ARTURIA PE12001 Users Manual

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This manual concerns two distinctive products:
- Spark software, a highly creative beat production center
- Spark Midi controller.
In this package you will find: A DVD-ROM containing Spark Creative drum machine installer for Mac OS X and Windows XP/Vista/Seven A registration card (credit card format) including the Serial Number and Unlock Code. 7KH8VHU¶V0DQXDOIRU6SDUN&UHDWLYH'rum Machine software and the Spark Midi Controller. Spark Midi controller A USB cable
Carefully store your registration card! In order to actually use the software, you have to register, then authorize, your virtual instrument. By registering, you identify yourself as the legitimate owner and thus will be sure to receive the latest news and updates for your instrument. The Serial Number and Unlock Code are required to register & authorize Spark, so these codes are the real value of your product. (See Chapter 4: Registration for more information about the authorization process.)
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The MIDI controller uses USB or an external power adapter. Do not connect this product with any other power supply or adapter than the one described in this manual specifically recommended by Arturia. (See chapter 8.1.7 Use with external PSU for more details).
WARNING: Do not place this product in a place or position where one might walk on, trip over or roll anything over power or connecting cords. The use of an extension cord is not recommended! If you must use one, make sure the cord has the ability to handle maximum current needed by this product. Please consult a local electrician for more information on your power requirements. This product should be used only with the components supplied or recommended by Arturia. When used with any other components, please observe all safety markings and instructions that accompany the accessory products.
Specifications Subject to Change: The information contained in this manual is believed to be correct at the time of printing. However, Arturia reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
IMPORTANT: Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, damages, fire or other risks. The product used either alone or in combination with an amplifier, headphones or speakers, may be able to produce sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high level or at a level that is uncomfortable. If you encounter any hearing loss or ringing in the ears, you should consult an audiologist.
NOTICE: Service charges incurred due to a lack of knowledge relating to how a function or feature works (when the unit is operating as designed) are not covered by the
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study this manual carefully and consult your dealer before requesting service.
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Precautions include, but are not limited to, the following: Read and understand all the instructions. Always follow the instructions on the instrument. Before cleaning the instrument, always remove the electrical plug from the outlet, as well as the USB cable. When cleaning, use a soft and dry cloth. Do not use gasoline, alcohol, acetone, turpentine or any other organic solutions; do not use liquid cleaner, spray or cloth that's too wet. Do not use the instrument near water or moisture, such as a bathtub, sink, swimming pool or similar place. Do not place the instrument in an unstable position where it might accidentally fall over. Do not place heavy objects on the instrument. Do not block openings or vents of the instrument; these locations are used for air circulation to prevent the instrument from overheating. Do not place the instrument near a heat vent or any place of poor air circulation. Only use the recommended specified AC adaptor (9 Vdc, 800 mA) Make sure the line voltage in your location matches the input voltage specified on the AC power adaptor. Do not open and insert anything into the instrument which may cause a fire or electrical shock. Do not spill any kind of liquid onto the instrument. Always take the instrument to a qualified service center. You will invalidate your warranty if you open and remove the cover, and improper assembly may cause electrical shock or other malfunctions. Do not use the instrument with thunder and lightning present; otherwise it may cause long distance electrical shock. Do not expose the instrument to hot sunlight. Do not use the instrument when there is a gas leak nearby.
Arturia is not responsible for any damage or data loss caused by improper operations to the instrument.
HandLing CD-ROMs: Avoid touching or scratching the shiny underside (encoded surface) of the disc. Damaged or dirty CD-ROM disc may not read properly. Keep your CD-ROMs clean, using a commercially available CD cleaner.
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1. Table of Contents
2. INTRODUCTION .................................................................... 7
2.1. W
2.2 H
ELCOME TO SPARK ............................................................................................................................................... 7
ISTORY ...................................................................................................................................................................... 8
3. INSTALLATION ..................................................................... 9
3.1. W
3.2. M
INDOWS INSTALLATION (7/XP/VISTA) ....................................................................................................... 9
AC OSX INSTALLATION (10.5/10.6) ........................................................................................................... 10
4. REGISTRATION & AUTHORIZATION .................................... 11
4.1. R
4.2. A
EGISTRATION ....................................................................................................................................................... 11
UTHORIZATION .................................................................................................................................................... 13
5. QUICK START ..................................................................... 14
5.1. SPARK
5.2. SPARK
5.2.1. The Center panel ...................................................................................................................................... 15
5.2.2. The Bottom panel .................................................................................................................................... 16
5.2.3. The Top panel ............................................................................................................................................ 17
5.3. N
5.3.1. Project........................................................................................................................................................... 18
5.3.2. Kit ................................................................................................................................................................... 18
5.3.3. Instrument .................................................................................................................................................. 18
5.3.4. Audio Source .............................................................................................................................................. 18
5.3.5. Bank ............................................................................................................................................................... 18
5.3.6. Pattern.......................................................................................................................................................... 18
5.3.7. Song ............................................................................................................................................................... 18
5.3.8. Channel ........................................................................................................................................................ 18
5.3.9. Track ............................................................................................................................................................. 18
5.4. A
5.5. F
5.5.1. Loading a project ..................................................................................................................................... 19
5.5.2. Select and play a pattern ...................................................................................................................... 20
5.5.3. Change Instrument parameters ........................................................................................................ 20
5.5.4. Select an instrument and Change filter and mixer parameters ....................................... 21
5.5.5. Play and edit pattern ............................................................................................................................. 22
5.5.6. Record a pattern with instruments pads ....................................................................................... 23
5.5.7. Change Instruments/Kits with jog dial .......................................................................................... 24
5.5.8. Save your project ..................................................................................................................................... 24
5.5.9. Switching views ........................................................................................................................................ 25
CONTROLLER OVERVIEW ...................................................................................................................... 14
SOFTWARE OVERVIEW .......................................................................................................................... 15
AMES AND CONCEPTS YOU SHOULD KNOW ................................................................................................... 18
UDIO AND MIDI SETUP ...................................................................................................................................... 19
IRST STEPS WITH SPARK ................................................................................................................................. 19
6. USING SPARK ..................................................................... 26
6.1. T
6.2. T
6.3. T
ARTURIA ± SPARK CREATIVE DRUM MACHINE ± USER MANUAL
HE TOOLBAR ........................................................................................................................................................ 26
HE MAIN PANEL (OVERVIEW) ......................................................................................................................... 27
6.2.1. The Digital display .................................................................................................................................. 30
6.2.2. The Sequencer zone ................................................................................................................................ 30
5.2.3 The Song/Pattern zone ......................................................................................................................... 34
5.2.4 The Jog Dial ................................................................................................................................................ 36
5.2.5 The FX live Pad .......................................................................................................................................... 37
5.2.6 The Filter / Slicer / Roller .................................................................................................................... 37
5.2.7 The Instruments control zone ............................................................................................................ 40
HE BOTTOM PANEL (OVERVIEW) ................................................................................................................... 43
6.3.1. The Studio ................................................................................................................................................... 44
6.3.2. The Mixer..................................................................................................................................................... 48
6.3.3. The Library ................................................................................................................................................. 59
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6.4. T
HE TOP PANEL (OVERVIEW) ........................................................................................................................... 64
6.4.1. Overview ...................................................................................................................................................... 64
6.4.2. The Pattern Panel .................................................................................................................................... 64
6.4.3. The toolbar ................................................................................................................................................. 65
6.4.4. The Sequencer ........................................................................................................................................... 67
6.4.5. The Automation editor .......................................................................................................................... 69
6.4.6. The song panel .......................................................................................................................................... 70
6.4.7. The song slots ............................................................................................................................................ 71
6.4.8. Preferences Button .................................................................................................................................. 72
7. MODES OF OPERATIONS ..................................................... 75
7.1. S
7.2. P
7.3. VST ........................................................................................................................................................................... 78
7.4. A
7.5. P
TANDALONE (OVERVIEW) ................................................................................................................................. 75
7.1.1. Launching the standalone application ........................................................................................... 75
7.1.2. Preferences configuration Ȃ Audio MIDI settings ...................................................................... 75
LUG-IN MODE ....................................................................................................................................................... 77
7.2.1. Toolbar Extra Buttons ........................................................................................................................... 77
7.2.2. Saving project............................................................................................................................................ 77
7.3.1. Installation ................................................................................................................................................. 78
7.3.2. Instrument use in VST mode ............................................................................................................... 78
7.3.3. Connection to an instrument track .................................................................................................. 78
7.3.4. Multi Output Mode .................................................................................................................................. 79
UDIO UNIT (MAC OSX ONLY).......................................................................................................................... 80
7.4.1. Installation ................................................................................................................................................. 80
7.4.2. Use in Logic Pro ........................................................................................................................................ 80
7.4.2.1. Stereo Mode........................................................................................................................................... 81
7.4.2.2. Multi Output Mode ............................................................................................................................. 81
7.4.3. Use in Digital Performer ....................................................................................................................... 82
7.4.3.1. Stereo Mode........................................................................................................................................... 82
7.4.3.2. Multi Output Mode ............................................................................................................................. 83
7.4.3.3. Assign MIDI Track .............................................................................................................................. 83
7.4.4. Stereo Mode and Multi Output Mode .............................................................................................. 83
7.4.4.1. Stereo Mode........................................................................................................................................... 83
7.4.4.2. Multi Output Mode ............................................................................................................................. 84
RO TOOLS .............................................................................................................................................................. 84
7.5.1. Installation ................................................................................................................................................. 84
7.5.2. Utilization and opening of the Plug-in ........................................................................................... 84
7.5.3. Saving the project .................................................................................................................................... 85
7.5.4. Automation under Pro Tools .............................................................................................................. 85
8. THE SPARK MIDI CONTROLLER ........................................... 86
8.1. F
8.2. R
8.3. S
ARTURIA ± SPARK CREATIVE DRUM MACHINE ± USER MANUAL
RONT PANEL (OVERVIEW) ................................................................................................................................ 86
8.1.1. Device ports ................................................................................................................................................ 86
8.1.2. Choose between Kit or Instrument mode ...................................................................................... 87
8.1.3. Roller FX ...................................................................................................................................................... 87
8.1.4. Use as Spark Controller ......................................................................................................................... 87
8.1.5. Use as MIDI Controller........................................................................................................................... 88
8.1.6. Use as USB/MIDI interface .................................................................................................................. 88
8.1.7. Power Supply ............................................................................................................................................. 88
EAR PANEL (OVERVIEW) .................................................................................................................................. 89
8.2.1. Rear panel Connectors and power supply. .................................................................................... 89
PARK MIDI CONTROLLER SOFTWARE ............................................................................................................ 90
8.3.1. Overview ...................................................................................................................................................... 90
8.3.2. The Interface.............................................................................................................................................. 91
8.3.3. Edit Instrument Pad window .............................................................................................................. 92
8.3.4. Edit Instrument knob window ........................................................................................................... 93
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8.3.5. Edit Instrument parameter knob window .................................................................................... 94
8.3.6. Edit Clickable knob window ................................................................................................................ 95
8.3.7. Edit Touch pad window ........................................................................................................................ 97
8.4. C
ONTROLLING SPARK WITH EXTERNAL MIDI CONTROLLER.................................................................... 98
8.4.1. Assign a midi note to pads ................................................................................................................... 98
8.4.2. Assign a midi note to bank buttons .................................................................................................. 98
8.4.3. Assign a midi note to pattern buttons ............................................................................................ 98
8.4.4. Assign a midi note to loop on button ............................................................................................... 98
8.4.5. Assign a midi CC to Loop divide knob ............................................................................................. 98
8.4.6. Assign a midi CC to Loop Move knob ............................................................................................... 98
8.4.7. Assign a midi CC to shuffle knob ........................................................................................................ 98
8.4.8. Assign a midi CC to master Volume knob ...................................................................................... 98
8.4.9. Assign a midi CC to cutoff/res/Pan/Aux1/Aux2/Volume knobs ................................. 98
8.4.10. Assign a midi CC to instrument parameters knobs ............................................................... 98
8.4.11. Assign a midi CC to tempo knob ........................................................................................................ 98
9. SPARK CREATIVE DRUM MACHINE LEGAL INFORMATION .... 99
9.1. S
9.2. FCC
9.3. CANADA ............................................................................................................................................................. 102
9.4. EUROPE .............................................................................................................................................................. 102
OFTWARE LICENSE AGREEMENT ...................................................................................................................... 99
INFORMATION (USA) ......................................................................................................................... 102
10. NOTES: ............................................................................. 103
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2. INTRODUCTION
2.1. Welcome to Spark
BEAT THE FUTURE Combining the power of analog synthesis, physical modelling and samples, through the intuitive workflow of a hardware drum machine, Spark is a highly creative beat production center. Spark will save you time when looking for the right drum kit and will get you hooked by its amazing ease-of-use and sound possibilities. Spark embeds vintage analog drum machines, sample based beatboxes and acoustic drum sets. Then Spark lets you break through their sonic boundaries thanks to a highly tweakable controller.
