1. Bitte lesen Sie sich diese Hinweise sorgfältig durch.
2. Heben Sie diese Anleitung für den spätern Gebrauch auf.
3. Vor jedem Reinigen ist das Gerät vom Stromnetz zu trennen. Vervenden Sie keine
Flüssig- oder Aerosolreiniger. Am besten dient ein angefeuchtetes Tuch zur
Reinigung.
4. Um eine Beschädigung des Gerätes zu vermeiden sollten Sie nur Zubehörteile
verwenden, die vom Hersteller zugelassen sind.
5. Das Gerät is vor Feuchtigkeit zu schützen.
6. Bei der Aufstellung des Gerätes ist auf sichern Stand zu achten. Ein Kippen oder
Fallen könnte Verletzungen hervorrufen. Verwenden Sie nur sichere Standorte und
beachten Sie die Aufstellhinweise des Herstellers.
7. Die Belüftungsöffnungen dienen zur Luftzirkulation die das Gerät vor Überhitzung
schützt. Sorgen Sie dafür, daß diese Öffnungen nicht abgedeckt werden.
8. Beachten Sie beim Anschluß an das Stromnetz die Anschlußwerte.
9. Die Netzanschlußsteckdose muß aus Gründen der elektrischen Sicherheit einen
Schutzleiterkontakt haben.
10. Verlegen Sie die Netzanschlußleitung so, daß niemand darüber fallen kann. Es sollete
auch nichts auf der Leitung abgestellt werden.
11. Alle Hinweise und Warnungen die sich am Geräten befinden sind zu beachten.
12. Wird das Gerät über einen längeren Zeitraum nicht benutzt, sollten Sie es vom
Stromnetz trennen. Somit wird im Falle einer Überspannung eine Beschädigung
vermieden.
13. Durch die Lüftungsöffnungen dürfen niemals Gegenstände oder Flüssigkeiten in das
Gerät gelangen. Dies könnte einen Brand bzw. Elektrischen Schlag auslösen.
14. Öffnen Sie niemals das Gerät. Das Gerät darf aus Gründen der elektrischen
Sicherheit nur von authorisiertem Servicepersonal geöffnet werden.
15. Wenn folgende Situationen auftreten ist das Gerät vom Stromnetz zu trennen und von
einer qualifizierten Servicestelle zu überprüfen:
a – Netzkabel oder Netzstecker sint beschädigt.
b – Flüssigkeit ist in das Gerät eingedrungen.
c – Das Gerät war Feuchtigkeit ausgesetzt.
d – Wenn das Gerät nicht der Bedienungsanleitung ensprechend funktioniert oder Sie
mit Hilfe dieser Anleitung keine Verbesserung erzielen.
e – Das Gerät ist gefallen und/oder das Gehäuse ist beschädigt.
f – Wenn das Gerät deutliche Anzeichen eines Defektes aufweist.
16. Bei Reparaturen dürfen nur Orginalersatzteile bzw. den Orginalteilen entsprechende
Teile verwendet werden. Der Einsatz von ungeeigneten Ersatzteilen kann eine weitere
Beschädigung hervorrufen.
17. Wenden Sie sich mit allen Fragen die Service und Repartur betreffen an Ihren
Servicepartner. Somit stellen Sie die Betriebssicherheit des Gerätes sicher.
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18. Zum Netzanschluß dieses Gerätes ist eine geprüfte Leitung zu verwenden, Für einen
Nennstrom bis 6A und einem Gerätegewicht grőßer 3kg ist eine Leitung nicht leichter
als H05VV-F, 3G, 0.75mm2 einzusetzen.
Page 4
WARRANTIES EXCLUSIVE
IF THE D-LINK PRODUCT DOES NOT OPERATE AS WARRANTED ABOVE, THE
CUSTOMER'S SOLE REMEDY SHALL BE, AT D-LINK'S OPTION, REPAIR OR
REPLACEMENT. THE FOREGOING WARRANTIES AND REMEDIES ARE EXCLUSIVE AND
ARE IN LIEU OF ALL OTHER WARRANTIES, EXPRESSED OR IMPLIED, EITHER IN FACT
OR BY OPERATION OF LAW, STATUTORY OR OTHERWISE, INCLUDING WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. D-LINK NEITHER
ASSUMES NOR AUTHORIZES ANY OTHER PERSON TO ASSUME FOR IT ANY OTHER
LIABILITY IN CONNECTION WITH THE SALE, INSTALLATION MAINTENANCE OR USE OF
D-LINK'S PRODUCTS
D-LINK SHALL NOT BE LIABLE UNDER THIS WARRANTY IF ITS TESTING AND
EXAMINATION DISCLOSE THAT THE ALLEGED DEFECT IN THE PRODUCT DOES NOT
EXIST OR WAS CAUSED BY THE CUSTOMER'S OR ANY THIRD PERSON'S MISUSE,
NEGLECT, IMPROPER INSTALLATION OR TESTING, UNAUTHORIZED ATTEMPTS TO
REPAIR, OR ANY OTHER CAUSE BEYOND THE RANGE OF THE INTENDED USE, OR BY
ACCIDENT, FIRE, LIGHTNING OR OTHER HAZARD.
LIMITATION OF LIABILITY
IN NO EVENT WILL D-LINK BE LIABLE FOR ANY DAMAGES, INCLUDING LOSS OF
DATA, LOSS OF PROFITS, COST OF COVER OR OTHER INCIDENTAL, CONSEQUENTIAL
OR INDIRECT DAMAGES ARISING OUT THE INSTALLATION, MAINTENANCE, USE,
PERFORMANCE, FAILURE OR INTERRUPTION OF A D- LINK PRODUCT, HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY. THIS LIMITATION WILL APPLY EVEN IF
D-LINK HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
IF YOU PURCHASED A D-LINK PRODUCT IN THE UNITED STATES, SOME STATES DO
NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
Limited Warranty
Hardware:
D-Link warrants each of its hardware products to be free from defects in workmanship
and materials under normal use and service for a period commencing on the date of
purchase from D-Link or its Authorized Reseller and extending for the length of time
stipulated by the Authorized Reseller or D-Link Branch Office nearest to the place of
purchase.
This Warranty applies on the condition that the product Registration Card is filled out and
returned to a D-Link office within ninety (90) days of purchase. A list of D-Link offices is
provided at the back of this manual, together with a copy of the Registration Card.
If the product proves defective within the applicable warranty period, D-Link will provide
repair or replacement of the product. D-Link shall have the sole discretion whether to
repair or replace, and replacement product may be new or reconditioned. Replacement
product shall be of equivalent or better specifications, relative to the defective product, but
need not be identical. Any product or part repaired by D-Link pursuant to this warranty
shall have a warranty period of not less than 90 days, from date of such repair,
iv
Page 5
irrespective of any earlier expiration of original warranty period. When D-Link provides
replacement, then the defective product becomes the property of D-Link.
Warranty service may be obtained by contacting a D-Link office within the applicable
warranty period, and requesting a Return Material Authorization (RMA) number. If a
Registration Card for the product in question has not been returned to D-Link, then a
proof of purchase (such as a copy of the dated purchase invoice) must be provided. If
Purchaser's circumstances require special handling of warranty correction, then at the
time of requesting RMA number, Purchaser may also propose special procedure as may be
suitable to the case.
After an RMA number is issued, the defective product must be packaged securely in the
original or other suitable shipping package to ensure that it will not be damaged in
transit, and the RMA number must be prominently marked on the outside of the package.
The package must be mailed or otherwise shipped to D-Link with all costs of
mailing/shipping/insurance prepaid. D-Link shall never be responsible for any software,
firmware, information, or memory data of Purchaser contained in, stored on, or integrated
with any product returned to D-Link pursuant to this warranty.
Any package returned to D-Link without an RMA number will be rejected and shipped
back to Purchaser at Purchaser's expense, and D-Link reserves the right in such a case to
levy a reasonable handling charge in addition mailing or shipping costs.
Software:
Warranty service for software products may be obtained by contacting a D-Link office
within the applicable warranty period. A list of D-Link offices is provided at the back of
this manual, together with a copy of the Registration Card. If a Registration Card for the
product in question has not been returned to a D-Link office, then a proof of purchase
(such as a copy of the dated purchase invoice) must be provided when requesting
warranty service. The term "purchase" in this software warranty refers to the purchase
transaction and resulting license to use such software.
D-Link warrants that its software products will perform in substantial conformance with
the applicable product documentation provided by D-Link with such software product, for
a period of ninety (90) days from the date of purchase from D-Link or its Authorized
Reseller. D-Link warrants the magnetic media, on which D-Link provides its software
product, against failure during the same warranty period. This warranty applies to
purchased software, and to replacement software provided by D-Link pursuant to this
warranty, but shall not apply to any update or replacement which may be provided for
download via the Internet, or to any update which may otherwise be provided free of
charge.
D-Link's sole obligation under this software warranty shall be to replace any defective
software product with product which substantially conforms to D-Link's applicable
product documentation. Purchaser assumes responsibility for the selection of appropriate
application and system/platform software and associated reference materials. D-Link
makes no warranty that its software products will work in combination with any
hardware, or any application or system/platform software product provided by any third
party, excepting only such products as are expressly represented, in D-Link's applicable
product documentation as being compatible. D-Link's obligation under this warranty
shall be a reasonable effort to provide compatibility, but D-Link shall have no obligation to
provide compatibility when there is fault in the third-party hardware or software. D-Link
makes no warranty that operation of its software products will be uninterrupted or
Page 6
absolutely error-free, and no warranty that all defects in the software product, within or
without the scope of D-Link's applicable product documentation, will be corrected.
vi
Page 7
D-Link Offices for Registration and Warranty Service
The product's Registration Card, provided at the back of this manual, must be sent to a
D-Link office. To obtain an RMA number for warranty service as to a hardware product,
or to obtain warranty service as to a software product, contact the D-Link office nearest
you. An address/telephone/fax/e-mail/Web site list of D-Link offices is provided in the
back of this manual.
Trademarks
Copyright 2003 D-Link Corporation.
Contents subject to change without prior notice.
D-Link is a registered trademark of D-Link Corporation/D-Link
Systems, Inc. All other trademarks belong to their respective
proprietors.
Copyright Statement
No part of this publication may be reproduced in any form or by any
means or used to make any derivative such as translation,
transformation, or adaptation without permission from D-Link
Corporation/D-Link Systems Inc., as stipulated by the United States
Copyright Act of 1976.
Page 8
FCC Warning
This equipment has been tested and found to comply with the limits
for a Class A digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference when the equipment is operated in a commercial
environment. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with
this user’s guide, may cause harmful interference to radio
communications. Operation of this equipment in a residential area is
likely to cause harmful interference in which case the user will be
required to correct the interference at his own expense.
CE Mark Warning
This is a Class A product. In a domestic environment, this product
may cause radio interference in which case the user may be required
to take adequate measures.
DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
1
INTRODUCTION
This section describes the functionality features of the DES3326SR. Some background information about Ethernet/Fast
Ethernet, Gigabit Ethernet, and switching technology is
presented.
Layer 3 Switching
Layer 3 switching is the integration of two proven technologies:
switching and routing. In fact, Layer 3 switches are running
the same routing routines and protocols as traditional routers.
The main difference between traditional routing and Layer 3
switching is the addition of a group of Layer 2 switching
domains and the execution of routing routines for most
packets via an ASIC – in hardware instead of software.
The DES-3326SR can also replace key traditional routers for
data centers and server farms, routing between these locations
and the rest of the network, and providing 24 ports of Layer 2
switching performance combined with wire-speed routing.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
Features
The DES-3326SR Switch was designed for easy installation
and high performance in an environment where traffic on the
network and the number of users increase continuously.
