Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer,
Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and
number of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment
on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to
a License Agreement and may not be copied to other media except as specifically allowed in the License
Agreement. No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for
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of the product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information,
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40Recently Used Files
41Favorite Files
42Save and Save As
44File Renaming
44Deleting Files
45Copying Audio Information to the Clipboard
45Setting the Focus on the Current File
46Playback
46Transport Bar
52Starting Playback From the Ruler
53Using the Play Tool
53Playback Scrubbing
54Playback in the Audio Montage Window
55Audio File Editing
55Wave Window
59Audio Editor Tabs
63File Handling in the Audio Editor
76Changing the Audio Properties
76Meta-Data
78Silence Generator Dialog
87Montage Window
89Audio Montage Tabs
93Signal Path in the Audio Montage
93Creating New Audio Montages
93Audio Montage Duplicates
94Creating an Audio Montage from an Audio
File
95Missing Files Dialog
96Assembling the Audio Montage
99Rearranging Clips
101Clip Editing
105Track Activity Indicator
105Envelopes for Clips
107Fades and Crossfades in Audio Montages
110Mixing Down – The Render Function
3
Table of Contents
111Recording
111Setting Up the Recording Dialog
112Dropping Markers During Recording
112Recording Dialog
123Markers Window
125About Creating Markers
125Deleting Markers
126Moving Markers
126Renaming Markers
127Selecting Markers
127Selecting the Audio Between Markers
127Binding Markers to Clips in the Audio
Montage
128Metering
128Meter Settings
128Resetting the Meters
128Level Meter
130Loudness Meter
134Phasescope
The documentation applies to the operating systems Windows and Mac OS.
Features and settings that are specific to one of these platforms are clearly indicated. In all
other cases, the descriptions and procedures in the documentation are valid for Windows
and Mac OS.
Some points to consider:
•
The screenshots are taken from Windows.
•
Some functions that are available on the File menu on Windows can be found in the
program name menu on Mac OS.
Introduction
Help System
There are several ways of accessing the help system. The documentation is available online
and most of it can be downloaded in PDF format from steinberg.help.
•
•
•
•
•
To open the “What’s This” help, you have the following possibilities:
•
•
•
To visit steinberg.help, enter steinberg.help in the address bar of your web
browser or open WaveLab Yellowtec Edition and select Help> WaveLab YellowtecEdition Help.
To show tooltips, move the mouse over an interface icon.
To open the help for an active dialog on steinberg.help, click the question mark icon
on the title bar (Windows) or in the dialog (Mac OS) to show the Help button, and then
click the Help button, or press F1 (Windows) or Cmd-? (Mac OS).
To use the menu help, move the mouse over a menu item.
To see information on what kind of editing can be performed when using the mouse
and modifier keys in the Audio Montage window, move the mouse over the montage
window. The help text is displayed on the info line at the bottom of the window.
In any window, press Shift-F1 and move the mouse over an interface item, or select
Help> What’s This?.
In a dialog, select the question mark icon on any title bar (Windows) or in the dialog
(Mac OS), and move the mouse over an interface item or a menu option.
Some “What’s this” tooltips include a link to a dedicated help topic.
RELATED LINKS
Info Line on page 99
5
Introduction
Conventions
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
PREREQUISITE
Requires you to complete an action or to fulfill a condition before starting a
procedure.
PROCEDURE
Lists the steps that you must take to achieve a specific result.
IMPORTANT
Informs you about issues that might affect the system, the connected hardware,
or that might bring a risk of data loss.
Markup
NOTE
Informs you about issues that you should consider.
EXAMPLE
Provides you with an example.
RESULT
Shows the result of the procedure.
AFTER COMPLETING THIS TASK
Informs you about actions or tasks that you can undertake after completing the
procedure.
RELATED LINKS
Lists related topics that you can find in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Meta-Data dialog, open the Meta-Data window and click Edit.
If bold text is separated by a greater-than symbol, this indicates a sequence of different
menus to open.
EXAMPLE
Select File> Open.
6
Introduction
Key Commands
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modifier keys,
some of which are different depending on the operating system.
For example, the default key command for Undo is Ctrl-Z on Windows and Cmd-Z on Mac OS.
When key commands with modifier keys are described in this manual, they are shown with
the Windows modifier key first, in the following way:
•
Windows modifier key/Mac OS modifier key-key
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on Mac OS, then press Z.
How You Can Reach Us
On the Help menu in WaveLab Yellowtec Edition, you find items linking to additional
information.
The menu contains links to various Steinberg web pages. Selecting a menu item
automatically launches your browser and opens the page. On these pages, you can find
support and compatibility information, answers to frequently asked questions, information
about updates and other Steinberg products, etc. This requires that you have a web browser
installed on your computer, and a working Internet connection.
7
Setting Up Your System
Before you start working, you need to make some settings.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
Connecting the Equipment
Your system setup depends on many different factors, for example, the kind of project that
you want to create, the external equipment that you want to use, or the computer hardware
available to you.
Audio Cards and Background Playback
When you activate playback or recording in WaveLab Yellowtec Edition, other applications
cannot access the audio card. Likewise, if another application uses the audio card, WaveLab
Yellowtec Edition is unable to play back. The Windows MME driver is an exception from this.
You can run WaveLab Yellowtec Edition together with other applications and always give the
active application access to the audio card.
3.Activate Release Driver when WaveLab Yellowtec Edition is in Background.
Latency
Latency is the delay between when audio is sent from the program and when you actually
hear it. While a very low latency can be crucial in a real-time DAW application such as
Steinberg Nuendo or Cubase, this is not strictly the case with WaveLab Yellowtec Edition.
When working with WaveLab Yellowtec Edition, the important issues are optimum and stable
playback and editing precision.
The latency in an audio system depends on the audio hardware, its drivers, and settings. In
case of dropouts, crackles, or glitches during playback, raise the Buffer Number setting on
the Options tab in the VST Audio Connections, or increase the buffer size in the ASIO control
panel, specific to the audio card.
8
Setting Up Your System
Defining VST Audio Connections
RELATED LINKS
VST Audio Connections Tab on page 10
Defining VST Audio Connections
To be able to play back and record audio in WaveLab Yellowtec Edition, you must specify how
the internal input and output channels in WaveLab Yellowtec Edition are connected to your
sound card and which device you intend to use for audio playback and recording.
You can define the buffer settings for your device as well as set up connections to external
gear, such as external effects units. You should select at least two channels for stereo
playback and recording.
If you have no third-party audio card, you can select the Windows MME driver or Built-in Audio (Mac) options. You can also use MME with most third party audio cards, with the
advantage that you can record and play at different sample rates. However, Windows MME
drivers do not allow audio monitoring in the Recording dialog or multichannel operation, and
other drivers generally offer better sound quality and performance.
RELATED LINKS
VST Audio Connections Tab on page 10
Selecting an ASIO Driver
Audio Stream Input/Output (ASIO) is a computer device driver protocol for digital audio
specified by Steinberg. It provides a low-latency and high fidelity interface between a
software application and the soundcard of a computer.
2.Open the Audio Device pop-up menu and select your ASIO driver.The ASIO Plug-ins tab and the Control Panel button are activated.
3.Optional: Click Control Panel and make your settings.
Selecting a Windows MME Driver
PROCEDURE
1.Select File> Options> VST Audio Connections.
2.Open the Audio Device pop-up menu and select Windows MME.
3.On the Playback tab, select the audio ports that are used for playback.
4.On the Recording tab, select the audio ports that used for recording and monitor input.
9
Setting Up Your System
Defining VST Audio Connections
VST Audio Connections Tab
This tab allows you to specify how the internal input and output channels in WaveLab
Yellowtec Edition are connected to your sound card and which device you want to use for
audio playback and recording.
•To open the VST Audio Connections tab, select File> Preferences> VST Audio
Connections.
Global Settings
Audio Device
Allows you to select the audio device that you want to use for playback and
recording audio. If you do not have a third-party audio card, you can select the
Windows MME driver or Built-in Audio (Mac) options.
Control Panel
When you select an ASIO driver, the Control Panel button is activated. Click
the button to open the settings application of your sound card, which is usually
installed with the sound card. Depending on your sound card and driver, this
provides settings for buffer size, digital formats, additional I/O connections, etc.
Refresh
This button causes audio devices to be evaluated again to reflect device changes.
Playback Tab
This tab allows you to select and name audio ports that are used for playback.
Recording Tab
This tab allows you to select and name your audio ports that are used for recording and input
monitoring. The inputs that you define here are then available in the Recording dialog.
Options Tab
This tab allows you to specify the number of buffers and the control driver functionality.
Buffer Number
Increasing this value improves the elasticity of audio streaming to avoid dropouts.
MME Specific – Buffer Size
Increasing this value improves the elasticity of audio streaming to avoid dropouts.
This is only available when an MME driver is selected.
Perform Short Fade In/Out When Starting/Stopping Playback
Performs a short fade in when starting playback and a short fade out when
stopping playback. This avoids clicks that are caused by waveforms that are not
starting on a zero-crossing point.
10
Setting Up Your System
Defining VST Audio Connections
Release Driver
Allows you to run WaveLab Yellowtec Edition together with other applications and
always give the active application access to the audio card.
•If When WaveLab Yellowtec Edition is in Background is activated, the driver
is released when WaveLab Yellowtec Edition is in the background.
11
WaveLab Yellowtec Edition
This chapter describes general concepts that you will use when working with WaveLab
Yellowtec Edition. Getting accustomed with these procedures allows you to work more
effectively with the program.
General Editing Rules
The common editing operations apply to any Steinberg product.
•
To select and move interface items, and to select ranges, click and drag with the
mouse.
•
Use the keys of your computer keyboard to enter numeric values and text, to navigate
lists and other selectable interface items, and to control the transport functions.
•
Common operations like cut, copy, paste, or the selection of multiple items can be
performed using standard keyboard shortcuts.
Concepts
NOTE
The behavior of your product is also governed by your preference settings.
Startup Dialog
Create
Empty Window
Creates an empty WaveLab Yellowtec Edition window.
Open
Last Files
Opens the files that you last used in WaveLab Yellowtec Edition.
Recent File
Allows you to open a recently used file.
Browse
Allows you to select the files that you want to open.
12
WaveLab Yellowtec Edition Concepts
Shortcuts
Use as Default (Do Not Show This Dialog Again)
If this option is activated, the option that you select is used from now on and the
startup screen does not open anymore. To display the Startup dialog, even if this
option has been activated, press Ctrl/Cmd when starting WaveLab Yellowtec
Edition.
Shortcuts
In WaveLab Yellowtec Edition, you can control many functions via shortcuts to speed up your
workflow.
Most shortcuts are restricted to a specific editor, which means that you can reuse the same
shortcut combination in different editors. The exception is the Master Section where all
shortcuts are global to the application.
The shortcuts in the View and Navigation sections on the Shortcuts tab are dedicated to
navigating through WaveLab Yellowtec Edition.
RELATED LINKS
Shortcuts Tab on page 13
Shortcuts Tab
This tab allows you to customize your own shortcuts for WaveLab Yellowtec Edition. It shows
a list of the assigned shortcuts for WaveLab Yellowtec Edition commands and menu options.
•To open the Shortcuts tab, select File> Preferences> Shortcuts.
Search pop-up menu
Allows you to select the part of the commands list in which the search is
performed.
If this option is activated, the wildcard characters “*” and “?” can be used.
“*” substitutes zero or more characters, and “?” substitutes any character.
For example, if Search Keyboard Shortcut is selected, type “*” to display all
commands that are already associated with a shortcut.
Expand/Collapse
Expands/Collapses the folder tree.
Commands list
Shows all commands and their shortcuts.
Summary
Opens a menu from which you can generate a list of all commands and their
shortcuts, either in HTML or as a print out.
Basic Window Handling
WaveLab Yellowtec Edition follows the basic guidelines for the Windows/Mac OS interface,
which means that Windows/Mac OS standard procedures apply.
Closing Windows
•
To close all file tabs but the selected file tab, right-click a file tab and select Close All
But This.
Switching Between Files
You can have multiple files open and switch between them.
•
To bring a file to the front, click the corresponding tab.
•
To cycle between the files, hold Ctrl/Cmd, and press Tab continuously.
•
To cycle back and forth between the last two active files, press Ctrl/Cmd-Tab. Between
each step you have to release all keys.
•
To cycle backwards, press Ctrl/Cmd-Shift-Tab.
•
To toggle between the active file and the last edited file, press F5.
Selecting Audio
Almost all types of editing and processing that you perform in WaveLab Yellowtec Edition
operate on the audio selection. There are numerous ways to make an audio selection.
•
To select the whole audio file, double-click it. If the audio file contains markers, tripleclick it.
The standard way to select a range in the wave window is to click and drag.
If you drag all the way to the left or right side of the wave window, it scrolls automatically,
allowing you to select larger sections than what can be shown in the wave window. The
speed of the scrolling depends on how far from the wave window edge you are.
Selecting in Stereo Files
If you are working on stereo material in the Audio Editor, you can apply an operation to one
channel only or to the entire stereo material.
Which channel is selected when you click and drag in the wave window depends on where
you position the mouse cursor. The pointer shape indicates which channel will be affected.
The following pointer shapes are available:
Select left channel
Clicking in the upper half of the left channel selects the left channel.
Select both channels
Clicking in the middle area between the left and the right channel selects both
channels.
Select right channel
Clicking in the lower half of the right channel selects the right channel.
Selecting in the Overview of the Audio Editor
The ranges that you select in the overview of the Audio Editor also apply to the main view.
PROCEDURE
•In the wave window of the Audio Editor, hold down Ctrl/Cmd and click and drag in the
overview.
Moving a Selection Range
If a selection range has the correct length, but the wrong position, you can move it.
PROCEDURE
1.In the wave window, hold down Ctrl/Cmd-Shift.
2.Click in the middle of the selection and drag to the left/right.
15
WaveLab Yellowtec Edition Concepts
Sliders
Extending and Reducing the Selection
There are several ways to extend/reduce the selection:
•Select a range, Shift-click outside the selection range, and drag to the left/right, or
click and drag the edges of the selection range to the left/right.
•To extend the selection to the previous/next boundary (marker or start/end of file),
press Shift and double-click the non-selected area between the boundaries.
