Games PC METAL GEAR SOLID User Manual

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METAL GEAR SOLID ® is an original game developed by Konami Computer Entertainment Japan, Inc. Konami Computer Entert ainment Japan, Inc. reserves all copyrights, tr ademarks, and other intellectual property rights with respect t o this game.
© 1987 2000 Konami Computer Entertainment Japan All rights reserved. lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public per formance, distribution or extraction of this product or any trademark or copyright work that forms par t of this product are prohibited.
METAL GEAR SOLID ® is a registered trademark or a trademark of Konami Computer Enter tainment Japan, Inc. in Japan and/or other countries and are used by Microsoft under license from owner. Konami® and VR Missions are either registered trademarks or tr ademarks of KONAMI CORPORATION in Japan and/or other countries and are used by Microsof t under license from owner. The ratings icon is a trademark of the Interactive Digital Software Association.
Neither KONAMI CORPORATION nor Konami Computer Entertainment Japan, Inc. shall be responsible for any possible consequence to your computer by playing this game.
© 2000 Microsoft Cor poration. Microsoft, MS-DOS, Windows, Windows NT, Windows logo, and DirectX are either registered trademar ks or trademarks of Microsof t Corporation in the United States and/or other countries/regions. The names of actual companies and pr oducts mentioned herein may be the trademarks of their respective owners.
0900 Part No. X05-74015
For home use only. Unauthorized copying, adaptation, rental,
Table of Contents
History ........................................................................................................... 3
Objectives ...................................................................................................... 5
Game Start ..................................................................................................... 7
Disc Details ....................................................................................................8
Controls .........................................................................................................9
On Screen Display ......................................................................................... 13
Radar ........................................................................................................... 14
Camera Modes .............................................................................................16
Enemy Intelligence ........................................................................................ 17
Game Over ................................................................................................... 19
Saving and Loading ...................................................................................... 20
Codec and Saving ......................................................................................... 21
How to Equip Items ...................................................................................... 23
Items .......................................................................................................... 25
Weapons ..................................................................................................... 26
VR Missions ................................................................................................. 29
Extra ........................................................................................................... 35
Briefing ....................................................................................................... 36
Infiltration Manual ........................................................................................ 37
Advanced Techniques .................................................................................... 41
Characters .................................................................................................. 43
Glossary ....................................................................................................... 51
Cast and Credits .......................................................................................... 56
Microsoft Product Support Information ......................................................... 58
What is “MG” MeWhat is “MG” Me
What is “MG” Me
What is “MG” MeWhat is “MG” Me in 1987. This game was born from the notion that “Fighting alone does not make a game. Advance while hiding from your enemy!” Metal Gear was the first game to use stealth rather than out-and-out shooting action to define gameplay. Metal Gear had a huge impact on game players and manufacturers alike at a time when
HISTORY
the conventional wisdom was to create action games in which all you had to do was shoot the bad guys. Not only was Metal Gear a new and original game system, but its story—full of plot twists and intricate human drama—garnished great praise from the critics and made it into the great hit that it was. The sequel, Solid Snake, also received high praise, and the series continued to be widely discussed as a visionary master­piece. After a high demand to update the game, Konami developed a new installment: Metal Gear Solid.
This current release of Metal Gear Solid by Microsoft introduces the complete Konami Metal Gear Solid game series for the personal computer, with enhanced graphics resolution.
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Outer Heaven
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Big Boss has masterminded a large-scale mercenar y operation in Outer Heaven and controls all of it with an iron fist. Big Boss had engineered NATO sending Solid Snake through spreading misinformation to the West, but he seriously miscalculated. Solid Snake unraveled all the carefully laid plans that lead him to the inevitable final showdown with Big Boss. After a fierce battle in which Big Boss is defeated, Snake
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emerges victorious as Outer Heaven burns around him. (
11
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999 Zanzibar Rio999 Zanzibar Rio was taken hostage by Zanzibar, a heavily armed nation in central Asia ruled by a minority ethnic group. Zanzibar was planning to gain political and militar y hegemony over a world suffering under the cruel weight of a world-wide energy crisis. Roy Campbell, commander of FOXHOUND, contacted Solid Snake, now in retirement, and called him back to active duty to infiltrate Zanzibar and recover Professor Marv.