Switch features include:
Ports
24 high performance NWay ports all operating at 10/100 Mbps
with Auto-MDIX function for connecting to end stations,
servers and hubs.
• All ports can auto-negotiate (NWay) between 10Mbps/
100Mbps, half-duplex or full duplex and flow control for
half-duplex ports.
• One front panel slide-in module interface for a 2-port
1000BASE-SX, 1000BASE-LX, 1000BASE-T, 100BASE-FX,
GBIC or 1-port GBIC & Stack module.
• RS-232 DCE Diagnostic port (console port) for setting up
and managing the Switch via a connection to a console
terminal or PC using a terminal emulation program.
Performance Features
Redundant Power Supply
The DES-3326SR can be equipped with a redundant power
supply - the D-Link DPS-200 - to ensure continuation of
service if the main power unit fails. An integrated detection
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
circuit continuously monitors the internal power supply. In the
event of a power interruption, the redundant power supply is
immediately triggered so that the DES-3326SR and connected
devices can continue providing service.
This results in a more reliable network infrastructure and
protects a network from a single failure of a network device
power supply.
The redundant power supply may be purchased with and
included in the original system installation, or may be added to
an existing system at a later time.
Layer 2 Features
• 8.8 Gbps switching fabric capacity
• Store and forward switching scheme.
• Full and half-duplex for both 10Mbps and 100Mbps
connections. The front-port Gigabit Ethernet module
operates at full-duplex only. Full-duplex allows the switch
port to simultaneously transmit and receive data, and only
works with connections to full-duplex capable end stations
and switches. Connections to hubs must take place at halfduplex.
• Supports IEEE 802.3x flow control for full-duplex mode
ports.
• Supports Back-pressure flow control for half-duplex mode
ports.
• Auto-polarity detection and correction of incorrect polarity
on the transmit and receive twisted-pair at each port.
• IEEE 802.3z compliant for all Gigabit ports (optional
module).
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• IEEE 802.3x compliant Flow Control support for all Gigabit
ports (optional module).
• Data forwarding rate 14,880 pps per port at 100% of wirespeed for 10Mbps speed.
• Data forwarding rate 148,800 pps per port at 100% of wirespeed for 100Mbps speed.
• Data filtering rate eliminates all error packets, runts, etc. at
14,880 pps per port at 100% of wire-speed for 10Mbps
speed.
• Data filtering rate eliminates all error packets, runts, etc. at
148,800 pps per port at 100% of wire-speed for 100Mbps
speed.
• 8K active MAC address entry table per device with
automatic learning and aging (10 to 9999 seconds).
• 8 MB packet buffer per device.
• Broadcast and Multicast storm filtering.
• Supports Port Mirroring.
• Supports Port Trunking – up to six trunk groups (each
consisting of up to eight ports) may be set up.
• 802.1D Spanning Tree support.
• 802.1Q Tagged VLAN support – up to 63 User-defined
VLANs per device (one VLAN is reserved for internal use).
• GVRP – (GARP VLAN Registration Protocol) support for
dynamic VLAN registration.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• 802.1p Priority support with 4 priority queues.
• IGMP Snooping support.
Layer 3 Switch Features
• Wire speed IP forwarding.
• Hardware-based Layer 3 IP switching.
• IP packet forwarding rate of 6.6 Mpps.
• 2K active IP address entry table per device.
• Supports RIP – (Routing Information Protocol) version I and
II.
• Supports OSPF − (Open Shortest Path First)
• Supports MD5 and Password OSPF Packet Authentication
• Supports IP version 4.
• IGMP version 1 and 2 support (RFC 1112 and RFC 2236).
• Supports PIM Dense Mode.
• Supports DVMRP.
• Supports IP multi-netting.
• Supports IP packet de-fragmentation.
• Supports 802.1D frame support.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
Traffic Classification and Prioritization
• Based on 802.1p priority bits
• 4 priority queues
Management
• RS-232 console port for out-of-band network management
via a console terminal or PC.
• Spanning Tree Algorithm Protocol for creation of alternative
backup paths and prevention of network loops.
• SNMP v.1 Agent.
• Fully configurable either in-band or out-of-band control via
SNMP based software.
• Flash memory for software upgrades. This can be done inband via TFTP or out-of-band via the console.
• Built-in SNMP management:
• Bridge MIB (RFC 1493)
• MIB-II (RFC 1213)
• Mini-RMON MIB (RFC 1757) – 4 groups
• CIDR MIB (RFC 2096), except IP Forwarding Table.
• 802.1p MIB (RFC 2674).
• RIP MIB v2 (RFC 1724).
• IF MIB (RFC 2233)
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• Ether-Like MIB (RFC 1643)
• OSPF MIB (RFC 1850)
• Supports Web-based management.
• CLI management support
• TFTP support.
• BOOTP support.
• BOOTP Relay Agent.
• IP filtering on the management interface.
• DCHP Client support.
• DCHP Relay Agent.
• DNS Relay Agent.
• Password enabled.
Switch Stacking
The DES-3326SR can be used as a standalone or stacked
switch − using the optional stacking module. Up to 8 Switches
may be stacked and managed as a unit with a single IP
address.
Management for the entire stack is done through the Master
Switch.
You may add Switches later as needed.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
Fast Ethernet Technology
100Mbps Fast Ethernet (or 100BASE-T) is a standard specified
by the IEEE 802.3 LAN committee. It is an extension of the
10Mbps Ethernet standard with the ability to transmit and
receive data at 100Mbps, while maintaining the Carrier Sense
Multiple Access with Collision Detection (CSMA/CD) Ethernet
protocol.
Gigabit Ethernet Technology
Gigabit Ethernet is an extension of IEEE 802.3 Ethernet
utilizing the same packet structure, format, and support for
CSMA/CD protocol, full duplex, flow control, and management
objects, but with a tenfold increase in theoretical throughput
over 100Mbps Fast Ethernet and a one hundred-fold increase
over 10Mbps Ethernet. Since it is compatible with all 10Mbps
and 100Mbps Ethernet environments, Gigabit Ethernet
provides a straightforward upgrade without wasting a
company’s existing investment in hardware, software, and
trained personnel.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
2
UNPACKING AND SETUP
This chapter provides unpacking and setup information for the
Switch.
Unpacking
Open the shipping carton of the Switch and carefully unpack
its contents. The carton should contain the following items:
• One DES-3326SR 24-port Fast Ethernet Layer 3 Switch
• Mounting kit: 2 mounting brackets and screws
• Four rubber feet with adhesive backing
• One AC power cord
• This User’s Guide with Registration Card
If any item is found missing or damaged, please contact your
local D-Link reseller for replacement.
Installation
Use the following guidelines when choosing a place to install
the Switch:
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• The surface must support at least 3 kg (6.6 lb)
• The power outlet should be within 1.82 meters (6 feet) of
the device
• Visually inspect the power cord and see that it is secured to
the AC power connector
• Make sure that there is proper heat dissipation from and
adequate ventilation around the switch. Do not place heavy
objects on the switch
Desktop or Shelf Installation
When installing the Switch on a desktop or shelf, the rubber
feet included with the device should first be attached. Attach
these cushioning feet on the bottom at each corner of the
device. Allow adequate space for ventilation between the device
and the objects around it.
Figure 2-1. Installing rubber feet for desktop installation
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
Rack Installation
The DES-3326SR can be mounted in an EIA standard-sized,
19-inch rack, which can be placed in a wiring closet with other
equipment. To install, attach the mounting brackets on the
switch’s side panels (one on each side) and secure them with
the screws provided.
Figure 2- 2. Attaching the mounting brackets to the switch
Then, use the screws provided with the equipment rack to
mount the switch on the rack.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
Figure 2-3. Installing the switch on an equipment rack
Power on
The DES-3326SR switch can be used with AC power supply
100-240 VAC, 50 - 60 Hz. The power switch is located at the
rear of the unit adjacent to the AC power connector and the
system fan. The switch’s power supply will adjust to the local
power source automatically and may be turned on without
having any or all LAN segment cables connected.
After the power switch is turned on, the LED indicators should
respond as follows:
• All LED indicators will momentarily blink. This blinking of
the LED indicators represents a reset of the system
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• The power LED indicator is always on after the power is
turned ON
• The console LED indicator will blink while the Switch loads
onboard software and performs a self-test. will remain ON if
there is a connection at the RS-232 port, otherwise this
LED indicator is OFF
• The 100M LED indicator may remain ON or OFF depending
on the transmission speed
Power Failure
As a precaution in the event of a power failure, unplug the
switch. When the power supply is restored, plug the switch
back in.
Redundant Power Supply
The DES-3326SR can be equipped with a redundant power
supply - the D-Link DPS-200 - to ensure continuation of
service in a failure of the main power unit. An integrated
detection circuit continuously monitors the internal power
supply. In the event of a power interruption, the redundant
power supply is immediately triggered so that the DES-3326SR
and connected devices can continue providing service.
The redundant power supply may be purchased with and
included in the original system installation, or may be added to
an existing system at a later time.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
3
IDENTIFYING EXTERNAL
COMPONENTS
This chapter describes the front panel, rear panel, optional
plug-in modules, and LED indicators of the DES-3326SR.
Front Panel
The front panel of the Switch consists of LED indicators, an
RS-232 communication port, a slide-in module slot, and 24
(10/100 Mbps) Ethernet/Fast Ethernet ports.
Figure 3-1. Front panel view of the Switch
• Comprehensive LED indicators display the status of the
switch and the network (see the LED Indicators section
below).
• An RS-232 DCE console port for setting up and managing
the switch via a connection to a console terminal or PC
using a terminal emulation program.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• A front-panel slide-in module slot for Gigabit Ethernet ports
can accommodate a 2-port 1000BASE-T Gigabit Ethernet
module, a 2-port 1000BASE-SX Gigabit Ethernet module, a
2-port 1000BASE-LX Gigabit Ethernet module, or a 2-port
GBIC-based Gigabit Ethernet module.
• Twenty-four high-performance, NWay Ethernet ports all of
which operate at 10/100 Mbps with Auto-MDIX function for
connections to end stations, servers and hubs. All ports can
auto-negotiate between 10Mbps or 100Mbps, full or half
duplex, and flow control.
Rear Panel
The rear panel of the switch contains an AC power connector.
Figure 3-2. Rear panel view of the Switch
The AC power connector is a standard three-pronged connector
that supports the power cord. Plug-in the female connector of
the provided power cord into this socket, and the male side of
the cord into a power outlet. Supported input voltages range
from 100 ~ 240 VAC at 50 ~ 60 Hz.
Between the fan outlet and the power cord is the outlet for the
redundant power supply. Using the DPS-200 14-pin DC power
cable, connect the DES-3326SR to the DPS-200 redundant
power supply. The redundant power supply ensures that
service will not be interrupted in the event of an internal power
supply failure.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
For detailed instructions on connecting the DES-3326SR and
the DPS-200, please refer to the Redundant Power Supply
Quick Installation Guide supplied with your switch.
Side Panels
The right side panel of the Switch contains two system fans
(see the top part of the diagram below). The left side panel
contains heat vents.
Figure 3-4. Side panel views of the Switch
The system fans are used to dissipate heat. The sides of the
system also provide heat vents to serve the same purpose. Do
not block these openings, and leave at least 6 inches of space
at the rear and sides of the switch for proper ventilation. Be
reminded that without proper heat dissipation and air
circulation, system components might overheat, which could
lead to system failure.
Optional Plug-in Modules
The DES-3326SR 24-port Fast Ethernet Layer 3 Switch is able
to accommodate a range of optional plug-in modules in order to
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
increase functionality and performance. These modules must
be purchased separately.
