Akai RE-32 Service Manual

re32

MULTITRACK REMOTE CONTROLLER

Operator’ s Manual
WARNING
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.
000420-3 Printed in Japan
Important Notice
The material in this document is copyright to AKAI professional M.I. Corp., and may not be quoted or reproduced in any form without written permission from the company.
LIMITED SOFTWARE WARRANTY POLICY All the software provided with, or purchased especially for, AKAI professional products has been tested for functionality. AKAI professional M.I. Corp. will make its best efforts to correct reported software defects for future releases subject to technical practicabilities. AKAI professional M.I. Corp. makes no warranty or representation either expressed or implied with respect to the system's performance or fitness for a particular purpose. In no event will AKAI professional M.I. Corp. be liable for direct or indirect damages arising from any defect in the software or its documentation. Further, AKAI professional M.I. Corp. will not accept any liability for any programs, sounds, audio recording or sequences stored in or used with AKAI professional products, including the cost of recovery of such data. The warranties, remedies and disclaimers above are exclusive and take precedence over all others, oral or written, express or implied, to the extent permitted by law in the geographical area of the product's use. No employee of AKAI professional M.I. Corp., agent, distributor or employee of an agent or distributor is authorised to offer any variation from this policy.
WARNING!!
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK
DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
THE SYMBOLS ARE RULED BY UL STANDARDS (U.S.A.)
The exclamation point within an equilateral triangle is intented to alert the user to the presence of important operating and maintenance (servicing) instruc­tions in the literature accompanying the appliance.
1-En
5B-En
Rev. 3 4/20/2000
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WARNING
WARNING
The RE32 is designed to be used in a standard household environment. Power requirements for electrical equipment vary from area to area. Please ensure that your RE32 meets the power requirements in your area. If in doubt, consult a qualified electrician or AKAI professional dealer.
120VAC @ 60Hz for USA and Canada 220-230/240VAC @ 50Hz for Europe 240VAC @ 50Hz for Australia
PROTECTING YOURSELF AND THE RE32
Never touch the AC plug with wet hands.
Always disconnect the RE32 from the power supply by pulling on the plug, not the cord.
Allow only an AKAI professional dealer or qualified professional engineer to repair or reas-
semble the RE32. Apart from voiding the warranty, unauthorized engineers might touch live internal parts and receive a serious electric shock.
Do not put, or allow anyone to put any object, especially metal objects, into the RE32.
Use only a household AC power supply. Never use a DC power supply.
If water or any other liquid is spilled into or onto the RE32, disconnect the power, and call your
dealer. Make sure that the unit is well-ventilated, and away from direct sunlight.
To avoid damage to internal circuitry, as well as the external finish, keep the RE32 away from
sources of direct heat (stoves, radiators, etc.). Avoid using aerosol insecticides, etc. near the RE32. They may damage the surface, and may
ignite. Do not use denaturated alcohol, thinner or similar chemicals to clean the RE32. They will
damage the finish. Modification of this equipment is dangerous, and can result in the functions of the RE32 being
impaired. Never attempt to modify the equipment in any way. In order to assure optimum performance of your RE32, select the setup location carefully, and
make sure the equipment is used properly . A void setting up the RE32 in the following locations:
1. In a humid or dusty environment
2. In a room with poor ventilation
3. On a surface which is not horizontal
4. Inside a vehicle such as a car, where it will be subject to vibration
5. In an extremely hot or cold environment
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WARNING
THIS APPARATUS MUST BE EARTHED
IMPORTANT
This equipment is fitted with an approved non-rewireable UK mains plug. To change the fuse in this type of plug proceed as follows:
1) Remove the fuse cover and old fuse.
2) Fit a new fuse which should be a BS1362 5 Amp A.S.T.A or BSI approved type.
3) Refit the fuse cover. If the AC mains plug fitted to the lead supplied with this equipment is not suitable for
your type of AC outlet sockets, it should be changed to an AC mains lead, complete with moulded plug, to the appropriate type. If this is not possible, the plug should be cut off and a correct one fitted to suit the AC outlet. This should be fused at 5 Amps.
If a plug without a fuse is used, the fuse at the distribution board should NOT BE GREATER than 5 Amp.
PLEASE NOTE: THE SEVERED PLUG MUST BE DESTROYED TO AVOID A
POSSIBLE SHOCK HAZARD SHOULD IT BE INSERTED INTO A 13 AMP SOCKET ELSEWHERE.
The wires in this mains lead are coloured in accordance with the following code:
GREEN and YELLOW — EARTH BLUE — NEUTRAL BROWN — LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, please proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal which is marked with the letter E or with the safety earth symbol or
coloured GREEN or coloured GREEN and YELLOW. The wire which is coloured BLUE must be connected to the terminal which is
marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is
marked with the letter L or coloured RED.
THIS APPARATUS MUST BE EARTHED
Ensure that all the terminals are securely tightened and no loose strands of wire exist.
Before replacing the plug cover, make certain the cord grip is clamped over the outer sheath of the lead and not simply over the wires.
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FCC WARNING
This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC rules. These limits are designed to provide reason­able protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help. 21B-En
CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE MANUFACTURER FOR COMPLIANCE COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.
32-En
AVIS POUR LES ACHETEURS CANADIENS DU RE32
Le présent appareil numérique n’ément pas des bruits radioélectriques dépassant les limites applicables aux appareils numériques de la Class B prescrites dans le Règlement sur le brouillage radioélectrique édicté par le ministère des Communications du Canada
27-F
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Depart­ment of Communications.
27-En
VENTILATION
Do not prevent the unit's ventilation, especially by placing the unit on the soft carpet, in a narrow space, or by placing objects on the unit's chassis—top, side, or rear panels. Always keep the unit's chassis at least 10 centimeters from any other objects.
31C-En
COPYRIGHT NOTICE
The AKAI RE32 is a computer-based device, and as such contains and uses software in ROMs. This software, and all related documentation, including this Owner’s Manual, contain proprietary information which is protected by copyright laws. All rights are reserved. No part of the software or its documentation may be copied, transferred or modified. You may not modify, adapt, translate, lease, distribute, resell for profit or create derivative works based on the software and its related documentation or any part there of without prior written consent from AKAI professional M.I. Corp., Yokohama, Japan.
Page iv
WARRANTY AKAI professional M.I. Corp. warrants its products, when purchased from an authorized AKAI professional
dealer, to be free from defects in materials and workmanship for a period of 12 (twelve) months from the date of purchase. Warranty service is effective and available to the original purchaser only , and only on completion and return of the AKAI professional Warranty Registration Card within 14 days of purchase.
Warranty coverage is valid for factory-authorized updates to AKAI professional instruments and their software, when their installation is performed by an authorized AKAI professional Service Centre, and a properly completed Warranty Registration has been returned to your AKAI professional dealer.
To obtain service under this warranty, the product must, on discovery of the defect, be properly packed and shipped to the nearest AKAI professional Service Centre. The party requesting warranty service must provide proof of original ownership and date of purchase of the product.
If the warranty is valid, AKAI professional will, without charge for parts or labour, either repair or replace the defective part(s). Without a valid warranty , the entire cost of the repair (parts and labour) is the responsibility
of the product’s owner. AKAI professional warrants that it will make all necessary adjustments, repairs and replacements at no cost
to the original owner within 12 (twelve) months of the purchase date if: 1 The product fails to perform its specified functions due to failure of one or more of its components.
2 The product fails to perform its specified functions due to defects in workmanship. 3 The product has been maintained and operated by the owner in strict accordance with the written
instructions for proper maintenance and use as specified in this Operator’s Manual.
Before purchase and use, owners should determine the suitability of the product for their intended use, and the owner assumes all risk and liability whatsoever in connection therewith. AKAI professional shall not be liable for any injury, loss or damage, direct or consequential, arising out of the use, or inability to use the product.
The warranty provides only those benefits specified, and does not cover defects or repairs needed as a result of acts beyond the control of AKAI professional, including, but not limited to:
1 Damage caused by abuse, accident or negligence. AKAI professional will not cover under warranty any
original factory disk damaged or destroyed as a result of the owner’s mishandling.
2 Damage caused by any tampering, alteration or modification of the product: operating software,
mechanical or electronic components.
3 Damage caused by failure to maintain and operate the product in strict accordance with the written
instructions for proper maintenance and use as specified in this Operator’s Manual. 4 Damage caused by repairs or attempted repairs by unauthorized persons. 5 Damage caused by fire, smoke, falling objects, water or other liquids, or natural events such as rain,
floods, earthquakes, lightning, tornadoes, storms, etc. 6 Damage caused by operation on improper voltages.
IMPORTANT NOTE: This warranty becomes void if the product or its software is electronically modified, altered or tampered with in any way.
AKAI professional shall not be liable for costs involved in packing or preparing the product for shipping, with regard to time, labour or materials, shipping or freight costs, or time and expenses involved in transporting the product to and from an AKAI professional Authorized Service Centre or Authorized Dealer.
