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PRL2CDUK05
GENIUS AT PLAY
™
™
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by Codemasters. "colin mcrae rally 2.0"™ and "GENIUS AT PLAY"™ are trademarks of Codemasters. "Colin McRae™ and the Colin McRae signature device are registered trademarks of Colin McRae. All Rights Reserved. All other trademarks or copyrights are the property of their respective owners. All rights reserved. "Colin McRae"™
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MCLACDEU50
GENIUS AT PLAY
™
the contents
getting started1.0
basic controls2.0
the game3.0
main menu4.0
rally modes5.0
arcade modes6.0
network play7.0
network rally game modes 8.0
network arcade game modes9.0
difficulty settings10.0
player selection11.0
car selection12.0
service area13.0
on screen display14.0
co-driver15.0
camera views16.0
driver profiles17.0
options18.0
driver guide19.0
2
0
1
0
getting started
1.0
basic controls
2.0
installation
Insert your Colin McRae Rally 2.0™ CD
into your CD-ROM. Wait a few seconds
for the drive to initialise. If you have
Autorun enabled on your PC, Colin
McRae Rally 2.0™ will automatically
begin to install.
If you don’t have Autorun enabled, go to
the Start Menu and select <RUN>. Type
D:\setup (replace ‘D’ with the drive letter
of your CD) and hit ENTER.
The InstallShield® Wizard will appear;
follow the on-screen instructions to
progress through the Installation.
.
uninstall
To remove Colin McRae Rally 2.0™ from
your PC, go to the Start Menu and select
<Codemasters> <Colin McRae Rally
2.0> <UnInstall Colin McRae Rally 2.0>.
This will delete all game files from your
hard drive, but will not delete any Saved
Games, which will be left in the directory
you originally installed to. If you wish to
remove Saved Games, go to the
directory you installed to, select
the Saved Game files and either hit
DELETE or drag and drop them in the
Recycle Bin.
controllers
A wide variety of controllers are
supported, including force feedback
steering wheels, joypad, mouse and
keyboard. You may need to configure
these controllers manually. From the
Main Menu, select OPTIONS then select
CONTROLLERS. Choose the controller
type, then the CONTINUE option to
configure that controller. To ensure
changes are made, select the CONFIRM
SETTINGS option.
accelerate
brake
turn left
turn right
handbrake
gear up
gear down
rearview
]
[
R
.
1.0
switch replay
mode camera
change camera
C
2.0
3
0
the game the men
.
3.0
TM
the gamethe machinery
FORD FOCUS
WORLD RALLY CAR
technical
specification
engine
Ford 2.0 L Zetec E engine.
4-cylinder, 16 valve, 2-litre. Electronic
Ford engine management system.
Garrett turbocharger (with FIA required
34 mm restrictor). Catalytic converter.
3.0
Colin McRae is perhaps the
most popular and exciting
driver on the world rallying
stage today. The 32-year-old
Scot became the sport’s
youngest ever World
Champion in 1995, during
a successful 8-year career
with the Subaru Prodrive
team. To date, he has 19 World
Rally Championship wins
underhis belt, including 3 in
his current car, the £350,000
Ford Focus WRC. His all-out
attacking style has earned him
the nickname The Flying
Scotsman.
Co-driver Nicky Grist, the man behind
the game’s in-car voice (English
language version), teamed up with
Colin McRae in 1997, forming a
formidable partnership that has
already brought them 11 wins. The
39-year-old Welshman made his WRC
debut at the 1994 RAC Rally and has
gone on to an impressive 15 wins in
tandem with some of the sport’s
leading drivers.
electronics
intercooler
power
torque
fuel tank
drive system
transmission
suspension
steering
brakes
wheels
overall length
overall width
overall height
wheelbase
weight
Full chassis and engine data
acquisition for on-event diagnostics
and performance development.
Air intercooler with external water spray.
300 bhp at 6,500 rpm.
550 Nm at 4,000 rpm.
100 litre capacity / located centrally.
Permanent 4-wheel drive with M-Sport
designed and manufactured active front,
centre and rear differentials. Electronic
differential control units.
M-Sport / XTrac 240 6-speed sequential
gearbox.
Front:MacPherson struts with
adjustable dampers. Fully adjustable
links. Rear: MacPherson struts with
adjustable dampers and links.
Power-assisted high-ratio (12:1) rack
and pinion. 2.0 turns lock to lock.