Solid Snake broke through Zanzibar’s impressive steel wall and penetrated deep into the interior of its secret base. He once again destroyed Metal Gear, which had been rebuilt after being transported from Outer Heaven, and defeated Grey Fox, the former member of FOXHOUND who turned traitor and became the leader of the Zanzibar mercenary corps.
Solid Snake was also successful in retrieving the OILIX manufacturing process. Finally, he came face-to-face with the man who was pulling all the strings in Zanzibar, Big Boss!
Big Boss had survived the battle in Outer Heaven and created Zanzibar to make a world rife with conflict and war, a world in which soldiers such as him would always have a place. After defeating Big Boss for the second and final time, Snake gave up on war and retired to the peaceful Alaskan wilderness.
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04
OBJECTIVES
And so it was at the beginning of the 21st Century...
The nuclear weapons disposal facility on Shadow Moses Island in Alaska’s Fox Archipelago is attacked and captured by Next Generation Special Forces led by members of FOXHOUND. The terrorists have got their hands on hundreds of nuclear warheads and they’re demanding that the government turn over the remains of Big Boss. They warn that if their demands are not met within 24 hours, they’ll launch a nuclear weapon. Solid Snake is once again called back to duty in a top-secret mission to deal with the greatest terrorist threat the world has ever seen. His mission is to first single-handedly infiltrate the nuclear weapons disposal site and rescue the two hostages—DARPA chief Donald Anderson and the President of ArmsTech,
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Kenneth Baker—and then to eliminate the terrorists and prevent a nuclear launch. The time limit is 24 hours. Once again, Snake heads to battle...alone.
INFILTRATE WITHOUT BEING SEEN
BY YOUR ENEMIES
You’re Solid Snake and you’ve got to single-handedly infiltrate the nuclear
weapons disposal facility, which is being occupied by a group of terrorists. If the
enemy spots Snake, they will call in reinforcements and go after him. You can’t
win in a firefight against superior numbers, so try to avoid unnecessary battles
whenever you can.
SNAKE HAS TWO PRIMARY MISSIONS:
• Infiltrate the nuclear disposal site. Determine the nuclear launch capabilities of the terrorists and prevent a launch at all costs.
• Rescue the DARPA Chief and the ArmsTech president. Both are being held as hostages.
When the game begins, your first goal is to rescue the DARPA Chief.
OBJECTIVES
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Setup
1. Start Microsoft® Windows® 95 or later.
2. Insert the Metal Gear Solid CD 1 into the CD-ROM drive, and follow the directions on the screen. If Setup does not begin automatically, refer to the Readme file on the Metal Gear Solid CD.
Note: Setup will also install VR Missions.
GAME START
Starting the game
1. Start Microsoft Windows 95 or later.
2. Insert the Metal Gear Solid CD 1 into the CD-ROM drive and select Play Metal Gear Solid.
OR
Double-click the Metal Gear Solid icon on your desktop.
OR
Click Start, point to Programs, point to Metal Gear Solid and then click Metal Gear Solid.
3. After the Konami logo appears, the title demo begins. Press the B button (or SPACEBAR, if you are using a keyboard) to bring up the Game Menu.
4. Press up or down on the directional pad (or arrow keys, if you are using a keyboard) to highlight the menu options, and press the B button (or SPACEBAR, if you are using a keyboard) to select an option.
The menu options are:
New Game Starts a new game and brings up the Data Difficulty screen. Af ter you select the difficulty, the game begins from the beginning.
Load Game Brings up the Load Game menu. After you select the data, the game begins from the point at which you last saved it (see “Saving and Loading,” later in this manual).
