Kay Algorithmic Realtime Music Architecture.” It’s an immensely powerful recording and live performance tool, which can provide a wide range of musical effects including:
• Arpeggiation
• Drum and instrument grooves
• Complex CC gestures (as if it was automatically
moving sliders or joysticks for you)
• Musical phrase generation, such as piano flourishes
• Gated and chopped dance production effects
• Any combination of the above
• …and much more.
ON/OFF switch
This switches the KARMA function on and off. As with the other KARMA switches, the switch’s LED will light up to show you that it is turned on.
SWITCHES 1/5…4/8
These switches select KARMA scenes 1–8. When you press the CONTROL ASSIGN KARMA
switch, the 1–4 or 5–8 LED will blink to indicate the candidates for the selection you are about to make. When you then press a switch 1/5–4/8, the corresponding KARMA scene will be selected.
If you once again press the KARMA ON/OFF switch while 1–4 or 5–8 are blinking, the blinking state will be cancelled.
5. Drum/Chord Pads
PAD 1…8
These velocity-sensitive pads can trigger single notes or chords of up to eight notes each. You can use them for playing or programming drums, for triggering chords (especially useful in conjunction with KARMA), or for selecting chords to play from the keyboard in Chord mode. For information about Chord mode, please see “Assigning notes and chords to pads” on page 44.
Assigning notes to the pads is fast and easy.; see “CHORD ASSIGN switch” on page 12 for details.
The notes and/or chords assigned to the pads are stored with each Program, Combination, and Song. There are also Global settings for use when the Control Surface is set to EXTERNAL, for easy control of external sound modules or plug-ins.
PAD MODE switch
The PAD MODE switch switches the pads between being velocity sensitive (so that the loudness varies depending on how hard you hit the pad) and playing a single, fixed velocity for each note (handy if you want
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
11
Introduction to the M3
the same results every time, regardless of how hard you play).
CHORD ASSIGN switch
Use this switch to assign single notes or chord to the pads. (See “Assigning notes and chords to pads” on page 44)
6. TouchView display
This is a touch panel featuring the TouchView system. You can select pages, tabs, and parameters by pressing objects shown in the display, and then specify their value in the display or by using the V ALUE contr ollers. This allows quick and intuitive editing.
This display also functions as an X–Y controller. You can assign oscillator or timbre/track volume, program parameters, or effect parameters to the X-axis and Y­axis, and control them in realtime. When you do so, the color of the display will change in response to the movement of your finger . You can also use X–Y Motion to capture the movement of your finger, and use this captured motion to control parameters.
7. Contrast knob
This adjusts the contrast of the display. Adjust this as necessary if the visibility is not optimal.
8. X–Y control
X–Y control lets you use movements of your finger on the display (X–Y mode) or an X–Y Motion recorded in this way to control the volume balance between OSC1 and OSC2 (or between timbres/tracks), or to generate control changes that will modify the program or effect.
The X–Y Volume Control and X–Y CC Control settings specify the function to be controlled. (See “Volume Control and CC Control” on page 62)
You can also use a foot switch to control the MOTION START/STOP switch function.
9. MODE switches
M3 has six different operational modes, each one optimized for a specific set of functions.
Press one of these switches (the LED will light) to enter the corresponding mode.
COMBI switch
This selects Combination mode. Since a combination consists of multiple programs in a split or layer configuration, it can produce more complex sounds than a program. In Combination mode you can play or edit these combinations.
PROG switch
This selects Program mode. Programs are the basic sounds you play. In Program mode you can play or edit programs.
SEQ switch
This selects Sequencer mode, for recording, playing, and MIDI tracks.
SAMPLING switch
This selects Sampling mode, for recording and editing audio samples and multisamples.
GLOBAL switch
This selects Global mode, for making overall settings, and Drum Kits, and more.
MEDIA switch
This selects Media mode. In this mode you can save or load data using a USB storage device connected to the USB A connector. You can also edit WAVE files on a USB storage device, or create an audio CD.
X–Y MODE switch
This turns X–Y MODE on or off. If you turn this on and move your finger across the display, the volume or tone will change according to the function that is assigned.
If this is on, the switch will light and the color of the display will change.
If this is on, you won’t be able to select parameters in the display. Turn this off if you need to modify settings. For details on how to preserve the On state, please see page 141.
HOLD switch
When you turn on the HOLD switch (the LED will light), the X–Y MODE effect will be maintained even after you take your hand away, preserving the state of that moment. If this HOLD switch is off, the point will return to the center value when you take your hand away.
MOTION START/STOP switch
This records or plays-back an X–Y Motion. Recording or playback will occur while you continue pressing the switch (the LED will light). For details on how to play back an X–Y Motion, please see “X–Y controller” on page 43.
12
10. BANK SELECT switches
I–A, I–B, I–C, I–D, I–E, I–F, I–G, U–A, U–B, U–C, U–D, U–E, U–F, U–G switches
Use these switches to change banks when selecting Programs or Combinations. The LEDs in the switches light up to show the current bank.
In Program mode, these switches select the Program bank.
In Combination mode, these switches have two functions:
• When you’re selecting Combinations, they choose the Combination bank.
• When you’re assigning a Program to a timbre within the Combination, they select the Program bank.
In Sequencer mode, when a track’s Program name is selected, these switches change the Program bank.
11. VALUE controller
When you’ve selected a parameter on the TouchView display, you can edit it using any of the four front­panel VALUE controllers:
• The VALUE slider
• The Inc q and Dec u switches
Front and rear panels Front panel
• The VALUE dial
• The numeric keypad
VALUE slider
Use this to edit the selected parameter’s value. This control is convenient for making large changes to the value, such as moving quickly to the minimum or maximum setting.
You can use the value slider as a modulation source, but only when the following are true:
• You’re on the Program mode P0: Play– Main page, and the big Program name is selected, or
• You’re on the Combination mode P0: Play– Program T01–08 page, and the big combination name is selected.
In these cases only, the value slider sends MIDI CC#18, and can be used as a modulation source.
Inc q and Dec u switches
These are used to increase or decrease the parameter value by individual steps. They’re convenient for making fine parameter adjustments.
VALUE dial
Use this dial to edit the selected parameter’s value. This control is convenient when you want to scroll through a very long list of selections.
0–9, –, ., and ENTER switches
These switches are convenient when you know the exact value that you want to enter. Use the 0–9, –, and decimal (.) switches to enter the value, and then press the ENTER switch to confirm the entry.
The – switch inverts the sign (+/–) of the parameter value; the decimal (.) switch inserts a decimal, for entering fractional values.
Functions that use the ENTER switch in conjunc­tion with another switch
ENTER has a few special functions when it is pressed in combination with other switches.
Whenever a parameter on the display lets you enter a musical note (such as G4 or C#2), or a velocity level, you can enter the note or velocity directly by holding down ENTER while playing a note on the keyboard. (This is not available in menu command dialog boxes.)
By holding down the ENTER switch while you press a numeric key (0–9), you can select up to ten menu commands from the current page.
In Program and Combination modes, you can hold down the ENTER switch and press the SEQUENCER REC/WRITE switch to use the Auto Song Setup function. This imports the current Program or Combination into Sequencer mode for quick and easy recording.
While a dialog box is displayed, the ENTER switch corresponds to the OK button. (The EXIT switch corresponds to the Cancel button.)
In Sequencer mode, you can hold down the ENTER switch and press the LOCATE switch to operate the menu command Set Location.
12. COMPARE
COMPARE switch
Use this switch to compare the sound of the Program or Combination that you are currently editing with the saved, un-edited version of the sound.
You can also use this switch to make “before and after” comparisons when recording or editing in Sequencer mode.
For details, please see “COMPARE switch” on page 23.
13. PAGE SELECT
Here you can select pages within each mode.
PAGE SELECT switch
Press this switch when you want to move to another page. When you press this switch, a list of the pages within the mode will appear in the display. Press the button of the desired page. Alternatively, you can move to a page by holding down this button and pressing a numeric key 0–9.
EXIT switch
If you’re in a page other than page 0 (e.g., Prog P0: Play) of each mode, pressing this switch will take you to page 0.
This switch makes it easy to return to the main page of the current mode:
• Press it once to go to the previously-selected tab on the main P0 page.
• Press it again to go to the first tab on the main P0 page (such as the main Program Play page). If you had previously selected a parameter on this page, that parameter will be selected.
• Press it a third time to select the main parameter on the P0 page, such as the Program name in Program mode.
Wherever you are in Program, Combination, or Sequencer modes, pressing EXIT three times (or fewer) will take you back to Program/Combination/Song Select, where you can immediately use the numeric keys or q/u switches to select a Program, Combination, or Song.
When a dialog box is open, this switch cancels the settings made in the dialog box and closes the dialog box, just like pressing the Cancel button. If a popup menu or menu is open, pressing EXIT closes the menu.
14. SAMPLING switches
REC switch
In Sampling, Program, Combination, and Sequencer modes, pressing this switch enters the initial sampling­ready mode. The switch’s LED will light up.
To continue, press the SAMPLING START/STOP switch, as described below.
START/STOP switch
In Sampling, Program, Combination, and Sequencer modes, pressing this when the SAMPLING REC switch is lit will do one of three things, depending on the setting of the Trigger parameter (on the Sampling
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
13
Introduction to the M3
mode P0: Recording– Audio In/Setup page, and P0– Sampling/Audio In page):
• If Trigger is set to Sampling START SW, sampling
will begin immediately.
• If Trigger is set to Note On, sampling will begin as
soon as you play a note on the keyboard.
• If Trigger is set to Threshold, sampling will begin
as soon as the selected audio source reaches a preset volume level.
On the Sampling mode’s P1: Sample Edit page, pressing this switch will play the selected sample.
This switch is also used to play back WAV files from the media. You can play back WAV files in the directory window of various Media mode pages, in the Media mode Make Audio CD page, in the Sequencer mode audio track editing dialog boxes, and in the Select Directory menu dialog box of the Program, Combination, Sequencer, and Sampling modes.
15. SEQUENCER switches
Most of the switches in this section apply only to Sequencer mode and audio CD playback (in Media Mode).
REC/WRITE is the exception; it has special functions in Program, Combination, and Global modes, as described below.
PAUSE switch
In Sequencer mode, this switch pauses the playback of the song. When paused, the switch’s LED will light up. Press PAUSE once again to resume playback, and the LED will turn off.
In Media and Sampling modes, this switch pauses audio CD playback.
<<REW switch
In Sequencer mode, when the Song is playing or paused, this switch will rewind the song. When you press and hold this switch, its LED will light up, and the playback will rewind. (Rewind is disabled during recording, and while the Song is stopped.)
In Media and Sampling modes, this switch rewinds the audio CD.
FF>> switch
In Sequencer mode, when the Song is playing or paused, this switch will fast-forward the song. When you press and hold this switch, the switch will light, and the playback will fast-forward. (Fast-forward is disabled during recording, and while the Song is stopped.)
In Media mode, this switch fast-forwards the audio CD.
REC/WRITE switch
In Sequencer mode, pressing this switch will enter record-ready mode. Once you’re in r ecor d-r eady mode (shown by the switch’s lit LED), you can begin recording by pressing the SEQUENCER START/STOP switch. For details, please see “Recording MIDI in real­time” on page 85.
In Program, Combination and Global modes, pressing REC/WRITE switch will open the Update dialog box. For details, please see “Using the (SEQUENCER) REC/WRITE switch to write” on page 140.
In Program and Combination modes, you can hold down the ENTER switch and press the SEQUENCER REC/WRITE switch to use the Auto Song Setup function. This imports the current Program or Combination into Sequencer mode for quick and easy recording. For details, please see “Recording the sound of a Combination or Program” on page 89.
START/STOP switch
This starts or stops recording and playback in Sequencer mode.
In Media and Sampling modes, this switch starts and stops playback on the audio CD.
16. TEMPO controls
TEMPO knob
This adjusts the tempo for the M3 as a whole, including:
• KARMA
• Drum Track
• Songs in Sequencer mode
• Tempo-synced LFOs
• Tempo-synced (“BPM”) delay effects
• EXB-RADIAS modulation source (if the optional EXB-RADIAS is installed)
The LED will blink at quarter-note intervals of the current tempo.
Note: If the Global P1: MIDI– MIDI Basic page MIDI Clock parameter is set to External, or if it is set to Auto
and a clock is currently being received via MIDI, then neither the TEMPO knob nor the TAP TEMPO switch will have any effect.
TAP TEMPO switch
You can specify the tempo by repeatedly pressing this switch at regular intervals of the desired tempo. The tempo will be entered when you press the switch twice. To obtain better accuracy, you should press the switch multiple times.
LOCATE switch
In Sequencer mode, this switch will advance or rewind the song to the specified locate point. This lets you jump immediately to any point in the current Song. The default locate point is the first beat of measure 1.
To set the locate point to the current position, hold down ENTER switch and then press LOCATE switch. You can also set the Locate point directly via the display menu.
14

Rear panel/Bottom panel

Rear panel
Front and rear panels Rear panel/Bottom panel
Quick Start
1 2 3 9 7 1011 8
1. AC Power
POWER switch
This switch turns the power on and off. Before turning M3 off, make sure that you’ve saved any edits to your Programs, Combinations, Songs, or other user data.
AC Power connector
Connect the included power cable here.
2. USB 2.0
USB A connector (for connecting Hard Disk, CD-R/RW drive, etc.)
This connector lets you connect external USB devices. You can use a USB hard disk or CD-R/RW drive to
save or load M3 data such as PCG or SNG files, or WAVE files.
USB B connector (for connecting to computer)
This connector lets you send and receive MIDI between the M3 and your computer.
What is USB?
USB stands for Universal Serial Bus, and is an interface for transferring data between a computer, and/or peripheral devices.
3. MIDI
Connect these connectors between the M3 and external MIDI devices or a computer that is connected via a MIDI interface. MIDI allows you to send and receive performance data such as note messages as well as sound settings.
MIDI THRU connector
MIDI data received at the MIDI IN connector is re­transmitted.
You can use this to chain multiple MIDI devices together.
MIDI OUT connector
This connector transmits MIDI data. Use this to control external MIDI devices, or to record
into an external sequencer.
4 5 6
MIDI IN connector
This connector receives MIDI data. Use this to play the M3 from another MIDI device, or
from an external sequencer.
4. Pedals
DAMPER jack
For the damper–also known as the sustain pedal– you can connect either a standard footswitch, or Korg’s special half-damper pedal, the optional DS-1H.
The DS-1H is a continuous pedal designed specifically for piano-style damper control, with the look and feel of an acoustic piano’s sustain pedal. It allows more subtle control of the damper than a simple switch; the further down you press the pedal, the more that the sound sustains. For details, please see “Half-Damper Pedal and Release Time” on page 26 of the Parameter Guide.
You can also connect a simple footswitch, which will work as a standard on/off damper pedal.
In order to ensure that the pedal functions correctly, please adjust the switch polarity (see “Damper Polarity” on page 371 of the Parameter Guide) and the half-damper sensitivity (see “Half Damper Calibration” on page 383 of the Parameter Guide).
ASSIGNABLE SWITCH jack
This lets you connect a simple on/off footswitch, such as the optional Korg PS-1. The footswitch can perform a wide variety of functions, such as modulating sounds and effects, tap tempo, sequencer start/stop, etc.
The switch’s function is set in Global mode (on the Controller tab of the Controllers/Scales page), so that it always works the same regardless of the current Program, Combination, or Song. For details, please see “Specifying the function of the Assignable Switch and Assignable Pedal” on page 132.
ASSIGNABLE PEDAL jack
This lets you connect a continuous controller pedal, such as the Korg EXP-2 foot controller or Korg XVP-10 EXP/VOL pedal, to use as an assignable modulation source.
Like the ASSIGNABLE SWITCH, the pedal’s function is set in Global mode. For details, please see “Specifying the function of the Assignable Switch and Assignable Pedal” on page 132.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
15
Introduction to the M3
5. S/P DIF IN & OUT
These jacks provide 24-bit optical S/P DIF input and output, for connecting to computer audio systems, digital mixers, MDs, etc.
Optical S/P DIF is sometimes called TOSLINK, and formally named (hold your breath!) IEC60958, EIAJ CP-1201. Make sure to use optical cables designed for digital audio.
Whenever you use digital audio connections, make sure that all connected systems are set so that there is one and only one word clock master. You can set the word clock for the M3 using the Global page System Clock parameter. For details, please see “System Clock” on page 359 of the Parameter Guide.
OUT(MAIN) jack
This optical S/P DIF output carries a digital version of the main L/R outputs.
Note: That the VOLUME MAIN slider does not adjust the S/P DIF output level.
IN jack
You can use this optical S/P DIF input for recording, sampling, and real-time mixing through the built-in effects.
It can be used simultaneously with the two analog inputs, if you like.
mix. For details, please see “Routing effect settings” on page 155.
(MAIN) L/MONO, R
These are the main stereo outputs; their volume is controlled by the VOLUME MAIN slider. All of the factory Programs and Combinations are programmed to play through these outputs.
When editing sounds, or when setting up a Song in Sequencer mode, you can access the main outputs by setting Bus Select to L/R.
If no cable is connected to the R output, L/MONO will carry a mono summation of the stereo signal. So, if you are connecting to a device which does not have stereo inputs (such as a simple keyboard amp), use the L/ MONO output.
(INDIVIDUAL) 1, 2, 3, 4
These 4 additional audio outputs let you isolate sounds, or audio inputs for recording or complex live sound setups.
These can be used as stereo or mono outputs, in any combination. You can also use the Global P0: Basic Setup– Audio page L/R Bus Indiv. Out Assign parameter to map the main stereo outputs to any of these output pairs, if you like.
Note that the individual outputs are not affected by the VOLUME MAIN slider.
6. AUDIO INPUTS
You can use the audio inputs for sampling, and real­time mixing through the built-in effects.
AUDIO INPUT 1, 2
These are unbalanced 1/4" phone jacks.
LEVEL knobs
This adjusts the input level of the AUDIO INPUT 1, 2 jacks. After setting the MIC/LEVEL switch appropriately, use this knob to adjust the gain.
MIC/LINE switches
These set the input’s nominal signal level. Set these switches according to the type of device that you’re connecting, and then use the LEVEL knobs (described below) to optimize the gain.
Use the LINE setting when connecting to mixers, computer audio systems, signal processors, or other synthesizers.
Use the MIC setting only when connecting a microphone.
7. AUDIO OUTPUTS
All of the analog audio outputs use unbalanced 1/4" phone jacks, referenced to a +4dBu signal level.
Connect these outputs to the input jacks of your amp or mixer. In addition to the L/MONO and R main stereo audio outputs, the M3 provides eight individual audio outputs.
The sound from each oscillator , drum, timbr e/track, or insert effect can be freely routed to any output. Additionally, you can route the metronome sound to an individual output, to separate it from the stereo
8. Headphone jack
This stereo 1/4" headphone jack carries the same signal as the Main L/R outputs.
The headphone volume is controlled by the VOLUME MAIN slider.
9. EXB-FW option
If you install the optional EXB-FW in the M3, you’ll be able to enjoy the following total recall control functionality from a host application in which the included M3 Plug-in Editor is running.
• Send and receive MIDI data to and from the DAW software
• Edit and set up the parameters of the M3’s various modes
• Send and receive the M3’s 2-in and 6-out channels of digital audio.
If the EXB-FW is installed in the M3, it will have the following specifications.
• Audio input/output: 24-bit, 48 kHz fixed, 2-in/6­out
• MIDI input/output: one port in/out (sixteen MIDI channels in/out)
Please note the following points.
• The two jacks have the same function. The connector to which your computer is not connected can be used as a daisy-chain connector for a FireWire device that can be recognized by your computer. (The M3 will not recognize this device.)
• The EXB-FW does not supply bus power.
For details on installing the EXB-FW into the M3, please see page 202.
16
Front and rear panels Objects in the display
Bottom panel
10. TO KYBD connector
Use the included cable to connect the M3 to the keyboard assembly. For details, please see “Keyboard assembly Manual.”
11. EXB option cover
You’ll need to open or close this cover when installing the EXB-RADIAS, EXB-FW, or EXB-M256 separately sold options into the M3, or when replacing the calendar backup battery.
For details on installing, please see page 202.

Objects in the display

The M3 uses Korg’s TouchView graphical user interface.
By touching on objects shown on the display, you can select pages, set parameter values, rename programs and combinations, write data, and perform many other operations.
If the X–Y MODE switch is on, you won’t be able to select parameters in the display. Turn this switch off when you want to modify the settings.
Note: References in the M3’s manual to the “... button” or “... tab” please see objects shown on the display. References to the “... switch,” “... knob,” “... dial,” or “... slider” please see controls on the front or rear panel of the M3.
g: Popup button (2)
a: Current page
f: Popup button (1)
e: Check box
h: Menu command
Quick Start
Introduction
SetupProgram
Combination
Sequencer
b: T abd: Edit cell c: Parameter
a: Current page
This indicates the current page within the selected mode.
From the left, this area shows the mode name, page number: name, and tab name.
Mode name Page number
Tab name
b: Tab
Most pages are divided into two or more tabs.
c: Parameters
The parameters for various settings are displayed in the display.
d: Edit cell
When you touch a parameter on the display, the parameter or parameter value will usually be highlighted (displayed in inverse video). This is called the edit cell, and the highlighted item will be subject to editing.
For details on how to edit the value, please see “3. Selecting a parameter and editing the value” on page 23.
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
17
Introduction to the M3
e: Check box
Each time you press a check box, it alternates between the checked (red) and unchecked states.
The parameter will be active if it is checked, and inactive if it is unchecked.
f: Popup button (1)
When this button is pressed, a popup menu will appear, showing the parameter values that are available for selection.
To enter the parameter value, press the desired value in the popup menu.
When a popup menu is displayed, using a VALUE controller (see page 12) will close the popup menu. If the popup menu is unlocked (see “Pin”), it will close if you touch a location outside the popup menu. The menu will close when you press the EXIT switch, regardless of whether it is locked or unlocked.
* Popup menu Pin
This switches the popup menu display between locked and unlocked.
When locked, the pin will be shown closed, and the popup menu will remain displayed even after you press a parameter value. When unlocked, the pin will be shown opened, and the popup menu will close immediately when you press a parameter value.
Pin
Category button
When you press this button, a tabbed popup menu will appear, allowing you to perform the following selections.
• “Category/Program Select,” “Category/ Combination Select”
• Category/GE Select
Press the OK or Cancel buttons to close the tabbed category select popup menu.
The Jump to Sub button will display a sub-category selection menu.
h: Menu command button
* Menu
When this button is pressed, a list of menu commands will appear.
The menu commands that appear will differ depending on the currently selected page.
You can also select up to ten menu commands by holding down the ENTER switch and pressing a numeric key 0–9. The menu will close when you press the display at a location other than the menu, or when you press the EXIT switch.
Menu command button
Menu button
g: Popup button (2)
When you press this button, a tabbed popup menu will appear, allowing you to perform the following selections.
• “Bank/Program Select,” “Bank/Combination Select”: Select programs or combinations by bank
• “Multisample Select”: Select a multisample for a program oscillator by category
• “Effect Select”: Select effects by category
• “Drumsample Select”: Select drumkit ROM samples by category
• Select a KARMA GE
To close a tabbed menu, press the OK button or Cancel button.
Scroll bar
Use this when you wish to see parameter values that extend beyond what can be shown on the display at one time.
Press here to scroll to left or right.
Press here and slide to left or right to scroll to the desired location.
Press here to scroll to the corresponding location.
* Dialog box
The dialog box that appears will depend on the currently selected menu command.
When selecting a program or combination number in a dialog box, use the VALUE controllers (see page 12) to input the number.
To execute, press the OK button. To cancel without executing, press the Cancel button. (The operation will occur when you press and release the button.) The dialog box will close. The EXIT switch corresponds to the Cancel button, Done button, and Exit button.
Text edit button
18
Cancel button OK button
* Text edit button
When you press this button, the text edit dialog box appears for changing the names of Programs, Combinations, Songs, etc. For details, please see “Editing names” on page 197.
Front and rear panels Objects in the display
Quick Start
j: Radio buttons
Press a radio button to select one value from two or more choices.
j: Radio buttons
e: Check box
k: Other objects
To modify the parameter value of an object shaped like a slider or knob, first touch the object, and then use the VALUE controllers to modify the value. There are also buttons which execute an operation when they are pressed and released, such as Done, Copy, and Insert (similar to the OK and Cancel buttons explained under “* Dialog box,” above).
Toggle buttons
This type of button will change its function or switch on/off each time it is pressed.
Play/Rec/Mute button in Sequencer mode
Solo On/Off button in Sequencer mode On/Off button for Effect
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
19
Drum Track
Other
Appendices
Introduction to the M3

Basic Information

About the M3’s modes

The M3 has numerous functions that let you play and edit programs or combinations, record and play back sequence data, edit samples, and manage media. These functions are grouped into “modes.” The M3 has six modes.
Program mode
Programs are the basic sounds of M3. In Program mode, you can:
• Select and play Programs
• You can use a maximum of one KARMA module to generate phrases.
• You can play back Drum Track patterns while you perform using a Program.
• Sample and resample For example, you can sample an external audio source while listening to a performance generated by the KARMA function, or you can play a Program and resample your performance.
• Edit Programs Make detailed settings for oscillators, filters, amps, EGs, LFOs, effects, KARMA, X–Y control, etc.
EDS (Enhanced Definition Synthesis) sound generation system:
The oscillators can use the following multisamples.
• Preloaded (256 Mbyte): 1,032 multisamples (including seven stereo)
• RAM (64 Mbyte: if the optional EXB-M256 is installed, a total of 320 Mbytes. However, 512 bytes are used by the system.): RAM multisamples sampled by the M3 or loaded in Media mode
• Create drum programs using drum kits (as created in Global mode)
When the optional EXB-RADIAS is installed: The MMT (Multiple Modeling Technology) sound
generation system will be available for performance and editing.
Combination mode
Combinations are sets of up to 16 programs that can be played simultaneously, letting you create sounds more complex than a single Program. In Combination mode, you can:
• Select and play Combinations
• Use a maximum of four KARMA modules to generate phrases.
• Use one timbre to play back Drum Track patterns.
• Use M3 as a 16-track multitimbral tone generator
• Sample or resample For example you can sample an external audio source while listening to the performance of the KARMA, or resample a performance you play using a combination.
• Edit Combinations Assign Programs to each of the 16 Timbres, each with separate volume, pan, EQ, and keyboard and velocity zones; make settings for effects, X–Y control, and KARMA.
Sequencer mode
Sequencer mode lets you record, play back, and edit MIDI tracks. You can:
• Select and play Songs
• Edit Songs Assign Programs to each of the 16 MIDI Tracks, each with separate volume, pan, EQ, and keyboard and velocity zones; make settings for effects, X–Y control, and KARMA; edit MIDI data
• Record up to sixteen MIDI tracks simultaneously
• Control and play up to four KARMA modules
• Sample or resample You can sample an external audio input source while playing a song, and use In-Track Sampling to automatically create a note event that triggers the sample at the same time as it was recorded. You can also resample an entire song, and then use Media mode to create an audio CD.
• Use M3 as a 16-track multitimbral tone generator
• Record patterns and assign them to individual keys, using RPPR (Realtime Pattern Play/ Recording)
• Create user Drum Track patterns.
Sampling mode
Sampling mode lets you record and edit user samples and multisamples. For example, you can:
• Sample external audio sources (i.e., record samples), including sampling through effects
• Edit waveform data you sampled or loaded in from media, and set loop points etc.
• Create and edit multisamples, which consist of one or more samples spread out across the keyboard
• Quickly convert multisamples into Programs
• Directly sample or rip digital audio from an audio CD in a USB CD-R/RW drive (commercially available). You can also play back audio CDs.
20
Basic Information About the M3’s modes
Global mode
Global mode lets you make overall settings for the entire M3, and edit drum kits. For instance, you can:
• Make settings that affect the entire M3, such as master tune and global MIDI channel
• Create user drum kits, and user scales
• Create drum kits using ROM, or RAM drumsamples
• Rename program, combination, and KARMA GE categories
• Set the function of the assignable pedals and assignable switches
• Transmit MIDI System Exclusive data dumps
Media mode
You can save or load data using a USB 2.0 compatible storage device. You can:
• Save and load Programs, Combinations, Songs, Samples, and Global setup data
• Format USB storage media, copy and rename files, etc.
SAMPLING MODE
Resampling
AUDIO INPUT
AUDIO INPUT
1
S/P DIF IN R
S/P DIF IN L
(WireFire R)
(WireFire L)
Insert / Master / Final Effect
IFX 1
MFX 1 MFX 2
TFX
IFX 5
Sample
Sample
Sample
Sample
2
Multisample
Multisample
Sample
Sample
Sample
Multisample
• Load Korg format, AKAI, SoundFont 2.0, AIFF, and WAVE samples, and export RAM samples in AIFF or WAVE formats
• Export and import sequences to and from SMF (Standard MIDI Files)
• You can use the Data Filer function to save or load MIDI System Exclusive data
• Edit WAVE files.
• Place the WAVE files in the desired song order, and use a USB CD-R/RW drive (commercially available) to create an audio CD. Create and play back audio CDs
PROGRAM (Option EXB-RADIAS)
Synth
Vocoder off
Carrier
Vocoder
Modulator
PROGRAM (HD-2)
OSC 1
MS1 (Multisample)
Drum Kit
MS2 (Multisample)
MS3 (Multisample)
MS4 (Multisample)
FILTER1
PITCH1
OSC 2
MS1 (Multisample)
Drum Kit
MS2 (Multisample)
MS3 (Multisample)
MS4 (Multisample)
FILTER2
PITCH2
DRIVER1
DRIVER2
AMP1/
AMP2/
Insert / Master / Final Effect
IFX 1
EQ
IFX 5
KARMA Module A
DrumTrack
DRUMS PROGRAM
Insert / Master / Final Effect
IFX 1
IFX 5
KARMA Module A
DrumTrack
DRUMS PROGRAM
MFX 1 MFX 2 TFX
MFX 1 MFX 2 TFX
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
USB CD-R/RW DRIVE
CD-ROM Write Audio CD
Ripping
Resampling
GLOBAL MODE
DRUM KIT
MEDIA MODE
PCG
KSC
Key Assign
DS1 Drumsample / Sample
DS2 Drumsample / Sample
DS3 Drumsample / Sample
DS4 Drumsample / Sample
USB Strage
(commercially available)
WAVE FILES
PCG / SNG
COMBINATION
TIMBRE9
TIMBRE1 1
PROGRAM
TIMBRE10
TIMBRE2
Drum Kit
PCG
TIMBRE3
TIMBRE4
TIMBRE5
TIMBRE6
TIMBRE7
TIMBRE8
SEQUENCER
MIDI TRACK 1...16
TRACK 1
TRACK 2
TRACK 3
TRACK 4
TRACK 5
TRACK 6
TRACK 7
TRACK 8
DRUM KIT
Preset Drum Track Pattern
User Drum Track Pattern
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
TIMBRE11
TIMBRE12
TIMBRE13
TIMBRE14
TIMBRE15
TIMBRE16
TRACK 9
TRACK 10
TRACK 11
TRACK 12
TRACK 13
TRACK 14
TRACK 15
TRACK 16
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
Insert / Master / Final Effect
IFX 1
MFX 1 MFX 2 TFX
IFX 5
KARMA Module A
KARMA Module B
KARMA Module C
KARMA Module D
Drum Track
Insert / Master / Final Effect
IFX 1
MFX 1 MFX 2 TFX
IFX 5
KARMA Module A
KARMA Module B
KARMA Module C
KARMA Module D
Drum Track
Drum Track
Other
Appendices
21
Introduction to the M3