100BASE-FX Fiber Module (2Km/15Km)
Figure 3-5. 100BASE-FX two-port module
• Front-panel module.
• Two 100BASE-FX (with SC type connector) Fiber ports.
• Fully compliant with IEEE802.3u.
• Support Full-duplex operation only.
• IEEE 802.3x compliant Flow Control support for full-
duplex.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
1000BASE-T Module
Figure 3-6. 1000BASE-TX two-port module
• Front-panel module.
• Connects to 1000BASE-T devices.
• Supports Category 5e UTP or STP cable connections of up
to 100 meters.
1000BASE-SX Fiber Module
Figure 3-7. 1000BASE-SX two-port module
• Front-panel module.
• Connects to 1000BASE-SX devices at full-duplex.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
• Allows connections using multi-mode fiber optic cable
in the following configurations:
Modal bandwidth
(min. overfilled launch)
Unit: MHz*km
Operating distance
Unit: meters
Channel insertion loss
Unit: dB
62.5µm 62.5µm 50µm 50µm
160 200 400 500
220 275 500 550
2.33 2.53 3.25 3.43
1000BASE-LX Fiber Module
Figure 3-8. 1000BASE-LX two-port module
• Front-panel module.
• Connects to 1000BASE-LX devices at full-duplex.
• Supports multi-mode fiber-optic cable connections of up
to 550 meters or 5 km single-mode fiber-optic cable
connections.
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
GBIC Two-Port Module
Figure 3-9. GBIC two-port module
• Front-panel module.
• Connects to GBIC devices at full duplex only.
• Allows multi-mode fiber optic connections of up to 550
m (SX and LX) and single-mode fiber optic connections
of up to 5 km (LX only). GBIC modules are available in
–SX and –LX fiber optic media.
• IEEE 802.3x compliant Flow Control for full-duplex.
Stacking Module with GBIC Port
Figure 3-10. Stacking Module with one GBIC port
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
GBIC Port
• Front-panel module
• One Stacking port and one GBIC fiber port
• Connects to GBIC devices at full duplex only
• Allows multi-mode fiber optic connections of up to 550
m (SX and LX) and single-mode fiber optic connections
of up to 5 km (LX only). GBIC modules are available in
–SX and –LX fiber optic media
• IEEE 802.3x compliant Flow Control for full-duplex
Stacking Port
• One transmitting port and one receiving port
• Use the connector ofIEEE 1394b
• Data rate up to 1250 Mbps
• 7-segment LED display to indicate switch ID number
within the switch stack
The optional Stacking Module allows up to 8 DES-3326SR
Switches to be interconnected via their individual Stacking
Modules. This forms a 8-switch stack that can then be
managed and configured as thought the entire stack were a
single switch. The switch stack is then accessed through a
single IP address or alternatively, through the master switch’s
serial port (via the management station’s console and the
switch’s Command Line Interface).
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DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
Figure 3-11. Up to 8 Switches in a Switch Stack
The stacking ports are marked IN and OUT. The IEEE 1394
compliant cable must be connected from an IN port on one
switch to an OUT port on the next switch in the stack. The last
two switches (at the top and bottom of the stack) must also be
connected from the IN port on one switch to the OUT port on
the other switch. In this way, a loop is made such that all of
the switches in the switch stack have the IN stacking port
connected to another switch’s OUT stacking port.
The Stacking Module’s LED indicators are described below.
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Switch LED Indicators
The LED indicators of the Switch include Power, Console, and
Link/Act. The following shows the LED indicators for the
Switch along with an explanation of each indicator.
Figure 3-12. The LED Indicators
• Power This indicator on the front panel should be lit
during the Power-On Self Test (POST). It will light green
approximately 2 seconds after the switch is powered on to
indicate the ready state of the device.
• Console This indicator is lit green when the switch is being
managed via out-of-band/local console management
through the RS-232 console port using a straight-through
serial cable.
• Act/Link These indicators are located to the left and right
of each port. They are lit when there is a secure connection
(or link) to a device at any of the ports.
• The left-hand LEDs blink whenever there is reception or
transmission (i.e. Activity--Act) of data occurring at a port.
• The right-hand LEDs are steady green when the
transmission rate is 10Mpbs; at 100Mpbs, the right-hand
LEDs will flash green.
• RPS Indicator. The bottom LED on the left-hand side of the
switch, the Redundant Power Supply (RPS) indicator will
show a steady amber when in standby mode. When the RPS
is triggered, the LED will show steady green.
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Stacking Module LED Indicators
The switch’s current order in the switch stack is also displayed
on the Stacking Module’s front panel − under the STACK NO.
heading:
Figure 3-13. Stacking Module LED Indicators
The Link and Act LEDs have the same function as the
corresponding LEDs for the switch’s Ethernet ports. The Link
LED lights to confirm a valid link, while the ACT LED blinks to
indicate activity on the link.
The Stack No. seven-segment LED displays the Unit number
assigned to the switch. A 0 (a zero) in the display indicates
that the stacking module is in the process of determining the
stack status and has not yet resolved the switch’s Unit
number.
The stacking order can be automatically configured using the
switch’s MAC address − the lower the numerical value of a
given switch’s MAC address, the lower the number in the
stacking order the switch will be assigned. The switch with the
lowest MAC address, will then become the Master Switch. This
is the Stacking Module’s default mode.
Alternatively, the stacking order can be manually assigned
using the console’s Command Line Interface (CLI).
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4
CONNECTING THE
SWITCH
This chapter describes how to connect the DES 3326SRSR to
your Fast Ethernet network.
Switch to End Node
End nodes include PCs outfitted with a 10, 100 or 10/100
Mbps RJ-45 Ethernet/Fast Ethernet Network Interface Card
(NIC) and most routers. The RJ-45 UTP ports on NICs and most
routers are MDI-II. When using a normal straight-through
cable, an MDI-II port must connect to an MDI-X port.
An end node can be connected to the Switch via a two-pair
Category 3, 4, 5 UTP/STP straight cable (be sure to use
Category 5e UTP or STP cabling for 100 Mbps Fast Ethernet
connections). The end node should be connected to any of the
twenty-four ports (2x - 24x) of the DES-3326SR or to either of
the two 100BASE-TX ports on the front-panel module that
came preinstalled on the switch.
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Figure 4-1. Switch connected to an End Node
The LED indicators for the port the end node is connected to
are lit according to the capabilities of the NIC. If LED indicators
are not illuminated after making a proper connection, check
the PC’s LAN card, the cable, switch conditions, and
connections.
The following LED indicator states are possible for an end node
to switch connection:
• The 100 LED indicator comes ON for a 100 Mbps and
stays OFF for 10 Mbps.
• The Link/Act LED indicator lights up upon hooking up a
PC that is powered on.
Switch to Hub or Switch
These connections can be accomplished at any port in either
straight-through cable or a crossover cable because the switch
supports Auto-MDIX function.
• A 10BASE-T hub or switch can be connected to the Switch
via a two-pair Category 3, 4 or 5 UTP/STP cable.
• A 100BASE-TX hub or switch can be connected to the
Switch via a two-pair Category 5e UTP/STP cable.
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Switch Stack Connections
Up to 8 DES-3326SR switches can be stacked, using the
optional stacking module, into a switch stack that can then be
configured and managed as a single unit. The Web-based
Management agent of the Master Switch can configure and
manage all of the switches in a switch stack − using a single IP
address (the IP address of the Master Switch).
The Command Line Interface (CLI) can be also be used to
manage and configure all of the switches in a switch stack −
from the serial port on the master switch.
The CLI can also be used to configure and manage the switch
stack via the TELNET protocol − using a single IP address (the
IP address of the Master Switch).
The stacking ports are marked IN and OUT. The IEEE 1394
compliant cable must be connected from an IN port on one
switch to an OUT port on the next switch in the stack. The last
two switches (at the top and bottom of the stack) must also be
connected from the IN port on one switch to the OUT port on
the other switch. In this way, a loop is made such that all of
the switches in the switch stack have the IN stacking port
connected to another switch’s OUT stacking port.
An example stacking port interconnection is shown below:
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Figure 4-. Switch Stack connections between optional stacking
modules
10BASE-T Device
For a 10BASE-T device, the Switch’s LED indicators should
display the following:
• 100 LED speed indicator is OFF.
• Link/Act indicator is ON.
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100BASE-TX Device
For a 100BASE-TX device, the Switch’s LED indicators should
display the following:
• 100 LED speed indicator is ON.
• Link/Act is ON.
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5
SWITCH MANAGEMENT
AND OPERATING
CONCEPTS
This chapter discusses many of the concepts and features used
to manage the switch, as well as the concepts necessary for the
user to understand the functioning of the switch. Further, this
chapter explains many important points regarding these
features.
Configuring the switch to implement these concepts and make
use of its many features is discussed in detail in the next
chapters.
Local Console Management
A local console is a terminal or a workstation running a
terminal emulation program that is connected directly to the
switch via the RS-232 serial console port on the front of the
switch. A console connection is referred to as an ‘Out-of-Band’
connection, meaning that console is connected to the switch
using a different circuit than that used for normal network
communications. So, the console can be used to set up and
manage the switch even if the network is down.
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Local console management uses the terminal connection to
operate the console program built-in to the switch. A network
administrator can manage, control and monitor the switch from
the console program.
The DES-3326SR contains a CPU, memory for data storage,
flash memory for configuration data, operational programs, and
SNMP agent firmware. These components allow the switch to
be actively managed and monitored from either the console
port or the network itself (out-of-band, or in-band).
Diagnostic (console) port (RS-232 DCE)
Out-of-band management requires connecting a terminal, such
as a VT-100 or a PC running a terminal emulation program
(such as HyperTerminal, which is automatically installed with
Microsoft Windows) a to the RS-232 DCE console port of the
Switch. Switch management using the RS-232 DCE console
port is called Local Console Management to differentiate it from
management performed via management platforms, such as DView, HP OpenView, etc. Web-based Management describes
management of the switch performed over the network (inband) using the switch’s built-in Web-based management
program. The operations to be performed and the facilities
provided by these two built-in programs are identical.
The console port is set at the factory for the following
configuration:
• Baud rate: 9,600
• Data width: 8 bits
• Parity: none
• Stop bits: 1
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• Flow Control none
• Make sure the terminal or PC you are using to make this
connection is configured to match these settings.
If you are having problems making this connection on a PC,
make sure the emulation is set to VT-100. If you still don’t see
anything, try hitting <Ctrl> + r to refresh the screen.
Managing Switch Stacks
The Switch is designed to be stacked in stacks of up to eight
Switches, all managed as a single unit with a single IP address.
The stack order is hardware-determined, that is, the unique
MAC address of each Switch determines where the Switch
stands in the stack order. This fact can be taken into account
when you are placing the Switches in the equipment rack.
Administrators may find it convenient to place the Switches in
the rack in the same order they appear logically in the Switch
stack. However, you also may prefer to override the auto-detect
stack order feature if for example, you add Switches to a stack
that is already in place. Regardless of the method used to
determine Switch stack order, remember some important
points:
• All management of all the Switches in the stack is done
through the Master Switch
• It is recommended that the Master Switch be used to
uplink to the Ethernet backbone
• If the link between any two switches fails or is
disconnected, all of the switches in the stack will
automatically reboot
• A switch stack has a single IP address − if the link to a
given switch fails or is disconnected, that switch will reboot
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with the IP settings it had before becoming a member of the
switch stack
• If a new Master is elected, all Switches in the stack will
automatically reboot. This includes situations where the
new Master is determined by MAC address, for example, if
the original Master is removed from the stack.
