• Mains powered apparatus shall not be exposed to dripping or
splashing and that no objects filled with liquids, such as vases,
shall be placed on the apparatus.
• Clean only with dry cloth.
• Do not block any ventilation openings. Install in accordance with
the manufacturer’s instructions.
• Do not install near any heat sources such as radiators, heat
registers, stoves, or other apparatus (including amplifiers) that
produce heat.
• Do not defeat the safety purpose of the polarized or groundingtype plug. A polarized plug has two blades with one wider than
the other. A grounding type plug has two blades and a third
grounding prong. The wide blade or the third prong are provided
for your safety. If the provided plug does not fit into your outlet,
consult an electrician for replacement of the obsolete outlet. (for
USA and Canada)
• Protect the power cord from being walked on or pinched
particularly at plugs, convenience receptacles, and the point
where they exit from the apparatus.
• Only use attachments/accessories specified by the
manufacturer.
• Unplug this apparatus during lightning storms or when unused
for long periods of time.
• Turning off the power switch does not completely isolate this
product from the power line so remove the plug from the socket
if not using it for extended periods of time.
• Install this product near the wall socket and keep the power plug
easily accessible.
• WARNING—This apparatus shall be connected to a mains
socket outlet with a protective earthing connection.
• Refer all servicing to qualified service personnel. Servicing is
required when the apparatus has been damaged in any way,
such as power-supply cord or plug is damaged, liquid has been
spilled or objects have fallen into the apparatus, the apparatus
has been exposed to rain or moisture, does not operate
normally, or has been dropped.
• Do not install this equipment on the far position from wall outlet
and/or convenience receptacle.
• Do not install this equipment in a confined space such as a box
for the conveyance or similar unit.
• Battery shall not be exposed to excessive heat such as
sunshine, fire or the like.
• Excessive sound pressure from earphones and headphones can
cause hearing loss.
• Use only with the cart, stand, tripod, bracket, or table specified
by the manufacturer, or sold with the apparatus. When a cart is
used, use caution when moving the cart/apparatus combination
to avoid injury from tip-over.
The lightning flash with arrowhead symbol
within an equilateral triangle, is intended to
alert the user to the presence of uninsulated
“dangerous voltage” within the product’s
enclosure that may be of sufficient magnitude
to constitute a risk of electric shock to persons.
The exclamation point within an equilateral
triangle is intended to alert the user to the
presence of important operating and
maintenance (servicing) instructions in the
literature accompanying the product.
CAUTION
Danger of explosion if battery is incorrectly replaced.
Replace only with the same or equivalent type.
THE FCC REGULATION WARNING (for USA)
This equipment has been tested and found to comply with the limits
for a Class B digital device , pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. How e ver, there is no
guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different
from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for
help.
Unauthorized changes or modification to this system can void the
user’s authority to operate this equipment.
Notice regarding disposal (for EU)
If this “crossed-out wheeled bin” symbol is shown on
the product or in the operating manual, you must
dispose of the product in an appropriate way. Do not
dispose of this product along with your household
trash. By disposing of this product correctly, you can
avoid environmental harm or health risk. The correct
method of disposal will depend on your locality, so
please contact the appropriate local authorities for
details.
Handling of this product
This product contains precision components, and may
malfunction if you fail to observe the following
precautions.
• Do not subject this product to vibration or impact.
Doing so may damage internal components and cause
malfunctions.
• Do not use or store this product in locations of
extremely low or high temperatures, such as outdoors
in winter or in direct sunlight in summer. Avoid
moving this product between locations of
dramatically different temperatures.
If a temperature difference occurs, water droplets may
form inside the product. Continuing to use the product in this state may cause malfunctions, so you
should wait several hours before using the product.
• Do not use or store this product in locations of
extremely high humidity.
• Do not use or store this product in excessively dusty
or smoky locations.
Regarding the display
This M3’s display is a precision device created using
extremely high technology, and careful attention has
been paid to its product quality. Although you may
notice some of the issues listed below, please be aware
that these are due to the characteristics of LCD displays,
and are not malfunctions.
• There may be pixels in the display that are always
dark (unlit) or always bright (lit).
• Depending on the displayed content, the brightness
of the display may appear uneven.
• Depending on the displayed content, horizontal
stripes of shading may be visible.
• Depending on the displayed content, flickering or
moire patterns may be visible.
Data handling
Incorrect operation or malfunction may cause the
contents of memory to be lost, so we recommend that
you save important data on a CD or other media. Please
be aware that Korg will accept no responsibility for any
damages which may result from loss of data.
COPYRIGHT WARNING
This professional device is intended only for use with
works for which you yourself own the copyright, for
which you have received permission from the
copyright holder to publicly perform, record,
broadcast, sell, and duplicate, or in connection with
activities which constitute “fair use” under copyright
law. If you are not the copyright holder, have not
received permission from the copyright holder, or
have not engaged in fair use of the works, you may be
violating copyright law, and may be liable for
damages and penalties. If you are unsure about your
rights to a work, please consult a copyright attorney.
KORG TAKES NO RESPONSIBILITY FOR ANY
INFRINGEMENT COMMITTED THROUGH USE
OF KORG PRODUCTS.
* KARMA
Technology has been licensed from Stephen Kay, and is
protected by U.S. Patents 5,486,647, 5,521,327, 6,084,171,
6,087,578, 6,103,964, 6,121,532, 6,121,533, 6,326,538,
6,639,141, and 7,169,997. Other patents pending.
* KARMA Technology can be located on the internet at:
www.karma-lab.com.
* This product uses the T-Kernel source code in compliance
with the T-License of the T-Engine forum (www.tengine.org).
* Apple, Mac, FireWire and Audio Units are trademarks of
Apple Computer, Inc., registered in the US. and other
countries.
*Windows XP is a registered trademark of Microsoft Cor-
poration in the U.S. and other counties.
* VST is a trademark of Steinberg Media Technologies
GmbH.
*RTAS is a registered trademark of Avid Technology, Inc.,
or its subsidiaries or divisions.
* All other product and company names are trademarks or
registered trademarks of their respective holders.
®
(Kay Algorithmic Realtime Music Architecture)
®
and the KARMA Logo are registered trade-
iii
(R
M
Thank you for purchasing the Korg M3 Music Workstation/Sampler. To help you get the most out of your new
instrument, please read this manual carefully.
About this manual
The owner’s manuals and how to use
them
The manuals and how to use them
The M3 comes with the following operation manuals.
• M3 Operation Guide
• M3 Parameter Guide (PDF)
• M3 Voice Name List (PDF)
• Keyboard Assembly Operation Guide (included with
the M3-61/73/88)
Using the M3-M Brackets (included only with M3-M
sold by itself)
• M3 Editor/Plug-In Editor Operation Manual (PDF)
• EXB-RADIAS for M3 Operation Manual (PDF)
The above PDF files are located in the “MANUALS”
folder of the included CD-ROM. Driver operating
manuals such as for the KORG USB-MIDI driver are
located in the same folder as the drivers.
M3 Operation Guide
Please read this first. It explains the names and functions
of each part of the M3, how to make connections, basic
operation, an overview of each mode, how to edit
sounds, how to record on the sequencer, and how to
sample. This guide also explains the KARMA function,
effects, drum track, and drum kits.
This also explains items you should check before
suspecting a malfunction, error messages, specifications,
and installation of EXB options.
M3 Parameter Guide
This explains details of the M3’s parameters, organized
by mode and page. Refer to this guide when you want to
learn more about an unfamiliar parameter.
M3 Voice Name List
This lists the names of the multisamples, drum samples,
the factory-set combinations, programs, drum kits, and
KARMA settings. Refer to this list when you want to
learn about this preloaded content.
Keyboard Assembly Operation Manual
Using the M3-M Brackets
“Keyboard Assembly Manual” is included with the M361/73/88. It explains how to tilt the M3-M (sound
generator module) upward from the keyboard assembly,
and how to remove or attach the M3-M.
“Using the M3-M Brackets” is included only with the
M3-M sold by itself. It explains how to attach the
brackets to the M3-M so that it can be placed on a table or
other surface at a comfortable angle.
M3 Editor/Plug-In Editor Manual
This explains setup and use of M3 Editor and M3 Plug-In
Editor.
EXB-RADIAS for M3 Manual
This explains details of the parameters available when
the optional EXB-RADIAS installed in the M3, organized
by mode and page.
Conventions in this manual
References to the M3
The M3 is available as several models: the 88-key M3-88,
the 73-key M3-73, the 61-key M3-61, and the sound
module by itself as the M3-M. References in these
manuals to “the M3” refer to all of these models
collectively.
Abbreviations for the manuals: OG, PG
In the documentation, references to the manuals are
abbreviated as follows.
OG: Operation Guide
PG: Parameter Guide
Procedure steps 1. 2. 3. …
These indicate the steps of a procedure.
Symbols , , Note, Tips
These symbols respectively indicate a caution, a MIDIrelated explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of
this manual are only for explanatory purposes, and may
not necessary match the values that appear in the
Display of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
What is REMs * ?
esonant structure and Electronic circuit
odeling System) is Korg’s proprietary technology for
digitally recreating the numerous factors that produce
and influence a sound, ranging from the soundproduction mechanisms of acoustic instruments and
electric/electronic musical instruments, to the
resonances of an instrument body or speaker cabinet, the
sound field in which the instrument is played, the
propagation route of the sound, the electrical and
acoustic response of mics and speakers, and the changes
produced by vacuum tubes and transistors.
iv
Table of Contents
Handling of this product . . . . . . . . . . . . . . . . . . . . . . . . . iii
Converting to a Drum Track pattern . . . . . . . . . . . . 195
vii
Table of Contents
viii
Quick Start
This Quick Start is provided for those who just want to
get started trying out the sounds right away.
It explains how to set up the M3, how to select
programs and control the sound, and how to listen to
the demo songs.
After you’ve finished reading this Quick Start section,
please also take a look at the full explanations that
follow.
Headphones
PHONES
L/
MONO
INPUTINPUT
R
Powered
monitors
Quick Start
Introduction
SetupProgram
Setup
Here’s how to connect the power cable and audio
cables, and how to turn on the power.
1. If you purchased the M3-61/73/88 (the M3-M with
the KYBD-61/73/88 keyboard assembly), you can
use your system with the M3-M (module) tilted
upward relative to the KYBD-61/73/88. Refer to the
“Keyboard assembly Manual” included with the
M3-61/73/88.
If you purchased the M3-M (module) by itself, you can
connect the included brackets and place the module at
an angle on a tabletop or other surface. Refer to the
“Connecting the brackets” document included with
the M3-M.
2. Connect the included power cable.
First connect the included power cable to the M3’s
power connector.
3. Connect the M3 to your mix or monitor system.
Connect the M3’s AUDIO OUTPUT (MAIN) L/
MONO and R jacks to your mixer or amplified monitor
speakers.
If you’re monitoring through headphones, connect
them to the headphone jack located on the rear of the
M3. The headphones will output the same sound as the
AUDIO OUTPUT (MAIN) L/MONO and R jacks.
M3-61/73/88
If you’re using the M3-M by itself, connect your MIDI
master keyboard to it.
Headphones
INPUTINPUT
L/
PHONES
M3-M
MIDI master keyboard
4. Lower the M3’s VOLUME MAIN slider.
Turn on your audio monitor system and set the volume
to a normal level.
5. Turn on the M3 by pressing the power switch
located on the rear panel.
6. Raise the volume of the connected equipment to
an appropriate level. Then gradually raise the
M3’s VOLUME MAIN slider to adjust the volume
as desired.
MONO
R
MIDI IN
MIDI OUT
Powered
monitors
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
VOLUME MAIN sliderPOWER switch
AC POWER
connector
Drum Track
Other
Appendices
1
Quick Start
Playing Programs and
Combinations
By default, Combination mode will be selected when
you turn on the power. Play the keyboard, and you
will hear the sound of bank I-A combination number
000. A combination consists of up to sixteen programs
that are split and/or layered. It also uses up to four
KARMA modules simultaneously (a program can use
only one KARMA module), letting you produce far
more complex sounds than a program.
Although you could simply continue selecting
different combinations and playing them, let’s start by
selecting and listening to the “basic” sounds of the M3
– programs.
Note:
If you don’t hear any sound when you play the
keyboard or pads: Check the connections once again.
Also make sure that the M3’s VOLUME MAIN slider
and the volume of your powered speakers or stereo
amp are turned up appropriately.
With the factory settings, numbers 0–127 of INT-A–
INT-D contain preloaded programs. Select and play
these programs to hear their sounds.
For details on the programs in each bank, please see
“Overview: Program Banks” on page 38.
5. Press the popup button located at the left of
“Program Select” in the display.
A list of the programs in each bank will appear.
Use the tabs located at the left and right to select the
desired bank.
Then press a program within the menu to select it. By
using the scroll bar located below the menu you can
view the other programs in that bank that are not
currently displayed.
You can press the q switch or u switch to select the
program of the previous or next number.
When you’ve chosen the program you want to play,
press the OK button or the ENTER switch.
Selecting Programs
1. Press the MODE PROG switch (the LED will
light) to enter Program mode.
2. The upper left of the display shows the name of
the current page, Prog P0: Play. This is the page in
which you will normally play programs.
Play the keyboard or strike the pads to hear the sound.
Note:
If you moved to another page etc. by pressing the
display, pressing the EXIT switch a maximum of three
times will take you back to the program name
selection.
3. The large characters in the upper part of the
display will be highlighted.
These are the program number and program name
(“Program Select”).
In this state, you can press the
select the next or previously numbered program.
You can turn the VALUE dial to rapidly scroll through
the programs.
4. Use the BANK SELECT I-A–I-G and U-A–U-G
switches to select other banks of programs.
q
switch or
u
switch to
6. There are several other ways to select programs,
but here we’ll explain how to select programs
using categories such as “keyboard,” “organ,”
“bass,” or “drums.”
Press the Category Select popup button in the display.
This is the rectangular button located above the
program name.
q/u switches
Bank
number
Program
Select popup
button
PROG P0: Play
Program Select
Category Select
popup button
MODE
PROG switches
EXIT switch
VALUE dial
BANK SELECT
I-A–U-G switches
2
3
Playing Programs and Combinations
The Category/Program Select menu will appear,
showing a list of the programs for each category. Press
the tabs located at the left and right to select the
desired category.
Then press a program in the menu to select it.
You can press the
q
switch or
u
switch to select the
program of the next or previous number.
When you’ve chosen the program you want to play,
press the OK button or the ENTER switch.
Categories also have sub-categories, and you can press
the Jump to Sub button of the Category/Program
Select menu to choose programs from a sub-category
list.
Bank
number
COMBI P : Play
Combination Select
Combination Select popup button
Category Select popup button
3. The large characters in the upper part of the
display will be highlighted.
These are the combination number and combination
name (“Combination Select”).
In this state, you can press the q switch or u switch to
select the next or previously numbered combination.
You can turn the VALUE dial to rapidly scroll through
the programs.
4. Use the BANK SELECT I-A–I-G and U-A–U-G
switches to select combinations of other banks.
With the factory settings, numbers 0–127 of INT-A–
INT-C contain preloaded programs. Select and play
these combinations to hear their sounds.
5. As in Program mode, you can select combinations
from the menu by bank or by category.
As described in steps 5 and 6 of “Selecting Programs”
on page 2, go ahead and select and play combinations
in the same way as you did for programs.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
Selecting combinations
1. Press the MODE COMBI switch (the LED will
light) to enter Combination mode.
2. The upper left of the display shows the name of
the current page, Combi P0: Play. This is the page
in which you will normally play combinations.
Play the keyboard or strike the pads to hear the sound.
Note:
If you moved to another page etc. by pressing the
display, pressing the EXIT switch a maximum of three
times will take you back to the combination name
selection.
Control surface
REALTIME
CONTROL switch
X–Y controlX–Y MODE switch
Using controllers to modify the sound
The M3 has numerous controllers.
1. The keyboard section of the M3-61/73/88 (the
KYBD-61/73/88 keyboard assembly) provides a
joystick, ribbon controller, and SW1/SW2 switches
in addition to the keyboard, and you can use these
to modify the sound.
The result will differ for each Program and
Combination, so try them out to hear what happens.
For details on these controllers, please see “Using
Controllers” on page 41.
2. At the left side of the M3-M (the M3’s sound
module), there is a group of sliders and switches
that looks somewhat like a mixer.
This is called the “control surface,” and lets you
perform various types of control such as editing
M3-M
MOTION switch
SamplingGlobalMediaEffectKARMA
SW1 and SW2
Joystick
Ribbon controller
Pads 1–8
Drum Track
Other
Appendices
* The diagram shown is for M3-61Keyboard assembly (KYBD-61/73/88)
Quick Start
sounds, operating the KARMA function, or sending
MIDI messages to external devices.
For example, go ahead and press the CONTROL
ASSIGN REALTIME CONTROL switch (the LED will
light).
Now you can use the switches of the control surface to
turn the effects on/off.
Operating the sliders will control the frequency cutoff,
resonance, and intensity, or any other parameters you
specify.
The display can show the function and values of the
control surface. To view this, press the Control Surface
tab located in the lower right of the display.
When you operate the controllers, the objects in the
display will move accordingly.
Press the X–Y MODE switch (the LED will light). The
color of the display will change. While you play the
keyboard, touch the display with your finger and make
a motion. The color of the display will change, and
you’ll hear the volume balance or sound change
simultaneously.
If you hold down the MOTION switch, the captured
motion will be reproduced; you’ll see the display
change color, and hear the volume balance or sound
change.
For details on operation and capturing motions, please
see “X–Y controller” on page 43.
If the X–Y MODE switch is on (the LED will light),
you won’t be able to select parameters in the
display. If you need to select a program or
combination, or change a setting, turn the X–Y
MODE switch off (the LED will go dark).
4. Located below the display are eight velocitysensitive trigger pads.
You can use these to trigger single notes or chords (of
up to eight notes).
This is a useful way to play drums, chords, or the
KARMA function. You can easily assign notes or
chords to the pads (see page 44).
Note: Even if you’ve modified the sound, you can
restore the program to its saved condition.
Press the COMPARE switch (the LED will light) to
recall the saved settings from before you modified the
sound. Press the COMPARE switch once again and
you’ll return to your modified settings (the LED will
go dark).
You can load previously-saved settings by holding
down the RESET CONTROLS switch and operating a
control surface slider or switch, or pressing a
CONTROL ASSIGN switch (see page 199).
3. X–Y control is a particularly interesting capability
of the M3.
This lets you modify the volume balance or sound by
sliding your finger across the display. You can also
capture this motion and play it back during your
performance to modify the volume balance or sound.
RESET
CONTROLS
Performing with the KARMA function
KARMA is an extremely powerful performance tool
that allows a broad range of musical expression.
1. Select Combination mode or Program mode.
2. Press the KARMA ON/OFF switch (the LED will
light).
3. If you press the KARMA LATCH switch (the LED
will light), the KARMA function will continue
generating the pattern or phrase even after you
stop playing the keyboard or pads, or after all
MIDI note-on/off messages are received.
For example, this is convenient when you want to play
the keyboard while listening to the phrases generated
by KARMA.
4. Play the keyboard or pads to trigger KARMA.
KARMA will begin generating its performance.
Note: If the KARMA LINKED LED is lit, the
performance will not begin when you simply play the
KARMA Switch
(SWITCHES 1–8)
KARMA Slider
(SLIDERS 1–8)
KARMA
DRUM
TRACK
ON/OFF
KARMA LINKED
LED
KARMA
ON/OFF
KARMA
LATCH
SCENES 1/5–4/8
PADS 1–8
4
keyboard or pads. You must also press the DRUM
TRACK ON/OFF switch and then press a key or pad
to start the drum track phrase. The KARMA
performance will begin simultaneously.
5. KARMA has up to eight scenes. When you press
one of the SCENES 1/5–4/8 switches to change
scenes, the KARMA parameter values assigned to
the KARMA switches and KARMA sliders will
change instantly, giving you a wide range of
variety in the generated phrases and patterns.
The KARMA sliders and KARMA switches are
assigned to the parameters that will be most effective
in varying the phrases and patterns.
The KARMA SCENES 1/5–4/8 switches can select
either KARMA scenes 1–4 or scenes 5–8. When you
press the CONTROL ASSIGN KARMA switch that is
already lit, the 1–4 or 5–8 LED will blink to indicate the
scene that will be selected next. Then press one of the
1/5–4/8 switches to select the corresponding KARMA
scene (see page 11).
6. You can view the KARMA scene settings in the
display.
Press the EXIT switch three times to access the P0: Play
page, and press the Control Surface tab located in the
lower right of the display. Then press the CONTROL
ASSIGN KARMA switch.
7. By operating SLIDERS 1–8 and SWITCHES 1–8 of
the control surface, you can edit the parameters
assigned to the KARMA switches and KARMA
sliders of a KARMA scene in realtime.
The parameters that are assigned will differ depending
on the Program or Combination.
Note: Even if you’ve modified the sound, you can
restore the program to its saved condition. The same is
true for KARMA settings (see page 3).
8. The KARMA GE page and KARMA RTC page
within the P0: Play page let you see these settings
in greater detail. In the KARMA GE page you can
select the GE (Generated Effect) used by a
KARMA module, and view settings such as the
time signature of the patterns that are generated.
Listening to the demo songs
Pattern
Bank/No.
Drum Track
Program
2. Press the DRUM TRACK ON/OFF switch.
The ON/OFF switch will be lit or blinking. This will
depend on the setting of the program.
If it’s lit, the Drum Track pattern will begin. Press the
ON/OFF switch once again to stop.
If it’s blinking, the Drum Track pattern will be waiting
to begin. It will start when you play the keyboard or
when a MIDI note-on is received.
If the front panel KARMA LINKED and KARMA ON/
OFF switches are lit, the KARMA performance will be
linked with Drum Track start/stop. The way to stop
the drum track will depend on the program settings; it
will stop either when you press the DRUM TRACK
ON/OFF switch or when you take your hand off the
keyboard.
3. To change the Drum Track pattern, use “Pattern
Bank” and “Pattern No.” to select the desired
pattern.
Note: You can create your own original Drum Track
patterns (see page 195).
4. Use “Drum Track Program” to select the program
that will be played by the Drum Track pattern.
Note: Only programs of category number 15 (Drums)
can be selected.
Listening to the demo songs
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Performing with the Drum Track
function
The Drum Track function gives you an easy way to
play a wide variety of Drum Track patterns using the
M3’s high-quality drum programs. Playing a Program
or Combination along with Drum Track patterns is a
convenient way to come up with phrases or work out
the structure of your song.
1. Select Combination mode or Program mode.
For this example, press the MODE PROG switch to
select Program mode, and access the Prog P0: Play–
Main page. If another page is displayed, you’ll need to
press the EXIT switch up to three times.
Loading the demo song data in Global
mode
1. Press the MODE GLOBAL switch (the LED will
light) to enter Global mode.
2. Access the Global P0: Basic Setup page.
If another page is displayed, press the EXIT switch.
3. Press the menu button in the upper right of the
display, and choose “Load Preload/Demo Data.”
Drum Track
Other
Appendices
5
Quick Start
4. In the “Kind” field, choose “All (Preload PCG and
Demo Songs).”
When you execute loading, the preloaded data and the
demo song data will be loaded.
If you’ve edited a preloaded program or
combination, or created one from scratch,
executing this Load operation will overwrite your
data; i.e., your changes will be lost. If you want to
keep your changes, you must first save them on a
USB storage device (commercially available)
connected to the M3’s USB A connector.
5. Press the OK button or ENTER switch.
A dialog box will ask you for confirmation.
Press the OK button or ENTER switch once again to
load the data.
Never turn off the power while data is being
loaded.
If the Memory Protected dialog appears, press the
System Pref. tab and clear the check mark from the
Memory Protect Song setting. Then load the data
again.
Listening to the demo songs in
Sequencer mode
Alternatively, you can press the round button (Song
Select popup) located at the left of the song name, and
a list of song names will appear. Select a song, and
press the OK button or ENTER switch.
7. Press the SEQUENCER START/STOP switch to
begin playback. To stop playback, press the
START/STOP switch once again.
The demo song will not be retained when the
power is turned off, but you can load it again at
any time.
Playing back a cue list
Songs can be assigned to a cue list, and will playback
in the specified order. You can also specify the number
of times that each song will be repeated. Here’s how to
play back the demo songs assigned to a cue list.
1. Access the P11: Cue List page.
Press the PAGE SELECT switch to access the Seq Page
Select page. Press “P11 Cue List” in the display.
1. Press the MODE SEQ switch (the LED will light)
to enter Sequencer mode.
2. Access the P0: Play/REC– Program T01–08 page.
If this page is not displayed, you’ll need to press the
EXIT switch up to three times.
MeterTempo
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Track 1
Track 2
3. Let’s start by listening to song S000.
Verify that song S000 is selected. If another song is
selected, press the song name display area (Song Select) to highlight it. Then press the numeric key 0,
and then the ENTER switch.
4. Press the SEQUENCER START/STOP switch.
The LED will blink, and the song will begin playing
back.
5. If you want to stop playback mid-way through the
song, press the START/STOP switch once again.
6. Let’s listen to the next song.
Press the song name display area (Song Select). Press
numeric key 1, and then press the ENTER switch.
(Song “S001” will be selected.)
2. Press the SEQUENCER START/STOP switch.
You will hear the songs in the list in the assigned order .
If you want to stop playback before you reach the end
of the list, press the START/STOP switch once again.
This completes our quick start.
Of the M3’s wide range of functionality, this operation
guide explains how to use some of the most typical
operations. We highly recommend that you take the
time to read it completely.
6
Introduction to the M3
Main Features
Quick Start
Rich and vivid sound produced by new EDS
(Enhanced Definition Synthesis) sound generator
The new “EDS” (Enhanced Definition Synthesis)
sound generation system is based on PCM sources
refined using Korg’s proprietary voicing technology,
and delivers rich and vivid sounds.
Each voice has oscillators (two oscillators allowing
four-stage velocity switching/crossfading/layering)
that can use up to eight (stereo) multisamples, up to
four filters (two filters each with four modes and four
routings), two amps, five LFOs, and five EGs, all
available simultaneously. Maximum polyphony is 120
voices.
The oscillator section provides a total of 1,032
multisamples (including seven stereo multisamples)
sampled at 48 kHz, as well as 1,606 drum samples
(including 116 stereo dr um samples), giving you a total
of 256 Mbytes of sample data (when considered as 16bit linear data). These PCM sources are available for
use in the oscillator section via four-way velocity
switching/crossfading/layering to create a broad
range of expressive, high-quality sounds.
The filter section that’s so vital to creative soundmaking lets you simultaneously use two filters for each
oscillator. Filter types include low-pass, high-pass,
band-pass, and band-reject (notch). You can use the
two filters in any of four routings: single, serial,
parallel, or 24 dB mode.
The amp section provides a driver circuit that adds
edge and character to the sound.
The key tracking generator allows the filtering to vary
according to the keyboard range; you can apply subtle
filtering for convincing simulation sounds, or
aggressive filtering that produces drastic changes in
filtering as you play up or down the keyboard.
The M3 takes advantage of its lavish amount of
available processing power to produce ultra-fast and
ultra-smooth EGs (envelope generators) and LFOs.
EGs allow you to specify how the sound develops over
time, from its onset to its end. The each EG stage
(attack, decay, slope, and release), giving you detailed
control over how the tone and volume change over
time, and making it possible to program anything from
simulated acoustic sounds to vintage synthesizer
sounds in the utmost detail.
Korg’s AMS (Alternate Modulation Sources) give you a
rich array of modulation possibilities, with 50 different
modulation sources you can use to control the sound in
complex ways. The M3 takes this classic Korg feature
even further, via the AMS Mixers. These let you create
even more detailed modulation designs, such as
mixing two modulation sources together, multiplying
one modulation source by another, or modifying the
shape of the modulation source in various ways.
Programs, Drum Tracks, and each of the sixteen
timbres/tracks has its three-band EQ, letting you make
detailed adjustments to the tonal character.
To let you shape the final character of the overall
sound, the effect section provides up to five insert
effects, two master effects, and one total effect. In
addition to delay and reverb, the total of 170 highquality effects includes modulation-type effects such as
chorus, phaser, and flanger, dynamic-type effects such
as compressor and limiter, and amp-modeling effects
generated using Korg’s proprietary “REMS” modeling
technology. There are also two common LFOs that can
be shared between different modulation effects. For
example, you can create sophisticated effects such as
using a single common LFO to synchronize the
modulation frequency of a phaser and a flanger used
on different timbres. Effect dynamic modulation
(Dmod) lets you control the sound or effects in a wide
variety of ways, ranging from the subtle to the
dramatic.
Use the KARMA function, Drum Track function, Open Sampling System, and 16-track
MIDI sequencer to bring your ideas into completion in this seamless new production environment
The M3 provides many new functions that help you
turn your ideas into songs quickly and intuitively.
The Drum Track function lets you listen to drum
patterns while you construct the outline of your song.
You can easily select the M3’s built-in patterns or
patterns that you’ve created, and start the pattern from
a specified region of the keyboard or by playing a
velocity higher than a specified threshold.
This function is also useful for anything from realtime
performance to generating sketches for song
production
The M3 also provides the amazing KARMA function,
giving you an enormous amount of musically
expressive potential. This provides a powerful boost to
your music production power, letting you can use up
to four KARMA modules to create complex layered
textures or produce natural performance gestures that
are idiomatic to a wide range of instruments.
Sampling functionality is provided by the Open
Sampling System which lets you sample or resample
while in any mode (Program or Combination, etc.).
You can also perform a rich array of sample editing
commands including Time Stretch and Time Slice. In
Sequencer mode you can perform in-track sampling,
letting you sample while your song plays back, just as
if you were recording an audio track. In addition to
Korg format sample data, you can also load sample
data in a wide range of formats including W AVE, AIFF,
Akai S1000/S3000, and SoundFont 2.0 formats for
music production or performance.
Auto Song Setup is a function that makes it easy to
record programs, drum tracks, or combinations along
with KARMA performances as a multi-track recording
to create the basic tracks at the core of your song.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
7
Introduction to the M3
At the heart of any music production is the M3’s
sequencer, which lets you record 16 MIDI tracks, up to
128 songs, and 210,000 notes. With a high resolution of
1/480, every timing nuance of your performance will
be captured accurately. You can use the Cue List
function to create your song section by section and
then play it back as a medley in the form you want.
Superb operability and expressiveness, with
X–Y Control that lets the display operate as a
controller, eight multi-pads, and a control
surface
The M3 features a clear, color 320 x 240 pixel display
for excellent visibility and operability. It features the
Touch-View graphical user interface that lets you
operate the system by touching the display directly,
allowing efficient access to the M3’s enormous amount
of parameters.
This display also operates as an X–Y touchpad
controller (similar to Korg’s KOASS technology),
allowing you to vary the volume balance or sound in
realtime by moving your finger across the display (X–Y
Mode). You can also record the movements of your
finger and play back these movements to vary the
sound (X–Y Motion).
The eight multi-pads can trigger single notes or chords
(up to eight notes), and are a useful way to play drums,
chords, or to control the KARMA performance. You
can easily assign notes or chords to the pads as desired.
The eight sliders and switches of the control surface
provide a high degree of expressive operability, and
can be used to adjust the volume of oscillators or
timbres/tracks, to control the realtime performance
generated by KARMA, or to modify your sounds via
the Realtime Control or Tone Adjust functions. You can
also use these sliders and switches along with the pads
as external controllers for your external MIDI
equipment.
The keyboard assembly (KYBD-61/73/88) features a
joystick newly designed for ease of use, as well as a
convenient ribbon controller for detailed control over
the nuances of your sound. The 61-key and 73-key
models provide a great-feeling keyboard with
aftertouch, allowing expressive control over any type
of sound. The 88-key model features the RH3 (Real
Weighted Hammer Action 3) keyboard with a heavier
feel in the lower register that lightens as you play
upward, allowing expressive performance with the
same keyboard playing feel as a grand piano.
Excellent connectivity with up to four channels of audio input, six channels of audio output, and USB A and B
As audio inputs, the M3 provides two channels of
analog and two channels of digital (S/P DIF) input.
As audio outputs, it provides the two main analog
channels (L/MONO, R), four independent outputs,
and two digital channels (S/P DIF).
There’s one type-B USB connector that allows MIDI to
be sent and received between your computer and the
M3, and two type-A USB connectors for connecting
USB memory or other storage media. USB 2.0 is
supported for high-speed transfer of large amount of
data. You can resample to a USB storage device (such
as a hard disk), or edit WAVE files. If you connect a
USB CD-RW drive, you can resample the songs you
create and then use then to burn an original audio CD.
If the optional EXB-FW is installed, you can start up
the included M3 Plug-In Editor in your DAW
application, allowing you to send and receive MIDI
messages as well as two-in/six-out streams of digital
audio data between your software and the M3.
KKS (KORG Komponent System) allows flexible construction of your hardware system
The M3 uses “KKS” (KORG Komponent System), in
which the sound module and the keyboard assembly
(KYBD-61/73/88) are joined by a detachable
mechanism. This lets you mount other sound modules
on the keyboard assembly, or mount two sound
modules at the same time on the keyboard assembly
for flexible system creation. Of course you can detach
the sound module from the keyboard assembly and
use it as a stand-alone unit. You can also tilt the sound
module upward for convenient operation.
You’ll be able to create flexible systems with future
products that utilize the KKS standard.
Virtualized hardware functionality that lets
you assign sounds just like plug-in instruments within your DAW software
The bundled “M3 Editor” and “M3 Plug-In Editor”
software are applications that let you edit M3 sounds
such as programs, combinations, and drum kits from
your computer.
“M3 Editor” is a stand-alone editor. “M3 Plug-In
Editor” supports VST, Audio Units, and RTAS formats,
allowing you to use the M3 as if it were a plug-in
instrument in your DAW (Digital Audio Workstation)
software or other host application.
If you install the optional EXB-FW FireWire board,
you’ll be able to connect a single FireWire (IEEE 1394)
cable to route the M3’s audio signals and MIDI
messages to and from your DAW tracks via the M3
Plug-In Editor. This “Virtualized Hardware”
functionality means that you can use the M3 as though
it were a plug-in software instrument.
Expandable by a rich variety of separately
sold options
You can expand the M3’s power by installing an EXBRADIAS analog modeling synthesizer board (one
timbre, maximum 24-voice polyphony), by adding the
EXB-M256 to expand the internal PCM multisample
and sampling capacity to 320 Mbytes (64 Mbytes
internal + 256 Mbytes), the EXB-FW that allows singlecable FireWire (IEEE 1394) connection for creating a
virtualized hardware environment, and EX-USB-PCM
series libraries that will become available in the future.
