Information in this document, including URL and other Internet Web site references, is subject to chang e without notice. Unless otherwise
noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real
company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is t he
responsibility of the user. Without limiting the rights under copyright, no par t of this document may be reproduced, stored in or introduced into
a retrieval system, or transmitted in any form or by any means (electr onic, mechanical, photocopying, recording, or otherwise), or for any
purpose, without the express written permission of Micr osoft Corporation. Microsof t may have patents, patent applications, trademarks,
copyrights, or other intellectual property r ights covering subject matter in this document. Except as expressly provided in any written license
agreement from Microsof t, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other
intellectual property.
METAL GEAR SOLID ® is an original game developed by Konami Computer Entertainment Japan, Inc. Konami Computer Entert ainment Japan,
Inc. reserves all copyrights, tr ademarks, and other intellectual property rights with respect t o this game.
METAL GEAR SOLID ® is a registered trademark or a trademark of Konami Computer Enter tainment Japan, Inc. in Japan and/or other
countries and are used by Microsoft under license from owner. Konami® and VR Missions are either registered trademarks or tr ademarks of
KONAMI CORPORATION in Japan and/or other countries and are used by Microsof t under license from owner. The ratings icon is a trademark of
the Interactive Digital Software Association.
Neither KONAMI CORPORATION nor Konami Computer Entertainment Japan, Inc. shall be responsible for any possible consequence to your
computer by playing this game.
Cast and Credits .......................................................................................... 56
Microsoft Product Support Information ......................................................... 58
What is “MG” MeWhat is “MG” Me
What is “MG” Me
What is “MG” MeWhat is “MG” Me
in 1987. This game was born from the notion that “Fighting alone does not make
a game. Advance while hiding from your enemy!” Metal Gear was the first game
to use stealth rather than out-and-out shooting action to define gameplay. Metal Gear
had a huge impact on game players and manufacturers alike at a time when
HISTORY
the conventional wisdom was to create action games in which all you had to do was
shoot the bad guys. Not only was Metal Gear a new and original game system, but its
story—full of plot twists and intricate human drama—garnished great praise from the
critics and made it into the great hit that it was. The sequel, Solid Snake, also received
high praise, and the series continued to be widely discussed as a visionary masterpiece. After a high demand to update the game, Konami developed a new installment:
Metal Gear Solid.
This current release of Metal Gear Solid by Microsoft introduces the complete
Konami Metal Gear Solid game series for the personal computer, with enhanced
graphics resolution.
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al Gear?al Gear?
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al Gear? The original version of Metal Gear first went on sale
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Outer Heaven
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Heaven is suddenly active deep in South Africa. After NATO learns that this group is at
work designing a nuclear-equipped walking battle tank called Metal Gear, they send in
one of their best agents, Grey Fox, to investigate. However, after Grey Fox is taken
hostage, NATO is forced to send in the newest member of FOXHOUND, an untried
agent named Solid Snake. Snake is successful; he rescues Grey Fox and forces the
surrender of Outer Heaven. But just as he is planning his escape, one man stands in
his way. It’s the commander of FOXHOUND itself, Big Boss!
03
995995
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olt—1
995. A small but powerfully armed nation called Outer
ee
vv
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Big Boss has masterminded a large-scale mercenar y operation in Outer Heaven and
controls all of it with an iron fist. Big Boss had engineered NATO sending Solid Snake
through spreading misinformation to the West, but he seriously miscalculated. Solid
Snake unraveled all the carefully laid plans that lead him to the inevitable final
showdown with Big Boss. After a fierce battle in which Big Boss is defeated, Snake
FF
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om Meom Me
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emerges victorious as Outer Heaven burns around him. (
11
999 Zanzibar Rio999 Zanzibar Rio
1
999 Zanzibar Rio
11
999 Zanzibar Rio999 Zanzibar Rio
was taken hostage by Zanzibar, a heavily armed nation in central Asia ruled by a minority
ethnic group. Zanzibar was planning to gain political and militar y hegemony over a world
suffering under the cruel weight of a world-wide energy crisis. Roy Campbell, commander
of FOXHOUND, contacted Solid Snake, now in retirement, and called him back to active
duty to infiltrate Zanzibar and recover Professor Marv.
Solid Snake broke through Zanzibar’s impressive steel wall and penetrated deep
into the interior of its secret base. He once again destroyed Metal Gear, which had
been rebuilt after being transported from Outer Heaven, and defeated Grey Fox, the
former member of FOXHOUND who turned traitor and became the leader of the
Zanzibar mercenary corps.
Solid Snake was also successful in retrieving the OILIX manufacturing process. Finally, he
came face-to-face with the man who was pulling all the strings in Zanzibar, Big Boss!
Big Boss had survived the battle in Outer Heaven and created Zanzibar to make a world
rife with conflict and war, a world in which soldiers such as him would always have a
place. After defeating Big Boss for the second and final time, Snake gave up on war and
retired to the peaceful Alaskan wilderness.
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t—In 1999, Dr. Kio Marv, inventor of the oil-refining microbe OILIX,
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al Gear 2: Solid Snakal Gear 2: Solid Snak
al Gear 2: Solid Snak
al Gear 2: Solid Snakal Gear 2: Solid Snak
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04
OBJECTIVES
And so it was
at the beginning of
the 21st Century...
The nuclear weapons disposal facility on Shadow Moses Island in Alaska’s Fox
Archipelago is attacked and captured by Next Generation Special Forces led by
members of FOXHOUND. The terrorists have got their hands on hundreds of nuclear
warheads and they’re demanding that the government turn over the remains of Big
Boss. They warn that if their demands are not met within 24 hours, they’ll launch a
nuclear weapon. Solid Snake is once again called back to duty in a top-secret
mission to deal with the greatest terrorist threat the world has ever seen. His mission
is to first single-handedly infiltrate the nuclear weapons disposal site and rescue the
two hostages—DARPA chief Donald Anderson and the President of ArmsTech,
05
Kenneth Baker—and then to eliminate the terrorists and prevent a nuclear launch.
The time limit is 24 hours. Once again, Snake heads to battle...alone.
INFILTRATE WITHOUT BEING SEEN
BY YOUR ENEMIES
You’re Solid Snake and you’ve got to single-handedly infiltrate the nuclear
weapons disposal facility, which is being occupied by a group of terrorists. If the
enemy spots Snake, they will call in reinforcements and go after him. You can’t
win in a firefight against superior numbers, so try to avoid unnecessary battles
whenever you can.
