Yamaha RM1XE1 User Manual

FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with
this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and f ound to comply with the requirements listed in FCC Regulations, P art 15 for Class “B” digital devices.
Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial
type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you
can not locate the appropriate retailer, please contact Yamaha Cor poration of America, Electronic Service Di vision, 6600 Orangethorpe A ve, Buena Park, CA90620
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
ADVARSEL!
Lithiumbatteri Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandoren.
VARNING
Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera använt batteri enlight fabrikantens instruktion.
VAROITUS
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.
NEDERLAND / THE NETHERLANDS
• Dit apparaat bevat een lithium batterij voor geheugen back-up.
• This apparatus contains a lithium battery for memory back-up.
• Raadpleeg uw leverancier over de verwijdering van de batterij op het moment dat u het apparaat ann het einde van de levensduur afdankt of de volgende Yamaha Service Afdeiing: Yamaha Music Nederland Service Afdeiing Kanaalweg 18-G, 3526 KL UTRECHT Tel. 030-2828425
• For the removal of the battery at the moment of the disposal at the end of the service life please consult your retailer or Yamaha Service Center as follows: Yamaha Music Nederland Service Center Address: Kanaalweg 18-G, 3526 KL UTRECHT Tel : 030-2828425
• Gooi de batterij niet weg, maar lever hem in als KCA.
• Do not throw away the battery. Instead, hand it in as small chemical waste.
SPECIAL MESSAGE SECTION
This product utilizes batteries or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha.
WARNING: Do not place this product in a position where anyone could walk on, trip over ,or roll anything over power or connect­ing cords of any kind. The use of an extension cord is not recom­mended! IF you must use an extension cord, the minimum wire size for a 25' cord (or less ) is 18 AWG. NOTE: The smaller the AWG number ,the larger the current handling capacity. For longer extension cords, consult a local electrician.
This product should be used only with the components supplied or; a cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please observe all safety markings and instructions that accompany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
This product, either alone or in combination with an amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average life span of this type of battery is approximately five years. When replacement becomes necessary, contact a qualified service representative to perform the replacement.
This product may also use “household” type batteries. Some of these may be rechargeable. Make sure that the battery being charged is a rechargeable type and that the charger is intended for the battery being charged.
When installing batteries, do not mix batteries with new, or with batteries of a different type. Batteries MUST be installed correctly. Mismatches or incorrect installation may result in overheating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by the laws in your area. Note: Check with any retailer of household type batteries in your area for battery disposal information.
Disposal Notice:
Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and federal regulations that relate to the disposal of products that contain lead, batteries, plastics, etc. If your dealer is unable to assist you, please contact Yamaha directly.
IMPORTANT: The louder the sound, the shorter the time period before damage occurs.
Some Yamaha products may have benches and / or accessory mounting fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using. Benches supplied by Yamaha are designed for seating only. No other uses are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following:
NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, serial number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your purchase.
Model
Serial No.
Purchase Date
92-BP
PLEASE KEEP THIS MANUAL
3
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immedi­ately and have it inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord.
• Do not connect the instrument to an electrical outlet using a multiple­connector. Doing so can result in lower sound quality, or possibly cause overheating in the outlet.
• Unplug the AC power adaptor when not using the instrument, or during electrical storms.
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components.
• Do not use the instrument near other electrical products such as televisions, radios, or speakers, since this might cause interference which can affect proper operation of the other products.
• Do not place the instrument in an unstable position where it might accidentally fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.
• Use the specified adaptor (PA-5C or an equivalent recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or overheating.
• Before cleaning the instrument, always remove the electric plug from the outlet. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Do not operate the instrument for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery which permits internal data to remain stored even when the power is off. When the backup battery needs replacing, the message "Backup Battery Low" will display in the display. When this happens, immediately back up your data, then have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to prevent the possible serious hazards. Always have qualified Yamaha service personnel replace the backup battery.
• Never place the backup battery in a location that a child can reach, since a child might accidentally swallow the battery. If this should happen, consult a physician immediately.
SAVING USER DATA
• Always save data to a floppy disk frequently, in order to help prevent the loss of important data due to a malfunction or user operating error.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
(3)-3
How to use the manuals/Printing conventions in this manual
Owner’s Manual
Introduction
Thank you for choosing a Yamaha RM1x Sequence Remixer.
The RM1x is a complete dance-music workstation that can be used both as a real-time performance instrument and a powerful production tool. Its intuitive interface makes real-time operation easy for artists with a DJ background, while in-depth sequencing and editing functions make it possible to create sophisticated original patterns and songs from scratch. In addition to powerful sequence recording and playback capability, the RM1x also features a great sounding tone generator built in — so you don’t need any extra equipment. You can even edit the voices to create sounds that are perfectly suited to your music.
Keep this Owner’s Manual handy while familiarizing yourself with the RM1x, and store it in a safe place for later reference.
5
Main Features
Main Features
The sequencer of the RM1x provides 16 sequence tracks and up to 110,000 notes of storage capacity for professional-level sequencing power. Note timing resolution is 1/480th of a quarter note. Memory is backed up, so your data will not disappear when the power is turned off.
Easy operation with the large 64 x 240 dot display.
Intuitive performance control with 8 assignable real-time control knobs, 4 display knobs, and a large multi-function keyboard.
An awesome assortment of preset patterns means you can play right away without having to program.
Easy programming via an advanced interface that allows a wide range of parameters to be accessed and edited — when you need to be in total control of your sound.
Powerful sequencing capabilities with in-depth editing function make it possible to create even complex patterns and musical textures.
Assemble grooves in real time in the Pattern mode: each of the Pattern mode’s “styles” has up to 16 “sections” which can be directly switched in real time during playback via the RM1x key­board.
Advanced tone generator technology gives you a extensive arsenal of outstanding sounds built in.
Edit and refine the RM1x voices to create sounds that most ideally suit your own music.
A sophisticated multi-effect system can be used to add anything from subtle ambiance to wild variations.
Tap BPM entry lets you define tempos the way you feel them rather than with numbers.
Full MIDI compatibility means that the RM1x can be used as the core of a larger music production system.
6 RM1x SEQUENCE REMIXER
How to use the manuals/Printing conventions in this manual
How to use the manuals
The documentation for the RM1x consists of the following two manuals. Understand the role of each manual, and refer to them as necessary.
Owner's Manual (this manual)
This explains precautions for use, how to make connections, and all parameters and commands. Use this manual like a dictionary whenever you need to.
Chapter 1. Basic concepts Chapter 2. Pattern mode Chapter 3. Pattern Chain mode Chapter 4. Song mode Chapter 5. Utility mode
“Pattern mode”, “Pattern chain mode” and “Song mode” have several functions in common. In this manual, explanations for these common functions are given in greater detail in chapter 2 “Pattern mode”. Some of the overlapping explanation in chapter 3 “Pattern Chain mode” and chapter 4 “Song mode” is omitted. In such cases, the appropriate page of chapter 2 “Pattern mode” is indicated so that you can refer to it.
List Book
This is a booklet that contains various lists such as the Voice list, Preset Style list, Effect list, MIDI data format, and MIDI implementation chart.
Printing conventions in this manual
This manual uses the following icons to indicate buttons and to distinguish different types of information.
p This indicates a panel button. The symbol in the box indicates the symbol printed on the button.
1 2 This indicates the actual procedure for using the function.
n This indicates supplementary explanations related to the function, examples of use, and hints.
RM1x SEQUENCE REMIXER 7
Finding the information that you need
Finding the information that you need
In order to find the information that you need, you can make use of the following pages.
Table of contents (page 9)
Locate the desired information within the flow of the entire manual.
Front and rear panels (page 11)
Here you can read about the name and location of each button and control, and read about their function.
Quickstart Guide (page20)
This brief, easy-to-follow section shows you how to use the basic features and functions of your new RM1x.
Function tree (page 32)
This lets you locate the desired information within the structure of the command hierarchy.
Glossary (page 146)
This section contains unfamiliar terms or phrases in alphabetical order with their explanations.
Index (page 150)
This lets you search alphabetically for unfamiliar terms to find pages on which they are discussed and pages on which related topics appear.
8 RM1x SEQUENCE REMIXER
Table of Contents
SETUP
1. Front and rear panels ..................................................................................................................................................................11
Front Panel..........................................................................................................................................................11
Rear Panel...........................................................................................................................................................14
Floppy disk drive ................................................................................................................................................15
2. Connections
Power supply connections ..................................................................................................................................16
Audio equipment connections ............................................................................................................................17
Connecting a footswitch .....................................................................................................................................18
Connecting external MIDI devices.....................................................................................................................18
Connecting a MTR (multi-track recorder)..........................................................................................................19
3. Quickstart Guide ........................................................................................................................................................................20
4. Using the included disk .............................................................................................................................................................. 22
BASIC OPERATION.........................................................................................................................................................23
Chapter 1. BASIC CONCEPTS
1. Function tree...............................................................................................................................................................................32
2. How the RM1x is organized.......................................................................................................................................................34
3. Sequencer block .........................................................................................................................................................................35
4. Tone generator block ..................................................................................................................................................................37
5. Controller block..........................................................................................................................................................................38
6. Effect block ................................................................................................................................................................................39
7. About floppy disks......................................................................................................................................................................42
Chapter 2. PATTERN MODE
1. PATTERN Playback ...................................................................................................................................................................46
2. Recording ...................................................................................................................................................................................49
3. Groove ........................................................................................................................................................................................55
4. Play FX.......................................................................................................................................................................................57
5. MIDI delay .................................................................................................................................................................................60
6. Arpeggio .....................................................................................................................................................................................62
7. V oice ...........................................................................................................................................................................................63
8. V oice Edit ...................................................................................................................................................................................65
9. Effect ..........................................................................................................................................................................................69
10. Setup .........................................................................................................................................................................................73
11. Disk ..........................................................................................................................................................................................76
12. Job ............................................................................................................................................................................................80
13. Edit ...........................................................................................................................................................................................99
14. Split ........................................................................................................................................................................................108
Chapter 3. PATTERN CHAIN MODE
1. Pattern Chain Playback ............................................................................................................................................................110
2. Disk ..........................................................................................................................................................................................111
3. Job ............................................................................................................................................................................................112
Chapter 4. SONG MODE
1. SONG Playback .......................................................................................................................................................................116
2. Recording .................................................................................................................................................................................117
3. Groove ......................................................................................................................................................................................119
4. Play FX..................................................................................................................................................................................... 119
5. MIDI delay ...............................................................................................................................................................................119
6. Arpeggio ...................................................................................................................................................................................119
7. V oice .........................................................................................................................................................................................120
8. V oice Edit .................................................................................................................................................................................120
RM1x SEQUENCE REMIXER 9
Table of Contents
9. Effect ........................................................................................................................................................................................120
10. Setup .......................................................................................................................................................................................121
11. Disk ........................................................................................................................................................................................122
12. Job ..........................................................................................................................................................................................123
13. Edit .........................................................................................................................................................................................128
14. Split (Song to Pattern) ............................................................................................................................................................ 129
Chapter 5. UTILITY MODE
1. System ......................................................................................................................................................................................132
2. MIDI Setup............................................................................................................................................................................... 135
3. MIDI Filter ...............................................................................................................................................................................137
Appendix
1. Specifications ...........................................................................................................................................................................140
2. Troubleshooting........................................................................................................................................................................142
3. Error Messages .........................................................................................................................................................................144
4. Glossary.................................................................................................................................................................................... 146
5. Index .........................................................................................................................................................................................150
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may be different from the ones on your RM1x.
10 RM1x SEQUENCE REMIXER
SETUP
1. Front and rear panels
Front Panel
2 3
SETUP
13
16
1
6
17
16
4
5
10
9
18
15
12
9
8
1914
7
11
1. BPM Display
Normally this 4-digit LED numeric display shows the current BPM (Beats Per Minute) value, right down to a tenth of a beat. It can be switched to display measure numbers rather than beats per minute via a utility function (page 133). The BPM display also shows values related to the real time Controller Knobs (page 12), but onl y while any of the knobs are operated.
2. MIDI Data Monitors
The MIDI IN and OUT indicators above the BPM display light whenev er MIDI data is receiv ed via the rear-panel MIDI IN connector (red MIDI IN indicator), or when MIDI data is transmitted by the RM1x via the MIDI OUT connector (green MIDI OUT indicator).
3. LCD Display
The RM1x's large backlit LCD display panel displays the parameters and values related to the currently selected operation or mode. The Display Knobs (page 12) and Function Buttons located immediately below the LCD display directly affect the corresponding parameters or functions on the display . The [DISPLAY] and [CURSOR] buttons are also closely related to display operation, and details are provided in the “Basic Operation” section beginning on page 23.
A CONTRAST control for the LCD display is provided on the rear panel (page 14). The LCD display can be set for normal or inverse (white on black) display via a utility mode function (page 133).
RM1x SEQUENCE REMIXER 11
SETUP
4. Display Knobs
The four knobs located immediately below the LCD display directly control the corresponding parameters on the display. For example, in the main PATTERN mode Display Knob 1 can be used to select a style, and Display Knob 4 can be used to set the BPM. More details are provided in the “Basic Operation” section beginning on page 23.
5. Function Buttons and Indicators
The function buttons - [F1] through [F4] - are similar to the Display Knobs in that they directly control the corresponding functions on the LCD display , but only when the related indicator is lit. More details are pro vided in the “Basic Operation” section beginning on page 23.
6. VOLUME Control
Adjusts the volume of the RM1x audio output via the rear-panel OUTPUT and PHONES jacks.
7. Real Time Controller Knobs & [KNOB] Button
These knobs allow the corresponding parameters to be controlled in real time during pattern or song playback. The param­eters listed on the panel below the knobs are the default pre-assigned parameters, but other parameters can be assigned as required via the SETUP submode KNOB ASSIGN function (page 74). The knobs can be switched to control one of two different parameter groups - “A” and “B” - via the [KNOB] button. The “A” parameter group (the upper default parameters listed on the panel) are selected when the [KNOB] indicator is lit, and the “B” group (the lower parameters) is selected when the [KNOB] indicator is out. Different parameters can be assigned to both the “A” and “B” groups via the KNOB ASSIGN function mentioned above.
8. Cursor Buttons
The cursor buttons move the “cursor” around the LCD display screen, highlighting the v arious parameters that are av ailable for editing (the RM1x cursor appears as a dark block with inverse characters).
9. [NO -1] and [YES +1] Buttons
The [NO -1] and [YES +1] buttons are used to edit (change the value of) the parameter at which the cursor is currently located. The [NO -1] button decrements (decreases stepwise) the value of the selected parameter, while the [YES +1] button increments (increases stepwise) the parameter. Press either button briefly to decrement or increment the parameter by one, or hold the button for continuous decrementing of incrementing in the specified direction.
The [NO -1] and [YES +1] button are also used to respond to certain prompts when they appear . Press [YES +1] to go ahead with the operation, or [NO -1] to cancel.
10. DISPLAY [<-] and [->] Buttons
When the selected mode or submode (page 23) includes more parameters than can fit on the display at one time, arrow symbols will appear at the left and/or right side of the display to indicate that more parameters are available in the indicated direction(s). The DISPLAY [<-] and [->] buttons can be used to scroll the display in the corresponding direction when this occurs.
11. MODE and SUBMODE Buttons
The four MODE buttons select the main RM1x operating modes (PATTERN, PA TTERN CHAIN, SONG, and UTILITY), while the SUBMODE buttons select a range of submodes via which you can access the RM1x's detailed programming features. Details on mode and submode selection are provided in the “Basic Operation” section beginning on page 23.
12 RM1x SEQUENCE REMIXER
SETUP
12. [EXIT] Button
The [EXIT] button takes you out of any function selected by the function buttons, or the edit or job modes (described below), directly back to the current main mode (e.g. SONG or PATTERN).
13. Sequencer Buttons and Indicators
The sequencer buttons control recording and playback in the PATTERN, PATTERN CHAIN, and SONG modes.
REC
e
PLAY
p
STOP
s
r & f
t
Activates the record-ready mode in the RM1x PATTERN and SONG modes. The red REC button indicator will light, then recording will begin as soon as the p button is pressed. The e button can be pressed again to cancel the record-ready mode before recording is actually started by pressing the p button. Starts playback from the current point in the pattern or song if the record-ready mode is not active, or recording from the same point if the record-ready mode is active. The green PLAY indicator flashes at the current BPM during recording and playback. Stops playback or recording.
Fast reverse and forward. Press the r or f button to rapidly move through the pattern or song in the corresponding direction. Top. Instantly returns to the first beginning of the current song or pattern (i.e. the first beat of the first measure).
14. Keyboard
This 26-note keyboard makes it possible to program the RM1x without having to connect an external MIDI keyboard. It's even polyphonic, so you can directly enter chords as well as single notes. The only thing it lacks is v elocity sensiti vity. The RM1x does, however, accept velocity information from an external MIDI keyboard.