8
Front and rear panels
Front panel
Front and rear panels Front panel
Quick Start
M3 Front panel
The M3 music workstation/sampler uses the “KORG
Komponent System,” with the KYBD-61/73/88
keyboard assembly and the M3-M sound module in a
detachable configuration.
2. Joystick
B. Keyboard assembly3. Ribbon controller* The diagram shown is for M3-61
Introduction
SetupProgram
A. M3-M (sound module section)1. SW1 and SW24. TO KYBD connector/TO MODULE connector
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
A. M3-M (sound module section)
This is the M3-M sound module.
You can use the M3-M attached to the KYBD-61/73/88
keyboard assembly, or use the M3-M by itself as a
MIDI sound module with an external MIDI keyboard
or controlled from your computer.
B. KYBD-61/73/88 keyboard assembly
This is the KYBD-61/73/88 keyboard assembly.
Connect it to the M3-M. For details on how to connect
this to the M-3M and how to use it, please see
“Keyboard assembly Manual.”
1. SW1 and SW2
These are used to control the M3-M’s programs or
effect parameters, or to turn the joystick or ribbon
controller’s lock function on/off.
The actual functions that are being controlled will
depend on various program and effect parameters.
2. Joystick
You can control the M3-M’s program parameters or
effect parameters by moving the joystick up/down/
left/right.
The actual functions that are being controlled will
depend on various program and effect parameters.
They will do something like the functions shown
below:
Standard Joystick functions
Move the joystick…
LeftJS–XPitch bend down
RightJS+XPitch bend up
Up (away from yourself)JS+YVibrato
Backwards
(towards yourself)
Controller
Name
JS–YFilter LFO (wah)
Normally controls…
3. Ribbon controller
You can control the M3-M’s program parameters and
effect parameters by touching or sliding your finger on
the ribbon controller.
The actual functions that are being controlled will
depend on various program and effect parameters.
4. TO MODULE , TO MODULE (2nd) connectors
Use the included cable to connect the M3-M and the
keyboard assembly. When they are connected, you can
use the keyboard assembly’s keyboard, SW1 and SW2
switches, joystick, and ribbon controller to control the
M3-M. The KYBD-61/73/88 keyboard assembly has
two TO MODULE connectors (main and sub),
allowing you to connect two devices that are
compatible with the KORG Komponent System. For
details on connections, please see “Keyboard assembly
Manual.”
Drum Track
Other
Appendices
9
Introduction to the M3
M3-M Front panel
11
12691078
3451312 14 1516
1. VOLUME MAIN slider
This adjusts the volume of the (MAIN OUTPUT) L/
MONO, R outputs, as well as the volume of the
headphone jack.
It does not affect any of the other outputs, including S/
P DIF OUT (MAIN), the AUDIO OUTPUT
(INDIVIDUAL) 1–4, or the optional EXB-FW output.
2. Control Surface (MIXER & MODULATION)
The Control Surface is located at the left of the display,
and consists of eight sliders, eight switches, and a
control assign section that selects the function to be
controlled.
You can use the Control Surface to perform a wide
range of control, such as adjusting the oscillator,
timbre, track, and audio input mixers, editing sounds,
controlling the KARMA function, and transmitting
MIDI messages to external devices. You can freely
switch the Control Surface between these functions
without losing the contents of your editing.
As explained below, you can use the front panel
CONTROL ASSIGN switches to switch between the
various control surface functions. You can also view
and edit the control surface settings on the display (P0–
Control Surface page in each mode).
CONTROL ASSIGN:
The LEDs at the right of this switch indicate whether
you’ve selected timbres or tracks 1–8 or 9–16, or
INPUTS. Press the MIXER switch to change the
selection.
REALTIME CONTROL switch
Switches 1–8 will turn the effects on/off. Sliders 1–8
will modify the sound or effects.
EXTERNAL
EXTERNAL lets you use the control surface to
transmit MIDI messages to external MIDI devices.
TONE ADJUST
TONE ADJUST gives you hands-on access to sound
editing, using the sliders 1–8, and switches 1–8. In
Combination and Sequencer modes, it also lets you
edit Programs within the context of the Combination
or Song, without making any changes to the original
Program data.
KARMA switch
Sliders 1–8 and switches 1–8 will control the KARMA
function.
Alternatively, they will switch between KARMA
SCENES 1–4 and 5–8. (see
page 11)
MIX PLAY/MUTE (SOLO), IFX 1...5, MFX1, 2,
TFX
MIXER switch
T1–8, T9–16: In Program mode, the control surface will
control the volume, play/mute, and solo of oscillators
1 and 2 and the Drum Track.
In Sampling mode, the control surface will control the
volume, play/mute, and solo of the multisamples
(oscillators).
In Combination and Sequencer modes, the control
surface will control volume, play/mute, and solo of
the sixteen timbres or MIDI tracks.
INPUTS: The control surface will control the volume,
play/mute, and solo of the analog audio input and the
S/P DIF audio input (and the FireWire L/R audio
input if the optional EXB-FW is installed).
10
SWITCHES 1–8
These switches will control the function you’ve
selected in the CONTROL ASSIGN section.
Note: Use the menu command Panel-SW Solo Mode
On to switch these between the PLAY/MUTE function
and SOLO On/Off function.
MIX VOLUMES, CUTOFF...EG RELEASE,
USER1...4
SLIDERS 1/9–8/16
These sliders will control the function you’ve selected
in the CONTROL ASSIGN section.
Front and rear panels Front panel
There will be a slight discrepancy between the
value and the controller position when you move a
controller near the minimum or maximum
position of the slider.
For details, please see:
Program mode: “0–8: Control Surface” on page 14 of
the Parameter Guide
Combination mode: “0–8: Control Surface” on
page 130 of the Parameter Guide
Sequencer mode: “0–2–8: Control Surface” on page 207
of the Parameter Guide
Sampling mode: “0–8: Control Surface” on page 309 of
the Parameter Guide
RESET CONTROLS switch
This switch resets the controllers of the control surface,
or returns the settings to stored values.
To reset a single control, hold down RESET
CONTROLS switch and then move a Control Surface
slider, press one of the control surface switches.
To reset an entire page of the control surface all at once,
including all sliders, and switches, hold down RESET
CONTROLS switch and then touch any of the
CONTROL ASSIGN switches, such as REALTIME
CONTROL or TONE ADJUST.
For details, please see “Resetting controller values” on
page 199.
LINKED LED
This will light if Link to DT of each KARMA module is
on. If this is lit, the KARMA function on/off status will
be controlled in synchronization with the on/off status
of the Drum Track function.
LATCH switch
When LATCH is turned on, KARMA will continue to
play even after you’ve stopped holding notes on the
keyboard, drum/chord pads, or MIDI In.
This is convenient when you want to play on top of a
KARMA-generated groove, for instance.
MODULE CONTROL switch
In Combination and Sequencer modes, KARMA has
four independent Modules, each of which can be
generating a different musical effect. When used to
control KARMA, the Control Surface sliders and
switches are five layers deep: one for each Module (A-D), and then a Master Layer which controls selected
parameters from all of the Modules at once.
The MODULE CONTROL switch selects whether the
KARMA Sliders, Switches, and Scenes will control
either a single Module independently, or the Master
Layer. In Program mode, only a single Module is
available, and the Master Layer is used to control it;
you cannot select other settings).
SCENES
Quick Start
Introduction
SetupProgram
Combination
Sequencer
3. DRUM TRACK
DRUM TRACK ON/OFF switch
This switch turns the Drum Track function on or off.
When the DRUM TRACK ON/OFF switch is off (the
LED will go dark), pressing this switch will make the
LED light or blink.
If the LED lights, the Drum Track pattern will start
simultaneously. When you turn it off, the pattern will
stop.
If the LED is blinking, the Drum Track pattern will be
in ready mode; it will start when you play the
keyboard or receive a MIDI note-on message.
4. KARMA
KARMA stands for “Kay Algorithmic Realtime Music
Architecture.” It’s an immensely powerful recording
and live performance tool, which can provide a wide
range of musical effects including:
• Arpeggiation
• Drum and instrument grooves
• Complex CC gestures (as if it was automatically
moving sliders or joysticks for you)
• Musical phrase generation, such as piano flourishes
• Gated and chopped dance production effects
• Any combination of the above
• …and much more.
ON/OFF switch
This switches the KARMA function on and off. As with
the other KARMA switches, the switch’s LED will light
up to show you that it is turned on.
SWITCHES 1/5…4/8
These switches select KARMA scenes 1–8.
When you press the CONTROL ASSIGN KARMA
switch, the 1–4 or 5–8 LED will blink to indicate the
candidates for the selection you are about to make.
When you then press a switch 1/5–4/8, the
corresponding KARMA scene will be selected.
If you once again press the KARMA ON/OFF switch
while 1–4 or 5–8 are blinking, the blinking state will be
cancelled.
5. Drum/Chord Pads
PAD 1…8
These velocity-sensitive pads can trigger single notes
or chords of up to eight notes each. You can use them
for playing or programming drums, for triggering
chords (especially useful in conjunction with
KARMA), or for selecting chords to play from the
keyboard in Chord mode. For information about
Chord mode, please see “Assigning notes and chords
to pads” on page 44.
Assigning notes to the pads is fast and easy.; see
“CHORD ASSIGN switch” on page 12 for details.
The notes and/or chords assigned to the pads are
stored with each Program, Combination, and Song.
There are also Global settings for use when the Control
Surface is set to EXTERNAL, for easy control of
external sound modules or plug-ins.
PAD MODE switch
The PAD MODE switch switches the pads between
being velocity sensitive (so that the loudness varies
depending on how hard you hit the pad) and playing a
single, fixed velocity for each note (handy if you want
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
11
Introduction to the M3
the same results every time, regardless of how hard
you play).
CHORD ASSIGN switch
Use this switch to assign single notes or chord to the
pads. (See “Assigning notes and chords to pads” on
page 44)
6. TouchView display
This is a touch panel featuring the TouchView system.
You can select pages, tabs, and parameters by pressing
objects shown in the display, and then specify their
value in the display or by using the V ALUE contr ollers.
This allows quick and intuitive editing.
This display also functions as an X–Y controller. You
can assign oscillator or timbre/track volume, program
parameters, or effect parameters to the X-axis and Yaxis, and control them in realtime. When you do so, the
color of the display will change in response to the
movement of your finger . You can also use X–Y Motion
to capture the movement of your finger, and use this
captured motion to control parameters.
7. Contrast knob
This adjusts the contrast of the display. Adjust this as
necessary if the visibility is not optimal.
8. X–Y control
X–Y control lets you use movements of your finger on
the display (X–Y mode) or an X–Y Motion recorded in
this way to control the volume balance between OSC1
and OSC2 (or between timbres/tracks), or to generate
control changes that will modify the program or effect.
The X–Y Volume Control and X–Y CC Control settings
specify the function to be controlled. (See “Volume
Control and CC Control” on page 62)
You can also use a foot switch to control the MOTION
START/STOP switch function.
9. MODE switches
M3 has six different operational modes, each one
optimized for a specific set of functions.
Press one of these switches (the LED will light) to enter
the corresponding mode.
COMBI switch
This selects Combination mode. Since a combination
consists of multiple programs in a split or layer
configuration, it can produce more complex sounds
than a program. In Combination mode you can play or
edit these combinations.
PROG switch
This selects Program mode. Programs are the basic
sounds you play. In Program mode you can play or
edit programs.
SEQ switch
This selects Sequencer mode, for recording, playing,
and MIDI tracks.
SAMPLING switch
This selects Sampling mode, for recording and editing
audio samples and multisamples.
GLOBAL switch
This selects Global mode, for making overall settings,
and Drum Kits, and more.
MEDIA switch
This selects Media mode. In this mode you can save or
load data using a USB storage device connected to the
USB A connector. You can also edit WAVE files on a
USB storage device, or create an audio CD.
X–Y MODE switch
This turns X–Y MODE on or off. If you turn this on and
move your finger across the display, the volume or
tone will change according to the function that is
assigned.
If this is on, the switch will light and the color of the
display will change.
If this is on, you won’t be able to select parameters
in the display. Turn this off if you need to modify
settings. For details on how to preserve the On
state, please see page 141.
HOLD switch
When you turn on the HOLD switch (the LED will
light), the X–Y MODE effect will be maintained even
after you take your hand away, preserving the state of
that moment. If this HOLD switch is off, the point will
return to the center value when you take your hand
away.
MOTION START/STOP switch
This records or plays-back an X–Y Motion. Recording
or playback will occur while you continue pressing the
switch (the LED will light). For details on how to play
back an X–Y Motion, please see “X–Y controller” on
page 43.
Use these switches to change banks when selecting
Programs or Combinations. The LEDs in the switches
light up to show the current bank.
In Program mode, these switches select the Program
bank.
In Combination mode, these switches have two
functions:
• When you’re selecting Combinations, they choose
the Combination bank.
• When you’re assigning a Program to a timbre
within the Combination, they select the Program
bank.
In Sequencer mode, when a track’s Program name is
selected, these switches change the Program bank.
11. VALUE controller
When you’ve selected a parameter on the TouchView
display, you can edit it using any of the four frontpanel VALUE controllers:
• The VALUE slider
• The Inc q and Dec u switches
Front and rear panels Front panel
• The VALUE dial
• The numeric keypad
VALUE slider
Use this to edit the selected parameter’s value. This
control is convenient for making large changes to the
value, such as moving quickly to the minimum or
maximum setting.
You can use the value slider as a modulation source,
but only when the following are true:
• You’re on the Program mode P0: Play– Main page,
and the big Program name is selected, or
• You’re on the Combination mode P0: Play–
Program T01–08 page, and the big combination
name is selected.
In these cases only, the value slider sends MIDI CC#18,
and can be used as a modulation source.
Inc q and Dec u switches
These are used to increase or decrease the parameter
value by individual steps. They’re convenient for
making fine parameter adjustments.
VALUE dial
Use this dial to edit the selected parameter’s value.
This control is convenient when you want to scroll
through a very long list of selections.
0–9, –, ., and ENTER switches
These switches are convenient when you know the
exact value that you want to enter. Use the 0–9, –, and
decimal (.) switches to enter the value, and then press
the ENTER switch to confirm the entry.
The – switch inverts the sign (+/–) of the parameter
value; the decimal (.) switch inserts a decimal, for
entering fractional values.
Functions that use the ENTER switch in conjunction with another switch
ENTER has a few special functions when it is pressed
in combination with other switches.
Whenever a parameter on the display lets you enter a
musical note (such as G4 or C#2), or a velocity level,
you can enter the note or velocity directly by holding
down ENTER while playing a note on the keyboard.
(This is not available in menu command dialog boxes.)
By holding down the ENTER switch while you press a
numeric key (0–9), you can select up to ten menu
commands from the current page.
In Program and Combination modes, you can hold
down the ENTER switch and press the SEQUENCER
REC/WRITE switch to use the Auto Song Setup
function. This imports the current Program or
Combination into Sequencer mode for quick and easy
recording.
While a dialog box is displayed, the ENTER switch
corresponds to the OK button. (The EXIT switch
corresponds to the Cancel button.)
In Sequencer mode, you can hold down the ENTER
switch and press the LOCATE switch to operate the
menu command Set Location.
12. COMPARE
COMPARE switch
Use this switch to compare the sound of the Program
or Combination that you are currently editing with the
saved, un-edited version of the sound.
You can also use this switch to make “before and after”
comparisons when recording or editing in Sequencer
mode.
For details, please see “COMPARE switch” on page 23.
13. PAGE SELECT
Here you can select pages within each mode.
PAGE SELECT switch
Press this switch when you want to move to another
page. When you press this switch, a list of the pages
within the mode will appear in the display. Press the
button of the desired page. Alternatively, you can
move to a page by holding down this button and
pressing a numeric key 0–9.
EXIT switch
If you’re in a page other than page 0 (e.g., Prog P0:
Play) of each mode, pressing this switch will take you
to page 0.
This switch makes it easy to return to the main page of
the current mode:
• Press it once to go to the previously-selected tab on
the main P0 page.
• Press it again to go to the first tab on the main P0
page (such as the main Program Play page). If you
had previously selected a parameter on this page,
that parameter will be selected.
• Press it a third time to select the main parameter on
the P0 page, such as the Program name in Program
mode.
Wherever you are in Program, Combination, or
Sequencer modes, pressing EXIT three times (or fewer)
will take you back to Program/Combination/Song
Select, where you can immediately use the numeric
keys or q/u switches to select a Program,
Combination, or Song.
When a dialog box is open, this switch cancels the
settings made in the dialog box and closes the dialog
box, just like pressing the Cancel button. If a popup
menu or menu is open, pressing EXIT closes the menu.
14. SAMPLING switches
REC switch
In Sampling, Program, Combination, and Sequencer
modes, pressing this switch enters the initial samplingready mode. The switch’s LED will light up.
To continue, press the SAMPLING START/STOP
switch, as described below.
START/STOP switch
In Sampling, Program, Combination, and Sequencer
modes, pressing this when the SAMPLING REC
switch is lit will do one of three things, depending on
the setting of the Trigger parameter (on the Sampling
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
13
Introduction to the M3
mode P0: Recording– Audio In/Setup page, and P0–
Sampling/Audio In page):
• If Trigger is set to Sampling START SW, sampling
will begin immediately.
• If Trigger is set to Note On, sampling will begin as
soon as you play a note on the keyboard.
• If Trigger is set to Threshold, sampling will begin
as soon as the selected audio source reaches a
preset volume level.
On the Sampling mode’s P1: Sample Edit page,
pressing this switch will play the selected sample.
This switch is also used to play back WAV files from
the media. You can play back WAV files in the
directory window of various Media mode pages, in the
Media mode Make Audio CD page, in the Sequencer
mode audio track editing dialog boxes, and in the
Select Directory menu dialog box of the Program,
Combination, Sequencer, and Sampling modes.
15. SEQUENCER switches
Most of the switches in this section apply only to
Sequencer mode and audio CD playback (in Media
Mode).
REC/WRITE is the exception; it has special functions
in Program, Combination, and Global modes, as
described below.
PAUSE switch
In Sequencer mode, this switch pauses the playback of
the song. When paused, the switch’s LED will light up.
Press PAUSE once again to resume playback, and the
LED will turn off.
In Media and Sampling modes, this switch pauses
audio CD playback.
<<REW switch
In Sequencer mode, when the Song is playing or
paused, this switch will rewind the song. When you
press and hold this switch, its LED will light up, and
the playback will rewind. (Rewind is disabled during
recording, and while the Song is stopped.)
In Media and Sampling modes, this switch rewinds the
audio CD.
FF>> switch
In Sequencer mode, when the Song is playing or
paused, this switch will fast-forward the song. When
you press and hold this switch, the switch will light,
and the playback will fast-forward. (Fast-forward is
disabled during recording, and while the Song is
stopped.)
In Media mode, this switch fast-forwards the audio
CD.
REC/WRITE switch
In Sequencer mode, pressing this switch will enter
record-ready mode. Once you’re in r ecor d-r eady mode
(shown by the switch’s lit LED), you can begin
recording by pressing the SEQUENCER START/STOP
switch. For details, please see “Recording MIDI in realtime” on page 85.
In Program, Combination and Global modes, pressing
REC/WRITE switch will open the Update dialog box.
For details, please see “Using the (SEQUENCER)
REC/WRITE switch to write” on page 140.
In Program and Combination modes, you can hold
down the ENTER switch and press the SEQUENCER
REC/WRITE switch to use the Auto Song Setup
function. This imports the current Program or
Combination into Sequencer mode for quick and easy
recording. For details, please see “Recording the sound
of a Combination or Program” on page 89.
START/STOP switch
This starts or stops recording and playback in
Sequencer mode.
In Media and Sampling modes, this switch starts and
stops playback on the audio CD.
16. TEMPO controls
TEMPO knob
This adjusts the tempo for the M3 as a whole,
including:
• KARMA
• Drum Track
• Songs in Sequencer mode
• Tempo-synced LFOs
• Tempo-synced (“BPM”) delay effects
• EXB-RADIAS modulation source (if the optional
EXB-RADIAS is installed)
The LED will blink at quarter-note intervals of the
current tempo.
Note: If the Global P1: MIDI– MIDI Basic page MIDI
Clock parameter is set to External, or if it is set to Auto
and a clock is currently being received via MIDI, then
neither the TEMPO knob nor the TAP TEMPO switch
will have any effect.
TAP TEMPO switch
You can specify the tempo by repeatedly pressing this
switch at regular intervals of the desired tempo. The
tempo will be entered when you press the switch
twice. To obtain better accuracy, you should press the
switch multiple times.
LOCATE switch
In Sequencer mode, this switch will advance or rewind
the song to the specified locate point. This lets you
jump immediately to any point in the current Song.
The default locate point is the first beat of measure 1.
To set the locate point to the current position, hold
down ENTER switch and then press LOCATE switch.
You can also set the Locate point directly via the
display menu.
14
Rear panel/Bottom panel
Rear panel
Front and rear panels Rear panel/Bottom panel
Quick Start
1239710118
1. AC Power
POWER switch
This switch turns the power on and off. Before turning
M3 off, make sure that you’ve saved any edits to your
Programs, Combinations, Songs, or other user data.
AC Power connector
Connect the included power cable here.
2. USB 2.0
USB A connector
(for connecting Hard Disk, CD-R/RW drive, etc.)
This connector lets you connect external USB devices.
You can use a USB hard disk or CD-R/RW drive to
save or load M3 data such as PCG or SNG files, or
WAVE files.
USB B connector
(for connecting to computer)
This connector lets you send and receive MIDI
between the M3 and your computer.
What is USB?
USB stands for Universal Serial Bus, and is an interface
for transferring data between a computer, and/or
peripheral devices.
3. MIDI
Connect these connectors between the M3 and external
MIDI devices or a computer that is connected via a
MIDI interface. MIDI allows you to send and receive
performance data such as note messages as well as
sound settings.
MIDI THRU connector
MIDI data received at the MIDI IN connector is retransmitted.
You can use this to chain multiple MIDI devices
together.
MIDI OUT connector
This connector transmits MIDI data.
Use this to control external MIDI devices, or to record
into an external sequencer.
456
MIDI IN connector
This connector receives MIDI data.
Use this to play the M3 from another MIDI device, or
from an external sequencer.
4. Pedals
DAMPER jack
For the damper–also known as the sustain pedal– you
can connect either a standard footswitch, or Korg’s
special half-damper pedal, the optional DS-1H.
The DS-1H is a continuous pedal designed specifically
for piano-style damper control, with the look and feel
of an acoustic piano’s sustain pedal. It allows more
subtle control of the damper than a simple switch; the
further down you press the pedal, the more that the
sound sustains. For details, please see “Half-Damper
Pedal and Release Time” on page 26 of the Parameter
Guide.
You can also connect a simple footswitch, which will
work as a standard on/off damper pedal.
In order to ensure that the pedal functions correctly,
please adjust the switch polarity (see “Damper
Polarity” on page 371 of the Parameter Guide) and the
half-damper sensitivity (see “Half Damper
Calibration” on page 383 of the Parameter Guide).
ASSIGNABLE SWITCH jack
This lets you connect a simple on/off footswitch, such
as the optional Korg PS-1. The footswitch can perform
a wide variety of functions, such as modulating sounds
and effects, tap tempo, sequencer start/stop, etc.
The switch’s function is set in Global mode (on the
Controller tab of the Controllers/Scales page), so that
it always works the same regardless of the current
Program, Combination, or Song. For details, please see
“Specifying the function of the Assignable Switch and
Assignable Pedal” on page 132.
ASSIGNABLE PEDAL jack
This lets you connect a continuous controller pedal,
such as the Korg EXP-2 foot controller or Korg XVP-10
EXP/VOL pedal, to use as an assignable modulation
source.
Like the ASSIGNABLE SWITCH, the pedal’s function
is set in Global mode. For details, please see
“Specifying the function of the Assignable Switch and
Assignable Pedal” on page 132.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
15
Introduction to the M3
5. S/P DIF IN & OUT
These jacks provide 24-bit optical S/P DIF input and
output, for connecting to computer audio systems,
digital mixers, MDs, etc.
Optical S/P DIF is sometimes called TOSLINK, and
formally named (hold your breath!) IEC60958, EIAJ
CP-1201. Make sure to use optical cables designed for
digital audio.
Whenever you use digital audio connections, make
sure that all connected systems are set so that there is
one and only one word clock master. You can set the
word clock for the M3 using the Global page System Clock parameter. For details, please see “System
Clock” on page 359 of the Parameter Guide.
OUT(MAIN) jack
This optical S/P DIF output carries a digital version of
the main L/R outputs.
Note: That the VOLUME MAIN slider does not adjust
the S/P DIF output level.
IN jack
You can use this optical S/P DIF input for recording,
sampling, and real-time mixing through the built-in
effects.
It can be used simultaneously with the two analog
inputs, if you like.
mix. For details, please see “Routing effect settings” on
page 155.
(MAIN) L/MONO, R
These are the main stereo outputs; their volume is
controlled by the VOLUME MAIN slider. All of the
factory Programs and Combinations are programmed
to play through these outputs.
When editing sounds, or when setting up a Song in
Sequencer mode, you can access the main outputs by
setting Bus Select to L/R.
If no cable is connected to the R output, L/MONO will
carry a mono summation of the stereo signal. So, if you
are connecting to a device which does not have stereo
inputs (such as a simple keyboard amp), use the L/
MONO output.
(INDIVIDUAL) 1, 2, 3, 4
These 4 additional audio outputs let you isolate
sounds, or audio inputs for recording or complex live
sound setups.
These can be used as stereo or mono outputs, in any
combination. You can also use the Global P0: Basic
Setup– Audio page L/R Bus Indiv. Out Assign
parameter to map the main stereo outputs to any of
these output pairs, if you like.
Note that the individual outputs are not affected by the
VOLUME MAIN slider.
6. AUDIO INPUTS
You can use the audio inputs for sampling, and realtime mixing through the built-in effects.
AUDIO INPUT 1, 2
These are unbalanced 1/4" phone jacks.
LEVEL knobs
This adjusts the input level of the AUDIO INPUT 1, 2
jacks. After setting the MIC/LEVEL switch
appropriately, use this knob to adjust the gain.
MIC/LINE switches
These set the input’s nominal signal level. Set these
switches according to the type of device that you’re
connecting, and then use the LEVEL knobs (described
below) to optimize the gain.
Use the LINE setting when connecting to mixers,
computer audio systems, signal processors, or other
synthesizers.
Use the MIC setting only when connecting a
microphone.
7. AUDIO OUTPUTS
All of the analog audio outputs use unbalanced 1/4"
phone jacks, referenced to a +4dBu signal level.
Connect these outputs to the input jacks of your amp
or mixer. In addition to the L/MONO and R main
stereo audio outputs, the M3 provides eight individual
audio outputs.
The sound from each oscillator , drum, timbr e/track, or
insert effect can be freely routed to any output.
Additionally, you can route the metronome sound to
an individual output, to separate it from the stereo
8. Headphone jack
This stereo 1/4" headphone jack carries the same signal
as the Main L/R outputs.
The headphone volume is controlled by the VOLUME
MAIN slider.
9. EXB-FW option
If you install the optional EXB-FW in the M3, you’ll be
able to enjoy the following total recall control
functionality from a host application in which the
included M3 Plug-in Editor is running.
• Send and receive MIDI data to and from the DAW
software
• Edit and set up the parameters of the M3’s various
modes
• Send and receive the M3’s 2-in and 6-out channels
of digital audio.
If the EXB-FW is installed in the M3, it will have the
following specifications.
• MIDI input/output: one port in/out (sixteen MIDI
channels in/out)
Please note the following points.
• The two jacks have the same function. The
connector to which your computer is not connected
can be used as a daisy-chain connector for a
FireWire device that can be recognized by your
computer. (The M3 will not recognize this device.)
• The EXB-FW does not supply bus power.
For details on installing the EXB-FW into the M3,
please see page 202.
16
Front and rear panels Objects in the display
Bottom panel
10. TO KYBD connector
Use the included cable to connect the M3 to the
keyboard assembly. For details, please see “Keyboard
assembly Manual.”
11. EXB option cover
You’ll need to open or close this cover when installing
the EXB-RADIAS, EXB-FW, or EXB-M256 separately
sold options into the M3, or when replacing the
calendar backup battery.
For details on installing, please see page 202.
Objects in the display
The M3 uses Korg’s TouchView graphical user
interface.
By touching on objects shown on the display, you can
select pages, set parameter values, rename programs
and combinations, write data, and perform many other
operations.
If the X–Y MODE switch is on, you won’t be able
to select parameters in the display. Turn this
switch off when you want to modify the settings.
Note: References in the M3’s manual to the “... button”
or “... tab” please see objects shown on the display.
References to the “... switch,” “... knob,” “... dial,” or
“... slider” please see controls on the front or rear panel
of the M3.
g: Popup button (2)
a: Current page
f: Popup button (1)
e: Check box
h: Menu command
Quick Start
Introduction
SetupProgram
Combination
Sequencer
b: T abd: Edit cellc: Parameter
a: Current page
This indicates the current page within the selected
mode.
From the left, this area shows the mode name, page
number: name, and tab name.
Mode namePage number
Tab name
b: Tab
Most pages are divided into two or more tabs.
c: Parameters
The parameters for various settings are displayed in
the display.
d: Edit cell
When you touch a parameter on the display, the
parameter or parameter value will usually be
highlighted (displayed in inverse video). This is called
the edit cell, and the highlighted item will be subject to
editing.
For details on how to edit the value, please see “3.
Selecting a parameter and editing the value” on
page 23.
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
17
Introduction to the M3
e: Check box
Each time you press a check box, it alternates between
the checked (red) and unchecked states.
The parameter will be active if it is checked, and
inactive if it is unchecked.
f: Popup button (1)
When this button is pressed, a popup menu will
appear, showing the parameter values that are
available for selection.
To enter the parameter value, press the desired value
in the popup menu.
When a popup menu is displayed, using a VALUE
controller (see page 12) will close the popup menu. If
the popup menu is unlocked (see “Pin”), it will close if
you touch a location outside the popup menu. The
menu will close when you press the EXIT switch,
regardless of whether it is locked or unlocked.
* Popup menu
Pin
This switches the popup menu
display between locked and
unlocked.
When locked, the pin will be shown
closed, and the popup menu will
remain displayed even after you
press a parameter value. When
unlocked, the pin will be shown
opened, and the popup menu will
close immediately when you press a
parameter value.
Pin
Category button
When you press this button, a tabbed popup menu
will appear, allowing you to perform the following
selections.
Press the OK or Cancel buttons to close the tabbed
category select popup menu.
The Jump to Sub button will display a sub-category
selection menu.
h: Menu command button
* Menu
When this button is pressed, a list of menu commands
will appear.
The menu commands that appear will differ
depending on the currently selected page.
You can also select up to ten menu commands by
holding down the ENTER switch and pressing a
numeric key 0–9. The menu will close when you press
the display at a location other than the menu, or when
you press the EXIT switch.
Menu
command
button
Menu button
g: Popup button (2)
When you press this button, a tabbed popup menu
will appear, allowing you to perform the following
selections.
• “Bank/Program Select,” “Bank/Combination
Select”: Select programs or combinations by bank
• “Multisample Select”: Select a multisample for a
program oscillator by category
• “Effect Select”: Select effects by category
• “Drumsample Select”: Select drumkit ROM
samples by category
• Select a KARMA GE
To close a tabbed menu, press the OK button or Cancel
button.
Scroll bar
Use this when you wish to see parameter values that
extend beyond what can be shown on the display at
one time.
Press here to scroll to left or right.
Press here and slide to left or right to
scroll to the desired location.
Press here to scroll to the
corresponding location.
* Dialog box
The dialog box that appears will depend on the
currently selected menu command.
When selecting a program or combination number in a
dialog box, use the VALUE controllers (see page 12) to
input the number.
To execute, press the OK button. To cancel without
executing, press the Cancel button. (The operation will
occur when you press and release the button.) The
dialog box will close. The EXIT switch corresponds to
the Cancel button, Done button, and Exit button.
Text edit button
18
Cancel buttonOK button
* Text edit button
When you press this button, the text edit dialog box
appears for changing the names of Programs,
Combinations, Songs, etc. For details, please see
“Editing names” on page 197.
Front and rear panels Objects in the display
Quick Start
j: Radio buttons
Press a radio button to select one value from two or
more choices.
j: Radio buttons
e: Check box
k: Other objects
To modify the parameter value of an object shaped like
a slider or knob, first touch the object, and then use the
VALUE controllers to modify the value. There are also
buttons which execute an operation when they are
pressed and released, such as Done, Copy, and Insert
(similar to the OK and Cancel buttons explained under
“* Dialog box,” above).
Toggle buttons
This type of button will change its function or switch
on/off each time it is pressed.
Play/Rec/Mute button in Sequencer
mode
Solo On/Off button in Sequencer mode
On/Off button for Effect
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
19
Drum Track
Other
Appendices
Introduction to the M3
Basic Information
About the M3’s modes
The M3 has numerous functions that let you play and
edit programs or combinations, record and play back
sequence data, edit samples, and manage media. These
functions are grouped into “modes.” The M3 has six
modes.
Program mode
Programs are the basic sounds of M3.
In Program mode, you can:
• Select and play Programs
• You can use a maximum of one KARMA module to
generate phrases.
• You can play back Drum Track patterns while you
perform using a Program.
• Sample and resample
For example, you can sample an external audio
source while listening to a performance generated
by the KARMA function, or you can play a
Program and resample your performance.
• Edit Programs
Make detailed settings for oscillators, filters, amps,
EGs, LFOs, effects, KARMA, X–Y control, etc.
• RAM (64 Mbyte: if the optional EXB-M256 is
installed, a total of 320 Mbytes. However, 512 bytes
are used by the system.): RAM multisamples
sampled by the M3 or loaded in Media mode
• Create drum programs using drum kits (as created
in Global mode)
When the optional EXB-RADIAS is installed:
The MMT (Multiple Modeling Technology) sound
generation system will be available for performance
and editing.
Combination mode
Combinations are sets of up to 16 programs that can be
played simultaneously, letting you create sounds more
complex than a single Program. In Combination mode,
you can:
• Select and play Combinations
• Use a maximum of four KARMA modules to
generate phrases.
• Use one timbre to play back Drum Track patterns.