With in-depth control over your sounds, advanced loop mode, XY touchpad with 8 real time effects, Spark will allow you to create unique beat experiments and constantly feed your creativity with innovative ideas.
6SDUN¶V VRQLF SRZHU LV QRWKLQJ EXW KXJH HPEHGGLQJ three distinctive drum engines: analog synthesis, sampling and physical modelling. Thanks to its automations on all parameters, every kit is very tunable and customizable, bringing a fun and complementary approach to sample browsing / making it more interactive and user-friendly than ever before.
Incorporating a 16-step sequencer and 8 velocity sensitive touch pads into a sturdy beat station, Spark is your weapon of choice to bring the best groove into your tracks whether you are working in the studio or performing on stage.
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2.2 History
In early 2001, Arturia began working on advanced algorithms for the digital emulation of analog circuit audio characteristics. They are known as TAE standing for
True Analog Emulation. In non-technical language, this is an
®
,
unprecedented way of creating the very unique sound one finds in a synthesizer such as the Moog Modular. Nearly a year after they began work on the algorithms, Arturia was ready for feedback. At the 2002 NAMM show in California, Arturia shared an early version of what would later be the Moog Modular V with the renowned maker of the original Moog synthesizer, Doctor Bob Moog. In seeking insight from sound production experts, such as Dr. Moog, as well as avid synthesizer users, Arturia was able to ensure the quality of the instruments they made; so well in fact the Dr. Moog himself endorsed the Moog Modular V. The launch of this sound powerhouse was an instant success, winning awards from several top magazines, and leading to the development of other synth recreations. Shortly thereafter, Arturia started receiving many requests from musicians, producers and bands. Many of them explained how they were planning to replace their original hardware synthesizers by virtual instruments. Artists around the globe were beginning to see the advantages of a software alternative to hardware-based synthesizers. The CS-80V emulated the legendary Yamaha CS-80, considered by many as "the ultimate polyphonic" synthesizer, and was launched at the AES 2003 in New York. Imagine some of your favorite music from diverse artists such as Keith Emerson or Stevie Wonder, and you'll get an idea of what the CS-80V is capable of. The ARP 2600 V was launched at the NAMM 2005 in Anaheim. This is a faithful reproduction of the ARP 2600 and is great for just about any sound one might ZLVKWRFUHDWHHYHU\WKLQJIURPGUXPQ¶EDVVVWDEVWR6WDU:DUV¶5-D2 sounds have been made with the ARP. At the Winter NAMM Show 2006, ARTURIA announced the release of its seventh product: the Prophet V. This powerful hybrid gives you two instruments in one: it combines the warmth of the legendary Prophet 5 programmable analog synth with the unique Vector Synthesis textures of the digital Prophet VS. And finally, at the summer 2007 NAMM Show, Arturia launched the Jupiter-8V. In
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something different. The Jupiter-8 V was capable of creating very versatile sounds. You could easily make 'fat' RU µ&U\VWDO¶ VRXQGV ZLWK LW ,Q IDFW WKH Jupiter-VRXQGHGWKHZD\LWORRNHGµVOHHNDQGSROLVKHG¶ The electro-pop community became quickly convinced by the qualities of the original Jupiter-8. 'Relax', by Frankie Goes to Hollywood was produced incorporating a Jupiter 8, and players such Vince Clarke, John Foxx, and Martyn Ware also used it abundantly. The path to classic status of the Jupiter started there. Other artists that have used The Jupiter-8 include: Howard Jones, Tangerine Dream, Underworld, Jean Michel Jarre, Depeche Mode, Prince, Gary Wright, Adrian Lee, Heaven 17, Kitaro, Elvis Costello, Tears for Fears, Huey Lewis and the News, Journey, Moog Cookbook, Yes, Devo, Freddy Fresh, Simple Minds, Jan Hammer and BT.
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3. INSTALLATION
3.1. Windows Installation (7/XP/VISTA)
x Place the Windows®-specific installation DVD in your computer's
DVD-ROM drive.
x Use Windows® Explorer to browse the content of the DVD-ROM.
x Double-click the installer file named SPARK Setup.exe.
x Click Next.
x To continue, you need to first accept the license agreement. After
you have read the license agreement, check the corresponding checkbox and click Next.
x To perform a complete installation, leave the Complete option
checked and click Next. To deselect components or to install the SPARK application and sound library to an alternative location, select Custom. Then click Next. In the next dialog, choose the destination folders for the installation. To use the default path, just click Next. If you wish to select a custom path for a SPARK component, click Change, browse to the folder where you want to install the application or sound library. Then click Next. If you select VST (and/or VST 64 bits) you will have to select your VST (and/or VST 64 bits) folder.
x The Setup Program will lead you through the installation procedure.
Follow the onscreen instructions.
x After the installation has been performed successfully, click Finish.
x Now to install the SPARK Controller hardware driver, you need to
connect the SPARK Controller to your computer. On Windows® Vista, the driver setup will finish automatically. On Windows® XP, the following screen should appear:
SCREENSHOT MISSING
x Select No, not this time and click Next. In case of a warning
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x On the following screen select Install software automatically and
click Next.
x Now the SPARK Controller hardware driver installation will finish.
Subsequently go through the same procedure in order to install the SPARK Controller USB driver.
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3.2. Mac OSX Installation (10.5/10.6)
x Place the installation DVD-520LQ\RXUFRPSXWHU¶V'9'-ROM drive.
Its icon will appear in the Mac OS® X Finder.
x Connect the SPARK Controller using the USB cable. If you want to
connect the Controller to a USB-hub instead, make sure the hub has its own power supply. SPARK's Controller will not work on a passive (bus-powered) USB hub.
x Double-click the SPARK DVD icon to display the content of the DVD.
x Double-click the installer file named SPARK.
x Click Continue to proceed.
x To continue, you need to first accept the license agreement. After
you have read the license agreement, press Continue and click Agree.
x Select the hard disk onto which you would like to install SPARK.
Please note that you can only install SPARK onto hard disks which contain a Mac OS® X version matching the system requirements. Hard disks with no sufficient Mac OS® X version will be flagged with a red Stop sign and you will not be able to select them for Installation Destination dialog. From Mac OS® X 10.5 on, this screen will be skipped automatically.
x Click Continue.
x Select the elements you want to install (we recommend installing
all elHPHQWVKRZHYHULI\RXNQRZWKDW\RXGRQ¶WQHHGDFHUWDLQ element like a plug-in format, uncheck the checkbox next to it).
x If you want to install the SPARK Library contents to a custom
location, e.g. to an external hard disk, click the folder icon in the Location column to open a dialog in which you can specify a destination for the installation.
x Click Install to continue. The Setup Program will lead you through
the installation procedure. Follow the onscreen instructions.
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4. Registration & Authorization
4.1. Registration
Now that your SPARK Software has been installed, the first step is to register your software in order to obtain the activation code that will enable you to actually use the software.
You should have handy the license serial number of SPARK Software and the unlock code (these are integral part of the software and are printed on a small plastic card).
Connect your computer to the Internet, and go to this web page:
http://www.arturia.com/login
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This will take you to this form:
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If you already have an account, simply log in:
Once you are logged into your account, you can register your Analog Player 2.5 and request your activation code.
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and key in your software serial number and unlock code (as written on the registration card):
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You should then see the confirmation screen:
4.2. Authorization
Finally there is a screen to copy the activation code. The very same information is sent to you by email as a backup. Now launch Analog Player 2.5 to display the authorization window: Copy the activation code and paste it in the window that shows when you launch SPARK:
THIS SCREENSHOT IS WRONG ± PLEASE SEND FINAL VERSION
If your activation code has been entered correctly, the software will launch.
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5. QUICK START
5.1. SPARK Controller overview
INSERT UPDATED SCREENSHOT ± PLEASE SEND
Connect the SPARK Controller using the USB cable. If you want to connect the Controller to a USB-hub instead, make sure the hub has its own power supply. SPARK's Controller will not work on a passive (bus-powered) USB hub.