Basic operations

After you’ve turned on the M3, here’s how to perform basic operations such as selecting modes and pages.
1. Selecting modes
• In order to use a particular function on the M3, you must first select the appropriate mode.
Press one of the front panel mode switches to enter the corresponding mode.
COMBI switch: Combination mode PROG switch: Program mode SEQ switch: Sequencer mode SAMPLING switch: Sampling mode GLOBAL switch: Global mode MEDIA switch: Media mode
2. Selecting pages and tabs
Each mode has a large number of parameters, which are grouped into pages. These are further subdivided by tabs into up to eight tab pages.
• Make sure that the desired mode is selected. For details on selecting a mode, see “1. Selecting
modes,” above. In this explanation we’ll use Combination mode as
an example. Press the COMBI switch.
The page in which you were when you pressed the PAGE SELECT switch will be highlighted as an indication.
2. Press the page that you want to view.
As an example here, try selecting “P4 Zone/Delay.” The P4: Zone/Delay– Key Z T01–08 page will appear.
Note: The page that appears will be the page of the tab you selected most recently.
Note: The Combi P0: Play page will appear. (This is shown in the upper left of the display.)
In Combination, Program, or Sequencer modes, you will normally perform in this P0: Play page. You can also make simple adjustments (edits) to the sound while you’re in this page. To make more detailed adjustments, use page 1 (Combi P1: DT/XY/Ctrls, etc.) and following.
Selecting a page
Using Page Select to move
In Combination, Program, Global, and Sequencer modes, you can press the PAGE SELECT switch to view a list of the pages that make up that mode.
1. Press the PAGE SELECT switch.
The page select menu will appear.
Using the PAGE SELECT switch + numeric keys 0– 9 switches to move
• Hold down the PAGE SELECT switch and use numeric keys 0–9 to specify the page number you want to view.
The specified page number will appear. The page that appears will be the page of the tab you selected most recently.
Note: In pages consisting of multiple pages such as P5– 1, P5–2, P7–1 – P7–4, P8–1, and P8–2, the first page (P5– 1, P7–1, or P8–1) will be selected.
Using the EXIT switch to move to page 0
• You can press the EXIT switch to return to page 0 from any page.
Selecting tabs
• You can access tabbed pages by pressing the tabs shown in the bottom line of the display.
This example shows the Program T01–08 page through Mixer T01–08 page of Combi P0: Play.
22
Basic Information Basic operations
The – switch inverts the sign (+/–) of the parameter value; the decimal (.) switch inserts a decimal, for entering fractional values.
By holding down the ENTER switch and playing a note on the keyboard, you can enter the following value.
Quick Start
3. Selecting a parameter and editing the value
1. Press the parameter that you want to edit.
It will be highlighted. (This is called the “edit cell.”)
2. To modify the parameter value in the edit cell, use
the VALUE controllers (VALUE dial, q/u switches, numeric keys 0–9, – switch, (.) switch, and ENTER switch).
Note: The way in which the value will change depends on the type of parameter or object.
For example in the case of a check box object, you can switch the value by pressing that object. You can use the PROG SELECT switches to specify the bank for programs etc., or hold down the ENTER switch and press a note on the keyboard to enter a note or velocity value (“keyboard input”).
3. For parameters that are mapped to the control
surface, you can use the MIX PLA Y/MUTE (SOLO) switches or MIX VOLUMES sliders to edit the values.
Note: You can use the COMPARE switch to compare the sound you’re editing with the original unedited sound.
VALUE controllers
VALUE dial
Use this dial to edit the selected parameter’s value. This control is convenient when you want to scroll through a very long list of selections.
VALUE slider
This slider increases or decreases the value of the selected parameter in the same way as the V ALUE dial. This slider can also be used as a control source for modulation. Use this when you want to change a value by a large amount.
q/u switches
Use these when you wish to make small changes in the value.
Numeric keys 0–9, ENTER switch, – switch, (.) switch
These switches are convenient when you know the exact value that you want to enter. Use the 0–9, –, and decimal (.) switches to enter the value, and then press the ENTER switch to confirm the entry.
ENTER switch + keyboard (note name or velocity input)
You can use the M3’s keyboard to specify the value of a parameter when you need to enter a note name or a velocity value. Hold down the ENTER switch, and play the note that you want to enter; the corresponding note name or velocity value will be entered.
This function is unavailable while a menu command is open, since the ENTER switch will be functioning as the OK button.
When the Global P5: Drum Kit page is shown, you can hold down the ENTER switch and play a note to access the settings assigned to that note. (If a velocity-related parameter is selected, this action will enter the velocity value.)
Other
BANK SELECT I–A, I–B, I–C, I–D, I–E, I–F, I–G, U–A, U–B, U–C, U–D, U–E, U–F, U–G switches
Use these switches to change banks when selecting Programs or Combinations. The LEDs in the switches light up to show the current bank.
In Program mode, these switches select the Program bank.
In Combination mode, these switches have two functions:
• When you’re selecting Combinations, they choose the Combination bank.
• When you’re assigning a Program to a timbre within the Combination, they select the Program bank.
In Sequencer mode, when a track’s Program name is selected, these switches change the Program bank.
TEMPO knob, TAP TEMPO switch
You can set the tempo by turning the TEMPO knob or by repeatedly pressing the TAP TEMPO switch.
Control surface
For details on using the control surface to edit values, please see page 42.
COMPARE switch
Use this when you wish to compare the edits you have made to a program or combination’s sound with the un-edited original (i.e., the sound that is written into memory).
When editing a program or combination, press this switch. The LED will light, and the last-written settings for that program number or combination number will be recalled. When you press the COMPARE switch once again, the LED will go dark and you will return to the settings that you were editing.
If you edit the settings that are recalled by pressing the COMPARE switch (i.e., the settings that are written into memory), the LED will go dark, and it will not be
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
23
Introduction to the M3
possible to return to the previous edits by pressing the COMPARE switch again.
In Sequencer mode, you can use the COMP ARE switch to make “before and after” comparisons immediately after using realtime recording or step recording to record a song, or after performing a track edit operation.
For example, this can be used effectively when realtime-recording a track for a song.
1. Realtime-record a MIDI track. (Take 1)
2. Once again, realtime-record on the same track. (Take 2)
3. Press the COMPARE switch. The LED will light, and take 1 will be recalled.
4. Press the COMPARE switch once again. The LED will go dark, and take 2 will be recalled.
5. If at step 3 you once again realtime-record on the same track (take 3), the object of the Compare function will now be take 1.
If at step 4 you once again realtime-record on the same track (take 3), the object of the Compare function will be take 2.
In this way, the Compare function lets you recall the previous recording or the previous state of event editing.
The Compare function does not work in Global mode, with the exception of Sampling, Media editing.
4. Selecting and executing a menu
commands
Menu command button
Menu button
The utility functions provide commands that are specific to each page, such Write (save) or Copy. The available utility functions will depend on the page you select.
For example, the utility functions in Program mode let you write (save) the settings, or let you perform convenient editing operations such as copying settings between oscillators or effects, or a Sync function that lets you edit two EGs together.
1. In the upper right of the display, press the u button.
The menu command will appear.
2. Select a menu command by pressing it with your finger.
A dialog box for the selected menu command will appear.
Check-type commands will not display a dialog box; their status will be switches, and the list will close.
By holding down the ENTER switch and pressing a numeric key 0–9 you can access the dialog box for the first ten utility functions without going through the menu.
• If you want to close the list without selecting a command, press the display somewhere other than the list, or press the EXIT switch.
3. For a parameter in a dialog box, select it by pressing it with your finger, and use the VALUE controllers (e.g., VALUE dial or q/u switches) to enter its value.
When selecting a program or combination number in a dialog box, you can also use the BANK SELECT switch to enter the bank as an alternative to using the VALUE controllers.
4. To execute, press the OK button or the ENTER switch.
If you decide not to execute, press the Cancel button or the EXIT switch.
The dialog box will close.
5. Writing/sa ving
After you edit, you should write or save your changes as necessary.
For example if you’ve edited a program, your changed will be lost if you select another program or turn off the power. The same applies to a combination.
Settings you edit in Global mode will be remembered as long as the power is on, but your changes will be lost when you turn off the power.
For details on the Write operations, see the following pages.
• Programs p.50
• Combinations p.69
• Effect presets PG p.118
• Global settings (pages 0–4) p.129
• Drum kits p.138
• User Drum Track patterns p.195 Preset/user Drum Track patterns are saved in internal memory even when the power is turned off. Patterns you create in Sequencer mode can be converted into user Drum Track patterns and saved in internal memory.
• User template songs PG p.272 Preset/user template songs are saved in internal memory even when the power is turned off. Track settings and effect settings of a song you create can be saved in internal memory by the menu command Save Template Song.
• For details on writing to internal memory p.140
Refer to the following pages for more about saving.
• Saving to media (Media– Save) p.152
Note: On the M3, the action of writing to internal memory is called “Write,” and the action of saving to an external USB storage device is called “Save.”
24

Turning the power on/off

Connecting the AC cable

Setup

Quick Start
Introduction

Turning the power off

1. Make sure that the M3’s power switch is in the STANDBY (outward) position.
2. Connect the included power cable to the power connector on the M3’s rear panel.
3. Plug the power cable into an AC outlet.

Turning the power on

1. Lower the M3’s VOLUME MAIN slider.
If you have connected powered monitor speakers or a stereo amp, turn down the volume of these devices.
2. Press the rear panel Power switch to turn on the power.
The display will show the model name, software version. (The following graphic shows the factory-set display. The version number is subject to change without notice.)
3. Turn on your powered monitors or stereo amp.
4. Raise the M3’s VOLUME MAIN slider to an appropriate position, and adjust the volume of your powered monitor speakers or stereo amp.
Note: The state of M3 when the power is turned on will depend on the setting of Power On Mode. (See page 130)
After you’ve finished editing, be sure to write (save) your changes. If you edit a program and then select a different program or turn off the power, the changes you made will be lost. The same is true for a combination. The settings you edit in Sequencer mode and Global mode are remembered as long as the power is on, but will be lost when you turn off the power.
1. Lower the M3’s VOLUME MAIN slider.
Also turn the volume of your powered monitor speakers or stereo amp down to zero.
2. Turn off the power of your powered monitor or stereo amp.
3. Press the rear panel Power switch to turn off the power.
Never turn off the power while data is being written into internal memory. If the power is turned off while processing is being performed, memory write operations will not be completed correctly. If this occurs, M3 will automatically initialize its internal memory so that it will operate correctly. This is not a malfunction. While data is being written, the display will indicate “Now writing into internal memory.” Data is written into internal memory by the following operations.
• When writing Program, Combination, Global Setting, Drum Kits, RADIAS Formant Motion data, or converting to a user Drum Track pattern (update)
• When loading Program, Combination, Global Setting, Drum Kit, or RADIAS Formant Motion preload data
• When receiving a MIDI data dump of Program, Combination, Global Setting, Drum Kit, RADIAS Formant Motion, or user Drum Track pattern data
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
25
Drum Track
Other
Appendices
Setup

Connections

Connections must be made with the power turned off. Please be aware that careless operation may damage your speaker system or cause malfunctions.
You can tilt the M3-M (sound module) upward for use if desired. For the procedure, refer to the included manual.
The following illustration is an example of connections. Be sure you use the correct type of cable for each connection.
Analog audio input
Connections to MIDI equipment
AC power supply
Power cable (Included)
to an AC outlet
Connecting the power cable
Synthesizer
Power switch
Option EXB-FW etc.
Installing options
USB device connections
Pedal connections etc.
ASSIGNABLE
MIDI OUT
MIDI cable
MIDI IN
USB A USB B
USB cable
CD-R/RW, hard disk, removable disks etc.
DAMPER
SWITCH
PEDAL
MIDI
MIDI
IN
OUT
Computer
Connections to computers
Digital audio input/output
Digital recorder etc.
(INDIVIDUAL)
4321
DIGITAL OUT
Effect unit
INPUT
USB
Option EXB-FW
S/P DIF OUT IN
FireWire (IEEE 1394)
Guitar
If a passive type guitar (a guitar without an internal preamp) is connected, it will not be possible to
Mic
sample at an appropriate level due to the impedance mismatch. Such instruments must be connected via a preamp or effect unit.
AUDIO OUTPUT
(MAIN) R L/MONO
PHONES
Mixer
STEREO AUX RETURNS
AUX SEND
MIC4
MIC6
MIC3
MIC5
MIC2
MIC1
BAL OR UNBAL
LINE IN 2
LINE IN 1
LOW CUT
LOW CUT 75Hz
18dB/OCT
18dB/OCT
B
B
d
V
d
V
0
0
1
1
-
-
G
G
A
A
C
C
I
I
N
N
I
I
M
M
U
U
10
10
60
60
+10dB
+10dB
-40dB
-40dB
TRIM
TRIM
U
U
AUX 1
MON/ EFX
+15
+15
U
U
2
EFX
+15
+15
U
U
EQ
HI 12kHz
-15 +15
-15 +15
U
U
MID
2.5kHz
-12
-12
+12
+12
U
U LOW 80Hz
+15
+15
-15
-15
PAN
L
L
R
R
1
2
MUTE
MUTE
ALT 3–4
ALT 3–4
dB
dB
10
10
SOLO
5
5
U
U
5
5
10
10
20
20
30
30
40
40
50
50
60
60
1
1
2
2
ALL BAL/UNBAL
LEFT(1/MONO)
RIGHT
BAL
BAL
BAL
BAL
BAL
MONO
MONO
OR
OR
OR
OR
OR
UNBAL
UNBAL
UNBAL
UNBAL
UNBAL
L
L
LINE IN 4
LINE IN 6
LINE IN 3
LINE IN 5
BAL
BAL
LOW CUT
OR
LOW CUT
OR
LOW CUT
LOW CUT
75Hz
75Hz
75Hz
75Hz
75Hz
UNBAL
UNBAL
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
B
d
V
B
0
B
B
d
V
d
d
V
V
0
0
0
1
-
1
1
1
-
-
-
R
R
G
A
G
G
G
A
A
A
C
I
N
I
C
I
C
C
I
I
N
I
N
N
I
I
M
M
M
M
U
U
U
U
LEVEL
LEVEL
+4
+4
10
60
10
10
10
60
60
60
-10
-10
+10dB
-40dB
+10dB
+10dB
+10dB
-40dB
-40dB
-40dB
TRIM
LINE IN 7-8
LINE IN 9-10
TRIM
TRIM
TRIM
U
U
U
U
U
U
AUX
AUX
AUX
AUX
AUX
AUX
AUX
1
1
1
1
1
1
1
MON/
MON/
MON/
MON/
MON/
MON/
MON/
EFX
EFX
EFX
EFX
EFX
EFX
EFX
+15
+15
+15
+15
+15
+15
U
U
U
U
U
U
2
2
2
2
2
2
2
EFX
EFX
EFX
EFX
EFX
EFX
EFX
+15
+15
+15
+15
+15
+15
U
U
U
U
U
U
EQ
EQ
EQ
EQ
EQ
EQ
EQ
HI
HI
HI
HI
HI
HI
HI
12kHz
12kHz
12kHz
12kHz
12kHz
12kHz
12kHz
-15 +15
-15
+15
-15
-15 +15
-15
+15
+15
-15 +15
U
U
U
U
U
U
MID
MID
MID
MID
MID
MID
MID
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
-12 +12
-12 +12
-12
-12
-12
+12
+12
+12
-12 +12
U
U
U
U
U
U
LOW
LOW
LOW
LOW
LOW
LOW
LOW
80Hz
80Hz
80Hz
80Hz
80Hz
80Hz
80Hz
+15
-15
+15
-15 +15
+15
+15
-15
-15
-15
+15
-15
PAN
PAN
PAN
PAN
PAN
PAN
PAN
L
R L R
L
L
L
R
R
R
L
R
9–10
6
7–8
4
5
3
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
dB
dB
dB
dB
dB
dB
10
10
10
10
10
10
SOLO
SOLO
SOLO
SOLO
SOLO
SOLO
SOLO
5
5
5
5
5
5
U
U
U
U
U
U
5
5
5
5
5
5
10
10
10
10
10
10
20
20
20
20
20
20
30
30
30
30
30
30
40
40
40
40
40
40
50
50
50
50
50
50
60
60
60
60
60
60
Monitor OUTPUT
MAIN OUTS
TAPE
TAPE
L
OUTPUT
INPUT
L
R
R
BAL/UNBAL
MONO
MONO
L
L
BAL
BAL
OR
OR
UNBAL
UNBAL
R
R
LEVEL
LEVEL
+4
+4
PHONES
-10
-10
LINE IN 13-14
LINE IN 11-12
U
U
U
U
AUX
AUX
1
1
MON/
MON/
Powered
EFX
EFX
1
+20
+10
+15
+15
NORMALLED
U
U
U
AUX 1 MASTER
2
PRE
2
2
POST
EFX
EFX
AUX
EFX TO
AUX 1
+20
MONITOR
+15
SELECT
+15
RETURNS
U
U
SOURCE
EQ
EQ
LEFT RIGHT
monitors,
HI
HI
MAIN
CLIP+28
12kHz
12kHz
MIX
+10
-15
+15
-15 +15
+7
U
U
ALT
+4
3-4
MID
MID
2.5kHz
2.5kHz
+2
-12
-12
+12
+12
0
TAPE
U
U
etc.
-2
LOW
LOW
80Hz
80Hz
-4
+15
+15
-15
-15
-7
ASSIGN
PAN
PAN
-10
TO MAIN MIX
-20
NORMAL(AFL)
-30
LEVEL SET(PFL)
L
L
R
R
SOLO
0dB=0dBu
MODE
13–14
11–12
MUTE
MUTE
POWER
RUDE SOLO LIGHT
PHANTOM
ALT 3–4
ALT 3–4
CONTROL
/ PHONES
MAIN MIX
ROOM
dB
dB
dB
dB
10
10
10
10
SOLO
SOLO
5
5
5
5
U
U
U
U
5
5
5
5
10
10
10
10
20
20
20
20
30
30
30
30
40
40
40
40
50
50
50
50
60
60
60
60
INPUT
26
Analog audio output

Connecting audio equipment

Analog audio output
Here’s how to connect the M3 to your analog amp or mixer.
If you’ve connected a stereo audio amp, be aware that playing at high volume may damage your speaker system. Be careful not to raise the volume excessively.
AUDIO OUTPUT (MAIN) L/MONO and R
These are the main outputs, accessed by setting Bus Select to L/R. All of the factory sounds use these
outputs, and the Master and Total Effect are always routed here as well.
1. Connect the AUDIO OUTPUT (MAIN) L/MONO and R outputs to the inputs of your powered monitor or mixer.
If you’re using M3 in stereo, use both the (MAIN) L/ MONO and R jacks. If you’re using M3 in mono, use only the (MAIN) L/MONO jack.
If you’re playing back through a stereo audio amp or a radio cassette recorder that has an external input jack, connect the M3 to the jacks(s) labeled LINE IN, AUX IN, or external input. (Use an adapter cable with the appropriate type of plug.)
The VOLUME MAIN slider affects only the main stereo outputs and the headphones; it does not affect the individual outputs, or the S/P DIF output.
Headphones
Powered monitors
Connections Connecting audio equipment
2. Use the Bus Select parameters to send the desired sounds, audio tracks, inputs, or effects to the individual outputs, as either mono (1...4) or stereo (1/2, 3/4) signals.
If the signal is going through one or more insert effects, the output is set at the last IFX in the chain, via the Bus Select parameter on the P8– Insert FX Setup page.
If a Program, Timbr e, or Track is not going through any insert effects, the output is set using the Bus Select parameters on the P8–1 or 8–2 Routing page.
To assign audio inputs directly to outputs, use Bus Select parameters in the P0– Audio Input (Sampling) page.
In Global mode, the Audio page L/R Bus Indiv. Assign setting lets you mirror the MAIN stereo L/R output on any pair of individual outputs. You can use this to create a private monitoring setup in live and studio environments. For details, please see “L/R Bus Indiv. Assign (Assign to L/R and Indiv.Out)” on page 362 of the Parameter Guide.
Note: You can’t use the VOLUME MAIN slider to adjust the volume of the individual outputs.
Mixer
L/MONO
3
1
R
4
2
PHONES
INPUT
INPUT
Headphones
Powered monitors
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
INPUT INPUT L/
MONO
PHONES
R
AUDIO OUTPUT (INDIVIDUAL) 1–4
These are 4 additional analog outputs, which can be used as individual mono outputs, stereo pairs, or any combination of the two. Almost any signal source can be routed to these outputs, including:
• Each note in a Drum Kit
• Insert Effect outputs
• Each Program in a Combination or Song
• Audio inputs You can use these to isolate or group together sounds
for recording, or for complex live performance setups.
1. Connect the (INDIVIDUAL) 1–4 outputs to the your amp or mixer inputs.
Headphones
1. If you’re using headphones, connect them to the M3’s headphone jack.
2. Use the VOLUME MAIN slider to adjust the volume of the headphones. The M3’s headphone jack outputs the same signal as the AUDIO OUTPUT (MAIN) L/MONO and R jacks.
Note: To monitor the (INDIVIDUAL OUTPUT) 1–4 signals, use an external mixer.
Drum Track
Other
27
Appendices
Setup
Analog audio input
Here’s how to input external analog audio sources into the M3 so that they can be sampled, or processed through the internal effects.
AUDIO INPUT 1, 2
These two inputs use unbalanced 1/4" phone jacks. They also include preamps with adjustable gain.
You can use these for:
1. Connect your mics or the output jacks of your external audio sources to the INPUT 1 and 2 jacks.
These are unbalanced 1/4" phone jacks.
2. Set the MIC/LINE switch as appropriate for the device you’ve connected, and use the LEVEL knob to adjust the gain.
Use the LINE setting if you’re inputting from a mixer, an audio system, or another synthesizer.
Choose the MIC setting (switch in the outward position) if you’ve connected a mic.
3. Adjust the output level on your external device.
4. After turning on the power, use the Sampling/ Audio In page to set up the volume, pan, bus routing, and send levels for the inputs, as desired.
For details, please see “Bus Select” on page 10, and page 361 of the Parameter Guide.
Note: Guitars with active pickups can be connected directly to any of the inputs. Guitars with passive pickups (i.e., guitars that do not have an internal preamp) can be used with inputs 1 and 2, but the impedance mismatch will cause both a change in tone and a reduction in volume. For best results, route such guitars through a pre-amp or effects unit before connecting them.
Set System Clock in the Global P0: Basic Setup– System Preference page.
Digital audio input
S/P DIF IN
An audio system, digital mixer, MTR that can output audio at a sampling rate of 48 kHz can be input to the M3’s L and R channels, and sampled to the hard disk or routed through the internal effects and sent to the OUTPUT jacks.
1. Use an optical cable to connect the external optical digital output of your DAT or other device to the S/P DIF IN jack of the M3.
2. Set System Clock (Global P0: Basic Setup– System Preference page) to S/P DIF.
For details, please see “System Clock” on page 359 of the Parameter Guide.
3. After turning on the power, use the Sampling/ Audio In page to set up the volume, pan, bus routing, and send levels for the inputs, as desired.
For details, please see “Bus Select” on page 10, and page 361 of the Parameter Guide.
You can use the S/P DIF inputs simultaneously with the four analog inputs.
Digital audio output
S/P DIF OUT (MAIN)
The same signal as the M3’s AUDIO OUTPUT (MAIN) L/MONO and R jacks can be digitally output to an audio system, mixer, or MTR, or other device that can accept a sampling rate of 48 kHz.
1. Use an optical cable to connect the S/P DIF OUT (MAIN) jack to the external optical digital input jack of your device.
This will output the same audio signal as the AUDIO OUTPUT (MAIN) L/MONO and R jacks.
Note: You can’t use the VOLUME MAIN slider to adjust the volume of the digital output.
2. Make the appropriate “System Clock” setting.
When two or more digital audio devices are connected, all of them must be synchronized to a single clock; one device must be the master, and the other devices must be slaves. For example if you’ve connected two M3 units via their S/P DIF jacks (IN and OUT), you should set System Clock to Internal on one unit and to S/P DIF on the other unit. If you’ve connected a consumer digital audio device via S/P DIF (IN and OUT), set the M3’s System Clock to S/P DIF.
28
Connections Connecting a damper pedal, foot switch, or foot pedal

Connecting a damper pedal, foot switch, or foot pedal

By connecting an optional damper pedal, foot switch, or foot pedal, you can control even more functions and effects.
You can use the damper pedal to apply a damper effect while you play.
You can use the foot switch to turn the sostenuto or soft pedal effect on/off, to turn the KARMA function on/off, to switch programs or combinations, or to control tap tempo.
You can use the foot pedal to control volume or modulation.
PEDAL
Connecting a damper pedal
SWITCH DAMPER
Connecting a foot pedal
If you connect a optional EXP-2 foot controller or XVP­10 expression/volume pedal to the ASSIGNABLE PEDAL jack, you can use it to apply modulation to sounds or effects, or to adjust the overall volume.
This pedal will always function in the same way regardless of the Program, Combination, or Song you’ve selected. You can assign the function in the Global mode.
1. Connect an optional XVP-10 or EXP-2 to the ASSIGNABLE PEDAL jacks.
2. After turning the power on, use Global P2: Controllers– Foot Controllers page “Foot Pedal Assign” to assign the function controlled by the foot pedal. (See page 133)
Quick Start
Introduction
SetupProgram
Combination
Sequencer
This pedal can provide a damper effect as you play. This instrument also supports half-damping. Here’s how to connect an optional Korg DS-1H damper pedal to the DAMPER jack and use it to control the half­damper effect.
1. Connect an optional DS-1H damper pedal to the DAMPER jack.
You’ll be able to control the half-damper effect if you’ve connected the DS-1H. If you’ve connected a different switch-type pedal, it will function as a damper switch.
2. After you turn on the power, set the switch polarity and adjust the half-damper response to ensure that the half-damper pedal works correctly . (See PG page 371, and page 383)
Connecting a foot switch
If you connect an on/off-type foot switch such as the Korg PS-1 pedal switch to the ASSIGNABLE SWITCH jack, you can use it to turn the sostenuto or soft pedal effect on/off, to control tap tempo, or to apply modulation to a sounds or an effect.
This switch will always function in the same way regardless of the Program, Combination, or Song you’ve selected. You can assign the function in the Global mode.
1. Connect a foot switch such as the optional PS-1 to the ASSIGNABLE SWITCH jack.
2. After turning the power on, use Global P2: Controllers– Foot Controllers page “Foot Switch Assign” and “Foot Switch Polarity” to assign the function controlled by the foot switch and to specify the polarity. (See page 39, and page 132)
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
29
Setup