• Use M3 as a 16-track multitimbral tone generator
• Sample or resample
For example you can sample an external audio
source while listening to the performance of the
KARMA, or resample a performance you play
using a combination.
• Edit Combinations
Assign Programs to each of the 16 Timbres, each
with separate volume, pan, EQ, and keyboard and
velocity zones; make settings for effects, X–Y
control, and KARMA.
Sequencer mode
Sequencer mode lets you record, play back, and edit
MIDI tracks. You can:
• Select and play Songs
• Edit Songs
Assign Programs to each of the 16 MIDI Tracks,
each with separate volume, pan, EQ, and keyboard
and velocity zones; make settings for effects, X–Y
control, and KARMA; edit MIDI data
• Record up to sixteen MIDI tracks simultaneously
• Control and play up to four KARMA modules
• Sample or resample
You can sample an external audio input source
while playing a song, and use In-Track Sampling to
automatically create a note event that triggers the
sample at the same time as it was recorded.
You can also resample an entire song, and then use
Media mode to create an audio CD.
• Use M3 as a 16-track multitimbral tone generator
• Record patterns and assign them to individual
keys, using RPPR (Realtime Pattern Play/
Recording)
• Create user Drum Track patterns.
Sampling mode
Sampling mode lets you record and edit user samples
and multisamples. For example, you can:
• Sample external audio sources (i.e., record
samples), including sampling through effects
• Edit waveform data you sampled or loaded in from
media, and set loop points etc.
• Create and edit multisamples, which consist of one
or more samples spread out across the keyboard
• Quickly convert multisamples into Programs
• Directly sample or rip digital audio from an audio
CD in a USB CD-R/RW drive (commercially
available). You can also play back audio CDs.
20
Basic Information About the M3’s modes
Global mode
Global mode lets you make overall settings for the
entire M3, and edit drum kits. For instance, you can:
• Make settings that affect the entire M3, such as
master tune and global MIDI channel
• Create user drum kits, and user scales
• Create drum kits using ROM, or RAM
drumsamples
• Rename program, combination, and KARMA GE
categories
• Set the function of the assignable pedals and
assignable switches
• Transmit MIDI System Exclusive data dumps
Media mode
You can save or load data using a USB 2.0 compatible
storage device. You can:
• Save and load Programs, Combinations, Songs,
Samples, and Global setup data
• Format USB storage media, copy and rename files,
etc.
SAMPLING MODE
Resampling
AUDIO INPUT
AUDIO INPUT
1
S/P DIF IN R
S/P DIF IN L
(WireFire R)
(WireFire L)
Insert / Master / Final Effect
IFX 1
MFX 1
MFX 2
TFX
IFX 5
Sample
Sample
Sample
Sample
2
Multisample
Multisample
Sample
Sample
Sample
Multisample
• Load Korg format, AKAI, SoundFont 2.0, AIFF, and
WAVE samples, and export RAM samples in AIFF
or WAVE formats
• Export and import sequences to and from SMF
(Standard MIDI Files)
• You can use the Data Filer function to save or load
MIDI System Exclusive data
• Edit WAVE files.
• Place the WAVE files in the desired song order, and
use a USB CD-R/RW drive (commercially
available) to create an audio CD. Create and play
back audio CDs
PROGRAM (Option EXB-RADIAS)
Synth
Vocoder off
Carrier
Vocoder
Modulator
PROGRAM (HD-2)
OSC 1
MS1 (Multisample)
Drum Kit
MS2 (Multisample)
MS3 (Multisample)
MS4 (Multisample)
FILTER1
PITCH1
OSC 2
MS1 (Multisample)
Drum Kit
MS2 (Multisample)
MS3 (Multisample)
MS4 (Multisample)
FILTER2
PITCH2
DRIVER1
DRIVER2
AMP1/
AMP2/
Insert / Master / Final Effect
IFX 1
EQ
IFX 5
KARMA Module A
DrumTrack
DRUMS PROGRAM
Insert / Master / Final Effect
IFX 1
IFX 5
KARMA Module A
DrumTrack
DRUMS PROGRAM
MFX 1
MFX 2
TFX
MFX 1
MFX 2
TFX
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
USB CD-R/RW
DRIVE
CD-ROMWrite Audio CD
Ripping
Resampling
GLOBAL MODE
DRUM KIT
MEDIA MODE
PCG
KSC
Key
Assign
DS1 Drumsample / Sample
DS2 Drumsample / Sample
DS3 Drumsample / Sample
DS4 Drumsample / Sample
USB Strage
(commercially available)
WAVE FILES
PCG / SNG
COMBINATION
TIMBRE9
TIMBRE1 1
PROGRAM
TIMBRE10
TIMBRE2
Drum Kit
PCG
TIMBRE3
TIMBRE4
TIMBRE5
TIMBRE6
TIMBRE7
TIMBRE8
SEQUENCER
MIDI TRACK 1...16
TRACK 1
TRACK 2
TRACK 3
TRACK 4
TRACK 5
TRACK 6
TRACK 7
TRACK 8
DRUM KIT
Preset Drum Track Pattern
User Drum Track Pattern
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
TIMBRE11
TIMBRE12
TIMBRE13
TIMBRE14
TIMBRE15
TIMBRE16
TRACK 9
TRACK 10
TRACK 11
TRACK 12
TRACK 13
TRACK 14
TRACK 15
TRACK 16
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
Insert / Master / Final Effect
IFX 1
MFX 1
MFX 2
TFX
IFX 5
KARMA Module A
KARMA Module B
KARMA Module C
KARMA Module D
Drum Track
Insert / Master / Final Effect
IFX 1
MFX 1
MFX 2
TFX
IFX 5
KARMA Module A
KARMA Module B
KARMA Module C
KARMA Module D
Drum Track
Drum Track
Other
Appendices
21
Introduction to the M3
Basic operations
After you’ve turned on the M3, here’s how to perform
basic operations such as selecting modes and pages.
1. Selecting modes
• In order to use a particular function on the M3, you
must first select the appropriate mode.
Press one of the front panel mode switches to enter the
corresponding mode.
COMBI switch:Combination mode
PROG switch:Program mode
SEQ switch:Sequencer mode
SAMPLING switch: Sampling mode
GLOBAL switch:Global mode
MEDIA switch:Media mode
2. Selecting pages and tabs
Each mode has a large number of parameters, which
are grouped into pages. These are further subdivided
by tabs into up to eight tab pages.
• Make sure that the desired mode is selected.
For details on selecting a mode, see “1. Selecting
modes,” above.
In this explanation we’ll use Combination mode as
an example.
Press the COMBI switch.
The page in which you were when you pressed the
PAGE SELECT switch will be highlighted as an
indication.
2. Press the page that you want to view.
As an example here, try selecting “P4 Zone/Delay.”
The P4: Zone/Delay– Key Z T01–08 page will appear.
Note: The page that appears will be the page of the tab
you selected most recently.
Note: The Combi P0: Play page will appear. (This is
shown in the upper left of the display.)
In Combination, Program, or Sequencer modes, you
will normally perform in this P0: Play page. You can
also make simple adjustments (edits) to the sound
while you’re in this page. To make more detailed
adjustments, use page 1 (Combi P1: DT/XY/Ctrls, etc.)
and following.
Selecting a page
Using Page Select to move
In Combination, Program, Global, and Sequencer
modes, you can press the PAGE SELECT switch to
view a list of the pages that make up that mode.
1. Press the PAGE SELECT switch.
The page select menu will appear.
Using the PAGE SELECT switch + numeric keys 0–
9 switches to move
• Hold down the PAGE SELECT switch and use
numeric keys 0–9 to specify the page number you
want to view.
The specified page number will appear. The page
that appears will be the page of the tab you selected
most recently.
Note: In pages consisting of multiple pages such as P5–
1, P5–2, P7–1 – P7–4, P8–1, and P8–2, the first page (P5–
1, P7–1, or P8–1) will be selected.
Using the EXIT switch to move to page 0
• You can press the EXIT switch to return to page 0
from any page.
Selecting tabs
• You can access tabbed pages by pressing the tabs
shown in the bottom line of the display.
This example shows the Program T01–08 page
through Mixer T01–08 page of Combi P0: Play.
22
Basic Information Basic operations
The – switch inverts the sign (+/–) of the parameter
value; the decimal (.) switch inserts a decimal, for
entering fractional values.
By holding down the ENTER switch and playing a
note on the keyboard, you can enter the following
value.
Quick Start
3. Selecting a parameter and editing
the value
1. Press the parameter that you want to edit.
It will be highlighted. (This is called the “edit cell.”)
2. To modify the parameter value in the edit cell, use
the VALUE controllers (VALUE dial, q/u
switches, numeric keys 0–9, – switch, (.) switch,
and ENTER switch).
Note: The way in which the value will change depends
on the type of parameter or object.
For example in the case of a check box object, you can
switch the value by pressing that object. You can use
the PROG SELECT switches to specify the bank for
programs etc., or hold down the ENTER switch and
press a note on the keyboard to enter a note or velocity
value (“keyboard input”).
3. For parameters that are mapped to the control
surface, you can use the MIX PLA Y/MUTE (SOLO)
switches or MIX VOLUMES sliders to edit the
values.
Note: You can use the COMPARE switch to compare
the sound you’re editing with the original unedited
sound.
VALUE controllers
VALUE dial
Use this dial to edit the selected parameter’s value.
This control is convenient when you want to scroll
through a very long list of selections.
VALUE slider
This slider increases or decreases the value of the
selected parameter in the same way as the V ALUE dial.
This slider can also be used as a control source for
modulation. Use this when you want to change a value
by a large amount.
q/u switches
Use these when you wish to make small changes in the
value.
Numeric keys 0–9, ENTER switch, – switch,
(.) switch
These switches are convenient when you know the
exact value that you want to enter. Use the 0–9, –, and
decimal (.) switches to enter the value, and then press
the ENTER switch to confirm the entry.
ENTER switch + keyboard (note name or velocity
input)
You can use the M3’s keyboard to specify the value of a
parameter when you need to enter a note name or a
velocity value. Hold down the ENTER switch, and
play the note that you want to enter; the corresponding
note name or velocity value will be entered.
This function is unavailable while a menu command is
open, since the ENTER switch will be functioning as
the OK button.
When the Global P5: Drum Kit page is shown, you can
hold down the ENTER switch and play a note to access
the settings assigned to that note. (If a velocity-related
parameter is selected, this action will enter the velocity
value.)
Use these switches to change banks when selecting
Programs or Combinations. The LEDs in the switches
light up to show the current bank.
In Program mode, these switches select the Program
bank.
In Combination mode, these switches have two
functions:
• When you’re selecting Combinations, they choose
the Combination bank.
• When you’re assigning a Program to a timbre
within the Combination, they select the Program
bank.
In Sequencer mode, when a track’s Program name is
selected, these switches change the Program bank.
TEMPO knob, TAP TEMPO switch
You can set the tempo by turning the TEMPO knob or
by repeatedly pressing the TAP TEMPO switch.
Control surface
For details on using the control surface to edit values,
please see page 42.
COMPARE switch
Use this when you wish to compare the edits you have
made to a program or combination’s sound with the
un-edited original (i.e., the sound that is written into
memory).
When editing a program or combination, press this
switch. The LED will light, and the last-written settings
for that program number or combination number will
be recalled. When you press the COMPARE switch
once again, the LED will go dark and you will return to
the settings that you were editing.
If you edit the settings that are recalled by pressing the
COMPARE switch (i.e., the settings that are written
into memory), the LED will go dark, and it will not be
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
23
Introduction to the M3
possible to return to the previous edits by pressing the
COMPARE switch again.
In Sequencer mode, you can use the COMP ARE switch
to make “before and after” comparisons immediately
after using realtime recording or step recording to
record a song, or after performing a track edit
operation.
For example, this can be used effectively when
realtime-recording a track for a song.
1. Realtime-record a MIDI track. (Take 1)
2. Once again, realtime-record on the same track.
(Take 2)
3. Press the COMPARE switch. The LED will light,
and take 1 will be recalled.
4. Press the COMPARE switch once again. The LED
will go dark, and take 2 will be recalled.
5. If at step 3 you once again realtime-record on the
same track (take 3), the object of the Compare
function will now be take 1.
If at step 4 you once again realtime-record on the same
track (take 3), the object of the Compare function will
be take 2.
In this way, the Compare function lets you recall the
previous recording or the previous state of event
editing.
The Compare function does not work in Global
mode, with the exception of Sampling, Media
editing.
4. Selecting and executing a menu
commands
Menu
command
button
Menu button
The utility functions provide commands that are
specific to each page, such Write (save) or Copy. The
available utility functions will depend on the page you
select.
For example, the utility functions in Program mode let
you write (save) the settings, or let you perform
convenient editing operations such as copying settings
between oscillators or effects, or a Sync function that
lets you edit two EGs together.
1. In the upper right of the display, press the u
button.
The menu command will appear.
2. Select a menu command by pressing it with your
finger.
A dialog box for the selected menu command will
appear.
Check-type commands will not display a dialog box;
their status will be switches, and the list will close.
By holding down the ENTER switch and pressing a
numeric key 0–9 you can access the dialog box for the
first ten utility functions without going through the
menu.
• If you want to close the list without selecting a
command, press the display somewhere other than
the list, or press the EXIT switch.
3. For a parameter in a dialog box, select it by
pressing it with your finger, and use the VALUE
controllers (e.g., VALUE dial or q/u switches) to
enter its value.
When selecting a program or combination number in a
dialog box, you can also use the BANK SELECT switch
to enter the bank as an alternative to using the VALUE
controllers.
4. To execute, press the OK button or the ENTER
switch.
If you decide not to execute, press the Cancel button or
the EXIT switch.
The dialog box will close.
5. Writing/sa ving
After you edit, you should write or save your changes
as necessary.
For example if you’ve edited a program, your changed
will be lost if you select another program or turn off
the power. The same applies to a combination.
Settings you edit in Global mode will be remembered
as long as the power is on, but your changes will be
lost when you turn off the power.
For details on the Write operations, see the following
pages.
• Programs → p.50
• Combinations → p.69
• Effect presets → PG p.118
• Global settings (pages 0–4) → p.129
• Drum kits → p.138
• User Drum Track patterns → p.195
Preset/user Drum Track patterns are saved in
internal memory even when the power is turned
off. Patterns you create in Sequencer mode can be
converted into user Drum Track patterns and saved
in internal memory.
• User template songs → PG p.272
Preset/user template songs are saved in internal
memory even when the power is turned off. Track
settings and effect settings of a song you create can
be saved in internal memory by the menu
command Save Template Song.
• For details on writing to internal memory → p.140
Refer to the following pages for more about saving.
• Saving to media (Media– Save) → p.152
Note: On the M3, the action of writing to internal
memory is called “Write,” and the action of saving to
an external USB storage device is called “Save.”
24
Turning the power on/off
Connecting the AC cable
Setup
Quick Start
Introduction
Turning the power off
1. Make sure that the M3’s power switch is in the
STANDBY (outward) position.
2. Connect the included power cable to the power
connector on the M3’s rear panel.
3. Plug the power cable into an AC outlet.
Turning the power on
1. Lower the M3’s VOLUME MAIN slider.
If you have connected powered monitor speakers or a
stereo amp, turn down the volume of these devices.
2. Press the rear panel Power switch to turn on the
power.
The display will show the model name, software
version. (The following graphic shows the factory-set
display. The version number is subject to change
without notice.)
3. Turn on your powered monitors or stereo amp.
4. Raise the M3’s VOLUME MAIN slider to an
appropriate position, and adjust the volume of
your powered monitor speakers or stereo amp.
Note: The state of M3 when the power is turned on will
depend on the setting of Power On Mode. (See
page 130)
After you’ve finished editing, be sure to write
(save) your changes.
If you edit a program and then select a different
program or turn off the power, the changes you
made will be lost. The same is true for a
combination.
The settings you edit in Sequencer mode and
Global mode are remembered as long as the power
is on, but will be lost when you turn off the power.
1. Lower the M3’s VOLUME MAIN slider.
Also turn the volume of your powered monitor
speakers or stereo amp down to zero.
2. Turn off the power of your powered monitor or
stereo amp.
3. Press the rear panel Power switch to turn off the
power.
Never turn off the power while data is being
written into internal memory.
If the power is turned off while processing is being
performed, memory write operations will not be
completed correctly. If this occurs, M3 will
automatically initialize its internal memory so that
it will operate correctly. This is not a malfunction.
While data is being written, the display will
indicate “Now writing into internal memory.”
Data is written into internal memory by the
following operations.
• When writing Program, Combination, Global
Setting, Drum Kits, RADIAS Formant Motion data,
or converting to a user Drum Track pattern
(update)
• When loading Program, Combination, Global
Setting, Drum Kit, or RADIAS Formant Motion
preload data
• When receiving a MIDI data dump of Program,
Combination, Global Setting, Drum Kit, RADIAS
Formant Motion, or user Drum Track pattern data
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
25
Drum Track
Other
Appendices
Setup
Connections
Connections must be made with the power turned
off. Please be aware that careless operation may
damage your speaker system or cause
malfunctions.
You can tilt the M3-M (sound module) upward for
use if desired. For the procedure, refer to the
included manual.
The following illustration is an example of
connections. Be sure you use the correct type of cable
for each connection.
Analog audio input
Connections to MIDI equipment
AC power supply
Power cable (Included)
to an AC outlet
Connecting the power cable
Synthesizer
Power switch
Option EXB-FW etc.
Installing options
USB device connections
Pedal connections etc.
ASSIGNABLE
MIDI OUT
MIDI cable
MIDI IN
USB AUSB B
USB cable
CD-R/RW, hard disk,
removable disks etc.
DAMPER
SWITCH
PEDAL
MIDI
MIDI
IN
OUT
Computer
Connections to computers
Digital audio input/output
Digital recorder etc.
(INDIVIDUAL)
4321
DIGITAL OUT
Effect unit
INPUT
USB
Option
EXB-FW
S/P DIF
OUT IN
FireWire
(IEEE 1394)
Guitar
If a passive type guitar (a
guitar without an internal
preamp) is connected, it
will not be possible to
Mic
sample at an appropriate
level due to the
impedance mismatch.
Such instruments must be
connected via a preamp or
effect unit.
AUDIO OUTPUT
(MAIN)
R L/MONO
PHONES
Mixer
STEREO AUX RETURNS
AUX SEND
MIC4
MIC6
MIC3
MIC5
MIC2
MIC1
BAL
OR
UNBAL
LINE IN 2
LINE IN 1
LOW CUT
LOW CUT
75Hz
18dB/OCT
18dB/OCT
B
B
d
V
d
V
0
0
1
1
-
-
G
G
A
A
C
C
I
I
N
N
I
I
M
M
U
U
10
10
60
60
+10dB
+10dB
-40dB
-40dB
TRIM
TRIM
U
U
AUX
1
MON/
EFX
+15
+15
U
U
2
EFX
+15
+15
U
U
EQ
HI
12kHz
-15
+15
-15
+15
U
U
MID
2.5kHz
-12
-12
+12
+12
U
U
LOW
80Hz
+15
+15
-15
-15
PAN
L
L
R
R
1
2
MUTE
MUTE
ALT 3–4
ALT 3–4
dB
dB
10
10
SOLO
5
5
U
U
5
5
10
10
20
20
30
30
40
40
50
50
60
60
1
1
2
2
ALL BAL/UNBAL
LEFT(1/MONO)
RIGHT
BAL
BAL
BAL
BAL
BAL
MONO
MONO
OR
OR
OR
OR
OR
UNBAL
UNBAL
UNBAL
UNBAL
UNBAL
L
L
LINE IN 4
LINE IN 6
LINE IN 3
LINE IN 5
BAL
BAL
LOW CUT
OR
LOW CUT
OR
LOW CUT
LOW CUT
75Hz
75Hz
75Hz
75Hz
75Hz
UNBAL
UNBAL
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
B
d
V
B
0
B
B
d
V
d
d
V
V
0
0
0
1
-
1
1
1
-
-
-
R
R
G
A
G
G
G
A
A
A
C
I
N
I
C
I
C
C
I
I
N
I
N
N
I
I
M
M
M
M
U
U
U
U
LEVEL
LEVEL
+4
+4
10
60
10
10
10
60
60
60
-10
-10
+10dB
-40dB
+10dB
+10dB
+10dB
-40dB
-40dB
-40dB
TRIM
LINE IN 7-8
LINE IN 9-10
TRIM
TRIM
TRIM
U
U
U
U
U
U
AUX
AUX
AUX
AUX
AUX
AUX
AUX
1
1
1
1
1
1
1
MON/
MON/
MON/
MON/
MON/
MON/
MON/
EFX
EFX
EFX
EFX
EFX
EFX
EFX
+15
+15
+15
+15
+15
+15
U
U
U
U
U
U
2
2
2
2
2
2
2
EFX
EFX
EFX
EFX
EFX
EFX
EFX
+15
+15
+15
+15
+15
+15
U
U
U
U
U
U
EQ
EQ
EQ
EQ
EQ
EQ
EQ
HI
HI
HI
HI
HI
HI
HI
12kHz
12kHz
12kHz
12kHz
12kHz
12kHz
12kHz
-15
+15
-15
+15
-15
-15
+15
-15
+15
+15
-15
+15
U
U
U
U
U
U
MID
MID
MID
MID
MID
MID
MID
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
-12
+12
-12
+12
-12
-12
-12
+12
+12
+12
-12
+12
U
U
U
U
U
U
LOW
LOW
LOW
LOW
LOW
LOW
LOW
80Hz
80Hz
80Hz
80Hz
80Hz
80Hz
80Hz
+15
-15
+15
-15
+15
+15
+15
-15
-15
-15
+15
-15
PAN
PAN
PAN
PAN
PAN
PAN
PAN
L
R
L
R
L
L
L
R
R
R
L
R
9–10
6
7–8
4
5
3
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
dB
dB
dB
dB
dB
dB
10
10
10
10
10
10
SOLO
SOLO
SOLO
SOLO
SOLO
SOLO
SOLO
5
5
5
5
5
5
U
U
U
U
U
U
5
5
5
5
5
5
10
10
10
10
10
10
20
20
20
20
20
20
30
30
30
30
30
30
40
40
40
40
40
40
50
50
50
50
50
50
60
60
60
60
60
60
Monitor
OUTPUT
MAIN OUTS
TAPE
TAPE
L
OUTPUT
INPUT
L
R
R
BAL/UNBAL
MONO
MONO
L
L
BAL
BAL
OR
OR
UNBAL
UNBAL
R
R
LEVEL
LEVEL
+4
+4
PHONES
-10
-10
LINE IN 13-14
LINE IN 11-12
U
U
U
U
AUX
AUX
1
1
MON/
MON/
Powered
EFX
EFX
1
+20
+10
+15
+15
NORMALLED
U
U
U
AUX 1 MASTER
2
PRE
2
2
POST
EFX
EFX
AUX
EFX TO
AUX 1
+20
MONITOR
+15
SELECT
+15
RETURNS
U
U
SOURCE
EQ
EQ
LEFT RIGHT
monitors,
HI
HI
MAIN
CLIP+28
12kHz
12kHz
MIX
+10
-15
+15
-15
+15
+7
U
U
ALT
+4
3-4
MID
MID
2.5kHz
2.5kHz
+2
-12
-12
+12
+12
0
TAPE
U
U
etc.
-2
LOW
LOW
80Hz
80Hz
-4
+15
+15
-15
-15
-7
ASSIGN
PAN
PAN
-10
TO MAIN MIX
-20
NORMAL(AFL)
-30
LEVEL SET(PFL)
L
L
R
R
SOLO
0dB=0dBu
MODE
13–14
11–12
MUTE
MUTE
POWER
RUDE SOLO LIGHT
PHANTOM
ALT 3–4
ALT 3–4
CONTROL
/ PHONES
MAIN MIX
ROOM
dB
dB
dB
dB
10
10
10
10
SOLO
SOLO
5
5
5
5
U
U
U
U
5
5
5
5
10
10
10
10
20
20
20
20
30
30
30
30
40
40
40
40
50
50
50
50
60
60
60
60
INPUT
26
Analog audio output
Connecting audio equipment
Analog audio output
Here’s how to connect the M3 to your analog amp or
mixer.
If you’ve connected a stereo audio amp, be aware
that playing at high volume may damage your
speaker system. Be careful not to raise the volume
excessively.
AUDIO OUTPUT (MAIN) L/MONO and R
These are the main outputs, accessed by setting Bus
Select to L/R. All of the factory sounds use these
outputs, and the Master and Total Effect are always
routed here as well.
1. Connect the AUDIO OUTPUT (MAIN) L/MONO
and R outputs to the inputs of your powered
monitor or mixer.
If you’re using M3 in stereo, use both the (MAIN) L/
MONO and R jacks. If you’re using M3 in mono, use
only the (MAIN) L/MONO jack.
If you’re playing back through a stereo audio amp or a
radio cassette recorder that has an external input jack,
connect the M3 to the jacks(s) labeled LINE IN, AUX
IN, or external input. (Use an adapter cable with the
appropriate type of plug.)
The VOLUME MAIN slider affects only the main
stereo outputs and the headphones; it does not affect
the individual outputs, or the S/P DIF output.
Headphones
Powered
monitors
Connections Connecting audio equipment
2. Use the Bus Select parameters to send the desired
sounds, audio tracks, inputs, or effects to the
individual outputs, as either mono (1...4) or stereo
(1/2, 3/4) signals.
If the signal is going through one or more insert effects,
the output is set at the last IFX in the chain, via the Bus Select parameter on the P8– Insert FX Setup page.
If a Program, Timbr e, or Track is not going through any
insert effects, the output is set using the Bus Select
parameters on the P8–1 or 8–2 Routing page.
To assign audio inputs directly to outputs, use Bus Select parameters in the P0– Audio Input (Sampling)
page.
In Global mode, the Audio page L/R Bus Indiv. Assign
setting lets you mirror the MAIN stereo L/R output on
any pair of individual outputs. You can use this to
create a private monitoring setup in live and studio
environments. For details, please see “L/R Bus Indiv.
Assign (Assign to L/R and Indiv.Out)” on page 362 of
the Parameter Guide.
Note: You can’t use the VOLUME MAIN slider to
adjust the volume of the individual outputs.
Mixer
L/MONO
3
1
R
4
2
PHONES
INPUT
INPUT
Headphones
Powered
monitors
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
INPUTINPUT
L/
MONO
PHONES
R
AUDIO OUTPUT (INDIVIDUAL) 1–4
These are 4 additional analog outputs, which can be
used as individual mono outputs, stereo pairs, or any
combination of the two. Almost any signal source can
be routed to these outputs, including:
• Each note in a Drum Kit
• Insert Effect outputs
• Each Program in a Combination or Song
• Audio inputs
You can use these to isolate or group together sounds
for recording, or for complex live performance setups.
1. Connect the (INDIVIDUAL) 1–4 outputs to the
your amp or mixer inputs.
Headphones
1. If you’re using headphones, connect them to the
M3’s headphone jack.
2. Use the VOLUME MAIN slider to adjust the
volume of the headphones. The M3’s headphone
jack outputs the same signal as the AUDIO
OUTPUT (MAIN) L/MONO and R jacks.
Note: To monitor the (INDIVIDUAL OUTPUT) 1–4
signals, use an external mixer.
Drum Track
Other
27
Appendices
Setup
Analog audio input
Here’s how to input external analog audio sources into
the M3 so that they can be sampled, or processed
through the internal effects.
AUDIO INPUT 1, 2
These two inputs use unbalanced 1/4" phone jacks.
They also include preamps with adjustable gain.
You can use these for:
1. Connect your mics or the output jacks of your
external audio sources to the INPUT 1 and 2 jacks.
These are unbalanced 1/4" phone jacks.
2. Set the MIC/LINE switch as appropriate for the
device you’ve connected, and use the LEVEL knob
to adjust the gain.
Use the LINE setting if you’re inputting from a mixer,
an audio system, or another synthesizer.
Choose the MIC setting (switch in the outward
position) if you’ve connected a mic.
3. Adjust the output level on your external device.
4. After turning on the power, use the Sampling/
Audio In page to set up the volume, pan, bus
routing, and send levels for the inputs, as desired.
For details, please see “Bus Select” on page 10, and
page 361 of the Parameter Guide.
Note: Guitars with active pickups can be connected
directly to any of the inputs. Guitars with passive
pickups (i.e., guitars that do not have an internal
preamp) can be used with inputs 1 and 2, but the
impedance mismatch will cause both a change in tone
and a reduction in volume. For best results, route such
guitars through a pre-amp or effects unit before
connecting them.
Set System Clock in the Global P0: Basic Setup–
System Preference page.
Digital audio input
S/P DIF IN
An audio system, digital mixer, MTR that can output
audio at a sampling rate of 48 kHz can be input to the
M3’s L and R channels, and sampled to the hard disk
or routed through the internal effects and sent to the
OUTPUT jacks.
1. Use an optical cable to connect the external optical
digital output of your DAT or other device to the
S/P DIF IN jack of the M3.
2. Set System Clock (Global P0: Basic Setup– System
Preference page) to S/P DIF.
For details, please see “System Clock” on page 359 of
the Parameter Guide.
3. After turning on the power, use the Sampling/
Audio In page to set up the volume, pan, bus
routing, and send levels for the inputs, as desired.
For details, please see “Bus Select” on page 10, and
page 361 of the Parameter Guide.
You can use the S/P DIF inputs simultaneously with
the four analog inputs.
Digital audio output
S/P DIF OUT (MAIN)
The same signal as the M3’s AUDIO OUTPUT (MAIN)
L/MONO and R jacks can be digitally output to an
audio system, mixer, or MTR, or other device that can
accept a sampling rate of 48 kHz.
1. Use an optical cable to connect the S/P DIF OUT
(MAIN) jack to the external optical digital input
jack of your device.
This will output the same audio signal as the AUDIO
OUTPUT (MAIN) L/MONO and R jacks.
Note: You can’t use the VOLUME MAIN slider to
adjust the volume of the digital output.
2. Make the appropriate “System Clock” setting.
When two or more digital audio devices are
connected, all of them must be synchronized to a
single clock; one device must be the master, and
the other devices must be slaves.
For example if you’ve connected two M3 units via
their S/P DIF jacks (IN and OUT), you should set
System Clock to Internal on one unit and to S/P
DIF on the other unit. If you’ve connected a
consumer digital audio device via S/P DIF (IN
and OUT), set the M3’s System Clock to S/P DIF.
28
Connections Connecting a damper pedal, foot switch, or foot pedal
Connecting a damper pedal,
foot switch, or foot pedal
By connecting an optional damper pedal, foot switch,
or foot pedal, you can control even more functions and
effects.
You can use the damper pedal to apply a damper effect
while you play.
You can use the foot switch to turn the sostenuto or
soft pedal effect on/off, to turn the KARMA function
on/off, to switch programs or combinations, or to
control tap tempo.
You can use the foot pedal to control volume or
modulation.
PEDAL
Connecting a damper pedal
SWITCHDAMPER
Connecting a foot pedal
If you connect a optional EXP-2 foot controller or XVP10 expression/volume pedal to the ASSIGNABLE
PEDAL jack, you can use it to apply modulation to
sounds or effects, or to adjust the overall volume.
This pedal will always function in the same way
regardless of the Program, Combination, or Song
you’ve selected. You can assign the function in the
Global mode.
1. Connect an optional XVP-10 or EXP-2 to the
ASSIGNABLE PEDAL jacks.
2. After turning the power on, use Global P2:
Controllers– Foot Controllers page “Foot Pedal
Assign” to assign the function controlled by the
foot pedal. (See page 133)
Quick Start
Introduction
SetupProgram
Combination
Sequencer
This pedal can provide a damper effect as you play.
This instrument also supports half-damping. Here’s
how to connect an optional Korg DS-1H damper pedal
to the DAMPER jack and use it to control the halfdamper effect.
1. Connect an optional DS-1H damper pedal to the
DAMPER jack.
You’ll be able to control the half-damper effect if
you’ve connected the DS-1H. If you’ve connected a
different switch-type pedal, it will function as a
damper switch.
2. After you turn on the power, set the switch
polarity and adjust the half-damper response to
ensure that the half-damper pedal works correctly .
(See PG page 371, and page 383)
Connecting a foot switch
If you connect an on/off-type foot switch such as the
Korg PS-1 pedal switch to the ASSIGNABLE SWITCH
jack, you can use it to turn the sostenuto or soft pedal
effect on/off, to control tap tempo, or to apply
modulation to a sounds or an effect.
This switch will always function in the same way
regardless of the Program, Combination, or Song
you’ve selected. You can assign the function in the
Global mode.
1. Connect a foot switch such as the optional PS-1 to
the ASSIGNABLE SWITCH jack.
2. After turning the power on, use Global P2:
Controllers– Foot Controllers page “Foot Switch
Assign” and “Foot Switch Polarity” to assign the
function controlled by the foot switch and to
specify the polarity. (See page 39, and page 132)
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
29
Setup
Connecting a computer
The M3 provides USB connectors as standard
equipment. By connecting the M3 to your computer
via USB, you can use it as a controller and MIDI sound
module for your DAW software.
By using the dedicated editor, you can edit the M3
from your computer as though it were a software plugin. (Audio data is not transferred via the USB
connector.)
If you install the optional EXB-FW, you’ll be able to
send and receive MIDI and audio data (2-in/6-out)
within the dedicated editor via the FireWire connector.
You can connect the M3 to your computer in the
following three ways.
• Connect the M3’s USB B connector to a USB port of
your computer.
• Connect the M3’s MIDI connectors to your
computer via a commercially available MIDI
interface.
• Install the optional EXB-FW, and connect the M3’s
FireWire connector to a FireWire port of your
computer.
USB connection and setup
Connection for the M3-M
If you’re using an external MIDI keyboard to control
the M3-M, make connections as follows.
If you’re using the M3 Editor, make connections as
shown in the following illustration.
Computer
USB cable
USB B
MIDI IN
M3-M
MIDI OUT
MIDI keyboard
If you’re using the M3 Plug-In Editor or a DAW, you
can connect your MIDI keyboard via your computer as
shown in the following illustration, instead of using
the connections shown in the illustration above. (If you
connect to your computer via MIDI, you’ll need a
commercially available MIDI interface.)
Computer
USB cable
MIDI/USB
USB B
If you connect the M3’s USB B connector to your
computer, you’ll be able to send and receive note data
and other performance information and sound settings
between your computer and the M3 as MIDI messages.
Note: The USB B connector of the M3 is only able to
transmit and receive MIDI data.
