Games PC MECHWARRIOR-BLACK KNIGHT LEGION User Manual

Black Knight
Legion
Field Manual
MechWarriorTM4:
Black Knight
This handbook is restricted to
Black Knight Legion personnel only and shall be safeguarded in accordance with technical
order QYV 04-74.
0801 Part No. X08-35239
m
MWv.4:BKL-CAFS CB-0608-64
Date: 4 September 3070
To: Eric McClair (claimant)
S.N. 046-3039-K9889
From: Veterans Affairs Dept.
Subj: Military Discharge Review:
Less Than Honorable
Pursuant to House Davion Court of Military
Conduct, your application for review of
dismissal from the Davion armed forces was
taken under advisement by the Discharge
Review Board and Board for Correction of
Military Records.
This court finds no basis to overturn the
decision to discharge the claimant as LESS
THAN HONORABLE resulting from the actions
described in Issues (below). Further,
reinstatement of benefits incurred as a
result of active service is denied.
Issues: Claimant disobeyed a direct order
by a superior officer to retreat, instead
choosing to advance behind enemy lines to
rescue a critically wounded pilot, who
later died from his injuries (ref: death
certificate 3069-0172). The claimant’s
actions were a clear violation of the chain
of military command and shall not be
tolerated.
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Contents
SECTION 1.0 PROLOGUE 3
1.1 Precursor to Conflict 3
1.2 Banishment 4
SECTION 2.0 SORTIE PREPARATION 5
2.1 Setting Up Your System 5
2.2 Configuring Your Controls 6
2.3 Engaging in Battle 6
SECTION 3.0 EQUIPMENT SPECIFICATIONS 7
3.1 BattleMechs 8
3.2 Weapons 14
3.3 Support Vehicles 16
3.4 Terrain Notes 18
SECTION 4.0 BLACK KNIGHT LEGION MECHLAB 19
4.1 Chassis 19
4.2 Persistent Inventory 20
4.3 Black Market 20
SECTION 5.0 FINDING SOME ACTION 22
5.1 Earning Your Pay 22
5.2 Instant Action 23
5.3 Multiplayer Action 24
SECTION 6.0 ADDITIONAL OPERATIONAL DETAILS 27
6.1 Dynamic Campaign 27
6.2 Mission Selection and Launch 28
APPENDIX A GLOSSARY 29
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An open letter to new recruits
Congratulations, and welcome. You have been accepted into the Black Knight Legion Mercenary Corps.
I applaud your courage in accepting this challenge. As a Legionnaire, you must renounce all prior allegiances and leave behind the past, and in return, you will experience the harshest of fighting conditions. However, you will be paid quite handsomely for the trouble. Our life may not be an easy one, but I assure you it is a lucrative one.
This Black Knight Legion Field Manual is the key to your success. It provides the latest battle equipment specs and strategies. Guard it carefully. It is imperative that this information not fall into the wrong hands.
Lastly, remember that this handbook is a supplement to your original MechWarrior™: Vengeance BattleTech Reference manual, not a replacement. For maximum effectiveness, both manuals should be used together.
Good luck,
Michael Lawhorn, Colonel Black Knight Legion
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AN OPEN LETTER TO NEW RECRUITS
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1.0
Prologue
1.1 PRECURSOR TO CONFLICT
Kentares has been in political turmoil since Ian Dresari took possession of the Ducal throne. Details of his succession are sketchy, but many feel that his sister Johanna was the heir apparent. Since her untimely death, civil unrest has grown into open rebellion.
Karl Sonntag, a staunch loyalist to the Dresari family, turned his back on the fledgling sovereign and was recently arrested for sedition when he publicly condemned the new regime. His fate— as well as those of other political prisoners—is uncertain, but we do know that his leadership could prove invaluable if a resistance is to be mounted against Ian Dresari.
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1.2 BANISHMENT
After years of faithful service as a Davion lance commander, you found yourself facing a disciplinary review board following a heated dispute with a superior officer. Using his influence with the corporative magistrate, he seized an opportunity to trump up charges of insubordination against you and had you drummed out.
Disgraced, jobless, and without a C-bill to your name, you turned to the only source of income at hand: Colonel Michael Lawhorn and his Black Knight Legion.
The Legion is a tight-knit group of rogue mercenaries with a reputation for the ruthless pursuit of profit—a reputation that’s not altogether undeserved. Your experience and can-do attitude has helped you rise quickly through the ranks, and become the colonel’s confidant and second in command.