AKAI professional will not cover under warranty an apparent malfunction that is determined to be user error, or the owner’s inability to use the product.
THE DURATION OF ANY OTHER WARRANTIES, WHETHER IMPLIED OR EXPRESS, INCLUDING BUT NOT LIMITED TO THE IMPLIED CONDITION OF MERCHANTABILITY, IS LIMITED TO THE DURATION OF THE EXPRESS WARRANTY HEREIN.
AKAI professional hereby excludes incidental or consequential damages, including but not limited to: 1 Loss of time 2 Inconvenience 3 Delay in performance of the Warranty 4 The loss of use of the product 5 Commercial loss 6 Breach of any express or implied warranty, including the lmplied W arranty of Merchantability, applicable
to this product
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INTRODUCTION........................................................................................................................................... 1
FEATURES .................................................................................................................................. 1
ABOUT THIS MANUAL................................................................................................................ 2
TERMINOLOGY........................................................................................................................... 3
MULTI-MACHINESYSTEM.......................................................................................................... 5
REAR PANEL............................................................................................................................... 6
SYSTEM CONNECTIONS........................................................................................................... 7
SETTING MACHINE ID NUMBERS ............................................................................................ 8
SETTING MACHINE ID NUMBERS - DR16pro........................................................................... 8
SETTING MACHINE ID NUMBERS - DD8 .................................................................................. 8
POWERING UP THE RE32 SYSTEM ......................................................................................... 9
RE32 PANEL LAYOUT...............................................................................................................10
VGA DISPLAY............................................................................................................................ 12
NAVIGATING THE RE32 ........................................................................................................... 15
CURSOR KEYS ......................................................................................................................... 15
GETTING AROUND A PROJECT .............................................................................................. 21
GETTING STARTED - BASIC CONCEPTS............................................................................................... 24
CUE............................................................................................................................................ 24
EDIT REGION............................................................................................................................ 24
SELECT Q ................................................................................................................................. 24
BASIC SYSTEM SETTINGS...................................................................................................... 26
FORMATTING DISKS................................................................................................................28
VGA SETUP............................................................................................................................... 31
RECORDING .............................................................................................................................................. 35
BASIC RECORDING .................................................................................................................35
ADVANCED RECORDING ........................................................................................................ 37
RECORD DISKS........................................................................................................................ 40
RECORD TYPE ......................................................................................................................... 41
RECORD SETUP....................................................................................................................... 43
AUTO PUNCH-IN/OUT .............................................................................................................. 46
REHEARSE ............................................................................................................................... 46
INPUT ROUTING - ASSIGNING INPUTS TO TRACKS ............................................................ 47
INPUT ROUTING - DR16pro ..................................................................................................... 48
NPUT ROUTING - DD8 (or DD8plus) ........................................................................................ 49
INPUT ROUTING - DD1500 ...................................................................................................... 50
RECORDING DIGITALLY .......................................................................................................... 52
PLAYING BACK AUDIO MATERIAL ......................................................................................................... 54
GROUPING TRACKS ................................................................................................................ 57
AUTOLOCATOR......................................................................................................................................... 57
LOCATING TO THE START OR END OF A PROJECT............................................................. 57
LOCATING TO THE NEXT OR PREVIOUS CUES ................................................................... 57
LOCATING T O TIMECODE POSITIONS................................................................................... 57
LOCATING TO LOCATOR MEMORIES .................................................................................... 57
STORING LOCATE MEMORIES ............................................................................................... 57
CLEARING LOCATE MEMORIES............................................................................................. 58
CLEARING SINGLE LOCATE MEMORIES ................................................................... 58
CLEARING ALL LOCATE MEMORIES........................................................................... 58
CYCLE ....................................................................................................................................... 59
PRE-ROLL ................................................................................................................................. 60
EDITING ................................................................................................................................................... 61
EDIT KEY................................................................................................................................... 61
EXIT KEY ................................................................................................................................... 61
UNDO KEY ................................................................................................................................ 61
REDO (SHIFT+UNDO) .............................................................................................................. 61
EXECUTE KEY .......................................................................................................................... 61
IN KEY ....................................................................................................................................... 61
SYNC KEY ................................................................................................................................. 61
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OUT KEY ................................................................................................................................... 61
TO SELECT A WHOLE TRACK................................................................................................. 62
TO SELECT A TRACK FROM THE IN POINT TO THE END .................................................... 62
TO SELECT A TRACK FROM THE OUT POINT TO THE START ............................................ 63
TO SELECT A TRACK FROM THE SYNC MARK TO THE START OR END............................ 63
SELECT Q KEY ......................................................................................................................... 63
MULTI- MACHINE EDIT ............................................................................................................................. 64
COPYING A REGION ................................................................................................................64
MULTITRACK PASTE ................................................................................................................66
MULTITRACK INSERT .............................................................................................................. 66
MULTITRACK OVERLAY........................................................................................................... 67
CUT............................................................................................................................................ 68
ERASE ....................................................................................................................................... 68
DISCARD ................................................................................................................................... 68
SPLIT EDIT ................................................................................................................................ 69
SINGLE MACHINE EDIT............................................................................................................................ 70
EDIT CLIPBOARD ..................................................................................................................... 70
COPY TO CLIPBOARD ............................................................................................................. 72
CUT TO CLIPBOARD ................................................................................................................74
CUT FORWARDS TO CLIPBOARD (SHIFT+CUT) ................................................................... 75
ERASE TO CLIPBOARD ........................................................................................................... 76
DISCARD ................................................................................................................................... 77