Asphalt - 380 mm (front) / 315 mm (rear)
ventilated discs with 8-pot calipers
(front) / 4-pot calipers (rear).
Asphalt - 18 inch diameter x 8 inch wide
4152 mm
1770 mm
1420 mm
2615 mm
1230 kgs
3.0
3.1
4
0
the game the sport
3.0
main menu
4.0
Rallying is one of the world’s most
exciting sporting spectacles – no
other motor sport offers its fans such
a close-up view of their heroes at
work. And unlike most other motor
sport events, cars race against the
clock rather than directly against each
other, going off at one minute
intervals along individual tracks,
known as stages. But these are no
ordinary tracks. Although some
stages are run on tarmac, World
Championship racers can also expect
to encounter an array of different
surfaces from ice and snow through
to sand, mud and gravel.
Rally drivers race at all times of the
day and in all weathers. They are
backed up by co-drivers: highly
specialised navigators who call
corners, distances and hazards and
allow the driver to concentrate on
getting the maximum performance
from his or her car.
When navigating menus, use the cursor
keys to navigate the menu and
press ENTER to select the highlighted
option. Press ESC to return to the
previous menu, cancelling any changes
you made.
.
3.2
4.0
5
0
rally modes
5.0
championship
The ultimate rally experience - compete
in a full season of rallies in 8 different
countries. In a field of 16 drivers, you
must finish in the top 6 of a rally to
progress to the next one.
The last day of every second rally is a
Super Special Stage day. A Super
Special Stage is a head-to-head race on
a specially constructed dual-circuit track.
Championship points are awarded at the
end of each rally as follows:
1st place – 12 points
2nd place – 8 points
3rd place – 6 points
4th place – 4 points
5th place – 2 points
6th place – 1 point
This mode can be played by a single
player, 2 players in split screen or 2-4
players taking turns to race stages
(Alternate Play).
.
single rally
Compete in a Rally at any one of 8
available countries. Only Finland is
unlocked initially, to access other
countries you must reach them in
Championship mode.
This mode may be played as 1 Player, 2
Player split screen or 2-4 Player
Alternate Play.
single stage
Race individual stages of your choice in
1 Player, 2 Player split screen or 2-4
Player Alternate Play modes. In this
mode you may select your preferred
weather from the weather types
available at the chosen stage.
time trial
Strive for the fastest times on any
individual stage. This mode always uses
the best weather conditions to promote
the fastest times.
challenge
Challenge is a knockout tournament that
takes place on a Super Special Stage
initially in Japan, a country unique to
Challenge mode. When other Super
Special Stages are unlocked in the
Championship, they may be used in this
mode. Each round of the tournament
consists of head-to-head races between
two drivers.
In this mode you can either exclude
computer drivers from the tournament or
set their level of difficulty. Note that when
computer drivers are excluded, some
players may get a free ride into the next
round of the tournament.
The car that you drive is chosen
randomly in each round of the
tournament.
Challenge can be played by up to 8
people (in rounds), with split-screen
used when two players need to race
against each other.
5.0
This mode may be played as 1 Player or
2-4 Player Alternate Play.
5.1
7
0
6
0
arcade modes
6.0
network play
7.0
championship
Race against five other drivers at three
different circuits over three laps. Your
aim is to get as many points as possible
over the three races. Points per race are
awarded as follows:
1st place – 6 points
2nd place – 4 points
3rd place – 3 points
4th place – 2 points
5th place – 1 point
6th place – 0 points
There are two championship classes, A
and B, each containing a different set of
circuits. Class A is not initially available.
You must come 1st in Class B to open
Class A. This mode may be played
as 1 Player.
.
1-Player: Race an individual circuit.
You can choose any number of laps,
between 1 and 10, and also choose the
number of opponents in the race, up to
a maximum of 5.
2-Player: This is played in split-screen
with no computer-controlled opponents.
A Catchup option may be switched on.
This gives a boost to the player who is
currently in second place. You may
choose to race normally or select Lap
Points mode or Time Lag mode.
lap points mode: Each lap, the driver
who crosses the start/finish line first gets
a point. A player must reach the target
number of points to win the game.
time lag mode: The driver who is
behind must cross the start/finish line
within a set number of seconds
of the first placed driver or lose the
game.
Colin McRae Rally 2.0™ allows you to
play with up to 8 players in a network
game supported by Direct Play (IPX,
TCP/IP). Alternatively, 2 players can
race over modem or direct connection
(Serial).