Before you connect the M3 to your computer via
USB, you must install the KORG USB-MIDI driver
in your computer . The driver must be installed for
each USB port you use. If you connect the M3 to a
USB port other than the one you used when
installing the KORG USB-MIDI driver , you’ll need
to install the driver again. For details, please see
“Installing the software” on page 34.
1. Using a USB cable, connect the USB B connector of
the M3 to the USB connector of your computer.
Connection for the M3-61/73/88
Computer
USB cable
USB B
M3
MIDI/
USB
M3-M
MIDI keyboard
2. Make the necessary settings in the M3’s Global
mode.
For details, please see “Global mode settings on the
M3” on page 32.
3. Make the necessary settings on your computer.
For details, please see “M3 Editor/Plug-In Editor
Manual” (PDF).
30
Connections Connecting a computer
Using the M3 Editor/Plug-In Editor via a USB
connection
Here are some examples of how to use the system with
the M3 Editor/Plug-In Editor connected via USB.
If you want to mix the M3’s audio signals with the
audio signals sent from your host application via your
audio interface, or with audio signals from another
sound module, make connections as shown below.
Powered
monitors
L/MONO
INPUTINPUT
Audio interface
USB
1
3
R
USB B
2
4
M3
M3’s audio signals
Other audio signals
MIDI signals
Computer
If you want to apply a plug-in effect to the M3’s audio
signals, or to control the M3’s audio signals in your
host application together with the audio data from the
KORG Legacy Collection or other audio tracks, make
connections as shown below. Make settings as
appropriate for the host application you’re using.
Powered
monitors
INPUTINPUT
Audio interface
USB
M3
Computer
M3’s audio signals
Other audio signals
MIDI signals
L/
MONO
1
3
R
2
USB B
4
Connecting your computer via the
MIDI connectors
You can use a commercially available MIDI interface to
connect the M3 to your computer.
1. Connect the M3’s MIDI OUT connector and MIDI
IN connector to the MIDI IN port and MIDI OUT
port of your MIDI interface. For details, refer to
the manual included with your MIDI interface.
Some USB-MIDI interfaces may be unable to
transmit or receive the M3’s MIDI exclusive
messages.
Connection for the M3-61/73/88
Computer
MIDI interface
M3-61/73/88
MIDI OUT
MIDI IN
MIDI INMIDI OUT
Connection for the M3-M
Computer
MIDI/USB
MIDI IN
MIDI OUT
MIDI IN
MIDI OUT
M3-M
MIDI keyboard
MIDI interface
MIDI/
USB
Note: If you’re controlling the M3-M from a keyboard,
connect your MIDI keyboard via a MIDI interface.
2. Make the necessary settings in the M3’s Global
mode.
For details, please see “Global mode settings on the
M3” on page 32.
Connection and setup for the optional
EXB-FW
If you install the optional EXB-FW, you’ll be able to
exchange audio signals and MIDI messages between
the M3 and your computer from a host application in
which the included M3 Plug-In Editor is running.
Audio input/output: fixed at 24-bit 48 kHz, 2-in/6-out
MIDI input/output: one port in/out (16 MIDI
channels in/out)
For details on installing the optional EXB-FW into the
M3, please see “Installing the EXB-FW” on page 205.
Please note the following points.
• The two connectors have the same function. The
connector that’s not connected to your computer
can be used for a daisy-chain connection with a
FireWire device that your computer can recognize.
(The M3 will not recognize this device.) If the M3 is
powered-off, the daisy-chained FireWire device
cannot be detected from the connected computer.
• The EXB-FW does not supply bus power.
• Don’t connect the EXB-FW to two computers
simultaneously.
• Don’t connect the EXB-FW to two M3 units
simultaneously.
• The EXB-FW can handle MIDI and audio only
within a host application in which M3 Plug-In
Editor is running.
• In order to use the dedicated editor via FireWire,
you must install the KORG FireWire-Audio/MIDI
driver. For details, please see “Installing the
software” on page 34.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
31
Setup
• Each input/output device can be used only from a
single item of software. Multi-client operation is not
supported.
• For applications such as sequencer software, you
may need to make audio and MIDI device settings.
For details, refer to the manual of the software
you’re using.
1. Use a FireWire cable to connect the M3’s FireWire
connector to your computer’s FireWire port.
2. Make the necessary settings in the M3’s Global
mode.
For details, please see “Global mode settings on the
M3” on page 32.
3. Make the necessary settings on your computer.
For details, please see “M3 Editor/Plug-In Editor
Manual” (PDF).
Using the M3 Plug-In Editor via a FireWire
connection
Here is an example of using the M3 Plug-In Editor with
a FireWire connection.
You can use the M3 as though it were plug-in software,
apply plug-in effects to the M3’s audio signals, or
control the M3’s audio signals within your host
application together with the data of other audio
tracks.
You can also apply the M3’s effects to audio signals
such as audio tracks of your host application.
Make settings as appropriate for the host application
you’re using. The following illustrations show
examples of connections and settings.
Powered
monitors
M3’s audio signals
Other audio signals
MIDI signals
Computer
For the
HDD
connected
computer
M3
Audio interface
One or two channels of
audio tracks etc. from
your DAW software
The M3’s channels
L, R, and 1-4
INPUTINPUT
FireWire
(IEEE 1394)
FireWireFireWire
Global mode settings on the M3
Local Control On settings
Turn on the Echo Back function of the external MIDI/
USB sequencer or computer (so that data received at
MIDI IN will be re-transmitted from MIDI OUT/USB),
and turn off the M3’s Local Control setting (so that
M3’s keyboard and tone generator will be internally
disconnected).
When you play the keyboard or the pads 1–8 of the
M3, the musical data will be transmitted to the external
MIDI sequencer or computer, and then echoed back to
play the M3 tone generator.
When you play the M3’s keyboard or strike the pads 1–
8, performance data will be sent to your external MIDI
sequencer or computer, and the echo-back from that
device will play the M3’s sound generator.
In other words, by turning Local Control Off, you can
prevent notes from being sounded in duplicate, as
would otherwise occur if a note were sounded by the
M3’s own keyboard and again by the data that was
echoed-back.
The default setting for Local Control is On. To turn off
Local Control, the Local Control On (Global P1: MIDI
page) check box to uncheck it.
When using the M3 by itself, leave Local Control
turned on. (If this is off when M3 is used by itself,
playing the keyboard will not produce sound.)
For details, please see page 131, and PG page 363.
Note: The M3’s Local Control setting can be turned Off
by the Local Control Off message sent from the editor
when you start up M3 Editor/Plug-In Editor.
Note: If the EXB-FW is installed, the FireW ir e connector
will behave in the same way.
KARMA
Sequencer
Record
Play
Sequencer
Record
Tone
Generator
Enable KARMA Module
to MIDI Out
MIDI OUT
Tone
Generator
MIDI OUT
Local
Control
OFF
ON
M3
(If you’re using the M3-M by
itself, the controllers of the
keyboard assembly are not
included)
When playing back from the internal sequencer
(The playback of the internal sequencer is not sent to the KARMA modules.)
M3
(If you’re using the M3-M by
itself, the controllers of the
keyboard assembly are not
included)
MIDI IN
MIDI IN
Local
Control
Enable MIDI In
to KARMA Module
OFF
ON
OFF
ON
32
MIDI Filter “Exclusive” setting
If you want the M3 to transmit and receive system
exclusive data, you must check the Global P1: MIDI–
MIDI Routing page MIDI Filter Exclusive check box.
Check this box if the M3 is connected to your computer
and you want to edit the M3 from your computer (or
bi-directionally). You must also check this box if you’re
using the M3 Editor/Plug-In Editor. By default, the
MIDI Filter Exclusive setting is checked.
Connections Connecting MIDI devices
Connecting MIDI devices
By connecting the M3’s MIDI connectors to an external
MIDI device you can transfer sound settings and
performance data such as note messages between your
external MIDI device and the M3.
About MIDI
MIDI stands for Musical Instrument Digital Interface,
and is a world-wide standard for exchanging various
types of musical data between electronic musical
instruments and computers. When MIDI cables are
used to connect two or more MIDI devices,
performance data can be exchanged between the
devices, even if they were made by different
manufacturers.
Controlling an external MIDI tone
generator from M3
If you want to use the M3’s keyboard, pads and other
controllers, sequencer , and KARMA function to play or
control an external MIDI sound module, use a MIDI
cable to connect the M3’s MIDI OUT connector to the
MIDI IN connector of your external MIDI sound
module.
MIDI OUT
M3
Controlling M3’s tone generator from
an external MIDI device
When you wish to play or control the M3’s tone
generator from an external MIDI keyboard or
sequencer etc., use a MIDI cable to connect the MIDI
OUT connector of the external MIDI device to the
MIDI IN connector of M3.
MIDI IN
MIDI keyboard
Connecting a USB device
(HDD, CD-R/RW, etc.)
You can connect a USB 2.0 compatible hard disk drive
or other USB storage device to the M3’s USB A
connector, and use it to save or load M3 data such as
PCG or SNG files or WAVE files.
If you connect a USB CD-R/RW drive, you’ll be able to
make an audio CD from songs you created on the M3
(and converted to WAV files).
To make the connections:
• Connect the M3’s USB A connector to the USB
connector of your USB device.
The maximum supported capacity depends upon the
format of the USB device. With FAT16 format, the
maximum capacity is 4 GB; with F AT32, the maximum
is 2 Terabytes (2,000 GB).
1. Use a USB cable to connect your external USB
device to one of the M3’s USB A ports.
Standard USB cables have a different connector at each
end. Plug the flat, rectangular connector into the M3,
and plug the square-ish connector into the external
USB storage device.
Note: If the device you are using does not support hotplugging, make connections with the device poweredoff, and then turn on the power of your device.
2. Execute the Media mode Utility menu command
“Scan USB Device.”
3. Use the Media mode Media Select screen to check
the connection.
For more information, see “Loading & saving data,
and creating CDs” on page 139.
Type B
Type A
USB hub
CD-R/RW,
hard disk,
removable disk, etc.
USB cable
Type B
Type A
M3
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
MIDI IN
M3
MIDI OUT
MIDI keyboard
Controlling two or more external MIDI
tone generators from M3
You can also use a MIDI patch bay to control multiple
MIDI devices.
MIDI OUT
MIDI IN
MIDI patch bay
MIDI OUT
MIDI OUT
M3
MIDI IN
MIDI tone generator
MIDI IN
MIDI keyboard
Hot-plugging
The M3 supports USB hot-plugging. This means that
you can connect or disconnect the USB cable while the
power is on.
Note: In order to use hot-plugging, the USB device you
are connecting must also support hot-plugging.
8 USB devices maximum
M3 has two separate USB 2.0 A ports, and can support
up to 8 USB devices simultaneously. Note that it
doesn’t matter how the devices are connected; even if
you use hubs or different ports, the maximum is
always 8 devices.
USB Power
Some USB devices get their power from the USB
connection. These are called “bus-powered” devices,
and they are supported by M3.
Drum Track
Other
Appendices
33
Setup
Other USB devices may require a separate power
source, in addition to the USB connection; in this case,
you’ll need to use an appropriate power adaptor for
the device.
There is a limitation to the total current supplied to all
connected USB devices, as defined by the USB
specification. If the total current consumption of the
connected devices exceeds this limit, the M3 may not
correctly recognize the connected USB devices. If this
happens, an error message of “USB Hub Power
Exceeded!” will appear.
To avoid this problem, if you connect more than one
USB device, please use a self-powered USB hub in selfpowered mode. For details on connections and settings
for your hub, please refer to its documentation.
For details on the electrical current used by a specific
USB device, refer to its owner’s manual.
Installing the software
About the software
The most recent versions of the applications contained
in the included CD-ROM can be downloaded from the
Korg website (http://www.korg.com).
Please note before use
Copyright to all software included in this product is
the property of Korg Inc.
The license agreement for this software is provided
separately . You must read this license agreement befor e
you install this software. Your installation of this
software will be taken to indicate your acceptance of
this agreement.
Operating requirements
KORG USB-MIDI driver
Windows
Operating system: Microsoft Windows XP Home
Edition/Professional/x64 Edition Service Pack 2 or
later (the MIDI driver for the x64 Edition is a Beta
version)
All editions of Microsoft Windows Vista (the MIDI
driver for the 64-bit Edition is a Beta version)
Computer: USB port required (a USB host controller
made by Intel is recommended)
Macintosh
Operating system: Mac OS X 10.3.9 or later
Computer: USB port required
Operating system: Microsoft Windows XP Home
Edition/Professional Service Pack 2 or later
Computer:
CPUPentium III/1 GHz or better (Pentium IV/2
GHz or better recommended)
Memory 512 MB or more (1 GB or more is
recommended)
Monitor 1,024 × 768, 16-bit color or better
If using the optional EXB-FW
A computer with a FireWire (IEEE 1394) port
If using USB BA computer with a USB port
Formats supported by the M3 Plug-In Editor: VST,
RTAS
34
Connections Installing the software
Macintosh
Operating system: Mac OS X 10.4 or later
Computer:
CPUPowerPC G4 800 MHz or better (PowerPC
G5 or Intel Core Duo processor is
recommended)
Memory 512 MB or more (1 GB or more is
recommended)
Monitor 1,024 × 768, 32,000 colors or better
If using the optional EXB-FW
A computer with a FireWire (IEEE 1394) port
If using USB BA computer with a USB port
Formats supported by the M3 Plug-In Editor: VST,
Audio Unit, RTAS
* M3 Plug-In Editor must also satisfy the operating
requirements of the host application.
You cannot run multiple instances of the M3
Editor and M3 Plug-In Editor on the operating
system. This means that you can’t use this editor to
edit two or more M3 units simultaneously.
Installing the driver and the editor
software in Windows XP
Note: In order to install or uninstall software in
Windows XP, you must have Administrator privileges.
Consult your system administrator for details.
Note: Before you connect the M3 to your computer via
USB, you must use the M3 application installer to
install KORG USB-MIDI Driver Tools.
Note: Before you connect the M3 (with the optional
EXB-FW) to your computer via FireWir e, you must use
the M3 application installer to install the KORG
FireWir e Audio/MIDI Driver .
Installing the M3 application
The M3 application installer will install the KORG
USB-MIDI Driver Tools and the M3 Editor/Plug-In
Editor automatically.
1. Insert the included CD-ROM into your CD-ROM
drive.
Normally the “M3 Application Installer” will start up
automatically.
If your computer is set so the installer does not run
automatically, double-click “KorgSetup.exe” on the
CD-ROM.
2. Follow the on-screen instructions to install the
desired software such as the KORG USB-MIDI
Driver Tools and M3 Editor/Plug-In Editor.
Note: If you intend to use the M3 Editor/Plug-In Editor
via the USB port, you must install the KORG USBMIDI Driver Tools.
Note: If you intend to use the M3 Editor/Plug-In Editor
via the FireWire port, you must install the KORG
FireWire Audio/MIDI Driver Tools.
3. When you’ve installed all of the selected software,
exit the installer.
4. If necessary, install the KORG USB-MIDI driver.
For details on installation, please see “Installing the
KORG USB-MIDI driver,” below.
Installing the KORG USB-MIDI driver
If you intend to use the M3 Editor/Plug-In Editor via
the USB port, you must install the “KORG USB-MIDI
driver” in your computer.
Use the KORG USB-MIDI Driver Tools to install the
KORG USB-MIDI driver.
1. Before you continue, you must first finish
installing the KORG USB-MIDI Driver Tools in
your computer.
2. Use a USB cable to connect your computer’s USB
port to the M3’s USB B connector. Then power-on
the M3.
When your computer first detects that the M3 is
connected, the Windows default driver will be
installed automatically. (This is not the KORG USBMIDI driver.)
Note: The driver must be installed separately for each
USB port. If you connect the M3 to a USB port other
than the one for which you installed the KORG USBMIDI driver, you’ll need to install the KORG USBMIDI driver again using the same procedure.
3. From the taskbar, click [Start]→[All
Programs]→[KORG]→[KORG USB-MIDI Driver
Tools]→[Install KORG USB-MIDI device].
The setup utility will start.
4. Follow the on-screen instructions to install the
KORG USB-MIDI driver.
If during the installation, a dialog box regarding digital
signatures appears with a message saying “.... has not
passed Windows logo testing,” simply click [Continue]
to proceed.
Note: If you are unable to proceed with the installation,
it may be that your computer has been set to prohibit
installation of unsigned drivers. Check the settings of
your computer as described in “Allowing installation
of drivers that are not digitally signed.”
5. After you’ve installed the KORG USB-MIDI
driver, exit the installer.
If you are asked whether you want to restart, choose
[Yes] to restart your computer.
For more about installation, setup, or uninstallation of
the KORG USB-MIDI driver, refer to the installation
manual (HTML).
To view the manual, choose [Start]→[All
Programs]→[KORG]→[KORG USB-MIDI Driver
Tools]→[Installation Manual].
About the M3 and USB-MIDI driver ports
KEYBOARD port
Applications on your computer use this port to receive
MIDI messages from the M3 (data from the keyboard
and controllers).
SOUND port
Applications on your computer use this port to send
MIDI messages to the M3’s internal sound generator,
making it produce sound.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
35
Setup
Installing the KORG FireWire Audio/MIDI
driver
1. Follow the on-screen instructions to install the
KORG FireWire Audio/MIDI driver.
If during the installation, a dialog box regarding digital
signatures appears with a message saying “.... has not
passed Windows logo testing,” simply click [Continue]
to proceed.
Note: If you are unable to proceed with the installation,
it may be that your computer has been set to prohibit
installation of unsigned drivers. Check the settings of
your computer as described in “Allowing installation
of drivers that are not digitally signed.”
2. When a dialog box such as the following appears
while you’re installing the KORG FireWire Audio/
MIDI driver, connect the FireWire (IEEE 1394)
cable and power-on the M3.
3. After you’ve installed the KORG FireWire Audio/
MIDI driver, exit the installer.
If you are asked whether you want to restart, choose
[Yes] to restart your computer.
Setting up the M3 Editor/Plug-In Editor
For details on setting up and using the M3 Editor/
Plug-In Editor, please see “M3 Editor/Plug-In Editor
Manual” (PDF).
Allowing installation of drivers that are not
digitally signed
If the computer you’re using has been set to forbid the
installation of any drivers that are not digitally signed,
you won’t be able to install the KORG USB-MIDI
driver or the FireWire Audio/MIDI driver. Proceed as
follows to change this setting so that you’ll be able to
install the drivers.
1. From the taskbar, click [Start]→[Control Panel] to
access the control panel.
2. In the control panel, double-click [System], and
then click the [Hardware] tab.
3. In “Drivers,” click [Driver Signing].
If necessary, you can change this setting back to its
original state after you’ve installed the KORG USBMIDI driver or the FireWire Audio/MIDI driver.
Installing the KORG MIDI driver and the editor software in Mac OS X
Installing the software
You’ll need to run the installer separately for each
software item such as the KORG USB-MIDI driver and
M3 Editor/Plug-In Editor to install them one at a time.
1. Insert the included CD-ROM into the CD-ROM
drive of your computer.
2. In the CD-ROM, double-click the software
installer (.pkg) to start up the installer.
Each installer is located in the following folder.
3. Follow the on-screen instructions to install each
item of software such as the KORG USB-MIDI
driver and M3 Editor.
Note: If you intend to use M3 Editor via the USB port,
you’ll need to install the KORG USB-MIDI driver on
your computer.
4. When you’ve finished installing the software, exit
the installer.
4. In “What action do you want Windows to take?”,
choose [Ignore] or [Warn], and then click [OK].
36
About the M3 and USB-MIDI driver ports
KEYBOARD port
Applications on your computer use this port to receive
MIDI messages from the M3 (data from the keyboard
and controllers).
SOUND port
Applications on your computer use this port to send
MIDI messages to the M3’s internal sound generator,
making it produce sound.
Setting up the M3 Editor/Plug-In Editor
For details on setting up and using the M3 Editor/
Plug-In Editor, please see “M3 Editor/Plug-In Editor
Manual” (PDF).
Playing and editing Programs
About the M3’s Programs
Programs are the basic sounds of the M3.
You can play them by themselves, layer them together
in Combinations, or play a different Program on each
of the 16 MIDI tracks, either from the internal
Playing Programs
sequencer or from external computer-based
sequencers.
This section of the manual takes a quick look at playing
Programs, including tours of the front-panel
controllers and basic editing techniques.
Quick Start
Introduction
SetupProgram
Selecting Programs
There are several different ways to select Programs.
Each one is convenient in a different way:
• Using “Program Select” and the VALUE controllers
Choose “Program Select,” and then use the VALUE
controllers to select a Program.
• Using the Bank/Program Select menu
In the display, press the “Program Select” popup
button, and choose from the menu organized by
bank.
• Using the Category/Program Select menu
In the display, press the “Category Select” popup
button, and choose from the menu organized by
categories such as piano or drums.
• Using a foot-switch lets you change Programs even
while both hands are busy playing on the keyboard
- convenient for live applications
• MIDI program change messages let you select
Programs remotely, from either -a MIDI sequencer
or an external MIDI controller
See below for details.
4: q/u switches3: Program Select
2: PROG P0: Play
4: VALUE dial
Selecting a program using “Program
Select” and the VALUE controllers
1. Press the MODE PROG switch. (The LED will
light.)
(Refer to the illustration below for the switches.)
You will enter Program mode.
2. Access the Prog P0: Play– Main page.
This is shown in the top line of the display.
Mode namePage number and nameTab name
Bank
number
Program Select
(Program number and name)
Program Select popup button
If a different page is shown, press the EXIT switch
several times to move to the Prog P0: Play– Main page.
3. Make sure that “Program Select” is selected.
If it is not, press “Program Select” in the display to
highlight it.
4. Select the program you want to play.
You can use the following methods to select a program.
• Use the q or u switches.
• Turn the VALUE dial.
• Use numeric keys 0–9 to enter the program
number, and press the ENTER switch.
5. Press a BANK SELECT I-A–U-G switch to switch
banks.
1: MODE
PROG switches
4: Numeric keypads
ENTER switch
Category Select popup button
(Category number and name)
5: BANK SELECT
I-A–U-G switches
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
37
Drum Track
Other
Appendices
Playing and editing Programs
When you select a different Bank, the switch’s LED
will light, and the selected bank will appear on the left
side of the display.
For example, to select bank INT-B, press the BANK
SELECT I-B switch. The I-B switch will light, and the
name Bank INT-B will appear in the left of the display.
• Each time you press the I-G switch, the bank will
alternate as shown below.
To hear the program you selected, play the KYBD-61/
73/88 or a MIDI-connected keyboard. Alternatively,
you can strike the M3-M’s pads to hear the program.
Overview: Program Banks
With the factory settings, the M3 contains 512
preloaded programs, and 256 programs and 9 drum
programs that are GM2 compatible. In addition to
these you can store sounds that you create, as well as
optional sound libraries, giving you a total of 1,536
programs.
Programs are organized into fourteen banks as shown
in the following table.
Program bank contents
BankProg. No.Explanation
With the factory
settings, these banks
INT-A…D000…127
INT-E000…127
INT-F000…127
GM (INT-G) 001…128
g(1)…g(9) 001…128
g(d)001…128
USER–
A…G
000…127
Factory
Programs.
Initialized
Programs.
EXB-RADIAS
Programs.
GM2 main
programs.
GM2
variation
programs.
GM2 drum
programs.
Initialized
Programs.
contain a wide variety of
preloaded programs
that use the internal
PCM ROM multisamples,
effects, and KARMA.
Recommended bank for
user sampling
This can be selected if
the optional EXBRADIAS is installed.
These banks contain 256
GM programs and nine
GM drum programs that
are compatible with the
GM2 sound map. The
programs of these banks
are read-only.
Bank G contains the GM
programs. G lets you
select 128 programs
numbered from 001–
128, and g(1)–g(d) lets
you select nine drum
programs.
You can’t write (save)
data to these banks.
For these banks you can
switch the bank type
between EDS and EXBRADIAS. Programs
cannot be saved in a
bank of a differing type.
Specify the bank type
using the Global mode
menu command “Set
Prog User-Bank Type”
(See PG page 382).
For details on the factory-set programs, refer to the
“Voice Name List” on the included CD-ROM.
Selecting by Bank/Program Select
menu
You can select Programs from a menu organized by
Program bank.
1. Press the Program Select popup button.
The Bank/Program Select menu appears.
Bank/Program Select menu
In this illustration, bank Bank GM is selected. The
menu the Programs contained in that bank.
2. Press the tabs in the left and right of the display to
select banks.
3. Press one of the program names in the center area
to select a program.
The selected program will be highlighted, and the
program will change.
Alternatively, you can use the q/u switches to switch
programs.
Play the keyboard or strike the pads to hear the
program you selected.
4. If you selected Bank GM, the Variation button is
shown.
By repeatedly pressing this Variation button you can
cycle through the banks in the same way as by pressing
the front panel INT G switch.
5. When you are satisfied with the selected Program,
press the OK button to close the menu.
If you press the Cancel button, the selection you made
here will be discarded, and you will return to the
program that had been selected before you opened the
menu.
38
Playing Programs Selecting Programs
Selecting by Category/Program Select
menu
You can select Programs from within a category, such
as keyboard, organ, bass, and drums.
When shipped from the factory, the preloaded
Programs are organized into 16 categories, each with
several sub-categories. There are also 2 more
categories, initially named User 16 and User 17, which
you can use and rename as desired.
1. Press the Category Select popup button.
The Category/Program Select menu appears.
Category/Program Select menu
In the illustration above, the Keyboard category is
selected. The menu on the left and right shows the
Programs which belong to that category.
2. Press the tabs in the left and right of the display to
select a different category.
The name of the selected category will be displayed in
full in the right-hand corner.
3. Press one of the program names in the center area
to select a program.
The selected program will be highlighted, and the
program will change.
Alternatively, you can use the q/u switches to switch
programs.
Play the keyboard or strike the pads to hear the
program you selected.
4. If you want to select from a sub-category , press the
Jump to Sub button to access the Sub Category/
Prog Select menu.
Press the left tabs to select a sub-category.
Note: You can’t select tabs for a sub-category that is not
assigned to any program.
Select a program as described in step 3 above.
Press the OK button to confirm your selection, or press
the Cancel button to discard it. You will return to the
main category.
5. When you are satisfied with the selected program,
press the OK button to close the menu.
If you press the Cancel button, your selection will be
discarded, and you will return to the program that had
been selected when you opened the popup menu.
Using a footswitch to select Programs
You can select programs by using a foot switch
connected to the ASSIGNABLE SWITCH jack. By
assigning the appropriate function, you can increment
or decrement the program number in steps of one.
This lets you change Programs without using your
hands–great for quick Program changes in live
performance situations.
There are two ways of doing this: by assigning the
footswitch to Program Up/Down, or to V alue Inc/Dec.
Each of these is suited to a particular application, as
described below.
Assigning the footswitch to Program Up/
Down
Assigning the footswitch to Program Up or Program
Down lets you directly control Program changes from
the footswitch. For most situations, this is the more
straightforward method.
To set this up:
1. Connect a foot switch to the rear-panel
ASSIGNABLE SWITCH input.
Use a optional PS-1 pedal switch.
2. Access the Global P2: Controllers– Foot
Controllers page.
Proceed as follows.
3. Press the MODE GLOBAL switch to enter Global
mode.
Press the PAGE SELECT switch to access Global Page
Select. Press P2 Controllers, then press the Foot Control
tab in the display.
4. Set “Foot Switch Assign” to either Program Up or
Program Down.
If you choose Program Up, the next higher program
number will be selected each time you press the foot
switch.
If you choose Program Down, the next lower program
number will be selected each time you press the foot
switch.
5. Set the “Foot Switch Polarity” to match the
polarity of the pedal you’ve connected.
If you’ve connected the optional PS-1 pedal, choose (–)
KORG Standard.
Now, the foot switch will step through the Programs,
one by one.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
39
Playing and editing Programs
6. If you want to preserve this setting even when the
power is turned off, be sure to Write (see
page 141).
7. Press the PROG switch to enter Prog P0: Play, and
press the foot switch to change the Program.
Note: This setting applies to selecting Combinations, as
well.
Assigning the footswitch to Value Inc/Dec
This lets you use the Assignable Foot Switch to
duplicate the functions of the front-panel Inc q or Dec
u switches.
This method is convenient if you want to open the
Bank/Program Select menu or Category/Program
Select menu and switch programs while viewing the
program or combination menu.
With this setting, the Program Up/Down assign
method will not function while the menu is open.
(Program changes will be ignored while the menu is
open.) Make the following settings.
To set this up:
1. Follow steps 1–4 under “Assigning the footswitch
to Program Up/Down,” above.
2. At the top of the page, set the Foot Switch Assign
parameter to Value Inc (or Value Dec).
3. Now, the foot switch will act just like pressing the
front-panel Inc q or Dec u switches.
Note: The footswitch will work like this for the entire
M3–not just when the Program or Combination Select
window is open.
MIDI filter settings
You can use MIDI filters to specify whether program
changes and bank select messages will be transmitted
and/or received. Make these settings in the Global P1:
MIDI– MIDI Routing page. (See page 131, and PG
page 367)
Performing with KARMA and
the Drum Track
Based on your keyboard playing or on the note data
received from MIDI IN, the KARMA function
automatically generates a diverse variety of phrases or
patterns, such as guitar or keyboard backing riffs, bass
phrases, or drum patterns. You can use the KARMA
sliders and the KARMA switches to freely modify
these phrases or patterns.
For more about the KARMA function, please see
page 163.
The Drum Track function plays a rich variety of drum
patterns using the M3’s high-quality drum programs.
You can play programs along with the drum patterns.
Of course, phrases generated by KARMA can be
synchronized with Drum Track patterns and used
together with them.
For more about the Drum Track function, please see
page 185.
Using MIDI Program Change
You can send MIDI Program Change messages to M3
from external MIDI devices, such as DAW software or
other MIDI controllers. In conjunction with MIDI Bank
Select, you can use these to select any Program from all
14 Banks.
If you use the included “M3 Plug-In Editor” as a plugin inside your DAW software, you’ll be able to easily
select M3 programs or combinations from a list within
your DAW. For details, refer to the included “M3
Editor/Plug-In Editor Manual” (PDF).
Transmit/receive MIDI channel settings
All transmission and reception of MIDI data in
Program mode is performed on the Global MIDI Channel. You can set this in Global mode, on the
Global P1: MIDI– MIDI Basic page. (See “MIDI-related
settings for the entire M3” on page 131)
Bank select settings
You can specify the program and combination sound
mapping for Bank Select control change messages
(CC#0: upper byte, CC#32: lower byte). Make these
settings in Bank Map (Global P0: Basic Setup– System
Preference page). (See PG page 358)
40
Playing Programs Using Controllers
Using Controllers
The M3 provides a control surface with sliders and
switches, an X–Y control function, and pads, giving
you a wide range of ways in which to vary the sound.
In addition to a keyboard, the M3 KYBD-61/73/88
provides a joystick, ribbon controller, and SW1/SW2
switches to let you control the sound.
These controls let you modify the tone, pitch, volume,
effects, etc. in realtime while you play.
The controllers of the M3 KYBD-61/
73/88
[SW1], [SW2]
(Lock
function)
Joystick
Ribbon Controller
Joystick
The joystick moves in four directions: left, right, up
(away from yourself), and down (towards yourself).
Each of the four directions can be used to control a
different function, such as modulating Program or
effects parameters. These assignments can be different
for every Program, but generally, they do the
following:
Standard Joystick functions
Move the joystick…
LeftJS–XPitch bend down
RightJS+XPitch bend up
Up (away from yourself)JS+YVibrato
Down (towards
yourself)
Joystick Lock
The joystick will automatically return to the center
position when you release it.
You can use the KYBD-61/73/88’s SW1/SW2 switches
or a foot switch connected to the M3-M to lock the
current position so that the effect will continue even
after you return the joystick to the center position. For
details, please see “Using the Lock function” on
page 41.
Controller
Name
JS–YFilter LFO (wah)
Normally controls…
Ribbon Controller
Move your finger to the left and right on the ribbon
controller to apply an effect.
Normally, this is used to control pitch, volume or filter
etc.
You can use the Lock function of SW1 or SW2 switches
to hold the effect even after you release your finger
from the ribbon controller. For more details, please see
“Using the Lock function” on page 41.
SW1, SW2
You can use these switches to control program
parameters via AMS (Alternate Modulation), or effect
parameters via DMod (Dynamic Modulation).
They can also transpose the keyboard by octaves, turn
portamento on/off, or lock the position of the ribbon
controller, joystick, or aftertouch.
Each switch can work as either a Toggle or Momentary
switch. In Toggle mode, the assigned function is
switched between on and off each time the switch is
pressed. In Momentary mode, the assigned function is
active on only as long as you hold down the switch.
In Program mode, you can check the assignments of
SW1 and SW2 on the Prog P0: Play– Main page. For
more details, please see “Controller settings for the
program” on page 46.
When you write a Program or Combination, the on/off
status of the SW1 and SW2 switches is saved.
For more details, please see “Setting the functions of
SW1 and SW2” on page 198.
Using the Lock function
Locking the Joystick
1. Using the standard factory sounds, select Program
INT-A016: Real Suit E.Piano, and play the
keyboard.
To select a program, make sure that you are in Program
mode, and press the BANK INT A switch, numeric key
1, 6, and then the ENTER switch.
2. Move the joystick away from yourself (the +Y
direction).
The vibrato effect will deepen.
3. While holding the joystick away from yourself,
press the SW2 switch.
When you press the switch, its LED will light up, and
the modulation effect at this point will be maintained.
4. Release the joystick, and play the keyboard.
The modulation will stay the same as it was when SW2
was pressed. Moving the joystick away from yourself
will not affect the sound.
5. Press the SW2 switch once again to release the
Lock function.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
41
Appendices
Playing and editing Programs
Locking the Ribbon Controller
Make sure that the INT-A016: Real Suit E.Piano
program is selected.
1. Press the SW2 switch.
The LED will light up.
2. Touch the ribbon controller, and move your finger
left and right.
Movement in the +X direction will brighten the tone,
and movement in the –X direction will darken the tone.
3. Lift your finger up from the ribbon controller.
The sound will remain as it was when you last touched
the ribbon.
4. Press the SW2 switch once again to release the
Lock function.
Press the tab labeled Main, to go to the P0: Play– Main
page.
In the upper right-hand portion of the display, notice
that SW2 is assigned to JS Y & Ribbon Lock. This
means that SW2 is assigned to control the Lock
function for both the joystick’s Y axis and the ribbon
controller. The switch operates as a toggle. Many
Programs and Combinations use this assignment.