PASTE FROM CLIPBOARD ...................................................................................................... 78
PASTING TO OUT AND SYNC REFERENCES ........................................................................ 79
INSERT FROM CLIPBOARD..................................................................................................... 80
INSERTING TO OUT AND SYNC REFERENCES .................................................................... 81
OVERLAY FROM CLIPBOARD ................................................................................................. 82
OVERLAYING TO OUT AND SYNC REFERENCES................................................................. 82
MOVE REGION ......................................................................................................................... 83
NUDGING IN/SYNC/OUT TIMES .............................................................................................. 84
NUDGING AUDIO ...................................................................................................................... 84
UNDOING A NUDGE .................................................................................................................85
NUDGE SET (SHIFT+NUDGE) ................................................................................................. 85
SPLIT CUE................................................................................................................................. 86
IN->NOW (SHIFT+IN) ................................................................................................................ 87
EDIT PLAY KEYS ...................................................................................................................... 90
SELECT CUE/EDIT CUE........................................................................................................... 91
USING EDIT CUE TO AFFECT MULTIPLE CUES .................................................................... 94
CROSSFADE TOOLS................................................................................................................ 95
DISK MANAGEMENT ................................................................................................................................ 98
SAVING PROJECTS.................................................................................................................. 98
SAVING A PROJECT WITH A DIFFERENT NAME ...................................................... 101
SAVING LOCATOR MEMORIES OR OTHER SETTINGS ........................................... 101
LOAD ....................................................................................................................................... 102
CREATING A NEW PROJECT................................................................................................. 104
DISK UTILITIES ....................................................................................................................... 105
DISK INFO ............................................................................................................................... 105
DISK DIRECTORY................................................................................................................... 106
COPYING FILES/DISKS.......................................................................................................... 107
DELETE FILES .........................................................................................................................111
RENAMING FILES................................................................................................................... 112
BACKING UP YOUR WORK ................................................................................................... 113
BACKING UP TO SCSI TAPE DRIVES ........................................................................ 113
FORMATTING A TAPE FOR BACKUP ......................................................................... 114
BACKING UP SELECTED FILES................................................................................. 116
BACKING UP ALL PROJECTS AND/OR LIBRARIES.................................................. 117
BACKING UP AN ENTIRE DISK .................................................................................. 117
PERFORMING THE BACKUP ..................................................................................... 118
VERIFYING A BACKUP................................................................................................ 120
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RESTORING A BACKUP.............................................................................................. 121
PERFORMING A RESTORE ........................................................................................ 122
RESTORING THE ENTIRE BACKUP .......................................................................... 125
NOTES ABOUT BACKUP/RESTORE .......................................................................... 126
SUGGESTIONS FOR BACKUP/RESTORE................................................................. 127
TAKING CARE OF YOUR TAPE DRIVE ...................................................................... 128
ARCHIVING DATA TO DAT .......................................................................................... 129
RESTORING FROM DAT ............................................................................................. 132
CLEANUP DISK ........................................................................................................... 133
MINIMISE DISK ............................................................................................................ 134
DISK COMPATIBILITY ............................................................................................................................. 136
MACINTOSH............................................................................................................................ 136
PROTOOLS IMPORT................................................................................................... 137
CREATING PROTOOLS SESSIONS ........................................................................... 138
WAVEFRAME .......................................................................................................................... 139
FAIRLIGHT MFX3PLUS........................................................................................................... 140
MSDOS (FAT16) ...................................................................................................................... 140
SYSTEM SETUP ...................................................................................................................................... 141
SETUP - MULTI ....................................................................................................................... 142
DISPLAY....................................................................................................................... 143
DISPLAY OFFSET........................................................................................................ 144
FOOTAGE DISPLAY .................................................................................................... 144
RECORD SETUP ......................................................................................................... 145
SPEED.......................................................................................................................... 148
TEMPO MAPS.............................................................................................................. 149
CREATING A MIDI TEMPO MAP ................................................................................. 150
DELETING TEMPO MAP STEPS ................................................................................ 151
LOCATING TO STEPS ................................................................................................. 151
MORE SETUP FUNCTIONS ................................................................................................... 152
SAVE SETTINGS ......................................................................................................... 152
LOAD SETTINGS ......................................................................................................... 152
INFO ............................................................................................................................. 153
SETUP - SINGLE MACHINE ................................................................................................... 154
DIGITAL SETTINGS ..................................................................................................... 154
DIGITAL OUTPUT FORMAT ........................................................................................ 157
OUTPUT DE-EMPHASIS ............................................................................................. 157
SYNC SETTINGS......................................................................................................... 158
RECORD SETUP..................................................................................................................... 162
OPERATING LEVELS.............................................................................................................. 162
REMOTE PAGES..................................................................................................................... 163
GPIO SETUP ........................................................................................................................... 164
USER KEYS............................................................................................................................. 168
RC15 CONNECTION............................................................................................................... 170
SYNCING TO EXTERNAL TIMECODE ................................................................................................... 171
SETTING TIMECODE OFFSETS ............................................................................................ 172
ADVANCED OFFSETS............................................................................................................ 173
RS422 MASTER CONTROL .................................................................................................................... 175
LAYBACK FUNCTION IN RS422 MASTER............................................................................. 176
USING THE LAYBACK FUNCTION......................................................................................... 177
RS422 MASTER CONTROL OF NON-LINEAR VIDEO RECORDERS .................................. 178
SPECIFICATIONS .................................................................................................................................... 179
INDEX ................................................................................................................................................ 180-182
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INTRODUCTION

