Arturia MicroFreak User manual

USER MANUAL

Special Thanks

DIRECTION

Frédéric BRUN
Philippe CAVENEL

ENGINEERING

Olivier DELHOMME (project
manager)
Kévin ARCAS
Thomas AUBERT

DESIGN

Sébastien ROCHARD
(product Manager)

SOUND DESIGN

Jean-Baptiste ARTHUS
Clément BASTIAT
Jean-Michel BLANCHET

TESTING

Arnaud BARBIER Florian MARIN Germain MARZIN Benjamin RENARD
Nicolas DUBOIS
Kévin MOLCARD
Aurore BAUD
Robert BOCQUIER
Claire BOUVET
Thierry CHATELAIN
Glen DARCEY
DesignBox
Joey BLUSH
Maxime DANGLES
Ken FLUX
Jean-Gabriel
Yannick DANNEL
Lionel FERRAGUT
Nadine LANTHEAUME
Samuel LIMIER
Morgan PERRIER
Jonas SELLAMI
Simon GALLIFET
Tom HALL
Victor MORELLO
Frédéric MESLIN / Fred's
Lab
Luc WALRAWENS
Ed TEN EYCK

BETA TESTING

Gustavo BRAVETTI
Andrew CAPON
Chuck CAPSIS
Jeffrey M CECIL
Marco CORREIA
Ken FLEX PIERCE
Boele GERKES
Tom HALL
Are LEISTAD
Terry MARSDEN

MANUAL

Gert BRAAKMAN (author)
Minoru KOIKE
Special thanks to Mutable Instruments for providing the Plaits code under MIT license.
© ARTURIA SA – 2019 – All rights reserved. 11 Chemin de la Dhuy 38240 Meylan FRANCE
www.arturia.com
Vincent LE HEN
Randy LEE
Charloote METAIS
Jose RENDON
Holger STEINBRINK
Jack VAN
Information contained in this manual is subject to change without notice and does not represent a commitment on the part of Arturia. The software described in this manual is provided under the terms of a license agreement or non-disclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. No part of this manual may be reproduced or transmitted in any form or by any purpose other than purchaser’s personal use, without the express written permission of ARTURIA S.A.
All other products, logos or company names quoted in this manual are trademarks or registered trademarks of their respective owners.
Product version: 1.0.0
Revision date: 13 March 2019

Thank you for purchasing MicroFreak!

This manual covers the features and operation of Arturia’s MicroFreak, the latest in a long line of powerful virtual instruments.
Be sure to register your product as soon as possible! When you purchased MicroFreak you were sent a serial number and an unlock code by e-mail. These are required during the online registration process.

Special Messages

Specifications Subject to Change:

The information contained in this manual is believed to be correct at the time of printing. However, Arturia reserves the right to change or modify any of the specifications without notice or obligation to update the hardware that has been purchased.

IMPORTANT:

The instrument, when used in combination with an amplifier, headphones or speakers, may be able to produce sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high level or at a level that is uncomfortable,or a level that exceeds prevailing safety standards for hearing exposure. Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, damages, fire or other risks. If you encounter any hearing loss or ringing in the ears, consult an audiologist immediately. It is also a good idea to have your ears and hearing checked annually.

Introduction

Congratulations on your purchase of Arturia's MicroFreak!
We’d like to thank you for purchasing MicroFreak, our latest product and heir apparent to the role of Best. Synth. Ever.
Arturia has a passion for excellence, and MicroFreak is no exception. Listen to the sounds; tweak a few controls; skim through the features, or dive as deep as you like; you will never reach the bottom of it. We are confident that MicroFreak will prove to be an invaluable companion as you sail the waters of your imagination.
Be sure to visit the Arturia website for information about all of our other great hardware and software instruments. They have become indispensable, inspiring tools for musicians around the world.
Musically yours,
The Arturia team

Table Of Contents

1. Welcome and Introduction.................................................................................................................................... 4
1.1. A fascinating adventure..................................................................................................................................................... 4
1.2. About reading manuals..................................................................................................................................................... 5
2. Installation....................................................................................................................................................................... 6
2.1. Usage Precautions................................................................................................................................................................ 6
2.2. Warning...................................................................................................................................................................................... 6
2.3. Notice............................................................................................................................................................................................ 6
2.4. Precautions include, but are not limited to, the following:........................................................................ 7
2.5. Register your Instrument................................................................................................................................................ 7
2.6. Connecting the MicroFreak to the World.............................................................................................................. 8
3. MicroFreak Overview................................................................................................................................................ 9
3.1. Front panel overview .......................................................................................................................................................... 9
3.1.1. Top Row............................................................................................................................................................................................................................... 9
3.1.2. Middle Row..................................................................................................................................................................................................................... 13
3.1.3. Bottom Row.................................................................................................................................................................................................................... 15
3.2. Rear Panel Overview ....................................................................................................................................................... 19
3.2.1. Audio outputs................................................................................................................................................................................................................ 19
3.2.2. Pitch/Gate/Pressure outputs ............................................................................................................................................................................. 19
3.2.3. Clock input/output .................................................................................................................................................................................................. 20
3.2.4. MIDI input/output ................................................................................................................................................................................................... 20
3.2.5. USB/DC IN ................................................................................................................................................................................................................... 20
3.2.6. Power switch ............................................................................................................................................................................................................... 21
3.2.7. Power Connector....................................................................................................................................................................................................... 21
3.3. Signal Flow ............................................................................................................................................................................ 22
4. The MicroFreak Presets......................................................................................................................................... 23
4.1. Loading Presets................................................................................................................................................................... 23
4.2. Saving Presets..................................................................................................................................................................... 24
4.3. Tweaking the Preset Configurations.................................................................................................................... 25
4.4. Panel.......................................................................................................................................................................................... 27
4.5. Understanding Digitally-Controlled Analog ..................................................................................................... 27
5. Making Connections................................................................................................................................................ 28
5.1. Control Signals ..................................................................................................................................................................... 28
5.2. The Matrix and its encoder ........................................................................................................................................ 30
5.2.1. Sources and Destinations..................................................................................................................................................................................... 31
5.2.2. Assigning destinations.......................................................................................................................................................................................... 32
5.3. Freaky ideas......................................................................................................................................................................... 35
6. The Digital Oscillator............................................................................................................................................... 36
6.1. The oscillator as a sound generator ...................................................................................................................... 36
6.2. The Parameter Controls................................................................................................................................................ 37
6.3. Oscillator types: An Overview................................................................................................................................... 38
6.3.1. Basic Waves Oscillator.......................................................................................................................................................................................... 38
6.3.2. Superwave Oscillator ............................................................................................................................................................................................ 38
6.3.3. Wavetable oscillator............................................................................................................................................................................................... 39
6.3.4. Harmonic OSC ........................................................................................................................................................................................................... 39
6.3.5. KarplusStrong............................................................................................................................................................................................................ 40
6.3.6. Pair of classic waveforms (PI.VA) ................................................................................................................................................................. 41
6.3.7. Waveshaping oscillator (Fold) (PI.Waveshapr).................................................................................................................................... 42
6.3.8. Two operator FM (PI.FM)..................................................................................................................................................................................... 42
6.3.9. Granular formant oscillator (PI.Grain)....................................................................................................................................................... 43
6.3.10. Chords (PI.Chords)............................................................................................................................................................................................... 44
6.3.11. Vowel and speech synthesis (PI.Speech)............................................................................................................................................... 46
6.3.12. Modal Resonator (PI.Modal)............................................................................................................................................................................. 47
7. The filter: sound in close-up ............................................................................................................................... 48
7.1. Modifying sound.................................................................................................................................................................. 48
7.1.1. Low Pass Filter ............................................................................................................................................................................................................. 49
7.1.2. Band Pass Filter.......................................................................................................................................................................................................... 49
7.1.3. High Pass Filter ........................................................................................................................................................................................................... 49
7.1.4. Cutoff frequency....................................................................................................................................................................................................... 50
7.1.5. Resonance or Q ......................................................................................................................................................................................................... 50
7.2. Animating sound................................................................................................................................................................. 51
7.2.1. Cutoff Modulation....................................................................................................................................................................................................... 51
7.2.2. Emphasis/Resonance Modulation.................................................................................................................................................................. 51
8. The LFO............................................................................................................................................................................ 52
8.1. Waveform Shape and Rate......................................................................................................................................... 52
8.1.1. Shape.................................................................................................................................................................................................................................. 53
8.1.2. Rate..................................................................................................................................................................................................................................... 53
8.1.3. LFO retriggering......................................................................................................................................................................................................... 54
8.2. Freaky Tips and Tricks ................................................................................................................................................... 54
9. The Envelope Generator ...................................................................................................................................... 55
9.1. What does an Envelope Generator do? .............................................................................................................. 55
9.2. Gates and Triggers........................................................................................................................................................... 56
9.3. Envelope stages.................................................................................................................................................................. 56
9.3.1. Attack................................................................................................................................................................................................................................. 56
9.3.2. Decay/Release........................................................................................................................................................................................................... 56
9.3.3. Sustain............................................................................................................................................................................................................................. 56
9.4. Filter amount ........................................................................................................................................................................ 57
9.5. The Amp Mod button....................................................................................................................................................... 57
9.6. The Cycling Envelope Generator............................................................................................................................. 58
9.6.1. The stages of the Cycling Envelope .............................................................................................................................................................. 58
9.6.2. About Changing Shapes...................................................................................................................................................................................... 59
9.6.3. Using the Legato options ................................................................................................................................................................................... 60
9.7. Freaky Cycling Envelope Suggestions................................................................................................................ 60
10. The Keyboard Section .......................................................................................................................................... 61
10.1. Another look at Gates and Triggers..................................................................................................................... 62
10.2. Keyboard responsiveness......................................................................................................................................... 63
10.2.1. Using Keyboard Responsiveness................................................................................................................................................................. 63
10.3. Glide......................................................................................................................................................................................... 65
10.4. Octave Buttons ................................................................................................................................................................. 66
10.5. Tutorial: modulating LFO speed............................................................................................................................ 66
11. Using the Icon Strip ................................................................................................................................................ 67
11.1. The Key Hold Button......................................................................................................................................................... 67
11.2. Sequencer and Arpeggiator....................................................................................................................................... 68
11.3. The Touch strip................................................................................................................................................................... 69
11.3.1. Spice & Dice.................................................................................................................................................................................................................. 69
11.3.2. Bend ................................................................................................................................................................................................................................. 70
12. The Arpeggiator......................................................................................................................................................... 71
12.1. Using Patterns....................................................................................................................................................................... 71
12.1.1. Creating Pattern Variations................................................................................................................................................................................. 72
12.1.2. Transferring Arpeggios to the Sequencer................................................................................................................................................ 72
12.2. Gates and Triggers revisited ..................................................................................................................................... 72
12.3. Arpeggio Rate...................................................................................................................................................................... 73
12.3.1. Using Sync .................................................................................................................................................................................................................... 73
12.4. Making it Swing ................................................................................................................................................................. 74
12.5. Arpeggio Range ................................................................................................................................................................. 74
12.6. Arpeggiator fun................................................................................................................................................................. 75
12.6.1. Spicing up your Arpeggios ................................................................................................................................................................................. 75
13. The Sequencer .......................................................................................................................................................... 76
13.1. Using the Sequencer ....................................................................................................................................................... 77
13.1.1. Selecting and playing a sequence ................................................................................................................................................................. 78
13.1.2. The Sequencer and the keyboard................................................................................................................................................................. 78
13.1.3. Recording a sequence .......................................................................................................................................................................................... 79
13.2. The Modulation Tracks.................................................................................................................................................. 81
13.2.1. Step-time recording of modulation .............................................................................................................................................................. 81
13.2.2. Real-time recording of modulation ............................................................................................................................................................ 83
13.2.3. Smoothing................................................................................................................................................................................................................... 83
13.3. Fun with Sequences ...................................................................................................................................................... 84
13.3.1. A hidden feature ...................................................................................................................................................................................................... 84
13.3.2. First experiment: mixing pitches .................................................................................................................................................................. 84
13.3.3. Second experiment: wobbling pitches ..................................................................................................................................................... 85
13.3.4. Third experiment: Hoketus ............................................................................................................................................................................... 85
14. MicroFreak Configuration .................................................................................................................................. 86
14.1. Utility & MIDI Control Center...................................................................................................................................... 87
14.2. MIDI Control Center...................................................................................................................................................... 90
14.2.1. MIDI Control Center settings .......................................................................................................................................................................... 90
15. Connecting external gear................................................................................................................................... 94
15.1. CV/GATE FUNCTIONS .................................................................................................................................................... 95
15.1.1. Control voltages: Pitch, Gate and Pressure............................................................................................................................................. 95
15.1.2. MIDI and CV/Gate signals: DAW configuration................................................................................................................................... 97
15.2. Clock sources/destinations ....................................................................................................................................... 97
15.3. The MicroFreak and your Modular System.................................................................................................... 98
16. Cheat Sheet ................................................................................................................................................................. 99
17. Software License Agreement ...................................................................................................................... 100
18. Declaration of Conformity.............................................................................................................................. 102
1. WELCOME AND INTRODUCTION
Congratulations on your purchase of the Arturia MicroFreak!
The MicroFreak is a compact, versatile, semi-modular synthesizer with many unique features that will spark your imagination and creativity in a new way. It enables you to experiment with modular sound construction without the hassle of patch cords.
Its core is an advanced digital oscillator with newly developed control options. The classic Analog Filter guarantees a warm sound. Together they offer the best of two worlds: digital and analog.
In addition to a standard envelope, a cycling envelope provides you with modulation options only found on high-end modular systems.
The center point of the MicroFreak is a versatile matrix patchboard that has options similar to the matrix of its elder brother, the MatrixBrute. The Matrix allows you to take control and route modulation sources to a great number of destinations.
Another unique feature of the MicroFreak is an expressive touch capacitor keyboard that responds to your finger pressure. Couple this with the paraphonic playing option, an arpeggiator, and assignable matrix destinations, and you will understand why the MicroFreak will soon be your favorite performance synthesizer.
Be sure to visit the Arturia website and check for the latest firmware, download the MIDI Control Center, and check out the tutorials and FAQs. Get ready to explore synthesis in new ways.
Musically yours, The Arturia team.
1.1. A fascinating adventure
As soon as you start experimenting with the MicroFreak, you'll be faced with many questions: How do I make connections, what does the Filter do, what is an Envelope Generator?
The answers to these question come slowly: by reading forums online, comparing user experiences and most importantly, by diving in.
Whatever you do, take the time to get to know the MicroFreak inside out. It will help you to avoid a situation where you sit in front of your system tweaking knobs randomly, without understanding what's happening, but hoping that something magical will happen. This is a certain recipe for losing interest very fast.
To sustain the fascination you feel, learn the functions of the MicroFreak one by one and test your knowledge continuously. It's the only way to experience the reward that comes with being able to create the sounds as you imagine them.
Arturia - User Manual MicroFreak - Welcome and Introduction 4
1.2. About reading manuals
Reading manuals can be much more than familiarizing yourself with an instrument. Yes, it is excellent for learning, but it serves another purpose that is much less understood: creating the base for inspiration.
Inspiration can flourish when you have many little pieces of knowledge "online". Having many pieces of information available enables you to interconnect and crosslink them; it widens the scope of your creativity. It helps to look at the current state of your knowledge as something that needs to be maintained and expanded. Reading a manual, again and again, causes a shift in what you absorb from it. You are building a living model of the instrument in your brain.
Reading a manual the first time helps you to get acquainted with the parameters of an instrument; what does a knob do and how does it affect the sound or other parameters of the instrument? Second and third readings give you a better understanding of the structure of an instrument/plugin. Beyond that, reading becomes a source of creative in put that inspires you to think of new ways to use the instrument.
5 Arturia - User Manual MicroFreak - Welcome and Introduction
2. INSTALLATION
2.1. Usage Precautions
The MicroFreak uses an external power adapter. Do not use any power supply or adapter other than the one provided by Arturia. Arturia accepts no responsibility for damage caused by use of an unauthorized power supply.
The MicroFreak has a touch capacitive keyboard. It can be used with a power bank, but for it to be fully functional the MicroFreak must be properly grounded. It's why we recommend that you use the three pin wall plug provided by Arturia.
Use the included adapters (1/8" TRS jack to 5-pin DIN, grey) to connect your external MIDI devices to the MicroFreak.
2.2. Warning
Do not place this product in a place or position where one might walk on, trip over, or roll anything over power cords or connecting cables. The use of an extension cord is not recommended. However if you must use one, make sure that the cord has the ability to handle the maximum current needed by this product. Please consult a local electrician for more information on your power requirements. This product should be used only with the components supplied or recommended by Arturia. When used with any components, please observe all safety markings and instructions that accompany the accessory products.
2.3. Notice
The manufacturer’s warranty does not cover service charges incurred due to a lack of knowledge relating to how a function or feature works (when the unit is operating as designed); reading the manual is the owner's responsibility. Please study this manual carefully and consult your dealer before requesting service.
Arturia - User Manual MicroFreak - Installation 6
2.4. Precautions include, but are not limited to, the following:
• Read and understand all the instructions.
• Always follow the instructions on the instrument.
• Before cleaning the instrument, always remove the electrical plug from the outlet, as well as the USB cable. When cleaning, use a soft and dry cloth. Do not use gasoline, alcohol, acetone, turpentine or any other organic solutions; do not use liquid cleaner, spray or cloth that’s too wet.
• Do not use the instrument near water or moisture, such as a bathtub, sink, swimming pool or similar place. Do not place the instrument in an unstable position where it might accidentally fall over.
• Do not place heavy objects on the instrument. Do not block openings or vents of the instrument; these locations are used for ventilation to prevent the instrument from overheating. Do not place the instrument near a heat vent or any place of poor air circulation.
• Use only the provided AC adapter, as specified by Arturia.
• Make sure the line voltage in your location matches the input voltage specified on the AC power adapter.
• Do not open and insert anything into the instrument, as this could cause a fire or electrical shock.
• Do not spill any kind of liquid onto the instrument.
• In the event of a malfunction, always take the instrument to a qualified service center. You will invalidate your warranty if you open and remove the cover, and improper testing may cause electrical shock or other malfunctions.
• Do not use the instrument when thunder and lightning are present.
• Do not expose the instrument to hot sunlight.
• Do not use the instrument when there is a gas leak nearby.
• Arturia is not responsible for any damage or data loss caused by improper operations to the instrument.
• Arturia recommends the use of shielded and less than 3 meters long cables for Audio, and ferrite equipped CV/Gate cables.
2.5. Register your Instrument
Registering your instrument establishes your legal ownership, which entitles you to access the Arturia Technical Support service, and to be informed of updates. Additionally, you can subscribe to the Arturia newsletter to be informed of Arturia-related news as well as promotional offers. Connect to your Arturia account, go to the section “My Registered Products”, and add the MicroFreak synthesizer by entering its serial number, as printed on the sticker located under the machine.
7 Arturia - User Manual MicroFreak - Installation
2.6. Connecting the MicroFreak to the World
Always power-off all audio gear before making any connections. Failing to do so may damage your speakers, the MicroFreak synthesizer, or other audio equipment. After completing all connections, set all levels to 0. Power-on the various devices, with audio amplifier or monitoring system last, then raise the volumes to a comfortable listening level.
Here is an overview of the MicroFreak synthesizer’s connectors:
Purpose Connector type
Audio output 6.35 mm (1/4'') TS or TRS jack
Headphones 1/8" TRS jack (signal is mono)
MIDI input & output 1/8" TRS jack (see note below)
USB Standard USB type B
Power DC input: internal 2.1 mm, external 5.5 mm
!: Please use the included adapter (1/8" TRS jack to 5-pin DIN, gray) to connect your external MIDI
devices to the MicroFreak
Arturia - User Manual MicroFreak - Installation 8
3. MICROFREAK OVERVIEW
You're probably anxious to start exploring your MicroFreak, so in this chapter, we'll guide you through the front panel and explain what the knobs on the front panel do. If you are new to synthesis, it may help to read the chapters about the Digital Oscillator [p.36], the Filter [p.48] and the Envelope Generator [p.55]. These are the basic building blocks of synthesis.
3.1. Front panel overview
The first thing you'll notice about the MicroFreak is how small and compact it is.
3.1.1. Top Row