You can also lock both the ribbon and the joystick at
the same time:
1. Move the joystick in the +Y direction
2. Press the SW2 switch to turn on the Lock function.
3. Move your finger on the ribbon controller.
4. Release the joystick, and lift your finger up from
the ribbon.
The effects of both the ribbon and the joystick will be
maintained until you press SW2 again to release the
lock.
Lock can also be applied to aftertouch, by assigning
SW1 or SW2 to After Touch Lock.
For details on the functions that you can assign to SW1
and SW2, please see “SW1/2 Assignments,” on
page 597 of the Parameter Guide.
The controllers of the M3-M
Control Surface sliders, & switches
The control surface consists of eight sliders, eight
switches, and control assign switches that select the
functions to be controlled.
• You can control mixer functions such as volume,
mute, and solo on/off for oscillators and audio
inputs.
• You can apply modulation to sounds or edit them.
• You can control the KARMA function.
• You can control external MIDI devices.
1. Use the CONTROL ASSIGN MIXER–KARMA
switches to select the function you want to control.
Alternatively, you can use the Prog P0: Play– Control
Surface page Control Assign parameter to select a
function. Press the Control Surface tab in the lower line
of the display to access this page.
Since this parameter is linked with the front panel
switches, a change you make to one will be reflected by
the other.
2: Switches/Sliders 1–8
Reset
Controls
1: Control
Assign
Keyboard
Velocity
Velocity is a measure of how hard you play a note on
the keyboard. This can be used to modulate many
different aspects of the sound, such as volume,
brightness, or the character of the attack.
Aftertouch
The keyboard can also measure how hard you press
down after you play a note–hence the term
“aftertouch.” Y ou can use this to shape notes over time,
controlling (for instance) volume or vibrato amount.
Note Number
Sounds can be programmed to change in character
based on the note being played. As you play higher or
lower on the keyboard, the note number can modulate
the timbre–such as becoming brighter as you play
higher. Envelopes may also become faster or slower;
the volume may change; and so on.
42
In Program mode, you can select one of five different
functions:
MIXER
(OSC Mix): Adjust the volume, Play/Mute, and Solo
On/Off status for oscillators 1 and 2 and the drum
track. (In Combination mode and Sequencer mode, use
the switch to move between timbres or tracks 1–8 or 9–
16.)
(Mixer Input): Adjust the volume, Play/Mute, and
Solo On/Off status for the analog inputs and the S/P
DIF and FireWire (if the EXB-FW is installed) audio
inputs.
Playing Programs Using Controllers
The Solo On/Off status is linked for the OSC MIX and
Mixer Input.
REALTIME CONTROL (RT Control): Use the sliders
to modify the sound or effects. Use the switches to turn
effects on/off.
EXTERNAL: Use the sliders and switches to transmit
MIDI messages to external MIDI devices. You can
assign these functions in the Global P1: MIDI– External
Mode 1/2 pages.
TONE ADJUST: Use the sliders and switches to
directly edit program parameters.
KARMA: Use the sliders and switches to control the
KARMA function.
You can freely switch between these functions without
losing the contents of your editing.
2. Operate switches 1–8 and sliders 1–8 to control the
selected functions.
For examples of using REALTIME CONTROL, TONE
ADJUST, and KARMA, please see page 48, page 49,
and page 168.
Resetting controls to their saved values
The front-panel RESET CONTROLS switch lets you
recall the stored settings for any slider, or switch on the
control surface.
To reset a single slider, or switch:
1. Hold down the RESET CONTROLS switch and
operate the slider 1–8 or switch 1–8 that you want
to reset.
The slider , or switch will be reset to the value stored in
the Program.
2. When you’re done, release the RESET
CONTROLS switch.
To reset a group of controls at once:
• Hold down the RESET CONTROLS switch.
While holding down RESET CONTROLS, touch any
of the CONTROL ASSIGN switches such as
MIXER–KARMA.
All of the sliders, and switches in the control surface
will be reset to the values stored in the Program.
• To reset the sliders and switches for each KARMA
module, hold down the RESET CONTROLS switch
and press the KARMA MODULE CONTROL
switch.
• To reset the each KARMA scene, hold down the
RESET CONTROLS switch and press the SCENE
1/5–4/8 switch whose LED is blinking.
X–Y controller
The X–Y controller generates control changes when
you touch the display and move your finger (X–Y
mode), or records these movements as an X–Y motion,
letting you control the OSC1 and OSC2 volume
balance or modify the program or effect.
(In Combination mode and Sequencer mode, you can
adjust the volume balance between the Programs used
within the Combination or Song.)
Using the display to control the X–Y mode
1. Press the X–Y MODE switch.
When you turn on the X–Y MODE switch, the switch
LED will light, and the display will change color.
When the X–Y MODE switch is on, you won’t be
able to select parameters in the display. Turn this
switch off if you want to use the display to edit
settings.
2. Slide your finger over the display to modify the
sound.
3. If you turn on the HOLD switch (the LED will
light) and remove your finger, the effect at that
position will be maintained. If the HOLD switch
is off, the point will return to the center value (no
effect) when you remove your finger.
Note: You can use a foot switch to turn the X–Y MODE
switch on/off. Set Foot Switch Assign to X–Y MODE.
For details, please see “Assigning the footswitch to
Program Up/Down” on page 39.
Recording an X–Y motion
If there are no events
1. Press the X–Y MODE switch.
When you turn on the X–Y MODE switch, the switch
LED will light and the display will change color.
2. Press the MOTION switch to enter the recordready state.
3. Continue holding down the MOTION switch,
touch the display and recording will begin. Move
your finger to record the motion.
4. Recording will end when you release the
MOTION switch or when the maximum event
capacity is reached.
Recording an X–Y motion
+127
Y-axis
0
–127
3: Display
0
X-axis
If events already exist
1. Press the X–Y MODE switch.
When you turn on the X–Y MODE switch, the switch
LED will light and the display will change color.
2. When you press the MOTION switch, playback
will begin.
3. If you continue holding down the MOTION
switch and touch the display, recording will begin
from that point. Move your finger to record the
motion.
4. Recording will end when you release the
MOTION switch or when the maximum event
capacity is reached.
1: X–Y MODE switch
+127
2, 3: MOTION switch
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
43
Playing and editing Programs
Playing back an X–Y motion
1. When you press the MOTION switch once again,
the old events (up to the point where you began
re-recording) and the subsequently recorded
events will play back.
Play the keyboard of the KYBD-61/73/88 or strike the
pads.
Note: If you turn on the X–Y MODE switch and then
turn on the MOTION switch, you will see the change
indicated by the color of the display.
Note: You can use a foot switch to turn the MOTION
switch on/off. Set Foot Switch Assign to X–Y Motion.
For details, please see “Assigning the footswitch to
Program Up/Down” on page 39.
Deleting X–Y motion data
• While holding down the ENTER switch, press the
MOTION switch to delete the X–Y motion data.
Drum & Chord Pads
There are eight velocity-sensitive trigger pads below
the display.
These look like drum machine pads, and playing drum
sounds is certainly one use for them.
However , they can also play up to eight-note chords on
any sound–not just drums. The pads even remember
the velocities of the individual notes within the chord,
as well as the notes themselves.
Playing the pads
1. Use the PAD MODE switch located at the left of
the pads to select how the pads will operate.
VELOCITY SENSITIVE: The loudness will be af fected
by how strongly you strike the pads.
FIXED VELOCITY: The note will be transmitted with
the note number and velocity assigned to each pad,
regardless of how strongly you strike the pads.
When you specify notes using CHORD ASSIGN, the
stored note numbers and velocity balance will always
be reproduced.
2. Strike the pads to play sounds.
Assigning notes and chords to pads
You can assign single notes and chords to the pads in
three different ways.
Selecting the notes first
1. Play a single note, or a chord of up to 8 notes.
2. Press the CHORD ASSIGN switch.
3. Press the pad to which you’d like to assign the
notes.
That’s it! The notes are now assigned to the pad.
Press CHORD ASSIGN, and then play notes
This method lets you create a chord out of widelyspaced notes, even if you can’t play all of the notes
simultaneously.
1. Press the CHORD ASSIGN switch.
2. Play a single note, or a chord of up to 8 notes.
You can play a single note, or a simple chord.
If you like, you can also enter a chord by playing up to
8 notes as a legato phrase. As long as you take care that
the notes overlap each other, the entire series of notes
will be recorded as a single chord. You can take as long
as you like to play the phrase.
3. Press the pad to which you’d like to assign the
notes.
After pressing the pad, you’re done!
Editing notes and velocities using the display
You can edit the recorded notes and velocities using
the display. If you like, you can also enter new notes
this way. For details, please see “1–7: Pads 1–4 Setup,
1–8: Pads 5–8 Setup” on page 36 of the Parameter
Guide.
Copying and merging pads
Copying one pad to another, or merging two or more
pads together, is just like assigning notes from the
keyboard.
As with assigning notes to the keyboard, you can
either play the pads first, or press CHORD ASSIGN
first. In the interest of saving space and time, only the
first method is described below.
Copying notes from one pad to another
To copy the note assignments from one pad to another:
1. Press and release the pad whose notes you want to
copy.
2. Press the CHORD ASSIGN switch.
3. Press the pad to which you’d like to copy the
notes.
The new pad will now play the same notes as the
original pad.
Merging two or more pads together
You can merge the assignments from two or more pads
together, as long as the total number of notes is 8 or
fewer. To do so:
1. Press all of the pads that you’d like to merge, and
then release them.
All of the pads must be held down at the same time.
2. Press the CHORD ASSIGN switch.
3. Press the pad to which you’d like to copy the
notes.
44
PAD MODE
CHORD ASSIGN
Pads 1–8
Playing Programs Using Controllers
You can even use one of the pads that was being
merged, if you like. After pressing the destination pad,
you’re done.
VALUE slider
When a program number is selected in Prog
P0: Play page, or when a combination
number is selected in Combi P0: Play page,
you can use the VALUE slider to modulate
Program and effects parameters.
Damper Pedal
Damper Pedal (Sustain)
The damper pedal is also sometimes called the sustain
pedal. It acts like the similarly-named pedal on an
acoustic piano; when you hold down the pedal, notes
will continue to sustain even when you lift your hands
off of the keyboard.
Damper Switch vs. Half-Damper
You can use either a standard footswitch (such as the
Korg PS-1) or a special half-damper pedal (such as the
Korg DS-1H) as the Damper.
If you use a footswitch, it will work like a normal
synthesizer sustain pedal: notes will sustain forever , as
long as the pedal is held down.
A half-damper pedal is a special type of continuous
foot pedal (normal foot pedals won’t work properly for
this application). It offers more subtle control of
sustain, which can be especially useful for piano
sounds.
The off and full-on positions of the half-damper work
just like the footswitch, but intermediate positions
modulate the release time to increase sustain without
making it infinite.
The M3 will automatically sense when a half-damper
is connected to the rear-panel DAMPER input. For
proper operation, you will also need to calibrate the
pedal, using the Half Damper Calibration command
in the Global menu. For details, please see “Half
Damper Calibration” on page 383 of the Parameter
Guide.
Damper and MIDI
The Damper Pedal is sent and received as MIDI CC
#64.
In Combination and Sequencer modes, you can “filter”
CC# 64 so that it only affects some of the sounds in the
Combination or Song.
Foot Switch
Assignable Foot Switch
This lets you use a simple footswitch, such as the Korg
PS-1, as an assignable controller. The footswitch can
perform a wide variety of functions, such as:
• An assignable source for modulating sounds and
effects
• Portamento on/off
• Program select up or down
• Sequencer start/stop or punch in/out
• Tap Tempo
• KARMA on/off, Latch on/off, or Scene select
• Switch the Drum Track on/off
• Switch X–Y mode or X–Y motion on/off
• Operate various M3 controls (VALUE slider, pads,
realtime control sliders, KARMA sliders/switches,
joystick, ribbon controller, SW1/SW2, etc.)
The switch’s function is set in Global mode (Global P2:
Controllers– Foot Controllers page), so that it always
works the same regardless of the current Program,
Combination, or Song.
For details, please see “Specifying the function of the
Assignable Switch and Assignable Pedal” on page 132.
Assignable Foot Pedal
This lets you use a continuous controller pedal, such as
the Korg EXP-2 foot controller or Korg XVP-10 EXP/
VOL pedal, as an assignable controller.
Like the Assignable Foot Switch, described above, the
Foot Pedal can be used for many different functions,
including:
• Master Volume
• Channel Volume, Pan, or Expression
• Assignable sound modulation, as several different
AMS or Dmod sources
• Effects Send level control
• Operate various M3-M, KYBD-61/73/88 controls
(VALUE slider, realtime control sliders, KARMA
sliders/switches, Joystick, Ribbon controller, SW1/
SW2, etc.)
The pedal’s function is set globally (on the Global P2:
Controllers– Foot Controllers page), so that it always
works the same regardless of the current Program,
Combination, or Song.
For details, please see “Specifying the function of the
Assignable Switch and Assignable Pedal” on page 132.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
45
Other
Appendices
Playing and editing Programs
Controller settings for the
program
The Prog P0: Play– Main page lets you view the
following information.
SW1, SW2: Indicates the functions controlled by the
SW1/SW2 switches of the KYBD-61/73/88.
C.S.: Indicates the currently selected control assign
setting. Control via the control surface is active in all
pages.
FILTER 1, 2: Indicates the filter type setting for filter 1
and 2.
AMP EG 1, 2: Indicates the EG setting for amp 1 and 2.
EQ (Low, Mid[Hz], Mid, High): Indicates the 3-band
EQ settings. You can use the VALUE controller to edit
the values.
[SW1], [SW2]
Assign
Control
Surface
EQ
FilterAmp EG
46
Easy Program editing
Easy Program editing Simple editing using the sliders and switches
Quick Start
Simple editing using the
sliders and switches
All of the M3’s programs can be edited. You can start
by editing a preloaded program, or you can initialize a
program and create your own from scratch.
It is a lot of work to create the sound you want by
starting with an initialized program. In most cases, you
should start with a preloaded program that’s close to
what you have in mind, and then edit it to your taste.
On the M3, you can use the switches and sliders of the
front panel control surface to make very effective edits
simply from within the Prog P0: Play page.
For example, you can operate the sliders to adjust the
attack time or release time, or to vary the cutoff or
resonance. You can also turn effects on/off or adjust
their depth, or vary the phrases generated by KARMA.
Adjusting the EQ
You can adjust a mid-sweepable three-band EQ in the
Prog P0: Play– Main page. This EQ will affect both
oscillator 1 and oscillator 2.
1. Access the Prog P0: Play– Main page.
2. In the display, select the EQ that you want to edit.
3. Use the VALUE controllers (e.g., VALUE slider) to
edit the value.
Low: Adjusts the gain of the 80 Hz low shelving EQ in
0.5 dB steps.
Mid [Hz]: Adjusts the center frequency of the midsweepable EQ.
Mid: Adjusts the gain of the mid-sweepable EQ in 0.5
dB steps.
High: Adjusts the gain of the 10 kHz high shelving EQ
in 0.5 dB steps.
Controlling Volume, Mute, and Solo
for Oscillators 1/2 and the Drum Track
You can use the sliders and switches of the control
surface to control volume, mute, and solo for the
oscillators and drum track.
1. Press the CONTROL ASSIGN MIXER switch to
make the T1–8 LED light.
Control Assign
Reset Controls
2. Access the Prog P0: Play– Control Surface page.
In this page you can view and edit the control surface
settings. This is a convenient way to adjust your
sound, since you can see the parameter assignments
and the precise values.
Note: The control surface is active regardless of the
page that is shown in the display.
OSC Play/Mute
Switches 1–8
Sliders 1–8
Menu
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
EQ
Volume
3. Use sliders 1, 2, and 3 to adjust the volume of
oscillators 1 and 2 and the drum track.
Note: For single-oscillator programs, you won’t be able
to control oscillator 2.
4. If the display indicates OSC Play/Mute, you can
press switches 1, 2, or 3 to switch the Play/Mute
status of oscillators 1 and 2 and the drum track.
5. Press the menu button and choose “Panel-SW Solo
Mode.” The menu will close, and the OSC Play/
Mute indication in the display will change to OSC
Solo.
Drum Track
Other
Appendices
47
Playing and editing Programs
Alternatively , you can switch between OSC Play/Mute
and OSC Solo by holding down the ENTER switch and
pressing numeric key 1.
6. If the display indicates OSC Solo, you can press
switches 1, 2, or 3 to switch the Solo on/off status
of oscillators 1 and 2 and the drum track.
Using realtime control to edit sounds
or effects
You can use the control surface to control the sound or
effects in realtime.
1. Press the CONTROL ASSIGN REALTIME
CONTROL switch (the LED will light).
2. If desired, display the Prog P0: Play– Control
Surface page.
3. Sliders 1–4 will be assigned specific functions
corresponding to MIDI control changes.
Sliders 5–8 can be assigned to a wide variety of
functions, many of which also have corresponding
MIDI CCs.
Often (but not always), slider 5 and 6 modulate
synthesis parameters, slider 7 controls the depth of a
chorus or other modulation effect, and slider 8 controls
reverb depth.
When you move a slider, it sends out the
corresponding MIDI CC. Also, when the CC is
received via MIDI or generated by KARMA, the slider
value changes to match the CC value.
Generally, the sliders “scale” the Program’s internal
settings. When the slider is in the center, the settings
are as programmed. To change the setting to the
maximum value, move the slider all the way up. For
the minimum value, move the slider all the way down.
Slider scaling
99
Parameter
Value
As Programmed
00
4. You can use switches 1–8 to turn insert effects 1–5,
master effects 1/2, and the total effect on/off.
640127
CC Value
For example:
1. Select Program INT-B045, “Smooth Operators.”
This is an electric piano sound; let’s see what we can
do to make it sound a bit different.
2. Press the CONTROL ASSIGN REALTIME
CONTROL switch (the LED will light).
3. While you perform, slowly raise slider 1 (filter
frequency) to about three-quarters of its full range.
Notice how the piano becomes a sort of synth sweep.
4. Next, raise slider 2 (filter resonance) to about
three-quarters as well.
5. Leaving slider 2 at that position, try raising and
lowering slider 1.
With the resonance increased, it now sounds like
you’re playing through a wah pedal.
Reset
Next, let’s say that you decide that’s not really what
you wanted–so, we’ll set the sliders back to their
default values. Although you could return the slider to
its middle position and then make fine adjustments to
set it precisely to the center, there is an easier way.
1. Hold the RESET CONTROLS switch.
2. While holding RESET CONTROLS switch, move
first slider 1, and then slider 2.
As you move the sliders, their values will be reset to
the default, center positions.
3. Release the RESET CONTROLS switch.
Now, you’re back to the original electric piano sound.
The table below shows the standard assignments of the
RT Control sliders:
Real-Time slider functions
SliderMIDI CCNormally controls…
174Filter Cutoff Frequency
271Filter Resonance
379Filter EG Intensity (CC#79)
472EG Release Time
5–6Varies for each Program
7Often Chorus Depth - but can vary per Program
8Often Reverb Depth - but can vary per Program
Saving the edits you made by moving the
sliders
The Real-Time sliders are great for modulating sounds
in performance, or for recording. If you like, you can
also save the edited version of the sound, using the
normal Write Program command (see “Saving your
edits” on page 50).
Internally, a single slider usually affects several
different parameters. When you write a Program, the
edits are saved into the individual parameters, and not
to the slider itself. After writing the Program, you’ll
notice that the sliders have returned to their center
positions–since the old “edited” values are now the
new “saved” values.
48
Easy Program editing Using COMPARE
Using Tone Adjust
The Tone Adjust function lets you use the Control
Surface sliders and switches to edit program
parameters. The controllers will be assigned the
program parameters that are most effective for editing.
1. Press the CONTROL ASSIGN TONE ADJUST
switch (the LED will light).
2. Access the Prog P0: Play– Control Surface page.
This page shows and reflects the control surface data.
Since you can view the parameter assignments and the
precise value, this is convenient when adjusting the
sound.
3. Use sliders 1–8 and switches 1–8 to adjust the
sound.
Note: You can assign the main parameters of the
program to the controllers. (See “Tone Adjust” on
page 19 of the Parameter Guide)
For example:
1. Select Program INT-B045, “Smooth Operators.”
2. Press the CONTROL ASSIGN TONE ADJUST
switch (the LED will light).
3. Access the Prog P0: Play– Control Surface page.
This page mirrors the Control Surface. It’s very useful
with Tone Adjust, since it shows you the parameter
assignments, exact values, and so on.
4. Look at the assignments for sliders 5, 6, and 8.
Slider 5 is assigned to F/A EG Attack Time; slider 6 is
assigned to F/A EG Decay Time; and slider 8 is
assigned to F/A EG Release Time.
5. Raise each of the three sliders so that they are
about 4/5 of the way to the top.
The display should show their values as between +60
and +70. This means that you have edited the filter EG
and amp EG attack, delay, and release to longer values.
6. Play a few notes.
Notice that the sound has changed from an electric
piano into a soft pad. Next, let’s add just a bit of pitch
modulation, to make the sound more rich.
7. Notice the assignment of slider 2.
Slider 2 is assigned to “[OSC1] Filter LFO1 Int A”
(OSC1 filter LFO1 intensity). It will adjust the amount
of filter modulation produced by LFO1.
8. Lower slider 2 slightly so that the display
indicates about –6.
9. Play a few more notes.
The pitch modulation has added some shimmer to the
sound. Now, maybe it could use a bit more edge…
10.Look at the assignments for switches 6 and 7.
These are programmed to raise the Filter Cutoff and
Filter Resonance, respectively. Switches are just on/
off, but you can set a specific value for the On position;
notice the +10 and +40 in the switch’s value boxes.
11.Press each of the two switch buttons.
The sound now has a more interesting character , due to
the filters. Since it’s brighter, we’ve also restored some
of the electric piano character.
Pretty easy, huh? Note - depending on the parameter,
you may sometimes hear glitches in the sound as you
move the control.
Changing parameter assignments
The factory Programs include default assignments of
Tone Adjust parameters to the sliders, and switches. If
you like, you can change any of the assignments. T o do
so:
1. Press the CONTROL ASSIGN TONE ADJUST
switch of the Prog P0: Play– Control Surface page.
On this page, you can see the parameter assignments
for each controller, such as Filter EG Attack, Pitch
Stretch, Reverse, and so on.
2. Press the popup button located at the left of the
assigned parameter.
A popup window will appear, with a long menu of
parameters. You can tell various things about the
selections, just from the way they appear in the menu:
Parameters which affect only OSC1 or OSC2 are
prefixed with [OSC1] and [OSC2], respectively.
Parameters which affect both Oscillators, but which are
specific to EDS Programs, are prefixed with [OSC1&2].
The other group of parameters, at the beginning of the
list, are “Common.” That is, you can use them with
most RADIAS Programs, as well as EDS Programs.
Note: You can use RADIAS Programs only if the
optional EXB-RADIAS is installed.
Parameters can only be assigned to one Tone Adjust
control at a time. If a parameter is already assigned, it’s
grayed out.
3. Select a parameter from the menu.
The parameter is now assigned to the control. To close
the list without making any changes, press a location
in the display outside the popup window, or press the
EXIT switch.
Using COMPARE
When you’re in the process of editing a sound,
pressing the COMPARE switch will recall the saved
version of the sound, as it was before you started
editing.
1. While editing, press the COMPARE switch (the
LED will light).
The saved sound from before you began editing will be
recalled.
2. Pressing COMPARE again returns you to the
version you are editing, and the LED will go out
again.
Note: If you edit while the COMPARE LED is lit, the
switch will again go dark and your previous edits will
be lost.
Resetting individual controls
The RESET CONTROLS switch lets you revert an
individual slider, or switch to its saved setting.
For details, please see “Resetting controller values” on
page 199.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
49
Playing and editing Programs
Saving your edits
Once you’ve tweaked the sound to perfection, you’ll
want to save your work. To save your edits:
1. Select the Write Program command from the
menu, at the menu right-hand corner of the
display.
You can also call up this menu command by holding
ENTER and pressing 0 on the numeric keypad.
This brings up a dialog box which allows you to save
the Program. Optionally, you can also select a new
location, change the Program’s name, and assign it to a
sound category (such as keyboard, guitar, etc.).
For details, please see “Writing a Program or
Combination” on page 140.
Saving edits to GM Programs
You can edit GM Programs, but you must then save
them to a Bank other than INT-G; the GM Programs
themselves cannot be over-written.
Shortcut: SEQUENCER REC/WRITE
You can also use the SEQUENCER REC/WRITE
switch to quickly update the current Program, using
the existing name, bank, number, and category. To do
so:
1. Press the SEQUENCER REC/WRITE switch.
The Update Program dialog will appear.
2. Press OK to write the program.
Saving to a USB storage device
You can manage your data by saving programs on a
USB storage device (commercially available). For
details, please see “Saving to media (Media–Save)” on
page 142.
2. If desired, you may save just the edited content
without changing the program name or the
location in which the program is saved (the bank
and program number). Proceed to step 6.
3. If you want to change the program name, press the
“T” button to access the text edit dialog box.
You can give the Program a descriptive name using the
text edit dialog box.
After entering the name, press OK.
The text edit window will disappear, returning you to
the main Write dialog.
4. If you want to change the category or sub-category ,
press the “Category” or “Sub Category” popup
button and make your selection from the menu.
5. If you want to change the save location (bank and
program number), press the To Program popup
button, select the save location from the menu,
and press the OK button.
6. Under “To” at the bottom of the dialog, press the
popup button next to Program to bring up the save
location dialog.
7. Select a location to save the edited Program.
You can write to any location in banks INT–A–E and
USER A-G. To avoid overwriting the factory sounds,
it’s safer to use a slot in one of the empty User banks.
Important: EDS Programs can only be written to
EDS Banks, and RADIAS Programs can only be
written to RADIAS Banks. For more information
on the default Bank types, and on how to change
them, please see “Bank (Bank Select)” on page 4 of
the Parameter Guide.
8. After selecting the location, press OK.
9. Press OK again to start the write process.
10.If you’re sure you want to write to this location,
press OK again.
After that, you’re done!
50
Detailed Editing with Programs Overview of editing pages
Detailed Editing with Programs
Creating your own Programs
You can create original sounds by editing a preloaded
program or by editing an initialized program. The
programs (EDS) you create can be saved in banks INTA–INT-E or USER-A–USER-G. For details, please see
“Saving your edits” on page 50.
You can also create Programs using RAM
multisamples that you have sampled or loaded from
media. In addition, you can play a Program and
resample your performance, or sample an external
audio source while listening to the sound of a
Program.
Note: When the M3 is in its factory-set state, EDS
Programs are the only programs that can be used. If
you install the optional EXB-RADIAS, you’ll be able to
use RADIAS Programs. Here we will explain EDS
Programs. For more about RADIAS Programs, please
see “EXB-RADIAS for M3 Manual” on the CD-ROM.
Overview of editing pages
P0: Play is where you select and play programs, make
quick edits using the Control Surface, and adjust the
KARMA settings. The other pages let you modify the
sound in more detailed ways.
Audio input settings and resampling
settings.
Editing from the control surface.
Basic program settings, such as voice
assign mode.
Drum Track settings.
X–Y control settings.
SW1, 2, and slider function settings.
Pad note and velocity settings.
Amp 1, 2 (volume) settings.
Amp 1, 2 driver and pan settings. 3-band
parametric EQ settings.
AMS Mixer settings.
Common keyboard tracking settings.
Overall settings for KARMA, and settings
for each module.
KARMA realtime parameter settings and
performance parameter settings.
Oscillator output bus and master effect
send level settings.
Insert effect routing, selection, and
settings.
Master effect routing, selection, and
settings.
Total effect selection and settings.
For details on how to access each mode and page,
please see “Basic operations” on page 22.
Sampling or resampling can be performed in Program
mode. For details, please see “Sampling in Program,
Combination, and Sequencer modes” on page 122.
Since you can apply the M3’s internal effects to the
external audio inputs, a wide range of possibilities are
available. For details, please see “Program Effects
settings” on page 155.
Basic oscillator settings
Program type setting (single, double,
drum kit)
Here you can specify the type of program (whether to
use one oscillator, two oscillators, or a drum kit). Use
the Prog P1: Basic/DT/Ctrls– Program Basic
Oscillator Mode to specify the program type.
Single Programs have one oscillator, and Double
Programs have two oscillators. Each oscillator is a
multisample that is switched by a crossfade velocity
switch. You can use dual filters, EG, and LFO to create
the sound.
Drums mode is a special variation of Single mode, and
uses a Drum Kit (as created in Global mode) instead of
Multisamples.
Polyphony
Polyphony is the number of notes that can be played
simultaneously, such as in a chord. The polyphony
depends on the program type.
Program typePolyphony
Single120
Double60
Drums120
Note:
• Double Programs use twice as many voices as
Single Programs.
• Stereo Multisamples use twice as many voices as
Mono Multisamples.
• If using velocity crossfade switching, the
multisample will use twice as many voices as usual.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
51
Playing and editing Programs
Program Basic: P1–1
OSC1 Pitch: P2–2
Oscillator / Pitch
Common LFO: P5–8
OSC1 Basic: P2–1
Pitch EG : P2–8
OSC1 LFO1: P5–1
Filter Key Track: P3–1–2
Filter1 Mod: P3–1–3
Filter1 LFO Mod: P3
–1–4
Filter1(A/B): P3–1–1
Filter1 EG: P3–1–5
Filter
OSC1 LFO2: P5–2
Amp1/Driver1: P4–1
Amp1 Mod: P4–2
Amp1 EG: P4–3
OSC1 AMS Mix: P6–1/2
Common KeyTrack: P6–7/8
Amplifier
OSC 1
OSC 2
Polyphonic/monophonic playing
The Voice Assign Mode selects whether the Program
will play polyphonically (Poly) or monophonically
(Mono).
When this is set to Poly, you can play both chords and
melody lines. When this is set to Mono, only one note
will sound even if you play a chord.
Normally you’ll set this to Poly, but Mono is useful
when playing sounds such as synth basses, synth
leads, and other solo instruments.
Try switching between Poly and Mono, and listen to
the results.
Working with Multisamples
Controllers: P1–6
Pads: P1–7/8
Effects
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the M3.
Master
Effect
1, 2: P9
DrumTrack: P1–3/4Audio Input: P0–7
Tone Adjust: P0–8
Total
Effect
: P9
3Band EQ
: P4–8
EQ
Routing: P8–1
OSC1, 2
Insert Effects
Master Effects
Individual Outputs
AUX Bus
FX Control Bus
X–Y: P1– 5
KARMA: P7
Insert
Effect
1…5: P8
Program can play different Multisamples, depending
on how hard you play.
Each of these zones has separate settings for Level,
Start Offset, and so on. Also, each of the zones can fade
into the next, to create smooth velocity transitions.
Zones can even be layered together, two at a time.
Selecting Multisamples
Let’s create a simple velocity crossfade between two
Multisamples, using just OSC1.
1. Access the Prog P2: OSC/Pitch– OSC1 Basic page.
2. Set the Multisample On/Off for MS1 and MS2 to
On (checked).
Set the Multisample On/Off for MS3 and MS4 to Off
(unchecked).
AUDIO OUTPUT
L/MONO, R
AUDIO OUTPUT
INDIVIDUAL 1, 2, 3, 4
What is a multisample?
A sample is a digital recording of a particular
instrument or waveform (or other natural or artificially
processed sound) recorded at a specific pitch. A
multisample is a collection of similarly voiced samples,
used to create the same type of sound - piano, bass,
guitar, strings, organ - across the entire keyboard, as
the basis of a program. The oscillators of single and
double programs use multisamples. There are 1,032
multisamples available in this instrument.
You can assign up to four multisamples to each
oscillator and switch between them by velocity.
Multisamples and Drum Kits
Multisamples and Drum Kits allow you to play
samples in different ways.
• Multisamples lay out one or more samples across
the keyboard. If we use the example of a simple
guitar multisample, one sample could be assigned
for each string, so that the multisample would
consist of six samples.
• As the name suggests, Drum Kits are optimized for
playing drumsamples.
Velocity splits, crossfades, and layers
As mentioned above, unless you’re in Drum mode,
each Oscillator has four velocity zones, named MS1
(High) through MS4 (Low). This means that the
Bank
Multisample
On/Off
3. Select RomS as the Multisample Bank for MS1
and MS2.
There are three main types of Multisample Banks:
Rom, Ram, and EX *. For each type, you can also
choose between looking at mono (M) and stereo (S)
Multisamples. Note that stereo Multisamples will
require twice as many voices as mono Multisamples.
ROM Multisamples are the built-in “factory” sounds,
and are always available. These are organized by
category, such as pianos, guitars, bells, etc.
RAM Multisamples include Akai, AIFF, WAVE or
SoundFont files loaded from media, and samples
created in Sampling mode.
The EX* multisample banks are available if optional
EX-USB-PCM series multisamples are loaded. The
menu will show only the EX* banks that are currently
loaded.
52
Detailed Editing with Programs Basic oscillator settings
4. Press the Multisample popup for MS1.
Multisample popup button
This brings up a list of Multisamples, organized by
category. Use the tabs at the left of the display to
browse through the different categories.
5. Select a Multisample by touching its name in the
list.
6. Press the OK button to confirm your selection.
7. Perform the same steps for MS2, selecting a
different Multisample than for MS1.
Now that you’ve assigned Multisamples to MS1 and
MS2, let’s set up the velocity ranges and crossfades.
Set MS2’s Bottom Vel. to 001, and its Xfade Range to 0.
8. Set MS1’s Bottom Vel. to 80.
Now, MS2 will sound when you play softly, at
velocities of 79 or less–and MS1 will sound when you
play harder, with velocities of 80 or more.
Next, set MS1’s Xfade Range to 20, and its Curve to
Linear.
9. You can view this split visually in
the Prog P2: OSC/Pitch– Velocity
Zone page.
Notice that the graphic now shows the
two ranges tapering into one another.
Between 80 and 100, MS2 will fade out,
and MS1 will fade in, creating a
gradual velocity transition instead of a
hard split.
10.As necessary , adjust the “Level” of
the two multisamples in the Prog
P2: OSC/Pitch– OSC1 Basic page.
Assigning a drum kit
What is a drum kit?
Drum kits are created or edited in Global mode. To
each note of the keyboard, you can assign up to four
drum instrument samples, and use layering,
crossfading, or velocity switching to switch between
them. Then in Program mode you can make filter and
amp settings, and specify effects and routing to the
audio output jacks. (See “Editing Drum Kits” on
page 136)
To use a drum kit in a Program, set Oscillator Mode to
Drums, and choose one of the 144 user drum kits or the
nine GM2 drum kits.