Please note that the quality of the
multi-player game may be limited by the
following factors: heavy network traffic,
poor cabling, line noise, latency, other
environmental effects and CPU speed.
This game is optimised for LAN play; whilst
internet play is possible, performance over
the web will be seriously diminished.
To confirm the highlighted option, press
ENTER. To move onto the next screen,
highlight OK and press ENTER. To
return to a previous screen, select the
back option and hit ENTER or press
ESC.
connection type
IPX Network Game
Supports: 2-8 players
Requires: 1 game CD minimum and 2
or more computers connected to an
active IPX compatible network.
TCP/IP Network Game
Supports: 2-8 players
Requires: 1 game CD minimum and 2
or more computers connected to an
active TCP/IP compatible network.
MODEM Network Game
Supports: 2 players
Requires: 1 game CD minimum and 2
computers each using 56kbps or faster
modem.
.
single race
Race against five other drivers at a
single circuit over three laps.
6.0
time trial
Practice laps of any available circuit
against the clock.
This mode may be played as 1 Player.
menu controls
Use the cursor keys to navigate the
menu screens. The up and down cursor
keys cycle through the list of available
options, while the left and right cursor
keys adjust these options.
SERIAL Network Game
Supports: 2 players
Requires: 1 game CD minimum and 2
computers connected via their serial
ports with a null modem cable.
7.0
creating a session
To begin a multiplayer game of Colin
McRae Rally 2.0™, someone must ‘host’
a session. First choose
NETWORK from the main menu, then
load or create a player profile. Choose a
service provider from the available list
and on the next screen, choose to
CREATE NEW game. The host may then
declare a password to secure the session, although this is not a
requirement. Next set up the
session options, such as game mode,
maximum number of players, KICK OUT
TIME (see Kick Out) and LOAD
LEADERBOARD (see Leaderboard).
Depending on the game mode, the host
can alter several mode setup
options before proceeding to the
WAITING ROOM.
joining a session
First choose NETWORK from the Main
Menu. Load or create a player profile
then choose a service provider from the
list. On the next screen highlight a
session and JOIN it. If a session
password is required you will be
prompted for it. All players will then
proceed to the WAITING ROOM.
option availability
The host will only have access to the
countries and stages that they have
unlocked in their one player game,
however players will be able to join a
host’s game regardless of their
unlock status.
waiting room
On this screen, players choose their car
and transmission. In the waiting room all
players can see the current player and
car list for their session. They can also
CHAT (see Chat). When they are
satisfied with their choices, each player
must change their start option to
READY; when all players have indicated
READY, the host can start the session.
kick out time
Once the winner crosses the finish line
they often have to wait for everybody
else to finish before moving on to the
next race. To prevent waiting too long,
the host may set a kick out time. The
moment the winner finishes, the kick out
time will start counting down. When it
reaches zero the race will end for all
players, regardless of position.
leaderboard
Loaded or newly created leaderboards
will be saved automatically at the end of
the race. This will record the current
player details, position and points etc.
If the host wishes to continue this
session at a later date they can load this
leaderboard and continue where they left
off. It is possible for a new player to join a
loaded leaderboard, though they have to
start in last position. If a player doesn’t
wish to continue, their score
is preserved on the leaderboard
in case they wish to play again in
the future.
chat
Chat is available in the waiting room and
at the end of a race on the results screen.
To chat, move the cursor into the empty
chat box, type in your message and
hit ENTER.
on screen display
When racing, the on screen information
will differ from mode to mode. It will often
contain different data to the non-network
mode equivalent.
pause menu
You cannot pause the game in Network
mode. Pressing ESC allows you to access
the Pause Menu Options, but
control of your car is relinquished.
results screen
At the end of a race the players are
presented with a results screen.
Network games use a different scoring
system, as follows: -
Rally– Single Rally; 1 point per
stage win plus 3 point bonus
for winning the rally
Rally– Single Stage; 1 point for
a win
Rally– Time Trial; 1 point for a win
Arcade – Single Race; 1 point for
a win
Arcade – Time Trial; 1 point for a win
The scores are tallied across
the session on the LEADERBOARD
(see Leaderboard).
continue
At the end of the race, the host can
choose to restart the same session or
return to the WAITING ROOM to set up
a new race.
quit game
At any point, either in race or in the
front-end menu screens, the host or
player can choose to quit and exit.If the
host quits a new host will
automatically be selected from the
remaining players computers.