Connecting a computer

The M3 provides USB connectors as standard equipment. By connecting the M3 to your computer via USB, you can use it as a controller and MIDI sound module for your DAW software.
By using the dedicated editor, you can edit the M3 from your computer as though it were a software plug­in. (Audio data is not transferred via the USB connector.)
If you install the optional EXB-FW, you’ll be able to send and receive MIDI and audio data (2-in/6-out) within the dedicated editor via the FireWire connector.
You can connect the M3 to your computer in the following three ways.
• Connect the M3’s USB B connector to a USB port of your computer.
• Connect the M3’s MIDI connectors to your computer via a commercially available MIDI interface.
• Install the optional EXB-FW, and connect the M3’s FireWire connector to a FireWire port of your computer.
USB connection and setup
Connection for the M3-M
If you’re using an external MIDI keyboard to control the M3-M, make connections as follows.
If you’re using the M3 Editor, make connections as shown in the following illustration.
Computer
USB cable
USB B
MIDI IN
M3-M
MIDI OUT
MIDI keyboard
If you’re using the M3 Plug-In Editor or a DAW, you can connect your MIDI keyboard via your computer as shown in the following illustration, instead of using the connections shown in the illustration above. (If you connect to your computer via MIDI, you’ll need a commercially available MIDI interface.)
Computer
USB cable
MIDI/USB
USB B
If you connect the M3’s USB B connector to your computer, you’ll be able to send and receive note data and other performance information and sound settings between your computer and the M3 as MIDI messages.
Note: The USB B connector of the M3 is only able to transmit and receive MIDI data.
Before you connect the M3 to your computer via USB, you must install the KORG USB-MIDI driver in your computer . The driver must be installed for each USB port you use. If you connect the M3 to a USB port other than the one you used when installing the KORG USB-MIDI driver , you’ll need to install the driver again. For details, please see “Installing the software” on page 34.
1. Using a USB cable, connect the USB B connector of the M3 to the USB connector of your computer.
Connection for the M3-61/73/88
Computer
USB cable
USB B
M3
MIDI/ USB
M3-M
MIDI keyboard
2. Make the necessary settings in the M3’s Global mode.
For details, please see “Global mode settings on the M3” on page 32.
3. Make the necessary settings on your computer.
For details, please see “M3 Editor/Plug-In Editor Manual” (PDF).
30
Connections Connecting a computer
Using the M3 Editor/Plug-In Editor via a USB connection
Here are some examples of how to use the system with the M3 Editor/Plug-In Editor connected via USB.
If you want to mix the M3’s audio signals with the audio signals sent from your host application via your audio interface, or with audio signals from another sound module, make connections as shown below.
Powered monitors
L/MONO
INPUTINPUT
Audio interface
USB
1
3
R
USB B
2
4
M3
M3’s audio signals Other audio signals MIDI signals
Computer
If you want to apply a plug-in effect to the M3’s audio signals, or to control the M3’s audio signals in your host application together with the audio data from the KORG Legacy Collection or other audio tracks, make connections as shown below. Make settings as appropriate for the host application you’re using.
Powered monitors
INPUTINPUT
Audio interface
USB
M3
Computer
M3’s audio signals Other audio signals MIDI signals
L/ MONO
1
3
R
2
USB B
4
Connecting your computer via the MIDI connectors
You can use a commercially available MIDI interface to connect the M3 to your computer.
1. Connect the M3’s MIDI OUT connector and MIDI IN connector to the MIDI IN port and MIDI OUT port of your MIDI interface. For details, refer to the manual included with your MIDI interface.
Some USB-MIDI interfaces may be unable to transmit or receive the M3’s MIDI exclusive messages.
Connection for the M3-61/73/88
Computer
MIDI interface
M3-61/73/88
MIDI OUT
MIDI IN
MIDI INMIDI OUT
Connection for the M3-M
Computer
MIDI/USB
MIDI IN
MIDI OUT
MIDI IN
MIDI OUT
M3-M
MIDI keyboard
MIDI interface
MIDI/ USB
Note: If you’re controlling the M3-M from a keyboard, connect your MIDI keyboard via a MIDI interface.
2. Make the necessary settings in the M3’s Global mode.
For details, please see “Global mode settings on the M3” on page 32.
Connection and setup for the optional EXB-FW
If you install the optional EXB-FW, you’ll be able to exchange audio signals and MIDI messages between the M3 and your computer from a host application in which the included M3 Plug-In Editor is running.
Audio input/output: fixed at 24-bit 48 kHz, 2-in/6-out MIDI input/output: one port in/out (16 MIDI
channels in/out) For details on installing the optional EXB-FW into the
M3, please see “Installing the EXB-FW” on page 205.
Please note the following points.
• The two connectors have the same function. The connector that’s not connected to your computer can be used for a daisy-chain connection with a FireWire device that your computer can recognize. (The M3 will not recognize this device.) If the M3 is powered-off, the daisy-chained FireWire device cannot be detected from the connected computer.
• The EXB-FW does not supply bus power.
• Don’t connect the EXB-FW to two computers simultaneously.
• Don’t connect the EXB-FW to two M3 units simultaneously.
• The EXB-FW can handle MIDI and audio only within a host application in which M3 Plug-In Editor is running.
• In order to use the dedicated editor via FireWire, you must install the KORG FireWire-Audio/MIDI driver. For details, please see “Installing the software” on page 34.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
31
Setup
• Each input/output device can be used only from a single item of software. Multi-client operation is not supported.
• For applications such as sequencer software, you may need to make audio and MIDI device settings. For details, refer to the manual of the software you’re using.
1. Use a FireWire cable to connect the M3’s FireWire connector to your computer’s FireWire port.
2. Make the necessary settings in the M3’s Global mode.
For details, please see “Global mode settings on the M3” on page 32.
3. Make the necessary settings on your computer.
For details, please see “M3 Editor/Plug-In Editor Manual” (PDF).
Using the M3 Plug-In Editor via a FireWire connection
Here is an example of using the M3 Plug-In Editor with a FireWire connection.
You can use the M3 as though it were plug-in software, apply plug-in effects to the M3’s audio signals, or control the M3’s audio signals within your host application together with the data of other audio tracks.
You can also apply the M3’s effects to audio signals such as audio tracks of your host application.
Make settings as appropriate for the host application you’re using. The following illustrations show examples of connections and settings.
Powered monitors
M3’s audio signals Other audio signals MIDI signals
Computer
For the
HDD
connected computer
M3
Audio interface
One or two channels of audio tracks etc. from your DAW software
The M3’s channels L, R, and 1-4
INPUTINPUT
FireWire (IEEE 1394)
FireWire FireWire
Global mode settings on the M3
Local Control On settings
Turn on the Echo Back function of the external MIDI/ USB sequencer or computer (so that data received at MIDI IN will be re-transmitted from MIDI OUT/USB), and turn off the M3’s Local Control setting (so that M3’s keyboard and tone generator will be internally disconnected).
When you play the keyboard or the pads 1–8 of the M3, the musical data will be transmitted to the external MIDI sequencer or computer, and then echoed back to play the M3 tone generator.
When you play the M3’s keyboard or strike the pads 1– 8, performance data will be sent to your external MIDI sequencer or computer, and the echo-back from that device will play the M3’s sound generator.
In other words, by turning Local Control Off, you can prevent notes from being sounded in duplicate, as would otherwise occur if a note were sounded by the M3’s own keyboard and again by the data that was echoed-back.
The default setting for Local Control is On. To turn off Local Control, the Local Control On (Global P1: MIDI page) check box to uncheck it.
When using the M3 by itself, leave Local Control turned on. (If this is off when M3 is used by itself, playing the keyboard will not produce sound.)
For details, please see page 131, and PG page 363. Note: The M3’s Local Control setting can be turned Off
by the Local Control Off message sent from the editor when you start up M3 Editor/Plug-In Editor.
Note: If the EXB-FW is installed, the FireW ir e connector will behave in the same way.
KARMA
Sequencer
Record
Play
Sequencer
Record
Tone
Generator
Enable KARMA Module to MIDI Out
MIDI OUT
Tone
Generator
MIDI OUT
Local
Control
OFF
ON
M3 (If you’re using the M3-M by itself, the controllers of the keyboard assembly are not included)
When playing back from the internal sequencer
(The playback of the internal sequencer is not sent to the KARMA modules.)
M3 (If you’re using the M3-M by itself, the controllers of the keyboard assembly are not included)
MIDI IN
MIDI IN
Local
Control
Enable MIDI In to KARMA Module
OFF
ON
OFF
ON
32
MIDI Filter “Exclusive” setting
If you want the M3 to transmit and receive system exclusive data, you must check the Global P1: MIDI– MIDI Routing page MIDI Filter Exclusive check box. Check this box if the M3 is connected to your computer and you want to edit the M3 from your computer (or bi-directionally). You must also check this box if you’re using the M3 Editor/Plug-In Editor. By default, the MIDI Filter Exclusive setting is checked.
Connections Connecting MIDI devices

Connecting MIDI devices

By connecting the M3’s MIDI connectors to an external MIDI device you can transfer sound settings and performance data such as note messages between your external MIDI device and the M3.
About MIDI
MIDI stands for Musical Instrument Digital Interface, and is a world-wide standard for exchanging various types of musical data between electronic musical instruments and computers. When MIDI cables are used to connect two or more MIDI devices, performance data can be exchanged between the devices, even if they were made by different manufacturers.
Controlling an external MIDI tone generator from M3
If you want to use the M3’s keyboard, pads and other controllers, sequencer , and KARMA function to play or control an external MIDI sound module, use a MIDI cable to connect the M3’s MIDI OUT connector to the MIDI IN connector of your external MIDI sound module.
MIDI OUT
M3
Controlling M3’s tone generator from an external MIDI device
When you wish to play or control the M3’s tone generator from an external MIDI keyboard or sequencer etc., use a MIDI cable to connect the MIDI OUT connector of the external MIDI device to the MIDI IN connector of M3.
MIDI IN
MIDI keyboard

Connecting a USB device (HDD, CD-R/RW, etc.)

You can connect a USB 2.0 compatible hard disk drive or other USB storage device to the M3’s USB A connector, and use it to save or load M3 data such as PCG or SNG files or WAVE files.
If you connect a USB CD-R/RW drive, you’ll be able to make an audio CD from songs you created on the M3 (and converted to WAV files).
To make the connections:
• Connect the M3’s USB A connector to the USB connector of your USB device.
The maximum supported capacity depends upon the format of the USB device. With FAT16 format, the maximum capacity is 4 GB; with F AT32, the maximum is 2 Terabytes (2,000 GB).
1. Use a USB cable to connect your external USB device to one of the M3’s USB A ports.
Standard USB cables have a different connector at each end. Plug the flat, rectangular connector into the M3, and plug the square-ish connector into the external USB storage device.
Note: If the device you are using does not support hot­plugging, make connections with the device powered­off, and then turn on the power of your device.
2. Execute the Media mode Utility menu command “Scan USB Device.”
3. Use the Media mode Media Select screen to check the connection.
For more information, see “Loading & saving data, and creating CDs” on page 139.
Type B
Type A
USB hub
CD-R/RW, hard disk, removable disk, etc.
USB cable
Type B
Type A
M3
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
MIDI IN
M3
MIDI OUT
MIDI keyboard
Controlling two or more external MIDI tone generators from M3
You can also use a MIDI patch bay to control multiple MIDI devices.
MIDI OUT
MIDI IN
MIDI patch bay
MIDI OUT
MIDI OUT
M3
MIDI IN
MIDI tone generator
MIDI IN
MIDI keyboard
Hot-plugging
The M3 supports USB hot-plugging. This means that you can connect or disconnect the USB cable while the power is on.
Note: In order to use hot-plugging, the USB device you are connecting must also support hot-plugging.
8 USB devices maximum
M3 has two separate USB 2.0 A ports, and can support up to 8 USB devices simultaneously. Note that it doesn’t matter how the devices are connected; even if you use hubs or different ports, the maximum is always 8 devices.
USB Power
Some USB devices get their power from the USB connection. These are called “bus-powered” devices, and they are supported by M3.
Drum Track
Other
Appendices
33
Setup
Other USB devices may require a separate power source, in addition to the USB connection; in this case, you’ll need to use an appropriate power adaptor for the device.
There is a limitation to the total current supplied to all connected USB devices, as defined by the USB specification. If the total current consumption of the connected devices exceeds this limit, the M3 may not correctly recognize the connected USB devices. If this happens, an error message of “USB Hub Power Exceeded!” will appear.
To avoid this problem, if you connect more than one USB device, please use a self-powered USB hub in self­powered mode. For details on connections and settings for your hub, please refer to its documentation.
For details on the electrical current used by a specific USB device, refer to its owner’s manual.

Installing the software

About the software
The most recent versions of the applications contained in the included CD-ROM can be downloaded from the Korg website (http://www.korg.com).
Please note before use
Copyright to all software included in this product is the property of Korg Inc.
The license agreement for this software is provided separately . You must read this license agreement befor e you install this software. Your installation of this software will be taken to indicate your acceptance of this agreement.
Operating requirements
KORG USB-MIDI driver
Windows
Operating system: Microsoft Windows XP Home Edition/Professional/x64 Edition Service Pack 2 or later (the MIDI driver for the x64 Edition is a Beta version) All editions of Microsoft Windows Vista (the MIDI driver for the 64-bit Edition is a Beta version)
Computer: USB port required (a USB host controller made by Intel is recommended)
Macintosh
Operating system: Mac OS X 10.3.9 or later Computer: USB port required
M3 Editor (stand-alone version) M3 Plug-in Editor (plug-in version) KORG FireWire Audio/MIDI driver
Windows
Operating system: Microsoft Windows XP Home Edition/Professional Service Pack 2 or later
Computer: CPU Pentium III/1 GHz or better (Pentium IV/2
GHz or better recommended)
Memory 512 MB or more (1 GB or more is
recommended) Monitor 1,024 × 768, 16-bit color or better If using the optional EXB-FW
A computer with a FireWire (IEEE 1394) port If using USB B A computer with a USB port Formats supported by the M3 Plug-In Editor: VST,
RTAS
34
Connections Installing the software
Macintosh
Operating system: Mac OS X 10.4 or later Computer:
CPU PowerPC G4 800 MHz or better (PowerPC
G5 or Intel Core Duo processor is recommended)
Memory 512 MB or more (1 GB or more is
recommended) Monitor 1,024 × 768, 32,000 colors or better If using the optional EXB-FW
A computer with a FireWire (IEEE 1394) port If using USB B A computer with a USB port Formats supported by the M3 Plug-In Editor: VST,
Audio Unit, RTAS * M3 Plug-In Editor must also satisfy the operating
requirements of the host application.
You cannot run multiple instances of the M3 Editor and M3 Plug-In Editor on the operating system. This means that you can’t use this editor to edit two or more M3 units simultaneously.
Installing the driver and the editor software in Windows XP
Note: In order to install or uninstall software in Windows XP, you must have Administrator privileges. Consult your system administrator for details.
Note: Before you connect the M3 to your computer via USB, you must use the M3 application installer to install KORG USB-MIDI Driver Tools.
Note: Before you connect the M3 (with the optional EXB-FW) to your computer via FireWir e, you must use the M3 application installer to install the KORG FireWir e Audio/MIDI Driver .
Installing the M3 application
The M3 application installer will install the KORG USB-MIDI Driver Tools and the M3 Editor/Plug-In Editor automatically.
1. Insert the included CD-ROM into your CD-ROM
drive.
Normally the “M3 Application Installer” will start up automatically.
If your computer is set so the installer does not run automatically, double-click “KorgSetup.exe” on the CD-ROM.
2. Follow the on-screen instructions to install the
desired software such as the KORG USB-MIDI Driver Tools and M3 Editor/Plug-In Editor.
Note: If you intend to use the M3 Editor/Plug-In Editor via the USB port, you must install the KORG USB­MIDI Driver Tools.
Note: If you intend to use the M3 Editor/Plug-In Editor via the FireWire port, you must install the KORG FireWire Audio/MIDI Driver Tools.
3. When you’ve installed all of the selected software,
exit the installer.
4. If necessary, install the KORG USB-MIDI driver.
For details on installation, please see “Installing the KORG USB-MIDI driver,” below.
Installing the KORG USB-MIDI driver
If you intend to use the M3 Editor/Plug-In Editor via the USB port, you must install the “KORG USB-MIDI driver” in your computer.
Use the KORG USB-MIDI Driver Tools to install the KORG USB-MIDI driver.
1. Before you continue, you must first finish installing the KORG USB-MIDI Driver Tools in your computer.
2. Use a USB cable to connect your computer’s USB port to the M3’s USB B connector. Then power-on the M3.
When your computer first detects that the M3 is connected, the Windows default driver will be installed automatically. (This is not the KORG USB­MIDI driver.)
Note: The driver must be installed separately for each USB port. If you connect the M3 to a USB port other than the one for which you installed the KORG USB­MIDI driver, you’ll need to install the KORG USB­MIDI driver again using the same procedure.
3. From the taskbar, click [Start][All Programs][KORG][KORG USB-MIDI Driver Tools][Install KORG USB-MIDI device].
The setup utility will start.
4. Follow the on-screen instructions to install the KORG USB-MIDI driver.
If during the installation, a dialog box regarding digital
signatures appears with a message saying “.... has not
passed Windows logo testing,” simply click [Continue] to proceed.
Note: If you are unable to proceed with the installation, it may be that your computer has been set to prohibit installation of unsigned drivers. Check the settings of your computer as described in “Allowing installation of drivers that are not digitally signed.”
5. After you’ve installed the KORG USB-MIDI driver, exit the installer.
If you are asked whether you want to restart, choose [Yes] to restart your computer.
For more about installation, setup, or uninstallation of the KORG USB-MIDI driver, refer to the installation manual (HTML).
To view the manual, choose [Start][All Programs][KORG][KORG USB-MIDI Driver Tools][Installation Manual].
About the M3 and USB-MIDI driver ports
KEYBOARD port
Applications on your computer use this port to receive MIDI messages from the M3 (data from the keyboard and controllers).
SOUND port
Applications on your computer use this port to send MIDI messages to the M3’s internal sound generator, making it produce sound.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
35
Setup
Installing the KORG FireWire Audio/MIDI driver
1. Follow the on-screen instructions to install the KORG FireWire Audio/MIDI driver.
If during the installation, a dialog box regarding digital
signatures appears with a message saying “.... has not
passed Windows logo testing,” simply click [Continue] to proceed.
Note: If you are unable to proceed with the installation, it may be that your computer has been set to prohibit installation of unsigned drivers. Check the settings of your computer as described in “Allowing installation of drivers that are not digitally signed.”
2. When a dialog box such as the following appears while you’re installing the KORG FireWire Audio/ MIDI driver, connect the FireWire (IEEE 1394) cable and power-on the M3.
3. After you’ve installed the KORG FireWire Audio/ MIDI driver, exit the installer.
If you are asked whether you want to restart, choose [Yes] to restart your computer.
Setting up the M3 Editor/Plug-In Editor
For details on setting up and using the M3 Editor/ Plug-In Editor, please see “M3 Editor/Plug-In Editor Manual” (PDF).
Allowing installation of drivers that are not digitally signed
If the computer you’re using has been set to forbid the installation of any drivers that are not digitally signed, you won’t be able to install the KORG USB-MIDI driver or the FireWire Audio/MIDI driver. Proceed as follows to change this setting so that you’ll be able to install the drivers.
1. From the taskbar, click [Start][Control Panel] to access the control panel.
2. In the control panel, double-click [System], and then click the [Hardware] tab.
3. In “Drivers,” click [Driver Signing].
If necessary, you can change this setting back to its original state after you’ve installed the KORG USB­MIDI driver or the FireWire Audio/MIDI driver.
Installing the KORG MIDI driver and the ed­itor software in Mac OS X
Installing the software
You’ll need to run the installer separately for each software item such as the KORG USB-MIDI driver and M3 Editor/Plug-In Editor to install them one at a time.
1. Insert the included CD-ROM into the CD-ROM drive of your computer.
2. In the CD-ROM, double-click the software installer (.pkg) to start up the installer.
Each installer is located in the following folder.
• KORG USB-MIDI driver “KORG USB-MIDI DRIVER” folder KORG USB­MIDI DRIVER.pkg
• M3 Editor “M3 Editor” folder M3 Editor.pkg
3. Follow the on-screen instructions to install each item of software such as the KORG USB-MIDI driver and M3 Editor.
Note: If you intend to use M3 Editor via the USB port, you’ll need to install the KORG USB-MIDI driver on your computer.
4. When you’ve finished installing the software, exit the installer.
4. In “What action do you want Windows to take?”, choose [Ignore] or [Warn], and then click [OK].
36
About the M3 and USB-MIDI driver ports
KEYBOARD port
Applications on your computer use this port to receive MIDI messages from the M3 (data from the keyboard and controllers).
SOUND port
Applications on your computer use this port to send MIDI messages to the M3’s internal sound generator, making it produce sound.
Setting up the M3 Editor/Plug-In Editor
For details on setting up and using the M3 Editor/ Plug-In Editor, please see “M3 Editor/Plug-In Editor Manual” (PDF).

Playing and editing Programs

About the M3’s Programs
Programs are the basic sounds of the M3. You can play them by themselves, layer them together
in Combinations, or play a different Program on each of the 16 MIDI tracks, either from the internal

Playing Programs

sequencer or from external computer-based sequencers.
This section of the manual takes a quick look at playing Programs, including tours of the front-panel controllers and basic editing techniques.
Quick Start
Introduction
SetupProgram

Selecting Programs

There are several different ways to select Programs. Each one is convenient in a different way:
• Using “Program Select” and the VALUE controllers Choose “Program Select,” and then use the VALUE controllers to select a Program.
• Using the Bank/Program Select menu In the display, press the “Program Select” popup button, and choose from the menu organized by bank.
• Using the Category/Program Select menu In the display, press the “Category Select” popup button, and choose from the menu organized by categories such as piano or drums.
• Using a foot-switch lets you change Programs even while both hands are busy playing on the keyboard
- convenient for live applications
• MIDI program change messages let you select Programs remotely, from either -a MIDI sequencer or an external MIDI controller
See below for details.
4: q/u switches 3: Program Select
2: PROG P0: Play
4: VALUE dial
Selecting a program using “Program Select” and the VALUE controllers
1. Press the MODE PROG switch. (The LED will light.) (Refer to the illustration below for the switches.)
You will enter Program mode.
2. Access the Prog P0: Play– Main page.
This is shown in the top line of the display.
Mode name Page number and name Tab name
Bank number
Program Select (Program number and name)
Program Select popup button
If a different page is shown, press the EXIT switch several times to move to the Prog P0: Play– Main page.
3. Make sure that “Program Select” is selected.
If it is not, press “Program Select” in the display to highlight it.
4. Select the program you want to play.
You can use the following methods to select a program.
• Use the q or u switches.
• Turn the VALUE dial.
• Use numeric keys 0–9 to enter the program number, and press the ENTER switch.
5. Press a BANK SELECT I-A–U-G switch to switch banks.
1: MODE PROG switches
4: Numeric keypads ENTER switch
Category Select popup button (Category number and name)
5: BANK SELECT I-A–U-G switches
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
37
Drum Track
Other
Appendices
Playing and editing Programs
When you select a different Bank, the switch’s LED will light, and the selected bank will appear on the left side of the display.
For example, to select bank INT-B, press the BANK SELECT I-B switch. The I-B switch will light, and the name Bank INT-B will appear in the left of the display.
• Each time you press the I-G switch, the bank will alternate as shown below.
Gg(1)g(2)g(3)g(4)g(5)g(6)g(7)g(8) g(9)g(d)Gg(1)
Auditioning the sound
To hear the program you selected, play the KYBD-61/ 73/88 or a MIDI-connected keyboard. Alternatively, you can strike the M3-M’s pads to hear the program.
Overview: Program Banks
With the factory settings, the M3 contains 512 preloaded programs, and 256 programs and 9 drum programs that are GM2 compatible. In addition to these you can store sounds that you create, as well as optional sound libraries, giving you a total of 1,536 programs.
Programs are organized into fourteen banks as shown in the following table.
Program bank contents
Bank Prog. No. Explanation
With the factory settings, these banks
INT-A…D 000…127
INT-E 000…127
INT-F 000…127
GM (INT-G) 001…128
g(1)…g(9) 001…128
g(d) 001…128
USER– A…G
000…127
Factory Programs.
Initialized Programs.
EXB-RADIAS Programs.
GM2 main programs.
GM2 variation programs.
GM2 drum programs.
Initialized Programs.
contain a wide variety of preloaded programs that use the internal PCM ROM multisamples, effects, and KARMA.
Recommended bank for user sampling
This can be selected if the optional EXB­RADIAS is installed.
These banks contain 256 GM programs and nine GM drum programs that are compatible with the GM2 sound map. The programs of these banks are read-only. Bank G contains the GM programs. G lets you select 128 programs numbered from 001– 128, and g(1)–g(d) lets you select nine drum programs. You can’t write (save) data to these banks.
For these banks you can switch the bank type between EDS and EXB­RADIAS. Programs cannot be saved in a bank of a differing type. Specify the bank type using the Global mode menu command “Set Prog User-Bank Type” (See PG page 382).
For details on the factory-set programs, refer to the “Voice Name List” on the included CD-ROM.
Selecting by Bank/Program Select menu
You can select Programs from a menu organized by Program bank.
1. Press the Program Select popup button.
The Bank/Program Select menu appears.
Bank/Program Select menu
In this illustration, bank Bank GM is selected. The menu the Programs contained in that bank.
2. Press the tabs in the left and right of the display to select banks.
3. Press one of the program names in the center area to select a program.
The selected program will be highlighted, and the program will change.
Alternatively, you can use the q/u switches to switch programs.
Play the keyboard or strike the pads to hear the program you selected.
4. If you selected Bank GM, the Variation button is shown.
By repeatedly pressing this Variation button you can cycle through the banks in the same way as by pressing the front panel INT G switch.
5. When you are satisfied with the selected Program, press the OK button to close the menu.
If you press the Cancel button, the selection you made here will be discarded, and you will return to the program that had been selected before you opened the menu.
38
Playing Programs Selecting Programs
Selecting by Category/Program Select menu
You can select Programs from within a category, such as keyboard, organ, bass, and drums.
When shipped from the factory, the preloaded Programs are organized into 16 categories, each with several sub-categories. There are also 2 more categories, initially named User 16 and User 17, which you can use and rename as desired.
1. Press the Category Select popup button.
The Category/Program Select menu appears.
Category/Program Select menu
In the illustration above, the Keyboard category is selected. The menu on the left and right shows the Programs which belong to that category.
2. Press the tabs in the left and right of the display to select a different category.
The name of the selected category will be displayed in full in the right-hand corner.
3. Press one of the program names in the center area to select a program.
The selected program will be highlighted, and the program will change.
Alternatively, you can use the q/u switches to switch programs.
Play the keyboard or strike the pads to hear the program you selected.
4. If you want to select from a sub-category , press the Jump to Sub button to access the Sub Category/ Prog Select menu.
Press the left tabs to select a sub-category. Note: You can’t select tabs for a sub-category that is not
assigned to any program. Select a program as described in step 3 above. Press the OK button to confirm your selection, or press
the Cancel button to discard it. You will return to the main category.
5. When you are satisfied with the selected program, press the OK button to close the menu.
If you press the Cancel button, your selection will be discarded, and you will return to the program that had been selected when you opened the popup menu.
Using a footswitch to select Programs
You can select programs by using a foot switch connected to the ASSIGNABLE SWITCH jack. By assigning the appropriate function, you can increment or decrement the program number in steps of one.
This lets you change Programs without using your hands–great for quick Program changes in live performance situations.
There are two ways of doing this: by assigning the footswitch to Program Up/Down, or to V alue Inc/Dec. Each of these is suited to a particular application, as described below.
Assigning the footswitch to Program Up/ Down
Assigning the footswitch to Program Up or Program Down lets you directly control Program changes from the footswitch. For most situations, this is the more straightforward method.
To set this up:
1. Connect a foot switch to the rear-panel ASSIGNABLE SWITCH input.
Use a optional PS-1 pedal switch.
2. Access the Global P2: Controllers– Foot Controllers page.
Proceed as follows.
3. Press the MODE GLOBAL switch to enter Global mode.
Press the PAGE SELECT switch to access Global Page Select. Press P2 Controllers, then press the Foot Control tab in the display.
4. Set “Foot Switch Assign” to either Program Up or Program Down.
If you choose Program Up, the next higher program number will be selected each time you press the foot switch.
If you choose Program Down, the next lower program number will be selected each time you press the foot switch.
5. Set the “Foot Switch Polarity” to match the polarity of the pedal you’ve connected.
If you’ve connected the optional PS-1 pedal, choose (–) KORG Standard.
Now, the foot switch will step through the Programs, one by one.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
39
Playing and editing Programs
6. If you want to preserve this setting even when the power is turned off, be sure to Write (see page 141).
7. Press the PROG switch to enter Prog P0: Play, and press the foot switch to change the Program.
Note: This setting applies to selecting Combinations, as well.
Assigning the footswitch to Value Inc/Dec
This lets you use the Assignable Foot Switch to duplicate the functions of the front-panel Inc q or Dec u switches.
This method is convenient if you want to open the Bank/Program Select menu or Category/Program Select menu and switch programs while viewing the program or combination menu.
With this setting, the Program Up/Down assign method will not function while the menu is open. (Program changes will be ignored while the menu is open.) Make the following settings.
To set this up:
1. Follow steps 1–4 under “Assigning the footswitch to Program Up/Down,” above.
2. At the top of the page, set the Foot Switch Assign parameter to Value Inc (or Value Dec).
3. Now, the foot switch will act just like pressing the front-panel Inc q or Dec u switches.
Note: The footswitch will work like this for the entire M3–not just when the Program or Combination Select window is open.
MIDI filter settings
You can use MIDI filters to specify whether program changes and bank select messages will be transmitted and/or received. Make these settings in the Global P1: MIDI– MIDI Routing page. (See page 131, and PG page 367)