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PROLOGUE
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2.0
Before committing yourself to combat, ensure your ’Mech is configured correctly.
Sortie Preparation
2.1 SETTING UP YOUR SYSTEM
In order to meet the stringent specifications required of a Legionnaire, you must first install the MechWarrior 4: Black Knight software to your computer.
To install MechWarrior 4: Black Knight
1. Ensure MechWarrior: Vengeance is installed on your computer. This is required to run MechWarrior 4: Black Knight.
2. Insert the MechWarrior 4: Black Knight disc into your CD-ROM drive, and then follow the instructions on the screen.
If setup does not begin automatically or if you have trouble starting MechWarrior 4: Black Knight, refer to the Readme file on the MechWarrior 4: Black Knight CD.
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2.2 CONFIGURING YOUR CONTROLS
Before joining your fellow Legionnaires in combat, refer to the
MechWarrior: Vengeance BattleTech Reference
manual to ensure your joystick is configured properly. Optimum control produces maximum effectiveness when engaging the enemy.
2.3 ENGAGING IN BATTLE
When you have completed installing MechWarrior 4: Black Knight to your computer and you have configured your controls for maximum effectiveness, you’re ready to join your fellow Legionnaires on the battlefield.
To play MechWarrior 4: Black Knight
• Insert the MechWarrior 4: Black Knight disc into the CD-ROM drive. When you see the initial screen, click
–or–
If the disc is already in the drive, double-click the MechWarrior 4: Black Knight icon on your desktop to launch the game. Or click
Start\Programs\Microsoft Games\MechWarrior Black Knight\Start\Programs\Microsoft Games\MechWarrior Black Knight\
Start\Programs\Microsoft Games\MechWarrior Black Knight\ and
Start\Programs\Microsoft Games\MechWarrior Black Knight\Start\Programs\Microsoft Games\MechWarrior Black Knight\
then click
MechWarrior Black KnightMechWarrior Black Knight
MechWarrior Black Knight.
MechWarrior Black KnightMechWarrior Black Knight
PlayPlay
Play.
PlayPlay
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SORTIE PREPARATION
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3.0
This section contains equipment specifications for the latest BattleMechs, weapons, and support vehicles. Also included are the latest ’Mech and vehicle performance analyses for terrains you are likely to encounter. This information was compiled from field reconnaissance reports and, whenever possible, manufac­turer blueprints. Use these data to familiarize yourself with your opponent’s capabilities, as well as your own.
MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL
Equipment Specifications
The information in this manual was
current at the time of its printing. However, not all information may be 100% accurate to what you encounter
in the field.
CAUTION
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3.1 BATTLEMECHS
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MAX MAX
ARMOR SPEED WEIGHT ELEC-
ECM
Clan LRM 10
BAP
Clan LRM 15 (2)
Clan NARC Beacon
Med. Laser (2)
88
8
88
Light 4 Steel Clan ER Med. Laser
NAME TYPE (TONS) CHASSIS (KPH) (TONS) WEAPONS TRONICS
Uller Clan FF/ Endo 130 30 Clan ER Lg. Laser (2)
SECTION 3.0
Light 10 Med. Pulse Laser (3)
Ryoken Clan FF/ Endo 85 55 Clan ER Lg. Laser (2)
Wolfhound IS Ref/ Normal 100 35 Lg. X-Pulse Laser None
Medium 8.5 Steel Clan ER Med. Laser (2)
Black IS FF/ Endo 81 75 PPC (2) None
EQUIPMENT SPECIFICATIONS
Assault 16.5 Steel Lg. Laser (4)
Knight Heavy 13 Steel Lg. Laser (3)
Sunder IS FF/ Endo 65 90 LBX Scattershot 20 None
Note: BattleMechs are shown in their default configurations fitted with
standard weapon loadouts.
NAME
ULLER
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6.5m
Front
TYPE
Clan Light
ARMOR (TONS)
FF/4
CHASSIS
Endo Steel
WEAPONS
Clan ER Large Laser (2) Clan ER Medium Laser Clan LRM 10
Side
MAX SPEED (KPH)
130
MAX WEIGHT (TONS)
30
ELECTRONICS
ECM
NOTES
The Uller is exceptionally versatile, with a potent arsenal of weapons that gives it striking power at all ranges. Fast and well armored, the Uller can hold its own against many IS medium ’Mechs.
