• Mains powered apparatus shall not be exposed to dripping or
splashing and that no objects filled with liquids, such as vases,
shall be placed on the apparatus.
• Clean only with dry cloth.
• Do not block any ventilation openings. Install in accordance with
the manufacturer’s instructions.
• Do not install near any heat sources such as radiators, heat
registers, stoves, or other apparatus (including amplifiers) that
produce heat.
• Do not defeat the safety purpose of the polarized or groundingtype plug. A polarized plug has two blades with one wider than
the other. A grounding type plug has two blades and a third
grounding prong. The wide blade or the third prong are provided
for your safety. If the provided plug does not fit into your outlet,
consult an electrician for replacement of the obsolete outlet. (for
USA and Canada)
• Protect the power cord from being walked on or pinched
particularly at plugs, convenience receptacles, and the point
where they exit from the apparatus.
• Only use attachments/accessories specified by the
manufacturer.
• Unplug this apparatus during lightning storms or when unused
for long periods of time.
• Turning off the power switch does not completely isolate this
product from the power line so remove the plug from the socket
if not using it for extended periods of time.
• Install this product near the wall socket and keep the power plug
easily accessible.
• WARNING—This apparatus shall be connected to a mains
socket outlet with a protective earthing connection.
• Refer all servicing to qualified service personnel. Servicing is
required when the apparatus has been damaged in any way,
such as power-supply cord or plug is damaged, liquid has been
spilled or objects have fallen into the apparatus, the apparatus
has been exposed to rain or moisture, does not operate
normally, or has been dropped.
• Do not install this equipment on the far position from wall outlet
and/or convenience receptacle.
• Do not install this equipment in a confined space such as a box
for the conveyance or similar unit.
• Battery shall not be exposed to excessive heat such as
sunshine, fire or the like.
• Excessive sound pressure from earphones and headphones can
cause hearing loss.
• Use only with the cart, stand, tripod, bracket, or table specified
by the manufacturer, or sold with the apparatus. When a cart is
used, use caution when moving the cart/apparatus combination
to avoid injury from tip-over.
The lightning flash with arrowhead symbol
within an equilateral triangle, is intended to
alert the user to the presence of uninsulated
“dangerous voltage” within the product’s
enclosure that may be of sufficient magnitude
to constitute a risk of electric shock to persons.
The exclamation point within an equilateral
triangle is intended to alert the user to the
presence of important operating and
maintenance (servicing) instructions in the
literature accompanying the product.
CAUTION
Danger of explosion if battery is incorrectly replaced.
Replace only with the same or equivalent type.
THE FCC REGULATION WARNING (for USA)
This equipment has been tested and found to comply with the limits
for a Class B digital device , pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. How e ver, there is no
guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different
from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for
help.
Unauthorized changes or modification to this system can void the
user’s authority to operate this equipment.
Notice regarding disposal (for EU)
If this “crossed-out wheeled bin” symbol is shown on
the product or in the operating manual, you must
dispose of the product in an appropriate way. Do not
dispose of this product along with your household
trash. By disposing of this product correctly, you can
avoid environmental harm or health risk. The correct
method of disposal will depend on your locality, so
please contact the appropriate local authorities for
details.
Handling of this product
This product contains precision components, and may
malfunction if you fail to observe the following
precautions.
• Do not subject this product to vibration or impact.
Doing so may damage internal components and cause
malfunctions.
• Do not use or store this product in locations of
extremely low or high temperatures, such as outdoors
in winter or in direct sunlight in summer. Avoid
moving this product between locations of
dramatically different temperatures.
If a temperature difference occurs, water droplets may
form inside the product. Continuing to use the product in this state may cause malfunctions, so you
should wait several hours before using the product.
• Do not use or store this product in locations of
extremely high humidity.
• Do not use or store this product in excessively dusty
or smoky locations.
Regarding the display
This M3’s display is a precision device created using
extremely high technology, and careful attention has
been paid to its product quality. Although you may
notice some of the issues listed below, please be aware
that these are due to the characteristics of LCD displays,
and are not malfunctions.
• There may be pixels in the display that are always
dark (unlit) or always bright (lit).
• Depending on the displayed content, the brightness
of the display may appear uneven.
• Depending on the displayed content, horizontal
stripes of shading may be visible.
• Depending on the displayed content, flickering or
moire patterns may be visible.
Data handling
Incorrect operation or malfunction may cause the
contents of memory to be lost, so we recommend that
you save important data on a CD or other media. Please
be aware that Korg will accept no responsibility for any
damages which may result from loss of data.
COPYRIGHT WARNING
This professional device is intended only for use with
works for which you yourself own the copyright, for
which you have received permission from the
copyright holder to publicly perform, record,
broadcast, sell, and duplicate, or in connection with
activities which constitute “fair use” under copyright
law. If you are not the copyright holder, have not
received permission from the copyright holder, or
have not engaged in fair use of the works, you may be
violating copyright law, and may be liable for
damages and penalties. If you are unsure about your
rights to a work, please consult a copyright attorney.
KORG TAKES NO RESPONSIBILITY FOR ANY
INFRINGEMENT COMMITTED THROUGH USE
OF KORG PRODUCTS.
* KARMA
Technology has been licensed from Stephen Kay, and is
protected by U.S. Patents 5,486,647, 5,521,327, 6,084,171,
6,087,578, 6,103,964, 6,121,532, 6,121,533, 6,326,538,
6,639,141, and 7,169,997. Other patents pending.
* KARMA Technology can be located on the internet at:
www.karma-lab.com.
* This product uses the T-Kernel source code in compliance
with the T-License of the T-Engine forum (www.tengine.org).
* Apple, Mac, FireWire and Audio Units are trademarks of
Apple Computer, Inc., registered in the US. and other
countries.
*Windows XP is a registered trademark of Microsoft Cor-
poration in the U.S. and other counties.
* VST is a trademark of Steinberg Media Technologies
GmbH.
*RTAS is a registered trademark of Avid Technology, Inc.,
or its subsidiaries or divisions.
* All other product and company names are trademarks or
registered trademarks of their respective holders.
®
(Kay Algorithmic Realtime Music Architecture)
®
and the KARMA Logo are registered trade-
iii
(R
M
Thank you for purchasing the Korg M3 Music Workstation/Sampler. To help you get the most out of your new
instrument, please read this manual carefully.
About this manual
The owner’s manuals and how to use
them
The manuals and how to use them
The M3 comes with the following operation manuals.
• M3 Operation Guide
• M3 Parameter Guide (PDF)
• M3 Voice Name List (PDF)
• Keyboard Assembly Operation Guide (included with
the M3-61/73/88)
Using the M3-M Brackets (included only with M3-M
sold by itself)
• M3 Editor/Plug-In Editor Operation Manual (PDF)
• EXB-RADIAS for M3 Operation Manual (PDF)
The above PDF files are located in the “MANUALS”
folder of the included CD-ROM. Driver operating
manuals such as for the KORG USB-MIDI driver are
located in the same folder as the drivers.
M3 Operation Guide
Please read this first. It explains the names and functions
of each part of the M3, how to make connections, basic
operation, an overview of each mode, how to edit
sounds, how to record on the sequencer, and how to
sample. This guide also explains the KARMA function,
effects, drum track, and drum kits.
This also explains items you should check before
suspecting a malfunction, error messages, specifications,
and installation of EXB options.
M3 Parameter Guide
This explains details of the M3’s parameters, organized
by mode and page. Refer to this guide when you want to
learn more about an unfamiliar parameter.
M3 Voice Name List
This lists the names of the multisamples, drum samples,
the factory-set combinations, programs, drum kits, and
KARMA settings. Refer to this list when you want to
learn about this preloaded content.
Keyboard Assembly Operation Manual
Using the M3-M Brackets
“Keyboard Assembly Manual” is included with the M361/73/88. It explains how to tilt the M3-M (sound
generator module) upward from the keyboard assembly,
and how to remove or attach the M3-M.
“Using the M3-M Brackets” is included only with the
M3-M sold by itself. It explains how to attach the
brackets to the M3-M so that it can be placed on a table or
other surface at a comfortable angle.
M3 Editor/Plug-In Editor Manual
This explains setup and use of M3 Editor and M3 Plug-In
Editor.
EXB-RADIAS for M3 Manual
This explains details of the parameters available when
the optional EXB-RADIAS installed in the M3, organized
by mode and page.
Conventions in this manual
References to the M3
The M3 is available as several models: the 88-key M3-88,
the 73-key M3-73, the 61-key M3-61, and the sound
module by itself as the M3-M. References in these
manuals to “the M3” refer to all of these models
collectively.
Abbreviations for the manuals: OG, PG
In the documentation, references to the manuals are
abbreviated as follows.
OG: Operation Guide
PG: Parameter Guide
Procedure steps 1. 2. 3. …
These indicate the steps of a procedure.
Symbols , , Note, Tips
These symbols respectively indicate a caution, a MIDIrelated explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of
this manual are only for explanatory purposes, and may
not necessary match the values that appear in the
Display of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
What is REMs * ?
esonant structure and Electronic circuit
odeling System) is Korg’s proprietary technology for
digitally recreating the numerous factors that produce
and influence a sound, ranging from the soundproduction mechanisms of acoustic instruments and
electric/electronic musical instruments, to the
resonances of an instrument body or speaker cabinet, the
sound field in which the instrument is played, the
propagation route of the sound, the electrical and
acoustic response of mics and speakers, and the changes
produced by vacuum tubes and transistors.
iv
Table of Contents
Handling of this product . . . . . . . . . . . . . . . . . . . . . . . . . iii
Converting to a Drum Track pattern . . . . . . . . . . . . 195
vii
Table of Contents
viii
Quick Start
This Quick Start is provided for those who just want to
get started trying out the sounds right away.
It explains how to set up the M3, how to select
programs and control the sound, and how to listen to
the demo songs.