Performing with KARMA and the Drum Track

Based on your keyboard playing or on the note data received from MIDI IN, the KARMA function automatically generates a diverse variety of phrases or patterns, such as guitar or keyboard backing riffs, bass phrases, or drum patterns. You can use the KARMA sliders and the KARMA switches to freely modify these phrases or patterns.
For more about the KARMA function, please see page 163.
The Drum Track function plays a rich variety of drum patterns using the M3’s high-quality drum programs. You can play programs along with the drum patterns.
Of course, phrases generated by KARMA can be synchronized with Drum Track patterns and used together with them.
For more about the Drum Track function, please see page 185.
Using MIDI Program Change
You can send MIDI Program Change messages to M3 from external MIDI devices, such as DAW software or other MIDI controllers. In conjunction with MIDI Bank Select, you can use these to select any Program from all 14 Banks.
If you use the included “M3 Plug-In Editor” as a plug­in inside your DAW software, you’ll be able to easily select M3 programs or combinations from a list within your DAW. For details, refer to the included “M3 Editor/Plug-In Editor Manual” (PDF).
Transmit/receive MIDI channel settings
All transmission and reception of MIDI data in Program mode is performed on the Global MIDI Channel. You can set this in Global mode, on the Global P1: MIDI– MIDI Basic page. (See “MIDI-related settings for the entire M3” on page 131)
Bank select settings
You can specify the program and combination sound mapping for Bank Select control change messages (CC#0: upper byte, CC#32: lower byte). Make these settings in Bank Map (Global P0: Basic Setup– System Preference page). (See PG page 358)
40
Playing Programs Using Controllers

Using Controllers

The M3 provides a control surface with sliders and switches, an X–Y control function, and pads, giving you a wide range of ways in which to vary the sound.
In addition to a keyboard, the M3 KYBD-61/73/88 provides a joystick, ribbon controller, and SW1/SW2 switches to let you control the sound.
These controls let you modify the tone, pitch, volume, effects, etc. in realtime while you play.
The controllers of the M3 KYBD-61/ 73/88
[SW1], [SW2]
(Lock function)
Joystick
Ribbon Controller
Joystick
The joystick moves in four directions: left, right, up (away from yourself), and down (towards yourself). Each of the four directions can be used to control a different function, such as modulating Program or effects parameters. These assignments can be different for every Program, but generally, they do the following:
Standard Joystick functions
Move the joystick…
Left JS–X Pitch bend down Right JS+X Pitch bend up Up (away from yourself) JS+Y Vibrato Down (towards
yourself)
Joystick Lock
The joystick will automatically return to the center position when you release it.
You can use the KYBD-61/73/88’s SW1/SW2 switches or a foot switch connected to the M3-M to lock the current position so that the effect will continue even after you return the joystick to the center position. For details, please see “Using the Lock function” on page 41.
Controller
Name
JS–Y Filter LFO (wah)
Normally controls…
Ribbon Controller
Move your finger to the left and right on the ribbon controller to apply an effect.
Normally, this is used to control pitch, volume or filter etc.
You can use the Lock function of SW1 or SW2 switches to hold the effect even after you release your finger from the ribbon controller. For more details, please see “Using the Lock function” on page 41.
SW1, SW2
You can use these switches to control program parameters via AMS (Alternate Modulation), or effect parameters via DMod (Dynamic Modulation).
They can also transpose the keyboard by octaves, turn portamento on/off, or lock the position of the ribbon controller, joystick, or aftertouch.
Each switch can work as either a Toggle or Momentary switch. In Toggle mode, the assigned function is switched between on and off each time the switch is pressed. In Momentary mode, the assigned function is active on only as long as you hold down the switch.
In Program mode, you can check the assignments of SW1 and SW2 on the Prog P0: Play– Main page. For more details, please see “Controller settings for the program” on page 46.
When you write a Program or Combination, the on/off status of the SW1 and SW2 switches is saved.
For more details, please see “Setting the functions of SW1 and SW2” on page 198.
Using the Lock function
Locking the Joystick
1. Using the standard factory sounds, select Program INT-A016: Real Suit E.Piano, and play the keyboard.
To select a program, make sure that you are in Program mode, and press the BANK INT A switch, numeric key 1, 6, and then the ENTER switch.
2. Move the joystick away from yourself (the +Y direction).
The vibrato effect will deepen.
3. While holding the joystick away from yourself, press the SW2 switch.
When you press the switch, its LED will light up, and the modulation effect at this point will be maintained.
4. Release the joystick, and play the keyboard.
The modulation will stay the same as it was when SW2 was pressed. Moving the joystick away from yourself will not affect the sound.
5. Press the SW2 switch once again to release the Lock function.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
41
Appendices
Playing and editing Programs
Locking the Ribbon Controller
Make sure that the INT-A016: Real Suit E.Piano program is selected.
1. Press the SW2 switch.
The LED will light up.
2. Touch the ribbon controller, and move your finger left and right.
Movement in the +X direction will brighten the tone, and movement in the –X direction will darken the tone.
3. Lift your finger up from the ribbon controller.
The sound will remain as it was when you last touched the ribbon.
4. Press the SW2 switch once again to release the Lock function.
Press the tab labeled Main, to go to the P0: Play– Main page.
In the upper right-hand portion of the display, notice that SW2 is assigned to JS Y & Ribbon Lock. This means that SW2 is assigned to control the Lock function for both the joystick’s Y axis and the ribbon controller. The switch operates as a toggle. Many Programs and Combinations use this assignment.
You can also lock both the ribbon and the joystick at the same time:
1. Move the joystick in the +Y direction
2. Press the SW2 switch to turn on the Lock function.
3. Move your finger on the ribbon controller.
4. Release the joystick, and lift your finger up from the ribbon.
The effects of both the ribbon and the joystick will be maintained until you press SW2 again to release the lock.
Lock can also be applied to aftertouch, by assigning SW1 or SW2 to After Touch Lock.
For details on the functions that you can assign to SW1 and SW2, please see “SW1/2 Assignments,” on page 597 of the Parameter Guide.
The controllers of the M3-M
Control Surface sliders, & switches
The control surface consists of eight sliders, eight switches, and control assign switches that select the functions to be controlled.
• You can control mixer functions such as volume, mute, and solo on/off for oscillators and audio inputs.
• You can apply modulation to sounds or edit them.
• You can control the KARMA function.
• You can control external MIDI devices.
1. Use the CONTROL ASSIGN MIXER–KARMA switches to select the function you want to control.
Alternatively, you can use the Prog P0: Play– Control Surface page Control Assign parameter to select a function. Press the Control Surface tab in the lower line of the display to access this page.
Since this parameter is linked with the front panel switches, a change you make to one will be reflected by the other.
2: Switches/Sliders 1–8
Reset
Controls
1: Control
Assign
Keyboard
Velocity
Velocity is a measure of how hard you play a note on the keyboard. This can be used to modulate many different aspects of the sound, such as volume, brightness, or the character of the attack.
Aftertouch
The keyboard can also measure how hard you press down after you play a note–hence the term “aftertouch.” Y ou can use this to shape notes over time, controlling (for instance) volume or vibrato amount.
Note Number
Sounds can be programmed to change in character based on the note being played. As you play higher or lower on the keyboard, the note number can modulate the timbre–such as becoming brighter as you play higher. Envelopes may also become faster or slower; the volume may change; and so on.
42
In Program mode, you can select one of five different functions:
MIXER (OSC Mix): Adjust the volume, Play/Mute, and Solo
On/Off status for oscillators 1 and 2 and the drum track. (In Combination mode and Sequencer mode, use the switch to move between timbres or tracks 1–8 or 9–
16.)
(Mixer Input): Adjust the volume, Play/Mute, and Solo On/Off status for the analog inputs and the S/P DIF and FireWire (if the EXB-FW is installed) audio inputs.
Playing Programs Using Controllers
The Solo On/Off status is linked for the OSC MIX and Mixer Input.
REALTIME CONTROL (RT Control): Use the sliders to modify the sound or effects. Use the switches to turn effects on/off.
EXTERNAL: Use the sliders and switches to transmit MIDI messages to external MIDI devices. You can assign these functions in the Global P1: MIDI– External Mode 1/2 pages.
TONE ADJUST: Use the sliders and switches to directly edit program parameters.
KARMA: Use the sliders and switches to control the KARMA function.
You can freely switch between these functions without losing the contents of your editing.
2. Operate switches 1–8 and sliders 1–8 to control the selected functions.
For examples of using REALTIME CONTROL, TONE ADJUST, and KARMA, please see page 48, page 49, and page 168.
Resetting controls to their saved values
The front-panel RESET CONTROLS switch lets you recall the stored settings for any slider, or switch on the control surface.
To reset a single slider, or switch:
1. Hold down the RESET CONTROLS switch and operate the slider 1–8 or switch 1–8 that you want to reset.
The slider , or switch will be reset to the value stored in the Program.
2. When you’re done, release the RESET CONTROLS switch.
To reset a group of controls at once:
• Hold down the RESET CONTROLS switch. While holding down RESET CONTROLS, touch any
of the CONTROL ASSIGN switches such as MIXER–KARMA.
All of the sliders, and switches in the control surface will be reset to the values stored in the Program.
• To reset the sliders and switches for each KARMA module, hold down the RESET CONTROLS switch and press the KARMA MODULE CONTROL switch.
• To reset the each KARMA scene, hold down the RESET CONTROLS switch and press the SCENE 1/5–4/8 switch whose LED is blinking.
X–Y controller
The X–Y controller generates control changes when you touch the display and move your finger (X–Y mode), or records these movements as an X–Y motion, letting you control the OSC1 and OSC2 volume balance or modify the program or effect.
(In Combination mode and Sequencer mode, you can adjust the volume balance between the Programs used within the Combination or Song.)
Using the display to control the X–Y mode
1. Press the X–Y MODE switch.
When you turn on the X–Y MODE switch, the switch LED will light, and the display will change color.
When the X–Y MODE switch is on, you won’t be able to select parameters in the display. Turn this switch off if you want to use the display to edit settings.
2. Slide your finger over the display to modify the sound.
3. If you turn on the HOLD switch (the LED will light) and remove your finger, the effect at that position will be maintained. If the HOLD switch is off, the point will return to the center value (no effect) when you remove your finger.
Note: You can use a foot switch to turn the X–Y MODE switch on/off. Set Foot Switch Assign to X–Y MODE. For details, please see “Assigning the footswitch to Program Up/Down” on page 39.
Recording an X–Y motion
If there are no events
1. Press the X–Y MODE switch.
When you turn on the X–Y MODE switch, the switch LED will light and the display will change color.
2. Press the MOTION switch to enter the record­ready state.
3. Continue holding down the MOTION switch, touch the display and recording will begin. Move your finger to record the motion.
4. Recording will end when you release the MOTION switch or when the maximum event capacity is reached.
Recording an X–Y motion
+127
Y-axis
0
–127
3: Display
0
X-axis
If events already exist
1. Press the X–Y MODE switch.
When you turn on the X–Y MODE switch, the switch LED will light and the display will change color.
2. When you press the MOTION switch, playback will begin.
3. If you continue holding down the MOTION switch and touch the display, recording will begin from that point. Move your finger to record the motion.
4. Recording will end when you release the MOTION switch or when the maximum event capacity is reached.
1: X–Y MODE switch
+127
2, 3: MOTION switch
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
43
Playing and editing Programs
Playing back an X–Y motion
1. When you press the MOTION switch once again, the old events (up to the point where you began re-recording) and the subsequently recorded events will play back.
Play the keyboard of the KYBD-61/73/88 or strike the pads.
Note: If you turn on the X–Y MODE switch and then turn on the MOTION switch, you will see the change indicated by the color of the display.
Note: You can use a foot switch to turn the MOTION switch on/off. Set Foot Switch Assign to X–Y Motion. For details, please see “Assigning the footswitch to Program Up/Down” on page 39.
Deleting X–Y motion data
• While holding down the ENTER switch, press the MOTION switch to delete the X–Y motion data.
Drum & Chord Pads
There are eight velocity-sensitive trigger pads below the display.
These look like drum machine pads, and playing drum sounds is certainly one use for them.
However , they can also play up to eight-note chords on any sound–not just drums. The pads even remember the velocities of the individual notes within the chord, as well as the notes themselves.
Playing the pads
1. Use the PAD MODE switch located at the left of the pads to select how the pads will operate.
VELOCITY SENSITIVE: The loudness will be af fected
by how strongly you strike the pads. FIXED VELOCITY: The note will be transmitted with
the note number and velocity assigned to each pad, regardless of how strongly you strike the pads.
When you specify notes using CHORD ASSIGN, the stored note numbers and velocity balance will always be reproduced.
2. Strike the pads to play sounds.
Assigning notes and chords to pads
You can assign single notes and chords to the pads in three different ways.
Selecting the notes first
1. Play a single note, or a chord of up to 8 notes.
2. Press the CHORD ASSIGN switch.
3. Press the pad to which you’d like to assign the notes.
That’s it! The notes are now assigned to the pad.
Press CHORD ASSIGN, and then play notes
This method lets you create a chord out of widely­spaced notes, even if you can’t play all of the notes simultaneously.
1. Press the CHORD ASSIGN switch.
2. Play a single note, or a chord of up to 8 notes.
You can play a single note, or a simple chord. If you like, you can also enter a chord by playing up to
8 notes as a legato phrase. As long as you take care that the notes overlap each other, the entire series of notes will be recorded as a single chord. You can take as long as you like to play the phrase.
3. Press the pad to which you’d like to assign the notes.
After pressing the pad, you’re done!
Editing notes and velocities using the display
You can edit the recorded notes and velocities using the display. If you like, you can also enter new notes this way. For details, please see “1–7: Pads 1–4 Setup, 1–8: Pads 5–8 Setup” on page 36 of the Parameter Guide.
Copying and merging pads
Copying one pad to another, or merging two or more pads together, is just like assigning notes from the keyboard.
As with assigning notes to the keyboard, you can either play the pads first, or press CHORD ASSIGN first. In the interest of saving space and time, only the first method is described below.
Copying notes from one pad to another
To copy the note assignments from one pad to another:
1. Press and release the pad whose notes you want to copy.
2. Press the CHORD ASSIGN switch.
3. Press the pad to which you’d like to copy the notes.
The new pad will now play the same notes as the original pad.
Merging two or more pads together
You can merge the assignments from two or more pads together, as long as the total number of notes is 8 or fewer. To do so:
1. Press all of the pads that you’d like to merge, and then release them.
All of the pads must be held down at the same time.
2. Press the CHORD ASSIGN switch.
3. Press the pad to which you’d like to copy the notes.
44
PAD MODE
CHORD ASSIGN
Pads 1–8
Playing Programs Using Controllers
You can even use one of the pads that was being merged, if you like. After pressing the destination pad, you’re done.
VALUE slider
When a program number is selected in Prog P0: Play page, or when a combination number is selected in Combi P0: Play page, you can use the VALUE slider to modulate Program and effects parameters.
Damper Pedal
Damper Pedal (Sustain)
The damper pedal is also sometimes called the sustain pedal. It acts like the similarly-named pedal on an acoustic piano; when you hold down the pedal, notes will continue to sustain even when you lift your hands off of the keyboard.
Damper Switch vs. Half-Damper
You can use either a standard footswitch (such as the Korg PS-1) or a special half-damper pedal (such as the Korg DS-1H) as the Damper.
If you use a footswitch, it will work like a normal synthesizer sustain pedal: notes will sustain forever , as long as the pedal is held down.
A half-damper pedal is a special type of continuous foot pedal (normal foot pedals won’t work properly for this application). It offers more subtle control of sustain, which can be especially useful for piano sounds.
The off and full-on positions of the half-damper work just like the footswitch, but intermediate positions modulate the release time to increase sustain without making it infinite.
The M3 will automatically sense when a half-damper is connected to the rear-panel DAMPER input. For proper operation, you will also need to calibrate the pedal, using the Half Damper Calibration command in the Global menu. For details, please see “Half Damper Calibration” on page 383 of the Parameter Guide.
Damper and MIDI
The Damper Pedal is sent and received as MIDI CC #64.
In Combination and Sequencer modes, you can “filter” CC# 64 so that it only affects some of the sounds in the Combination or Song.
Foot Switch
Assignable Foot Switch
This lets you use a simple footswitch, such as the Korg PS-1, as an assignable controller. The footswitch can perform a wide variety of functions, such as:
• An assignable source for modulating sounds and effects
• Portamento on/off
• Program select up or down
• Sequencer start/stop or punch in/out
• Tap Tempo
• KARMA on/off, Latch on/off, or Scene select
• Switch the Drum Track on/off
• Switch X–Y mode or X–Y motion on/off
• Operate various M3 controls (VALUE slider, pads, realtime control sliders, KARMA sliders/switches, joystick, ribbon controller, SW1/SW2, etc.)
The switch’s function is set in Global mode (Global P2: Controllers– Foot Controllers page), so that it always works the same regardless of the current Program, Combination, or Song.
For details, please see “Specifying the function of the Assignable Switch and Assignable Pedal” on page 132.
Assignable Foot Pedal
This lets you use a continuous controller pedal, such as the Korg EXP-2 foot controller or Korg XVP-10 EXP/ VOL pedal, as an assignable controller.
Like the Assignable Foot Switch, described above, the Foot Pedal can be used for many different functions, including:
• Master Volume
• Channel Volume, Pan, or Expression
• Assignable sound modulation, as several different AMS or Dmod sources
• Effects Send level control
• Operate various M3-M, KYBD-61/73/88 controls (VALUE slider, realtime control sliders, KARMA sliders/switches, Joystick, Ribbon controller, SW1/ SW2, etc.)
The pedal’s function is set globally (on the Global P2: Controllers– Foot Controllers page), so that it always works the same regardless of the current Program, Combination, or Song.
For details, please see “Specifying the function of the Assignable Switch and Assignable Pedal” on page 132.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
45
Other
Appendices
Playing and editing Programs

Controller settings for the program

The Prog P0: Play– Main page lets you view the following information.
SW1, SW2: Indicates the functions controlled by the SW1/SW2 switches of the KYBD-61/73/88.
C.S.: Indicates the currently selected control assign setting. Control via the control surface is active in all pages.
FILTER 1, 2: Indicates the filter type setting for filter 1 and 2.
AMP EG 1, 2: Indicates the EG setting for amp 1 and 2. EQ (Low, Mid[Hz], Mid, High): Indicates the 3-band
EQ settings. You can use the VALUE controller to edit the values.
[SW1], [SW2]
Assign
Control Surface
EQ
Filter Amp EG
46

Easy Program editing

Easy Program editing Simple editing using the sliders and switches
Quick Start

Simple editing using the sliders and switches

All of the M3’s programs can be edited. You can start by editing a preloaded program, or you can initialize a program and create your own from scratch.
It is a lot of work to create the sound you want by starting with an initialized program. In most cases, you should start with a preloaded program that’s close to what you have in mind, and then edit it to your taste. On the M3, you can use the switches and sliders of the front panel control surface to make very effective edits simply from within the Prog P0: Play page.
For example, you can operate the sliders to adjust the attack time or release time, or to vary the cutoff or resonance. You can also turn effects on/off or adjust their depth, or vary the phrases generated by KARMA.
Adjusting the EQ
You can adjust a mid-sweepable three-band EQ in the Prog P0: Play– Main page. This EQ will affect both oscillator 1 and oscillator 2.
1. Access the Prog P0: Play– Main page.
2. In the display, select the EQ that you want to edit.
3. Use the VALUE controllers (e.g., VALUE slider) to edit the value.
Low: Adjusts the gain of the 80 Hz low shelving EQ in
0.5 dB steps.
Mid [Hz]: Adjusts the center frequency of the mid­sweepable EQ.
Mid: Adjusts the gain of the mid-sweepable EQ in 0.5 dB steps.
High: Adjusts the gain of the 10 kHz high shelving EQ in 0.5 dB steps.
Controlling Volume, Mute, and Solo for Oscillators 1/2 and the Drum Track
You can use the sliders and switches of the control surface to control volume, mute, and solo for the oscillators and drum track.
1. Press the CONTROL ASSIGN MIXER switch to make the T1–8 LED light.
Control Assign
Reset Controls
2. Access the Prog P0: Play– Control Surface page.
In this page you can view and edit the control surface settings. This is a convenient way to adjust your sound, since you can see the parameter assignments and the precise values.
Note: The control surface is active regardless of the page that is shown in the display.
OSC Play/Mute
Switches 1–8
Sliders 1–8
Menu
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
EQ
Volume
3. Use sliders 1, 2, and 3 to adjust the volume of oscillators 1 and 2 and the drum track.
Note: For single-oscillator programs, you won’t be able to control oscillator 2.
4. If the display indicates OSC Play/Mute, you can press switches 1, 2, or 3 to switch the Play/Mute status of oscillators 1 and 2 and the drum track.
5. Press the menu button and choose “Panel-SW Solo Mode.” The menu will close, and the OSC Play/ Mute indication in the display will change to OSC Solo.
Drum Track
Other
Appendices
47
Playing and editing Programs
Alternatively , you can switch between OSC Play/Mute and OSC Solo by holding down the ENTER switch and pressing numeric key 1.
6. If the display indicates OSC Solo, you can press switches 1, 2, or 3 to switch the Solo on/off status of oscillators 1 and 2 and the drum track.
Using realtime control to edit sounds or effects
You can use the control surface to control the sound or effects in realtime.
1. Press the CONTROL ASSIGN REALTIME CONTROL switch (the LED will light).
2. If desired, display the Prog P0: Play– Control Surface page.
3. Sliders 1–4 will be assigned specific functions corresponding to MIDI control changes.
Sliders 5–8 can be assigned to a wide variety of functions, many of which also have corresponding MIDI CCs.
Often (but not always), slider 5 and 6 modulate synthesis parameters, slider 7 controls the depth of a chorus or other modulation effect, and slider 8 controls reverb depth.
When you move a slider, it sends out the corresponding MIDI CC. Also, when the CC is received via MIDI or generated by KARMA, the slider value changes to match the CC value.
Generally, the sliders “scale” the Program’s internal settings. When the slider is in the center, the settings are as programmed. To change the setting to the maximum value, move the slider all the way up. For the minimum value, move the slider all the way down.
Slider scaling
99
Parameter
Value
As Programmed
00
4. You can use switches 1–8 to turn insert effects 1–5, master effects 1/2, and the total effect on/off.
640 127
CC Value
For example:
1. Select Program INT-B045, “Smooth Operators.”
This is an electric piano sound; let’s see what we can do to make it sound a bit different.
2. Press the CONTROL ASSIGN REALTIME CONTROL switch (the LED will light).
3. While you perform, slowly raise slider 1 (filter frequency) to about three-quarters of its full range.
Notice how the piano becomes a sort of synth sweep.
4. Next, raise slider 2 (filter resonance) to about three-quarters as well.
5. Leaving slider 2 at that position, try raising and lowering slider 1.
With the resonance increased, it now sounds like you’re playing through a wah pedal.
Reset
Next, let’s say that you decide that’s not really what you wanted–so, we’ll set the sliders back to their default values. Although you could return the slider to its middle position and then make fine adjustments to set it precisely to the center, there is an easier way.
1. Hold the RESET CONTROLS switch.
2. While holding RESET CONTROLS switch, move first slider 1, and then slider 2.
As you move the sliders, their values will be reset to the default, center positions.
3. Release the RESET CONTROLS switch.
Now, you’re back to the original electric piano sound. The table below shows the standard assignments of the
RT Control sliders:
Real-Time slider functions
Slider MIDI CC Normally controls…
174Filter Cutoff Frequency 271Filter Resonance 379Filter EG Intensity (CC#79) 472EG Release Time
5–6 Varies for each Program
7Often Chorus Depth - but can vary per Program 8Often Reverb Depth - but can vary per Program
Saving the edits you made by moving the sliders
The Real-Time sliders are great for modulating sounds in performance, or for recording. If you like, you can also save the edited version of the sound, using the normal Write Program command (see “Saving your edits” on page 50).
Internally, a single slider usually affects several different parameters. When you write a Program, the edits are saved into the individual parameters, and not to the slider itself. After writing the Program, you’ll notice that the sliders have returned to their center positions–since the old “edited” values are now the new “saved” values.
48
Easy Program editing Using COMPARE
Using Tone Adjust
The Tone Adjust function lets you use the Control Surface sliders and switches to edit program parameters. The controllers will be assigned the program parameters that are most effective for editing.
1. Press the CONTROL ASSIGN TONE ADJUST switch (the LED will light).
2. Access the Prog P0: Play– Control Surface page.
This page shows and reflects the control surface data. Since you can view the parameter assignments and the precise value, this is convenient when adjusting the sound.
3. Use sliders 1–8 and switches 1–8 to adjust the sound.
Note: You can assign the main parameters of the program to the controllers. (See “Tone Adjust” on page 19 of the Parameter Guide)
For example:
1. Select Program INT-B045, “Smooth Operators.”
2. Press the CONTROL ASSIGN TONE ADJUST switch (the LED will light).
3. Access the Prog P0: Play– Control Surface page.
This page mirrors the Control Surface. It’s very useful with Tone Adjust, since it shows you the parameter assignments, exact values, and so on.
4. Look at the assignments for sliders 5, 6, and 8.
Slider 5 is assigned to F/A EG Attack Time; slider 6 is assigned to F/A EG Decay Time; and slider 8 is assigned to F/A EG Release Time.
5. Raise each of the three sliders so that they are about 4/5 of the way to the top.
The display should show their values as between +60 and +70. This means that you have edited the filter EG and amp EG attack, delay, and release to longer values.
6. Play a few notes.
Notice that the sound has changed from an electric piano into a soft pad. Next, let’s add just a bit of pitch modulation, to make the sound more rich.
7. Notice the assignment of slider 2.
Slider 2 is assigned to “[OSC1] Filter LFO1 Int A” (OSC1 filter LFO1 intensity). It will adjust the amount of filter modulation produced by LFO1.
8. Lower slider 2 slightly so that the display indicates about –6.
9. Play a few more notes.
The pitch modulation has added some shimmer to the sound. Now, maybe it could use a bit more edge…
10.Look at the assignments for switches 6 and 7.
These are programmed to raise the Filter Cutoff and Filter Resonance, respectively. Switches are just on/
off, but you can set a specific value for the On position; notice the +10 and +40 in the switch’s value boxes.
11.Press each of the two switch buttons.
The sound now has a more interesting character , due to the filters. Since it’s brighter, we’ve also restored some of the electric piano character.
Pretty easy, huh? Note - depending on the parameter, you may sometimes hear glitches in the sound as you move the control.
Changing parameter assignments
The factory Programs include default assignments of Tone Adjust parameters to the sliders, and switches. If you like, you can change any of the assignments. T o do so:
1. Press the CONTROL ASSIGN TONE ADJUST switch of the Prog P0: Play– Control Surface page.
On this page, you can see the parameter assignments for each controller, such as Filter EG Attack, Pitch
Stretch, Reverse, and so on.
2. Press the popup button located at the left of the assigned parameter.
A popup window will appear, with a long menu of parameters. You can tell various things about the selections, just from the way they appear in the menu:
Parameters which affect only OSC1 or OSC2 are prefixed with [OSC1] and [OSC2], respectively.
Parameters which affect both Oscillators, but which are specific to EDS Programs, are prefixed with [OSC1&2].
The other group of parameters, at the beginning of the list, are “Common.” That is, you can use them with most RADIAS Programs, as well as EDS Programs.
Note: You can use RADIAS Programs only if the optional EXB-RADIAS is installed.
Parameters can only be assigned to one Tone Adjust control at a time. If a parameter is already assigned, it’s grayed out.
3. Select a parameter from the menu.
The parameter is now assigned to the control. To close the list without making any changes, press a location in the display outside the popup window, or press the EXIT switch.