7.17.2
8
0
network rally game modes
9
0
8.0
network arcade game modes
9.0
The following Rally game modes are
available for network play, for up to eight
players: -
single rally
This mode allows a group of players to
play a selection of stages, from the
same country. The host selects the
stages to be raced and as such can
create a "custom rally". The order in
which the stages are raced cannot be
selected. The winner is the player with
the fastest time at the end of the rally. All
players return to the Setup / Repair
screen after every stage.
game mode setup options
The host can choose which stages to
race by highlighting the desired stages
and pressing ENTER.
17
single stage
This mode allows a group of players to
play a single stage. The host selects the
stage to be raced. The winner is the first
player to cross the finish line.
game mode setup options
The host can choose the weather for
the stage.
.
time trial
This mode allows a group of players to
play a Time Trial stage. The host sets the
time limit with players racing as many
times as they wish within this time limit.
The timer is displayed on all screens,
including in-race. The winner is the player with the fastest time at the end of the
session. When not racing the player can
return to the setup/repair screen. At the
end of a stage the player can watch how
the other players are doing on one of the
results screens. This screen details
whether the other players are racing or
in setup / repair and their current best
stage time.
game mode setup options
The host can choose the length of the
session, in minutes.
The following Arcade game modes are
available for network play, for up to six
players: -
single race
This mode allows a group of players to
enter an Arcade single race together.
The host selects the country and the
number of laps. The winner is the first
player to cross the finish line.
game mode setup options
The host can choose the number of laps
to race.
time trial
This mode allows a group of players to
enter an Arcade Time Trial session.
Players compete for the fastest lap time.
The winner is the player with the
fastest lap time at the end of the
session.
game mode setup options
The host can choose the length of the
session, in minutes.
.
For further information on network
gaming, check out the Readme file on
the Colin McRae Rally 2.0™ CD.
8.09.0
10
0
difficulty settings
11
0
10.0
player selection
11.0
There are three difficulty levels: Novice,
Intermediate and Expert.
In Rally mode the difficulty restricts the
stages that are available and, in turn, the
number of days in each rally.
novice
Day 1 (4 stages) with Day 2 (Super
Special Stage) at four of the countries
intermediate
Day 1 (4 stages), Day 2 (4 stages) and
Day 3 (Super Special Stage) at four of
the countries
expert
Day 1 (4 stages), Day 2 (4 stages), Day
3 (2 stages) and Day 4 (Super Special
Stage) at four of the countries
.
In Arcade mode the only restriction is
that Novice level only contains the Class
B championship and circuits.
Novice and Intermediate are available
when the game is first played. Expert
difficulty is unlocked in Rally mode by
coming 1st in the Championship at
Intermediate level.
Expert difficulty for Arcade modes is
unlocked by coming 1st in the Class A
and Class B Championships at
Intermediate level.
When beginning a game
you can select your Driver
Profile from those saved.
If you do not have a profile,
you can create a new one.
See the Driver Profiles
section for more details.
.
If you do not have a saved
profile, or do not wish to
create one, then you can
play the game as a GUEST.
However, a guest cannot
unlock bonus cars.
Note that Driver Profiles
are not used in Challenge
mode since it can support
up to eight players.
10.0
11.0
12
0
car selection
12.0
Six cars are available
initially. Other cars become
available by progressing in
the Rally and Arcade
Championships at both
Intermediate and Expert
levels.When selecting a car
you may choose between
Manual (MT) and Automatic
(AT) transmission. It is
advisable to start with AT
until you have got used to
.
ford focus
BHP300
weight (kg)1230
turboY
drive4WD
toyota corolla
BHP300
weight (kg)1230
turboY
drive4WD
subaru impreza 22B
BHP300
weight (kg)1230
turboY
drive4WD
mitsubishi lancer
BHP300
weight (kg)1260
turboY
drive4WD
peugeot 206
BHP300
weight (kg)1230
turboY
drive4WD
seat cordoba
BHP300
weight (kg)1230
turboY
drive4WD
the feel of the cars.
12.0
12.1
13
0
service area
13.0
At the start of, and halfway through,
each rally day you can visit a Service
Area to adjust the car set-up and replace
damaged parts. You can also view
information on the coming stages and
the weather forecast for the day.
Each Service Area has an allotted time in
which set-up adjustments and repairs can
be made. The Service Area at the start of
the day lasts 60 minutes, as does the
Service Area halfway through the day.
set-up
At the first Service Area of a rally before the start of the first stage - the car
has a set-up that is adequate for that
country’s stages. But it is no more than
adequate. You should study the stage
information at each Service Area and
change the set-up where appropriate to
get the most effective performance from
your car.