Extending and Reducing the Selection Using the Cursor Keys
•
To move the start/end of a selection in the wave window to the left/right, hold down
Shift and press the left/right cursor keys. To move it in bigger steps, press the Page
Up/Page Down keys.
•
To extend a selection to the previous/next boundary in the wave window (marker or
start/end of the audio file), hold down Ctrl/Cmd+Shift and press the left/right cursor
keys.
Deleting Selections
Sliders
There are several options for deleting a selected range.
Audio Editor
The following options can be found on the Yellowtec tab in the Cutting section.
Crop
Removes the data outside the selection.
Delete
Removes the selection. The audio to the right of the selection is moved to the left
to fill the gap.
Audio Montage Window
The following option can be found on the Edit tab in the Removal section.
Delete Selected Clip
Deletes the selected clip.
At various places in WaveLab Yellowtec Edition, slider controls are available to change
parameters. There are a number of ways to change the value of a slider.
•
Position the mouse over the slider and use the mouse wheel without clicking. Hold
Ctrl/Cmd while using the mouse wheel to scroll faster. This modifier also applies to
the zoom wheels. To move a slider, click and drag it.
•
To move the slider handle to a position, click the slider at any position.
•
To move the slider handle in smaller steps, right-click or click below the handle. Keep
the mouse button pressed to automatically step to the next value.
16
WaveLab Yellowtec Edition Concepts
Renaming Items in Tables
•
To reset the slider to the default value, if available, Ctrl/Cmd-click the slider, or click
using the third mouse button, or double-click the handle.
Renaming Items in Tables
•
To rename an item, double-click it or select it, and press Return, and enter the new
name.
•
To rename the previous/next item, press Up Arrow or Down Arrow. This way you move
the focus on the previous/next item, while staying in the edit mode.
File Browser
The File Browser window allows you to browse files from within WaveLab Yellowtec Edition.
The Auto Play Mode is useful for speeding up the process of auditioning sound files.
The File Browser window provides you with all the standard browsing functions. It features
additional controls to audition audio files and any marker defined regions. You can use it to
open or insert files by dragging them to another location.
You can also choose to only view specific file types.
File Browser Window
In this window, you can browse files and open them in WaveLab Yellowtec Edition.
•To open the File Browser window, select Tool Windows> File Browser.
Back/Forward/Parent Directory
Allows you to navigate through the list and file hierarchy.
Location
This menu lets you select a file location to browse and lists the recently used
locations.
Auto-Play Mode
Automatically starts playback of the selected file.
Play Selected Audio File
Plays the selected audio file.
17
WaveLab Yellowtec Edition Concepts
Peak Files
Search
If this button is activated, you can enter text in the search field.
File format list
Allows you to select which file format to display.
Folder tree
Shows the folders that are available on your computer.
Favorite folders
You can add your favorite folders by dragging them from the folder tree.
File list
Shows the file name, size, type, modification date, and other information about
the file.
Create Folder
Allows you to create a new folder. Right-click in the file list and select Create
Folder.
Peak Files
A peak file (extension .gpk) is automatically created by WaveLab Yellowtec Edition each time
an audio file is modified or opened in WaveLab Yellowtec Edition for the first time. The peak
file contains information about the waveform and determines how it is drawn in the wave
window or the montage window.
Peak files speed up the time it takes to draw the corresponding waveform. By default, the
peak file is saved in the same location as the audio file.
18
Workspace Window
The Workspace window provides an editing and playback environment for each particular file
type. Each environment contains functions that are tailored to the specific purpose of each
file type.
•Audio Editor for viewing and editing audio files.
•Audio Montage window for assembling and editing audio montages.
The Workspace window is highly customizable to match your workflow.
Elements of the Workspace Window
The Workspace window contains the following elements:
•A menu bar
•Tabs to host the files to edit. You can move the content of a tab to another tab, create a
new empty tab, display the file path, and access other functions by right-clicking.
•A set of tool windows. Which tools are available depends on the file type you are
working on. The tool windows can be activated/deactivated individually.
Audio Editor
The Audio Editor provides tools and functions for sample-accurate audio editing.
The Audio Editor includes various metering tools.
The wave window gives you a graphical representation of the audio file and allows you to
view, play back, and edit the file.
RELATED LINKS
Audio File Editing on page 55
Audio Montage
In the Audio Montage, you assemble audio clips into a montage. You can arrange, edit, and
play back clips on both stereo or mono tracks.
You can place any number of clips on an audio track. A clip contains a reference to a source
audio file on your hard disk, as well as start and end positions in the file.
The montage window gives you a graphical representation of clips on tracks. In it you can
view, play back, and edit the tracks and clips.
RELATED LINKS
Audio Montage on page 87
19
Workspace Window
File Tab
File Tab
The File tab is the control center of WaveLab Yellowtec Edition. Here, you can save, open,
render, import, and export files. It also gives you detailed information about your files and
allows you to set up the WaveLab Yellowtec Edition preferences.
Info
New
Open
Save As
Provides information about the active file and allows you to edit the audio
properties of audio files and audio montages.
Allows you to create an audio file or audio montage.
Allows you to open audio files or audio montages.
You can also open files that you have previously copied to the clipboard in the File
Explorer/Mac OS Finder.
Info Tab
Allows you to save the active file or the project. You can specify the name, file
format, and location. You can also save a copy of the active file.
Render
Allows you to render the active file.
Preferences
Allows you to view and change the preferences of WaveLab Yellowtec Edition. You
can set up the preferences for the following parts of WaveLab Yellowtec Edition:
•Global
•VST Audio Connections
•Shortcuts
•Plug-ins
•Audio Files
RELATED LINKS
Info Tab on page 20
Configuring the Software on page 139
The Info tab provides information about the active file and allows you to edit the audio
properties of audio files and audio montages.
•To open the Info tab, select the File tab, and click Info.
Depending on the selected file, different information and options are available.
Name
Displays the name, file extension, and file location of the active file. You can edit
these attributes.
20
Workspace Window
Tool Windows
File Properties
Audio Properties
Meta-Data
Copy to Clipboard
Reveal in File Explorer/Mac OS Finder
Displays the size, date, and file format of the active file.
For audio files, this displays the channels and sample rate of the active file.
For audio montages, this displays the mode, channels, and sample rate of the
active file.
You can edit these attributes.
Displays the meta data of the active file.
Opens a menu from which you can select which information about the active file
you want to copy to the clipboard.
Opens the File Explorer/Mac OS Finder to show the location of the active file.
Delete
Deletes the active file.
Tool Windows
Throughout WaveLab Yellowtec Edition there are various tool windows available that allow
you to view, analyze, and edit the active file.
Generally, the content of a tool window is synchronized with the active file, with the exception
of the audio meters which displays the audio file being played back. Tool windows can
be docked and undocked, and saved in your custom layouts. Some tool windows are only
available for specific file types.
The tool windows can be accessed via the Tool Windows menu.
Opening and Closing Tool Windows
You can close all tool windows that you do not need for your project.
•
To open a tool window, select Tool Windows and select a tool window.
•
To close a docked tool window, right-click the tool window tab and select Hide.
•
To close an undocked tool window, click its X button.
Meter Windows
WaveLab Yellowtec Edition contains a variety of audio meters that you can use for monitoring
and analyzing audio. Meters can be used to monitor audio during playback, rendering,
and recording. Furthermore, you can use them to analyze audio sections when playback is
stopped.
The meter windows can be accessed via the Meters menu.
21
Workspace Window
Slide-Out Windows
Opening and Closing Meter Windows
You can close all meter windows you do not need for your project.
•
To open a meter window, select Meters and select a meter window.
•
To close a docked meter window, right-click the meter window tab and select Hide.
•
To close an undocked meter window, click its X button.
Slide-Out Windows
Slide-out windows are hidden in the frame of the Workspace window. When you hover the
mouse pointer over the window name, the window slides out. It is hidden again, when you
click anywhere else.
Slide-out window tab
Docking and Undocking Tool Windows and Meter Windows
Tool windows and meter windows can be used as docked windows, as floating windows, or
as a slide-out window. You can freely drag around the windows and dock them at various
locations.
•
To undock a tool window or meter window, drag the corresponding tab to another
position.
Now the tool window or meter window is a floating window which can be freely moved.
•
To dock a tool window or meter window, click and hold the caption bar or click the
Options button on the right of the caption bar and select Dock Tab Group Elsewhere.
Yellow symbols indicate locations for docked windows, pink symbols indicate locations
for slide-out windows. Drag the window to one of the locations.
•
To dock a floating tool window or meter window at its last docked position, click the
Options button on the right of the caption bar and select Dock to Last Place Again.
RELATED LINKS
Slide-Out Windows on page 22
Command Bar
The command bar of file windows allows you to create, open, and save files, and undo/redo
changes. You can also use the text field to quickly find and access open files, and to trigger
keywords.
New
Allows you to create an audio file or audio montage.
22
Workspace Window
Status Bar
Open
Save
Save As
Undo
Redo
Navigate Backwards/Navigate Forwards
Allows you to open an audio file or audio montage.
Saves the active file.
Allows you to save the active file. You can specify the name, file format, and
location. You can also save a copy of the active file.
Allows you to undo changes.
Allows you to redo changes that were undone.
In the Audio Editor and Audio Montage window, this allows you to navigate to the
previous/next cursor position, zoom factor, or selection range without undoing/
redoing the edit operation.
Customize Command Bar
Maximize Window
Layout Options
Status Bar
The status bar at the bottom of the screen of the Audio Editor and the Audio Montage
window shows information about the active window using the units specified in the rulers.
The information displayed on the status bar is updated depending on the cursor position and
on the audio selection that you have made.
Allows you to select the buttons that you want to display on the command bar.
Maximizes the window. To restore the window size, click the button again.
Allows you to determine the position of the command bar and transport bar.
Time/Level (dB)
Displays the time of the audio file at the mouse cursor position. In the Audio
Editor, it also displays the level.
23
Workspace Window
Status Bar
Audio Information at Edit Cursor
Audio Selection Indicator (Audio Editor)/Audio Range Indicator (Audio Montage)
Displays the time at the position of the edit cursor. This information changes if
you reposition the cursor.
•To define the cursor position, click the Audio Information at Edit Cursor
field to open the Cursor Position dialog.
•To focus the cursor position, right-click the Audio Information at Edit
Cursor field.
In the Audio Editor, this displays the length of the current selection, or the total
length of the audio file if no selection has been made.
In the Audio Montage window, this displays the length of the audio selection if a
clip is selected, or the size of the audio montage.
If you have zoomed in, you can right-click the indicator to display the selected
audio range, the active clip, or the whole file. Left-click the indicator to open the
Audio Range dialog, where you can define or refine a selection.
Zoom Indicator
Displays the current zoom factor.
•To open a pop-up menu, that allows you to make additional zoom settings,
click the indicator.
•To open the Zoom Factor dialog, that allows you to edit the zoom factor,
right-click the indicator.
Audio File Properties/Audio Montage Properties
In the Audio Editor, this displays the bit resolution and the sample rate. It also
indicates whether the audio file is mono or stereo. Click the indicator to open the
Audio Properties dialog.
In the Audio Montage window, this displays the sample rate of the audio
montage. Click the indicator to open the Sample Rate dialog.
Bypass Master Section
If this button is activated, the Master Section is bypassed. If the button is
deactivated, the audio is played through the Master Section.
Background Information
The status bar shows the progress of some background operations, such as
rendering an effect. The operation can be paused or canceled using the provided
buttons.
24
Workspace Window
Context Menus
Context Menus
Throughout WaveLab Yellowtec Edition, various context menus are available. These menus
group the commands and/or options that are specific to the active window.
The context menus appear if you right-click specific areas and are useful for speeding up
your workflow.
For example, right-click a file tab to open a context menu with some relevant file options.
Right-clicking the ruler of the waveform window brings up the Time Ruler context menu that
allows you to access a number of options for changing the time ruler display format.
You can find most context menu commands in the tabs, in the file window and in the main
menus, but some commands are only available in context menus. If you search for a function,
right-click the current working window to check if it has a context menu.
Context menu in the montage window
Time Ruler and Level Ruler
In the Audio Editor, you can display a time and a level ruler in the wave window. In the Audio
Montage window, you can display a time ruler in the montage window.
You can also determine which time and level units the rulers show.
Time Ruler
Level Ruler (Audio Editor only)
25
Workspace Window
Time Ruler and Level Ruler
Time Ruler and Level Ruler Options
You can specify the time and level (amplitude) formats for each ruler in each wave window
and the time formats for each ruler in the montage window separately by right-clicking the
ruler and selecting a format from the pop-up menu.
Time Ruler Menu
Timecode
Displays frames per second for various SMPTE timecode types and for CD
resolution.
You can specify the timecode type in the Time Format dialog.
Clock
Displays time units.
Samples
Displays positions as number of samples. The number of samples per second
depends on the sample rate of the audio file. For example, at 44.1 kHz, there are
44100 samples per second.
Bars and Beats
Displays bars and beats.
File Size (Audio Editor only)
Displays positions in megabytes. Decimals represent kilobytes.
Show grid (Audio Montage window only)
Displays vertical lines in the montage window, aligned with time ruler marks.
Time Format
Opens the Time Format dialog, that allows you to edit the appearance of the time
ruler formats.
Save Current Settings as Default
If this option is activated, the time ruler uses the current time format in all new
wave windows or montage windows.
RELATED LINKS
Time Format Dialog on page 27
Level Ruler Menu (Audio Editor only)
dB
Sets the level format to decibels.
+-100 %
Sets the level format to percentage.
26
Workspace Window
Time Ruler and Level Ruler
Normalized +1/-1
Sets the level format to a ruler gradation corresponding to 32-bit float audio.
16-bit Range
Sets the level format to a ruler gradation corresponding to 16-bit audio.
24-bit Range
Sets the level format to a ruler gradation corresponding to 24-bit audio.
Save Current Settings as Default
If this option is activated, the level ruler uses the current level format in all new
wave windows.
Working With a Meter-Based Display
If your working material is tempo-based, you can select the meter format (bars, beats, and
ticks) for the ruler legend. This makes it easier to find musically related cutting points.
PROCEDURE
1.In the wave window or the montage window, right-click the time ruler, and select Bars
and Beats.
2.Right-click the time ruler, and select Time Format.
3.On the Meter tab, set the Time Signature and Tempo to values that match your audio
file.