Top Row

3.1.1.1. The Matrix
The matrix
The Modulation Matrix is an electronic patchbay that routes MicroFreak modulation sources to modulation destinations. When turning the white matrix modulation knob, the connection indicator LED moves to different patch points. Once you've reached the last point on the last row, then the LED cycles back to the first point of the matrix, which makes it easier to jump to your destination point.
Think of this as a grid of patch cords, each with an attenuator that allows for positive or negative modulation. Every parameter that it would make sense to modulate - pretty much anything with a knob - can be a destination.
• The modulation sources are in rows 1 to 5, and destinations are in columns 1 to 7.
• Destinations 1 to 4 are hardwired, and destinations 5, 6, and 7 are freely assignable.
Next to the matrix, you see the Matrix encoder, which enables you to select a connection point and when clicked, set the modulation amount for a connection.
9 Arturia - User Manual MicroFreak - MicroFreak Overview
3.1.1.2. Paraphonic
The MicroFreak is a paraphonic four-voice synthesizer. You can trigger the voices independently when this knob is lit. Their sound will be similar as they all share the same analog filter. The amplitude (volume) of each voice can be different on the MicroFreak, which is not possible on most paraphonic synthesizers. You might call the MicroFreak paraphony a form of extended paraphony. The MicroFreak has internal, invisible VCA envelopes that shape the volume of the individual voices together with the Main Envelope. These internal voice envelopes also are available on the matrix when you choose a polyphonic destination, such as the Oscillator parameters.
Some of the sources in the MicroFreak are capable of generating signals polyphonically: the Main Envelope, Pressure, the Keyboard, and the Arpeggiator. When you apply these polyphonic sources to polyphonic destinations such as the Oscillator parameters (Type, Wave, Timbre and Shape) each voice receives its own modulation.
Selecting paraphonic
mode
3.1.1.3. Panel Select
Panel toggles between the physical and loaded preset positions of knobs. When Panel mode is active the position of the knobs reflects the sound you hear. Panel mode is the mode to use if you are looking to get 1:1 feedback of parameters and the sound you are editing.
Panel Select
Arturia - User Manual MicroFreak - MicroFreak Overview 10
3.1.1.4. The Display and the Preset encoder
The Preset manager
The low-power OLED display is a constant source of information. It will display valuable information about the knobs you turn and the buttons you push.
The Preset Encoder next to the display enables you to browse through the MicroFreak presets. It will display the name of the preset and its category. The first 128 slots are filled with factory presets. The last 128 presets are empty for you to fill with your sound design. When empty their default name is "Init" and the default category is "Lead".
!: You can overwrite the factory presets, so the total number of writable preset locations is 256.
3.1.1.5. Save
Saving your work every now and helps to keep you mentally sane.
Saving Presets
The "Save" button allows you to do so. It involves several steps that we've outlined in the
Presets chapter [p.24].
!: You can't save when you're in Utility mode. First deactivate Utility and then proceed with saving
your Preset.
11 Arturia - User Manual MicroFreak - MicroFreak Overview
3.1.1.6. Utility
Access to the Utility
settings
In Utility you change the Global settings of your MicroFreak and some settings specific for each preset: the Preset Volume, the Bend Range, Pressure mode, and many other settings.
3.1.1.7. Master Volume
The Master volume sets the Global volume of your MicroFreak. If you need one preset to be louder than another you can set its relative volume in Utility: select Utility>Preset>Preset volume.
The Volume knob
Master Volume affects both the line level and the headphone level of your MicroFreak.
Arturia - User Manual MicroFreak - MicroFreak Overview 12
3.1.2. Middle Row
Middle row of the Microfreak
3.1.2.1. Keyboard glide
Glide is a musical tool that enables you to make gradual pitch changes. When you go from one key to the next on the keyboard, the pitch changes are abrupt. Glide smoothens the transition. This knob enables you to set a glide amount.
The Glide knob
The value you select with the Glide knob sets the time for the pitch to glide from one note/pitch to another. With this knob fully counter-clockwise, there is no glide, and the pitch transitions are instant. Turning this knob clockwise increases the glide effect. At the maximum setting, it takes approximately 4 seconds to glide from the lowest C of the MicroFreak keyboard to the highest C (two octaves above). For a more detailed explanation of Glide refer to chapter 10 [p.65].
3.1.2.2. Digital oscillator
The Digital Oscillator is the heart of the MicroFreak. It's a digital circuit that generates the core sound of this instrument.
The Digital Oscillator
The other parts of the MicroFreak - the Analog Filter, the Envelopes, and the LFO - exist only to shape/mangle/wobble the sound of Digital Oscillator. The Type, Wave, Timbre, and Shape knobs enable you to control the actual parameters of the Digital Oscillator [p.36] itself.
13 Arturia - User Manual MicroFreak - MicroFreak Overview
3.1.2.3. Analog filter
The Analog Filter enables you to emphasize or suppress the harmonics contained in the sound of the Digital Oscillator. Simply put, the filter changes the timbre of the oscillator.
The Analog Filter
The Analog Filter [p.48] is like a magnifying glass that reveals everything that is present in
the sound of the Digital Oscillator. Or to use a better analogy; it is a searchlight that moves over the waveform generated by the Digital Oscillator, dynamically revealing its harmonic content. It can sweep over the sound with a broad beam or with a very focused, narrow beam. The focus of this beam is called Resonance. The point where the filtering becomes effective is called the cutoff point.
The are three types of filters in the MicroFreak: a Low Pass Filter (LPF), a Band Pass Filter (BPF), and a High Pass Filter (HPF). The Low Pass Filter attenuates (weakens) or removes frequencies above the cutoff frequency. The Band Pass Filter attenuates (weakens) or removes frequencies above and below the cutoff frequency. The High Pass Filter attenuates (weakens) or removes frequencies below the cutoff frequency.
3.1.2.4. Cycling Envelope
The Cycling Envelope Generator is an excellent tool for generating complex modulation signals. An envelope is often used to control the loudness of a sound, but it can be used for many other purposes. The Cycling Envelope is a general purpose envelope, the output of which you can use to modulate all destinations on the Matrix.
The Cycling Envelope Generator
Unlike a standard envelope that cycles through its stages only once, the Cycling Envelope
[p.58] can retrigger itself after the last stage has finished.
Arturia - User Manual MicroFreak - MicroFreak Overview 14
3.1.3. Bottom Row
Bottom row of the MicroFreak
3.1.3.1. Octave select
Octave select
Enables you to select the active octave range for the keyboard.
3.1.3.2. Shift
The shift button
Holding Shift allows you to change a number of functions, some are printed printed in blue on the panel others are more hidden. for a complete overview please refer to chapter 16:
Cheat sheet [p.99].
• Toggle between Arp / Seq (activates either the Arpeggiator or the Sequencer)
• Set a swing rate
• Control the shape of the Attack stage of the Cycling Envelope
• Control the shape of the Fall stage of the Cycling Envelope
In addition you can use Shift to transpose sequences, reload them or copy an Arpeggio to a sequence. Please refer to chapter 12 [p.76] and chapter 13 [p.71] for details
15 Arturia - User Manual MicroFreak - MicroFreak Overview
3.1.3.3. Arp|Seq (Arpeggiator/Sequencer)
The Arpeggiator generates notes based on the keys you have pressed and plays them back according to the settings of the Pattern buttons and the Oct | Mod range button.
The Arpeggiator and the Sequencers
The Sequencer [p.76] and the Arpeggiator [p.71] share several features. We will focus on those features in later chapters.
Arp | Seq lets you toggle between the Arpeggiator or the Sequencer.
Oct | Mod sets the range for the Arpeggiator. When the Sequencer is active, it enables you to select one of four sequencer modulation tracks.
The Rate knob sets the speed of the Arpeggiator or the Sequencer. In synced mode, it locks to the selected clock source.
Arturia - User Manual MicroFreak - MicroFreak Overview 16
3.1.3.4. LFO
An LFO is a low-frequency oscillator that can produce various waveforms at sub-audio frequencies (0.05Hz up to 100Hz). The MicroFreak provides one LFO with six waveforms.
The LFO
You select a waveform with the Shape button: sine, triangle, rising sawtooth, square, random stepped (also referred to as sample & hold), and random gliding (or smoothed random).
• Sine rises and falls between its minimum and maximum values
• Triangle rises and falls in more of a linear way between its minimum and maximum values
• Sawtooth rises linearly to its maximum value and then drops suddenly to its minimum value
• Square rises and falls suddenly between its minimum and maximum values
• Random stepped rises and falls suddenly between values that are generated at random
• Random gliding rises and falls gradually between values that are generated at random
The Rate control knob doubles as a Sync switch. It sets the LFO rate’s operating mode. It can be slaved to the Sequencer/Arpeggiator tempo clock (Seq) or set to Free mode (i.e., the LFO rate depends solely on the Rate knob setting).
3.1.3.5. The General Envelope Generator
The Envelope Generator is one of the basic building blocks of MicroFreak. It enables you to shape the overall loudness of a tone or the timbre of a sound. It's a sound sculpting tool. It can be patched to all destinations on the Matrix, including the destinations you create yourself. The first three knobs - Attack, Decay/Release, and Sustain - affect the Filter by default. The last knob, Filter Amt, enables you to set the amount by which the Filter will be affected by the Envelope. Their functions are described extensively in the Envelope
Generator [p.55] chapter.
The Envelope Generator
When the Amp Mod switch is active, the Envelope will also affect the loudness of the VCA and thus shape the overall loudness of the MicroFreak.
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3.1.3.6. Keyboard section
The keyboard section consists of the keyboard and an Icon Strip with access to the Arpeggiator and Sequencer controls, and a touch strip with a Bend icon and two Spice and Dice icons that enable you to create variations on the Sequencer and Arpeggiator patterns.
The keyboard of the MicroFreak is touch capacitive and has 25 keys. When played the keys generate gate, a pitch, and pressure. It covers a two-octave range, which can be extended using the Octave Down/Up buttons.
!: There's a setting in Utility [p.86] that allows you to select whether the keyboard generates pressure
or velocity.
The Keyboard
Depending on the settings in Utility or the MIDI Control Center, the keyboard provides either aftertouch or velocity control. It can also be used as a fully polyphonic MIDI controller for other devices via the USB and MIDI out connectors on the rear panel.
3.1.3.7. The Icon strip
Right above the keyboard, you'll see a strip with eight mysterious-looking icons.
Using these icons, you can access the most intriguing parts of the MicroFreak; its Arpeggiator, Pattern Generator, Sequencer, and the three live controls: Spice, Dice, and Bend.
The icon strip
The Spice and Dice icons enable you to create variations on the sequencer and arpeggio pattern. Dice acts on the gates and triggers of the currently playing arpeggio or sequence.
Spice & Dice
Spice sets the amount of variety. For detailed info about the Icon strip refer to the Keyboard
[p.61] chapter. How to use the Arpeggiator and the Sequencer is explained in chapters 11 [p.71]
and 12 [p.76].
Arturia - User Manual MicroFreak - MicroFreak Overview 18
3.2. Rear Panel Overview

Rear Panel Overview

3.2.1. Audio outputs
The headphone output is a standard 3.5 mm TS or TRS jack. The output of the MicroFreak is monaural. Connecting a stereo headphone will merely provide the identical sound on the left and right sides (i.e., mono).
Audio output
The Line output is a 6.35 mm TRS jack. It's output is monaural. Use this output to connect to your amplifier or mixer. Line out is symmetrical/balanced type output. This is a symmetrised TRS jack, connecting a TRS jack will improve the signal-to-noise ratio.
3.2.2. Pitch/Gate/Pressure outputs
These are typically used together to send electrical signals to an external device such as Arturia’s powerhouse monophonic analog synthesizers (MatrixBrute, MiniBrute/SE, and the MicroBrute) or a Eurorack modular system.
CV, Gate and Pressure
outputs
The CV output sends a control voltage you can use to control external oscillators. Gate can trigger external devices. Pressure generates either a pressure voltage or a velocity voltage depending on the settings in Utility [p.86]: Utility>Preset>Press mode.
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3.2.3. Clock input/output
You can use Clock input/output to sync the MicroFreak to external synthesizers or modular systems.
Clok input and output
: The use of a TRS jack provides both clock and start signals. A TS jack provides only clock signals.
3.2.4. MIDI input/output
MIDI input and output
Use the included MIDI adapters (1/8" TRS jack to 5-pin DIN, grey) to send and receive controller data and MIDI data to/from external MIDI-compatible devices.
3.2.5. USB/DC IN
This connector provides the power and data connections to a computer. It can also be used with a standard USB mobile phone charger (5V, 500mA), allowing you to use your controller presets and sequences even without a computer present.
The USB connector
The USB port is also used to connect the MicroFreak to Arturia's MIDI Control Center. This software enables you to configure various settings, update the firmware of the MicroFreak and to manage your presets.
Arturia - User Manual MicroFreak - MicroFreak Overview 20
3.2.6. Power switch
If you want to turn the unit off without disconnecting the USB cable, use this recessed switch. The power switch toggles between OFF and USB power / DC power. When both are connected, DC is used. If you plug in DC power the MicroFreak will reset.
The On/Off switch
Note: The power requirements of the MicroFreak are so low that you can power it with the same power bank you use to recharge your phone or tablet when you're in a place without power outlets.
3.2.7. Power Connector
The power connector connects the MicroFreak to the mains outlet. Please only use the Power Supply provided by Arturia.
The power connector
It was designed specifically to provide the ground needed for the capacitive keyboard to operate properly.
21 Arturia - User Manual MicroFreak - MicroFreak Overview
3.3. Signal Flow
Working with the MicroFreak becomes a lot easier when you understand how signals flow in the machine.
The Digital Oscillator generates a waveform, which is then sent to the Filter and an analog VCA. The main Envelope is hardwired (a fixed connection) with the VCA. When you press the "Amp Mod" button the main envelope controls the internal analog VCA. When off, the keyboard Gate signal controls the VCA.
The signal flow of the MicroFreak
In Paraphonic mode with Amp Mod ON the envelope is duplicated several times depending on the number of voices you have specified in Utilty. These envelopes control a number of internal digital VCAs that only become active in Paraphonic mode.
The main envelope is also hardwired to control the Filter cutoff frequency by means of the Filter Amount knob. As soon as you turn the Filter Amount knob you'll notice that the "envelope to filter" connection point on the Matrix lights up.
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4. THE MICROFREAK PRESETS
We at Arturia invite to create your own presets. There are so many fantastic sounding synths these days with an overwhelming number of presets that it is easy to get lost in an endless search for the magic sound. In the end, the best sound preset is the one you create yourself, because only you know what sort of sound you're after. And as a bonus,
you teach yourself the skills you need to create sounds that match your sonic ideal. So....let's
get started!
4.1. Loading Presets
Turn the Preset encoder to load a preset. To get started you can select one of the 128 factory presets. However, you may want to keep those intact if you have limited experience with the MicroFreak or with music synthesis in general. In that case, select one of the presets in the range 129 to 256 to save your sounds.
the Preset encoder
Make sure that the Panel button is OFF when you browse presets. When the Panel button is ON, you will hear the preset as it was once saved but with the current positions of the Front panel knobs. More about the Panel button later in this chapter.
You can now tweak the preset to give it your flavor. If you like what you hear, remember to save it.
Warning! If you turn the encoder to load another preset, you'll lose the changes you made to the original Preset. So use the encoder with care: by default, switching presets clears any modifications done on the previously loaded preset, without a warning message. If you don't like this behavior, you can change a setting in Utility called "Click to Load". With that setting ON you can scroll through presets without losing the modifications of the preset you are currently working on. It's only when you click the encoder that the new preset will load and your modifications saved. Press Utility>Browsing>Click to Load to change this setting.
!: There's a nifty trick that enables you to erase the content of the current preset quickly: press the
preset encoder quickly three times in a row. This will reset the preset to its initial empty state. It is also
an excellent way to clear existing presets.
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4.2. Saving Presets
You probably know what it is like to ruin a brilliant patch with one wrong decision and to discover that you can't go back to that moment because you forgot to save your patch. That's why we've put the Save button right next to the browsing encoder. Press the Save button to enter "save" mode. Once in save mode, you can:
• Save a preset to the current slot or
• Save to different location.
If you want to save it to a different location turn the encoder to select a location and press the encoder to select the new location. The display will respond with "Click to save": you can now select a category by turning the Encoder. You can change the category to any of the nine available types: Bass, Brass, Keys, Lead, Pad, Percussion, Sequence, SFX, and Strings.
Click once more after selecting the Category and dial in a name for the preset. The Save button will now blink to indicate that you're doing something new; you're about to change the name of the preset.
Turning the encoder will guide you through the alphabet, first in Upper case then in Lower case and finally through the numbers 0 to 9. To enter a space turn the encoder all the way to the left.
!: To edit a character in an existing name push+turn the preset encoder. To quickly scroll through the
characters options hold [shift] and turn the encoder.
Click to make a letter selection final; this brings you to the next field in the name where you can repeat your selection until you have a complete preset name. Now press "Save" to save the preset with its new name.
When you save your patch to a preset location, everything related to that preset gets saved:
• the position of the knobs
• sequences and the modulation tracks
• the configuration changes you made in Utility that are specific for this preset (Utility>Preset)
!: Spice & Dice settings are not saved with a preset. !: If you see a message saying "Memory protect
is on", select Utility>Misc>Mem Protect and set it to OFF.
Arturia - User Manual MicroFreak - The MicroFreak Presets 24
4.3. Tweaking the Preset Configurations
In Utility, you'll find settings that you use to change the standard configuration of the current preset. These settings are saved with the preset. That means that each preset can be made to behave uniquely; one preset can be paraphonic, respond to pressure, and have a sequence length of five; another sequence can be monophonic and have a sequence length of 32.
!: The two sequences that are part of each preset will always have the same length.
Changing these settings can make all the difference. For example, you've created a sequence and used one of the modulation tracks to add a varying amount of glide to some of the steps. By changing some of the Utility>Preset settings, you can explore alternative options:
• What difference does it make when I change the Glide setting from Time to Rate? Utility>Preset>Glide Mode
• Does Resetting the Envelope make the sequence snappier? Utility>Preset>Envelope reset
• Will changing the sequence smooth settings create a different mood? Utility>Preset>Seq (1-4) smooth
25 Arturia - User Manual MicroFreak - The MicroFreak Presets
The following parameters are saved with the Preset:
!: The last two columns show whether the parameter can be edited in Utility and/or the MIDI Control
Center.
x = available
0 = not available
Category Parameter Description Utility MCC
Preset
Preset Volume
[-12 to +12]
Bend Range [0 …
24]
LFO retrig [OFF,
ON, Legato]
Envelope legato
[OFF, ON]
Press mode
[Aftertouch,
Velocity]
Press amp mode
[0 … 10]
Glide mode
[Time, Sync, Rate]
Seq Length [4 …
64]
Spice/Dice reset
[OFF, ON]
Default gate
length [5 … 85]
Seq 1 smooth
[OFF, ON]
Seq 2 smooth
[OFF, ON]
Seq 3 smooth
[OFF, ON]
Seq 4 smooth
[OFF, ON]
Saved with Preset
Relative preset volume x 0
From zero to two octaves x 0
Retrigger mode: retrig off, retrig when receiving
keyboard trigger, no trig when playing legato
Envelope legato On, OFF x 0
Selects Pressure mode x 0
Sets how much velocity or pressure affect volume output x 0
Set either a time-based, a synced or a rate-based glide
effect
Set sequence length x 0
Reset Spice & Dice effect on keyboard trigger x 0
Sets the length of gates output by the arp/seq when
Spice is at 0. Dice and Spice modify this length
Set sequence smoothing for sequencer MOD track 1 x 0
Set sequence smoothing for sequencer MOD track 2 x 0
Set sequence smoothing for sequencer MOD track 3 x 0
Set sequence smoothing for sequencer MOD track 4 x 0
x 0
x 0
x 0
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4.4. Panel
So why does the same preset sound different with the Panel Button ON or the Panel button OFF? It is because when you activate Panel, the sound you hear is the result of the current settings of the knobs on the Panel (knob say-knob do). In the OFF position you hear the preset with the knobs in the position when you saved the preset.
The Panel button
4.5. Understanding Digitally-Controlled Analog
Unlike analog synths, every module in the MicroFreak is controlled digitally, even its analog filter. It's the best of both worlds: the warmth and hands-on control of real analog, with the ability to save and recall patches and settings.
Because of that, the instrument's knobs and sliders aren't controlling voltages directly; they are knobs that instruct the digital circuitry how to manage the analog voltages and the parameters of the digital modules. A consequence of this is that the knob positions you see on the panel don't necessarily reflect the actual settings after you load a Preset sound.
The MIDI Control Center software, therefore, offers three methods to match the physical knob position with the digital value it represents: in Hook mode, you must sweep the knob until it catches its actual position before it has any effect. Jump mode means the voltage jumps to the knob position as soon as you move it, and Scaled mode scales the range of the knob based on the stored value and the physical distance to either extreme.
Summary: The knobs and sliders don't necessarily reflect the underlying settings. There are some different behavior settings in the MIDI Control Center, but in the default mode, you must sweep the knob past its actual setting to "hook" it. The Panel button mentioned above will bypass the current preset and give you a sound based on the actual positions of the knobs and sliders.
Freaky idea: Creating a song structure If you want to create a song structure, save several presets that make up the song, assign them to consecutive slots in the MIDI Control Center, and load the newly sorted presets back into the MicroFreak.
27 Arturia - User Manual MicroFreak - The MicroFreak Presets
5. MAKING CONNECTIONS
5.1. Control Signals
The Matrix is the place where you connect the control signals from the various modules on the MicroFreak together. Control signals differ from audio signals in that they are much slower and are uniquely suited for control.
The MicroFreak Matrix
Control signals are slowly moving waves, usually in the range from zero to 100 Hz, that can be used to modulate the digital oscillator, the analog filter, and other destinations in the MicroFreak.
A number of modules on the MicroFreak are dedicated to generating Control signals. Each does that in a specific manner:
• The LFO creates slow, regular waves. When you connect an LFO to an oscillator you will hear the pitch of the oscillator going up and down. The LFO is capable of generating frequencies up to 100 Hz.
• An envelope creates a single wave that peaks and then gradually diminishes and dies. When you connect an envelope to the pitch input of the oscillator, you will hear a sudden rise in pitch followed by a slow descent. The Cycling Envelope can be set to repeat. In this mode it becomes a second LFO, capable of generating complex modulation signals.
A special case is a gate signal. A Gate is a signal rising at Note On, and falling at Note Off. It is useful to start an envelope. The keyboard of the MicroFreak generates gate signals that start the envelope of the MicroFreak.
To summarize:
There are three kinds of Control Signals: triggers, gates and waves.
• Triggers are very short signal spikes. They are used to start an envelope generator, an LFO, or a sequencer. Clocks generate triggers…
• A gate is somewhat longer: its purpose is to keep something going, like the hold stage of an envelope generator. Keyboards generate a gate when you press and hold a key.
• A waveform is a signal that can have any duration; it usually cycles from high to low and vice versa. On the MicroFreak the LFO and the two envelopes create slow waveforms.
Control signals are to a MicroFreak sound designer/performer what color and line are to a painter.
As you become more knowledgable about the MicroFreak you will be able to create and route more and more complex control signals. Your ability to create complex control signals is what makes you unique as an analog performer/composer. MicroFreak will offer you plenty of opportunities to create a personal style.
Arturia - User Manual MicroFreak - Making Connections 28
!: for advanced users: On an analog synthesizer or modular system all modulation is done using
Control Voltages. In mostly digital synthesizers such as the MicroFreak all modulation is done using
digital signals that mimic the behavior of analog Control Voltages. In this manual we therefore use
the term Control Signal when discussing modulation. If your background is in the analog world you're
welcome to substitute "Voltage" for "Signal" whenever you read it.
29 Arturia - User Manual MicroFreak - Making Connections
5.2. The Matrix and its encoder
The Matrix is the place where you link all these signals together.
Classic synthesizers are great, but many have a major drawback: a fixed signal flow. As a rule, sounds are generated by an Oscillator, then continue to a Filter where it can be shaped further, and at the end of the chain there is a VCA, a voltage controlled amplifier that amplifies the sound. The MicroFreak is no exception here, but there is one major difference: Matrix enables you to break the standard connections and create new ones that override these connections.
The thing that makes a synthesizer flexible is the ability to route the modulation signals (Triggers, Gates, LFO Waves, and Envelopes) to the modules that shape the sound (the Digital Oscillator and the Filter).
The Matrix is the main switchboard where you make and break these connections. It is the key to unlocking the timbral secrets of the MicroFreak. Mastering the Matrix will help you to create sounds that fit your musical taste.
The Matrix consists of two parts: the switchboard and the encoder. You use the encoder to select and create connections and to set the amount of modulation that will flow through the connection link.