After you’ve finished reading this Quick Start section,
please also take a look at the full explanations that
follow.
Headphones
PHONES
L/
MONO
INPUTINPUT
R
Powered
monitors
Quick Start
Introduction
SetupProgram
Setup
Here’s how to connect the power cable and audio
cables, and how to turn on the power.
1. If you purchased the M3-61/73/88 (the M3-M with
the KYBD-61/73/88 keyboard assembly), you can
use your system with the M3-M (module) tilted
upward relative to the KYBD-61/73/88. Refer to the
“Keyboard assembly Manual” included with the
M3-61/73/88.
If you purchased the M3-M (module) by itself, you can
connect the included brackets and place the module at
an angle on a tabletop or other surface. Refer to the
“Connecting the brackets” document included with
the M3-M.
2. Connect the included power cable.
First connect the included power cable to the M3’s
power connector.
3. Connect the M3 to your mix or monitor system.
Connect the M3’s AUDIO OUTPUT (MAIN) L/
MONO and R jacks to your mixer or amplified monitor
speakers.
If you’re monitoring through headphones, connect
them to the headphone jack located on the rear of the
M3. The headphones will output the same sound as the
AUDIO OUTPUT (MAIN) L/MONO and R jacks.
M3-61/73/88
If you’re using the M3-M by itself, connect your MIDI
master keyboard to it.
Headphones
INPUTINPUT
L/
PHONES
M3-M
MIDI master keyboard
4. Lower the M3’s VOLUME MAIN slider.
Turn on your audio monitor system and set the volume
to a normal level.
5. Turn on the M3 by pressing the power switch
located on the rear panel.
6. Raise the volume of the connected equipment to
an appropriate level. Then gradually raise the
M3’s VOLUME MAIN slider to adjust the volume
as desired.
MONO
R
MIDI IN
MIDI OUT
Powered
monitors
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
VOLUME MAIN sliderPOWER switch
AC POWER
connector
Drum Track
Other
Appendices
1
Quick Start
Playing Programs and
Combinations
By default, Combination mode will be selected when
you turn on the power. Play the keyboard, and you
will hear the sound of bank I-A combination number
000. A combination consists of up to sixteen programs
that are split and/or layered. It also uses up to four
KARMA modules simultaneously (a program can use
only one KARMA module), letting you produce far
more complex sounds than a program.
Although you could simply continue selecting
different combinations and playing them, let’s start by
selecting and listening to the “basic” sounds of the M3
– programs.
Note:
If you don’t hear any sound when you play the
keyboard or pads: Check the connections once again.
Also make sure that the M3’s VOLUME MAIN slider
and the volume of your powered speakers or stereo
amp are turned up appropriately.
With the factory settings, numbers 0–127 of INT-A–
INT-D contain preloaded programs. Select and play
these programs to hear their sounds.
For details on the programs in each bank, please see
“Overview: Program Banks” on page 38.
5. Press the popup button located at the left of
“Program Select” in the display.
A list of the programs in each bank will appear.
Use the tabs located at the left and right to select the
desired bank.
Then press a program within the menu to select it. By
using the scroll bar located below the menu you can
view the other programs in that bank that are not
currently displayed.
You can press the q switch or u switch to select the
program of the previous or next number.
When you’ve chosen the program you want to play,
press the OK button or the ENTER switch.
Selecting Programs
1. Press the MODE PROG switch (the LED will
light) to enter Program mode.
2. The upper left of the display shows the name of
the current page, Prog P0: Play. This is the page in
which you will normally play programs.
Play the keyboard or strike the pads to hear the sound.
Note:
If you moved to another page etc. by pressing the
display, pressing the EXIT switch a maximum of three
times will take you back to the program name
selection.
3. The large characters in the upper part of the
display will be highlighted.
These are the program number and program name
(“Program Select”).
In this state, you can press the
select the next or previously numbered program.
You can turn the VALUE dial to rapidly scroll through
the programs.
4. Use the BANK SELECT I-A–I-G and U-A–U-G
switches to select other banks of programs.
q
switch or
u
switch to
6. There are several other ways to select programs,
but here we’ll explain how to select programs
using categories such as “keyboard,” “organ,”
“bass,” or “drums.”
Press the Category Select popup button in the display.
This is the rectangular button located above the
program name.
q/u switches
Bank
number
Program
Select popup
button
PROG P0: Play
Program Select
Category Select
popup button
MODE
PROG switches
EXIT switch
VALUE dial
BANK SELECT
I-A–U-G switches
2
3
Playing Programs and Combinations
The Category/Program Select menu will appear,
showing a list of the programs for each category. Press
the tabs located at the left and right to select the
desired category.
Then press a program in the menu to select it.
You can press the
q
switch or
u
switch to select the
program of the next or previous number.
When you’ve chosen the program you want to play,
press the OK button or the ENTER switch.
Categories also have sub-categories, and you can press
the Jump to Sub button of the Category/Program
Select menu to choose programs from a sub-category
list.
Bank
number
COMBI P : Play
Combination Select
Combination Select popup button
Category Select popup button
3. The large characters in the upper part of the
display will be highlighted.
These are the combination number and combination
name (“Combination Select”).
In this state, you can press the q switch or u switch to
select the next or previously numbered combination.
You can turn the VALUE dial to rapidly scroll through
the programs.
4. Use the BANK SELECT I-A–I-G and U-A–U-G
switches to select combinations of other banks.
With the factory settings, numbers 0–127 of INT-A–
INT-C contain preloaded programs. Select and play
these combinations to hear their sounds.
5. As in Program mode, you can select combinations
from the menu by bank or by category.
As described in steps 5 and 6 of “Selecting Programs”
on page 2, go ahead and select and play combinations
in the same way as you did for programs.
Quick Start
Introduction
SetupProgram
Combination
Sequencer
Selecting combinations
1. Press the MODE COMBI switch (the LED will
light) to enter Combination mode.
2. The upper left of the display shows the name of
the current page, Combi P0: Play. This is the page
in which you will normally play combinations.
Play the keyboard or strike the pads to hear the sound.
Note:
If you moved to another page etc. by pressing the
display, pressing the EXIT switch a maximum of three
times will take you back to the combination name
selection.
Control surface
REALTIME
CONTROL switch
X–Y controlX–Y MODE switch
Using controllers to modify the sound
The M3 has numerous controllers.
1. The keyboard section of the M3-61/73/88 (the
KYBD-61/73/88 keyboard assembly) provides a
joystick, ribbon controller, and SW1/SW2 switches
in addition to the keyboard, and you can use these
to modify the sound.
The result will differ for each Program and
Combination, so try them out to hear what happens.
For details on these controllers, please see “Using
Controllers” on page 41.
2. At the left side of the M3-M (the M3’s sound
module), there is a group of sliders and switches
that looks somewhat like a mixer.
This is called the “control surface,” and lets you
perform various types of control such as editing
M3-M
MOTION switch
SamplingGlobalMediaEffectKARMA
SW1 and SW2
Joystick
Ribbon controller
Pads 1–8
Drum Track
Other
Appendices
* The diagram shown is for M3-61Keyboard assembly (KYBD-61/73/88)
Quick Start
sounds, operating the KARMA function, or sending
MIDI messages to external devices.
For example, go ahead and press the CONTROL
ASSIGN REALTIME CONTROL switch (the LED will
light).
Now you can use the switches of the control surface to
turn the effects on/off.
Operating the sliders will control the frequency cutoff,
resonance, and intensity, or any other parameters you
specify.
The display can show the function and values of the
control surface. To view this, press the Control Surface
tab located in the lower right of the display.
When you operate the controllers, the objects in the
display will move accordingly.
Press the X–Y MODE switch (the LED will light). The
color of the display will change. While you play the
keyboard, touch the display with your finger and make
a motion. The color of the display will change, and
you’ll hear the volume balance or sound change
simultaneously.
If you hold down the MOTION switch, the captured
motion will be reproduced; you’ll see the display
change color, and hear the volume balance or sound
change.
For details on operation and capturing motions, please
see “X–Y controller” on page 43.
If the X–Y MODE switch is on (the LED will light),
you won’t be able to select parameters in the
display. If you need to select a program or
combination, or change a setting, turn the X–Y
MODE switch off (the LED will go dark).
4. Located below the display are eight velocitysensitive trigger pads.
You can use these to trigger single notes or chords (of
up to eight notes).
This is a useful way to play drums, chords, or the
KARMA function. You can easily assign notes or
chords to the pads (see page 44).
Note: Even if you’ve modified the sound, you can
restore the program to its saved condition.
Press the COMPARE switch (the LED will light) to
recall the saved settings from before you modified the
sound. Press the COMPARE switch once again and
you’ll return to your modified settings (the LED will
go dark).
You can load previously-saved settings by holding
down the RESET CONTROLS switch and operating a
control surface slider or switch, or pressing a
CONTROL ASSIGN switch (see page 199).
3. X–Y control is a particularly interesting capability
of the M3.
This lets you modify the volume balance or sound by
sliding your finger across the display. You can also
capture this motion and play it back during your
performance to modify the volume balance or sound.
RESET
CONTROLS
Performing with the KARMA function
KARMA is an extremely powerful performance tool
that allows a broad range of musical expression.
1. Select Combination mode or Program mode.
2. Press the KARMA ON/OFF switch (the LED will
light).
3. If you press the KARMA LATCH switch (the LED
will light), the KARMA function will continue
generating the pattern or phrase even after you
stop playing the keyboard or pads, or after all
MIDI note-on/off messages are received.
For example, this is convenient when you want to play
the keyboard while listening to the phrases generated
by KARMA.
4. Play the keyboard or pads to trigger KARMA.
KARMA will begin generating its performance.