Using COMPARE

When you’re in the process of editing a sound, pressing the COMPARE switch will recall the saved version of the sound, as it was before you started editing.
1. While editing, press the COMPARE switch (the LED will light).
The saved sound from before you began editing will be recalled.
2. Pressing COMPARE again returns you to the version you are editing, and the LED will go out again.
Note: If you edit while the COMPARE LED is lit, the switch will again go dark and your previous edits will be lost.
Resetting individual controls
The RESET CONTROLS switch lets you revert an individual slider, or switch to its saved setting.
For details, please see “Resetting controller values” on page 199.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
49
Playing and editing Programs

Saving your edits

Once you’ve tweaked the sound to perfection, you’ll want to save your work. To save your edits:
1. Select the Write Program command from the menu, at the menu right-hand corner of the display.
You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad.
This brings up a dialog box which allows you to save the Program. Optionally, you can also select a new location, change the Program’s name, and assign it to a sound category (such as keyboard, guitar, etc.).
For details, please see “Writing a Program or Combination” on page 140.
Saving edits to GM Programs
You can edit GM Programs, but you must then save them to a Bank other than INT-G; the GM Programs themselves cannot be over-written.
Shortcut: SEQUENCER REC/WRITE
You can also use the SEQUENCER REC/WRITE switch to quickly update the current Program, using the existing name, bank, number, and category. To do so:
1. Press the SEQUENCER REC/WRITE switch.
The Update Program dialog will appear.
2. Press OK to write the program.
Saving to a USB storage device
You can manage your data by saving programs on a USB storage device (commercially available). For details, please see “Saving to media (Media–Save)” on page 142.
2. If desired, you may save just the edited content without changing the program name or the location in which the program is saved (the bank and program number). Proceed to step 6.
3. If you want to change the program name, press the “T” button to access the text edit dialog box.
You can give the Program a descriptive name using the text edit dialog box.
After entering the name, press OK. The text edit window will disappear, returning you to
the main Write dialog.
4. If you want to change the category or sub-category , press the “Category” or “Sub Category” popup button and make your selection from the menu.
5. If you want to change the save location (bank and program number), press the To Program popup button, select the save location from the menu, and press the OK button.
6. Under “To” at the bottom of the dialog, press the popup button next to Program to bring up the save location dialog.
7. Select a location to save the edited Program.
You can write to any location in banks INT–A–E and USER A-G. To avoid overwriting the factory sounds, it’s safer to use a slot in one of the empty User banks.
Important: EDS Programs can only be written to EDS Banks, and RADIAS Programs can only be written to RADIAS Banks. For more information on the default Bank types, and on how to change them, please see “Bank (Bank Select)” on page 4 of the Parameter Guide.
8. After selecting the location, press OK.
9. Press OK again to start the write process.
10.If you’re sure you want to write to this location, press OK again.
After that, you’re done!
50
Detailed Editing with Programs Overview of editing pages

Detailed Editing with Programs

Creating your own Programs
You can create original sounds by editing a preloaded program or by editing an initialized program. The programs (EDS) you create can be saved in banks INT­A–INT-E or USER-A–USER-G. For details, please see “Saving your edits” on page 50.
You can also create Programs using RAM multisamples that you have sampled or loaded from media. In addition, you can play a Program and resample your performance, or sample an external audio source while listening to the sound of a Program.
Note: When the M3 is in its factory-set state, EDS Programs are the only programs that can be used. If you install the optional EXB-RADIAS, you’ll be able to use RADIAS Programs. Here we will explain EDS Programs. For more about RADIAS Programs, please see “EXB-RADIAS for M3 Manual” on the CD-ROM.

Overview of editing pages

P0: Play is where you select and play programs, make quick edits using the Control Surface, and adjust the KARMA settings. The other pages let you modify the sound in more detailed ways.
Program mode page structure
Page Main content
Select and play programs. Simple KARMA editing.
P0: Play
PLAY
P1: Basic/DT/Ctrls
P2: OSC/Pitch Oscillator selection and pitch settings. P3–1: Filter1 Filter 1 (tone) settings. P3–2: Filter2 Filter 2 (tone) settings.
EDIT
P4: Amp/EQ
P5: LFO LFO settings. P6: AMS/
Common KeyTrack
P7–1: KARMA1 GE Setup/Module
P7–2: KARMA2
KARMA
GE RTP/Perf
P8: IFX
EFFECT
P9: MFX/TFX
Audio input settings and resampling settings. Editing from the control surface.
Basic program settings, such as voice assign mode. Drum Track settings. X–Y control settings. SW1, 2, and slider function settings. Pad note and velocity settings.
Amp 1, 2 (volume) settings. Amp 1, 2 driver and pan settings. 3-band parametric EQ settings.
AMS Mixer settings. Common keyboard tracking settings.
Overall settings for KARMA, and settings for each module.
KARMA realtime parameter settings and performance parameter settings.
Oscillator output bus and master effect send level settings. Insert effect routing, selection, and settings.
Master effect routing, selection, and settings. Total effect selection and settings.
For details on how to access each mode and page, please see “Basic operations” on page 22.
Sampling or resampling can be performed in Program mode. For details, please see “Sampling in Program, Combination, and Sequencer modes” on page 122.
Since you can apply the M3’s internal effects to the external audio inputs, a wide range of possibilities are available. For details, please see “Program Effects settings” on page 155.

Basic oscillator settings

Program type setting (single, double, drum kit)
Here you can specify the type of program (whether to use one oscillator, two oscillators, or a drum kit). Use the Prog P1: Basic/DT/Ctrls– Program Basic
Oscillator Mode to specify the program type.
Single Programs have one oscillator, and Double
Programs have two oscillators. Each oscillator is a multisample that is switched by a crossfade velocity switch. You can use dual filters, EG, and LFO to create the sound.
Drums mode is a special variation of Single mode, and uses a Drum Kit (as created in Global mode) instead of Multisamples.
Polyphony
Polyphony is the number of notes that can be played simultaneously, such as in a chord. The polyphony depends on the program type.
Program type Polyphony
Single 120 Double 60 Drums 120
Note:
• Double Programs use twice as many voices as Single Programs.
• Stereo Multisamples use twice as many voices as Mono Multisamples.
• If using velocity crossfade switching, the multisample will use twice as many voices as usual.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
51
Playing and editing Programs
Program Basic: P1–1
OSC1 Pitch: P2–2
Oscillator / Pitch
Common LFO: P5–8
OSC1 Basic: P2–1
Pitch EG : P2–8
OSC1 LFO1: P5–1
Filter Key Track: P3–1–2
Filter1 Mod: P3–1–3
Filter1 LFO Mod: P3
–1–4
Filter1(A/B): P3–1–1
Filter1 EG: P3–1–5
Filter
OSC1 LFO2: P5–2
Amp1/Driver1: P4–1
Amp1 Mod: P4–2
Amp1 EG: P4–3
OSC1 AMS Mix: P6–1/2
Common KeyTrack: P6–7/8
Amplifier
OSC 1 OSC 2
Polyphonic/monophonic playing
The Voice Assign Mode selects whether the Program will play polyphonically (Poly) or monophonically (Mono).
When this is set to Poly, you can play both chords and melody lines. When this is set to Mono, only one note will sound even if you play a chord.
Normally you’ll set this to Poly, but Mono is useful when playing sounds such as synth basses, synth leads, and other solo instruments.
Try switching between Poly and Mono, and listen to the results.
Working with Multisamples
Controllers: P1–6
Pads: P1–7/8
Effects
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the M3.
Master Effect 1, 2: P9
DrumTrack: P1–3/4 Audio Input: P0–7
Tone Adjust: P0–8
Total Effect : P9
3Band EQ : P4–8
EQ
Routing: P8–1
OSC1, 2
Insert Effects Master Effects Individual Outputs
AUX Bus FX Control Bus
X–Y: P1– 5
KARMA: P7
Insert Effect 1…5: P8
Program can play different Multisamples, depending on how hard you play.
Each of these zones has separate settings for Level, Start Offset, and so on. Also, each of the zones can fade into the next, to create smooth velocity transitions. Zones can even be layered together, two at a time.
Selecting Multisamples
Let’s create a simple velocity crossfade between two Multisamples, using just OSC1.
1. Access the Prog P2: OSC/Pitch– OSC1 Basic page.
2. Set the Multisample On/Off for MS1 and MS2 to On (checked).
Set the Multisample On/Off for MS3 and MS4 to Off (unchecked).
AUDIO OUTPUT L/MONO, R
AUDIO OUTPUT INDIVIDUAL 1, 2, 3, 4
What is a multisample?
A sample is a digital recording of a particular instrument or waveform (or other natural or artificially processed sound) recorded at a specific pitch. A multisample is a collection of similarly voiced samples, used to create the same type of sound - piano, bass, guitar, strings, organ - across the entire keyboard, as the basis of a program. The oscillators of single and double programs use multisamples. There are 1,032 multisamples available in this instrument.
You can assign up to four multisamples to each oscillator and switch between them by velocity.
Multisamples and Drum Kits
Multisamples and Drum Kits allow you to play samples in different ways.
• Multisamples lay out one or more samples across the keyboard. If we use the example of a simple guitar multisample, one sample could be assigned for each string, so that the multisample would consist of six samples.
• As the name suggests, Drum Kits are optimized for playing drumsamples.
Velocity splits, crossfades, and layers
As mentioned above, unless you’re in Drum mode, each Oscillator has four velocity zones, named MS1 (High) through MS4 (Low). This means that the
Bank
Multi­sample On/Off
3. Select RomS as the Multisample Bank for MS1 and MS2.
There are three main types of Multisample Banks: Rom, Ram, and EX *. For each type, you can also choose between looking at mono (M) and stereo (S) Multisamples. Note that stereo Multisamples will require twice as many voices as mono Multisamples.
ROM Multisamples are the built-in “factory” sounds, and are always available. These are organized by category, such as pianos, guitars, bells, etc.
RAM Multisamples include Akai, AIFF, WAVE or SoundFont files loaded from media, and samples created in Sampling mode.
The EX* multisample banks are available if optional EX-USB-PCM series multisamples are loaded. The menu will show only the EX* banks that are currently loaded.
52
Detailed Editing with Programs Basic oscillator settings
4. Press the Multisample popup for MS1.
Multisample popup button
This brings up a list of Multisamples, organized by category. Use the tabs at the left of the display to browse through the different categories.
5. Select a Multisample by touching its name in the list.
6. Press the OK button to confirm your selection.
7. Perform the same steps for MS2, selecting a different Multisample than for MS1.
Now that you’ve assigned Multisamples to MS1 and MS2, let’s set up the velocity ranges and crossfades.
Set MS2’s Bottom Vel. to 001, and its Xfade Range to 0.
8. Set MS1’s Bottom Vel. to 80.
Now, MS2 will sound when you play softly, at velocities of 79 or less–and MS1 will sound when you play harder, with velocities of 80 or more.
Next, set MS1’s Xfade Range to 20, and its Curve to Linear.
9. You can view this split visually in the Prog P2: OSC/Pitch– Velocity Zone page.
Notice that the graphic now shows the two ranges tapering into one another. Between 80 and 100, MS2 will fade out, and MS1 will fade in, creating a gradual velocity transition instead of a hard split.
10.As necessary , adjust the “Level” of the two multisamples in the Prog P2: OSC/Pitch– OSC1 Basic page.
Assigning a drum kit
What is a drum kit?
Drum kits are created or edited in Global mode. To each note of the keyboard, you can assign up to four drum instrument samples, and use layering, crossfading, or velocity switching to switch between them. Then in Program mode you can make filter and amp settings, and specify effects and routing to the audio output jacks. (See “Editing Drum Kits” on page 136)
To use a drum kit in a Program, set Oscillator Mode to Drums, and choose one of the 144 user drum kits or the nine GM2 drum kits.
Selecting a drum kit
1. Access the Prog P1: Basic/DT/Ctrls– Program Basic page.
2. Set “Oscillator Mode” to Drums.
3. Select a drum kit in the Prog P2: OSC/Pitch– OSC1 Basic page.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Copying settings between OSC1 & OSC2
Many of the Program parameters can be set differently for OSC1 and OSC2. These include all of the parameters on:
• All of the tabs on the OSC/Pitch page, except for the Pitch EG
• All of the tabs on the Filter page
• All of the tabs on the Amp/EQ page, except for EQ
• All of the tabs on the LFO page, except for Common LFO
• The AMS Mixer tabs
You can use the menu’s Copy Oscillator command to copy these parameters from one Oscillator to another. You can even copy parameters from an Oscillator in a different Program.
This command is useful when you want to set both Oscillators to the same settings, or when you want to duplicate settings you’ve used before.
4. Specify the basic pitch of the oscillator. For a drum kit, set “Octave” to +0 [8'].
Drum Track
Other
Appendices
53
Playing and editing Programs

Using LFOs and Envelopes (EGs)

Using LFOs
Each Oscillator has two LFOs: LFO1 and LFO2. There is also a single Common LFO, shared by both Oscillators.While LFO1 and LFO2 are separate for each voice, the Common LFO is shared by all voices in the Program. This makes it useful when you want all of the voices to have an identical LFO effect.
You can use these LFOs to modulate many different Program parameters, including:
• Pitch (for vibrato)
• Filters (for wah effects)
• Volume (for tremolo)
• Pan (for auto-panning) The LFOs can modulate many other parameters, in
addition to those listed above.
Using the basic LFO
1. Access the Prog P5: LFO– OSC1 LFO1 page.
Waveform
Notice how the shape of the waveform becomes more curved, and how –99 emphasizes the lower part of the shape, and +99 emphasizes the upper part.
6. Select the Phase parameter, and use the VALUE slider to sweep through its range of values.
Notice how the waveform shifts from side to side. Among other things, this lets you offset the LFOs from one another in time, which can create interesting organic effects.
7. Use the Freq (Frequency) parameter to set the speed of the LFO.
8. Use the Fade and Delay settings to control the way the LFO sounds at the beginning of the note.
For more information on LFOs, please see “PROG P5: LFO” on page 66 of the Parameter Guide.
All of these parameters control the way that the LFO itself works. In order for the LFO to actually affect the sound, you can use the dedicated LFO routings on the Filter, Pitch, and Amp pages, or use the LFOs as AMS sources for a wide variety of parameters.
Frequency Modulation
AMS can be used to vary the LFO speed. This lets you change the LFO speed by operating a controller, or by the EG or Keyboard Track settings.
Frequency MIDI/Tempo Sync.
If Frequency MIDI/Tempo Sync. is checked, the Frequency setting will be ignored, and the LFO will
synchronize to the system tempo, as set by the TEMPO knob or external MIDI clocks.
This lets you produce vibrato, wah, auto-pan, or tremolo effects that lock to KARMA, Drum Track, the internal sequencer, or external MIDI sequencers.
2. Select the Waveform parameter.
3. Use the Inc q and Dec u switches to scroll through the different waveforms, and look at their shapes in the graphic display.
There are a number of waveforms to choose from. Each are suited to different applications:
Triangle and Sine are the classic LFO shapes for vibrato, tremolo, panning, and filter wah effects.
Square is useful for gated filter and amp effects, and creates a police siren effect when modulating pitch.
The Guitar waveform is designed especially for guitar vibrato, since it bends only upwards from the base value.
Saw and Exponential Saw Down are good for rhythmic filter and amp effects.
Random 1 (S/H) creates the classic sample-and-hold effect, which is great for modulating a resonant filter.
4. After looking at the different waveforms, select Triangle.
5. Select the Shape parameter, and use the VALUE slider to move through its different settings, from –99 to +99.
EGs (Envelope Generators)
An envelope creates a modulation signal by moving from one level to another over a specified time, and then moving to another level over another period of time, and so on.
The Program includes three EGs, for Pitch, Filter, and Amp. These produce time-varying changes in pitch, tone, and volume respectively. They can also be used to modulate a number of other Program parameters via AMS.
Attack Level
note-on note-off
Level
Decay Time
Attack Time Start Level
Break Level
Sustain Level
Slope Time
Release Time
Release Level
Time
54
Detailed Editing with Programs Using Alternate Modulation (AMS) and the AMS Mixers
Using Alternate Modulation (AMS) and the AMS Mixers
Alternate Modulation
AMS (Alternate Modulation Source) refers to any of the assignable modulation sources in M3, including:
• KYBD-61/73/88 controllers such as the joystick or ribbon controller
• Built-in physical controllers, such as the Real-Time Sliders
• Incoming MIDI controllers, or MIDI controllers generated by KARMA or the X–Y control
• Modulators such as the Filter, Pitch, and Amp EGs, the LFOs, or the AMS Mixers
Intensity is a parameter that sets the degree (speed, depth, amount etc.) to which AMS will control the modulation.
A number of frequently-used modulation routings, such as using the KYBD-61/73/88’s joystick to vary the pitch, are provided as additional, dedicated routings, separate from AMS.
Note that not all AMS sources may be available for some modulation destinations.
For details on alternate modulation and AMS, please see below.
• “Alternate Modulation Sources (AMS)” on page 587 of the Parameter Guide
• “Creating Vibrato” on page 56
• “Pitch EG” on page 56
• “Filter EG” on page 58
• “LFO modulation” on page 59
• “Pan AMS and Intensity” on page 61
• “LFO1/2” on page 61
Adding two AMS sources together
AMS mixers will do different things depending on their Mixer Type setting. The A+B setting merges two AMS sources into one. This can be handy when you need to add one more modulation source to a parameter, but you’ve already used up all of the available AMS slots.
For instance, let’s say that you’re using an LFO to modulate Resonance, and then you decide that it would be interesting to scale that parameter with an EG as well. Resonance has only a single AMS input, but you can easily merge the LFO and the EG together using the A+B AMS Mixer:
1. Assign the LFO to AMS A.
2. Assign the EG to AMS B.
3. Assign the AMS Mixer as the Filter Resonance AMS.
AMS Mixer A+B example
AMS A: LFO
AMS B: EG
A+B Output
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Using the AMS Mixers
The AMS Mixers combine two AMS sources into one, or process an AMS source to make it into something new.
For instance, they can add two AMS sources together, or use one AMS source to scale the amount of another. You can also use them to change the shapes of LFOs and EGs in various ways, modify the response of realtime controllers, and more.
The AMS Mixer outputs appear in the list of AMS sources, just like the LFOs and EGs.
This also means that the original, unmodified inputs to the AMS Mixers are still available as well. For instance, if you use LFO 1 as an input to a AMS Mixer, you can use the processed version of the LFO to control one AMS destination, and the original version to control another.
Finally, you can cascade the two AMS Mixers together, by using AMS Mixer 1 as an input to AMS Mixer 2.
Scaling one AMS source with another
When the Mixer Type is set to Amt A x B, the AMS mixer uses the AMS B input to scale the amount of AMS A. For instance, you can control the amount LFO1 with the Filter EG, or control the amount of the Pitch EG with the ribbon.
AMS Mixer Amt AxB example
AMS A: LFO
AMS B: EG
Amt AxB Output
Drum Track
Other
Appendices
55
Playing and editing Programs
Smoothing
The Smoothing Mixer Type smooths out the AMS input, creating more gentle transitions between values. You have separate control of the amount of smoothing during the attack (when the signal is increasing) and decay (when it’s decreasing).
Low settings provide subtle controller smoothing, creating more gradual aftertouch, for instance. Higher settings create auto-fade effects, transforming a quick gesture into a longer fade-in and/or fade-out event.
Smoothing can also be used to alter the shape of programmable mod sources, such as LFOs and EGs. For instance, you can turn a “blip” into a simple envelope shape, as shown below.
AMS Mixer Smoothing examples
Original AMS A:
Smoothing with Short Attack & Long Release:
Smoothing with Long Attack
and Short Release:

Controlling Pitch

Pitch bend
The JS (+X) and JS(–X) settings specify the amount of pitch change (in semitones) that will occur when MIDI pitch bend messages are received or when the joystick is moved to left or right. A setting of +12 allows the pitch to be controlled a maximum of one octave upward; a setting of –12 allows the pitch to be controlled a maximum of one octave downward.
Ribbon specifies the amount of pitch change (in semitones) that will occur when MIDI control change #16 messages are received, or when you move your finger left and right on the ribbon controller. With a setting of +12, the pitch will be raised one octave at the far right of the ribbon controller, and will be lowered by one octave at the far left of the ribbon controller.
More AMS Mixer features
There are more mixer Types, including Offset, Shape, and Quantize, which offer even more possibilities for creative programming.
For details, please see “6–1: OSC1 AMS Mix1” on page 70 of the Parameter Guide.
Tips for using AMS
When making settings for alternate modulation, think of the effect that you wish to produce, what type of modulation will be necessary to produce that effect, and what parameter of the oscillator , filter, or amplifier needs to be controlled.
Next, select a source (AMS) and set the Intensity. If you proceed logically in this way, you will achieve the desired effect.
For example in a guitar sound program where you want to use the joystick to control the feedback, you would make assignments so that the joystick controls the filter frequency and resonance.
Controller Setup page
For each program, the function of Realtime Control sliders 5–8 and the KYBD-61/73/88 SW1 and SW2 switches can be assigned in the Prog P1: Basic/DT/ Ctrls– Controllers Setup page.
For details, please see “Setting the functions of SW1 and SW2” on page 198.
Creating Vibrato
You can use an LFO to create vibrato. LFO1 Int. or LFO2 Int. sets the depth to which the
selected LFO will affect the pitch. With a setting of +12.00, vibrato will produce a maximum of ±1 octave of pitch change.
JS+Y Int specifies the amount of vibrato that the LFO will produce when the joystick is pushed away from yourself.
Intensity (AMS Intensity) specifies the depth of vibrato that will be applied by the LFO when modulated by the selected AMS (Alternate Modulation Source). For example, if LFO1 AMS is set to After Touch and you set an appropriate value for Intensity, vibrato will be applied when you apply pressure to the keyboard or when MIDI aftertouch messages are received.
Pitch EG
When the Intensity value is set to +12.00, the pitch EG specified in the Pitch EG page will produce a maximum of ±1 octave of pitch change.
To realistically simulate the slight change in pitch that occurs when a string is plucked or at the attack of a brass or vocal sound, you can use the EG to create a subtle change in pitch at the attack.
56
Portamento
Portamento makes the pitch change smoothly when you play the next note before releasing the previous note.
The Time parameter controls how long it take the pitch to change. As this value is increased, the pitch will change over a longer time. With a value of 000, there will be no portamento.
You can turn Portamento on and off via SW1 or SW2, by assigning them to Porta.SW CC#65.
Detailed Editing with Programs Using Filters

Using Filters

The filters allows you to diminish or emphasize specified frequency areas of the sound.
The tone of the sound will depend significantly on the filter settings.
The basic filter settings, including the routing, type, cutoff frequency, and resonance, are set on the P3–1: Filter1 or P3–2: Filter2 page.
Filter Routing
Each oscillator has two filters, Filter A and Filter B. The Filter Routing parameter controls whether one or both of the filters are used, and if both are used, it controls how they are connected to each other.
The Single routing uses only Filter A as a single 2-pole, 12dB/octave filter (6dB for Band Pass and Band Reject).
The Serial routing uses both Filter A and Filter B. The oscillator first goes through Filter A, and then the output of Filter A is processed through Filter B.
Parallel also uses both Filter A and Filter B. The oscillator feeds both filters directly, and the outputs of the two filters are then summed together.
The 24dB(4Pole) routing merges both filters to cr eate a single 4-pole, 24dB/octave filter (12dB for Band Pass and Band Reject). In comparison to Single, this option produces a sharper roll-off beyond the cutoff frequency, as well as a slightly more delicate resonance. Many classic analog synths used this general type of filter.
Serial and Parallel Routing
Serial
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Parallel
Oscillator
Filter A (Low Pass)Oscillator
Filter B (High Pass)
Filter A (Low Pass)
Filter B (High Pass)
Drum Track
Other
Appendices
57
Playing and editing Programs
Filter T ypes
This selects the parts of the sound which will be affected by the filter, as described below. With the Serial and Parallel routings, you can independently set the types for Filter A and Filter B.
The filters will produce very different results depending on the selected filter type.
Low Pass (12dB/oct): This cuts out the parts of the sound which are higher than the cutof f frequency. Low Pass is the most common type of filter, and is used to make bright timbres sound darker.
High Pass (12dB/oct): This cuts out the parts of the sound which are lower than the cutoff frequency. You can use this to make timbres sound thinner or more buzzy.
Band Pass (6dB/oct): This cuts out all parts of the sound, both highs and lows, except for the region around the cutoff frequency. Since this filter cuts out both high and low frequencies, its effect can change dramatically depending on the cutoff setting and the oscillator’s multisample.
With low resonance settings, you can use the Band Pass filter to create telephone or vintage phonograph sounds. With higher resonance settings, it can create buzzy or nasal timbres.
Band Reject (6dB/oct): This filter type–also called a notch filter–cuts only the parts of the sound directly around the cutoff frequency. Try modulating the cutoff with an LFO to create phaser-like effects.
Filter Types and Cutoff Frequency
Low Pass
High Pass
Band Pass
Band Reject
Cutoff Frequency
Resonance
Resonance emphasizes the frequencies around the cutoff frequency, as shown in the diagram below.
When this is set to 0, there is no emphasis, and frequencies beyond the cutoff will simply diminish smoothly.
At medium settings, the resonance will alter the timbre of the filter, making it sound more nasal, or more extreme. At very high settings, the resonance can be heard as a separate, whistling pitch.
To make the resonance track the keyboard pitch, please see “Key Follow,” on page 50 of the Parameter Guide.
Low resonance
58
High resonance
Modulating the filters
You can modulate the filter cutoff frequency using the Filter EG, the LFOs, keyboard tracking, and other built-in and MIDI controllers. This is a great way to add a rich variety of tonal change to the sound.
Filter EG
The Filter EG is a multi-stage envelope, which you can use to modulate the filter (naturally!) as well as other Program parameters. The EG itself is set up on the EG tab; the way that it affects the filters is controlled by the
Detailed Editing with Programs Using Filters
parameters described below, on the Filter1/2– Modulation page:
The Intensity to A and Intensity to B settings control the basic amount of EG modulation for filter frequencies A and B, respectively, before other modulation.
The Velocity to A and Velocity to B settings let you use velocity to scale the amount of EG modulation.
The AMS setting selects a AMS modulation source to scale the amount of the Filter EG applied to Filters A and B. The two filters share a single AMS source, with separate intensity Into A or to B settings.
LFO modulation
You can modulate the filter via LFO1, LFO2, and the Common LFO. Among other applications, LFO modulation of the filter can produce the classic “auto­wah” effect.
The Filter1/2– LFO Mod. page lets you set up the following parameters separately for each LFO:
Keyboard Track
Most acoustic instruments get brighter as you play higher pitches. At its most basic, keyboard tracking re­creates this effect by increasing the cutoff frequency of a lowpass filter as you play higher on the keyboard. Usually, some amount of key tracking is necessary in order to make the timbre consistent across the entire range.
The M3 keyboard tracking can also be much more complex, since it allows you to create different rates of change over up to four different parts of the keyboard. For instance, you can:
• Make the filter cutoff increase very quickly over the middle of the keyboard, and then open more slowly–or not at all–in the higher octaves.
• Make the cutoff increase as you play lower on the keyboard.
• Create abrupt changes at certain keys, for split-like effects.
How Key Track works: Keys and Ramps
The keyboard tracking works by creating four ramps, or slopes, between five keys on the keyboard. The bottom and top keys are fixed at the bottom and top of the MIDI range, respectively. You can set the other three keys–named Low Break, Center, and High Break–to be anywhere in between.
The four Ramp values control the rate of change between each pair of keys. For instance, if the Low­Center Ramp is set to 0, the value will stay the same between the Low Break key and the Center key.
You can think of the resulting shape as being like two folding doors attached to a hinge in the center. At the Center key (the main hinge), the keyboard tracking has no effect. The two folding doors swing out from this center point to create changes in the higher and lower ranges of the keyboard.
Keyboard Track Shape and Intensity
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Intensity to A and Intensity to B specify how much the LFO changes the tone.
JS-Y Intensity to A and JS-Y Intensity to B specify the depth of the wah effect produced by the LFO when the KYBD-61/73/88’s joystick is moved toward yourself, or when CC#2 is received.
The AMS setting selects a AMS modulation source to scale the amount of the LFO applied to Filters A and B. The two filters share a single AMS source, with separate intensity settings.
For example if, AMS is set to After Touch, applying pressure to the keyboard produces an “auto-wah” effect.
Intensity = +99 (Original Shape)
Intensity = +50 (Less Effect)
Intensity = 0 (No Effect)
Intensity = –99 (Inverted)
Low Break Key Center Key High Break Key
Drum Track
Other
Appendices
59
Playing and editing Programs
Intensity to A and Intensity to B adjust the effect that keyboard tracking will have on filters A and B. For details, please see “3–1–2: Keyboard T rack,” on page 49 of the Parameter Guide.
AMS Modulation
In addition to the EG, LFOs, and Key Track, you can use two AMS sources to modulate the filters. For instance, you could use the ribbon to change the brightness.