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NAME
WOLFHOUND
9.8m
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Front
TYPE
IS Light
ARMOR (TONS)
Ref/10
CHASSIS
Normal
WEAPONS
Medium Pulse Laser (3) Large X-Pulse Laser
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10
1010
Side
MAX SPEED (KPH)
100
MAX WEIGHT (TONS)
35
ELECTRONICS
None
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NOTES
The WLF-2 Wolfhound is a vast improvement over the WLF-1. The original medium lasers have been upgraded to pulse lasers, and its primary weapon is the new, experimental large X-Pulse laser.
EQUIPMENT SPECIFICATIONS
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NAME
RYOKEN
Front
TYPE
Clan Medium
ARMOR (TONS)
FF/8.5
CHASSIS
Endo Steel
WEAPONS
Clan ER Large Laser (2) Clan ER Medium Laser (2) Clan LRM 15 (2) Clan NARC Beacon
Side
MAX SPEED (KPH)
85
MAX WEIGHT (TONS)
55
ELECTRONICS
BAP
NOTES
With its ease of adaptability, massive firepower, and respectable speed, the Ryoken is a workhorse worthy of respect in any battle situation.
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NAME
BLACK KNIGHT
10.8m
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Front
TYPE
IS Heavy
ARMOR (TONS)
FF/13
CHASSIS
Endo Steel
WEAPONS
PPC (2) Large Laser (3)
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12
1212
Side
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MAX SPEED (KPH)
81
MAX WEIGHT (TONS)
75
ELECTRONICS
None
EQUIPMENT SPECIFICATIONS
NOTES
The colonel’s pride and joy, uniquely tailored for use as his personal command ’Mech. With its impressive arsenal of weapons and armor, the Black Knight is a fearsome sight in battle.
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11.3m
NAME
SUNDER
Front
TYPE
IS Assault
ARMOR (TONS)
FF/16.5
CHASSIS
Endo Steel
WEAPONS
LBX Scattershot 20 Large Laser (4) Medium Laser (2)
Side
MAX SPEED (KPH)
65
MAX WEIGHT (TONS)
90
ELECTRONICS
None
NOTES
Originally built from captured Clan equipment and reengineered by the IS for use as an Assault ’Mech, the Sunder is an extremely capable machine, most notably for close­quarter combat.
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3.2 WEAPONS
autocannon rounds.
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autocannon rounds.
autocannon rounds.
autocannon rounds.
(each) but with a larger
spread and more
destructive.
10, but with
shorter range and
greater damage.
SHOTS/
3.2.1 Ballistic:
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TYPE TON SLOTS HEAT DAMAGE RANGE TONS FIELD NOTES
Clan Ultra AC/10 36 2 0.75 9 400 13 Fires two regular
Clan Ultra AC/20 20 3 1.5 16 250 18 Fires two regular
SECTION 3.0
Ultra AC/10 36 2 0.75 9 400 16 Fires two regular
Ultra AC/20 20 3 1.5 16 250 20 Fires two regular
Cluster Bomb 18 3 10 7 1000 13 Like the Long Tom,
EQUIPMENT SPECIFICATIONS
Autocannon 20 20 3 1.8 16 250 16 Like the AC/5 and
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(Large)
X-Pulse Laser
(Medium)
X-Pulse Laser
(Small)
X-Pulse Laser
AC/20
Autocannon
were unavailable at the time of publication.
3.2.2 Energy:
TYPE SLOTS HEAT DAMAGE RANGE TONS FIELD NOTES
Small X-Pulse Laser 1 0.5 Unknown 200 1.5 [NOTE 1]
Medium X-Pulse Laser 1 2.75 Unknown 300 3 [NOTE 1]
MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL
Note 1: New technology, only recently put into production. Performance metrics
Large X-Pulse Laser 2 7 Unknown 600 5 [NOTE 1]
Ballistic Weapons: Energy Weapons:
Cluster Bomb
shown with Launcher
AC/20
Ultra Autocannon
AC/10
Ultra Autocannon
1515
15
1515
3.3 SUPPORT VEHICLES
ground support.
