Infinity Chimp 100, Chimp 300 User Manual

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Ordercode: 55000 / 55010
User Guide
ENGLISH
Highlite International B.V. – Vestastraat 2 – 6468 EX – Kerkrade – the Netherlands
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Table of contents
Table of contents ........................................................................................................................................................ 1
1 Warning ..................................................................................................................................................................... 9
Unpacking Instructions........................................................................................................................................... 9
Your shipment includes: ........................................................................................................................................ 9
Safety Instructions ................................................................................................................................................... 9
Operating Determinations ..................................................................................................................................11
Connection with the mains ................................................................................................................................11
Return Procedure .................................................................................................................................................12
Claims .....................................................................................................................................................................12
2 Description of the device ..................................................................................................................................... 13
Features ..................................................................................................................................................................13
Optional accessories ...........................................................................................................................................13
3 About this Guide .................................................................................................................................................... 14
Text Conventions ..................................................................................................................................................14
4 Console Backpanel ............................................................................................................................................... 14
Chimp 100 Backpanel .........................................................................................................................................14
Chimp 300 Backpanel .........................................................................................................................................16
5 The Frontpanel ....................................................................................................................................................... 17
Frontpanel ..............................................................................................................................................................17
Playback Faders ...................................................................................................................................................18
Programming Section ..........................................................................................................................................19
Executor Buttons ...................................................................................................................................................19
Special Faders .......................................................................................................................................................20
Touchscreen (Applies to Chimp 300 Console, only) ......................................................................................20
6 Basic Concepts ..................................................................................................................................................... 21
Hybrid Console ......................................................................................................................................................21
Fixtures vs. Channels.............................................................................................................................................21
Priority Concept ....................................................................................................................................................21
6.3.1 What is LTP and HTP? ........................................................................................................................................................ 21
6.3.2 Priority Stacks ..................................................................................................................................................................... 22
6.3.3 Programmer Priority .......................................................................................................................................................... 22
6.3.4 Priority Overview ............................................................................................................................................................... 22
6.3.5 Examples ............................................................................................................................................................................ 22
Tracking ..................................................................................................................................................................24
6.4.1 Basic Idea .......................................................................................................................................................................... 24
6.4.2 Tracking in a Nutshell ....................................................................................................................................................... 24
6.4.3 Examples ............................................................................................................................................................................ 24
7 The Graphical User Interface ............................................................................................................................... 27
The “Top Toolbar” .................................................................................................................................................27
7.1.1 Main View Buttons ............................................................................................................................................................ 28
7.1.2 Status Buttons .................................................................................................................................................................... 28
7.1.3 Setup / Backup / Lock Console and Quicksave Buttons .......................................................................................... 29
The “Content Area” .............................................................................................................................................30
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7.2.1 The different Split Widgets ............................................................................................................................................... 31
7.2.2 Pool Split Widgets ............................................................................................................................................................. 33
7.2.3 Fixture Pool ......................................................................................................................................................................... 34
7.2.5 Group Pool ........................................................................................................................................................................ 35
7.2.6 Preset Pool ......................................................................................................................................................................... 36
7.2.7 Cuelist View ....................................................................................................................................................................... 37
7.2.8 (Virtual) Executors ............................................................................................................................................................. 38
7.2.9 Cuelist Pool ........................................................................................................................................................................ 39
The “Bottom Toolbar” ..........................................................................................................................................40
7.3.1 Playback Fader Labels .................................................................................................................................................... 40
7.3.2 Encoder Labels ................................................................................................................................................................. 42
7.3.3 Executor Labels ................................................................................................................................................................. 43
7.3.4 Toolbars .............................................................................................................................................................................. 44
7.3.5 Commandline ................................................................................................................................................................... 46
7.3.6 Commandline Syntax ...................................................................................................................................................... 46
7.3.7 Fan Options / Selection Buttons ..................................................................................................................................... 47
7.3.8 Special Master Fader Labels .......................................................................................................................................... 48
Dialog Windows ....................................................................................................................................................49
7.4.1 Keypad Dialogs ................................................................................................................................................................ 50
7.4.2 On-Screen Keyboard ....................................................................................................................................................... 51
8 Operation ............................................................................................................................................................... 52
To Begin Using the Console ................................................................................................................................52
8.1.1 Unpack Console and Accessories ................................................................................................................................ 52
8.1.2 Connect Console to Any Accessories and Power ..................................................................................................... 52
8.1.3 Boot up the Console ........................................................................................................................................................ 53
9 Working with Shows ............................................................................................................................................... 54
Create a new Show .............................................................................................................................................54
Loading a Show ....................................................................................................................................................55
Saving the Showfile ..............................................................................................................................................56
Enable / Disable the “Autosave” -function .....................................................................................................56
Saving as new Showfile .......................................................................................................................................57
Import Shows from USB ........................................................................................................................................58
Export Shows to USB..............................................................................................................................................59
Deleting Shows from the Consoles built-in Memory.......................................................................................60
10 Show related Settings .......................................................................................................................................... 61
Auto-Fix Faders / Executors on Page Change ..............................................................................................62
10.1.1 Enable / Disable Auto Fix .............................................................................................................................................. 62
Set Desklight Brightness......................................................................................................................................63
Enable Button LED Backlight ............................................................................................................................64
Change Desklock PIN ........................................................................................................................................65
Locking the Console ..........................................................................................................................................65
11 Fixture Setup ......................................................................................................................................................... 66
Add Fixtures to the Show ...................................................................................................................................66
Configuring existing Fixtures .............................................................................................................................69
11.2.1 Change User ID ............................................................................................................................................................... 70
11.2.2 Change Fixture Name ................................................................................................................................................... 71
11.2.3 Inverting Pan / Tilt and defining if a Fixture reacts to the Grandmaster Fader ................................................... 73
11.2.4 Change DMX-Patch ...................................................................................................................................................... 75
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11.2.5 Change Fixture Type ...................................................................................................................................................... 77
11.2.6 Clone Fixtures .................................................................................................................................................................. 78
11.2.7 Delete Fixtures ................................................................................................................................................................. 81
12 Setting up Default Timings and Speed Master Options ................................................................................... 82
Cue Timing ...........................................................................................................................................................83
Speed Master Settings .......................................................................................................................................84
Fade Master Settings .........................................................................................................................................84
13 Setting up Inputs and Outputs ............................................................................................................................ 85
Setup ArtNET Output ..........................................................................................................................................85
13.1.1 ArtNet Basics ................................................................................................................................................................... 85
13.1.2 Enable DMX Output over Ethernet.............................................................................................................................. 86
13.1.3 Setup ArtNet .................................................................................................................................................................... 86
DMX Input ............................................................................................................................................................87
Midi Input..............................................................................................................................................................88
13.3.1 Show Current Midi Input ................................................................................................................................................ 88
13.3.2 Midi Input Mapping ....................................................................................................................................................... 88
Sound Input..........................................................................................................................................................89
Timecode Input ...................................................................................................................................................91
13.5.1 Timecode Setup ............................................................................................................................................................. 91
13.5.2 Using Timecode .............................................................................................................................................................. 91
13.5.3 Enabling / Disabling and Resetting the Timecode from the Top Toolbar ............................................................ 91
14 Working with Fixtures ........................................................................................................................................... 92
Selecting Fixtures ................................................................................................................................................92
14.1.1 Selection Order ............................................................................................................................................................... 92
14.1.2 Select Fixtures using the keypad (a.k.a “The Commandline Interface”) ............................................................. 92
14.1.3 Select and Deselect Fixtures using the “Fixture Pool” –window............................................................................. 93
14.1.4 Select Fixtures using a previously recorded Group .................................................................................................. 93
14.1.5 Select Fixtures using the “Selection” –toolbar ........................................................................................................... 94
14.1.6 De-Selecting all Fixtures ................................................................................................................................................. 94
14.1.7 Fixture Sub-Selection using the Selection Toolbar .................................................................................................... 94
14.1.8 Stepping through fixtures using Last & Next Fixture .................................................................................................. 96
14.1.9 Selecting Fixture X out of Y. .......................................................................................................................................... 97
Assigning Names to Fixtures ..............................................................................................................................98
14.2.1 Assign Name using the Fixture Pool............................................................................................................................. 98
14.2.2 Assign Name using the Command Line Interface ................................................................................................... 98
14.2.3 Using Fixture Groups ....................................................................................................................................................... 98
14.2.4 Using the Edit Fixture Window ...................................................................................................................................... 98
Edit Fixture Window ............................................................................................................................................99
15 Working with Groups .........................................................................................................................................100
About Groups ................................................................................................................................................... 100
Recording Fixture Groups .............................................................................................................................. 100
15.2.1 Storing a Fixture Group Using Group Split Widget .................................................................................................. 100
15.2.2 Storing a Group Using Command Line Interface ................................................................................................... 100
Merge Fixtures into Groups ............................................................................................................................ 100
15.3.1 Merge Fixture(s) into Group using Group Split Widget .......................................................................................... 100
15.3.2 Merge Fixture(s) into Group using the Commandline Interface ......................................................................... 101
Remove Fixtures from Groups ....................................................................................................................... 101
15.4.1 Remove Fixture(s) from a Group using Group Split Widget .................................................................................. 101
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15.4.2 Remove Fixture(s) from Group using the Commandline Interface ..................................................................... 101
Replace a Group ............................................................................................................................................ 102
15.5.1 Replace Fixture(s) from a Group using Group Split Widget .................................................................................. 102
15.5.2 Replace a Group using the Commandline Interface ........................................................................................... 102
Selecting and Deselecting Groups .............................................................................................................. 103
15.6.1 Selecting Fixture Groups Using Group Split Widget ................................................................................................ 103
15.6.2 Selecting Fixture Groups Using Command Line Interface .................................................................................... 103
Naming a Group ............................................................................................................................................. 103
15.7.1 Assign Name using the Group Split Widget ............................................................................................................. 103
15.7.2 Assign Name using the Command Line Interface ................................................................................................. 103
15.7.3 Assign Name using the Edit Group Window ............................................................................................................ 103
Copy a Group .................................................................................................................................................. 103
15.8.1 Copy Groups using the Group Split Widget ............................................................................................................ 103
15.8.2 Copy Groups using the Command Line Interface ................................................................................................ 103
Move a Group ................................................................................................................................................. 104
15.9.1 Move Groups using the Group Split Widget ............................................................................................................ 104
15.9.2 Move Groups using the Command Line Interface ................................................................................................ 104
Delete a Group .............................................................................................................................................. 104
15.10.1 Delete Groups using the Group Split Widget ........................................................................................................ 104
15.10.2 Delete Groups using the Command Line Interface ............................................................................................ 104
Create a Group Dimmer Master ................................................................................................................ 104
15.11.1 Using the Group Split Widget Window ................................................................................................................... 104
15.11.2 Using the Command Line Interface........................................................................................................................ 104
Edit Group Window ....................................................................................................................................... 105
16 Working with Fixture Values .............................................................................................................................106
What is the programmer? .............................................................................................................................. 107
16.1.1 Different states of fixture attribute values ................................................................................................................ 107
16.1.2 Emptying the Programmers „Content“ .................................................................................................................... 107
Programmer Title Bar Buttons ........................................................................................................................ 108
16.2.1 Highlight Function ......................................................................................................................................................... 108
16.2.2 Blind Function ................................................................................................................................................................ 109