Using the Amp section

The Amp section includes controls for volume, pan, and the driver circuit.
You can control the volume using the Amp EG, LFO 1/ 2, Key Track, and velocity, along with other AMS sources.
Each Oscillator has its own Amp section: Amp1 for OSC1, and Amp2 for OSC2.
Background - what does “Amp” mean?
Different sounds have characteristic shapes to their volume levels.
For example, the volume of a piano note begins at a high volume the instant you play the note, and then decreases gradually.
The volume of an organ note, on the other hand, remains constant as long as you continue pressing the key.
The volume of a note on a violin or wind instrument can be varied during the note by the musician (i.e., by regulating the amount of pressure on the bow or the force of the breath).
Volume
Piano
Volume decays gradually
Volume
Organ
Volume remains constant until note is released
Time
Pan
Pan
The main Pan parameter controls the stereo position after the signal has passed through the oscillator, filter, and amp.
Normally you’ll set this to C064, so that the sound is centered equally between the left and right speakers.
To create a stereo effect when Oscillator Mode is set to Double, set the Amp1/Driver 1 page Pan to L001, and the Amp2/Driver2 page Pan R127. This will make OSC1 go to the left speaker, and OSC2 go to the right speaker.
With a setting of Random, the pan will change randomly each time you play a note on M3, producing an interesting effect.
Time
60
Detailed Editing with Programs Using the Amp section
Pan AMS and Intensity
Intensity specifies the depth of the pan modulation from the selected AMS source.
If you set AMS to Note Number, the pan will change according to the keyboard position of each note played. With a setting of LFO1 or 2, the sound will sweep from side to side, creating an auto-pan effect. Other settings allow you to move the oscillator pan by using a real-time controller, an envelope, or other modulation sources.
Pan - Use DKit Setting
Use DKit Setting applies when Oscillator Mode is set to Drums.
If this is checked, the Program can use a different pan position for each drum sound, as specified by the Drum Kit. If this is unchecked, all drum sounds will use the Program’s pan position.
The factory presets and GM drum kits use individual pan positions for the different drums, so normally it’s best to leave this checked.
Amp modulation
Intensity (AMS Intensity) adjusts the depth by which the tremolo effect produced by the LFO will be affected when you assign an AMS (LFO1 AMS, LFO2 AMS).
For example if you set AMS to JS-Y: CC #02, tremolo will be applied when you move the KYBD-61/73/88’s joystick of M3 toward yourself, or when CC#02 is received.
Amp EG
The Amp EG lets you control how the volume changes over the course of a note.
Every instrument has its own characteristic volume envelope. This is part of what gives each instrument its identifiable character.
Conversely, by changing the volume contour–for instance, applying a string-like Amp EG curve to an organ multisample– you can produce interesting and unusual sounds.
Piano
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
The basic volume level is set by the Amp Level parameter. You can then alter this using the modulation sources below:
Keyboard Track
This lets you vary the volume relative to the note you play.
For details, please see “Keyboard Track” on page 59.
Amp Modulation
Velocity Intensity is used by most programs to decrease the volume of softly played notes and increase the volume of strongly played notes, and the Amp Modulation parameter adjusts the depth of this control.
Normally you will set Amp Modulation to positive (+) values. As this setting is increased, there will be gr eater volume difference between softly played and strongly played notes.
LFO1/2
Specifies how the LFO’s will produce cyclic changes in volume (tremolo effect).
The volume will be affected by the LFO(s) for which you set an LFO1 Intensity, LFO2 Intensity value.
Organ
Strings
Drive
The Drive circuit adds saturation and overdrive to the sound, for everything from subtle fattening to drastic distortion. Unlike an overdrive effect, Drive processes each voice individually, so the timbre stays the same regardless of how many voices are being played.
The two main parameters, Drive and Low Boost, work together to create the overall effect.
Drive controls the amount of edge and bite in the timbre. Low settings will produce mild saturation, and higher settings create more obvious distortion.
Often, it’s useful to increase the Low Boost along with the Drive.
Note: even when the Drive amount is set to 0, the Drive circuit still affects the timbre. If your goal is a completely pristine sound, use the Bypass control instead.
Drum Track
Other
Appendices
61
Playing and editing Programs
Low Boost is a special low-frequency EQ which controls the body character of the sound. The specific EQ frequencies affected will change with the Drive setting.
Higher amounts increase the bass boost, and will also intensify the effect of the Drive parameter.

X–Y control settings

For details about turning X–Y control on/off or recording X–Y motion, please see “X–Y controller” on page 43.
What does X–Y control?
Modulation generally works by moving a single control. like a slider , in a straight line. At one end of the control, the modulation is at its minimum; at the other end, it’s at its maximum.
X–Y control is a little different. It works by moving around a point on a two-dimensional plane, both left­right and up-down.
You can think of this point as being positioned on two different lines at once: a left-right line (the X axis), and an up-down line (the Y axis).
The X–Y position consists not of a single value (as a slider) but of two values (X-value and Y-value). Refer to the following illustration.
X–Y position and X and Y axis values
X–Y position
+127
Volume Control and CC Control
The X–Y control does two main things: it can control the relative volume of the two Oscillators in Program mode (or of up to 16 Programs at once in Combination mode).
The other is to generate CC (MIDI control change) messages that will modify the program or effect parameters to change the sound.
X–Y Volume Control
X–Y CC Control
X–Y control and MIDI
The X–Y control features interact with MIDI in two different ways: through the X–Y Mode, and through the X–Y CC Control.
The X–Y Mode sends and receives two MIDI controllers: one for the X axis, and the other for the Y axis. In Global mode, you can assign these to any MIDI CC numbers you like. The defaults are CC#118 for the X axis, and CC#119 for the Y axis. X–Y mode (or X–Y motion) and its MIDI control changes will control the X–Y position.
Y value: +50
Y-Axis
0
0
X-Axis
X value: –90
+1–127
You can move the position of the point not only by directly moving the point in the display (X–Y Mode), but also automatically using X–Y motion, as shown below.
X–Y motion moving the X–Y position
+127
Y-Axis
0
0
X-Axis
+127–127
The X–Y CC Control, on the other hand, is generated by the X–Y position. Normally, this will only affect internal sounds and effects. If you like, however, you can also enable a Global parameter to send these generated CCs to external MIDI devices.
62
Detailed Editing with Programs KARMA settings

KARMA settings

Based on your keyboard playing or on the note data received from MIDI IN, the KARMA function automatically generates a diverse variety of phrases or patterns, such as guitar or keyboard backing riffs, bass phrases, or drum patterns. You can use the KARMA sliders and the KARMA switches to freely modify these phrases or patterns.
The M3 is preloaded with numerous programs and combinations that cover a wide range of instruments, performance techniques, and musical styles, and which take full advantage of the KARMA function.
For more about the KARMA function, please see page 163.

Drum T rack settings

While you perform using a program, you can use the M3’s rich variety of drum patterns to play high-quality drum programs.
Playing along with Drum Track patterns is often a useful way to come up with new phrases.
For more about the Drum Track function, please see page 185.

Effects

Effects are covered in their own section of the manuals, so we won’t go into too much detail here.
Insert Effects
Insert Effects let you send either individual Oscillators or the entire Program through up to 5 effects, in series. You can use any type of effects, from distortions and compressors to choruses and reverbs. The Insert Effect output can be routed to the (MAIN) L/MONO and R jacks, as well as to each INDIVIDUAL jack.
Two double-size effects (154: St.Mltband Limiter – 170: Early Reflections) can be used in IFX1–4, plus one normal effect for a maximum of three effects. You can also use one double-size effect and up to three normal effects for a total of up to four effects.
For details, please see “Insert effects” on page 155.
Master Effects
There are two Master Effects, which are accessed through Sends 1 and 2. The master effects are suitable for use with effects such as reverb or delay. If you choose a double-size effect, you’ll be able to use only one effect in master effect 1. When using a double-size effect, master effect 2 cannot be used.
For details, please see “Master effects” on page 156.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Total Effect
The Total Effect is dedicated to processing the main L/ R outputs. The Total Effect is suitable for use with effect types that are applied to the entire mix, such as compressor, limiter, or EQ.
You can use effects other than double-size effects. For details, please see “Total Effect” on page 157.
Drum Track
Other
63
Appendices
Playing and editing Programs
Automatically importing a Program into Sequence mode
The Auto Song Setup feature copies the current Program or Combination into a Song, and then puts the M3 in record-ready mode.
If inspiration for a phrase or song strikes you while you’re playing, you can use this function to start recording immediately. To do so:
1. Hold down the ENTER switch and press the SEQUENCER REC/WRITE switch.
The Setup to Record dialog box will open and ask “Are you sure?”
2. Press OK.
You will automatically enter Sequencer mode, and will be in the record-ready state.
3. Press the START/STOP switch to start the sequencer and begin recording.
With the default settings, your program performance will be recorded on MIDI track 01, and the Drum Track performance on track 10.
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Playing and editing Combinations

About the M3’s combinations
Combinations, let you split and layer up to 16 Programs at once.
A Combination is made up of 16 Timbres. Each T imbre has a Program, along with parameters for key and velocity zones, mixer settings, MIDI channel and controller filtering, and so on.

Playing combinations

As with Programs, each Combination has five insert effects, two master effects, and one total effect, for shaping and transforming the sounds of the individual Timbres.
This section of the manual takes a quick look at playing Combinations, including tours of the front-panel controllers and basic editing techniques.
Quick Start
Introduction
SetupProgram

Selecting Combinations

There are several different ways to select Combinations. Each one is convenient in a different way:
• Using “Combination Select” and the VALUE controllers Choose “Combination Select,” and then use the VALUE controllers to select a program.
• Using the Bank/Combination Select menu In the display, press the “Combination Select” popup button, and choose from the menu organized by bank.
• Using the Category/Program Select menu In the display, press the “Category Select” popup button, and choose from the menu organized by categories such as piano or drums.
• Using a foot-switch lets you change Combinations even while both hands are busy playing on the keyboard - convenient for live applications
• MIDI program change messages let you select Combinations remotely, from either -a MIDI sequencer or an external MIDI controller
See below for details.
4: q/u switches 3: Combination Select
2: COMBI P0: Play
4: VALUE dial
Selecting a program using “Combination Select” and the VALUE controllers
1. Press the MODE COMBI switch. (The LED will light.) (Refer to the illustration below for the switches.)
You will enter Combination mode.
2. Access the Combi P0: Play– Program T01–08 page.
This is shown in the top line of the display.
Mode name Page number and name Tab name
Bank number
Combination Select (Program number and name)
Combination Select popup button
If a different page is shown, press the EXIT switch several times to move to the Combi P0: Play– Program T01–08 page.
3. Make sure that “Combination Select” is selected.
If it is not, press “Combination Select” in the display to highlight it.
4. Select the program you want to play.
You can use the following methods to select a program.
• Use the q or u switches.
• Turn the VALUE dial.
1: MODE COMBI switches
4: Numeric keypads ENTER switch
Category Select popup button (Category number and name)
5: BANK SELECT I-A–U-G switches
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
65
Drum Track
Other
Appendices
Playing and editing Combinations
• Use numeric keys 0–9 to enter the program number, and press the ENTER switch.
5. Press a BANK SELECT I-A–U-G switch to switch banks.
When you select a different Bank, the switch’s LED will light, and the selected bank will appear on the left side of the display.
For example, to select bank INT-B, press the BANK SELECT I-B switch. The I-B switch will light, and the name Bank INT-B will appear in the left of the display.
Auditioning the sound
To hear the combination you selected, play the KYBD­61/73/88 or a MIDI-connected keyboard. Alternatively, you can strike the M3-M’s pads to hear the program.
Overview: Combination Banks
With the factory settings, the M3 contains 384 preloaded combinations that are GM2 compatible. In addition to these you can store sounds that you create, as well as optional sound libraries, giving you a total of 1,792 combinations.
Combinations are organized into fourteen banks as shown in the following table.
Combination bank contents
Bank Combi. No. Explanation
INT-A…C 000…127 Factory Programs. INT-D…G,
USER-A…G
For details on the factory-set combinations, refer to the “Voice Name List” on the included CD-ROM.
000…127 Initialized Programs.
Selecting by Bank/Combination Select menu
You can select Combinations from a list organized by Combination bank.
• Press the Combination Select popup button to access the menu and make your selection.
The selection method is the same as in “Selecting by Bank/Program Select menu” on page 38. Refer there for details.
Bank/Combination Select menu
Selecting by Category/Combination Select menu
You can select Combinations from within a category, such as keyboard, organ, bass, and drums.
When shipped from the factory, the preloaded Combinations are organized into 16 categories, each with several sub-categories. There are also 2 more categories, initially named User 16 and User 17, which you can use and rename as desired.
• Press the Category Select popup button to access the menu and make your selection.
The selection method is the same as in “Selecting by Category/Program Select menu” on page 39. Refer there for details.
Category/Combination Select menu
Selecting Combinations using a footswitch
You can select Combinations by using a foot switch connected to the ASSIGNABLE SWITCH jack. By assigning the appropriate function, you can increment or decrement the combination number in steps of one.
Combinations without using your hands–great for quick Program changes in live performance situations.
For details, please see “Using a footswitch to select Programs” on page 39.
Selecting Combinations from MIDI
You can send MIDI Program Change messages to M3 from external MIDI devices, such as DAW software or other MIDI controllers. In conjunction with MIDI Bank Select, you can use these to select any Combination from all 14 Banks.
If you use the included “M3 Plug-In Editor” as a plug­in inside your DAW software, you’ll be able to easily select M3 programs or combinations from a list within your DAW. For details, refer to the included “M3 Editor/Plug-In Editor Manual” (PDF).
66
Transmit/receive MIDI channel settings
The Combination will change when the M3 receives a program change on a channel that matches the global MIDI channel.
However , this is affected by the Global P1: MIDI– MIDI Routing Combination Change setting. This setting must be checked. If this setting is unchecked, the For
Playing combinations Performing with KARMA and the Drum Track
details, Combination will not change; instead, the Program will change for the timbre of the matching channel.
With the factory settings, the global MIDI channel is set to channel 1. If you want to change this setting, see “MIDI-related settings for the entire M3” on page 131.
If you want to switch the Program of a timbre via MIDI, set the MIDI channel of the timbre using MIDI Channel in the Combi P3: Timbre Param– MIDI page. When a program change message on a MIDI channel that matched the timbre’s channel is received, the Program will change for timbres whose Status is INT. However , program changes for timbres are affected by the Combi P5–1: MIDI Filter1–1 page Program Change setting.
The result of receiving a program change on the global MIDI channel will depend on the Global P1: MIDI– MIDI Routing Combination Change setting.
Bank select settings
You can specify the Program and Combination sound mapping for Bank Select control change messages (CC#0: upper byte, CC#32: lower byte). Make these settings in Bank Map (Global P0: Basic Setup– System Preference page). (See PG page 358)
MIDI filter settings
You can use MIDI filters to specify whether program changes and bank select messages will be transmitted and/or received. Make these settings in the Global P1: MIDI– MIDI Routing page. (See PG page 367)

Performing with KARMA and the Drum Track

Based on your keyboard playing or on the note data received from MIDI IN, the KARMA function automatically generates a diverse variety of phrases or patterns, such as guitar or keyboard backing riffs, bass phrases, or drum patterns. You can use the KARMA sliders and the KARMA switches to freely modify these phrases or patterns.
For more about the KARMA function, please see page 163.
The Drum Track function uses a rich variety of drum patterns to play the M3’s high-quality drum programs. You can perform along with the drum patterns, or synchronize Drum Track patterns with the phrases generated by KARMA.
For more about the Drum Track function, please see page 185.

Using controllers to modify the sound

The M3 provides a Control Surface with sliders and switches, an X–Y control function, and pads, giving you a wide range of ways in which to vary the sound.
In addition to a keyboard, the M3 KYBD-61/73/88 provides a joystick, ribbon controller, and SW1/SW2 switches to let you control the sound.
For details, please see the corresponding explanation for Programs: “Using Controllers” on page 41.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
67
Drum Track
Other
Appendices
Playing and editing Combinations

Easy Combination editing

You can edit any of the Combinations shipped with M3. You can create your own combinations by editing a preloaded combination, or by starting from an initialized combination.
Even without moving to the various pages for detailed editing, you can make effective changes just from within the Combi P0: Play page. You can also edit using the switches and sliders of the front panel Control Surface.

Changing the programs within the Combination

Changing the Program assigned to each timbre (1–16) is a quick way to dramatically alter the sound of the Combination.
Note: Selection via MIDI program changes is limited to timbres whose status is “INT.”
Selecting programs from the front panel and display
To change the Program assigned to a Timbre:
1. Access the Combi P0: Play– Program T01–08/T09– 16 page.
In this page you can view the program assigned to each timbre 1–16, and the play/mute and solo status of each.
Select Timbre Info
Timbre No.
R (EXB-RADIAS)
Category/Timbre
Program Select
Bank/Timbre
Program Select
Program Select
Play/Mute
Solo On/Off
• You can transmit MIDI program changes from a connected external MIDI device. (See “Selecting Combinations from MIDI” on page 66)
Note: is shown if the optional EXB-RADIAS is installed.

Adjusting the mix

Adjusting the volume of each timbre
1. Access the Combi P0: Play– Mixer T01–08 page.
This page shows the volume, pan, and Program assignments for all 8 Timbres.
2. Select the on-display Volume slider for Timbre 1.
Use q/u, the VALUE slider, or the numeric keypad to set the volume as desired.
If you check Hold Balance, moving any one of the volume sliders (volume values) will cause the volume of the other timbres to change as well, maintaining the volume balance between timbres 1–16. This is a convenient way to adjust the overall volume.
Note: You can use the Control Surface sliders to adjust the volume of each timbre. (See “Adjusting the volume of each timbre” on page 68)
2. Use any of the following methods to select a Program for each timbre.
• Choose Program Select, use numeric keys 0–9 to input the program number, and press the ENTER switch.
• Choose Program Select and turn the VALUE dial, VALUE slider or use the q/u switches.
• If the Program Select parameter is selected, the BANK I-A–U-G switches will switch program banks. (If Timbre Program Select is selected, the BANK switch LED of the program bank selected for that timbre will light.)
• From the Bank/Program Select menu you can view and select programs by bank.
• From the Category/Program Select menu you can view and select programs by category.
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Adjusting the pan of each timbre
1. Access the Combi P0: Play– Mixer T01–08 page.
2. Select the on-screen Pan knob for Timbre 1, and edit its value as desired.
Timbre pan interacts with the pan stored in the Program. A setting of C064 reproduces the Program’s oscillator pan settings. Adjusting the Timbre Pan will move the sound to left or right while preserving the pan relationship between the oscillators. A setting of L001 is far left, and R127 is far right.
Easy Combination editing Simple editing using the Sliders and Switches

Simple editing using the Sliders and Switches

You can use the Control Surface to perform a variety of editing.
For example, you can adjust the volume of each timbre, or change the cutoff or resonance. You can also turn effects on/off or adjust their depth, or modify the phrases generated by KARMA.
Here we will explain how to control the volume, mute, and solo settings of each timbre. For other types of editing, refer to the explanations below.
• “Using realtime control to edit sounds or effects” on page 48
• “Editing Programs with Tone Adjust” on page 75
Adjusting the volume, mute, and solo of each timbre
You can also edit the mixer parameters directly from the Control Surface, eight Timbres at a time.
1. Press the MIXER switch under CONTROL ASSIGN, so that the T1–8 LED lights up.
The switch has two LEDs: one for T1–8, T9–16 and INPUT. These correspond to Timbres 1–8, Timbres 9– 16, and the audio inputs.
Control Assign
Reset Controls
Switches 1–8
Sliders 1–8
Alternatively, you can hold down the ENTER switch and press numeric key 1 to switch between Timbre Play/Mute and Timbre Solo.
6. While the display shows Timbre Solo, switches 1– 8 will turn Solo on/off for timbres 1–8.
Note: Solo On/Off applies to the timbres and the audio inputs.

Saving a Combination you’ve edited

Once you’ve tweaked the sound to perfection, you’ll want to save your work. To save your edits, please see “Saving your edits” on page 50, and “Writing to internal memory” on page 139.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
2. Access the Combi P0: Play– Control Surface page.
This page displays and reflects the control surface data. It’s a convenient place to adjust the sound, since you can view the actual parameter assignments and the exact data values.
Note: You can use the Control Surface for control regardless of the page that is shown in the display.
3. Use sliders 1–8 to adjust the volumes of Timbres 1–8, respectively.
4. While the display shows Timbre Play/Mute, switches 1–8 will change the Play/Mute status of timbres 1–8.
5. Press the menu button to select “Panel-SW Solo Mode.”
The menu will close, and the indication of Timbre Play/Mute in the display will change to Timbre Solo.
Drum Track
Other
Appendices
69
Playing and editing Combinations

Detailed Editing with Combinations

You can edit the preloaded combinations (Banks A, B, and C) with which the M3 is shipped, or start with an initialized Combination to create your own original sounds.
You can use the factory Programs to create new Combinations, or use your own custom Programs. If you’re in the process of editing a Program in Program mode, and you use the Program in a Combination, you’ll hear the edited version in Combination mode as well.

Overview of editing pages

P0: Play is where you select and play programs, make quick edits using the Control Surface, and adjust the KARMA settings. The other pages let you modify the sound in more detailed ways.
Combination mode page structure
Page Main content
Select and play combinations. Program selection for each timbre. Pan and volume settings etc. for each
P0: Play
PLAY
timbre. Simple KARMA editing. Audio input settings and resampling settings. Editing from the control surface.
Page Main content
Drum Track settings.
P1: DT/XY/Ctrls
X–Y control settings. SW1, 2, and slider function settings. Pad note and velocity settings.
P2: EQ/Option
EQ settings for each timbre. Settings for the EXB-RADIAS option.
Various parameter settings for each
P3: Timbre Param
EDIT
timbre (MIDI channel, OSC selection, Pitch setting, etc.)
Key split and layer settings.
P4: Zone/Delay
(Key zone and velocity zone) Time delay from note-on to beginning of sound.
MIDI Filter 1
P5–1: P5–2:
MIDI Filter 2
P7–1: KARMA1 GE Setup
P7–2: KARMA2 Module
P7–3: KARMA3
KARMA
GE RTP P7–4: KARMA4
Perf
MIDI transmit/receive filter 1 settings. MIDI transmit/receive filter 2 settings.
Overall KARMA settings.
Settings for each KARMA module.
KARMA GE realtime parameter settings.
KARMA performance parameter settings.
Oscillator output bus and master effect P8–1: IFX Route1/ 1–5
send level settings.
Insert effect routing, selection, and
settings. P8–2: IFX Route2
EFFECT
Bus settings for oscillator output.
Common FX LFO 1, 2 settings.
Master effect routing, selection, and P9: MFX/TFX
settings.
Total effect selection and settings.
Combination structure and corresponding pages
Timbre1
Timbre2
Timbre3
Timbre4
Timbre16
Program
Program
Program
Program
Program
Parameters
3Band EQ
Parameters
3Band EQ
Parameters
3Band EQ
Parameters
3Band EQ
Parameters
3Band EQ
Routing: P8-1, 2
Timbre
Insert Effects Master Effects Individual Outputs
AUX Bus FX Control Bus
For details on how to access each mode and page, please see “Basic operations” on page 22.
Sampling or resampling can be performed in Program mode. For details, please see “Sampling in Program, Combination, and Sequencer modes” on page 122.
X–Y: P1–2, 3, 4, 5
KARMA: P7
Insert Effects 1…5: P8
Controllers: P1–6
Pads: P1–7, 8
Master Effects 1, 2: P9
DrumTrk Prog: P1–1 Audio Input: P0–7
Tone Adjust: P0–8
Total Effects: P9
AUDIO OUTPUT L/MONO, R
AUDIO OUTPUT INDIVIDUAL 1,2,3,4
70
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the M3.
Detailed Editing with Combinations A suggested approach for editing
Since you can apply the M3’s internal effects to the external audio inputs, a wide range of possibilities are available. For details, please see “Using effects in Combinations and Songs” on page 157.

A suggested approach for editing

First, select a Program for each Timbre, on the P0: Play– Program T01–08 or T09–16 page. (Note that you don’t have to use all 16 Timbres!)
Next, create any desired keyboard or velocity splits, layers, or crossfades between the different Timbres. You can do this on the P4: Zone/Delay– Keyboard Zones page.
After this, adjust the volumes of the Timbres (back on the Program Select/Mixer tab), and set up any other Timbre parameters as desired.
To add finishing touches to the sound, set up the Insert, Master, and Total Effect as desired (on the P8: IFX and P9: MFX/TFX pages, respectively.) These effects can be different from those of the individual Programs in Program mode, if desired.
In addition, you can make KARMA settings (on the P7: KARMA page) and controller settings (on the P1: DT/ XY/Ctrls page) to create the finished Combination.