The staff at AKAI professional would like to thank you for buying the RE32 Multi-track Remote Controller. We are confident that the RE32 will be a sound investment, offering many years of reliable service and will be a product you can rely on in your daily work.
The RE32 is designed to be used with Akai DD/DR-Series Hard Disk Recorders (such as the DR16pro, DD8, DD8plus or DD1500) allowing control of up to 128 tracks of audio.
Dedicated track select keys, transport keys and autolocator functions give the RE32 the feel of a conventional MTR whilst access to sophisticated editing functions are also provided allowing you to edit audio quickly and precisely. The jog wheel allows you to ‘scrub’ audio across all tracks just like reel rocking ordinary tape.
The RE32 is connected to the machines via Ethernet and includes a built-in VGA display capable of displaying metering and scrolling track information for all of the connected machines. A simple but effective colour scheme eliminates eye strain even in prolonged sessions. Y ou will no doubt be pleased to know that the screen you see on the monitor is the only one you work in and there are no multiple, stacked ‘windows’ to confuse you!

FEATURES

Traditional recording and monitoring functions
Dedicated track select keys for easy selection of play, mute, edit and record.
Large dedicated MTR-style transport keys.
The weighted jog wheel allows you to ‘scrub’ audio across all tracks for editing.
MTR style autolocator with 100 locate memories and 100 ‘grab’ markers.
Detailed track editing with waveform display.
Powerful multi-track editing functions,
LED timecode display
248x60 pixel LCD display for parameter settings and function selection.
PS/2 keyboard input for easy naming of audio takes.
Custom graphics LSI ensures fast screen re-drawing and updates on any size S-VGA monitor .
The AKAINET link from the RE32 to the connected machines allows true remote control with virtually no limit on distance.
TRADEMARKS
Digidesign and Protools are registered tademarks of Digidesign and/or A vid Technology, Inc. Macintosh is a registered trademark of Apple Computer Inc. All other trademarks, product and company names are the property of their respective owners.
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INTRODUCTION

ABOUT THIS MANUAL

This owner’s manual has been written to provide you with the information to get the best from the RE32. Although it hoped that the RE32 is easy enough to use without constant reference to this manual, please take the time to read it in order to understand the system fully. The manual takes you through the available functions from scratch, assuming you have just installed it and you are using it for the first time.
This manual covers all basic functions and operation and, wherever possible, gives hints and tips and application notes. However, because of the diversity of applications in which the RE32 can be used, it is not always possible to cover every application specifically . As such, most descriptions of functions are fairly general unless, however, a certain function has a specific use in a particular application.
The availability of some functions on the RE32 may depend on the facilities provided by the connected machines. For example, the DD8plus provides certain features not available on the DR16pro. This manual will give an indication where certain functions may be unavailable. Please refer to the manuals provided with each machine for further details.
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INTRODUCTION
As with any piece of new gear, there is always a bit of new jargon to get to grips with. The RE32 is no exception! What follows, therefore, is a short list of some of the terms you will come across during the course of this manual.
GRID This stands for GRaphic Interface Display and refers to the track display on the
external monitor.
PROJECT This contains all your recordings, edited and positioned as required and shown
on the GRID. Think of it as a reel of multi-track tape if you like and the GRID as an animated track sheet.
A PROJECT also contains autolocator memories, MIDI tempo maps, etc., and these are all saved with the project. The SYSTEM settings are also saved with the project and when a project is subsequently loaded, the whole system is restored to exactly the status the project was saved in. For example, the tracks selected for playback, editing and/or record, the sample rate, external timecode selection, input routing, etc.. All these will be explained later.
Each connected machine actually has its own PROJECT containing audio tracks on that machine but the RE32 assembles this information for display on the monitor as a single ‘multi-track’ PROJECT.
NOW TIME In the centre of the GRID are two vertical lines. The centre of these two lines is
known as the NOW TIME and the actual NOW time is shown in the display above it (and on the LED timecode display). All work is done with referenced to this NOW time. For example, to select a cue for editing, move it to the NOW time and press SELECT Q. Marking IN times and OUT times and locate memories is also done referenced to the NOW time.
CUE This refers to a piece of audio from its start to its end in the GRID. In this
manual, a cue may be referred to as “a stereo cue” - this is actually two mono cues across two (normally adjacent) tracks that make up a ‘stereo’ cue.
EDIT REGION This refers to the area selected between the IN and the OUT points. A track (or
tracks) must be selected for editing and the edit region is highlighted green on the external monitor.
IN TIME This usually refers to the start of an edit. However, the IN TIME is used to set
auto punch-in and cycle times as well. It is marked by pressing the IN key located above the jog wheel.
OUT TIME This usually refers to the end of an edit although it is also used to set auto
punch-out and cycle times. It is marked by pressing the OUT key located above the jog wheel.
SYNC POINT This is a special marker you can place within an edit region or cue for sync
purposes.
MARK POINT This is a special marker intended for Biphase synchronisation. It can be set to
define a sync point between audio and film (usually a cross before the first frame).
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INTRODUCTION
LIBRARY A library is a file created for convenient storage of groups of cues (referred to
as ‘clips’). For example, a library may contain sound effects, or music cues, etc.. Although the library function is not supported on the RE32, several disk related functions can be used on disks containing library files made on another system.
MUL TI-MODE Most operations on the RE32 are designed to make the system feel like a
single multi-track tape machine even if the tracks are on two or more individual machine. For example, in a system with two DR16pro machines, selecting ‘Track 17’ on the RE32 will actually select Track 1 on the second machine. This method of operation is referred to in this manual as MULTI-MODE.
SINGLE-MODE This refers to an alternate method of operation where each machine is used
individually. This may be necessary for configuring the system for more complicated environments.
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MULTI-MACHINE SYSTEM