16.2.3 Link Values ..................................................................................................................................................................... 109
16.2.4 RAW Val. ........................................................................................................................................................................ 109
Alter Fixture Parameters ................................................................................................................................. 110
16.3.1 Altering Intensity (Dimmer Values) Using Keypad .................................................................................................. 110
16.3.2 Alter Parameters using the Encoders ........................................................................................................................ 111
16.3.3 Alter Parameters using the ranges / slots defined in the Fixture Library ............................................................. 111
16.3.4 Alter Color-Values using the Color-Picker ................................................................................................................ 112
16.3.5 Alter Color-Values using Color Faders ...................................................................................................................... 112
16.3.6 Alter Color-Values using the built in Swatch Book .................................................................................................. 112
16.3.7 Alter Color-Values using the encoders ..................................................................................................................... 112
16.3.8 Setting All Fixture Attribute Values to the Fixtures default value .......................................................................... 113
16.3.9 Using Presets (as a reference) .................................................................................................................................... 113
16.3.10 Using Values (instead of referencing) from a Preset............................................................................................ 113
Loading Values from other sources ............................................................................................................. 113
16.4.1 Loading all Values from Current Output .................................................................................................................. 113
16.4.2 Loading all Values without Effects from Current Output ...................................................................................... 113
16.4.3 Loading all Effects without Base Values from Current Output ............................................................................. 113
16.4.4 Loading Values from a Cuelist ................................................................................................................................... 113
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Fanning Values (spreading values across different fixtures) ................................................................... 114
16.5.1 Fan any value using the Encoders: ........................................................................................................................... 114
16.5.2 Fan Intensity Values using the Keypad. .................................................................................................................... 114
Adjusting how Fannings are applied using the Fan Mode Toolbar ....................................................... 115
16.6.1 Changing the Fan Direction ....................................................................................................................................... 115
16.6.2 Fanning with Groupings .............................................................................................................................................. 116
Removing Values from the Programmer .................................................................................................... 117
16.7.1 Remove all attributes for a specific fixture from the programmer ...................................................................... 117
16.7.2 Remove all attribute values for a fixture group from the programmer .............................................................. 117
16.7.3 Removing Individual attributes from the programmer .......................................................................................... 117
Untouch / Deactivate Individual attributes in the programmer ............................................................ 118
17 Working with Effects ..........................................................................................................................................119
Effect Basics ...................................................................................................................................................... 119
17.1.1 Effect Synchronization ................................................................................................................................................. 119
The Effect Attributes ........................................................................................................................................ 120
17.2.1 “Type” Effect Attribute ................................................................................................................................................ 120
17.2.2 “Fixtures” Effect Attribute ............................................................................................................................................ 121
17.2.3 “Size” Effect Attribute .................................................................................................................................................. 122
17.2.4 “Speed” Effect Attribute ............................................................................................................................................. 123
17.2.5 “Offset” Effect Attribute .............................................................................................................................................. 124
17.2.6 “Duty Cycle” Effect Attribute ..................................................................................................................................... 125
17.2.7 “Gouping” Effect Attribute ......................................................................................................................................... 126
17.2.8 “Buddying” Effect Attribute ........................................................................................................................................ 127
17.2.9 “Wings” Effect Attribute .............................................................................................................................................. 128
17.2.10 “Direction” Effect Attribute ....................................................................................................................................... 129
The Effects Programmer ................................................................................................................................. 129
17.3.1 Adding an Effect .......................................................................................................................................................... 131
17.3.2 Deleting an Effect ........................................................................................................................................................ 133
17.3.3 Modifying an Effect...................................................................................................................................................... 134
17.3.4 Stopping an Effect ....................................................................................................................................................... 135
18 Working with Presets ..........................................................................................................................................136
The Preset Split Widget ................................................................................................................................... 137
Recording Presets ............................................................................................................................................ 137
18.2.1 Record a Preset using the Preset Split Widget ........................................................................................................ 138
Selecting Presets .............................................................................................................................................. 139
18.3.1 Selecting Presets as a Reference .............................................................................................................................. 139
18.3.2 Recalling a Preset as a ‘Hard Value’ ........................................................................................................................ 139
18.3.3 Selecting a Preset ‘Live’ without a fixture selection ............................................................................................... 139
18.3.4 Deselecting (“Knocking Out”) a preset ................................................................................................................... 140
Naming a Preset .............................................................................................................................................. 140
Removing Contents from a Preset ............................................................................................................... 141
Replacing a Preset .......................................................................................................................................... 141
Merging contents into a Preset (Or: Updating a Preset) ......................................................................... 141
Copy a Preset ................................................................................................................................................... 143
Move a Preset .................................................................................................................................................. 143
Delete a Preset .............................................................................................................................................. 143
Edit Preset Window ........................................................................................................................................ 143
18.11.1 Set Preset Name ......................................................................................................................................................... 144
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18.11.2 Merge to Prog ............................................................................................................................................................. 144
18.11.3 Load to Prog ............................................................................................................................................................... 144
19 Working with Cuelists ........................................................................................................................................145
What is a Cuelist ............................................................................................................................................... 145
Storing Cues in a Cuelist ................................................................................................................................. 145
19.2.1 Storing a Cuelist to a Master or Executor Button .................................................................................................... 145
19.2.2 Storing a Cuelists using Cuelist Split Widget ............................................................................................................. 145
19.2.3 Storing a Cue using Command Line Interface ....................................................................................................... 145
19.2.4 Storing a second Cue to a Cuelist ............................................................................................................................ 145
Additonal Options while recording a Cue ................................................................................................. 146
19.3.1 Store a Cue including timing ...................................................................................................................................... 146
Modifying the Cuelist itself ............................................................................................................................. 146
19.4.1 Naming a Cuelist .......................................................................................................................................................... 146
19.4.2 Copy a Cuelist .............................................................................................................................................................. 146
19.4.3 Move a Cuelist .............................................................................................................................................................. 146
19.4.4 Delete a Cuelist ............................................................................................................................................................ 146
Updating Cues in a Cuelist ............................................................................................................................ 147
19.5.1 Adding additional / changing existing content of a Cue („Merge“ Data into the Cue) .............................. 147
19.5.2 Removing content from a Cue ................................................................................................................................. 147
19.5.3 Replacing a Cue .......................................................................................................................................................... 148
19.5.4 Inserting a Cue into a Cuelist ..................................................................................................................................... 148
19.5.5 Copying a Cue ............................................................................................................................................................. 149
19.5.6 Moving a Cue ............................................................................................................................................................... 149
19.5.7 Deleting a Cue ............................................................................................................................................................. 149
Loading a Cue to the Programmer ............................................................................................................. 149
Assigning Cuelists to Masters ......................................................................................................................... 150
19.7.1 Assigning a Cuelist to a Master / Executor Using Cuelist Split Widget ................................................................ 150
19.7.2 Assigning a Cuelist to a Master / Executor Using Command Line Interface ..................................................... 150
The Cuelist View (Cue Sheet) Window ........................................................................................................ 150
19.8.1 Opening the Cuelist View Window ........................................................................................................................... 150
19.8.2 Cuelist View Window – Title Bar Buttons ................................................................................................................... 151
19.8.3 Background Colors and their meanings .................................................................................................................. 151
Changing Cue Names, Timings and other Settings .................................................................................. 152
19.9.1 The different Trigger types that are available per Cue ......................................................................................... 153
Edit Cuelist Window ....................................................................................................................................... 154
19.10.1 Saving Options as Default ........................................................................................................................................ 154
19.10.2 Loading Options from Default ................................................................................................................................. 155
Altering Cuelist Options ................................................................................................................................ 155
19.11.1 Setting the Cuelist Playback Mode ........................................................................................................................ 155
19.11.2 Settings shared between Cuelists and Chases ..................................................................................................... 155
19.11.3 Settings for Cuelists only ............................................................................................................................................ 157
19.11.4 Settings for Chasers only ........................................................................................................................................... 157
Playing back Cuelists .................................................................................................................................... 158
Selecting Cuelists ........................................................................................................................................... 158
Switching Off Cuelists .................................................................................................................................... 158
19.14.1 The Off Key .................................................................................................................................................................. 158
19.14.2 The Off Toolbar ........................................................................................................................................................... 158
19.14.3 The Off Window .......................................................................................................................................................... 159
20 Working with Masters and Executors ..............................................................................................................160
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Basics .................................................................................................................................................................. 160
20.1.1 Difference between Masters and Master Faders ................................................................................................... 160
Linking Objects to a Master ........................................................................................................................... 160
20.2.1 Linking a Global Master .............................................................................................................................................. 160
20.2.2 Linking Groups (Creating a Group Dimmer Master) .............................................................................................. 160
20.2.3 Linking Cuelists .............................................................................................................................................................. 161
Moving a Master .............................................................................................................................................. 161
Deleting a Master ............................................................................................................................................ 161
Configuring Fader and Button functions .................................................................................................... 162
20.5.1 Common Settings ......................................................................................................................................................... 162
20.5.2 Button and Fader functions ........................................................................................................................................ 163
21 Working with Fader and Executor Pages ........................................................................................................165
About Pages ..................................................................................................................................................... 165
Changing Fader Pages .................................................................................................................................. 165
Template Page ................................................................................................................................................ 165
Editing Fader-Pages ........................................................................................................................................ 166
21.4.1 Adding Pages ............................................................................................................................................................... 166
21.4.2 Moving Pages ............................................................................................................................................................... 166
21.4.3 Deleting Pages ............................................................................................................................................................. 166
21.4.4 Naming one or more Pages ....................................................................................................................................... 166
22 Configure system-wide settings.......................................................................................................................167
Change the USB-Keyboard Locale .............................................................................................................. 168
Set Date and Time ........................................................................................................................................... 169
Network Settings .............................................................................................................................................. 169
22.3.1 Changing the IP Address ............................................................................................................................................ 170
22.3.2 The current Ethernet Status ......................................................................................................................................... 170
Configure (optional) WDMX Transmitter ..................................................................................................... 171
23 Edit the Fixture Library .......................................................................................................................................172
The Fixture Library Concept ........................................................................................................................... 172
23.1.1 System Library ............................................................................................................................................................... 172
23.1.2 User Library ..................................................................................................................................................................... 172
23.1.3 Show Library .................................................................................................................................................................. 172
The Library Editor .............................................................................................................................................. 173
23.2.1 Channel Setup Mode .................................................................................................................................................. 173
23.2.2 Select Parameter Menu .............................................................................................................................................. 174
23.2.3 Edit Ranges Menu ........................................................................................................................................................ 175
23.2.4 General Setup Mode ................................................................................................................................................... 177
Edit existing Fixture Libraries ........................................................................................................................... 177
Add a new Fixture to the Library .................................................................................................................. 178
23.4.1 Start a Fixture from scratch ......................................................................................................................................... 178
23.4.2 Start a Fixture using an existing Fixture Type as a template ................................................................................. 179
Transfer Fixtures between libraries ................................................................................................................ 180
Delete a Fixture Type ...................................................................................................................................... 180
24 Maintenance......................................................................................................................................................181
USB folder structure ......................................................................................................................................... 181
Update Software ............................................................................................................................................. 182
24.2.1 Update USB .................................................................................................................................................................... 182
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24.2.2 Update Online .............................................................................................................................................................. 183
24.2.3 Calibrate Touchscreen(s) ........................................................................................................................................... 185
25 Hotkeys ...............................................................................................................................................................186
General ............................................................................................................................................................. 186
Programmer ...................................................................................................................................................... 186
Library Editor ..................................................................................................................................................... 186
External Keyboard ........................................................................................................................................... 186
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Your shipment includes:
Infinity Chimp Controller IEC to Schuko power cable 1,5 m This Quick Start Guide
1 Warning
Unpacking Instructions
Immediately upon receiving this product, carefully unpack the carton and check the contents to ensure that all parts are present, and have been received in good condition. Notify the dealer immediately and retain packing material for inspection if any parts appear damaged from shipping or the carton itself shows signs of mishandling. Save the carton and all packing materials. In the event that a fixture must be returned to the factory, it is important that the fixture be returned in the original factory box and packing.