Options Allows you to change the various game se ttings (see “Briefing and Options”).
Briefing Provides details of the current operation (see “Briefing and Options”).
Extra Provides information on your previous operations, and allows you to view your
photo album, as well as offering special options after finishing the game.
Exit Exits the game.
METAL GEAR SOLID USES TWO DISCS.
When the Disc Exchange screen appears, follow the instructions on the screen to exchange the discs.
DISC DETAILS
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ANY OF THE FOLLOWING INPUT DEVICES ARE RECOMMENDED FOR PLAYING METAL GEAR SOLID:
• Microsoft® SideWinder® Game Pad Pro (or equivalent game controller, including joystick)
• Keyboard
CONTROLS
• Mouse (limited control)
This manual assumes you are using a six-button game pad. If you are using the keyboard controls instead, press the key that appears in parentheses next to the game pad key. For example, “press B (or SPACEBAR, if you are using a keyboard)” means that you either press the B button on the game pad or the SPACEBAR on a keyboard.
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KEYBOARD COMMANDS
Weapon CTRL 1st Person View X 1st Person Mode F2 Crawl SHIFT Action SPACE Inventory Items A Inventory Weapons S Switch Item Q Switch Weapon W Fast Weapon Selection 0-9 Activate Codec TAB Scroll Inventory/Weapons ARROW
KEYS
In-game Menu ESC
MOUSE CONTROLS
Move mouse Move Snake,
move items/weapons, scroll through menu items.
Click Use items/
weapons, select menu options.
Right-click Turn crawl mode
on and off.
GAMEPAD COMMANDS
Movement Directional pad Weapon X (Button 4) 1st Person View Y (Button 5) Crawl A (Button 1) Action B (Button 2) Inventory Items Left trigger (Button 7)
+ Direction to scroll
Inventory Weapons Right trigger (Button 8)
+ Direction to scroll
Quick Switch Item Shift (Button 9) +
Left trigger (Button 7)
Quick Switch Weapon Shift (Button 9) +
Right trigger (Button 8)
Activate Codec Z (Button 6) Start/Pause/In-game Menu C (Button 3)
CUSTOMIZING GAME CONTROLS
No matter which input device you are using, you can customize it according to your own
OpOp
preferences. To do this, select
tionstions
Op
tions from
OpOp
tionstions
Directional Pad
the title screen or select the in-game menu, then select Controller Options.
To change an individual control, select the item from the list using the arrow keys, direction button, or mouse. Press Enter and press the key, gamepad button, or mouse button that you want this control to operate with. Once this is done the control now
Shift
operates from the new key or button.
FIRST PERSON VIEW MODE
Left Trigger
CONTROLS
X
Y
Z
Right Trigger
A
B
C
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FIRST PERSON VIEW MODE
Metal Gear Solid for the personal computer allows the user to experience all the adventures of Snake in First Person View mode. To enter First Person View mode (Shukan Mode), press the Y button (X on the keyboard) twice, quickly. You are now able to see and move about the world looking through the eyes of Snake. While in this mode, press and hold down the Y button to just look around without moving.
CONTROLS
To exit First Person View mode and return to the standard 3rd person view again, press the Y button (X on the keyboard) twice, quickly.
STICKING CLOSE TO WALLS
To stick your back up against walls and other objects, press and hold the directional pad (or arrow keys, if you are using a keyboar d) in the direction of the wall or other object.
CARGO ELEVATOR CONTROL PANEL
To make the cargo elevator move, press the B button (or SPACEBAR, if you are using a keyboard) while standing in front of the contr ol panel.
ELEVATOR CONTROLS
To call the elevator, press the B button (or SPACEBAR, if you are using a keyboard) while facing the control panel next to the elevator. Occasionally, it may take some time for the elevator to appear.