The keyboard also performs a range of functions as specified by the keyboard mode button (below): track selection, transposition, numeric data entry, track mute/solo, and section selection. The “black keys” also perform a range of other functions, such as selecting specific track ranges and memorizing a number of track mute setups.
15. Keyboard Mode Buttons
These buttons modify the function of the RM1x keyboard for track selection, transposition, numeric data entry, track mute/ solo, and section selection. Details are provided in the “Basic Operation” section beginning on page 23.
16. [OCT DOWN] and [OCT UP] Buttons
Although the range of the RM1x keyboard is a little over two octaves, the [OCT DOWN] and [OCT UP] buttons allow the pitch of the keyboard to be shifted down or up in octave steps, over a range of 8 (+/- 4) octaves. Each time the [OCT DOWN] button is pressed the pitch of the keyboard is shifted down by one octave, until the lower limit is reached. The [OCT UP] button shifts the pitch of the keyboard up in the same way. The current amount of octave shift is indica ted on the LCD display.
17. [SHIFT] Button
The [SHIFT] button is used to access several secondary or “background” functions that you might only need in special situations. For example, the [SHIFT] button can be used when you want to “solo” a track instead of muting it via the [MUTE] keyboard mode button.
The [SHIFT] button can also be used in conjunction with the Display Knobs: hold the [SHIFT] button while rotating a knob for faster data selection.
18. [ARPEGGIO ON] Button
Turns the RM1x's automatic arpeggio feature on or off (page 62). The [ARPEGGIO ON] button indicator will light when the ARPEGGIO feature is on.
19. [TAP/ENTER] Button
This dual-purpose button is used both for tap-entry of BPM values (page 20), and to enter numeric values (page 26).
RM1x SEQUENCE REMIXER 13
SETUP
Rear Panel
1. STANDBY/ON Switch
Press in to turn the RM1x on, and press again to turn it off. When the power is on one of the mode button indicators will light and the PATTERN mode display will appear on the LCD (Liquid Crystal Display).
2. DC IN Jack
The DC output cable from the Yamaha PA-5C AC Power Adaptor supplied with the RM1x is plugged in here.
3. CONTRAST Control
Use the CONTRAST control to achieve the best LCD display visibility (LCD visibility varies greatly with viewing angle).
4 3 7 5 6 2 1
4. MIDI IN & OUT Connectors
The RM1x has MIDI IN and MIDI OUT connectors for maximum system flexibility . If you plan to use a MIDI ke yboard or other instrument to play and program the RM1x, it should be connected to the RM1x MIDI IN connector (see “Connecting external MIDI devices,” page 18). Input “filters” defining what data will and will not be recei ved by the MIDI IN connector can be set as required via the UTILITY mode (page 137).
The MIDI OUT connector can be connected to an external tone generator or synthesizer if you want to dri ve external v oices from the RM1x sequencer. Like the MIDI IN connector, MIDI filters can be set for the MIDI OUT connector via the UTILITY mode.
5. L/MONO & R OUTPUT Jacks
These are the main stereo outputs from the RM1x tone generator system (see “Audio equipment connections,” page 17). Both are standard 1/4” mono phone plugs. When a plug is inserted into only the L/MONO output, the left- and right­channels signals are mixed and delivered via that output to allo w direct connection to mono sound systems. The output le vel is adjusted via the VOLUME control (page 12).
6. PHONES Jack
Any pair of stereo headphones with a 1/4” stereo phone plug can be plugged in here for convenient monitoring. The PHONES output level is adjusted via the VOLUME control.
7. FOOT SW Jack
An optional Y amaha FC4 or FC5 f ootswitc h connected to this jack can be used for start/stop, section selection, sustain, or tap BPM entry, as determined by the setting of the UTILITY mode FOOT SWITCH parameter (page 132).
14 RM1x SEQUENCE REMIXER
Floppy disk drive
1. Floppy disk slot
This is where floppy disks are inserted for loading or saving data. 3.5 inch 2HD (MF2HD) or 2DD (MF2DD) floppy disks can be used. (page 42)
2. Disk-in-use indicator
This indicator will light while data is being read from or written to the floppy disk. Never attempt to remove the disk while this indicator is lit.
3. Eject button
Press this button to remove the floppy disk. Disks m ust be inserted or removed gently and f irmly , and only while the access indicator is dark.
SETUP
2. Disk-in-use indicator
1. Floppy disk slot
n The back of a floppy disk contains a write protect tab as shown in the following illustration. When this tab is in the downward
position (with the window open), it will not be possible to modify, add, or delete data. When you wish to protect important data, you should leave the tab in this position.
Write permit
Write prohibit
Write protect tab
3. Eject button
CAUTION !
Be aware that Yamaha can make no guarantee regarding data damage that results from improper use.
RM1x SEQUENCE REMIXER 15
SETUP
2. Connections
In order to use the RM1x, the included AC adaptor and an amp system etc. must be connected. If you use external MIDI devices or controllers, these must also be connected. This sections explains how to make these connections.
CAUTION!
Be sure to turn off the STANDBY/ON switch before making any connections. If you make connections while the STANDBY/ON switch is on, you risk damaging external equipment such as the amp or speakers.
Power supply connections
1 Make sure that the STANDBY/ON switch of the RM1x is set to STANDBY, and connect the included AC adaptor
(PA-5C) to the power supply jack. Wrap the DC output cable of the adaptor around the cable clip (as shown below) to prevent accidental unplugging of the cable during operation.
2 Plug the AC adaptor into an AC outlet, and turn on the RM1x STANDBY/ON switch.
When turning the power off, simply reverse the procedure.
WARNING!
Use only the included PA-5C AC adaptor (or other adaptor specifically recommended by Yamaha). Using other AC adaptors will cause malfunctions. Also, be sure to unplug the AC adaptor from the AC outlet if you will not be using the RM1x.
CAUTION!
Even when the switch is in the “STANDBY” position, electricity is still flowing to the instrument at the minimum level. When you are not using the RM1x for a long time, make sure you unplug the AC power adaptor from the wall AC outlet.
Never interrupt the power supply (e.g. unplug the AC adaptor) during any RM1x record operation! Doing so can result in a loss of data.
16 RM1x SEQUENCE REMIXER
Audio equipment connections
To output the sound of the RM1x, connect an amp or mixer to the output jacks.
Connection to powered speakers
Connect two powered speakers (left and right) to the output jacks (L/MONO, R). If you are connecting only one powered speaker, use the L/MONO jack.
VOL
SETUP
Connection to a mixer
Connect the output jacks (L/MONO, R) to two channels of the mixer . The channel connected to the L/MONO jack should be panned left, and the channel connected to the R jack should be panned right. Make the same type of connections if you are connecting the RM1x to an MTR or cassette deck.
OFF
ON
PHANTOM +48V
INPUT (BAL)
PAD
26dB126dB226dB326dB426dB526dB626dB726dB826dB926dB1026dB1126dB
–60–16
–60–16
–60–16
–60–16
–60–16
–60–16
–60–16
+10 –34
+10 –34
+10 –34
+10 –34
+10 –34
GAIN
GAIN
GAIN
GAIN
GAIN
UTILITY MIDI SETUP VIEW
DYNAMICS EQ/ATT Ø/DELAY
EFFECT 1 EFFECT 2 OPTION I/O REMOTE
AUX 1
HOME
1
17
SEL
SOLO
ON
6
6
0
0
5
5
10
10
20
20
40
40
60
60
1
17 18 19 20 21 22 23 24
FADER MODE
AUX 2 AUX 3 AUX 4
3
2
SEL
SEL
SOLO
SOLO
ON
ON
6
0
5
10
20
40 60
3
2
FUNCTION
PAN/
ROUTING
MEMORY
5
4
SEL
SEL
SEL
SOLO
SOLO
SOLO
ON
ON
ON
6
6
6
0
0
0
5
5
5
10
10
10
20
20
20
40
40
40
60
60
60
5
4
–60–16
+10 –34
+10 –34
+10 –34
+10 –34
GAIN
GAIN
GAIN
1 RETURN 2
10
9
8
7
6
232221201918
24
SEL
SEL
SEL
SEL
SOLO
SOLO
SOLO
SOLO
ON
ON
ON
ON
6
6
6
6
0
0
0
0
5
5
5
5
10
10
10
10
20
20
20
20
40
40
40
40
60
60
60
60
10
9
8
7
6
OFF
ON
PHANTOM +48V
–60–16
–60–16
–60–16
+10 –34
+10 –34
GAIN
GAIN
GAIN
PAN
F
G
15/16
13/14
12
11
SEL
SEL
SEL
SOLO
SOLO
SOLO
ON
ON
ON
6
6
6
6
0
0
0
0
5
5
5
5
10
10
10
10
20
20
20
20
40
40
40
40
60
60
60
60
15/16
13/14
12
11
+10 –34
GAIN
12
SEL
SOLO
ON
131415
–60–16
GAIN
13/14 15/16
DIGITAL MIXING CONSOLE
PAN
F
G
SELECTED CHANNEL
STEREO
MASTER
ON ON
0 –5 –10 –15 –20
–30 –40 –50 –70
STEREO
MASTER
–20+10
EQ
16
15/16 2TR IN
HIGH
HI-MID
LO-MID
LOW
1 RETURN 2
SELSEL
SOLO SOLO
ON
–1/DEC
ENTER
–10dBV (UNBAL)
L
R
IN
2TR
MONITOR 2TR IN
–20+10 100 100
LEVEL LEVELGAIN
MONITOR
OUT
SEL
PARAMETER
OUT
L STEREO R
PHONES
PHONES
CLIP
–3 –6
–9 –12 –15 –18 –24 –30 –36 –42 –48
SOLO
MEMORY
+1/INC
CURSOR
Using headphones
If you are using headphones, connect them to the rear panel PHONES (headphones) jack. When using headphones, adjust the volume to an appropriate level that will not harm your hearing.
CAUTION !
Do not connect the output jacks of the RM1x to the mic input jacks of an amp or cassette deck etc. If they are connected to mic inputs, the sound quality may be impaired, and the device may be damaged. Also, when connecting the RM1x to a mixer or similar device, set the mixer channels to the Line Input position.
RM1x SEQUENCE REMIXER 17
SETUP
Connecting a footswitch
When using a separately sold FC4 or FC5 foot switch, insert the foot switch plug into the FOOT SW jack located on the rear panel.
Connecting external MIDI devices
Connecting a MIDI keyboard
Realtime recording input will be easier if you use a MIDI keyboard. Use a MIDI cable to connect the MIDI OUT of the external MIDI keyboard to the MIDI IN connector on the rear panel.
FC4 or FC5
MIDI OUT
Connecting a tone generator module
RM1x song and pattern playback data can be used to play an external tone generator module. Use a MIDI cable to connect the MIDI OUT connector on the rear panel to the MIDI IN connector of the external MIDI device.
MIDI IN
18 RM1x SEQUENCE REMIXER
SETUP
Connecting a MTR (multi-track recorder)
Since the RM1x implements MTC (MIDI Time Code) and MMC (MIDI Machine Control), you can produce music while synchronized to a MTC- or MMC-compatible multi-track recorder. Use MIDI cables to connect the MIDI OUT connector of the RM1x to the MIDI IN connector of the MTR, and the MIDI IN connector of the RM1x to the MIDI OUT connector of the MTR. If you use MTC or MMC to control an MTR, set the Utility mode MIDI page MIDI Sync setting to “MTC."
Synchronizing the RM1x by MTC from an external device
MIDI IN
MIDI OUT
(MTC,MMC-compatible)
Controlling an external device via MMC from the RM1x
MIDI OUT
(MTC,MMC-compatible)
MIDI IN
MTR
MTR
RM1x SEQUENCE REMIXER 19
SETUP
3. Quickstart Guide
When your RM1x is properly connected and powered up, try the following to get a feel for how easy it is to remix the preset patterns to create your own groove. But remember, this is just the tip- of the iceberg! The RM1x can do much, much more.
4.
1. Select a Style
Use Display Knob 1 to select a preset style (P01 … P60).
Dial In a New BPM (Beat Per Minute)
Use Display Knob 4 to adjust the BPM to a value that feels right to you.
2. Start Playback
Press the PLA Y p button. The currently selected section of the selected style will begin playing. This “pattern” will con­tinue to loop until a different section or style is selected.
3. Switch Sections
Make sure that the [SECTION] button indicator is flashing (if it isn’t, press the [SECTION] button so that it does), then use the white keys on the RM1x keyboard to switch sections.
5. Tap In a New BPM
T ap on the [TAP] button a fe w times at the desired BPM. The RM1x will automatically adjust to the BPM you tap.
6. Transpose
Transpose the pattern to any key by pressing a key on the RM1x keyboard while holding the [TRANSPOSE] button.
A newly selected section will begin immedi­ately. The current section is indicated by a flashing indicator above the corresponding key, and a letter (“A” … “P”) next to “SEC” in the display.
• More on section on page 28.
20 RM1x SEQUENCE REMIXER
The central E key on the keyboard (labeled “H” and “8”) corresponds to no transposition. Higher or lower keys indicate transposition by the corresponding number of semitones in the corresponding direction. The amount of trans­position is also indicated by the TRANS parameter in the display.
• More on transposition on page 27.
SETUP
7. Use the Real-time Controller Knobs
Try rotating the RM1x controller knobs to hear their effect. The default parameters are labeled below each knob. The [KNOB] button selects the “A” or “B” parameter group.
The knobs affect the currently selected track. You can quickly select any of the 16 tracks by pressing the appropriate white key on the RM1x keyboard (“1” … “16”) while holding the [TRACK] button. The number of the selected track will be highlighted in the display.
• More on track selection on page 27.
When the mute mode is engaged the indica­tors above tracks which contain data will light. Press a key once to mute a track which con­tains data (its indicator will flash and “M” will appear above the tracks number in the dis­play). Press the key again to un-mute a muted track.
• More on the Mute and Solo functions on page 28.
9. Play an Arpeggio
Press the [ARPEGGIO] button so that its indicator lights, then play an interval or chord on the RM1x keyboard. The RM1x will automatically create an arpeggio based on the notes you play.
The “A” parameter group (the upper default parameters listed on the panel) are selected when the [KNOB] indicator is lit, and the “B” group (the lower parameters) is selected when the [KNOB] indicator is out.
• More on the controller knobs on page 29.
8. Mute & Un-mute Tracks
Press the [MUTE] button so that its indicator flashes, then use the white keys on the RM1x keyboard to mute and un­mute tracks as required.
Using the Arpeggio submode parameters you can select several different types of arpeggio.
• More on the Arpeggio mode on page 62.
10. Experiment With Different Styles
Use control knob 1 to select different styles and experiment with the various sections each contains.
Press the STOP s button to stop playback when done.
RM1x SEQUENCE REMIXER 21
SETUP
4. Using the included disk
Here's how to use the included disk.
Contents of the disk
The included disk contains 3 demo songs.
The demo songs allow you to enjoy demo playback, and to playback songs while adjusting the assignable knobs (PLAY FX and VOICE) to experience the possibilities of the RM1x.
Listening to the demo play-
back
Here's how to load a demo song file from disk and enjoy the demo playback.
1 With the label facing upward, insert the disk into the
floppy disk slot.
Insert the disk all the way until it clicks into place.
4 Press the [DISK] button again.
You will enter Load page, and the top line of the display will indicate “SONG DISK 2 Load”.
5 Use the CURSOR button to move the cursor to the
file you wish to play.
6 Press the F1 button (LOAD!) to start the load opera-
tion.
The display will indicate “Executing...".
2 Press the [SONG] button.
You will enter Song mode.
3 Press the [DISK] button.
You will enter Disk submode.
7 Press the [SONG] button.
The top line of the display will indicate the loaded song name.
8 Press the PLAY p button to start playback. 9 Press the STOP s button to stop playback.
n By changing the DISK FILE in step 5 you can playback other
songs.
22 RM1x SEQUENCE REMIXER
Basic Operation
Basic Operation
1. Selecting Modes & Submodes
The RM1x has three main playback and recording modes — PATTERN, PATTERN CHAIN, and SONG — and a UTILITY mode. Each of these includes a range of “submodes” which provide access to more in-depth parameters.
Note that a number of dots appears to the left of the MODE and SUBMODE buttons. The number of dots beside each button indicates the number of display pages which can be accessed by that button. A button which has only one dot will access only a single page. A button which has 3 dots, for example, will access three different display pages in sequence. You can go back up through a sequence of pages from any page in the list by pressing the [EXIT] button the requisite number of times. The title s of the pages accessed by all multi-page MODE and SUBMODE buttons are listed on the top panel to the right of the buttons themselves. For example, looking at this list we can see that the SUBMODE [EFFECT] b utton, which has four dots, accesses the “Type” “Variation Edit” “Chorus Edit” and “Reverb Edit” pages.