Note: If the KARMA LINKED LED is lit, the
performance will not begin when you simply play the
KARMA Switch
(SWITCHES 1–8)
KARMA Slider
(SLIDERS 1–8)
KARMA
DRUM
TRACK
ON/OFF
KARMA LINKED
LED
KARMA
ON/OFF
KARMA
LATCH
SCENES 1/5–4/8
PADS 1–8
4
keyboard or pads. You must also press the DRUM
TRACK ON/OFF switch and then press a key or pad
to start the drum track phrase. The KARMA
performance will begin simultaneously.
5. KARMA has up to eight scenes. When you press
one of the SCENES 1/5–4/8 switches to change
scenes, the KARMA parameter values assigned to
the KARMA switches and KARMA sliders will
change instantly, giving you a wide range of
variety in the generated phrases and patterns.
The KARMA sliders and KARMA switches are
assigned to the parameters that will be most effective
in varying the phrases and patterns.
The KARMA SCENES 1/5–4/8 switches can select
either KARMA scenes 1–4 or scenes 5–8. When you
press the CONTROL ASSIGN KARMA switch that is
already lit, the 1–4 or 5–8 LED will blink to indicate the
scene that will be selected next. Then press one of the
1/5–4/8 switches to select the corresponding KARMA
scene (see page 11).
6. You can view the KARMA scene settings in the
display.
Press the EXIT switch three times to access the P0: Play
page, and press the Control Surface tab located in the
lower right of the display. Then press the CONTROL
ASSIGN KARMA switch.
7. By operating SLIDERS 1–8 and SWITCHES 1–8 of
the control surface, you can edit the parameters
assigned to the KARMA switches and KARMA
sliders of a KARMA scene in realtime.
The parameters that are assigned will differ depending
on the Program or Combination.
Note: Even if you’ve modified the sound, you can
restore the program to its saved condition. The same is
true for KARMA settings (see page 3).
8. The KARMA GE page and KARMA RTC page
within the P0: Play page let you see these settings
in greater detail. In the KARMA GE page you can
select the GE (Generated Effect) used by a
KARMA module, and view settings such as the
time signature of the patterns that are generated.
Listening to the demo songs
Pattern
Bank/No.
Drum Track
Program
2. Press the DRUM TRACK ON/OFF switch.
The ON/OFF switch will be lit or blinking. This will
depend on the setting of the program.
If it’s lit, the Drum Track pattern will begin. Press the
ON/OFF switch once again to stop.
If it’s blinking, the Drum Track pattern will be waiting
to begin. It will start when you play the keyboard or
when a MIDI note-on is received.
If the front panel KARMA LINKED and KARMA ON/
OFF switches are lit, the KARMA performance will be
linked with Drum Track start/stop. The way to stop
the drum track will depend on the program settings; it
will stop either when you press the DRUM TRACK
ON/OFF switch or when you take your hand off the
keyboard.
3. To change the Drum Track pattern, use “Pattern
Bank” and “Pattern No.” to select the desired
pattern.
Note: You can create your own original Drum Track
patterns (see page 195).
4. Use “Drum Track Program” to select the program
that will be played by the Drum Track pattern.
Note: Only programs of category number 15 (Drums)
can be selected.
Listening to the demo songs
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Performing with the Drum Track
function
The Drum Track function gives you an easy way to
play a wide variety of Drum Track patterns using the
M3’s high-quality drum programs. Playing a Program
or Combination along with Drum Track patterns is a
convenient way to come up with phrases or work out
the structure of your song.
1. Select Combination mode or Program mode.
For this example, press the MODE PROG switch to
select Program mode, and access the Prog P0: Play–
Main page. If another page is displayed, you’ll need to
press the EXIT switch up to three times.
Loading the demo song data in Global
mode
1. Press the MODE GLOBAL switch (the LED will
light) to enter Global mode.
2. Access the Global P0: Basic Setup page.
If another page is displayed, press the EXIT switch.
3. Press the menu button in the upper right of the
display, and choose “Load Preload/Demo Data.”
Drum Track
Other
Appendices
5
Quick Start
4. In the “Kind” field, choose “All (Preload PCG and
Demo Songs).”
When you execute loading, the preloaded data and the
demo song data will be loaded.
If you’ve edited a preloaded program or
combination, or created one from scratch,
executing this Load operation will overwrite your
data; i.e., your changes will be lost. If you want to
keep your changes, you must first save them on a
USB storage device (commercially available)
connected to the M3’s USB A connector.
5. Press the OK button or ENTER switch.
A dialog box will ask you for confirmation.
Press the OK button or ENTER switch once again to
load the data.
Never turn off the power while data is being
loaded.
If the Memory Protected dialog appears, press the
System Pref. tab and clear the check mark from the
Memory Protect Song setting. Then load the data
again.
Listening to the demo songs in
Sequencer mode
Alternatively, you can press the round button (Song
Select popup) located at the left of the song name, and
a list of song names will appear. Select a song, and
press the OK button or ENTER switch.
7. Press the SEQUENCER START/STOP switch to
begin playback. To stop playback, press the
START/STOP switch once again.
The demo song will not be retained when the
power is turned off, but you can load it again at
any time.
Playing back a cue list
Songs can be assigned to a cue list, and will playback
in the specified order. You can also specify the number
of times that each song will be repeated. Here’s how to
play back the demo songs assigned to a cue list.
1. Access the P11: Cue List page.
Press the PAGE SELECT switch to access the Seq Page
Select page. Press “P11 Cue List” in the display.
1. Press the MODE SEQ switch (the LED will light)
to enter Sequencer mode.
2. Access the P0: Play/REC– Program T01–08 page.
If this page is not displayed, you’ll need to press the
EXIT switch up to three times.
MeterTempo
Song Select
Popup
Track Select
Category
Program Select,
& Popup
Play/Mute/Rec
Solo
Track 1
Track 2
3. Let’s start by listening to song S000.
Verify that song S000 is selected. If another song is
selected, press the song name display area (Song Select) to highlight it. Then press the numeric key 0,
and then the ENTER switch.
4. Press the SEQUENCER START/STOP switch.
The LED will blink, and the song will begin playing
back.
5. If you want to stop playback mid-way through the
song, press the START/STOP switch once again.
6. Let’s listen to the next song.
Press the song name display area (Song Select). Press
numeric key 1, and then press the ENTER switch.
(Song “S001” will be selected.)
2. Press the SEQUENCER START/STOP switch.
You will hear the songs in the list in the assigned order .
If you want to stop playback before you reach the end
of the list, press the START/STOP switch once again.
This completes our quick start.
Of the M3’s wide range of functionality, this operation
guide explains how to use some of the most typical
operations. We highly recommend that you take the
time to read it completely.
6
Introduction to the M3
Main Features
Quick Start
Rich and vivid sound produced by new EDS
(Enhanced Definition Synthesis) sound generator
The new “EDS” (Enhanced Definition Synthesis)
sound generation system is based on PCM sources
refined using Korg’s proprietary voicing technology,
and delivers rich and vivid sounds.
Each voice has oscillators (two oscillators allowing
four-stage velocity switching/crossfading/layering)
that can use up to eight (stereo) multisamples, up to
four filters (two filters each with four modes and four
routings), two amps, five LFOs, and five EGs, all
available simultaneously. Maximum polyphony is 120
voices.
The oscillator section provides a total of 1,032
multisamples (including seven stereo multisamples)
sampled at 48 kHz, as well as 1,606 drum samples
(including 116 stereo dr um samples), giving you a total
of 256 Mbytes of sample data (when considered as 16bit linear data). These PCM sources are available for
use in the oscillator section via four-way velocity
switching/crossfading/layering to create a broad
range of expressive, high-quality sounds.
The filter section that’s so vital to creative soundmaking lets you simultaneously use two filters for each
oscillator. Filter types include low-pass, high-pass,
band-pass, and band-reject (notch). You can use the
two filters in any of four routings: single, serial,
parallel, or 24 dB mode.
The amp section provides a driver circuit that adds
edge and character to the sound.
The key tracking generator allows the filtering to vary
according to the keyboard range; you can apply subtle
filtering for convincing simulation sounds, or
aggressive filtering that produces drastic changes in
filtering as you play up or down the keyboard.
The M3 takes advantage of its lavish amount of
available processing power to produce ultra-fast and
ultra-smooth EGs (envelope generators) and LFOs.
EGs allow you to specify how the sound develops over
time, from its onset to its end. The each EG stage
(attack, decay, slope, and release), giving you detailed
control over how the tone and volume change over
time, and making it possible to program anything from
simulated acoustic sounds to vintage synthesizer
sounds in the utmost detail.
Korg’s AMS (Alternate Modulation Sources) give you a
rich array of modulation possibilities, with 50 different
modulation sources you can use to control the sound in
complex ways. The M3 takes this classic Korg feature
even further, via the AMS Mixers. These let you create
even more detailed modulation designs, such as
mixing two modulation sources together, multiplying
one modulation source by another, or modifying the
shape of the modulation source in various ways.
Programs, Drum Tracks, and each of the sixteen
timbres/tracks has its three-band EQ, letting you make
detailed adjustments to the tonal character.
To let you shape the final character of the overall
sound, the effect section provides up to five insert
effects, two master effects, and one total effect. In
addition to delay and reverb, the total of 170 highquality effects includes modulation-type effects such as
chorus, phaser, and flanger, dynamic-type effects such
as compressor and limiter, and amp-modeling effects
generated using Korg’s proprietary “REMS” modeling
technology. There are also two common LFOs that can
be shared between different modulation effects. For
example, you can create sophisticated effects such as
using a single common LFO to synchronize the
modulation frequency of a phaser and a flanger used
on different timbres. Effect dynamic modulation
(Dmod) lets you control the sound or effects in a wide
variety of ways, ranging from the subtle to the
dramatic.
Use the KARMA function, Drum Track function, Open Sampling System, and 16-track
MIDI sequencer to bring your ideas into completion in this seamless new production environment
The M3 provides many new functions that help you
turn your ideas into songs quickly and intuitively.