1. Digital Display
2. Sequencer zone
3. Song/Pattern zone
4. Jog dial
5. FX live Pad
6. Instruments control zone
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5.2. SPARK software overview
7KLV FKDSWHU ZLOO LQWURGXFH \RX WR WKH 63$5. VRIWZDUH¶V XVHU LQWHUIDFH HOHPHQWV ,I \RX QHHG WR ORRN XS D FHUWDLQ XVHU LQWHUIDFH HOHPHQW¶V name, you can return to this chapter at any time for a refresher! Spark's user interface is divided in three main panels called: "TOP", "CENTER" and "BOTTOM".
5.2.1. The Center panel
When launching SPARK, the CENTER PANEL will appear by default.
1. Digital Display
2. Sequencer zone
3. Song/Pattern zone
4. Jog dial
5. FX live Pad
6. Instruments control zone
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5.2.2. The Bottom panel
The Bottom panel features the Studio, the Mixer and the Library.
1. Studio Button
2. Display Instruments 1 to 8
3. Display Instruments 9 to 16
4. Display all Instruments
5. Mixer button
6. Library button
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5.2.3. The Top panel
The Top panel features the Pattern, the Song and the Library interface.
1. Pattern button
2. Song button
3. Preferences
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5.3. Names and concepts you should know
This chapter will introduce you to SPARK's terminology and explain how they relate to one another.
5.3.1. Project
A Project contains all data needed for a Song: A 16 instruments kit and up to 64 Patterns with their settings, automation and FX.
5.3.2. Kit
Each kit is made up of 16 instruments (i.e. Bass drum, Hi-hat, etc.) You will find all the instrument Kits in the Library, under the project window. (Bottom panel.)
5.3.3. Instrument
An instrument is a sound generated from an audio source assigned to a track pad. For example, you can assign the instrument Bass Drum to track 1 which you will hear when hitting the bottom left pad in the main panel.
5.3.4. Audio Source
Sample (.wav, .aiff audio files) Physical (Physical parameters) Analog (Vintage drum machines analog parameters)
5.3.5. Bank
SPARK features 4 banks of 16 MIDI pattern each. They are called A-B-C-D. If you go to the main panel, and click on "A" and then "1" in the Song/Pattern zone, and then click on the play/pause button, you will hear the pattern number 1 in Bank A.
5.3.6. Pattern
A Pattern is a sequence of notes played by instruments.
5.3.7. Song
A Song is an editable ordered sequence of several patterns which defines your song structure. SPARK allows songs made of 64 patterns maximum.
5.3.8. Channel
A specific channel is assigned to each instrument in the Mixer. The channels are numbered from 1 to 16 in the same way the instruments are.
5.3.9. Track
The pattern window in the Top Panel shows you the 16 instrument tracks. Each track is the score played by one instrument.
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5.4. Audio and MIDI setup
Windows
To access the preferences window click on the SPARK menu > Setup > Audio & MIDI Settings. This window allows you to configure the global preferences of SPARK. These are saved automatically.
Mac OS X
To access the preferences window click on the SPARK menu>Preferences. The Audio settings window will appear. This window features the global preferences of SPARK. These are saved automatically.
For further details on how to setup Audio and MIDI, please refer to chapter
: 7. MODES OF OPERATIONS of this manual.
5.5. First steps with SPARK1
5.5.1. Loading a project
To load a project, go to the tool bar and click on LOAD.
Move your cursor over "Factory Project" and click on a project in the
drop-down list, for example "FUNK".
This project is now loaded into SPARK and his name appears in the
window next to the button "SAVE".
1
When reading "Click" for the software version of SPARK, replace by "Press" for the
Hardware version or refer to chapter 7 of this manual: THE SPARK MIDI CONTROLLER.
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5.5.2. Select and play a pattern
To select and play a pattern, move your cursor to the "Song/Pattern" zone and choose a Bank of patterns, for example the BANK A (click on "A") and a pattern in BANK A, for example pattern #1 (Click on "1"). You will notice that your selection is now highlighted.
Now, go to the transport zone and click on the "Play/Pause" button to listen to Pattern #1 in Bank A. To listen to a different pattern just click on another pattern number. You do not necessarily need to stop playing a pattern to listen to another. The same apply to switching from Banks to Banks.
5.5.3. Change Instrument parameters
The three buttons above each instrument's pad are the instrument's parameters. Let's try and change the pitch of the snare drum. While the pattern is playing, place your cursor over the "Pitch" button", click on it and while maintaining your click, move your cursor up and down slowly. This will turn the "Pitch" button up and down. Listen how the pitch of the Snare drum is changing. The Digital display window in the center of the main panel shows the changes applied on the Pitch range.
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5.5.4. Select an instrument and Change filter and mixer parameters
To select an instrument, for example the snare drum, move your
nd
cursor to the dividing line above the 2
pad from the left called "Snare Drum". The dividing line will be highlighted to let you know that you entered its selection zone. Click once. The "Snare drum" pad is now lit as well as the red diode. The instrument "Snare Drum" is now selected. Alternatively, press the Select Button and an instrument pad to select it. Click again the Select Button to exit from Select mode.
To change the filter and/or the mixer parameters, first select an instrument and simply click on one of the filter or mixer parameters buttons and while maintaining your click, move your mouse up or down to change the parameter. The Digital display window in the center of the main panel shows you in real time the changes applied to the selected parameter.
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5.5.5. Play and edit pattern
To play a pattern use the Play/Pause button located in the upper left corner of the CENTER PANEL interface.
To edit a pattern, you will use the 16 small pads located at the top of the main panel. You will notice that when you play a pattern, the current playing position is shown with a lit pad in real time. When a pad lights up, it means that the sequencer will play a MIDI note-on (a beat) at this pattern's position, if a pad does not light up; it means that no note will be played, KHQFH GRHVQ¶W SOD\ DQ\ VRXQG <RX FDQ E\ SUHVVLQJ WKH SDGV trigger a note-on or remove it.
To better understand, click on Bank A / pattern #1 and then select the snare drum track:
Look at the 16 small pads at the top of the main panel: some pads are lit, others are not. The one being lit are the note-on, those unlit are not triggering note-on.
Every lit pad is a Snare drum's beat. You can edit this track by pressing a pad to add or remove a note-on. Try it! While the pattern plays, click on pads 2, 3, 4 and 5. They are now unlit, hence you do not hear any snare drum beats any more. Now click on pads 1 and 4: you are starting to compose your own pattern.
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5.5.6. Record a pattern with instruments pads
To do so, we will start by erasing the current pattern and start from scratch. First, click on the "ERASE" BUTTON, right above the digital display window and then go to the Song/Pattern zone and click on the currently selected pattern ± it should be Pattern #1 of BANK A:
The pattern #1 of Bank A is now erased. The 16 editing pads are not lit anymore (since the snare drum track is now empty as well as all the other instrument tracks). Click on Pattern #1. We are now ready to record a new pattern #1 with the instruments pads.
To use the Metronome, click on the Metronome Button, set its volume and proceed with recording your pattern. Clicking on the Metronome button again will switch the metronome off.
Click on the pad called Bass Drum at the bottom left side of the Center panel. You are now playing bass drum. To record a Bass drum, click first on the record button and then on the play button, the recording has now started.
Play your Bass drum part on the Bass Drum pad and then click stop. By clicking "Play", you will now listen to the track you just recorded. To record another instrument, select another instrument track (If you forgot how to do this, go back to 5.5.4. Select an instrument) and repeat the same steps to start recording.
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5.5.7. Change Instruments/Kits with jog dial
To change an instrument with the Jog Dial, you need to first select the instrument you want to change. Now, go to the Song/Pattern zone. Click above the Jog Dial where it says: "Instrument". Click on the Jog Dial and while maintaining your click, move your mouse up or down to select a new instrument. The name of the instrument will be displayed in the Digital display window in the center of the main panel. Once your choice is made, click on the Jog Dial to load the new instrument.
The procedure to change a Kit is the same, except that you do not need to select an instrument as you will load all of them; just click below the Jog Dial where it says: "Kit", and follow the same procedure as for the instrument.
5.5.8. Save your project
To save your project, go to the toolbar and click "Save". A drop down menu will appear. Chose ³6DYHDV«´
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Give a name to your project and choose a style from the drop down menu. Click "OK". Your first project is now saved. Congratulations!
The name you gave to your project is now showing in the display window next to the button save.
5.5.9. Switching views
SPARK's interface is made up of 3 main panels. The "TOP" panel, the "CENTER" panel, and the "BOTTOM" panel. Up until now, you have been introduced to the main or "CENTER" panel.
You are now ready to discover everything SPARK has to offer.
To show the "TOP" panel, go to the toolbar and click on "TOP".
To show the "BOTTOM" panel, click on "BOTTOM"
All 3 panels are now showing, you can scroll up and down to go from one panel to another.
*******
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6. USING SPARK
6.1. The Toolbar
1. Load button
2. Save button
3. New Project window
4. Connect Hardware
5. Set Metronome volume button
6. Set Metronome on
7. Open or center "TOP" panel in the main window
8. Open or center "CENTER" panel in the main window
9. Open or center "BOTTOM" panel in the main window
10. CPU Meter
11. Main volume meter
12. Clipping indicator
13. Set Soft clip on/off
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6.2. The Main Panel (Overview)2
1. Play instruments with Pads (Right click: Edit instrument)
2. Instrument parameter knobs (Right click: edit motion/disable motion)
3. Instrument Select Button (Click on select, then on instrument.)
4 Instruments page Button (Instrument 1-8 and 9-16)
5. Mute Button (Click on mute, then on instrument.)
6. Solo Button (Click on solo, then on instrument.)
7. FX ± Aux 1 and 2 ± Pan and volume Buttons (Right click: edit motion/disable motion)
8. Click zone to select instrument track
2
When reading "Click" for the software version of SPARK, replace by "Press" for the
Hardware version or refer to chapter 8 of this manual: THE SPARK MIDI CONTROLLER.