4.Set the Ticks per Quarter Note setting to a number that you feel comfortable with.
For example, this can be the same value that is used by your MIDI sequencer.
5.Click OK.
Time Format Dialog
In this dialog, you can customize the time format of the ruler. The time format of the ruler is
also used in various time fields, for example, the status bar and some dialogs.
•To open the Time Format dialog, right-click the ruler in the Audio Editor or AudioMontage window, and select Time Format.
In the Audio Editor, you can set different time formats for the overview display and the
main display.
27
Workspace Window
Managing Tabs
Timecode Tab
On this tab, you can configure the appearance of the Timecode option.
Frames per Second
Show Absolute Frames
Show Quarter Frames
Show Hundredth Frames
Show Units
Lists standard frame rates. From the pop-up menu, select Other to enter a
custom frame rate. You can also choose which frames or units are displayed.
Shows the time format as a number of frames, without other time elements.
Adds the quarter frame number to the time format.
Adds the number of a hundredth of a frame to the time format.
Adds time units to the time format of the ruler.
Clock Tab
On this tab, you can configure the appearance of the Clock option.
Show Units
Adds time units to the time format of the ruler.
Compact
Shows the time without unit indicators.
Meter Tab
On this tab, you can configure the appearance of the Bars and Beats option.
Time Signature
Lets you edit the time signature used to display the time represented as a
musical notation.
Tempo
Lets you edit the tempo used to display the time represented as a musical
notation.
Ticks per Quarter Note
Lets you edit the number of ticks per quarter note. These are used to display
times that are compatible with your sequencer.
Managing Tabs
28
Workspace Window
Activating Full Screen Mode
File Tabs
The following options are available when you right-click a file tab.
Add to
Allows you to add the active file to another editor.
Close
Closes the active tab.
Close All But This
Closes all files but the active file.
Close All Audio Files
Closes all audio files.
Info
Displays information about the active file.
Reveal in File Explorer/Mac OS Finder
Opens the File Explorer/Mac OS Finder to show the location of the file.
Copy to Clipboard
Opens a menu, from which you can select which information about the file you
want to copy to the clipboard.
Recent Files
Allows you to open recently used files.
Activating Full Screen Mode
PROCEDURE
•Select Workspace> Full Screen.
29
Opening Files
PROCEDURE
1.Select File> Open.
2.Select the file type that you want to open.
3.From the file browser, select the file that you want to open.
4.Click Open.
Project Handling
For example, Audio File.
Opening Files from the Clipboard
You can open files in WaveLab Yellowtec Edition that you have previously copied to the
clipboard in the File Explorer/Mac OS Finder.
PROCEDURE
1.In the File Explorer/Mac OS Finder, copy the files that you want to open to the
clipboard.
At various places in the program, numerical values can be edited by using a combination of
text fields and knobs.
Values are sometimes composed of several elements, for example, 12 mn30 sec 120 ms.
Each value can be edited by using any of the following methods:
•
To change a value, click in a value field and type a new value, or click the small arrows
in the value field.
•
To change the value by one unit at a time, press the Left Arrow and Right Arrow keys.
•
To change the value by several units, press the Page Up and Page Down keys.
30
Project Handling
Drag Operations
•
To change the value using the mouse wheel, position the mouse cursor over a value,
and use the mouse wheel, or use the AI knob of your MIDI controller.
•
To change the value with the mouse, click a value and drag the mouse up or down.
•
To jump to the maximum and minimum values, press the Home and End keys.
•
To move from one element of the value to another, press the Left Arrow and Right
Arrow keys.
Drag Operations
WaveLab Yellowtec Edition makes much use of drag-and-drop techniques to perform various
operations, some of which can only be performed this way. These are referred to as drag
operations in this documentation.
•
To drag an object, click and hold with the mouse when positioned on the object and
drag it. Drop the object by releasing the button.
Many types of objects can be dragged between different source and destination locations, for
example, files, text, clips, items in a list, and markers.
NOTE
It is also possible to drag and drop files from WaveLab Yellowtec Edition to Steinberg’s
Nuendo.
•To reorder a tab within its own tabbed group, drag horizontally. To move a tab to
another window, drag vertically.
•To open a file, drag it from the File Browser window of WaveLab Yellowtec Edition,
from the file browser of your operating system, or from another application to the tab
bar.
•To create a copy of a file, drag its tab vertically to another position of the tab bar, then
press Ctrl/Cmd, and release the mouse button.
•You can dock and undock tool windows and meter windows via dragging.
RELATED LINKS
Docking and Undocking Tool Windows and Meter Windows on page 22
Dragging in the Audio Editor and Audio Montage Window
•
To insert an audio file in another audio file, drag the title bar of the file onto the
waveform of another file. You can also drag an audio file from the File Browser
window, the file browser of your operating system, or from another application into the
Audio Editor.
•
To move a marker, drag it to another position on the time ruler.
•
To create a copy of a marker, press Shift, and drag it to another position on the time
ruler.
•
To delete a marker, drag it upwards outside the time ruler.
•
To copy an audio selection, drag a selected region of audio onto the waveform area of
the same file or another file.
•
To change the extent of a selection range, position the edit cursor at the start/end of
the selection range, and drag to the left or right.
31
Project Handling
Undoing and Redoing Actions
•
To move the edit cursor without losing the current selection, and to snap it to an
anchor, press Shift, and move the mouse near the audio file/montage cursor. The
mouse cursor shape changes and you can drag the cursor left and right.
•
To move the edit cursor without changing or losing the current selection, press Shift,
click the edit cursor, and drag it to another position.
•
To scroll the waveform horizontally, click the bar above the time ruler and drag left or
right. You can also click anywhere on the waveform using the 3rd mouse button, and
drag left or right.
•
To create a generic marker from a selected text, drop the text that you have selected in
an external application onto the time ruler. The text becomes the marker name.
•
To create a stereo copy of a mono file, or a mixed copy of a stereo file, drag a tab to
another position of the tab bar, press Ctrl-Alt (Windows) or Option-Ctrl (Mac), and
release the mouse button.
Dragging in the Master Section
•
To change the order of processing, drag effects between different effects slots.
Undoing and Redoing Actions
You can undo and redo as many steps as you like. The only limitation is the available hard
disk space.
When undoing or redoing any operation in the Audio Editor or the Audio Montage window,
the zoom factor, cursor position, scroll position, clip selection status, and time range are
restored to the state before the operation.
•
To undo or redo a step, click Undo or Redo in the title bar of the Audio Editor or
Audio Montage window.
Navigating Backwards and Forwards
In audio files and audio montages, you can navigate to the previous/next cursor position,
zoom factor, and selection range without undoing/redoing the edit operation.
•
To navigate backwards or forwards, click Navigate Backwards or Navigate
Forwards in the title bar of the Audio Editor or Audio Montage window.
Zooming
Horizontal Zooming
•When you zoom out as far as possible, the entire file fits in the window.
•When you zoom in as far as possible, each sample occupies several pixels on the
screen. This allows for sample-accurate editing of waveforms.
Vertical Zooming
•When you zoom out as far as possible, the height of the wave fits in the window.
32
Project Handling
Zooming
•As you progressively zoom in, the display only shows a part of the total height. The
vertical scrollbar lets you adjust exactly which section is shown. Check the ruler to see
which part of the waveform is shown in the display.
•To optimize the vertical zoom of the waveform, press Ctrl/Cmd, the time ruler, keep
the mouse button pressed, and drag the mouse up or down.
High Zoom Level
•When the zooming level is very high, each sample is shown with a step and a bullet.
The steps show the real digitized state, while the bullets make it easier to see the
samples, especially for zeroed samples.
•The curve also represents an estimation of the analog reconstructed signal to give
hints on true peaks.
Zooming in the Overview and Main View Sections (Audio Editor Only)
•You can have different zoom levels in the overview and in the main view section. In
the overview, a range indicator on the time ruler indicates which section of the file is
displayed in the main view.
•To adjust the zoom level, drag the edges of the range indicator.
•To scroll in the main view, drag the range indicator. The range indicator is located at
the top of the overview display.
•To adjust the zoom level using the scrollbar, drag the edges of the scrollbar.
33
Project Handling
Zooming
Zooming Using the Zoom Controls
Both the main view and the overview have horizontal and vertical zoom controls.
•
To zoom horizontally, click the Horizontal Zoom control, and drag left or right, or use
the mouse wheel.
•
To zoom vertically, click the Vertical Zoom control, and drag up or down, or use the
mouse wheel.
•
To fully zoom-out, double-click the zoom controls.
Zooming Using the Zoom Tool
The Zoom tool is used to zoom in a specific section of the waveform so that it occupies the
entire wave window. This is only available in the Audio Editor.
Using the Zoom Tool in the Main View
The selection that you make in the main view of the wave window is magnified and fills up the
entire main view.
PROCEDURE
1.In the Audio Editor, select the Yellowtec tab.
2.In the Zoom section, click Zoom .
3.In the main view of the wave window, click and drag left or right, and release the
mouse button.
The selected part of the wave now occupies the entire main view.
Using the Zoom Tool in the Overview
The selection that you make in the overview of the wave window is displayed in the main view.
PROCEDURE
•In the overview of the wave window, click and drag left or right, and release the mouse
button.
RESULT
The selected range of the waveform is shown in the main view.
34
Project Handling
Zooming
Zooming Using the Mouse
With the mouse, you can change the zoom factor by clicking and dragging or by using the
mouse wheel.
•
To zoom horizontally, in the wave window or the montage window, position the mouse
cursor over the time ruler, click, and drag up or down.
•
To zoom horizontally while maintaining the cursor position, position the mouse cursor
over the time ruler, press Shift, and drag up or down.
For this, you can also use the mouse wheel. Press Ctrl/Cmd-Shift, point at a
waveform, and use the mouse wheel.
•
To zoom horizontally around the mouse cursor position using the mouse wheel, press
Ctrl/Cmd, point at a waveform, and use the mouse wheel.
•
To zoom horizontally around the edit cursor position, press Ctrl/Cmd-Shift, point at a
waveform, and use the mouse wheel.
•
To zoom vertically using the mouse wheel, press Shift, point at a waveform, and use
the mouse wheel.
Audio Editor Only
•To zoom vertically, in the wave window, position the mouse cursor over the level ruler,
click, and drag left or right.
•To reset the vertical zoom to 0 dB, double-click the level ruler.
•To set the vertical zoom to the best value, that is, the current minimum and maximum
displayed samples, make sure that the level ruler is set to 0 dB, and double-click the
level ruler.
Zooming Using the Keyboard
A quick way to zoom the active wave or montage window is to use the arrow keys on the
computer keyboard.
•
To zoom horizontally in the active wave window or montage window, press Up Arrow or
Down Arrow.
•
To zoom vertically in the active wave/montage window, hold Shift, and press Up Arrow
or Down Arrow.
•
To zoom vertically to fit the available height, press Ctrl/Cmd-Shift-Up Arrow.
•
To zoom out fully, press Ctrl/Cmd-Down Arrow.
•
To zoom in fully, press Ctrl/Cmd-Up Arrow.
RELATED LINKS
Global Preferences on page 139
Zoom Options
The zoom options allow you to quickly access various zoom settings.
The zoom options are available in the Audio Editor on the Yellowtec tab and in the AudioMontage window on the Edit tab.
35
Project Handling
Zooming
Time
Opens a pop-up menu that allows you to adjust the zoom to display the selected
time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one
sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•Set Time Range allows you to specify the time range that you want to
display.
•Samples per Screen Point allows you to specify how many audio samples
are summarized in each screen point.
•Screen Points per Sample allows you to specify how many screen points
are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Display Whole Clip (Audio Montage window only)
Adjusts the view to display the active clip.
View All
Displays the entire audio range.
Microscope
Zooms in as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom (Audio Editor only)
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
36
Project Handling
Zooming
Zooming in the Audio Montage
Zooming options in the Audio Montage window are almost similar to those in the Audio
Editor. However, there are additional zooming options for tracks.
Zoom Buttons in the Audio Montage
The zoom buttons in the Audio Montage window allow you to apply zoom presets.
•
To only display the selected track, or also the tracks below and/or above the selected
track, click the corresponding buttons.
•
To set the zoom setting to fit the active clips in 25 %, 50 %, or 100 % of the available
space, click the corresponding buttons.
•
To select a specific area, click Ctrl/Cmd, and drag the rectangle over the tracks and
clips that you want to zoom in on.
Displaying More or Less Tracks
The number of tracks that are displayed in the Audio Montage window can be changed with
the zoom controls in the lower right corner of the montage window.
•
To display more tracks, click the smaller magnifying glass icon.
•
To display fewer tracks, click the larger magnifying glass icon.
•
To make a single track fit the whole montage window, click the numbered button in the
track control area, and select Zoom from the pop-up menu.
You can also right-click the lower area of a track, and select Display Whole Clip from
the pop-up menu.
37
Project Handling
Presets
Presets
You can create presets to save commonly used settings. WaveLab Yellowtec Edition provides
a selection of factory presets that can be used by most dialogs.
You can save customized presets. The next time that you load the program, the presets are
available.
Presets are saved as single files and can be organized in subfolders. The root folder of the
preset is different for each type of preset and cannot be changed.
Saving a Preset
PROCEDURE
1.Open the dialog that you want to use and modify the parameters.
2.Open the Presets pop-up menu and select Save As.
3.Optional: Click the folder icon and enter a name for the subfolder that you want to use
4.Type in a name.
as the location for this preset.
5.Click Save.
Loading Presets
To apply a saved preset or a factory preset to a dialog or plug-in, you must load the preset.
PROCEDURE
1.In the dialog, open the Presets pop-up menu.
2.Select the preset that you want to apply.
Modifying a Preset
You can modify a preset and save the changes.
PROCEDURE
1.Open the dialog that you want to use.
2.Load the preset that you want to modify.
3.Modify the parameters of the dialog.
4.Open the Presets pop-up menu and select Save.
Deleting a Preset
PROCEDURE
1.Open the dialog that you want to use.
2.Select the preset that you want to delete.
3.Open the Presets pop-up menu and select Organize Presets.
38
Project Handling
Presets
4.In the File Explorer/Mac OS Finder, select the preset file that you want to delete, and
press Delete.
Saving and Restoring Temporary Presets
Some dialogs allow you to save and load up to 5 temporary presets. This is useful if you want
to quickly test and compare different settings.