SNAKE HAS TWO
PRIMARY MISSIONS:
• Infiltrate the nuclear disposal site. Determine the nuclear launch
capabilities of the terrorists and prevent a launch at all costs.
• Rescue the DARPA Chief and the ArmsTech president. Both are being
held as hostages.
When the game begins, your first goal is to rescue the DARPA Chief.
OBJECTIVES
06
07
Setup
1. Start Microsoft® Windows® 95 or later.
2. Insert the Metal Gear Solid CD 1 into the CD-ROM drive, and follow the directions
on the screen. If Setup does not begin automatically, refer to the Readme file on
the Metal Gear Solid CD.
Note: Setup will also install VR Missions.
GAME START
Starting the game
1. Start Microsoft Windows95 or later.
2. Insert the Metal Gear Solid CD 1 into the CD-ROM drive and select
Play Metal Gear Solid.
–OR–
Double-click the Metal Gear Solid icon on your desktop.
–OR–
Click Start, point to Programs, point to Metal Gear Solid and then
click Metal Gear Solid.
3. After the Konami logo appears, the title demo begins. Press the B button (or
SPACEBAR, if you are using a keyboard) to bring up the Game Menu.
4. Press up or down on the directional pad (or arrow keys, if you are using a keyboard)
to highlight the menu options, and press the B button (or SPACEBAR, if you are
using a keyboard) to select an option.
The menu options are:
New Game Starts a new game and brings up the Data Difficulty screen. Af ter you
select the difficulty, the game begins from the beginning.
Load Game Brings up the Load Game menu. After you select the data, the game
begins from the point at which you last saved it (see “Saving and Loading,” later in
this manual).
Options Allows you to change the various game se ttings (see “Briefing and Options”).
Briefing Provides details of the current operation (see “Briefing and Options”).
Extra Provides information on your previous operations, and allows you to view your
photo album, as well as offering special options after finishing the game.
Exit Exits the game.
METAL GEAR SOLID
USES TWO DISCS.
When the Disc Exchange
screen appears, follow the
instructions on the screen to
exchange the discs.
DISC DETAILS
08
ANY OF THE FOLLOWING INPUT DEVICES ARE
RECOMMENDED FOR PLAYING METAL GEAR SOLID:
• Microsoft® SideWinder® Game Pad Pro (or equivalent game controller,
including joystick)
• Keyboard
CONTROLS
• Mouse (limited control)
This manual assumes you are using a six-button game pad. If you are using the
keyboard controls instead, press the key that appears in parentheses next to the
game pad key. For example, “press B (or SPACEBAR, if you are using a keyboard)”
means that you either press the B button on the game pad or the SPACEBAR on
a keyboard.
09
KEYBOARD COMMANDS
WeaponCTRL
1st Person ViewX
1st Person ModeF2
CrawlSHIFT
ActionSPACE
Inventory ItemsA
Inventory WeaponsS
Switch ItemQ
Switch WeaponW
Fast Weapon Selection0-9
Activate CodecTAB
Scroll Inventory/WeaponsARROW
Activate CodecZ (Button 6)
Start/Pause/In-game Menu C (Button 3)
CUSTOMIZING GAME CONTROLS
No matter which input device you are using,
you can customize it according to your own
OpOp
preferences. To do this, select
tionstions
Op
tions from
OpOp
tionstions
Directional Pad
the title screen or select the in-game menu,
then select Controller Options.
To change an individual control, select the
item from the list using the arrow keys,
direction button, or mouse. Press Enter and
press the key, gamepad button, or mouse
button that you want this control to operate
with. Once this is done the control now
Shift
operates from the new key or button.
FIRST PERSON VIEW MODE
Left Trigger
CONTROLS
X
Y
Z
Right
Trigger
A
B
C
10
11
FIRST PERSON VIEW MODE
Metal Gear Solid for the personal computer allows the user to experience all
the adventures of Snake in First Person View mode. To enter First Person View mode
(Shukan Mode), press the Y button (X on the keyboard) twice, quickly. You are now
able to see and move about the world looking through the eyes of Snake. While in this
mode, press and hold down the Y button to just look around without moving.
CONTROLS
To exit First Person View mode and return to the standard 3rd person view again,
press the Y button (X on the keyboard) twice, quickly.
STICKING CLOSE TO WALLS
To stick your back up against walls and other objects, press and
hold the directional pad (or arrow keys, if you are using a keyboar d)
in the direction of the wall or other object.
CARGO ELEVATOR CONTROL PANEL
To make the cargo elevator move, press the B button (or SPACEBAR, if you are using a
keyboard) while standing in front of the contr ol panel.
ELEVATOR CONTROLS
To call the elevator, press the B button (or SPACEBAR, if you are using a keyboard)
while facing the control panel next to the elevator. Occasionally, it may take some
time for the elevator to appear.
To display the floor buttons, stand in front of the control panel inside the elevator.
To highlight a floor, press up or down on the directional pad (or arrow keys,
if you are using a keyboard). To select the floor you want to go to, press the
B button (or SPACEBAR, if you are using a keyboard).
CLIMBING UP AND
DOWN LADDERS
To climb up or down a ladder,
press the B button (or SPACEBAR, if
you are using a keyboard) in front
of or at the top of a ladder.
ENTERING AND EXITING AIR DUCTS
Crawl to enter or exit an air duct. After pressing the A button (or SHIFT, if you are using
a keyboard), use the directional pad (or arrow keys, if you are using a keyboar d) to get
into crawling position. When you are inside an air duct, you will be in Intrusion mode
(see “Camera Modes” later in this manual).
WHEN USING A CARDBOARD BOX
Although you can move normally while inside a cardboard box, your vision is
restricted in First Person View mode, as if you are peeking through a hole in a
cardboard box. As long as your enemies don’t see you moving, they’ll just think
you’re a cardboard box and not see you.
TORTURE EVENT
Until the Time Gauge runs out, you will continue to receive
electric shocks, which will reduce your Life. When your Life
Gauge runs out, the game is over. To restore your Life,
press the B button (or SPACEBAR, if you are using a
keyboard) repeatedly.