AC/20
Lg. Pulse Laser (4) as air defense and
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TURRET BODY SPEED
GroundGround
GroundGround
Ground
3.3.13.3.1
3.3.13.3.1
3.3.1
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TYPE ARMOR ARMOR (KPH) WEAPONS FIELD NOTES
Demolisher II 15 15 12 Machine Gun (2) Slow, but deadly at
Heavy Tank LBX AC/20 close range.
Quad Panzer 2 2 20 Machine Gun Equally effective
SECTION 3.0
(MODL) defense
Myrmidon 10 10 20 PPC Very dangerous medium-
Mobile Orbital Un- Un- Un- Med. Pulse Laser Gargantuan planetary
Defense Laser known known known (12) for self- defense system.
EQUIPMENT SPECIFICATIONS
Medium Tank SRM 6 range tank.
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bigger and deadlier.
Ultra AC/2 strafing and ground support.
StilettoNightwind
TURRET BODY SPEED
AirAir
AirAir
Air
3.3.23.3.2
3.3.23.3.2
TYPE ARMOR ARMOR (KPH) WEAPONS FIELD NOTES
3.3.2
MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL
Nightwind None 1 30 LRM 10 (2) Like the Peregrine, but much
Stiletto None 1 83 Bombs Very fast. Good for low-level
Ground Vehicles: Air Vehicles:
1717
17
1717
MODL MyrmidonDemolisher II Quad Panzer
3.4 TERRAIN NOTES
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foundations that create
dust clouds when traversed
and eject large shards
when impacted.
This table contains the latest information on how different terrains affect BattleMech and vehicle performance.
TYPE DESCRIPTION EFFECT ON VEHICLES EFFECT ON ’MECHS
Mineral Crystalliferous rocks and No effect. No effect.
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but continues to glow red speed is reduced. dissipation is
with heat. severely hindered.
Lava Lava that has cooled Traversable by tracked Traversable, but
fields sufficiently to solidify vehicles only, and top effective heat
Molten Fluid or semifluid magma No vehicle can traverse. Prolonged exposure
lava that flows from fissures will destroy a
EQUIPMENT SPECIFICATIONS
in the ground. Produces ’Mech.
extreme heat.
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4.0
With the exception of the changes described in this section, the features of the Black Knight Legion’s MechLab are identical to the MechWarrior: Vengeance MechLab.
Black Knight Legion MechLab
4.1 CHASSIS
4.1.1 Status Indicator
A new feature that provides indication of chassis status has been added to the MechLab. In the chassis listing, the names of ’Mechs that are ready for use are displayed in white, while ’Mechs that are damaged appear as yellow, and crippled ’Mechs are red. This feature is also used in the chassis listings of the lancemate selection segment of the campaign mission selection screen.
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4.1.2 Repair
After each successful mission, battle-worn ’Mechs in your inventory undergo repair by Legion technicians. This includes any chassis that you salvaged from the battlefield. Damaged chassis are restored to ready-for-use status, and crippled chassis are upgraded to damaged status.
4.2 PERSISTENT INVENTORY
As if our resources weren’t already stretched to their limit, chassis, weapons, and support vehicles that are damaged beyond repair are removed from your inventory and lost for good. Therefore, take advantage of repair facilities whenever and wherever you can. It’s about the only thing a mercenary will ever get for free.
4.3 BLACK MARKET
An advantage of being a Legionnaire is we are unbound by the trade laws of the Successor States. Because your missions can occur in remote areas beyond Legion supply lines, it will be necessary for you to use alternative sources for chassis and weapons. You’ve probably heard this referred to as the Black Market.
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BLACK KNIGHT LEGION MECHLAB
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To use the Black Market feature
1. In the MechLab screen, click the
Market privileges are granted after you’ve successfully completed your first Black Knight Legion campaign.
2. Drag the items that you want from the Contraband list and drop them into the Buy window.
The items in the Contraband list are weapons and chassis scrounged by impenitent profiteers from ’Mechs damaged or destroyed in battle.
3. Drag the items that you are willing to exchange from the Inventory window and drop them into the Sell window.
The items in the Inventory window are the weapons and chassis you currently have in stock.
TradeTrade
4. Click
Trade to finalize the transaction, or click
TradeTrade
the deal and return to the MechLab.
The total value of the items in the Sell window must equal or exceed the total value of the items in the Buy window. The totals for each are displayed above their respective windows. When the trade is equitable, the Trade button is activated.
MarketMarket
Market tab.