The Drum Track function lets you listen to drum
patterns while you construct the outline of your song.
You can easily select the M3’s built-in patterns or
patterns that you’ve created, and start the pattern from
a specified region of the keyboard or by playing a
velocity higher than a specified threshold.
This function is also useful for anything from realtime
performance to generating sketches for song
production
The M3 also provides the amazing KARMA function,
giving you an enormous amount of musically
expressive potential. This provides a powerful boost to
your music production power, letting you can use up
to four KARMA modules to create complex layered
textures or produce natural performance gestures that
are idiomatic to a wide range of instruments.
Sampling functionality is provided by the Open
Sampling System which lets you sample or resample
while in any mode (Program or Combination, etc.).
You can also perform a rich array of sample editing
commands including Time Stretch and Time Slice. In
Sequencer mode you can perform in-track sampling,
letting you sample while your song plays back, just as
if you were recording an audio track. In addition to
Korg format sample data, you can also load sample
data in a wide range of formats including W AVE, AIFF,
Akai S1000/S3000, and SoundFont 2.0 formats for
music production or performance.
Auto Song Setup is a function that makes it easy to
record programs, drum tracks, or combinations along
with KARMA performances as a multi-track recording
to create the basic tracks at the core of your song.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
7
Introduction to the M3
At the heart of any music production is the M3’s
sequencer, which lets you record 16 MIDI tracks, up to
128 songs, and 210,000 notes. With a high resolution of
1/480, every timing nuance of your performance will
be captured accurately. You can use the Cue List
function to create your song section by section and
then play it back as a medley in the form you want.
Superb operability and expressiveness, with
X–Y Control that lets the display operate as a
controller, eight multi-pads, and a control
surface
The M3 features a clear, color 320 x 240 pixel display
for excellent visibility and operability. It features the
Touch-View graphical user interface that lets you
operate the system by touching the display directly,
allowing efficient access to the M3’s enormous amount
of parameters.
This display also operates as an X–Y touchpad
controller (similar to Korg’s KOASS technology),
allowing you to vary the volume balance or sound in
realtime by moving your finger across the display (X–Y
Mode). You can also record the movements of your
finger and play back these movements to vary the
sound (X–Y Motion).
The eight multi-pads can trigger single notes or chords
(up to eight notes), and are a useful way to play drums,
chords, or to control the KARMA performance. You
can easily assign notes or chords to the pads as desired.
The eight sliders and switches of the control surface
provide a high degree of expressive operability, and
can be used to adjust the volume of oscillators or
timbres/tracks, to control the realtime performance
generated by KARMA, or to modify your sounds via
the Realtime Control or Tone Adjust functions. You can
also use these sliders and switches along with the pads
as external controllers for your external MIDI
equipment.
The keyboard assembly (KYBD-61/73/88) features a
joystick newly designed for ease of use, as well as a
convenient ribbon controller for detailed control over
the nuances of your sound. The 61-key and 73-key
models provide a great-feeling keyboard with
aftertouch, allowing expressive control over any type
of sound. The 88-key model features the RH3 (Real
Weighted Hammer Action 3) keyboard with a heavier
feel in the lower register that lightens as you play
upward, allowing expressive performance with the
same keyboard playing feel as a grand piano.
Excellent connectivity with up to four channels of audio input, six channels of audio output, and USB A and B
As audio inputs, the M3 provides two channels of
analog and two channels of digital (S/P DIF) input.
As audio outputs, it provides the two main analog
channels (L/MONO, R), four independent outputs,
and two digital channels (S/P DIF).
There’s one type-B USB connector that allows MIDI to
be sent and received between your computer and the
M3, and two type-A USB connectors for connecting
USB memory or other storage media. USB 2.0 is
supported for high-speed transfer of large amount of
data. You can resample to a USB storage device (such
as a hard disk), or edit WAVE files. If you connect a
USB CD-RW drive, you can resample the songs you
create and then use then to burn an original audio CD.
If the optional EXB-FW is installed, you can start up
the included M3 Plug-In Editor in your DAW
application, allowing you to send and receive MIDI
messages as well as two-in/six-out streams of digital
audio data between your software and the M3.
KKS (KORG Komponent System) allows flexible construction of your hardware system
The M3 uses “KKS” (KORG Komponent System), in
which the sound module and the keyboard assembly
(KYBD-61/73/88) are joined by a detachable
mechanism. This lets you mount other sound modules
on the keyboard assembly, or mount two sound
modules at the same time on the keyboard assembly
for flexible system creation. Of course you can detach
the sound module from the keyboard assembly and
use it as a stand-alone unit. You can also tilt the sound
module upward for convenient operation.
You’ll be able to create flexible systems with future
products that utilize the KKS standard.
Virtualized hardware functionality that lets
you assign sounds just like plug-in instruments within your DAW software
The bundled “M3 Editor” and “M3 Plug-In Editor”
software are applications that let you edit M3 sounds
such as programs, combinations, and drum kits from
your computer.
“M3 Editor” is a stand-alone editor. “M3 Plug-In
Editor” supports VST, Audio Units, and RTAS formats,
allowing you to use the M3 as if it were a plug-in
instrument in your DAW (Digital Audio Workstation)
software or other host application.
If you install the optional EXB-FW FireWire board,
you’ll be able to connect a single FireWire (IEEE 1394)
cable to route the M3’s audio signals and MIDI
messages to and from your DAW tracks via the M3
Plug-In Editor. This “Virtualized Hardware”
functionality means that you can use the M3 as though
it were a plug-in software instrument.
Expandable by a rich variety of separately
sold options
You can expand the M3’s power by installing an EXBRADIAS analog modeling synthesizer board (one
timbre, maximum 24-voice polyphony), by adding the
EXB-M256 to expand the internal PCM multisample
and sampling capacity to 320 Mbytes (64 Mbytes
internal + 256 Mbytes), the EXB-FW that allows singlecable FireWire (IEEE 1394) connection for creating a
virtualized hardware environment, and EX-USB-PCM
series libraries that will become available in the future.
8
Front and rear panels
Front panel
Front and rear panels Front panel
Quick Start
M3 Front panel
The M3 music workstation/sampler uses the “KORG
Komponent System,” with the KYBD-61/73/88
keyboard assembly and the M3-M sound module in a
detachable configuration.
2. Joystick
B. Keyboard assembly3. Ribbon controller* The diagram shown is for M3-61
Introduction
SetupProgram
A. M3-M (sound module section)1. SW1 and SW24. TO KYBD connector/TO MODULE connector
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
A. M3-M (sound module section)
This is the M3-M sound module.
You can use the M3-M attached to the KYBD-61/73/88
keyboard assembly, or use the M3-M by itself as a
MIDI sound module with an external MIDI keyboard
or controlled from your computer.
B. KYBD-61/73/88 keyboard assembly
This is the KYBD-61/73/88 keyboard assembly.
Connect it to the M3-M. For details on how to connect
this to the M-3M and how to use it, please see
“Keyboard assembly Manual.”
1. SW1 and SW2
These are used to control the M3-M’s programs or
effect parameters, or to turn the joystick or ribbon
controller’s lock function on/off.
The actual functions that are being controlled will
depend on various program and effect parameters.
2. Joystick
You can control the M3-M’s program parameters or
effect parameters by moving the joystick up/down/
left/right.
The actual functions that are being controlled will
depend on various program and effect parameters.
They will do something like the functions shown
below:
Standard Joystick functions
Move the joystick…
LeftJS–XPitch bend down
RightJS+XPitch bend up
Up (away from yourself)JS+YVibrato
Backwards
(towards yourself)
Controller
Name
JS–YFilter LFO (wah)
Normally controls…
3. Ribbon controller
You can control the M3-M’s program parameters and
effect parameters by touching or sliding your finger on
the ribbon controller.
The actual functions that are being controlled will
depend on various program and effect parameters.
4. TO MODULE , TO MODULE (2nd) connectors
Use the included cable to connect the M3-M and the
keyboard assembly. When they are connected, you can
use the keyboard assembly’s keyboard, SW1 and SW2
switches, joystick, and ribbon controller to control the
M3-M. The KYBD-61/73/88 keyboard assembly has
two TO MODULE connectors (main and sub),
allowing you to connect two devices that are
compatible with the KORG Komponent System. For
details on connections, please see “Keyboard assembly
Manual.”
Drum Track
Other
Appendices
9
Introduction to the M3
M3-M Front panel
11
12691078
3451312 14 1516
1. VOLUME MAIN slider
This adjusts the volume of the (MAIN OUTPUT) L/
MONO, R outputs, as well as the volume of the
headphone jack.
It does not affect any of the other outputs, including S/
P DIF OUT (MAIN), the AUDIO OUTPUT
(INDIVIDUAL) 1–4, or the optional EXB-FW output.
2. Control Surface (MIXER & MODULATION)
The Control Surface is located at the left of the display,
and consists of eight sliders, eight switches, and a
control assign section that selects the function to be
controlled.
You can use the Control Surface to perform a wide
range of control, such as adjusting the oscillator,
timbre, track, and audio input mixers, editing sounds,
controlling the KARMA function, and transmitting
MIDI messages to external devices. You can freely
switch the Control Surface between these functions
without losing the contents of your editing.
As explained below, you can use the front panel
CONTROL ASSIGN switches to switch between the
various control surface functions. You can also view
and edit the control surface settings on the display (P0–
Control Surface page in each mode).
CONTROL ASSIGN:
The LEDs at the right of this switch indicate whether
you’ve selected timbres or tracks 1–8 or 9–16, or
INPUTS. Press the MIXER switch to change the
selection.
REALTIME CONTROL switch
Switches 1–8 will turn the effects on/off. Sliders 1–8
will modify the sound or effects.
EXTERNAL
EXTERNAL lets you use the control surface to
transmit MIDI messages to external MIDI devices.