The Matrix and its Encoder

To select a point on the Matrix where you connect a source to a destination, turn the encoder until you are at the right position and press the encoder. You can scroll forward or backward; at the end of the Matrix it cycles back to the beginning.
At any moment the Matrix gives you feedback about the connections you have made:
• LED OFF = no routing is made OR the amount is set at 0
• LED ON = routing is made between the two objects
• LED blinking = you have selected a routing and are editing its modulation strength
The display is a second source of information: when turning the encoder to select a point, the display will show information about the connection you can make at that point and the current level of modulation intensity.
When you press the encoder you switch to edit mode. Now you can set the amount of modulation, and the colors of the display will invert: from white on black to black on white. Also, all LEDs on the Matrix will turn off and only the LED of the connection you are editing will be lit. When changing the modulation amount you'll hear its effect immediately.
In addition to being a place where you route signals, the Matrix also serves as a mixer. You could for example control the pitch of the oscillator with the Key/Arp source and with the LFO. The two modulations are added together. If you select rectangle as the LFO waveform, your sequence will transpose up and down with the Rate you've set for the LFO.
Setting any modulation routing to a zero value will disable the LED and the Matrix will show it as not connected.
Arturia - User Manual MicroFreak - Making Connections 30
To clear a Matrix point and reset its modulation intensity to zero, hold and press the encoder for a minimum of two seconds.
To summarize:
1. To create a routing, turn the encoder.
2. To select a point:
Press the encoder
This will change the screen to show MATRIX AMOUNT
The amount value in the screen will highlight
Turn the encoder to set a positive or negative modulation amount.
3. To disable a routing and reset its modulation amount:
Turn the encoder to select the routing you want to clear
Press and hold the encoder switch for 2 seconds to set the value to 0.
5.2.1. Sources and Destinations
The Matrix has 35 patch points. When you activate a point on the matrix you connect a source with a destination. The five sources are on the left and the seven destinations are in the top row.
The sources are:
Source Description
CycEnv output of the Cycling Envelope Generator
ENV output of the Envelope Generator
LFO output of the Low-Frequency Oscillator
PRESSURE Pressure output (either pressure or velocity depending on the setting in Utility)
KEY / ARP The combined output of the keyboard, arpeggiator and sequencer
The first four destinations are Pitch, Wave, Timbre, and Cutoff.
Pitch, Wave, and Timbre are modulators that enable you to modify the sound of the Digital Oscillator, the basic sound source of MicroFreak. Cutoff modulates the cutoff frequency of the Filter. Sound generated by the Digital Oscillator will pass through the Analog Filter, which enables you to remove or emphasize certain frequencies within the sound. More on that in
The Filter chapter [p.48].
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5.2.2. Assigning destinations
The final three destinations (Assign1, Assign2 and Assign3) are a special case; we've left it to you to define destinations for them. This option is one of the things that makes the MicroFreak unique. We introduced this feature on the MatrixBrute, the older brother of the MicroFreak. We've since then learned how powerful this feature is.
The fixed destinations on the Matrix can only cover a small number of possible destinations on the MicroFreak. With the assignable destinations you can turn (almost) every knob on the MicroFreak into a destination for modulation control.
!: The exceptions are: Master Volume and the Preset Encoder
An example:
You want to modulate the Shape of an oscillator with the LFO. Wave and Timbre are already fixed destinations on the Matrix; Shape is not. To add Shape as a destination select the LFO­Assign1 crossing on the Matrix using the encoder. The LED will blink on that position. Now press the encoder to enter edit mode. Hold the Assign1 button (located above the Assign1 text) and turn the the shape knob. The Screen will now confirm that you have set the destination to parameter 3 of the oscillator, which happens to be Shape. You can now set the modulation amount. Press the encoder once more to leave edit mode.
Possible modulation destinations:
Parameter Description
Glide modulate Glide amount
Oscillator Type Note: This only updates when a note is triggered, not while it is playing
Oscillator Wave modulates the wave of the currently selected oscillator
Oscillator Timbre modulates the timbre of the currently selected oscillator
Oscillator Shape modulates the shape of the currently selected oscillator
Filter Resonance modulates the bandwidth of the Filter
Envelope ATTACK modulates the attack stage of the Standard envelope
Envelope DECAY modulates the decay stage of the Standard envelope
Envelope SUSTAIN modulates the sustain stage of the Standard envelope
Envelope FILTER AMOUNT modulates the amount of signal send from Envelope to AMP
LFO RATE modulates LFO rate
Arp&Seq RATE modulates Arp&Seq RATE
CYCLING Envelope RISE modulates the rise stage of the Cycling Envelope
CYCLING Envelope FALL modulates the fall stage of the Cycling Envelope
CYCLING Envelope HOLD modulates the hold stage of the Cycling Envelope
CYCLING Envelope AMOUNT amount of CycEnv send to the Matrix
Matrix Modulation Amount Sets the modulation amount of a Matrix point
This last option deserves a bit more explanation:
Arturia - User Manual MicroFreak - Making Connections 32
Once you've setup a modulation point in the Matrix you can modulate the intensity of the modulation happening at the point with another source. Yes, you're modulating a modulation!
An example: you've setup the LFO to modulate the frequency of the oscillator. In other words you've created vibrato. How do you modulate the intensity of this vibrato?
• Use the encoder to move to the intersection point CyEnv>Assign1 on the Matrix
• Press and hold the Assign1 button. The display will invite you to move to a destination point you want to modulate
• Move to the LFO>Pitch point where you already created the vibrato modulation
Press the encoder. The destination is now fixed. Move back to the Pitch>Assign1 point and press the encoder. The values you enter now will cause the Cycling Envelope to modulate vibrato depth. Select whatever freaky setting suits you. Experiment with changing the settings of the Cycling Envelope.
!: It is not possible to assign SHIFT + Knob parameters such as Cycling Envelope shapes. Neither can
you assign control buttons (Shift, Amp MOD LFO MODE) or Icon buttons (Spice, Dice, etc.)
33 Arturia - User Manual MicroFreak - Making Connections
: In paraphonic mode all voices will be assigned simultaneously as a destination.
To summarize:
• The Matrix is where you route sources to destinations. It's also the place where you mix several sources together to control one common destination.
• The encoder is bipolar; you can set up positive or negative modulation and set modulation strength.
Arturia - User Manual MicroFreak - Making Connections 34
5.3. Freaky ideas
It's mostly not good practice to modulate a destination at full force. The right amount of modulation adds subtleness and expression to your patches. If you get this right, the Matrix is a treasure trove of unusual finds. Some ideas below:
Change pitch scope:
Without making any connections on the Matrix the keyboard or a sequence will already modulate the pitch of the oscillator with 1v per octave. If you take a sequence and add that already existing modulation on the Matrix (route Key/Arp to Pitch), you can drastically change the pitch scope of the sequence. Steps that were one semitone in the original sequence will now be 2 or even four semitones. When you apply negative modulation, the step distance will shrink to microtonal proportions.
Summing modulation signals:
Both envelopes: the Standard Envelope and the Cycling Envelope are sources for modulation in the Matrix. You take advantage of that by mixing their output to control the same destination. Why would you do that? By mixing the control voltages, you create a complex envelope that can control the filter or arpeggio rate in unexpected ways.
Another summing idea:
When you sum two modulations to control one destination the result will usually be unexpected and surprising, like when you mix the Cycling Envelope and the LFO that you are using to modulate the Filter Cutoff frequency. You're using the Matrix as a modulation mixer in this type of patch.
Modulating the Digital Oscillator:
This will probably become one of the most used techniques on the MicroFreak: modulate Wave, Timbre and Shape of the Digital Oscillator with the (unsynced) LFO and Cycling Envelope. By letting them control different aspects of the Digital Oscillator with different speeds you can create ever-changing timbre patterns that never repeat.
Regular automatic transpositions:
For automatic transpositions of a sequence modulate Pitch with the Random wave of the LFO, or with a slow-moving square wave if you need more regular automatic transpositions. The square-wave technique will also work with a sequence.
Modulating Modulation:
As mentioned before you can modulate the amount of modulation of a connection point on the Matrix with the Sequencer modulation tracks. You assign a matrix point by holding any assign button, then move the matrix encoder. The moment you release the assign button, the matrix point will be set as a destination. Again the LFO and Cycling Envelope are ideal means to modulate these points.
Modulating Cycling Envelope Rise and Fall times:
You can use the LFO output on the Matrix to control the speed of the LFO or the Cycling Envelope to control its own rise or fall times or amount.
Circular routings:
One more before you get dizzy: It's easy to make circular routings using the Matrix: for example, let the LFO modulate the Rise or Fall time of the Cycling Envelope and then let the Cycling Envelope control its own level.
The EMS Synthi was famous for this kind of circular routings, mostly because this technique enables you to create sounds that are unique and difficult to replicate.
35 Arturia - User Manual MicroFreak - Making Connections
6. THE DIGITAL OSCILLATOR
The Digital Oscillator is the very heart of the MicroFreak. It's the digital circuit that generates the core sound of this instrument. The other parts of the MicroFreak - the Analog Filter, the Envelopes, and the LFO - exist only to shape/mangle/wobble the sound of the Digital Oscillator.
The Oscillator in the MicroFreak is unique in that it can emulate many different synthesis models. In the history of electronic music, many gifted sound engineers developed unique ways of generating sounds. Voltage Controlled Oscillators, the pitch of which could be controlled with an external voltage, FM oscillators that created timbres by modulating two or more oscillators, Harmonic oscillators that used combinations of harmonics to create complex timbres. You'll find many of these Oscillator models in the MicroFreak, and we hope you'll have as much fun with them as the engineers who designed them.
At Arturia, we are fans of Mutable Instruments. They permitted us to implement some of their open source Oscillator designs in the MicroFreak, for which we are very grateful as they add a lot to sonic potential of the MicroFreak.
Oscillators come in two flavors; analog and digital. Digital oscillators have advantages over analog oscillators: they are capable of generating a much broader palette of waveforms and are more flexible and stable than their analog counterparts. Analog filters, on the other hand, have something special to them.
The MicroFreak offers you the best of both worlds: a digital oscillator and an analog filter.
6.1. The oscillator as a sound generator
When you hear a sound, you hear air vibrating against the eardrum of your ear. As humans, we can hear frequencies in the range of 20 to 20,000 Hz. As you age your ability to hear high frequencies will gradually diminish. At 65 you'll probably hear only frequencies up to 6000 Hz. But that is enough to be able to enjoy timbral variations in music.
The ear can perceive sound around 50 Hz as bass (think huge organ pipes), but around 30 Hz it's difficult for the ear to hear a sound as a pitch; it's perceived as a low rumble. In electronic music, low-frequency sounds are often used as voltage or control signals to modulate another module. An LFO is an oscillator specifically designed to generate frequencies in this range. The LFO in the MicroFreak can generate signals in the range from
0.1Hz to 100Hz. Please refer to the LFO chapter [p.52] for details.
!: Modulation is not limited to this range; some audio oscillator models in the MicroFreak use a second
oscillator to modulate their own frequency.