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9. FX display window
10. Filter Button (Right click: Always on/only on touch)
11. Slicer Button (Right click: Always on/only on touch)
12. Roller Button (Right click: Always on/only on touch)
14. Jog Dial (Right click: Instrument mode/Kit mode)
15. Bank select Buttons (A-B-C-D)
16. Pattern select Buttons (1 to 16)
17. Kit select Button
18. Instrument select button
19 Song select Button
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20. Record button (Click right to select quantized/unquantized recording)
21. Stop Button
22. Play/Pause Button
23. Tap Button (Tap tempo)
24. Tempo knob (Change Tempo)
25. Display previous/next 16 pattern steps
26. Set accent mode Button (On patterns or steps)
27. Erase/Cancel Erase Button (Erase Instrument/Pattern or Automation)
28. Divide loop size knob
29. Loop On/Off Button
30. Move loop locator knob (Right click: Shift by one step/Shift by one loop size)
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31. Sequencer Steps ON/OFF pads
32. Shuffle knob (Right click: Swing range / velocity mode)
33. Master volume knob
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6.2.1. The Digital display
The digital display is of an invaluable help. It displays all the information needed while using SPARK. (i.e. Project name, precise amount of effects applied when using Volume knob, FX knobs, etc.)
6.2.2. The Sequencer zone
The Sequencer zone is divided in 3 main zones:
x The Step Pads
16 Steps pads numbered from 1 to 16.
These pads allow you to edit your pattern by triggering note-on on your instrument track. Patterns have a maximum number of 64 steps. If your pattern has more than 16 steps, use the << or >> buttons to navigate to the previous or next page. If you click on the >> next page button, you will see the numbering on the pads switch from 1-16 to 17-32 for the second page, and so on.
The step resolution is a sixteenth of a note by default. You can change the resolution in the pattern panel.
(See Chapter: 6.4.2. The Pattern Panel)
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x The Shuffle Knob
This knob sets the amount of shuffle applied to a pattern.
Shuffle is a rhythmic shifting of a Pattern where the first note in a series plays for a longer time than the one that follows.
When the Shuffle knob is turned all the way up, the first note in a series will play twice as long as the one that follows.
Right click on the shuffle button to set:
The swing range (1/4, 1/16, 1/32 of a note)
This will define the value of the note on which the swing will be applied.
Click on velocity mode to apply shuffle to the note velocity.
Shuffle is a function better heard than described. Try it!
x The Transport Zone
These buttons, from left to right, are the:
Record ± Stop ± Play/pause buttons.
To record, click on the record button and then on the play/pause button. The record button will turn to red to indicate recording mode is on.
To stop recording click on the stop button.
To disable recording mode, click on the recording button again.
While a pattern plays, clicking on the Play/Pause button will pause the playing. Click again on Play/Pause to resume playing.
Click on stop to reset current position to the beginning of the pattern.
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Click right on the record button to choose between quantized or unquantized recording function.
In quantize Mode; the recorded notes will be set exactly to the nearest step position. When quantize mode is disabled, the recorded notes will keep the exact position they were played on. Spark uses the shift parameter (See Chapter: 6.4.2. The Pattern Panel) to remember the exact triggering time relative to a step position.
This setting (editing shift pattern) is not available in the Hardware version of Spark.
x The Tap Button
The Tap button allows you to define the tempo of your pattern by simply tapping this pad at the desired tempo. It is a beat/minute counter, so you have to tap the beats.
x The Tempo Button
The Tempo button allows you to set the tempo for your pattern when SPARK is not externally synced to a host.
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x The Accent Button
The accent button allows you to set accents onto steps. Setting accents is very similar to writing a "forte" on a music score. The accented steps will be played with more strength that the unaccented ones. This allows for a very "natural" feel when listening to a pattern.
Click on the accent button to set the sequencer steps to Edit
accent mode. Now the sequencer's steps in the main panel shows the accents set on steps ± not the notes-on anymore.
Set accent by clicking on the step: the step will light up. Remove the accent by clicking on a highlighted step.
To exit accent mode, click on the accent button again.
Accent ON sets velocity to 127, Accent OFF sets velocity to 64.
x The Erase Button
Click on the erase button to set Erase mode. You can erase Instruments, Banks or Patterns.
For example, to erase pattern 1 in Bank A: make sure Bank A is selected then click on Erase and then on 1.
x The Loop zone
Click on the button "ON" to set Loop mode on. The Divide knob allows you set the loop size. Moving the knob one notch will halve the loop size. The settings are 1/2 - 1/8 ± 1/16 of the pattern size and up to the minimum loop size: one step.
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The Move knob allows you to move the loop start on a given step of the pattern using "shift by one step mode" or to move the loop in increments of the loop size defined with the divide knob using "shift by one loop size" mode. Click right on the Move knob to choose the Move Loop mode.
5.2.3 The Song/Pattern zone
The Song/Pattern zone is where you can trigger the Song mode, select and play your patterns, load Instruments or load a kit into your project.
x The Song mode.
A Song is made up of a maximum of 64 patterns chained together. Click on the Song button to enter the Song mode. The Song button will flash continuously to let you know that you are now in Song mode. Click on the Play button in the transport zone. Listen! Your patterns are now chained together and played one after another from pattern to pattern and Bank to Bank.
The Step pads (numbered from 1 to 16 at the top of the Center Panel) light up as each pattern is being played. They show you which pattern is currently being played.
To edit your Song, refer to Chapter: 6.4.6 The song panel
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x Editing Songs from the Main panel
As we have just seen, a song is made up of several patterns chained together. The order in which each pattern is played can be changed from the main panel.
When in the Song mode, each step pad, numbered from 1 to 64 (to select the next page, click on the next 16 pattern page button >>) represent the position occupied by a pattern in the chain.
When the song plays, the step pads will light up successively showing you which pattern is currently being played in the chain. The number under the step pad represents the position of a given pattern in the chain. This number has no relation whatsoever with the pattern number. For example, you can decide that the pattern B-12 will be played first then will come pattern A-1, and so forth.
To edit a song, first of all make sure you selected the Song mode by clicking on the Song Button. The song button is blinking.
Then, press the record button in the transport zone. You are now ready to assign a location to your patterns in the chain.
Let's say you want pattern A-2 to be in first position when playing the song. Click on Step pad #1 and then, in the Song/pattern zone, click on Bank A then on pattern 2. That's it. When you will play your song, pattern A-2 will be the first pattern of your song. Repeat this operation to create your song. Remember to click on the next or previous 16 pattern page button [>> or <<@ to go to the next or previous page.
x Banks and Patterns
The patterns are organized in 4 banks (labeled from A to D) of 16 patterns each (numbered from 1 to 16).
To select pattern number 6 of Bank B, click on Bank B and then on pattern 6. The selected pattern can now be played when clicking on the Play button in the transport zone.
But you can also use the Song/Pattern zone to copy or swap patterns in the currently selected Bank.
To copy a pattern, drag and Drop a pattern number while holding [alt@ on Mac OSX or [Ctrl@ on Windows and drop it on another pattern number. A pop-up menu will ask you to confirm your choice. Click Ok.
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In this example, Pattern 1 is being copied to pattern 13. To swap patterns, simply drag and Drop a pattern number onto another one. A pop-up menu will ask you to confirm your choice. The exact same procedure applies to copying or swapping Banks.
5.2.4 The Jog Dial
The Jog Dial allows you to load Kits or load Instruments when working on
a project. To load a kit, click on "Kit" under the Jog Dial. Click on the Jog dial and while maintaining your click, move your mouse up or down to select a kit.
The kits name will appear in the center display window. Then, click on the
Jog dial itself to load a new kit. To load a new instrument to an instrument pad, select first the instrument pad you want the instrument to be assigned to. Then, click on ³Instrument" above the Jog dial, move your mouse up or down to select it. The list of Instruments will appear in the center display window. Select an Instrument and then click on the Jog dial.
The new instrument is now assigned to the Instrument pad selected; the
new instrument's name appears below the pad.
The instrument list is organized this way:
- 6DPHW\SHILUVW%'6QDUH«
- 2WKHUW\SHVEXWVDPHVW\OH5RFNHWF«
- Others.
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5.2.5 The FX live Pad
The FX live pad is a striking tool especially for those of you playing live. Its touch sensitive screen will apply live effects in real time to your song or patterns, allowing you to shape your sound with great precision. When your cursor enters the FX pad zone, it turns from an arrow to a cross.
The Live Pad features 3 main effect buttons called Filter, Slicer and Roller. By clicking right on any of them, you can choose between: "Always on" or "Only on touch". "Always on" will not cut off the effect when releasing your click, the "Only on touch" option will cut off the effect when releasing your click.
5.2.6 The Filter / Slicer / Roller
x The Filter Button
The Filter button brings you a Low pass, a Band pass and a High pass filter with cutoff and resonance. To select Low pass, Band pass or High pass, click on the FILTER button repeatedly. Your choice will be displayed on the center display window. The Cutoff and resonance can be modulated with the mouse on the software version or your finger on the hardware version.
The modulation can be set to "On Touch" (will cancel when releasing your click) or to "Always on" (will remain set on the last cursor's position when releasing your click) by clicking right on the Filter button.
The resonance is modulated vertically from the bottom of the pad to the top of the pad. Cutoff is modulated horizontally, from the right side of the pad to the left side of the pad.
Play a pattern of your choice and click anywhere on the right edge of the FX pad while maintaining your click; draw a straight horizontal line towards the left side of the FX pad. You will hear the cutoff
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modulating. The amount of modulation applied can be seen on the center display panel. Now place the cursor close to the bottom right corner of the FX pad and trace a line straight up to the top edge of the pad. You are modulating the resonance. Of course, both Cutoff and Resonance can be modulated simultaneously by moving the mouse in any direction and at any speed you wish.
x The Slicer button
The Slicer will repeat the value of the note selected while applying an effect. You can choose between the following effects:
x Repeat mix
Click to choose the value of the note to be repeated with the repeat mixed effect. The effect will be applied for the amount of time your mouse click is maintained. Release your click to cancel and resume normal playing.
Repeat mixed will continue playing the pattern while the effect is applied.
x Repeat
The repeat effect is the same as Repeat mix, except the pattern is not played while applying the effect.
x Tape
The tape effect simulates the effect of slowing down a tape player.
x Reverse
The reverse effect simulates the effect of playing a tape recording backwards.
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x Strobe
The strobe effect will play and shut off the sound alternatively at the rate of the selected note value.
x Pan
The pan effect will move the sound from left to right speaker at the rate of the selected note value.
x The Roller button
The roller could be described as a "Drum roll" tool.
Choose the note value for the Roller effect. Then, click and maintain your click on the snare drum pad. The snare drum will play a "Mommy Daddy" roll, the speed at which it is played depending on the selected note value.
You can play, of course, any instrument pad using this effect.
The beginning of the roll is quantized by default.