TONE ADJUST
TONE ADJUST gives you hands-on access to sound
editing, using the sliders 1–8, and switches 1–8. In
Combination and Sequencer modes, it also lets you
edit Programs within the context of the Combination
or Song, without making any changes to the original
Program data.
KARMA switch
Sliders 1–8 and switches 1–8 will control the KARMA
function.
Alternatively, they will switch between KARMA
SCENES 1–4 and 5–8. (see
page 11)
MIX PLAY/MUTE (SOLO), IFX 1...5, MFX1, 2,
TFX
MIXER switch
T1–8, T9–16: In Program mode, the control surface will
control the volume, play/mute, and solo of oscillators
1 and 2 and the Drum Track.
In Sampling mode, the control surface will control the
volume, play/mute, and solo of the multisamples
(oscillators).
In Combination and Sequencer modes, the control
surface will control volume, play/mute, and solo of
the sixteen timbres or MIDI tracks.
INPUTS: The control surface will control the volume,
play/mute, and solo of the analog audio input and the
S/P DIF audio input (and the FireWire L/R audio
input if the optional EXB-FW is installed).
10
SWITCHES 1–8
These switches will control the function you’ve
selected in the CONTROL ASSIGN section.
Note: Use the menu command Panel-SW Solo Mode
On to switch these between the PLAY/MUTE function
and SOLO On/Off function.
MIX VOLUMES, CUTOFF...EG RELEASE,
USER1...4
SLIDERS 1/9–8/16
These sliders will control the function you’ve selected
in the CONTROL ASSIGN section.
Front and rear panels Front panel
There will be a slight discrepancy between the
value and the controller position when you move a
controller near the minimum or maximum
position of the slider.
For details, please see:
Program mode: “0–8: Control Surface” on page 14 of
the Parameter Guide
Combination mode: “0–8: Control Surface” on
page 130 of the Parameter Guide
Sequencer mode: “0–2–8: Control Surface” on page 207
of the Parameter Guide
Sampling mode: “0–8: Control Surface” on page 309 of
the Parameter Guide
RESET CONTROLS switch
This switch resets the controllers of the control surface,
or returns the settings to stored values.
To reset a single control, hold down RESET
CONTROLS switch and then move a Control Surface
slider, press one of the control surface switches.
To reset an entire page of the control surface all at once,
including all sliders, and switches, hold down RESET
CONTROLS switch and then touch any of the
CONTROL ASSIGN switches, such as REALTIME
CONTROL or TONE ADJUST.
For details, please see “Resetting controller values” on
page 199.
LINKED LED
This will light if Link to DT of each KARMA module is
on. If this is lit, the KARMA function on/off status will
be controlled in synchronization with the on/off status
of the Drum Track function.
LATCH switch
When LATCH is turned on, KARMA will continue to
play even after you’ve stopped holding notes on the
keyboard, drum/chord pads, or MIDI In.
This is convenient when you want to play on top of a
KARMA-generated groove, for instance.
MODULE CONTROL switch
In Combination and Sequencer modes, KARMA has
four independent Modules, each of which can be
generating a different musical effect. When used to
control KARMA, the Control Surface sliders and
switches are five layers deep: one for each Module (A-D), and then a Master Layer which controls selected
parameters from all of the Modules at once.
The MODULE CONTROL switch selects whether the
KARMA Sliders, Switches, and Scenes will control
either a single Module independently, or the Master
Layer. In Program mode, only a single Module is
available, and the Master Layer is used to control it;
you cannot select other settings).
SCENES
Quick Start
Introduction
SetupProgram
Combination
Sequencer
3. DRUM TRACK
DRUM TRACK ON/OFF switch
This switch turns the Drum Track function on or off.
When the DRUM TRACK ON/OFF switch is off (the
LED will go dark), pressing this switch will make the
LED light or blink.
If the LED lights, the Drum Track pattern will start
simultaneously. When you turn it off, the pattern will
stop.
If the LED is blinking, the Drum Track pattern will be
in ready mode; it will start when you play the
keyboard or receive a MIDI note-on message.
4. KARMA
KARMA stands for “Kay Algorithmic Realtime Music
Architecture.” It’s an immensely powerful recording
and live performance tool, which can provide a wide
range of musical effects including:
• Arpeggiation
• Drum and instrument grooves
• Complex CC gestures (as if it was automatically
moving sliders or joysticks for you)
• Musical phrase generation, such as piano flourishes
• Gated and chopped dance production effects
• Any combination of the above
• …and much more.
ON/OFF switch
This switches the KARMA function on and off. As with
the other KARMA switches, the switch’s LED will light
up to show you that it is turned on.
SWITCHES 1/5…4/8
These switches select KARMA scenes 1–8.
When you press the CONTROL ASSIGN KARMA
switch, the 1–4 or 5–8 LED will blink to indicate the
candidates for the selection you are about to make.
When you then press a switch 1/5–4/8, the
corresponding KARMA scene will be selected.
If you once again press the KARMA ON/OFF switch
while 1–4 or 5–8 are blinking, the blinking state will be
cancelled.
5. Drum/Chord Pads
PAD 1…8
These velocity-sensitive pads can trigger single notes
or chords of up to eight notes each. You can use them
for playing or programming drums, for triggering
chords (especially useful in conjunction with
KARMA), or for selecting chords to play from the
keyboard in Chord mode. For information about
Chord mode, please see “Assigning notes and chords
to pads” on page 44.
Assigning notes to the pads is fast and easy.; see
“CHORD ASSIGN switch” on page 12 for details.
The notes and/or chords assigned to the pads are
stored with each Program, Combination, and Song.
There are also Global settings for use when the Control
Surface is set to EXTERNAL, for easy control of
external sound modules or plug-ins.
PAD MODE switch
The PAD MODE switch switches the pads between
being velocity sensitive (so that the loudness varies
depending on how hard you hit the pad) and playing a
single, fixed velocity for each note (handy if you want
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
11
Introduction to the M3
the same results every time, regardless of how hard
you play).
CHORD ASSIGN switch
Use this switch to assign single notes or chord to the
pads. (See “Assigning notes and chords to pads” on
page 44)
6. TouchView display
This is a touch panel featuring the TouchView system.
You can select pages, tabs, and parameters by pressing
objects shown in the display, and then specify their
value in the display or by using the V ALUE contr ollers.
This allows quick and intuitive editing.
This display also functions as an X–Y controller. You
can assign oscillator or timbre/track volume, program
parameters, or effect parameters to the X-axis and Yaxis, and control them in realtime. When you do so, the
color of the display will change in response to the
movement of your finger . You can also use X–Y Motion
to capture the movement of your finger, and use this
captured motion to control parameters.
7. Contrast knob
This adjusts the contrast of the display. Adjust this as
necessary if the visibility is not optimal.
8. X–Y control
X–Y control lets you use movements of your finger on
the display (X–Y mode) or an X–Y Motion recorded in
this way to control the volume balance between OSC1
and OSC2 (or between timbres/tracks), or to generate
control changes that will modify the program or effect.
The X–Y Volume Control and X–Y CC Control settings
specify the function to be controlled. (See “Volume
Control and CC Control” on page 62)
You can also use a foot switch to control the MOTION
START/STOP switch function.
9. MODE switches
M3 has six different operational modes, each one
optimized for a specific set of functions.
Press one of these switches (the LED will light) to enter
the corresponding mode.
COMBI switch
This selects Combination mode. Since a combination
consists of multiple programs in a split or layer
configuration, it can produce more complex sounds
than a program. In Combination mode you can play or
edit these combinations.
PROG switch
This selects Program mode. Programs are the basic
sounds you play. In Program mode you can play or
edit programs.
SEQ switch
This selects Sequencer mode, for recording, playing,
and MIDI tracks.
SAMPLING switch
This selects Sampling mode, for recording and editing
audio samples and multisamples.
GLOBAL switch
This selects Global mode, for making overall settings,
and Drum Kits, and more.
MEDIA switch
This selects Media mode. In this mode you can save or
load data using a USB storage device connected to the
USB A connector. You can also edit WAVE files on a
USB storage device, or create an audio CD.
X–Y MODE switch
This turns X–Y MODE on or off. If you turn this on and
move your finger across the display, the volume or
tone will change according to the function that is
assigned.
If this is on, the switch will light and the color of the
display will change.
If this is on, you won’t be able to select parameters
in the display. Turn this off if you need to modify
settings. For details on how to preserve the On
state, please see page 141.
HOLD switch
When you turn on the HOLD switch (the LED will
light), the X–Y MODE effect will be maintained even
after you take your hand away, preserving the state of
that moment. If this HOLD switch is off, the point will
return to the center value when you take your hand
away.
MOTION START/STOP switch
This records or plays-back an X–Y Motion. Recording
or playback will occur while you continue pressing the
switch (the LED will light). For details on how to play
back an X–Y Motion, please see “X–Y controller” on
page 43.
Use these switches to change banks when selecting
Programs or Combinations. The LEDs in the switches
light up to show the current bank.
In Program mode, these switches select the Program
bank.
In Combination mode, these switches have two
functions:
• When you’re selecting Combinations, they choose
the Combination bank.
• When you’re assigning a Program to a timbre
within the Combination, they select the Program
bank.
In Sequencer mode, when a track’s Program name is
selected, these switches change the Program bank.
11. VALUE controller
When you’ve selected a parameter on the TouchView
display, you can edit it using any of the four frontpanel VALUE controllers:
• The VALUE slider
• The Inc q and Dec u switches
Front and rear panels Front panel
• The VALUE dial
• The numeric keypad
VALUE slider
Use this to edit the selected parameter’s value. This
control is convenient for making large changes to the
value, such as moving quickly to the minimum or
maximum setting.
You can use the value slider as a modulation source,
but only when the following are true:
• You’re on the Program mode P0: Play– Main page,
and the big Program name is selected, or
• You’re on the Combination mode P0: Play–
Program T01–08 page, and the big combination
name is selected.