TheDigital Oscillator

The Digital Oscillator can play notes in the range from C-1 to C7. Although the MicroFreak keyboard spans only two octaves, you can shift the range it plays up and down.
*
Freaky idea: *
oscillator will make someone who listens to your track sit up and pay attention.
Arturia - User Manual MicroFreak - The Digital Oscillator 36
Applying a (very) small dose of randomness to the pitch of the digital
6.2. The Parameter Controls
The parameter controls help to make the Digital Oscillator come alive in different ways.
Type: Type enables you to select an oscillator model. Each type has a specific character. A unique feature of the MicroFreak is that you can change the oscillator type with modulation. If you modulate the oscillator type with the LFO, it will change from one model to another very quickly, creating bizarre changes in timbre. Type can also be modulated with the Envelopes, the LFO, Keyboard pressure, the Sequencer and the Arpeggiator.
When changing the Oscillator Type, you'll see a graphic representation of that Type and its current values in the display.
For each Oscillator Type, we selected three parameters that you can use to modify the basic sound: Wave, Timbre, and Shape. What these parameters do will depend very much on the oscillator type, but looking at the display will help you understand what the knobs do: turn a parameter knob, and the display will tell you what is being changed. What makes it musically exciting is that you can select each of these parameters as a modulation destination in the Matrix. Animating the parameters using the Matrix will make your sounds come alive in unexpected and fascinating ways.
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6.3. Oscillator types: An Overview
6.3.1. Basic Waves Oscillator
Description:
fundamental. The fundamental determines the pitch you hear. The second harmonic is twice as high in pitch, the third three times, and so on. If you're a guitar player it's easy to create harmonics; if you put the finger on the exact middle of the string, you'll hear the second harmonic. If you divide the string into three parts, you'll hear the third harmonic. The second and up harmonics determine the timbre of the sound. The 2nd, 4th, 6th, 8th, etc., are even harmonics. The odd harmonics (3rd, 5th, 7th, 9th, etc.) sometimes add a more dissonant timbre to a wave. A square wave contains only odd harmonics; a sawtooth, only even harmonics. Because a sawtooth contains only even harmonics, it is an ideal wave to emulate bowed string instruments. When a bow moves over the string, the string will stick to the bow periodically and then slip to the next position on the bow. This is what creates a sawtooth-like wave.
The basic waveforms that were developed in the early days of synthesis: sine, the triangle, square, and the sawtooth, proved very useful for sound synthesis because they each have a specific mix of even and odd harmonics. The sine wave is the simplest wave: it has no harmonics, only a fundamental. In a Triangle wave odd and even harmonics are distributed evenly. A square wave is all odd harmonics, and to some ears it sounds more musical than a sawtooth, which contains all harmonics.
This oscilliator emulates two of these basic waveforms: the square and the sawtooth.
Tip: If you need a sine wave you can use the filter to remove all harmonics from the wave — and as an alternative, set resonance on the Filter to maximum. The Filter will then self­oscillate and produce a pure sine wave.
Wave: Continuous morph from a square to a sawtooth to two sawtooths. Acts on Waveform symmetry.
Timbre: Morphs between square (pulse width), or phasing between the two copies of a sawtooth wave. There is no effect when Wave is at 50 (sawtooth).
Shape: Adds a sine wave sub-oscillator.
Every sound consists of a series of harmonics. The first harmonic is the
6.3.2. Superwave Oscillator
The Superwave Oscillator
Description:
detunes them. Detuning them creates a very fat, lush sound. Unlike more traditional waveform animators that multiply a sawtooth wave, this model allows you to select from four different waveforms.
Wave: Selection of the waveform to be multiplied: Saw, Sqr, Tri, Sin
Timbre: Sets the detuning amount.
Shape: Sets the amplitude of the detuned waves.
This is a digital waveform animator that creates copies of a waveform and
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Model
6.3.3. Wavetable oscillator
The Wavetable Oscillator
Model
Description:
through waveforms stored in memory. A waveform consists of short snippets called samples. 256 samples form a cycle of the wave. Each wave table stores 32 cycles. When you move the Timbre knob, you move through these cycles.
Once you have a waveform stored in memory, you can do things with it that are not possible with an analog oscillator. For example, you can change its pitch by changing the speed with which you read the waveform from memory.
Wave: The Wave knob enables you to select a wave from the 16 waves stored in the table.
Timbre: Allows you to browse the 32 cycles.
Shape: Activates a chorus, which adds a chorus effect to the wavetable.
Tip: To hear the real sonic power of this oscillator, modulate the wave parameter with the
LFO or the Cycling Envelope. This modulation technique is called wavesequencing.
In the early '80s advances in computer technology made it possible to scan
6.3.4. Harmonic OSC
Harmonic Oscillator
Model
Description: Harmonic oscillators recreate sound by creating and summing harmonics. By varying the amplitude of the individual harmonics, the timbre changes. The Harmonic Oscillator is unique in that is does not only sum u p to eight harmonices but sums complete waveforms. This results in more complex sounds than possible with traditional harmonic oscillators.
Wave: When turning the wave knob you morph through different tables of harmonic amplitudes and switch between these. Higher values provide tones with richer harmonic content.
Timbre: When turning the timbre knob you morph between a sine and a triangle wave. A harmonic derived from a sine wave will sound different from a harmonic built from a triangle wave.
Shape: Adds chorus to the oscillator sound, making it wider.
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6.3.5. KarplusStrong
Karplus Oscillator Model
Description: Karplus-Strong is the name of the sound synthesis method developed by Kevin Karplus and Alex Strong at Stanford University. They discovered that you could create a realistic sounding drum and plucked string sounds by looping a short noise burst through a filtered delay. Nowadays we refer to their method as physical modeling. In physical modeling you recreate the physical characteristics of an instrument using digital techniques; the bow position of a string instrument, the force you use to hit an instrument, and the diffusion and damping factor of the materials the instrument made of.
In physical modeling, an exciter creates vibrations in a resonator. The exciter can either be a bow or a strike. The resonator can emulate many different instrument shapes.
Wave: Set the amount of Bow that is applied on top of the strike. It results in a continuous tone, whereas the Strike alone creates a decaying tone.
Timbre: This controls where and how hard the resonator is struck; it has no effect on the bowed part of the sound. Shape: Sets the amount of resonance by controlling the decay of the resonator.
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The oscillator models listed below have been developed by Mutable Instruments. They permitted us to implement some of their open source Oscillator designs in the MicroFreak, for which are very grateful as they add a lot to its sonic potential.
These models feature waveforms that were introduced in 2018 with the Plaits Module of Mutable Instruments. Plaits is one of the most popular oscillator modules in the Eurorack world.
In the descriptions below we describe the functions of the Oscillator models in a basic way. For in-depth info about Plaits and its waveforms, please refer to https://mutable-
instruments.net/modules/plaits/manual/.
!: The names of the knobs on the MicroFreak will differ from the names used in the Plaits oscillator
documentation.
MicroFreak name Plaits name
Wave Harmonics
Timbre Timbre
Shape Morph
6.3.6. Pair of classic waveforms (PI.VA)
Classic Waveforms
Oscillator Model
Description: An emulation of the classic synthesis waveforms triangle, sawtooth and square wave.
Wave: Sets the detuning between the two waves.
Timbre: Morphs through a variable square, from narrow pulse to full square to hard sync
formants.
Shape: Morphs through a variable saw, from triangle to saw with an increasingly wide notch.
Freaky tip: Wave sets a detuning amount between the oscillators. If you combine this with keyboard/arpeggio modulation you'll hear interesting scale variations happening. On the Matrix create the routing: Key/Arp>Wave.
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6.3.7. Waveshaping oscillator (Fold) (PI.Waveshapr)
Waveshaper Oscillator
Model
Description: This Oscillator model is a combination of a waveshaper and a wavefolder. A waveshaper acts on the rise and the fall stage of a wave. It can make the rise time of a triangle wave steeper, turning that triangle into a falling Saw wave. It can also change the curve of the rise and fall stages. Each of these changes will affect the number and the amplitude of the harmonics that the Oscillator produces. More harmonics means a richer (sometimes sharper) sound. The original model was based on a feature found in the Serge waveshaper.
A wavefolder folds a wave back on itself. Usually, when you boost the amplitude of a digital waveform it will start clipping; the top of the waveform will be cut off. A wavefolder prevents this from happening by folding the wave.
Wave: Sets the waveshaper waveform.
Timbre: Sets wavefolder amount.
Shape: Sets waveform asymmetry.
6.3.8. Two operator FM (PI.FM)
Two operator Oscillator
Model
Description: FM synthesis has its origins in the work of Dr John Chowning at Stanford University in the late 1960s. The first FM synthesiser was a mainframe computer! Think of a room full of refrigerators, and you'll have an idea of what that was like.
Dr Chowning's theory was that an entire range of acoustic instrument emulations would be possible by modulating a waveform with others that are tuned to the harmonic series. He discovered that deviations from the harmonic series (i.e., inharmonic relationships) resulted in bell-like tones and other intricate sounds. Many of the timbres that came easily to FM synthesis had proven difficult for the reigning generation of analog synthesizers to reproduce.
This model, despite being a simple implementation of FM, is still capable of creating a wide range of sounds. It consists of two sine-wave oscillators, each modulating the phase of the other.
Wave: Sets the frequency ratio between the oscillators.
Timbre: Sets the modulation index.
Shape: Sets a feedback amount, in the form of operator 2 modulating its own phase.
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6.3.9. Granular formant oscillator (PI.Grain)
Granular formant
Oscillator Model
Description: Granular synthesis is a synthesis method developed fairly recently. It's a technique whereby a wave is chopped in tiny pieces called "particles", which are then rearranged, multiplied and added in multiple ways. In this model, the particles are rearranged into formants and filtered waveforms.
Wave: Sets the frequency ratio between formants one and two.
Timbre: Sets the formant frequency.
Shape: Sets formant width and shape. This controls the shape of the window by which a
sum of two synchronized sine oscillators is multplied.
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6.3.10. Chords (PI.Chords)
Chords Oscillator Model
Description: In Chords mode, the Digital Oscillator is transformed into a four-voice oscillator capable of playing chords. The fun thing is that it's possible to modulate the chord.
Chords add emotion to music. A single melodic line can evoke many emotions, but when you add chord notes from the scale of the melody to that melodic line, the emotion will become much stronger. When you add notes from the major scale the melody sounds forceful and happy; add notes from the minor scale, and that same melodic line will suddenly sound sad. At least, that might be your response if you were born in a culture dominated by western music. In other cultures, your response to major and minor scales may be different.
The first note of a chord is the Root. The third note in a scale determines the feel of a chord; if it is three half-ste ps removed from the root, the chord is a minor chord. Four half-steps removed from the root makes it a major chord. When you add more voices to a chord, you are essentially fine-tuning and shaping the minor and major feel further.
: If you want to know more about this fascinating subject, search for music theory on a search
engine or YouTube.
Paraphony deactivates in this mode; the last key pressed is the root note, and only one chord can be playing.
Knob functions:
Wave: Chord selection
• Octave
• 5th
• sus4
• m(inor)
• m(inor)7
• m(inor)9
• m(inor)11
• 6th and 9th added
• M(ajor)9
• M(ajor)7
• M(ajor)
Timbre: Changes the inversion and the frequency range of the chord. The chord stays the same, but the pitches are combined differently when you move the Timbre knob or modulate it externally.
If the chord is a triad:
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Value Chord ty pe
0 to 25 root position
25 to 50 first inversion: the lowest note moves up an octave; bass note takes third position
50 to 75 second inversion: the lowest note moves up an octave; bass note takes the fifth position
75 to 100 root+1octave: the lowest note moves up an octave to the root position but an octave higher
If the chord is a seventh chord:
Value Position
0 to 20 Root position
20 to 40 first inversion: the lowest note moves up an octave; bass note takes third position
40 to 60 second inversion: the lowest note moves u p an octave; bass note takes the fifth position
60 to 80 third inversion: the lowest note moves up an octave; bass note takes the seventh position
80 to 100 root+1octave: the lowest note moves up an octave to the root position but an octave higher
Shape: Sets the waveform. The first half of the knob goes through a selection of "string­machine like" raw waveforms (different combinations of the organ and string “drawbars”); the second half of the knob scans a small wavetable containing 16 waveforms.
Freaky tip: Instant gratification! Modulate chord selection (the Wave knob) with the random pattern wave of the LFO. It's the next-to-last LFO wave option. On the Matrix select LFO>Wave and set modulation strength anywhere between 50 and 100.
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6.3.11. Vowel and speech synthesis (PI.Speech)
Vowel and speech
synthesis Oscillator Model
Description: In the late '70s Texas Instruments began to research speech synthesis. With the results of their research, Texas Instruments created Speak & Spell, the very first talking toy. It soon became clear that synthesising the human voice was not easy. We create speech by cleverly using the throat and tongue to form vowels and consonants. A vowel is a sound that you produce with an unrestricted sound flow like Aaah, Uuuh and Iiiiii. Consonants are all other sounds that delimit and shape vowels.
Wave: The wave knob will first scan through formants (from 0 to around 100), then through libraries of colors, numbers, letters, and words.
Timbre: The timbre knob will act on the speech itself. It shifts the formants up or down.
Shape: The shape knob will scan through subsets of words; the contents of the subset will
depend on the library that was selected with wave knob.
Some examples :
• Set the wave knob to maximum
• Set the timbre knob to 40
• Set the shape knob at 30
Now play a middle C, and you’ll hear the word “Filter.” To add to the fun press the "Paraphonic" button to play the word filter with four voices!
Another example:
• Set the wave knob to 60
• Set the timbre knob to 46
• Set the shape knob at 17
Now play a middle C, and you’ll hear the word “One.”
To create a singing count song:
• activate Arpeggio mode by pressing Arp|Seq
• assign oscillator shape parameter to the LFO (press Assign1 and turn the Shape control)
• set the modulation amount to about 80
• select the triangle wave on the LFO and set LFO speed to about 80Hz
There's your song!
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6.3.12. Modal Resonator (PI.Modal)
Modal Resonator
Oscillator Model
Description: A modal resonator imitates how sound is amplified in the things that surround us. Everything (without exce ption) responds with a complex sound consisting of many harmonics (subpitches) when you hit it. Usually, that response is so soft that we don't hear it; the sound is soft because the energy of your hit is absorbed/dampened by the material of the object you hit. But some objects, such as the kettle in which you're boiling water or the pipes of a central heating unit, will respond really well. Musical instruments have been designed to respond in a (usually) pleasing way to being struck or, in the case of a stringed instrument, playing them with a bow. The shape of an instrument determines which harmonics you will hear. Its shape will amplify certain harmonics and dampen others. This technique can imitate many instrument bodies, from woodwinds to strings to drums.
Real world instruments you excite with a bow, a drumstick, or with your breath in the case of a woodwind instrument. The modal resonator needs a signal, an exciter, to make it come alive.
The modal resonator mimics this behavior. The extraordinary thing about a Digital Resonator is that it can change the shape it mimics on the fly when you turn a knob or modulate it externally with the LFO, the Envelope, or one of the other sources on the Matrix. It changes its internal harmonic structure.
Another important quality of a modal resonator is that it enables you to control the damping of the generated sound. How we hear an object that is hit will very much depend on the damping qualities of the material from which it was built. Drummers know all about this, and often use their hand to muffle the sound of their drum. Guitarists know how to dampen the sound of strings with the palm of their hand.
Here again, the extraordinary thing about the Modal Resonator is that it can mimic the damping characteristics of an instrument on the fly when you turn a knob or modulate it with a Matrix source.
Wave: amount of inharmonicity, or material selection.
Timbre: excitation brightness and dust density.
Shape: damping, decay time (energy absorption).
Freaky idea: The MicroFreak is paraphonic. When you arpeggiate or sequence chords and
modulate the damping simultaneously, you can selectively dampen certain steps in your sequence/arpeggio.
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7. THE FILTER: SOUND IN CLOSE-UP
A filter enables you to have a look at sound, at any sound in detail. It's not an overstatement to say that nearly every track you hear in the media has been filtered in some way or another. Frequencies were removed or boosted, instruments suppressed in a mix, frequency ranges made more prevalent to capture your attention. A filter can emphasize or suppress the harmonics contained in a sound. In doing so, it changes its timbre. Traditionally filters are used in combination with oscillators. The MicroFreak filter can emphasize or su ppress the harmonics of the Digital Oscillator.
The Analogue Filter
The Analog Filter is like a magnifying glass that reveals everything that is present in the sound of the Digital Oscillator. Or to use a better analogy: it is a searchlight that moves over the waveform generated by the Digital Oscillator dynamically, revealing its harmonic content. It can sweep over a sound with a broad beam or with a very focused, narrow beam; this is referred to as Q or resonance.
Any sound consists of sine wave frequencies, each with different loudness. These frequencies are usually not random but appear as "families"; they have a common ground: the fundamental frequency. The vibrating fundamental frequency creates related frequencies called harmonics. Some of these frequencies are even, some are odd. The mix of odd and even harmonics largely determines the characteristic of the sound. A filter is a circuit that allows frequencies/harmonics to resonate in specific ways. It will favor certain frequencies and be hostile to others.
7.1. Modifying sound
The are three types of Filter in the MicroFreak: a Low Pass Filter (LPF), a Band Pass Filter (BPF), and a High Pass Filter (HPF). The Low Pass Filter attenuates (weakens) or removes frequencies above the cutoff frequency. The Band Pass Filter attenuates frequencies above and below the cutoff point. The High Pass Filter attenuates (weakens) or removes frequencies below the cutoff frequency.
The Type button enables you to switch between the three filter types.
An open filter, with the cutoff frequency set to maximum, will allow all frequencies to pass through. When you lower the cutoff frequency in Low Pass mode the high frequencies will start to disappear; frequencies that lie above the cutoff frequency are attenuated. Lower it further, and the midrange will disappear. Close it completely, and only silence remains. In a Highpass filter this works in the opposite way: with Cutoff to maximum all frequencies will be removed. Lower the cutoff point and frequencies that lie above the cutoff frequency will pass through. In Bandpass mode the frequencies in the proximity of the cutoff point are audible. Resonance sets the width of the audible frequency range.
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7.1.1. Low Pass Filter
A Low Pass Filter removes frequencies from a sound source. It is the primary component in subtractive synthesis and widely used in every contemporary music style. What gives the Low Pass Filter its unique qualities is that it focuses on the harmonics around a cutoff point. Modulating the cutoff frequency of a filter varies the timbre of sound over time. It can be considered to be a sophisticated equalizer that selectively reduces the high frequencies of a sound.
!: For the technically inclined: the MicroFreak filter has a 12dB roll-off. This means that it is somewhat
less obtrusive than its 24dB cousin, which has a much steeper slope. The 12dB filter will do more
justice to the oscillators of the MicroFreak, which have rich and complex harmonics (grains, wavetables/
shapers, FM, etc.)
7.1.2. Band Pass Filter
The Band Pass Filter is like a narrow beam that allow only a small range of frequencies to pass through the Filter. With the resonance knob you set the width of the frequency range that is allowed to pass through. With the resonance knob completely counter-clockwise all frequencies are allowed to pass through. Turn it slowly to the right and the range of frequencies allowed to pass will become smaller. In the clockwise position the filter will start to self oscillate, and can be used as a sine wave oscillator. In that position it will block all sound from the Digital Oscillator.
7.1.3. High Pass Filter
The High Pass Filter works in the opposite way of the Low Pass Filter. It removes frequencies below the cutoff point. When you raise the cutoff frequency the low frequencies will start to disappear; frequencies that lie below the cutoff frequency will be attenuated. Raise it further and the midrange will disappear, leaving only the highest harmonics of the Digital Oscillator.
The High Pass Filter is somehow less popular than its cousin, the Low Pass Filter. Maybe this is because its effect is not as notable or spectacular as that of the Low Pass Filter, and yet it can be used to great effect for accenting certain beats in an arpeggio or a bass loop.
A popular application of the High Pass Filter is to clean up the sound in a mix. Say you you've programmed a solo sound on your MicroFreak and while mixing it with a bass sound from another synth you notice that the low end of your sound interferes with the bass. You could then use the High Pass Filter to remove some low end from your solo sound to make it stand out in the mix.
Let's have a look at the controls that are at your disposal:
• Cutoff frequency
• Resonance
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7.1.4. Cutoff frequency
The cutoff frequency is the point where the actual filtering takes place. Early users of filters discovered that they could alter the sonic properties of a filter by feeding the output of the filter back into itself. Creating such a feedback loop results in a resonance peak around the cutoff frequency. In the MicroFreak filter, you control this effect with the resonance knob. The amount of resonance can be controlled manually, or by the LFO or the Envelopes. To achieve this, you have to assign it to your favorite control in the Matrix.
Filters differ in how they remove frequencies above the cutoff point. It is possible to design a filter that will reduce the frequencies above the cutoff frequency in a very drastic way; if the cutoff point is at 500 Hz, it will make a frequency of 501 Hz inaudible. The result of such filtering is very unmusical. Instead, filters are designed to dampen frequencies gradually.
In the above example, it would mean that the 501 Hz frequency is still audible but somewhat reduced in amplitude. A frequency of 550 Hz will probably also be audible but will be even more reduced in amplitude. This is referred to as the roll-off of a filter. Some filters have a steep roll-off, others a more gradual roll-off. The number of its poles determines the steepness of filter's roll-off; four-pole filters have a roll-off that is much steeper than two­pole filters. The MicroFreak filter has a roll-off of 12dB per octave.
The Cutoff knob enables you to control the filter cutoff point manually. In its fully counter­clockwise position, the frequency cutoff point is approximately 30Hz. As you rotate the knob clockwise the frequency cutoff point will increase until, in its fully clockwise position, it exceeds 15kHz.
7.1.5. Resonance or Q
A second setting to complement the cutoff frequency: Resonance. It is sometimes called “Emphasis” or “Q” – for Quality of filtering.
Resonance
The Resonance knob increases the amount of resonance; it amplifies frequencies close to the cutoff frequency. When you add resonance by turning the resonance knob clockwise the filter becomes increasingly selective, the sound begins to “ring” and will severely color any signal passing through it. As stated above, in its extreme position the Filter will go into self-oscillation.
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7.2. Animating sound
As seen above a lowpass filter modifies sound by removing frequencies above the cutoff point. Doing this manually is not very effective, although it helps in getting a grasp of what is happening. What turns the filter into a compelling musical tool is changing the cutoff point and its resonance dynamically. In the MicroFreak you do this by using an LFO, an Arpeggiator, or an Envelope to control the cutoff frequency and resonance of the filter. Please refer to the LFO [p.52], Arpeggiator [p.71] and Envelope [p.55] chapters for more details.
7.2.1. Cutoff Modulation
Varying the cutoff point, the point where the filter starts removing frequencies from the sound spectrum, changes the timbre of the sound. The most effective and musically pleasing way to modulate the cutoff frequency is using an envelope generator. The MicroFreak is "hardwired" to do this. Right next to the sustain control of the main envelope you'll see a knob named Filter Amt (Amount). That's where you determine how much the envelope will modulate the cutoff frequency of the Filter.
!: You'll notice that when you change the setting of the Filter Amount knob, the corresponding point
on the Matrix will light up. As an alternative, you can also fine-tune the filter amount on the Matrix.
7.2.2. Emphasis/Resonance Modulation
With the Resonance knob, you set the width of the band with which the filter attenuates the incoming signal. By increasing the emphasis amount, you will focus the filter and force it to pass only frequencies in the vicinity of the frequency cutoff point. It boosts the frequencies near the cutoff point of the filter.
Freaky idea: Seq>Cutoff Modulation
A sequencer modulation track can be a useful tool to modulate the filter cutoff point. In step mode you can assign a different modulation amount to each step of the sequence.
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8. THE LFO
An LFO (short for Low-Frequency Oscillator) can produce various waveforms at sub-audio level. These waveforms can then be used to modulate other parts of the MicroFreak.
For example:
• the pitch of the Oscillator
• the cutoff frequency of the Filter
• the emphasis of the Filter
• the stages of an Envelope
A well-known application of LFO modulation is the filter sweep; the LFO waveform is used to move/animate the cutoff point of a Low Pass Filter.
The MicroFreak LFO
This is a good moment to understand what the other LFO waves do. Try switching to the Triangle wave and the rising Saw wave; you'll hear how the sweep changes shape. The Rectangle wave will cycle between a low and a high state, so it's not very useful for learning about overtones. It can have its uses if you want to toggle an oscillator between two pitches. Depending on the modulation amount you set on the Matrix it will make the pitch jump two or four steps on the scale or, if you increase the amount of modulation even further, a full octave.
8.1. Waveform Shape and Rate
The Shape button allows you to choose one of six different waveforms: sine, triangle, rising sawtooth, rectangle (square), random (sample & hold) and random gliding (or smoothed random).
!: The square wave has a 50% duty cycle, which is tech-talk for saying that it is on (high) for 50% of
the time.
The last two LFO waves are a special case. The Random wave does what its name implies: it creates random modulations. You've probably heard this sound a thousand times before. In early Sci-fi movies, this was that standard sound to accompany a futuristic computer with many blinking lights. If you have an overwhelming urge to hear this, select the Random wave on the LFO, set LFO speed to about 25 Hz and move the selection point on the Matrix to the LFO>Pitch crossing. Press the Matrix knob and set the modulation amount to about
400. There it is!
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The last wave of the LFO is a slewed random wave. Whereas in the first Random wave the pitch changes abruptly from one pitch to another, here the changes are more gradual. Again, to understand what this wave does it's a good idea to have it control the pitch of the oscillator. It will probably result in an ugly wavering sound, but as a learning tool, nothing beats it. This technique is a useful in-between step for any modulation you want to apply. It enables you to fine-tune the modulation amount before applying it to a modulation target.
8.1.1. Shape
The Shape button enables you to switch between the different LFO waves.
*
Note: *
On the MicroFreak all modulations on the Matrix are bipolar, which means that it can go negative and positive and thus control the modulation target in the positive range and the negative range. It is a feature that gives you more sound design options. Many synths (especially the older ones) will only allow you to modulate a target in the positive direction. There's a downside to this: if you modulate a target, for example the Analog Filter with a slow-moving negative-going value, it's entirely possible that for a while you'll hear nothing.
8.1.2. Rate
The Rate knob sets the speed of the LFO (0.06Hz up to 100Hz).
By default, the LFO is not synced to the clock of the MicroFreak and will not follow changes in speed of the MicroFreak clock. By pressing the Rate encoder of the LFO you enable LFO sync.
If Sync is "off" the values in the OLED window will be displayed in Hz.
When set to Sync, the LFO will sync proportionally to the clock of the MicroFreak or your DAW in a one-to-one relationship. When Sync is on, and the LFO is linked to the currently active clock, the values are displayed as division values: ranging from 8/1 all the way u p to 1/32, with in-between values of 4/1, 2/1, 1/1, 1/2, 1/2t, 1/4, 1/4t, 1/8, 1/8t, 1/16 and 1/16t.
What's the meaning of these mysterious numbers? They indicate how the LFO will sync to an external clock. The clock could either be the internal clock of the MicroFreak, the clock of your DAW, or an external MIDI source. The most common way to count time is 24PPQ, 24 pulses per quarter note. 1PPQ is the smallest counting unit. It determines the maximum resolution of the Sequencer. When the LFO is set to 8/1, which is its slowest rate, a cycle of the LFO completes in 8 pulses, which is 1/4 of a quarter note. With each step u p the LFO speed doubles, except when the rate is 1/2t, 1/4t and 1/8t where the LFO syncs in triplet mode. When set to 1/4 one LFO period equals a quarter note.
Understanding this will help you to match the speed of the LFO to the MicroFreak Sequencer or the tempo of your DAW.
In synced mode these settings enable you to crreate complex rhythms, where the LFO responds to an external rhythm in multiples or divisions of an external clock.
: MicroFreak displays the sync ratio in the display.
If necessary, you can uncou ple the LFO from the MicroFreak tempo by disabling sync. In unsynced mode, the LFO ranges from 0.1Hz to 100Hz (default: 1Hz).
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8.1.3. LFO retriggering
There are situations where you would like to retrigger the LFO everytime you press a key on the keyboard or the arpeggiator/sequencer generates a gate signal. As an example: you want to create a preset in which the LFO adds a little "bump" pitch rise every time you play a key. You can accomplish this by activating LFO retrigger mode in Utility. Go to Utility and change: Utility>Preset>LFO Retrig and set it to ON.
8.2. Freaky Tips and Tricks
• Try using the LFO to modulate both the filter cutoff and the envelope attack / decay times. Modulating the filter cutoff is simple; it's a standard connection on the Matrix. To modulate the envelope attack and decay times you'll have to assign them explicitly on the Matrix. Please refer to the Chapter about the Matrix [p.30] for details.
• When you mix in some randomness with the filter cutoff it will add a fuzzy effect to the sound. Applying randomness to the decay or sustain stage of one of the Envelopes will add some variety to any rhythmic pulse.
You can use this trick to revive anything that sounds stale.
• Another useful trick is to use the sine or the sawtooth wave of the LFO to control the level of an envelope. If you then play an arpeggio, this will result in cyclic crescendos and diminuendos. Even more interesting is to control the rise and fall times of the Cycling Envelope with a very slow LFO and apply the resulting envelope to other destinations.
• The rising Sawtooth can be useful to modulate the decay time of the Standard or Cycling envelopes. It will add realism to drum or bell-like sounds. Remember that you can change the shape of the envelope attack and fall stage of the Cycling Envelope dynamically from linear to exponential. More about this in the Envelope
[p.55] chapter.
• An easy way to animate a sequence or arpeggio is the add a tiny bit of pitch modulation each time a note starts. You could do this the simple way by activating sync on the LFO. Next, select the random wave and apply it to the pitch of the oscillator on the Matrix. Carefully adjust the modulation amount. To make sure that the modulation only happens in the first phase of the attack, modulate the modulation knob of the matrix with a very short envelope of the Cycling Envelope set to ENV in such a way that the LFO modulation is silent after the initial attack.
• When you assign Glide amount as a destination to be modulated by the LFO on the Matrix, one trick is to use the LFO to turn glide on and off (set its amount to zero). In synced mode, you can make the LFO activate Glide every other sequencer step or every fourth step.
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9. THE ENVELOPE GENERATOR
The Envelope Generator is one of the basic building blocks of MicroFreak. It enables you to shape the overall loudness or the timbre of a sound.