Each alteration to the set-up takes
up some of the time allotted at the
Service Area.
You can set up the following parts
of the car:
.
gears
Changing the gear ratios means a
trade-off between acceleration and
maximum speed.
suspension
Choose from a range of suspension
settings between soft and hard.
tyres
Tyres may be replaced with alternative
types. The following types of tyre can be
used: Dry Tarmac, Wet Tarmac, Dry
Gravel, Wet Gravel, Dry Mud, Wet Mud
and Snow.
power ratio
Move the power ratio between the front
and rear wheels. This adjustment is limited
to a maximum of 60% at front or rear.
brake bias
Moves the brake balance between the
front and rear of the car.
brake power
Adjusts the strength of the brakes.
steering
Adjusts the steering sensitivity.
repair
Sustaining damage comes with the
territory in rallying. Repairing a
damaged part means completely
replacing it. These replacements are
done at the Service Area. Each part
replacement takes up some of the time
allotted at the Service Area.
The amount of damage a part has
sustained is shown on the damage bar
for the part. A summary of the damage is
shown on the list of parts by coloured
hazard symbols: yellow means a small
amount of damage, orange means a
significant amount and red means a
critical amount.
The following parts of the car may be
replaced: gear box, turbo, suspension,
differential, brakes, body, steering,
electrics, exhaust, drive shaft and axles.
information
Here you are given information on the
current rally. An overall description of the
conditions in the country is provided,
along with individual stage maps and
weather forecasts. This will help you to
maximise the set-up of your car.
Note that the weather is unpredictable
and may change. This will affect your
tyre choice, particularly on tarmac
stages.
saving the game
When in Rally Championship mode, you
can save your game in the Service Area
screen. Note that this does not save
High scores, Cheats and Bonus Cars.To
save these you must return to the main
menu.
arcade mode
There is no Service Area in Arcade
mode. Your car will be given a suitable
set-up for the current track.
13.0
13.1
14
0
on screen display
14.0
race order
split time
rally mode
co-driver arrows
The co-driver symbols for corners and
hazards.
progress and time
Total time on the stage is shown along
with progress through the split markers.
The blocks between the split markers
are coloured green or red as you race
indicating whether you are better or
worse than the fastest opponent over
each split.
.
progress and time
co-driver arrows
dashboard
dashboard
This shows the car’s speed, gear and revs.
split time
This is your time difference compared
with the fastest opponent on the stage.
This is updated at every split marker on
the stage.
race order
This shows the your current position on
the stage along with the two nearest
opponent drivers. This is updated at
every split marker on the stage.
lap times
split time
arcade mode
laps, time and position
Current number of laps raced, total time
and position in the race.
dashboard
This shows the car’s speed, gear and revs.
split time
This shows your split time difference
compared against the highest place
opponent driver.
lap times
There are four times here:
1. The overall record lap time for the stage
by any player along with that player’s tag.
laps, time
and position
dashboard
2. The current player’s personal best
(if they are playing with a driver profile)
3. The fastest lap of the current session
along with the tag of the player who
set it (this is reset when returning to the
main menu).
4. Your previous lap time.
customising the display
The player may customise their
on-screen-display by turning the various
components on or off and selecting the
preferred position for the co-driver
arrows. This is done from within the
pause menu.
14.0
14.1
15
0
co-driver
15.0
A rally driver relies on his
co-driver to give information
on the coming sections of the
stage. To be able to maximise
performance for the fastest
possible time, the driver must
listen carefully to the co-driver
calls - especially on night
stages where the driver can’t
.
The co-driver arrows are
displayed at the top of the
screen, indicating the severity
of the coming corners.You will
also see warning symbols
indicating "Care" or "Caution".
fastestslowest
co-driver symbols
corners
6, 5, 4, 3, 2, Open Hairpin, Hairpin
The higher the number you hear, the
faster the corner.
The number is the suggested gear a
corner can be taken in. This is a similar
system to the one used by Colin McRae
and Nicky Grist.
hazards
care – Be careful.
caution – Be extremely
careful. It’s easy to damage
the car here.
see so far ahead.
15.0
15.1
co-driver calls
In addition to the symbols appearing on
screen, you will hear the co-driver calls.