If you submit to the torture, you won’t lose the game, but
you may lose Meryl. To submit to the torture, press the Z
button (or TAB, if you are using a keyboard).
Note: Be careful; there are no Continue Points on this portion of the game (see “Continue Points”
later in this manual).
CONTROLS
12
13
RAPELLING
To jump off a wall, press the A button (or SHIFT, if you are using a keyboard).
To descend, press down on the directional pad (or arrow keys, if you are using a
keyboard) while in mid-air. To jump in either direction, press right or left on the
directional pad while jumping.
To make Snake’s feet remain on the wall, press the B button (or SPACEBAR, if you are
using a keyboard).
CONTROLSON SCREEN DISPLAY
To move slowly in a particular direction, press the directional pad while your feet are against
the wall.
While parascending, you can take damage from gunfire from the Hind or from steam
coming out of the wall. Try to avoid damage as you rappel down.
Life Gauge
Solid Snake’s remaining life is displayed only when Snake receives
damage. When the Life Gauge reaches zero, the game is over.
When a Boss enemy is defeated, your Life increases to maximum
capacity according to the difficulty you choose.
Solid Snake
The character that the player is controlling.
Weapons
Displays the weapon you are currently equipped with. If nothing is
equipped, nothing is displayed.
Item
Displays the item you are currently equipped with. If nothing is
equipped, nothing is displayed.
O2 (Oxygen) Gauge
Shows the player’s remaining oxygen. It is displayed in
areas that are filled with water or gas. When the O2 Gauge
reaches zero, the Life Gauge begins to go down.
Equipping the gas mask in areas filled with gas makes
your O2 Gauge go down more slowly.
IN INFILTRATION MODE
DoDo
t in Centt in Cent
•
Do
DoDo
Person View mode •
normal field of vision •
Footprint mode •
Note: The radar cannot be used in areas with strong harmonic resonance (narrow spaces).
In AlerIn Aler
In Aler
In AlerIn Aler
radar becomes unusable. After you leave the enemy’s field of vision, the countdown
star ts. When it reaches zero, the game enters Evasion mode.
In EvIn Ev
asion mode asion mode
In Ev
asion mode In this mode, the enemy soldiers are looking for Snake. If you are
In EvIn Ev
asion mode asion mode
discovered again, the game reenters Aler t mode. If the countdown reaches zero, the
game returns to Infiltration mode. Radar is unusable in Evasion mode.
ElectrElectr
Electr
ElectrElectr
electronic components—such as surveillance cameras, remote-contr olled missiles, and
radar—will not function properly.
erer
t in Cent
er Solid Snake
t in Centt in Cent
erer
YY
elloello
Y
ello
YY
elloello
t modet mode
t m ode When an enemy discovers you, the game enter s Alert mode, and your
t modet mode
onic Jamming onic Jamming
onic Jamming During electronic jamming, weapons and other items that use
onic Jamming onic Jamming
• Gr• Gr
een Coneeen Cone
• Gr
een Cone Solid Snake’s field of vision in First
• Gr• Gr
RR
ed Doed Do
R
ed Do
RR
ed Doed Do
RR
R
RR
w Conew Cone
w Cone Surveillance camera’s field of vision.
w Conew Cone
een Coneeen Cone
tsts
ts Enemy soldiers
tsts
ed Coneed Cone
ed Cone Enemy soldier’s field of vision in Noise mode or
ed Coneed Cone
• Blue Cone• Blue Cone
• Blue Cone Enemy soldier’s
• Blue Cone• Blue Cone
RADAR
14
15
Boss Enemy’s Life Gauge
Shows the Boss enemy’s remaining life.
Hostage’s Life Gauge
Appears if a hostage is present. If the gauge reaches zero,
the game is over.
Bullet Gauge
(Applies only to VS Revolver Ocelot.)
Displays Revolver Ocelot’s remaining number of bullets. When the gauge reaches
ON SCREEN DISPLAY
zero, Revolver Ocelot stops and reloads his gun.
Metal Gear Solid uses a variety of camera modes to create a feeling of par ticipating in
an infiltration mission packed with tension and excitement. Familiarize yourself with
each unique camera mode and use them to your best advantage.
Use Corner View mode to spy
on your surroundings while
remaining hidden.
Use First Per son View mode to closely examine your direct surroundings.
When you press the Y button (or X, if you are using a keyboard), the
camera shifts to the player’s viewpoint. If you press the directional
pad (or arrow keys, if you are using a keyboard) while holding the Y
button, you can change the direction that Snake is looking. When
you do this, you’ll be able to see your field of vision represented as a
green cone on your radar.
IntrIntr
usion modeusion mode
Intr
usion mode operates when you are crawling through narrow areas.
IntrIntr
usion modeusion mode
The camera shifts to the player’s point of view. To move forward, press up on the
directional pad (or arrow keys, if you are using a keyboard); to go backward, press
down. You can go right or left by pushing in either direction. You can also shift to Firs t
Person View mode while in Intrusion mode.
CAMERA MODES
16
INFILTRATION MODE
E
➠
VASION MODE
17
ENEMY INTELLIGENCE
Infiltration mode is the
standard mode when
enemy soldiers or
surveillance cameras
have not discovered
Snake. In this mode,
enemies generally patrol
➠
along a certain route.
ALERT MODE
When an enemy soldier or a surveillance camera
discovers Snake, the game enters
Alert mode.
➥
In Evasion mode, the
enemy soldiers are no
longer patrolling their
routes and are actively
searching for Snake.
➠
ENEMY SOLDIER MOVEMENTIN INFILTRATION MODE
ENEMY INTELLIGENCE
SLEEPING SOLDIER
Sometimes the soldiers in
charge of guarding the air duct
on the first floor fall asleep.
Because the sleeping soldier
is standing in front of a
surveillance camera, tr y not to
get too close. Stay at a safe
distance and then make a noise to wake
the guard and lure him your way.
You can also sneak up behind him, grab
him around the neck, and strangle him, as
described in “Advanced Techniques.”
If you’re discovered, the guards will not fall
asleep again.
ALERT MODE
In Alert mode, the enemy
soldiers call in reinforcements and attack Snake.
If the soldiers lose sight of
Snake, the game enters
Evasion mode. In this mode,
because the enemies
already know that Snake is
nearby, they don’t enter Noise mode
even if a noise is made.