The Envelope Generator

It's a sound-sculpting tool. It can be patched to all destinations on the Matrix, including the destinations you create yourself.
9.1. What does an Envelope Generator do?
Traditional instruments have a particular envelope (and timbre) that make it possible to recognize them immediately. An organ attains full volume instantly, remains high for as long as a key is depressed, and decays very quickly. A piano has a slower attack and a longer decay. A string section will reach full volume gradually, and the volume mostly fades gradually as well.
In Electronic Music envelope generators are also used to modulate the frequency content of sound. The most famous example, one you've probably heard a thousand times before without realizing what it was, is the Filter sweep.
If you want to hear this on the MicroFreak:
• on the filter set the Cutoff to minimum and Resonance to maximum
• set Amp Mod on the Envelope to ON
• on the Envelope set attack to 1.7s, decay to 7.7s, sustain to 90%, and filter amount to 70
You should now hear the filter sweep the overtones of the oscillator. The effect is more pronounced if you try this with an oscillator model that is rich in harmonics (overtones). What's happening is that the filter dynamically selects a narrow harmonic band on the oscillator. Try some oscillator models and notice the vast difference in the way the filter affects these models.
With the MicroFreak you can go beyond these traditional envelopes and develop new ways to sculpt the timbre and amplitude (volume) of a sound.
55 Arturia - User Manual MicroFreak - The Envelope Generator
9.2. Gates and Triggers
By itself, an envelope generator does nothing; it needs a trigger or a gate to get started.
It is essential to understand that gates and triggers are two different things. A trigger is a very short pulse that can be used to sync modules to each other, or in the case of the MicroFreak, to start the LFO or the Envelopes. A gate is usually longer: anywhere from a few milliseconds to a few seconds.
With the MicroFreak the keyboard is the primary source of gates. When your finger touches the keyboard and you hold it there for a moment, you generate a gate. The gate starts the envelope cycle and the first stage, the Attack, begins. The envelope then continues to the Decay/Release stage and the Sustain stage. It will remain in the Sustain stage for as long as your finger touches the keyboard. Lift your finger, and the level will decrease to zero. The speed of this decrease depends on the setting of the Decay/Release knob.
9.3. Envelope stages
The Envelope Generator of MicroFreak has three stages: Attack, Decay/Release and Sustain. Technically speaking it is an ADS envelope because the Sustain stage can be held indefinitely when the Envelope Generator is used in conjunction with the keyboard.
9.3.1. Attack
In the attack stage of the envelope cycle, the sound rises from its minimum to its maximum, either slow or fast depending on the position of the Attack knob. Attack sets the time, from 0 ms to 10 seconds, the envelope takes to reach its initial level.
9.3.2. Decay/Release
Decay/Release adjusts the time, again from 0ms to 13 seconds, that it takes the voltage to go from its attack level to the sustain level after the attack stage is completed.
9.3.3. Sustain
The sustain stage starts when the Decay/Release stage has ended. Sustain is the level at which the signal settles after it decays. This level is usually lower than the initial level (hence "decay"); however, it can also be the same - in which case the Decay setting does not affect the envelope. Set it to a low level if you're programming percussive sounds.
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9.4. Filter amount
The Standard Envelope can control both the filter cutoff frequency and the amplitude. When the Amp button is unlit, the envelope will control the filter cutoff frequency.
When the Amp Mod button is lit, the envelope will control both the volume and the filter cutoff of your preset.
Filter Amount adjusts the level of control the envelope will send to the filter to control its frequency.
Filter Amount is an excellent modulation destination if you want to dampen your sound gradually. The easiest way to achieve this is to control the Filter Amt with the LFO. The LFO wave you select will determine how the cutoff frequency will be affected.
!: Filter amount is a bipolar control.
9.5. The Amp Mod button
As stated above the keyboard and the sequencer generate gates that control the volume of the internal VCA (Voltage Controlled Amplifier) directly. It's a rather crude effect. Finger on keyboard> sound on, finger off keyboard> sound off. When you enable the Amp|Mod button (it's lit) you activate the Envelope generator, which will then use these gates to create much more pronounced envelopes. The output of the Envelope generator (whether lit or unlit) is sent directly to the filter to control its cutoff frequency. You set the amont of this control with the Filter Amt knob. In addition, its output is available in the Matrix to control other modules of the MicroFreak.
!: There's a setting in Utility that enables you to define whether or not the envelope will retrigger when
it receives a trigger from the keyboard, the Arpeggiator or the Sequencer. Select Utility>Preset>Envelope
reset.
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9.6. The Cycling Envelope Generator
The Cycling Envelope Generator is a great tool for generating complex modulation signals. Unlike a standard envelope that cycles through its stages only once, the cycling envelope can retrigger itself after the last stage has finished. The Cycling Envelope then becomes a complex LFO capable of creating wave shapes that cannot be generated with a standard LFO.