Safety Instructions
Every person involved with the installation, operation and maintenance of this device has to:
be qualified follow the instructions of this manual
Before the initial start-up, please make sure that there is no damage caused by transportation. Should there be any, consult your dealer and do not use the device.
To maintain perfect condition and to ensure a safe operation, it is absolutely necessary for the user to follow the safety instructions and warning notes written in this manual.
Please consider that damages caused by manual modifications to the device are not subject to warranty. This device contains no user-serviceable parts. Refer servicing to qualified technicians only.
IMPORTANT:
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The manufacturer will not accept liability for any resulting damages caused by the non­observance of this manual or any unauthorized modification to the device.
Never let the power cord come into contact with other cables! Handle the power cord and all
connections with the mains with particular caution!
Never remove warning or informative labels from the unit. Never use anything to cover the ground contact. Never lift the fixture holding it by the projector-head, as the mechanics may be damaged. Always
hold the fixture by the transport handles.
Never place any material over the lens. Never look directly into the light source. Never leave any cables lying around. Never loosen the screws of the rotating gobo otherwise you risk opening of the ball bearing. Do not insert objects into air vents. Do not connect this device to a dimmerpack. Do not switch the device on and off in short intervals, as this will reduce the device’s life. Do not touch the device’s housing bare-handed during its operation (housing becomes hot). Allow
the fixture to cool for at least 5 minutes before handling.
Do not shake the device. Avoid brute force when installing or operating the device. Only use the device indoors, avoid contact with water or other liquids. Only operate the fixture after having checked if the housing is firmly closed and all screws are tightly
fastened.
Only operate the device after having familiarized with its functions. Avoid flames and do not put close to flammable liquids or gases. Always keep the case closed while operating. Always allow a free air space of at least 50 cm around the unit for ventilation. Always disconnect power from the mains, when device is not used or before cleaning! Only handle
the power cord holding it by the plug. Never pull out the plug by tugging the power cord.
Make sure that the device is not exposed to extreme heat, moisture or dust. Make sure that the available voltage is not higher than stated on the rear panel. Make sure that the power cord is never crimped or damaged. Check the device and the power
cord from time to time.
If the lens is obviously damaged, it has to be replaced. If device was dropped or struck, disconnect mains power supply immediately. Have a qualified
engineer inspect for safety before operating.
If the device has been exposed to drastic temperature fluctuation (e.g. after transportation), do not
switch it on immediately. The arising condensation water might damage your device. Leave the device switched off until it has reached room temperature.
If your Infinity device fails to work properly, discontinue the use immediately. Pack the unit securely
(preferably in the original packing material), and return it to your Infinity dealer for service.
For adult use only. Moving head must be installed beyond the reach of children. Never leave the unit
running unattended.
Never attempt to bypass the thermostatic switch or fuses. For replacement use fuses of same type and rating only. The user is responsible for correct positioning and operating of the iB-16R. The manufacturer will not
accept liability for damages caused by the misuse or incorrect installation of this device.
This device falls under protection class I. Therefore it is essential to connect the yellow/green
conductor to earth.
Repairs, servicing and electric connection must be carried out by a qualified technician. WARRANTY: Till one year after date of purchase.
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International
EU Cable
UK Cable
US Cable
Pin
L
BROWN
RED
YELLOW/COPPER
PHASE
N
BLUE
BLACK
SILVER
NEUTRAL
YELLOW/GREEN
GREEN
GREEN
PROTECTIVE GROUND
Operating Determinations
This device is not designed for permanent operation. Consistent operation breaks will ensure that the
device will serve you for a long time without defects.
The maximum ambient temperature ta = 40°C must never be exceeded. The relative humidity must not exceed 50 % with an ambient temperature of 40° C. If this device is operated in any other way than the one described in this manual, the product may
suffer damages and the warranty becomes void.
Any other operation may lead to dangers like short-circuit, burns, electric shock, crash etc.
You endanger your own safety and the safety of others!
Connection with the mains
Connect the device to the mains with the power-plug. Always check if the right color cable is connected to the right place.
Make sure that the device is always properly connected to the earth!
Improper installation can cause serious injuries and/or damage of property!
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Return Procedure
Returned merchandise must be sent prepaid and in the original packing, call tags will not be issued. Package must be clearly labeled with a Return Authorization Number (RMA number). Products returned without an RMA number will be refused. Highlite will not accept the returned goods or any responsibility. Call Highlite 0031-455667723 or mail aftersales@highlite.nl and request an RMA prior to shipping the fixture. Be prepared to provide the model number, serial number and a brief description of the cause for the return. Be sure to properly pack fixture, any shipping damage resulting from inadequate packaging is the
customer’s responsibility. Highlite reserves the right to use its own discretion to repair or replace
product(s). As a suggestion, proper UPS packing or double-boxing is always a safe method to use.
Note: If you are given an RMA number, please include the following information on a piece of paper inside the box:
01) Your name
02) Your address
03) Your phone number
04) A brief description of the symptoms
Claims
The client has the obligation to check the delivered goods immediately upon delivery for any short­comings and/or visible defects, or perform this check after our announcement that the goods are at their disposal. Damage incurred in shipping is the responsibility of the shipper; therefore the damage must be reported to the carrier upon receipt of merchandise. It is the customer's responsibility to notify and submit claims with the shipper in the event that a fixture is damaged due to shipping. Transportation damage has to be reported to us within one day after receipt of the delivery. Any return shipment has to be made post-paid at all times. Return shipments must be accompanied with a letter defining the reason for return shipment. Non-prepaid return shipments will be refused, unless otherwise agreed in writing. Complaints against us must be made known in writing or by fax within 10 working days after receipt of the invoice. After this period complaints will not be handled anymore. Complaints will only then be considered if the client has so far complied with all parts of the agreement, regardless of the agreement of which the obligation is resulting.
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Chimp 100
Chimp 300
On-board Screen
-
22” Full Color Touchscreen
External Monitor
2x HDMI
1x HDMI
Faders
10 + 4
Playback Pages
40
60
Encoders
4
DMX Channels
1024
2048
DMX Universes
2
4
Artnet
2
4
Fixtures
100
300
Channels per Fixture
120
Memories
5000
10000
CueLists
200
400
MIDI In / Through / Out
Yes
SMPTE/Time Code
-
Yes (Using Audio In XLR)
DMX input
Yes (By switching direction)
Audio Input
Yes
Yes
Desklight Connectors
2
2
Input Voltage
100-240V, 60/50Hz
100-240V, 60/50Hz
Power Consumption
75W
125W
Fuse
Internal Fuse
Internal Fuse
Housing
Metal & Flame retardant plastic
Dimensions
400 x 575 x 160mm
647 x 575 x 279mm
Weight
9kg
18kg
Chimp 100
Chimp 300
Dustcover Ordercode
55000CVR
55010CVR
Flightcase Ordercode
D7250
D7251
2 Description of the device
Features
The Chimp is a hybrid programmer based tracking console. Hybrid means it may be used to either control conventional or moving light fixtures in the same easy-to­use way.
Being a programmer based Console, you always have the chance to override the Chimps output
manually, as the programmer always has precedence. To “empty” the programmers contents, you need
to hit the clear button three times, or press it for a longer period of time. “Tracking” as opposed to non-tracking defines that values are tracked over from one cue in a cuelist to another (Ie. a fixture has been brought to a level of 50% in cue #1, and it will remain at this level proceeding through the cuelist until you change it to a different level). This is default behavior, however you still have the option to set cuelists to a “Non-Tracking” mode on a per cuelist basis.
Optional accessories
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Style
Meaning
[Button]
Front panel (faceplate) hard buttons or keys. Example: Press [Button] to operate or select.
Button
LCD display menu softkeys. These are buttons that appear on the LCD display touchscreen. Example: Press Button to operate or select.
Fig. 1 Chimp 100 Backpanel
1
Desklight Connector
6
Power Connector
2
Ethernet Port
7
Audio Input
3
USB 2.0 Ports
8
Midi Out / Thru / In
4
HDMI Ports 1 & 2
9
DMX Ports
5
Desklight Port
3 About this Guide
Text Conventions
The following styles are used throughout this guide:
4 Console Backpanel
Chimp 100 Backpanel
Please make sure to connect your main Monitor to HDMI Port 1, as this will be the primary screen you are interfacing with. If you are using one Touchscreen and one regular screen without touch fascilities, connect the touchscreen monitor to this port. Make sure both displays support 1920 by 1080 pixel resolution. Connect both monitors prior to booting the console.
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Fig. 2: Chimp 300 Backpanel
1
Desklight Connector
6
Power Connector
2
Ethernet Port
7
Audio Input
3
USB 2.0 Port
8
Midi Out / Thru / In
4
HDMI Port (External Screen)
9
DMX Ports
5
Desklight Port
Chimp 300 Backpanel
Please make sure the external screen you are about to connect to the console, supports 1920 by 1080 pixels of resolution. Connect it before booting the console.
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Fig. 3: Chimp 100 Frontpanel
5 The Frontpanel
Frontpanel
The frontpanel contains all the necessary buttons and faders for operation. The Frontpanel looks exactly the same across both products. Here is a quick overview:
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Fig. 4: Playback Faders
Playback Faders
The Chimps frontpanel consists of multiple playback fader controls, each consisting of a fader and flash, go, pause/back buttons. These may contain Cuelists, Groups or Special Masters, like Speedmasters. These are pageable and the button functions are assignable. The buttons below the faders are labeled 1 to 10.
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Fig. 5: Programming Section
Fig. 6: Executor Buttons
Programming Section
This part of the Chimps frontpanel contains all keys needed for programming. Take a few moments to familiarize yourself with the buttons found here. It may seem like a lot to learn, but don't worry. You’ll be training your muscle memory over time. Also, all controls for value entry may be found here.
Executor Buttons
You will find ten buttons labeled e1 to e10 next to the faders, below the programming section. These may contain Cuelists or Groups. The Executors are independently pageable from the Playback Faders. These buttons have assignable functions as well.
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Fig. 7: Special Faders
Special Faders
The far right side of the Chimps frontpanel contains four special master fader controls, each consisting of a fader and button. These may contain Groups or Special Masters, like Speedmasters. The buttons below the faders are labeled s1 to s4.
Touchscreen (Applies to Chimp 300 Console, only)
The 22“ Touchscreen of the Chimp 300 Console is one of the key elements used for user interaction with the Chimp. It features an easy and intuitive to use graphical user interface.
The Chimp 100 Console does not have an built-in screen, and needs to be connected to an external screen with full-HD resolution (1920 by 1080) as the userinterface is optimized for that resolution. The Screen may be a touch screen as well.