NOISE MODE
When the enemy soldiers
hear a noise in Infiltration
mode, they leave their
patrol route and investigate
in the direction of the
noise. In this mode, the
enemy’s field of vision is
displayed on the radar as a red cone.
If the enemy soldiers search the area
where the noise was made and find
nothing unusual, they return to their
normal patrol routes. You can intentionally
make a noise to lure the enemy soldiers in
a particular direction.
When you kill enemies, they might
drop an item.
EVASION MODE
If the enemy soldiers rediscover Snake in
Evasion mode, the game reenters Alert
mode. However, if you stay out of sight of
the enemy until the counter reaches zero,
the game once again enters Infiltration
mode, and the enemies quickly return to
their patrol routes.
In Evasion mode, just as in Infiltration
mode, you can make noise to lure your
enemy in a particular direction.
18
19
GAME OVER
When either the player’s Life Gauge or
a hostage’s Life Gauge reaches zero,
the game ends. Some stages have
traps that cause the game to end if
they are triggered. After the Game
Over screen is displayed,
GAME OVER
the Continue screen appears after a
few seconds.
CONTINUE
Restarts the game at the last
Continue Point before the Game Over
screen last appeared. There is no limit
to the number of continues.
EXIT
Returns to the Title screen.
CONTINUE POINTS
Continue Points occur relative to
certain events, such as af ter moving to
a new area or before fighting an
enemy boss.
SAVING
To save a game, press C on the
gamepad (or ESC if you are using a
keyboard).
From the menu that appears, select
SaSa
vv
ee
Sa
v
e. The game is saved, at the
SaSa
vv
ee
previous Continue Point, with a default
name. You can type in a new name if
you don’t want to use the default.
LOAD GAME
On the title screen, or in the game
menu, select
Selection screen appears. When the
data is loaded, the game restarts from
the saved Continue Point.
Load GameLoad Game
Load Game. The Data
Load GameLoad Game
MISSION LOG
This log provides the player with a
summary of the player’s goal and
actions up to that point. When you
load a game, the mission log is
automatically displayed.
SAVING AND LOADING
20
21
CODEC MODE
By using the Codec, Snake can get support from various people. These oper atives provide
Snake with information and answers to dif ferent puzzles and problems.
To enter Codec mode, press the Z button (or TAB, if you are using a keyboard).
HOWTO USETHE CODEC TRANSMISSION PROCEDURE
SELECTING A FREQUENCY
To set the frequency, press the directional pad (or arrow keys, if you are using a
keyboard) right or left. The table on the next page shows you the frequency of each
operative.
If you have not selected the proper frequency, the message NO RESPONSE
appears. Sometimes, even when the correct frequency has been selected, you
CODEC AND SAVING
might not receive a response from the
person you are calling. He or she might be
temporarily unable to answer.
USING THE MEMORY FEATURE
To open the Memory window (a list of
people with whom you have communicated), press down on the directional pad (or
arrow keys, if you are using a keyboar d). To
choose the person you want to call, use the
directional pad. To begin transmission to
that person, press the B button (or
SPACEBAR, if you are using a keyboard).
To cancel or close the Memory window,
press the A button (or SHIFT, if you are
using a keyboard).
EXITING CODEC MODE
To exit Codec mode, press the Z button
(or TAB, if you are using a keyboard) while
not transmitting.
Frequency List
NAMEOF OPERATIVEFREQUENCY BACKGROUND INFORMATION
CODEC AND SAVING
Roy Camp bell140.85As commander of the operation, he
provides Snake with helpful advice
and hints about controls and
how to advance in the game.
Naomi Hunter140.85As chief of FOXHOUND’s medical
staff, she provides det ails about
FOXHOUND as well as information
about the boss enemies.
Mei Ling140.96An exper t in imaging technology,
she’s in charge of communications for
this operation and is responsible for
saving mission data.
Nastasha Romanenko141.52A military analys t, Nastasha provides
information about weapons and
nuclear technology as well as
tips on how to use your weapons
and items.
Master Miller141.80As a former sur vival instructor, he
gives psychological advice as well as
tips about various special techniques.
He also has a wealth of information
about Alaska.
22
EQUIPPING WEAPONS
To display the Weapon window, press
and hold the right trigger (or S key, if
you are using a keyboard). To equip a
weapon, select the weapon you want
with the directional pad (or arrow
keys, if you are using a keyboard) and
then release the right trigger (or S
key, if you are using a keyboard).
When you don’t want to hold any weapon, select
The numbers below the weapon icon show the remaining ammo and the
HOW TO EQUIP ITEMS
maximum ammo.
The maximum amount of ammo you can carry increases after you defeat an
enemy boss.
EQUIPPING ITEMS
To display the Item window, press and
hold the left trigger (or A key, if you are
using a keyboard). To equip an item,
select the item you want with the
directional pad (or arrow keys, if you
are using a keyboard) and then release
the left trigger (or A key, if you are using
a keyboard). When you don’t want to
hold any item, select
number of items and the maximum number of items.
23
The maximum number of items you can carry increases af ter you defeat an
enemy boss.
NN
o Ito It
emem
N
o It
em.
NN
o Ito It
emem
NN
o Ito It
emem
N
o It
em. The number s below the item icon show the
NN
o Ito It
emem
GETTING ITEMS
You acquire items by retrieving item boxes.
You can use First Person View mode to see
what is inside an item box before you pick
it up. You cannot hold more items than
your carrying limit. When you have reached
your carrying limit, the message FULL
appears and the item box
remains unretrieved.
If an item box contains ammunition
for a weapon that you have not yet
acquired, the message GET WEAPON
FIRST appears.
HOW TO EQUIP ITEMS
24
List of Main Items
Some items may be unusable depending on the area and the
ITEMS
circumstances. In those cases, one of the icons shown below
appears in the Item window.
25
SCOPE
Magnifying binoculars. Press the B button (or
SPACEBAR, if you are using a keyboard) to
zoom in; the A button (or SHIFT, if you are
using a keyboard) to zoom out.
RATIONS
Meals ready to eat. To increase your Life, press the
B button (or SPACEBAR, if you are using a
keyboard) while the Item menu is open. If your Life
Gauge reaches zero while you have rations
equipped, they are automatically used.
CIGS
Solid Snake’s favorite brand of cigarettes.
Smoking is hazardous to your health.