Layers, Splits, and Velocity Switches

Within a Combination, you can use note number and velocity to determine which Timbres will sound.
The Programs assigned to each Timbre can sound in three ways: as part of a layer, a split, or a velocity switch. A Combination can be set to use any one of these methods, or to use two or more of these methods simultaneously.
Layer
Layers cause two or more Programs to sound simultaneously when a note is played.
Program A Program B
Split
Splits cause different Programs to sound on different areas of the keyboard.
Program A
Program B
Layer: Two or more programs sound simultaneously.
Split: Different programs will sound in different areas of the keyboard.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
Soloing timbres
You can use the Control Surface’s Solo function to hear the sound of each timbre by itself. For details, please see “Adjusting the volume, mute, and solo of each timbre” on page 69.
Using COMPARE
When you’re in the process of editing a sound, pressing the COMPARE switch will recall the saved version of the sound, as it was before you started editing.
1. While editing, press the COMPARE switch (the LED will light).
The saved sound from before you began editing will be recalled.
2. Pressing COMPARE again returns you to the version you are editing, and the LED will go out again.
Note: If you edit while the COMPARE LED is lit, the switch will again go dark and your previous edits will be lost.
Resetting individual controls
The RESET CONTROLS switch lets you revert an individual slider, or switch to its saved setting. (See page 43)
Velocity Switch
Velocity Switches cause different Programs to sound depending on the velocity (how hard you play the notes).
Program B Program A
On M3, you can use a different Program for each of up to sixteen Timbres, and combine two or more of the above methods to create even more complex setups.
Program A
Program B
Program D Program C
As an additional possibility, you can set the slope for a key zone or velocity zone so that the volume diminishes gradually. This lets you change a split into a keyboard crossfade, or a velocity switch into a velocity crossfade.
Program A
Program B
Strong
Keyboard playing dynamics
Soft
Velocity Switch: Keyboard playing dynamics (velocity) switches between different programs.
Strong
Keyboard playing dynamics
Soft
Example: B and C/D are split. In the lower keyboard range, A and B are layered. In the higher keyboard range, C and D are switched by velocity and layered with A.
Keyboard X-Fade (keyboard crossfade): As you play from low notes to high notes, the volume of A will fade out, and the volume of B will fade in.
SamplingGlobalMediaEffectKARMA
Drum Track
Other
71
Appendices
Playing and editing Combinations
Creating Key Splits and Layers
Splits and Layers
Let’s create a Combination which combines both splits and layers, like the diagram below:
Timbre 2 Timbre 3
Brass
Strings
C–1 C4 G9B3
1. Access the Combi P0: Play– Program T01–08 page.
2. Select a piano sound for Timbre 1, a brass sound for Timbre 2, and a strings sound for Timbre 3.
3. Access the P3: Timbre Param– MIDI T01–08 page.
4. For Timbres 1–3, set Status to INT and MIDI Channel to Gch (the Global Channel).
PianoTimbre 1
Next, if you set the Bottom Slope of timbre 1 to 12, and set the Top Slope of timbre 2 to 12, the sound will change gradually instead of changing suddenly.
Creating V elocity Switches
Next, let’s create a simple velocity switched Combination, like the diagram below:
Timbre 1 Timbre 2
Brass
Strings
1. Access the Combi P0: Play– Program T01–08 page.
2. Select a brass sound for Timbre 1, and a strings sound for Timbre 2.
3. Access the P3: Timbre Param– MIDI T01–08 page.
4. For Timbres 1 and 2, set Status to INT and MIDI Channel to Gch (the Global Channel).
5. Access the P4: Zone/Delay– Vel Z T01–08 page.
6. Set Timbre 1’s Top Velocity to 127, and its Bottom Velocity to 64.
You can also enter a velocity value by selecting the parameter and then playing a note on the keyboard while holding down the ENTER switch.
127
64
Velocity
63
switch
1
5. Access the P4: Zone/Delay– Key Z T01–08 page.
6. Set Timbre 1’s Top Key to G9, and its Bottom Key to C4.
You can also enter a note value by selecting the parameter and then playing a note on the keyboard while holding down the ENTER switch.
7. Set Timbres 2 and 3 to a Top Key of B3, and a Bottom Key of C–1.
Key Zone Slope
In addition to “hard” splits, in which the sound changes abruptly, you can use the Slope parameters to gradually fade a sound in or out over a range of keys.
In the example above, you could set the Bottom Key of timbre 1 to G3, and set the Top Key of timbre 2 to G4, so that these two timbres overlap.
7. Set Timbre 2 to a Top Velocity of 63, and a Bottom Velocity of 1.
Velocity Zone Slope
Similar to Key Zone Slopes, as described above, these let you fade in and fade out sounds gradually over a velocity range, instead of a simple hard switch.
In the case of the above example, you could set the velocity zones of the two Timbres so that they partially overlap. Then, set the Top Slope and Bottom Slope so that the sound changes gradually, instead of changing suddenly between velocity values of 63 and 64.
72
Detailed Editing with Combinations MIDI settings

MIDI settings

Timbre Parameters MIDI page
Status
This controls the status of MIDI and the internal tone generator for each Timbre. Normally, if you’re playing an internal Program, this should be set to INT.
If the status is set to Off, EXT, or EX2, that internal sounds will not be played. Off simply disables the Timbre entirely. The EXT and EX2 settings allow the Timbre to control an external MIDI device.
For details, please see “Status” on page 149 of the Parameter Guide.
Bank Select (when status=EX2)
When the Status is set to EX2, these parameters allow you to transmit MIDI Bank Select messages for changing banks on external MIDI devices.
MIDI filter settings
For each MIDI Filter item, you can specify whether or not the corresponding MIDI message will be transmitted and received. The checked items will be transmitted and received.
The MIDI filters don’t turn the functions themselves on or off. Instead, the filter just controls whether or not that MIDI message will be transmitted and received.
For example, if portamento is on, portamento will be applied to the internal M3 sound even if Portamento SW CC#65 is unchecked.
As another example, let’s say that you’ve selected a bass Program for Timbre 1, and a piano Program for Timbre 2, with the goal of creating a bass/piano split. You could make the following settings so that pressing the damper pedal affects only Timbre 2’s piano sound:
1. Access the P5–1: MIDI Filter1–1 T01–08 page.
2. Un-check the Enable Damper box for Timbre 1.
3. Check the Enable Damper box for Timbre 2.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
MIDI Channel
Timbres that you wish to play from M3’s keyboard must be set to the global MIDI channel. Your playing on the keyboard is transmitted on the global MIDI channel, and will sound any timbre that matches this channel. Normally you will set this to Gch. When this is set to Gch, the MIDI channel of the timbre will always match the global MIDI channel, even if you change the global MIDI channel.
On some preloaded Combinations, Timbres used by KARMA may have their MIDI Channels set to something other than Gch. These will be timbres that play only when KARMA is on–a very useful technique for creating “KARMAlized” Combinations. For details, please see “KARMA function settings in Combination mode” on page 176. In particular, note the relationships between KARMA assignments and MIDI Channel.
Drum Track
Other
73
Appendices
Playing and editing Combinations
Altering Programs to fit within a Combination
You can make various changes to Programs within the context of a particular Combination, to make them fit better with other Programs, or to create particular sonic effects. These changes do not affect the original Programs, or how those Programs sound in other Combinations.
Timbre Parameters: OSC
Force OSC Mode
Normally this should be set to PRG, so that the sound will play as set by the original Program.
If you wish to force a polyphonic program to sound monophonically, set this either to MN (Mono) or LGT (Legato). Conversely, set this to Poly if you wish to force a monophonic program to play polyphonically.
For details, please see “Force OSC Mode,” on page 150 of the Parameter Guide.
OSC Select
Normally, this should be set to BTH (Both). If the timbre is using a Program whose Oscillator
Mode is Double, and you want only OSC1 or OSC2 (not both) to sound, set this to OSC1 (only OSC1 will sound) or OSC2 (only OSC2 will sound).
Portamento
Normally, this should be set to PRG. If the Program uses portamento, but you’d like to
disable this for the current Combination, set this parameter to Off.
Conversely, if you want to force the portamento to be on, or just to change the portamento time, set this to a value of 001–127. The portamento will change to use the newly specified time.
Timbre Parameters: Pitch
Transpose, Detune (BPM Adjust)
These parameters adjust the pitch of the timbre.
• In a layer-type combination, you can set two or more timbres to the same program, and create a richer sound by using Transpose to shift their pitch apart by an octave or by using Detune to create a slight difference in pitch between the two.
• In split-type combinations, you can use Transpose to shift the pitch (in semitone units) of the programs specified for each key zone.
• If you wish to change the playback pitch of a drum program, use Detune. If you change the Transpose setting, the relationship between notes and drum sounds will change.
Adjusting the BPM of multisamples or sam­ples created in Sampling mode
If a timbre’s program uses multisamples or samples that you created in Sampling mode (or loaded in Media mode) at a specific BPM value, you can use the menu command Detune BPM Adjust to call up a new BPM value. This changes the BPM by adjusting the playback pitch.
For details, please see “Detune BPM Adjust,” on page 188 of the Parameter Guide.
Use Program’s Scale, Scale
This specifies the scale for each timbre. If you check Use Program’s Scale, the scale specified by the program will be used. Timbres for which this is not checked will use the Scale setting.
74
Detailed Editing with Combinations Effects
Delay
You can set some Timbres so that they don’t sound immediately at note-on. This can create cool effects, and more dramatic layers.
You can specify the delay for each Timbre either in milliseconds (ms), or in rhythmic values which sync to the system tempo.
If you set the Delay to Key Off, the Timbre will sound when the note is released.
Editing Programs with Tone Adjust
Using Tone Adjust, you can make detailed edits to Programs within the context of the Combination. These edits will not affect the original Program, or any other Combinations which use the Program. To edit a Program with Tone Adjust:
1. Press the CONTROL ASSIGN TONE ADJUST switch (the LED will light).
2. Access the P0: Play– Control Surface page.
This page mirrors the Control Surface. It’s very useful with Tone Adjust, since it shows you the parameter assignments, exact values, and so on.

Effects

Effects are covered in their own section of the manuals, so we won’t go into too much detail here.
Insert Effects
Insert Effects let you send either individual Oscillators or the entire Program through up to 5 effects, in series. You can use any type of effects, from distortions and compressors to choruses and reverbs. The Insert Effect output can be routed to the (MAIN) L/MONO and R jacks, as well as to each INDIVIDUAL jack.
Two double-size effects (154: St.Mltband Limiter – 170: Early Reflections) can be used in IFX1–4, plus one normal effect for a maximum of three effects. You can also use one double-size effect and up to three normal effects for a total of up to four effects.
For details, please see “Insert effects” on page 155.
Master Effects
There are two Master Effects, which are accessed through Sends 1 and 2. These are best-suited to effects such as reverbs and delays. You can use any type of effect, but double-size effects can be used only in master effect 1. When using a double-size effect, master effect 2 cannot be used.
For details, please see “Master effects” on page 156.
Total Effect
The Total Effect is dedicated to processing the main L/ R outputs. The Total Effect is suitable for use with effect types that are applied to the entire mix, such as compressor, limiter, or EQ.
You can use effects other than double-size effects. For details, please see “Total Effect” on page 157.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
3. Select the Timbre whose parameters you’d like to adjust.
4. Edit the controls as desired.
In addition to editing the values, you can also change the assignments of Tone Adjust parameters to the sliders, and switches.
For details, please see “Using Tone Adjust” on page 49.
Automatically importing a Combination into Sequencer mode
The Auto Song Setup feature automatically applies the settings of the current Combination to a song.
If inspiration for a phrase or song strikes you while you’re playing a program or combination, you can use this function to start recording immediately.
Hold down the ENTER switch and press the SEQUENCER REC/WRITE switch. The Setup to Record dialog box will open and ask “Are you sure?”. Press “OK”. You will automatically enter Sequencer mode, and will be in the record-ready state. Press the START/STOP switch to start the sequencer and begin recording.
Drum Track
Other
Appendices
75
Playing and editing Combinations
76

Creating songs (Sequencer mode)

Overview

Quick Start
About the M3’s Sequencer
The M3’s sequencer is a 16-track MIDI sequencer that can hold up to 128 songs and 210,000 MIDI events.
You can record and play back MIDI data using sixteen MIDI tracks and one master track (containing tempo data, etc.) to control the internal sound generator and your external sound modules.
The M3 also provides an In-Track Sampling function that automatically creates the appropriate note data in a track if you sample an external audio source while your song plays.
You can connect a USB CD-R/RW drive (commercially available) and create an audio CD of your completed songs. (See page 127, and page 150)
With its broad range of capabilities such as its In-track Sampling function, Time Stretch/Slice function, KARMA function, high-quality effects, and contr ollers, the M3 is the ideal environment for music production or live performance.
When you turn off the power, the settings made in Sequencer mode and the song data, and any user pattern data that you recorded will not be backed up. If you wish to keep this data, you must save it on USB storage media before turning off the power, or perform a MIDI data dump to save the data on an external data filer etc.
If you wish to save the programs, track parameters, effects, and KARMA function settings etc. selected for a song as a template song, use the menu command Save Template Song.
Immediately after the power is turned on, M3 will not contain any song data, so if you wish to play a song on the sequencer, you must first load data from media, or receive a MIDI data dump from a MIDI filer. For details, please see “Loading data” on page 145, and “Receiving SysEx data dumps” on page 385 of the Parameter Guide.

Sequencer mode structure

Sequencer mode is structured as follows.
Songs
A song consists of MIDI tracks 1–16, a master track, song parameters such as the song name, X–Y control, KARMA function, Drum Track function, effect and RPPR parameters, and 100 user patterns.
A maximum of 128 such songs can be created on M3. MIDI tracks 1–16 each consist of setup parameters
located at the start location, and musical data within the track. The master track consists of tempo and time signature data.
Setup parameters & Musical data
Each song consists of MIDI tracks 1–16, a master track, various song parameters such as the song name, settings for the X–Y control function, settings for the KARMA function, Drum Track function, effect settings, RPPR function parameters, and 100 user patterns.
Up to 128 such songs can be created in the M3.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Song
Setting parameters
Setting parameters
Setting
MIDI Track 01..16
Master Track
parameters Setting
parameters
Setting parameters
Tempo and time signature data
Make Audio CD
USB CD-R/RW USB HDD
Perform­ance data
Perform­ance data
Perform­ance data
Perform­ance data
Perform­ance data
Sampling memory
(RAM)
Sample
Sample
WAVE (Stereo)
In-Track Sampling function
(Routing: P8) MIDI Routing 1,2
Track
Insert Effects Master Effects Individual Outputs
(FX Ctrl BUS) (AUX BUS)
Resampling (L/R 2ch Mix)
Insert Effect 1...5: P8
Master Effect 1, 2 : P9
X–Y: P1–2, 3, 4, 5
KARMA: P7
Pattern: P10–1
Controllers: P1–6
DrumTrk Prog: P1–1 Audio Input: P0–7
Pads: P1–7, 8
Tone Adjust: P0–8
RPPR Setup: P10–1
Total Effect : P9
Parentheses such as (P7) indicate the M3 page used for editing.
Cue List: P11
AUDIO OUTPUT L/MONO, R
AUDIO OUTPUT INDIVIDUAL 1, 2, 3, 4,
Drum Track
Other
Appendices
77
Creating songs (Sequencer mode)
MIDI tracks 1–16 each consist of “track parameters” that specify the starting state of the track, and “playback data.” The master track consists of tempo and time signature data.
MIDI tracks 1–16
Setup parameters
Bank/Program No.*, Play/Rec/Mute, Pan*, Volume* Track Play Loop, Loop Start Measure, Loop End Measure, Play Intro, EQ (Bypass, Input Trim, Low Gain, Mid Frequency, Mid Gain, High Gain) Status, MIDI Channel, Bank Select (When Status=EX2), Force OSC Mode, OSC Select, Portamento*, Transpose**, Detune**, Bend Range**, Use Program’s Scale, Delay (Mode, Time, Base Note, Times), KARMA Track On/ Off Control, MIDI Filter, Keyboard Zones, Velocity Zones, Track Name, IFX/Indiv.Out Bus, FX Control Bus, AUX Bus, Send1 (MFX1)*, Send2 (MFX2)*, Drum Kit IFX Patch, X–Y Volume, X–Y CC, Enable RADIAS
Musical data
Note On/Off Program Change (including Bank Select) Pitch Bend Aftertouch (Poly After) Control Change Pattern No. Exclusive Message
Master track
Setup parameters/Musical data
Time signature*, Tempo* * When you change the setting during realtime-
recording, this will be recorded as musical data. This allows the starting settings to be modified during the playback.
** Musical data (MIDI RPN data) can be used to
change the starting settings during playback.
Other parameters: You can adjust parameters during realtime recording and record these changes as MIDI System Exclusive messages. This means that the settings at the start of playback can change as the song progresses.
For details on Control Change messages and RPN, please see “Control change” on page 616, and “Using RPN (Registered Parameter Numbers)” on page 620 of the Parameter Guide.
For details on MIDI System Exclusive messages, please see “About system exclusive messages” on page 621 of the Parameter Guide.
Patterns
There are two types of patterns: preset patterns and user patterns.
Preset patterns: Patterns suitable for drum tracks are preset in internal memory, and can be selected for any song.
User patterns: Each song can have up to 100 patterns. When using a pattern in a different song, use the Utility menu commands Copy Pattern or Copy From Song etc. to copy the pattern. The pattern length can be specified in units of a measure.
Each pattern consists of musical data for one track. It is not possible to create patterns that contain multiple tracks.
You can use these patterns by placing them in a MIDI track (Put to Track menu command) or by copying them (Copy to Track menu command). You can also use patterns with the RPPR function of a song.
How Sequencer patterns are related to Drum Track patterns
The patterns of the Drum Track function you use with a Program or Combination are related to Sequencer mode patterns as follows.
Preset patterns are a common library that can also be used by the Drum Track function.
User patterns cannot be directly used by the Drum Track function, but they can be converted to user Drum Track patterns and used with a Program or Combination. If you convert a user pattern, it will be stored in internal memory, and this data will not disappear even when you turn off the power.
Cue List
The cue list allows you to playback multiple songs in succession. The M3 lets you create twenty cue lists. Each cue list lets you connect up to 99 songs and specify the number of times that each song will repeat.
The menu command Convert to Song lets you convert the songs in a cue list into a single song.
For example you can use a cue list to create the backing, convert the cue list to a song, and then add solo phrases on unused tracks.
Song recording and editing
Song recording is performed on tracks. You can record MIDI tracks in either of two ways;
realtime recording or step recording. For realtime recording you can choose one of six recording modes.
You can edit MIDI tracks by using Event Edit operations to modify the recorded data or insert new data, and by using Track Edit operations such as Create Control Data, which inserts pitch bend, aftertouch, or control change data.
78
Overview Sequencer mode structure
Sequencer mode page structure
Page Main content
Song selection, playback, and recording. Program selection for each track. Pan and volume settings etc. for each
P0–1: Play/REC
PLAY
P0–2: Play/REC Control
P1: DT/XY/Ctrls
P2: EQ/Option
P3: T rack Param
EDIT
P4: Zone/Delay
P5–1: MIDI Filter1 MIDI transmit/receive filter 1 settings. P5–2: MIDI Filter2 MIDI transmit/receive filter 2 settings.
P6: T rack Edit
P7–1: KARMA1 GE Setup
P7–2: KARMA2 Module
P7–3: KARMA3
KARMA
GE RTP P7–4: KARMA4
Perf
P8–1: IFX– Routing1
P8–2: IFX–
EFFECT
Routing2
P9: MFX/TFX
P10: Pattern/ RPPR
P11: Cue List
PATTERN&CUE
track. Track playback loop settings. Audio input settings and resampling settings. Recording method selection.
Simple KARMA editing. Editing from the control surface.
Drum Track settings. X–Y control settings. SW1, 2, and slider function settings. Pad note and velocity settings.
EQ settings for each track. Settings for the EXB-RADIAS option.
Various parameter settings for each track (MIDI channel, OSC selection, Pitch setting, etc.)
Key split and layer settings. (Key zone and velocity zone) Time delay from note-on to beginning of sound.
Step recording. Event recording. Copy, delete, and other track editing.
Overall KARMA settings.
Settings for each KARMA module.
KARMA GE realtime parameter settings.
KARMA performance parameter settings. Oscillator output bus and master effect
send level settings. Insert effect routing, selection, and settings.
Bus settings for oscillator output. Common FX LFO 1, 2 settings.
Master effect routing, selection, and settings. Total effect selection and settings.
Pattern recording and editing. RPPR settings. Converting a pattern to a Drum Track pattern.
Cue list settings. Consecutive playback of multiple songs. Converting to a song.
For details, please see “Using effects in Combinations and Songs” on page 157.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
For details on how to access each mode and page, please see “Basic operations” on page 22.
The MIDI transmit/receive settings for each track are made in MIDI Channel (P3: Track Param– MIDI T01– 08/T09–16 page).
Sampling or resampling can be performed in Sequencer mode. For details, please see “Sampling in Program, Combination, and Sequencer modes” on page 122.
Since you can apply the M3’s internal effects to the external audio inputs, a wide range of possibilities are available.
Drum Track
Other
Appendices
79
Creating songs (Sequencer mode)

Playing Songs

Playback

In order to play back song data in the sequencer, you must first record song data, or load or dump it into the M3.
Let’s start by loading and playing the demo song data. For details, please see “Listening to the demo songs” on page 5.
1. Press the MODE SEQ switch to enter Sequencer mode.
The P0–1: Play/REC– Program T01–08 or T09–16 page will appear. If this is not displayed, press the EXIT switch three times.
2. Use “Song Select” to select the song you want to play back.
You can press the Song Select popup button and choose from a list.
Meter Tempo
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Track 1 Track 2
3. Press the SEQUENCER START/STOP switch.
The song you selected in step 2 will begin playing. The song will begin playing if you press the
SEQUENCER START/STOP switch in a page other than P10: Pattern/RPPR. If you press this switch while you’re in P10: Pattern/RPPR, the currently-selected pattern will begin playing. (In P11: Cue List, the songs of the cue list will be played.)
4. During playback, you can press the SEQUENCER START/STOP switch to stop playback.
If you press the START/STOP switch once again, playback will resume from where you stopped.
• Press the LOCATE switch to move to the assigned location.
• Press the PAUSE switch to pause playback. Press the PAUSE switch once again to resume playback.
• Press the <<REW or FF>> switches to rewind or fast-forward. You can use this during playback or while stopped. You can use the FF/REW SPEED menu command to specify the rewind and fast-forward speeds.
• To set the tempo, turn the TEMPO knob or press the TAP TEMPO switch at the desired interval.
Muting just a specific track/ Monitoring just a specific track (Mute/ Solo functions)
The M3 provides a Mute function that lets you silence specified MIDI tracks 1–16 or audio input channels (1, 2, S/P DIF L, R), and a Solo function that lets you hear the specified track or channel by itself. These functions can be used in various ways. For example you can intentionally mute or solo specific tracks, or listen only to the rhythm section of the previously-recorded tracks while you record new tracks. Let’s try out the Mute and Solo functions.
Tip: You can also control Play/Rec/Mute and Solo On/ Off from the Control Surface. For details, please see “Adjusting the Volume, Mute, and Solo of each track” on page 82.
1. Use “Song Select” to select the song that you want to play back.
2. Press the SEQUENCER START/STOP switch.
3. Press track 1 Play/Rec/Mute.
The display will change from Play to Mute, and the playback of track 1 will no longer be heard. In this way, the “mute” function allows you to silence a specified track until the track is un-muted.
Press track 2 Play/Rec/Mute. The display will change, and the playback of track 2 will also be muted. To cancel muting, press Play/Rec/Mute once again.
4. Press track 1 “Solo On/Off.”
“Solo” will be highlighted, and this time, only the performance of track 1 will be heard. To play back only a specified track by itself in this way is known as “soloing” the track (turning Solo on).
If both Mute and Solo are used, the Solo function will be given priority.
Press track 2 “Solo On/Off.” The display will change, and you will hear the playback of tracks 1 and 2.
Solo On applies to all MIDI tracks 1–16 and audio input channels (1, 2, S/P DIF L, R).
If as in this example, you’ve turned Solo on for only MIDI tracks 1 and 2, you will not hear MIDI tracks 3– 16, or the audio input channels (1, 2, S/P DIF L, R).
80
5. To switch Solo off, press Solo On/Off once again. Press Solo On/Off for both MIDI tracks 1 and 2.
The display will change, and the playback of tracks 1 and 2 will be muted. If the Solo function is turned off for all tracks, playback will be according to the Play/ Rec/Mute settings.
Exclusive Solo
Normally, the Solo function operates in “Exclusive Solo off” mode, where you can solo more than one track at a time (as in the example above). In contrast, “Exclusive Solo on” mode allows only one track/ channel to be soloed at a time, making it easy to switch between soloed tracks.
Use the Exclusive Solo menu command to specify how the Solo function will operate.
Exclusive Solo off: You will be able to solo more than one track at a time. The status of a track will change each time you press its Solo On/Off button.
Exclusive Solo on: When you press a Solo On/Off button, only that track will be soloed.
The SOLO setting is not stored when you save the song.
Tip: You can turn Exclusive Solo on/off by holding down the ENTER switch and pressing numeric key 2.
LOCATE settings
You can press the LOCATE switch to move to the registered location. Initially, this will move to 001:01.000.
To change the registered location, use the Set Location menu command. Alternatively, you can register a location during playback by holding down the ENTER switch and pressing the LOCATE switch.
When you select a song, the LOCATE setting is automatically initialized to 001:01.000.
For details, please see “Set Location (Set Location for Locate Key)” on page 272 of the Parameter Guide.
Loop playback
When recording or playing back a song, you can individually loop the MIDI tracks that are playing.
In the P0–1: Play/REC– Play Loop T01–08 or T09–16 page, check Track Play Loop for the MIDI tracks you want to loop, and use Loop Start Measure and Loop End Measure to specify the starting and ending measure of the region that will play back as a loop.
If you check Play Intro, the measures preceding the loop will be played back as an introduction before the loop begins.
Playing Songs Playback
Track Play Loop
Loop Start Measure
Loop End Measure
Play Intro
If you play back from the first measure with the settings shown in the screenshot above, the specified region of measures will repeat as follows.
Measures 1 2 3 4 5 6 7 8 9 10 11 12 13
Track 1 1234567856785 Track 2 9109109109109109109
If Play Intro is unchecked, the specified region of measures will repeat as follows.
Measures 1 2 3 4 5 6 7 8 9 10 11 12 13
Track 1 5678567856785 Track 2 9109109109109109109
Global mode “SEQ Mode” setting
In SEQ mode you will normally use the internal sequencer as the master that controls the internal sound generator and your external sound modules. However, you can also use SEQ Mode as a multi­timbral sound module that simultaneously plays multiple tracks of performance data from your external MIDI sequencer. (Normally you’ll use Combination mode if you want to use the M3 as a master keyboard.)
So that you can change settings as appropriate for these two uses, the M3 provides a SEQ Mode Track MIDI Out parameter which is located in the Global P1: MIDI– MIDI Basic page.
Master is the setting to choose if you’re using the M3’s internal sequencer to control an external sound module, or if you’re using the M3 in Sequencer mode as a master keyboard. In this case when you switch songs on the M3, tracks whose Status is set to EXT or BTH will transmit program changes and other MIDI messages to set up your external MIDI sound module.
External-Sequencer is the setting to choose if you’re using the M3 as a multi-timbral sound module controlled by an external sequencer. When you switch songs on the M3, program changes and other MIDI messages will not be transmitted (from tracks whose Status is set to EXT or BTH). This means that echo­back from your external MIDI sequencer will not change the program, pan, or volume settings of M3 tracks that are receiving the same MIDI channels.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
81
Appendices
Creating songs (Sequencer mode)

Control using the sliders and switches

You can use the control surface to perform a variety of control. You can perform this control in realtime during playback or recording.
For example, you can adjust the volume of each track, or change the cutoff or resonance. You can also turn effects on/off or adjust their depth, or modify the phrases generated by KARMA.
Here we will explain how to control the volume, mute, and solo settings of each track. For other types of editing, refer to the explanations below.
Realtime control in Sequencer mode will affect the track selected by Track Select.
Track Select
Tone Adjust will affect the track selected by Track.
2. Access the Seq P0–2: Play/REC– Control Surface page.
This page displays and reflects the control surface data. It’s a convenient place to adjust the sound, since you can view the actual parameter assignments and the exact data values.
Note: You can use the Control Surface for control regardless of the page that is shown in the display.
3. Use sliders 1–8 to adjust the volumes of T racks 1–8, respectively.
4. While the display shows Track Play/Mute, switches 1–8 will change the Play/Mute status of tracks 1–8.
5. Press the menu button to select “Panel-SW Solo Mode.”
The menu will close, and the indication of Track Play/ Mute in the display will change to Track Solo.
Alternatively, you can hold down the ENTER switch and press numeric key 1 to switch between Track Play/Mute and Track Solo.
6. While the display shows Track Solo, switches 1–8 will turn Solo on/off for tracks 1–8.
• “Using realtime control to edit sounds or effects” on page 48
• “Editing Programs with Tone Adjust” on page 75
Adjusting the Volume, Mute, and Solo of each track
You can also edit the mixer parameters directly from the Control Surface, eight Tracks at a time.
1. Press the MIXER switch under CONTROL ASSIGN, so that the T1–8 LED lights up.
The switch has two LEDs: one for T1–8, T9–16 and INPUT. These correspond to Tracks 1–8, Tracks 9–16, and the audio inputs.
Control Assign
Reset Controls
Switches 1–8
Sliders 1–8
82

MIDI recording

MIDI recording Preparations for recording
Quick Start

Preparations for recording

Before you begin recording, make sure that the memory protect setting in Global mode is turned off. For details, please see “Memory protect” on page 142.
Creating a Song
Before we can begin this example, we need to select an empty song where we can record.
1. Press the MODE SEQ switch to enter Sequencer mode.
2. Choose “Song Select” (e.g., in the P0–1: Play/REC– Program T01–08 page).
You can press the Song Select popup button, and choose from a list.
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Meter
REC Resolution
Tempo
Tempo
Mode
Track settings
Since we’re going to record a new song in this example, we will start by explaining how to assign a program to each MIDI track, and make basic settings such as volume.
1. Assign a program to each MIDI track.
Use “Program Select” to assign a program to each MIDI track.
At this time you can press the Category popup and select programs by category.
You can copy various settings from Programs or Combinations, including effects, KARMA settings, Tone Adjust, and so on. (See page 64, and page 74)
2. When assigning a program, you can use Track Select to select the track for which you are making assignments, and try playing the sound.
3. Set the pan and volume of each MIDI track.
Press the Mixer 1–8 tab (or the Mixer 9–16 tab) to access the Mixer T01–08 page (Mixer T09–16 page).
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
3. Use the numeric keys to input the number of the new song you want to create, and press the ENTER switch. (For example, press the 1 switch and then the ENTER switch.) A dialog box will appear.
If you pressed the Song Select popup to access the Song No. dialog box, press the desired song number to open the dialog box.
4. Use “Set Length” to input the desired number of measures and press the OK button.
You can change the number of measures later if desired. For details, please see “Set Song Length” on page 281 of the Parameter Guide.
5. Press the OK button to create the song.
Tip: You can use the ENTER switch instead of the OK button.
Pan sets the pan of each track, and Volume sets the
volume of each track.
4. Specify the tone generator and MIDI channel that will be played by each MIDI track.
Press the PAGE SELECT switch to access Seq Page Select, and press “P3 Track Param.” The P3: Track Param page will appear . Press the MIDI 1–8 tab (or the MIDI 9–16 tab) to access the MIDI T01–08 page (MIDI T09–16 page).
• Use Status to specify whether each track will play the internal and/or external sound generator.
Normally when using the M3 as a 16-timbre sound module, you will select INT or BTH.
Drum Track
Other
Appendices
83
Creating songs (Sequencer mode)
INT: During playback, the M3’s internal tone generator will play the MIDI data recorded on that track. When you operate the M3’s keyboard or controllers, you will be playing and controlling the track selected by Track Select. MIDI data will not be transmitted to an external device.
EXT, EX2, BTH: During playback, the MIDI data recorded on that track will be transmitted from MIDI OUT to play an external sound module. When you operate the M3’s keyboard or controllers, MIDI data will be transmitted to play and control the external sound module selected by Track Select. (The MIDI channel of the external tone generator must be set to match the MIDI Channel of M3 tracks that are set to EXT, EX2 or BTH.)
If Status is set to BTH, both the external tone generator and internal tone generator will be sounded and controlled.
• Use MIDI Channel to specify the MIDI channel for
each track. Normally you will set MIDI Channel to a different channel 1–16 for each track. Tracks that are set to the same MIDI channel will sound simultaneously when you record or play back either of the tracks.
5. Adjust the effect settings.
Make settings for each effect in P8: IFX and P9: MFX/ TFX.
For details, please see “Using effects in Combinations and Songs” on page 157.
6. Set the tempo and time signature.
• To set the tempo, you can turn the TEMPO knob or press the TAP TEMPO switch at the desired interval. Alternatively, you can select (Tempo) in the P0–1: Play/REC– Program T01–08 page (or similar page), and use the VALUE controllers to set the tempo. Set Tempo Mode to Manual.
• Next you will set the time signature. In this example, we’ll explain how to set the time signature using the “Meter” field. Normally, you specify the time signature before recording the first track, and then begin recording.
a) Press the SEQUENCER REC/WRITE switch, and
set “Meter” to **/**.
b) Press **/** to highlight it, and use the VALUE
controllers to set the time signature.
c) Press the SEQUENCER START/STOP switch to
begin recording. When the pre-count has ended and Locate reaches 0001:01:000, press the SEQUENCER START/STOP switch to stop recording. The time signature you specified has been recorded on the Master track. If you press the SEQUENCER START/STOP switch during the pre-count, the time signature won’t be recorded.
7. Set the “REC Resolution” if necessary.
When you realtime-record on a MIDI track, this parameter specifies how the timing of the recorded MIDI data will be corrected. The timing will also be corrected when you realtime-record automation data on an audio track. (Already-recorded data will not be corrected.)
For example, let’s suppose that you realtime-recorded some eighth notes but your timing was not quite
84
perfect, as shown in part 1 of the illustration below. If REC Resolution were set to when you recorded, the timing would automatically be corrected as shown in part 2 of the illustration. If REC Resolution is set to Hi, the notes will be recorded with the timing at which you play them.
 