In these cases only, the value slider sends MIDI CC#18,
and can be used as a modulation source.
Inc q and Dec u switches
These are used to increase or decrease the parameter
value by individual steps. They’re convenient for
making fine parameter adjustments.
VALUE dial
Use this dial to edit the selected parameter’s value.
This control is convenient when you want to scroll
through a very long list of selections.
0–9, –, ., and ENTER switches
These switches are convenient when you know the
exact value that you want to enter. Use the 0–9, –, and
decimal (.) switches to enter the value, and then press
the ENTER switch to confirm the entry.
The – switch inverts the sign (+/–) of the parameter
value; the decimal (.) switch inserts a decimal, for
entering fractional values.
Functions that use the ENTER switch in conjunction with another switch
ENTER has a few special functions when it is pressed
in combination with other switches.
Whenever a parameter on the display lets you enter a
musical note (such as G4 or C#2), or a velocity level,
you can enter the note or velocity directly by holding
down ENTER while playing a note on the keyboard.
(This is not available in menu command dialog boxes.)
By holding down the ENTER switch while you press a
numeric key (0–9), you can select up to ten menu
commands from the current page.
In Program and Combination modes, you can hold
down the ENTER switch and press the SEQUENCER
REC/WRITE switch to use the Auto Song Setup
function. This imports the current Program or
Combination into Sequencer mode for quick and easy
recording.
While a dialog box is displayed, the ENTER switch
corresponds to the OK button. (The EXIT switch
corresponds to the Cancel button.)
In Sequencer mode, you can hold down the ENTER
switch and press the LOCATE switch to operate the
menu command Set Location.
12. COMPARE
COMPARE switch
Use this switch to compare the sound of the Program
or Combination that you are currently editing with the
saved, un-edited version of the sound.
You can also use this switch to make “before and after”
comparisons when recording or editing in Sequencer
mode.
For details, please see “COMPARE switch” on page 23.
13. PAGE SELECT
Here you can select pages within each mode.
PAGE SELECT switch
Press this switch when you want to move to another
page. When you press this switch, a list of the pages
within the mode will appear in the display. Press the
button of the desired page. Alternatively, you can
move to a page by holding down this button and
pressing a numeric key 0–9.
EXIT switch
If you’re in a page other than page 0 (e.g., Prog P0:
Play) of each mode, pressing this switch will take you
to page 0.
This switch makes it easy to return to the main page of
the current mode:
• Press it once to go to the previously-selected tab on
the main P0 page.
• Press it again to go to the first tab on the main P0
page (such as the main Program Play page). If you
had previously selected a parameter on this page,
that parameter will be selected.
• Press it a third time to select the main parameter on
the P0 page, such as the Program name in Program
mode.
Wherever you are in Program, Combination, or
Sequencer modes, pressing EXIT three times (or fewer)
will take you back to Program/Combination/Song
Select, where you can immediately use the numeric
keys or q/u switches to select a Program,
Combination, or Song.
When a dialog box is open, this switch cancels the
settings made in the dialog box and closes the dialog
box, just like pressing the Cancel button. If a popup
menu or menu is open, pressing EXIT closes the menu.
14. SAMPLING switches
REC switch
In Sampling, Program, Combination, and Sequencer
modes, pressing this switch enters the initial samplingready mode. The switch’s LED will light up.
To continue, press the SAMPLING START/STOP
switch, as described below.
START/STOP switch
In Sampling, Program, Combination, and Sequencer
modes, pressing this when the SAMPLING REC
switch is lit will do one of three things, depending on
the setting of the Trigger parameter (on the Sampling
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
13
Introduction to the M3
mode P0: Recording– Audio In/Setup page, and P0–
Sampling/Audio In page):
• If Trigger is set to Sampling START SW, sampling
will begin immediately.
• If Trigger is set to Note On, sampling will begin as
soon as you play a note on the keyboard.
• If Trigger is set to Threshold, sampling will begin
as soon as the selected audio source reaches a
preset volume level.
On the Sampling mode’s P1: Sample Edit page,
pressing this switch will play the selected sample.
This switch is also used to play back WAV files from
the media. You can play back WAV files in the
directory window of various Media mode pages, in the
Media mode Make Audio CD page, in the Sequencer
mode audio track editing dialog boxes, and in the
Select Directory menu dialog box of the Program,
Combination, Sequencer, and Sampling modes.
15. SEQUENCER switches
Most of the switches in this section apply only to
Sequencer mode and audio CD playback (in Media
Mode).
REC/WRITE is the exception; it has special functions
in Program, Combination, and Global modes, as
described below.
PAUSE switch
In Sequencer mode, this switch pauses the playback of
the song. When paused, the switch’s LED will light up.
Press PAUSE once again to resume playback, and the
LED will turn off.
In Media and Sampling modes, this switch pauses
audio CD playback.
<<REW switch
In Sequencer mode, when the Song is playing or
paused, this switch will rewind the song. When you
press and hold this switch, its LED will light up, and
the playback will rewind. (Rewind is disabled during
recording, and while the Song is stopped.)
In Media and Sampling modes, this switch rewinds the
audio CD.
FF>> switch
In Sequencer mode, when the Song is playing or
paused, this switch will fast-forward the song. When
you press and hold this switch, the switch will light,
and the playback will fast-forward. (Fast-forward is
disabled during recording, and while the Song is
stopped.)
In Media mode, this switch fast-forwards the audio
CD.
REC/WRITE switch
In Sequencer mode, pressing this switch will enter
record-ready mode. Once you’re in r ecor d-r eady mode
(shown by the switch’s lit LED), you can begin
recording by pressing the SEQUENCER START/STOP
switch. For details, please see “Recording MIDI in realtime” on page 85.
In Program, Combination and Global modes, pressing
REC/WRITE switch will open the Update dialog box.
For details, please see “Using the (SEQUENCER)
REC/WRITE switch to write” on page 140.
In Program and Combination modes, you can hold
down the ENTER switch and press the SEQUENCER
REC/WRITE switch to use the Auto Song Setup
function. This imports the current Program or
Combination into Sequencer mode for quick and easy
recording. For details, please see “Recording the sound
of a Combination or Program” on page 89.
START/STOP switch
This starts or stops recording and playback in
Sequencer mode.
In Media and Sampling modes, this switch starts and
stops playback on the audio CD.
16. TEMPO controls
TEMPO knob
This adjusts the tempo for the M3 as a whole,
including:
• KARMA
• Drum Track
• Songs in Sequencer mode
• Tempo-synced LFOs
• Tempo-synced (“BPM”) delay effects
• EXB-RADIAS modulation source (if the optional
EXB-RADIAS is installed)
The LED will blink at quarter-note intervals of the
current tempo.
Note: If the Global P1: MIDI– MIDI Basic page MIDI
Clock parameter is set to External, or if it is set to Auto
and a clock is currently being received via MIDI, then
neither the TEMPO knob nor the TAP TEMPO switch
will have any effect.
TAP TEMPO switch
You can specify the tempo by repeatedly pressing this
switch at regular intervals of the desired tempo. The
tempo will be entered when you press the switch
twice. To obtain better accuracy, you should press the
switch multiple times.
LOCATE switch
In Sequencer mode, this switch will advance or rewind
the song to the specified locate point. This lets you
jump immediately to any point in the current Song.
The default locate point is the first beat of measure 1.
To set the locate point to the current position, hold
down ENTER switch and then press LOCATE switch.
You can also set the Locate point directly via the
display menu.
14
Rear panel/Bottom panel
Rear panel
Front and rear panels Rear panel/Bottom panel
Quick Start
1239710118
1. AC Power
POWER switch
This switch turns the power on and off. Before turning
M3 off, make sure that you’ve saved any edits to your
Programs, Combinations, Songs, or other user data.
AC Power connector
Connect the included power cable here.
2. USB 2.0
USB A connector
(for connecting Hard Disk, CD-R/RW drive, etc.)
This connector lets you connect external USB devices.
You can use a USB hard disk or CD-R/RW drive to
save or load M3 data such as PCG or SNG files, or
WAVE files.
USB B connector
(for connecting to computer)
This connector lets you send and receive MIDI
between the M3 and your computer.
What is USB?
USB stands for Universal Serial Bus, and is an interface
for transferring data between a computer, and/or
peripheral devices.
3. MIDI
Connect these connectors between the M3 and external
MIDI devices or a computer that is connected via a
MIDI interface. MIDI allows you to send and receive
performance data such as note messages as well as
sound settings.
MIDI THRU connector
MIDI data received at the MIDI IN connector is retransmitted.
You can use this to chain multiple MIDI devices
together.
MIDI OUT connector
This connector transmits MIDI data.
Use this to control external MIDI devices, or to record
into an external sequencer.
456
MIDI IN connector
This connector receives MIDI data.
Use this to play the M3 from another MIDI device, or
from an external sequencer.
4. Pedals
DAMPER jack
For the damper–also known as the sustain pedal– you
can connect either a standard footswitch, or Korg’s
special half-damper pedal, the optional DS-1H.
The DS-1H is a continuous pedal designed specifically
for piano-style damper control, with the look and feel
of an acoustic piano’s sustain pedal. It allows more
subtle control of the damper than a simple switch; the
further down you press the pedal, the more that the
sound sustains. For details, please see “Half-Damper
Pedal and Release Time” on page 26 of the Parameter
Guide.
You can also connect a simple footswitch, which will
work as a standard on/off damper pedal.
In order to ensure that the pedal functions correctly,
please adjust the switch polarity (see “Damper
Polarity” on page 371 of the Parameter Guide) and the
half-damper sensitivity (see “Half Damper
Calibration” on page 383 of the Parameter Guide).
ASSIGNABLE SWITCH jack
This lets you connect a simple on/off footswitch, such
as the optional Korg PS-1. The footswitch can perform
a wide variety of functions, such as modulating sounds
and effects, tap tempo, sequencer start/stop, etc.