Selecting a drum kit
1. Access the Prog P1: Basic/DT/Ctrls– Program Basic
page.
2. Set “Oscillator Mode” to Drums.
3. Select a drum kit in the Prog P2: OSC/Pitch– OSC1
Basic page.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Copying settings between OSC1 &
OSC2
Many of the Program parameters can be set differently
for OSC1 and OSC2. These include all of the
parameters on:
• All of the tabs on the OSC/Pitch page, except for
the Pitch EG
• All of the tabs on the Filter page
• All of the tabs on the Amp/EQ page, except for EQ
• All of the tabs on the LFO page, except for
Common LFO
• The AMS Mixer tabs
You can use the menu’s Copy Oscillator command to
copy these parameters from one Oscillator to another.
You can even copy parameters from an Oscillator in a
different Program.
This command is useful when you want to set both
Oscillators to the same settings, or when you want to
duplicate settings you’ve used before.
4. Specify the basic pitch of the oscillator. For a drum
kit, set “Octave” to +0 [8'].
Drum Track
Other
Appendices
53
Playing and editing Programs
Using LFOs and Envelopes
(EGs)
Using LFOs
Each Oscillator has two LFOs: LFO1 and LFO2. There
is also a single Common LFO, shared by both
Oscillators.While LFO1 and LFO2 are separate for each
voice, the Common LFO is shared by all voices in the
Program. This makes it useful when you want all of the
voices to have an identical LFO effect.
You can use these LFOs to modulate many different
Program parameters, including:
• Pitch (for vibrato)
• Filters (for wah effects)
• Volume (for tremolo)
• Pan (for auto-panning)
The LFOs can modulate many other parameters, in
addition to those listed above.
Using the basic LFO
1. Access the Prog P5: LFO– OSC1 LFO1 page.
Waveform
Notice how the shape of the waveform becomes more
curved, and how –99 emphasizes the lower part of the
shape, and +99 emphasizes the upper part.
6. Select the Phase parameter, and use the VALUE
slider to sweep through its range of values.
Notice how the waveform shifts from side to side.
Among other things, this lets you offset the LFOs from
one another in time, which can create interesting
organic effects.
7. Use the Freq (Frequency) parameter to set the
speed of the LFO.
8. Use the Fade and Delay settings to control the way
the LFO sounds at the beginning of the note.
For more information on LFOs, please see “PROG P5:
LFO” on page 66 of the Parameter Guide.
All of these parameters control the way that the LFO
itself works. In order for the LFO to actually affect the
sound, you can use the dedicated LFO routings on the
Filter, Pitch, and Amp pages, or use the LFOs as AMS
sources for a wide variety of parameters.
Frequency Modulation
AMS can be used to vary the LFO speed. This lets you
change the LFO speed by operating a controller, or by
the EG or Keyboard Track settings.
Frequency MIDI/Tempo Sync.
If Frequency MIDI/Tempo Sync. is checked, the
Frequency setting will be ignored, and the LFO will
synchronize to the system tempo, as set by the TEMPO
knob or external MIDI clocks.
This lets you produce vibrato, wah, auto-pan, or
tremolo effects that lock to KARMA, Drum Track, the
internal sequencer, or external MIDI sequencers.
2. Select the Waveform parameter.
3. Use the Inc q and Dec u switches to scroll
through the different waveforms, and look at their
shapes in the graphic display.
There are a number of waveforms to choose from. Each
are suited to different applications:
Triangle and Sine are the classic LFO shapes for
vibrato, tremolo, panning, and filter wah effects.
Square is useful for gated filter and amp effects, and
creates a police siren effect when modulating pitch.
The Guitar waveform is designed especially for guitar
vibrato, since it bends only upwards from the base
value.
Saw and Exponential Saw Down are good for
rhythmic filter and amp effects.
Random 1 (S/H) creates the classic sample-and-hold
effect, which is great for modulating a resonant filter.
4. After looking at the different waveforms, select
Triangle.
5. Select the Shape parameter, and use the VALUE
slider to move through its different settings, from
–99 to +99.
EGs (Envelope Generators)
An envelope creates a modulation signal by moving
from one level to another over a specified time, and
then moving to another level over another period of
time, and so on.
The Program includes three EGs, for Pitch, Filter, and
Amp. These produce time-varying changes in pitch,
tone, and volume respectively. They can also be used to
modulate a number of other Program parameters via
AMS.
Attack Level
note-onnote-off
Level
Decay Time
Attack Time
Start Level
Break Level
Sustain Level
Slope Time
Release Time
Release
Level
Time
54
Detailed Editing with Programs Using Alternate Modulation (AMS) and the AMS Mixers
Using Alternate Modulation
(AMS) and the AMS Mixers
Alternate Modulation
AMS (Alternate Modulation Source) refers to any of
the assignable modulation sources in M3, including:
• KYBD-61/73/88 controllers such as the joystick or
ribbon controller
• Built-in physical controllers, such as the Real-Time
Sliders
• Incoming MIDI controllers, or MIDI controllers
generated by KARMA or the X–Y control
• Modulators such as the Filter, Pitch, and Amp EGs,
the LFOs, or the AMS Mixers
Intensity is a parameter that sets the degree (speed,
depth, amount etc.) to which AMS will control the
modulation.
A number of frequently-used modulation routings,
such as using the KYBD-61/73/88’s joystick to vary
the pitch, are provided as additional, dedicated
routings, separate from AMS.
Note that not all AMS sources may be available for
some modulation destinations.
For details on alternate modulation and AMS, please
see below.
• “Alternate Modulation Sources (AMS)” on page 587
of the Parameter Guide
• “Creating Vibrato” on page 56
• “Pitch EG” on page 56
• “Filter EG” on page 58
• “LFO modulation” on page 59
• “Pan AMS and Intensity” on page 61
• “LFO1/2” on page 61
Adding two AMS sources together
AMS mixers will do different things depending on
their MixerType setting. The A+B setting merges two
AMS sources into one. This can be handy when you
need to add one more modulation source to a
parameter, but you’ve already used up all of the
available AMS slots.
For instance, let’s say that you’re using an LFO to
modulate Resonance, and then you decide that it
would be interesting to scale that parameter with an
EG as well. Resonance has only a single AMS input,
but you can easily merge the LFO and the EG together
using the A+B AMS Mixer:
1. Assign the LFO to AMS A.
2. Assign the EG to AMS B.
3. Assign the AMS Mixer as the Filter Resonance
AMS.
AMS Mixer A+B example
AMS A: LFO
AMS B: EG
A+B Output
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Using the AMS Mixers
The AMS Mixers combine two AMS sources into one,
or process an AMS source to make it into something
new.
For instance, they can add two AMS sources together,
or use one AMS source to scale the amount of another.
You can also use them to change the shapes of LFOs
and EGs in various ways, modify the response of
realtime controllers, and more.
The AMS Mixer outputs appear in the list of AMS
sources, just like the LFOs and EGs.
This also means that the original, unmodified inputs to
the AMS Mixers are still available as well. For instance,
if you use LFO 1 as an input to a AMS Mixer, you can
use the processed version of the LFO to control one
AMS destination, and the original version to control
another.
Finally, you can cascade the two AMS Mixers together,
by using AMS Mixer 1 as an input to AMS Mixer 2.
Scaling one AMS source with another
When the Mixer Type is set to Amt A x B, the AMS
mixer uses the AMS B input to scale the amount of
AMS A. For instance, you can control the amount
LFO1 with the Filter EG, or control the amount of the
Pitch EG with the ribbon.
AMS Mixer Amt AxB example
AMS A: LFO
AMS B: EG
Amt AxB Output
Drum Track
Other
Appendices
55
Playing and editing Programs
Smoothing
The Smoothing Mixer Type smooths out the AMS
input, creating more gentle transitions between values.
You have separate control of the amount of smoothing
during the attack (when the signal is increasing) and
decay (when it’s decreasing).
Low settings provide subtle controller smoothing,
creating more gradual aftertouch, for instance. Higher
settings create auto-fade effects, transforming a quick
gesture into a longer fade-in and/or fade-out event.
Smoothing can also be used to alter the shape of
programmable mod sources, such as LFOs and EGs.
For instance, you can turn a “blip” into a simple
envelope shape, as shown below.
AMS Mixer Smoothing examples
Original AMS A:
Smoothing with Short Attack & Long Release:
Smoothing with Long Attack
and Short Release:
Controlling Pitch
Pitch bend
The JS (+X) and JS(–X) settings specify the amount of
pitch change (in semitones) that will occur when MIDI
pitch bend messages are received or when the joystick
is moved to left or right. A setting of +12 allows the
pitch to be controlled a maximum of one octave
upward; a setting of –12 allows the pitch to be
controlled a maximum of one octave downward.
Ribbon specifies the amount of pitch change (in
semitones) that will occur when MIDI control change
#16 messages are received, or when you move your
finger left and right on the ribbon controller. With a
setting of +12, the pitch will be raised one octave at the
far right of the ribbon controller, and will be lowered
by one octave at the far left of the ribbon controller.
More AMS Mixer features
There are more mixer Types, including Offset, Shape,
and Quantize, which offer even more possibilities for
creative programming.
For details, please see “6–1: OSC1 AMS Mix1” on
page 70 of the Parameter Guide.
Tips for using AMS
When making settings for alternate modulation, think
of the effect that you wish to produce, what type of
modulation will be necessary to produce that effect,
and what parameter of the oscillator , filter, or amplifier
needs to be controlled.
Next, select a source (AMS) and set the Intensity. If
you proceed logically in this way, you will achieve the
desired effect.
For example in a guitar sound program where you
want to use the joystick to control the feedback, you
would make assignments so that the joystick controls
the filter frequency and resonance.
Controller Setup page
For each program, the function of Realtime Control
sliders 5–8 and the KYBD-61/73/88 SW1 and SW2
switches can be assigned in the Prog P1: Basic/DT/
Ctrls– Controllers Setup page.
For details, please see “Setting the functions of SW1
and SW2” on page 198.
Creating Vibrato
You can use an LFO to create vibrato.
LFO1 Int. or LFO2 Int. sets the depth to which the
selected LFO will affect the pitch. With a setting of
+12.00, vibrato will produce a maximum of ±1 octave
of pitch change.
JS+Y Int specifies the amount of vibrato that the LFO
will produce when the joystick is pushed away from
yourself.
Intensity (AMS Intensity) specifies the depth of
vibrato that will be applied by the LFO when
modulated by the selected AMS (Alternate Modulation
Source). For example, if LFO1 AMS is set to After Touch and you set an appropriate value for Intensity,
vibrato will be applied when you apply pressure to the
keyboard or when MIDI aftertouch messages are
received.
Pitch EG
When the Intensity value is set to +12.00, the pitch EG
specified in the Pitch EG page will produce a
maximum of ±1 octave of pitch change.
To realistically simulate the slight change in pitch that
occurs when a string is plucked or at the attack of a
brass or vocal sound, you can use the EG to create a
subtle change in pitch at the attack.
56
Portamento
Portamento makes the pitch change smoothly when
you play the next note before releasing the previous
note.
The Time parameter controls how long it take the pitch
to change. As this value is increased, the pitch will
change over a longer time. With a value of 000, there
will be no portamento.
You can turn Portamento on and off via SW1 or SW2,
by assigning them to Porta.SW CC#65.
Detailed Editing with Programs Using Filters
Using Filters
The filters allows you to diminish or emphasize
specified frequency areas of the sound.
The tone of the sound will depend significantly on
the filter settings.
The basic filter settings, including the routing, type,
cutoff frequency, and resonance, are set on the P3–1:
Filter1 or P3–2: Filter2 page.
Filter Routing
Each oscillator has two filters, Filter A and Filter B. The
Filter Routing parameter controls whether one or both
of the filters are used, and if both are used, it controls
how they are connected to each other.
The Single routing uses only Filter A as a single 2-pole,
12dB/octave filter (6dB for Band Pass and Band
Reject).
The Serial routing uses both Filter A and Filter B. The
oscillator first goes through Filter A, and then the
output of Filter A is processed through Filter B.
Parallel also uses both Filter A and Filter B. The
oscillator feeds both filters directly, and the outputs of
the two filters are then summed together.
The 24dB(4Pole) routing merges both filters to cr eate a
single 4-pole, 24dB/octave filter (12dB for Band Pass
and Band Reject). In comparison to Single, this option
produces a sharper roll-off beyond the cutoff
frequency, as well as a slightly more delicate
resonance. Many classic analog synths used this
general type of filter.
Serial and Parallel Routing
Serial
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Parallel
Oscillator
Filter A (Low Pass)Oscillator
Filter B (High Pass)
Filter A (Low Pass)
Filter B (High Pass)
Drum Track
Other
Appendices
57
Playing and editing Programs
Filter T ypes
This selects the parts of the sound which will be
affected by the filter, as described below. With the
Serial and Parallel routings, you can independently set
the types for Filter A and Filter B.
The filters will produce very different results
depending on the selected filter type.
Low Pass (12dB/oct): This cuts out the parts of the
sound which are higher than the cutof f frequency. Low
Pass is the most common type of filter, and is used to
make bright timbres sound darker.
High Pass (12dB/oct): This cuts out the parts of the
sound which are lower than the cutoff frequency. You
can use this to make timbres sound thinner or more
buzzy.
Band Pass (6dB/oct): This cuts out all parts of the
sound, both highs and lows, except for the region
around the cutoff frequency. Since this filter cuts out
both high and low frequencies, its effect can change
dramatically depending on the cutoff setting and the
oscillator’s multisample.
With low resonance settings, you can use the Band
Pass filter to create telephone or vintage phonograph
sounds. With higher resonance settings, it can create
buzzy or nasal timbres.
Band Reject (6dB/oct): This filter type–also called a
notch filter–cuts only the parts of the sound directly
around the cutoff frequency. Try modulating the cutoff
with an LFO to create phaser-like effects.
Filter Types and Cutoff Frequency
Low Pass
High Pass
Band Pass
Band Reject
Cutoff Frequency
Resonance
Resonance emphasizes the frequencies around the
cutoff frequency, as shown in the diagram below.
When this is set to 0, there is no emphasis, and
frequencies beyond the cutoff will simply diminish
smoothly.
At medium settings, the resonance will alter the timbre
of the filter, making it sound more nasal, or more
extreme. At very high settings, the resonance can be
heard as a separate, whistling pitch.
To make the resonance track the keyboard pitch, please
see “Key Follow,” on page 50 of the Parameter Guide.
Low resonance
58
High resonance
Modulating the filters
You can modulate the filter cutoff frequency using the
Filter EG, the LFOs, keyboard tracking, and other
built-in and MIDI controllers. This is a great way to
add a rich variety of tonal change to the sound.
Filter EG
The Filter EG is a multi-stage envelope, which you can
use to modulate the filter (naturally!) as well as other
Program parameters. The EG itself is set up on the EG
tab; the way that it affects the filters is controlled by the
Detailed Editing with Programs Using Filters
parameters described below, on the Filter1/2–
Modulation page:
The Intensityto A and Intensityto B settings control
the basic amount of EG modulation for filter
frequencies A and B, respectively, before other
modulation.
The Velocity to A and Velocity to B settings let you use
velocity to scale the amount of EG modulation.
The AMS setting selects a AMS modulation source to
scale the amount of the Filter EG applied to Filters A
and B. The two filters share a single AMS source, with
separate intensity Into A or to B settings.
LFO modulation
You can modulate the filter via LFO1, LFO2, and the
Common LFO. Among other applications, LFO
modulation of the filter can produce the classic “autowah” effect.
The Filter1/2– LFO Mod. page lets you set up the
following parameters separately for each LFO:
Keyboard Track
Most acoustic instruments get brighter as you play
higher pitches. At its most basic, keyboard tracking recreates this effect by increasing the cutoff frequency of
a lowpass filter as you play higher on the keyboard.
Usually, some amount of key tracking is necessary in
order to make the timbre consistent across the entire
range.
The M3 keyboard tracking can also be much more
complex, since it allows you to create different rates of
change over up to four different parts of the keyboard.
For instance, you can:
• Make the filter cutoff increase very quickly over the
middle of the keyboard, and then open more
slowly–or not at all–in the higher octaves.
• Make the cutoff increase as you play lower on the
keyboard.
• Create abrupt changes at certain keys, for split-like
effects.
How Key Track works: Keys and Ramps
The keyboard tracking works by creating four ramps,
or slopes, between five keys on the keyboard. The
bottom and top keys are fixed at the bottom and top of
the MIDI range, respectively. You can set the other
three keys–named Low Break, Center, and High
Break–to be anywhere in between.
The four Ramp values control the rate of change
between each pair of keys. For instance, if the LowCenter Ramp is set to 0, the value will stay the same
between the Low Break key and the Center key.
You can think of the resulting shape as being like two
folding doors attached to a hinge in the center. At the
Center key (the main hinge), the keyboard tracking has
no effect. The two folding doors swing out from this
center point to create changes in the higher and lower
ranges of the keyboard.
Keyboard Track Shape and Intensity
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Intensityto A and Intensityto B specify how much
the LFO changes the tone.
JS-Y Intensityto A and JS-Y Intensity to B specify the
depth of the wah effect produced by the LFO when the
KYBD-61/73/88’s joystick is moved toward yourself,
or when CC#2 is received.
The AMS setting selects a AMS modulation source to
scale the amount of the LFO applied to Filters A and B.
The two filters share a single AMS source, with
separate intensity settings.
For example if, AMS is set to After Touch, applying
pressure to the keyboard produces an “auto-wah”
effect.
Intensity = +99 (Original Shape)
Intensity = +50 (Less Effect)
Intensity = 0 (No Effect)
Intensity = –99 (Inverted)
Low Break KeyCenter KeyHigh Break Key
Drum Track
Other
Appendices
59
Playing and editing Programs
Intensity to A and Intensityto B adjust the effect that
keyboard tracking will have on filters A and B. For
details, please see “3–1–2: Keyboard T rack,” on page 49
of the Parameter Guide.
AMS Modulation
In addition to the EG, LFOs, and Key Track, you can
use two AMS sources to modulate the filters. For
instance, you could use the ribbon to change the
brightness.
Using the Amp section
The Amp section includes controls for volume, pan,
and the driver circuit.
You can control the volume using the Amp EG, LFO 1/
2, Key Track, and velocity, along with other AMS
sources.
Each Oscillator has its own Amp section: Amp1 for
OSC1, and Amp2 for OSC2.
Background - what does “Amp” mean?
Different sounds have characteristic shapes to their
volume levels.
For example, the volume of a piano note begins at a
high volume the instant you play the note, and then
decreases gradually.
The volume of an organ note, on the other hand,
remains constant as long as you continue pressing the
key.
The volume of a note on a violin or wind instrument
can be varied during the note by the musician (i.e., by
regulating the amount of pressure on the bow or the
force of the breath).
Volume
Piano
Volume decays gradually
Volume
Organ
Volume remains constant
until note is released
Time
Pan
Pan
The main Pan parameter controls the stereo position
after the signal has passed through the oscillator, filter,
and amp.
Normally you’ll set this to C064, so that the sound is
centered equally between the left and right speakers.
To create a stereo effect when Oscillator Mode is set to
Double, set the Amp1/Driver 1 page Pan to L001, and
the Amp2/Driver2 page Pan R127. This will make
OSC1 go to the left speaker, and OSC2 go to the right
speaker.
With a setting of Random, the pan will change
randomly each time you play a note on M3, producing
an interesting effect.
Time
60
Detailed Editing with Programs Using the Amp section
Pan AMS and Intensity
Intensity specifies the depth of the pan modulation
from the selected AMS source.
If you set AMS to Note Number, the pan will change
according to the keyboard position of each note
played. With a setting of LFO1 or 2, the sound will
sweep from side to side, creating an auto-pan effect.
Other settings allow you to move the oscillator pan by
using a real-time controller, an envelope, or other
modulation sources.
Pan - Use DKit Setting
Use DKit Setting applies when Oscillator Mode is set
to Drums.
If this is checked, the Program can use a different pan
position for each drum sound, as specified by the
Drum Kit. If this is unchecked, all drum sounds will
use the Program’s pan position.
The factory presets and GM drum kits use individual
pan positions for the different drums, so normally it’s
best to leave this checked.
Amp modulation
Intensity (AMS Intensity) adjusts the depth by which
the tremolo effect produced by the LFO will be affected
when you assign an AMS (LFO1 AMS, LFO2 AMS).
For example if you set AMS to JS-Y: CC #02, tremolo
will be applied when you move the KYBD-61/73/88’s
joystick of M3 toward yourself, or when CC#02 is
received.
Amp EG
The Amp EG lets you control how the volume changes
over the course of a note.
Every instrument has its own characteristic volume
envelope. This is part of what gives each instrument its
identifiable character.
Conversely, by changing the volume contour–for
instance, applying a string-like Amp EG curve to an
organ multisample– you can produce interesting and
unusual sounds.
Piano
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
The basic volume level is set by the Amp Level
parameter. You can then alter this using the
modulation sources below:
Keyboard Track
This lets you vary the volume relative to the note you
play.
For details, please see “Keyboard Track” on page 59.
Amp Modulation
Velocity Intensity is used by most programs to
decrease the volume of softly played notes and
increase the volume of strongly played notes, and the
Amp Modulation parameter adjusts the depth of this
control.
Normally you will set Amp Modulation to positive (+) values. As this setting is increased, there will be gr eater
volume difference between softly played and strongly
played notes.
LFO1/2
Specifies how the LFO’s will produce cyclic changes in
volume (tremolo effect).
The volume will be affected by the LFO(s) for which
you set an LFO1 Intensity, LFO2 Intensity value.
Organ
Strings
Drive
The Drive circuit adds saturation and overdrive to the
sound, for everything from subtle fattening to drastic
distortion. Unlike an overdrive effect, Drive processes
each voice individually, so the timbre stays the same
regardless of how many voices are being played.
The two main parameters, Drive and Low Boost, work
together to create the overall effect.
Drive controls the amount of edge and bite in the
timbre. Low settings will produce mild saturation, and
higher settings create more obvious distortion.
Often, it’s useful to increase the Low Boost along with
the Drive.
Note: even when the Drive amount is set to 0, the Drive
circuit still affects the timbre. If your goal is a
completely pristine sound, use the Bypass control
instead.
Drum Track
Other
Appendices
61
Playing and editing Programs
Low Boost is a special low-frequency EQ which
controls the body character of the sound. The specific
EQ frequencies affected will change with the Drive
setting.
Higher amounts increase the bass boost, and will also
intensify the effect of the Drive parameter.
X–Y control settings
For details about turning X–Y control on/off or
recording X–Y motion, please see “X–Y controller” on
page 43.
What does X–Y control?
Modulation generally works by moving a single
control. like a slider , in a straight line. At one end of the
control, the modulation is at its minimum; at the other
end, it’s at its maximum.
X–Y control is a little different. It works by moving
around a point on a two-dimensional plane, both leftright and up-down.
You can think of this point as being positioned on two
different lines at once: a left-right line (the X axis), and
an up-down line (the Y axis).
The X–Y position consists not of a single value (as a
slider) but of two values (X-value and Y-value). Refer
to the following illustration.
X–Y position and X and Y axis values
X–Y position
+127
Volume Control and CC Control
The X–Y control does two main things: it can control
the relative volume of the two Oscillators in Program
mode (or of up to 16 Programs at once in Combination
mode).
The other is to generate CC (MIDI control change)
messages that will modify the program or effect
parameters to change the sound.
X–Y
Volume
Control
X–Y CC
Control
X–Y control and MIDI
The X–Y control features interact with MIDI in two
different ways: through the X–Y Mode, and through
the X–Y CC Control.
The X–Y Mode sends and receives two MIDI
controllers: one for the X axis, and the other for the Y
axis. In Global mode, you can assign these to any MIDI
CC numbers you like. The defaults are CC#118 for the
X axis, and CC#119 for the Y axis. X–Y mode (or X–Y
motion) and its MIDI control changes will control the
X–Y position.
Y value: +50
Y-Axis
0
0
X-Axis
X value: –90
+1–127
You can move the position of the point not only by
directly moving the point in the display (X–Y Mode),
but also automatically using X–Y motion, as shown
below.
X–Y motion moving the X–Y position
+127
Y-Axis
0
0
X-Axis
+127–127
The X–Y CC Control, on the other hand, is generated
by the X–Y position. Normally, this will only affect
internal sounds and effects. If you like, however, you
can also enable a Global parameter to send these
generated CCs to external MIDI devices.
62
Detailed Editing with Programs KARMA settings
KARMA settings
Based on your keyboard playing or on the note data
received from MIDI IN, the KARMA function
automatically generates a diverse variety of phrases or
patterns, such as guitar or keyboard backing riffs, bass
phrases, or drum patterns. You can use the KARMA
sliders and the KARMA switches to freely modify
these phrases or patterns.
The M3 is preloaded with numerous programs and
combinations that cover a wide range of instruments,
performance techniques, and musical styles, and
which take full advantage of the KARMA function.
For more about the KARMA function, please see
page 163.
Drum T rack settings
While you perform using a program, you can use the
M3’s rich variety of drum patterns to play high-quality
drum programs.
Playing along with Drum Track patterns is often a
useful way to come up with new phrases.
For more about the Drum Track function, please see
page 185.
Effects
Effects are covered in their own section of the manuals,
so we won’t go into too much detail here.
Insert Effects
Insert Effects let you send either individual Oscillators
or the entire Program through up to 5 effects, in series.
You can use any type of effects, from distortions and
compressors to choruses and reverbs. The Insert Effect
output can be routed to the (MAIN) L/MONO and R
jacks, as well as to each INDIVIDUAL jack.
Two double-size effects (154: St.Mltband Limiter – 170:
Early Reflections) can be used in IFX1–4, plus one
normal effect for a maximum of three effects. You can
also use one double-size effect and up to three normal
effects for a total of up to four effects.
For details, please see “Insert effects” on page 155.
Master Effects
There are two Master Effects, which are accessed
through Sends 1 and 2. The master effects are suitable
for use with effects such as reverb or delay. If you
choose a double-size effect, you’ll be able to use only
one effect in master effect 1. When using a double-size
effect, master effect 2 cannot be used.
For details, please see “Master effects” on page 156.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Total Effect
The Total Effect is dedicated to processing the main L/
R outputs. The Total Effect is suitable for use with
effect types that are applied to the entire mix, such as
compressor, limiter, or EQ.
You can use effects other than double-size effects.
For details, please see “Total Effect” on page 157.
Drum Track
Other
63
Appendices
Playing and editing Programs
Automatically importing a
Program into Sequence mode
The Auto Song Setup feature copies the current
Program or Combination into a Song, and then puts
the M3 in record-ready mode.
If inspiration for a phrase or song strikes you while
you’re playing, you can use this function to start
recording immediately. To do so:
1. Hold down the ENTER switch and press the
SEQUENCER REC/WRITE switch.
The Setup to Record dialog box will open and ask “Are
you sure?”
2. Press OK.
You will automatically enter Sequencer mode, and will
be in the record-ready state.
3. Press the START/STOP switch to start the
sequencer and begin recording.
With the default settings, your program performance
will be recorded on MIDI track 01, and the Drum Track
performance on track 10.
64
Playing and editing Combinations
About the M3’s combinations
Combinations, let you split and layer up to 16
Programs at once.
A Combination is made up of 16 Timbres. Each T imbre
has a Program, along with parameters for key and
velocity zones, mixer settings, MIDI channel and
controller filtering, and so on.
Playing combinations
As with Programs, each Combination has five insert
effects, two master effects, and one total effect, for
shaping and transforming the sounds of the individual
Timbres.
This section of the manual takes a quick look at playing
Combinations, including tours of the front-panel
controllers and basic editing techniques.
Quick Start
Introduction
SetupProgram
Selecting Combinations
There are several different ways to select
Combinations. Each one is convenient in a different
way:
• Using “Combination Select” and the VALUE
controllers
Choose “Combination Select,” and then use the
VALUE controllers to select a program.
• Using the Bank/Combination Select menu
In the display, press the “Combination Select”
popup button, and choose from the menu
organized by bank.
• Using the Category/Program Select menu
In the display, press the “Category Select” popup
button, and choose from the menu organized by
categories such as piano or drums.
• Using a foot-switch lets you change Combinations
even while both hands are busy playing on the
keyboard - convenient for live applications
• MIDI program change messages let you select
Combinations remotely, from either -a MIDI
sequencer or an external MIDI controller
See below for details.
4: q/u switches3: Combination Select
2: COMBI P0: Play
4: VALUE dial
Selecting a program using
“Combination Select” and the VALUE
controllers
1. Press the MODE COMBI switch. (The LED will
light.)
(Refer to the illustration below for the switches.)
You will enter Combination mode.
2. Access the Combi P0: Play– Program T01–08 page.
This is shown in the top line of the display.
Mode namePage number and nameTab name
Bank
number
Combination Select
(Program number and name)
Combination Select popup button
If a different page is shown, press the EXIT switch
several times to move to the Combi P0: Play– Program
T01–08 page.
3. Make sure that “Combination Select” is selected.
If it is not, press “Combination Select” in the display to
highlight it.
4. Select the program you want to play.
You can use the following methods to select a program.
• Use the q or u switches.
• Turn the VALUE dial.
1: MODE
COMBI switches
4: Numeric keypads
ENTER switch
Category Select popup button
(Category number and name)
5: BANK SELECT
I-A–U-G switches
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
65
Drum Track
Other
Appendices
Playing and editing Combinations
• Use numeric keys 0–9 to enter the program
number, and press the ENTER switch.
5. Press a BANK SELECT I-A–U-G switch to switch
banks.
When you select a different Bank, the switch’s LED
will light, and the selected bank will appear on the left
side of the display.
For example, to select bank INT-B, press the BANK
SELECT I-B switch. The I-B switch will light, and the
name Bank INT-B will appear in the left of the display.
Auditioning the sound
To hear the combination you selected, play the KYBD61/73/88 or a MIDI-connected keyboard.
Alternatively, you can strike the M3-M’s pads to hear
the program.
Overview: Combination Banks
With the factory settings, the M3 contains 384
preloaded combinations that are GM2 compatible. In
addition to these you can store sounds that you create,
as well as optional sound libraries, giving you a total of
1,792 combinations.
Combinations are organized into fourteen banks as
shown in the following table.
Combination bank contents
BankCombi. No.Explanation
INT-A…C000…127Factory Programs.
INT-D…G,
USER-A…G
For details on the factory-set combinations, refer to the
“Voice Name List” on the included CD-ROM.
000…127Initialized Programs.
Selecting by Bank/Combination
Select menu
You can select Combinations from a list organized by
Combination bank.
• Press the Combination Select popup button to
access the menu and make your selection.
The selection method is the same as in “Selecting by
Bank/Program Select menu” on page 38. Refer there
for details.
Bank/Combination Select menu
Selecting by Category/Combination
Select menu
You can select Combinations from within a category,
such as keyboard, organ, bass, and drums.
When shipped from the factory, the preloaded
Combinations are organized into 16 categories, each
with several sub-categories. There are also 2 more
categories, initially named User 16 and User 17, which
you can use and rename as desired.
• Press the Category Select popup button to access
the menu and make your selection.
The selection method is the same as in “Selecting by
Category/Program Select menu” on page 39. Refer
there for details.
Category/Combination Select menu
Selecting Combinations using a
footswitch
You can select Combinations by using a foot switch
connected to the ASSIGNABLE SWITCH jack. By
assigning the appropriate function, you can increment
or decrement the combination number in steps of one.
Combinations without using your hands–great for
quick Program changes in live performance situations.
For details, please see “Using a footswitch to select
Programs” on page 39.
Selecting Combinations from MIDI
You can send MIDI Program Change messages to M3
from external MIDI devices, such as DAW software or
other MIDI controllers. In conjunction with MIDI Bank
Select, you can use these to select any Combination
from all 14 Banks.
If you use the included “M3 Plug-In Editor” as a plugin inside your DAW software, you’ll be able to easily
select M3 programs or combinations from a list within
your DAW. For details, refer to the included “M3
Editor/Plug-In Editor Manual” (PDF).
66
Transmit/receive MIDI channel settings
The Combination will change when the M3 receives a
program change on a channel that matches the global
MIDI channel.
However , this is affected by the Global P1: MIDI– MIDI
Routing Combination Change setting. This setting
must be checked. If this setting is unchecked, the For
Playing combinations Performing with KARMA and the Drum Track
details, Combination will not change; instead, the
Program will change for the timbre of the matching
channel.
With the factory settings, the global MIDI channel is set
to channel 1. If you want to change this setting, see
“MIDI-related settings for the entire M3” on page 131.
If you want to switch the Program of a timbre via
MIDI, set the MIDI channel of the timbre using MIDI Channel in the Combi P3: Timbre Param– MIDI page.
When a program change message on a MIDI channel
that matched the timbre’s channel is received, the
Program will change for timbres whose Status is INT.
However , program changes for timbres are affected by
the Combi P5–1: MIDI Filter1–1 page Program Change
setting.
The result of receiving a program change on the global
MIDI channel will depend on the Global P1: MIDI–
MIDI Routing Combination Change setting.
Bank select settings
You can specify the Program and Combination sound
mapping for Bank Select control change messages
(CC#0: upper byte, CC#32: lower byte). Make these
settings in Bank Map (Global P0: Basic Setup– System
Preference page). (See PG page 358)
MIDI filter settings
You can use MIDI filters to specify whether program
changes and bank select messages will be transmitted
and/or received. Make these settings in the Global P1:
MIDI– MIDI Routing page. (See PG page 367)
Performing with KARMA and
the Drum Track
Based on your keyboard playing or on the note data
received from MIDI IN, the KARMA function
automatically generates a diverse variety of phrases or
patterns, such as guitar or keyboard backing riffs, bass
phrases, or drum patterns. You can use the KARMA
sliders and the KARMA switches to freely modify
these phrases or patterns.
For more about the KARMA function, please see
page 163.
The Drum Track function uses a rich variety of drum
patterns to play the M3’s high-quality drum programs.
You can perform along with the drum patterns, or
synchronize Drum Track patterns with the phrases
generated by KARMA.
For more about the Drum Track function, please see
page 185.
Using controllers to modify
the sound
The M3 provides a Control Surface with sliders and
switches, an X–Y control function, and pads, giving
you a wide range of ways in which to vary the sound.
In addition to a keyboard, the M3 KYBD-61/73/88
provides a joystick, ribbon controller, and SW1/SW2
switches to let you control the sound.