The Main Modes
The main modes are directly accessed by pressing the corresponding MODE button: [PATTERN], [P ATT CHAIN], [SONG], or [UTILITY]. The corresponding indicator will light, and the name of the selected mode will appear in the upper left-hand corner of the LCD Display. Here’s a brief summary of what the modes do, and page references to the related sections in this manual.
Mode Description
PA TTERN This is the RM1x mode you’ll probably use for most recording and pla ybac k operations , and is the
default mode which will appear when the power is initially turned on. The [P ATTERN] button alter­nately selects the main PA TTERN mode and the PATCH mode in which phrases can be “patched” together to create patterns. In the RM1x the term “pattern” refers to a relatively short pattern - say, 4 to 16 measures - which is used for looped playback.
PATTERN CHAIN The PATTERN CHAIN mode allows patterns to be “chained” together for automatic sequential
playback.
SONG Although you’ll probably use the PATTERN mode for most recording and playback oper ations, the
RM1x SONG can be used to record and play complete songs when, for example, you want to create a continuous sequence of more than 256 measures, or use an odd time signature.
UTILITY As its name implies, the UTILITY mode provides access to a range of utility functions which affect
overall system and MIDI operation.
Page
45
109
115
131
RM1x SEQUENCE REMIXER 23
Basic Operation
The Submodes
The submodes are accessed via the SUBMODE buttons below the MODE b uttons. When a SUBMODE button is pressed, the submode corresponding to the currently selected main MODE is selected. For example, the PATTERN mode JOB submode will be slightly different from the SONG mode JOB submode. The chart belo w includes brief summaries of what the submodes do, and page references to the related sections in this manual.
Mode Description
GROOVE This submode makes it possible to adjust the pitch, timing, length, and velocity of notes via a 16th-
note grid to create “grooves” that would not be possib le with precise sequencer-like prog ramming.
PLAY FX A range of play effects which aff ect the sound only during pla ybac k, without actually changing the
sequence data. Play effects include harmonize, beat stretch, clock shift, gate time, and velocity offset.
MIDI DELAY MIDI Delay creates delay effects that can sound m uch the same as those created b y conv entional
delay effect units, but the delays are created by manipulating the MIDI note data rather than the audio signal.
ARPEGGIO This feature can be used to create simple automatic arpeggios based on notes played on the
RM1x keyboard.
VOICE The VOICE submode allows any of the RM1x’s voices to be assigned to individual tracks, and
includes volume, pan, and effect send controls for each track.
VOICE EDIT This submode provides access to in-depth voice editing parameters that you can use to customize
voices for your own sound. EFFECT Detailed effect editing to add the finishing touches to your sound. SETUP The SETUP submode includes a LOW BOOST function, knob assignment for the RM1x’s real-
time control knobs, and individual output channel assignments for the internal tone generator and
MIDI transmission. DISK All disk operations can be accessed via this submode: save, load, file name, delete, rename,
format, etc. JOB Accesses the RM1x’s extensive range of PATTERN, PATTERN CHAIN, and SONG jobs. EDIT The EDIT submode allows detailed editing of sequence data, so you have complete control over
the pitch, timing, velocity, duration, and other parameters for each note. SPLIT The PATTERN SPLIT submode lets you copy specified measures from one section to another
section. The SONG SPLIT submode is similar , b ut it lets you copy specified measures from a song
to a specified section.
Page
55, 119
57, 119
60, 119
62, 119
63, 120
65, 120 69, 120
73, 121
76, 111, 122
80, 123 99, 128
108, 129
24 RM1x SEQUENCE REMIXER
2. Navigating Around the Display
Basic Operation
In all of the RM1x displays, the currently selected parameter or function is indicated by a “cursor” which can be either an inverse block (i.e. the selected v alue will appear as white char­acters in a black block, or the opposite if the “NEGA” mode is selected via the UTILITY mode LCD MODE function — page 133), or an underline. The underline type cursor is often used for parameters which are accessible via the display knobs (see below). The cursor can be moved around the display via the CURSOR buttons. Each of these four buttons moves the cursor in the direction indicated by the corresponding arrow (if the cursor can be moved in that direction). If you’re lost in a display and can’t locate cursor, try pressing the CURSOR buttons: you’ll spot the cursor as soon as it moves.
Cursor
Menu Selection
In JOB submodes (pages 80, 112, 123) you will be presented with a “menu” from which you can select a job. There are several ways to do this, as listed below:
CURSOR buttons Use the CURSOR buttons to scroll to
the desired job, then press the Select function button (F4, below “Select ” on the display.
Display Knobs Use the knob below “JOB” on the dis-
play to scroll through the job list, then press the Select function button (F4, below “Select ” on the display . You can also use the CATEGORY knob to switch between job categories (listed to the left of the jobs).
[NO -1]/[YES +1] buttons Press the [NO -1] or [YES +1] once
briefly to single-step through the menu in the corresponding direction, or hold the button for continuous scrolling. When the desired job has been highlighted, press the Select function button (F4, below “Select ” on the display.
Numeric Selection Use the numeric entry method de-
scribed below to enter the number of the desired job. The job number will flash in the upper right corner of the display. Then press the [ENTER] b ut­ton.
Cursor
If a selected mode has more parameters than can fit in a single display screen, an arrow will appear on one or both sides of the display, indicating that more parameters are available by scrolling in the corresponding direction(s). This can be ac­complished either by moving the cursor past the end of the display by using the CURSOR buttons, or the display can scrolled directly by using the DISPLAY buttons.
RM1x SEQUENCE REMIXER 25
Basic Operation
3. Changing (Editing) Values
The RM1x lets you adjust and edit values in three ways:
The Display Knobs
The display knobs provide a fast, easy way to adjust and edit corresponding parameters. If any parameters in the selected display can be accessed via the display knobs, they will ap­pear directly above the knobs as shown in the e xample below.
To adjust a knob-related parameter, simply rotate the knob either clockwise to increase the value or counter-clockwise to decrease the value. For more rapid adjustment — when, for example, you need to quickly cover a large value range — rotate the appropriate display knob while holding the [SHIFT] button. The function of the display knobs does not depend on cursor location, so you adjust the related values with the cursor lo­cated at another position on the display.
Numeric Entry
Numeric entry can be useful when you know precisely the value you want to enter, making it unnecessary to scroll through long lists of values or parameters to get the desired effect.
For numeric entry the cursor must be located at the value to be edited. Press and hold the [NUM] keyboard mode button — the LEDs above the keys marked “1” through “9” and “0” will light, indicating that those keys can be used to enter a numeric value. While still holding the [NUM] button, press the number keys to enter the value, starting from the leftmost digit. To enter the value “104,” for example, press “1,” “0,” and then “4.” When the desired value has been specified, re­lease the [NUM] button. The value should be flashing on the display as entered. Finally , press the [ENTER] button to actu­ally enter the specified value.
The [NO -1] and [YES +1] But-
tons
The [NO -1] and [YES +1] buttons offer a con venient, precise way to increment or decrement the selected value in single­step increments. After making sure that the cursor is located at the value to be edited, press either the [NO -1] or [YES +1] once briefly for a single step in the corresponding direction, or hold the button for continuous scrolling. Note that the [NO -1] and [YES +1] buttons are also used to confirm or abort certain operations — thus the “NO” and “YES” labels.
n • For even faster decrementing or incrementing, press the
opposite increment/decrement button while holding the button corresponding to the direction you want to incre­ment/decrement in.
26 RM1x SEQUENCE REMIXER
4. The Function Buttons
Basic Operation
The four function buttons below the LCD Display — F1 through F4 — only become active when necessary. When a function button is active, its indicator (the LED immediately to the left of the button) will light. The function buttons be­come active when a “go do it” type control is required. Disk “SAVE,” for example. Or the “DO!” function provided for most of the jobs.
(the corresponding indicator will flash and the selected track will be highlighted on the LCD Display), then release the [TRACK] button.
TRANSPOSE
This mode provides a fast, easy way to transpose playback pitch in semitone increments from -12 semitones to +13 semi­tones (used in conjunction with the OCT AVE buttons — page 13 — transposition is actually possible over a +/- 36 semitone range). When the [TRANSPOSE] button is held, the ke yboard indicator(s) corresponding to the current transpose value will flash. A single flashing LED indicates the corresponding white key, and a pair of flashing LEDs indicates the black key be­tween them.
5. Keyboard Modes
The RM1x keyboard does a lot more than simply enter notes. In conjunction with the KEYBOARD mode buttons it allows fast, efficient entry of a range of parameters. One of its alter­native functions — numeric value entry — has already been discussed in the “Changing (Editing) Values” section, (page
26). The keyboard is also used for grid-type data entry in the Grid Groove (page 55) and Grid Step Record (page 54) modes. The remaining keyboard modes are summarized below:
TRACK
Allows direct track selection for recording and other track­dependent operations. To select one of the RM1x’s 16 tracks, press and hold the [TRACK] button. The indicator above the keyboard key corresponding to the currently selected track will flash. While still holding the [TRACK] button, simply press the key corresponding to the track you want to select
The central E key on the keyboard (labeled “H” and “8”) cor ­responds to no transposition. Higher or lower keys indicate transposition by the corresponding number of semitones in the corresponding direction. The amount of transposition is also indicated by the TRANS parameter in the P ATTERN and SONG displays.
To change the transpose value, simply press the appropriate key while holding the [TRANSPOSE] button.
NUM
Described under “Numeric Entry” in the “Changing (Editing) Values” section (page 26).
RM1x SEQUENCE REMIXER 27
Basic Operation
MUTE (SOLO)
This button can be used in conjunction with the keyboard to mute or solo specific tracks. T racks which are muted produce no sound during playback. If a track is soloed, only that track will be heard during playback.
To mute any number of tracks in the PATTERN or SONG mode, press the KEYBOARD [MUTE] button. The [MUTE] button indicator will flash. Next, press the keys correspond­ing to the tracks you want to mute — an “M” will appear above the track numbers of muted tracks on the LCD Display . Each time a key is pressed while the MUTE mode is engaged the corresponding track will be alternately muted and un­muted. You can then disengage the MUTE mode by pressing the [MUTE] button a second time (the [MUTE] button indi­cator will go out), and the current mute settings will remain in effect. Five separate mute setups can be memorized for in­stant recall as described in the “Mute Memory” section, be­low. While the [MUTE] button indicator is flashing it is also pos­sible to mute all tracks simultaneously by pressing the black key labeled [ALL]. In the same way tracks 1 through 8 can be muted at once by pressing the [1-8] key. In this case the re­maining tracks (9 through 16) will all be un-muted. The [9­16] key mutes tracks 9 through 16 while un-muting tracks 1 through 8. Pressing the next black key (C#) or the one next to that (BPM) will un-mute all muted tracks.
Mute Memory
While the MUTE mode is engaged, the MUTE MEMORY buttons (the highest 5 black keys) can be used in conjunc­tion with the [SHIFT] button to memorize the current mute setup: press a MUTE MEMORY b utton while holding the [SHIFT] button. Up to 5 different mute setups can be memorized in this way.
Memorized mute setups can be instantly recalled while the MUTE mode is engaged simply by pressing the ap­propriate MUTE MEMORY button.
SECTION
Styles in the RM1x PATTERN mode can have up to 16 “sec­tions, ” — “A” through “P.” Each section is effectively a sepa­rate pattern, and different sections can be used for introduc­tions, variations, breaks, endings, etc. The SECTION mode allows the keyboard to be used for direct section selection, allowing you to quickly change sections during playback. When the KEYBOARD [SECTION] button is pressed the [SECTION] button indicator will flash, keyboard indicators corresponding to sections which contain data will light, and the keyboard indicator corresponding to the currently selected section will flash. The current section is also shown by the “SEC” parameter on the LCD Display. To select a different section, simply press the appropriate key . Press the [SECTION] button a second time to disengage the SECTION mode (the [SECTION] button indicator will go out).
Only a single un-muted track can be soloed at a time, and unlike the mute settings, the solo function will be disengaged when the MUTE mode is disengaged. To solo a track, press the [MUTE] button while holding the [SHIFT] button. The [MUTE] button indicator will flash at a faster rate than when the MUTE mode is engaged, and the indicator above the cur ­rently soloed track will flash. Simply press a different key to solo a different track, then press the [MUTE] button a second time (the [MUTE] button indicator will go out) to disengage the SOLO mode.
28 RM1x SEQUENCE REMIXER
6. The Realtime Control­ler Knobs
Basic Operation
One of the features that makes the RM1x a great performance tool is its realtime controller knobs. The knobs allow the cor­responding parameters to be controlled in real time during pattern or song playback, so, for example, you can sweep fil­ter cutoff frequency , bend pitch, add or modify effects, or con­trol just about any available parameter during playback sim­ply by turning the appropriate knob. A complement of 8 con­troller knobs means you have instant access to multiple pa­rameters, and you can control more than one parameter at the same time.
The parameters listed on the panel below the knobs are the default pre-assigned parameters, but other parameters can be assigned as required via the SETUP submode Knob Assign function (page 74). The knobs can be switched to control one of two different parameter groups - “A” and “B” - via the [KNOB] button. The “A” parameter group (the upper default parameters listed on the panel) are selected when the [KNOB] indicator is lit, and the “B” group (the lower parameters) is selected when the [KNOB] indicator is out. Different param­eters can be assigned to both the “A” and “B” groups via the KNOB ASSIGN function mentioned above. The default “A” and “B” group parameters are listed below.
1 BEAT STRETCH MIDI DELA Y 2 CLOCK SHIFT OCTAVER 3 GATE TIME HARMONIZE 1 4 VELOCITY HARMONIZE 2 5 CUTOFF VARIATION 6 RESONANCE CHORUS 7 EG DECAY REVERB 8 PITCH BEND TRACK VOLUME
n • This procedure does the same thing as the Undo/Redo job
in the Pattern job (page 82), Pattern chain job (page 113), and Song job (page 124).
8. Used Memory display
Here's how to check the amount of currently used memory, so that you can see about how much more recording can be done. Press the F1 button while holding the [SHIFT] button. The “Used Memory” will appear as long as you continue holding these buttons.
9. System Initialization
If you wish to reset the RM1x’s settings to the factory condi­tion, you can perform the Initialization operation.
1 While holding down the [OCT DOWN] and [OCT UP]
buttons and the F#/Gb key [ALL] located at their right, turn on the STANDBY/ON switch.
7. Undo/Redo
Undo is a function that cancels the last-executed recording, edit, or job operation, and restores the data to its previous condition. Redo is a function that cancels the Undo operation, and re-executes the operation. These jobs are very convenient when important data has been damaged because of recording, editing, or a job. These jobs can be used for recording, editing, and job (except Name) op­erations in the Pattern mode, Pattern chain mode, and the Song mode, and for Patch operations in the Pattern mode.
To execute the Undo operation, press the [JOB] button while holding the [SHIFT] button. To execute the Redo operation, press the [JOB] button while holding the [SHIFT] button again.
After a recording, editing, or job operation has been performed, it will always be possible to execute Undo. Likewise, it will always be possible to execute Redo after Undo has been ex­ecuted, and Undo and Redo will alternate.
2 When “RM1x” appears in the display, release the keys.
3
When initialization has been performed, “Factory Set” appears briefly in the display .
CAUTION!
When initialization is performed, all internal memory will be erased. If you wish to keep any of your data, you must save it to floppy disk before initializing.
RM1x SEQUENCE REMIXER 29
Basic Operation
Simultaneous Button & Knob Functions
This chart lists a number of RM1x functions which are accessed either by simultaneously pressing two buttons, or by operating a knob while holding a button.