He will call the severity of the corner and
then the distance to it. If a corner comes
very soon after the current one, you
will hear "and" or "into" rather than
a distance.
The co-driver will also give you more
detailed information where necessary:
care this section is hazardous
caution this section is extremely
hazardous
crest a rise in the road that obscures
the route beyond
jump a rise in the road that will propel the
car into the air if driven over at speed
long this is a long, progressive corner
very long this is an extended, long
corner
turn this denotes a corner at a
road junction
opens the corner becomes shallower as
you drive through it
tightens the corner becomes tighter as
you drive through it
narrows the road becomes narrower
don’t cut do not cut across the apex
of the corner
straight take a straight line through the
coming bends
Various types of hazard will also
be indicated, along with upcoming
surface changes
"70, 2 Left And 6 Right" - a very tight left
hand bend 70 metres away, followed by a
flat out right hand bend.
"30, Turn 3 Left, Care Rocks Outside" - a
tight left hand corner at a junction with
some dangerous rocks on the outside of
the bend.
"6 Crest" - it’s safe to go flat out over
this crest. There is no corner directly
after it.
15.2
15.3
16
0
camera views
17
0
16.0
driver profiles
17.0
.
behind car (far)
behind car (near)
bonnet
in-car view
(not available in split-screen mode)
bumper
The Behind Car (Far) camera may be
set up according to a player’s
preferences. The height above the car,
distance behind car and tilt direction
may be altered along with a spring
parameter that affects how much the
camera swings left or right when the car
is turning.
Players can create a saved custom
driver profile; this contains their identity
and a record of their best performances,
trophies, configuration preferences and
bonus cars won.
Upon selecting Drivers from the main
menu, you can create a new profile, load
any saved profiles or view any profiles
that have already been loaded.
creating a new driver profile
If you choose to create a new driver
profile you must enter a three-letter ‘tag’.
This is used as your personal identifier
throughout the game (e.g. on high score
tables). You then enter your full name
and date of birth.
.
viewing profiles
You can look at all the information in the
driver profile, including personal best
scores and times for Championships,
Rallies and individual stages and laps.
You can view all the trophies you’ve
accumulated during the course of the
game. Trophies are awarded on all
difficulty levels by coming 1st (gold), 2nd
(silver) or 3rd (bronze) in Rally and Arcade
Championships and in Single Rallies.
updating profiles
Your profile is automatically updated
whenever you return to the Main Menu.
16.0
17.0
18
0
options
19
0
18.0
driver guide
19.0
graphics
split-screen: switch between vertical
and horizontal split-screen.
ghost car: turn the ghost car on or off.
units: display speeds in MPH or KMH.
speedo: set default, digital or analogue
speedo
sound
Adjust the music, sound effects and
co-driver volumes and switch between
stereo or mono output.
high scores
View the current high scores and best
times. Note that these are overall high
scores by any player. A player’s personal
high scores are stored in their Driver Profile.
.
load/save data
Any gameplay data such as options,
high scores and any features that have
been unlocked can be saved. This data
is automatically loaded upon starting the
game. Note that this is separate
from the Driver Profiles which are
saved separately.
language
Change the preferred language.
Here are a few tips to help you on your
high-speed way:
cornering
Tarmac aside, you can forget the racing
line - rally cars tend to slide round
corners. As a result, it is important to
have speed coming out of a corner
rather than coming in. To do this, you
need to set the car up – brake to slow
down before the corner, not in it, and use
the throttle to control your slide and gain
grip. If you need to scrub speed in a
hurry, or swing into a sharp turn, use the
handbrake. If you skid, turn into it to
correct it. Once your car is pointing in the
right direction, get on the throttle and
power away.
transmission
When you feel happy with your control of
the car, switch to a manual gearbox. This
will help you maximise performance and
can help slow the car down
more quickly.
.
general tips
Always pay attention to your co-driver.
Don’t be afraid to go off the straight and
narrow in an attempt to shave seconds
off your time. But be careful – straying
from the track can prove costly if an
obstacle blocks your way.
improvise - a quick trip off the beaten
track can slow you down in an
emergency, even if it’s just a couple of
wheels for a couple of milliseconds.
know your surface – driving on Tarmac
requires vastly different techniques to
snow or mud.
watch the weather – a change in the
weather can dramatically alter both the
handling conditions and visibility.