• The Master Switch can be chosen automatically. Switch
software auto-detects the MAC address of each Switch in
the stack. The Switch with the lowest value MAC address is
elected to function as the Master. The remaining Switches
are ordered according to the relative value of their
respective MAC addresses (see the following example).
Determining the Switch Stack Order
Using the auto stacking mode, five MAC addresses appear in
the order listed in the table below:
Stack Order MAC Address
1(Master)
2
3 001122334453
4 001122334454
5 001122334455
6 Not in use
7 Not in use
8 Not in use
Table 5-1. Switch Stack Order − First
001122334451
001122334452
Now let us suppose you wish to add another Switch to this
stack. The new Switch has a MAC address 001122334450.
After rebooting all the Switches in the stack, the newly added
Switch becomes the Master Switch. The new automatically
determined stack order becomes
:
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Stack Order MAC Address
1(added Switch)
2(original Master)
001122334450
001122334451
3 001122334452
4 001122334453
5 001122334454
6 001122334455
7 Not in use
8 Not in use
Table 5-2. Switch Stack Order − Second
You can override the automatic stack order selection to use the
original Master Switch as the Master of the new stack (read
Switch Stacking Information in Chapter 6 for information on how
to override the stack order auto-detect function).
To override the automatic selection of the stack order you must
attach the serial cable to the newly added Switch (MAC address
001122334450). Now you can reconfigure the stack to place
the original Master Switch (MAC address 001122334451) again
into the number 1 position and the newly added Switch into
the number 6 position.
After reconfiguration and restarting the Switches, the new
stack order becomes:
Stack Order MAC Address
1(original Master)
2
001122334451
001122334452
3 001122334453
4 001122334454
5 001122334455
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6 (added Switch) 001122334450
7 Not in use
8 Not in use
Table 5-3. Switch Stack Order − Final
Switch IP Address
Each Switch must be assigned its own IP Address, which is
used for communication with an SNMP network manager or
other TCP/IP application (for example BOOTP, TFTP). The
switch’s default IP address is 10.90.90.90. You can change the
default Switch IP Address to meet the specification of your
networking address scheme.
The switch is also assigned a unique MAC address by the
factory. This MAC address cannot be changed, and can be
found from the initial boot console screen – shown below.
Figure 5-1. Console Boot Screen
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The switch’s MAC address can also be found from the console
program under the Switch Information menu item, as shown
below.
Setting an IP Address
The IP address for the switch must be set before it can be
managed with the web-based manager. The switch IP address
may be automatically set using BOOTP or DHCP protocols, in
which case the actual address assigned to the switch must be
known.
The IP address may alternatively be set using the
Command Line Interface (CLI) over the console serial port
as follows:
1. Starting at the command line prompt DES3326S4#
− enter the commands config ipif System
ipaddress xxx.xxx.xxx.xxx/yyy.yyy.yyy.yyy.
Where the x’s represent the IP address to be
assigned to the IP interface named System and the
y’s represent the corresponding subnet mask.
2. Alternatively, you can enter DES3326S4# − enter
the commands config ipif system ipaddress
xxx.xxx.xxx.xxx/z. Where the x’s represent the IP
address to be assigned to the IP interface named
System and the z represents the corresponding
number of subnets in CIDR notation.
Using this method, the switch can be assigned an IP address
and subnet mask which can then be used to connect a
management station to the switch’s web-based management
agent.
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Traps
Traps are messages that alert you of events that occur on the
Switch. The events can be as serious as a reboot (someone
accidentally turned OFF the Switch), or less serious like a port
status change. The Switch generates traps and sends them to
the network manager (trap recipient).
Trap recipients are special users of the network who are given
certain rights and access in overseeing the maintenance of the
network. Trap recipients will receive traps sent from the
Switch; they must immediately take certain actions to avoid
future failure or breakdown of the network.
You can also specify which network managers may receive
traps from the Switch by entering a list of the IP addresses of
authorized network managers. Up to four trap recipient IP
addresses, and four corresponding SNMP community strings
can be entered.
SNMP community strings function like passwords in that the
community string entered for a given IP address must be used
in the management station software, or a trap will be sent.
The following are trap types the switch can send to a trap
recipient:
• Cold Start This trap signifies that the Switch has been
powered up and initialized such that software settings are
reconfigured and hardware systems are rebooted. A cold
start is different from a factory reset in that configuration
settings saved to non-volatile RAM used to reconfigure the
switch.
• Warm Start This trap signifies that the Switch has been
rebooted, however the POST (Power On Self-Test) is
skipped.
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• Authentication Failure This trap signifies that someone
has tried to logon to the switch using an invalid SNMP
community string. The switch automatically stores the
source IP address of the unauthorized user.
• New Root This trap indicates that the Switch has become
the new root of the Spanning Tree, the trap is sent by the
switch soon after its election as the new root. This implies
that upon expiration of the Topology Change Timer the new
root trap is sent out immediately after the Switch’s election
as the new root.
• Topology Change (STP) A Topology Change trap is sent by
the Switch when any of its configured ports transitions from
the Learning state to the Forwarding state, or from the
Forwarding state to the Blocking state. The trap is not sent
if a new root trap is sent for the same transition.
• Link Up This trap is sent whenever the link of a port
changes from link down to link up.
• Link Down This trap is sent whenever the link of a port
changes from link up to link down.
SNMP
The Simple Network Management Protocol (SNMP) is an OSI
layer 7 (the application layer) protocol for remotely monitoring
and configuring network devices. SNMP enables network
management stations to read and modify the settings of
gateways, routers, switches, and other network devices. SNMP
can be used to perform many of the same functions as a
directly connected console, or can be used within an integrated
network management software package such as DView.
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SNMP performs the following functions:
• Sending and receiving SNMP packets through the IP
protocol.
• Collecting information about the status and current
configuration of network devices.
• Modifying the configuration of network devices.
The DES-3326SR has a software program called an ‘agent’ that
processes SNMP requests, but the user program that makes
the requests and collects the responses runs on a management
station (a designated computer on the network). The SNMP
agent and the user program both use the UDP/IP protocol to
exchange packets.
Authentication
The authentication protocol ensures that both the router SNMP
agent and the remote user SNMP application program discard
packets from unauthorized users. Authentication is
accomplished using ‘community strings’, which function like
passwords. The remote user SNMP application and the router
SNMP must use the same community string. SNMP
community strings of up to 20 characters may be entered
under the Remote Management Setup menu of the console
program.
Traps
Traps are messages that alert network personnel of events that
occur on the Switch. The events can be as serious as a reboot
(someone accidentally turned OFF the Switch), or less serious
like a port status change. The Switch generates traps and
sends them to the trap recipient (or network manager).
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Trap recipients are special users of the network who are given
certain rights and access in overseeing the maintenance of the
network. Trap recipients will receive traps sent from the
Switch; they must immediately take certain actions to avoid
future failure or breakdown of the network.
You can also specify which network managers may receive
traps from the Switch by entering a list of the IP addresses of
authorized network managers. Up to four trap recipient IP
addresses, and four corresponding SNMP community strings
can be entered.
SNMP community strings function like passwords in that the
community string entered for a given IP address must be used
in the management station software, or a trap will be sent.
The following are trap types the switch can send to a trap
recipient:
• Cold Start This trap signifies that the Switch has been powered up and
initialized such that software settings are reconfigured and hardware
systems are rebooted. A cold start is different from a factory reset in
that configuration settings saved to non-volatile RAM used to reconfigure
the switch.
• Warm Start This trap signifies that the Switch has been rebooted,
however the POST (Power On Self-Test) is skipped.
• Authentication Failure This trap signifies that someone has tried to
logon to the switch using an invalid SNMP community string. The switch
automatically stores the source IP address of the unauthorized user.
• Topology Change A Topology Change trap is sent by the Switch when any
of its configured ports transitions from the Learning state to the
Forwarding state, or from the Forwarding state to the Blocking state.
The trap is not sent if a new root trap is sent for the same transition.
• Link Change Event This trap is sent whenever the link of a port changes
from link up to link down or from link down to link up.
• Port Partition This trap is sent whenever the port state enters the
partition mode (or automatic partitioning, port disable) when more than
thirty-two collisions occur while transmitting at 10Mbps or more than
sixty-four collisions occur while transmitting at 100Mbps.
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• Broadcast\Multicast Storm This trap is sent whenever the port reaches
the threshold (in packets per second) set globally for the switch.
Counters are maintained for each port, and separate counters are
maintained for broadcast and multicast packets. The switch’s default
setting is 128 kpps for both broadcast and multicast packets.
MIBs
Management and counter information are stored in the Switch
in the Management Information Base (MIB). The Switch uses
the standard MIB-II Management Information Base module.
Consequently, values for MIB objects can be retrieved from any
SNMP-based network management software. In addition to the
standard MIB-II, the Switch also supports its own proprietary
enterprise MIB as an extended Management Information Base.
These MIBs may also be retrieved by specifying the MIB’s
Object-Identity (OID) at the network manager. MIB values can
be either read-only or read-write.
Read-only MIBs variables can be either constants that are
programmed into the Switch, or variables that change while the
Switch is in operation. Examples of read-only constants are
the number of port and type of ports. Examples of read-only
variables are the statistics counters such as the number of
errors that have occurred, or how many kilobytes of data have
been received and forwarded through a port.
Read-write MIBs are variables usually related to usercustomized configurations. Examples of these are the Switch’s
IP Address, Spanning Tree Algorithm parameters, and port
status.
If you use a third-party vendors’ SNMP software to manage the
Switch, a diskette listing the Switch’s propriety enterprise MIBs
can be obtained by request. If your software provides functions
to browse or modify MIBs, you can also get the MIB values and
change them (if the MIBs’ attributes permit the write
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operation). This process however can be quite involved, since
you must know the MIB OIDs and retrieve them one by one.
Packet Forwarding
The Switch enters the relationship between destination MAC or
IP addresses and the Ethernet port or gateway router the
destination resides on into its forwarding table. This
information is then used to forward packets. This reduces the
traffic congestion on the network, because packets, instead of
being transmitted to all ports, are transmitted to the
destination port only. Example: if Port 1 receives a packet
destined for a station on Port 2, the Switch transmits that
packet through Port 2 only, and transmits nothing through the
other ports. This process is referred to as ‘learning’ the
network topology.
MAC Address Aging Time
The Aging Time affects the learning process of the Switch.
Dynamic forwarding table entries, which are made up of the
source MAC addresses and their associated port numbers, are
deleted from the table if they are not accessed within the aging
time.
The aging time can be from 10 to 1,000,000 seconds with a
default value of 300 seconds. A very long aging time can result
in dynamic forwarding table entries that are out-of-date or no
longer exist. This may cause incorrect packet forwarding
decisions by the switch.
If the Aging Time is too short however, many entries may be
aged out too soon. This will result in a high percentage of
received packets whose source addresses cannot be found in
the forwarding table, in which case the switch will broadcast
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the packet to all ports, negating many of the benefits of having
a switch.
Static forwarding entries are not affected by the aging time.
Filtering
The switch uses a filtering database to segment the network
and control communication between segments. It can also filter
packets off the network for intrusion control. Static filtering
entries can be made by MAC Address or IP Address filtering.
Each port on the switch is a unique collision domain and the
switch filters (discards) packets whose destination lies on the
same port as where it originated. This keeps local packets from
disrupting communications on other parts of the network.
For intrusion control, whenever a switch encounters a packet
originating from or destined to a MAC address or an IP Address
entered into the filter table, the switch will discard the packet.
Some filtering is done automatically by the switch:
• Dynamic filtering – automatic learning and aging of MAC
addresses and their location on the network. Filtering
occurs to keep local traffic confined to its segment.
• Filtering done by the Spanning Tree Protocol, which can
filter packets based on topology, making sure that signal
loops don’t occur.