The Cycling Envelope Generator

Another unique feature of this Envelope generator is that you can change the shape of the Rise and Fall stages and thus create a multitude of different Envelope shapes. Since the rise/ fall and hold levels can be modulated, the envelope shape can change in real time. More about this in the next paragraph.
9.6.1. The stages of the Cycling Envelope
The Cycling Envelope has three stages:
• The Rise stage controls the time that the envelope will take to reach its maximum volume once you have pressed a key on the keyboard (or trigger the envelope using the Arp/Seq).
• In the Fall/Shape stage, you set the time that the envelope will take to diminish to zero.
• The Hold/Sustain stage is part of the Fall/Shape stage, it sets the level of the hold stage.
The Mode button enables you to select one of three modes: Env (standard envelope mode), Run, and Loop.
• In Standard Envelope mode, the envelope will cycle once through its stages and stop at the end of the Fall stage.
• In Run mode, the envelope (now an LFO) is free running. It resets when the MicroFreak receives a MIDI start command.
• In Loop mode, the envelope (now an LFO) resets when a trigger is detected from either the keyboard, the sequencer or the arpeggiator. It syncs to the external trigger.
The envelope will retrigger itself when the end of the Fall time is reached.
In standard mode, the envelope starts when it receives a gate from the keyboard or an external source. The Rise stage is the attack stage. The Sustain stage will remain high as long you press a key on the keyboard. When you let go of the key, the gate ends, and the envelope will continue to the Fall stage.
In Run and Loop modes, the Rise stage is the attack stage and Hold will keep the level of the Cycling Envelope high for the duration you've set with the Hold knob. When the Hold period ends the envelope will continue to the Fall stage.
Arturia - User Manual MicroFreak - The Envelope Generator 58
!: To get a feel for the effect of changes you make to the stages of the envelope, connect it to the
pitch of the Digital Oscillator.
• Move the selection point on the Matrix to the CycEnv->Pitch point.
• Press the encoder and set the modulation level to about 20.
• On the Cycling Envelope Generator set Rise to about 200 ms, hold to 0, fall to 0ms and amount to 50%.
You'll hear the pitch go up and then slowly fall to its starting point. This setu p also illustrates the effect of the Amount knob. Decrease Amount and the pitch rise will less noticeable.
Tip: Try modulating the pitch of the Digital Oscillator with the Cycling Envelope in loop mode. If you select very low values for Rise, Fall and Hold, the Cycling Envelope will cycle at a very high rate and will function as a complex LFO. By changing the Rise, Fall and Hold time you can change the waveshape of this "LFO".
In Run mode the pitch of the oscillator will change continuously.
To hear the effect in Loop mode, the Cycling Envelope must be triggered externally by the keyboard or the Arpeggiator/Sequencer. To hear its effect activate the Arpeggiator, set the speed of the Arpeggiator to about 55 bpm, and press a chord. You'll hear how the Cycling Envelope retriggers every time the Arpeggiator moves to the next step.
9.6.2. About Changing Shapes
As we've mentioned before; a unique feature of this envelope is that it is possible to modulate the shape of the Rise and Fall stages. To make changes to these stages hold the Shift button and turn the Rise or Fall button. Turning it to the left will make the shape more logarithmic, turning the encoder to the right will make the shape more exponential. There's a dead zone in the middle where the shape is linear. The info screen will display "LINEAR" when you're in that zone.
Velocity curves
!: In case you're not familiar with the terms
describe the curve of a line. A curve is said to be exponential when it is slow to rise and picks up speed
when nearing its endpoint. A logarithmic curve is the opposite of this, eager to rise and slow to finish. A
linear line is a straight line from beginning to end. When applied to an envelope these slo pes will give
the envelope a particular character: an exponential rise and a logarithmic fall will create the impression
of a somewhat sluggish envelope. If you reverse these stages and combine a logarithmic rise with an
exponential fall, the envelope will seem to start more aggressively and will seem reluctant to end the
Fall stage.
59 Arturia - User Manual MicroFreak - The Envelope Generator
logarithmic,linear
, and
exponential
, they are terms that
9.6.3. Using the Legato options
Legato is the name for the most common keyboard playing technique. It's when you put your fingers down on the keyboard one by one, connecting each new note to the previous one without a break. It is the opposite of staccato playing where you lift your finger(s) from keyboard before pressing a new key.
A setting in Utility enables you to define how the Envelope and the Cycling Envelope will behave when you play legato. When set to OFF the envelopes will restart every time you add a note to the first key you hold down. When set to ON only the first key you press will start the Envelope; the second and next key presses will use the contour of this first Envelope. This applies to both mono and parophonic playing.
9.7. Freaky Cycling Envelope Suggestions
The real magic starts when you bring the Rise, Hold and Fall knobs under voltage control. You can use the Matrix to modulate these knobs with an LFO or with pressure. Pressure especially will give you a lot of control over the Rise and Fall stages of the envelope.
!: Keep in mind that using the Matrix encoder you can make both positive-going and negative-going
voltages. If, for example, you apply a negative-going voltage to the Fall stage, the Fall stage becomes
shorter when you apply more pressure.
The Amount knob enables you to control the impact the Cycling Envelope will have on the modules that are its target. Especially when modulating the analog filter with the Cycling Envelope, it's crucial to send just the right amount of voltage/control. Sending too much or too little control to a destination can mean the difference between an average or fantastic sound. Knobs like the Amount knob that reduce the strength of a signal are called Attenuators. Attenuators play an essential role in the fine-tuning of a volume or a timbre.
The Matrix makes it possible to create very complex dynamic envelopes. An intriguing option is to use the Cycling Envelope to control stages of the Main Envelope. Controlling the Attack will change the attack slope. Controlling the Decay will vary the length of the envelope. You can take this a lot further by creating modulation chains in the Matrix.
Other patch ideas:
• The LFO set to a slow sine wave controls the Rise time of the Cycling Envelope (assign link in Matrix) The Cycling Envelope controls the sustain of the Main Envelope (create a link in Matrix)
• The LFO set to a chaotic, random wave controls the Amount of the Cycling Envelope (assign link in Matrix) The Cycling Envelope controls the decay/release or sustain time of the Main Envelope (assign link in Matrix).
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10. THE KEYBOARD SECTION
One of the first capacitive keyboards was introduced with the Synthi EMS. It remained relatively unknown because very few people could afford to buy one. Don Buchla developed another type of capacitive keyboard, and in 1972 he introduced the Buchla Easel with such a keyboard. Buchla infused it with much of the knowledge he had about making controllers: it was solid; the keys did not move but were touch sensitive, and could produce accurate and reproducible pressure output, tactile feedback and voltage controlled portamento. The capacitive keyboard became the hallmark of the Easel. But again, very few people could afford to buy one. Now, many decades later, the Arturia MicroFreak reintroduces the capacitive keyboard.
The MicroFreak has a touch capacitive keyboard of 25 keys. On closer inspection, you'll see hundreds of copper-colored little dots on the surface of the keyboard. These dots will register your touch as pressure or as velocity. Which of the two it will be is up you to decide. You can adjust the setting in Utility or in the MCC.
The Touch Capacitive Keyboard
A capacitive keyboard creates a sense of connectedness with the instrument that a standard keyboard cannot. When you put your finger on the keyboard, that finger becomes part of the electrical circuit of the keyboard. By changing the surface area of your finger that is in contact with the keyboard, you change the internal resistance of the keyboard. It will conduct more or less electricity depending on the position of your finger. To generate a pressure voltage, you place your finger on a key and then gradually put more of the skin of your finger on the key. With just your finger surface you can get to about 30% of the full pressure range, and adding more finger pressure with get you to a 100% value. Using the capacitive keyboard helps to define the MicroFreak as a performance instrument.
A key in
close-up
!: If the skin on your fingers is very dry the keyboard may not respond as expected. A simple test
is to lick your fingers! If the response improves you could research more permanent solutions such
as staying hydrated, buying a skin moisturizer, etc. But of course, never put liquids of any sort on the
MicroFreak.
61 Arturia - User Manual MicroFreak - The Keyboard Section
When touched the keys will generate a gate, a pitch control "voltage" and a pressure control "voltage". These voltages are available in the Matrix and can be used to modulate any destination in the top row of the Matrix. They are also available at the back of the MicroFreak, where you can use them to control a modular system or an external synthesizer with voltage inputs.
Tip: It's a good idea to clean this keyboard now and then with a soft, damp cloth. Try not to use abrasives as this might damage the keyboard. A dirty keyboard may lead to unexpected musical results. If that's what you're after you can ignore this advice.
10.1. Another look at Gates and Triggers
In the Envelope chapter [p.55] we touched briefly on the subject of gates and triggers. These also play an important role when you play the keyboard. In the MicroFreak the keyboard is the primary source of gates.
When your finger touches the keyboard and you hold it there for a moment, you generate a gate. The gate ends when you lift your finger. When the Amp | Mod button next to the Envelope is off, the internal Amp will "listen" to what happens on the keyboard; when it detects your finger it will go high in a rather abrupt way. It is an ON/OFF thing, but there are ways to tweak that responsiveness that bring the unique character of this keyboard to light.
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10.2. Keyboard responsiveness
There are a number of ways to fine-tune the responsiveness of the keyboard. First, there's the option to change the keyboard setting from pressure to velocity as we mentioned above. To change from Pressure to Velocity or vice-versa, go to Utiliy>Preset>Press Mode and select either Pressure or Velocity. Changing this setting will result in a different dynamic response.
The second option is to go to Utility>Preset>Amp Mode and adjust the value of the responsiveness. The range is 0 to 10. At zero the pressure value will always be the same no matter how hard or soft you press the keys. At a value of 10 pressure has its maximum effect. Adjusting responsiveness may be necessary when you play the MicroFreak in a very damp or arid environment.
A third way to maximize responsiveness is to assign the envelope sustain knob in the Matrix as a modulation target, with Press as the source.
Because our hearing is much more sensitive to pitch changes than to volume changes, it's a good idea to use pitch when making adjustments to keyboard responsiveness.
Here’s how you go about this. Select an empty preset and in the Matrix, assign pressure to pitch with the maximum amount. Now place your finger at a 90° angle on one note’s upper side. Then, lower your finger in such a way that more and more flesh of your finger touches the key. When you cover more surface a higher pressure value will be sent, and the pitch will rise.
If you keep your finger at 90° and start to do a hard press from there, as you would do in standard “aftertouch” fashion, you’ll never reach the max pressure value, because of the touch plate keyboard design.
Tip: Press parameters are saved with a preset. This means you can store a different setting with each preset. If you need to change keyboard responsiveness in the middle of a set, you could create two presets with an identical sound but with the first set to velocity and press amount 5 and the second to pressure and press amount 10.
10.2.1. Using Keyboard Responsiveness
The subtle instability of a capacitive touch keyboard makes timbre and pitch interesting modulation targets. Modulating the rise- and fall times of the Cycling Envelope can also produce impressive results.
The Assign buttons on the Matrix open up a particularly fascinating range of targets. How about:
• modulating the Oscillator type with pressure
• modulating a combination of Wave, Timbre and Shape with pressure. When carefully applied you can achieve very abru pt and dynamic timbre changes using this modulation trick.
• modulating Glide with pressure or velocity
• modulating attack and decay times of the envelopes. This is probably the most "natural" way to use pressure for modulation.
There's another thing worth knowing:
You can use Keyboard Pressure or Velocity to control your modular setu p. There's a setting in Utility that you can use to specify the output voltage generated by the keyboard: go to Utility>CV/Gate>Pressure Range. The selectable range is 0V to 10V. The keyboard voltage is available at the back of the MicroFreak at the Pressure output. You could use it to open up an external filter, modulate the speed of a sequencer, modify the damping of a resonator or whatever else is at your disposal.
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!: Not all Eurorack modules are able to handle 10V input; some will clip the voltage when it rises
above a certain maximum.
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10.3. Glide
The Glide knob is technically speaking also part of the keyboard controls so we'll discuss it here.
Glide is a musical tool that enables you to make gradual pitch changes. When you go from one key to the next on the keyboard, the pitch changes will be abru pt. Glide smoothens this transition. The amount of glide you set with the Glide knob sets the time for the pitch to glide from one note/pitch to another. The glide time is variable from "off" to about 10 seconds.
The Glide knob
You'll find glide everywhere in music: in the vocal phrases of Indian music, or the complex and refined string bending techniques of a sitar player. In Western music, this form of phrasing is called Melisma.
!: The Glide setting in Utility enables you to define whether the Glide knob introduces a time-based , a
time synced or a rate-based glide effect. A time-based glide generates a glide that is fixed. A rate-based
glide generates a glide that is relative to the rate set with the Arp/Seq rate.
When set to Time Glide can vary from zero to 10 seconds as explained above. In Synced mode you can select how glide will sync, with sync values being: 1/32T, 1/32, 1/16T, 1/16, 1/8T, 1/8, 1/4T, 1/4, 1/2T, 1/2 and 1/1.
In Rate mode you set how fast Glide will rise or fall within an octave: at 0 MS, the change will be immediate, at 10 Ms the change will be more gradual.
A nice trick is to modulate the amount of glide with keyboard pressure. Define Glide as a modulation target in the Matrix and pressure as the source. By carefully adjusting the amount of modulation with the matrix attenuvertor you can optimize the glide effect.
Experiment with selecting various LFO waveforms as the modulation source. Each LFO waveform will have a different effect on the intensity and slope of the glide. Setting the LFO to Sync will ensure that each note has a different glide shape applied to it. Increasing or decreasing the LFO rate will cause the LFO to sync to varying rates of the internal clock. This will also affect the speed of the glide effect.
Freaky tip: Glide is also a good target to modulate with the modulation tracks of the sequencer:
• Turn on the Sequencer (Shift + Arp | Seq).
• Select sequencer A or B.
• Press Record and step-record a melody. At the end of your sequence, the sequencer will turn off recording automatically.
• Now press Record again and move the glide knob wherever you want a glide effect to appear in the sequence.
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10.4. Octave Buttons
Using the OCTAVE buttons you can transpose the output of the keyboard up or down by octaves.
The Octave buttons
To be exact, the range is three octaves u p and three octaves down. We've included a little nicety, that you might not notice with knowing to look for it: the rhythm with which the Octave buttons blink increases when you move further from the zero octave point. So at
-3 and +3 octaves it flashes at maximum speed. Knowing this can help you to remember where you are (pitch-wise) on a poorly-lit stage. The keyboard itself is two octaves but the whole pitch range is eight octaves, which should facilitate all but the most extreme musical adventures.
!: Octave shift is saved with the preset.
10.5. Tutorial: modulating LFO speed
A creative use of the keyboard is to control the rate of the LFO with a pressure voltage. The keyboard registers how much of your finger is in contact with the keyboard; more contact will result in more pressure voltage, and vice versa.
To achieve this with the MicroFreak, define one of the Assignable destinations on the Matrix to the LFO Rate and connect the pressure output of the keyboard to this newly created patch point.
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11. USING THE ICON STRIP
Just above the keyboard, you'll find an area with function icons and a touch strip.
The icon strip
The function icons on the left allow you to control the workings of the Arpeggiator [p.71] and the Sequencer [p.76]. We'll cover those in other chapters. In the remainder of this chapter, we'll discuss the Hold button and the icons on the right side of the Icon strip: Spice, Dice, and Bend. Lastly, we'll talk about the touch strip and how it can be used to spice up your sound.
11.1. The Key Hold Button
The Key Hold button will lock a key or a chord, enabling you to tweak the buttons on the MicroFreak with both hands.
!: The HOLD state is not saved with the preset.
The Hold Icon
Pressing it once activates Key Hold. Whatever keys you hold down on the keyboard will remain active, even after you lift your fingers. When Key Hold is active, additional notes you play will be added to the keys/chord currently playing.
In Arp mode, pressing Hold enables you to press some keys and have the arpeggiated notes play until either Arp mode is turned off or the Key Hold button is disabled. Playing new keys will turn off currently playing notes and replace them with the new notes you play.
!: Hold does not work with external MIDI. If you need to hold external MIDI note(s), send the
MicroFreak a Sustain message.
In Sequencer mode, Hold has several functions.
The alternative functions
of the Hold Icon
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• In Step-record mode, it adds a tie or silence.
• In Real-time recording mode, it clears the content in real time.
• Used in combination with the Seq Mod or A or B button it becomes a “Clear Seq Mod” or “Clear Sequence” button.
• When the sequencer is disabled, it resumes its regular Key Hold function.
Tip: In addition to creating exciting arpeggios, Key Hold is a great tool when building a generative, self-evolving patch. A self-evolving preset is one that continually changes timbre or pitch in an automated way without the use of a sequencer: for example, by modulating pitch with several sources simultaneously, such as the LFO and the Cycling Envelope. If the LFO and Cycling Envelope each have an independent Rate, the resulting pitch will never be the same.
11.2. Sequencer and Arpeggiator
Next to the Hold icon you'll see four buttons: Up | A, Order | B, Random | 0, and Pattern | >. These offer extensive Arpeggiator and Sequencer functionality.
Arpeggio and Sequencer control Icons
We've devoted separate chapters to these buttons to do them justice. Please refer to the
Arpeggiator [p.71] and the Sequencer [p.76] chapters for more details.
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11.3. The Touch strip
There are three functions on the touch strip. By pressing the corresponding icon, you select either Spice & Dice or Bend.
Spice & Dice and Bend
11.3.1. Spice & Dice
Spice & Dice are inseparable twins. You can't use one without the other.
You can have a lot of fun with Spice & Dice without understanding how they work.
Dice acts on the gates and triggers of the currently playing Arpeggio or Sequence. It randomizes all aspects of these targets and changes the distance between two triggers. It also shortens or lengthens gates or leaves them out.
You change these values by clicking on the icon and touching the touch strip. You can do this dynamically by tapping various positions on the touch strip.
How do you apply them?
With Dice and the touch strip, you set the amount of randomness that will be applied to the currently playing Arpeggio or Sequence. Zero on the touch strip equals no effect; maximum on the touch strip equals maximum randomness.
You'll hear nothing yet; you need to add S pice to make the Dice setting take effect. To add spice click on the S pice icon and slide your finger to the right on the touch strip. The more Spice you add, the more result you'll hear when you go back to "throwing" the Dice. Here again, you can apply the effect dynamically by tapping different places on the touch strip. You can also do this the other way around: set an amount of Spice, then select Dice and "roll" it by tapping on the touch strip. Repeatedly tapping on different positions will change the kind of variation applied to the triggers but with the constant intensity that you set with Spice.
In short: Spice & Dice are to triggers and gates what Pattern does to pitches. Where pattern randomizes the pitches of your chord, Spice & Dice will randomize its gates and triggers. Together they can change a sequence or an arpeggio beyond recognition.
!: For the more technically-inclined readers we'll add a more in-depth explanation:
Spice & Dice change the Status of a Sequence or Arpeggio. We'll use a sequence to illustrate this. All steps in a sequence have a gate length. The default length of these gates will depend on what you have set in Utility.
The default gate length is 45, which is about in the middle between 0 and 100. A step with a length of 0 is silent; a step with a length of 100 is a tie (i.e, it will proceed to the next step without a noticeable pause). Anything in between has a gate length percentage. We call this string of gate lengths the Status. In a new sequence, all steps will have the default gate length.
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Increasing Spice will introduce a deviation from the default gate length. At maximum Spice, the gate lengths correspond to what is currently defined in the Status. In between, the gate lengths linearly morph from the default gate length to the current Status value.
When Dice is active (the icon is lit) pressing the touch strip will modify the Status. Every time your finger touches the strip a new value (bipolar) is added to the gate length of each step. Because the value is bipolar some gates will become shorter and some longer. The actual change introduced will depend on where you touch the strip. Pressing close to the left side will apply a slight modification to each step. Touching the strip close to the right side will completely reshuffle the Status.
When releasing the finger, the last gate length sequence that was heard (which was a sum of Status and the Dice effect) now becomes the new Status, which will - in turn - be modified when you roll the Dice again.
!: Spice & Dice settings are not saved with a preset; they are intended to spice u p your live playing.
What they generate is unique and can never be repeated. Unless of course....you remember to record
your playing into a DAW.
11.3.2. Bend
Bending is a technique where you bend the pitch of a note up-or downward. Press the Bend icon to enable Bend.
The Bend Strip
The Bend strip is where you perform your pitch bending tricks. The middle of the strip is the neutral point; if you touch the strip there nothing will happen. If you move your finger to the right or left, you will hear the pitch go up and down. So far it's not much different from bending with a wheel. Unlike with a wheel, you can place your finger directly on another point of the strip. The pitch will then jump instantly to that pitch.
Another thing that makes the MicroFreak unique is that you can specify how the Bend strip will react to your touch. When in standard mode (which is the default) the bend strip will behave as described above. In relative mode it doesnot matter where you touch the strip, your movement will be added or subtracted from the current pitch. To activate relative mode go to Utility>Misc>Relative bend and set it to ON.
Tip: On the strip you'll see six double-ues tilted 90 degrees. They will help you to create more accurate pitch bends.
By default the bend range is set to 24 chromatic steps: twelve from the center to the left and twelve from the center to the right. In Utility or the MCC you can set the range to other distances, with a maximum of 48 steps (= four octaves). Select Utility>Preset>Bend to change the default range.
Tapping the strip enables you to alternate between two pitches quickly. It's a playing technique only possible on bend strips. It makes a pitch bend wheel look primitive. When you lift your finger the pitch will drift back to the neutral point in the middle. Another advantage of the strip is that is ideal for applying natural sounding vibrato to a pitch by wiggling your finger on the strip.
Tip: Musical traditions other then western music have a much richer tradition when it comes to pitch bending. Try listening to some Indian music. Maybe you'll come to appreciate the complex and very musical pitch bending techniques used by singers and performers on instruments like the sarod and the sitar.
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12. THE ARPEGGIATOR
An Arpeggiator breaks up a chord into individual notes: play a chord on the keyboard, and the arpeggiator will play them back one by one.
To activate the Arpeggiator press the Arp | Seq button. It lights up in white to show it's active in Arpeggio mode. The button acts as a toggle switch; when you press it a second time you turn the Arpeggiator off.