MarketMarket
CloseClose
Close to cancel
CloseClose
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5.0
Finding Some Action
5.1 EARNING YOUR PAY
The colonel recently signed a contract committing the Black Knight Legion to intercede in the following campaigns. It’s time to earn your pay.
5.1.1 Watch Dogs
Your first operation is set on a stark, lifeless planetoid rich in mineral wealth and home to a small Steiner mining operation where pirate raids are taking a toll.
5.1.2 MODL Hunt
Dropped into the hot desert scrublands of Kentares IV, the Legion provides tactical support to the Steiner militia in its bid to oust Ian Dresari.
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FINDING SOME ACTION
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5.1.3 Clean Sweep
You and your lance patrol the alpine forests of the Cascade Mountains, guarding the Legion’s flank as the colonel readies a final attack. Your skills as a leader are about to be tested.
5.1.4 Reprisal
As your unit advances into urban Kentares IV, you witness the horrors of civil war. The city lies in ruin, the and pocked by death and destruction—testaments to the incompetent rule of Ian Dresari.
streets bloodied
5.1.5 Payday
In the distance you detect the rugged silhouette of a terrain shaped by erupting volcanoes. This is a fitting milieu for the final showdown, as the need for retribution that builds within you is about to explode.
5.2 INSTANT ACTION
Instant Action play is the same for MechWarrior 4: Black Knight as with MechWarrior: Vengeance.
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5.3 MULTIPLAYER ACTION
As a rogue, you’ll have plenty of opportunities to engage others in combat, be it to make a name for yourself or for the sheer excitement of the hunt.
5.3.1 Connecting to a Multiplayer Game
There are several ways to link up with other mercenaries looking to do battle. Go to the Microsoft® Gaming Zone at www.zone.com and join an existing MechWarrior Black Knight game or host one of your own.
–or–
MultiplayerMultiplayer
Click
Multiplayer on the Main Menu, select from the following
MultiplayerMultiplayer
connection types, and then follow the instructions on the screen.
ModemModem
Modem Play between computers using modems.
ModemModem
ISDNISDN
ISDN Play over an Integrated Services Digital Network (ISDN).
ISDNISDN
XDSLXDSL
XDSL Play over a Digital Subscriber Line (DSL).
XDSLXDSL
CableCable
Cable Play over a cable Internet service connection.
CableCable
LANLAN
LAN Play over a Local Area Network (LAN).
LANLAN
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FINDING SOME ACTION
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5.3.2 Multiplayer Game Types
Absolute Attrition (team and individual)Absolute Attrition (team and individual)
Absolute Attrition (team and individual) Kill or be killed. It’s
Absolute Attrition (team and individual)Absolute Attrition (team and individual) that simple. Fighting on a team or by yourself, you go up against another team or individual in a knock-down, drag-out ’Mech battle to the death. Whether you’re inflicting the damage or it’s being inflicted upon you, scoring is added or subtracted based on a combination of damage-to-tonnage ratio, component kills, enemy kills, and—heaven forbid—friendly fire. Larger bonuses are awarded to lighter ’Mechs that go up against heavier ’Mechs.
’Mech Strongholds (team)’Mech Strongholds (team)
’Mech Strongholds (team) Annihilate the enemy and destroy
’Mech Strongholds (team)’Mech Strongholds (team) their headquarters. Scoring is added or subtracted based on a combination of enemies you kill and teammates killed by your enemy, and of course, the grand prize, destroying the enemy’s HQ.
Siege Assault (team)Siege Assault (team)
Siege Assault (team) A single command post stands against
Siege Assault (team)Siege Assault (team)
’Mech’Mech
an assault force. Similar to can choose between being the attacker and being the defender. As attacker, you must destroy the fortress. As defender, you must hold out for reinforcements. Scoring is based accordingly on successfully destroying the command post or successfully defending the post for a given length of time. Scoring is also added or subtracted based on a combination of enemies you kill and teammates killed by your enemy.
StrongholdsStrongholds
’Mech
Strongholds, but this time you
’Mech’Mech
StrongholdsStrongholds
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Goliaths (team)Goliaths (team)
Goliaths (team) A small band of large Assault ’Mechs fends
Goliaths (team)Goliaths (team) off an attack from a large squad of smaller light and medium ’Mechs. Is this a case of a bully getting his comeuppance? Or are the smaller guys just fooling themselves? Scoring is added or subtracted based on kills and damage your team inflicts or has inflicted on it. Larger bonuses are awarded to lighter ’Mechs that go up against heavier ’Mechs.