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6 Basic Concepts
Hybrid Console
The Highlite Chimp is a hybrid console. This means it is not limited to control of a specific fixture type only. It equally treats Dimmer Channels and Movinglights.
Fixtures vs. Channels
The Chimp does not distinguish between channels or fixtures. It only knows about “Fixtures”. This is to allow
more flexibility. As an example: You may easily replace any fixture with a different model of fixture or even replicate fixtures while maintaining the values programmed previously.
To make fixture replacement and replication working, a conventional dimmer channel is also a “Fixture”
and is patched using a library file that contains one attribute only: A Dimmer.
This also applies to numbering. Chimp uses “Fixture Numbers” for numbering, not “Channel Numbers”.
Priority Concept
6.3.1 What is LTP and HTP?
In this part of the manual you will get a basic understanding about the priority concept used in the console. Depending on which consoles you have used in the past, these concepts may sound more or less familiar.
HTP (Highest takes precedence)
Generally, desks that are not designed to handle moving lights (like a simple 2 Preset Desk) work on a Highest Takes Precedence (HTP) basis.
This means that if a fixture‘s intensity is being controlled by two different parts of the console, such as a
Preset 1 and Preset 2 at the same time, the intensity will be at the higher of the two levels.
For example, if Fixture 1 is at 50% on the first Preset bank, and at 100% on the second Preset bank, the level output is 100%. If the value set on Preset bank 2 is reduced to 40%, the Output level will be at 50%, since the value set by the first Preset bank is now the highest value, hence output.
Unlike other consoles, we have laid out the way the console decides which parameter of a moving light fixture should be treated as a dimmable channel quite smartly - we let you decide when creating a library. The intensity faders will also control everything that is set as dimmable in the library, and only those channels will be compared HTP.
LTP (latest takes precedence)
Highest takes precedence generally works well for non-moving light fixtures, but moving lights introduce a problem. Parameters other than intensity do not have ‘higher’ or ‘lower’ values: A colour of red is not higher or lower than green, and Gobo 1 is not higher or lower than Gobo 2. When working with moving lights, a better way to decide precedence, called Latest Takes Precedence (LTP) is needed.
With this system, the fixture values will always be at the value they have most recently been set to. Taking our example made previously, setting the value of the fixture on the second Preset bank to 40% would result in an output level of 40%, since the level change has been the latest action and hence, takes precedence.
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Priority
Level
Highest
7
[Highlight] Button
6 Grand Master
5 Group Submasters
4 Programmer
3 Playbacks at High Priority
2 Playbacks at Low Priority
Lowest
1
Default Values
Cuelist (In start order)
Dimmer
Color
Gobo
#1: Intensity
80%
#2: Intensity and Color
50%
Red
#3: Gobo
Gobo 1
#4: Gobo and Color
Blue
Gobo 2
Dimmer
Color
Gobo
80%
Blue
Gobo 2
Cuelist (In start order)
Priority
Dimmer
Color
Gobo
#1: Intensity
80%
#2: Intensity and Color
High
50%
Red
6.3.2 Priority Stacks
The consoles maintains so called „Priority Stacks“ which are used to figure out which values have been last set by which playback to calculate output values accordingly. There is a “Low Priority” stack, as well as a “High Priority” stack. Think of it as two different stacks of paperwork, where the piece of paper on
top of the stack is the most recent one. Cuelists set to high priority will always take precedence over non­high priority cuelists.
6.3.3 Programmer Priority
The general programming layer, called the “Programmer” always takes precedence over playbacks, unless it is in “Blind”-Programming mode. This may seem a bit strange at first glance, but in fact is very
useful since the programmer enables the user to gain additional control over the consoles output at any time.
6.3.4 Priority Overview
The console has a quite easy to understand priority concept:
Multiple Playbacks
The console allows multiple different cuelists to be run at the same time. You can have several cuelists active at the same time, each on its own playback.
6.3.5 Examples
Starting multiple Cuelists
Lets say you start multiple cuelists one after another controlling the same fixture:
The next table will show you what the results would be:
Starting multiple Cuelists with different priorities
Lets take our previous example and add different priorities to the mix:
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#3: Gobo
High
Gobo 1
#4: Gobo and Color
Blue
Gobo 2
Dimmer
Color
Gobo
80%
Red
Gobo 1
Cuelist (In start order)
Priority
Dimmer
Color
Gobo
#1: Intensity
80%
#2: Intensity and Color
High
50%
Red
#3: Gobo
High
Gobo 1
#4: Gobo and Color
Blue
Gobo 2
Dimmer
Color
Gobo
80%
Red
Gobo 1
Dimmer
Color
Gobo
80%
Blue
Gobo 1
The next table will show you what the results would be:
As you can see, the „High Priority“ option is only affecting LTP channels.
Stopping Cuelists with different priorities
Lets take our previous example again and switch off one of the cuelists after starting them all:
Will genereate the following output:
After stopping Cuelist #2, the following values are output:
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Cue
Entrance Door
Corridor Light
Living Room Door
Living Room Light
#1: Entrance
Open
#2: Light in corridor
On
#3: Close main door
Closed
#4: Living room door
Open
#5: Living room light
On
Closed
On
Oen
On
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Cue 1
80%
80%
50%
50%
Cue 2
80%
50%
100%
50%
Cue 3
100%
50%
100%
50%
Cue 4
0%
50%
100%
50%
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Cue 1
80%
80%
50%
50%
Tracking
6.4.1 Basic Idea
When a sequence of cues is programmed, the lighting console can store the information in one of two ways: either it records the settings for all attributes of all the fixtures used in the cuelist, or it is only recording the values that have changed. The latter is called tracking and was invented because consoles in the early years had too little memory to store all the information it would have needed to store for the first example given. However, tracking is not outdated. It has its advantages over the “Non­Tracking” approach. The CHIMP console allows you to playback cuelists both in tracking or Non-Tracking modes.
6.4.2 Tracking in a Nutshell
Imagine you come home late at night and it is already dark outside:
You open up your apartment’s main door (Cue 1) and you switch on the light in the corridor (Cue 2). You close the door (Cue 3), and go straight into the living room after opening its door (Cue 4), where you switch on the light as well (Cue 5). The light in the corridor is still on, and the living room door still open since you did not change the states of these.
Here is a closer look at what happened, and at what would be stored in the cues if we think of this chain of events as a cuelist:
With tracking enabled, the final state at the end of this sequence is:
6.4.3 Examples
General Example
The following example shows the intensities of four fixtures in three cues on a Non-Tracking console:
With a tracking console, however, the recorded information would be:
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Cue 2
50%
100%
Cue 3
100%
Cue 4
0%
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Cue 1
80%
80%
50%
50%
Cue 2
50%
100%
Cue 3
100%
Cue 4 “Blocking Cue”
100%
50%
100%
50%
If the intensity has not been changed or touched, then no value is recorded for that attribute. During playback, if Tracking is enabled, attributes remain at their last assigned level, i.e.: Fixture 4 remains at 50% intensity while cue 2 is played back, because no change was recorded into cue 2.
Tracking through Changes
One advantage of tracking is that changes can be ‘tracked through’ a series of cues. In the example
given above, if you changed the intensity of Fixture 1 in cue 1 to 60%, this value would track through into cue 2, since Cue 2 has no information for Fixture 2 recorded. The value will still change to 100% in cue 3, because a value is recorded.
Tracking can be very useful when you want to make the same change to a series of cues: for example, you might have a series of cues that include a fixture that lights a part of the set in the same way throughout. If you later want to change the intensity of that light, you may change it in the first cue the light appears, and the change will track trough to all the cues until the next change for this attribute of this fixture.
While tracking can help speed up the modification of cues, you may not always want changes to track through. For example, in a theatre show, you probably would not want changes to track through from one scene to the next, and in a music concert, you would not want changes to track through from one song to the next. To prevent changes tracking through, you may record a so-called “blocking cue”. A blocking cue contains values for all attributes that have values in the cuelist, regardless of whether the values have tracked through from previous cues. In the example given below, cue 4, would act as a blocking cue:
Cue 4 acts as an end-stop, preventing any future changes to cues 1-3 from tracking through to subsequent cues after cue 4.
Maintaining Tracking
Sometimes you may need to playback cues out of order – For example in a rehearsal situation where it might be necessary to jump between different scenes or even acts. The CHIMP Console is taking care of maintaining the tracking state and will always calculate all values as if the cuelist was played back in order.
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Fixture 1
Fixture 2
Fixture 3
Fixture 4
Cue 1
100%
Blue
Red
Blue
Red
Cue 2
Red
100%
Blue
Red
Blue
Cue 3
Blue
Red
100%
Blue
Red
Cue 4
Red
Blue
Red
100%
Blue
Track Thru End
Sometimes it is desirable to track values from the last cue in the cuelist to the first cue. A real live example for this is a looping cuelist that creates a color chase, that when you run it first should set the fixtures intensity to 100% cue by cue. After the loop, they should stay on and just alternate colors between red and blue.
Without Track Through End the intensity of a fixture is brought to 100% in each cue, and these values track through for the duration of the loop. However, as soon as the cuelists loops to cue 1, the console calculates tracking as if you just started this cuelist – hence only the first fixture would have its intensity set to 100%.
To stop this happening, you need to enable Track Thru End – this will tell the console to track everything from the last cue into the first as if it would be one large cuelist with a never-ending number of cues.
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Fig. 8: The Graphical User Interface
Fig. 9: The Top Toolbar
7 The Graphical User Interface
The console utilizes an easy to use and intuitive graphical user interface (GUI). The following sections explain the basics of finding your way around the GUI, in the internal as well as the external display.
The Screen Layout of the Chimp Consoles is divided into three different parts: The Top Toolbar, the Content Area and the Bottom Toolbar. The Top Toolbar the Top Toolbar provides access to the different configuration and programming / playback views.
The “Top Toolbar”
The Top Toolbar is divided into three parts. The left part shows the views that are used for programming and during playback. The center part shows status information like the current date and time, current Timecode and the active fader and executor pages. The right part shows buttons to enter the Setup and Backup screens, and buttons to lock the consoler and to save the show.
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7.1.1 Main View Buttons
The Main View buttons provided in the top toolbar switches the Content Areas contents between various predefined views. Please note the programming interface (the programmer) is only available in “Programming”.
Fig. 10: Main View Buttons
7.1.2 Status Buttons
The time and date label provides quick information about the current date and time.
The Fader Page and Executor Page Buttons are used to display the current Fader or Executor Page, or to open the Page Directory for quickly changing between pages, or to move, delete and naming them.
The Timecode buttons provide quick access to most needed timecode functions, such as resetting the Timecode back to the start value or enabling and disabling the timecode. The label on the right side shows the current timecode value.
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Fig. 11: Status Buttons
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7.1.3 Setup / Backup / Lock Console and Quicksave Buttons
The Setup and Backup buttons show the corresponding menus to patch fixtures, setup preferences or to back up your show to an USB key.
To lock the user interface of the console to unauthorized personell, click on the Lock Console button. The default pin for the desklock is “0000”.
The Quicksave button will save your showfile on the internal disk.
Fig. 12: Setup – Backup – Lock Console – Quicksave Buttons
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The “Content Area”
The Content Area is used to display context sensitive windows and widgets, based on the selection made from the top toolbar. It also displays dialogs which may be opened using the hard buttons on the frontpanel of the console.