THERM.G
Thermal goggles; night vision equipment. Uses
thermal imaging so you can see in the dark.
C.BOX A
Cardboard box with “To Heliport” written on it.
Equip to have Snake hide in the cardboard box.
It might fool the enemy soldiers.
CARD LV1
Equip this ID card to open all security doors
level one and below. Use First Person View
mode to check the door’s security levels.
Weapons List
During the game, you can find all the weapons listed in this section. Familiarize
yourself with each weapon’s characteristics, and use them wisely.
Contact Nastasha to learn the details about each weapon. For information on
contacting operatives, see “Codec and Saving,” earlier in this manual.
WEAPONS
SOCOM
Semi-automatic pistol. To aim, press the X
button on the gamepad (or CTRL, if you are
using a keyboard); to fire, release it.
You can also equip the SOCOM with a
suppresser to muffle the shot.
PSG1
Sniper rifle. When equipped, the game
enters Scope mode. To move the sights,
press the directional pad (or arrow keys,
if you are using a keyboard); to fire, press
the X button on the gamepad (or CTRL, if
you are using a keyboard).
FA-MAS
Assault rifle. To fire, press the X button on
the gamepad (or CTRL, if you are using a
keyboard). To fire on full-auto, press and
hold the X button.
GRENADE
Fragmentation grenade. To pull the safety
pin, press the X button on the gamepad
(or CTRL, if you are using a keyboard); to
throw, release the button. The grenade
explodes five seconds after you pull the
pin.
26
CHAFF.G
A grenade that jams electronics by
dispersing metallic strips. To pull the pin,
WEAPONS
press the X button on the gamepad
(or CTRL, if you are using a keyboard);
to throw, release the button. The grenade
explodes five seconds after you pull
the pin.
STUN.G
Special sound and flash grenade that
temporarily stuns enemies. To pull the
pin, press the X button on the gamepad (or
CTRL, if you are using a keyboard);
to throw, release the button. The grenade
explodes five seconds after you pull
the pin.
27
C4
Plastic explosive. To set, press the X button
on the gamepad (or CTRL, if you are using a
keyboard); to detonate, press the B button
(or SPACEBAR, if you are
using a keyboard).
CLAYMORE
Anti-personnel land mine. To set, press the
X button on the gamepad (or CTRL, if you
are using a keyboard). The mine explodes
when either an enemy or Snake enters the
displayed area.
WEAPONS
STINGER
Infrared-ray guided, surface-to-air missiles;
the game enters Scope mode when
equipped. To aim, use the directional
pad (or arrow keys, if you are using a
keyboard); to fire, pr ess the X button on the
gamepad (or CTRL, if you are using
a keyboard).
CAMERA
Equip the camera, and the screen changes
to the camera’s viewfinder. To zoom in,
press the B button on the gamepad (or
SPACEBAR, if you are using a keyboard); to
zoom out, press A (or SHIFT, if you are using
a keyboard).
To snap a photo, press the X button on the
gamepad (or CTRL, if you are using
a keyboard).
NIKITA
Radio-controlled missile. To fire, press the X
button on the gamepad (or CTRL, if you are
using a keyboard). After f iring, use the
directional pad (or arrow keys, if you are
using a keyboard) to guide. To change the
missile’s view, press the Y button on the
gamepad (or X, if you are using a keyboard).
Note, however, that you
can’t guide this missile in areas with
electronic jamming.
SPECIAL ALBUM
If you have taken any pictures using
the camera in the game, an Album
option appears in the Extra Menu; use
this to view the pictures you
have taken.
28
Metal Gear Solid for the personal computer provides the virtual reality infiltr ation
training to help you become familiar with the game and prepare for your mission.
You can play any of the over 200 VR Missions!
Starting VR Missions
1. Start Microsoft® Windows® 95 or later.
2. Insert the Metal Gear Solid CD 1 into the CD-ROM drive and select the
Play VR Missions button.
VR MISSIONS
–OR–
Double-click the MGS VR Missions icon on your desktop.
–OR–
Click Start, point to Programs, Point to Metal Gear Solid and then
click Metal Gear Solid VR Missions.
3. After the Konami logo appears, the title demo begins. Press the B button (or
SPACEBAR, if you are using a keyboard) to bring up the Game Menu.
4. Press up or down on the directional pad (or arrow keys, if you are using a
keyboard) to highlight the menu options, and press the B button (or SPACEBAR,
if you are using a keyboard) to select an option.
VR Training Enters the VR Training missions. Here you can select what mission to
play and practice.
OPTION Allows you to change the various game settings.
EXTRA Allows you to photograph and view character album.
EXIT Exits the game.
29
TRAINING MODE
In the basic training modes, you try to reach the goal without being spotted by
enemies. The simulation ends when you are spotted.
TIME ATTACK MODE
In this training mode, you can try this more advanced training exercise: Try to
reach the goal within the allotted time. The simulation ends when you are spotted
or when your allotted time runs out.
GUN SHOOTING
In this training mode, try to use your SOCOM pistol to reach the goal in the
allotted time. The goal appears only after you kill all enemies. Remember that
your SOCOM ammo is limited and that you might still encounter gunfire even after
you reach the goal.
VR MISSIONS
30
Infiltration Training
SNEAKING MODE
NO WEAPON
Try to reach the goal without being seen by enemies.
The training session ends when you are spotted.
VR MISSIONS
SOCOM
The goal appears after all enemies are killed. The training session ends when
you are spotted.
Pay close attention to the amount of remaining ammunition in SOCOM.
WEAPON MODE
Use your weapons to destroy all targets.
The goal appears after all t argets are destroyed.
ADVANCED MODE
In this session, you use your weapons to destroy all enemies. The goal appears
after all enemies are killed. The training session continues even if an enemy
soldier detects you.
SPECIAL MODE
This training session is a special type of training conducted under various conditions.
31
Saving VR Mission Sessions
Your progress in VR Training is automatically saved.
VR MISSIONS
CUBE-B
Fixed target.
KOKESHI-B
Claymore Mine special
mobile target.
32
VR MISSIONS
CUBE-R
Fixed sympathetic detonation-type
target. It detonates sympathetically
if an identical target is in the vicinity.
If the player is caught in a detonation
of this type of target, he or she will
be injured.
KOKESHI-G
Bare-hand mobile target. It
appears only in the Special mode
of VR Training.