Saving Presets Temporarily
PROCEDURE
1.Open the dialog that you want to use and make your settings.
2.Open the Presets pop-up menu.
3.From the Store Temporarily submenu, select a slot.
Restoring Temporary Presets
PROCEDURE
1.Open the dialog in which you have saved a preset.
2.Open the Presets pop-up menu.
3.From the Restore submenu, select a preset.
39
Recently Used Files
All files that you have recently used in WaveLab Yellowtec Edition are saved in a list. This
helps you to gain fast access to recent projects. You can open recently used files via the File
menu.
Opening Recently Used Files
PROCEDURE
1.Select File> Open.
2.Select the file type that you want to open.
3.Click Recent Files.
4.Optional: Use the search field to enter the name of the file that you are looking for.
5.Select the file that you want to open
6.Click Open.
File Operations
Recent Files Tab
This tab allows you to view and manage all the files that you have recently used in WaveLab
Yellowtec Edition. You can search for files, open multiple files at once, and remove individual
files or files that cannot be located.
•To open the Recent Files tab, select File> Open, select one of the file types, and click
Recent Files.
Only Show Files Created by WaveLab Yellowtec Edition
Only shows the files that have not been opened since they were created by
WaveLab Yellowtec Edition. For example, a file that is rendered has this status
until it is opened.
40
File Operations
Favorite Files
Search field
Lets you search for text in the Name or Path column, depending on which column
is selected.
Remove Non-Existing Files
Removes those files from the list that cannot be located on the media.
Remove Selected Files
Removes all selected files from the list.
Open
Opens the selected files.
Filtering Recently Used Files by Name
The search field in the Recent Files tab allows you to filter the files list by name.
•
To specify whether the Name or the Path column is used, click the Name or Path
column header.
•
To search for a file, enter the text that you want to search for in the search field.
•
To switch the focus from the search field to the list of recently used files, press Down
Arrow.
•
To switch the focus from the list of recently used files to the search field, press Ctrl/
Cmd-F.
Favorite Files
You can add files that you are using regularly to the favorite files list.
•
To open the favorite files list, select File> Open, select the file type, and click
Favorites.
•
To add the open file to the favorite files list, click Add Current File.
•
To open a file from the favorite files list, select a file from the file list, and click Open.
•
To remove files from the favorite files list, select the files that you want to remove, and
click Remove Selected Files.
•
To remove files from the list that are no longer present on the media, click Remove
Non-Existing Files.
Favorite Files Tab
This tab allows you to display and edit the favorite files list.
•To open the Favorite Files tab, select File> Open, select the file type, and click
Favorites.
41
File Operations
Save and Save As
List of favorite files
Search
Remove Non-Existing Files
Shows the favorite files.
Lets you filter the favorite files list by name.
Removes files from the list that are no longer present on the media.
Remove Selected Files
Removes all selected files from the list.
Add Current File
Adds the open file to the favorites list.
Only Show Files Created by WaveLab Yellowtec Edition
If this option is activated, the list displays only files that were created by WaveLab
Yellowtec Edition, but have not yet been opened.
This allows you to quickly access files that were created in WaveLab Yellowtec
Edition via the Save As or Render option, for example.
Open
Opens the selected files in WaveLab Yellowtec Edition.
Filtering Favorite Files
The search field in the Favorite Files tab allows you to filter the favorite files list by name.
•
In the Favorite Files tab, enter the text that you want to search for in the search field.
•
To switch the focus from the search field to the favorite files list, press Down Arrow.
•
To switch the focus from the favorite files list to the search field, press Ctrl/Cmd-F.
RELATED LINKS
Favorite Files Tab on page 41
Save and Save As
•
Once a file has been saved, select File> Save, or press Ctrl/Cmd-S to update the file
and make the changes permanent.
•
If you want to specify a new name, location, and/or file format, select File> Save As.
42
File Operations
Save and Save As
Tab Colors
The colored tab corner gives information on whether a file is saved or not.
White
The file is not modified.
Green (Audio Editor only)
The file uses a decoded file format and is saved.
Red
The file has been modified and changes have not been saved yet.
Unsaved Changes Indicator
When you have made changes to a file, an asterisk is displayed next to the file name until you
save the file.
Reverting to Saved File
You can revert the file that you are working on back to its last saved state. This undoes all the
changes made to the file since it was last saved.
PROCEDURE
1.Select File> Open.
2.Select the file type that you want to open.
3.Click Revert to Saved File.
4.In the warning dialog, click Yes to revert to the last saved state.
RESULT
The last saved version of the file is loaded from disk.
Automatic Backups
You can automatically create backups of your files.
For example, if you select Save As and specify a file name that is already used in that folder,
you will be asked if you want to replace the existing file or replace the existing file and
rename the old file. If you click Replace and Keep Old, the backup name of the audio file that
is replaced will be the original name, with .bak added at the end.
Saving Audio Montages
The saving operations for audio montages are the same as for audio files. However, there are
things to note when saving audio montages.
•
Audio montage files only contain references to audio files. If you want to rename audio
files that are referenced by audio montages, rename the audio files in the Info window
of the Audio Editor. All clip references are updated automatically.
43
File Operations
File Renaming
•
If the audio montage contains clips that refer to untitled audio files, save these audio
files before saving the audio montage.
RELATED LINKS
Renaming Files on page 44
Save and Save As on page 42
File Renaming
You can rename a file and update all references automatically. For example, if you rename an
audio file named India to Sitar, all open files that reference the file India are updated to
reference the file as Sitar.
Audio files, peak files, and marker files are also renamed accordingly.
Renaming Files
PREREQUISITE
If you want to rename a file that is referenced by other files, open the files that reference the
file that you are about to rename in WaveLab Yellowtec Edition.
PROCEDURE
1.Open the file that you want to rename.
2.Select the File tab.
3.Click Info.
4.In the Name section, enter the new name and/or a new file location.
5.Select a file suffix from the drop-down list.
6.Click Apply Changes.
Deleting Files
You can delete the active file from within WaveLab Yellowtec Edition.
PREREQUISITE
The file that you want to delete is not copied to the clipboard, is not pasted into another file
that is open, and is not open in another application.
PROCEDURE
1.Open the file that you want to delete.
2.Select the File tab.
3.Click Info.
4.Click Delete.
5.Click OK.
RESULT
The file, including its peak and marker files, is deleted.
44
File Operations
Copying Audio Information to the Clipboard
Copying Audio Information to the Clipboard
You can copy information about the name and location of the selected audio file, including
any selection information and cursor position. This information can be pasted into an
external text application.
This is useful if you need accurate file path/selection information when writing a script, for
example.
PROCEDURE
1.Click the File tab.
2.Click Info.
3.Click Copy to Clipboard and select the information that you want to copy to the
clipboard.
Setting the Focus on the Current File
If you are editing inside a floating window or a tool window and you want to switch the focus
back to a wave/montage window, you can use the Set Focus on Current File option.
PROCEDURE
•In any window, press Ctrl/Cmd-F12, to set the focus on the wave/montage window.
45
Transport Bar
With this command bar you can control playback of an audio file or audio montage, navigate
between various positions in an audio file or audio montage, and open the Recording dialog.
The transport bar is available in the Audio Editor and in the Audio Montage window.
Perform Pre-Roll/Perform Post-Roll
Activates pre-roll or post-roll for the commands Play from Anchor, Play until
Anchor, and Play Audio Range.
Playback
Right-click the button to select the pre-roll or post-roll length and to specify to
which commands you want to apply pre-roll/post-roll to. To edit the pre-roll/postroll times, select Edit Pre-Roll and Post-Roll Times.
Play Audio Range
Plays the selected audio range. Post-roll and pre-roll settings are taken into
account. Right-click the button to open a menu with related options and auto
selection modes.
•If Auto Replay While Editing is activated, playback is automatically
restarted when you hold down the mouse button while editing ranges,
and use the shortcuts to trigger playback. This is useful to find a loop, for
example.
•If Solo Track When Editing is activated and you keep the mouse button
pressed when editing ranges in the montage window, the track is soloed
when you start playback using the shortcuts for Play Audio Range, Play
from Anchor, or Play until Anchor. This option is only available in the Audio
Montage window.
Play from Anchor
Plays from anchor. Pre-roll and post-roll settings are taken into account. Rightclick the button to open a menu with related options and auto selection modes.
•If Auto Select Anchor is activated, the anchor is automatically selected
according to the editing actions.
•If Auto Replay While Editing is activated, playback is automatically
restarted when you hold down the mouse button while editing anchors,
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Playback
Transport Bar
and use the shortcuts to trigger playback. This is useful to find a loop, for
example.
This option works even when the automated selection mode is deactivated.
•If Solo Track When Editing is activated and you keep the mouse button
pressed when editing anchors in the montage window, the track is soloed
when you start playback using the shortcut for Play from Anchor.
You can select which anchor to use as reference for the command Play fromAnchor. When there are multiple possibilities, for example, multiple markers, the
last selected item is used as a reference anchor or, if no item was selected, the
closest item near the edit cursor position is used.
You can select one of the following anchors:
•Edit Cursor
•Start of File
•Start of Selected Time Range
•End of Selected Time Range
•Any Marker
Move Cursor to Start of File/Move Cursor to End of File
Moves the edit cursor to the start/end of the file.
Move Playback Position Backwards/Move Playback Position Forwards
Moves the edit cursor position to the left/right. If you click during playback,
playback jumps to the new edit cursor position.
To move the edit cursor to the start/end of the file, press Ctrl/Cmd, and click the
Move Playback Position Backwards/Move Playback Position Forwards buttons.
Navigation anchors allow you to move the edit cursor to specific positions in the
audio file or audio montage. Right-click theMove Playback Position Backwards/Move Playback Position Forwards buttons to open the Navigation Anchors popup menu. Here, you can set the type of navigation anchor. If you click during
playback, playback continues from the anchor position.
Loop
Activates the loop mode. Right-click the loop button to select whether to loop
continuously or only a few times.
Stop Playback
Stops playback. If playback is already stopped, the edit cursor is moved to the
previous start position. Right-click the button to open the Move Cursor Back toStart Position pop-up menu.
Stops playback. If playback is already stopped, the edit cursor is moved to the
previous start position.
•If After Standard Playback is activated, the edit cursor jumps back to the
start position when regular playback stops.
•If After Automated Playback is activated, the edit cursor jumps back to
the start position when playback stops after the Play from Anchor or PlayAudio Range options.
47
Playback
Transport Bar
Start Playback from Cursor
Starts playing back the active audio file or audio montage from the edit cursor
position.
If the audio being played back is not the active audio file, the Play button has a
different color. This happens if you switch to another file window during playback,
for example.
The playback button when playing back in the active window (left) and when
playing in another window (right).
You can also start playback from the last stop position. Right-click the button to
open the Lead Sequence pop-up menu.
•If you select Start, playback starts from the cursor position.
•If you select Resume from Last Interruption, playback starts from the last
stop position.
Record
Time Display
Play Button
Clicking the Play button on the transport bar starts playing back the active audio file or audio
montage from the edit cursor position.
You can also use the Space bar or the Enter key on your keyboard to start playback. Pressing
Space during playback stops playback, pressing Enter during playback makes playback
restart from the last start position.
Stop Button
The result of clicking the Stop button or on the transport bar or 0 on your numeric keypad
depends on the current situation.
•
•
Opens the Recording dialog.
Displays the edit cursor or playback position. Click to select another time unit.
If you trigger Stop in stop mode, the edit cursor moves either to the previous playback
start marker, or to the selection start (whatever is closer), until the start of the file is
reached.
If there is no selection or if the edit cursor is positioned to the left of the selection, it is
moved to the beginning of the file instead.
Playing Back Audio Ranges
You can play back audio ranges using the Play Audio Range options on the transport bar.
PROCEDURE
1.On the transport bar, right-click Play Audio Range and select the range type that you
want to play back.
3.Position the edit cursor inside the range that you want to play back or make a selection
range.
4.To play back the selected range, click Play Audio Range on the transport bar or press
F6.
RESULT
The selected range is played back. Pre-roll and post-roll settings are taken into account. If
the Loop mode is active, pre-roll is used before the first loop only, and post-roll is only used
after the last loop.
Playing Back From an Anchor
You can play back audio from an anchor using the Play from Anchor option on the transport
bar.
PROCEDURE
1.On the transport bar, right-click Play from Anchor and select an anchor type.
2.Depending on the selected anchor type, position the edit cursor in the wave window or
montage window inside the range that you want to play back.
4.To play back from the anchor marker, click the Play From Anchor button on the
transport bar or press F7.
RESULT
Playback starts from the anchor. Pre-roll and post-roll settings are taken into account.
"Play From Anchor" Functions
You can play back audio from an anchor using the Play from Anchor function on the
transport bar. These playback functions behave differently depending on the pre-roll and
post-roll settings.
Play from Anchor
•
If post-roll is activated, playback starts at the anchor position and stops
after the post-roll time. If no post-roll is selected, playback continues until
the end of the audio file or audio montage.
•
If pre-roll is activated, playback starts from the selected anchor, minus the
pre-roll time.
•
If pre-roll and post-roll are activated, playback starts from the selected
anchor, minus the pre-roll time and stops after the anchor point plus the
post roll time.
•
If the loop mode is activated, the pre-roll and post-roll settings are taken
into account. This way you can play a loop around the edit cursor position,
without having to make further range settings.
49
Playback
Transport Bar
Using the Auto Selection Mode
You can use the auto selection mode in combination with the playback shortcuts to play back
anchors. This makes it easy to monitor your editing actions.
PROCEDURE
1.On the transport bar, right-click the Play From Anchor button and activate Auto Select
Anchor.
2.In the wave window or the montage window, do one of the following:
•
Make a selection range.
•
Click a fade in, fade out, or crossfade.
•
Click anywhere in the wave/montage window.
•
Drag a marker.
Depending on your action, the most appropriate anchor is selected.
3.Press F7 to play back from an anchor.
Using Auto Replay While Editing
You can automatically re-trigger playback while editing audio with the mouse. This is useful
if you want to monitor the adjustment of a selection boundary, for example.
PROCEDURE
1.On the transport bar, right-click the Play From Anchor button and activate Auto Replay
While Editing.
2.In the wave window or the montage window, make a selection range and keep the
mouse button pressed.
3.Press F7 to start playback from an anchor.