Buttons/knobs simultaneously operated
SHIFT
SHIFT SHIFT SHIFT SHIFT
SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT
SHIFT SHIFT SHIFT SHIFT SHIFT
SHIFT
SHIFT
SHIFT
SHIFT TRACK TRACK TRACK TRACK TRACK TRACK
TRACK
TRACK
TRANSPOSE NUM OCT UP OCT UP OCT DOWN
STOP
PLAY MUTE PATTERN PATT CHAIN
SONG GROOVE PLAY FX MIDI DELAY F1 MUTE MEMORY SECTION[A] - [P]
Keyboard Keyboard Keyboard Keyboard Keyboard
Display Knob1 - 4
Knob 1 - 8
Knob 1 - 8
JOB TRACK[1] - [16] BPM OCT DOWN OCT UP CURSOR buttons ALL
[1] - [8]
[9] - [16]
Keyboard NUM [1]-[9], [0] OCT DOWN Keyboard Keyboard
Description Specifies the current measure as the measure the RM1x will “jump” to when the [STOP] button is pressed. Starts loop playback of the currently selected song in the SONG mode. Engages the SOLO mode. Resets parameter changes applied by the Knobs in the PATTERN mode. Resets parameter changes applied by the Knobs in the PATT CHAIN mode. Resets parameter changes applied by the Knobs in the SONG mode. Resets the GROOVE parameters of the selected track. Resets the PLAY FX parameters of the selected track. Resets the MIDI DELAY parameters of the selected track. Displays the amount of memory currently in use. Stores the MUTE MEMORY setting. Simultaneously hold the [SHIFT] button and the desired section button to auto-retrigger section change according to the Pattern Quantize value (page 132). Adds the specified note during arpeggio playback. Deletes the specified note during PATTERN Realtime Recording. Deletes the specified note during Step Recording. Selects the specified note during Grid Step Recording. Selects a single note position and deselect all others in the GRID GROOVE submode. Rotate the appropriate Display Knob while holding the [SHIFT] button for coarser, more rapid adjustment. Allows the knob position to be changed without changing the effect parameter. Deletes all corresponding parameter data during PATTERN realtime recording. Executes the Undo/Redo operation. Selects the specified track. Selects the BPM track in the SONG mode. Moves the cursor to successively lower track numbers. Moves the cursor to successively higher track numbers. Moves the cursor to tracks in the corresponding directions. While holding the [TRACK] and [ALL] buttons simultaneously, the effect of the Knobs will be applied to all tracks. While holding the [TRACK] and [1~8] buttons simultaneously, the effect of the Knobs will be applied to tracks 1~8. While holding the [TRACK] and [9~16] buttons simultaneously, the effect of the Knobs will be applied to tracks 9~16. Changes the transpose value. Enters the specified number. Resets the keyboard octave. Applies a maximum vibrato effect to the note. Bends the note up to the maximum pitch allowed by the currently specified pitch bend range.
See page
46
116
28 29 29
29 55, 119 57, 119 60, 119
29
28 28, 132
21, 62, 119
51 52, 118 53, 118 55, 119
26
29
51
29
27
116
25
25
25
29
29
29
27
26
13
13
13
30 RM1x SEQUENCE REMIXER
Chapter 1. BASIC CONCEPTS
This chapter explains the basic concepts that you need to know before use, such as the mode structure and the internal structure of the RM1x.
BASIC CONCEPT
1. Function tree..............................................32
2. How the RM1x is organized........................34
3. Sequencer block ........................................35
4. Tone generator block.................................. 37
5. Controller block .........................................38
6. Effect block................................................39
7. About floppy disks .....................................42
RM1x SEQUENCE REMIXER 31
1. Function tree
BASIC CONCEPT
1. Function tree
PATTERN MODE
PATTERN Playback, Patch ................................................. page 46
e Recording ...........................................................page 49
Realtime Recording......................................... page 51
Step Recording ................................................page 52
Step Recording (Grid) .....................................page 54
GROOVE ...................................................................page 55
PLAY FX ...................................................................page 57
Harmonize .......................................................page 57
Play FX............................................................ page 58
MIDI DELAY ............................................................page 60
Delay ...............................................................page 60
Feedback..........................................................page 61
ARPEGGIO............................................................... page 62
Arpeggio Setting..............................................page 62
VOICE....................................................................... page 63
Voice Balance .................................................. page 63
Effect Send ......................................................page 64
VOICE EDIT.............................................................page 65
EG....................................................................page 65
Pitch Bend/Portamento....................................page 66
LFO .................................................................page 67
Filter ................................................................page 68
EFFECT.....................................................................page 69
Type .................................................................page 69
Variation edit ...................................................page 70
Chorus edit ......................................................page 71
Reverb edit....................................................... page 71
SETUP....................................................................... page 73
Low Boost .......................................................page 73
Knob Assign ....................................................page 74
Out Channel.....................................................page 75
DISK..........................................................................page 76
Save .................................................................page 76
Load................................................................. page 77
Rename............................................................page 78
Delete/Format/Information..............................page 79
JOB ............................................................................page 80
Job List ............................................................page 80
Undo/Redo
Job00 Undo/Redo.......................page 82
Note
Job01 Quantize...........................page 82
Job02 Modify Velocity ............... page 84
Job03 Modify Gate Time ...........page 85
Job04 Crescendo ........................page 86
Job05 Transpose.........................page 87
Job06 Glide ................................page 87
Job07 Create Roll .......................page 88
Job08 Chord sort ........................page 88
Job09 Chord Separate ................page 89
Event
Job10 Shift Clock .......................page 89
Job11 Copy Event ......................page 89
Job12 Erase Event ...................... page 90
Job13 Extract Event ...................page 90
Job14 Create Continuous Data... page 91
Job15 Thin Out........................... page 91
Job16 Modify Control Data .......page 92
Job17 Time Stretch.....................page 92
Phrase
Job18 Copy Phrase .....................page 92
Job19 Exchange Phrase..............page 93
Job20 Mix Phrase .......................page 93
Job21 Append Phrase .................page 93
Job22 Split Phrase ...................... page 94
Job23 Get Phrase........................page 94
Job24 Put Phrase ........................page 95
Job25 Clear Phrase .....................page 95
Job26 Phrase Name .................... page 95
Track
Job27 Copy Track ......................page 95
Job28 Exchange Track ...............page 96
Job29 Clear Track ......................page 96
Job30 Normalize Play Effect......page 96
Job31 Divide Drum Track ..........page 97
Pattern
Job32 Copy Pattern ....................page 97
Job33 Append Pattern ................page 97
Job34 Split Pattern .....................page 98
Job35 Clear Pattern ....................page 98
Job36 Style Name ......................page 98
EDIT ..........................................................................page 99
Edit ..................................................................page 99
View Filter .....................................................page 107
SPLIT ......................................................................page 108
Split ...............................................................page 108
PATTERN CHAIN MODE
PATTERN CHAIN Playback.............................................page 110
DISK........................................................................page 111
Save ...............................................................page 111
Load............................................................... page 111
Rename ..........................................................page 111
Delete/Format/Infomation .............................page 111
JOB ..........................................................................page 112
Job List ..........................................................page 112
Undo/Redo
Job00 Undo/Redo..................... page 113
Event
Job01 Copy Event ....................page 113
Job02 Erase Event .................... page 113
Measure
Job03 Create Measure .............. page 113
Job04 Delete Measure .............. page 113
Convert
Job05 Convert to Song ............. page 114
Chain
Job06 Copy Chain .................... page 114
Job07 Clear Chain .................... page 114
Job08 Chain Name ...................page 114
32 RM1x SEQUENCE REMIXER
1. Function tree
SONG MODE
SONG Playback ................................................................page 116
e Recording .........................................................page 117
Realtime Recording .......................................page 118
Step Recording ..............................................page 118
Step Recording (Grid) ...................................page 118
GROOVE .................................................................page 119
Grid Groove...................................................page 119
PLAY FX .................................................................page 119
Harmonize .....................................................page 119
Play Fx...........................................................page 119
MIDI DELAY ..........................................................page 119
Delay .............................................................page 119
Feedback........................................................page 119
ARPEGGIO............................................................. page 119
Arpeggio Setting............................................page 119
VOICE..................................................................... page 120
Voice Balance ................................................ page 120
Effect Send ....................................................page 120
VOICE EDIT...........................................................page 120
EG..................................................................page 120
Pitch Bend/Portamento.................................. page 120
LFO ...............................................................page 120
Filter ..............................................................page 120
EFFECT...................................................................page 120
Type ...............................................................page 120
Variation edit .................................................page 121
Chorus edit ....................................................page 121
Reverb edit.....................................................page 121
SETUP..................................................................... page 121
Low Boost .....................................................page 121
Knob Assign ..................................................page 121
Out Channel...................................................page 121
DISK........................................................................page 122
Save ...............................................................page 122
Load............................................................... page 122
Rename ..........................................................page 122
Delete/Format/Information............................page 122
JOB ..........................................................................page 123
Job List ..........................................................page 123
Undo/Redo
Job00 Undo/Redo.....................page 124
Note
Job01 Quantize.........................page 124
Job02 Modify Velocity .............page 124
Job03 Modify Gate Time .........page 124
Job04 Crescendo ......................page 125
Job05 Transpose.......................page 125
Job06 Glide ..............................page 125
Job07 Create Roll .....................page 125
Job08 Chord Sort......................page 125
Job09 Chord Separate ..............page 125
Event
Job10 Shift Clock .....................page 125
Job11 Copy Event ....................page 125
Job12 Erase Event .................... page 126
Job13 Extract Event .................page 126
Job14
Create Continuous Data ..
Job15 Thin Out.........................page 126
Job16 Modify Control Data .....page 126
Job17 Time Stretch...................page 126
Measure
Job18 Create Measure .............. page 126
Job19 Delete Measure .............. page 126
Track
Job20 Copy Track .....................page 127
Job21 Exchange Track .............page 127
Job22 Mix Track ......................page 127
Job23 Clear Track ....................page 127
Job24 Normalize play Effect....page 127
Job25 Divide Drum Track ........page 128
Song
Job26 Copy Song .....................page 128
Job27 Append Song.................. page 128
Job28 Song Name ....................page 128
EDIT ........................................................................page 128
Edit ................................................................page 128
View Filter .....................................................page 128
SPLIT (Song to Pattern) .......................................... page 129
Split ...............................................................page 129
UTILITY MODE
System ......................................................................... page 132
Master tune........................................................ page 132
Footswitch .........................................................page 132
Pattern Quantize ................................................page 132
Memory Protect on/off ......................................page 132
Click mode ........................................................page 133
Click beat ..........................................................page 133
Recording count ................................................page 133
LED display ......................................................page 133
Event chase........................................................page 133
System exclusive ...............................................page 133
Edit view ...........................................................page 133
LCD mode.........................................................page 133
MIDI Setup..................................................................page 135
MIDI sync .........................................................page 135
MTC Start offset ...............................................page 135
MIDI control .....................................................page 135
Echo back ..........................................................page 135
TG param out ....................................................page 136
Voice setup to TG ..............................................page 136
Voice setup to MIDI .......................................... page 136
MIDI Filter .................................................................. page 137
page 126
BASIC CONCEPT
RM1x SEQUENCE REMIXER 33
2. How the RM1x is organized
BASIC CONCEPT
2. How the RM1x is organized
Five blocks
The RM1x consists of five b locks: the sequencer block, the tone generator block, the controller block, the effect block, and the arpeggio block.
How the blocks are connected
The five blocks are connected as follows.
Sequencer block (page 35)
Tone generator block (page 37)
Controller block (page 38)
Effect block (page 39)
Arpeggio block (page 62)
External MIDI device,
MIDI tone generator
MIDI IN
MIDI OUT
External MIDI device,
MIDI keyboard
Sequencer block
Pattern Phrase
Pattern
chain
Song
MIDI messages
Arpeggio block
MIDI messages
Tone Generator
block
Audio
signals
Effect block
Audio
signals
Controller block
34 RM1x SEQUENCE REMIXER
3. Sequencer block
3. Sequencer block
About the sequencer block
This block lets you create patterns and songs by recording/ editing musical performances recorded from an external MIDI device or from the controller block, and then plays back this data, transmitting it to the tone generator block or to an exter­nal MIDI tone generator as MIDI messages.
The sequencer block can be operated in three modes: Pattern mode (page 45), Pattern Chain mode (page 109), and Song mode (page 115).
By recording one track at a time to create a multi-track re­cording, you can create patterns and songs which use up to 16 tracks.
When patterns or songs are played back, the musical data is output to the tone generator block and to the MIDI OUT con­nector. The output destination of the musical data can be speci­fied for each track by setting the Out Channel (pages 75, 121).
“Tracks” are memory areas in which musical performances are recorded. Musical data can be recorded, edited, and played back independently for each track.
Pattern
In the RM1x the term “pattern” refers to a relatively short pattern — say, 4 to 16 measures — which is used for looped playback.
Patterns are created by joining up to 16 parts vertically with drums, bass, and chord backing. While phrases contain musi­cal data for a single instrument, patterns combine two or more phrases to create a single backing pattern.
Patterns are created in the Pattern mode. (page 45)
The RM1x manages patterns by Style, by Section and by phrase.
Section
“Sections” are the individual components that make up a “style” (above). Each section plays a single “pattern” (above). For each style, the RM1x provides 16 sections (A - P).
Phrase
“Phrases” are musical phrases for a single instrument, such as a rhythm pattern for the rhythm part, a bass line for the bass part, or a chord backing for the guitar part. Phrases are the smallest unit that makes up the pattern.
Preset phrases and user phrases are categorized by two parameters: “phrase category” and “ phrase number . ” This lets you efficiently f ind desired phrases without ha ving to be familiar with each individual phrase.
• Phrase category
Phrase category refers to the type of instrument or playing technique. “US” indicates a “User Phrase,” and all others are preset phrases.
• Phrase Number
Phrase Number specifies phrases within Phrase Category by a number 001 - 256. (User phrases are numbered 001 -
256.)
Styles (Preset x 60, User x 50)
A
Track
1 2 3 4
16
BC
Phrase Phrase Phrase Phrase
Phrase
16 sections
P
BASIC CONCEPT
The RM1x provides 60 x 16 = 960 patterns.
Style
“Styles” are groups of 16 patterns or “sections” (see “Sec­tion,” below) which can be selected at any time and in any order during playback in the RM1x P ATTERN mode. One section might be the style’s introduction, another the v erse, another the bridge, etc. The RM1x provides 60 preset styles.
RM1x SEQUENCE REMIXER 35
3. Sequencer block
BASIC CONCEPT
Playback channel of each track
When a pattern is played back, the musical data of each track in the pattern is transmitted to the tone generator block and the MIDI OUT connector according to the Out Channel settings of SETUP submode. (page 75)
The data is transmitted to the tone generator block as speci­fied by the “TO TG” setting, and to the MIDI OUT con­nector as specified by the “MIDI OUT “ settings.
Sequencer block (Pattern)
Sequence tracks
TR 1
Phrase
TR 2
Phrase
TR 3
Phrase
TR 16
TO TG
Phrase
Part 1 Part 2 Part 3
Part 16
Tone generator
block
MIDI OUT
MIDI OUT
Songs
“Songs” are songs that have been created by recording musi­cal data to tracks in the Song mode.
The RM1x’s song memory can hold 20 songs.
Track structure of a song
Each song consists of 16 sequence tracks and one BPM (tempo) track.
The sequence tracks are used to record musical data. Data can be recorded from the controller block etc. using realtime recording or step recording etc. The RM1x has 16 sequence tracks, and each track can record musical data for one Part.
Sequence track playback channels
When a song is played back, the musical data of each se­quence track is transmitted to the tone generator block and the MIDI OUT connector according to the Out Channel settings of SETUP submode. (page 75)
The data is transmitted to the tone generator block as speci­fied by the Out Channel “TO TG” setting, and to the MIDI OUT connector on the channels specified by the “MIDI OUT ”settings.
Pattern chain
A Pattern Chain is a sequence of patterns programmed in the PATTERN CHAIN mode. The patterns in the Pattern Chain will play in the specified sequence, and playback can be started from any measure in the chain. A Pattern Chain can include patterns from any of the RM1x’s preset or user styles. The RM1x has memory for 20 Pattern Chains.
TR 1 musical data TR 2 musical data TR 3 musical data
TR 16 musical data
TO TG
Tone generator
Sequencer block (Song)
Sequence tracks
Part 1 Part 2 Part 3
Part 16
block
MIDI OUT
MIDI OUT
36 RM1x SEQUENCE REMIXER
4. Tone generator block
4. Tone generator block
About the tone generator block
The tone generator block is what actually produces sound in response to the MIDI messages received from the sequencer block, the controller block, and from the MIDI IN connector .
This is a 16part 32note polyphonic multi-timbral tone genera­tor.
Voices
“Voices” are the individual sound programs that you can edit, which are used by the tone generator to produce sound.
There are two types of voices: normal voices which change their pitch as you play different notes on the keyboard, and drum voices which produce a different rhythm instrument sound for each note of the keyboard.
Normal voices consist of 1 or 2 “elements.” By using two elements you can produce a richer sound, or create a voice that produces different sounds depending on the pitch or ve­locity.
Drum voices are special voices in which differ ent sounds are assigned to each note. You can make detailed modifications to the sound of each note.
Elements are the building blocks that each voice is made of, and are made from sampled waveforms. You can make de­tailed modifications to the pitch, tone and volume.
Bank number (MSB, LSB) and Program number (Voice number)
The RM1x contains 654 normal voices and 46 drum kits. This is more voices than can be selected by a program number of 1
- 128. Thus, voices are selected on the RM1x using a combi­nation of the Bank Number MSB, Bank Number LSB and Program Number. When using MIDI to select a voice, trans­mit these three MIDI messages in the order of Bank Select MSB, Bank Select LSB, and Program Change.
The voices within the bank specified by the Bank Select mes­sages are selected by Program Change messages.