The followingshows a typical multi-machine system
INTRODUCTION
Audio is recorded through the inputs (analogue and/or digital) directly to project tracks on each machine and displayed in the GRID as a multi-track project ready for editing etc.. For example, you may record a long vocal onto track 1, edit out all the mistakes, coughs, breath noises and other unwanted artefacts and simply save the project. Y ou can also copy audio from one region of the project to another region as required.
Audio can be recorded directly into the GRID at the timecode position you want it. That audio may subsequently be edited, crossfaded, etc., as appropriate for the project.
When several machines are connected to the RE32 to expand the total number of tracks available, the system will behave as if there is a single ‘multi-track’ project encompassing all of these tracks. However, in reality each connected machine maintains its own internal project containing data for the tracks assigned to that machine. Usually, you do not need to worry about the fact that there may be several machines connected as the RE32 will control them as a single ‘multi-track’ system. However, there may be times when you want to do something specifically on one machine and the RE32 will allow you to do this as well if you wish as explained during the course of this manual.
Of course, your setup need not be as elaborate as the one shown above and an RE32 with just one or two 16-track machines is a powerful combination.
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INTRODUCTION

REAR PANEL

In this section, we take a look at the RE32’s rear panel connections. Actual operation of the RE32 will be discussed later.
DISPLAY
This connects to any standard S-VGA monitor such as you would use with any PC. Y ou will probably have bought a monitor with the system as supplied by your dealer but, if not, any reputable computer store will be able to sell you one. Any monitor should be able to be used but there are many monitors of different quality available (usually reflected in the price!) and some may not give as good results as others. For example, some may have a particular blue, red or green bias to them, others may not have particularly clear colour contrast and may appear ‘hazy’ or not have a particularly sharp focus. Other monitors can be sometimes show a faint image of screen items twice resulting in a ‘ghosty’ image that is difficult to read (especially text). If you are buying a monitor and have any doubts, please contact your dealer who will no doubt be able to recommend a suitable monitor.
Any size monitor may be used and the graphics automatically resize accordingly. You may even use very large RGB monitors but you will need a suitable S-VGA to RGB converter for this. Again, please speak to your dealer for information on choosing and connecting a monitor.
KEYBOARD
This mini DIN socket will accept a PS/2 compatible PC keyboard and is provided to make the naming of files easier.
EXPANSION CONNECTION
This connector is used to attach the optional RC15 User Assignable Remote Controller.
AKAINET
This takes a standard BNC Ethernet cable and is used to connect the RE32 to other machines in the system. You may use the cable provided but, if longer lengths are required, any reputable computer store should sell BNC Ethernet cables in a variety of lengths.
If you choose to use a cable other than the one provided, please make sure it is a high quality one. If there are any problems with the cable or the BNC plugs, you will have communications problems and erratic and unreliable performance.
TERM
This switches termination for the AKAINET connection on or off.
SIGNAL GND
This can be used to overcome ground loops in a complex system.
MAINS INPUT
Mains power is connected here.
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INTRODUCTION
REMOTE
Terminator ON Terminator ON
Terminator ON
Terminator OFF
Terminator OFF
To S-VGA monitor
MULTITRACK REMOTE CONTROLLER
INPSTOLOC
REMOTE
The external monitor is a standard S-VGA colour monitor such as you would use with any PC and any size may be used.
Of course, to this basic system, you may add analogue and/or digital inputs and outputs for use with an external mixer.
If you plan to do a lot of naming of recordings and files, an external PC keyboard is recommended.
All the machines in the system are connected together (and to the RE32) using standard Ethernet BNC cables. These are chained between the AKNET BNC connectors on each machine using BNC ‘T’ connectors to link each cable (in 16-bit DD8s, an Ethernet option board must be installed).
It is essential that the TERMINATOR switch is switched to the ON position on the first and last units in the chain. Failure to do so will prevent correct communications and the system will not work.
NOTE: The AKNET interface used in the Akai DD/DR system is 10-Base-2 Ethernet. There are certain rules that must be adhered to when setting up the system to ensure reliable operation:
All cables should be 50 ohm impedance.
There should be a maximum of 185m of cable in the system between the first and last nodes.
There should be at least 0.5m of cable between each connection.
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SETTING MACHINE ID NUMBERS

When multiple machines are connected to the RE32, each must be assigned a unique MACHINE NUMBER before the system is used for the first time. These must be assigned sequentially from 1 to the number of machines in the system and are used to allocate tracks to machines by the RE32.
Example 1: With two DR16pro machines:
Machine “1” = Tracks 1-16 Machine “2” = Tracks 17-32
Example 2: With three DD8 machines:
Machine “1” = Tracks 1-8 Machine “2” = Tracks 9-16 Machine “3” = Tracks 17-24
Please refer to the machine’s own operators manual for detailed information. The following is intended to provide a brief description relevant to certain machines:

SETTING MACHINE ID NUMBERS - DR16pro

The DR16pro’s MACHINE NUMBER assignment may be set as follows:
1. Press the SUB-MENU key followed by the 3 (SETUP) key on the numeric keypad then select AKAINET on the display by rotating the JOG/SHUTTLE control.
2. Press the STORE/ENT key. The message MACHINE 01 will appear in the display showing the current Machine ID.
3. Use the JOG wheel to select the required Machine ID number and press the STORE/ENT key to confirm the assignment and exit the menu.

SETTING MACHINE ID NUMBERS - DD8

The DD8’s MACHINE NUMBER assignment is set on the AKNET INFO page which is accessed from REMOTE page in the SYSTEM menus. On the front panel of the DD8, press the SYSTEM key, followed by the MORE (F6) key then the REMOTE key (F2). Finally, press the AKNET key (F1) and you will see the following screen:
Note: DD8’s front panel LCD
The NUMBER field shows the MACHINE NUMBER currently assigned. Y ou may change the number using the DATA +/- keys and then save the new setting to flash ROM.
NOTE: Please refer to the operators manual provided with each machine for more detailed information about setting MACHINE NUMBERs.
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POWERING UP THE RE32 SYSTEM

First, turn on any disk drives that may be connected to the system. Next, turn on the individual machines (DR16pro, DD8plus etc.). The machines will ‘talk to’ their disk drives and you will see some disk activity as they do this. When this has settled down, turn on the RE32. The external monitor screen can be switched on at any time and will have no effect on the system.
When you power up the RE32, the RE32 will scan the ethernet bus for connected machines. You will see this screen display momentarily:
A few seconds later, you will see this screen:
This indicates that the RE32 has successfully established communications with the connected machines. A few seconds after the RE32 is booted, you will see this screen which indicates that the system is ready for use:
If there is a problem with the AKAINET connections, the system will display this screen permanently:
This indicates that the RE32 has detected a fault and cannot communicate with the connected machines. If this occurs, check the AKAINET BNC cables to make sure they are securely connected. If that seems o.k., check the AKAINET termination switches. As shown in the diagram in the previous section, the TERMINA TOR must be switched ON on the first and last devices in the chain and switched OFF on all other devices.
If this doesn’t work, try powering everything down and trying again. If you still find that you cannot boot up, please contact your dealer.
But take heart! This should not happen and if you do have problems, you will probably find it is nothing more serious than a damaged AKAINET BNC cable or that the AKAINET termination has been incorrectly set. If these are alright, however, but the problem persists, you should contact your dealer.
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PANEL LAYOUT