4.Drag the cursor to the right or left.
The selection range is adjusted and played back until you release the mouse button.
When playback ends, the new selection range is played back.
Loop Playback
Loop points are updated continuously during playback. If you change the loop start or end
during playback, the loop changes. This way, you can audition selection points for rhythmic
material.
If you loop a section in an audio montage, playback loops within the boundaries of the
current selection range. This selection range may be on any track, even if it is empty. The
vertical position of the selection range is of no relevance for loop playback, only the left and
right selection boundaries matter.
50
Playback
Transport Bar
Pre-Roll and Post-Roll
You can start playback slightly before a specific position (pre-roll) and stop playback slightly
after another position (post-roll). This gives you a brief context if you are auditioning a clip,
for example.
The position can be an anchor or the start or end of a range. The pre-roll and post-roll times
are displayed in the time ruler.
To activate pre-roll and/or post-roll, activate Perform Post-Roll and Perform Pre-Roll on the
transport bar.
When right-clicking the pre-roll or post-roll button on the transport bar, you can select a
pre-roll/post-roll time. Here, you can also select a play option for the pre-roll/post-roll, and
you can open the Pre-Roll and Post-Roll Times dialog.
Pre-Roll and Post-Roll Times Dialog
This dialog allows you to define a short, an average, and a long pre-roll and post-roll time.
These settings are global to WaveLab Yellowtec Edition.
•To open the Pre-Roll and Post-Roll Times dialog, right-click the pre-roll or post-roll
button on the transport bar, and select Edit Pre-Roll and Post-Roll Times.
Playback Shortcuts
In addition to the buttons on the transport bar, there are shortcuts to control the playback.
Space bar
Start/Stop playback. This shortcut can be used even when the wave window or
montage window is not the active window.
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Playback
Starting Playback From the Ruler
0 on numeric keypad
Stops playback. If the playback is stopped and you press this shortcut, the edit
cursor moves either to the previous playback start marker, or to the selection
start (whatever is closer), until the start of the file is reached. This is the same
as clicking Stop on the transport bar. This shortcut can be used even if the wave
window or montage window is not the active window.
Enter
Starts playback. If pressed during playback, playback restarts from the previous
start position. This is the same as clicking Start Playback from Cursor on the
transport bar.
F6
Starts playback of the selected range, depending on the selected option in the
Ranges section of the transport bar.
F7
Starts playback from the selected anchor, depending on the selected option in the
Anchors section of the transport bar.
Changing the Position of the Transport Bar
You can position the transport bar at the top, middle, or bottom of the file window.
PROCEDURE
1.In the title bar of the Audio Editor or Audio Montage window, click Layout Options .
2.In the Transport Bar section, select whether to position the transport bar at the Top,
Middle, or Bottom.
Hiding the Transport Bar
PROCEDURE
1.In the title bar of the Audio Editor or Audio Montage window, click Layout Options.
2.In the Transport Bar section, select Hidden.
Starting Playback From the Ruler
You can use the ruler to jump to a position and start playback from there.
•
Double-clicking the ruler starts playback from that position. Playback continues until
you click Stop Playback or until the end of the audio file or audio montage.
•
To set the playback position to a specific position, click the ruler during playback. This
also applies for clicking the time rulers of another audio file or audio montage, which
allows you to quickly switch playback between audio files or audio montages.
•
To start playback from a marker position, press Ctrl/Cmd and double-click the marker.
52
Playback
Using the Play Tool
Using the Play Tool
This tool allows you to play back from any position on one or both stereo channels.
PROCEDURE
1.In the Audio Editor, select the Yellowtec tab.
2.In the Tools section, select the Play tool, or press and hold Alt.
3.In the wave window, click at the position where you want playback to start.
The cursor shape indicates whether the left (L) or the right (R) channel is played back.
Using the Play tool in the middle of the channels plays back both channels.
RESULT
Playback continues for as long as you keep the mouse button pressed, or until the audio file
ends. After playback has stopped, the cursor is moved to the playback start position.
Playback Scrubbing
Playback scrubbing helps you find a specific position in an audio file, by restarting playback
repeatedly when you click and drag on the time ruler during playback or when using the Play
tool.
Scrubbing Using the Play Tool
PROCEDURE
1.In the Audio Editor, select the Yellowtec tab.
2.In the Tools section, select the Play tool, or press and hold Alt.
3.Click in the wave window.
Playback starts at the position where you clicked.
Scrubbing Using the Time Ruler
PROCEDURE
1.Start playback.
2.Click the time ruler and hold the mouse button pressed, and drag left or right.
3.When you are done scrubbing, release the mouse button.
The audio is played back from the edit cursor position and a small section is looped
once.
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Playback
Playback in the Audio Montage Window
Playback in the Audio Montage Window
Playback in the Audio Montage window works the same way as in the Audio Editor. However,
there are some things to note.
Mute and Solo Tracks
You can mute or solo tracks in an audio montage by using the corresponding menu in the
track control area.
Click the number, and select Mute and/or Solo.
RELATED LINKS
Track Control Area on page 88
Playing Back Individual Clips
You can play back an individual clip on a track. Overlapping clips or clips on other tracks are
muted.
PROCEDURE
1.In the montage window, right-click the clip that you want to play back.
2.On the menu, select one of the following play options:
•
To play back the clip, select Play Clip.
•
To play back the clip with pre-roll, select Play Clip with Pre-Roll.
54
Audio file editing refers to opening, editing, and saving audio files.
Wave Window
The wave window displays audio files graphically. Here, you view, play back, and edit
individual audio files.
The wave window consists of two displays. You can use one display as an overview to navigate
through the project and the other as the main view for editing.
You can synchronize the waveform displays so that they display the same part of the audio
file, by clicking Sync with Other View.
Audio File Editing
Display Modes
In the wave window, the upper and the lower displays can independently be set to one of
three display modes.
•The Waveform tab displays the waveform of the audio file.
•The Loudness tab displays the loudness graphs of the audio file.
55
Audio File Editing
Wave Window
Waveform Tab
The Waveform tab displays the waveform of the audio file. The horizontal axis shows the time
and the vertical axis the amplitude.
Loudness Tab
The curves on the Loudness tab represent the loudness over time in an audio file.
Because isolated peaks do not alter the perceived loudness of audio material very much, this
display represents the loudness of an audio file more accurately than the waveform display.
This display mode also gives you an overview of the compression or dynamic range
of an audio file. For example, the more peaks and valley expressions in the curve, the
more dynamics in the audio. An even curve with few peaks indicates that the material is
compressed with a limited dynamic range.
RELATED LINKS
EBU Loudness Standard R-128
Loudness Envelope Curves
The loudness envelope curves represent the average loudness of the signal in different areas
of the frequency spectrum. These curves are shown in the Loudness display of the wave
window.
The following loudness curves are available:
56
Audio File Editing
Wave Window
1.Momentary loudness (100 ms resolution)
2.Short-term loudness (1 sec resolution)
3.Integrated loudness (loudness of the entire file)
4.Loudness range
5.True peak hints
The curves can be shown individually or in any combination. Which curves are displayed and
what frequency area they represent is specified in the Loudness Display Settings dialog.
NOTE
The resolution is 100 ms, which means the momentary loudness information is collected
every 100 ms and the short-term loudness every second to match the EBU standard. This
is the same for true peaks. A clipping indicator is displayed when a 400 ms audio region
contains one or more over peaks.
RELATED LINKS
Loudness Display Settings Dialog on page 57
Loudness Display Settings Dialog
In this dialog, you can specify how the loudness waveform is displayed.
•To open the Loudness Display Settings dialog, select the Loudness tab in the AudioEditor, and click Edit Settings.
57
Audio File Editing
Wave Window
Momentary Loudness/Short-Term Loudness
Color
Lets you edit the color of the associated element.
Curve Thickness
Lets you customize the curve thickness. If Auto Thickness is selected, the curve
thickness increases when zooming in.
Show Range
If this option is activated, the dynamic range is visualized. This displays the
difference between the recent minimum and maximum loudness values. The
wider the band, the wider the dynamics.
Range Transparency
Lets you specify the transparency of the range section.
Range Inertia
Determines the inertia of the loudness range, that is, how fast the range edges
meet each other after a new minimum or maximum loudness is reported.
Integrated Loudness/Loudness Range/True Peaks
Color
Lets you edit the color of the associated element.
Curve Thickness
Lets you customize the curve thickness. If Auto Thickness is selected, the curve
thickness increases when zooming in.
58
Audio File Editing
Audio Editor Tabs
Only Show Hot Points (True Peaks section only)
Axes
Upper/Reference/Lower
Additional Color Settings
Background/Selected Background
Additional Options
Curve Smoothing
If this option is activated, the curve is hidden and only the peak overloads are
displayed as red bullets.
Lets you activate several axes, and edit their color and position in the loudness
tab to get a visual reference.
Lets you edit the color of the associated element.
If this option is activated, the transitions between the loudness measurements
are smoothly drawn. This is less accurate when abrupt changes occur.
Apply to All Open Files
If this option is activated, the settings are applied to all open audio files when you
click OK.
Magnetic Bounds in Audio Files
Some positions, such as markers or selection edges, can be defined as magnetic. Dragged
elements can snap to these positions. This makes it easier to position items accurately.
For example, if you move a marker and it gets close to one of the magnetic bounds, the
marker snaps to this position. A label is displayed, indicating the snap position.
To place the cursor at a magnetic position, click the time line and keep the mouse button
pressed. When you now move the cursor, it jumps to the next magnetic bound.
Audio Editor Tabs
The tabs in the Audio Editor give you access to the tools and options you need to edit audio
files.
Yellowtec Tab
59
Audio File Editing
Audio Editor Tabs
Tools
Time Selection
Pen
Play
Zoom
Time
Tool that allows you to select a time range.
Tool that allows you to redraw the waveform in the wave window. This can be
used to quickly repair waveform errors.
Tool that allows you to play back the audio file at the position where you click.
Opens a pop-up menu that allows you to adjust the zoom to display the selected
time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one
sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•Set Time Range allows you to specify the time range that you want to
display.
•Samples per Screen Point allows you to specify how many audio samples
are summarized in each screen point.
•Screen Points per Sample allows you to specify how many screen points
are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
View All
Zooms out as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
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Audio File Editing
Audio Editor Tabs
Reset Zoom to 0 dB
Optimize Vertical Zoom
Level
Cutting
Crop
Delete
Adjusts the zoom to display audio levels up to 0 dB.
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Adjusts the zoom to only display samples below the selected dB value.
Deletes the data outside the selection.
Deletes the selection. The audio to the right of the selection is moved to the left
to fill the gap.
Mute Selection
Replaces the audio selection with silence.
Silence Generator
Opens the Silence Generator dialog that allows you to insert silence or
background noise in an audio file.
Swap Stereo Channels
Moves the audio in the left channel to the right channel, and vice versa.
Clipboard
Cut
Cuts the active clip to the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu that allows you to select a paste type.
•Overwrite replaces the audio at the paste position.
•Append adds the pasted audio after the end of the file.
•Prepend adds the pasted audio before the beginning of the file.
•Multiple Copies opens a dialog in which you can enter the number of copies
that you want to create.
•Mix blends two files into each other, starting at the selection or, if there is
no selection, at the cursor position.
If you select Mix, a dialog opens, allowing you to specify the gain for the
audio on the clipboard and at the destination. All the data on the clipboard
is always mixed in, regardless of the length of the selection.
61
Audio File Editing
Audio Editor Tabs
Paste and Crossfade
Normalizing
Level
Loudness
Pastes the clipboard content and creates a crossfade.
Right-click Paste and Crossfade to open a pop-up menu that allows you to select
a crossfade type for pasting.
•Linear (Equal Gain) changes the level linearly.
•Sinus (Equal Power) changes the level according to a sine curve, the power
of the mix remains constant.
•Square-Root (Equal Power) changes the level according to a square-root
curve, the power of the mix remains constant.
Opens the Level Normalizer dialog where you can change the peak level of an
audio file.
Opens the Loudness Normalizer dialog where you can specify the loudness of a
file.
Pan
Opens the Pan Normalizer dialog which allows you to ensure that both channels
of a stereo file have the same level or loudness, and helps you to get the best
possible stereo balance.
Fading
Fade In/Fade Out
Allows you to apply a fade in or fade out. Right-click the button to open the Curve
pop-up menu.
Markers
Create Generic Marker
Allows you to create a generic marker at the cursor position.
Output
Render
Opens the Render tab that allows you to render your audio file.
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Audio File Editing
File Handling in the Audio Editor
File Handling in the Audio Editor
Mono/Stereo Handling
WaveLab Yellowtec Edition is very flexible in its handling of stereo. All editing operations can
be performed on either one channel or on both.
Supported File Formats
WaveLab Yellowtec Edition can open and save audio files in a number of file formats.
Wave (.wav)
The following bit resolutions are supported: 8 bit, 16 bit, 20 bit, 24 bit, and 32 bit
(float).
Wave 64 (.w64)
This file format is very similar to the Wave format but with one important
difference: it allows you to record and/or edit files of virtually any length.
Standard Wave files are limited to 2 GB (stereo files) in WaveLab Yellowtec
Edition.
NOTE
Wave 64 does not support meta-data. If you need large files and meta-data, use
Wave files and activate the RF64 option.
RF64
In the Audio Files Preferences, you can activate the RF64 file format support.
If this is activated, the standard Wave file format switches automatically to the
RF64 file format as soon as the file size exceeds 2 GB, without any performance
loss or interruption. This is useful when recording very long sessions. A RF64
file has the extension .wav, but it can only be opened with an application that
supports the RF64 standard if the file exceeds 2 GB.
AIFF (.aif, .aiff, .snd)
Audio Interchange File Format, a standard defined by Apple Computers Inc. The
following bit resolutions are supported: 8 bit, 16 bit, 20 bit, and 24 bit.
MPEG-1 Layer 3 (.mp3)
The most common audio compression format. The major advantage of MPEG
compression is that the file size is significantly reduced, while there is little
degradation of sound quality.
NOTE
When you open an MPEG compressed file in WaveLab Yellowtec Edition, the
file is converted to a temporary wave file. On saving, the temporary wave file is
converted back to MP3.
MPEG-1 Layer 2 (.mp2, .mpa, .mpg, .mus)
MP2 (sometimes referred to as “Musicam files”) is a common file format in the
broadcast industry.