To display the floor buttons, stand in front of the control panel inside the elevator. To highlight a floor, press up or down on the directional pad (or arrow keys,
if you are using a keyboard). To select the floor you want to go to, press the B button (or SPACEBAR, if you are using a keyboard).
CLIMBING UP AND DOWN LADDERS
To climb up or down a ladder, press the B button (or SPACEBAR, if you are using a keyboard) in front of or at the top of a ladder.
ENTERING AND EXITING AIR DUCTS
Crawl to enter or exit an air duct. After pressing the A button (or SHIFT, if you are using a keyboard), use the directional pad (or arrow keys, if you are using a keyboar d) to get into crawling position. When you are inside an air duct, you will be in Intrusion mode (see “Camera Modes” later in this manual).
WHEN USING A CARDBOARD BOX
Although you can move normally while inside a cardboard box, your vision is restricted in First Person View mode, as if you are peeking through a hole in a cardboard box. As long as your enemies don’t see you moving, they’ll just think you’re a cardboard box and not see you.
TORTURE EVENT
Until the Time Gauge runs out, you will continue to receive electric shocks, which will reduce your Life. When your Life Gauge runs out, the game is over. To restore your Life, press the B button (or SPACEBAR, if you are using a keyboard) repeatedly.
If you submit to the torture, you won’t lose the game, but you may lose Meryl. To submit to the torture, press the Z button (or TAB, if you are using a keyboard).
Note: Be careful; there are no Continue Points on this portion of the game (see “Continue Points” later in this manual).
CONTROLS
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RAPELLING
To jump off a wall, press the A button (or SHIFT, if you are using a keyboard). To descend, press down on the directional pad (or arrow keys, if you are using a
keyboard) while in mid-air. To jump in either direction, press right or left on the directional pad while jumping. To make Snake’s feet remain on the wall, press the B button (or SPACEBAR, if you are
using a keyboard).
CONTROLSON SCREEN DISPLAY
To move slowly in a particular direction, press the directional pad while your feet are against the wall.
While parascending, you can take damage from gunfire from the Hind or from steam coming out of the wall. Try to avoid damage as you rappel down.
Life Gauge
Solid Snake’s remaining life is displayed only when Snake receives damage. When the Life Gauge reaches zero, the game is over.
When a Boss enemy is defeated, your Life increases to maximum capacity according to the difficulty you choose.
Solid Snake
The character that the player is controlling.
Weapons
Displays the weapon you are currently equipped with. If nothing is equipped, nothing is displayed.
Item
Displays the item you are currently equipped with. If nothing is equipped, nothing is displayed.
O2 (Oxygen) Gauge
Shows the player’s remaining oxygen. It is displayed in areas that are filled with water or gas. When the O2 Gauge reaches zero, the Life Gauge begins to go down. Equipping the gas mask in areas filled with gas makes your O2 Gauge go down more slowly.
IN INFILTRATION MODE
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t in Centt in Cent
Do
DoDo Person View mode • normal field of vision • Footprint mode •
Note: The radar cannot be used in areas with strong harmonic resonance (narrow spaces).
In AlerIn Aler
In Aler
In AlerIn Aler radar becomes unusable. After you leave the enemy’s field of vision, the countdown star ts. When it reaches zero, the game enters Evasion mode.
In EvIn Ev
asion mode asion mode
In Ev
asion mode In this mode, the enemy soldiers are looking for Snake. If you are
In EvIn Ev
asion mode asion mode discovered again, the game reenters Aler t mode. If the countdown reaches zero, the game returns to Infiltration mode. Radar is unusable in Evasion mode.
ElectrElectr
Electr
ElectrElectr electronic components—such as surveillance cameras, remote-contr olled missiles, and radar—will not function properly.
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t modet mode
t m ode When an enemy discovers you, the game enter s Alert mode, and your
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onic Jamming onic Jamming
onic Jamming During electronic jamming, weapons and other items that use
onic Jamming onic Jamming
• Gr• Gr
een Coneeen Cone
• Gr
een Cone Solid Snake’s field of vision in First
• Gr• Gr
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ed Doed Do
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w Conew Cone
w Cone Surveillance camera’s field of vision.