The RE32 is an MTR style remote controller with many commonly used functions available on
dedicated keys. If you break down the RE32’s panel into its various sections, it really is quite
straightforward to understand and use.
Data Entry
MULTITRACK REMOTE CONTROLLER
Track Select Keys
Track Mode
Timecode Display
Utilities
INPSTOLOC
LCD Jog Wheel
Transport Keys
Across the top of the panel are the track select keys. The top row of keys are used to turn tracks on
and off for playback. The second row of keys are used to either select tracks for recording or for
editing. When these keys are showing edit tracks, they are illuminated in green whilst record track
selections are shown illuminated in red.
The TRACK MODE keys are used to setup the function of the track select keys.
TRACKS
1-32
33-64
65-96
97-128
The TRACKS key is used to select which bank of tracks are currently assigned to the 32 track keys.
The RE32 can control up to 128 tracks in 4 banks. The currently selected bank is indicated by the
column of LEDs next to the TRACKS key. The GROUP keys allow you to store and recall combinations of track settings. The LCD displays information concerning the status of the system at any time as well as being
used to provide soft keys, the function of which changes according to the system’s status. The TIMECODE DISPLAY shows the current now time. The UTILITIES keys give you access to functions such as DISK, SETUP, EDIT, PREROLL etc..
The amber SHIFT key gives access to keys’ sub-functions and these are shown in amber text beneath the keys.
The TRANSPORT keys provide the basic PLAY, STOP, REWIND, FAST FORWARD, etc.. They also offer special ‘edit play’ keys used when editing and these include PLAY TO, PLA Y FROM etc..
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Located directly beneath the LCD is a row of six soft keys, the function of which depends on the RE32’s current status.
The JOG wheel emulates reel rocking for finding edit points. It is possible to jog all tracks simultaneously.
The DATA ENTRY section includes a numeric keypad for inputting timecode and values and for selecting locator memories and edit clipboards. The +/- DATA ENTRY keys allows you to set parameter values whilst the CURSOR keys are used for selecting parameter fields in the RE32’s LCD. The +/- DATA ENTRY keys can also be used to nudge audio into sync and to go to the next and previous cues and the CURSOR keys double as vertical and horizontal zoom keys. The SCROLL VIEW keys are used to scroll the vertical selection of tracks currently being shown on the VGA.
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VGA DISPLAY

The RE32’s VGA display is designed to present all the information you will need in a simple and easy to digest manner. There are no multiple windows stacked on top of each other to confuse you, and ALL work (including recording, editing, slipping, syncing, etc..) is done here ensuring that operations are consistent throughout.
1 TRACK METERS
At the top of the screen is a meter bridge where you may see the levels of each individual track.
2 SYSTEM STATUS
Information relating to the current system settings is displayed at the left hand side of the status bar above the GRID. This includes the signal source for the meters, the project sample rate and the number of tracks available in the system.
3 PROJECT NAME
At the right hand side of the status bar above the GRID right is displayed the currently selected project’s name
4 NOW TIME
Directly above the GRID is the NOW time and this indicates the current time on the NOW line that intersects the GRID vertically in the centre. The NOW line position may be adjusted so that you can see more or less of what is coming as the cues scroll.
5 TRACK STATUS
This shows the current status of the tracks - i.e. PLAY, REC, and EDIT.
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6 GRID
The GRID (GRaphic Interface Display) shows the audio as waveforms and/or as blocks and you may choose whether to display waveforms or not according to your preference. Consistent colour coding is used throughout - blue for play , grey for muted, red for record, green for edit and light brown (ochre) for EDIT CUE. This allows you to see at a glance the status of the tracks even from a distance. The waveforms/blocks scroll during playback and you may zoom in horizontally or vertically for more precise editing and the RE32’s real-time operating system even allows you to zoom in or out when the machine is currently busy doing other things such as playing back, recording, etc.. It is also possible to show cue names and these are shown in a column on the right of the GRID.
7 CLIPBOARDS
When Single Machine Edit Mode is selected, these panels are shown on the right hand side of the screen. Each panel is aligned vertically with the tracks related to the corresponding machine.
Project 1Project 1
1
STOP
O: Sax stab 1: Gtr hook 2: Strings1 3: 4:
CLIPBOARD
5: 6: 7: 8: 9:
The top line of this box shows the machine number, the name of the project currently loaded on this machine and the current transport status (PLAY, STOP etc..)
The symbol is shown alongside the currently selected machine. The next box displays either the current project name or the machine name, depending on the setting in the INFORMA TION field on the SHOW ON VGA MONIT OR - MACHINES page. This box will be coloured red while the machine is in record and in a mustard colour while the machine is in rehearsing a record. The final box displays the machines transport status (STOP, PLAY etc..).
Below this are shown the edit clipboards available on this machine. These are the ten edits available for pasting and/or inserting into a project at any time. The EDIT CLIPBOARD will be explained fully later in the section “EDITING”.
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CUE NAME DISPLAY

To the right of the track display, you may choose to see the names of the cue(s) currently being played. This is used instead of the normal convention on other hard disk recorders where the name is shown within the cue itself because with short cues, the name often gets abbreviated into something meaningless. This can also make the screen very cluttered. On the RE32, you see the entire name regardless of its length.
For example:
MUSIC 1 L MUSIC 1 R
FO
FOFOFOFOFOFOFOFOFOFOFO
‘Conventional’ disk recorder cue name display.
Whilst the long music cue can display the full name, the footsteps SFX on the adjacent tracks (called FOOTSTP 1L and FOOTSTP 1R) are abbreviated to FO. Compare this with the RE32:
MUSIC 1 L MUSIC 1 R FOOTSTP1 L
FOOTSTP1 R
RE32 cue name display.
On the RE32, regardless of the length of the cue, the entire name is shown clearly.
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NAVIGATING THE RE32

INTRODUCTION
Getting around the RE32 is quite straightforward. Dedicated keys for most commonly used functions reduces the need for multi-menu operation. Less day-to-day functions are kept hidden away out of harms way but are still readily accessible.
The external monitor is used purely for referencing your work to see what is going on. You can think of it as an animated track sheet. In theory, the RE32 could be used without it as most work is done from the RE32’s front panel LCD.
The keys we will look at in this section are highlighted in the above diagram although others may be referred to where necessary.