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Audio File Editing
File Handling in the Audio Editor
Ogg Vorbis (.ogg, read-only)
Ogg Vorbis is a compressed file format that is open, patent-free, and which
creates very small audio files maintaining comparatively high audio quality.
Windows Media Audio (.wma, .asf, read-only)
Microsoft’s own compressed format. WaveLab Yellowtec Edition lets you import
audio in this format (Windows only). To import audio in WMA surround format,
Windows Media Player 9 or later must be installed on your system.
FLAC (.flac, read-only)
Free Lossless Audio Codec (FLAC) is a codec which allows digital audio to be
losslessly compressed.
AAC (.aac, read-only)
Advanced Audio Coding (AAC) is a codec that allows lossy compression and
encoding scheme for digital audio.
NOTE
The “$$$” file type is a temporary file format of WaveLab Yellowtec Edition. If you experience
a computer crash, you may restore some of your work by opening any “$$$” files on your
hard disk.
20-bit, 24-bit, and 32-bit Float Files
You do not need a 20-bit or 24-bit audio card to take advantage of the fact that WaveLab
Yellowtec Edition can handle 20-bit and 24-bit audio files. Any processing or editing
performed on the files is always done at full resolution (32-bit float), even if your card does
not support the full resolution.
For playback, WaveLab Yellowtec Edition automatically adapts to the card that you have
installed.
Creating a New Audio File
You can create an empty audio file, to assemble material from other audio files, for example.
PROCEDURE
1.Select File> New.
2.Click Audio File> Custom.
3.Specify the audio properties and click Create.
Audio Properties
You can define the channels, the sample rate, and the bit resolution of the audio file.
You can set these properties when you create a new audio file.
•To change the properties for the selected audio file, select the File tab and click Info,
or click the Audio Properties button at the bottom right of the wave window.
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Audio File Editing
File Handling in the Audio Editor
Channels
Allows you to select the number of audio channels.
Sample Rate
Allows you to select the number of audio samples per second.
Bit Resolution
Allows you to select the accuracy of samples in the audio stream.
Saving an Audio File
PROCEDURE
1.Do one of the following:
•
To save an audio file that has never been saved before, select File> Save As.
•
To save an audio file that has been saved before, click the Save button, or select
File> Save.
2.In the Save As window, specify a file name and location.
3.Click Save.
Saving in Another Format
You can change the file format, sampling frequency, bit resolution, and stereo/mono status
when saving.
PROCEDURE
1.Select File> Save As.
2.In the Save As window, specify a file name and location.
3.Click in the Format field and select Edit.
4.In the Audio File Format dialog, set the file format and specify the properties.
5.Click OK.
6.Click Save.
RESULT
A new file is created. The original file is not affected by the operation.
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Audio File Editing
File Handling in the Audio Editor
Audio File Format Dialog
In this dialog, you can change various file settings when saving.
•To open the Audio File Format dialog, select the File tab and select Render. Then
activate Named File, click in the Format field, and select Edit.
This dialog can also be opened from various other locations in WaveLab Yellowtec Edition.
Type
Select an audio file type. This affects which options are available on the Audio
Format menu.
File Extension
Select a file extension that is compatible with the current file type.
Audio Format
Select an audio format that is compatible with the current file type.
Channels
Specify the number of audio channels for the files to be created.
Sample Rate
Select a sample rate for the audio file. If you change this setting, a sample rate
conversion takes place.
IMPORTANT
Use this only for simple conversions. For professional results, use the Resample
plug-in and add limiting and dithering.
Bit Resolution
Select a bit resolution for the audio file. This option is only available for specific
file types.
IMPORTANT
Reducing the bit resolution is only advised for simple conversions. For
professional results, it is recommended to add dithering in the Master Section.
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Audio File Editing
File Handling in the Audio Editor
Meta-Data
Lets you make meta-data settings that are saved with the file. This option is only
available for some file types.
•If Do Not Save Anything is selected, no meta-data are saved with the file.
•If Inherit from Source File is selected, the meta-data of the source file are
used. If the source meta-data is empty, the default meta-data is used, if
available.
•If selecting Specific to This Configuration is selected, you can edit the
meta-data, or replace it with a meta-data preset. To edit the meta-data,
open the meta-data pop-up menu again, and select Edit.
Changing the Format
When changing the sample rate, bit resolution, and number of channels of an audio file,
several operations are performed.
Sample Rate
If a new sample rate is specified, a sample rate conversion is performed.
Bit Resolution
If a different bit resolution is specified, the file is either truncated down to 8 bits,
or padded up to 64 bits. If you are converting to a lower bit resolution, you should
consider adding dithering.
Mono/Stereo
If the file is converted from mono to stereo, the same material is used in both
channels. If the conversion is from stereo to mono, a mix of the two channels is
created.
Saving a Selection as an Audio File
You can save a selection in the open audio file as a new audio file.
PROCEDURE
1.In the wave window, make a selection range.
2.In the Audio Editor, select the Yellowtec tab.
3.In the Output section, click Render.
4.Open the Part menu and select Selected Audio Range.
5.In the Output section, specify a file name and location.
6.Open the Format menu and select Edit Single Format.
7.In the Audio File Format dialog, specify the output format and click OK.
8.In the Render section, click Start.
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Audio File Editing
File Handling in the Audio Editor
Encoding Audio Files
Audio can be saved in different formats. The process of converting audio to another format is
called encoding. When saving audio files, you can specify various encoding options for some
file formats.
MP3 Encoding Dialog
You can edit the encoding options when you save an MP3 audio file.
You can open the MP3 Encoding dialog from most places where you can select an output file
format. For example, open an audio file, select File> Save As, click in the Format field, and
select Edit. In the Audio File Format dialog, select MPEG-1 Layer 3 (MP3) as type, click the
Encoding field, and select Edit.
Encoder
Lets you select the encoder (Fraunhofer or Lame).
Constant/Variable Bit Rate
The bit rate is related to the quantity of data used to encode the audio signal.
The higher the value, the better the quality, but the larger the output file. If you
choose Variable Bit Rate, the rate changes, according to the complexity of the
audio material.
Highest Quality (Slowest)/Fastest
Select the quality that you want to achieve. The higher the quality, the more
resources and time are required to analyze and compress the audio signal.
NOTE
Highest Quality (Slowest) can require a specific sample rate for the audio file.
If this is the case and the sample rate is different from the input sample rate, a
message is displayed.
When you use the Lame encoder, you can make additional settings on the Advanced tab.
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Audio File Editing
File Handling in the Audio Editor
Allow Intensity Stereo Coding
Decreases the bit rate by reorganizing the intensity information between the
channels.
Specify as Original Recording
Marks the encoded file as the original recording.
Write Private Bit
This is a custom flag.
Write Copyright Flag
Marks the encoded file as copyright protected.
Write Check-Sum
Allows other applications to check the integrity of the file.
Create Long Frames
Saves space by writing fewer headers in the file (not compatible with all
decoders).
MPEG-1 Layer 2 Encoding Dialog
You can edit the encoding options when you save an MPEG-1 Layer 2 (MP2) audio file.
You can open the MPEG-1 Layer 2 Encoding dialog from most places where you can select an
output file format. For example, open an audio file, select File> Save As, click in the Format
field, and select Edit. In the Audio File Format dialog, select MPEG-1 Layer 2 as type, click
the Encoding field, and select Edit.
Bit Rate
Determines the bit rate. The bit rate is related to the quantity of data that is used
to encode the audio signal. The higher the value, the better the quality, but the
larger the output file.
Stereo Encoding
In Standard mode, the encoder does not use the correlation between channels.
However, the encoder can take space from a channel that is easy to encode and
use it for a complicated channel.
In Joint mode, the encoder uses the existing correlations between the two
channels to increase the ratio quality/space.
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Audio File Editing
File Handling in the Audio Editor
In Dual mode, both channels are independently encoded. This mode is
recommended for signals with independent channels.
Specify as Original Recording
Marks the encoded file as the original recording.
Write Private Bit
This is a custom flag.
Write Copyright Flag
Marks the encoded file as copyright protected.
Write Check-Sum
Allows other applications to check the integrity of the file.
Encode Peaks (Ancillary Data)
This must be activated for compatibility with specific systems, for example,
DIGAS.
Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have set in the
audio file.
PROCEDURE
1.In the Audio Editor, open the audio file that you want export to an audio montage.
2.Optional: If you want to use a specific time range of the audio file, create a selection
range in the wave window.
3.Select File> New.
4.Select Audio Montage> From Current File.
5.In the From Current Audio File section, click Insert Audio File in New Montage.
6.Click Create.
7.In the Create Audio Montage from Audio File dialog, select whether to import the
whole file or the selected audio range.
8.Optional: Activate Import Markers.
9.Click OK.
Turning Selections Into New Files
You can turn selections into new files via drag and drop or by using the Render tab in the
Audio Editor.
Turning Selections Into New Files By Dragging
PROCEDURE
1.Make a selection in the wave window.
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Audio File Editing
File Handling in the Audio Editor
2.Drag the selection to the tab bar above the wave window and release the mouse
button.
RESULT
The selection opens in a new stereo window.
Turning Selections Into New Files Using the Menu
PROCEDURE
1.Make a selection in the wave window.
2.Right-click the selection and select Copy Selection to New Window.
3.From the submenu, select one of the following options:
•
Duplicate
•
Stereo Version
•
Mono Mixdown
•
Mono Mixdown (Subtract Right Channel from Left Channel)
RESULT
The selection opens in a new stereo or mono window.
Converting From Stereo to Mono and From Mono to Stereo
You can convert audio files from mono to stereo and from stereo to mono. Converting a mono
file into a stereo file produces an audio file that contains the same material in both channels,
for example for further processing into real stereo. Converting a stereo file into a mono file
mixes the stereo channels to a mono channel.
Converting a Selection From Stereo to Mono
PROCEDURE
1.Make a stereo selection in the wave window.
2.Select File> New.
3.Select Audio File> From Current File.
4.Select one of the following options:
•
To mix the left and right stereo channels when converting to mono, click MonoMixdown.
•
To mix the left channel with the inverse of the right channel when converting to
mono, click Mono Mixdown (Subtract Right Channel from Left Channel).
The resulting mono wave contains the difference between the channels. For
example, this allows you to verify that a wave file really is a true stereo file rather
than a mono file converted to stereo format.
RESULT
The selection opens in a new mono window.
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Audio File Editing
File Handling in the Audio Editor
Converting From Stereo to Mono While Saving
PROCEDURE
1.Make a stereo selection in the wave window.
2.Select File> Save As.
3.In the Save As window, specify a file name and location.
4.Click in the Format field and select Edit.
5.In the Audio File Format dialog, open the Channels menu and select one of the mono
settings.
For example, when selecting Mono (Mix -3 dB), the resulting audio file is attenuated by
3 dB.
6.Click OK.
7.Click Save.
Converting a Selection From Mono to Stereo
PROCEDURE
1.Make a mono selection in the wave window.
2.Select File> New.
3.Select Audio File> From Current File.
4.Click Stereo Version.
5.Click Create.
RESULT
The selection opens in a new stereo window.
Swapping Channels in a Stereo File
You can swap the two channels in an audio file, that is, you can move the audio in the left
channel to the right channel, and the audio in the right channel to the left channel.
•
To swap the channels of the whole audio file in the Audio Editor, select the Yellowtec
tab, and in the Cutting section, click Swap Stereo Channels.
•
To swap the channels only a selected range of the audio file, make a selection range
in the wave window, select the Yellowtec tab, and in the Cutting section, click Swap
Stereo Channels.
Special Paste Options
On the Paste pop-up menu in the Audio Editor, you find additional paste options.
•To access the special paste option, open the Audio Editor, select the Yellowtec tab, and
in the Clipboard section, right-click Paste.
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Audio File Editing
File Handling in the Audio Editor
Overwrite
Overwrites data in the destination file, rather than moving data to make room
for the inserted audio. How much is overwritten depends on the selection in the
destination file:
•If there is no selection in the destination file, a section with the same
length as the pasted selection is overwritten.
•If there is a selection in the destination file, the pasted selection replaces
that selection.
Append
Adds the pasted audio after the end of the file.
Prepend
Adds the pasted audio before the beginning of the file.
Multiple Copies
Opens a dialog in which you can enter the number of copies that you want to
create.
Mix
Blends two files into each other, starting at the selection or, if there is no
selection, at the cursor position.
•When you select the Mix option, a dialog opens, allowing you to specify the
gain for the audio on the clipboard and at the destination.
•All the data on the clipboard is always mixed in, regardless of the length of
the selection.
Moving Audio
You can rearrange the order of the audio in a file by dragging, and cutting and pasting.
Moving Audio by Dragging
PROCEDURE
1.In the wave window, make a selection.
2.Drag the selection to a position outside the selection in the same file, or to another
wave window.
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination window
and then undo the cut operation in the source window.
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Audio File Editing
File Handling in the Audio Editor
Moving Audio Using Cut and Paste
PROCEDURE
1.In the wave window, make a selection.
2.Use one of the following copy methods:
•
In the Audio Editor, select the Yellowtec tab, and click Cut.
•
Press Ctrl/Cmd-X.
3.Select how you want to insert the selection:
•
If you want to insert the audio, click once at the position in the same file or in
another file.
•
If you want to replace a section of audio, select it.
4.To paste the selection, do one of the following:
•
In the Audio Editor, select the Yellowtec tab, and click Paste.
•
Press Ctrl/Cmd-V.
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination window
and then undo the cut operation in the source window.
Copying Audio
You can copy sections of audio within the same file or between audio files.
Stereo/Mono Handling
When you drag or copy stereo or mono files to other locations, the target location determines
how the files are inserted.
Stereo/Mono is handled as follows when you drag between files:
Dragged sectionDrop waveAction
StereoStereoThe dragged audio is always inserted into both
channels.
StereoMonoOnly the left channel is inserted.
MonoStereoWhat happens depends on the vertical drop position.
This is indicated by the cursor shape. The selection
can be inserted into only one of the channels, or the
same material can be inserted into both channels.
Stereo/Mono is handled as follows when you copy and paste files:
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Audio File Editing
File Handling in the Audio Editor
Copied sectionPaste waveAction
StereoStereoIf the wave cursor extends across both channels of
StereoStereoIf the wave cursor is only in one channel, the audio
StereoMonoOnly the left channel is pasted.