• Filtering done for VLAN integrity. Packets from a member
of a VLAN (VLAN 2, for example) destined for a device on
another VLAN (VLAN 3) will be filtered.
Some filtering requires the manual entry of information into a
filtering table:
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• MAC address filtering – the manual entry of specific MAC
addresses to be filtered from the network. Packets sent
from one manually entered MAC address can be filtered
from the network. The entry may be specified as either a
source, a destination, or both.
• IP address filtering – the manual entry of specific IP
addresses to be filtered from the network (switch must be
in IP Routing mode). Packets sent from one manually
entered IP address to another can be filtered from the
network. The entry may specified as either a source, a
destination, or both (switch must be in IP Routing mode).
802.1w Rapid Spanning Tree
The Switch implements two versions of the Spanning Tree
Protocol, the Rapid Spanning Tree Protocol (RSTP) as defined
by the IEE 802.1w specification and a version compatible with
the IEEE 802.1d STP. RSTP can operate with legacy equipment
implementing IEEE 802.1d, however the advantages of using
RSTP will be lost.
The IEEE 802.1w Rapid Spanning Tree Protocol (RSTP) evolved
from the 802.1d STP standard. RSTP was developed in order to
overcome some limitations of STP that impede the function of
some recent switching innovations, in particular, certain Layer
3 function that are increasingly handled by Ethernet switches.
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The basic function and much of the terminology is the same as
STP. Most of the settings configured for STP are also used for
RSTP. This section introduces some new Spanning Tree
concepts and illustrates the main differences between the two
protocols.
Port Transition States
An essential difference between the two protocols is in the way
ports transition to a forwarding state and the in the way this
transition relates to the role of the port (forwarding or not
forwarding) in the topology. RSTP combines the transition
states disabled, blocking and listening used in 802.1d and
creates a single state Discarding. In either case, ports do not
forward packets; in the STP port transition states disabled,
blocking or listening or in the RSTP port state discarding there
is no functional difference, the port is not active in the network
topology. Table 5-7 below compares how the two protocols
differ regarding the port state transition.
Both protocols calculate a stable topology in the same way.
Every segment will have a single path to the root bridge. All
bridges listen for BPDU packets. However, BPDU packets are
sent more frequently – with every Hello packet. BPDU packets
are sent even if a BPDU packet was not received. Therefore,
each link between bridges are sensitive to the status of the
link. Ultimately this difference results faster detection of failed
links, and thus faster topology adjustment. A drawback of
802.1d is this absence of immediate feedback from adjacent
bridges.
802.1d STP 802.1w RSTP Forwarding? Learning?
Disabled Discarding No No
Blocking Discarding No No
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Listening Discarding No No
Learning Learning No Yes
Forwarding Forwarding Yes Yes
Table 5-5. Comparing Port States
RSTP is capable of more rapid transition to a forwarding state –
it no longer relies on timer configurations – RSTP compliant
bridges are sensitive to feedback from other RSTP compliant
bridge links. Ports do not need to wait for the topology to
stabilize before transitioning to a forwarding state. In order to
allow this rapid transition, the protocol introduces two new
variables: the edge port and the point-to-point (P2P) port.
Edge Port
The edge port is a configurable designation used for a port that
is directly connected to a segment where a loop cannot be
created. An example would be a port connected directly to a
single workstation. Ports that are designated as edge ports,
transition to a forwarding state immediately without going
through the listening and learning states. An edge port loses its
status if it receives a BPDU packet, immediately becoming a
normal spanning tree port.
P2P Port
A P2P port is also capable of rapid transition. P2P ports may be
used to connect to other bridges. Under RSTP, all ports
operating in full-duplex mode are considered to be P2P ports,
unless manually overridden through configuration.
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802.1d/802.1w Compatibility
RSTP can interoperate with legacy equipment and is capable of
automatically adjusting BPDU packets to 802.1d format when
necessary. However, any segment using 802.1 STP will not
benefit from the rapid transition and rapid topology change
detection of RSTP. The protocol also provides for a variable
used for migration in the event that legacy equipment on a
segment is updated to use RSTP.
Link Aggregation
Link aggregation is used to combine a number of ports together
to make a single high-bandwidth data pipeline. The
participating parts are called members of a link aggregation
group, with one port designated as the master port of the
group. Since all members of the link aggregation group must be
configured to operate in the same manner, the configuration of
the master port is applied to all members of the link
aggregation group. Thus, when configuring the ports in a link
aggregation group, you only need to configure the master port.
The DES-3326SR supports link aggregation groups, which may
include from 2 to 8 switch ports each, except for a Gigabit link
aggregation group which consists of the 2 (optional) Gigabit
Ethernet ports of the front panel. These ports are the two
1000BASE-SX, -LX, 10/100BASE –TX or GBIC ports contained
in a front-panel mounted module.
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Figure 5-5. Link Aggregation Group
Data transmitted to a specific host (destination address) will
always be transmitted over the same port in a link aggregation
group. This allows packets in a data stream to arrive in the
same order they were sent. A aggregated link connection can be
made with any other switch that maintains host-to-host data
streams over a single link aggregate port. Switches that use a
load-balancing scheme that sends the packets of a host-to-host
data stream over multiple link aggregation ports cannot have a
aggregated connection with the DES-3326SR switch.
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VLANs
A VLAN is a collection of end nodes grouped by logic rather
than physical location. End nodes that frequently
communicate with each other are assigned to the same VLAN,
regardless of where they are located physically on the network.
Logically, a VLAN can be equated to a broadcast domain,
because broadcast packets are forwarded only to members of
the VLAN on which the broadcast was initiated.
Notes About VLANs on the DES-3326SR
1. The DES-3326SR supports IEEE 802.1Q VLANs. The
port untagging function can be used to remove the
802.1Q tag from packet headers to maintain
compatibility with devices that are tag-unaware (that is,
network devices that do not support IEEE 802.1Q
VLANs or tagging).
2. The switch’s default is to assign all ports to a single
802.1Q VLAN named
3. The switch allows the assignment of an IP interface to
each VLAN, in IP Routing mode. The VLANs must be
configured before setting up the IP interfaces
4. A VLAN that is not assigned an IP interface will behave
as a layer 2 VLAN – and IP routing, by the switch, will
not be possible to this VLAN regardless of the switch’s
operating mode.
IEEE 802.1Q VLANs
Some relevant terms:
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Tagging - The act of putting 802.1Q VLAN information into the
header of a packet.
Untagging - The act of stripping 802.1Q VLAN information out
of the packet header.
Ingress port - A port on a switch where packets are flowing
into the switch and VLAN decisions must be made.
Egress port - A port on a switch where packets are flowing out
of the switch, either to another switch or to an end station, and
tagging decisions must be made.
IEEE 802.1Q (tagged) VLANs are implemented on the DES3326SR Layer 3 switch. 802.1Q VLANs require tagging, which
enables the VLANs to span an entire network (assuming all
switches on the network are IEEE 802.1Q-compliant).
Any port can be configured as either tagging or untagging. The untagging feature of IEEE 802.1Q VLANs allow VLANs to work
with legacy switches that don’t recognize VLAN tags in packet
headers. The tagging feature allows VLANs to span multiple
802.1Q-compliant switches through a single physical
connection and allows Spanning Tree to be enabled on all ports
and work normally.
802.1Q VLAN Packet Forwarding
Packet forwarding decisions are made based upon the following
three types of rules:
• Ingress rules – rules relevant to the classification of
received frames belonging to a VLAN.
• Forwarding rules between ports – decides filter or
forward the packet
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• Egress rules – determines if the packet must be sent
tagged or untagged.
Figure 5-6. IEEE 802.1Q Packet Forwarding
802.1Q VLAN Tags
The figure below shows the 802.1Q VLAN tag. There are four
additional octets inserted after the source MAC address. Their
presence is indicated by a value of 0x8100 in the EtherType
field. When a packet’s EtherType field is equal to 0x8100, the
packet carries the IEEE 802.1Q/802.1p tag. The tag is
contained in the following two octets and consists of 3 bits or
user priority, 1 bit of Canonical Format Identifier (CFI – used
for encapsulating Token Ring packets so they can be carried
across Ethernet backbones) and 12 bits of VLAN ID (VID). The
3 bits of user priority are used by 802.1p. The VID is the VLAN
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identifier and is used by the 802.1Q standard. Because the
VID is 12 bits long, 4094 unique VLANs can be identified.
The tag is inserted into the packet header making the entire
packet longer by 4 octets. All of the information contained in
the packet originally is retained.
Figure 5-7. IEEE 802.1Q Tag
The EtherType and VLAN ID are inserted after the MAC source
address, but before the original EtherType/Length or Logical
Link Control. Because the packet is now a bit longer than it
was originally, the Cyclic Redundancy Check (CRC) must be
recalculated.
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Figure 5-8. Adding an IEEE 802.1Q Tag
Port VLAN ID
Packets that are tagged (are carrying the 802.1Q VID
information) can be transmitted from one 802.1Q compliant
network device to another with the VLAN information intact.
This allows 802.1Q VLANs to span network devices (and
indeed, the entire network – if all network devices are 802.1Q
compliant).
Unfortunately, not all network devices are 802.1Q compliant.
These devices are referred to as tag-unaware. 802.1Q devices
are referred to as tag-aware.
Prior to the adoption 802.1Q VLANs, port-based and MACbased VLANs were in common use. These VLANs relied upon a
Port VLAN ID (PVID) to forward packets. A packet received on
a given port would be assigned that port’s PVID and then be
forwarded to the port that corresponded to the packet’s
destination address (found in the switch’s forwarding table). If
the PVID of the port that received the packet is different from
the PVID of the port that is to transmit the packet, the switch
will drop the packet.
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Within the switch, different PVIDs mean different VLANs.
(remember that two VLANs cannot communicate without an
external router). So, VLAN identification based upon the PVIDs
cannot create VLANs that extend outside a given switch (or
switch stack).
Every physical port on a switch has a PVID. 802.1Q ports are
also assigned a PVID, for use within the switch. If no VLANs
are defined on the switch, all ports are then assigned to a
default VLAN with a PVID equal to 1. Untagged packets are
assigned the PVID of the port on which they were received.
Forwarding decisions are based upon this PVID, in so far as
VLANs are concerned. Tagged packets are forwarded according
to the VID contained within the tag. Tagged packets are also
assigned a PVID, but the PVID is not used to make packet
forwarding decisions, the VID is.
Tag-aware switches must keep a table to relate PVIDs within
the switch to VIDs on the network. The switch will compare
the VID of a packet to be transmitted to the VID of the port that
is to transmit the packet. If the two VIDs are different, the
switch will drop the packet. Because of the existence of the
PVID for untagged packets and the VID for tagged packets, tagaware and tag-unaware network devices can coexist on the
same network.
A switch port can have only one PVID, but can have as many
VIDs as the switch has memory in its VLAN table to store them.
Because some devices on a network may be tag-unaware, a
decision must be made at each port on a tag-aware device
before packets are transmitted – should the packet to be
transmitted have a tag or not? If the transmitting port is
connected to a tag-unaware device, the packet should be
untagged. If the transmitting port is connected to a tag-aware
device, the packet should be tagged.
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Tagging and Untagging
Every port on an 802.1Q compliant switch can be configured as
tagging or untagging.
Ports with tagging enabled will put the VID number, priority
and other VLAN information into the header of all packets that
flow into and out of it. If a packet has previously been tagged,
the port will not alter the packet, thus keeping the VLAN
information intact. The VLAN information in the tag can then
be used by other 802.1Q compliant devices on the network to
make packet forwarding decisions.
