No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any
language in any form by any means without the written permission of Digico UK Ltd. Information in this manual is subject to
change without notice, and does not represent a commitment on the part of the vendor. Digico UK Ltd shall not be liable for any
loss or damage whatsoever arising from the use of information or any error contained in this manual.
All repair and service of the SD9 product should be undertaken by Digico UK Ltd or its authorised agents. Digico UK Ltd cannot
accept any liability whatsoever for any loss or damage caused by service, maintenance, or repair by unauthorised personnel.
Software License Notice
Your license agreement with Digico UK Ltd, which is included with the SD9 product, specifies the permitted and prohibited uses of
the product. Any unauthorised duplication or use of Digico UK Ltd software, in whole or in part, in print or in any other storage
and retrieval system is prohibited.
Licenses and Trademarks
The SD9 logo and SD9 name are trademarks, and Digico UK Ltd and the Digico UK Ltd logo are registered trademarks of Digico UK
Ltd. Microsoft is a registered trademark and Windows is a trademark of Microsoft Corp.
Digico (UK) Ltd
Unit 10
Silverglade Business Park
Leatherhead Road
Chessington
Surrey
KT9 2QL
England
Telephone:+44 (0)1372 845600
Fax:+44 (0)1372 845656
Email:sales@digiconsoles.com
WWW:http://www.digiconsoles.com
Manual Issue and Date: Issue B - 10th April 2014 - For Version 4.0.680+ Software
Licence Agreement
"Product" :SD9 software product produced by Digico UK Ltd intended for use on Target Platform identified below.
"Target Platform":Digico SD9 Digital Console system.
In return for the payment of the one-time fee, the Customer (identified at the end of this Agreement) receives from Digico UK
Ltd a licence to use the Product subject to the following terms and conditions.
1. The Product may be used without time limit by the Customer on the Target Platform.
2. The Customer must register the Product with Digico UK Ltd. Registering the Product is deemed an acceptance of the terms and
conditions in this agreement.
3. The Product and its licence are not transferable, and the Customer is not permitted to onward-license to any third party. The Customer indemnifies Digico UK Ltd against any and all claims and actions arising from third party use of copies of the Product made by
the Customer.
4. The Customer agrees not to attempt to decompile the object code of the Product otherwise than in circumstances specifically provided
for by law, and then only after consultation with Digico UK Ltd.
5. The Customer agrees not to use, or licence the Product for use, with equipment other than the Target Platform.
6. The Customer agrees not to modify the Product without the prior written consent of Digico UK Ltd.
7. This Agreement applies to any enhancement or upgrades that may become available for the Product.
8. This Agreement does not transfer any right, title, or interest in the Product to Customer except as specifically set forth herein.
9. Digico UK Ltd reserves the right to terminate this Agreement upon breach, in which event Customer shall thereafter only be authorised
to use the Product to the extent that its contractual commitments to third parties require and then only where such commitments relate
to use of the Product as authorised in the foregoing provisions of the Agreement.
LIMITED WARRANTY - Digico UK Ltd warrants for a period of 1 year from the date of purchase of the Product, the Product will reasonably execute its programming instructions when properly installed on the Target Platform. In the event that this Product fails to execute its
programming instructions during the warranty period, the Customer's remedy shall be to return the Product to Digico UK Ltd for replacement or repair at Digico UK Ltd option. Digico UK Ltd makes no other express warranty, whether written or oral with respect of this
Product.
LIMITATION OF LIABILITY - Except as otherwise expressly provided by law, (a) the remedies provided above are the Customer's sole
and exclusive remedies and (b) Digico UK Ltd shall not be liable for any direct, indirect, special, incidental, or consequential damages
(including lost profit whether based on warranty, contract, tort, or any other legal theory.)
1.10 The Matrix ............................................................................. .......1-19
1.11 Control Groups..................................................................... .......1-20
1.12 Solo Setup............................................................................. .......1-21
0-5
SD9 - Getting Started
1.1 Introduction
The Digico SD9 consists of a worksurface with an onboard audio engine and a range of onboard inputs and outputs. This can be
connected to multiple Input/Output Rack Units by CAT5 cable or MADI links which carry all the audio input and output signals.
The console worksurface consists of 2 sections that can control 48 mono or stereo input channels, 8 VCAs, up to 24 mono or
stereo busses, 12 Matrix inputs and 8 Matrix outputs, 16 onboard graphic EQs and 8 onboard stereo effects.