For details, please see the corresponding explanation
for Programs: “Using Controllers” on page 41.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
67
Drum Track
Other
Appendices
Playing and editing Combinations
Easy Combination editing
You can edit any of the Combinations shipped with
M3. You can create your own combinations by editing
a preloaded combination, or by starting from an
initialized combination.
Even without moving to the various pages for detailed
editing, you can make effective changes just from
within the Combi P0: Play page. You can also edit
using the switches and sliders of the front panel
Control Surface.
Changing the programs within
the Combination
Changing the Program assigned to each timbre (1–16)
is a quick way to dramatically alter the sound of the
Combination.
Note: Selection via MIDI program changes is limited to
timbres whose status is “INT.”
Selecting programs from the front
panel and display
To change the Program assigned to a Timbre:
1. Access the Combi P0: Play– Program T01–08/T09–
16 page.
In this page you can view the program assigned to
each timbre 1–16, and the play/mute and solo status of
each.
Select Timbre Info
Timbre No.
R (EXB-RADIAS)
Category/Timbre
Program Select
Bank/Timbre
Program Select
Program Select
Play/Mute
Solo On/Off
• You can transmit MIDI program changes from a
connected external MIDI device. (See “Selecting
Combinations from MIDI” on page 66)
Note: is shown if the optional EXB-RADIAS is
installed.
Adjusting the mix
Adjusting the volume of each timbre
1. Access the Combi P0: Play– Mixer T01–08 page.
This page shows the volume, pan, and Program
assignments for all 8 Timbres.
2. Select the on-display Volume slider for Timbre 1.
Use q/u, the VALUE slider, or the numeric keypad to
set the volume as desired.
If you check Hold Balance, moving any one of the
volume sliders (volume values) will cause the volume
of the other timbres to change as well, maintaining the
volume balance between timbres 1–16. This is a
convenient way to adjust the overall volume.
Note: You can use the Control Surface sliders to adjust
the volume of each timbre. (See “Adjusting the volume
of each timbre” on page 68)
2. Use any of the following methods to select a
Program for each timbre.
• Choose Program Select, use numeric keys 0–9 to
input the program number, and press the ENTER
switch.
• Choose Program Select and turn the VALUE dial,
VALUE slider or use the q/u switches.
• If the Program Select parameter is selected, the
BANK I-A–U-G switches will switch program
banks. (If Timbre Program Select is selected, the
BANK switch LED of the program bank selected for
that timbre will light.)
• From the Bank/Program Select menu you can view
and select programs by bank.
• From the Category/Program Select menu you can
view and select programs by category.
68
Adjusting the pan of each timbre
1. Access the Combi P0: Play– Mixer T01–08 page.
2. Select the on-screen Pan knob for Timbre 1, and
edit its value as desired.
Timbre pan interacts with the pan stored in the
Program. A setting of C064 reproduces the Program’s
oscillator pan settings. Adjusting the Timbre Pan will
move the sound to left or right while preserving the
pan relationship between the oscillators. A setting of
L001 is far left, and R127 is far right.
Easy Combination editing Simple editing using the Sliders and Switches
Simple editing using the
Sliders and Switches
You can use the Control Surface to perform a variety of
editing.
For example, you can adjust the volume of each timbre,
or change the cutoff or resonance. You can also turn
effects on/off or adjust their depth, or modify the
phrases generated by KARMA.
Here we will explain how to control the volume, mute,
and solo settings of each timbre. For other types of
editing, refer to the explanations below.
• “Using realtime control to edit sounds or effects”
on page 48
• “Editing Programs with Tone Adjust” on page 75
Adjusting the volume, mute, and solo
of each timbre
You can also edit the mixer parameters directly from
the Control Surface, eight Timbres at a time.
1. Press the MIXER switch under CONTROL
ASSIGN, so that the T1–8 LED lights up.
The switch has two LEDs: one for T1–8, T9–16 and
INPUT. These correspond to Timbres 1–8, Timbres 9–
16, and the audio inputs.
Control Assign
Reset Controls
Switches 1–8
Sliders 1–8
Alternatively, you can hold down the ENTER switch
and press numeric key 1 to switch between Timbre
Play/Mute and Timbre Solo.
6. While the display shows Timbre Solo, switches 1–
8 will turn Solo on/off for timbres 1–8.
Note: Solo On/Off applies to the timbres and the audio
inputs.
Saving a Combination you’ve
edited
Once you’ve tweaked the sound to perfection, you’ll
want to save your work. To save your edits, please see
“Saving your edits” on page 50, and “Writing to
internal memory” on page 139.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
2. Access the Combi P0: Play– Control Surface page.
This page displays and reflects the control surface data.
It’s a convenient place to adjust the sound, since you
can view the actual parameter assignments and the
exact data values.
Note: You can use the Control Surface for control
regardless of the page that is shown in the display.
3. Use sliders 1–8 to adjust the volumes of Timbres
1–8, respectively.
4. While the display shows Timbre Play/Mute,
switches 1–8 will change the Play/Mute status of
timbres 1–8.
5. Press the menu button to select “Panel-SW Solo
Mode.”
The menu will close, and the indication of Timbre
Play/Mute in the display will change to Timbre Solo.
Drum Track
Other
Appendices
69
Playing and editing Combinations
Detailed Editing with Combinations
You can edit the preloaded combinations (Banks A, B,
and C) with which the M3 is shipped, or start with an
initialized Combination to create your own original
sounds.
You can use the factory Programs to create new
Combinations, or use your own custom Programs. If
you’re in the process of editing a Program in Program
mode, and you use the Program in a Combination,
you’ll hear the edited version in Combination mode as
well.
Overview of editing pages
P0: Play is where you select and play programs, make
quick edits using the Control Surface, and adjust the
KARMA settings. The other pages let you modify the
sound in more detailed ways.
Combination mode page structure
PageMain content
Select and play combinations.
Program selection for each timbre.
Pan and volume settings etc. for each
P0: Play
PLAY
timbre.
Simple KARMA editing.
Audio input settings and resampling
settings.
Editing from the control surface.
PageMain content
Drum Track settings.
P1: DT/XY/Ctrls
X–Y control settings.
SW1, 2, and slider function settings.
Pad note and velocity settings.
P2: EQ/Option
EQ settings for each timbre.
Settings for the EXB-RADIAS option.
Oscillator output bus and master effect
P8–1: IFX Route1/
1–5
send level settings.
Insert effect routing, selection, and
settings.
P8–2: IFX Route2
EFFECT
Bus settings for oscillator output.
Common FX LFO 1, 2 settings.
Master effect routing, selection, and
P9: MFX/TFX
settings.
Total effect selection and settings.
Combination structure and corresponding pages
Timbre1
Timbre2
Timbre3
Timbre4
Timbre16
Program
Program
Program
Program
Program
Parameters
3Band EQ
Parameters
3Band EQ
Parameters
3Band EQ
Parameters
3Band EQ
Parameters
3Band EQ
Routing: P8-1, 2
Timbre
Insert Effects
Master Effects
Individual Outputs
AUX Bus
FX Control Bus
For details on how to access each mode and page,
please see “Basic operations” on page 22.
Sampling or resampling can be performed in Program
mode. For details, please see “Sampling in Program,
Combination, and Sequencer modes” on page 122.
X–Y: P1–2, 3, 4, 5
KARMA: P7
Insert
Effects
1…5: P8
Controllers: P1–6
Pads: P1–7, 8
Master
Effects
1, 2: P9
DrumTrk Prog: P1–1Audio Input: P0–7
Tone Adjust: P0–8
Total
Effects:
P9
AUDIO OUTPUT
L/MONO, R
AUDIO OUTPUT
INDIVIDUAL 1,2,3,4
70
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the M3.
Detailed Editing with Combinations A suggested approach for editing
Since you can apply the M3’s internal effects to the
external audio inputs, a wide range of possibilities are
available. For details, please see “Using effects in
Combinations and Songs” on page 157.
A suggested approach for
editing
First, select a Program for each Timbre, on the P0:
Play– Program T01–08 or T09–16 page. (Note that you
don’t have to use all 16 Timbres!)
Next, create any desired keyboard or velocity splits,
layers, or crossfades between the different Timbres.
You can do this on the P4: Zone/Delay– Keyboard
Zones page.
After this, adjust the volumes of the Timbres (back on
the Program Select/Mixer tab), and set up any other
Timbre parameters as desired.
To add finishing touches to the sound, set up the Insert,
Master, and Total Effect as desired (on the P8: IFX and
P9: MFX/TFX pages, respectively.) These effects can be
different from those of the individual Programs in
Program mode, if desired.
In addition, you can make KARMA settings (on the P7:
KARMA page) and controller settings (on the P1: DT/
XY/Ctrls page) to create the finished Combination.
Layers, Splits, and Velocity
Switches
Within a Combination, you can use note number and
velocity to determine which Timbres will sound.
The Programs assigned to each Timbre can sound in
three ways: as part of a layer, a split, or a velocity switch. A Combination can be set to use any one of
these methods, or to use two or more of these methods
simultaneously.
Layer
Layers cause two or more Programs to sound
simultaneously when a note is played.
Program A
Program B
Split
Splits cause different Programs to sound on different
areas of the keyboard.
Program A
Program B
Layer:
Two or more programs sound
simultaneously.
Split:
Different programs will sound in
different areas of the keyboard.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
Soloing timbres
You can use the Control Surface’s Solo function to hear
the sound of each timbre by itself. For details, please
see “Adjusting the volume, mute, and solo of each
timbre” on page 69.
Using COMPARE
When you’re in the process of editing a sound,
pressing the COMPARE switch will recall the saved
version of the sound, as it was before you started
editing.
1. While editing, press the COMPARE switch (the
LED will light).
The saved sound from before you began editing will be
recalled.
2. Pressing COMPARE again returns you to the
version you are editing, and the LED will go out
again.
Note: If you edit while the COMPARE LED is lit, the
switch will again go dark and your previous edits will
be lost.
Resetting individual controls
The RESET CONTROLS switch lets you revert an
individual slider, or switch to its saved setting. (See
page 43)
Velocity Switch
Velocity Switches cause different Programs to sound
depending on the velocity (how hard you play the
notes).
Program B
Program A
On M3, you can use a different Program for each of up
to sixteen Timbres, and combine two or more of the
above methods to create even more complex setups.
Program A
Program B
Program D
Program C
As an additional possibility, you can set the slope for a
key zone or velocity zone so that the volume
diminishes gradually. This lets you change a split into
a keyboard crossfade, or a velocity switch into a
velocity crossfade.
Program A
Program B
Strong
Keyboard playing
dynamics
Soft
Velocity Switch:
Keyboard playing dynamics
(velocity) switches between
different programs.
Strong
Keyboard playing
dynamics
Soft
Example:
B and C/D are split. In the lower
keyboard range, A and B are
layered. In the higher keyboard
range, C and D are switched by
velocity and layered with A.
Keyboard X-Fade (keyboard
crossfade):
As you play from low notes to
high notes, the volume of A
will fade out, and the volume
of B will fade in.
SamplingGlobalMediaEffectKARMA
Drum Track
Other
71
Appendices
Playing and editing Combinations
Creating Key Splits and Layers
Splits and Layers
Let’s create a Combination which combines both splits
and layers, like the diagram below:
Timbre 2
Timbre 3
Brass
Strings
C–1C4G9B3
1. Access the Combi P0: Play– Program T01–08 page.
2. Select a piano sound for Timbre 1, a brass sound
for Timbre 2, and a strings sound for Timbre 3.
3. Access the P3: Timbre Param– MIDI T01–08 page.
4. For Timbres 1–3, set Status to INT and MIDI
Channel to Gch (the Global Channel).
PianoTimbre 1
Next, if you set the Bottom Slope of timbre 1 to 12, and
set the Top Slope of timbre 2 to 12, the sound will
change gradually instead of changing suddenly.
Creating V elocity Switches
Next, let’s create a simple velocity switched
Combination, like the diagram below:
Timbre 1
Timbre 2
Brass
Strings
1. Access the Combi P0: Play– Program T01–08 page.
2. Select a brass sound for Timbre 1, and a strings
sound for Timbre 2.
3. Access the P3: Timbre Param– MIDI T01–08 page.
4. For Timbres 1 and 2, set Status to INT and MIDI
Channel to Gch (the Global Channel).
5. Access the P4: Zone/Delay– Vel Z T01–08 page.
6. Set Timbre 1’s Top Velocity to 127, and its Bottom
Velocity to 64.
You can also enter a velocity value by selecting the
parameter and then playing a note on the keyboard
while holding down the ENTER switch.
127
64
Velocity
63
switch
1
5. Access the P4: Zone/Delay– Key Z T01–08 page.
6. Set Timbre 1’s Top Key to G9, and its Bottom Key
to C4.
You can also enter a note value by selecting the
parameter and then playing a note on the keyboard
while holding down the ENTER switch.
7. Set Timbres 2 and 3 to a Top Key of B3, and a
Bottom Key of C–1.
Key Zone Slope
In addition to “hard” splits, in which the sound
changes abruptly, you can use the Slope parameters to
gradually fade a sound in or out over a range of keys.
In the example above, you could set the Bottom Key of
timbre 1 to G3, and set the Top Key of timbre 2 to G4,
so that these two timbres overlap.
7. Set Timbre 2 to a Top Velocity of 63, and a Bottom
Velocity of 1.
Velocity Zone Slope
Similar to Key Zone Slopes, as described above, these
let you fade in and fade out sounds gradually over a
velocity range, instead of a simple hard switch.
In the case of the above example, you could set the
velocity zones of the two Timbres so that they partially
overlap. Then, set the Top Slope and Bottom Slope so
that the sound changes gradually, instead of changing
suddenly between velocity values of 63 and 64.
72
Detailed Editing with Combinations MIDI settings
MIDI settings
Timbre Parameters MIDI page
Status
This controls the status of MIDI and the internal tone
generator for each Timbre. Normally, if you’re playing
an internal Program, this should be set to INT.
If the status is set to Off, EXT, or EX2, that internal
sounds will not be played. Off simply disables the
Timbre entirely. The EXT and EX2 settings allow the
Timbre to control an external MIDI device.
For details, please see “Status” on page 149 of the
Parameter Guide.
Bank Select (when status=EX2)
When the Status is set to EX2, these parameters allow
you to transmit MIDI Bank Select messages for
changing banks on external MIDI devices.
MIDI filter settings
For each MIDI Filter item, you can specify whether or
not the corresponding MIDI message will be
transmitted and received. The checked items will be
transmitted and received.
The MIDI filters don’t turn the functions themselves on
or off. Instead, the filter just controls whether or not
that MIDI message will be transmitted and received.
For example, if portamento is on, portamento will be
applied to the internal M3 sound even if Portamento
SW CC#65 is unchecked.
As another example, let’s say that you’ve selected a
bass Program for Timbre 1, and a piano Program for
Timbre 2, with the goal of creating a bass/piano split.
You could make the following settings so that pressing
the damper pedal affects only Timbre 2’s piano sound:
1. Access the P5–1: MIDI Filter1–1 T01–08 page.
2. Un-check the Enable Damper box for Timbre 1.
3. Check the Enable Damper box for Timbre 2.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
MIDI Channel
Timbres that you wish to play from M3’s keyboard
must be set to the global MIDI channel. Your playing
on the keyboard is transmitted on the global MIDI
channel, and will sound any timbre that matches this
channel. Normally you will set this to Gch. When this
is set to Gch, the MIDI channel of the timbre will
always match the global MIDI channel, even if you
change the global MIDI channel.
On some preloaded Combinations, Timbres used
by KARMA may have their MIDI Channels set to
something other than Gch. These will be timbres
that play only when KARMA is on–a very useful
technique for creating “KARMAlized”
Combinations.
For details, please see “KARMA function settings
in Combination mode” on page 176. In particular,
note the relationships between KARMA
assignments and MIDI Channel.
Drum Track
Other
73
Appendices
Playing and editing Combinations
Altering Programs to fit
within a Combination
You can make various changes to Programs within the
context of a particular Combination, to make them fit
better with other Programs, or to create particular
sonic effects. These changes do not affect the original
Programs, or how those Programs sound in other
Combinations.
Timbre Parameters: OSC
Force OSC Mode
Normally this should be set to PRG, so that the sound
will play as set by the original Program.
If you wish to force a polyphonic program to sound
monophonically, set this either to MN (Mono) or LGT
(Legato). Conversely, set this to Poly if you wish to
force a monophonic program to play polyphonically.
For details, please see “Force OSC Mode,” on page 150
of the Parameter Guide.
OSC Select
Normally, this should be set to BTH (Both).
If the timbre is using a Program whose Oscillator
Mode is Double, and you want only OSC1 or OSC2
(not both) to sound, set this to OSC1 (only OSC1 will
sound) or OSC2 (only OSC2 will sound).
Portamento
Normally, this should be set to PRG.
If the Program uses portamento, but you’d like to
disable this for the current Combination, set this
parameter to Off.
Conversely, if you want to force the portamento to be
on, or just to change the portamento time, set this to a
value of 001–127. The portamento will change to use
the newly specified time.
Timbre Parameters: Pitch
Transpose, Detune (BPM Adjust)
These parameters adjust the pitch of the timbre.
• In a layer-type combination, you can set two or
more timbres to the same program, and create a
richer sound by using Transpose to shift their pitch
apart by an octave or by using Detune to create a
slight difference in pitch between the two.
• In split-type combinations, you can use Transpose
to shift the pitch (in semitone units) of the
programs specified for each key zone.
• If you wish to change the playback pitch of a drum
program, use Detune. If you change the Transpose
setting, the relationship between notes and drum
sounds will change.
Adjusting the BPM of multisamples or samples created in Sampling mode
If a timbre’s program uses multisamples or samples
that you created in Sampling mode (or loaded in
Media mode) at a specific BPM value, you can use the
menu command Detune BPM Adjust to call up a new
BPM value. This changes the BPM by adjusting the
playback pitch.
For details, please see “Detune BPM Adjust,” on
page 188 of the Parameter Guide.
Use Program’s Scale, Scale
This specifies the scale for each timbre. If you check
Use Program’s Scale, the scale specified by the program will be used. Timbres for which this is not
checked will use the Scale setting.
74
Detailed Editing with Combinations Effects
Delay
You can set some Timbres so that they don’t sound
immediately at note-on. This can create cool effects,
and more dramatic layers.
You can specify the delay for each Timbre either in
milliseconds (ms), or in rhythmic values which sync to
the system tempo.
If you set the Delay to Key Off, the Timbre will sound
when the note is released.
Editing Programs with Tone Adjust
Using Tone Adjust, you can make detailed edits to
Programs within the context of the Combination.
These edits will not affect the original Program, or any
other Combinations which use the Program. To edit a
Program with Tone Adjust:
1. Press the CONTROL ASSIGN TONE ADJUST
switch (the LED will light).
2. Access the P0: Play– Control Surface page.
This page mirrors the Control Surface. It’s very useful
with Tone Adjust, since it shows you the parameter
assignments, exact values, and so on.
Effects
Effects are covered in their own section of the manuals,
so we won’t go into too much detail here.
Insert Effects
Insert Effects let you send either individual Oscillators
or the entire Program through up to 5 effects, in series.
You can use any type of effects, from distortions and
compressors to choruses and reverbs. The Insert Effect
output can be routed to the (MAIN) L/MONO and R
jacks, as well as to each INDIVIDUAL jack.
Two double-size effects (154: St.Mltband Limiter – 170:
Early Reflections) can be used in IFX1–4, plus one
normal effect for a maximum of three effects. You can
also use one double-size effect and up to three normal
effects for a total of up to four effects.
For details, please see “Insert effects” on page 155.
Master Effects
There are two Master Effects, which are accessed
through Sends 1 and 2. These are best-suited to effects
such as reverbs and delays. You can use any type of
effect, but double-size effects can be used only in
master effect 1. When using a double-size effect,
master effect 2 cannot be used.
For details, please see “Master effects” on page 156.
Total Effect
The Total Effect is dedicated to processing the main L/
R outputs. The Total Effect is suitable for use with
effect types that are applied to the entire mix, such as
compressor, limiter, or EQ.
You can use effects other than double-size effects.
For details, please see “Total Effect” on page 157.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
3. Select the Timbre whose parameters you’d like to
adjust.
4. Edit the controls as desired.
In addition to editing the values, you can also change
the assignments of Tone Adjust parameters to the
sliders, and switches.
For details, please see “Using Tone Adjust” on page 49.
Automatically importing a
Combination
into Sequencer mode
The Auto Song Setup feature automatically applies the
settings of the current Combination to a song.
If inspiration for a phrase or song strikes you while
you’re playing a program or combination, you can use
this function to start recording immediately.
Hold down the ENTER switch and press the
SEQUENCER REC/WRITE switch. The Setup to Record dialog box will open and ask “Are you sure?”.
Press “OK”. You will automatically enter Sequencer
mode, and will be in the record-ready state. Press the
START/STOP switch to start the sequencer and begin
recording.
Drum Track
Other
Appendices
75
Playing and editing Combinations
76
Creating songs (Sequencer mode)
Overview
Quick Start
About the M3’s Sequencer
The M3’s sequencer is a 16-track MIDI sequencer that
can hold up to 128 songs and 210,000 MIDI events.
You can record and play back MIDI data using sixteen
MIDI tracks and one master track (containing tempo
data, etc.) to control the internal sound generator and
your external sound modules.
The M3 also provides an In-Track Sampling function
that automatically creates the appropriate note data in
a track if you sample an external audio source while
your song plays.
You can connect a USB CD-R/RW drive (commercially
available) and create an audio CD of your completed
songs. (See page 127, and page 150)
With its broad range of capabilities such as its In-track
Sampling function, Time Stretch/Slice function,
KARMA function, high-quality effects, and contr ollers,
the M3 is the ideal environment for music production
or live performance.
When you turn off the power, the settings made in
Sequencer mode and the song data, and any user
pattern data that you recorded will not be backed
up. If you wish to keep this data, you must save it
on USB storage media before turning off the
power, or perform a MIDI data dump to save the
data on an external data filer etc.
If you wish to save the programs, track
parameters, effects, and KARMA function settings
etc. selected for a song as a template song, use the
menu command Save Template Song.
Immediately after the power is turned on, M3 will
not contain any song data, so if you wish to play a
song on the sequencer, you must first load data
from media, or receive a MIDI data dump from a
MIDI filer. For details, please see “Loading data”
on page 145, and “Receiving SysEx data dumps”
on page 385 of the Parameter Guide.
Sequencer mode structure
Sequencer mode is structured as follows.
Songs
A song consists of MIDI tracks 1–16, a master track,
song parameters such as the song name, X–Y control,
KARMA function, Drum Track function, effect and
RPPR parameters, and 100 user patterns.
A maximum of 128 such songs can be created on M3.
MIDI tracks 1–16 each consist of setup parameters
located at the start location, and musical data within
the track. The master track consists of tempo and time
signature data.
Setup parameters & Musical data
Each song consists of MIDI tracks 1–16, a master track,
various song parameters such as the song name,
settings for the X–Y control function, settings for the
KARMA function, Drum Track function, effect settings,
RPPR function parameters, and 100 user patterns.
Up to 128 such songs can be created in the M3.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Song
Setting
parameters
Setting
parameters
Setting
MIDI Track 01..16
Master Track
parameters
Setting
parameters
Setting
parameters
Tempo and time signature data
Make Audio CD
USB CD-R/RWUSB HDD
Performance data
Performance data
Performance data
Performance data
Performance data
Sampling memory
(RAM)
Sample
Sample
WAVE (Stereo)
In-Track Sampling function
(Routing: P8)
MIDI Routing 1,2
Track
Insert Effects
Master Effects
Individual Outputs
(FX Ctrl BUS)
(AUX BUS)
Resampling (L/R 2ch Mix)
Insert Effect 1...5: P8
Master Effect 1, 2
: P9
X–Y: P1–2, 3, 4, 5
KARMA: P7
Pattern: P10–1
Controllers: P1–6
DrumTrk Prog: P1–1 Audio Input: P0–7
Pads: P1–7, 8
Tone Adjust: P0–8
RPPR Setup: P10–1
Total Effect
: P9
Parentheses such as (P7) indicate the M3 page used for editing.
Cue List: P11
AUDIO OUTPUT
L/MONO, R
AUDIO OUTPUT
INDIVIDUAL 1, 2, 3, 4,
Drum Track
Other
Appendices
77
Creating songs (Sequencer mode)
MIDI tracks 1–16 each consist of “track parameters”
that specify the starting state of the track, and
“playback data.” The master track consists of tempo
and time signature data.
MIDI tracks 1–16
Setup parameters
Bank/Program No.*, Play/Rec/Mute, Pan*, Volume*
Track Play Loop, Loop Start Measure, Loop End
Measure, Play Intro, EQ (Bypass, Input Trim, Low
Gain, Mid Frequency, Mid Gain, High Gain) Status,
MIDI Channel, Bank Select (When Status=EX2), Force
OSC Mode, OSC Select, Portamento*, Transpose**,
Detune**, Bend Range**, Use Program’s Scale, Delay
(Mode, Time, Base Note, Times), KARMA Track On/
Off Control, MIDI Filter, Keyboard Zones, Velocity
Zones, Track Name, IFX/Indiv.Out Bus, FX Control
Bus, AUX Bus, Send1 (MFX1)*, Send2 (MFX2)*, Drum
Kit IFX Patch, X–Y Volume, X–Y CC, Enable RADIAS
Musical data
Note On/Off
Program Change (including Bank Select)
Pitch Bend
Aftertouch (Poly After)
Control Change
Pattern No.
Exclusive Message
Master track
Setup parameters/Musical data
Time signature*, Tempo*
* When you change the setting during realtime-
recording, this will be recorded as musical data.
This allows the starting settings to be modified
during the playback.
** Musical data (MIDI RPN data) can be used to
change the starting settings during playback.
Other parameters: You can adjust parameters during
realtime recording and record these changes as MIDI
System Exclusive messages. This means that the
settings at the start of playback can change as the song
progresses.
For details on Control Change messages and RPN,
please see “Control change” on page 616, and “Using
RPN (Registered Parameter Numbers)” on page 620 of
the Parameter Guide.
For details on MIDI System Exclusive messages, please
see “About system exclusive messages” on page 621 of
the Parameter Guide.
Patterns
There are two types of patterns: preset patterns and
user patterns.
Preset patterns: Patterns suitable for drum tracks are
preset in internal memory, and can be selected for any
song.
User patterns: Each song can have up to 100 patterns.
When using a pattern in a different song, use the
Utility menu commands Copy Pattern or Copy From Song etc. to copy the pattern. The pattern length can be
specified in units of a measure.
Each pattern consists of musical data for one track. It is
not possible to create patterns that contain multiple
tracks.
You can use these patterns by placing them in a MIDI
track (Put to Track menu command) or by copying
them (Copy to Track menu command). You can also
use patterns with the RPPR function of a song.
How Sequencer patterns are related to Drum
Track patterns
The patterns of the Drum Track function you use with
a Program or Combination are related to Sequencer
mode patterns as follows.
Preset patterns are a common library that can also be
used by the Drum Track function.
User patterns cannot be directly used by the Drum
Track function, but they can be converted to user Drum
Track patterns and used with a Program or
Combination. If you convert a user pattern, it will be
stored in internal memory, and this data will not
disappear even when you turn off the power.
Cue List
The cue list allows you to playback multiple songs in
succession. The M3 lets you create twenty cue lists.
Each cue list lets you connect up to 99 songs and
specify the number of times that each song will repeat.
The menu command Convert to Song lets you convert
the songs in a cue list into a single song.
For example you can use a cue list to create the
backing, convert the cue list to a song, and then add
solo phrases on unused tracks.
Song recording and editing
Song recording is performed on tracks.
You can record MIDI tracks in either of two ways;
realtime recording or step recording. For realtime
recording you can choose one of six recording modes.
You can edit MIDI tracks by using Event Edit
operations to modify the recorded data or insert new
data, and by using Track Edit operations such as
Create Control Data, which inserts pitch bend,
aftertouch, or control change data.
78
Overview Sequencer mode structure
Sequencer mode page structure
PageMain content
Song selection, playback, and recording.
Program selection for each track.
Pan and volume settings etc. for each
Simple KARMA editing.
Editing from the control surface.
Drum Track settings.
X–Y control settings.
SW1, 2, and slider function settings.
Pad note and velocity settings.
EQ settings for each track.
Settings for the EXB-RADIAS option.
Various parameter settings for each track
(MIDI channel, OSC selection, Pitch
setting, etc.)
Key split and layer settings.
(Key zone and velocity zone)
Time delay from note-on to beginning of
sound.
Step recording.
Event recording.
Copy, delete, and other track editing.
Overall KARMA settings.
Settings for each KARMA module.
KARMA GE realtime parameter settings.
KARMA performance parameter settings.
Oscillator output bus and master effect
send level settings.
Insert effect routing, selection, and
settings.
Bus settings for oscillator output.
Common FX LFO 1, 2 settings.
Master effect routing, selection, and
settings.
Total effect selection and settings.
Pattern recording and editing.
RPPR settings.
Converting a pattern to a Drum Track
pattern.
Cue list settings.
Consecutive playback of multiple songs.
Converting to a song.
For details, please see “Using effects in Combinations
and Songs” on page 157.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
For details on how to access each mode and page,
please see “Basic operations” on page 22.
The MIDI transmit/receive settings for each track are
made in MIDI Channel (P3: Track Param– MIDI T01–
08/T09–16 page).
Sampling or resampling can be performed in
Sequencer mode. For details, please see “Sampling in
Program, Combination, and Sequencer modes” on
page 122.
Since you can apply the M3’s internal effects to the
external audio inputs, a wide range of possibilities are
available.
Drum Track
Other
Appendices
79
Creating songs (Sequencer mode)
Playing Songs
Playback
In order to play back song data in the sequencer, you
must first record song data, or load or dump it into the
M3.
Let’s start by loading and playing the demo song data.
For details, please see “Listening to the demo songs”
on page 5.
1. Press the MODE SEQ switch to enter Sequencer
mode.
The P0–1: Play/REC– Program T01–08 or T09–16 page
will appear. If this is not displayed, press the EXIT
switch three times.
2. Use “Song Select” to select the song you want to
play back.
You can press the Song Select popup button and
choose from a list.
MeterTempo
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Track 1
Track 2
3. Press the SEQUENCER START/STOP switch.
The song you selected in step 2 will begin playing.
The song will begin playing if you press the
SEQUENCER START/STOP switch in a page other
than P10: Pattern/RPPR. If you press this switch while
you’re in P10: Pattern/RPPR, the currently-selected
pattern will begin playing. (In P11: Cue List, the songs
of the cue list will be played.)
4. During playback, you can press the SEQUENCER
START/STOP switch to stop playback.
If you press the START/STOP switch once again,
playback will resume from where you stopped.
• Press the LOCATE switch to move to the assigned
location.
• Press the PAUSE switch to pause playback. Press
the PAUSE switch once again to resume playback.
• Press the <<REW or FF>> switches to rewind or
fast-forward. You can use this during playback or
while stopped.
You can use the FF/REW SPEED menu command
to specify the rewind and fast-forward speeds.
• To set the tempo, turn the TEMPO knob or press
the TAP TEMPO switch at the desired interval.
Muting just a specific track/
Monitoring just a specific track (Mute/
Solo functions)
The M3 provides a Mute function that lets you silence
specified MIDI tracks 1–16 or audio input channels (1,
2, S/P DIF L, R), and a Solo function that lets you hear
the specified track or channel by itself. These functions
can be used in various ways. For example you can
intentionally mute or solo specific tracks, or listen only
to the rhythm section of the previously-recorded tracks
while you record new tracks. Let’s try out the Mute
and Solo functions.
Tip: You can also control Play/Rec/Mute and Solo On/
Off from the Control Surface. For details, please see
“Adjusting the Volume, Mute, and Solo of each track”
on page 82.
1. Use “Song Select” to select the song that you want
to play back.
2. Press the SEQUENCER START/STOP switch.
3. Press track 1 Play/Rec/Mute.
The display will change from Play to Mute, and the
playback of track 1 will no longer be heard. In this way,
the “mute” function allows you to silence a specified
track until the track is un-muted.
Press track 2 Play/Rec/Mute. The display will change,
and the playback of track 2 will also be muted. To
cancel muting, press Play/Rec/Mute once again.
4. Press track 1 “Solo On/Off.”
“Solo” will be highlighted, and this time, only the
performance of track 1 will be heard. To play back only
a specified track by itself in this way is known as
“soloing” the track (turning Solo on).
If both Mute and Solo are used, the Solo function will
be given priority.
Press track 2 “Solo On/Off.”
The display will change, and you will hear the
playback of tracks 1 and 2.
Solo On applies to all MIDI tracks 1–16 and audio
input channels (1, 2, S/P DIF L, R).
If as in this example, you’ve turned Solo on for only
MIDI tracks 1 and 2, you will not hear MIDI tracks 3–
16, or the audio input channels (1, 2, S/P DIF L, R).
80
5. To switch Solo off, press Solo On/Off once again.
Press Solo On/Off for both MIDI tracks 1 and 2.
The display will change, and the playback of tracks 1
and 2 will be muted. If the Solo function is turned off
for all tracks, playback will be according to the Play/Rec/Mute settings.
Exclusive Solo
Normally, the Solo function operates in “Exclusive
Solo off” mode, where you can solo more than one
track at a time (as in the example above). In contrast,
“Exclusive Solo on” mode allows only one track/
channel to be soloed at a time, making it easy to switch
between soloed tracks.
Use the Exclusive Solo menu command to specify how
the Solo function will operate.
Exclusive Solo off: You will be able to solo more than
one track at a time. The status of a track will change
each time you press its Solo On/Off button.
Exclusive Solo on: When you press a Solo On/Off
button, only that track will be soloed.
The SOLO setting is not stored when you save the
song.
Tip: You can turn Exclusive Solo on/off by holding
down the ENTER switch and pressing numeric key 2.
LOCATE settings
You can press the LOCATE switch to move to the
registered location. Initially, this will move to
001:01.000.
To change the registered location, use the Set Location
menu command. Alternatively, you can register a
location during playback by holding down the ENTER
switch and pressing the LOCATE switch.
When you select a song, the LOCATE setting is
automatically initialized to 001:01.000.
For details, please see “Set Location (Set Location for
Locate Key)” on page 272 of the Parameter Guide.
Loop playback
When recording or playing back a song, you can
individually loop the MIDI tracks that are playing.
In the P0–1: Play/REC– Play Loop T01–08 or T09–16
page, check Track Play Loop for the MIDI tracks you
want to loop, and use Loop Start Measure and Loop End Measure to specify the starting and ending
measure of the region that will play back as a loop.