MonoStereoWhat happens depends on whether the wave cursor is
the destination file, the material is inserted into both
channels.
is only pasted in that channel. Material from the left
channel is pasted in the left channel and material from
the right channel is pasted in the right channel.
in one channel or both. The audio is either pasted in
one of the channels, or the same material is inserted
into both channels.
Sample Rate Conflicts
If you copy or move audio from one window to another, and the sample rates of the two
files are not the same, the copied/moved sound plays back at the wrong pitch (speed). The
program warns you if this is about to happen.
While mixing sample rates can be used as an effect, it is most often not intended. There are
two ways to get around this:
•
Convert the sample rate of the source file to the same rate as the destination file
before editing.
•
Convert the sample rate of the destination file to the same rate as the source file
before adding the audio.
Copying Audio Using Copy and Paste
PROCEDURE
1.In the wave window, make a selection.
2.Use one of the following copy methods:
•
In the Audio Editor, select the Yellowtec tab, and click Copy.
•
Press Ctrl/Cmd-C.
3.Select how you want to insert the selection:
•
If you want to insert the audio, click once at the position in the same file or in
another file.
•
If you want to replace a section of audio, select it.
4.To paste the selection, do one of the following:
•
In the Audio Editor, select the Yellowtec tab, and click Paste.
•
Press Ctrl/Cmd-V.
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Audio File Editing
Changing the Audio Properties
Copying Audio by Dragging
PROCEDURE
1.In the wave window, make a selection.
2.Click the middle of the selection, and drag it to a position outside the selection in the
same file, or to another wave window.
RESULT
The selection is inserted at the indicated point. The audio that previously began at that point
is moved to the right.
Changing the Audio Properties
You can change the sample rate and bit resolution of audio files.
Changing these values does not process the audio file in any way (in contrast to using SaveAs). However, the following rules apply:
•If you change the sample rate, the file plays back at a new pitch.
•If you change the bit resolution, the file is converted to the new resolution the next
NOTE
There is no undo for this. If you save a file with a lower bit resolution, the file is converted
permanently.
PROCEDURE
1.In the Audio Editor, open an audio file.
2.Select the File tab.
3.Click Info.
4.In the Audio Properties section, specify a new Sample Rate and/or Bit Resolution.
5.Click Apply Changes.
RELATED LINKS
Info Tab on page 20
Meta-Data
time you save it.
Meta-data consists of attributes that describe the audio contents, for example, the title of
the track, the author, or the date the track was recorded. Depending on the file format of the
selected audio file, this data varies.
When opening an audio file or audio montage, the meta-data found in the file is loaded. You
can create different meta-data presets for audio files and audio montages.
A preview of the meta-data is displayed in the Meta-Data window. To view the complete
meta-data of a file and to be able to edit the meta-data, select Tool Windows> Meta-Data
and click the Edit button.
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Audio File Editing
Meta-Data
Not all file formats can save meta-data. Depending on the output file format, all meta-data
or only part of the meta-data is saved in an audio file. The following file formats can contain
meta-data:
•
.wav
•
.mp3
•
.ogg
•
.wma
•
.flac
•
.aac
For MP3, the following meta-data types are available:
•
ID3 v1 and ID3 v2, including picture support
For WAV, the following meta-data types are available:
•
BWF
•
ID3, including picture support
When saving or recording an audio file in the Audio File Format dialog, you can specify
whether not to use any meta-data, inherit the meta-data from the source file, or edit the
meta-data of the file.
Meta-data can be entered manually or generated automatically.
The following options can be generated automatically:
•
USID (BWF, Basics tab)
WaveLab Yellowtec Edition includes several meta-data presets. They are used as examples
and can be customized to your needs. You can load meta-data presets from the Meta-DataPresets pop-up menu in the Audio File Format dialog, or from the Meta-Data dialog.
RELATED LINKS
Audio File Format Dialog on page 66
Meta-Data Dialog
This dialog allows you to define the meta-data to be embedded in your audio file.
•To open the Meta-Data dialog, open the Meta-Data window and click Edit.
Depending on the file type, the meta-data is handled differently.
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Audio File Editing
Silence Generator Dialog
Meta-Data dialog for WAV files
When opening the Meta-Data dialog for files in the Audio Editor, you can edit the meta-data
that is saved in the audio file. This meta-data is saved to disk later.
Meta-Data Presets
In the Meta-Data dialog, you can save meta-data presets and apply these presets to other
files. Meta-data presets can be applied to WAV, MP3, and AAC files.
The Use as Default for New .wav Files option allows you to define a set of meta-data as
default.
When you create a new file, and do not add any meta-data, this default meta-data is applied
to the file when saving it. For example, you can save or record WAV files with BWF meta-data
and automatically add a Unique Material Identifier.
To edit the default meta-data preset, select Load Default, and edit the preset.
Silence Generator Dialog
This dialog allows you to insert silence or background noise in an audio file.
•To open the Silence Generator dialog, select the Yellowtec tab in the Audio Editor, and
click Silence Generator.
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Audio File Editing
Silence Generator Dialog
Silence Duration
As Selection uses the duration of the active audio selection as the duration of the
silent section. Specify the duration of the silent section in the value field below.
Edges
Fade In/Fade Out performs a crossfade at the start and end of the silent section
for smoother transitions. Specify the fade time in the value field below.
Destination
•Replace Selection replaces the current audio selection with the silent
section.
•Insert at Cursor inserts the silent section at the cursor position.
•From End of File Until Cursor extends the audio file with silence up to the
cursor position. Activating this option also defines the silence duration and
ignores the Silence Duration setting.
Replacing a Selection with Silence
You can replace a section of an audio file with silence.
PROCEDURE
1.In the Audio Editor, make a selection.
2.Select the Yellowtec tab.
3.In the Cutting section, click Silence Generator.
4.Set the silence duration to As Selection, and the destination to Replace Selection.
5.Click Apply.
Inserting Silence
You can insert a specified length of silence at any position of the audio file.
PROCEDURE
1.In the Audio Editor, set the cursor where you want the inserted silence to begin.
2.Select the Yellowtec tab.
3.In the Cutting section, click Silence Generator.
4.Deactivate As Selection, and specify the length.
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Audio File Editing
Silence Generator Dialog
5.Set the destination to Insert at Cursor.
6.Click Apply.
Muting a Selection
The Mute Selection function replaces the selection with true silence.
PROCEDURE
1.In the wave window of the Audio Editor, make a selection.
2.Select the Yellowtec tab.
3.In the Cutting section, click Mute Selection.
80
Offline processes are useful for a variety of editing purposes and creative effects, for
example, if the computer is too slow for real-time processing or if the editing requires more
than one pass.
After the processing the audio file is permanently altered.
Level Normalizer Dialog
In this dialog, you can change the peak level of an audio file.
•To open the Level Normalizer dialog, select the Yellowtec tab in the Audio Editor, and
click Level in the Normalizing section.
Offline Processing
Peak Level
Enter the peak level (in dB) that you want the audio selection to have.
Stereo Link
Applies the gain to both channels.
Reference
In this pop-up menu, select whether WaveLab Yellowtec Edition uses sample
values (digital peaks) or analog reconstructed values (true peaks).
Mix to Mono
Mixes the left and the right channel. The resulting mono file has the specified
peak level. This ensures a mix without clipping.
Find Current Peak Value
Creates a report on the peak level of the current audio selection or the whole
audio file if there is no selection.
81
Offline Processing
Loudness Normalizer
Loudness Normalizer
You can use the Loudness Normalizer to achieve a specific loudness.
NOTE
Increasing the loudness to a specific value can provoke clipping.
Loudness Normalizer Dialog
In this dialog, you can specify the loudness of a file.
•To open the Loudness Normalizer dialog, select the Yellowtec tab in the Audio Editor,
and click Loudness in the Normalizing section.
Loudness (EBU R-128)
Loudness to Achieve
If the loudness cannot be achieved with a simple positive gain change, a limiter
must come into action to prevent clipping.
Here, specify the loudness that you want to achieve. The EBU R-128
recommendation for broadcast is -23 dB.
Specifying high values might require a gain outside the normal capabilities of the
limiter, which can cause distortion.
It is recommended to use Statistics after specifying a loudness. This way you
know how much the gain needs to be raised and if peak limiting needs to be
applied. If heavy limiting is necessary this might degrade the audio quality. In
such cases a warning is shown after applying the process, allowing you to undo it.
Catch Loudness from Audio Selection
Sets the Loudness to Achieve value to the average loudness found in the audio
file.
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Offline Processing
Loudness Normalizer
Reference
Peaks
Peak Limiter
Max Peak Level
Softness
This pop-up menu allows you to select a reference: the loudness of the entire file
(EBU R-128 recommendation), the average loudest 3 second audio section (Top of
Loudness Range), or the loudest 3 seconds audio section (Maximum Short-Term
Loudness).
In this pop-up menu, select whether WaveLab Yellowtec Edition should limit the
sample values (Digital Peaks) or the analog reconstructed samples (True Peaks).
Here, specify the maximum peak level of the resulting audio. The lower this
value, the lower the loudness.
Affects how the peak master operates. A high setting maximizes the perceived
loudness effect, but can result in a slight harshness of the sound.
Adjust this parameter to optimize the balance between sound quality and the
effect that you want to achieve.
Pre-Processing Options
Remove DC Offset
DC offset in the file affects the loudness computation. Therefore it is
recommended that you keep this option activated.
Attempts/Analysis
Tolerance (+/-)
If the Loudness to Achieve requires peak limiting, this also reduces the
loudness to some degree. This cannot be computed in advance and cannot be
automatically applied to the gain change. Instead, several simulation passes are
performed to find the best possible gain. This option lets you define the precision
of the result that you want to achieve.
Maximum Number of Passes
WaveLab Yellowtec Edition performs as many analysis passes as needed to
match the precision that you want to achieve. Use this option to specify the
maximum number of passes to be performed.
Authorized Peak Compression
As too much compression degrades the audio quality, you can specify a limit for
the applied compression. The value can be set between -1 and -20 dB. Consider
to lower the Loudness to Achieve, as this renders better results.
83
Offline Processing
Pan Normalizer Dialog
Warn If Unmatched
If this option is activated, you are warned if the normalizing process does not
meet the specified loudness/precision. This option is not available during batch
processing.
Statistics
Opens a window that shows you information about the file to be processed.
It shows any DC offset, the current loudness, the current peak level, and the
required gain to achieve the specified loudness. Furthermore, you are informed if
limiting is required.
RELATED LINKS
EBU Loudness Standard R-128
Pan Normalizer Dialog
This dialog allows you to ensure that both channels of a stereo file have the same level or
loudness, and helps you to get the best possible stereo balance.
•To open the Pan Normalizer dialog, select the Yellowtec tab in the Audio Editor, and
click Pan in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
This process first analyzes the audio and then renders any required level changes. You must
have a stereo selection in a stereo file to apply this process.
Peak Level
Raises the channel with the lowest peak level to match the peak level of the other
channel.
Loudness (EBU R-128)
Analyzes the loudness of both channels and adjusts their gain so that both
channels get the same loudness. No clipping can be introduced using the pan
normalizer.
Remove DC Offset
Removes DC offsets which affect the loudness computation. We recommend to
keep this option activated.
Analyze Channel Difference
Shows the current loudness ratio between the left and right channels. The result
changes depending on the selected Peak/Loudness mode.
84
Offline Processing
Fades in Audio Files
Fades in Audio Files
A fade in is a gradual increase in level and a fade out is a gradual decrease in level.
You can create fades by selecting an individual fading type for each fade in/fade out.
Creating a Fade In and Fade Out
PROCEDURE
1.In the wave window, make a selection.
2.In the Audio Editor, select the Yellowtec tab.
3.Depending whether you want to create a fade in or a fade out, select one of the
following options in the Fading section:
•
To apply the default fade type, click the Fade In or Fade Out icon.
•
To select another fade type, click Fade In or Fade Out below the fade icon. From
the pop-up menu, select the type of fade that you want to create.
Crossfades
A crossfade is a gradual fade between two sounds, where one is faded in and the other faded
out. You can automatically create a crossfade when pasting an audio section into another.
Creating Crossfades
The material that you want to crossfade can either be in two different sections of the same
audio file or in two different audio files.
PROCEDURE
1.In the wave window, select the section that you want to fade in.
2.Select the Yellowtec tab.
3.In the Clipboard section, click Copy.
4.Select the section that you want to fade out.
The length of this selection determines the length of the actual crossfade (check
the length on the status bar). The section can be within the selected audio file or in
another wave window. However, the selection must not be longer than the selection
that you just copied.
5.Depending whether you want to create a fade in or a fade out, select one of the
following options in the Clipboard section:
•
To apply the default crossfade type, click the Paste and Crossfade icon.
•
To select another crossfade type, click Paste and Crossfade below the crossfade
icon. From the pop-up menu, select the type of crossfade that you want to
create.
RESULT
The crossfade is created. Any material that originally appeared after the selection in the file
into which you paste, is moved so that it now appears after the pasted material.
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Offline Processing
Crossfades
Any excess material in the copied selection appears after the fade at full level.
NOTE
If both files already have full level sections in the crossfade area (for example, if you have
normalized both files), clipping and distortion might occur. If this happens, reduce the
amplitude of both files by 3 dB to 6 dB and try again.
AFTER COMPLETING THIS TASK
Play back the file and adjust the crossfade if necessary.
Paste and Crossfade Options
These options allow you to select a crossfade type for pasting.
•Select the Yellowtec tab in the Audio Editor, and click Paste and Crossfade in the
Clipboard section.
Linear (Equal Gain)
Level changes linearly.
Sinus (Equal Power)
Level changes according to a sine curve, the power of the mix remains constant.
Square-Root (Equal Power)
Level changes according to a square-root curve, the power of the mix remains
constant.
86
Audio Montage
The audio montage is a multitrack non-destructive editing environment that allows you to
arrange, edit, play back, and record audio clips.
Non-destructive means that when you delete or change a part of an audio file, the audio is
not deleted or permanently changed. Instead, a set of pointers keeps track of all the edits, so
that these can be readily reversed.
Basic Terminology
Audio montages can contain up to 2 stereo or mono audio tracks. You can use them to
structure the work graphically.