Ports with untagging enabled will strip the 802.1Q tag from all
packets that flow into and out of those ports. If the packet
doesn’t have an 802.1Q VLAN tag, the port will not alter the
packet. Thus, all packets received by and forwarded by an
untagging port will have no 802.1Q VLAN information.
(Remember that the PVID is only used internally within the
switch). Untagging is used to send packets from an 802.1Qcompliant network device to a non-compliant network device.
Ingress Filtering
A port on a switch where packets are flowing into the switch
and VLAN decisions must be made is referred to as an ingress port. If ingress filtering is enabled for a port, the switch will
examine the VLAN information in the packet header (if present)
and decide whether or not to forward the packet.
If the packet is tagged with VLAN information, the ingress port
will first determine if the ingress port itself is a member of the
tagged VLAN. If it is not, the packet will be dropped. If the
ingress port is a member of the 802.1Q VLAN, the switch then
determines if the destination port is a member of the 802.1Q
VLAN. If it is not, the packet is dropped. If the destination
port is a member of the 802.1Q VLAN, the packet is forwarded
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and the destination port transmits it to its attached network
segment.
If the packet is not tagged with VLAN information, the ingress
port will tag the packet with its own PVID as a VID (if the port
is a tagging port). The switch then determines if the
destination port is a member of the same VLAN (has the same
VID) as the ingress port. If it does not, the packet is dropped.
If it has the same VID, the packet is forwarded and the
destination port transmits it on its attached network segment.
This process is referred to as ingress filtering and is used to
conserve bandwidth within the switch by dropping packets that
are not on the same VLAN as the ingress port at the point of
reception. This eliminates the subsequent processing of
packets that will just be dropped by the destination port.
VLANs in Layer 2 Only Mode
The switch initially configures one VLAN, VID = 1, called the
DEFAULT_VLAN. The factory default setting assigns all ports
on the switch to the DEFAULT_VLAN.
Packets cannot cross VLANs if the switch is in Layer 2 Only
mode. If a member of one VLAN wants to connect to another
VLAN, the link must be through an external router.
When the switch is in Layer 2 Only mode, 802.1Q VLANs are
supported.
If no VLANs are configured on the switch and the switch is in
Layer 2 Only mode, then all packets will be forwarded to any
destination port. Packets with unknown source addresses will
be flooded to all ports. Broadcast and multicast packets will
also be flooded to all ports.
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A VLAN that does not have a corresponding IP interface defined
for it, will function as a Layer 2 Only VLAN – regardless of the
Switch Operation mode.
Layer 3-Based VLANs
Layer 3-based VLANs use network-layer addresses (subnet
address for TCP/IP) to determine VLAN membership. These
VLANs are based on layer 3 information, but this does not
constitute a ‘routing’ function.
The DES-3326SR allows an IP subnet to be configured for each
802.1Q VLAN that exists on the switch.
Even though a switch inspects a packet’s IP address to
determine VLAN membership, no route calculation is
performed, the RIP protocol is not employed, and packets
traversing the switch are bridged using the Spanning Tree
algorithm.
A switch that implements layer 3 (or ‘subnet’) VLANs without
performing any routing function between these VLANs is
referred to as performing ‘IP Switching’.
IP Addressing and Subnetting
This section gives basic information needed to configure your
Layer 3 switch for IP routing. The information includes how IP
addresses are broken down and how subnetting works. You
will learn how to assign each interface on the router an IP
address with a unique subnet.
Definitions
• IP Address – the unique number ID assigned to each host or
interface on a network. IP addresses have the form
xxx.xxx.xxx.xxx.
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• Subnet – a portion of a network sharing a particular network
address.
• Subnet mask – a 32-bit number used to describe which
portion of a Network Address refers to the subnet and which
portion refers to the host. Subnet masks have the form
xxx.xxx.xxx.xxx.
• Interface – a network connection
• IP Interface – another name for subnet.
• Network Address – the resulting 32-bit number from a
bitwise logical AND operation performed between an IP
address and a subnet mask.
• Subnet Address – another name for network address.
IP Addresses
The Internet Protocol (IP) was designed for routing data
between network sites. Later, it was adapted for routing
between networks (referred to as “subnets”) within a site. The
IP defines a way of generating a unique number that can be
assigned each network in the internet and each of the
computers on each of those networks. This number is called
the IP address.
IP addresses use a “dotted decimal” notation. Here are some
examples of IP addresses written in this format:
1. 210.202.204.205
2. 189.21.241.56
3. 125.87.0.1
This allows IP address to be written in a string of 4 decimal
(base 10) numbers. Computers can only understand binary
(base 2) numbers, and these binary numbers are usually
grouped together in bytes, or eight bits. (A bit is a binary digit
– either a “1” or a “0”). The dots (periods) simply make the IP
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address easier to read. A computer sees an IP address not as
four decimal numbers, but as a long string of binary digits (32
binary digits or 32 bits, IP addresses are 32-bit addresses).
The three IP addresses in the example above, written in binary
form are:
1. 11010010.11001010.11001100.11001101
2. 10111101.00010101.11110001.00111000
3. 01111101.01010111.00000000.00000001
The dots are included to make the numbers easier to read.
Eight binary bits are called a ‘byte’ or an ‘octet’. An octet can
represent any decimal value between ‘0’ (00000000) and ‘255’
(11111111). IP addresses, represented in decimal form, are
four numbers whose value is between ‘0’ to ‘255’. The total
range of IP addresses are then:
Lowest possible IP address - 0.0.0.0
Highest possible IP address - 255.255.255.255
To convert decimal numbers to 8-bit binary numbers (and viceversa), you can use the following chart:
7
Binary Octet Digit 2
26 25 24 23 22 21 2
0
Decimal Equivalent 12864 32 16 8 4 2 1
Binary Number
1 1 1 1 1 1 1 1
128+64+32+16+8+4+2+1=
255
Table 5-8. Binary to Decimal Conversion
Each digit in an 8-bit binary number (an octet) represents a
power of two. The left-most digit represents 2 raised to the 7
power (2x2x2x2x2x2x2=128) while the right-most digit
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represents 2 raised to the 0th power (any number raised to the
th
0
power is equal to one, by definition).
IP addresses actually consist of two parts, one identifying the
network and one identifying the destination (node) within the
network.
The IP address discussed above is one part and a second
number called the Subnet mask is the other part. To make
this a bit more confusing, the subnet mask has the same
numerical form as an IP address.
Address Classes
Address classes refer to the range of numbers in the subnet
mask. Grouping the subnet masks into classes makes the task
of dividing a network into subnets a bit easier.
There are 5 address classes. The first 4 bits in the IP address
determine which class the IP address falls in.
• Class A addresses begin with 0xxx, or 1 to 126 decimal.
• Class B addresses begin with 10xx, or 128 to 191 decimal.
• Class C addresses begin with 110x, or 192 to 223 decimal.
• Class D addresses begin with 1110, or 224 to 239 decimal.
• Class E addresses begin with 1111, or 240 to 254 decimal.
Addresses beginning with 01111111, or 127 decimal, are
reserved. They are used for internal testing on a local machine
(called loopback). The address 127.0.0.1 can always be pinged
from a local node because it forms a loopback and points back
to the same node.
Class D addresses are reserved for multicasting.
Class E Addresses are reserved for future use. They are not
used for node addresses.
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The part of the IP address that belongs to the network is the
part that is ‘hidden’ by the ‘1’s in the subnet mask. This can
be seen below:
• Class A NETWORK.node.node.node
• Class B NETWORK.NETWORK.node.node
• Class C NETWORK.NETWORK.NETWORK.node
For example, the IP address 10.42.73.210 is a Class A address,
so the Network part of the address (called the Network Address)
is the first octet (10.x.x.x). The node part of the address is the
last three octets (x.42.73.210).
To specify the network address for a given IP address, the node
part is set to all “0”s. In our example, 10.0.0.0 specifies the
network address for 10.42.73.210. When the node part is set
to all “1”s, the address specifies a broadcast address. So,
10.255.255.255 is the broadcast address for the network
10.0.0.0.
Subnet Masking
A subnet mask can be applied to an IP address to identify the
network and the node parts of the address. A bitwise logical
AND operation between the IP address and the subnet mask
results in the Network Address.
For example:
00001010.00101010.01001001.11010010 10.42.73.210
Class A IP address
11111111.00000000.00000000.00000000 255.0.0.0
Class A Subnet Mask
00001010.00000000.00000000.00000000 10.0.0.0
Network Address
The Default subnet masks are:
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• Class A – 11111111.00000000.00000000.00000000
255.0.0.0
• Class B – 11111111.11111111.00000000.00000000
255.255.0.0
• Class C – 1111111.11111111.11111111.00000000
255.255.255.0
Additional bits can be added to the default subnet mask for a
given Class to further subnet a network. When a bitwise
logical AND operation is performed between the subnet mask
and the IP address, the result defines the Subnet Address.
Some restrictions apply to subnet addresses. Addresses of all
“0”s and all “1”s are reserved for the local network (when a host
does not know it’s network address) and for all hosts on the
network (the broadcast address). This also applies to subnets.
A subnet address cannot be all “0”s or all “1”s. A 1-bit subnet
mask is also not allowed.
Calculating the Number of Subnets and Nodes
To calculate the number of subnets and nodes, use the formula
n
(2
– 2) where n = the number of bits in either the subnet mask
or the node portion of the IP address. Multiplying the number
of subnets by the number of nodes available per subnet gives
the total number of nodes for the entire network.
Example
00001010.00101010.01001001.11010010 10.42.73.210
Class A IP address
DES-3326SR Layer 3 Fast Ethernet Switch User’s Guide
This example uses an 11-bit subnet mask. (There are 3
additional bits added to the default Class A subnet mask). So
the number of subnets is:
3
2
– 2 = 8 – 2 = 6
Subnets of all “0”s and all “1”s are not allowed, so 2 subnets
are subtracted from the total.
The number of bits used in the node part of the address is 24 –
3 = 21 bits, so the total number of nodes is:
2
21
– 2 = 2,097,152 – 2 = 2,097,150
Multiplying the number of subnets times the number of nodes
gives 12,582,900 possible nodes.
Note that this is less than the 16,777,214 possible nodes that
an unsubnetted class A network would have.
Subnetting reduces the number of possible nodes for a given
network, but increases the segmentation of the network.
Classless Inter-Domain Routing – CIDR
Under CIDR, the subnet mask notation is reduced to a
simplified shorthand. Instead of specifying all of the bits of the
subnet mask, it is simply listed as the number of contiguous
“1”s (bits) in the network portion of the address. Look at the
subnet mask of the above example in binary -
11111111.11100000.00000000.00000000 – and you can see
that there are 11 “1”s or 11 bits used to mask the network
address from the node address. Written in CIDR notation this
becomes:
10.32.0.0/11
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The Layer 3 switch allows ranges of IP addresses (OSI layer 3)
to be assigned to VLANs (OSI layer 2). Each VLAN must be
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configured prior to setting up the corresponding IP interface.
An IP addressing scheme must then be established, and
implemented when the IP interfaces are set up on the switch.
An example is presented below:
VLAN Name VID Switch Ports
System (default) 1 5, 6, 7, 8, 21, 22, 23, 24
Engineering 2 9, 10, 11, 12
Marketing 3 13, 14, 15, 16
Finance 4 17, 18, 19, 20
Sales 5 1, 2, 3, 4
Backbone 6 25, 26
Table 5-12. VLAN Example – Assigned Ports
In this case, 6 IP interfaces are required, so a CIDR notation of
10.32.0.0/11 (or a 11-bit) addressing scheme will work. This
addressing scheme will give a subnet mask of
11111111.11100000.00000000.00000000 (binary) or
255.224.0.0 (decimal).