The Arpeggiator

A fun way to start the Arpeggiator is to press and hold a chord after pressing the Hold icon. When you now activate the Arpeggiator, it will kick in and arpeggiate that chord.
Just above the keyboard you'll find four icons; Up, Order, Random, and Pattern. These are used to select how the Arpeggiator will play the chord you're playing on the keyboard.
The Arpeggiator pattern icons
• Up will play the notes of your chord from left to right or bottom to top, depending on your point of view. The order in which you press the keys does not matter. The arpeggiator will always play the individual notes from left to right.
• Order will play the notes of your chord in the exact order you played them. You can use this to good effect by repeatedly playing the same chord but changing the order in which your fingers touch the keyboard.
• Random will play the notes of your chord in random order.
12.1. Using Patterns
Click Pattern to put the Arpeggiator in a semi-random mode. Keys you press in a legato fashion on the keyboard are used by the Pattern algorithm to generate arpeggio patterns. Each time you press a key the MicroFreak will generate a new pattern. It's a bit like having a third sequencer.
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You have some control over the patterns that are generated:
• The pattern algorithm picks notes within the available octaves as defined by the Oct | Mod button; press this button a few times to select the arpeggio range.
• The lowest note you play on the keyboard will appear twice as often in the sequence as the second and higher notes of the chord you play. In other words, the root note of the chord is emphasized.
• The length of the arpeggio generated by the Pattern algorithm can be set in the preset utility parameters: Utility>Preset>Seq length. The length you set here will also define the length of the Sequencer and the S pice & Dice mode. The default length is 16. The minimum length is 4, the maximum lenght 64.
When you find a particularly interesting pattern, press the Hold button and refrain from touching the keyboard; if you were to touch the keyboard again the Pattern algorithm would create a new Pattern, replacing your current pattern. You also have the option to turn your pattern into a sequence; refer to the paragraph below for details.
Pressing the Hold button while the arpeggio is playing will allow you to lift your fingers from the keyboard. The arpeggio will continue, and you'll have an extra hand to tweak knobs. Deactivate Hold to clear the pattern.
12.1.1. Creating Pattern Variations
It easy to create variations on a pattern; just add or remove a finger. Every time you do this a new random pattern will be generated.
!: You can't save these patterns with the Preset. They are a performance feature. Once you lift your
fingers from the keyboard the pattern is gone forever.
12.1.2. Transferring Arpeggios to the Sequencer
Arpeggios are great for discovering melodic grooves that work. The MicroFreak has a nifty feature that enables you to transfer an Arpeggio pattern to a sequencer. It works like this:
• Press the Arp | Seq button to activate the arpeggiator
• Experiment until you find an arpeggio you like (this works in Paraphonic mode too!)
• Press Shift + Up|A or Order|B to transfer the Arpeggio to one of the two sequencers
• Press Shift Arp | Seq to activate the sequencer, select the sequencer you selected in previous step, and press play to hear the Arpeggio, now turned sequence.
12.2. Gates and Triggers revisited
Each time you press a key you generate a gate. The gate stays high for as long as you hold the keys. The Arpeggiator and the Sequencer generate gates. For you to hear this the Amp|Mod button next to the Envelope generator must be OFF. If it were on, the gates of the Arpeggiator/Sequencer would trigger the Envelope, which would then take over and instruct the internal amplifier how to amplify the sound.
In its OFF position the Arpeggiator/Sequencer creates the gates. You can set the length of these gates in Utility: Utlity>Preset>Default gate length. To hear the effect of setting the gate length, turn the Amp | Mod button off, hold down a chord, and tweak the gate length setting in Utility.
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12.3. Arpeggio Rate
The Rate knob determines the speed of your arpeggios. When the Sync LED is "Off", Rate changes are displayed as BPM (Beats Per Minute). The default rate is 120.0 bpm. In this mode the Arpeggiator will operate independently from the internal clock or an external clock source.
The Arpeggiator and the Rate knob
When Sync is "ON", the Arpeggiator will sync to the internal clock, and the Rate values are shown as divisions from this clock. While moving the Rate knob keep an eye on the OLED display: it will display the tempo value in tempo divisions. The Division Rate tells you how the arpeggiator is currently synced to the clock. For example, if it reads 1/2 (one over two), it will play a note with a length of two beats. If the display reads 1/4 the Arpeggiator plays quarter notes (four notes per measure). It's useful to remember this, because this way of syncing is the same for an arpeggio and the sequences. The available time divisions are listed below:
• 1 whole note
• ½ note
• ½ note triplet
• ¼ note
• ¼ note triplet
• 1/8 note
• 1/8 note triplet
• 1/16 note
• 1/16 note triplet
• 1/32 note
• 1/32 note triplet
!: 1/4th corresponds to a standard metronome tick.
12.3.1. Using Sync
Of all the skills you can master in music, mastering sync is one of the most important. Sync is what happens when two or more units (effects, oscillators, filters, voices) synchronize their rhythms to each other. Sync is also how we humans link to the flow of music. If you want to capture the attention of your listeners you have to understand how to make captivating sync patterns.
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The MicroFreak can sync to your DAW or external synth in different ways: its Rate dial allows you to sync proportionally; at double speed, at half-speed, or somewhere in between. The MicroFreak has two modules that can be synced: the LFO and the Sequencer. In synced mode, you can use them to create accents or rhythmic shifts.
12.4. Making it Swing
Hold SHIFT and turn the Rate encoder to set a Swing amount. If you've listened to music before (it's unlikely you haven't) you have heard swing. It's when musicians play just before or after the beat. This is often used in Jazz and South American music. It awakens an emotion of freedom, of not being forced into a fixed rhythm. It is particularly effective when you mix "straight" notes with "swung" notes. To activate Swing, hold the blue SHIFT button and press Rate. The swing range goes from 50% - 75%. By default, it is 50%.
12.5. Arpeggio Range
By default the Arpeggiator will play the notes you hold down and stay within the limits of an octave. The Oct | Mod button will extend the notes beyond that range. By changing the octave range, the Arpeggiator will also play notes in the octaves above or below the chord you play. Press the Oct | Mod button to change the Range.
The Arpeggiator and range
Octave range settings:
• "1" only notes held down on the keyboard are played
• "2" held down notes plus the same notes repeated one octave above.
• "3" held down notes plus the same notes repeated two octaves above.
• "4" held down notes plus the same notes repeated three octaves above.
The Arpeggiator has another Freaky feature that becomes appearent when you press the Octave Up or Down button (to the left of the Shift button) while playing an arpeggio. On most arpeggiators pressing the octave down or up button will transpose all currently held notes in the arpeggio an octave down or up. The MicroFreak Arpeggiator will keep the pitch of your arpeggio intact. If you change the octave down or up the new notes you play will be added to the arpeggio in the new octave range.
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12.6. Arpeggiator fun
It's possible to use the arpeggiator as a modulation source. However, the effect will be subtle; you'll have to set the modulation amount reasonably high for the modulation to have an impact. It will help to extend the range of the arpeggiation before applying its modulation to destinations on the matrix. Combining it to modulate two destinations will work even better. An example:
• Set oscillator type to PI.Waveshaper
• Activate the envelope generator by pressing Amp | Mod
• Set Attack to 0 ms, Decay to 100 ms, Sustain to 30% and Filter Amt to max
• In the Key|Arp row on the Matrix link Assign1 to glide with modulation amount to about 0.2
• Set glide to anywhere between 1/32 and 1/16
• Link Assign2 to the envelope attack with mod amount 10
• Press the Pattern icon to create a new arpeggio pattern every time you lift a finger from the keyboard.
To make your pattern even more interesting, press the Spice icon and set the amount of Spice with the touch strip. Then press the Dice icon and touch the touch strip to roll the Dice. This will apply a varying amount of glide to the arpeggio and slow down the attack when the arpeggiator is in the top octaves.
Tip: An (external) delay is an arpeggiator's best friend.
12.6.1. Spicing up your Arpeggios
Use the Bend strip to change the pitch of your arpeggio.
!: If you need strong pitch variation you might want to change the default bend range in Utility
(Utility>Preset>Bend range) or in the MCC. If you set it to 12, you can control the pitch of your arpeggio
within an octave range by tapping on the Bend strip. For this to work Relative Bend must be OFF. You
can check this in Utility>Misc>Relative bend>OFF.
Freaky idea: One of the most overlooked applications of an arpeggiator is merely playing one note instead of a chord. When you set the Arpeggio to medium speed, you can create rhythms by rhythmically lifting and re placing your finger on the keyboard. You can take this idea further to create Hoketus. Hoketus is the name for a technique where you repeat one note over and over and never change its pitch, but you do change all the other parameters of the note: its timbre (LFO->Filter Cutoff), the Attack, Sustain and Decay stages of the note and its volume (keyboard pressure).
Another Freaky idea: You can also change the pitch using a tiny amount of pitch modulation from an LFO or the Cycling Envelope generator. You then emulate a monochord, a medieval instrument which has 30 or more strings all tuned to the same pitch but with now and then a string tuned one pitch above or below the base pitch.
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13. THE SEQUENCER
The MicroFreak features two paraphonic sequencers. Paraphonic means that they can record and play back up to four voices, sharing the same filter, simultaneously. For more info about Paraphony [p.10] refer to the MicroFreak overview.
The sequences are like a hidden gem. At first look you may not even notice they are there, but once you've discovered what they can do they become indispensable for creating sound on the MicroFreak.
Sequencers are fascinating musical tools. A sequencer records the pitch of the note you play, the force with which you play it (velocity) and the duration of the note. You can play back what you've recorded with variable speeds.
If that were all a sequencer could do it would be nothing more then a glorified piano roll that plays melodies on demand. What makes the Sequencer on the MicroFreak extraordinary is that they can also record movements (events) of up to four knobs. This feature has been implemented in many DAWs and now also in the MicroFreak. More about the modulation
recording tracks [p.81] later.
The Sequencers of the MicroFreak can be 4 to 64 steps long. You can set this length in the Utility>Preset menu. Once you've set this length, both Sequencers and their modulation tracks will share this length. You cannot have a Sequence A with 16 steps and a Sequence B with 12 steps. You can also change this length using the MIDI Control Center.
The Arpeggio and Sequencer Section
To activate the sequencers, Hold SHIFT and press the Arp | Seq button.
The Shift button
The Sequencers allow you to record in "ste p" time; one step at a time. More about this later. Recording in step time has the advantage that you can fine-tune everything related to each step - its pitch and velocity and four other parameters - before continuing to the next step.
When a sequencer is being used as a modulation source and routed in the Matrix, each step can send pitch and velocity to a destination.
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13.1. Using the Sequencer
If you look carefully at the Icon strip, you'll see text printed at the bottom of each icon divided by a vertical stripe: Up | A, Order | B, Random | 0, and Pattern | >.
Which function is activated depends on the state of the Arp | Seq button above it. When the Arp | Seq button is lit in white, the first five icons are linked to the Arpeggiator; the active functions are "Hold", "Order", "Random" and "Pattern".
But when you activate the Sequencer by holding Shift + Seq, the icon button functions change to Tie/Rest, Sequence A, Sequence B, Stop, and Start.
The Sequencer controls
The Sequencer controls:
Stop and Start
The Tie/Rest icon
Icon Function
Tie / Rest Use during step recording to extend gate time of a note or enter a silent ste p
A , B Select one of the two sequencers
O Turns on step recording when seq is stopped
> Toggles between Play and Stop, stops step recording
O and > Press play and then press Record to activate realtime recording
An alternative way to start real-time recording is to press the O button (Rec) while the sequencer is playing.
!: When in "Play" mode the MicroFreak will send MIDI clocks and analog clock signals that advance
an external sequencer. When you toggle between Play and Stop the MicroFreak will send MIDI start
and stop signals that will start/stop external sequencers.
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Many presets in the MicroFreak have sequences embedded in them; some of those sequences will be paraphonic and others will use only one voice. When in Paraphonic mode all voices in the sequence will play back; with Paraphony "OFF" only the lowest note of a step will be played.
Notes you play on the keyboard will always have a higher priority than the notes a sequencer plays. If you hold down two keys on the keyboard while in Paraphonic 4-voice mode, the sequencer will only have two voices available to play back a recorded sequence. In that case, the sequence will play back the lowest two notes in the sequence.
!: There is only one pitch CV output at the rear of the MicroFreak. If you play a chord on the
MicroFreak, either with the keyboard or using the sequencer, the last and lowest note of that chord will
be transmitted via MIDI. Notes arriving at the MIDI In port have priority over notes you play on the
keyboard or using the MicroFreak sequencer.
13.1.1. Selecting and playing a sequence
In a new preset the sequences will be empty. If you load a factory preset or a preset you created before, sequences A and B will sometimes contain sequencer data. Pressing the A or B button will load the corresponding sequence from RAM. Hitting one of the A or B buttons will show “Sequence X Loaded” on the display.
You can play sequence A and B alternatingly. When "play" is active, you can switch from sequence A to B by pressing the A or B icon. The two sequences will always have the same length inside one preset. You cannot play two sequences simultaneously. The sequences you record become part of the preset you record them in.
If you want to undo the most recent recording of a sequence, hold Shift and press the icon of the sequence you want to reset to its previous state (A or B). The MicroFreak will then load the most recently saved sequence from memory and erase the existing one. To erase a sequence, hold the Sequencer A or B button and press Hold. Both buttons will start blinking. When blinking stops, the sequence is erased.
!: When performing, it is good to know that you can erase/reload sequence A while sequence B is
playing and vice versa.
Once you've recorded sequences there is no need to press play in order to hear them; just press a key on the keybord and the currently active sequence will start playing.
A sequence can store both notes and modulation data. More about this later.
13.1.2. The Sequencer and the keyboard
The Sequencer and the keyboard can work together in exciting ways. When a sequence is playing in Monophonic mode and you press a key on the keyboard, the sequence will pause and resume as soon as it detects that you are no longer holding down keys. This allows for some innovative playing techniques like a dialogue between you playing the keyboard and the sequence that is playing. By playing keys and lifting your fingers rhythmically, you can augment the playing sequence in interesting ways. In Paraphonic mode the sequence does not pause; it will continue to play and accompany your keyboard playing.
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13.1.3. Recording a sequence
In a sequence you record:
• A length (shared between both sequences)
• Up to 4 notes for each step + Tie or Silence status
• Pitch and velocity for each step in the sequence
• A list of up to four parameters that you record in the Modulation tracks
!: Gate length is saved in the sequence. You set a Global gate length for each preset in Utility. This
enables you to create several identical presets with different gate lengths.
Saving a preset remembers the sequence slot (A or B) that was last selected; recalling that preset will recall the corresponding sequence.
13.1.3.1. Step-time recording a sequence
Before starting a recording, you can decide whether to record one voice per step or up to four voices per step. Make certain Play is turned off and press Record to enter step­recording. The Record button will light up. Hold one or more notes.
You can change your mind about which notes you want to record in this step. In Paraphonic mode, the first four notes you hold before releasing all notes are stored in the step. The notes that you play are stored in the step. Once all notes are released the sequencer moves to the next step.
Note: The previous content of a step in the sequence will be overwritten when you record new information in a step.
To create a silent step press the Tie/Rest icon. The sequencer will then advance to the next step without recording note data.
To hold a note or a chord over several steps, hold the note/chord and press the Tie/Rest icon. The sequencer will advance to the next step and record the note(s) you hold in the step before advancing to the next step. You can repeat this as often as you want.
Keep an eye on the display; it will tell you which step you are currently recording and which notes are being recorded into this step. When you arrive at the last step of the sequence MicroFreak will automatically switch to Play mode.
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13.1.3.2. Editing a sequence
Once you have entered the desired notes you can fine-tune the sequence, either by changing the notes you've stored in a step or by adding modulation to a step:
• select the sequence you want to edit (A or B)
• make certain that "play" is turned off and press record
• turn the Rate/Swing encoder to "scrub" through the sequence.
The MicroFreak will play back all data stored in a step including modulation events you have stored in the modulation tracks [p.81]. When you reach the end of the sequence, it cycles back to the beginning.
If there is a step on which you want to change the stored data, select it with the encoder and hold new notes to replace the ones that were previously stored in the step.
To erase the content stored in a step press the "Hold" icon; this inserts a rest in that step.
Note: When in step mode the active sequencer can also record notes and velocities you play on an external keyboard into the MIDI In port.
13.1.3.3. Real-time recording a sequence
Real-time recording is similar to recording on a loop pedal. In step recording, only the Record icon is lit up. To record in real time, activate "play" and then press Record. When the Record icon starts blinking the track is ready and waiting for you to play notes or knob movements into it.
Note: When recording, notes will run continuously and record whatever you play replacing what you have recorded in the previous loop. When recording modulation the sequencer will run one cycle and then punch out (stop recording).
Real-time recording is very much a fun feature: you cannot make complicated edits, but some editing is possible:
• If during recording you press a note, it will overwrite the current recorded content.
• If you want to erase notes or modulation events in the sequence, press Hold when recording is active at the moment these notes or events occur. They will be replaced by silence, and you can fill them in during the next record cycle.
If your MicroFreak is connected to a computer running a DAW (a software sequencer) you could prepare a complex sequence in the DAW, set the MicroFreak to Real-time recording and press play on the DAW. It will take some experimentation to get this right, but it can be done. At this point the Modulation tracks are still empty, so you can enhance the sequence by recording knob movements on the modulation tracks.
Tip: When recording in real time the number of steps in a sequence becomes important; more steps mean that you can record in a higher "resolution". You set the number of steps in Utility>Preset>Seq length. Choosing a low recording rate helps to insert notes and modulations with more precision.
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13.2. The Modulation Tracks
Without a doubt, the most exciting feature of the Sequencer are its modulation tracks. With each sequence come four modulation tracks. Modulation tracks differ from standard tracks: the standard tracks from Sequencer A and B record notes (the pitch of a note) and velocities (the strength with which you hit the key); modulation tracks record knob positions.
In Step-recording mode the modulation tracks enable you to take snapshots of knobs and record these snapshots along with a sequencer step. Recording on a modulation track is a two-step process: first, you record a sequence in the standard track, and when done you fill the modulation tracks.
Note: When recording in Step mode, pressure data isn't saved with the Preset since it can't be recorded in Step-recording mode or edited.
There are as many modulation steps as there are sequencer steps. In a track you can store the states of only one specific knob. As there are four tracks you can store the values of four knobs, 16 values for each knob.
Note: Note and Modulation recording can happen simultaneously; hold the notes and turn the knobs.
13.2.1. Step-time recording of modulation
To record modulation in step time:
• Select the sequence into which you want to record events.
• Make certain "play" is off and turn on step recording by pushing the record button.
• Turn the Sequencer Rate knob until you are on the first step of the sequence, or select another step in the sequence if that's where you want to add events.
• Now turn a knob you want to record. While turning the knob nothing will be recorded, but you monitor what is happening. Once you've found a knob position that you want to record, let go of the knob. MicroFreak will take a snapshot of the knob and store it with the step.
• Turn the Sequence Rate knob to the next step and move the same knob to another position you want to record. Continue to do this until you've filled every step with a snapshot.
Note: When you try to record the activity of a fifth knob the display will flash a message saying "Memory full".
If you touch a knob when in step recording mode, that button will automatically be assigned to the first available modulation track. When starting with a new sequence that will be modulation track one. Touch another knob, and it will be assigned to the next available modulation track. You may have guessed by now that there are two ways to fill modulation tracks: you can fill a track and then continue to the next track taking snapshots of another knob, or you fill a step and record four knob positions simultaneously and then continue to the next step until all steps are full. Both methods have their pros and cons.
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The Rate knob