Fig. 13: The Content Area
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Fig. 14: Split Widgets
Fig. 15: Side Menu
7.2.1 The different Split Widgets
Lets call any of the split items in the Content Area a “Split Widget”. Each of the Split Widgets behaves in the same way. They do have a Menu bar on the left (or right, dependant on the position of the widget).
The Menu on the left (or right) is used to switch the type of that particular Split Widget to a different type. Different Types are, for example: Fixtures, Groups, Presets, a Cuelist View Widget, Virtual Executors – and if you look closely you may notice a Button that says 1/2. Pressing that button will open the second level of the menu. If that button is missing – there is no second level fort hat menu.
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Fig. 16: Split Widget Title Bar
The Title Bar of a Split Widget may also contain some buttons that toggle between contents of the widget, or are used to trigger specific functions in the console.
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7.2.2 Pool Split Widgets
The so-called “Pools” are used throughout the console to provide a quick and easy way to interact with Fixtures, Groups, Presets and Cuelists. If a single object within a Pool is referred to, we will often refer to it as a “Item”. Pool items may be used in combination with hard keys found on the face-plate of the console like [Record] or [Delete] or to quickly select or deselect the appropriate object by clicking (or touching) it.
This section is meant to give you an overview over the different items and their differences. The Title Bar of a Pool View usually provides buttons for quick access to useful functions, dependent on the type of the Pool.
Pool-Items in general have 3 States: Empty, not selected and selected. The empty state is indicated by a darker background color. An existing Pool Item is indicated by a lighter background color, with the ID of the Item in the top left corner. If a Pool Item is selected, the background of the Item will turn green.
Fig. 17: States of Pool Items
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7.2.3 Fixture Pool
There are two big differences regarding the fixture pool that differentiate it from the other pools:
It only shows Fixtures that have been added to the Show, instead of showing empty Items – and – it provides an overview of the fixture values that are being output.
Fig. 18: Fixture Pool
Selected fixtures will show a green background color, like all other Pool Items do. A line at the bottom of the Item is displayed in red color if the appropriate fixture has values set in the programmer.
When a fixture is in Highlight mode, the background color of the fixture item will be yellow.
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7.2.5 Group Pool
The Group Pool is used to show and select fixture Groups. Groups store the selection order and selected fixtures.
Fig. 19: Group Pool
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7.2.6 Preset Pool
Preset Pools, as opposed to Groups and Cuelists, are divided into Sub Pools, which filter Preset contents by attribute Group (In example: All, Intensity, Position, Color, Beam). When a Preset is stored into the Color Preset Pool, only the Color information will be recorded into this Preset. Preset Pool items show how many fixtures within the programmer are applied to this Preset.
Fig. 20: Preset Pool
Preset Items will also show some extended information once fixtures are selected:
Fig. 21: Preset Pool Item Status Indication
The green or yellow bar in the bottom area of the item indicates if this item may be applied to all of the fixtures selected (green bar) or only to a part of them (yellow bar).
If a preset is selected for a part of the current selection only, but could be applied to all selected fixtures, the presets background color will be yellow.
Presets that are displayed with a darker background color may not be applied to the current selection set at all. However, it might be this preset is already selected for other fixtures in the programmer, which are not actively selected at the moment. If this is the case, the preset will show the count of fixtures it is applied to in the upper right corner.
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Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
The cuelist is in learn Timing / Timecode mode or Manual X-Fade.
The cuelist is not running.
7.2.7 Cuelist View
The Cuelist View is used to alter names and timings of cues, and to provide overview about the current, next and previous cues.
Fig. 22: Cuelist View
To alter the name or timings of a cue, select the appropriate cells and press the [Set] key on the console frontpanel.
The background color of the active cue’s row indicates the cuelist state:
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Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
The cuelist is in learn Timing / Timecode mode or Manual X-Fade.
The cuelist is not running.
7.2.8 (Virtual) Executors
Virtual Executors provide another method to playback cuelists or quickly select groups during a live show. They behave exactly the same way as the physical Executor buttons, with the only difference being they are shown on the screen.
The Virtual Executor Split Widget is providing you with four (4) different pages that may be used to quickly call cuelists on screen.
Similar to the Fader / Executor Items they provide status information by using the background color of the button and status indicator of the current cue.
The background color of the button indicates following cuelist states:
The background color of the status indicator indicates the different cuelist states:
Fig. 23: Virtual Executors
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Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
The cuelist is in learn Timing / Timecode mode or Manual X-Fade.
The cuelist is not running.
7.2.9 Cuelist Pool
Cuelist Pool Items have a status indicator that shows the current Cue (or, if the Cuelist is not running, the Cue that would be started) and status of the Cuelist.
Fig. 24: Cuelist Pool
Cuelist Items of Cuelists that are played back are displayed using a green background color.
The color of the status indicator indicates the different cuelist states:
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Fig. 25: Bottom Toolbar
Fig. 26: Playback Fader Labels
Abbrevation
Item Type
CL3
Cuelist 3
GR1
Group 1
SM1
Speed Master 1
FM1
Fade Master 1
GM
Grand Master
The “Bottom Toolbar”
The Bottom toolbar is used to show fader labels on the left side, encoder labels as well as executor labels on the center part, and the align settings, sub-selection and master faders on the right side.
7.3.1 Playback Fader Labels
Fader labels give you a quick overview of fader assignments, current cuelist states and much more. The look of the fader labels varies a little depending on the fader contents.
The type of the fader is indicated by the description in the upper right corner:
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Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
The cuelist is in learn Timing / Timecode mode or Manual X-Fade.
The cuelist is not running.
Furthermore, the Fader Item shows the name of the object, and the value of the fader.
Cuelists also show more detailed information about their state, like the previous, current and next cue.
The background color of the label indicates following cuelist states:
The background color of the status indicator indicates the different cuelist states:
Furthermore, clicking into the fader Item will open the “Edit Fader” Menu for that Master which allows to
configure Fader and button settings.
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7.3.2 Encoder Labels
The “Encoder Labels” show encoder function and values.
Clicking on the labels or the pushing the encoder either shows the “select slots / keypad” dialog or
toggles between a set of common values. In the programmer screen, labels will not show values. Instead, the programmer window is used to display values.
Fig. 27: Encoder Labels
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Abbrevation
Item Type
CL3
Cuelist 3
GR1
Group 1
Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
The cuelist is in learn Timing / Timecode mode or Manual X-Fade.
The cuelist is not running.
7.3.3 Executor Labels
Executor labels give you a quick overview of executor assignments, current cuelist states and much more. The look of the executor labels varies a little depending on the executors contents.
Fig. 28: Executor Labels
The type of the executor is indicated by the description in the upper right corner:
Furthermore, the Executor Item shows the name of the object.
Cuelists also show more detailed information about their state, like the previous, current and next cue.
The background color of the executor label indicates following cuelist states:
The background color of the status indicator indicates the different cuelist states:
Furthermore, clicking into the executor Item will open the “Edit Executor” Menu which allows to configure button behaviour.
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7.3.4 Toolbars
Toolbars are context sensitive aid and provide quick access to multiple different functions. They are shown in the same position as the Executor Labels, when applicable.
Fig. 29: Selection Toolbar
Here is a quick overview over the available toolbars.
“Selection” Toolbar
The “Fixture Selection” Toolbar provides quick access to fixture sub selection.
Fig. 30: Selection Toolbar
Fan” Toolbar
The “Fan” –Toolbar is used to alter settings that are used in conjunction with the Fan function of the console. The Fan function is invoked by pressing the [FAN] key and may be used to spread fixture attribute values.
Fig. 31: Fan Toolbar
“Record” Toolbar
The “Record” –Toolbar provides you with modifiers when recording an object. It is shown after pressing the [Rec] hard key.
Fig. 32. Record Toolbar
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“Delete” Toolbar
The “Delete” –Toolbar, like the “Record” –Toolbar shows several options useful for deleting objects. The toolbar is shown after pressing the [Delete] hard key.
Fig. 33: Delete Toolbar
Delete Object: Only deletes the selected Object
Delete All: Deletes the selected Object and all directly connected Objects. Example: When Delete All is
selected while deleting a Fader Assignment, the assigned Object will be deleted as well.
Delete Cues: Is used to delete Cues from a Cuelist
Remove Content: Will remove all touched Values (if applied to a Preset or Cue) from the Preset or Cue, or
selected Fixtures (if applied to a Group) from the Group.
“Off” Toolbar
The “Off” –Toolbar is shown after pressing the [Off] hard key. It can be used to quickly “Off” all running Cuelists, to reset all Sub (Fixture & Group Masters)- or assigned Grandmasters back to 100%.
The console will ask for confirmation when any of the “Reset” or “Release” buttons is pressed. However
you may omit the Confirmation Screen by holding the [Infinity] button pressed while clicking on any of these buttons.
Fig. 34: Off Toolbar
Off Window will open the “Off”-Window” which provides you with a more detailed view of Cuelist states
and a quick way off switching off playbacks across all playback pages.
Release Executors will off all running executor buttons.
Release Faders will off all playbacks assigned to faders.
Reset Playback Masters will reset all playback faders to 100%.
Release Master Faders will reset all special master faders to 100%.
Release Everything will off all Cuelists and reset all Fixture & Groupmasters as well as the Grandmaster to
100%.
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Action
Source
Target
[Rec]
[Cuelist] [5]
[Cuelist] [5]
[Copy]
[Cuelist] [5]
[Cuelist] [8]
[Move]
[Cuelist] [5]
[Cuelist] [8]
[Link]
[Cuelist] [2]
[Go] or [Pause / Back]
7.3.5 Commandline
Whenever you enter commands on the consoles front panel they are written into the Command Line Interface.
Fig. 35: Commandline
It will also check if the command entered is a valid command. If the command is invalid (or incomplete), the CLI will show a warning sign.
Fig. 36: Invalid CMD
Fig. 37: Valid CMD
7.3.6 Commandline Syntax
In general, the Commandline Syntax needs to be entered in “Action – Source – Target” form. When no Action is specified, the source Item will be selected.
Commands interacting with a visual object (such as a Pool Item or a Faders Pause/Back Button) will be executed automatically once they are syntactically correct. However, commands that do not interact with visual elements need to be executed by pressing the [Enter] –Key.
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7.3.7 Fan Options / Selection Buttons
Clicking on the Fan Options button will open the Align Toolbar which is used to alter the way the Fan­Function works.
Clicking on the Selection button will open the Selection toolbar that contains several shortcuts for fixture sub selection (like Odd / Even, Half / Half, etc).
Fig. 38: Fan Options / Selection Button
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Abbrevation
Item Type
GR1
Group 1
SM1
Speed Master 1
FM1
Fade Master 1
GM
Grand Master
Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
Background Color
State
The cuelist is running
The cuelist is in a paused state
The cuelist has been switched off and is outfading
The cuelist is in learn Timing / Timecode mode or Manual X-Fade.
The cuelist is not running.
7.3.8 Special Master Fader Labels
Executor labels give you a quick overview of executor assignments, current cuelist states and much more. The look of the executor labels varies a little depending on the executors contents.
Fig. 39: Special Master Faders
The type of the executor is indicated by the description in the upper right corner:
Furthermore, the Executor Item shows the name of the object.
Cuelists also show more detailed information about their state, like the previous, current and next cue.