Clan versus Inner Sphere (two teams)Clan versus Inner Sphere (two teams)
Clan versus Inner Sphere (two teams) In a classic duel between
Clan versus Inner Sphere (two teams)Clan versus Inner Sphere (two teams) arch nemeses, two teams square off, one as the Clan and the other as the Inner Sphere, and each is limited to using their own equipment. Like
Absolute AttritionAbsolute Attrition
Absolute Attrition, scoring is added or
Absolute AttritionAbsolute Attrition subtracted based on a combination of damage-to-tonnage ratio, component kills, enemy kills (with a bonus calculated on kill-to­tonnage ratio), and friendly fire.
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FINDING SOME ACTION
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6.0
With the exception of the changes described in this section, the operational details of MechWarrior 4: Black Knight are identical to the details explained in the
BattleTech Reference
Additional Operational Details
MechWarrior: Vengeance
manual.
6.1 DYNAMIC CAMPAIGN
Warfare is no longer a linear process. Successful completion of a mission will often result in several missions becoming available for play so you can work your way through a campaign in the order that suits you best.
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6.2 MISSION SELECTION AND LAUNCH
In addition to the operation overview audio transmission played at the beginning of each campaign, detailed briefings are now transmitted when the individual missions are selected.
To select and launch a mission
CampaignCampaign
1. Click
Campaign in the Main Menu.
CampaignCampaign
An audio transmission will automatically play an overview of the operation. To repeat the briefing, click the play arrow under Incoming Transmission.
2. On the operation overview map, select the mission you want to play by clicking its mission location indicator.
–or–
If you want to replay a mission that you’ve already completed,
LoadLoad
click
Load, select a mission from the list of saved games, and
LoadLoad
then click
An audio transmission will automatically play providing you a detailed description of the mission. To repeat the briefing, click the play arrow under Incoming Transmission.
3. To begin the mission, click Overview screen, click the
LoadLoad
Load again.
LoadLoad
LaunchLaunch
Launch. Or to return to the Operation
LaunchLaunch
Op OverviewOp Overview
Op Overview button.
Op OverviewOp Overview
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ADDITIONAL OPERATIONAL DETAILS
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Appendix A Glossary
This section defines the abbreviations and terms used in this manual.
ABBREVIATIONS
ACAC
AC
Autocannon
ACAC
BAPBAP
Beagle Active
BAP
BAPBAP
Probe
ECMECM
ECM Electronic
ECMECM
Countermeasure
ERER
ER
Extended Range
ERER
FFFF
FF Ferro Fibrous
FFFF
HQHQ
Headquarters
HQ
HQHQ
ISIS
IS
Inner Sphere
ISIS
LBXLBX
LBX Luxor
LBXLBX
Ballistic X (Ten)
LRMLRM
LRM
Long-range
LRMLRM
missiles
MODLMODL
MODL
MODLMODL
Orbital Defense Laser
PPCPPC
PPC
PPCPPC
Projection Cannon
RefRef
Ref
RefRef
(armor)
SRMSRM
SRM Short-range
SRMSRM
missiles
Mobile
Particle
Reflective
TERMS
Ballistic weaponBallistic weapon
Ballistic weapon
Ballistic weaponBallistic weapon
a free-falling projectile, usually an explosive shell.
Beagle Active Probe (BAP)Beagle Active Probe (BAP)
Beagle Active Probe (BAP)
Beagle Active Probe (BAP)Beagle Active Probe (BAP)
system for missiles.
Black MarketBlack Market
Black Market The business of trafficking
Black MarketBlack Market
goods in violation of Successor State trade restrictions.
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A firearm that discharges
An advanced targeting
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The ClansThe Clans
The Clans
The ClansThe Clans
response to the constant warring between empires of the Successor States.
Energy weaponEnergy weapon
Energy weapon
Energy weaponEnergy weapon
amplified beam of electromagnetic radiation.
Inner SphereInner Sphere
Inner Sphere
Inner SphereInner Sphere
comprise the Successor States. The history between domains is punctuated by war as each vies for control, but economic need requires that they maintain good trade relations.
Heat sinkHeat sink
Heat sink The exterior panels of a ’Mech
Heat sinkHeat sink
that help dissipate heat.