By turning the Rate knob, you can step through the sequence and edit the modulation tracks. The note stored in a step will trigger/sound when you pass over a step, and the modulation stored with that ste p will be performed. This helps to remember where you are and what you've created so far. If necessary, you can change the modulation stored in a step by touching/turning the corresponding knob. You can also press the Oct | Mod button to navigate through active modulation tracks.
You can record events from:
Knob Function
Oscillator Type modulates the type of the currently selected oscillator
Oscillator Wave modulates the wave of the currently selected oscillator
Oscillator Timbre modulates the timbre of the currently selected oscillator
Oscillator Shape modulates the shape of the currently selected oscillator
Filter Resonance modulates the bandwidth of the filter
Envelope Attack modulates the attack stage of the Standard envelope
Envelope Decay modulates the decay stage of the Standard envelope
Envelope Sustain modulates the sustain stage of the Standard envelope
Envelope Filter Amt modulates the amount of signal sent from Envelope to Amp
LFO Rate modulates LFO rate
Cycling Envelope Rise modulates the rise stage of the Cycling Envelope
Cycling Envelope Fall modulates the fall stage of the Cycling Envelope
Cycling Envelope Hold modulates the hold stage of the Cycling Envelope
Cycling Envelope Amt amount of C ycEnv sent to the Matrix
Matrix Modulation Amt Sets the modulation amount of a Matrix point
Glide Glide amount
Note: It is not possible to assign SHIFT + Knob parameters such as the Shape of the Cycling Envelope stages. Neither can you assign control buttons (Shift, Amp | Mod LFO Mode) or icon buttons (Spice, Dice, etc.)
To clear the modulation in a track, press the Oct | Mod button several times until the light of the track you want to erase blinks. Then hold Oct | Mod button and press the Hold icon.
Note: A quick way to clear all modulation tracks is to hold the Oct | Mod button and press the Hold icon repeatedly.
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13.2.2. Real-time recording of modulation
Modulation recording in real time is similar to recording in step mode. The only difference is that both Play and Record need to be active. Recording will occur from the first step where a movement was recorded. It will then make one full loop and stop just before the step where you started the modulation recording. Once the loop finishes, the Record button turns off and real-time recording ends.
Erasing a modulation track is the same as in step-recording mode:
• Press and hold Oct | Mod
• Press “Hold” (no need to hold it)
• Current modulation track is erased
• Keep Oct | Mod held and press “Hold” to erase the next modulation track. Press Hold repeatedly if you want to clear all modulation tracks.
Note: It is not possible to record knob movements from external controllers.
For an overview of knobs/parameters that can be recorded in a modulation track refer to the table in the step-time recording paragraph above.
13.2.3. Smoothing
Smoothing is a term often used in the modular synthesis world. Smoothing makes modulation transitions less abrupt. It is the same effect that you achieve by applying Glide to pitches: pitch changes will become more gradual when you move from one pitch to another.
Smoothing does the same for modulation. You can apply it to each of the four modulation tracks in Utility: select Utility>Preset>Seq (X) smooth. By substituting X with one, two, three or four you apply the smoothing effect to one of the modulation tracks.
Smoothing works in both Step mode and Real-time mode but the setting with which a blank sequence starts will be different:
• A new Seq Mod track that is created using step-recording is set to Smooth Off by default.
• A new Seq Mod track that is created using the real-time recording is set to Smooth On by default.
Note: Overwriting on an existing track does not change the Smooth setting.
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13.3. Fun with Sequences
To make a sequence come alive, it's good practice to add rests and ties to it. You have 64 sequencer steps at your disposal, so there is plenty of space to insert them. A 32-step sequence with rests and ties played at double speed will sound a lot more interesting than a 16-step sequence with all steps filled and played at normal speed.
13.3.1. A hidden feature
There's a hidden feature in the sequencer modulation tracks. The Modulation tracks of Sequencer A and B share modulation consequences, and you can take advantage of that.
Say you've created a modulation track for sequencer A, which plays an eight-step sequence that changes the oscillator type on the first and the 4th step. If you switch to sequencer B in the sixth step, you'll hear that it plays with the oscillator type that was selected in sequence A on step four. If you change from A to B on the third step of A, B will play with the oscillator type set in the first step of A.
Freaky idea: If you need more sequences that use the same sound, copy a preset and record new sequences into this second preset. By switching from the first to the second preset, you now have access to four sequences with eight modulation tracks. Repeat as needed.
Note: Most of the tips below can be applied to both the Arpeggiator and the Sequencer.
Tip: The Matrix is both a routing system and a signal mixer, and you can make good use of
that for creating memorable sequences and arpeggios.
13.3.2. First experiment: mixing pitches
By default, the Sequencer will modulate the pitch of the oscillator; no need to use the Matrix for that. The fun starts when you also connect the LFO to the pitch input. The two control signals now share the same in put to the oscillator and will be summed. If you select a rectangle wave on the LFO and dial-in a fairly slow LFO speed, the pitch of the sequence will jump up and down.
Here again, it will make a big difference how you use the Matrix encoder to set the modulation amount of the matrix points. Adding a small modulation amount will cause the pitch of the sequence to drop further when the LFO wave is low, or higher when the LFO wave is high.
Variation:
The effect will become even more interesting when you simultaneously assign the LFO to the filter cutoff amount. When you set the mod amount to maximum, the LFO will close the filter completely, and there will be no sound. Parts of your sequence will suddenly be silent. Selecting different LFO waveforms and modulation amounts will create different silencing effects.
The Random wave of the LFO is a very versatile modulation source. When you apply it to the pitch of the oscillator while a sequence is running, the sequence will be transposed randomly and at unexpected moments when you vary the speed of the LFO. Applying more modulation will make the pitch stream of the sequence more extreme. Applying negative modulation (anything below zero is negative) will invert the pitch modulation.
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13.3.3. Second experiment: wobbling pitches
Repeat the steps outlined above, but instead of the LFO add Pressure as the second modulation source.
For this to work the keyboard must be set to generate aftertouch: Utility>Preset>Press mode>Aftertouch
You can apply the same trick as above: but this time assign negative Pressure to the filter cutoff amount when you set the mod amount to max. Pressure will close the filter completely, and there will be no sound. Parts of your sequence/arpeggio will suddenly be silent. By adapting the pressure amount with the Matrix encoder, you fine-tune the effect. By applying positive modulation, you achieve the reverse: pressure will open the filter and make the Seq/Arp audible. If you don't hear an effect go to Utility and set Press Amp Mode to maximum. Adjust: Utility>Preset>Press Amp Mode>10.
13.3.4. Third experiment: Hoketus
Hoketus is an ancient technique. It's when you restrict yourself to using only one pitch in a running sequence, but change everything else: timbre, attack, decay, pressure, rhythm. The MicroFreak can lift this technique to new heights because it has modulation options that composers and performers in ancient times could only dream of.
• Create a 16-step sequence where each step has the same pitch. You can insert ties and rests randomly to make the sequence more interesting.
• Set the sequencer to step mode by pressing the record icon.
• Turn a knob of your choice to record a modulation. Repeat this with other knobs if you want to apply multiple modulations.
• Use the Rate knob to advance to the next step and repeat this process until the end of the sequence.
The result should be a one-pitch sequence with all parameters changing continuously.
A variation of this technique is to emulate a Monochord. A Monochord is a medieval instrument with 12 or more strings, mostly tuned to the same pitch, with 4 or 5 strings detuned one or two semitones below or above the central pitch. This works best with one or two modulation tracks. Let your ear be the judge...
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14. MICROFREAK CONFIGURATION
The MicroFreak has many settings that you may want adjust, and please don't hesitate to do so. It's not like the temperature setting on a fridge that you set once and then forget about it. Changes in these settings can make all the difference. The right settings will help you to develop a personal synthesis style.
Access to the
configuration setting in
For example, you've created a sequence and used one of the modulation tracks to add a varying amount of glide to some of the steps. By changing some of the Utility settings you can explore alternative options:
What difference does it make when I change the Glide setting from Time to Rate? Try changing the settings at Utility>Preset>Glide Mode.
Does resetting the envelope make the sequence snappier? Try changing the settings at Utility>Preset>Envelope legato.
Will changing the sequence smooth settings create a different mood? Change the settings at Utility>Preset>Seq (1-4) smooth.
The Settings under Utility>Preset are saved with your preset. Each Preset can have its own Volume, Bend Range, Pressure, etc. All other settings are Global; if you set "A" reference to A=441 Hz, then all of your presets will use that tuning standard. That's a good thing.
You can change these settings on the MicroFreak in Utility or on your computer in the MIDI Control Center (MCC). In Utility on the MicroFreak, you can adjust settings specifically for a preset. These settings are not available in the MCC. We've listed the differences below. For a more detailed description of the settings skip to the MIDI Control Center section.
Utility
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14.1. Utility & MIDI Control Center
x = available 0 = not available
Category Parameter Description Utility MCC
Preset
Preset Volume [-12
to +12]
Bend Range [0 …
24]
LFO retrig [OFF,
ON, Legato]
Envelope reset
[OFF, ON]
Press mode
[Aftertouch,
Velocity]
Press amp mode
[0 … 10]
Glide mode [Time,
Rate]
Seq Length [4 …
64]
Default gate
length [5 … 85]
Seq 1 smooth
[OFF, ON]
Seq 2 smooth
[OFF, ON]
Seq 3 smooth
[OFF, ON]
Seq 4 smooth
[OFF, ON]
Saved with Preset
Relative preset volume x 0
From zero to two octaves x 0
Retrigger mode: retrig off, retrig when receiving
keyboard trigger, no trig when playing legato
Envelope resets on keyboard trigger x 0
Selects Pressure mode x 0
Sets how much velocity or pressure will affect volume
output
Sets either a fixed glide time or a time relative to tempo x 0
Sets sequence length x 0
Default length is 45. Sets default sequencer/arpeggio
gate
Sets sequence smoothing for sequencer MOD track 1 x 0
Sets sequence smoothing for sequencer MOD track 2 x 0
Sets sequence smoothing for sequencer MOD track 3 x 0
Sets sequence smoothing for sequencer MOD track 4 x 0
x 0
x 0
x 0
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Category Parameter Description Utility MCC
MIDI
Input chan [All, 1 … 16,
None]
Output chan [1 … 16]
Output dest [None,
USB, MIDI, BOTH]
Local [Off, On]
Arp/Seq MIDI out [Off,
On]
Thru [Off, On] When "On", MIDI In data is echoed to the MIDI Out. x x
Knob send CCs [Off,
On]
Merge [USB+KBD,
MIDI+KBD, BOTH+KBD]
Category Parameter Description Utility MCC
Sync
Source [Int, USB,
MIDI, Clock, Auto]
Clock [One step,
2PPQ, 24PPQ,
48PPQ]
Global Tempo [Off,
On]
Sets the default channel on which the MicroFreak
receives MIDI
Sets the default channel on which the MicroFreak
transmits MIDI
Defines how MIDI data is transmitted x x
Turn local editing of parameters (knobs) on or off;
default is "on"
Defines whether Arp/Seq is transmitted over MIDI x x
Defines whether knobs send CC data. CC data
enables you to control external synths.
Defines how keyboard data is merged in the MIDI
stream
defines the tempo source of the MicroFreak x x
allows you to adjust the Tempo setting to other PPQ
standards
When set to "On" the tempo settings of a preset are
ignored. Tempo remains at the most recent set tempo.
x x
x x
x x
x x
x x
x x
x x
Category Parameter Description Utility MCC
CV/Gate
Pitch format [1V/
Oct, Hz/V, 1.2V/
Oct]
Gate format [S-
Trig, V-Trig 5V, V-
Trig 12V]
Pressure range
[1V … 10V]
0V reference [C-1
… G8]
1V reference [C-1
… G8]
Defines the voltage level the MicroFreak will output at the
CV out. 1V/Oct (eurorack and others), Hz/V or 1.2V/Oct
(Buchla)
Defines the gate voltage level the MicroFreak will output
at the gate out
Sets the pressure voltage range the MicroFreak will
output at the Press out
Refers to which note will output zero volts when pitch
format is set to 1V/Oct or 1.2V/Oct
Refers to which note will output zero volts when pitch
format is set to Hz/V
x x
x x
x x
x x
x x
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Category Parameter Description Utility MCC
Browsing
Knob catch
[Jump, Hook,
Scaled]
Click to load
[Off, On]
Category Parameter Description Utility MCC
Master
tuning
Cent offset
[-50 … 50]
A
Reference
[427.4-
452.89Hz]
Category Parameter Description Utility MCC
Misc
Mem
protect
[Off/
Factory
only/ On]
KBD
sensitivity
[10%
100%]
Aftertouch
curve [Lin,
Log, Exp]
Velocity
curve [Lin
Log, Exp]
Factory
reset
[Cancel,
Yes]
User
preset
erase
[Cancel,
Yes]
Different methods to match the physical knob position with
the digital value it represents
Sets whether scrolling through presets loads them
immediately or whether an additional click is needed to
load them
Deviation from global tuning in Cents x x
The western tuning standard sets "A" at 440 hz. This setting
(which is basically the same as changing Cent offset) retunes
A to another pitch.
"Off" enables you to overwrite all presets. If set to "Factory only"
you cannot overwrite factory presets. If "On" your presets are
also protected agains accidental overwrites.
Sets the response level of the keyboard for both Pressure and
Velocity
Sets the keyboard response curve for Aftertouch x x
Sets the keyboard response curve for Velocity x x
Resets your MicroFreak to the original Factory settings, erases
changes you made in Utility and erases your presets
Erases User presets only. Remember first to make a backu p to
the MCC if you decide to erase your presets!
x x
x x
x x
x x
x x
x x
x x
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14.2. MIDI Control Center
The MIDI Control Center is an application that you download from the Arturia site to your computer. There are versions for both macOS and Windows systems.
With the MIDI Control Center you can:
• move presets from the MicroFreak to your computer or from your computer to the MicroFreak
• change settings on the MicroFreak
The device tab in the MCC
The MIDI Control Center manual has general descriptions of the features that are common to all Arturia products. In the section below we will only refer to settings specific to the MicroFreak.
14.2.1. MIDI Control Center settings
The MIDI settings are all using the MIDI Control Center's Device tab. Again, download the software from www.arturia.com.
MIDI and Tempo settings
Input MIDI Channel - All, 1-16, none. MicroFreak sends and receives on one 16-channel MIDI port.
Output MIDI Channel - 1-16. Choose one of the 16 MIDI channels as the transmit channel.
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MIDI Output Destination - The choices are Off, USB, MIDI, or MIDI + USB. Defines how MIDI data is transmitted. USB has the advantage of connecting directly to a Mac or PC without a MIDI interface, but you can run MIDI cables over longer distances.
Local control - Local off means all the panel controls and the keyboard are transmitted over MIDI, but they're disconnected from the MicroFreak. This is convenient if you're working with a DAW; you'll hear the keyboard and controls on the MicroFreak when its track is selected, and MIDI is being sent back to trigger it, but you won't hear it when DAW tracks assigned to other instruments are selected. You can then play other instruments from the MicroFreak without it playing along. Also, the MicroFreak can be playing back MIDI you've recorded while you play other instruments from its keyboard and controls.
Sequencer/Arp MIDI out (On/Off) - The sequencer/arpeggiator can send MIDI notes to trigger other instruments or to be recorded in a DAW.
MIDI through - When "on", incoming MIDI data echoes to the MIDI Out port.
Knob sends CCs (ON, Off) - Defines whether knobs send CC data. CC data enables you to
control external synths.
MIDI Merge (USB+KBD, MIDI+KBD, BOTH+KBD) - Defines how keyboard data merges in the MIDI stream.
MIDI clock source (USB, MIDI, Sync) - The USB port is the MicroFreak's built-in MIDI interface, which you connect to a Mac or PC; MIDI is the 5-pin DIN MIDI In.
SYNC Clock in/out settings - Use the Sync port to interface with pre-MIDI devices, such as old Korg and Roland drum machines. The following types are supported: One step, 2PPQ, 24PPQ, 48PPQ.
Global Tempo - When set to "On" the tempo settings of a preset are ignored. Tempo remains at the most recent set tempo.
CV and Utility settings
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Program Change Receive - MIDI Program Change commands switch MicroFreak presets. That can be convenient, or you can turn it off to prevent presets from changing when you don't want them to.
CV pitch format (1V/Oct, Hz/V, 1.2V/Oct) - Defines the voltage level the MicroFreak will output at the CV out. 1v/Oct (Eurorack and others), Hz/V, or 1.2V/Oct (Buchla).
CV Gate format (S-Trig, V-Trig 5V, V-Trig 12V) - Defines the gate voltage level the MicroFreak will output at the Gate out.
CV Press range Pressure range [1V … 10V] - Sets the pressure voltage range the MicroFreak will output at the Pressure out.
CV 0V reference 0V reference [C-1 … G8] - refers to which note will output zero volts when pitch format is set to 0V/Oct.
CV 1V reference - 1V reference [C-1 … G8] - refers to which note will output zero volts when pitch format is set to 1V/Oct.
Knob Catch - Because the knobs are 360-degree encoders, they don't necessarily reflect their underlying settings. There are three choices for how they behave when sending MIDI.
Jump means a knob sends the value of its physical position as soon as you move it, regardless of its stored setting. If the stored setting is 12, the knob happens to be at 3, and you move it to 4, the parameter will jump instantly from a value of 12 to a value of 4.
Hook waits until you move a knob past its current setting to "catch" (hook) it before sending anything. This is the default mode.
Scaled increases or decreases the actual setting regardless of the knob position. So if the actual value is 12 and you move the knob from 3 to 4, the actual value will go to 13. Scaled allows you to increment or decrement the knob value. The drawback is if the knob is at a high or low extreme, you obviously cannot move it further. In this case, you need to turn the knob, and the value will have to go either negative or positive first.
Click to load Preset [Off, On] - Sets whether scrolling through presets loads them immediately or whether an additional click is needed to load them.
Master Tuning - Sets deviation from global tuning in Cents.
Memory protection [Off, Factory only, On] - "Off" enables you to overwrite all presets. If set to
"Factory only" you cannot overwrite factory presets. If "On" your presets are also protected agains accidental overwrites.
KBD sensitivity [10% … 100%] - Sets the response level of the keyboard for both Pressure and Velocity.
Aftertouch Curve - Lets you adjust the keyboard aftertouch response. The default value is 20%; if you need to reach max aftertouch value with less pressure, increase this value.
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Velocity curve - This lets you adjust the keyboard response to your playing style and preference.
Velocity curve settings
Linear (the default) has an even response across the dynamic range
Log requires the least amount of force to play louder notes, but it's harder to control the dynamics at lower levels
Exponential is less jumpy at lower dynamic levels, but it takes more force to reach high dynamic levels.
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15. CONNECTING EXTERNAL GEAR
The MicroFreak offers many ways to connect with other types of equipment, from vintage to modern. You'll find all of these connections at the back of the MicroFreak.
MicroFreak Rear Panel
Below are examples of potential setups:
...with a computer
MicroFreak-Computer connection
The MicroFreak is a USB class-compliant controller, so at its most basic level it can be connected to any computer with a USB port and used as an input device for various applications. You'll need to make this kind of connection to interact with the MIDI Control Center. The MIDI Control Center software allows you to define a wide variety of settings on the MicroFreak.
However, the MicroFreak is so powerful on its own that there may be times when you want to use it without a computer attached! In this case, you can use a standard USB mobile phone charger or a power bank to power the unit and connect everything else as shown in the following diagrams.
MicroFreak with power bank
Warning: The MicroFreak has a touch capacitive keyboard. For it to be fully functional the MicroFreak must be properly grounded. It's why we recommend that you use the three pin wall plug provided by Arturia.
Many devices only have MIDI ports (no CV/Gate connectors, no USB). MicroFreak can send them notes, as well as control them from it's front panel using CC commands.
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!: Use the included adapters (1/8" TRS jack to 5-pin DIN, grey) to connect your external MIDI devices
to the MicroFreak.
And of course, MicroFreak can send and receive MIDI data using the USB port of your computer.
MIDI to Modular
15.1. CV/GATE FUNCTIONS
The MicroFreak provides direct access to some of the best music technology the world has produced in the last six decades: USB, MIDI, Clock and CV/Gate out connectors are all present on its rear panel in a space not much larger than a pencil. In this section we’ll focus on the features of the MicroFreak CV/Gate circuitry.
15.1.1. Control voltages: Pitch, Gate and Pressure
When Sequence A or Sequence B are selected, or when you play notes on the keyboard, the notes are translated immediately into Control Voltage (CV) and Gate signals and sent to the connectors on the back panel. When you play the keyboard in Paraphonic mode while a sequence is playing, the notes you play on the keyboard have priority.
CV Gate outputs
Three independent voltages are sent for each note: Pitch, Gate and Pressure. The pressure voltage can either be velocity or pressure depending on what you have selected in the Utility section or the MIDI Control Center.
Some analog synthesizers have unusual implementations that are not fully compatible with the MicroFreak CV/Gate signals. Please refer to their specifications before making a purchase so you can be sure the two devices will work together well.
We’ve designed the MicroFreak to be as flexible as possible, though: the MIDI Control Center
[p.86] allows you to configure the response of the CV/Gate jacks in a number of ways. By
default, the transmitted Pitch voltage is compatible with the 1v per octave standard, which means that if you play an octave on the keyboard, a synth or a connected Eurorack module will also play an octave. Some synths use the Hz/V standard or the 1.2 V per octave standard, so to play those you have to change the corresponding setting in the MIDI Control Center.
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