8. Make other settings as necessary.
Make settings for the KARMA function (P7: KARMA), MIDI filtering (P5: MIDI Filter/Zone), etc. (See “KARMA function settings in Sequencer mode” on page 180)
You may also wish to use Tone Adjust to adjust the sound. (See page 82)
When you are finished making these settings, the basic setup is complete.
Saving your song parameter settings
The song parameter settings you make here can be saved as a template. If you use these settings frequently, you can simply load one of the templates you’ve saved. For details, please see “Save Template Song (Save as User T emplate Song)” on page 272 of the Parameter Guide.
Using template songs
Loading a template song is an easy way to make settings appropriate for a particular musical style. You can also assign a drum pattern to a track at the same time.
1. In the P0–1: Play/REC page, press the menu button and choose “Load Template Song.”
A dialog box will appear.
2. In the “From” field, choose the template song you want to load.
3. If you check “Copy Pattern to Track too?”, a dialog box for copying a pattern will automatically appear after you execute “Load Template Song.”
If you execute without checking this, only the template song you selected in step 2 will be loaded.
4. Press the OK button to load the template song, or press the Cancel button if you decide to cancel.
When you execute this operation, song settings other than MIDI Track Loop and RPPR will be copied.
If you executed this operation with Copy Pattern to
Track too? checked in step 3, the Copy Pattern To Track dialog box will appear.
This dialog box is the same as the one that appears for the Copy To Track (P10: Pattern/RPPR– Pattern Edit) menu command.
5. In the “Pattern” field, select the pattern that you want to copy.
You can press the SEQUENCER START/STOP switch to play back the selected pattern.
In the To Track field, select the copy-destination track. In the Measure field, specify the starting measure of
the copy-destination. Following the pattern name for each of the 522 preset
patterns, the musical style and the name of the most suitable Drums category program are partially displayed.
By loading a drums track and the corresponding preset pattern, you can instantly set up a drum track appropriate for each preset template song.
6. To execute, press the OK button.
When you execute this operation, Measure will count up automatically, showing how many measures of the selected pattern have been placed in the selected song. You can then copy another pattern if desired, or add more measures of the same pattern. When you’re finished, press the Exit button.
MIDI recording Recording MIDI in real-time

Recording MIDI in real-time

When you’ve finished with “Preparations for recording,” you can start recording.
This is a method of recording in which your playing on the keyboard and your operations of controllers such as the joystick are recorded in realtime. This method of recording is normally used one track at a time, and is called single track recording.
As an alternative, multitrack recording allows you to simultaneously record multiple channels of data onto multiple tracks. This is the method you will use when using the Drum T rack function, the RPPR function, and the KARMA function to record multiple tracks of musical data at once, or when you playback existing sequence data on an external sequencer and record it onto M3’s sequencer in realtime.
Recording setup
In P0–1: Play/REC– Preference page Recording Setup, select the realtime recording method you want to use.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Overwrite
With this method, the musical data previously recorded on a track is overwritten by the newly recorded data. When you perform overwrite recording on a previously-recorded track, its musical data will be deleted and replaced by the newly recorded data.
Normally you will use this method to record, and then modify the results by using other types of realtime recording or MIDI event editing.
1. Use Track Select to select the track that you want to record.
2. Set the Recording Setup to Overwrite.
3. In “Location,” specify the location at which you wish to begin recording.
4. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
If the Metronome Setup is still set to the default settings, the metronome will sound for a two-measure pre-count, and then recording will begin. Play the keyboard and move controllers such as the joystick to record your performance.
Drum Track
Other
Appendices
85
Creating songs (Sequencer mode)
5. When you finish playing, press the SEQUENCER START/STOP switch.
Recording will end, and the location will return to the point at which you begin recording.
If you press the PAUSE switch instead of the SEQUENCER START/STOP switch, recording will pause. When you press the PAUSE switch once again, recording will resume. When you are finished, press the SEQUENCER START/STOP switch to stop recording.
Overdub
With this method, the newly recorded musical data is added to the existing data.
When you perform overdub recording on a previously­recorded track, the newly recorded data will be added to the previously-recorded data.
It is best to select this mode if you will be recording additional control data, recording a drum pattern, or recording the tempo in the master track. With this mode, data can be added without erasing the existing performance data.
1. Use Track Select to select the track that you want to record.
2. Set the Recording Setup to Overdub.
3. For the rest of the procedure, please see steps 3–5 of “Overwrite.”
Manual punch-in
While the song is playing, you can press the SEQUENCER REC/WRITE switch or a connected pedal switch at the desired location to start or stop recording. With this method, the musical data previously on the track is overwritten by the newly recorded data.
1. Use Track Select to select the track that you want to record.
2. Set the Recording Setup to Manual Punch In.
Note: Instead of pressing the SEQUENCER REC/ WRITE switch in steps 5 and 6, you can use a foot switch connected to the ASSIGNABLE SWITCH jack.
Set the Global P2: Controllers page Foot Switch Assign to Song Punch In/Out. (See “Specifying the function of the Assignable Switch and Assignable Pedal” on page 132)
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location that you specified in step 3.
Auto punch-in
First you must specify the area that will be re-recorded. Then recording will occur automatically at the specified area. With this method, the musical data previously on the track is overwritten by the newly recorded data.
1. Use Track Select to select the track that you want to record.
2. Set the Recording Setup to Auto Punch In.
3. In “M (Auto Punch In Start Measure), “M (Auto Punch In End Measure)” specify the area that you wish to record.
For example if you specify M005–M008, recording will occur only from measure 5 to measure 8.
4. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording.
5. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
Playback will begin. When you reach the starting location you specified in
step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance. When you reach the ending location you specified in step 3, recording will end. (Playback will continue.)
6. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location you specified in step 4.
3. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording.
4. Press the SEQUENCER START/STOP switch.
Playback will begin.
5. At the point at which you wish to begin recording, press the SEQUENCER REC/WRITE switch.
Recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance.
6. When you finish recording, press the SEQUENCER REC/WRITE switch.
Recording will end (playback will continue).
86
Loop All Tracks
This method lets you continue recording as you add musical data.
The specified region can be recorded repeatedly. This is ideal when recording drum phrases, etc.
Use Track Select to select the track that you want to record.
1. Set the Recording Setup to Loop All Tracks.
2. If Multi REC is checked, it will not be possible to select Loop All Tracks.
MIDI recording Recording MIDI in real-time
3. In “M (Loop Start Measure), “M (Loop End Measure)” specify the area that you wish to record.
For example if you specify M004–M008, recording will occur repeatedly (as a loop) from measure 4 to measure
8.
4. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording.
5. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
Playback will begin. When you reach the starting location you specified in step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance.
When you reach the ending location you specified in step 3, you will return to the starting location, and continue recording.
6. The musical data that is loop-recorded will be added to the previously-recorded data.
You can also erase specific data even while you continue loop recording.
If you press the SEQUENCER REC/WRITE switch during loop recording, all musical will be removed from the currently selected track as long as you continue pressing the switch.
By checking the Remove Data check box you can erase only the specified data. During loop recording, press the note that you wish to delete, and only the data of that note number will be deleted from the keyboard as long as you continue pressing that note.
Similarly , bender data will be deleted as long as you tilt the joystick in the X (horizontal) direction, and aftertouch data will be deleted as long as you apply pressure to the keyboard.
When you are once again ready to record musical data, uncheck the Remove Data check box.
7. Press the SEQUENCER START/STOP switch.
Playback will end, and you will return to the recording start location that you specified in step 4.
If Loop All Tracks is selected, normal playback will be looped as well.
Multi (multitrack recording)
Multitrack recording allows you to simultaneously record onto multiple tracks, each with a different channel.
1. Make the desired Recording Setup settings.
You can record using Overwrite, Overdub, Manual Punch In, or Auto Punch In.
2. In “Recording Setup,” check “Multi REC.”
3. Use “Location” to specify the measure at which recording will begin.
4. Press the SEQUENCER REC/WRITE switch.
5. For the track you want to record, press Play/Rec/ Mute to make it indicate Rec.
6. Press the SEQUENCER START/STOP switch.
With the default settings for Metronome Setup, the metronome will sound for a two-measure pre-count, and then recording will begin. Now you can perform on the keyboard and controllers, and use the KARMA or RPPR functions if desired.
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location specified in step 3.
An example of realtime recording
In this example, we’ll assign a drum program to MIDI Track 01 and create the following one-measure drum phrase.
Hi hat: F#3 Snare: E3 Bass drum: C3
1. Create a new song, and specify a drum program for MIDI Track 01.
Use Track Select to select MIDI Track 01, and verify that you hear a drum program. (See page 83)
2. Access the P0–1: Play/REC– Preference page. In Recording Setup, specify “Loop All Tracks” and set it to M001-M001.
For details, please see “Loop All Tracks” on page 86. With this setting, measure 1 will be recorded
repeatedly. The newly recorded data will be added at each pass.
3. Set “REC Resolution” to . (See page 84)
4. Press the SEQUENCE REC/WRITE switch, and then the START/STOP switch.
The metronome will sound a two-measure count­down, and then recording will begin.
5. As shown in the musical example printed above, start by playing the C3 note of the keyboard to record the bass drum for one measure.
6. Next, play the E3 note of the keyboard to record the snare for one measure, and then the F#3 note to record the hi-hat.
7. Press the SEQUENCER START/STOP switch to stop recording.
8. Play back the result, and listen to the drum performance you recorded.
Press the SEQUENCER START/STOP switch. When you’ve finished listening, press the START/STOP switch once again to stop playback.
9. If you’re not satisfied with the result, press the COMPARE switch to return to the state prior to recording, and then re-record from step 4.
Note: When you’re finished recording, change the Recording Setup back to the normally-used Overwrite (P0–1: Play/REC– Preference page).
In addition, access the P0–1: Play/REC– Play Loop T01–08 page, check Track Play Loop for MIDI Track 01, and set the Loop Start Measure and Loop End Measure to 001. When you play back, MIDI track 01 will repeatedly play the first measure.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
87
Creating songs (Sequencer mode)

Step recording

Step recording is the recording method in which you specify the duration and strength of each note, and use the keyboard to specify the pitch of each MIDI note.
You can use the Rest button and Tie button of the dialog box to input rests and ties.
Step recording is useful when you want to create mechanically precise beats, or when you need to record a phrase that would be difficult to play by hand “in realtime,” or when you find it difficult to play extremely complicated or rapid passages.
An example of step recording
In this example, we’ll assign a bass program to MIDI Track 02 and step-record the following two-measure bass phrase.
1. Specify a bass program for MIDI Track 02. Use Track Select to select MIDI Track 02, and verify that you hear a bass program.
2. Access the P6: Track Edit– Track Edit page.
3. Set “From Measure” to 001.
With this setting, step recording will begin from measure 1.
4. Press the menu button, and press menu command “MIDI Step Recording.”
A dialog box will appear.
Input the first C3 note as . (dotted eighth note). Use the popup button at the left to select . You can choose from the range (whole note)–  (32nd
note). Input a dotted note by selecting “.” with the popup
buttons at right. You can specify “3” to input a triplet. If you want to
use the unmodified length of the note that’s selected at the left, choose “–”.
“Note Duration” indicates the length that the note itself will sound. Smaller values will produce a staccato note, and larger values will produce a legato note. For this example, leave this setting unchanged.
“Note Velocity” is the velocity (playing strength), and larger values will produce a louder volume. Set this to Key.
If you select Key for this parameter, the velocity with which you actually play the keyboard will be input.
6. On the keyboard, press and then release the first C3 note that you want to input.
The data you input will appear in the display as numerical values. In the upper right, Measure 001 Beat Tick 01.000 will change to Measure 001 Beat Tick
01.360. The next note you input will be placed at this
location.
7. Input the remaining notes as described in steps 5 and 6. (You’ve already input the first C3 note.)
In addition to the methods described in steps 5 and 6, you can also use the following input methods.
• To input a rest, press the Rest button. This will input a rest of the Step Time value.
• To modify the length of a note, you can modify the Step Time value before you input the note. However if you want to extend the length (tie) of the note, press the Tie button. At this time, the previously-input note will be extended by the Step Time length.
• To delete a note or rest that you input, press the Step Back button. The previously-input note will be deleted.
• To input a chord, simultaneously press the notes of the desired chord. Even if you do not press them simultaneously, notes that are pressed before you fully remove your hand from all keys on the keyboard will be input at the same location.
• If you want to verify the pitch of the note that you will input next, press the PAUSE switch. In this state, playing a key will produce a sound, but will not input a note. Press the PAUSE switch once again to cancel the record-pause state, and resume inputting notes.
5. In “Step Time,” use “Select” to specify the basic timing value at which you will input notes and rests.
88
MIDI recording Recording variation
Step
Note
Time:
Select
C3 . C3 key G3 - G3 key
C4 - C4 key
C4 - C4 key D3 - D3 key
Eb3 - Eb3 key
E3 - E3 key F3 - F3 key
C3 - C3 key
F2 - F2 key
Tie - Tie button
F2 - F2 key
A2 - A2 key A3 - A3 key
Step
Time:
. 3 -
Key, Button
-Rest button
-Rest button
-Rest button
-Rest button
-Rest button
-Rest button
Measure/
Beat Tick
001 / 01.000 001 / 01.360 001 / 02.000 001 / 02.240 001 / 02.360 001 / 03.120 001 / 03.240 001 / 04.000 001 / 04.240 002 / 01.000 002 / 01.120 002 / 01.360 002 / 02.000 002 / 02.240 002 / 03.000 002 / 03.240 002 / 03.360 002 / 04.000 002 / 04.240 002 / 04.360
8. When you are finished recording, press the Done button.
Press the SEQUENCER START/STOP switch to play back.
Access the P0: Play/REC– Play Loop T01–08 page, check Track Play Loop for MIDI Track 02, set Loop Start Measure to 001, and Loop End Measure to 002. MIDI track 02 will play measures 1–2 repeatedly.
9. If you’re not satisfied with the result, press the COMPARE switch to return to the state prior to recording, and then re-record from step 4.
When you begin step recording, all data in the MIDI track that follows the measure where you began recording will be erased. You need to be aware of this if you begin step recording from a measure mid-way through the song.
If you want to copy data into a measure that already contains data, perform step recording in an empty MIDI track, and use the Move Measure or Copy Measure menu commands. For details, please see “Copy Measure” on page 284 of the Parameter Guide, and “Move Measure” on page 284 of the Parameter Guide.
If you want to edit or add to the recorded data, you can use the Event Edit function. For details, please see “Event Edit” on page 280 of the Parameter Guide.

Recording variation

Recording the sound of a Combination or Program
Here’s how you can easily copy the settings of a Combination or Program, and then record using that sound.
When you’re performing in Program or Combination mode, you can use the Auto Song Setup function to automatically set up the settings of that program or combination into a song. Alternatively, you can use the Sequencer mode menu commands Copy From Combi and Copy from Program to set up a song in a similar way.
Auto Song Setup function
The explanation of the Auto Song Setup function given here follows the procedure from Combination mode.
1. Enter Combination mode.
2. If you change any of the settings in the combination in the Combi P0: Play– Program T01– 08 page.
Such as panning, volume and KARMA setting you must first save the edited settings using Update
Combination or Write Combination.
3. Hold down the ENTER switch and press the SEQUENCER REC/WRITE switch.
The Setup to Record dialog box will appear.
4. Press the OK button to perform the Auto Song Setup.
The M3 will automatically switch to Sequencer mode, and the combination’s settings will be applied to a new song. The new song will be the first unused song.
5. You will automatically enter record-ready mode, and the metronome will begin sounding according to the settings in P0–1: Play/REC– Preference page.
6. Press the SEQUENCER START/STOP switch, and realtime recording will begin.
When you’re finished recording, press the START/ STOP switch once again.
Settings that are automatically copied from the combination
The settings that will be automatically copied will be the same settings as if you had executed the menu command Copy From Combi, and had made the following settings in the dialog box.
IFXs, MFXs and TFX checked
Multi REC Standby checked
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Settings that are automatically copied from the program
The settings that will be automatically copied will be the same settings as if you had executed the menu command Copy From Program, and had made the following settings in the dialog box.
IFXs, MFXs and TFX checked
KARMA checked
Other
Appendices
89
Creating songs (Sequencer mode)
• “To” set to MIDI Track 01
• “KARMA Module” set to A
• “with Drum Track” set to Track 10
RADIAS Vocoder checked For details, please see “Copy from Program” on
page 273 of the Parameter Guide.
Setup in Sequencer mode (Copy From Combination/Copy From Pro­gram)
In Sequencer mode, you can use the Copy From Combi and Copy From Program menu commands to
set up a sequencer song based on a combination or program. In this example, we’ll explain how to set up a song based on a combination.
Note: Make sure that the global MIDI channel (Global P1: MIDI– MIDI Basic page, MIDI Channel) is set to
01.
1. Create a new song.
For details, please see “Creating a Song” on page 83.
2. Select the menu command “Copy From Combi.”
A dialog box will appear.
Multi REC check box will be unchecked when you use Compare, so you will need to check it again.)
Using the Drum Track function and the KARMA function to record on multiple MIDI tracks simultaneously
You can use multi-recording to simultaneously record a multi-track performance using the Drum Track function and KARMA function. For details, please see “KARMA function settings in Sequencer mode” on page 180.
Using the RPPR function to record on multiple MIDI tracks simultaneously
You can use multi-recording to simultaneously record a multi-track performance using the RPPR function. For details, please see “Using RPPR (Realtime Pattern Play/Record)” on page 97.
Recording multiple MIDI tracks from an external sequencer
Select the program or combination that you want to copy (i.e., the copy source).
We will copy the effect settings of the combination as well, so check the IFXs, MFXs and TFX check boxes.
Check Multi REC Standby. The Status will be automatically set to REC for the MIDI tracks needed to record that combination.
Press the OK button to execute the copy. Notice that when you execute this command, the Play/
Rec/Mute setting of each track will be set automatically. The Multi REC check box will be checked.
3. Begin recording.
Press the LOCATE switch to set the location to 001:01.000.
Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
Note: If you play the keyboard during the pre-count before recording, the phrase generated by the Drum Track function, and KARMA function will start playing the moment recording begins. Record your performance.
4. When you are finished performing, press the SEQUENCER START/STOP switch.
If you made a mistake or want to re-record, you can use the Compare function (press the COMPARE switch) to re-record as many times as you want. (The
1. Make sure that the MIDI OUT of your external sequencer is connected to the MIDI IN of the M3.
If it is not connected, turn off the power, make the connection, and then turn the power on.
For details, please see “MIDI applications” on page 614 of the Parameter Guide.
2. In the Global P1: MIDI– MIDI Basic page, set MIDI Clock to External MIDI. With this setting, the M3 will synchronize to MIDI clock messages from your external sequencer.
Make sure that Receive Ext. Realtime Commands is checked.
3. Create a new song in Sequencer mode, and in the P0–1: Play/REC– Preference page, check the Multi REC check box. Set Recording Setup to Overwrite.
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MIDI recording Recording variation
10.In the Global P1: MIDI– MIDI Basic page, set MIDI Clock to Internal.
Set Tempo Mode to Auto in the Seq P0–1: Play/REC– Program T01–08 page.
Press the SEQUENCER START/STOP switch to play back.
Note: If the correct sounds are not selected when you start playing back, you may be able to solve the problem by using the menu command Event Edit (P6: Track Edit) to re-specify the Program Change data.
Recording System Exclusive events
Quick Start
Introduction
SetupProgram
4. Press Play/Rec/Mute to select “REC” for the tracks you want to record.
For the tracks you don’t want to record, select Play or Mute.
Tip: You can also control the Play/Rec/Mute setting from the front panel mixer section, or from the P0–2: Play/REC– Control Surface page. For details, please see “Control using the sliders and switches” on page 82.
5. In the P3: Track Param– MIDI T01–08 and T09–16 page, use MIDI Channel to specify the MIDI channel of each track.
Set the MIDI channel of each M3 track to match the MIDI channel of each external sequencer track. Data of the matching channel will be recorded on each M3 track.
Make sure that Status is set to INT or BTH.
6. Press the LOCATE switch to set the location to 001:01.000.
7. Press the SEQUENCER REC/WRITE switch to enter record-standby mode.
8. Start your external sequencer.
The M3’s sequencer will automatically begin recording when it receives the MIDI Start message transmitted by your external sequencer.
9. When playback has ended, stop your external sequencer.
The M3’s sequencer will automatically stop recording when it receives the MIDI Stop message transmitted by the external sequencer. You can also stop recording by pressing the SEQUENCER START/STOP switch of the M3.
After this, you can play back the newly recorded sequence:
Exclusive messages received from an external MIDI device or the parameter changes produced when you edit a MIDI track parameter or effect parameter can be realtime-recorded on any MIDI track.
During playback, the exclusive messages you recorded will control the track parameters and effect parameters of the song, and can be sent to external MIDI devices.
Note: You can use the menu command Put Effect Setting to Track to insert an exclusive event containing
the parameter settings for an insert effect, master effect or total effect into the desired location of a track, so that these settings will automatically switch during playback.
GM, XG, and GS exclusive messages can be recorded on a track, but the M3’s tone generator will not respond to these messages.
Recording internal parameter changes
You can use SysEx for automation of internal M3 effects and Program parameters.
As an example, let’s record a short phrase on track 1, add an insert effect, and then record parameter changes for that effect on an unused track.
Note: In order to record system exclusive messages, make sure that the Global P1: MIDI– MIDI Routing setting Enable Exclusive is checked. Go to Global mode and verify that this is checked.
1. Select the desired program for MIDI track 1, and route it to IFX1. Then record a phrase of about sixteen measures.
• In the P0–1: Play/REC– Program T01–08 page, use “Program Select” to select the desired program for MIDI Track 01.
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
91
Creating songs (Sequencer mode)
• In the P8–1: IFX– Routing1 T01–08 page, route the
MIDI Track 01 Bus Select (IFX/Indiv. Out Assign) to IFX1. Then in the P8–1: IFX– Insert FX Setup page, select the desired effect for IFX1.
• Select MIDI Track 01 in Track Select. Then press
the SEQUENCER REC/WRITE switch and then the START/STOP switch, and record a phrase of about sixteen measures.
2. Select Track 09 in “Track Select,” and record parameter changes as desired.
Note: For this example, select an empty track. If you want to record onto a MIDI track that already contains data, set the P0–1: Play/REC– Preference page Recording Setup to “Overdub,” as described on page 86.
To view these events, go to the P6: Track Edit– Track Edit page, and select the menu command MIDI Event Edit. Then in the Set Event Filters dialog box, check Exclusive and press the OK button.
Exclusive events cannot be changed to a different type of event. Nor can other events be changed into exclusive events.
4. If you go to the page (e.g., P8–1: IFX) that shows the parameters you adjusted in realtime, you can watch the recorded changes be reproduced while the song plays back.
Exclusive messages that can be recorded in real-time
The following exclusive messages can be recorded in real-time:
• Exclusive messages received from an external MIDI device
• Parameter changes in Sequencer mode (see “System Exclusive events supported in Sequencer mode” on page 295 of the Parameter Guide)
• Master Volume universal exclusive messages assigned to the foot pedal or a slider
• Select Track 09 in Track Select. Then press the
SEQUENCER REC/WRITE switch and then the START/STOP switch, and begin recording.
• At the appropriate time while recording, adjust the parameter(s) that you want to realtime-record.
Select another effect for IFX1 in the P8–1: IFX– Insert FX Setup page, and edit the effect parameter values, or use the P0–2: Play/REC– Control Surface page Tone Adjust controls to edit the sound in realtime.
Using the control surface to record changes in the pan, EQ, volume, and tone adjust settings of a MIDI track
While performing realtime recording, you can use the control surface to modify the pan, EQ, volume, and tone adjust settings to record these changes so that they will be reflected during the playback.
Use multi-track recording if you want to modify the settings of multiple tracks simultaneously.
Note: Control you perform using the control surface is transmitted as control change messages and system exclusive messages. In order for this data to be recorded, the Global P1: MIDI– MIDI Routing Enable Control Change and Enable Exclusive settings must be checked. Go to Global mode and verify that these items are checked.
Note: Use Param. MIDI Out to specify whether contr ol change messages or system exclusive messages will be transmitted when you edit the Pan (CC#10), Volume (CC#7), or Send 1/2 level (CC#93 and CC#91) parameters.
In this case, the Global P1: MIDI– MIDI Routing settings Enable Control Change and Enable Exclusive must be checked respectively.
Note: For details on the effects parameters that you can record in real-time, please see “System Exclusive events supported in Sequencer mode” on page 295 of the Parameter Guide.
3. Stop recording.
Note: Exclusive messages are always recorded on the current track selected by Track Select. In this example, they are recorded on MIDI track 9.
Note: In the MIDI event edit page you can view the recorded exclusive events and their location. Exclusive events are displayed as “EXCL”.
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