On an audio track, you can place any number of clips. Clips are containers for the audio, and
include a number of settings and functions such as envelope curves, fades, etc.
A clip contains a reference to a source audio file on your hard disk, as well as start and end
positions in the file, which means that clips can play back sections of the source audio files.
Any number of clips can reference the same source file.
Montage Window
The montage window is where you assemble your audio montage. This is where you view,
play back, and edit audio montages.
The montage window gives you a graphical representation of the tracks and clips.
87
Audio Montage
Montage Window
Track Control Area
The track control area offers several options regarding the track.
Track number button
Opens the track menu that contains track-related options.
Track Pop-up Menu
This pop-up menu contains all track-related options.
•To open the Track pop-up menu, click the number button of a track in the track control
area.
Add Stereo Track
Adds a stereo track below the active track.
Add Mono Track
Adds a mono track below the active track.
Move Track Up
Moves the track one position up in the track list.
Move Track Down
Moves the track one position down in the track list.
Remove Track
Deletes the active track.
Mute
Mutes the active track.
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Audio Montage
Audio Montage Tabs
Solo
Solos the active track.
Lock
If this option is activated, you cannot edit the track.
Zoom
Shows the active track in the full available height.
Color
Opens a submenu where you can select a color for the active track.
Audio Montage Tabs
The tabs in the Audio Montage window give you access to the tools and options you need for
editing audio montages. For example, you can edit the envelope curves and fades in clips,
make zoom settings, analyze the audio, and render the audio montage.
Edit Tab
Source
Edit Source
Opens source file of the clip in the Audio Editor.
Zoom
Time
Opens a pop-up menu that allows you to adjust the zoom to display the selected
time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one
sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•Set Time Range allows you to specify the time range that you want to
display.
•Samples per Screen Point allows you to specify how many audio samples
are summarized in each screen point.
•Screen Points per Sample allows you to specify how many screen points
are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
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Audio Montage
Audio Montage Tabs
Microscope
View All
Display Whole Clip
Zoom in Audio (10x)/Zoom out Audio (10x)
Zoom in Audio/Zoom out Audio
Zoom in Vertically/Zoom out Vertically
Zooms in as far as possible.
Zooms out as far as possible.
Adjusts the view to display the active clip.
Zooms in/out in big steps.
Zooms in/out in small steps.
Zooms in/out to show waveforms with a lower/higher level.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Level
Adjusts the zoom to only display samples below the selected dB value.
Color
Color
Allows you to apply a color to the clip.
Clipboard
Cut
Cuts the active clip to the clipboard.
Copy
Copies the active clip to the clipboard.
Paste
Pastes the clipboard content.
Split
Split Clip
Splits the active clip into two clips.
Removal
Delete Selected Clip
Deletes the selected clip.
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Audio Montage
Audio Montage Tabs
Snapping
Snap to Magnets
Magnets
Clip
Mute
Cue Point
If this option is activated, moved elements such as clip edges, time selection
edges, cursor, and markers snap to the magnets that are activated on the
Magnets pop-up menu.
This pop-up menu allows you to select which items should be magnetic.
Mutes the active clip.
This pop-up menu allows you to make cue point settings.
•Set at Cursor sets the cue point to a fixed position from the start of the clip.
Fade Tab
•Set at Default Gap Position sets the cue point before the start of the clip, at
a distance governed by the default pre-gap position.
•Follows Fade In End Point sets the cue point to the fade in end point.
•Follows Fade Out Start Point sets the cue point to the fade out start point.
•If Custom Cue End is activated, you can set the end cue point at a custom
position from the end of the clip. This option allows you to edit the gap
individually for each clip.
•End Offset opens the End Cue Point Offset dialog that allows you to set the
end cue point at a custom position from the end of the clip.
Marker
Create Generic Marker
Allows you to create a generic marker at the cursor position.
Output
Render
Opens the Render tab that allows you to render your audio montage.
Edit
Fade In/Fade Out
Allows you to switch between the fade in and the fade out settings.
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Audio Montage
Audio Montage Tabs
Zoom
Zoom to Fade Range
Shape
Curve
Adjusts the view to display the fade in/fade out part of the active clip.
Allows you to select preset fade curves.
•Linear changes the level linearly.
•Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
•Square-Root (*) changes the level according to a square-root curve. When
used in a crossfade, the loudness (RMS) remains constant during the
transition.
•Sinusoid changes the level according to a sine curve.
•Logarithmic changes the level according to a logarithmic curve.
•Exponential changes the level according to an exponential curve.
•Exponential+ changes the level according to a more pronounced
exponential curve.
Time
Fade Time
Allows you to specify a fade in/fade out time for the clip.
Apply Fade Time
Applies the specified clip fade in/fade out time.
Options
Overlaps
This pop-up menu allows you to set the automatic crossfading behavior.
•If No Automatic Crossfading is activated, no automatic crossfading is
performed when clips overlap.
•If Free Overlaps is activated, automatic crossfades are created when a
clip overlaps another clip on the same track. The length of the overlap
determines the length of the crossfade.
Create Default Fades in New Clips
If this option is activated, all new clips get the default fade in and fade out shape
and length. For clips that are created by splitting a clip, only the default fade time
is used.
92
Audio Montage
Signal Path in the Audio Montage
Signal Path in the Audio Montage
The audio signal passes through the various sections of WaveLab Yellowtec Edition in a
certain way.
Signal Path in the Master Section
1.Channels/sample rate can change at each plug-in slot.
2.Master Section meters
3.Playback or file format rendering
Creating New Audio Montages
PROCEDURE
1.Select File> New.
2.Select Audio Montage> Custom.
3.Specify the audio properties and click Create.
Audio Montage Properties
You can set the sample rate of the audio montage.
You can set the sample rate when you create a new audio montage.
•To change the sample rate for the selected audio montage, select the File tab and click
Info, or click the Audio Montage Properties button at the bottom right of the montage
window.
Alternative Ways of Creating New Audio Montages
There are several ways to create a new audio montage.
•
Convert wave files to an audio montage
•
Duplicating audio montages
•
Press Ctrl/Option and drag a montage tab on the tab bar.
RELATED LINKS
Audio Montage Duplicates on page 93
Audio Montage Duplicates
You can create duplicates of audio montages.
93
Audio Montage
Creating an Audio Montage from an Audio File
Empty (With Same Properties)
Creates a new audio montage with the channel settings and sample rate of the
original audio montage, without any clips.
Exact Duplicate (Using the Same Audio Files)
Creates an exact duplicate of the original audio montage and lets the new clips
reference to the original audio files. The duplicated audio montage uses the
channel settings and sample rate of the original audio montage.
This is useful if you want to create several versions of the audio montage, for
example, to experiment with variations. However, any processing or editing that
you apply to the actual audio files are reflected in all audio montages.
You can also press Ctrl/Cmd, drag a tab, and drop it on the tab bar to create a
exact duplicate of an audio montage.
RELATED LINKS
Duplicating Audio Montages on page 94
Duplicating Audio Montages
PROCEDURE
1.Open the audio montage that you want to duplicate.
2.In the Audio Montage window, select the File tab.
3.Select New> Audio Montage> From Current File.
4.In the From Current Audio Montage section, select one of the following:
•
Empty (With Same Properties)
•
Exact Duplicate (Using the Same Audio Files)
RESULT
A duplicate of the audio montage opens in another tab.
Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have set in the
audio file.
PROCEDURE
1.In the Audio Editor, open the audio file that you want export to an audio montage.
2.Optional: If you want to use a specific time range of the audio file, create a selection
range in the wave window.
3.Select File> New.
4.Select Audio Montage> From Current File.
5.In the From Current Audio File section, click Insert Audio File in New Montage.
6.Click Create.
7.In the Create Audio Montage from Audio File dialog, select whether to import the
whole file or the selected audio range.
94
Audio Montage
Missing Files Dialog
8.Optional: Activate Import Markers.
9.Click OK.
Missing Files Dialog
This dialog opens when you open an audio montage, and some audio files that the audio
montage refers to cannot be found. You can then search for the files or select a replacement.
Missing Original Files
Lists the files that cannot be found. Each file can be replaced by an existing file.
To search replacements for multiple files, select the files and specify a new path
in the Where to Search field.
A file with a green checkmark is associated with a valid replacement. A file with
a red checkmark is not yet associated with a valid replacement, but there are
possible replacement candidates available at the bottom of this dialog.
Find Files with the Same Name
Instructs WaveLab Yellowtec Edition to find all files with the same name in the
folder specified in the Where to Search field.
Replace Selected Files With
Replaces the missing files with a single specific file.
Reset
Removes all possible replacements for the selected missing files.
Where to Search
Lets you specify a location for searching files. Click Find Files with the Same
Name to start the search.
Replacement List
Lists the files that can be used as a replacement. You can also drag a file into the
list from the File Explorer/Mac OS Finder.
95
Audio Montage
Assembling the Audio Montage
Assembling the Audio Montage
You assemble your audio montage by adding tracks and clips.
In the audio montage, only one track can be selected at a time. This selected track has a
different color for the track control area. Some WaveLab Yellowtec Edition functions are
always applied to the selected track.
Tracks
Tracks are the structure used to organize clips. The tracks can be mono or stereo audio
tracks.
Audio tracks allow you to add clips to an audio montage.
Adding Tracks
You can add stereo tracks and mono tracks.
PROCEDURE
1.In the Audio Montage window, click the number button of a track to open the Track
pop-up menu.
2.Select the track type that you want to add to your audio montage.
RESULT
The new track is added below the selected track. If you want to place it above the selected
track, press Ctrl/Cmd when adding the new track.
Moving Tracks in the Track View
You can change the order of the tracks in the montage window.
PROCEDURE
1.In the Audio Montage window, click the number button of a track.
2.On the pop-up menu, select Move Track Up or Move Track Down.
Removing Tracks
Removing a track with clips also removes the clips. However, the audio files to which the
clips refer are not affected.
PROCEDURE
1.In the Audio Montage window, click the number button of the track that you want to
2.On the pop-up menu, select Remove Track.
remove.
96
Audio Montage
Assembling the Audio Montage
Locking and Unlocking Tracks
You can lock tracks to prevent them from being accidentally moved, edited, or deleted.
•
To lock a track, click the number button of the track and activate Lock.
•
To unlock a track, click the locked track, or click the number button of the track, and
deactivate Lock.
Clips
A clip contains a reference to a source audio file on your hard disk, as well as start and
end positions in the file, envelope curves, fades, etc. This allows clips to play back smaller
sections of their source audio files.
Any number of clips can reference the same source file. Because a clip only references to the
original source file, it contains no audio data. Any number of clips can reference the same
source file.
3 clips on a track
Adding Audio Clips to the Audio Montage
You create clips by inserting audio into the audio montage. There are several ways to do this.
NOTE
You cannot add a mono clip to a stereo track or vice versa.
Dragging Audio from the Wave Window
PROCEDURE
1.In the wave window of the Audio Editor, select the audio section that you want the clip
to refer to.
2.Drag the selection onto a track of the audio montage.
If you want to add the whole audio file, drag the tab on a track.
RESULT
A clip is created, named after the original file.
97
Audio Montage
Assembling the Audio Montage
Inserting Audio from Open Wave Windows Using the Insert Menu
PROCEDURE
1.In the montage window, right-click an empty area of a track.
2.From the pop-up menu, select the audio file that you want to insert as clip.
Inserting Audio Using Copy and Paste
PROCEDURE
1.In the wave window of the Audio Editor, select the audio section to which you want the
clip to refer to.
2.Select the Edit tab and click Copy, or press Ctrl/Cmd-C.
3.In the montage window, select the track where you want to insert the clip.
The clip insert position is indicated by the edit cursor.
4.Select the Edit tab and click Paste, or press Ctrl/Cmd-V.
5.Select an insert option from the pop-up menu.
Dragging Audio Files From the File Browser Tool Window
NOTE
The following can also be done from the File Explorer/Mac OS Finder.
PROCEDURE
1.Select Tool Windows> File Browser.
2.In the File Browser window, select the audio files to which you want the clip to refer,
and drag them on a track.
Importing Audio Files
PROCEDURE
1.In the montage window, select the track on which you want to insert the clip.
The clip insert position is indicated by the edit cursor.
2.Right-click an empty area on the track, and select Insert Audio Files from the pop-up
menu.
3.Select the files that you want to insert.
Copying Clips From Another Audio Montage
If you have opened more than one audio montage, you can copy clips from one audio
montage to another, either by using drag and drop or by using copy and paste.
98
Audio Montage
Rearranging Clips
Dragging Clips From the Clips Tool Window
You can add clips by dragging them from the same audio montage.
PROCEDURE
1.Select Tool Windows> Clips.
2.Select one or several clips, and drag them to a track.
If you drag a single clip on a clip on the track, you must select an insert option from the
pop-up menu.
Rearranging Clips
You can freely arrange clips in the montage window.
Active Clips
An active clip is the clip that you selected, clicked, or edited last. Only one clip can be active
at a time. By default, the active clip is distinguished by a highlighted name label. Some
functions can only be processed on a active clip. Right-clicking a clip opens the Active Clip
menu.
Info Line
The info line at the bottom of the Audio Montage window shows what happens when you click
the mouse button with or without modifier keys, depending on the cursor position.
The following symbols are used on the info line:
Single-click
Indicates what happens when you click.
Double-click
Indicates what happens when you double-click.
Right-click
Indicates that you can right-click to display a menu. The name of the menu is
displayed to the right of the symbol.
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Audio Montage
Rearranging Clips
Ctrl/Cmd-click
Alt-click
Shift-click
Drag up/down
Indicates that you can Ctrl/Cmd-click for an additional function.
Indicates that you can Alt-click for an additional function.
Indicates that you can Shift-click for an additional function.
Indicates what happens when you click and drag up or down.
Drag left/right
Indicates what happens when you click and drag left or right.
Drag in any direction
Indicates what happens when you click and drag an item in any direction within
the audio montage.
Drag out of the audio montage
Indicates what happens when you click and drag an item out of the audio
montage.
Moving/Resizing clips or changing envelope values
This indicates that you are moving or resizing clips, or changing envelope values,
for example.
Combined modifier keys
Indicates that you can use combined modifier keys.
Magnetic Bounds in Audio Montages
Some positions, such as markers or a clips start and end, are magnetic. Dragged elements
can snap to these positions. This makes it easier to position items accurately.
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