Mobile Orbital Defense Laser (MODL)Mobile Orbital Defense Laser (MODL)
Mobile Orbital Defense Laser (MODL)
Mobile Orbital Defense Laser (MODL)Mobile Orbital Defense Laser (MODL)
planetary defense system that wields a large high-yield laser.
Successor StatesSuccessor States
Successor States
Successor StatesSuccessor States
X-Pulse LaserX-Pulse Laser
X-Pulse Laser An energy weapon of tremendous
X-Pulse LaserX-Pulse Laser
power. Because it is new technology, performance metrics have not been fully evaluated.
A splinter faction that formed in
A firearm that emits a highly
The interstellar empires that
An itinerant
Inner SphereInner Sphere
Inner Sphere
(See
Inner SphereInner Sphere
)
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APPENDIX A
GLOSSARY
RESTRICTED CB-0608-64
Credits
Cyberlore Studios, Inc
Project Lead and Lead Designer
David Fifield
Lead Programmer
John Scully
Lead Artist
David White
Producer
Eric Marcoullier
Executive Producer
Joe Minton
Programmer
Matt Kimmel
Artists
Michael Clarke Bryant Johnson Michael Richard David Stokes
Designers
Ferret Baudoin Michael Turner
Content Manager
Cara McCormick
Sound Design and Engineering
Jack Cameron
Voice Direction
Eric Marcoullier
Marketing
Jay Adan
Playtesting
Chris Condon Erik Hawley
Aditional Playtesting
Jay Adan Jack Cameron
Voice Actors
Lisa Abend Walter Carrol Stephen Eldredge Tim Holcomb George Ledoux Joe O’Rourke Christine Stevens
Management Team
Seth Spaulding,
Art Dept.
Matt Kimmel,
Programming
Dave Fifield,
Design Dept.
Ken Grey,
Vice President
Lester Humphreys,
President
Joe Minton, CEO
Microsoft Corporation
Program Manager
Andrew Brown
Test Team
Douglas Hall
(Test Lead) Bruce Carr Richard Croly Wen-Chin Deng Michael Engle Kyoung Ho Han Adam Maloy Sidharth Patel Prodipto Roy Dan Solum Jin Yong Jeong Ji Young Kim
Print Design
Chris Burns
User Experience
John Pecorelli Robert Sillence
ZoneStats
Matt Esget Michael Swink
User Testing
Kevin Keeker Randy Pagulayan Ben Babcock
Product Support
Steve Kastner
Product Planner
Michael Ahn
Marketing
Chris Lye Darren Trencher Peter Zyniewicz
Legal
Jeff Koontz Jama Cantrell Patricia Doyle Christina Radocha Sue Stickney
Localization
Steve Belton Jennifer Bixler Suzanne Boylan Niamh Butler Julian Duffy Brian Fox Ji Hong Fionnuala Keegan Brendan McGarry John O’Sullivan John Prichard Jason Shirley Greg Ward
Development
David Abzug Tom Burlington Jerry Edsall Dave Luehmann Peter Mayberry Sage Merrill Brennan Priest Heinz Schuller TJ Wagner Fang Wang John Yovin FASA Studios
MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL
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RESTRICTEDDL-1011-69
Microsoft Worldwide Services
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Phone SupporPhone Suppor
Phone Suppor
Phone SupporPhone Suppor in Canada (toll charges may apply).
WW
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ldwide:ldwide:
W
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ldwide: Support options, hours and cost in your countr y or region may
WW
oror
ldwide:ldwide: differ from the US. Please visit http://support.microsoft.com/directory/ww.asp to check with your local office for details. If there is no Microsoft subsidiar y office in your country or region, please contact the establishment from which you obtained your Microsoft product.
Conditions:Conditions:
Conditions: Microsoft’s suppor t services are subject to then-current prices,
Conditions:Conditions: terms, and conditions, which are subject to change without notice.
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SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
ImmediatImmediat
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Immediat
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ImmediatImmediat symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
•Play in a well-lit room.
•Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
y s
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ying and consult a doctying and consult a doct
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ying and consult a doct
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or if you experience any of these
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PRODUCT SUPPORT SERVICES
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© 2000–2001 Microsoft Corporation. All rights reserved. BattleMech, BattleTech, ’Mech, and MechWarrior are either
registered trademarks or trademarks of WizKids LLC and/or Microsoft Corporation in the United States and/or other countries. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
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