A swing effect can be added by simply clicking on the upper note values for Swing on, or on the bottom values for Swing off. When swing is off, one beat is played per note value.
When Swing is on, a beat is added before the second beat resulting in playing close to a triple time bar.
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5.2.7 The Instruments control zone
The instrument control zone is made up of:
x The instrument Pads
There are 16 instrument Pads but only 8 of them are shown on SPARK's interface. To navigate to the next set of 8, click on the
1-8/9-16 button.
An instrument is assigned to each pad. The far left pad is by default the Bass Drum, next to it is the Snare drum, and so on; but you can of course personalized this arrangement.
To edit an instrument, click right on the pad, then Click on edit. This will take you to the "STUDIO" bottom panel where you will be able to edit a full array of instrument parameters.
(See next chapter: 6.3.1 The Studio).
x The Parameter Knobs
Each instrument pad has 3 parameter knobs above it. These parameters act on the sound generator to modify the sounds in real time so as to give each sound its own color.
Common instrument parameters are pitch, envelop decay, attack and release. Some sounds feature more than 4 parameters.
You do not need to select a specific instrument to change its parameter. Any effect is applied in real time while the pattern is playing.
Each instrument has between 3 and up to 6 parameters. The parameter motion can be recorded as automations into the pattern and edited later accurately using the automation graphic editor. (see 6.4.5 The automation panel).
Click right on a parameter knob to edit the corresponding automation. You can disable momentarily a Motion parameter.
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x Select Button
The Select button allows you to easily select an instrument. Just click on [Select@ and then on the instrument pad of your choice to specifically select it.
It has been designed for a quick access to instrument selection
when using the Spark controller.
x 1-8 / 9-16 Button
The main panel interface shows 8 instrument pads while a kit contains 16 instruments. To navigate to the next set of 8 instruments, click on this button.
x Mute button
This button allows you to bypass the audio sound of a specific instrument. Select an instrument pad and then click on the Mute button. You will not hear that instrument when playing your pattern. When in mute mode, you can select other instruments to mute them.
x Solo button
The Solo button mute the other instruments so you can listen to the currently selected instrument and this one only. When in solo mode, you can select other instruments to solo them.
x Filter/Mixer parameters
A specific filter is applied to each instrument of a kit. The filter type can be changed in the Studio Edit instrument view.
(See 6.3.1: The Studio).
To change the filter and/or the mixer parameters, first select an instrument and simply click on one of the filter or mixer parameters buttons and while maintaining your click, move your mouse up or down to change the parameter. The Digital display window in the center of the main panel shows you in real time the changes applied to the selected parameter. These motion parameters can be recorded as automations into the pattern and edited later accurately using the automation graphic editor. (see Chapter 6.4.5 The automation panel).
Click right on a Filter or Mixer knob to edit or disable Motion.
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Cutoff: Set Filter cutoff on current instrument
Resonance: Set Filter resonance on current instrument.
Aux1/Aux2: Set Aux1 or Aux2 amount on current instrument.
Pan: Set amount of Pan on current instrument.
Volume: Set the volume on current instrument.
*******
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6.3. The Bottom Panel (Overview)
The Bottom panel features the Studio, the Mixer and the Library. To access the Bottom panel from the Main panel, go to the toolbar and click on "Bottom".
Click right on the picture to change the background. A pop-up menu will
let you choose between: No background, Classic drums, electronic drums, physical drums and electro box.
x Studio Buttons
I you want to see all of your instruments displayed at once, click on "All".
Click on "Mixer" to display the Mixer panel
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1. Display Instruments 1 to 8
2. Display Instruments 9 to 16
3. Display all instruments / Hide Instrument view
Click on the 1-8 buttons to display the first eight Instruments.
x Mixer Button
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x Library button
Click on "Library" to display the Library panel.
3
6.3.1. The Studio
The studio panel displays all your instruments as well as their parameters. You can, from here, assign instruments to tracks; apply filters and effects, etc. The picture above shows the 1-8 instrument view.
3
Not available in the Hardware version of SPARK.
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/HW¶VORRNDWWKH%DVVGUXPZLQGRZ
1. Load a new instrument To load a new instrument, click on the down arrow. A drop-down menu, listing all the instruments of the selected Kit, will appear. Choose a new instrument in the list and click on its name.
2. Instrument icon Clicking on this icon will trigger the instrument's sound.
3. Set Pan Click and maintain click to set panning. A small window appears next to the button to let you know the amount and direction of pan applied. Click right to edit or disable pan or volume motion.
4. Set volume Click and maintain click to set volume. A small window appears next to the button to let you know the amount and direction of volume applied. Click right to edit or disable pan or volume motion.
5. Mute an instrument The Mute button on the center panel will flash to indicate that a Mute has been set from another panel (studio, mixer or sequencer).
6. Set solo on an instrument The solo button on the center panel will flash to indicate that a solo has been set from another panel (studio, mixer or sequencer).
7. Edit mode button Click on the Edit mode button to enter the instrument edit Mode.
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INSTRUMENT EDIT WINDOW
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1 Change instrument type.
2 Rename instrument.
3 Set Mute on (M) / Set solo on (S).
4 Set pan.
5 Set volume.
6 Change filter type on instrument.
7 Cutoff filter knob.
8 Resonance filter knob.
9 Sample layer display on each layer - Numbered 1 to 6
(For Sample type instruments only)
10 Load new sample.
11 Set reverse mode on sample.
12 Unload a sample.
13 Layer display window.
14 Layer tool.
15 Gain knob for sample.
16 Change Center panel knob assignation.
17 Change value for parameter 1 (out of 6 possible) of
edited instrument.
18 Play edited instrument.
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4
6.3.2. The Mixer
This panel is your 16 channel mixer panel. This is where all your instruments will be mixed together. Here, the modified signals will be summed to produce the combined output signals.
Each track is numbered from 1 to 16 at the top of the window. To the right of the mixer window are Return1 ± Return 2 and finally the Master track.
Let's take a close look at the Mixer.
4
Not available in the Hardware version of SPARK.
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1. The Instrument tracks
1 Assign an output for instrument 1
2 Set Aux1 amount for instrument/Channel 1
3 Set Aux1 amount for instrument/Channel 1
4 Set Pan for instrument/Channel 1
5 Open FX1 window for instrument/Channel 1
6 Open FX2 window for instrument/Channel 1
7 Set Solo/Mute for instrument/Channel 1
8 Change volume for instrument/Channel 1
9 Instrument name
To select a track click at the bottom of the track on the instrument's name.
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2. The return 1 and 2 tracks
1 Open AUX1 FX window
2 Set volume for AUX1 return
3. The Master track
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1 Open Master insert 1 FX window
2 Open Master insert 2 FX window
3 Set Master volume
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4. The effects
When you click on one of the Aux FX button, a scroll up window will appear: this is the AUX FX window.
To select an effect, click on [SELECT EFFECT@.
Choose one from the list. For example Compressor. The compressor window appears.
You can now set the parameters for the Compressor FX.
FX PARAMETERS
1 Bypass all effects
2 Close FX window
3 Bypass FX1/FX2 for one instrument /channel-Aux-
Master insert
4 Change/Remove FX (Inst./Channel, Aux or Master
insert)
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5 Load a factory FX preset
6 Set Dry/Wet mix (Inst./Channel, Aux or Master insert)
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COMPRESSOR PARAMETERS
1 Change Input gain
2 Change Threshold
3 Change Attack
4 Change Ratio
5 Change Release
6 Change Makeup
BIT CRUSHER PARAMETERS
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1 Change Bit depth
2 Change Downsample
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CHORUS PARAMETERS
1 Change Shape
2 Set Tempo sync on/off
3 Change Rate
4 Change Depth
5 Change Feedback
6 Change Spread
7 Change Delay
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DELAY PARAMETERS
1 Delay output (Link/Unlink).
Apply (Disable) same values for right and left
2 Set time for left and/or right channel
3 Set Feedback for left/right channel
4 Set ping-pong mode on/off (Can be set on only if "Link"
is off.)
5 Set Damping value
6 Set tempo sync on/off
DISTORTION PARAMETERS
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1 Change Distortion type
2 Change Drive amount
3 Change Output gain
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PARAMETRIC EQ PARAMETERS
1 Change Low frequency
2 Change Low gain
3 Change Middle frequency
4 Change Middle gain
5 Change Middle band frequency width
6 Change High frequency
7 Change High gain
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PHASER PARAMETERS
1 Change Tempo sync on/off
2 Change Rate on stage 1 and/or stage 2
3 Change Feedback on stage 1 and/or stage
2
4 Change Depth on stage 1 and/or stage 2
5 Change Shape on stage 1 and/or stage 2
6 Set Dual mode on/off
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PLATE REVERB PARAMETERS
1 Change Reverb size
2 Change Pre-delay size
3 Change Stereo value
4 Change Reverb filter damping
5 Change Low cut frequency filter
6 Change High cut frequency filter
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REVERB PARAMETERS
1 Change gain
2 Change High frequency damping
3 Change Brightness
4 Change Diffusion
5 Change Decay time
6 Change Pre-delay Feedback
7 Change Pre-delay Time
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6.3.3. The Library
The library is divided in 2 main windows:
The Library window and the Current project window.
THE LIBRARY WINDOW
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1 Display Factory project only (Click to select)
2 Display User project only (Click to select)
3 Import a project to the Library
4 Make a new project
5 Delete a project from the Library
(Only user projects can be deleted)
6 Display Kit/Instruments information for one project in
Library. Double click on kit to Load it.
7 Load a Bank (A,B,C or D) from the Library to the
corresponding one in the Current project
8 Load a Pattern (1 to 16) from the Library to the
corresponding pattern in the Current project
9 Load a kit from the Library to the current project
10 Load an instrument from the Library to the
corresponding selected instrument in the Current project
11 Enter "Edit current project" mode
12 Select a project in the coverflow.
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THE CURRENT PROJECT WINDOW
1 Import a MIDI file or a REX file in current pattern
2 Export current project as .ads file (SPARK) or export
current pattern as MIDI or AUDIO file
3 Save current project
4 Save as a current project
5 Exit current project edit mode (takes you back to
coverflow).
6 Change image for current project
7 Change the style name of the current project
8 Change author name
9 Bank list of the current project
10 Pattern list of the current project
11 Loaded instruments of the current project
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x Creating a new project
To create a new project, click on the "New Project" button in the library window. Give a name to your new project. It will appear in the project list as the current project. You can now edit your new project.
x How to Load Kits and Instruments
To load a Factory or user project in your current project, double click on an instrument kit in the Library/Project window. This will load the entire kit to your current project.