CURSOR KEYS

You use the four CURSOR keys to move around the LCD. In the following example, the page is
displaying a list of files and the CURSOR keys are used to scroll up and down the list in order to select one.
You can also, in this example, move the cursor to the top line to select a different disk. Disk selection would be made using the DATA ENTRY +/- keys or by typing in a number directly from the numeric keypad.
NOTE: The two arrows shown in this example indicate that there are files ‘above’ and ‘below’ the screen which may be accessed by scrolling up or down. This is a convention used in all file-lists in the RE32 (for example, when loading PROJECTS etc.). If the arrows don’t appear, there are no files ‘off-screen’.
The cursor keys are ‘accelerators’ - that is, they move faster the longer you hold them so scrolling through long lists of files or parameters is very fast.
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Another example of a typical screen is this:
This shows a list of parameters. To change any of them, move the cursor to the one you wish to change and use the DA TA ENTRY +/- keys to select a new value. In cases where there are many options to select, the DATA +/- keys are ‘accelerators’ that speed up the longer you press them.
However, it is not always necessary to use the cursor keys to move up and down parameter lists and some pages offer a more direct approach to parameter selection. For example:
In this example, INSERT, you can select the clipboard to insert from simply by pressing any of the numeric keypad’s number keys 0-9. You can specifically move the cursor to the REFERENCED TO field if you wish to select IN, SYNC or OUT with the DA TA ENTRY +/- keys but you can achieve this more easily by just pressing the IN, SYNC or OUT keys - the display will change accordingly, showing your selection. Y ou can also see a ‘?’ softkey . This conveniently ‘toggles’ selects the SLIP TYPE parameter.
TRACK ZOOM KEYS
The CURSOR keys are also used with the SHIFT key to zoom in and out on tracks. SHIFT plus the CURSOR allow horizontal zoom in/out. You may also use these keys
simultaneously to switch between maximum horizontal zoom in and a zoom out of your choice by pressing SHIFT+CURSOR keys simultaneously. To do this, zoom in to the level of your choice - pressing SHIFT and the CURSOR keys together will now switch you between that level and maximum zoom.
SHIFT plus the CURSOR keys allow you to zoom in vertically on tracks. SHIFT+ will zoom in, showing fewer and fewer tracks whilst SHIFT+ will zoom out, showing more tracks. As you zoom in, so you will see tracks 1-24, 1-16, 1-12, 1-8, 1-4, 1-2 and finally, 1 displayed on the external monitor.
SCROLL VIEW KEYS
When the display is zoomed in, you may want to view different tracks to the ones shown on the screen. This can be done using the SCROLL VIEW keys to scroll up or down to the required tracks. For example, if the display is currently zoomed in to display tracks 1-4, pressing SCROLL VIEW will scroll the display to show tracks 5-8.
In the SHOW ON VGA monitor page, you may set the RE32 so that tracks selected for edit are those that are shown on the VGA as you zoom in. For example, with tracks 3 and 4 selected for edit, when you zoom to two tracks, 3 and 4 would automatically be placed at the top of the screen. Please see the section that describes the SHOW functions for more details on this.
The SCROLL VIEW keys are also used with the SHIFT key to increase or decrease the waveform magnification on the external monitor.
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NUMERIC KEYPAD
The NUMERIC KEYPAD has two main functions. It is used to store and recall up to 10 edits in
what we call the EDIT CLIPBOARD (see the section on editing that describes this). It is also used for timecode and numeric entry.
EDITING NUMERIC FIELDS
To edit number fields, you can just type the number directly followed by ENT on the numeric
keypad or the main EXECUTE key. You may also use the DATA ENTRY +/- keys to increment/ decrement through the values.
If you make a mistake, press EXIT - this will restore the parameter’s previous value.
EDITING NAMES THAT INCLUDE NUMBERS
In names that have a number as part of the name (i.e. PROJECT 5), this can be renamed very
quickly simply by pressing any other number on the numeric keypad. For example, pressing 9 would immediately change this name to PROJECT 9. This can be useful when saving a project with a different name (SAVE AS). It is also useful for quickly renaming libraries or clips.
ENTERING TIMECODE VALUES
Timecode is entered using the NUMERIC KEYPAD. V alues enter from the right and time divisions
(i.e. hours, minutes, seconds and frames) are confirmed using the keypad’s 00 ‘double zero’ key.
For example, to enter a value of 1 hour, 23 minutes, 12 seconds, 12 frames, type the following:
1, 00, 23, 00, 12, 00, 12, 00, ENT
You will see the following display in the selected timecode field as you enter the numbers:
1 00 23 00 12 00 12
ENT
The important thing to remember is to ‘confirm’ the time division using the numeric keypad’s 00 ‘double zero’ key.
If you make a mistake when entering a timecode value, press EXIT. This will restore the field’s previous timecode entry and you may try again.
It is also possible to ‘nudge’ timecode entries. You can move the cursor ‘within’ the timecode field by pressing SHIFT+DATA ENTRY +/-. As an example, in EDIT CUE, you may wish to nudge a fade up time from 2 seconds to 3 seconds. Rather than type in 3, 00, EXECUTE, move the cursor to the seconds field using SHIFT+DATA ENTRY +/- as appropriate and use the DATA ENTRY + key to increment by one. For example:
The digit is highlighted with an ‘underbar’. Now press SHIFT + DATA ENTRY ‘-’ to move the cursor left and press the DATA ENTRY + key:
In this way, instead of having to type out long strings of timecode numbers, you can nudge a timecode field to a value quite easily.
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DATA ENTRY/NUDGE KEYS
These two keys allow you to set data values. T o set a data value, simply move the cursor to appropriate field and press the DA TA ENTRY ‘+’ key
to increase the value or the DATA ENTRY ‘-’ key to decrease the value. Like the CURSOR keys, these keys are ‘accelerators’ that get gradually faster the longer you keep them held down, allowing rapid changes to be made to long parameter fields.
These keys are also used with the SHIFT key to move the sub-cursor left or right within a parameter field as described above for entering timecode values.
USING THE SOFT KEYS
The soft keys perform two main functions. One is to take you to another page, another is to perform some kind of action.
Page keys are highlighted - i.e.: will take you to the disk page. Action keys are ‘hollow’ - i.e.: will save the current file. There is another type of action key that we saw a bit earlier and the is the ‘?’ action key . These use
Lower case characters and refer to the name of the parameter they are linked to. These allow you to switch parameters in the field they refer to.
There are also double width soft keys: or These may be page keys (highlighted) or ‘action’ keys (hollow) as described above. There can
also be double width ‘?’ action keys. When a double width key is used, either of the soft keys directly below it may be used.