Using a 10.xxx.xxx.xxx IP address notation, the above example
would give 6 network addresses and 6 subnets.
Any IP address from the allowed range of IP addresses for each
subnet can be chosen as an IP address for an IP interface on
the switch.
For this example, we have chosen the next IP address above
the network address:
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VLAN Name VID Network Address IP Address
System (default) 1 10.32.0.0 10.32.0.1
Engineering 2 10.64.0.0 10.64.0.1
Marketing 3 10.96.0.0 10.96.0.1
Finance 4 10.128.0.0 10.128.0.1
Sales 5 10.160.0.0 10.160.0.1
Backbone 6 10.192.0.0 10.192.0.1
Table 5-13. VLAN Example – Assigned IP Addresses
The 6 IP interfaces, each with an IP address (listed in the table
above), and a subnet mask of 255.224.0.0 can be entered into
the Setup IP Interface menu.
A switch that implements layer 3 (or ‘subnet’) VLANs without
performing any routing function between these VLANs is
referred to as performing ‘IP Switching’.
Internet Protocols
This is a brief introduction to the suite of Internet Protocols
frequently referred to as TCP/IP. It is intended to give the
reader a reasonable understanding of the available facilities
and some familiarity with terminology. It is not intended to be
a complete description.
Protocol Layering
The Internet Protocol (IP) divides the tasks necessary to route
and forward packets across networks by using a layered
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approach. Each layer has clearly defined tasks, protocol, and
interfaces for communicating with adjacent layers, but the
exact way these tasks are accomplished is left to individual
software designers. The Open Systems Interconnect (OSI)
seven-layer model has been adopted as the reference for the
description of modern networking, including the Internet.
A diagram of the OSI model is shown below (note that this is
not a complete listing of the protocols contained within each
layer of the model):
Figure 5-8. OSI Seven Layer Network Model
Each layer is a distinct set of programs executing a distinct set
of protocols designed to accomplish some necessary tasks..
They are separated from the other layers within the same
system or network, but must communicate and interoperate.
This requires very well-defined and well-known methods for
transferring messages and data. This is accomplished through
the protocol stack.
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Protocol layering as simply a tool for visualizing the
organization of the necessary software and hardware in a
network. In this view, Layer 2 represents switching and Layer
3 represents routing. Protocol layering is actually a set of
guidelines used in writing programs and designing hardware
that delegate network functions and allow the layers to
communicate. How these layers communicate within a stack
(for example, within a given computer) is left to the operating
system programmers.
Figure 5-9. The Protocol Stack
Between two protocol stacks, members of the same layer are
known as peers and communicate by well-known (open and
published) protocols. Within a protocol stack, adjacent
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layers communicate by an internal interface. This interface is
usually not publicly documented and is frequently proprietary.
It has some of the same characteristics of a protocol and two
stacks from the same software vendor may communicate in the
same way. Two stacks from different software vendors (or
different products from the same vendor) may communicate in
completely different ways. As long as peers can communicate
and interoperate, this has no impact on the functioning of the
network.
The communication between layers within a given protocol
stack can be both different from a second stack and
proprietary, but communication between peers on the same
OSI layer is open and consistent.
A brief description of the most commonly used functional
layers is helpful to understand the scope of how protocol
layering works.
Layer 1
This is referred to as the physical layer. It handles the
electrical connections and signaling required to make a
physical link from one point in the network to another. It is on
this layer that the unique Media Access Control (MAC) address
is defined.
Layer 2
This layer, commonly called the switching layer, allows end
station addressing and the establishment of connections
between them.
Layer 2 switching forwards packets based on the unique MAC
address of each end station and offers high-performance,
dedicated-bandwidth of Fast or Gigibit Ethernet within the
network.
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Layer 2 does not ordinarily extend beyond the intranet. To
connect to the Internet usually requires a router and a modem
or other device to connect to an Internet Service Provider’s
WAN. These are Layer 3 functions.
Layer 3
Commonly referred to as the routing layer, this layer provides
logical partitioning of networks (subnetting), scalability,
security, and Quality of Service (QoS).
The backbone of the Internet is built using Layer 3 functions.
IP is the premier Layer 3 protocol.
IP is itself, only one protocol in the IP protocol suite. More
extensive capabilities are found in the other protocols of the IP
suite. For example; the Domain Name System (DNS) associates
IP addresses with text names, the Dynamic Host Configuration
Protocol (DCHP) eases the administration of IP addresses, and
routing protocols such as the Routing Information Protocol
(RIP), the Open Shortest Path First (OSPF), and the Border
Gateway Protocol (BGP) enable Layer 3 devices to direct data
traffic to the intended destination. IP security allows for
authentication and encryption. IP not only allows for user-touser communication, but also for transmission from point-tomultipoint (known as IP multicasting).
Layer 4
This layer, known as the transport layer, establishes the
communication path between user applications and the
network infrastructure and defines the method of
communicating. TCP and UDP are well-known protocols in the
transport layer. TCP is a “connection-oriented” protocol, and
requires the establishment of parameters for transmission prior
to the exchange of data. Web technology is based on TCP.
UDP is “connectionless” and requires no connection setup.
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This is important for multicast traffic, which cannot tolerate the
overhead and latency of TCP. TCP and UDP also differ in the
amount of error recovery provided and whether or not it is
visible to the user application. Both TCP and UDP are layered
on IP, which has minimal error recovery and detection. TCP
forces retransmission of data that was lost by the lower layers,
UDP does not.
Layer 7
This layer, known as the application layer, provides access to
either the end user application software such as a database.
Users communicate with the application, which in turn delivers
data to the transport layer. Applications do not usually
communicate directly with lower layers They are written to use
a specific communication library, like the popular WinSock
library.
Software developers must decide what type of transport
mechanism is necessary. For example, Web access requires
reliable, error-free access and would demand TCP,
Multimedia, on the other hand, requires low overhead and
latency and commonly uses UDP.
TCP/IP
The TCP/IP protocol suite is a set of protocols that allow
computers to share resources across a network. TCP and IP
are only two of the Internet suite of protocols, but they are the
best known and it has become common to refer the entire
family of Internet protocols as TCP/IP.
TCP/IP is a layered set of protocols. An example, such as
sending e-mail, can illustrate this. There is first a protocol for
sending and receiving e-mail. This protocol defines a set of
commands to identify the sender, the recipient, and the content
of the e-mail. The e-mail protocol will not handle the actual
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communication between the two computers, this is done by
TCP/IP. TCP/IP handles the actual sending and receiving of
the packets that make up the e-mail exchange.
TCP makes sure the e-mail commands and messages are
received by the appropriate computers. It keeps track of what
is sent and what is received, and retransmits any packets that
are lost or dropped. TCP also handles the division of large
messages into several Ethernet packets, and makes sure these
packets are received and reassembled in the correct order.
Because these functions are required by a large number of
applications, they are grouped into a single protocol, rather
than being the part of the specifications for just sending e-mail.
TCP is then a library of routines that application software can
use when reliable network communications are required.
IP is also a library of routines, but with a more general set of
functions. IP handles the routing of packets from the source to
the destination. This may require the packets to traverse many
different networks. IP can route packets through the necessary
gateways and provides the functions required for any user on
one network to communicate with any user on another
connected network.
The communication interface between TCP and IP is relatively
simple. When IP received a packet, it does not know how this
packet is related to others it has sent (or received) or even
which connection the packet is part of. IP only knows the
address of the source and the destination of the packet, and it
makes its best effort to deliver the packet to its destination.
The information required for IP to do its job is contained in a
series of octets added to the beginning of the packet called
headers. A header contains a few octets of data added to the
packet by the protocol in order to keep track of it.
Other protocols on other network devices can add and extract
their own headers to and from packets as they cross networks.
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This is analogous to putting data into an envelope and sending
the envelope to a higher-level protocol, and having the higherlevel protocol put the entire envelope into it’s own, larger
envelope. This process is referred to as encapsulation.
Many levels of encapsulation are required for a packet to cross
the Internet.
Packet Headers
TCP
Most data transmissions are much longer that a single packet.
The data must then be divided up among a series of packets.
These packets must be transmitted, received and then
reassembled into the original data. TCP handles these
functions.
TCP must know how large a packet the network can process.
To do this, the TCP protocols at each end of a connection state
how large a packet they can handle and the smaller of the two
is selected.
The TCP header contains at least 20 octets. The source and
destination TCP port numbers are the most important fields.
These specify the connection between two TCP protocols on two
network devices.
The header also contains a sequence number that is used to
ensure the packets are received in the correct order. The
packets are not numbered, but rather the octets the packets
contain are. If there are 100 octets of data in each packet, the
first packet is numbered 0, the second 100, the third 200, etc.
To insure that the data in a packet is received uncorrupted,
TCP adds the binary value of all the octets in the packet and
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writes the sum in the checksum field. The receiving TCP
recalculates the checksum and if the numbers are different, the
packet is dropped.
Figure 5-10. TCP Packet Header
When packets have been successfully received, TCP sends an
acknowledgement. This is simply a packet that has the
acknowledgement number field filled in.
An acknowledgement number of 1000 indicates that all of the
data up to octet 1000 has been received. If the transmitting
TCP does not receive an acknowledgement in a reasonable
amount of time, the data is resent.
The window field controls the amount of data being sent at any
one time. It would require too much time and overhead to
acknowledge each packet received. Each end of the TCP
connection declares how much data it is able to receive at any
one time by writing this number of octets in the window field.
The transmitting TCP decrements the number in the window
field and when it reaches zero, the transmitting TCP stops
sending data. When the receiving TCP can accept more data, it
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increases the number in the window field. In practice, a single
packet can acknowledge the receipt of data and give permission
for more data to be sent.
IP
TCP sends its packets to IP with the source and destination IP
addresses. IP is only concerned with these IP addresses. It is
not concerned with the contents of the packet or the TCP
header.
IP finds a route for the packet to get to the other end of the TCP
connection. IP adds its own header to the packet to
accomplish this.
The IP header contains the source and destination addresses,
the protocol number, and another checksum.
The protocol number tells the receiving IP which protocol to
give the packet to. Although most IP traffic uses TCP, other
protocols can be used (such as UDP).
The checksum is used by the receiving IP in the same way as
the TCP checksum.
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Figure 5-11. IP Packet Header
The flags and fragment offset are used to keep track of packets
that must be divided among several smaller packets to cross
networks for which they are too large.
The Time-to-Live (TTL) is the number of gateways the packet is
allowed to cross between the source and destination. This
number is decremented by one when the packet crosses a
gateway and when the TTL reaches zero, the packet is dropped.
This helps reduce network traffic if a loop develops.
Ethernet
Every active Ethernet device has its own Ethernet address
(commonly called the MAC address) assigned to it by the
manufacturer. Ethernet uses 48 bit addresses.
The Ethernet header is 14 octets that include the source and
destination MAC address and a type code.
There is no relationship between the MAC address of a network
node and its IP address. There must be a database of Ethernet
addresses and their corresponding IP addresses.
Different protocol families can be in use on the same network.
The type code field allows each protocol family to have its own
entry.
A checksum is calculated and when the packet is received, the
checksum is recalculated. If the two checksums are different,
the packet is dropped.
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Figure 5-12. Ethernet Packet Header
When a packet is received, the headers are removed. The
Ethernet Network Interface Card (NIC) removes the Ethernet
header and checks the checksum. It then looks at the type
code. If the type code is for IP, the packet is given to IP. IP
then removes the IP header and looks at its protocol field. If
the protocol field is TCP, the packet is sent to TCP. TCP then
looks at the sequence number and uses this number and other
data from the headers to reassemble the data into the original
file.