To load one or several instruments from a kit, go to the Library/Instruments window.
Double click on an instrument to load it to your project. When double clicking on an instrument, it is placed in the selected instrument slot in the Loaded Instruments window in the current project window. To select a slot, click on the instrument number in the Loaded Instruments window.
An easier way is to "Drag and Drop" an instrument from the ³Instruments" window to any slot in the Loaded Instruments window.
You do not need to select an instrument slot when doing it this way.
x How to Load Banks and Patterns
In the same way, you can load a bank or a pattern from the library to the same bank or same pattern number in your current project by double clicking on it.
If you want to load Bank A from the Library to Bank D of your current project, drag and drop Bank A to Bank D.
To load pattern A1 to pattern C3 of your current project, simply drag and drop A1 to C3. Pattern C3 will light up to confirm your selection.
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x Importing and Exporting a project
To import a project click on the "Import" button in the current project window. A menu lets you choose between MIDI file and REX file.
To export a project click on the "Export" button in the current project window. A menu lets you choose between:
Exporting as a SPARK project (.spk) Exporting selected pattern as MIDI file (.mid) Exporting selected pattern as AUDIO file (.wav)
You can personalize the cover image of your project:
- Click on "Change image" next to the current cover image.
- Choose a picture in your own picture library and click on ³2pen´ to replace it.
x Saving a project
To save your project, click on the "Save as" button.
$GURSGRZQPHQXZLOODSSHDU&KRVH6DYHDV«LQWKHFXUUHQWproject window. Give a name to your project and choose a style from the drop down menu. Click "OK". Your project is now saved.
If you make changes to a project you already saved just click on the button "Save".
*******
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6.4. The Top Panel (Overview)
6.4.1. Overview
The top panel features the Pattern panel and the Song panel as well as SPARK preferences menu. When you click on the "TOP" button in the toolbar the pattern window opens by default.
At the bottom of the panel you will find the Pattern Panel button, the Song panel button as well as the Preferences button.
6.4.2. The Pattern Panel
The Pattern panel features SPARK's sequencer. It is both a composing tool as well as a powerful editing tool.
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6.4.3. The toolbar
The time signature
The time signature is a notational convention used in musical notation to specify how many beats are in each measure and which note value constitutes one beat.
Time signatures consist of two numerals, one stacked above the other: the lower numeral indicates the note value which represents one beat (the "beat unit"). The upper numeral indicates how many such beats there are in a bar.
1 Change upper part
2 Change lower part
3 Change step resolution
4 Change number of bars
5 Change number of steps
6 Click to display patterns 1 to 16
For instance, 4/4 means four quarter-note (quarter note) beats; 3/8 means three eighth-note (quaver) beats, etc.
1. Click to change the upper part of the time signature of the current pattern. This defines the number of note (unit) in one bar: Setting the signature to 4/4 means that there 4 quarter notes in a bar, if signature is 3/4 (waltz) it means there are 3 quarter notes in a bar.
2. Click to change the lower part of the time signature of the current pattern. This defines the note value (unit): 1=whole - 2=half note ­ 4=quarter note - 8=eighth note.
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3. Click to change the Step resolution. The step resolution is the value of one step: 1/16=sixteenth note - 1/8=eighth note - 1/4=a quarter note, etc.
A pattern has from 1 to a maximum of 64 steps.
4. Click to change the number of bars of the current pattern.
5. Click to change the total number of steps in the current pattern.
The number of steps is automatically calculated by Spark using the step resolution, the number of bars in the pattern, and the time signature. But you can adjust it if you want to work with your own bar calculation.
6. Click to display Step 1 to 16 in the current pattern.
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6.4.4. The Sequencer
The Pattern panel shows 8 instrument tracks out of the 16 available. To see the next 8 tracks, use the scroll bar.
The picture above shows the pattern panel with a time signature of 4/4, hence 4 bars of 4 steps each which adds up to 16 steps.
1 Click to display the Pattern panel
2 Click to display the Song panel
3 Click to display the preferences panel
4 Set Step on/off on one track in the current pattern
5 Select a track in the current pattern. (Click when your
cursor light up the track).
6 Set Solo on/off on one sequencer track in the current
pattern. (The solo button in the center panel will flash to indicate that a solo has been set from another panel (studio, mixer or sequencer)).
7 Set Mute on/off on one sequencer track in the current
pattern. (The Mute button in the center panel will flash to indicate that a mute has been set from another panel (studio, mixer or sequencer)).
8 Click to open or close the Automation editor for one
track in the current pattern.
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x How to select a track
To select a track, move your cursor over the track. When the track lights up, click to select.
x How to copy or swap tracks
To copy a track, move your cursor over the track. When the track lights up, click [alt@ on Mac / [Ctrl@ on Windows, then click and drag the track onto another one.
To swap tracks, just drag a track onto another one.
x How to copy or swap Step parts
To copy step parts click on a step part button while holding [alt@ on Mac / [Ctrl@ on Windows and drag it onto another one.
To swap step parts, click on a step part and drag it onto another one.
*******
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6.4.5. The Automation editor
1 Click to display one single automation value in the current pattern
2 Pen tool ± Line tool ± Eraser tool
3 Click and drag to draw one automation value using the pen or line tool or
erase drawing.
4 Disable/Enable all automations in the current pattern.
5 Disable/Enable one single automation in the current pattern.
6 Click to trigger drop down menu of features on which to apply
automation.
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6.4.6. The song panel
The song panel allows you to chain all your patterns to create a Song.
As we have seen it before, a song is an editable ordered sequence of several patterns which defines the structure of your song.
SPARK allows songs made of 64 patterns maximum.
The Song panel will allow you to organize your patterns in sequence to make your song.
1 Click and drag a pattern from one bank into a song
2 Select song slot and click "copy" button [C@ to copy
3 Click on destination slot then click on paste [P@. If
4 If bars are copied into clipboard, click on a slot
5 Once slots are selected you can click on [Delete] to
slot.
into SPARK clipboard.
you have copied 3 slots, the 3 slots located at your paste location will be replaced.
where you want to insert selection and click [Insert]
delete them. This will shift back all the slots that were located after the last deleted bar.
6 Song slots numbered from 1 to 64. Click to select.
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6.4.7. The song slots
th
The Song plays chained pattern from the first one to the 64
.
The song is organized in 64 slots; each slot can receive a pattern. But your song can be any number of patterns with a maximum of
64.
x How to copy patterns to song's slots.
To copy a pattern to a song slot, click on a pattern in the pattern wheel and drag it to a song slot.
x How to move and paste/insert slots
You can select a slot or a group of slots and paste or insert it in another location.
To do so, once the slot (or group of slots) has been selected, drag the selection and drop it onto another slot: If your mouse pointer is on the first half of a bar this will insert the dragged pattern at the location. If your mouse pointer is in the last half of a bar, it will be pasted and will replace bars at location
x How set song playing position
Double click on a slot to set the song playing position.
x How to select several slots
To select several song slots, just click on a slot and drag your cursor over the neighboring slots.
*******
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6.4.8. Preferences Button
The preferences are divided into:
x Sequencer x File x MIDI Import/Export
Sequencer preferences
x Switch pattern instantaneously
When set to "Yes", when a new pattern is selected, it will play instantaneously. If set to "No", it will be played when the current pattern is finished playing.
x Follow current step
When set to "Yes", and when on Sequencer panel, the step pads on the center panel will automatically display the step part that contains the current played step.
:
x Quantize record
When set on "Yes", all pads playing and recordings will be quantized.
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x Auto-start song
When on, clicking on the Song button in the center panel will open the song panel and start playing the song automatically.
x Click Output
Select output for metronome click.
x Next Bank/Pattern switch mode
When set to immediately: Clicking a bank will set directly the next pattern to the number of current the current on bank and then on pattern to set the next pattern
x Automation Loop free
When on, the loop will be applied only on notes in the pattern; not on automations.
File preferences
:
x Save a copy of Audio samples in Library.
When importing .wav/.aiff files to Spark, the source file will be copied in the library. You have the choice between:
- Always (Always copy files in the library).
- Ask (Ask the user).
- Never (Never copy files in the library).
x Library path.
Change the path to SPARK's library.
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MIDI Import/Export preferences
x Pattern Drag&Drop export mode in library.
When dragging a pattern in the library panel, the pattern will be exported as midi file or bounced to .wav file.
x Wave export size.
When saving a pattern as a .wav file, you can choose between exporting the pattern in its initial size, and doubling the size of the pattern. Doubling the size will avoid losing an effect playing beyond the end of the pattern (i.e. a reverb or a delay).
x Choose Drum map model for MIDI pattern import.
When importing a MIDI pattern, you have the choice to import it as a SPARK, General MIDI or ADDICTIVE Drum map.
:
*******
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7. MODES OF OPERATIONS
7.1. Standalone (Overview)
7.1.1. Launching the standalone application
To launch the standalone application:
x On Windows: Start menu > Programs > Arturia > 6SDUN«DQG
choose Spark.
x On Mac OS X: Finder > Applications > Arturia > Spark «DQG
double-click on the Spark application icon.
7.1.2. Preferences configuration ± Audio MIDI settings
Windows
To access the preferences window click on the SPARK menu > Setup > Audio & MIDI Settings. This window allows you to configure the global preferences of SPARK. These are saved automatically.
Mac OS X
To access the preferences window click on the SPARK menu>Preferences. The Audio settings window will appear. This window allows you to the global preferences of SPARK. These are saved automatically.
On MAC OS X
SCREENSHOT MISSING FOR WINDOWS INSTALL
On WINDOWS
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(Windows) AUDIO
Selects the appropriate driver for your audio device.
DEVICE TYPE
(Mac OS) OUTPUT (Windows) DEVICE
Chooses which audio output SPARK will send sound out of. 'HIDXOWLV³%XLOW-LQ2XWSXW´RQWKH0DFIRU:LQGRZVZH highly suggest to use an adequate ASIO driver for your sound card.
TEST Send out a short sine wave tone to help make sure sound is
being sent out the correct device.
SAMPLE RATE Choose the sample rate; default is 44,100 Hz. Increasing
the sample rate increase the quality of sound, but adds a bigger load to CPU.
AUDIO BUFFER SIZE
Chooses the audio buffer size, displayed in samples and milliseconds. Default is 512 samples. Decreasing this number lowers latency, but adds more load to CPU. Increasing lessens load on CPU but augments latency (latency is the delay between a note played and actual sound output).