Bank Number MSB=000 : LSB=000 Normal voices: GM System Level 1 MSB=063 : LSB=000 Normal voices: SyBa&Ld MSB=063 : LSB=001 Normal voices: SyPd&Fx MSB=063 : LSB=002 Normal voices: SyMater1 MSB=063 : LSB=003 Normal voices: Band Instrument MSB=063 : LSB=004 Normal voices: Cls & Wind MSB=063 : LSB=005 Normal voices: Ethnic & Percussion MSB=063 : LSB=006 Normal voices: SFX MSB=126 : LSB=000 Drum Kit MSB=127 : LSB=000 GM Drum
Maximum polyphony
The tone generator block has a maximum polyphony of 32 notes, in element units. i.e., 32 notes can be played simultane­ously if you are using normal voices that consist of one ele­ment or drum voices, and 16 notes can be played simultane­ously with normal voices that consist of two elements.
The number of elements used by each voice is given in the voice lists of the separate “List Book”.
If MIDI messages are received which request more than the available maximum polyphony , cur rently-sounding notes will be turned off, and the later arrivals will be played. This type of note assignment is called “last-note priority”.
Connections between the
sequencer block and the tone generator block
The sequencer block is internally connected to the tone gen­erator block via MIDI.
The connections between each track of the sequencer block and each part of the tone generator block can be specified by the SETUP submode Out Channel (page 75) setting “TO TG”.
TO TG Tone Generator
part number
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
BASIC CONCEPT
Each voice is placed in a three-dimensional space with the three axes being the Bank Select MSB, LSB, and Program Change (see diagram below).
RM1x SEQUENCE REMIXER 37
5. The tone generator block
BASIC CONCEPT
5. Controller block
About the controller block
The controller block lets you use the keyboard, assignable knobs, and foot switch etc. to play music and control the tone generator block via the sequencer block, or to directly control the tone generator block or effect block.
The functions of the assignable knobs can be set in SETUP submode (page 74).
The functions of the foot switch can be set in Utility mode (page 132).
The output destination of the musical data transmitted from the controller block is specified by the Keyboard Track set­ting (page 27). The musical data is output as specified by the Out Channel setting of the keyboard track, either to one of the parts of the tone generator or to the MIDI OUT connector.
Relationship to other blocks
In Pattern mode, Pattern Chain mode and Song mode, the con­troller block is connected to the various parts of the tone gen­erator and to the MIDI OUT connector via the keyboard track (recording track) of the sequencer block.
Data from the controller block passes from the keyboard track to the parts of the tone generator block and to external MIDI devices in accordance with the Out Channel settings “TO TG, ” and “MIDI OUT.”
From the controller block, you can record user phrases or song tracks, or play the tone generator block or external MIDI de­vices.
n • The “keyboard track” is the track which is highlighted in
the Pattern Play and Song Play pages.
• The “recording track” is the track which is highlighted in the Recording Standby pages.
38 RM1x SEQUENCE REMIXER
6. Effect block
6. Effect block
About the effect block
This block processes the audio signal that is output from the tone generator block, adding reverberation or ambiance etc.
The RM1x has three types of effect: the reverb ef fect, the cho­rus effect, and the variation effect.
Settings for this block can be made in Effect submode (pages 69, 120).
Effect settings for Pattern / Song mode can be made in Ef fect submode and in Voice submode. In Effect submode, you can store the effect type and other detailed settings of the three effects for each song, allowing you to create the ideal acous­tical ambiance for the style / song. In Voice submode, you can store the effect send lev el settings of the three effects for each part of the style / song.
Reverb effect
The reverb eff ect is dedicated to rev erb . It adds re v erbera­tion to the sound.
In Effect submode, you can select one of 11 Effect Types, and modify parameter values to adjust the character of the reverb . Effect submode settings are remembered independ­ently for each style / song.
System Effects and Insertion Effects
The effects of the effect block are divided into two types of effect: system effects and insertion effects.
On the RM1x, the reverb effect and the chorus effect are system effects, and the variation ef fect can be set either as a system effect or an insertion effect.
In the case of a system effect, effect processing is per­formed by using the mixer Send and Return controls to send signals from each tone generator Part to the effect and then return the processed signal to the mixer.
In the case of an insertion effect, the effect is connected in series between the instrument and the mixer , and adjusted using the Dry/Wet Balance. On the RM1x, an insertion effect can be used on any one specified Part.
BASIC CONCEPT
Chorus effect
The chorus effect is dedicated to chorus. It adds spacious­ness and depth to the sound.
In Effect submode, you can select one of 11 Effect Types, and modify parameter values to adjust the character of the chorus. Effect submode settings are remembered independ­ently for each style / song.
Variation effect
The variation effect provides 43 types of effect including reverb and chorus, and also distortion and overdrive etc.
In Effect submode, you can select one of 43 Effect Types, and modify parameter values to adjust the character of the effect. Effect submode settings are remembered independ­ently for each style / song.
RM1x SEQUENCE REMIXER 39
6. Effect block
BASIC CONCEPT
How the effects work
• Variation = Insertion
part 16
When Variation connection is set to Insertion, the three effects will be connected as shown in the diagram below.
Variation can be used only by one part
part 1
part 2
part 3
variation part
variation on/off
variation on/off
variation on/off
variation on/off
VAR
VAR
VAR
VAR
volume expression
PAN
volume expression
PAN
volume expression
PAN
volume expression
PAN
dry
rev send
cho send
dry
rev send
cho send
dry
rev send
cho send
dry
rev send
cho send
REVERB
send chorus to reverb
CHORUS
thick line indicates a stereo signal
pan
pan
reverb
return
chorus
return
reverb
PAN
PAN
chorus
OUTPUT
(pages 69, 120) (pages 64, 120)
Of the 16 parts of the tone generator block, the signals of the part specified by the Voice submode Variation on/off (pages 64, 120) will be input to the variation effect, and the v ariation effect will be applied here.
The signals of all tone generator parts including the above­mentioned part will be sent to the reverb ef fect and the chorus effect according to the Voice submode settings Reverb Send Level (pages 64, 120) and Chorus Send Lev el (pages 64, 120). Here you can adjust the depth of the effect for each part.
DRY LINE
The stereo location of the effect output is determined by the Effect submode settings Rev erb Pan (pages 72, 121) and Cho­rus Pan (pages 71, 121).
A bus line called Send Chorus T o Re verb (pages 71, 121) con­nects the chorus effect to the reverb effect. By using this bus line you can connect the chorus effect and reverb effect in series.
40 RM1x SEQUENCE REMIXER
• Variation = System
When Variation connection is set to System, the three ef­fects will be connected as shown in the diagram below.
6. Effect block
thick line indicates a stereo signal
part 1
part 2
part 3
part 16
volume expression
volume expression
volume expression
volume expression
PAN
PAN
PAN
PAN
dry level
rev send cho send var send
dry level
rev send cho send var send
dry level
rev send cho send var send
dry level
rev send cho send var send
DRY LINE
REVERB
send chorus to reverb
CHORUS
send variation to chorus
send variation to reverb
VARIATION
PAN
reverb
pan
PAN
chorus
pan
PAN
variation
pan
reverb
return
chorus
return
variation
return
BASIC CONCEPT
OUTPUT
(pages 69, 120) (pages 64, 120)
The signals from all tone generator parts will be sent to the reverb effect, chorus effect, and variation effect ac­cording to the Voice submode settings Reverb Send Level (pages 64, 120), Chorus Send Level (pages 64, 120), and V ariation Send Le vel (pages 64, 120). Here you can adjust the effect depth for each part.
The stereo location of the effect output is determined by the Effect submode settings Reverb Pan (pages 72, 121), Chorus Pan (pages 71, 121), and Variation Pan (pages 70,
121).
If Variation connection = System, three bus lines will be connected. Send Chorus To Reverb (pages 71, 121) is a bus line that connects the Chorus Effect to the Re verb Ef­fect. Send Variation To Chorus (pages 70, 121) is a bus line that connects the Variation Effect to the Chorus Ef­fect. Send Variation To Reverb (pages 70, 121) is a bus line that connects the Variation Effect to the Reverb Ef­fect. By using these three bus lines, you can use the effects in a variety of ways, such as connecting the three effects in series, or dividing them.
RM1x SEQUENCE REMIXER 41
7. About floppy disks
BASIC CONCEPT
7. About floppy disks
On the RM1x, floppy disks are used to save data that you create, or to exchange data with other devices. This section explains the types of floppy disks that the RM1x can use, and things you should know about floppy disk handling.
Types of floppy disk
The RM1x can use two types of floppy disk: 3.5 inch 2HD and 3.5 inch 2DD.
Before data files can be stored on a floppy disk, the disk must be formatted (initialized) (page 79).
The RM1x formats 2HD disks to 1.44 MB (megabytes) and 2DD disks to 720 KB (kilobytes) MS-DOS format. (MS-DOS is a registered trademark of Microsoft Corporation.) Since this format is common to computers as well as to Y amaha products and the products of other manufacturers, it allows disk compatibility.
Removing a floppy disk
After making sure that the floppy disk drive is not in use, firmly press the eject button, make sure that the floppy disk has been completely ejected, and remove it from the drive.
Press the eject button firmly and accurately, and make sure that the disk is ejected
If the disk catches inside and does not slide out smoothly, firmly press the eject button once again, or re-insert the floppy disk and then press the eject button once again.
While the disk-in-use indicator is lit, data is being transferred between the floppy disk and the RM1x. While the disk-in-use indicator is lit, never turn off the power or attempt to remove the floppy disk. Doing so could damage not only the floppy disk but also the floppy disk drive.
3.5 inch 2HD
1.44 MB
3.5 inch 2DD 720 KB
Inserting a floppy disk
With the label side of the floppy disk facing upward, insert it into the floppy disk drive starting with the end with the shut­ter.
Push the disk gently in until it clicks into place.
Regular cleaning of the disk
drive heads
Floppy disk drives contain a high-precision magnetic head. When a floppy disk drive is used for an extended period, the heads will become soiled by magnetic particles from the floppy disk. This will increase the chance of errors occurring when data is read or written.
In order to keep the floppy disk drive in good condition, we recommend that you clean the heads regularly (once a month).
Floppy disk handling and storage
Floppy disks should not be placed in locations of direct sun­light or temperature extremes, or in excessively damp or dusty locations.
Do not allow floppy disks to come near objects that have a strong magnetic field, such as televisions or speakers.
Before turning off the power, remove the floppy disk from the disk drive. Leaving a floppy disk in the drive for a long period with the power turned off can cause the disk to become dirty, producing read/write errors.
Push disk gently in until it clicks into place
42 RM1x SEQUENCE REMIXER
7. About floppy disks
Preventing accidental erasure
Floppy disks have a write-protect slide which can be used to prevent accidental erasure of data. On floppy disks which con­tain important data, move the write-protect slide to the write­protect position (the window open) so that data cannot be written to the disk.
write permit
write prohibit
write-protect slide
Data backup
The data on a floppy disk can be damaged by unforeseen ac­cidents. If you have especially important data that you wish to keep, we suggest that you take the time to make a backup copy.
Types of file used by the RM1x
All data
These files handle all data of the RM1x’ s internal memory as a single file. All data includes the following data.
Songs 20 Styles (User) 50 System Setup 1
Song data includes the musical data for songs 01 - 20 of Song mode, the Voice submode and Effect submode set­tings for each song, and the Song mode Play FX and Out Channel settings.
Style data includes data for the eight Patterns of each Style (50 16 = 800), and 99 User Phrases for each Style (50 99 = 4950). The data for each Pattern includes Play Ef­fect, Pattern Voice, and Pattern Effect settings in addition to the musical data.
System Setup contains the settings of Utility mode.
Style (User)
Style files contain all the data included in a style (16 sec­tions and 256 user phrases) of Pattern mode.
Style files include the following data.
Musical data recorded in the Style Play FX settings Out Channel settings Voice submode settings Effect submode settings
Song
Song files contain all the data included in one song of Song mode. Song files include the following data.
Musical data recorded in the song Play FX settings Out Channel settings Voice submode settings Effect submode settings
SMF
SMF (Standard MIDI File) is defined as a suggested format for MIDI musical data, and is a sequencer data format used by many musical instrument manufacturers and computer software companies. Devices that are Standard MIDI File compatible can exchange sequence data via floppy disk, etc.
SMF handles one Song or one Section (style) as a single file. Play FX, Out Channel, Voice submode and Effect submode settings are not included in an SMF file.
SMF+TG Header
When saving a pattern / song in this format, 1 or 2 setup measures will be added to the beginning of the musical data. Program Change, Volume, Pan, Reverb Send Level, Chorus Send Level, Variation Send Level, and Pitch Bend Sensitivity will be inserted in the form of MIDI data into these setup measures.
When a file saved with a TG header is loaded and then saved once again with the TG Header setting, tone gen­erator setup data will again be inserted at the beginning of the pattern / song, resulting in duplicate data. For this rea­son, before saving the data for the second time, you should use the Pattern / Song job Delete Measure to delete the previous setup measures that were added.
When a file saved with a TG header is loaded and played back, the tempo may lag slightly during measure 1. How­ever this will have no effect on the playback of the origi­nal portion of the song data.
When a file saved with a TG header is loaded and played back, all settings of Voice submode will be ignored. If you wish to keep the Voice submode settings, use the Pattern / Song job Delete Measure to delete the setup measures that were added.
Data filename extensions
When the above-mentioned five types of data are saved by the RM1x, a filename extension (three characters indicating the type of file) will be automatically added to the name of the file as follows.
1. All Data .R1A
2. Style .R1P
3. Song .R1S
4. SMF .MID
BASIC CONCEPT
RM1x SEQUENCE REMIXER 43
BASIC CONCEPT
MEMO
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44 RM1x SEQUENCE REMIXER
Chapter 2. PATTERN MODE
The PATTERN mode provides 60 preset styles - including rhythms, beats, and instrumental parts - covering virtually the entire spectrum of dance and contemporary music! The PATTERN mode lets you record up to 50 original user styles which can be used in the same way as the preset styles. This chapter explains all the PATTERN mode operations.
PATTERN MODE
1. PATTERN Playback .....................................46
2. Recording..................................................49
3. Groove .....................................................55
4. Play FX......................................................57
5. MIDI delay ................................................60
6. Arpeggio ..................................................62
7. Voice ........................................................63
8. Voice Edit ..................................................65
9. Effect ........................................................69
10. Setup ........................................................73
11. Disk ..........................................................76
12. Job ...........................................................80
13. Edit...........................................................99
14. Split ........................................................108
RM1x SEQUENCE REMIXER 45
1. PATTERN Playback
1. PATTERN Playback
Playback
Style name
Section
Transpose
Measure
PATTERN MODE
Length
Track number
Phrase name
Time signature
Track status
Parameter Values Function
Style number / name P01 ... P60, U01 ... U50 Selects the style. Jump OFF, 001 ... 256 Specifies the measure the RM1x will “jump” to when the ST OP s
button is pressed. When “OFF” the playback locations remains where it is when playback is stopped. T o specify the current measure, press the STOP s button while holding the [SHIFT] button.
Keypad velocity 001 ... 127, RND1 ... RND4 Specifies the note velocity value for the RM1x keyboard. Higher
values produce louder sound. There are also four “random v elocity” settings which produce different degrees of random velocity varia­tion. “RND1” produces the smallest variation and “RND4” produces
the greatest variation. BPM 25 ... 300 Sets tempo for pattern playback. Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method
described on page 27. Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or b y the keyboard method described on
page 27. Measure Sets playback start location; or shows current playback location. Length Shows total length of pattern. Time Signature Section A ... P Shows the current selected section. Section selection can be ac-
Track status M, S Indicates track SOLO or track MUTE.
Phrase name Indicates the currently selected phrase.
1/16 ... 16/16; 1/8 ... 16/8; 1/4 ... 8/4
Sets the pattern’s time signature.
complished by the keyboard method described on page 28.
The highlighted track number indicates the currently selected track.
* For information about how to change values, refer to the Basic Operation (page26).
To select a style and play a pattern
1 Make sure the PATTERN mode is selected (if neces-
sary, press the MODE [PATTERN] button). “PATT 1” should appear in the upper left-hand corner of the LCD display.
4 Press PLAY p to start playback.
The PLAY p button indicator will flash at the cur­rent BPM rate, the velocity bars above active tracks will indicate playback le vel in the correpsonding tracks , and the MEAS parameter will indicate the current
2 Use display knob 1 to select a style (P01 … P60 are
measure during playback.
preset styles. U01 …U50 are user styles).
5 Change sections or other parameters as required
3 Select a section via the keyboard as described on
page 28.
during playback. In the PATTERN mode the current section will con­tinue to “loop” until another section is selected or playbcak is stopped.