18.0
19.0
technical supportcodemasters email
Tel: 01926 816044
Fax: 01926 817595
Lines are open between
0900-1730 Monday, 0800-2000 Tuesday to Friday, 1000-1600 Saturday
Before you call the Technical Support line, please check that you have read the
Colin McRae Rally 2.0™ help file, which can be found on the Colin McRae Rally
2.0™ CD-ROM.
To access the help file
1. Double-click on my computer on the Windows desktop.
2. Right-click on your CD-ROM drive.
3. Left-click on Explore.
4. Double-click on README.
If your answer is not on the disc, please make sure you have the following details
before you call the Technical Support line:
•A detailed description of the problem
•If it is repeatable, under what conditions?
•Your brand of PC
(Dell, Gateway, Compaq, IBM etc.)
•The make and model of any video / 3D graphics cards in your computer,
(Voodoo5, Nvidia GeForce etc.) and the version number of the driver for this.
• The make and model of your CD-ROM Drive
(Panasonic 562 Double-Speed etc...)
•BIOS version and date. This is displayed soon after the power-on.
(AMIBIOS, 1992 etc...)
•The make and model of your sound card
(SoundBlaster 32 etc..)
•Your DirectX version
(e.g. 6 or 7)
•Your operating system
(e.g. Win95, Win98,Windows ME)
custservice@codemasters.com
Codemasters postal address
Codemasters
Technical Support / Customer Services,
PO Box 6,
Leamington Spa,
Warwickshire,
CV47 2ZT,
UK
Codemasters Website
www.codemasters.com
Codemasters’ website includes technical support,
as well as news about other Codemasters games.
hall of famecredits
THE CODEMASTERS SOFTWARE COMPANY LIMITED
SOFTWARE LICENSE AGREEMENT
If you have access to the Internet and
you have a particular Stage, Rally or
Codemasters wishes to acknowledge
the co-operation of the following:Championship time you are proud of,
then visit the Codemasters website:
http://www.codemasters.com
thanks to:
Limited, Fiat S.p.A, Fuji Heavy Industries,
Mitsubishi Motors and Ralliart Inc., Automobiles
Peugeot and Peugeot Sport, SEAT SA and SEAT
SPORT, Toyota Motor Corporation and Toyota
Motorsport GmbH.
BMW AG, Ford Motor Company
There you will find the Colin McRae Rally
2.0™ Hall of Fame where you will be able to
register your best times. To do this, you will
need the time code shown under lap Times
in the Driver Profile section.
If your time is good enough it will be
displayed with other top times for the
whole world to see – your version of
rallying immortality!
thanks to: Agip Petroli, Alitalia, Linee Aeree
Italiane S.p.A, Barcardi - Martini Group, Brembo
S.p.A, Campagnolo S.r.l, Castrol Limited, Certina
Kurth Freres S.A., Cosworth Racing, EMTEC
Magnetics GmbH, Esso, Federal-Mogul, Heinrich
Eibach GmbH, Hella Limited, Hertz, L.M. Gianetti,
Mannesmann Sachs AG, Michelin, Mobil Oil
Corporation, NGK, OMP Racing S.r.l, O.Z. S.p.A,
Parametric Technology, Pirelli S.p.A, Prodrive,
Qantas Airlines Limited, Repsol, Shell, Sodexho,
Sparco S.r.l, Sumitomo Rubber Industries,
Telefonica Moviles S.A,The Valvoline Company.
special thanks to: Jimmy and Colin McRae,
Nicky Grist, Alan Oliver and Thistle Rally Sport,
Ford Racing and MSport.
The "Mobil 1" and Pegasus flying horse device are trademarks of Mobil Oil Corporation. Trademarks used under license from Mobil Oil Corporation.The Parametric and
Computervision logos are trademarks belonging to Parametric Technology. Pirelli letters and logo are registered trademarks of Pirelli S.p.A. Castrol name and logo are
trademarks of Castrol Limited, used under license. V® and Valvoline® registered trademark used with permission from the Valvoline Company, a division of Ashland Oil,
Inc. "Shell" trademarks and colour schemes are reproduced under license. Uses Bink Video. Copyright (C) 1997-1999 by RAD Game Tools, Inc.
IMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM
(WHICH INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA
AND RELATED DOCUMENTATION IN PRINTED OR ELECTRONIC
FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW,
WHICH CONSTITUTES A LEGAL AGREEMENT BETWEEN YOU AND
THE CODEMASTERS SOFTWARE COMPANY LIMITED. ("CODEMASTERS"). BY OPENING THIS PACKAGE,AND/OR INSTALLING OR OTHERWISE USING THE PROGRAM, YOU AGREE TO BE LEGALLY BOUND
BY THE TERMS OF THIS AGREEMENT WITH CODEMASTERS. IF YOU
DO NOT AGREE TO THE TERMS OF THIS AGREEMENT,YOU ARE NOT
AUTHORIZED TO USE THE PROGRAM AND YOU SHOULD RETURN
THE PROGRAM TO THE VENDOR FROM WHICH YOU OBTAINED THE
PROGRAM AND REQUEST A REFUND.
THE PROGRAM is protected by the copyright laws of England, international copyright treaties and conventions and other laws. The Program
is licensed, and not sold, and this Agreement confers no title or ownership to the Program or any copy thereof.
1.Limited Use License. Codemasters grants you the non-exclusive,
non-transferable, limited right and license to use one copy of the
Program solely for your personal use on a single computer.
2.Ownership. All intellectual property rights in and to the Program
(including but not limited to video, audio and other content incorporated therein) and title to any and all copies thereof are owned by
Codemasters or its licensors, and you receive no right or interest
therein other than the limited license in paragraph 1 hereof.
YOU SHALL NOT:
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available to any other person the Program, in whole or in part, or use
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Agreement to permit you to make the Program available for commercial use; see the contact information below.
ble, or create derivative works of the Program, in whole or in part.
* Remove, disable or circumvent any proprietary notices or labels con-
tained on or within the Program.
* Export or re-export the Program or an y copy or adaptation in viola-
tion of any applicable U.S. export restrictions or other laws or regulations.
LIMITED WARRANTY. Codemasters warrants to the original consumer
purchaser of the Program that the recording medium on which the
Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium of a product is found defective within 90 days of original purchase,
Codemasters agrees to replace, free of charge, such product within
such period upon its receipt of the Product, postage paid, with proof of
the date of purchase, as long as the Program is still being manufactured by Codemasters. In the event that the Program is no longer
available, Codemasters retains the right to substitute a similar program
of equal or greater value. This warranty is limited to the recording
medium containing the Program as originally provided by Codemasters
and is not applicable and shall be void if the defect has arisen through
abuse, mistreatment, or neglect. Any implied warranties prescribed by
statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL
OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR
IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, SATIS-
FACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF
ANY KIND SHALL BE BINDING ON OR OBLIGATE CODEMASTERS.
When returning the Program for warranty replacement please send the
original product disks only in protective packaging and include: (1) a
photocopy of your dated sales receipt; (2) your name and return
address typed or clearly printed; (3) a brief note describing the defect,
the problem(s) you encountered and the system on which you are running the Program.
LIMITATION ON DAMAGES. IN NO EVENT WILL CODEMASTERS BE
LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL,
COMPUTER FAILURE OR MALFUNCTION AND,TO THE EXTENT PERMITTED BY LAW,DAMAGES FOR PERSONAL INJURIES, EVEN IF CODEMASTERS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
CODEMASTER’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE
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OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS
WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE
OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION. Without prejudice to any other rights of Codemasters,
this Agreement will terminate automatically if you fail to comply with
its terms and conditions. In such event, you must destroy all copies of
the Program and all of its component parts.
INJUNCTION. Because Codemasters would be irreparably damaged if
the terms of this Agreement were not specifically enforced, you agree
that Codemasters shall be entitled, without bond, other security or
proof of damages, to appropriate equitable remedies with respect to
breaches of this Agreement, in addition to such other remedies as
Codemasters may otherwise have under applicable laws.
INDEMNITY.You agree to indemnify, defend and hold Codemasters, its
partners, affiliates, contractors, officers, directors, employees and
agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the
Program pursuant to the terms of this Agreement.
MISCELLANEOUS. This Agreement represents the complete agreement
concerning this license between the parties and supersedes all prior
agreements and representations between them. It may be amended
only by a writing executed by both parties. If any provision of this
Agreement is held to be unenforceable for any reason, such provision
shall be reformed only to the extent necessary to make it enforceable
and the remaining provisions of this Agreement shall not be affected.
This Agreement shall be governed by and construed in accordance with
the laws of England and you consent to the exclusive jurisdiction of the
courts of England.
If you have any questions concerning this license, you may contact
Codemasters at:
The Codemasters Software Company Limited, PO Box 6,
Leamington Spa Warwickshire CV47 2ZT United Kingdom.
Tel +44 1926 814 132, Fax +44 1926 817 595.
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