The switch’s function is set in Global mode (on the
Controller tab of the Controllers/Scales page), so that
it always works the same regardless of the current
Program, Combination, or Song. For details, please see
“Specifying the function of the Assignable Switch and
Assignable Pedal” on page 132.
ASSIGNABLE PEDAL jack
This lets you connect a continuous controller pedal,
such as the Korg EXP-2 foot controller or Korg XVP-10
EXP/VOL pedal, to use as an assignable modulation
source.
Like the ASSIGNABLE SWITCH, the pedal’s function
is set in Global mode. For details, please see
“Specifying the function of the Assignable Switch and
Assignable Pedal” on page 132.
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
15
Introduction to the M3
5. S/P DIF IN & OUT
These jacks provide 24-bit optical S/P DIF input and
output, for connecting to computer audio systems,
digital mixers, MDs, etc.
Optical S/P DIF is sometimes called TOSLINK, and
formally named (hold your breath!) IEC60958, EIAJ
CP-1201. Make sure to use optical cables designed for
digital audio.
Whenever you use digital audio connections, make
sure that all connected systems are set so that there is
one and only one word clock master. You can set the
word clock for the M3 using the Global page System Clock parameter. For details, please see “System
Clock” on page 359 of the Parameter Guide.
OUT(MAIN) jack
This optical S/P DIF output carries a digital version of
the main L/R outputs.
Note: That the VOLUME MAIN slider does not adjust
the S/P DIF output level.
IN jack
You can use this optical S/P DIF input for recording,
sampling, and real-time mixing through the built-in
effects.
It can be used simultaneously with the two analog
inputs, if you like.
mix. For details, please see “Routing effect settings” on
page 155.
(MAIN) L/MONO, R
These are the main stereo outputs; their volume is
controlled by the VOLUME MAIN slider. All of the
factory Programs and Combinations are programmed
to play through these outputs.
When editing sounds, or when setting up a Song in
Sequencer mode, you can access the main outputs by
setting Bus Select to L/R.
If no cable is connected to the R output, L/MONO will
carry a mono summation of the stereo signal. So, if you
are connecting to a device which does not have stereo
inputs (such as a simple keyboard amp), use the L/
MONO output.
(INDIVIDUAL) 1, 2, 3, 4
These 4 additional audio outputs let you isolate
sounds, or audio inputs for recording or complex live
sound setups.
These can be used as stereo or mono outputs, in any
combination. You can also use the Global P0: Basic
Setup– Audio page L/R Bus Indiv. Out Assign
parameter to map the main stereo outputs to any of
these output pairs, if you like.
Note that the individual outputs are not affected by the
VOLUME MAIN slider.
6. AUDIO INPUTS
You can use the audio inputs for sampling, and realtime mixing through the built-in effects.
AUDIO INPUT 1, 2
These are unbalanced 1/4" phone jacks.
LEVEL knobs
This adjusts the input level of the AUDIO INPUT 1, 2
jacks. After setting the MIC/LEVEL switch
appropriately, use this knob to adjust the gain.
MIC/LINE switches
These set the input’s nominal signal level. Set these
switches according to the type of device that you’re
connecting, and then use the LEVEL knobs (described
below) to optimize the gain.
Use the LINE setting when connecting to mixers,
computer audio systems, signal processors, or other
synthesizers.
Use the MIC setting only when connecting a
microphone.
7. AUDIO OUTPUTS
All of the analog audio outputs use unbalanced 1/4"
phone jacks, referenced to a +4dBu signal level.
Connect these outputs to the input jacks of your amp
or mixer. In addition to the L/MONO and R main
stereo audio outputs, the M3 provides eight individual
audio outputs.
The sound from each oscillator , drum, timbr e/track, or
insert effect can be freely routed to any output.
Additionally, you can route the metronome sound to
an individual output, to separate it from the stereo
8. Headphone jack
This stereo 1/4" headphone jack carries the same signal
as the Main L/R outputs.
The headphone volume is controlled by the VOLUME
MAIN slider.
9. EXB-FW option
If you install the optional EXB-FW in the M3, you’ll be
able to enjoy the following total recall control
functionality from a host application in which the
included M3 Plug-in Editor is running.
• Send and receive MIDI data to and from the DAW
software
• Edit and set up the parameters of the M3’s various
modes
• Send and receive the M3’s 2-in and 6-out channels
of digital audio.
If the EXB-FW is installed in the M3, it will have the
following specifications.
• MIDI input/output: one port in/out (sixteen MIDI
channels in/out)
Please note the following points.
• The two jacks have the same function. The
connector to which your computer is not connected
can be used as a daisy-chain connector for a
FireWire device that can be recognized by your
computer. (The M3 will not recognize this device.)
• The EXB-FW does not supply bus power.
For details on installing the EXB-FW into the M3,
please see page 202.
16
Front and rear panels Objects in the display
Bottom panel
10. TO KYBD connector
Use the included cable to connect the M3 to the
keyboard assembly. For details, please see “Keyboard
assembly Manual.”
11. EXB option cover
You’ll need to open or close this cover when installing
the EXB-RADIAS, EXB-FW, or EXB-M256 separately
sold options into the M3, or when replacing the
calendar backup battery.
For details on installing, please see page 202.
Objects in the display
The M3 uses Korg’s TouchView graphical user
interface.
By touching on objects shown on the display, you can
select pages, set parameter values, rename programs
and combinations, write data, and perform many other
operations.
If the X–Y MODE switch is on, you won’t be able
to select parameters in the display. Turn this
switch off when you want to modify the settings.
Note: References in the M3’s manual to the “... button”
or “... tab” please see objects shown on the display.
References to the “... switch,” “... knob,” “... dial,” or
“... slider” please see controls on the front or rear panel
of the M3.
g: Popup button (2)
a: Current page
f: Popup button (1)
e: Check box
h: Menu command
Quick Start
Introduction
SetupProgram
Combination
Sequencer
b: T abd: Edit cellc: Parameter
a: Current page
This indicates the current page within the selected
mode.
From the left, this area shows the mode name, page
number: name, and tab name.
Mode namePage number
Tab name
b: Tab
Most pages are divided into two or more tabs.
c: Parameters
The parameters for various settings are displayed in
the display.
d: Edit cell
When you touch a parameter on the display, the
parameter or parameter value will usually be
highlighted (displayed in inverse video). This is called
the edit cell, and the highlighted item will be subject to
editing.
For details on how to edit the value, please see “3.
Selecting a parameter and editing the value” on
page 23.
SamplingGlobalMediaEffectKARMA
Drum Track
Other
Appendices
17
Introduction to the M3
e: Check box
Each time you press a check box, it alternates between
the checked (red) and unchecked states.
The parameter will be active if it is checked, and
inactive if it is unchecked.
f: Popup button (1)
When this button is pressed, a popup menu will
appear, showing the parameter values that are
available for selection.
To enter the parameter value, press the desired value
in the popup menu.
When a popup menu is displayed, using a VALUE
controller (see page 12) will close the popup menu. If
the popup menu is unlocked (see “Pin”), it will close if
you touch a location outside the popup menu. The
menu will close when you press the EXIT switch,
regardless of whether it is locked or unlocked.
* Popup menu
Pin
This switches the popup menu
display between locked and
unlocked.
When locked, the pin will be shown
closed, and the popup menu will
remain displayed even after you
press a parameter value. When
unlocked, the pin will be shown
opened, and the popup menu will
close immediately when you press a
parameter value.
Pin
Category button
When you press this button, a tabbed popup menu
will appear, allowing you to perform the following
selections.
Press the OK or Cancel buttons to close the tabbed
category select popup menu.
The Jump to Sub button will display a sub-category
selection menu.
h: Menu command button
* Menu
When this button is pressed, a list of menu commands
will appear.
The menu commands that appear will differ
depending on the currently selected page.
You can also select up to ten menu commands by
holding down the ENTER switch and pressing a
numeric key 0–9. The menu will close when you press
the display at a location other than the menu, or when
you press the EXIT switch.
Menu
command
button
Menu button
g: Popup button (2)
When you press this button, a tabbed popup menu
will appear, allowing you to perform the following
selections.
• “Bank/Program Select,” “Bank/Combination
Select”: Select programs or combinations by bank
• “Multisample Select”: Select a multisample for a
program oscillator by category
• “Effect Select”: Select effects by category
• “Drumsample Select”: Select drumkit ROM
samples by category
• Select a KARMA GE
To close a tabbed menu, press the OK button or Cancel
button.
Scroll bar
Use this when you wish to see parameter values that
extend beyond what can be shown on the display at
one time.
Press here to scroll to left or right.
Press here and slide to left or right to
scroll to the desired location.
Press here to scroll to the
corresponding location.
* Dialog box
The dialog box that appears will depend on the
currently selected menu command.
When selecting a program or combination number in a
dialog box, use the VALUE controllers (see page 12) to
input the number.
To execute, press the OK button. To cancel without
executing, press the Cancel button. (The operation will
occur when you press and release the button.) The
dialog box will close. The EXIT switch corresponds to
the Cancel button, Done button, and Exit button.
Text edit button
18
Cancel buttonOK button
* Text edit button
When you press this button, the text edit dialog box
appears for changing the names of Programs,
Combinations, Songs, etc. For details, please see
“Editing names” on page 197.
Front and rear panels Objects in the display
Quick Start
j: Radio buttons
Press a radio button to select one value from two or
more choices.
j: Radio buttons
e: Check box
k: Other objects
To modify the parameter value of an object shaped like
a slider or knob, first touch the object, and then use the
VALUE controllers to modify the value. There are also
buttons which execute an operation when they are
pressed and released, such as Done, Copy, and Insert
(similar to the OK and Cancel buttons explained under
“* Dialog box,” above).
Toggle buttons
This type of button will change its function or switch
on/off each time it is pressed.