33
MOVE-B
Mobile target.
WALL
Wall-type target.
VR MISSIONS
MOVE-R
Mobile sympathetic detonation-
type target. It detonates
sympathetically if an identical
target is in the vicinity.
UFO
Large mobile sympathetic
detonation-type target exclusively
for stinger missiles. It detonates
sympathetically if an identical
target is in the vicinity.
34
Extra
EXTRA
35
ALBUM
You can view photos you have taken by selecting
PHOTOGRAPHING
You can take photos of models by selecting
PhoPho
Pho
PhoPho
AlbumAlbum
Album in the
AlbumAlbum
tt
ogog
rr
aphing aphing
t
og
r
aphing in the
tt
ogog
rr
aphing aphing
ExtrExtr
Extr
ExtrExtr
a a
a menu.
a a
ExtrExtr
a a
Extr
a menu.
ExtrExtr
a a
Briefing
A briefing describes the details of the current operation. You can change
the camera only when a message is displayed in the upper-right area of
the screen.
Camera Change
Camera Free: To zoom in, press the Y button (or X, if you are using a keyboard);
to zoom out, press the X button (or CTRL, if you are using
a keyboard).
Camera Change: To change camera angle, press the B button (or SPACEBAR,
if you are using a keyboard). The camera has three angles: A, B, and C.
Options: Change the various game settings.
BRIEFING
36
CARGO DOCK
37
5
GOAL
4
INFILTRATION MANUAL
1
3
2
START
1 CRAWLTHROUGHNARROWSPACES!
You can crawl through narrow spaces that
you can’t get past by walking. First, crouch
by pressing the A button (or SHIFT, if you
are using a keyboard) and then get into
crawling position by pressing the
directional pad (or arrow keys, if you are
using a keyboard). Press the A button (or
SHIFT, if you are using a keyboard) again to
stand up.
QUIPRATIONSASASTANDARDITEM!
2 E
On this one-man mission, Snake has to
get all of his items and weapons onsite.
Rations are an extremely useful item.
When your rations are equipped, even if
your Life Gauge reaches zero, your Life will
be automatically restored. Get used to
keeping your rations equipped as your
standard item.
3 IFYOU’RESPOTTED, DIVEIN!
In this area, if you’re spotted you can dive
into the water and the enemies won’t
pursue you. If you’re in either Alert or
Evasion mode, jump into the water from
the stone wall by pressing the directional
pad (or arrow keys, if you are using a
keyboard) in that direction.
ATCHYOURSTEP!
4 W
Several puddles are scattered around
the Cargo Dock. If you run over the
puddles, you’ll make a noise and alert
the guards. Be careful and find a way to
not make a sound.
AITFORTHE ELEVATOR!
5 W
The goal of the Cargo Dock area is to
make it to the elevator without being
spotted by the guards. Find a safe place
to hide and wait for the elevator —it
takes a few moments to arrive.
ATCHTHERADAR!
6 W
Not only can you see your enemy’s
position on the radar, but you can also
see their field of vision. Keep your eye
on the radar and make sure you stay
out of sight of the enemy. As long as
they can’t see you, you can sneak up on
the enemy soldiers from behind without
being detected.
7 CALLIFYOU’REINTROUBLE!
If you’re ever in trouble, press the Z
button (or TAB, if you are using a
keyboard) and call someone on the
Codec. The Codec is a vital source of
information to help you advance in
the game. Familiarize yourself with
the types of information each
character can tell you and use your
allies wisely. For information on
contacting operatives, see “Codec
and Saving,” earlier in this manual.
INFILTRATION MANUAL
38
HELIPORT
5
GOAL
3
39
INFILTRATION MANUAL
2
1
START
GOAL
4
1 STAYOUTOFTHE SEARCHLIGHTS!
An important item box is in this area. The box contains chaff grenades,
which can temporarily jam electronic devices. Watch out for the searchlights, and get the item without being spotted.
2 SURVEILLANCE CAMERA!
Stun grenades are in the back of this storeroom, but a surveillance camera
guards them.
3 GETTHE SOCOM!
Inside the truck is an item box containing a semi-automatic SOCOM pistol.
By pressing and holding the X button (or CTRL, if you are using a keyboard),
you can lock in on your target before firing.
4 RETRIEVETHE RATIONS
This item box contains rations. When you walk on the snow, you’ll leave
footprints. Be careful of the guard when r etrieving the rations.
5 HERE’S YOUR GOAL!
The goal of the heliport is to infiltrate one of the two air ducts. Both of the air
ducts are low to the ground—crouch down and crawl to get through them.
Make sure you have collected all the items.
INFILTRATION MANUAL
40
STRANGLE
You can perform this maneuver when you’re
not holding a weapon. To strangle the
enemy, stand close to him or her and press
the X button (or CTRL, if you are using a
keyboard) without pressing the directional
pad (or arrow keys, if you are using a
keyboard).
If you press the directional pad (or arrow
keys, if you are using a keyboard) while
strangling your enemy (with the X button
pushed), you can walk while dragging him.
If you repeatedly press the X button (or
CTRL, if you are using a keyboard)
while strangling, you can snap your
enemy’s neck.
ADVANCED TECHNIQUES
If you strangle an enemy and kill him
without being discovered, he will drop
an item.
QUICK CHANGE
To equip and unequip your weapons or
items without opening the windows, press
the right or left trigger (or S or A key, if you
are using a keyboard). If you press the
trigger while an item is equipped you will
unequip it; if you press while nothing is
equipped, the last item or weapon you
equipped will become equipped again.
41
QUICK PEEK
To take one side step to the right or left, press
the right or left trigger (or S or A key, if you are
using a keyboard) while in First Person View
mode. When you release the button, you’ll
return to your original position. This is a good
technique for taking a peek at what’s in front of
you while remaining hidden in the shadows.
TACTICAL RELOADAND SHOOTING
WHILE RUNNING
Reloading during a battle can be very
dangerous, because it leaves you temporarily
defenseless. When you are about to run out of
ammunition, press the right trigger (or S key, if
you are using a keyboard) twice. This cancels
your action and makes Snake reload his gun.
You can also run while shooting with your
SOCOM or FAMAS by pressing the A button (or
SHIFT, if you are using a keyboard) while
holding down the X button (or CTRL, if you are
using a keyboard).