TCP and UDP Well-Known Ports
Application protocols run ‘on top of’ TCP/IP. When an
application wants to send data or a message, it gives the data
to TCP. Because TCP and IP take care of the networking
details, the application can look at the network connection as a
simple data stream.
To transfer a file across a network using the File Transfer
Protocol (FTP), a connection must first be established. The
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computer requesting the file transfer must connect specifically
to the FTP server on the computer that has the file.
This is accomplished using sockets. A socket is a pair of TCP
port numbers used to establish a connection from one
computer to another. TCP uses these port numbers to keep
track of connections. Specific port numbers are assigned to
applications that wait for requests. These port numbers are
referred to as ‘well-known’ ports.
TCP will open a connection to the FTP server using some
random port number, 1234 for example, on the local computer.
TCP will specify port 21 for the FTP server. Port 21 is the wellknown port number for FTP servers. Note that there are two
different FTP programs running in this example – an FTP client
that requests the file to be transferred, and an FTP server that
sends the file to the FTP client. The FTP server accepts
commands from the client, so the FTP client must know how to
connect to the server (must know the TCP port number) in
order to send commands. The FTP Server can use any TCP
port number to send the file, so long as it is sent as part of the
connection setup.
A TCP connection is then described by a set of four numbers –
the IP address and TCP port number for the local computer,
and the IP address and TCP port number for the remote
computer. The IP address is in the IP header and the TCP port
number is in the TCP header.
No two TCP connection can have the same set of numbers, but
only one number needs to be different. It is possible, for
example, for two users to send files to the same destination at
the same time. This could give the following connection
numbers:
Internet addresses TCP ports
Connection 1 10.42.73.23, 10.128.12.1 1234, 21
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Connection 2 10.42.73.23, 10.128.12.1 1235, 21
The same computers are making the connections, so the IP
addresses are the same. Both computers are using the same
well-known TCP port for the FTP server. The local FTP clients
are using different TCP port numbers.
FTP transfers actually involve two different connections. The
connection begins by the FTP sending commands to send a
particular file. Once the commands are sent, a second
connection is opened for the actual data transfer. Although it
is possible to send data on the same connection, it is very
convenient for the FTP client to be able to continue to send
commands (such as ‘stop sending this file’).
UDP and ICMP
There are many applications that do not require long messages
that cannot fit into a single packet. Looking up computer
names is an example. Users wanting to make connections to
other computers will usually use a name rather than the
computer’s IP or MAC address. The user’s computer must be
able to determine the remote computer’s address before a
connection can be made. A designated computer on the
network will contain a database of computer names and their
corresponding IP and MAC addresses. The user’s computer
will send a query to the name database computer, and the
database computer will send a response. Both the query and
the response are very short. There is no need to divide the
query or response between multiple packets, so the complexity
of TCP is not required. If there is no response to the query
after a period of time, the query can simply be resent.
The User Datagram Protocol (UDP) is designed for
communications that do not require division among multiple
packets and subsequent reassembly. UDP does not keep track
of what is sent.
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UDP uses port numbers in a way that is directly analogous to
TCP. There are well-known UDP port numbers for servers that
use UDP.
Figure 5-13. Ethernet Packet Header
The UDP header is shorter than a TCP header. UDP also uses
a checksum to verify that data is received uncorrupted.
The Internet Control Message Protocol (ICMP) is also a
simplified protocol used for error messages and messages used
by TCP/IP. ICMP, like UDP, processes messages that will fit
into a single packet. ICMP does not, however use ports
because its messages are processed by the network software.
The Domain Name System
Computer users usually prefer to use text names for computers
they may want to open a connection with. Computers
themselves, require 32 bit IP addresses. Somewhere, a
database of network devices’ text names and their
corresponding IP addresses must be maintained.
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The Domain Name System (DNS) is used to map names to IP
addresses throughout the Internet and has been adapted for
use within intranets.
For two DNS servers to communicate across different subnets,
the DNS Relay of the DES-3326SR must be used. The DNS
servers are identified by IP addresses.
Mapping Domain Names to Addresses
Name-to-address translation is performed by a program called
a Name server. The client program is called a Name resolver.
A Name resolver may need to contact several Name servers to
translate a name to an address.
The Domain Name System (DNS) servers are organized in a
somewhat hierarchical fashion. A single server often holds
names for a single network, which is connected to a root DNS
server – usually maintained by an ISP.
Domain Name Resolution
The domain name system can be used by contacting the name
servers one at a time, or by asking the domain name system to
do the complete name translation. The client makes a query
containing the name, the type of answer required, and a code
specifying whether the domain name system should do the
entire name translation, or simply return the address of the
next DNS server if the server receiving the query cannot resolve
the name.
When a DNS server receives a query, it checks to see if the
name is in its subdomain. If it is, the server translates the
name and appends the answer to the query, and sends it back
to the client. If the DNS server cannot translate the name, it
determines what type of name resolution the client requested.
A complete translation is called recursive resolution and
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requires the server to contact other DNS servers until the name
is resolved. Iterative resolution specifies that if the DNS server
cannot supply an answer, it returns the address of the next
DNS server the client should contact.
Each client must be able to contact at least one DNS server,
and each DNS server must be able to contact at least one root
server.
The address of the machine that supplies domain name service
is often supplied by a DCHP or BOOTP server, or can be
entered manually and configured into the operating system at
startup.
DHCP Servers
The Dynamic Host Configuration Protocol (DHCP) is used to
dynamically assign a TCP/IP network configuration to network
devices and computers on the network. It also ensures that IP
address conflicts do not occur.
IP addresses are assigned from a pool of free addresses. Each
IP address assigned has a ‘lease’ and a ‘lease expiration period’.
The lease must be periodically renewed. If the lease is expires,
the IP address is returned to the pool of available IP addresses.
Usually, it is a network policy to assign the same IP address to
a given network device or computer each time.
If the IP address lease expires, the network device sends a
message to the DHCP server requesting a lease renewal. The
DHCP server can send an acknowledgement containing a new
lease and updated configuration information.
If an IP address lease cannot be renewed, the network device or
computer sends a request to all local DHCP servers attempting
to renew the lease. If the DHCP returns a negative
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acknowledgement, the network device must release its TCP/IP
configuration and reinitialize.
When a new TCP/IP configuration is received from a DHCP
server, the network device checks for a possible IP address
conflict by sending an Address Resolution Protocol (ARP)
request that contains its new IP address.
For two DHCP servers to communicate across different
subnets, the BOOTP/DHCP Relay of the DES-3326SR must be
used. The DHCP servers are identified by IP addresses.
IP Routing
IP handles the task of determining how packets will get from
their source to their destination. This process is referred to as
routing.
For IP to work, the local system must be attached to a network.
It is safe to assume that any system on this network can send
packets to any other system, but when packets must cross
other networks to reach a destination on a remote network,
these packets must be handled by gateways (also called
routers).
Gateways connect a network with one or more other networks.
Gateways can be a computer with two network interfaces or a
specialized device with multiple network interfaces. The device
is designed to forward packets from one network to another.
IP routing is based on the network address of the destination IP
address. Each computer has a table of network addresses. For
each network address, a corresponding gateway is listed. This
is the gateway to use to communicate with that network. The
gateway does not have to be directly connected to the remote
network, it simply needs to be the first place to go on the way
to the remote network.
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Before a local computer sends a packet, it first determines
whether the destination address is on the local network. If it
is, the packet can be sent directly to the remote device. If it is
not, the local computer looks for the network address of the
destination and the corresponding gateway address. The
packet is then sent to the gateway leading to the remote
network. There is often only one gateway on a network.
A single gateway is usually defined as a default gateway, if that
gateway connects the local network to a backbone network or
to the Internet. This default gateway is also used whenever no
specific route is found for a packet, or when there are several
gateways on a network.
Local computers can use default gateways, but the gateways
themselves need a more complete routing table to be able to
forward packets correctly. A protocol is required for the
gateways to be able to communicate between themselves and to
keep their routing tables updated.
Packet Fragmentation and Reassembly
TCP/IP can be used with many different types of networks, but
not all network types can handle the same length packets.
When IP is transmitting large files, large packets are much
more efficient than small ones. It is preferable to use the
largest possible packet size, but still be able to cross networks
that require smaller packets.
To do this, IP can ‘negotiate’ packet size between the local and
remote ends of a connection. When an IP connection is first
made, the IPs at both ends of the connection state the largest
packet they can handle. The smaller of the two is selected.
When a IP connection crosses multiple networks, it is possible
that one of the intermediate networks has a smaller packet size
limit than the local or remote network. IP is not able to
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determine the maximum packet size across all of the networks
that may make up the route for a connection. IP has,
therefore, a method to divide packets into multiple, smaller
packets to cross such networks. This division of large packets
into smaller packets is referred to as fragmentation.
A field in the TCP header indicates that a packet has been
fragmented, and other information aids in the reassembly of
the packets into the original data.
Gateways that connect networks of different packet size limits
split the large packets into smaller ones and forward the
smaller packets on their attached networks.
ARP
The Address Resolution Protocol (ARP) determines the MAC
address and IP address correspondence for a network device.
A local computer will maintain an ARP cache which is a table of
MAC addresses and the corresponding IP addresses. Before a
connection with another computer is made, the local computer
first checks its ARP cache to determine whether the remote
computer has an entry. If it does, the local computer reads the
remote computer’s MAC address and writes it into the
destination field of the packets to be sent.
If the remote computer does not have an ARP cache entry, the
local computer must send an ARP request and wait for a reply.
When the local computer receives the ARP reply packet, the
local ARP reads the IP MAC address pair, and then checks the
ARP cache for this entry. If there is an entry, it is updated with
the new information. If there is no entry, a new entry is made.
There are two possible cases when an ARP packet is received
by a local computer. First, the local computer is the target of
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the request. If it is, the local ARP replies by sending its MAC IP
address pair back to the requesting system. Second, if the
local computer is not the target of the request, the packet is
dropped.
Multicasting
Multicasting is a group of protocols and tools that enable a
single source point to send packets to groups of multiple
destination points with persistent connections that last for
some amount of time. The main advantage to multicasting is a
decrease in the network load compared to broadcasting.
Multicast Groups
Class D IP addresses are assigned to a group of network
devices that comprise a multicast group. The four most
significant four bits of a Class D address are set to “1110”. The
following 28 bits is referred to as the ‘multicast group ID’.
Some of the range of Class D addresses are registered with the
Internet Assigned Numbers Authority (IANA) for special
purposes. For example, the block of multicast addresses
ranging from 224.0.0.1 to 224.0.0.225 is reserved for use by
routing protocols and some other low-level topology discovery
and maintenance protocols.
Figure 5-14. Class D Multicast Address
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Some of the reserved IP multicast addresses are as follows:
Address Assignment
224.0.0.0
224.0.0.1
224.0.0.2
224.0.0.3
224.0.0.4
224.0.0.5
224.0.0.6
224.0.0.7
224.0.0.8
224.0.0.9
224.0.0.10
224.0.0.11
224.0.0.12
224.0.0.13
224.0.0.14
224.0.0.15
224.0.0.16
224.0.0.17
224.0.0.18
224.0.0.19
Base Address (reserved)
All Systems on this subnet
All Routers on this subnet
Unassigned
DVMRP Routers
OSPF IGP Routers
OSPF IGP Designated Routers
ST Routers
ST Hosts
All RIP2 Routers
All IGRP Routers
Mobile Agents
DHCP Servers and Relay Agents
All PIM Routers
RSVP Encapsulation
All CBT Routers
Designated Sbm
All Sbms
VRRP
Unassigned
through
224.0.0.225
224.0.0.21
DVMRP on MOSPF
Table 5-13. Reserved Multicast Address Assignment
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