ACTIVE MIDI INPUTS
Displays the available MIDI inputs that can be used to control SPARK.
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7.2. Plug-in Mode
For Specific use in VST, Audio Unit and RTAS please refer to 7.3, 7.4 and
7.5 sections.
7.2.1. Toolbar Extra Buttons
When using SPARK in Plug-in mode, the toolbar features 2 additional buttons:
Host button
1. When on, the current Spark pattern will start and stop along with the Host
sequencer transport.
Tempo button
2. When on, the current Spark tempo will be set to the host tempo.
7.2.2. Saving project
When the project is saved, SPARK is saved in its last mode of operation, with all modifications intact. For instance, if you are working on a project in which you have modified parameters (without saving this as a separate preset in the plug-in itself), the next time you open the project SPARK will load the project and the modifications as well.
The drop-down menu with the VST sequencer, allowing you to save a new
project, is of course usable with SPARK. However, it is highly advised to
use the SPARK¶V internal menu: the presets saved in this way are usable
in any other mode (standalone or with another sequencer), and can be
exported and exchanged more easily, as well as remain compatible with
future SPARK versions.
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7.3. VST
7.3.1. Installation
Windows
'XULQJ LQVWDOODWLRQ VHOHFW WKH ER[ ³967´ DPRQJ WKH SURSRVHG IRUPDW choices of plug-ins. The installer will automatically detect the VST folder of the instruments shared by Cubase or any another compatible VST sequencer.
Mac OS X
The VST plug-in is automatically installed in the folder of the system corresponding to the VST instruments: /Library/Audio/Plug-Ins/VST/. The VST plug-in will be usable by all your VST host applications.
7.3.2. Instrument use in VST mode
The opening of VST SPARK plug-ins is the same as opening all other VST plug-ins. Please consult the instruction manual of your favorite host sequencer for more specific information.
)RU LQVWDQFH XQGHU &XEDVH RSHQ WKH PHQX ³967 ,QVWUXPHQWV´ DQG choose Spark in the rack.
7.3.3. Connection to an instrument track
In order for SPARK to play information coming from an Instrument track, you have to choose an Instrument track and select SPARK as output of this track. See the picture below for more detail on how this is accomplished.
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The events played on a MIDI keyboard are recorded by your host
sequencer, and you can now use the MIDI editing possibilities of the sequencer to control any parameter in SPARK.
7.3.4. Multi Output Mode
Create an instrument using VST Instrument Menu then click on Spark;
then select the output you want to enable by clicking on the button just on
the left of the instrument name in this menu.
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7.4. Audio Unit (Mac OSX Only)
7.4.1. Installation
The Audio Unit plug-in is automatically installed and by default in the following folder: /Library/Audio/Plug-Ins/Components/.
7.4.2. Use in Logic Pro
From version 7 and on, Logic Pro features an Audio Unit plug-in manager. To launch the Audio Unit plug-in manager, click on the menu Preferences > Audio Units Manager.
This Manager will show you the list of available plug-ins, test their compatibility with Logic, and then allow you to activate or de-activate them.
Would an Arturia¶V plug-in pose problem in Logic, start by checking that
this plug-in has passed the compatibility test, and that it is actually
selected.
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7.4.2.1. Stereo Mode
Select an Instrument track. On the slice of the mixer corresponding to the VHOHFWHGWUDFNFOLFNRQWKHEXWWRQ³,2´WRREWDLQWKHOLVWRISOXJ-ins, then select AU Instruments > Arturia > SPARK > Stereo.
7.4.2.2. Multi Output Mode
To use the separate outputs:
Select an Instrument track. On the slice of the mixer corresponding to the
VHOHFWHGWUDFNFOLFNRQWKHEXWWRQ³,2´WRREWDLQWKHOLVWRISOXJ-ins, then
select AU Instruments > Arturia > SPARK > Multi Output (16xStereo).
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7KHQJRWRWKHPL[HUYLHZDQGFOLFNRQWKH³´EXWWRQDWWKHERWWRPRIWKH
instrument track to add Aux tracks.
You can choose the output number of each instrument in Spark in the
Mixer View. (see chapter: 6.3.2. The Mixer).
7.4.3. Use in Digital Performer
7.4.3.1. Stereo Mode
To add an instrument, choose the menu Project > Add Track > Instrument Track > Arturia > Spark (stereo)
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2QFH\RXKDYHDGGHGWKLVLQVWUXPHQWLW¶VSRVVLEOHWRDVVLJQD0,',WUDFN
to it. In the connection menu of the MIDI track, select the instrument and the MIDI channel that you want to use. Make sure you activate the track before starting to play or record.
7.4.3.2. Multi Output Mode
To use the separate outputs:
Create the number of new Audio tracks you want, and then choose the
correct OUT of Spark plugin.
7.4.3.3. Assign MIDI Track
2QFH\RXKDYHDGGHGWKLVLQVWUXPHQWLW¶VSRVVLEOHWRDVVLJQD0,',WUDFN
to it. In the connection menu of the MIDI track, select the instrument and the MIDI channel that you want to use. Make sure you activate the track before starting to play or record.
7.4.4. Stereo Mode and Multi Output Mode
7.4.4.1. Stereo Mode
To add an instrument, choose the menu Project > Add Track > Instrument
Track > Arturia > SPARK.
2QFH\RXKDYHDGGHGWKLVLQVWUXPHQWLW¶VSRVVLEOHWRDVVLJQD0,',WUDFN
to it. In the connection menu of the MIDI track, select the instrument and the MIDI channel that you want to use. Make sure you activate the track before starting to play or record.
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7.4.4.2. Multi Output Mode
To use the separate outputs:
Select an Instrument track. On the slice of the mixer corresponding to the
VHOHFWHGWUDFNFOLFNRQWKHEXWWRQ³,2´WRREWDLQWKHOLVWRISOXJ-ins, then
select AU Instruments > Arturia > SPARK > Multi Output (16xStereo).
7.5. Pro Tools
7.5.1. Installation
On Mac OSX, the plug-in is directly installed in the folder reserved for the Pro Tools plug-ins, in:
On Windows, at the time of the installation procedure, select the RTAS plug-in among the proposed choices of plug-ins. Then, when the system asks, indicate the folder in which the other RTAS plug-ins are located.
Usually, this path is:
/Library/Application Support/Digidesign/Plug-Ins/.
C:\Program Files\CommonFiles\Digidesign\DAE\Plug-Ins\
7.5.2. Utilization and opening of the Plug-in
Access to the SPARK plug-in is like all other plug-ins; simply create a stereo Instrument track:
So that SPARK can play the information coming from the Instrument track, you have to associate it to an Insert channel via the appropriate menu.
More information on plug-in connections shall be found in the Pro Tools
8VHU¶V0DQXDO
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7.5.3. Saving the project
When the session is saved, the status of SPARK is saved as it is, even if its programming does not correspond to the preset. For example, you are working on a project in which you have modified the parameters (without saving them in the plug-in itself), the next time you open the session SPARK will charge the project plus the modifications.
The Librarian Menu of Pro Tools can be used with SPARK as with any other plug-ins. Nevertheless, it is highly recommended to use the internal SPARK menu: with the presets saved this way, they are usable no matter which mode is used (standalone or other sequencer), and they can be exported, exchanged more easily. They will stay compatible with the future versions of SPARK.
7.5.4. Automation under Pro Tools
The automation in SPARK works as with all RTAS/HTDM plug-ins.
(Refer to the Pro Tools documentation for more details on automation
plug-ins).
*******
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8. THE SPARK MIDI CONTROLLER
8.1. Front Panel (overview)
The SPARK's Hardware Controller has the same interface as the Main Panel in the SPARK software's version. In this overview, we will focus on the features specific to the Hardware controller.
INSERT table with buttons
8.1.1. Device ports
The Spark controller is enumerated by a host as being made up of 2 MIDI ports:
- The first one: "NAME TBD" is used for the internal communication between SPARK and the Controller. This MIDI port by the user; doing so would impair the efficiency of the controller.
SHOULD NEVER BE USED
- The second: "NAME TBD", is the public port to be used by the user. All messages sent to this port will output on the controller's MIDI OUT. All messages sent to the MIDI IN port by a third party machine will be transmitted to the host on the public port. When using Spark's Hardware as a MIDI controller, the data flow from the controller will be sent on the USB public port to the host, as well as on the MIDI OUT port, adding itself to other data flows, if any.
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8.1.2. Choose between Kit or Instrument mode
To change from Kit to Instrument mode on SPARK's Hardware controller:
x Press and Hold for 1 second the Jog Dial to change
from Kit to Instrument mode.
8.1.3. Roller FX
When using the Roller effect in the software version of SPARK, the Roll effect can be applied only to one instrument at a time, for the obvious reason that you are using your mouse to play the instrument.
When using the Hardware controller, you are free to apply the Roll effect to any number of instruments, simultaneously. You can also start a roll on one instrument and press another instrument pad while maintaining your initial Roll. Enjoy!
The Roll velocity triggered on the software version by clicking on a pad
and while maintaining your click, moving the cursor up and down on the
pad, can be done on the Hardware controller thanks to its Sensitive pads
sending Aftertouch information:
The instrument pad EHLQJ ³pressure sensitive" you can modulate in real
time the velocity applied to the Roll effect.
8.1.4. Use as Spark Controller
To use your SPARK hardware controller as a SPARK controller, launch Spark Software (then press the Connect button on SPARK's toolbar if needed).
If you were in MIDI Controller mode Press the [Filter@+[Slicer@+[Roller@ buttons.
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8.1.5. Use as MIDI Controller
To use your SPARK Controller as MIDI controller, Press [Filter@ + [Slicer@ +[Roller@ (then open public MIDI port or connect MIDI cable to MIDI Out).
8.1.6. Use as USB/MIDI interface
To use your SPARK Controller as USB/MIDI interface, open the public MIDI port in your host program and connect the MIDI cable(s) to your Spark Hardware controller.
8.1.7. Power Supply
Connect to USB 2.0 host. Avoid using non powered USB-Hub. The device is self-powered by USB.
If you don't need or want to power your Spark Hardware controller through USB, use the DC jack input with the following power supply unit: 9 Vdc, 800 mA, center positive.