If you check Play Intro, the measures preceding the
loop will be played back as an introduction before the
loop begins.
Playing Songs Playback
Track Play
Loop
Loop Start
Measure
Loop End
Measure
Play Intro
If you play back from the first measure with the
settings shown in the screenshot above, the specified
region of measures will repeat as follows.
Measures 1 2 3 4 5 6 7 8 9 10 11 12 13
Track 11234567856785
Track 29109109109109109109
If Play Intro is unchecked, the specified region of
measures will repeat as follows.
Measures 1 2 3 4 5 6 7 8 9 10 11 12 13
Track 15678567856785
Track 29109109109109109109
Global mode “SEQ Mode” setting
In SEQ mode you will normally use the internal
sequencer as the master that controls the internal
sound generator and your external sound modules.
However, you can also use SEQ Mode as a multitimbral sound module that simultaneously plays
multiple tracks of performance data from your external
MIDI sequencer. (Normally you’ll use Combination
mode if you want to use the M3 as a master keyboard.)
So that you can change settings as appropriate for
these two uses, the M3 provides a SEQ Mode Track MIDI Out parameter which is located in the Global P1:
MIDI– MIDI Basic page.
Master is the setting to choose if you’re using the M3’s
internal sequencer to control an external sound
module, or if you’re using the M3 in Sequencer mode
as a master keyboard. In this case when you switch
songs on the M3, tracks whose Status is set to EXT or
BTH will transmit program changes and other MIDI
messages to set up your external MIDI sound module.
External-Sequencer is the setting to choose if you’re
using the M3 as a multi-timbral sound module
controlled by an external sequencer. When you switch
songs on the M3, program changes and other MIDI
messages will not be transmitted (from tracks whose
Status is set to EXT or BTH). This means that echoback from your external MIDI sequencer will not
change the program, pan, or volume settings of M3
tracks that are receiving the same MIDI channels.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
81
Appendices
Creating songs (Sequencer mode)
Control using the sliders and
switches
You can use the control surface to perform a variety of
control. You can perform this control in realtime
during playback or recording.
For example, you can adjust the volume of each track,
or change the cutoff or resonance. You can also turn
effects on/off or adjust their depth, or modify the
phrases generated by KARMA.
Here we will explain how to control the volume, mute,
and solo settings of each track. For other types of
editing, refer to the explanations below.
Realtime control in Sequencer mode will affect the
track selected by Track Select.
Track
Select
Tone Adjust will affect the track selected by Track.
2. Access the Seq P0–2: Play/REC– Control Surface
page.
This page displays and reflects the control surface data.
It’s a convenient place to adjust the sound, since you
can view the actual parameter assignments and the
exact data values.
Note: You can use the Control Surface for control
regardless of the page that is shown in the display.
3. Use sliders 1–8 to adjust the volumes of T racks 1–8,
respectively.
4. While the display shows Track Play/Mute,
switches 1–8 will change the Play/Mute status of
tracks 1–8.
5. Press the menu button to select “Panel-SW Solo
Mode.”
The menu will close, and the indication of Track Play/
Mute in the display will change to Track Solo.
Alternatively, you can hold down the ENTER switch
and press numeric key 1 to switch between Track
Play/Mute and Track Solo.
6. While the display shows Track Solo, switches 1–8
will turn Solo on/off for tracks 1–8.
• “Using realtime control to edit sounds or effects”
on page 48
• “Editing Programs with Tone Adjust” on page 75
Adjusting the Volume, Mute, and Solo
of each track
You can also edit the mixer parameters directly from
the Control Surface, eight Tracks at a time.
1. Press the MIXER switch under CONTROL
ASSIGN, so that the T1–8 LED lights up.
The switch has two LEDs: one for T1–8, T9–16 and
INPUT. These correspond to Tracks 1–8, Tracks 9–16,
and the audio inputs.
Control Assign
Reset Controls
Switches 1–8
Sliders 1–8
82
MIDI recording
MIDI recording Preparations for recording
Quick Start
Preparations for recording
Before you begin recording, make sure that the
memory protect setting in Global mode is turned
off. For details, please see “Memory protect” on
page 142.
Creating a Song
Before we can begin this example, we need to select an
empty song where we can record.
1. Press the MODE SEQ switch to enter Sequencer
mode.
2. Choose “Song Select” (e.g., in the P0–1: Play/REC–
Program T01–08 page).
You can press the Song Select popup button, and
choose from a list.
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Meter
REC Resolution
Tempo
Tempo
Mode
Track settings
Since we’re going to record a new song in this example,
we will start by explaining how to assign a program to
each MIDI track, and make basic settings such as
volume.
1. Assign a program to each MIDI track.
Use “Program Select” to assign a program to each
MIDI track.
At this time you can press the Category popup and
select programs by category.
You can copy various settings from Programs or
Combinations, including effects, KARMA settings,
Tone Adjust, and so on. (See page 64, and page 74)
2. When assigning a program, you can use Track
Select to select the track for which you are making
assignments, and try playing the sound.
3. Set the pan and volume of each MIDI track.
Press the Mixer 1–8 tab (or the Mixer 9–16 tab) to
access the Mixer T01–08 page (Mixer T09–16 page).
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
3. Use the numeric keys to input the number of the
new song you want to create, and press the ENTER
switch. (For example, press the 1 switch and then
the ENTER switch.) A dialog box will appear.
If you pressed the Song Select popup to access the
Song No. dialog box, press the desired song number to
open the dialog box.
4. Use “Set Length” to input the desired number of
measures and press the OK button.
You can change the number of measures later if
desired. For details, please see “Set Song Length” on
page 281 of the Parameter Guide.
5. Press the OK button to create the song.
Tip: You can use the ENTER switch instead of the OK
button.
• Pan sets the pan of each track, and Volume sets the
volume of each track.
4. Specify the tone generator and MIDI channel that
will be played by each MIDI track.
Press the PAGE SELECT switch to access Seq Page
Select, and press “P3 Track Param.” The P3: Track
Param page will appear . Press the MIDI 1–8 tab (or the
MIDI 9–16 tab) to access the MIDI T01–08 page (MIDI
T09–16 page).
• Use Status to specify whether each track will play
the internal and/or external sound generator.
Normally when using the M3 as a 16-timbre sound
module, you will select INT or BTH.
Drum Track
Other
Appendices
83
Creating songs (Sequencer mode)
INT: During playback, the M3’s internal tone
generator will play the MIDI data recorded on that
track. When you operate the M3’s keyboard or
controllers, you will be playing and controlling the
track selected by Track Select. MIDI data will not be
transmitted to an external device.
EXT, EX2, BTH: During playback, the MIDI data
recorded on that track will be transmitted from MIDI
OUT to play an external sound module. When you
operate the M3’s keyboard or controllers, MIDI data
will be transmitted to play and control the external
sound module selected by Track Select. (The MIDI
channel of the external tone generator must be set to
match the MIDI Channel of M3 tracks that are set to
EXT, EX2 or BTH.)
If Status is set to BTH, both the external tone generator
and internal tone generator will be sounded and
controlled.
• Use MIDI Channel to specify the MIDI channel for
each track.
Normally you will set MIDI Channel to a different
channel 1–16 for each track. Tracks that are set to
the same MIDI channel will sound simultaneously
when you record or play back either of the tracks.
5. Adjust the effect settings.
Make settings for each effect in P8: IFX and P9: MFX/
TFX.
For details, please see “Using effects in Combinations
and Songs” on page 157.
6. Set the tempo and time signature.
• To set the tempo, you can turn the TEMPO knob or
press the TAP TEMPO switch at the desired
interval. Alternatively, you can select (Tempo) in
the P0–1: Play/REC– Program T01–08 page (or
similar page), and use the VALUE controllers to set
the tempo. Set Tempo Mode to Manual.
• Next you will set the time signature. In this
example, we’ll explain how to set the time
signature using the “Meter” field. Normally, you
specify the time signature before recording the first
track, and then begin recording.
a) Press the SEQUENCER REC/WRITE switch, and
set “Meter” to **/**.
b) Press **/** to highlight it, and use the VALUE
controllers to set the time signature.
c) Press the SEQUENCER START/STOP switch to
begin recording. When the pre-count has ended and
Locate reaches 0001:01:000, press the SEQUENCER
START/STOP switch to stop recording. The time
signature you specified has been recorded on the
Master track.
If you press the SEQUENCER START/STOP switch
during the pre-count, the time signature won’t be
recorded.
7. Set the “REC Resolution” if necessary.
When you realtime-record on a MIDI track, this
parameter specifies how the timing of the recorded
MIDI data will be corrected. The timing will also be
corrected when you realtime-record automation data
on an audio track. (Already-recorded data will not be
corrected.)
For example, let’s suppose that you realtime-recorded
some eighth notes but your timing was not quite
84
perfect, as shown in part 1 of the illustration below. If
REC Resolution were set to when you recorded, the
timing would automatically be corrected as shown in
part 2 of the illustration. If REC Resolution is set to Hi,
the notes will be recorded with the timing at which
you play them.
8. Make other settings as necessary.
Make settings for the KARMA function (P7: KARMA),
MIDI filtering (P5: MIDI Filter/Zone), etc. (See
“KARMA function settings in Sequencer mode” on
page 180)
You may also wish to use Tone Adjust to adjust the
sound. (See page 82)
When you are finished making these settings, the basic
setup is complete.
Saving your song parameter settings
The song parameter settings you make here can be
saved as a template. If you use these settings
frequently, you can simply load one of the templates
you’ve saved. For details, please see “Save Template
Song (Save as User T emplate Song)” on page 272 of the
Parameter Guide.
Using template songs
Loading a template song is an easy way to make
settings appropriate for a particular musical style. You
can also assign a drum pattern to a track at the same
time.
1. In the P0–1: Play/REC page, press the menu button
and choose “Load Template Song.”
A dialog box will appear.
2. In the “From” field, choose the template song you
want to load.
3. If you check “Copy Pattern to Track too?”, a dialog
box for copying a pattern will automatically
appear after you execute “Load Template Song.”
If you execute without checking this, only the template
song you selected in step 2 will be loaded.
4. Press the OK button to load the template song, or
press the Cancel button if you decide to cancel.
When you execute this operation, song settings other
than MIDI Track Loop and RPPR will be copied.
If you executed this operation with Copy Pattern to
Track too? checked in step 3, the Copy Pattern To
Track dialog box will appear.
This dialog box is the same as the one that appears for
the Copy To Track (P10: Pattern/RPPR– Pattern Edit)
menu command.
5. In the “Pattern” field, select the pattern that you
want to copy.
You can press the SEQUENCER START/STOP switch
to play back the selected pattern.
In the To Track field, select the copy-destination track.
In the Measure field, specify the starting measure of
the copy-destination.
Following the pattern name for each of the 522 preset
patterns, the musical style and the name of the most
suitable Drums category program are partially
displayed.
By loading a drums track and the corresponding preset
pattern, you can instantly set up a drum track
appropriate for each preset template song.
6. To execute, press the OK button.
When you execute this operation, Measure will count
up automatically, showing how many measures of the
selected pattern have been placed in the selected song.
You can then copy another pattern if desired, or add
more measures of the same pattern. When you’re
finished, press the Exit button.
MIDI recording Recording MIDI in real-time
Recording MIDI in real-time
When you’ve finished with “Preparations for
recording,” you can start recording.
This is a method of recording in which your playing on
the keyboard and your operations of controllers such
as the joystick are recorded in realtime. This method of
recording is normally used one track at a time, and is
called single track recording.
As an alternative, multitrack recording allows you to
simultaneously record multiple channels of data onto
multiple tracks. This is the method you will use when
using the Drum T rack function, the RPPR function, and
the KARMA function to record multiple tracks of
musical data at once, or when you playback existing
sequence data on an external sequencer and record it
onto M3’s sequencer in realtime.
Recording setup
In P0–1: Play/REC– Preference page Recording Setup,
select the realtime recording method you want to use.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Overwrite
With this method, the musical data previously
recorded on a track is overwritten by the newly
recorded data. When you perform overwrite recording
on a previously-recorded track, its musical data will be
deleted and replaced by the newly recorded data.
Normally you will use this method to record, and then
modify the results by using other types of realtime
recording or MIDI event editing.
1. Use Track Select to select the track that you want
to record.
2. Set the Recording Setup to Overwrite.
3. In “Location,” specify the location at which you
wish to begin recording.
4. Press the SEQUENCER REC/WRITE switch, and
then press the SEQUENCER START/STOP switch.
If the Metronome Setup is still set to the default
settings, the metronome will sound for a two-measure
pre-count, and then recording will begin.
Play the keyboard and move controllers such as the
joystick to record your performance.
Drum Track
Other
Appendices
85
Creating songs (Sequencer mode)
5. When you finish playing, press the SEQUENCER
START/STOP switch.
Recording will end, and the location will return to the
point at which you begin recording.
If you press the PAUSE switch instead of the
SEQUENCER START/STOP switch, recording will
pause. When you press the PAUSE switch once again,
recording will resume. When you are finished, press
the SEQUENCER START/STOP switch to stop
recording.
Overdub
With this method, the newly recorded musical data is
added to the existing data.
When you perform overdub recording on a previouslyrecorded track, the newly recorded data will be added
to the previously-recorded data.
It is best to select this mode if you will be recording
additional control data, recording a drum pattern, or
recording the tempo in the master track. With this
mode, data can be added without erasing the existing
performance data.
1. Use Track Select to select the track that you want
to record.
2. Set the Recording Setup to Overdub.
3. For the rest of the procedure, please see steps 3–5
of “Overwrite.”
Manual punch-in
While the song is playing, you can press the
SEQUENCER REC/WRITE switch or a connected
pedal switch at the desired location to start or stop
recording. With this method, the musical data
previously on the track is overwritten by the newly
recorded data.
1. Use Track Select to select the track that you want
to record.
2. Set the Recording Setup to Manual Punch In.
Note: Instead of pressing the SEQUENCER REC/
WRITE switch in steps 5 and 6, you can use a foot
switch connected to the ASSIGNABLE SWITCH jack.
Set the Global P2: Controllers page Foot Switch Assign
to Song Punch In/Out. (See “Specifying the function of
the Assignable Switch and Assignable Pedal” on
page 132)
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location
that you specified in step 3.
Auto punch-in
First you must specify the area that will be re-recorded.
Then recording will occur automatically at the
specified area. With this method, the musical data
previously on the track is overwritten by the newly
recorded data.
1. Use Track Select to select the track that you want
to record.
2. Set the Recording Setup to Auto Punch In.
3. In “M (Auto Punch In Start Measure), “M (Auto
Punch In End Measure)” specify the area that you
wish to record.
For example if you specify M005–M008, recording will
occur only from measure 5 to measure 8.
4. In “Location,” specify a location several measures
earlier than the point at which you wish to begin
recording.
5. Press the SEQUENCER REC/WRITE switch, and
then press the SEQUENCER START/STOP switch.
Playback will begin.
When you reach the starting location you specified in
step 3, recording will begin. Play the keyboard and
operate controllers such as the joystick to record your
performance. When you reach the ending location you
specified in step 3, recording will end. (Playback will
continue.)
6. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location
you specified in step 4.
3. In “Location,” specify a location several measures
earlier than the point at which you wish to begin
recording.
4. Press the SEQUENCER START/STOP switch.
Playback will begin.
5. At the point at which you wish to begin recording,
press the SEQUENCER REC/WRITE switch.
Recording will begin. Play the keyboard and operate
controllers such as the joystick to record your
performance.
6. When you finish recording, press the
SEQUENCER REC/WRITE switch.
Recording will end (playback will continue).
86
Loop All Tracks
This method lets you continue recording as you add
musical data.
The specified region can be recorded repeatedly. This is
ideal when recording drum phrases, etc.
Use Track Select to select the track that you want to
record.
1. Set the Recording Setup to Loop All Tracks.
2. If Multi REC is checked, it will not be possible to
select Loop All Tracks.
MIDI recording Recording MIDI in real-time
3. In “M (Loop Start Measure), “M (Loop End
Measure)” specify the area that you wish to record.
For example if you specify M004–M008, recording will
occur repeatedly (as a loop) from measure 4 to measure
8.
4. In “Location,” specify a location several measures
earlier than the point at which you wish to begin
recording.
5. Press the SEQUENCER REC/WRITE switch, and
then press the SEQUENCER START/STOP switch.
Playback will begin. When you reach the starting
location you specified in step 3, recording will begin.
Play the keyboard and operate controllers such as the
joystick to record your performance.
When you reach the ending location you specified in
step 3, you will return to the starting location, and
continue recording.
6. The musical data that is loop-recorded will be
added to the previously-recorded data.
You can also erase specific data even while you
continue loop recording.
If you press the SEQUENCER REC/WRITE switch
during loop recording, all musical will be removed
from the currently selected track as long as you
continue pressing the switch.
By checking the Remove Data check box you can erase
only the specified data. During loop recording, press
the note that you wish to delete, and only the data of
that note number will be deleted from the keyboard as
long as you continue pressing that note.
Similarly , bender data will be deleted as long as you tilt
the joystick in the X (horizontal) direction, and
aftertouch data will be deleted as long as you apply
pressure to the keyboard.
When you are once again ready to record musical data,
uncheck the Remove Data check box.
7. Press the SEQUENCER START/STOP switch.
Playback will end, and you will return to the recording
start location that you specified in step 4.
If Loop All Tracks is selected, normal playback will be
looped as well.
Multi (multitrack recording)
Multitrack recording allows you to simultaneously
record onto multiple tracks, each with a different
channel.
1. Make the desired Recording Setup settings.
You can record using Overwrite, Overdub, Manual
Punch In, or Auto Punch In.
2. In “Recording Setup,” check “Multi REC.”
3. Use “Location” to specify the measure at which
recording will begin.
4. Press the SEQUENCER REC/WRITE switch.
5. For the track you want to record, press Play/Rec/
Mute to make it indicate Rec.
6. Press the SEQUENCER START/STOP switch.
With the default settings for Metronome Setup, the
metronome will sound for a two-measure pre-count,
and then recording will begin. Now you can perform
on the keyboard and controllers, and use the KARMA
or RPPR functions if desired.
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location
specified in step 3.
An example of realtime recording
In this example, we’ll assign a drum program to MIDI
Track 01 and create the following one-measure drum
phrase.
Hi hat: F#3
Snare: E3
Bass drum: C3
1. Create a new song, and specify a drum program
for MIDI Track 01.
Use Track Select to select MIDI Track 01, and verify
that you hear a drum program. (See page 83)
2. Access the P0–1: Play/REC– Preference page. In
Recording Setup, specify “Loop All Tracks” and
set it to M001-M001.
For details, please see “Loop All Tracks” on page 86.
With this setting, measure 1 will be recorded
repeatedly. The newly recorded data will be added at
each pass.
3. Set “REC Resolution” to . (See page 84)
4. Press the SEQUENCE REC/WRITE switch, and
then the START/STOP switch.
The metronome will sound a two-measure countdown, and then recording will begin.
5. As shown in the musical example printed above,
start by playing the C3 note of the keyboard to
record the bass drum for one measure.
6. Next, play the E3 note of the keyboard to record
the snare for one measure, and then the F#3 note to
record the hi-hat.
7. Press the SEQUENCER START/STOP switch to
stop recording.
8. Play back the result, and listen to the drum
performance you recorded.
Press the SEQUENCER START/STOP switch. When
you’ve finished listening, press the START/STOP
switch once again to stop playback.
9. If you’re not satisfied with the result, press the
COMPARE switch to return to the state prior to
recording, and then re-record from step 4.
Note: When you’re finished recording, change the
Recording Setup back to the normally-used Overwrite
(P0–1: Play/REC– Preference page).
In addition, access the P0–1: Play/REC– Play Loop
T01–08 page, check Track Play Loop for MIDI Track 01,
and set the Loop Start Measure and Loop End Measure to 001. When you play back, MIDI track 01
will repeatedly play the first measure.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
87
Creating songs (Sequencer mode)
Step recording
Step recording is the recording method in which you
specify the duration and strength of each note, and use
the keyboard to specify the pitch of each MIDI note.
You can use the Rest button and Tie button of the
dialog box to input rests and ties.
Step recording is useful when you want to create
mechanically precise beats, or when you need to record
a phrase that would be difficult to play by hand “in
realtime,” or when you find it difficult to play
extremely complicated or rapid passages.
An example of step recording
In this example, we’ll assign a bass program to MIDI
Track 02 and step-record the following two-measure
bass phrase.
1. Specify a bass program for MIDI Track 02. Use
Track Select to select MIDI Track 02, and verify
that you hear a bass program.
2. Access the P6: Track Edit– Track Edit page.
3. Set “From Measure” to 001.
With this setting, step recording will begin from
measure 1.
4. Press the menu button, and press menu command
“MIDI Step Recording.”
A dialog box will appear.
Input the first C3 note as . (dotted eighth note).
Use the popup button at the left to select .
You can choose from the range (whole note)– (32nd
note).
Input a dotted note by selecting “.” with the popup
buttons at right.
You can specify “3” to input a triplet. If you want to
use the unmodified length of the note that’s selected at
the left, choose “–”.
“Note Duration” indicates the length that the note
itself will sound. Smaller values will produce a
staccato note, and larger values will produce a legato
note. For this example, leave this setting unchanged.
“Note Velocity” is the velocity (playing strength), and
larger values will produce a louder volume. Set this to
Key.
If you select Key for this parameter, the velocity with
which you actually play the keyboard will be input.
6. On the keyboard, press and then release the first
C3 note that you want to input.
The data you input will appear in the display as
numerical values. In the upper right, Measure 001 Beat
Tick 01.000 will change to Measure 001 Beat Tick
01.360. The next note you input will be placed at this
location.
7. Input the remaining notes as described in steps 5
and 6. (You’ve already input the first C3 note.)
In addition to the methods described in steps 5 and 6,
you can also use the following input methods.
• To input a rest, press the Rest button. This will
input a rest of the Step Time value.
• To modify the length of a note, you can modify the
Step Time value before you input the note.
However if you want to extend the length (tie) of
the note, press the Tie button. At this time, the
previously-input note will be extended by the Step Time length.
• To delete a note or rest that you input, press the
Step Back button. The previously-input note will be
deleted.
• To input a chord, simultaneously press the notes of
the desired chord. Even if you do not press them
simultaneously, notes that are pressed before you
fully remove your hand from all keys on the
keyboard will be input at the same location.
• If you want to verify the pitch of the note that you
will input next, press the PAUSE switch. In this
state, playing a key will produce a sound, but will
not input a note. Press the PAUSE switch once
again to cancel the record-pause state, and resume
inputting notes.
5. In “Step Time,” use “Select” to specify the basic
timing value at which you will input notes and
rests.
8. When you are finished recording, press the Done
button.
Press the SEQUENCER START/STOP switch to play
back.
Access the P0: Play/REC– Play Loop T01–08 page,
check Track Play Loop for MIDI Track 02, set Loop Start Measure to 001, and Loop End Measure to 002.
MIDI track 02 will play measures 1–2 repeatedly.
9. If you’re not satisfied with the result, press the
COMPARE switch to return to the state prior to
recording, and then re-record from step 4.
When you begin step recording, all data in the
MIDI track that follows the measure where you
began recording will be erased. You need to be
aware of this if you begin step recording from a
measure mid-way through the song.
If you want to copy data into a measure that
already contains data, perform step recording in
an empty MIDI track, and use the Move Measure
or Copy Measure menu commands. For details,
please see “Copy Measure” on page 284 of the
Parameter Guide, and “Move Measure” on
page 284 of the Parameter Guide.
If you want to edit or add to the recorded data,
you can use the Event Edit function. For details,
please see “Event Edit” on page 280 of the
Parameter Guide.
Recording variation
Recording the sound of a
Combination or Program
Here’s how you can easily copy the settings of a
Combination or Program, and then record using that
sound.
When you’re performing in Program or Combination
mode, you can use the Auto Song Setup function to
automatically set up the settings of that program or
combination into a song. Alternatively, you can use the
Sequencer mode menu commands Copy From Combi
and Copy from Program to set up a song in a similar
way.
Auto Song Setup function
The explanation of the Auto Song Setup function given
here follows the procedure from Combination mode.
1. Enter Combination mode.
2. If you change any of the settings in the
combination in the Combi P0: Play– Program T01–
08 page.
Such as panning, volume and KARMA setting you
must first save the edited settings using Update
Combination or Write Combination.
3. Hold down the ENTER switch and press the
SEQUENCER REC/WRITE switch.
The Setup to Record dialog box will appear.
4. Press the OK button to perform the Auto Song
Setup.
The M3 will automatically switch to Sequencer mode,
and the combination’s settings will be applied to a new
song. The new song will be the first unused song.
5. You will automatically enter record-ready mode,
and the metronome will begin sounding according
to the settings in P0–1: Play/REC– Preference page.
6. Press the SEQUENCER START/STOP switch, and
realtime recording will begin.
When you’re finished recording, press the START/
STOP switch once again.
Settings that are automatically copied from the
combination
The settings that will be automatically copied will be
the same settings as if you had executed the menu
command Copy From Combi, and had made the
following settings in the dialog box.
• IFXs, MFXs and TFX checked
• Multi REC Standby checked
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Settings that are automatically copied from the
program
The settings that will be automatically copied will be
the same settings as if you had executed the menu
command Copy From Program, and had made the
following settings in the dialog box.
• IFXs, MFXs and TFX checked
• KARMA checked
Other
Appendices
89
Creating songs (Sequencer mode)
• “To” set to MIDI Track 01
• “KARMA Module” set to A
• “with Drum Track” set to Track 10
• RADIAS Vocoder checked
For details, please see “Copy from Program” on
page 273 of the Parameter Guide.
Setup in Sequencer mode
(Copy From Combination/Copy From Program)
In Sequencer mode, you can use the Copy From
Combi and Copy From Program menu commands to
set up a sequencer song based on a combination or
program. In this example, we’ll explain how to set up a
song based on a combination.
Note: Make sure that the global MIDI channel (Global
P1: MIDI– MIDI Basic page, MIDI Channel) is set to
01.
1. Create a new song.
For details, please see “Creating a Song” on page 83.
2. Select the menu command “Copy From Combi.”
A dialog box will appear.
Multi REC check box will be unchecked when you use
Compare, so you will need to check it again.)
Using the Drum Track function and
the KARMA function to record on
multiple MIDI tracks simultaneously
You can use multi-recording to simultaneously record
a multi-track performance using the Drum Track
function and KARMA function. For details, please see
“KARMA function settings in Sequencer mode” on
page 180.
Using the RPPR function to record on
multiple MIDI tracks simultaneously
You can use multi-recording to simultaneously record
a multi-track performance using the RPPR function.
For details, please see “Using RPPR (Realtime Pattern
Play/Record)” on page 97.
Recording multiple MIDI tracks from
an external sequencer
Select the program or combination that you want to
copy (i.e., the copy source).
We will copy the effect settings of the combination as
well, so check the IFXs, MFXs and TFX check boxes.
Check Multi REC Standby. The Status will be
automatically set to REC for the MIDI tracks needed to
record that combination.
Press the OK button to execute the copy.
Notice that when you execute this command, the Play/
Rec/Mute setting of each track will be set
automatically. The Multi REC check box will be
checked.
3. Begin recording.
Press the LOCATE switch to set the location to
001:01.000.
Press the SEQUENCER REC/WRITE switch, and then
press the SEQUENCER START/STOP switch.
Note: If you play the keyboard during the pre-count
before recording, the phrase generated by the Drum
Track function, and KARMA function will start
playing the moment recording begins. Record your
performance.
4. When you are finished performing, press the
SEQUENCER START/STOP switch.
If you made a mistake or want to re-record, you can
use the Compare function (press the COMPARE
switch) to re-record as many times as you want. (The
1. Make sure that the MIDI OUT of your external
sequencer is connected to the MIDI IN of the M3.
If it is not connected, turn off the power, make the
connection, and then turn the power on.
For details, please see “MIDI applications” on page 614
of the Parameter Guide.
2. In the Global P1: MIDI– MIDI Basic page, set
MIDI Clock to External MIDI. With this setting,
the M3 will synchronize to MIDI clock messages
from your external sequencer.
Make sure that Receive Ext. Realtime Commands is
checked.
3. Create a new song in Sequencer mode, and in the
P0–1: Play/REC– Preference page, check the Multi
REC check box. Set Recording Setup to Overwrite.
90
MIDI recording Recording variation
10.In the Global P1: MIDI– MIDI Basic page, set
MIDI Clock to Internal.
Set Tempo Mode to Auto in the Seq P0–1: Play/REC–
Program T01–08 page.
Press the SEQUENCER START/STOP switch to play
back.
Note: If the correct sounds are not selected when you
start playing back, you may be able to solve the
problem by using the menu command Event Edit (P6:
Track Edit) to re-specify the Program Change data.
Recording System Exclusive events
Quick Start
Introduction
SetupProgram
4. Press Play/Rec/Mute to select “REC” for the tracks
you want to record.
For the tracks you don’t want to record, select Play or
Mute.
Tip: You can also control the Play/Rec/Mute setting
from the front panel mixer section, or from the P0–2:
Play/REC– Control Surface page. For details, please
see “Control using the sliders and switches” on
page 82.
5. In the P3: Track Param– MIDI T01–08 and T09–16
page, use MIDI Channel to specify the MIDI
channel of each track.
Set the MIDI channel of each M3 track to match the
MIDI channel of each external sequencer track. Data of
the matching channel will be recorded on each M3
track.
Make sure that Status is set to INT or BTH.
6. Press the LOCATE switch to set the location to
001:01.000.
7. Press the SEQUENCER REC/WRITE switch to
enter record-standby mode.
8. Start your external sequencer.
The M3’s sequencer will automatically begin recording
when it receives the MIDI Start message transmitted
by your external sequencer.
9. When playback has ended, stop your external
sequencer.
The M3’s sequencer will automatically stop recording
when it receives the MIDI Stop message transmitted by
the external sequencer. You can also stop recording by
pressing the SEQUENCER START/STOP switch of the
M3.
After this, you can play back the newly recorded
sequence:
Exclusive messages received from an external MIDI
device or the parameter changes produced when you
edit a MIDI track parameter or effect parameter can be
realtime-recorded on any MIDI track.
During playback, the exclusive messages you recorded
will control the track parameters and effect parameters
of the song, and can be sent to external MIDI devices.
Note: You can use the menu command Put Effect
Setting to Track to insert an exclusive event containing
the parameter settings for an insert effect, master effect
or total effect into the desired location of a track, so
that these settings will automatically switch during
playback.
GM, XG, and GS exclusive messages can be
recorded on a track, but the M3’s tone generator
will not respond to these messages.
Recording internal parameter changes
You can use SysEx for automation of internal M3
effects and Program parameters.
As an example, let’s record a short phrase on track 1,
add an insert effect, and then record parameter
changes for that effect on an unused track.
Note: In order to record system exclusive messages,
make sure that the Global P1: MIDI– MIDI Routing
setting Enable Exclusive is checked. Go to Global
mode and verify that this is checked.
1. Select the desired program for MIDI track 1, and
route it to IFX1. Then record a phrase of about
sixteen measures.
• In the P0–1: Play/REC– Program T01–08 page, use
“Program Select” to select the desired program for
MIDI Track 01.
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
91
Creating songs (Sequencer mode)
• In the P8–1: IFX– Routing1 T01–08 page, route the
MIDI Track 01 Bus Select (IFX/Indiv. Out Assign)
to IFX1. Then in the P8–1: IFX– Insert FX Setup
page, select the desired effect for IFX1.
• Select MIDI Track 01 in Track Select. Then press
the SEQUENCER REC/WRITE switch and then the
START/STOP switch, and record a phrase of about
sixteen measures.
2. Select Track 09 in “Track Select,” and record
parameter changes as desired.
Note: For this example, select an empty track. If you
want to record onto a MIDI track that already contains
data, set the P0–1: Play/REC– Preference page
Recording Setup to “Overdub,” as described on
page 86.
To view these events, go to the P6: Track Edit– Track
Edit page, and select the menu command MIDI Event Edit. Then in the Set Event Filters dialog box, check
Exclusive and press the OK button.
Exclusive events cannot be changed to a different
type of event. Nor can other events be changed
into exclusive events.
4. If you go to the page (e.g., P8–1: IFX) that shows
the parameters you adjusted in realtime, you can
watch the recorded changes be reproduced while
the song plays back.
Exclusive messages that can be recorded in
real-time
The following exclusive messages can be recorded in
real-time:
• Exclusive messages received from an external MIDI
device
• Parameter changes in Sequencer mode (see “System
Exclusive events supported in Sequencer mode” on
page 295 of the Parameter Guide)
• Master Volume universal exclusive messages
assigned to the foot pedal or a slider
• Select Track 09 in Track Select. Then press the
SEQUENCER REC/WRITE switch and then the
START/STOP switch, and begin recording.
• At the appropriate time while recording, adjust the
parameter(s) that you want to realtime-record.
Select another effect for IFX1 in the P8–1: IFX– Insert
FX Setup page, and edit the effect parameter values, or
use the P0–2: Play/REC– Control Surface page Tone
Adjust controls to edit the sound in realtime.
Using the control surface to record
changes in the pan, EQ, volume, and
tone adjust settings of a MIDI track
While performing realtime recording, you can use the
control surface to modify the pan, EQ, volume, and
tone adjust settings to record these changes so that
they will be reflected during the playback.
Use multi-track recording if you want to modify the
settings of multiple tracks simultaneously.
Note: Control you perform using the control surface is
transmitted as control change messages and system
exclusive messages. In order for this data to be
recorded, the Global P1: MIDI– MIDI Routing Enable Control Change and Enable Exclusive settings must
be checked. Go to Global mode and verify that these
items are checked.
Note: Use Param. MIDI Out to specify whether contr ol
change messages or system exclusive messages will be
transmitted when you edit the Pan (CC#10), Volume
(CC#7), or Send 1/2 level (CC#93 and CC#91)
parameters.
In this case, the Global P1: MIDI– MIDI Routing
settings Enable Control Change and Enable Exclusive
must be checked respectively.
Note: For details on the effects parameters that you can
record in real-time, please see “System Exclusive
events supported in Sequencer mode” on page 295 of
the Parameter Guide.
3. Stop recording.
Note: Exclusive messages are always recorded on the
current track selected by Track Select. In this example,
they are recorded on MIDI track 9.
Note: In the MIDI event edit page you can view the
recorded exclusive events and their location. Exclusive
events are displayed as “EXCL”.
92
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.