6 Press STOP s to stop playback when done.
46 RM1x SEQUENCE REMIXER
1. PATTERN Playback
Patch
Phrase category Selects the phrase category. Phrase number Selects the phrase number. Note shift -99 ... +99 Shifts the pitch of the currently selected phrase by the specified
BPM 25 ... 300 Sets tempo for pattern playback. Track number 01 ... 16 Shows the current selected track number. Track number selection
Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
Measure Sets playback start location; or shows current playback location. Length Shows total length of pattern. Time Signature Section A ... P Shows the current selected section. Section selection can be ac-
Track status M, S Indicates track SOLO or track MUTE.
Phrase name Indicates the currently selected phrase.
Section
Phrase name
Parameter Values Function
number of semitones.
can be accomplished via this parameter, or by the k eyboard method
described on page 27.
plished via this parameter, or by the k eyboard method described on
page 27.
1/16 ... 16/16; 1/8 ... 16/8; 1/4 ... 8/4
Sets the pattern’s time signature.
complished by the keyboard method described on page 28.
The highlighted track number indicates the currently selected track.
Transpose
Track number
Measure
Length
Track status
Time signature
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
Y ou can use this screen to create a pattern (by arranging phrases onto the 16 pattern tracks), or to select and replay an existing pattern.
To create a pattern
1 After selecting the style you want to work on in the
PATTERN mode, use the MODE [PATTERN] button to select the PATCH mode. “PATT 2 PATCH” should appear in the upper left-hand corner of the LCD dis-
5 Select the track to which you want to assign a phrase
via the keyboard as described on page 27. The cor­responding track number will be highlighted on the display.
play.
6 Use display knobs 1 and 2 to select the category and
2 Select the section you want to program via the key-
board as described on page 28.
number of the phrase you want to assign to the cur­rent track, respectively (phrase titles are composed of two parts: a category abbreviation on the left, and
3 Set the length of the section via the Length param-
a number on the right).
eter.
7 Continue selecting tracks and assigning phrases un-
4 Press the PLAY p button to start playback if you
til your pattern is complete. want to monitor the sound of the pattern as you work on it. The PLAY p button indicator will flash at the
8 Press STOP s to stop playback when done. current BPM rate, the velocity bars next to active tracks will indicate playback level in the correspond­ing tracks, and the MEAS parameter will indicate the current measure during playback.
RM1x SEQUENCE REMIXER 47
1. PATTERN Playback
Please note that the right edge of the “frame” surrounding the phrase names in the PA TCH mode displa y indicates whether the length of the phrase is less than or equal to that of the pattern, or whether it is longer than that of the pattern.
Phrase length less than or equal to pattern length. Phrase length greater than pattern length.
PATTERN MODE
48 RM1x SEQUENCE REMIXER
2. Recording
2. Recording
Although the RM1x comes equipped with many preset phrases, it also allows you to record your own user phrases. You use the Phrase Recording submode to make these recordings.
The RM1x offers two general recording methods: realtime recording and step recording.
With realtime recording, the RM1x operates as a tape recorder, recording the performance data as it is played. This allows you to catch all the nuances of an actual performance.
With step recording, you input the phrase one note at a time, almost as if you were writing the notes down on a music sheet. This allows you to create complex phrases without having to play them in real time at the keyboard.
Preparing to Record
1 Go to the VOICE submode and assign the voice(s)
you want to use to the track(s) you intend to record, as described on page 63.
2 Return to the PATTERN mode.
Although you can record in either the main PA TTERN
or PATCH mode, you will need to start from the PAT­TERN mode in order to select the style to be recorded and the recording mode
(REPLACE, O VERDUB, STEP,
or GRID — described separately below).
3 Use display knob 1 to select the style you want to
record to
(only user styles — U01 … U50 — are recordable).
4 Use the Length parameter to specify the length of
the phrase you intend to record, and the time signa­ture parameter to select the desired time signature. These changes can only be made for “empty” pat­terns (patterns can be cleared by using the Clear Pattern job — page 98).
5 Press REC e to engage the record standby mode.
The red REC e button indicator will light and the PA TTERN mode displa y will appear as shown belo w .
6
Use display knob 2 to select the record mode you in­tend to use (“REPL ” = REPLACE, “OVER” = OVERDUB , “STEP” = STEP, and “GRID” = GRID). At this point you can also use display knob 1 to determine whether the pattern will loop or not during recording.
Transpose
Measure
PATTERN MODE
Length
Track number
Time signature
Phrase name
Parameter Values Function
Loop on/off ON, OFF Determines whether or not the pattern will loop during recording. Recording type
Keypad velocity 001 ... 127, RND1 ... 4 Specifies the note velocity value for the RM1x keyboard. Higher
BPM 25 ... 300 Sets tempo for pattern playback. Track number 01 ... 16 Shows the current selected section. Section selection can be ac-
Transpose -36 ... +36
Measure Sets recording start location; or shows current recording location. Length Sets phrase length, in measures. Time Signature T rac k status The highlighted track number indicates the currently selected track. Phrase name Indicates the currently selected phrase.
Replace (Realtime) Overdub (Realtime) Step (Step) Grid (Step)
1/16 ... 16/16; 1/8 ... 16/8; 1/4 ... 8/4
Track status
Selects the recording method.
values produce louder sound. There are also f our “r andom velocity” settings which produce different degrees of random velocity varia­tion. “RND1” produces the smallest v ariation and “RND4” produces the greatest variation.
complished by the keyboard method described on page 27. Shows the current transpose value. Transposition can be accomplished via this parameter, or by the keyboard method described on page 27.
Sets the pattern’s time signature.
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 49
2. Recording
PATTERN MODE
Recording type
The PATTERN mode offers four different phrase record­ing types: two realtime types and two step types.
The REPLACE type records performance data in real time, overwriting any data already present in the destination user phrase. The new data replaces the previous data. This is the type to use when you wish to redo a phrase that you are not satisfied with or that you no longer need. (page 51)
The OVERDUB type - the second realtime type - records onto the selected phrase while leaving its previous data in place. This is the method to use when you need to create a complex, multilayer phrase. (page 51)
The STEP type lets you compose your performance by “writing” it down one ev ent at a time. This is a non-realtime,
step recording method - similar to the process of writing musical notations onto music paper. This method supports “overdubbing,” since events are not removed unless you explicitly erase them. (page 52)
The GRID type lets you record 1-measure phrases by en­tering notes on a 16th-note “grid” formed by the white keys of the RM1x keyboard. The pitch, gate time, and ve­locity of each note entered can be set via the display knobs. (page 54)
If the style to be recorded and recording mode have al­ready been selected in the PATTERN mode, you can en­gage the record ready mode directly from the PA TCH dis­play . In this case the PATCH display will appear as shown below .
Phrase name
Transpose
Measure
Length
Time signature
Track number
Parameter Values Function
Bank MSB / LSB Selects the voice to be used for playing the phrase.
Refer to the separate List Book.
Program number Selects the voice to be used for playing the phrase.
Refer to the separate List Book. Transpose on/off Turns transposition on or off. Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method
described on page 27. Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on
page 27. Measure Sets recording start location; or shows current recording location. Length 001 ... 256 Indicates phrase length, in measures. Time Signature Track status M, S Indicates track SOLO or track MUTE.
Phrase name Indicates the currently selected phrase.
1/16 ... 16/16; 1/8 ... 16/8; 1/4 ... 8/4
Indicates the pattern’s time signature.
The highlighted track number indicates the currently selected track.
You select the number at the PATCH screen. (page 47)
You can use the Phrase Name pattern job to assign the phrase an
arbitrary phrase name. (page 95)
Track status
* For information about how to change values, refer to the Basic Operation (page26).
50 RM1x SEQUENCE REMIXER
Realtime Recording (Replace,
Overdub)
You use this recording method when you want to input your phrase in real time. You can input the phrase directly either at the microkeybaord, or else through a remote MIDI keyboard or other such MIDI device. Or you can record (copy) a phrase from a computer or from another sequencer.
The PATTERN mode offers two realtime phrase recording methods: REPLACE and OVERDUB.
You use the REPLACE method when you want to create a entirely new phrase or overwrite an existing phrase. This method erases any data already existing in the selected phrase.
Y ou use O VERDUB when you want to overdub ne w data onto the phrase’s existing da ta. This allo ws you to b uild up a com­plex, multilayered phrases.
1 After completing the “Preparing to Record” procedure
described above, select the track to record via the RM1x keyboard as described on page 27.
2. Recording
n • You can use pattern job 00 (Undo/Redo) to cancel a re-
cording that you have just made. This allows you to re­cover data that you have inadv ertently over-recorded. (page
82)
• Remember to set other appropriate parameters (such as BPM, click beat, click mode, and recording count; see page
133) before beginning the recording.
• If you want true recording of velocity values, enter the data from a remote MIDI keyboard.
PATTERN MODE
2 Set the BPM to the value you want to record at.
It’s sometimes easier to set a slow tempo f or realtime recording, so you have plenty of time to enter the data.
3 Press the PLAY p button to begin recording. The
metronome will sound and you’ll be given a one­measure count-in prior to the first measure actually recorded. The count-in is also indicated by negative numbers in the “MEAS” parameter. Play the required part either on the RM1x keyboard or via an external MIDI keyboard.
4 Press the STOP s button when you’ re ready to stop
recording. The normal PATTERN play mode is auto­matically re-selected when you stop recording, and you’ll automatically be returned to the top (first meas­ure) of the pattern.
5 Repeat steps 1 through 4 to record other tracks, as
required. If you input an incorrect note, you can remov e it on a subsequent round by holding down the [SHIFT] but­ton together with the same note key - hold both of these keys down as the recording passes the point where the original (bad) note was entered.
RM1x SEQUENCE REMIXER 51
2. Recording
Step Recording
You use this recording mode to create a recording one note at a time, setting appropriate values for each note’ s length, velocity, and so on.
When EVENT TYPE = Note:
Track number
Pointer
Event type
PATTERN MODE
Time signature
Time signature
Time signature
When EVENT TYPE = PB:
Track number
Pointer
When EVENT TYPE = CC:
Track number
Pointer
Event type
Event type
Parameter Values Function
Pointer Current note position. Step The “size” of the current recording step. This determines to what
Keypad velocity 001 ... 127, RND1 ... 4 The velocity value of the note to be entered Value
Gate time 001 ... 200 The length of the entered note. Used to produce legato, staccato,
Rest Tie Lengthens the previously entered note by “tying” another note of
Delete Deletes the note or chord at the note pointer. BkDelete Moves the note pointer backward by the currently selected note
Track number 01 ... 16 Shows the current selected track number. Track number selection
Event type Note, PB, CC[000] ... CC[119] Specifies the type of event to be entered. Time Signature
0060, 0080, 0120, 0160, 0240, 0320, 0480, 0960, 1920
-8192 ... +8191 (EVENT TYPE=PB), 000 ... 127 (EVENT TYPE=CC), PAD
1/16 ... 16/16; 1/8 ... 16/8; 1/4 ... 8/4
position the pointer will advance after a note has been entered.
Specifies the value for ev ent types other than “Note.” This parameter only appears when an EVENT TYPE other than “Note” is selected. Press the [ENTER] button to actually enter the specified value.
and other effects. Enters a rest of the currently selected note length at the note pointer position.
the same length and pitch to it.
length and deletes the corresponding note or chord.
can be accomplished via this parameter, or by the k eyboard method described on page 27.
Indicates the pattern’s time signature.
* For information about how to change values, refer to the Basic Operation (page26).
52 RM1x SEQUENCE REMIXER
2. Recording
1 After completing the “Preparing to Record” procedure
described above, select the track to record via the RM1x keyboard as described on page 27.
2 Press the PLAY p button to begin recording. The
STEP record display shown above will appear.
3 Use the display knobs to set the STEP, PAD VELO,
and GATE TIME parameters as required.
4 Enter a note.
Once the note parameters have been specified, the note can be entered simply by playing the appropri­ate key on the RM1x keyboard (or on your external MIDI keyboard). A dot corresponding to the entered note will appear on the note display and the note pointer will advance to the next note position. Chords can be entered simply by moving the note pointer back to a note and entering another note at the same location (this can be repeated as many times as necessary). See “Mo ving Around In the Note Display”, below. During STEP recording you can press the PLAY p button to start playback and monitor the material be­ing recorded.
5 Repeat steps 3 and 4 until the current track is com-
plete, then press STOP s to stop recording.
n • Under step recording, note registration occurs when you
release the key(s), rather than when you press them. This makes it easy to enter a block chord: you can pick out the notes one by one and then release them all at the same time.
The Note Display
The note display shows up to four 1/4-notes worth of data at once (that’s one measure in 4/4 time). Each triangle on the display equals a 32nd-note step. If the selected time signature results in more than four 1/4 notes per measure, then the display will scroll to show the extra notes.
The Numeric POINTER Display
The POINTER area of the step record display shows the current position of the note pointer in measures, 1/4-note beats, and clocks (there are 480 clocks per 1/4 note). If you’re not sure what measure you’re seeing on the note display while recording, check the POINTER display.
PATTERN MODE
PAD Entry of Non-note Values
When an event type other than “Note” is selected during step recording, values can be entered via the RM1x key­board when the VALUE parameter is set to PAD.
• PB Events
When the Pitch Bend (PB) event type is selected and the VALUE parameter is set to PAD, the full -8192 … +8191 parameter range is assigned to the RM1x keyboard. While holding the [OCT UP] button, pressing the leftmost key enters the value “±0000,” and each key to the right increases the value by approximately 341 per semitone. The rightmost key enters “+8191.” While holding the [OCT DOWN] button, pressing the rightmost key enters the value “±0000,” and each key to the left decreases the value by approximately 341 per semi­tone. The leftmost key enters “-8192.” The keyboard can be used without holding the [OCT UP] or [OCT DOWN] button, but in this case the center key produces a value of “±0000” while keys to the left and right decrease and increase the value by approximatyely 341 per semitone, respectively. The leftmost key enters “-4096” while the rightmost key enters “+4096.”
Moving Around In the Note Display
Use Display Knob 1 to move the note pointer to any posi­tion at which you want to enter a note, or to any note that you want to delete. You will actually hear the appropriate note or chord when the note pointer is moved to an exist­ing note symbol. When you move the note pointer past the end of the note display, the next measure will appear. If you move past the last measure in the phrase, the first measure of the phrase will appear.
• CC Events
When the Control Change (CC) event type is selected and the VALUE parameter is set to PAD, the full 000 … 127 parameter range is assigned to the RM1x keyboard. The leftmost key enters a value of “000,” and each key to the right increases the value by 5 or 6 per semitone. The rightmost key enters “127.”
RM1x SEQUENCE REMIXER 53
2. Recording
Step Recording (Grid)
The GRID recording mode allows for fast, easy recording of one-measure phrases via a 16th-note “grid” formed by the white keys on the RM1x keyboard.
PATTERN MODE
Track number
Transpose
Measure
Length
Time signature
Parameter Values Function
Note C-2 ... G8 Specifies the pitch of the note to be entered. Gate time 001% ... 999% The length of the entered note. Used to produce legato, staccato,
and other effects. Keypad velocity 001 ... 127, RND1 ... RND4 The velocity value of the note to be entered. BPM 025 ... 300 Sets the BPM rate at which the pattern will play during recording. Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method
described on page 27. Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on
page 27. Measure Indicates playback start location; or shows current playback loca-
tion. Length Indicates phrase length, in measures. Time Signature
1/16 ... 16/16; 1/8 ... 16/8; 1/4 ... 8/4
Indicates the pattern’s time signature.
* For information about how to change values, refer to the Basic Operation (page26).
1 After completing the “Preparing to Record” procedure
described above, select the track to record via the RM1x keyboard as described on page 27.
16 white keys corresponds to a 16th note. When a note is entered on the grid the corresponding key LED will light. Notes can be “erased” simply by press­ing the appropriate white key a second time so that
2 Press the PLAY p button to begin recording. The
GRID record display shown above will appear.
its indicator goes out. Only notes with the currently specified pitch will be indicated by the key LEDs. Chords can be entered simply by entering another
3 Use the Display Knobs to set the NOTE (pitch), GATE
TIME , and PAD VELO parameters as required. The NOTE parameter can also be set by pressing the appropriate key on the RM1x ke yboard while holding the
[SHIFT]
button.
note with a different pitch at the same location. If an odd time signature such as 5/4 is specified, the [OCT DOWN] shift the grid so that the extra note positions can be accessed. During GRID recording you can press the PLAYp
4 Enter a note.
Once the note parameters have been specified, notes
button to start playback and monitor the material be-
ing recorded. can be entered at any 16th-note position within the 1-measure pattern simply by the pressing the appro­priate white key on the RM1x keyboard. Each of the
5 Repeat steps 3 and 4 until the current track is com-
plete, then press STOP s to stop recording.
and
[OCT UP]
buttons can be used to
54 RM1x SEQUENCE REMIXER
3. Groove
3. Groove
Grid Groove
The RM1x Grid Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes in a specif ied track via a 1-measure 16th-note grid to create “grooves” that would not be possible with precise sequencer-like programming. The Grid Groove function affects pattern and arpeggio playback without actually changing the sequence data. The Grid Groove settings will be individually retained in memory for each user style, but when applied to a preset style the Grid Groove settings will be lost as soon as a different style is selected.
n • When the GRID GROOVE display is showing, playing the RM1x keyboard produces no sound and solo track assignments cannot
be changed.
