Games PC MECHWARRIOR-MERCENARIES User Manual

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0802 Part No. X08 -89989
COMMAND KEYBOARD JOYSTICK
Look left
LEFT ARROW Hat left
RIGHT ARROW Hat right
Look down
UP ARROW Hat up
Look back
DOWN ARROW Hat down
Toggle reticle zoom
Keypad 0 Button 4
Change camera view
V
Pause game
ESC
Toggle radar zoom
R + 2
Toggle radar/map view
SHIFT+M
Toggle active/passive radar
CTRL+R
Override autoshutdown
SHIFT+O
Shut down/start up
S + B
Flush coolant
F + C
Show objectives
O
Chat to all (multiplayer)
U
Chat to team (multiplayer)
Y
Toggle crouch/stand
C
Amplify light
L
Self-destruct
CTRL+Z
Use SHIFT functionality
SHIFT button
1
SAFETY WARNING
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including  ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disori­entation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the fol­lowing precautions:
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, orga­nizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are  ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, with­out the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intel­lectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intel­lectual property.
© & p 1998–2002 Microsoft Corp. All rights reserved. BattleTech material © 2002 WizKids LLC. BattleMech, BattleTech, ’Mech, and
MechWarrior are trademarks or registered trademarks of WizKids LLC and/or Microsoft Corporation in the United States and/or other countries. Microsoft, Direct3D, DirectX, FASA Studio, MSN, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
CONTENTS
INCOMING MESSAGE 2
PREBATTLE CHECKLIST 3
INSTALLING AND LAUNCHING THE GAME 3 GETTING HELP 3
OPERATIONAL SCREENS 4
ROSTER 4 MAIN MENU 5 COMMAND CENTER 6 STAR SYSTEMS
7
ORBITAL VIEW
8 MISSION VIEW 9 FREE MARKET 10 SOLARIS VII ORBITAL VIEW
11
SOLARIS VII MISSION VIEW 12
UNDERSTANDING THE COCKPIT 13
FINDING SOME ACTION 16
CAMPAIGN 16 INSTANT ACTION
17
MULTIPLAYER
17
MULTIPLAYER GAME TYPES
19
BATTLE STRATEGIES 20
BATTLEMECH SPECIFICATIONS 23
WORKING IN THE MECHLAB 32
2
3
INCOMING MESSAGE
DATE: 17 DECEMBER 3064
TO: MERCENARY COMMAND APPLICANT NO. 7912
FROM: MERCENARY REVIEW AND BONDING COMMISSION (MRBC)
SUBJ: APPLICATION FOR MEMBERSHIP
CONGRATULATIONS,
your application for membership in the MRBC is approved. You are hereby granted an interim license to do business as a MechWarrior mercenary company with the same privileges afforded a full member. You are authorized to proceed under the following condition(s):
1. (A) You must  nd a sponsor to underwrite your company and
provide guidance during your initial year.
(B) As a courtesy, we provide you with the following names of mercenary regiments that have expressed interest in sponsoring you. Please make contact at your earliest convenience.
WOLF’S DRAGOONS
NORTHWIND HIGHLANDERS
KELL HOUNDS
GRAY DEATH LEGION
POSTSCRIPT:
Given recent events (to wit, the Federated Commonwealth Civil War), the need for experienced BattleMech® pilots will likely increase in the Lyran sector.
TRANSMISSION OVER...
PREBATTLE CHECKLIST
INSTALLING AND LAUNCHING THE GAME
Insert Microsoft® MechWarrior® 4: Mercenaries video game Disc 1 into your CD-ROM drive. When the Setup screen appears, click Install, and then follow the instructions on the screen. You’ll be given the option to place an icon on your desktop. For subsequent play, double-click the icon to start the game.
If Setup does not begin automatically, or for other pertinent information, refer to the Readme  le on MechWarrior 4: Mercenaries Disc 2.
GETTING HELP
ROLLOVER TEXT Help is provided for most user interface screens
in the form of rollover text. As you pass the mouse pointer over any screen feature, Help text is displayed in the ComStar Information Network box in the lower part of the screen.
TUTORIAL To learn how to play MechWarrior 4: Mercenaries, click Training
on the Main Menu.
INFO ON THE WEB To learn more about MechWarrior 4: Mercenaries or other games developed by FASA Studio™, visit
http://www.fasastudio.com.
EQUIPMENT SPECIFICATIONS
For further details on BattleMechs, weapons, vehicles, and terrains included in this game, see the Specs.pdf  le in the Goodies folder on MechWarrior 4: Mercenaries Disc 2.
4
5
OPERATIONAL SCREENS
ROSTER
On the Roster screen, you create new pilot pro les and company names or edit existing ones. When creating a new pro le, you must choose from one of four sponsors: Wolf’s Dragoons, Northwind Highlanders, Kell Hounds, or Gray Death Legion. A brief description of each is provided, so you can compare the bene ts and consequences of selecting one over another. Once you have aligned a pilot with a sponsor, that pilot maintains the association with that sponsor for the duration of the game.
MAIN MENU
TRAINING Learn how to play MechWarrior 4: Mercenaries.
INSTANT ACTION
Play individual scenarios. Victory and defeat have
no effect on other scenarios.
CAMPAIGN Become part of the MechWarrior 4: Mercenaries story. What happens to you on the battle eld affects future missions.
MULTIPLAYER
Engage others in online combat.
MECHLAB
Customize your ’Mech®.
ROSTER Create a pilot pro le and select a mercenary sponsor for your unit.
OPTIONS Edit game settings for graphics, audio, controller, and multiplayer play.
6
7
COMMAND CENTER
The Command Center shows your account balance and the status of your reputation.
MRBC RATING Check your rating in the MRBC’s system, which ranks mercenary units’ capabilities and professionalism.
NEWS Read up on current events. You never know what you might learn.
UNIT STATS Track your statistics, such as ’Mech kills, C-Bills earned, and so on.
STAR SYSTEMS
Seek work as a mercenary in various planetary systems. Each system has its own campaign—problems that could use talent like yours. One system in particular offers you the chance to earn money by entertaining the masses. For more on that opportunity, see “Solaris VII Orbital View,” page 11.
Before you commit to action, check the readout on the left side for an overview of each campaign. If you need to travel to a different system than you’re in, you’ll have to pay a jump fee. The fee is automatically deducted from your account when you launch the campaign.
8
9
ORBITAL VIEW
Each planetary system has its own set of troubles. The Orbital View screen provides summaries of the missions within a given star system.
Before jumping in, read up on mission particulars. Check the ComStar Information Network box at lower left for details. To learn about current events, check the news feed at upper left.
MISSION VIEW
The Mission View screen provides mission brie ngs and lets you select pilots for your primary and secondary lances. A lance is a unit of up to four ’Mechs.
MISSION BRIEFING Mission goals and objectives are displayed in the ComStar Information Network box, and the Mission Map shows key locations such as drop points and navigation (or nav) points.
PILOT SELECTION It is your task to select pilots from the duty roster and assign each a ’Mech. Most missions let you deploy a primary lance. In some, you can also deploy a secondary lance; to do so, you’ll need a pilot who is quali ed as a lance commande
r.
DROP WEIGHT The combined tonnage of your lances cannot exceed the total weight of the drop.
DROP FEE You pay a drop fee for each mission undertaken.
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