The background color of the executor label indicates following cuelist states:
The background color of the status indicator indicates the different cuelist states:
Furthermore, clicking into the executor Item will open the “Edit Executor” Menu which allows to configure
button behaviour.
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Dialog Windows
Dialog Windows are used throughout the console to pull your focus towards a specific task. Dialog windows block the remaining GUI, so they need to be closed or accepted first.
Dialog Windows may either be closed by clicking the X button in the top right corner, or by using the appropriate buttons found in the bottom row of the dialog.
Fig. 40: Dialog Windows
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7.4.1 Keypad Dialogs
Whenever a Keypad Dialog is shown, the keypad on the faceplate of the console may be used to set values. The Keypad may be used to directly enter values or to increment / decrement values using the [+], or [-] Key. [Enter] closes the dialog.
Fig. 41: Keypad Dialogs
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7.4.2 On-Screen Keyboard
You may enter values and names using an external USB Keyboard connected to the console whenever the On-Screen Keyboard is shown.
For added convencience, starting to type when the keyboard is shown will erase the old text without the need to press backspace first.
Fig. 42: Keyboard Dialog
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Note: Before connecting any accessories to the Chimp Lighting Control Console, the console must be located on a sturdy and flat surface in a dry, dust free environment.
Fig. 43: Power Button
8 Operation
To Begin Using the Console
8.1.1 Unpack Console and Accessories
Before you can use the console, unpack it and its accessories from the shipping carton.
8.1.2 Connect Console to Any Accessories and Power
Connect all optional accessories such as USB keyboard, mouse, touchscreen, etc. to the console. Connect DMX cables to the console’s DMX output ports.
If you are using ArtNet for data output, also connect the network cable to the consoles network port. Use the supplied AC power cable to connect the console to a grounded, AC power source. The console operates on an AC voltage of 100 to 240VAC.
Press the power button on the right hand side of the console, above the special faders to boot up the console.
During the boot process a boot menu will be shown. This boot screen provides several maintenance utilities; however, it will continue to automatically boot the Console OS without user intervention.
The Chimp Lighting Control Console will perform a system check during boot up.
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8.1.3 Boot up the Console
Once the system is ready to use, the Welcome screen will appear.
Once the Welcome Screen is shown, you may either start a new show file, or load an existing one.
Fig. 44: Welcome Screen
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Fig. 45: Welcome Screen - New Show
9 Working with Shows
Showfiles contain all your show related settings like fixture schedule and patching, input settings, groups, presets, cues, master assignments, etc. Multiple shows may reside on the console and the amount of shows is only limited by hard disk memory. However, we advise to regularly backup old shows to a USB key and delete them off the consoles memory.
Create a new Show
Within the touchscreen display, hit the New Show button. This will open up a keyboard dialog to enter the name of the show to be created. You may also enter the Name using an attached USB-Keyboard anytime the keyboard dialog is shown. As soon as you hit the enter button a new show with the name you just entered will be created.
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Fig. 46: Welcome Screen - Loading a Show
Loading a Show
Within the touchscreen display, simply select the show you would like to open up from the drop-down menu. After you selected the desired show to load, hit the Open button.
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Saving the Showfile
We recommend to save your show every once in a while. You may do this from within a show by hitting the Show Quicksave button on the Top-Toolbar.
Fig. 47: Show Quicksave Button
Enable / Disable the “Autosave” -function
For added convenience, you may enable the „Autosave“ function which will make sure your showfile is
periodically saved to disk automatically.
To setup the autosave function, head over the Backup Menu by pressing the Backup Button on the Top Toolbar. Switch to the Autosave menu by pressing the button in the Side Menu.
Enable or disable Autosave and set the interval in the Show Autosave groupbox.
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Fig. 48: Show Autosave
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Saving as new Showfile
We recommend to periodically save your show file as a new file.
The „Save Show as“ button will create a copy of the showfile you are working on at the moment (with a
given name) and will automatically continue with the new showfile, preventing further changes to the previous show file.
To save as a new Showfile, , head over the Backup Menu by pressing the Backup Button on the Top Toolbar.
Make sure Current Show is selected in the side menu.
Click on Save Show As. An on-screen keyboard will be shown. Enter the new Showfile name and press
Enter to complete the process.
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Fig. 49: Save Show as
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You can not import a showfile with the same name as the one that is opened. If this is the case, the Import Show wizard will ask you to close the showfile prior to import and provide a button to do so.
Import Shows from USB
Plug the USB Key into one of the Chimps USB Ports and head over to the Backup Menu. Select Manage Shows from the Side Menu.
When the Manage Shows screen is shown, click on Import Show.
Chimp will open a wizard guiding you through the progress.
Fig. 50: Manage Shows
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Export Shows to USB
Plug the USB Key into one of the Chimps USB Ports and head over to the Backup Menu. Select Manage
Shows from the Side Menu.
From within the Manage Shows screen, select all shows to be exported from the list. Click on Export Shows when done.
Fig. 51: Export Shows
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You can not delete a showfile that is opened
Deleting Shows from the Consoles built-in Memory
From the top toolbar hit the Backup button. Head over to the Manage Shows Screen.
You will now be presented with a list of shows. Select the show(s) you would like to delete and hit the
Delete Show(s) button found in the title bar.
Fig. 52: Delete Shows
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The Setup Menu is not available when no Showfile has been started.
10 Show related Settings
The Chimp Lighting Console keeps different options that are related to the Showfile reduced to a minimum.
However, this section will cover the different customization options. All Showfile related settings (Including Fixture Schedule and Patch) are defined in the Setup Screens Show Settings hierarchy.
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Fig. 53: Show Settings
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Auto-Fix Faders / Executors on Page Change
Autofix is a convenience function that is used to carry over running playbacks to the new fader or
executor page. This particular playback will be “on top” of other playbacks and hiding the playback in
the same spot on that page until it is switched off.
It is best explained with a little example:
Imagine you have a cuelist running on Fader Page 1. With Auto Fix enabled, when you switch to Page 2 this playback will be carried over to the new page and will continue to be “fixed” to that particular spot until you switch it off.
With Auto Fix disabled, the playback will be kept running in the background.
10.1.1 Enable / Disable Auto Fix
To enable or disable Auto Fix, head over to the Show Settings screen and check or uncheck the appropriate checkboxesn within the Auto Fix Settings groupbox
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Fig. 54: Show Settings - AutoFix
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Set Desklight Brightness
To set the desklight brightness, head over to the Show Settings screen and use the Plus and Minus buttons of the Desklight text field accordingly.
Fig. 55: Show Settings - UI Brightness
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Enable Button LED Backlight
To enable or disable the Backlighting of Keys found on the faceplate, head over to the Show Settings screen and Enable or Disable the Backlight.
Fig. 56: Show Settings - Enable Button Backlight
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The default PIN Code is “0000” – four times zero.
Change Desklock PIN
To change the PIN Code requested to unlock the console, head over to the Show Settings screen and fill in the current PIN code (If you already changed it).
Enter the new PIN in the New PIN and Repeat New PIN fextfields. And click on Change PIN. The Pin Code my be any Numeric Number.
Fig. 57: Show Settings - Desklock Pin
Locking the Console
To lock / unlock the console, simply select the Lock Console button from the top Menu Bars right hand side.
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Fig. 58: Patch Screen – Add Fixtures
Fig. 59: Add Library to Show
11 Fixture Setup
Add Fixtures to the Show
In order to add and patch fixtures, please press the Setup Button on the Chimps top-menu bar. A menu will be opened on the touchscreen display, presenting you several options. Choose Patch. From within the Patch Window, select Add Fixtures.
A menu allowing you to pick the manufacturer and fixture type from the Show Library (this is the Fixture Library that contains all Fixtures in the Show File) will be opened. Since we haven’t added any fixt ure types to the show yet, this Library is empty.
Click on Add Type from Factory Library to proceed. Should you wish to import a user defined or imported fixture, select Add Type from User Library.
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Fig. 60: Select Fixture from Library
Fig. 61: Enter Fixture Count
A new dialog screen will be shown.
For training purposes, we are going to pick “Infinity” as the manufacturer. Now select iS-400 Spot in Advanced Mode from the list. You may also use the full text search provided.
Hit the Ok button as soon as you are done.
You may now enter the fixture count, and more importantly, set a user number which will be the “identifier” that is used to select these fixtures using the numberblock. We are going to add 12 fixtures, with user numbers starting at 1.
Again, when you have done so, click on Next.
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Fig. 62: Patch Fixtures While Adding
The next screen is used to patch our fixtures to the DMX-Universes. There are three different options available:
No Patch – The fixtures will be added but not patched.
Manual Patch – The fixtures will be added and patched to the address and universe you specify
Auto Patch – The fixtures will be patched at the next free address of the selected universe.
We will select Auto Patch. To finish the process of adding fixtures to your show, press Finish.
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Configuring existing Fixtures
Should you desire to modify the User Number, Fixture Name, Options, Patch or Type for fixtures that have already been added to the show, press the Setup Button on the Chimps top-menu bar.
Choose Patch from the left-hand side menu. The Patch Screen, listing all your fixtures, will be shown.
Fig. 63: Patch Screen
All options in the Patch screen will be applied to the selected fixtures only. Fixtures may either be selected by using the standard methods of fixture selection (see Selecting Fixtures) or by selecting the rows of fixtures within the Patch screen.
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Caption
Description
User ID
This column shows the User ID of the fixture
Manufacturer
This is the Manufacturer of the Fixture Type
Type
This column displays the Fixture Type
Mode
DMX Mode of the Fixture
Name
User given Name of the Fixture within the showfile
Patch
Indicates the fixtures DMX Address (Universe – Channel)
React To Master
Indicates if the Fixture will react to the Grandmaster Fader Invert Pan
Shows if Tilt is inverted
Invert Tilt
Displays if Pan Inverted
The header of the Patch screen table shows the following information:
Fig. 64: Patch Table - Header
11.2.1 Change User ID
The User ID is a unique ID that is used to select a single or multiple fixtures using the keypad found on the
console’s faceplate. In order to change the User ID, open the Patch Screen as described in section
Configuring existing Fixtures.
Select the fixtures you would like to change and hit the User Number button from within the Patch Screens title bar.
An on-screen Keypad asking you to enter new User IDs will be opened.
Click on OK when done.
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Fig. 65: Change User ID
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Fig. 66: Change User Number Dialog
11.2.2 Change Fixture Name
To change the Fixture Name for one or multiple fixtures at once, open the Patch window as described in section Configuring existing Fixtures.
Select the fixtures in question and hit the Set Name button from the Patch Screens title bar.
An on-screen keyboard will be shown.
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Fig. 67: Set Fixture Name Button
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Fig. 68: Set Fixture Name On Screen Keyboard
Notice the Auto Number button next to the Fixture Name Textfield If Auto Number is active, Chimp will automatically append numbers to the Fixture Name based on the selection order.
Click Enter when done.
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11.2.3 Inverting Pan / Tilt and defining if a Fixture reacts to the Grandmaster Fader
Sometimes it may be necessary to invert the direction of a fixture’s Pan or Tilt attribute or define if a
fixtures Dimmer should react to the Grandmaster.
To do this for multiple fixtures at once, first select the fixtures you would like to change the Pan and Tilt Invert for and click on Change Options within the Patch Screen. The Change Fixture Options dialog will be opened.
Fig. 69: Change Fixture Options Button
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Note: Sometimes it is desirable, to not have a Fixture react to the GrandMaster. Good examples would be Worklights, Bar-lighting and much more, depending on the use-case of the console.