Track number
Parameter Values Function
Note offset -99 ... 00 ... +99 Raises or lowers the pitch of the selected note(s) in cent increments.
Clock shift -120 ... 000 ... +120 Shifts the timing of the selected note(s) forward or back ward in
clock increments.
Gate offset -120 ... 000 ... +120 Lengthens or shortens the selected note(s).
Velocity offset -127 ... 00 ... +127 Increases or decreases the velocity of the selected note(s).
Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method described on page 27.
Grid number -36 ... +36 Shows the grid number.
Grid number
* For information about how to change values, refer to the Basic Operation (page26).
PATTERN MODE
1 From the PATTERN or PATCH mode press the
SUBMODE
[GROOVE]
button to go to the Grid
Groove display.
2 Press the PLAY p button to start pattern playback
if you want to monitor pattern playback while setting up the groove.
3 Select the track you want to work on via the RM1x
keyboard as described on page 27.
4 Use the white keys on the RM1x keyboard to select
the note position you want to adjust. The GRID pa­rameter in the upper right corner of the display can also be used to select note positions. Selected note positions will be highlighted on the grid in the LCD display , and the indicators on the corresponding k eys of the keyboard will light. Each white ke y corresponds to a 16th note location in the 1-measure groove.
Pressing the same key toggles the corresponding
note position on and off. You can also select a single
note position and de-select all others at the same
time by pressing a white key while holding the
[SHIFT]
button.
5 Adjust the groove parameters as required f or the se-
lected note positions using the NOTE OFFSET,
CLOCK SHIFT, GATE OFFSET, and VELO OFFSET
knobs. Icons indicating that offset has been applied
will appear in the appropriate locations. The icons
also indicate the direction of offset and roughly the
degree of offset applied. If the pattern is longer than
1 measure, the groove settings will apply in the same
way to each measure of the pattern.
n • When the pattern to which Grid Groove is applied has a
time signature which is longer than 4 beats (e.g. 6/4, 12/8), the 5th beat is affected in the same way as the 1st beat on the Grid Groove display, the 6th beat corresponds to the 2nd beat on the display, and so on.
RM1x SEQUENCE REMIXER 55
3. Groove
PATTERN MODE
Recording the Grid Groove Settings
The grid groove settings can actually be merged into the se­quence data as follows.
1 Make the Grid Groove settings as described above. 2 Press the [P ATTERN] button to go to the P attern play-
back mode.
3 Press the REC e button to engage the record
standby mode.
4 Set the REC TYPE parameter to “OVERDUB.” 5 Press the PLAY p button to begin recording. You
don’t actually need to record any new data; the grid groove setting will automatically be recorded.
6 Press the STOP s button to stop recording after
the pattern has played through once. The Grid Groove settings will automatically be initialized when record­ing is stopped.
56 RM1x SEQUENCE REMIXER
4. Play FX
4. Play FX
The PLAY FX submode lets you adjust a number of pattern playback parameters to change the sound and feel of the pattern without affecting the actual sequence data. The PLAY FX settings affect both pattern and arpeggio playback. In addition to timing and articulation parameters such as beat stretch, clock shift, gate time, and velocity offset, the PLAY FX submode includes a Harmonize feature which allows unison harmony, octave harmony, and the addition of parallel harmony for even further sonic flexibility.
Each style stores its own PLAY FX settings. When you change to a different style, the new style’s settings automatically become effective. Note that the PLAY FX settings apply to all 16 sections within the style.
You can continue to replay the selected pattern while working in the PLAY FX submode. The Sequencer buttons (p, s, t, r/f) continue to operate. This means that you can monitor the results of your changes as you make them.
Harmonize
The Harmonize feature adds considerable flexibility to the RM1x play effects by allowing unison harmonization to create deliberate out-of-phase effects, octave harmony, and the addition of 2 parallel harmony lines.
The Harmonize settings will be individually retained in memory for each user style, but when applied to a preset style the Harmonize settings will be lost as soon as a different style is selected.
PATTERN MODE
Track number
Parameter Values Function
Unison OFF, x2 ... x8 Specifies the number of unison notes to be played (at the same
pitch). This can be used to thicken the sound and produce deliber­ate out-of-phase effects.
Octaver -10 ... OFF ... +10 Produces an octave harmony line the specified number of octaves
above or below the original notes.
Harmonize 1 -99 ... OFF ... +99 Produces a parallel harmony line the specified number of semitones
above or below the original notes.
Harmonize 2 -99 ... OFF ... +99 Produces a parallel harmony line the specified number of semitones
above or below the original notes.
Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method described on page 27.
Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on page 27.
Transpose
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 57
4. Play FX
Play Fx
PATTERN MODE
Track number
Parameter Values Function
Beat stretch Proportionally adjusts playback length of phrases on track.
Clock shift -480 ... 0 ... +480 Shifts playback timing, in clock-cycle increments. See below for de-
Gate time 000% ... 100% ... 200% Gate-time modifier, used to adjust the original gate times. See be-
Velocity offset -127 ... 0 ... 127 Offset value, applied to the original velocities. See below for detail. Track number 01 ... 16 Shows the current selected track number. Track number selection
Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
25%, 33%, 50%, 66%, 75%, 100%, 125%, 150%, 200%, 300%, 400%
If the meter is set to 4/4, for example, then setting the scale time to 50% compresses the meter to 2/4, while setting it to 75% compresses the meter to 3/4. A 150% scale time expands the meter to 6/4; a 200% time expands it to 8/4. Note timing also changes accordingly . At 50% scale , a quarter note in the original phrase converts into an eighth note; at 66%, into a quarter-note triplet; at 75%, into a dotted eighth; at 150%, into a dotted quarter; at 200%, into a half note. This scaling feature makes it easy to set up complex rh ythms within your patterns.
tail.
low for detail.
can be accomplished via this parameter, or by the k eyboard method described on page 27.
plished via this parameter, or by the k eyboard method described on page 27.
Transpose
* For information about how to change values, refer to the Basic Operation (page26).
Clock shift
You use this parameter to shift the playback timing by a
Original data
specified number of clock cycles.
On the RM1x, one clock cycle is equivalent to 1/480 quarter
CLOCK SHIFT = +240
note.
A negative value shifts the timing backward (toward the beginning of the song), while a positive value shifts the
CLOCK SHIFT = -240
timing forward. A setting of +480, for example, will ef­fectively delay the playback timing by one beat.
n • It is not possible to shift the playback timing backwards
past the song’s original start point. If you set the value to ­300, for instance, all song data in the first 300 clock cy­cles of the recording will be shifted back exactly to the start point.
58 RM1x SEQUENCE REMIXER
4. Play FX
Gate time
This value adjusts the gate times of the notes on the track. Adjustment is made by multiplying the original gate time by the modifier value (percentage).
The gate time denotes the length of time that a note is held. For non-percussive voices, the gate time is equal to the actual playback time span.
If you set this value to 100%, the original gate times will be used. Setting the value below 100% will lower the gate times, while higher values will increase them.
If an adjusted gate-time value is less than 1, the RM1x will use a value of 1.
Original data
(Gate)
48 48 95 86 48
Gate time modifier = 50%
(Gate)
24 24 47 43 24
Recording the PLAY FX Settings
The grid groove settings can actually be merged into the se­quence data as follows.
1 Make the PLAY FX settings as described above. 2 Press the [P ATTERN] button to go to the P attern play-
back mode.
3 Press the REC e button to engage the record
standby mode.
4 Set the REC TYPE parameter to “OVERDUB.”
PATTERN MODE
5 Press the PLAY p button to begin recording. You
don’t actually need to record any new data; the grid
groove setting will automatically be recorded.
6 Press the STOP s button to stop recording after
the pattern has played through once. The PLAY FX
settings will automatically be initialized when record-
ing is stopped.
Gate-time modifier = 150%
(Gate)
72 72 142 129 72
Velocity offset
You use this parameter to apply an offset to the track’s velocity values.
Positive values increase the playbac k velocity , while nega­tive values decrease it.
Original data
(Vel)
96 64 32 127 96
VELOCITY OFFSET = -20
(Vel)
76 44 12 107 76
VELOCITY OFFSET = +20
(Vel)
116 84 52 127 116
RM1x SEQUENCE REMIXER 59
5. MIDI delay
PATTERN MODE
5. MIDI delay
MIDI Delay submode creates delay effects that can sound much the same as those created by conventional delay effect units, but the delays are created by manipulating the MIDI note data rather than the audio signal.
Delay
Track number
Parameter Values Function
Delay time Specifies the length of the delay. Please note that the values do not
Delay level 000 ... 127 Specifies the level (volume) of the delay sound as a percentage.
Repeat times 00 ... 64 Sets the number of delay repeats.
Track number 01 ... 16 Shows the current selected track number. Track number selection
Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
0030, 0040, 0060, 0080, 0120, 0160, 0240, 0320, 0360, 0480, 0720, 0960, 1920 (0030 ... 1920)
change continuously when using Display Knob 1. The delay time can be adjusted in 1-step increments from 0030 to 1920 by placing the cursor at the DELAY TIME parameter and using the [NO -1]/ [YES +1] buttons. The values correspond to MIDI clocks (480 clocks per quarter note), thus a setting of “120” produces a 16th-note dela y, a setting of “240” produces a 8th-note delay, etc.
The higher the value the louder the delay sound.
A setting “3,” for example, produces 3 repeats.
can be accomplished via this parameter, or by the k eyboard method described on page 27.
plished via this parameter, or by the k eyboard method described on page 27.
Transpose
* For information about how to change values, refer to the Basic Operation (page26).
60 RM1x SEQUENCE REMIXER
Feedback
5. MIDI delay
Track number
Parameter Values Function
Feedback velocity -127 ... 000 ... +127 Offsets the velocity of the delay ed notes, thereb y aff ecting the le v el
of the delay sound. By offsetting the feedback velocity of the delayed note, this param­eter affects the level of the dela y sound and ho w the repeats decay. Positive v alues produce increasing repeat le v el, while negativ e v al­ues produce decreasing repeat level.
Feedback note -24 ... 00 ... +24, RND Offsets the pitch of the delayed notes so that each repeat will have
a different pitch. By setting an appropriate FB NO TE v alue it is pos­sible to produce delays that sound like glissandos or even arpeg­gios. Each increment corresponds to a semitone. The “RND” setting produces delay repeats with random pitch.
Feedback gate time -100 ... 000 ... +100 Offsets the gate time of the delayed notes by the specified percent-
age so the repeated notes become longer or shorter. Positive set­tings produce gradually longer repeated notes, while negative set­tings have the opposite effect.
Feedback clock -100 ... 000 ... +100 Offsets the timing of the delay ed notes in clock increments . P ositiv e
settings result in an increasingly longer delay time from repeat to repeat, while negative settings have the opposite effect.
Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method described on page 27.
Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on page 27.
Transpose
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
Recording the MIDI delay Settings
The MIDI delay settings can actually be merged into the se-
4 Set the REC TYPE parameter to “OVERDUB.”
quence data as follows.
5 Press the PLAY p button to begin recording. You
1 Make the MIDI delay settings as described above.
don’t actually need to record any new data; the MIDI
delay setting will automatically be recorded.
2 Press the [P ATTERN] button to go to the P attern play-
back mode.
6 Press the STOP s button to stop recording after
the pattern has played through once. The MIDI delay
3 Press the REC e button to engage the record
standby mode.
level setting will automatically be set to 0 when re-
cording is stopped.
RM1x SEQUENCE REMIXER 61
6. Arpeggio
6. Arpeggio
This submode can be used to create simple automatic arpeggios based on notes played on the RM1x keyboard.
Arpeggio Setting
PATTERN MODE
Track number
Parameter Values Function
Type Specifies the arpeggio type.
Sort ON, OFF Deter mines whether the ar peggio notes will or will not be “sorted”
Hold ON, OFF Determines whether the arpeggio will continue to play when the
Octave range 1 ... 4 Specifies the range of octaves the arpeggio will cover. When set to
Track number 01 ... 16 Shows the current selected track number. Track number selection
Transpose -36 ... +36 Shows the current transpose value. Transposition can be accom-
OFF, UP, DOWN, ALTER1, ALTER2, RANDOM
Normally the arpeggio will play based on the order in which the keys are pressed. But when the SORT parameter (below) is “ON,” the arpeggio will play according to the selected TYPE regardless of the order in which the keys are pressed. “UP” produces an ascending arpeggio. “DO WN” produces a descend­ing arpeggio. “ALTER1” and “ALTER2” produce different types of alternating arpeggio. And “RANDOM” produces a random arpeg­gio.
according to the selected arpeggio TYPE (above).
notes are released or not. When this parameter is “ON, ” the arpeggio will continue to play when the notes played on the RM1x keyboard or an external keyboard are released. When “OFF” the arpeggio will stop as soon as the notes are released.
“1, ” the arpeggio will include only the notes played on the ke yboard. When set to “2,” “3,” or “4,” the arpeggio will be automatically ex­tended to cover the specified number of octaves.
can be accomplished via this parameter, or by the k eyboard method described on page 27.
plished via this parameter, or by the k eyboard method described on page 27.
Transpose
* For information about how to change values, refer to the Basic Operation (page26).
62 RM1x SEQUENCE REMIXER
7. Voice
7. Voice
You use the Voice submode to set various parameters (such as voice, pan, volume, and effects) for each of the pattern tracks. You can set voice values separately for each style. The values apply to all sections (Sections A to P) of the style. For general information about voice and effect, refer to Chapter 1. (pages 37, 39)
n • The playback buttons (p,s,t,r/f) continue to function while you are adjusting the settings, so that you can monitor
the results of your changes as you make them.
Voice Balance
Transpose
Track number
Parameter Values Function
Bank (Refer to the separate List Book. ) Selects the voice bank.
Refer to the separate List Book for a complete listing of the RM1x voices. When “*** ***Phrase” appears here the bank and program change number will be switched according to the current phrase data. When any other bank number is selected the display bank and program numbers will be used for all sections.
Program number
Pan Random, L63 ... C ... R63 Sets sound positioning for stereo playback.
Volume 000 ... 127 Sets sound volume.
Track number 01 ... 16 Shows the current selected track number. Track number selection
Transpose -36 ... 0 ... +36 Shows the current transpose value. Transposition can be accom-
(Refer to the separate List Book. )
Selects the voice (voice number). Refer to the separate List Book for a complete listing of the RM1x voices.
L63 sets the position all the way to the left; R63 sets it all the wa y to the right. If you set the pan to Random, the position changes at random each time a new note is sounded. The pan value changes during playback in accordance with the track’s MIDI pan data.
During playback, the volume changes in accordance with the trac k’s MIDI volume data.
can be accomplished via this parameter, or by the k eyboard method described on page 27.
plished via this parameter, or by the k eyboard method described on page 27.
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 63
7. Voice
PATTERN MODE
Effect Send
Track number
When variation connection = System
Transpose
When variation connection = Insertion
Transpose
Track number
Parameter Values Function
Variation send level 000 ... 127 Sets signal level to variation-effect block. (When variation connection =System) Variation switch (When variation connection =Insertion)
Chorus send level 000 ... 127 Sets signal level to chorus-effect block. Reverb send level 000 ... 127 Sets signal level to reverb-effect block. Dry level (When variation connection =System) Track number 01 ... 16 Shows the current selected track number. Track number selection
Transpose -36 ... 0 ... +36 Shows the current transpose value. Transposition can be accom-
ON, OFF Selects use/nonuse of variation effect.
Note that you can set the switch ON for one track only. (When you set the value to ON, any other ON setting automatically changes to OFF.
000 ... 127
Specify for each track the amount that is sent to the Dry line of the effect. Setting appears only if variation type is set to System.
can be accomplished via this parameter, or by the k eyboard method described on page 27.
plished via this parameter, or by the k eyboard method described on page 27.
* For information about how to change values, refer to the Basic Operation (page26).
64 RM1x SEQUENCE REMIXER
8. Voice Edit
8. Voice Edit
You use this page to edit the sound characteristics of the voice(s) played on the selected track. You can make separate edit settings for each track.
Settings do not apply to the voices themselves, but only to the track. If the track’s voice changes, the settings operate on the new voice. If you use the same voice on different tracks with different edit settings, the sound characteristics may be quite different.
These settings are applied as offsets to the voice’s original, internal settings.