LURINGAND NOISE MODE
When the enemy soldiers hear a strange noise,
they’ll leave their patrol route and check out
the area that the noise came from. Af ter they
confirm that there’s nothing unusual, they’ll
return to their patrol route. Press the B
button (or SPACEBAR, if you are using a
keyboard) when you’re stuck up against a
wall or other obstacle to make a noise. If you
do it right, you should be able to lure the
enemy soldier your way.
ADVANCED TECHNIQUES
42
CHARACTERS
SOLID SNAKEMERYL SILVERBURGH
43
Former member of FOXHOUND. An
expert at infiltration, he can
accomplish his mission under any
circumstances, in any location.
Campbell’s niece. She has been thrown
into the middle of FOXHOUND’s revolt.
She has excellent training as a soldier,
but no actual combat experience.
Former Commander of FOXHOUND.
CHARACTERS
MEI LINGNAOMI HUNTERROY CAMPBELL
Although retired, he was
called back to active duty as
operation commander
because only he knows Solid
Snake.
Chief of FOXHOUND’s medical
staff, she’s in char ge of gene
therapy.
She works along with
Campbell to provide support
for Snake.
Operator in charge of
communication data
processing for this operation.
She invented the Codec
communicator that Snake uses.
44
FOXHOUND SPECIAL FORCE GROUP
LIQUID SNAKE
REVOLVER
OCELOT
CHARACTERS
VULCAN RAVEN
45
A man with the same face as
Snake. As FOXHOUND’s
battle leader, he’s the
mastermind behind the
terrorist attack .
A member of FOXHOUND.
An expert with handguns and
a sadist with a
penchant for tortur e.
A formidable gunfighter.
A member of FOXHOUND. He’s a
giant shaman with strong
spiritual powers. He’s blessed
with a powerful body, which is
resistant to extreme cold.
CHARACTERS
PSYCHO MANTISSNIPER WOLF
DECOY
OCTOPUS
A member of FOXHOUND.
A brilliant sniper, she can
wait in sniping position for up
to a week without moving a
muscle.
A member of FOXHOUND and a
former member of the KGB’s
Psychic Intelligence Unit. He
has powerful telekinetic and
mind-reading abilities.
A member of FOXHOUND.
Very little is known
about him.
46
GENOME SOLDIERS
NBC
WARFARE
TROOP
CHARACTERS
Members of the Next Generation Special For ces and reserve members
of Unit FOXHOUND. Although they have no actual combat experience,
they have been rigorously trained in VR simulators.
LIGHT
INFANTRY
ARCTIC
WARFARE
TROOP
HEAVILY
ARMED
TROOP
47
CHARACTERS
BIG BOSSNINJA
Little is known about this “cyborg
ninja.” He uses stealth camouflage
and wields a Japanese katana that
can cut through steel like butter and
even deflect bullets. But whose side
is he on?
Former commander of FOXHOUND,
once known as the “Legendary Soldier”
or “Greatest Warrior of the Twentieth
Century.” His remains have been
preserved by the militar y.
48
HAL EMMERICHNASTASHA
CHARACTERS
ROMANENKO
MASTER MILLER
49
An employee of ArmsTech
Inc. A fan of Japanese
animation, his nickname—
Otacon—stands for
Otaku Convention.
A freelance military analyst.
She provides support to
Snake as a specialist in
nuclear technology.
FOXHOUND’s former survival
teacher. He provides Snake
support by Codec.
ANDERSON
CHARACTERS
JIM HOUSEMANDONALD
KENNETH
BAKER
Director of the Defense
Advanced Research
Projects Agency (DARPA).
He’s been taken hostage by
the terrorists.
Secretar y of Defense. He
commands this counterterrorist operation from his
AWACS (Airborne Warning
and Control System) plane.
President of a huge arms
conglomerate (ArmsTech
Inc.). He’s been taken
hostage by the terrorist s
along with the DARPA chief,
Donald Anderson.
50
51
UNIT FOXHOUND
A Special Forces unit formed to deal
with local insurgencies, regional
conflicts, and counter-terrorism.
They’re a shadow unit employed
secretively in politically sensitive
operations where the overt introduc-
GLOSSARY
tion of military assets would be
otherwise impossible. All members of
the unit are masters of airborne,
underwater, and survival operations
as well as experts in infiltration
missions. The first commander of the
unit was the legendary soldier, Big
Boss. Already aware of the importance of standard soldiers in guerrilla
warfare, he decided to form an elite
unit of high-tech soldiers after
viewing the power and efficiency of
high-tech weapons in the Gulf War.
After the Outer Heaven Revolt,
Campbell, who had been the subcommander, became the commander
of the unit and did away with the
codename system. He began to put
his own personal stamp on Unit
FOXHOUND, adopting even more
high-tech equipment such as spy
satellites and the like.
NEXT GENERATION
SPECIAL FORCES
Reserve members of Unit FOXHOUND
selected after undergoing genetic map
testing. They were originally member s
of a counter-terrorist Special Forces
group, but after the death of Big Boss,
the mercenaries employed by Outer
Heaven were purchased by the
government and added to the group to
form the Next Generation Special
Forces. Although most of the soldiers
had no real battle experience, they went
through extensive gene therapy and
were trained with Force XXI—the Army’s
21st-century soldiers—in wargames
designed to simulate the type of
conflicts anticipated in the next
millennium. They are also nicknamed
“The Space SEALS.”
METAL GEAR
A nuclear-equipped walking battle
tank. Its main selling point was its
ability to launch a variety of nuclear
warheads toward anywhere on earth
from any location. With the ability to
move independently instead of using a
standard nuclear launch module, it was
equipped with a weapon, which allowed
it to launch a nuclear weapon with no
external support. Because it could
operate from regions, which were—up
to that point—not on the world’s
nuclear strategy map, it was a
weapon that destroyed the sensitive
balance of nuclear deterrence and
represented an enormous threat to
the entire world.
OUTER HEAVEN
A heavily fortified nation formed deep
in South Africa in the late 1980s. It was
actually a large-scale mercenar y
dispatchment company created by Big
Boss. Although it nearly achieved
military supremacy through the
development of Metal Gear TX-55—the
nuclear-equipped walking battle tank—
Outer Heaven was destroyed along with
Big Boss by Solid Snake, the hero sent
by Unit FOXHOUND.