The Change Fixture Options dialog consists of multiple dropdown menus, where the default setting of
each menu is “keep”. This ensures that only modified values are applied to the fixtures. Select if a fixture’s
Pan or Tilt should be inverted or not, and if the selected Fixtures should react to the Chimps grandmaster fader. Select the appropriate options from the drop down menus and click on Change to finish.
Fig. 70: Fixture Options Dialog
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Note: Programming is not dependent on the patch. This means you may easily program an unpatched fixture, and you may re- or even unpatch fixtures at any time without loosing any of the fixtures programming.
11.2.4 Change DMX-Patch
To change the DMX-Patch for a single or multiple fixtures at once, select the fixtures you would like to patch and click on Change Patch within the Patch Screen. The Patch Fixtures dialog will be opened.
Fig. 71: Change Patch Button
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Within the Patch Fixtures Dialog you are presented with several options.
Fig. 72: Change Patch Dialog
Unpatch
Unpatch will remove any patch information from the fixtures. However, the fixtures and all of their programming will be kept within she showfile.
Manual Patch
The fixtures will be patched to the address and universe specified by the user. Select Manual Patch on the left hand side of the screen. Then, select the Universe to which the Fixtures shall be patched from the dropdown menu. Then either enter the Address using the Keypad shown on the right hand side of the screen or the Keypad on the consoles frontpanel.
You may also select an address visually by hitting the Select Address button. This will open up a new screen enabling you to select the address visually.
This screen will also indicate free addresses by a green color, as well as used addresses by a red color. If you click onto one channel, the console will show you how many addresses the fixture(s) you are about to patch will use, and if they fit.
Auto Patch
The fixtures will be patched at the next free address of the selected universe automatically. Should the selected universe not have sufficient unused DMX channels left, Auto Patch will automatically add the remainders that do not fit onto the next DMX Universe. However, Auto Patch will always patch all of the selected fixtures in one big block. This means that should there not be sufficient space to patch all fixtures in between other fixtures, no fixture will be patched.
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11.2.5 Change Fixture Type
To change the Type of a single or multiple fixtures at once, select the fixtures you would like to change the type of and click on Change Type within the Patch Screen.
Fig. 73: Change Fixture Type Button
A dialog window will be opened, asking you to select the new fixture type from the Show Library.
If the desired fixture type is not yet in the Show Library, click on the appropriate Add Library button. The procedure is very similar to adding a new fixture type to the show.
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Fig. 74: Select New Fixture Type Dialog
After selecting the fixture from the show library, click on Next. The console will now ask for confirmation on the fixture replacement, displaying a brief summary of the changes to be made. Click Ok to proceed.
Chimp will now work its magic, and will transfer existing programming over to the new fixture type. After this process is completed you will be notified of the changes made.
Click on OK to proceed to the Patch window to patch the fixtures.
11.2.6 Clone Fixtures
Sometimes you might wish to add more fixtures to a show and carry over existing programming of specific fixtures to the new fixtures.
To do this, open up the Setup Menu and select the Patch widget.
Now select the fixtures you would like to clone the information from. You may either select the fixtures from the list, or by using the keypad. You may also select Fixture Groups on the external screen. Selection order, as usual is also taken into account.
Click on Clone Fixtures. A wizard that assists you in the cloning process will be shown.
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Fig. 75: Clone Fixtures Button
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The console will now ask for the number of fixtures to be added and for the types of programming to be cloned.
Keep in mind that cloning Cuelists only makes sense if you clone Presets as well, since cuelists that are programmed using presets may exhibit unpredictable behavior, otherwise.
Additionally, you will be shown which fixture’s programming will be taken over to which of the new
fixtures.
Click on Next when done. The console will ask for confirmation. Click on Ok.
The results of the Clone process will be shown.
The new fixtures are still unpatched and do not have user numbers assigned to them. Fixtures without User Numbers are shown at the End of the Fixture list.
Click on Patch Window to proceed to the Patch window to assign a Patch and User Numbers.
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Fig. 76: Select Cloning Contents
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11.2.7 Delete Fixtures
Should you wish to delete fixtures and all of their programming from the showfile, head over to the Setup
Menu.
Select the Patch widget and, slect the fixtures you would like to delete using the keypad or fixture groups.
Click on Delete Fixtures.
Fig. 77: Delete Fixtures Button
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12 Setting up Default Timings and Speed Master Options
Default timings and Speed Master settings are configured from within the Setup screen. Open the Setup screen by clicking on the Setup Button on the top toolbar and select Timings from the left hand side menu.
Fig. 78: Setup Menu – Timing Page
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Cue Timing
The Cue Default Timings may be altered on the left hand side of the screen. These timings will be used for all new Cues that are recorded afterwards.
Fig. 79: Default Cue Timing
The Cue Default Timings will be stored as part of the Showfile. Cue Default Timings may be overridden by temporary Timings which can be set using the [Time] button prior to recording a Cue.
These temporary Programmer Timings will be reset whenever the Programmer is cleared or when the Cue Timings for the Show are being edited.
Selecting a Cell and hitting the [Set] Button or double-clicking a Cell will open a Keypad dialog to configure each timing.
The Default Snap Value can be edited using the Keyboard Button in the top right corner.
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Speed Master Settings
The Speed Master Settings may be altered on the right hand side, top part of the screen.
Fig. 80: Speed Master Settings
Each Speed Master may be configured to either count in seconds or BPM. For each setting a Minimum and a Maximum value can be set.
These Minimum and Maximum values will be used by Cuelists / Chasers that have been linked to the according Speed Master as their Min and Max values.
Settings and Timings can be changed by selecting a Cell and hitting the [Set] button or by double­clicking a Cell.
Fade Master Settings
The Speed Master Settings may be altered on the right hand side, top part of the screen.
Fig. 81: Fade Master Settings
Each Fade Master may be configured to either be an absolute or relative Fade Master. For each setting a Minimum and a Maximum value can be set.
These Minimum and Maximum values will be used by Cuelists / Chasers that have been linked to the according Fade Master as their Min and Max values.
Settings and Timings can be changed by selecting a Cell and hitting the [Set] button or by double­clicking a Cell.
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Description
Example (Universe
12)
Universe Representation Decimal zero based values, separated by Subnet and
Universe
0, 11
Subnet 0 - 15, Universe 0­15
Decimal one based values, separated by Subnet and Universe
0, 12
Subnet 1 - 16, Universe 0­16
Hexadecimal values, separated by Subnet and Universe
0, B
Subnet 0 - F, Universe 0-F
Decimal zero based values, not separated
11
0 - 255
Decimal one based values, not separated
12
1 - 256
Hexadecimal values, not separated
0B
00 – FF – or – 0x00 - 0xFF
13 Setting up Inputs and Outputs
Setup ArtNET Output
13.1.1 ArtNet Basics
What is ArtNet
ArtNet is a protocol for transmitting the lighting control protocol DMX512 over Ethernet. It uses UDP for data transmission. The protocol was developed by Artistic Licence Engineering (UK) Ltd and is open for implementation without charge. It is typically implemented in ArtNet to DMX converters, often called „nodes“, and being driven from a lighting desk or similar software operating as a transmitter. ArtNet compatible products are made available by dozens of companies, however not all ArtNet to DMX converter units are built complying with the ArtNet specification.
IP Addresses
According to the specification units outputting and accepting ArtNet should be in a class A-Subnet (Subnet Mask 255.0.0.0) and using IP-Addresses in the range 2.xxx.xxx.xxx or 10.xxx.xxx.xxx.
However, you may change the IP Address to your liking. The console will continue to output ArtNet, even if the IP is dramatically different from what the ArtNet specification dictates.
Different ways of numbering universes
The ArtNet Standard is very comprehensive, but unfortunately leaves one thing open: The way different ArtNet Nodes represent their Universes. Here is what we‘ve seen out on the road so far:
Chimp represents the data in the following way:
A (0xBC)
Whereas A represents the Universe in a Decimal, zero based notation. B represents the ArtNET Subnet, C the Universe in Hexadecimal.
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13.1.2 Enable DMX Output over Ethernet
To set up DMX Output over Ethernet, open the Setup Screen, head over to the Input Output Page and select DMX Output from the Tabs shown in the center of the screen.
Fig. 82: Setup Input / Output
All DMX Output settings are stored inside the Showfile.
13.1.3 Setup ArtNet
To enable ArtNet Output, tick the Enable ArtNet Checkbox. To further configure each Universe, select it from the List and press the [Set] key. A new screen allowing to enable or disable the ArtNet Output, as well as to configure the ArtNet Universe for this Universe will be shown.
Please note that depending on your console type, certain Universes might not be available for output.
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Fig. 83: DMX Output Mapping
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DMX Input
To set up DMX Input, open the Setup Screen, head over to the Input Output Page and select DMX Input from the Tabs shown in the center of the screen.
Fig. 84: DMX Input Settings
When using the DMX Input, the last available DMX Universe on the Console will be switched in direction and may be used as an Input.
With the DMX Input enabled, you may choose a Universe the incoming DMX Data should be merged to. Data is merged Highest Takes Precedence. Furthermore, you may choose to have the console hold the last received DMX Values on loss of the DMX Signal, or to reset the input to all zero values.
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Midi Input
To set up MIDI Input, open the Setup Screen, head over to the Input Output Page and select MIDI Input from the Tabs shown in the center of the screen.
Enable the MIDI Input by ticking the Enable Midi Input Checkbox.
Fig. 85: Midi Input Settings
13.3.1 Show Current Midi Input
To enable MIDI Monitoring, tick the Show Current Midi Input Checkbox. The Console will now show received MIDI Signals.
13.3.2 Midi Input Mapping
The Midi Input is mapped the following:
Midi Note On/Off 0-59: Executor Page 1-6 with 10 Executors each
Midi Note On/Off 60-91: Virtual Executor 1-32
Midi Note On/Off 100-102: Master Speed Tapsync 1-3
Midi Note On/Off 103-105: Master Fade Tapsync 1-3
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Sound Input
To set up Sound Input, open the Setup Screen, head over to the Input Output Page and select Sound Input from the Tabs shown in the center of the screen.
The Chimp provides 6 independently configurable Sound triggers. Each trigger may have a frequency range set, a high and a low threshold.
Fig. 86: Sound Input Settings
To setup one of the triggers, press the Edit Button found in the groupbox for each trigger. This will open the Edit Sound Trigger screen which shows a Graphical Analyzer of the incoming Audio signal.
Fig. 87: Edit Sound Trigger
To be able to use this trigger, you need to enable it by checking the Enable button.
Addtitionally, you may set a Name for this trigger to be able to recognize it later on by clicking on Edit Name.
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The Skip Counter lets this trigger skip beats, you could, for example configure it in a way it will only trigger after every second or fourth beat.
Further more, the encoders are used to specify the frequence range of the trigger, as well as sound level thresholds:
Min.Frequency: This is the lower bound of the frequence range this trigger will listen to. Max.Frequency: This is the upper bound of the frequence range this trigger is active for.
Low Threshold: This is the value the combined sound level needs to fall under after the trigger
triggered before it will trigger again of the frequence range that is selected.
High Threshold: This is the value the combined sound level needs to reach in order to have the
trigger react to audio.