EG
Track number
Transpose
Parameter Values Function
Attack Time -64 ... 00 ... +63 Sets the time it takes for the sound to climb to its peak volume,
starting from its initial level of 0 (at the moment when the “key” is first “struck”). Lo w values produce a r apid v olume rise, while higher values produce a more gradual climb.
Decay Time -64 ... 00 ... +63 Sets the time it takes for the volume to drop from its peak lev el to its
“sustain” level. Lower values produce crisper, clearer sounds.
Release Time -64 ... 00 ... +63 Sets the time it takes for the volume to fall to 0 following the “physi-
cal” release of the note. The lower the value, the faster the sound will go off.
Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method described on page 27.
Transpose -36 ... 0 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on page 27.
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
These values control how v olume changes over time, starting with the initial note strike and ending at the point where the sound dies out. (Note that “EG” stand for envelope generator.)
EG
Level
Key on
Attack
time
Decay
time
Key off
Release
time
Time
RM1x SEQUENCE REMIXER 65
8. Voice Edit
PATTERN MODE
Pitch Bend/Portamento
Transpose
Track number
Parameter Values Function
Pitch Bend range -24 ... 0 ... +24 Sets the range of the pitch change that can be controlled by PITCH
BEND knob for each part. With a setting of +12, the pitch will change one octave when pitch bend is fully raised or lowered. With negative settings, the direction
of pitch change will be inverted. Pitch Bend -8192 ... 0000 ... +8191 Specifies a “preset” pitch bend value for the current track. Portamento Switch on/off ON, OFF Specify whether or not portamento will be applied to each part.
Portamento is a function that smoothly changes the pitch between
two notes of different pitch.
Portamento will not apply to drum voices or SFX kit voices. Portamento time 000 ... 127 Specifies the pitch change speed to each part when the Portamento
Switch = ON.
Higher values will cause the pitch to change more slowly. Lower
values will produce a faster change. Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method
described on page 27. Transpose -36 ... 0 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on
page 27.
* For information about how to change values, refer to the Basic Operation (page26).
66 RM1x SEQUENCE REMIXER
8. Voice Edit
LFO
The RM1x LFO (Low Frequency Oscillator) can be used to modulate pitch, filter cutoff frequency, or amplitude to create a wide range of modulation effects.
Transpose
Track number
Parameter Values Function
LFO rate -64 ... 00 ... +63 Sets the speed of the LFO.
Higher values produce faster LFO variation. Pitch depth 000 ... 127 Sets the depth of LFO pitch modulation.
Periodic pitch modulation produces a vibrato-type effect. This pa-
rameter determines how deeply the LFO modulates pitch, and thus
the depth of the resultant vibrato. Filter depth 000 ... 127 Sets the depth of LFO filter modulation.
Periodic filter cutoff frequency modulation produces a wah-wah pedal
type effect. This parameter determines how deeply the LFO modu-
lates filter cutoff frequency, and thus the depth of the resultant ef-
fect. Amp. depth 000 ... 127 Sets the depth of LFO amplitude modulation.
Periodic amplitude modulation produces a tremolo effect. This pa-
rameter determines how deeply the LFO modulates amplitude, and
thus the depth of the resultant tremolo. Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method
described on page 27. Transpose -36 ... 0 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on
page 27.
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 67
8. Voice Edit
PATTERN MODE
Filter
Transpose
Track number
Parameter Values Function
Cutoff -64 ... 0 ... +63 Sets the filter cutoff frequency .
See below for detail. Resonance -64 ... 0 ... +63 Sets the filter resonance.
See below for detail. Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method
described on page 27. Transpose -36 ... 0 ... +36 Shows the current transpose value. Transposition can be accom-
plished via this parameter, or by the k eyboard method described on
page 27.
* For information about how to change values, refer to the Basic Operation (page26).
Cutoff
The CUTOFF value sets the cutoff frequency for the RM1x’s low-pass filter. Adjusting this value changes the voice’ s timbre. Settings are stored separately for each track.
Resonance
The RESONANCE value sets the resonance for the low­pass filter . As with the CUTOFF value, the RESON ANCE setting affects the voice’s timbre. Again, you can set the
value separately for each track. Note that the filter is a low-pass type: it filters out the fre­quencies above (higher than) the cutoff point.
The term resonance here refers to the amplification (boost)
applied to the frequencies in the vicinity of the cutoff point. Setting the cutoff to a high value will allow the high-fre­quency harmonics (overtones) to pass, producing a rela­tively bright sound that is true to the voice’s waveform. Setting the cutoff to a low value will block out the higher harmonics, producing a darker and smoother sound.
Loudness
These conponents pass.
Harmonics
These components are eliminated.
Cutoff frequency
Frequency
A boost to the overtones within this range can have a sig-
nificant impact on the sound. W ith careful adjustment, you
can get very effective resonance characteristics - such as
the body resonance of a string instrument, or the distinc-
tive slur of an analog synthesizer.
Volume
FILTER
Resonance
Frequency
68 RM1x SEQUENCE REMIXER
Cutoff frequency
9. Effect
9. Effect
You use the Pattern Effects submode to select and set up the effects applied to the pattern. The variation connection setting determines how the RM1x handles ef fects processing. For more information, refer to Chapter
1. (page 39)
n • The playback buttons (p, s, t, r/f) continue to function while you are adjusting the settings, so that you can monitor
the results of your changes as you make them.
Type
When variation connection = System: When variation connection = Insertion:
Parameter Values Function
Variation type
Chorus type
Reverb type
Variation connection Insertion, System Selects handling of variation effect.
(Refer to the separate List Book. )
(Refer to the separate List Book. )
(Refer to the separate List Book. )
Selects the variation effect type. Refer to the separate List Book for a complete listing of the RM1x effect types. Selects the chorus effect type. Refer to the separate List Book for a complete listing of the RM1x effect types. Selects the reverb effect type. Refer to the separate List Book for a complete listing of the RM1x effect types.
This setting determines whether the variation effect is handled as an insertion effect or as a system effect. (See the illustrations on pages 40, 41) If you set this value to Insertion, then you can apply the variation effect to no more than a single track. In this case, you can also use an assignable controller to control one of the parameters for the effect in real time. If you set the value to System, then the variation effect operates in the same way as the chorus and reverb effects - so that you can apply it to all tracks, and set values for the send and return levels.
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 69
9. Effect
PATTERN MODE
Variation Edit
page1
When variation connection = System: When variation connection = Insertion:
Parameter Values Function
(Available parameters vary according to the type.)
* For information about how to change values, refer to the Basic Operation (page26).
page2
When variation connection = System: When variation connection = Insertion:
(Refer to the separate List Book. ) Refer to the separate List Book for a complete listing of the RM1x
effect parameters.
Parameter Values Function
(Availab le parameters vary according to the type.) Send Variation to Chorus 000 ... 127 Sets level on bus from variation effect block to chorus block.
Dry/wet balance D63>W ... D=W ... D<W63 Sets balance between wet sound (sound passed through variation
Send Variation to Reverb 000 ... 127 Sets level on bus from variation effect block to reverb block.
Variation Pan L63 ... C ... R63 Sets stereo positioning of signal from variation effect block.
(Refer to the separate List Book. ) Refer to the separate List Book for a complete listing of the RM1x
effect parameters.
Setting appears only if variation type is set to System.
effect) and dry (non-effected) sound. Setting appears only if variation type is set to Insertion.
Setting appears only if variation type is set to System.
Setting appears only if variation type is set to System.
* For information about how to change values, refer to the Basic Operation (page26).
70 RM1x SEQUENCE REMIXER
Chorus Edit
page1
Parameter Values Function
LFO Frequency 0.00Hz ... 39.7Hz Sets delay modulation frequency. LFO Depth 000 ... 127 Sets delay modulation depth. FB Level -63 ... 00 ... +63 Sets level at which the delay output is returned to the input (nega-
tive values invert the phase).
Delay Offset 000 ... 063 Sets offset value for delay modulation.
* For information about how to change values, refer to the Basic Operation (page26).
page2
9. Effect
PATTERN MODE
Parameter Values Function
Send Chorus to Reverb 000 ... 127 Sets level on bus from chorus block to reverb block. Chorus Pan L63 ... C ... R63 Sets stereo positioning of signal from chorus block.
* For information about how to change values, refer to the Basic Operation (page26).
Reverb Edit
page1
Parameter Values Function
Reverb time 0.3s ... 30s Sets rev erb length. Diffusion 00 ... 10 Sets spread of the reverb. InitDelay 00 ... 63 Sets delay time until the early reflections. HPF Cutoff THRU, 22Hz ... 8.0kHz Sets frequency at which the high pass filter will cut the low range.
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 71
9. Effect
PATTERN MODE
page2
Parameter Values Function
LPF Cutoff 1.0Hz ... 18kHz, THRU Sets frequency at which the low pass filter will cut the high range. Reverb Pan L63 ... C ... R63 Sets stereo positioning of signal from reverb block.
* For information about how to change values, refer to the Basic Operation (page26).
72 RM1x SEQUENCE REMIXER
10. Setup
10. Setup
Low Boost
This feature can be used to boost or cut the low frequencies. Both the cutoff frequency and gain are adjustable for maximum flexibility.
Parameter Values Function
Frequency 50Hz ... 2.0KHz Sets the cutoff frequency of the low boost equalizer. Gain -24 dB ... 0dB ... +24dB Sets the amount of low-frequency boost or cut. Positive settings
boosts the lows, while negative settings produce low-frequency cut.
* For information about how to change values, refer to the Basic Operation (page26).
PATTERN MODE
RM1x SEQUENCE REMIXER 73
10. Setup
PATTERN MODE
Knob Assign
This function makes it possible to assign different parameters to the RM1x’s 8 realtime controller knobs (see page 29 for more on the controller knobs).
Parameter Values Function
Template This parameter provides a selection of preset knob assignments,
Knob number A1 ... A8, B1 … B8 Selects a knob for assignment. The “A” group assignments (A1 …
Parameter Specifies the parameter to be assigned to the currently selected
Track AUTO, 01 ... 16 Specifies the track to which control will be applied by the currently
DEFL T, VOLUME, PAN, REVERB, CHORUS, VARI.,
DEFLT, CC007, CC010, CC091, CC093, CC094 (CC001 ... CC030, CC032 ... CC119)
including the RM1x’s default assignments (more belo w). The “DEFLT” setting recalls the RM1x’s default knob assignments (correspond­ing to the assignments labeled on the panel). The “VOLUME” tem­plate assigns each knob to control volume on the corresponding track — the “A” group controls trac ks 1 through 8, and the “B ” g roup controls tracks 9 through 16. The “P AN,” “REVERB, ” “CHOR US,” and “VARI.” templates assign the knobs to control pan, re verb send le vel, chorus send level, and variation effect send level, respectively, on the corresponding tracks in the same way.
A8) are selected when the group assignments (B1 … B8) are selected when the ton indicator is out.
knob. “DEFL T” is the default paremeter. “CC007” is master volume. “CC010” is pan. “CC091” is reverb send level. “CC093” is chorus send level. “CC094” is variation effect send level. Please note that the values do not change continuously when using display knob 3. Parameters can be selected in 1-step increments from CC001 to CC119 by placing the cursor at the PARAMETER and using the [NO -1]/[YES +1] buttons.
selected controller knob. When “AUTO” is selected control will be applied to the track selected in the PATTERN or SONG playback mode.
button indicator is lit, and the “B”
[KNOB]
[KNOB]
but-
* For information about how to change values, refer to the Basic Operation (page26).
74 RM1x SEQUENCE REMIXER
10. Setup
Out Channel
You use the TO TG setting to set the track’s output channel to the tone generator block. You use the MIDI OUT settings to assign each track to a MIDI OUT channel. The RM1x stores separate channel arrangements for each style. The assignments automatically change each time you switch to a different style.
Track number
Parameter Values Function
TO TG channel setup OFF, 01 ... 16 Sets up channel transmission to the tone generator block.
When set to OFF, track data is not sent to TG block.
MIDI OUT channel setup OFF, 01 ... 16 Sets up channel transmission to the MIDI OUT connector.
When set to OFF, RM1x does not send data to MIDI OUT.
Track number 01 ... 16 Shows the current selected track number. Track number selection
can be accomplished via this parameter, or by the k eyboard method described on page 27.
PATTERN MODE
* For information about how to change values, refer to the Basic Operation (page26).
RM1x SEQUENCE REMIXER 75
11. Disk
PATTERN MODE
11. Disk
In the Disk submode, data can be transferred between a floppy disk and the RM1x. The Disk submode contains the following five groups of operations.
Save Lets you save data from internal memory to floppy disk. Load Lets you load files from floppy disk into internal memory. Rename Lets you modify the filename of a file that was saved on floppy disk. Delete Lets you delete a file from floppy disk. Format Lets you format (initialize) a floppy disk.
Save
Parameter Values Function
File type
Style number U01 ... U50 Selects the user style to be saved. File name location File name Character A ... ~ Selects a character to be inserted at the current character location. SAVE! - Executes the save operation. Default name - Automatically enters the default file name. Character Delete - Moves the character cursor bac k one location and deletes the char-
Enter - Enters the character selected by display knob 4 (CHARACTER) at
PATT, SMF, SMF+TG Header, ALL
Specifies the file type. Y ou can select one of fiv e types of file to be saved. F or details on the types of file, refer to “Types of file used by the RM1x.” (page 43)
Sets the character cursor at any location within the 8-character file name.
acter at that location.
the current character location in the file name.
* For information about how to change values, refer to the Basic Operation (page26).
1 Insert a properly formatted floppy disk into the RM1x
disk drive — shutter first with the label side facing upward. Insert the disk carefully until it clicks into place. If y ou need to f ormat a disk first, see “F ormat”
5 Press the
operation, or the
ing” bar graph will appear while the data is being
saved. on page 79.
n • Before a floppy disk can be used to save data, it must first
2 Use Display Knobs 1 and 2 to specify the type and
number of the file to be saved. Please note that when saving a pattern data as an SMF file it is also necessary to specify the section to be saved via the keyboard (the keyboard indicator corresponding to the selected section will flash).
3 Enter a new file name if necessary . Use Displa y Knobs
3 and 4 to select a character location and character, then press the F4 function button (Enter) to enter the specified character at the selected location. Repeat until the file name is complete.
4
Press the F1 function button (SAVE!). The “Are you sure?
be formatted. (page 79)
• If the size of the data to be saved is greater than the free area of the floppy disk, a message of “Disk Full” will ap­pear. If this occurs, delete unwanted files from the disk, and try the Save operation once again.
• Be careful that you do not accidentally delete important data from the disk.
• When saving a style, memory numbers for which there is no data will be displayed as “********”. If you attempt to save such styles, a message of “No Data” will appear, and it will not be possible to execute the Save operation.
• The disk write-protect slide must be in the write-enable position to perform a save operation. If it is not, the “Write Protected!” error message will appear when you attempt to execute the save operation.
(Yes/No)” confirmation prompt will appear on the display.
[YES+1]
[NO-1]
button to go ahead with the sav e
button to cancel. An “Ex ecut-
76 RM1x SEQUENCE REMIXER
Load
File type PATT, ALL Specifies the file type.
Disk file Selects the file to be loaded. Style/section U01 ... U50 / A ... P Selects the loading destination style and/or section. LOAD! - Executes the load operation. PrePlay - Plays the file before you execute loading if you have selected Pat-
11. Disk
Parameter Values Function
PATTERN MODE
You can select one of two types of file to be loaded. For details on the types of file, refer to “Types of file used by the RM1x.” (page 43)
tern as the file type, and if a Standard MIDI File format 0 file is selected. This is a convenient way to check the contents of the file.
* For information about how to change values, refer to the Basic Operation (page26).
1 Insert the disk containing the file you want to load
into the RM1x disk drive.
5 Press the F1 function button (LOAD!). The “Are you
sure? (Yes/No)” confirmation prompt will appear on the display.
2 Use Display Knob 1 to select the type of file you want
to load: “PATT” to show only pattern files in the file list, or “ALL” to show all available files in the file list.
6 Press the
operation, or the ecuting” bar graph will appear while the data is being
3 Use Display Knob 2 to select the file you want to load
loaded.
from the file list on the display.
n • When an All Data file is loaded, all data in memory such
4 Use Display Knob 4 to select the user pattern to which
you want the data to be loaded. Please note that when loading an SMF file it is also necessary to specify the section to which the data is to be loaded via the keyboard (the keyboard indica­tor corresponding to the selected section will flash).
as Patterns, Pattern chains, Phrases, Songs, and System setup data will be overwritten. If internal memory con­tains data that you wish to save, save it to disk before load­ing other data.
• If the data to be loaded is larger than the remaining free memory, a message of “Memory Full” will appear. If this occurs, delete unneeded data and repeat the Load opera­tion.
[YES + 1]
[NO - 1]
button to go ahead with the load
button to cancel. An “Ex-
RM1x SEQUENCE REMIXER 77
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