1997 ZANZIBAR
A fortified nation in central Asia ruled
by a minority ethnic group. Although the
superpowers of the East and West
became involved in its 1997 war for
independence, it was the activity by
Zanzibar’s mercenaries, collected from
all over the world, that played the
largest role in its victory. For that
reason, the war became known as “the
mercenary war” and it gave rise to a
whole new generation of professionals
who made a business of war.
BIG BOSS
An extraordinary man who worked as a
mercenary for numerous countries
during the 1960s. He achieved nearmythic status during his lifetime as the
famous “Legendary Soldier.” In the
1990s, he secretly created Outer
Heaven while officially ser ving as
commander of Unit FOXHOUND, but he
was defeated by Solid Snake.
Later, he formed the nation of Zanzibar,
but his plans were once again foiled by
Solid Snake. His remains were
preserved by the militar y as a genetic
sample of the “greatest soldier that
ever lived.”
GREY FOX
Real name: Frank Jaeger. The only
man with the honor of receiving
FOXHOUND’s highest codename,
“Fox.” During the Outer Heaven
Revolt, he was the first member of
FOXHOUND sent to infiltrate Outer
Heaven. He was captured while
gathering information about Metal
Gear TX-55, but was rescued by Solid
Snake. After Big Boss left the
GLOSSARY
52
53
military, Grey Fox mysteriously
disappeared as well. Later, in Zanzibar,
he fought against FOXHOUND,
alongside Big Boss as he declared war
against the rest of the world. Acting on
orders, Snake was forced to defeat him.
DEFENSE ADVANCED
GLOSSARY
RESEARCH PROJECTS
AGENCY [DARPA]
Defense Advanced Research Projects
Agency. A government agency charged
with the mission of researching various
technologies for use in militar y
applications.
ARMSTECH INC.
A military weapons manufacturing
company with its main office in Seattle,
Washington. It achieved rapid growth
during the Cold War in what was a
boom time for the arms industr y, and
became the second largest arms
manufacturer in the world. ArmsTech
was involved in the development of the
Strategic Defense Initiative (SDI) and
the rail gun, but they suffered an
enormous financial loss when those
projects were terminated. Moreover,
although ArmsTech led the world in the
development of stealth technology,
they have recently experienced
tremendous economic difficulty
because of their failure in their bid to
manufacture the USAF’s next line of
main fighter planes.
ATGC INC.
A leading company in the field of
bioengineering. ATGC is an acronym for
adenine, thiamine, guanine, and
cytosine. The Next Generation Special
Forces gene therapy was a joint project
between the Department of Defense
and the ATGC Company.
MICROELECTRO
MECHANICAL SYSTEM
[NANOMACHINES]
Tiny machines created by means of
MEMS (MicroElectro Mechanical
System) technology. Used in ultra-small
transmitters and medical DDSs.
Although the size is on a micrometer
scale, they are referred to as
Nanomachines because their single
electronic transistor and synergy
ceramics employ nanoscale technology. Snake begins this operation after
having received an injection of
Nanomachines, which include a
transmitter, radar, and anti-NBC
defense systems.
GENE THERAPY
The process by which a person’s
genomic information is analyzed, useful
genes are selected, and copies of those
genes are inserted into a subject cell.
Using this process, advantageous
genes were inserted into soldier s to
create Genome Soldiers with strong
battle skills. These became the Next
Generation Special Forces.
STEALTH CAMOUFLAGE
After years of refining stealth
technology, ArmsTech created this new
type of camouflage. It makes the
object blend into the background by
performing real-time optic refraction
processing to render the object as
invisible as possible.
POWERED EXOSKELETON
Essentially an artificial externally
equipped skeleton designed to raise
the wearer’s fighting abilities as high as
possible. By inserting a cybernetic
module into the body at a skeletal level,
it became possible to create a
cybernetic organism capable of
incredible feats of strength and skill.
Early problems in this technology, such
as stress concentration and rejection
reactions, were overcome through the
process of gene therapy.
PERMISSIVE ACTION LINK
(PAL)
A safety-control system built into all
nuclear missiles and warheads. It is
impossible to launch or lock a nuclear
missile without using the PAL.
START
A strategic nuclear missile reduction
treaty. To date, Start 1 and Start 2
have been ratified and the strategic
nuclear arsenal of both the U.S. and
Russia have been reduced to between
3,000–3,500 warheads. “Heavy”
ICBMs and MIRV-ICBMs (Multiple
Independent Re-entry Vehicles) have
been completely abolished.
TMD
Theatre Missile Defense. Defensive
technology, developed after the
termination of the SDI project,
designed to deal with the spread of
missiles and other weapons of mass
destruction. While SDI was intended to
be used against long-range strategic
missiles, TMDS are designed to
intercept short-range tactical missiles.
GLOSSARY
54
55
CTBT
Comprehensive Test Ban Treaty. A
treaty negotiated in the Geneva
Conference on Disarmament by the
United Nations and the Arms Control
and Disarmament Agency. It
abolishes all forms of nuclear testing
GLOSSARY
including underground nuclear tests.
NPT
Non Proliferation Treaty. A treaty
theoretically designed to prevent the
spread of nuclear weapons to
countries other than the “Big Five”:
the United States, Russia, Great
Britain, France, and China. In
practice, it had little effect.
SOLID SNAKEDavid Hayter
LIQUID SNAKEJames Flinders
MERYL SILVERBURGHMae Zadler
NAOMI HUNTERCarren Learning
HAL EMMERICHChristopher Fritz
ROY CAMPBELLPaul Otis
MEI LINGKim Nguyen
NINJAGeorge Byrd
NASTASHA ROMANENKORenne Collette
REVOLVER OCELOTPatric Laine
VULCAN RAVENChuck Farley
PSYCHO MANTISDoug Stone
SNIPER WOLFJulie Monroe
DONALD ANDERSONGeorge Byrd
KENNETH BAKERBert Stewart
JIM HOUSEMANFrederick Bloggs
GENOME SOLDIER ADoug Stone
GENOME SOLDIER BChuck Farley
CAST AND CREDITS
56
Microsoft Product Support Services
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t Online: To easily diagnose and answer technical questions yourself, visit
SupporSuppor
t Online:t Online:
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about your product at http://support.micr osoft.com/support/games/.
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offers unlimited no-charge suppor t for this product. In the U.S., call (425) 637-9308,