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Timecode Input
To set up Timecode Input, open the Setup Screen, head over to the Input Output Page and select Timecode
Input from the Tabs shown in the center of the screen.
Fig. 88: Timecode Input
13.5.1 Timecode Setup
Internal Timecode
Should you wish to use the internal Timecode, set the Timecode Source to Internal Generator. You may now define the Framerate and the Start and Stop Time of the internal timecode. The stop time is used to either stop the timecode as soon as it reaches set time or to loop (if enabled) the timecode. Looping the timecode will cause the timecode to jump back to the start time. Generated Timecode will be Output using the MIDI Out connector. To start the timecode generator, click on Enable Timecode. To disable it, click the button again.
External Timecode Source
To use an external Source to trigger the Chimp Console, connect the Timecode source to the console ­either using the SMPTE (Linear Timecode) connector on the back, or by connecting to the MIDI In for MIDI Timecode. After that, navigate to the Timecode Input Configuration window and select the appropriate source from the Timecode Source dropdown. Please note that the console will auto-detect the framerate of the incoming signal, hence no further configuration is needed. Any received Timecode will be output through the MIDI Out connector. That means the console converts SMPTE Timecode to MIDI Timecode. The console will always listen to timecode, however Cues are only triggered if the Timecode is enabled. To enable the Timecode, make sure the Enable Timecode button within the Timecode Input Configuration menu is highlighted.
13.5.2 Using Timecode
The defined Timecode Source may trigger Cues in Cuelists when their Cue trigger is set to Timecode.
13.5.3 Enabling / Disabling and Resetting the Timecode from the Top Toolbar
The top toolbar has several buttons that may be used to Enable or Disable the timecode input, to reset the internal generator and to show the status of the incoming timecode signal.
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Fig. 89: Timecode Buttons in Top Menu Bar
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14 Working with Fixtures
Selecting Fixtures
Before you can start altering any values or programming, you need to select the fixtures you would like to work with. There are four different ways to select your fixtures.
14.1.1 Selection Order
The order in which you select fixtures determines how sub-selection and fanning are applied to them. For example, applying a fanned value or an odd sub-selection to them after selecting fixtures 1 thru 5 will appear different than if you selected fixtures 1 + 3 + 2 + 5 + 4.
The selection order matters during programming and is recorded as part of groups, but is not recorded in presets or cues.
14.1.2 Select Fixtures using the keypad (a.k.a “The Commandline Interface”)
To select fixtures on the keypad, simply do so by typing their user IDs.
You may use the [Thru], [+] and [-] keys to further extend your selection.
A few examples:
[1] [Thru] [Enter] will select all fixtures following fixture 1 until a different fixture type starts, or a gap in the numbering scheme is detected.
[1] [+] [2] [Enter] will select fixtures 1 and 2
[1] [Thru] [10] [Enter] will select all fixtures from fixture 1 to 10
[1] [Thru] [10] [–] [3] [Enter] will select all fixtures from fixture 1 to 10 except 3
The keypad does also have special functions for extended fixture sub-selection, which can be applied on your current selection.
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14.1.3 Select and Deselect Fixtures using the “Fixture Pool” –window
Open a fixture split widget by clicking on the Fixtures button in any of the split widget side menus. You may now select or deselect fixtures by simply clicking on them.
Fig. 90: Fixture Pool
14.1.4 Select Fixtures using a previously recorded Group
Open a fixture split widget by clicking on the Fixtures button in any of the split widget side menus.
Fig. 91: Group Pool
Now you can simply select and deselect fixture groups by clicking on them. You may also select a Group from using the Commandline Interface: [Group] [1] [Enter].
See “Working with Groups” for more information about working with Group Pools.
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14.1.5 Select Fixtures using the “Selection” –toolbar
From within the bottom toolbar, click on the button that reads Selection.
Fig. 92: Selection Button
The Selection toolbar will now be shown.
If you have fixtures selected, it may be used to further alter the current fixture selection (See “Fixture Sub­Selection” for details). If you do not have fixtures selected, Its selection options will be applied to all fixtures.
14.1.6 De-Selecting all Fixtures
To de-select fixtures, simply press the [0] –key on the keypad followed by [Enter].
You may also clear fixture selection by pressing the Clear button on the Fixture Selection Toolbar:
14.1.7 Fixture Sub-Selection using the Selection Toolbar
Fixture Sub-Selection provides additional Fixture Selection features based on your current Fixture selection set. This means that all Sub-Selection functions are applied to your current Fixture selection.
If you do not have fixtures selected, the Fixture Sub-Selection will be applied to all fixtures instead. If you select any of the Sub-Selection functions, the console will remember the full selection that you made using the keypad, and will apply all sub select functions to this “Sub-Selection” memory.
Most Sub-Selection functions are easily accessed by using the Selection Toolbar. To open the Selection Toolbar, click on the button that reads Selection from within the bottom toolbar.
Clicking on Selection again will close the Selection-Toolbar.
However, some sub selection functions are accessed directly by hard keys on the console or the keypad.
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Fig. 93: Selection Toolbar
Invert Selection
Clicking on Invert Selection, will invert the current selection. Invert extends to either the previous selection set, or, if no fixtures have been selected before using any of the subselect features, extends to all fixtures contained in the showfile.
Example:
1. Select Fixtures 1 thru 10
2. Press the Random button on the selection toolbar. The console will now select random fixtures out
of the “memorized” fixture selection:
3. To invert this sub-selection, press the Invert button.
All Fixtures
If no “Sub Selection” has previously been made, this will select all fixtures contained in the showfile. If you previously selected some fixtures and altered that selection using any of the available sub selection modes (like Even Odd, Half, etc) this will bring you back to your complete selection set. Example:
1. Select Fixture 1 thru 10. This selection is now “memorized” until you clear the selection.
2. Press the Even Odd button on the selection toolbar. The console will now select all even fixtures
out of the selection you have previously made.
3. Press the All button on the selection toolbar. The console will now select all fixtures of your
“memorized” fixture selection:
Even / Odd
If no selection has previously been made, Even / Odd will, on the first press of the button, select all even numbered fixtures contained in the showfile.
The second press on the Even Odd button will select the odd numbered fixtures.
If you previously made a selection using any of the selection methods, Even Odd will be applied to the selected fixtures instead. The first press on the button selects all even, the second selects all odd fixtures.
Example:
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1. Select Fixture 501 thru 510.
2. Press the Even Odd button on the selection toolbar.
3. To select all odd fixtures of the overall selection set (1 thru 10), press the Even Odd button again.
Half
If no selection has previously been made, Half will, on the first press of the button, select the first half of the selected fixtures contained in the showfile. The second press on the Half button will select the other half of all fixtures contained in the showfile.
If you previously made a selection using any of the selection methods, Half will be applied to the selected fixtures instead. The first press on the button selects the first, the second selects the second half of the fixtures.
Example:
1. Select Fixture 1 thru 10.
2. Press the Half button on the selection. The console will now select the first half of fixtures out of the
selection you have previously made.
3. To select the second half of the overall selection set (the “memorized” fixture selection), press the
Half button again.
Random
If no Selection has previously been made, Random will make a random selection out of all fixtures contained in the showfile. If you previously made a selection using any of the selection methods, Random will be applied to the selected fixtures instead.
Each press of the random button will generate a new random selection.
Example:
1. Select Fixture 1 thru 10. This selection is now “memorized” until you clear the selection.
2. Press the Random button on the selection toolbar. The console will now select random fixtures out
of the “memorized” fixture selection.
3. To randomly select different fixtures out of the “memorized” fixture selection, press the Random
button again.
Clear Fixture Selection
The Clear button will deselect all selected fixtures and clear the “Sub Selection” memory.
14.1.8 Stepping through fixtures using Last & Next Fixture
Sometimes it is desirable to step through the fixtures one by one at a time, especially when used in
combination with the “Highlight” function to be able to quickly and easily focus a large number of lights
in series.
This may be accomplished by using the [Last] or [Next] keys. Each press on one of the keys will sub-select a single fixture from within the current selection.
Repeatedly pressing [Last] or [Next] steps backwards or forwards through the current selection, with the order determined by the Selection Order.
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14.1.9 Selecting Fixture X out of Y.
The console offers a built in modulo sub-selection function which will select every Xth fixture out of Y.
The syntax is quite easy: We use [/] for the “out of” part of the command.
In the following example, we are going to select every first fixture out of three:
1. Select fixtures 1 to 12
2. Type [1] [/] [3] [Enter] on the keypad.
3. To select every second fixture out of three, type [2] [/] [3] [Enter]
4. To select every third fixture out of three, type [3] [/] [3] [Enter]
Please note you may also combine the modulo function with more advanced functions:
1. Select fixtures 1 to 12:
2. Type [1] [+] [2] [/] [3] [Enter] on the keypad translates into “Select each first and
second fixture out of three”.
Or:
1. Select fixtures 1 to 12
2. Typing [1] [thru] [3] [+] [5] [/] [5] [Enter] on the keypad translates into
“Select each first through third and fifth fixture out of five fixtures”.
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Assigning Names to Fixtures
You may decide between different ways should you wish to rename your fixtures to make them more identifiable within the Fixture Pool, programmer and fixture configuration dialogs:
14.2.1 Assign Name using the Fixture Pool
Open a Fixture Split Widget.
Now, press the [Name] key. The command line will read Name. Now select the fixture you wish to rename from within the Fixture Split Widget.
14.2.2 Assign Name using the Command Line Interface
You may use the Commandline approach by typing [Name] followed by the fixture selection, in example: [Fixture] [1] [Thru] [12] [Enter].
The “Enter Fixture Name” On-Screen Keyboard will be shown.
14.2.3 Using Fixture Groups
Another approach would be to use a Group to bulk rename all fixtures in the Group. To do so, open a Group Split Widget.
Press the [Edit] key.
Now, select the group that contains the fixtures to be renamed by clicking on it. This will open the Edit Group Screen.
Now click on Smart Name.
An on-screen keyboard which will rename both, the group and all fixtures in the group will be shown. For
more information see “ Edit Group Window”.
14.2.4 Using the Edit Fixture Window
You may also use the “Edit Fixture” –Window to rename a fixture.
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Edit Fixture Window
The “Edit Fixture” –Window may be used as a quick way to read a fixtures DMX Universe / Address, Fixture type and set options like inverting Pan / Tilt, changing the User Number or Fixture Name.
Fig. 94: Edit Fixture Window
To open the Edit Fixture Window, type [Edit] followed by the User ID of the fixture you would like to edit, eg. [1]. Finish the command by pressing [Enter].
Alternatively, you may use the Fixture Split Widget to select the fixture:
Open a Fixture Split Widget. Press the [Edit] key and select the Fixture you would like to edit from within the shown Fixture Split Widget.
Edit Name
Clicking on the Edit Name button will open up an on-screen keyboard allowing you to rename this particular Fixture.
Clear User Number
Clicking on the Clear User Number button will remove a fixture’s User Number. Please note that after you did this, the only way to select this fixture is to use the Fixture Split Widget.
Set User Number
The Set User Number button will open up a dialog window asking you to enter a new User Number for this particular Fixture.
Invert Pan
The Invert Pan checkbox will either invert or normalize the direction of Pan movement for this particular Fixture.
Invert Tilt
The Invert Tilt checkbox will either invert or normalize the direction of Pan movement for this particular Fixture.
React to Master
The React to Master checkbox defines if this fixture reacts to the Grandmaster fader.
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