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8.2. Rear Panel (Overview)
8.2.1. Rear panel Connectors and power supply.
1. USB connector
2. MIDI IN port
3. MIDI OUT port
4. Power supply
5. Power on/off switch
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8.3. Spark MIDI controller software
With the SPARK MIDI controller software you can customize the functions
of the Pads, Knobs and Buttons according to your needs.
When connected, you can use the Hardware controller itself instead of the
Controller software interface to select the buttons, switches or knobs you
want to work on.
8.3.1. Overview
The SPARK's software interface is rigorously the same as the SPARK's Hardware interface or SPARK software's main panel.
All the buttons, pads and knobs can be reprogrammed to suit your needs.
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8.3.2. The Interface
p
CHANGE SCREENSHOT WITH DEF
1. U
2. Save A Template on Computer
3. Load A Template from Computer
4. Send Current Template on HW
5. Get template From HW
6. Connect Spark Midi controller to Midi Control Center
date HW firmware
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8.3.3. Edit Instrument Pad window
When clicking on a pad, a window appears with several tabs and drop­ down menus to let you change the parameters assigned to pads.
1. Edit Pads Trig MIDI Message
2. Edit Pads Press MIDI Message
3. Edit Pads Mute MIDI Message
4. Edit Pads Solo MIDI Message
5. Edit Pads Select MIDI Message
6. Choose Switch (and Pad) MIDI Message Type
(Choice between CC, Note, Start, Stop, Continue, Program Change, Channel Pressure, Aftertouch and Off).
7. Choose Switch MIDI Message Number
(Not available for Start, Stop, Continue)
8. Choose Switch MIDI Message Channel (Not available for Start, Stop, Continue)
9. Choose Switch MIDI Message Mode. Choice between Gate and Toggle. (Not available for Start, Stop, Continue)
10. Choose Switch MIDI Message Minimum Value (Not available for Start, Stop, Continue)
11. Choose Switch MIDI Message Maximum Value (Not available for Start, Stop, Continue)
12. Choose Switch MIDI Message Action On. Choice between Push or Release (Not available in Gate Mode)
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(
8.3.4. Edit Instrument knob window
1. Edit Instrument 1 to 8 Knob MIDI Message
2. Choose Knob MIDI Message Type
(Choice between CC and Off)
3. Choose Knob MIDI Message Number
(0 to 127)
4. Choose Knob MIDI Message Channel
(1 to 16)
5. Choose Knob MIDI Message Mode
(Choice between Absolute, Relative1, Relative2, Relative3)
6. Choose Knob MIDI Message Min Value
(0 to 127 (should be < max val))
7. Choose Knob MIDI Message Max Value
0 to 127 (should be > min val))
8. Choose Knob MIDI Message Acceleration
(Choice between None, Slow and Fast - not available for encoder with detent: Encoders with detent are Move, Jog Dial, Loop)
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8.3.5. Edit Instrument parameter knob window
(
1. Edit Instrument parameter knob 1 to 8 MIDI Message
2. Choose Knob MIDI Message Type
(Choice between CC and Off)
3. Choose Knob MIDI Message Number
(0 to 127)
4. Choose Knob MIDI Message Channel
(1 to 16)
5. Choose Knob MIDI Message Mode
(Choice between Absolute, Relative1, Relative2, Relative3)
6. Choose Knob MIDI Message Min Value. 0 - 127
(should be < max value)
7. Choose Knob MIDI Message Max Value. 0 - 127
should be > min value)
8. Choose Knob MIDI Message Acceleration
(Choice between None, Slow and Fast - not available for encoder with detent: Encoders with detent are Move, Jog Dial, Loop)
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8.3.6. Edit Clickable knob window
You will find only 2 clickable buttons on SPARK's Hardware:
1. The Jog Dial (Wheel)
1. Choose MIDI Message Type
(Choice between CC, Note, Start, Stop, Continue, Program Change, Channel Pressure, Aftertouch and Off).
2. Choose Action on MIDI Message (Choice between Push/release)
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(
2. The Move button (Loop Move)
1. Choose MIDI Message Type
(Choice between CC, Note, Start, Stop, Continue, Program Change, Channel Pressure, Aftertouch and Off).
2. Choose Switch MIDI Message Number
(0 to 127)
3. Choose Switch MIDI Message Channel
1 to 16)
4. Choose Switch MIDI Message Mode. (Choice between Toggle, Trigger, Gate, Inc, Gate and Toggle).
5. Choose Knob MIDI Message Min Value. 0-127 (should be < max value)
6. Choose Knob MIDI Message Max Value. 0-127 (should be > min value)
7. Choose Switch MIDI Message Action On. Choice between Push or Release (Not available in Gate Mode)
8. Choose Action on. (Choice between Push/Release)
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(
8.3.7. Edit Touch pad window
1. Choose Touch Pad MIDI Message Type
(Choice between CC and Off)
2. Choose Touch Pad MIDI Message Number
0 to 127)
3. Choose Touch Pad MIDI Message Channel
4. Choose Touch Pad MIDI Message X or Y Minimum Value
0 to 127 (should be < maximum value)
5. Choose Touch Pad MIDI Message X or Y Maximum Value
0 to 127 (should be > minimum value)
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8.4. Controlling SPARK with External MIDI controller
8.4.1. Assign a midi note to pads
Click holding [Cmd] on Mac / [Ctrl] on Windows on [Pads] #115 to #122 and press button or key on your midi controller.
8.4.2. Assign a midi note to bank buttons
Same as previous on corresponding button/pad
8.4.3. Assign a midi note to pattern buttons
Same as previous on corresponding button/pad
8.4.4. Assign a midi note to loop on button
Same as previous on corresponding button/pad
8.4.5. Assign a midi CC to Loop divide knob
Click holding [Cmd] on Mac / [Ctrl] Win on [Loop] #49 and move knob or fader on your midi controller.
8.4.6. Assign a midi CC to Loop Move knob
Same as previous on corresponding knob
8.4.7. Assign a midi CC to shuffle knob
Same as previous on corresponding knob
8.4.8. Assign a midi CC to master Volume knob
Same as previous on corresponding knob
8.4.9. Assign a midi CC to cutoff/res/Pan/Aux1/Aux2/Volume knobs
Same as previous on corresponding knob
8.4.10. Assign a midi CC to instrument parameters knobs
Same as previous on corresponding knob
8.4.11. Assign a midi CC to tempo knob
Same as previous on corresponding knob
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9. SPARK CREATIVE DRUM MACHINE LEGAL INFORMATION
9.1. Software license agreement
In consideration of payment of the Licensee fee, which is a portion of the price you paid, Arturia, as Licensor, grants to you (hereinafter terPHG ³/LFHQVHH´ D nonexclusive right to use this copy of the Spark Creative Drum Software KHUHLQDIWHUWKH³62)7:$5(´ All intellectual property rights in the software belong to Arturia SA (hereinafter: ³$UWXULD´ $UWXULD permits you only to copy, download, install and use the software in accordance with the terms and conditions of this Agreement. The product contains product activation for protection against unlawful copying. The OEM software can be used only following registration. Internet access is required for the activation process. The terms and conditions for use of the software by you, the end-user, appear below. By installing the software on your computer you agree to these terms and conditions. Please read the following text carefully in its entirety. If you do not approve these terms and conditions, you must not install this software. In this event give the product back to where you have purchased it (including all written material, the complete undamaged packing as well as the enclosed hardware) immediately but at the latest within 30 days in return for a refund of the purchase price.
1. Software Ownership Arturia shall retain full and complete title to the SOFTWARE recorded on the enclosed disks and all subsequent copies of the SOFTWARE, regardless of the media or form on or in which the original disks or copies may exist. The License is not a sale of the original SOFTWARE.
2. Grant of License Arturia grants you a non-exclusive license for the use of the software according to the terms and conditions of this Agreement. You may not lease, loan or sub-license the software. The use of the software within a network is illegal where there is the possibility of a contemporaneous multiple use of the program. You are entitled to prepare a backup copy of the software which will not be used for purposes other than storage purposes. You shall have no further right or interest to use the software other than the limited rights as specified in this Agreement. Arturia reserves all rights not expressly granted.
3. Activation of the Software Arturia may use a compulsory activation of the software and a compulsory registration of the OEM software for license control to protect the software against unlawful copying. If you do not accept the terms and conditions of this Agreement, the software will not work. In such a case the product including the software may only be returned within 30 days following acquisition of the product. Upon return a claim according to § 11 shall not apply.
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4. Support, Upgrades and Updates after Product Registration You can only receive support, upgrades and updates following the personal product registration. Support is provided only for the current version and for the previous version during one year after publication of the new version. Arturia can modify and partly or completely adjust the nature of the support (hotline, forum on the website etc.), upgrades and updates at any time. The product registration is possible during the activation process or at any time later through the Internet. In such a process you are asked to agree to the storage and use of your personal data (name, address, contact, email-address, and license data) for the purposes specified above. Arturia may also forward these data to engaged third parties, in particular distributors, for support purposes and for the verification of the upgrade or update right.
5. No Unbundling The software usually contains a variety of different files which in its configuration ensure the complete functionality of the software. The software may be used as one product only. It is not required that you use or install all components of the software. You must not arrange components of the software in a new way and develop a modified version of the software or a new product as a result. The configuration of the software may not be modified for the purpose of distribution, assignment or resale.
6. Assignment of Rights You may assign all your rights to use the software to another person subject to the conditions that (a) you assign to this other person (i) this Agreement and (ii) the software or hardware provided with the software, packed or preinstalled thereon, including all copies, upgrades, updates, backup copies and previous versions, which granted a right to an update or upgrade on this software, (b) you do not retain upgrades, updates, backup copies und previous versions of this software and (c) the recipient accepts the terms and conditions of this Agreement as well as other regulations pursuant to which you acquired a valid software license. A return of the product due to a failure to accept the terms and conditions of this Agreement, e.g. the product activation, shall not be possible following the assignment of rights.
7. Upgrades and Updates You must have a valid license for the previous or more inferior version of the software in order to be allowed to use an upgrade or update for the software. Upon transferring this previous or more inferior version of the software to third parties the right to use the upgrade or update of the software shall expire. The acquisition of an upgrade or update does not in itself confer any right to use the software. The right of support for the previous or inferior version of the software expires upon the installation of an upgrade or update.
8. Limited Warranty Arturia warrants that the disks on which the software is furnished is free from defects in materials and workmanship under normal use for a period of thirty (30) days from the date of purchase. Your receipt shall be evidence of the date of purchase. Any implied warranties on the software are limited to thirty (30) days from the date of purchase. Some states do not allow limitations on duration
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