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tsts
ts Enemy soldiers
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ed Coneed Cone
ed Cone Enemy soldier’s field of vision in Noise mode or
ed Coneed Cone
• Blue Cone• Blue Cone
• Blue Cone Enemy soldier’s
• Blue Cone• Blue Cone
RADAR
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Boss Enemy’s Life Gauge
Shows the Boss enemy’s remaining life.
Hostage’s Life Gauge
Appears if a hostage is present. If the gauge reaches zero, the game is over.
Bullet Gauge
(Applies only to VS Revolver Ocelot.)
Displays Revolver Ocelot’s remaining number of bullets. When the gauge reaches
ON SCREEN DISPLAY
zero, Revolver Ocelot stops and reloads his gun.
Metal Gear Solid uses a variety of camera modes to create a feeling of par ticipating in an infiltration mission packed with tension and excitement. Familiarize yourself with each unique camera mode and use them to your best advantage.
Use Corner View mode to spy on your surroundings while remaining hidden.
Use First Per son View mode to closely examine your direct surroundings.
When you press the Y button (or X, if you are using a keyboard), the camera shifts to the player’s viewpoint. If you press the directional pad (or arrow keys, if you are using a keyboard) while holding the Y button, you can change the direction that Snake is looking. When you do this, you’ll be able to see your field of vision represented as a green cone on your radar.
IntrIntr
usion modeusion mode
Intr
usion mode operates when you are crawling through narrow areas.
IntrIntr
usion modeusion mode
The camera shifts to the player’s point of view. To move forward, press up on the directional pad (or arrow keys, if you are using a keyboard); to go backward, press down. You can go right or left by pushing in either direction. You can also shift to Firs t Person View mode while in Intrusion mode.
CAMERA MODES
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INFILTRATION MODE
E
VASION MODE
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ENEMY INTELLIGENCE
Infiltration mode is the standard mode when enemy soldiers or surveillance cameras have not discovered Snake. In this mode, enemies generally patrol
along a certain route.
ALERT MODE
When an enemy soldier or a surveillance camera discovers Snake, the game enters Alert mode.
In Evasion mode, the enemy soldiers are no longer patrolling their routes and are actively searching for Snake.
ENEMY SOLDIER MOVEMENT IN INFILTRATION MODE
ENEMY INTELLIGENCE
SLEEPING SOLDIER
Sometimes the soldiers in charge of guarding the air duct on the first floor fall asleep. Because the sleeping soldier is standing in front of a surveillance camera, tr y not to
get too close. Stay at a safe distance and then make a noise to wake the guard and lure him your way.
You can also sneak up behind him, grab him around the neck, and strangle him, as described in “Advanced Techniques.”
If you’re discovered, the guards will not fall asleep again.
ALERT MODE
In Alert mode, the enemy soldiers call in reinforce­ments and attack Snake.
If the soldiers lose sight of Snake, the game enters Evasion mode. In this mode, because the enemies already know that Snake is nearby, they don’t enter Noise mode even if a noise is made.
NOISE MODE
When the enemy soldiers hear a noise in Infiltration mode, they leave their patrol route and investigate in the direction of the noise. In this mode, the enemy’s field of vision is displayed on the radar as a red cone.
If the enemy soldiers search the area where the noise was made and find nothing unusual, they return to their normal patrol routes. You can intentionally make a noise to lure the enemy soldiers in a particular direction.
When you kill enemies, they might drop an item.
EVASION MODE
If the enemy soldiers rediscover Snake in Evasion mode, the game reenters Alert mode. However, if you stay out of sight of the enemy until the counter reaches zero, the game once again enters Infiltration mode, and the enemies quickly return to their patrol routes.
In Evasion mode, just as in Infiltration mode, you can make noise to lure your enemy in a particular direction.
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