The left and right sections each have 12 assignable faders and 12 sets of assignable encoders and switches.
Either of these worksurface sections can be assigned to the centre touchscreen.
Multiple console setups can provide:
Front of House and Monitoring with a shared stage rack and gain tracking.
Remote control of a console from a laptop computer.
1.2 Manual Overview
This manual provides an overview of the desk, and describes some of the basic operating principles which the user will need to
understand in order to run the desk.
For full details on all SD software functionality please refer to the SD Series Software Reference Manual available for download
at www.digico.biz
The following typographical conventions are used in this manual:
Bold type is used to indicate that the text is an exact copy of the labelling either on a screen or on the worksurface.
An arrow bracket (>) is used to indicate a sequence of button pressing. For example, Layout > Fader Banks indicates that the
Fader Banks button is accessed by first pressing the Layout button.
1-1
SD9 - Getting Started
2
O
A
Channel Processing:
xt
B
1.3 Before You Start
There are certain general operating principles and terms that should be understood before continuing to use this manual.
Please read this chapter carefully before proceeding.
The SD9 has one central touchscreen which is used to access many of the console's functions.
There are 3 possible views that can be seen on this screen - Left section - Right section - Master screen
Each console worksurface section has its own Screen Assign button which, when pressed, will allow the channels in that
section to be viewed on the screen and controlled by the Channel Processing controls such as EQ and Dynamics. When the
button is lit, that section is assigned to the screen.
There are also a Master button which allows you to view the Master screen. The Master screen gives access to many setup and other
functions which are not directly related to the console's channels.
The SD9's worksurface is divided into Banks. Each Bank contains twelve channels, and the channels which are currently active
on the control surface are defined using the fader bank buttons to the right and left of the faders:
A ‘bank’ is a set of twelve faders, and a "section" contains up to four ‘banks’. There are two sections of the desk, allowing up to
96 channels to be accessible on the worksurface.
To access a bank of faders, press the appropriate fader bank button. To switch both sections of the console to the same bank
level, press and hold one of the fader bank buttons.
The position of the banks on the worksurface is defined in the Layout > Fader Banks panel. By default, the Input channels will
be assigned to the first banks on the left and right sections of the console. The different output channels will be assigned to the
lower banks. Control Groups and Master fader will also be assigned. These bank assignments can be customised by the user and
saved in a session at any time.
1.3.4 Using the Control Surface ....................................................
There are two main ways in which all of the functions of the SD9 are accessed:
1. The touchscreen display, which can be controlled directly using a finger, or by using the keyboard and mouse
2. The physical encoders, switches and faders.
Note that when touching the screen directly, you may find it easier to use a finer point than your finger.
However, in order to prevent damage to the screen, it is important that you only use devices specifically
designed for touching screens (such as a pda stylus), and that you never press down hard on the screen.
A number of functions can be accessed in different ways, allowing users to operate the console using whichever interface they
prefer. This manual will describe accessing on-screen functions by touching the screen directly and not by using the mouse.
All of the physical controls found in the upper section are described in full within the relevant section of the manual and many
require no further introduction. The Master screen has a row of grey buttons which are used to access a range of configuration
displays. Pressing these buttons opens either a further drop-down sub-menu or a pop-up display. If a drop-down menu is
opened, pressing on one of its entries will open a pop-up display. The buttons lighten to indicate that their sub-menu or pop-up
display is open. A number of the buttons within each pop-up display generate further pop-ups.
The buttons within the pop-ups are coloured grey when their function is inactive, generally switching to a lighter shade of the
pop-up background when their function is active. Pressing on a text box opens a numeric or QWERTY keypad which can be
operated directly by pressing the screen or via the console’s external keyboard.
Pop-ups are closed by pressing the box in the top right-hand corner of the pop-up, marked CLOSE or CANCEL (or by pressing
CAN on keypad pop-ups).
To the right and below the touchscreen is a single encoder and switch marked Touch-Turn (shown below). This is used to
access some of the rotary and switch controls within the Master screen. To assign the Touch-Turn encoder to a particular onscreen control, touch the pot to be assigned. You will notice that a coloured ring appears around the on-screen pot, indicating that
it is assigned to the Touch-Turn encoder/switch.
1-3
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