In some pages, the soft keys act as ‘radio’ keys - i.e. switching one on will switch one or more others off - and select different functions. In this case, the selected key highlights. Although these look essentially like ‘action’ keys or ‘page’ keys, the distinction should be clear from the context of the page you are in.
EXECUTE
Nearly all actions on the RE32 require completion using the EXECUTE key located beneath the soft keys. This key has a LED in it that will flash indicating that it should be pressed to complete the action. You may also receive a prompt to tell you to press EXECUTE. Sometimes, where multiple prompts are shown (i.e. “DELETE SELECTED FILE?” followed by “ARE YOU SURE? NO UNDO!!”), the EXECUTE key will remain flashing until the whole process has been completed. Basically, whenever the EXECUTE key is flashing, this indicates that you must press it to complete an action.
EXECUTE can also be used to complete entering a name or number or timecode value.
EXIT
Whenever the EXECUTE can be used (i.e. its LED is flashing), the EXIT key will abort or cancel the process without committing it. This is your ‘escape route’ should you be in a situation where you change your mind. The EXIT key also functions as a “NO” key in situations where YES/NO responses are required.
At all times, the EXIT key will take you out of the current page and back to a ‘safe’ situation. In cases where you have arrived at a page by going through other pages first (for example, SETUP ,
DISP, OFFSET) the EXIT key will take you back step by step through those pages until you arrive back at the main display.
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UNDO
The UNDO key offers twenty levels of undo and redo. If you make a mistake and do something you’re not happy with, press UNDO and the original data will be restored. If you then find that you preferred the mistake, press REDO (SHIFT+UNDO).
You may undo/redo the last twenty things you did by repeatedly pressing UNDO or REDO (SHIFT+UNDO). This allows you to try a few edits out in succession and then, if you don’t like the results, restore the original version.
NOTE 1: The UNDO function only refers to recording and editing. You cannot undo anything else. For example, if you load a project and change your mind, you cannot undo that. If you select some tracks for edit when you really meant to select them for record, you cannot undo that.
NOTE 2: IT IS NOT POSSIBLE TO USE UNDO IF YOU DELETE A FILE (I.E. A PROJECT) BY MISTAKE. PLEASE TAKE CARE WHEN DELETING FILES.
SHIFT
The amber SHIFT key gives access to sub-functions on certain keys. Most keys’ sub-functions relate to the key itself (for example, many keys have sub-functions to SET parameters associated with the main function of the key).
When using certain sub-functions such as VGA (SHIFT+SETUP), XFADE (SHIFT+EDITQ), the keys’ LEDs flash indicating you are the key’s ‘alternative’ function.
SET FUNCTIONS
Some keys’ SHIFT function is SET, allowing you to set up certain parameters relevant to the key (for example, SHIFT+PREROLL allows you to set the preroll time). When using SET pages, the LED will not flash but will be lit according to whether that key is switched ON or OFF (for example, when setting the PREROLL time, the LED will indicate whether the PREROLL function is turned on or off.
NOTE: Not all keys’ SET functions are operational. Some of the SET functions are reserved for future enhancements via software.
JOG WHEEL
The jog wheel is normally used to ‘scrub’ audio when finding edit points. It is possible to jog all tracks simultaneously. You may also use the jog wheel to ‘spool’ through a project and the jog wheel acts as a speed control for forwards or backwards playback.
The function of the jog wheel is selected by pressing the JOG key to toggle the function. The current function is indicated by the JOG/SHUTTLE LEDs located next to the key . When both LEDs are lit, this selects a special ‘JOG VIEW’ mode which allows you to jog through the project but without audio.
NAMING FILES
Although the RE32 has an auto-naming function for naming recordings, projects, etc., sometimes it is necessary to name files yourself. T ypically , you want to name projects, libraries and clips most of the time and you may wish to name edits prior to copying them into the clipboard.
Naming is usually done from a PS/2 ASCII keyboard connected to the RE32. The computer keyboard is connected to the KEYBOARD input on the rear of the RE32.
When the cursor is placed on a filename and a key is pressed on the PS/2 keyboard, the selected file will be highlighted thus ready for editing:
The first character of the name will be highlighted and you may type in a name of up to ten characters.
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As the LCD prompts you, you must press EXECUTE to complete the naming process. If you
change your mind, press EXIT at any time. Pressing EXIT will leave the naming process and
revert to the original name.
When using a computer keyboard, you will note that the numeric keypad functions just like the
RE32’s. You will also note that you can use the keyboard’s first six function keys to duplicate the
RE32’s soft keys. ESC(ape) duplicates the action of the RE32’s EXIT key. SHIFT and CAPS
LOCK work as you would expect as do the cursor keys which duplicate the action of the RE32’s
CURSOR keys. In fact, for the most part, you will find that the keyboard performs much like it
would when used with a computer.
NOTE: The following characters are not available from the computer keyboard:
£ $ ^ & { } [ ] @ | ~ ‘ + -
The following keys also have no function:
TAB CTRL ALT PAGE UP PAGE DOWN
HOME END F7-F12 PRINT SCREEN SCROLL LOCK
RENAMING FILES
There will be occasions where you want to rename an existing project, library or clip. Renaming is
exactly the same as naming a file - move the cursor to the file you wish to rename and start typing
to enter a suitable name.
You may also re-name existing files that have a number in them very quickly just be pressing any
of the numeric keys. For example, you can rename PROJECT 1 to PROJECT 2 simply by pressing
2, EXECUTE.
You can also add numbers to files in this way. For example, to re-name the file ANIMALS to
ANIMALS 1, simply move the cursor to the file, press 1, EXECUTE. Again, pressing EXIT will abort
the naming process.
PROMPTS
Two types of prompts are used on the RE32. One is a temporary one that is displayed for information
only. I.e.:
This pops up and lasts for a few seconds. Pressing any key while it is displayed will clear the
message. Different messages stay up for different lengths of time depending on the nature of the
message. If the message relates to something fairly serious such as DISK DRIVE NOT READY,
the message will stay up longer than, say , the message FILE COPIED or PROJECT LOADED. In
the event of a really serious problem, the message may stay up permanently until any key is
pressed.
You may also receive this kind of prompt on the bottom line of the LCD:
In this situation, the EXECUTE key’s LED will be flashing and you should press EXECUTE to
continue (the equivalent of answering “YES” to the prompt) or EXIT to abandon what you are
doing (the equivalent of responding “NO”).
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