Play/Rec/Mute button in Sequencer
mode
Solo On/Off button in Sequencer mode
On/Off button for Effect
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
19
Drum Track
Other
Appendices
Introduction to the M3
Basic Information
About the M3’s modes
The M3 has numerous functions that let you play and
edit programs or combinations, record and play back
sequence data, edit samples, and manage media. These
functions are grouped into “modes.” The M3 has six
modes.
Program mode
Programs are the basic sounds of M3.
In Program mode, you can:
• Select and play Programs
• You can use a maximum of one KARMA module to
generate phrases.
• You can play back Drum Track patterns while you
perform using a Program.
• Sample and resample
For example, you can sample an external audio
source while listening to a performance generated
by the KARMA function, or you can play a
Program and resample your performance.
• Edit Programs
Make detailed settings for oscillators, filters, amps,
EGs, LFOs, effects, KARMA, X–Y control, etc.
• RAM (64 Mbyte: if the optional EXB-M256 is
installed, a total of 320 Mbytes. However, 512 bytes
are used by the system.): RAM multisamples
sampled by the M3 or loaded in Media mode
• Create drum programs using drum kits (as created
in Global mode)
When the optional EXB-RADIAS is installed:
The MMT (Multiple Modeling Technology) sound
generation system will be available for performance
and editing.
Combination mode
Combinations are sets of up to 16 programs that can be
played simultaneously, letting you create sounds more
complex than a single Program. In Combination mode,
you can:
• Select and play Combinations
• Use a maximum of four KARMA modules to
generate phrases.
• Use one timbre to play back Drum Track patterns.
• Use M3 as a 16-track multitimbral tone generator
• Sample or resample
For example you can sample an external audio
source while listening to the performance of the
KARMA, or resample a performance you play
using a combination.
• Edit Combinations
Assign Programs to each of the 16 Timbres, each
with separate volume, pan, EQ, and keyboard and
velocity zones; make settings for effects, X–Y
control, and KARMA.
Sequencer mode
Sequencer mode lets you record, play back, and edit
MIDI tracks. You can:
• Select and play Songs
• Edit Songs
Assign Programs to each of the 16 MIDI Tracks,
each with separate volume, pan, EQ, and keyboard
and velocity zones; make settings for effects, X–Y
control, and KARMA; edit MIDI data
• Record up to sixteen MIDI tracks simultaneously
• Control and play up to four KARMA modules
• Sample or resample
You can sample an external audio input source
while playing a song, and use In-Track Sampling to
automatically create a note event that triggers the
sample at the same time as it was recorded.
You can also resample an entire song, and then use
Media mode to create an audio CD.
• Use M3 as a 16-track multitimbral tone generator
• Record patterns and assign them to individual
keys, using RPPR (Realtime Pattern Play/
Recording)
• Create user Drum Track patterns.
Sampling mode
Sampling mode lets you record and edit user samples
and multisamples. For example, you can:
• Sample external audio sources (i.e., record
samples), including sampling through effects
• Edit waveform data you sampled or loaded in from
media, and set loop points etc.
• Create and edit multisamples, which consist of one
or more samples spread out across the keyboard
• Quickly convert multisamples into Programs
• Directly sample or rip digital audio from an audio
CD in a USB CD-R/RW drive (commercially
available). You can also play back audio CDs.
20
Basic Information About the M3’s modes
Global mode
Global mode lets you make overall settings for the
entire M3, and edit drum kits. For instance, you can:
• Make settings that affect the entire M3, such as
master tune and global MIDI channel
• Create user drum kits, and user scales
• Create drum kits using ROM, or RAM
drumsamples
• Rename program, combination, and KARMA GE
categories
• Set the function of the assignable pedals and
assignable switches
• Transmit MIDI System Exclusive data dumps
Media mode
You can save or load data using a USB 2.0 compatible
storage device. You can:
• Save and load Programs, Combinations, Songs,
Samples, and Global setup data
• Format USB storage media, copy and rename files,
etc.
SAMPLING MODE
Resampling
AUDIO INPUT
AUDIO INPUT
1
S/P DIF IN R
S/P DIF IN L
(WireFire R)
(WireFire L)
Insert / Master / Final Effect
IFX 1
MFX 1
MFX 2
TFX
IFX 5
Sample
Sample
Sample
Sample
2
Multisample
Multisample
Sample
Sample
Sample
Multisample
• Load Korg format, AKAI, SoundFont 2.0, AIFF, and
WAVE samples, and export RAM samples in AIFF
or WAVE formats
• Export and import sequences to and from SMF
(Standard MIDI Files)
• You can use the Data Filer function to save or load
MIDI System Exclusive data
• Edit WAVE files.
• Place the WAVE files in the desired song order, and
use a USB CD-R/RW drive (commercially
available) to create an audio CD. Create and play
back audio CDs
PROGRAM (Option EXB-RADIAS)
Synth
Vocoder off
Carrier
Vocoder
Modulator
PROGRAM (HD-2)
OSC 1
MS1 (Multisample)
Drum Kit
MS2 (Multisample)
MS3 (Multisample)
MS4 (Multisample)
FILTER1
PITCH1
OSC 2
MS1 (Multisample)
Drum Kit
MS2 (Multisample)
MS3 (Multisample)
MS4 (Multisample)
FILTER2
PITCH2
DRIVER1
DRIVER2
AMP1/
AMP2/
Insert / Master / Final Effect
IFX 1
EQ
IFX 5
KARMA Module A
DrumTrack
DRUMS PROGRAM
Insert / Master / Final Effect
IFX 1
IFX 5
KARMA Module A
DrumTrack
DRUMS PROGRAM
MFX 1
MFX 2
TFX
MFX 1
MFX 2
TFX
Quick Start
Introduction
SetupProgram
Combination
Sequencer
SamplingGlobalMediaEffectKARMA
USB CD-R/RW
DRIVE
CD-ROMWrite Audio CD
Ripping
Resampling
GLOBAL MODE
DRUM KIT
MEDIA MODE
PCG
KSC
Key
Assign
DS1 Drumsample / Sample
DS2 Drumsample / Sample
DS3 Drumsample / Sample
DS4 Drumsample / Sample
USB Strage
(commercially available)
WAVE FILES
PCG / SNG
COMBINATION
TIMBRE9
TIMBRE1 1
PROGRAM
TIMBRE10
TIMBRE2
Drum Kit
PCG
TIMBRE3
TIMBRE4
TIMBRE5
TIMBRE6
TIMBRE7
TIMBRE8
SEQUENCER
MIDI TRACK 1...16
TRACK 1
TRACK 2
TRACK 3
TRACK 4
TRACK 5
TRACK 6
TRACK 7
TRACK 8
DRUM KIT
Preset Drum Track Pattern
User Drum Track Pattern
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
TIMBRE11
TIMBRE12
TIMBRE13
TIMBRE14
TIMBRE15
TIMBRE16
TRACK 9
TRACK 10
TRACK 11
TRACK 12
TRACK 13
TRACK 14
TRACK 15
TRACK 16
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
Insert / Master / Final Effect
IFX 1
MFX 1
MFX 2
TFX
IFX 5
KARMA Module A
KARMA Module B
KARMA Module C
KARMA Module D
Drum Track
Insert / Master / Final Effect
IFX 1
MFX 1
MFX 2
TFX
IFX 5
KARMA Module A
KARMA Module B
KARMA Module C
KARMA Module D
Drum Track
Drum Track
Other
Appendices
21
Introduction to the M3
Basic operations
After you’ve turned on the M3, here’s how to perform
basic operations such as selecting modes and pages.
1. Selecting modes
• In order to use a particular function on the M3, you
must first select the appropriate mode.
Press one of the front panel mode switches to enter the
corresponding mode.
COMBI switch:Combination mode
PROG switch:Program mode
SEQ switch:Sequencer mode
SAMPLING switch: Sampling mode
GLOBAL switch:Global mode
MEDIA switch:Media mode
2. Selecting pages and tabs
Each mode has a large number of parameters, which
are grouped into pages. These are further subdivided
by tabs into up to eight tab pages.
• Make sure that the desired mode is selected.
For details on selecting a mode, see “1. Selecting
modes,” above.
In this explanation we’ll use Combination mode as
an example.
Press the COMBI switch.
The page in which you were when you pressed the
PAGE SELECT switch will be highlighted as an
indication.
2. Press the page that you want to view.
As an example here, try selecting “P4 Zone/Delay.”
The P4: Zone/Delay– Key Z T01–08 page will appear.
Note: The page that appears will be the page of the tab
you selected most recently.
Note: The Combi P0: Play page will appear. (This is
shown in the upper left of the display.)
In Combination, Program, or Sequencer modes, you
will normally perform in this P0: Play page. You can
also make simple adjustments (edits) to the sound
while you’re in this page. To make more detailed
adjustments, use page 1 (Combi P1: DT/XY/Ctrls, etc.)
and following.
Selecting a page
Using Page Select to move
In Combination, Program, Global, and Sequencer
modes, you can press the PAGE SELECT switch to
view a list of the pages that make up that mode.
1. Press the PAGE SELECT switch.
The page select menu will appear.
Using the PAGE SELECT switch + numeric keys 0–
9 switches to move
• Hold down the PAGE SELECT switch and use
numeric keys 0–9 to specify the page number you
want to view.
The specified page number will appear. The page
that appears will be the page of the tab you selected
most recently.
Note: In pages consisting of multiple pages such as P5–
1, P5–2, P7–1 – P7–4, P8–1, and P8–2, the first page (P5–
1, P7–1, or P8–1) will be selected.
Using the EXIT switch to move to page 0
• You can press the EXIT switch to return to page 0
from any page.
Selecting tabs
• You can access tabbed pages by pressing the tabs
shown in the bottom line of the display.
This example shows the Program T01–08 page
through Mixer T01–08 page of Combi P0: Play.
22
Loading...
+ 207 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.